commit 3add79db01b5445fad8cc0da266ac0cd3927054f Author: xkeyC <3334969096@qq.com> Date: Sat Sep 23 12:47:48 2023 +0800 init diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..85e7c1d --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +/.idea/ diff --git a/README.md b/README.md new file mode 100644 index 0000000..252e75a --- /dev/null +++ b/README.md @@ -0,0 +1,11 @@ +# 星际公民中文汉化资源 (WIP) +该仓库会定时更新最新的汉化文本,并创建 tag,可使用 gitlab api 下载最新更新。 + +## 截图 +![汉化截图.png](https://s2.loli.net/2023/09/23/ePVw9Hzkn3pJgsF.png) + +## 手动安装 +1. 前往 [TAGS](https://jihulab.com/StarCitizenCN_Community/localizationdata/-/tags) 页面,选择最新的版本,点击下载源代码(zip)。 +2. 解压zpi,将 chinese_(simplified)文件夹 放入游戏 Live/data/Localization/ (没有则创建对应文件夹) + ![image.png](https://s2.loli.net/2023/09/23/jgiuyWqlUamOAvG.png) +3. TODO... diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini new file mode 100644 index 0000000..169284b --- /dev/null +++ b/chinese_(simplified)/global.ini @@ -0,0 +1,63109 @@ +2019_Ann_Sale_Day2=展览馆开放日第2天 +2019_Ann_Sale_Day3=展览馆开放日第3天 +2019_Ann_Sale_Day4=展览馆开放日第4天 +2019_Ann_Sale_Day5=展览馆开放日第5天 +2019_Ann_Sale_Day6_01=展览馆开放日第6天 +2019_Ann_Sale_Day6_02=展览馆开放日第6天 +2019_Ann_Sale_Day7=展览馆开放日第7天 +2019_Ann_Sale_Day8=展览馆开放日第8天 +2019_Ann_Sale_Day9=展览馆开放日第9天 - 全展亮点 +890_J_MissionTest=WIP Disable the hack before it is complete %ls +890_J_Mission_Obj_VIP_Long=WIP - Protect the VIP +890_J_Mission_Obj_VIP_Short=WIP - Protect the VIP +890_J_Mission_WaypointVIP=WIP - Defend VIP +890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack +890_J_Mobi_Title=WIP - 890 Jump in danger +890_J_Screen= +@Invictus_TourSoon=Invictus Coming Soon +ATC_Area18=18区 降落服务 +ATC_Automated=自动降落服务 +ATC_CryAstro=寒宇载具服务 +ATC_GrimHEX=格林皇家 降落服务 +ATC_Levski=列夫斯基 降落管制 +ATC_Lorville=罗威尔 降落服务 +ATC_Lorville_Gate01=罗威尔1号门 +ATC_Lorville_Gate02=罗威尔2号门 +ATC_Lorville_Gate03=罗威尔3号门 +ATC_Lorville_Gate04=罗威尔4号门 +ATC_Lorville_Gate05=罗威尔5号门 +ATC_Lorville_Gate06=罗威尔6号门 +ATC_Orison=奥里森 降落服务 +ATC_OutpostArcCorp=弧光星前哨站 降落服务 +ATC_OutpostGeneric=前哨站 降落管制 +ATC_OutpostRayari=拉亚利前哨站 降落服务 +ATC_OutpostShubin=舒宾前哨站 降落管制 +ATC_OutpostTerraMills=泰拉磨坊前哨站 降落管制 +ATC_PlatinumBay=白金湾 降落服务 +ATC_PortOlisar=奥丽莎空间站降落服务 +ATC_RandR=R&R空间站 降落服务 +AaronHalo=亚伦环 +AbandonedOutpost_001=废弃前哨站 +AbandonedOutpost_001_desc=严禁闯入,此建筑已停止服务。请勿使用、占用或进入。 +Aciedo_CommArray_desc_shared=该通信阵列由亚希多通信拥有并运营,为该空间领域提供通信覆盖和应急通信网络(ECN)服务。 +Activation_Off=唤醒 +Activation_Offline=- 离线 - +Activation_On=唤醒中 +Admin_Ask_Work=有活儿干么? +Admin_Blackbox_Dropoff_Request=放下黑匣子。 +Admin_Counter_Marker_01=送货地点 +Admin_Deliver_Marker_01=递送 +Admin_Delivery_Dropoff_Request=放下快递。 +Admin_Delivery_Pickup_Request=拿取快递。 +Admin_Goodbye=再见。 +Admin_Help_Cargo=卖一些货。 +Admin_Pickup_Marker_01=取货 +Admin_Repair_Pickup_Request=取一个电源核心。 +Admin_Small_Talk=最近怎么样? +Alerts_BeingArrested=待在原地,正在进行逮捕 +Alerts_BeingScanned=保持静止,正在扫描中 +AmbassadorFlights_Allies=银叶会 +AmbassadorFlights_RepUI_Area=UEE +AmbassadorFlights_RepUI_Description=使节航空所提供的接送服务一直是许多VIP和高管的首选,他们也因此享誉帝国。使节航空拥有自己的豪华船队来载运富有的客户,同时为了将服务进一步提升,他们会招募满足其在卫生、舒适与隐私方面极高标准的私家飞行员。 +AmbassadorFlights_RepUI_Focus=客运服务 +AmbassadorFlights_RepUI_Founded=2650 +AmbassadorFlights_RepUI_Headquarters=太阳系,地球,纽约市 +AmbassadorFlights_RepUI_Leadership=恩雅·沃尔夫,CEO +AmbassadorFlights_RepUI_Name=使节航空 +AmbassadorFlights_Rivals=N/A +ArcCorp_desc_shared=一座弧光集团运营的矿产设施。 +AstroArmada_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah +BHG_Certification_Criminal_Desc=根据我们一名成员的推荐,赏金猎人公会将为您提供获得“逮捕嫌疑犯执照”的机会。\n\n这将意味着您有资格追踪和逮捕被通缉的嫌疑犯,他们比一般的被悬赏犯人更难捉摸,比起您平时处理的那些货色有更强的驾驶技术和更多的资源,抓捕他们将十分具有挑战性。\n\n您必须成功缉拿这个名为~mission(TargetName)的通缉犯,才能通过认证。 +BHG_Certification_Criminal_Title=罪犯追捕执照 +BHG_Certification_Easy_Desc=根据对您的潜在能力评估,赏金猎人公会将为您提供获得“入门级赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕低风险目标(LRT)。这些犯罪分子一般会驾驶较小的船只,但通常也会跟着几个护送人员,使他们更具威胁。\n\n您必须成功缉拿这个名为~mission(TargetName)的低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_Easy_Title=入门级赏金猎人执照 +BHG_Certification_EscapedConvict_Desc=由于地区内的逃犯有所增加,赏金猎人公会想为您提供获得“抓捕逃犯执照”的机会。\n\n这表示您有资格追踪和逮捕逃脱的罪犯。 这些亡命之徒通常很难被抓获,需要具备特殊技能和高度的直觉。\n\n您必须成功缉拿这个名为~mission(TargetName)的逃犯,才能成功通过认证。\n +BHG_Certification_EscapedConvict_Title=逃犯抓捕执照 +BHG_Certification_Hard_Desc=随着您在圈内的地位不断提高,赏金猎人公会想为您提供获得“职业赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕高风险目标(HRT)。这些目标是在多人护送下乘坐大型多人船移动的罪犯。 额外的进攻和防御能力使他们成为除了那些老练成员外,大多数人的棘手目标。\n\n您必须成功缉拿这个名为~mission(TargetName)的高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_Hard_Title=职业赏金猎人执照 +BHG_Certification_Medium_Desc=随着您的技术日益精进,赏金猎人公会希望为您提供获得正式的“赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕中等风险目标 (MRT),他们通常会乘坐带有若干护送人员的中型船只,这类不法分子是赏金猎人在绝大多数任务中都要碰到的。\n\n您必须成功缉拿这个名为~mission(TargetName)的中等风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_Medium_Title=正式赏金猎人执照 +BHG_Certification_Super_Desc=因为认可您在飞船方面的专业知识,赏金猎人公会希望为您提供获得“大师级赏金猎人执照”的机会。\n\n此执照表明您有资格追踪和逮捕极端危险目标(ERT),他们乘坐次主力舰级别的飞船,有重兵护卫。这些目标仅分配给最有经验的赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极度危险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_Super_Title=大师级赏金猎人执照 +BHG_Certification_VeryEasy_Desc=根据对您的能力的评估,赏金猎人公会希望为您提供获得“见习赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕极低风险目标(VLRT),这些一般是会驾驶小型飞船的罪犯,很少有一个以上的护卫人员。 非常适合刚开始涉足该领域的新手赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_VeryEasy_Title=见习赏金猎人执照 +BHG_Certification_VeryHard_Desc=根据你过往执行任务的表现,赏金猎人公会将为您提供获得“精英赏金猎人执照”的机会。\n\n此执照表明您有资格跟踪和逮捕极高风险目标(VHRT)。 这些罪犯在大型多人船上行动并且带有大量护航。 您要应对很多敌人,与这些目标的接触可能是致命的。\n\n您必须成功缉拿这个名为~mission(TargetName)的极高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 +BHG_Certification_VeryHard_Title=精英赏金猎人执照 +BHG_From=赏金猎人公会 +BHG_ReputationJournal_CS3_BodyText=您已获得赏金猎人公会的“嫌疑犯逮捕执照”,并有资格追捕和逮捕根据法律法规而被通缉的个人。 +BHG_ReputationJournal_CS3_ShortTitle=获得罪犯追捕执照 +BHG_ReputationJournal_CS3_Title=罪犯追捕执照 +BHG_ReputationJournal_CS4_BodyText=[PH] Elusive Bounty CS4 License Earned +BHG_ReputationJournal_CS4_ShortTitle=[PH] Elusive Bounty CS4 License Earned +BHG_ReputationJournal_CS4_Title=[PH] Elusive Bounty CS4 License Earned +BHG_ReputationJournal_CS5_BodyText=[PH] Elusive Bounty CS5 License Earned +BHG_ReputationJournal_CS5_ShortTitle=[PH] Elusive Bounty CS5 License Earned +BHG_ReputationJournal_CS5_Title=[PH] Elusive Bounty CS5 License Earned +BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Easy_ShortTitle=已获得入门级赏金猎人执照(可追缉低风险目标) +BHG_ReputationJournal_Easy_Title=入门级赏金猎人执照(可追缉低风险目标) +BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人工会在此认证你有资格追踪和抓捕逃脱的嫌犯。 +BHG_ReputationJournal_EscapedConvict_ShortTitle=已获得逃犯逮捕执照 +BHG_ReputationJournal_EscapedConvict_Title=逃犯逮捕执照 +BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Hard_ShortTitle=已获得职业赏金猎人执照(可追缉高风险目标) +BHG_ReputationJournal_Hard_Title=职业赏金猎人执照(可追缉高风险目标) +BHG_ReputationJournal_Medium_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕中等风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Medium_ShortTitle=已获得正式赏金猎人执照 (可追缉中等风险目标) +BHG_ReputationJournal_Medium_Title=正式赏金猎人执照 (可追缉中等风险目标) +BHG_ReputationJournal_Super_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极端危险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_Super_ShortTitle=已获得大师级赏金猎人执照(可追缉极端危险目标) +BHG_ReputationJournal_Super_Title=大师级赏金猎人执照(可追缉极端危险目标) +BHG_ReputationJournal_VeryEasy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_VeryEasy_ShortTitle=已获得见习赏金猎人执照(可追缉极低风险目标) +BHG_ReputationJournal_VeryEasy_Title=见习赏金猎人执照(可追缉极低风险目标) +BHG_ReputationJournal_VeryHard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 +BHG_ReputationJournal_VeryHard_ShortTitle=已获得精英赏金猎人执照(可追缉极高风险目标) +BHG_ReputationJournal_VeryHard_Title=精英赏金猎人执照(可追缉极高风险目标) +Bacchus=巴克斯星系 +Bacchus1=巴克斯 I +Bacchus1_Desc=一颗超级类地行星,因为太靠近该双星星系的两颗恒星导致行星表面的岩石已经沸腾,并形成了令人难以置信的高温和烟雾弥漫的大气。 +Bacchus2=巴克斯 II +Bacchus2_Desc=一颗分布着许多人口稠密的岛屿,并具有多种气候和多样生物的海洋星球尽管至今为止巴努人仍未承认巴克斯II是否如同UEE理论中设想的那样是巴努人的母星,但他们的确会在这颗星球上进行“集会”;在这个特殊的活动中巴努人会聚集在一起,做出会影响全体巴努人的决策。 +Bacchus3=巴克斯 III +Bacchus3_Desc=一颗以动态的漩涡云和频繁的电风暴为特征的巨型气态星球。 +Bacchus_AsteroidBelt1=巴克斯小行星带 阿尔法 +Bacchus_AsteroidBelt1_Desc=这里被几代巴努人过度开采,这条小行星带早就变成一座垃圾堆了。 +Bacchus_Desc=迄今为止,尽管巴努没有给出官方说法,但是UEE中许多人都相信他们的母星就在巴克斯这个双星星系的星系里。与巴努星系一样,这里的商业航道经常挤满了来自巴努,人类与希安的访客。在星系外围永久驻留的大型船团是商队们的热门目的地。\n +Bacchus_Flotilla=巴克斯船团 +Bacchus_Flotilla_Desc=已成为永久漂流市场的大型舰船群,得益于其在跳跃点附近的位置,吸引了各种各样的旅客和商人进出星系。 +Bacchus_JumpPoint_Garron=巴克斯 - 盖荣 跳跃点 +Bacchus_JumpPoint_Garron_Desc=该跳跃点连接着巴克斯星系和UEE管辖的盖荣星系。 +Bacchus_JumpPoint_Geddon=巴克斯 - 格登 跳跃点 +Bacchus_JumpPoint_Geddon_Desc=该跳跃点连接着巴克斯星系和格登星系。 +Bacchus_Star1=巴克斯 A +Bacchus_Star1_Desc=一颗G型主序星,是巴克斯B的主星。 +Bacchus_Star2=巴克斯 B +Bacchus_Star2_Desc=一颗K型主序星,是巴斯克A的伴星。 +BarMenu_Cognac=干邑白兰地 +BarMenu_CubaLibre=自由古巴(8 aUEC) +BarMenu_Gin=金酒 +BarMenu_GinTonic=金汤力(8 aUEC) +BarMenu_Rum=朗姆酒 +BarMenu_RumCola=朗姆酒可乐(8 aUEC) +BarMenu_Screwdriver=螺丝起子(8 aUEC) +BarMenu_SubMenu_Beer=啤酒 +BarMenu_SubMenu_Liquor=烈酒 +BarMenu_Tequila=龙舌兰 +BarMenu_Vodka=伏特加 +BarMenu_Whiskey=威士忌 +BarMenu_WhiskeyCola=威士忌可乐(8 aUEC) +BarMenu_beer_bottle_Hoffdor=瓶装霍夫多啤酒 (8 aUEC) +BarMenu_beer_bottle_LibertyAleGen=瓶装利伯蒂啤酒-宗星(5 aUEC) +BarMenu_beer_bottle_LibertyAlePike=瓶装利伯蒂啤酒-派克(5 aUEC) +BarMenu_beer_bottle_LibertyAleTerra=瓶装利伯蒂啤酒-泰拉(5 aUEC) +BarMenu_beer_bottle_SmoltzLight=瓶装斯莫尔茨淡爽啤酒(5 aUEC) +BarMenu_beer_bottle_smoltz=瓶装斯莫尔茨(5 aUEC) +BarMenu_beer_draft_01=[PH] Draft Beer 1 (7 aUEC) +BarMenu_beer_draft_02=[PH] Draft Beer 2 (7 aUEC) +BarMenu_beer_draft_03=[PH] Draft Beer 3 (7 aUEC) +BarMenu_beer_draft_04=[PH] Draft Beer 4 (7 aUEC) +BarMenu_beer_draft_05=[PH] Draft Beer 5 (7 aUEC) +BarMenu_beer_draft_06=[PH] Draft Beer 6 (7 aUEC) +BarMenu_beer_draft_Hoffdor=散装霍夫多啤酒(7 aUEC) +BarMenu_beer_draft_LibertyAleGen=散装利伯蒂啤酒-宗星(7 aUEC) +BarMenu_beer_draft_LibertyAlePike=散装利伯蒂啤酒-派克(7 aUEC) +BarMenu_beer_draft_LibertyAleTerra=散装利伯蒂啤酒-泰拉(7 aUEC) +BarMenu_beer_draft_SmoltzLight=散装斯莫尔茨淡爽啤酒(7 aUEC) +BarMenu_beer_draft_smoltz=散装斯莫尔茨啤酒(7 aUEC) +Bartender_Convo_OrderBeer=啤酒 +Bartender_Convo_OrderNothing=什么都不要 +Bartender_Convo_OrderWhiskey=威士忌 +Bartender_Greet=嘿,能给我来一杯吗? +Battaglia_Allies=矿工联合会、人民联盟 +Battaglia_Rivals=抹除者 +Battaglia_convo_followup_more_work=还有别的活吗? +Battaglia_convo_shopping=买东西。 +Battaglia_convo_visiting=只是看看。 +Battaglia_convo_wanted_to_see_who_you_are=就是想来随便看看,顺道打个招呼。 +Battaglia_convo_will_come_back_later=没事,我以后再来 +Battaglia_convo_work=找工作。 +BeaconDropoff_ObjectiveMarker=信标 +BlacJac_Allies=弧光集团 +BlacJac_RepUI_Area=斯坦顿III、 各种区域 +BlacJac_RepUI_Description=黑杰克安保是由电车城的杰克·恩戈建立的,旨在为那些正与日益严重的非法问题作斗争的企业提供保护服务。不久之后,这个安保组织因其高效而赢得了声誉,更大的公司开始与黑杰克签订合同,来处理其它星球的事务。同一时期,弧光集团曾试图建立自己的安全部队来照料他们新买的星球,斯坦顿III,但经过一系列的挫折和预算问题,决定雇佣曾协助公司处理其他几项安保事务的黑杰克,他们在2906年开始接管这颗星球的治安工作。 +BlacJac_RepUI_Focus=私人安保公司 +BlacJac_RepUI_Founded=2885 +BlacJac_RepUI_Headquarters=电车城,阿修罗,费荣星系 +BlacJac_RepUI_Leadership=杰克·恩戈 Jr,CEO +BlacJac_RepUI_Name=黑杰克 +BlacJac_ReputationJournal_Agent_Demotion_BodyText=[PH] [Authority] Demotion - Junior Agent +BlacJac_ReputationJournal_Agent_Demotion_ShortTitle=[PH] [Authority] Demotion - Junior Agent +BlacJac_ReputationJournal_Agent_Demotion_SubHeading=[PH] [Authority] Demotion - Junior Agent +BlacJac_ReputationJournal_Agent_Demotion_Title=[PH] [Authority] Demotion - Junior Agent +BlacJac_ReputationJournal_Agent_Promotion_BodyText=[PH] [Authority] Promotion - Senior Agent +BlacJac_ReputationJournal_Agent_Promotion_ShortTitle=[PH] [Authority] Promotion - Senior Agent +BlacJac_ReputationJournal_Agent_Promotion_SubHeading=[PH] [Authority] Promotion - Senior Agent +BlacJac_ReputationJournal_Agent_Promotion_Title=[PH] [Authority] Promotion - Senior Agent +BlacJac_ReputationJournal_Applicant_Promotion_BodyText=[PH] [Authority] Probation begun +BlacJac_ReputationJournal_Applicant_Promotion_ShortTitle=[PH] [Authority] Probation begun +BlacJac_ReputationJournal_Applicant_Promotion_SubHeading=[PH] [Authority] Probation begun +BlacJac_ReputationJournal_Applicant_Promotion_Title=[PH] [Authority] Probation begun +BlacJac_ReputationJournal_JuniorAgent_Demotion_BodyText=[PH] [Authority] On notice - back to Probation +BlacJac_ReputationJournal_JuniorAgent_Demotion_ShortTitle=[PH] [Authority] On notice - back to Probation +BlacJac_ReputationJournal_JuniorAgent_Demotion_SubHeading=[PH] [Authority] On notice - back to Probation +BlacJac_ReputationJournal_JuniorAgent_Demotion_Title=[PH] [Authority] On notice - back to Probation +BlacJac_ReputationJournal_JuniorAgent_Promotion_BodyText=[PH] [Authority] Promotion - Agent +BlacJac_ReputationJournal_JuniorAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Agent +BlacJac_ReputationJournal_JuniorAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Agent +BlacJac_ReputationJournal_JuniorAgent_Promotion_Title=[PH] [Authority] Promotion - Agent +BlacJac_ReputationJournal_MasterAgent_Demotion_BodyText=[PH] [Authority] Demotion - Veteran Agent +BlacJac_ReputationJournal_MasterAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Veteran Agent +BlacJac_ReputationJournal_MasterAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Veteran Agent +BlacJac_ReputationJournal_MasterAgent_Demotion_Title=[PH] [Authority] Demotion - Veteran Agent +BlacJac_ReputationJournal_Probation_Demotion_BodyText=[PH] [Authority] Termination of contract -BlacJac +BlacJac_ReputationJournal_Probation_Demotion_ShortTitle=[PH] [Authority] Termination of contract +BlacJac_ReputationJournal_Probation_Demotion_SubHeading=[PH] [Authority] Termination of contract +BlacJac_ReputationJournal_Probation_Demotion_Title=[PH] [Authority] Termination of contract -BlacJac +BlacJac_ReputationJournal_Probation_Promotion_BodyText=[PH] [Authority] Probation complete - Junior Agent +BlacJac_ReputationJournal_Probation_Promotion_ShortTitle=[PH] [Authority] Probation complete - Junior Agent +BlacJac_ReputationJournal_Probation_Promotion_SubHeading=[PH] [Authority] Probation complete - Junior Agent +BlacJac_ReputationJournal_Probation_Promotion_Title=[PH] [Authority] Probation complete - Junior Agent +BlacJac_ReputationJournal_SeniorAgent_Demotion_BodyText=[PH] [Authority] Demotion - Agent +BlacJac_ReputationJournal_SeniorAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Agent +BlacJac_ReputationJournal_SeniorAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Agent +BlacJac_ReputationJournal_SeniorAgent_Demotion_Title=[PH] [Authority] Demotion - Agent +BlacJac_ReputationJournal_SeniorAgent_Promotion_BodyText=[PH] [Authority] Promotion - Veteran Agent +BlacJac_ReputationJournal_SeniorAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Veteran Agent +BlacJac_ReputationJournal_SeniorAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Veteran Agent +BlacJac_ReputationJournal_SeniorAgent_Promotion_Title=[PH] [Authority] Promotion - Veteran Agent -BlacJac +BlacJac_ReputationJournal_VeteranAgent_Demotion_BodyText=[PH] [Authority] Demotion - Senior Agent +BlacJac_ReputationJournal_VeteranAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Senior Agent +BlacJac_ReputationJournal_VeteranAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Senior Agent +BlacJac_ReputationJournal_VeteranAgent_Demotion_Title=[PH] [Authority] Demotion - Senior Agent +BlacJac_ReputationJournal_VeteranAgent_Promotion_BodyText=[PH] [Authority] Promotion - Master Agent +BlacJac_ReputationJournal_VeteranAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Master Agent +BlacJac_ReputationJournal_VeteranAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Master Agent +BlacJac_ReputationJournal_VeteranAgent_Promotion_Title=[PH] [Authority] Promotion - Master Agent +BlacJac_Rivals=埃克哈特安保、北境之岩服务团队 +BoardingGate_Verifying=验证中 +Boarding_Gate_Access_Granted=准许进入 +Boarding_Gate_Automatic_door=自动门 +Boarding_Gate_Caution=注意 +Boarding_Gate_Check_ID=请检查您的ID +Boarding_Gate_Confidential=机密 +Boarding_Gate_Press_ID=将ID贴于屏幕上 +Boarding_Gate_Proceed=穿过大门 +Boarding_Gate_Thank=谢谢您 +Boarding_Gate_Title=大门屏幕 +Boarding_Gate_Try_Again=再试一次 +Boarding_Gate_Wait=请等待确认窗口 +Boarding_Gate_Welcome=欢迎 +Boarding_Gate__Access_Denied=拒绝访问 +BountyHuntersGuild_Allies=督导局、雇佣兵公会 +BountyHuntersGuild_RepUI_Area=地球联合帝国全境 +BountyHuntersGuild_RepUI_Description=赏金猎人公会运作了五个多世纪,其活跃的时间几乎与太空中出现不法分子的时间一样长。它主要是一个服务性公会,为其赏金猎人成员提供各种资源和福利,如物资折扣、审核合适的合约和职业培训。安全部队往往更喜欢使用公会成员进行赏金工作,因为公会的认证计划保持了成员的高标准水平。 +BountyHuntersGuild_RepUI_Focus=服务工会、培训以及认证 +BountyHuntersGuild_RepUI_Founded=2387 +BountyHuntersGuild_RepUI_Headquarters=纽约市,地球,太阳系 +BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 +BountyHuntersGuild_RepUI_Name=赏金猎人公会 +BountyHuntersGuild_Rivals=N/A +Burrito_Name=[PH] Burrito +CDF_Allies=地球联合帝国海军,督导局 +CDF_RepUI_Area=地球联合帝国 +CDF_RepUI_Description=民事防御部队是一支由志愿者组成的民兵部队,作为民兵动员计划的一部分而建立的。旨在危机期间和面临大规模威胁时,以供地球联合帝国征召对其提供支援。该组织的定位不是取代现有的安全部队,而是作为其在危机期间的临时补强。民事防御部队的志愿者们需要完成从战斗到支援的各种任务。 +CDF_RepUI_Focus=紧急支援 +CDF_RepUI_Founded=2947 +CDF_RepUI_Headquarters=斯塔弗德,里提夫,布莱梅星系 +CDF_RepUI_Leadership=布莱斯·巴列瓦,主管 +CDF_RepUI_Name=民事防御部队 +CDF_Rivals=异种威胁 +CThing_LocateObject=找到停机坪 +CThing_Mission_Desc=释放~mission(NameSave1)\n释放~mission(NameSave2) +CThing_Mission_Obj_1=WIP - Go to location +CThing_Mission_Obj_2_Long=WIP - Eliminate Security Forces +CThing_Mission_Obj_2_Short=安保:%Is +CThing_Mission_Obj_3_Long=解决他们... +CThing_Mission_Obj_3_Short=管道:%Is +CThing_Mission_Title=WIP leak no no +CThing_logofstuff=这是记录东西的日志 +Cano=卡诺星系 +Cano1=卡诺 I +Cano1_Desc=这颗被潮汐锁定的中行星围绕着恒星快速公转。\n +Cano2=卡提娜 +Cano2_Desc=地球化改造工程师对该海洋行星的地形改造持续了几个世纪,但难以转换的浓厚大气让工程收效甚微,直到他们在深海发现了微生物,全部工程都被停止,而卡提娜也被置于保护性限制下。为了保护发展中的本土生命形式,行星居住点受到了严格的管制。 +Cano3=卡诺 III +Cano3_Desc=一支试图地形改造云雾行星的科考队的常驻地。\n +Cano4=卡诺 IV +Cano4_Desc=一颗表面呈现复数红色和棕色色带的气态巨行星。调查显示,这颗行星遭受着巨大的风暴,有些风暴的直径甚至达一千公里。 +Cano_AsteroidBelt1=卡诺小行星带 阿尔法 +Cano_AsteroidBelt1_Desc=当地形改造公司在卡提娜星作业时,这一片小行星带被大量开采。\n +Cano_Desc=卡诺星系是UEE于2463年发现的四行星星系。这个星系中最多的人口分布在行星卡提娜(卡诺II)上,地理工程师们一直试图将这个海洋世界变成陆地,直到在深海中发现了正在发展的生命。从那时起,保护性法律开始实施,现在居民们只能生活在北部冰盖下的洞穴里。 +Cano_JumpPoint_Davien=卡诺 - 戴维恩 跳跃点 +Cano_JumpPoint_Davien_Desc=该跳跃点连接着卡诺星系和戴维恩星系。 +Cano_JumpPoint_Pyro=卡诺 - 派罗 跳跃点 +Cano_JumpPoint_Pyro_Desc=该跳跃点连接着卡诺星系和无主的派罗星系。 +Cano_Star=卡诺 +Cano_Star_Desc=一颗G型主序星。 +Casaba_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah +Castra=卡斯塔星系 +Castra1=卡斯塔 I +Castra1_Desc=卡斯塔的第一颗行星没有大气层或任何值得进行大规模采矿作业的原材料。驻扎在该星系中的UEE海军曾对这片荒无之地进行过多次轰炸,因此才有了“靶心”这个昵称。 +Castra2=卡斯卡姆 +Castra2_Desc=最初,这颗行星被当作前沿军事要塞和训练基地。在梅塞尔时代结束后,卡斯塔II被清理后作为为民用居住地。 +Castra_Desc=在2530到2789年这段人类与希安的紧张时期中,由于被作为舰载轰炸机的集结点,卡斯塔成为佩里线沿线上至关重要的军事据点。"明里条约"被泰伊总督承认,大部分UEE军队从该星系撤军,星系开放给公众居住。卡斯塔能够经历人口的激增,都要归功于军队撤离后廉价的房地产市场。\n +Castra_JumpPoint_Hadrian=卡斯塔 - 哈德良 跳跃点 +Castra_JumpPoint_Hadrian_Desc=该跳跃点连接着卡斯塔星系和哈德良星系。 +Castra_JumpPoint_Nyx=卡斯塔 - 尼克斯 跳跃点 +Castra_JumpPoint_Nyx_Desc=该跳跃点连接着卡斯塔星系和无主的尼克斯星系。 +Castra_JumpPoint_Oso=卡斯塔 - 奥索 跳跃点 +Castra_JumpPoint_Oso_Desc=该跳跃点连接着卡斯塔星系和受到《公平机会法案》保护的奥索星系。 +Castra_JumpPoint_Oya=卡斯塔 - 欧雅 跳跃点 +Castra_JumpPoint_Oya_Desc=该跳跃点连接着卡斯塔星系和欧雅星系。 +Castra_JumpPoint_Pyro=卡斯塔 - 派罗 跳跃点 +Castra_JumpPoint_Pyro_Desc=该跳跃点连接着卡斯塔星系和无主的派罗星系。 +Castra_Star=卡斯塔 +Castra_Star_Desc=卡斯塔 +ChainedDeliveryModule_Display_001=递送完成 %ls +ChainedDeliveryModule_Drop_Long_001=递送~mission(Item1)至~mission(Location2|Address)。 +ChainedDeliveryModule_Drop_Long_002=递送~mission(Item2)至~mission(Location3|Address)。 +ChainedDeliveryModule_Drop_Long_003=递送~mission(Item3)至~mission(Location1|Address)。 +ChainedDeliveryModule_Drop_Short_001=递送至~mission(Location2)。 +ChainedDeliveryModule_Drop_Short_002=递送至~mission(Location3)。 +ChainedDeliveryModule_Drop_Short_003=递送到~mission(Location1)。 +ChainedDeliveryModule_Long_001=在~mission(Location1|Address)取得~mission(Item1)。 +ChainedDeliveryModule_Long_002=在~mission(Location2|Address)取得~mission(Item2)。 +ChainedDeliveryModule_Long_003=在~mission(Location3|Address)取得~mission(Item3)。 +ChainedDeliveryModule_Main_Long_001=沿着多个站点递送所有包裹。 +ChainedDeliveryModule_Main_Short_001=递送所有包裹 +ChainedDeliveryModule_Short_001=取得~mission(Item1) +ChainedDeliveryModule_Short_002=取得~mission(Item2) +ChainedDeliveryModule_Short_003=取得~mission(Item3) +CitCon17_Lorville_QT=罗威尔大门 +CitCon17_Lorville_QT_Desc=WIP +Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code +Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256 +Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe +Clovis_Safe_WIP_Journal_Title_Clue_02=RE:Unable to Open Safe +Clovis_Safe_WIP_Mission_Title_Text=Investigate Safe +Clovis_Safe_WIP_Objective-001_Text_Long=Go to the location of the missing safe +Clovis_Safe_WIP_Objective-001a_Text_Long=Find and collect the safe +Clovis_Safe_WIP_Objective-002_Text_Long=Return the safe to the admin +Clovis_Safe_WIP_Objective_001_Text_Short=Go to Safe Location +Clovis_Safe_WIP_Objective_001a_Text_Short=Find Safe +Clovis_Safe_WIP_Objective_002_Text_Short=Return Safe +Clovis_Safe_WIP_Objective_003_Text_Long=Investigate the clues that could provide a code for unlocking the safe +Clovis_Safe_WIP_Objective_003_Text_Short=Investigate Clues +Clovis_Safe_WIP_Objective_003a_Text_Long=Find the second datapad for the safe's code +Clovis_Safe_WIP_Objective_003a_Text_Short=Find the next datapad +Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest +Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe +Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin +Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item +ClovusDarneely_RepUI_Association=“回收和处理” +ClovusDarneely_RepUI_Biography=克洛夫斯·达尼利是罗威尔主要的废品回收场“回收和处理”的一名职员,他以受过高等教育和有点博学而闻名,他的客户不清楚为什么他要从事这种废品回收工作。 +ClovusDarneely_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 +ClovusDarneely_RepUI_Occupation=职员 +CollectCryptoKey_Lawful_Desc=[PH] Lawful: Mission Description +CollectCryptoKey_Lawful_Desc_Long_01=[PH] Lawful Text Long: Go to UGF Location and collect Crypto Key +CollectCryptoKey_Lawful_Desc_Short_01=[PH] Lawful Text Short: Collect Crypto Key +CollectCryptoKey_Lawful_Title=[PH] Lawful: Collect CryptoKey +CollectCryptoKey_ObjvMarker_01=[PH] Obv Marker: Search UGF +CollectCryptoKey_Unlawful_Desc=[PH] Unlawful: Mission Description +CollectCryptoKey_Unlawful_Desc_Long_01=[PH] Unlawful Text Long: Go to UGF Location and collect Crypto Key +CollectCryptoKey_Unlawful_Desc_Short_01=[PH] Unlawful Text Short: Collect Crypto Key +CollectCryptoKey_Unlawful_Title=[PH] Unlawful: Collect CryptoKey +CommArrayKill_Desc=[PH] Kill Target(s) located in the CommArray's visual range before they leave the area +CommArrayKill_Desc_001=[PH] Kill Player(s) around Comm Array +CommArrayKill_Desc_Long_001=[PH] Go to the selected Comm Array +CommArrayKill_Desc_Long_002=[PH] Kill selected targets in the hacked CommArrays area +CommArrayKill_Desc_Short_001=[PH] Go To Comm Array +CommArrayKill_Desc_Short_002=[PH] Kill Targets +CommArrayKill_Marker_001=[PH] Kill Target +CommArrayKill_Marker_002=[PH] Kill Target +CommArrayKill_Title=[PH] Kill Target +CommArrayKill_Title_001=[PH] Kill Players +CommArray_Activate=启动 +CommArray_Deactivate=停用 +CommArray_Hack=骇入 +CommArray_Login=登录 +CommArray_Logout=登出 +CommArray_Repair=修复 +CommArray_desc_001=WIP 防止黑客对~mission(Location)进行入侵 +CommArray_title_001=防止黑客对~mission(Location)进行入侵 +Commissary_Attract=杂货铺 +Commissary_Click=点击浏览 +Commissary_Collect_001=谢谢惠顾\n请拿取您的物品 +Commissary_Collect_Warning_001=物品等待中\n请在限定时间内前拿取您的物品 +Commissary_Collect_Warning_002=警告\n无人领取的物品将会被退回库存 +Commissary_Collect_Warning_003=物品已退回\n请再次选择 +Commissary_Dispense_001=配给 +Commissary_Dispensing_001=请等待\n物品配给中 +Commissary_PlayerMerits=你的功绩点数: +Commissary_PurchaseItem=[PH] Purchase +Commissary_ScreenHeader=请您选择 +Commissary_SelectItem=[PH] Select +Commissary_nostock=缺货 +Commissary_restocking_001=补货中 +Community_Service_Desc=清理周围的所有垃圾 +Community_Service_Desc_Long=垃圾已清理 %Is +Community_Service_Title=清理街道 +ConstantineHurston_RepUI_Association=赫斯顿动力 +ConstantineHurston_RepUI_Biography=作为赫斯顿家族的骄傲成员,康斯坦丁·赫斯顿承诺自己将帮助他的家族遗产继续增长。然而,康斯坦丁声称,比起依靠自己的姓氏,他更宁愿凭自己的功绩获得晋升。虽然他目前只是一个初级外包代理,但他坚信自己很快就会证明自己的价值,并在赫斯顿动力公司迅速升职。 +ConstantineHurston_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 +ConstantineHurston_RepUI_Occupation=初级外包代理 +Constantine_Allies=赫斯顿动力 +Constantine_Rivals=工人联会 +CovalexIC_Courier=[ 快递 ] 科瓦莱什速运 +CovalexIC_Data=[ 数据 ] 科瓦莱什速运 +CovalexIC_Haulage=[ 运输 ] 科瓦莱什速运 +CovalexIC_LightGoods=[ 轻型货物 ] 科瓦莱什速运 +Covalex_Allies=N/A +Covalex_Danger_001=还有一件事,我看到你将在一个高安全的区域工作。我相信你总会遵循最好的方式来工作,但稍微小心一点总不是个坏主意。安全总比后悔要好,对吧! +Covalex_Danger_002=最后一件事,之前的一些操作员报告我们这片区域里存在一些非法活动。准备一些额外的安全预防措施或许会是个好主意。但如果你确实遇到了某种情况 (尽管大概率不会碰上),请记住科瓦莱什的政策是“走为上计”。 +Covalex_Danger_003=另外,很不幸的是这份合约似乎被标记上了安全警示。你不需要担心太多...话虽如此,但是在工作期间还是要格外小心。做好所有准备,你才不会被任何事吓到。 +Covalex_Danger_004=附带的小小提醒。系统标记了这份合约存在潜在风险。这也许不意味着什么,但是如果你在完成它的途中遇到一个、两个又或者是三个小麻烦,不必太过惊讶。 +Covalex_Danger_005=最后一件事。这份合约已经被打上了安全警告。当存在比平时更高的风险时,他们就会加上这个警告。有时这意味着会经过危险的航线,有时是附近被目击到有歹徒,但无论如何你都要格外谨慎。 +Covalex_LocalDelivery_desc_01=你好呀!\n\n我们有一条本地路线需要配送。这阵子实在太忙了!\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 +Covalex_LocalDelivery_desc_02=你好!\n\n突然收到个需要人跑腿的小差事,我觉得可以发给你看看。\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 +Covalex_LocalDelivery_desc_03=嘿,\n\n今天过得如何,我可不太顺心。啊算了,我们还是谈谈生意上的事吧。我这有一个本地配送希望你能接手。\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”'\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 +Covalex_LocalDelivery_desc_intro=哈喽呀!\n\n科瓦莱什公司目前正在招聘新员工并且正在寻找新的货运承包商。为了看看你是否是科瓦莱什要找的人,我们安排了以下送货路线作为对你的技能评估。\n\n~mission(Itinerary)\n\n如果成功完成,你就会被正式视为科瓦莱什公司的货运承包商。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运公司是一家有限责任公司。通过接受本合同,您同意我们扩展的所有条款和条件。“独立工作者补充资料指南v.2948.01.29.” 科瓦莱什货运公司不对作为独立承包商运作时发生的任何损失负责。 +Covalex_LocalDelivery_desc_rehire=哈喽,\n\n由于科瓦莱什公司重新开始招聘雇员,我因此也得到了让你重新上岗的许可。你只需要完成这个货运订单\n\n~mission(Itinerary)\n\n我很期待能重新看到你出现在公司的花名册上,祝你好运。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运公司是一家有限责任公司。通过接受本合同,您同意我们扩展的所有条款和条件。“独立工作者补充资料指南v.2948.01.29.” 科瓦莱什货运公司不对作为独立承包商运作时发生的任何损失负责。 +Covalex_LocalDelivery_header_01=科瓦莱什本地配送路线 +Covalex_LocalDelivery_title_01=科瓦莱什本地配送路线 +Covalex_LocalDelivery_title_intro=科瓦莱什评估 +Covalex_LocalDelivery_title_rehire=科瓦莱什重新评估 +Covalex_LogIn=需要\n登录 +Covalex_LogInText=将手指置于键板上\n进行识别扫描 +Covalex_Messages=新的\n待读\n信息 +Covalex_QuantumSensitiveDelivery_DescPointer=~mission(Contractor|QuantumSensitiveDeliveryDesc) +Covalex_QuantumSensitiveDelivery_Desc_001=嗨,\n\n \n\n我们科瓦莱什遇到点困难。一批稀热树脂被意外地送到了错误的地点,我们希望尽快把它正确地送到。这是我们必须为客户做的事。\n\n现在棘手的是稀热树脂在量子航行中是不稳定的。通常情况下,我们会让一艘装备齐全的货船来处理交货,但由于时间紧迫,我希望你能帮忙做这件事,只要它在你的船上的时候你别量子航行就好了。不是很理想的选择,但只要你加满油应该就没问题。\n\n这是详细情况 -\n\n~mission(Itinerary)\n\n记住,小心而稳健,但也要尽可能快!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 +Covalex_QuantumSensitiveDelivery_Desc_002= 嗨,\n\n有个问题,我真的希望你能帮我解决。\n\n有一批稀热树脂被错误地送到了错误的地址,它需要尽快地送到正确收货地。\n\n更复杂的是,你可能知道,也可能不知道,稀热树脂是量子敏感的,这意味着你要么需要一个适当的屏蔽容器,要么你在运载它的时候不使用量子航行。 \n\n通常情况下,我会找一个有合适设备的承包商来,但现在已经耽搁太久了,我相信你会用传统的方式送过来的。\n\n这是细节 -\n\n~mission(Itinerary)\n\n既然你将以正常的速度飞行,我绝对建议你在出发前一定要把油箱加满。我可不想看到你走半路没油了这种情况。\n\n再次感谢你帮我摆脱困境!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 +Covalex_QuantumSensitiveDelivery_Desc_003=嗨,\n\n似乎有些表格处理错误,一批稀热树脂被错误地送到了错误的地址。不幸的是,我们在原来的运输船离开星系后才意识到这一错误,现在我需要另一个飞行员来把它送到正确的地点。\n\n原来的船处理这个会更好的原因是,这是量子敏感的稀热树脂。如果没有适当的屏蔽容器,恐怕你只能在不使用量子驱动器的情况下运送货物,否则可能会损坏货物(和你的飞船)。\n\n这是更多细节-\n\n~mission(Itinerary)\n\n但是,嘿,有时候稍微慢一点也不错。想想那些美丽的景色吧!只要你的油箱加满了油,为什么不坐下来享受飞行过程呢?\n\n感谢你的帮助。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 +Covalex_QuantumSensitiveDelivery_Itinerary=递送路线\n\n拿取包裹\n ·收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点(任何订单)\n · 递送包裹 #~mission(item1|serialnumber) 到 ~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber) 到 ~mission(DropOff2|Address)\n +Covalex_QuantumSensitiveDelivery_Itinerary_Stanton1=递送路线\n\n拿取包裹\n · 收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点\n · 递送包裹到 ~mission(DropOff1|Address)\n\n +Covalex_QuantumSensitiveDelivery_Title_001=运输错误 - 量子航行敏感货物 +Covalex_Reaction_BadStreak_001=你最近运气不怎么好,是吧?我不想说的过于夸张,但是你最近几个合约中的表现评分远低于平均水平。不过你的运气还没全部用光!科瓦莱什对于人才培养有自己的见解,他们对我们可以从错误中学习有着坚定的信心 (谢天谢地!不然估计我也不会在这里工作了 :p )。所以让我们把过去的事儿多放下,让其变成我们学习的经验,然后昂首迈向未来吧! +Covalex_Reaction_BadStreak_002=这是在我工作中我不太想做的事情。我们必须就你最近一系列的合约来谈谈了。事情没有像你所想的那样发展,对吗?我不会试图粉饰你的表现,真的不是很理想。但是如同他们所说,将功补过为时未晚。我再给你一次机会,让我们看看你真正的本领吧。 +Covalex_Reaction_BadToGood_001=我必须说,你最近干的这次活儿真的是将功补过了。干得漂亮!好了,继续保持! +Covalex_Reaction_BadToGood_002=恭喜你将表现评分扭转了回来!我一直都是支持你的!果然你在最近的工作中,证明你在紧要关头是能把事情办好的。现在我们只需要保持这种斗志! +Covalex_Reaction_Bad_001=我很不想这么做,但是我不得不审查一下你最近的合约。看起来你碰上了一些麻烦。我知道,我们都会时不时遇到一些无法避免的障碍。现在我建议你花点儿时间去思考一下到底是什么出了问题,并想想在下一份合约中你能改进的三件事儿。这是一个能帮助我改进自己的小练习,这难道不就是生活的真谛吗?自我精进。好了,现在来看看我手上有什么激动人心的新工作! +Covalex_Reaction_Bad_002=为了以后咱们的合作,我想简单说说你在上一份合约中的表现。在我的纪录里它看起来不太理想,也许那天你正好身体不适,我当然知道会有这种情况,但是我强烈建议你用现在这次合约的机会来向我们展示一下你真正的水平。 +Covalex_Reaction_GoodStreak_001=我正在整理我的记录,哇!你最近的工作做得十分棒!我和其他小快递员谈到过你,别说是我说的啊,他们都很嫉妒我能和你这么杰出的快递员合作。继续保持下去,我们都会成为科瓦莱什的名人! +Covalex_Reaction_GoodStreak_002=首先,我想让你知道我和科瓦莱什速运的所有员工都非常感谢你做出的贡献。你一直都在完成合约这事上给我意料之外的惊喜。好了,这可够让你自信心爆棚了吧! +Covalex_Reaction_GoodToBad_001=不得不说,我对报告中你上一次合约的评价有点惊讶。你以前一直都做得很好呀!现在我们就把它当作一次无心之过,把注意力集中在下一个活上,好吗? +Covalex_Reaction_GoodToBad_002=我必须问一句 - 就说上一次合约,你是不是和我一样失望?你的纪录本来很好的!但是别担心,常在河边走哪能不湿鞋。我们如何应对这些失误才是关键,这就像那句谚语 - "屡战屡败,屡败屡战"。 +Covalex_Reaction_Good_001=根据我的记录显示,你在上一份合约上做得非常好!我个人对你很想说一句,好样的!科瓦莱什希望多看到这样的表现。 +Covalex_Reaction_Good_002=不得不说,你在上一份合约中做得很出色,你的辛勤工作不会被忽略! +Covalex_Reaction_LastWarning_001=鉴于你最近的表现,如果你不能让你的记录变好,恐怕科瓦莱什就要把你加入留用处分名单,并将你从活跃承包商名单中移除了。不过别担心,这份合约是一个很好的机会,向我们展示你有多努力的想去达到科瓦莱什的标准。我相信你可以做的非常完美。 +Covalex_Reaction_LastWarning_002=有一个坏消息。我收到了通知,科瓦莱什可能要将与你的合作关系转为"不活跃"的状态了。似乎你过往的记录不尽如人意。好消息是,做出改变的想法还为时不晚!如果你顺利完成接下来的这一份合约,人们便会知道你仍藏有制胜王牌。 +Covalex_Reaction_Renew_001=我们确实都很久没有联系了,但我很高兴头儿愿意让你再跑一个"实习评估",证明你是一个合格的科瓦莱什独立承包商。我一向乐意给人们第二次证明自己的机会,这次该轮到你了。 +Covalex_Reaction_Renew_002=我这有些好消息。上头让我们重新查了一遍实习承包商名单,看看有没有值得再次考虑的家伙。我第一眼就看中了你,就看你意下如何了。你准备好将旧账一笔勾销,重新开始了吗? +Covalex_RepUI_Area=地球联合帝国 +Covalex_RepUI_Description=科瓦莱什是宇宙中最大的货运公司之一,能获得如此成就要很大程度归功于他们与独立飞船驾驶员签约的政策。他们很早就意识到到,驾驶自己船只的船主对公司的成功有着很大的贡献。同时独立船主也确保了货运的效率尽可能的高。因此在大多数星系的绝大多数时间,星系里面的飞的飞船很大一部分都和科瓦莱什货运有着签约关系。 +Covalex_RepUI_Focus=快递、货运、邮政服务 +Covalex_RepUI_Founded=2782 +Covalex_RepUI_Headquarters=安吉利,克罗肖星系 +Covalex_RepUI_Leadership=吉尔伯特·马拉贡,CEO +Covalex_RepUI_Name=科瓦莱什 +Covalex_Rivals=N/A +Covalex_SignOff_001=先提前谢过你愿意接下这份急单, +Covalex_SignOff_002=祝你好运! +Covalex_SignOff_003=回头在聊, +Covalex_SignOff_004=就像我墙头海报上写的那样,"一路顺风,亲爱的!" +Covalex_SignOff_005=等不及你的好消息了, +Covalex_SignOff_006=祝你任务愉快, +Covalex_SignOff_007=祝你旅行愉快,一路平安! +Covalex_SignOff_008=我会支持你的,别让我失望! +Covalex_Timed_001=这一单被标记为"优先急件",所以你得在规定时间内把它送到。希望这不成问题。 +Covalex_Timed_002=这次合约时间非常紧,一定注意时间。 +Covalex_Timed_003=此外,我们得在时限内把所有事干完。你得让客户高兴才行! +Covalex_Timed_004=这是个"优先急件"任务,也就是说不允许任何延误。 +Covalex_Timed_005=客户表示这是"优先急件",你跑单时别忘了看着点表。 +Criminal_LocalDelivery_desc_01=我们现在要多加一个运货的来弥补目前低迷的供应水平。\n\n我们需要你去农场拿上原料带去实验室,将精炼过的玩意儿带去密室切割包装好,然后将成品交给我们的分销商。\n\n流程很简单,你知道该怎么做 -\n\n~mission(Itinerary)\n\n我们安排好了秘密交接点,省的那些安保到时候来扰事。\n\n做事的时候干净利落,严格按照计划进行就不会出幺蛾子。把该做的都做了,我们不会亏待你的。\n +Criminal_LocalDelivery_desc_02=~mission(DropOff1)的货要见底了,急需搞一批新的。\n\n我感觉你能帮我们去农场跑一趟搞一点来?\n\n~mission(Itinerary)\n\n只要在秘密交接点把东西交给我的手下,你就能获得一笔不菲的报酬。\n\n还有,就当帮我个忙,别被抓了。\n +Criminal_LocalDelivery_desc_03=因为一起倒霉的事故,我们现在少一个飞行员。目前有一整批货需要尽快处理和包装,我们得赶在它们烂掉之前全给卖了。\n\n这就是我们现在急需的 -\n\n~mission(Itinerary)\n\n我知道安保是个问题,所以你最好在~mission(DropOff1)秘密交接的时候保持低调。\n +Criminal_LocalDelivery_title_01=恢复补给 +Criminal_Localdelivery_header_01=恢复补给 +Criminal_RetrieveData_Reclaimer_ShipName=黑鸢号 +Criminal_RetrieveData_Reclaimer_desc=我本来在追踪一个数据包,正当要休息时飞船遭到了攻击,是一艘被九尾改装的回收者,叫黑鸢号。我尝试骇入黑鸢号服务器确认他们是否拷贝了数据,但是没有他们的实体密钥我无法远程绕过他们的加密协议。\n\n接下来就该你登场了。我需要有人闯进那里,拿到密钥,破解服务器,让我能远程下载我需要的数据。\n\n你是个聪明人,知道我们要与谁打交道,好好制定计划。 既然要去捅老虎屁股,那我们就别给他们留任何机会。还有,要记得擦屁股,完成任务后摧毁黑鸢号。\n +Criminal_RetrieveData_Reclaimer_obj_long_01=登陆黑鸢号。 +Criminal_RetrieveData_Reclaimer_obj_long_02=找到破解密钥。 +Criminal_RetrieveData_Reclaimer_obj_long_03=插入破解密钥至服务器。 +Criminal_RetrieveData_Reclaimer_obj_long_04=摧毁黑鸢号。 +Criminal_RetrieveData_Reclaimer_obj_marker_01=黑鸢号 +Criminal_RetrieveData_Reclaimer_obj_marker_03=破解密钥 +Criminal_RetrieveData_Reclaimer_obj_short_01=登陆黑鸢号 +Criminal_RetrieveData_Reclaimer_obj_short_02=找到破解密钥。 +Criminal_RetrieveData_Reclaimer_obj_short_03=插入破解密钥至服务器 +Criminal_RetrieveData_Reclaimer_obj_short_04=摧毁黑鸢号 +Criminal_RetrieveData_Reclaimer_obj_short_05=黑鸢号自毁: %ls +Criminal_RetrieveData_Reclaimer_title=夺取数据 +Criminal_Steal_Danger_Easy_001=Criminal Easy Danger Placeholder text +Criminal_Steal_Danger_Medium_001=Criminal Medium Danger Placeholder text +Criminal_Steal_Easy_Desc_001=Criminal Easy Description Placeholder text ~mission(Danger) (Contractor|StealEasyTimed) +Criminal_Steal_Easy_Title_001=Criminal Easy Title Placeholder text +Criminal_Steal_Medium_Desc_001=Criminal Medium Description Placeholder text ~mission(Danger) (Contractor|StealMediumTimed) +Criminal_Steal_Medium_Title_001=Criminal Medium Title Placeholder text +Criminal_Steal_Timed_Easy_001=Criminal Easy Timed Placeholder text +Criminal_Steal_Timed_Medium_001=Criminal Medium Timed Placeholder text +Criminal_from=未知发送方 +Crus_HistMarker_From=十字军历史协会 +Crus_HistMarker_Text_01=著名音乐家卡罗琳"涡旋"索森于2915年1月8日出生在这里。为了迎接她的出生,她家族的飞船降落在了原定航线附近的一座哨所。青少年时期,索森凭借她在鼓后展现出的惊人的速度与灵活性而赢得了"涡旋"这个称号。作为“苍穹”的奠基者之一,她重新定义了流行音乐,并成为了UEE这十多年来最著名,受最多人效仿的知名鼓手。 +Crus_HistMarker_Text_02=在希克斯研究站工作的拉亚利科学家们于2938年创造出了一种革命性的非甾体抗炎药(NSAID)。这种一般被称为"噻普洛嗪"的药品已经被大量使用于仿生机械义体置换手术中,在减轻疼痛感并抑制炎症的的同时并不会引起常见于其它品类非甾体抗炎药中的副作用。 +Crus_HistMarker_Text_03=2941年,就在这里,泰拉磨坊的研究员们将赛琳特殊的土壤成分与基因改良技术相结合,创造出了一种新型杂交水果"泰拉莓"。这种独一无二的,带有酸味的紫色浆果有着比同类更久的保存期,这也让它成为了一种更适合在星际间运输的水果。 +Crus_HistMarker_Text_04=就是这座避难所当年救了著名冒险家巴斯蒂安·尼米兹一命。2930年,十字军工业聘请了著名的冒险家,用徒步旅行并提供更新日志的方式宣传卫星的美丽多姿。在成功地环游了赛琳和耶拉之后,尼米兹却没能在6月24日上传关于耶拉的日志。一个搜寻小组被组织起来寻找他,但没有找到。几天后,尼米兹从这个避难所联系上了十字军当局。他在这里摔伤了脚踝,这次可怕的跌倒不光让他本人遭了罪,他的mobiGlas也被摔坏了。尼米兹获救康复后,他回到塔拉林峡谷避难所继续完成他环绕耶拉的旅程。 +Crus_HistMarker_Text_05=建造这个避难所的部分原因是伊桑·哈尔顿的家人和朋友的慷慨捐助。遍布中村谷的巨石利岩使其成为了地下竞速赛手们趋之若鹜的热门目的地。缺乏经验的赛手伊森·哈尔顿由于无法应对此赛道中连续的急转弯,在2917年的比赛中发生碰撞事故并最终不幸地因为伤势过重而离世。为了避免其他赛手重蹈覆辙,急救避难所于2918年在此建立。 +Crus_HistMarker_Text_06=马里奥·科索是十字军应急部队的第一负责人。科索的任务是为那些在十字军卫星上发现自己需要帮助的人提供支援与救助服务,他领导的团队接到的第一个遇险信标就来自这个盆地。在他2938年退休时,作为给他的荣誉,这个盆地以他的名字命名。 +Crus_HistMarker_Text_07=著名摄影师朱莉安娜·阿斯顿于2918年在这里拍摄了那张著名的耶拉行星带的光芒映射着黑色宇宙的照片。这里的景色与她的艺术作品有着非常深的关系,以至于在2928年,这里被正式命名为"阿斯顿岭"以纪念她的艺术造诣。 +Crus_HistMarker_Text_08=坐落于于多个峡谷交汇处的上方,狼穴得名的原因要归功于十字军的勘测员卡莉·斯特罗布在她的初次报告中兴奋地指出"奇怪的是,似乎有一种类似狼的生物以某种方式找到了在该地区定居的方法。它们的嚎叫声在方圆数公里内都能听到。"虽然之后进一步的调查证明这些"狼"仅仅是一位同行的勘测员的恶作剧,但这个名字还是保持了下来。 +Crus_HistMarker_Text_09=这片山脉是以十字军工业的前首席执行官奥古斯特-顿洛命名的。很多人认为是顿洛的愿景才让十字军工业成为如今的公司。就是因为这一点,才将这可以看到戴玛尔那广阔的自然风景的地方,以他的名字命名为邓洛山脉。 +Crus_HistMarker_Text_10=戴玛尔的这一部分因为一个古怪的艺术家在此地落窝后而被称为埃格平原。诺曼·埃格在2920年代最为出名,因为他建造了一系列极为庞大的装置艺术品,以至于从平原上方飞过的舰船都能看到它们。这些作品被埃格称为"短暂的艺术",他并不想永久保存它们。而是让卫星上不断飞旋的风沙将它们慢慢地侵蚀并埋没。 +Crus_HistMarker_Text_11=坦登平原的名字是为了纪念特工克里斯塔·坦登,他在2912年因追捕犯罪嫌疑人而穿越这片平原时遭到伏击后被杀害。 +Crus_HistMarker_Text_12=从2923年到2927年,一位神秘的捐助者自告奋勇地在这座紧急避难所里放满了自制的果泥果醬。最初报道这件事的是一名滞留的飞行员,随着消息越传越广,许多旅客都会亲自前往避难所品尝果醬。2927年,当一名记者试图了解是谁留下了这些甜点时,果酱的供应就像一开始神秘地出现一样,神秘地停止了。但是,许多游客依旧继续将果酱带至该地点,直到今天,这一传统仍然得以保留。 +Crus_HistMarker_Text_13=十字军的前首席舰船设计师,雪莉·阿什本,愈发沉迷于这个能够以如画的角度欣赏十字军星地平线的地点。她经常拜访这个能激发她创造力的地点,也因此让她的团队给这里起了个阿什本通道的昵称。在她2940年退休后,这个昵称也成为了此处地点的官方名称。 +Crus_HistMarker_Text_14=2936年时,十字军工业赞助了一次寻找他们卫星上最佳旅行地点的比赛。唐纳尔·佛拉纳根通过发现此地点赢得了当时的一等奖,为了纪念他,此地也用他的名字命名。 +Crus_HistMarker_Text_15=十字军首席执行官凯利·卡普兰十分喜爱赛琳这里的地貌,她甚至要求用她的爱犬朱利普的名字来命名这个山谷。 +Crus_HistMarker_Text_16=2912年8月25日,在这里,拉克德拉·瓦尔什组织并赢得了首个在耶拉上的地面载具竞速赛。这条赛道在地面载具竞速赛爱好者之间出名,并且之后被认定为卫星上的第一条官方竞速赛道。 +Crus_HistMarker_Text_17=2906年,达尼尔·阿贾在这里建立了戴玛尔上的第一个永久居住点。 +Crus_HistMarker_Text_18=2906年,飞利浦·徐在这里建立了赛琳上的第一个永久居住点。 +Crus_HistMarker_Text_19=2907年,威尔玛·艾佛雷在这里建立了耶拉上的第一个永久居住点。 +Crus_HistMarker_Text_20=督导局干员,配合赫斯顿以及十字军的安全部队,于2929年10月23日时将臭名昭著的阿米尔·特雷曼在坠机后逼进了这个山谷。当时嫌犯用他船上的部件匆忙制造了一个临时工事。从那时开始了长达三天的充满戏剧性的对峙,在此期间执法人员从来没停止过全波段广播喊话,但直到第三天结束,这场闹剧落下了血腥的帷幕时,督导局最后也没能成功活捉特雷曼。 +Crus_HistMarker_Text_21=于2094年10月2日的此处,查德·弗利成功完成了首次单人驾驶地面载具环绕赛琳一周的壮举。 +Crus_HistMarker_Text_22=在2934年时,艾希尔·赫斯顿被一伙歹徒所绑架,他们把她关在一个静滞仓内,打算从她家族那里勒索一笔不菲的赎金。装着那个12岁女孩静滞仓的飞船在其注册标签暴露后被发现被藏在这里。当其中一个歹徒尝试去搞一个新的注册标签时,一位碰巧路过的拾荒者麦克·佩卓斯基发现了那艘船。他当即向当局报告了这个位置,甚至还冒着生命危险躲在附近,在确保当局到达现场之前都没有离开。为此佩卓斯基在艾希尔和她家人团聚后受到了赫斯顿安全部门的表彰。 +Crus_HistMarker_Text_23=2920年代的早期,臭名昭著的毕林尔兄弟把这里戏称为"诀别喷泉",因为他们经常在这里处理掉那些胆敢反抗他们犯罪帝国的人的尸体。人们相信这里至少埋葬了或者说煮熟了14个人,其中包括著名的赏金猎人,布里·库兹涅佐夫。当然,想从这里把尸体捞回来的想法可以说是痴人说梦了。 +Crus_HistMarker_Text_24=著名植物学家布莱恩·沙基尔于2909年的此处开始了他对改变戴玛尔星物种多样性的尝试。他所出版的 “花开戴玛尔:斯坦顿2b卫星植物区系指南”时至今日还是被认为是相关课题内极具权威性的可靠引用源。 +Crus_HistMarker_Text_25=艾尔玛·特奥罗于2909年在此地出生,她是历史上首个出生在耶拉的人。她的父母,阿尔伯塔·特奥罗与诺拉·特奥罗,在诺拉预产期时来这颗卫星上参加一场比赛。当时阿尔伯塔已经来不及飞到最近的医疗设施了,所以他将自己的星座原地降落,并成功地为他的女儿接了生。 +Crus_HistMarker_Text_26=在十字军工业买下这颗气态巨行星之前,UEE海军控制着这部分星系。2904年,UEE海军在此地建立了一处军事设施用以支援并监管位于十字军星上层大气中的造船厂。该设施已于2908年废弃并迁址。 +Crus_HistMarker_Text_27=赫斯顿与其工人间不可调和的矛盾最终在2927年到2929年间引发了一系列暴乱。作为回应,赫斯顿对进出其行星的交通开始了长达15个月之久的严格管控。许多工人尝试逃离赫斯顿,但很少有人成功。在那艰苦的环境下,一颗叫做"赫斯顿热线"的指路明星冉冉升起,这是一个经常变动频率的通信频道。那些想要逃离行星,且足够幸运得到热线频率的人们可以通过这个热线请求离开行星的帮助。在那之后会有专人给志愿飞行员们传达必须严格遵照的任务指示。在那个动荡的时期,这里曾经被负责赫斯顿热线的活动家们用于给即将被转移出赫斯顿的逃跑工人们的临时避难所。 +Crus_HistMarker_Text_28=赛琳星的命名其实来源于一个经典儿童故事"给奶奶的礼物"中幺妹的名字,这颗卫星上有许多休眠火山完美反映了故事中这个角色所暗藏的火爆脾气。这座被火山地质学家命名为赛琳峰的休眠火山目前正处在严格且细致的监测之下,人们相信它很可能会在不久的将来重新活跃起来。 +Crus_HistMarker_Text_29=戴玛尔的名字来源于故事"给奶奶的礼物"中的二弟。早期探险者觉得戴玛尔上曲曲折折的山谷非常贴合故事中角色容易迷路的特点。 +Crus_HistMarker_Text_30=耶拉的名字来自于故事"给奶奶的礼物"中大姐的名字,她是一位冷酷而精于算计的人。在这片广袤平原上产生了首次卫星探索最低温度的记录,也因此给这里赢得了耶拉平原的名字。 +Crus_HistMarker_Text_31=于2908年在此处建立的第一个观察站标志着人类对赛琳星间歇泉研究的开始。地质学家兰代尔·英格尔花了接近10年的时间调查这些自然奇观。他首先提出了关于该卫星上的间歇泉在给营养和矿物土地提供滋养这一重要假说。 +Crus_HistMarker_Text_32=科斯蒂根皇帝在2944年访问斯坦顿星系期间,他在加莱特家庭种植站享用了一顿饭。科斯蒂根皇帝希望他的访问能引起全帝国辛勤工作的独立农业者的注意,这将有益于参议院当时在争论中的农业补贴的立法。 +Crus_HistMarker_Text_33=2927年,法基赫·鲍里索夫向戴玛尔引入了大批转基因陆蟹。螃蟹经得起星球干燥的考验,在戴玛尔的部分地区漫游了将近十年,但鲍里索夫将这颗星球变成牧场主天堂的梦想从未实现。鲍里索夫计划的一个关键组成部分是让螃蟹在星球有限的自然植被上吃草,但这样做却让这些动物身上散发出令人讨厌的气味,这股气味会附着在衍生自它们的任何产品上。 +Crus_HistMarker_Text_34=2924年8月22日,业余考古学家桑尼·帕克揭示了一种化石,他声称该化石属于居住在该星球上的一种新的有意识物种。有关这一发现的新闻传播到各个领域,并激起了科学界的兴趣。但是,桑尼并没有允许科学家检查这些标本,而是进行了一次巡回展览,甚至还向希望看到这些标本的人收取门票费。他的行为遭到了科学界的谴责,在UEE政府的干预下,化石被证明是假的。 +Crus_HistMarker_Text_35=浪漫主义者相信,在这块悬崖突岩上互相表达爱意的恋人将永远在一起。这个传说起源于臭名昭著的亡命情侣亚希子"豺狼"巴赞和瑞克"暗影"米利甘的骇人故事。在2913年,就在他们即将被捕的那一刻,这对恋人决定为了避免牢狱之刑而手牵着手跳崖自杀。 +Crus_HistMarker_Text_36=2940年12月31日,斯坦顿骑士萨塔球队降落在这里,以便对其舰船进行紧急维修。在等待期间,球队为能在第二天的决赛中赢过基尔卫士队制定了策略。根据球队成员的说法,正是在这里,"骑士们"想到了现在著名的技巧--'富兰克林空翻',这让球队取得胜利并拿到该俱乐部历史上的第一个萨塔球职业联赛(SBPL)冠军。 +Crus_HistMarker_Text_37=2904年3月17日,梅科·诺伍德在向船上装载土壤样本时晕倒了。由于人工心脏瓣膜并发症,她于当天晚些时候去世,这使她成为第一个在戴玛尔死亡的人。 +Crus_HistMarker_Text_38=2939年,十字军安保人员在这里逮捕了一名逃犯,他因大规模盗窃信用单据而被通缉。这笔钱在逮捕期间没有追回,但有传言称被逮捕时这名逃犯持有挖掘工具。从那以后,寻宝者蜂拥而至,试图找到失落的财富,尽管反复扫描页未能找出任何迹象。\n\n十字军工业不鼓励人们去挖掘该地区,并要求将所有挖掘的沙土埋回原处,以保护该星球的自然美景。 +Crus_HistMarker_Text_39=2908年,人们发现了久违的格雷格·考德威尔的画作"太空兵的告别"。它于2731年从泰拉当代艺术博物馆失窃,这件艺术品是如何被送到这里的仍然是个谜。这幅画已经送回了泰拉。 +Crus_HistMarker_Text_40=2945年,独立矿工布鲁斯·阿莫多在该前哨站附近发现了一块巨大的蓝硅硼钙石晶体。它被一位匿名买家拍卖到,一举打破了"蓝硅硼钙石"每克拉的拍卖记录。从那以后,矿工们蜂拥到该地区寻找更多的蓝硅硼钙石矿藏。 +Crus_HistMarker_Text_41=2941年5月15日,由于生命维持系统故障,悲剧袭击了库德拉多前哨站。大量氧气泄漏到前哨站中,引发了爆炸,9人因此丧生。这场灾难迫使十字军工业加强了对前哨站的监管,并要求对所有设施进行更频繁的维护检查。 +Crus_HistMarker_Text_42=十字军工业称赞丰收水培种植站对维加星系那些需要帮助的人所做出的非凡的响应。在2945年10月5日发生可怕的剜度袭击之后,丰收种植站捐赠给维加的救援物资比十字军卫星上的其他任何前哨站捐的都要多。这座前哨站的非凡自我牺牲提醒着我们,UEE永远是愿意直面剜度威胁的那些人的后盾。 +Crus_HistMarker_Text_43=著名的女演员,同时也是知名裸体主义者米利森特·西尔弗顿经常会来这个偏远的地区在野营。她非常喜欢这个地方,以至于请求将该地收录在2941年的电影"突破"中。 +Crus_HistMarker_Text_44=这里的间歇泉有一组独特的小裂缝,当压力达到一定程度时,会发出类似呻吟的声音。正是这种现象导致了这里传出闹鬼的错误传言。 +Crus_HistMarker_Text_45=在2932年,该网站举办了声名狼藉的"机会渺茫"拉力赛。灰猫小车的爱好者们每年都在一个偏远的地点聚集一次,参加一场非法的暴力竞赛。 +Crus_HistMarker_Text_46=十字军工业经常利用这里不规则的地形来实地测试他们为新舰船设计的着陆系统。2934年3月25日,已宣告失败的朱诺级概念舰船在这里进行了第一次也是最后一次着陆测试。 +Crus_HistMarker_Title_01="涡旋"索森的出生地 +Crus_HistMarker_Title_02=噻普洛嗪诞生地 +Crus_HistMarker_Title_03=第一颗泰拉莓 +Crus_HistMarker_Title_04=巴斯蒂安-尼米兹救援行动 +Crus_HistMarker_Title_05=中村谷避难所 +Crus_HistMarker_Title_06=科索盆地 +Crus_HistMarker_Title_07=阿斯顿岭 +Crus_HistMarker_Title_08=狼穴 +Crus_HistMarker_Title_09=顿洛山脉 +Crus_HistMarker_Title_10=埃格平原 +Crus_HistMarker_Title_11=坦登平原 +Crus_HistMarker_Title_12=莫格特果酱 +Crus_HistMarker_Title_13=阿什本通道 +Crus_HistMarker_Title_14=佛拉纳根隘口 +Crus_HistMarker_Title_15=朱利普峡谷 +Crus_HistMarker_Title_16=拉克德拉赛道 +Crus_HistMarker_Title_17=达尼尔-阿贾 定居点 +Crus_HistMarker_Title_18=飞利浦-徐 定居点 +Crus_HistMarker_Title_19=威尔玛-艾佛雷 定居点 +Crus_HistMarker_Title_20=特雷曼​的临终奋击 +Crus_HistMarker_Title_21=弗利之旅 +Crus_HistMarker_Title_22=艾希尔-赫斯顿救援行动 +Crus_HistMarker_Title_23=诀别间歇泉 +Crus_HistMarker_Title_24=花开戴玛尔 +Crus_HistMarker_Title_25=艾尔玛-特奥罗的出生地 +Crus_HistMarker_Title_26=阿拉特雷斯前线基地 +Crus_HistMarker_Title_27=赫斯顿热线 +Crus_HistMarker_Title_28=赛琳峰 +Crus_HistMarker_Title_29=戴玛尔峡谷 +Crus_HistMarker_Title_30=耶拉平原 +Crus_HistMarker_Title_31=英格尔观察站 +Crus_HistMarker_Title_32=科斯蒂根皇帝访问赛琳 +Crus_HistMarker_Title_33=鲍里索夫的牧群 +Crus_HistMarker_Title_34=桑尼的骗局 +Crus_HistMarker_Title_35=情人崖 +Crus_HistMarker_Title_36=富兰克林空翻 +Crus_HistMarker_Title_37=梅科-诺伍德纪念地 +Crus_HistMarker_Title_38=寻找失落的宝藏 +Crus_HistMarker_Title_39=太空兵的告别 +Crus_HistMarker_Title_40=布鲁斯的馈赠 +Crus_HistMarker_Title_41=库德拉多的悲剧 +Crus_HistMarker_Title_42=丰收种植站 +Crus_HistMarker_Title_43=西尔弗顿露营地 +Crus_HistMarker_Title_44=幽灵岩 +Crus_HistMarker_Title_45=机会渺茫拉力赛 +Crus_HistMarker_Title_46=十字军着陆测试场 +CrusaderSecurity_Allies=督导局、十字军工业 +CrusaderSecurity_RepUI_Area=斯坦顿II +CrusaderSecurity_RepUI_Description=十字军安保是十字军工业的一个分支,十字军工业于2865年从UEE购买了斯坦顿II,之后创建了十字军安保以负责奥里森和周围部门的一般治安管理。为了保持自身安保部队的精简,十字军保安公司非常依赖外部保安承包商来支援他们的维和工作。十字军安保的成员努力保持专业和礼貌的举止,使十字军员工和访客感到安全和舒适。 +CrusaderSecurity_RepUI_Focus=警察机关 +CrusaderSecurity_RepUI_Founded=2865 +CrusaderSecurity_RepUI_Headquarters=奥里森,十字军,斯坦顿星系 +CrusaderSecurity_RepUI_Leadership=萨沙·罗斯特,主管 +CrusaderSecurity_RepUI_Name=十字军安保 +CrusaderSecurity_Rivals=九尾 +Crusader_ReputationJournal_Agent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保助理”的资格。因此您已被降级为“初级安全助理”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 +Crusader_ReputationJournal_Agent_Demotion_Title=十字军安保降职-初级安保助理 +Crusader_ReputationJournal_Agent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“高级安保助理”。\n\n作为福利,您在完成合约后将会额外收到10%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 +Crusader_ReputationJournal_Agent_Promotion_Title=十字军安保升职-高级安保助理 +Crusader_ReputationJournal_Applicant_Promotion_BodyText=恭喜!\n\n您已被授权作为十字军安保的“认证赏金猎人”来为我们工作了。\n\n与您资历水平相匹配的合约将通过您mobiGlas中的合约管理应用提供。我们十分建议您定期检查可用的新合约。合约的高完成率将会为您赢得晋升机会和诸如加薪之类的额外福利。\n \n我们期待能与您共同为十字军及周边地区的和平稳定做出努力。 +Crusader_ReputationJournal_Applicant_Promotion_ShortTitle=十字军安保工作授权 +Crusader_ReputationJournal_Applicant_Promotion_Title=十字军安保认证赏金猎人授权 +Crusader_ReputationJournal_Generic_Demotion_ShortTitle=十字军安保降职 +Crusader_ReputationJournal_Generic_Promotion_ShortTitle=十字军安保升职 +Crusader_ReputationJournal_JuniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“初级安保助理”的资格。因此您已被降级为“认证赏金猎人”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 +Crusader_ReputationJournal_JuniorAgent_Demotion_Title=十字军安保降职 - 认证赏金猎人 +Crusader_ReputationJournal_JuniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保助理”。\n\n作为福利,您在完成合约后将会额外收到5%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安全助理”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 +Crusader_ReputationJournal_JuniorAgent_Promotion_Title=十字军安保升职 - 安保助理 +Crusader_ReputationJournal_MasterAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“首席安保合伙人”的资格。因此您已被降级为“安保合伙人”,并且工资奖金也降回到了15%。\n\n十字军安保对您的高度表现给予厚望,所以我们对这个决定同样感到失望。但请务必知悉,如果您能从现在开始走回正轨,我们会很乐意重新评估你的职位。 +Crusader_ReputationJournal_MasterAgent_Demotion_Title=十字军安保降职 - 安保合伙人 +Crusader_ReputationJournal_Probation_Demotion_BodyText=这是为了通知您,由于您最近的表现问题,您将不再被授权为十字军安保工作。\n\n祝您在今后的工作中一帆风顺。\n +Crusader_ReputationJournal_Probation_Demotion_ShortTitle=十字军安保合作终止 +Crusader_ReputationJournal_Probation_Demotion_Title=十字军安保合作终止通知 +Crusader_ReputationJournal_Probation_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“初级安保助理”。\n\n如果您继续完成合约并展现出您对十字军周边地区安全稳定的贡献,您将很快获得正式的“安保助理”称号并获得相关奖金。\n\n保持这个势头加油干! +Crusader_ReputationJournal_Probation_Promotion_Title=十字军安保升职 - 初级安保助理 +Crusader_ReputationJournal_SeniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“高级安全助理”的资格。因此您已被降级为“安保助理”,并且工资奖金也降回到了5%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 +Crusader_ReputationJournal_SeniorAgent_Demotion_Title=十字军安保降职 - 安保助理 +Crusader_ReputationJournal_SeniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保合伙人”。\n\n作为福利,您在完成合约后将会额外收到15%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 +Crusader_ReputationJournal_SeniorAgent_Promotion_Title=十字军安保升职 - 安保合伙人 +Crusader_ReputationJournal_VeteranAgent_Demotion_BodyText==此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保合伙人”的资格。因此您已被降级为“高级安保助理”,并且工资奖金也降回到了10%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 +Crusader_ReputationJournal_VeteranAgent_Demotion_Title=十字军安保降职 - 高级安保助理 +Crusader_ReputationJournal_VeteranAgent_Promotion_BodyText=恭喜!\n\n为感谢您对十字军安保的卓越服务和杰出贡献,特此将您的职位荣升为“首席安保合伙人”。这是我们奖励予您的最高等级称谓,更是一份殊荣。\n\n作为一份当之无愧的福利,当您在完成合约后将获得报酬基础上20%的额外奖金。\n\n我们衷心感谢您所做的一切,并期待我们能继续携手走向成功! +Crusader_ReputationJournal_VeteranAgent_Promotion_Title=十字军安保升职 - 首席安保合伙人 +Crusader_from=十字军安保 +CubbyBlast_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah +CuriousMonument=值得注意的纪念碑 +CurrentLoadout=当前装配 +Customs_Attendant_Conv_001_1=[PH] Line 1:blah blah blah +Customs_Attendant_Conv_002_1=[PH] Line 1:blah blah blah +DXSH_MCAV_Ad_ANVL_Hornet_Commercial=[PH] Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, don=t you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. +DXSH_MCAV_Ad_CNOU_Mustang_Commercial=[PH] We are drawn towards the familiar. It is safe, reliable.\n\nBut it can shackle us to the ordinary when in our souls we long to strike out and become something new.\n\nWe started with a simple match. Dare to dream. Dare to challenge the expectations of what has come before. \n\nTo embrace the Unique, to put everything on the line.\n\nOnly when we risk everything can we discover something truly special, and redefine what it means to drive with the stars.\n\nTo explore the farthest reaches, to race on the cutting edge, to Protect what you love.\n\nSay goodbye to the familiar, and welcome the brand new Mustang, where risk, meets reward. +DXSH_MCAV_Ad_ORIG_M50_Commercial=[PH] Space, the best ships gracefully dance across its expense, the worst clumsily plod across its face. The new M50 doesnt have time for any of that.\n\nInstead, it simply slices its way through.The 2944 M50 was designed with one goal in mind:Make the ship that will win the next Murray Cup.\n\nThe surprising thing is, Origin may have just about done it.\n\nThe stats are an orgy of mind-bending numbers but it comes down to two things. Less weight and more power. Youll notice the nose cone has grown what I can only describe as a mustache, added to stabilize all the additional thrust that the retooled and updated Twin Hammer HM4point3 drives spew out. And the refinement doesnt stop there.\n\nThey ve narrowed the front fuselage, moved the wings forward for better balance, shaved the cockpit viewpane down to the finest it could still be and not shatter in your face.\n\nThe result. A pure flying machine. Each movement on the stick translates directly into unadulterated throttle action. Welcome back to the glory days of flying. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_01=[PH] The clock winds down, with only 30 seconds left. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_02=[PH] 30 seconds left on the clock. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_03=[PH] This round is almost over. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_04=[PH] Time for the teams to make their final moves. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Close_01=[PH] With the gates closing, those combatants better get out there. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Close_02=[PH] A combatant is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_01=[PH] Gates are open! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_02=[PH] The gates open and the teams pour onto the field. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_01=[PH] You got to admire skill like that. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_02=[PH] Team's got to be feeling good about that. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_03=[PH] It's moments like these that make me love the game. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04=[PH] Combatants are putting on a real show today. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_05=[PH] Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06=[PH] These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . +DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_01=[PH] And that's the first takedown of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_02=[PH] Things kick off as the first combatant is taken out. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_03=[PH] And with that first takedown, things are heating up. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_01=[PH] A substitution is made, and a new player joins the Aeros. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_02=[PH] A substitution is made, and a new player joins Jata ZGCC. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_01=[PH] Today's match will see both teams battling till all the combatants on either side have have been eliminated. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02=[PH] Today's face off:Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_01=[PH] That had to hurt. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_02=[PH] Another combatant down. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_03=[PH] A clean shot. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_04=[PH] Takedown! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_05=[PH] Aeros loses another combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06=[PH] Jata loses another combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_01=[PH] Hello and welcome to Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_02=[PH] Glad you could join us. It's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_03=[PH] Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04=[PH] Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01=[PH] Boom! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_02=[PH] I love a grenade! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_01=[PH] Here comes a grenade! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_02=[PH] And a grenade hits the field. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_03=[PH] We've got grenade! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Halftime_01=[PH] We've reached the halfway mark, as the team's switch starting gates. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Halftime_02=[PH] Halfway done, the team's switch starting gates. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_01=[PH] With a beautiful display of teamwork, this round is that much closer to being over. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_02=[PH] Working seamlessly together, these combatants are making it look easy. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_03=[PH] That take down really shows why this is a team sport. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_01=[PH] Looks like there's no stopping this combatant folks. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_02=[PH] Hot-streak alert! This combatant is on fire! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_03=[PH] One by one this combatant is knocking out the competition. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_01=[PH] The Aeros have to be feeling confident with only one Jata combatant left on the field. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_02=[PH] Jata ZGCC has to be feeling confident with only one Aero combatant left on the field. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_03=[PH] The Aeros are down to one last combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_04=[PH] Jata ZGCC is down to one last combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01=[PH] With selections made, we're just moments away. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_02=[PH] And as the last gear selections are made, the anticipation grows even higher. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_01=[PH] Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02=[PH] When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_03=[PH] With a careful eye, the combatants pick their loadouts. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_01=[PH] Looks like the Aeros are going to continue on with one less combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_02=[PH] Jata JGCC is going to have to continue on with one less combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_01=[PH] The match comes to an end. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_02=[PH] Another game of Team Elimination is over. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_03=[PH] And that was the final round. Thanks for joining us. We'll see you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_04=[PH] A wonderful finish to an exciting match of Team Elimination. Stay tuned for the Empire Report. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_05=[PH] And that'll bring things to end here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_01=[PH] Jata ZGCC has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_02=[PH] Jata ZGCC tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03=[PH] After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_04=[PH] Team Elimination comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_05=[PH] They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_06=[PH] So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_07=[PH] As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_08=[PH] Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_09=[PH] Now that is what I call Team Elimination! Job well done to the Angeli Aeros for a well-earned victory. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_10=[PH] An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_01=[PH] The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_02=[PH] The Aeros tried their best, but this time it just wasn't good enough as Jata ZGCC take the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03=[PH] After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_04=[PH] Team Elimination comes to an end, as Jata ZGCC claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_05=[PH] They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_06=[PH] So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_07=[PH] As Jata ZGCC claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_08=[PH] An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_09=[PH] Now that is what I call Team Elimination! Job well done to Jata ZGCC for a victory well earned. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_10=[PH] That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_01=[PH] With that, the match has begun. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02=[PH] That's the start of the game. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_01=[PH] 5, 4, 3, 2, 1, and we're off! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_02=[PH] 5, 4, 3, 2, 1, and Team Elimination has begun. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_03=[PH] 5, 4, 3, 2, 1, and Astro Arena is open for business! +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_01=[PH] Take down like that's hard to watch, but fun to see. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02=[PH] It's hard not to take an intimate hit like that personally. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_03=[PH] A fine example of why this game is so much more than firepower. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_04=[PH] Oof. That look like it hurt. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_01=[PH] Holy smokes. Please tell me you saw that epic multi-kill. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_02=[PH] Just like that, a swath of the competition is out of play. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_03=[PH] If anyone's keeping track, a whole bunch of combatants just got shut down. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_01=[PH] A combatant's down but not out. Bet they're hoping for a teammate with a medpack right about now. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_02=[PH] Ooo. That was a hard hit, and we have an injured combatant on the field. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03=[PH] If ever there was a time for a medical assist, it's now. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_04=[PH] Let's see if someone will be able to heal combatant in time. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_01=[PH] Only one combatant remains on the Aeros. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_02=[PH] Only one combatant remains on Jata's team. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_01=[PH] The round is over. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_02=[PH] That's the end of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_03=[PH] And the round comes to end. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_04=[PH] The Angeli Aeros have been eliminated, the round is over. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_05=[PH] With that, Jata ZGCC's final player is out, ending the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06=[PH] That's it. A final hit ends of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_01=[PH] A tough loss on that one, let's see if Jata can do better in the next round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_02=[PH] The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_03=[PH] With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04=[PH] After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_05=[PH] Despite some impressive moves from Jata, the Aeros manage to take the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_06=[PH] With the Aeros' win that round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_07=[PH] A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_08=[PH] As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_01=[PH] The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_02=[PH] The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_03=[PH] With barely a scratch on them, the Angeli Aeros completely shuts out the competition that round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_04=[PH] Eliminate! More like dominate! The Aeros take the round with zero combatants down. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_05=[PH] Jata ZGCC closes out that round without a single kill and their fans have got to be disappointed. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_06=[PH] The Aeros just eradicated the Zata in a decisive victory without a single combatant loss. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_01=[PH] A tough loss on that one, let's see if the Aeros can do better in the next round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_02=[PH] The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_03=[PH] With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04=[PH] After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_05=[PH] As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_06=[PH] Despite some impressive moves from the Aeros, Jata ZGCC takes the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_07=[PH] A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_08=[PH] With Jata's win this round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_09=[PH] Jata managed to overcome the Aeros this round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_10=[PH] A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_01=[PH] Jata executed that round flawlessly. They managed to take out every single Aero without losing a single player. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_02=[PH] Jata ZGCC completely dominated that round. The Aeros couldn't make a single dent in their defenses. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_03=[PH] I don't know if that was a perfectly executed battle plan or the definition of teamwork, but Jata just wiped out the Angeli Aeros without losing a single combatant. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_04=[PH] With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_05=[PH] Eliminate! More like dominate! Jata takes the round with zero combatants down. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_06=[PH] The Aeros close out that round without a single kill and their fans have got to be disappointed. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_01=[PH] It looks like the round is about to start. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_02=[PH] The round is underway. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_03=[PH] Another round kicking off. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_04=[PH] Here we go with another round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_05=[PH] That's the start of the round. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_01=[PH] Countdown's going. 5, 4, 3, 2, 1. and the team's are away. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02=[PH] Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. +DXSH_MCCV_INDI_SM_BattleArena_Announcer_Waiting_Room_Cleansing_01=[PH] With round off to a strong start, the ready room is sterilized. +DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_01=[PH] We're running out of time. Let's bring it home. +DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_02=[PH] Clock's ticking down, it's now or never. +DXSH_MCCV_INDI_SM_Marine_Encouragement_01=[PH] Keep up the good work, Marine. +DXSH_MCCV_INDI_SM_Marine_Encouragement_02=[PH] That's what I like to see. +DXSH_MCCV_INDI_SM_Marine_Encouragement_03=[PH] Remember your training. +DXSH_MCCV_INDI_SM_Marine_Encouragement_04=[PH] Maintain focus. +DXSH_MCCV_INDI_SM_Marine_First_Blood_01=[PH] Quick and clean. You do the corps proud. +DXSH_MCCV_INDI_SM_Marine_First_Blood_02=[PH] No better way to show we mean business. +DXSH_MCCV_INDI_SM_Marine_First_Blood_03=[PH] Strike first, strike hard. +DXSH_MCCV_INDI_SM_Marine_Gain_Player_01=[PH] Looks like we got ourselves a new recruit. +DXSH_MCCV_INDI_SM_Marine_Gain_Player_02=[PH] Got a new Marine joining our ranks. +DXSH_MCCV_INDI_SM_Marine_Game_Objective_Briefing_01=[PH] Listen up, we got hostiles inside. This is elimination, we don't go home until they're put down. +DXSH_MCCV_INDI_SM_Marine_Game_Objective_Briefing_02=[PH] We need this area cleared of all combatants. Terminate every last one of these outlaws with extreme prejudice. +DXSH_MCCV_INDI_SM_Marine_Good_Kill_01=[PH] That's a kill. +DXSH_MCCV_INDI_SM_Marine_Good_Kill_05=[PH] Hostile down. +DXSH_MCCV_INDI_SM_Marine_Good_Kill_06=[PH] Smoked 'em. +DXSH_MCCV_INDI_SM_Marine_Greetings_01=[PH] All right, Marines, fall in. +DXSH_MCCV_INDI_SM_Marine_Greetings_02=[PH] Let's get down to business, shall we? +DXSH_MCCV_INDI_SM_Marine_Greetings_03=[PH] Welcome to the mission, Marines. +DXSH_MCCV_INDI_SM_Marine_Grenade_Kill_01=[PH] Fragged 'em. +DXSH_MCCV_INDI_SM_Marine_Grenade_Kill_02=[PH] Target down. +DXSH_MCCV_INDI_SM_Marine_Grenade_Warning_02=[PH] Grenade inbound! +DXSH_MCCV_INDI_SM_Marine_Grenade_Warning_03=[PH] Lookout! +DXSH_MCCV_INDI_SM_Marine_Halftime_01=[PH] We've been assigned a different infilitration point. Let's use it to our advantage. +DXSH_MCCV_INDI_SM_Marine_Halftime_02=[PH] Time to change tactics. We're moving to a different infiltration point. +DXSH_MCCV_INDI_SM_Marine_Kill_Assist_01=[PH] Nothing more lethal than teamwork. +DXSH_MCCV_INDI_SM_Marine_Kill_Assist_02=[PH] This squad's running like a well-oiled machine. +DXSH_MCCV_INDI_SM_Marine_Kill_Assist_03=[PH] Good looking out for your squadmate. +DXSH_MCCV_INDI_SM_Marine_Killing_Spree_01=[PH] You're like an unstoppable battalion of one. +DXSH_MCCV_INDI_SM_Marine_Killing_Spree_02=[PH] Multiple targets down. Fine work, marine. +DXSH_MCCV_INDI_SM_Marine_Killing_Spree_03=[PH] You are a damn efficient killing machine if I've ever seen one. +DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_01=[PH] You're all that's left, Marine. Everyone's counting on you now. +DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_02=[PH] You're the last Marine standing. Make their sacrifice mean something. +DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_01=[PH] Got your gear? Head to the readyline. +DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_02=[PH] Good choice. Get ready to roll out. +DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_01=[PH] Your gear's your life. Think hard on what you're gonna bring into battle. +DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02=[PH] You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. +DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_03=[PH] Choose your equipment carefully. If you bring it, plan to use it. +DXSH_MCCV_INDI_SM_Marine_Lose_Player_01=[PH] One of your squadmates went off-grid. +DXSH_MCCV_INDI_SM_Marine_Lose_Player_02=[PH] Orders came in. One of your squadmate's been reassigned. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01=[PH] I call that mission a complete failure. I think you're better than that, I think you know that too. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_02=[PH] You all tried your best, and this time it wasn't good enough. But there's a lesson to be learned in that. Make sure that you learn it. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_03=[PH] We lost today. No getting around that. The important part is what comes next. Are you going to carry defeat with you, or are you going to rise above it? +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_04=[PH] I am dissapointed in all of you. You let the UEE and the Marines down. Not just cause those outlaws got the better of us, but because I know you can do better. It's up to you to prove me right. +DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_05=[PH] Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01=[PH] Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_02=[PH] I've been at this awhile and... well, that was a sight to see. Congrats. First drink's on me tonight. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03=[PH] This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_04=[PH] Mission accomplished. But that's just what Marines do, isn't it? Pack it up, and let's go home. +DXSH_MCCV_INDI_SM_Marine_Match_End_Win_05=[PH] That was some fine work you did out there today, and thanks to you, those outlaws won't be a problem anymore. All of you should feel proud of yourselves. +DXSH_MCCV_INDI_SM_Marine_Match_Start_01=[PH] Ready up, op is a go. +DXSH_MCCV_INDI_SM_Marine_Match_Start_02=[PH] Weapons free. Let's do this. +DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_01=[PH] Breach in 5, 4, 3, 2, 1. Go, go, go! +DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_02=[PH] Op starts in 5, 4, 3, 2, 1. We are go! +DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_03=[PH] Going in 5, 4, 3, 2, 1. Go! +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_01=[PH] Somebody ain't afraid to get their hands dirty. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02=[PH] Old School, I like it. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_03=[PH] Some impressive wet work, Marine. +DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04=[PH] Nothing wrong with getting up close and personal. +DXSH_MCCV_INDI_SM_Marine_Multi_Kill_01=[PH] There we go. Who's got time to kill 'em one by one. +DXSH_MCCV_INDI_SM_Marine_Multi_Kill_02=[PH] Damn. How many was that? +DXSH_MCCV_INDI_SM_Marine_Multi_Kill_03=[PH] That'll teach them not to bunch together. +DXSH_MCCV_INDI_SM_Marine_Need_Medic_01=[PH] Marine down and in need of medical. +DXSH_MCCV_INDI_SM_Marine_Need_Medic_02=[PH] We've got an injured Marine in need of help. +DXSH_MCCV_INDI_SM_Marine_Need_Medic_03=[PH] Need a medpack, lifesign's critical. +DXSH_MCCV_INDI_SM_Marine_Need_Medic_04=[PH] Marine down. Marine down. +DXSH_MCCV_INDI_SM_Marine_One_Enemy_Left_01=[PH] Only one hostile left. End it. +DXSH_MCCV_INDI_SM_Marine_One_Enemy_Left_02=[PH] We're down to the last target. Take 'em out. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_01=[PH] No way we let things stand at that. Let's get back out there. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_02=[PH] They hit us hard, but we got to go back and hit them harder. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_03=[PH] I ain't gonna surgar coat it, that was a mess. Learn from it. Don't let it happen again. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_04=[PH] We may've lost the battle, but we sure as hell can still win this war. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05=[PH] We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_01=[PH] That was a complete bloodbath of epic proportions. Consider me dissapointed. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_02=[PH] They completely dismantled our operation six ways from Sunday. We need to be better than that. +DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_03=[PH] What the hell did I just witness? That went about as wrong as wrong can go. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_01=[PH] We got them that time, but stay focused. This ain't over yet. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_02=[PH] And that is how you stop a threat dead in it's tracks. Well done. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_03=[PH] Mark one in the Win column. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_04=[PH] That was one heck of a fight, but don't get cocky. There's plenty more work to do.. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_05=[PH] We put them in their place for now, but that's not going to stop them for long. Just another day on the job. Let's do it again. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_01=[PH] In and out, and not a single Marine down. Couldn't ask for a better op. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_02=[PH] That was near flawlass work, and you all deserve accomendations, but that comes later. Now we need to stay focus, It only takes one lucky shot to change everything. +DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_03=[PH] All that training really paid off. You put down those outlaws before they even had a chance to know what hit them. +DXSH_MCCV_INDI_SM_Marine_Round_Start_01=[PH] You waitin' for an invitation?!? Get out there! +DXSH_MCCV_INDI_SM_Marine_Round_Start_02=[PH] Move out! +DXSH_MCCV_INDI_SM_Marine_Round_Start_03=[PH] Go! Go! Go! +DXSH_MCCV_INDI_SM_Marine_Round_Start_04=[PH] We are go! +DXSH_MCCV_INDI_SM_Marine_Round_Start_05=[PH] Roll out. +DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_01=[PH] Here we go. 5, 4, 3, 2, 1. Move out! +DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_02=[PH] On my mark, 5, 4, 3, 2, 1, Go! +DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_01=[PH] Time's clickin' out. Step it up. +DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02=[PH] Stomp them skags. We're running out of time. +DXSH_MCCV_INDI_SM_Outlaw_Encouragement_01=[PH] Don't punk out now. +DXSH_MCCV_INDI_SM_Outlaw_Encouragement_02=[PH] Take a breath. You got this. +DXSH_MCCV_INDI_SM_Outlaw_Encouragement_03=[PH] It's us or them. Remember that. +DXSH_MCCV_INDI_SM_Outlaw_Encouragement_04=[PH] You really gonna let some Marines stomp us like that? +DXSH_MCCV_INDI_SM_Outlaw_First_Blood_01=[PH] Way to send a message. +DXSH_MCCV_INDI_SM_Outlaw_First_Blood_02=[PH] Hit hard and fast, that's what I like to see. +DXSH_MCCV_INDI_SM_Outlaw_First_Blood_03=[PH] Bet they weren't expecting that. +DXSH_MCCV_INDI_SM_Outlaw_Gain_Player_01=[PH] Looks like someone finally woke up. +DXSH_MCCV_INDI_SM_Outlaw_Gain_Player_02=[PH] Got some new blood on the team. +DXSH_MCCV_INDI_SM_Outlaw_Game_Objective_Briefing_01=[PH] Alright, scumbags, listen up. We got rats in the clubhouse and I need them dead. Every single one. +DXSH_MCCV_INDI_SM_Outlaw_Game_Objective_Briefing_02=[PH] Here's the roll, we got a Marine team breaching. It's you or them. +DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_01=[PH] Got 'em. +DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_02=[PH] Tag, you dead. +DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_04=[PH] Bye, bye. +DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_05=[PH] That was fun to watch. +DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_06=[PH] They won't be gettin' up anytime soon. +DXSH_MCCV_INDI_SM_Outlaw_Greetings_01=[PH] Hey, shut up for a second. +DXSH_MCCV_INDI_SM_Outlaw_Greetings_02=[PH] Who's ready to have a little fun? +DXSH_MCCV_INDI_SM_Outlaw_Greetings_03=[PH] Everyone here? Good. +DXSH_MCCV_INDI_SM_Outlaw_Grenade_Kill_01=[PH] Got 'em +DXSH_MCCV_INDI_SM_Outlaw_Grenade_Kill_02=[PH] Nice toss. +DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_01=[PH] Frag! Frag! +DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_02=[PH] Grenade! +DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_03=[PH] Run, idiot! +DXSH_MCCV_INDI_SM_Outlaw_Halftime_01=[PH] We're gonna hit them from a different angle. Get ready. +DXSH_MCCV_INDI_SM_Outlaw_Halftime_02=[PH] Time to mix it up. Let's go at 'em from the other side. +DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_01=[PH] Someone totally nicked your kill. +DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_02=[PH] Clippin' 'em ain't the same as finishing 'em, but it's all the same to me. +DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_03=[PH] Seems like you couldn't get the job done yourself. +DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_01=[PH] That's some bloodlust right there. +DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_02=[PH] Ravenous. I like that. +DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_03=[PH] Don't stop 'til your heart stops beating. +DXSH_MCCV_INDI_SM_Outlaw_Last_Player_Alive_01=[PH] Take a sec. Breathe. It's you or nothin'. +DXSH_MCCV_INDI_SM_Outlaw_Last_Player_Alive_02=[PH] Time to hero up. +DXSH_MCCV_INDI_SM_Outlaw_Loadout_Confirmation_01=[PH] You set? Let's do this. +DXSH_MCCV_INDI_SM_Outlaw_Loadout_Confirmation_02=[PH] Sorted? Good, then rack up. +DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_01=[PH] Arm up and get set, people. We got some killin' to do. +DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_02=[PH] Grab what you want, we'll sort it later. +DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_03=[PH] These are UEE Marines, so pick your load-out carefully. +DXSH_MCCV_INDI_SM_Outlaw_Lose_Player_01=[PH] Hold on. That son of a bitch skeeved out. +DXSH_MCCV_INDI_SM_Outlaw_Lose_Player_02=[PH] Wait a second. I lost one of our team. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_01=[PH] You're lucky they killed you because I wanna do so much worse. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_02=[PH] (off-mic) I ain't goin' back! (exchange of gunfire) +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_03=[PH] Go, go, go let's get outta here. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_04=[PH] I set us up, make a perfect plan, and you just had to go and mess it up didn't you? +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_05=[PH] Well we got beat, but then again, they're Marines and we're, well, we're us, so its not too big of surprise really. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_01=[PH] That'll teach 'em to try and roust us. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_02=[PH] Scav the bodies. You earned it. Make sure you vent 'em when you're done. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_03=[PH] Fine job, my wonderful scumbags. Those UEE pukes didn't know what hit 'em. +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_04=[PH] And that is why we are still here. Who's drinking? +DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_05=[PH] Trouncing those Marines felt a billion times better than I thought it would. I say this calls for celebration. +DXSH_MCCV_INDI_SM_Outlaw_Match_Start_01=[PH] Alright everyone, let's get this done. +DXSH_MCCV_INDI_SM_Outlaw_Match_Start_02=[PH] Ghost 'em. +DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_01=[PH] 5, 4, 3, 2, 1. Here they come. +DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_02=[PH] We're going in 5, 4, 3, 2, 1. +DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_03=[PH] Give 'em hell in 5, 4, 3, 2, 1. +DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_01=[PH] Ain't nothing like it, right? +DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_02=[PH] Drop 'em. +DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_03=[PH] Good night. +DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_04=[PH] Who needs a gun, right? +DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_01=[PH] That'll hurt their chances. +DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_02=[PH] It's nice when they clump together like that, right? +DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_03=[PH] Just mowin' 'em down aint't ya. +DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_01=[PH] One of your people needs some meds. +DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_02=[PH] Dose 'em and get 'em back on their feet. +DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_03=[PH] Another one down? Really? +DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_04=[PH] Will somebody help 'em already? +DXSH_MCCV_INDI_SM_Outlaw_One_Enemy_Left_01=[PH] There's one left. Hunt them down. +DXSH_MCCV_INDI_SM_Outlaw_One_Enemy_Left_02=[PH] Almost there. Finish them off. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_01=[PH] What the hell? You gotta do better than that. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_02=[PH] Fine. They got lucky this time. Load up and hit 'em again. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_03=[PH] Alright, okay... no, we still got this. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_04=[PH] You wanna let those fascist punks walk all over you. Get mad! +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_05=[PH] I'm paying you for better. Deliver. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_01=[PH] Jesus, people, I just... I don't even know... +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_02=[PH] These are Marines. Did you think this was going to be easy? You better rack your game up or I'll rack your brain with a pipe. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_03=[PH] Another show like that and I'm gonna get out of here. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_01=[PH] There we go. One down. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_02=[PH] Hell yeah, people. That's what I like to see. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_03=[PH] This is our station! +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_04=[PH] You're getting private stock tonight. Keep it up. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_05=[PH] That's one for us. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_01=[PH] that... That was amazing. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_02=[PH] That. That. Just keep doing that. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_03=[PH] There you go, the Empire's finest laid to waste. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_01=[PH] Go get 'em. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_02=[PH] It's all up to you. Kill 'em or die trying. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_03=[PH] Get out there! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_04=[PH] Go, go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_05=[PH] What are you waiting for? Go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_01=[PH] Going again in 5, 4, 3, 2, 1. Go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_02=[PH] Mags and frags up in 5, 4, 3, 2, 1. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_1=[PH] With the Aeros' win that round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_2=[PH] A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_3=[PH] As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_4=[PH] Jata falls as the Aeros clinch the round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_5=[PH] Aeros take this one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_1=[PH] The carrier is taken out with a stun. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_2=[PH] With the carrier is stunned you got to ask where their team was on that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_3=[PH] You get that ball and it is basically like painting a big target on yourself. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_4=[PH] The carrier went for the opening, but wound up with a face full of stun. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5=[PH] Yeah, that press is going nowhere with the carrier locked. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1=[PH] Slater Vonn used to say use the electric field like it's another teammate. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2=[PH] I once saw Soren Redmond score a goal off a field bounce like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3=[PH] Using the field like it was intended! +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4=[PH] I like a player who uses the whole arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli=[PH] Angeli's_Jata's going for better ball positioning with a bounce off the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata=[PH] Angeli's_Jata's going for better ball positioning with a bounce off the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1=[PH] Look out. Gotta watch your passways. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_2=[PH] Don't control your passes and you're going to lose the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_3=[PH] Right place, right time for the interception. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Angeli=[PH] A clean snatch. [Jata_Angeli] will be kicking themselves over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Jata=[PH] A clean snatch. [Jata_Angeli] will be kicking themselves over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_5=[PH] Beautiful interception. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1=[PH] Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1_Alt=[PH] Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_2=[PH] Looks like the ball may have gotten a little away from them there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_3=[PH] You got to control that ball by AMP. Any means possible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_4=[PH] Going old school, and physically moving that ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Angeli=[PH] Angeli _ Jata move in and knock the ball back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Jata=[PH] Angeli _ Jata move in and knock the ball back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Angeli=[PH] Angeli_Jata has the ball in range of the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Jata=[PH] Angeli_Jata has the ball in range of the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_2=[PH] The goal is close. How they choose to score is the big question. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_3=[PH] We're nearing the end of a scoring drive, with the goal in sight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_4=[PH] I'm seeing the ball very near that goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Angeli=[PH] Clever play by Angeli_Jata has put their ball in the right place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Jata=[PH] Clever play by Angeli_Jata has put their ball in the right place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_1=[PH] It's important to keep that ball moving. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_2=[PH] Nice pass. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_3=[PH] Right in the pocket, pass complete. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_4=[PH] Showing zero fear with that pass. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Angeli=[PH] A solid throw bypasses the Jata _ Angeli defense. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Jata=[PH] A solid throw bypasses the Jata _ Angeli defense. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1=[PH] CV:Tonight's match pits the Angeli Aeros against Jata ZGCC so it should be a good one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A=[PH] CV:And I'm Cara Vaughn.\n\n +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B=[PH] CV:With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3=[PH] CV:Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4=[PH] CV:Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01=[PH] CV:Quite a battle going on here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1=[PH] CV:And I'm Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2=[PH] CV:It's been my pleasure, Max. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Team_A_B_Needs_To_Turn_It_Around_2=[PH] CV:Get back to basics. Execute plays based on the team your facing tonight, not the one you planned to face. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_1=[PH] Defense showing some strength. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_2=[PH] Nice shot. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Angeli=[PH] Jata _ Angeli really trying to hold the line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Jata=[PH] Jata _ Angeli really trying to hold the line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli=[PH] If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata=[PH] If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli=[PH] Jata _ Angeli standing firm in the face of that press. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata=[PH] Jata _ Angeli standing firm in the face of that press. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli=[PH] A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata=[PH] A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli=[PH] Angeli_Jata takes possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata=[PH] Angeli_Jata takes possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli=[PH] Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Jata=[PH] Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Angeli=[PH] I'm impressed with Angeli_Jata's offense for taking possession so definitively. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata=[PH] I'm impressed with Angeli_Jata's offense for taking possession so definitively. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli=[PH] We're gonna have a change of possession here. Yep, it's Angeli_Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata=[PH] We're gonna have a change of possession here. Yep, it's Angeli_Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1=[PH] Gates are open! +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2=[PH] I know this feeling well. As those gates open, your heart is beating a million times a minute. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3=[PH] Gates open and both teams take the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4=[PH] Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5=[PH] Gates are open and here comes the action. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_1=[PH] With the gates starting to close, anyone who hasn't left could be looking at a penalty. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_2=[PH] I'm a little surprised to see that there are some players who have not yet left the gate as it begins to close. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_3=[PH] I see the gates closing which means things are going to heat up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_4=[PH] And the gates are shutting. Let's do this. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_1=[PH] Coming in hot... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Angeli=[PH] Angeli_Jata looking to score... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Jata=[PH] Angeli_Jata looking to score... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_3=[PH] Attempting a goal and... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_4=[PH] Lining up the shot... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5=[PH] This is it... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1=[PH] Afte a block like that, the shooter has got to be fighting back tears. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli=[PH] Blocked! Jata _ Angeli really stepping up when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata=[PH] Blocked! Jata _ Angeli really stepping up when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3=[PH] Smacked back hard. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli=[PH] Denied! Jata _ Angeli are teaching a master class in defense here today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata=[PH] Denied! Jata _ Angeli are teaching a master class in defense here today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli=[PH] No goal! Angeli _ Jata have to be hurting over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Jata=[PH] No goal! Angeli _ Jata have to be hurting over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_1=[PH] Another disappointment! +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_2=[PH] No goal! The score'll stay where it is. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_3=[PH] No good - it's wide! +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4=[PH] Nope, couldn't pull off the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5=[PH] A solid attempt, but just not enough to score. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1=[PH] I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2=[PH] And that's three goals. That right there is something that every player longs to have in their stats. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3=[PH] That was goal number three. An incredible feat for any Sataball player. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1=[PH] Right to the head. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2=[PH] This is why it is so important to keep your head protected. Those extra seconds add up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3=[PH] An ugly headshot takes that player out. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_4=[PH] It's harder shot, but if you can get the head it is worth it. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5=[PH] A headshot like that is a spirit breaker. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1=[PH] This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2=[PH] Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3=[PH] Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4=[PH] Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5=[PH] It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1=[PH] Despite some impressive moves from the Aeros, Jata ZGCC takes the round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2=[PH] A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3=[PH] With Jata's win this round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4=[PH] Jata managed to overcome the Aeros this round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5=[PH] A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1=[PH] When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1=[PH] Distance and accuracy. A dangerous combination in a passer. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2=[PH] A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3=[PH] A risky long throw that pays off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_4=[PH] Great effort in moving that ball as far up the field as possible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_5=[PH] Taken full advantage of the zero g to hurl the ball across the arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_1=[PH] So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_2=[PH] As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_3=[PH] Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_4=[PH] Now that is what I call Sataball! Job well done to the Angeli Aeros for a well-earned victory. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_5=[PH] An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_1=[PH] So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_2=[PH] As Jata Club claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_3=[PH] An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_4=[PH] Now that is what I call Sataball! Job well done to Jata ZGCC for a victory well earned. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_5=[PH] That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_1=[PH] That might be the decisive moment in this match. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_2=[PH] A great lesson in what not to do, right there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Angeli=[PH] [Jata_Angeli] cannot affort to make errors like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Jata=[PH] [Jata_Angeli] cannot affort to make errors like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_4=[PH] Rookie mistake. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_5=[PH] Important thing when you slip is to put it out of your mind and get back in the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_1=[PH] You got to admire skill like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_2=[PH] That's pro right there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_3=[PH] That's the kind of play that wins games! +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_4=[PH] This is what you like to see, a player really getting in there and getting things done. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_5=[PH] It's those kind of plays that can follow you throughout your career. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_1=[PH] It's precise shooting like that that makes or breaks games. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_2=[PH] You got to take out those defenders. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Angeli=[PH] They are just cutting a path through the [Jata_Aeros'] line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Jata=[PH] They are just cutting a path through the [Jata_Aeros'] line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_4=[PH] Good, clean shot. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_5=[PH] It takes a lot of practice or a lot of luck to shoot like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_1=[PH] What a devastating turn of events. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_2=[PH] Pathetic. My first coach would cut anyone who screwed up that bad. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_3=[PH] (sighs heavily) +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_4=[PH] This is how good teams lose:by beating themselves. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_5=[PH] How mortifying. Basic orientation is a skill every player requires. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_1=[PH] The rivalry between Angeli and Jata has definitely cooled since I was playing, but you still have fans that keep it alive. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_2=[PH] I really don't know what Jata Club is going to do when Tio Stockton retires at the end of this season, he has completely reinvigorated this team with his managing style. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_3=[PH] Some have called the Aeros' constant roster rotations as a sign of indecision, but this early in the season, I think they're just testing player combinations, looking for that golden team. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_4=[PH] I have to say, I'm really excited for this upcoming season of Sataball. I feel like we're going to get a lot of new, exciting players who are just hungry to play the game. That kind of passion and intensity always translates over to the fans watching. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_1=[PH] So many goals without a substantial response from the opposition. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Angeli=[PH] [Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Jata=[PH] [Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_3=[PH] What we're seeing now is exactly why you should fear a truly motivated team. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Angeli=[PH] With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Jata=[PH] With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Angeli=[PH] As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Jata=[PH] As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sign_Off_2=[PH] This is Cara Vaughn and Max Seligmann signing off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_1=[PH] I can tell you. It is a tough spot to be in, waiting for that stun to burn out. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_2=[PH] That player is stunned out. Let's hope they can get that time back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_3=[PH] A strategic stun. We might start seeing some movement here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_4=[PH] When your suit locks up like that, its important to use that time to think strategy. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_5=[PH] Nothing more frustrating than getting stunned on a play like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Angeli=[PH] [Jata_Angeli] is about to close the book on this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Jata=[PH] [Jata_Angeli] is about to close the book on this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Angeli=[PH] With each passing second, a win is looking more and more certain for Jata _ Angeli. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Jata=[PH] With each passing second, a win is looking more and more certain for Jata _ Angeli. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Angeli=[PH] Victory is within their grasp, can Angeli _ Jata claim it? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Jata=[PH] Victory is within their grasp, can Angeli _ Jata claim it? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Angeli=[PH] With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Jata=[PH] With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_5=[PH] I'll tell you, Max. Those players on both sides have to know that every single shot and move could be the one that seals this game up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Angeli=[PH] [Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Jata=[PH] [Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Angeli=[PH] [Jata_Angeli] is rising from the ashes of certain defeat! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Jata=[PH] [Jata_Angeli] is rising from the ashes of certain defeat! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Angeli=[PH] Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Jata=[PH] Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_4=[PH] Looks like this is still anyone's game! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_5=[PH] We have a real battle here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Angeli=[PH] Everything [Angeli's_Jata's] doing is working tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Jata=[PH] Everything [Angeli's_Jata's] doing is working tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_2=[PH] What you're seeing here is simply a breakdown of fundamental mechanics. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_3=[PH] This is a total rout. I don't see this turning around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Angeli=[PH] [Jata_The Aeros] just haven't been able to put together any kind of resistance this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Jata=[PH] [Jata_The Aeros] just haven't been able to put together any kind of resistance this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_5=[PH] While these teams are usually evenly matched, that is certainly not the case today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Angeli=[PH] This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Jata=[PH] This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_2=[PH] Sometimes a team needs to admit that their initial strategy isn't working and adopt a new one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Angeli=[PH] [Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Jata=[PH] [Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_4=[PH] This is where you really get a sense of the character of the team, how do they turn the tables when victory is getting further away? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_1=[PH] The Astros completely owned this game. They seemed to shut down Jata at every opportunity. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_2=[PH] Sometimes there are days where everything works and then there are days like today. Jata fell in the latter. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_3=[PH] The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_1=[PH] That's a point. It is clear that the Aeros came here to play. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_2=[PH] With that goal, you have to admire the Angeli for being able to pull the trigger when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_3=[PH] That is how you do it. Jata players take note. The Aeros just showed you how it's done. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_4=[PH] I think that goal was Aero's response to those who said they couldn't make it this far. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_5=[PH] And it's in the goal! Angeli's got to be riding high after pulling that play off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1=[PH] Jata was really firing on all cylinders in this match. The Aeros could not shut them down. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2=[PH] With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3=[PH] The Aeros close out that round without a single point and their fans have got to be disappointed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1=[PH] And it's good. Jata showing some inspired athleticism on the field today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2=[PH] That'll do. A point for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3=[PH] Jata takes it to the goal with style. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4=[PH] Goal! Jata has really pulled it together and all that training is really paying off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5=[PH] That goal could be a game changer for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1=[PH] These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2=[PH] That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_3=[PH] Some fantastic handling going on, let's see if they can turn it into points. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Angeli=[PH] [Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata=[PH] [Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5=[PH] Effortless coordination here. It's incredible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1=[PH] That decreasing clock can be a real motivator. Let's see if it's a factor tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2=[PH] Some players thrive in a time crisis. Let's see if any are playing tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1=[PH] Ball turns over. Not a good time to lose possesion. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli=[PH] Angeli _ Jata has got the ball back. Let's see if they can make something happen. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata=[PH] Angeli _ Jata has got the ball back. Let's see if they can make something happen. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3=[PH] Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata=[PH] Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4=[PH] Turnovers like that can cost you the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5=[PH] The great teams don't let turnovers like that slow them down. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1=[PH] A tough loss on that one, let's see if Jata can do better in the next round. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2=[PH] The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3=[PH] With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_4=[PH] After suffering a defeat that last round, Jata Club will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_5=[PH] Despite some impressive moves from Jata, the Aeros manage to take the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_1=[PH] These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_2=[PH] Astro Arena used to accomodate live audience viewing boxes just beyond the outer zone of the sphere, but the Banu fans proved to be too disruptive to the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_3=[PH] Personally I will miss the old barriers, I will not, however, miss the old broadcast booth. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_4=[PH] Astro Arena is also proud to host professional gravity tunnel racing during the off-season. Something to check out! +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_5=[PH] You may notice something different when you look at the arena today:more than a fresh coat of paint, we're looking at state-of-the-art technology and a completely updated field of play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_1=[PH] With that decisive shot, the carrier is halted in their tracks. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_2=[PH] A devastating strike as the carrier's locked. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_3=[PH] Right as they had something going the carrier is mercilessly taken out. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_4=[PH] Looks like the ball carrier... yes, yes, he's stunned out. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_5=[PH] The offense is put on hold as the ball carrier's stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1=[PH] And we got a bounce... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1_Alt=[PH] And we got a bounce... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_2=[PH] Looks like the field's going to be the one to put the ball back into play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_3=[PH] Nice bounce off the electric field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4=[PH] The field can be your friend or foe. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4_Alt=[PH] The field can be your friend or foe. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Angeli=[PH] The ball bounces back from the field and Angeli still has control. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Jata=[PH] The ball bounces back from the field and Jata still has control. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_1=[PH] Mercy, what a snag! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_2=[PH] What a brilliant steal! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Angeli=[PH] A disappointing interception for Angeli. No telling when they'll see that ball again. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Jata=[PH] A disappointing interception for Jata. No telling when they'll see that ball again. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_4=[PH] Like candy from a baby! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Angeli=[PH] Angeli ganks the ball mid-play. Nice steal. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Jata=[PH] Jata ganks the ball mid-play. Nice steal. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_1=[PH] The ball is given a solid push. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_2=[PH] And the ball is knocked farther down field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Angeli=[PH] Angeli getting a little bit physical with the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Jata=[PH] Jata getting a little bit physical with the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_4=[PH] We have contact! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_5=[PH] Getting in close, the ball is knocked away. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_1=[PH] Things are getting tense... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_2=[PH] We may be close to a goal here. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Angeli=[PH] Angeli must be holding their breath. I smell a goal in the next play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Jata=[PH] Jata must be holding their breath. I smell a goal in the next play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_4=[PH] Is the defense aware their goal is in danger? +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_5=[PH] The offense has maneuvered into good position. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Angeli=[PH] Angeli moving the ball steadily across the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Jata=[PH] Jata moving the ball steadily across the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_2=[PH] And the ball is passed. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_3=[PH] A clean throw. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4=[PH] A completed pass and the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4_Alt=[PH] A completed pass and the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_5=[PH] A respectable catch and the pass is complete. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_1=[PH] MS:Hello and welcome. This is Max Seligmann coming to you from Astro Arena and have I got some Sataball for you. Joining me is Hall of Famer Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2A=[PH] MS:Hi, I'm Max Seligmann. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2B=[PH] MS:Welcome to Astro Arena for another exciting match of Sataball. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3=[PH] MS:That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3_Alt=[PH] MS:That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_4=[PH] MS:Welcome back to Astro Arena and another exciting Sataball face off. To my left, giving us the real inside look into the mind of the player is hall of famer Cara Vaughn. What do you think of today's match, Cara? +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sample_01=[PH] MS:Reminds me of a young Eryll Castro, before the booze and the women. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_1=[PH] MS:Join us next time for more Sataball action at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2A=[PH] MS:That'll bring us to a close here. Thanks for joining me Cara. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2B=[PH] MS:Join us next time here at Astro Arena for more Sataball action. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Team_A_B_Need_To_Turn_It_Around_2=[PH] MS:Cara, you've been in this situation before. What advice would you give? +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_1=[PH] It takes confidence to block like that! +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_2=[PH] Jata shuts it down with some solid defensive shooting! +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_3=[PH] Effective defense there. Not pretty, but it got the job done. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_4=[PH] Really tight work from the defensive shooters. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Angeli=[PH] With some careful aiming, Angeli lay out a tight defense. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Jata=[PH] With some careful aiming, Jata lay out a tight defense. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Angeli=[PH] Angeli has gained possesion. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Jata=[PH] Jata has gained possesion. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_2=[PH] The ball is recovered and we're back to business. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Angeli=[PH] Possession goes to Angeli. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Jata=[PH] Possession goes to Jata. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_4=[PH] Just when you think you know what's coming, the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Angeli=[PH] And the ball goes to Angeli. The timing couldn't be better for them. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Jata=[PH] And the ball goes to Jata. The timing couldn't be better for them. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_1=[PH] Gates are open! +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_2=[PH] The gates open and the teams pour onto the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_3=[PH] Open sesame. Sataball is about to begin! +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_4=[PH] Here are our two teams, our gladiators of the match. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_5=[PH] Gates are open and excitement is high. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_1=[PH] With the gates closing, those players better get out there. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_2=[PH] A player is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_3=[PH] The gates are closing and the round is about to kick off. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_4=[PH] With the closing of the gates the round is about to get underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_1=[PH] And...... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Angeli=[PH] Angeli takes the shot... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Jata=[PH] Jata takes the shot... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_3=[PH] They're going for it! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_4=[PH] Here we go! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_5=[PH] This could be it... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_1=[PH] Deflected! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_2=[PH] What a block! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_3=[PH] Did that defender have eight arms? An incredible save. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Angeli=[PH] Call the Advocacy, my friends. Angeli just got robbed. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Jata=[PH] Call the Advocacy, my friends. Jata just got robbed. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Angeli=[PH] Not on my watch, says Angeli. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Jata=[PH] Not on my watch, says Jata. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1=[PH] So close. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1_Alt=[PH] So close. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_2=[PH] Oh! You can feel the disappointment. That should've been a goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_3=[PH] A waste of a gorgeous shot! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_4=[PH] Too bad. But that's why the game is so fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Angeli=[PH] No goal for Angeli, but a heroic attempt. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Jata=[PH] No goal for Jata, but a heroic attempt. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1=[PH] I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt=[PH] I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt2=[PH] I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2=[PH] That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt=[PH] That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt2=[PH] That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3=[PH] We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt=[PH] We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt2=[PH] We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_1=[PH] A headshot and this player's out. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_2=[PH] We're seeing some devastating aim as a headshot lands. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_3=[PH] That is some surgical shooting right there with a direct shot to the head. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_4=[PH] We have some precision shooters on the field today. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5=[PH] Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt=[PH] Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt2=[PH] Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_1=[PH] Glad you could join us. Max Seligmann here with Cara Vaughn and it's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_2=[PH] Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_3=[PH] Let me be the first to welcome everyone to the Astro Arena sponsored by AstroArmada. I'm your announcer Max Seligmann, and joining me is hall of famer, Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_4=[PH] Hello ladies and gentlemen, I hope you're ready for SataBall because have we got a match for you. Croshaw's Angeli Aeros are squaring off against Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_5=[PH] Thanks all for joining us at Astro Arena for what promises to be an exciting match between the Angeli Aeros and Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_1=[PH] A tough loss on that one, let's see if the Aeros can do better in the next round. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_2=[PH] The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_3=[PH] With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_4=[PH] After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_5=[PH] As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_1=[PH] Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_2=[PH] With a careful eye, the combatants pick their loadouts. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_3=[PH] With selections made, we're just moments away. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_1=[PH] Going deep! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_2=[PH] Incredible. That pass almost went into orbit. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_3=[PH] A beautiful long pass and the ball is in good position. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4=[PH] Terrific pass! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4_Alt=[PH] Terrific pass! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_5=[PH] Sailing the distance there with a remarkable throw. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_1=[PH] Jata Club has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_2=[PH] Jata tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_3=[PH] After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Sataball here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_4=[PH] Sataball comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_5=[PH] They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_1=[PH] The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_2=[PH] The Aeros tried their best, but this time it just wasn't good enough as Jata Club take the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_3=[PH] After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Sataball here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_4=[PH] Sataball comes to an end, as Jata Club claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_5=[PH] They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_1=[PH] With that, we're on. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_2=[PH] With that, the match has begun. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_3=[PH] That's the start of the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_4=[PH] Here we go! +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_5=[PH] We are underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_1=[PH] A game can be lost on a silly mistake like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_2=[PH] Oh, I'll bet they wish they could take that one back. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_3=[PH] Nobody's perfect, I suppose. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Angeli=[PH] Let's see if Angeli can bounce back after a slip like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Jata=[PH] Let's see if Jata can bounce back after a slip like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_5=[PH] A mis-step. Time will tell how critical it will turn out to be. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_1=[PH] What a play! +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_2=[PH] Team's got to be feeling good about that. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_3=[PH] It's moments like these that make me love the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_4=[PH] Combatants are putting on a real show today. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_5=[PH] That'll be on a highlight vid somewhere. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_1=[PH] Pushing their way through the defense, let's see what they can do. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Angeli=[PH] A bold attack as Angeli makes for the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Jata=[PH] A bold attack as Jata makes for the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_3=[PH] Some suppressive fire being laid to clear the way for the carrier. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Angeli=[PH] Angeli making things happen as they stun their way to the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Jata=[PH] Jata making things happen as they stun their way to the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Angeli=[PH] Shooting their way forward, Angeli is making a serious effort here. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Jata=[PH] Shooting their way forward, Jata is making a serious effort here. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_1=[PH] Oh... that is embarassing. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2=[PH] And there's a... what happened?! Oh no, oh no. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2_Alt=[PH] And there's a... what happened?! Oh no, oh no. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_3=[PH] Someone needs to remind that player which team they're on. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_4=[PH] Let's hope no one gets hurt in the locker room... +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_5=[PH] Looks like someone forgot which goal was which. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_1=[PH] And another round comes to a close. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_2=[PH] The round is over. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_3=[PH] That's the end of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_4=[PH] And the round comes to end. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_5=[PH] That's it. A final hit ends of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_1=[PH] The round is underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_2=[PH] Another round kicking off. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_3=[PH] Here we go with another round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_4=[PH] That's the start of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_5=[PH] Both sides are feeling the heat. Let's see how they handle it. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_1=[PH] Interesting fact, thirteen years ago today, Scopey Walsh broke Hannah Forbes' single-game goal record. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2=[PH] In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2_Alt=[PH] In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_3=[PH] Another interesting fact, thirty-eight years ago, Drop Johnson staged, what many call, one of the greatest solo comebacks in SataBall history. With his entire team frozen, ol' Drop secured and carried the ball to win the match. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_4=[PH] In the aftermath of what is affectionately known among SataBall historians as the Trade of Doom, Felicity Goan played her first game here in Astro Arena, going on to be a six-time MVP. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Angeli=[PH] Things are really clicking for Angeli as they score another goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Jata=[PH] Things are really clicking for Jata as they score another goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_2=[PH] And another GOAL!!! +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Angeli=[PH] There is no stopping Angeli as they score again. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Jata=[PH] There is no stopping Jata as they score again. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Angeli=[PH] That is another goal. Angeli are on quite a run. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Jata=[PH] That is another goal. Jata are on quite a run. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Angeli=[PH] Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Angeli can! +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Jata=[PH] Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Jata can! +DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_1=[PH] That brings today's match to a close. I've been your announcer Max Seligmann with commentator Cara Vaughn. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_2=[PH] With the match over, it means it's time for us to sign off. As always I'm Max Seligmann. See you next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_1=[PH] Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_2=[PH] Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele:For the distance. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_3=[PH] We'd like to welcome our newest sponsor, Clark Defense Systems, makers of commercial and military personal armor solutions. Unsurpassed strength and flexibility for today's toughest jobs. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4=[PH] Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4_Alt=[PH] Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_5=[PH] This break is brought to you by Voyager Direct. One Stop. Unlimited Options. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Angeli=[PH] And a Angeli player is stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Jata=[PH] And a Jata player is stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2=[PH] That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt=[PH] That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt2=[PH] That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Angeli=[PH] Angeli could have done without that player being stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Jata=[PH] Jata could have done without that player being stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Angeli=[PH] A suit goes rigid and Angeli is down a player for the moment. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Jata=[PH] A suit goes rigid and Jata is down a player for the moment. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_5=[PH] Stunned out, and that player will have a little time to think about letting down their team. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Angeli=[PH] Angeli Aeros inches closer to victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Jata=[PH] Jata Club inches closer to victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Angeli=[PH] Angeli are so close to securing that victory. Let's see if they bring it home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Jata=[PH] Jata are so close to securing that victory. Let's see if they bring it home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_3=[PH] Looks like this match is close to over. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Angeli=[PH] We are in the final stretch of this match folks and it is looking like Angeli may just have about locked up. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Jata=[PH] We are in the final stretch of this match folks and it is looking like Jata may just have about locked up. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Angeli=[PH] We are on the threshold of an Angeli victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Jata=[PH] We are on the threshold of an Jata victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Angeli=[PH] Aeros take the lead! What a shot. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Jata=[PH] Jata take the lead! What a shot. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Angeli=[PH] Angeli Aeros turned the table on Jata Club to grab the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Jata=[PH] Jata turned the table on Angeli Aeros to grab the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_3=[PH] Looks like we're gonna get a real game after all! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Angeli=[PH] With that point, The Aeros seize the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Jata=[PH] With that point, Jata seizes the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_5=[PH] And BOOM - they're back in this thing! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Angeli=[PH] Angeli Aeros are just coasting here. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Jata=[PH] Jata is just coasting here. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Angeli=[PH] Things are looking pretty grim for the Aero fans hoping for a comeback +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Jata=[PH] Things are looking pretty grim for the Jata fans hoping for a comeback +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Angeli=[PH] The Aeros are just dominating Jata in almost every way, especially the most important one:the score. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Jata=[PH] Jata are just dominating the Aeros in almost every way, especially the most important one:the score. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_4=[PH] What a massacre this is turning out to be! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Angeli=[PH] I don't think there's any doubt that the Aeros are ruling the Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Jata=[PH] I don't think there's any doubt that Jata is ruling the Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Angeli=[PH] The Angeli Aeros are looking defeat in the face if they don't change their approach. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Jata=[PH] Jata is looking defeat in the face if they don't change their approach. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Angeli=[PH] The Aeros are running out of opportunities to turn this around. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Jata=[PH] Jata are running out of opportunities to turn this around. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Angeli=[PH] With another round down, the Aeros need to step up or get ready for a long sad ride home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Jata=[PH] With another round down, Jata needs to step up or get ready for a long sad ride home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Angeli=[PH] Angeli is perilously close to letting this match slip away. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Jata=[PH] Jata is perilously close to letting this match slip away. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_1=[PH] I don't know about you, but I would not want to be in the Jata locker room after that performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_2=[PH] The Angeli Astros blank Jata in a decisive victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_3=[PH] The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_1=[PH] Aeros score! Aeros score! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_2=[PH] Angeli Aeros putting up points and making it look easy. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_3=[PH] HAPPY BIRTHDAY to Angeli! That point was a GIFT! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_4=[PH] An unbelievable goal by the Aeros! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_5=[PH] A beauty of a goal as Angeli puts another point on the board. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_1=[PH] Jata had a plan and executed. It's just that simple. They made the Aeros look like an amateur team. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_2=[PH] Though they had some opportunities, the Aeros simply couldn't convert them into points. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_1=[PH] Jata scores! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_2=[PH] And Jata takes it in! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_3=[PH] Jata, just owning the goal, plants the ball in deep. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_4=[PH] The defenders can't hold them off... Jata takes the goal! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_5=[PH] Jata scores a devasting point. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_1=[PH] They are moving the ball really well. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_2=[PH] This team is totally in sync right now. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_3=[PH] They truly are of one mind today. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_4=[PH] I almost don't know what to say, I'm transfixed by this seamless teamwork. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_5=[PH] Classic Sataball on display right now. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_1=[PH] Time is winding down. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_2=[PH] Mere seconds left on the clock. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_3=[PH] This round is almost over. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_4=[PH] Time for the teams to make their final moves. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_5=[PH] Coming into the final seconds of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_1=[PH] That turnover was so fast, I can almost smell the smoke! +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_2=[PH] The ball's changed hands. Let's see if they can capitalize on the momentum. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Angeli=[PH] Angeli loses the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Jata=[PH] Jata loses the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_4=[PH] Another turnover. It's almost like the don't want the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Angeli=[PH] Angeli takes the ball in the turnover. Can their offense do something with it? +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Jata=[PH] Jata takes the ball in the turnover. Can their offense do something with it? +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_08=[PH] And that's why in racing we have the saying, "ships don't win pretty." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_10=[PH] After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Gen_Chat_NewHorizonSpeedway_06=[PH] Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra:"I love it when the weather's an opponent." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Doing_Badly_02=[PH] Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_04=[PH] "What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_10=[PH] That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_First_Place_06=[PH] Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Taking_Fire_10=[PH] I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0020_Player_Dawdles_03=[PH] Still waiting... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0040_Player_Report_To_Pod=[PH] We're gonna set you up in the ship on the landing pad to your right. Hustle over and let's get going. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0070_Cockpit_Intro_03=[PH] Let's get ready for takeoff. I'll do this step by step to show you how it's done. Look over at me and watch what I do. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0320_Targeting_Intro_03=[PH] When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I'm targeted and hit Match Speed. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0410_Flight_Match_Speed_Target_Speed_Change=[PH] Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0430_Flight_Axial_Roll_Intro=[PH] Moving on. Now this is my favourite part of training:the Axial Roll. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0520_Combat_Target_Weapons_Online=[PH] Now your weapons are online. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0670_Combat_Missile_Hold_For_Lock=[PH] Hold... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0820_Combat_Decoupled_Mode_Intro_01=[PH] If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0830_Combat_Decoupled_Mode_Player_Rotates=[PH] You got your missiles back. Take it out. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0900_Landing_Good_Deploy_Distance=[PH] This should be close enough. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0970_Landing_Landing_Radar=[PH] Your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1010_Landing_Bad_Landing=[PH] That needs a lot of work. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1230_Combat_Intro=[PH] Hold on, I've got contacts inbound +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Defend_My_Target_01=[PH] ...... fine. +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_01=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_02=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_03=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_04=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Defend_My_Target_02=[PH] ......yes, sir. +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_01=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_02=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_03=[PH] confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_04=[PH] confirmed +DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Closing_01=[PH] Warning. The arena gates are now closing. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Open_01=[PH] Attention. The arena gates are not open. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_01=[PH] Round Objective:Completely eliminate the opposing team's forces. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_02=[PH] Team Elimination. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_01=[PH] Loading Simulation. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_02=[PH] Loading Level. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_03=[PH] Loading Team Elimination. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Assist_01=[PH] Kill Assist. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_First_Blood_01=[PH] First Blood. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Melee_01=[PH] Melee Kill. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Multi_01=[PH] Multi-Kill. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Spree_01=[PH] Killing Spree. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_01=[PH] Lead-out selection confirmed. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_02=[PH] Equipment selection confirmed. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_01=[PH] Please select a load-out. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_02=[PH] Equipment available for selection. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_01=[PH] Match over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_02=[PH] Outlaws win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_03=[PH] Marines win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_04=[PH] Red team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_05=[PH] Blue team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_06=[PH] Game over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_01=[PH] Your team has been defeated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_02=[PH] Condolences, your team has lost. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_01=[PH] Your team is victorious. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_02=[PH] Congratulations, your team has won. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_01=[PH] Team Elimination match is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_02=[PH] Match is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_01=[PH] Match starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_02=[PH] Team elimination starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_03=[PH] 5, 4, 3, 2, 1 +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Thirty_Seconds_01=[PH] Thirty seconds remaining. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Room_Cleansing_01=[PH] Caution, the ready room will now be steralized. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_01=[PH] The round is over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_02=[PH] Round over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_03=[PH] Team eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_01=[PH] Your team has been eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_02=[PH] Your team has lost the round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_03=[PH] Outlaws lose. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_04=[PH] Marines lose. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_05=[PH] Red team loses. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_06=[PH] Blue team loses. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_01=[PH] The opposing team has been eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_02=[PH] Outlaws win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_03=[PH] Marines win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_04=[PH] Red team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_05=[PH] Blue team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_06=[PH] Your team has won the round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_01=[PH] Round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_02=[PH] New round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_03=[PH] Final round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_01=[PH] Round will start in 5, 4, 3, 2, 1 begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_02=[PH] New round starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Thirty_Seconds_01=[PH] Thirty seconds left in round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Halftime_Announcement_01=[PH] The teams are now switching starting points. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Last_One_Standing_01=[PH] You are the last team member alive. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_One_Enemy_Remaining_01=[PH] One enemy player remains. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Joined_01=[PH] A new player has joined your team. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Left_01=[PH] A player has left your team. +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Conquest_Win_Whitewash=[PH] Friendlies have captured all zones. This simulation will succeed in... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Entering_Hotzone=[PH] Entering Hot-Zone... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Leaving_Hotzone=[PH] Leaving Hot-Zone... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Sim_Init_Swarm=[PH] Swarm Initiated +DXSM_SSCV_AEGS_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged +DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged +DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile +DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Ready +DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Ready +DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=对接请求已批准。 +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_AEGS_OEM_UI_Ejection= +DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted=[PH] Engines Low +DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved +DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B=[PH] (system) offline +DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged +DXSM_SSCV_AEGS_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_AEGS_OEM_UI_Landing_Alignment_Off=[PH] Adjust landing alignment +DXSM_SSCV_AEGS_OEM_UI_Landing_Assisted=[PH] Assisted landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Automated=[PH] Automated landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted +DXSM_SSCV_AEGS_OEM_UI_Landing_Manual=[PH] Manual landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Approved=[PH] Landing request approved +DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Denied=[PH] Landing request denied +DXSM_SSCV_AEGS_OEM_UI_Launch_Complete=[PH] Launch complete +DXSM_SSCV_AEGS_OEM_UI_Launch_Initiated=[PH] Launch initiated +DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Approved=[PH] Launch request approved +DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Denied=[PH] Launch request denied +DXSM_SSCV_AEGS_OEM_UI_Override_Landing_Assist=[PH] Assisted landing overridden +DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft=[PH] Proximity Alert Aft +DXSM_SSCV_AEGS_OEM_UI_Proximity_Deck=[PH] Proximity Alert Deck +DXSM_SSCV_AEGS_OEM_UI_Proximity_Front=[PH] Proximity Alert Head +DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead=[PH] Proximity Alert Overhead +DXSM_SSCV_AEGS_OEM_UI_Proximity_Port=[PH] Proximity Alert Port +DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard=[PH] Proximity Alert Starboard +DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Scanners_Being_Scanned=[PH] Incoming Scan +DXSM_SSCV_AEGS_OEM_UI_Scanners_Scanning=[PH] Begin Scan +DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Aborted +DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Initiated +DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming=[PH] Collision Imminent +DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent=[PH] Rear Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent=[PH] Danger, Rear Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent=[PH] Rear Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent=[PH] Rear Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent=[PH] Deck Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent=[PH] Danger, Deck Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent=[PH] Deck Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent=[PH] Deck Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Charging=[PH] Shields Recharging +DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent=[PH] Head Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent=[PH] Danger, Head Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent=[PH] Head Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent=[PH] Head shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Full=[PH] Shields up +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back=[PH] Rear shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom=[PH] Deck shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front=[PH] Head shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left=[PH] Port shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right=[PH] Starboard shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top=[PH] Overhead shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_0_Percent=[PH] Port Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent=[PH] Danger, Port Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent=[PH] Port Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent=[PH] Port Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent=[PH] Starboard Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent=[PH] Danger, Starboard Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent=[PH] Starboard Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent=[PH] Starboard Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated=[PH] (system) active +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent=[PH] Overhead Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent=[PH] Danger, Overhead Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent=[PH] Overhead Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent=[PH] Overhead Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical=[PH] Danger, radiation critical +DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Disengaged=[PH] AP Deactivated +DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Engaged=[PH] AP Activated +DXSM_SSCV_AEGS_OEM_UI_Systems_Bitchingbetty=[PH] Actvvv... Reset..... deactv.... +DXSM_SSCV_AEGS_OEM_UI_Systems_Bootup=[PH] Aegis Combat Assist Activated +DXSM_SSCV_AEGS_OEM_UI_Systems_Comms_Jammed=[PH] Comm Error +DXSM_SSCV_AEGS_OEM_UI_Systems_Communications=[PH] Comm +DXSM_SSCV_AEGS_OEM_UI_Systems_Coolant=[PH] Coolant +DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent=[PH] Eject. Eject. +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online +DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online=[PH] Engines online +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol=[PH] Core +DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted landing engaged +DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport=[PH] PLSS +DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering systems online +DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received=[PH] OBJECTIVE RECEIVED +DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Danger, powercore radiation critical +DXSM_SSCV_AEGS_OEM_UI_Systems_Radar=[PH] Scan +DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shieldgen=[PH] Shield +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online=[PH] Systems green +DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating=[PH] Danger, system overheating +DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_AEGS_OEM_UI_Systems_Weapons=[PH] OT +DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted=[PH] Ammo Depleted +DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low=[PH] Ammo Low +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted=[PH] Noise Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched=[PH] Noise Drop +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging=[PH] Standby for Weapon Charge +DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly=[PH] Friendly Target +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted=[PH] Decoy Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched=[PH] Decoy Drop +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low=[PH] Decoy Low +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] MISSILE LOCK +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted=[PH] Missiles Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Offline=[PH] Missile systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Online=[PH] Missile systems online +DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline=[PH] Weapon systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapon and missile systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Online=[PH] Weapon systems online +DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Target_Destroyed=[PH] Kill +DXSM_SSCV_AEGS_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online +DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged +DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged +DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target=[PH] Bandit +DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Online +DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Online +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ANVL_OEM_UI_Ejection= +DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted=[PH] Propulsion Low +DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off initiated +DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ANVL_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged +DXSM_SSCV_ANVL_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ANVL_OEM_UI_Landing_Alignment_Off=[PH] Incorrect alignment +DXSM_SSCV_ANVL_OEM_UI_Landing_Assisted=[PH] Assisted +DXSM_SSCV_ANVL_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_ANVL_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised +DXSM_SSCV_ANVL_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Approved=[PH] Landing request approved +DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Denied=[PH] Landing request denied +DXSM_SSCV_ANVL_OEM_UI_Launch_Complete=[PH] Take-off complete +DXSM_SSCV_ANVL_OEM_UI_Launch_Initiated=[PH] Take-off initiated +DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Approved=[PH] Take-off request approved +DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Denied=[PH] Take-off request denied +DXSM_SSCV_ANVL_OEM_UI_Override_Landing_Assist=[PH] Manual landing initiated +DXSM_SSCV_ANVL_OEM_UI_Proximity_Aft=[PH] Aft Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck=[PH] Deck Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Front=[PH] Forward Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead=[PH] Overhead Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Port=[PH] Port Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard=[PH] Starboard Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled +DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Protocol Accepted +DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= +DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Full=[PH] Shields Full +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back=[PH] Aft Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom=[PH] Deck Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front=[PH] Forward Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left=[PH] Port Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right=[PH] Starboard Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top=[PH] Overhead Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= +DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= +DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= +DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online +DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online=[PH] Engines online +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems online +DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning:Power plant compromised. Radiation levels exceed safe parameters. +DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= +DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES DRY +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles offline +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Online=[PH] Missiles online +DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline=[PH] Weapon offline +DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Missiles offline. Weapons offline. +DXSM_SSCV_ANVL_OEM_UI_Weapons_Online=[PH] Weapons online +DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online +DXSM_SSCV_ARGO_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_ARGO_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_ARGO_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_ARGO_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_ARGO_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_ARGO_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_ARGO_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_ARGO_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_ARGO_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_ARGO_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_ARGO_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_ARGO_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_ARGO_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_ARGO_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_ARGO_OEM_UI_Communications= +DXSM_SSCV_ARGO_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_ARGO_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_ARGO_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_ARGO_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_ARGO_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_ARGO_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_ARGO_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_ARGO_OEM_UI_Ejection= +DXSM_SSCV_ARGO_OEM_UI_Engines= +DXSM_SSCV_ARGO_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_ARGO_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_ARGO_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_ARGO_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_ARGO_OEM_UI_Flight_Control= +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_ARGO_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_ARGO_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_ARGO_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_ARGO_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_ARGO_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_ARGO_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_ARGO_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_ARGO_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_ARGO_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_ARGO_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_ARGO_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_ARGO_OEM_UI_Life_Support= +DXSM_SSCV_ARGO_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_ARGO_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_ARGO_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_ARGO_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_ARGO_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_ARGO_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_ARGO_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Radar= +DXSM_SSCV_ARGO_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_ARGO_OEM_UI_Scanning= +DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_ARGO_OEM_UI_Sensors= +DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= +DXSM_SSCV_ARGO_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_ARGO_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_ARGO_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_ARGO_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_ARGO_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_ARGO_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_ARGO_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_ARGO_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged +DXSM_SSCV_CNOU_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged +DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile Target Confirmed +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected +DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A=[PH] Suffered Critical Hit +DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=对接请求已批准。 +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_CNOU_OEM_UI_Ejection= +DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted=[PH] Engine Low +DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off engaged +DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B=[PH] (system) Disabled +DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode activated +DXSM_SSCV_CNOU_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode activated +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CNOU_OEM_UI_Landing_Alignment_Off=[PH] Adjust landing alignment +DXSM_SSCV_CNOU_OEM_UI_Landing_Assisted=[PH] Assisted landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Automated=[PH] Automated landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted +DXSM_SSCV_CNOU_OEM_UI_Landing_Manual=[PH] Manual landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Approved=[PH] Landing request approved +DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Denied=[PH] Landing request rejected +DXSM_SSCV_CNOU_OEM_UI_Launch_Complete=[PH] Launch complete +DXSM_SSCV_CNOU_OEM_UI_Launch_Initiated=[PH] Launch engaged +DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Approved=[PH] Launch request approved +DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Denied=[PH] Launch request rejected +DXSM_SSCV_CNOU_OEM_UI_Override_Landing_Assist=[PH] Assisted landing overridden +DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft=[PH] Proximity Alert Rear +DXSM_SSCV_CNOU_OEM_UI_Proximity_Deck=[PH] Proximity Alert Deck +DXSM_SSCV_CNOU_OEM_UI_Proximity_Front=[PH] Proximity Alert Front +DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead=[PH] Proximity Alert High +DXSM_SSCV_CNOU_OEM_UI_Proximity_Port=[PH] Proximity Alert Left +DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard=[PH] Proximity Alert Right +DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Scanners_Being_Scanned=[PH] Incoming Scan +DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= +DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Disabled +DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated +DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming=[PH] Contact on Direct Intercept +DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent=[PH] Rear shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent=[PH] Rear Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent=[PH] Rear Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent=[PH] Rear Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent=[PH] Deck Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent=[PH] Deck Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent=[PH] Deck Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent=[PH] Deck Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= +DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert=[PH] Warning. Imminent Collision +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent=[PH] Front Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent=[PH] Front Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent=[PH] Front Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Full=[PH] Shield at Full Strength +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back=[PH] Rear Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom=[PH] Deck Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front=[PH] Front Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left=[PH] Left Shield hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right=[PH] Right Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent=[PH] Right Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent=[PH] Right Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent=[PH] Right Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent=[PH] Right Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent=[PH] Left Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent=[PH] Left Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent=[PH] Left Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent=[PH] Left Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated=[PH] (system) Enabled. +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent=[PH] High Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent=[PH] High Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent=[PH] High Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent=[PH] High Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Status_Radiation_Critical=[PH] Warning, radiation critical +DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Disengaged=[PH] Flight Assist Disabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Engaged=[PH] Flight Assist Activated +DXSM_SSCV_CNOU_OEM_UI_Systems_Bitchingbetty=[PH] Error Error Errorrrr errrrrrrr +DXSM_SSCV_CNOU_OEM_UI_Systems_Bootup=[PH] Welcome. Your journey begins now. +DXSM_SSCV_CNOU_OEM_UI_Systems_Comms_Jammed=[PH] Comm Error +DXSM_SSCV_CNOU_OEM_UI_Systems_Communications=[PH] Comm +DXSM_SSCV_CNOU_OEM_UI_Systems_Coolant=[PH] Coolant +DXSM_SSCV_CNOU_OEM_UI_Systems_Destruction_Imminent=[PH] Evacuate. Evacuate. +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system disabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online=[PH] Ejection system enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines=[PH] Engine +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online=[PH] Engines systems enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol=[PH] Flight Control +DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted landing engaged +DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport=[PH] Life Systems +DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received=[PH] Objective Received +DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning, powercore radiation critical +DXSM_SSCV_CNOU_OEM_UI_Systems_Radar=[PH] Scans +DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online=[PH] All Systems Operational +DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Overheating=[PH] (system) failure imminent +DXSM_SSCV_CNOU_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_CNOU_OEM_UI_Systems_Weapons=[PH] Weapons +DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage=[PH] High Shield hit +DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low=[PH] Weapon ammunition low +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched=[PH] Noise Deployed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging=[PH] Standby for Weapon Charge +DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly=[PH] Warning. Target is marked as friendly +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted=[PH] Decoy Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched=[PH] Decoy Deployed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low=[PH] Decoy Low +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] Missile Lock +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Offline=[PH] Missile systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Online=[PH] Missile systems enabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline=[PH] Weapon systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapon and missile systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Online=[PH] Weapon systems enabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed=[PH] Target has been destroyed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems enabled +DXSM_SSCV_CRUS_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_CRUS_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_CRUS_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_CRUS_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_CRUS_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_CRUS_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_CRUS_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_CRUS_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_CRUS_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_CRUS_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_CRUS_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_CRUS_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_CRUS_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_CRUS_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_CRUS_OEM_UI_Communications= +DXSM_SSCV_CRUS_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_CRUS_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_CRUS_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_CRUS_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_CRUS_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_CRUS_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_CRUS_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_CRUS_OEM_UI_Ejection= +DXSM_SSCV_CRUS_OEM_UI_Engines= +DXSM_SSCV_CRUS_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_CRUS_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_CRUS_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_CRUS_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_CRUS_OEM_UI_Flight_Control= +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_CRUS_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_CRUS_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_CRUS_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_CRUS_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_CRUS_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_CRUS_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_CRUS_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_CRUS_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_CRUS_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_CRUS_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_CRUS_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_CRUS_OEM_UI_Life_Support= +DXSM_SSCV_CRUS_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_CRUS_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_CRUS_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_CRUS_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_CRUS_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_CRUS_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_CRUS_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Radar= +DXSM_SSCV_CRUS_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_CRUS_OEM_UI_Scanning= +DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_CRUS_OEM_UI_Sensors= +DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= +DXSM_SSCV_CRUS_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_CRUS_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_CRUS_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_CRUS_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_CRUS_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_CRUS_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_CRUS_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_CRUS_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target=[PH] Target aquired +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected=[PH] Your Noise is ready +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected=[PH] Your Lures are ready +DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_DRAK_OEM_UI_Ejection=[PH] You are now ejecting +DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted=[PH] Thrusters are running Low +DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode is on +DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode is on +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_DRAK_OEM_UI_Landing_Assisted=[PH] Standby for EDL Assist +DXSM_SSCV_DRAK_OEM_UI_Landing_Automated=[PH] Automated landing +DXSM_SSCV_DRAK_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_DRAK_OEM_UI_Landing_Manual=[PH] Manual landing +DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Approved=[PH] Landing request approved +DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Denied=[PH] Landing request denied +DXSM_SSCV_DRAK_OEM_UI_Launch_Complete=[PH] Launch complete +DXSM_SSCV_DRAK_OEM_UI_Launch_Initiated=[PH] Standby for launch +DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Approved=[PH] Launch request approved +DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Denied=[PH] Launch request denied +DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft=[PH] Rear Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck=[PH] Deck Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Front=[PH] Front Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead=[PH] Overhead Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Port=[PH] Port Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard=[PH] Starboard Impact Warning +DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Scanners_Being_Scanned=[PH] You are being scanned +DXSM_SSCV_DRAK_OEM_UI_Scanners_Scanning=[PH] Now Scanning +DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= +DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct sequence is online +DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming=[PH] Warning. Your about to crash +DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent=[PH] Your Rear Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent=[PH] Attention:Rear Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent=[PH] Your rear shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent=[PH] Your rear shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent=[PH] Your Deck Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent=[PH] Attention:Deck Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent=[PH] Your Deck Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent=[PH] Your Deck Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Charging=[PH] Your shields are replenishing +DXSM_SSCV_DRAK_OEM_UI_Shields_Collision_Alert=[PH] INCOMING +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent=[PH] Your front shield is now offline +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent=[PH] Attention:Front Shield is at 25%. +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent=[PH] Your front shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent=[PH] Your front shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Full=[PH] Your shields are now full +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back=[PH] Your Rear shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom=[PH] Your Deck shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front=[PH] Your Front shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left=[PH] Your Port shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right=[PH] Your Starboard shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top=[PH] Your Overhead shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent=[PH] Your Port Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent=[PH] Attention:Port Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent=[PH] Your Port Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent=[PH] Your Starboard Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent=[PH] Attention:Starboard Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent=[PH] Your Starboard Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent=[PH] Your Starboard Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated=[PH] (system) online. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent=[PH] Your Overhead Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent=[PH] Attention:Overhead Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent=[PH] Your Overhead Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent=[PH] Your Overhead Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Disengaged=[PH] Autopilot is now off. +DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged=[PH] Autopilot is now on. +DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty=[PH] You are... destroyed. +DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup=[PH] Hello and welcome aboard your Drake Interplanetary craft. +DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed=[PH] Comm is offline. +DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= +DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline=[PH] System is offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received=[PH] OBJECTIVE IS MARKED. +DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= +DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online=[PH] Your systems are online. +DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Overheating=[PH] Attention, system is overheating. +DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons=[PH] Weapons System +DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted=[PH] You are out of ammo +DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low=[PH] Your ammo is low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted=[PH] You are out of Noise +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low=[PH] Your Noise is running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging=[PH] Energy Weapons are charging +DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly=[PH] Non-hostile target damaged +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted=[PH] You are out of flares. +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low=[PH] Your flares are running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] MISSILE LOCKED +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted=[PH] You are out of missiles +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low=[PH] Your missiles are running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed=[PH] Congratulations. Target is destroyed. +DXSM_SSCV_ESPR_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_ESPR_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_ESPR_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_ESPR_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_ESPR_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_ESPR_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_ESPR_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_ESPR_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_ESPR_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_ESPR_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_ESPR_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_ESPR_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_ESPR_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_ESPR_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_ESPR_OEM_UI_Communications= +DXSM_SSCV_ESPR_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_ESPR_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_ESPR_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_ESPR_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_ESPR_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_ESPR_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_ESPR_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_ESPR_OEM_UI_Ejection= +DXSM_SSCV_ESPR_OEM_UI_Engines= +DXSM_SSCV_ESPR_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_ESPR_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_ESPR_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_ESPR_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_ESPR_OEM_UI_Flight_Control= +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_ESPR_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_ESPR_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_ESPR_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_ESPR_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_ESPR_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_ESPR_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_ESPR_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_ESPR_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_ESPR_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_ESPR_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_ESPR_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_ESPR_OEM_UI_Life_Support= +DXSM_SSCV_ESPR_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_ESPR_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_ESPR_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_ESPR_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_ESPR_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_ESPR_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_ESPR_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Radar= +DXSM_SSCV_ESPR_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_ESPR_OEM_UI_Scanning= +DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_ESPR_OEM_UI_Sensors= +DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= +DXSM_SSCV_ESPR_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_ESPR_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_ESPR_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_ESPR_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_ESPR_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_ESPR_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_ESPR_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_ESPR_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +DXSM_SSCV_GRIN_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_GRIN_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_GRIN_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_GRIN_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_GRIN_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_GRIN_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_GRIN_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_GRIN_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_GRIN_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_GRIN_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_GRIN_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_GRIN_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_GRIN_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_GRIN_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_GRIN_OEM_UI_Communications= +DXSM_SSCV_GRIN_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_GRIN_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_GRIN_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_GRIN_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_GRIN_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_GRIN_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_GRIN_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_GRIN_OEM_UI_Ejection= +DXSM_SSCV_GRIN_OEM_UI_Engines= +DXSM_SSCV_GRIN_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_GRIN_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_GRIN_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_GRIN_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_GRIN_OEM_UI_Flight_Control= +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_GRIN_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_GRIN_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_GRIN_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_GRIN_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_GRIN_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_GRIN_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_GRIN_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_GRIN_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_GRIN_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_GRIN_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_GRIN_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_GRIN_OEM_UI_Life_Support= +DXSM_SSCV_GRIN_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_GRIN_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_GRIN_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_GRIN_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_GRIN_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_GRIN_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_GRIN_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Radar= +DXSM_SSCV_GRIN_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_GRIN_OEM_UI_Scanning= +DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_GRIN_OEM_UI_Sensors= +DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= +DXSM_SSCV_GRIN_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_GRIN_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_GRIN_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_GRIN_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_GRIN_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_GRIN_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_GRIN_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_GRIN_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +DXSM_SSCV_KRIG_OEM_UI_Abort_Landing=[PH] Landing terminated +DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent=[PH] Aft shield depleted +DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent=[PH] Aft shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent=[PH] Aft shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent=[PH] Aft shield at 75% +DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online=[PH] All Systems Responsive +DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted=[PH] Ammunition Empty +DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low=[PH] Ammunition Low +DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger=[PH] Continue on path +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged=[PH] Autopilot Disengaged +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged=[PH] Autopilot Activated +DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage=[PH] Aft shield under attack +DXSM_SSCV_KRIG_OEM_UI_Being_Scanned=[PH] Ship is being scanned +DXSM_SSCV_KRIG_OEM_UI_Bitching_Betty_Dead=[PH] Please... check... system... +DXSM_SSCV_KRIG_OEM_UI_Boot_Up=[PH] Your adventure courtesy of Kruger Intergalactic +DXSM_SSCV_KRIG_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Deck shield under attack +DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_KRIG_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected=[PH] Noise Selected +DXSM_SSCV_KRIG_OEM_UI_Collision_Alert=[PH] Warning:Collision +DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed=[PH] Warning:Comms signal blocked +DXSM_SSCV_KRIG_OEM_UI_Communications= +DXSM_SSCV_KRIG_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged=[PH] Comstab Disengaged +DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged=[PH] Comstab Activated +DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile Target +DXSM_SSCV_KRIG_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A=[PH] Significant damage done to (system) +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B=[PH] (system)suffereing significant damage +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged=[PH] DeCoupled Mode Disengaged +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Engaged=[PH] Decoupled Mode Activated +DXSM_SSCV_KRIG_OEM_UI_Deckshields_0_Percent=[PH] Deck shield depleted +DXSM_SSCV_KRIG_OEM_UI_Deckshields_25_Percent=[PH] Deck shield 25% +DXSM_SSCV_KRIG_OEM_UI_Deckshields_50_Percent=[PH] Deck shield 50% +DXSM_SSCV_KRIG_OEM_UI_Deckshields_75_Percent=[PH] Deck shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Destruction_Imminent=[PH] Destruction of ship impending +DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=对接完毕。 +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_KRIG_OEM_UI_Ejection=[PH] Ejection activated +DXSM_SSCV_KRIG_OEM_UI_Engines= +DXSM_SSCV_KRIG_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly=[PH] Friendly Target! +DXSM_SSCV_KRIG_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_KRIG_OEM_UI_Flare_Selected=[PH] Decoy selected +DXSM_SSCV_KRIG_OEM_UI_Flares_Depleted=[PH] Flares empty +DXSM_SSCV_KRIG_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_KRIG_OEM_UI_Flight_Control=[PH] Avoinics +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Initiated=[PH] Begin take-off +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Request to take off granted +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Request to take-off denied +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent=[PH] Forward shield depleted +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent=[PH] Forward shield 25% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent=[PH] Forward shield 50% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent=[PH] Forward shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage=[PH] Forward shield under attack +DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged=[PH] G-Safe Disengaged +DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged=[PH] G-Safe Activated +DXSM_SSCV_KRIG_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A=[PH] Warning:Unrepsonsive (system) +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B=[PH] (system) is unresponsive +DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented=[PH] Please align ship +DXSM_SSCV_KRIG_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD combat mode activated +DXSM_SSCV_KRIG_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD landing mode activated +DXSM_SSCV_KRIG_OEM_UI_Head_To_Landing_Pad=[PH] Proceed to Landing Pad +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_KRIG_OEM_UI_Incoming_Ramming_Attack=[PH] Warning:Crash attack +DXSM_SSCV_KRIG_OEM_UI_Landing_Alignment_Off=[PH] Warning Adjust Landing Alignment +DXSM_SSCV_KRIG_OEM_UI_Landing_Assisted=[PH] Landing aid activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Automated=[PH] Auto-land activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Complete=[PH] Safe Arrival Achieved +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Is_Up=[PH] Deploy landing gear +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised +DXSM_SSCV_KRIG_OEM_UI_Landing_Manual=[PH] Manual landing activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Approved=[PH] Request to land granted +DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Denied=[PH] Request to land denied +DXSM_SSCV_KRIG_OEM_UI_Launch_Complete=[PH] Launch successful +DXSM_SSCV_KRIG_OEM_UI_Launch_Initiated=[PH] Begin launch sequence +DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved=[PH] Request to launch granted +DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied=[PH] Request to launch denied +DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage=[PH] Left shield under attack +DXSM_SSCV_KRIG_OEM_UI_Life_Support=[PH] Life support +DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad=[PH] Proceed with landing procedure +DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds=[PH] Target lock +DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted=[PH] Missiles empty +DXSM_SSCV_KRIG_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_KRIG_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact confirmed +DXSM_SSCV_KRIG_OEM_UI_Objective_Received=[PH] Objective Obtained +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield depleted +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Override_Auto_Pilot=[PH] Manual piloting activated +DXSM_SSCV_KRIG_OEM_UI_Override_Landing_Assist=[PH] Landing Assist Disengaged +DXSM_SSCV_KRIG_OEM_UI_Portshields_0_Percent=[PH] Port shield depleted +DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent=[PH] Port shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent=[PH] Port shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent=[PH] Port shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft=[PH] Warning:rear collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck=[PH] Warning:deck collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Front=[PH] Warning:front collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead=[PH] Warning:overhead collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Port=[PH] Warning:port collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard=[PH] Warning:starboard collision near +DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Radar= +DXSM_SSCV_KRIG_OEM_UI_Right_Shield_Taking_Damage=[PH] Right shield under attack +DXSM_SSCV_KRIG_OEM_UI_Scanning=[PH] Scan in process +DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct terminated +DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct activated +DXSM_SSCV_KRIG_OEM_UI_Sensors= +DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= +DXSM_SSCV_KRIG_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_KRIG_OEM_UI_Shields_Full=[PH] Charge of shields complete +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields depleted +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields at 25% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields at 50% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields at 75% +DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical +DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal=[PH] Light Radiation detected +DXSM_SSCV_KRIG_OEM_UI_System_Activated=[PH] System activated +DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use=[PH] System damaged +DXSM_SSCV_KRIG_OEM_UI_System_Overheating=[PH] Major system issues +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline=[PH] Ejection System Disengaged +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online=[PH] Ejection System Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online=[PH] Engine System Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline=[PH] Gravity disengaged +DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online=[PH] Gravity activated +DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Landing Assist Activated +DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering Thrusters Active +DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning, PowerCore Radiation levels critical +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Systems_Online=[PH] Systems Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed=[PH] Target destroyed +DXSM_SSCV_KRIG_OEM_UI_Top_Shield_Taking_Damage=[PH] Top shield under attack +DXSM_SSCV_KRIG_OEM_UI_Touch_Down=[PH] Safe Arrival +DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_KRIG_OEM_UI_Waiting=[PH] Patience please +DXSM_SSCV_KRIG_OEM_UI_Weapons_Charging=[PH] Energy Weapons charging +DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Online=[PH] Missiles Active +DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline=[PH] Weapons Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Online=[PH] Weapons Active +DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Weapons_System=[PH] Weapons system +DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online=[PH] Weapon Targeting Active +DXSM_SSCV_MISC_OEM_UI_Abort_Landing=[PH] Landing terminated +DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent=[PH] Aft shield depleted +DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent=[PH] Aft shield at 25% +DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent=[PH] Aft shield at 50% +DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent=[PH] Aft shield at 75% +DXSM_SSCV_MISC_OEM_UI_All_Systems_Online=[PH] All Systems Responsive +DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted=[PH] Ammunition Empty +DXSM_SSCV_MISC_OEM_UI_Ammunition_Low=[PH] Ammunition Low +DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger=[PH] Continue on path +DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged=[PH] Autopilot Disengaged +DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged=[PH] Autopilot Activated +DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage=[PH] Aft shield under attack +DXSM_SSCV_MISC_OEM_UI_Being_Scanned=[PH] Ship is being scanned +DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead=[PH] Please... check... system... +DXSM_SSCV_MISC_OEM_UI_Boot_Up= +DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Deck shield under attack +DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_MISC_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_MISC_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_MISC_OEM_UI_Chaff_Selected=[PH] Noise Selected +DXSM_SSCV_MISC_OEM_UI_Collision_Alert=[PH] Warning:Collision +DXSM_SSCV_MISC_OEM_UI_Comms_Jammed=[PH] Warning:Comms signal blocked +DXSM_SSCV_MISC_OEM_UI_Communications= +DXSM_SSCV_MISC_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_MISC_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged +DXSM_SSCV_MISC_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged +DXSM_SSCV_MISC_OEM_UI_Confirmed_Enemy_Target=[PH] Bandit +DXSM_SSCV_MISC_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Disengaged=[PH] DeCoupled Mode Disengaged +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Engaged=[PH] Decoupled Mode Activated +DXSM_SSCV_MISC_OEM_UI_Deckshields_0_Percent=[PH] Deck shield depleted +DXSM_SSCV_MISC_OEM_UI_Deckshields_25_Percent=[PH] Deck shield 25% +DXSM_SSCV_MISC_OEM_UI_Deckshields_50_Percent=[PH] Deck shield 50% +DXSM_SSCV_MISC_OEM_UI_Deckshields_75_Percent=[PH] Deck shield at 75% +DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent=[PH] Destruction of ship impending +DXSM_SSCV_MISC_OEM_UI_Docking_Complete=对接完毕。 +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_MISC_OEM_UI_Ejection= +DXSM_SSCV_MISC_OEM_UI_Engines= +DXSM_SSCV_MISC_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= +DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly=[PH] Friendly Target! +DXSM_SSCV_MISC_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_MISC_OEM_UI_Flare_Selected=[PH] Decoy Selected +DXSM_SSCV_MISC_OEM_UI_Flares_Depleted=[PH] Flares empty +DXSM_SSCV_MISC_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_MISC_OEM_UI_Flight_Control=[PH] Avoinics +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off initiated +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Request to take-off denied +DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent=[PH] Forward shield depleted +DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent=[PH] Forward shield 25% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent=[PH] Forward shield 50% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent=[PH] Forward shield at 75% +DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= +DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage=[PH] Forward shield under attack +DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged=[PH] G-Safe Disengaged +DXSM_SSCV_MISC_OEM_UI_G_Safe_Engaged=[PH] G-Safe Activated +DXSM_SSCV_MISC_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= +DXSM_SSCV_MISC_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_MISC_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_MISC_OEM_UI_Get_Ship_Oriented=[PH] Please align ship +DXSM_SSCV_MISC_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged +DXSM_SSCV_MISC_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged +DXSM_SSCV_MISC_OEM_UI_Head_To_Landing_Pad=[PH] Proceed to Landing Pad +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_MISC_OEM_UI_Incoming_Ramming_Attack=[PH] Warning:Crash attack +DXSM_SSCV_MISC_OEM_UI_Landing_Alignment_Off=[PH] Incorrect alignment +DXSM_SSCV_MISC_OEM_UI_Landing_Assisted=[PH] Assisted +DXSM_SSCV_MISC_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_MISC_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Is_Up=[PH] Deploy landing gear +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised +DXSM_SSCV_MISC_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_MISC_OEM_UI_Landing_Request_Approved=[PH] Landing request approved +DXSM_SSCV_MISC_OEM_UI_Landing_Request_Denied=[PH] Landing request denied +DXSM_SSCV_MISC_OEM_UI_Launch_Complete=[PH] Take-off complete +DXSM_SSCV_MISC_OEM_UI_Launch_Initiated=[PH] Take-off initiated +DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved=[PH] Take-off request approved +DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied=[PH] Take-off request denied +DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage=[PH] Left shield under attack +DXSM_SSCV_MISC_OEM_UI_Life_Support=[PH] Life support +DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad=[PH] Proceed with landing procedure +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= +DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds=[PH] Target lock +DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted=[PH] Missiles empty +DXSM_SSCV_MISC_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_MISC_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact confirmed +DXSM_SSCV_MISC_OEM_UI_Objective_Received=[PH] Objective Obtained +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield depleted +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield at 25% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield at 50% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield at 75% +DXSM_SSCV_MISC_OEM_UI_Override_Auto_Pilot=[PH] Manual piloting activated +DXSM_SSCV_MISC_OEM_UI_Override_Landing_Assist=[PH] Manual landing initiated +DXSM_SSCV_MISC_OEM_UI_Portshields_0_Percent=[PH] Port shield depleted +DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent=[PH] Port shield at 25% +DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent=[PH] Port shield at 50% +DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent=[PH] Port shield at 75% +DXSM_SSCV_MISC_OEM_UI_Proximity_Aft=[PH] Aft Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Deck=[PH] Deck Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Front=[PH] Forward Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead=[PH] Overhead Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Port=[PH] Port Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard=[PH] Starboard Proximity Alert +DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= +DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Radar= +DXSM_SSCV_MISC_OEM_UI_Right_Shield_Taking_Damage=[PH] Right shield under attack +DXSM_SSCV_MISC_OEM_UI_Scan_Complete= +DXSM_SSCV_MISC_OEM_UI_Scanning=[PH] Scan in process +DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled +DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Protocol Accepted +DXSM_SSCV_MISC_OEM_UI_Sensors= +DXSM_SSCV_MISC_OEM_UI_Shield_Generator= +DXSM_SSCV_MISC_OEM_UI_Shields_Charging= +DXSM_SSCV_MISC_OEM_UI_Shields_Full=[PH] Shields Full +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields depleted +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields at 25% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields at 50% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields at 75% +DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical +DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal=[PH] Light Radiation detected +DXSM_SSCV_MISC_OEM_UI_System_Activated=[PH] System activated +DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use=[PH] System damaged +DXSM_SSCV_MISC_OEM_UI_System_Overheating=[PH] Major system issues +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online +DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online=[PH] Engine +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline=[PH] Gravity disengaged +DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online=[PH] Gravity activated +DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems online +DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning:Power plant compromised. Radiation levels exceed safe parameters. +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_MISC_OEM_UI_Target_Destroyed=[PH] Target destroyed +DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage=[PH] Top shield under attack +DXSM_SSCV_MISC_OEM_UI_Touch_Down=[PH] Safe Arrival +DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_MISC_OEM_UI_Waiting=[PH] Patience please +DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= +DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= +DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= +DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles offline +DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Online=[PH] Missiles online +DXSM_SSCV_MISC_OEM_UI_Weapons_Offline=[PH] Weapon offline +DXSM_SSCV_MISC_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Missiles offline. Weapons offline. +DXSM_SSCV_MISC_OEM_UI_Weapons_Online=[PH] Weapons online +DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= +DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Weapons_System=[PH] Weapons system +DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online +DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise countermeasure active +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy countermeasure active +DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_ORIG_OEM_UI_Ejection=[PH] Prepare to Eject +DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted=[PH] Thrusters depleting rapidly +DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode activate +DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode activate +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ORIG_OEM_UI_Landing_Assisted=[PH] EDL assist initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Automated=[PH] Automated landing initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Deployed=[PH] Deploying landing gear +DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted +DXSM_SSCV_ORIG_OEM_UI_Landing_Manual=[PH] Manual landing initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Request_Approved=[PH] Landing has been approved +DXSM_SSCV_ORIG_OEM_UI_Launch_Complete=[PH] Launch complete +DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft=[PH] Warning Collision Stern +DXSM_SSCV_ORIG_OEM_UI_Proximity_Deck=[PH] Warning Collision Nadir +DXSM_SSCV_ORIG_OEM_UI_Proximity_Front=[PH] Warning Collision Fore +DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead=[PH] Warning Collision Zenith +DXSM_SSCV_ORIG_OEM_UI_Proximity_Port=[PH] Warning Collision Port +DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard=[PH] Warning Collision Starboard +DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Deactivated +DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Initiated=[PH] Beginning Self-Destruct Procedure +DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= +DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Full=[PH] Shields at full strength +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back=[PH] Stern shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom=[PH] Nadir shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front=[PH] Fore shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left=[PH] Port shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right=[PH] Starboard shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top=[PH] Zenith shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ORIG_OEM_UI_Systems_Bitchingbetty=[PH] Welcome to ... Origin... I...assist... +DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= +DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= +DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= +DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= +DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES DEPLETED +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_System= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= +DXSM_SSCV_RSI_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_RSI_OEM_UI_Ejection=[PH] Ejection Initiated +DXSM_SSCV_RSI_OEM_UI_Engine_Depleted=[PH] Engines Low +DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= +DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active=[PH] Engaging weapons mode +DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active=[PH] Engaging landing mode +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_RSI_OEM_UI_Landing_Assisted=[PH] Activating EDL assist +DXSM_SSCV_RSI_OEM_UI_Landing_Automated=[PH] Activating automated landing +DXSM_SSCV_RSI_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted +DXSM_SSCV_RSI_OEM_UI_Landing_Manual=[PH] Activating manual landing +DXSM_SSCV_RSI_OEM_UI_Landing_Request_Approved=[PH] Landing approved +DXSM_SSCV_RSI_OEM_UI_Launch_Complete=[PH] Take-off complete +DXSM_SSCV_RSI_OEM_UI_Proximity_Aft=[PH] Collision Alert Rear +DXSM_SSCV_RSI_OEM_UI_Proximity_Deck=[PH] Collision Alert Low +DXSM_SSCV_RSI_OEM_UI_Proximity_Front=[PH] Collision Alert Front +DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead=[PH] Collision Alert High +DXSM_SSCV_RSI_OEM_UI_Proximity_Port=[PH] Collision Alert Port +DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard=[PH] Collision Alert Starboard +DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= +DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= +DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled +DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated +DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Charging=[PH] Standby for shields +DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Full=[PH] Shields Max +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back=[PH] Rear shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom=[PH] Low shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front=[PH] Front shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left=[PH] Port shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right=[PH] Starboard shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top=[PH] High shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_RSI_OEM_UI_Systems_Bitchingbetty=[PH] <<>> +DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= +DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_RSI_OEM_UI_Systems_Communications= +DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= +DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_RSI_OEM_UI_Systems_Engines= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online=[PH] Engines online +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_RSI_OEM_UI_Systems_Radar= +DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= +DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= +DXSM_SSCV_RSI_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES EMPTY +DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= +DXSM_SSCV_RSI_OEM_UI_Weapons_Online=[PH] weapons online +DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= +DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_TMBL_OEM_UI_Ejection=[PH] Ejection Initiated +DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted=[PH] Engines Low +DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active=[PH] Engaging weapons mode +DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active=[PH] Engaging landing mode +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_TMBL_OEM_UI_Landing_Assisted=[PH] Activating EDL assist +DXSM_SSCV_TMBL_OEM_UI_Landing_Automated=[PH] Activating automated landing +DXSM_SSCV_TMBL_OEM_UI_Landing_Complete=[PH] Landing complete +DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed +DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted +DXSM_SSCV_TMBL_OEM_UI_Landing_Manual=[PH] Activating manual landing +DXSM_SSCV_TMBL_OEM_UI_Landing_Request_Approved=[PH] Landing approved +DXSM_SSCV_TMBL_OEM_UI_Launch_Complete=[PH] Take-off complete +DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft=[PH] Collision Alert Rear +DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck=[PH] Collision Alert Low +DXSM_SSCV_TMBL_OEM_UI_Proximity_Front=[PH] Collision Alert Front +DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead=[PH] Collision Alert High +DXSM_SSCV_TMBL_OEM_UI_Proximity_Port=[PH] Collision Alert Port +DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard=[PH] Collision Alert Starboard +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled +DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated +DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Charging=[PH] Standby for shields +DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Full=[PH] Shields Max +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back=[PH] Rear shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom=[PH] Low shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front=[PH] Front shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left=[PH] Port shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right=[PH] Starboard shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top=[PH] High shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_TMBL_OEM_UI_Systems_Bitchingbetty=[PH] <<>> +DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= +DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= +DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= +DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online=[PH] Engines online +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= +DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES EMPTY +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Online=[PH] weapons online +DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_VNCL_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_VNCL_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_VNCL_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_VNCL_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_VNCL_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_VNCL_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_VNCL_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_VNCL_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_VNCL_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_VNCL_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_VNCL_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_VNCL_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_VNCL_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_VNCL_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_VNCL_OEM_UI_Communications= +DXSM_SSCV_VNCL_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_VNCL_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_VNCL_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_VNCL_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_VNCL_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_VNCL_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_VNCL_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_VNCL_OEM_UI_Ejection= +DXSM_SSCV_VNCL_OEM_UI_Engines= +DXSM_SSCV_VNCL_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_VNCL_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_VNCL_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_VNCL_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_VNCL_OEM_UI_Flight_Control= +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_VNCL_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_VNCL_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_VNCL_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_VNCL_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_VNCL_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_VNCL_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_VNCL_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_VNCL_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_VNCL_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_VNCL_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_VNCL_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_VNCL_OEM_UI_Life_Support= +DXSM_SSCV_VNCL_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_VNCL_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_VNCL_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_VNCL_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_VNCL_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_VNCL_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_VNCL_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Radar= +DXSM_SSCV_VNCL_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_VNCL_OEM_UI_Scanning= +DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_VNCL_OEM_UI_Sensors= +DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= +DXSM_SSCV_VNCL_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_VNCL_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_VNCL_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_VNCL_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_VNCL_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_VNCL_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_VNCL_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_VNCL_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +DXSM_SSCV_XIAN_OEM_UI_Abort_Landing=[PH] Landing stopped +DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down +DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% +DXSM_SSCV_XIAN_OEM_UI_All_Systems_Online=[PH] System operational +DXSM_SSCV_XIAN_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty +DXSM_SSCV_XIAN_OEM_UI_Ammunition_Low=[PH] Weapon Low +DXSM_SSCV_XIAN_OEM_UI_Approaching_Hanger=[PH] Maintain course. +DXSM_SSCV_XIAN_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF +DXSM_SSCV_XIAN_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON +DXSM_SSCV_XIAN_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield +DXSM_SSCV_XIAN_OEM_UI_Being_Scanned=[PH] Alert:Scan +DXSM_SSCV_XIAN_OEM_UI_Bitching_Betty_Dead=[PH] +DXSM_SSCV_XIAN_OEM_UI_Boot_Up=[PH] System's Activating +DXSM_SSCV_XIAN_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield +DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted=[PH] Noise Empty +DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched=[PH] Noise Fired +DXSM_SSCV_XIAN_OEM_UI_Chaff_Low=[PH] Noise Low +DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected=[PH] Noise ON +DXSM_SSCV_XIAN_OEM_UI_Collision_Alert=[PH] Alert:Crash +DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed +DXSM_SSCV_XIAN_OEM_UI_Communications= +DXSM_SSCV_XIAN_OEM_UI_Comstab=[PH] COMSTAB +DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF +DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged=[PH] Comstab ON +DXSM_SSCV_XIAN_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY +DXSM_SSCV_XIAN_OEM_UI_Coolant=[PH] Cooling system +DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) +DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON +DXSM_SSCV_XIAN_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down +DXSM_SSCV_XIAN_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% +DXSM_SSCV_XIAN_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% +DXSM_SSCV_XIAN_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% +DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent=[PH] Destruction near +DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=对接完成。 +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_XIAN_OEM_UI_Ejection= +DXSM_SSCV_XIAN_OEM_UI_Engines= +DXSM_SSCV_XIAN_OEM_UI_Engines_Low=[PH] Engines low +DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY +DXSM_SSCV_XIAN_OEM_UI_Flare_Launched=[PH] Decoy Fired +DXSM_SSCV_XIAN_OEM_UI_Flare_Selected=[PH] Decoy on +DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted=[PH] Decoy Empty +DXSM_SSCV_XIAN_OEM_UI_Flares_Low=[PH] Flares low +DXSM_SSCV_XIAN_OEM_UI_Flight_Control= +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% +DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield +DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF +DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged=[PH] G-safe ON +DXSM_SSCV_XIAN_OEM_UI_Generic_Abort=[PH] Abort +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A=[PH] (system) failure +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B=[PH] Failure of (system) +DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A=[PH] select (system). +DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B=[PH] (system) selected. +DXSM_SSCV_XIAN_OEM_UI_Get_Ship_Oriented=[PH] Align Ship +DXSM_SSCV_XIAN_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON +DXSM_SSCV_XIAN_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON +DXSM_SSCV_XIAN_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact +DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong +DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted=[PH] Assist Activated +DXSM_SSCV_XIAN_OEM_UI_Landing_Automated=[PH] Automated +DXSM_SSCV_XIAN_OEM_UI_Landing_Complete=[PH] Landing Complete +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up +DXSM_SSCV_XIAN_OEM_UI_Landing_Manual=[PH] Manual +DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Approved=[PH] Landing Approved +DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Denied=[PH] Landing denied +DXSM_SSCV_XIAN_OEM_UI_Launch_Complete=[PH] Launch Complete +DXSM_SSCV_XIAN_OEM_UI_Launch_Initiated=[PH] Launch started +DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Approved=[PH] Launch Approved +DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Denied=[PH] Launch Denied +DXSM_SSCV_XIAN_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield +DXSM_SSCV_XIAN_OEM_UI_Life_Support= +DXSM_SSCV_XIAN_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked +DXSM_SSCV_XIAN_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED +DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted=[PH] Missiles Empty +DXSM_SSCV_XIAN_OEM_UI_Missiles_Low=[PH] Missiles low +DXSM_SSCV_XIAN_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. +DXSM_SSCV_XIAN_OEM_UI_Objective_Received=[PH] Data received +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% +DXSM_SSCV_XIAN_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated +DXSM_SSCV_XIAN_OEM_UI_Override_Landing_Assist=[PH] Manual Landing +DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent=[PH] Port shield down +DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% +DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% +DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% +DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close +DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Radar= +DXSM_SSCV_XIAN_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield +DXSM_SSCV_XIAN_OEM_UI_Scanning= +DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel +DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON +DXSM_SSCV_XIAN_OEM_UI_Sensors= +DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= +DXSM_SSCV_XIAN_OEM_UI_Shields_Charging=[PH] Shields charging +DXSM_SSCV_XIAN_OEM_UI_Shields_Full=[PH] Shields fully charged +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation +DXSM_SSCV_XIAN_OEM_UI_System_Activated=[PH] (system) ON +DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed +DXSM_SSCV_XIAN_OEM_UI_System_Overheating=[PH] (system) too hot. +DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF +DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline=[PH] Engines offline +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online=[PH] Engines ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF +DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON +DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline=[PH] Shields offline +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online=[PH] Shields online +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Systems_Online=[PH] Systems ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed +DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed=[PH] Target DESTROYED +DXSM_SSCV_XIAN_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield +DXSM_SSCV_XIAN_OEM_UI_Touch_Down=[PH] Landed +DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_XIAN_OEM_UI_Waiting=[PH] Hold +DXSM_SSCV_XIAN_OEM_UI_Weapons_Charging=[PH] Weapons charging +DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON +DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline=[PH] Weapons OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Online=[PH] Weapons ON +DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Weapons_System=[PH] Weapons +DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON +Darneely_Allies=N/A +Darneely_Convo_Mission=我在找工作。 +Darneely_Convo_Scrap=我有一些废料要出售。 +Darneely_Rivals=N/A +DataDownload_From=~mission(Contractor) +DataDownload_Mission_Waypoint=WIP 造假窝点。 +DataDownload_Mobi_Description=WIP 听说你是干这活的合适人选,让我直接切入主题。我们在一处旧废墟找到了一个UEC造假窝点。如果你能快点去造假窝点,你就能为自己下载点UEC了。他们派了一些守卫保护着那个废墟,但我相信你能处理好的。喔,还有最后的一件事。我并不是唯一知道这个消息的人,所以不要放松警惕。 +DataDownload_Mobi_Title=WIP 造假窝点。 +DataDownload_Obj_LongDescription=击败守卫并从造假窝点偷走东西。 +DataDownload_Obj_Pool=29900 / 29900 +DataDownload_Obj_ShortDescription=从造假窝点偷东西。 +DataDownload_Screen_Shutdown=关闭 +DataDownload_Screen_Status_01=生成 +DataDownload_Screen_Status_02=正在下载 +DataDownload_Screen_Withdraw=退出 +Datapad_TextTest=请...\n不要...\n泄露...\n这个...\n任务... +Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description +Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title +Debug_Text_Collect=*WIP* Collect +Debug_Text_Destroy=*WIP* Destroy +Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description +Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted +Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location +Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through +Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device +Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device +Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title +Debug_Text_DropOff=*WIP* Drop off +Debug_Text_EnterVehicle=*WIP* Enter Vehicle +Debug_Text_GoTo=*WIP* Go to +Debug_Text_Interact=*WIP* Interact +Debug_Text_Investigate=*WIP* Investigate +Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo +Debug_Text_Mission_Title_002=*WIP* Find Missing Rover +Debug_Text_PickUp=*WIP* Pick up +Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description +Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices +Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive +Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost +Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside. +Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex +Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station +Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive +Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title +Debug_Text_Protect=*WIP* Protect +Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description +Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo +Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex +Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive.Listen out for anything different when inspecting the cargo +Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo +Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title +Debug_Text_Talk=*WIP* Talk +Delamar=德拉玛(Delamar) +Delamar_Desc=一颗卫星大小的小行星,藏在厚厚的小行星群深处。反UEE激进分子,政治激进分子和犯罪分子现在占据了列夫斯基,一个建立在小行星内部的废弃采矿设施。 +Delamar_Levski=列夫斯基(Levski) +Delamar_Levski_Desc=在UEE难民来这里定居之前,这个采矿设施已被废弃多年。这批致力于创建平等社会的激进主义者希望建立被梅塞尔政权夺走的那种社会环境。如今,列夫斯基已经发展成政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 +DelantyWIP_024=~mission(TitleDescription|Title) +DelantyWIP_025=~mission(TitleDescription|Description) +Delivery_DeepSpace=深空货运 +Delivery_Interplanetary=行星际货运 +Delivery_Interstellar=恒星际货运 +Delivery_Local=本地货运 +Delivery_Tag_Courier=快递 +Delivery_Tag_Data=数据 +Delivery_Tag_Haulage=运输 +Delivery_Tag_LightGoods=轻型货物 +Derelict_CleanUp_Marker=飞船残骸 +Derelict_CleanUp_Objective_01=前往飞船残骸 +Derelict_CleanUp_Objective_02=清除威胁 +Derelict_CleanUp_desc=本公司致力于设计并提供老少咸宜,适合家庭娱乐的拟真拾荒体验。\n问题是最近我们的一处废弃地点被正儿八经的真拾荒者给霸占了,我们需要在下次活动开始前把他们赶出去。\n您能帮得上忙吗? +Derelict_CleanUp_from=斯坦顿印象旅游有限公司 +Derelict_CleanUp_title=废弃站点 "打扫" 工作 +DestroyDebris_Desc_001=我们收到报告称一颗卫星正在坠毁向星球表面!我们需要你把这个卫星破成小块使其对地面的伤害最小化 +DestroyDebris_From_001=有些人 +DestroyDebris_Objective_Long_001=前往已知的卫星预测坠落区域 +DestroyDebris_Objective_Long_002=在卫星接触地面前将其摧毁 +DestroyDebris_Objective_Short_001=前往卫星位置 +DestroyDebris_Objective_Short_002=摧毁卫星 +DestroyDebris_Title_001=摧毁卫星残骸 +DestroyObj_Text_Long=前往奥丽莎空间站会合 +DestroyObj_Text_Marker=会合 +DestroyObj_Text_Short=于奥丽莎会合 +Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=好了,让我们去大干一场吧。 +Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=准备好后随时可以起飞。 +Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=退后一点。 +Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=靠前一点。 +Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=靠左一点。 +Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=靠右一点。 +Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=把她慢慢落下来。 +Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=你可以选择使用自动EDL(进入、降低、降落)程序或者自己手动完成整个进程。 +Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=不算差,之后你慢慢会熟练的。 +Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=让我们回基地吧,第一轮酒我请客。 +Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= 这也太糟糕了。 +Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=这可真好玩。 +Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=桶滚可以有效地改变你的飞船姿态去通过一些狭窄的缝隙或者躲避来袭炮火,现在你试试。 +Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=继续下一项,接下来是我个人最爱的部分:来做个滚筒。 +Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=你好,匆忙结束。 +Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=你可以用它去过载你的机动喷口去让你的转向更紧凑。 +Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=如果你需要迅速达到你的最大速度,也可以试试加力。 +Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=加力是有限的而且会随着时间慢慢补充,所以别傻了一样用。 +Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=释放噪声场比释放诱饵弹更考验技巧。你需要把它释放在你和来袭导弹之间才能让它发挥效用。 +Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=干得好。在被释放之后,噪声场干扰弹会产生一片电磁干扰云,进而掩盖你的电磁信号从而干扰导弹追踪。 +Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=你在等什么?解决它。 +Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=出发。作为一个菜鸟,你还挺准时。 +Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=继续前进。 +Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=漂亮。 +Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=你可以用指令增稳系统去帮你稳定你的前向速度帮助你控制你的转向。关闭指令增稳系统会允许你在转向中保持你的前向速度,但会让你偏航得更厉害.. +Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=看来他准备使用他挂载的电磁制导导弹,做好部署噪声场的准备。 +Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=启动降落模式将限制你强行进入分离模式,意味着只有机动喷口会工作,帮助你在紧凑环境中做出更精确的动作。 +Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=我已经帮你限制到分离模式状态下了,这样你调准起飞预位会更容易些。在分离模式下,你的主引擎并不工作,这允许你通过使用机动喷口完成更精确的移动。 +Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=记不记得起飞前要用分离模式?如果一架无人机跑到了你的后面,进入分离模式并关闭你的主引擎,这样你可以在旋转你的船体的时候保持之前的运动矢量。 +Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=试一下,只是要记得在你完成的时候松开它。 +Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=记住,进入着陆模式会自动解耦你的飞船,所以当它降低你的速度时,不要在离着陆平台太远的地方启动它。 +Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=当你展开起落架时,飞行系统会自动降低你的速度,所以不要在离着陆平台太远的地方启动它。 +Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=这是一个阻止追击者的好方法,但要确保你已经在前面检查过了。 +Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=如果您将起落架收回或离着陆平台太远,则必须再次提出请求。 +Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=您会注意到大多数系统已禁用。我将控制它们的联机和脱机时间,以模拟战斗情况下的潜在情况。 +Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=当你对齐后,塔台将会打开门。 +Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=别担心 - 这只是一架训练无人机。它的手感就像真的一样,但是它的武器不那么致命。这么说吧 - 它仍然会让你感到像是挨了一拳,所以你也尽量不要接受任何不必要的打击。 +Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=杀得漂亮!在培训的最后一部分,我们将回到降落场地进行补给。 +Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=牛逼! +Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=是的,它并不是那样。 +Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=他被锁定了,导弹来袭。 +Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=他的护盾废了。用导弹搞定它。 +Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=来吧,弹射。 +Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=离开这里! +Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=我不能在不启动自毁程序的情况下让你弹出。 +Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=小子,这是我唯一不能远程完成的事情,你必须带头快点。 +Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=你的发电机正在渗出辐射,你必须马上自毁。 +Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=激活自毁,快! +Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=引擎,检查完成。 +Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=你需要展开你的起落架来进入降落模式。 +Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=你必须标记一个目标,孩子。 +Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=这种犹豫会害死你的,开火。 +Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=打掉这个无人机。 +Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=我们走,开火 +Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=去吧,射击!无人机是不会介意的。 +Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=热诱弹持续时间很短,发射时不要太快。 +Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=最后一颗导弹是热追踪的,所以装上你的热诱弹。给你个小贴士,不要释放热诱弹后开加力。推进器加力的热源要比热诱弹强得多。 +Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=很好。 +Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=好的。首先,环顾一下驾驶舱,并熟悉一下布局。快速查找和访问特定界面是非常必要的。最后你要做的最后一件事是把指南打开。 +Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=好杀!短剑被干掉了。 +Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=长刀'是公认的王牌专用机,敌人代号是“坦克”,我们得合力消灭它。 +Dlg_SC_Tutorial_glaive_id_short_0001=有更多的敌人来了,看起来有个王牌混在里面。 +Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=编队看起来无懈可击。 +Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=飞行航向选得不错,驾驶员。 +Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=这应该足够接近了,放下起落架。 +Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=着陆,做的漂亮。 +Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=还在跟着我,小子?0干得好。现在你需要明白一件事,每艘船都配备了系统来辅助你。 +Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=在最后一个急转弯时,你可能会感觉到你的船在转弯时被压住了。那就是你的过载安全系统启动的时候,能确保你不会因为承受过多的过载而昏迷。 +Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=如果你需要在转弯时获得额外的优势,可以禁用过载安全系统,但是会被系统警告。一名昏迷的驾驶员很快就会变成一具尸体。 +Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=你取回了你的武器,但我需要更多时间把你的导弹准备好。 +Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=别慌,第一次大家都会在船上留下痕迹。你的船还能飞,所以我们继续。 +Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=注意,你正处于起飞或降落模式。 +Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=这里几乎火烧眉毛了,小子。 +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=我是卢卡斯·巴拉姆斯科,但更广为人知的叫法是吉利。我在六个中队服役过,有资质在十几种船上服役,所以如果你肯花时间,我将带你踏上与他们之中的佼佼者狗斗的道路。 +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=让我们开始吧。 +Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=我们会把你安排在那架停在着陆平台的F7C上面。快点过来,让我们走吧。 +Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=这就对了,保持压力。 +Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=一旦着陆模式激活,你的HUD界面将会更换掉战斗系统来显示特定的着陆功能。 +Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=自由降落区域将显示在您的HUD上。 +Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=现在您正在接近,雷达将由着陆系统取代。它会引导您到达着陆平台并帮助您安全着陆。 +Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=确保你的船停留在平台范围内,并注意你的俯仰和翻滚姿态。 +Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=好了,尝试使用预瞄点锁定飞船。 +Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=就是这样。等我结束,就到你。 +Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=你在干什么,在休息吗?让我们动起来,菜鸟。 +Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=走吧。 +Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=动起来,动起来,动起来。 +Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=很好 +Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=标记你的目标。 +Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=收到。我搞定了另一个,祝你好运。 +Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=当你追击目标的时候,要保持你的速度尽可能接近他们。试一试,确保把我锁定并且达到了合适的速度。 +Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=或快速停下。 +Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=请记住,这不是自动驾驶,所以你仍然需要驾驶。但你会注意到,一旦你被锁定,你的电脑将继续监控我的速度并进行调整。我慢慢加速也无所谓… +Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=发射,发射。 +Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=导弹锁定传感器位于机鼻上,因此要将目标保持在前方足够长的时间以锁定目标。 +Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=保持… 保持… +Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=你锁定了.开火. +Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=不错.你的导弹回来了.把它拿出来. +Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=让我们动起来,菜鸟。您不会按小时获得报酬。 +Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=你可以一次性让多枚导弹进行锁定,只是不要胡乱射击。 +Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=注意到你有多个延迟不同的预瞄点吗?每一个对应着你飞船上的一件武器。计算机会试图补偿弹道和弹丸能量之间的变化速度。 +Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=让我们继续 - 哦!看起来他有一个朋友.看一眼您的后视摄像头. +Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=我们赶时间,走吧。 +Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=好的,你似乎可以掌握好飞船了,所以让我们看看你是否可以应付一些战斗。 +Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=你可以在模拟环境中多待几个小时,虽然你在模拟环境中的表现还不错。 +Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=你做得很好,小子。让我猜猜 - 你是竞技场指挥官的游戏粉丝吗? +Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=我知道这是你的第一次,但如果你想要成为真正的飞行员,你得更加努力。 +Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=一旦你对准了一个着陆平台,你就可以试着请求停靠许可了。 +Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=这里是塔台,已授予起飞许可。 +Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=现在有个目标,你会发现多了一些准星出来。那是预测着弹点又称PIPs。它们的作用就是告诉你朝哪里开火才能击中移动目标。 +Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=保持机头稳定,不要上下左右移动。否则要让准星回正会比较困难。 +Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=当你准备好起飞时,塔台会将门打开。 +Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=放轻松,菜鸟。这是我的座驾。 +Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=你在干嘛?你该去那边才对. +Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=小心点,菜鸟。 +Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=说了让你当心点!这些船可不便宜 +Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=你到底有什么毛病? +Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=表现不错. +Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=还活着吗?好吧,你确实秀到了我。 +Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=干得漂亮.我倒是没见过多少人第一次试就能成功的. +Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=别在那瞎玩了,快瞄准那艘长刀。 +Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=菜鸟,我正等着呢。 +Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=跟上.出发吧. +Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=再等下去我可要烦了…… +Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=嬉闹结束了,孩子。 +Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=把它关了.你完蛋了. +Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=你不会觉得我时间很多吧? +Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=行了,就这样吧。我觉得你还未准备好。 +Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=来吧.你能做得比这更好. +Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=动起来,动起来.我都快在这睡着了. +Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=坚持住,孩子,你要搞砸了. +Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=你现在准备放弃吗?加油,你可以的. +Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=别输了.咬紧它. +Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=最后的机会. +Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=你要去哪儿? +Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=跟着我,菜鸟. +Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=回来. +Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=掉头.我不会说第二遍. +Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=集中注意力.让我们一起搞定它. +Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=让我们回归正题.要学的还有很多. +Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=你我都清楚,孩子:你要是不听我的命令这个测试就甭想通过了。 +Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=按部就班,孩子. +Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=好好磨练,菜鸟.这些还不是全部呢. +Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=你正挨打呢.在抬头显示器上检查你的护盾和伤害状态. +Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=打得不错.看到你的护盾正在削弱了吗? +Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=快点.快跟上 +Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=你可真磨蹭,臭小子。快点。 +Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=你听懂了吗?你到底有什么毛病? +Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=正在等你呢,孩子。 +Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=随时开始. +Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=菜鸟,别浪费我时间了。 +Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=你已经在队列里了. +Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=嚯,你被锁定了。 +Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=刚才那一下把你武器给打没了.你得撑到它们重新上线为止.不过反制措施还能用.快用它们. +Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=不要瞄准门的中间。傻了吧,好多船员都没意识到驾驶舱并不是飞船的中心。 +Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=可以。现在向前平移到滑行道,如有需要,塔台可以帮你打开路径灯。 +Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=很好,停机坪已经清空了。 +Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=你觉得能把学到的运用上了吗?走着瞧. +Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=转向幅度不要太大.无法回正的滋味可不好受. +Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=准备好了吗?我正在激活你的系统,等下就在这里观看你的流程。 +Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=我发现你船上的功率峰值不太稳定.你的电源一定是被他们击中了. +Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=来竞速吧,看看谁先到尖塔。 +Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=你跟上我的速度吗? +Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=检查你的雷达.你应该会发现有个联系对象 +Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=继续,挑个停机坪。 +Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=你可以循环选择停机坪,和选择目标是一样的。 +Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=你这船上可有不少军事机密,所以绝对不能让它落入敌手。弹出之前你得先启动自毁程序。 +Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=准备好起飞。我会一步一步教你怎么做。系统,检查完毕。引擎,检查完毕。塔台,请求起飞。 +Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=在那里面你能看见你的武器组、护盾配置以及电源分配. +Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=等待期间可以随便看看飞船的设置. +Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=不过在训练期间我可不会搞乱那些设置. +Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=再给你一个专家的提示:反制措施是向后发射的,所以千万不要朝着导弹飞行时发射,没用。 +Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=反应要快. +Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=有点不太稳,不过垂直起飞确实是要多加练习。 +Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=如果你想大幅减速记得用太空制动——这比去调整你的引擎快多了而且你一松开它就会自动加速至先前的速度. +Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=朋友,那就是尖塔。是不是很漂亮? +Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=现在我确定可以向前平移至滑道. +Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=现在我正在将船体对准天花板库门,准备垂直起飞。 +Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=不错.现在你的武器已上线. +Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=系统,检查完毕。 +Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=你正在承受大量船体伤害.试试看打开护盾别让敌人打到你 +Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=使用你的标记系统标记最近的敌人. +Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=标记那艘长刀. +Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=打得好.继续射击. +Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=使用你的标记系统标记最近的敌人. +Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=好的,现在看看你抬头显示器的右上方。这里能看到你的目标这里可以显示它的实时受损状态、护盾状态以及其他的信息。 +Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=船身四周漂浮的面板就是它的护盾。被削弱的时候它们会缩小,直到完全消失。那时候你的攻击就能击中船体并造成持续伤害。 +Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=我刚刚激活了你的标记系统.用它标记我试试. +Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=对准你的目标,准备好就开火。 +Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=来,选择最近的目标。 +Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=标记那架无人机. +Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=我们回去吧.感觉你得在这模拟里头多花些时间. +Dlg_SC_Tutorial_told_to_eject_0001=弹射! +Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=嗯,我感觉你的船已经到头了,打不了了。感觉我们得先把船维修一下再继续尝试。 +Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=收到,塔台。 +Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=搞定。吼吼,这培训课程够呛哈? +Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=你可以和剩下的那些交战了祝你好运. +Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=等下,我遇见敌机了…… +Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=遇敌!剜度战士,前方危险。 +Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=这不是演习。重复,这不是演习。你的所有系统已经激活,这是一场实弹遭遇战。 +Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=保持警觉.看来有更多敌机.看来里面混有长刀. +Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=OK,我想在垂直起飞之前清理我的停机坪。 +Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=你在等什么呢? +Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=别以为你能翘掉这一课。你需要集中精神听取并执行我的命令,因为在黑暗中是不允许出错的。清楚了吗? +Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=别紧张.你的武器发热了. +Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=有规律地射击好让你的武器冷却下来,不然容易过热停火。 +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我的区域已夺取成功 +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这里需要帮助. +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=我的区域已夺取成功 +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=我这里需要帮助. +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=失去区域 +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已夺取 +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=区域已夺取 +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=我方得分 +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=干得不错,各位。 +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=我方得分 +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=干得不错,各位。 +Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方夺取了核心 +Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=敌方夺取了核心 +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌方得分了 +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我能做得更好. +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=他们得分了 +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=我能做得更好. +Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=干得漂亮.把核心取夺回来了 +Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=干得漂亮.把核心取夺回来了 +Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿 +Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=核心在我这儿 +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=不,长官. +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=不行. +Dlg_SC_ac_bludgeon_generic_response_no_0310=不,长官. +Dlg_SC_ac_bludgeon_generic_response_no_0311=不行. +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=了解 +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=收到 +Dlg_SC_ac_bludgeon_generic_response_yes_0300=了解 +Dlg_SC_ac_bludgeon_generic_response_yes_0301=收到 +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我来掩护你 +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=准备进场. +Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=我来掩护你 +Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=待命中,准备进场。 +Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=确认目标 +Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=确认目标 +Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 +Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=开始轰炸 +Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 +Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=突进交火中 +Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=了解,正在防御目标 +Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=了解,正在防御目标 +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送您的目标 +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=了解.正在前往护送地点. +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=正在护送您的目标 +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=了解.正在前往护送地点. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=了解.正在开启'子弹躲闪'模式. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=了解.正在开启'子弹躲闪'模式. +Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你的位置汇合. +Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=正在向你的位置汇合. +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=收工回家 +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 +Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=收工回家 +Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=正在返航 +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=1型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=2型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=3型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=4型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=1型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=2型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=3型编队指令已确认 +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=4型编队指令已确认 +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌机已被击落 +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌机已被击落 +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=敌机已被击落 +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=敌机已被击落 +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是友军 +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=是友军 +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉.低级错误. +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=是我的错.低级错误. +Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=抱歉,这不会再发生了. +Dlg_SC_ac_bludgeon_reaction_eject_0470=抱歉,这不会再发生了. +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友方单位被击毁 +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=友方单位被击毁 +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌机来袭 +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌机正在接近 +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=敌机来袭 +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=敌机正在接近 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退.我很遗憾 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=抱歉,我支撑不住了 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=正在撤退.我很遗憾 +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=抱歉,机体受损太严重了. +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=打得漂亮 +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=干净利落 +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=射得真准 +Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=重返编队 +Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=重返编队 +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=需要支援 +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=也许我总是容易被集火呢. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=需要支援. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=为什么挨打的总是我. +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=众人同心,其利断金。(敌人正在给我们惹麻烦,大家全都一起上) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=伙计们你们都在哪? +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=敌人正在给我们惹麻烦.大家全都一起上. +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=伙计们你们都在哪? +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=干得”好“,[我们]输了 +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=干得”好“,[我们]输了 +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=占领下来了 +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=占领下来了 +Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=艳惊四座。(漂亮,朋友们) +Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=艳惊四座。(漂亮,朋友们) +Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=对面的混蛋拿走了我们的核心 +Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=对面的混蛋拿走了我们的核心 +Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=竖子逆贼.岂容占得先机 (该死.对面取得了优势) +Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=竖子逆贼.岂容占得先机 (该死.对面取得了优势) +Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 +Dlg_SC_ac_bullseye_ctc_player_has_core_0500=你拿到了核心 +Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心 +Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=我拿到了核心 +Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=不 +Dlg_SC_ac_bullseye_generic_response_no_0310=不 +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=对 +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=是 +Dlg_SC_ac_bullseye_generic_response_yes_0300=对 +Dlg_SC_ac_bullseye_generic_response_yes_0301=是 +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=来了 +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好 +Dlg_SC_ac_bullseye_player_order_assistance_required_0120=来了 +Dlg_SC_ac_bullseye_player_order_assistance_required_0121=好 +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=我在与他们交战 +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=这帮混蛋交给我了 +Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=我在与他们交战 +Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=这帮混蛋交给我了 +Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=神挡杀神 (正在投放炸弹) +Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=神挡杀神 (正在投放炸弹) +Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=放着我来 +Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=放着我来 +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=同生共死,间关危难 (他们的命就是我的命) +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=俾守我王。(正在掩护目标) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=同生共死,间关危难 (他们的命就是我的命) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=俾守我王。(正在掩护目标) +Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=把他们都带上 +Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=把他们都带上 +Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正往那飞. +Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=正往那飞. +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=快回来 (返回基地) +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=收到.正在返航 +Dlg_SC_ac_bullseye_player_order_return_to_base_0240=快回来 (返回基地) +Dlg_SC_ac_bullseye_player_order_return_to_base_0241=收到.正在返航 +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=指令已确认 +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=指令已确认 +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌已击破! (干掉你了) +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=血溅当场 +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=敌已击破! (干掉你了) +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=血溅当场 +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂! 尔等慎行 (嘿! 你给我注意点) +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=喂! 尔等慎行 (嘿!你给我注意点) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=哈哈何必动怒? (不要生气了) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=哈哈何必动怒? (不要生气了) +Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=遁走 (弹射逃生) +Dlg_SC_ac_bullseye_reaction_eject_0470=遁走 (弹射逃生) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=逝者如斯 (失去了一名友军) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=逝者如斯 (失去了一名友军) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌星罗云布 (雷达上出现敌人的光点) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌势浩荡而至 (一大群的[敌人]正在来袭) +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=敌星罗云布 (雷达上出现敌人的光点) +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=敌势浩荡而至 (一大群的[敌人]正在来袭) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=遛了 (我先撤离了) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=遛了 (我先撤离了) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=魍魉亦人杰 (对敌人临终前的敬意) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=观天火之炎炀 (壮观的爆炸场面) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=魍魉亦人杰 (对敌人临终前的敬意) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=观天火之炎炀 (壮观的爆炸场面) +Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=呼啊啊啊啊。(战吼) +Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=呼啊啊啊啊。(战吼) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=汝等鼠辈,穷极龌龊之能事 (这帮混蛋正在我身后偷袭我) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=孽畜 (狗娘养的东西) +Dlg_SC_ac_bullseye_reaction_taking_damage_0460=汝等鼠辈,穷极龌龊之能事(这帮混蛋正在我身后偷袭我) +Dlg_SC_ac_bullseye_reaction_taking_damage_0461=孽畜 (狗娘养的东西) +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域告急. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要帮助 +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=区域告急. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=需要帮助 +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域失守 +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=区域失守 +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这地儿归我们了 +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=这地儿归我们了 +Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了 +Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=我们得分了 +Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 +Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=他们拿到了核心 +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=分归他们了 +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=他们得分了 +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=分归他们了 +Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 +Dlg_SC_ac_deadeye_ctc_player_has_core_0500=你获得了核心 +Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心到手,我的! +Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=核心到手,我的! +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=不 +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=还不行 +Dlg_SC_ac_deadeye_generic_response_no_0310=不 +Dlg_SC_ac_deadeye_generic_response_no_0311=还不行 +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=是….长官 +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=是 +Dlg_SC_ac_deadeye_generic_response_yes_0300=是的….长官 +Dlg_SC_ac_deadeye_generic_response_yes_0301=是 +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在路上. +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来给你搭把手 +Dlg_SC_ac_deadeye_player_order_assistance_required_0120=正在前往. +Dlg_SC_ac_deadeye_player_order_assistance_required_0121=我会来帮你 +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=乐意之至. +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我发现敌人了 +Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=愿意效劳. +Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=我看到敌人了. +Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=重型武器已就位. +Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=重型武器已就位. +Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=重型武器已就位. +Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=重型武器已就位. +Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=我会考虑的. +Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=我会考虑的. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=...收到. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 +Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=...收到. +Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=正在护送目标 +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=执行规避动作 +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=正在规避 +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=执行规避动作 +Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动加入编队中 +Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=移动加入编队中 +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=空域已清空.正在返回基地 +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 +Dlg_SC_ac_deadeye_player_order_return_to_base_0240=空域已清空.正在返回基地 +Dlg_SC_ac_deadeye_player_order_return_to_base_0241=正在返航 +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= 已确认 +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= 已确认 +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=死了. +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=烟消云散 +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=死了. +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=烟消云散 +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=我是你的队友!一群白痴 +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=我是你的队友!一群白痴 +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我很抱歉 +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=我很抱歉 +Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=要坠毁了. +Dlg_SC_ac_deadeye_reaction_eject_0470=要坠毁了. +Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 +Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=友军被击毁了 +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌对目标出现了 +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人正在接近 +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=敌对目标出现了 +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=敌人正在接近 +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=重新部署. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我受到太多的伤害了. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=重新部署. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=我受到太多的伤害了. +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮的击杀 +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=漂亮的击杀 +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=杀得漂亮 +Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 +Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=我回来了 +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=敌人正在攻击我. +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=我正被敌人攻击. +Dlg_SC_ac_deadeye_reaction_taking_damage_0460=敌人正在攻击我。 +Dlg_SC_ac_deadeye_reaction_taking_damage_0461=我正被敌人攻击。 +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=你到底要不要来帮忙? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=你们就不能动一动手帮帮我?! +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=你到底要不要来帮忙? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=你们就不能动一动手帮帮我?! +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=区域已丢失 +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=区域已占领 +Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=去他的!我们得分了! +Dlg_SC_ac_dodger_ctc_allies_score_point_0540=去他的!我们得分了! +Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=我们该死的核心被对面抢走了 +Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=我们该死的核心被对面抢走了 +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死.他们拿分了 +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=混蛋.他们拿分了 +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=他们拿了一分 +Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=核心是你的了,把她带回家吧 +Dlg_SC_ac_dodger_ctc_player_has_core_0500=核心是你的了,把她带回家吧 +Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了伙计们掩护我的背后 +Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=我拿到核心了伙计们掩护我的背后 +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=不行 +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=你是不是在逗我?我觉得不行 +Dlg_SC_ac_dodger_generic_response_no_0310=不行 +Dlg_SC_ac_dodger_generic_response_no_0311=你是不是在开玩笑?我觉得不行 +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=好的好的 +Dlg_SC_ac_dodger_generic_response_yes_0300=收到 +Dlg_SC_ac_dodger_generic_response_yes_0301=好的好的 +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=接下来就交给我吧 +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来帮你 +Dlg_SC_ac_dodger_player_order_assistance_required_0120=接下来就交给我吧 +Dlg_SC_ac_dodger_player_order_assistance_required_0121=我来帮你 +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=他是我的了. +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=准备好看烟火了吗 +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=目标已锁定, +Dlg_SC_ac_dodger_player_order_attack_my_target_0100=他是我的了. +Dlg_SC_ac_dodger_player_order_attack_my_target_0101=准备好看烟火了吗 +Dlg_SC_ac_dodger_player_order_attack_my_target_0102=目标已锁定, +Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=炸弹已投放 +Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=炸弹已投放 +Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在打破阵型接战 +Dlg_SC_ac_dodger_player_order_break_and_engage_0210=正在打破阵型接战 +Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=感觉我是个称职的保姆,好样的伙计们。 +Dlg_SC_ac_dodger_player_order_defend_my_target_0110=感觉我是个称职的保姆,好样的伙计们。 +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会把他们带到目的地. +Dlg_SC_ac_dodger_player_order_escort_my_target_0220=护航中 +Dlg_SC_ac_dodger_player_order_escort_my_target_0221=我会把他们带到目的地. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=就当他们消失了. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=进行规避动作 +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=就当他们消失了. +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=进行规避动作 +Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=我正在前往. +Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=我正在路上. +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回维修 +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 +Dlg_SC_ac_dodger_player_order_return_to_base_0240=正在返回维修 +Dlg_SC_ac_dodger_player_order_return_to_base_0241=正在返回基地 +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formation_0251=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=指令已确认 +Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=指令已确认 +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=见鬼去吧. +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=搞定了,队长 +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=见鬼去吧. +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=搞定了,队长 +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=该死,你是个傻子吗. +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=该死,你是个傻子吗. +Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起 +Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=该死,对不起 +Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=撑不住了.正在紧急弹射. +Dlg_SC_ac_dodger_reaction_eject_0470=撑不住了.正在紧急弹射. +Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 +Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=友军被击毁了 +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=侦测到多个目标,正在高速接近 +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭 +Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=侦测到多个目标,正在高速接近 +Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=敌人来袭 +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我需要点时间修理机体 +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=你们再坚持一会我还会回来的. +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=正在处理一些小麻烦 +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=你们再坚持一会我还会回来的. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得真准. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得不错. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=射得真准. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=干得不错. +Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=放心兄弟们,我回来了 +Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=别担心伙计们,我回来了 +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=对面都骑到我脸上拉屎了! +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=就没人来帮个忙嘛!? +Dlg_SC_ac_dodger_reaction_taking_damage_0460=对面都骑到我脸上拉屎了! +Dlg_SC_ac_dodger_reaction_taking_damage_0461=就没人来帮个忙嘛!? +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=敌人正在我们的据点,立刻需要支援 +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=正在争夺据点中,快来帮我 +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=敌人正在我们的据点,立刻需要支援 +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=正在争夺据点中,快来帮我 +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=据点被敌方夺走了 +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=据点已丢失 +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=我们占领了据点 +Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=拿下一分! +Dlg_SC_ac_grudge_ctc_allies_score_point_0540=得分了! +Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=核心被夺走了 +Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=他们抢走了我们的核心 +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=出乎意料 +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无所谓了,他们得了一分 +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=出乎意料 +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=无所谓了,他们得了一分 +Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=好样的,伙计,把核心带回去 +Dlg_SC_ac_grudge_ctc_player_has_core_0500=好样的,伙计,把核心带回去 +Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=掩护我!救命!我拿到核心了! +Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=需要帮助!救命!我拿到核心了! +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=呐,抱歉我不能这么做 +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=毫无意义的做法 +Dlg_SC_ac_grudge_generic_response_no_0310=呐,我很抱歉 +Dlg_SC_ac_grudge_generic_response_no_0311=这么做并没有意义 +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=了解 +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=我同意. +Dlg_SC_ac_grudge_generic_response_yes_0300=收到. +Dlg_SC_ac_grudge_generic_response_yes_0301=我想是的. +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我马上来了 +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=正在赶过来掩护你 +Dlg_SC_ac_grudge_player_order_assistance_required_0120=我来了 +Dlg_SC_ac_grudge_player_order_assistance_required_0121=正在前往你的位置进行掩护 +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=发现目标. +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与敌人交火. +Dlg_SC_ac_grudge_player_order_attack_my_target_0100=我看到敌人了. +Dlg_SC_ac_grudge_player_order_attack_my_target_0101=交战中. +Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在等候指令.轰炸进程已开始 +Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=正在待命,轰炸进程已开始 +Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 +Dlg_SC_ac_grudge_player_order_break_and_engage_0210=正在突进交战中 +Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到. +Dlg_SC_ac_grudge_player_order_defend_my_target_0110=没问题. +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航任务已确认 +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在对目标进行掩护 +Dlg_SC_ac_grudge_player_order_escort_my_target_0220=护航任务确认 +Dlg_SC_ac_grudge_player_order_escort_my_target_0221=正在护送目标中 +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我无法击退他们. +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=正在撤离. +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=我无法击退他们. +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=正在脱出战场. +Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=大家跟我一起列阵. +Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=全体摆好阵线. +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=我撤了. +Dlg_SC_ac_grudge_player_order_return_to_base_0240=正在返回基地 +Dlg_SC_ac_grudge_player_order_return_to_base_0241=我撤了. +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formation_0251=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=已确认 +Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=已确认 +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=一架敌机已被摧毁 +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=解决一个 +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=击毁一架敌机 +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=干掉一个 +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是哪个蠢家伙打了我? +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=是哪个蠢家伙打了我? +Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,我的错。 +Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=哦!抱歉. +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=正在紧急弹射 +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=正在紧急撤离. +Dlg_SC_ac_grudge_reaction_eject_0470=正在紧急弹射 +Dlg_SC_ac_grudge_reaction_eject_0471=正在紧急撤离. +Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=队友阵亡了 +Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=友方被击毁 +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人出现了 +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=我看到敌人了. +Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=有敌人来了 +Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=观测到敌机. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=开始撤退 +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=收到.正在撤退. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=开始撤退 +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=了解.正在撤退. +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=还不错 +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好极了 +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=打得不错 +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=漂亮 +Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=重返战场 +Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=我回来了 +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=我需要支援 +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=我受到攻击了,但是护盾仍有残余 +Dlg_SC_ac_grudge_reaction_taking_damage_0460=支援在哪!? +Dlg_SC_ac_grudge_reaction_taking_damage_0461=我受到攻击了,但是护盾仍有残余 +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=据点正在互相争夺中,所有飞船集合。 +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=据点正在争夺中所有船只集合. +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=对面抢走了我们的据点 +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=据点已丢失 +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个据点是我们的了 +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=据点已占领 +Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=这一分是我们的 +Dlg_SC_ac_hitman_ctc_allies_score_point_0540=我们拿了一分 +Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们夺走了核心.快抢回来 +Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=敌人抢走了我们的核心.快抢回来 +Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=对面拿了一分了 +Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=对面得了一分 +Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=把核心带回基地 +Dlg_SC_ac_hitman_ctc_player_has_core_0500=正在护送核心返回基地 +Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了.请掩护我 +Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=我获取核心了.请掩护我 +Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=拒绝执行 +Dlg_SC_ac_hitman_generic_response_no_0310=拒绝执行 +Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=了解 +Dlg_SC_ac_hitman_generic_response_yes_0300=了解 +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=准备好 +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=来袭了. +Dlg_SC_ac_hitman_player_order_assistance_required_0120=准备好 +Dlg_SC_ac_hitman_player_order_assistance_required_0121=要来了. +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=攻击.对的 +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=你做到了. +Dlg_SC_ac_hitman_player_order_attack_my_target_0100=攻击.对的 +Dlg_SC_ac_hitman_player_order_attack_my_target_0101=你做到了. +Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定 +Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=轰炸航路已锁定 +Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=现在攻击. +Dlg_SC_ac_hitman_player_order_break_and_engage_0210=现在攻击. +Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防守 +Dlg_SC_ac_hitman_player_order_defend_my_target_0110=正在防守 +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护送目标 +Dlg_SC_ac_hitman_player_order_escort_my_target_0220=正在护送 +Dlg_SC_ac_hitman_player_order_escort_my_target_0221=护送目标 +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避机动 +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=正在规避 +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=规避机动 +Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,向你进发中。 +Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=收到,向你进发中。 +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回中 +Dlg_SC_ac_hitman_player_order_return_to_base_0240=正在返回 +Dlg_SC_ac_hitman_player_order_return_to_base_0241=返回中 +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=已摧毁敌人 +Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=已摧毁敌人 +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心友伤. 友军. +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=小心友伤. 友军. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉. 我的错. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=抱歉. 我的错. +Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=弹射了,祝你好运 +Dlg_SC_ac_hitman_reaction_eject_0470=弹射了,祝你好运 +Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击落 +Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=友军被击落 +Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=敌方接近 +Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=敌方接近 +Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退 +Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=撤退 +Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=杀得好 +Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=杀得好 +Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=杀手,返回战场 +Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=杀手,返回战场 +Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=遭受攻击,重复,遭受攻击。 +Dlg_SC_ac_hitman_reaction_taking_damage_0460=受到攻击,重复,受到攻击。 +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我们这里战况非常焦灼. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=在这片区域会和. 现在! +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=我们这里战况非常焦灼. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=在这片区域会和. 现在! +Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 +Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 +Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们占领了这个区域 +Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=我们占领了这个区域 +Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=喔耶,大家干得漂亮. +Dlg_SC_ac_outback_ctc_allies_score_point_0540=喔耶,大家干得漂亮. +Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心! +Dlg_SC_ac_outback_ctc_enemy_has_core_0510=敌人拿到了核心! +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=加油啊,伙计们,他们得分了. +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=敌人获得一分. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=敌人获得一分. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=加油啊,伙计们,他们得分了. +Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=将核心带回基地 +Dlg_SC_ac_outback_ctc_player_has_core_0500=将核心带回基地 +Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我已经拿到核心了,长官 +Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=我已经拿到核心了,长官 +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=不 +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=我觉得我可以的. +Dlg_SC_ac_outback_generic_response_no_0310=不 +Dlg_SC_ac_outback_generic_response_no_0311=我觉得我可以的. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=好的. 没问题. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=好吧 +Dlg_SC_ac_outback_generic_response_yes_0300=好的. 没问题. +Dlg_SC_ac_outback_generic_response_yes_0301=好吧 +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=既然你问得这么诚恳... +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好吧.别抱怨了. +Dlg_SC_ac_outback_player_order_assistance_required_0120=既然你问得这么诚恳... +Dlg_SC_ac_outback_player_order_assistance_required_0121=好吧.别抱怨了. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=还没. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=目标已获得. +Dlg_SC_ac_outback_player_order_attack_my_target_0100=还没. +Dlg_SC_ac_outback_player_order_attack_my_target_0101=目标已获得. +Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=已吹响集结号,准备大举进攻,长官 +Dlg_SC_ac_outback_player_order_bomb_my_target_0230=已吹响集结号,准备大举进攻,长官 +Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我来搞定. +Dlg_SC_ac_outback_player_order_break_and_engage_0210=我来搞定. +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我给他们掩护. +Dlg_SC_ac_outback_player_order_defend_my_target_0110=保护你的目标 +Dlg_SC_ac_outback_player_order_defend_my_target_0111=我给他们掩护. +Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 +Dlg_SC_ac_outback_player_order_escort_my_target_0220=正在护送 +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=开始规避 +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=我会轻松的把他们甩掉. +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=开始规避 +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=我会轻松的把他们甩掉. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=像往常一样,我又领先了. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在进入编队. +Dlg_SC_ac_outback_player_order_form_up_on_me_0130=像往常一样,我又领先了. +Dlg_SC_ac_outback_player_order_form_up_on_me_0131=正在进入编队. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到.归零原点. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=我已离开. +Dlg_SC_ac_outback_player_order_return_to_base_0240=收到.归零原点. +Dlg_SC_ac_outback_player_order_return_to_base_0241=我已离开. +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_outback_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已消灭 +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=我干掉了一个 +Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=目标已消灭 +Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=我干掉了一个 +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,你个傻瓜,盯着你的敌人 +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=嘿,你个傻瓜,盯着你的敌人 +Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别挡我枪线. +Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=别挡我枪线. +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=我得撤了 +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=弹射! +Dlg_SC_ac_outback_reaction_eject_0470=我得撤了 +Dlg_SC_ac_outback_reaction_eject_0471=弹射! +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军. +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=这得赖你. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=我们失去了一个友军. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=这得赖你. +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=我们有伴儿了! +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=来了! +Dlg_SC_ac_outback_reaction_incoming_enemies_0420=我们有伴儿了! +Dlg_SC_ac_outback_reaction_incoming_enemies_0421=来了! +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我正在撤退 +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=烦死了. +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=我正在撤退 +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=烦死了. +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮.厉害了 +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得好伙计. +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=干得漂亮. 厉害了 +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=干得好伙计. +Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中, +Dlg_SC_ac_outback_reaction_rejoining_battle_0430=重新接战中, +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=正在被攻击 +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=干,我被攻击了。 +Dlg_SC_ac_outback_reaction_taking_damage_0460=正在被攻击 +Dlg_SC_ac_outback_reaction_taking_damage_0461=干,我被攻击了。 +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这儿需要点帮助! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这片区域需要帮助! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=我这儿需要点帮助! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=这片区域需要帮助! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域,长官! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=我们失去了这个区域,长官! +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域安全,长官 +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=区域安全,长官 +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=耶!该走了伙计们.我们获得一分! +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分… +Dlg_SC_ac_powpow_ctc_allies_score_point_0540=耶!该走了伙计们.我们获得一分! +Dlg_SC_ac_powpow_ctc_allies_score_point_0541=我们获得一分… +Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心,长官! +Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=敌人拿到了核心,长官! +Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们把核心拿回去了 +Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=该死,他们把核心拿回去了 +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=把她带回家,长官 +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=你拿到了. 快冲! +Dlg_SC_ac_powpow_ctc_player_has_core_0500=把她带回家,长官 +Dlg_SC_ac_powpow_ctc_player_has_core_0501=你拿到了. 快冲! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我…我…拿到了核心,保护我! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=取回核心,帮帮我 +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=我…我…拿到了核心,保护我! +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=取回核心,帮帮我 +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=对不起长官,做不到 +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=我现在做不到,长官 +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=实在不好意思长官,没辙! +Dlg_SC_ac_powpow_generic_response_no_0310=不起长官,做不到 +Dlg_SC_ac_powpow_generic_response_no_0311=我现在做不到,长官 +Dlg_SC_ac_powpow_generic_response_no_0312=实在不好意思长官,没辙! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=是,长官! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=会做的. +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=全部收到. +Dlg_SC_ac_powpow_generic_response_yes_0300=是,长官! +Dlg_SC_ac_powpow_generic_response_yes_0301=会做的. +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会尽力的,长官 +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住长官,我来了! +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=收到.收到!在路上了! +Dlg_SC_ac_powpow_player_order_assistance_required_0120=我会尽力的,长官 +Dlg_SC_ac_powpow_player_order_assistance_required_0121=坚持住长官,我来了! +Dlg_SC_ac_powpow_player_order_assistance_required_0122=收到.收到!在路上了! +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到.正在获取目标,长官... +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=是,长官 +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=我会…我会攻击的,长官 +Dlg_SC_ac_powpow_player_order_attack_my_target_0100=收到. 正在获取目标,长官... +Dlg_SC_ac_powpow_player_order_attack_my_target_0101=是,长官 +Dlg_SC_ac_powpow_player_order_attack_my_target_0102=我会…我会攻击的,长官 +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在为您的目标计算轰炸航路,长官 +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=已轰炸您的目标,长官 +Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=正在为您的目标计算轰炸航路,长官 +Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=已轰炸您的目标,长官 +Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破,长官 +Dlg_SC_ac_powpow_player_order_break_and_engage_0210=正在突破,长官 +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护您的目标,长官 +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=因保护任务航道已封锁,长官 +Dlg_SC_ac_powpow_player_order_defend_my_target_0110=正在保护您的目标,长官 +Dlg_SC_ac_powpow_player_order_defend_my_target_0111=因保护任务航道已封锁,长官 +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在为您的目标保驾护航,长官 +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=已确认保护您的目标,长官 +Dlg_SC_ac_powpow_player_order_escort_my_target_0220=正在为您的目标保驾护航,长官 +Dlg_SC_ac_powpow_player_order_escort_my_target_0221=已确认保护您的目标,长官 +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到. 开始规避机动,长官 +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避模式...德尔塔... 已初始化,长官 +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=规避机动已确认,长官 +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=收到.开始规避机动,长官 +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=规避机动已确认,长官 +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你编队,长官 +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队,长官 +Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=正在向你编队,长官 +Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=正在加入编队,长官 +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回并维修已确认,长官 +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=现在返航以维修,长官 +Dlg_SC_ac_powpow_player_order_return_to_base_0240=返回并维修已确认,长官 +Dlg_SC_ac_powpow_player_order_return_to_base_0241=现在返航以维修,长官 +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=耶! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=又少了一个用转向架的家伙! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=干掉一个! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=耶! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=又少了一个用转向架的家伙! +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿!看好了再开火 +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=嘿!看好了再开火 +Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=有病吧.对不起.这种事情不会再发生了. +Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=有病吧.对不起.这种事情不会再发生了. +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=救命! +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=我要弹射了,长官! +Dlg_SC_ac_powpow_reaction_eject_0470=救命! +Dlg_SC_ac_powpow_reaction_eject_0471=我要弹射了,长官! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=不! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=该死,我们正在失去战友 +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=不! +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=该死,我们正在失去战友 +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来了,长官 +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=多个敌机过来了! +Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=敌人来了,长官 +Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=多个敌机过来了! +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=战斗失败了,长官. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=战斗失败了,长官. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=正在撤退,长官 +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得漂亮,长官 +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=呦吼!你拿下他了,长官 +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=射得漂亮,长官 +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=呦吼!你拿下他了,长官 +Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中,长官 +Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=重新接战中,长官 +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=我被打了,长官! +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=正在被攻击,长官 +Dlg_SC_ac_powpow_reaction_taking_damage_0460=我被打了,长官! +Dlg_SC_ac_powpow_reaction_taking_damage_0461=正在被攻击,长官 +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=请求帮助保护区域 +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=这里需要帮助 +Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=区域失去了,长官! +Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=区域拿下了,长官 +Dlg_SC_ac_pro_ctc_allies_score_point_0540=大家干得好,我们得分了. +Dlg_SC_ac_pro_ctc_allies_score_point_0541=我们获得一分. +Dlg_SC_ac_pro_ctc_enemy_has_core_0510=敌人正拿着标记物. +Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=该死,他们追上来了 +Dlg_SC_ac_pro_ctc_player_has_core_0500=把它安全地拿回来,长官 +Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=我拿着标记物了,长官 +Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=标记物已撤离. 跟着我. +Dlg_SC_ac_pro_generic_response_no_0310=无法服从,长官. +Dlg_SC_ac_pro_generic_response_no_0311=不,长官. +Dlg_SC_ac_pro_generic_response_yes_0300=好嘞 +Dlg_SC_ac_pro_generic_response_yes_0301=收到 +Dlg_SC_ac_pro_generic_response_yes_0302=清晰收到. +Dlg_SC_ac_pro_player_order_assistance_required_0120=在路上了. +Dlg_SC_ac_pro_player_order_assistance_required_0121=坚持住,我来了. +Dlg_SC_ac_pro_player_order_attack_my_target_0100=好的,正在攻击。 +Dlg_SC_ac_pro_player_order_attack_my_target_0101=正在攻击目标。 +Dlg_SC_ac_pro_player_order_bomb_my_target_0230=轰炸航路已锁定. +Dlg_SC_ac_pro_player_order_break_and_engage_0210=突破编队. +Dlg_SC_ac_pro_player_order_break_and_engage_0211=突破,突破. +Dlg_SC_ac_pro_player_order_defend_my_target_0110=保护目标 +Dlg_SC_ac_pro_player_order_defend_my_target_0111=我会保证他的安全 +Dlg_SC_ac_pro_player_order_escort_my_target_0220=正在护送,长官 +Dlg_SC_ac_pro_player_order_escort_my_target_0221=我会保护它的 +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=规避机动... +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=确认规避机动,长官 +Dlg_SC_ac_pro_player_order_form_up_on_me_0130=正在编队. +Dlg_SC_ac_pro_player_order_form_up_on_me_0131=正在向您靠近. +Dlg_SC_ac_pro_player_order_return_to_base_0240=正在返回基地 +Dlg_SC_ac_pro_player_order_return_to_base_0241=正在返回基地 +Dlg_SC_ac_pro_player_order_witch_to_formation_0251= 确定 +Dlg_SC_ac_pro_player_order_witch_to_formation_0252= 确定 +Dlg_SC_ac_pro_player_order_witch_to_formation_0253= 确定 +Dlg_SC_ac_pro_player_order_witch_to_formation_0254= 确定 +Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=敌人已消灭. +Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=敌人已歼灭 +Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=威胁已清除. +Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=喂.看着点儿 +Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=该死.对不起. +Dlg_SC_ac_pro_reaction_eject_0470=什么鬼?! +Dlg_SC_ac_pro_reaction_eject_0471=弹射! +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=该死. +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=友军被击落,长官! +Dlg_SC_ac_pro_reaction_incoming_enemies_0420=已发现威胁,长官 +Dlg_SC_ac_pro_reaction_incoming_enemies_0421=敌人来了 +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=正在向安全距离移动,长官 +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=正在撤退,长官 +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=干得漂亮,长官 +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=射得漂亮,长官 +Dlg_SC_ac_pro_reaction_rejoining_battle_0430=我回来了,长官. +Dlg_SC_ac_pro_reaction_taking_damage_0460=救命!救命! +Dlg_SC_ac_pro_reaction_taking_damage_0461=敌人在我六点钟方向. +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这里需要帮助伙计们 +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=救命.区域已交战 +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=我这里需要帮助伙计们 +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=救命.区域已交战 +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=失去区域 +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了这个区域 +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=我们拿下了这个区域 +Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=耶!我们获得了一分! +Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=耶!我们获得了一分! +Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 +Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=他们拿到了核心 +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们获得分数了 +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=他们得分了 +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=他们获得分数了 +Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了 +Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=你拿到核心了 +Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已撤离 +Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=核心已撤离 +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=不,长官. +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=我不能这么做,长官. +Dlg_SC_ac_rocksteady_generic_response_no_0310=不,长官. +Dlg_SC_ac_rocksteady_generic_response_no_0311=我不能这么做,长官. +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=好嘞. +Dlg_SC_ac_rocksteady_generic_response_yes_0300=收到 +Dlg_SC_ac_rocksteady_generic_response_yes_0301=好嘞. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=继续纠缠.我在路上了. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我会帮助你 +Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=继续纠缠.我在路上了. +Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=我会帮助你 +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=待命.确定攻击. +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与你的目标交战 +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=待命.确定攻击. +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=正在与你的目标交战 +Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已启动 +Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=轰炸航路已启动 +Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破并交战,确认. +Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=突破并交战,确认. +Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 +Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=保护你的目标 +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=我可以搞定,长官. +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=收到,准备护送. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=我可以搞定,长官. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=收到,准备护送. +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=正在规避 +Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队 +Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=正在加入编队 +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到,返回基地. +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地,长官. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=收到,返回基地. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=正在返回,长官。 +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=请求帮助保护区域 +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这里需要帮助 +Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域,长官! +Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域,长官 +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=大伙干得漂亮,我们得分了。 +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分。 +Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人正拿着标记物。 +Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们追上来了 +Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=把它安全地拿回来,长官 +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我拿着标记物了,长官 +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=标记物已撤离,跟着我。 +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=无法服从,长官。 +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=不,长官。 +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=好嘞 +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=收到 +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=清晰收到。 +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我在路上了。 +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,我来了。 +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=好的,正在攻击。 +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在攻击目标。 +Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定。 +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破编队。 +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=突破,突破。 +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护目标 +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我会保证他的安全 +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送,长官 +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会保护它的 +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动... +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在向您靠近。 +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭。 +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已歼灭 +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=威胁已清除。 +Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂,看着点儿 +Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起。 +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=什么鬼?! +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=弹射! +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=该死。 +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军被击落,长官! +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=已发现威胁,长官 +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来了 +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在向安全距离移动,长官 +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好枪法,长官 +Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=回归战斗,长官。 +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=救命!救命! +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=六点钟方向出现敌人。 +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=干掉一个 +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=敌人倒下 +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别再对我开枪了 +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=别再对我开枪了 +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=可恶,抱歉。 +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=可恶,抱歉。 +Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=正在弹射! +Dlg_SC_ac_rocksteady_reaction_eject_0470=正在弹射! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=该死!友军倒下了! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=该死!友军倒下了! +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭 +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=大量敌人接近 +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=敌人来袭 +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=大量敌人接近 +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=需要后撤。 +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=正在撤退 +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=需要后撤。 +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=确认击杀。 +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=酷啊,你干掉了一个 +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=确认击杀。 +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=酷啊,你干掉了一个 +Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 +Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=我回来了,长官。 +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=跟上。需要支援。 +Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=遭到攻击! +Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=跟上。需要支援。 +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要一些帮助 +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=来我这儿!正在争夺区域。 +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要一些帮助 +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=来我这儿!正在争夺区域。 +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域。 +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=我们失去了区域。 +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域是我们的了 +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=区域是我们的了 +Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=快过去!咱们的分数还指望着呢。 +Dlg_SC_ac_sarc_ctc_allies_score_point_0540=快过去!咱们的分数还指望着呢。 +Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了我们的核心 +Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=他们拿到了我们的核心 +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=幸运的杂种们得分了 +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=幸运的杂种们得分了 +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=他们拿了一分 +Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=快把核心带回去,现在,立刻,马上 +Dlg_SC_ac_sarc_ctc_player_has_core_0500=快把核心带回去,现在,立刻,马上 +Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=拿到核心了。掩护我。 +Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=拿到核心了。掩护我。 +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=滚蛋 +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=我认为这不是一个明智的决定,长官。 +Dlg_SC_ac_sarc_generic_response_no_0310=滚蛋 +Dlg_SC_ac_sarc_generic_response_no_0311=我认为这不是一个明智的决定,长官。 +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=好嘞 +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=收到。 +Dlg_SC_ac_sarc_generic_response_yes_0300=好嘞 +Dlg_SC_ac_sarc_generic_response_yes_0301=收到。 +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=需要点儿帮助?马上到 +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=眨眼就到。 +Dlg_SC_ac_sarc_player_order_assistance_required_0120=需要点儿帮助?马上到 +Dlg_SC_ac_sarc_player_order_assistance_required_0121=眨眼就到。 +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=目标已获取。 +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他已经是个死人了。 +Dlg_SC_ac_sarc_player_order_attack_my_target_0100=目标已获取。 +Dlg_SC_ac_sarc_player_order_attack_my_target_0101=他已经是个死人了。 +Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸机动 +Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=轰炸机动 +Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我正在突破 +Dlg_SC_ac_sarc_player_order_break_and_engage_0210=我正在突破 +Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 +Dlg_SC_ac_sarc_player_order_defend_my_target_0110=防御中 +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 +Dlg_SC_ac_sarc_player_order_escort_my_target_0220=护送中 +Dlg_SC_ac_sarc_player_order_escort_my_target_0221=正在护送目标 +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我要跟丢这个小王八了 +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=真走运。 +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=我要跟丢了这个小王八了 +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=真走运。 +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=快进入编队 +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在编队 +Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=快进入编队 +Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=正在编队 +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。准备返航。 +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=祝好,长官。 +Dlg_SC_ac_sarc_player_order_return_to_base_0240=收到。准备返航。 +Dlg_SC_ac_sarc_player_order_return_to_base_0241=祝好,长官。 +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=粉身碎骨吧,杂种! +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=干掉了 +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=粉身碎骨吧,杂种! +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=干掉了 +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看好了再打,你个该死的蠢货 +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=看好了再打,你个该死的蠢货 +Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别碍事! +Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=别碍事! +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=正在弹射 +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=飞船已毁! +Dlg_SC_ac_sarc_reaction_eject_0470=正在弹射 +Dlg_SC_ac_sarc_reaction_eject_0471=飞船已毁! +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军 +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军倒下了 +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=我们失去了一个友军 +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=友军倒下了 +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=更多敌人来袭 +Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=敌人来袭! +Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=更多敌人来袭 +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了 +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=得撤了 +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=撤退。 +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮,老兄 +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=漂亮,老兄 +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=杀得漂亮 +Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 +Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=我回来了 +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=这厮摆了我一道 +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=我受伤了 +Dlg_SC_ac_sarc_reaction_taking_damage_0460=这厮摆了我一道! +Dlg_SC_ac_sarc_reaction_taking_damage_0461=我受伤了 +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能到这个区域帮我一把吗 +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=据点快要失守了。 +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=能到这个区域帮我一把吗 +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=区域快要失守了。 +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=失去区域 +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=获得区域 +Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了。那可是我的人头,你懂的... +Dlg_SC_ac_showboat_ctc_allies_score_point_0540=我们得分了。那可是我的人头,你懂的... +Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=那是我们的核心,快夺回来。 +Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=那是我们的核心,快夺回来。 +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=嘿!菜鸟,你在送分给敌人! +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=这简直是扯淡 +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=嘿!菜鸟,你在送分给敌人! +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=这简直是扯淡 +Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心,快冲!冲! +Dlg_SC_ac_showboat_ctc_player_has_core_0500=你拿到了核心,快冲!冲! +Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心,起飞。 +Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=我拿到了核心,起飞。 +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=不行 +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=浪费我天赋。 +Dlg_SC_ac_showboat_generic_response_no_0310=不行 +Dlg_SC_ac_showboat_generic_response_no_0311=浪费我的天赋。 +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=确实! +Dlg_SC_ac_showboat_generic_response_yes_0300=收到 +Dlg_SC_ac_showboat_generic_response_yes_0301=确实! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=别担心,我护着你! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=你可欠我一个人情。 +Dlg_SC_ac_showboat_player_order_assistance_required_0120=别担心,我护着你! +Dlg_SC_ac_showboat_player_order_assistance_required_0121=你可欠我一个人情。 +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=把他留给我 +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=没有机会了 +Dlg_SC_ac_showboat_player_order_attack_my_target_0100=把他留给我 +Dlg_SC_ac_showboat_player_order_attack_my_target_0101=没有机会了 +Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=让火焰,净化一切 +Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=让火焰,净化一切 +Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=歇一会! +Dlg_SC_ac_showboat_player_order_break_and_engage_0210=歇一会! +Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=搞定他们了。放心。 +Dlg_SC_ac_showboat_player_order_defend_my_target_0110=搞定他们了。放心。 +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 +Dlg_SC_ac_showboat_player_order_escort_my_target_0220=护送中 +Dlg_SC_ac_showboat_player_order_escort_my_target_0221=正在护送目标 +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=闭着眼都能躲开 +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他 +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=闭着眼都能躲开 +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=甩掉他 +Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=入队 +Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=入队 +Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回空投点 +Dlg_SC_ac_showboat_player_order_return_to_base_0240=返回空投点 +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=你看见了吗!?哇喔喔哦! +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=放弃吧,废物。 +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=你看见了吗!?哇喔喔哦! +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=放弃吧,废物。 +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=你个菜鸟。别开枪,自己人! +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=你个菜鸟。别开枪,自己人! +Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=谁打的你? +Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=谁打的你? +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=弹出 +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=有挂!我得赶紧跑了 +Dlg_SC_ac_showboat_reaction_eject_0470=弹出 +Dlg_SC_ac_showboat_reaction_eject_0471=有挂!我得赶紧溜了 +Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我就知道他们会玩完 +Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=我就知道他们会玩完。 +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人正在接近 +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=一大波获得功勋的机会要来喽。 +Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=敌人接近 +Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=一大波获得功勋的机会要来喽。 +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=他们走运了,得回去修一下 +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=得回去修修,马上回来 +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=他们走运了,得回去修一下 +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=得回去修修,马上回来 +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=你差一点就赶上我了 +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=你可真够慢的! +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=你差一点就赶上我了 +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=你可真够慢的! +Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战场 +Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=重新加入战场 +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=碰巧擦到我而已 +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=受到了一丝丝伤害 +Dlg_SC_ac_showboat_reaction_taking_damage_0460=碰巧擦到我而已 +Dlg_SC_ac_showboat_reaction_taking_damage_0461=受到了一丝丝伤害 +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能不能来这个区域支援一下? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这片区域需要支援。 +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=抱歉,帮个忙? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=能不能来这个区域支援一下? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=我这片区域需要支援。 +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=能不能来这帮一下忙? +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域。 +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=失去区域。 +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=获得区域 +Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=太好了!我们拿到一分 +Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=太好了!我们拿到一分 +Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到核心了 +Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=他们拿到核心了 +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌人得分了。 +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无法接受。他们得分了 +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=敌人得分了。 +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=无法接受。他们得分了 +Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 +Dlg_SC_ac_sidearm_ctc_player_has_core_0500=你拿到了核心 +Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了 +Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=我拿到核心了 +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=不行。长官 +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=恐怕不能如你所愿。 +Dlg_SC_ac_sidearm_generic_response_no_0310=不行。长官 +Dlg_SC_ac_sidearm_generic_response_no_0311=恐怕不能如你所愿。 +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=收到,长官 +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=当然 +Dlg_SC_ac_sidearm_generic_response_yes_0300=收到,长官 +Dlg_SC_ac_sidearm_generic_response_yes_0301=当然 +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=马上就到 +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=支援马上就来。 +Dlg_SC_ac_sidearm_player_order_assistance_required_0120=马上就到 +Dlg_SC_ac_sidearm_player_order_assistance_required_0121=支援马上就来。 +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=敌人来袭 +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=呃...收到。要来了 +Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=敌人来袭 +Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=呃...收到。要来了 +Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸锁定 +Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=轰炸锁定 +Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=明白。会找个好法子的。 +Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=明白。会找个好法子的。 +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=移动至防御点。 +Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=防御中 +Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=移动至防御点。 +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=现在,护送目标 +Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=紧紧保护着目标 +Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=现在,护送目标 +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动已开始 +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=躲开他们,长官。 +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=规避机动已开始 +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=躲开他们,长官。 +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=听你的 +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=带路。 +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=听你的 +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=带路。 +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家 +Dlg_SC_ac_sidearm_player_order_return_to_base_0240=返回基地 +Dlg_SC_ac_sidearm_player_order_return_to_base_0241=回家 +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已被摧毁。 +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=目标歼灭。 +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=敌人已被摧毁 +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=目标已歼灭。 +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=停火!友军。 +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=停火!友军。 +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死! +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=该死! +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=弹射! +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=弃船! +Dlg_SC_ac_sidearm_reaction_eject_0470=弹射 +Dlg_SC_ac_sidearm_reaction_eject_0471=弃船! +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一位战士。 +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=倒霉!友军被击毁了 +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=我们失去了一位战士。 +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=倒霉!Ally destroyed +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=检测到敌人。有多个敌人。 +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=敌人来袭! +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=检测到敌人。有多个敌人。 +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=后退,长官。 +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=后退,长官。 +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=撤退。 +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射的好长官 +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=利落。 +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=射的好长官 +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=干净利落。 +Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=整装待发,长官 +Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=整装待发,长官 +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=把这些蠢货给我清理干净! +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=我受伤了! +Dlg_SC_ac_sidearm_reaction_taking_damage_0460=把这些蠢货给我清理干净! +Dlg_SC_ac_sidearm_reaction_taking_damage_0461=我受伤了! +Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=助推关闭 +Dlg_SC_ac_simulator_afterburners_offline_2170=助推关闭 +Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=助推启用 +Dlg_SC_ac_simulator_afterburners_online_2160=助推启用 +Dlg_SC_ac_simulator_ally_team_scores_1380=你夺取了敌人的核心 +Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=助攻 +Dlg_SC_ac_simulator_assist_kill_1290=助攻 +Dlg_SC_ac_simulator_blue_core_dropped_1400=蓝队核心已废弃 +Dlg_SC_ac_simulator_blue_core_returned_1360=蓝队核心已修复 +Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=蓝队已落后 +Dlg_SC_ac_simulator_blue_losing_1440=蓝队已落后 +Dlg_SC_ac_simulator_checkpointRace_Checkpoint=检查点 +Dlg_SC_ac_simulator_checkpoint_1900=检查点 +Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=对手已被摧毁 +Dlg_SC_ac_simulator_competitor_destroyed_1980=对手已被摧毁 +Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=敌人已摧毁 +Dlg_SC_ac_simulator_confirmed_kill_1280=敌人已摧毁 +Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=战局重启中,请稍后 +Dlg_SC_ac_simulator_death_in_space_1510=战局重启中,请稍后 +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=已捕获。 +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=演习… +Dlg_SC_ac_simulator_drill_captured_1620=…已捕获。 +Dlg_SC_ac_simulator_drill_captured_1640=演习… +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…已赢下。 +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=演习… +Dlg_SC_ac_simulator_drill_contested_1610=…已赢下。 +Dlg_SC_ac_simulator_drill_contested_1640=演习… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=演习… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…失败了。 +Dlg_SC_ac_simulator_drill_lost_1620=…失败了。 +Dlg_SC_ac_simulator_drill_lost_1640=演习… +Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=第八名 +Dlg_SC_ac_simulator_eighth_place_2070=第八名 +Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=已捕获核心 +Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=核心已掉落 +Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=核心已经送回 +Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=敌方队伍仅需最后一杀 +Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=敌方队伍仅需最后一杀 +Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=敌方势力已获得你的核心 +Dlg_SC_ac_simulator_enemy_team_scores_1370=敌方势力已获得你的核心 +Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=你的队伍输了 +Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=正在进入危险区… +Dlg_SC_ac_simulator_entering_hotzone_1920=正在进入危险区… +Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=第五名 +Dlg_SC_ac_simulator_fifth_place_2040=第五名 +Dlg_SC_ac_simulator_final_lapRace_Final_Lap=最后一圈 +Dlg_SC_ac_simulator_final_lap_1850=最后一圈 +Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=完成这圈 +Dlg_SC_ac_simulator_finish_lap_1830=完成这圈 +Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=第一滴血 +Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=你拿到了Ace状态 +Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=第四名 +Dlg_SC_ac_simulator_fourth_place_2030=第四名 +Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=敌人已拿到你的核心 +Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=敌人丢下了你的核心 +Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=你的核心已送回 +Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=你的队伍就要取得最终杀敌了 +Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=你方队伍取得胜利 +Dlg_SC_ac_simulator_game_overSim_Game_Over=模拟已停用 +Dlg_SC_ac_simulator_game_over_1270=模拟已停用 +Dlg_SC_ac_simulator_game_startSim_Game_Start=模拟已激活 +Dlg_SC_ac_simulator_game_start_1260=模拟已激活 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=混战模式已启动 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=核心捕获已启动 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=征服模式已启动 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=自由飞行模式已启动 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=团体战模式已启动 +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=剜度潮模式已启动 +Dlg_SC_ac_simulator_game_type_initiated_1000=团体战模式已启动 +Dlg_SC_ac_simulator_game_type_initiated_1010=混战模式已启动 +Dlg_SC_ac_simulator_game_type_initiated_1020=核心捕获已启动 +Dlg_SC_ac_simulator_game_type_initiated_1030=征服模式已启动 +Dlg_SC_ac_simulator_game_type_initiated_1040=自由飞行模式已启动 +Dlg_SC_ac_simulator_game_type_initiated_1050=剜度潮接战 +Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=你拿到了敌队的核心 +Dlg_SC_ac_simulator_got_enemy_core_1340=你拿到了敌人的核心 +Dlg_SC_ac_simulator_hazardRace_Hazard=危机 +Dlg_SC_ac_simulator_hazard_1890=危机 +Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=启动穆雷杯模拟:闪击战模式 +Dlg_SC_ac_simulator_init_blitz_mode_1790=启动穆雷杯模拟:闪击战模式 +Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=启动穆雷杯模拟:冲刺模式 +Dlg_SC_ac_simulator_init_rush_mode_1780=启动穆雷杯模拟:冲刺模式 +Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=警告:接近检查点 +Dlg_SC_ac_simulator_iris_closing_2190=警告:接近检查点 +Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=新的个人单圈记录 +Dlg_SC_ac_simulator_lap_record_1840=新的个人单圈记录 +Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=剩余圈数 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=一 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=两 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=三 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=四 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=五 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=六 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=七 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=八 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=九 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=十 +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=剩余圈数 +Dlg_SC_ac_simulator_laps_remaining_2180=剩余圈数 +Dlg_SC_ac_simulator_laps_remaining_2181=剩余圈数 +Dlg_SC_ac_simulator_laps_remaining_2200=一 +Dlg_SC_ac_simulator_laps_remaining_2210=二 +Dlg_SC_ac_simulator_laps_remaining_2220=三 +Dlg_SC_ac_simulator_laps_remaining_2230=四 +Dlg_SC_ac_simulator_laps_remaining_2240=五 +Dlg_SC_ac_simulator_laps_remaining_2250=六 +Dlg_SC_ac_simulator_laps_remaining_2260=七 +Dlg_SC_ac_simulator_laps_remaining_2270=八 +Dlg_SC_ac_simulator_laps_remaining_2280=九 +Dlg_SC_ac_simulator_laps_remaining_2290=十 +Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=你正领跑比赛 +Dlg_SC_ac_simulator_leading_race_1860=你正领跑比赛 +Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=离开危险区域… +Dlg_SC_ac_simulator_leaving_hotzone_1930=离开危险区域… +Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=警告。你正接近模拟程序边界 +Dlg_SC_ac_simulator_leaving_map_1480=警告你正接近模拟程序边界 +Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=敌人占领了所有地区,这次模拟将会失败于... +Dlg_SC_ac_simulator_lose_whitewash_1460=敌人占领了所有地区,这次模拟将会失败于... +Dlg_SC_ac_simulator_lost_ally_core_1330=你的队伍失去了核心 +Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=你失去了领先地位 +Dlg_SC_ac_simulator_lost_lead_1870=你失去了领先地位 +Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=你输掉了比赛 +Dlg_SC_ac_simulator_lost_race_2080=你输掉了比赛 +Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=正在启动穆雷杯竞速模拟比赛 +Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=新圈速纪录 +Dlg_SC_ac_simulator_new_lap_record_2110=新圈速纪录 +Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=新比赛纪录 +Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=你的Ace状态已结束 +Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=你需要一个最终击杀 +Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace 已被击杀 +Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=你输了! +Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=你赢了 +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…已占领。 +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=铁塔… +Dlg_SC_ac_simulator_pylon_captured_1600=铁塔… +Dlg_SC_ac_simulator_pylon_captured_1620=…已占领。 +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…争夺中。 +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=铁塔… +Dlg_SC_ac_simulator_pylon_contested_1600=铁塔… +Dlg_SC_ac_simulator_pylon_contested_1610=…争夺中。 +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…失去。 +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=铁塔… +Dlg_SC_ac_simulator_pylon_lost_1600=铁塔… +Dlg_SC_ac_simulator_pylon_lost_1620=…失去。 +Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=比赛已放弃 +Dlg_SC_ac_simulator_race_abandoned_1950=比赛已放弃 +Dlg_SC_ac_simulator_race_completeRace_Complete=比赛结束 +Dlg_SC_ac_simulator_race_complete_1880=比赛结束 +Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=正在启动穆雷杯竞速模拟比赛 +Dlg_SC_ac_simulator_race_mode_initialise_1810=正在启动穆雷杯竞速模拟比赛 +Dlg_SC_ac_simulator_race_startRace_Start=3,2,1...开始 +Dlg_SC_ac_simulator_race_start_1820=3,2,1...开始 +Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=对手已离开比赛 +Dlg_SC_ac_simulator_racer_quit_1960=对手已离开比赛 +Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=重新武装飞船 +Dlg_SC_ac_simulator_rearming_ship_2100=重新武装飞船 +Dlg_SC_ac_simulator_red_core_dropped_1390=红色核心已废弃 +Dlg_SC_ac_simulator_red_core_returned_1350=红色核心已恢复 +Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=红队落后了 +Dlg_SC_ac_simulator_red_losing_1450=红队落后了 +Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=开始维修 +Dlg_SC_ac_simulator_repairs_initiated_2090=开始维修 +Dlg_SC_ac_simulator_respawnSim_Player_Respawn=等待重整 +Dlg_SC_ac_simulator_respawn_1500=等待重整 +Dlg_SC_ac_simulator_second_placeRace_Second_Place=第二名 +Dlg_SC_ac_simulator_second_place_2010=第二名 +Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=第七名 +Dlg_SC_ac_simulator_seventh_place_2060=第七名 +Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=护盾已离线 +Dlg_SC_ac_simulator_shields_offline_2150=护盾已离线 +Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=护盾已上线 +Dlg_SC_ac_simulator_shields_online_2140=护盾已上线 +Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=正在启动穆雷杯练习模拟 +Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=第六名 +Dlg_SC_ac_simulator_sixth_place_2050=第六名 +Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=所有友方都已阵亡 +Dlg_SC_ac_simulator_survival_all_allies_lost_1100=所有友方都已阵亡 +Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=友方阵亡 +Dlg_SC_ac_simulator_survival_ally_lost_1110=友方阵亡 +Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=精英单位已消灭。 +Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=精英单位已消灭。 +Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact:精英单位即将到达。 +Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact:精英单位即将到达。 +Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=所有敌人都已消灭 +Dlg_SC_ac_simulator_survival_destroyed_wave_1080=所有敌人都已消灭 +Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=模拟结束 +Dlg_SC_ac_simulator_survival_game_over_1120=模拟结束 +Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=目标未达成 +Dlg_SC_ac_simulator_survival_player_defeat_1090=目标未达成 +Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=按住自动维修。 +Dlg_SC_ac_simulator_survival_repairs_commence_1150=按住自动维修。 +Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=警告:范围内有多个敌人 +Dlg_SC_ac_simulator_survival_wave_incoming_1060= +Dlg_SC_ac_simulator_team_joinTeam_Join_01=蓝队 +Dlg_SC_ac_simulator_team_joinTeam_Join_02=连接到... +Dlg_SC_ac_simulator_team_joinTeam_Win_01=红队 +Dlg_SC_ac_simulator_team_join_1300=红队 +Dlg_SC_ac_simulator_team_join_1310=蓝队 +Dlg_SC_ac_simulator_team_join_1490=连接到... +Dlg_SC_ac_simulator_team_winTeam_Join_01=蓝队 +Dlg_SC_ac_simulator_team_winTeam_Win_01=红队 +Dlg_SC_ac_simulator_team_winTeam_Win_03=胜利 +Dlg_SC_ac_simulator_team_win_1300=红队 +Dlg_SC_ac_simulator_team_win_1310=蓝队 +Dlg_SC_ac_simulator_team_win_1320=胜利 +Dlg_SC_ac_simulator_third_placeRace_Third_Place=第三名 +Dlg_SC_ac_simulator_third_place_2020=第三名 +Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=加时 +Dlg_SC_ac_simulator_time_extension_1990=加时 +Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=武器已禁用 +Dlg_SC_ac_simulator_weapons_disabled_2130=武器已禁用 +Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=武器已启用 +Dlg_SC_ac_simulator_weapons_enabled_2120=武器已启用 +Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated:武器保险已打开 +Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated:武器保险已打开 +Dlg_SC_ac_simulator_win_raceRace_Win_Race=你赢得了比赛! +Dlg_SC_ac_simulator_win_race_2000=你赢得了比赛! +Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=友方已占领所有区域,本次模拟将成功于... +Dlg_SC_ac_simulator_win_whitewash_1470=友方已占领所有区域,本次模拟将成功于... +Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=方向错误 +Dlg_SC_ac_simulator_wrong_direction_1910=方向错误 +Dlg_SC_ac_simulator_zone_number_contestedCount_00=零 +Dlg_SC_ac_simulator_zone_number_contestedCount_01=一 +Dlg_SC_ac_simulator_zone_number_contestedCount_02=二 +Dlg_SC_ac_simulator_zone_number_contestedCount_03=三 +Dlg_SC_ac_simulator_zone_number_contestedCount_04=四 +Dlg_SC_ac_simulator_zone_number_contestedCount_05=五 +Dlg_SC_ac_simulator_zone_number_contestedCount_06=六 +Dlg_SC_ac_simulator_zone_number_contestedCount_07=七 +Dlg_SC_ac_simulator_zone_number_contestedCount_08=八 +Dlg_SC_ac_simulator_zone_number_contestedCount_09=九 +Dlg_SC_ac_simulator_zone_number_contestedCount_10=十 +Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=敌人正在进攻区域 +Dlg_SC_ac_simulator_zone_number_contested_1160=十 +Dlg_SC_ac_simulator_zone_number_contested_1170=九 +Dlg_SC_ac_simulator_zone_number_contested_1180=八 +Dlg_SC_ac_simulator_zone_number_contested_1190=七 +Dlg_SC_ac_simulator_zone_number_contested_1200=六 +Dlg_SC_ac_simulator_zone_number_contested_1210=五 +Dlg_SC_ac_simulator_zone_number_contested_1220=四 +Dlg_SC_ac_simulator_zone_number_contested_1230=三 +Dlg_SC_ac_simulator_zone_number_contested_1240=二 +Dlg_SC_ac_simulator_zone_number_contested_1250=一 +Dlg_SC_ac_simulator_zone_number_contested_1251=零 +Dlg_SC_ac_simulator_zone_number_contested_1410=敌人正在进攻区域 +Dlg_SC_ac_simulator_zone_number_lostCount_00=零 +Dlg_SC_ac_simulator_zone_number_lostCount_01=一 +Dlg_SC_ac_simulator_zone_number_lostCount_02=二 +Dlg_SC_ac_simulator_zone_number_lostCount_03=三 +Dlg_SC_ac_simulator_zone_number_lostCount_04=四 +Dlg_SC_ac_simulator_zone_number_lostCount_05=五 +Dlg_SC_ac_simulator_zone_number_lostCount_06=六 +Dlg_SC_ac_simulator_zone_number_lostCount_07=七 +Dlg_SC_ac_simulator_zone_number_lostCount_08=八 +Dlg_SC_ac_simulator_zone_number_lostCount_09=九 +Dlg_SC_ac_simulator_zone_number_lostCount_10=十 +Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=敌人占领了区域 +Dlg_SC_ac_simulator_zone_number_lost_1160=十 +Dlg_SC_ac_simulator_zone_number_lost_1170=九 +Dlg_SC_ac_simulator_zone_number_lost_1180=八 +Dlg_SC_ac_simulator_zone_number_lost_1190=七 +Dlg_SC_ac_simulator_zone_number_lost_1200=六 +Dlg_SC_ac_simulator_zone_number_lost_1210=五 +Dlg_SC_ac_simulator_zone_number_lost_1220=四 +Dlg_SC_ac_simulator_zone_number_lost_1230=三 +Dlg_SC_ac_simulator_zone_number_lost_1240=二 +Dlg_SC_ac_simulator_zone_number_lost_1250=一 +Dlg_SC_ac_simulator_zone_number_lost_1251=零 +Dlg_SC_ac_simulator_zone_number_lost_1420=敌人占领了区域 +Dlg_SC_ac_simulator_zone_number_takenCount_00=零 +Dlg_SC_ac_simulator_zone_number_takenCount_01=一 +Dlg_SC_ac_simulator_zone_number_takenCount_02=二 +Dlg_SC_ac_simulator_zone_number_takenCount_03=三 +Dlg_SC_ac_simulator_zone_number_takenCount_04=四 +Dlg_SC_ac_simulator_zone_number_takenCount_05=五 +Dlg_SC_ac_simulator_zone_number_takenCount_06=六 +Dlg_SC_ac_simulator_zone_number_takenCount_07=七 +Dlg_SC_ac_simulator_zone_number_takenCount_08=八 +Dlg_SC_ac_simulator_zone_number_takenCount_09=九 +Dlg_SC_ac_simulator_zone_number_takenCount_10=十 +Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=蓝队 +Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=红队 +Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=占领了区域 +Dlg_SC_ac_simulator_zone_number_taken_1160=十 +Dlg_SC_ac_simulator_zone_number_taken_1170=九 +Dlg_SC_ac_simulator_zone_number_taken_1180=八 +Dlg_SC_ac_simulator_zone_number_taken_1190=七 +Dlg_SC_ac_simulator_zone_number_taken_1200=六 +Dlg_SC_ac_simulator_zone_number_taken_1210=五 +Dlg_SC_ac_simulator_zone_number_taken_1220=四 +Dlg_SC_ac_simulator_zone_number_taken_1230=三 +Dlg_SC_ac_simulator_zone_number_taken_1240=二 +Dlg_SC_ac_simulator_zone_number_taken_1250=一 +Dlg_SC_ac_simulator_zone_number_taken_1251=零 +Dlg_SC_ac_simulator_zone_number_taken_1300=红队 +Dlg_SC_ac_simulator_zone_number_taken_1310=蓝队 +Dlg_SC_ac_simulator_zone_number_taken_1430=占领了区域 +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要点儿帮助。 +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=他们正试图夺取这个区域。兄弟们帮个忙? +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要来点帮助。 +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=他们正试图夺取这个区域。兄弟们帮个忙? +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域。 +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=我们失去了这个区域。 +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个区域是我们的了 +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=这个区域是我们的了 +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=干得漂亮,伙计们! +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=厉害! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=干得漂亮,伙计们! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=厉害! +Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们取得核心了 +Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=他们取得核心了 +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=对方得分。 +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我们正任由他们得分! +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=对方得分。 +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=我们正任由他们得分! +Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=你取得核心了,长官 +Dlg_SC_ac_slingshot_ctc_player_has_core_0500=你取得核心了,长官 +Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了,长官 +Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=我取得核心了,长官 +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=呃,拒绝 +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=恕难从命,长官。 +Dlg_SC_ac_slingshot_generic_response_no_0310=呃,拒绝 +Dlg_SC_ac_slingshot_generic_response_no_0311=恕难从命,长官。 +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=是,长官 +Dlg_SC_ac_slingshot_generic_response_yes_0300=收到 +Dlg_SC_ac_slingshot_generic_response_yes_0301=是,长官 +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=收到。接战 +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住。支援在路上。 +Dlg_SC_ac_slingshot_player_order_assistance_required_0120=收到。接战 +Dlg_SC_ac_slingshot_player_order_assistance_required_0121=坚持住。支援在路上。 +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标 +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=行动 +Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=正在攻击目标 +Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=行动 +Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已发起 +Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=轰炸已发起 +Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=脱离阵型,开始攻击 +Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=脱离阵型,开始攻击 +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防御目标 +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=马上就去。我会确保他们的安全。 +Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=正在防御目标 +Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=马上就去。我会确保他们的安全。 +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=开始护送。 +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 +Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=开始护送。 +Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=正在护送目标 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到。见缝插针 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=希望他们已经准备好了。 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=收到。见缝插针 +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=希望他们已经准备好了。 +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=跟我来 +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队 +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=跟我来 +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=正在加入编队 +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。基地见。 +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=同意。返回 +Dlg_SC_ac_slingshot_player_order_return_to_base_0240=收到。基地见。 +Dlg_SC_ac_slingshot_player_order_return_to_base_0241=同意。返回 +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已被击毙。 +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=一发入魂。 +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=目标已被击毙。 +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=一发入魂。 +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=呃啊!注意! +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=呃啊!注意! +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,抱歉 +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=抱歉,抱歉 +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=正在弹射 +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=我的飞船不行了。得撤了。 +Dlg_SC_ac_slingshot_reaction_eject_0470=正在弹射 +Dlg_SC_ac_slingshot_reaction_eject_0471=我的飞船不行了。得撤了。 +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去一个队友 +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=干,他被击落了 +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=我们失去一个队友 +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=干,他被击落了 +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=有敌人要来了 +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=发现敌人 +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=有敌人要来了 +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=发现敌人 +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。我一定会回来的 +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=正在撤退 +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=撤退。我一定会回来的 +Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line) +Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line) +Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line) +Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 +Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=重新加入战斗,长官。 +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=受到攻击。 +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=遭受敌人攻击! +Dlg_SC_ac_slingshot_reaction_taking_damage_0460=受到攻击。 +Dlg_SC_ac_slingshot_reaction_taking_damage_0461=遭受敌人攻击! +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我需要人来帮我守住这地方 +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=帮个忙? +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=我需要人来帮我守住这地方 +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=帮个忙? +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了对这块区域的控制,长官 +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=我们失去了对这块区域的控制,长官 +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了! +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=这块区域是我们的了! +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=哇喔!再接再厉 +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们拿了一分。 +Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=哇喔!再接再厉 +Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=我们拿了一分。 +Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方获得了核心! +Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=敌方获得了核心! +Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=狗屎! +Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=狗屎! +Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心! +Dlg_SC_ac_spitfire_ctc_player_has_core_0500=你获得了核心! +Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得了核心,长官 +Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=我取得了核心,长官 +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=拒绝 +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=我拒绝 +Dlg_SC_ac_spitfire_generic_response_no_0310=拒绝 +Dlg_SC_ac_spitfire_generic_response_no_0311=我拒绝 +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=是,长官。 +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=收到 +Dlg_SC_ac_spitfire_generic_response_yes_0300=是,长官。 +Dlg_SC_ac_spitfire_generic_response_yes_0301=收到 +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在回应。 +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 +Dlg_SC_ac_spitfire_player_order_assistance_required_0120=正在回应。 +Dlg_SC_ac_spitfire_player_order_assistance_required_0121=我来了。 +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在进攻。 +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在开火,长官。 +Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=正在进攻。 +Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸目标。 +Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=轰炸目标。 +Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在搜索,长官。 +Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=正在搜索,长官。 +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=没人能靠近它,长官 +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我保护它,长官。 +Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=没人能靠近它,长官 +Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=我保护它,长官。 +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在帮助他们,长官。 +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标,长官 +Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=正在帮助他们,长官。 +Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=正在护送目标,长官 +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我会甩掉他们 +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=我会甩掉他们 +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=确认规避动作,长官 +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队,长官。 +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=正在编队。 +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=编队,长官。 +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地,长官 +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回,长官 +Dlg_SC_ac_spitfire_player_order_return_to_base_0240=正在返回基地,长官 +Dlg_SC_ac_spitfire_player_order_return_to_base_0241=正在返回,长官 +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=我...我打死一个。 +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已被摧毁 +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=我...我打死一个。 +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=敌人已被摧毁 +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,注意点! +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=嘿,注意点! +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我去!这枪打得太烂了。对不起。 +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=干!这枪打得太烂了。对不起。 +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=干!我要弹射了... +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=弹出! +Dlg_SC_ac_spitfire_reaction_eject_0470=干!我要弹射了... +Dlg_SC_ac_spitfire_reaction_eject_0471=弹出! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=友方阵亡。 +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军阵亡,长官! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=友方阵亡。 +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=友军阵亡,长官! +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭! +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=发现敌人。 +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=敌人来袭! +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=脱离战斗,长官 +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我脱离战斗了。 +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=脱离战斗,长官 +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=我脱离战斗了。 +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的! +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=干得漂亮,长官 +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=可以的! +Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官 +Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=重新加入战斗,长官 +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=帮帮我! +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=王八蛋! +Dlg_SC_ac_spitfire_reaction_taking_damage_0460=帮帮我! +Dlg_SC_ac_spitfire_reaction_taking_damage_0461=王八蛋! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这块区域需要支援! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这块区域来人帮帮我? +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=这块区域需要支援! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=这块区域来人帮帮我? +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了 +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=这块区域是我们的了 +Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=干得漂亮! +Dlg_SC_ac_tanto_ctc_allies_score_point_0540=干得漂亮! +Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们抢走了我们的核心 +Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=他们抢走了我们的核心 +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=大家干得漂亮 +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们得了一分 +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=大家干得漂亮 +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=他们得了一分 +Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了,去吧 +Dlg_SC_ac_tanto_ctc_player_has_core_0500=你拿到核心了,去吧 +Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了。跟我来! +Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=我拿到核心了。跟我来! +Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=你确定? +Dlg_SC_ac_tanto_generic_response_no_0310=你确定? +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=是,长官。 +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=好嘞。 +Dlg_SC_ac_tanto_generic_response_yes_0300=是,长官。 +Dlg_SC_ac_tanto_generic_response_yes_0301=好嘞。 +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=待在那里! +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,长官。 +Dlg_SC_ac_tanto_player_order_assistance_required_0120=待在那里! +Dlg_SC_ac_tanto_player_order_assistance_required_0121=坚持住,长官。 +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到。发现目标。 +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在进攻你的目标 +Dlg_SC_ac_tanto_player_order_attack_my_target_0100=收到。发现目标。 +Dlg_SC_ac_tanto_player_order_attack_my_target_0101=正在进攻你的目标 +Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 +Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=开始轰炸 +Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4,正在突入。 +Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4,正在突入。 +Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 +Dlg_SC_ac_tanto_player_order_defend_my_target_0110=保护你的目标 +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=收到。正在前往护送。 +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 +Dlg_SC_ac_tanto_player_order_escort_my_target_0220=收到。正在前往护送。 +Dlg_SC_ac_tanto_player_order_escort_my_target_0221=正在护送目标 +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=让我们动起来吧。 +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=规避机动 +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=让我们动起来吧。 +Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队,长官 +Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=正在加入编队,长官 +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家中 +Dlg_SC_ac_tanto_player_order_return_to_base_0240=返回基地 +Dlg_SC_ac_tanto_player_order_return_to_base_0241=回家中 +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= 明白 +Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= 明白 +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=击毙一名敌人,长官 +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已消灭,长官 +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=击毙一名敌人,长官 +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=敌人已消灭,长官 +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心。你刚刚打到我了 +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=小心。你刚刚打到我了 +Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,长官。我的错。 +Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=抱歉,长官。我的错。 +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=正在弹射 +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=准备进行太空漫步。 +Dlg_SC_ac_tanto_reaction_eject_0470=正在弹射 +Dlg_SC_ac_tanto_reaction_eject_0471=准备进行太空漫步。 +Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我们失去一位友军! +Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=我们失去一位友军! +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭! +Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=发现敌人。 +Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=敌方来袭! +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了,我不行了。 +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=得撤了,我不行了。 +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=撤退。 +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=威胁已清除。 +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂,长官。 +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=威胁解除。 +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=一发入魂,长官。 +Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=别怕,我回来了! +Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=别怕,我回来了! +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击,长官 +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=我中弹了! +Dlg_SC_ac_tanto_reaction_taking_damage_0460=遭到攻击,长官 +Dlg_SC_ac_tanto_reaction_taking_damage_0461=我中弹了! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域争夺中。尽你所能去支援 +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要支援,现在! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=区域争夺中。尽你所能去支援 +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=需要支援,现在! +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=失去区域 +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=获得区域 +Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=啊,淦!拿了一分。 +Dlg_SC_ac_thunder_ctc_allies_score_point_0540=啊,淦!拿了一分。 +Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方拿到了我们的核心! +Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=敌人拿到了我们的核心! +Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们夺得一分 +Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=他们夺得一分 +Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=你获得核心 +Dlg_SC_ac_thunder_ctc_player_has_core_0500=你获得核心 +Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿。 +Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=核心在我这儿。 +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=做不到 +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=不行 +Dlg_SC_ac_thunder_generic_response_no_0310=做不到 +Dlg_SC_ac_thunder_generic_response_no_0311=不行 +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=收到 +Dlg_SC_ac_thunder_generic_response_yes_0300=收到 +Dlg_SC_ac_thunder_generic_response_yes_0301=收到 +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我倾尽全力了 +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我保护你。 +Dlg_SC_ac_thunder_player_order_assistance_required_0120=我倾尽全力了 +Dlg_SC_ac_thunder_player_order_assistance_required_0121=我保护你。 +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标。 +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=给他们吃点苦头。 +Dlg_SC_ac_thunder_player_order_attack_my_target_0100=正在攻击目标。 +Dlg_SC_ac_thunder_player_order_attack_my_target_0101=给他们吃点苦头。 +Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=目标已确认。 +Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=目标已确认。 +Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 +Dlg_SC_ac_thunder_player_order_break_and_engage_0210=突进交火中 +Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。在路上 +Dlg_SC_ac_thunder_player_order_defend_my_target_0110=收到。在路上 +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=归队中,长官。 +Dlg_SC_ac_thunder_player_order_escort_my_target_0220=护航中 +Dlg_SC_ac_thunder_player_order_escort_my_target_0221=归队中,长官。 +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他们。 +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=规避动作 +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=甩掉他们。 +Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队 +Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=正在编队 +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 +Dlg_SC_ac_thunder_player_order_return_to_base_0240=正在返回 +Dlg_SC_ac_thunder_player_order_return_to_base_0241=确认,正在返回基地 +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=干掉一个! +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=敌人倒下 +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看着点!我是友军,天呐! +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=看着点!我是友军,天呐! +Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,你挡着我枪线了 +Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=啊,你挡着我枪线了 +Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=正在弹射 +Dlg_SC_ac_thunder_reaction_eject_0470=正在弹射 +Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下了。 +Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=友军倒下了。 +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现多个目标! +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 +Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=发现多个目标! +Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=敌方来袭 +Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=现在撤退 +Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=现在撤退 +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮! +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的。 +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=干得漂亮! +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=可以的。 +Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=想我不? +Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=想我不? +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=我甩不掉他们。 +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=敌方锁定我了 +Dlg_SC_ac_thunder_reaction_taking_damage_0460=我甩不掉他们。 +Dlg_SC_ac_thunder_reaction_taking_damage_0461=敌方锁定我了 +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=帮我打下这个区域,好不? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域正在争夺。帮我拿下它! +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=帮我打下这个区域,好不? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=区域正在争夺。帮我拿下它! +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域 +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=我们失去了区域 +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们正在占领区域 +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=我们正在占领区域 +Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=我们获得一分 +Dlg_SC_ac_vixen_ctc_allies_score_point_0540=我们获得一分 +Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们有我们的核心。干掉他们 +Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=他们有我们的核心。干掉他们 +Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=敌方得分 +Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=敌方得分 +Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 +Dlg_SC_ac_vixen_ctc_player_has_core_0500=你获得了核心 +Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿,给我杀条血路。 +Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=核心在我这儿,给我杀条血路。 +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=做不到 +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=不行 +Dlg_SC_ac_vixen_generic_response_no_0310=做不到 +Dlg_SC_ac_vixen_generic_response_no_0311=不行 +Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_vixen_generic_response_yes_0300=收到 +Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会搞定他们。 +Dlg_SC_ac_vixen_player_order_assistance_required_0120=我会搞定他们。 +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=在做了。 +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他们是我的了。 +Dlg_SC_ac_vixen_player_order_attack_my_target_0100=在做了。 +Dlg_SC_ac_vixen_player_order_attack_my_target_0101=他们是我的了。 +Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已确认 +Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=轰炸已确认 +Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=是时候了。 +Dlg_SC_ac_vixen_player_order_break_and_engage_0210=是时候了。 +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… 行吧。 +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=淡定,长官。 +Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… 行吧。 +Dlg_SC_ac_vixen_player_order_defend_my_target_0111=淡定,长官。 +Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=你在开玩笑,对吧? +Dlg_SC_ac_vixen_player_order_escort_my_target_0220=你在开玩笑,对吧? +Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=翻转。 +Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=翻转。 +Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动到编队 +Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=移动到编队 +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回中 +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回基地确认中 +Dlg_SC_ac_vixen_player_order_return_to_base_0240=返回中 +Dlg_SC_ac_vixen_player_order_return_to_base_0241=返回基地确认中 +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=干掉一个 +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=敌人倒下 +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=傻逼,我是和你一队的。 +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=傻逼,我是和你一队的。 +Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊呀。 +Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=啊呀。 +Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=哼啊啊!! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=不!不!!!!!!!! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=啊啊啊! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=啊啊啊啊呃啊啊啊啊啊啊啊!! +Dlg_SC_ac_vixen_reaction_death_0600=啊啊啊啊啊!! +Dlg_SC_ac_vixen_reaction_death_0601=不!不!!!!!!!! +Dlg_SC_ac_vixen_reaction_death_0602=啊 啊啊啊啊! +Dlg_SC_ac_vixen_reaction_death_0603=啊啊啊啊啊啊啊啊啊!! +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=抛出 +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=弹射 +Dlg_SC_ac_vixen_reaction_eject_0470=抛出 +Dlg_SC_ac_vixen_reaction_eject_0471=弹射 +Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=唔!我们失去了一个友军。 +Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=唔!我们失去了一个友军。 +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌方来袭 +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 +Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=敌方来袭 +Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=敌方来袭 +Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=我需要去补给。 +Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=我需要去补给。 +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=奈斯。 +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=耶! +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=奈斯。 +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=耶! +Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 +Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=我回来了 +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击 +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=我这里有个敌人 +Dlg_SC_ac_vixen_reaction_taking_damage_0460=遭到攻击 +Dlg_SC_ac_vixen_reaction_taking_damage_0461=我这里有个敌人 +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我在争夺区域。需要支援 +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域争夺中。需要支援 +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=我在争夺区域。需要支援 +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=区域争夺中。需要支援 +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=区域已丢失 +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=已夺取区域 +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=已夺取区域 +Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=漂亮。我们得分了 +Dlg_SC_ac_warlord_ctc_allies_score_point_0540=漂亮。我们得分了 +Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿得了我们的核心! +Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=他们拿得了我们的核心! +Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们得到一分 +Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=他们得到一分 +Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 +Dlg_SC_ac_warlord_ctc_player_has_core_0500=你拿到了核心 +Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已送回。 +Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=核心已送回。 +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=不行 +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=恕难从命,长官 +Dlg_SC_ac_warlord_generic_response_no_0310=不行 +Dlg_SC_ac_warlord_generic_response_no_0311=恕难从命,长官 +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=收到 +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=好的。 +Dlg_SC_ac_warlord_generic_response_yes_0300=收到 +Dlg_SC_ac_warlord_generic_response_yes_0301=好的。 +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=协助请求,已确认 +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=军阀抵达。 +Dlg_SC_ac_warlord_player_order_assistance_required_0120=军阀抵达。 +Dlg_SC_ac_warlord_player_order_assistance_required_0121=协助请求,已确认 +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到,长官。正在做 +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我看到他们了 +Dlg_SC_ac_warlord_player_order_attack_my_target_0100=收到,长官。正在做 +Dlg_SC_ac_warlord_player_order_attack_my_target_0101=我看到他们了 +Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸规则已设置。 +Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=轰炸规则已设置。 +Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破拦截 +Dlg_SC_ac_warlord_player_order_break_and_engage_0210=突破拦截 +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=明白。保护中 +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……是的,长官。 +Dlg_SC_ac_warlord_player_order_defend_my_target_0110=明白。保护中 +Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……是的,长官。 +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护航目标中 +Dlg_SC_ac_warlord_player_order_escort_my_target_0220=护航中 +Dlg_SC_ac_warlord_player_order_escort_my_target_0221=护航目标中 +Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 +Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=规避机动 +Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,进入编队中。 +Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=收到,进入编队中。 +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地中 +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 +Dlg_SC_ac_warlord_player_order_return_to_base_0240=确认,正在返回基地 +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭 +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=敌人已消灭 +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=敌人倒下 +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别射我了,你个二货。 +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=自己人! +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=别射我了,你个二货。 +Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我的问题。抱歉 +Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=我的问题抱歉 +Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=啊啊啊啊啊!! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=不!不!!!!!!!! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=啊啊啊啊啊! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=啊啊啊啊啊啊啊!! +Dlg_SC_ac_warlord_reaction_death_0600=啊啊啊啊啊啊啊!! +Dlg_SC_ac_warlord_reaction_death_0601=不!不!!!!!!!! +Dlg_SC_ac_warlord_reaction_death_0602=啊啊啊啊啊啊! +Dlg_SC_ac_warlord_reaction_death_0603=啊啊啊啊啊啊啊!! +Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=正在紧急撤离。 +Dlg_SC_ac_warlord_reaction_eject_0470=正在紧急撤离。 +Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下 +Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=友军倒下 +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人到了 +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 +Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=敌人到了 +Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=敌方来袭 +Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退中 +Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=撤退中 +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂 +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=干净利落 +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=一发入魂 +Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=我又回来了 +Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=我又回来了 +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=需要支援。 +Dlg_SC_ac_warlord_reaction_taking_damage_0460=需要支援。 +Dlg_SC_ac_warlord_reaction_taking_damage_0461=遭到攻击! +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=大家守住区域。 +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=嘿!区域正在我这儿争夺。 +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=大家守住区域。 +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=嘿!区域正在我这儿争夺。 +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失。 +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=区域已丢失。 +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了区域 +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=我们拿下了区域 +Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=我们队获得一分! +Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=我们队获得一分! +Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 +Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=他们拿到了核心 +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死,他们得分了 +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=啊 该死的。 +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=该死的,他们得分了 +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=啊 该死的。 +Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=你快溜。我掩护你 +Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=你快溜。我掩护你 +Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心是我的。需要点帮助。 +Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=核心是我的。需要点帮助。 +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=不行!这太蠢了 +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=没门 +Dlg_SC_ac_wreckingball_generic_response_no_0310=不行!这太蠢了 +Dlg_SC_ac_wreckingball_generic_response_no_0311=没门 +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=全部收到,长官。 +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=好,长官 +Dlg_SC_ac_wreckingball_generic_response_yes_0300=全部收到,长官。 +Dlg_SC_ac_wreckingball_generic_response_yes_0301=好,长官 +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=支援正在路上 +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 +Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=支援正在路上 +Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=我来了。 +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=送死的来了。 +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=开火。 +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=送死的来了。 +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=开火。 +Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已启动 +Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=轰炸已启动 +Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=打破编队 +Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=打破编队 +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=好吧,看来我得照顾他们了 +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=他们有我在。不用担心。 +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=好吧,看来我得照顾他们了 +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=他们有我在。不用担心。 +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=他们现在在我的保护下。 +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=紧紧保护着目标 +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=他们现在在我的保护下。 +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避中 +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=机动进行中。 +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=规避中 +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=机动进行中。 +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=来了 +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队中。 +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=来了 +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=编队中。 +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=打包回家了。 +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=我猜是要回家了 +Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=打包回家了。 +Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=我猜是要回家了 +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= 确认 +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= 确认 +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=就该这样! +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=我是无法阻挡的。 +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=就该这发生! +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=我是无法阻挡的。 +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=对准你那该死的目标。 +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=对准你那该死的目标。 +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=离我的枪线远点! +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=离我的枪线远点! +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=正在弹出 +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=妈的!我得跳了。 +Dlg_SC_ac_wreckingball_reaction_eject_0470=正在弹出 +Dlg_SC_ac_wreckingball_reaction_eject_0471=妈的!我得跳了。 +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=他们干掉了一个友军 +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=去你的!我们损失了一个友军 +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=他们干掉了一个友军 +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=去你的!我们损失了一个友军 +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人 +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=是时候了。 +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=发现敌人 +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=是时候了。 +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我撤了。 +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退中。 +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=我撤了。 +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=撤退中。 +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=杀得不错,但没水准。哈哈! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好吧,这不算差。 +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=杀得不错,但没水准。哈哈! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=好吧,这不算差。 +Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=别慌,各位。我回来了... +Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=别慌,各位。我回来了... +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=你就这点本事?! +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=啊,看来我要花点时间在你身上了! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=你就这点本事?! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=啊,看来我要花点时间在你身上了! +Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= +Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=重要系统损坏 +Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=警告,正在被扫描 +Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=扫描中 +Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=敌方接近警告 +Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=危险 +Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=警告:尾部护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=注意,尾部护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=尾部护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=尾部护盾 75% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=警告:腹部护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=注意,腹部护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=腹部护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=腹部护盾 75% +Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=护盾充能中 +Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=撞击警告 +Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=警告:前部护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=注意,前部护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=前部护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=前部护盾 75% +Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=警告:左舷护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=注意,左舷护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=左舷护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=左舷护盾 75% +Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=警告:右舷护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=注意,右舷护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=右舷护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=右舷护盾 75% +Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=已激活 +Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=警告:背部护盾失效 +Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=注意,顶部护盾 25% +Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=顶部护盾 50% +Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=顶部护盾 75% +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=自动驾驶取消 +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=自动驾驶激活 +Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp +Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=铁砧航天 +Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=注意:通讯系统受到干扰 +Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=通讯 +Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=冷却系统 +Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=弹射 +Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=推进器 +Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=航电 +Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...已离线。 +Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=生命支持 +Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=数据 +Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...系统已离线 +Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=雷达 +Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=传感器 +Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=护盾生成器 +Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=所有系统已在线 +Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=警告:系统过热 +Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=武器系统 +Dlg_SC_bb_bb_factory_ANVL_warning_0770=警告: +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=实弹耗尽 +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=实弹储量低 +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=噪声场耗尽 +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=噪声场部署 +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=噪声场储量低 +Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=能量武器正在充能 +Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=友军伤害 +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=热诱弹抛出 +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=诱饵弹 +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=热诱弹储量低 +Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=锁定 +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=导弹耗尽。 +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=导弹储量低。 +Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=目标已摧毁 +Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=敌机已识别 +Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=飞船已被扫描。 +Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=扫描已启动 +Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=规避机动,敌机来袭。 +Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=接战 +Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=船尾护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=尾部护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=尾部护盾剩余 50%。 +Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=尾部护盾剩余 75%。 +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=底部护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=底部护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=底部护盾剩余 50%。 +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=底部护盾剩余 75%。 +Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=护盾充能中 +Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=接近警告 +Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=舰首护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=舰首护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=舰首护盾剩余 50% +Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=舰首护盾剩余 75% +Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=左舷护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=左舷护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=左舷护盾剩余 50%。 +Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=左舷护盾剩余 75%。 +Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=右舷护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=右舷护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=右舷护盾剩余 50%。 +Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=右舷护盾剩余 75%。 +Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=运行中。 +Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=顶部护盾耗尽。 +Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=顶部护盾剩余 25%。 +Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=顶部护盾剩余 50%。 +Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=顶部护盾剩余 75%。 +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=恢复飞行员控制。 +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=飞行辅助启动。 +Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=欢迎来到 ...起源… 我…将协助你… +Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=起源跃动竭诚为您服务。 +Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=无法建立通讯 +Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=通讯 +Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=冷却系统 +Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=即将发生灾难性故障。 +Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=推进器 +Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=航电系统 +Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...受到致命损伤。 +Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=生命维持系统 +Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=标记已放置 +Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...失效。 +Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=雷达 +Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=传感器 +Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=护盾系统 +Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=核心系统运行中 +Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=冷却装置故障。核心系统达到危险温度 +Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=武器系统 +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=实弹需要填装 +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=实弹消耗迅速 +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=噪声场已衰退 +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=噪声场已运作 +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=重载噪声场 +Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=能量武器恢复 +Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=友军伤害。 +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=热诱弹耗尽 +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=诱饵已发射 +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=重载诱饵 +Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=导弹锁定成功 +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=导弹耗尽。 +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=导弹填装。 +Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=敌机已摧毁 +Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=敌军目标 +Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=致命一击: +Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=我们正在被扫描 +Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=停下来,正在扫描 +Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=敌人正在碰撞航线上 +Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=雷达发现目标 +Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=船尾护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=警告:船尾护盾 25% +Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=船尾护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=船尾护盾 75% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=底部护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=警告:底部护盾 25% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=底部护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=底部护盾 75% +Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=备用护盾 +Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=撞击 +Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=舰首护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=警告:舰首护盾 25%。 +Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=舰首护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=舰首护盾 75% +Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=左舷护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=警告:左舷护盾 25% +Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=左舷护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=左舷护盾 75% +Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=右舷护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=警告:右舷护盾 25% +Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=右舷护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=右舷护盾 75% +Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=在线。 +Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=顶部护盾耗尽。 +Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=警告:顶部护盾 25% +Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=顶部护盾 50% +Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=顶部护盾 75% +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=脱离自动驾驶 +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=启动自动驾驶 +Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> +Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=欢迎使用罗伯茨太空工业的产品。祝您飞行愉快。 +Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=通讯失败 +Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=通讯 +Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=冷却系统 +Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=请撤离飞船。 +Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=引擎 +Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=航电设备 +Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...损坏。 +Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=生命支持 +Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=目标已标记 +Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...下线 +Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=雷达 +Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=传感器 +Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=护盾 +Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=系统通过自检。 +Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=系统危急。 +Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=武器系统 +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=实弹弹药耗尽 +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=实弹弹药储量低 +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=噪声场耗尽 +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=噪声场抛出 +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=噪声场储量低 +Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=能量武器准备就绪 +Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=友军伤害。 +Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=热诱弹耗尽 +Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=诱饵弹抛出 +Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=热诱弹储量低 +Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=目标已锁定 +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=导弹耗尽 +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=导弹储量低 +Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=目标已击毁 +Dlg_SC_mc_collisionCollision_01=这些飞行员可没有退缩。 +Dlg_SC_mc_collisionCollision_02=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 +Dlg_SC_mc_collisionCollision_03=他们太快了!希望他们能保持控制。 +Dlg_SC_mc_collisionCollision_04=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 +Dlg_SC_mc_collisionCollision_05=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 +Dlg_SC_mc_collisionCollision_06=我不知道,像这样的撞击他们还能承受多少次。 +Dlg_SC_mc_collisionCollision_07=哎哟!这场比赛结束后可能有人需要治疗了。 +Dlg_SC_mc_collisionCollision_08=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” +Dlg_SC_mc_collisionCollision_09=这就是我说的临时工作。 +Dlg_SC_mc_collisionCollision_10=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” +Dlg_SC_mc_collision_1101=这些飞行员可没有退缩。 +Dlg_SC_mc_collision_1102=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 +Dlg_SC_mc_collision_1103=他们太快了!希望他们能保持控制。 +Dlg_SC_mc_collision_1104=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 +Dlg_SC_mc_collision_1105=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 +Dlg_SC_mc_collision_1106=我不知道,像这样的撞击他们还能承受多少次。 +Dlg_SC_mc_collision_1107=哎哟!这场比赛结束后可能有人需要治疗了。 +Dlg_SC_mc_collision_1108=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” +Dlg_SC_mc_collision_1109=这就是我说的临时工作。 +Dlg_SC_mc_collision_1110=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” +Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=准备好,事情将会变得致命。 +Dlg_SC_mc_entering_weaponsfree_zone_2501=准备好,事情将会变得致命。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=最后一圈。是时候让事情变得有趣了。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=一切悬念都会在这最后一圈揭晓。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=比赛选手进入了最后一圈的比拼。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=最后一圈了,他们将会不择手段争取更多时间。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=还剩最后一圈,让这些飞行员们证明自己吧。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=预选赛马上就要结束了,现在已经进行到了最后一圈。 +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=最后一圈了,比赛即将结束。 +Dlg_SC_mc_final_lap_begins_1501=最后一圈。是时候让事情变得有趣了。 +Dlg_SC_mc_final_lap_begins_1502=一切悬念都会在这最后一圈揭晓。 +Dlg_SC_mc_final_lap_begins_1503=比赛选手进入了最后一圈的比拼。 +Dlg_SC_mc_final_lap_begins_1504=最后一圈了,他们将会不择手段争取更多时间。 +Dlg_SC_mc_final_lap_begins_1505=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 +Dlg_SC_mc_final_lap_begins_1506=还剩最后一圈,让这些飞行员们证明自己吧。 +Dlg_SC_mc_final_lap_begins_1507=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 +Dlg_SC_mc_final_lap_begins_1508=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 +Dlg_SC_mc_final_lap_begins_1509=预选赛马上就要结束了,现在已经进行到了最后一圈。束。 +Dlg_SC_mc_final_lap_begins_1510=最后一圈了,比赛即将结束。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=上周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304==随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=不! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=哎呦! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=快点! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=什么鬼?! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=我简直不敢相信我的眼睛! +Dlg_SC_mc_gen_chat_exclamations_negative_2007=不! +Dlg_SC_mc_gen_chat_exclamations_negative_2008=哎呦! +Dlg_SC_mc_gen_chat_exclamations_negative_2009=快点! +Dlg_SC_mc_gen_chat_exclamations_negative_2012=什么鬼?! +Dlg_SC_mc_gen_chat_exclamations_negative_2015=我简直不相信我的眼睛! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=我们会贼厉害。 +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=好! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=走走走! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=现在就是一场比赛了! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=牛逼! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=酷毙了。 +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=简直不可思议。 +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=完美。 +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=快看看。 +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=多么美的景色。 +Dlg_SC_mc_gen_chat_exclamations_positive_2001=我们会贼厉害。 +Dlg_SC_mc_gen_chat_exclamations_positive_2002=好! +Dlg_SC_mc_gen_chat_exclamations_positive_2003=走走走! +Dlg_SC_mc_gen_chat_exclamations_positive_2004=现在就是一场比赛了! +Dlg_SC_mc_gen_chat_exclamations_positive_2005=完美! +Dlg_SC_mc_gen_chat_exclamations_positive_2006=酷毙了。 +Dlg_SC_mc_gen_chat_exclamations_positive_2010=简直不可思议。 +Dlg_SC_mc_gen_chat_exclamations_positive_2011=干得漂亮。 +Dlg_SC_mc_gen_chat_exclamations_positive_2013=快看看。 +Dlg_SC_mc_gen_chat_exclamations_positive_2014=多么美的景色。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2101=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2102=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2103=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2104=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2105=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2106=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2107=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2108=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2109=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2110=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 +Dlg_SC_mc_gen_chat_murray_cup_lore_2111=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=新的一圈开始了。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=今天的比赛变得真的具有突破性了。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 +Dlg_SC_mc_gen_chat_race_banter_1901=另一圈开始了。 +Dlg_SC_mc_gen_chat_race_banter_1902=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 +Dlg_SC_mc_gen_chat_race_banter_1903=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 +Dlg_SC_mc_gen_chat_race_banter_1904=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 +Dlg_SC_mc_gen_chat_race_banter_1905=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 +Dlg_SC_mc_gen_chat_race_banter_1906=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 +Dlg_SC_mc_gen_chat_race_banter_1907=今天的比赛变得真的具有突破性了。 +Dlg_SC_mc_gen_chat_race_banter_1908=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 +Dlg_SC_mc_gen_chat_race_banter_1909=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 +Dlg_SC_mc_gen_chat_race_banter_1910=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 +Dlg_SC_mc_gen_chat_race_banter_1911=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=现在...有一个飞行员正在向错误的方向飞行。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=注意,飞行员航向错误,你走错路了。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=你走错路了! +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=似乎我们的比赛中有人逆行。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=这是如此的危险,但我绝不会掉头。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=某人的头盔估计太小了,因为他正朝后飞。 +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=你在搞什么鬼! +Dlg_SC_mc_going_wrong_way_0601=现在...有一个飞行员正在向错误的方向飞行。 +Dlg_SC_mc_going_wrong_way_0602=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 +Dlg_SC_mc_going_wrong_way_0603=注意,飞行员航向错误,你走错路了。 +Dlg_SC_mc_going_wrong_way_0604=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? +Dlg_SC_mc_going_wrong_way_0605=你走错路了! +Dlg_SC_mc_going_wrong_way_0606=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 +Dlg_SC_mc_going_wrong_way_0607=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 +Dlg_SC_mc_going_wrong_way_0608=似乎我们的比赛中有人逆行。 +Dlg_SC_mc_going_wrong_way_0609=这是如此的危险,但我绝不会掉头。 +Dlg_SC_mc_going_wrong_way_0610=某人的头盔估计太小了,因为他正朝后飞。 +Dlg_SC_mc_going_wrong_way_0611=你在搞什么鬼? +Dlg_SC_mc_introduction_startingIntroduction_Starting_01=比赛选手已经排好队,准备出发了。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_02=飞行员就位,飞船就位。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_03=在我们开始之前,机械师正在进行最后的调整。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_04=轰鸣的引擎和推进器在等待倒计时结束时喷射。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_05=飞船已经排好队,大家开始亢奋起来吧。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_06=飞船已前往开始位置。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_07=飞行员已经准备就绪。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_08=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_09=大赛即将开始,现在是最后一次调整的最后机会。 +Dlg_SC_mc_introduction_startingIntroduction_Starting_10=等待马上就要结束,飞船已全部准备就绪。 +Dlg_SC_mc_introduction_starting_0201=比赛选手已经排好队,准备出发了。 +Dlg_SC_mc_introduction_starting_0202=飞行员就位,飞船就位。 +Dlg_SC_mc_introduction_starting_0203=在我们开始之前,机械师正在进行最后的调整。 +Dlg_SC_mc_introduction_starting_0204=轰鸣的引擎和推进器在等待倒计时结束时喷射。 +Dlg_SC_mc_introduction_starting_0205=飞船已经排好队,大家开始亢奋起来吧。 +Dlg_SC_mc_introduction_starting_0206=飞船已前往开始位置。 +Dlg_SC_mc_introduction_starting_0207=飞行员已经准备就绪。 +Dlg_SC_mc_introduction_starting_0208=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 +Dlg_SC_mc_introduction_starting_0209=大赛即将开始,现在是最后一次调整的最后机会。 +Dlg_SC_mc_introduction_starting_0210=等待马上就要结束,飞船已全部准备就绪。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=欢迎来到穆雷杯预选赛,我叫 特雷弗·巴斯克。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=这里是穆雷杯竞速比赛的特雷弗·巴斯克。现在让我们进入今天的预选赛。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 +Dlg_SC_mc_introduction_welcome_0101=欢迎来到穆雷杯预选赛,我叫特雷弗·巴斯克。 +Dlg_SC_mc_introduction_welcome_0102=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 +Dlg_SC_mc_introduction_welcome_0103=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 +Dlg_SC_mc_introduction_welcome_0104=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 +Dlg_SC_mc_introduction_welcome_0105=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! +Dlg_SC_mc_introduction_welcome_0106= +Dlg_SC_mc_introduction_welcome_0107=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 +Dlg_SC_mc_introduction_welcome_0108=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 +Dlg_SC_mc_introduction_welcome_0109=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 +Dlg_SC_mc_introduction_welcome_0110=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 +Dlg_SC_mc_introduction_welcome_0111=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 +Dlg_SC_mc_lap_completeLap_Complete_01=完成一圈。 +Dlg_SC_mc_lap_completeLap_Complete_02=又跑完一圈。 +Dlg_SC_mc_lap_completeLap_Complete_03=又完成了一圈。 +Dlg_SC_mc_lap_completeLap_Complete_04=完成这一圈后,将会是战略部署开始起作用的时候。 +Dlg_SC_mc_lap_completeLap_Complete_05=又过了一圈,这是否是选手们开始采取行动的节点呢。 +Dlg_SC_mc_lap_completeLap_Complete_06=这一圈也完成了。 +Dlg_SC_mc_lap_completeLap_Complete_07=让我们看看飞行员在进入下一圈时是否会进行调整。 +Dlg_SC_mc_lap_completeLap_Complete_08=然后我们又完成了一圈。 +Dlg_SC_mc_lap_completeLap_Complete_09=飞船又飞了一圈。 +Dlg_SC_mc_lap_completeLap_Complete_10=和无法完成的合成星球不一样,这一圈已经完事了。 +Dlg_SC_mc_lap_complete_0801=完成一圈。 +Dlg_SC_mc_lap_complete_0802=又跑完一圈。 +Dlg_SC_mc_lap_complete_0803=又完成了一圈。 +Dlg_SC_mc_lap_complete_0804=完成这一圈后,将会是战略部署开始起作用的时候。 +Dlg_SC_mc_lap_complete_0805=又过了一圈,这是否是选手们开始采取行动的节点呢。 +Dlg_SC_mc_lap_complete_0806=这一圈也完成了。 +Dlg_SC_mc_lap_complete_0807=让我们看看飞行员在进入下一圈时是否会进行调整。 +Dlg_SC_mc_lap_complete_0808=然后我们又完成了一圈。 +Dlg_SC_mc_lap_complete_0809=飞船又飞了一圈。 +Dlg_SC_mc_lap_complete_0810=和无法完成的合成星球不一样,这一圈已经完事了。 +Dlg_SC_mc_launchLaunch_01=他们出发了! +Dlg_SC_mc_launchLaunch_02=另一场比赛正在进行中。 +Dlg_SC_mc_launchLaunch_03=干净利落的起步。 +Dlg_SC_mc_launchLaunch_04=大门打开,油门踩到底。 +Dlg_SC_mc_launchLaunch_05=现在开始了。 +Dlg_SC_mc_launchLaunch_06=开始了。 +Dlg_SC_mc_launchLaunch_07=他们来了。 +Dlg_SC_mc_launchLaunch_08=预选赛拉开帷幕。 +Dlg_SC_mc_launchLaunch_09=这是一个很棒的起步。 +Dlg_SC_mc_launchLaunch_10=现在,让我们开始吧。 +Dlg_SC_mc_launch_0301=他们出发了! +Dlg_SC_mc_launch_0302=另一场比赛正在进行中。 +Dlg_SC_mc_launch_0303=干净利落的起步。 +Dlg_SC_mc_launch_0304=大门打开,油门踩到底。 +Dlg_SC_mc_launch_0305=现在开始了。 +Dlg_SC_mc_launch_0306=开始了。 +Dlg_SC_mc_launch_0307=他们来了。 +Dlg_SC_mc_launch_0308=预选赛拉开帷幕。 +Dlg_SC_mc_launch_0309=这是一个很棒的起步。 +Dlg_SC_mc_launch_0310=现在,让我们开始吧。 +Dlg_SC_mc_leaving_trackLeaving_Track_01=有人可以确保飞行员知道比赛是怎么进行的吗? +Dlg_SC_mc_leaving_trackLeaving_Track_02=你知道那些比赛指导员在那里是有原因的。 +Dlg_SC_mc_leaving_trackLeaving_Track_03=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 +Dlg_SC_mc_leaving_trackLeaving_Track_04=有人想让他们回到赛道吗? +Dlg_SC_mc_leaving_trackLeaving_Track_05=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 +Dlg_SC_mc_leaving_trackLeaving_Track_06=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 +Dlg_SC_mc_leaving_trackLeaving_Track_07=小心。小心! +Dlg_SC_mc_leaving_trackLeaving_Track_08=发生什么了?他们冲出了赛道! +Dlg_SC_mc_leaving_trackLeaving_Track_09=那个选手手跑得很偏……真的很偏……偏到了赛道外。 +Dlg_SC_mc_leaving_trackLeaving_Track_10=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 +Dlg_SC_mc_leaving_track_0701=有人可以确保飞行员知道比赛是怎么进行的吗? +Dlg_SC_mc_leaving_track_0702=你知道那些比赛指导员在那里是有原因的。 +Dlg_SC_mc_leaving_track_0703=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 +Dlg_SC_mc_leaving_track_0704=有人想让他们回到赛道吗? +Dlg_SC_mc_leaving_track_0705=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 +Dlg_SC_mc_leaving_track_0706=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 +Dlg_SC_mc_leaving_track_0707=小心。小心! +Dlg_SC_mc_leaving_track_0708=发生什么了?他们冲出了赛道! +Dlg_SC_mc_leaving_track_0709=那个选手手跑得很偏……真的很偏……偏到了赛道外。 +Dlg_SC_mc_leaving_track_0710=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=已启用安全协议。 +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=离开危险区域后,似乎仍然有少数竞赛者。 +Dlg_SC_mc_leaving_weaponsfree_zone_2401=已启用安全协议。 +Dlg_SC_mc_leaving_weaponsfree_zone_2402=离开危险区域后,似乎仍然有少数竞赛者。 +Dlg_SC_mc_lose_positionLose_Position_01=那位飞行员要做儿什么来弥补丢失的位次。 +Dlg_SC_mc_lose_positionLose_Position_02=得与失,这位飞行员选择了失。 +Dlg_SC_mc_lose_positionLose_Position_03=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 +Dlg_SC_mc_lose_positionLose_Position_04=您必须得问,一名飞行员是如何才能放弃这样的好位置。 +Dlg_SC_mc_lose_positionLose_Position_05=那将是一个代价极高的教训。 +Dlg_SC_mc_lose_positionLose_Position_06=稍有落后,您不会想在比赛中落后。 +Dlg_SC_mc_lose_positionLose_Position_07=这不是坏运气就是好运气,当然这取决于你在为谁加油呐喊。 +Dlg_SC_mc_lose_positionLose_Position_08=当飞行员们相互竞争的时候你就能看出来谁真有两把刷子,谁得回家好好写简历了。 +Dlg_SC_mc_lose_positionLose_Position_09=成败在此一举了,而其中一些飞行员显然已经崩溃了。 +Dlg_SC_mc_lose_positionLose_Position_10=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 +Dlg_SC_mc_lose_positionLose_Position_11=可能就是这样,这可能就是这场比赛的决定性转折点了。 +Dlg_SC_mc_lose_position_1401=那位飞行员要做儿什么来弥补丢失的位次。 +Dlg_SC_mc_lose_position_1402=得与失,这位飞行员选择了失。 +Dlg_SC_mc_lose_position_1403=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 +Dlg_SC_mc_lose_position_1404=你不得不问问,一个飞行员怎么才能放弃这么好的位置。 +Dlg_SC_mc_lose_position_1405=那将是一个代价惨痛的教训。 +Dlg_SC_mc_lose_position_1406=稍有落后,您不会想在比赛中落后。 +Dlg_SC_mc_lose_position_1407=这不是坏运气就是好运气,当然这取决于你在为谁加油呐。 +Dlg_SC_mc_lose_position_1408=当飞行员们相互竞争的时候,你就能看出来谁真有两把刷子,谁得回家好好写简历了。 +Dlg_SC_mc_lose_position_1409=成败在此一举了,而其中一些飞行员显然已经崩溃了。 +Dlg_SC_mc_lose_position_1410=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 +Dlg_SC_mc_lose_position_1411=可能就是这样,这可能就是这场比赛的决定性转折点了。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=一名飞行员正在采取行动。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=一些专业的处理让这个选手取得了领先地位。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=当梯队中的赛车手冲到前面,我们也跟着激动起来。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=这是一个该为自己感到满意的赛车手。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=一旦赛车手们进入状态,他们就会有明显的提升。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 +Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=这是一个外科手术式的举动,来跨过他们之间的竞争。 +Dlg_SC_mc_moving_up_position_1201=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 +Dlg_SC_mc_moving_up_position_1202=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 +Dlg_SC_mc_moving_up_position_1203=一名飞行员正在采取行动。 +Dlg_SC_mc_moving_up_position_1204=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 +Dlg_SC_mc_moving_up_position_1205=一些专业的处理让这个赛车手取得了领先地位。 +Dlg_SC_mc_moving_up_position_1206=当梯队中的赛车手冲到前面,我们也跟着激动起来。 +Dlg_SC_mc_moving_up_position_1207=这是一个该为自己感到满意的赛车手。 +Dlg_SC_mc_moving_up_position_1208=一旦赛车手们进入状态,他们就会有明显的提升。 +Dlg_SC_mc_moving_up_position_1209=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 +Dlg_SC_mc_moving_up_position_1210=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 +Dlg_SC_mc_moving_up_position_1211=这是一个外科手术式的举动,来跨过他们之间的竞争。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=它是一场持久战。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=他们真的在努力争夺排位。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=这些赛车手似乎决心不给对方任何喘息的机会。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=看起来势均力敌。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=这些赛车手似乎都没有准备好放弃领先地位。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=因为这些赛车手拼命地尝试追寻更快的速度,因此他们势如水火。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=这是一场激烈的比赛。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 +Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=会是谁?会是谁呢?!? +Dlg_SC_mc_neck_and_neck_1301=这是场持久战。 +Dlg_SC_mc_neck_and_neck_1302=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 +Dlg_SC_mc_neck_and_neck_1303=他们真的在努力争夺排位。 +Dlg_SC_mc_neck_and_neck_1304=这些赛车手似乎决心不给对方任何喘息的机会。 +Dlg_SC_mc_neck_and_neck_1305=看起来势均力敌。 +Dlg_SC_mc_neck_and_neck_1306=这些飞行员​​似乎都没有准备好放弃领先地位。 +Dlg_SC_mc_neck_and_neck_1307=因为这些飞行员​​拼命地尝试追寻更快的速度,因此他们势如水火。 +Dlg_SC_mc_neck_and_neck_1308=这是一场激烈的比赛。 +Dlg_SC_mc_neck_and_neck_1309=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 +Dlg_SC_mc_neck_and_neck_1310=会是谁?会是谁呢?!? +Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=新的个人比赛记录 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=我最近有没有说过我是多么感激他们为这项运动增加了枪械? +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=枪声四起,竞争更激烈了。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=又一个竞争对手倒下了。 +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 +Dlg_SC_mc_open_fire_ship_destroyed_0901=我最近有没有说过我是多么感激他们为这项运动增加了枪械? +Dlg_SC_mc_open_fire_ship_destroyed_0902=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 +Dlg_SC_mc_open_fire_ship_destroyed_0903=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 +Dlg_SC_mc_open_fire_ship_destroyed_0904=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 +Dlg_SC_mc_open_fire_ship_destroyed_0905=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 +Dlg_SC_mc_open_fire_ship_destroyed_0906=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 +Dlg_SC_mc_open_fire_ship_destroyed_0907=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 +Dlg_SC_mc_open_fire_ship_destroyed_0908=枪声四起,竞争更激烈了。 +Dlg_SC_mc_open_fire_ship_destroyed_0909=又一个竞争对手倒下了。 +Dlg_SC_mc_open_fire_ship_destroyed_0910=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=这个…这可真是可怕的飞行。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=队伍开始甩开了。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人在一起。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=我们今天看到许多飞船都在努力坚持这一路线。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=随着比赛的进行,飞行员的驾驶技术开始退化了。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 +Dlg_SC_mc_player_doing_badly_0501=这...这简直是可怕的飞行。 +Dlg_SC_mc_player_doing_badly_0502=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 +Dlg_SC_mc_player_doing_badly_0503=队伍开始甩开了。 +Dlg_SC_mc_player_doing_badly_0504=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 +Dlg_SC_mc_player_doing_badly_0505=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人搅在一起。 +Dlg_SC_mc_player_doing_badly_0506=我们今天看到许多飞船都在努力坚持这一路线。 +Dlg_SC_mc_player_doing_badly_0507=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 +Dlg_SC_mc_player_doing_badly_0508=随着比赛的激烈进行,飞行员的驾驶技术开始出现不稳定的发挥了。 +Dlg_SC_mc_player_doing_badly_0509=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 +Dlg_SC_mc_player_doing_badly_0510=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=现在竞争完全趋于白热化。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=我从未见过这样的事情。就像医生手术一样,必须精准,满是技巧。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=穆雷杯从未保证过什么,但是比赛印证了这一说法。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=令人震惊的是,这些飞行员竟然能够保持这样的速度。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=今天这里进行了一些模范性的飞行表演。真是种享受啊。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=看看那精确地机动动作。 +Dlg_SC_mc_player_doing_well_0401=现在竞争完全趋于白热化。 +Dlg_SC_mc_player_doing_well_0402=我从未见过这样的比赛。就像医生手术一样,必须精准,满是技巧。 +Dlg_SC_mc_player_doing_well_0403=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 +Dlg_SC_mc_player_doing_well_0404=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 +Dlg_SC_mc_player_doing_well_0405==穆雷杯从未保证过什么,但是比赛印证了这一说法。 +Dlg_SC_mc_player_doing_well_0406=令人震惊的是,这些飞行员竟然能够保持这样的速度。 +Dlg_SC_mc_player_doing_well_0407=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? +Dlg_SC_mc_player_doing_well_0408=今天这里进行了一些模范性的飞行表演。真是种享受啊。 +Dlg_SC_mc_player_doing_well_0409=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 +Dlg_SC_mc_player_doing_well_0410=看看那精确地机动动作。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是普普通通的那一种。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04=“多么精彩的结局!”这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=这样的结果...我想年年总是会有的。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=好的,至少关于比赛的这件事是结束了。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=我的老教练曾说过,"还有提示的空间",可能这是对这场比赛最好地评价吧。 +Dlg_SC_mc_player_got_any_position_1801=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是不合常理的那一种。 +Dlg_SC_mc_player_got_any_position_1802=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 +Dlg_SC_mc_player_got_any_position_1803=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 +Dlg_SC_mc_player_got_any_position_1804=“多么精彩的结局!“这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ +Dlg_SC_mc_player_got_any_position_1805=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 +Dlg_SC_mc_player_got_any_position_1806=这样的结果...我想年年总是会有的。 +Dlg_SC_mc_player_got_any_position_1807=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? +Dlg_SC_mc_player_got_any_position_1808=好的,至少关于比赛的这件事是结束了。 +Dlg_SC_mc_player_got_any_position_1809=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 +Dlg_SC_mc_player_got_any_position_1810=我的老教练曾说过,“还有提示的空间”,可能这是对这场比赛最好地评价吧。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=赛车迷们,记住你们今天在哪里。你们的孙子孙女会问你的。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=从开始到结束,真是一场出色的比赛啊。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=到达终点!他一定是一名对自己感到极其满意的赛车手。 +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 +Dlg_SC_mc_player_got_first_place_1601=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 +Dlg_SC_mc_player_got_first_place_1602=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 +Dlg_SC_mc_player_got_first_place_1603=赛车迷们,记住你们今天所在的地方。你们的孙子孙女会问你的。 +Dlg_SC_mc_player_got_first_place_1604=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 +Dlg_SC_mc_player_got_first_place_1605=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 +Dlg_SC_mc_player_got_first_place_1606=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" +Dlg_SC_mc_player_got_first_place_1607=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 +Dlg_SC_mc_player_got_first_place_1608=从开始到最后,真是一场出色的比赛啊。 +Dlg_SC_mc_player_got_first_place_1609=到达终点!他一定是一名对自己感到极其满意的赛车手。 +Dlg_SC_mc_player_got_first_place_1610=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=我猜我们不可能每一个人都成为赛车手。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=也许在保存之前还是来一个硬重置吧。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手里没有一个合格的。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=结束了吗? +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 +Dlg_SC_mc_player_got_last_place_1701=我猜我们不可能每一个人都成为赛车手。 +Dlg_SC_mc_player_got_last_place_1702=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 +Dlg_SC_mc_player_got_last_place_1703=也许在保存之前还是来一个硬重置吧。 +Dlg_SC_mc_player_got_last_place_1704=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 +Dlg_SC_mc_player_got_last_place_1705=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手没有一个合格的。 +Dlg_SC_mc_player_got_last_place_1706=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 +Dlg_SC_mc_player_got_last_place_1707=结束了吗? +Dlg_SC_mc_player_got_last_place_1708=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 +Dlg_SC_mc_player_got_last_place_1709=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 +Dlg_SC_mc_player_got_last_place_1710=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 +Dlg_SC_mc_player_got_last_place_1711=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=对我来说足够了,特雷弗·巴斯克。下次再见。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=致此,今天的预选赛进入尾声。我叫特雷弗·巴斯克。下次再见。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗·巴斯克。继续翱翔吧,晚安。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=这就是今天节目的全部内容了。特雷弗·巴斯克,来自新地平线赛道跑道,完毕。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=开个玩笑,谢谢观看。这里是特雷弗·巴斯克。保重,选手们。 +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=然后,女士们,先生们,但主要是女士们,这里是特雷弗·巴斯克。再见不负遇见。 +Dlg_SC_mc_sendoff_lines_conclusion_2201=对我来说足够了,特雷弗·巴斯克。下次再见。 +Dlg_SC_mc_sendoff_lines_conclusion_2202=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 +Dlg_SC_mc_sendoff_lines_conclusion_2203=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 +Dlg_SC_mc_sendoff_lines_conclusion_2204=致此,今天的预选赛进入尾声。我叫特雷弗 · 巴斯克。下次再见。 +Dlg_SC_mc_sendoff_lines_conclusion_2205=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗 · 巴斯克。继续翱翔吧,晚安。 +Dlg_SC_mc_sendoff_lines_conclusion_2206=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 +Dlg_SC_mc_sendoff_lines_conclusion_2207=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 +Dlg_SC_mc_sendoff_lines_conclusion_2208=这就是今天节目的全部内容了。特雷弗 · 巴斯克,来自新地平线赛道跑道,完毕。 +Dlg_SC_mc_sendoff_lines_conclusion_2209=开个玩笑,谢谢观看。这里是特雷弗 · 巴斯克。保重,选手们。 +Dlg_SC_mc_sendoff_lines_conclusion_2210=然后,女士们,先生们,但主要是女士们,这里是特雷弗 · 巴斯克。再见不负遇见。 +Dlg_SC_mc_taking_fireTaking_Fire_01=小心。 +Dlg_SC_mc_taking_fireTaking_Fire_02=给那些正在被击中的飞行员的建议,不要再被逮到了,要是在被逮到了,保证没有你好果汁吃。 +Dlg_SC_mc_taking_fireTaking_Fire_03=他们真的被撕开裂成碎片了。 +Dlg_SC_mc_taking_fireTaking_Fire_04=可能要开始避开来袭的攻击了?仅仅是一个想法。 +Dlg_SC_mc_taking_fireTaking_Fire_05=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 +Dlg_SC_mc_taking_fireTaking_Fire_06=没有什么比被射击更能催动飞行员飞得更快的了。 +Dlg_SC_mc_taking_fireTaking_Fire_07=当飞船被造成一些严重的伤害时,护盾亮起来了。 +Dlg_SC_mc_taking_fireTaking_Fire_08=同时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 +Dlg_SC_mc_taking_fireTaking_Fire_09=这样的损伤任何飞行员都承受不起。 +Dlg_SC_mc_taking_fireTaking_Fire_10=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” +Dlg_SC_mc_taking_fire_1001=小心。 +Dlg_SC_mc_taking_fire_1002=给那些被击中的飞行员一些建议,赶紧别再被击中了。 +Dlg_SC_mc_taking_fire_1003=他们真的被撕开裂成碎片了。 +Dlg_SC_mc_taking_fire_1004=可能要开始避开来袭的攻击了?仅仅是一个想法。 +Dlg_SC_mc_taking_fire_1005=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 +Dlg_SC_mc_taking_fire_1006=没有什么比被射击更能催动飞行员飞得更快的了。 +Dlg_SC_mc_taking_fire_1007=当飞船被造成一些严重的伤害时,护盾亮起来了。 +Dlg_SC_mc_taking_fire_1008=同时,飞行员完全摆脱了这场战斗。时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 +Dlg_SC_mc_taking_fire_1009=这样的损伤任何飞行员都承受不起。 +Dlg_SC_mc_taking_fire_1010=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” +DumpersDepot_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah +DynamicEvent_FleetWeek2022_BargeCode_Long=用此密码:~mission(bargeCode)调查驳船上上锁的集装箱 +DynamicEvent_FleetWeek2022_BargeCode_Short= +DynamicEvent_FleetWeek2022_Barge_codeHUD=驳船集装箱密码: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=登上从十字军展厅楼顶出发的穿梭机。 +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=十字军展厅穿梭机 +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=登上十字军展厅屋顶穿梭机 +DynamicEvent_FleetWeek2022_Description=*星系际紧急通知*\n\n请注意,九尾已经夺取了奥里森附近数个商业平台的控制权。他们使用一种敌我识别转换器(IFFI)控制了几个平台附近的空域,只有九尾相关船只能进出该区域。该系统大大挫败了十字军安保数次尝试夺回平台的行动。因此,十字军已经申请民事防御部队的帮助,目标是关掉转换器并消灭所有敌对势力。我们欢迎任何可前往提供协助的民事防御部队志愿者。\n\n额外情报:\n* 虽然转换器正启用中,附近的空域无法通行,民事防御部队设法控制了当地的穿梭机系统,在九尾不知情的情况下为其获得了索兰奇平台的通行权。志愿者需要前往商业平台的十字军工业展厅,登上楼顶方能找到通往敌占平台的穿梭机。\n* 我们相信敌我识别反转器在一个上锁的集装箱中,它位于停靠在中央行政中心的一艘货物驳船上。\n* 敌我识别转换器集装箱的访问密码在九尾部队的指挥官门多·雷恩手中。\n* 以我们过去对付门多·雷恩的经验来看,他很可能不会冒着被活捉的风险在前线露面。不过,我们相信如果他手下的副官全数阵亡的话,他就别无选择只能亲自出来指挥队伍了;这样我们就有机会从他手中抢回访问密码。\n* 十字军安保还通知我们,除了穿梭机系统之外,平台上还为民事防御部队准备了可供前往行政中心的载具。这些载具将是前往行行政中心的唯一途径。注 意 —— 如果转换器关闭前限制空域附近的所有载具都被摧毁,那么我们将无从前往货物驳船,民事防御部队将被迫撤退。\n* 这些平台处于九尾控制的防空武器保护之下。\n\n请注意,紧急情况特别代理人罗维娜·杜丽是官方指派的督导局专员,她将负责指挥这次行动。 +DynamicEvent_FleetWeek2022_EasyCode_Long=用此密码:~mission(EasyCode)调查索兰奇平台的上锁集装箱。 +DynamicEvent_FleetWeek2022_EasyCode_short= +DynamicEvent_FleetWeek2022_Easy_codeHUD=索兰奇集装箱密码: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_EliminatCommander_long=找到并消灭所有九尾副官,引出九尾首领门多·雷恩。 +DynamicEvent_FleetWeek2022_EliminatCommander_short=消灭其他平台剩余的九尾副官 +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=消灭位于索兰奇平台的九尾副官。 +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=消灭位于索兰奇平台的九尾副官 +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=消灭位于哈特莫尔平台的九尾副官。 +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=消灭位于哈特莫尔平台的九尾副官 +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=消灭位于布拉什伍德平台的九尾副官。 +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=Eliminate Lieutenant on Brushwood +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=消灭位于行政中心的九尾副官。 +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=Eliminate Lieutenant on Admin Center +DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=消灭平台上所有残余九尾部队 +DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=清空平台上的敌军 +DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=消灭 +DynamicEvent_FleetWeek2022_Generic_MopUpHUD=消灭平台敌人: +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=通过停用或夺回平台上的防空武器来消除防空火力。 +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=消除平台上的防空火力。 +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=在驳船中用此密码:~mission(BargeCode)调查普雷斯利队伍补给中的货物集装箱,寻找敌我识别转换器。 +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=在集装箱内寻找IFFI +DynamicEvent_FleetWeek2022_HardCode_Long=用此密码:~mission(HardCode)调查哈特莫尔平台的上锁集装箱。 +DynamicEvent_FleetWeek2022_HardCode_Short= +DynamicEvent_FleetWeek2022_Hard_codeHUD=哈特摩尔集装箱密码: ~mission(HardCode) +DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=索兰奇平台 +DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=哈特莫尔平台 +DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=布拉什伍德平台 +DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=行政中心 +DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=解放所有平台 +DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=从九尾手中解放索兰奇平台。 +DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=解放索兰奇平台 +DynamicEvent_FleetWeek2022_LiberateHardIsland_long=从九尾手中解放哈特莫尔平台。 +DynamicEvent_FleetWeek2022_LiberateHardIsland_short=解放哈特莫尔平台 +DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=从九尾手中解放布拉什伍德平台。 +DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=解放布拉什伍德平台 +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=从九尾手中解放行政中心与停泊的货物驳船。 +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=解放行政中心与驳船 +DynamicEvent_FleetWeek2022_LocateCommander_long=消灭门多·雷恩并获取其访问密码。 +DynamicEvent_FleetWeek2022_LocateCommander_short=消灭门多·雷恩 +DynamicEvent_FleetWeek2022_MediumCode_Long=用此密码:~mission(MediumCode)调查布拉什伍德平台的上锁集装箱。 +DynamicEvent_FleetWeek2022_MediumCode_Short= +DynamicEvent_FleetWeek2022_Medium_codeHUD=布什伍德集装箱密码: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_PreventTransfer_long=在上传完成前阻止九尾窃取数据 +DynamicEvent_FleetWeek2022_PreventTransfer_short=阻止数据窃取 +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=乘坐穿梭机前往索兰奇平台。 +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=搭乘穿梭机前往索兰奇平台 +DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=前往索兰奇平台的穿梭机 +DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=奥里森云景中心 +DynamicEvent_FleetWeek2022_ReachIntro_long=前往奥里森云景中心 +DynamicEvent_FleetWeek2022_ReachIntro_short=前往奥里森云景中心 +DynamicEvent_FleetWeek2022_RestoreControl_long=关闭敌我识别转换器(IFFI)来为十字军及其盟友夺回限制空域的控制权。 +DynamicEvent_FleetWeek2022_RestoreControl_marker=停用 +DynamicEvent_FleetWeek2022_RestoreControl_short=停用IFFI +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=关闭敌我识别转换器(IFFI)来向盟友开放限制空域,并防止九尾增援抵达。 +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=关闭IFFI +DynamicEvent_FleetWeek2022_SearchCommander_long=搜索门多·雷恩来寻找上锁集装箱的访问密码。 +DynamicEvent_FleetWeek2022_SearchCommander_marker=搜索 +DynamicEvent_FleetWeek2022_SearchCommander_short=搜索门多·雷恩来获取访问密码 +DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=剩余双鱼座= ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=剩余双鱼座= ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_header_long=保留友军势力的空中力量,确保还有飞船可供前往行政中心。 +DynamicEvent_FleetWeek2022_ShipResource_header_short=保留空中力量 +DynamicEvent_FleetWeek2022_ShuttleToBrushwood=前往布什伍德的穿梭机 +DynamicEvent_FleetWeek2022_ShuttleToHartmoore=前往哈特莫尔的穿梭机 +DynamicEvent_FleetWeek2022_ShuttleToOrison=前往奥里森的穿梭机 +DynamicEvent_FleetWeek2022_ShuttleToSolanki=前往索兰奇的穿梭机 +DynamicEvent_FleetWeek2022_Title=终结九尾对奥里森的占领 +DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=错 误——连 接 丢 失\n\n如需重新连接穿梭机网络,\n请咨询哈特莫尔终端。 +DynamicEvent_FleetWeek2022_TransitCallButton_Offline=断线 +DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=重启穿梭机网络 +DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=重新连接穿梭机网络中... +DynamicEvent_FleetWeek2022_VeryHardCode_Long=用此密码:~mission(VeryHardCode)调查行政中心的上锁集装箱。 +DynamicEvent_FleetWeek2022_VeryHardCode_Short= +DynamicEvent_FleetWeek2022_VeryHard_codeHUD=行政中心密码: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_test=[PH] Test Test +Eckhart_Allies=埃克哈特安保 +Eckhart_AskForMoreWork_Neg=你还有其他工作吗? +Eckhart_AskForMoreWork_Pos=还有别的东西要给我? +Eckhart_Assassin_Sync_E_Desc_001=~mission(TargetName)和~mission(TargetName2)的头上有个赏金。 \n\n尽管有俩目标要你处理并不奇怪,但我们的客户要明确一些事情,所以他们需要两个目标能同时被摧毁,会有额外的报酬来弥补下麻烦的。\n\n不幸的是,这俩人不在一起,无需我多说,若想圆满完成可能会需要点帮助。 确保你信得过的朋友是能处理超过一艘船的,因为目标已知并非孤身一人。\n\n +Eckhart_Assassin_Sync_E_Title_001=双击 +Eckhart_Assassin_Sync_H_Desc_001=一份需要两个目标在同时被击毁的合约。\n\n估计客户是担心如果目标不被一起歼灭,其中之一可能就会躲藏起来等待复仇的机会。\n\n他们叫 ~mission(TargetName) 和 ~mission(TargetName2)。\n\n自己组个小队,分而治之。\n\n确保不论你俩其中哪个,都得有点实力,因为、他们可是素来以干架闻名,且绝不会独自一人。做好可能会给你带来点麻烦的准备。 +Eckhart_Assassin_Sync_H_Title_001=喋血二人 +Eckhart_Assassin_Sync_Intro_Desc_001=我这有个挺有意思的合约。需要干掉两个目标:~mission(TargetName) 和 ~mission(TargetName2) \n\n问题是,当其中一个目标知道另一个被干掉了,他就会躲起来。而我们又不能冒险放过他们俩中的任何一个。\n\n这需要很强的协作能力,因为我需要你把他们同时干掉。\n\n由于你不可能同时出现在两个不同的地方,你将会需要一个可靠的搭档。\n\n幸运的是,我的情报告诉我这俩目标应该都是单独行动的,这应该能让事情简单些。 +Eckhart_Assassin_Sync_Intro_Title_001=合作搞定 +Eckhart_Assassin_Sync_M_Desc_001=有个合约,需要你除掉两个搞事的后起之秀。要干净利落,两者同时完成,否则他们可能会惹出更大的麻烦。长话短说,你会需要别人来帮你一把。\n\n~mission(TargetName) 和 ~mission(TargetName2) 知道怎么处理自己,而且和他们一起飞的也不是什么好惹的货,能预料到应该会有几艘船护着他们。 +Eckhart_Assassin_Sync_M_Title_001=双杀 +Eckhart_Assassin_Sync_S_Desc_001=一般来说,~mission(TargetName) 和 ~mission(TargetName2) 这俩人是很难一起拿下的。他们的狗斗技术可说是无懈可击, 跟着他们一起飞的人也是如此。\n\n但最近他们分开了 —不确定为何— 并暂时是独自飞行的。有人认为这会是干掉他们的最好时机。\n\n找些你能信得过的人,计划同时突袭两个目标,放弃其中任何一个,令其有机会活下去的风险太大。 +Eckhart_Assassin_Sync_S_Title_001=分而治之 +Eckhart_Assassin_Sync_VE_Desc_001=有另一对人头需要你处理:\n~mission(TargetName) 和 ~mission(TargetName2)\n\n他们最近可是甚嚣尘上,但也才传开不久。如果现在不拿下他俩,我不觉得以后还有这般机会。你需要征集个伙伴跟你一起,同时击毁这两个目标。\n\n而他们也不会就这样招了,已知~mission(TargetName) 带上了个朋友帮忙掩护,我想 ~mission(TargetName2) 也会如此。 +Eckhart_Assassin_Sync_VE_Title_001=组合连击 +Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) 和 ~mission(TargetName2)。\n\n决定对自己的头儿下手,而且他们不是闹着玩的。两人各自带着一只规模不大,却训练有素的舰队,深入不属于他们的领地内。\n\n而你,和你找来帮忙的人,要去拿下他们,而且必须是两人同时出手,让他们无法重组。 +Eckhart_Assassin_Sync_VH_Title_001=致命组合 +Eckhart_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) +Eckhart_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) +Eckhart_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) +Eckhart_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) +Eckhart_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) +Eckhart_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) +Eckhart_DoIKnowYou=[PH] 我认识你吗? +Eckhart_GotMoreWork_Timid=[PH] OK,给我看看你带了什么。 +Eckhart_HasNewMission_Bad=你说... +Eckhart_HasNewMission_Good=我感兴趣... +Eckhart_HasNewMission_GoodForBad=工作就是工作,对吧? +Eckhart_IDontLikeYou=[PH] 我知道你,但是我不喜欢你。 +Eckhart_ILikeYou=[PH] 我知道你,我喜欢你。 +Eckhart_InitialVisit=[PH] 首次见面 +Eckhart_MissionCompleted=工作完成了。 +Eckhart_MissionFailed=我对这份工作有问题。 +Eckhart_NotInterested=[PH] 我现在并不是很感兴趣。 +Eckhart_ReturnVisit_Greeting=嗨,我回来了。有什么需要处理的? +Eckhart_Revisit=[PH] 二次会面 +Eckhart_Rivals=黑杰克安保,北境之岩服务团队 +Eckhart_Test_AfterInitialComms=嘿,是你叫我来碰面的吗? +Eckhart_Test_FailedLastMission=[PH] 对不起我把上个任务搞砸了,但我依然在找活儿干,如果你还有的话... +Eckhart_Test_LookingForMoreWork=还有其他活吗? +Eckhart_Test_MidMissionResponse=[PH] 我知道我已经从你这儿找了些活儿干,但是...你还有更多活儿要我干吗? +Eckhart_Test_MissionAccepted=听起来不错。 +Eckhart_Test_MissionDeclined=还是算了吧。 +Eckhart_Test_NeverMind=现在不行。 +EliminateB_Boss_Long=[PH] Eliminate the UGFs boss +EliminateB_Boss_Prepare=[PH] Prepare for the boss +EliminateB_Boss_Short=[PH] Eliminate Boss +EliminateB_Grunt=[PH] Grunts Remaning %ls +EliminateB_Grunt_Long=[PH] Eliminate all the grunts to draw out the boss +EliminateB_Grunt_Short=[PH] Eliminate all the grunts +EliminateB_Marker=[PH] Eliminate Boss +ElliotWIP_EmailMainMenu=电子邮件 +ElliotWIP_EmailSettings=设置 +ElliotWIP_Email_Contents=嘿!服务器又宕机了,这种情况一直发生,有办法知道重启的大概时间吗? +ElliotWIP_Email_From=弗兰克·斯宾塞 +ElliotWIP_Email_Title=服务器已宕机 +ElliotWIP_Email_To=约翰 +ElliotWIP_SecondMenu= +ElliotWIP_doorhack_001=比率 +ElliotWIP_doorhack_002=频率 +ElliotWip_bigbennys_001=原味 +ElliotWip_bigbennys_002=辣味 +ElliotWip_bigbennys_003=烧烤酱 +ElliotWip_bigbennys_004=甜辣酱 +Ellis=埃利斯星系 +Ellis1=埃利斯 I +Ellis10=“暗礁” +Ellis10_Desc=埃利斯星系中的第二颗气态巨行星,埃利斯 X的特征是有一个持续湍流的大气层。正是这种混乱的性质使它获得了绰号“暗礁”。 +Ellis11=埃利斯 XI最近与它的一颗卫星发生了灾难性的碰撞。天体物理学家推测,这颗行星将继续分裂,最终形成一个新的小行星带。 +Ellis11_Desc= +Ellis12=朱迪加 +Ellis12_Desc=埃利斯 XII(以朱迪加为人所熟知)偶尔被用于冰矿探险。 +Ellis13=松果\n +Ellis13_Desc=虽然严格意义上说埃利斯 XIII不是一颗行星,但它被视为当地的吉祥物。这颗原行星独特的形状使它获得了一个绰号 — 松果。 +Ellis1_Desc=这颗原行星由于离恒星非常近,是一个由岩石和冒泡的岩浆组成的被烧焦的贫瘠球体。虽然星球上有存在大量矿藏的可能性,但开采的风险实在太大。 +Ellis2=埃利斯 II +Ellis2_Desc=埃利斯 II有巨大的体积,它接近它的太阳,同时有惊人的大气层厚度。这些条件使得它的整个表面就是一个巨大的沙漠,还有那些由于在行星表面频繁的大风暴而形成的奇怪漩涡和山脊。 +Ellis3=格林 +Ellis3_Desc=对于那些喜欢格林的高端大型度假村的赛马爱好者来说,广阔的海洋世界是最著名的度假胜地。为了保护纵横交错的水下珊瑚礁,登陆星球的飞船会被引导驶向特定的着陆区域。 +Ellis4=坎波斯 +Ellis4_Desc=坎波斯以一种曾经在深海出没的大型海洋生物的名字命名,它是这个星系中第一个有人定居的星球,也一直是该星系的人口中心。 +Ellis5=贵族星 +Ellis5_Desc=作为星系中的翡翠宝石,贵族星以其广阔的林地而闻名,这让人联想到曾经还未开发的地球。当地政府委员会已将维持星球的自然美景作为首要任务。 +Ellis5a=埃利斯 5a +Ellis5a_Desc=这颗卫星的风化层略带粉红色,这使得它成为了卫星摄影的热门主题。 +Ellis5b=埃利斯 5b +Ellis5b_Desc=一个被潮汐锁定的卫星,面对行星的那一面是原始的形态,而面对恒星的那一面则布满了坑洞。 +Ellis6_Desc=位于该星系宜居环带之外的类地行星。虽然从理论上讲,这个星球上没有人居住,但埃利斯 VI已经被用来研究人类宜居环境的相关问题。 +Ellis7_Desc=腐蚀性和有毒的大气层覆盖着这个星球,使它成为不可能被改造的星球,甚至都不能在上面着陆。 +Ellis8_Desc=星系中最小的行星,埃利斯 VIII具有微弱的大气,除此之外几乎没有任何其他东西。\n +Ellis9=大白眼 +Ellis9_Desc=埃利斯 IX被长途货船驾驶员们命名为大白眼,因为它有一个可以从太空中直接观测到的巨大气旋,地表经常遭到巨大风暴的袭击。 +Ellis_AsteroidBelt1=埃利斯 Alpha小行星带 +Ellis_AsteroidBelt1_Desc=这也许是UEE中最出名的小行星带了,这里因为穆雷杯的赛道而出名。多年来,穆雷杯一直力求对该小行星带的控制权,因此采矿行为在此处被禁止。\n +Ellis_Desc=得益于这里的F型主序星,这个有着十三颗行星的星系拥有一个宽广的宜居带。埃利斯是UEE最出名的穆雷杯举办地。最初,漫长的地球化改造过程成为了一个大生意,这推动了三颗行星 -- 格林 (埃利斯 III)、坎波斯 (埃利斯 IV)和贵族星 (埃利斯 V)的经济发展。埃利斯的第十一个行星最近与他的卫星相撞,在原轨道上留下了一条小行星带。 +Ellis_JumpPoint_Kilian=埃利斯 - 基利恩 跳跃点 +Ellis_JumpPoint_Kilian_Desc=该跳跃点连接埃利斯星系和基利恩星系。 +Ellis_JumpPoint_Magnus=埃利斯 - 马格努斯 跳跃点 +Ellis_JumpPoint_Magnus_Desc=该跳跃点连接埃利斯星系和马格努斯星系。 +Ellis_JumpPoint_Min=埃利斯 - 凕 跳跃点 +Ellis_JumpPoint_Min_Desc=该跳跃点连接埃利斯星系和凕星系。 +Ellis_JumpPoint_Nexus=埃利斯 - 奈克瑟斯 跳跃点 +Ellis_JumpPoint_Nexus_Desc=该跳跃点连接埃利斯星系和奈克瑟斯星系。 +Ellis_JumpPoint_Taranis=埃利斯 - 塔拉尼斯的跳跃点 +Ellis_JumpPoint_Taranis_Desc=该跳跃点连接埃利斯和塔拉尼斯星系。 +Ellis_Star=埃利斯 +Ellis_Star_Desc=埃利斯 +Enroll_Screen_001=劳动减刑 +Enroll_Screen_002=试试我们的劳动减刑计划\n让刑期更短一些! +Enroll_Screen_003=仅参与劳动减刑计划的囚犯才能被获准离开牢房。 +Enroll_Screen_EnrollButton=登记 +Enroll_Screen_Info_001=克莱舍尔劳动减刑计划的详情 +Enroll_Screen_Info_002=克莱舍尔更生设施很高兴邀请你参与我们行业领先的劳动减刑计划。简单、有趣、而且能学到有用技能。\n\n你已经获得了可以帮助你开始劳动的多功能工具(multi-tool)。如果你需要更换配件,可以前往杂货售卖终端选购更多配件。装备好你的工具并准备就绪后,进入一个授权的采矿坑道。\n\n寻找任何可能有价值的矿物质,并使用多功能工具对其进行采集。将他们放入矿物存放料斗中,你将根据矿物的总价值获得服刑时间减免或"功绩点数"。*.\n\n你挖的越多,你就能越快地弥补对社会犯下的罪行。正如我们克莱舍尔更生设施说的那样,"劳动人民最光荣!" +Enroll_Screen_Info_003=采矿从今天开始! +Enroll_Screen_Info_SmallText=* 矿物的价格是基本固定的,由克莱舍尔更生设施制定,并不受外部价格波动所影响。 +Exit_Screen_AttractTitle_001=释放中 +Exit_Screen_Click_001=触碰以开始 +Exit_Screen_Report_001=结束刑期 +Exit_Screen_Report_002=进行释放 +Exit_Screen_merit_001=功绩点数: +FLOOR_Flair_Items=------------------- 地板装饰物品 - 仅限开发人员使用 ------------------- +FPSPVEVS_EasyScenario_Objective01=消灭海盗。 +FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 +FPSPVEVS_Mission_Desc=[PH] UEE军方真的非常想控制这个很香的小行星基地。 +FPSPVEVS_Mission_Title=袭击小行星基地 +FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost,we need somebody to secure it again +FPS_AI_From=*WIP* Edward Fuller +FPS_AI_Obj_Long_01=*WIP* Go to the outpost +FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates +FPS_AI_Obj_Marker_01=*WIP* Outpost +FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates +FPS_AI_Obj_Short_01=*WIP* Go to the outpost +FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates +FPS_AI_Title=*WIP* Outpost Lost to Pirates +FTL_Courier=[ 快递 ] FTL的任务 +FTL_Danger_001=因本次任务会经过潜在风险较高的航线,请你确保任何威胁不会耽误本次任务的完成。 +FTL_Danger_002=因为本条路线可能会引领你经过危险区域,请做好相应准备。 +FTL_Danger_003=FTL快递服务的其他派送人员曾在此路线上遭遇过敌对势力的袭击。我们相信你一定会做好适当的准备。 +FTL_Danger_004=由于本条路线有着高于平均值的风险评估,因此我们推荐你选择具有一定防备能力的舰船。 +FTL_Danger_005=请注意本次任务中你将穿越一条高风险路线。我们相信你可以预料到本次任务将会因为一些原因而受到耽搁,包括敌对威胁。 +FTL_Data=[ 数据 ] FTL快递服务 任务 +FTL_Haulage=[ 运输 ] FTL快递服务 任务 +FTL_LightGoods=[ 轻型货物 ] FTL快递服务 任务 +FTL_SignOff_001=祝你又快又好运,快递员! +FTL_SignOff_002=同时请记住,FTL快递服务的工作人员永远会尽我们所能提供最优质的快递服务! +FTL_SignOff_003=你的贡献帮助FTL快递服务保持住了帝国最好派送服务的名号!非常感谢! +FTL_SignOff_004=同时请不要忘了,你就是FTL快递服务的代表!微笑和礼貌用语是快递员的最佳伙伴。 +FTL_SignOff_005=祝愿你有一个快捷又安全的旅程! +FTL_Timed_001=本次配送务必要按时送达,切勿超时。 +FTL_Timed_002=请注意本次配送不要超时。快捷迅速地完成合约是FTL快递服务的一条重要准则。 +FTL_Timed_003=这是一份紧急合约,请确保在截止日期前完成。没有任何例外。 +FTL_Timed_004=守时是FTL快递服务声名远扬的客户服务中一个重要的组成部分。请确保在截止日期之内完成。 +FTL_Timed_005=这是一个FTL快递服务的加急订单,时间紧迫。请时刻注意时间,确保按时完成本次派送。 +FTL_delivery_desc_0001=所有FTL快递服务的快递员们请注意\n一项新的派送任务已经开放领取\n\n**合约细节** \n\n领取地址 - 需要派送的快件可在~mission(Location|Address)领取。\n\n派送地址 - 快件需要派送至~mission(Destination|Address)。\n\n派送时间 - ~mission(Contractor|Timed)\n\n旅程 - 所有派送过程中的交通计划都将由快递员自行制定。~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +FTL_delivery_desc_intro=FTL快递服务正在招人!\n\n你是一位乐于奉献、勤奋守时、享受旅途并愿意独立工作的人么?\n如果你的回答是肯定的,那么FTL快递服务将为你提供一个理想的工作机会!\n\nFTL每年处理并执行超过10亿次派送服务,并通过提供消费者和企业用户随时随地安全可靠的收发服务,我们已连续多年被评选为帝国内最受信任的快递公司。\n\nFTL快递服务与帝国境内各个星系中数千名自由快递员合作共同完成了此项壮举。我们目前正在寻找新人加入我们的行列。\n\nFTL快递服务将提供:\n* 极具竞争力的计件工资。\n* 可自由选择的派送路径,在本地派送或是探索未知的远方,这一切都是你自己选择。\n* 可自由的承接多个订单,甚至是其它派送公司的订单。签署了我们的非排他性雇佣协议,你将拥有最大的自由度去利用你的行程安排。\n \n招聘条件:\n* 已自行为自己上了旅行保险。\n* 拥有合法在帝国境内工作的身份且没有犯罪等级。\n* 良好的时间管理以及合理规划路线的能力。\n* 成功完成下方的就职评估。\n\n就职评估\n为了确保你能够完美契合FTL快递服务,我们希望在实际行动中见识你的能力!这份试用合约将需要你在~mission(Location|Address)领取一个快件并将其配送至~mission(Destination|Address)。~mission(Contractor|Timed)本次试用合约将支付酬劳。参与本次派送并不能保证未来与FTL快递服务及其下属员工进行合作。\n\n机不可失!今天就来完成你的就职评估并开启你的FTL快递之旅吧。 +FTL_delivery_title_001=FTL快递任务 +FTL_delivery_title_intro=FTL快递从业评价 +FW2022_DatapadScreen_Convo_1=[PH] Richardson. This is your last warning. No more movie quotes as passwords. It's not secure. I don't want to have to tell you again. +FW2022_DatapadScreen_Convo_2=[PH] You talking to me? +FW2022_DatapadScreen_Convo_3=[PH] Yes Richardson. You are the Richardson I was referring to. +FW2022_DatapadScreen_Convo_4=[PH] Nah, that was a movie quote boss. You started him up again. +FW2022_DatapadScreen_Convo_5=[PH] How does Richardson know movie quotes from the 20th century? +FW2022_DatapadScreen_Convo_6=[PH] He's gotta ducktick mind +FW2022_DatapadScreen_Convo_7=[PH] Didactic, you idiot. +FW2022_DatapadScreen_Convo_8=[PH] Watever +FW2022_DatapadScreen_Date=[PH] Date +FW2022_DatapadScreen_GroupMembersTitle=[PH] Group Members: +FW2022_DatapadScreen_GroupName=[PH] Nine Tails Wagon +FW2022_DatapadScreen_GroupNameTitle=[PH] Group Name: +FW2022_DatapadScreen_Name_1=[PH] Todd W. +FW2022_DatapadScreen_Name_2=[PH] Harold R. +FW2022_DatapadScreen_Name_3=[PH] Benjamin D. +FW2022_DatapadScreen_Name_4=[PH] Jon H. +FW2022_DatapadScreen_Time_1=[PH] 13:57 +FW2022_DatapadScreen_Time_2=[PH] 14:01 +FW2022_DatapadScreen_Time_3=[PH] 14:02 +FW2022_DatapadScreen_Time_4=[PH] 14:07 +FW2022_DatapadScreen_Time_5=[PH] 14:08 +FW2022_DatapadScreen_Time_6=[PH] 14:09 +FW2022_DatapadScreen_Time_7=[PH] 14:11 +FW2022_DatapadScreen_Time_8=[PH] 14:12 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+FW2022_TransferScreen_Fluff_Filetype_9=NYN +FW2022_TransferScreen_InProgress=正在传输中 +FW2022_TransferScreen_LoggedInNotifier=登陆为: +FW2022_TransferScreen_Logout=登出 +FW2022_TransferScreen_OwnerName=十字军工业 +FW2022_TransferScreen_ProgressIndicator=进度: +FW2022_TransferScreen_ProgressPercentGlyph=% +FW2022_TransferScreen_ProgressValue=XYZ +FW2022_TransferScreen_Success=数据传输完成 +FW2022_TransferScreen_TimeRemainingIndicator=剩余时间: +FW2022_TransferScreen_TimeRemainingValur=NN:NN:NN +FW22_NT_Datapad_Admin_MSG_01=这是你的密码,斯塔克斯。 +FW22_NT_Datapad_Admin_MSG_02=~mission(VeryHardCode) +FW22_NT_Datapad_Admin_MSG_03=谢了,门多!你感觉怎么样? +FW22_NT_Datapad_Admin_MSG_04=我觉得我们胜算很大,这个计划本身就很靠谱,敌我识别反转技术也很厉害。唯一的问题是我们有没有找到对的人来完成它。 +FW22_NT_Datapad_Admin_MSG_05=是因为我那次没去参加风暴鲸游览? +FW22_NT_Datapad_Admin_MSG_06=得了吧伙计,你知道我不是说的你。 +FW22_NT_Datapad_Admin_MSG_07=是,我知道。有什么我能做的吗? +FW22_NT_Datapad_Admin_MSG_08=不,我都搞定了。你只需要注意主控中心就行。对了,很高兴有你帮我盯着下面的情况。 +FW22_NT_Datapad_Admin_MSG_09=害,我就是来帮你的。 +FW22_NT_Datapad_Admin_MSG_10=游览怎么样? +FW22_NT_Datapad_Admin_MSG_11=太疯狂了,最后竟然看见了两只。 +FW22_NT_Datapad_Admin_MSG_12=真疯狂呢。 +FW22_NT_Datapad_Admin_MSG_13=哼,我就知道你不关心。 +FW22_NT_Datapad_Admin_MSG_14=干完这一票,或许我就会开始关心了呢。 +FW22_NT_Datapad_Admin_MSG_15=那一言为定。 +FW22_NT_Datapad_Admin_Time_01=12:53 +FW22_NT_Datapad_Admin_Time_02=12:53 +FW22_NT_Datapad_Admin_Time_03=12:54 +FW22_NT_Datapad_Admin_Time_04=12:56 +FW22_NT_Datapad_Admin_Time_05=12:57 +FW22_NT_Datapad_Admin_Time_06=12:58 +FW22_NT_Datapad_Admin_Time_07=13:01 +FW22_NT_Datapad_Admin_Time_08=13:03 +FW22_NT_Datapad_Admin_Time_09=13:04 +FW22_NT_Datapad_Admin_Time_10=13:07 +FW22_NT_Datapad_Admin_Time_11=13:08 +FW22_NT_Datapad_Admin_Time_12=13:09 +FW22_NT_Datapad_Admin_Time_13=13:10 +FW22_NT_Datapad_Admin_Time_14=13:12 +FW22_NT_Datapad_Admin_Time_15=13:12 +FW22_NT_Datapad_Admin_Title=派对用品 - 行政中心 +FW22_NT_Datapad_Brushwood_MSG_01=~mission(MediumCode) +FW22_NT_Datapad_Brushwood_MSG_02=你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。 +FW22_NT_Datapad_Brushwood_MSG_03=好,行吧。 +FW22_NT_Datapad_Brushwood_MSG_04=我们没什么问题吧?我可不想像上次德拉一样翻车。 +FW22_NT_Datapad_Brushwood_MSG_05=我记得德拉那活儿九尾最后还是收到钱了吧。 +FW22_NT_Datapad_Brushwood_MSG_06=上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗? +FW22_NT_Datapad_Brushwood_MSG_07=当然了门多,你说什么我都照做。 +FW22_NT_Datapad_Brushwood_Time_01=13:39 +FW22_NT_Datapad_Brushwood_Time_02=13:41 +FW22_NT_Datapad_Brushwood_Time_03=13:52 +FW22_NT_Datapad_Brushwood_Time_04=13:53 +FW22_NT_Datapad_Brushwood_Time_05=13:55 +FW22_NT_Datapad_Brushwood_Time_06=13:57 +FW22_NT_Datapad_Brushwood_Time_07=14:04 +FW22_NT_Datapad_Brushwood_Title=派对用品 - 布拉什伍德 +FW22_NT_Datapad_ChatMembers=群聊成员: +FW22_NT_Datapad_ChatTitle=群聊名称: +FW22_NT_Datapad_Hartmoore_MSG_01=给你集装箱的密码。 +FW22_NT_Datapad_Hartmoore_MSG_02=~mission(HardCode) +FW22_NT_Datapad_Hartmoore_MSG_03=多谢。 +FW22_NT_Datapad_Hartmoore_MSG_04=你准备好了吗? +FW22_NT_Datapad_Hartmoore_MSG_05=当然了,为啥觉得我没有? +FW22_NT_Datapad_Hartmoore_MSG_06=只是确保一下我们有足够的掩护来搞定这活儿。 +FW22_NT_Datapad_Hartmoore_MSG_07=不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。 +FW22_NT_Datapad_Hartmoore_MSG_08=没错,我们按计划行事,别出什么幺蛾子。 +FW22_NT_Datapad_Hartmoore_MSG_09=又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。 +FW22_NT_Datapad_Hartmoore_MSG_10=你的意思是把亨德一家排队开膛破肚才算吓人吗? +FW22_NT_Datapad_Hartmoore_MSG_11=听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。 +FW22_NT_Datapad_Hartmoore_MSG_12=我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。 +FW22_NT_Datapad_Hartmoore_MSG_13=好好好...我不会忘的。 +FW22_NT_Datapad_Hartmoore_Time_01=13:16 +FW22_NT_Datapad_Hartmoore_Time_02=13:16 +FW22_NT_Datapad_Hartmoore_Time_03=13:18 +FW22_NT_Datapad_Hartmoore_Time_04=13:19 +FW22_NT_Datapad_Hartmoore_Time_05=13:21 +FW22_NT_Datapad_Hartmoore_Time_06=13:22 +FW22_NT_Datapad_Hartmoore_Time_07=13:27 +FW22_NT_Datapad_Hartmoore_Time_08=13:28 +FW22_NT_Datapad_Hartmoore_Time_09=13:30 +FW22_NT_Datapad_Hartmoore_Time_10=13:32 +FW22_NT_Datapad_Hartmoore_Time_11=13:34 +FW22_NT_Datapad_Hartmoore_Time_12=13:36 +FW22_NT_Datapad_Hartmoore_Time_13=13:39 +FW22_NT_Datapad_Hartmoore_Title=派对用品 - 哈特莫尔 +FW22_NT_Datapad_Mendo_MSG_01=给。 +FW22_NT_Datapad_Mendo_MSG_02=~mission(bargeCode) +FW22_NT_Datapad_Mendo_MSG_03=多谢密码。 +FW22_NT_Datapad_Mendo_MSG_04=那边情况如何? +FW22_NT_Datapad_Mendo_MSG_05=一切准备就绪,待会儿按计划行事。 +FW22_NT_Datapad_Mendo_MSG_06=祝好运。 +FW22_NT_Datapad_Mendo_MSG_07=我们还需要好运?这些敌我识别反转器可太TM牛逼了。谢谢你给我们弄来这个。 +FW22_NT_Datapad_Mendo_MSG_08=很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。 +FW22_NT_Datapad_Mendo_MSG_09=不用谢,传输完毕后我会告诉你的。 +FW22_NT_Datapad_Mendo_Time_01=12:24 +FW22_NT_Datapad_Mendo_Time_02=12:24 +FW22_NT_Datapad_Mendo_Time_03=12:26 +FW22_NT_Datapad_Mendo_Time_04=12:30 +FW22_NT_Datapad_Mendo_Time_05=12:34 +FW22_NT_Datapad_Mendo_Time_06=12:37 +FW22_NT_Datapad_Mendo_Time_07=12:39 +FW22_NT_Datapad_Mendo_Time_08=12:43 +FW22_NT_Datapad_Mendo_Time_09=12:46 +FW22_NT_Datapad_Mendo_Title=普雷斯利派对用品 +FW22_NT_Datapad_Name_01=雷恩 +FW22_NT_Datapad_Name_02=不死鸟 +FW22_NT_Datapad_Name_03=焦痕 +FW22_NT_Datapad_Name_04=N_Acker +FW22_NT_Datapad_Name_05=斯塔克斯 +FW22_NT_Datapad_Name_06=ACR1234 +FW22_NT_Datapad_Solanki_MSG_01=这是你平台上集装箱的密码。 +FW22_NT_Datapad_Solanki_MSG_02=~mission(EasyCode) +FW22_NT_Datapad_Solanki_MSG_03=乖乖!我们得手后十字军的那帮人一定会巨吃一惊的! +FW22_NT_Datapad_Solanki_MSG_04=巨吃? +FW22_NT_Datapad_Solanki_MSG_05=就是超级大~~吃一惊。 +FW22_NT_Datapad_Solanki_MSG_06=无所谓!做好你眼前的任务就好,其他事情应该会没事的。 +FW22_NT_Datapad_Solanki_MSG_07=放心吧,老大!搞定任务前我会牵制住他们,不管要复活我多少次。 +FW22_NT_Datapad_Solanki_MSG_08=我们之前谈过这个问题,你不重生肯定更好。 +FW22_NT_Datapad_Solanki_MSG_09=知道啦,王牌。 +FW22_NT_Datapad_Solanki_MSG_10=但假如我真的被干掉后去重生了,你还记得你发誓过要夺回我的盔甲吧? +FW22_NT_Datapad_Solanki_MSG_11=对吗? +FW22_NT_Datapad_Solanki_MSG_12=你不送死我就没必要去了。 +FW22_NT_Datapad_Solanki_Time_01=14:07 +FW22_NT_Datapad_Solanki_Time_02=14:07 +FW22_NT_Datapad_Solanki_Time_03=14:08 +FW22_NT_Datapad_Solanki_Time_04=14:14 +FW22_NT_Datapad_Solanki_Time_05=14:15 +FW22_NT_Datapad_Solanki_Time_06=14:21 +FW22_NT_Datapad_Solanki_Time_07=14:22 +FW22_NT_Datapad_Solanki_Time_08=14:25 +FW22_NT_Datapad_Solanki_Time_09=14:28 +FW22_NT_Datapad_Solanki_Time_10=14:33 +FW22_NT_Datapad_Solanki_Time_11=14:39 +FW22_NT_Datapad_Solanki_Time_12=14:41 +FW22_NT_Datapad_Solanki_Title=派对用品 - 索兰奇 +FW22_NT_Journal_Body_01=群组名称:\n派对用品 - 索兰奇\n\n聊天成员:\n雷恩\n菲尼克斯\n\n雷恩 [14:07]: \n这是你平台上的集装箱密码。\n雷恩 [14:07]: \n~mission(EasyCode)\n\n菲尼克斯 [14:08]: \n棒极了!我们得手后十字军那帮人肯定会很勾八惊讶的。\n\n雷恩 [14:14]: \n勾八?\n\n菲尼克斯 [14:15]: \n呃,就是超级惊讶的意思。\n\n雷恩 [14:21]: \n算了,只要专心做好你的活,就会一切顺利。\n\n不死鸟[14:22]: \n放心吧,老大。不论需要我复生多少次,任务完成之前我都会拖住他们的。\n\n雷恩14:25]: \n我们说过这个问题,如果你不需要复生会更好。\n\n不死鸟[14:28]: \n好的,好的,王牌。\n不死鸟[14:33]: \n但假如我还是需要复生, 你记得你发誓说会拿回我的盔甲吗?\n不死鸟[14:39]: \n记得吗?\n\n雷恩[14:41]: \n只要你不死我就不需要去。\n +FW22_NT_Journal_Body_02=群组名称:\n派对用品 - 布拉什伍德\n\n聊天成员:\n雷恩\n焦痕\n\n雷恩[13:39]: \n~mission(MediumCode)\n雷恩[13:41]: \n你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。\n\n焦痕[13:52]: \n好,行吧。\n\n雷恩[13:53]: \n我们没什么问题吧?我可不想像上次德拉一样翻车。\n\n焦痕[13:55]: \n我记得德拉那活儿九尾最后还是收到钱了吧。\n\n雷恩[13:57]: \n上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗?\n\n焦痕[14:04}: \n当然了门多,你说什么我都照做。\n +FW22_NT_Journal_Body_03=群组名称:\n派对用品 - 哈特莫尔\n\n聊天成员:\n雷恩\nN_Acker\n\n雷恩[13:16]: \n这是集装箱的密码。\n雷恩[13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \n谢了。\n\n雷恩[13:19]: \n准好了吗?\n\nN_Acker [13:21]: \n当然了,为啥觉得我没有?\n\n雷恩 [13:22]: \只是确保一下我们有足够的掩护来搞定这活儿罢了。\n\nN_Acker [13:27]: \n不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。\n\n雷恩[13:28]: \n没错,我们按计划行事,别出什么幺蛾子。\n\nN_Acker [13:30]: \n又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。\n\n雷恩[13:32]: \n你的意思是把亨德一家排队开膛破肚才算吓人吗?\n\nN_Acker [13:34]: \n听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。\n\n雷恩[13:36]: \n我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。\n\nN_Acker [13:39]: \n好好好...我不会忘的。\n +FW22_NT_Journal_Body_04=群组名称:\n派对用品 - 行政中心\n\n聊天成员:\n雷恩\n斯塔克斯\n\n雷恩[12:53]: \n斯塔克斯,这是你的密码。\n雷恩[12:53]: \n~mission(VeryHardCode)\n\n斯塔克斯[12:54]: \n谢了,门多。感觉怎么样?\n\n雷恩[12:56]: \n我觉得我们胜算很大,这个计划本身进展顺利,敌我识别转换技术也很厉害。唯一的问题是我们找的人靠不靠谱。\n\n斯塔克斯[12:57]: \n你问这个是因为我上次离队去参加了风暴鲸之旅?\n\n雷恩[12:58]: \n行了,兄弟,你知道我不是针对你。\n\n斯塔克斯[13:01]: \n我知道,当然。还有什么我能做的吗?\n\n雷恩[13:03]: \n没了,我都准备好了。你管好行政中心就好。有你帮我看着点让我感觉顺心不少。\n\n斯塔克斯[13:04]: \n害,我就是来帮你的。\n\n雷恩{13:07]: \n风暴鲸之旅咋样?\n\n斯塔克斯[13:08]: \n妈的那真刺激,最后一秒看见两只风暴鲸在那。\n\n雷恩[13:09]: \n挺刺激。\n\n斯塔克斯[13:10]: \n哼,我知道你他妈一点都不关心。\n\n雷恩[13:12]: \n我们先解决眼前的问题,也许我以后会感兴趣的。\n\n斯塔克斯[13:12]: \n一言为定。\n +FW22_NT_Journal_Body_05=群组名称:\n普雷斯利派对用品\n\n聊天成员:\n雷恩\nACR1234\n\nACR1234 [12:24]: \n给。\nACR1234 [12:24]: \n~mission(bargeCode)\n\n雷恩[12:26]: \n多谢发我密码。\n\nACR1234 [12:30]: \n那边情况如何?\n\n雷恩[12:34]: \n都准备好了。希望事情能按计划发展。\n\nACR1234 [12:37]: \n祝好运。\n\n雷恩[12:39]: \n我们还需要好运?这些敌我识别转换器可太TM牛逼了。谢谢你给我们弄来这个。\n\nACR1234 [12:43]: \n很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。\n\n雷恩[12:46]: \n必须的,传输完毕后我马上通知你。\n +FW22_NT_Journal_Title_01=派对用品 - 索兰奇 +FW22_NT_Journal_Title_02=派对用品 - 布拉什伍德 +FW22_NT_Journal_Title_03=Party Supplies - Hartmoore +FW22_NT_Journal_Title_04=派对用品 - 行政中心 +FW22_NT_Journal_Title_05=普雷斯利派对用品 +FW_QuantumMarker_Desc=在舰队周期间,当军舰停靠在弧光星,赫斯顿和微科星上空时,普通百姓可以和英勇无畏、鼓舞人心的战舰近距离接触。 +FW_QuantumMarker_Name=舰队周舰队 +Factions_Advocacy_DisplayName=督导局 +Factions_BlacJac_DisplayName=黑杰克安保 +Factions_CrusaderSecurity_DisplayName=十字军安保 +Factions_HurstonSecurity_DisplayName=赫斯顿安保 +Factions_MTProt_DisplayName=微科防卫服务 +Factions_Navy_DisplayName=UEE海军 +Factions_NineTail_DisplayName=九尾 +Factions_NorthRock_DisplayName=北境之岩 +Factions_XenoThreat_DisplayName=异种威胁 +Fines_Early=过早 +Fines_Escalated=升级 +Fines_Neglected=忽略 +FireMode_Burst=[三连发] +FireMode_Charge=[蓄能] +FireMode_Rapid=[自动] +FireMode_Shotgun=[霰弹] +FireMode_Single=[半自动] +FleetWeek2950_Dioramas_999_Desc=我们开拓边疆。\n去测试我们的极限。\n去说明未知无法阻止我们。\n让我们超越自己的想象。\n争先创优。 \n最快。 \n最好。 \n\n这确实不容易。\n运气与技能同等重要。\n失败与成功同等重要。\n但我们会变得更好。\n然后我们吸取教训。\n我们会重新站起来,再试一次。\n当别人做不到的时候,我们坚持下去。\n只有我们坚持下去,别人才能做到。\n +FleetWeek2950_Dioramas_999_SubTitle=前999中队飞行员Ralph Kinoi中尉的诗 +FleetWeek2950_Dioramas_999_Title=传统 +FleetWeek2950_Family_Body_01=你所爱的人刚刚向光荣的海军生涯迈出了第一步。你可能会对他们在基础训练中的经历、你的亲戚/朋友的安全以及在他们的训练和随后的部署中可以期待什么样的接触有疑问。\n\n我们知道,对一些人来说,这可能是一个可怕的时刻,希望这能让他们对这个决定所带来的美好机遇有所了解。\n +FleetWeek2950_Family_Body_02=当新兵通过海军运输船乘坐麦克阿瑟号到达时,标准训练就开始了。他们会立即得到一个被称为卢比孔的选择,这是重新考虑是否入伍的最后机会。之后,新兵们将被分成几组,分配到他们的训练营,即锻工营。他们还将会见师长,他将是训练他们在海军服役的第一位导师。\n\n经过长时间的高强度训练,体能训练和军事理论与技术教育后,新兵将进入训练的候选阶段。在此期间,他们将接受一系列身体,心理和智力测试,以确定他们最适合在海军的哪个位置。一些人可能会去飞行学院,一些人去做研究,一些人甚至可能会被详细地安排到海军陆战队训练中。\n\n从这一刻起,新兵将接受专门的训练,进入他们被选中从事的任何学科。这将包括他们剩余的训练,并将在他们的第一次舰艇任务结束,该任务将与下一个“不败舰队周”重合,除非需要更专业的训练。\n在此之后,他们将部署\n +FleetWeek2950_Family_Body_03=我们知道,对家人和朋友来说,新兵入伍后的最初几周是最困难的,但我们要求你不要试图联系他们。\n\n为了提供帮助,所有新兵都将发送一个通讯,让他们的家人知道他们已经安全抵达麦克阿瑟号,但作为一种惯例,我们希望新兵专注于他们训练的最初阶段,因为这在他们的发展中至关重要。因此,我们将限制任何入站通讯,直至此停电期结束。在那之后,你就可以更定期地与他们联系,因为通讯是每周的特权。\n +FleetWeek2950_Family_Body_04=一位二等兵的部署经验将根据他们的舰艇任务和专长而变化。其中许多可能发生在远离作战区域的地方,或在危险的作战区域,但其中一些确实会使他们处于危险的境地。你必须明白,我们所有的军人都将接受训练,以适应这种高强度的情况。\n\n海军提供几个项目为那些有困难的朋友和家人在应对所爱的人,所以外联部门随时联系你当地的海军基地与辅导员谁能介绍最好的选择为你解忧。\n +FleetWeek2950_Family_Body_05=虽然我们的许多人员认为,海军可以提供一个完整的职业生涯,但有些人很乐意把他们的经验和培训作为公民回到私营部门。你会很高兴地知道,光荣的海军服役打开了各种各样的机会,这可能是以前没有的,比如继续在帝国的众多机构之一的教育,或将他们的新技能转化为一个在民用世界的高收入职业。\n\n无论他们选择哪条道路,你所爱的人都将准备好应对生活给他们的所有挑战,他们知道他们有像你们一样的爱的朋友和家人,以及在海军中永远的家人。\n +FleetWeek2950_Family_Title_01=新成员的朋友和家人 +FleetWeek2950_Family_Title_02=新成员的期望有什么? +FleetWeek2950_Family_Title_03=与新成员保持联系 +FleetWeek2950_Family_Title_04=第一次部署 +FleetWeek2950_Family_Title_05=服役后的机会 +FleetWeek2950_History_Body_01=UEE利用舰队周的机会,不仅祝贺最新毕业的二等兵和飞行员,而且庆祝这群最新的新兵聚集起来开始训练。在整个帝国的儿子,女儿,伙伴,兄弟和姐妹和他们的亲人说再见之后,麦克阿瑟号将开始他们下一个冒险旅程:\n\n在军队服役。\n\n在此期间,海军舰艇停靠在帝国周围,让民众近距离看到这些勇敢的防御者和令人敬畏的舰艇。舰队周也是社区与地方政府,企业和执法部门一起讨论地球安全和外延的一个绝佳机会。\n +FleetWeek2950_History_Body_02=这可能会让人感到惊讶,但舰队周实际上可以追溯到几个世纪前UEE被称为地球行星联合(UPE)的时候。在第一次塔维因战争于2541年爆发后不久,人类突然发现自己得有一支曾经不需要的有规模有组织的军事力量。在这一点上,除了2530年希安的人质事件,只有地方安全部队在中央人民政府的控制下。\n\n人类面临着迫在眉睫的巨大威胁,需要迅速培养和训练一支舰队。法庭立即召集新兵组建这支军队。\n\n每个已定居的行星上的运输船将装载这些志愿者,然后前往火星上一个名为“不可征服人”的训练设施。 \n\n在2542年10月12日的早晨,家庭和社区聚集在UPE领土周围的发射台,庆祝那些将要抵御外来入侵者的人们。随着冲突的继续,更多的新兵将在那天聚集到“成事在人”组织开始训练。\n\几个世纪以来,随着帝国的扩张,太空旅行变得更加容易,大多数新兵都能自我报告,对“不败雄心”周的需求已经减少。然而,这种精神比以往任何时候都更加强烈。\n\n舰队周是互相庆祝的时刻。赞美勇敢,责任和对定义人性最佳状态的目标的承诺。\n\n欢迎来到2950舰队周。\n +FleetWeek2950_History_Title_01=什么是舰队周? +FleetWeek2950_History_Title_02=何时开始舰队周? +FleetWeek2950_Testimonial_Body_01="对我来说,这从来都不仅是一个选择。我知道很多人都在纠结这个决定,但说实话,我从来没有想过。我的意思是,我的父母都是通过服兵役获得公民身份的,所以这可能是一个因素。但有那么一刻,当我降落在停机坪上时,我突然有了一种恐惧,我担心我不能成功降落。对我来说这是最可怕的事情,害怕我会让父母和所有在我之前自豪地穿上军装的前辈失望。谢天谢地,海军并不是我一个人的地方。兄弟姐妹们助我成长,成就了今天这个星员。" +FleetWeek2950_Testimonial_Body_02="从小到大,我从没想过自己会成为一名军人。说得客气点,我是个调皮捣蛋的孩子。我从小就不服权威,老实说,我的人生道路很糟糕,大家都说我可能会继续走下去,直到一名辩护法官判我服役,而不是把我送进牢里。参军之后,我找到了自己一生都在逃避的东西:一个家庭。" +FleetWeek2950_Testimonial_Body_03=“我相信你认识很多参军入伍只为了成为阿丽亚·莱利或Cal Mason之类的人,除了我?我渴望学习。对我来说,宇宙的奇妙之处就在于螺母和螺栓,在于将燃料效率降低了3%。这就是让我激动的东西。如果你想要掌握最新的前沿技术,并与一些最伟大的头脑一起工作,UEE海军是你要去的地方。” +FleetWeek2950_Testimonial_Body_04=“我就这么直说吧,我报名参军的第二秒,就感觉被一条船撞了一样,因为我现在真的入伍了。我是不是必须和剜度白刃战啊?靠,我能不能通过新兵训练都是个问题。我是说,我小时候座引体向上都费劲。我到底在想什么?我也许可以试着逃跑。从我舰队周参军的那一刻起,所有这些想法就在我的脑海中不停浮现。有个监管着所有新兵的中尉肯定见过我有多害怕。在我玩弄安全带时,这名中尉突然出现在我的前面。他只说了句“冷静点。”我也不知道。这其中带点安慰,但大部分还是一道命令。不管他用了什么魔法,它奏效了。我在加入海军这个大熔炉时心里可忐忑了,不过我发现每个人都吓坏了,也算是大家友谊的起点吧。” +FleetWeek2950_Testimonial_SubTitle_01=二等兵,UEES 达尔戈号 +FleetWeek2950_Testimonial_SubTitle_02=迪纳·欧金中尉,UEES 拳套号 +FleetWeek2950_Testimonial_SubTitle_03=一等兵,UEES 克罗肖号 +FleetWeek2950_Testimonial_SubTitle_04=迪纳·欧金中尉,128中队 +FleetWeek2950_Testimonial_SubTitle_General=对用户服务的真实评价 +FleetWeek2950_Testimonial_Title_01=玛莎·温特尔 +FleetWeek2950_Testimonial_Title_02=迪纳·欧金 +FleetWeek2950_Testimonial_Title_03=尼克劳斯·博恩 +FleetWeek2950_Testimonial_Title_04=特伦斯·马利 +FleetWeek2950_Testimonial_Title_General=海军的经验 +Frontend_Add=添加好友 +Frontend_Cancel_Friend_Invite=取消邀请 +Frontend_CheckboxEquip=装备租赁物品 +Frontend_CheckboxRenew=自动续租 +Frontend_CompareItem=对比物品 +Frontend_CompareShip=对比飞船 +Frontend_ConfirmRental=确认租赁 +Frontend_Contacts=好友 +Frontend_Context_AbleJoinContact=加入好友游戏 +Frontend_Context_AbleJoinParty=加入小组 +Frontend_Context_NotAbleJoinContact=无法加入 (服务器已满) +Frontend_Context_NotAbleJoinParty=无法加入 (服务器已满) +Frontend_Continue=继续上次保存 +Frontend_DeleteAll=清除不活跃会话 +Frontend_Equip=装备物品 +Frontend_Equipped=已装备 +Frontend_Error=错误 +Frontend_ExtendRental=延长租赁 +Frontend_FirstSpawn_Cancel=选择其他地点 +Frontend_FirstSpawn_Confirm=确定 +Frontend_FirstSpawn_Warning=此处将成为您的主要居住地。\n您确定选择这里吗? +Frontend_IsLeader=(组长) +Frontend_ItemRented=物品已租赁 +Frontend_ItemSelectionText=从左侧选择一个物品以查看其详细信息。 +Frontend_Join_Party_Session=加入组长 +Frontend_LabelCost= 费用/周: +Frontend_LabelCurrentBalance=当前余额: +Frontend_LabelCurrentQuantity=数量 +Frontend_LabelFinalBalance=最终余额: +Frontend_LabelQuantity=数量: +Frontend_LabelRentalPeriod=租赁期限: +Frontend_LevelSelect=级别选择 +Frontend_LoadSave=加载保存 +Frontend_MissingFriendList_Message=如需解锁好友列表,请在持续性宇宙中选择一个主要居住地。 +Frontend_NewGame=新的游戏 +Frontend_Notifications=通知 +Frontend_OEM=OEM +Frontend_Options=选项 +Frontend_PU_CurrentHomeBase=主要居住地 +Frontend_PU_FindingLocations=寻找位置中... +Frontend_PU_FindingSystems=寻找星系中... +Frontend_PU_HomeBaseExplained1=请为您的角色选择一个出生点。初次进入游戏时您将在该处出生,并且该处同时将成为您的主要居住地,储存您所有的飞船及物品。 +Frontend_PU_HomeBaseExplained2=未来您通过官网购买或订阅系统获得的物品或是飞船都会被送至这里。 +Frontend_PU_LoadingHomeBase=获取居住地信息... +Frontend_PU_LocationSelection=主要居住地选择 +Frontend_PU_PlayerCurrentLocation=当前地点 +Frontend_PU_ReenterPU=进入星际公民宇宙 +Frontend_PU_SelectHome=设定为主要居住地 +Frontend_PU_SelectLocation=选择目的地 +Frontend_PU_SelectRegion=选择区域 +Frontend_PU_SelectSystem=选择星系 +Frontend_PU_ServerLocation=服务器位置 +Frontend_PU_SubHeader=游戏模式选择 +Frontend_PU_SubHeader_Desc=请从下列星际公民体验中选择一项。 +Frontend_PartyInviteMessage=%S 邀请您加入小组。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒绝。 +Frontend_Presence_AC=竞技场指挥官中 +Frontend_Presence_Away=离开 +Frontend_Presence_Busy=忙碌 +Frontend_Presence_InMenu=在大厅 +Frontend_Presence_Offline=离线 +Frontend_Presence_OnSpectrum=逛光谱论坛中 +Frontend_Presence_PU=在持续性宇宙内 +Frontend_Presence_SM=星际陆战队中 +Frontend_Rent=租赁 +Frontend_RentItem=租赁物品 +Frontend_RentShip=租赁飞船 +Frontend_Rental=租赁的 +Frontend_RentalHeader=租赁物品 +Frontend_RentalPricePeriod=/星期 +Frontend_Rented=已租用 +Frontend_Search_NoResults=无结果 +Frontend_Search_ServiceUnavailable=服务不可用 +Frontend_SelectItem=选择物品 +Frontend_SelectRentShip=选择/租赁飞船 +Frontend_SelectShip=选择飞船 +Frontend_Selected=已选择 +Frontend_ShipCustomization=飞船自定义 +Frontend_ShipRentalHeader=租赁的飞船 +Frontend_ShipRented=飞船已租赁 +Frontend_ShipSelect=飞船租赁/选择 +Frontend_ShipSelectionText=从左侧选单选择一艘飞船以查看更多信息。 +Frontend_SoloPlay_Warning=您的组长尚未带您加入一个服务器! 您还想继续吗? +Frontend_StarCitizen=星际公民 +Frontend_Unequip=卸下物品 +Frontend_VisitHangar=访问机库 +Frontend_VisitLocation=访问地点 +Frontend_Warning=警告 +Frontend_login_queue_position=你已连接至登入服务器 #%i。\n\n你目前的队列位置为 %i。 +GLoc_Bartender_Conv_001_1=[PH] How can I help you? +GLoc_Bartender_Conv_001_2=[PH] No problem. I've got just the thing. +GLoc_Bartender_Conv_001_3=[PH] Things have been quiet lately, sorry. +GLoc_Bartender_Conv_001_4=[PH] You let me know if there's anything else I can get you. +GLoc_Bartender_Conv_001_5=[PH] Thirsty... +GLoc_Bartender_Conv_001_6=[PH] Rumors... +GarethWIP_CaveMission=洞穴任务 +GarethWIP_CaveMissionAssa_Stanton1=洞穴任务 ASSA STANTON1 +GarethWIP_CaveMissionAssa_Stanton1b=洞穴任务 ASSA STANTON1B +GarethWIP_CaveMissionAssa_Stanton2b=洞穴任务 ASSA STANTON2B +GarethWIP_CaveMissionBounty_Stanton1=洞穴任务 BOUNTY STANTON1 +GarethWIP_CaveMissionBounty_Stanton1b=洞穴任务 BOUNTY STANTON1b +GarethWIP_CaveMissionBounty_Stanton2b=洞穴任务 BOUNTY STANTON2b +GarethWIP_CaveMissionClearAll_Stanton1=洞穴任务 CLEAR ALL STANTON1 +GarethWIP_CaveMissionClearAll_Stanton1b=洞穴任务 CLEAR ALL STANTON1B +GarethWIP_CaveMissionClearAll_Stanton2b=洞穴任务 CLEAR ALL STANTON2B +GarethWIP_CaveName=洞穴 +Gathering_Desc=收集一些东西。可能是箱子,也可能是数据。天晓得?! [WIP] +Gathering_MissionGiver=收集帮 [WIP] +Gathering_Objective_01_Long=第一个目标长 [WIP] +Gathering_Objective_01_Short=第一个目标短 [WIP] +Gathering_Objective_02_Long=第二个目标长 [WIP] +Gathering_Objective_02_Short=第二个目标短 [WIP] +Gathering_Objective_02_Timer=剩余下载:%ls [WIP] +Gathering_Title=收集任务 [WIP] +GenResponse_LookingForMoreWork=还想接更多的活儿吗? +GenResponse_LookingForWork=我正在找活儿干。 +GenResponse_cant_right_now=现在还不行。 +Gen_NPC_Conv_0001_1=[PH] Line 1:blah blah blah +Gen_NPC_Conv_0001_2=[PH] Line 2:blah blah blah +Gen_NPC_Conv_0002_1=[PH] Line 1:blah blah blah +Gen_NPC_Conv_0002_2=[PH] Line 2:blah blah blah +Gen_NPC_Conv_0003_1=[PH] Line 1:blah blah blah +Gen_NPC_Conv_0003_2=[PH] Line 2:blah blah blah +Gen_NPC_Conv_0004_1=[PH] Line 1:blah blah blah +Gen_NPC_Conv_0004_2=[PH] Line 2:blah blah blah +GenericLanding2_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6=[PH] I'm sorry, you have insufficient credits to land. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_1=[PH] I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_2=[PH] Stand by while we check for available hangar space. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_3=[PH] Landing Pad assigned. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_4=[PH] The owners of this facility have implemented a mandatory landing fee. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_5=[PH] Payment accepted. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6=[PH] I'm sorry, you have insufficient credits to land. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_7=[PH] All of our landing pads are currently full. Please hold for pad assignment. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_8=[PH] I'm sorry. Your vessel exceeds the size limitations for our hangars. +GenericLanding_Encouragement_1=[PH] Please exit the hangar in a timely fashion. Thank you. +GenericLanding_Encouragement_2=[PH] You are clear to launch. +GenericLanding_Encouragement_3=[PH] Stop by the main office for information about fuel, repair and restocking services. +GenericLanding_Encouragement_4=[PH] Please request ships using the landing terminal. +GenericLanding_HangarIsMarkedOnThePlayersHud_1=[PH] Please proceed to assigned landing bay. +GenericLanding_HangarIsMarkedOnThePlayersHud_2=[PH] Stand by for EDL tractor assist. +GenericLanding_HangarIsMarkedOnThePlayersHud_3=[PH] Landing complete. Have a pleasant stay. +GenericLanding_IfHangarSpaceIsAvailable_1=[PH] Your ship has been delivered to the following landing bay. +GenericLanding_IfHangarSpaceIsNotAvailable_1=[PH] I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +GenericLanding_IfHangarSpaceIsNotAvailable_2=[PH] Request denied due to outstanding landing fees. +GenericLanding_IfHangarSpaceIsNotAvailable_3=[PH] Thank you and please visit again. +GenericLanding_IfPlayerKeepsGriefingLandingIsRevoked_1=[PH] Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +GenericLanding_IfThePlayerAndCrewAreLingeringInTheHangar_1=[PH] All personnel are expected to vacate hangar as soon as possible to accommodate fellow travellers. +GenericLanding_OncePlayerHasSelectedAShip_1=[PH] Standby, retrieving ship info. +GenericLanding_OverComms_1=[PH] Hello and thank you for contacting EDL landing assist. +GenericLanding_PlayerIsBlockingTheFlightLane_1=[PH] Warning. You are blocking an active flight lane. Please vacate the vicinity. +GenericLanding_PlayerIsBlockingTheFlightLane_2=[PH] Warning. You are in violation of hangar safety protocols. +Goss=格斯星系 +Goss1=格斯 I +Goss1_Desc=富饶的农田覆盖了这个行星广袤大陆的大部分地区,这些农田养活了邻近行星卡塞尔的大量人口。\n +Goss2=卡塞尔 +Goss2_Desc=来自宇宙各地的数亿游客前来参观这个生物多样世界的美丽海岸线。\n +Goss3=格斯 III +Goss3_Desc=这个巨大的亚热带世界仅供那些从其地表的军事基地获得许可的人进入。\n +Goss_Desc=格斯是一个双星星系,通常被认为拥有帝国最具视觉冲击力的景观,它位于被称为奥林巴斯星池的巨大恒星附近。因此,该星系的大部分经济来自于旅游业,但格斯星系居民们同样为自己的自给自足而自豪,因为该星系在内部生产原材料,靠自己开采收获资源。\n +Goss_JumpPoint_Helios=格斯 - 赫里欧斯 跳跃点 +Goss_JumpPoint_Helios_Desc=该跳跃点连接格斯星系和赫里欧斯星系。 +Goss_JumpPoint_Osiris=格斯 - 奥西里斯 跳跃点 +Goss_JumpPoint_Osiris_Desc=该跳跃点连接格斯星系和受到《公平机会法案》保护的奥西里斯星系。 +Goss_JumpPoint_Tayac=格斯 - 塔亚克 跳跃点 +Goss_JumpPoint_Tayac_Desc=该跳跃点连接格斯星系和塔亚克星系。 +Goss_JumpPoint_Terra=格斯 - 泰拉 跳跃点 +Goss_JumpPoint_Terra_Desc=该跳跃点连接着格斯星系和泰拉星系。 +Goss_JumpPoint_Tyrol=格斯 - 蒂罗尔 跳跃点 +Goss_JumpPoint_Tyrol_Desc=该跳跃点连接着格斯星系和无主的蒂罗尔星系。 +Goss_Star1=格斯 A +Goss_Star1_Desc=一颗K型主序星,是格斯B的主星。 +Goss_Star2=格斯 B +Goss_Star2_Desc=一颗K型主序星,是格斯A的伴星。 +GraceWarnings_NoFly_001=管制区域,更改飞行航线 +GraceWarnings_NoFly_002=该区域不对公众开放,请立即更改航线 +GraceWarnings_Trespassing1stDegree_001=政府财产,不得擅自闯入 +GraceWarnings_Trespassing1stDegree_002=警告:严重非法侵入,请立即离开 +GraceWarnings_Trespassing_001=私人财产,请立即离开 +GraceWarnings_Trespassing_002=非法侵入者将被起诉,请立即离开 +GraceWarnings_Velocity_001=停止 当前速度:%im/s +Greeter_EndConversation=就这样 +Greeter_RequestInfo_City=询问有关城市的事情 +Greeter_RequestInfo_Greeter=询问有关迎宾员的事情 +Greeter_RequestInfo_Location=询问这个地方的事情 +Greeter_RequestInfo_Planet=询问关于这颗星球的事情 +Greeter_RequestJoke=来点笑话 +GrimhexLanding_Approaching=[PH] Helloooo and wellll-come to-Grim HEX!Would youuuuuu like to land? +GuideStarTaxi_Allies=银叶会 +GuideStarTaxi_RepUI_Area=UEE +GuideStarTaxi_RepUI_Description=引路之星最早的业务是出租ASOP中的私人飞船,这样也能减少飞船所有者的停靠费用。由于这项服务并不受欢迎,他们开展的第二项业务是提供安全保险的顺风船服务,向需要运输的客户匹配可接送的飞行员。时至今日,该公司旗下在UEE各大星系内已经拥有成千上万名认证签约飞行员,向数以百万计的乘客提供穿梭服务。 +GuideStarTaxi_RepUI_Focus=客运服务 +GuideStarTaxi_RepUI_Founded=2912 +GuideStarTaxi_RepUI_Headquarters=半人马星系,再生星,风神市 +GuideStarTaxi_RepUI_Leadership=塔杰·沃尔伯恩,CEO +GuideStarTaxi_RepUI_Name=引路之星计程船公司 +GuideStarTaxi_Rivals=小帮手快运 +Hadrian=哈德良星系 +Hadrian1=哈德良 I +Hadrian1_Desc=哈德良 I是一颗岩石内核的气态行星,它的大气非常不稳定,无法进行地球化改造。\n +Hadrian2=哈德良 II +Hadrian2_Desc=哈德良 II是一颗三级气态巨行星,是一个毫无特色的蓝色星球。 +Hadrian3=守望人 +Hadrian3_Desc=哈德良 III是位于星系边缘的一颗巨大的冰巨行星,由于在该行星中有一个巨大的黑点,哈德良 III号行星被称为“守望人”。\n +Hadrian_AsteroidBelt1=哈德良 Alpha小行星带 +Hadrian_AsteroidBelt1_Desc=位于一个跳跃点附近,这里仍然有一些未引爆的反舰地雷,这是希安与人类冷战时期遗留下来的。因此,这里的小行星从未被正式开采过,但这里仍有一些胆大的矿工会来冒险。在泰拉跳跃点和其他跳跃点之间的航线上已经将所有威胁清除(放置了浮标以确保人们保持在航线上)。\n +Hadrian_Desc=哈德良被称为“无人区”,靠近希安领地的位置使其成为冷战时期的军事战略星系。现在,它拥有UEE与希安之间的主要航运检查站并以此而闻名于世。旅客们在该星系旅行时被建议停留在由浮标标记的安全航道上。那些忽视安全航道的人很可能会遇到冷战遗留下来的未爆炸的反舰地雷。\n +Hadrian_Flotilla=卡苏礁 +Hadrian_Flotilla_Desc=在哈德良 II的拉格朗日点(lagrange point),有一个由前军事空间站改建而成的巨大购物中心。近年来,随着这里成为通往希安的贸易圣地,一些新的贸易站已经开放。 +Hadrian_JumpPoint_Castra=哈德良 - 卡斯塔 跳跃点 +Hadrian_JumpPoint_Castra_Desc=该跳跃点连接哈德良星系和卡斯塔星系。 +Hadrian_JumpPoint_Gurzil=哈德良 - 格鲁吉亚 跳跃点 +Hadrian_JumpPoint_Gurzil_Desc=该跳跃点连接哈德良星系和格鲁吉亚星系。 +Hadrian_JumpPoint_Kiel=哈德良 - 基尔 跳跃点 +Hadrian_JumpPoint_Kiel_Desc=该跳跃点连接哈德良星系和基尔星系。 +Hadrian_JumpPoint_Oya=哈德良 - 欧雅 跳跃点 +Hadrian_JumpPoint_Oya_Desc=该跳跃点连接哈德良星系和欧雅星系。 +Hadrian_JumpPoint_Pyro=哈德良 - 派罗 跳跃点 +Hadrian_JumpPoint_Pyro_Desc=该跳跃点连接哈德良星系和无主的派罗星系。 +Hadrian_JumpPoint_Terra=哈德良 - 泰拉 跳跃点 +Hadrian_JumpPoint_Terra_Desc=该跳跃点连接哈德良星系和泰拉星系。 +Hadrian_Star=哈德良 +Hadrian_Star_Desc=一颗M级红巨星。 +Heads_Male_01=脸部 01 +Heads_Male_02=脸部02 +Heads_Male_03=脸部04 +Heads_Male_04=脸部04 +Heads_Male_05=脸部05 +Heads_Male_06=脸部06 +Heads_Male_07=脸部07 +Heads_Male_08=脸部08 +Heads_Male_09=脸部09 +Hints_ADS1=战斗\n按下 ~action(player|zoom) 使用武器瞄准器。 +Hints_ADSContext01=~action(player|stabilize) 屏气         ~action(player|zoom_in) / ~action(player|zoom_out) 放大/缩小 +Hints_ADSContext01_Gamepad= ~action(player|stabilize) 屏气 ~action(player|zoom_in_out) 缩放 +Hints_ASOP1=载具取回\载具取回终端允许你使用舰船管理器取回任何你拥有的飞船。\n你可在1层中央区域找到它们。 +Hints_ASOP2=载具取回\n通过气闸室到达停机坪。\n跟随你头盔上的AR导航点来找到你的飞船。 +Hints_ASOP3=载具取回\n以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 +Hints_ATC1=空管 (ATC)\n到达一个站点时,请小心驾驶并申请着陆许可。\n在你飞船的多功能显示器上选择通讯页面即可联络空管。 +Hints_ATC2=空管 (ATC)\n点击着陆服务频道或空管旁边的通讯按钮即可发出请求。 +Hints_ATC3=空管 (ATC)\n点击着陆服务频道或空管旁边的通讯按钮可提出起飞申请。 +Hints_ActorStatusBuffApplied=角色状态 - 增益与减益\nHUD边上的一个“+”或“-”符号代表目前系统中激活的增益或减益状态。 +Hints_ActorStatusClothingChanged=角色状态 - 体温\n一些盔甲和衣服可以保护穿戴者不受高温或低温的伤害。\n这些衣物的描述中都会列出其适用的温度范围。 +Hints_ActorStatusCorpseMarkerShown=回收尸体\n您此前的躯体以及携带的所有物品,都能够通过尸体AR标记找到。\n若想永久性取消这个标记,请打开内思菜单 ~action(player_choice|pc_personal_thought) 找到动作—玩家—选择进行动作:取消尸体标记。 +Hints_ActorStatusDeadlyInjuryStarted=玩家状态 - 严重受伤\n你目前受了重伤。\n使用药物来缓解症状,并使用一级医疗床来得到全面的治疗。 +Hints_ActorStatusDigestionAbsorptionEmpty=角色状态 - 饥饿&口渴\n当你身体的营养和水分下降时,你会受到负面状态影响。\n为了避免饥饿和口渴,请一定要时常记得吃喝。 +Hints_ActorStatusDownedEnter=丧失行动能力\n当你丧失行动能力时,会有一个“死亡时间”的倒计时指出你会在多久之后死亡。你可以通过小队聊天、全局聊天频道及发送救援信标的方式 ~action(player|downedRevivalRequest) 来呼叫救援从而得到救治并恢复行为能力。 +Hints_ActorStatusEffectArmsLockCannotClimbLadder=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时爬梯子。\使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotMantle=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时穿着披风。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotSteerShip=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotTakeDown=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时做出击倒动作。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotUseMountedGun=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时使用定点架设武器。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockCannotUseTrolley=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时使用手推车。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockDropItem=玩家状态 - 局部瘫痪\n在手臂瘫痪时,你将无法拿取过重的物体。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockLowerWeapon=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时举枪瞄准。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectArmsLockStart=玩家状态 - 局部瘫痪\n你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 +Hints_ActorStatusEffectBleedStart=玩家状态 - 失血\n你正在失血,你的生命值会随着时间持续下降。\n使用血红扎之类的凝血剂来减缓生命值下降的速度。 +Hints_ActorStatusEffectProneLockStart=玩家状态 - 局部瘫痪\n你的腿部目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复腿部功能。 +Hints_ActorStatusFoodDrinkItemHeld=角色状态 - 饮食\n当你拿着食物或者饮料的时候,单击一次左键来咬一口食物或者喝一口饮料。\n按住左键一口闷。 +Hints_ActorStatusFoodDrinkItemInInventory=角色状态 - 饮食\n要查看你携带的食品和饮料,请打开你的个人库存菜单。\n在那里你可以选择使用或者丢弃物品。 +Hints_ActorStatusHospitalEnter=医院及诊所\n要想使用医疗床,请使用大厅的登记处来预订一间医疗室。 +Hints_ActorStatusHospitalRoomReserved=医院及诊所\n如果你想知道已预约的医疗室要怎么走,请参考附近的路牌。\n有些医疗室可能位于其他楼层并需要经由电梯前往。 +Hints_ActorStatusHungerThirstDamageStarted=角色状态 - 饥饿&口渴\n警告:当营养和水分不足时,你会受到持续伤害并最终失去意识。\n吃饱喝足来补充身体状态并保持健康。 +Hints_ActorStatusHungerThirstDeath=角色状态 - 饥饿&口渴\n你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 +Hints_ActorStatusHungerThirstFull=角色状态 - 饥饿&口渴\n当你的营养和水分足够时,你不能再获得食品给予的效果。\n可以考虑储存食物,等需要的时候再食用。 +Hints_ActorStatusHungerThirstStatusStarted=角色状态 - 饥饿&口渴\n你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 +Hints_ActorStatusHyperthermiaDamageStarted=角色状态 - 体温\n你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 +Hints_ActorStatusHyperthermiaStarted=角色状态 - 体温\n环境太热了,你的体温开始升高。\n寻找避热的地方,或穿上可承受此温度的衣服和盔甲。 +Hints_ActorStatusHypothermiaDamageStarted=角色状态 - 体温\n你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 +Hints_ActorStatusHypothermiaStarted=角色状态 - 体温\n环境太冷了,你的体温开始下降。\n寻找避寒的地方,或者装备能承受这种温度的衣物和盔甲。 +Hints_ActorStatusInjuryStarted=玩家状态 - 轻微受伤\n你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 +Hints_ActorStatusIntoxicatedEnter=血药浓度\n血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 +Hints_ActorStatusMajorInjuryStarted=玩家状态 - 中度受伤\n你受到了一些不那么严重的伤害。\n使用药物来缓解症状,并使用二级医疗床来获取全面的治疗。 +Hints_ActorStatusMedBedEnter=医疗床\n医疗床自动恢复了你的健康值,清除了所有的药物效果并使你的血药浓度归零。\n使用护理选项来治疗伤势(可治疗的伤势取决于医疗床的等级)或者缓解症状。使用药物选项来更加细化地调整药物配比。 +Hints_ActorStatusOverdoseEnter=药物过量\n极高的血药浓度会导致药物过量,这会导致你昏迷并失去健康值,最终丧失行动能力。\n在完全丧失行动能力之前,血药浓度等级会随着时间的流逝自动降低。一剂瑞舒吉拉可以加速这个过程并让你从昏迷中恢复过来。 +Hints_ActorStatusRespawnCriminal=重生 - 犯罪等级\n由于你的犯罪等级,你被重生在了UEE辖区外最近的医疗设施。 +Hints_ActorStatusRespawnLocationSet=重生 - 地点\n要想将你的首选重生地点重置为你的主要居住地,请使用医疗床或者保险公司处的终端机。\n所有的终端机均具有此功能,你不必返回你的主要居住地就可以完成此项设置。 +Hints_ActorStatusRespawnMedBed=重生 - 地点\n要想选择一个首选重生地点,请使用医疗床或者保险公司处的终端机。\n默认情况下,你会在自己的主要居住地重生。 +Hints_ActorStatusRespawnPrison=重生 - 监禁\n鉴于你的犯罪等级,地方当局在你重生后囚禁了你。 +Hints_ActorStatusTemperatureAboveMaxResistance=角色状态 - 体温\n当前装备不适合现在的气候,你的体温正在升高。\n寻找躲避高温的地方,或者装备能承受这种高温的衣物和盔甲。 +Hints_ActorStatusTemperatureBelowMinResistance=角色状态 - 体温\n当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 +Hints_ActorStatusTemperatureDeath=角色状态 - 体温\n记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 +Hints_ActorStatusWearingHelmetConsume=角色状态 - 饮食\n在喝水或进食之前,你必须脱下你的头盔。 +Hints_ActorStatusWeatherLocomotionEntered=角色状态 - 体温\n请注意,强风会急剧降低温度并且让你难以移动。\n当风暴来袭时请准备好装备并且在必要的时候戴上头盔。 +Hints_ActorStatus_PITMenuDrugs=药物\n要想查看当前生效药物的完整列表,持续时间,以及它们所缓解的症状,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有受到的伤害、其症状及严重程度的完整列表。 +Hints_ActorStatus_PITMenuInjury=伤势\n要想查看你目前的受到的伤害、其症状及严重程度的完整清单,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有目前所有生效药物的持续时间以及它暂时缓解的症状。 +Hints_BodyDrag_DropBody=身体拖拽 \n使用交互模式选择“停止拖拽”。\n在你做出例如冲刺、跳跃、蹲下等特定动作或使用需要双手的物品时会自动停止拖拽。 +Hints_BodyDrag_WhilstDragging=身体拖拽\n在拖拽时你只能以步行的速度移动\n不松开手的话你只能用单手武器。 +Hints_Camera1=视角\n按下 ~action(spaceship_view|v_view_cycle_fwd) 以循环切换不通的视角。 +Hints_Chat1=交流\n按下 ~action(default|toggle_chat) 打开或关闭聊天框\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 +Hints_Combat1=战斗\n按住 ~action(player|holster) 收回武器。 +Hints_Combat2=战斗\n如果你还有剩余弹药,按下 ~action(player|reload) 会给你装备的武器换弹。 +Hints_Combat3=战斗\n按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 +Hints_Combat3_Gamepad=战斗\n按下 ~action(player|nextweapon) 装备武器。\n按下 ~action(player|nextweapon) 将循环你已装备的更多武器。 +Hints_Combat4=战斗\n按下 ~action(player|weapon_melee) 用已装备的武器进行近战攻击。 +Hints_Combat4_Gamepad=战斗\n单击 ~action(player|weapon_melee) 用装备的近战武器进行近战攻击。 +Hints_Contacts1=联系\n按下 ~action(default|toggle_contact) 打开或关闭联络应用程序。 +Hints_Criminality1=犯罪等级\n你因在受监控的地区犯罪而获得一个犯罪等级。\n你当前的犯罪等级显示在你屏幕的右上方。 +Hints_Criminality2=犯罪等级\n你的犯罪等级越高,当地安全部门针对你的敌意越大。 +Hints_Criminality3=犯罪等级\n你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... +Hints_CryAstro1=寒宇公司\n只要付出一定的金钱,你飞船的损坏,燃料(常规和量子)和弹药供应就可以在寒宇服务站得到修复或补充。 +Hints_CryAstro2=寒宇公司\n找到一个可用的起降平台来开启你的交易。 +Hints_EVA1=零重力 (EVA)\n在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) 和 ~action(zero_gravity_eva|eva_strafe_right) 前后左右平移。 +Hints_EVA1_Axis=零重力 (EVA)\n在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_longitudinal) 前后平移,用 ~action(zero_gravity_eva|eva_strafe_lateral) 左右平移。 +Hints_EVA2=零重力 (EVA)\n按下 ~action(zero_gravity_eva|eva_strafe_up) 和 ~action(zero_gravity_eva|eva_strafe_down) 上下平移。\n按下 ~action(zero_gravity_eva|eva_roll_left) 和 ~action(zero_gravity_eva|eva_roll_right) 左右翻滚。 +Hints_EVA2_Axis=零重力(EVA)\n ~action(zero_gravity_eva|eva_strafe_vertical) 上下平移。\n ~action(zero_gravity_eva|eva_roll) 左右翻滚。 +Hints_EnterBedNoPlayersNear=退出下线\n当没有其他人在该区域时,你的飞船将从服务器上消失。 +Hints_EnterBedNotPlayersShip=退出下线\n如果另一个玩家的船上在服务器上可用,你将在他的船上重生。\n否则,你将会在你存放过飞船的最后到过的站点重生。 +Hints_EnterBedPlayersNear=退出下线\n当有人在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 +Hints_EnterBedPlayersOnShip=退出下线\n如果有人依然在船上,你的飞船不会消失,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 +Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=第一人称采集 - 收集\n你已经成功收获了一件物品!\n要把它转移到你的个人库存中,就与该物品互动并选择储存它。 +Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=FPS收获 - 采集\n你收获并存在个人库存中的物品可以在很多地方出售。为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 +Hints_FPSHarvesting_OnHarvestableStowed=物品收集\n你已经成功地收集并储存了一件物品。\n收集到的可开采物和可采摘物可以在交易终端出售以获取利润。 +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=FPS收获 - 采集\n你发现了一个可采集的物品。要收获它,只需与它交互即可。 +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=FPS收获 - 采集\n你发现了一个可以采集的物品,但是你没有装备可以装下它的盔甲或衣服。所以无法存储此物品。 +Hints_FPSMining_OnPlayerBackpackFull=FPS采矿 - 采集\n你的库存已经满了,在清空或出售库存中已有的矿物之前,不能存储更多矿物。 +Hints_FPSMining_OnPlayerFinishedScanningRock=FPS采矿 - 击碎\n扫描完成后,需要用你的采矿工具将岩石劈裂,为采集矿石做好准备。\n按下 ~action(player|attack1) 开始给岩石充能。 +Hints_FPSMining_OnPlayerLooksAtFPSRock=FPS采矿 - 岩石\n你找到了一处适合采集的岩石。\n为了收集有价值的矿石,首先需要用采矿工具产生的能量将沉积岩击碎。 +Hints_FPSMining_OnPlayerOwningMiningTool=FPS采矿工具\n这种采矿工具可以从较小的岩石中收集有价值的材料,因为这些岩石过于脆弱,大型采矿车辆无法采集。 +Hints_FPSMining_OnPlayerSelectingMiningTool=FPS采矿\n要找到适合使用采矿工具的岩石,可以搜索洞穴,卫星,行星和小行星,寻找嵌有晶体的岩石。 +Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=FPS采矿工具\n试图将该工具用于除采矿以外的任何事情将收效甚微。找到合适的矿床,正确使用工具。 +Hints_FPSMining_OnPlayerStartMining=FPS采矿 - 击碎\n使用鼠标滚轮来控制采矿工具的功率输出,使岩石的能量水平保持在绿色最优区域。\n不稳定性越高,能量转移就会越混乱。高抗性的岩石需要更多的能量。 +Hints_FPSMining_OnPlayerTargetsFPSRock=FPS采矿 - 扫描\n要扫描一个矿床,请将你的采矿工具切换到ADS模式。\n扫描出来的成分列表对成功开采至关重要。 +Hints_FPSMining_OnRockEnterDangerZone=FPS采矿 - 击碎\n注意,对岩石的过度充能会导致危险甚至致命的爆炸。 +Hints_FPSMining_OnRockEnterOptimalZone=FPS 采矿 - 击碎\n只要在足够的时间内充入最合适的能量,它们很快就会碎裂。 +Hints_FPSMining_OnRockSuccessfulyFractured=FPS 采矿 - 采集\n现在岩石已经被击碎,你可以与这些碎片进行互动,将有价值的矿物存储到你的个人库存中。 +Hints_FPSMining_OnShardLootedIntoBackpack=FPS采矿 - 采集\n你采集并存储到库存中的矿石碎片可以在很多地方出售。\n为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 +Hints_ForceReaction_KnockDown_FirstTime=受力反馈 - 击倒\n强力撞击会令你倒下。按下或按住~action(player|zoom)能令你更快的恢复并重新掌控武器。 +Hints_Fuel1=燃料\n你的燃料不足。\n如果你的飞船有燃料摄入口,随着时间的推移,限制你的机动保持平飞以补充燃料。\n或者,将飞船停靠在一个停机坪或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 +Hints_Fuel2=燃料\n量子燃料不足。\n若要补充量子燃料,将飞船停靠在一个平台或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 +Hints_Fuel3=燃料\n你的氢燃料不足。\n如果你的飞船有燃料摄入口,随着时间的推移,限制你的机动保持平飞以补充燃料。\n或者,前往一个支持加油服务的地点。 +Hints_Green_Zone1=离开禁火区域\n你已经离开禁火区域并进入公共空域。\n禁火区域内的战斗限制现已失效。 +Hints_Heal1=治疗\n你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 +Hints_Heal2=治疗\n你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 +Hints_Hint_System1=提示\n你可以在任何时候通过游戏设置禁用提示。 +Hints_Interaction_Condition_Carry=物品重量\n这个物品太重了,无法捡起。 +Hints_Interaction_Condition_Generic=一些交互选项可能会根据环境变得不可用,使得交互失败。\n如果存在这种状况,使用个人内思系统(PIT)或提示来帮助解决问题。 +Hints_Interaction_Condition_Helmet=你不能在戴头盔时使用这种交互。通过mobiGlas脱下头盔后再尝试。 +Hints_Interaction_Condition_Helmet_Consume=当你需要吃喝时,请摘下头盔。 +Hints_Interaction_Condition_Standing=你必须站立才能与之互动。 +Hints_Interaction_Mode1=交互模式\n轻击 (~action(player_choice|pc_interaction_mode)) 使用快速互动,打开门,进入座位或激活终端。 +Hints_Interaction_Mode2=交互模式\n按住 ~action(player_choice|pc_interaction_mode) 切换到交互模式。\n交互点将被突出显示。 +Hints_Interaction_Mode2_Gamepad=交互模式\n按下 ~action(player_choice|pc_interaction_mode) 切换交互模式。 +Hints_Interaction_Mode3=交互模式\n使用 ~action(player_choice|pc_select) 来确认个人内思系统(PIT)。 +Hints_Interaction_Mode4=交互模式\n使用 ~action(player_choice|pc_zoom_in) 和 ~action(player_choice|pc_zoom_out) 控制放大和缩小。 +Hints_Interaction_Mode4_Gamepad=交互模式\n使用 ~action(default|ui_3d_display_zoom_toggle) 控制放大或缩小。 +Hints_Interaction_Mode5=交互模式\n按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 +Hints_Interaction_Mode5_Gamepad=交互模式\n按下 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select)来确认内心思想选择。\n再次按下 ~action(player_choice|pc_interaction_mode) 退出交互模式。 +Hints_Inventory_ClosedExternalInventoryOutOfRange=物品栏\n距离物品来源或容器过远时将会自动关闭物品栏界面。\n若想重新打开该界面,返回至想要交互的物品范围内即可。 +Hints_Inventory_ContainerFull=存储容器\n存储容器有容量限制。当装满或几乎装满时,你将无法放入会超过容量限制的物品。 +Hints_Inventory_ContainerSizeLimits=存储容器\n存储容器有尺寸限制。过大的物品将无法放入。 +Hints_Inventory_HomeItemAdded=库存中的新物品\n你的主要居住地库存中新添了一件或多件物品。\n当你位于你的主要居住点时,可以通过按下 ~action(player_choice|pc_pit_inventory) 的方式呼出个人库存并访问当地的本地库存。 +Hints_Inventory_InvalidClothingArmorEquip=服装与基底服\n服装与基底服(当然也包含基底服上的盔甲)不可同时装备。 +Hints_Inventory_ItemPurchased=本地库存\n你购买的商品已被转移至本地库存。若要访问您的本地库存,请按下 ~action(player_choice|pc_pit_inventory) 键。 +Hints_Inventory_Open=库存\n拖放物品以在存储容器、个人库存、本地库存和载具库存之间转移它们;包括任何穿戴或持有的物品。\n本地库存仅在当前地点可用;而载具库存仅在玩家位于载具内时可用。 +Hints_Inventory_OpenInVehicle=库存\n使用屏幕两侧的标签在你的个人库存、存储容器、本地库存和载具库存之间切换。 +Hints_Inventory_OpenWithNoContainer=库存\n装备衣服、盔甲和背包来管理它们的存储空间。访问存储容器、载具或着陆区来管理其库存。要想丢弃库存中的物品,请将它们拖到下垂的手图标上。 +Hints_Inventory_SpawnPointExit=库存 - 追踪\n要想知道你的物品被存放在了哪里,请使用mobiGlas中的NikNax应用程序 (~action(player|mobiglas))。\n这个库存管理器会追踪并显示你所有的物品及其他们当前的位置。 +Hints_Inventory_SpawnPointExit_2=库存\n要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 +Hints_Inventory_UndersuitClothingIncompatible=服装和盔甲\n你必须穿着基底服才能装备盔甲。\n由于基底服无法与服装同时装备,因此你也无法给服装配置盔甲。 +Hints_Inventory_VehicleDestroyed=载具库存\n当载具被摧毁时,其库存中的一些物品有概率幸免于难。\n如果你想寻回这些物品,请在残骸中搜索存储容器。(牵引光束可能会帮上你。) +Hints_Inventory_VehicleEnter=载具库存\n登上载具的同时也授予了你对应载具库存的访问权限,要想访问其库存,按下 (~action(player_choice|pc_pit_inventory))键。\n基于不同载具的货舱大小,载具中的每个人都可以访问属于他们的私人载具库存。 +Hints_Inventory_VehicleStorageUsed=库存 - 追踪\n要想在物品被放入载具库存后找到它们,请使用mobiGlas中的NikNax应用程序(~action(player|mobiglas))。\n这个库存管理器会追踪你所有物品的存放地点。在你把东西分散到了多个载具和地点的时候,它说不定能帮上大忙。 +Hints_Items1=手雷\n按下 ~action(player_choice|pc_qs_grenades) 使用已装备的手雷。按住 ~action(player_choice|pc_qs_grenades) 在快捷轮盘中选择它。\n按下 ~action(player|throw_overhand) 来将手榴弹高抛出去,或者按下 ~action(player|throw_underhand) 将其低抛出去。 +Hints_Items1_Priming=手雷 – 暖雷\n在装备一枚手雷时,按住 ~action(player|throw_overhand) (高抛) 或 ~action(player|throw_underhand) (低抛) 进行暖雷并且开始手雷的引爆计时。 \n在手雷爆炸前松开按键扔出手雷。如果想取消投掷, 点按 ~action(player_choice|pc_interaction_mode)。 +Hints_Items2=手雷 – 指示标\n当一颗手雷被抛向你的时候会触发手雷图案的指示标。 +Hints_Journal1=日志\n你可以通过日志应用查看信件和收集到的数据。 +Hints_KeyBindingCancelPopuUp=若要取消该键以重新绑定,请按下 (~action(default|ui_toggle_pause)) +Hints_Keybinding1=按键设置\n如果提示中的动作按键是未绑定的,你可以在键绑定菜单中重新设置它们。\n在选项中找到按键设置菜单。 +Hints_LogInBedSpawnFailGeneric=床不可用\n你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 +Hints_LoggingOut=登出\n在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 可以看到登出游戏选项。 +Hints_LogoutAIShip=登出\n只有玩家拥有的飞船可以作为登入初始地点。 +Hints_LogoutEnteredNoPlayersAround=登出\n当没有其他玩家在该区域时,你的飞船将在服务器上消失。 +Hints_LogoutEnteredNonOwned=登出\n你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会出现在你最后储存飞船的位置。 +Hints_LogoutEnteredPlayersAround=登出\n当有玩家在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 +Hints_LogoutEnteredPlayersInShip=登出\n如果有玩家在你的船上,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 +Hints_LogoutShipWithinShip=登出\n储存在另一艘载具上舰载机库中的飞船不能用于玩家的登入登出。 +Hints_MFD1=多功能显示器 (MFD)\n通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 +Hints_MFD2=多功能显示器 (MFD)\n使用交互模式切换和操作屏幕上显示的信息。 +Hints_MFD3=多功能显示器(MFD)\n花点时间习惯这里提供的选项。\n能够快速浏览这些屏幕提供的信息对于驾驶至关重要。 +Hints_Map01=地图\n按下 ~action(vehicle_general|v_starmap) 打开星图。\n在这里可以设置量子航行目的地。 +Hints_Map01_Gamepad=地图\n按下 ~action(vehicle_general|mobiglas) 打开你的mobiGlas,找到ARK星图应用。\n在那里为量子航行设定一个目的地。 +Hints_MedBeam_FireMode=医疗设备\n使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 +Hints_MedBeam_MT_BDLCrit=多功能工具治疗\n多功能工具的治疗附件无法治疗血药浓度处于危险值的目标。 +Hints_MedBeam_MT_TargetRequired=多功能工具治疗\n你可以使用多功能工具的治疗附件在短距离内治疗一个目标。 +Hints_MedBeam_Medgun_AdvMode=医疗设备 - 模式\n在进阶模式中,你可以调整输送给目标的药物类型和剂量。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)来调整剂量滑块。 +Hints_MedBeam_Medgun_AdvModeButtons=医疗设备 - 剂量\n按下自动按钮可以自动设置对应的目标用药剂量。\n按下清除按钮以重设当前的目标剂量。\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) +Hints_MedBeam_Medgun_AdvModeCritBDLBypass=医疗设备 - 模式\n进阶模式绕过了基本模式中的血药浓度临界值限制,应当被谨慎使用。\n更快的血药浓度下降速度可以通过控制瑞舒吉拉的用量来实现。 +Hints_MedBeam_Medgun_BDLCrit=医疗设备 - 模式\n在基本模式下,医疗设备无法治疗血药浓度已达临界值的目标。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)可以切换到进阶模式并允许你与医疗设备的显示屏互动。 +Hints_MedBeam_Medgun_TargetRequired=医疗设备\n你可以使用医疗设备在短距离内对目标进行治疗和施药。 +Hints_MedBeam_Medgun_ToggleAdvMode=医疗设备 - 模式\n切换至进阶模式以访问更多样的施药选项。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)与医疗设备的显示屏互动。 +Hints_MedBeam_ValidTargetAcquired=医疗设备\n有关目标当前健康状况详细信息可以在医疗设备的增强现实显示器中找到。 +Hints_MedBeam_ValidTargetAcquired_Hurt=医疗设备\n按下 ~action(player|attack1) 以使用药物缓解受伤症状并改善伤者的健康状况。但同时也要注意,用药会导致目标的血药浓度上升。 +Hints_MedpenStabBlockedInGreenZone=禁火区 - 医疗\n在禁火区内,医疗笔将无法用于医治他人。 +Hints_Melee_Blocking=为了成功地阻止,按住 ~action(player|melee_block) 然后转身面对即将到来的攻击。 +Hints_Melee_ComboAttacks=要进行组合攻击,请左右交替进行攻击。 +Hints_Melee_Dodging=若要闪避攻击,双击 ~action(player|melee_dodgeLeft),  ~action(player|melee_dodgeRight) 或 ~action(player|melee_dodgeBack)快速向左,向右或向后闪避。 +Hints_Melee_EquipFists=按下 ~action(player|selectUnarmedCombat) 举起你的拳头并进入准备战斗的姿势。 +Hints_Melee_HeavyHaymaker=要进行强力一击,在正常出拳后按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 +Hints_Melee_HeavyHook=要进行上勾拳,按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 +Hints_Melee_KnifeEquip=按下 ~action(player|selectMeleeWeapon) 以装备你的匕首。 +Hints_Melee_KnifeHeavy=要进行重击,按住 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)。 +Hints_Melee_KnifeLight=要进行快速挥砍,轻击 ~action(player|melee_AttackLightLeft)或者 ~action(player|melee_AttackLightRight)。 +Hints_Melee_LightAttacks=要进行快速猛击,轻击 ~action(player|melee_AttackLightLeft) 或者 ~action(player|melee_AttackLightRight)。 +Hints_Melee_Stun=当你被拳头击中时,你将遭受可能导致昏迷的伤害。这不会是致命的,但如果被击中太多,你会被击倒。 +Hints_Melee_TakedownFists=按下 ~action(player|weapon_melee) 进行非致命性击倒。 +Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee) 进行非致命性击倒。 +Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 +Hints_Melee_Uppercut=要进行上勾拳时,在前一个勾拳后使用 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)保持交替攻击。 +Hints_MiningConsumables_OnConsumableExpired=采矿组件\n一个激活的采矿模组已经失效,无法工作。主动激活式采矿模组可以被激活多次,直到它们完全耗尽。 +Hints_MiningConsumables_OnConsumableExpiredNoCharges=采矿组件\n一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 +Hints_MiningConsumables_OnConsumableUsed=采矿模组\n每种类型的采矿模组在激活时都有不同的效果和持续时间。\n尝试不同的模组,在不同的情况下找到最适合你的。 +Hints_MiningConsumables_OnFirstMiningConsumableBought=采矿模组\n购买的采矿模组可以装备在兼容的采矿激光上。\n通过载具管理器将模组分配到一个可用的槽位。 +Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=采矿模组\n你的采矿激光装备了采矿模组。被动采矿模组是一直生效的,然而主动采矿模组必须在开采时手动激活。\n使用交互模式,并通过仪表板上的采矿模组面板激活它们。\n +Hints_Monitored1=监管区域\n地方安全部队负责维护整个星系监管区域的法律秩序。\n显示在你面板上任何地区的卫星图标都是用来监控监管的。 +Hints_Monitored2=监管区域\n正在工作中的通讯阵列是用来维持监管区域监控的。 +Hints_Monitored3=监管区域\n你已经飞出了当地的安全监管区域。 +Hints_OnProspectorCargoFull=采矿 - 货仓\n你的货仓已经快满了。\n满容量后继续吸收的矿物将会丢失。\n前往有诸如十-L1或者赫-L2这样有精炼中心的休息站来售卖你的材料。 +Hints_OnProspectorCargoHalfFull=采矿 - 货仓\n你的货舱已经装了一半了。 +Hints_OnProspectorEngineStart=采矿 - 前言\n想要开始采矿,就飞到一颗行星或卫星的表面,使用雷达扫描来发现有价值的岩石,然后开始采集矿物。 +Hints_OnProspectorExtractableRockTargetted=采矿 - 提取\n一旦岩石块小到可以收获,它将拥有一个紫色提示轮廓。瞄准岩石,切换到提取模式 ~action(spaceship_mining|v_toggle_mining_laser_type) 提取岩石内部的矿物。 +Hints_OnProspectorFracturableRockTargetted=采矿 - 击碎\n瞄准一块岩石,让你的飞船自动扫描它。保持扫描进度以获得更多岩石的信息。岩石信息将显示在HUD上。按 ~action(spaceship_mining|v_toggle_mining_laser_type) 切换到碎裂模式,然后按 ~action(spaceship_mining|v_toggle_mining_laser_fire) 用你的采矿激光将岩石击碎。用 ~action(spaceship_mining|v_increase_mining_throttle) 或 ~action(spaceship_mining|v_decrease_mining_throttle) 调整激光能量,以保持岩石在能量水平内的最佳值。 +Hints_OnProspectorInLowOrbitOverMoon=采矿 - 扫描\n要找到有价值的矿物,请按 ~action(spaceship_targeting|v_toggle_scan_mode) 切换至扫描模式,然后再按下 ~action(spaceship_targeting|v_invoke_ping) 以使用雷达扫描寻找潜在的矿藏。 +Hints_OnProspectorMiningModeSwitch=欢迎使用采矿模式\n 该模式分为两个子模式:碎裂模式和提取模式。碎裂模式用于将岩石击碎成更小的岩石块,提取模式用于从最小的岩石块中提取矿物。你可以使用 ~action(spaceship_mining|v_toggle_mining_laser_type) 在这两种模式之间切换。 +Hints_OnProspectorMiningNoProgress=采矿 - 困难\n你试图开采的岩石对于你当前的采矿设备来说,可能抗性过大或体积过大,这会导致开采非常困难。考虑升级你的采矿激光设备,或寻找其它岩石来尝试,或与其他玩家合作一起击碎它。 +Hints_OnProspectorRadarBlobFound=采矿- 扫描\n发现可供采矿的沉积岩。飞近一点,缩小扫描区域,确定它含有何种矿物。 +Hints_OnProspectorRockExtracted=采矿 - 货仓\n恭喜! 你已成功提取你的第一批有价值的矿物。你可以继续开采资源,直到满载而归。 +Hints_OnProspectorRockFractured=挖矿 - 提取\n现在,岩石已被击碎,继续尝试击碎这些碎裂下来的岩石块(黄色),直到它们小到可以被提取(紫色)。 +Hints_OnProspectorRockInPassiveRadar=采矿 - 扫描\n你发现了一块富含矿物的岩石,接近岩石并使用 ~action(spaceship_targeting|v_toggle_mining_mode) 打开采矿模式使用。 +Hints_OnProspectorRockPowerDangerLevel=采矿 - 提取\n注意,如果岩石达到危险水平(红色),它可能会爆炸,岩石周遭将会非常危险。 +Hints_OnProspectorRockPowerOptimalLevel=采矿 - 提取\n将能量保持在岩石的最佳窗口内(绿色),进行可控安全的作业。 +Hints_Oxygen1=氧气\n当你的氧气存量不足时,按下或按住~action(player_choice|pc_qs_consumables)来装备个人库存中的氧气笔。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 +Hints_Oxygen2=氧气\n你的氧气存量所剩无几了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 +Hints_Oxygen3=氧气\n你的氧气存量已经见底了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 +Hints_Oxygen4=氧气\n你的氧气快耗尽了。\n需要找到一个拥有生命维持系统的地方或找到一只氧气笔。 +Hints_Oxygen5=氧气\n你的氧气罐余量很低\n快去找一根氧气针。 +Hints_Oxygen6=氧气\n你氧气罐中的氧气储量非常低\n快回到一个拥有生命维持系统的地方或找到一只氧气笔。 +Hints_PIT_FlightModeSelect_Menu=飞行模式选择菜单\n选择一个选项并使用 ~action(pc_qs_flight_mode) 打开或关闭一个模式。\n轻敲 ~action(pc_qs_flight_mode) 会切换上次选择的飞行模式。 +Hints_PIT_FlightModeSelect_Open=飞行模式选择菜单\n按住 ~action(pc_qs_flight_mode) 键打开飞行模式选择菜单。\n选择一个选项并松开 ~action(pc_qs_flight_mode) 键以执行选定的操作。 +Hints_PIT_Menu_Favorites=个人内思系统(PIT) - 收藏夹\n收藏夹是与环境关联的,只有当你处于正确的环境与状态时才可用。\n例如,量子旅行模式切换将只有坐在一个适用的飞船座位才可用。 +Hints_PIT_Menu_Inactive=个人内思系统 (PIT) - 停用\n与环境关联的动作在不可用时将停用切变为灰色。\n例如,在禁火区内的装备武器动作。 +Hints_PIT_Menu_Navigation=个人内思系统(PIT) - 引导\n用鼠标左键选择一个动作或导航到分类中。\n要打开高优先级的环境关联菜单或返回上一级菜单,使用鼠标右键。 +Hints_PIT_Menu_Open=个人内思系统(PIT)\n管理你的角色行为和可携带的库存是通过个人内心思想菜单来完成的。\n按下 ~action(pc_personal_thought)以访问PIT菜单。 +Hints_PIT_Menu_Summary=个人内思系统(PIT)\n从PIT菜单中,你可以触发与环境关联的动作,设置热键和加入收藏夹。\n这里也是你可以与你可携带库存互动管理的地方。 +Hints_PIT_QuickWeaponSelect_Menu=快速武器选择菜单\n选定一个选项并使用 ~action(pc_qs_weapons) 执行选定的操作。 +Hints_Personal_Inner_Thought1=个人内思系统(PIT)\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 然后按下 ~action(player_choice|pc_personal_thought) 打开你的个人内心思想菜单。 +Hints_Personal_Inventory01=个人内思系统\n按下(~action(player_choice|pc_pit_inventory))以访问你的个人库存。 +Hints_Pickups1=补给\n当敌人被击败的时候,他们会掉落补给可以补充你的飞船。\n有四种不同的类型:燃料,弹药,导弹和维修材料。 +Hints_Pickups2=补给\n补给是提供给造成最大伤害的玩家的一份奖励。 +Hints_Player_Movement1=移动\n用 ~action(player|fixed_speed_increment) 提高你的移动速度。 +Hints_Player_Movement2=移动\n用 ~action(player|sprint) 冲刺。 +Hints_Player_Movement2_Gamepad=移动\n点击 ~action(player|sprint) 冲刺。 +Hints_Player_Movement3=移动\n按 ~action(player|crouch) 蹲下。\n ~action(player|prone) 会让你卧倒。 +Hints_Player_Movement3_Gamepad=移动\n按 ~action(player|gp_crouch) 蹲下。\n长按 ~action(player|prone) 会让你卧倒。 +Hints_Player_Movement3_Joystick=移动\n按 ~action(player|gp_crouch) 蹲下\n ~action(player|prone) 会让你卧倒。 +Hints_Player_Movement4=移动\n按 ~action(player|jump)跳跃。\n这也能让你从卧倒或蹲姿中站起来。 +Hints_Player_Movement4_Gamepad=移动\n按 ~action(player|gp_jump) 跳跃。\n这也能让你从卧倒或蹲姿中站起来。 +Hints_Port_Olisar3=气闸\n在试图通过任何气闸通往外部之前,检查你是否穿戴了基底服和头盔。 +Hints_Private_Match1=私人比赛\n私人比赛是不影响排名的,这意味着你的分数不会被记录。 +Hints_Quantum_Drive_Cooldown1=量子驱动器 - 冷却\n量子航行结束后,你的驱动器需要冷却。\n冷却时间的长短取决于量子航行的距离。 +Hints_Quantum_Drive_Spooling1=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n为了进行量子旅行,飞船必须将它们的量子驱动器完全预热。 +Hints_Quantum_Drive_Spooling2=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode)来切换预热模式。\n如果未在星图中选择任何内容,充能模式将显露附近的导航标记。 +Hints_Quantum_Drive_Spooling3=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n 你的量子驱动器的预热情况会在飞行抬头显示器和校准UI上显示。 +Hints_Quantum_Drive_Spooling4=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n预热时量子驱动器将会从你飞船的其它部件抽取能量。\n(要特别注意你飞船的武器和护盾。) +Hints_Quantum_Linking1=量子连接\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 为团体发起量子航行。\n附近的团队成员将和你一起航行。 +Hints_Quantum_Travel1=量子航行\n一旦你在星图上设定了目的地,一个航路点便会出现在你的面板上。\n将你的飞船对准航路点,以校准量子航行。 +Hints_Quantum_Travel2=量子航行\n你的目的地被阻挡,不能开始量子航行。\n你可能需要先航行至其它地点,找到一条通往目的地的无阻碍路线。 +Hints_Quantum_Travel_Calibration1=量子航行 - 校准\n对准一个导航标记以开始校准你的量子航行。 +Hints_Quantum_Travel_Calibration2=量子航行 -校准\n你越接近量子航行目的地,你的驱动器校准的越快。 +Hints_Quantum_Travel_Calibration3=量子航行 - 校准\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换充能模式。\n一旦校准完毕,你就能量子航行到任何标记好的目的地。 +Hints_Quantum_Travel_Calibration4=量子航行- 校准\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 开始量子航行。 +Hints_Quantum_Travel_Cancel1=量子航行 - 取消\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 取消航行。\n 只能在量子航行减速阶段开始前取消。 +Hints_Respawn_MedBed_ClearAllRespawn=紧急治疗\n玩家可以清除在自己飞船设置的所有ICU首选重生设置。\n这将导致使用ICU首选重生设置的玩家在默认的位置重生。 +Hints_Respawn_MedBed_ClearRespawn=紧急治疗\n从设备上ICU首选重生设置可重置你的重生位置到你选择的登录床。\n设置一个新的首选ICU也会清除你的上一个设置。 +Hints_Respawn_MedBed_FirstUnavailable=紧急治疗\n如果你的重症监护单元(ICU)在重生时无法使用,你将使用已选择的登录床。\n这也将清除你的ICU首选重生设置。再次将该设备设置为你的首选ICU以继续使用。 +Hints_Respawn_MedBed_OutOfRange=紧急治疗\nICU重生是有最大有效范围的。\n在这个范围之外死亡将导致你在其他地方重生。 +Hints_Respawn_MedBed_SetRespawn=紧急治疗\n设置首选的重症监护单元(ICU)以在你严重受伤后在那里重生。\n 这个首选设置将会在设备清除或设置新的首选ICU时重置。 +Hints_RestrictedAreaTunnelActivatedLanding=管制区域 - 导航\n通过指定的AR标记隧道安全地穿过管制区域。 +Hints_RestrictedAreaTunnelActivatedTakeOff=管制区域 - 导航\n通过指定的AR标记航道安全地穿过管制区域。 +Hints_RestrictedAreaTunnelEdge=管制区域 - 导航\n保持在AR标记航道内安全地穿过管制区域。 +Hints_RestrictedAreaTunnelNearby=管制区域 - 导航\n找到附近的AR标记航道并沿其路径飞行即可安全穿越禁区。 +Hints_Scan_Mode1=扫描模式\n按下 ~action(player|scan_toggle_mode) 切换至扫描模式。 +Hints_Scan_Mode1_Flight=扫描模式\n按下 ~action(spaceship_general|v_toggle_scan_mode) 来切换到扫描模式。 +Hints_Scheduler1=任务\n目标已通过合约管理应用追踪。 +Hints_Scheduler2=任务\n完成的合约也显示在这里。 +Hints_Security1=通讯阵列\n除非得到预先授权,否则进入此通讯阵列将被视为非法侵入。 +Hints_Ship_Ammo1=飞船弹药\n实弹武器的弹药快用完了。 +Hints_Ship_Ammo2=飞船弹药\n你的导弹快用完了。 +Hints_Ship_Combat1=飞船战斗\n按 ~action(spaceship_weapons|v_attack1_group1) 使飞船的武器开火。 +Hints_Ship_Combat2=飞船战斗\n你的护盾已离线。\n在重新充能之前,你会更容易受到武器的攻击伤害。 +Hints_Ship_Combat3=飞船\n按 ~action(spaceship_weapons|v_attack1_group2) 使你的第二武器组开火。\n不是所有的飞船都有第二武器组。 +Hints_Ship_Combat4=飞船战斗\n你飞船的能量武器使用太频繁会耗尽能量。\n需要时间来充能以继续使用。 +Hints_Ship_Combat5=飞船战斗\n你飞船上的武器因为持续使用导致过热了。\n等待一会儿以让武器冷却下来。 +Hints_Ship_Combat6=飞船战斗\n要锁定目标,使用 ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) 来锁定最近的敌人。\n或使用 ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) 锁定准星上的目标。 +Hints_Ship_Combat7=飞船战斗\n一旦你发现了目标,按下 ~action(spaceship_general|v_toggle_missile_mode) 来进入导弹操控模式。\n这时,按下 ~action(spaceship_missiles|v_weapon_launch_missile) 来发射任何装备好的导弹。 +Hints_Ship_Customization1=这里的改变只会应用到你的飞船在竞技场指挥官中的设置。 +Hints_Ship_Defense1=飞船战斗\n反制措施可使你避开导弹。\n按下 ~action(spaceship_defensive|v_weapon_launch_countermeasure) 可释放它们。\n针对不同情况选择正确的反制措施 ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)。 +Hints_Ship_Defense2=飞船战斗\n将你的反制措施选择和导弹锁定图标相匹配。\n时间点很重要,并且针对每种反制的类型都是不一样的。 +Hints_Ship_Health1=飞船战斗\n你的飞船外壳完整性非常低。 +Hints_Ship_Hover_Movement1_Axis=飞船移动\n用 ~action(spaceship_movement|v_yaw) 左右转向。 +Hints_Ship_Hover_Movement1_Mouse=飞船移动\n用 ~action(spaceship_movement|v_yaw_mouse) 进行左右偏航。 +Hints_Ship_Movement1=飞船移动\n用 ~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 控制你的基本移动。 +Hints_Ship_Movement1_Abs=飞船移动\n用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的基本移动。 +Hints_Ship_Movement2=飞船移动\n用 ~action(spaceship_movement|v_pitch_up) 和 ~action(spaceship_movement|v_pitch_down) 进行俯仰操作,用 ~action(spaceship_movement|v_yaw_left) 和 ~action(spaceship_movement|v_yaw_right) 进行偏航操作。 +Hints_Ship_Movement2_Axis=飞船移动\n用 ~action(spaceship_movement|v_pitch) 和 ~action(spaceship_movement|v_yaw) 俯仰与偏航。 +Hints_Ship_Movement2_Mouse=飞船移动\n用 ~action(spaceship_movement|v_pitch_mouse) 和 ~action(spaceship_movement|v_yaw_mouse) 俯仰和偏航。 +Hints_Ship_Movement3=飞船移动\n有两种飞行速度模式\n记得使用 ~action(spaceship_movement|v_toggle_landing_system) 收起起落架以达到全速。 +Hints_Ship_Movement4=飞船移动\n记得使用这些按键控制你的速度:~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 来避免碰撞。 +Hints_Ship_Movement4_Abs=飞船移动\n记得使用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的速度以避免碰撞。 +Hints_Ship_Movement5=飞船移动\n按住 ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) 将你的飞船切换到解耦模式。\n解耦意味着你的飞船不再自动修正你的轨道,而是按照牛顿定律飞行。\n不建议初学驾驶员使用。 +Hints_Ship_Movement6=飞船移动\n使用 ~action(spaceship_movement|v_afterburner)来激活助推和超频你的推进器以获得更高的机动性。\n长时间处于这个行为下将会对你的飞船造成高温损害。 +Hints_Ship_Startup1=载具启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) +Hints_Ship_Startup2=飞船启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的飞船。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) +Hints_Shopping1=购物\n大多数站点都有商店可供购物,在旅行前光临这些店铺来购买物品和设备。 +Hints_Shopping2=购物\n通过交互模式选择“现在装备”或“购买”选项进行购买 (~action(player_choice|pc_interaction_mode))。 +Hints_Shopping3=购物\n你也可以在购买前在商店里“试穿”或“检视”物品。 +Hints_SignatureSystem_EmissionHUD_01=辐射信号HUD\n在你HUD上的辐射信号条显示的是飞船的辐射信号与周边环境的特征信号强度。\n当飞船的辐射信号强度接近或小于周边环境时,你会更难被探测到。 +Hints_SignatureSystem_EmissionHUD_Title=[PH] 辐射信号HUD +Hints_SignatureSystem_EmissionsHUD_02=辐射信号HUD\n辐射信号条展示了:电磁(EM),雷达截面积(CS)以及红外(IR)这三种信号类型。\n能源用量越少,电磁信号越低。飞船被探测出的面积越少,雷达截面积信号越低。飞船温度越低,红外信号也越低。 +Hints_SignatureSystem_Ping=回波探测\n若需搜寻信号较低的目标,可按下~action(spaceship_radar|v_invoke_ping) 使用回波探测。\n回波探测会高亮出新的目标或值得探索的区域,但同时也会短暂提高你的电磁特征信号,让你更容易被发现。\n +Hints_SignatureSystem_PingAngleChanged=回波探测角度\n降低回波探测角度,会降低探测波所能覆盖的范围,但同时也能增幅探测出的信号强度。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。\n +Hints_SignatureSystem_PingAngle_Title=[PH] 雷达回波探测角度 +Hints_SignatureSystem_PingTriggered_01=回波探测\n启动回波探测时,原点位置(你的雷达)会发出一阵波并向外加速扩散,增幅途经的信号源。\n任何新出现的目标,或是值得探索的区域都会被高亮标出。\n +Hints_SignatureSystem_PingTriggered_02=回波探测\n回波形状可以拓展成一个球状,或是缩小至锥桶状。回波越窄,所能覆盖的区域也就越少,但对信号源的增幅程度也能越高。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。 +Hints_SignatureSystem_Ping_Title=[PH] 雷达的回波探测 +Hints_SignatureSystem_ScanAbandoned=扫描模式\n位于扫描准星右侧的进度条,能展示出你已掌握了多少有关目标物体的信息。\n进度条充满时,即代表你已获悉目前所能掌握的一切信息。 +Hints_SignatureSystem_ScanCompleted_01=扫描模式\n扫描进度条虽已充满,但若位于扫描准星左侧的信号强度条并未充满,则表示可能仍有信息可供获悉;\n通过接近目标,并/或按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距,都可增幅信号强度条。\n +Hints_SignatureSystem_ScanCompleted_02=扫描模式\n若信号强度条顶部为红色,则表示周遭环境或是目标本身产生了扫描噪音,可能导致部分信息无法获取。\n通过按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 增加扫描焦距,或是更换为更强大的扫描设备,都能助于消除扫描噪音的干扰。 +Hints_SignatureSystem_ScanModeEntered_01=扫描模式\n要在扫描模式下分析目标,首先需要调整你的位置,使目标处于扫描准星的范围中。\n之后按住 ~action(spaceship_scanning|v_scanning_trigger_scan),直到右侧的扫描进度条充满为止。 +Hints_SignatureSystem_ScanModeEntered_02=扫描模式\n如需专注于单个目标,可按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level) 来减少扫描焦距。\n按下 ~action(seat_general|v_toggle_scan_mode) 即可退出扫描模式。 +Hints_SignatureSystem_ScanStarted=扫描模式\n位于扫描准星右侧的扫描进度条会随着已掌握的信息量增长,持续按住~action(spaceship_scanning|v_scanning_trigger_scan)来获取目前所能得知的一切信息。\n可获取的信息量与信号强度息息相关,位于扫描准星左侧的信号强度条越高,所能得知的信息也就越多。\n +Hints_SignatureSystem_ScanZoomChanged=扫描模式\n如想调整扫描设备的灵敏度来提升信号强度,可试试增加扫描焦距。需留意,增加焦距后可能导致持续追踪扫描目标变得更难。\n按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level)来减少扫描焦距。 +Hints_SignatureSystem_Scanning_Title=[PH] 扫描模式 +Hints_Sim_Cab1=模拟舱\n在安全的模拟舱中练习遭遇战。\n选择竞技场指挥官进行舰船空战,选择星际陆战队进行第一人称射击战斗。 +Hints_Spawn01=起床\n按下 ~action(spaceship_general|v_exit) 起床。 +Hints_Stamina1=耐力\n注意你的心率以避免疲劳。\n 跑步和跳跃会增加你的心率。 +Hints_Stamina2=耐力\n你的心率非常高。\n 休息一段时间让心率恢复正常。 +Hints_StowContractItem=个人库存 - 收起物品\n要在个人库存中存储一件合约物品,按下 ~action(player|selectUtilityItem) 或对该物品使用交互模式并选择"收起"。\n只可收起一份合约物品。 +Hints_Take-off1=起飞\n向上平移按 ~action(spaceship_movement|v_strafe_up)。 +Hints_Take-off1_Axis=起飞\n向上平移按 ~action(spaceship_movement|v_strafe_vertical)。 +Hints_Take-off2=起飞\n起降平台是公共区域。\n不要忘了照顾其他旅行者,请及时离开平台。 +Hints_Take-off_Demo1=起飞\n反重力摩托在启动时会自动悬浮\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_up) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 +Hints_Take-off_Demo1_Axis=起飞\n反重力摩托在启动时会自动悬浮。\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_vertical) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 +Hints_TeamElimination1=团队歼灭\n搜刮氧气笔以存活。\n中心位置有最多的氧气资源。 +Hints_TractorBeam_OnPlayerEquipped=多功能工具 - 牵引光束\n若要将光束拴在物体上,利用多功能工具瞄准目标并按下 ~action(player|attack1)。\n若要获取和多功能工具电量使用相关的更多信息,按下~action(player|zoom)。 +Hints_TractorBeam_OnPlayerUseDistControl=多功能工具 - 牵引光束\n若要旋转被牵引的物体,按住~action(tractor_beam|tractor_beam_rotate)的同时用 ~action(tractor_beam|tractor_beam_rotate_x)和 ~action(tractor_beam|tractor_beam_rotate_y)来调整位置。 +Hints_TractorBeam_OnTetherBreak_Distance=多功能工具 - 牵引光束\n重量和距离都会影响牵引光束是否能抓住一个物体。\n物体越重,光束所能作用的距离也就更短。 +Hints_TractorBeam_OnTetherBreak_LineOfSight=多功能工具 - 牵引光束\n如果光束在通往目标的路径上遇到阻碍或被截断,光束便会断裂。\n在光束作用时保持留意,以防目标意外脱离。 +Hints_TractorBeam_OnTetherBroke_ViewCone=多功能工具 - 牵引光束\n试图过快的移动拴在光束上的物体将会导致光束被截断。\n仔细调准多功能工具的瞄准位置,以防目标意外脱离。 +Hints_TractorBeam_OnTetherToTarget=多功能工具 - 牵引光束\n为了移动牵引的物体,使用 ~action(player|rotatepitch)和~action(player|rotateyaw).\n为了调整牵引光束的长度,使用~action(tractor_beam|tractor_beam_increase_distance) 和~action(tractor_beam|tractor_beam_decrease_distance). +Hints_TractorBeam_TargetCantLift_Mass=多功能工具 - 牵引光束\n牵引光束无法安全拴住距离太远,或是重量太重的物体。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 +Hints_TractorBeam_TargetCantLift_Size=多功能工具 - 牵引光束\n有些物体的体型过于巨大,以至牵引光束无法安全操纵。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 +Hints_TractorBeam_ZeroGTraversal=多功能工具 - 牵引光束\n当处于零重力环境时,试图栓住够大的物体时,(像是飞船或空间站)会将你拉向他们。 +Hints_Trade_Kiosks1=贸易与运输终端\n使用交易终端来买卖整个斯坦顿星系的商品。\n可在1号甲板的送货服务台找到它们。 +Hints_Trade_Kiosks2=贸易与运输终端\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 激活交易终端。\n从这里你可以购买商品并运送到另一个地点。 +Hints_UnstowContractItem=个人库存 - 已存储物品\n从你的个人库存中取出已储存物品按  ~action(player|selectUtilityItem) 。 +Hints_Vehicle_Movement1=载具移动\n长按 ~action(vehicle_driver|v_brake) 刹车。 +Hints_Vehicle_Movement2=载具移动\n长按 ~action(vehicle_driver|v_move_forward) 向前行驶。\n长按 ~action(vehicle_driver|v_move_back) 向后行驶。 +Hints_Vehicle_Movement2_Axis=载具移动\n使用 ~action(vehicle_driver|v_move) 向前或向后行驶。 +Hints_Vehicle_Startup1=载具启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n在仪表板上寻找启动系统的按钮。 +Hints_VolatileCargo_OnVolatileCargoCollected=易爆货物 - 收集\n你的载具现在正在运送易爆货物。\n谨慎运输避免损坏,以保持货物稳定。 +Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=易爆货物 - 收集\n易爆货物已储存到你的载具,如果受到损伤可能会变得不稳定。\n如果它变得非常不稳定,就可能爆炸,进而损坏或摧毁致你的载具。 +Hints_VolatileCargo_OnVolatileCargoCritical=易爆货物 - 警告\n你的易爆货物即将爆炸!这将严重损坏或摧毁你的载具! \n立即通过'货物警报'面板抛弃所有货物! +Hints_VolatileCargo_OnVolatileCargoExplodedNoDeath=易爆货物 - 警告\n你的易爆货物已经爆炸并已严重损坏你的载具。 +Hints_VolatileCargo_OnVolatileCargoJettisoned=易爆货物 - 已抛弃\n你已抛弃了所持有的货物且"货物警报"灯已解除。\n你的载具现已不再面临易爆货物的风险。 +Hints_VolatileCargo_OnVolatileCargoLightOnCritical=易爆货物 - 警告\n你的易爆货物非常不稳,可能会爆炸。\n建议通过"货物警告"面板抛弃货舱的全部货物。 +Hints_VolatileCargo_OnVolatileCargoLightOnWarning=易爆货物 - 警告\n你的易爆货物已经变得不稳定,可能会发生爆炸并损坏或摧毁你的载具。\n如果稳定性进一步下降,请考虑抛弃货物。 +Hints_WeaponZeroing_Automatic_ChangeZoom=武器归零 - 自动\n若要将瞄具调整到合适的瞄准距离,按下 ~action(player|weapon_zeroing_increase) 。 +Hints_WeaponZeroing_Automatic_ResetZoom=武器归零 - 自动\n若要还原至瞄具初始的瞄准距离,按下 ~action(player|weapon_zeroing_decrease) 。 +Hints_WeaponZeroing_Manual_ChangeZoom=武器归零 - 手动\n若要增加瞄具的瞄准距离,按下~action(player|weapon_zeroing_increase) 。\n若要降低瞄具的瞄准距离,按下~action(player|weapon_zeroing_decrease) 。 +Hints_mobiGlas1=mobiGlas\n开启和关闭mobiGlas按 ~action(player|mobiglas)。 +Hints_mobiGlas2=mobiGlas\n要在mobiGlas应用程序之间切换,请选择左下方的图标。 +Human_Crew_Titles_001=舰长 +Human_Crew_Titles_002=驾驶员 +Human_Crew_Titles_003=副驾驶员 +Human_Crew_Titles_004=大副 +Human_Crew_Titles_005=二副 +Human_Crew_Titles_006=领航员 +Human_Crew_Titles_007=炮手 +Human_Crew_Titles_008=工程师 +Human_Crew_Titles_009=助理工程师 +Human_Crew_Titles_010=总工程师 +Human_Crew_Titles_011=机械师 +Human_Crew_Titles_012=通讯官 +Human_Crew_Titles_013=护盾技术员 +Human_Crew_Titles_014=系统技术员 +Human_Crew_Titles_015=安保队长 +Human_Crew_Titles_016=安保守卫 +Human_Crew_Titles_017=甲板长 +Human_Crew_Titles_018=电工 +Human_Crew_Titles_019=甲板水手 +Human_Crew_Titles_020=船医 +Human_Crew_Titles_021=传令员 +Human_Crew_Titles_022=扫描技术员 +Human_Crew_Titles_023=技术员 +Human_Crew_Titles_024=操作员 +Human_Crew_Titles_025=操作员主管 +Human_Crew_Titles_026=精炼操作员 +Human_Crew_Titles_027=勘探技术员 +Human_Crew_Titles_028=厨师 +Human_Crew_Titles_029=货运长官 +Human_Crew_Titles_030=货运装卸员 +Human_First_Names_F_0001=Cherie +Human_First_Names_F_0002=Leah +Human_First_Names_F_0003=Roisin +Human_First_Names_F_0004=Aadya +Human_First_Names_F_0005=Aarin +Human_First_Names_F_0006=Aarthi +Human_First_Names_F_0007=Abbie +Human_First_Names_F_0008=Abby +Human_First_Names_F_0009=Abelina +Human_First_Names_F_0010=Abida +Human_First_Names_F_0011=Abigail +Human_First_Names_F_0012=Abrar +Human_First_Names_F_0013=Abril +Human_First_Names_F_0014=Abryann +Human_First_Names_F_0015=Ada +Human_First_Names_F_0016=Adair +Human_First_Names_F_0017=Adama +Human_First_Names_F_0018=Addie +Human_First_Names_F_0019=Addison +Human_First_Names_F_0020=Adel +Human_First_Names_F_0021=Adela +Human_First_Names_F_0022=Adelae +Human_First_Names_F_0023=Adeline +Human_First_Names_F_0024=Adi +Human_First_Names_F_0025=Adia +Human_First_Names_F_0026=Adianka +Human_First_Names_F_0027=Adina +Human_First_Names_F_0028=Adisa +Human_First_Names_F_0029=Adrean +Human_First_Names_F_0030=Adrian +Human_First_Names_F_0031=Adriana +Human_First_Names_F_0032=Adrianne +Human_First_Names_F_0033=Aeon +Human_First_Names_F_0034=Afra +Human_First_Names_F_0035=Agam +Human_First_Names_F_0036=Agnes +Human_First_Names_F_0037=Agra +Human_First_Names_F_0038=Ahanti +Human_First_Names_F_0039=Ai +Human_First_Names_F_0040=Aida +Human_First_Names_F_0041=Aidynn +Human_First_Names_F_0042=Aika +Human_First_Names_F_0043=Aikira +Human_First_Names_F_0044=Aiko +Human_First_Names_F_0045=Aila +Human_First_Names_F_0046=Aileen +Human_First_Names_F_0047=Ailsa +Human_First_Names_F_0048=Aimee +Human_First_Names_F_0049=Aimi +Human_First_Names_F_0050=Aina +Human_First_Names_F_0051=Airele +Human_First_Names_F_0052=Airen +Human_First_Names_F_0053=Airi +Human_First_Names_F_0054=Aisha +Human_First_Names_F_0055=Aiva +Human_First_Names_F_0056=Aiyana +Human_First_Names_F_0057=Ajai +Human_First_Names_F_0058=Akari +Human_First_Names_F_0059=Akeely +Human_First_Names_F_0060=Akemi +Human_First_Names_F_0061=Akeno +Human_First_Names_F_0062=Akhila +Human_First_Names_F_0063=Aki +Human_First_Names_F_0064=Akie +Human_First_Names_F_0065=Akiko +Human_First_Names_F_0066=Akili +Human_First_Names_F_0067=Akina +Human_First_Names_F_0068=Aksa +Human_First_Names_F_0069=Alaia +Human_First_Names_F_0070=Alaina +Human_First_Names_F_0071=Alana +Human_First_Names_F_0072=Alani +Human_First_Names_F_0073=Alba +Human_First_Names_F_0074=Albana +Human_First_Names_F_0075=Alberta +Human_First_Names_F_0076=Albina +Human_First_Names_F_0077=Aldean +Human_First_Names_F_0078=Aleena +Human_First_Names_F_0079=Alejandra +Human_First_Names_F_0080=Aleksandra +Human_First_Names_F_0081=Alena +Human_First_Names_F_0082=Alenka +Human_First_Names_F_0083=Alesia +Human_First_Names_F_0084=Alex +Human_First_Names_F_0085=Alexa +Human_First_Names_F_0086=Alexandra +Human_First_Names_F_0087=Alexandria +Human_First_Names_F_0088=Alexis +Human_First_Names_F_0089=Alexy +Human_First_Names_F_0090=Alfreda +Human_First_Names_F_0091=Ali +Human_First_Names_F_0092=Alice +Human_First_Names_F_0093=Alicia +Human_First_Names_F_0094=Alija +Human_First_Names_F_0095=Alika +Human_First_Names_F_0096=Alima +Human_First_Names_F_0097=Aline +Human_First_Names_F_0098=Alisa +Human_First_Names_F_0099=Alisha +Human_First_Names_F_0100=Alison +Human_First_Names_F_0101=Alissa +Human_First_Names_F_0102=Aliza +Human_First_Names_F_0103=Allacia +Human_First_Names_F_0104=Allie +Human_First_Names_F_0105=Allison +Human_First_Names_F_0106=Allyson +Human_First_Names_F_0107=Alma +Human_First_Names_F_0108=Almer +Human_First_Names_F_0109=Aloma +Human_First_Names_F_0110=Alondra +Human_First_Names_F_0111=Alta +Human_First_Names_F_0112=Althea +Human_First_Names_F_0113=Alva +Human_First_Names_F_0114=Alvia +Human_First_Names_F_0115=Aly +Human_First_Names_F_0116=Alya +Human_First_Names_F_0117=Alycia +Human_First_Names_F_0118=Alysha +Human_First_Names_F_0119=Alyson +Human_First_Names_F_0120=Alyssa +Human_First_Names_F_0121=Amadi +Human_First_Names_F_0122=Amaira +Human_First_Names_F_0123=Amalia +Human_First_Names_F_0124=Amalie +Human_First_Names_F_0125=Amanda +Human_First_Names_F_0126=Amandeep +Human_First_Names_F_0127=Amane +Human_First_Names_F_0128=Amara +Human_First_Names_F_0129=Amari +Human_First_Names_F_0130=Amber +Human_First_Names_F_0131=Ambika +Human_First_Names_F_0132=Amel +Human_First_Names_F_0133=Amelia +Human_First_Names_F_0134=Amelija +Human_First_Names_F_0135=Ami +Human_First_Names_F_0136=Amie +Human_First_Names_F_0137=Amil +Human_First_Names_F_0138=Amina +Human_First_Names_F_0139=Amita +Human_First_Names_F_0140=Amori +Human_First_Names_F_0141=Amory +Human_First_Names_F_0142=Amparo +Human_First_Names_F_0143=Amrit +Human_First_Names_F_0144=Amrita +Human_First_Names_F_0145=Amy +Human_First_Names_F_0146=An +Human_First_Names_F_0147=Ana +Human_First_Names_F_0148=Ananya +Human_First_Names_F_0149=Anastasia +Human_First_Names_F_0150=Anasuya +Human_First_Names_F_0151=Anay +Human_First_Names_F_0152=Anaya +Human_First_Names_F_0153=Anber +Human_First_Names_F_0154=Anda +Human_First_Names_F_0155=Andrea +Human_First_Names_F_0156=Andreaka +Human_First_Names_F_0157=Andrijana +Human_First_Names_F_0158=Andy +Human_First_Names_F_0159=Aneta +Human_First_Names_F_0160=Anett +Human_First_Names_F_0161=Angela +Human_First_Names_F_0162=Angelica +Human_First_Names_F_0163=Angelina +Human_First_Names_F_0164=Angelique +Human_First_Names_F_0165=Angelita +Human_First_Names_F_0166=Angie +Human_First_Names_F_0167=Ani +Human_First_Names_F_0168=Anijah +Human_First_Names_F_0169=Anika +Human_First_Names_F_0170=Anita +Human_First_Names_F_0171=Anitra +Human_First_Names_F_0172=Anjali +Human_First_Names_F_0173=Ankita +Human_First_Names_F_0174=Ann +Human_First_Names_F_0175=Anna +Human_First_Names_F_0176=Annabella +Human_First_Names_F_0177=Annabelle +Human_First_Names_F_0178=Annalisa +Human_First_Names_F_0179=Anne +Human_First_Names_F_0180=Annette +Human_First_Names_F_0181=Annie +Human_First_Names_F_0182=Annika +Human_First_Names_F_0183=Annmarie +Human_First_Names_F_0184=Anthea +Human_First_Names_F_0185=Antoinette +Human_First_Names_F_0186=Antonella +Human_First_Names_F_0187=Antonia +Human_First_Names_F_0188=Antra +Human_First_Names_F_0189=Anya +Human_First_Names_F_0190=Anzu +Human_First_Names_F_0191=Aolani +Human_First_Names_F_0192=Apolena +Human_First_Names_F_0193=April +Human_First_Names_F_0194=Ara +Human_First_Names_F_0195=Arabella +Human_First_Names_F_0196=Arbana +Human_First_Names_F_0197=Ardell +Human_First_Names_F_0198=Arden +Human_First_Names_F_0199=Ardie +Human_First_Names_F_0200=Areon +Human_First_Names_F_0201=Aretha +Human_First_Names_F_0202=Aria +Human_First_Names_F_0203=Ariana +Human_First_Names_F_0204=Ariane +Human_First_Names_F_0205=Arie +Human_First_Names_F_0206=Ariel +Human_First_Names_F_0207=Arielle +Human_First_Names_F_0208=Arien +Human_First_Names_F_0209=Aries +Human_First_Names_F_0210=Arin +Human_First_Names_F_0211=Aris +Human_First_Names_F_0212=Arleen +Human_First_Names_F_0213=Arleigh +Human_First_Names_F_0214=Armani +Human_First_Names_F_0215=Armari +Human_First_Names_F_0216=Arnedra +Human_First_Names_F_0217=Arpita +Human_First_Names_F_0218=Arti +Human_First_Names_F_0219=Artie +Human_First_Names_F_0220=Ary +Human_First_Names_F_0221=Asako +Human_First_Names_F_0222=Asami +Human_First_Names_F_0223=Ashanique +Human_First_Names_F_0224=Ashby +Human_First_Names_F_0225=Ashkira +Human_First_Names_F_0226=Ashlee +Human_First_Names_F_0227=Ashley +Human_First_Names_F_0228=Astrid +Human_First_Names_F_0229=Asuka +Human_First_Names_F_0230=Asumi +Human_First_Names_F_0231=Athena +Human_First_Names_F_0232=Atley +Human_First_Names_F_0233=Atsuko +Human_First_Names_F_0234=Atsumi +Human_First_Names_F_0235=Aubrey +Human_First_Names_F_0236=Audra +Human_First_Names_F_0237=Audrey +Human_First_Names_F_0238=Augusta +Human_First_Names_F_0239=Augustina +Human_First_Names_F_0240=Augustine +Human_First_Names_F_0241=Aundra +Human_First_Names_F_0242=Aurea +Human_First_Names_F_0243=Aurelia +Human_First_Names_F_0244=Aurora +Human_First_Names_F_0245=Austin +Human_First_Names_F_0246=Autumn +Human_First_Names_F_0247=Ava +Human_First_Names_F_0248=Avarie +Human_First_Names_F_0249=Avery +Human_First_Names_F_0250=Avice +Human_First_Names_F_0251=Avigail +Human_First_Names_F_0252=Avis +Human_First_Names_F_0253=Avishan +Human_First_Names_F_0254=Aviva +Human_First_Names_F_0255=Avrey +Human_First_Names_F_0256=Avry +Human_First_Names_F_0257=Aya +Human_First_Names_F_0258=Ayako +Human_First_Names_F_0259=Ayame +Human_First_Names_F_0260=Ayana +Human_First_Names_F_0261=Ayleanna +Human_First_Names_F_0262=Ayo +Human_First_Names_F_0263=Ayumi +Human_First_Names_F_0264=Azahara +Human_First_Names_F_0265=Azariah +Human_First_Names_F_0266=Aziah +Human_First_Names_F_0267=Azumi +Human_First_Names_F_0268=Bailey +Human_First_Names_F_0269=Bao +Human_First_Names_F_0270=Barbara +Human_First_Names_F_0271=Barbra +Human_First_Names_F_0272=Barrie +Human_First_Names_F_0273=Bay +Human_First_Names_F_0274=Baylin +Human_First_Names_F_0275=Bea +Human_First_Names_F_0276=Beatrice +Human_First_Names_F_0277=Beatrix +Human_First_Names_F_0278=Becki +Human_First_Names_F_0279=Becky +Human_First_Names_F_0280=Bela +Human_First_Names_F_0281=Belinda +Human_First_Names_F_0282=Belle +Human_First_Names_F_0283=Benita +Human_First_Names_F_0284=Bennett +Human_First_Names_F_0285=Bera +Human_First_Names_F_0286=Bergen +Human_First_Names_F_0287=Berkley +Human_First_Names_F_0288=Berlin +Human_First_Names_F_0289=Bernadeta +Human_First_Names_F_0290=Bernadette +Human_First_Names_F_0291=Bernadine +Human_First_Names_F_0292=Bernice +Human_First_Names_F_0293=Berta +Human_First_Names_F_0294=Bertha +Human_First_Names_F_0295=Bertie +Human_First_Names_F_0296=Beryl +Human_First_Names_F_0297=Bess +Human_First_Names_F_0298=Bessie +Human_First_Names_F_0299=Beth +Human_First_Names_F_0300=Bethany +Human_First_Names_F_0301=Betsy +Human_First_Names_F_0302=Bette +Human_First_Names_F_0303=Bettie +Human_First_Names_F_0304=Betty +Human_First_Names_F_0305=Beverly +Human_First_Names_F_0306=Bianca +Human_First_Names_F_0307=Billie +Human_First_Names_F_0308=Bipasha +Human_First_Names_F_0309=Birdie +Human_First_Names_F_0310=Blair +Human_First_Names_F_0311=Blanca +Human_First_Names_F_0312=Blanche +Human_First_Names_F_0313=Blayke +Human_First_Names_F_0314=Bless +Human_First_Names_F_0315=Blythe +Human_First_Names_F_0316=Bobbi +Human_First_Names_F_0317=Bobbie +Human_First_Names_F_0318=Bonita +Human_First_Names_F_0319=Bonnie +Human_First_Names_F_0320=Bora +Human_First_Names_F_0321=Braden +Human_First_Names_F_0322=Brady +Human_First_Names_F_0323=Brae +Human_First_Names_F_0324=Braelin +Human_First_Names_F_0325=Brandi +Human_First_Names_F_0326=Brandy +Human_First_Names_F_0327=Braylin +Human_First_Names_F_0328=Bree +Human_First_Names_F_0329=Brenda +Human_First_Names_F_0330=Brenn +Human_First_Names_F_0331=Breslin +Human_First_Names_F_0332=Breyann +Human_First_Names_F_0333=Bria +Human_First_Names_F_0334=Briana +Human_First_Names_F_0335=Bridget +Human_First_Names_F_0336=Bridgette +Human_First_Names_F_0337=Brighten +Human_First_Names_F_0338=Brigita +Human_First_Names_F_0339=Britain +Human_First_Names_F_0340=Britney +Human_First_Names_F_0341=Britt +Human_First_Names_F_0342=Brooke +Human_First_Names_F_0343=Brooklyn +Human_First_Names_F_0344=Bryden +Human_First_Names_F_0345=Burnice +Human_First_Names_F_0346=Cabrina +Human_First_Names_F_0347=Cache +Human_First_Names_F_0348=Caden +Human_First_Names_F_0349=Cadence +Human_First_Names_F_0350=Caelin +Human_First_Names_F_0351=Cagney +Human_First_Names_F_0352=Caidyn +Human_First_Names_F_0353=Cailyn +Human_First_Names_F_0354=Caitlin +Human_First_Names_F_0355=Callan +Human_First_Names_F_0356=Callaway +Human_First_Names_F_0357=Callie +Human_First_Names_F_0358=Cally +Human_First_Names_F_0359=Camari +Human_First_Names_F_0360=Camdyn +Human_First_Names_F_0361=Camella +Human_First_Names_F_0362=Cameron +Human_First_Names_F_0363=Camila +Human_First_Names_F_0364=Camille +Human_First_Names_F_0365=Candice +Human_First_Names_F_0366=Capria +Human_First_Names_F_0367=Cara +Human_First_Names_F_0368=Carey +Human_First_Names_F_0369=Carissa +Human_First_Names_F_0370=Carla +Human_First_Names_F_0371=Carlin +Human_First_Names_F_0372=Carlota +Human_First_Names_F_0373=Carly +Human_First_Names_F_0374=Carmella +Human_First_Names_F_0375=Carmen +Human_First_Names_F_0376=Carol +Human_First_Names_F_0377=Carolina +Human_First_Names_F_0378=Caroline +Human_First_Names_F_0379=Carolyn +Human_First_Names_F_0380=Carrie +Human_First_Names_F_0381=Carson +Human_First_Names_F_0382=Casandra +Human_First_Names_F_0383=Casey +Human_First_Names_F_0384=Cassidy +Human_First_Names_F_0385=Cassie +Human_First_Names_F_0386=Catalina +Human_First_Names_F_0387=Catharine +Human_First_Names_F_0388=Catherine +Human_First_Names_F_0389=Cathie +Human_First_Names_F_0390=Cathleen +Human_First_Names_F_0391=Cathryn +Human_First_Names_F_0392=Cathy +Human_First_Names_F_0393=Catlynne +Human_First_Names_F_0394=Cayden +Human_First_Names_F_0395=Cecile +Human_First_Names_F_0396=Cecilia +Human_First_Names_F_0397=Celeste +Human_First_Names_F_0398=Celia +Human_First_Names_F_0399=Celina +Human_First_Names_F_0400=Celinda +Human_First_Names_F_0401=Celine +Human_First_Names_F_0402=Chae +Human_First_Names_F_0403=Chanara +Human_First_Names_F_0404=Chandra +Human_First_Names_F_0405=Chanita +Human_First_Names_F_0406=Channing +Human_First_Names_F_0407=Charity +Human_First_Names_F_0408=Charlene +Human_First_Names_F_0409=Charley +Human_First_Names_F_0410=Charlie +Human_First_Names_F_0411=Charlize +Human_First_Names_F_0412=Charlotte +Human_First_Names_F_0413=Chelsea +Human_First_Names_F_0414=Cheri +Human_First_Names_F_0415=Cheryl +Human_First_Names_F_0416=Chesiree +Human_First_Names_F_0417=Chiharu +Human_First_Names_F_0418=Chiho +Human_First_Names_F_0419=Chisato +Human_First_Names_F_0420=Chiyo +Human_First_Names_F_0421=Chloe +Human_First_Names_F_0422=Christa +Human_First_Names_F_0423=Christi +Human_First_Names_F_0424=Christie +Human_First_Names_F_0425=Christina +Human_First_Names_F_0426=Christine +Human_First_Names_F_0427=Christy +Human_First_Names_F_0428=Cindy +Human_First_Names_F_0429=Clair +Human_First_Names_F_0430=Claire +Human_First_Names_F_0431=Clara +Human_First_Names_F_0432=Clarice +Human_First_Names_F_0433=Clarissa +Human_First_Names_F_0434=Claudette +Human_First_Names_F_0435=Claudia +Human_First_Names_F_0436=Claudine +Human_First_Names_F_0437=Clementine +Human_First_Names_F_0438=Cleo +Human_First_Names_F_0439=Clover +Human_First_Names_F_0440=Codi +Human_First_Names_F_0441=Colette +Human_First_Names_F_0442=Colleen +Human_First_Names_F_0443=Connie +Human_First_Names_F_0444=Constance +Human_First_Names_F_0445=Consuelo +Human_First_Names_F_0446=Cora +Human_First_Names_F_0447=Coralee +Human_First_Names_F_0448=Corin +Human_First_Names_F_0449=Corina +Human_First_Names_F_0450=Corley +Human_First_Names_F_0451=Cosette +Human_First_Names_F_0452=Courtney +Human_First_Names_F_0453=Crista +Human_First_Names_F_0454=Cristina +Human_First_Names_F_0455=Cristy +Human_First_Names_F_0456=Cynthia +Human_First_Names_F_0457=Cypress +Human_First_Names_F_0458=Dai +Human_First_Names_F_0459=Daisy +Human_First_Names_F_0460=Dakala +Human_First_Names_F_0461=Dakota +Human_First_Names_F_0462=Dalal +Human_First_Names_F_0463=Daliana +Human_First_Names_F_0464=Dallas +Human_First_Names_F_0465=Dalyn +Human_First_Names_F_0466=Dana +Human_First_Names_F_0467=Danah +Human_First_Names_F_0468=Daniella +Human_First_Names_F_0469=Danielle +Human_First_Names_F_0470=Daniz +Human_First_Names_F_0471=Danny +Human_First_Names_F_0472=Daphne +Human_First_Names_F_0473=Darcy +Human_First_Names_F_0474=Daria +Human_First_Names_F_0475=Darla +Human_First_Names_F_0476=Darlene +Human_First_Names_F_0477=Darrisha +Human_First_Names_F_0478=Davea +Human_First_Names_F_0479=Davi +Human_First_Names_F_0480=Dawn +Human_First_Names_F_0481=Day +Human_First_Names_F_0482=Deb +Human_First_Names_F_0483=Debbie +Human_First_Names_F_0484=Debora +Human_First_Names_F_0485=Deborah +Human_First_Names_F_0486=Debra +Human_First_Names_F_0487=Dee +Human_First_Names_F_0488=Deepa +Human_First_Names_F_0489=Deirdre +Human_First_Names_F_0490=Delanna +Human_First_Names_F_0491=Delia +Human_First_Names_F_0492=Deliana +Human_First_Names_F_0493=Della +Human_First_Names_F_0494=Delores +Human_First_Names_F_0495=Demi +Human_First_Names_F_0496=Deniz +Human_First_Names_F_0497=Denosha +Human_First_Names_F_0498=Denyse +Human_First_Names_F_0499=Deone +Human_First_Names_F_0500=Derivia +Human_First_Names_F_0501=Deshay +Human_First_Names_F_0502=Deshondra +Human_First_Names_F_0503=Desiree +Human_First_Names_F_0504=Destiny +Human_First_Names_F_0505=Devanshi +Human_First_Names_F_0506=Devanta +Human_First_Names_F_0507=Devine +Human_First_Names_F_0508=Dezi +Human_First_Names_F_0509=Dharia +Human_First_Names_F_0510=Diamond +Human_First_Names_F_0511=Diana +Human_First_Names_F_0512=Diane +Human_First_Names_F_0513=Dita +Human_First_Names_F_0514=Dixie +Human_First_Names_F_0515=Dollie +Human_First_Names_F_0516=Dolly +Human_First_Names_F_0517=Dolores +Human_First_Names_F_0518=Dominica +Human_First_Names_F_0519=Dominique +Human_First_Names_F_0520=Dona +Human_First_Names_F_0521=Donna +Human_First_Names_F_0522=Donnelle +Human_First_Names_F_0523=Dontae +Human_First_Names_F_0524=Dora +Human_First_Names_F_0525=Doreen +Human_First_Names_F_0526=Doris +Human_First_Names_F_0527=Dorothy +Human_First_Names_F_0528=Dorthy +Human_First_Names_F_0529=Dot +Human_First_Names_F_0530=Dottie +Human_First_Names_F_0531=Drew +Human_First_Names_F_0532=Dylan +Human_First_Names_F_0533=Eaden +Human_First_Names_F_0534=Earlie +Human_First_Names_F_0535=Eastyn +Human_First_Names_F_0536=Ebba +Human_First_Names_F_0537=Eda +Human_First_Names_F_0538=Edie +Human_First_Names_F_0539=Edith +Human_First_Names_F_0540=Edna +Human_First_Names_F_0541=Edris +Human_First_Names_F_0542=Edwina +Human_First_Names_F_0543=Effie +Human_First_Names_F_0544=Eiko +Human_First_Names_F_0545=Eileen +Human_First_Names_F_0546=Eimi +Human_First_Names_F_0547=Eisha +Human_First_Names_F_0548=Elaine +Human_First_Names_F_0549=Eleanor +Human_First_Names_F_0550=Elena +Human_First_Names_F_0551=Elenor +Human_First_Names_F_0552=Elfi +Human_First_Names_F_0553=Eli +Human_First_Names_F_0554=Elidee +Human_First_Names_F_0555=Elinor +Human_First_Names_F_0556=Elisa +Human_First_Names_F_0557=Elisabeth +Human_First_Names_F_0558=Elise +Human_First_Names_F_0559=Elisha +Human_First_Names_F_0560=Elissa +Human_First_Names_F_0561=Eliza +Human_First_Names_F_0562=Elizabeth +Human_First_Names_F_0563=Ella +Human_First_Names_F_0564=Ellen +Human_First_Names_F_0565=Ellie +Human_First_Names_F_0566=Ellington +Human_First_Names_F_0567=Eloise +Human_First_Names_F_0568=Elsa +Human_First_Names_F_0569=Elsie +Human_First_Names_F_0570=Ema +Human_First_Names_F_0571=Emanuelle +Human_First_Names_F_0572=Emari +Human_First_Names_F_0573=Emelie +Human_First_Names_F_0574=Emerson +Human_First_Names_F_0575=Emery +Human_First_Names_F_0576=Emi +Human_First_Names_F_0577=Emiko +Human_First_Names_F_0578=Emilia +Human_First_Names_F_0579=Emily +Human_First_Names_F_0580=Emma +Human_First_Names_F_0581=Enid +Human_First_Names_F_0582=Erica +Human_First_Names_F_0583=Ericka +Human_First_Names_F_0584=Erika +Human_First_Names_F_0585=Eriko +Human_First_Names_F_0586=Erin +Human_First_Names_F_0587=Erma +Human_First_Names_F_0588=Ernestine +Human_First_Names_F_0589=Esma +Human_First_Names_F_0590=Esmeralda +Human_First_Names_F_0591=Esperanza +Human_First_Names_F_0592=Essie +Human_First_Names_F_0593=Estella +Human_First_Names_F_0594=Estelle +Human_First_Names_F_0595=Ester +Human_First_Names_F_0596=Esther +Human_First_Names_F_0597=Ethel +Human_First_Names_F_0598=Etti +Human_First_Names_F_0599=Eula +Human_First_Names_F_0600=Eunice +Human_First_Names_F_0601=Eva +Human_First_Names_F_0602=Evangelia +Human_First_Names_F_0603=Evangelina +Human_First_Names_F_0604=Evangeline +Human_First_Names_F_0605=Eve +Human_First_Names_F_0606=Evelyn +Human_First_Names_F_0607=Evette +Human_First_Names_F_0608=Evie +Human_First_Names_F_0609=Fabia +Human_First_Names_F_0610=Fatima +Human_First_Names_F_0611=Fay +Human_First_Names_F_0612=Faye +Human_First_Names_F_0613=Felicia +Human_First_Names_F_0614=Feliz +Human_First_Names_F_0615=Fen +Human_First_Names_F_0616=Ferlisha +Human_First_Names_F_0617=Fern +Human_First_Names_F_0618=Fey +Human_First_Names_F_0619=Finley +Human_First_Names_F_0620=Fiona +Human_First_Names_F_0621=Fionna +Human_First_Names_F_0622=Flannery +Human_First_Names_F_0623=Flora +Human_First_Names_F_0624=Florence +Human_First_Names_F_0625=Flynn +Human_First_Names_F_0626=Fran +Human_First_Names_F_0627=Francesca +Human_First_Names_F_0628=Francine +Human_First_Names_F_0629=Frankie +Human_First_Names_F_0630=Freddi +Human_First_Names_F_0631=Frederique +Human_First_Names_F_0632=Freja +Human_First_Names_F_0633=Frida +Human_First_Names_F_0634=Fujiko +Human_First_Names_F_0635=Fukumi +Human_First_Names_F_0636=Fumiko +Human_First_Names_F_0637=Gabija +Human_First_Names_F_0638=Gabriela +Human_First_Names_F_0639=Gabrielle +Human_First_Names_F_0640=Gail +Human_First_Names_F_0641=Galenka +Human_First_Names_F_0642=Garnett +Human_First_Names_F_0643=Gayle +Human_First_Names_F_0644=Gena +Human_First_Names_F_0645=Genesis +Human_First_Names_F_0646=Genevieve +Human_First_Names_F_0647=George +Human_First_Names_F_0648=Georgette +Human_First_Names_F_0649=Georgia +Human_First_Names_F_0650=Geraldine +Human_First_Names_F_0651=Gerri +Human_First_Names_F_0652=Gertrude +Human_First_Names_F_0653=Gilda +Human_First_Names_F_0654=Gillian +Human_First_Names_F_0655=Gina +Human_First_Names_F_0656=Ginger +Human_First_Names_F_0657=Ginny +Human_First_Names_F_0658=Gisele +Human_First_Names_F_0659=Glenda +Human_First_Names_F_0660=Gloria +Human_First_Names_F_0661=Goldie +Human_First_Names_F_0662=Grace +Human_First_Names_F_0663=Gracie +Human_First_Names_F_0664=Gratia +Human_First_Names_F_0665=Greta +Human_First_Names_F_0666=Gretchen +Human_First_Names_F_0667=Gretta +Human_First_Names_F_0668=Guadalupe +Human_First_Names_F_0669=Gurpreet +Human_First_Names_F_0670=Gwen +Human_First_Names_F_0671=Gwendolyn +Human_First_Names_F_0672=Gwyneth +Human_First_Names_F_0673=Hadley +Human_First_Names_F_0674=Hadyn +Human_First_Names_F_0675=Hailey +Human_First_Names_F_0676=Hala +Human_First_Names_F_0677=Halen +Human_First_Names_F_0678=Haley +Human_First_Names_F_0679=Hana +Human_First_Names_F_0680=Hanita +Human_First_Names_F_0681=Hannah +Human_First_Names_F_0682=Harley +Human_First_Names_F_0683=Harlyn +Human_First_Names_F_0684=Harper +Human_First_Names_F_0685=Harriet +Human_First_Names_F_0686=Hartley +Human_First_Names_F_0687=Haruko +Human_First_Names_F_0688=Haruyo +Human_First_Names_F_0689=Hattie +Human_First_Names_F_0690=Hayden +Human_First_Names_F_0691=Hazel +Human_First_Names_F_0692=Heather +Human_First_Names_F_0693=Heidi +Human_First_Names_F_0694=Helen +Human_First_Names_F_0695=Helena +Human_First_Names_F_0696=Helga +Human_First_Names_F_0697=Helma +Human_First_Names_F_0698=Henrietta +Human_First_Names_F_0699=Hentie +Human_First_Names_F_0700=Hermione +Human_First_Names_F_0701=Hero +Human_First_Names_F_0702=Hester +Human_First_Names_F_0703=Hetty +Human_First_Names_F_0704=Hideko +Human_First_Names_F_0705=Hilary +Human_First_Names_F_0706=Hildegard +Human_First_Names_F_0707=Hildur +Human_First_Names_F_0708=Hiroko +Human_First_Names_F_0709=Hisaya +Human_First_Names_F_0710=Hitomi +Human_First_Names_F_0711=Hollie +Human_First_Names_F_0712=Holly +Human_First_Names_F_0713=Hope +Human_First_Names_F_0714=Hortense +Human_First_Names_F_0715=Hudson +Human_First_Names_F_0716=Hunter +Human_First_Names_F_0717=Hyun +Human_First_Names_F_0718=Ichiko +Human_First_Names_F_0719=Ida +Human_First_Names_F_0720=Idina +Human_First_Names_F_0721=Ikumi +Human_First_Names_F_0722=Ilana +Human_First_Names_F_0723=Ilene +Human_First_Names_F_0724=Imogene +Human_First_Names_F_0725=Ina +Human_First_Names_F_0726=Indigo +Human_First_Names_F_0727=Indira +Human_First_Names_F_0728=Indrani +Human_First_Names_F_0729=Ines +Human_First_Names_F_0730=Inez +Human_First_Names_F_0731=Ingrid +Human_First_Names_F_0732=Ioanna +Human_First_Names_F_0733=Irena +Human_First_Names_F_0734=Irene +Human_First_Names_F_0735=Iris +Human_First_Names_F_0736=Irma +Human_First_Names_F_0737=Isa +Human_First_Names_F_0738=Isabel +Human_First_Names_F_0739=Isabella +Human_First_Names_F_0740=Isabelle +Human_First_Names_F_0741=Ishawna +Human_First_Names_F_0742=Isidora +Human_First_Names_F_0743=Isobel +Human_First_Names_F_0744=Itsumi +Human_First_Names_F_0745=Ivana +Human_First_Names_F_0746=Ivita +Human_First_Names_F_0747=Ivonne +Human_First_Names_F_0748=Ivy +Human_First_Names_F_0749=Jackie +Human_First_Names_F_0750=Jacklyn +Human_First_Names_F_0751=Jaclyn +Human_First_Names_F_0752=Jacqueline +Human_First_Names_F_0753=Jacquie +Human_First_Names_F_0754=Jada +Human_First_Names_F_0755=Jaden +Human_First_Names_F_0756=Jae +Human_First_Names_F_0757=Jaime +Human_First_Names_F_0758=Jakeline +Human_First_Names_F_0759=Jaki +Human_First_Names_F_0760=Jalani +Human_First_Names_F_0761=Jaleen +Human_First_Names_F_0762=Jalen +Human_First_Names_F_0763=Jamani +Human_First_Names_F_0764=Jami +Human_First_Names_F_0765=Jamie +Human_First_Names_F_0766=Jan +Human_First_Names_F_0767=Jana +Human_First_Names_F_0768=Jane +Human_First_Names_F_0769=Janelle +Human_First_Names_F_0770=Janet +Human_First_Names_F_0771=Janette +Human_First_Names_F_0772=Janice +Human_First_Names_F_0773=Janine +Human_First_Names_F_0774=Janis +Human_First_Names_F_0775=Janna +Human_First_Names_F_0776=Jara +Human_First_Names_F_0777=Jari +Human_First_Names_F_0778=Jarmila +Human_First_Names_F_0779=Jashanna +Human_First_Names_F_0780=Jasmine +Human_First_Names_F_0781=Jax +Human_First_Names_F_0782=Jayne +Human_First_Names_F_0783=Jaynie +Human_First_Names_F_0784=Jaz +Human_First_Names_F_0785=Jazmin +Human_First_Names_F_0786=Jean +Human_First_Names_F_0787=Jeanette +Human_First_Names_F_0788=Jeanie +Human_First_Names_F_0789=Jelinda +Human_First_Names_F_0790=Jemisha +Human_First_Names_F_0791=Jemma +Human_First_Names_F_0792=Jen +Human_First_Names_F_0793=Jenifer +Human_First_Names_F_0794=Jenna +Human_First_Names_F_0795=Jenni +Human_First_Names_F_0796=Jennica +Human_First_Names_F_0797=Jennifer +Human_First_Names_F_0798=Jenny +Human_First_Names_F_0799=Jeri +Human_First_Names_F_0800=Jerri +Human_First_Names_F_0801=Jerzy +Human_First_Names_F_0802=Jess +Human_First_Names_F_0803=Jessica +Human_First_Names_F_0804=Jessie +Human_First_Names_F_0805=Jewel +Human_First_Names_F_0806=Jianni +Human_First_Names_F_0807=Jill +Human_First_Names_F_0808=Jillian +Human_First_Names_F_0809=Jing +Human_First_Names_F_0810=Jinny +Human_First_Names_F_0811=Jo +Human_First_Names_F_0812=Joan +Human_First_Names_F_0813=Joana +Human_First_Names_F_0814=Joanie +Human_First_Names_F_0815=Joann +Human_First_Names_F_0816=Joanne +Human_First_Names_F_0817=Jocelyn +Human_First_Names_F_0818=Jodi +Human_First_Names_F_0819=Jodie +Human_First_Names_F_0820=Jody +Human_First_Names_F_0821=Joey +Human_First_Names_F_0822=Johana +Human_First_Names_F_0823=Johari +Human_First_Names_F_0824=Jolena +Human_First_Names_F_0825=Jolene +Human_First_Names_F_0826=Joni +Human_First_Names_F_0827=Jordan +Human_First_Names_F_0828=Josefina +Human_First_Names_F_0829=Josefine +Human_First_Names_F_0830=Josephine +Human_First_Names_F_0831=Josie +Human_First_Names_F_0832=Joslin +Human_First_Names_F_0833=Joy +Human_First_Names_F_0834=Joyce +Human_First_Names_F_0835=Juanita +Human_First_Names_F_0836=Judi +Human_First_Names_F_0837=Judie +Human_First_Names_F_0838=Judith +Human_First_Names_F_0839=Judy +Human_First_Names_F_0840=Jules +Human_First_Names_F_0841=Julia +Human_First_Names_F_0842=Julian +Human_First_Names_F_0843=Juliana +Human_First_Names_F_0844=Julianne +Human_First_Names_F_0845=Julie +Human_First_Names_F_0846=Juliet +Human_First_Names_F_0847=June +Human_First_Names_F_0848=Justina +Human_First_Names_F_0849=Justine +Human_First_Names_F_0850=Kadasha +Human_First_Names_F_0851=Kadian +Human_First_Names_F_0852=Kadrea +Human_First_Names_F_0853=Kahley +Human_First_Names_F_0854=Kaidyn +Human_First_Names_F_0855=Kailanni +Human_First_Names_F_0856=Kaimi +Human_First_Names_F_0857=Kaitlin +Human_First_Names_F_0858=Kala +Human_First_Names_F_0859=Kalahni +Human_First_Names_F_0860=Kalea +Human_First_Names_F_0861=Kalin +Human_First_Names_F_0862=Kaliope +Human_First_Names_F_0863=Kam 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+Human_First_Names_F_0894=Kathrine +Human_First_Names_F_0895=Kathy +Human_First_Names_F_0896=Katie +Human_First_Names_F_0897=Katrina +Human_First_Names_F_0898=Katy +Human_First_Names_F_0899=Kavita +Human_First_Names_F_0900=Kay +Human_First_Names_F_0901=Kaydin +Human_First_Names_F_0902=Kayla +Human_First_Names_F_0903=Kaylee +Human_First_Names_F_0904=Keegan +Human_First_Names_F_0905=Keiko +Human_First_Names_F_0906=Keisha +Human_First_Names_F_0907=Kelley +Human_First_Names_F_0908=Kelli +Human_First_Names_F_0909=Kellie +Human_First_Names_F_0910=Kelly +Human_First_Names_F_0911=Kelsey +Human_First_Names_F_0912=Kemani +Human_First_Names_F_0913=Kendal +Human_First_Names_F_0914=Kendra +Human_First_Names_F_0915=Kennedy +Human_First_Names_F_0916=Keri +Human_First_Names_F_0917=Kerri +Human_First_Names_F_0918=Khali +Human_First_Names_F_0919=Khinara +Human_First_Names_F_0920=Kiana +Human_First_Names_F_0921=Kiandra +Human_First_Names_F_0922=Kiko +Human_First_Names_F_0923=Kileyna 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+Human_First_Names_F_1195=Nedaara +Human_First_Names_F_1196=Neema +Human_First_Names_F_1197=Nelinka +Human_First_Names_F_1198=Nell +Human_First_Names_F_1199=Nellie +Human_First_Names_F_1200=Nelly +Human_First_Names_F_1201=Neomi +Human_First_Names_F_1202=Nerissa +Human_First_Names_F_1203=Nevada +Human_First_Names_F_1204=Nia +Human_First_Names_F_1205=Nichole +Human_First_Names_F_1206=Nicole +Human_First_Names_F_1207=Nikita +Human_First_Names_F_1208=Nikki +Human_First_Names_F_1209=Nikola +Human_First_Names_F_1210=Nina +Human_First_Names_F_1211=Noelle +Human_First_Names_F_1212=Nora +Human_First_Names_F_1213=Noreen +Human_First_Names_F_1214=Noriko +Human_First_Names_F_1215=Norma +Human_First_Names_F_1216=Nozomi +Human_First_Names_F_1217=Octavia +Human_First_Names_F_1218=Odessa +Human_First_Names_F_1219=Okalani +Human_First_Names_F_1220=Olanda +Human_First_Names_F_1221=Olga +Human_First_Names_F_1222=Oliana +Human_First_Names_F_1223=Olive +Human_First_Names_F_1224=Olivia +Human_First_Names_F_1225=Ollie +Human_First_Names_F_1226=Onnie +Human_First_Names_F_1227=Onyx +Human_First_Names_F_1228=Opal +Human_First_Names_F_1229=Ophelia +Human_First_Names_F_1230=Oriana +Human_First_Names_F_1231=Orion +Human_First_Names_F_1232=Ozie +Human_First_Names_F_1233=Paiden +Human_First_Names_F_1234=Paige +Human_First_Names_F_1235=Pallavi +Human_First_Names_F_1236=Pam +Human_First_Names_F_1237=Pamela +Human_First_Names_F_1238=Parker +Human_First_Names_F_1239=Parvati +Human_First_Names_F_1240=Pasha +Human_First_Names_F_1241=Pat +Human_First_Names_F_1242=Patricia +Human_First_Names_F_1243=Patsy +Human_First_Names_F_1244=Patti +Human_First_Names_F_1245=Patty +Human_First_Names_F_1246=Paula +Human_First_Names_F_1247=Paulette +Human_First_Names_F_1248=Paulina +Human_First_Names_F_1249=Pauline +Human_First_Names_F_1250=Pavla +Human_First_Names_F_1251=Pavlina +Human_First_Names_F_1252=Pavlinka +Human_First_Names_F_1253=Paxton +Human_First_Names_F_1254=Payton +Human_First_Names_F_1255=Pearl +Human_First_Names_F_1256=Peggy +Human_First_Names_F_1257=Penelope +Human_First_Names_F_1258=Penny +Human_First_Names_F_1259=Petra +Human_First_Names_F_1260=Phoebe +Human_First_Names_F_1261=Phoenix +Human_First_Names_F_1262=Phylicity +Human_First_Names_F_1263=Phyllis +Human_First_Names_F_1264=Piper +Human_First_Names_F_1265=Pippa +Human_First_Names_F_1266=Polina +Human_First_Names_F_1267=Polly +Human_First_Names_F_1268=Poppy +Human_First_Names_F_1269=Posey +Human_First_Names_F_1270=Preet +Human_First_Names_F_1271=Prima +Human_First_Names_F_1272=Priscilla +Human_First_Names_F_1273=Priya +Human_First_Names_F_1274=Priyanka +Human_First_Names_F_1275=Quinn +Human_First_Names_F_1276=Rachael +Human_First_Names_F_1277=Rachel +Human_First_Names_F_1278=Rachelle +Human_First_Names_F_1279=Radana +Human_First_Names_F_1280=Radmila +Human_First_Names_F_1281=Rae +Human_First_Names_F_1282=Rain +Human_First_Names_F_1283=Raleigh +Human_First_Names_F_1284=Ramona +Human_First_Names_F_1285=Ranisha +Human_First_Names_F_1286=Raquel +Human_First_Names_F_1287=Rashi +Human_First_Names_F_1288=Rati +Human_First_Names_F_1289=Reagan +Human_First_Names_F_1290=Reba +Human_First_Names_F_1291=Rebecca +Human_First_Names_F_1292=Rebeka +Human_First_Names_F_1293=Rebekah +Human_First_Names_F_1294=Rebel +Human_First_Names_F_1295=Reese +Human_First_Names_F_1296=Regina +Human_First_Names_F_1297=Reika +Human_First_Names_F_1298=Remy +Human_First_Names_F_1299=Rena +Human_First_Names_F_1300=Rhiannon +Human_First_Names_F_1301=Rhoda +Human_First_Names_F_1302=Rhonda +Human_First_Names_F_1303=Ricki +Human_First_Names_F_1304=Rihanna +Human_First_Names_F_1305=Rika +Human_First_Names_F_1306=Riley +Human_First_Names_F_1307=Rio +Human_First_Names_F_1308=Rita +Human_First_Names_F_1309=River +Human_First_Names_F_1310=Robbie +Human_First_Names_F_1311=Roberta +Human_First_Names_F_1312=Robin +Human_First_Names_F_1313=Roma +Human_First_Names_F_1314=Ronie +Human_First_Names_F_1315=Rory +Human_First_Names_F_1316=Rosa +Human_First_Names_F_1317=Rosalie +Human_First_Names_F_1318=Rosalind +Human_First_Names_F_1319=Rosalyn +Human_First_Names_F_1320=Rosanna +Human_First_Names_F_1321=Rosario +Human_First_Names_F_1322=Rose +Human_First_Names_F_1323=Rosemarie +Human_First_Names_F_1324=Rosemary +Human_First_Names_F_1325=Roxanne +Human_First_Names_F_1326=Roxie +Human_First_Names_F_1327=Ruby +Human_First_Names_F_1328=Ruth +Human_First_Names_F_1329=Ryoko +Human_First_Names_F_1330=Sabina +Human_First_Names_F_1331=Sabrina +Human_First_Names_F_1332=Sadie +Human_First_Names_F_1333=Safa +Human_First_Names_F_1334=Sage +Human_First_Names_F_1335=Sakura +Human_First_Names_F_1336=Salem +Human_First_Names_F_1337=Salenna +Human_First_Names_F_1338=Sallie +Human_First_Names_F_1339=Sally +Human_First_Names_F_1340=Sam +Human_First_Names_F_1341=Samantha +Human_First_Names_F_1342=Samara +Human_First_Names_F_1343=Sammy +Human_First_Names_F_1344=Sandra +Human_First_Names_F_1345=Sandy +Human_First_Names_F_1346=Sara +Human_First_Names_F_1347=Sarah +Human_First_Names_F_1348=Sasha +Human_First_Names_F_1349=Satomi +Human_First_Names_F_1350=Savannah +Human_First_Names_F_1351=Savitri +Human_First_Names_F_1352=Sawyer +Human_First_Names_F_1353=Scarlett +Human_First_Names_F_1354=Selby +Human_First_Names_F_1355=Selena +Human_First_Names_F_1356=Selma +Human_First_Names_F_1357=Seneca +Human_First_Names_F_1358=Serafina +Human_First_Names_F_1359=Serena +Human_First_Names_F_1360=Shamari +Human_First_Names_F_1361=Shana +Human_First_Names_F_1362=Shanaya +Human_First_Names_F_1363=Shaniqua +Human_First_Names_F_1364=Shannon +Human_First_Names_F_1365=Shaquira +Human_First_Names_F_1366=Sharlene +Human_First_Names_F_1367=Sharon +Human_First_Names_F_1368=Shauna +Human_First_Names_F_1369=Shawndell +Human_First_Names_F_1370=Shay +Human_First_Names_F_1371=Sheila +Human_First_Names_F_1372=Shelby +Human_First_Names_F_1373=Shell +Human_First_Names_F_1374=Shelley +Human_First_Names_F_1375=Shelly +Human_First_Names_F_1376=Sheri +Human_First_Names_F_1377=Sherrie +Human_First_Names_F_1378=Sherry +Human_First_Names_F_1379=Sheryl +Human_First_Names_F_1380=Shia +Human_First_Names_F_1381=Shira +Human_First_Names_F_1382=Siah +Human_First_Names_F_1383=Silvia +Human_First_Names_F_1384=Simona +Human_First_Names_F_1385=Simone +Human_First_Names_F_1386=Sky +Human_First_Names_F_1387=Skyler +Human_First_Names_F_1388=Sloan +Human_First_Names_F_1389=Sofia +Human_First_Names_F_1390=Sofie +Human_First_Names_F_1391=Solvita +Human_First_Names_F_1392=Sonnie +Human_First_Names_F_1393=Sonya +Human_First_Names_F_1394=Sophia +Human_First_Names_F_1395=Sophie +Human_First_Names_F_1396=Stacey +Human_First_Names_F_1397=Staci +Human_First_Names_F_1398=Stacie +Human_First_Names_F_1399=Stacy +Human_First_Names_F_1400=Stefanie +Human_First_Names_F_1401=Steffi +Human_First_Names_F_1402=Stella +Human_First_Names_F_1403=Steph +Human_First_Names_F_1404=Stephanie +Human_First_Names_F_1405=Stephie +Human_First_Names_F_1406=Sterling +Human_First_Names_F_1407=Stevie +Human_First_Names_F_1408=Sue +Human_First_Names_F_1409=Suellen +Human_First_Names_F_1410=Summer +Human_First_Names_F_1411=Susan +Human_First_Names_F_1412=Susannah +Human_First_Names_F_1413=Susie +Human_First_Names_F_1414=Suzana +Human_First_Names_F_1415=Suzanne +Human_First_Names_F_1416=Suzette +Human_First_Names_F_1417=Svetlana +Human_First_Names_F_1418=Sybil +Human_First_Names_F_1419=Sylvia +Human_First_Names_F_1420=Tabatha +Human_First_Names_F_1421=Tahje +Human_First_Names_F_1422=Tai +Human_First_Names_F_1423=Talia +Human_First_Names_F_1424=Tallulah +Human_First_Names_F_1425=Talyn +Human_First_Names_F_1426=Tamara +Human_First_Names_F_1427=Tamera +Human_First_Names_F_1428=Tami +Human_First_Names_F_1429=Tamiko +Human_First_Names_F_1430=Tammie +Human_First_Names_F_1431=Tammy +Human_First_Names_F_1432=Tania +Human_First_Names_F_1433=Tanisha +Human_First_Names_F_1434=Tanya +Human_First_Names_F_1435=Tara +Human_First_Names_F_1436=Tasha +Human_First_Names_F_1437=Tavena +Human_First_Names_F_1438=Tavi +Human_First_Names_F_1439=Tawny +Human_First_Names_F_1440=Taylor +Human_First_Names_F_1441=Tea +Human_First_Names_F_1442=Teagan +Human_First_Names_F_1443=Teresa +Human_First_Names_F_1444=Teri +Human_First_Names_F_1445=Tessa +Human_First_Names_F_1446=Thea +Human_First_Names_F_1447=Thelma +Human_First_Names_F_1448=Theresa +Human_First_Names_F_1449=Tia +Human_First_Names_F_1450=Tianna +Human_First_Names_F_1451=Tiffany +Human_First_Names_F_1452=Tillie +Human_First_Names_F_1453=Tina +Human_First_Names_F_1454=Tonya +Human_First_Names_F_1455=Tory +Human_First_Names_F_1456=Tracey +Human_First_Names_F_1457=Traci +Human_First_Names_F_1458=Tracy +Human_First_Names_F_1459=Tricia +Human_First_Names_F_1460=Trina +Human_First_Names_F_1461=Tris +Human_First_Names_F_1462=Trish +Human_First_Names_F_1463=Trisha +Human_First_Names_F_1464=Trudy +Human_First_Names_F_1465=Twyla +Human_First_Names_F_1466=Tyler +Human_First_Names_F_1467=Ulla +Human_First_Names_F_1468=Ursula +Human_First_Names_F_1469=Vail +Human_First_Names_F_1470=Valarie +Human_First_Names_F_1471=Valen +Human_First_Names_F_1472=Valentine +Human_First_Names_F_1473=Valerie +Human_First_Names_F_1474=Vanesa +Human_First_Names_F_1475=Velma +Human_First_Names_F_1476=Vendela +Human_First_Names_F_1477=Vera +Human_First_Names_F_1478=Veronica +Human_First_Names_F_1479=Vicki +Human_First_Names_F_1480=Vickie +Human_First_Names_F_1481=Vicky +Human_First_Names_F_1482=Victoria +Human_First_Names_F_1483=Viktoria +Human_First_Names_F_1484=Vilma +Human_First_Names_F_1485=Viola +Human_First_Names_F_1486=Violet +Human_First_Names_F_1487=Virginia +Human_First_Names_F_1488=Vivian +Human_First_Names_F_1489=Wanda +Human_First_Names_F_1490=Wendi +Human_First_Names_F_1491=Wendy +Human_First_Names_F_1492=Whitney +Human_First_Names_F_1493=Willow +Human_First_Names_F_1494=Wilma +Human_First_Names_F_1495=Winifred +Human_First_Names_F_1496=Winnie +Human_First_Names_F_1497=Wynn +Human_First_Names_F_1498=Yalonda +Human_First_Names_F_1499=Yannis +Human_First_Names_F_1500=Yasmine +Human_First_Names_F_1501=Yi +Human_First_Names_F_1502=Ying +Human_First_Names_F_1503=Yolanda +Human_First_Names_F_1504=Yuki +Human_First_Names_F_1505=Yumi +Human_First_Names_F_1506=Yvette +Human_First_Names_F_1507=Yvonne +Human_First_Names_F_1508=Zahra +Human_First_Names_F_1509=Zaketa +Human_First_Names_F_1510=Zamari +Human_First_Names_F_1511=Zanda +Human_First_Names_F_1512=Zandra +Human_First_Names_F_1513=Zara +Human_First_Names_F_1514=Zekera +Human_First_Names_F_1515=Zena +Human_First_Names_F_1516=Zima +Human_First_Names_F_1517=Zoe +Human_First_Names_F_1518=Zora +Human_First_Names_F_1519=Zorana +Human_First_Names_F_1520=Zuleika +Human_First_Names_M_0001=Aadi +Human_First_Names_M_0002=Aarav +Human_First_Names_M_0003=Aaron +Human_First_Names_M_0004=Aban +Human_First_Names_M_0005=Abasi +Human_First_Names_M_0006=Abbas +Human_First_Names_M_0007=Abdul +Human_First_Names_M_0008=Abe +Human_First_Names_M_0009=Abel +Human_First_Names_M_0010=Abraham +Human_First_Names_M_0011=Abram +Human_First_Names_M_0012=Adam +Human_First_Names_M_0013=Adamo +Human_First_Names_M_0014=Adan +Human_First_Names_M_0015=Addae +Human_First_Names_M_0016=Addi +Human_First_Names_M_0017=Ade +Human_First_Names_M_0018=Adil +Human_First_Names_M_0019=Adolfo +Human_First_Names_M_0020=Adovardo +Human_First_Names_M_0021=Adrian +Human_First_Names_M_0022=Afram +Human_First_Names_M_0023=Agnolo +Human_First_Names_M_0024=Agostino +Human_First_Names_M_0025=Ahmad +Human_First_Names_M_0026=Ahmed +Human_First_Names_M_0027=Akaar +Human_First_Names_M_0028=Akahito +Human_First_Names_M_0029=Akash +Human_First_Names_M_0030=Akello +Human_First_Names_M_0031=Akeno +Human_First_Names_M_0032=Aki +Human_First_Names_M_0033=Akihiro +Human_First_Names_M_0034=Akihisa +Human_First_Names_M_0035=Akihito +Human_First_Names_M_0036=Akikazu +Human_First_Names_M_0037=Akinari  +Human_First_Names_M_0038=Akinori  +Human_First_Names_M_0039=Akio +Human_First_Names_M_0040=Akira  +Human_First_Names_M_0041=Akoni +Human_First_Names_M_0042=Aksel +Human_First_Names_M_0043=Al +Human_First_Names_M_0044=Alamanno +Human_First_Names_M_0045=Alan +Human_First_Names_M_0046=Albert +Human_First_Names_M_0047=Alberto +Human_First_Names_M_0048=Albizzo +Human_First_Names_M_0049=Alden +Human_First_Names_M_0050=Aldo +Human_First_Names_M_0051=Alec +Human_First_Names_M_0052=Aleix +Human_First_Names_M_0053=Alejandro +Human_First_Names_M_0054=Alerion +Human_First_Names_M_0055=Alessandro +Human_First_Names_M_0056=Alesso +Human_First_Names_M_0057=Alex +Human_First_Names_M_0058=Alexander +Human_First_Names_M_0059=Alexei +Human_First_Names_M_0060=Alezan +Human_First_Names_M_0061=Alfonso +Human_First_Names_M_0062=Alfonzo +Human_First_Names_M_0063=Alfred +Human_First_Names_M_0064=Alfredo +Human_First_Names_M_0065=Ali +Human_First_Names_M_0066=Alin +Human_First_Names_M_0067=Allan +Human_First_Names_M_0068=Allen +Human_First_Names_M_0069=Alonso +Human_First_Names_M_0070=Alonzo +Human_First_Names_M_0071=Alphonso +Human_First_Names_M_0072=Alton +Human_First_Names_M_0073=Alva +Human_First_Names_M_0074=Alvaro +Human_First_Names_M_0075=Alvin +Human_First_Names_M_0076=Alyas +Human_First_Names_M_0077=Amado +Human_First_Names_M_0078=Aman +Human_First_Names_M_0079=Amandev +Human_First_Names_M_0080=Amani +Human_First_Names_M_0081=Amida +Human_First_Names_M_0082=Amin +Human_First_Names_M_0083=Amir +Human_First_Names_M_0084=Amish +Human_First_Names_M_0085=Amos +Human_First_Names_M_0086=Ampelio +Human_First_Names_M_0087=Amrit +Human_First_Names_M_0088=Amund +Human_First_Names_M_0089=An +Human_First_Names_M_0090=Anatoly +Human_First_Names_M_0091=Ancil +Human_First_Names_M_0092=Ander +Human_First_Names_M_0093=Anders +Human_First_Names_M_0094=Anderson +Human_First_Names_M_0095=Andor +Human_First_Names_M_0096=Andre +Human_First_Names_M_0097=Andrea +Human_First_Names_M_0098=Andrei +Human_First_Names_M_0099=Andres +Human_First_Names_M_0100=Andrew +Human_First_Names_M_0101=Andy +Human_First_Names_M_0102=Anella +Human_First_Names_M_0103=Angel +Human_First_Names_M_0104=Angelo +Human_First_Names_M_0105=Angorit +Human_First_Names_M_0106=Anibal +Human_First_Names_M_0107=Anichino +Human_First_Names_M_0108=Anis +Human_First_Names_M_0109=Ankoma +Human_First_Names_M_0110=Ansari +Human_First_Names_M_0111=Anson +Human_First_Names_M_0112=Anthony +Human_First_Names_M_0113=Antoine +Human_First_Names_M_0114=Anton +Human_First_Names_M_0115=Antonio +Human_First_Names_M_0116=Antony +Human_First_Names_M_0117=Antwan +Human_First_Names_M_0118=Apollo +Human_First_Names_M_0119=Aran +Human_First_Names_M_0120=Arata +Human_First_Names_M_0121=Archie +Human_First_Names_M_0122=Aren +Human_First_Names_M_0123=Ariel +Human_First_Names_M_0124=Aritomo  +Human_First_Names_M_0125=Arkin +Human_First_Names_M_0126=Armaan +Human_First_Names_M_0127=Armand +Human_First_Names_M_0128=Armando +Human_First_Names_M_0129=Arnold +Human_First_Names_M_0130=Arron +Human_First_Names_M_0131=Art +Human_First_Names_M_0132=Arthur +Human_First_Names_M_0133=Artur +Human_First_Names_M_0134=Arturo +Human_First_Names_M_0135=Arun +Human_First_Names_M_0136=Asad +Human_First_Names_M_0137=Asadel +Human_First_Names_M_0138=Ashley +Human_First_Names_M_0139=Ashraf +Human_First_Names_M_0140=Asier +Human_First_Names_M_0141=Asim +Human_First_Names_M_0142=Askel +Human_First_Names_M_0143=Atieno +Human_First_Names_M_0144=Aubrey +Human_First_Names_M_0145=Audun +Human_First_Names_M_0146=August +Human_First_Names_M_0147=Augustine +Human_First_Names_M_0148=Augustus +Human_First_Names_M_0149=Austin +Human_First_Names_M_0150=Averardo +Human_First_Names_M_0151=Averill +Human_First_Names_M_0152=Avery +Human_First_Names_M_0153=Axel +Human_First_Names_M_0154=Ayinde +Human_First_Names_M_0155=Azizi +Human_First_Names_M_0156=Azmera +Human_First_Names_M_0157=Badi +Human_First_Names_M_0158=Badri +Human_First_Names_M_0159=Badru +Human_First_Names_M_0160=Badu +Human_First_Names_M_0161=Bae +Human_First_Names_M_0162=Bagamba +Human_First_Names_M_0163=Bahij +Human_First_Names_M_0164=Bahir +Human_First_Names_M_0165=Baiko +Human_First_Names_M_0166=Bailey +Human_First_Names_M_0167=Bakari +Human_First_Names_M_0168=Bakri +Human_First_Names_M_0169=Balan +Human_First_Names_M_0170=Bali +Human_First_Names_M_0171=Baligh +Human_First_Names_M_0172=Banco +Human_First_Names_M_0173=Bandar +Human_First_Names_M_0174=Bandele +Human_First_Names_M_0175=Baptiste +Human_First_Names_M_0176=Barakah +Human_First_Names_M_0177=Baran +Human_First_Names_M_0178=Bard +Human_First_Names_M_0179=Bardo +Human_First_Names_M_0180=Barir +Human_First_Names_M_0181=Barnard +Human_First_Names_M_0182=Barney +Human_First_Names_M_0183=Barone +Human_First_Names_M_0184=Barry +Human_First_Names_M_0185=Bart +Human_First_Names_M_0186=Barton +Human_First_Names_M_0187=Barun +Human_First_Names_M_0188=Bashir +Human_First_Names_M_0189=Basho  +Human_First_Names_M_0190=Basil +Human_First_Names_M_0191=Basim +Human_First_Names_M_0192=Baste +Human_First_Names_M_0193=Bastien +Human_First_Names_M_0194=Battista +Human_First_Names_M_0195=Bayana +Human_First_Names_M_0196=Bayani +Human_First_Names_M_0197=Bayhas +Human_First_Names_M_0198=Baylee +Human_First_Names_M_0199=Beale +Human_First_Names_M_0200=Beau +Human_First_Names_M_0201=Beaumont +Human_First_Names_M_0202=Beauregard +Human_First_Names_M_0203=Bellamy +Human_First_Names_M_0204=Ben +Human_First_Names_M_0205=Benedetto +Human_First_Names_M_0206=Benedict +Human_First_Names_M_0207=Benino +Human_First_Names_M_0208=Benito +Human_First_Names_M_0209=Benjamin +Human_First_Names_M_0210=Benjiro +Human_First_Names_M_0211=Benkei  +Human_First_Names_M_0212=Bennett +Human_First_Names_M_0213=Bennie +Human_First_Names_M_0214=Benny +Human_First_Names_M_0215=Beppe +Human_First_Names_M_0216=Berger +Human_First_Names_M_0217=Bernaba +Human_First_Names_M_0218=Bernard +Human_First_Names_M_0219=Bernardo +Human_First_Names_M_0220=Bernie +Human_First_Names_M_0221=Berry +Human_First_Names_M_0222=Bert +Human_First_Names_M_0223=Bertino +Human_First_Names_M_0224=Berto +Human_First_Names_M_0225=Bettino +Human_First_Names_M_0226=Betto +Human_First_Names_M_0227=Bhagwan +Human_First_Names_M_0228=Bhuvik +Human_First_Names_M_0229=Biagio +Human_First_Names_M_0230=Bianco +Human_First_Names_M_0231=Biel +Human_First_Names_M_0232=Bilal +Human_First_Names_M_0233=Bill +Human_First_Names_M_0234=Billie +Human_First_Names_M_0235=Billy +Human_First_Names_M_0236=Bindo +Human_First_Names_M_0237=Bing +Human_First_Names_M_0238=Bình +Human_First_Names_M_0239=Bir +Human_First_Names_M_0240=Bishr +Human_First_Names_M_0241=Bjorn +Human_First_Names_M_0242=Blaine +Human_First_Names_M_0243=Blair +Human_First_Names_M_0244=Blaize +Human_First_Names_M_0245=Blake +Human_First_Names_M_0246=Bob +Human_First_Names_M_0247=Bobbie +Human_First_Names_M_0248=Bobby +Human_First_Names_M_0249=Bogdan +Human_First_Names_M_0250=Bojing +Human_First_Names_M_0251=Bokkai +Human_First_Names_M_0252=Bonino +Human_First_Names_M_0253=Bono +Human_First_Names_M_0254=Bonsi +Human_First_Names_M_0255=Booker +Human_First_Names_M_0256=Boris +Human_First_Names_M_0257=Botan +Human_First_Names_M_0258=Bourey +Human_First_Names_M_0259=Boyce +Human_First_Names_M_0260=Boyd +Human_First_Names_M_0261=Brad +Human_First_Names_M_0262=Bradford +Human_First_Names_M_0263=Bradley +Human_First_Names_M_0264=Bradly +Human_First_Names_M_0265=Brady +Human_First_Names_M_0266=Braj +Human_First_Names_M_0267=Branden +Human_First_Names_M_0268=Brandon +Human_First_Names_M_0269=Brant +Human_First_Names_M_0270=Brayan +Human_First_Names_M_0271=Brede +Human_First_Names_M_0272=Brendan +Human_First_Names_M_0273=Brendon +Human_First_Names_M_0274=Brent +Human_First_Names_M_0275=Brenton +Human_First_Names_M_0276=Bret +Human_First_Names_M_0277=Brett +Human_First_Names_M_0278=Brian +Human_First_Names_M_0279=Brice +Human_First_Names_M_0280=Brock +Human_First_Names_M_0281=Broderick +Human_First_Names_M_0282=Bron +Human_First_Names_M_0283=Brooks +Human_First_Names_M_0284=Bruce +Human_First_Names_M_0285=Brunelle +Human_First_Names_M_0286=Bruno +Human_First_Names_M_0287=Bryan +Human_First_Names_M_0288=Bryant +Human_First_Names_M_0289=Bryce +Human_First_Names_M_0290=Bryon +Human_First_Names_M_0291=Brys +Human_First_Names_M_0292=Brysen +Human_First_Names_M_0293=Buccio +Human_First_Names_M_0294=Bud +Human_First_Names_M_0295=Buddy +Human_First_Names_M_0296=Buford +Human_First_Names_M_0297=Bunzo +Human_First_Names_M_0298=Burcet +Human_First_Names_M_0299=Burl +Human_First_Names_M_0300=Burnell +Human_First_Names_M_0301=Burrell +Human_First_Names_M_0302=Burt +Human_First_Names_M_0303=Burton +Human_First_Names_M_0304=Buto +Human_First_Names_M_0305=Byron +Human_First_Names_M_0306=Caleb +Human_First_Names_M_0307=Calix +Human_First_Names_M_0308=Calvin +Human_First_Names_M_0309=Cambino +Human_First_Names_M_0310=Cambio +Human_First_Names_M_0311=Cameron +Human_First_Names_M_0312=Camilo +Human_First_Names_M_0313=Camryn +Human_First_Names_M_0314=Canaan +Human_First_Names_M_0315=Carden +Human_First_Names_M_0316=Carey +Human_First_Names_M_0317=Carl +Human_First_Names_M_0318=Carlo +Human_First_Names_M_0319=Carlos +Human_First_Names_M_0320=Carlton +Human_First_Names_M_0321=Carmelo +Human_First_Names_M_0322=Carmen +Human_First_Names_M_0323=Carmine +Human_First_Names_M_0324=Carol +Human_First_Names_M_0325=Carroll +Human_First_Names_M_0326=Carson +Human_First_Names_M_0327=Carter +Human_First_Names_M_0328=Cary +Human_First_Names_M_0329=Casey +Human_First_Names_M_0330=Castello +Human_First_Names_M_0331=Castiel +Human_First_Names_M_0332=Cavell +Human_First_Names_M_0333=Cecco +Human_First_Names_M_0334=Cecil +Human_First_Names_M_0335=Cedric +Human_First_Names_M_0336=Cemal +Human_First_Names_M_0337=Cenni +Human_First_Names_M_0338=Cesar +Human_First_Names_M_0339=Chace +Human_First_Names_M_0340=Chad +Human_First_Names_M_0341=Chadwick +Human_First_Names_M_0342=Chakir +Human_First_Names_M_0343=Chance +Human_First_Names_M_0344=Chang +Human_First_Names_M_0345=Changpu +Human_First_Names_M_0346=Chanler +Human_First_Names_M_0347=Chante +Human_First_Names_M_0348=Chappel +Human_First_Names_M_0349=Charles +Human_First_Names_M_0350=Charley +Human_First_Names_M_0351=Charlie +Human_First_Names_M_0352=Chase +Human_First_Names_M_0353=Chasen +Human_First_Names_M_0354=Chason +Human_First_Names_M_0355=Chauncey +Human_First_Names_M_0356=Chemin +Human_First_Names_M_0357=Chen +Human_First_Names_M_0358=Chene +Human_First_Names_M_0359=Cheng +Human_First_Names_M_0360=Chester +Human_First_Names_M_0361=Chet +Human_First_Names_M_0362=Chevalier +Human_First_Names_M_0363=Cheyne +Human_First_Names_M_0364=Chi +Human_First_Names_M_0365=Chiaro +Human_First_Names_M_0366=Chikao +Human_First_Names_M_0367=Chiko +Human_First_Names_M_0368=Chimenti +Human_First_Names_M_0369=Chin +Human_First_Names_M_0370=Chinan +Human_First_Names_M_0371=Chintak +Human_First_Names_M_0372=Chioke +Human_First_Names_M_0373=Chitundu +Human_First_Names_M_0374=Cho +Human_First_Names_M_0375=Chomei +Human_First_Names_M_0376=Chris +Human_First_Names_M_0377=Christian +Human_First_Names_M_0378=Christopher +Human_First_Names_M_0379=Chuanli +Human_First_Names_M_0380=Chuck +Human_First_Names_M_0381=Chuichi +Human_First_Names_M_0382=Chung +Human_First_Names_M_0383=Cino +Human_First_Names_M_0384=Clarence +Human_First_Names_M_0385=Clark +Human_First_Names_M_0386=Claude +Human_First_Names_M_0387=Clay +Human_First_Names_M_0388=Clayton +Human_First_Names_M_0389=Clemence +Human_First_Names_M_0390=Clement +Human_First_Names_M_0391=Cleo +Human_First_Names_M_0392=Cleveland +Human_First_Names_M_0393=Cliff +Human_First_Names_M_0394=Clifford +Human_First_Names_M_0395=Clifton +Human_First_Names_M_0396=Clint +Human_First_Names_M_0397=Clinton +Human_First_Names_M_0398=Clyde +Human_First_Names_M_0399=Cody +Human_First_Names_M_0400=Coffie +Human_First_Names_M_0401=Colby +Human_First_Names_M_0402=Cole +Human_First_Names_M_0403=Coleman +Human_First_Names_M_0404=Colin +Human_First_Names_M_0405=Collin +Human_First_Names_M_0406=Cong +Human_First_Names_M_0407=Connie +Human_First_Names_M_0408=Conrad +Human_First_Names_M_0409=Constantine +Human_First_Names_M_0410=Coral +Human_First_Names_M_0411=Corban +Human_First_Names_M_0412=Corbin +Human_First_Names_M_0413=Corey +Human_First_Names_M_0414=Cornelius +Human_First_Names_M_0415=Cornell +Human_First_Names_M_0416=Corrado +Human_First_Names_M_0417=Corso +Human_First_Names_M_0418=Cort +Human_First_Names_M_0419=Cory +Human_First_Names_M_0420=Cosmin +Human_First_Names_M_0421=Coty +Human_First_Names_M_0422=Courtney +Human_First_Names_M_0423=Craig +Human_First_Names_M_0424=Cristian +Human_First_Names_M_0425=Cristofano +Human_First_Names_M_0426=Cristopher +Human_First_Names_M_0427=Cruz +Human_First_Names_M_0428=Curt +Human_First_Names_M_0429=Curtis +Human_First_Names_M_0430=Cygne +Human_First_Names_M_0431=Cyril +Human_First_Names_M_0432=Cyrus +Human_First_Names_M_0433=Dabir +Human_First_Names_M_0434=Dae +Human_First_Names_M_0435=Dag +Human_First_Names_M_0436=Dahak +Human_First_Names_M_0437=Dai +Human_First_Names_M_0438=Daiki +Human_First_Names_M_0439=Daisetsu  +Human_First_Names_M_0440=Daisuke +Human_First_Names_M_0441=Dale +Human_First_Names_M_0442=Dallas +Human_First_Names_M_0443=Dalton +Human_First_Names_M_0444=Damian +Human_First_Names_M_0445=Damien +Human_First_Names_M_0446=Damion +Human_First_Names_M_0447=Damon +Human_First_Names_M_0448=Dan +Human_First_Names_M_0449=Dandre +Human_First_Names_M_0450=Dane +Human_First_Names_M_0451=Daniel +Human_First_Names_M_0452=Daniello +Human_First_Names_M_0453=Danjuro +Human_First_Names_M_0454=Danladi +Human_First_Names_M_0455=Dannie +Human_First_Names_M_0456=Danno +Human_First_Names_M_0457=Danny +Human_First_Names_M_0458=Dante +Human_First_Names_M_0459=Dara +Human_First_Names_M_0460=Darby +Human_First_Names_M_0461=Daren +Human_First_Names_M_0462=Dariel +Human_First_Names_M_0463=Darien +Human_First_Names_M_0464=Darin +Human_First_Names_M_0465=Dario +Human_First_Names_M_0466=Darius +Human_First_Names_M_0467=Darl +Human_First_Names_M_0468=Darnell +Human_First_Names_M_0469=Darrel +Human_First_Names_M_0470=Darrell +Human_First_Names_M_0471=Darren +Human_First_Names_M_0472=Darrin +Human_First_Names_M_0473=Darryl +Human_First_Names_M_0474=Darshal +Human_First_Names_M_0475=Darwin +Human_First_Names_M_0476=Darwish +Human_First_Names_M_0477=Daryl +Human_First_Names_M_0478=Daudi +Human_First_Names_M_0479=Dave +Human_First_Names_M_0480=Davet +Human_First_Names_M_0481=David +Human_First_Names_M_0482=Davie +Human_First_Names_M_0483=Davin +Human_First_Names_M_0484=Davis +Human_First_Names_M_0485=Davon +Human_First_Names_M_0486=Davy +Human_First_Names_M_0487=Dawit +Human_First_Names_M_0488=Dawud +Human_First_Names_M_0489=Dax +Human_First_Names_M_0490=Daxesh +Human_First_Names_M_0491=Dayo +Human_First_Names_M_0492=Dayu  +Human_First_Names_M_0493=Dean +Human_First_Names_M_0494=Deandre +Human_First_Names_M_0495=Decha +Human_First_Names_M_0496=Dee +Human_First_Names_M_0497=Deegan +Human_First_Names_M_0498=Deepesh +Human_First_Names_M_0499=Deg +Human_First_Names_M_0500=Dego +Human_First_Names_M_0501=Delice +Human_First_Names_M_0502=Delmar +Human_First_Names_M_0503=Delmer +Human_First_Names_M_0504=Delmon +Human_First_Names_M_0505=Delun +Human_First_Names_M_0506=Dembe +Human_First_Names_M_0507=Demetrius +Human_First_Names_M_0508=Denbe  +Human_First_Names_M_0509=Denby +Human_First_Names_M_0510=Denis +Human_First_Names_M_0511=Deniz +Human_First_Names_M_0512=Dennis +Human_First_Names_M_0513=Denny +Human_First_Names_M_0514=Denver +Human_First_Names_M_0515=Denzel +Human_First_Names_M_0516=Deo +Human_First_Names_M_0517=Deon +Human_First_Names_M_0518=Derek +Human_First_Names_M_0519=Derick +Human_First_Names_M_0520=Derrick +Human_First_Names_M_0521=Deshi +Human_First_Names_M_0522=Desmond +Human_First_Names_M_0523=Destin +Human_First_Names_M_0524=Dev +Human_First_Names_M_0525=Devansh +Human_First_Names_M_0526=Devin +Human_First_Names_M_0527=Devon +Human_First_Names_M_0528=Dewayne +Human_First_Names_M_0529=Dewei +Human_First_Names_M_0530=Dewey +Human_First_Names_M_0531=Dewitt +Human_First_Names_M_0532=Dexter +Human_First_Names_M_0533=Dhakir +Human_First_Names_M_0534=Dhakwan +Human_First_Names_M_0535=Dhilan +Human_First_Names_M_0536=Dhven +Human_First_Names_M_0537=Diedi +Human_First_Names_M_0538=Diego +Human_First_Names_M_0539=Dillon +Human_First_Names_M_0540=Dinkar +Human_First_Names_M_0541=Dino +Human_First_Names_M_0542=Dion +Human_First_Names_M_0543=Dirar +Human_First_Names_M_0544=Dirk +Human_First_Names_M_0545=Disai +Human_First_Names_M_0546=Divit +Human_First_Names_M_0547=Dmitry +Human_First_Names_M_0548=Doffo +Human_First_Names_M_0549=Doi +Human_First_Names_M_0550=Domenico +Human_First_Names_M_0551=Domingo +Human_First_Names_M_0552=Dominic +Human_First_Names_M_0553=Dominick +Human_First_Names_M_0554=Don +Human_First_Names_M_0555=Donald +Human_First_Names_M_0556=Donalt +Human_First_Names_M_0557=Donatien +Human_First_Names_M_0558=Donato +Human_First_Names_M_0559=Donn +Human_First_Names_M_0560=Donnell +Human_First_Names_M_0561=Donnie +Human_First_Names_M_0562=Donnino +Human_First_Names_M_0563=Donny +Human_First_Names_M_0564=Donovan +Human_First_Names_M_0565=Doppo  +Human_First_Names_M_0566=Dorian +Human_First_Names_M_0567=Doug +Human_First_Names_M_0568=Douglas +Human_First_Names_M_0569=Doyle +Human_First_Names_M_0570=Drago +Human_First_Names_M_0571=Dreng +Human_First_Names_M_0572=Drew +Human_First_Names_M_0573=Du +Human_First_Names_M_0574=Duane +Human_First_Names_M_0575=Duccio +Human_First_Names_M_0576=Dudley +Human_First_Names_M_0577=Duke +Human_First_Names_M_0578=Dulana +Human_First_Names_M_0579=Dulani +Human_First_Names_M_0580=Dumaka +Human_First_Names_M_0581=Dumitru +Human_First_Names_M_0582=Duncan +Human_First_Names_M_0583=Dunham +Human_First_Names_M_0584=Dustin +Human_First_Names_M_0585=Dusty +Human_First_Names_M_0586=Dwayne +Human_First_Names_M_0587=Dwight +Human_First_Names_M_0588=Dylan +Human_First_Names_M_0589=Earl +Human_First_Names_M_0590=Earle +Human_First_Names_M_0591=Earnest +Human_First_Names_M_0592=Ebizo +Human_First_Names_M_0593=Ed +Human_First_Names_M_0594=Eddie +Human_First_Names_M_0595=Eddy +Human_First_Names_M_0596=Edgar +Human_First_Names_M_0597=Edmond +Human_First_Names_M_0598=Edmund +Human_First_Names_M_0599=Eduard +Human_First_Names_M_0600=Eduardo +Human_First_Names_M_0601=Edward +Human_First_Names_M_0602=Edwin +Human_First_Names_M_0603=Efren +Human_First_Names_M_0604=Egil +Human_First_Names_M_0605=Eichi +Human_First_Names_M_0606=Eichiro +Human_First_Names_M_0607=Eien  +Human_First_Names_M_0608=Eiji  +Human_First_Names_M_0609=Eijiro +Human_First_Names_M_0610=Einar +Human_First_Names_M_0611=Eirik +Human_First_Names_M_0612=Eisaku +Human_First_Names_M_0613=Eisen  +Human_First_Names_M_0614=Eishi  +Human_First_Names_M_0615=Eisuke  +Human_First_Names_M_0616=Eita +Human_First_Names_M_0617=Eitoku +Human_First_Names_M_0618=Eizan  +Human_First_Names_M_0619=Eizo +Human_First_Names_M_0620=Ekagra +Human_First_Names_M_0621=Ekiken  +Human_First_Names_M_0622=Ekundayo +Human_First_Names_M_0623=Elbert +Human_First_Names_M_0624=Eldon +Human_First_Names_M_0625=Elewa +Human_First_Names_M_0626=Eli +Human_First_Names_M_0627=Elias +Human_First_Names_M_0628=Elijah +Human_First_Names_M_0629=Eliott +Human_First_Names_M_0630=Eliseo +Human_First_Names_M_0631=Elliot +Human_First_Names_M_0632=Elliott +Human_First_Names_M_0633=Ellis +Human_First_Names_M_0634=Elmer +Human_First_Names_M_0635=Elmo +Human_First_Names_M_0636=Elon +Human_First_Names_M_0637=Eloy +Human_First_Names_M_0638=Elroy +Human_First_Names_M_0639=Elton +Human_First_Names_M_0640=Elvin +Human_First_Names_M_0641=Elvis +Human_First_Names_M_0642=Elwood +Human_First_Names_M_0643=Emanuel +Human_First_Names_M_0644=Emerson +Human_First_Names_M_0645=Emery +Human_First_Names_M_0646=Emil +Human_First_Names_M_0647=Emile +Human_First_Names_M_0648=Emilio +Human_First_Names_M_0649=Emir +Human_First_Names_M_0650=Emmanuel +Human_First_Names_M_0651=Emmett +Human_First_Names_M_0652=Emory +Human_First_Names_M_0653=Enani +Human_First_Names_M_0654=Enrique +Human_First_Names_M_0655=Enzo +Human_First_Names_M_0656=Eric +Human_First_Names_M_0657=Erik +Human_First_Names_M_0658=Erin +Human_First_Names_M_0659=Erlend +Human_First_Names_M_0660=Erling +Human_First_Names_M_0661=Ernest +Human_First_Names_M_0662=Ernesto +Human_First_Names_M_0663=Ernie +Human_First_Names_M_0664=Errol +Human_First_Names_M_0665=Ervin +Human_First_Names_M_0666=Erwan +Human_First_Names_M_0667=Erwin +Human_First_Names_M_0668=Eshan +Human_First_Names_M_0669=Eskil +Human_First_Names_M_0670=Espen +Human_First_Names_M_0671=Essien +Human_First_Names_M_0672=Esteban +Human_First_Names_M_0673=Etalon +Human_First_Names_M_0674=Ethan +Human_First_Names_M_0675=Etsuya +Human_First_Names_M_0676=Eugene +Human_First_Names_M_0677=Eui +Human_First_Names_M_0678=Evan +Human_First_Names_M_0679=Everett +Human_First_Names_M_0680=Evgeny +Human_First_Names_M_0681=Ezra +Human_First_Names_M_0682=Fa +Human_First_Names_M_0683=Fabian +Human_First_Names_M_0684=Fabron +Human_First_Names_M_0685=Fadi +Human_First_Names_M_0686=Fadil +Human_First_Names_M_0687=Fahad +Human_First_Names_M_0688=Fai +Human_First_Names_M_0689=Faiyaz +Human_First_Names_M_0690=Fakhir +Human_First_Names_M_0691=Fakih +Human_First_Names_M_0692=Falih +Human_First_Names_M_0693=Faraj +Human_First_Names_M_0694=Fareeq +Human_First_Names_M_0695=Farhan +Human_First_Names_M_0696=Farid +Human_First_Names_M_0697=Fariji +Human_First_Names_M_0698=Farook +Human_First_Names_M_0699=Fathi +Human_First_Names_M_0700=Fatik +Human_First_Names_M_0701=Fede +Human_First_Names_M_0702=Federico +Human_First_Names_M_0703=Felice +Human_First_Names_M_0704=Felipe +Human_First_Names_M_0705=Felix +Human_First_Names_M_0706=Feng +Human_First_Names_M_0707=Feo +Human_First_Names_M_0708=Ferdinand +Human_First_Names_M_0709=Fernando +Human_First_Names_M_0710=Ferran +Human_First_Names_M_0711=Fida +Human_First_Names_M_0712=Fidel +Human_First_Names_M_0713=Fikri +Human_First_Names_M_0714=Filbert +Human_First_Names_M_0715=Filip +Human_First_Names_M_0716=Finn +Human_First_Names_M_0717=Fletcher +Human_First_Names_M_0718=Florent +Human_First_Names_M_0719=Florian +Human_First_Names_M_0720=Florin +Human_First_Names_M_0721=Floyd +Human_First_Names_M_0722=Fontaine +Human_First_Names_M_0723=Forest +Human_First_Names_M_0724=Forrest +Human_First_Names_M_0725=Fortune +Human_First_Names_M_0726=Foster +Human_First_Names_M_0727=Frances +Human_First_Names_M_0728=Francis +Human_First_Names_M_0729=Francisco +Human_First_Names_M_0730=Franco +Human_First_Names_M_0731=Frank +Human_First_Names_M_0732=Frankie +Human_First_Names_M_0733=Franklin +Human_First_Names_M_0734=Frans +Human_First_Names_M_0735=Fraser +Human_First_Names_M_0736=Fred +Human_First_Names_M_0737=Freddie +Human_First_Names_M_0738=Freddy +Human_First_Names_M_0739=Frederic +Human_First_Names_M_0740=Frederick +Human_First_Names_M_0741=Fredric +Human_First_Names_M_0742=Fredrick +Human_First_Names_M_0743=Fredrik +Human_First_Names_M_0744=Freeman +Human_First_Names_M_0745=Fritz +Human_First_Names_M_0746=Frosino +Human_First_Names_M_0747=Fudo +Human_First_Names_M_0748=Fujimaro +Human_First_Names_M_0749=Fujio +Human_First_Names_M_0750=Fujita +Human_First_Names_M_0751=Fumiaki +Human_First_Names_M_0752=Fumihiko +Human_First_Names_M_0753=Fumihiro +Human_First_Names_M_0754=Fumio +Human_First_Names_M_0755=Fynn +Human_First_Names_M_0756=Gabbriello +Human_First_Names_M_0757=Gabin +Human_First_Names_M_0758=Gabriel +Human_First_Names_M_0759=Gadil +Human_First_Names_M_0760=Gael +Human_First_Names_M_0761=Gage +Human_First_Names_M_0762=Gaige +Human_First_Names_M_0763=Gainde +Human_First_Names_M_0764=Gale +Human_First_Names_M_0765=Galen +Human_First_Names_M_0766=Galt +Human_First_Names_M_0767=Gamali +Human_First_Names_M_0768=Gaman +Human_First_Names_M_0769=Gan +Human_First_Names_M_0770=Ganya +Human_First_Names_M_0771=Gao +Human_First_Names_M_0772=Gaousik +Human_First_Names_M_0773=Garland +Human_First_Names_M_0774=Garner +Human_First_Names_M_0775=Garrett +Human_First_Names_M_0776=Garth +Human_First_Names_M_0777=Gary +Human_First_Names_M_0778=Gaston +Human_First_Names_M_0779=Gauge +Human_First_Names_M_0780=Gavin +Human_First_Names_M_0781=Gavriil +Human_First_Names_M_0782=Geir +Human_First_Names_M_0783=Gempachi  +Human_First_Names_M_0784=Gen +Human_First_Names_M_0785=Genaro +Human_First_Names_M_0786=Gene +Human_First_Names_M_0787=Genjo +Human_First_Names_M_0788=Gennai +Human_First_Names_M_0789=Genpaku +Human_First_Names_M_0790=Geoffrey +Human_First_Names_M_0791=George +Human_First_Names_M_0792=Georgio +Human_First_Names_M_0793=Gerald +Human_First_Names_M_0794=Gerard +Human_First_Names_M_0795=Gerhard +Human_First_Names_M_0796=Geri +Human_First_Names_M_0797=Germain +Human_First_Names_M_0798=Germaine +Human_First_Names_M_0799=Gerry +Human_First_Names_M_0800=Gervaise +Human_First_Names_M_0801=Gezan +Human_First_Names_M_0802=Ghalib +Human_First_Names_M_0803=Ghanim +Human_First_Names_M_0804=Ghassan +Human_First_Names_M_0805=Ghazi +Human_First_Names_M_0806=Ghazwan +Human_First_Names_M_0807=Gihei  +Human_First_Names_M_0808=Gil +Human_First_Names_M_0809=Gilad +Human_First_Names_M_0810=Gilbert +Human_First_Names_M_0811=Giles +Human_First_Names_M_0812=Gino +Human_First_Names_M_0813=Giorgio +Human_First_Names_M_0814=Giovanni +Human_First_Names_M_0815=Giri +Human_First_Names_M_0816=Gitan +Human_First_Names_M_0817=Giuseppe +Human_First_Names_M_0818=Givon +Human_First_Names_M_0819=Gleb +Human_First_Names_M_0820=Glen +Human_First_Names_M_0821=Glenn +Human_First_Names_M_0822=Go  +Human_First_Names_M_0823=Goemon  +Human_First_Names_M_0824=Gombei  +Human_First_Names_M_0825=Gonkuro +Human_First_Names_M_0826=Gonshiro +Human_First_Names_M_0827=Gonza +Human_First_Names_M_0828=Gordon +Human_First_Names_M_0829=Goro +Human_First_Names_M_0830=Govinda +Human_First_Names_M_0831=Gowon +Human_First_Names_M_0832=Grady +Human_First_Names_M_0833=Graham +Human_First_Names_M_0834=Grant +Human_First_Names_M_0835=Greg +Human_First_Names_M_0836=Gregers +Human_First_Names_M_0837=Gregg +Human_First_Names_M_0838=Gregor +Human_First_Names_M_0839=Gregory +Human_First_Names_M_0840=Grey +Human_First_Names_M_0841=Grigory +Human_First_Names_M_0842=Grover +Human_First_Names_M_0843=Guang +Human_First_Names_M_0844=Guangli +Human_First_Names_M_0845=Guccio +Human_First_Names_M_0846=Guillermo +Human_First_Names_M_0847=Guiren +Human_First_Names_M_0848=Gundeep +Human_First_Names_M_0849=Guozhi +Human_First_Names_M_0850=Gus +Human_First_Names_M_0851=Gustavo +Human_First_Names_M_0852=Guy +Human_First_Names_M_0853=Guzman +Human_First_Names_M_0854=Gyan +Human_First_Names_M_0855=Gyasi +Human_First_Names_M_0856=Gyukudo +Human_First_Names_M_0857=Habbab +Human_First_Names_M_0858=Habib +Human_First_Names_M_0859=Hachigoro +Human_First_Names_M_0860=Hachiro +Human_First_Names_M_0861=Hadad +Human_First_Names_M_0862=Hai +Human_First_Names_M_0863=Haji +Human_First_Names_M_0864=Hajime  +Human_First_Names_M_0865=Hakim +Human_First_Names_M_0866=Hakon +Human_First_Names_M_0867=Hakuseki +Human_First_Names_M_0868=Hal +Human_First_Names_M_0869=Halldor +Human_First_Names_M_0870=Hallvard +Human_First_Names_M_0871=Halstein +Human_First_Names_M_0872=Halvard +Human_First_Names_M_0873=Halvdan +Human_First_Names_M_0874=Halvor +Human_First_Names_M_0875=Hamadi +Human_First_Names_M_0876=Hamal +Human_First_Names_M_0877=Hamalah +Human_First_Names_M_0878=Hamid +Human_First_Names_M_0879=Hanbal +Human_First_Names_M_0880=Hanif +Human_First_Names_M_0881=Hank +Human_First_Names_M_0882=Hannes +Human_First_Names_M_0883=Hans +Human_First_Names_M_0884=Hanshiro +Human_First_Names_M_0885=Harald +Human_First_Names_M_0886=Harbinder +Human_First_Names_M_0887=Harlan +Human_First_Names_M_0888=Harley +Human_First_Names_M_0889=Harold +Human_First_Names_M_0890=Harris +Human_First_Names_M_0891=Harrison +Human_First_Names_M_0892=Harry +Human_First_Names_M_0893=Harsh +Human_First_Names_M_0894=Harshu +Human_First_Names_M_0895=Haru +Human_First_Names_M_0896=Haruhiko +Human_First_Names_M_0897=Haruhiro +Human_First_Names_M_0898=Haruki +Human_First_Names_M_0899=Haruko +Human_First_Names_M_0900=Haruma +Human_First_Names_M_0901=Harumi  +Human_First_Names_M_0902=Harunobu  +Human_First_Names_M_0903=Haruto +Human_First_Names_M_0904=Harvey +Human_First_Names_M_0905=Hasim +Human_First_Names_M_0906=Hassan +Human_First_Names_M_0907=Hatim +Human_First_Names_M_0908=Havard +Human_First_Names_M_0909=Havelock +Human_First_Names_M_0910=Hayato +Human_First_Names_M_0911=Hazim +Human_First_Names_M_0912=Heath +Human_First_Names_M_0913=Hector +Human_First_Names_M_0914=Heiji  +Human_First_Names_M_0915=Heizo +Human_First_Names_M_0916=Hem +Human_First_Names_M_0917=Heng +Human_First_Names_M_0918=Henri +Human_First_Names_M_0919=Henry +Human_First_Names_M_0920=Herbert +Human_First_Names_M_0921=Herman +Human_First_Names_M_0922=Herschel +Human_First_Names_M_0923=Hershel +Human_First_Names_M_0924=Hetal +Human_First_Names_M_0925=Hibah +Human_First_Names_M_0926=Hideaki  +Human_First_Names_M_0927=Hidehira  +Human_First_Names_M_0928=Hidekazu +Human_First_Names_M_0929=Hideki +Human_First_Names_M_0930=Hideo +Human_First_Names_M_0931=Hikaru +Human_First_Names_M_0932=Hilel +Human_First_Names_M_0933=Hinata +Human_First_Names_M_0934=Hiram +Human_First_Names_M_0935=Hiran +Human_First_Names_M_0936=Hiro +Human_First_Names_M_0937=Hiroaki +Human_First_Names_M_0938=Hirokazu +Human_First_Names_M_0939=Hirokichi +Human_First_Names_M_0940=Hirokumi +Human_First_Names_M_0941=Hiromi +Human_First_Names_M_0942=Hiroshi +Human_First_Names_M_0943=Hirotaka +Human_First_Names_M_0944=Hiroto +Human_First_Names_M_0945=Hiroya +Human_First_Names_M_0946=Hiroyasu +Human_First_Names_M_0947=Hiroyuki +Human_First_Names_M_0948=Hisahsi  +Human_First_Names_M_0949=Hisanobu  +Human_First_Names_M_0950=Hisato +Human_First_Names_M_0951=Hitomaro +Human_First_Names_M_0952=Hitoshi  +Human_First_Names_M_0953=Hoc +Human_First_Names_M_0954=Hogai  +Human_First_Names_M_0955=Hoitsu  +Human_First_Names_M_0956=Hokichi +Human_First_Names_M_0957=Holland +Human_First_Names_M_0958=Hollis +Human_First_Names_M_0959=Hong +Human_First_Names_M_0960=Honzo +Human_First_Names_M_0961=Hop +Human_First_Names_M_0962=Horace +Human_First_Names_M_0963=Horacio +Human_First_Names_M_0964=Hoshi  +Human_First_Names_M_0965=Hoshiko +Human_First_Names_M_0966=Houston +Human_First_Names_M_0967=Howard +Human_First_Names_M_0968=Huan +Human_First_Names_M_0969=Hubert +Human_First_Names_M_0970=Hugh +Human_First_Names_M_0971=Hugo +Human_First_Names_M_0972=Hui +Human_First_Names_M_0973=Hulin +Human_First_Names_M_0974=Humberto +Human_First_Names_M_0975=Hunter +Human_First_Names_M_0976=Hyun +Human_First_Names_M_0977=Iacopo +Human_First_Names_M_0978=Ian +Human_First_Names_M_0979=Iben +Human_First_Names_M_0980=Ibrahim +Human_First_Names_M_0981=Ibuki +Human_First_Names_M_0982=Ichibei +Human_First_Names_M_0983=Ichiro +Human_First_Names_M_0984=Ichiyo +Human_First_Names_M_0985=Ichizo +Human_First_Names_M_0986=Ignacio +Human_First_Names_M_0987=Igor +Human_First_Names_M_0988=Ihsan +Human_First_Names_M_0989=Ikemoto  +Human_First_Names_M_0990=Ikku +Human_First_Names_M_0991=Ilia +Human_First_Names_M_0992=Ilias +Human_First_Names_M_0993=Ilom +Human_First_Names_M_0994=Imasu +Human_First_Names_M_0995=Immanuel +Human_First_Names_M_0996=Indus +Human_First_Names_M_0997=Inejiro +Human_First_Names_M_0998=Iqbal +Human_First_Names_M_0999=Ira +Human_First_Names_M_1000=Irfan +Human_First_Names_M_1001=Irvin +Human_First_Names_M_1002=Irving +Human_First_Names_M_1003=Irwin +Human_First_Names_M_1004=Irya +Human_First_Names_M_1005=Isaac +Human_First_Names_M_1006=Isaiah +Human_First_Names_M_1007=Isamu +Human_First_Names_M_1008=Isar +Human_First_Names_M_1009=Isiah +Human_First_Names_M_1010=Isidro +Human_First_Names_M_1011=Ismael +Human_First_Names_M_1012=Isoshi   +Human_First_Names_M_1013=Issa +Human_First_Names_M_1014=Issac +Human_First_Names_M_1015=Itembe +Human_First_Names_M_1016=Itsuki +Human_First_Names_M_1017=Ivan +Human_First_Names_M_1018=Ivar +Human_First_Names_M_1019=Iwao +Human_First_Names_M_1020=Iwao  +Human_First_Names_M_1021=Izan +Human_First_Names_M_1022=Izzy +Human_First_Names_M_1023=Ja +Human_First_Names_M_1024=Jabbar +Human_First_Names_M_1025=Jabir +Human_First_Names_M_1026=Jack +Human_First_Names_M_1027=Jackie +Human_First_Names_M_1028=Jackson +Human_First_Names_M_1029=Jacob +Human_First_Names_M_1030=Jacques +Human_First_Names_M_1031=Jagesh +Human_First_Names_M_1032=Jahi +Human_First_Names_M_1033=Jailesh +Human_First_Names_M_1034=Jaime +Human_First_Names_M_1035=Jake +Human_First_Names_M_1036=Jakob +Human_First_Names_M_1037=Jalal +Human_First_Names_M_1038=Jaleel +Human_First_Names_M_1039=Jalil +Human_First_Names_M_1040=Jamal +Human_First_Names_M_1041=Jamar +Human_First_Names_M_1042=Jamel +Human_First_Names_M_1043=James +Human_First_Names_M_1044=Jamie +Human_First_Names_M_1045=Jan +Human_First_Names_M_1046=Jannik +Human_First_Names_M_1047=Jannis +Human_First_Names_M_1048=Janu +Human_First_Names_M_1049=Janvier +Human_First_Names_M_1050=Jardan +Human_First_Names_M_1051=Jared +Human_First_Names_M_1052=Jarek +Human_First_Names_M_1053=Jarred +Human_First_Names_M_1054=Jarrett +Human_First_Names_M_1055=Jarrod +Human_First_Names_M_1056=Jarvis +Human_First_Names_M_1057=Jason +Human_First_Names_M_1058=Jasper +Human_First_Names_M_1059=Jata +Human_First_Names_M_1060=Jatinder +Human_First_Names_M_1061=Jaul +Human_First_Names_M_1062=Javier +Human_First_Names_M_1063=Jay +Human_First_Names_M_1064=Jaye +Human_First_Names_M_1065=Jayson +Human_First_Names_M_1066=Jean +Human_First_Names_M_1067=Jed +Human_First_Names_M_1068=Jeff +Human_First_Names_M_1069=Jefferey +Human_First_Names_M_1070=Jefferson +Human_First_Names_M_1071=Jeffery +Human_First_Names_M_1072=Jeffrey +Human_First_Names_M_1073=Jeffry +Human_First_Names_M_1074=Jehan +Human_First_Names_M_1075=Jemond +Human_First_Names_M_1076=Jens +Human_First_Names_M_1077=Jerald +Human_First_Names_M_1078=Jeremiah +Human_First_Names_M_1079=Jeremy +Human_First_Names_M_1080=Jermaine +Human_First_Names_M_1081=Jerold +Human_First_Names_M_1082=Jerome +Human_First_Names_M_1083=Jerrod +Human_First_Names_M_1084=Jerry +Human_First_Names_M_1085=Jess +Human_First_Names_M_1086=Jesse +Human_First_Names_M_1087=Jessie +Human_First_Names_M_1088=Jiang +Human_First_Names_M_1089=Jianyu +Human_First_Names_M_1090=Jibade +Human_First_Names_M_1091=Jim +Human_First_Names_M_1092=Jimmie +Human_First_Names_M_1093=Jimmy +Human_First_Names_M_1094=Jin +Human_First_Names_M_1095=Jing +Human_First_Names_M_1096=Jinhai +Human_First_Names_M_1097=Jiro +Human_First_Names_M_1098=Jo +Human_First_Names_M_1099=Joaquin +Human_First_Names_M_1100=Jody +Human_First_Names_M_1101=Joe +Human_First_Names_M_1102=Joel +Human_First_Names_M_1103=Joesph +Human_First_Names_M_1104=Joey +Human_First_Names_M_1105=Johann +Human_First_Names_M_1106=Johannes +Human_First_Names_M_1107=John +Human_First_Names_M_1108=Johnathan +Human_First_Names_M_1109=Johnathon +Human_First_Names_M_1110=Johnie +Human_First_Names_M_1111=Johnnie +Human_First_Names_M_1112=Johnny +Human_First_Names_M_1113=Joji +Human_First_Names_M_1114=Jomei +Human_First_Names_M_1115=Jon +Human_First_Names_M_1116=Jona +Human_First_Names_M_1117=Jonah +Human_First_Names_M_1118=Jonas +Human_First_Names_M_1119=Jonathan +Human_First_Names_M_1120=Jonathon +Human_First_Names_M_1121=Jordan +Human_First_Names_M_1122=Jordi +Human_First_Names_M_1123=Jordy +Human_First_Names_M_1124=Jorge +Human_First_Names_M_1125=Jorgen +Human_First_Names_M_1126=Jose +Human_First_Names_M_1127=Josef +Human_First_Names_M_1128=Joseph +Human_First_Names_M_1129=Josh +Human_First_Names_M_1130=Joshua +Human_First_Names_M_1131=Josiah +Human_First_Names_M_1132=Jotaro +Human_First_Names_M_1133=Juan +Human_First_Names_M_1134=Judson +Human_First_Names_M_1135=Jules +Human_First_Names_M_1136=Julian +Human_First_Names_M_1137=Julio +Human_First_Names_M_1138=Juma +Human_First_Names_M_1139=Jun +Human_First_Names_M_1140=Junichi +Human_First_Names_M_1141=Junior +Human_First_Names_M_1142=Juro +Human_First_Names_M_1143=Justin +Human_First_Names_M_1144=Juzo +Human_First_Names_M_1145=Kabil +Human_First_Names_M_1146=Kadeen +Human_First_Names_M_1147=Kadeer +Human_First_Names_M_1148=Kadin +Human_First_Names_M_1149=Kadir +Human_First_Names_M_1150=Kado +Human_First_Names_M_1151=Kafu +Human_First_Names_M_1152=Kahil +Human_First_Names_M_1153=Kaito +Human_First_Names_M_1154=Kakuzo +Human_First_Names_M_1155=Kalel +Human_First_Names_M_1156=Kalesh +Human_First_Names_M_1157=Kalil +Human_First_Names_M_1158=Kaliq +Human_First_Names_M_1159=Kamal +Human_First_Names_M_1160=Kami +Human_First_Names_M_1161=Kan +Human_First_Names_M_1162=Kanbe +Human_First_Names_M_1163=Kane +Human_First_Names_M_1164=Kang +Human_First_Names_M_1165=Kanish +Human_First_Names_M_1166=Kanjiro +Human_First_Names_M_1167=Kanko +Human_First_Names_M_1168=Kano +Human_First_Names_M_1169=Kansuke +Human_First_Names_M_1170=Kantaro +Human_First_Names_M_1171=Kare +Human_First_Names_M_1172=Kareb +Human_First_Names_M_1173=Kareem +Human_First_Names_M_1174=Karif +Human_First_Names_M_1175=Karim +Human_First_Names_M_1176=Karl +Human_First_Names_M_1177=Kaseem +Human_First_Names_M_1178=Kasem +Human_First_Names_M_1179=Kasib +Human_First_Names_M_1180=Kasim +Human_First_Names_M_1181=Kasozi +Human_First_Names_M_1182=Kata +Human_First_Names_M_1183=Katai +Human_First_Names_M_1184=Katashi +Human_First_Names_M_1185=Katsu +Human_First_Names_M_1186=Katsuro +Human_First_Names_M_1187=Katuramu +Human_First_Names_M_1188=Katzumi +Human_First_Names_M_1189=Kave +Human_First_Names_M_1190=Kavin +Human_First_Names_M_1191=Kayin +Human_First_Names_M_1192=Kaz +Human_First_Names_M_1193=Kazu +Human_First_Names_M_1194=Kazuhiro +Human_First_Names_M_1195=Kazuki +Human_First_Names_M_1196=Kazuma +Human_First_Names_M_1197=Kedar +Human_First_Names_M_1198=Kei  +Human_First_Names_M_1199=Keiji +Human_First_Names_M_1200=Keishi +Human_First_Names_M_1201=Keisuke  +Human_First_Names_M_1202=Keitaro +Human_First_Names_M_1203=Keith +Human_First_Names_M_1204=Keizo +Human_First_Names_M_1205=Kelly +Human_First_Names_M_1206=Kelsey +Human_First_Names_M_1207=Kelvin +Human_First_Names_M_1208=Ken +Human_First_Names_M_1209=Kendall +Human_First_Names_M_1210=Kendrick +Human_First_Names_M_1211=Kenji +Human_First_Names_M_1212=Kenjiro +Human_First_Names_M_1213=Kenko +Human_First_Names_M_1214=Kenneth +Human_First_Names_M_1215=Kennith +Human_First_Names_M_1216=Kenny +Human_First_Names_M_1217=Kent +Human_First_Names_M_1218=Kentaro +Human_First_Names_M_1219=Kenton +Human_First_Names_M_1220=Kenzan  +Human_First_Names_M_1221=Kenzo +Human_First_Names_M_1222=Kerry +Human_First_Names_M_1223=Kesse +Human_First_Names_M_1224=Keven +Human_First_Names_M_1225=Kevin +Human_First_Names_M_1226=Khalil +Human_First_Names_M_1227=Ki +Human_First_Names_M_1228=Kichiro +Human_First_Names_M_1229=Kieth +Human_First_Names_M_1230=Kigongo +Human_First_Names_M_1231=Kijuro +Human_First_Names_M_1232=Kilian +Human_First_Names_M_1233=Kim +Human_First_Names_M_1234=Kin +Human_First_Names_M_1235=Kinji  +Human_First_Names_M_1236=Kinnojo  +Human_First_Names_M_1237=Kintu +Human_First_Names_M_1238=Kinzo +Human_First_Names_M_1239=Kip +Human_First_Names_M_1240=Kirby +Human_First_Names_M_1241=Kiri +Human_First_Names_M_1242=Kirk +Human_First_Names_M_1243=Kisho  +Human_First_Names_M_1244=Kito +Human_First_Names_M_1245=Kiv +Human_First_Names_M_1246=Kiyohira +Human_First_Names_M_1247=Kiyoshi +Human_First_Names_M_1248=Knute +Human_First_Names_M_1249=Kobe +Human_First_Names_M_1250=Kobo +Human_First_Names_M_1251=Koetsu +Human_First_Names_M_1252=Kohei +Human_First_Names_M_1253=Kohen +Human_First_Names_M_1254=Komea +Human_First_Names_M_1255=Konyo +Human_First_Names_M_1256=Korin +Human_First_Names_M_1257=Kory +Human_First_Names_M_1258=Kosaku +Human_First_Names_M_1259=Kosami +Human_First_Names_M_1260=Koshiro +Human_First_Names_M_1261=Kota +Human_First_Names_M_1262=Kotaro +Human_First_Names_M_1263=Koto +Human_First_Names_M_1264=Kovan +Human_First_Names_M_1265=Koyo +Human_First_Names_M_1266=Kozue +Human_First_Names_M_1267=Kris +Human_First_Names_M_1268=Kristian +Human_First_Names_M_1269=Kristopher +Human_First_Names_M_1270=Kuma +Human_First_Names_M_1271=Kunimichi +Human_First_Names_M_1272=Kunitaro +Human_First_Names_M_1273=Kuri +Human_First_Names_M_1274=Kuro +Human_First_Names_M_1275=Kurt +Human_First_Names_M_1276=Kurtis +Human_First_Names_M_1277=Kushanu +Human_First_Names_M_1278=Kwame +Human_First_Names_M_1279=Kwan +Human_First_Names_M_1280=Kyle +Human_First_Names_M_1281=Kyo +Human_First_Names_M_1282=Kyoden +Human_First_Names_M_1283=Kyoji +Human_First_Names_M_1284=Kyu +Human_First_Names_M_1285=Kyuichi +Human_First_Names_M_1286=Kyuso +Human_First_Names_M_1287=Kyuwa +Human_First_Names_M_1288=Lado +Human_First_Names_M_1289=Lafayette +Human_First_Names_M_1290=Lahar +Human_First_Names_M_1291=Lamar +Human_First_Names_M_1292=Lamond +Human_First_Names_M_1293=Lamont +Human_First_Names_M_1294=Lance +Human_First_Names_M_1295=Landis +Human_First_Names_M_1296=Lando +Human_First_Names_M_1297=Landon +Human_First_Names_M_1298=Landry +Human_First_Names_M_1299=Lane +Human_First_Names_M_1300=Langston +Human_First_Names_M_1301=Laniyan +Human_First_Names_M_1302=Lanny +Human_First_Names_M_1303=Lao +Human_First_Names_M_1304=Larenzo +Human_First_Names_M_1305=Laron +Human_First_Names_M_1306=Larrimore +Human_First_Names_M_1307=Larry +Human_First_Names_M_1308=Lars +Human_First_Names_M_1309=Lasse +Human_First_Names_M_1310=Laurence +Human_First_Names_M_1311=Laurens +Human_First_Names_M_1312=Laurent +Human_First_Names_M_1313=Lawrence +Human_First_Names_M_1314=Layth +Human_First_Names_M_1315=Lazaro +Human_First_Names_M_1316=Lee +Human_First_Names_M_1317=Leggett +Human_First_Names_M_1318=Lei +Human_First_Names_M_1319=Leif +Human_First_Names_M_1320=Leland +Human_First_Names_M_1321=Lema +Human_First_Names_M_1322=Lemuel +Human_First_Names_M_1323=Lenard +Human_First_Names_M_1324=Lennard +Human_First_Names_M_1325=Lennox +Human_First_Names_M_1326=Lenny +Human_First_Names_M_1327=Leo +Human_First_Names_M_1328=Leon +Human_First_Names_M_1329=Leonard +Human_First_Names_M_1330=Leonardo +Human_First_Names_M_1331=Leonel +Human_First_Names_M_1332=Lerenzo +Human_First_Names_M_1333=Leron +Human_First_Names_M_1334=Leroy +Human_First_Names_M_1335=Les +Human_First_Names_M_1336=Leslie +Human_First_Names_M_1337=Lester +Human_First_Names_M_1338=Lev +Human_First_Names_M_1339=Leverett +Human_First_Names_M_1340=Levi +Human_First_Names_M_1341=Levin +Human_First_Names_M_1342=Lewis +Human_First_Names_M_1343=Li +Human_First_Names_M_1344=Liam +Human_First_Names_M_1345=Lian +Human_First_Names_M_1346=Liang +Human_First_Names_M_1347=Lincoln +Human_First_Names_M_1348=Lindsey +Human_First_Names_M_1349=Linus +Human_First_Names_M_1350=Linwood +Human_First_Names_M_1351=Lionel +Human_First_Names_M_1352=Liu +Human_First_Names_M_1353=Lloyd +Human_First_Names_M_1354=Logan +Human_First_Names_M_1355=Lokesh +Human_First_Names_M_1356=Lon +Human_First_Names_M_1357=Long +Human_First_Names_M_1358=Longwei +Human_First_Names_M_1359=Lonnie +Human_First_Names_M_1360=Loren +Human_First_Names_M_1361=Lorenzo +Human_First_Names_M_1362=Loretto +Human_First_Names_M_1363=Lotto +Human_First_Names_M_1364=Louie +Human_First_Names_M_1365=Louis +Human_First_Names_M_1366=Lowell +Human_First_Names_M_1367=Loyd +Human_First_Names_M_1368=Luc +Human_First_Names_M_1369=Luca +Human_First_Names_M_1370=Lucas +Human_First_Names_M_1371=Lucian +Human_First_Names_M_1372=Lucio +Human_First_Names_M_1373=Luigi +Human_First_Names_M_1374=Luis +Human_First_Names_M_1375=Lukas +Human_First_Names_M_1376=Luke +Human_First_Names_M_1377=Luther +Human_First_Names_M_1378=Lyle +Human_First_Names_M_1379=Lyman +Human_First_Names_M_1380=Lynn +Human_First_Names_M_1381=Maahir +Human_First_Names_M_1382=Mac +Human_First_Names_M_1383=Maccio +Human_First_Names_M_1384=Mace +Human_First_Names_M_1385=Mack +Human_First_Names_M_1386=Madan +Human_First_Names_M_1387=Madani +Human_First_Names_M_1388=Maffeo +Human_First_Names_M_1389=Magnar +Human_First_Names_M_1390=Magnus +Human_First_Names_M_1391=Magomu +Human_First_Names_M_1392=Mahdi +Human_First_Names_M_1393=Mahindra +Human_First_Names_M_1394=Mahir +Human_First_Names_M_1395=Mahmud +Human_First_Names_M_1396=Maison +Human_First_Names_M_1397=Major +Human_First_Names_M_1398=Makar +Human_First_Names_M_1399=Makker +Human_First_Names_M_1400=Malcolm +Human_First_Names_M_1401=Malik +Human_First_Names_M_1402=Malone +Human_First_Names_M_1403=Mamoru  +Human_First_Names_M_1404=Manabu  +Human_First_Names_M_1405=Manato +Human_First_Names_M_1406=Manay +Human_First_Names_M_1407=Manobu +Human_First_Names_M_1408=Mantel +Human_First_Names_M_1409=Marat +Human_First_Names_M_1410=Marc +Human_First_Names_M_1411=Marcel +Human_First_Names_M_1412=Marco +Human_First_Names_M_1413=Marcos +Human_First_Names_M_1414=Marcus +Human_First_Names_M_1415=Marian +Human_First_Names_M_1416=Marid +Human_First_Names_M_1417=Marino +Human_First_Names_M_1418=Mario +Human_First_Names_M_1419=Maris +Human_First_Names_M_1420=Marius +Human_First_Names_M_1421=Mark +Human_First_Names_M_1422=Markis +Human_First_Names_M_1423=Marlin +Human_First_Names_M_1424=Marlon +Human_First_Names_M_1425=Maro +Human_First_Names_M_1426=Marquise +Human_First_Names_M_1427=Marshall +Human_First_Names_M_1428=Marti +Human_First_Names_M_1429=Martin +Human_First_Names_M_1430=Marty +Human_First_Names_M_1431=Marvin +Human_First_Names_M_1432=Mary +Human_First_Names_M_1433=Masahiko +Human_First_Names_M_1434=Masahiro +Human_First_Names_M_1435=Masakazu +Human_First_Names_M_1436=Masaki +Human_First_Names_M_1437=Masaru +Human_First_Names_M_1438=Masato +Human_First_Names_M_1439=Mashiro +Human_First_Names_M_1440=Maslin +Human_First_Names_M_1441=Mason +Human_First_Names_M_1442=Masu  +Human_First_Names_M_1443=Masud +Human_First_Names_M_1444=Matabei +Human_First_Names_M_1445=Matei +Human_First_Names_M_1446=Mateo +Human_First_Names_M_1447=Mathew +Human_First_Names_M_1448=Mathias +Human_First_Names_M_1449=Mathieu +Human_First_Names_M_1450=Matsu  +Human_First_Names_M_1451=Matsuo  +Human_First_Names_M_1452=Matt +Human_First_Names_M_1453=Matteo +Human_First_Names_M_1454=Matthew +Human_First_Names_M_1455=Matthieu +Human_First_Names_M_1456=Maurice +Human_First_Names_M_1457=Mauro +Human_First_Names_M_1458=Max +Human_First_Names_M_1459=Maxim +Human_First_Names_M_1460=Maximilian +Human_First_Names_M_1461=Maxwell +Human_First_Names_M_1462=Maynard +Human_First_Names_M_1463=Mayson +Human_First_Names_M_1464=Mazi +Human_First_Names_M_1465=Medarno +Human_First_Names_M_1466=Mehdi +Human_First_Names_M_1467=Meiji +Human_First_Names_M_1468=Mel +Human_First_Names_M_1469=Melvin +Human_First_Names_M_1470=Merle +Human_First_Names_M_1471=Merlin +Human_First_Names_M_1472=Merrill +Human_First_Names_M_1473=Mervin +Human_First_Names_M_1474=Micah +Human_First_Names_M_1475=Michael +Human_First_Names_M_1476=Micheal +Human_First_Names_M_1477=Michel +Human_First_Names_M_1478=Mickey +Human_First_Names_M_1479=Miguel +Human_First_Names_M_1480=Mihir +Human_First_Names_M_1481=Mika +Human_First_Names_M_1482=Mike +Human_First_Names_M_1483=Miki +Human_First_Names_M_1484=Miles +Human_First_Names_M_1485=Milford +Human_First_Names_M_1486=Millard +Human_First_Names_M_1487=Milo +Human_First_Names_M_1488=Milton +Human_First_Names_M_1489=Min +Human_First_Names_M_1490=Ming +Human_First_Names_M_1491=Minh +Human_First_Names_M_1492=Mino +Human_First_Names_M_1493=Minoru  +Human_First_Names_M_1494=Misao  +Human_First_Names_M_1495=Mitch +Human_First_Names_M_1496=Mitchel +Human_First_Names_M_1497=Mitchell +Human_First_Names_M_1498=Mito  +Human_First_Names_M_1499=Mitsuhide  +Human_First_Names_M_1500=Mitsuo +Human_First_Names_M_1501=Mitul +Human_First_Names_M_1502=Momoru +Human_First_Names_M_1503=Monroe +Human_First_Names_M_1504=Montague +Human_First_Names_M_1505=Montaro +Human_First_Names_M_1506=Monte +Human_First_Names_M_1507=Montgomery +Human_First_Names_M_1508=Montreal +Human_First_Names_M_1509=Montrel +Human_First_Names_M_1510=Monty +Human_First_Names_M_1511=Monzal +Human_First_Names_M_1512=Moore +Human_First_Names_M_1513=Morel +Human_First_Names_M_1514=Morgan +Human_First_Names_M_1515=Moritz +Human_First_Names_M_1516=Morris +Human_First_Names_M_1517=Mortimer +Human_First_Names_M_1518=Morty +Human_First_Names_M_1519=Moses +Human_First_Names_M_1520=Moyo +Human_First_Names_M_1521=Munoto  +Human_First_Names_M_1522=Murray +Human_First_Names_M_1523=Muwanga +Human_First_Names_M_1524=Mwake +Human_First_Names_M_1525=Myles +Human_First_Names_M_1526=Myron +Human_First_Names_M_1527=Myung +Human_First_Names_M_1528=Nabeel +Human_First_Names_M_1529=Nabhan +Human_First_Names_M_1530=Nadim +Human_First_Names_M_1531=Nadir +Human_First_Names_M_1532=Nahid +Human_First_Names_M_1533=Naizen +Human_First_Names_M_1534=Najeeb +Human_First_Names_M_1535=Nakazo +Human_First_Names_M_1536=Naldo +Human_First_Names_M_1537=Namboku +Human_First_Names_M_1538=Namir +Human_First_Names_M_1539=Nampo +Human_First_Names_M_1540=Narahiko +Human_First_Names_M_1541=Nardo +Human_First_Names_M_1542=Nasib +Human_First_Names_M_1543=Nasir +Human_First_Names_M_1544=Nasser +Human_First_Names_M_1545=Nassor +Human_First_Names_M_1546=Nathan +Human_First_Names_M_1547=Nathaniel +Human_First_Names_M_1548=Natsu +Human_First_Names_M_1549=Natsume +Human_First_Names_M_1550=Neal +Human_First_Names_M_1551=Ned +Human_First_Names_M_1552=Neil +Human_First_Names_M_1553=Nello +Human_First_Names_M_1554=Nels +Human_First_Names_M_1555=Nelson +Human_First_Names_M_1556=Nencio +Human_First_Names_M_1557=Neri +Human_First_Names_M_1558=Nestor +Human_First_Names_M_1559=Newton +Human_First_Names_M_1560=Nhan +Human_First_Names_M_1561=Niccolo +Human_First_Names_M_1562=Nicholas +Human_First_Names_M_1563=Nick +Human_First_Names_M_1564=Nickolas +Human_First_Names_M_1565=Nico +Human_First_Names_M_1566=Nicolas +Human_First_Names_M_1567=Nigel +Human_First_Names_M_1568=Nikash +Human_First_Names_M_1569=Nikki +Human_First_Names_M_1570=Niklas +Human_First_Names_M_1571=Nil +Human_First_Names_M_1572=Nils +Human_First_Names_M_1573=Nimit +Human_First_Names_M_1574=Nirav +Human_First_Names_M_1575=Noah +Human_First_Names_M_1576=Nobu +Human_First_Names_M_1577=Nobuhito +Human_First_Names_M_1578=Noel +Human_First_Names_M_1579=Nolan +Human_First_Names_M_1580=Nori +Human_First_Names_M_1581=Norman +Human_First_Names_M_1582=Norris +Human_First_Names_M_1583=Norville +Human_First_Names_M_1584=Nozzo +Human_First_Names_M_1585=Numbers +Human_First_Names_M_1586=Nuto +Human_First_Names_M_1587=Obadele +Human_First_Names_M_1588=Oban +Human_First_Names_M_1589=Octavio +Human_First_Names_M_1590=Oda +Human_First_Names_M_1591=Odell +Human_First_Names_M_1592=Odis +Human_First_Names_M_1593=Okakura +Human_First_Names_M_1594=Ola +Human_First_Names_M_1595=Olav +Human_First_Names_M_1596=Oleg +Human_First_Names_M_1597=Olen +Human_First_Names_M_1598=Olin +Human_First_Names_M_1599=Oliver +Human_First_Names_M_1600=Ollie +Human_First_Names_M_1601=Omar +Human_First_Names_M_1602=Omkar +Human_First_Names_M_1603=Orlando +Human_First_Names_M_1604=Orville +Human_First_Names_M_1605=Osamu +Human_First_Names_M_1606=Oscar +Human_First_Names_M_1607=Oskar +Human_First_Names_M_1608=Osman +Human_First_Names_M_1609=Otis +Human_First_Names_M_1610=Ottar +Human_First_Names_M_1611=Otto +Human_First_Names_M_1612=Owen +Human_First_Names_M_1613=Oystein +Human_First_Names_M_1614=Pablo +Human_First_Names_M_1615=Pace +Human_First_Names_M_1616=Pacho +Human_First_Names_M_1617=Pallav +Human_First_Names_M_1618=Param +Human_First_Names_M_1619=Paran +Human_First_Names_M_1620=Park +Human_First_Names_M_1621=Parker +Human_First_Names_M_1622=Parnell +Human_First_Names_M_1623=Pascal +Human_First_Names_M_1624=Pat +Human_First_Names_M_1625=Pathik +Human_First_Names_M_1626=Patrice +Human_First_Names_M_1627=Patrick +Human_First_Names_M_1628=Paul +Human_First_Names_M_1629=Pavel +Human_First_Names_M_1630=Pedro +Human_First_Names_M_1631=Peng +Human_First_Names_M_1632=Pepe +Human_First_Names_M_1633=Percival +Human_First_Names_M_1634=Percy +Human_First_Names_M_1635=Pernell +Human_First_Names_M_1636=Perry +Human_First_Names_M_1637=Pete +Human_First_Names_M_1638=Peter +Human_First_Names_M_1639=Phil +Human_First_Names_M_1640=Philip +Human_First_Names_M_1641=Philipe +Human_First_Names_M_1642=Phillip +Human_First_Names_M_1643=Pich +Human_First_Names_M_1644=Piero +Human_First_Names_M_1645=Pierre +Human_First_Names_M_1646=Pieter +Human_First_Names_M_1647=Pietro +Human_First_Names_M_1648=Ping +Human_First_Names_M_1649=Pippo +Human_First_Names_M_1650=Pol +Human_First_Names_M_1651=Pomeroy +Human_First_Names_M_1652=Pravit +Human_First_Names_M_1653=Preston +Human_First_Names_M_1654=Pricha +Human_First_Names_M_1655=Puccio +Human_First_Names_M_1656=Purvis +Human_First_Names_M_1657=Qadim +Human_First_Names_M_1658=Qadir +Human_First_Names_M_1659=Quentin +Human_First_Names_M_1660=Quincy +Human_First_Names_M_1661=Quinn +Human_First_Names_M_1662=Quintin +Human_First_Names_M_1663=Radu +Human_First_Names_M_1664=Rafael +Human_First_Names_M_1665=Rafaelle +Human_First_Names_M_1666=Rafid +Human_First_Names_M_1667=Ragnar +Human_First_Names_M_1668=Rahul +Human_First_Names_M_1669=Rai +Human_First_Names_M_1670=Raj +Human_First_Names_M_1671=Raja +Human_First_Names_M_1672=Ralph +Human_First_Names_M_1673=Rami +Human_First_Names_M_1674=Ramiro +Human_First_Names_M_1675=Ramon +Human_First_Names_M_1676=Ramzi +Human_First_Names_M_1677=Randal +Human_First_Names_M_1678=Randall +Human_First_Names_M_1679=Randell +Human_First_Names_M_1680=Randolph +Human_First_Names_M_1681=Randy +Human_First_Names_M_1682=Ranger +Human_First_Names_M_1683=Raoul +Human_First_Names_M_1684=Raphael +Human_First_Names_M_1685=Rashad +Human_First_Names_M_1686=Rasin +Human_First_Names_M_1687=Raul +Human_First_Names_M_1688=Rawlins +Human_First_Names_M_1689=Ray +Human_First_Names_M_1690=Rayan +Human_First_Names_M_1691=Raymond +Human_First_Names_M_1692=Raymundo +Human_First_Names_M_1693=Raynard +Human_First_Names_M_1694=Razan  +Human_First_Names_M_1695=Reagan +Human_First_Names_M_1696=Reed +Human_First_Names_M_1697=Reggie +Human_First_Names_M_1698=Reginald +Human_First_Names_M_1699=Rei +Human_First_Names_M_1700=Reid +Human_First_Names_M_1701=Reinaldo +Human_First_Names_M_1702=Remi +Human_First_Names_M_1703=Ren +Human_First_Names_M_1704=Renard +Human_First_Names_M_1705=Renardo +Human_First_Names_M_1706=Rene +Human_First_Names_M_1707=Renzo +Human_First_Names_M_1708=Reuben +Human_First_Names_M_1709=Rex +Human_First_Names_M_1710=Reyes +Human_First_Names_M_1711=Reynaldo +Human_First_Names_M_1712=Reynard +Human_First_Names_M_1713=Ricardo +Human_First_Names_M_1714=Ricco +Human_First_Names_M_1715=Rich +Human_First_Names_M_1716=Richard +Human_First_Names_M_1717=Richie +Human_First_Names_M_1718=Rick +Human_First_Names_M_1719=Rickey +Human_First_Names_M_1720=Rickie +Human_First_Names_M_1721=Ricky +Human_First_Names_M_1722=Rico +Human_First_Names_M_1723=Ridolfo +Human_First_Names_M_1724=Riley +Human_First_Names_M_1725=Rimon +Human_First_Names_M_1726=Rinaldo +Human_First_Names_M_1727=Rio +Human_First_Names_M_1728=Rob +Human_First_Names_M_1729=Robbie +Human_First_Names_M_1730=Robby +Human_First_Names_M_1731=Robert +Human_First_Names_M_1732=Roberto +Human_First_Names_M_1733=Robin +Human_First_Names_M_1734=Rocco +Human_First_Names_M_1735=Rocky +Human_First_Names_M_1736=Rod +Human_First_Names_M_1737=Roderick +Human_First_Names_M_1738=Rodger +Human_First_Names_M_1739=Rodney +Human_First_Names_M_1740=Rodolfo +Human_First_Names_M_1741=Rodrick +Human_First_Names_M_1742=Roger +Human_First_Names_M_1743=Rohit +Human_First_Names_M_1744=Roland +Human_First_Names_M_1745=Rolf +Human_First_Names_M_1746=Rolland +Human_First_Names_M_1747=Roman +Human_First_Names_M_1748=Romeo +Human_First_Names_M_1749=Ron +Human_First_Names_M_1750=Ronald +Human_First_Names_M_1751=Rondel +Human_First_Names_M_1752=Ronin +Human_First_Names_M_1753=Ronnie +Human_First_Names_M_1754=Ronny +Human_First_Names_M_1755=Rory +Human_First_Names_M_1756=Roscoe +Human_First_Names_M_1757=Ross +Human_First_Names_M_1758=Rowen +Human_First_Names_M_1759=Roy +Human_First_Names_M_1760=Royce +Human_First_Names_M_1761=Ru +Human_First_Names_M_1762=Ruben +Human_First_Names_M_1763=Rubin +Human_First_Names_M_1764=Rudolph +Human_First_Names_M_1765=Rudy +Human_First_Names_M_1766=Rufus +Human_First_Names_M_1767=Ruhi +Human_First_Names_M_1768=Rupert +Human_First_Names_M_1769=Rush +Human_First_Names_M_1770=Russ +Human_First_Names_M_1771=Russel +Human_First_Names_M_1772=Russell +Human_First_Names_M_1773=Rusty +Human_First_Names_M_1774=Ruy +Human_First_Names_M_1775=Ryan +Human_First_Names_M_1776=Ryo +Human_First_Names_M_1777=Ryoko +Human_First_Names_M_1778=Ryoma +Human_First_Names_M_1779=Ryota +Human_First_Names_M_1780=Ryozo +Human_First_Names_M_1781=Ryu  +Human_First_Names_M_1782=Ryuki +Human_First_Names_M_1783=Ryuto +Human_First_Names_M_1784=Saad +Human_First_Names_M_1785=Sabastien +Human_First_Names_M_1786=Sabir +Human_First_Names_M_1787=Sadid +Human_First_Names_M_1788=Sadiq +Human_First_Names_M_1789=Sahib +Human_First_Names_M_1790=Sahir +Human_First_Names_M_1791=Sal +Human_First_Names_M_1792=Saleh +Human_First_Names_M_1793=Salomon +Human_First_Names_M_1794=Salvador +Human_First_Names_M_1795=Salvadore +Human_First_Names_M_1796=Salvatore +Human_First_Names_M_1797=Salvi +Human_First_Names_M_1798=Sam +Human_First_Names_M_1799=Sameer +Human_First_Names_M_1800=Sami +Human_First_Names_M_1801=Sammie +Human_First_Names_M_1802=Sammy +Human_First_Names_M_1803=Samo +Human_First_Names_M_1804=Samuel +Human_First_Names_M_1805=Sandy +Human_First_Names_M_1806=Sanford +Human_First_Names_M_1807=Sang +Human_First_Names_M_1808=Sanjiro +Human_First_Names_M_1809=Sanjit +Human_First_Names_M_1810=Santiago +Human_First_Names_M_1811=Santos +Human_First_Names_M_1812=Satoru +Human_First_Names_M_1813=Saul +Human_First_Names_M_1814=Sayer +Human_First_Names_M_1815=Scot +Human_First_Names_M_1816=Scott +Human_First_Names_M_1817=Scottie +Human_First_Names_M_1818=Scotty +Human_First_Names_M_1819=Sean +Human_First_Names_M_1820=Sebastian +Human_First_Names_M_1821=Seibei +Human_First_Names_M_1822=Seiji +Human_First_Names_M_1823=Seison +Human_First_Names_M_1824=Sekayi +Human_First_Names_M_1825=Sen +Human_First_Names_M_1826=Senichi +Human_First_Names_M_1827=Sergei +Human_First_Names_M_1828=Sergio +Human_First_Names_M_1829=Seth +Human_First_Names_M_1830=Seyed +Human_First_Names_M_1831=Seymour +Human_First_Names_M_1832=Shadi +Human_First_Names_M_1833=Shane +Human_First_Names_M_1834=Shannon +Human_First_Names_M_1835=Shaun +Human_First_Names_M_1836=Shawn +Human_First_Names_M_1837=Shay +Human_First_Names_M_1838=Shelby +Human_First_Names_M_1839=Sheldon +Human_First_Names_M_1840=Shelton +Human_First_Names_M_1841=Shen +Human_First_Names_M_1842=Sherman +Human_First_Names_M_1843=Shigeki +Human_First_Names_M_1844=Shigematsu +Human_First_Names_M_1845=Shigemori +Human_First_Names_M_1846=Shigeru +Human_First_Names_M_1847=Shihei +Human_First_Names_M_1848=Shijo +Human_First_Names_M_1849=Shik +Human_First_Names_M_1850=Shin 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+Human_First_Names_M_1911=Takahashi +Human_First_Names_M_1912=Takahiro +Human_First_Names_M_1913=Takeo +Human_First_Names_M_1914=Taki +Human_First_Names_M_1915=Takuji +Human_First_Names_M_1916=Talal +Human_First_Names_M_1917=Talbot +Human_First_Names_M_1918=Talon +Human_First_Names_M_1919=Tamir +Human_First_Names_M_1920=Taneesh +Human_First_Names_M_1921=Tango +Human_First_Names_M_1922=Tanner +Human_First_Names_M_1923=Tanzan +Human_First_Names_M_1924=Tapy +Human_First_Names_M_1925=Taro +Human_First_Names_M_1926=Tashiro +Human_First_Names_M_1927=Taylor +Human_First_Names_M_1928=Ted +Human_First_Names_M_1929=Teddy +Human_First_Names_M_1930=Temin +Human_First_Names_M_1931=Tenshin +Human_First_Names_M_1932=Teppo +Human_First_Names_M_1933=Terrance +Human_First_Names_M_1934=Terrell +Human_First_Names_M_1935=Terry +Human_First_Names_M_1936=Tessai  +Human_First_Names_M_1937=Tetsu  +Human_First_Names_M_1938=Tetsuya  +Human_First_Names_M_1939=Thad +Human_First_Names_M_1940=Thaddeus +Human_First_Names_M_1941=Thatcher +Human_First_Names_M_1942=Theo +Human_First_Names_M_1943=Theodor +Human_First_Names_M_1944=Theodore +Human_First_Names_M_1945=Theron +Human_First_Names_M_1946=Thoki  +Human_First_Names_M_1947=Thomas +Human_First_Names_M_1948=Thurman +Human_First_Names_M_1949=Thurston +Human_First_Names_M_1950=Tiennan +Human_First_Names_M_1951=Tilak +Human_First_Names_M_1952=Till +Human_First_Names_M_1953=Tim +Human_First_Names_M_1954=Timmy +Human_First_Names_M_1955=Timo +Human_First_Names_M_1956=Timothy +Human_First_Names_M_1957=Timur +Human_First_Names_M_1958=Tin +Human_First_Names_M_1959=Tobar +Human_First_Names_M_1960=Toben +Human_First_Names_M_1961=Tobias +Human_First_Names_M_1962=Toby +Human_First_Names_M_1963=Tod +Human_First_Names_M_1964=Todd +Human_First_Names_M_1965=Toichi +Human_First_Names_M_1966=Toju  +Human_First_Names_M_1967=Toki  +Human_First_Names_M_1968=Tokimune  +Human_First_Names_M_1969=Tokuma +Human_First_Names_M_1970=Tolomer +Human_First_Names_M_1971=Tom +Human_First_Names_M_1972=Toma +Human_First_Names_M_1973=Tomas +Human_First_Names_M_1974=Tombe +Human_First_Names_M_1975=Tommy +Human_First_Names_M_1976=Tony +Human_First_Names_M_1977=Tor +Human_First_Names_M_1978=Torger +Human_First_Names_M_1979=Tormod +Human_First_Names_M_1980=Toru +Human_First_Names_M_1981=Tory +Human_First_Names_M_1982=Toshiaki +Human_First_Names_M_1983=Toshiro +Human_First_Names_M_1984=Tracey +Human_First_Names_M_1985=Tracy +Human_First_Names_M_1986=Tramaine +Human_First_Names_M_1987=Travis +Human_First_Names_M_1988=Trent +Human_First_Names_M_1989=Trenton +Human_First_Names_M_1990=Trevor +Human_First_Names_M_1991=Trey +Human_First_Names_M_1992=Tristan +Human_First_Names_M_1993=Troy +Human_First_Names_M_1994=Truman +Human_First_Names_M_1995=Tsuneo  +Human_First_Names_M_1996=Ty +Human_First_Names_M_1997=Tyler +Human_First_Names_M_1998=Tyrell +Human_First_Names_M_1999=Tyrone +Human_First_Names_M_2000=Tyson 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+Human_First_Names_M_2091=Yoshiro +Human_First_Names_M_2092=Yoshitaka +Human_First_Names_M_2093=Young +Human_First_Names_M_2094=Youssef +Human_First_Names_M_2095=Yozo +Human_First_Names_M_2096=Yuki +Human_First_Names_M_2097=Yuma +Human_First_Names_M_2098=Yury +Human_First_Names_M_2099=Yushiro +Human_First_Names_M_2100=Zachariah +Human_First_Names_M_2101=Zachary +Human_First_Names_M_2102=Zachery +Human_First_Names_M_2103=Zafar +Human_First_Names_M_2104=Zaid +Human_First_Names_M_2105=Zakhar +Human_First_Names_M_2106=Zane +Human_First_Names_M_2107=Zarek +Human_First_Names_M_2108=Zarif +Human_First_Names_M_2109=Zawadi +Human_First_Names_M_2110=Zhen +Human_First_Names_M_2111=Mendo +Human_First_Names_M_2112=Remy +Human_Nicknames_0001=Ace +Human_Nicknames_0002=Afterburn +Human_Nicknames_0003=Any-port +Human_Nicknames_0004=APB +Human_Nicknames_0005=Apples +Human_Nicknames_0006=Aspic +Human_Nicknames_0007=Astro +Human_Nicknames_0008=Baby +Human_Nicknames_0009=Bags +Human_Nicknames_0010=Bakka 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+Hurston_ReputationJournal_Agent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至承包商级别。\n\n届时将有额外评估,他们将有机会被革职或者恢复为承包商级别。 +Hurston_ReputationJournal_Agent_Demotion_Title=赫斯顿动力降级:承包商 +Hurston_ReputationJournal_Agent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力特派人员,并可享受相关特权,包括一份10%的奖金。\n\n他们会保留这个头衔直到下一次评估。下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或赋予具有额外特权的进阶特派人员级别。 +Hurston_ReputationJournal_Agent_Promotion_Title=赫斯顿动力特派人员认证 +Hurston_ReputationJournal_Applicant_Promotion_BodyText=这份文档的接收者现在是一名被认证的赫斯顿动力副承包商,且可享受相关的特权。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被革职,或被授予具有额外特权的承包商级别。 +Hurston_ReputationJournal_Applicant_Promotion_ShortTitle=赫斯顿动力工作认证 +Hurston_ReputationJournal_Applicant_Promotion_Title=赫斯顿动力副承包商认证 +Hurston_ReputationJournal_Demotion_ShortTitle=赫斯顿动力降级 +Hurston_ReputationJournal_JuniorAgent_Demotion_BodyText=该文档的接收者在经过评估之后,表现有重大的不足。\n\n地位和特权已被降至副承包商级别。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为承包商级别。 +Hurston_ReputationJournal_JuniorAgent_Demotion_Title=赫斯顿动力降级:副承包商 +Hurston_ReputationJournal_JuniorAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力高级承包商,且可享受相关的特权,包括报酬额外5%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的特派人员级别。 +Hurston_ReputationJournal_JuniorAgent_Promotion_Title=赫斯顿动力高级承包商认证 +Hurston_ReputationJournal_MasterAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至高级特派人员级别,且奖金已被调降至15%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复进阶特派人员级别。 +Hurston_ReputationJournal_MasterAgent_Demotion_Title=赫斯顿动力降级:进阶特派人员 +Hurston_ReputationJournal_Probation_Demotion_BodyText=对这份文档的接收者进行评估后,其表现有重大的不足,不符合赫斯顿动力之期望。\n\n所有与赫斯顿动力相关的雇佣合约将即刻终止。\n\n +Hurston_ReputationJournal_Probation_Demotion_ShortTitle=赫斯顿动力认证终止 +Hurston_ReputationJournal_Probation_Demotion_Title=赫斯顿动力认证终止 +Hurston_ReputationJournal_Probation_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力承包商,且可享受相关的特权。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的高级承包商级别。 +Hurston_ReputationJournal_Probation_Promotion_Title=赫斯顿动力承包商认证 +Hurston_ReputationJournal_Promotion_ShortTitle=赫斯顿动力升级 +Hurston_ReputationJournal_SeniorAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至高级承包商级别,且奖金已被调降至5%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为特派人员级别。 +Hurston_ReputationJournal_SeniorAgent_Demotion_Title=赫斯顿动力降级:高级承包商 +Hurston_ReputationJournal_SeniorAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力进阶特派人员,且可享受相关的特权,包括报酬额外15%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的精英特派人员级别。 +Hurston_ReputationJournal_SeniorAgent_Promotion_Title=赫斯顿动力进阶特派人员认证 +Hurston_ReputationJournal_VeteranAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至特派人员级别,且奖金已被调降至10%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为进阶特派人员级别。 +Hurston_ReputationJournal_VeteranAgent_Demotion_Title=赫斯顿动力降级:特派人员 +Hurston_ReputationJournal_VeteranAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力精英特派人员,且可享受相关的特权,包括报酬额外20%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者继续保持此头衔。 +Hurston_ReputationJournal_VeteranAgent_Promotion_Title=赫斯顿动力精英特派人员认证 +IAE2951_Sign_Aegis_01_body=圣盾动力的复杂历史很少有其他公司可以比拟。从早期第一次塔维因战争时期开始建造标志性战船,再到梅塞尔政权时最黑暗的日子,圣盾凭借其船只的多功能性和结实的构造重新在公众视野中获得复兴。 +IAE2951_Sign_Aegis_01_title=驰名多面 +IAE2951_Sign_Aegis_02_body=圣盾动力是最能体现今年主题的飞船制造商。不论是用来运货的报复者还是提供安保的短剑,你会发现圣盾的船只遍布宇宙,进行各种工作。尽管有那些困扰他们数个世纪的争议,驾驶员依旧愿意将他们的性命和生计托付给这家公司的飞船和久经实战的设计。 +IAE2951_Sign_Aegis_02_title=实战历炼 +IAE2951_Sign_Aegis_03_body=建立起火力优势对胜利至关重要。圣盾的设计师们咨询过现役以及退役UEE士兵与安保人员,以此了解最新一代炮艇中已有的以及缺失的特性。最终结果是什么呢?圣盾—救赎者。在数年前就首次亮相,但圣盾争议性地决定延期发售这艘战场均衡者以重新进行其内部设计。 +IAE2951_Sign_Aegis_03_title=胜利关键 +IAE2951_Sign_Anvil_01_body=铁砧航天因其精心匠造的军用舰船在前线闻名遐迩,同时越来越多来自这家公司的民用船只也在吸引着帝国民众的注意。看克拉克就知道,它出身自海军,却轻松地转变为人们用来测绘宇宙边缘新版图的船只。 +IAE2951_Sign_Anvil_01_title=航向新域 +IAE2951_Sign_Anvil_02_body=随着与剜度的战争持续,很多飞行员都想在这个不太平的时期找到一个能保护自己家庭和爱人的方法。 铁砧航天一直回应着这些人的诉求,其一直在建造自己旗下军用飞船的民用版本,为大家提供保护自己和爱人的手段,例如F7-C 大黄蜂。 +IAE2951_Sign_Anvil_02_title=得力盟友 +IAE2951_Sign_Anvil_03_body=尽管名字里带有"航天”二字,但铁砧并没有受限于天空。比如说,牢固的阿特拉斯载具平台设计用于征服行星与月球上的严苛地形。弩炮与斯巴达在这个设计的基础上所打造,进一步证明了其多功能性。 +IAE2951_Sign_Anvil_03_title=崎岖不平 +IAE2951_Sign_Argo_01_body=与大多数猜想不同,南船座宇航的名字并不来自于地球神话中的古代水上载具,而是衍生自其创始人阿拉纳·瑞德曼德的名字缩写(AR) ,并由她母亲命名。 +IAE2951_Sign_Argo_01_title=真正起源 +IAE2951_Sign_Argo_02_body=如果您想进军货运市场,南船座最新的RAFT是您最好的选择。这艘小型多人飞船利用南船在工业飞船市场中获得的经验以及灵活多变的设计,打造出了一艘为长途货运而准备的入门级实惠飞船。 +IAE2951_Sign_Argo_02_title=多变经验 +IAE2951_Sign_Banu_body=在人类制造商中,提供独一无二的功能和设计让自己的飞船脱颖而出是一种常见的思路。但是巴努人造飞船的理念和这有些不同,他们会大量地借鉴其他人甚至其他种族,将他们能弄到最好的功能和技术结合到自己的飞船上。 +IAE2951_Sign_Banu_title=自由借鉴 +IAE2951_Sign_Best_body=通常来说,IAE展会最佳船只票选是让你的爱船登上中央展台好机会。在2938年的展览上,获奖的都是些大家伙,展厅几乎都要装不下他们了! +IAE2951_Sign_Best_title=太大不好 +IAE2951_Sign_CO_body=作为在IAE上亮相的新晋飞船制造商之一,联合外域在2947年第一次推出其旗下的移动工程园时就引起了人们的关注。开拓者为星球定居开辟了一条令人兴奋的道路,它能让定居者建造自己的模块化结构,并且彻底刷新了太空载具的概念。 +IAE2951_Sign_CO_title=模块构想 +IAE2951_Sign_Crusader_01_body=十字军工业今年依旧为帝国的飞船爱好者们带来惊喜。 这家厂商最初由于他的商业运输工具而闻名,诸如创世纪星际航线和大力神星际运输船。现在的十字军正通过旗下的战神星际战斗机和墨丘利星际快运船来扩展民用市场。不用说,这位宇宙工程界泰坦的将来一片光明。 +IAE2951_Sign_Crusader_01_title=光明未来 +IAE2951_Sign_Crusader_02_body=与许多友商不同,十字军工业对自家雇员和产品投入了同等的关怀。十字军在2943年至2946年间被公认为是UEE最棒的雇主之一,他们不仅为全体雇员提供竞争力十足的薪水和福利项目,还提供大量内部训练与进修项目来培训人才,让自家工人步入更高一级的职业生涯。 +IAE2951_Sign_Crusader_02_title=顶尖人才 +IAE2951_Sign_Crusader_03_body=尽管十字军工业因运输行业而被人们熟知,他们最近推出的战神星际战斗机,展现出这家经营慈善事业的制造商正采取全新的方式来为帝国境内的公民提供帮助,特别是住在十字军星的人们。由于最近装备精良的异种威胁与九尾等组织频繁来袭,他们的产品中会出现战神这样的强力战机也就不难理解了。 +IAE2951_Sign_Crusader_03_title=新兴力量 +IAE2951_Sign_Drake_01_body=在任何地方提起德雷克星际都会引起争议。对一些人来说,他们就是大恶人,为宇宙中最危险的份子提供造成破坏的工具。 不过你知道,德雷克与罪犯的渊源恰恰来自于其飞船的广泛受众吗?在臭名昭著的2903年凯塞利林大劫案中,劫匪选择驾驶德雷克毛虫作案的原因就是因为其方便融入成群的飞船之中。 +IAE2951_Sign_Drake_01_title=民众之选 +IAE2951_Sign_Drake_02_body=没人能像德雷克星际那样在IAE上带来轰动效应。无论你是否喜欢他们,他们的飞船早已成为包括安保与民兵组织在内,所有在太空谋生的人眼中的多功能实惠之选。德雷克红弯刀医疗飞船由于被UEE境内的医疗站与医院广泛使用,最近还获得了“挽救最多生命”的大众共识。 +IAE2951_Sign_Drake_02_title=救命恩船 +IAE2951_Sign_Drake_03_body=2887年推出的德雷克掠夺者几乎是求着驾驶员去找寻战斗。虽然其功能性不如大黄蜂那样的飞船灵活,但掠夺者有着一颗强劲的心...还有足够的火力,足以在任何战斗中成为可怕的威胁。尽管这艘飞船与帝国内的多项犯罪相关,但地方安保部队和民兵们仍然广泛使用这艘飞船去维护和平。 +IAE2951_Sign_Drake_03_title=准备战斗 +IAE2951_Sign_Esperia_body=虽然博览会吸引了最新的科技奇观与技术发明参展,埃斯佩里亚却通过致敬过去来不断开拓前路。主营复原重要历史飞船与外星载具,埃斯佩里亚通过提供现代飞行员无法获取的独特体验,以全新的方式定义了太空飞行。 +IAE2951_Sign_Esperia_title=致敬过去 +IAE2951_Sign_FPS_body=你可能会好奇,一个专门展示载具与飞船的博览会为什么会展出个人护甲与武器?到达目的地只是乐趣的一半,在那里进行的活动同样重要。船上备好恰当的装备能够让降落的飞行员做好准备不久后再次起飞。 +IAE2951_Sign_FPS_title=装备精良 +IAE2951_Sign_Greycat_body=灰猫工业保持着在单届IAE中亮相最多载具的记录。2926年,一千辆PTV越野小车在西弗勒斯街头展开游行。这次游行的亮点在于所有小车同时鸣响喇叭来演奏帝国的国歌。 +IAE2951_Sign_Greycat_title=帝国游行 +IAE2951_Sign_MISC_01_body=众所周知,武藏生产了一些最为耐用的工业飞船。但为了实现这种程度的牢靠,必须仔细考虑如何设计甚至是最微不足道的细节之处。为了找到最好的面板粘合剂,武藏在自家的研发中心开展了上百万次温度冲击试验。最终胜出的产品能够在失效前经受上千次冷热循环。这才是基业长青。 +IAE2951_Sign_MISC_01_title=精心考量 +IAE2951_Sign_MISC_02_body=几乎涉足每个行业的武藏继续在每个价位带来可靠、牢固和多功能的飞船。他们开展的一项最严苛的飞船测试被亲切地称为“绞肉机”。虽然测试的细则是商业机密,但内部消息称这项测试主要是以三十多种不同的有害环境来让原型飞船受试。有时更是会将飞船同时暴露在3到4种不同的环境之中,以此来证明他们家的飞船能够经受最为严苛的环境之考验。 +IAE2951_Sign_MISC_02_title=可靠耐用 +IAE2951_Sign_MISC_03_body=武藏的船一直令人印象深刻,它们这次的新成员完美契合了本届博览会的主题。乘坐武藏最新的旅行船——奥德赛,在已知宇宙的边疆不断探索。赶快来全息影像厅先睹为快吧。仅在星际航空航天博览会。 +IAE2951_Sign_MISC_03_title=探索边疆 +IAE2951_Sign_Origin_01_body=奢华、优雅、性能。这些只是用来形容起源跃动飞船的几个常见词汇。从28世纪起,起源就在不断探索速度与精密设计方面的极限。不过,你知道他们在2913年将总部从地球迁至泰拉的决定差点导致公司覆灭吗? +IAE2951_Sign_Origin_01_title=速度与精度 +IAE2951_Sign_Origin_02_body=起源跃动在高性能载具方面不断探索可能,已经成为IAE上粉丝热捧的厂商,他们今年的展品势必将令人印象深刻。在尝试设计一款新的产品时,起源的工程师们会从多种不同渠道寻求灵感。例如,最初头脑风暴设计后来的X1时,首席工程师阿尔贝托·瓦拉便从音符中获得了启发,奠定了这款敞篷赛车的潜在外型风格。 +IAE2951_Sign_Origin_02_title=灵感无限 +IAE2951_Sign_Origin_03_body=最初的概念是成为RSI经典星座系列的竞品,起源400i很快便找准了自己的独特定位。以起源一贯的高标准性能与舒适度所打造,400i很快便成为了一艘专为那些想在舒适环境中摸索未知的探索者们而准备的飞船。 +IAE2951_Sign_Origin_03_title=独特定位 +IAE2951_Sign_Pilots_body=如今在星辰中穿梭是一件司空见惯的事情,不论是在探索新跳跃点、发掘失落的废墟还是创造新的速度记录,我们决不会忘记途中遇见的太空奇观。著名艺术家——爱洛朵·迪瓦尼创造了这幅独特的肖像画,以此致敬那些各式各样的人们,他们在驾驶舱内永远怀着一颗急切探索的心,永远“一往无前”。 +IAE2951_Sign_Pilots_title=遨游星空 +IAE2951_Sign_RSI_01_body=一些历史学家将现代太空飞行的发明归功于罗伯茨太空工业。而对于创始人克里斯·罗伯茨来说,让太空旅行更便捷是他的毕生梦想;而当他的公司在2075年公布首款原型量子核心引擎时,突然间,太空旅行变得不再那么遥不可及。 +IAE2951_Sign_RSI_01_title=梦想成真 +IAE2951_Sign_RSI_02_body=RSI制造了市面上最小的飞船和最大的飞船,光是想想就很神奇吧。50艘极光首尾相连起来才有一艘巨大的孟加拉级航母那么长。 +IAE2951_Sign_RSI_02_title=轻于鸿毛,重于泰山 +IAE2951_Sign_RSI_03_body=自从2712年发售以来,RSI星座级已经经历过数次重新设计,证明了自身与出品公司罗伯茨太空工业一般持久耐用、灵活多变。这艘飞船担任过货船、探索船、豪华航班、以及更多职能。在被问及星座系列的未来何在时,RSI设计师德肖德拉·勒温表示“无论什么产品,我们都会尽力在创新设计与飞行员们赖以为生的成熟科技中做出平衡。” +IAE2951_Sign_RSI_03_title=推陈出新 +IAE2951_Sign_Theme_body=今年博览会的主题是“一往无前”,专为纪念宇宙各地那些敢于发现惊喜、开展探险以及踏足无人所及之边域的飞行员们。只要驾驶着适当的飞船、怀揣着正确的心态,一切皆有可能。 +IAE2951_Sign_Theme_title=一往无前 +IAE2951_Sign_Welcome_body=欢迎前来参观2951星际航空航天博览会。这个特殊的有声介绍将带领您全方位了解各个展厅的展品,并且将为您提供这些载具以及制造商相关的独家信息。感谢您的聆听,并希望您享受来到这里参加今年IAE的时光。 +IAE2951_Sign_Welcome_title=欢迎光临 +IAE2951_Sign_Xian_body=希安飞船在UEE境内已经日益常见,但不久前希安皇帝还完全禁止他们的飞船在这里销售。如今,得益于两个种族之间不断扩张的贸易往来,盖塔克和奥波亚等希安制造商已经开始生产专供人类驾驶的载具。更棒的是,一些新飞船已经开始采用人类与希安船员一同驾驶的设计。 +IAE2951_Sign_Xian_title=飞船外交 +IT_Shared_Agree=[PH] I agree. +IT_Shared_AskAboutOtherOptions=[PH] Got any other options? +IT_Shared_AskForWork1stTime=[PH] You got some work for me? +IT_Shared_AskedToVisit=嘿,是你叫我有空过来一趟的? +IT_Shared_Disagree=[PH] I disagree. +IT_Shared_LookingForMoreWork=还有其他活吗? +IT_Shared_MissionAccepted=听起来不错。 +IT_Shared_MissionComplete=完事了。 +IT_Shared_MissionDeclined=还是算了。 +IT_Shared_MissionFailed=这个工作出了点问题。 +IT_Shared_Nevermind=[PH] Nevermind. +IT_Shared_No=[PH] No. +IT_Shared_NotInterested=[PH] I'm not interested right now. +IT_Shared_TellMeMoreAboutMissions=[PH] Tell me more... +IT_Shared_Temp_WhatsTheDeal=[PH] So what's the deal? +IT_Shared_Yes=[PH] Yes. +Imperilled_FindASeat=[PH] Find a seat +Imperilled_FollowMe=[PH] Follow me +Imperilled_StopHere=[PH] Wait here +Info_Kiosks_AttractTitle_001=囚犯信息 +Info_Kiosks_CriteriaMet_001=恭喜,您已经可以出狱了 +Info_Kiosks_CriteriaNotMet_001=未达到出狱要求 +Info_Kiosks_Handbook_Desc_001=囚犯手册\n\n欢迎来到克莱舍尔更生设施。在服刑期间,我们希望本手册可以解答你的几个重要的疑问,使得您的服刑期间产能更高\n\n1.如何了解刑期的详细信息?\n\n如果想知道关于你服刑的信息,可随时前往信息终端点击“你的刑期”查询。在此页你可查询:\n\n• 已获取的功绩点数:查看你通过劳动减刑计划所赚取的功绩点总数。\n\n•剩余服刑时长:精准倒数你的刑满释放时间。\n\n• 已服刑总时长:你在我们设施内的服刑总时间。\n\n• 刑期延长信息:如果你因违反准则而导致刑期延长,可以在这里查看延长的刑期以及具体原因。\n\n2.我可以缩短自己的刑期吗?\n\n本座克莱舍尔更生设施提供多项劳动减刑计划,能够让各位在服刑期间的生活更加充实。\n\n•采矿:本座克莱舍尔设施位于地下,正好为各位提供了一个通过挖矿赚取功绩点减刑的绝佳机会,只需开采附近洞穴中的矿石并将采得的东西放入矿物存放料斗中。根据矿物的总价值,你将获得“功绩点数”来刑期减免。*\n\n• 维护任务:我们将以功绩点为报酬,聘用各位前去修理设施周围失灵的设备。\n\n更多细节您可以在您的mobi手环中查看。\n\n3.我需要补给物资该怎么办?\n\n我们的杂货售卖终端提供食物、饮品以及其他能够略微改善你此行体验的实用道具。可使用劳动减刑计划赚取的功绩点购买。这些自动售卖机设立在矿区入口处,方便您获取物资。\n\n4. 暴力能解决问题吗?\n\n暴力并不能解决问题。任何对克莱舍尔人员或狱友的暴力行为都是严厉禁止的,并且会立刻延长您的刑期。\n\n5. 如果我想越狱该怎么办?\n\n我们理解您的诉求,任何试图提前结束刑期的行为都是严厉禁止的,使用mobiGlas与设施外的任何人通讯亦是如此。违反以上两条规定中的任何一条都会导致您的刑期延长。\n\n*此处的矿物价格固定,由克莱舍尔公司订立,并不体现其在外界的实际售价。\n +Info_Kiosks_Handbook_Title_001=手册 +Info_Kiosks_Header_001=您的刑期 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(QED)。 +Infractions_Desc_030=怀有犯罪意图有意地进入或滞留在UEE或本地辖区标记为未经授权禁止入内的区域。 +Infractions_Desc_031=未经他人同意的情况下故意使用物理或化学手段对他人使用武力。 +Infractions_Desc_032=未经他人同意的情况下故意使用物理或化学手段对他人使用武力,造成肢体伤害或导致他人晕厥与丧失行动能力。 +Infractions_Desc_033=当前因被定罪的罪行而被判处在指定的监狱或拘留设施服刑。 +Infractions_Desc_034=在个人刑期到达前,通过任何手段,如强迫,诡计或暴力; 逃离UEE/当地辖区羁押的行为。 +Infractions_Desc_035=在个人刑期到达前,故意采取实质性的行动如强迫,诡计或暴力等任何手段; 逃离UEE/当地辖区羁押的行为。 +Infractions_Desc_036=对与其被盗,丢失或损坏的财产故意地向有执照的保险提供者提出虚假或夸大的索赔,以获取不正当的赔偿金额。 +Infractions_Desc_037=以直接或间接手段,故意对监禁中的他人造成严重伤害。 +Infractions_Desc_038=肆意无视他人的安全或财产,以正常健全的个人的认知下被界定为危险,鲁莽驾驶车辆的行为。 +Infractions_Desc_039=由于鲁莽或过失行为而对另一个体造成生命损害的行为, 包括但不限于:载具使用不当、有害物质处理不当或生命维持系统操作不当。 +Infractions_Desc_040=在指定禁火区域标定范围内进行鲁莽或暴力行为; 禁火区是由UEE禁火提案所指定的受保护的非交战区域。 +Infractions_Desc_041=故意或不顾后果地对他人的财产造成损害,通常还会对他人造成身体上的伤害。 +Infractions_Desc_042=未经他人同意的情况下故意使用物理或化学手段对他人使用武力,造成严重肢体伤害或导致他人失去意识。 +Infractions_Desc_043=故意对失去意识或是无自卫能力的他人造成以致死为目标的伤害。 +Infractions_Name_001=蓄意谋杀 +Infractions_Name_002=非法使用武器 +Infractions_Name_003=非法展示武器 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+Infractions_Name_039=过失杀人 +Infractions_Name_040=违反禁火协议 +Infractions_Name_041=严重刑事损害 +Infractions_Name_042=严重人体伤害 +Infractions_Name_043=谋杀未遂 +Inner_Thought_Conversation_Icon=θ +Inner_Thought_SpoolQD=充能量子驱动器 +Inner_Thought_UnSpoolQD=关闭量子驱动器 +InstancedObjective=[PH] Test Instance Objective +Interaction_eat=吃 +Interplanetary_Delivery_Description=[PH] Take some stuff far away +Interplanetary_Delivery_Title=[PH] Interplanetary Delivery +Invictus2951_JavelinTourScreens_MidDeck_01_Body=自从2832年入役以来,UEES战锤号的食堂里就一直供应着这样一道特殊的菜品,船员们亲切地把这个东西叫做“战争哈瓦”。这份胡萝卜哈瓦是一块带有豆蔻香的甜布丁, 最初是为了庆祝战锤号首任船长奥马尔·辛格的生日而特别制作的。从那以后,船员们也会在庆祝节日或是特殊日子时食用这道甜点。康· 蒂姆威上尉在2902年刷新海军精度记录时还曾表示,都是这道点心里胡萝卜的功劳。 +Invictus2951_JavelinTourScreens_MidDeck_01_Title=战锤号招牌甜点 +Invictus2951_JavelinTourScreens_MidDeck_02_Body=2884年7月7日,UEES战锤号参与了海军抵御剜度入侵的作战,这场战斗现在通常被人们称为“卡利班陷落”。为了掩护平民撤出该星系,舰上的炮塔不得不长时间持续开火,大副桑达·弗里林在之后的行动报告中提到,炮塔的“支撑结构由于持续射击的高温已经开始扭曲变形”。炮手托宾·莱姆克在一封家书中这样写道:“我能听到自己汗水滴落后蒸发的滋滋声”。因为这件事,圣盾动力重新设计了此后所有标枪级驱逐舰上的冷却系统。 +Invictus2951_JavelinTourScreens_MidDeck_02_Title=卡利班陷落 +Invictus2951_JavelinTourScreens_MidDeck_03_Body=虽然现在已经看不出任何曾遭侵入的痕迹,但UEES战锤号曾在2861年6月25日被一艘海军代号为“尖刺”的剜度登舰船奇袭。这艘登舰船突破了UEES战锤号的点防御系统,并撞破了船身妄图登舰作战。战斗打响之后,五名非执勤二等兵不幸牺牲。船员们发起反击,最终赶在剜度入侵者拿下本舰任何重要部位前将敌人全数消灭。正是因为有这些英勇无畏的星员,战锤号才能在那天的战斗中取得最终胜利。 +Invictus2951_JavelinTourScreens_MidDeck_03_Title=英烈永垂不朽 +Invictus2951_JavelinTourScreens_MidDeck_04_Body=UEES战锤号的船员们都知道,这个楼梯的第一阶得“跳过去”。该台阶下的重力板在2928年的一段时间内失灵。许多星员们在路过这个楼梯时都会摔倒或是站立不稳。由于存在严重安全隐患,维修工作迅速展开。尽管进行了多次维修,这个问题仍不断出现。在此期间,船员们养成了跳过第一阶以防摔倒的习惯。虽然最后终于找出是重力控制软件出了问题,但时至今日,船员们还是保留着“跳过第一阶”的传统。 +Invictus2951_JavelinTourScreens_MidDeck_04_Title=船员的一小步 +Invictus2951_JavelinTourScreens_TopDeck_01_Body=自从2690年推出以来,标枪级驱逐舰就一直是前线斗士。不像其他船能够执行物资运输等多种任务,圣盾动力的工程师们设计意图很明确,就是要这艘船去冲锋陷阵。除了沿走廊排开的炮塔,标枪还载满了足以挑战主力舰的火力,以及能在地面大闹一通的舰载陆战队。简单来说,标枪就是一名战士。 +Invictus2951_JavelinTourScreens_TopDeck_01_Title=战场重击手 +Invictus2951_JavelinTourScreens_TopDeck_02_Body=“我至今仍然清晰地记得第一次踏上UEES战锤号的那个瞬间。对那时的我来说,这艘船已经是传奇了。当然,人们都梦想着去克鲁格号那种船上服役,但我从小就是听着战锤号的故事长大的。我父亲一毕业就来到这里服役,所以让我感触最深的还是这里深厚的历史。这艘船在过去百年间参与的多个重大军事行动中均有着突出表现,船员们一代接一代地传承着这种使命感,不断去刷新前辈们所立下的高标准。我现在能理解为什么这艘战舰会对我父亲影响深远,为什么这股影响能够延续至今,继续激励着我。”\n- 一等兵,阿德勒·马克。 +Invictus2951_JavelinTourScreens_TopDeck_02_Title=光荣传承 +Invictus2951_JavelinTourScreens_TopDeck_03_Body=在大家参观这艘著名舰船的间隙,让我们介绍一些各位可能不知道的小知识:\n\n- 自2832年启航至今,已有超过5000名海军与陆战队官兵曾在战锤号上服役。其中一些知名人士包括:阿里·巴伯(演员,2854年至2857年服役期间担任炮手)、娜塔莉娅· 杰苏(飞行员,2905年至2911年服役期间担任领航员)、李·卡登扎(萨塔球星,2932年至2935年服役期间担任机械师)。\n\n- 战锤号的历代舰长之间有一个传统,他们会在舰长室为继任者留下一瓶好酒和一本空白日记。这个传统始于莱昂纳尔·罗斯舰长,他是继辛格舰长之后,指挥战锤号的第二任舰长。\n\n- 圣盾标枪级驱逐舰总共使用了超过六百万米长的各式线缆,为电路、数据以及自动化系统所用,这相当于地球上莫斯科到上海的距离。\n +Invictus2951_JavelinTourScreens_TopDeck_03_Title=战锤小知识 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+Item_Desc_sch_tophat_01=德隆骄傲地推出这款属于达芙妮系列的雅各布高帽。完美适用于所有优雅的夜间场合,这顶饰有丝纹的高顶礼帽为纪念雷纳特斯港大都会歌剧院 500 周年而发售。 +Item_Desc_vgl_advocacy_undersuit_base_01=物品类型:飞行服\n伤害减免:10%\n\n维吉尔的卫士是一件多功能的内衬服装,配备的基础加强护板强化了其抗冲击能力,同时能够自然贴合任何适配的装甲套装。 +Item_Desc_vpw_bouncer_gloves_01_01_01=得劲儿手套配有超柔布料内衬与超耐磨的人造皮革外表,在不受限制的情况下为您带来舒适的穿戴体验。得益于简单而牢固的针线设计,戴着这款手套哪怕在外度过一个艰苦的夜晚,您也能从容赴约。 +Item_NameAEGS_Idris_Mav_Fixed_CIV=联合式机动推进器 +Item_NameAEGS_Idris_Mav_Fixed_MIL=联合式机动推进器 +Item_NameAEGS_Idris_Mav_Fixed_PIR=联合式机动推进器 +Item_NameAEGS_Idris_Retro_CIV=制动推进器 +Item_NameAEGS_Idris_Retro_MIL=制动推进器 +Item_NameAEGS_Idris_Retro_PIR=制动推进器 +Item_Name_sch_monocle_01=雅各布单片眼镜 +Item_Name_sch_tophat_01=雅各布高帽 +Item_Name_vgl_advocacy_undersuit_base_01="守卫"基底服 +Item_Name_vpw_bouncer_gloves_01_01_01=得劲儿手套 +Item_ObjectiveMarker=~mission(Item) +Item_descQDRV_TARS_S03_Ranger_SCItem=类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:B\n类别:民用\n\n依仗游侠引你穿越星空。这款经典的塔苏斯量子驱动器因其质量和可靠性成为几个世纪以来飞船的首选。 +JournalEntry_CrewMember_01_Description=/**MOBI连接.恢复系统.碎...找到数据**/\n/**通讯转录**/\n\n[通讯信息被设置为18:00:00自动发送]\n\n发给:阿登纳·弗洛恩德\n来自:詹姆斯·弗洛恩德\n主题:我很抱歉\n\n嗨,阿登纳…如果我真的了解你,那我猜你不会和我说话。\n\n首先,我很抱歉我没有告诉你我和火爆联盟的人见面的事。我知道你反对和他们交流,但我不得不冒这个险。我对你有所隐瞒,所以你也有权对我生气,但你要知道,你有时也会这样。说实话,你生气的时候我不知道该怎么面对你。当我们还是孩子时就是这样。还记得老妈那艘弯刀出的事故吗?我一直不敢相信直到官方盖棺定论。\n\n啊...该死,对你说这些挺不容易的...弗洛恩德家族燃料公司深陷财政赤字,而我看不到一丝希望。我…我做了我所能做的一切来找一条出路,我甚至拿房子来抵押贷款…但一切都只是徒劳。我猜只是我运气太差。\n\n想用这点钱和仅剩的自尊继续前行,卖给火爆联盟是我们唯一的选择。我知道你会全力反对,但你不知道他们出的价有多高。这个星系和老爸那时候已经完全不同了。老爸以前从来都不需要雇一个专业炮手来保护他。现在竞争越来越激烈,低廉的燃料价格根本没法应付我们飞涨的成本。至少在火爆联盟的手下混的话,这段困难的时期还是撑得过去的。以后的生意可能名义上不是我们的了,但实际上还是我们的。\n\n我知道你现在恨我,但记住,作为你哥哥,我爱你并且只会做对我们有益的事。无论你何时想谈谈,我都在。\n\n- 詹\n\n//**通讯结束**// +JournalEntry_CrewMember_01_SubTitle=弗洛恩德家族燃料公司员工日志 - 詹姆斯·弗洛恩德 +JournalEntry_CrewMember_01_Title=詹 弗洛恩德 -通讯恢复 +JournalEntry_CrewMember_02_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯转录**/\n\n发给:阿登纳·弗洛恩德\n来自:克里斯汀·克拉克\n主题:搞定了\n\n说真的,管好你的人。三份活!我已经干了三份活了,还没得到我的报酬。你不是唯一需要偿还债务的人,这是你家族的破事,反正它肯定不是我的。\n\n但如果你们的客户按时付钱那这些就不会发生。我不止一次看到詹姆斯对客户说等他们方便时再付款。我猜我一点也不应该感到惊讶。弗洛恩德家族燃料公司在忙了一天之后没有薪水依旧能活,但我不行。等我一离开这摊浑水,我就要向你们提出违约或工资损失的投诉,或是随便什么别人对你俩的指控。\n\n\n//**通讯结束**// +JournalEntry_CrewMember_02_SubTitle=弗洛恩德家族燃料公司员工日志 - 阿登纳·弗洛恩德 +JournalEntry_CrewMember_02_Title=A. 弗洛恩德 - 通讯恢复 +JournalEntry_CrewMember_03_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:本·托兰德\n来自:西蒙·托兰德\n回复:签到\n\n你好,\n\n我今天又被骂了一顿。应该是我去炮塔去的不够快。如果飞船一直被攻击的话阿登纳会一直对我大喊我们死定了。\n\n但我又没拖后腿,我只是从来没有坐过这么大的船。在这艘船上很容易迷路,就感觉这艘船是故意设计出来让人迷路的。\n\n泰一直告诉我别担心。他一直告诉我来谁第一次都这样。昨天他告诉我 “唯一学习的方法就是在上面生活”。如果没有他在这的话我真不知道怎么办。也不是说和你谈这些不好,但在你收到信息又有时间回复的时候,时机早就不在了。\n\n听说舰长昨晚又和他姐姐吵架。我不知道他们是否意识到他们的声音有多大或者是根本就不在乎。我不得不调高我mobi的音量来盖过他们的声音,但之后我意识到我可能会错过去炮塔的任务,所以我又把音量调了回去。仍然睡得不好。每一次小颠簸都会把我弄醒,然后又要花很长时间才能入睡。\n\n至少我赚了一些钱,积累了一些经验。等我拿到工资,我会寄一部分给妈妈。也许现在我们两个人都在工作了她会好过一点。对了,你知道你船上需要多少有经验的船员吗?在像这样一艘船上工作那该多好啊。当然我妈妈可能也会喜欢这样。她的两个儿子在一起探索星空。像她一直梦想的那样。\n\n草 … 我得走了。一会再谈兄弟。\n\n//**通讯结束**// +JournalEntry_CrewMember_03_SubTitle=弗洛恩德家族燃料公司日志 - 西蒙·托兰德 +JournalEntry_CrewMember_03_Title=S. 托兰德 - 通讯恢复 +JournalEntry_CrewMember_04_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:詹姆斯·弗洛恩德\n来自:泰·莫约\n回复:飞船评估\n\n你好,詹姆斯。\n\n所以我做了你要求的。我对飞船的现状做了一个完整的评估并给出了一个大概的估价。这… 好吧,这里要做的工作比我想象的要多得多。我今天又在清单上加了半打需要修理的地方...我觉得我们需要单独谈谈。要不然我说不明白我怎么弄到这么多的。先说好了,我觉得你不会对这些消息感到兴奋的。\n\n我知道你让我暂时不要维修,但我今天注意到了一些令人担忧的事情。这个发电机在正常运行的情况下出现了电力峰值。可能是调节器失灵什么的,但在我弄清楚怎么回事之前最好不要让系统承受压力。可能与我前几天对护盾发电机进行的维修有关。要等我做个全面的诊断才知道到底怎么回事。\n\n另外,我还为那小子调整了炮塔上的一些东西。他老是抱怨它多慢多卡,所以我做了一些让他闭嘴的调整。孩子很急切,也很努力,但他和他们来时一样青涩。\n\n最后一件事,我一直在想你的最后一封邮件,我觉得火爆联盟的收购是最好的计划了。我知道你父亲会对此不高兴,但他能理解的。\n\n噢,在你干之前记得告诉你姐姐。她绝对不会喜欢的,但你欠她太多了。\n\n//**通讯结束**// +JournalEntry_CrewMember_04_SubTitle=弗洛恩德家族燃料公司日志 - 泰 莫约 +JournalEntry_CrewMember_04_Title=T. 莫约 - 通讯恢复 +JournalEntry_CrewMember_05_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:马蒂亚斯·提毗​\n来自:帕特丽夏·萨拉菲安​\n主题:状态报告\n\n嗨,提毗先生,我是帕特丽夏,这是我的每周报告。本周对于斯坦顿星系的火爆联盟来说是个不错的一周。我关上了上个星期和你说的那个合约。不得不和他们做了个交易,但就像你说的,一旦他们体验过火爆联盟提供的绝赞服务之后,我们就能留下他们。我们现在在星系内多了三个客户。再有几个这样的客户,我们很快就会盈利的。\n\n另一个好消息是,我已经说服了当地一个燃料公司,弗洛恩德家族燃料公司跟我谈谈收购的可能。他们已经在这里数十年了并且有一些很重要的生意合约。我已经起草了方案,允许他们以火爆联盟名义运营,只要他们保持我们的标准。考虑到他们的飞船和员工记录的状况,在第一次绩效评估后,应该不难摆脱他们。我们真正想要的是他们的合约,不是他们那个破破烂烂的星际远航者。等交易快完事的时候会通知你的,然后你就可以给它最终授权一下。\n\n我知道你我才来这里几个月,但是我看到火爆联盟在斯坦顿星系潜力很大,并且有些大计划。给我一点时间,我就能把整个星系给你。\n\n下周再联系。\n\n- 帕特丽夏 \n\n//**通讯结束**// +JournalEntry_CrewMember_05_SubTitle=火爆联盟员工日志 - 帕特丽夏 萨拉菲安 +JournalEntry_CrewMember_05_Title=P. 萨拉菲安 - 通讯恢复 +JournalEntry_CrewMember_06_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:基恩·泰勒\n来自:马蒂亚斯·提毗\n主题:请求\n\n泰勒先生,\n\n在过去的几个月里,我一直在跟进你和帕特丽夏·萨拉菲安代表火爆联盟在斯坦顿星系取得的进展。我不需要告诉你成功扩张进这个星系对公司来说有多重要。\n\n考虑到这一点,对必须对萨拉菲安女士如何处理这种情况感到担忧。我在做出有根据的评估时的一个主要问题是缺乏有效信息。尽管萨拉菲安女士提出了许多微妙与否的要求,但她只提交了所要求的每周报告供我审查。\n\n这也是我希望你能帮忙的地方。从现在开始,我需要你在不通知萨拉菲安女士的情况下向我提供火爆联盟在星系中每日的情况。我查看了您的人事档案,发现您多年来一直是一名优秀的火爆联盟员工。既然您对我们这么好,以你在这件事上的协助和谨慎的态度火爆联盟不会亏待您的。\n\n- MD \n\n//**通讯结束**// +JournalEntry_CrewMember_06_SubTitle=火爆联盟员工日志 - 基恩·泰勒​ +JournalEntry_CrewMember_06_Title= K. 泰勒​ - 通讯恢复 +JournalEntry_CrewMember_07_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:克里斯蒂娜·克拉克\n来自:阿登纳·弗洛恩德\n主题:你猜猜?\n\n克里斯蒂娜 … 我知道是你,我有那些日期为证。你一定觉得你很狡猾,把我们的行动信息卖给了火爆联盟。别觉得我会让你得逞的。你最好小心,因为没准哪天你一回头就看到我站在你身后。然后你就得为你对我和我的家人所做的事付出代价。\n \n把这段信息当成我职业礼节吧。别再把我们的情报出卖给火爆联盟,然后立刻滚出斯坦顿星系。不然等我们相遇的时候你不会有好下场的。\n//**通讯结束**// +JournalEntry_CrewMember_07_SubTitle=火爆联盟员工日志 - 克里斯蒂娜·克拉克 +JournalEntry_CrewMember_07_Title=C. 克拉克 - 通讯恢复 +JournalEntry_CrewMember_08_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:萨默·戴维斯​\n来自:伽林·沃尔什\n主题:第三次修订草案 \n\n萨默,我想我知道答案了。我刚才无聊的要死,在桥上干站了几个点突然灵光乍现。我偷摸跑出来,得在我忘了这个点子之前告诉你。\n\n假如说,最后我们现场揭露船上有个海盗不知道的走私隔间。也就是说他一直把那个“圣遗物”放在船上。所以那帮海盗才不先把船打坏以免把那个东西弄坏了。\n\n还有,这给了海盗一个登船把他绑做人质的理由而不是直接把他干掉。然后我们就能看到我们一直想看到的,他被锁在小黑屋里然后 ...\n\n我得走了。船长一直在通讯里喊我。反正你懂我意思了吧? 你好好动脑寻思寻思,等下次船长不在我再打给你。\n\n//**通讯结束**// +JournalEntry_CrewMember_08_SubTitle=火爆联盟员工日志 - 伽林·沃尔什 +JournalEntry_CrewMember_08_Title=G. 沃尔什 - 通讯恢复 +JournalEntry_Starfarer1_Blackbox_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**EDR_副本**/\n\n16:54:24 [舰长 詹姆斯·弗洛恩德] 阿登纳,把你的坐标发过来。确保我们到时候量子到附近好能进行一些扫描然后警惕地接近过去。\n\n16:54:36 [驾驶员 阿登纳·弗洛恩德] 这屁都没一个。我们在找什么?\n\n16:54:41 [舰长 詹姆斯·弗洛恩德] 我们先到那。之后我会解释。\n\n16:54:45 [驾驶员 阿登纳·弗洛恩德] 天啊,行吧。别冲我发火。只是觉得让驾驶员知道我们在做什么可能会好一些。\n\n16:54:55 [驾驶员 阿登纳·弗洛恩德] 量子航行结束。\n\n16:55:14 [舰长 詹姆斯·弗洛恩德] 在我进行扫描的同时,继续前往坐标处。\n\n16:55:19 [驾驶员 阿登纳·弗洛恩德] 别藏着掖着了,詹姆斯,你总得告诉我要干啥?\n\n16:55:23 [扫描识别出 “火爆联盟” 注册的星际远航者]\n\n16:55:25 [驾驶员 阿登纳·弗洛恩德] 他们他妈的在这干嘛?孩子,你在炮塔里吗?前面有一些不速之客。\n\n16:55:27 [炮手 西蒙·托兰德] 定位并跟踪那艘船。\n\n16:55:30 [舰长 詹姆斯·弗洛恩德] 大家冷静下来。我们是来着见他们的。\n\n16:55:34 [驾驶员 阿登纳·弗洛恩德] 詹姆斯你TM在说啥?为啥我们要见这些窃取我们客户的臭虫?\n\n16:55:40 [舰长 詹姆斯·弗洛恩德] 他们想谈谈关于....\n\n16:55:41 [驾驶员 阿登纳·弗洛恩德] 这就是为啥你不告诉我们要去那?我们对这些人渣没什么好说的。\n\n16:55:45 [机械师 泰·莫约] (听不清的) 来自发电机室。\n\n16:55:48 [舰长 詹姆斯·弗洛恩德] 你好,泰。你一开始掉了。你能再说一次吗?\n\n16:55:51 [驾驶员 阿登纳·弗洛恩德] 自从火爆联盟出现在这个星系,除了破坏我们的生意之外啥也干不了。据我们所知他们在这就是为了把我们扬没了,把护盾开到最大。\n\n16:55:54 [舰长 詹姆斯·弗洛恩德] 阿登纳,等等。泰,你能再说一遍吗?\n\n16:55:55 [护盾电源增加]\n\n16:55:58 [发电机警告 — 过载]\n\n16:55:59 [紧急预警系统启动]\n\n16:56:00 [炮手 西蒙 托兰德] 我们受到攻击!开火!\n\n16:56:03 [舰长 詹姆斯·弗洛伊德] 停火。\n\n16:56:04 [驾驶员 阿登纳·弗洛恩德] 我受到—\n//**通讯结束**// +JournalEntry_Starfarer1_Blackbox_SubTitle=船籍标签 #SC4V-L8212R / 弗洛恩德家族燃料公司 +JournalEntry_Starfarer1_Blackbox_Title=紧急飞行数据 (EDR-7D093) +JournalEntry_Starfarer2_Blackbox_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**EDR_副本**/\n\n16:52:39 [炮手 克里斯蒂娜·克拉克] 我们干坐在这里快两个小时了。舰长情况怎么样了?\n\n16:52:44 [舰长 帕特丽夏·萨拉菲安] 就快了。\n\n16:52:50 [炮手 克里斯蒂娜·克拉克] 嗯呃呃...\n\n16:55:03 [扫描范围内侦测到物体]\n\n16:55:05 [舰长 帕特丽夏·萨拉菲安] 刚刚扫描发现了东西。基恩你看见了吗?带我们去我刚刚注意到的那里。\n\n16:55:08 [驾驶员 基恩·泰勒] 在路上了。\n\n16:55:13 [驾驶员 基恩·泰勒] 沃尔什,你跑去哪里了?去看着护盾,快点。\n\n16:55:19 [MISC 船员 伽林·沃尔什] 这就去。就是我昨晚吃的东西不太想我去。\n\n16:55:23 [扫描识别出 “弗洛恩德家族燃料公司” 注册的星际远航者]\n\n16:55:24 [舰长 帕特丽夏·萨拉菲安] 他们来了。别说废话了通讯静默。给我开近点。\n\n16:55:28 [飞行员 基恩·泰勒] 收到。\n\n16:55:30 [炮手·克里斯蒂娜 克拉克] 嘿,我没读错扫描数据吧?那是弗雷德家族燃料公司吗?\n\n16:55:34 [舰长 帕特丽夏·萨拉菲安]我说了静默。\n\n16:55:37 [炮手 克里斯蒂娜 克拉克] 他们在那干嘛?\n\n16:55:42 [舰长 帕特丽夏·萨拉菲安] 不关你的事。\n\n16:55:45 [炮手 克里斯蒂娜·克拉克] 但是舰--\n\n16:55:46 [舰长 帕特丽夏·萨拉菲安] 我说了别管。\n\n16:55:54 [舰长 帕特丽夏·萨拉菲安] 沃尔什?我现在需要你!\n\n16:55:57 [MISC 船员 伽林·沃尔什] 马上…\n\n16:55:58 [扫描侦测到 “弗洛恩德家族燃料公司” 船只激增的热源标识]\n\n16:55:59 [飞行员 基恩·泰勒] 哇 …有人看到这个峰值了吗?我他 …注意炮火!\n\n16:56:00 [炮手 克里斯蒂娜·克拉克] 我就知道这是个陷阱,火力全开干他娘的。\n\n16:56:02 [舰长 帕特丽夏·萨拉菲安] 沃尔什 … \n\n16:56:03 [飞行员 基恩·泰勒] 我们离得太近了 --\n\n16:56:04 [前护盾失效]\n\n //**通讯结束**// +JournalEntry_Starfarer2_Blackbox_SubTitle=船籍标签 #ST3L-309T0U  / 火爆联盟 +JournalEntry_Starfarer2_Blackbox_Title=紧急飞行数据 (EDR-163F3) +JournalText=WIP -\nPrisoner 1:ID:~mission(AIIntegerSave1) - Name:~mission(NameSave1)\nPrisoner 2:ID:~mission(AIIntegerSave2) - Name: ~mission(NameSave2) +Journal_General_ContractManagerTutorial_Content=欢迎使用全新的合约管理应用!\n\n在您的 mobiGlas’ 2.5 网络软件更新后,您可能会注意到合约管理应用的一些改进。现在您可以更便捷地寻找工作、接受合约以及有序安排您正在进行的工作。祝您工作愉快!\n_______________________________________\n\n标签选项\n\n当您从mG主页打开合约管理应用时,应该能注意到现在有四个标签位于您的全息显示屏的顶部。\n\n常规合约 - 这里会显示被 “商业与劳动管理局 (BLA)” 承认的符合UEE和当地法律的任务。\n私人合约 - 这些合约是指定发到您个人账号上的。用户应谨慎应对来自未知来源的主动合约。\n已接合约 - 您接受一个合约后,该合约就会被移至此选项内,这样您就可以快速访问查阅与之相关的重要信息。\n历史合约 - 当一份合约因完成或其他因素而结束时,该合约的记录将保存在这里以供查阅。\n\n新合约归类系统\n\n我们引入了新的合约归类系统,可自动按类型对合约进行分组,使您更容易找到感兴趣的工作。\n\n预约合约 - 这种合约通常是由双方在指定地点面对面协商安排的。\n赏金猎人 - 一种追捕和跟踪特定或潜在的危险人物的合约。\n应急事件 - 来自紧急通讯网络系统的合约。\n快递合约 - 这是两个地点或多个地点之间的货物运输的相关任务。\n调查合约 - 因保险公司或个人需要获取信息时发布。(此次更新还改进了数据提交工具,使用户能够从 “已接合约” 选项卡向客户提交相应的信息*)\n维护合约 - 需要手工劳动和贸易技能的工作,如维修工作或危险材料处理。\n佣兵任务 - 需要合约人接受过战斗训练,如护卫和安保工作。\n\n已接合约\n\n通过合约管理应用,在仔细地阅读完所有信息之后,您可以直接在mobiGlas申请和接受工作合约**。合约一经接受,您可以在 “已接合约” 选项卡中看到该任务详情,现在选择追踪或不追踪合约时,星图应用会同步实时信息,也可以取消进行中的合约***。\n_______________________________________\n\n* 用户可以在任意时间将数据提交给客户,数据提交并不受限于调查是否完全完成。因此产生的任何后续的复杂情况将由用户自行承担。\n** 微科集团和mobiGlas不认可推崇或担保任何合约管理应用中列出的合约,并且不对任何已经接取的未经认证的合约所带来的任何风险负责。\n*** 微科集团和mobiGlas不对任何和所有与放弃合约有关的影响负责。 +Journal_General_ContractManagerTutorial_From=mobiGlas +Journal_General_ContractManagerTutorial_Title=最新的合约管理应用 +Journal_General_CriminalRecord_Content=犯罪行为:\n\n~law(committedCrimes) +Journal_General_CriminalRecord_Title=犯罪记录 +Journal_General_CrusaderBountyCongrats_Content=恭喜!\n\n您的名字已被添加到十字军安保的认证人员名单中,这是众多安保公司在这一领域的主要招聘途径。被列入该名单证明了您作为资深人员的身份,以及您处理赏金合约和其他安保相关合约的能力。\n\n旅途安全 & 狩猎愉快,\n\n萨沙·罗斯特\n十字军工业 安保总监\n +Journal_General_CrusaderBountyCongrats_From=十字军安保 +Journal_General_CrusaderBountyCongrats_Title=赏金猎人认证 +Journal_General_CrusaderBountyRevoke_Content=由于你最近的犯罪行为,十字军安保取消了你的认证,即刻生效。 +Journal_General_CrusaderBountyRevoke_From=十字军安保 +Journal_General_CrusaderBountyRevoke_Title=赏金猎人认证 - 已失效 +Journal_General_CrusaderCrimeTutorial_Content=就像许多初到斯坦顿星系的人一样,您可能会好奇四个巨型企业的法律法规与UEE其他地区的法律相比如何。虽然我们独立拥有一个星球且有一定的自由度来制定我们认为合适的条规来进行管理,但您可能会惊讶于十字军工业遵循帝国规定的大多数法律准则,以便为所有人提供一个安全可靠的环境。\n\n在参观十字军及其周边地区时,请记住以下几点注意事项:\n\n* 虽然通常情况下这里的犯罪率比帝国大部分地区低,但游客仍应谨慎前往偏远地区,如卫星 “耶拉” 周围的小行星带,该地区已有一些袭击事件发生。\n\n* 尽管您是在十字军安保的巡逻范围内,但破坏他人的飞船或干扰公共着陆区的行为仍被视为轻罪。请注意,屡犯者将予以严肃处理。\n\n* 谨防涉及关闭通信阵列的合约。违法人员惯用各种虚假的借口来引诱毫无戒心的受害者来给他们做这种非法工作,许多旅客都上了当。要知道,破坏通讯阵列是违法的,会危及他人的生命安全。任何被抓到破坏通信阵列的人都将受到从重处罚和法律起诉。\n\n*十字军的卫星上有许多美景,来这里游览时请一定不要错过。只要确保避开没有标记的前哨站,带上充足的燃料和氧气,并在您出发前确认离您最近的紧急避难所的位置。\n\n* 十字军安保鼓励个人加入我们的队伍,共同打造一个安全的环境。无论您是帮助追踪被通缉的罪犯,协助巡逻附近的区域。还是响应应急通信网络的警报帮助遇险船只,您对社区整体安全所做出的任何贡献都会标注在您的记录中,且可能在很大程度上弥补您之前轻微的违规行为。让我们携手共进,让十字军变得更好。 +Journal_General_CrusaderCrimeTutorial_From=十字军安全团队 +Journal_General_CrusaderCrimeTutorial_Title=十字军安保访客指南 +Journal_General_Healing_Content=不可否认的是,再生技术自从最近推出以来,已经让现代医学变得更好了。在整个帝国境内,病人现在可以从过去的致命伤害中恢复如初。然而,尽管再生技术令人印象深刻,但它并不能取代传统的护理和治疗。 \n\n下面,我们将概述一些关于再生的重要提示,以及一些帮助保障您健康的基本医疗手段。\n\n--重生--\n\n重生是一个医学过程,在这个过程中,将使用一个被称为 “印记”的整体生物扫描来重新创建一个人的近乎完美的的复制品,甚至还包含他的记忆。由于印记的独特属性,它在任何时候都保持着与本体的远程连系,并确保它只能在某人经历了致命的事件后才能重生。\n\n这种连系被称为 “共鸣”,也意味着创伤性经历会降低印记的印记可用指数(IVS)。反复的重生可能在重生过程中产生异象,最终导致印记无法使用。\n\n要创建你自己的印记,请到一级或二级医疗设备,在一个自助终端上注册。一旦完成,那个地方将是你下次重生的地方。你也可以将一个印记储存在具备适当仪器的载具上。如果你存储印记的地点或载具无法使用,你的主要居住地将始终保留有一个备份,你将在那里再生。请注意,犯罪等级可能会对你的重生地点产生影响。\n\n然而,由于印记共鸣会影响重生过程;所以一定要记住,接受急救和医疗总是比重生要好。 下面分类概述了处理各种伤病的基本急救措施,以帮助大家避免必须重生的情况。\n\n--急救--\n\n处理伤病的第一步是确定其受伤情况,可使用面板HUD、自我评估(即个人内思系统),或者在协助他人时使用医疗设备。所有的伤病都可以分为三个严重程度类别。\n\n- - 轻度伤势可以由三级(T3)医疗设备治疗,并显示为紫色。\n\n- 中度伤势可由二级(T2)医疗设备治疗,并显示为淡紫色。\n\n- 重度伤势可由一级(T1)医疗设备治疗,并显示为粉红色。\n\n为了充分治疗受伤的部位,请在休息站、着陆区或有医疗设备的车辆上寻找适当的分级设备。尝试在一个分级不对应的设备中进行治疗,可以暂时缓解症状,但伤势还会继续存在。如果你没有人陪同,需要被送到医疗机构,应该联系一个值得信赖的熟人,或者用你的mobiGlas来创建一个救援服务信标。\n\n虽然伤势只能在适当的医疗机构治疗,但可以在现场用药来暂时缓解相关症状。在外出旅行之前,带上单次注射笔、医疗附件或完整的治疗设备是明智之举。\n\n 注射笔易于携带和管理,但你需要携带多种注射笔来应对各种症状,而且只能使用一次。\n\n较小的医疗附件,如焦焰多功能工具的护生附件,可以进行诊断性扫描,并可以使用血红扎等治疗剂,但不能治疗其他症状。它们通常与注射笔一起搭配使用。 \n\n像护生的医护宝这样的完整医疗设备,可以提供详细的诊断扫描,并允许在完全控制剂量的情况下施用多种药物。然而,它可能比其他选择更厚重、更昂贵。\n\n为了便于参考,下方将列出一个按字母顺序排列的常见症状和推荐的缓解症状的药物。\n\n--常见的症状--\n\n- - 脑震荡 - 由头部受到的撞击引起,患有脑震荡的人反应速度会变慢,并且很难保持平衡。可以用肾上腺素如[地美沙群]来缓解。\n\n- 健康损失 - 正如你的mobiGlas或生物扫描上显示的那样,你的“健康值”是一个简化的诊断数值,由几个重要的监测生命体征的信息组合而成。受伤会导致你失去健康值。可以通过使用像血红扎这样的治疗剂来恢复健康。\n\n- 行动能力受损 - 由四肢、躯干或头部受伤引起,行动能力受损将使人难以行动。可以用[咯沙芬]等阿片类药物来缓解。\n\n- 丧失行动能力 - 丧失行动能力的人,其健康水平已降至零,将无法移动。这是一种潜在的致命状况,必须使用像[血红扎]这样的治疗剂来恢复行动能力。该状况不可逆转的倒计时将显示在你的mobiGlas上。请注意,像遭受额外的伤害或有其他医疗问题等因素可能会影响剩余时间。 \n\n- 肌肉疲劳--由四肢受伤引起,患有肌肉疲劳的人行动会变慢,精巧的运动技能受到影响。可以用肾上腺素如[地美沙群]来缓解。 \n\n- 肌肉无力 - 由手臂受伤引起,肌肉无力使其难以进行需要力气的活动。可以用皮质类固醇如[甾原]来缓解。\n\n- 眼部炎症 - 由头部受伤引起,因血管发炎而导致视力模糊。可以通过使用皮质类固醇如[甾原]来缓解。\n\n- 部分瘫痪- 由四肢受伤引起,部分瘫痪使受影响的区域严重受损,导致丧失跑步、攀爬和与物体互动等行动能力。可以用[咯沙芬]等阿片类药物来缓解。\n\n- - 呼吸系统损伤-由躯干受伤引起,影响了肺活量、使呼吸或长时间的体力消耗变得非常困难。可以用皮质类固醇如[甾原]来缓解。\n\n- 眩晕 - 暂时失去意识,使个人在这段时间内无法移动。在足够的时间过去和意识恢复后会自行缓解。\n\n--血药浓度和药物过量风险--\n\n血药浓度过高会产生中毒的感觉,并可能导致行动困难、视力模糊和丧失精细的运动技能。为了你和他人的安全,强烈建议避免在药物过量时操作载具。\n\n一旦你的血药浓度等级达到一个危险的水平,就被称为药物过量。经历过量的人将会头晕眼花,并逐渐失去健康值,直至丧失行动能力。\n\n幸运的是,随着时间的推移,血药浓度会自然降低。施加像瑞舒吉拉这样的解毒剂会加速这一过程,使你不再头晕。\n +Journal_General_Healing_From=帝国健康服务 +Journal_General_Healing_Title=重生与基本急救知识 +Journal_General_Medical_Content=无论您是没有睡好还是有受过外伤,大多数现代电子助手如mobiGlas,都内建了多种健康监测功能,使得保持健康比以往任何时候都更加简单。\n\n通过持续监测您的关键生命体征,该软件能够对您可能遇到的几十种疾病进行初步诊断和提醒。这些提醒如果使用得当,可以为您提供指导并帮助您知道何时需要调整生活方式,以选择自我治疗或是寻求医疗专业人员的帮助。\n\n下面我们标注了一些比较常见的医疗提醒:\n\n脑震荡 -\n一种会导致暂时性认知功能丧失的轻度脑损伤。脑震荡的早期症状包括复视,身体失衡和耳鸣。\n\n脱水 - \n身体缺乏足够的水分以保持正常机能。症状包括口渴、口腔干燥、头痛、健康状况恶化、乏力、视线模糊。\n\n失血 - \n分为内出血和外出血。建议尽快止血以将健康损害最小化。\n\n体温过高 - \n身体核心温度超过正常范围且无法代偿而导致的乏力、剧烈头痛和偏头痛、呼吸困难、健康状况恶化、越发地口渴。\n\n体温过低 - \n体温低于正常范围且无法代偿而导致的极度疲劳、发抖、四肢乏力、健康状况恶化、食欲增长、对光敏感、听力损伤和反常脱衣的风险。\n\n营养不良 - \n身体没有足够的营养维持正常机能。症状包括虚弱、健康状况恶化、易怒、听力和视力受损。\n\n重伤 - \n用于描述身体受到严重创伤时的统称。通常伴有视力丧失。需要立即就医。\n\n昏迷 -\n当创伤足够严重时,患者可能会晕厥、失去意识、无法对刺激做出反应。\n\n +Journal_General_Medical_From=帝国卫生服务局 +Journal_General_Medical_Title=关注您的健康 +Journal_General_Nutrition_Content=我们所有人都过着繁忙的生活,至少可以说,有时做出良好的营养选择可能是一个艰巨的挑战!\n\n谢天谢地,通过使用NDR和HEI对大多数市售食品和饮料进行评级,更好的照顾自己从未如此简单。提示,(NDR和HEI的)数值越*高*,(食物的)营养价值也越高,会让您感觉更好。\n\n营养密度等级(NDR)根据该食物每100kcal的营养成分浓度、广泛度和多样性以及营养生物利用度进行计算。NDR的分数越高,该食品对您的健康便越好。但重要的是要记住,没有任何一种食物可以包含一个人需要的所有营养!因此,除了吃高分(高NDR)的食物外,您可以做的第二重要的事情就是去吃各种各样的食物。祝您吃得快乐,身体健康!\n\n水合功效指数(HEI)\n最初是由贾兰星大学营养团队创立的,用于对长途太空飞行中饮料的含水量进行对比,从而方便选择。此后,水化功效指数(HEI)被帝国卫生服务局采纳为标准方法,通过该方法,在选择各种饮品的时候可以进行比较。通过考虑诸如保水率、吸收率、克分子渗透压浓度、热量的计算和电解质水平(特别是钠和钾)等因素,(HEI)可以对一种标准化指标对饮料进行分级。分数越高,饮品在越长的时间里,就越能有效的保持消费者身体内的水分(维持水平衡)。类似于咖啡因和酒精之类的物质有可能通过增加人体失水率来降低(HEI)指数得分。标准过滤系统水的基线分为80。\n\n饮食效果\n除了两项基本分(NDR & HEI)外,许多食品和饮料还额外附加了关键字标签,以提供有关该物品对您健康的潜在影响的更多信息。 请查看以下列表,了解一些最常见的效果及其含义。\n\n肌力充沛 - 为关键肌肉群提供额外的血流与营养,以使其表现更佳。\n\n肌肉无力 - 血液流动受到限制,对肌肉产生负面影响,使工作变得更加困难。\n\n精力充沛 - 提供更多的能量,增长您的运动时间。\n\n疲劳 - 具有能量外泄作用,引起嗜睡和衰竭感。\n\n认知增强 - 促进脑功能使你在执行复杂任务时获得额外的注意力。\n\n认知障碍 - 阻碍脑功能使你在任务中长时间无法集中注意力。\n\n缓慢代谢 - 减慢消化速度,增加饱腹感(不容易饿)。\n\n快速代谢 - 加快消化速度,减少饱腹感(更容易饿)。\n\n保水 - 促进你的身体更好地吸收水分,让您不容易口渴。\n\n口渴 - 让您的身体失去水分,造成口渴。\n\n治愈 -提供重要营养素,帮助您的身体自然修复。\n\n毒性 - 有对您的健康有害的元素,如果大量食用(此食物)会造成损害。 \n\n免疫增强 - 帮助你的身体维持健康,特别是暴露在有害环境下。\n\n免疫下降 - 削弱身体抵抗有害元素的能力。\n\n\n +Journal_General_Nutrition_From=帝国卫生服务局 +Journal_General_Nutrition_Title=更好的营养,更好的你 +Journal_General_StarmapQuantumTutorial_Content=现在,您的mobiGlas已升级至最新的2.5版本,准备好用星图App以全新的方式遨游星海吧。过去一年里,微科的工程师们一直在与业界领先的量子驱动器制造商合作,旨在使星图App能与大多数客户的导航软件无缝融合。这意味着您可以直接在星图App上设置量子航行路线。\n\n为了快速了解这些功能,请跟随下列快速指南。\n\n一路顺风!\n\n星图App开发团队\n\n_______________________________________\n\n\n星图量子航行快速指南\n\n1. 在您的驾驶员座椅上,通过您的mobiGlas或者飞船的全息显示器打开星图App。\n\n2. 使用星图的按键来平移和缩放来查看地图,直到您找到想去的目的地。(切记,您可能需要放大或缩小星图来选择指定的目的地。)\n\n3. 点击目的地之后会看到一条绿色滚动虚线连接您的当前位置和目的地。(如果这条路线单次航行不能到达,会出现一条红色静止虚线。在这种情况下,您可能需要先去往一个可到达的地点,再加满油箱后继续前往您的最终目的地。如有其他问题,请咨询您的量子驱动器制造商。)\n\n4. 一旦您选定好路线,使用在左下方的 “设为目的地” 按钮将这些信息同步到量子驱动器导航电脑。现在,路径会变为明亮的绿色滚动箭头。\n\n5.关闭星图,开始您的旅程吧。在量子驱动器预热之后,旋转您的飞船使得船头指向在您AR显示器上的菱形目的地标识进行校准。待校准完毕后就可以启动量子航行前往目的地了。(切记,在量子驱动器冷却完毕之前您不能再次航行。) +Journal_General_StarmapQuantumTutorial_From=mobiGlas +Journal_General_StarmapQuantumTutorial_Title=星图量子航行集成优化 +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=科瓦莱什调查合约 - 门禁密码 +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=发给:吉纳维芙·米科\n来自:丹尼斯·格哈特\n回复:门禁密码\n2945.09.22 14:31 SET\n \n \n嘿,吉纳,\n \n不,没碰过。但我和艾娃联系过,她说不用管。奥索斯基和这次调查合约无关。清理小队会在清理站点时重置密码。\n \n丹尼斯\n \n>发给:丹尼斯·格哈特\n>来自:吉纳维芙 米科\n>回复:门禁密码\n>2945.09.22 14:27 SET\n>\n>梅尔·奥索斯基。\n>\n>发给:吉纳维芙·米科\n>来自:丹尼斯·格哈特\n>回复:门禁密码\n>2945.09.22 14:26 SET\n>\n>你好,吉纳,\n>\n>这是谁的居住舱?\n>\n>丹尼斯\n>\n>发给:丹尼斯·格哈特\n>来自:吉纳维芙·米科\n>回复:门禁密码\n2945.09.22 14:22 SET\n>\n>\n>你好,丹尼斯\n>\n>我应该去收拾那些居住舱的,但是似乎有一扇门打不开了。文件里的密码没用。你改过了吗?\n>\n>吉纳\n> +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D. 格哈特 - 恢复的数据 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=科瓦莱什调查合约 - 安全封条 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=居住舱:沃德,达内尔\n \n** 安全封条 **\n 禁止破坏\n这房间作为犯罪现场已被封锁。未经首席调查员的许可禁止入内。 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=禁止破坏 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=科瓦莱什调查合约 - 初步结论 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=发给:艾娃·斯肯宁\n来自:艾娃·斯肯宁\n主题:初步结论\n2945.09.23 15:46SET\n \n<<< 仅限管理层:禁止传阅 >>>\n \n事故报告 #GJC-99091\n \n各位管理层人员,\n \n我正在准备一个完整的总结报告,但想先给你们一个简要概述。\n \n2945-08-27,科瓦莱什-贡多站点遭受了一次灾难性的系统过载导致了爆炸,事故导致16名雇员死亡以及大量结构损坏。\n \n初步调查站点内服务器日志,发现一名维修人员 (沃德,达内尔 File#438956) 进行了全天电力压力测试以解决电力流失问题。系统显示沃德在事故当天1400SET试图进行另一个压力测试,且从未关闭系统。空间站在没有本地安全保护装置的情况下过载,爆炸难以避免。\n \n审查沃德的人事档案后发现他曾有过成瘾性问题且因玩忽职守而被停职过。虽然负责人说他复职之后已经改过自新,但我们的团队发现他在事故发生前旧病复发的证据。\n \n为了尽职尽责,我们彻查了其他潜在起因,但这条仍是嫌疑最高的。正如我所说,我仍在完成我的最终报告,你会在我向董事会报告时拿到。\n \n \n艾娃·斯肯宁\n调查员\n安保公司 - 科瓦莱什\n \n此信息内的内容是保密的且仅供接收者查看。如果您错误地收到这条信息,请联系科瓦莱什公司安保部门,他们会指导你按正确的删除此消息。严禁传播,公布或者非法持有此私人公司通讯内容。 +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A. 斯肯宁 - 恢复的数据 +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=科瓦莱什调查任务 - 居住舱密码列表 +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:居住舱密码\n2945.09.21 16:53 SET\n \n艾娃,\n \n从系统管理终端上提取并破解出居住舱的密码。内容如下:\n \n居住舱 1:哈梅尔,斯科特 = 1170\n居住舱 2:比奥罗,罗斯 = 3633\n居住舱 3:奥索斯基,梅尔 = 1352 (*** 注释:密码似乎过期了。在门上无法使用)\n居住舱 4:桑托,斯清美 = 9898\n居住舱 5:塞洛隆,尼科 = 1318\n居住舱 7:贝瑟,克劳迪娅 = 7871\n居住舱 8:临时住所 = 2231\n\n然后是你想要的那个:\n \n居住舱 6:沃德,达内尔 = 6682\n\n \n如果你还需要什么就跟我说,\n \n丹尼斯 +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. 格哈特 - 恢复的数据 +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=科瓦莱什调查合约 - 服务器数据评估 +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:服务器数据评估\n2945.09.23 14:11SET\n \n \n你好,艾娃,\n \n我浏览了一下数据日志并设法整理出一条粗略的事件时间线。我知道起初的推测是罪犯的蓄意破坏,但根据这个来看,应该是工人的疏忽。我很遗憾这么说。\n \n总之,我附上了一系列文件来帮助说明我的观点,这样你就不用从头去翻300万行数据文本了。\n \n**/摘要_1 附件/**\n \n我从配电日志中提取了一些样本读数。如你见,过去一年里,此站点一直有断断续续的电力枯竭情况。维护报告上推测某个地方出现了电力泄露,在我看来更像是有些开关坏了。这是2920年代出了名的电流问题。\n \n**/摘要_2 附件/**\n \n这是达内尔·沃德在事发当天进行的压力测试。在开始 运行协议 压力测试_v3.dnn 之后,测试开始生效,一切正常对吧? 然后,我不知道为什么,他在几个小时后 (压力测试进程到一半时) 运行了 关闭全部监控.dnn 协议。也许他是想让监控系统脱机,看看是否是它们造成的耗费。我真的搞不懂。 总之,这是个愚蠢的行为,因为他关闭了唯一一个能监控发电机是否临界的方法。\n \n我会继续调查的保持联系。\n \n丹尼斯 +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. 格哈特 - 恢复的数据 +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=个人日志 - 丹尼斯·格哈特 +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=来自:达内尔·沃德\n发给:伊莱恩·沃德\n主题:我搞砸了\n2945.08.27 05:13SET\n>> 未发出的草稿\n \n我不知道为何如此艰难...科尔比医生说如果我的治疗如果不顺利也不要沮丧,但是我说服不了我自己。我知道我可以不管不顾的睡一觉,第二天醒来对自己发誓重新开始,但就是… 觉得有些东西不对劲。我应该跟你说的。但那就感觉像把一切扫到地毯下面,假装一切从来没发生过一样。我想了想所有我让你和孩子们经历的事情,我就是不知道为什么我想不明白。\n \n我想你知道这是怎么回事。昨晚有个生日聚会,有人拿了一瓶老爷鸡尾酒。那是什么意思来着,我想都没怎么想就同意了。我觉得… 我想我回到了十年前,我们还在学校的时候。那时候喝了几杯酒不会在医疗站醒来或者一睁眼衣服上沾满了血迹。聚会的时候我感觉我回到了从前,只是一个和同事一起庆祝生日的人…\n \n但我不是那个我了,它毁了一切。\n \n我不知道自己是谁了。现在一切都晚了,我喝醉了,我又让你失望了。\n \n我想要的只是 +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D. 沃德 - 恢复的数据 +Jumptown2_Criminal_MBroker_desc=有些好消息给你。就在我们说话的这会儿,有一个自动设施正一包接着一包地生产着上乘的货,而且拿下这批货的时机也非常成熟了。\n\n你要做的就只是突袭这个地方,搞定一两个暴徒,拿上你能拿上的,然后转手卖掉拿到大把钞票。这应该完全不是问题。而且也有大把的人愿意为你手上的货出大价钱。\n\n说到钱,我可不打算拿这个工厂的坐标来做慈善。我觉得只有为这么好的消息收点儿中介费才算公平吧。\n\n我不会等太久。不确定它什么时候就会停产。\n\n-鲁托\n +Jumptown2_Criminal_MBroker_name=时机成熟 +Jumptown2_Criminal_obj_long=从~mission(Location|Address)的生产设施中偷取 +Jumptown2_Criminal_obj_marker=推荐买家 +Jumptown2_Criminal_obj_short=偷取产品 +Jumptown2_DrugLabLocation_obj_marker=生产设施 +Jumptown2_Lawful_MBroker_desc_BlacJac=注意: 已认证佣兵干员\n\n我们近期从突然出现的大批违禁品追踪到一个位于 ~mission(Location|Address)的自动化工厂。我们并不清楚这个工厂能够运行多久,所以黑杰克安保需要有人去清扫这个区域,缉缴违禁品,并运送到~mission(Destination|Address)。\n\n我们目前还没有关于敌方力量的精确信息,但是如果你遭遇暴力反抗,你被准许使用致命武力。\n\n我们将会依据你缴获的违禁品的数量,给予你经济上的奖励。\n\n感谢,\n亚伦·里格特 中尉\n\n私人合同主管\n黑杰克安保,"守护常在"\n +Jumptown2_Lawful_MBroker_desc_CruSec=十字军安保获知到一个位于 ~mission(Location|Address)的地下工厂正在生产违禁品。\n\n我们需要招募一位雇佣兵去清理这个地点,没收工厂内所有违禁品,并交予我们作为证据保管在 ~mission(Destination|Address)。\n\n由于这是一个自动化的工厂,我们并不清楚它能运作多长时间,以及内部有多少人员。安全起见,做好受到猛烈抵抗的准备再过去。\n\n我们将会依据你安全送到的证据数量发放你的报酬。\n\n合约批准人:\n联络官-范赞特\nID# 712L921P\n +Jumptown2_Lawful_MBroker_desc_Hurston=赫斯顿动力\n外包部门\n\n合约:收缴违禁品\n承包商隶属关系:独立\n外包经理:T. 奥丁顿\n风险评估:高度危险\n加急合约:否\n\n赫斯顿安保获知在~mission(Location|Address)处有一个正在运行的非法自动生产设施,目前需要一位承包商前往确保该地区安全,并收缴尽可能多的违禁品,然后送至赫斯顿安保设施~mission(Destination|Address)处销毁。\n\n授权你使用任何武力以完成目标。报酬将基于收缴的违禁品数量发放。\n\n\n\n\n** 该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 **\n +Jumptown2_Lawful_MBroker_desc_MicroTech=关于工作\n微科防卫服务正在寻找注重细节的安保专家来协助我们从~mission(Location|Address)的非法自动生产点收缴违禁品。货物随后需要送至~mission(Destination|Address) 销毁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行处置现场的任何敌人,必要时可使用致命武力。\n• 取得违禁品并将其送至~mission(Destination|Address)\n\n基本要求\n•两年以上综合佣兵及/或安保经验。\n•拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n +Jumptown2_Lawful_MBroker_name_BlacJac=收缴违禁品 +Jumptown2_Lawful_MBroker_name_CruSec=收缴违禁品 +Jumptown2_Lawful_MBroker_name_Hurston=收缴违禁品 +Jumptown2_Lawful_MBroker_name_MicroTech=收缴违禁品 +Jumptown2_Lawful_obj_long=从~mission(Location|Address) 收缴违禁品并将它们运送至~mission(Destination|Address)。 +Jumptown2_Lawful_obj_marker=违禁品递送处 +Jumptown2_Lawful_obj_short=安全取得违禁品包裹 +JurisdictionJournals_ArcCorp_BodyText=UEE管辖区通知\n** 弧光集团 **\n\n当您在弧光集团 (ARCCORP) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必知悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录*\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有都是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 +JurisdictionJournals_ArcCorp_SubHeading=弧光集团 +JurisdictionJournals_ArcCorp_Title=管辖区:弧光集团 +JurisdictionJournals_CrusaderIndustries_SubHeading=十字军工业 +JurisdictionJournals_CrusaderIndustries_Title=管辖区:十字军工业 +JurisdictionJournals_CrusadrIndustries_BodyText=UEE管辖区通知\n** 十字军工业 **\n\n当您在十字军工业 (CRUSADER INDUSTRIES) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 +JurisdictionJournals_GrimHex_BodyText=欢迎来到六角湾 (Green Imperial HEX)。\n\n** 无可用的司法信息 **\n\n** 监测已离线 **\n\n** 请自行承担风险 ** +JurisdictionJournals_GrimHex_SubHeading=六角湾 +JurisdictionJournals_GrimHex_Title=管辖区:格林皇家 +JurisdictionJournals_HurstonDynamics_BodyText=UEE管辖区通知\n** 赫斯顿动力 **\n\n当您在赫斯顿动力 (HURSTON DYNAMICS) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 +JurisdictionJournals_HurstonDynamics_SubHeading=赫斯顿动力 +JurisdictionJournals_HurstonDynamics_Title=管辖区:赫斯顿动力 +JurisdictionJournals_Klescher_BodyText=UEE管辖区通知\n** 克莱舍尔更生设施 **\n\n克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的劳改设施。我们的全自动改造场所包含住房、安保和劳改机制,让我们的客人在为社会还债的同时,也能有所作为。请务必知悉以下犯罪行为并遵守相应规定。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 +JurisdictionJournals_Klescher_SubHeading=克莱舍尔更生设施 +JurisdictionJournals_Klescher_Title=管辖区:克莱舍尔更生设施 +JurisdictionJournals_Microtech_BodyText=UEE管辖区通知\n** 微科公司 **\n\n当您在微科公司 (MICROTECH) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。同.\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 +JurisdictionJournals_Microtech_SubHeading=微科公司 +JurisdictionJournals_Microtech_Title=管辖区:微科公司 +JurisdictionJournals_PeoplesAlliance_BodyText=管辖区通知\n** 人民联盟 **\n\n我们,列夫斯基人民联盟 (People’s Alliance),致力于建立和不断发展一个真正平等的共同体。在这里,所有的人都可以安全、自由地表达自己的想法,同时相互扶持,以实现开明且自给自足的共同目标。\n\n我们希望访客们能够尊重我们的信念,并希望其走后能将这种信念融入进自己的生活中。\n\n所有游客应当:\n- 永远不要诋毁他人的观点或想法。我们都有权拥有自己的信念。\n- 不试图利用,剥削或谋划剥夺任何人的财产或健康。\n- 不在我们的社区内追随UEE的议程。\n- 以非暴力的方式解决争端。\n- 愿意花时间 (不管多短) 思考您今天做了什么,让宇宙变得更好。\n- 即便您不同意我们的观点,也还请尊重我们的生活方式和权力。\n\n此外,任何被发现有以下违规行为的人都将受到公正快速的审判。如果您希望得到进一步的理解和指引,我们在以下的附录中为您提供了启示。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n\n-----------------\n* 附录 *\n-----------------\n\n*重罪 *\n\n重罪被认为是最严重的罪行,将会被逮捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪会进行罚款处理。\n\n~law(misdemeanors|details) +JurisdictionJournals_PeoplesAlliance_SubHeading=人民联盟 +JurisdictionJournals_PeoplesAlliance_Title=管辖区:人民联盟 +JurisdictionJournals_UEE_BodyText=管辖区通知\n** 地球联合帝国 **\n\n当您在地球联合帝国 (UEE) 的管辖区域时,请遵守UEE的所有法律。如果您违反了这些法律,即便是无意的,也可能被驱逐、罚款、逮捕或监禁。\n\nUEE 军事机构和督导局干员会要求您接受身份识别扫描以确认身份,对您和您的飞船进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权安保部门的指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n**重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级违禁品 **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n +JurisdictionJournals_UEE_SubHeading=UEE +JurisdictionJournals_UEE_Title=管辖区:UEE +Jurisdictions_Name_001=UEE +Jurisdictions_Name_002=十字军工业 +Jurisdictions_Name_003=赫斯顿动力 +Jurisdictions_Name_004=弧光集团 +Jurisdictions_Name_005=微科公司 +Jurisdictions_Name_006=格林皇家 +Jurisdictions_Name_007=人民联盟 +Jurisdictions_Name_008=克莱舍尔更生设施 +KeypadButton_000=0 +KeypadButton_001=1 +KeypadButton_002=2 +KeypadButton_003=3 +KeypadButton_004=4 +KeypadButton_005=5 +KeypadButton_006=6 +KeypadButton_007=7 +KeypadButton_008=8 +KeypadButton_009=9 +KeypadDisplay_000=* +KeypadDisplay_001=0000 +KeypadDisplay_002=---- +KeypadDisplay_003=--- +KeypadDisplay_004=-- +KeypadDisplay_Unlocked=已解锁 +Kill_Civ_Desc_001=[PH] Kill the drug dealer who has been taking more than his cut on the profits +Kill_Civ_Desc_Long_001=[PH] Go an collect weapon from Loot Container +Kill_Civ_Desc_Long_002=[PH] Go to the last know location of Drug Dealer +Kill_Civ_Desc_Long_003=[PH] Assassinate Drug Dealer +Kill_Civ_Desc_Marker_001=[PH] Get Weapon +Kill_Civ_Desc_Marker_002=[PH] Kill Target +Kill_Civ_Desc_Marker_003=[PH] Last Known Location +Kill_Civ_Desc_Short_001=[PH] Collect Weapon +Kill_Civ_Desc_Short_002=[PH] Go to Location +Kill_Civ_Desc_Short_003=[PH] Kill Drug Dealer +Kill_Civ_Title_001=[PH] Kill Drug Dealer +Klim_Allies=艾迪·帕尔、迈克尔·肖、九尾 +Klim_Rivals=特西亚·帕切科 +LOC_BADSTRING=<= BAD STRING => +LOC_BADTOKEN=<= BAD TOKEN => +LOC_DEBUG=<= DEBUG => +LOC_EMPTY= +LOC_FONTAUDITLETTERS=[PH] The quick brown fox jumps over the lazy dog +LOC_FONTAUDITNUMBERS=[PH] 0123456789 +LOC_FORWARDSLASH=/ +LOC_INVALID= +LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION => +LOC_PLACEHOLDER=<= PLACEHOLDER => +LOC_TESTJOURNALPARSING=Your name is [~playername()],your bedroom is [~bedroom()],and a landing pad number is [~padnumber()],test extended manager:[~action(spaceship_view|v_view_freelook_mode)] +LOC_UNINITIALIZED=<= UNINITIALIZED => +LandingPad_A00=A00 +LandingPad_A01=A01 +LandingPad_A02=A02 +LandingPad_A03=A03 +LandingPad_A04=A04 +LandingPad_A05=A05 +LandingPad_A06=A06 +LandingPad_A07=A07 +LandingPad_A08=A08 +LandingPad_A09=A09 +LandingPad_A10=A10 +LandingPad_B00=B00 +LandingPad_B01=B01 +LandingPad_B02=B02 +LandingPad_B03=B03 +LandingPad_B04=B04 +LandingPad_B05=B05 +LandingPad_B06=B06 +LandingPad_B07=B07 +LandingPad_B08=B08 +LandingPad_B09=B09 +LandingPad_B10=B10 +LandingPad_C00=C00 +LandingPad_C01=C01 +LandingPad_C02=C02 +LandingPad_C03=C03 +LandingPad_C04=C04 +LandingPad_C05=C05 +LandingPad_C06=C06 +LandingPad_C07=C07 +LandingPad_C08=C08 +LandingPad_C09=C09 +LandingPad_C10=C10 +LandingPad_D00=D00 +LandingPad_D01=D01 +LandingPad_D02=D02 +LandingPad_D03=D03 +LandingPad_D04=D04 +LandingPad_D05=D05 +LandingPad_D06=D06 +LandingPad_D07=D07 +LandingPad_D08=D08 +LandingPad_D09=D09 +LandingPad_D10=D10 +LandingPad_Generic=停机坪 +Levski_Shop_Teach=蒂奇的飞船店 +LingFamily_Danger_001=还有,最近有些家里人在做类似的合约时陷入麻烦了。反正我是会格外小心的。连堂哥玛吉都说危险了你懂吧。 +LingFamily_Danger_002=另外提醒你下。另外,我还要提醒你一句:我拿到几份报告强调这段路有潜在的危险。虽然我不认为会发生什么事,但还是要做好准备以防万一。 +LingFamily_Danger_003=还有一件事。我不想瞎操心,但这个合约可能比往常风险更高。 没啥实质性的证明,但我认识一个十字军保安公司的人,他给我提了个醒。 应该没问题,但还是小心为妙。 +LingFamily_Danger_004=说这话可能多余,不过最近十字军有些安全问题。最近可没一起那么安全了,尤其是你要去干活的地方。在外脑子灵光点注意安全。 +LingFamily_Family_001=本来应该是我的哥哥瑞奇来处理这个工作的,但不幸的是他的冷却器炸了。虽然他已经在修它了,但于此同时我们希望你能介入一下。 +LingFamily_Family_002=本来应该是我的哥哥瑞奇来处理这个工作的,奈何他的发电机出问题了。虽然他已经在修它了,但是你要是能来接手的话就太棒了。 +LingFamily_Family_003=原本计划是由我的兄弟瑞奇来处理这个问题的,但他枪骑兵的量子驱动器今天罢工了。虽然他已经在修它了,但于此同时我们希望你能接手一下。 +LingFamily_Family_004=我的兄弟瑞奇,今天倒下了,因为他的生命维持系统挂了。虽然他已经在修它了,但是你要是能来搭把手的话就太棒了。 +LingFamily_Family_005=瑞奇在斯坦顿的对面做长途运输的时候被抓了,所以我们需要其他人来处理这个工作。 +LingFamily_Family_006=我原本安排瑞奇去做这件事,但奈何他油管漏油了赶不回来了。希望你有空。 +LingFamily_Family_007=我的表弟法比安又生病了。我猜他在耶拉干活的时候衣服的温度调节器失效了,然后他就感冒了。所以我们今天需要有人来接替我们。 +LingFamily_Family_008=我表哥法比安在最后一刻告诉我,他又不舒服了。看来他是吃坏卷饼吃出了胃病不能飞了。如果你能顶替他就好了。 +LingFamily_Family_009=希望你能顶替一下我的表弟法比安。不确定到底怎么了,但他的胳膊好像出了点问题得去看义体医生才行,飞是肯定没法飞了。如果你有空的话一定要帮帮我们。 +LingFamily_Family_010=你听说过"海豚舌"吗?我表弟法比安今天起来就那样。他的半边脸都肿得跟爆瓜一样大。你今天有空能接替他一下吗? +LingFamily_Family_011=我的表妹玛吉在九尾那里遇到了一些麻烦,现在正在向十字军打报告。当然,这可能会花上一下午,所以我需要有人替她处理这个工作, +LingFamily_Family_012=我本来以为表妹玛吉能去做,但她得去追一个失踪的订单。希望它不是被偷走了。不管怎么说,她都要被这事儿缠上一阵子了。 +LingFamily_Family_013=法比安得了胃病,现在似乎家里其他人也得了。说实话,我感觉不太好但我现在还挺的住。在药效生效之前,他们忙着"送货",所有我觉得你没准能先接手一下这个工作。 +LingFamily_Family_014=今天家里一帮子人去新巴贝奇庆祝另一个表弟的生日。然后猜猜谁没去? 总之这里还有一堆工作要做。 +LingFamily_LocalDelivery_desc_01=嗨,\n\n我希望你有空来送个货。~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n如果可以的话请告诉我。\n\n谢啦,\n康妮·玲\n货运协调人\n玲家快递 +LingFamily_LocalDelivery_desc_02=嗨,\n\n我们需要有人来送货。~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n希望你有空能来帮忙。\n\n谢啦,\n康妮·玲\n货运协调人\n玲家快递 +LingFamily_LocalDelivery_desc_03=嗨,\n\n我们需要你替我们送个货。~mission(Contractor|Family)。这是工作的详细内容 -\n\n~mission(Itinerary)\n\n谢谢,\n康妮·玲\n货运协调人\n玲家快递 +LingFamily_LocalDelivery_desc_04=有个包裹快来了,需要你帮忙投递。\n~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n要是你做不到的话也别担心。我自己也能搞定的。\n\n谢谢,\n康妮·玲\n货运协调人\n玲家快递 +LingFamily_LocalDelivery_desc_05=哈喽啊,\n\n这原本是康妮的活儿,但这次需要辛苦你了。她设置的这系统太复杂了,我还在琢磨呢。我告诉你啊,全部的这些活儿之前都是我一个人来做的!有了康妮后我终于可以松口气了。这些事儿康妮是专家。\n\n不管怎么说,如果我没看错发货单的话,这个包裹的路线是 - \n\n~mission(Itinerary)。\n\n祝你一路顺风。成为我们玲家的骄傲吧!\n\n-大卫·玲\n私营业主\n玲家快递 +LingFamily_LocalDelivery_desc_intro=嗨,\n\n我们是一家小型的家族私营快递公司,目前正在寻找十字军星区域附近的新私人承包者。\n\n如果你有兴趣加入我们,那么下方的快递合同将会作为一个很不错的练手,可以让你知道你适不适合与我们合作。\n\n~mission(Itinerary)\n\n如果一切顺利,我们将欢迎您成为玲家快递的一员。\n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递 +LingFamily_LocalDelivery_desc_rehire=嗨,\n\n我知道距离上次合作已经有一段时间了,但如果你仍然有兴趣和我们合作,下面的合同可以作为我们重新开始合作的第一步。 \n\n~mission(Itinerary)\n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递 +LingFamily_LocalDelivery_header_01=玲家快递本地配送路线 +LingFamily_LocalDelivery_title_01=玲家快递本地配送路线 +LingFamily_LocalDelivery_title_intro=玲家正在寻找新的承包伙伴 +LingFamily_LocalDelivery_title_rehire=玲家承包商重新评估 +LingFamily_Reaction_BadStreak_001=自打上次那个活之后,鬼知道你还能搞砸多少次。你知道吗? 我不想把你当成小屁孩一样骂。我只想说你得再加把劲,就先这样吧。 +LingFamily_Reaction_BadStreak_002=看来你跟这些合约有过一段艰难岁月啊。最近几次我们给你的工作你都干得不怎么样。我们不是什么大公司,这些挫折真的很伤我们的元气。你必须得再加把劲儿,行不?话说回来... +LingFamily_Reaction_BadToGood_001=我想你毕竟是一块璞玉。我和我妹妹琳达打赌,你会把最后一份合约搞砸。现在我得给她做晚饭,但怎么说也比给你擦屁股好。罢了... +LingFamily_Reaction_BadToGood_002=得想办法扭转局面。我开始担心你的能力,但上次的合约显示出你还是有潜力的。我们得看看你是否能保持下去... +LingFamily_Reaction_Bad_001=上次合约很蛋疼吧? 反正已经发生了。别想太多,让它过去就好了 - +LingFamily_Reaction_Bad_002=很难说你上次那个活到底是哪里出了问题,反正蛋疼的一批。这次咱好好加把劲,行不? +LingFamily_Reaction_GoodStreak_001=不得不说,你在外面真的很拼命。连戴维都惊了,他可都干了几十年了。不管怎... +LingFamily_Reaction_GoodStreak_002=我开始觉得我们找到你是很幸运的一件事。你最近给我们干的这些活给玲家快递带来不少好名声。说起这个... +LingFamily_Reaction_GoodToBad_001=上次合约长腿跑了还是怎么的? 不过不用担心。作为玲家的一份子,偶尔搞砸一次无伤大雅。(别跟他们说是我说的) +LingFamily_Reaction_GoodToBad_002=上次的活辛苦你了。嘛...毕竟人无完人嘛。除非你是我妹妹琳达。但现在不是说她的时候... +LingFamily_Reaction_Good_001=上次的活你干的很好。好活。 +LingFamily_Reaction_Good_002=真快,不得不提起你上次那活。看进展一切顺利。干得好。也就是说... +LingFamily_Reaction_LastWarning_001=我认为到目前为止,整体上来看,玲家快递对你可是很好的。就当这是最后一次合约了,要么你把它弄好要么我们从此别过。就这样。也就是说... +LingFamily_Reaction_LastWarning_002=听好了,看到这份合约没?这是你最后的机会。我们不能再在你身上冒险了,除非你想办法扭转局面。也就是说... +LingFamily_Reaction_Renew_001=好吧。我就直说了,如果是我的话我会直接跟你说永别,但我爸觉得你应该再有一次机会,所以我们现在搁这... ... +LingFamily_Reaction_Renew_002=事情是这样的。我们开了个家庭会议,决定你应该再有一次机会。我希望你能好好利用这次机会。也就是说... +LingFamily_Timed_001=不幸的是,我们的日程安排有点紧。需要有人接受这块越快越好。 +LingFamily_Timed_002=一定要记住,这项工作是有明确时限的。没有什么回旋的余地。 +LingFamily_Timed_003=干活的时候注意点时间。我可不想让你超时。 +LingFamily_Timed_004=干活的时候记得带着脑子。我们的生意全靠我们的时效性。 +LingFamily_UGF_collect_desc_001=嘿,\n\n我们需要你运送一个包裹给我们,包裹现在的位置是 ~mission(Location|Address) 拿到后将其运送至 ~mission(Destination|Address)。\n\n我本来是要啊让我的兄弟瑞克来处理这件事的, 但他不干因为他说那片区域太危险了。看来那附近最近是有不少的安全告警啊, 但我认为只要你保持警惕并且带上点家伙,应该就不会出什么问题。也许你什么事情都不会碰到到呢。 \n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递\n +LingFamily_UGF_collect_title_001=玲家快递包裹 +LingFamily_delivery_desc_0001=嗨,\n\n~mission(Contractor|Reaction)还有个活儿要你帮忙。~mission(Contractor|Family)\n\n包裹在~mission(Location|Address)等着你呢,需要送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 +LingFamily_delivery_desc_0002=嘿,\n\n~mission(Contractor|Reaction)我们需要你帮忙送个快递。\n\n~mission(Contractor|Family)包裹要从~mission(Location|Address)送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 +LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)我们这里又来了一个活儿给你。\n\n~mission(Contractor|Family)包裹在~mission(Location|Address),需要送至~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n感谢,\n康妮·琳\n货运协调员\n玲家快递 +LingFamily_delivery_desc_0004=哈喽,\n\n这原本是康妮的活儿,但这次需要辛苦你了。她设置的系统太复杂,我还在琢磨呢。我告诉你啊,之前这些活儿全都是我一个人来做的!有了康妮后我终于可以松口气了,她最擅长这些事儿了。 \n\n不管怎么说,如果我没看错的话,这个包裹的位置就在~mission(Location|Address),拿上然后送到~mission(Destination|Address)。非常简单。 \n\n一路顺风。成为玲家的骄傲吧!\n\n-达维·林\n玲家业主\n玲家快递 +LingFamily_delivery_desc_intro=你是不是一直都对送货感兴趣,但又不知从何做起?\n你是不是对那些运输巨头一直占你的小便宜而感到厌倦?\n你想不想在我们这个家族企业中获得宝贵的工作经验?\n\n如果你被我说中了,那就来我们玲家快递吧。\n\n----------------------------------\n\n嗨,\n\n我是达维·林,玲家快递就是我的产业。过去三年内,我们家族一直在为自己的名声打拼,我们在大十字军地区运送包裹,运输货物,但是现在我们需要你的帮助。\n\n我们的客户源源不断,我们需要新的飞行员来帮我们继续扩张。现在,就有一个包裹在~mission(Location|Address)等着被运走,我需要你帮我送到~mission(Destination|Address)。对于新手来说这是个挺好的机会,不需要什么工作经验。不管你是第一次飞这条线,还是已经飞了一万遍,我们唯一的要求就是你得好好干。这就是我们玲家的信条。\n\n此致,\n玲·大卫\n私营业主\n玲氏家族快递 +LingFamily_delivery_title_001=玲家快递 +LingFamily_delivery_title_intro=在玲家快递的工作机会 +Ling_Allies=N/A +Ling_Courier=[快递] 玲家快递 +Ling_Data=[数据] 玲家快递 +Ling_Haulage=[运输] 玲家快递 +Ling_LightGoods=[轻型货物] 玲家快递 +Ling_RepUI_Area=斯坦顿II +Ling_RepUI_Description=由戴维·玲创立, 玲家快递一直以在十字军地区提供货运服务而闻名。作为一名拥有 30 多年经验的经验丰富的货运飞行员,戴维决定在十字军星建立自己的货运公司以减少自己的飞行时间,以便获得更多的时间陪伴家人。 +Ling_RepUI_Focus=快递、货运、邮政服务 +Ling_RepUI_Founded=2945 +Ling_RepUI_Headquarters=戴玛尔(斯坦顿2b),十字军,斯坦顿星系 +Ling_RepUI_Leadership=戴维·玲,经营者 +Ling_RepUI_Name=玲家快递 +Ling_Rivals=N/A +LocalDelivery_DrugProd_desc_01=~mission(Contractor|LocalDeliveryDrugProdDesc) +LocalDelivery_DrugProd_dropoff_obj_long_01=将原材料送至~mission(Pickup2|Address)。 +LocalDelivery_DrugProd_dropoff_obj_long_02=将精炼后的产品送至~mission(Pickup3|Address)。 +LocalDelivery_DrugProd_dropoff_obj_long_03=将成品送至~mission(Dropoff1|Address)。 +LocalDelivery_DrugProd_dropoff_obj_marker_00=送货地点 +LocalDelivery_DrugProd_dropoff_obj_short_01=运送原材料 +LocalDelivery_DrugProd_dropoff_obj_short_02=运送精炼产品 +LocalDelivery_DrugProd_dropoff_obj_short_03=运送成品 +LocalDelivery_DrugProd_from_01=~mission(Contractor|LocalDeliveryDrugProdFrom) +LocalDelivery_DrugProd_header_01=当前合约:~mission(Contractor|LocalDeliveryDrugProdTitle) +LocalDelivery_DrugProd_mgtitle_01=~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward) +LocalDelivery_DrugProd_pickup_obj_long_01=从~mission(Pickup1|Address)取得原材料。 +LocalDelivery_DrugProd_pickup_obj_long_02=从~mission(Pickup2|Address)取得精炼产品。 +LocalDelivery_DrugProd_pickup_obj_long_03=从~mission(Pickup3|Address)取得成品。 +LocalDelivery_DrugProd_pickup_obj_marker_00=取货 +LocalDelivery_DrugProd_pickup_obj_marker_01=原材料 +LocalDelivery_DrugProd_pickup_obj_marker_02=精炼产品 +LocalDelivery_DrugProd_pickup_obj_marker_03=成品 +LocalDelivery_DrugProd_pickup_obj_short_01=取得原材料 +LocalDelivery_DrugProd_pickup_obj_short_02=取得精炼后的产品 +LocalDelivery_DrugProd_pickup_obj_short_03=取得成品 +LocalDelivery_DrugProd_title_01=~mission(Contractor|LocalDeliveryDrugProdTitle) +LocalDelivery_desc=~mission(Contractor|LocalDeliveryDesc) +LocalDelivery_dropoff_obj_long_01=将包裹 #~mission(item|serialnumber)送至~mission(Destination|Address)。 +LocalDelivery_dropoff_obj_marker_01=送货地点 +LocalDelivery_dropoff_obj_short_01=运送包裹 #~mission(Item) +LocalDelivery_from=~mission(Contractor|LocalDeliveryFrom) +LocalDelivery_header=当前合约:~mission(Contractor|LocalDeliveryTitle) +LocalDelivery_itinerary_drugproduction=* 待办事项 *\n\n1。处理 - 把原材料从~mission(Pickup1|Address)送到~mission(Pickup2|Address)\n2。打包 - 把精炼后的产品从~mission(Pickup2|Address)送到~mission(Pickup3|Address)\n3。分发 - 把成品从~mission(Pickup3|Address)送到~mission(DropOff1|Address)\n +LocalDelivery_itinerary_multidropoff=运送行程\n\n取货\n · 从~mission(Pickup1|Address)取得所有包裹\n\n投递货物 (任意顺序)\n · 运送包裹#~mission(item1|serialnumber)至~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber)至~mission(DropOff2|Address)\n · 运送包裹#~mission(item3|serialnumber)至~mission(DropOff3|Address)\n +LocalDelivery_itinerary_multipickup=运送行程\n\n取货 (任意顺序)\n · 从~mission(Pickup1|Address)取得包裹#~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)取得包裹#~mission(item2|serialnumber)\n · 从~mission(Pickup3|Address)取得包裹#~mission(item3|serialnumber)\n\n投递货物\n · 把所有包裹送到 ~mission(Dropoff1|Address) +LocalDelivery_itinerary_singlepackage=货运路线\n\n取得包裹\n · 包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address)\n\n投送地址\n · 运送包裹至 ~mission(Dropoff1|Address) +LocalDelivery_pickup_obj_long_01=从~mission(Location|Address)取得#~mission(item|serialnumber)。 +LocalDelivery_pickup_obj_marker_01=取货 +LocalDelivery_pickup_obj_short_01=取得包裹#~mission(Item) +LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) +Local_Delivery_DrugProduction_Description=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。\n +Local_Delivery_DrugProduction_Title=[PH] Full Production Run (Drug Delivery) - ~mission(Reward) +Local_Delivery_Multiple_Dropoff=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。 +Local_Delivery_Multiple_Pickup=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。 +Local_Delivery_Title=[PH] Courier\nLocal Multi-Stop Delivery\nReward +Locked=锁定 +Lorville_Destination_Central_Business_District=中央商务区 +Lorville_Destination_City_Gates_01=城市大门 01 +Lorville_Destination_City_Gates_02=城市大门 02 +Lorville_Destination_City_Gates_03=城市大门 03 +Lorville_Destination_City_Gates_04=城市大门 04 +Lorville_Destination_City_Gates_05=城市大门 05 +Lorville_Destination_City_Gates_06=城市大门 06 +Lorville_Destination_Floor01=01 楼 +Lorville_Destination_Floor02=02 楼 +Lorville_Destination_Floor03=03 楼 +Lorville_Destination_Floor04=04 楼 +Lorville_Destination_Floor05=05 楼 +Lorville_Destination_Floor06=06 楼 +Lorville_Destination_Floor07=07 楼 +Lorville_Destination_Floor08=08 楼 +Lorville_Destination_Floor09=09 楼 +Lorville_Destination_Floor10=10 楼 +Lorville_Destination_Ground_Floor=底层 +Lorville_Destination_Leavsden_Station=利夫斯登车站 +Lorville_Destination_Metro_Center=地铁中心 +Lorville_Destination_Teasa_Spaceport=蒂莎空港 +MG_Debug_has_done_missions_false=I have never accepted a mission from this MG +MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG +MG_Debug_has_met_false=I have not met this MG (warning:sets false for ALL MGs) +MG_Debug_has_met_true=I have met this MG (warning:sets true for ALL MGs) +MG_Debug_last_mission_failed=I failed my last mission +MG_Debug_last_mission_succeeded=I succeeded at my last mission +MG_Debug_mission_count_0=Mission giver has no missions +MG_Debug_mission_count_1=Mission giver has one mission +MG_Debug_mission_count_2=Mission giver has multiple missions +MG_Debug_mission_is_lawful_false=The available mission is unlawful +MG_Debug_mission_is_lawful_true=The available mission is lawful +MG_Debug_on_mission_false=I am not currently on a mission for MG +MG_Debug_on_mission_true=I am already on a mission for MG +MG_Debug_qualify_false=I do not have an invitation to meet this MG +MG_Debug_qualify_true=I have an invitation to meet this MR +MG_Debug_start_options=Choose history and mission details +MG_Debug_start_random=Randomize history and mission details +MG_Hurston_from=康斯坦丁·赫斯顿 +MG_hurston_invite_desc=PLACEHOLDER +MG_hurston_invite_from=Hurston - PLACEHOLDER +MG_hurston_invite_marker=Constantine - PLACEHOLDER +MG_hurston_invite_obj_long=PLACEHOLDER +MG_hurston_invite_obj_short=PLACEHOLDER +MG_hurston_invite_title=Hurston Invite - PLACEHOLDER +MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=没事了,继续前进。 +MTProtection_RepUI_Area=斯坦顿IV +MTProtection_RepUI_Description=当新巴贝奇市最初设计时,微科公司曾希望他们能够使用先进的监测系统和自动反应装置来处理大多数可能出现的安全问题。不幸的是,随着城市的繁荣,犯罪分子也盯上了这里日益增长的财富和富裕。为了更有效地处理日益增长的犯罪趋势,他们于2891年成立了微科防卫服务。虽然微科防卫服务仍然严重依赖自动技术和远程监控,但他们雇佣了一小批专业的保安人员,他们能够处理需要更多实际操作的事务。 +MTProtection_RepUI_Focus=警察机关 +MTProtection_RepUI_Founded=2891 +MTProtection_RepUI_Headquarters=新巴贝奇,微科星,斯坦顿星系 +MTProtection_RepUI_Leadership=扬·波斯特罗姆,首席管理 +MTProtection_RepUI_Name=微科防卫服务 +MTProtectiveServices_Allies=督导局、微科公司 +MTProtectiveServices_Rivals=鲁托 +Magnus=马格努斯星系 +Magnus1=马格努斯 I +Magnus1_Desc=没有大气层的岩石星球。一些天文学家推测马格努斯 I之前是一颗热木星,它在其大气层被其他恒星剥夺之前进入了此轨道。 +Magnus2=博瑞雅 +Magnus2_Desc=在UEE将造船设施搬到基利恩之前,这里就是造船设施的原址。博瑞雅几十年来一直无法逃出经济萧条的漩涡。但是最近事情在变好,因为德雷克行星际决定把他们的总部设在这里。 +Magnus3=马格努斯 III +Magnus3_Desc=被分类为超木星,马格努斯 III是一颗大型彩色气巨星,位于星系的远端。 +Magnus4=引金鱼 +Magnus4_Desc=作为马格努斯第四颗行星,据说是一个尚未被发现的隐秘,失落的UEE海军金库所在地。由于这颗行星有大片茂密的丛林覆盖,在行星表面着陆十分困难。 +Magnus_Desc=在马格努斯星系的造船厂曾经是帝国的地标之一。在海军转移到基里安星系之后,该星系的经济自此一蹶不振。由此造成的数十年的经济衰退和犯罪活动,情况直到现在船舶制造商 - 德雷克行星际在这里建立了其公司总部才有所好转。 +Magnus_JumpPoint_Ellis=马格努斯 - 埃利斯 跳跃点 +Magnus_JumpPoint_Ellis_Desc=该跳跃点连接着马格努斯星系和埃利斯星系。 +Magnus_JumpPoint_Stanton=马格努斯 - 斯坦顿 跳跃点 +Magnus_JumpPoint_Stanton_Desc=该跳跃点连接着马格努斯星系和斯坦顿星系。 +Magnus_JumpPoint_Terra=马格努斯 - 泰拉 跳跃点 +Magnus_JumpPoint_Terra_Desc=该跳跃点连接着马格努斯星系和泰拉星系。 +Magnus_Star=马格努斯 +Magnus_Star_Desc=K型主序星。 +MercenaryGuild_Allies=督导局、十字军安保、黑杰克安保、赏金猎人公会 、北境之岩服务团队 +MercenaryGuild_RepUI_Area=独立星系,UEE +MercenaryGuild_RepUI_Description=随着人类在2541年与塔维因开展第一次跨物种战争,太空旅行的风险急剧上升。私人安保公司也发现他们能够提供更多此前仅限官方渠道的业务。为了在这些尚未制图的星域航行,以及更好地确立现代雇佣兵的职能,几家最大的企业联合起来组建了第一代雇佣兵工会。从那之后,工会一直在通过多种途径确保雇佣兵以及安保部队的权益,方便他们同UEE展开合作:帮助成员远离诈骗公司、提供高级培训、供应专用补给,以及帮助陷入法律纠纷的成员游说等。 +MercenaryGuild_RepUI_Focus=私人安保 +MercenaryGuild_RepUI_Founded=2542 +MercenaryGuild_RepUI_Headquarters=伊德里斯星系,洛克星,塔尼斯, +MercenaryGuild_RepUI_Leadership=孙凯莉,总裁 +MercenaryGuild_RepUI_Name=雇佣兵公会 +MercenaryGuild_Rivals=九尾、异种威胁 +MicroTech_JumpPoint_Hurston=[PH] MicroTech - Hurston Jump Point +MicroTech_JumpPoint_Hurston_Desc=[PH] This jump point connects Microtech to Hurston within the Stanton system +MilesEckhart_IntroCommLawful_1=[PH] Hey, how are you? Miles Eckhart, Eckhart Security. A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and am always on the lookout for capable people who don't rattle. If you're interested in picking up some extra work, we should talk. I'll send my details. +MilesEckhart_IntroInPersonLawful_1=[PH] Hey there, sport. Grab a seat. Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. +MilesEckhart_LawfulKillCaptorsattackersWhilstKeepingHostagesattackedAlive_2=[PH] We've just been hired to retrieve another poor bastard who's been abducted. Same drill as before, keep the hostage alive, whatever happens to the captors happens. +MilesEckhart_LawfulKillCriminal_2=[PH] Another bounty came over the spec if you're interested. Have a look. +MilesEckhart_LawfulKillCriminal_4=[PH] This one came straight from the Guild. It's a high value, high risk target. Watch yourself with this one. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_1=[PH] A contract just came through to go look into several ship wrecks in the area. One problem. The people responsible for making the wrecks are still in the area and they might take issue with you, so expect a fight. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_3=[PH] High risk retrieval just came in. Check out out the details and see if you're interested, otherwise I'll pass it along. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1=[PH] Been getting a lot of requests to chase down ship wrecks. Usually they're a sleepwalk, but they can get dicey real quick depending on which area they're sending you to. I'll send you the request from the insurance company, just follow their instructions and collect your creds. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_3=[PH] Guess some idiot pilot went and got themself killed, so we've got another contract to find the wreck. +MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_2=[PH] Just got pinged from another delivery. It's time sensitive so don't take the gig if you can't make the deadline. +MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackages_2=[PH] Need another delivery if you got the time. +MilesEckhart_LawfulPlayersMustDropOffAndPickUpItems_1=[PH] This one's gonna be a hand-off. Client's a bit worried about the folks on the other side of the deal, so figured a little muscle to handle the trade would be smart. It'll be on you to make sure the transfer runs smooth as ice. +MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_1=[PH] An escort job just tumbled free and wondered if you might be available. Should be easy money, but keep your eyes open. +MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_2=[PH] Need a babysitter for a ship run. Take a look and see if you're interested. +MilesEckhart_LawfulPlayersMustEscortAShipOnASeriesOfLocations_1=[PH] It's a basic escort mission, the client's got a handful of stops they need to make. You follow and keep them out of trouble. Not too tough, right? +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_1=[PH] We've gotten word that an assault's building against some honest-to-god law-abiding folks and they need some help. Pay's not great, but hey, it's not always about the money, right? I'm kidding. +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_1=[PH] We've got a target that we need to take down. I've coordinated with local law and bounty hunters so it's totally above board. Anyway, you aren't going to be able to take them in a stand up fight, so you'll need to trap them. +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2=[PH] Got another scumbag who's ready for the swift hand of justice... and worth a sizeable bounty. Up for another ambush? +MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_1=[PH] Here's the deal, I've managed to secure a retainer for local law enforcement agencies. I just got word that they're moving on some criminal elements and want some backup. +MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2=[PH] Another chaffeur job just came across the spec. Have a look and see if you're interested. +MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2=[PH] Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. +MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1=[PH] This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. +MilesEckhart_MissionFail_6=[PH] The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. +MilesEckhart_OncePlayerSits_1=[PH] So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job:get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. +MilesEckhart_RepUI_Association=埃克哈特安保 +MilesEckhart_RepUI_Biography=离开军队后,迈尔斯·埃克哈特怀念以前的刺激生活,决定尝试做雇佣兵。他很喜欢这个工作,以至于不久之后他就成立了自己的安保公司,艾克哈特安保公司,专门从事在尼克斯这样无人认领或是敌对星系的行动,他仍然完全独立,不隶属于雇佣兵公会。 +MilesEckhart_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 +MilesEckhart_RepUI_Occupation=CEO,安全顾问 +MilesEckhart_RevisitYoureCurrentlyOnAMission_2=[PH] You got the details, so get moving. +MilesEckhart_SitsInTheCornerOfTheDarkBarHePerksUpWhenHeSeesYou_1=[PH] Hey! Over here. How you been? Grab a seat. Come on. Get in here.... +MilesEckhart_UnlawfulAtPrisonHard_2=[PH] Got a dangerous one for you. Probably the less I talk about it the better. +MilesEckhart_UnlawfulAtSecurityPost_1=[PH] Seems one of our clients has been picked up by some two-bit security outfit who fancy themselves real do-gooders. Anyway, our enterprise doesn't benefit with this client incarcerated, so I need you to get them out. +MilesEckhart_UnlawfulAtSecurityPost_3=[PH] I swear, I don't know how some of these idiots have stayed alive long enough to make enough money to keep us on retainer. Anyway, we've got another client cooling their heels in a low-sec clink. You free to boost them? +MilesEckhart_UnlawfulKillInnocentOrRivalCriminal_3=[PH] Hey killer, feel like earning some extra creds? Got another target that's living on borrowed breath. +MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_2=[PH] Since they're in the stealing mood, I figure no one will mind if we help ourselves. If they do, I trust you'll handle them. +MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1=[PH] Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. +MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1=[PH] Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. +MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2=[PH] Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. +MilesEckhart_UnlawfulPlayersMustDropOffABomb_2=[PH] Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. +MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2=[PH] So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. +MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2=[PH] You free for another protection op? Got a client who needs a heavy hitter on their wing. +MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2=[PH] You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. +MilesEckhart_UnlawfulPlayersMustFindOnemultipleItemsByScavengingOrKillingAndLootingNoHelpIsGivenFindingTheItems_1=[PH] Got a retrieval op for you. Now, you should know that the owners of the items in question are going to be resistent to the idea of giving up their cargo. I trust you'll be able to change their mind. +MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_2=[PH] So one of my more - lets say verbal - clients has apparently pissed off the wrong people. Needs some protection and defenses laid down to help in case they retaliate. Hoping you could handle it. +MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2=[PH] Got another name that needs to be marked off. I've worked out the time and place for the ambush, just need a trigger to do the deed. +MilesEckhart_UnlawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_2=[PH] It's another muscle job, back up the client and shoot up whoever they want shot up. +MilesEckhart_UnlawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2=[PH] Got another passenger that's looking for low profile transport. +MiningClaimLawful_Description_001=**WIP** Lawful Description +MiningClaimLawful_From_001=**WIP** Lawful From +MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area +MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area +MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at~mission(Location) +MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them +MiningClaimLawful_Objective_Long_003=**WIP** Return to~mission(location) +MiningClaimLawful_Objective_Short_001=**WIP** Go to~mission(Location) +MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries +MiningClaimLawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimLawful_Title_001=**WIP** Lawful Title +MiningClaimUnlawful_Description_001=**WIP** Unlawful Description +MiningClaimUnlawful_From_001=**WIP** Unlawful From +MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area +MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area +MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at~mission(Location) +MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them +MiningClaimUnlawful_Objective_Long_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area +MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries +MiningClaimUnlawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Title_001=**WIP** Unlawful Title +MiningClaim_NB1_001=采矿区 #JK7-L0L +MiningClaim_NB1_002=采矿区 #TWU-19T +MiningClaim_NB1_003=采矿区 #N4I-FN8 +MiningClaim_NB1_004=采矿区 #Y55-06R +MiningClaim_NB1_005=采矿区 #8PB-H2A +MiningClaim_NB1_006=采矿区 #A2J-2LQ +MiningClaim_NB1_007=采矿区 #N0S-4R2 +MiningClaim_NB1_008=采矿区 #R2D-C3P +MiningClaim_S1L1_001=采矿区 #5GU-TMT +MiningClaim_S1L1_002=采矿区 #252-RDC +MiningClaim_S1L1_003=采矿区 #SA0-62G +MiningClaim_S1L1_004=采矿区 #LW2-QQA +MiningClaim_S1L1_005=采矿区 #89K-011 +MiningClaim_S1L1_006=采矿区 #W80-8T2 +MiningClaim_S1L1_007=采矿区 #PCV-664 +MiningClaim_S1L1_008=采矿区 #564-AT7 +MiningClaim_S1L2_001=采矿区 #L7X-O1Z +MiningClaim_S1L2_002=采矿区 #46K-104 +MiningClaim_S1L2_003=采矿区 #117-P8P +MiningClaim_S1L2_004=采矿区 #407-4F2 +MiningClaim_S1L2_005=采矿区 #26X-9QI +MiningClaim_S1L2_006=采矿区 #117-6KR +MiningClaim_S1L2_007=采矿区 #17D-NF2 +MiningClaim_S1L2_008=采矿区 #1P2-O6W +MiningClaim_S1L3_001=采矿区 #MHP-7R3 +MiningClaim_S1L3_002=采矿区 #7Y5-2BL +MiningClaim_S1L3_003=采矿区 #3EH-MR5 +MiningClaim_S1L3_004=采矿区 #286-T23 +MiningClaim_S1L3_005=采矿区 #M9Q-1JW +MiningClaim_S1L3_006=采矿区 #H29-61U +MiningClaim_S1L3_007=采矿区 #X79-361 +MiningClaim_S1L3_008=采矿区 #T9P-B90 +MiningClaim_S1L4_001=采矿区 #P0C-84M +MiningClaim_S1L4_002=采矿区 #OXK-LWP +MiningClaim_S1L4_003=采矿区 #IG2-PUS +MiningClaim_S1L4_004=采矿区 #5P7-CB5 +MiningClaim_S1L4_005=采矿区 #5TP-9LV +MiningClaim_S1L4_006=采矿区 #K16-4PN +MiningClaim_S1L4_007=采矿区 #U7S-YF2 +MiningClaim_S1L4_008=采矿区 #0A3-EB6 +MiningClaim_S1L5_001=采矿区 #62W-6FF +MiningClaim_S1L5_002=采矿区 #031-L6W +MiningClaim_S1L5_003=采矿区 #H08-C6Q +MiningClaim_S1L5_004=采矿区 #P4S-50Z +MiningClaim_S1L5_005=采矿区 #69H-T0M +MiningClaim_S1L5_006=采矿区 #9R4-US2 +MiningClaim_S1L5_007=采矿区 #PY9-010 +MiningClaim_S1L5_008=采矿区 #2ZK-92P +MiningClaim_S2L1_001=采矿区 #LOW-9SW +MiningClaim_S2L1_002=采矿区 #M77-B9R +MiningClaim_S2L1_003=采矿区 #RDM-570 +MiningClaim_S2L1_004=采矿区 #U3Z-O5M +MiningClaim_S2L1_005=采矿区 #Q02-658 +MiningClaim_S2L1_006=采矿区 #6QU-VLF +MiningClaim_S2L1_007=采矿区 #187-EK3 +MiningClaim_S2L1_008=采矿区 #2JR-IH4 +MiningClaim_S2L2_001=采矿区 #A28-8FL +MiningClaim_S2L2_002=采矿区 #35D-O40 +MiningClaim_S2L2_003=采矿区 #JMH-ZE9 +MiningClaim_S2L2_004=采矿区 #MEY-8X6 +MiningClaim_S2L2_005=采矿区 #B60-06N +MiningClaim_S2L2_006=采矿区 #1EM-8KZ +MiningClaim_S2L2_007=采矿区 #659-7F9 +MiningClaim_S2L2_008=采矿区 #0ND-1C6 +MiningClaim_S2L3_001=采矿区 #SNS-133 +MiningClaim_S2L3_002=采矿区 #7BH-6IB +MiningClaim_S2L3_003=采矿区 #B93-ECE +MiningClaim_S2L3_004=采矿区 #1WF-8Q2 +MiningClaim_S2L3_005=采矿区 #233-0BG +MiningClaim_S2L3_006=采矿区 #5QZ-EVL +MiningClaim_S2L3_007=采矿区 #2AO-YXA +MiningClaim_S2L3_008=采矿区 #6VQ-R0L +MiningClaim_S2L4_001=采矿区 #PWG-V76 +MiningClaim_S2L4_002=采矿区 #MJF-18Z +MiningClaim_S2L4_003=采矿区 #3S4-69I +MiningClaim_S2L4_004=采矿区 #IF4-44E +MiningClaim_S2L4_005=采矿区 #4QI-L3K +MiningClaim_S2L4_006=采矿区 #YNV-4N2 +MiningClaim_S2L4_007=采矿区 #36Y-F4E +MiningClaim_S2L4_008=采矿区 #BU8-982 +MiningClaim_S2L5_001=采矿区 #A83-1XB +MiningClaim_S2L5_002=采矿区 #714-SK2 +MiningClaim_S2L5_003=采矿区 #Z8V-6O0 +MiningClaim_S2L5_004=采矿区 #J2P-9P8 +MiningClaim_S2L5_005=采矿区 #35F-7IY +MiningClaim_S2L5_006=采矿区 #J5B-CJZ +MiningClaim_S2L5_007=采矿区 #W70-48O +MiningClaim_S2L5_008=采矿区 #UU1-PPU +MiningClaim_S3L1_001=采矿区 #6G3-YNQ +MiningClaim_S3L1_002=采矿区 #LH7-KP4 +MiningClaim_S3L1_003=采矿区 #10E-4EX +MiningClaim_S3L1_004=采矿区 #0K8-HE1 +MiningClaim_S3L1_005=采矿区 #95S-AN6 +MiningClaim_S3L1_006=采矿区 #H20-5FY +MiningClaim_S3L1_007=采矿区 #9WB-MTS +MiningClaim_S3L1_008=采矿区 #X1A-79O +MiningClaim_S3L2_001=采矿区 #489-YQ1 +MiningClaim_S3L2_002=采矿区 #Z4O-0M1 +MiningClaim_S3L2_003=采矿区 #2FC-DQ3 +MiningClaim_S3L2_004=采矿区 #19F-MUY +MiningClaim_S3L2_005=采矿区 #05D-PZR +MiningClaim_S3L2_006=采矿区 #FJ2-26X +MiningClaim_S3L2_007=采矿区 #9OE-85E +MiningClaim_S3L2_008=采矿区 #29N-704 +MiningClaim_S3L3_001=采矿区 #Q97-6C7 +MiningClaim_S3L3_002=采矿区 #581-679 +MiningClaim_S3L3_003=采矿区 #4V3-M95 +MiningClaim_S3L3_004=采矿区 #761-0K4 +MiningClaim_S3L3_005=采矿区 #T8B-OA8 +MiningClaim_S3L3_006=采矿区 #SR3-8DH +MiningClaim_S3L3_007=采矿区 #6H0-FUN +MiningClaim_S3L3_008=采矿区 #LD7-2A3 +MiningClaim_S3L4_001=采矿区 #FUR-603 +MiningClaim_S3L4_002=采矿区 #91Y-6R6 +MiningClaim_S3L4_003=采矿区 #A69-9BQ +MiningClaim_S3L4_004=采矿区 #44L-158 +MiningClaim_S3L4_005=采矿区 #8Y9-8K5 +MiningClaim_S3L4_006=采矿区 #D00-PR7 +MiningClaim_S3L4_007=采矿区 #KY3-74D +MiningClaim_S3L4_008=采矿区 #EOB-B9F +MiningClaim_S3L5_001=采矿区 #H9G-ZHJ +MiningClaim_S3L5_002=采矿区 #MY9-2O0 +MiningClaim_S3L5_003=采矿区 #1TM-U9Z +MiningClaim_S3L5_004=采矿区 #L9N-MH5 +MiningClaim_S3L5_005=采矿区 #QR4-25Q +MiningClaim_S3L5_006=采矿区 #09W-2GR +MiningClaim_S3L5_007=采矿区 #9GW-F38 +MiningClaim_S3L5_008=采矿区 #287-UMO +MiningClaim_S4L1_001=采矿区 #L7D-UG3 +MiningClaim_S4L1_002=采矿区 #57M-5RP +MiningClaim_S4L1_003=采矿区 #36Z-097 +MiningClaim_S4L1_004=采矿区 #45C-BPM +MiningClaim_S4L1_005=采矿区 #623-1V4 +MiningClaim_S4L1_006=采矿区 #960-5X4 +MiningClaim_S4L1_007=采矿区 #1A0-R16 +MiningClaim_S4L1_008=采矿区 #5O8-Q79 +MiningClaim_S4L2_001=采矿区 #4S4-27T +MiningClaim_S4L2_002=采矿区 #GU2-7X3 +MiningClaim_S4L2_003=采矿区 #09F-C90 +MiningClaim_S4L2_004=采矿区 #18H-T53 +MiningClaim_S4L2_005=采矿区 #656-VXK +MiningClaim_S4L2_006=采矿区 #O36-381 +MiningClaim_S4L2_007=采矿区 #UR6-090 +MiningClaim_S4L2_008=采矿区 #KA3-ON4 +MiningClaim_S4L3_001=采矿区 #6D4-4XP +MiningClaim_S4L3_002=采矿区 #FR8-8XV +MiningClaim_S4L3_003=采矿区 #2R5-806 +MiningClaim_S4L3_004=采矿区 #5Z4-1YV +MiningClaim_S4L3_005=采矿区 #I13-200 +MiningClaim_S4L3_006=采矿区 #IUP-MT4 +MiningClaim_S4L3_007=采矿区 #X31-V3V +MiningClaim_S4L3_008=采矿区 #D82-461 +MiningClaim_S4L4_001=采矿区 #ZGA-66M +MiningClaim_S4L4_002=采矿区 #LX4-224 +MiningClaim_S4L4_003=采矿区 #L86-O64 +MiningClaim_S4L4_004=采矿区 #P15-YC2 +MiningClaim_S4L4_005=采矿区 #5NN-VVJ +MiningClaim_S4L4_006=采矿区 #LCU-0CH +MiningClaim_S4L4_007=采矿区 #DAV-F2K +MiningClaim_S4L4_008=采矿区 #38L-OJB +MiningClaim_S4L5_001=采矿区 #0O3-77D +MiningClaim_S4L5_002=采矿区 #260-K0V +MiningClaim_S4L5_003=采矿区 #94T-Y5T +MiningClaim_S4L5_004=采矿区 #N03-CF2 +MiningClaim_S4L5_005=采矿区 #1OD-G13 +MiningClaim_S4L5_006=采矿区 #2NB-SH5 +MiningClaim_S4L5_007=采矿区 #3UB-W93 +MiningClaim_S4L5_008=采矿区 #2A5-7XY +MiningClaims_Desc_001=一个已向UEE资源管理局注册的私人采矿区。禁止未经授权的访问。 +MissingPersons_Crew_01=找到舰长 +MissingPersons_Crew_010=找到副驾驶员 +MissingPersons_Crew_010a=找到副驾驶员~mission(TargetName) +MissingPersons_Crew_011=找到扫描员 +MissingPersons_Crew_011a=找到扫描员~mission(TargetName) +MissingPersons_Crew_012=找到首席工程师 +MissingPersons_Crew_012a=找到首席工程师~mission(TargetName) +MissingPersons_Crew_01a=找到舰长~mission(TargetName) +MissingPersons_Crew_02=找到驾驶员 +MissingPersons_Crew_02a=找到驾驶员~mission(TargetName) +MissingPersons_Crew_03=找到导航员 +MissingPersons_Crew_03a=找到导航员~mission(TargetName) +MissingPersons_Crew_04=找到工程师 +MissingPersons_Crew_04a=找到工程师~mission(TargetName) +MissingPersons_Crew_05=找到安全官 +MissingPersons_Crew_05a=找到安全官~mission(TargetName) +MissingPersons_Crew_06=找到货运官 +MissingPersons_Crew_06a=找到货运官~mission(TargetName) +MissingPersons_Crew_07=找到精炼操作员 +MissingPersons_Crew_07a=找到精炼操作员~mission(TargetName) +MissingPersons_Crew_08=找到炮手 +MissingPersons_Crew_08a=找到炮手~mission(TargetName) +MissingPersons_Crew_09=找到助理工程师 +MissingPersons_Crew_09a=找到助理工程师~mission(TargetName) +MissionGivers_ClovusDarneely=克洛夫斯·达尼利 +MissionGivers_ConstantineHurston=康斯坦丁·赫斯顿 +MissionGivers_MilesEckhart=迈尔斯·埃克哈特 +MissionGivers_ReccoBattaglia=雷科·巴塔利亚 +MissionGivers_Ruto=鲁托 +MissionGivers_WallaceKlim=华莱士·克里姆 +MissionManager_BennyNoodle_Description=描述 +MissionManager_BennyNoodle_Objective01_Long=目标 1 长 +MissionManager_BennyNoodle_Objective01_Short=目标 1 短 +MissionManager_BennyNoodle_Objective02_Long=目标 2 长 +MissionManager_BennyNoodle_Objective02_Short=目标 2 短 +MissionManager_BennyNoodle_Objective03_Long=目标 3 长 +MissionManager_BennyNoodle_Objective03_Short=目标 3 短 +MissionManager_BennyNoodle_Title=标题 +MissionManager_BennyNoodle_Title_Short=短标题 +MissionManager_BravoStation_Hackers_Markerer_Server=服务器终端 +MissionManager_BravoStation_Hackers_Objective00_Long=服务器在空间站内部,您需要先进入空间站。 +MissionManager_BravoStation_Hackers_Objective00_Short=进入加利亚空间站 +MissionManager_BravoStation_Hackers_Objective01_Long=入侵服务器并保护服务器破解进程不被安保人员打断 +MissionManager_BravoStation_Hackers_Objective01_Short=入侵服务器 +MissionManager_BravoStation_Hackers_Objective02_Long=在服务器重置时做好准备。(LONG) +MissionManager_BravoStation_Hackers_Objective02_Short=在服务器重置时做好准备 +MissionManager_BravoStation_Hackers_Title=非法黑客团体:脆弱的服务器终端 +MissionManager_BravoStation_Hackers_Title_Description=将为成功入侵加利亚空间站服务器终端的任何黑客支付可观的费用。骇入时间越长,获得收入越多。 - 非法黑客团体(CHC) +MissionManager_BravoStation_Hackers_Title_Short=入侵加利亚的服务器 +MissionManager_BravoStation_Security_Marker_Server=服务器终端 +MissionManager_BravoStation_Security_Objective00_Long=您必须亲自进入空间站使用终端并接受安保合约。 +MissionManager_BravoStation_Security_Objective00_Short=进入加利亚空间站 +MissionManager_BravoStation_Security_Objective01_Long=在加利亚安保空间站登录安保终端。 +MissionManager_BravoStation_Security_Objective01_Short=报到。 +MissionManager_BravoStation_Security_Objective02_Long=保护服务器终端以抵御未授权非法黑客的入侵。 +MissionManager_BravoStation_Security_Objective02_Short=保护服务器终端 +MissionManager_BravoStation_Security_Objective03_Long=保护空间站以抵御入侵者。 +MissionManager_BravoStation_Security_Objective03_Short=保护空间站 +MissionManager_BravoStation_Security_Objective04_Long=如要提前终止合约,请向安保终端报到并进行签退。 +MissionManager_BravoStation_Security_Objective04_Short=终止合约 +MissionManager_BravoStation_Security_Title=十字军安保:私人安保工作机会 +MissionManager_BravoStation_Security_Title_Description=需要私人安保承包商。加利亚空间站需要私人安保承包商来保护服务器终端的数据完整性,以防非法黑客入侵。您将根据服务器的累计正常运行时长以及消灭的非法侵入者而获得奖励。 +MissionManager_BravoStation_Security_Title_Short=加利亚安保空间站 +MissionManager_CryAstroCrime_1_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了一些问题,需要一个帮手来解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 +MissionManager_CryAstroCrime_1_Objective01_Long=消灭目标。 +MissionManager_CryAstroCrime_1_Objective01_Short=消灭 +MissionManager_CryAstroCrime_1_Title=一点点脏活 +MissionManager_CryAstroCrime_1_Title_Short=解决一个问题 +MissionManager_CryAstroCrime_2_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 +MissionManager_CryAstroCrime_2_Objective01_Long=消灭目标。 +MissionManager_CryAstroCrime_2_Objective01_Short=消灭 +MissionManager_CryAstroCrime_2_Title=一点点脏活 +MissionManager_CryAstroCrime_2_Title_Short=解决一个问题 +MissionManager_CryAstroCrime_3_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 +MissionManager_CryAstroCrime_3_Objective01_Long=消灭目标。 +MissionManager_CryAstroCrime_3_Objective01_Short=消灭 +MissionManager_CryAstroCrime_3_Title=一点点脏活 +MissionManager_CryAstroCrime_3_Title_Short=解决一个问题 +MissionManager_DisableCommArrays_1_Objective01_Long=关闭通信阵列 126的上行链路。 +MissionManager_DisableCommArrays_1_Objective01_Short=关闭上行链路 +MissionManager_DisableCommArrays_1_Objective02_Long=关闭通信阵列 275的上行链路。 +MissionManager_DisableCommArrays_1_Objective02_Short=关闭上行链路 +MissionManager_DisableCommArrays_1_Objective03_Long=摧毁货物 +MissionManager_DisableCommArrays_1_Objective03_Short=摧毁 +MissionManager_DisableCommArrays_1_Title=帮一些“朋友”重获隐私权 +MissionManager_DisableCommArrays_1_Title_Short=关闭紧急通讯网络 +MissionManager_DisableCommArrays_2_Objective01_Long=关闭通信阵列 472的上行链路。 +MissionManager_DisableCommArrays_2_Objective01_Short=关闭上行链路 +MissionManager_DisableCommArrays_2_Objective02_Long=关闭通信阵列 556的上行链路。 +MissionManager_DisableCommArrays_2_Objective02_Short=关闭上行链路 +MissionManager_DisableCommArrays_2_Objective03_Long= +MissionManager_DisableCommArrays_2_Title=帮一些“朋友”重获隐私权 +MissionManager_DisableCommArrays_2_Title_Short=关闭紧急通讯网络 +MissionManager_DisableCommArrays_3_Objective01_Long=关闭通信阵列 625的上行链路。 +MissionManager_DisableCommArrays_3_Objective01_Short=关闭上行链路 +MissionManager_DisableCommArrays_3_Objective02_Long=关闭通信阵列 730的上行链路。 +MissionManager_DisableCommArrays_3_Objective02_Short=关闭上行链路 +MissionManager_DisableCommArrays_3_Title=帮一些“朋友”重获隐私权 +MissionManager_DisableCommArrays_3_Title_Short=关闭紧急通讯网络 +MissionManager_DisableCommArrays_Description=嘿,\n\n我可能从一个朋友的朋友那里得到点儿消息,就是这个东西得被关掉。他们希望能安静祥和,因此他们愿意为自己的隐私权而付费。你来帮帮他们,确保没有人在偷听,如何?\n\n-鲁托 +MissionManager_GrimHEX_Race_Description=加入六角湾竞速赛,这样你或许能拿到一大笔钱。前往竞赛大厅以加入比赛。 +MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=到达竞赛大厅。报名截止于 %ls 后 +MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=竞赛大厅 +MissionManager_GrimHEX_Race_Title=参加六角湾竞速赛 +MissionManager_GrimHEX_Race_Title_Short=六角湾竞速赛 +MissionManager_GrimHEX_Registration_Wait_Long=竞赛登记终端即将启用,报名将在 %ls 后开启 +MissionManager_GrimHEX_Registration_Wait_Short=竞赛报名马上开始! +MissionManager_GrimHEX_Use_Terminal_Long=在任一终端上即刻加入下一轮的六角湾竞速赛吧!报名截止于 %ls 后 +MissionManager_GrimHEX_Use_Terminal_Short=点击加入六角湾竞速赛 +MissionManager_GrimHex_Race_Checkpoint_Long=到达下一个检查点。 +MissionManager_GrimHex_Race_Checkpoint_Short=检查点 +MissionManager_KillCommTechs_Description=所以,亚希多似乎并没有真正意识到他们的通信阵列为何会“神秘地”停机,而我确信他们肯定会为开始雇用技术人员重新激活上行链路这一决策后悔的。事实上,这并不会对我们起到任何作用。\n\n我们真的喜欢上了该地区一直以来的祥和与宁静,并希望这种状态保持下去。\n\n您这类人对自己的领域都很在行,我希望您也许能够说服这些技术宅来让他们适可而止。以某种一劳永逸的方式。\n\n然后作为偏劳您的补偿,您每解决掉一位亚希多的技术人员便会获得一份小小的感谢礼物。\n\n祝一切顺利,\n\n-鲁托 +MissionManager_KillCommTechs_Objective01_Long=消灭在离线通信阵列附近的阿奇多技术人员。 +MissionManager_KillCommTechs_Objective01_Short=消灭 +MissionManager_KillCommTechs_Title=保持通信阵列离线 +MissionManager_KillCommTechs_Title_Short=阻止亚希多的技术人员 +MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong) +MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker) +MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort) +Mission_Contractor_0057=埃克哈特安保 +Mission_Contractor_0058=赫斯顿安保 +Mission_Item_0145=货物 A +Mission_Item_0146=货物 B +Mission_Item_0147=货物 C +Mission_Item_0148=未加工的“冠军” +Mission_Patrol_SurveyShip=十字军监管船 +Mission_TokenItem_01=~mission(Item) +Missions_Patrol_Description=巡逻任务说明 +Missions_Patrol_Objective_Long=巡逻目标 长 +Missions_Patrol_Objective_Short=巡逻目标 短 +Missions_Patrol_PatrolPoint1=巡逻点 1 +Missions_Patrol_PatrolPoint2=巡逻点 2 +Missions_Patrol_PatrolPoint3=巡逻点 3 +Missions_Patrol_PatrolPoint4=巡逻点 4 +Missions_Patrol_PatrolPoint5=巡逻点 5 +Missions_Patrol_PatrolPoint6=巡逻点 6 +Missions_Patrol_PatrolPoint7=巡逻点 7 +Missions_Patrol_PatrolPoint8=巡逻点 8 +Missions_Patrol_Title=巡逻任务标题 +Missions_Patrol_TitleShort=巡逻任务短标题 +MurderSpree_KillTime_001=60 分钟 +MurderSpree_amountreq_001=8 +NB_FactoryLine_ARLens_desc=经帝国医疗服务局认证可进行长时间佩戴,为梦幻AR镜片开发的新型柔性水晶材料可避免用户眼部疲劳和不适,同时内置的显示屏可以根据你的用眼需求不断调整。 +NB_FactoryLine_ARLens_name=梦幻 AR 镜片 +NB_FactoryLine_VISpecs_desc=您需要的信息才是最有用的信息。从医院到会议室,optiVis 通过嵌入式的隐形液晶显示器在您需要的时候把数据提供给您。 +NB_FactoryLine_VISpecs_name=optiVis VI 眼镜 +NB_FactoryLine_avionics_desc=最新的微科航电平台搭载不锁频的 nexeron 处理器,将飞行性能带向了新的境界,并且能够处理现代载具的高级计算需求。 +NB_FactoryLine_avionics_name=optiCore 航电系统 +NB_FactoryLine_boosterblade_desc=独立的内存跟踪计算架构支持多个活动函数并行返回,这使得 memVio 能极大地提升你飞船的实时数据输出能力。 +NB_FactoryLine_boosterblade_name=memVio 加速刀片服务器 +NB_FactoryLine_cryptokey_desc=想让系统重新运作,就别忙着瞎猜了。 三路交错型连接线与精准响应式TAC,可在不中断重要堆栈流的情况下,提供更快的访问速度。 +NB_FactoryLine_cryptokey_name=碎冰锥 破解密钥 +NB_FactoryLine_datapad_desc=性能提升而便携性不减。最新的 Glas 数据平板配备了快如闪电的第七代交错式处理器,在著名的克劳德测试中获得97分,是目前同级别中最好的手持电脑设备。 +NB_FactoryLine_datapad_name=Glas 数据平板 +NB_FactoryLine_diagnosticcart_desc=凭借着更强大的模拟性能,GW-9 能更快,误差更小地找到潜在问题,不仅能在费用高昂的维修中节约时间,还能挽救生命。 +NB_FactoryLine_diagnosticcart_name=GW-9 诊断推车 +NB_FactoryLine_glasOS_desc=最新的操作系统更新能令开发者有更多的方法去利用和解放强大的PX工具套件,用于提高应用的集成度,同时提供近乎无缝的安全更新,及创建动态通知。 +NB_FactoryLine_glasOS_name=GlasOS 暴风雪 +NB_FactoryLine_holoprojector_desc=在完美的条件下,制作效果极佳的全息影像是个很简单的事。但在现实环境中,能设计出运动如此流畅,景深性能更强,同时保持此般清晰度的投影系统,简直是个技术奇迹。 +NB_FactoryLine_holoprojector_name=Mirage 全息投影仪 +NB_FactoryLine_holosphere_desc=您依靠精准的数据来分析情况并做出关键的决定。因此我们对Strata进行了重新改造,即使在极端严峻的情况下,也能直观的操作全息星体仪,这样您才能专注在重要的事上。 +NB_FactoryLine_holosphere_name=Strata 全息星体仪 +NB_FactoryLine_holotable_desc=当您在看季度财报,分析结构计划或是协调战略行动时,Meran 能在现实世界,实时共享一切信息。最新的型号将交互体验提升到了新的境界,它能同时关注多用户,是您的团队进行高效讨论的最好工具。 +NB_FactoryLine_holotable_name=Meran 全息桌 +NB_FactoryLine_mobiGlas_desc=从更清晰明亮的全息屏幕到比以往更灵敏的手势控制,新一代 mobiGlas 具有的大量硬件升级,能令您与万物,更好的相连。 +NB_FactoryLine_mobiGlas_name=mobiGlas 2.0 +NB_FactoryLine_simpod_desc=为了忠实地重建出另一个世界,我们对投影仪做出了革命性的改进,使它能显示更鲜艳的色彩和更细致的图像,为您带来前所未有的沉浸式体验。 +NB_FactoryLine_simpod_name=Muse 模拟舱 +NB_FactoryLine_wristmount_name=mobiGlas 表带 +NB_FactoryLine_writstmount_desc=为什么只能在舒适和风格之间二选一呢?使用了纳米透气编织材料和我们的长时佩戴锁扣系统,您的 mobiGlas 现在能做到舒适和风格全都要。 +NB_Holograms_Calliope_Desc=切记时刻追求表达纯粹的思想。 +NB_Holograms_Calliope_Name=卡利欧佩 +NB_Holograms_Clio_Desc=牢记你的工作立足于前人的脚步。 +NB_Holograms_Clio_Name=克利俄 +NB_Holograms_Euterpe_Desc=谨记在设计中需遵从宇宙的自然韵律。 +NB_Holograms_Euterpe_Name=欧忒耳佩 +NB_IceSculpture_Desc=“失败是革新之炉的燃料。” - 马格努斯·托宾,微科首席执行官\n\n\n创作于:2891年\n材质:冰\n艺术家:菲·沃马克\n描述:“升华”反映了周围的城市风貌,唤起了寒冷与创造力之间的交相辉映,而这正是新巴贝奇生活的特点。 +NB_IceSculpture_Name=升华 +NB_Plant_Desc_001=能够在几乎没有光照的环境中生存。叶绿素结构的改变使植物表现为深色,且具有独特的编织状纹理。人们希望这项研究能用于在夜晚周期较长的星球进行移民。 +NB_Plant_Desc_002=该植物具有宽大的阔叶,是芋属的近亲,其柔韧且防水的特性使之成为遥远星球上塑料的理想替代品。另外,其庞大的根系结构在煮熟后是一种可食用淀粉。 +NB_Plant_Desc_003=源自希安的沙漠植物,其躯干上的凸起非常适合在干旱气候中捕捉清晨的露水。它的内部贮存单元在适当条件下每天可以收集多达一加仑的饮用水。 +NB_Plant_Desc_004=紫色姜黄叶独特的分形结构能将较短波长的光转换至更适合光合作用的频率。这使得它可以在那些恒星处于寿命末期,无法提供足够理想生长光照的星系中茁壮成长。它的根茎也拥有着烹饪和医学用途。 +NB_Plant_Desc_005=归功于精心设计的空气动力学结构,这一变种棕榈上独一无二的叶子使其能够承受住飓风的摧残,展现了生物工程技术的巨大飞跃。 +NB_Plant_Desc_006=这种食肉植物会分泌粘性树脂捕食昆虫,既能消灭害虫,也能让它在严重缺氮的耗竭土壤中生存。 +NB_Plant_Desc_007=赫尔多百合紧密的织网结构为它们提供了极高的强度和耐用性。这种百合适于暴风肆虐或昆虫聚集的行星,是该公司所合成出最坚硬的植物之一。 +NB_Plant_Desc_008=有着纤细而坚固的树干,天空棕榈被设计为能在大气较厚的星球上生长,并可以在高海拔地区吸收更多的阳光。 +NB_Plant_Desc_009=这种桶形棕榈的树干很粗,能够贮存大量水分,为生活在干旱气候中的殖民者们解决用水问题提供了一种可行方案。 +NB_Plant_Desc_010=织物棕榈的设计目的是生产一种可再生、坚固、轻便且柔韧的材料,对新世界的殖民者来说有着各种各样的用途。该植物具有低维护成本和高抗性,可以在各种条件下顺利生长。 +NB_Plant_Desc_011=设计者希望这种植物能尽量在行为上阻止草食动物的侵害,以确保它的收成能在保持无毒的情况下不受干扰地完全成熟。它主干上的尖刺让攀援变得困难,树皮表现为病死状态,且叶子中含有伤害性的生物碱,与皮肤接触会引起极大的痛感。禁 止 触 摸。 +NB_Plant_Desc_012=洁净龙血树被设计为能在潮湿的土壤和沼泽地中生长,可作为天然蓄水层,净化通过根系的水。这种植物的高度足以让污染物的毒性分散到它能顺利处理的较低水平。 +NB_Plant_Desc_013=星球殖民初期,如若没有足够多的植物根植,狂风便会成为严重的问题。大扇叶树宽阔的叶片结构和深厚的根系分布能够中断侵蚀破坏,有助于保护更脆弱的植物和建筑物。 +NB_Plant_Desc_014=这种植物的叶子是由工程师精心创造的,可以分泌出一种天然驱虫油。人们希望通过将它与其他更具价值的农作物进行共生种植,来对害虫起到阻遏作用。 +NB_Plant_Desc_015=为了减轻由其他空气传播过敏原引起的症状而生,这种奇形怪状的鲜艳花朵的花粉是一种天然的抗组胺药物,能够阻断组胺受体。另外,其宽大的阔叶还提供了足够大的阴凉处,使其非常适合在栖息地附近种植。 +NB_Plant_Desc_General=由拉亚利公司进行基因改造,遍布整个城市公开展出的植物物种将有助于激励全新一代的类地化改造版图扩张。 +NB_Plant_Name_001=午夜竹芋 +NB_Plant_Name_002=船帆芋 +NB_Plant_Name_003=黄色普格拉斯 +NB_Plant_Name_004=紫姜黄 +NB_Plant_Name_005=风暴骑士棕榈 +NB_Plant_Name_006=极乐花 +NB_Plant_Name_007=赫尔多百合 +NB_Plant_Name_008=天空棕榈 +NB_Plant_Name_009=桶形棕榈 +NB_Plant_Name_010=织物棕榈 +NB_Plant_Name_011=堡垒棕榈 +NB_Plant_Name_012=洁净龙血树 +NB_Plant_Name_013=大扇叶树 +NB_Plant_Name_014=苦痛拟宝珠 +NB_Plant_Name_015=幻梦花 +NB_Plant_Name_General=为明天而种植 +NB_Plants_Desc_Separator=描述 +NB_Weather_001=极端低温 +NB_Weather_002=穿妥防护服 +NB_Weather_003=减少暴露时间 +NB_Weather_004=失温症风险高 +NB_Weather_005=雪暴预警 +NB_Weather_Title=天气状况 +NPC_Interact_Generic_Talk=对话 +NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=封锁线危命信使 +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=保护九尾旗舰。 +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=九尾旗舰 +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=保护九尾的旗舰。 +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=前往九尾舰队所在处。 +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=九尾舰队 +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=前往九尾舰队处 +NTLockdown_FleetDestroy_Antagonist_MBroker_desc=现在十字军已经找到了他们的舰队,似乎九尾终于意识到需要一些外部帮助了。\n\n长话短说,他们打算雇些佣兵在港口牵制住十字军。你和其他参战者每击毁一艘安保飞船都会获得一笔报酬。\n\n最重要的是,不论那帮九尾用这量子封锁在搞什么鬼,只要在此期间你们能成功拖住十字军,就能得到一笔丰厚的赏金。\n +NTLockdown_FleetDestroy_Antagonist_MBroker_name=协助封锁 +NTLockdown_FleetDestroy_Antagonist_Primary_display=剩余时间:%ls +NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=一起保护九尾舰队免受十字军安保部队的伤害。 +NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[团队目标] 保护舰队 +NTLockdown_FleetDestroy_DestroyFlagship_obj_long=击毁九尾旗舰 +NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=九尾旗舰 +NTLockdown_FleetDestroy_DestroyFlagship_obj_short=击毁九尾旗舰 +NTLockdown_FleetDestroy_GoToFleet_obj_marker=九尾舰队 +NTLockdown_FleetDestroy_MBroker_desc=十字军安保已经确认了犯罪组织九尾舰队的所在,正动身前去终结他们对~mission(Location)的量子封锁。\n\n我们再次需要练有素的专业安保人士加入我们的紧急反应行动,协助我们消灭这些威胁。\n\n在接受任务前请注意,九尾必将顽强反抗,并且在量子封锁结束前该区域内都无法进行量子航行。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n +NTLockdown_FleetDestroy_MBroker_name=非法封锁 - 消灭九尾舰队 +NTLockdown_FleetDestroy_Primary_obj_long=一起消灭九尾舰队,结束量子封锁。 +NTLockdown_FleetDestroy_Primary_obj_short=[团队目标]消灭舰队 +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=可选:摧毁试图运送货物至封锁空间站的船只。 +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=可选:杀死封锁线危命信使。 +NTLockdown_FleetFind_Antagonist_MBroker_desc=我跟九尾说过,靠量子封锁将整个区域劫持的做法太过于招摇了。但他们听我的吗?看都不看我一眼。 现在十字军派出了一大堆的扫描船在那探来探去,我都没地方藏东西了。\n\n所以我想雇佣尽可能多的人来帮我个忙。你们每干掉一艘十字军的扫描船,我就付你们一笔钱。 \n\n事实上,如果你们能干掉足够多的目标,我可能还会提高单价,就理解为业绩激励吧。\n\n如果你真的觉得自己牛逼坏了,那就干掉任何有胆尝试将货物运送至被封锁空间站的傻子。我有一些供应商会喜欢你这么做的。\n +NTLockdown_FleetFind_Antagonist_MBroker_name=远离窥视的目光 +NTLockdown_FleetFind_ClearScanPoint_obj_long=清除扫描点附近的敌人,为即将抵达的扫描船做好准备。 +NTLockdown_FleetFind_ClearScanPoint_obj_short=清除扫描点附近的敌人。 +NTLockdown_FleetFind_DestroyScanShips_display=[团队目标] 已摧毁扫描飞船:~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) +NTLockdown_FleetFind_DestroyScanShips_obj_long=摧毁十字军扫描飞船,阻止他们收集敏感信息。 +NTLockdown_FleetFind_DestroyScanShips_obj_marker=扫描船 +NTLockdown_FleetFind_DestroyScanShips_obj_short=摧毁扫描船 +NTLockdown_FleetFind_GoToFleet_obj_long=前往十字军正在扫描的区域。 +NTLockdown_FleetFind_GoToFleet_obj_short=前往扫描区域 +NTLockdown_FleetFind_GoToScanPoint_obj_long=在指定的扫描点集合并与敌人交战 +NTLockdown_FleetFind_GoToScanPoint_obj_marker=扫描点 +NTLockdown_FleetFind_GoToScanPoint_obj_short=在扫描点会合 +NTLockdown_FleetFind_MBroker_desc=十字军安保得知名为九尾的犯罪组织已经在~mission(Location)周围建立起了非法封锁,阻断了所有进出该区域的量子航行。\n\n必须找到犯罪组织的舰队,中止封锁。\n\n我们迫切呼吁任何本星系内训练有素的专业安保人士加入十字军安保部队,保护扫描船找出实行封锁的九尾舰队。\n\n请注意,由于无法使用量子航行以及区域内有大量敌军,这场行动将非常危险。建议所有加入此次紧急行动的飞行员准备好精良的装备并加满油箱。\n\n合约授权人:\n主管萨沙·罗斯特 +NTLockdown_FleetFind_MBroker_name=非法封锁 - 找到对此负责的九尾舰队 +NTLockdown_FleetFind_PotentialThreat_obj_marker=潜在的威胁 +NTLockdown_FleetFind_Primary_obj_long=协助十字军安保找到九尾舰队的位置。 +NTLockdown_FleetFind_Primary_obj_short=[团队目标] 定位九尾 +NTLockdown_FleetFind_ProtectScanShips_obj_long=保护扫描船,直到他们收集完数据。 +NTLockdown_FleetFind_ProtectScanShips_obj_marker=扫描船 +NTLockdown_FleetFind_ProtectScanShips_obj_short=保护扫描船 +NTLockdown_FleetFind_ScanProgress_Display=十字军扫描进度 +NTLockdown_FleetFind_WaitScanShips_obj_long=等待十字军部署扫描船。 +NTLockdown_FleetFind_WaitScanShips_obj_short=等待扫描船 +NTLockdown_StarMapObject_name=警告:非法封锁 +NTLockdown_StarmMapObject_desc=这是一则十字军安保警告。九尾非法封锁了该区域,无法通过量子航行进出。安保部队已着手解决这个问题,但建议所有通行者避开该区域。 +NTLockdown_StationSupply_MBroker_desc=针对~mission(Location)的非法量子封锁切断了常规贸易航线,当地必需品供给不足。\n\n十字军安保正寻找商人与运输者将亟需的医疗用品送往空间站。\n\n由于目前的九尾情况,该太空站的收购价格将提高。此外,由于任务风险较高,成功送达后十字军也会提供一笔奖金。\n\n谨此感谢各位在危难之际伸出援手。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n +NTLockdown_StationSupply_MBroker_name=非法封锁 – 需要医疗补给 +NTLockdown_StationSupply_marker=需要医疗用品 +NTLockdown_StationSupply_obj_long=使用行政桌前的交易与补给终端来向~mission(Location)运送医疗用品。 +NTLockdown_StationSupply_obj_short=将医疗用品送至空间站 +Name1=杰瑞 +Name2=埃德 波伊 +Name3=亚雷克 +Name_NavySupply=UEEN补给船 +Name_NesCalloway=内斯 卡洛韦 +Name_SAICDulli=紧情特别代理人 杜丽 +Name_SAICDulli_CDF=民事防御部队 - 罗维娜·杜丽 +Name_Security_Blacjac=黑杰克安保 +Name_Security_Crusader=十字军安保 +Name_Security_Hurston=赫斯顿安保 +Name_Security_MTProt=微科防卫服务 +Name_ServiceBeacon_Requestor=服务申请人 +NavBeacon_Delamar_LZ_01=列夫斯基 +NavPoint_AsteroidNavigation=小行星导航测试 +NavPoint_AsteroidTurret=小行星炮塔区 +NavPoint_BomberVsCapship=轰炸机 vs 主力舰 +NavPoint_CapShipVsCapShip=主力舰 vs 主力舰 +NavPoint_Escort=护航测试 +NavPoint_FighterVsCapship=战斗机 vs 主力舰 +NavPoint_FighterVsFighter_Easy=战斗机 vs 战斗机 简易 +NavPoint_FighterVsFighter_Hard=战斗机 vs 战斗机 困难 +NavPoint_FighterVsFighter_Medium=战斗机 vs 战斗机 中等 +NavPoint_GunShipVsFighter_Easya=炮艇 vs 战斗机 简易 +NavPoint_GunShipVsFighter_Hard=炮艇 vs 战斗机 困难 +NavPoint_GunShipVsFighter_Medium=炮艇 vs 战斗机 中等 +NavPoint_PatrolArea=巡逻区域测试 +NavPoint_QuantumTravel_01=量子航行测试 01 +NavPoint_QuantumTravel_02=量子航行测试 02 +Nav_1=轨道标记-1 +Nav_2=轨道标记-2 +Nav_3=轨道标记-3 +Nav_4=轨道标记-4 +Nav_5=轨道标记-5 +Nav_6=轨道标记-6 +Nav_Desc_Shared=轨道标记用于在行星和卫星周边进行量子航行导航。 +Nav_Geodesic=测地标记 +Nav_Geodesic_Desc_Shared=测地标记用于引导量子航行进入行星或卫星(位于相应地表目标附近)的上层大气。 +Navpoint_FighterVsFighter=战斗机 vs 战斗机 +Navpoint_UEEVsVanduul=UEE vs 剜度 +NewLoadout=新装配 +NorthRock_Delivery_Local_DerelictOutpost_Desc_01=事情是这样 – 我们的一个客户(本应额外花钱请北境之岩护送)有一艘飞船遭到攻击,需要我们负责寻回一个被盗的重要包裹。\n\n 所幸我们运气不错,在 ~mission(Pickup1|Address)追踪到了那些肇事者。我们需要你去那里取回包裹。你可以用这个序列号: #~mission(item1|serialnumber)辨认出这个包裹。\n\n我估计这些不法之徒会奋起一搏,但记住这不是首要任务。\n\n你一旦拿到包裹,就把它送回给在 ~mission(Dropoff1|Address)的客户。\n\n最后一件事,确保你的飞船有足够的空间放置货物。你也不想开着短剑或者别的什么飞船到了那里却不得不掉头回来吧。\n\n让我们自豪吧,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n\n*货物寻回摘要*\n* 从 ~mission(Pickup1|Address)找回包裹 #~mission(item1|serialnumber)\n* 送到 ~mission(Dropoff1|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Title_01=货物寻回合约 +NorthRock_RepUI_Area=多区域 +NorthRock_RepUI_Description=致力于寻找最具才能,且训练有素的人员。北境之岩在为顶尖客户提供最高级别的保护服务上十分可靠。最初从保镖业务起家,后来北境之岩也将服务范围拓展到了赏金狩猎及佣兵服务上。许多警察机关及企业也因信任北境之岩,会将相对棘手、较无资源去处理的案件转交给他们。 +NorthRock_RepUI_Focus=私人安保公司 +NorthRock_RepUI_Founded=2846 +NorthRock_RepUI_Headquarters=新奥斯汀,泰拉,泰拉星系 +NorthRock_RepUI_Leadership=厄尔·奇桑姆,CEO +NorthRock_RepUI_Name=北境之岩服务团队 +NorthRock_ReputationJournal_Agent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价会导致你的职位和福利降低到更低层级。 +NorthRock_ReputationJournal_Agent_Demotion_Title=北境之岩职位:助理 +NorthRock_ReputationJournal_Agent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_Agent_Promotion_Title=北境之岩职位:高级安保代理人 +NorthRock_ReputationJournal_Applicant_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=北境之岩雇佣状态 +NorthRock_ReputationJournal_Applicant_Promotion_Title=北境之岩职位:初级助理 +NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=北境之岩降级 +NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=北境之岩晋升 +NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价将导致你的雇佣状态被终止。 +NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=北境之岩职位:初级助理 +NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=北境之岩职位:安保代理人 +NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 +NorthRock_ReputationJournal_MasterAgent_Demotion_Title=北境之岩职位:安保专家 +NorthRock_ReputationJournal_Probation_Demotion_BodyText=后勤官员布雷登·科查多建议北境之岩终止对你的雇佣。\n\n您不再有资格代表北境之岩服务团队执行合约,任何此类行为都将是不可容忍的。 +NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=北境之岩雇佣状态已终止 +NorthRock_ReputationJournal_Probation_Demotion_Title=北境之岩雇佣状态:已终止 +NorthRock_ReputationJournal_Probation_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_Probation_Promotion_Title=北境之岩职位:助理 +NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 +NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=北境之岩职位:安保代理人 +NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=北境之岩职位:安保专家 +NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 +NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=北境之岩职位:高级安保代理人 +NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到首席安保专家。\n\n在这个职级你有权享受以下福利:\n20%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 +NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=北境之岩职位:首席安保专家 +Northrock_Allies=督导局、赏金猎人公会、雇佣兵公会 +Northrock_Rivals=黑杰克安保、埃克哈特安保 +Nyx=尼克斯星系 +Nyx1=尼克斯 I +Nyx1_Desc=尼克斯 I 是一颗被开采殆尽,没有内核的星球。\n +Nyx2=尼克斯 II +Nyx2_Desc=超高的大气压以及充斥着酸雨和二氧化碳的浓厚云层使尼克斯 II 并不值得进行类地化改造。\n +Nyx3=尼克斯 III +Nyx3_Desc=尼克斯 III 是一颗缺乏可呼吸大气和任何有价值矿物的冰巨星。\n +Nyx_AsteroidBelt1=冰川环带 +Nyx_AsteroidBelt1_Desc=一个缺乏资源但是利于躲藏的稠密小行星带。其中有一颗格外大的名为德拉玛的小行星,是罪犯们与众多反UEE分子的共同居住地。\n +Nyx_AsteroidBelt2=基格小行星带 +Nyx_AsteroidBelt2_Desc=位于尼克斯星系边缘资源枯竭的松散小行星带。\n +Nyx_Desc=发现于2582年的尼克斯星系并未被宣称主权,因为UEE判定它的三颗行星均不适合进行类地化改造,并认为试图在高密度冰环中进行采矿作业过于危险。德拉玛是一个位于该星系小行星带深处,尺寸和卫星相当的小行星。在2618年,一群政治活动家和逃难者为了逃避梅塞尔政权的统治,迁入了德拉玛上一个荒废的采矿站。\n +Nyx_JumpPoint_Bremen=尼克斯 - 不莱梅 跳跃点 +Nyx_JumpPoint_Bremen_Desc=该跳跃点连接着尼克斯星系和UEE控制的不莱梅星系。 +Nyx_JumpPoint_Castra=尼克斯 - 卡斯塔 跳跃点 +Nyx_JumpPoint_Castra_Desc=该跳跃点连接着尼克斯星系和UEE控制的卡斯塔星系。 +Nyx_JumpPoint_Odin=尼克斯 - 奥丁 跳跃点 +Nyx_JumpPoint_Odin_Desc=该跳跃点连接着尼克斯星系和UEE控制的奥丁星系。 +Nyx_JumpPoint_Pyro=尼克斯 - 派罗 跳跃点 +Nyx_JumpPoint_Pyro_Desc=该跳跃点连接着尼克斯星系和派罗星系。 +Nyx_JumpPoint_Tohil=尼克斯 - 托希尔 跳跃点 +Nyx_JumpPoint_Tohil_Desc=该跳跃点连接着尼克斯星系和UEE控制的托希尔星系。 +Nyx_JumpPoint_Virgil=尼克斯 - 维吉尔 跳跃点 +Nyx_JumpPoint_Virgil_Desc=该跳跃点连接着尼克斯星系和剜度控制的维吉尔星系。 +Nyx_Star=尼克斯 +Nyx_Star_Desc= +Orison_CRUShowroom_StarFighter_001_desc=无论抱团还是独自狩猎大船,战神星际战斗机都是一股不可忽视的强大力量。有两种截然不同的变体可供选择,装备实弹加特林的战神-地狱火能够撕裂炮艇的装甲,并且能在顷刻间让小型战机灰飞烟灭;而装备激光加农炮的战神离子光则能发射极为强力的炮弹,快速击破最为巨大的敌方舰船护盾,再可怕的敌人碰上都难免心生畏惧。 +Orison_CRUShowroom_StarFighter_001_title=战神 星际战斗机 +Orison_CRUShowroom_StarRunner_001_desc=如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。 +Orison_CRUShowroom_StarRunner_001_title=墨丘利 星际快运船 +Orison_CRUShowroom_Starlifter_001_desc=采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 +Orison_CRUShowroom_Starlifter_001_title=大力神 星际运输船 +Orison_Destination_AugustDunlowConventionHangar=奥古斯特·顿洛展厅 +Orison_Destination_AugustDunlowSpaceport=奥古斯特·顿洛空港 +Orison_Destination_CloudviewCenter=云景中心 +Orison_Destination_ConventionCenter=远见中心 +Orison_Destination_ProvidencePlatform=天意平台 +Orison_DiscoverySpot_001_desc=为了达到完美的大气舒适度,奥里森这座活力之城通过控制每座平台下方的炽天使级推进器点火,来细心维持其在十字军这颗气态巨行星上的精确轨道高度。为防止平台松脱以及影响所连网格结构的稳定性,每个推进器都会精准定时激活一小段时间,让奥里森得以在原地保持稳固。十字军当地居民通常把短暂校准时的轻微震动称作“奥里森免费按摩”。抓稳扶好,然后尽情享受吧! +Orison_DiscoverySpot_001_title=奥里森是如何停留在云中的? +Orison_DiscoverySpot_002_desc=十字军工业与海军开展多项合作已经是众所周知的事了。但很少有人知道,天意工业平台最初是为了利用这里的低重力与可呼吸大气,于2855年建造的海军干船坞。这颗星球也正是因为这些优点成为了十字军工业新总部的绝佳选址。公司在2865年买下斯坦顿II行星时对天意工业平台进行了全方位翻修,将其改造成为了如今的尖端造船中心。当然了,虽然现在已不再是正式的海军基地,十字军还是很荣幸能够将帮助帝国民众的传统传承下去。 +Orison_DiscoverySpot_002_title=天意工业平台是海军修建的吗? +Orison_DiscoverySpot_003_desc=虽然一座飘浮的城市能够带来震撼的美景,但平台之间的通勤却有些棘手。在这里可没法靠走的!为十字军员工和游客准备的解决办法是奥里森天路穿梭机服务。为了连接所有主要平台,十字军竭诚为大家提供便捷免费的奥里森特产通勤穿梭机。这些近期重新设计过的穿梭机有着标志性的透明舱盖,您在城市中穿行时能够尽享美景,让前往目的地本身成为一种享受。 +Orison_DiscoverySpot_003_title=造访其他平台的最佳方式是什么? +Orison_DiscoverySpot_004_desc=与动人的天际形成鲜明对比,奥里森标志性的风暴鲸雕塑以优美的弧线捕捉到了这种生物的优雅与美丽。这座雕塑的正式命名为“再会”,创作它的艺术家碧帕莎·朱称,她的灵感来源于这座城市的和谐与失重特色。为了更好地了解这些害羞的雕塑对象,碧帕莎在潜云器中居住了一周来近距离研究风暴鲸。这才是为艺术品加入新的深度!想要亲眼一览风暴鲸尊荣的艺术爱好者和旅客,可搭乘下一班奥里森探索之旅穿梭机出发。 +Orison_DiscoverySpot_004_title=奥里森风暴鲸雕塑背后有什么故事? +Orison_DiscoverySpot_005_desc=奥里森是座独一无二的城市,只有最完美的树才能满足这里的园林设计。这种树木既要能适应低湿度强风环境、又要能够自花传粉,最重要的是,还要足够美丽。所以,最终选择了什么树呢?答案是没有任何一种树满足条件。在大量研究调查后,十字军的员工们发现必须自己创造出完美之树。由梾木与塔弗巴克松树杂交而来,和撒那树有着强壮的根系、柔韧的枝干、芳香四溢的粉色花朵,还能让任何花园散步经历永生难忘。 +Orison_DiscoverySpot_005_title=奥里森的树木为何如此特别? +Orison_DiscoverySpot_006_desc=十字军工业的名字其实有两层含义。首先,它代表着我们保持最前沿的舰船生产理念的承诺。虽然本公司靠生产可靠的行星际运输船起家。但无论是开发新的工程技术还是满足公众的最新需求,我们的工程师团队一直致力于扩展商用飞船市场。其次,这个名字也代表着我们在帝国境内大力提倡正确道德观念的承诺。创始人奥古斯特·顿洛在2799年创办十字军时,就将“回馈社会”立做企业之本。这就意味着,您在支持十字军工业时,支持的正是一家致力于让帝国更加美好的公司。 +Orison_DiscoverySpot_006_title=十字军的名字背后有什么深意? +Orison_DiscoverySpot_007_desc=不仅仅是一个空港的名字,十字军工业的创始人奥古斯特·顿洛不可思议的一生令人难忘。他出生于克罗肖星系的安吉利星,在推翻梅塞尔十世皇帝的卡诺斯体育馆血腥政变中成为了孤儿。在慈善机构的帮助下,顿洛免于流落街头,他在求学之余还参加志愿服务。从安吉利大学毕业后,他成为了著名的反梅塞尔活动家和民权倡导者,推动政府改革。奥古斯特在2799年成立了十字军工业,其准则是:能回报社会的企业才会蓬勃发展。如今你能站在这雄伟的云层之间,都要归功于他令人难以置信的远见,即一个公司可以达而兼济天下。 +Orison_DiscoverySpot_007_title=奥古斯特·顿洛是谁? +Orison_DiscoverySpot_008_desc=维持奥里森的补给和船厂的储备本身就是一项不可思议的行动。正常来说,每天十字军工业的巨神级驳船都会在制造平台、船厂和支持设施之间运输超过250000SCU的货物。这些驳船为了加快货物的装卸专门设计成露天开放式平台,它们全天运行,是奥里森的生产命脉。超过5000名十字军员工专注于物流工作,让这些驳船能满载货物飞向下一站。这场由人、飞船和货物组成的美丽芭蕾舞,确保着奥里森的一切都在尽可能有效并高效地运行。 +Orison_DiscoverySpot_008_title=为什么奥里森有这么多运输船? +Orison_DiscoverySpot_009_desc=只有特别的人才能加入十字军工业大家庭。员工不仅要有高素质和高技能,最重要的是要对工作充满热情。CEO凯利·卡普兰总是说“十字军能造出最好的船是因为我们有最好的员工”,这句话是真的! 看看这个由慷慨的奥里森工人发起的“十字军关爱”慈善活动,它为各地人民的生活带来了质的变化。他们正努力让帝国其他地方的人们像他们一样幸福! +Orison_DiscoverySpot_009_title=哪些人为十字军工作? +Orison_DiscoverySpot_010_desc=不管你相信与否,建造大型飞船是非常困难的!如果你试图在类似地球重力环境的星球上的传统工厂里建造大型飞船,仅仅把飞船部件摆放到位并且在建造过程中避免倒塌,就要面临海量的挑战。有时候一些更大的飞船在建造完成之后甚至无法离开大气层,这就是为什么绝大部分大型飞船都是在太空中完成建造的。但是太空也有另一套问题,虽然你无须担心飞船的重量,但所有的工程师和机械师都必须身着太空服,潜在的危险更多了。在十字军,我们的员工能够兼得地面和太空造船的优点。更低的重力和有大气的工作环境。难怪人们都喜欢在这儿工作呢! +Orison_DiscoverySpot_010_title=为什么十字军要在奥里森造船? +Oso=奥索星系 +Oso1=奥索 I +Oso1_Desc=这颗被潮汐锁定的行星向阳面是熔岩地狱,然而背阳面却是寒冷荒凉、富含铁矿的地貌。 +Oso2=奥索 II +Oso2_Desc=这颗行星有着一个生机蓬勃的生物圈和可呼吸的大气,如果没有发现奥索 II 土著的话,这将是一颗适合人类殖民居住的行星。这些多肢体、原始的生物是在受到平等机会法案保护的星球上被发现的众多独特物种之一。 +Oso3=奥索 III +Oso3_Desc=这颗气态巨行星被认为原本是一颗游荡的类木行星,被奥索星捕获到了此星系的行星轨道上。它那含有硅酸盐的云层使其呈现出浅绿色和白色。 +Oso4=奥索 IV +Oso4_Desc=一颗无内核无大气的行星。起初的扫描显示此行星表面富含矿物,而最近的扫描却显示矿物储量几近枯竭,这或许是设法绕过了UEE巡逻队的淘金者们干的好事。 +Oso5=奥索 V +Oso5_Desc=一颗拥有高度致命氨蒸气大气的冰巨星。 +Oso6=奥索 VI +Oso6_Desc=一颗极度缺乏资源的岩质矮行星。 +Oso_Desc=UEE有史以来发现的最发达的原始物种居住在奥索星系,并且对很多科学家来说有着无穷的魅力。因为奥索土著如此发达,UEE建造了一个叫奇美拉的观测站来监控星系内的交通。\n +Oso_JumpPoint_Castra=奥索 - 卡斯塔 跳跃点 +Oso_JumpPoint_Castra_Desc=该跳跃点连接着奥索星系和卡斯塔星系。 +Oso_JumpPoint_Kallis=奥索 - 卡利斯 跳跃点 +Oso_JumpPoint_Kallis_Desc=该跳跃点连接着奥索星系和受到《公平机会法案》保护的卡利斯星系。 +Oso_JumpPoint_Pyro=奥索 - 派罗 跳跃点 +Oso_JumpPoint_Pyro_Desc=该跳跃点连接着奥索星系和无主的派罗星系。 +Oso_Star=奥索 +Oso_Star_Desc=F型主序星。 +Out_of_Quantum_fuel=量子燃料耗尽 +OutlawSweep_desc=~mission(Description) +OutlawSweep_from=~mission(Contractor) +OutlawSweep_title=~mission(Title) +Outpost_CleanUp_Marker_01=前哨站 +Outpost_CleanUp_Objective_01=抵达前哨站 +Outpost_CleanUp_Objective_02=消灭威胁 +Outpost_CleanUp_desc=目前有一些天杀的混球占据了我们在戴玛尔上的一处前哨站。如果你听得懂的话,我们需要一些人去……“清扫”这里。 +Outpost_CleanUp_from=一个焦虑的前哨站主人 +Outpost_CleanUp_title=前哨站“清扫”请求 +Oxygen_Screen_ ErrorButtonMessage=排气 +Oxygen_Screen_DispenseSub_001=click to use wip +Oxygen_Screen_Dispense_001=输氧 +Oxygen_Screen_DispensingSub_001=停止输氧 +Oxygen_Screen_Dispensing_001=正在输氧 +Oxygen_Screen_PercentSymbol=% +Oxygen_Screen_Refilling_001=氧气充填中 +Oxygen_Screen_ScreenHeader_001=氧气 +Oxygen_Screen_System_EmptySub_001=请稍候 +Oxygen_Screen_System_Empty_001=氧气已耗尽 +Oxygen_Screen_baseInfo_001=氧气输送已就绪 +Oxygen_Screen_userTankSub_Filled= +Oxygen_Screen_userTank_Filled=储罐已满 +Oxygen_Screen_userTank_Label=储罐余量 +PAUSE_OPTIONS_HIGH=高 +PAUSE_OPTIONS_LOW=低 +PAUSE_OPTIONS_MEDIUM=中 +PAUSE_OPTIONS_VERY_HIGH=非常高 +PBay_01=PB_01 +PBay_02=PB_02 +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=出发吧,这花不了多久。 +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=把快递放下来。 +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=你是要把这个快递放下来还是怎样? +PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=好的。放在这吧。 +PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=把它放下来,让我看看你拿到了什么。 +PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=去吧,把它放下。 +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=好的,别在意。 +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=见鬼! +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=滚犊子,该死的快递员... +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001=[PH] On it. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Yeah, fine. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Goddammit, okay. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001=[PH] Yeah. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002=[PH] Okay. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003=[PH] Sure. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Fine. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Yeah. +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001=[PH] That's it! +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002=[PH] Nice one! +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003=[PH] That's what I like to see! +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001=[PH] Oh you bastard! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002=[PH] Shit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003=[PH] Dammit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001=[PH] Dammit. +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002=[PH] Shit... +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003=[PH] Well, hell... +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001=[PH] Shit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002=[PH] What the hell?! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003=[PH] Jeez! +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001=[PH] What? No! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002=[PH] Hell no! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003=[PH] Piss off! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001=[PH] No. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002=[PH] Nope. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003=[PH] I don't think so. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] No +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Yeah, no. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Uh... no. +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] How do you like that shit! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] Hahaha, rot in hell! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] They died no problem. +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Goddammit! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] We lost one! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] Oh shit! Lost one! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_001=[PH] Can't spare it. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_002=[PH] Can't. I'm low too. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_003=[PH] No can do. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_001=[PH] I'll put this on your tab. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_002=[PH] Here! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_003=[PH] Got you! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Anybody got some ammo? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_002=[PH] I need some ammo? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Anybody got a mag? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_001=[PH] Thanks. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_002=[PH] Alright. Here we go. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_003=[PH] Hell yeah. +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_001=[PH] Nope! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_002=[PH] Good luck! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_003=[PH] Got my own problems! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_001=[PH] Flying in! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_002=[PH] I got you! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_003=[PH] Yeah, I guess I could help +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001=[PH] Hey, get some back up here! +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002=[PH] Anybody got any friends they can call? +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003=[PH] Somebody call somebody! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Moving forward! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Moving! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Pushing up! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] This cover sucks. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Hell with this. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Dammit, dammit, dammit +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] Goddammit, I'm pinned down! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] I can't fuckin' move! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Bastard's got me boxed in. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001=[PH] I got ya. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002=[PH] Yeah, you owe me though. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003=[PH] You got it. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001=[PH] Need some cover! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002=[PH] Can anybody cover me? +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003=[PH] Someone cover me! +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_001=[PH] I better not see a single one of you fall back! +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_002=[PH] We aren't giving up this ground. You hear? +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Dig in! We aren't going anywhere. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] Why hello! Got some people inbound. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Look alive, there are some real mean lookin' sombitches heading our way. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Ready up! Trouble. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] Shit, they're right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] They're right on me! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Light 'em up! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Give 'em hell! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Eat this! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] How the hell did you get in here? +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Intruder! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Look out! We aren't alone. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Found 'em! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] There you are! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] I see 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] They're up top! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] Up there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Up high! See 'em? +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Dammit, they're behind us! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Watch your back! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Behind, behind! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] They're down there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] There! Down below! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] They're under us! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] Up close. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] They're right on us. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] Oh shit, right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Over there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Oh, I see 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] There they are! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] On the left. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] There! Left! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Eyes left. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] On the right. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] There! Right! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Right side! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] They busted out the big guns! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Looks like someone loaded up to fight. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] They got a... damn that gun's big. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Uh.... they got a ship! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] We got problems! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Ship coming in! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] Looks like they got a ride. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] We got a vehicle problem. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Guess someone brought their ride. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Is that a rocket launcher?! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Um... I think they got a rocket launcher. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Careful. They got some big guns. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] They got a sniper. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Uh oh, they got a marksman! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Careful. There's a sniper. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Oh damn... they got a Titan. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] I think we got a problem. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] Titan! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_001=[PH] Dammit, regroup! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_002=[PH] Fall back! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_003=[PH] Back, back, back! +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001=[PH] Go around! +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002=[PH] Hit 'em from the side. +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003=[PH] Flank 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_001=[PH] Follow me. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_002=[PH] You stay on me. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's go. +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] What the hell are you doing?! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] I'm on your side! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Hey! Stop shooting me! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Shit, that hurts. +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] I'm hit! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] Ah dammit! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Shit, grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Down! Grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] See how they like this! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Fire in the hole! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Grenade out! +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_001=[PH] I'm out. +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_002=[PH] Used my last one. +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_003=[PH] Don't got any meds. +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_001=[PH] Here you go. +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_002=[PH] Enjoy! +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_003=[PH] Be healed! +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_001=[PH] Anybody got some meds? +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_002=[PH] I need some drugs! +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_003=[PH] Meds... now... +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_001=[PH] Thanks for the juice. +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_002=[PH] Thanks for the meds. +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_003=[PH] Got it. Healing up. +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001=[PH] Give 'em all you got! +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002=[PH] Wreck 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003=[PH] It's us or them! +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] You think I'm scared? I'll show you scared. +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] Oh, it's really on now! +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] Screw it, I work better alone. +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] So uh... maybe we can work something out? +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] You know I was just kidding, right? +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] How about we all just forget this thing happened... +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_001=[PH] Was that it? +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_002=[PH] Oh, we killed 'em all? It was just getting fun. +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_003=[PH] Well, that was anticlimactic. +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Dammit, I lost 'em! +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Um... anyone know where they went? +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] So... yeah... they're gone. +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Out of ammo! +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] I'm out! +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] I'm dry! +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_001=[PH] Dammit, gun ran hot. +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_002=[PH] I'm overheating! +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_003=[PH] Gun's down for a tick. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Hey, there they are! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] What took you all so long? +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Backup's here! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Good news everybody. Help is on the way. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Guess what? Got some friends coming in. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Calvary's on the way! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Hey, uh, anybody out there come help? +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Yeah, we need some backup here. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Hey! Get your asses over here. +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001=[PH] Reloading! +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002=[PH] Come on, come on... +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003=[PH] Loaded! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_001=[PH] Screw this! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_002=[PH] Retreat! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_003=[PH] Let's get the hell out of here! +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001=[PH] Spread the hell out. +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002=[PH] You're bunching up. +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003=[PH] Let's have some room, yeah? +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_001=[PH] Don't wander. +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_002=[PH] Keep it close. +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_003=[PH] Don't stray, alright? +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] I'm gonna hurt you for so long you're gonna think it's a career. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] You wanted this fight. Now you're gonna feel every second of it. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Seriously. Come on out. I'll make it quick. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] We can work this out. Honest. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] You can't hide out forever. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001=[PH] You picked the wrong guy to screw with. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002=[PH] I'm gonna slice you thin enough to fry. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003=[PH] Let's see what you got! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] What the hell? Are my sights off? +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Hey, who messed with my gun! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Hold still, goddammit. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] Nice try, dumb ass. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Missed me! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] You wanna try again? +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] We're all good. +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Looked into it. Nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Didn't find anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Nope. Nothing here. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Well, that was a waste of time. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Yeah, didn't see anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] Something's not right here. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Look alive. I think we got something. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Hey, wake up. Get on the clock. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Think I might have something here. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Hey, yeah, something's definitely going on. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Yeah, gonna keep looking. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Nevermind. False alarm. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Don't sweat it. It wasn't anything worth worrying about. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Turned out to be nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] Never mind. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Yeah, we're clear here. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] So that thing? Yeah, it wasn't a problem. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Go take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] Maybe you should go check it out. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] It's all you. Go. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] Gonna go take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Be right back. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] Just gonna check this out. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Hey, I think I might'a heard something. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] I'm gonna go check on something. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Hey, looking into something real quick. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep looking. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002=[PH] What are you on break? Find them. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003=[PH] We're aren't stopping until they're dead or we are. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Dammit! I don't see 'em. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Where the hell'd they go? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] Are you kidding me? How'd we lose 'em? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Yeah, I don't know what happened, but they're gone. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] Hey, totally lost them. Yeah, I don't know. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Yeah, we don't have them anymore. How the hell should I know? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] That was weird. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] You see anything? Me neither. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Yeah, I didn't see anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Yeah, hey, I didn't find anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Yeah, took a look and nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] Hey, whatever it was must be gone now. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Spread out. The bastard might still be here. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Goddammit. I want whoever did this found. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Shit. Found 'em. Look alive. I want a net on this son of a bitch. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Found a body. Gonna sweep the area. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Hey, they didn't make it. Goddamn right I'm hunting down whoever did this. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] I got a friendly on ice. Gonna secure the area. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Dammit, we need find where they went. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] Where ever they are, I want them found. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] We need find them, now. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Can't find 'em anymore. But don't worry. I'll get 'em. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] Yeah, they gave me the slip. But not for long. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Goddammit. Hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Let's go, let's go. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Get on the clock, people. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Come on, let's do this. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Yeah, we got something here. Heading in. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] On the hunt. I'll let you know what I catch. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Hey, think I got some troublemakers here. Gonna find out. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Let's take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Look alive. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] Let's head out. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Gonna take a look around. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Gonna see what I can find. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Got something. Looking into it. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Where'd you go? I thought you wanted to play. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Come back. We were having so much fun. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] You know, I was just getting into this. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Hello? You can come out. We're friends. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Excuse me, I'm lost and looking for directions. Do you know how to get to Kel-To? +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on out. We're not gonna hurt you. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] Whoa, takin' fire! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] What the hell?! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] Look out! Someone's shootin'! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Ooooooh shit. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] That's not good. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] I don't think I did that... +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Oh damn! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Got one down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Taking shots! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Yo, yo, look out! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Shit, grenade! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Bomb! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Oh hello, who's out there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Sounds like somebody's getting frisky. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Who's shooting? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Get down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] What the... rocket! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Down! Down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Someone's shooting! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] Oh come on. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] I said, who's there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] You better come out. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Yeah, what the hell was that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] I got bad feeling about this. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] Yeah, something's not right. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] You're hallucinating. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Come on, there's nothing there. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] Quit playing. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] It's on now. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Guess we're fighting. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Okay. Let's do this. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] Something's out there. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] What was that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] I think we might have company. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Oh shit! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Hey! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] Hey, what is that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Yeah, I heard that. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah... heard something. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] I heard it too. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] You're losing it. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] I didn't hear anything. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] What are you talking about? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] The hell? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] Hmm? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] You hear something? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Yeah, yeah, I saw it too. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] You saw something? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Who's out there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] Huh? No, I didn't see nothin. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I don't see anything. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] You're tripping again. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] Shit, you see that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Who's there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] You see that? +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Most def! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Oh, yeah! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Absolutely! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001=[PH] Sure. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002=[PH] Alright. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003=[PH] Yup. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] That's a yes. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Of course. +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001=[PH] Hell, yeah! +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002=[PH] Nice! +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003=[PH] There we go! +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001=[PH] Shit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002=[PH] Bastard! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003=[PH] Dammit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001=[PH] Seriously? +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002=[PH] What the hell? +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003=[PH] Well... shit. +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001=[PH] Damnit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002=[PH] Oh, shit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003=[PH] You gotta be shitting me. +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001=[PH] No way. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002=[PH] Over my dead body! +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003=[PH] Not happening! +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001=[PH] No way. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002=[PH] Naw. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003=[PH] Not happening. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] Negative. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] No. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Nope. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] Did you see that? I killed one! +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] They're not getting back up. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Credit me with another kill. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] They bastards bagged one. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Holy shit, they just killed 'em. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] They got your cousin! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_001=[PH] Fuck no. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_002=[PH] None to spare. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_003=[PH] Can't give any up. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_001=[PH] Got you covered. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_002=[PH] You owe me one. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_003=[PH] Use it wisely. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Need ammo, now! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_002=[PH] Who's got extra ammo? +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Who can spare a mag? +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_001=[PH] Now I'm back in business. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_002=[PH] Great! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_003=[PH] Thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_001=[PH] Sorry, can't make it to you. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_002=[PH] It's everyone for themselves, right now. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_003=[PH] You're on your own. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_001=[PH] On my way. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_002=[PH] I can help. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_003=[PH] I got your back. +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001=[PH] I need backup! +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002=[PH] How about some backup? +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003=[PH] I need some help! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Moving up! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Advancing! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] I'm pushing! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Can't stay here! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Gotta find new cover. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Need some more cover! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] Can't move! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Locked down! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Taking heavy fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001=[PH] I got you. Go, go! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002=[PH] Laying down covering fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003=[PH] I've got you covered. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001=[PH] Give me some cover. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002=[PH] Need covering fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003=[PH] Could use a distraction. +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_001=[PH] We stop them here and now. All right? +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_002=[PH] We gotta hold this ground or die trying. +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Nothing gets past us, understand? +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] We've got trouble coming right for us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Let's help these bastards meet their maker. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Enemies advancing our way! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] What the hell! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] They're right here! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Contact! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Fire away! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Attack! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Take 'em out! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] Intruders! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] We've been breached! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Bastards got in! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Found us some target practice. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Contact ahead. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] We've got company. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] Shots from above! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] They got some high ground. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Above us, look out! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] They circled behind! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] On your six! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Shit, behind! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] Below us, watch it! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] Below, below! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] Shots from below! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're crowding us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Bastards are closing in. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] Damn, they're on top of us. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Got em! Over there! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Look! There! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Head's up. They're over there. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Watch left! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] Check left! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Left, dammit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Watch right! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] Check right! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Right, dammit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Look out! They got heavy weapons. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Heavy fire, coming our way! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] Heavy weapons! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Yeah, that's a ship! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Ship! These bastards mean business. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Ship incoming! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] They're rolling in with a vehicle. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] They got a vehicle! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Vehicle coming this way. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Damn it. Rocket launcher! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] These bastards ain't messin' around! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] They got a frickin' rocket launcher! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Watch out, sniper! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Sniper's scopin' us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Sharpshooter! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Shit, titan suit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] That's one big bastard! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] Titan, coming this way! +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_001=[PH] Fall back! +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_002=[PH] We gotta drop back and regroup. +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_003=[PH] We gotta fall back. +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001=[PH] Flank 'em! +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002=[PH] Attack their flank! +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003=[PH] Pinch 'em tight! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_001=[PH] Get behind me and let's go! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_002=[PH] We're moving out! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's go, now! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] Stop shooting me, you idiot! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] Friendly, friendly! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Watch your damn fire! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Got tagged! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] Shit, that hurt! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] I'm wounded! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Get down, grenade! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Grenade, watch out! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] Special delivery! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Throwing! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Gift for ya! +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_001=[PH] Can't help. +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_002=[PH] Don't have any. +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_003=[PH] All out! +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_001=[PH] Here. +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_002=[PH] Take one. +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_003=[PH] Use this. +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_001=[PH] Who's got a medpen? +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_002=[PH] Need a heal, now! +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_003=[PH] I need a medpen. +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_001=[PH] Thanks for the heal. +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_002=[PH] Healed up, thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_003=[PH] Awesome, thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001=[PH] Keep it up! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002=[PH] Come on, we got this! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003=[PH] Fuckin' kill 'em. Yeah! +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] Now for the fun part. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] Odds are still in my favor. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] Leave, now! Before I take you all down. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] Come on, come on. I got this! +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] No, no, no. I'm not dying today... +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] Damn it! This can't be it... +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_001=[PH] Killed 'em all! +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_002=[PH] All clear! +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_003=[PH] That was all of 'em, right? +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Where the hell they go? +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Can't find 'em anymore. +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] Bastard slipped away. +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Shit, I'm out! +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] Out of ammo. +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Empty! +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_001=[PH] Damn gun overheated. +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_002=[PH] Need a second to cool down! +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_003=[PH] Shit, going magma. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Backup finally made it. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Welcome to the shitshow! +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Thought you'd never arrive. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Finally! Reinforcements en route. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Backup's close. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Reinforcements have been deployed. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] We need support! Now! +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Hello? Send backup before it's too late. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Won't last much longer without that damn backup! +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001=[PH] Gotta reload. +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002=[PH] Putting in fresh. +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003=[PH] Reloading! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_001=[PH] Get the hell outta here! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_002=[PH] Retreat! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_003=[PH] Shit, we're being overrun! +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001=[PH] Everyone spread out. +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002=[PH] Stretch it out. +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003=[PH] Put a little more space between us. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_001=[PH] Keep it close. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_002=[PH] Tighten up. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_003=[PH] Stay on me. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] You're so dead! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] Enough of this shit! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Thought you wanted this fight! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] Come on out. Let's just talk this through. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] No wonder you're still alive. You're a damn coward! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001=[PH] This ain't gonna end well for you! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002=[PH] I'll bet you wish you could go back and play this different. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003=[PH] You screwed with the wrong people. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Got a whole clip here with your name on it. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Yeah, keep moving. Tire yourself out. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Dodge all you want. This ends with you dead! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] You see that? You can't even hit me. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Did you just learn how to shoot that thing? +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] Gotta get you a better gun. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] We're clear. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Couldn't find anything out here. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Nothing to worry about. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Knew it. It's nothing. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Huh, not a thing. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Didn't see a damn thing. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] I knew there was something. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Someone else is around here, I swear. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Better look again. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] There's some kind of issue here. I'll keep you updated. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Gonna keep searching. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Hey, I think I'm on to something. Get ready just in case. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Forget it. False alarm. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Got all worked up over nothing. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Well, that wasn't what I expected. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] It was a false alarm. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] All good. Forget about it. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Hey, everyone can relax. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Find out what's there and report back. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] This one's all you. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] What? I got that last one. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] I'll give it a glance. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Looking into it. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] Let's see what's going on. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Investigating something unusual. It's probably nothing, +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna check something out real quick. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Something's going on. Taking a look. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001=[PH] They're around here somewhere. Keep at it. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002=[PH] No one stops looking until we find the bastard. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003=[PH] We don't let anyone get away, understand? +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Who let them get away? +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Disgraceful, letting 'em get away like that. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] Letting 'em escape is unacceptable, damn it! +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Don't know what to say, but they're gone. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] They got away, and I wouldn't be surprised if someone around here helped 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Whatever it was its gone now. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Shit, I swear they were right here. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] That's impossible... nothing's there. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Hey, nothing's there. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Yeah, strangest thing, I can't find anything. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] The investigation didn't turn up anything. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Someone's gonna to pay for dropping this body. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Get those guns locked and loaded. Whoever did this is probably still here. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Start searching. Can't let whoever did this get away. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Got a ghost. Starting a sweep to find the bastard responsible. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Came across a body. Gonna investigate the area. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] Someone got dropped. Gonna look around and get to the bottom. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Don't let the bastard escape. Find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] Shit, wherever they are, they won't get away long. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Damn, they're gone. Let's find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Bastards slipped our surveillance, but I'll find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] The're gone, probably not far. I'll keep looking. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Yeah, they're either gone or hiding real good. I'll do another sweep. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Find 'em! Kill 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Move out, find 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Let's get the jump on 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Moving out to investigate. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Yeah, I'll get to the bottom of it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] If something's here, I'm gonna find it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Better check that out. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Let's go to work. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] That's worth checking out. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Heads up. Taking a walk around. Think we might have an audience. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Maybe got something. Kicking off a patrol to look into it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Something's up. I'll get to the bottom of it and let you know. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Hide all you want. It's better this way. More fun. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Go on, keep hiding. The hunt's my favorite part. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] I'll spend all day hunting you down if I have to. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] The harder I have to look for you the angrier I get. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Just come on out, and we can keep this from becoming a bigger deal than it is. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on. Come on out. No one needs to get hurt here. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] Taking fire! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Shit, that was close. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] Some bastard's after me! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Found a frickin' body. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Wonder what this one did wrong. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] Who killed 'em? Was this one of you? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Someone got knocked! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Taking injuries! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] We're gettin' hit! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] That's a damn grenade! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Incoming! Look out! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade, shit! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Shots fired! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Shit! Those shots are close. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Who the hell's shooting? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Hit the floor! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Down, down, rocket! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket coming this way. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Sniper shots! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Someone's headhunting! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] Seriously, what's going on? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] Come on, again? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] Someone better not be messing with me. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Something's not right. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] The hell? Any idea what that was? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] I don't like this one damn bit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] Quit bugging me over nothing. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Stop messing around and stay focused. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] You're in your head. Nothing's there. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] Someone wants to tussle. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Bring it! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Today just got interesting. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What is that? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Hello? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Someone there? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Okay. That's not good. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] The hell! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] Don't like this one damn bit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Definitely heard something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah, I heard it too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] Yeah. What was that? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Settle down. I didn't hear shit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] Damn you're paranoid. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] You better not be high again. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] You hear that noise? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] Did you hear something? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] Swear I heard something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Saw that too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] What'd you see? I couldn't make it out. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Spotted it too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] What you going on about? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I didn't see shit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] Don't get all worked up over nothing. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] I just saw something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Think i spotted something over there. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] Did you see that? +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Hell yeah! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002=[PH] You got it! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Yeah, that's it! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001=[PH] Got it. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002=[PH] Yeah. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003=[PH] Okay. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Affirmative. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Yes. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Sure thing. +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001=[PH] I live for this shit. +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002=[PH] Yeah, that's right! +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003=[PH] How 'bout that? +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001=[PH] Shit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002=[PH] Dammit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003=[PH] Stupid skag! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001=[PH] Oh, come on... +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002=[PH] That sucks. +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003=[PH] Frickin' ridiculous. +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001=[PH] Shit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002=[PH] What the hell?! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003=[PH] Oh shit! +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001=[PH] Hell no! +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002=[PH] Forget it. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003=[PH] Not a chance! +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001=[PH] Nope. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002=[PH] No way. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003=[PH] Naw. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] No. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Nope. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Negative. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] Got one! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] One less to worry about! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Target eliminated. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Shit, we're down one. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Friendly down! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] We lost one. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_001=[PH] Can't spare any. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_002=[PH] Shit, I'm running low too. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_003=[PH] Almost out myself. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_001=[PH] Here's some. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_002=[PH] Got some spare. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_003=[PH] Fine. But this is the last time. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_001=[PH] I need some ammo! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_002=[PH] Hey, give me a mag! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Ammo? Who's got extra? +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_001=[PH] Thanks! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_002=[PH] Owe you one! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_003=[PH] Next kill's in your honor! +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_001=[PH] Can't help now. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_002=[PH] Got to hold 'em off yourself. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_003=[PH] Stay strong. You got this. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_001=[PH] Support, incoming. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_002=[PH] Here to help. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_003=[PH] I got you. +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001=[PH] How about some help here? +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002=[PH] Need some support. +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003=[PH] Requesting backup! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Let's go! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Pushing! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Move up! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Won't last long here. Moving position. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Changing cover! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] This cover sucks! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] I'm pinned down! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Shit, I'm boxed in! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] It's raining bullets over here! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001=[PH] Got you covered! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002=[PH] I'll cover you. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003=[PH] Go! I got your back. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001=[PH] Need some cover! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002=[PH] Cover me! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003=[PH] Keep 'em off me! +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_001=[PH] Hold this ground. +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_002=[PH] Stand firm. Can't let 'em overrun us. +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Don't back down now. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] Enemies on their way! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Here comes trouble! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] We've got company! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] I got 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] Contact! Contact! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Over here! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Hit 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Ghost 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Kill 'em all! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] Got some unwelcome guests! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Doesn't anybody fuckin' knock? +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Somebody broke in! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Enemies spotted! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Over here. Contact, contact! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] Got eyes on hostiles! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] They're above us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] It's over! They have the high ground! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Watch the high ground! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Behind us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Watch your back! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Behind! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] Down below! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] They're below us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] Enemies down below! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're getting close! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Shit, they're pushing in! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] You wanna dance?! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Spotted them! Over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] They're lurkin' over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Found 'em. They're over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] On the left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Look left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] On the right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Look right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Got a beast bearing down. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Heavy inbound! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] Heavy coming. Ready up! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] That's doesn't really seem fair. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Ship coming in hot. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Look out, ship! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] Vehicle! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] They're trying to ride us down! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Vehicle incoming! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Rocket launcher! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Shit, rocket launcher! Get down! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Watch it, rocket launcher! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Sniper! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Sniper! Grab cover! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] They got a sniper rifle! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] They got a titan! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] Titan! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] What kind of assholes bring a Titan? +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_001=[PH] Drop back! +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_002=[PH] Back to the rally point! +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_003=[PH] Fall back and regroup. +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001=[PH] Hit their flank! +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002=[PH] Let's flank 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003=[PH] Circle around and hit their flank. +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_001=[PH] Come on, let's go! +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_002=[PH] Follow me! +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's move out! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] I'm not the enemy! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] Shoot one more time, and we're gonna have a fuckin' problem. +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Watch your damn aim! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] I'm hit! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] I got clipped! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] I'm shot! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Grenade! Take cover! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Incoming! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] Tossing one their way. +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Let's see how they like this. +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Hot rock! +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_001=[PH] Can't spare one. +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_002=[PH] I'm out too. +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_003=[PH] Then you should have brought some! +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_001=[PH] I got you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_002=[PH] Got a heal for you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_003=[PH] See if this helps. +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_001=[PH] Need a heal! +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_002=[PH] Anyone got a medpen? +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_003=[PH] Need a medpen, quick! +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_001=[PH] I owe you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_002=[PH] Thanks! +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_003=[PH] You saved my ass. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001=[PH] Keep up the pressure. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002=[PH] Take it to them. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003=[PH] Don't let up now. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] Come on! You scared or something? Let's finish this! +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] This isn't over! I'm just getting started. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] If I'm going down then I'm bring you skags with me! +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] Shit, shit, shit. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] You can do this. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] Keep it together... +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_001=[PH] Threat eliminated! +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_002=[PH] All the skags are dead. +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_003=[PH] We're clear. +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Shit, they're gone! +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Careful, I lost 'em. +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] I lost eyes on them. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Ammo's empty. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] I'm out. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Gone dry! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_001=[PH] Cooling down! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_002=[PH] Crap. I went red! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_003=[PH] No, no, no... Damn it. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Support's here. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Backup has arrived. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Finally, we got reinforcements. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Reinforcements should be here soon. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Backup is on the way. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Help's almost here. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Send some support, over. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Backup needed, over! +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Where's that backup? +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001=[PH] Reup! +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002=[PH] Reloading! +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003=[PH] Switching out. +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_001=[PH] Retreat! +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_002=[PH] Run for your life! +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_003=[PH] Move out! We won't last long here. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001=[PH] Fan out. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002=[PH] Let's spread out. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003=[PH] Make a spread. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_001=[PH] Stay close. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_002=[PH] Don't wander off. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_003=[PH] Keep it tight. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] I'm gonna enjoy this. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] Oh... I am going to make you pay for this! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] Time to reap the whirlwind, fucker. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Somone's too scared to come out and fight. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] Come out and play. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] Why you hiding? +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001=[PH] Time for the fun part! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002=[PH] I'm going to mess you up! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003=[PH] Believe me, this is going to hurt. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Stay still, damn it! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Shit, missed. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Time to end this! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] You feel that? Your fear's getting the better of you. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] You're in way over your head. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] You couldn't shoot straight if you tried. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] I'm done looking around. Nothing here. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Not seeing anything. It was probably nothing. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Yeah, couldn't find anything. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Maybe I'm going crazy. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Guess it's nothing to worry about. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Huh. Nothing... +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] I'm going to take a closer look. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Stay alert, something's not right. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Huh... better keep looking. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Yeah, Maybe got something. going to keep looking. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] So, looks like my hunch was right. Still searching, but I'll find them. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Everybody can relax. False alarm. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Well, that was a waste of time. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Nothing to be concerned about. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] Hey, false alarm. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Turns out it was nothing to worry about. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Nothing to report, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] You're up. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] Go see what that is. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] Hustle up and take a look. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] I'll check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Guess I should look into it. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] I'll take this one. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Think something up. I'll check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna go take a look around. Be right back. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Hey, I'm gonna check on something. If you don't hear back from me, I've been murdered. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep looking. They're here someplace. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002=[PH] Let's spread out and cover more ground. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003=[PH] We'll find 'em. They couldn't have gone far. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Shit, can't find any trace of 'em. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Must be gone. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] How the hell the get away from us? +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Can't find 'em anywhere. Think they slipped. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] Looked everywhere. Must've vacated. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Came up empty. No idea where the skag went. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Damn, where'd they go? +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Nothing. Hmmm... +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Didn't find a thing. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Search turned up nothing, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Nothing to report. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] Yeah, they must be gone. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Search the area. Find the snake responsible. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Got a dead one here. Everyone watch out. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Eyes wide everyone. Find who did this. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Found a body, searching the area. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Put out a word of warning. I found a body. Looking around now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] There's a body here. Gonna find who did the deed. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Skag slipped me. Can't let 'em get away. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] They're gone. Better search high and low to find 'em. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Someone get eyes on this slippery bastard, now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Lost track of the target. Starting a sweep now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] They snuck off. Going to track 'em down. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Listen. I'm going to find this skag and make 'em regret giving me the slip. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Let's track 'em down, quick. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Come on, who wants first crack? +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Time's a wastin'. Let's go. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Taking a sweep through. Find whoever the hell this is. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Bit of ruckus. On my way to find out the cause. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Got some trouble brewing. Looking into it now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Better look into this. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] That's not right. I'm going to check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] That's worth investigating. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Something's up. Checking it out, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Not sure exactly what's going on, but I'm gonna investigate. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Some strange ass stuff is going on. Gonna look into it. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Cowards hide. You a coward? You scared? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Is this how you want to spend your final moments? Hiding scared? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] Wonder how long you can keep quiet? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Show yourself already. You can't be that ugly. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Quit wasting my time and come out. It'll be better for both of us. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on out. I'm over this cat and mouse shit. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] I'm under fire! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Someone tried to blast me. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] I'm getting shot at! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Oh damn, this poor bastard's dead! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Got a dead one! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] The hell happened here? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] We're taking casualities! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Someone just got blasted. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Oh shit, man down! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Grenade! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Oh shit, grenade! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade, watch out! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Those are shots! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] We've got company. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Shots nearby! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Get down, rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] That's a damn rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Sniper! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Sniper attack! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] We're getting sniped! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] There it is again. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] Again? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] What's going on 'round here? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Weird, what was that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] I noticed it too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] That's concerning. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] I'm sure it's nothing. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Don't think anything's there. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] I didn't notice anything. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] It's going down! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] We got trouble! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] It's popping off! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What's that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Something's over there I think. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Hey, someone over there? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Damn. What the hell was that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Something's up 'round here. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] That don't seem right. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Heard it too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Think I heard something coming from over there. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] Yeah, that sounded suspicious. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Didn't hear a thing but I'll keep my ears open. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] You're hearing things. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] I didn't hear anything. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] Did you hear that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] You hear like a sound or something? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] Was that a noise? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Any idea what that was? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] Yeah, saw something too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Something definitely moved in my periphery. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] You sure you saw something? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] Your eyes are playing tricks on you. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] Didn't see a thing. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] You see that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Over there. Look. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] Swear I just saw something. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Yes! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Oh yeah! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Definitely! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001=[PH] Sounds good. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002=[PH] All right. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003=[PH] Sure. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Sure. Why not. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Understood. +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001=[PH] Outstanding! +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002=[PH] Nice one. +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003=[PH] There you go! +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001=[PH] You bastard! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002=[PH] Dammit! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003=[PH] Son of a bitch! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001=[PH] Bugger. +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002=[PH] Shit... +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003=[PH] Damn... +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001=[PH] What the?! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002=[PH] Seriously? +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003=[PH] No bloody way! +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001=[PH] No way! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002=[PH] No chance! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003=[PH] Hell no! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001=[PH] No. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002=[PH] No way. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003=[PH] Can't help you. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] Sorry, no. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Not likely. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Negative. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] I got one? I got one! +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] Took out my target. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Did you see that? What a shot. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Shit, they just killed 'em. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Lost one! +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] One of ours just got cut down. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_001=[PH] I'm sorry, I don't have one. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_002=[PH] Looks like I don't have one to spare. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_003=[PH] I'm running low myself. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_001=[PH] Here, I've got you. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_002=[PH] Ammunition flying in. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_003=[PH] Here's a mag. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Anyone got a mag? +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_002=[PH] So uh... I need some ammo. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_003=[PH] I don't suppose anyone has a mag they can spare. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_001=[PH] Many thanks. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_002=[PH] I'm back in this. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_003=[PH] Ah. Thanks. I appreciate it. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_001=[PH] I'm a little busy at the moment. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_002=[PH] I can't do it. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_003=[PH] Give me a little bit. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_001=[PH] The calvary has arrived. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_002=[PH] I got you! +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_003=[PH] Flying in! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001=[PH] I need help! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002=[PH] Can someone back me up! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003=[PH] Somebody help me! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Charge! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Moving up! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Advancing! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Hell with it! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Displacing! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Repositioning! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] I can't move! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Little help?! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Come on, give me a chance! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001=[PH] I'll cover you! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002=[PH] Go ahead! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003=[PH] I'll keep 'em occupied. +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001=[PH] Someone cover me? +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002=[PH] Can anyone cover me? +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003=[PH] Keep 'em off me for a sec. +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_001=[PH] This is our turf. Ours! +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_002=[PH] Don't you give them an inch! +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_003=[PH] We gotta hold this ground! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] We've got company coming in. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Got a fight bearing down on us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Trouble, coming in hot! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] Shit. Over here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] What the hell?! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Got somebody! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Give 'em all you got! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Unleash hell! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Don't give 'em any mercy. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] We're compromised! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Got intruders! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Intruders! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] I found 'em. RIght here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Here they are! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] Over here! Look! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] I see them. They're up there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] Look up top! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] They're above us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Turn around. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Look behind! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] They're on our six. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] They're below us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] Down low. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] They're under us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're right on me! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Oh shit, they're right here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] On me! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] I see them. They're over there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Look over there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Got 'em. Over there! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Eyes left. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] Enemy left. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] On the left! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Eyes right. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] Enemy right. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] On the right! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Heavy weapon! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Eyes on a big ass gun. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] I don't know what kind of gun that is but it's big. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Oh come on, really?! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Enemy ship! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Enemy ship inbound! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] They have vehicle support. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] Incoming vehicle! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Look out, they got a ride. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] I think they got a rocket launcher. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Yeah, that's a rocket launcher! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Is that a -- rocket launcher! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Sniper! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] They got a sharpshooter. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Careful, there's a sniper. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Titan suit! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] Sweet mercy, they got a titan! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] That seems unnecessary. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_001=[PH] Let's step back a bit. You know, reassess. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_002=[PH] Let's fall back. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_003=[PH] Fall back! Fall back! +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001=[PH] Circle their flanks! +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002=[PH] We should hit them on the sides. +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003=[PH] Let's sneak around and attack the flank. +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_001=[PH] Quick, follow me! +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_002=[PH] Let's go. +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_003=[PH] On me. Let's move. +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] I'm on your side! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] What are you doing?! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Have you gone blind?! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Oh shit! I'm hit! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] They got me. They really got me! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] Ow! Dammit that hurts! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Everybody down! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Get out of the way! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] And here we go! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Let's see how they like this! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Might want to stay down for this! +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_001=[PH] I can't. Put pressure on it. +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_002=[PH] I don't think I have any. +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_003=[PH] Yeah, I'm all out. +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_001=[PH] Be healed! +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_002=[PH] Here you go! +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_003=[PH] Take this! +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_001=[PH] I need some meds! +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_002=[PH] Anyone spare a medpen? +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_003=[PH] Someone! Anyone! I need a heal. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_001=[PH] Thank you, thank you. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_002=[PH] You're a lifesaver. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_003=[PH] Healing up and I'm back in this. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001=[PH] Come on. Don't give up now. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002=[PH] Dig in. We got this. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003=[PH] Let's go, let's go! They don't stand a chance. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] You think I'm scared? You just killed the dead weight. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] This is far from over. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] That's it? I'm just getting started. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] This is fine. Everything's fine. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] Okay. Getting a little worried now. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] This is not good. +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_001=[PH] That wasn't so bad was it? +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_002=[PH] There we go. Problem sorted. +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_003=[PH] I think that was all of them. +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] They fuckin' vanished. +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Where the hell are they? +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] They're gone. +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] I'm out! +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] Weapon's dry! +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Dammit, my ammo's gone +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_001=[PH] Hold on. I think I shot too much. +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_002=[PH] Dammit, what is wrong with this thing. +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_003=[PH] Ow. Hot, hot hot! +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] They actually showed up. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Hey, our backup arrived. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Those look like allies! +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Call's in. Help's on the way. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Alright. Let's see if they show up. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] They said they'd send people. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Hey, I need some reinforcements. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Send backup. Sooner would be better. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Hey, send some help. Now. +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001=[PH] One sec! +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002=[PH] Reloading! +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003=[PH] Give me a sec. +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_001=[PH] Let's get the hell out of here! +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_002=[PH] Are you insane? Run! +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_003=[PH] Screw this. I'm out! +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001=[PH] Maybe we should spread out. +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002=[PH] We should cover some more ground. +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003=[PH] Let's fan out. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_001=[PH] Keep close. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_002=[PH] I don't think you should wander. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_003=[PH] We should stick together. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] You little insignificant pissant! I'm gonna ruin you! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] I'm gonna bring an epic amout of hurt down on you! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] You're really starting to piss me off. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Seriously? Hiding? You're just being difficult now. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] How bout I hide and you come find me? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] Where you hiding now?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001=[PH] Can you beileve today's the day you die? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002=[PH] Try not to get shot in anything valuable! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003=[PH] This fight is giving me some serious deja vu right now! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Why won't you die?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] How lucky can you be?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Come on! That one should've hit! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] Can't wait till I tell my friends I met the worst shot in the 'verse! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Do you want to call a time out so you can go practice? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] Bet you're having second thoughts now. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] So, didn't find anything. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Everything looks like it should. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Area seems clear. +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Huh... okay... +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Bit anticlimactic. +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Feel a bit silly coming over here for nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] Here we go. Got something. Keep looking. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Someone's definitely here. Just need to find them. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] On the right track. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Found something. Gonna keep looking. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Might be on to something. Let you know. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Someone's here. Don't know who... yet. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] False alarm, everyone. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Forget it. Not gonna be a fight. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Nevermind. Nothing exciting. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] False alarm. Go about your business. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Hey, you can tell everyone to calm down. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Nevermind. False alarm. +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Why don't you go see what the hell it is? +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] How about you get off your ass and take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] If you're so concerned, go see what it is. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] Guess I'll go take look... I do everything around here. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Keep an eye out, I'm gonna see what the fuss is. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] All right. Let's see what we got. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Hey, might have something over here. Might not. I'll let you know. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna take a look around. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Something's a bit off. Gonna take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep searching. They've got to be close. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002=[PH] Focus. They're here somewhere. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003=[PH] Check everywhere. I want to find this asshole. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Where the hell could they have gone? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Did they fall into a jump point? Where the fuck did they go? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] What the hell? People don't just dissapear. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Hate to be the bearer of bad news, but the bastard got away. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] No sign of them. They're in the wind. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Hell if I know where they went. But they sure as hell ain't here. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Well ain't that strange. All that smoke and no fire. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Really? Nothing? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Okay, I give up. There's nothing here. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Try as I might, didn't find anything. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Search turned up empty. Whatever was out here, I'm not seeing it. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] I'm calling it. Nothing here. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Let's see if we can't say hello to the sicko who did this. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Gotta track down this killer before they can do it again. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Bastard probably couldn't have gotten far. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Got a corpse I didn't kill. Looking for the responsible party now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Head's up. Someone's dropping bodies over here. We need to find the creeper fast. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] Hey, hunting down some murderous skag. Will let you know if we find 'em. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Well, isn't this an elusive prey. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] The bleeder shook me, but don't worry, I'll find them. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Not sure where they went, but they couldn't have gone far. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] They pulled a runner on me. Gonna find them now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] Tracking down where this slippery bugger went now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Where ever the hell this gunter went, I'm gonna find 'em. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Duty calls. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Think we got company. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Come on. Let's get to work. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] We got visitors. Finding them now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Guests have arrived. Gonna go greet them. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Seems like the party's starting. Come on. Don't want to be late. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Let's see what the hell that was. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Well, that definitely wasn't nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] Good time to take a walk. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Hey, I'm gonna stretch my legs and see if anything's going on. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Get the feelin' like something's about to go down. Gonna take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Hey, checking something out. Hopefully it's nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] I don't appreciate you wasting my time! +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] This is a lot of build up for me putting a bullet into your skull. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] Get out here! Or shoot me! Just do something already! +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Hey, who's ever hiding out there, come out now and we can work something out. Promise. Won't even be mad. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Olly, olly, oxen free. Come out. Come out. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Where you hiding, you little bugger? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] They're shooting at me! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Under fire! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] I'm gettin' gunned! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] That's a bit of a mess. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Great. A bloody corpse. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] Who the hell ghosted this bastard? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Ah geez! We're getting poached! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Shit! We're under attack! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Damn it! We're hit! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Crap! Grenade! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Grenade! Run! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade! Get back! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Shots! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Who the hell's shooting?! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Looks like we got a party! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Crap! Rocket! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Rocket! Down! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket! Go! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Shit! Sniper! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Got a sniper! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! Get down! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] There it is again. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] There. It's back. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] This again? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Yeah, what was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] Definitely something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] Damn well better not be someone hiding. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] There's nothing there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] You having a laugh? Nothing's there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] What you going on about? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] Got a problem! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Here we go! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Cutters! Look lively! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Someone lurkin'? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Over there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Something's up. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Do I wanna know what that was? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] That's not good. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] That noise? Yeah. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah, I think I heard something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] From over there. I heard it. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Nope. Didn't hear a thing. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] Think your ears are playing tricks on you. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] How the hell should I know what you heard? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] I thought I heard something? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] What was that sound? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] You hear that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Yeah, I think I saw it too. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] Only caught a glimpse, but I'm sure I saw something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] What the heck was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] I didn't see nothing. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I must've missed it. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] What? No. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] Anyone else see that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] I think something just moved over there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] There. I saw something. +PIT_ACFlightSystems=飞行系统 +PIT_ACPlayerActions=玩家 +PIT_ACShipSystems=飞船系统 +PIT_ACVehicleSystems=载具 +PIT_ACWeaponSelection=选择武器 +PIT_ACWeaponSystems=武器系统 +PIT_Actions=动作 +PIT_Back=返回 +PIT_Cannot_drop_green_zone=无法在安全区丢下商品。 +PIT_CarryPrevious=携带上一个 +PIT_Combstab=指令增稳 +PIT_Decoupled=分离模式 +PIT_Eject=弹出 +PIT_Emote=情感动作 +PIT_Emote_Agree=同意 +PIT_Emote_Come=过来 +PIT_Emote_Cry=哭泣 +PIT_Emote_Dance=跳舞 +PIT_Emote_Disagree=不同意 +PIT_Emote_Flex=显摆 +PIT_Emote_Point=指 +PIT_Emote_Salute=敬礼 +PIT_Emote_Sit=坐下 +PIT_EquipPrevious=装备上一个 +PIT_Exit_seat=离座 +PIT_Flight=飞行选项 +PIT_GSafe=过载保护 +PIT_HeldItem=持有物品 +PIT_Inventory=库存 +PIT_Inventory_EVA_Thrusters=EVA推进器开关 +PIT_Inventory_Flashlight=头灯开关 +PIT_Inventory_Helmet=头盔脱戴 +PIT_ItemActions=物品动作 +PIT_Knife=匕首 +PIT_Landing=着陆系统 +PIT_Lights=照明 +PIT_MiningMode=采矿模式 +PIT_Mobiglas=mobiGlas +PIT_More=更多 +PIT_Quantum=量子驱动器系统 +PIT_Scan=扫描模式 +PIT_Self_Destruct=自毁 +PIT_Weapon=武器 +PIT_Weapon_Gadget=附件 +PIT_Weapon_Gadget_Area_Denial=禁区 +PIT_Weapon_Gadget_Decoy=诱饵 +PIT_Weapon_Gadget_Deployable_Shield=可部署护盾 +PIT_Weapon_Gadget_Medipen=医疗针 +PIT_Weapon_Gadget_Multi_Tool=多功能工具 +PIT_Weapon_Holster=枪套 +PIT_Weapon_Knife=匕首 +PIT_Weapon_Primary=主武器 +PIT_Weapon_Secondary=副武器 +PIT_Weapon_Sidearm=手枪 +PIT_Wingman=僚机 +PIT_Wingman_Attack=攻击 +PIT_Wingman_Attack_My_Target=我的目标 +PIT_Wingman_Attack_Search_Destroy=索敌并击毁 +PIT_Wingman_Defend=防御 +PIT_Wingman_Defend_Me=我 +PIT_Wingman_Defend_My_Location=我的地点 +PIT_Wingman_Defend_My_Target=我的目标 +PIT_Wingman_Fly=飞行 +PIT_Wingman_Fly_Break_Away=脱战 +PIT_Wingman_Fly_Go_Dark=休眠 +PIT_Wingman_Fly_Hold_Position=保持原位 +PIT_Wingman_Fly_In_Formation=编队中 +PIT_Wingman_Fly_Scramble=爬升 +PIT_Wingman_Fly_Stay_Close=跟随 +PIT_Wingman_Report=报告 +PIT_Wingman_Report_Ship_Status=飞船状态 +PIT_Wingman_Report_Threat=威胁 +PIT_Wingman_Retreat=撤退 +PIT_Wingman_Weapons=武器 +PIT_Wingman_Weapons_Conserve_Missiles=节省导弹 +PIT_Wingman_Weapons_Do_Not_Engage=不要交战 +PIT_Wingman_Weapons_Free_Missiles=导弹全开 +PIT_Wingman_Weapons_Free_To_Engage=自由交战 +PKill1=~missions(AIName_Kill) - ~missions(TokenKillClue) +PSave1=~missions(AIName_Save1) - ~missions(TokenBonusFlavour1) +PSave2=~missions(AIName_Save2) - ~missions(TokenBonusFlavour1) +PSave3=~missions(AIName_Save3) - ~missions(TokenBonusFlavour1) +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克安保。我是Riegert中尉,我将负责此次任务。你应该已经收到了任务详情,但是接下来是重点。一个全自动生产设施将在限定时间内产出违禁品。我们需要干员到那边销毁产出的任何东西。违禁品很值钱,你知道我什么意思,所以做好战斗的准备。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=这里是黑杰克安保的Riegert中尉。我已经把任务内容发送给你了,但是接下来是重点。一堆非法违禁品将在一个设施中生产,我们需要你去攻下该站点并销毁任何被制造出来的东西。记得确保你将自己武装起来,因为那里大概率会有敌人。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=嘿,我是Riegert,来自黑杰克安保。你的mobi应该已经收到了你接受的任务的详细内容,我就来概括一下。你需要去一个自动生产设施并销毁任何你在里面找到的非法违禁品。准备好战斗,祝你好运。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=这里是黑杰克安保的Riegert中尉。我已经把任务详情发送到了你的mobi上,但接下来是要点。我们收到一个消息,一个设施将开始产出违禁品。我们要你去那里尽可能多的扣押这些包裹然后将他们送到我们的一个安保终端。我估计任务区域会很热闹,所以确保自己全副武装。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=这里是黑杰克安保,我是Riegert中尉,我是你此次任务的联络人。长话短说,有个自动生产设施将在一个特定时间内产出违禁品。我们需要你下去扣押尽可能多的包裹,并送到黑杰克的安保终端。我们将会从那里回收,祝你好运。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,我是来自黑杰克安保的Riegert,跟进你刚刚接受的合同。我已经发送了详细内容,但是以防你懒得读我来概况一下。生产设施将会在特定时间产出一些非法违禁品。我需要你去扣押尽可能多的包裹并把他们送到黑杰克安保终端。你将很可能遭遇战斗,所以确保你全副武装。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。很高兴再次见到你,相信你对此已经很熟悉了。我已经发送了任务信息,所以你应该已经知道你所需要的信息。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=这里是黑杰克的Riegert。很高兴看到你回来。我已经把任务需要的信息发给你了。有任何更新我会通知你。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=嘿,我是黑杰克安保的Riegert中尉,只是来跟进你刚刚接受的合约。我正在发给你任务所有的信息。我们之前合作过,所以你知道怎么做。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=这里是黑杰克安保公司,我是Riegert中尉。我将负责此次任务。正在发送任务信息,这样你就可以出发了。祝你好运。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=这里是黑杰克的Riegert中尉。我将是你这次任务的联络人。所有你需要的信息都在你的mobi上了。祝你好运。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是来自黑杰克安保的Riegert中尉,来跟进你刚刚接受的合约。只是想跟你说我将负责此次任务。你的mobi里应该有所有你需要的信息,祝你好运。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=这是黑杰克安保,我将是你这边的负责人。我将把所有的任务信息发到你的mobi上,去完成它吧。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=我是Riegert,我将作为此次合约的黑杰克代表。你的mobi应该已经有了任务详细信息,所以去完成它吧。 +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=这里是Riegert。你需要将所有扣押的违禁品送到黑杰克安保终端。我们将会从那里回收。我已经将你登记,所以你被安全检查的时候将不会因为走私违禁品而被抓,不用谢。 +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。记住将所有扣押的违禁品带到授权的黑杰克安保终端进行转移。我已经跟我们的人通知了你正在进行任务,这样你就不会在运输途中被标记为销售非法违禁品了。 +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。只是提醒一下任何违禁品需要送到所授权的安保终端。而不是任何终端,要是黑杰克的。我们将会在你交货时支付你的报酬。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=这里是Riegert。设施看起来已经停止生产包裹了。检查一下是否有任何遗留的未被摧毁的违禁品,除此之外应该就没有问题了。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。当地情报传来消息称,该设施已经停止生产违禁品。请确保销毁所有在设施里的包裹。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克。有消息通知该设施以及停止生产违禁品,检查一下确保没有任何需要被摧毁的包裹。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=嘿,这里是Riegert。收到消息说该设施已经完成生产, 拿上你能拿的并带到安保终端。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。我的收到情报称该生产设施已经关闭,所以那里将不会有包裹产出。我希望你可以将你拿到的包裹运输至黑杰克安保终端。 +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert,看起来生产设施已经完成了违禁品的生产。拿上你能拿的并送到安保终端这样我就可以结算你的报酬。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=这里是黑杰克安保。我们将中断合约,也许下次再合作吧。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。由于不佳的表现,我将终止你跟公司的合约。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。我很不想这么做,但是我不得不取消跟你的合约。你没能达到我们要求的水平,抱歉。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我将把你从任务中踢出。你的效率太低了。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。抱歉,但是我将终止合约。你没能达到我们期望的水平。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=还在么?这里是黑杰克的Riegert,刚刚发现你有了犯罪等级。我知道你那里情况很复杂,但是我们不能有罪犯跟我们有合约,所以我将中断跟你的合约。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。你不能在进行我们合约的时候到处犯罪,你知道这有多难看么?我将结束跟你的合约直到你把自己清理干净。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保。我们将把你从当前的合约中踢出。我们的合约者不能有犯罪等级,所以我也无能为力。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我刚刚得知你有了犯罪等级。我不能让一个通缉犯为我们工作,所以我将把你踢出合约。把犯罪等级处理了我们再来合作吧。 +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=这里是黑杰克的Riegert。我不知道你特么在想什么,但是你不能一边犯罪一边为我们工作,把它处理了之后也许我们会给你另一份工作。 +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。你特么在干嘛?你不能把那破玩意卸到那里。我们雇佣你是把违禁品带给我们,而不是把它重新放回市场。 +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克。我们收到消息你将查货的一堆违禁品卖给了黑市。这不是协议的一部分,现在我们需要收拾你的烂摊子。你被踢出了这份合约,立即生效。 +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=没错,这里是Riegert的黑杰克。你疯了么?你应该把违禁品送到我们的安保终端,而不是卖给什么随便的人渣。我现在将你踢出这个行动。 +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=嘿,这里是黑杰克的Riegert。某些蠢蛋毁了你正在执行的任务的一部分。看起来我们不得不将整个任务取消,很抱歉搞砸了。 +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克安保。因为一些混蛋,我们不得不将你踢出这个任务。别担心,这不是因为你做错了什么。不管怎么样,谢谢和抱歉。 +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert。有些坏消息。我们不得不取消跟你的合约。这不是你的错。有人告诉我这是我们的一些管理失误,抱歉。 +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=嘿,这里是黑杰克的Riegert。我很讨厌做这种事,但是我不得不将你从合约中踢出。这不是因为你做错了什么,我们这里有些理解错误,他们是这么告诉我的。无论如何,很抱歉让你为难。 +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。你当前的合约遇到了个问题,现在我们不得不取消它。你没做错任何事,我们期待下次任务再见。很抱歉带来给你麻烦。 +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。我们将中断合约,你没能符合我们所需要完成的要求。 +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。只是跟你说声我们将取消跟你的合约。抱歉。 +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是黑杰克安保。你未能达到我们对干员所期望的质量,所以我们将取消此次合约。 +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=这里是Riegert。只是跟进一下,你在该合约的进度非常好。如果我们能够快的完成,我就可以度过一个欢乐的时光,所以继续努力。 +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。到目前为止,这真是一个艰难的任务。依然还剩最后一点,所以别太过自大。这里依然有很多可能把事情搞砸。 +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=嘿,这里是Riegert。我在这特别无聊,所以我决定看看你怎么样了。你看起来做的还不错,对吧?好像没什么其他可说的了,继续保持吧。 +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert。你合约的进展很不错。只是想给你打打气,告诉你继续保持。 +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=嘿,这里是Riegert。只是来看看你做的怎么样了。查看你的进展,我们看起来在正轨上。没什么好说的,继续保持。 +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=嘿,这里是黑杰克的Riegert,听说你被人揍了。不管怎样,任务还得进行,所以回去继续吧。 +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是Riegert来自黑杰克。我很高兴看到你重新站起来。让我们回到那里然后把任务完成,怎么样? +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=这里是黑杰克,欢迎回到生者的土地。等你完成包扎,就让我们回到那里。我们还有工作没完成。 +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=嘿,这里是黑杰克的Riegert。等你觉得好些的时候就回去吧,我们还有工作要完成。 +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=嘿,这里是黑杰克的Riegert。这可真是有惊无险,对吧?不管怎样,等你准备好的时候,我需要你回去完成这个合约。 +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=这里是黑杰克,刚刚收到消息你在安保终端成功交货。干得漂亮,应该值不少钱。 +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是Riegert。刚刚听到你交货了。很可惜它注定会送到焚化炉。无论 如何,已支付你的报酬。 +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=这里是Riegert,刚刚看到你在安保终端交货了。现在就发送你的报酬。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。看起来所有的违禁品都被销毁了。干得漂亮。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=嘿,这里是黑杰克安保。已确认所有的违法违禁品都被销毁了,感谢你的帮助。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=嘿,这里是Riegert,所有的违禁品都被销毁了。看起来问题已经暂时解决了,谢谢。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=这里是Riegert。任务完成的不错,我正在结算你的合约并支付你的报酬。下次再找你。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=嘿,这里是黑杰克安保。恭喜你完成了这个合约,这里的上级很高兴,所以我正在发送你的报酬。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=这里是黑杰克的Riegert。一切看起来都井井有条,正在发送你的报酬。这个合约干的不错。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=怎么样了,这里是Riegert。看到你刚刚结束了合约,干得不错。我将会支付你的报酬,再次感谢你。 +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=这里是黑杰克安保。这份合约上的一切看起来都完成的非常可靠,我觉得我们完事了。我将会把你的发票交给财务部并支付你的报酬,感谢你的帮助。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=嘿,这里是黑杰克,你特么干嘛呢?完成你的任务。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是Riegert。看起来你偏离了任务目标,我需要你回到正轨。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保,我需要你现在回到任务里。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert,你干嘛呢?你知道你只有完成了任务才能拿到报酬,对吧?去做我们雇你要完成的任务。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=嘿,这里是黑杰克,看起来你违反了适当任务准则。我需要你集中注意力并回到正轨,行吗?别让我催你第二次。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=这里是黑杰克的Riegert,我不想再催你回到任务。给我立刻完成。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=嘿,这里还是Riegert。我需要你回到任务,最后一次机会。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=好吧,给我听着。我需要你现在完成我们要求你完成的任务。我不会再说第二次。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=这是你的最后一次警告。回去并完成之前说过的任务,我已经没那么多耐心了。 +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=嘿,别瞎搞了。完成你的任务,这是你最后的机会。 +PU_ADMIN1_SK_Busy_IG_001_ImALittle=我这会儿有点忙。 +PU_ADMIN1_SK_Busy_IG_002_ItsNotA=现在这时候不方便交谈。 +PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=对不起,我这边有事在忙。 +PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=警卫! +PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=帮帮我! +PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=有人吗?帮帮我! +PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=警卫?嗨,能过来一趟吗? +PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=嘿,是我。没错,我这边需要你过来看看啥情况。 +PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=警卫。没错,你有空的时候能来趟管理室吗?好嘞,多谢。 +PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=深呼吸,冷静。 +PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=冷静想一想,你没必要这么做。 +PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=放轻松点,好吗? +PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=我很抱歉,但我得去没收这个。 +PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=这个包裹明显是违禁品。 +PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=恐怕我不能让你留着这个了。 +PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=我非常抱歉。我没在进口货物清单上找到这个。 +PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=不,我不觉得那个属于这里。 +PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=请原谅,我想你是放错地方了。 +PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=抱歉,我帮不上你。 +PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=我想我应该不知道。 +PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=你不必去问别人。 +PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=你应该去检查货物终端。 +PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=货物终端会帮你搞清楚的。 +PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=如果你需要货物方面的帮助,我建议你试试那边的终端机。 +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=所有载具相关的问题都由终端机负责处理。 +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要载具的话,你应该去看看那边的ASOP终端机。 +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=对不起,我无法帮助你。你应该去看看那边的载具终端。 +PU_ADMIN1_SK_Farewell_IG_001_TakeCare=保重。 +PU_ADMIN1_SK_Farewell_IG_002_Bye=再见。 +PU_ADMIN1_SK_Farewell_IG_003_SeeYa=下次见。 +PU_ADMIN1_SK_GetHits_IG_EX_001=<呜咽声> +PU_ADMIN1_SK_GetHits_IG_EX_002=<呜咽,咳嗽> +PU_ADMIN1_SK_GetHits_IG_EX_003=<呜咽声> +PU_ADMIN1_SK_GetHits_IG_EX_004=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_005=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_006=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_007=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_008=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_009=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_010=<唔咽声> +PU_ADMIN1_SK_GetHits_IG_EX_011=<唔咽声> +PU_ADMIN1_SK_Greeting_IG_001_Hi=嗨。 +PU_ADMIN1_SK_Greeting_IG_002_Hey=嘿。 +PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=最近咋样? +PU_ADMIN1_SK_Greeting_IG_004_YouAlright=你还好吗? +PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 +PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=不好意思,我能过一下吗? +PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=你介意吗? +PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? +PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮助你吗? +PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=我能为你做些什么? +PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=啊,不好意思。 +PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=卧槽,小心点。 +PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=哦我的错。 +PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=给你拿去吧。 +PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=这是你的。 +PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=这个是你的。 +PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Emmmm,你干嘛呢? +PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Emmm... 你好? +PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=你没事吧? +PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=你干嘛呢?! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=操! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=别,求你了,不要! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=卧槽! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=哎! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=我日! +PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=对不起,你不应该到这后面来。 +PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=这里闲人免进。 +PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=你在擅闯。 +PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=又是闲得蛋疼的一天对吧? +PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=这工作做起来可没看上去那么有意思。 +PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=我们这里最近其实有很多你压根看不出来的突破性进展。我估计你很快就能听说一些了... +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=不好意思,你得把那东西拿走。 +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=呃,我不想唱红脸,但你不能把那玩意儿留在这。 +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=抱歉,你得把那东西拿到别处去。 +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=我不想唱红脸,但你不能把那玩意儿留在这。 +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 +PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=抱歉,但是你得离开这。 +PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=说实话,你现在不该出现在这里。 +PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=滚犊子。就现在。 +PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=感谢您的快递服务。 +PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看起来没毛病。谢谢。 +PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=我会负责文件工作。谢谢。 +PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=谢谢你完成工作。 +PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=太好了。我以为那玩意儿永远修不好了。 +PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=哦你把它修好了。太好了。非常感谢。 +PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=不好意思,现在不方便说话。 +PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=我现在很忙。 +PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=我现在没空说话。 +PU_ADMIN2_SK_Busy_IG_004_SorryImOn=不好意思,我现在赶时间。 +PU_ADMIN2_SK_Busy_IG_005_GotABunch=我手头一堆事情要做,现在真不是个合适的时间。 +PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=警卫! +PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=救我! 警卫! +PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安,就现在! +PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=警卫,我这有个问题需要处理。 +PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=嗨,是我,我需要保安过来处理点事情。 +PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=嘿保安。我这有点情况需要你们帮帮忙。 +PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=你现在给我冷静点。 +PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=你有点激动了,也许需要深呼吸放松一下。 +PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=你需要放松,想想你在做什么。 +PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=你不能把这种东西带到这来。 +PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=你他妈的把这玩意带到这来?你知道你违反了多少条法律吗? +PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=听着,我也不想这样,但是我必须没收这东西。 +PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=抱歉,这不是我们的包裹。 +PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=呃,你搞错了。这个包裹不是这的。 +PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=哦不,这个包裹是给别人的。 +PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=你真不该来问我的。 +PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=你得找别人问问。 +PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=这不是我的职责范围。祝你好运。 +PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=那边有个货物终端,应该可以帮到你。 +PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=做任何有关货物的事情,你都最好去找货运终端。 +PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=如果你是来找货物的,那边那个终端就是你想要的。 +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=如果你是来找载具终端的,它就在那儿。 +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要使用载具终端,那里就有个你用得着的。 +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=噢,召载具的东西?你可以去用那边的终端。 +PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=好的,回头见。 +PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=很高兴见到你。 +PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=回头见。 +PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=回头见。 +PU_ADMIN2_SK_Farewell_IG_004_Later=再见。 +PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=祝你度过愉快的一天。 +PU_ADMIN2_SK_GetHits_IG_EX_001=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_002=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_003=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_004=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_005=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_006=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_007=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=操! +PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=狗逼! +PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=王八蛋! +PU_ADMIN2_SK_GetHits_IG_EX_011=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_012=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_013=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_014=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_015=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_016=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_017=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_018=<呜咽声> +PU_ADMIN2_SK_GetHits_IG_EX_019=<呜咽声> +PU_ADMIN2_SK_Greeting_IG_001_Hey=嘿。 +PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=最近如何? +PU_ADMIN2_SK_Greeting_IG_003_YouAlright=你好? +PU_ADMIN2_SK_Greeting_IG_004_HeyThere=嘿,你好。 +PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=最近一切都好? +PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 +PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=让我过一下。 +PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=你挡路了。 +PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=你需要帮助吗? +PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=你有什么需要的吗? +PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=我这有啥能帮上你的吗? +PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=放轻松。 +PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=小心点。 +PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=不好意思。 +PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=给你。 +PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=这个是给你的。 +PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=这个是你该带上的东西。 +PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=唔,你没事吧? +PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=出什么问题了?你的行为有点奇怪。 +PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=我不知道你想要干啥... +PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=一切都还好吗? +PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=你开始让我觉得奇怪了。 +PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=你他妈什么毛病? +PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=哇哦,哇哦。 +PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=嘿,别这样! +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=哇哦,你疯了么? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=嘿!你想杀了我? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=天啊!这他妈到底是怎么了。 +PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=我觉得你不该再回来。 +PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=对不起,这里只允许有关人员进入。 +PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里是禁区。 +PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=是的,我很好。有我儿子的消息。天知道最近他被派到哪里去了,他一定有很多话要说... +PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=这很好。有我儿子的消息。天知道最近他被派到哪里去了,尤金一定有很多话要说... +PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=不是我抱怨,我有时候觉得不管干什么活儿都比这工作好。 +PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=你可能已经看到上周这里有多忙,喘息的机会都没有。 +PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=今天到目前为止都很好。没啥可抱怨的。 +PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=我真的要开始注意一下我的背。不知道是落枕了还是搬了什么重物,背痛快把我逼疯了。 +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你得把包裹带上。 +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=我该怎么处理这玩意? +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你得把包裹带上。 +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=好吧,我该怎么处理这玩意? +PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=就这样,你可以走了。 +PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=我受够了,请你马上离开。 +PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=不,不,我受不了这坨狗屎了,你赶紧给我滚。 +PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=谢谢你的送货。 +PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=感谢送来这个包裹。 +PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=我会记下我们已经收到了这个包裹。 +PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=修的好。 +PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=现在一切都正常工作了。谢谢。 +PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=感谢维修。 +PU_ADMIN3_SK_Busy_IG_001_ImInThe=我现在手头一堆事情。 +PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=现在不是时候。 +PU_ADMIN3_SK_Busy_IG_003_ICantTalk=我现在没法说话。 +PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=我现在没法说话。 +PU_ADMIN3_SK_Busy_IG_004_ImBusy=我没空。 +PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=等会儿再来。 +PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=警卫! +PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=安保过来!立刻。 +PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=我需要支援。 +PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=我需要安保来行政办公室一趟。 +PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=警卫在不?是我。有些事要你办。 +PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=警卫?有空来行政办公室一趟。 +PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=放轻松点。 +PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=给我冷静点。 +PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=最好看看你自己现在啥样。 +PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=我得没收这东西。 +PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=你送来的这东西可是是违反UEE法律的。 +PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=我得帮你保管下这个。 +PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=我的货物清单上没有这东西。 +PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=我不能收下这份货物。 +PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=我不知道这是什么。 +PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=我帮不上你。 +PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=你找错人了。 +PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=我想你是糊涂了。 +PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=如果你在找货运终端。就在那边。 +PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=试试用货运终端。 +PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=去瞧下货运终端,它应该能帮上你的忙。 +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=试试看载具终端。 +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=你要找的是载具终端。 +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=载具终端应该能帮你处理这个。 +PU_ADMIN3_SK_Farewell_IG_001_Bye=再见。 +PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=就这样吧。 +PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=行,没事了。 +PU_ADMIN3_SK_GetHits_IG_EX_001=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_002=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_003=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_004=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_005=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_006=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_007=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_008=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_009=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_010=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_011=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_012=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_013=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_014=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_015=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_016=<呜咽声> +PU_ADMIN3_SK_GetHits_IG_EX_017=<呜咽声> +PU_ADMIN3_SK_Greeting_IG_001_Hello=你好。 +PU_ADMIN3_SK_Greeting_IG_002_Welcome=欢迎。 +PU_ADMIN3_SK_Greeting_IG_003_Hi=嗨。 +PU_ADMIN3_SK_Greeting_IG_004_Hey=嘿。 +PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=走开。 +PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=闪一边去。 +PU_ADMIN3_SK_MoveOutOfWay_IG_003=<清嗓子> +PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=有什么我能帮你的? +PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=有什么事需要我帮你吗? +PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=你需要什么? +PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=嘿。小心点。 +PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=看着点路啊。 +PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=你介意吗? +PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=这,给你。 +PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=这给你了。 +PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=来,拿上。 +PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=好... +PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=行吧... +PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=额,这是在干啥呢。 +PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=发生什么了? +PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=你有事吗? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=你觉得你这是在干啥? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=把那拿开。 +PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=好好想想你在干啥。 +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=嘿,搞啥– +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=你有什么毛病? +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=搞什么鬼? +PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=离开这里。 +PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=你这是在限制区域内。 +PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=这不是你该来的地方。 +PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=我不知道。也就日复一日而已吧。 +PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=还凑合。也不是啥有趣的工作,能让你上光谱节目之类的。 +PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=我还行,只是在工作而已... +PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=嗯,还行。 +PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=你懂的,成天活在梦里。 +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=嘿。把这鬼东西拿走。 +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=嘿,给我拿走,立刻。 +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=我不会说第二遍。 +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=嘿,拿走你的东西。 +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=我要这东西消失在我面前,马上。 +PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=离开这里。 +PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=离开。立刻。 +PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=哪边凉快哪边去。 +PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=我会把这拿去该到的地方的。 +PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看来都没什么问题。 +PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=签收了。谢谢。 +PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=终于把这修好了。 +PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=感谢你的维修。这事都烦了我快一周了。 +PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=修好了?真不错。 +PU_ADMIN4_SK_Busy_IG_001_SorryImNot=抱歉,还不到我休息的时候。 +PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=我快忙疯了。 +PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=我没空跟你说话。 +PU_ADMIN4_SK_Busy_IG_004_IHaveA=我手上有个挺急的事得处理,所以你不介意的话... +PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=你不懂我今天过的如何,快忙翻了。 +PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=警卫! +PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=救我!警卫! +PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安人员!现在!立刻!马上! +PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=警卫?有空来一下。 +PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=管理人员安全了,谢谢你,警卫。 +PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=在吗?警卫?有空赶紧过来一下,我需要你帮我查点东西。 +PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=我靠,我靠...放松,放松,别激动。 +PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=听着,冷静点,一切都会好起来的。 +PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=嘿,真没事的,深吸一口气,保持放松。 +PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=你怎么想的把这玩意儿带过来?百分百违规! +PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=你知道这玩意儿是违法的,对吧?我必须没收。 +PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=真的很不好意思,但我必须没收这个物品。 +PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=我很确定这玩意儿不应该被送到那儿。 +PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=看样子你搞错送货地址了。 +PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=肯定是哪里搞错了,这个快递不是我们的。 +PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=很抱歉,但我帮不上你的忙。 +PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=这种事我是真的不懂,别找我帮忙。 +PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=有问题别问我,问就是不懂。 +PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=我觉得你应该是在找那边的货物终端。 +PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=货物的话,试试那个终端。 +PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=送货的?去那边那个终端。 +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=载具终端在那边,想咋用咋用,随时欢迎。 +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要一个载具终端,那边就有一个。 +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=载具的话,去那个终端试试。 +PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=祝你愉快。 +PU_ADMIN4_SK_Farewell_IG_002_Later=待会儿见。 +PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=应该没问题了。 +PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=再见。 +PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=好哒!嗯,待会儿见! +PU_ADMIN4_SK_GetHits_IG_EX_001=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_002=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_003=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_004=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_005=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_006=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_007=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_008=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_009=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_010=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_011=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_012=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_013=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_014=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_015=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_016=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_017=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_018=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_019=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_020=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_021=<呜咽声> +PU_ADMIN4_SK_GetHits_IG_EX_022=<呜咽声> +PU_ADMIN4_SK_Greeting_IG_001_Hey=嘿。 +PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=最近过得怎样? +PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=你没事吧? +PU_ADMIN4_SK_Greeting_IG_004_HeyThere=嘿,那谁。 +PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=一切安好? +PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=再说一遍? +PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=让开,好吗? +PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=甜心!让一让! +PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=你需要什么帮助吗? +PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=你需要什么东西吗? +PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=需要帮忙吗? +PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=路走多了? +PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=注意。 +PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=嘿!喂! +PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=这是给你的。 +PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=好的,交给你了。 +PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=好的,这是你的快递。 +PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=哦...原来你是那种人啊。 +PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=为什么怪人总是找上我? +PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=好吧... +PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=你还好吗? +PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=那个...我不知道你到底想在这儿干啥。 +PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=没必要吧。 +PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=我不想惹事。 +PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=你发什么疯啊? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=嘿!你有什么毛病了? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=我干了啥吗遭这罪? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=你想砸死我吗! +PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=你不应该到这后面来。 +PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=你迷路了?这里是员工区域。 +PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里禁止进入。 +PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=我刚上任的时候,还以为这工作应该会比较...这么说吧,这完全出乎我的预料。 +PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=这活有一点好,路人一般不会来烦我。 +PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=这轮班啥时候结束啊,累死了。 +PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=虽然在这儿偶尔会觉得空虚寂寞,但其实我平时挺享受寂静的。 +PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=我草,午餐里有些食物我完全接受不了。 +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=喂!你不能把这玩意儿扔在这儿! +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你给我把这玩意儿带走。 +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=嘿,你落东西了。 +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,你不能把这个放在这里。 +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你必须带走这个。 +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=嘿,你落了点东西。 +PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=你该走了。 +PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=我让你离开这里。 +PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=那啥,你必须立刻马上离开。 +PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=谢谢,我们接管了。 +PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=快递收到,你可以走了。 +PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=全部检查完毕,谢谢。 +PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=修理看起来差不多了。 +PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=系统工作正常了,谢谢。 +PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=都修好了,都能用了,太赞了啦。 +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=好,看看有些啥。 +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=我会给它来个快速检查。 +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=好,来看看系统怎么说。 +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=这玩意你还要吗?还是不要了? +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=看起来你并不想送这货。 +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=这,意思是你不送了? +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=可能你没听清,放在那就行 +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=真的,你可以把它放在这,没问题的。 +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=如果你不把它放下我没办法接着处理它。 +PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=好的,我可以帮你搞定它。 +PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=我们来整理一下。 +PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=看看你拿了些啥。 +PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=嗯,一切安好? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=啥?发生啥事? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=没事了... +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=当然。你可以直接把它放在这。 +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=你找对人了。把它放这就行。 +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=太好了。帮我把它放在那可好? +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=完美。 +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=行了。 +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=好,非常好。 +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=行吧,我会记下你不要了。 +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=怎么不把整件事情都忘了。 +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=是的,没错,浪费我们的时间。 +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=你知道吗?为什么不让我知道你啥时候才准备好。 +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=行吧...我看你不是来交货的 +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=好吧,如果你搞清楚你在干啥请告知我。 +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< 喊叫 > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< 喊叫 > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< 喊叫 > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< 喊叫 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< 咕 > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< 咕 > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< 咕 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< 咳嗽 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< 清嗓 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< 清嗓 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< 清嗓 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< 叹气 > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< 清嗓 > +PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< 坐立不安 > +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=你好...好的你什么时候需要?...好的...没问题我来办,谢谢。 +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=你好...可以,我来办。我能回电你吗?...谢谢,好的。拜拜。 +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=你好...是...噢,好消息啊...好的,我明天到那...好的,谢谢你。再见。 +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=你好...是...太好了,今天晚些时候我会去拿...好,谢谢。再见。 +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< 哈欠 > 看看是谁来了... 噢! +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< 伸懒腰 > +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< 坐立不安 > 噢,你好。 +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< 伸懒腰 > 噢,天哪。 +PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=能等我一会吗? +PU_ADMIN5_SK_Busy_IG_002_SorryImA=抱歉,我现在有些忙。 +PU_ADMIN5_SK_Busy_IG_003_IJustNeed=我需要几分钟来清理这个。 +PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=非常抱歉,我现在帮不了你。 +PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=我现在有些忙。 +PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=警卫! +PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=救命!警察!有人吗!谁能帮帮我! +PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=警卫!帮帮我! +PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=你好,警卫吗?你好,如果有空,能来一趟吗?多谢。 +PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=我需要警卫协助,谢谢。不急的。 +PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=警卫请来一下管理员这,谢谢。 +PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=能请你冷静点吗? +PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=我需要让你冷静下来。 +PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=我很抱歉,但你能放松点吗? +PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=我的天哪,那是...你不能把它带进来。 +PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=我很抱歉,但我需要没收这个。 +PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=嗯...你不能带着这个从这出去。我很抱歉,但是我的手被绑起来了。 +PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=额,非常抱歉,但我不能收下它。 +PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=嗯。系统里没有列出这项交货委托。 +PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=这东西不在我的货单上。 +PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=是,呃,抱歉,我真的帮不到你。 +PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=那真不是我的东西,你明白吗? +PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=我乐意帮你,我会的,但是...我不能。 +PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=噢,对的。你在找货物终端。 +PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=其实,我不处理那类东西。货物终端会处理那玩意。 +PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=抱歉,当然,我想你要去货物终端。它应该能帮到你。 +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=额,如果你在找载具,你应该去载具终端那。 +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=我很抱歉我无权协调载具调度。那里有一个专门的载具终端。 +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=你找的东西在那。载具终端。它能帮到你。 +PU_ADMIN5_SK_Farewell_IG_001_TakeCare=注意安全。 +PU_ADMIN5_SK_Farewell_IG_002_ThankYou=谢谢你。 +PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=祝你愉快。 +PU_ADMIN5_SK_Farewell_IG_004_StaySafe=保持安全。 +PU_ADMIN5_SK_Farewell_IG_005_Bye=再见。 +PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod=<呜咽声> 天呐! +PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=哦天呐! +PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh=<呜咽声> 哦天呐!天呐! +PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood=<呜咽声> 那是血吗? +PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=出血了! +PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=那是血吗?!那是血! +PU_ADMIN5_SK_GetHits_IG_EX_007=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_008=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_009=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_010=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_011=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_012=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=哦天呐! +PU_ADMIN5_SK_GetHits_IG_EX_014=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_015=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_016=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_017=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_018=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_019=<呜咽声> +PU_ADMIN5_SK_GetHits_IG_EX_020=<呜咽声> +PU_ADMIN5_SK_Greeting_IG_001_Hello=你好。 +PU_ADMIN5_SK_Greeting_IG_002_Hi=嗨。 +PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=早上好...或者是下午好。 +PU_ADMIN5_SK_Greeting_IG_004_HiThere=你好啊。 +PU_ADMIN5_SK_Greeting_IG_005_Hiya=嗨呀。 +PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=呃...<清嗓子><暂停>你好? +PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=抱歉,我能不能... +PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=嗨呃,对不起...我只需要…通过这里。 +PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? +PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=我能帮到您吗? +PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮你的? +PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=有什么事我能帮你的? +PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=今天什么风把你吹来了? +PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=哦,我很抱歉。 +PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=我的错。 +PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=嘿...哦,我很抱歉 +PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=好吧,你都准备好了。 +PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=我有一个快递给你。 +PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=你来啦,这是你的。 +PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA=<不自然地笑>嗯,这是开玩笑吗? +PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=什么鬼...这是开玩笑吗? +PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=发生什么事了? +PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=嗨,对不起,呃,你还好吗? +PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=发生什么了?我搞不明白。 +PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=你... 你在干嘛?! +PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=天呐,给我停下。 +PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=拜...拜托,拜托,不要。 +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=嘿! +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=我了个— +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003=<喊叫声> +PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Emmm... 那啥?那个? 抱歉,你不能来这后边。 +PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=嘿,你好,我想你没看到那块牌子,这边是管制区。 +PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=很抱歉,但这边是员工区域。 +PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=有些人觉得这活没啥意思;但我不一样,我喜欢挑战。 +PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=嗯,对,我手头上有挺多重要的事得处理的。可以说当管理员就是件能振奋人心的活。 +PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=今早我们这有点寒流,但我吃了几包维他命补品。我又觉得我行了,懂吧。 +PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=嗯,实际上 ,我们半年一次的存货评估马上就要来了,挺激动的。 +PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=最好把它视作一个日常的谜题,你必须喜欢解迷才能胜任这份工作。如果你不喜欢,我不知道你为什么接这活。啊抱歉,我忘记问题是什么了。 +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=嘿,这东西不能让我主管看见。 +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=嘿当心点,嘿,这东西不能让我主管看见。 +PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=你逗我呢?抱歉,你必须离开。 +PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=请谅解,离开这里,我不会再说第二遍。 +PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=抱歉,我的血压已经拉满了,赶紧离开这。 +PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=已收货! +PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=万分感谢。 +PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=看上去完好无损,谢谢。 +PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=你把它修好了,不敢相信! +PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=那玩意儿坏了简直如同噩梦一般,多谢你把它修好。 +PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=多谢你的帮忙,我一直想着手修理来着。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=跟你说实话,我们需要你的帮助,不过我注意到你有活跃的犯罪记录。这样的话你在干活期间会被误当做异种威胁,到底是去消了星还是直接莽你看着办。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=感谢你自愿参加,但我想警告你——顶着犯罪状态出现会有很大的风险使自己成为众矢之的。我建议你来之前先处理一下自己的违法问题。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=我的系统显示你有一串活跃的犯罪记录,虽然我们仍然欢迎你成为志愿者,但我强烈建议你先澄清自己的法律立场,否则在战斗最激烈的时候,你有可能成为目标。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=谢谢你自愿帮忙,但说实话,你那活跃的犯罪记录有点头疼。如果我是你的话我会在前往现场之前处理一下它,否则海军会把你当做异种威胁。不过这还是看你自己的选择。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=谢谢你的帮助,但由于你活跃的犯罪记录,海军可能会认为你和异种威胁是一伙的。要么先搞定你的通缉等级,要么风险自担。 +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=我跟你说实话,根据你的犯罪数据,海军可能会把你和异种威胁混淆。如果执意想来我也不能阻止你,但你应该知道会有什么风险。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=大家好,我是特别代理人杜丽。很高兴你们能回来帮助我们,我会把详细信息发给你们。杜丽通话完毕。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=这里是杜丽。看到你刚刚接受了任务,对于新兵来说有民防部队的老面孔总是个好事情。我们到时候见。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=这里是杜丽。很高兴看到民防部队的老面孔能伸出援手,我会把任务详情发给你把你带过去。再次感谢。杜丽通话完毕。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的再次参与,我会把行动详情发给你。杜丽通话完毕。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=你好,我是杜丽。很高兴看到你回来,我会把任务详情发给你,但是你要习惯这种事情是如何运作的。通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=你好,这里是特别代理人杜丽。很高兴看到你再次加入民防部队。我把详情发给你了,可以开始行动了。祝你好运。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=你好,这里是杜丽。 我们需要最厉害的人去做这件事,很高兴你能来帮忙。我会把详情发给你。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=我是杜丽。 很高兴你能加入这个行列,这种行动在有经过战斗考验的老兵参与的时候会顺利得多。再次感谢你的加入,杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=这里是杜丽。 听说你报名了,老实说,在得知我们能拥有最好的飞行员之一后,我更有信心了,非常感谢。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=感谢帮助,这就把详细信息发过去。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=很高兴你能来,民防部队需要我们能找到的所有志愿者,正在发送详细信息。 +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=民事防御部队很高兴得到你的帮助,飞行员,正在给你发送任务信息。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。只是来和你说一声我很高兴看到你报名了,我们可以利用你对抗异种威胁的丰富经验。在投入更重型的飞船之后,他们的进攻更猛烈了,我们现在必须阻止他们。你应该能在你的mobiGlas上看到行动的具体信息。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=我是杜丽。很高兴能看到我们有一些经过实战锻炼的民防部队成员,异种威胁的舰队变得更为强大,在你的帮助下我们能更好地扭转局势。已发送任务详情,你可以出发了。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。很高兴再次看到你。老实说,情况很糟糕,但当知道我们的退伍军人参与其中之后,我感觉好多了。我已经把任务细节发给你了,所以出发去做你的工作吧。 杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=我是民防部队的杜丽。感谢报名。我们需要所有能获得的帮助。异种威胁在把海军舰队化为一片火海之后投入了更大型的飞船,这将是一场艰难的战斗。在那儿你要注意安全。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=特别代理人杜丽呼叫。我只是想给你提个醒,异种威胁在痛击海军舰船之后现在处于上风。他们甚至拿出了更大的飞船,我们正面临一场严峻的战斗。任务详情已发送,你可以出发了。小心点。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=这里是杜丽。我们需要你尽快抵达前线。海军舰队无法抵挡异种威胁的进攻。现在异种威胁正在用更强大的飞船充实他们的舰队,我们将要面对一场可怕的战斗。战场上注意安全。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚刚击溃了海军,所以这次我们需要使出浑身解数。情报提到异种威胁的舰队会变得更加强大,只有我们能阻止他们。只要我们团结一致,就能度过难关。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是民防部队的杜丽。你应该知道,异种威胁在击败海军之后只会变得更加强大,所以你要小心行事。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=这里是特别代理人杜丽。异种威胁对我们造成的打击不小,所以我们需要一些民防部队精英来扭转一下局势。你应该已经得知任务详情,出发吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=你好,我是杜丽。很高兴看到你报名,我与你同进退,异种威胁击败了我们,我希望你能扭转局势。任务详情已经在你的mobiGlas上了。我们到那儿见。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=这里是特别代理人杜丽。刚刚看到你的名字出现在志愿者列表里。我们非常需要你的经验,异种威胁刚把我们痛打一顿。时间紧迫。你应该已经有所有需要的任务详情了。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你的志愿参加。正如我所说,异种威胁正在奋力反击,我们非常需要你的帮助。任务信息已发送,出发并到达指定地点。祝你好运。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的志愿加入。海军刚被异种威胁狠狠地揍了一顿,我们迫切需要站稳脚跟。你已经有了所需要的任务数据。祝你好运。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽。海军遭受了重大挫败,我们非常需要你的帮助。我已经把任务详情发送给你了,我们到那儿见。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的帮助。海军蒙受了一些重大损失,但是如果我们团结一致各司其职,我相信这次我们可以击退异种威胁。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是杜丽。感谢你能站出来。如果我们不能扭转战局击退异种威胁,麻烦就大了。我已经把任务详情发给你了,加入战斗吧。再次感谢。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。 很高兴看到你报名。 异种威胁被痛击之后已经重振旗鼓倾巢而出对我们发起进攻。我需要最精锐的士兵来击退他们。详细情报了发给你了。我们到那儿见。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=我是杜丽。很高兴看到你能伸出援手。异种威胁正在用越来越大的飞船攻击我们,所以我需要最好的飞行员来帮助我们。你应该有最新的情报了,出发吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。感谢你志愿帮忙。有消息称异种威胁准备倾巢而出对我们发起进攻,很高兴能看到我们的退伍老兵站出来。任务详情已经在你的手环里了。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你志愿帮忙。我们把异种威胁打得落花流水,但是他们投入了更大型的飞船,所以你要小心。努力前进吧,感谢你的付出。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=我是民防部队的杜丽。你应该已经有所需的全部任务信息了,我只是来给你提个醒。看起来异种威胁不会就此罢休,他们已经拿出了更重型的飞船对抗我们,所以请小心,听到了吗?杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=这里是民防部队特别代理人杜丽。我们需要继续向异种威胁施压把他们击退。他们正全力拼死反抗。所以请注意安全,我们在那边见。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽;只是来给你提个醒,有消息称异种威胁有更重型的飞船,他们不会安静离场的,祝你好运。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=这里是民防部队特别代理人杜丽; 由于我们激烈的进攻,异种威胁全数的枪弹火炮也正在向我方倾泻,所以注意安全,祝你好运。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=这里是特别代理人杜丽;异种威胁已经遭到重创,我们需要你这样的人帮助我们摘下胜利的果实。我已经把详情发给你了,请尽快赶到。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=这里是杜丽;你能来真是太好了。我们已经击退了异种威胁,但我们仍需要像你这样的精英民防部队成员。你应该已经有了所有需要的信息。到时候见。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=这里是杜丽;我希望你已经报名了。异种威胁已经受到重创,我们现在有个击退他们的好机会。 我把任务详情发给你了,需要你尽快赶到。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=这里是杜丽;感谢你自愿参加。我们把异种威胁击退了,往前线去吧。我等会儿再联系你。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽;感谢你自愿参加。异种威胁已被我们逼到绝境,是时候对他们发起进攻了。任务详情已经发给你了,需要你尽快赶到。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽;海军正在向异种威胁重拳出击,我们也要乘势而上。你应该已经获悉任务的全部信息了,请尽速到达目标地点。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=这里是特别代理人杜丽;标枪已经返回战场,这是我们击退异种威胁的好机会。任务详情已发送,你可以出发了。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=这里是杜丽,感谢你的报名。我们就快把异种威胁击垮了。任务详情已发送,请尽快赶到。杜丽通话结束。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=感谢你的志愿参与,尽快赶往前线,他们肯定需要你的帮助。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=感谢您的协助,迎战去吧, 他们需要你的帮助 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=详细信息已发送,登上你的飞船并准备战斗。 +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=感谢你的帮助,登船然后出发赶往前线吧。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=你好,我是杜丽。很高兴见到你又一次在危机事件中挺身而出。目前情况还不太明朗,但是九尾已经夺取了几个十字军平台附近的限制空域,我们需要你帮助我们重新夺回它们。不过他们的转换器正在运行中,只有九尾的飞船才能进入,目前我们唯一的进入方式只有穿梭机。不过一旦进入限制区,应该会有几部可用载具帮助你关闭转换器。一旦你准备完毕,就快前往穿梭机。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=这里是特别探员杜丽。感谢你再次伸手相助。目前,我们所知情报是九尾夺取了几个十字军平台,他们通过某种转换器控制了这些平台周遭的限制空域。我们还没收到任何要求,所以目前不清楚他们是在找什么东西还是仅仅在制造混乱。但清楚的是,在转换器关闭之前,只有九尾的飞船和一些在平台上的载具能够通行。那意味着我们的船在这无用武之地,并且需要把你们通过穿梭机送进去。一旦有更多细节我会及时告知,现在,请你做好准备后立即前往穿梭机。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=这里是杜丽。感谢你再次志愿加入我们。以下是目前的情况:一大群名为九尾的武装分子通过一种限制空域转换器控制了四座十字军平台。在关闭转换器之前,任何非九尾飞船都无法接近那里,而这就是你的主要任务。我们已先行下达指令,让一艘穿梭机把你送去平台那里,你进入限制区域之后,应该能在里面找到可用的载具。准备好就快前往站点吧。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=这里是民事防御部队特别探员杜丽。感谢你的志愿协助。总之我们需要你的协助,从九尾那帮不法分子手中夺回部分十字军平台。他们设置了一个转换器夺取了平台限制空域的控制权,只有他们的飞船能进入那个区域。由于我们的飞船无能为力,所以我们准备了一艘穿梭机带你进入那些平台。我们希望你能关掉在那里转换器。带上你需要的所有装备然后前往站点。我也建议你在奥里森创建印记以备重生,再次感谢你,回见。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=你好,这里是民事防御部队特别探员杜丽。感谢你的志愿协助。以下是目前的情况:九尾现在控制着四座平台以及他们周遭的限制空域,除了他们自己的飞船,任何人都无法靠近。我们需要你进入那里并关闭转换器。我们目前依靠附近的一个穿梭机站点把我们的人送去最近的平台。现在集齐任何你需要的装备然后前往那里。你最好在奥里森综合医院创建一个印记以防需要重生。再次感谢你,回见。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=这里是民事防御部队杜丽。感谢你的帮助。以下是目前的情况:一大群名为九尾的武装分子通过一种转换器系统控制了几座十字军平台及其周遭的限制空域,目前只有他们的船只可以进入那里,这让突击行动无从下手。因此我们换了一种方法,使用附近站点的穿梭机将我们现场的人员送进去关闭转换器。拿上你的装备,我们会送你进去。对了,我诚心建议所有的民事防御部队志愿者将他们的重生点设置在当地医疗站内,以防意外发生。所以你出发前最好去一次奥里森综合医院。再次感谢。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=刚看到你的申请,想告诉你,我很高兴有你这样的老兵响应。我们十分需要像你一样有经验的人员,因为九尾已经获得了几个十字军平台及其周遭限制空域的控制权。我们需要你立即前往那里帮助我们夺回它们。准备完毕后就前往穿梭机。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=很高兴听到你又一次加入我们的行动。九尾已经成功控制了几个十字军平台及其周遭限制空域。我们就指望你坐穿梭机前往平台帮助我们夺回了。准备好后立即前往那里。 +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=我是杜丽。感谢你的志愿协助。有熟练可靠的队员的加入一定会对那些新人有所帮助的。长话短说,九尾已经获得了几个十字军平台及其周遭的限制空域控制权。在你攻进去帮我们夺回控制权之前,我们无法派出所有的空中突击力量。请尽快乘坐穿梭机前往平台。 +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=这里是特殊探员杜丽。我很感谢你的帮助,不过你似乎目前有犯罪等级在身。如果你能清除,我们很高兴有你加入。另外,如果有犯罪等级在身,很容易将你和九尾混淆。 +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=这里是民事防御部队的杜丽。感谢志愿协助,但是我们不能让有犯罪等级的人加入。因为在激战中有可能会把你误认为不法分子。搞定它,我们就能继续任务。 +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=嘿,这里是民事防御部队的杜丽。很遗憾,如果你不能解决你的犯罪等级,我们无法让你加入此次行动。我们以前尝试过分辨,但是有太多友军误伤的情况了。总之,搞定它之后再来联系我们。 +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=标枪已就位,准备出航。可能得先消除一些异种威胁的敌人。 +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=标枪已驶离杰里科港,路上会顺手帮一下那些掉队的。 +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=标枪已出港,准备与异种威胁交战。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=护卫队刚刚投放了他们的物资,感谢你的帮助。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=如果没有民防部队的帮助,那艘补给船是不可能成功的,做得很好。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=护卫队对你的帮助表示感谢。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=我想转达一下补给船船员的感谢之情,他们说,如果没有民防部队,任务永远不会成功。这是值得骄傲的事情。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=海军刚发了一份通讯报告说补给船已成功抵达杰里科。谢谢你的帮助。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=收到补给船安全通过的确认,民防部队需要更多像你这样的飞行员。 +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=感谢对补给船的护航。如果没有你他们应该惨遭异种威胁的毒手了。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=好了各位,已经找到九尾的转换器了。关掉它,重置限制空域。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=我们发现九尾藏匿转换器的地点了。立刻给我关停它。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=我们已经可以进入九尾用来控制限制空域的转换器所在驳船了。现在需要一民民事防御部队志愿者去关停它,让我们的飞船能够再次起飞。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=九尾指挥官已经被消灭。他身上应该有我们需要的访问密码。搜一下尸体找找有没有。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=门多·雷恩已经被消灭。我们认为他身上有我们需要的访问密码。搜一下尸体看看有什么发现。 +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=好消息,九尾指挥官已经被解决了,但是我们仍旧需要有人找到他携带的访问密码。应该还在他身上。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=民事防御部队请注意。我们的队员们发现了九尾黑入十字军安保网络的证据。我们正在尝试解决细节问题,但是无论他们在找什么,这会儿一定已经找到了。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=像告知你一个警告:九尾从某个平台终端成功黑入十字军安保网络,而且已经逃之夭夭了。不过,如果有人发现任何与此有关的其他情报,请及时告知我。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=所有民事防御部队成员,很不幸地告诉大家,九尾通过黑入地十字军终端已成功窃取数据。目前损失程度尚未明了,如有更多情报我们会及时告知。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=注意,一名我方成员发现九尾目前正通过十字军私人网络下载企业数据。为表示诚意,十字军已经授权增加了报酬金额。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=所有民事防御部队成员,这里是杜丽。九尾此前正从某个平台终端尝试非法侵入十字军网络。多亏一位民事防御部队成员阻止了传输。为表感谢,所有人员将会收到来自十字军的额外报酬。 +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=好消息,所有志愿者请注意。民事防御部队成功发现并阻止了九尾尝试窃取十字军敏感数据。作为对志愿者负责行为的感谢,我们已经授权为所有今天在场的民事防御部队成员发放一份额外奖金。 +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=注意,注意。我是督导局的特别探员杜丽,海军现请求民防部队参与抵抗异种威胁的行动,我需要任何能参与的战斗飞行员志愿者。详情请与我联系。 +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=注意: 民防部队需要所有能帮忙的战斗飞行员来对抗异种威胁。请联系我了解详情。 +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=民防部队需要所有能够战斗的飞行员立即协助海军对抗异种威胁。友军目前正与其接触并需要支援。请联系我了解详情。 +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=斯坦顿星系请注意!这是一则警示:海军和民防部队正遭遇异种威胁的袭击。任何希望提供帮助的战斗飞行员请立即与我联系。 +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=民防部队急需战斗飞行员前往抵抗异种威胁。我们在此支援海军,请尽快提供帮助! +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=海军刚通知我一直支援船队在来杰里科路途中遭到伏击。我需要任何可用的民防部队成员提供支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=异种威胁刚刚突袭了海军的补给舰队。 急需战斗支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=一支补给舰队刚才被异种威胁攻击了。我需要任何战斗飞行员的支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=民防部队的战斗飞行员请注意,海军的一支补给舰队需要护航支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=异种威胁刚攻击了一支海军舰队。我需要战斗飞行员前去帮他们脱困。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=一支海军补给舰队在前往杰里科的途中遇袭。需要战斗飞行员前去支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=一支海军舰队在前往杰里科的途中遭到袭击。我需要战斗飞行员尽快赶去支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=又有更多补给船被拦截了。我们需要战斗支援前去帮他们脱困。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=海军刚刚告诉我又有其他补给船遭到伏击。快前往那里帮他们脱困。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=又有一艘补给船要前往杰里科,我想它需要一些护航支援。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=海军刚刚路过另一艘被伏击的补给船。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=另一艘补给船遭受攻击。我需要战斗支援前去帮助他们。 +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=异种威胁刚才偷袭了一些海军补给船。紧急派出战斗支援! +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=需要战斗人员紧急前往支援在杰里科入港的补给船。他们刚刚遭受到异种威胁的伏击。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=我是督导局的罗维娜·杜丽,UEE海军要求民事防御部队支援对抗异种威胁。我们需要所有符合条件的飞行员前来报到,我们急需你这样的志愿者前来支援。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=我是督导局紧情特别代理人,罗维娜·杜丽。 民事防御部队需要志愿者前往支援UEE海军。像你一样的飞行员能在战场中决定胜负导向。如果可以,请来报到。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=民事防御部队已响应UEE海军的号召。我们需要任何能够战斗的飞行员帮助抵挡异种威胁入侵斯坦顿。如果你决定前往战斗,请立刻报到。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=请注意,我是督导局的罗维娜·杜丽。UEE海军需要民间力量支援其与异种威胁的战斗。 我们需要所有可战斗的民防部队成员前往报到。也极力欢迎其他可战斗飞行员的加入。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=斯坦顿全星系请注意,我是督导局的罗维娜·杜丽。民事防御部队需要志愿者前往支援UEE海军。联系我获取详情。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是民防部队应UEE海军在斯坦顿全系发出的要求所采取的行动。 所有飞行员、现役民防部队队员以及新加入的志愿者请前往报到。请联系紧情特别代理人罗维娜·杜丽获取战前简报。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=请注意。我是来自督导局的紧情特别代理人罗维娜·杜丽,以下是民防部队的紧急广播。UEE海军急需支援和协助。 所有民事防御部队队员以及其他支援参战的飞行员请立即前往报名。 +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=所有民事防御部队队员请注意。我是来自督导局,与民防部队接应的特别代理人、罗维娜·杜丽。UEE海军急需协助。 对于民防部队飞行员或者其他志愿参加部队的人,特此发告前往报到。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚狠狠地揍了海军一顿,正在向前推进。我需要志愿者去迎击他们。如果你有空也有意愿就通过合同管理器来报名吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=我是民事防御部队的杜丽,我们正在尽力寻找志愿者来对抗异种威胁,他们压制了海军,威胁着整个星系的安全。查看合同管理器列表了解详情。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=这是一则民事防御部队全星系广播。异种威胁不久前痛击了海军部队,所以任何志愿者请立即联系我,帮助我们把异种威胁赶出这个星系。详情请在你的合约管理器中查看。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=我是民事防御部队的特别代理人杜丽。我们需要一些志愿者来协助海军对抗异种威胁。实话说,战况十分不利,我们需要任何战斗力量。在你的合约管理器里报名吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=我是民事防御部队的特别代理人杜丽。我需要志愿者的帮忙把异种威胁赶出斯坦顿星系。我们的海军正遭受猛烈打击,是时候改变这一切了。在你的合约管理器里报名。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=这里是特别代理人杜丽。海军正寻求任何民事防御部队的协助。我们把异种威胁揍得落花流水,所以如果你想自愿加入请在合同管理器里报名吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=这里是民事防御部队的特别代理人杜丽。标枪已经整备完毕,准备给他们一点颜色看看了。所以海军正在寻找民事防御部队的志愿者来保持攻势。我们在合约管理器中发布了招募信息,在那里自愿加入吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=斯坦顿星系请注意,这里是特别代理人杜丽。民事防御部队需要任何志愿者来帮助海军对抗异种威胁。战局已经进入关键节点,机不可失。如果你感兴趣就查看合约管理器报名参加吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=斯坦顿星系,我是特别代理人杜丽。海军正在召集更多民事防御部队的协助,异种威胁已经渐露颓势,所以海军想要将他们一网打尽。在合约管理器中报名参加吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=这里是民事防御部队的特别代理人杜丽。我们把异种威胁揍得落花流水,所以海军需要更多的志愿者来保持攻势。查看你的合约管理器来报名吧。杜丽通话结束。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=海军正在奋力抵抗异种威胁并请求民防部队的支援。我们需要所有战斗飞行员的加入。请联系我获取详情。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=我需要所有可战斗的民防部队成员前来报到。海军正在奋力抵抗异种威胁。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=我需要所有民防部队的成员立刻前来报到。海军需要更多支援来铲除异种威胁。公民们,此诚危急存亡之秋也。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=面对愈发严重异种威胁,海军需要一切来自民防部队的支援。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=海军需要你在前线上的支援一起对抗异种威胁。我需要任何民防部队的成员一起对抗外敌,保卫这个星系。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=请注意,我是督导局特别代理人杜丽。海军正在奋力抵抗异种威胁并继续民防部队的支援。我需要战斗飞行员和任何能帮忙运输货物的人前来帮忙。请联系我了解详情。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=各位飞行员请注意。我是督导局罗维娜·杜丽,海军要求民防部队协助找回补给物资并支援前线和异种威胁的战斗。如果你能参战,请联系我。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=请注意,海军现已征召民防部队至前线支援异种威胁战斗。我们需要任何能够战斗的、或能够运输的飞行员前来协助。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=民防部队正急寻任何能够协助抗击异种威胁的飞行员。我们需要更多能协助战斗或运输货物的飞行员。如果你可以,请联系我。 +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=全斯坦顿星系请注意。民防部队急需战斗和货物运输志愿者来协助海军的战斗。请联系我获取详情。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=注意。这里是民事防御部队特别探员杜丽。不法团体九尾已夺取部分十字军平台,民事防御部队正在寻找志愿者协助夺回它们。更多细节请查询你的合约管理应用。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=注意,这里是特别探员罗维娜·杜丽。民事防御部队现已出动协助十字军星球上的一个地方紧急事件。九尾组织已经夺取奥里森外围部分平台,民事防御部队需要任何能协助的志愿者帮助夺回平台。查看你的任务管理应用加入我们。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=这里是民事防御部队的罗维娜·杜丽,发布一条紧急通告。隶属于九尾的不法团体已经夺取了几个十字军商业平台。民事防御部队现在需要任何可以提供协助的志愿者通过合约管理应用报名参加。 +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=标枪受损严重!海军正在把它从战场撤离出来。 +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=海军正在撤离那艘严重受损的标枪。 +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息,标枪已撤离。 +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=标枪正在撤离,他们遭受的火力太猛烈了! +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=刚刚收到消息,标枪快撑不住了,已下达撤退命令。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=那艘伊德里斯现在可以随时攻击杰里科。赶紧集结支援力量前去战斗。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=异种威胁已经逼近杰里科,做好战斗准备。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=异种威胁兵临城下,我需要战斗支援。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=我们扫描到异种威胁正快速逼近,随时准备战斗。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=敌方伊德里斯正迅速接近。准备战斗,公民们。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=呼叫!呼叫!发现异种威胁伊德里斯! +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=目视确认敌方伊德里斯。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=异种的伊德里斯已入场,准备攻击。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=敌方伊德里斯已抵达。开火。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=异种威胁已在杰里科驶出量子航行。自由开火! +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=敌方主力舰仍将前往INS 杰里科军港,我需要所有战斗力量尽快赶到这里。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=已确认一艘敌方主力舰正驶向杰里科港。全体支援部队请注意,请尽快赶往那里! +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=他们的主力舰正在逼近,迅速行动,公民们! +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=赶紧!那艘异种威胁的伊德里斯可能几分钟后就会抵达杰里科港。 +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=异种威胁仍在接近杰里科港。请立即赶去那里! +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=提醒你一下,那个平台的防空设施已经解决了。 +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=嘿,以防你有疑问。告知你一下,那个平台的防空设施已经关闭了。 +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=你应该可以安全靠近那个平台了,那儿上面的防空设备已经没了。 +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=这个平台已经安全了,可以整顿一下然后前往下一个被占领的平台。 +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=这个平台已经搞定了,如果没有别的急事,就快前往下一个被占的平台吧。 +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=这个平台已经安全了,抓紧前往下一个平台解救它。 +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=我们马上就能夺下这个平台了。所有防空以及限制空域设备都已下线,但还有一些残余的九尾士兵。扫清他们,彻底夺回平台。 +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=我们已经解决了副官并关闭防空设备,现在只需要扫清平台上九尾的残余势力。 +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=我们已经快要完全夺回这个平台了,只剩把那些残余九尾人员清理干净了。 +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=好吧,这是哈特莫尔平台,他们一般会把军事、安全或执法部门代表带来这里展示船只。如果能夺得任何那些在展的船只,你可以随意使用它们来帮助取回平台。 +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=你即将前往哈特莫尔平台。这个平台是专门用来给十字军的军事和安保客户展示船只的,如果有你觉得合适的载具,可随意使用。 +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=这是哈特莫尔平台,他们在这里向军队、安保公司和行星执法部门展示船只。就像在其他平台一样,你可以随意征用现场任意载具来协助击退九尾。 +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=嘿,是我。给你梳理一下你将面对的任务情报。这是布拉什伍德平台。十字军说它主要用来给私营部门买家展示商业和民用船只。好消息是,十字军已经授权民事防御部队可随意征用这些船只来帮助夺回其他平台。 +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=你现在正在前往布拉什伍德平台。十字军一般在这个平台给商业及私人买家展示新型飞船。如果你夺回这里,可以随意使用这里的展示飞船来协助夺回其他剩余平台。 +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=接下来,你要去的是布拉什伍德平台。十字军一般在这招待那些商用和民用飞船的潜在买家。我们已获得许可能征用这些展示船,从而协助从九尾那夺回平台。所以如果有需求的话,你可以驾驶一艘。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=我们盯着指挥官呢,给我把门多·雷恩解决了! +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=那里!门多·雷恩!我就知道我们能把他引出来。现在就剩搞定他然后拿到密码了。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=看来我们的计划成功了。他们的指挥官出现在驳船上了,干掉门多·雷恩我们就能关闭转换器。 +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=九尾副官已经确认,名叫雷米·凯特尔,案底不少:盗窃、蓄意破坏、一起或两起恶意袭击。看来他想给自己的案底升级一下了。 +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=在系统里搜索了一下这个副官,现在确认他是雷米·凯特尔。前科不多,但是很罪犯都和他有关联,应该是刚加入九尾不久。 +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=靠?那是诺兰·阿克。以前是十八区黑杰克安保承包商,后来他们发现他同时还偷偷给犯罪分子当打手。小心这人。 +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=那个九尾副官是诺兰·阿克,档案里显示他是具有丰富战斗经验的前安保人员,一定要小心。 +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=查到身份了,那是德温·马库斯,因为炸死他的采矿船员在奥丁星系被通缉了。一直在逃中,那之后还追加了不少通缉令。 +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=查到那个副官的身份了,名叫德温·马库斯,曾经是一家采矿公司的演示专家,后来把他所有船员都杀了。显然,从那时起他就一直在给犯罪分子服务。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=已确认九尾副官。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=那人一定是他们在这个平台指挥的副官。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=已确认那就是我们在找的九尾副官。可以行动了。 +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=驻扎在这个平台的副官是阿特·“斯塔克斯”·开尔文。从外表就能看出是个职业罪犯,从九尾最开始运作时就是他们的成员了,没点本事是不可能活那么久的。小心再小心。 +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=确定这个人的身份了,名叫阿特·开尔文。曾在25号甲板以及其他UEE附近的监狱服刑过。这家伙在二十年前就有被逮捕的记录了。当心一点。 +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=这个平台已经基本清理干净了,剩下我们只需要逆转限制空域阻止他们的增援。 +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=此平台所有活动目标都已清除,你只需要停用九尾控制的限制空域组织他们增援即可。 +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=已经解决副官了,只要限制空域恢复为十字军拥有你在这个平台的任务就结束了。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=这个平台还有没解决的九尾副官。需要你找到并消灭他们,这样才能引出指挥官并关闭转换器。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=队员们还未找出九尾副官。他们一旦出现就需要你消灭他们。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=有一个九尾副官在这个平台,如果我们想引出指挥官关掉转换器,就得先解决他们。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=那个平台的副官还活奔乱跳的呢,干掉他们。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=九尾副官还活跃在这个平台,消灭他们我们才能引出指挥官。 +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=我们还在努力解决这个平台的副官。如果想关掉转换器,得先处理他们。 +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=其实我都不知道这个平台有没有名字。十字军只把它叫做行政中心。这里没有可以使用的船只,但是如果你能把它从九尾手中夺回,那你就能徒步前往货物驳船。 +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=这里就是行政中心,我不太清楚它到底是干嘛的,可能就是给行政使用的。不过十字军说这里没有什么船只,所以你只能徒步前往驳船了。 +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=这最后一个平台是行政中心,我猜测是用开设置基础设施或者别的什么东西。总之,这里没有可以征用的载具,但是你应该可以徒步前往货物驳船。 +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=好了,你已经接近其中一个飞船残骸了,如果你还没有扫描它们我建议你先扫描一下。异种威胁和我们一样也需要这些补给,所以你永远不知道有谁潜伏在暗处,或是还剩下多少补给。 +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=你应该已经接近其中一个飞船残骸了;一般的行动方针是要对残骸进行快速扫描,这会告诉你有哪些补给在船上,或者是否有敌人在埋伏。 +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=附近应该有一个飞船残骸;你得对残骸进行扫描来看看是否还有补给残余。已知异种威胁的人也会藏在这些船里,你可不想被吓一跳吧。 +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=能在这里见到星际运输船可太好了,有了这架C2,我们就可能通过在平台之间转运地面载具来加强我们的地面战力。只是需要小心任何活跃的AA。 +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=这艘C2能给我们的行动带来巨大影响。星运不仅可以保持自己的安全,也能将地面载具轻松运进来。前提是你能躲开那些残余的防空系统。 +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=很好,一艘C2。民事防御部队之前在别的行动中用过这种船。船体坚固,货仓空间很大。很期待它在你手里能有什么样的表现。只是在你航行期间一定要注意残余的九尾防空系统。 +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=The Starlifter is an impressive piece of military hardware. More that a few battles have been won with the M2s help. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=The Starlifter is an impressive piece of military hardware. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=A heavy ship like this M2 should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=A heavy ship like this should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=All right, an M2. Exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=All right, exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=Not sure how the Pisces is going to do here. It's light and nimble, which is good, but with the AA defenses on these platforms still active something with more armor might make sense. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=See you found a Pisces. As long as you avoid any direct AA fire, a smaller craft like this could be a good choice for infilitrating the platforms. But if you find an option with more armor that might be the safer choice. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=I would have gone for something with a bit more armor than a Pisces, but then I'm not the best pilot. In the right hands, a smaller craft could be a smart option for navigating the platforms. Guess we'll see. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=Yeah, Star Runner could be a good choice to move some people to other platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=You ever flown one of these before? Manuevering thrusters stick a bit too much for my liking, but we'll take whatever we can get. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=Great. Get that Star Runner up and out. We need air support to move other operatives and take on the Nine Tails and their AA. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=Yeah, that's a good choice. You can do some serious damage to AA or Nine Tails ships with that thing. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=Let's get this thing up and helping defend the air. You'll need to be careful of any AA defenses. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=标枪被打掉了一个护盾!所有人,掩护它! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=标枪的护盾全部下线!防卫标枪! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=标枪被打掉一个护盾。 +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=标枪的一个护盾下线了。 +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=标枪护盾下线。所有船只进入防御阵型! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=伊德里斯的护盾掉了一个,集中火力打那个缺口! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=我们打掉伊德里斯一个护盾,给我使劲打! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=那伊德里斯少了个护盾。 +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=伊德里斯的护盾下线了不少,集中火力! +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=他们伊德里斯被打掉一个护盾了,民防部队的队员们,把它干掉! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=请注意,这里是行动特别代理人杜丽;INS 杰里科军港正在遭受异种威胁势力的袭击,我需要一些飞行员来搭把手,现在就要。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=请注意,我是督导局特别代理人杜丽。这是一条全星系警告!杰里科海军军港目前正遭受异种威胁的攻击。我急需所有能够支援的飞行员立刻前往那里。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=请注意,这里是行动特别代理人杜丽;海军正在INS 杰里科军港交火,我们需要助力支援,立刻、马上。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=请注意,我是督导局特别代理人杜丽。异种威胁已在杰里科港对海军部队发起攻击。我需要民防部队和所有战斗飞行员前往支援。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=请注意,这里是紧急情况特别代理人、民事防御部队的杜丽;位于INS 杰里科军港的海军部队已经被那些异种威胁的亡命之徒盯上了,如果有任何可用的战斗协助请立即报告。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=标枪到极限了,再这么下去我们就得换艘船了。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=快去掩护标枪,再这样下去他们就得撤离了。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=海军通报说那艘标枪要撑不住了。快去帮他们脱困! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=那艘标枪准备撤离星系了,掩护它! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=我们收到标枪的损坏报告,他们撑不了多久了。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=好了公民们,标枪的受损比我想象的还要严重,我们去掩护它。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=异种威胁已经在瞄准标枪了,别让他们靠近。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=海军要求防卫标枪。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=标枪遭受攻击,把那些亡命之徒赶走。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=这么被打下去标枪遭不住,公民们,赶快行动。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=标枪正在遭受攻击。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=标枪受损。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=掩护标枪。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=异种威胁包围标枪了。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=标枪遭到直接打击。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=快,让我们把那些异种威胁从标枪边上轰走。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=标枪受到攻击,搜寻敌军,收到请回复。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=别让异种威胁靠近标枪,标枪都着了! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=标枪遭受几次致命打击,开始掩护! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=异种威胁开始占上风了,集中精力保护标枪。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=管好你的武器,那是一艘海军舰船。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=小心!那是自己人。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=停止向友军开火! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=退后!那是艘海军飞船。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=停止射击!那是艘海军飞船。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=看看你在打谁,那是个友军。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=管好你的武器,飞行员。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=那是友方目标,小心你的炮口。 +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=是友军!重复!是友军! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=看着点,他们和你一伙的。 +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=别折腾了你连给它挠痒都不配,现在重点是护卫舰。 +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=让我们先照顾护卫舰。 +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=攻击伊德里斯只不过是在浪费你的弹药,你自己一个人根本打不动它。 +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=最好在攻击伊德里斯之前先干掉护卫舰。 +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=把火力都集中在支护卫舰上。 +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=There's only one ship left. Let's make it count! +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=Easy everyone. We're down to our last ship. Let's focus and get this done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=Okay, don't panic or anything, but we only got one ship left. We can still do this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=Okay, okay. We've lost all of the ships Crusader had on the platforms but thankfully we got CDF volunteers on the central platform. If they can manage to reset the Restricted Airspace, we still might be able to pull off this mission. Hang in there and let's see what happens. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=Got bad news and good news. Bad news is we just lost the last ship we had. Good news is we managed to get CDF volunteers on to the central platform. We still might be able to beat the Nine Tails if they manage to reset the Restricted Airspace. If you got anything you do for good luck, now's the time. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=Got an important update for everyone. We have lost all of the available ships inside the restricted zone, but thankfully not before we were able to get some of our personnel onto the central platform. We just have to wait and see if they can get that inverter shut down before its too late. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=I wanted to let you know that we've lost all of the ships within the Restricted Airspace. That means there won't be any more CDF volunteers coming to help you until you shut down the Inverter. You'll be fine though. Just focus on the task at hand, and get it done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=Now, I don't want to stress you out, but I feel like it's important that you know we've lost all our ships. That means no one else is going to be able to make it out to the central platform unless you successfully reset the Restricted Airspace. I just want to tell you good luck. We're all counting on you. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=Hey, listen up. You're officially on your own out there. All the ships have been destroyed so we can't get any more of our people to the central platform until the Restricted Airspace is reset. I need you to step up and get it done. You got this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=We lost one of the commandeered ships. We have more we can use, but we need to be careful. Once we lose all the ships on the platforms, that's it - the mission's over. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=One of the ships Crusader provided us was just lost. There's still plenty out on the platforms, but please remember that they're in limited supply and the mission is counting on them. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=Shit, we're down a ship. Let's see if we can take better care of the rest. We need them to be able to fly to the central platform. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=Looks like we've lost about a quarter of our ships so far. Nothing major, but it could be a problem if the trend continues. Don't forget that we're going to need these ships to get to the central platform and reset the Restricted Airspace. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=I wanted to give everyone a heads up that we've lost about a quarter of our available fleet on the platforms. And while there's plenty left, I just want to remind y'all that having flyable ships is vital to us reaching the inverter and resetting the Restricted Airspace. Let's try to keep any additional losses to a minimum. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=Okay, we just did a quick check and it seems that we've already lost about a quarter of the ships we have available. That may not seem like a lot, but since we can't retake these platforms without them, it's vital that we try to avoid any additional losses. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=This is bad, people. We've almost lost all the ships we have. If the last few get taken out, then it's mission over. I want to see some defensive flying out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=Not good. Down to our last few ships. We lose these and the Nine Tails win. I want all pilots to operating at 110 percent, clear? +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=Come on, people! We only have a handful of ships left. If anything happen to them then this mission will be over. Got that? Lets do better. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=By my count we've lost around half the vehicles Crusader had on these platforms. We need to be extra careful with the half we have left. This mission counts on us being airborne and until the Restricted Airspace is reset, we won't be able to bring in more. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=We're losing too many ships. Over half of them are gone, and if we lose the second half that's it. We won't be able to retake the platforms. So please, use caution. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=Another ship gone and now we've got less than half left. That's not a lot of wiggle room if we want to reset the Restricted Airspace and retake these platforms. Everyone needs to stay focused out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=That's another of Crusader's ships destroyed. Not good. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=We've lost another of the commandeered ships. Let's try and not lose anymore. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=Another of our ships went down. We need to be more careful out there. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=损失一架海军战斗机。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=我们失去了一名友军。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=靠!友方海军飞船被击毁了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=友方海军飞船被毁,重复,友方海军飞船被毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=我们的一个友方被干掉了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=友方飞船被毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=失去一架友方飞船。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=我去,异种威胁是怎么干过一个全副武装的标枪的? +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=异种威胁成功顶住了个全副武装的标枪而且赢了,这下事可麻烦了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=标枪刚被他们拿下了;大家小心,任何能干掉一艘全副武装的标枪的家伙都不该被轻视。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=一艘全副武装的标枪被击毁了;别被吓尿了,我们的活还没完呢。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=如果他们能干掉一艘全副武装的标枪,也就代表异种威胁的事态已经超出想象,我们得制止这群家伙,就在这,立刻。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=标枪已被击毁,我重复,标枪已被击毁;它到那的时候就已经接近支离破碎了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁拿下了标枪;考虑到他到达时的整备状态,估计在那经历了场恶仗吧。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=标枪退场了;它扛下了不少炮火,却依旧能撑这么久我也是挺意外的。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=标枪被击沉了;虽然它本来就快不行了,但是,这可不妙。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=去他的;咱失去了艘标枪。他们根本就不该在那种状态下,强行把标枪送上战场。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=标枪被击毁!重复!标枪被击毁!海军正努力寻找增援部队,但需要你在这拖住异种威胁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=标枪已被击毁!重复!标枪已被击毁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=操?我们的标枪没了! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=请注意,异种威胁刚刚击毁了标枪。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=操他妈的,标枪炸了! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=敌军的炮艇被击落了,干得好。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=异种威胁的炮艇被干掉了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=异种威胁的炮艇完蛋了,打得好。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=搞定一艘异种威胁的炮艇。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=敌方炮艇已被毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=那艘炮艇已经见鬼去了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=异种威胁炮艇被消灭了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=我们的锤头鲨被击毁了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=海军锤头鲨刚刚被打掉了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=海军失去了一艘锤头鲨。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=锤头鲨被毁!重复!锤头鲨被毁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=异种威胁刚刚拿下了咱们一艘锤头鲨。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=友方锤头鲨刚刚被击落。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=我们的一艘锤头鲨刚刚离我们而去了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=异种威胁的伊德里斯被摧毁了,大家干得漂……等等!等等!发现更多目标! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=异种威胁的伊德里斯被摧毁了,大家辛……等下!发现敌军! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=异种威胁的主力舰已被摧毁,这下它们完……?等下!好家伙,确认了,来了更多敌人! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=这伊德里斯打得不错!等等,发现更多目标而且看起来不太像友军。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=这伊德里斯打得不错,但我们还有个麻烦。看样子他们又来不少人,保持警惕! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=打的漂亮!那是最后一艘伊德里斯! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=看来他们的主力舰就这些了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=最后一艘伊德里斯被解决了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=就这了,这是他们所有的主力舰。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=所有伊德里斯已击毁!重复!所有伊德里斯已击毁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=第一艘异种伊德里斯已被击毁!重复!第一艘异种伊德里斯已被击毁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=我们干掉了第一艘伊德里斯。继续努力! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=搞定一艘伊德里斯。加大力度! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=斩获第一艘伊德里斯!不过前路漫漫仍需努力。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=打掉第一艘伊德里斯,继续打! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=又干掉一艘伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=另一艘伊德里斯被干掉了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=异种威胁的伊德里斯被干掉了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=敌方伊德里斯已被消灭。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=看来有人把那异种的伊德里斯给解决了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=已消灭异种威胁伊德里斯。重复。已消灭异种威胁伊德里斯。做得很好!各位! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=成功了!异种威胁的伊德里斯被干掉了! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=棒极了!伊德里斯已毁!重复。伊德里斯已毁! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=敌方主力舰被击毁。干得漂亮朋友们! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=好极了,异种威胁伊德里斯已被消灭。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=海军报告损失一艘伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=我草…异种威胁刚轰炸一条伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=海军伊德里斯被击毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=我们损失了一艘伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=他们干掉了我们的伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=好家伙!打得漂亮! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=这才像话! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=敌军已击毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=这才是我想看到的。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=又解决一个异种威胁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=干掉一艘敌舰。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=射得好! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=异种威胁舰船已击毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=敌船已击毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=异种威胁舰船已击毁。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=击毁目标,干得漂亮。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=牛逼! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=漂亮的击杀,飞行员。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=击毁已敌船。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=目标已消灭。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=敌船已消灭。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=这才像话嘛! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=那边还有很多敌军战斗机。去干掉他们。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=坚持,他们的实力已经被我们大大削弱了! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=还有一堆敌军等着你去击杀。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=我们正大大削弱他们的部队,他们的总体实力下降到了大概70%到75%。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=差不多干掉了他们四分之一,但还是有很多异种威胁,继续攻击! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=差不多干掉了他们一半的部队,继续攻击! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=已经歼灭了一半异种威胁。继续!好样的! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=我已经搞定剩下敌人的一半了。继续攻击你的目标。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=差不多他们一半的人都没了,继续! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=敌军部队严重缺损。几乎损伤了一半了,干得漂亮! +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=剩下的异种威胁屈指可数。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=快了,敌军所剩无几。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=他们被干碎了。开始清理残余势力。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=反击开始,一个也别让他们跑了。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=他们就剩四分之一的部队了,撑不了多久。 +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=You need to stop that transfer before it finishes. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=Quick. See if you can figure out a way to halt the transfer. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=Go ahead and try to stop the Nine Tails override before it completes. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=这片是你的作战区域。 你可以去一趟休息站,万一出师不利他们能帮你在这里复活。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=欢迎来到战区。民防部队推荐各位在出发前去休息站拜访医护人员,这样的话就算你发生不幸我们也能照料你。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=很高兴你能来这。参战之前,你最好去一下休息站的医护中心。这样我们能保存你的生理信息,万一发生不幸,我们也能复活你。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=你已抵达战区,准许自由开火。检查武器,给他们带去绝望吧。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=开始吧,找到敌人。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=准备好了吗?开始吧。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=你已抵达作战区域。允许自由开火,不过小心误伤平民。 +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=不论你准备好没,我们要开始了。 +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=What the hell's going on here? This doesn't look like part of a Nine Tails smash and grab. Whatever they were doing seems to be done? +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=This system seems to have been breached by the Nine Tails. It's a shame we didn't get here in time to stop whatever it is they were up to. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=Damn. This was a secure Crusader terminal. Whatever the Nine Tails managed' to take, it won't be good for us. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=What the hell is this? Are they hooked into Crusader's network? See if you can shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=What is going on here? Looks like the Nine Tails are plugged right into Crusader's network. Try and shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=Not sure why the Nine Tails are accessing these systems, but it can't be for anything good. Try and sever the connection if you can. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=Okay, here's an update on the op as you head back to the AO. We've been making good progress. All of the Nine Tails command have been dealt with and we just need to find their inverter to restore control of the Restricted Airspace back to Crusader. Get down there and get it done. If you need any more details, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=It's looking like we're very close to getting control of the Restricted Airpsace. The Nine Tails commander and lieutenants are all neutralized. Now we just need to find and disable their inverter on the cargo barge to stop their reinforcements and allow our ships access again. Your mobi has been updated with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=Here's a quick brief. The Nine Tails Commander and Lieutenants have been dealt with. We're just searching the barge for that inverter to restore command of the Restricted Airspace to Crusader. Any questions, check your mobiGlas for a full breakdown. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Here's the situation. A short while ago, Nine Tails outlaws infiltrated and attacked these commercial platforms. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and block Nine Tails from bringing reinforcements to the platforms. \n\nWe know that the Nine Tails are using an Identity Friend or Foe Inverter to control vehicle permissions, so that's your target. We think it's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the Nine Tail in charge of this mess has been identified as Mendo Ren, a longtime member tied to dozens of robberies and murders. \n\nBased on his M.O., we know he'll keep a low profile until we eliminate the other Senior Level Nine Tails. So travel to each of the platforms, neutralize the Nine Tail Lieutenant there, then engage Mendo once he comes out of hiding to get his access codes and shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there. Crusader's given us permission to commandeer them. You're going to need them to reach the cargo barge when it's time as the platform's shuttle system doesn't directly connect to it. I'll provide updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You're approaching a small network of platforms that Crusader uses for VIP Sales. Nine Tails outlaws have seized control of the air and platforms and we need to take them back. Your first objective will be to return control of the Restricted Airspace back to Crusader. The Nine Tails are using a device called an Identity Friend or Foe Inverter so they can bring in reinforcements while our own ships are locked out. \n\nWe know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw, who is in charge of this attack. Having dealt with him before, we believe that he will stay hidden until he is forced to get involved. This means that to get to Ren, you will first have to neutralize the Nine Tails lieutenants he's assigned to each of the platforms. Once you take them out, you can get the codes from Ren, and shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. I'm told Crusader uses it to house VIPs that are visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=Before you arrive at the platform, let me give you a high level brief of the situation. Members of the Nine Tails outlaw pack seized control of five platforms outside Orison. Our biggest concern at the moment and your main objective will be regaining control of the Restricted Airspace. The Nine Tails have smuggled an Identity Friend or Foe Inverter into that area which is keeping all our ships out and letting theirs in. \n\nWe need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. The device is being stored in the cargo barge docked at the central platform, and the only one with the codes to access it is the Nine Tails commander, Mendo Ren. Now, from the intel we gathered, Ren will stay out of sight unless necessary. That means we will need to remove the Nine Tails Lieutenants from the platforms to draw him out. Once we take him down, we can get the codes from him and take the inverter offline. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft stored there that we'll be able use to move between platforms. We're going to need them to reach the central platform and the cargo barge when the time comes since the shuttle system doesn't connect there, so don't waste the ships. That should be all the info you need for now. I'll check back in soon. The full mission details and current status will be updated in your mobiGlas. Stay focused, watch yourself, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. Nine Tails outlaws seized control of these commercial platforms and have been causing chaos. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and stop Nine Tails reinforcements from reaching the platforms. We know that the Nine Tails are using an Indentity Friend or Foe Inverter or IFFI to control vehicle permissions so that's your target. It's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the only one with the access codes is the Nine Tail in charge of this mess, Mendo Ren. \n\nFinding him and getting the codes is your first task. Once you have them we can finally shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there that Crusader's given us permission to commandeer. You're going to need them to reach the cargo barge when it's time as the the platform's shuttle system doesn't connect to it, so use them wisely. I'll check in with any updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You can always check your mobi for the latest details, but our first objective will be to return control of the Restricted Airspace back to Crusader. Currently the Nine Tails are using an Identity Friend or Foe Inverter to make it so they can bring in reinforcements while our own ships are locked out. We know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw who's in charge of this attack. I want you to focus on finding him and getting those codes so we can shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it to house VIPs visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=If you have a moment, I'd like to brief you on the current situation before you arrive at the platform. For full details on the mission, everything should be up to date in your mobiGlas. Our biggest concern at the moment is regaining control of the Restricted Airspace. The Nine Tails have smuggled in an Identity Friend or Foe Inverter that's granting their ships access while blocking ours. This is allowing them to bring in their reinforcements to the platforms. We need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. \n\nThe device is being stored in the cargo barge docked at the central platform, but the only one with the codes to access it is the Nine Tails commander, Mendo Ren. I want you focused on tracking down Ren and getting the codes off of him. \n\nCurrently, you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft that we will be able use to reach the central platform and the cargo barge since the shuttle system doesn't connect there. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. We have managed to return control of the Restricted Airspace to Crusader, but there's still plenty of work to do. All remaining Nine Tails forces and anti-air defenses under their control need to be dealt with before we can fully regain the platforms. \n\nRight now, you're heading towards Solanki Platform, it's some kind of commercial residency for visiting VIPs. If you don't want to use your own vehicle, you might find a few small ships stored there that Crusader's given us permission to commandeer. You could also use the platform's shuttle system to get around if need be. I leave it up to you. I'll check in with any further updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation, but you can always check your mobi for the latest details. Currently, we have managed to regain control of the Restricted Airspace and have blocked the Nine Tails from bringing in any more reinforcements. All that's left for us to do is clear each of the platforms of any remaining Nine Tails defenses. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it when the have VIPs visiting Orison. You're welcome to use your own ship, but if not, there should be a few small ships here that we have permission to use. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=Now that you're en route, here's a brief of the current situation before you arrive at the platform. For full details on the mission, check your mobi. Everything should be up to date in there. Now that we've regained control of the Restricted Airspace, our biggest concern at the moment is clearing out any remaining Nine Tails and whatever defenses they have left. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. You're welcome to use your ship to get around, but if needed, there should be several small craft stored there that you could use as well. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=Welcome back to the combat zone. The full details of the operation's current status are in your mobi, but the main gist is that with the Restricted Airspace back under Crusader control, the CDF is now focusing on clearing any remaining Nine Tails and hostile Anti-Air defenses from the platforms. Counting on your help to get it done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=Nice to have you back in the fight. With the Restricted Airspace inverter shut down, your main focus is going to be on clearing any remaining Nine Tails and their defenses from the platforms. If you want the specifics, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=As you're heading back in, here's what you need to know. The Restricted Airspace is back under our control, so all CDF volunteers are now tasked with clearing out the last of the Nine Tails forces from the platforms. I've updated your mobiGlas with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=Hey, not sure where you think you're going, but I don't have time to deal with some vigilante who wants to rush in where they're not wanted. Either sign up to help the CDF through your contract manager, or stay the hell out of the way. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=I told you that shuttle has been commandeered for official CDF personnel only. Either sign up through your contract manager or leave. If you get off that shuttle, you'll be trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=Hey, I told you we can't have random bystanders wandering around an active crisis area. If you aren't going to volunteer, don't get off that shuttle. Get me? +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=Hey, I told you not to board the shuttle. Crusader's in control of the scene now and they'll arrest any trespassers they find. If you exit the shuttle on the platform, I can't help you. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=Are you not copying? The mission's over. Crusader Security's currently securing the platforms and they don't need your help. In fact, they'll actually arrest you if you step off that shuttle. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=What aren't you understanding here? Crusader Security doesn't need your help anymore. In fact, if you get off that shuttle, they'll probably arrest you for trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=Hey, wanted to give you an update on the operation as you head back to the platforms. The CDF needs all volunteers to focus on taking down Mendo Ren and getting his access codes for the inverter. We won't be able to reset the Restricted airspace and stop the Nine Tails until we have them. Your mobi has a full breakdown of all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=All right, here is the rundown on where the op stands. It looks like Ren, the Nine Tails Commander, is still out there. We need to find him and take him out if we want to get the codes to restore control of the Restricted Airspace to Crusader. Check your mobi if you need any more details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=Since you're headed back into the fight, here's where we're at. Latest intel suggests Ren is still down there. We need to neutralize him to get the codes that will allow us to shut down the inverter and regain control of the Restricted Airspace. There's a full up to date breakdown of the mission in your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=Listen, I'm afraid that with the way things currently stand, the CDF doesn't want your help on this mission. You've just proved too unreliable in the past. Return to Orison immediately or else you will be charged with trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=Hey, this shuttle is supposed to be for active volunteers only. With your current CDF standing, there's just no place for you on this mission. I respectfully ask that you return to Orison as soon as possible, and stay out of our way. Otherwise, you could be charged with trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=I'm not sure what you're planning, but the CDF doesn't need your assistance on this current mission. It could be different in the future, but right now we just can't trust you to perform as needed. Please head back to Orison before you get yourself into trouble. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=Good. Was waiting for you to show back up. We still need the Nine Tails lieutenants to be eliminated before we can deal with their commander and get the codes to the access the Restricted Airspace inverter. Check your mobi for the full details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=Okay, let me update you on the current situation. The Nine Tails lieutenants are still a problem. We need all of them neutralized in order to draw out their commander and get his access codes to shut down the inverter. If you want more specifics, check your mobiGlas. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=Even though you have all the details in your mobi, I wanted to personally bring you back up to speed on the operation. We're still hunting for the Nine Tails lieutenants so that should be your focus. Once we wipe them out, their commander will have no choice but to engage us. Then we can finally get the codes to shut down the inverter. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=欢迎来到INS 杰里科军港;那艘标枪刚在外杀敌,现在需要补给。不幸的是,异种威胁正在拦截我们的补给船只,所以我们需要你尽你所能的打捞回收一切物资。 +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=欢迎来到INS 杰里科军港;没时间跟你客套了,咱就直接说正事。海军把标枪停在这进行补给,但异种威胁盯上了我们的补给船,就为了阻止我们。所以我们需要你去追寻损毁船只,并将你能从中找到的物资都带过来。 +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=你已抵达INS 杰里科军港—为对抗异种威胁行动进行后勤支援的空间站;标枪正在进行补给,完成之后就会重返战场。不过异种威胁盯上了咱的补给舰船,所以需要你去搜刮几个残骸,并带回所有残留的补给物资。 +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=虽然你可能还没准备好应对一切,但事已迫於眉睫。你正在接近INS 杰里科,这是个为海军部队提供补给的军港;异种威胁准备要来跟停在这的标枪过两手了,所以需要你去帮忙一起抵御攻势。 +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=你马上就要抵达杰里科军港了,但我们遇上了点麻烦;异种威胁正试图摧毁在此补给的标枪。在他们还没造成太大损伤前,尽速前往军港赶走他们。 +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=很高兴你来了,这里是INS 杰里科军港,海军主要的补给站就在你面前,但是异种威胁埋伏在了军港附近,试图摧毁停泊在那的标枪;我需要你到军港那去来帮助抵御袭击。 +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=Hey, before you head out to the platforms, you might want to think about making an imprint at Orison General. If worse comes to worse and you need to regen, it'll make things a lot easier for you. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=Word of warning. These platforms are a warzone, so you probably want to have an imprint at Orison General if you haven't already. Save yourself a longer trip back. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=Here's a tip before you head out. Make sure you've set your imprint to Orison General, so you can get back to the fight quickly if things go wrong. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=With the Restricted Airspace back under our control, you can take your own ship instead of the shuttle if you prefer. Either way we need all the remaining Nine Tails and their defenses cleared before we can fully take back the platforms. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=Just a head's up, now that the Restricted Air is under Crusader control, you can take your own ship if don't want to use the shuttle. There are still active hostiles on the platforms, so we still got some work to do. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=FYI, now that we've retaken control of the Restricted Airspace around the platforms, you can take your own ship instead of the shuttle if you want. Just watch out for any active anti-air defenses. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=Listen, I get that you're eager to join the fight, but I can only allow official CDF volunteers to use the shuttle. Sign up through your contract manager if you're really interested in helping. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=Sorry, this shuttle is for CDF volunteers only. We still need help so feel free to sign up through your contract manager. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=Easy there. We can only take validated CDF volunteers on that shuttle, so if you're looking to help, sign up through your contract manager. Otherwise, you should steer clear of that shuttle for your own safety. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=We've shut down the CDF operation since we were unable to stop the Nine Tails. Don't get on that shuttle. Crusader's on site now picking up the pieces. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=Look, there's no reason for you to get on that shuttle. The operation's over. I've turned the scene over to Crusader Security so they can do their assessment and start cleaning up. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=I wouldn't get aboard that shuttle. There's nothing for you out on those platforms. The mission's over, Nine Tails won. Crusader Security's closed up the area for their investigation and they don't need any help. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=Hey, you don't need to board that shuttle. CDF forces were able to drive out the Nine Tails. Crusader Security's locking down the platforms as a crime scene. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=I appreciate the enthusiasm, but the mission's over. We managed to get Nine Tails off the platforms. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=We're all good here. CDF was able to take care of the Nine Tails situation so there's no need to board that shuttle. I'd advise against going out there since Crusader Security has already taken over the scene. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=我们与你附近的一些补给船只失联了。需要你扫描找出残骸的位置,回收所有在战斗中幸存下来的补给物资。另外多加留意异种威胁,他们可能还在附近。 +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=我们的一些补给船在这附近遭受了袭击。目前完全失联,所以基本上不是严重受损,那就是已经毁坏了。看你能不能扫描出这附近的残骸,或者异种威胁那帮人。另外找到任何残骸的话,记得带走所有完好的补给物资。 +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=是时候用上你的扫描仪了。异种威胁袭击了一些我们在附近的补给船,与我们失去了联系。搜索这个区域的残骸并且收集你可能找到的补给箱。还有你最好别掉以轻心,异种威胁很有可能潜伏在这片区域伺机出击。 +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=好了,希望你下船前有先扫描过残骸;有其他民防部队的人员看到过异种威胁在残骸附近游荡,祝你好运了。 +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=你有先扫描过残骸了吗?异种威胁刚洗劫过这片残骸区域,他们大概率还在里边,当心点。 +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=我收到了报告称异种威胁躲藏在某些残骸中;我劝你先扫描下,心里有个底再进去。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=异种威胁大部队带着一艘军用伊德里斯来了。快过去参战并且让他们远离标枪。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=有艘伊德里斯正在接近。准备抄家伙赶跑他们吧。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=异种肯定熬不住想干一架了。他们呼叫了艘伊德里斯来支援。跟他们痛快大干一场吧,另外别忘了保护标枪。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=需要更多人手来支援标枪,异种威胁他妈的叫了一艘伊德里斯来。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=保护标枪避免受到异种部队的攻击,采取一切必要措施干掉那艘伊德里斯。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=看到那个伊德里斯了,接下来干啥不用我说吧。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=我们正在与那艘伊德里斯酣战,做什么都行只要能保证那艘标枪的安全。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=开打时间到,异种那帮家伙带着伊德里斯参赛了。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=异种威胁带了艘伊德里斯直奔标枪去了。我们不能让他们得逞。 +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=异种觉得拿一艘伊德里斯就可以把我们唬住,给他们看看我们可不是被吓大的。 +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=Dammit, I told you that would happen. I'll try to get them to disable it remotely, but I don't think there's enough time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=Shit, your self-destruct's kicked in. I'm trying to get Crusader on comms to try and shut it down, but I think we're gonna run out of time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=Your ship just initiated a self-destruct. I'm gonna see if Crusader Security can remotely disable it, but you should get out of there. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=I told you this would happen. Get back into the restricted area before it's too late. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=Turn around now. If you get back into the restricted area, that should shut off the self-destruct. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=Shit. Get that ship back in the restricted area before that timer counts down. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=Alright, I warned you. Now you're officially trespassing in a combat zone. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=Fine, have it your way. You're officially trespassing in an active crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=Goddammit, why the hell did you get off that shuttle? you're now officially trespassing in a crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=Goddammit. We were too late. Nine Tails got whatever it was they were trying to steal. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=We couldn't stop the hack. Whatever it was the Nine Tails were trying to steal, they got it. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=Shit. That Nine Tails hack completed. God knows what they just got away with. +PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an unfortunate update. Our volunteer forces were unable to stop the Nine Tails, however the platforms are once again under Crusader control and Invictus can continue on impededed. Thank you. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=All CDF personnel on the central platform have been eliminated and we've lost any hope of resetting the Restricted Airspace. I'm aborting the mission and ordering everyone to evacuate the platforms. Make your way to the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=We just lost the last CDF volunteer that was still on the central platform. Without them we can't reset the Restricted Airspace. I wish there was any other option, but I'm afraid I have to abort the operation. All volunteers are to report back to Orison via the shuttle. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=I am sad to report that there are no more CDF personnel within range of the inverter. And without any ships to get us there, I've got to pull us out. Head to the shuttles now. The mission's over. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=Damn it! There's no more ships to commandeer on any of the platforms. We won't be able to reach the inverter to shut it down. I've got no choice. I'm pulling all CDF volunteers out. Operation's over. Get back on the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=Attention, I'm sorry to say but we've lost the last available ship and failed to retake the platforms. All CDF volunteers are ordered to return to Orison. Head to the shuttles now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=All CDF personnel are hereby ordered to immediately vacate the platforms and return to Orison. We lost the entire fleet of available ships which leaves us no viable ways of resetting the Restricted Airspace. The Nine Tails win. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=我们损失了一艘补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁击毁了一艘海军补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息一艘补给船被干掉了。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=海军补给船被干掉了。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=异种威胁伏击了一艘海军补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=一艘开往杰里科的补给船被击毁。 +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=异种威胁击毁了一艘前往杰里科的补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=Attention, though the CDF forces were unable to stop them, thankfully the Nine Tails have withdrawn from Orison and the platforms have once again returned to Crusader control. I promise you that we will redouble our efforts to stop the Nine Tails should anything like this ever happen again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=Attention, this is Rowena Dulli with the CDF. Nine Tails forces have vacated the platforms outside Orison. While CDF forces did their best to stop the criminals, their overall campaign was a failure. We will all need to redouble our efforts should a crisis like this arise again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=Attention, I'm sorry to say that the CDF was unable to drive off the Nine Tails aggressors on Orison. Thankfully, the criminals left on their own accord after causing as much damage as they could. Though control has returned to Crusader, we will work to make sure that a failure like this doesn't happen again. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=损失一艘补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=海军的补给船刚才被击毁了。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=异种威胁刚刚击毁了一艘补给船。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=友方补给船被击毁。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=我们失去了一艘护航船。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=有艘海军护航船被异种威胁击毁了。 +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=友方护航船刚被干掉了。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=我就和你直说了,刚那简直一塌糊涂,下次我要大家都给我拿出真本事来,否则星系内的其它人可就有得受的了。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=这真的是稀烂。下次得做得更好不然异种威胁会继续这样碾压我们。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=我不是在逼逼你,我们得做得更好。如果海军需要我们的帮助,我们得伸出援手。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=我们今天输了。大家得做得更好那样海军才能打回去。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=真的很令人失望,如果下次我们在海军需要我们的时候再搞砸,人们很难再去信任民防部队。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意,斯坦顿星系,这里是督导局的杜丽。异种威胁势力刚向海军空间站杰里科发起了联合进攻,并突破了防御阵线。海军已被迫撤出星系。但这还远未结束,在外请保持警惕。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=这里是紧情特别代理人,杜丽。有一则与敌对势力异种威胁相关的最新情报。十分不幸,海军空间站杰里科已被非法势力所攻破,海军目前已撤出斯坦顿星系。所有船只在航行过程中都请保持格外警惕。 +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意。这是与民防部队势力相关的最新情报。在遭受非法组织,既异种威胁的进攻后,驻扎在斯坦顿星系内的UEE海军势力,都已被迫暂时撤离。星系仍处于高度警戒状态。通行时务必多加警惕。 +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=杜丽通话完毕。 +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=通话完毕。 +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=之后再与你联系,杜丽通话完毕。 +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=离开通讯。 +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=通讯结束。 +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=I don't know if the Nine Tails got you on their payroll or if you're just a lousy shot, but either way I can't afford to have you around destroying vehicles. You're off the mission. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=Hey, I told you we need those vehicles to help take back the barge, so I can't have you blowing them up. Next time, learn to follow orders. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=What the hell are you doing? Those ships are a crucial part of our success. Anyone under my command needs to follow orders so consider yourself dismissed. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=That was a civilian you killed. I won't send psychos to fight psychos. You're done. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=The CDF is here to protect the public, not kill them. You're gonna go down for what you did. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=I can't believe you're as bad as the criminals we're supposed to stop. I've notified the authorities, but you're off my team. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=How the hell can you kill one of your own? You're lucky we have our hands full out here or I'd be dealing with you myself. Just know that the proper authorities have been notified. Now get the hell out of here. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=Do you have any idea what you just did? That was your ally! They trusted you! You're done with the CDF. I let the local authorities know where they can find you. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=I can't believe you just did that. Killing another volunteer goes against everything the CDF stands for. I've let the authorities know, and I hope I never have to see you again. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=What the hell are you doing? I can't have people under my command committing crimes. I'm cutting you loose until you get that sorted. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=Dulli here. You can't be committing crimes while working for the CDF. Aside from the fact that it's just wrong, you could appear as a criminal to another volunteer and they could open fire. I'm pulling the contract from you until you clear your record. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_003_WorkingForThe=Working for the CDF isn't an excuse to go commiting crimes. I'm kicking you from this mission until you get that sorted out. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着,这里是民防部队的紧情特别代理人杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是民防部队的特别代理人杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=这里是和民防部队对接的杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=这里是紧情特别代理人杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=这里是杜丽,听好了。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=这里是杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=民防部队,你们是否收到?这里是杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=能收到消息吗?这里是杜丽。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=这里是杜丽,听我说。 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=嘿,我是杜丽。 +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=提醒下你,其他民防部队的志愿者告诉我,异种威胁有法子在断电的情况下打开货舱门;如果你出不去了可以去找找看。 +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=如果飞船残骸已经失去了电力,就表示异种威胁或许用了别的手段打开了货舱门。 +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=我之前听说异种威胁有从货舱带出货物过,他们一定通过某种手段打开了货舱门;或许也能帮助你出去。 +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=We've confirmed the Commander has the access code to these locked containers. You'll have to take him out first to get it. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=Sources indicate that Menlo Ren has the access code to these containers. You'll need to take him down to obtain them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=Word is that Mendo Ren's carrying the access codes to these containers. You're gonna need to draw him out and take him down to get them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=Attention, all CDF volunteers. The Nine Tails are controlling each platform's anti-air defenses from an inverter hidden in one of the party supply crates. If you can get the access code, you can shut down the AA defenses directly. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=Got some useful news. The Nine Tails are controlling the AA defenses using devices stashed inside the Pressley's Party Supply crates. The Lieutenants on each platform will have the codes to access the containers. Could be easier than having to manually destroy each one. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=All right, everyone. We figured out how the Nine Tails are controlling the AA. They've stashed inverters inside party supply containers on each platform. Get the access code from the Lieutenant there and you shut them down. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=Looks like the shuttle controls are busted. You're going to have to find another way around. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=Those shuttle controls are jacked. You'll have to find another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=No way you're getting those controls working. You'll need another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=Attention, it looks like the Nine Tails might have used those Pressley's Party Supplies containers to bring some additional ammo and medical supplies in case they needed to restock. Looks like you'll have to find an access code to unlock it though. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=We've been looking into these containers from Pressley's Party Supplies and it turns out the company shut down years ago. Our current theory is that the Nine Tails used these to smuggle themselves and their supplies on to the platforms. Might be worth seeing if you can find a code to unlock the ones on this platform. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=Guess what? Turns out Pressley's Party Supplies doesn't exist anymore. I'm guessing whatever's inside these locked containers has something to do with the Nine Tails attack. If you can find the code to access them, could be useful to take a look inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=We now know that Nine Tails lieutenants have the access codes for the Pressley's Party Supplies containers they smuggled in. If you want to access the ones on this platform, you'll have to deal with the lieutenant first. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=If these containers are anything like the ones on the other platform than you're going to have to get the code off the Lieutenant to open them. Might be worthwhile since the Nine Tails packed all sorts of useful things inside of them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=Seems the only way to open these Pressley's Party Supplies containers that the Nine Tails smuggled here is to get the code off the Lieutenant on this platform. Could be good to see if there's anything useful inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=With the lieutenant on this platform dealt with, it might be worthwhile to search their body and see if you can find any usable intel. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=Now that the lieutenant on this platform has been neutralized, I'd suggest searching him for any possible intel. He might have something useful on him. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=看来你对那个伊德里斯造不成什么伤害,试着把注意力集中在战斗机身上。 +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=如果我们想干掉异种威胁的伊德里斯,就得干掉更多他们的支援船。 +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=敌人的船太多了,我们应付不过来,侧重于减少他们的数量。 +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=如果我们不尽快击溃他们的支援飞船,我们就顶不住了。 +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=专注在异种的支援舰上。少了它们掩护,伊德里斯也撑不了多久。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息,海军刚刚说标枪已经修整补给完毕;准备重返战场了。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=海军那边刚通知我,标枪已经修补完毕正出发重返战场。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=海军说标枪已经修护完毕,正在返回前线。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=海军刚完成标枪的修复工作,他们正在将标枪派回前线。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=准备下;海军已经重新整补了标枪,准备把它送回战场了。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息。海军刚说标枪已准备好出航战斗。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=听着。刚收到消息。海军的增援舰队正在赶来。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=准备好。海军的标枪要过来帮忙了。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=海军刚告诉我,正在准备让标枪过来战斗。 +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=标枪正在路上。待会可有好戏看了。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=你刚被标记上了犯罪等级。在有人把你误认为异种威胁前,得先去解决这个。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=听好,我们需要任何人的帮助,但是你可小心,带着那个犯罪等级,可能会有人把你误认成异种威胁。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=你貌似带着个犯罪等级呢。不清理掉的话就自己看着办吧。没法保证你不会被别人误当成那群坏蛋的同伙就是了。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=你TM怎么挂了个犯罪等级?听着,你得把这弄掉,不然别人会把你误当成目标的。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=嘿,你可不能顶着个罪名同时在这伸张正义,把这搞定。 +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=只是加入了民防部队,可不代表你就能凌驾于法律之上。解决那个犯罪等级的问题,不然会有人把你误认成异种威胁的。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=还得要你过来搭把手,尽快赶回来。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=你要去哪?咱这的活还没干完呢。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=没事吧?你这是在往反方向走。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=这场仗还尚未结束,快回来。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=这仗还没打完,你丫的是想往哪跑呢? +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=你这在搞啥呢,飞行员?赶快回来。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=还没完呢,老弟。迅速回归战场。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=你方向错了,往战场的方向走。 +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=This looks like a smaller version of the IFFI, but seems like it's dedicated to controlling this platform's anti-air defenses. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=Perfect, you found the inverter that's controlling this platform's AA defenses. Shut it down. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=Great, that inverter's controlling the anti-air on this platform. Shut it down to make the skies safe. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=Attention, all CDF volunteers. Some of the Nine Tails containers have been trapped, so be careful when opening them. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=Be advised. I'm getting reports that the Nine Tails have trapped some of their containers. Watch yourselves. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=This is Dulli. Listen up, looks like some of the Nine Tails containers have traps installed, so watch your step. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=The Nine Tails will probably mind if you help yourself to some of their meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=Jesus, they brought a bunch of meds to this thing. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=What have we got here? Looks like a bunch of meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=That vehicle should come in handy. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=Seems the Nine Tails brought a little of everything for this raid. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=Seems only fitting we use the Nine Tails' own vehicles to bring them down. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=Nine Tails must be using this container to load up on ammo. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=Looks like you found a Nine Tails ammo cache. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=They brought enough ammo to go to war? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=What the hell is this?. +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=All these people? it's a massacre? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=What the hell happened here? +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=标枪正准备启动量子驱动,起跳前保护好它。 +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=掩护标枪撤离。 +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=标枪正在准备启航,我要所有人前去掩护,直到他们离开这为止。 +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=让异种威胁远离标枪,直到它能从这量子出去。 +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=标枪的量子驱动器正在充能完成之前需要我们的掩护。 +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=我不确定你之前处没处理过亚克力络合物,要当心;它们极其不稳定,磕碰破损了就会爆炸。 +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=提醒下你,亚克力络合物受损后会爆炸,处理那些箱子时要万分小心。 +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=处理那些箱子时要小心,亚克力络合物十分不稳定,如果箱子受损,那事情就麻烦了。 +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=警告你一下,稀热树脂在量子航行的时候会极其不稳定,所以你得使用常规引擎来把它运回杰里科。 +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=简单提醒下,稀热树脂在量子航行的时候会极其不稳定,所以别开量子;只能用常规推进器。 +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=留意稀热树脂,这东西在量子航行的环境中会爆炸,所以你得用常规推进器来送回杰里科。 +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=在运输Z-普罗兰化合物的时候要跑快点,计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=不确定你之前是否运输过Z-普罗兰化合物,你一定得迅速地把它运抵杰里科,要不然计时器走完了,材料就没用了。 +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=当心点,不知你之前是否搬动过Z-普罗兰化合物,上面的计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=不知道为什么你就这样跑了,但我们仍然需要帮助。如果你真心想要过来搭把手的话记得联系我。 +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=你放弃任务了?眼下还有什么能比对抗异种威胁更重要的? +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=听好,我知道这不是谁都做得来的,但我们非常需要你的帮忙。如果你改变心意了就跟我说一声。 +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=听着,如果没法坚持到最后你以后就别瞎掺和当什么志愿军了。 +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=我希望所有自愿者都能尽力而为,如果你做不到,那我也没辙。 +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=我知道异种威胁很可怕,但要想保卫我们星系的安全,就必须站出来对抗他们。 +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=Easy on the vehicles. Until the Restricted Airspace is reset, they're all we're going to get and we need them to reach the Nine Tails inverter. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=You'll need to be careful with that vehicle. We only have a fixed number to work with until that main inverter is shut off. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=Might want to be extra careful with these comandeered ships. They're our only way of getting to central platform and regaining control of the Restricted Airspace. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=Crusader Security is taking you into custody for trespassing. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=Stand down. Crusader Security's taking you into custody. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=You are being detained for trespassing on an active crime scene. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=You find him and put him down. Make it hurt. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=Goddammit? people claim Vanduul are the brutal ones, but Humans can be just as bad? if not worse? +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=I've seen a lot of tragedy in my life, but this? You make sure Acker goes down. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=刚收到消息,亚克力络合物已经达到所需储量,继续运送其它物资。 +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=收到海军的消息说,亚克力络合物已达所需储量。现在优先完成其它物资的运输。 +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=看来我们的努力得到了回报,海军现在有了充足的亚克力络合物,让我们专注于收集他们所需要的其他物资。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=我们带着补给正在路上,但还有一段路要走。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=补给正陆续到达。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=让那些补给接着送过来。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=我们还需要多得多的补给去应对异种威胁,继续运输。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=海军很高兴看到补给送达,但是还差一大截呢。先别急着停下。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=标枪已成功完成补给。重复,标枪已完成补给。感谢各位的努力。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=海军已补给完毕,感谢所有人的艰辛工作。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=刚刚接到海军的通讯,他们需要的东西现在都准备好了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=海军发来消息说他们已经补给完毕了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=做得不错,各位。海军已经补给完毕,向您表示感谢。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=我们已经渡过难关了,伙计们。接下来可以放缓速度了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=看来我们已经完成四分之三的补给份额了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=杰里科的军需官说他们所需要的物资已经拿到了75%。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=给你更新个信息,我们运送补给的工作做得不错,但还需要运送大量补给。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=距离完成补给还需要一段时间。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=海军刚发来最新消息。他们大约有25%的存货,所以我们要继续进货。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=我们已经满足了海军25%的补给要求。干得好,但我们现在不能松劲。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=我刚跟海军军需官谈过,25%的物资已经到位。但这只是个开始,还有很多事情需要做。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=补给工作刚刚完成了一半。坚持下去。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=海军刚才发来通讯,他们的库存已经达到一半了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=状态更新,海军已经拿到所需物资量的一半了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=看来我们的供给量已经达到一半了,我们必须继续前进。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=好消息,补给量已经达到一半了。抓紧把剩下的送完。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=最新消息,我们就快完成补给了。赶快把最后的那几批货送来吧。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=补给的供应流十分稳定,很快就能满足海军的需求了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=海军通讯说他们的补给需求马上就要完成了,再加把劲。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=收到了我们的第一单补给物资,继续运送。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=海军说他们刚收到了第一批补给物资。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=第一趟运送已完成。各位,要开始动起来了。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=有则给你的快讯,我们刚完成了第一趟的补给运输。 +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=已确认。收到第一批补给物资,干得好。 +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=状态更新,空间站的稀热树脂已经满了。 +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=想告诉你下,海军的稀热树脂已经存储完备。现在需要我们着重在其它补给物资上。 +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=刚收到海军通知,稀热树脂的存储量已经足够。就还剩下其它物资需要补给了。 +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=海军说那种补给物资已经够多了,所以你不用一直往这边送。 +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=那种物资已经储备完成了,你能带其它补给物资来吗? +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=很好,但那种补给物资已经满载了。 +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=还有什么你能运来的?海军说那种物资已经全部装载完成了。 +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=标枪已满载该补给物资,不再需要了。 +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=海军那边已经过半了,继续运送物资过来。 +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=我们的进度已经过半了,继续保持。 +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=我听说标枪载量已经过半了,咱们离目标越来越近了。 +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=继续把那些物资运来,海军说舰船的装载量已经过半了。 +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=我们离补给所需已过半了。继续把那些箱子运来,让我们尽快完事。 +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=刚听说你送完了一趟。继续保持,还有很长的路要走。 +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=继续运送补给物资,离标枪重新补给完成还有段路要走。 +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=很好,但海军还需要你回去尽力把能找到的物资都送来。 +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=这才刚刚开始,离标枪完成补给还有很长的路要走。 +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=海军还需要你继续运送货物。船还不到完全满载。 +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=海军刚告诉我他们的补给量就快有一半了,做得好。 +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=标枪已开始装载,但还需要不少物资。 +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=船上空间还多的是,所以尽量再带点物资过来。 +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=刚收到则快讯,标枪连一半物资都没装满,继续运送补给过来。 +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=继续,标枪就快装满一半了。 +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=标枪马上补给完毕,海军说他们只需要再补充一小点就行了。 +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=我们马上搞定了,再来一点就能完成补给了。 +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=继续你们的出色工作,标枪的补给工作就要完成了。 +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=海军说他们只需要再来几箱物资,标枪就储备充裕了。 +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=海军回报说补给已经快完成了,咱也赶快把这整完吧。 +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=杰里科港的军需官刚和我说了你送达的那批物资,你真的很有精神嘛!不过话说回来,干得很好! +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=很高兴你来了,这批收获可不少啊。 +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=大伙刚在聊你上趟送来的物资,真令人佩服。 +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=你刚那趟送来的可真不少,如果大家都能像你这般效率,补给能完成得更快了。 +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=杰里科港的军需官对你上次跑的那趟十分佩服,继续保持。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=继续带物资回来。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=第一趟送的很不错,再回去继续把货带来吧。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=很高兴能有你在这帮忙。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=这些补给物资看上去都很不错,回去那边继续运吧。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=继续运送物资回来,这样才能让舰船完成装载。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=谢了,没有你和其它民防部队的人这事可成不了。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=军需官一直在说他们堆箱子的速度都能比你们运来的快,那咱就测看看是真是假吧。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=还需要你再运点过来。标枪越早完成补给就越好。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=还需要再带些补给物资过来。 +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=还有很多补给品需要运送,赶回去那边继续回收吧。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=货物已签收。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=货物已安置。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=已交付。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=已签收货物。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=拿到货物了。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=补给物资已确认收货。 +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=已取得补给物资。 +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=我们已取得最低需求量的Z-普罗兰化合物。 +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=刚刚确认站里有他们所需的所有Z-普罗兰化合物,我们赶紧把剩下的送过去吧。 +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=据海军消息,Z-普罗兰化合物已经完全恢复储备。目前为止我们都做得很好,现在改着手处理其他的物资了。 +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=海军需要更多的亚克力络合物。留意一下,多找找这东西。 +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=在供应需求中优先考虑亚克力络合物,比起其它物资海军更需要它。 +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=军需官给了我一个消息,他们需要更多的亚克力络合物。 +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=如果可以的话,当你外出搜刮物资的时候,优先考虑亚克力络合物,海军需要更多这样的东西。 +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=需要更多的亚克力络合物。海军表示,他们还没有收到这批货物。 +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=你那边怎样?我这里需要你的帮助。 +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=我不知道你在玩什么,我需要你快点到场。 +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=时间不等人,我们需要所有飞行员即刻就位。 +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=Hey, just wanted you to know that we could really use you out there. Make your way to the shuttle station as soon as you can. I got it marked on your map for you. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=We need this situation resolved ASAP so get to the shuttle. You should have the location. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=Finish whatever you're doing and get to the shuttle as soon as you can. We need all volunteers on site as quick as possible. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=Hey, it's no good coming here until we finish dealing with the rest of the Nine Tails Lieutenants. Take care of them first, and then we can focus on the finding the inverter. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=I appreciate that you want to search the cargo barge for the inverter, but first things first. We need the lieutenants eliminated from the other platforms if we want any chance of getting access to the commander's codes. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=Look, there's no point in assaulting the barge while there are Nine Tails lieutenants still in play. Ren's not going to show himself until they're all taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=I want everyone searching for the cargo container housing the inverter. It's got to be on the barge somewhere. We have the codes to access it, so all that's left is to find it and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=Listen up, people. We need to find the cargo container with the IFFI device on it. We've got the code to unlock it, so let's shut it down and return the airspace to Crusader control. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=We've got Ren's access code for the containers on this island. Main priority is to find the one that has the inverter controlling the Restricted Air and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=Hey, Crusader is still waiting on us to clear out the remaining Nine Tails and AA. Check your mobi and lets get the remaining platforms taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=We still got platforms with hostile forces and anti-air defenses that need to be sorted. Check your mobi and let's wrap this operation up. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=Come on, people. We're close to a win here. Just need to clear out that last of the Nine Tails and AA from all the platforms. Check your mobiGlas and let's finish the job. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=Damn. More Nine Tails reinforcements. They're just going to keep coming until we can take that inverter offline. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=We got more Nine Tails inbound. You need to focus on shutting down the main IFFI so we can stop them from reinforcing. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=Just picked up additional Nine Tails heading to our location. We got to get control of the Restricted Airspace or they're going to keep sending in more reinforcements. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=我需要火力支援去帮助那些补给舰船。 +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=有战斗飞行员吗?海军补给船只正在遭受攻击,需要支援。 +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=前往支援海军护卫队,这是高优先级事项。 +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=我还需要飞行员去帮助下那些海军补给舰队,放下手边的事并迅速前去支援。 +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=我需要更多战斗船去支援海军的补给舰队。各位,尽速动身。 +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=那些货物的情况如何?送达量目前还是不够。 +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=海军说他们的物资收取进入了空窗期,大家抓紧时间。 +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=海军还在等着补给送达,抓紧了。 +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=刚听海军的军需官说,他们这段时间都没收到补给,赶快把东西送过去吧。 +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=我们需要更多补给送往杰里科港,进度已经落后了。 +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=赶快动身吧,战斗可不会等你来了才开打。 +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=速度!速度!大家都还在外头打仗呢! +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=你到底TM在哪啊?我们这需要支援。 +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=海军正在交火,我们需要火力支援。 +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=嘿,这场仗需要你。整快点。 +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=注意那外边有没有稀热树脂,海军还需要很多。 +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=海军需要更多稀热树脂,跑下趟的时候优先处理这个。 +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=收到海军消息,他们还需要更多稀热树脂。 +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=跑补给运输的听一下,海军目前最需要的是稀热树脂。 +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=如果可以的话去搞点稀热树脂来。海军说比起其它的,目前他们更需要这个。 +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=如果可以的话,搜刮补给的时候优先拿上Z-普罗兰化合物。比起其它的,海军更需要这个。 +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=如果你在外边搜刮补给,比起其它物资海,军更需要Z-普罗兰化合物。 +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=海军更需要Z-普罗兰化合物。如果你在跑补给运输的话记得多留个心眼。 +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust==海军军需官给我了个消息,他们需要更多的Z-普罗兰化合物。 +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=注意下外边有没有Z-普罗兰化合物,海军还需要很多。 +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意:斯坦顿星系,这里是来自督导局的罗维娜·杜丽。刚探测到一支庞大的异种威胁舰队正在接近海军空间站杰里科。我们需要所有具备战斗,或是货物回收能力的志愿者,前来支援海军与民防部队。 +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=所有有经验的飞行员请注意,民防部队刚收到消息表示海军空间站杰里科已被异种威胁盯上。有能力者请前来支援战斗或进行货物回收行动。 +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是一则民防部队警示:海军空间站杰里科正面临遭受异种威胁进攻的风险。所有战斗飞行员与货物回收专员需即刻响应此次紧急行动。请至定点报道。 +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=所有战斗飞行员与货物回收员请注意,民事防御部队势力需要志愿者请前去海军空间站杰里科,支援与敌方异种威胁的战斗行动。所有可用船只都应尽快响应。 +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=Glad you're back on your feet. We could still really use your help. Head on over to Crusader as soon as you can. You might even want to take a minute when you get here to update your imprint location at Orison General just in case you need to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=Welcome back. If you're heading to the platforms, you should stop off and log an imprint at Orison General on the way. Should save you some time if you have to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=Hey, hope your regen went okay. Still need your help clearing out the last of the Nine Tails. You should log an imprint at Orison General when you get back to save yourself from doing this trip again. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=Happy to see you're more or less in one piece. Now that we've gained control of the Restricted Airspace again, as soon as you're ready you can fly straight to the platforms and help us clear out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=Glad to see you're mobile again. Hope you can get back quick to clear out the remaining Nine Tails forces. Just a head's up that since we've retaken control of the Restricted Airspace, the approach is safe if you want to take your own ship. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=We can definitely use you to help clear out the remaining Nine Tails. Since the Restricted Airpsace has been retaken, you won't need to use the shuttle if you don't want to. You can fly your own ship. Just check your mobi to see if there are anti-air still active. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=You all right? Heard you got punched out. Take your time get back on your feet, but we can still use your help out there if you're up to it. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=Hey, it's Dulli. Welcome back. Hope the regen wasn't too bad. Don't want to rush you, but the operation's still active if you want to get back out there. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=Dulli here. I just heard you got hit. Hope you're recovering. If you'd like a little revenge, we could still use your help out there. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=那艘伊德里斯的主炮正在充能。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=我看到那艘伊德里斯在充能。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=那艘伊德里斯的主炮已经准备发射了。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=警惕点,伊德里斯的主炮正在充能。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=准备好,伊德里斯在充能它的主炮。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=伊德里斯的主炮正在启动中。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=伊德里斯正在准备使用他们的主炮,坏起来了。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=伊德里斯锁定标枪了。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=他妈的,异种威胁的伊德里斯朝着标枪打了一发。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=那标枪吃了一记狠的。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=异种威胁的伊德里斯刚刚锁定了标枪。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=主炮射中了标枪。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=我日,刚刚那一发太畜生了。 +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=标枪刚刚被主炮打中一发。 +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=我敢说这一幕一定让不少人大开眼界。 +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=标枪已就位,瞄准目标。 +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=标枪来了,是时候给他们点教训了。 +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=标枪已准备完毕,这帮异种这下有好果子吃了。 +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=标枪已入场,看样子它迫不及待要大干一场了。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=异种威胁的伊德利斯溜了。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=视野内净空,伊德利斯已撤退。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=伊德利斯不见了。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=敌方伊德利斯进入量子航行了,他们撤退了。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=敌方主力舰撤退了。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=异种威胁开溜了! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=看起来异种威胁正在撤退。 +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=看!他们跑了!我们把他们打跑了! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=异种威胁不行了! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=敌方的伊德里斯……正在离开战场。我们击溃他们了! +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=我刚发现一艘不明身份的船朝杰里科站飞行,我需要所有战斗人员的支援,看来异种威胁开始耍花招了。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=有未知信号正朝着空间站去。规模不小…可能是一艘主力舰?我需要所有民防部队立刻赶到杰里科。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=未知的入站信号,从截面积信号来看像是一艘主力舰。所有附近的民防部队战斗人员立即前往杰里科站。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=追踪到一艘未知的主力舰正驶向杰里科站,可能来者不善,我要一些民防部队马上过去。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=有一艘未知的主力舰正驶向杰里科,感觉不太妙。我需要民防部队来拦截它,以防不测。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=刚刚收到异种威胁的伊德里斯正在朝杰里科去的消息,需要战斗支援。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=又有一艘异种威胁的主力舰正朝杰里科站驶去。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=看来又有一艘伊德里斯朝杰里科去了,他们到底有多少艘? +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=侦测到另外一艘未知主力舰,和其他异种威胁的伊德里斯一样用的假注册标签,快去杰里科站。 +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=异种威胁派了另一艘伊德里斯攻去杰里科站了,到那里去准备好战斗吧。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=The barge's anti-air defense have been destroyed. Aerial approach should be clear. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=CDF Volunteers, you are clear to approach the barge. Anti-Air defenses have been destroyed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=That's the last of the anti-air defenses on the barge. CDF ships, lets move in. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=Congratulations on taking down Mendo. A lot people have been after him for a long time. It's a real feather in your cap. Now, search the body and let's see if we can find the codes to gain access to the controls for the Restricted flight space. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=Impressive work out there. I bet Mendo Ren wasn't counting on running into the likes of you. The CDF needs more volunteers of your caliber. Now, see if you can find the commander's access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=I wish we could stop and celebrate you taking out a bastard like Mendo Ren, but I need you to find the access codes he was carrying first. We won't be able to reset the restricted flight area without them. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=All hostile forces on the barge have been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=The scans are showing that the barge is clear of all Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=Looks like the last of the outlaws aboard the barge have been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=棒极了。我就知道你能搞定飞行限制的问题。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=Fantastic job resetting the flight restrictions. With the Nine Tails cut off from their reinforcements we should be able to clear out any outlaws left. You and the rest of the CDF volunteers will now be able to use your personal ships to access the platforms so we should be able to get everything secured in no time. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=Thanks to you, the Nine Tails are now blocked from flying in reinforcements. Let's get out there and clear out any remaining outlaws still holed up on the platforms. You can even use your own ship now if you prefer. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=I'm sending everyone the codes for the Nine Tails storage containers on the barge. Let's find the one with the inverter and get their override systems shut down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=Here are the Commander's access codes. Use them to get into the storage conainer on the barge housing the Nine Tails' inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=Now that we have the codes to access the Nine Tails' storage containers on the Barge, I need all hands trying to find the inverter's location. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=Good, you found the Nine Tails inverter. Shut it down and get the restricted flight zone reset. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=You now have access to the inverter system the Nine Tails are using to control the restricted airspace. Shut it down so we can get our ships back in action. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=Good work finding the Nine Tails storage container housing the inverter. Go ahead and shut it off so we can restore the flight permissions. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=Good work, y'all. The barge has been retaken and the Nine Tails forces there dealt with. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=We have confirmation that the barge is now back under Crusader control. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=Attention CDF, the barge has been secured and the outlaw forces eliminated. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=Did you just guess that? Holy shit? that's insane. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=Wait, how did you do that? You know what, I don't even want to know. Great job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=I don't know what kind of magic tech skills you have, but getting access into that system was real impressive. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=Good news everybody. One of our techs was able to crack this platform's access code. Sending it to you all now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=Hey everybody, quick update. We managed to crack the platform's access code since the original was irretrievable. Gonna pass it along to you now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=We got a bit of a break. The tech team was able to decipher this platform's access code and we're transmitting it to all CDF personnel. You should be able to shut down the controls now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=民防部队已经重新夺回索兰奇的防空系统。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=All right, all of the Nine Tails on Solanki have been neutralized. Let's get the AA taken care of next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=The Solanki Platform has been swept clear of all remaining Nine Tails forces. I want you to focus on shutting down the AA next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=We've confirmed that CDF volunteers have eliminated all the Nine Tails on Solanki. Your next task will be clearing the Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=We have confirmation that Remy Kettle has been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=All CDF volunteers, the Nine Tails lieutenant on Solanki has now been dealt with and is no longer a threat. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=Attention, Remy Kettle was just eliminated. That's one less Nine Tail that we have to worry about. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=Good work. That's Solanki Platform secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=All right, people. Solanki Platform is now back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=Our volunteers have now liberated Solanki Platform from Nine Tails control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=CDF forces have cleared Hartmoore platform of all remaining Nine Tails. We just need the Anti-Air defenses taken care of now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=We have gotten confirmation that all Nine Tails have been eliminated from Hartmoore platform. All that remains are the AA defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=That was the last of the Nine Tails forces on the Hartmoore platform. Should be clear to focus on the Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=Nolan Acker has been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=Attention, CDF forces just took down Nolan Acker on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=We just took out the Nine Tails lieutenant on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=We've got Hartmoore platform back under our control. It wasn't easy, but we did it. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=Listen up, Hartmoore platform has been secured. Great job everyone. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=Good news everyone. Hartmoore platform has been cleared of all Nine Tails and anti-air is back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=Thanks to our forces, all remaining Nine Tails on Brushwood platform have been eliminated. We just have to shut down their Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=I have received word that the remaining Nine Tails on Brushwood have been cleared. All that's left to do is shut down the AA and the platform's ours. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=All hostiles on Brushwood platform have been neutralized, and we can now focus on getting those Anti-Air defenses offline. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=Attention, the Nine Tails lieutenant on Brushwood platform was just neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=Attention all volunteers. Devin Marcus, the Nine Tails member in charge of Brushwood platform was just taken out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=That's another Nine Tails lieutenant eliminated. Repeat. Devin Marcus was just neutralized on Brushwood platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=Brushwood Platform is now under CDF control. Let's keep the momentum going and finish this mission out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=Thanks to all your efforts, we've got Brushwood platform back from the Nine Tails. Let's keep pushing. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=Attention. Brushwood Platform has been secured from the Nine Tails. Thanks to all the volunteers who helped take it back. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. All that's left is to clear out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=The CDF has regained control of Solanki's anti-air system. Will make clearing out the rest of the Nine Tails there that much easier. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. Focus on neutralizing any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. Let's move in any available units and clear out the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. Now's the time to focus on clearing out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. All that's left to do on the platform is clear out any remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. All that's left is to neutralize the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. Lets focus now on clearing out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. Next step is clear out any of the remaining Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. Lets eliminate the remaining forces while we have the advantage. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,解散。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=Attention all CDF ships. The restricted flight paths has been reset and we now have full access to platforms. Get down there and clear out any remining Nine Tails. With the proper restrictions in place they won't be able to call for reinforcements. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=Wanted to let you know that the CDF forces on the barge have managed to reset the restricted flight zone. Fly to the platforms as soon as you can and help clear out any remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=All flight restrictions have been reset and the Nine Tails are locked out. Use whatever ship you want but I want you focused on neutralizing any remaining outlaws in the area. Happy hunting y'all. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,请尽快做好收尾工作,解散。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=The tides have turned people. The flight path is back under our control and the Nine Tails can't get in any more reinforcements. I want all the ships we can muster out there cleaning up any of the outlaws left behind. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=It took a lot of hard work, but CDF volunteers can finally fly private ships into the restricted area. Best part is now the Nine Tails are locked out. I want all volunteers in the area hunting down any remaining outlaws they can find. Let's wrap this up, people. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=That's the last AA. All the platforms should be safe for aerial approach now. Get out there and find the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=Final Anti-Air defense is now offline. All volunteers shift focus to clearing out any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=The Nine Tails' AA Defenses have been neutralized. Let's finish the job and eliminate any remaining outlaws on the platforms. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=All remaining Nine Tails have been dealt with. Now we just have to finish taking care of the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=The platforms are now clear of all hostiles. Just need to shut down any remaining AA and we can return control to Crusader. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=Happy to report that was the last of the Nine Tails forces. With them eliminated, all we have to do is clear out the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=Seems like the plan worked. All CDF head to the cargo barge and engage with Ren. Once we neutralize him, we can get his access code and shut down the inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=Now that Ren has decided to show his face, I want all CDF volunteers to focus on taking him out. Head to the barge and get his access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=I knew it was only a matter of time before we forced Ren's hand. All CDF - make your way to the cargo barge and find him. I want his access code. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=Good news. Access codes for the locked cargo containers on this platform were sucessfully recovered from the Lieutenant's body. I've gone ahead and passed it along to all CDF volunteers. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=Perfect. The Lieutenant had the access codes for this platform's locked cargo containers on his body. Transmitting it out to the team now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=Searching the Lieutenant's body paid off. We found the access code for the containers on this platform. Passing it along now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=Good work. Who knows what the Nine Tails were trying to steal. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=Nice one. Crusader got really freaked out when I told them what was happening. Hopefully this'll put them at ease. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=I'm relieved you were able to stop this system breach in time. Crusader's going to be thrilled when I tell them the good news. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention, the anti-air defenses on the Admin Center platform have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=Listen up. Admin Center's anti-air defense network has been taken down. Good job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=Be advised, anti-air defenses on the Admin Center have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=Be advised, the Nine Tails lieutenant in charge of the Admin Center's been taken down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=Just confirmed that Art Kelvin was just taken out on the Admin Center. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=That's a confirmed kill. Quite an end for a longtime criminal like Kelvin. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=The Admin Center is now 100% secure and under CDF control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=I can now confirm that the Admin Center has been completely secured. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=We're making great progress and have now secured the Admin Center. +PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an update. I'm pleased to announce that the emergency situation has been resolved thanks to the tireless efforts and bravery of our volunteers. We thank you for your patience and hope you enjoy your Invictus celebrations. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=This is Rowena Dulli with the CDF. I am pleased to announce that the current crisis on Orison has been resolved and the Nine Tails have been effectively routed from the planet. I'd like to thank all our CDF volunteers who bravely battled to take back these platforms and prevent the loss of further life. We couldn't have done it without them. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the Nine Tails have been dealt with and the current crisis on Crusader has been resolved. You are now free to safely resume travel in the area. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=Attention, on behalf of our brave volunteer forces, the CDF is pleased to announce that the Nine Tails incursion into Orison has been successfully resolved. The hostile forces have been eliminated and the platforms in question once again secured. A hearty congratulations to everyone who assisted. We couldn't have done it without you. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=补给船保护得不错,舰长说打得很英勇。 +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=异种威胁飞船都被解决了,感谢协助。 +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=我敢打赌异种威胁肯定以为补给船是软柿子。这下教他们做人了吧,和民防部队动手前最好好好想想。 +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=看来补给船没事了,多亏了你的支援。 +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=补给船保卫得不错,这说明了民防部队的作用有多大。 +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=最后一个敌人被消灭,你的护航真的很棒! +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=空域肃清,看来剩下的护卫舰能搞定了。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=标枪正在返回作战区域,海军放话了,一定为大家射爆那帮异种。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=标枪正准备返回前线。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=标枪正在重新启动量子驱动器准备重返战场。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=收到海军通知,标枪正在路上,准备返回战场。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=斯坦顿星系的公民注意,这里是督导局的杜丽。感谢民事防御部队的努力,异种威胁舰队已被击退,海军向各位表示感谢。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=我是杜丽探员,为您汇报最近的异种威胁事件。由于UEE海军和民防部队的联合响应,成功保卫了斯坦顿星系,威胁已被消除。我们应该感谢那些英勇、果敢的飞行员。 +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=注意,这是民防部队的最新消息。UEE海军部队在与民防部队的共同努力下,成功地保卫了斯坦顿星系,并阻止了一个名为异种威胁的非法组织的攻击。现在星系内已恢复正常航行。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=区域肃清。看来所有敌人都已清除,大家干得很好! +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=成功了!海军已确认完毕,你的飞行技巧有点东西! +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=表单已完成。范围内也没看到其它东西了,大家干得好。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=请注意,斯坦顿星系,在UEE海军与民防部队的一致努力下,异种威胁舰队已被击退回派罗星系。但您仍应在航行时保持警惕,以防仍有歹徒藏匿于星系之中。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=请注意,异种威胁对斯坦顿的入侵已被击退,感谢UEE海军和民事防御部队。但在星系航行中请依旧保持谨慎。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=请注意,海军和民事防御部队已成功抵挡异种威胁对斯坦顿的进攻。目前星系可以安全航行,但请对残余敌对势力保持警惕。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=斯坦顿星系的民众们,星系的威胁等级已恢复正常。 异种威胁部队已逃回派罗,这得感谢UEE海军和民事防御部队的勇敢付出。 +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=斯坦顿的公民们,你们的星系又安全了,多亏了UEE海军和勇敢的民防部队的志愿者们。我们的联合部队已经把异种威胁赶出了星系,他们逃回了派罗星系。已可以自由旅行,但要小心仍藏在星系中的敌人。 +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=Attention everyone. I'm proud to announce that the Nine Tails have been successfully neutralized and all platforms returned to Crusader control. Well done, everyone. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=Good news. I've just received the official all clear. The Nine Tails are neutralized and the threat is over. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you're able. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=Hello everyone, this is Dulli. Thanks to your tireless efforts, the Nine Tails threat has been eliminated and the platforms have been restored to Crusader's control. Make your way out of the AO so local security forces can secure the area. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli with the CDF. Thanks to the bravery of our volunteers, the emergency situation has been resolved. We thank you for your patience. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the current crisis has been resolved. Feel free to resume your normal activities. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=Attention, the ongoing emergency situation has now been resolved thanks to the dedicated support of CDF volunteers. This sector should once again be safe for normal travel. Thank you. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=Be careful, the anti-air defenses are still active on that platform. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=I'm still seeing Nine Tail controlled anti-air defenses on that platform. Use caution approaching. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=当心点,那个平台的防空系统还在启用状态。靠近那边时小心点。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=好了大伙们。我们该撤离这个平台回去奥里森了。十字军安保马上要来打扫战场了。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=大家干得漂亮,但要庆祝战功请移步奥里森。十字军安保要封锁这几个平台来评估损伤和打扫战场了。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=我需要所有人收拾收拾撤离任务区域了。我们要给十字军安保腾点空间来回收平台,他们还要开展调查和清理工作。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=所有民事防御部队志愿者听好了,这是最后一次警告。你们需要马上离开十字军平台与空域,让十字军安保开展他们的工作。如果还要逗留在附近的话,无论是否是想帮忙都会被拘捕。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=我需要所有民防部队人员马上撤离平台。不走的人会因擅闯禁区罪被逮捕。这是最后的警告。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=最后一次机会。我需要所有民防部队人员马上撤离任务区域,十字军安保封锁区域后还在的人就会以擅闯禁区罪当场拘捕。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=注意,我需要所有民防部队人员撤离平台。十字军马上就要来封锁区域了。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=十字军安保已经在催我要接管平台开始清理工作了。我需要所有民防部队成员尽快从任务区域撤离。 +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=听好了,我需要大家撤离任务区域。我们在这里的工作已经结束了,是时候让十字军安保来弄他们的事儿了。他们说过到时候会逮捕所有还留在原地的人,是我就不会去惹他们。 +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=喂,这几个平台附近的空域正处于九尾控制下。想过去的话只能搭穿梭机。 +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=小心了,限制区域牧还在九尾的手中,过去的唯一途径就是搭穿梭机。 +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=现在没法飞去限制空域,那里还在九尾的控制之中。先降落搭穿梭机过去吧。 +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=喂,我这里显示那附近还有开启的防空武器,关闭它们之前起飞可是挺危险的,请多加小心。 +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=你起飞之前我先提醒你一下,这个平台的防空系统还在九尾的控制之下。在关闭他们之前请一定要小心。 +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=提醒你一下,在九尾控制防空系统还在运作的情况下起飞是非常危险的。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=我知道大家还沉浸在胜利的喜悦之中,但你们是时候该收拾收拾撤离了。十字军安保需要清空那几个平台,好了,祝你们一路平安。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=不是为了打扰你们庆功,十字军迫切希望能把战场打扫干净。他们请求所有民防部队志愿者尽快撤离平台。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=喂,如果你可以的话,我建议你现在就撤离平台。十字军真的需要清空那边。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=我不会再警告你第二遍,你已经没有权限待在那片区域了。马上离开,否则十字军就会以擅闯禁区的罪名起诉你。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=听好了,十字军真的希望所有民防部队人员从该区域撤离。他们甚至威胁说不走的就按擅闯禁区罪处理,这是你的最终警告,快离开那儿吧。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=听着,不是十字军不感谢民防部队今天的贡献。他们真的需要你尽快撤离平台,不走的话就会按擅闯禁区罪处理,听明白了吗? +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=请注意,你马上就要离开限制空域,十字军在飞船上安装了防盗窃装置,如果你飞出边界就会触发自毁程序,我劝你调头回来。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=小心了,如果你把这些飞船开出限制空域,十字军设定好了会自动触发自毁程序。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=提醒你一下,这些飞船都安装了防盗窃装置,一旦你飞离限制空域就会触发自毁程序,是我就调头回来。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=收到了吗?你得在自毁激活前调头回来。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=你听到我说的了吗?你再往前开飞船的自毁程序就要启动了。快调头。 +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=我不是在开玩笑,一旦你离开限制空域飞船马上就会启动自毁。 +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=飞的时候小心点,那艘驳船上还有激活的炮塔。 +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=小心了,通往驳船的路上还有激活的炮塔。我不希望你盲目冲进去然后被击落。 +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=九尾在驳船上放满了防空炮塔,小心了。 +PU_BANISTER_MG_Celebrate_IG_001_Incredible=难以置信。 +PU_BANISTER_MG_Celebrate_IG_002_Fantastic=不可思议! +PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=不可思议! +PU_BANISTER_MG_Celebrate_IG_003_LoveIt=爱死了! +PU_BANISTER_MG_Celebrate_IG_004_Yes=太好了! +PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=那真是太棒了。 +PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=那真是太棒了。 +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=所以,我一直在想我们合作结束的事,也许我有点太严格了。我是说,我们都会犯错,对吧?看看我,我甚至买了埃尔罗伊·卡斯的上一张专辑,主题是有关“不可饶恕”的。无论如何,如果你回来,也许我们可以再试一次。 +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=好吧,我知道我们并没有以最好的方式结束,但我觉得值得再试一次。也有魅力,对吧?哦,等等,这是第三次的魅力,不是吗?我想我们至少可以再来一次。但重要的事情先做。如果你感兴趣就来拜访我。 +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=嘿,听着,如果你觉得你这次可能准备好真的试一试——真的,好好地,试一试——那么我可能愿意再给你一次机会。当你准备好了,就来找我。 +PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=你好,是我,泰莎,初级制图师。有时间就来坐坐。我有东西要给你。 +PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=嗨,我是泰莎,我希望你有时间过来看看,有一些你可能感兴趣的事情。 +PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=你好,我是泰莎,希望我没有打搅你得不是时候。我突然想到了一些事情,就想到了你。如果你能来就好了。 +PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=嘿,我是泰莎,有件事我可以利用你,好吧,利用是个不好的词。总之,如果你有空的话,就过来吧。 +PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=嘿,猜猜是谁。我遇到了一些你会感兴趣的东西。有时间就来看看吧。 +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=听着,我不想让事情发展到这一步,但你偷了那份财产是有证据的。对不起。 +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=你还没归还财产,现在我们只能报失了。我认为严格来说你是个小偷,所以你最好注意这一点。 +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=嘿,呃,你还有我的一些财产。我需要你把它还给我。 +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=看来你还拥有我的一些财产。如果你能把它带回来,那就太好了。 +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=嘿,如果你不归还帝国制图中心的财产,我就得举报你。 +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=只是一句警告。如果你不归还他们的财产,帝国制图中心会举报你的。 +PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=嘿。长话短说,我现在被攻击了,我真的需要帮助。请快点,带上武器,很多武器。 +PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=求救!我是泰莎·班尼斯特,我被攻击了,需要援助。求救!S.O.S。紧急情况。另外,真碰到这种意外情况要求救感觉真的很奇怪。 +PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=嘿,希望你不忙,因为现在有一堆飞船在向我开火,如果你能阻止他们就好了。谢谢你!快点! +PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=看起来很适合你,不是吗? +PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=你觉得这是你想做的? +PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=你如果不想去做,那你完全没必要去做。 +PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=很直接,不是吗? +PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=所以说,你想这么做? +PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=我不想这么说,不过我不觉得这会有效果。 +PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=所以,虽然这很难说出来,但我想如果我们放弃,可能是最好的选择。 +PU_BANISTER_MG_EndRelationship_IG_003_LookITried=听着,我试过了,我真的试过了 ,有时你不得不接受有些事情就是搞砸了。 +PU_BANISTER_MG_Expletives_IG_001_Crap=放屁! +PU_BANISTER_MG_Expletives_IG_001b_Crap=废话! +PU_BANISTER_MG_Expletives_IG_002_DamnIt=妈的! +PU_BANISTER_MG_Expletives_IG_003_Shit=操! +PU_BANISTER_MG_Expletives_IG_004_OhNo=哦不! +PU_BANISTER_MG_Expletives_IG_005_Seriously=认真的? +PU_BANISTER_MG_Farewell_Bad_IG_001_Later=再会。 +PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=好吧,该走了。 +PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=再会咯。 +PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=我想没什么好说的了。 +PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=好的,签收。 +PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=好吧,以后再聊。 +PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=在外面要小心。 +PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=祝你航行安全。 +PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=希望能很快再见到你。 +PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=祝你好运。 +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=决定了!我要举报你。 +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=好吧,你等着被举报吧! +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=哦,你个杂种。我会让警察局会知道这个的。 +PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=管好你的枪! +PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=你不该开火的! +PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=别乱开枪! +PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=你知道有什么奇怪的事吗?有一天我在这里发现一只苍蝇,不知道它是怎么进来的,也不知道它是从哪里来的。也许它是在我的一个食品包?把我搞疯了,直到我把它赶进气闸。 +PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=我一直遇到一些认为绘制星图很无聊的人。你能相信吗?绘制星图!我意思是,如果你认为精确扫描恒星系统并记录每一个天文特征的图表是无聊的,那么我真是不知道怎么和你交流。 +PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=你可能会发现一些有趣的事情--我的姓氏,班尼斯特,来自于我的祖先,比如四十多代以前,是楼梯工匠大师。所有最富有的人都对我祖先的楼梯赞不绝口。我的家徽实际上看起来就像那些 "以防万一 "的标志之一。 +PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=让我来告诉你一些事情。我在犹豫要去卡塞尔还是格林度假... ...你知道吗,算了,我还是决定吧,我决定了,就去坦格罗亚吧。 +PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=给你讲个小知识,永远不要在关闭人工重力的情况下吃吐司,我这辈子就没有见过这么多的碎屑,真是巨大的错误。 +PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=泰莎呼叫陌生船只。收到请回答。 +PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=噢耶。 +PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=嘿,看看这是谁来了... +PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=嘿,你还好吗? +PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=你来了,太好了。 +PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=好吧,好的,嗨。 +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=好吧,既然你在这里,我想必须你来做了。 +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=哦,是你啊,我想只能这样了,在这种时候挑三拣四是没有好处的。 +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=嘿,我碰到点麻烦,所以想请你帮个忙。 +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=嘿听我说,这有点事想请你帮忙。 +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=嘿,我几乎没别的办法了,所以我想你请你帮个忙。我真是病急乱投医啊,不是吗? +PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=好耶!见到你真高兴! +PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=完美,正是我希望看到的飞行员。 +PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=嘿,为你准备了点事。 +PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=现在说真是好时机。 +PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=终于来了!我还希望你能到呢。 +PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=嘿,你忙不? +PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=听着,我想我已经说得很清楚了,但如果你不再来这里我会很感激的,它只是不工作了。 +PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=我说实话,我不知道你以为你在这里干什么。我绝对不能相信你能帮上忙,如果我直言不讳的话,我真的不想和一个我不能信任的人聊天。你还是走吧。 +PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=听着,我并不是说要永远这样下去,但现在我觉得你不要再来了,对我们俩都好。你做你的,我做我的,如果有什么变化,我会告诉你的。 +PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=泰莎在这。 +PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=嘿,陌生人。 +PU_BANISTER_MG_Greeting_Good_IG_003_Hello=你好! +PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=哇,一次重复拜访,我也许不应该有那么深刻的印象,不是吗? +PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=很高兴看到一个熟悉的面孔在身边。 +PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=欢迎回到探测。 +PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=嗨,又一次。 +PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=嘿,是你啊。 +PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=希望外面的一切都好。 +PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=嗨,欢迎来到这里。二等初级制图师泰莎·班尼斯特报告,我是这一带所有帝国制图中心扫描探头背后的眼睛,这些小家伙看到的,我也看到了。\n这意味着,是的,我可以完全看到你。是的,现在... 现在... <停顿>不管怎么说,我之所以联系你,其实是有原因的。我不允许离开我的岗位,重要的跳跃点扫描之类的, 所以我希望你能帮我解决一些问题。 +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=又是一次失败的救援,是吧?你没有遇到萨满什么的吧?不是说我相信诅咒,但面前铁证如山,重新评估这个立场也无妨。 +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=我们一直想帮助这些危难烽火中的人,但当这些不法分子越来越无情的时候,又有什么用呢?也许我们不得不接受这是个失败的事业。 +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=我们现在失去了多少人?在最后一个求救信号之后,我开始怀疑我们为什么要尝试。 +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=真的很可惜,关于最后一个求救信标的事,但你知道的,你不可能救下所有人,不过还是很遗憾。 +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=听着,我知道我们失去了上一个飞行员,但你不能把注意力放在那上面。你已经帮助了很多人在那里。 +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=在最后一个求救信标上,不要为过去的事情责怪自己,你曾经努力帮助他们了。 +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=虽然你没能救出之前的那艘船,但你能试一试已经很不错了。 +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=我听说了最后一个求救电话的情况,搞砸了。 +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=你刚才试图帮的那艘船的情况实在太糟糕了,我想有时候我们做到最好也无济于事。 +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=我很遗憾听到最后一艘船的事,真的很糟糕,还好你没事。 +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=想让你知道,我很感激你冒着生命危险去帮助那些人,即使结局不尽人意。 +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=我有点惊讶你竟然不去帮助最后一个飞行员,我真傻,以为你是那种关心有困难的人的人。 +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=可惜你没能及时赶到最后一个求救信标那里。我在考虑给飞行员的家人送一个水果篮,一个好水果篮,一个不全是瓜的篮子。 +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=哦,你还记得最后一个求救信标吗?你没有去检查的那个?是的,所以我一直想知道他们怎么样了,但似乎我们可能是最后接触到他们的人,我们可能曾经是他们最后的希望了。 +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=你现在救了多少艘船?一定是有记录的。你就像一个人的督导局小队一样。 +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=你帮了那么多人的忙,真让我大吃一惊。这就好像你是某种保险精灵,在保费上涨之前拯救船体。 +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=冒着让别人觉得你多管闲事的风险,你帮助营救了这么多艘飞船,真是令人印象深刻。 +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=你还真能救人!我刚开始以为如果你不回应求救信标,他们可能会更好。我很高兴看到我错了。 +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=恭喜你上一次的成功营救!在你经历了一连串的坏运气之后,这种感觉一定很不错。 +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=我想说上次救援行动做得很好。当你听到有人需要帮助时,你就去尝试帮助他们,出乎意料的是,这种方法竟然奏效了。希望这是一个趋势的开始。 +PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=你能帮助那艘船,真是太好了。 +PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=听说你在外面遇到了一些麻烦。很高兴你逃过一劫。 +PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=那艘船有麻烦了…我的意思是,太空是危险的,但知道外面也有像你这样的人也很好。 +PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=感谢你舍己为人去救那艘船。我不知道是否有很多人会这样做。 +PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=我看到你救了那艘船,你可以这样就改变一个人的一生,这有点不可思议。 +PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=我猜你没能完成最后的工作,仔细想想,有点尴尬,你说过要做什么事,然后又改变主意了。 +PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=我很惊讶你取消了上一份工作, 一定是我奶奶一直抱怨的现代职业道德。 +PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=我看到你取消了上次的工作 太可惜了 我猜你有你的理由,但还是... 哦,好吧。 +PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=哦,听说上一份工作没有成功真是太遗憾了。我觉得我有责任,因为是我分给你的任务。哦,好吧,我猜这类事情总会发生。 +PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=看来,上一份工作的事情并没有那么顺利,活到老就得学到老,就像我奶奶常说的那样。她以前喜欢吃柑橘,她身上总会有一个橘子或者柚子,我很想她。 +PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=看来你在上一份工作中运气不佳,下次你会成功的。 +PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=听说上次的工作很顺利。 +PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=我很高兴听到上次的工作解决的很好。 +PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=恭喜你完成了最后一项工作。我相信那感觉一定很满足。 +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=所以,我的老板开始问我:我申请的所有探测器都到哪里去了。我认为我现在还能含糊其辞一下,但是我们真的不能再丢了。 +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=又丢了一个探测器?我猜他们说的是真的。调查越多,问题就越多 +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=你和这些探测器一起的时候真没什么好运气啊,一点没有,真让人印象深刻。 +PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=次探测器没成功,是吧?呃……我想我们现在只好将就着过了。 +PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=可惜你没能部署最后一个探测器,它本来可以派上用场的 +PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=我不认为部署探测器会有那么难,但我想有可能这只是取决于谁在做。 +PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=看来你在放置探测器的时候遇到了麻烦。我承认,我有一点失望,我真的很希望看到它能提供的数据。 +PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=很遗憾我们没能部署最后一个探测器,帝国制图中心真的很需要他们的扫描结果。 +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=你最近帮我做的几次探测得到了一些很棒的数据。谁知道呢,说不定以这样的速度,我很快就能成为一级初级制图师了! +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=你为我们部署的探测器越多,我们对星系就了解的越清楚,这是一个巨大的帮助。 +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=你都快成为探测器专家了,不是吗? +PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=给你的快报, 你部署的探测器到现在为止运转良好。 +PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=或许你对这事感兴趣,我们已经从你上次设置的探测器中提取了大量有用的数据,所以再次感谢你的帮助。 +PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=你应该能看到你上次所部署探测器的扫描结果。我的意思是,对你们来说可能只是一堆乱七八糟的数字,但相信我,这是非常令人兴奋的。 +PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=我想让你们知道我们从上次的探测器上得到了一些非常有趣的数据,再次感谢你们的部署。 +PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=我当班的时候花了很多时间整理上次那个探测器所得到扫描结果,里面真有一些很有趣的东西。 +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=决定回来看看我是否还活着? 好吧,还有某人在,我很幸运。 +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=我一直在想上次的袭击是怎么发生的,并且我不得不说,在模拟飞行中多花几个小时训练是值得的。这样你就不会让下一个依赖你的人失望。 +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=我只是想告诉你,尽管遭受袭击后发生了这些,我原谅你,你尽力了,这才是最重要的。 +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=我只是想再说一遍,我非常感谢你对抗那些歹徒的帮助,我不知道如果你当时没出现我该怎么办。 +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=再次感谢你帮我搞定那次袭击,我到现在还是心惊胆战,总是被一些小事吓到,昨晚有个爆米花广告,搞得我差点心脏病发作。 +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=我一直在想那次袭击,想象它可能会在多少不同的地方出问题……让人惊讶的是为了我们活下来做了这么多事情。 +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=我猜你太忙了,没时间帮我调查那个未知信号,也没关系,这可能是一个我们不会再揭晓的重大发现,但我能理解。 +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=你知道我让你去帮忙扫描的那个东西吗?你后来没去的那个?好吧现在已经被别人检测过了,他们的名字将会出现在银河百科上。他们肯定感觉很好吧? +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=最后那个扫描没做吧?太可惜了,如果能知道外面有些啥一定很有趣。 +PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=谢谢你帮我调查这件事。真的有帮助。 +PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=谢谢你帮我检查那次扫描结果,我一直希望我们能发现一种新的生命形式,比如有知觉的石头之类的,但你发现的东西也很不错。 +PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=再次感谢你帮我检测未知信号。 +PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=我得说,作为初次尝试,你已经证明了你很有本事了。 +PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=你还能这样帮我的话,我可能会让你成为荣誉初级制图师。 +PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=哦,太棒了!你放置了探测器!让我试着和它的信号同步,就这样,完整的连接。哦,看看这些数据。 +PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=我希望你在放置探测器时没有遇到太多麻烦。我现在就连上它,确保我们做的没问题。<敲击> 嘿,看呐,第一次就同步了,你很会安置东西嘛。 +PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=既然探测器已经就位了,让我把它连上。哦,快看,数据不断涌入,工作状态良好。绝佳探测,这可能是第一次有人用这句话来夸我。 +PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=看来探测器已经就位了。剩下的就是同步我的系统,我们就可以开始工作了,太好了。 +PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=好吧。第一步是部署探测器。你已经搞定了。剩下的就是第二步,我远程连接它。手指交叉,好了。第二步完成了!我们这不是很合拍吗? +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=只是出于好奇,我想请你帮我放个探测器,对吧?我很确定我是这么想的,但也许我只是想这么做,然后…等等,不,记在我的笔记里..调查..太棒了,一旦就位,立刻通知我。 +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=不是我不喜欢你的来访,但我觉得你应该给我放个探针。一旦你准备好了,就来告诉我。 +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=探测器有进展了吗?一旦设置好就可以开始扫描,这将是一件令人兴奋的事。 +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=看来是你放的探测器!让我试着和我的系统同步…哦,那可不好。扫描取消,我真不想这么做,但我想我们可能需要把它重新布置到一个稍微不同的位置。看,就是这个位置。 +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=太好了,探测器已经就位,剩下的就是同步信号和…我不明白,它应该发送-哦。我想我知道是怎么回事了,它的位置。看来你得回去把它部署到别的地方了。这里,我来更新坐标。 +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=探针已经就位,我来做个快速诊断。<停顿>唉,那没用的。看来我们得重新部署一下探测器了。你介意回去调整一下它的位置吗?我真的很抱歉。 +PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=有时候我会不小心收到不在ECN范围内的求救信号,如果我去检查哪些信号,我就会被开除,甚至有可能被歹徒炸死。但另一方面,我又不能坐在这里什么都不做,所以我尽量把它们告诉其他人,并在可能的情况下寻求帮助。比如说你,如果我把坐标给你,你能帮我看看你能不能帮上什么忙吗? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=向你发送求救信号的位置,情况不妙,你得帮助他们。这是太空道德之类的,对吧? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=刚刚收到求救信号,这是坐标,给你,保存。 +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=我的屏幕上有DB两个字疯狂地闪着。给,我把位置发给你了。如果你仔细看看,这是双赢的。他们得到帮助,我就不用再听那该死的哔哔哔的声音了。对了,DB是求救信标的缩写。因为我意识到我可能是唯一一个管它DB的人,当然你也可以这么叫。 +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=放下你手头的事,我就说四个字:求救肉包..信标..求救信标。抱歉,我没吃早饭,别管这个了。你快点去帮忙,好吗? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=我的扫描仪收到了微弱的求救信号。我会把坐标发给你的。不过你得小心点,我刚看到不法之徒喜欢用它们来引诱人陷入埋伏这类消息。但也不能阻止你去找。只是,你知道,不要被伏击。 +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=在这些坐标处收到求救信号。如果你去看,一定要小心。 +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=听起来不太好。把信号的位置发给你。我觉得你应该去帮忙。虽然帮不帮陌生人是你的自由,但碰到这种情况,你真的不打算去吗? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=他们被攻击了,这是坐标。你得快点! +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=也许你可以去帮忙?现在发送位置。 +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=呼,这周可真够难的。给,这是坐标,如果能去把他们救出来,那你可太优秀了。 +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=我把他们的位置发给你,不过说实话,等你到了那里,我不知道情况会如何……我刚赢得了年度悲观主义者奖,对不起。祝你好运,好吗? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=它来自这些坐标。如果可以,你应该帮忙。 +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=听听这个。 +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(慌张)我刚收到一个通讯,给—— +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=问个问题,这听起来很严重,对吧? +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=准备好迎接这令人不安的一天了吗?是的,一个星期的噩梦。 +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=当你开始忘记太空是很可怕的时候......你会听到这样的声音—— +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=紧急通讯系统刚收到 - +PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=我在公告上看到了这个任务,我觉得可能是你的菜。发过来了。 +PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=我想把这个给你看,看你是否有兴趣做些额外的工作。 +PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=我不知道你是很忙还是就在闲晃,看看这个。 +PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=找到了一份你可能会感兴趣的工作。有一个当地的工作机会很适合你,看看。我把它送过去。 +PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=如果你正在找点钱,我的意思是,有谁不需要钱,有一个当地的工作机会很适合你,看看。 +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=很抱歉,我现在没有什么激动人心的事要告诉你。其实这里挺无聊的。当然,除了我作为帝国制图中心员工所拥有的各种激动人心的机会之外。 +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=你猜怎么着?现在什么事都没有。说实话,如果你没有及时出现,我现在可能正在桌子上打盹呢。 +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=我现在没什么可以给你的。当然,除非你想洗衣服。开玩笑的,我其实不想让你帮我洗衣服。 +PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=如果你有兴趣,我可以帮你部署一个小型扫描探测器,它是我们用来调查大型探测器难以探测区域的工具。你所要做的就是从仓库拿一个,在指定的坐标上部署它,然后回到这里,我可以做最后的同步,并验证一切正常。最棒的是,我有雇佣承包商的预算,这样你就能拿到报酬。看一看,看看你有什么想法。 +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=我有个新位置需要放置一个探测器。你能帮忙吗? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=刚拿到一个新的探测器部署点的坐标。感兴趣吗? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=如果你碰巧有心情部署一些探测器,那么今天是你的幸运日啦。看一看。 +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=一些新的分析结果出来了,看来我们需要对某个区域进行更详细的扫描。我希望你能为我部署探测器。你怎么说? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=我们正试图获得一个区域更详细的数据,这意味着需要部署额外的扫描探测器,这意味着你有一些潜在工作,你怎么想? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=其中一个探测器还没来得及传输扫描数据就失去了信号。我需要有人去把它找回来带到仓库去,这样我们就能抢救出我们能抢救的东西。我把任务详情发给你。 +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=有一个探测器坏了,我希望你能帮我把它拿到空间站去。怎么说? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=看来,一个扫描探测器——顺便说一下这是我最喜欢的一种——似乎有一些问题,它的信号正在消失、出现奇怪的异常数据、工作不正常。但我希望我们还能挽救这个小家伙。你准备好帮我把它拿去仓库了吗? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=我们的一个探测器坏了,需要更换。这很够简单了,但是弄坏探测器的东西可能还在那里。也许有歹徒?也许有一场风暴?我不知道。来看看吧。 +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=今天早上接到报告说其中一个探测器下线了。不知道发生了什么。前一分钟它还在愉快地嗡嗡作响。下一分钟,什么都没有。如果你能放个替补去就太好了。只是你带它出去的时候要特别小心。感兴趣吗? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=格子里出现了一个新的盲点。好像有个探测器下线了。如果你问我,我觉得这有点可疑。探测器通常不会像那样自己关闭。不过无论以哪种方式,最终结果都是一样的。我们必须尽快换掉它,你想出门逛一逛吗? +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=我的一个探测器受到了一些干扰,我希望你能帮我挪到一个更好的位置。方法如下。 +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=我从其中一个探测器得到的所有数据都说不通。我觉得它可能需要重新布置。来,看看。 +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=我一直在挠头,我们从一个扫描探测器上得到的异常数据集。我在这一端尝试了所有方法,但现在,我认为唯一的排序方法是物理上重新放置探测器本身。你可能猜到了,这就是我为什么要跟你说的原因。想帮我调整一下探测器吗? +PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=我不是想搞得很神秘,但我在扫描仪上发现了一些很奇怪的信号。我不知道你是否愿意去看看然后告诉我这到底是什么。我也想自己去,但我不能走。<暂停> 抱歉,忘记给你坐标了。 +PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=我的屏幕上突然出现了一些奇怪的信号,也许值得一看。我是说,你不必这么做。可能是一些很酷的东西……也可能是一大块铝。我不知道。但我想这就是重点,对吧?除非你去看看,否则我们谁也不会知道。 +PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=我的扫描发现一个奇怪的信号,它说它无法确认是什么东西。很奇怪,对吧?识别东西是扫描的功能。总之,显然不是我的,因为我不知道他们找到了什么。如果你有兴趣的话,我给你信号位置。 +PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=有个探测器...天哪,这数据真奇怪...我发现了一个奇怪的读数,或许值得检查一下。 +PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=如果你有空的话。你能检查一下这些坐标吗?扫描显示有东西,但无法识别。 +PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=我的系统在处理未知读数时卡住了,我希望能在我的报告中提供更多有用的信息,而不是一连五个问号,你能看看这个地方有什么吗? +PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=我不太确定你是怎么回事。我一直认为你能够把事办成,但是后来我发现这些事务肯定没有得到处理,这开始让我怀疑我是否应该根本不给你任何期待。但是谁知道呢,也许这次就是转机呢。 +PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=我真的很感激你想帮我,但在某种程度上,你开始变得让事情更糟了。如果你不能真的帮上忙,我就不再请求你协助了。 +PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=这有点尴尬,但我得说,你在外面的日子过得很艰难,似乎无论我向你寻求什么样的帮助,你都不能成功帮到我。我认为你可以做得更好,但如果你做不到,那么……那我可能就得接受这行不通的事实。 +PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=很好,很高兴有你来处理。 +PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=听起来不错。 +PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=太棒了。 +PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=很高兴听到你这么说。 +PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=我想你会喜欢。 +PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=你还好吗?你有些...奇怪。 +PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=好吧,我很确信你这样不正常。 +PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=这是个玩笑吗?你在逗我吗? +PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=喔!看着点! +PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=嘿,留神那些设备! +PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=我认为我不擅长飞行。 +PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=好吧,不用担心。 +PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=这很好,我希望能找别人来处理这件事。 +PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=如果你认为这样最好的话。 +PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=明白了。你不想接这活儿。知道了。 +PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=这次不接,没问题。 +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=如果你改变主意的话,请告诉我。 +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=如果你改变注意的话,请告诉我。 +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=如果你最后还是想接这活的话,给我说一声。 +PU_BANISTER_MG_Reward_IG_001_HereMyWay=给,这就是我表达谢意的方式。 +PU_BANISTER_MG_Reward_IG_002_IWantYou=我希望你收下这个,实在微不足道。 +PU_BANISTER_MG_Reward_IG_003_HereALittle=拿着这个,一点小意思,不成敬意。 +PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=现在就把信用点转给你。 +PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=好了,这就把你的报酬打过去,别一下子全花光了。除非是存到银行里去,这样理财比较精明。 +PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=拿着,这是你赚来的。 +PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=我这就给你把报酬打过去。 +PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=好的,我这里都没问题,马上给你打钱。 +PU_BANISTER_MG_Transition_IG_001_Anyway=无论如何... +PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=这件事就聊到这吧... +PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=好的,继续... +PU_BANISTER_MG_Transition_IG_004_OhIHad=额,我刚想聊点别的...是什么来着...哦!对了... +PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=好了,换个话题... +PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=等下,打完了吗? 他们走了吗?雷达上空了。我们成功了吗?不敢相信我们成功了。 +PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=好了!那是最后一个。我们成功了! +PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=看起来暂时结束了。 +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=你做得不错,继续打。 +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=不是催你的意思,我们越快把他们干掉,他们炸飞的东西就越少。 +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=这就对了。干掉这帮混蛋! +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=接着打他们!你能做到的。 +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=加油!接着打! +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=糟糕,看起来他们叫了点朋友来。这对我们来说可不是什么好事。 +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=扫描发现有更多麻烦正在朝我们这里赶来,哦,他们已经到了。 +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=他们的增援来了!有必要吗? +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=太好了!你干掉一个! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=哈!混蛋去死吧! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=我敢相信他们一定不太享受。 +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=给他们好好上一课,别来招惹 ICC! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=必须说,你战斗起来真不赖。 +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=你真的来了,我知道你回来但你的出现还是让我高兴。 +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=是的,真高兴能现在见到你。 +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=感谢老天,你及时赶到了。 +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=你要现在逃跑吗?认真的吗? +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=你要去哪?战场在这边! +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=嘿,你不能就这样丢下我! +PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=言语无法表达我对你的感激。我依旧不知道为什么他们要发起攻击。也许他们不想让 ICC 扫描到什么东西?我只希望他们别再来了。 +PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=刚才可太险了。你要是没出现的话我都不知道该怎么办。还是不敢相信我们被袭击了。他们是想搜刮探测器吗?我猜里面有些值钱的科技装备,不过...我觉得这事儿过后应该能休个假了。 +PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=好吧,这比我预想中的结果好多了。我还是不知道他们为什么要发起攻击。我以为人们都喜欢 ICC 呢?我是说,谁还会对制图员心怀歹念呢? +PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=你先等会。 +PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=慢着。我正忙呢。 +PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=等下就好。 +PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=别激动朋友。我有空就过来找你。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=嗯。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=是啊。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=哦是吗? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=当然不会。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=你说呢? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=换做是我,那我肯定不会这样做。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=嗯,对,没错... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=嗯,这我就不知道了。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=嘿,我就是个酒保罢了。那方面的我可不熟啊。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=嗯... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=听到这事我很难过。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=对啊。 +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=行吧,还算个不错的故事。 +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=朋友,我觉得你喝得够多了。 +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=我想你已经喝高了,真菜啊。 +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=要不别喝了吧?别丢人了。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=再会。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=以后再见。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=祝你今日顺利。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=祝好运。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=可算是走了。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=再您妈的见。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff=<吸鼻子> +PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=好吧,聊得很开心,以后保重。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=今天很愉快,路上小心。晚安,回头见了。 +PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff=<吸鼻子> +PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=我的荣幸。 +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=喝一杯吗? +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=给,来一杯。 +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=试试这个,干杯。 +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=希望酒能助助兴,干杯。 +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=来,干杯。 +PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=嘿。 +PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 +PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=你还好吗? +PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=最近怎样? +PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=你还好吗? +PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=哟。 +PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=哟。 +PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=晚上好。 +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=再来一轮? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=再喝一杯? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=再来一杯? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=怎么样?再来一杯? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=怎么了,还要一杯?好的没问题,稍等。你想喝什么? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=你想要什么? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=你想要喝点或来点什么东西吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=我能为你拿点什么? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=我能为你拿点什么? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=需要什么吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=来点什么吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=晚上好,来点什么吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=晚上好,我能为您做点什么吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=晚上好,我能为您做点什么吗? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=您想要杯威士忌? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=要威士忌吗?我有一些本地特有的产品,喝起来还不错。或者,如果你想要更内行的东西,我可以给你一杯拉德卡斯特。 +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=所见即所得。我可能有一瓶生锈了的酒,如果你想要的话。 +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=这啤酒喝起来怎么样? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=来杯啤酒怎么样? 我有斯莫尔茨和...就这样吧。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=看这。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=看这。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=看这。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=搞什么鬼? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=搞什么鬼? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=放轻松。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=放轻松。 +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=搞什么鬼? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=放轻松。 +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=喂喂喂, 你这家伙知道自己在做什么吗? +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=嘿嘿, 你以为你在做什么? 快走,他妈的滚开。 +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=你,出去,现在就。 +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=出去,马上。 +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=好了。你完了。 +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=就这样。你完蛋了。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=没问题。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=马上就来。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=马上就来。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=马上就来。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=好的,马上就来。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=没问题, 拿好了。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=加点冰?没问题。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=眼光不错。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=不错的选择。 +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=单份或双倍? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=双倍? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=在那里过得不愉快吗? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=好的。 +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=一点都不累。 +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=你知道这是酒吧吧?喝点什么吗? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=你要不点酒,我可没钱赚了。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=嘿,这笑话你一定没听过:一个巴努人,一个塔维因人和一个希安人坐在酒吧里,调酒师问道:“你们谁点的啤酒?”希安人一本正经地说,“我没点恶心的人类啤酒。”然后塔维因人说,“我买不起啤酒。”最后,巴努人抓起啤酒,一口喝了下去。调酒师说:“我猜是你点的啤酒。”巴努人回答:“什么啤酒?没见过。”你抓到笑点了吗? +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=这些萨塔球运动员们,整天只会像怂货一样抱怨,又是信用点又是安全性的。我感觉光你就可以把他们大部分人送走。他们中没有一个人可以在我儿时认识的运动员手上坚持五分钟。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=你一直在关注比赛吗? 今年有一些不错的阵容。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=这些剜度人让我感到恶心。我们越早消灭他们越好。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=我一直想弄艘蜻蜓。听过不少它的好话, 惠特利都吹上天了。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=前几天有个小子进来让我换首音乐。我打了下他的头问他是否更喜欢听脑子里嗡嗡响。有些人真他妈的神经病。 +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=你知道吗,我受够了听这些选举新闻。如果你问我这有没有好政治家,我的回答是:只有烂的和更烂的。 +PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=我一分钟内到。 +PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=等我下,好不? +PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来。 +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯,哼。 +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=认真的? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=哇哦。 +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我感觉你喝多了。 +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=稍微喝慢点,缓缓。 +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=抱歉,你不能再喝了。 +PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=那多保重。 +PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=下次再见。 +PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=嗯,回见。 +PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=嗨,欢迎。 +PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=一切都还好吗? +PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=你好吗? +PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=嗨,这儿。 +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=很高兴再次见到您。 +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=看来这多了个常客嘛。 +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得怎么样? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=想来点别的吗? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=怎么样? 要再来一轮吗? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=我再给你拿一杯如何? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=还好吗? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=您要点什么? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=想喝一杯吗? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为你效劳的吗? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看起来需要喝一杯。 +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=您要点什么? +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=来杯像柠檬露诗之类的水果味的东西? 或者如果你想要更具异国情调的酒,我可以为您调一杯腥红闪击。 +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=如果你想放松一下的话,我可以给你来一杯泰拉茶。劲很大,但是能让你倒头就睡。 +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你尝过巴努贱卖吗? 这酒在这备受好评。 +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=另外,如果您感兴趣,我们有全天特价的饮料:半价的卡塞利托斯。 +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦你还好吗? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=噢, 真对不起。 +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇哦,你没事吧? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=噢,我很抱歉。 +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=我的错。 +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉,你不能来这。 +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=顾客区在吧台的另一侧。 +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=很抱歉,我得请您离开了。 +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上就来。 +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=啊,不错的选择。 +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好嘞,我将为您准备。 +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=好嘞。 +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=别顾忌太多。 +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候我只能跟别人合乘一辆载具去上班...没有自己的载具真是不方便。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦,我爱死这首歌了。 +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 +PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=我等会再来为您服务。 +PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=给我点时间好吧。 +PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼。 +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=你认真的? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我在想你可能已经喝够了吧。 +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=也许你该稍微慢点来,好好想想你身体的感受。 +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=不好意思兄弟,我得让你停停了。 +PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=祝你安好。 +PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=日后再见。 +PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=好吧,回头见。 +PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=嘿,欢迎。 +PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=事情都还顺利吗? +PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=你过得怎样? +PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=嗯,你好啊。 +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=很高兴再见到你。 +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=你可真是爱光顾我这儿呀,不是吗? +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得咋样? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=您想要点些别的吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=你状况如何?准备好再来一轮吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=要我给你再拿一杯吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=你还好吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=你要哪种? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=你要喝点什么吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为您做的吗? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看上去很想来一杯啊。 +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=好嘛,你要点什么? +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=你是想要水果味的饮品,像是柠檬露诗?还是说你更愿意喝点独具异域特色的,那我能帮你调一杯猩红闪击。 +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=渴望放松的话我能做一杯特伦茶给你。浓烈,但很容易下肚。 +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你可曾尝试过巴努贱卖?它可是我们这里很受欢迎的特调。 +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=还有,你要是感兴趣,我们这里还有一款今日特价饮品:半价卡塞利托斯。 +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦,你还好吗? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=哦,对此我很抱歉。 +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇啊,你还好吗? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=哦,刚才抱歉了。 +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=哇啊,我的错。 +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉伙计,你可不应该呆在这里。 +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=顾客应该呆在吧台的另一边。 +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=抱歉,但是我必须让你离开这里了。 +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上来。 +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=选的不错。 +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好极了,让我帮你调这一杯。 +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=您的饮料这就来。 +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=随意点。 +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候必须得和别人挤一辆载具上班...没自己的车有时候真是麻烦。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦我真是爱死这首歌了。 +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 +PU_BATTAGLIA_MG_Busy_IG_001_ImInThe=[PH] I'm in the thick of it. Maybe some other time. +PU_BATTAGLIA_MG_Busy_IG_002_DoMeA=[PH] Do me a favor and come around some other time,all right? +PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_001_ItsAllYours=[PH] It's all yours。 +PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_002_Good=[PH] Good。 +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_001_BetterToSay=[PH] Better to say no then to take on a job you can't handle。 +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_002_FairEnough=[PH] Fair enough。 +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=[PH] If you change your mind,let me know。 +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheJobWill=[PH] The job will most likely be here for a little while if you reconsider。 +PU_BATTAGLIA_MG_Comms_Farewell_IG_001_Later=[PH] Later。 +PU_BATTAGLIA_MG_Comms_Farewell_IG_002_ImOut=[PH] I'm out。 +PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_001_IveBeenGoing=[PH] I've been going back and forth on this,but if you think you can pull your shit together,then I'm willing to give you another go。 +PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_002_WereBothAdults=[PH] We're both adults right? I'm willing to leave the past in the past if you're willing to really commit yourself this time. No excuses. Just hard work. If that sounds good, then maybe we can figure something out. +PU_BATTAGLIA_MG_Comms_InstructVisit_IG_001_LetsHaveA=[PH] Let's have a talk about it. Hit me up as soon as you can. +PU_BATTAGLIA_MG_Comms_InstructVisit_IG_002_ComeOnOver=[PH] Come on over when you can and I'll tell you about it。 +PU_BATTAGLIA_MG_Comms_MissionComplete_IG_001_LetsGoAhead=[PH] Let's go ahead and call that last job done。 +PU_BATTAGLIA_MG_Comms_MissionComplete_IG_002_WantedToLet=[PH] Wanted to let you know that everything checked out. Consider the contract complete. +PU_BATTAGLIA_MG_Comms_NewMission_IG_001_GotWordOf=[PH] Got word of a new job that I like you for。 +PU_BATTAGLIA_MG_Comms_NewMission_IG_002_ThingsArePretty=[PH] Things are pretty busy right now and I could use someone like you。 +PU_BATTAGLIA_MG_Comms_PaymentSent_IG_001_PuttingYourPayment=[PH] Putting your payment through。 +PU_BATTAGLIA_MG_Comms_PaymentSent_IG_002_UploadingYourPay=[PH] Uploading your pay to you now。 +PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_001_YouDidntReturn=[PH] You didn't return the property, and now there's people coming to collect. Hope you're happy. +PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_002_HopeThatMissing=[PH] Hope that missing property was worth the bounty I just placed on you. You should have returned it when you had the chance. +PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_001_WhatsTheWord=[PH] What's the word on that missing property? Anymore delays and I'll have to use a more direct method of collection。 +PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_002_WhyDontYou=[PH] Why don't you make things easy on yourself and return that missing property. I don't want to have to do things the hard way. +PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_001_YouStillHave=[PH] You still have some of my property from that last job. I'm gonna need you to return it ASAP. +PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_002_IllNeedYou=[PH] I'll need you to go ahead and return all the property from that last job right away。 +PU_BATTAGLIA_MG_ConvoRejoin_IG_001_DecidedToGive=[PH] Decided to give it another go,huh? +PU_BATTAGLIA_MG_ConvoRejoin_IG_002_YouReadyTo=[PH] You ready to listen now? +PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=[PH] Have a look,see if it's right for you。 +PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_002_ReadThroughAnd=[PH] Read through and let me know。 +PU_BATTAGLIA_MG_Decide_MissionTimeout_IG_001_ForgetIt=[PH] Forget it。 +PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_001_ImGoingTo=[PH] I'm going to need a decision。 +PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_002_WhatDoYou=[PH] What do you say? +PU_BATTAGLIA_MG_Idles_IG_001_ICanAlways=[PH] I can always tell when someone's got a good strike or not. Just by how the fly in. +PU_BATTAGLIA_MG_Idles_IG_002_IHeardAn=[PH] I heard an old timer say once that you loved to watch the dance. Stuck with me. +PU_BATTAGLIA_MG_Idles_IG_003_IShouldBe=[PH] I should be used to it by now, but I can't help getting a bit anxious when a team's running a bit late. 99% of the time it's nothing. +PU_BATTAGLIA_MG_Idles_IG_004_PrettyAintIt=[PH] Pretty ain't it? +PU_BATTAGLIA_MG_Interrupt_IG_001_AreYouEven=[PH] Are you even listening? +PU_BATTAGLIA_MG_Interrupt_IG_001b_AreYouEven=[PH] Are you even listening? +PU_BATTAGLIA_MG_Interrupt_IG_002_ComeOnNow=[PH] Come on now. That's how it's gonna be? +PU_BATTAGLIA_MG_Interrupt_IG_002b_ComeOnNow=[PH] Come on now. That's how it's gonna be? +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=是吧?其实没什么可看的,但是酒吧里卖的东西都很烈, 小心别喝大了,否则你的行李可能醒来都没了。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=只要你不是太挑剔,市场应该能满足你的需求。我们这儿买的都是基本的必需品,但是每隔一段时间总有人能在市场里淘到些稀奇古怪的玩意儿。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=非常好,我现在就扫描一下。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=好吧,如果你改主意了,你知道在哪能找到我。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=啊,那是你想见我了。我的的名字是雷科,我为在这一地区工作的大多数矿工看管那些无聊的乱七八糟的事情,挖掘现场索赔、设备订单,矿石转移、等等。对于大多数工作来说,终端可以帮你设置,但如果你想要找一些麻烦点的事,最好来和我面谈。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=如果你愿意的话我现在就能给你找几个事情做。不是什么特别大的活,但是我们可以看看一起合作能不能合得来。你觉得怎么样? +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=好的, 如果你还需要什么别的,跟我说就行。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=我在这附近没见过你。我们这虽然平时人来人往,但我记人的本事很不错的。你来这有什么事? +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=我真的无法理解你是怎么把事情搞这么糟的。 +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=你他妈的搞砸多少工作了?我十个指头都数不过来了。 +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=似乎你上一个任务里出了些小小的意外,我希望类似的事情以后不会发生了。 +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=我觉得你比在上次那个合同里表现得好, 别让一次的失误埋没了你的潜能。 +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=我也说不准上次的工作你在哪出的岔子,但是最后的结果真的是错的够离谱。 +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=我不知道你在最后一项工作上到底哪里出了问题,但是啊,孩子,你确实出了问题。 +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=我破例给你一次新的机会。这次再搞砸,你就直接滚蛋。 +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=或许你不值得再给一次机会,但是我还是决定再给你一次。 +PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_001_IfItWere=[PH] If it were just you and me that'd be one thing, but every time you screw up, you're hurting all those sods who go out everyday and work their fingers to the bone. I won't let you do that. Not anymore. You're done here. +PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_002_ITriedTo=[PH] I tried to make this work, but it's just no good. I'm done working with you. That's final. +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=这次工作真的是运气不好, 很高兴看到你活着回来了,任何杀不死你的都使你更强大,对吧? +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=你简直就是这糟糕世道活生生的例子。很抱歉上次任务里发生了一些小小的意外。希望下次你准备得更充分些。 +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=真巧,我刚谈到你,我跟别的几个合同商夸你做事勤奋思维敏捷来着。 +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=数不清这是你连续完成的第多少个合同了? 我只能说这令我印象深刻。 +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=你真应该为自己上个合约感到自豪。不是每个人都能完成那份工作的。 +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=不得不说上一份合约完成得天衣无缝。牛逼。 +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=感谢你的辛苦付出,上一份工作完成得不错。 +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=我想跟你说上一份合约完成得很好。 +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=我就有话直说了。你工作再这样做下去,我就没法给你派活了。不是针对你,但是你得加把劲了。 +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=听着,除了收拾你弄得那堆烂摊子外我的工作已经够难了。要么做好,要么就给我滚蛋。 +PU_BATTAGLIA_MG_MidMission_Deactivate_IG_001_HateToTell=[PH] Hate to tell you,but the contract's been pulled。 +PU_BATTAGLIA_MG_MidMission_Deactivate_IG_002_BadNewsJobs=[PH] Bad news, job's no good. Gonna have to cancel the contract on you. +PU_BATTAGLIA_MG_MidMission_Fail_IG_001_SoIGuess=[PH] So I guess this job's a complete bust. Great. Just great. +PU_BATTAGLIA_MG_MidMission_Fail_IG_002_WhatTheHell=[PH] What the hell? If you say you can do a job,I damn well expect you to do it。 +PU_BATTAGLIA_MG_MidMission_Greetings_IG_001_YouThereIts=[PH] You there? It's Recco。 +PU_BATTAGLIA_MG_MidMission_Greetings_IG_002_ItsReccoListen=[PH] It's Recco,listen up。 +PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_001_GotSomeNew=[PH] Got some new info about your contract。Sending you the details。 +PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_002_SomethingsComeUp=[PH] Something's come up. Uploading details to you now. +PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_001_ThatsTooBad=[PH] That's too bad. I'll let everyone know. +PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_002_RealSorryTo=[PH] Real sorry to hear that. I'll pass the word on. +PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_001_GotTheUpload=[PH] Got the upload you sent。 +PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_002_DataCameThrough=[PH] Data came through fine。 +PU_BATTAGLIA_MG_MidMission_WarningFail_IG_001_ThisJobIs=[PH] This job is going to slip through your fingers if you're not careful。 +PU_BATTAGLIA_MG_MidMission_WarningFail_IG_002_YoureCuttingIt=[PH] You're cutting it real close on this contract。 +PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_001_SomeOutlawsHave=[PH] Some outlaws have been using a local stretch as their own hunting ground. Need you to look after some people of mine out there. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_002_ALotOf=[PH] A lot of people have been running into trouble nearby. Figured you could go out and take a look at it. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_001_UnUnluckyGroup=[PH] An unlucky group of miners keep getting hit at their dig site. Figured you could help protect them. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_002_SomerMinersAre=[PH] Some miners are staking a new claim, but the area's been known to have it's fair share of trouble. Would be good if you could go and keep an eye on them. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_001_INeedSomeone=[PH] I need someone to take care of this shipment for me。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_002_HereIveGot=[PH] Here,I've got some cargo that needs to be moved。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_001_GotAValuable=[PH] Got a valuable ore shipment that needs to be delivered to the refinery. This stuffs a bit on the rare side so you might run into a greedy bastard or two out there if you're not careful. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_002_SomeLuckyMiners=[PH] Some lucky miners struck a rich load. Unfortunately word's gotten out, so hauling this stuff to the refinery might catch an unwanted glance or two. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_001_HaveSomeOre=[PH] Have some ore that needs to be taken to be refined。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_002_OneOfThe=[PH] One of the local mining teams is looking to have their ore taken to the refinery。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_001_GotAHauling=[PH] Got a hauling job,and it comes with a return trip booked for a bonus。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_002_INeedYou=[PH] I need you to drop something off,and do a pick up for a second leg once you get there。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_001_AndIllAdmit=[PH] And I'll admit the route's a little riskier than I'd like。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_002_PlusTheArea=[PH] Plus,the area you'll be flying in isn't the most friendly。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_001_GotAHaul=[PH] Got a haul here that's a rush job。 +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_002_HaveAShipment=[PH] Have a shipment that needs to get where it's going fast。 +PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_001_HaveSomeoneWhos=[PH] Have someone who's looking for a bit of extra protection on a job they're doing。 +PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_002_TheresALocal=[PH] There's a local group that's looking to hire an escort。 +PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_001_GotACargo=[PH] Got a cargo run that I don't want to see have any problems. Hoping to have someone provide extra security. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_002_HaveABig=[PH] Have a big shipment moving out of here,and they could use some help keeping an eye out for trouble。 +PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_001_GotARequest=[PH] Got a request in from some miners who are moving locations. They could use some extra security while they shift all that expensive gear around. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_002_HaveAMining=[PH] Have a mining team that needs extra protection。 +PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_001_ThisOneHeres=[PH] This one here's a toughie,but you should be able to handle it。 +PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_002_ThereIsThis=[PH] There is this contract here,right? It's a little more tricky than average,but that's not necessarily a bad thing。 +PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_001_HeresAJob=[PH] Here's a job that should suit you。 +PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_002_ThisContractCould=[PH] This contract could be a good fit。 +PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_001_UnfortunatelyThingsAre=[PH] Unfortunately, things are a bit slow right now. I'll keep you in mind if anything turns up though. +PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_002_ImNotSeeing=[PH] I'm not seeing anything I can give you. Things should pick up soon enough though. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_001_HaveSomePeople=[PH] Have some people in distress who could use a helping hand。 +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_002_PickingUpA=[PH] Picking up a nearby emergency comm. Sounds like they could use someone to help them out. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_001_JustGotA=[PH] Just got a commfrom a nearby mining outpost. There's been an incident and they need someone to help with the rescue ASAP. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_002_DamnItA=[PH] Damn it. A mining outfit's ran into trouble. They're gonnaneed help. The faster the better. Every second counts out there. +PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_001_FlySafe=[PH] Fly safe。 +PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_002_KeepYourWits=[PH] Keep your wits about you,you hear? +PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_001_HopeYouFind=[PH] Hope you find something that suits you。 +PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=[PH] See you around。 +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=我还以为你不会再出现了。 +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=我现在有更多的事情要处理,所以快点说吧。 +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到你。 +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=嘿,我正盼着你会回来呢。 +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=我没有给你的工作了,请回吧。 +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=啊,别想了,我已经下定决心了,你不会再从我这里得到任何合约了。 +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在这儿干嘛?我以为这时候你应该在收尾你的合约呢。 +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=合约很费事是吗? +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=十分感激你的努力,不过要是你能把它带到对的地方会更好的。 +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=我猜你根本没看合约吧,是不?你不该把那东西带来我这的。 +PU_BATTAGLIA_MG_MultipleMissionOffer_IG_001_TheresABunch=[PH] There's a bunch of stuff cooking right now. If one works for you, you're welcome to it. +PU_BATTAGLIA_MG_MultipleMissionOffer_IG_002_GitALot=[PH] Got a lot of contracts that need doing. You can take your pick of the litter. +PU_BATTAGLIA_MG_PhysicalBump_IG_LEFT_002_Easy=[PH] Easy。 +PU_BATTAGLIA_MG_PhysicalBump_IG_RIGHT_002_Easy=[PH] Easy。 +PU_BATTAGLIA_MG_PlayerGoofsOff_IG_001_WhatTheHells=[PH] What the hell's the matter with you? +PU_BATTAGLIA_MG_PlayerGoofsOff_IG_002_AreYouFeeling=[PH] Are you feeling all right? +PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_001_ThereMayBe=[PH] There may be a contract I could toss your way。 +PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_002_LetsSeeWhat=[PH] Let's see what I can dig up。 +PU_BATTAGLIA_MG_SendingMissionDetails_IG_001_HereAreThe=[PH] Here are the details for you。 +PU_BATTAGLIA_MG_SendingMissionDetails_IG_002_UploadingTheContract=[PH] Uploading the contract to you now。 +PU_BATTAGLIA_MG_SuggestTerm_IG_001_IfYouWant=[PH] If you want, you can always take a look through the terminal. Nothing fancy, but its steady work. +PU_BATTAGLIA_MG_SuggestTerm_IG_002_TheTerminalMight=[PH] The terminal might have one or two things you'd be interested in. Worth having a look at least. +PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_001_AllRightLets=[PH] All right,let's get down to business... +PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_002_ButYoureNot=[PH] But you're not here to listen to me chatter are you... +PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_001=[PH] +PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_002=[PH] +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=还要点啥? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=就这些吗? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=要不配点别的组个套餐? +PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=抱歉,稍等一下。 +PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=稍等,我马上来。 +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=马上就来。 +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=行,马上就好。 +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=如果你没法控制住自己,那我就得请你离开了。 +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=能冷静点不? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=你这是在干嘛? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=你得离开这,立刻。 +PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾大本尼。 +PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=谢谢惠顾。 +PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=祝您有美好的一天。 +PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=谢谢。 +PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=希望你享受你的餐点。 +PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=您好,欢迎光临大本尼,卡乔面之家。 +PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=欢迎光临大本尼。 +PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=嗨。 +PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=欢迎。 +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=我不晓得啊,我只是在这上班的而已。 +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=我真的说不上来。 +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=当然。 +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=好的。 +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=我不这么认为。 +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=如果你在终端下单,我们就会处理的。 +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=麻烦你从终端点单。 +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=有什么事我能帮您? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=想吃点什么? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=想好点些什么了吗? +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=给你。 +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=这是你点的。 +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=上菜了。 +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=餐点好了。 +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=就这些? +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=这就是全部了吗? +PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=稍等。稍等。 +PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 +PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=等会,我就一双手。 +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=行嘞,马上来。 +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=好,稍等。 +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在做什么? +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额,你不能在这干这事。 +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=给我滚出去。 +PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 +PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=欢迎光临。 +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=看着点。 +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些东西,不然就出去。 +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=行。 +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=好的。 +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=不清楚。 +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,真的吗,我不信。 +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能的。 +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没下过馆子吗?用终端去! +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底知不知道自己要点些什么? +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=整快点,点东西吃。 +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃点什么? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=想来点啥? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要点什么。 +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=这儿。 +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=餐来了。 +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=上餐了。 +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=菜好了。 +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=还要些别的不? +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=要再来点别的吗? +PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=等会。等会。 +PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 +PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=等下,我就一双手。 +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=行。马上来。 +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=可以。稍等下。 +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在干啥? +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额。给我消停点。 +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=哪边凉快哪边去。 +PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 +PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=欢迎。 +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=看路。 +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些吃的,不然就出去。 +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=好的。 +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=没问题。 +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=我不清楚。 +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,是吗。我不信。 +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能发生的。 +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没去过饭馆吗?用终端! +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底要点些什么? +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=快,点东西。 +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃些什么? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=要来点什么? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要吃什么。 +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=这。 +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=菜来了。 +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=上菜了。 +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=餐点好了。 +PU_BRUNT_MG_Busy_IG_001_NotNowIm=不是现在,我还要准备下场比赛呢。 +PU_BRUNT_MG_Busy_IG_002_WhateverItIs=不论你有啥事,先等下。我手头上已经有够多要处理了。 +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=不错。 +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=这就是我想听到的。 +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=很好。 +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=听你的。 +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=那下次吧。 +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=没问题。 +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意了,尽快让我知道,差事可不等人。 +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=如果有其他想法,就告诉我,还是有机会能解决这事的。 +PU_BRUNT_MG_Comms_Farewell_IG_001_Later=再说吧。 +PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=再见。 +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=好吧,或许我的“到此了结”说的有点草率,是时候让你重返赛道了。 +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=我把事情重新理了个遍,或许你还是值得再给一次机会的。 +PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=有空的话就顺道来看看我。 +PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=找时间来看我,好不? +PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=顺道路过就来和我聊会吧。 +PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=这趟飞的不错啊。 +PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=恭喜,你成功了。 +PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=这就是我想看到的,这圈不错。 +PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=我这待会有场你能参加的比赛。 +PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=下场应该特别需要你。 +PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=我应该有些活能给你。 +PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=正在把信用点转给你。 +PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=报酬在这,你应得的。 +PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=这次注意听。 +PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=又想听了?行吧... +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=如果有兴趣的话,告诉我一声。 +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=好好想下。 +PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 +PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,当我没说。 +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=快点,这趟马上就要开始了。 +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=快,时间不等人。 +PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=再说吧。 +PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=嘿? +PU_BRUNT_MG_Interrupt_IG_001_YouGotA=你有事? +PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=嘿!你这是在干吗? +PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=是啊,没什么能比得上这。我试过自己来,但我没有“那个东西”。懂不?总之,祝你好运,行吧? +PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=让这动荡不安的世间更稳些,在你拿定心意前,我也就说这么多了。 +PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=行。这就是自由的帝国,对吧?祝你下圈比赛顺利。 +PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=很好。你准备下待会比赛,等你坐进驾驶位了我再和你说细节。 +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=嗯,我知道。找些自己擅长的,并做到极致。是有些可惜,你这么优秀,没有比这能让你更赚的方法了。 +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=有什么你感兴趣的不?更多信用点? +PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=感谢你顺道过来看我。 +PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=我一直在关注这些选手的消息,特别是他们跟你不相上下的时候。你处事的方法?好到不能再好了。实际上,如果你不介意我问的话,我一直很好奇,是什么风把你卷来这赛船的? +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=嘿! +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=漂亮!祝贺你了。 +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=我想我还没来得及跟你正式介绍下,我叫卢卡。负责处理赛事的,希望你下次比赛前能过来一趟,想跟你好好聊聊。 +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=好了,我想你一定很困惑我要你做什么,但我得先卖个关子。因为,在驾驶员签到前,我都没法确定他们的价差多大,还要确保你在他们下注的时候,不会露馅,所以在比赛开始前,我都不会把细节告诉你。不满意,就别做。我能说的就是这份活一定有报酬。 +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=这儿。 +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=你知道你的连败让我赔了多少不? +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=你最近把事都搞得一团糟,我都开始觉得,跟你对赌都能赚的比较多。 +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=听着,你一直都挺可靠的,但我们不能让上次比赛发生的事再次重演。 +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=我知道你之前为我做了不少好事儿,所以我想上场比赛只不过是偶然罢了,别让这成习惯,好不? +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=你上圈比赛咋了?给你个这么小的事都处理不好。 +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=我搞不懂为啥你上圈比赛能整出这么多差错。 +PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=你上场比赛伤的挺重的,很高兴你没缺个胳膊少条腿。 +PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=你看起来状态不错,毕竟想到到上次比赛都\n发生了啥 +PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=虽有违我的判断,但我愿意给你最后一次机会。 +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=如果我指望不上你,那也没啥好说的了,就这样,到此了结。 +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=你已经让我失望太多次,这对我来说已经没有好处了。 +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=最近你可是无往不利,百战百胜啊是不。 +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=上圈比赛结束后,我就开始觉得没什么能难得了你了。 +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=上场比赛你飞得可厉害了,我就知道能指望你。 +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=你真该听听上圈结束后其他人都怎么说的,那些飞行员都不知道自己被啥打中了。 +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=知道不,你上次比赛表现的还不错。 +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=上场比赛做的不错。 +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=不知道你发生了啥,但不论如何,搞定它。 +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=你就这点能耐吗?我是说,如果是,那就别在这浪费你我的时间了。 +PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=去你的,这趟没戏唱了,干的漂亮哈,冠军。 +PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=你知道你刚让我赔了多少不? +PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=嘿。 +PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=在不? +PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=计划有变。 +PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=计划有变。 +PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=认真?这节骨眼跑来整这茬? +PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=你觉得这算几个意思?你可不能就这样拍屁股走人。 +PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=你时间不多了,速战速决。 +PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=赛道快跑完了,加把劲,快。 +PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=有兴趣在下圈比赛的时候帮我下不? +PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=待会有场比赛,你应该能派的上用场,有兴趣不? +PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=这有场比赛,而我觉得正需要你这样的人才。 +PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=下一场比赛,我想要你驾驶这个为我而战。 +PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=我不想让偶然因素影响下一场比赛,所以我需要你去飞行\n作为我的幸运符。 +PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=我现在没有什么活可以提供给你,但我会提醒你的\n当我有了的时候。 +PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=现在没有工作可以给你。你才刚结束上一份工作对吧。得让\n一些赛事有场地可跑。 +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=快点到你的船上去。比赛前我会保持联系的。 +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=一旦你下了赛道,我会把详细情况发给你。 +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=不管怎样,我想我们两清了。 +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=好的,我待会再见你。 +PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们搞定这事吧。 +PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=我很忙,所以我们需要速战速决。 +PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=快点,让我们快点处理掉这事。 +PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=嘿,很高兴见到你。 +PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=哇,这不是我的幸运符吗? +PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=你还好吗? 一切都好吗? +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=见鬼,你不是要过来吗?我们之间的活,吹了。 +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=如果你是来比赛或赌博的,没问题。但别指望能从我这得到什么了。 +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是应该去开着你的船去比赛吗? 见鬼,你还在等什么? +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=你忘了吗?你应该去竞速,就在现在! +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=为什么你还不去为比赛做准备? 给我出去。 +PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=看这。 +PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=看着点路啊。 +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=看这。 +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=注意路线。 +PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=你有什么独家近道吗? +PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=你到底有什么毛病? +PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=比赛开始了。祝好运。 +PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=计时开始,终点处见! +PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=好了,听好了。 +PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=注意点好吗。 +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=我要每个人都认为你会赢,直到最后一刻。要知道,你是最先进入最后一圈的选手,可最后才冲过终点线。 +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=我要把你拉成一种叫做拉姆顿卷的东西。在最后一圈时你应该保持第一名。要知道,既然没有赢,那你和最后一名没有区别。 +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=我们给所有人上演了他们爱看的东西。你最后一个进入决赛圈,然后取得领先和胜利。 +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=这让他们心跳加速。最后一圈时你是最后一名,但之后你出人意料地赢得整场比赛。 +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=我需要你输掉比赛。 +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=这可能会伤害你的自尊心,但我需要你排在最后。 +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=只要确保它看起来不错,好吗。 +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=别马虎了。如果人们知道我们在做什么,那就太好了。 +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=我需要你确保其他赛手中的一个能赢得比赛。 +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=我把很大的赌注押在其他飞行员会赢上。你要确保这件事发生。 +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=你要确保你的对手中有一个没有完成比赛。 +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=我要你确保有一名飞行员不会越过终点线。 +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo= 需要拉平赔率。你要按我说的完成比赛,明白吗? +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=我选好了你要跑比赛地方。 +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=我需要你赢得这场比赛。就这么简单。 +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=你要成为第一个过线的,明白吗? +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=我需要你扮演和平主义者,不开一枪就赢得比赛。 +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=你将赢得这场比赛,但你必须一枪不发。,一枪也不行。 +PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=现在正传输信息。 +PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=以下是所有细节。 +PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=嗯,什么。 +PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=我是卢卡。尽可能快点。 +PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=是的,我能听到你说话,继续吧。 +PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=停止下注,比赛就要开始了。 +PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=开盘了。 +PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=我是卢卡,我想和你谈谈。 +PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=你在专心听吗?很好。 +PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=嗨,你在吗? +PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=我才不管格斯那边是怎么做的,在这就按我的规矩办事。你不喜欢,那就去那吧。 +PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=我已经亏了不少筹码了,我不知道你还想要什么。 +PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=我可不能决定谁赢。如果你不喜欢失去信用点的滋味,那就更谨慎的下赌注吧。 +PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=祝好运。 +PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=赛得尽兴。 +PU_BRUNT_MG_Race_HangingUp_IG_001_Later=等等。 +PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=我们就讲到这里了。 +PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=现在不能谈了。比赛开始了。 +PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=赛后再过来。 +PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=最糟糕的情况发生在了最后一场比赛。 +PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=最后那场的比赛运气不好, 我猜这就是为什么他们管这叫赌博。 +PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=恭喜啊,那最后一个赌注是一笔相当大的意外之财。 +PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=你在最后的比赛上赚了不少信用点啊,祝贺你。 +PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=注册已经结束了。 +PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=这是飞行员注册的最后机会。 +PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=去吧,开始注册飞行员。 +PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=如果你想下注,可以使用终端机或找别的老赌狗问问。 +PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=如果你想参加比赛,那些终端机可以发挥用处了。在那边报名吧。 +PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=去吧,开始比赛吧。 +PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=我想,我点着它了吗? +PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=哦,好多了。 +PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=得灭烟了。 +PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=如果你恰巧想下注,或者想为自己比赛,请随意点那些终端机吧。 +PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=我很忙,但那些终端机应该可以帮你处理任何事情。 +PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=这就是该为它付的钱。 +PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=请看一下报价。 +PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=总之... +PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=让我们继续谈正事吧... +PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=你应该都准备好了吧。 +PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=那应该会为你安排好一切。 +PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=那好吧,现在一切都应该安排好了。 +PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=警卫! +PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=帮帮我! +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=你在找个空房间吗? +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=您需要一个房间吗? +PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=我能帮您什么忙吗? +PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=有什么我能为您效劳的吗? +PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=我会通知经理您的情况,他们稍后会与您联系。 +PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=我会让经理联系您的。 +PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=嗯哼。 +PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=好的。 +PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=很好。 +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=听到这事我很难过。 +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=那一定非常令人沮丧。 +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=我向你保证,这是我们第一次遇到这样的问题。 +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=得知到这件事我很惊讶,因为通常这没问题的。 +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=对于任何不必要的压力,我们深表歉意。 +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=听说你的快递有问题,我感到很遗憾。 +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=希望你已经为这样的事故投保了。 +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=我们的一些路线比其他路线更加危险。 +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=目前的价格都列在告示牌上了。 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+PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwell。 +PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 +PU_BUREAUCRAT3_SK_Bored_NextCustomer_IG_001_Next=下一位。 +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就付不起这笔钱。 +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_001_ICantDo=我不能再为你做任何事了。 +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_002_DontKnowWhat=不知道你还在期待着我做什么。 +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_001_IveHadEnough=我受够你了,这里没你事了,赶紧出去。 +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_002_YouKnowYoure=你知道你不是这宇宙里最重要的人。还有其他人在等着。 +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_001_IllSendYou=我会把详细情况发给你。 +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_002_ImSendingIt=我会把它发给你的mobi。 +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_001_JustUseThe=只要使用终端机就可以了。 +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_002_UhWhatDo=呃,你觉得那些终端机是用来做什么的? +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=终端机在那边。要有点逼数。 +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看。 +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=很好,我得看看我能做什么。 +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=好了,都完事了。 +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=这就是所有的了。 +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=警卫! +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=帮帮我! +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=你想要个房间还是别的东西? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=让我猜猜,你想要一个房间。 +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=你想要什么? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=您需要什么吗? +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=我会让我的经理来帮你处理,在那边等等吧。 +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=很好。我会告诉我的经理的,之后他们会给你消息的。 +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=嗯哼? +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=好的。 +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=很好。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=我不知道该怎么跟你说。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=你想注意注意你的语气吗? +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=是啊,我不知道你在说什么。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=似乎没有其他人对此有意见。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=你需要冷静下来。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=你这货送的太差劲了。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=伙计,我真希望你买了保险。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=这就是你被雇来处理这类事情的原因。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=价格都列在牌子上了。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=这就是市场的运作方式。 +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=我们房间都被订满了。 +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=是的,我们没有可提供的东西。 +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=找到了一个房间。 +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=这里,给你准备了一个房间。 +PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=祝您住得愉快。 +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=你现在可以走了。 +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=过得愉快。 +PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 +PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=欢迎来到EZ胶囊公寓。 +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=嗨。 +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=欢迎。 +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwell。 +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 +PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=下一位。 +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就没法支付。 +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=我不能再为你做任何事了。 +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=不知道你还在期待着我做什么。 +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=我受够你了。你的事办完了,给我出去。 +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=你知道你不是这宇宙里最重要的人,还有其他人在等着。 +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=我会把详细情况发给你。 +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=会把它发到你的mobi上。 +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=只要使用终端机就可以了。 +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=呃,你觉得那些终端机是用来做什么的? +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=终端机在那边,自己处理吧。 +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看是什么情况。 +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=很好, 让我看看我能做什么。 +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 +PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 +PU_CIVMED1_SK_ConvoCont_IG_001_Understood=明白了。 +PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=嗯哼? +PU_CIVMED1_SK_ConvoCont_IG_003_Okay= 好的。 +PU_CIVMED1_SK_Farewell_IG_001_ThankYou=谢谢你。 +PU_CIVMED1_SK_Farewell_IG_002_TakeCare=保重。 +PU_CIVMED1_SK_Greetings_IG_001_Hello=你好。 +PU_CIVMED1_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 +PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=你好吗? +PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? +PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 +PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? +PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=你没事吧? 我们能帮忙吗? +PU_CIVMED1_SK_IDLES_GENERAL=[PH] +PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。正在添加抗凝血剂,要时刻注意他们的生命体征。 +PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=嗨,没事了,你安全了。你受了重伤,但现在没事了。不要着急,等休息足够了再走好了。 +PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 +PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=我会的。 +PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 +PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 +PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=当然可以,请在终端机上确认一下。 +PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 +PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 +PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 +PU_CIVMED2_SK_ConvoCont_IG_001_Understood=明白了。 +PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=嗯哼? +PU_CIVMED2_SK_ConvoCont_IG_003_Okay=好的。 +PU_CIVMED2_SK_Farewell_IG_001_ThankYou=谢谢你。 +PU_CIVMED2_SK_Farewell_IG_002_TakeCare=保重。 +PU_CIVMED2_SK_Greetings_IG_001_Hello=你好。 +PU_CIVMED2_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 +PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=你好吗? +PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? +PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 +PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院。 +PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? +PU_CIVMED2_SK_IDLES_GENERAL=[PH] +PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。加了抗凝血剂,要时刻注意他们的生命体征。 +PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=你好,欢迎回来。你的状况让我们有点担心。不过你的免疫系统对治疗有良好的反应,现在你可能会有轻微的眩晕,但现在离开也没什么大问题了。 +PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 +PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=恐怕我不行。 +PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 +PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 +PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=当然可以,请在终端机上确认一下。 +PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 +PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=警告:您违反了通信阵列保护法案,安全协议现已激活,当局已经接到通知。 +PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=警告:侵入通信阵列所在空域是违法行为,请立即离开。 +PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=注意:通信阵列仅限授权人员可以访问,立即撤离该地区。 +PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=警告:干预通信阵列工作是帝国罪行,犯罪者将受到最严厉的起诉。 +PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=注意:标准通信阵列安全协议将很快被激活。请尽速撤出此区域。 +PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=通信阵列重新上线。ECN服务已恢复。正在重新初始化安全协议。请利用这段时间撤离到安全距离之外。 +PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=警告:检测到入侵者,安全协议已启动。 +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=正在关门,请保持距离。 +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=正在关门,请保持距离。 +PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=注意,保持距离。 +PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=注意,请保持距离。 +PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=注意,请远离。 +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=正在开启,请保持距离。 +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=正在打开,请远离面板。 +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=哦!动起来,快动起来。不,不,请不要...啊!< 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=不! < 尖叫声>... < 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=哦!动起来,快动起来。不,不,请放。。啊!< 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004= 不,动起来,求你了,求你了,不,我受不了了 < 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=动起来,快动起来。哎,不,我们完蛋了,我们全都要完蛋了。系统奔溃了 < 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=我要完了, 我要完了。救命,请救救我! +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< 挣扎 >... 不,请不要——! +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< 尖叫声 > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< 尖叫声 > +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=看好你的武器!我是你那边的。 +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=看好哪个才是你该射的。 +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=嘿!你打中我了! +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=注意火力,他们是友军! +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=目标是友军! +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=停火,你在攻击队友。 +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=好吧,准备好吧,看来我们有一个新的敌人要关照关照了。 +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=在多次违规之后,我宣布你的队友为敌方。 +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=似乎我们的一个自己人背叛了我们。大家做你们该做的吧。 +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< 哼嗯 > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< 哼嗯 > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< 哼嗯 > +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=威胁解除。 +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=干掉一个目标。 +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=漂亮的击杀。 +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=失去一名队友,妈的! +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=失去一艘舰船! +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=驾驶员倒下了,重复,驾驶员倒下了! +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=我们正在遭受伤亡。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=你现在是毫不留情的抛下我了吗。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=如果你没注意到,现在抛下我们可不是给好时机啊。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=现在可不是丢下工作的最佳时机啊。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=你知道吗,我不能忍受工作还没做完就擅离职守的人。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=给你个忠告,除非你想把工作做完,否则不要接它。 +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=你要跑路了? 太棒了。真是谢谢你浪费我的时间啊。 +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=是吗,你想惹麻烦? 好的,现在你如愿以偿了。 +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=够了,你不要以为干了这事后还能逍遥法外。 +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=就这样,你完蛋了。 +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=小心! +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=看看你射击的地方! +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=当心! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=这些该死的混蛋是从哪里来的? +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=你特么就这么点本事吗? 哈? 就这?! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=加油,加油,你能行... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=好的,我们四处看看吧…… +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=正在扫描中…… +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=我要做个扫描…… +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=开始扫描中…… +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=正在扫描…… +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=计划有变。一大群敌人正向我的位置移动,你得以最快速度赶回来。 +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=该死。信息显示敌人朝我这边来了,我需要你立即提供战斗援助。 +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=我的探测器都快要炸掉了,那些亡命之徒一定发现了我的位置。你得马上回来赶回来。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=知道了,谢谢。这对文书工作真的很有帮助。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=谢谢,我会通过适当的渠道转走这些的。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=明白了,我会确保这些信息得到处理。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=你能EVA出去帮我确认一下船长的遗体吗? 当你在外面的时候要小心,肇事者可能还在附近。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=过去试着拿到船长的ID,不过要保持警惕,不管是谁干的,都有可能回来。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=公司想让我们查出船长的身份。过去检查一下,但要保持警惕知道不? 可能有谁还在这潜伏着。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=我需要你过去记录飞行员的遗体以用于事故报告。小心点,肇事者可能还在附近。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=出舱飘去残骸那看看你能不能认出飞行员的遗体。保持警惕,肇事者有可能会回现场。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=我们需要你从飞行员身上查到ID。但一定要小心知道吗? 可能有谁还在这潜伏着。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=我们得继续前进,我已经把残骸报告给了搜救队。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=你知道,我跑这来是为了摆脱罪犯。让我们继续前进吧。 +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=公司让我们暂时离开残骸,他们想让我们优先完成巡逻。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=来吧,让我们继续前进。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=你的活办完了,走吧。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=我把坐标发出去了,该走了。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=你在等什么?快走。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=快点,走吧。 +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=别再拖延了,继续移动吧。 +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=看起来我们丢了一艘船,靠我们自己继续吧。 +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=其中一个承包商没有不干了,所以剩下的巡逻队就只有我们了。 +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=顺带一提,你将不得不在少一艘船的帮助下完成巡逻。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=区域安全。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=我想这是最后一批了。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=我们安全了吗?我们安全了。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=不错,我觉得你很棒。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=敌人都已击毁,我们成功了。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=视野净空,我觉得你安全了。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=好的,准备给你标出最后的巡逻点。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=下一站是最后一个,马上就把坐标给你。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=给我点时间,我把最后的巡逻点发给你。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=待命,等待下一个巡逻点。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=等一下,我正在发送下一个巡逻点。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=应该可以了。稍等,我正在标记下个巡逻点的位置。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=坐标已发送,接收下。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=好了,让我们动起来。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=去吧,朝那边过去。 +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=前往下一个坐标。 +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=嘿,巡逻队不能再等了,所以我要取消你的合同。不过,祝你好运。 +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=嘿,我想告诉你,既然你没赶到这来办事,那我不得不取消你的合同,抱歉。 +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=听着,你的合同被取消了。官方政策。只有积极巡逻的承包商才能拿到工资。就是这样。 +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=见鬼你到底要去哪里? +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=你最好不要乱跑。 +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=回到航线上来,驾驶员! +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=嘿,那不是我们的巡逻路线,专心在任务上。 +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=检查一下你的航线,你的方向完全不对。 +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=注意你的飞行路线,你正在偏离航线。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=坏消息是,没人会来支援我们。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=妈的... 好吧,听着,我们没有预备的援军。这事你只能靠自己了。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=公司表示,他们没有任何可用的支援单位,抱歉。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=指挥部派了一些增援部队来帮忙。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=增援部队正在抵达。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=得到了些支援。稍微等会。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=别死,我这就派人来帮忙。 +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=我刚拿到派遣增援部队的许可。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=嗯...真是不幸。我发现有全副武装的敌军正朝你过来。让我看看能不能给你找些后援。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=有敌人,这些家伙看起来还是有两把刷子的。我去联系指挥部,看看能不能找点支援。这段时间内稍微看着点自己。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=我刚发现了支强大的敌军正朝你的方向驶来。你懂的,我可不喜欢这帮怪家伙,让我看看能不能给你找点帮手。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=发现目标...看来已经被摧毁了。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=啊...不是好消息,附近传来黑匣子的信号。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=扫描出附近有很多碎片,可能是一艘被摧毁的舰船。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=发现目标,发现目标。有敌人在附近。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=我发现有接敌信号。准备好, 很快就会有趣起来了。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=准备好了,有敌军接近。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=集中精神,有未知信号朝你方向过来。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=好的... 看来—— 接敌!接敌! 敌军接近。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=接敌信号!自由开火。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=好的... 看起来挺不错的。嗯,好像没什么人。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=看来周围已经净空了。我们再给点时间确认一下...是的,我们干的不错。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=我的视野范围内已净空,嗯,我想我们没事了。 +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=没事。没事。嗯,我们都没事。 +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=我想我们安全了。感谢你的协助。 +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=看起来就这些了。嘿,谢谢你救了我。 +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=我们安全了。谢谢你的帮助。 +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=所以事情是这样的,我会在这里指挥通讯。你去一个巡逻点,把它清理干净,然后我给你发下一个坐标。 +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=简单介绍一下任务,我会在这里监视全区域并给你发巡逻点坐标,然后需要你去每个点检查下。如果有人敢动什么歪脑筋,你负责解决他。 +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=开始之前,让我先来简述一下逻队工作的流程。我们会检查每一个点,以确保它是安全的。继续向前。通常上,总公司都会命令我们远程执行这些任务,所以我会留在这里监视你。 +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=这是第一个巡逻点,快去吧。 +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=发送第一个巡逻点,快走吧。 +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=你现在应该可以看到第一个巡逻点了。 +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=看起来没事了,你可以走了。 +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=好的,你已经准备好了。准备好出发吧。 +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=好了,巡逻目标很清楚了,准备好。 +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=完工,谢谢你的帮忙。 +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=所有巡逻点安全,谢谢你的协助。 +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=好的,我想这就够了,合同完成。谢谢。 +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=嘿,你是来巡逻的,对吧? 太棒了。稍等片刻,我们马上就出发。 +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=嘿,我猜你是来执行任务的。我是你的管理员,再等最后一下我们就能开始了。 +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=嘿,你一定是承包商。很高兴你能加入我们,我会为你处理后勤事宜,一旦我们从总部弄清楚了一切,我会通知你的。 +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=抱歉,我还在为老板清理一些文件。 +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=抱歉耽搁了时间。我们还没有得到上级的正式批准。 +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=嘿,看来负责这事的小天才们还没有批准巡逻路线。应该不会等太久了。 +PU_CRUPILOT1_CV_AllClear_IG_001_AreasClear=[PH] Area's clear. +PU_CRUPILOT1_CV_AllClear_IG_002_ScansArentShowing=[PH] Scans aren't showing anything. We're clear. +PU_CRUPILOT1_CV_AllClear_IG_003_ThatWasThe=[PH] That was the last of them,I think. +PU_CRUPILOT1_CV_AllClear_IG_004_LooksLikeThat=[PH] Looks like that was all of them. +PU_CRUPILOT1_CV_AllClear_IG_005_HostilesEliminated=[PH] Hostiles eliminated. +PU_CRUPILOT1_CV_Celebrate_IG_001_Yeah=[PH] Yeah! +PU_CRUPILOT1_CV_Celebrate_IG_002_ThatsIt=[PH] That's it! +PU_CRUPILOT1_CV_Celebrate_IG_003_Yes=[PH] Yes! +PU_CRUPILOT1_CV_Celebrate_IG_004_Beautiful=[PH] Beautiful! +PU_CRUPILOT1_CV_Celebrate_IG_005_ThereWeGo=[PH] There we go. +PU_CRUPILOT1_CV_DeathCry_IG_001_NoNo=[PH] No. No! +PU_CRUPILOT1_CV_DeathCry_IG_002_EX=[PH] +PU_CRUPILOT1_CV_Frustrate_IG_001_Crap=[PH] Crap! +PU_CRUPILOT1_CV_Frustrate_IG_002_DamnIt=[PH] Damn it! +PU_CRUPILOT1_CV_Frustrate_IG_003_Shit=[PH] Shit! +PU_CRUPILOT1_CV_Frustrate_IG_004_NotGood=[PH] Not good! +PU_CRUPILOT1_CV_Frustrate_IG_005_No=[PH] No! +PU_CRUPILOT1_CV_Greeting_IG_001_HeyThisIs=[PH] Hey, this is Crusader Security, wanted to give you a heads up that we're just doing a routine sweep of the area. Nothing to be worried about. +PU_CRUPILOT1_CV_Greeting_IG_002_HiThereHope=[PH] Hi there, hope everything's going all right. Crusader Security has us patroling the area, so let us know if you need anything. +PU_CRUPILOT1_CV_Greeting_IG_003_CrusaderSecurityTo=[PH] Crusader Security to pilot. You are currently in Crusader controlled space. You run into any problems while we're on patrol here, just give us a comm. +PU_CRUPILOT1_CV_Greeting_IG_004_AttentionPilotThis=[PH] Attention Pilot. This is Crusader Security. We've had reports of outlaws in the area. Haven't come across anything during this patrol yet, but caution is advised. Thanks. +PU_CRUPILOT1_CV_Greeting_IG_005_PilotCrusaderSecurity=[PH] Pilot, Crusader Security here. Be advised that we're conducting sweeps of the area. Appreciate your cooperation. +PU_CRUPILOT1_CV_MovingOn_IG_001_WereAllDone=[PH] We're all done in this sector. Stay safe, all right. +PU_CRUPILOT1_CV_MovingOn_IG_002_HeyThisArea=[PH] Hey, this area looks all clear, so we're moving on. Good flying. +PU_CRUPILOT1_CV_MovingOn_IG_003_CrusaderSecurityTo=[PH] Crusader Security to Pilot. Wanted to let you know that everything looks good around here. Gonna head out now, but feel free to carry on with your business. +PU_CRUPILOT1_CV_MovingOn_IG_004_HeyTherePilot=[PH] Hey there Pilot, finished our scans and nothing suspicious to report. Have yourself a good one. +PU_CRUPILOT1_CV_MovingOn_IG_005_ThatAboutWraps=[PH] That about wraps it up for us out here. Enjoy the rest of your time in Crusader. +PU_CRUPILOT1_CV_NeedRepairs_IG_001_DammitImPretty=[PH] Dammit, I'm pretty banged up. Gonna need some repairs before continuing. +PU_CRUPILOT1_CV_NeedRepairs_IG_002_TheyDidA=[PH] They did a real number on me. Gonna have to visit a service station. +PU_CRUPILOT1_CV_NeedRepairs_IG_003_AfterThatFight=[PH] After that fight,I better drag over to a Cry-Astro。 +PU_CRUPILOT1_CV_NeedRepairs_IG_004_TookABit=[PH] Took a bit a damage there. Probably should re-up while I can. +PU_CRUPILOT1_CV_OutlawsAttack_IG_001_PilotBeAdvised=[PH] Pilot,be advised,we've got hostile contacts! +PU_CRUPILOT1_CV_OutlawsAttack_IG_002_PilotThisIs=[PH] Pilot, this is Crusader Security, watch yourself. We've got outlaws incoming. +PU_CRUPILOT1_CV_OutlawsAttack_IG_003_AlertFullAlert=[PH] Alert! Full alert! Hostiles inbound to sector。 +PU_CRUPILOT1_CV_OutlawsAttack_IG_004_HeyYouMight=[PH] Hey, you might want to get out of here while you can. We've got trouble coming. +PU_CRUPILOT1_CV_OutlawsAttack_IG_005_GotOutlaws=[PH] Got outlaws! +PU_CRUPILOT1_CV_OutlawsEscape_IG_001_DangersOverFor=[PH] Danger's over for now. +PU_CRUPILOT1_CV_OutlawsEscape_IG_002_TheyreGoneFor=[PH] They're gone... for now at least. +PU_CRUPILOT1_CV_OutlawsEscape_IG_003_WellThatSent=[PH] Well that sent them running. +PU_CRUPILOT1_CV_OutlawsEscape_IG_004_LookAtThose=[PH] Look at those bastards run. +PU_CRUPILOT1_CV_OutlawsEscape_IG_005_GuessWellMark=[PH] Guess we'll mark that one down as 'to be continued.' +PU_CRUPILOT1_CV_PlayerAttacks_IG_001_WhatTheHell=[PH] What the hell?!? +PU_CRUPILOT1_CV_PlayerAttacks_IG_002_StandDownNow=[PH] Stand down! Now! +PU_CRUPILOT1_CV_PlayerAttacks_IG_003_CeaseFire=[PH] Cease fire! +PU_CRUPILOT1_CV_PlayerAttacks_IG_004_ImUnderAttack=[PH] I'm under attack! +PU_CRUPILOT1_CV_PlayerAttacks_IG_005_YouBastard=[PH] You bastard! +PU_CRUPILOT1_CV_RequestHelp_IG_001_MaydayMaydayIm=[PH] Mayday! Mayday! I'm in need of assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_002_AttentionAllShips=[PH] Attention! All ships in the area. Crusader Security vessel in need of assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_003_ThisIsAn=[PH] This is an emergency comm. Back up requested. +PU_CRUPILOT1_CV_RequestHelp_IG_004_AlertAllPilots=[PH] Alert, all pilots. This is a Crusader Security ship requesting emergency combat assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_005_EmergencyCrusaderSecurity=[PH] Emergency! Crusader Security under attack! I need help! +PU_CRUPILOT1_CV_Retreat_IG_001_Fallback=[PH] Fallback! +PU_CRUPILOT1_CV_Retreat_IG_002_Retreat=[PH] Retreat! +PU_CRUPILOT1_CV_Retreat_IG_003_WereDoneWe=[PH] We're done. We gotta go. +PU_CRUPILOT1_CV_Retreat_IG_004_ItsNoGood=[PH] It's no good! Initiate emergency jump protocols. +PU_CRUPILOT1_CV_Retreat_IG_005_FallbackToBase=[PH] Fallback to base. +PU_CRUPILOT1_CV_StandClear_IG_001_PilotStandClear=[PH] Pilot,stand clear of the engagement. +PU_CRUPILOT1_CV_StandClear_IG_002_PilotFallBack=[PH] Pilot, fall back. We don't want any civilian casualties here. +PU_CRUPILOT1_CV_StandClear_IG_003_ThisIsCrusader=[PH] This is Crusader Security. We need civilians to clear the area. +PU_CRUPILOT1_CV_StandClear_IG_004_PilotCrusaderSecurity=[PH] Pilot, Crusader Security here. You don't want to tangle with these bastards. +PU_CRUPILOT1_CV_StandClear_IG_005_DoNotEngage=[PH] Do not engage, Pilot. Leave this to the professionals. +PU_CRUPILOT1_CV_Thanks_IG_001_AppreciateTheAssist=[PH] Appreciate the assist back there. +PU_CRUPILOT1_CV_Thanks_IG_002_ThanksForThe=[PH] Thanks for the hand. +PU_CRUPILOT1_CV_Thanks_IG_003_ThatWasSome=[PH] That was some good flying. +PU_CRUPILOT1_CV_Thanks_IG_004_GottaSayYoure=[PH] Gotta say,you're pretty good at this sort of thing. +PU_CRUPILOT1_CV_Thanks_IG_005_ThanksForThe=[PH] Thanks for the help. +PU_CRUPILOT2_CV_1stFightNoHelp_IG_001_GladYouWerent=[PH] Glad you weren't hurt. If you got a second, we could actually use your help with something. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? +PU_CRUPILOT2_CV_1stXPlayerHelps_IG_001_OhManThanks=[PH] Oh man, thanks for the assist. Things were looking a little tight. If you got a second, we could use your help with one more thing. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? +PU_CRUPILOT2_CV_Farewell_IG_001_SeeYouAround=[PH] See you around. +PU_CRUPILOT2_CV_Farewell_IG_002_KeepYourNose=[PH] Keep your nose clean. +PU_CRUPILOT2_CV_Farewell_IG_003_StayOutOf=[PH] Stay out of trouble. +PU_CRUPILOT2_CV_Farewell_IG_004_HeyBeSafe=[PH] Hey,be safe out there. +PU_CRUPILOT2_CV_Farewell_IG_005_FlySafe=[PH] Fly safe! +PU_CRUPILOT2_CV_FutureWork_IG_001_NowThatYou=[PH] Now that you know how its done, if you come across any more downed Arrays, go ahead and reset them. Only if it's safe though. Don't want you tangling with outlaws. +PU_CRUPILOT2_CV_FutureWork_IG_002_IfYouSee=[PH] If you see any more Arrays like this one, wouldn't mind you reactivating them. Unofficialy of course. +PU_CRUPILOT2_CV_FutureWork_IG_003_ImNotThe=[PH] I'm not the one telling you this, if you get me, but they've been hitting a lot of the other Arrays in the area and our manpower's stretched pretty thin. You reset more of these yourself, no one would mind thats for damn sure. +PU_CRUPILOT2_CV_MistakenTech_IG_001_AhHeyYou=[PH] Ah hey, you must be the tech from Aciedo. The area's clear so you're good to go down and reset the Array. +PU_CRUPILOT2_CV_MistakenTech_IG_002_AreYouOne=[PH] Are you one of the Aciedo techs? It doesn't look like there's going to be any more trouble for now so feel free to go down and bring the Array back online. +PU_CRUPILOT2_CV_MistakenTech_IG_003_ManIWish=[PH] Man I wish those outlaws would stop messing with these Arrays. Must have you techs running around like crazy. Don't let me hold you up though, huh. Feel free to get started resetting the Arrays +PU_CRUPILOT2_CV_MistakenTech_IG_004_GladYouTechnicians=[PH] Glad you technicians got here so quick. Things are quiet now so you might as well get started reconnecting the Array. +PU_CRUPILOT2_CV_OutlawsAttack_IG_001_MultipleContactsIncoming=[PH] Multiple contacts. Incoming. +PU_CRUPILOT2_CV_OutlawsAttack_IG_001b_MultipleContactsIncoming=[PH] Multiple contacts. Incoming. +PU_CRUPILOT2_CV_OutlawsAttack_IG_002_ContactContactDefinitely=[PH] Contact! Contact! Definitely not friendlies. +PU_CRUPILOT2_CV_OutlawsAttack_IG_003_OutlawsInbound=[PH] Outlaws inbound! +PU_CRUPILOT2_CV_OutlawsAttack_IG_004_HostilesComingAre=[PH] Hostiles coming are way! +PU_CRUPILOT2_CV_OutlawsAttack_IG_005_HereTheyCome=[PH] Here they come! +PU_CRUPILOT2_CV_PlayerAttacks_IG_001_WhatTheHell=[PH] What the hell are you doing?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_002_YoureOneOf=[PH] You're one of them?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_002b_YoureOneOf=[PH] You're one of them?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_003_Gambit3ToCentral=[PH] Gambit-3 to Central! We need backup here. +PU_CRUPILOT2_CV_PlayerAttacks_IG_004_OhYouWant=[PH] Oh,you want some too? +PU_CRUPILOT2_CV_PlayerAttacks_IG_005_Traitor=[PH] Traitor. +PU_CRUPILOT2_CV_PlayerAttacks_IG_006_LetsJustShoot=[PH] Let's just shoot everybody. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_001_AttentionPilotStand=[PH] Attention pilot,stand clear and do not engage. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_003_HeyNotSure=[PH] Hey,not sure what you're business here is,but now's not the time. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_004_ThisAreaIs=[PH] This area is not safe. Please move along. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_001_AttentionPilotStand=[PH] Attention pilot,stand clear and do not engage. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_002_ThisIsCrusader=[PH] This is Crusader Security. We've got the situation handled. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_004_ThisAreaIs=[PH] This area is not safe. Please keep moving. +PU_CRUPILOT2_CV_PlayerHelps_IG_001_ThatsTheLast=[PH] That's the last of them. Go ahead and restart the system. We'll keep an eye out. +PU_CRUPILOT2_CV_PlayerHelps_IG_002_ScansClearWell=[PH] Scan's clear. We'll set up a perimeter, can you land and bring the Array back online? +PU_CRUPILOT2_CV_PlayerHelps_IG_003_IfYouWant=[PH] If you want to keep helping, EVA down and reset the Array. We'll watch your back. +PU_CRUPILOT2_CV_PlayerHelps_IG_004_YouSeemLike=[PH] You seem like you can handle yourself pretty well. How about you bring the Array online? We'll make sure no one jumps you while you're EVAing. +PU_CRUPILOT2_CV_PlayerHelps_IG_005_HeyThatWas=[PH] Hey, that was some pretty decent flying. How are you at EVA? We need to guard the perimeter, but if you could reset the Array, that'd be great. +PU_CRUPILOT2_CV_PlayerLeaves_IG_001_WhereYouGoing=[PH] Where you going? +PU_CRUPILOT2_CV_PlayerLeaves_IG_002_NotGonnaHelp=[PH] Not gonna help? +PU_CRUPILOT2_CV_PlayerLeaves_IG_003_AlrightNeverMind=[PH] Alright,never mind then. +PU_CRUPILOT2_CV_PlayerLeaves_IG_004_FineWellTake=[PH] Fine. We'll take it from here. +PU_CRUPILOT2_CV_RebootRequest_IG_001_PhewThatsThe=[PH] Phew, that's the last of 'em. It's too bad the damn technicians won't be here for a few days. The whole department's backed up since those outlaw bastards started shutting down Arrays. I'll tell you what, if you're up for it, you could EVA to the Array and restart it. I'd do it myself but you know, corporate politics. Anyway, it's up to you. +PU_CRUPILOT2_CV_RebootRequest_IG_002_ScansClearBut=[PH] Scan's clear but we're not going to be able to wait around much longer. If you wanted to you could go land and bring the Array back online. Not that I'm asking you to do that but it'd be a pretty nice thing to do if you get me. +PU_CRUPILOT2_CV_RebootRequest_IG_003_IfYouWant=[PH] If you want to keep helping you could EVA down and reset the Array. We'll pretend we didn't see anything. +PU_CRUPILOT2_CV_RebootRequest_IG_004_AhYouSeem=[PH] Ah, you seem like you can handle yourself pretty well. How about you go down and bring the Array online? Not officially or anything but it'd help us out. +PU_CRUPILOT2_CV_ReminderPrompt_IG_001_AreaLooksClear=[PH] Area looks clear. Go ahead and reset the Array. +PU_CRUPILOT2_CV_ReminderPrompt_IG_002_YoullHaveTo=[PH] You'll have to EVA down to get to the Array control panel. +PU_CRUPILOT2_CV_ReminderPrompt_IG_003_GoAheadAnd=[PH] Go ahead and EVA to the control panel. +PU_CRUPILOT2_CV_ReminderPrompt_IG_004_YouGonnaBring=[PH] You gonna bring the Array back online or not? +PU_CRUPILOT2_CV_ReminderPrompt_IG_005_WhatsTheHold=[PH] What's the hold up? +PU_CRUPILOT2_CV_Thanks_IG_001_Thanks=[PH] Thanks. +PU_CRUPILOT2_CV_Thanks_IG_002_AppreciateIt=[PH] Appreciate it. +PU_CRUPILOT2_CV_Thanks_IG_003_GoodWork=[PH] Good work. +PU_CRUPILOT2_CV_Thanks_IG_004_NicelyDone=[PH] Nicely done. +PU_CRUPILOT2_CV_Thanks_IG_005_NotBadNot=[PH] Not bad. Not bad at all. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=正在把九尾舰队在进行量子封锁的坐标位置发给你。要让这块区域恢复正常通行,就得把这群家伙除干净了先。准备赶过去和敌人交战吧。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=九尾舰队的位置在这,量子封锁就是这些飞船整出来的。得将他们全部歼灭,空间站才能再度安全。但他们可不会轻易罢休,做好面对一场全武行的准备。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=给你更新下九尾舰队的坐标。我要你过去那边,处理掉那些启动量子抑阻装置的敌人。只要拿下了他们,封锁就会结束了。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=感谢参与此次行动。每一份力量都让我们更有可能打破九尾的封锁。这里是目标坐标。量子抑阻就是这支不法之徒的舰队造成的。如果我们能击溃他们,这片区域应该就安全了。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=很高兴你能加入我们。与九尾舰队正面冲突绝不会轻松。但是摧毁这些飞船就能摧毁量子抑阻装置。然后我们才能打破这该死的封锁。前往坐标然后完成这件事吧。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=这是谁来了。我知道上次九尾封锁的时候你自愿协助了十字军安保,但是事情的结果并不理想。现在我乐意再给你一次机会。前往首个扫描区域并协助安保工作。这次别让我失望。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=听好了飞行员。我就开门见山了,上次解除九尾封锁的行动里你实在是称不上靠谱。但这伙混蛋又回来了,我需要每一个能飞行的人来帮忙。前往首个扫描点。看看你能不能帮我们定位对方舰队。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=我是赫斯曼指挥官。我很惊讶你又来自愿帮忙了。上次九尾封锁的时候你遛得挺快,但是我觉得每个人都配得到证明自己的第二次机会。如果你这次是真的想帮忙,我们需要确保第一个扫描点的安全去定位对方的主力舰队。希望你这次表现能好些。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=我是赫斯曼指挥官。感谢你的自愿帮助。虽然上次九尾封锁的时候我们没有抓住那些负责的混蛋, 但是我有自信这次我们一定能做得更好。首我们必须先定位他们的舰队。我现在把第一个扫描点的坐标发给你。我们在那里见。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。感谢你为打破封锁线提供帮助。我知道上次九尾把我们打得有点惨, 但是过去的事就让他过去吧。如果我们尽全力去做,我相信我们这次一定能阻止他们。不过首先,我们得清空初始扫描点以此定位他们的舰队。请火速出发。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=我了解你会加入我们一同努力结束最近的九尾封锁。希望这次能一切顺利。我已经把初始扫描点的坐标发给了你,前往指定地点。我们在开始搜索敌方舰队前需要先清空那片区域。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=看到你的名字出现在名单上我可太高兴了。十字军安保不会忘记你上次在挫败九尾犯罪行动的时候作出的突出贡献。前往初始扫描区,让我们像上次一样结束这次封锁。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=很高兴你能再次加入我们,有你在,我很确定这次打破九尾封锁的行动又会是大获全胜。前往初始扫描点,然后我们就可以开始寻找敌方舰队的位置了。到地方见。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=很高兴能再次和你并肩作战,希望这次我们还能像上次一样歼灭九尾的舰队。正在向你发送第一个需要扫描的位置,前往指定坐标并肃清那片区域。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你又来帮忙。九尾似乎以为他们这次有了一战之力,但是像你这样的飞行员的加入一定能让他们铩羽而归。言归正传,我们需要首先清空初始扫描点来定位他们的舰队。我们在那里见。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=我是赫斯曼指挥官。你能重新加入我们真是太好了。从我们上次成功对付九尾的经验来看,我有充足的信心同样高效地解决这次危机。我们别浪费时间了,前往首个扫描点,开始寻找九尾舰队吧。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是赫斯曼指挥官,我还以为上次打破他们封锁后,九尾会吸取教训。但看来,我不应该为他们卷土重来而感到惊讶,像上次一样,我们会把他们打跑的。前往初始扫描点,我们就可以开始寻找他们的主舰队了。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=很高兴你能加入我们;我们需要能找到的所有帮助。我是十字军安保的赫斯曼指挥官,我将负责统筹本次行动。计划是使用扫描船来定位九尾部署用于量子抑阻的船只,但我们得先清出一片区域来让扫描船执行工作;你应该已经收到第一个扫描点的位置信息了,请即刻前往。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官,你能来真是太好了。十字军安保需要开始追踪敌方主舰队的位置,但是我们需要先清理扫描点周围的敌方武装力量。请即刻前往坐标位置。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你会在这次行动中和十字军安保一同行动。能帮我们找到九尾主舰队并终结封锁的扫描船已经准备就绪,但在开始扫描前我们必须肃清扫描区域。请前往任务坐标地点报到。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是十字军安保的赫斯曼指挥官。我在组织一支保全分队去肃清一片扫描区域,让我们能定位九尾封锁的源头。前往预定地点。并且准备交战。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=这里是赫斯曼指挥官。很高兴看到你来帮十字军安保打破量子封锁,我们的第一步将会是利用扫描船定位九尾舰队。但是在彻底肃清扫描区域前部署扫描船的风险太大了。请即刻前往目标区域并且协助清剿周围的敌军。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=这里是赫斯曼指挥官。你已经拿到了我需要你清理的扫描点坐标,一旦我们确认扫描点彻底安全,我们会立刻开始扫描,找到九尾舰队,并彻底结束这次封锁。请火速前往目标任务地点。 +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=遵命长官 (被击败) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=遵命长官 (被击败) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=遵命长官 (被击败) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=遵命长官 (兴奋的) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=遵命长官 (兴奋的) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=遵命长官 (兴奋的) +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官。我们已经确定了封锁的位置并正在前往进攻。如果你愿意加入我们去击溃那些狗杂种的话,十字军将很乐意接受你的帮助。 +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。我们已经定位了九尾主舰队的位置,希望你能加入帮助我们一起打破这个封锁线。 +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=这里是赫斯曼指挥官。九尾舰队已被找到,希望你能帮助我们一起击溃他们。 +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=这里是赫斯曼指挥官。我在此宣布我们已经找到了九尾的主力舰队。虽然参与作战十分危险,但我期待你能帮我们一起击溃他们。 +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=飞行员,我们已经拿到了九尾舰队的位置信息。我打打算能喊多少人就喊多少人参战,如果你愿意帮助我们给那些混蛋一些教训,现在就加入吧。 +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=扫描船遇险,快去支援。 +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=扫描船正受到攻击。 +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=扫描船遭受敌方炮火攻击。 +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=九尾正在攻击我们的扫描船,快去帮帮忙。 +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=扫描船急需支援。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=等等...量子航行系统重新上线了。他们把抑阻器关闭了,这些人想干嘛?... 草,目标迫近警告。是个大家伙...全体成员做好遭受重火力攻击准备。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=嗯?他们把阵列下线了,咋回事?坏消息,有增援部队正在量子前往你的位置。对方有大家伙要来了。做好准备。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=咋回事?阵列关闭了?等等我看看?啊,看起来他们主动关闭了阵列去呼叫增援。我追踪到了一个前往你位置的大型九尾飞船信号,保持警惕。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=小心,阵列下线了。我猜他们在呼叫增援?收到 在途的增援部队确认。做好准备,形势即将变得更复杂了。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=快看,他们把阵列关掉了。如果这还像上次一样的话这意味着... 看,我们的扫描系统发现了正在前往你那边的飞船量子信号。九尾正在呼叫他们的重型武装增援,全部飞船,做好准备。 +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=不妙,对方主动关闭了阵列。推测有对方的增援部队准备进场。报告?确认了,九尾部队正在赶来。不太确定对方舰队的情况,做好准备。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=很不错的开始,看起来我们在星域内联合起来的努力已经有了成效,敌人的数量正在减少。继续努力。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=全星域各个地方发来了初获战果的战报。让我们不要松懈,继续施加压力。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=大家听好,星域传来的最初战报看起来很不错。保持这个势头,九尾将毫无还手之力。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=九尾在整个星域开始遭受大量损失,他们的封锁撑不久了。别掉链子,我们没问题的。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=多方面的信息源都发来了类似的报告 - 九尾在整个星域损失惨重。再加把劲,我们打破这次量子封锁的机会来了。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=九尾在整个星域损失惨重。乘胜追击朋友们!让我们结束这次封锁! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=我们优势很大,目标阵列已经被削弱。保持专注,彻底击溃他们。 +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=他们剩余兵力不多了。这应该就是他们最后的作战力量,让我们把封锁彻底打破吧! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=大家听好了,我收到的报告声称目标阵列已经摇摇欲坠了,让我们给它划上句点。 +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=量子抑阻船已被击毁,好极了。 +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=干得好,你击毁了一艘量子抑阻船。继续努力。 +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=太好了,又一艘量子抑阻阵列里的船被我们击毁了。 +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=另一艘阵列里的船只被击毁了。打得漂亮。 +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=量子抑阻船已被击毁。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=操,我们失去了一艘扫描船。别让悲剧重演。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=扫描船被击毁,我们承担不起更多的损失了。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=九尾击毁了一艘扫描船。谁去阻止下这些狗娘养的? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=扫描船被击毁。朋友我们得上点心了。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=操!扫描船被击毁。专心点!我们不能再损失更多扫描船了。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=我们就剩一艘扫描船了。不惜一切代价保护它。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=各位咱只剩一艘扫描船了,控制住敌人! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=我要所有的飞行员都集中精力去保护最后一艘扫描船! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=扫描船被摧毁!我们不能让九尾把最后一艘也击毁了。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=九尾又击毁了一艘扫描船;我们就剩最后一艘了,不能连它也被拿下。 +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=扫描船已被全数击毁;我们得赶去下个扫描点了;准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=去他丫的;各位,那是最后一艘扫描船了。没办法了,得撤退去下个扫描点,准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=九尾拿下了最后一艘扫描船,到此结束;我们得往下个扫描点移动然后再试一次,准备好接收坐标? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=我们的扫描船已被全数击毁,这片区域算是失守了;所有飞行员准备向下个扫描区域移动,准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=那是我们最后一艘的扫描船了,各飞行员准备向下个扫描点撤退,准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=炮塔已摧毁。 +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=已摧毁敌方炮塔。 +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=敌方炮塔已摧毁;干得漂亮。 +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=九尾的炮塔已被摧毁。 +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=好了,敌方炮塔已摧毁。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=成功击毁九尾的巡逻舰!这一定让他们吓到发抖了吧。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=已确认;敌方巡逻舰已被击毁! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=成功击毁敌方巡逻舰。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=看来九尾的那艘巡逻舰已经完蛋了。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=敌方巡逻舰已被击落。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=敌方战机已被击毁;干得好。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=很好,成功击毁九尾的战机。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=已消灭敌方战机。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=成功击毁敌方战机。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=九尾的战机已被击毁。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=你成功了!九尾的旗舰已被击沉!咱把这群混蛋整了个落花流水。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=到此为止!成功拿下了旗舰而且抑阻已经结束!我们赢了! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=不错!旗舰已被摧毁!算给九尾上了一课,不要惹十字军。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=成了!我们赢了!九尾夹着尾巴逃走了!算给他们上了一课。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=我去,你成功了!旗舰已击毁,抑阻结束了,咱还把这群混蛋打的落荒而逃。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=成功击毁敌船。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=又少了个九尾需要我们担心。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=敌人已被歼灭;干得不错。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=干的漂亮。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=很好,继续保持;就能在这群九尾都来不及反应前灭了他们。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=各位,雷达已净空;看来那是最后一波了,至少暂时是。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=区域内敌人已清空;干得漂亮。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=行了,雷达上的敌对目标已全数清除;区域已安全。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=看来那应该是最后一波了,多留个眼以防还有更多会来。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=我想那是最后一波了,至少暂时是;还是多注意下,继续巡逻区域以防万一。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=没看到再有九尾出现在这附近,我想我们暂时安全了。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=敌人已全数歼灭。给自己喘口气缓下吧,但还是留个心眼以防还有九尾再回来。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=敌人已被全数消灭,我们成功了。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=确认了;区域内的九尾都已被歼灭,保持警惕以防又来更多。 +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=大家,这波成了;敌方已被消灭,雷达已净空。 +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=我们真的很需要你。希望你能尽快回来参与行动。 +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=对抗九尾的进度正稳步进展着,但依旧需要你的参与;尽快回来这边,越早越好。 +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=行动仍在进行中,我们也在努力对抗九尾这群家伙;但若能再多几人来帮忙,情况会更好。请尽快回来报道。 +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=我非常希望你能回来参与行动,我们需要尽可能多的飞行员,你能来帮忙改变局势。 +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=只是想确认下你是不是已经在路上了,如果到时我们要对付九尾,就需要全部舰船一起出动。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=欢迎加入。我们已经找出了生成量子抑阻力场的飞船阵列,集中火力除掉他们。希望你飞得快、打得准,祝你好运。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=很高兴你能来,结果是九尾用了一阵列的飞船在生成量子抑阻力场;这是我们的首要任务,所有敌人都是我们的目标。 我们要用尽一切方法来干掉九尾这帮家伙。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=看来九尾帮里人还不少呢,但你的首要任务是先去拿下生成量子抑阻力场的飞船阵列;随便挑,干掉他们。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=你的工作很简单 — 消灭那些在生成量子抑阻力场的飞船阵列,祝你好运。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=这么个规模的舰队,还能藏得这么隐秘,可挺让我惊讶的。但咱现在逮住他们了,我指望你能拿下那些负责生成量子抑阻力场的飞船阵列,让我为你感到骄傲。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=很高兴你能回来,进去里边把这一切了结了吧。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=欢迎回来,找到目标,让他们见识见识你的本事。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=很好,你回来了。进去里边看看你能帮上哪些忙。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=很高兴你能回来,准备上工,让自己发挥点作用。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=一直希望你能回来,我们需要所有能够获得的帮助,找出目标并给九尾这帮人瞧瞧你的本事。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=这块区域看来已经净空了,雷达上没有任何敌对目标,正在派遣扫描船。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=这片区域很安静,扫描船正在路上,咱准备下让他们就位。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=好消息,视野内没有发现九尾的踪迹。扫描船赶来前,保持原位。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=我没在雷达上看到任何九尾的踪影,正在派遣扫描船。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=扫描区看上去很清静,正在部署扫描船只过来我们这边。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=毫不意外九尾会在这等着我们,这块区域到处都是这些畜生。得先拿下他们我们才能进行扫描。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=我们要先确保这块区域的安全,才能部署扫描船。去把九尾杀的一个片甲不留。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=看着点,大伙们;保护好这片区域,给九尾点颜色瞧瞧。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=好了,得先把九尾消灭干净了我们才能进行扫描,把这事先处理了。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=注意,需要将所有敌对目标驱离扫描区域,越快越好。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=很好,你来了。我要你先去除掉九尾那些人,这样扫描船才能就位。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=好了,飞行员。在我们能开始扫描前,我需要你把区域内的所有敌对目标清理干净,赶紧的。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=你的工作是与九尾交战,敌人全数消灭前我们没法让扫描船就位。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=飞行员,我需要你去除掉九尾这帮家伙,这片区域安全之后我们才能部署扫描船。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=很好,你来了。我们需要歼灭所有的敌人,确保这片区域的安全;越早恢复安全我们就能越快开始扫描他们的主力舰队。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=欢迎,飞行员。我们正在进行扫描,在完成之前,我需要你巡视下这片区域以防任何九尾接近。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=嘿你好,扫描船正在进行它的工作,在它完成前,需要你巡视下周围区域;如果有九尾出现,就交给你处理了。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=好了,飞行员。我们已经开始扫描这片区域了;虽然现在还没什么动静,但时刻留意,以防万一。如果在我们找出九尾前,他们就自己出来把想把我们干掉我也不会太意外。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=很高兴你来了,扫描船刚开始搜集资料;我需要你保护他们以防九尾出现攻击他们,保持警惕。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=感谢你加入我们,扫描已经开始了,所以我要你保持高度警戒,九尾随时都可能发动攻击。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=很高兴看到你回来了,你负责保护任务,别让任何人妨碍扫描船。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=你回来了,时机正好;刚好需要点额外的火力,全力保护这些扫描船。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=很高兴你回来了,我需要你保护那些扫描船,了解了?那就上吧。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=现在你回来了,我需要你保护那些扫描船以防九尾攻击,确保它们万无一失。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=欢迎回来,飞行员。我们还需要些额外的支援来保护这些扫描船,记得留意九尾。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=扫描结果还不错,但得先把九尾解决了。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=欢迎来到战场,飞行员。我需要你保护这些扫描船,以便他们完成他们的工作。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=如果我们没把九尾处理干净,那些扫描船可就麻烦了,去吧。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=你的职责就是去和九尾交战,保护好扫描船的安全;我们得靠他们才能找出主要舰队。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=你到的时间正好,九尾正在试图摧毁我们的扫描船,全力保护他们。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=你回来的正好,要不先去给那群九尾亲切的打个招呼? +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=很高兴看到你,去给那些混蛋九尾点颜色瞧瞧吧。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=回来的正好,我们需要帮忙;把火力集中在九尾身上。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=好嘞,你回来了;立刻过去里边,把那些九尾全部干掉。 +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=欢迎回来,让咱看看你能不能给那群九尾来点教训。 +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=行了,行动结束;你可以去忙你的事了,谢谢。 +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=到此为止,你可以走了。 +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=这边都整完了,你可以离开了。 +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=我想这儿应该没啥需要你做的了,你可以离开了。 +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=行动完成,就地解散。 +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,抑阻已经结束了,但九尾他们... 他们逃走了,长官,我们尽力了,但是,还是没能阻止他们。 +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们没能歼灭整支舰队,长官。但好消息是量子抑阻已经结束了。 +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=罗斯特主管,很抱歉地向您报告,九尾成功溜走了,长官。虽然抑阻已经结束,但我担心威胁仍未完全遏制。 +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=罗斯特主管,很抱歉,长官。我们没能成功制伏九尾,但至少抑阻已经结束了。 +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=罗斯特主管,有些坏消息,长官。我们没能抓住罪魁祸首,他们关闭了抑阻装置然后逃跑了。 +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=听好了,我们截获到了些消息;看来九尾想要开溜了,但十字军可不会让他们得逞;我们得继续施加压力,立刻给这事做个了结。 +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=请注意,各位飞行员;我们得到消息说如果咱再不阻止九尾,他们就要逃之夭夭了。不能让这种事情发生,十字军指望你的帮助,立刻阻止他们。 +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=坏消息,如果咱再不把这事结了,九尾就要逃走了,不能容许这种事发生;做你该做的,我需要他们停下。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=看来他们准备逃跑了,发起最后的攻势,别让他们跑了。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=听着,所有人;我不觉得九尾会干坐在那等着咱去收拾他们,我们不能让他们跑了。如果你之前还没动真格,那是时候出来露一手了。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=给点力,朋友们;不知道你怎么想,但我想要那群罪犯为他们的行为付出代价,如果我们让他们跑了那就不可能成功了,趁现在还有机会的时候尽快了结这事。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=他们停止了抑阻!量子航行恢复了,我想他们正在准备开溜;可不能让他们得逞,我会呼叫些援兵过来,在这之前尽你所能阻止他们。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=他们关闭了量子抑阻装置!他们准备跑了,我们得阻止九尾!十字军增援部队在路上了,不过要等他们抵达估计已经为时已晚。 +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=等会,他们关闭了抑阻装置;我想他们在准备量子走了,我会呼叫援军过来,但还是需要我们自己先去拦住他们。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=下一个扫描点的位置在这,立刻过去,确保那片区域的安全。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=下个扫描点的位置发个你了,所有人准备动身,保护好那片区域。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=这是下个扫描地点,所有飞行员准备过去;武器就位,九尾可能在那等着我们。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=拿到下个扫描区域了位置,飞过去确保区域的安全。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=这是下个需要扫描的区域,能不能守住就看我们了,准备动身。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=正在发送我们的下一个扫描点;停止交火,立刻赶过去。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=正在发送我们下一个扫描点的坐标;停止交火,立刻赶过去。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=收到了下一个扫描区域的位置,消灭这边的敌对目标不再是首要任务了,我们需要过去确保那片区域的安全。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=刚把下个扫描点的位置发给你了,所有飞行员立刻停止交战,迅速赶去指定位置。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=这是下个扫描点的位置,首要目标是确保它的安全,停止交火立刻飞过去。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船马上要就位了,让九尾远离他们。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=舰船已经抵达并且正在准备扫描,这些数据是让我们找出九尾主要舰队,并停下量子抑阻的唯一手段;我希望你们能让这事成了。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=扫描船正在移入扫描位置了,让我们在他们周围建出一排防线,做好准备,以防九尾出现。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=扫描船已经到这了,那我们很快就能开始搜集资料;希望,这能帮我们找出九尾的主要舰队;在那之前,大家眼睛擦亮了留意任何的威胁。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=扫描船已经到了,所有人保持高度警戒留意任何威胁;我们不能让他们有任何闪失。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=扫描船刚从基地离开;他们应该马上就到了。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=扫描船已部署,准备迎接他们。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=扫描船们在路上了,准备好。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=好了,扫描船正在赶来我们这的路上。 +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=扫描船在来我们这的路上了,眼睛睁大点,大伙们。 +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=听着,九尾比我们有优势,我们不得不放弃扫描;希望我们的舰船在下个位置能做得更好;正在更新坐标,尽速赶过去。 +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=坏消息,我们上个扫描点被夺走了。我需要你去下个扫描点帮我们处理九尾;这是能让我们停下抑阻的唯一方法了。 +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=告知你一声,九尾把我们赶出了上个扫描区域,我们只能在下一个坐标点重新集结;往那边去吧。 +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=嘿,九尾把我们所有的扫描船都击毁了。我命令所有人前往下一个扫描地点,看这次能否有所改进,希望你能前来帮忙。 +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=我知道你没来参战,但战况一直对我们很不利;我们上一个扫描点被九尾抢走了,需要你尽快前往下一个坐标,准备好作战吧。 +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=你好飞行员,我们刚结束上个扫描点的战斗,正前往下一处,坐标点更新中。 +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=好消息,我们在上个地点成功完成扫描,正前往下一处。我们那里见。 +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=通知你一声,我们在上个扫描区域完成了数据收集。需要你前往下一个扫描点。 +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=你好,扫描船完成了当前区域的任务,我们正前往下一个扫描点。我们在那儿见。 +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=看起来上个扫描点搞定了;需要你前往下一个坐标处帮助我们防守那个区域。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船开始扫描区域了;这会引来他人的注意,所以要警惕敌对行为。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=扫描已经开始了,九尾肯定很不爽,做好准备。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=扫描进行中,所有飞船注意九尾的行动。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=飞船已经开始扫描,我希望所有人准备好应对九尾的袭击。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=正在扫描当前区域。所有飞行员准备好应对九尾出现的可能。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=扫描船已开始收集数据;所有飞行员,准备好应对袭击。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=好了,扫描已经开始;战斗船只,保持高度警惕,防止九尾再回来捣乱。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=扫描已开始;巡逻此区域并保障扫描船的安全。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=好了,扫描已经开始;扫描船收集信息的时候,其他人请多加留意,以防敌对势力干预。 +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=飞船已开始扫描,其他人请高度戒备防止九尾袭击。 +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=扫描已完成,干得好。他们将返回基地处理数据,这样我们才能找出九尾舰队的位置;与此同时,我们需要确保下一个扫描点的安全。准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=该区域的扫描已完成,数据已准备好送回基地处理,我们将前往下一个扫描区域。准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=搞定,本区域已扫描完成,大家干得漂亮;他们将把数据带回基地进行分析,我们要确保下一个扫描区域的安全。准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=好了,扫描完成;数据需要带回基地分析,而我们需要确保下一个区域的安全。准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=好样的,扫描完成;数据正被带回去分析,我们将前往下一个扫描区域确保那里安全,准备好接收坐标了吗? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=扫描完成;正在将他们召回基地,在成功返航前保护好他们。 +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=扫描已完成;飞船将返回基地分析数据。 +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=扫描完成;撤退并掩护扫描船安全返航。 +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=扫描全部完成;掩护他们带着数据返回基地。 +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=区域扫描完成,数据已准备好运回基地。在他们离开前阻挡九尾的攻击。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=扫描十分顺利,再一会儿就好了。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=扫描进度可观,在我宣布完成前请守住防线。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=扫描很快就能完成了,继续巡逻该区域以防敌人攻击。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=扫描数据仍在进行中。请保持警惕,九尾随时可能袭击。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=扫描收集到了很棒的数据,但仍需一段时间才能完成。所有人保持警惕。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=数据收集仍在进行中,很快就能好了。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=各位再接再厉,我们很快就能完成本区域的扫描了。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=目前一切平静,但别放松警惕。我们还需要更多时间扫描,九尾随时可能会来砸场子。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=保持警惕,各位。扫描进展顺利,但还没有完成。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=扫描船工作进度可观,很快就能完成了。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=扫描进行中,但我们需要更多时间!让那些九尾离我们远点。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=扫描仍在进行中,保护好扫描船! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=我们的扫描已经尽可能快了,但需要更多时间。 拦住那帮九尾! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=让九尾离扫描船远点,不然他们就要完蛋了! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=我希望各位解决那些九尾,扫描船必须完成数据收集。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=我们需要更多时间来完成扫描!快干掉那些九尾! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=保护好扫描船!他们需要更多时间才能完成扫描! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=扫描船需要更多时间,在他们完成之前分散那些九尾的注意。 +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=扫描进度可观,但如果我们不去保护他们的话一切都完了。 +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=数据扫描受到干扰,要换一个队形重新尝试,请跟着他们。 +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=扫描船需要重新校准位置。请跟随他们。 +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=扫描船将调整队形来更好地收集数据。掩护他们。 +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=信号遇到问题,需要扫描船调整位置。现在开始重新定位。 +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=我们需要重新定位扫描船来防止干扰。请掩护他们。 +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=看起来你得到了犯罪等级。解决之前十字军安保无法聘用你。我的建议?去自首吧。指挥官赫斯曼,完毕。 +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=飞行员,请注意。有着犯罪等级的个人无法参与十字军安保的行动。就这么简单。 +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=这是一份正式声明,十字军安保现在起与你断绝本次行动的合作关系。我们无法与任何罪犯共事。 +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=谨此通知,由于你目前的犯罪等级,十字军安保不再需要你的协助。 +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=谨此通知,由于你身上的犯罪等级,你将无法协助十字军安保进行这次行动。我强烈建议你做出正确的决定,把自己的事处理好。 +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=你要抛下我们不管? 我不是很意外,就是很失望。 +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=不敢相信你要中途放弃。大概是我看错人了。 +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=你要放弃任务?就这么走了?无所谓,没有你我们干得更好。 +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=我承认,我从来没想过你会逃避战斗。看来是我错了。 +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=你想去哪儿? 我们正在执行任务呢。(停顿)我不会阻止你,但十字军安保会记得你在我们最需要帮助的时候都干了什么。 +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=他们重新启动了量子封锁!快去摧毁它。 +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=妈的,量子抑阻阵列又上线了! +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=他们重新启动了量子封锁。看来他们想留下来战斗。 +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=量子抑阻器又启动了!我们需要报销掉这个该死的阵列。 +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=抑阻阵列重新上线了。摧毁它之前无法使用量子航行。 +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=他们正在强化量子抑阻阵列。 +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=探测到更多量子抑阻飞船,他们不打算让封锁轻易结束。 +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=九尾派了更多飞船来强化阵列。 +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=各位注意,更多量子抑阻飞船加入了阵列。 +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=九尾派了更多飞船来巩固量子抑阻阵列。 +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=妈的,他们跑了。不敢相信他们从我们手里溜走了。 +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=我们做得还不够,他们逃走了。 +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=我们怎么他妈能让他们逃走呢。 +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=所有人停火,他们逃走了。 +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[叹气]结束了,这帮混蛋逃走了。 +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=更多九尾出现了! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=注意!更多九尾即将加入战斗! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=雷达显示九尾的增援部队来了。 +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=更多九尾部队正飞往你那儿,准备好。 +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=九尾的增援来了!准备好! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=小心!更多九尾加入战斗。 +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=各位注意。九尾的增援到了。 +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=更多九尾正飞往你那儿! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=敌人的增援来了! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=遇敌!敌人增援部队! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=太好了!搞定了。我们打得他们抱头鼠窜! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=好了!他们放弃了!我们成功了! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=快看,他们撤退了!我们赢了! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=成功了!他们逃跑了,空间站得救了! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=他们逃跑了!九尾的封锁结束了! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!他要掩护其他人撤退!把他们都干掉! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=九尾想用他们的旗舰尽可能撤走更多船只。我们不能让他们跑了。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=这艘旗舰就是他们的掩护!这帮杂碎想用它来逃跑。门儿都没有。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!小心它的火炮! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=小心!九尾主力舰出现! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=这就是九尾旗舰!别被他干掉了。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=糟了,是九尾旗舰。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=旗舰出现!这些九尾不是闹着玩的。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=敌人来了! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=九尾来了。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=敌人出现! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=飞行员们,准备好。九尾冲着我们来了。 +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=雷达显示有敌人,准备好。 +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=大家听好了。扫描结果出来了,我们知道那些混蛋藏在那儿了。我们去把他们干掉吧。 +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=好了,各位。我们成功了。我们定位到了九尾舰队。是时候结束这场量子封锁了,我们出发吧。 +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=我们拿到了等待已久的信息,九尾舰队所在。所有飞行员出发,我们去结束这场战斗。 +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=现在我们知道了九尾舰队的方位,终于可以干掉这些混蛋了。所有飞行员,出发。 +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=好了,各位。我们的数据结果出来了,我们找到了九尾藏匿量子抑阻器的位置。我希望你能帮我们解决掉这些混蛋。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,封锁已解除,长官。九尾已被消灭。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们成功了,九尾的封锁结束了,长官。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=罗斯特主管,我是指挥官赫斯曼。九尾问题已经解决,长官。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=罗斯特主管,我是指挥官赫斯曼。好消息,九尾的威胁已被清除。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=罗斯特主管,很自豪地告诉您,我们的部队击败九尾消除了威胁,长官。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=太好了长官,我们将前去交战。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=听到这个我就放心了,长官。交给我们吧。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=很高兴扫描奏效了,长官。那些九尾不会知道被谁攻击了。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=确实是个好消息,长官。这个封锁必将解除。 +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=太好了,长官。解决掉威胁后我会通知您。 +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=我谨代表十字军感谢你们所做的一切。你们都在危难时刻挺身而出,我们将永远铭记。请收好,这是你们应得的。 +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=我想真诚地感谢所有人的努力。我们团结一心并取得了胜利。请收好,这是你们应得的。 +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=祝贺各位飞行员。这场胜利来之不易,十字军人民感谢各位的奉献,干得漂亮。 +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=今天我们所取得的胜利,离不开各位的帮助。大家做出了重大贡献,对此我深表感激,感谢大家。 +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=我谨代表自己与全体十字军安保,感谢大家帮助我们解决了九尾的威胁。对你们的付出我们表示由衷的感谢。 +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=大家好,我是十字军安保主管罗斯特。得知大家同意帮助我们运输补给至被包围的空间站,我想亲自让大家知道,各位的努力在我们对抗九尾的战斗中将意义重大。祝各位速度飞快以及任务好运,就靠大家了。 +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=大家好,我是十字军安保主管罗斯特。我想告诉大家,非常感激各位协助运输补给到被封锁的空间站。这些补给对我们的行动非常重要,迫切需要送达。祝各位好运,飞行平安。 +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是十字军安保主管罗斯特。我希望亲自感谢各位自愿运输补给至被封锁的空间站。这些补给对那里的人们来说至关重要。希望一切顺利、封锁早日解除。祝大家好运。 +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=大家好,我是十字军安保主管罗斯特。我得知各位同意帮助运输补给至被封锁的空间站。各位的协助对那里的人们来说意义重大。飞行平安。就靠大家了。 +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=我是十字军安保主管罗斯特,我想告诉大家十字军人民对大家的贡献和努力非常感激。补给被封锁的空间站至关重要。祝各位好运,飞行平安。 +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。在此呼叫所有在本次行动中冒着敌人威胁施予援手的商人与运输者们。目前量子航行无法使用,被封锁空间站里的人们亟需紧急补给。为感谢各位在此危难时刻冒险执行任务,我们将提供丰厚的补偿资金。 +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=十字军的商人与运输者们,社区需要你们。被九尾封锁的空间站里的人们迫切需要补给。十字军安保请求所有可用船只执行这项任务。为补偿额外风险,任务奖金将提高。 +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=最新安保情况,目前九尾的封锁切断了常规贸易航线,生活必需品供给不足。十字军在此呼吁所有商人与运输者们将亟需的补给送往空间站。鉴于目前的威胁,任务奖励将提高。谨此先向各位致谢。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了雄心伟梦站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了雄心伟梦站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对雄心伟梦站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了轻浅田野站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了轻浅田野站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对轻浅田野站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了美丽峡谷站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了美丽峡谷站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对美丽峡谷站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=大家好,我是十字军安保主管萨沙·罗斯特,我将为大家带来目前危机的最新情况。九尾虽然目前仍然阻断了量子航行,我们的安保部队和一批训练有素的志愿者正尽力清除所有亡命之徒。十字军工业感谢大家在此危难关头的配合。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=十字军的人们请注意。这是一则有关非法封锁的安保近况更新。我们已派出部队逮捕那些对此负责的罪犯,并将尽快恢复受影响空间站的量子航行。在此之前,前往该区域将面临巨大风险。感谢大家的耐心等待。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=请注意,这是一则十字军安保近况播报。很遗憾,非法封锁依然阻绝了该区域附近的量子航行,我们仍建议来往飞船避开这片区域。但请放心,我们正努力解决这个情况以及逮捕对此负责的九尾成员。如有最新情况我们将第一时间通报,感谢各位。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意。名为九尾的犯罪集团切断了这座空间站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵联系我们的外包经理。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了一个本地空间站,无法通过量子航行进出那里。安保部队已经着手解决这个问题,建议所有通行者避开该区域。欢迎任何训练有素的专业安保人士提供帮助。如有进一步情况我们将另行通知。 +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对本地的一座空间站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称该区域内可能存在犯罪份子威胁。我们正尽力维持安保秩序,但我还是建议大家经过该区域时提高警惕,并上报任何可疑情况。大家的安全是我们十字军工业的第一要务。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意 ,我有一个重要的安保近况更新。我们收到消息称犯罪组织正谋划对本区域内的一座太空站开展行动。虽然我相信安保部队能够在这次威胁成型前解决掉他们,但还是建议大家在通行时提高警惕。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=十字军的人们请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称犯罪组织又要采取武力行动。十字军安保正尽力确保大家能安全通行该区域。如有进一步情况我们将另行通知。谢谢。 +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=请注意,十字军安保收到新消息称犯罪组织可能会再次发起攻击,强烈建议在该区域内通行的各位提高警惕。目前没有更多信息,大家放心,我们一定会在这次危机成型前阻止他们。感谢大家的宝贵时间。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=大家好,此消息是为了告知各位,十字军安保重新掌控了这片区域的控制,量子航行现已恢复正常。然而 ,虽然紧急威胁已经消除,我强烈要求所有船只提高警惕,我们正不断采取行动终结九尾的非法活动。最后,我提议为那些献出生命来保护我们的人们默哀片刻...感谢大家。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=注意,十字军安保确认近期的封锁已结束,量子航行已恢复。虽然对此事负责的罪犯仍逍遥法外,请大家放心,我们会继续采取行动,确保九尾为他们的行为付出代价。在此之前请大家注意安全。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=注意,我是十字军安保主管萨沙·罗斯特,虽然对此事负责的罪犯仍逍遥法外,但量子封锁已经结束。我们正尽全力确保大家的安全,但还是强烈建议各位在交通恢复期间注意安全。以上。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=十字军的人们请注意,近期的量子航行封锁已结束。虽然交通恢复了正常,但发起袭击的罪犯仍逍遥法外。我们十字军安保将继续伸张正义,但为了确保大家的安全,还是敬请各位提高警惕。谢谢。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=注意,近期针对十字军空间站的非法封锁已经告一段落。我们将继续捉拿那些对此负责的罪犯,请各位在正常通行时提高警惕。以上。 +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=注意,本区域内的量子航行现已恢复,十字军安保正全力追捕那些为此次非法封锁负责的罪犯。在此之前,请大家在通行时还是保持谨慎,以安全为重。谢谢。 +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=太让人失望了,指挥官。至少现在封锁已经解除,我希望你返航后到我的办公室来。罗斯特主管,完毕。 +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=真遗憾,不过至少通往该站的量子航行能够恢复。立刻返回总部汇报。董事会想知道为什么我们没有拦下九尾。罗斯特主管,完毕。 +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=太可惜了,指挥官。我们知道你们已经尽力了,但这就是我们不得不依靠平民来防御的后果。现在通往空间站的交通已经恢复,我希望在换班前收到一份详细报告。罗斯特主管,完毕。 +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=太糟糕了,至少董事会将非常失望。希望封锁结束能够弥补让九尾逃脱的事实。返回总部,指挥官。我希望能尽快收到一份详细报告。 +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=并不是我希望收到的消息。九尾逃脱意味着下一次袭击只是时间问题。不过本次封锁已经结束,这才是最要紧的问题。我希望你返航后立即来我的办公室汇报,指挥官。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。通知大家我们的扫描船已经收集到了不错的数据,我非常自信只要保持这个进度,我们就能定位这次封锁的源头。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特。我收到数据技术部门的报告称初步扫描结果看上去有戏。我们需要更多信息才能确定封锁的源头藏在哪里,不过我们努力的方向是对的。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=我是十字军安保主管罗斯特。我们已经开始处理扫描数据,目前还不知道封锁的具体位置,但只要我们继续扫描,找到它也只是时间问题。我确信我们能追踪到九尾的下落。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=我是主管罗斯特。得益于扫描行动,我们已经缩小了九尾封锁可能的所在地,只要我们继续扫描,找到它只是时间问题。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=我是主管罗斯特,为大家带来近况更新。我们的技术部门正加班加点分析量子抑阻立场的所在,但他们需要更多扫描数据。就靠各位了。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=我是主管罗斯特。我们目前分析扫描数据的进度可观。看起来只要我们继续以这个效率收集情报,很快就能追查到封锁的源头了。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。好消息,我们很快就能定位实施封锁的九尾舰队所在。再来几趟扫描我们就能找到他们了。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。技术部门告诉我只要再进行几趟扫描我们就能定位九尾舰队了。再接再厉,我们很快就能结束这次封锁了。 +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。我们只需更多扫描数据就能定位封锁源头,彻底消灭这些九尾了。就这样,我们离成功只有一步之遥。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=我得知你已成功送达补给,飞行员。很高兴你能施予援手。如果你还能帮上其他忙的话,我们将分外感激。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=简单祝贺你成功完成首个补给任务,飞行员。或许战斗将登上新闻头条,但正是你们的贡献让我们的所做的一切成为可能。再接再厉。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=补给任务完成得漂亮。你不会相信多少人说要帮忙却从未送达。你应该为自己感到骄傲,并继续加油。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=感谢你完成任务,飞行员。十字军正指望着你这样的人来结束这次可怕的封锁。如果你还能补给更多物资到空间站的话就更加感谢了。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=我想亲自感谢你完成首个补给任务,飞行员。空间站亟需这些补给,希望你还能运送更多物资。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=希望能让你知道这些补给对我们的工作大有脾益。你的辛苦没有白费。请继续努力。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=不得不说,你为空间站运输补给的工作让我印象深刻。从中能看出真正的奉献精神,每个人的贡献都意义非凡。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=飞行员,我想亲自让你知道,你为补给空间站所做的贡献正是当前危急时刻所需要的。目前为止你干得非常漂亮。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=干得漂亮,飞行员。又一趟补给成功送达。我们急需这些补给,所以请继续努力。 +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=我得知你已经完成了另一趟补给任务。干得漂亮,空间站迫切需要你带来的每一箱补给,所以请继续加油。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=致所有十字军居民,我是主管罗斯特。很高兴地宣布九尾威胁已经解决,量子航行现已恢复。感谢大家的耐心等待,并由衷感激那些协助我们安保部队击败敌人的英勇个人。十字军工业最引以为豪的就是为所有人提供安全出行。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,九尾再次被击退,量子航行现已恢复。我希望亲自感谢十字军安保和为此崇高事业做出贡献的公民。我将永远感激不尽。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=请大家注意,主管罗斯特将代表十字军安保公布一些好消息。封锁现已结束,九尾已被全数消灭,量子航行再次恢复正常。我想对参与这次成功行动的各位致以最真诚的感谢。祝十字军的所有人今日愉快。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=我是主管罗斯特,为大家带来安保情况更新,很高兴公布一些好消息。最近的九尾封锁已经被我们勇猛的安保部队和英勇的私人承包商彻底终结,我们对他们感激不尽。各位请自行恢复正常通行。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=请注意,我是安保主管罗斯特。很高兴宣布九尾犯罪组织再次被击退,得益于安保部队和承包商们的辛劳工作,十字军空域内的安全航行现已恢复。无论未来遇到什么挑战,我都相信我们能够解决。感谢大家。 +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=这是一则有关最近十字军空域内量子封锁的安保情况更新。很高兴宣布我们训练有素的安保部队以及承包商成功解决了犯罪分子,正常通行现已恢复。感谢大家在此危难关头的耐心等待。十字军全体祝大家一路平安。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=太好了,我就知道你靠得住。十字军的人们听到这个好消息一定会非常高兴。请确保所有参与行动的公民得到应有的奖励,希望你回到奥里森后向我汇报,指挥官。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=干得漂亮,指挥官。谨向你们以及志愿者部队表示热烈祝贺。请放心,他们会因自己的英勇行为获得嘉奖。董事会和我希望在你回来后亲自与你交谈。待会儿见指挥官。主管罗斯特,完毕。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=真是个好消息。希望我们把所有九尾都干掉了。请确保所有协助行动的志愿者获得奖励,然后返回总部汇报。待会儿见,指挥官。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=听到这个消息我就放心了。我知道制止这些九尾并不轻松,你应该感到骄傲。所有参与行动的公民也都该为自己骄傲。请确保他们获得奖励。最后一件事,董事会希望你能亲自汇报,所以需要你尽快返回奥里森。干得漂亮,指挥官。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=太棒了,指挥官。董事会听到这个一定会非常高兴。为那些志愿者提供奖励,并返回总部汇报。主管罗斯特,完毕。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=好消息,指挥官。你们的努力奏效了。我们定位到了九尾舰队。前往那里,我们将结束这一切。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=最新情报,指挥官。扫描信息得出结果,我们找到了敌人主力舰队的位置。希望你尽快与九尾交战并结束这一切。祝你和你的部队好运。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=指挥官,我们已经完成了对最近扫描的分析,找到了九尾舰队的位置。尽快赶往该位置,我已准许你交战。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=指挥官,最新的扫描结果出来了,我们找到那帮混蛋了。现在把九尾主力舰队的坐标发送给你。前往他们的位置并彻底终结这场封锁。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=指挥官,数据团队从扫描结果中成功分析出九尾舰队所在的位置。我授权你立即赶往那里结束这场封锁,祝你好运。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=我是主管罗斯特,被封锁的空间站已获得补给,所以不再需要大家的支援。十字军感谢各位的帮助。飞行平安。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特,想通知各位我们的空间站目前不再需要补给。所有事宜已经安排妥当。未来还需帮助的话我们一定会通知大家。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=注意,空间站现已成功完成补给,目前无需进一步协助,感谢各位的帮助。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=你好,我想通知你一声,得益于你的帮助,被封锁的空间站现已补给完毕。辛苦了,请相信这些物资都将用在正当事业上。我和十字军对你感激不尽。飞行平安。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=恭喜你成功完成补给任务。你的努力极大地帮助了空间站,我谨代表十字军对你表示感谢。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是主管罗斯特。希望能告诉你空间站已经及时获得补给,非常感谢您在此事中提供的协助。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=我是主管罗斯特。为大家带来空间站补给的最新信息。我收到报告称他们收到了所有需要的物资,感谢各位的贡献。 +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=我是主管罗斯特,有一些好消息要告诉大家。被封锁的空间站已经成功获得补给,应该能对当地行动带来巨大影响。十字军感谢您提供的帮助。 +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=你好,我是十字军安保的联络官Vanzant。我是负责你此次跟我们“摧毁非法违禁品”的合约。啊,对。基本上,犯罪者们一直在建立这些自动生产设施,这些设施可以轻轻松松产出这些产品。我们得到了其中一个设施的坐标,我们希望你可以去摧毁所有他们制作的违禁品。我们甚至设置了一个不错的奖励计划,我们将根据你拿出来的违禁品数量来决定支付你的报酬。为社区做好事的同时获得可观的薪水。没什么不好的,对吧? +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=你好,我是你此次合约的十字军安保联络官。这代表我将在你处理这个自动设施时负责监督你。你应该已经有了详细信息,但是要点是你将打入设施并销毁这些从流水线产出的包裹,以防他们进入市场。当设施运行的时候,你可能会遇到一些不法分子的抵抗。只要做好准备,你应该就能完成任务。祝你好运。 +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=嘿,这里是Vanzant联络官。感谢你愿意加入帮助我们对抗这些非法生产设施。十字军安保非常想要确保这个流水线产出的任何产品都不会进入市场。当你的到达现场的时候,应对任何反抗并销毁尽可能多的违禁品,最好是所有违禁品。我将会把细节发给你,这样你应当就准备好了。路上小心。 +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嘿,这里是十字军安保的联络官Vanzant。我将负责监督我们的合约。感谢你帮助我们处理这个非法生产设施。如上所述,希望你能保卫该站点并扣押你能找到的任何违禁品,交送给我们作为证据。现在,这些所谓的犯罪天才成功的实现了自动化生产许多产品,所以我们不清楚他们将生产多久产品或是现场会有多少不法分子,但是我建议准备好一场激烈的战斗。事情可能会变得非常混乱...我相信你会没事的,稍后与你联络。 +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=你好,我是十字军安保的联络官,今天我将负责监督你的工作,帮助我们处理这个非法生产设施。这是一个新型自动化生产设施,犯罪分子甚至几乎不需要任何操作。难以想象这些东西变得多么的先进,我们希望你能尽可能多的带给我们这些违禁品来让我们处理掉。当然,如果有任何敌对势力存在,你应该酌情处理。请记住,谨慎是最重要的关键词。 +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=你好,这里是十字军安保的Vanzant向你介绍合约细节。只是想确保一切都清楚,你将前往一个自动生产设施并扣押所有的违禁品。确认其安全后,你将把它们带到特定位置,以方便我们进行适当的分析与处理。我们不确定你将遇到什么程度的敌对势力,但是做好战斗的准备总是值得的。顺便一提,我很高兴我们为此雇佣了你。在它们在造成任何损害前从市场中清除总归是件好事。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=嗨,我是联络官Vanzant。很高兴看到你帮助十字军安保完成这项合约。凭借你目前为止做过的工作来看,我相信你可以完美的处理好这件事情,现在发送给你任务详情。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=嘿!很高兴能在合约上看到你的名字。很开心看到有丰富经验跟可靠的干员参与。好了,我已更新所有信息,你可以开始了。祝你好运,我之后再联系你。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=嗨!这里是联络官Vanzant。你跟十字军安保已经工作了一段时间了,所以我就不多说什么了。仔细检查,合理判断,我之后再联系你,谢谢。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嗨,这里是十字军安保的联络官Vanzant。我负责管理你的这份合约跟之后的工作。正在把重要信息发给你,这样你就可以开始工作了。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=你好,我是十字军安保的联络官,负责监督此次合约。你应该已经收到所有重要信息,我会监督你的进展。祝你好运。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=嘿,我是十字军安保的联络官Vanzant。谢谢你接受这份合约,我正在更新信息,但是你应该已经很清楚了。记住小心谨慎注意安全。我可不想在我的监督下失去任何人。好了,开始工作吧,我稍后会联络你。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=嘿,我代表十字军安保负责联络你。我将负责你当前的合约,所有的细节都已经发送给你,里面有你所需要知道的一切。我会定期联络你,在那之前注意安全并祝你好运。 +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=嗨,这里是十字军安保的联络官Vanzant并将负责此次合约。我是你此次合约的联络人,你已经有了所有的信息,所以你可以随时开始任务。只是记得确保准备你任何所需要的物资,没有什么比措手不及更糟糕的了,祝你好运。 +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=嘿,这里是Vanzant联络官,只是想跟你说声你所在区域的十字军安保巡逻员已经收到通知,你正在帮助我们运输作为证据的违禁品。你在运输途中应该不会遇到麻烦,至少不是从我们这边。可能有些犯罪者想要夺回他们的产品。事实上,尽快交货将是一个好主意。带着这些东西到处飞是相当不安全的。 +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=你好啊,这里是联络官Vanzant。通知你一下,我已经跟当地巡逻队联系,让他们知道你将前往该区域。我不想让他们惊讶的发现有一艘堆满违禁品的船出现。我还告诉他们留意任何尝试接近你货物的人,希望你在交货的路上不要遇到任何麻烦。 +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=嗨,这里是联络官Vanzant。我不想你在去证物存放处的路上遇到任何麻烦,所以我已经提前通知了该区域的十字军安保巡逻队,你已获得运送违禁品的授权。这样应该会让你更轻松一些,现在你要做的是避免任何不法分子拿回他们的毒品,除此之外就没事了。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=刚刚收到消息,看起来这些罪犯并不喜欢我们的干涉并且设施已经被关闭。因为他们不会继续生产任何违禁品,所以在离开前销毁任何留下的东西。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=跟你说个消息,生产线即将关闭。我猜这些混蛋决定计算一下他们的损失或者舔他们的伤口什么的。继续销毁所有在设施里的违禁品,然后我们就完事了。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=嘿,收到个消息说生产线即将关闭。他们估计想明白了不论制作多少,只要被我们销毁掉的话也没什么意义。说到这里,把所有你能找到的违禁品毁掉就完事了。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=嘿,我们的一位联络人通知我们站点的操作员得知了我们的行动,并下令关闭设施。拿上你能拿上的一切,并带到证物存放处,已经没必要在那里闲逛了。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=嘿,如果我收到的消息没错的话,生产线将马上关闭了。拿上你能拿的然后送到交货点。 +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=看起来他们马上就要关闭生产线了。我猜他们终于得知我们的行动了。既然他们不再生产任何违禁品了,那就把你能拿的东西带去证物存放处吧,谢谢。 +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=这里是联络官Vanzant。我原先对你充满了期待,但是你的表现让我不得不终止与你的合约。抱歉,合约失败了。 +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=好吧,我就跟你直说吧。你只是这次没成功,但是没有什么是你不能通过努力工作和练习无法克服的,但是目前我不得不终止跟你的合约。希望事情能尽快好转。 +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=嘿,从我目前看到的,你的表现并不符合十字军安保的标准,所以我将取消跟你合约。我猜你只是不适合这份工作,对吧? +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=这里还是联络官Vanzant。情况并不好,你的表现低于要求,我将取消合约。不是针对你个人,一路顺风,好吧。 +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=好吧,我很不想这么说,但是我将终止跟你的合约。你的表现只是没能到达这个工作的要求。就这样,祝你好运。 +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=老天,你在想什么?为我们工作就是你犯法的理由?老兄,这样是行不通的。合约取消了,你在处理好你的人生之前不用再想为十字军安保工作了。 +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=我没看错吧?你刚刚作为一个安保合约干员工作的时候获得了犯罪等级?你是不知道自己是哪边的?更不用说,我们不会给一个犯罪者报酬,所以你被开除了。希望你在面对你的法律问题时好运吧。 +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=嘿,虽然我不清楚具体发生了什么,但是一个活跃的犯罪等级代表着你不能为十字军安保工作。我得让你走了,合约结束了。 +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=听着,如果我们早知道你就是去那里是犯罪的,十字军安保一开始就绝对不会雇佣你。那个犯罪等级代表这你被开除了,就是这样。 +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=你刚刚真的获得了一个犯罪等级吗?我知道那里的情况很复杂,但是我以为你能比这更小心。无论发生了什么事,我得让你走了,十字军安保不雇佣犯罪者。好了,合约已经解除了。 +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=好家伙,你是要把它卖掉么?我难以相信你居然背叛了我们对你的信任。你可以不用在想这个合约了。靠,你可以很长一段时间内都不用再想跟十字军工作了。 +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=嘿!你真的认为把我们顾你去拿的非法违禁品卖掉是个好主意么?难以置信!你彻底不用干了,我根本没法理解你脑子在想什么。我知道么,我也无所谓你在想什么。我跟你没什么好说的了。 +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=我一开始也不想相信,但是我无法跟证据作对。我不敢相信你居然会这样背刺我。你知道你卖出的违禁品会对社区带来多大的伤害么?算了,跟你这种人说这些一点意义都没有。 +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我也不想这么做,但是看来十字军安保不需要你在这个合约上的帮助了。别担心,这不会影响你。下个合约,我们会很期望你能回来。在那之前,注意安全。 +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=嘿,有个小小的坏消息。我得关闭这个合约了,你没做错什么,只是高层决定把资源放到别处会更好。抱歉,希望这样的事情不会再次发生。 +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。想通知你,我不得不关闭这个合约。这不是你的错,只是运气不好。无论如何,希望我们马上能提供另一份合约来弥补你。好吧,祝你有个好的一天。 +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=嘿,我很不想这么做,但是我得取消这份合约了。情况有所改变,我们不再需要你的帮助了。希望你不要太生气,我们很乐意之后给你提供新的工作。再次表示抱歉。 +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=好吧,我只是个传信的,十字军安保终止了这份合约。不是你的问题,这种事情时有发生,很不幸你抽到了下下签。希望下次合作的时候事情能更顺利。 +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着。我是安保官Vanzant,我有义务特此通知您,由于违约,您的雇佣关系在此终止。 +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=请注意合约执行者,由于您未能履行对十字军安保应有的义务,我在此被授权终止与您的雇佣关系,立即生效。 +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=听着,我不想这样做,但以你的所作所为让我别无选择。我将取消与你的合同,抱歉。 +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=嘿,只是来检查一下。看起来你的进度非常不错。继续保持,我们应该马上就能完事了。 +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet= 想让你知道我很高兴你在合约上取得了非常好的进展。看起来我们没雇错人。你只需要把剩下的完成就行了,不难吧? +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=嘿,希望没打扰到你。刚刚收到你的任务进度更新,看起来你或多或少的进行着目标。继续下去,然后我们就完工了。 +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=嘿,这里是联络官Vanzant。只是联系跟你说一下那你目前做的不错。所有的进度更新看起来都在正轨上,所以很不错。希望我们马上就能完工,加油。 +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=嘿,怎么样了?我这里相当不错。你的进度看着非常不错,十字军安保永远欢迎这种能专注完成工作的人。按照这个进度,整个合约要不了多久就可以完成了。然后就是最棒的时刻,发工资!好了,我之后再联络你。 +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=欢迎回来,希望再生过程没有特别糟糕。现在,既然你有了额外的“人生”经验,我相信你可以轻松的完成这个合约,祝你好运。 +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=嘿,很高兴看你重新站起来。合约还在继续,所以如果你还愿意的话,我们依然需要你来完成它。我相信你这次会做的很好。 +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=嘿,看看谁回来了!我刚刚很担心你来着。别太过着急,但是合约还在等着。如果你能回去完成它的话就再好不过了,希望这次运气能好一些。 +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=我就知道!我知道你会挺过去的。我试着送花给你,但是中间有一堆麻烦事。无论如何,我很高兴看到你好些了。如果你想的话合约依然是你的。希望这次你能在保持四肢健全的同时完成它!开个玩笑。保持安全,祝你好运。 +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=嘿,感觉好些了吗?这复活的东西真是一个奇迹不是吗?不管怎样,现在你又可以活动了,合约依然在等着你完成。想必你应该很高兴有机会完成它。只是这次记得小心点,行吗? +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=嘿,还是我联络官Vanzant。刚刚收到确认,你成功送达了违禁品。干的漂亮,十字军安保感谢你的付出。 +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=嘿,想跟你说声,非常感谢你把这些违禁品送到我们这里。很感谢你的辛苦工作。我会在结算合约的时候写下来的,接下来好好休息一下吧。 +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=嘿,这里是执行官Vanzant。看起来你送达的所有违禁品都安全到达了证物存放处。我会确保高层知道你的辛苦工作,再次感谢你。 +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=好消息,收到报告称所有在该设施里违禁品都被销毁了。感谢你的帮助,让十字军保持安全。 +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=嘿,看起来该站点的所有违禁品都被销毁了。这意味着你的合约完成了。感谢你的帮助,你应该为咱们所完成的事感到自豪。 +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。刚刚收到消息,该设施的所有违禁品都被销毁了,我代表十字军安保感谢你的努力。希望我们很快能再次合作。 +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=看呐,合约完成了。干掉漂亮,感谢你让我的生活更轻松,并完成我们雇你所要求的事情。你不会相信我之前遇到的人做了什么。无论如何,十字军安保感谢你的努力,你应该很快就会收到报酬。 +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=嘿,恭喜你完成了合约。干得不错,十字军需要可以靠得住的人。希望我们能很快有下一次合作。 +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嘿,这里是联络官Vanzant。刚刚看到合约完成了,我想代表十字军安保表示干得不错,祝你一路顺风。 +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=嘿,我刚刚收到确认,你完成了合约。你应该没事了,我会确保你收到的报酬。对了,下次你找工作的时候可以随时联系十字军安保,好吗?注意安全。 +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=嘿!你做到了!干的不错,十字军安保需要能找到的所有帮助,所以这很棒。也许我们马上能再次合作。好了,我得回去工作了,回见。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=嘿,这里是联络官Vanzant。忍不住注意到你似乎有点偏离了轨道。如果你能继续专注于完成合同,那就太好了,感谢。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=嘿,这里是联络官Vanzant。 看起来你可能有点走偏了。你应该再次检查合同并尝试回到正轨,谢谢。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=你好,我刚刚检查你的状况的时候发现,你是不是有些迷路?不是非常确定,但是你要是能检查你的方位会有所帮助。很希望能尽快完成这份合约。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=嘿,你还好么?看起来你有点偏离轨道。也许你应该回到正轨来完成这份合约。好了,我不打扰你了,谢谢。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=嘿,我不确定对不对,但是我这边来看你走错了方向。这可能没什么,但我认为检查一下不会有什么坏处。好吧,就是这样,之后再联络你。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=好吧,听着。如果你还打算继续胡闹,我就得把合约给别人了。我认为谁都不想看到这样,回到正轨,把它完成。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=我开始对你失去耐心了。要么回去把这个任务做完,不然我将取消这个合约,你来决定。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=你脑袋是被门挤了么?你依然在偏离目标。把自己整顿好,不然我就得让你提早下岗了!就这么简单。 +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=我不想做那个坏人,但是如果你不认真对待这个工作,我就不跟你浪费时间了。回去完成它,否则你就完了,懂了没? +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=听着,我正试图帮助你,但你的行为方式并没有让我轻松。我需要你让这份合同回到正轨,好吗?如果你不能做到这一点,恐怕我也无能为力,得让你离开了。 +PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 +PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=可以了。 +PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=没事了,继续向前。 +PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=等一下。 +PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 +PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=站好了别动。 +PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=站着别动。 +PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=稍等,正在开始扫描。 +PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=稍等,正在开始扫描。 +PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 +PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=等待扫描结束。 +PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=走吧。 +PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=快,该走了。 +PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=继续前进,别停。 +PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 +PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=走吧。 +PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=该走了。 +PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 +PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=下一位请上前。 +PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 +PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 +PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=可以走了。 +PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 +PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=先等一下。 +PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你过去。 +PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=站好别动。 +PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=站好,开始扫描。 +PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 +PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=可以走了。 +PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=快,走吧。 +PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 +PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 +PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=请离开此区域。 +PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=该走了。 +PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 +PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=下一位请上前。 +PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 +PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=你没问题了。 +PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=你可以走了。 +PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=没事了,继续前进。 +PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=先等一下。 +PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你通过。 +PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=站好别动。 +PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=站好了,正在开始扫描。 +PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=等待扫描完成。 +PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=走吧。 +PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=快,该走了。 +PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 +PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 +PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=走吧。 +PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 +PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=下一位请上前。 +PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 +PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 +PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=可以了。 +PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 +PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=等一下。 +PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 +PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=站好别动。 +PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=站好了,正在开始扫描。 +PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 +PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=该走了。 +PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=快,该走了。 +PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 +PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 +PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=该走了。 +PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=走吧。 +PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 +PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=下一位请上前。 +PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 +PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=实在抱歉,事太多了。 +PU_DARNEELY_MG_Busy_IG_003_WeShallHave=我们待会再聊吧。我现在手头上的事有点多。 +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=很好。 +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=太好了。 +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=我很赏识你的忠实,因为很多人都是接完任务,就跑了。 +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=嗯,也是,选择权在你手上。 +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=也许哪天你事少些了,会再来考虑的。 +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=如果改变主意了就过来吧,毕竟很遗憾,我只会呆在这儿。 +PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=祝你今日顺利。 +PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=再会。 +PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=再见。 +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=嗨,你好吗?顺带一提,名叫克洛夫斯。我十分信任你。虽说之前的事并没有很好的结束,但我需要一点帮助,而且我已经没得人可选了。 +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=你好啊,已经有段时间了。我们都做过令自己后悔的事,不是吗。也许是时候向前看了,对了,名叫克洛夫斯。 +PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=有空就来罗威尔看看我。 +PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=有空就过来看看,这段时节的罗威尔可是一年中最好的,才怪。还是和平时一样死寂,但有空就顺道过来吧。 +PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=嗯,看来一切都很不错。谢谢你。 +PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=非常好,细节处理的可说是一丝不苟,非常感谢你的努力。 +PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=不客套了。我刚收到消息,有些不错的活能给你。 +PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=你好啊,我是你的朋友兼恩人,克洛夫斯·达尼利。看来是有个能让我们一同获利的机会出现了。 +PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=欠你的报酬已经发过去了。 +PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=我会把该给的钱一次付清的。 +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=这是为了提醒你,我已经正式对那些你带着逃走的货物,下了归还悬赏。虽然我有提醒他们别伤害你,但最终命运,还是由你决定。 +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=尽管我想用文明的方式解决,但你还是得逼我动手。我已经对那些失物标定悬赏了。 +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=好心提醒,已经有些专业猎人在等着帮我归还失物了。 +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=你还是没把我的东西还回来。如果你不当回事,那也就别怪我不客气了。 +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=如果再不把东西还回来,有得是好果子吃。你懂的,我可从不乱威胁别人。 +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=当然,你还是得把属于我的东西还来。 +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=我提醒你下,你手上可还有我的东西,别忘了要迅速归还。 +PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=刚说到哪了...哦对。 +PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=哦,你回来了,很好。我刚在说... +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=看下吧,有啥想法就告诉我。 +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=有兴趣吗? +PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=我就把你的无作为当作是回绝了。 +PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=看来你的犹豫说明了一切,不多说了。就当没这回事吧。 +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=我需要你的答案。 +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=等着你做决定呢。 +PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=我想我刚在说... +PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=你要去哪儿? +PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=实在抱歉,今天这空气可真是糟透了,这儿,还活着,算是吧? +PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=你好,欢迎来到奥林森回收站,我的名字是克洛夫斯·达尼利, 很高兴见到你。 +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=你就像西西弗斯一样,永远被束缚在艰苦的抗争中,一次又一次,不断的失败。 +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=看来上一个任务标记你又失败了,而且还是一连串的失败。够让我失望的了。 +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=别因为之前那些事太过沮丧。就连神明都有栽跟头的时候。而且还不少次呢,如果书上写的能信的话。 +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=我对你上次的任务感到很抱歉。你离成功只差一步了,我想这也是为啥大家常说,鱼跟熊掌,不可兼得。 +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=我希望,你能从上次的失误中吸取教训。 +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=我们所有人都得学会面对失败。再说白点就是,你得从上次任务中的失败找到应对的方法。 +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=我就直说了,尽管给了你不少机会,但你都浪费掉了。我爸常说我这人过于慷慨,所以我想再给你最后一次机会。 +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=尽管我有更好的选择,但我还是倾向于再给你一次机会,去挽回你的处境。 +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=你我之间已经无路可走了,我担心。这种合作关系,如果还能被如此称作,根本就是毫无意义的东西。希望你接下来的日子过得美好。 +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=看来我别无可选。从此时此刻开始,你跟我不会再一起完成这些特别的小工作。除非你需要用这的回收设施,不然,咱俩关系就到此为止了。 +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=看来你已经从上次的失败中振作起来了,我很欣慰。 +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=还能看到你可真是令我意外,在被那些无赖搭上后,居然还能安然无恙。我想你若能越早把之前的事放下,会对你越好。 +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=不得不说,看来没什么是能难得了你的。 +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=你最近的努力我可都是有看在眼里的,没骗你,我对那些我们的小工作都感到更加兴奋了。 +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=我对你最近干活的方面有些话想说,非常不错,真的。 +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=如果让我来说,你做起事来既有波尔托斯的优雅,又兼具伊卡洛斯的神速。 +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=我能给你上次的工作打个满分。 +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=我想花点时间来表扬下你最近的工作,就像我妈常说的,“把事做好,就值得表扬”。 +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=算我求你了,上点心,想办法为推动我们的财运来出点力。 +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=你就再给力点吧,除此外没啥好说。不然,我就把这些活留给别人做了。 +PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=这下可尴尬了,看来我得取消我俩之间的工作合约,为你的不便感到抱歉。 +PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=因为诸多预料之外的琐事,看来必须把我们直接的协议了结了。 +PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=我想你是彻底错失这次机会了。 +PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=我不会生气咆哮的。我没有。就...就是非常失望罢了。 +PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=哦,你好啊。 +PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=由衷问候。 +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=这可令人兴奋了,但事也相对变得有些复杂。好好看下吧。真不骗你。 +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=和你手上那差事有关的新消息出来了。 +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=听到这消息可真令我沮丧。还以为你接下了任务,就会一路做完呢。 +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=真是业余,一点也不专业... +PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=收到你传给我的了,万分感谢。 +PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你传给我,谢了朋友。 +PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=可能是年纪大了,也容易焦虑了。但一般来说你也应该快把事情处理完了,我想是吧? +PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=你应该快处理完我之前和你定下的合约了吧,是不?不是我想找茬,我挺相信你的。我知道你能做的来。 +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=如果想做些具有挑战性的,这边可能有些能符合你期望的东西。 +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=你自认自己能称得上性价比很高这句话不?如果可以,这儿有个你能做得来的任务。 +PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=我算是为了钱跟利益,豁出去了。 +PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=又是一次硝烟弥漫,充满化学污染的破晓,但它也是令我们有机会利用现今局势的曙光。 +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=虽然不想让你失望,但看来我手上现在没有活能给你做。 +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=很好的问题,但恐怕答案不尽人意。很遗憾我没有什么工作能派给你。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=赫斯顿安保很慷慨的告诉我了几个这附近的残骸地点,而我需要个飞行员去帮我把残骸捡回来。很不幸的,可能还需要你自己搜查一下。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=我收到了些和打捞事务相关的线索,遗憾的是,他们并不乐意直接说出具体位置。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=我收到了个打捞的工作能让你做,非常令人振奋,我知道。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=我需要你去回收一些残骸回来,如果你有意愿,那就去把它们取来吧。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=赫斯顿安保里边有我的几个线人,星球上如果有“冲突”解决了,就会告知我。但他们可没兴趣自己把残骸捡来,我就用了笔不错的交易,换来了残骸的位置。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=又是新的一天,又是一簇机遇。我收到了一列潜在的打捞地点,如果你有兴趣,那它们就是你的了。 +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=警卫刚告诉我,有场战斗正在进行。在冲突结束前,他们也不会去插手。但我在想,如果你能赶在其他人之前先到,或许可以捞上一笔。可能还会有些侵略者驻留在那边...但对你这样的来说应该算不上什么,是吧? +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=我想我可能知道些刚刚出炉的打捞地点。但有些不幸,你可能得用些战斗手段去争取,惊险又刺激,对吧? +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=如果你不介意,什么道德阴影之类的,我想我应该知道个一点两点... 就,咱们就叫先它,一个需要尽快收走的可疑物料就行。 +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=我常觉得,人们总是太执着于物质方面的问题。这是我的,那是你的。但谁又有资格定义什么是谁的?我是说,假设你帮我带了些残骸来,理论上来说,那是不是就算“我们的”了?哪怕再来个人说,那之前是“他们的”? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=别不好意思拒绝,有只小鸟,帮我捎了封信来。给了我个位置,说是有几个不幸之徒,正在攻击星系内的护卫舰。而你此时,要去把他们给拿下。同时还能整出一俩个能让我们打捞的东西,是吧? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=实话跟你说,我有个特定的残骸要回收,而且很急。急到我恨不得叫你现在去帮我自己整个残骸出来。 +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=真不错。祝你冲锋陷阵顺利,我很快会再跟你联系的。 +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=非常好,祝你顺利。 +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=我理解。或许下次吧。 +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=那我就先祝你有个美好的日子吧。 +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=哈,看看是谁来了... +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=啥... +PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=啊,我的老友,挺久没见了是不。 +PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=至少,来了个有趣的家伙。今天原本还挺拉跨的。 +PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=欢迎,欢迎。我的魂魄下凡归来,与你相见。 +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=如果你来这是想用回收服务,可以自己去用那边的终端,不然,就请让我一人静会。 +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=我没什么想跟你聊的,祝你今日愉快。 +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=很不幸,你的时间正在流逝,还有你的报酬也是如此。或许你该加快脚步了。 +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=还待在这干吗?该走了。时间不等人的。 +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=我想你搞错了。这东西不该来这。 +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=我不知道你希望我拿这个能做什么。我建议你把它带到更正确的地方。 +PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=只是这份共事的机会,令我感到不知所措。太多事情要处理了。如果你能来帮把手,请一定要告诉我。 +PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=我就像尼斯她本人一样,是一切机遇的聚合点,自己看下吧。 +PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=你这是在干什么迷惑行为。 +PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=你还好吗? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=在这还算过得去的日子里,有什么我能帮到你的? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=那,有什么我能帮到你的吗? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=你知道不?我历经了赫斯顿家族,四个世代的朝迁市变。他们就如同我喜爱的那些芝士一样,随着时间推移,也会变得更软,更令人反感。 +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=做个好人,辛勤付出,但得到的回报却少之又少,每次看到这些就会令我挺伤感的。但人生何尝不是如此,是吧? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=被这样的人类工业所包围,除了感到惊叹之外,也格外有些伤感。 +PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=让我看看... +PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=问得好... +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=啊。好的。我想。又有更多能用来堆砌的金属了。那么,终端应该能帮你解决问题。 +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=好的,去使用那边的终端,然后就能帮你处理后面的了。 +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=我想你可以直接去找我的那位同事,终端机它可乐于助人了。 +PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=以下是这次小小践行的细节内容。 +PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=我觉得细节决定成败。仔细看下吧。 +PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=我这有份详细的清单能供你检阅。 +PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=但我想,听我这把老骨头在这抱怨,应该不是你此行的真正目的吧,是不? +PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=那就不多废话了,说正事吧... +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=防务展现已开幕。大家请尽情参观。 +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=好了,防务展现已开放。 +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=防务展现已开放。感谢光临,祝您参观愉快。 +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=大家好,防务展即将开放。 +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=很高兴见到大家。防务展马上就要开放了。 +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=大家好呀,感谢你们的等待,防务展不久后就要开放了。 +PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=喂,我可没有开玩笑。你不该到这来,等着安保来找你麻烦吧。 +PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=呃,你没有权限到这来,我也不想赶你走,但规矩就是规矩。 +PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=你在干嘛?你就该趁有机会的时候赶紧走的。对不起,我必须叫安保来抓你了。你快麻利点儿溜吧。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=大家好,我们的展览马上就要结束了。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=大家好,提醒各位防务展马上就要结束了。大家不要着急,请有序前往出口。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=提醒大家防务展马上就要结束了,请有序前往出口。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=离开展厅的最后机会了。游客不能留在展馆内,你必须离开。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=防务展马上就要结束了,最后机会离开展厅。关门后还在展厅内的人员将以擅闯禁区罪逮捕。这是十字军定的规矩。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=最后通牒,防务展很快就要结束了,最后机会离开场馆。如果继续留在原地的话就等着被安保收拾吧。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=大家好,我们很快就要闭馆了,请尽快离开本馆。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=提醒大家,本次活动马上就要结束了。大家可以不急着回家,但不能留在场内。 +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=再次提醒各位,防务展马上就要关闭了。我知道最难是离别,但你们还是得出去。 +PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=好了,到点了,防务展正式闭馆。希望大家都听从我之前的通知乖乖出去了。 +PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=防务展正式结束。真心希望没人被锁在里面。 +PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=好了,们都锁了。大家好样的,希望没有来参观的大聪明以为自己能躲在展厅里面。 +PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=给点钱不? +PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=施舍点不? +PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有闲钱吗? +PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗? +PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=行行好吧。 +PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=你手头任何能给的东西,都可能帮到我。 +PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=嘿!你要去哪? +PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=这算什么,我没事的。 +PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢谢。 +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢你,谢谢你。 +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=祝你一路平安。 +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=好人一生平安。 +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=没毛病。 +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你愉快。 +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=滚犊子。 +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=行啊,就当没看到我一样。 +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=当然可以,继续走吧。 +PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能给我点钱吗,小可爱? +PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗,亲爱的? +PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点吃的吗? +PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=给几个钱能帮到我不少。 +PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=随便给点啥都能帮到我。 +PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=身上有闲钱吗,小可爱? +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=啊,太好了,谢谢你。 +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=啊,谢谢,谢谢。 +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运顺利,小可爱。 +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=路上小心点。 +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=啊,你可真是个好人,我的小可爱。 +PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心 +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=祝你今日愉快,小甜心。 +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=好啊,好啊,可去你丫的。 +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=好吧,小甜心,就这样无情的走过去。 +PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=能施舍点吗? +PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给我点钱? +PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有钱吗? +PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗,朋友? +PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=给几个钱能帮到我不少。 +PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=随便给点啥都能帮到我,你懂吧。 +PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=欸!欸,你在干啥呢? +PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=哈,我好得很呢,因为我可倍儿精神了这下。 +PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢了 +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢。谢谢。 +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=祝你财源广进。 +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=一路顺风。 +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=你是个好人。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=额,不,没什么。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=没事,嗯。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你度过愉快的一天。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=啊?给老子滚。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=行啊,就当没看到我一样。 +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=好啊,就这样走过去。 +PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能施舍点钱吗? +PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗? +PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点食物吗? +PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=行行好吧。 +PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=任何你能给的东西都能对我有帮助。 +PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给点钱吧? +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=谢谢你,谢谢你。 +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运当头。 +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=祝你一路平安。 +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=你是个好人。 +PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心。 +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=行啊,祝你今日顺利。 +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=给我滚吧你。 +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=可以啊,视若无睹的走过去你良心不痛啊。 +PU_ECKHART_MG_Farewell_IG_001_LaterSlick=之后见,滑头。 +PU_ECKHART_MG_Farewell_IG_002_AllRightI=好了,我还有事要做,之后再叫你来。 +PU_ECKHART_MG_Farewell_IG_003_YouBeGood=你要乖乖的,好吗。 +PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=说的不错,滑头。 +PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=祝你好运,一切都好。 +PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=祝你好运,一切都好。 +PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=谢谢你了,走吧。 +PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=完成后告诉我一声。 +PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=好吧,等你真正想要工作时再来。 +PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=你的损失,以后再来吧。 +PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=下次吧,我猜。 +PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=很公平,回头见。 +PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=很好,这是所追踪到的飞船信号,你拿到黑匣子数据后就告诉我吧。 +PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=嘿,你好吗?在下迈尔斯·埃克哈特。 +PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=一个在十字军安保公司的朋友说你已经在外头积攒了不错的声誉。我经营着一家规模不大的安保公司,我一直在寻找有能力但又不会惹事的人。 +PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=如果你有兴趣接一些额外的工作,我们应该谈谈。我会把我的详细资料发给你。 +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=所以...找到什么好东西了吗? +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=如果不介意的话,我就自己看一下。 +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。 +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=总之,昨晚很晚来了份工作。有个白痴运输船跑进了低安全区,让他的船员全部丧命太空。公司需要取回船上的黑匣子,来为丢失的货物索赔。这工作应该很轻松,进进出出,但我的人手都被更大的任务缠住了,所以我觉得可以利用这个机会交个新朋友。 +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=我会把细节发给你的。如果你感兴趣,请告诉我。 +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=拿到了黑匣子的数据并进行了验证。我会把它寄出去的,干得好。 +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=你知道吗... 我只是想说出来,我最后和我的几个联系人聊了聊,原来袭击那艘船的那群人,躲在附近卫星上的一个旧设施中。 +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=我只在这里说这话,他们把货物放在那里是很有可能的,这些不法之徒都是些人渣,所以好像也不会有人会想念他们。公司会要求对损失的货物进行保险索赔的,所以严格来讲,如果你进去搞定里面的人员后再把货物都拿走也没什么问题。 +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=再说一遍,我在这里什么也没说,我只是要发送一个卫星上的位置给你,然后……做你想做的。 +PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=很高兴你能来,坐下吧。 +PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=你他妈想干什么? +PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=继续搞啊,臭小子。 +PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=哦,你。 +PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=我现在没时间听你废话。 +PU_ECKHART_MG_Greetings_Good_IG_001_Hey=嘿。 +PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=很高兴见到你。 +PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=嘿,滑头。 +PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=又回来了? +PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=好吧,说吧。 +PU_ECKHART_MG_IdleConvo_V_002_UhHuh=嗯哼。 +PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=如果他对价钱不满,就跟他说,咱也不稀罕接。我敢肯定,也会有其他低阶护卫以更低的价格去护送他的,就别到时一见到歹徒,马上吓得屁滚尿流,爬着回来找我。当然前提是,他还能活着回来... +PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=不,我是认真的,告诉他,我会等的。 +PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=是的,我也这么认为。帮我个忙,下次你的老板想长点胆子的时候,提醒他这段对话,否则我就去他的办公室,提醒他我们的合同有多大的约束力。 +PU_ECKHART_MG_IdleConvo_V_006_Prick=臭弟弟。 +PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=嘿。我的几个同事告诉了我你的名字。如果你想找些暴力活的话,我正好一直在找优秀的士兵。这是我的详细信息。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=时不时,就会有些“不正当”的活找上我这。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=有个更好的说法... 但得说那种行动可不是随便谁都能做得来的。那可是十分的挑人。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=好了,咱俩都认识的那三俩朋友,告诉我说,你应该就是那些可贵之人的其中之一。绝对能毫无疑问的完成合约。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=如果我错了,咱们就到这吧。花几分钟,在我这无与伦比的公司里享受这杯喝的,之后咱俩就各奔东西,而这场会面就如同从未发生过。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=但如果我说准了,那可就有个能用上你的机会了。 +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。总之,我听到了不少对你的褒奖,实打实的那种。正好是我想认识的那类人。像我之前说的,我在经营一家小型安保公司,不论事大事小,咱们都接,所以我一直在找那种,就算破事一桩,都能处理得当的人。 +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=请坐吧。 +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=嘿,小子。坐下吧。 +PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=你在找谁吗? +PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=你做的不错。继续保持。 +PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=继续保持,滑头。我希望这事能尽快结了。 +PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=客户会很高兴听到咱们正在取得进展。 +PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=这部分结束了。接着把剩下的处理完吧。 +PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=你到底咋做到把事情整糊的? +PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=你就让他们跑了? +PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=你把包裹给丢了!有啥毛病哦。 +PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=扯淡吧?没搞清楚状况?这算个啥?就个外行人搁我这整活? +PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=你怎么就让他从你手上溜了? +PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=稍微改下计划。这里。 +PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=任务参数有变。正在更新给你。 +PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=有个新消息给你,滑头。事变得有些复杂了。 +PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=行。你不想干了,那就把这忘了吧。 +PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=没想到你就有始无终。大概之前看错你了。 +PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=就这样一走了之?头也不回?可以啊你。 +PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=我们刚收到了个需要武力营救的请求。客户遭到强行拘押。而我们需要去解放他们。并给那些绑匪来个重拳出击。 +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=客户需要除掉某人。他们提供了份详细的分析数据,能让我们知道目标的动向,并希望借此机会来场伏击。 +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=据说最近出了个挺有搞头的目标。别问我咋知道的,但我有些和他们飞行路线有关的线索,所以咱得拿下他,不对,是你得。 +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=我跟你说过我以前是做赏金猎人起家的吗?嗯,大概跑了三轮吧,才发现自己不是打狗斗的料。但当个条子的想法可没放弃,小时候特爱搞事,懂吧?所以我就开始追捕罪犯。算是个不错的妥协。扯远了,虽然我大部分只做安保方面的活,但赏金方面的风声我可从没落过。 +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=如果想找点简单的活做,这还有笔赏金闲着没人做。 +PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=虽然挺难启齿,但我还是得说... 我需要你去把监狱翻个底朝天。嗯,嗯,听着挺扯淡的,我知道。我们有个客户在里边蹲着,而且愿意开个好价钱把自己换出去。如果事整糊了,麻烦也就大了,所以你一定要成功。 +PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=又有个客户被捕了。他们目前关在一个安保站里。介意把他们带出来吗? +PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=我在找一批货物。唯一的阻碍是物主不打算交给我。但我知道这可阻挡不了你这样的人。 +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=我有个客户弄丢了些个人财产。如果还没被摧毁,那他愿意不惜一切代价将其找回。他们发给我了一个大致的区域,可以先从那里着手。你要做的就是去找到,并完好无损的带回来。 +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=又接到个人说有批货物正在深空中漂浮,你有兴趣的话我就把细节发给你。 +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=事情是这样。有几个残骸飘在外边,而你需要去找下咱们的客户。看你能找到点什么。回报给我。一切从简。 +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=我们被雇去调查几个这附近的残骸地点。如果你有空,我就把细节发给你。 +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=这有个回收的活能给你。最近有群罪犯搞下了个货运船队,而他们正在花时间捡残骸。其中一块我有兴趣,你得在他们找到之前帮我拿来。 +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=有个回收任务要给你。客户说那附近还有些敌对目标驻守着,所以得小心点。 +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=客户带了个工作给我们。直接了断的歼除工作。找到目标并消灭他。你就能拿到相应的报酬。只要别被抓就是了。 +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=又有人传了个空棺的消息给我,你忙不? +PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=我知道你在除人这方面还是挺内行的,但在御敌上你又有几分本事呢?我这有份差,需要你坚守目标,抵御敌方。 +PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=我们被雇去帮忙增援防御,并对抗潜在的袭击。好好看下行动细则,看下你能帮到点什么。 +PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=嗯 ... 我这有些货物需要在不被严格搜查的前提下,进行星系内的运输,懂我意思吧。 +PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=来了个不太寻常的委托,客户有件事要我们处理,而且要搞的动静越大越好。我想你应该能处理的来爆裂物吧?仔细想下其实跟一般送快递也没多大区别。 +PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=有个很直接的运输活给你。货物需要完好无损的送达。细节如下,可能会遇到些敌人,所以眼睛要睁大了啊。 +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=这有笔交易需要个送货员。一手交钱,一手交货,很好理解。但这群人可不是什么能信得过的货色,所以准备好,防止他们动什么歪脑筋。 +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=我平时找的那家伙刚好不在,你觉得你能来跑这趟不?他们可能也有些你需要拿的东西。 +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=又有一单需要你跑一趟。要准时,所以别浪费时间。 +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=接到了单急送。你需要把包裹准时送达目的地,没余地商量。看下路线吧,看对你来说可行不。 +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=嘿,我有个客户需要护航,按常规走:保持低调并确保他们能活着抵达,懂不? +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=有个客户需要护送,既然宇宙都一团糟,我想这肯定不是儿戏,所以保持警惕。 +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=我可能需要你去接个客人。确保他们能坐得安稳,而且不会多问点啥。你知道的越少,越好。 +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=你不是有艘船可以载客的,对吗?我这有个客户需要运输,应该挺好赚的。 +PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=有个客户联系了我,说他们在外边的时候需要些额外的保护。应该挺简单的:嘴巴闭上,跟着他们就行。 +PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=我这有个VIP,需要个保镖来好好护住他。 +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=这个客户需要个强大的后盾。你同时当他们的打手跟护卫,所以需要兼顾除掉目标,跟护好客户这两点。 +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=你忙吗?我缺个人来帮我爆几颗头,我会把细节再给你的。 +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=区域内的执法人员需要点支援。我会把目标跟地点发给你的。 +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=给你补点背景故事,埃克哈特安保提供的诸多服务中,有一项是独立调查员。有时可以是去提取黑匣子数据,从残骸里找个数据板来,或甚是去寻找失踪人员。不同的日子,不同的工作。这话是我爸常说的。 +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=你有兴趣的话,我这有个要你去窥探的工作。 +PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=督导局不打算自己去做,所以我们才有机会捡漏。这有个残骸,里面有些证物能帮我们的客户摆脱困境。既此,这位客户肯定在外边会比吃牢饭更好。所以我就需要你去把东西取来了。 +PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=有个消息说几个走私犯,在星球上准备搞场死投交货。不确定他们偷到了些啥,但肯定是些好东西。 +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=我需要些货物。原本为它们准备了不薄的筹码,但卖家看来不咋识相。所以就得靠你帮我拿来了。 +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=听说有些贵重货物被抢走了。我已经做好了准备,就差你去帮我拿来。 +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=你有空的话,我这还有个工作能给你。 +PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=好样的。 +PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 +PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 +PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 +PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=我会转告给客户的... 谢谢。 +PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=干得不错。 +PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 +PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 +PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 +PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=有得必有失。我想拿到这份活的也不止我们。 +PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=你应该快一点的。 +PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=对不起,情况变得更复杂了,所以我得终止这次行动。 +PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=你在外边特么的到底怎么办事的? +PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=该死的,你真的给我把事办砸了,这可不好,滑头,这真的不好。 +PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=我曾给你一个简单的任务,你却就这打发我。 +PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=你知道你让我们损失了多少钱吗? +PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=我曾相信你能办踏实这事,没想到你居然搞砸了。 +PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=我有东西要给你。 +PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=看来,我可能需要你的帮助了。 +PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=又有一份新工作,我觉得你很合适。 +PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=嘿滑头,机会找上门了。 +PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=给你找了份新工作,这是完全合法的,所以要好好表现。 +PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=我这缺人而且有个行动要搞定,它超出了你平时的工作范围。但是,嘿,钱就是钱,对吧? +PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=这有件事要办,我想把它丢给你做。 +PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=如果你想赚点小钱,这是你的机会。 +PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=如果你有兴趣的话,我这搞了份新工作。 +PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=虽然不知道你有什么排程,但我这有份零工。 +PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=呐总得来说是这样:现在我的生意蒸蒸日上,这很棒,因为我正在想办法在卡塞尔抢购那的豪华海滨地产,但眼下我手上的小零工比正活还多。看看你有没有什么想干的从我这分一点呗。 +PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=现在我有点忙,小滑头,但如果你想找工作的话我这倒是有份,所以跟我说你想干哪个。你知道怎么做的。 +PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=告诉我你想不想干这活。 +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=让我们抓紧时间上工,快点。 +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=你已经知道细节了,所以赶紧动身。 +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=这屁事是不会自己解决的。我们出发吧。 +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=我不是来花钱让你在那摸鱼的。 +PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=要不是我缺人手,我甚至都不会和你说话,不过我现在确实有点难处,所以今天是你的幸运日。你要时刻保持头脑清醒地做这件事。因为如果你要把事搞砸了,我就打断你的狗腿。 +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=我跟你说实话。我很受伤,不只是有点生气,主要是对我自己误判了你而失望。我要给你一个机会来救赎自己。 +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=我花了很多时间设置这些任务,所以如果你不能完成,就不要接。你不知道看着钱溜走我有多生气。 +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=不,我受够你了。 +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=我们没什么好谈的。 +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=滚出去,现在。 +PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=现在什么事都没有,之后再来找我。 +PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=我本想搞点事情,吓唬吓唬几个混球,但是现在我手头上没什么事情要交代。 +PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=改天再找我吧。 +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=在我们谈正事之前,我得说,上次干得好极了。 +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=在我们谈正事之前,我得说,上次干得好极了。我们是一个很好的团队。再喝几杯吧,就当就犒劳自己了。 +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=上次行动干的不错。 +PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=看一看。 +PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=正在把任务细节发给你。 +PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=看看你的手环。 +PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=一下是这次行动的细目。 +PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=接着。 +PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=我会把细节发给你的。 +PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=已发送细节。 +PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=我会把文件发过去的。 +PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=我听到了一些关于你的趣事,小滑头。有人,我不想说是谁,但总有人说你一直在拉工作做兼职。到现在,我不清楚你是不是只是在做样子,我不知道,也不做评论,只是想说“小心点”。你要是在法外逍遥太久了,要回头可就更难了......不过这很赚钱。说说而已。 +PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=你好,欢迎来到...六角湾! +PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? +PU_EDL1_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 +PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=请稍等,我们正在为您检查可用的空闲机库。 +PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=您可以出航了。 +PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 +PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=我们所有的机库都满了,请等待机库分配。 +PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 +PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 +PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=请及时离开机库,谢谢。 +PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=请腾出机库。 +PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 +PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 +PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=已分配停机坪。 +PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 +PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=接受付款。 +PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 +PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆特权已被取消。 +PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=您的着陆特权已被取消。 +PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=您的飞船已被运送至以下停泊位。 +PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 +PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 +PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=稍等片刻,正在检索飞船信息。 +PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 +PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 +PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=这个设施的所有者实行了强制停泊费制度。 +PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=为了容纳其他旅客,全体人员应尽快撤离机库。 +PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正在阻挡飞行航线,请撤出。 +PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 +PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=该请求已批准。 +PU_EDL2_FO_Approaching_GrimHex_Hacked_IG_001_HelloAndWelcome=[PH] Hello and welcome to ... GrimHEX!!! +PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? +PU_EDL2_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 +PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 +PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 +PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配。 +PU_EDL2_FO_Assignments_00_IG_001_Zero=零 +PU_EDL2_FO_Assignments_01_IG_001_One=一 +PU_EDL2_FO_Assignments_02_IG_001_Two=二 +PU_EDL2_FO_Assignments_03_IG_001_Three=三 +PU_EDL2_FO_Assignments_04_IG_001_Four=四 +PU_EDL2_FO_Assignments_05_IG_001_Five=五 +PU_EDL2_FO_Assignments_06_IG_001_Six=六 +PU_EDL2_FO_Assignments_07_IG_001_Seven=七 +PU_EDL2_FO_Assignments_08_IG_001_Eight=八 +PU_EDL2_FO_Assignments_09_IG_001_Nine=九 +PU_EDL2_FO_Assignments_A_IG_001_A=A +PU_EDL2_FO_Assignments_B_IG_001_B=B +PU_EDL2_FO_Assignments_C_IG_001_C=C +PU_EDL2_FO_Assignments_D_IG_001_D=D +PU_EDL2_FO_Assignments_E_IG_001_E=E +PU_EDL2_FO_Assignments_F_IG_001_F=F +PU_EDL2_FO_Assignments_G_IG_001_G=G +PU_EDL2_FO_Assignments_H_IG_001_H=H +PU_EDL2_FO_Assignments_I_IG_001_I=I +PU_EDL2_FO_Assignments_J_IG_001_J=J +PU_EDL2_FO_Assignments_K_IG_001_K=K +PU_EDL2_FO_CheckLandingBay_IG_001_StandByWhile=[PH] Stand by while we check for available hangar space. +PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 +PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 +PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 +PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=您被禁止在这个设施着陆。 +PU_EDL2_FO_Denied_HangarFull_IG_001_AllOfOur=[PH] All of our landing pads are currently full. Please hold for hangar assignment. +PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 +PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 +PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 +PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,您的飞船超出了我们停机坪的尺寸限制。 +PU_EDL2_FO_EncourageVacateHangar_IG_001_PleaseExitThe=[PH] Please exit the hangar in a timely fashion. Thank you. +PU_EDL2_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=[PH] Please vacate the hangar. +PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 +PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 +PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 +PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 +PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=抱歉。我不明白这个请求。 +PU_EDL2_FO_LandingBayAssigned_IG_001_LandingPadAssigned=[PH] Landing Pad assigned. +PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 +PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 +PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 +PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不将您的降落区分配给其他客户。 +PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于您已经超出了规定的出发时间。我们将把您的飞船送回仓库。 +PU_EDL2_FO_Paid_IG_001_PaymentAccepted=接受付款。 +PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 +PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... +PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... +PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往机坪... +PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆权已被取消。 +PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,您的着陆权已被取消。 +PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=您的飞船已被运送至以下机库。 +PU_EDL2_FO_ShipRequests_Delivered_IG_001_YourShipHas=[PH] Your ship has been delivered to the following landing bay. +PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=您的飞船已被运送至以下停机坪 +PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 +PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 +PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 +PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 +PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了您的安全,请撤出该区域,谢谢您的合作。 +PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 +PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者实行了强制着陆费制度。 +PU_EDL2_FO_VacateHangar_IG_001_AllPersonnelAre=[PH] All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. +PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 +PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正阻挡飞行航线,请撤出。 +PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=抱歉,您已逾时。 +PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往已分配著着陆区。继续推迟将会导致没收着陆许可。 +PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 +PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 +PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=这个请求已经批准。 +PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=你好!欢迎来到 格林- (某人大喊)六角湾!(格林皇家住宅交易所) +PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 +PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 +PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配 +PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=0。 +PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=1。 +PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=2。 +PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=3。 +PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=4。 +PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=5。 +PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=6。 +PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=7。 +PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=8。 +PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=9。 +PU_EDL2_GHEX_FO_Assignments_A_IG_001_A=A +PU_EDL2_GHEX_FO_Assignments_B_IG_001_B=B +PU_EDL2_GHEX_FO_Assignments_C_IG_001_C=C +PU_EDL2_GHEX_FO_Assignments_D_IG_001_D=D +PU_EDL2_GHEX_FO_Assignments_E_IG_001_E=E +PU_EDL2_GHEX_FO_Assignments_F_IG_001_F=F +PU_EDL2_GHEX_FO_Assignments_G_IG_001_G=G +PU_EDL2_GHEX_FO_Assignments_H_IG_001_H=H +PU_EDL2_GHEX_FO_Assignments_I_IG_001_I=I +PU_EDL2_GHEX_FO_Assignments_J_IG_001_J=J +PU_EDL2_GHEX_FO_Assignments_K_IG_001_K=K +PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 +PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 +PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起,你不能降落... (咯咯笑) 找别的地方去,猪头三。 +PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 +PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,你的飞船超出了我们机库的尺寸限制。 +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,你的飞船超出了我们停机坪的尺寸限制。 +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 +PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 +PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 +PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=对不起。我不明白这个请求。 +PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝你逗留愉快。 +PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 +PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 +PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不...(某人尖叫)你机坪没啦,天才! +PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于你已经超出了规定的出发时间。我们将会把你的飞船送回仓库。 +PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=接受付款。 +PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 +PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... +PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... +PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往停机坪... +PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,你的着陆权已被取消。 +PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,你的着陆权已被取消。 +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=你的飞船已被运送至以下机库。 +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=你的飞船已被运送至以下停机坪 +PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。你的请求已被受理,飞船将会运送至下一个可用机库。 +PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。(某人大吼)快给我们把钱掏出来! +PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 +PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 +PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了你的安全,请撤出该区域,谢谢你的合作。 +PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 +PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者已经实行了强制着陆费制度。 +PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 +PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。你正阻挡飞行航线。(某人大吼)你个傻屌! +PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=对不起。你已经超过时间了。 +PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往指定着陆区。持续推迟将会导致没收着陆许可。 +PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 +PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。你违反了机库安全规程。 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=伤检组待命。急救组马上就到,准备好。 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=蓝色警报。蓝色警报。神经机械组请到急诊。神经机械组到急诊 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=黄色警报。黄色警报。三号手术室急需二级消杀组。 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=安保请到南翼,安保请到南翼四楼。 +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=危机小组到五号急诊,危机小组到五号急诊。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=温馨提醒,诊疗室内禁止吸食斯酊姆,请到指定区域吸烟。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=瓦里克医生,需要你来诊断室。瓦里克医生请到诊断室。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=卡尔波夫技术员请到成像科,卡尔波夫技术员到成像科报到。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=埃隆·卡迪娜,请联系印记储存科。埃隆·卡迪娜,联系印记储存科。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=森古达医生请到纳米生物实验室。森古达医生到纳米生物实验室。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=请病人妮科尔·阿迈恩回到神经科。病人妮科尔·阿迈恩,神经科正在找你。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=马纳贝医生,二号手术室为你准备好了。 马纳贝医生,二号手术室准备好了。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=哈玛·德容,需要你到行政处。哈玛·德容到行政处。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=请门罗·德威特的家人到康复病房来。请门罗·德威特的家人到康复病房来。 +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=温馨提醒,请注意保管随身财物。帝国医疗服务对任何财物丢失概不负责。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=请注意,所有就诊病人需在自助终端登记后,方可获得病房分配。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=帝国医疗服务不存在歧视,请所有病人向医疗人员如实描述病情。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=帝国医疗服务需要你的帮助。我们正招聘许多医疗专家。如果你有兴趣加入帝国医疗服务局,请在光谱上联系我们。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=帝帝国医疗服务承诺将以病人的健康与安危为重,尊重他们的需求与疑虑。我们一起,才能让帝国变得更好。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=作为UEE内骄傲的一份子,帝国医疗服务局为大家带来平等公正的医疗服务。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=为了方便您就医,本设施内安放了多台消毒站。在您的帮助下,我们可以防止病毒传播。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=请牢记,再生并不能解决所有问题。科技虽然发达,仍需小心谨慎。有问题就停下,不值得冒这个险。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=你不用独自一人忍受戒瘾的痛苦。如果你或你认识的人正经历药物成瘾的折磨,请联系帝国医疗服务局,我们会给你需要的帮助。 +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=人人都有权过得更好。今天就报名成为义体捐赠者吧,让一些运气不好的人收到最好的礼物。 +PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意,紧急情况已解决。重复,紧急情况已解决。大家可恢复自行活动。 +PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正着手解决紧急情况。请继续听从工作人员的指引,谢谢。 +PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=请注意,这是一则紧急警告。在情况得到控制前请在原地等待。重复,请原地待命。 +PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=请注意,这是一则紧急警告。请冷静有序撤离该建筑。重复,请撤离该建筑。 +PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=欢迎来到帝国医疗服务局。三个世纪以来,我们一直致力于为所有人提供更好的医疗服务。 +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=欢迎参观防务展。虽然我们德雷克行星际为UEE海军的将士们加油助威,但大家应该知道,海军在剜度前线保卫边疆的同时;我们德雷克行星际持续不断提供价格低廉、性能可靠的飞船,造福帝国内部的和平稳定。无论你需要运输货物还是抵御来袭的不法分子,德雷克飞船都能办到。 +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=扫描仪上蹦出一两艘来者不善的飞船,相信我们都有过这样的不幸遭遇。您当然可以试着联系当地执法部门或是海军,还是别自欺欺人了,他们赶来以前您早就船毁人亡。买上任何一艘我们德雷克功能多样、久经战场试炼的飞船,就该轮到不法分子打电话叫警察了。 +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=宇宙之中危机四伏,这就是为什么德雷克行星际制造的飞船不仅功能强大、价格亲民,更能让您和您的家人多一分安心。 +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=防务展是一次绝佳的机会,让您能亲眼参观那些每天真真切切地在宇宙中穿行、捍卫自由并建设帝国的飞船。 +PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=在麦克阿瑟星的海军学院训练时,新兵要将肉体与精神推向极限。但我们的教官想要教授的真正知识是,海军并不是由个人决定的,而是大家一起齐心协力铸就而成的。 +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=不败舰队活动虽然是为那些即将出发开展训练的男女而祝福,但启航周同时也是为海军学院毕业生以及退役军人们而举行的庆祝活动。大家见到军人请记得说一声感谢。 +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=数个世纪以来,不败舰队周都是与亲朋好友一起庆祝责任、服务、与公民精神这三大帝国支柱的绝佳时机。 +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=家里有挂念之人今天启程开始海军生活的人们,可以前往我们的“亲友家属”展台,在那里您将对他们未来的海军服役生活有更深入的理解。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=UEE海军与罗伯茨太空工业自从太空探索时代初期便已开展合作。海军采用他们的克拉克这般永不过时的飞船设计来开拓宇宙边疆,用孟加拉级航母来保卫人类。我们很荣幸拥有RSI这样的合作伙伴,并且真诚地邀请大家参观这家引领行业的制造商带来的最新飞船。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=UEE海军一直以来都追求走在时代的最前沿。因此,联合外域的飞船现已加入海军舰队,带来了令人激动的全新机遇。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=UEE海军和起源跃动看似一对不太可能的组合,但后者的飞船通过多元创新,不断拔高速度极限,成为了遍布帝国境内外众多海军拦截与侦察部队的主心骨。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=圣盾动力比任何一家制造商都更加致力于提升驾驶员的飞行体验。他们的代表与工程师是海军学院与基地的常客,力争第一时间听取有关自家飞船设计的反馈。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=虽然提到海军大家通常联想到的是身形巨大的孟加拉级航母以及强有力的大黄蜂战机。但其实,是勤务飞船保障了海军每日的正常运作。南船座宇航是我们数个世纪以来最珍贵的伙伴之一,几乎在每一艘主力舰、每一座太空站以及每一个地面设施都能见到他们的踪影。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=罗伯茨太空工业从第一界不败舰队启航周开始每年都参加活动,数个世纪来根深蒂固的合作关系也为他们换取了丰厚的回报。他们期望未来能与海军继续开展密切合作,研发出帝国的次世代守护者。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=虽然不败舰队启航周通常不会公布新的载具,但起源全新的G12以众多有害环境下的出色表现,让我们的测试中队刮目相看。我们的探路者部队已经等不及要列装这款新型探索车了。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=虽然十字军工业很长时间以来都是商业运输载具的龙头制造商之一,但你知道他们也制造军用运输载具吗?无论我们需要运输的是部队、载具还是补给,十字军的飞船一直以来都是海军舰队的忠实一员,并且在未来依旧如此。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=盾博尔地面系统是我们兄弟部队UEE陆军的老熟人,他们制造的地面载具性能可靠、功能多样,就连海军都将其加入舰队,用于在战斗行动中确保着陆区域周边安全。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=海军中最重要的一些成员甚至永远不会正面加入战斗。后勤、补给还有支援舰船组成了我们舰队的骨干,是他们让前线的部队有能力解决任何来袭的威胁。海军骄傲地宣布,武藏工业的飞船是帮助海军时刻做好战斗准备的重要盟友之一。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=在不败舰队启航周,您能见到自己缴纳的税款用到了实处。作为帝国的一份子,检阅UEE海军最新装备是您应有的权利。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=虽然大黄蜂与短剑等战斗机已经成为了UEE海军的代名词。但事实是为了执行帝国广阔疆域内的海量行动,海军准备了各式各样的飞船,其中还包括一些为私人机构打造的型号。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=UEE海军规模虽然不大,但我们培养了一批能够操作各种载具的精英驾驶员。不过在战斗搜救任务的训练方面,我们邀请了少数军队之外的人士,与陆战队员们一起在柯林星​的极端环境下接受训练。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=虽然数量远远不及我们的UEE陆军同僚,但海军依旧保有一批现役多用途地面载具,用于执行后勤、运输甚至是探索任务。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=UEE海军很自豪能够与铁砧航天达成合作关系。他们的战斗机、探索飞船以及运输飞船每天都在前线捍卫帝国。我们希望未来能将这个合作继续下去,并且邀请大家近距离参观他们的研发成果。 +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=自从铁砧航天推出水龟以来,飞行员与政客们用这款飞船执行了成百上千的战斗、探索以及后勤补给任务。 +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=UEE海军骄傲地宣布,我们已经邀请铁砧航天今年在麦克阿瑟星上开设一所工程技术联合研究设施。海军与铁砧的工程师和科学家们将一同研究次世代飞船科技。 +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=UEE海军骄傲地欢迎圣盾动力回归不败舰队启航周活动。他们虽然打造了许多海军历史行外形最经典、战功最显赫的飞船,但他们过去数十年间陷入了过往的丑闻之中。我们很高兴见到他们再度致力于于打造更美好的未来。 +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=圣盾动力最新型的防卫飞船已经饱经帝国内外的战斗试炼。有着这般成功的战果,难怪海军订购了更多圣盾动力的飞船。 +PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=不败舰队启航周从 2541 年起便是一个每年都会举办的纪念活动,民众与海军会以此为契机,为下一届加入保卫帝国行列的男男女女欢庆。而你也有机会见到我们舰队中最新的卫国利器。祝您参观愉快。 +PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=欢迎来到不败舰队飞船展厅。在此展出的所有载具都是今年海军舰队订购的型号。由于每个星系内有着各种各样的不同任务,您可以在此了解这些飞船如何帮助我们保卫帝国。 +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=职责、传统、服务。我们向那些进入UEE海军开始新生活的人们致敬,欢迎参加不败舰队启航周。 +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=UEE海军欢迎您来到不败舰队展厅。请前往展厅内部一睹海军舰队最新最棒的装备。 +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=大家好,欢迎参加不败舰队启航周,我们在这里庆祝挺身而出保卫帝国的人们。 +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=这里便是不败舰队启航周的展厅,我们借此机会为那些加入UEE海军保卫帝国的人们与载具而欢庆。 +PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=您可以离开了。 +PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=已找到可用空位。 +PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=付款被拒绝。感谢您联系EDL自动化载具服务系统。 +PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=感谢您的光临。祝您一路平安。 +PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=非常感谢。已收到付款。请前往指定位置。 +PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知你的载具已被扣押。可查阅ASOP终端以取回载具。 +PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=降落完成。欢迎光临。 +PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。请尽快离开此地区。 +PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具已报挂失。不允许使用本设施。请尽快离开此地区。 +PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=注意。您没有使用此设施的权限。请尽快离开此地区。 +PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=新巴贝奇空港目前处于关闭施工中。请在数月后再访。 +PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施当前没有任何可用空位。请稍等片刻,如有空位将立刻为您分配。 +PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个类型的载具。请另寻可用的降落服务系统。 +PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=十分抱歉。EDL系统只能协助客户主动操作载具。 +PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个尺寸的载具。请另寻可用的降落服务系统。 +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=十分抱歉。由于意外的重大技术问题,本着陆区目前无法接受新的访客。 +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=本着陆区已被帝国卫生服务局隔离。 +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=错误:无法连接。 +PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=离场协议已启动。请稍等,最后的准备工作正在进行中。 +PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=欲要使用此空位,需先支付必要费用。 +PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=已为该载具分配空位。请前往指定地点。 +PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=感谢您联系EDL自动化载具服务系统。请等待分配空位。 +PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。你的空位分配已撤销。 +PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=您的空位已被撤销。若要获得新的分配,请再次联系EDL服务系统。 +PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知您的车辆已寄存。请查阅ASOP终端以取回载具。 +PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=注意。请及时降落到指配空位,否则将会撤销并分配给其他客户。 +PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=注意。请尽快驶离设施否则载具将被收回寄存。 +PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具将被移入仓库以供此地接收其他客户。请尽快清出本区域。 +PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=警告。您的载具正阻塞一个关键的路径。请立即清出本区域否则您的载具将会被扣押。 +PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=嗯,谢谢,你人真好。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=干,我不知道该选哪个。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=上周我在光谱上看了这玩意儿的评测。不确定我该选哪个。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=实话说,今天真累,很高兴终于能休息了。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=这周可真是漫长,求求它快结束吧。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=今天我创下了新纪录,如果这都不值得庆祝的话,我不知道还有啥值得了。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=不想在正式消息公布之前乌鸦嘴,但我感觉自己一直参与的那个项目终于快落地了。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=嗯,这个真好喝。你觉得你那杯如何? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=这里的酒保真是行家,这杯喝的真棒。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=你好啊!我就知道是你。最近如何?好久没见了。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=你好啊,好久不见,近况如何? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=好吧,我该走了,很高兴能遇见你。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=我该走了,之后再见,好吗? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=你知道吗,我觉得这里的景色真是百看不腻。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=我还以为都是营销噱头,但来奥里森亲眼看看之后,不得不说,这里的景色是真美。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=嗯,我不知道...这个好像有点太贵了。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=我很喜欢这个东西,就是希望他们能有其他颜色的款。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=噢,这个真是完美。正是我想要的。 +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=这个真棒,有个朋友几周前买了这个,我正想着买一个呢。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=别看我,你知道我会选哪个。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=考虑价格的话,我可能会选这个吧。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=嗯,我听到了。我现在就想暂时忘掉所有烦恼。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=感同身受,能够放松片刻真好,不去考虑所有烦恼。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(笑) 噢,是吗。听起来下一轮该你请了。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=恭喜,听起来很棒。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=这杯酒不错,但我下次应该会点别的。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=我非常喜欢这次点的这杯,以前没喝过,下次我还会再点的。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=事业不错,家庭也还行。基本上一切顺利。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=和往常一样,你了解我的。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=别担心,我们可以下周或是什么时候再聚。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=嗯,我也该走了。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=可不是吗,这样的日落景色总是美得让我窒息。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=是的,奥里森很棒。我越来越喜欢那些风暴鲸的公仔了。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=好的,我会等你看看能不能找到更便宜的。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=不喜欢就不用买。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=同意,你真该买这个。 +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=我可能也会给自己买一个。 +PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=我不用了,不过你可以再来一杯。 +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=下一轮算我账上,你想喝什么呢? +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=我准备好再来一杯了,你想喝么? +PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=我想再买一个这个。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=我不知道该选哪个?这个看起来更好,但许多人都说那个牌子好。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=不知道,我是该买这个呢,还是加点钱买那个呢? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=不知道你听说没有,我最近分手了。我挺好的,就是想喝点什么。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=我不想细说,但今天原本可以好得多。现在我只想来杯喝的。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=算是个好消息吧。你知道我的船出毛病了吗?结果发现轻轻松松就修好了,现在飞起来就跟新的一样。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=呃,好像我那个烦人的同事下周终于要调去别的部门了。这下工作起来就舒服多了。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=呃,这杯啤酒有点变质,他们该洗洗龙头了。你的喝起来还好吗? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=我就不该点这杯喝的,对我来说太甜了,下次我可能会点你那杯。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=你好,抱歉我迟到了。希望没让你久等,一切还好吗? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=嘿,最近怎么样,过得还好吗? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=天哪,我没意识到现在多晚了。我该走了,我们下次再见,好吗? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=虽然我也不想,但我得走了。和你聊天很开心。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=十字军显然知道如何照顾自己的人民。在斯坦顿星系的所有星球中,我只想住在这儿。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=当然,十字军处理法外之徒的工作还能做得更好,但大部分时候他们都干得不错,我喜欢住在这里。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=我不知道谁会真的买下这个。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=呃,最新的款式看起来真糟糕,他们为什么就不能留着原来的款式呢? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=噢噢噢,我可太喜欢这个了,我可能会买下来。 +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=我有一个这个,但是用久了有点磨损。可能也该换个新的了。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=如果是我的话,一定会选那个。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=如果你不确定的话,大可以等等再说。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=是的,希望喝几杯能让你脸色更好。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=深有体会,我去拿下一杯,希望能让你振作起来。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=太好了,为那个干杯。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=真有你的,也是时候听到点好消息了。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=从没想过我会喜欢自己喝的酒,但我真的很喜欢这杯酒的味道。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=我喜欢自己点的这杯,这是我最喜欢的喝的,你应该试试。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=你好啊!一切正常,没有什么要汇报的。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=实话说,今天不怎么样,但现在真不想细说。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=好吧,祝你今天愉快。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=没问题,今天很开心。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=有什么能让人不喜欢呢?这里的花园、难以置信的美景还有人们,我永远选择奥里森。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=不知道, 如果要我说实话,我觉得这里有点腻味了,你明白吗?就像他们是刻意去营造这样的景象或是什么的。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=真的吗?我还有点儿喜欢。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=嗯,如果我是你的话不会买这个。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=你确定吗?实话说我觉得有点贵。 +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=如果你喜欢的话,我觉得就买下吧。 +PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=不,我不该继续喝了。明天还有一场重要会议。 +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=看起来你还得再来一杯,感觉如何? +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=呃,不知道我还想喝不。你觉得呢?想再来一杯吗? +PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=好啊,为什么不呢。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=我讨厌做选择题。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=好吧,我之前想要这个,但看看另外这一个?我不太能确定了。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=细节我不想多说,但信我,今天绝对是垃圾的一天。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=我的一天一团糟,从我今早起晚开始,就遇到越来越多糟糕的事。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=猜怎么着?我找到我之前弄丢的头盔了,它其实就在仓库里。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=猜怎么着?我的体检报告都出来了;都没问题,看来我根本不需要做那个手术。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=哦耶,我现在就得来杯这样的东西;你那杯咋样? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=唔,这东西太好喝了,一下就喝完了;你的呢? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=好吧,我还以为刚那人是你呢;最近咋样? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=嘿!你在这啊,过得如何? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=我得走了,看咱下次要不先约个时间还啥的。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=我得走了,祝你度过愉快的一天。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=我得承认,我很高兴来了趟奥里森;这地方真的不错。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=我从来没想过自己会像现在这样喜欢十字军这地方。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=这东西的评价不咋一致,保险起见,我再多等等吧。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=只有我这样想吗,这东西是不是有点太...便宜了? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=我对这厂商没啥了解,但看看它,看上去还挺不错。 +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=我之前应该没见过这东西,还挺不错啊。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=我想我已经有所决定了。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=你懂的,你也不是一定需要这两样东西。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=幸好还有我在这,能给你打打气是吧。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=唔,听起来很糟;我希望一切都能好起来。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=是吗?那可太好了。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=哇,这真的太棒了,真的。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=还以为我这杯饮料会更甜点,结果也还好。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=我去,这酒比我想的烈多了,我喝完得缓一缓。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=我都挺好的,一直都很忙。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=可能没你过的好,但也说的过去。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=好吧,回聊。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=哦,没问题,我也得走了。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=我只希望别再比现在的人还多了,这么多游客挤得我都没地方站了。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=我喜欢这的空气,整个地方闻起来都很好。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=说实话,这里面没一个入得了我的眼。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=真的吗?我还觉着这东西挺不错的来着。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=如果你钱够的话,我建议你直接买了吧。 +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=嗯,我也觉得挺不错。 +PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=不了,得看待会自己醉没醉再考虑下一杯。 +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=需要再来一杯么? +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=打算再来一杯么? +PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=好,就要这个。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Emm, 这个性价比更高,但是那一个更符合我的需要。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=你说我应该选哪一个呢? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=你无法想象今天发生了什么,我需要来一杯缓一缓。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=今天...不知道会怎么样,希望事情能尽快迎来转机。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=有个好消息告诉你,我兄弟今天终于给他心水好久的那艘船付了首付。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=不知道你听没听说,下月我应该就能去度个假了。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=你点的那杯酒我从没见过,好喝么? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=我在想下一杯喝啥...你觉得你点的这杯如何? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=嘿!你来了!最近还好吗? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=嘿!看看谁来了!近来可好? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=时间不早,我可能得先走了,有事光谱联系我,好吗? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=啊,都这么晚了,我真得走了。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=奥里森可比照片里的美多了。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=这景色实在是太美了,美的有点脱离现实。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=我的妈,他们真指望有人会为了这玩意付这么多钱? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=不得不说,这个选择有点令人失望。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=我真的很喜欢这东西,而且...它的价格也不是很贵。 +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=哦!我很喜欢这个,它会派上大用场的。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=必须得选那个啊,这还用想? +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=这有什么可犹豫的,那一个明显更好。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=听起来你真的需要休息休息了伙计。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=你走运了。我心情不好时通常都来这里散心。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=哇哦!那再好不过了,恭喜。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=这可真是好消息。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=这让我想起了小时候常点的一种饮料...不知道这是好还是坏。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=这饮料总觉得哪里有点怪怪的,我也说不准我喜不喜欢。别误会,它不难喝,只是口感比较独特。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=老样子,无事发生。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=我挺好的,好得不能再好了。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=听起来不错,那回见。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=好的,跟高兴能和你偶遇。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=我只是在努力不让自己去想,我们脚下踩的并不是坚实地面这个事实。否则我就有点犯恶心。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=谢天谢地,还好我对这些树不过敏。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=好吧.,或许你在别地儿能找到更好的。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=是啊,我绝对不会买那个。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=还犹豫啥,买了它吧。 +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=是吗?也许我应该买一个。 +PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=也许我不该喝了...哎管他呢,再来一杯。 +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=我打算再来一杯,你要吗? +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=想再来一杯吗?我请。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=这是我第一次参加这种展会,太激动了。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=今年展会上的东西让我大受震撼。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=哇哦,瞧瞧这美人。要是拥有一艘那会有多有趣。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=为了看这个我已经等很久了,比我预想中的还要好。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=以我目前所见,我真觉得他们是今年的最佳制造商。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=很难相信所有这些飞船都出自同一家制造商,真是令人钦佩。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=我要动身前往下一个展厅了。 +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,这边我应该都逛完了。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=看起来今年的展会将非常棒。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=很高兴见到你来了。能与其他人一起探索展会总是极好的。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=亲眼见到与我想象中的非常不同。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=买一艘我是不敢想,不过能试驾一个周末还是很好玩的。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=他们的新船又更上一层楼了。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=他们展出的一些经典设计真是不错。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=嗯,我也差不多看完了。我们走吧。 +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=我可能还得再逛会儿,还没看完所有东西呢。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=新的一年,新的一届IAE。我也不知道为什么自己年年都来看。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=不知道今年的船展和去年有什么不同。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=嗯,我确实有点想买这个。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=如果我有信用点,估计会给自己买一艘。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=以前没觉得会喜欢这家厂商的风格,不过他们今年的东西有点吸引我。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=他们家的东西虽然谈不上历届最佳,但展示效果仍然很棒。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=我已经看够了,该去下一个展厅了。 +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=我想去看看还有没有别的好玩的。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=今年挺棒的。不过你真该看看去年的,那船展才够味儿。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=看看这周围,大家都乐在其中呢。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=我去租了一艘那个,但不是给自己租的,我觉得你应该会喜欢。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=实话说吧,我不知道这艘船的设计师在想什么。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=我理解为什么有人喜欢这种风格,但我不太喜欢。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=不得不说,我觉得他们家的评价有些虚高。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=希望其他展厅比这个好看。 +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=我打算在这戴着,不想看别的了。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=就算人很多,我还是觉得IAE值得一去。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=我敢说,参观IAE的体验无可比拟。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=哇哦。真是个大美人。确实能看出许多经典设计师带来的影响了。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=这种东西就是我那么热衷于IAE的原因。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=对于一家制造商而言,我认为这是他们迄今为止最棒的展出。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=我得向他们这家生产商脱帽致敬。他们展出的所有东西都让人印象深刻。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=好了,按时间表的安排,我最好动身去下一个展厅。 +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,我应该看得差不多了。该去下一个展厅了。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=我最爱参观这样的展会了,真是同时见到所有我最爱载具的绝佳机会。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=很难相信我已经连续参加这种展会快十年了。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=事实上,你知道这并不是原版设计吗?我见过一些早期型号的图片,都挺好看的。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=不知道...我觉得这并没有他们家的其他船好看。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=是的,他们干得漂亮。再结合他们家的历史来看,展出的船就更让人印象深刻了。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=听说他们的CEO也在展厅里,我一直留意着呢但还没有发现。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=实际上,我可能要在这多待会儿、再逛逛,确保我没漏过任何东西。 +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=如果你想先过去没问题,我等下就去找你。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=很遗憾,感染已经扩散到你全身了。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=很不幸,药物似乎没有效。恐怕我们得试试做手术了。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=看了看你的扫描结果,我注意到了一些好征兆。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=我相信你现在经历的是轻微IOC症状。这种情况很常见的,不用担心。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=你先休息个几天,然后我们再给你做个检查。 +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=我们还要做几个测试,然后再来谈可行的疗法。 +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=我这里需要急救推车! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=快啊!我现在就要扫描结果! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=我需要几CC的地美沙群。 +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=把那个排水口的塞子转转,看看能不能清理干净。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=实话给你说吧,情况不乐观。会有个法律顾问来跟你谈谈印记重生的办法。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=植入物不兼容,恐怕我们已经没有办法了。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=情况很好啊,浮肿也消了,估计下周就能拆绷带了。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=很高兴告诉你,我们觉得你能完全康复。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=做出任何决定之前,你今天先做一遍OTR看看具体情况。 +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=我建议你每天打两剂甾原,从下一顿饭后开始。 +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=给我!我自己来。你们就像一帮实习生。 +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=止血夹!吸引管!我们马上就成功了。 +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=打两剂拉坦洛看看有什么反应。 +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=把KLN调到200,别用咯沙芬了。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=恐怕这是遗传病。再不再生,我们都帮不了你。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=问题出在你的肺,它们正在迅速们衰竭,而且情况很可能会变得更糟。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=有好消息要告诉你,测试结果都是阴性。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=活组织检查结果出来了,很高兴告诉你,一切正常。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=我会给你开一些抑制剂,服用几天之后我们再看看情况。 +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=我们先给你洗个胃,看看之后你是否会感觉舒服点。 +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=加把劲!他们要死了! +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=多打点光!我什么也看不见! +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=好,我要做一个全面诊断,看看是不是也做个生物扫描。 +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=我们需要准备好一间R3P病房,看看沃尔科医生有没有空做个咨询。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=很遗憾,我们还是不知道哪里出了问题。所有的测试结果都是阴性。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=很不幸,和我们预料中的一样。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=只是虚惊一场,你不会有事的。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=这个问题很好解决。我们要做一个小手术,之后你应该就重焕新生了。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=现在,我要安排你和我的同事聊聊,他会给你一些更专业的诊断。 +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=我们要给你定一个严格的饮食和锻炼计划,看看能否起到帮助。 +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=我需要材料全部准备好!该死的膝镜哪去了?现在就拿过来! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=妈的!有我在你死不了! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=来人给病人准备好做T-sec,然后让蓝道尔医生跟我通话。 +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=打上4CC的康斯塔雷司,每两小时换一袋NR7。 +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=好的,医生。 +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=好的医生,马上做。 +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=马上办,医生。 +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=我会做好的。 +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=了解,医生。 +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=交给我来办吧。 +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=在办了。 +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=马上做。 +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=所以,情况怎么样,医生? +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=你好啊医生,谢谢你来看望我。 +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=我们什么办法也没有了吗? +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=我就怕你会这么说呢。 +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=真是好消息。 +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=真是让我松了口气。 +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=好的。 +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=会做的。 +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=所以有结果了吗,大夫? +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=有新消息吗,大夫? +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=我觉得能知道一两个方法就挺高兴的了。 +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=我想这只是个时间问题。 +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=等不及要区告诉孩子们了,他们可担心我了。 +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=太棒了,谢谢你。 +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=好吧。 +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=如果你觉得那样子最好。 +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=就直接告诉我吧,大夫,情况有多糟? +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=诊断结果怎么样,大夫?不用跟我绕弯子。 +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=好吧,这真是一针见血。 +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=你就只能讲点这东西?那我他娘的花钱是为了啥? +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=好,我会的。我原来预计的比这糟多了。 +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=看来我还没到死的时候。 +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=就按你说的做吧,大夫。 +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=行吧。 +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ 呻吟 ] +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=谢谢你过来看我,大夫。 +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=你有结果了吗。大夫? +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=你绝对是在开玩笑。 +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=这样啊,蛮好的。 +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=太棒了,我想好好抱抱你。 +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=好,蛮好。蛮好的消息。 +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=好吧,如果那样是最好的。 +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=听起来值得一试。 +PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=当然。 +PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=嗯。 +PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=完全同意。 +PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=好的。 +PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=好吧。 +PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? +PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! +PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 +PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 +PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 +PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 +PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 +PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 +PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=再给我满上。 +PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢了。 +PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=不,够了,不喝了。 +PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真够疯的。 +PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=这首歌是啥来着? +PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=音乐有点大声。 +PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=看来比平时更忙些了啊。 +PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 +PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! +PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=晚点再找你 +PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 +PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=晚点见。 +PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 +PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 +PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 +PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 +PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 +PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 +PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,稍微吃点就行。 +PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 +PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... +PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 +PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? +PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? +PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有什么推荐的吗? +PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=嘿。 +PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 +PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=嗨。 +PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? +PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? +PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,过得怎么样? +PU_GENNPC1_CV_Friendly_Neg_IG_001_No=不。 +PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 +PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=抱歉,我帮不上忙。 +PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=不知道。 +PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 +PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=不见得。 +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=对不起。 +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=小心! +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=什么? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天路况如何?我花了平时双倍的时间才到这。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这个地方是真是一天不如一天了。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能看到这一天。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五块钱赌他明天就能跟没事人一样走出医院。 +PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 +PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=呃,我不...不明白。你是怎么能弄丢一条船的。 +PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=老实说,我不太确定... +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决)不,我不知道...不知道? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=你就只有这些吗? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物。就是不知道买什么好。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这价格有点小贵。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个蛮不错的。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这样就行。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 +PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=感激不尽 +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=当然。 +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=别客气。 +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 +PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=当然。 +PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=嗯。 +PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=好的。 +PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=好的。 +PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=很好。 +PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=行。 +PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 +PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=给我来杯烈的。 +PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 +PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 +PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 +PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 +PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=再来一杯。 +PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 +PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=够了,不喝了。 +PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=算了,不喝了。 +PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 +PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 +PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=对。 +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=那又怎么了? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=嗯。 +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随你怎么说吧。 +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝不。 +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错 +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=真棒。 +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=真不错。 +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=还不坏。 +PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再找你。 +PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=晚点见。 +PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=回见。 +PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=再会。 +PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把这玩意洗了洗,现在它看起来诱人多了。 +PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 +PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=这什么时候做的? +PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=给我点时间,我还在决定呢。 +PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要长时间? +PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=嘿。 +PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 +PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样? +PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=嘿,过得怎么样? +PU_GENNPC1_CV_Gruff_Neg_IG_001_No=不。 +PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=做不到。 +PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 +PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 +PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=滚开。 +PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=没机会。 +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=什么鬼! +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=放轻松。 +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点道。 +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=看着点道。 +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈看啥呢? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=什么? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=有什么问题吗? +PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有明白,我都不会再解释一遍了。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数就装得像个百事通。让我看看等他被子弹打穿眼睛的时候他还知道多少。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你应该瞧瞧他那张脸的。他看着就像吞了只臭虫。都以为他要哭了。笑死人了。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,不变的狗屎。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。 +PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=食物可能会很好吃。 +PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,而且你最好现在就去找。 +PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是屁话。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这? +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还可以。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不赖。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我就喜欢这种样子的。 +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=滚开,我就看看。 +PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=当然。 +PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=嗯。 +PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=完全同意。 +PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=好的。 +PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=可以。 +PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? +PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! +PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 +PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤的。 +PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 +PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 +PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 +PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 +PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=再来一杯。 +PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢谢。 +PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=够了,不喝了。 +PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真蠢。 +PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=这什么歌? +PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=音乐有点吵。 +PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=看起来比平时忙了些啊。 +PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 +PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=真是棒棒哦。 +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! +PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 +PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 +PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=以后再说。 +PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 +PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 +PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 +PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 +PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 +PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 +PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,应该稍微吃点就行。 +PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 +PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... +PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 +PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? +PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? +PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有推荐的菜品吗? +PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=嘿。 +PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 +PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=嗨。 +PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? +PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吧? +PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,怎么样。 +PU_GENNPC2_CV_Friendly_Neg_IG_001_No=不。 +PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 +PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 +PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=我不确定。 +PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 +PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=不见得。 +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=再说一遍。 +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=注意点! +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=什么? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天的交通状况如何? 我到这里花了平时双倍的时间。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这地方真的一天不如一天了。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能见到这一天。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五个信用点赌他明天就能跟没事人一样走出医院。 +PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 +PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=我就搞不懂了。你是怎么把一条船弄丢的。 +PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=说实话,我不确定... +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决) 啊这,我不知道...吗? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=就这些了吗? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物呢,不太确定买什么。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这东西有点贵了吧。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个不错。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这个就行。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 +PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=谢啦。 +PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=太谢谢你了。 +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=没问题。 +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不用谢。 +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 +PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=当然。 +PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=嗯。 +PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=好吧。 +PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=行吧。 +PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=好的。 +PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=可以。 +PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 +PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=来点儿得劲的。 +PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 +PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 +PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 +PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 +PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=再来一杯。 +PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 +PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=够了,不喝了。 +PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(想了想) 算了,不喝了。 +PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 +PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 +PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=嗯。 +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=好的。 +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随便你怎么说吧。 +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦那好棒哦。 +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝逼不行。 +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=漂亮。 +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=太棒了。 +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=挺好。 +PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再见。 +PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=回头再见。 +PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=回见。 +PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=回头见。 +PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把东西冲洗了一下,现在它看起来更吸引人了。 +PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 +PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=这是什么时候做的? +PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=再给我一点时间,我在做决定了。 +PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要多久啊? +PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=嘿。 +PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 +PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样啊? +PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=嘿,怎么样? +PU_GENNPC2_CV_Gruff_Neg_IG_001_No=不。 +PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=不行。 +PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 +PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 +PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=滚开。 +PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=不可能的。 +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=悠着点。 +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点路啊。 +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈瞅啥玩意呢? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=什么? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=有问题吗? +PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有听懂,我都不会再解释一遍了。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数还表现得无所不知。让我看看子弹穿过他脑门的时候他还知道多少。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你看到他的脸了吧?他看起来就像吞了只虫子。我以为他都要哭了,太好笑了。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,同样的狗屎。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 +PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。(停顿)食物可能会很好吃。 +PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,你最好现在就去找。 +PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是废话。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这些了吗? +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还算可以吧。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不错。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我喜欢这个外观。 +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=别烦我,我就看看。 +PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=当然。 +PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=是啊。 +PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=确实。 +PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=好吧。 +PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=行吧。 +PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? +PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! +PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=给我来一杯。 +PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 +PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 +PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了这样糟糕的一天,我真得喝一杯。 +PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,这太好喝了。 +PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=再来一杯。 +PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 +PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 +PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 +PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这地方的气氛很好。 +PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 +PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人很...有趣。 +PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都去哪了? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=认真的? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=好耶! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=妙啊! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 +PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 +PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 +PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=以后再说。 +PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 +PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=回头见。 +PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 +PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 +PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 +PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 +PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... +PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 +PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... +PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? +PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=我记不清上次点了什么? +PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=这儿的招牌菜是啥? +PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=嘿。 +PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=你好。 +PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=嗨。 +PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? +PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? +PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? +PU_GENNPC3_CV_Friendly_Neg_IG_001_No=不。 +PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 +PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 +PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=不知道。 +PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 +PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=我不知道。 +PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=什么? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很艰难,但是我现在好多了。 +PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 +PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 +PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是发生在这会怎样呢? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我决定不了... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=选得真好... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个吗?但是也许另一个更好? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么商店卖这类东西吗? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这些都是平时的价么? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=我很喜欢这个。 +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,一点不差。 +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(对店员) 我很好,只是来看看。 +PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 +PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=当然可以。 +PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=是啊。 +PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=确实。 +PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=好吧。 +PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=行吧。 +PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! +PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=请给我来一杯。 +PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 +PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 +PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 +PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,太好喝了。 +PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=我要再来一杯。 +PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=麻烦再来一杯。 +PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 +PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 +PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 +PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 +PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人非常...有趣。 +PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=人都哪去了? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=啥! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=真是疯了。 +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 +PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再见。 +PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 +PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=回见。 +PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 +PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 +PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 +PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 +PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 +PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 +PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... +PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 +PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... +PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜品? +PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得上次点了什么了? +PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? +PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=嘿。 +PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=你好。 +PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=嗨。 +PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=最近过得怎样? +PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好? +PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? +PU_GENNPC4_CV_Friendly_Neg_IG_001_No=不。 +PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 +PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 +PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=不知道。 +PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 +PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=什么? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很痛苦,但是我现在好多了。 +PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 +PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我没想好... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个不错的选择... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我可以买这个?但是那个可能会更好? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这都是平时的价格吗? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=这个我爱了。 +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,相当不错。 +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个很棒啊。 +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=我没事,谢谢。只是随便看看。 +PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=能帮上忙真是太好了 +PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=当然可以。 +PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=是啊。 +PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=确实。 +PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=好吧。 +PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=行。 +PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? +PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! +PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=来杯酒,谢谢。 +PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 +PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 +PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 +PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=好,太好喝了这。 +PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=再给我来一杯。 +PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 +PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 +PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 +PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 +PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=我爱死这首歌了。 +PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人... 有点意思。 +PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都哪去了? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=行吧。 +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=然后 +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=然后呢? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=那真是太棒了。 +PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=我待会儿再来找你。 +PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 +PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=回头见。 +PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 +PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 +PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 +PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 +PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 +PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 +PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... +PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 +PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看点什么... +PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? +PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得我上次点了什么了? +PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? +PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=嘿。 +PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=你好。 +PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=嗨。 +PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=最近如何? +PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吗? +PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? +PU_GENNPC5_CV_Friendly_Neg_IG_001_No=不。 +PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=不行。 +PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 +PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=不确定。 +PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 +PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=什么? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很难受,但是我现在好多了。 +PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 +PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 +PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我不知道选哪个... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个相当不错的选择... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个?但是另一个说不定更好? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么店卖这种东西吗? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(对店员) 这些都是平时的价格吗? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=我很喜欢这个。 +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,非常不错。 +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=没事,我就看看。 +PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 +PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=一切正常? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=不容易呀。他们都说亡命生涯不好过。 +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=听起来还挺不错的。 +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=还好。你怎么样? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=我们不是被雇来聊天的。 +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=把你那张嘴给我闭上。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=在办了。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=嗯,好。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=该死的,好吧。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=没错。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=好吧。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=收到。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=好吧。 +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=是啊。 +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=就是这样! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=这样就对了! +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< 死于爆炸 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< 死于爆炸 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< 死于爆炸 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< 惨叫 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< 惨叫 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< 惨叫 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< 流血而死 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< 流血而死 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< 流血而死 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< 呻吟 > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< 呻吟 > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=你个王八蛋! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=干! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=妈的! +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=糟了... +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=好吧,好吧... +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=糟糕! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=什么鬼?! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=靠! +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< 啊... > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< 呜... > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕... > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< 呃... > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< 嗝... > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< 淦 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 淦 > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 淦 > +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=什么?不! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=见鬼! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=滚开! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=不。 +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=不行。 +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=我不这么认为。 +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不 +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=额,不行。 +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=呃……不。 +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=你觉得那坨翔怎么样! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=哈哈哈,下地狱吧! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=他们死得不错。 +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=啊,*他*的! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=对,我们没了一个! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=妈的!没了一个! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=嘿,叫点支援过来! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=有人能叫点朋友过来吗? +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=谁去叫人来! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=向前走! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=快走! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=加油! +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=这掩护太操蛋了。 +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=去他的吧。 +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=靠,靠,靠 +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=去他*的,我被压制了! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=我他*动不了了! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=这群混蛋把我困住了。 +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=对,我来帮你。 +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=对,你欠我了。 +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=没问题。 +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要些掩护! +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=有没有人掩护我? +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=来人掩护我! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=注意!有人过来了。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=快点,看起来有一些婊子朝我们来了。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=准备好了!麻烦们。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=*的,他们就在这里! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=他们在我脸上! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=在这! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=点燃他们! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=送他们去死! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=尝尝这个! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=你他*怎么进来的? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=入侵者! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=当心!有人来了。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=找到他们! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=找到你了! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=我看到了。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=他们在上面! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=在上面! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=上面!看到没? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=他们有狙击手。 +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=呃啊,有点准! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=当心。有狙击手。 +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=分散! +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=侧边攻击他们。 +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=走侧边打。 +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=你他妈在干嘛?! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=我是自己人! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=嘿!别打我了! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=靠,挺疼。 +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我中弹了! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=啊我*! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=靠,手榴弹! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=趴下!手榴弹! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=让他们尝尝这个! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=扔手榴弹! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=把所有都打给他们! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=毁了他们。 +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=总得死一方! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕了?我告诉你什么叫恐惧。 +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=噢,来真的了! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=去他的,老子一个更牛X。 +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=所以嗯……也许我们能把事解决了? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=你知道我刚刚是开玩笑的,对吧? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=我们忘了刚刚发生的事怎么样啊…… +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=*的,跟丢了! +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=呃,有人知道他们去哪了? +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=所以,是……是……他们没了。 +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=没子弹了! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=没弹了! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=我没弹了! +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=好消息各位,支援在路上了。 +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=你猜怎么着?支援要来了。 +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=支援正在路上! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=快点,快点…… +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=装好了! +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=腾出点破地方。 +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=你挡着我了。 +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=我们站开一点,好吗? +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=我要慢慢折磨死你。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=哦!我杀了你之后,还要杀你全家。还有你的狗。然后一把火烧了你家! +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=你自找的麻烦,现在轮到你受罪了。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=讲真,出来吧,快点解决。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=听着,这事能解决。真的。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=你藏不了多久的。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=你招惹错人了。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=我要把你切片后油炸! +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=看看你有什么本事! +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=什么鬼?我瞎了吗? +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=嘿,谁动了我的枪? +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=不要动,该死。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=干的不错,蠢蛋。 +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=打不中! +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=你想再来一次? +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=我们都很好。 +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=盯着呢。没东西。 +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=什么都没找到。 +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=没有。这什么都没。 +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=啊,这是在浪费时间。 +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=对,什么都没看到。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=这里有些不对劲。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=盯着点,我感觉有什么在这。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=嘿,起来。抓紧时间。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=我想我可能有发现了。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=对,没错,感觉一定有什么事要发生了。 +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=好,继续盯着。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=没事,假警报。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=别紧张,没什么好担心的。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=结果什么都没。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=别在意。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=对,这里没事。 +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=有这种事?对,没问题。 +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=去看看。 +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=也许你该去看看。 +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=交给你了,去吧。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=我去看看。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=马上回来。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=我准备去检查一下。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=嘿,我想我听到了什么。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=我要去检查一下。 +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=嘿,什么东西窜过去了。 +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续找。 +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=你在休息什么?找到他们。 +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=不是我们死,就是他们亡。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=妈的!我没看到他们! +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=他们死哪边去了? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=你逗我呢?怎么跟丢的? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=我不知道发生了什么,但他们就这么消失了。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=嘿,完全跟丢了。我也不知道咋回事。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=对,我们没找到他们。我特么怎么知道? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=奇怪了。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=你看到什么了吗?我这也没动静。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=嗯,我什么都没看到。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=呃,嗯,什么都没找到。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=对,找了一下没有。 +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=嘿,不管那是什么已经不见了。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=见鬼,要找到他们去哪了。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=不管他们在哪里,都要找到。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=找到他们,现在。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=哪里都找不到他们。别担心,我来处理。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=对,他们把我甩掉了。但不会多久。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=他娘的。对,嘿,是我。那谁已经溜了。试试能不能抓住他的尾巴。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=走走走。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=抓紧时间,伙计们。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,我们开始。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=对,我们这里有什么。在找了。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=在找了,等我抓到了就告诉你。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=嘿,我想这里有些捣蛋鬼。在找了。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=让我们看看。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=盯着点。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=我们来看看。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=我要四处看看。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=看看我能找到什么。 +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=有什么东西,正在调查。 +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你去哪了?不是要玩玩吗。 +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=回来,跟我找点乐子。 +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=你知道,我开始迷上这个了。 +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=喂?你可以出来了。我们是朋友。 +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=对不起,我迷路了,我正在找路。你知道怎么去Kel-To吗? +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=快出来,我们不会伤害你的。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=哇,遭到攻击! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=什么鬼?! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=当心!有人在开枪! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=哦——操了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=这可不妙。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=我想那不是我做的…… +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=哦见鬼! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=一人倒下! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=遭到枪击! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=你,你,当心! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=妈的,手雷! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=嗙! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=哦你好,谁在那? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=听起来有人要闹腾了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=谁在开枪? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=趴下! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=妈的……火箭弹! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=火箭弹! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=趴下!趴下! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=有人在开火! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=哦来吧。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=我说了,谁在那? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=你最好出来。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=对,那是什么鬼东西? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=我有种不好的感觉。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=没错,有什么地方不对劲。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=你出幻觉了吧。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=得了吧,这什么都没有。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=不瞎玩了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=有事做了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=也许我们已经陷入战斗了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=好了,干活了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=那里有什么。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=那是什么? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=我想我们可能来客人了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=哦草! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=嘿! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=嘿,那是什么? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=对,我听到了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=对……听到些什么声音。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=我也听到了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=你没找到呢。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=我什么都没听到。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=你们在讨论什么? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=妈的? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=哈? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=你听到什么了? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=对,对,我也看见了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=你看到什么了? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=谁在那里? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=哈?不,我什么都没看到。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=我什么都没看到。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=你又嗑药了。 +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=草,你看到没? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=谁在那儿? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=你看到没? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=知道吗,当九尾占领六角湾时,我还以为这是大事件的开始。但似乎每个人都忙着空间站的运营事务,而我们几乎没做什么事。我说,我们是海盗啊还是空间站管理员啊? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=是的,我刚从一个新巴贝奇的朋友那里得到信息。他在找一些麻烟而且愿意出双倍的价钱在弧光买。我想他们那些有钱的白痴赚的快也是花的快。 +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=真正糟糕的是约翰得了脚病。整个淋浴设备都要用大量的化学物质擦洗才能安全使用。至少得等几天。 +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=我意思是,真正令人兴奋的是,如果我做得好,老板下周可能会让我去做一个特别的工作。现在我不知道具体的,但听起来可能是发一次横财的机会。 +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=是啊,我得说,我有点无聊。我好久没真正行动过了。当然,偶尔能打口水仗,没什么能活动脚筋的事。照这个情况我还不如在我姨的船行工作呢。 +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=最后的收获太让我兴奋了。因为一旦完事,我就能拿这些信用点去买新头盔,终于得到一些不会夹脚的新靴子,和一瓶由只生长在亥伯隆星地下的多汁植物制成的梅斯卡尔酒。虽然很贵,但很值得。 +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=你没事吧? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=你该庆幸你的麻烦还没我的一半多。 +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=至少你一切都好。 +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=我没事,你呢? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=省着点话,行吗? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=没心情。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=最高防御力! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=当然! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=当然。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=好吧。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=对。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=是的。 +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=当然。 +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=嗨,耶! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=漂亮! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=走起! +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< 呻吟 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< 呻吟 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< 呻吟 > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=草! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=混蛋! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=见鬼! +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=认真的? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=搞什么鬼? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=啊……草。 +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=见鬼! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=哦,草! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=你他妈耍我呢。 +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕哝 > +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=除非我死了! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=不会发生的! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=没门。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=没门。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=不会那样的。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=否。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=不。 +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=没有。 +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=你看到没?我干掉一个! +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=他们可站不起来了。 +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=给我再算上一分。 +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=这些混蛋干掉一个。 +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=哦草,他们被干掉了。 +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=他们干了你表弟! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=我需要支援! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=来点支援如何? +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=我需要帮忙! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=向前! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进中! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=我在推进! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=这待不住了! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=要找新掩体。 +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=需要更多掩体! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=无法移动! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=被压制住了! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=遭受大量火力。 +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=我罩你。冲,冲! +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=提供掩护火力中。 +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=我来掩护你。 +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=给我一些掩护。 +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=需要掩护火力。 +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=需要分散注意力。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=有麻烦冲着我们来了! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=让我们帮这些傻逼去见他们的上帝。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=敌人朝我们来了! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=什么鬼! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们在这! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=敌袭! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=继续开火! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=进攻! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=赶他们出去! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=入侵者! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=我们被入侵了 ! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=混蛋们来了! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=给我们当靶子吧。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=前方遇敌。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=我们有伴了。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=上方的子弹! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=他们占领了一些高地。 +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=上面,小心! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=小心,狙击手! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=狙击手在瞄准! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=狙击手! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=侧攻他们! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=从侧面进攻! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=包围他们! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=别打我,你个傻逼! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=友军,友军! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=你他妈看着点! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=被打中了! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=草,好疼! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=我受伤了! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=趴下,手雷! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=手雷,小心! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=特殊快递! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=给你! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=尝尝这个! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=继续打! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=来吧,我们能行! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=妈的干掉他们。好! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=有趣的来了。 +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=胜算仍在我这。 +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=现在,在我干掉你们所有之前。离开! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=来吧,来吧。我能行! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=不,不,不。我今天不能死…… +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=妈的!这不可能…… +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=他们死哪去了? +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=草,哪都找不到他们。 +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=那傻逼跑掉了。 +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=草,没子弹了! +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=弹药没了。 +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=弹匣空了! +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=终于!增援在路上了。 +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=支援要来了。 +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=援军已经部署。 +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=需要装弹。 +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=正在装弹。 +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=装弹中! +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=所有人散开。 +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=分散开来。 +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=我们都站分散点。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=你完蛋了! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=识相的话你最好自我了断!等我找到你,你会后悔的。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=我他妈受够了! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=我还以为你想来打一场呢! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=出来吧。我们好好谈谈。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=怪不得你一直没死,真他妈胆小怕死。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=你不会有好下场的! +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=我打赌你希望回到过去,重新来过。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=你惹错人了。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=这儿有个有你名字的贴画。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=哈,继续跑。累不死你。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=你想躲就躲吧。过会你死定了! +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=你看到没?根本打不中我。 +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=你刚学会怎么射击吗? +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=你最好找把好枪。 +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=清理完毕。 +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=这里找不到什么了。 +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=没什么好担心的。 +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=知道了,没啥事。 +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=哈,没东西。 +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=什么他妈都没看到。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=我就知道有什么东西。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=还有别人在这里,我发誓。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=最好再检查一遍。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=这里有情况,随时和你联系。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=正在继续搜索。 +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=嘿,我想我要找到了。小心点,做好准备。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=忘了这事吧,假警报。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=又白搞半天。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=啊,这不是我想要的。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=这是个假警报。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=行吧,忘了这茬吧。 +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=嘿,大伙可以休息了。 +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=查清楚那里怎么了然后报告。 +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=这个交给你。 +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=什么?我最后一个? +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=我来看一下。 +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=调查中。 +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=来看看发生了什么。 +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=调查异常情况中,可能没啥大不了的事。 +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=要快速检查一下。 +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=好像要出事,检查一下。 +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=他们就在这附近什么地方,继续找。 +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=找到那些傻逼前都不许停下来。 +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=不能让他们任何一个跑掉,明白吗? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=谁让他们跑了? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=蠢货,让他们就这么跑掉了。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=怎么会让他们跑掉呢,他妈的! +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=真不知道说什么好,他们跑了。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=他们逃走了,如果这里有人帮他们我一点也不惊讶。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=我同意。让他们逃走并不理想,但我不知道还能做些什么。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=不管那是啥,他们已经溜了。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=草,我发誓他们刚刚在这。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=这不可能……那什么都没。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=嘿,那什么都没。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=对,最奇怪的是,我什么都找不到。 +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=这个调查屁用没有。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=别让那些傻逼跑了。找到他们。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=草,不管他们在哪,都跑不远了。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=妈的,他们跑了。找到他们。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=那些傻逼逃过了监视,但我会找到他们。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=他们跑了,估计不远。我会继续找。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=对,他们要么跑了要么藏得很好。我会再找一遍。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=找到他们!杀了他们! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=动起来,找到他们! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=我们要抢在他们前面! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=前往调查中。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=好,我会查个水落石出。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=如果这里有什么,我会找到的。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=最好查下那个。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=我们干活去。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=这值得一试。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=注意点,四处看看,可能来人了。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=可能有人,正在派遣巡逻队前往调查。 +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=有东西来了。我查清楚然后告诉你。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=你藏好咯,这样更有趣。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=继续,藏好了。我最喜欢打猎了。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=我会花一整天的时间来追杀你的。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=找你找的我越来越暴躁了。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=快出来吧,在我们把事情弄得更严重之前。 +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=来吧,快出来,不会有人受伤的。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=草,就差一点。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=有傻逼在我后面! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=他妈的发现一具尸体。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=不知道这家伙哪里做错了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=谁杀了他们?这是你的人吗? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=有人被干了! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=受伤了! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=我们被打了! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=是他妈的手雷! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=来袭!小心! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=手雷,草! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=开火! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=草!差点打到我。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=谁他妈在开枪? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=趴到地上! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=趴下,趴下,火箭弹! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=火箭弹朝这来了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=狙击枪! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=有狙击手! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=说真的,发生什么了? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=别吧,又来? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=有些人最好别惹我。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=事情有些不对。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=什么鬼?那是啥东西? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=我一点也不喜欢这。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=别他妈没事烦我。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=别胡思乱想,集中注意力。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=沉入你的思维之中,什么也别想。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=有人想要打架。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=放马过来! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=今天开始有趣起来了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=那是什么? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=喂? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=有人在吗? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=行吧。肯定不是什么好事。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=什么! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=我一点也不喜欢这里。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=我肯定听到了什么东西。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=没错,我也听到了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=嗯,那是什么? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=安静下来。我屁都听不见。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=是你想多了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=你最好不是嗑嗨了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见那个声音了吗? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=你听到什么了吗? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=我发誓听到了什么。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=我也看见了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=你看见什么了?我看不太清。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=我也看到了。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=你到底怎么回事? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=我什么都看不见。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=不要瞎紧张。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=我刚看到了什么东西。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=我好像看到那边有点东西。 +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=你看见了吗? +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=你听说他们悬赏波蒂的人头了吗? 那个混蛋把我们出卖给十字军安保,所以现在九尾要把他剁了。那个逼崽子活该。 +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=兄弟,我真高兴撕了赫斯顿的合约加入你们。这活好多了。 +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=是啊,但说到底我们都只是血肉之躯。我得尽量活得久一点。 +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=哦!看看这个!班格说她可以把我贝林枪上的过热保险拿掉。没了这玩意儿,我就可以一直开火直到我的手烧起来。爽死了。 +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=我想起了杀掉的第一个目标。那地儿跟这里很像。过程很顺利,问题就在于他不是我要找的人。兄弟们因为我做的傻逼事嘲笑了我好几天。 +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=我不知道你是怎么想的,但没有什么能比手上有一把装满子弹的武器更让我感觉舒服的了。就像我小时候一直想要的那只狗,但一直没有得到。 +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=你还好吗? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=呃... 事情总是变得更糟。 +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=你可真走运。 +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=没关系。你呢? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=听着,别废话了,睁大眼睛。 +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=好好干活,行吗? +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=真是的! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=你明白了! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=没错,就是这样! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=了解。 +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=没错。 +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=好的。 +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=确认。 +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=是的。 +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=当然可以。 +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=我就是为了这个而活的。 +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=是的,没错! +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=那个怎么样? +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< 啊啊啊啊啊~ > +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< 啊啊啊啊啊~ > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=该死! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=草! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=傻逼! +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=哦,别这样。 +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=哦,真操蛋。 +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=这太离谱了。 +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=该死! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=卧槽?! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=我操! +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 呃啊 > +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=不! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=算了吧。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=没有丝毫机会! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=没有。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=不是。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=没有。 +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=并不是。 +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=好耶,干掉一个! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=又少一个麻烦! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=目标消灭。 +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=该死,我们少了一个。 +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友方伤亡! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=我们失去了一个战友。 +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=来帮忙一下好吗? +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=我需要支援。 +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=请求支援! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=我们走! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=向前推进! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=动起来! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=我在这儿呆不了多久。改变位置。 +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=换掩护物! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=掩护得是个勾八! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=我被压制了! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=该死,我被困住了! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=火力太猛了! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=我掩护你! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=我会掩护你的。 +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=上上上!背后交给我。 +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要掩护! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=掩护我! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=让他们离我远点! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=敌人来了! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=麻烦来了! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=发现敌人! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=我击中他们了! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=发现目标! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=在这里! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=来啊,干掉他们! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=让他们见鬼去吧! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=杀光他们! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=来了些不速之客! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=难道他妈的没有人敲门吗? +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=有人闯进来了! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=发现敌人! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=在那里。触敌,触敌! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=看到敌人了! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=他们在我们头上! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=完蛋了!他们占领了制高点! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=注意制高点! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手!!! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=狙击手!找掩护! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=他们有狙击步枪! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=从侧面进攻! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=让我们进攻侧翼! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=盘旋伺机攻击他们的侧翼。 +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=我他妈是友军! +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=你再打我一次看看,看我揍你不。 +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=看准你该死的目标再打! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=我被击中了! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=我被包夹了! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=我中弹了! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=注意手雷! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=手雷!注意躲避! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=听着,在他们来的路上扔一枚。 +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow==看看他们有多喜欢这玩意。 +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=尝尝这个热岩爆蛋! +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe==保持压制。 +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=把这个带给他们。 +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=别让他们喘息。 +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=就这!你是怕了还是怎么的?让我们了结他们! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=还没结束!我才刚刚开始。 +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=就算倒下也要让你们和我一起下地狱! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,该死。 +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=你能做到的。 +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=保持冷静... +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=该死,他们不见了! +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=小心点,我跟丢他们了。 +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=我看不到他们了。 +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=没子弹了。 +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=我退出了。 +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=没弹药了! +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=援军很快就要到了。 +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=支援来了。 +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=支援马上到。 +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=开始重新装填! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=正在装填弹药! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=换人。 +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=扇形散开。 +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=散开。 +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=分散一点。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=我会享受这个的。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=哦宝贝,我不会放过你的! +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=报应来了,混蛋。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=有怂包吓得都不敢出来干架。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< 口哨声 > 出来玩玩嘛。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=你躲什么呢? +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=派对时间到! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=我要把你弄死哦! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=相信我,会很疼的。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=乖乖呆着,该死! +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=操,没打中。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=是时候结束了! +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=你能感觉到吗? 那是你的恐惧战胜了你。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=你太不自量力了。 +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=你就算试了也射不中。 +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=我不想再到处找了。这里什么都没有。 +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=我什么都没看到。也许这里什么都没有。 +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=是啊,什么都找不到。 +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=也许是我疯了。 +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=我想没什么好担心的。 +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=嗯。什么也没有... +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=我要去仔细看看。 +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=保持警惕,不太对劲。 +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=最好继续搜索。 +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=嘿,看来我奶奶的追踪技术有反应了,我想我的方向是对的。 +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=是啊,也许发现了什么,继续搜索。 +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=看来我的预感是对的。还在找,但我会找到的。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=大家都放松一下吧,这是假警报。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=这简直就是浪费时间。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=没什么可担心的。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=嘿,假警报。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=看来没什么好担心的。 +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=没什么可报告的,完毕。 +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=换你了。 +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=去看看那是啥情况。 +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=快点过去看看。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=我去看看发生了什么。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=我得去看看发生了什么。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=我来负责这个。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=好像有事发生。我去那边看看。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=我去附近检查一下。马上回来。 +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=嘿我得去看看那边到底发生了什么事。如果一会我没回信的话,那估计我已经挂了。 +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=继续找,他们就在这里。 +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=分头行动,扩大搜索范围。 +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=我们会找到他们的,他们应该还没跑远。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=操,一点他们的痕迹都找不到。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=肯定跑没影了。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=他们是TM怎么跑掉的? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=哪里都找不到他们的人影,我觉得他们溜走了。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=整个地方都找遍了,肯定是跑了。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=找不到人啊,搞不清这人去哪了。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=操,他们去哪了? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=空空如也。嗯…… +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=什么东西都没找到。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=搜索结束,未发现任何东西,完毕。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=没有什么值得报告的。 +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=嗯,他们肯定是走了。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=那丑逼跑路了,我们不能放过他们。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=他们跑了,最好把他们给找出来。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=来点人给我找找这狡猾的混蛋跑哪去了,就现在。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=目标丢失,开始搜索。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=他们溜了,得去把他们找出来。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=听好了,我要去把这个丑逼找出来然后让他后悔一开始就逃跑。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=追上他们,快。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=来吧,谁想做那个出头鸟? +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=时间紧迫,立即行动。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=开始地毯式搜索,不管是谁都得把他找出来。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=有动静, 我去看看到底是什么情况。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=有麻烦上门了,我去瞧瞧。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=最好去看看发生了什么。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=有些不对劲,我去看看怎么了。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=刚才那个得去调查一下。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=有情况,现在就去检查,完毕。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=不知道到底是什么情况,但我会调查的。 +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=这里发生了一些奇怪的事,我要调查一下。 +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=躲起来,你是个懦夫吗?你怕了吗? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=你想这样度过你生命最后的一刻吗?害怕地躲起来? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=不知道你还能躲多久? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=来吧,让我看看你,你不会真的那么丑吧。 +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=别浪费我的时间了,出来吧。这对我们俩都好。 +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=出来吧,我受够了这种猫捉老鼠的事了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=我受到了攻击! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=有人想炸我啊。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=我被打中了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=哦该死,这狗东西死了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=死了一个! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=这里到底发生了什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=我们正在承受伤亡! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=有人刚被炸死了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=哦,妈的,妈的,有人倒下了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手雷! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=操,手榴弹! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=手榴弹,小心! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=有人开火! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=发现敌人。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=近距离遭到攻击! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=火箭弹! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=卧倒,火箭弹! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=那他妈是火箭弹! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=狙击手攻击! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=我们被狙击了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=又来? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=这里发生了什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=奇怪,那是什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=我也注意到了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=我有点担心。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=我敢肯定没啥事。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=那里没什么东西。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=我什么都没注意到。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=它要坠落了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=我们有麻烦了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=就要爆炸了! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=那是什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=我感觉有东西在那边 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=嘿,那边有人吗? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哼? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=该死的,那是什么鬼东西? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=这附近有情况。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=似乎不太对。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=我也听到了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=我好像听到那边有动静。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=是的,听起来很可疑。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=什么也没听到,但我会留意的。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=你听到什么了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=我什么也没听到。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=你听到了吗? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=你听到有什么声音没? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=那是噪音吗? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=知道那是什么吗? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=是的,我也看到什么东西了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=周围肯定有东西在动。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=你确定看到了什么? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=肯定是你迷糊了。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=什么也没看到。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=你看到了吗? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=在那里,看。 +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=我发誓我看到了什么东西。 +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=我认为我们在这里做的太过火了,也说不准。通常情况下,我们要到更晚的时候才开始攻击安全部队,因为我们得潜入的够深入。直接攻击他们似乎有点疯狂,这种做法很快就会引起别人注意。 +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=老板要我们下周去弧光星看看,我跟你赌一千块钱,我们会派一队人去那里开始招募人员。我怎么看?我已经等不及了,我更喜欢城市,在那里只要你聪明点,不管惹上什么麻烦都能脱身。 +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=不管那些,冲撞者这周末有一场比赛,所以至少我还有些值得期待的事。 +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=我真正希望的是,我买的那些联合外域的股票能一直涨下去,那我会有一个丰厚的收获日。除了酒和子弹,投资其他东西总是好的。 +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=这个地方有种特别的东西…我不知道是什么…反正有些事不对劲。你跟我一样干了这么久,你得相信自己的直觉。 +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=说件事,几个星期前我去给我的飞船加油但我的伪造注册标签失效了,就在我要离开的时候。警报开始响了。长话短说,最后我加完油没付钱。 +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=进展如何? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=好吧,就像巴努人喜欢说的“总有一天我们都会死”一样,虽然很丧,但还是能让人好受些。 +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=没有什么比事情顺着你的方向发展更好了。 +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=哦你知道的,你怎么样呢? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=别提那个了,好吗? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=很好,我并不关心。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=好的! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=那肯定! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=听起来不错。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=好吧。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=当然,为什么不呢。 +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=懂了。 +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=卓越! +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错。 +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=给你。 +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=你个崽种! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=妈的! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=你个狗娘养的! +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=狗东西。 +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=操... +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=妈的... +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=这他妈?! +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=认真的? +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=没门! +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< 咕噜声 > +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=不可能! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=见鬼! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=不。 +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=不能帮到你。 +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=抱歉,不能。 +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=不太可能。 +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=否定。 +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=我拿下一个了?我拿下一个了! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=把我的目标干掉了! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=你看见了吗?这枪真棒。 +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=妈的,他们刚杀了他们。 +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=失去了一个友军! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=我们的一个人刚刚被干掉了。 +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=我需要帮助。 +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=谁能帮我一把! +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=谁来帮帮我! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=冲啊! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=动起来! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=前进! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=让他见鬼去吧! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=换位! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=重新定位! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=我不能移动! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=能帮我个小忙吗?! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=拜托,给我个机会。 +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=我会掩护你。 +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=去吧! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=我会让他们毫无机会的。 +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=有人能掩护我吗? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=有没有人能掩护我? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=有人能帮我吗? +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=看来我们要有伴了。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=我们就要有一场战斗要打了。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=麻烦来了! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=妈的!在这里! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=什么鬼?! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=有人来了! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=全力以赴! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=下地狱吧! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=不要怜悯他们。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=我们暴露了! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=有闯入者! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=入侵者! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=我找到了,就在这里! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=他们来了! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=在这里!看! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=我看到他们了,他们在上面。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=看上面! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=他们在我们上面。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=他们有一个神枪手。 +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=小心,有一个狙击手。 +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=围住他们的侧翼! +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=我们应该从侧面攻击他们。 +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=让我们从侧面偷袭。 +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我是站在你这边的! +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=你在做什么? +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=你瞎了吗? +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=哦,操,我被打中了! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=他们盯上我了,他们真的盯上我了! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=啊,该死的,好痛! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=大家都趴下! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=让开! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=在这里,我们去! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=他们尝尝这个! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=可能想看看这个! +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=来吧,别放弃,现在不要放弃。 +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=继续,我们得拿下这个。 +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=我们上!我们上!他们没有机会了! +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我会害怕吗?你只是帮我清理掉了累赘。 +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=这还远远没有结束。 +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=就这?我才刚刚开始。 +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=这很好,一切都很好。 +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=好吧,现在有点担心了。 +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=这可不好。 +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=他们他妈的消失了。 +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=他们到底在哪里? +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=他们走了。 +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=我没子弹了。 +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=武器没弹药了。 +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=该死的,我的子弹打光了。 +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=呼叫中,支援马上就到。 +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=好吧,看看他们会不会出现。 +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=好吧他们说他们会派人来。 +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=等我一会! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=换弹! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=等我一下。 +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=也许我们应该分散开来。 +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=我们应该再多覆盖一些地方。 +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=让我们分散出去。 +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=你这个小吊毛!我要搞死你! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=我要给你带来史诗级的伤害! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=你真的开始惹恼我了。 +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=真的吗?躲起来?你现在只是在为难自己。 +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=要不要试试我躲起来你来找我? +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=你现在藏在哪里? +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=你信不信今天就是你的死期? +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=尽量不要射中任何值钱的东西! +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=这场战斗让我有种似曾相识的感觉! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=你怎么还不死? +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=你怎么就这么幸运呢?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=怎么这样!这一发应该能打中的! +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=迫不及待地告诉我的朋友们,我遇到到了全宇宙最差劲的射手。 +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=你要不要喊个暂停,让你去练习一下? +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=我敢打赌,你现在一定有了新的想法。 +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=所以说,我什么都没发现。 +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=一切看起来都很正常。 +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=区域似乎安全了。 +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=嗯...好吧... +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=有点违和感。 +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=感觉有点傻,白来一趟。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=去看看,好像有东西,找出来。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=肯定有人在这里,得把他们找出来。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=正在路上。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=注意到动静,搜索中。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=可能有什么东西在,我会让你相信的。 +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=有其他人在这里,但还不知道是谁。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=虚惊一场,各位。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=算了吧,没架可打。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=算了吧,没什么可兴奋的事。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=虚惊一场,去做你的事吧。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=嘿,你可以告诉大家冷静下来了。 +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=算了吧,虚惊一场。 +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=你为什么不去看看到底是什么? +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=你挪挪你的屁股去检查一下成不。 +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=如果你这么关心,就去看看是什么吧。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=我想我得去看看…什么事都得我来做。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=注意盯着点,我去看看这是在搞什么幺蛾子。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=行吧。来看看我们找到了点什么。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=喂,我这儿好像有点动静,但是也可能没啥。我看看再跟你说。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=我去周围逛逛。 +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=感觉有点不太对劲。我得去看看。 +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=接着找。他们肯定在附近。 +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=集中注意力。他们就在附近的某个地方。 +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=不要放过任何地方。我要找到这个混球。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=他们他妈的还能躲哪? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=他们掉跳点里去了吗?到底他妈的去哪了啊? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=什么鬼,总不能是人间蒸发了吧? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=我讨厌宣布坏消息,但是那个混蛋已经溜走了。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=没有他们的踪迹。他们消失了。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=鬼知道他们跑哪去了。反正肯定TM不在这。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=这可真是怪了。有风不起浪。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=逗我吗?啥也没有? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=算了,不找了,这里啥也没有。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=我尽力了,什么也没找到。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=搜寻了半天什么也没找到。不管刚刚那是什么东西,我反正是没看到。 +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=不找了,这里啥也没有。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=这猎物可真狡猾。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=那混蛋吓了我一跳,但没问题,我一定能找到他们的。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=我不知道他们跑哪去了,但是我知道他们肯定跑不远。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=这帮家伙还挺能跑,我现在就去把他们找出来。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=我正在追踪,看看这个小滑头溜哪去了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=不管这个傻逼逃哪儿去了,我都会把他揪出来。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=你该办事了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=看起来我们有麻烦了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,该干活了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=我们来客人了,去找到他们。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=客人们到了,是时候去欢迎他们一下了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=看起来派对开始了,快点别迟到了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=我们去看看那是个什么鬼东西。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=好吧,看起来不像是空无一物。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=该去走走了。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=嘿,我活动一下看看那里有没有什么东西。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=我感觉有些东西过来了,得去看一眼。 +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=嘿,正在检查一些东西,希望没什么事儿。 +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=我可不喜欢你在这浪费我的时间! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=我这有很多种姿势往你脑壳里塞颗子弹。 +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=滚出来!要么给我一枪!别搁哪当缩头乌龟了! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=嘿,躲在那里的朋友,出来聊聊吧。我发誓。我不会生气的。 +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=好了,好了,游戏结束。我认输。出来吧。 +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=你在哪里呀,小虫子。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=他们在朝我开火! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=遭受攻击! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=我被盯上了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=这可有点儿乱。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=好极了。一份血浆盖尸体。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=是TM谁把这个混蛋偷死的。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=啊,妈的!我们被偷袭了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=操!正在遭受攻击! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=他妈的!我们被击中了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=我操!手雷! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=手雷!跑! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=手雷!后撤! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=有人开枪! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=谁他妈的在开枪?! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=我们有麻烦了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=我操!火箭弹! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=火箭弹!卧倒! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=火箭弹!走! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=操!狙击手! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=发现狙击手! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=狙击手!趴下! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=那边。又来了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=还来? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=嗯,那是什么? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=肯定有什么东西。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=最好没有什么东西躲在那儿。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=这里没东西。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=你在逗我吗?那边什么都没有。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=你在干什么? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=有麻烦了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=又来了! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=有人来了!做好准备! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=那是啥? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=有人藏着? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=在那儿。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=有什么东西来了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=我该不该去看一下那是啥? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=这可不太好。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=那个声音?确实。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=对,我也听见了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=从那边传过来的。我听到了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=没,我啥也没听见。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=应该是你的耳朵玩你呢。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=我他妈怎么知道你听见了什么? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=我还以为我听见了什么东西? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见了吗? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=是的,我想我也看见了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=我就瞥了一眼,但我肯定我看到什么东西。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=那他妈是个啥? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=什么都看见。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=我一定是错过了。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=什么?不。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=还有人看到那个东西了吗? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=我觉得有什么东西刚刚过去。 +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=那边。我看见了。 +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=我还在因为昨天的事烦。我去十字军那里见联系人,然后我最喜欢的帽子被风吹出了栏杆。这个帽子自我15岁那年就跟着我结果现在它被一颗气态巨星的核心压碎了。真他妈晦气。 +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=听着,上周我在加利亚发现了一个空白的安保识别卡。还在考虑怎么处理它。用这个证件应该能搞一两个好活出来。 +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=我也不知道。我还长了疹子,麦洛认为是因为我把基底服从那个被遗弃的尸体上取下来导致的。我以为我洗的够干净了。我想我得去找人看看。 +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=不过说实话,比这更好的是我终于把头盔上的裂缝补好了。它要烦死我了,我老是拖着没处理。现在它搞定了,感觉真爽。 +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=我很生夏普斯的气,那个傻逼把我攒了好几个月钱从太阳系买的伯德劳给打翻了。他想用一瓶屌丝才喝的蓝色狗屎来补偿我。今晚他睡觉的时候我不把他的小兄弟割下来算他走运了。 +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=212/5000 你听说最后那批货里有什么吗?一箱来自瑞特尔的昆蕉咖啡豆,这是太阳系这边最好的咖啡:口感柔和、豆香浓郁,欲仙欲死。我在床铺上藏了点,等回来给你倒一杯。 +PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=这是打劫,给我老实点。叫两声可以,不过也没啥必要。 +PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=啊,看看我们发现了什么... +PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=是的,不是针对你们,你们只是不讨巧出现在了错误的地方。 +PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=是的,我们这一天也有点不好受,全副武装但是一枪都开不了。 +PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=帮我们个忙,反抗一下呗。我不喜欢你们这么配合的样子。 +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=什么?你是来这里收钱的? +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=如果你认为我听一个微不足道的赏金猎人的话那你就大错特错了。 +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=是啊,我还在想什么时候有人能来抓我去领钱呢。 +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=你?他们把就把你派过来干掉我?天啊,我觉得你们真是小看我了。 +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=这场战斗绝不会是你想要的,你的报酬远远不够你接下来要面对的麻烦。 +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=就快好了,就快... +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=再给我几秒钟! +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=只要...再给我...一秒... +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=你听见我的通讯了?太好了。我需要来几个人帮我把这些混球给解决了。 +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=啊,我不敢相信有人来了。我需要有人帮我把这些人渣收拾了,你来吗? +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=我刚刚还有点担心不会有人过来。现在既然你来了,那想帮我一起清理这些法外狂徒吗? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=啊,感谢上帝终于有人来了。我的船已经完全不行了,我修理的时候能掩护我吗? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=哦,你真是我的救星。这些混蛋把我的船搞坏了,你能给他们找点麻烦让我专心修船吗? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=嘿!我修船的时候能帮我处理这些敌人吗? +PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=请别杀我。 +PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=你他妈不要过来啊! +PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=停一下,好吗?停 ———下! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=请帮帮我。我被攻击了。 +PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=有人吗?我需要帮助。 +PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=求救,求救。这些法外狂徒在攻击我的船。 +PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=有人在吗?我需要帮助! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=如果有人能听见,我正遭受攻击。我需要支援! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=全频道!我正遭受攻击!拜托了!如果收到这则信息,请帮帮我! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=所有频道,所有频道。我正遭受攻击,请求支援。 +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=请来个人帮帮我。这些强盗不知道从哪里跳出来并且在朝我开火。 +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?!我这里全是海盗。我需要支援! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=求援,求援。我被海盗包围了。我需要帮助。 +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=拜拜。 +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=我不想再碰运气了。再见。 +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=正在离开。 +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=我走了,保重。 +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=回头见。 +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=保重。 +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=我操...我以为我完了。我以为我真的玩完了。 +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=不敢相信我们做到了。 +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=这真的结束了?就这样了? +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=谢谢你。我以为我们完蛋了。 +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=我以为我已经是个死人了。谢谢。 +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=你刚才真是救了我的命。非常感谢。 +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=来,这些是给你的报酬。 +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=收下吧,这就是我能做到的了。 +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=拿着吧。绵薄小礼不成敬意,但是我欠你太多了。 +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=恢复正常! +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=好了!我们可以走了! +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=系统上线且运作正常! +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=系统依然不能运作。我还需要一点时间来修理。 +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正全力抢修。 +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=啊,还不太行。系统还是不能运作。 +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=我会给你任何你想要的东西。 +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=什么,你要钱吗?给你钱,请放过我。 +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=求你了,我会给你钱,然后我们各回各家各找各妈。 +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=别对我们开火! +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=嘿!注意你的武器! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=嘿! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=看着点! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=哦,我操?! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=哇,小心点! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=准备碰撞! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=看清楚你往哪飞。 +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=你得让他们远离,样我们才能干活。 +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=我们承受的伤害太高了。我们不能在这样的情况下工作。 +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=拦住这些战机这样我才能干活。 +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=正在充能! +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=我们要走了。感谢你的帮助。 +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=我们走,出发。 +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=嘿伙计们,感谢你们的帮助。 +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=现在要面对现实了。 +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=我跟你说过,你应该走开的。 +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=我觉得那是最后一架了。 +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=我没看见有别的敌人信号了。 +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=这是最后一架了,对吧? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=哇哦!<紧张的笑>好吧,希望这种事没第二次了,好吧? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=我没看见别的了。应该完事了。 +PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多长时间了。 +PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=求援,求援,我要撑不住了。 +PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=我不能...再...撑了。 +PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=船就快剩个引擎了。 +PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=如果你还有啥绝活,现在使出来! +PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=再撑一会。 +PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=要结束了。 +PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=现在应该不会太久了。 +PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=就快到了。 +PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=这里差不多完工了。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=到达导航点。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=到达导航点。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=在这里,我们的导航点快到了。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=在这里,我们的导航点快到了。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=我们到了。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=这是我们的目标。 +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=即将到达目的地。 +PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=芜湖 +PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=这就对了! +PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=就是这样!耶! +PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=漂亮。 +PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(大笑)漂亮! +PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=干得好。 +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=别让他们靠近我。 +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=我需要你搞定他们。 +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=你得掩护我。 +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=都交给你了,解决他们。 +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=轮到你表演了。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=呃噢,他们看起来并不友好。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=有一些不怀好意的人来了。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=当心,我们有伴了。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=准备好,有人来了。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=嗯,我猜他们不是来帮忙的。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=我这里有更多的敌人。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=准备好了,更多的混蛋进来了。 +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=有更多人来了! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=搞定敌人了 +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=敌舰被毁。 +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=打得好! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=坏人倒下了。 +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=击倒一个。 +PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=妈的,妈的! +PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=该死的! +PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=该死的混蛋。 +PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=狗娘养的。 +PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=狗娘养的。 +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=谢谢?我是说,我们还活着,所以我想这是一场胜利。 +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=结束了?酷。 +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=好吧,本来可以做得更好的。不管怎样,我走了。 +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=如果就这些,我想我们完成了。 +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=我得去找个地方歇会儿。 +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=感谢相助,保重。 +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=有你在我身后真好,注意安全。 +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=感谢掩护,再会。 +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=我们下次再一起并肩作战吧。 +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=谢谢你所做的一切,回头见。 +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=我操刚才实在太吓人了。 +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< 轻松的笑声 > 哇噢... 别再这样了。 +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=好吧,比我想的还要危险一点。 +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=真不敢相信我们成功了。 +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=有点让人紧张。 +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=都到了?很好。 +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=就和我想看到的一样,一场漂亮的,干净利落的胜利。 +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=看来我们已经安全了。 +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=我就知道我没看错你。 +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(叹息) 干得好。 +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=别误伤! +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=嘿!当心误伤。 +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=别开枪,自己人。 +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=啊,操!对不起,我的错。 +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=噢,我的错!我不是故意打你的。 +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=对不起,我以为你是坏人。 +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=妈的,我们失去了一艘友舰。 +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=友舰被毁。重复。友军被毁。 +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=天哪,那是一艘我们的船。 +PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=嘿,你是我的护卫吗? +PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=嗨。 +PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=你好,你一定是护卫。很高兴见到你。 +PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=哟,准备好护送了吗? +PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=情况怎么样? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=掩护我们,好吗? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点。 +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=掩护我。 +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=打起精神,留意任何看起来不友好的东西。 +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=准备干活了,留点心。 +PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=我们走吧。 +PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=我们走。 +PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=我们出发吧。 +PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=我们开始吧。 +PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=该出发了。 +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=快点,快点。走吧! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=我们离开这里! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=快,快,快! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=快点! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=动起来,动起来。 +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=继续。 +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=继续走吧。 +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=没问题,去下一个点。 +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=我们开始吧。 +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=好吧,继续吗? +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=完蛋,我们失败了。 +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=你想干嘛?你被解雇了。 +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=和你的钱吻别吧。 +PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=别操心了,知道吗,我去找别人就行。 +PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=工作结束了,谢谢你浪费我的时间。 +PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=这有用吗?去他的吧,我们完犊子了。 +PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=给你机会你不中用啊! +PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=妈的,我不等你了。 +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=妈的,我不干了。 +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=见鬼去吧。 +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=太危险了,我不干了。 +PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=我们稍后出发,有些事情需要处理一下。 +PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=我们还需要一两分钟。 +PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=我最后再做一点调整。 +PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=我们马上出发,只是还有一件事需要处理。 +PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=很抱歉,但我们出发前还得弄一些东西。 +PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=遭到攻击! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=我这里需要帮忙! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=帮帮我。 +PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=需要帮助! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=我需要搭把手。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=我们还不能走,我还在工作。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=我需要更多时间。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=就快搞定了,再坚持一小会儿。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=只要再多点时间。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=这里还有点忙,可能还得一会儿。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=我需要更多时间。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=挡住他们,我们还有活儿要干。 +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=啊,再坚持一会儿... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=马上就好了... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=我们马上就好了,再等会儿。 +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=啊,小心点! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=搞什么鬼? +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=看看你在往哪飞! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=我被击中了。 +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=啊,妈的,这肯定得留点划痕。 +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=你是不是靠得有点太近了。 +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=小心点,你快撞上我了。 +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=你介意往旁边退一点吗? +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=嗨,注意碰撞。 +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=小心点,你飞得有点太近了。 +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=迷路了? +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=你终于来了,我还以为得派人去搜救呢。 +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=可算来了,我都开始担心你了。 +PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=量子航行点发送给你了。 +PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=准备好接收量子航行点。 +PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=导航点在这。 +PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=量子标记发送给你了。 +PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=坐标在这。 +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=下一个导航点马上发过去。 +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=正在前往下一个量子航行点。 +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在发送下一个导航点给你。 +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=量子驱动器正在充能。 +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=我们分头出发吧。 +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=已锁定目的地,现在出发。 +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=正在充能。 +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=量子航行准备完毕。 +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=好了,我们准备就绪。 +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=好了,感谢等待,我们准备好了。 +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=应该可以了,抱歉久等了。 +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=搞定,可以走了。 +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=准备完毕。 +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=好了,我们回去吧。 +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=我们搞定了,回家吧。 +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=那是最后一波。 +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=我想应该完事儿了,我们可以回去了。 +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=我们搞定了,还不赖吧。 +PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=准备扫描。 +PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=我们开工吧。 +PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=太好了,我们开始吧。 +PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=好的,我们准备开始了。 +PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=计时...开始。 +PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=你要去哪儿? +PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=快回来。马上。 +PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=呃,在这里战斗,天才。 +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=别溜啊。 +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=你要去哪儿? +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=快回来,你应该为我提供护航。 +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=快点儿,快回来。 +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=嗨,我需要你回这儿来。 +PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=谢谢。 +PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=谢谢你。 +PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=能帮个小忙吗! +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=遭受猛烈攻击。 +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=我现在急需支援。 +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=我被人揍惨了! +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=糟了,我可能还是需要护航。 +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=需要帮助,飞船系统正在失控。 +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=遭到攻击。 +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=哎哟,这下挺疼。 +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=你知道吗?我觉得我们等得够久了。 +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=去他妈的,我们只能靠自己了。 +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=我猜他们不会来了。 +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=嗯...我们可能不用等他们了。 +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=真淦,我想知道他们在哪儿... +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=我们还要等等别人。 +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=等大家到齐了我们就出发。 +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=还得等几个人。 +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=还有人没到。 +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=再等一会儿,我们没有到齐。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=该死,别打我!要么停要么滚。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=别动我的飞船。最后一次机会。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=真不敢相信我需要这么说,请别打我的飞船了。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=我们继续任务,好吗? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=快点儿,我们还有活儿要干。我都催腻了。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=我们把这件事办完,好吗?我不想再说第二遍了。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=如果你不完成工作,就没有酬劳。明白了吗? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=我雇你来办事,如果你不做的话,我们可能得重新考虑一下你的工作了。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=快滚回来,不然就解雇你。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=你要是敢飞走我们的雇佣关系就结束了,你听懂了吗? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=喂,我雇你来是当护卫的,快回来保护我! +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=快回到这儿来,好吗?我不会再说第二遍了。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=别闲逛了,我们还有事儿要办。 +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=听着,如果你不马上回来,我会严肃考虑和你之间的雇佣关系。 +PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=大家都到了吗?很好。 +PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=大家都到了。 +PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=我们到齐了。 +PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=最后一个人到了。 +PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=好了,大家都到了。 +PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=好了,我们应该完事了。 +PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=我们这里完工了。 +PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=然…………后,完成任务。 +PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=搞定了。 +PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=应该完事儿了。 +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=搞定!走人! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=完事儿! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=完成! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=搞定。 +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=打完了。 +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=叫了援兵,是吧? +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=你增援叫得再多也没有用。 +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=不是吧,又叫了更多人来送死?呵? +PU_GENPILOT1_CV_GetHits_IG_EX_001=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_002=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_003=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_004=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_005=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_006=<呜咽声> +PU_GENPILOT1_CV_GetHits_IG_EX_007=<呜咽声> +PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=你怎么就是死不了呢?! +PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=你个小混蛋。 +PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=听着,也许我们可以谈谈。 +PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=快走吧,你不想管这事儿的。 +PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=调个头飞走吧。 +PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=我打算帮你个小忙,准备好了吗?快滚。 +PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=这里没什么好看的,老兄。你懂我意思吧。 +PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=你现在闯进了一个我喜欢叫做“包含潜在致命因素场景”的地方。我建议你现在立马离开。 +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=那句话怎么说来着?谁找到就归谁的...这是我们先找到的,所以你快走吧。 +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=如果你认为自己能偷偷拿点好东西,那你可摊上事了。 +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=这里没什么好看的,接着干你的事儿去。 +PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=噢(笑),原来是想干架啊。 +PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=你是想打架吗?现在就来打一场。 +PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=大错误。 +PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(叹气)你为什么非得手贱啊? +PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=你刚犯了人生中最大的错误之一。 +PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=你猜怎么着?不管了,我先撤了。 +PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=天哪,别在意了。我会去挑点软柿子捏的。 +PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=好了好了,我溜。 +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=瞧瞧这是谁啊。我们找了好你一阵子呢,赏金猎人。 +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=你会为你对我们兄弟做的事儿而付出代价的。 +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=你认为你可以杀掉我们兄弟而不付出代价吗? +PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(笑)你往哪里跑呢? +PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=给过你机会离开,现在可不能改变主意了。 +PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=我跟你的账还没算清呢。 +PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=哈!你在这儿呢。我收了一大笔钱来拿下你的人头。那么我们开始吧? +PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=我不想多浪费口舌,不过我还是要说找到你真不容易。是时候收赏金了。 +PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=好了,我想你也知道接下来的程序,我们可以来软的也可以来硬的。不过老实说,我一直看你很不顺眼,希望你选后者。 +PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=说真的,这样下去你可不会有什么好结局。 +PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=听着,你应该也玩够了,在我真的伤到你之前投降吧。 +PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=我还以为你很牛逼呢! +PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=不敢相信真会有人花钱买你这样货色的人头,这笔赏金真是白捡了。 +PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=你这下跑不掉了。 +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=什么,你以为这会很轻松吗? +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=很遗憾告诉你,你现在可遇上大麻烦了。 +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=你觉得你是我要解决的第一个赏金猎人吗? +PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=你就这点本事? +PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(笑)你就这点能耐? +PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=来啊,看看你有什么本事。 +PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=对事不对人。实话说,大家都得混口饭吃,是吧? +PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=不得不说,你不会觉得自己能赢吗吧,不会吧? +PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=你就不该多管闲事。 +PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=哈哈,干得好! +PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=很遗憾事情发展成这样。 +PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=噢不(笑)...那肯定很疼吧。 +PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=你还想继续战斗吗? +PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=呀,那是你们的人吧?不是吗? +PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=给你准备了点好东西。 +PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=请收好。 +PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=你的快递来了,请签收。 +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=这是你最后一个机会。 +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=你可不想惹上这样的麻烦。 +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=好话不说两遍。 +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=你真的想打起来吗? +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=马上你就要进入痛苦世界了,别说我没提醒过你。 +PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=好吧,你知道自己在干什么。看来今天我们还是能赚上一笔。 +PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=好吧,又来了一些美味多汁的受害者。我就喜欢这样。 +PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=恭喜,看来你明天就会上新闻了。 +PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=我正觉得今天无聊呢,就遇上你这么个乐子人。 +PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=嘿,就想让你知道,这事儿不是针对你,纯粹公事公办。 +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=讲真?他们就派你来干掉我? +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=无论我头上有多少赏金,希望那钱值得你送死。 +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=如果你真认为自己能拿下我的赏金,我告诉你,门都没有。 +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=看来还真有人够胆来收我的赏金啊。大错特错。 +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=你是什么人来着?赏金猎人吗?那祝你好运。 +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=差不多了,再等一会儿。 +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=我们快恢复了,再坚持一会! +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=再坚持一会,我们快到了。 +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=你受伤的眼睛还看得到吗?还能继续战斗吗,我可以给你搭把手。 +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=老兄,很高兴你来了。咱们一起也许还能打赢这场战斗。 +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=天呐,没想到真有人会来。快来帮我把他们干掉。 +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=不敢相信真的有人听见了我的遇险呼叫!现在我们可以扭转战局,打败这些渣滓了。 +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=妈的,见到友军可太开心了,一起来教育教育这些混蛋吧。 +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=谢天谢地你来了,在我修船的时候帮忙掩护一下。 +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=太好了!我正担心没人会来呢!现在你跟他们战斗,我维修一下飞船。 +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=谢天谢地你来了。我修理船时需要一点掩护。 +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=妈的,见到你我可太高兴了。我能自己修船,不过需要你掩护一下。 +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=不敢相信真的有人来了。如果你能拖住他们足够久,我就能让船重新运作起来。 +PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=求求你了,别这么做。 +PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=你不必这么做。 +PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=一定是有什么误会。求你了。 +PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=求救,有人吗?我正遭受攻击。重复,我正遭受攻击。 +PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=这是一通遇险呼叫。我需要紧急支援。 +PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=致通讯范围内的所有飞船。我正遭受攻击。求求大家,请来帮帮我。 +PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=警告!正在遭受攻击!速来支援! +PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=嘿...如果有人能听到这通呼叫,我现在正遭受攻击...这里的情况非常严重,我非常确定我需要一些帮助,我的意思是马上需要支援。 +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=这是一通紧急通讯。我正遭受攻击,需要支援。请回应。 +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=致所有飞船,这是一通紧急呼叫,我正遭受攻击。 +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S.我正遭受攻击。不知道我还能撑多久!如果你听到这通呼叫,请速来支援! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=求救!我正遭受攻击!重复,一些混蛋正在想杀掉我! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=求救!求救!我正遭受攻击,需要支援! +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=好了,趁现在没什么麻烦我先走了。 +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=好了,我可没一整天时间在这儿呆着。 +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=趁着没什么事我先走了。 +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=好吧,我可不想在这多久留。 +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=好吧,趁现在有机会我就先走了。 +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=好吧,我最好先走了。一路顺风。 +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=我应该接着上路了。回头见。 +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=好吧,我最好上路了。祝您好运。 +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=无论如何,希望您的运气比我好。一路平安。 +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=好了,我最好去让大家知道我没事。保重。 +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=不敢相信我们居然打赢了。 +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=该死,真险啊。我还以为我们肯定完蛋了。 +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=我以为我们死定了。 +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=不知道我们是怎么活着撑过来的,不过很高兴我们成功了。 +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=你的飞行技术真厉害。我想这些杂碎下次再攻击无辜飞行员的时候可得三思了。 +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=感谢您的帮助,如果你没出现的话,我都不知道我们该怎么办才好。 +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=非常感谢您的帮助。不然我们就死定了。 +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=您刚才的表现真是让我大开眼界。 +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=来,我希望您能收下这个。 +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=请收下,实在不成敬意。 +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=虽然不多,但我希望您能收下。 +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=这点小礼送给您,感谢您的帮助。 +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=为了表示我对您的感谢,请收下。 +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=是时候离开这儿了。 +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=我们走吧。快点儿! +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=量子航行离开这里,现在!快走! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=修好了!我们做到了! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=维修完毕! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=好了!我们搞定了! +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=马上修好了,再给我一点时间。 +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=我们正试着把船修好,但需要一段时间。 +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=为了离开这里我们正在试着修理,但这些混蛋不断纠缠我们,维修工作没法完成。 +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=听着,你想要什么?信用点?我会给你信用点的。 +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=如果你想要钱,我可以给你。求求你停下来吧。 +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=你赢了,我付钱给你。给,拿了钱就走吧。 +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=你个混蛋! +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=我真他妈不敢相信。 +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=认真的?你是喝醉了还是怎么的? +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=你不会撞了吧!? +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=学学怎么飞吧! +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=哇啊,看着点。 +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=这离得太近了。 +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪开。 +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=这样没法修理。让他们离我们远点。 +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=给我们争取一点工作的空间! +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=如果他们接着攻击,我们就没法完成了! +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=他们是来帮助我干掉你们剩下的这群蠢货的。 +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=他们也是时候出现了。现在我们可以结束这场战斗了。 +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=现在你铁定完蛋了。 +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=我想我们安全了。 +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=这就是他们的结局。 +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=雷达显示安全。我想那是这帮混蛋里的最后一个。 +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=结束了?这就是他们全部的人吗? +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=我没有看见更多的敌人。我觉得我们安全了。 +PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=撑不了多久了! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=马上就要成死人了! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=没法承受更多攻击了! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=我的飞船已经开始解体! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=你再不做点什么我就要死了! +PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=马上就要完事儿了。保持警惕。 +PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=马上就搞定了,应该不会太久。 +PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=马上完成了,请稍等。 +PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=没剩下多少活儿了。 +PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=还有最后几个东西要处理,然后我们就可以走了。 +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=我们到地儿了。 +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=罩子放亮点儿,我们到了。 +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=好了各位,我们到了。 +PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=好啊! +PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=干得漂亮! +PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=就是这样! +PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=这就是我喜欢看到的! +PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=棒极了! +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=干掉这些混蛋。 +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=全力进攻。开火。 +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=你得在太晚之前赶紧阻止这帮杂碎。 +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=趁现在我们还可以,把他们都干掉。 +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=做好你的工作,干掉这些蠢货。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=准备好,敌人来袭。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=妈的,我们有伴儿了。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=罩子放亮,小心麻烦。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=所有人注意。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=看来想轻松离开是个奢望了。 +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=更多敌人来了! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=敌人的增援来了! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=更多飞船朝我们这儿过来了! +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=干掉一个。 +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=尝尝这个,你个混蛋。 +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=麻烦减一。 +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=太好了,再接再厉。 +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=唷,这就是你的下场。 +PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=妈的! +PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=妈的! +PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=糟糕! +PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=糟了。 +PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=糟了。 +PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=啊,妈的。 +PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=啊,妈的。 +PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=干你娘! +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=我撤了。 +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=慢慢来。 +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=回头见。 +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=如果没别的事,我想我们就到这儿吧。 +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=没别的事了,你可以走了。 +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=和您一起执行任务很棒,回头再见。 +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=注意安全,好嘛。 +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=我先走了,您保重。 +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=跟您一起飞行很愉快,祝您好运。 +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=很高兴与您共事。 +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=真是险啊,没想到我们还能活下来。 +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=以前我也经历过一些惊险时刻,不过妈的...这次是真险。 +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=不知道你怎么想的,我刚才觉得我们死定了。 +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=那场战斗结束之后我们还能活着真是走运。 +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=刚才真的好险,不知道我们是怎么挺过来的。 +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=看来我们成功了。 +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=看来这次战斗很轻松嘛。 +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=这场战斗我们表现的还行,真不赖。 +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=这已经是你能想象的最好结果了。 +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=我们还能继续飞行,所以我认为这算得上成功。 +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=注意你在往哪打! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=停火! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=我是和你一伙儿的! +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=抱歉,走火了。 +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=非常抱歉,我没想朝你开火。 +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=这是我的错。 +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=这是我们的人! +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=我们不能再失去任何人了。 +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=我们不能再失去任何人了。 +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=这帮混蛋,他们会为此付出代价的。 +PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=嘿,你一定就是我的护航机了。 +PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=嗨,欢迎。 +PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=你是来护送我的对吧?很高兴见到你。 +PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=你好呀,很高兴终于有人接下了合约。 +PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=你好,感谢你的到来。 +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=多留意周围的麻烦。 +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=请确保没人会在我们工作的时候来骚扰我们。 +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=如果你看到任何麻烦,搞定它。 +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=如果有任何人想来找我们的麻烦,你就解决掉他。 +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=注意雷达,确保没人来偷袭我们。 +PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=出发的时间到了。 +PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=让我们走吧。 +PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=我们出发吧。 +PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=是时候出发了。 +PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=好了,我们走吧。 +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=我们走!我们走! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=走!走!走! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=快走!现在! +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=我们走吧。 +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=让我们去下一站吧。 +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=接下来去下一站吧。 +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=我们该动身去下一站了。 +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=如果大家都准备好了,我们就去下一站了。 +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=算了吧,我觉得没你更好! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=够了,你被解雇了! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=行吧!合约解除,混蛋。 +PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=算了,我没法跟你共事。 +PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=我受够了,合约解除。 +PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=你知道么?我们掰了,工作取消。 +PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=我受不了了,你被炒了。 +PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=这样下去可不行。你就到这里吧,你被开了。 +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=我们赶紧离开这儿吧! +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=算了,不值得为这点钱那么拼命。 +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=我受够了这破差事,大家趁早撤吧。 +PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=我们马上就能出发,只是还有一两件事要解决。 +PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=差不多准备好出发了,就是还有最后一点准备工作。 +PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=出发前我还需要一点时间,请稍等。 +PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=正在处理最后一件事,我们马上就能出发了。 +PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=给我一分钟,我们就能出发了。 +PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=这里需要支援! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=帮帮我! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮助! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=求救! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=我们现在进度不错,但需要更多时间。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=一切妥当,如果没有任何问题的话,很快就能完成。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=我们进展不错,我想应该不会花太长时间。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=告诉你一声,我们这边一切顺利。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=顺便告诉你,我们遇到了一点小问题。我们自己能解决,就是要花点时间。有情况再通知你。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=给我们争取点时间,马上就弄完了。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=我们需要更多时间,拖住他们。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=你看看能不能在我们完工前拖住他们。 +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=马上完工了,需要掩护。 +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=哇啊! 看着点! +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=你他妈在哪学的开飞船? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=天呐!你是想谋害我吗? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=你他妈在想什么? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=妈的!小心点! +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=能不能给我挪点空间? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=喂,你飞得太近了。 +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪飞,好不? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=小心点。注意你在往哪儿飞。 +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=小心,你靠得太近了。 +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=我不喜欢等人。 +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=让你的客户干等着,这可不怎么专业。 +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=很高兴你终于加入我们了。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=我现在把坐标传给你。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=我现在把坐标上传给你。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=来,量子导航点发给你了。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=量子航行标记已启用,现在发送给你。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=量子航行信息发送给你了。 +PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=正在将量子航行导航点上传至你的导航系统。 +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=下一个导航点发给你了。 +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=正将下一个坐标发送给你。 +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=正在给你发送下一个导航点的信息。 +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=量子航行已准备好。 +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给驱动器充能。 +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=准备进行量子航行。 +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=正在给量子驱动器预热,准备好。 +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=正在进行量子航行的最后准备。 +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=好了,准备完毕。 +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=好了,一切就绪。 +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=应该准备好了。 +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=抱歉久等了。 +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=好了,准备完毕。 +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=我们完事儿了,是时候回去了。 +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=好了,今天就到这儿,返航吧。 +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=我想今天就到这儿了,是时候返航了。 +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=收拾收拾我们就返航吧。 +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=今天就到这,我们返航吧。 +PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=我们开始干正事吧。 +PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=该开始工作了。 +PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=我们开始吧。 +PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=是时候开工了,兄弟们。 +PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=我们越早开动,就能越快离开这里。 +PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=你要去哪儿? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=你要把我们留在这里等死吗? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=你要飞去哪里? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=你应该给我护航,你是不是忘了? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=跟紧我,你偏离航线了。 +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=你要去哪?我需要你跟紧我。 +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=你要听我指挥,跟紧点。 +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=你要去哪?工作还没完呢,跟紧点。 +PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=感谢。 +PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=谢谢。 +PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=干得好。 +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=把他们赶走! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=别让他们过来! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=他们靠近了! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=遭受攻击! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=我被击中了! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=他们正在痛击我! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=我被打惨了! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=妈的,他们打到我了。 +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=好吧,如果他们到现在还没出现,我觉得他们是不会来了。 +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=好吧,我们可没时间一直等下去。只能丢下他们先走了。 +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=好极了,看来他们放我们鸽子了。 +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=再等下去我们就要落后进度了,看来我们几个得凑合凑合了。 +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=好了,我不等了。 +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=现在先等等其他人到。 +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=等船队的其他人到了,我们就出发。 +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几艘飞船正在路上,然后我们就出发。 +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=出发前还要再等几个人。 +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=我们必须等剩下的飞船都到齐。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=你要再打我一下,就别干这份工作了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=够了,再打我一下你就滚蛋。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=你要再打我一次,你就完蛋了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=你要再接着打,就别想要这份工作了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=再乱来我就得请你走了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=我警告你,我对乱搞事的人可没有什么耐心。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=我受够了,你至少得装作想要这份工作吧。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=我不会再说一遍了,打起劲来,不然我就把你开了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=马上回来,不然你就被解雇了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=快过来,不然你就别想要报酬了! +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=你继续飞,我就把你炒了。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=听着,你到底要不要和我们一起?我可没时间等你纠结。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=你在那四处乱飞我一眼就识破了。好好表现,不然就别想着要报酬。 +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=我不知道你想要干什么,快回到正确的航线上来,不然你就与这份工作无缘了。 +PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=人都齐了。 +PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=看来大家都到齐了。 +PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=那是最后一艘飞船。 +PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=太好了,我们都到了。 +PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=好了,都到齐了。 +PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=好了,完工。 +PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=完事。 +PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=我们搞定,全部完成。 +PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=看起来我们搞定了。 +PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=那是最后一个,全部搞定了。 +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=我们完事儿了! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=工作完成! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=我们搞完了! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=完事儿! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=就是这样! +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=你的朋友们这次可没法救你。 +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=我不管你们来了多少人,都是没有用的。 +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=更多的飞船只意味着我报酬的增加。 +PU_GENPILOT2_CV_GetHits_IG_EX_001=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_002=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_003=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_004=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_005=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_006=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_007=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_008=<呜咽声> +PU_GENPILOT2_CV_GetHits_IG_EX_009=<呜咽声> +PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=你以为你打败了我,但这事儿还没完。 +PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=别高兴得太早,我还能打。 +PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=你现在是占了上风,但局势马上就要逆转了。 +PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=这儿跟你一点儿关系都没有。趁你还能飞,赶紧走吧。 +PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=听我一句劝,趁你还能走快调头吧。 +PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=我不知道你认为你在这儿正在干什么,但相信我,这么做不值。 +PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=喂,不管你是谁,现在马上离开这儿。 +PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=现在调头离开吧,不然我们会做出一些让你后悔的事儿。 +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=这片空域是我们的,接着飞你的,不然就会受伤。 +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=这片残骸是我们的,我们可以用武器来证明。 +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=你可能得重新思考一下你来这儿干的事情。 +PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=什么鬼? +PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=你想打是吧。行,我们打。 +PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=开干。 +PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=看来你有了自己的选择。 +PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=这是个错误。 +PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=你不值得我搭进去。 +PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=我想我可不会忘了这事儿。 +PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=我受够这烂摊子了。 +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=你杀了我们中的一个,这可不是我们能忍的事。 +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=你犯了个错,打了我们中的一员。现在该你偿还了。 +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=我们听说了你对我们朋友做的事,你会为此而后悔。 +PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=你以为你能跑掉?想多了。 +PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=为什么这些人总是想跑呢? +PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=我跟你还不算完。 +PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=我正四处找你呢,现在终于能收到赏金了。 +PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=可能你不知道,你项上的人头是有价格的,而我就是来收这个钱的。 +PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=嘿,一点小建议。下次如果你头上顶着赏金,出来飞还是再谨慎点吧。 +PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=你最好现在就放弃抵抗。 +PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=快来接受你的惩罚吧。别再浪费我时间了。 +PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=这次你可跑不掉了。 +PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=为什么你不让我直接结束这一切呢? +PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=所有的这些战斗不过是在浪费时间。这件事只会有一个结局。 +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=接着来啊,你永远都干部掉我的。 +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=我的赏金收起来没你想得那么简单,对吧? +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=开始后悔接我这个赏金了吗? +PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=无论你开什么飞船,用什么武器,你都没法打败我。 +PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=别担心,很快就会结束的。 +PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=如果你认为这事儿会按你的方式发展,那你就是在做白日梦。 +PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=我跟你还没完呢。 +PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=我都不敢想象你的飞行服现在闻起来会是什么味道。 +PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=下一个就轮到你了。 +PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=这才是我想看到的。 +PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=他们死在专业人士手里,这么想可能会让你舒服点。 +PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=目标已击毙。 +PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=我们又干掉一个。 +PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=让我们看看你有多喜欢这个。 +PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 +PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=这个应该能让你闭嘴。 +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=准备好,我来了。 +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=无论现在发生什么事,都要怪你。 +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=让我们看看你究竟有多大本事。 +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=希望你的保险买够了。 +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=别浪费时间了。 +PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=呦呦呦,瞧瞧这是谁来了。 +PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=听好了,这是一场抢劫,规矩很简单: 照我们说的做你就可能不会死。不过你大概率还是会死的。 +PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=今天不是你的幸运日,对不?不过从现在起只会变得更糟。 +PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=这是接下来要发生的事。首先,我杀了你。然后,我从你尸体上拿点喝酒的钱。 +PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=坐稳了,接下来要闹出点人命了。 +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=我现在头上有多少赏金来着? 这话只跟你说,这钱不值得你面对的麻烦。 +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=我就知道迟早有人要找上门来的。来看看你有什么本事吧。 +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=妈的,赏金猎人就像蟑螂,你刚踩死一只又冒出来两只。 +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=你选错赏金目标了,蠢蛋。 +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=系统崩溃,系统崩溃,我遭到过多火力攻击,不,不,不,不,不,不,不! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=我撑不住了,系统崩溃,谁能救救我,不!!! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=我撑不下去了,他们人太多了,呃啊! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=系统崩溃!系统崩溃!我撑不住了!我撑不住了! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=我撑不住了,我撑不住了, 系统崩溃,我遭到过多火力攻击,我遭到过多火力攻击! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=我遭到过多火力攻击!遭到过多火力攻击!不,不,不! +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=就快搞定了,挡住他们。 +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=还在弄着呢。 +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=拖住他们,我就快好了。 +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=啊,有人来了,是想来分一杯羹吗? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=很高兴你能赶到,这下局面平衡一些了,不过前提是你愿意打一架。 +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=嘿,兄弟。你想找些人渣发泄发泄吗? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=有人就是喜欢华丽登场呀。你愿意帮我给这帮傻逼好好上上课吗? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=还是头一回有人响应了遇险信号。你想干掉这些人渣吗? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=喂,我的飞船瘫痪了。我需要一段时间才能把它修好,你能掩护我一下吗? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=我不敢相信真的有人来了。我需要你在我维修时拖住那些敌人。 +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=还是头一回有人响应了遇险信号。听着,我修复系统的时候需要一些掩护。 +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=看来有人就是喜欢华丽登场啊。你介意在我修船的时候挡住他们吗? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=很高兴你能赶到。我的飞船有点破损,你介意在我维修时引开他们吗? +PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=来啊,动手啊。 +PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=什么?想让我求饶?去你妈的。 +PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=你有机会杀了我,动手吧。 +PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=全频段呼叫、全频段呼叫。我正遭受攻击。重复。我正遭受攻击。 +PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=有人吗?我正遭受攻击,需要支援。有人吗?我正遭受攻击,需要支援。 +PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=求救,求救。遭遇敌人,需要支援。 +PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=如果有人在听的话,我需要帮助。 +PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=所有飞船,这是一则紧急通讯。我正遭受攻击,需要支援。 +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=全频段呼叫。我的飞船正遭到攻击。需要支援。完毕。 +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=全频段呼叫,正遭受多名敌人攻击,需要支援。 +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=注意。我陷入危险需要帮助,请回应。 +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?我正与多名敌人交战,需要帮助。 +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=求救、求救、求救。我正遭受攻击,需要支援。请回应。 +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=我该走了。 +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=到此为止了?好吧。 +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=应该没什么要说的了。 +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=也就这样了,我想。 +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=是时候该走了。 +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=我走了,保重。 +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=我先走了,注意安全。 +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=回头见。 +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=再会。 +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=你照顾好自己。 +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=我们安全了。<停顿几秒>真是太险了。 +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=我们居然活下来了。 +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=差点就玩完了,是吧。 +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=这种惊险的战斗总是让人刻骨铭心。 +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=你觉得现在很糟, 等会儿肾上腺素效果过了更难受。 +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=你轻松解决掉了他们。 +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=退役之后我还从没见过这般战斗效率。 +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=他们根本不堪一击,哈。 +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=轻松干掉了他们,是吧? +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=你表现真不赖。 +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=打算给你点儿小礼以示感激。 +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=来,拿着这个。 +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=给,我希望这能对你的修理有点儿帮助。 +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=转了一些信用点,你应得的。 +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=嗨,这是一点额外的谢礼。 +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=重新上线。 +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=系统已上线。 +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=我可以走了。 +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=飞船仍在瘫痪,还需要一点点时间。 +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=仍在维修中,还得再久一点。 +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=修理工作比预期中的更费时间。 +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=什么,你想要钱吗? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=我没有时间跟你耗下去了,你收多少钱才肯离开? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=不如我给你钱,你放我走? +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=注意误伤。 +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=我是友方。 +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=停止对我射击。 +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=撞上了! +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=小心! +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=注意。 +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=慢点儿... +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=你靠得太近了。 +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=我们遭受太多攻击。解决他们。 +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=我说拦住他们可不是在开玩笑,这样下去我没法修理。 +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=被打成这样我没法修理。 +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=正在充能,让我们离开这里。 +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=充能,我们正在移动。 +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=该闪了。 +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=船大一级压死人,现在你可走不了了。 +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=你现在可能得重新想想该怎么做了。 +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=我赌你已经开始后悔和我们打交道了。 +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=区域安全。 +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=这看起来就是他们所有人了。 +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=没有发现更多敌人。 +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=我们安全了,敌人已消灭。 +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=没有看到更多。 +PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=你是在休假还是怎么着?!我在这儿都快死了。 +PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=系统马上就要到临界危急状态了! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=我撑不了多久了。 +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=马上就好。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=就快搞定了。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=还需要一会儿。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=快完事儿了。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=快完事儿了。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=马上就好。 +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=马上就好。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=好的,我们快到了。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=这就是我们的目的地。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=跟紧点,我们就快到了。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=就是这儿了,跟上。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=就是这儿了,跟上。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=就是这里。 +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=就是这里。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=干得好。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=好,好,让我们别太骄傲。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=挺好。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=还不赖。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=还不赖。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=做的不错。 +PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=做的不错。 +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=自由开火。 +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=干掉他们。 +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=你已被准许交火。 +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=都交给你了。 +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=到你了,把他们干掉。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=交战。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=有敌人来袭。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=麻利点儿,有敌袭。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=敌人来了。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=发现敌人。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=该死,他们叫增援了。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=更多敌人来了。 +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=保持警惕,还有更多敌人来了。 +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=目标已击毁。 +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=敌人已击毁。 +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=杀得漂亮。 +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=敌人已击毁。 +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=目标已消灭。 +PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=该死。 +PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=他妈的。 +PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=卧 槽... +PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=卧 槽... +PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=混蛋。 +PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=混蛋。 +PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=混账。 +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=我们到此为止了?行吧。 +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=我撤了。 +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=就这?很荣幸知悉。 +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=下次再见。 +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=保重。 +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=再见。 +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=保持警惕。 +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=回头见。 +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=就差一点我就要死了。 +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=好吧...这有点紧迫。 +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=记住,我们只是走运而已。 +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=好吧,希望这能让你清醒点儿。 +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=今天从差点没命开始。 +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=做的不错。 +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=希望不会有其他的了。 +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=照顾好自己。 +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=打了场硬仗。 +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=耶,太好了。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=我是和你一边的。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=我是和你一边的。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=看准了再打。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=看准了再打。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=小心点,白痴。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=小心点,白痴。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=击中友军。 +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=我是友军。 +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=抱歉,我的错。 +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=噢...我的错。 +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=呀。 +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=友方舰船被击毁。 +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=混账,我们失去了一位队友。 +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=干,我们有人被击毁了。 +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=干,我们有人被击毁了。 +PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=所以,你就是护卫?行吧。 +PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=你终于来了。 +PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=嘿,感谢你的到来。 +PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=你就是护卫?好。 +PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=你好,你是来护卫的吧?好。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=掩护我。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=赚钱时间到,小心点。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=小心别惹麻烦。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=小心别惹麻烦。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=保持警惕。 +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=保持警惕。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=我们开干吧。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=是时候了。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=开干吧。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=好了。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=好了。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=出发。 +PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=出发。 +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=出发出发。 +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=出发。 +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=行动起来,快点。 +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=我们行动吧。 +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=行动,行动,行动。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=返回任务中来。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=来吧,我们还有活要干。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=走吧,我们赶时间呢。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=走吧,我们赶时间呢。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=出发。 +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=我们走吧。 +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=结束了,我们失败了。 +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=都怪你。 +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=你从我这什么也拿不到。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=就这样了,我和你没戏了。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=算了吧,这事已经没戏了。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=这事结束了,我不和业余人士合作。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=你出局了。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=你出局了。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=任务终止。 +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=这事到此为止。 +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=帮我个忙,搞定他们。 +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=我马上回来。 +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=去他妈的,我不干了 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=我还在处理点事情,就一点。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=你自己玩会儿。我还要做最后的检查。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=我们还没要走呢。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=一两分钟就好。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=一两分钟就好。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=放松,再等一下。 +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=放松,再等一下。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=需要支援。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=你到底在哪里? +PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=求救,求救。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=这里需要帮个忙。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=我这需要点帮助。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=有空的时候来帮帮我。 +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=有空的时候来帮帮我。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=我还没搞定。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=比想象中花的时间要长。再等一下。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=还要再等一会儿,我还在努力。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=还在努力,需要时间。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=还在努力,需要时间。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=仍在进行中。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=仍在进行中。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=把他们赶走,我快搞定了。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=我还没搞定,你要继续掩护我。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=清理掉这些飞船。我还在努力。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=我需要更多掩护,快搞定了。 +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=把他们赶走,我快搞定了。 +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=搞什么? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=你个铁脑瘫! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=我被撞到了! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=该死,我说过什么? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=该死,我说过什么? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=我告诉过你要小心。 +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=我告诉过你要小心。 +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=给我滚开! +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=小心点... +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=你看清楚你飞哪去了。 +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=小心。 +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=小心。 +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=放松点,伙计。 +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=放松点,伙计。 +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=别再让我等这么久了。 +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=听着,你替我干活就要按我的时间表做事。 +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=你搞什么鬼?我雇你是来护送我的,不是到处闲逛让我干等着。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=这就是我们要去的地方。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=正在发送量子坐标。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=准备量子航行。这是我们要去的地方。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=等待坐标。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=等待坐标。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=等待量子点。 +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=等待量子点。 +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=好了,下一个量子航行点。 +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=好了,这就是我们要去的下一站。 +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=正在发送下一个量子航行点。 +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=充能量子驱动器。 +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=该出发了。 +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=出发。 +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=量子倒计时三... 二... 一... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=量子倒计时三... 二... 一... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=激活量子引擎。 +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=激活量子引擎。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=好了,搞定了。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=准备完成。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=准备好了。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=好了,出发吧。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=好了,出发吧。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=该出发了。 +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=该出发了。 +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=搞定了。我们回家。 +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=拿到我想要的东西了。准备返航。 +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=这是最后一个了。我们返航。 +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=搞定了,收工。 +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=就是它了,返航。 +PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=待命。 +PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=开始扫描。 +PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=OK,干活的时候保持静默。 +PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=让我们搞定这个任务。 +PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=让我们搞定这个任务。 +PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=OK,让我们搞定它。 +PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=OK,让我们搞定它。 +PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=你偏离航线了,回来。 +PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=你可不能就这么飞走了。 +PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=你去哪?回来战斗。 +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=别乱跑。 +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=靠近点。 +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=回这儿来。 +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=别飞走了。 +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=跟着我。 +PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=感谢支援。 +PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=谢谢。 +PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=把他们赶走。 +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=我雇你干什么吃的?保护我。 +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=我现在就需要支援。 +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=我被打中了。 +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=遭受攻击。 +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=操...好痛。 +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=这可把我惹毛了。 +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=嗷。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=管他的,我们走。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=我不等了。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=见鬼去吧。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=我们已经等得够久了。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=我们已经等得够久了。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=他们不会来了。 +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=他们不会来了。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=我们再等一会儿。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=我们再等一会儿。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=等一下,还有几个人要来。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几个人要来。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=我们队还有几个人要来。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=我们队还有几个人要来。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=我们还没到齐。 +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=我们还没到齐。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=该死的最后说一次:停止 攻击 我。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=再打我一次我就拉闸走人。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=再打我一下你就完蛋了。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=专注一点搞定这个事情。我没时间搞别的。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=嘿,你到底做不做这个工作? +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=我们现在分秒必争,赶紧回到正轨。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=如果你想做别的事,我可以直接解雇你。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=给你最后一次机会,要么好自为之要么我们一拍两散。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=快回来帮我,不然合约就作废。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=什么?你在摸鱼?回来干活,不然就找别的工作去吧。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=什么,你在休息?回来干活,不然就找别的工作去吧。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=最后的机会:回这里来,要么我就和你没有任何关系了。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=你明白我不是雇你来闲逛的,对吗?给我干活。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=到这来,我不想再说一遍。 +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=任务是护送我。这意味着你必须离我近点。别让我重新考虑我的选择。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=到齐了。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=我们都在这了。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=到齐了?好事。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=我们都到了。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=全队都在这了。 +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=全队都在这了。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=就是这样。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=全部搞定。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=这里我们搞定了。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=搞定了。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=完事。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=结束了。 +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=完成了。 +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=就是这样,搞定。 +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=完成了! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好,搞定! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=完事。 +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=搞定。 +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=你该带一百条船来,现在这样不会改变任何事情。 +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=该受苦了,嗯哼? +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=恰好赶上了... +PU_GENPILOT3_CV_GetHits_IG_EX_001=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_002=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_003=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_004=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_005=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_006=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_007=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_008=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_009=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=不不不。 +PU_GENPILOT3_CV_GetHits_IG_EX_011=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_012=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_013=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_014=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_015=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_016=<呜咽声> +PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=啊操。 +PU_GENPILOT3_CV_GetHits_IG_EX_018=<呜咽声> +PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=我可还没死呢,你个狗娘养的。 +PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=你觉得你抓到我了?好啊,来啊。 +PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=这才刚刚开始呢。 +PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=保持航向,这不关你的事。 +PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=你最好接着飞。 +PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=你不会想卷进这件事的。 +PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=免费建议,转个身,忘了你在这里看到的东西。 +PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=好好想想你在这儿要怎么做,这决定了你是死是活。 +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=飞走,这是我们找到的搜刮物。 +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=你管好你的废品,我们管好我们的。如果你对这事儿有疑问,我们很乐意解决。 +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=继续飞吧,这里是我们的废品堆。 +PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=大错误。 +PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=哦,你想打一架?好吧,操... +PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=有人皮痒痒了是吧。 +PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=好吧,是你想动手的。 +PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=让我们看看你有什么本事。 +PU_GENPILOT3_CV_Retreat_IG_001_FallBack=撤退。 +PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=让我们赶紧离开这里。 +PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=去它的,这不值得。 +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=你以为杀了我的人可以不承担任何后果吗? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=怎么,你以为可以贿赂我的人然后就这么走了吗? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=虽然花了些时间,但我终于找到了你。现在,你要为你的所作所为付出代价。 +PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=你可跑不了。 +PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=你要去哪里? +PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=哦,你觉得你可以就这么溜了?我可不这么认为。 +PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=我一直在找你。我都忘了合约上是想要死的你还是活的你,所以我假设是前者。 +PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=我们终于见面了。 +PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=有人愿意为你支付一笔不小的数目。 +PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=你就这点儿本事?你他妈是怎么活这么久的? +PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=对于他们为你付的价钱,不能说让我印象深刻。 +PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=你准备好重新考虑投降了吗? +PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=在所有我追捕过的人里,你可能都排不到前50。 +PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=哈!这都算不上一个活儿。今天的标准降得真低。 +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=我在边缘生存几十年了,你不会是终结我的人。 +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=我要让你这赏金赚得每一分都物超所值。 +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=你选错赏金了,朋友。 +PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=细细品味这最后的时刻吧。 +PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=别担心,很快就会结束。 +PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=你感受到了,对不?那慢慢增长的这就是尽头的恐惧。 +PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=就让它这么发生吧。这是个容易点儿的方式。 +PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=你的时间不多了。 +PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=这是你的一个朋友吗? +PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=那个炸得漂亮。 +PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=你的朋友们像苍蝇一样掉落下去了。 +PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=哇噢。又一个朋友死了。 +PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=你的盟友越来越少了。 +PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=玩儿得开心。 +PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 +PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=吃我一发! +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=废话够多了。 +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=关键时刻。 +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=让我们跳舞吧。 +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=我们开始吧。 +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=我们觉得我们讲的够多了。 +PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=嘿!猜怎么着!我会把你炸得渣都不剩,然后把你所有的东西都拿走。 +PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=叮咚,看来我在你们这些人身上找到金矿了。 +PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=只是想让你知道是怎么来的。第一步,我杀了你。第二步,我把你所有的东西都卖了。就是这么直截了当,认真的。 +PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=看看我们这里有什么呢?一个丰厚肥硕的美好发薪日。 +PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=你能相信么?我只是碰巧发现了一些像你这样容易搞定的目标。这就是运气吧。 +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=现在呀,让我猜猜,你以为你就这么直接过来,然后很轻松的从我脑袋上拿走赏金。你猜怎么着?这可不是那么容易的事儿。 +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=无论他们为了我给你多少钱,我现在可以告诉你是远远不够的。 +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=噢,看看呀。又一个觉得可以拿下我的废物。你凭什么觉得你比其他来拿我赏金的人厉害? +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=来拿我的赏金你还是挺有勇气的。勇敢还是真的蠢。 +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=我好奇如果我把你干掉了,我的赏金会上涨多少呢? +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=你没有回应,你没有,你没有回... 呃啊! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=求救,求救,求救,求... 呃啊!! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=求救,求救,求救,求呃啊!! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=他们靠近了,他们靠近呃啊! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=他朝你过去了,他...呃啊! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=求救?求救,求救,求救,有人吗,嘿,有人...呃啊! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=你能听见我吗?能吗?能吗?呃啊! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=救命,救命,救命!呃啊! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=我不能,我不能,我,呃啊! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo=<呜咽声> +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=会有用的,会有用的,我要死了我发誓,呃啊! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=哦求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,呃啊! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=求求了,求求了,求求了,呃啊! +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=我们快搞定了,再多一点儿时间。 +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=快搞定了,继续保持。 +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=维修马上完成。你做的很棒。 +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=天哪,见到你真高兴。希望你有兴致打一架。 +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=太好了!我还以为没有人会来了!快来帮我一起战斗吧。 +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=噢,感谢上帝你来了。也许现在是时候向这些混蛋开炮了。 +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=天哪,真的有人回应了。看来我真能活着离开这儿了。来吧,让我们把他们干掉。 +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=天,你到这儿的时候我还以是我的幻觉。希望你准备好战斗了。 +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=你简直就是上帝派来的。我修理的时候帮我拖住这帮混蛋。 +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=我都说不出来你在这儿我有多高兴了。我的船坏了,但如果你能帮我争取一些时间,我就可以把它修好。 +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=哦天哪。我以为不会有人过来了。我修船的时候,尽量帮我拖住他们。 +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=真的有人收到了我的呼救信息!听着,我正在让我的系统重新上线。但那些混蛋攻击我的时候我没办法弄,你看看能做些什么吧。 +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=该死,能看到一张友善的脸我简直太开心了。我的船现在趴窝了,但如果你能拖住他们,我就可以让它重新活过来。 +PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=嘿,不必这样。 +PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=别做任何让你后悔的事儿,好吗? +PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=这只是个巨大的误会。 +PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=如果任何人能听到这条。我现在需要立即的帮助。 +PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=呼救。飞船遭遇攻击,需要帮助。 +PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=紧急呼救!紧急呼救!我遇到了严重的麻烦。 +PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=任何人!请回复!他们要杀了我! +PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=你好?有人能听见我吗?你好?哦天呐,我要死了。 +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=通用频道。我飞船遭遇攻击,需立即协助,请回复。 +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=注意,如果你能听到这条信息,我需要战斗支援。我不知道我还能挺多久。 +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=求救!极度需要紧急支援,派支援来。 +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=所有舰船,非法分子正在攻击,请立即向我坐标支援。 +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=救命!任何人!看在亲爱的上帝的份儿上,救救我吧! +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=算了,我得走了。 +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=我觉得我们这儿结束了。 +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=好吧,我撤了。 +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=我该走了。 +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=好吧,再见。 +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=好了,我最好现在走了,好运。 +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=我可能该走了,注意安全,好吧。 +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=我逃出来了,但是谁知道呢,也许某一天我能报答你。不是说我想让你被不法分子或者什么的攻击...我还是走吧。 +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=我最好把船开去修理一下,后会有期。 +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=听着,在外面照顾好自己。 +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=我没有想到我还能活着看到明天。我都以为我死定了,但我猜奇迹还是发生了。 +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=我不知道你怎么想的,但这一切过后,我会为再也不用飞行而高兴。 +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=我们他妈是怎么活下来的? +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=天,他们经常会告诉你在这一片飞行会有危险,但你从来想不到会发生在自己头上。 +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=唔,真是惊险,但至少我们都还活着,对不? +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=太他娘的棒了! +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=哇靠,你能回应我的求救呼叫可真是谢天谢地了。 +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=你刚才飞得真是棒极了。 +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=我不知道你是从哪儿学的这些,但我非常庆幸你搞定了。 +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=你刚才救我的时候,简直就像是大片里的剧情。我到现在还是不敢相信。 +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=来,收下吧。是您应得的。 +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=虽然没多少,但我希望您收下。 +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=麻烦了,给您打了一笔小钱。 +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=善有善报,请收下吧。 +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=我的感激之情无以言表,收下这个,希望能让我少欠点人情债。 +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=系统已上线。 +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=我们弄好了! +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=搞定!我们好了! +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=还在维修中,需要再等一下。 +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正在尽快修理了,但还需要更多时间。 +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=快好了,再拖住他们一会儿。 +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=听着,你是想要钱吗?我可以给你钱。 +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=求求你了,如果你放过我,我不会让你空手而归的。 +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=行,行,我给你钱怎么样? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=往哪儿瞄呢! +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=你到底在哪边的? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=你他妈什么毛病啊? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=你疯了? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=你想拉我一块死? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=不是吧!认真的? +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=小心。 +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=看着点儿。 +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=退后。 +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=该死,我们的损伤更严重了。如果我们一直被攻击就没法完成修理。 +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=把他们赶走,不然我们永远也修不完。 +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=这很不妙,如果他们一直把我们当做目标,就没办法干活了。 +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=正在充能,我们快走。 +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=好了,该走了。 +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=趁我们还能走,快离开这里。 +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=好吧,现在形势逆转了! +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=这就对了。我朋友来了,他们会好好教训你的。 +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=似乎所有人都和我一样想把你干掉呢。 +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=我不想乌鸦嘴,但我觉得他们都没了。 +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=嘿!看看呀,我觉得我们好像真的活下来了。 +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=这是真的吗?没想到真能打赢。 +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=区域安全,我们好像成功了。 +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=不相信我会这么说,但敌人已全部肃清。我想我们暂时安全了。 +PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多久了。 +PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=如果还有谁藏着什么绝招,是时候该秀一秀了。 +PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=如果我这回没挺过去,转告我妈我永远原谅不了她。 +PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=讨厌这么说,但我想我们要输了。 +PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=现在的形式非常不容乐观。 +PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=最后一点,要不了多久了。 +PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=差不多搞定了,最后一点。 +PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=还剩一点就搞定了,要不了一两分钟。 +PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=我们这边已经接近完成了,不会太久了。 +PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=快要搞定了,应该马上就可以走了。 +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=我们来了。 +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=很好,我们到了。 +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=我们到了。 +PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=看你战斗就像是门艺术。 +PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=棒极了。 +PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=卡尔·梅森也做不到更好了。 +PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=太好了。 +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=现在都就看你的了。干掉他们。 +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=自用开火!还是怎么说的来着。 +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=是时候发泄一下了。 +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=去杀了他们。很简单的,想象一下你在玩儿竞技场指挥官就行。 +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=我给你所有授权去干爆他们。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=我们这儿来了个搞事的。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=谁邀请的这帮混蛋? +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=该死,本来一切都这么顺利。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=我猜你有机会挣钱了。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=注意,我们有麻烦了。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=看啊,更多混蛋来了。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=增援赶到了,正是我们需要的。 +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=一定要来是吧,仿佛事情还不够糟似的。 +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=我们干掉一个。 +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=我们队又获得一分。 +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=希望他们把后事都安排妥当了。 +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=你们又少一架。 +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=你觉得会有人想他们吗? +PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=淦。 +PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=妈的。 +PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=该死。 +PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=婊子养的。 +PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=婊子养的。 +PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=不好,狗屎玩意儿! +PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=不好,狗屎玩意儿! +PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=太好了,太他妈的好了! +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=我也希望能说很高兴和你一起飞行,但不是这样的,所以我先走了。 +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=不如我们没什么事,直接分道扬镳得了。 +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=我要撤了,再见。 +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=我们都搞定了,你可以走了。 +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=总的来说这一趟就是灾难。祝你余生幸福。 +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=好嘞,和你做生意是我的荣幸。 +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=和你一起飞行非常愉快,再见啦。 +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=我走了。你自己保重,好吗? +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=好了,我要走了,注意安全。 +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=我得走了,祝你愉快。 +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=除了我还有谁刚才觉得自己要死了回想起自己的一生? +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=虽然事情办得不咋地,但还好我们依然健在。 +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=这之后我估计好几天都睡不着了。天呐,真是太险了。 +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=我不知道你那边怎么样,但我得去换一套飞行服。 +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=没想到我们能挺过来,真的是险胜啊。 +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=没什么比干掉几个混蛋更能让你感受到活着的气息了。 +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=刚才那场战斗就是为什么你要多花几个子儿找个靠谱的护航。 +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=你干掉他们的样子可太牛逼了!人们会把这场史诗般的战斗传颂很多年的。 +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=不得不说你刚出现的时候我还挺担心的,但是你的确对得起你的酬金。 +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=不得不说,除了稍微受到一点攻击以外,进展还挺顺利的。 +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=你不会真的在朝我开火吧? +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=别闹了! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=我们是一起的,混蛋! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=你往哪开火呢! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=停火! +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=啊哦,手滑了。 +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=我的。 +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=抱歉,没想射你的。 +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=日,我们有人挂了。 +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=靠,我们不能再损失任何一个人了。 +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=这些混蛋不是闹着玩儿的。 +PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=好啊,你要么是海盗要么就是来护航的,你没开火,那我猜你是来护航的喽? +PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=你是来护送我的吧,欢迎。 +PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=很好,护航者已经来了。 +PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=你好,你来护航我是吗?我需要你发血誓不计一切代价保护我。别当真,开个玩笑而已,合约没问题。 +PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=嗨,谢谢你能来保护我们。希望能一切顺利,但是万一遇到问题,有你在能干掉他们挺不错的。 +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=我希望你留意任何可疑事物,比如向我们开火的飞船这些。 +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=在这个区域内巡逻,确保没人能偷袭我们。 +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=有任何不速之客出现,你就把他们通通干掉,OK? +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=注意你的扫描器,以免有什么麻烦找上门。 +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=有你在旁守护,我就能集中精力了。 +PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=出发! +PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=我们出发。 +PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=我们出发。 +PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=开始吧。 +PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=是时候动身了。 +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=走啊,该出发了。 +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=我们现在就得走! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=该出发了!我再说一遍,该 出 发 了 ! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=赶紧溜号! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=我们快走! +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=该动身去下一站了。 +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=我们该动身去下一站了。 +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=该去下一站了。 +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=该动身去下一站了。 +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=还有一站等着我们,所以我们出发吧。 +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=你不行。赶紧滚。 +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=就这?以后再没人会雇你的。 +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=够了,你被炒鱿鱼了。 +PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=要不您先保证自己安全吧? +PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=算了吧,我受够了。合约解除。 +PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=你想做个小丑?那随意,但我可不会付钱。你被解雇了。 +PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=你猜怎么着?你被炒鱿鱼了。祝你万事如意嗷。 +PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=不,不行,不可能。不会再和你这种废物合作了,这活儿结束了。 +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=不管了,我走了。 +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=别想了,你不配拿钱。 +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=我们没别的选择,趁还能跑路的时候赶紧跑吧。 +PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=我们正在进行最后准备,好了我会通知你。 +PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=希望你有点儿东西来打发时间,我们还需要等一会儿才能出发。 +PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=正准备最后一点儿东西呢,应该马上就能出发。 +PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=稍安勿躁,出发前还得做一些准备。 +PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=我正在做最后一次出发前检查,指我需要用下浴室。我们马上就出发。 +PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=不介意来帮帮我吧! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=帮帮我! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮忙! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=求救! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=进展很不错,但是我们离结束还早着呢。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=正在做了,但是要点儿时间。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=目前进展很不错,但是我们还需要更多时间。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=开头进展不错,我觉得我们应该能按时完成。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=我们遇到一点儿小麻烦,但是不会拖延我们太长时间,应该很快就能离开这里。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=我们已经尽可能快了,但是还需要更多时间。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=你需要帮我们拖一段时间才能完成。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=我不管你用什么手段,把他们挡住,这样我们才能完成。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=让他们离我们远点,我们会尽快完成。 +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=我们快结束了,再稍微挡住他们一小会儿。 +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=嘿!看着点儿! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=妈的,刚刚把船修过。 +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=我勒个去! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=你确定你不是在逗我? +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=瞧这破事儿。 +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=能给点个人隐私么? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=往旁边退一退,好不? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=你飞得太近了。 +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=你靠太近了。 +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=再近一点你就要怼我船里了。 +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=你来了,我们还担心你出事了呢。 +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=日,你居然来了,害得我输了五毛。赌的是你迟到是因为翘辫子了。啊,我是说,很高兴你还活着。 +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=你这么晚才到,让我白担心。你真丢人。 +PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=给,我把坐标传给你了。 +PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=正在向你的导航系统传输量子数据。 +PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=量子标记已经准备好了,现在发给你。 +PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=正在传输量子导航数据。 +PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=正在向你的导航系统传输量子数据。 +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=下一个导航点发给你了。 +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=正在给你传输下个集合点。 +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在给你发送下个导航点信的息。 +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=好,该量子了。 +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给引擎充能。 +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=正在准备量子航行,做好准备。 +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=正在给引擎充能进行量子航行,准备好。 +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=量子航行充能进行中。 +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=好,准备出发。 +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=准备好了。 +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=准备好出发了。 +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=都准备好了,出发吧。 +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=不知道你怎么样,但我已经准备好嗨起来了。 +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=都完成了,我想我们可以返航了。 +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=这就是全部的事了,今天就到这儿,返航吧。 +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=今天差不多完成了,我觉得是时候返航了。 +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=OK,我觉得应该结束了,咱们回去吧。 +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=没别的安排了,我们可以结束了。 +PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=是时候撸起袖子加油干了。 +PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=我们现在有一票活儿要干。 +PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=开始吧。 +PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=是时候赚点儿钱了。 +PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=有人准备好干活儿了嘛? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=嘿,赶紧回来!你不应该保护我嘛? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=你要去哪?你脑壳被敲懵了? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=哪门子护航中途离开战斗?! +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=你不会已经想着跑路了吧?不会吧?那你为啥不和我一起飞? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=嘿兄弟,我们在这儿,靠近点。 +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=就算你要跑路,你也至少是偷偷遛啊。 +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=嘿,你能不能在活儿干完之前靠得近一点? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=可以请您别在任务中途随意闲逛吗?谢谢。 +PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=感谢帮助。 +PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=谢谢。 +PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=谢谢你做的一切。 +PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=你干得不错。 +PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=你那份合约完成得不错,要是我孩子以你为名可别吃惊。 +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=把这些小丑赶走! +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=有没有人冲他们来一梭子? +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=他们在打我! +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=正受到攻击。 +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=我中弹了。 +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=看来我又得保险了。 +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=说实话,挺疼的。 +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=这会在船上留个划痕的。 +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=我不觉得其他人会来了。这就像我九岁生日聚会一样。 +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=我们等过他们了,但是我们不可能一直等下去。 +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=哼,这群人应该不会来了,真他妈吉利。 +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=还没到,估计是找别的护航去了。 +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=现在他们还不来,估计永远也不会来了。 +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=我们现在等其他人到了就可以出发了。 +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=并不是看不起你的意思,只是等一下别的护航者到了我们就出发。 +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=还有别人没来,我们得等等他们。 +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=差不多要出发了,现在就差剩下的人到齐了。 +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=差不多该出发了,就是不知道其他人在干什么,这么长时间还没到。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=最后一次警告,你再攻击我,你就完了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=继续干这种破事儿,你就准备滚吧。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=你再打我就中止合约了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=听好,你要是不把这活儿当回事儿,我就得请你离开了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=我觉得你是不太想要这份工作了,我或许该找别人来做。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=我不想做带恶人,但是你一直胡闹,我要取消你的合约了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=你已经耗尽我的耐心了,这可不是开玩笑。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=我不确定还能忍你多久。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=你再不回来就别回来了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=最后一次机会,赶紧爬回来。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=给我回来。你还要不要报酬了? +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=你是不是不知道如何遵守命令?还是你路痴?总之我有点不太想和你一起飞了。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=不和你说笑,要不表现得像一个付费保镖一样,要不就自己走吧。 +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=我可是花钱请你给我护航,再不更改航线,你这份工作就无了。 +PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=好,所有人都到齐了。 +PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=所有人都到了,是时候嗨起来了。 +PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=全都到了。 +PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=所有船只清点完毕。 +PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=我可不想再等下去了,所以现在就算是全部人都到齐了。 +PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=好了,我们干完了。 +PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=就这样,完成了。 +PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=好了,都干完了。 +PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=完成了。 +PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=这应该有效。 +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=完成了! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=完成了! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=都准备好了! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=行了,我们做完了! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=好!我们成功了! +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=你觉得多点儿火力你就能跑了? +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=噢噢噢噢,要是他们和你一样菜,我可太害怕了。 +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=不敢相信你居然邀请了这么多人见证你被干掉。 +PU_GENPILOT4_CV_GetHits_IG_EX_001=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_002=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_003=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_004=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_005=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_006=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_007=<呜咽声> +PU_GENPILOT4_CV_GetHits_IG_EX_008=<呜咽声> +PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=行吧,你或许不是那么废物。 +PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=这可一点都不好玩了。 +PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=你觉得你棒棒哒,对吧? +PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=嘿,一点儿小建议。趁你现在还能飞,赶紧离开这里。 +PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=你知道俗话说的“错误的时间错误的地点”吧?你现在就挺错的。 +PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=让我猜猜,你迷路了对吧?要不是,你就赶紧滚,懂? +PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=不想死就赶紧掉头。 +PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=很简单,要么你滚要么我们杀了你。对我来说都无所谓。 +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=不好意思,这是我们的地盘。 +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=停下。这片是我们的。 +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=忘了你扫描到的东西然后赶紧滚。你在这儿能找到的只有麻烦。 +PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=喔,似乎这里来了个见义勇为的英雄。 +PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=你会后悔的。 +PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=你就是想干架是吧? +PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=开干! +PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=来打! +PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=妈耶,我要撤了。 +PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=随便吧,你还真以为我在乎输赢? +PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=好好好,你赢了,开心了吗? +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=有件事要告诉你:搞我们的人就得死。 +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你以为杀了我们的人还能逃掉?痴心妄想。 +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=在我们宰掉你之前,让你知道这就是你杀了我朋友的报应。 +PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=怎么?不继续陪我玩了? +PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=你可别想轻易逃掉。 +PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=哦不,你哪儿也别想去。 +PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=虽然不知道你做了什么,但是他们让我来肯定是非常坏的事情。 +PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=现在,我来这单纯是要干掉你,不过我只是为了钱而已。 +PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=在做掉你前告诉你一声,我们是为了一大笔钱才来的。 +PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=你不过是在浪费我的时间而已。 +PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=知道什么最好玩吗?我赌你肯定在想办法脱身,而我现在在想我该怎么花杀掉你后拿的钱。 +PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=我赌你一定在想到底是什么错误的抉择让你陷入这种境地。 +PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=哇哦快看,你打得好像你有机会赢一样。 +PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=你也许不信,但其实你越反抗,我越享受,让我的工作有满足感,感觉这是我实打实挣来的钱。 +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=派你这样的人来抓我可真是看不起我啊。 +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=天哪,他们就随便派个有船的小丑来缉拿我吗?也太丢脸了。 +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=我很好奇他们下一个派来的人应该会比你强点儿吧?哼,他们肯定得是。 +PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=往好处想,你还能在医院里摸好长一段时间的鱼呢。 +PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=啥?你是在唬我吗?没人能飞这么烂吧? +PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=你是故意想输吗?那你可演得和真的一样。 +PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=我告诉你,如果你要是故意撞船而且还活下来了,我就放你走......<大喘气> <轻笑声>不好意思,我想着你会那么做呢。 +PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=这也太没眼看了。把你干掉其实是一件好事。 +PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=希望你没离他们太近。 +PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=这个杯具有一个多么壮观的结局啊。 +PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=我们又杀一个。 +PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=你看到了吗?上一分钟你朋友还在那儿飞来飞去,下一刻他就变成了太空垃圾,很刺激,对吧? +PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=现在你是不是有点小害怕? +PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=食我导弹啦! +PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=给你个小惊喜! +PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=试着躲躲看啊。 +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=我猜你喜欢被射。 +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=好良言难劝该死鬼。 +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=我正想着做点射击练习。 +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=看来今天还是能找点乐子了。 +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=你应该安排好后事了吧? +PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=我只说一次,我们是危险的人,别找事。 +PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=你来到了错误的地方。 +PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=呦呦呦,看看谁来了。 +PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=听好了,你的一切都是我们的了,你的东西,还有你的命。 +PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=侵犯我们的地盘,你现在要付出代价。 +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=感谢上帝,你现在有麻烦了。 +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=他们他妈的是时候出现了。 +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=终于,现在你要付出代价了。 +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=这些人他妈是谁?你不觉得这样有点不公平吗? +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=好吧,瞧,我们都做过后悔的事情,要不我们就重新考虑下立场吧? +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=你觉得这就能吓到我?我...额...我是说你即使带来20艘船,这...这也并不能救你。 +PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=现在你想溜了?! +PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=告诉你,你要是把我想要的东西给我,我们本不必走到这一步的。 +PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=你想往哪里跑? +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=听好了,我可是收了一大笔钱来干掉你,而且我也打算这么干。 +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=你活着的日子...不管你曾经干过啥...都要结束了。 +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=清算的日子来了,正义虽迟但到。 +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=屈服吧!屈服吧! +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=感受正义的力量吧! +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=天网恢恢,疏而不漏。 +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=这是你的所作所为导致的结果。 +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=这一天总会来的,你也清楚吧。 +PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=什么?你来逮我的?是不是搞错了什么? +PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=我觉得你找错人了。 +PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=不,这里没有罪犯。要是我看到了,我会通知你的。 +PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=你找错人了,听到了吗?你应该...应该赶紧走人。 +PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=你以为你是第一个来抓我的人?并不是,而且你也会像其他人一样被干掉。 +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005=<呜咽声> +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006=<呜咽声> +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=再等一会儿。 +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=我还没好,还没好! +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=把这个...这个...还有这个...我们差不多要完成了。 +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=有人来了!谢谢谢谢,你得帮我战斗才行。 +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=老天啊,我以为我死定了。这些歹徒在袭击我,我需要帮助。 +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=求求你,你得帮帮我,我不能就这样死掉。 +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=你收到了我的求救!请一定帮我战斗。 +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=谢天谢地。请帮我干掉这些无法无天的贱货。 +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=你好!你听到我求救了!我船抛锚了,你得帮我把那些人赶走。 +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=终于有人来了!你得保护我,我正在尝试让我的船动起来。 +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=感谢上苍,你把他们都解决掉了。我要回去开始修船了。 +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=我不能动了!不能动了!把他们赶走,这样我才能修船。 +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=我以为我死定了,那些混蛋不给我机会去修船。 +PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=别杀我,求你了,别杀我。 +PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=我不能死在这里,孤零零地在虚空之中,请别杀我。 +PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=等等等等等!你没必要这么做。让我走吧,我一句话都不会多说。 +PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=随便谁来救救我吧! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=救命!我正受到攻击! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=有人吗?!我正在遭受攻击!快来帮帮我! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=救命!救命!有好多飞船...我需要帮助! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=有人能听到吗?我正遭受攻击,需要帮助。 +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=随便谁请来帮帮我!我正遭受攻击。 +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=我需要帮助!到处都是他们的人,救命! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=喂?!喂?!我被战机围困了,需要帮助! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=有人在吗?这里有紧急状况! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=救!救!我!我被一堆战机糊脸了! +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=肏,我死定了。 +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=我,额...我要走了。 +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=我现在要走了。 +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=我得走了。 +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=我要回家了。 +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=放轻松,再见。 +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=待会儿见。 +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=祝你过得愉快。 +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=保重。 +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=一路平安。 +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=我不敢相信我们居然挺过来了。噢老天,我一直发抖停不下来,我觉得我心脏病要犯了。<大喘气> 好了,我现在好多了。 +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=我...呃...我...操,刚才实在太险了。 +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=我不知道我为啥没死。 +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=我不能在这呆着了,我受不了了。 +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=我不知道怎么说...我猜我们活下来了,这真是个奇迹。 +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=谢谢谢谢。谢谢你救了我一条命。 +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=他们跑了?就这?我们赢了?赢了! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=我还活着!难以置信!<开怀大笑> 谢谢你。 +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=我以为我死定了。你是救命恩人,是圣人,或者两个都是!我不清楚,但我还活着! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=不敢相信我还活着,我以为我死定了。 +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=这点儿肯定不够,但算是救我一命的谢礼吧。 +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=给你的一点儿小礼物,别拒绝,我认真的。 +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=给你,这是你应得的。 +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=不整那些口头感谢了,这些应该更能展现我的诚意。 +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=你得拿上这些钱,我认真的。 +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=好了! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=船修好了! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=我成功了! +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=我还没好,再稍等一下。 +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=船还不能动,肯定还有其他东西坏了,我需要更多时间。 +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=我在干了!我在干了!再等一会儿! +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=我会给你钱的,怎么说?我全部的钱都在这儿了。 +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=说吧,你要什么?钱?都给你,放我走吧。 +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=什么你想要钱?好,我不在乎,都给你。 +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=见鬼,你跟他们是一伙儿的?! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=啊啊啊啊啊! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=你在干啥?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=老天啊! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=你在干啥?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=你撞了我! +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=额...你好? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=额...你好? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=不觉得你离太近了吗,嗯? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=不好意思。你...那个...快要撞到我的船了。 +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=他们一直射我的话我是没法修好船的!把他们赶走! +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=日了,又一个系统下线了!能不能保护下我! +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=给我点儿时间!我他妈怎么在一直受攻击的情况下修好船啊? +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=让我们赶紧离开这个鬼地方! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=跑嗷嗷嗷嗷嗷嗷嗷! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=走走走! +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=就这?这就是全部? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=他们就这些人,对吧? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=等等...这就结束了?我们干死他们了? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=他们真就这点儿人? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=就这?我们赢了? +PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=求你了,做点儿什么吧。 +PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=哦天哪,快来帮帮我。 +PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=我要死了,要死了。 +PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=我不能就这样死掉,做点儿什么吧! +PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=请别让他们杀掉我。 +PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=对不起,我还在努力,应该很快就好了。 +PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=还有几件事儿要做。 +PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=马上就好了伙计们,抱歉花这么长时间。 +PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=就一会儿。 +PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=快完成了。 +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=好,我们到了。 +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=应该就在那儿。 +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=很好,我们离下一站很近了。 +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=这就是我们要去的地方。 +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=好,到达目的地了。 +PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX=<大笑> +PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=好! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=太棒了! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=太棒了! +PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=好! +PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=非常出色。 +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=这里需要你保护我。 +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=OK,关键时刻到了,祝你旗开得胜。 +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=进攻! +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=是时候干你的活儿了。 +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=不是他们死就是我们亡。我一般不推崇暴力,但是请一定干掉他们。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=额...他们看起来不太友好。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=额...你好?额,看起来好像有敌人朝我们来了。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=卧槽,有,有好多船朝我们来了,速度很快。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=他们是谁? +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=我扫描到一些东西...啊噢。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=日日日,他们还有援军。 +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=我靠,他们到底有多少人? +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=小心!有更多敌人来了! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=哇哦... +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=你干掉一个! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=耶!你活该! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=告诉过你别找我麻烦! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=干得漂亮。 +PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=靠! +PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=靠! +PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=不!不!不! +PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=哦天哪! +PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=卧槽! +PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=你个混蛋! +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=我得跑路了。 +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=我得找点儿别的工作了。 +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=这也太可怕了,你保重吧。 +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=我发抖停不下来... +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=你应该不需要我了吧?好。 +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=希望以后还能再见。 +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=保重。 +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=注意安全。 +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=下回再见。 +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=离别总是甜蜜的悲伤 <低声轻笑> OK,再见。 +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=你...呃...操他妈刚才太危险了。 +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=太险了...太险了... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=我...额...不是很...我真不太适应这种高强度战斗...嗯... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=这...这也太可怕了!怎么会有人做这种工作?简直疯了。 +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=额,看来这能在医院里当谈资了。 +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=这...这有点儿惊险。我得说,挺刺激的,但是很惊险。 +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=哇哦,刚才真紧张,对吧?我不太能适应这种...惊喜?让我休息下。 +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=我们甩掉他们了?我不太喜欢战斗...我心理承受不了...但刚刚那...哦,没事,刚刚那太可怕了。 +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=我只能说,这钱付得值。刚刚太精彩了。 +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=感觉真棒!我算知道为啥会有人把这个当成工作了。 +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=嘿!我和你一伙儿的! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=别射我! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=你为啥在射我! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=你在干啥?! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=我像是个海盗吗? +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=哦靠,真不好意思。 +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=我的,对不起。 +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=我不是故意的!我以为你是对面的。 +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=哦草,那是我们的人。 +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=你个混蛋! +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=我们失去了一人。 +PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=嗨,你好。你是来做护航任务的,对吧? +PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=打扰了,你应该是我的护航者,对吧? +PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=你好,谢谢你能来。 +PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=哦,你好啊,你肯定是我的保镖,我们去跳舞吗? <轻笑声> 开玩笑的。 +PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=同行啊,向你致敬。你肯定是我的保镖,对吧?你要不是的话,那就有点巧了。在这地方偶尔碰到别的船?哼... +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=嗯,你能保持警戒吗? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=要是有闲杂人等搞事,通知我,OK? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=我会有点儿忙,所以帮我注意着点儿,OK? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=我干活儿的时候你要注意着点任何可疑的、危险的、不协调的地方。 +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=好,我尽职尽责的保镖,是时候完成你的护卫使命了。<怪笑声> +PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=我觉得我们该走了,可以吗?对啊,应该我来决定,那走吧。 +PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=好,我希望你们都上过厕所了,中途可不会停下。<强笑> 开玩笑的,要是有人真憋不住我们会停下的,我们出发吧。 +PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=我们出去吧,好嘛?好。 +PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=OK,我们开始吧。 +PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=我们出发吧,好嘛?好。 +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=来,来,走吧。 +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=赶紧逃出这里。 +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=走走走。 +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=你在等个啥?跑啊! +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=跑! +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=我们继续吗? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=继续前进。 +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=我们继续。 +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=下一个? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=我们差不多该走了。 +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=你滚吧,结束了。 +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=我日了,受够你了。 +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=去他妈的,这活儿结束了。 +PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=我很抱歉,但是这效果太差了。我觉得我们最好就此分别吧。 +PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=我很不想这么做,但是我要取消与你的合约了。 +PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=我不知道发生了什么,但是你不太能做好这个,抱歉。 +PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=很抱歉,我尝试讲道理了,但是我也有底线。 +PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=就这样了,我不会付你钱的。 +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=不好意思...我不行。 +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=这儿有点儿太热了,我不能再待了,你应该不会有事吧? +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=我不能再做下去了,太不值了。抱歉。 +PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=我很抱歉,但是我们还不能走。 +PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=还得再等一会,很抱歉。 +PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=你能再坚持一会儿吗?正在解决最后一点儿小问题。 +PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=我们马上就走。 +PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=我还有点儿事没做完,稍放松一下,我们马上就走。 +PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=你得帮帮我! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=你在哪?帮我! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=我需要帮助!快! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=哦上帝啊,真主啊,快帮我。 +PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=我付你钱是干啥的?!快帮我! +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=新消息,我们还在干活儿,所以还得再等等。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=还得多等会儿,OK? +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=还在忙着呢,可能还得再等一会儿。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=就还得再等一会。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=正在努力干活儿,好了我会通知你的。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=我需要更多时间。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=让他们滚开,ok?我需要更多时间。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=我还没好!我还没好!我需要更多时间。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=多保护我一会儿,我们马上就好。 +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=再多一会儿!我们马上就完成了。 +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=看着点儿! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=老天啊! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=小心! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=你撞我! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=说了别飞这么近。 +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=额...你好? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=你靠太近了,亲。 +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=小心点儿,ok? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=你是在炫耀你的精密飞行技术吗?我信了。 +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=你可以停下了,你要撞上我了。 +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=你是半路去恰饭了还是怎么着?开玩笑的,但是我们时间有点儿紧。 +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=一切正常吗?怎么花了这么久才过来啊。算了,你来了就好。 +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=虽然不是什么大事,但我们必须同时启动量子引擎。深空是很容易将我们打散的,你懂我意思吧? +PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=正在发送量子坐标点。 +PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=请待机,我这就把量子目标点发给你。 +PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=等待量子点发送完。 +PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=正在发送量子航行数据。 +PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=这是坐标。 +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=这是我们的下一站。 +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=好的,移动中,这是我们的下一个兴趣点。 +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=准备好前往下一个坐标了?给你。 +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=待命,正在启动量子驱动器。 +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=准备好了?行,我们出发吧。 +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=好的,所有人,开始预热量子驱动器。 +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=正在准备量子航行。 +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=所有人准备好,量子时间到。 +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=嘿,又是我。我们准备好出发了。 +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=你好?你准备好了吗?我好了。 +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=迟到了不好意思,我们可以走了。 +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=好的,看样子我们准备好了。 +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=好了,一切正常,我们可以出发了。 +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=我们回去吧,怎么样? +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=看来完成了,我们回家吧。 +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=回家。 +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=我得到了我想要的了,总结一下吧。 +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=到这儿应该就没问题了,回起点吧。 +PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=好嘞,从这儿开始。 +PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=好,是时候开始扫描了。 +PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=开工吧。 +PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=挽起袖子,开工了。 +PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=我们开干吧,怎么样? +PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=你往哪儿跑呢?回来保护我。 +PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=滚回来!立!刻! +PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=你别走啊! +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=我觉得你应该靠近点。 +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=别乱飞好不好? +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=你觉得这很牛逼?靠近点,我谢谢你。 +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=不好意思,我需要你靠近一点。 +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=不好意思,但你不能那样到处乱跑。 +PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=谢谢你做的一切。 +PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=太谢谢你了。 +PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=我真的很感激。 +PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=你是真的牛逼,谢谢你。 +PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=王牌操作,谢谢你。 +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=救命!救命!让他们离我远点! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=你得救救我! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=我操!他们人太多了! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=我中弹了!我天,我中弹了! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=他们这是要杀了我! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=他中弹了。他中弹了! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=我伤害抗太多了! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=我被抓住了! +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=就是...我也不清楚。我们不能在这儿待下去了。 +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=对不起,我不知道他们在哪儿。这也太操蛋了。罢了。我们走吧好不好? +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=我也不知道出了啥事儿,他们说他们会在这儿的,我觉得我们还是走吧,抱歉啊。 +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=那帮人也太不专业了。不好意思让你等这么久,我们走吧,那帮人是真的不专业。 +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=行吧,看来他们不来了。令人失望。 +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=还有人没来呢。 +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=人还没到齐呢。 +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=还有几艘船没来,在稍微等等,马上。 +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=对不起,但是还有几艘船正在路上,不知道他们到哪里了。 +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=估计还要几分钟,还有几艘船在路上,真的不好意思。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=你为什么要这样对我?! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=啥?你是那边的人吗?!付你钱的是我! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=我不是雇你来炸我船的。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=嘿,我也不想逼你,但你必须回到任务上来。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=我不知道你这工作是怎么干的,但我需要你干你的工作。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=我需要你开始认真工作。不然...不然我也不知道要咋办...我只能找别人了,好吗? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=听着,我也不想像个老大一样发号施令,但你必须开始认真干活。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=好好工作,别逼我整一些狠活儿,还有别以为我不敢。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=我说回来。不回来就炒了你。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=我需要你的帮助。如果你不过来的话,我就...我就不付款了。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=不!你必须回来帮我。是我雇佣了你,我有权享受相应的服务! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=嘿,不好意思,我需要你离我的船近一点,这是工作内容,你懂我意思吧? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=你去哪里?我和你一样爱到处探索,但工作优先。 +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=我们需要你回来完成你的工作,好不好?能不能来和我们回合,先把活儿干完? +PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=看起来大家状态都不错。 +PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=大家都在吗?<停顿> 哦哦,看来都在。 +PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=嘿,大家,看来我们全部安全抵达了。 +PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=这是最后一个,真刺激。 +PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=没错了,所有人都在。 +PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=好的,完事儿了。谢谢你的等待。 +PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=嗯,完事儿了。 +PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=这样就好了。 +PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=好的,完事儿。 +PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=到这儿就好。 +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=完了!我死定了。 +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=死定了! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好的,命中! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=那儿!完蛋!死定了! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=我人要没了,我人要没了! +PU_GENPILOT5_CV_GetHits_IG_EX_001=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_002=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_003=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_004=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_005=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_006=<呜咽声> +PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=把我屎都吓出来了... +PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=我的上帝啊。 +PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=好的,听着,也许我们可以谈谈。 +PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=不不不!这和我想的不一样啊。 +PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=你...他妈...把我惹火了... +PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=你...你不会想掺和进来的。 +PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=给我圆润的滚远点儿,这是对你好。 +PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=掉头,离开,这儿的人你惹不起。 +PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=滚远点,别让我说第二次。 +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=这破事跟你没关系,滚去该干嘛干嘛。 +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=别想闯进我们的地盘。 +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=这儿是我们的地盘儿,而你…快滚。 +PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=嘿!你打老子了! +PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=哦吼,你想这么玩儿是吧? +PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=好的,你...你他妈把老子惹火了。 +PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=你...你不知道你惹了谁,兄弟。 +PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=哦,现在你他妈死定了。 +PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=好啦!我们走就是了! +PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=行,当我没说,我们走。 +PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=我很抱歉!行了吧?我走就是了! +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=我们找你很久了,你将会为你对我们的人做的事情付出代价。 +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你真以为你能把我们的人干掉以后还当做无事发生?想得美伙计。血债血偿,世道如此。 +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=就是你干掉了我们的人对吧?让我们来给你上一课吧,教教你犯了错误怎么补偿。 +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=你以为我会对你温柔一点?想得美。 +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=我还以为赏金猎人都很牛逼呢。 +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=伙计,看样子你挑错专业了。 +PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=这是你自找的,记住了吗?这是你自找的。 +PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=爽不爽?爽不爽? +PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=这是你逼我们的。如果你乖乖听话的话就没这么多事了。 +PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=尝尝这个! +PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=我说过了,你要付出代价。 +PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=跟你说过了你惹错人了。 +PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=哈哈,漂亮! +PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=我的老天,这可太漂亮了。有点悬,但很漂亮。 +PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=在我们庞大的舰队前屈服吧! +PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=我们给了你台阶下,你不听,不听,这就是不听的后果。 +PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=快递来咯。 +PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=小心。 +PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=给你送了点小礼物。 +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=想打架啊?来碰一碰咯。 +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=给过你机会了,你应该跑的远远的。 +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=想干架?好啊! +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=你...你这是自找没趣,听到没? +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_001=[PH] Don't! Please! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_002=[PH] Stop! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_003=[PH] What are you doing?! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_004=[PH] Don't shoot! +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Please, don't. I'm begging you. +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] Please.... please.... don't shoot.... +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Just take it easy, okay? +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_004=[PH] I won't give you any trouble. Please. +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Aaah! +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] What the hell?! +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Who are you?! +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Help! +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Oh god. Oh god. Oh god. +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] Aaaaaaaahhhhhh. +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_004=[PH] Somebody help me! +PU_GENSCIV01_M_BSG_Surrender_IG_001=[PH] Wait! Don't. +PU_GENSCIV01_M_BSG_Surrender_IG_002=[PH] I give up! +PU_GENSCIV01_M_BSG_Surrender_IG_003=[PH] Please. Don't shoot. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=非授权人员免进。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=你不能过去。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=越界。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=想都别想。这整片区域都是禁区。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=掉头。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=对啊,搞得好像我们允许你这样的人待在这里似的。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=对不起,这片区域是禁区。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=恐怕您不能进入这里,前方区域是禁区。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=这是管制区域。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=不要停下来。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=大家别停,动起来。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=来吧,不要停。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=动起来,大家,不要停下来。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=别磨蹭,快走。 +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=快点,别停。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=你不能在这儿停下。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=不许瞎晃悠,快走。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=我叫你快走。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=去别的地方,别在这儿。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=乱七八糟的,快走。 +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=动起来,别惹麻烦。 +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=让路! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=当心! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=保安人员正在通过! +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=让开。 +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=正在通过。 +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=保安人员来了,让条路。 +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=给我让开。 +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=走开! +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=注意点。 +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=再说一遍。 +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=不好意思。 +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=抱歉。 +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=正前往下个区块。 +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=这儿没事了,前往下个区域。 +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=此区块没什么问题,前往下一个。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=一切正常。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=没啥事可汇报的。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=一切正常。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=这也太安静了,怪诶,那帮罪犯废物都跑哪里去了? +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=这帮人渣好像在自我表现啊.. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=很和平,但看起来只是暂时的。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=看起来一切正常,暂时。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=一切看起来都很平和。 +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=暂时没有任何麻烦。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=收到! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=明白! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=没问题! +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=是的。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=收到。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=是。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=收到。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=明白。 +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=明白了。 +PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=哦耶! +PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=完美! +PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=就是这样! +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< 窒息致死 > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< 窒息致死 > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< 窒息致死 > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< 窒息 > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< 窒息 > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< 窒息 > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< 爆炸致死 > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< 爆炸致死 > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< 爆炸致死 > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< 冲击致死 > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< 冲击致死 > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< 冲击致死 > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< 愤怒的声音 > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< 愤怒的声音 > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< 愤怒的声音 > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< 开心的声音 > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< 开心的声音 > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< 开心的声音 > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< 气馁的声音 > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< 气馁的声音 > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< 气馁的声音 > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< 无所事事的声音 > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< 咳嗽 > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< 清嗓子 > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< 嘲讽的声音 > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< 嘲讽的声音 > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< 嘲讽的声音 > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< 困惑的声音 > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< 困惑的声音 > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< 惊讶的声音 > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< 惊讶的声音 > +PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=操! +PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=该死! +PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=真该死! +PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 +PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=操。 +PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=啊,见鬼... +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=真该死! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=什么鬼?! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=啊,草! +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< 重拳出击 > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< 重拳出击 > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< 重拳出击 > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< 出拳 > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< 出拳 > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< 出拳 > +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=拒绝! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=不行! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=不可能的。 +PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=不。 +PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=拒绝! +PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=这是不行的。 +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=拒绝。 +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=不,长官。 +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=不。 +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=敌军已击毙。 +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=发现一个电磁信号。 +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=目标已击毙。 +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=发现友军伤亡! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友军伤亡! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=可恶,我们失去了一位友军。 +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=无多余弹药。 +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=我弹药也不足了。 +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=不行。 +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=来拿着。 +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=好好用! +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=这里! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=需要些弹药! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=有人有不用的弹匣吗? +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=需要弹药! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=谢谢! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=拿到了! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=就靠这个了! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=我们这里有点麻烦! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=现在有点小忙! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=无法进行支援。 +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=在路上了! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=来了! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=我掩护你! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=需要支援! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=我们这里需要点支援! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=这里需要点帮助! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=走,走,走! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=移动中! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=更换掩体! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=需要新的掩体! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=寻找掩体! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=他们把我困住了! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=我被压制了! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=他们把我咬得很紧。 +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=开火掩护! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=正在掩护! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=开火压制! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=掩护我! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=掩护! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=需要掩护! +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=坚守阵地,大伙们。 +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=我们不能让他们控制这个区域。 +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=守住你们的阵地! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=敌人来袭。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=敌方接触,正在来袭。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=敌人,他们来了! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=操,敌方接触! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们就在这! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=敌方接触,在我这! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=开火! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=获取目标! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=看到目标了! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=入侵者! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=他们通过了外围! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=有敌人进入内侧了! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=敌人在我这儿! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=已目视到敌方。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=在这!在这!已接触! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=敌人在上方。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=上方发现敌人。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=敌人占据了高点。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=在我们后面! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=小心,敌人在后面。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=看你的六点钟方向,有敌人! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=敌人在下方。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=下方发现敌人。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=下方发现敌人。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=敌方近距离接触! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=发现敌人,在我这! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=他们就在我附近! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=那边发现敌人! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=在那边!发现目标! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=看!敌人! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=左边! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=敌人,左边! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=与我左侧的敌人接触。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=右边! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=敌人,右边! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=与我右侧的敌人接触 +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=他们有重武器! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=发现重武器目标! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=小心,他们有重武器! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=敌军舰船进入战场! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=发现敌方舰船! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=敌方舰船! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=发现敌方车辆! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=有车!有车! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=发现车辆! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=火箭筒! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=他们有火箭筒! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=小心,他们有火箭筒。 +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=发现狙击手! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=狙击手! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=小心,有狙击手! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=泰坦! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=操, 他们有架泰坦! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=泰坦进入战场! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=后撤! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=移动并重组。 +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=移动到集结点! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=侧面包抄! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=从侧翼进攻! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=包围! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=我们正在行动! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=走,走,走。 +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=跟我走! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我和你一边的! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=我是友军! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=误伤友军! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=中弹! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我被击中了! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=去他的,我中弹了! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=小心! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=掷出手雷! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=这是送你的! +PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=我没有医疗补给。 +PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=我医疗笔用完了。 +PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=我都用完了。 +PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=医疗笔来了。 +PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=这儿呢,医疗补给! +PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=给你带了些药。 +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=医护! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=我需要治疗! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=有人有医疗笔不? +PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=谢了! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=时机正好! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=正在治疗! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=继续,继续,继续,别停! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=别放弃! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=继续打! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕你吗?蛤? +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=来吧,让我看看你有啥能耐! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=这才刚开始呢! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,操,操! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=你行的,你行的。 +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=撑住,撑住,保持冷静。 +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=还有吗?清完了看来。 +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=那是最后一个了。 +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=停火。已歼灭敌方。 +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=我跟丢他们了。 +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=眼睛睁大了,大伙们! +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=这人把我甩丢了。 +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=没弹了! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=弹药耗尽! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=没子弹了。 +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=我的武器过热了! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=操。过热了! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=稍等下。武器离线。 +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=援军来了! +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=后援来了。该我们发威了。 +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=看看是谁终于现身了啊。 +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=增援准备进场了。 +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=增援在路上了。 +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=增援即将抵达。 +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=请派增援。 +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=我们现在需要增援。 +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=我的位置需要增援。 +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=正在换弹。 +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=正在换弹。 +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=撤退! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=别管那么多了!快撤! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=快跑! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=散开。 +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=都散开! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=大家分散开! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=保持距离。 +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=别走太远! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=呆在一起。 +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=给过你机会了, 你应该投降的。 +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=你不会有好下场的。 +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=你死定了!听到了吗! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=滚出来! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=来战个痛快啊! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=来啊!你自找的。 +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=现在放弃还来得及! +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=只有疯子才会找条子交易。 +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=你自找的。 +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=狗娘养的! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=别动! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=可恶!没打中。 +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=这啥?你第一次开枪吗? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=哪个白痴给你的枪? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=你玩够了没?准备好投降了吗? +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=报告,什么都没有找到。 +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=放松点, 区域安全。 +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=总台,我们这里安全了。 +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=可能啥也不是。 +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=大概... +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=当我没说。 +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=发现了些东西,继续搜。 +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=打起精神来,这里肯定有东西. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=大家小心点。可能有敌人. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=总台,区域内可能有敌人。正在搜索。 +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,我们可能找到了些东西。 +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=可能与敌人接触。准备好。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=没事,那不是敌人。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=退下,是误报警。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=别在意,不是敌人。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=总台,是误报警。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,这里一切正常。 +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=总台,我们这里一切正常。 +PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=这里是赫斯顿安保,举起双手走出来。 +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=过去看看是啥。 +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=过去看看。 +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=去看一眼。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=检查一下。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=原地待命。我去检查一下。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=我们去检查一下。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=总台,正在检查。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=原地待命。我去看一眼。 +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=注意。正在调查异常。 +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续搜。 +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=保持警惕。 +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=他们肯定在这附近。 +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=找到任何踪迹了吗?妈的... +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=不知道啊。感觉他们应该不在了。 +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=是的,他们早就溜了。 +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=呼叫总台,已丢失可疑对象。 +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌方仍然在逃。 +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=可疑对象好像已经离开了。 +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=什么都没找到。 +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=可能啥也没有。 +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=他们到底跑哪去了? +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=什么都没找到。 +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=这片区域什么都没有。 +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=看起来我们白跑一趟。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=散开。我们一定要找到是谁干的。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=不论是谁干的,他肯定还没跑远。找到他们。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=走。我们一定要找到罪魁祸首。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=发现尸体。正在调查现场。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=这里有一具尸体,开始搜查现场。 +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=总台,发现一具尸体。正在确定嫌犯位置。 +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=走起。去抓住他们。 +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=一定不能让他们跑掉,走! +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=仍未发现目标。打起精神来,找到他们。 +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=总台,未发现敌人。正在待命。 +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌人下落不明。 +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=我跟丢他们了。正在寻找可疑痕迹。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=抓住他们! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=去!找到他们! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=咱们去看看。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=疑似与嫌犯接触!正在追捕! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=疑似发现敌人!正在追踪! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=总台,这个区域可能有敌人。正在试图交火! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=这里肯定有人。找到他们。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=看起来像敌人。咱试试能不能把他们引出来。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=我们这边可能有敌情。睁大眼睛。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=总台。疑似发现敌情。正在调查。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=总台,正在搜索潜在敌人。请等待汇报。 +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=正在调查疑似威胁。做好准备。 +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你藏哪了?嗯? +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=你躲得越久,下场越惨。 +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=出来。别逼我亲自去找你。 +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=我知道你在那,出来。 +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=如果有人在那里,慢慢走出来。 +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=举起双手慢慢走出来。 +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=受到攻击! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=有人在向我开火! +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=找到一具尸体,刚死没多久。 +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=什么鬼? +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=该死。发现一具尸体。 +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=操!友军倒下了! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=有敌人!我们的人中弹了! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=他妈的。友军倒下了! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手榴弹! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=小心。手榴弹! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=有手雷! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=有人开枪!有人开枪! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=有枪声! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=各就各位! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=妈的!火箭筒! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=有火箭弹! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=火箭弹!快趴下! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=有狙击手!快找掩护! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=小心!狙击手! +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=到底有什么。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=那是什么东西? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=我说,表明你的身份。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=那里有什么东西吗? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=什么?什么东西? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=你看到啥了吗? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=我不认为那里有啥。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=你在胡思乱想。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=别管他了。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=操,遇敌! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=敌人!敌人! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=妈的!敌人! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=有人在那吗? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=表明你的身份。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=有人吗? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=嗯? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=盯着点。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=保持警惕。 +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=开始干活吧。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=对,我听到些什么。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=那里吗?嗯,我也听到了。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=听起来像有什么东西。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=什么?我啥都没听到。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=你肯定听错了。 +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=你确定吗?我没听到。 +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见了吗? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见那声音了吗? +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=我好像也看到了。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=我刚也想说的。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=很快啊,但,嗯。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=你看到了不存在的东西。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=啥也没看到。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=你说那?没看到。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=还以为我看见了啥。 +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=有人看到了吗? +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=我好像看到有东西动了。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=管制区域。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=非授权人员免进。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=你不能来这。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=你在干啥呢?赶快出去。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=给我离开这。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=闪开,行不?你不该来这。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=抱歉,但你不能进来这。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=这里是管制区域。 +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=此区域仅限授权人员进入。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=继续向前。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=继续走。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=赶紧的,走起来。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=那边的,你不能杵在这。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=走吧。 +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=快,该走了。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=赶紧离开,此地禁止逗留。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=你不能在这儿闲晃。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=快走。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=你干啥呢?走起来。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=赶紧给我离开。 +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=不想今晚在医护站里住上的话,就给我走开。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=所有人都要被扫描,没有特例。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=准备好所有需要的证件准备让海关检查。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=违禁品将被当场没收。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=别想从扫描仪底下藏匿任何违禁品。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=我不管你是不是初犯,罪犯就是罪犯。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=把嘴闭上,该走走。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=所有人都要接受扫描,抱歉。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=做好被扫描的准备,配合我们,这样就可以速战速决。 +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=越早接受扫描,越早离开这里。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=我需要一个清洁人员。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=指挥,派一个清理人员到我的位置来。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=对,需要打扫一下。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=妈的。指挥,派一个清洁人员过来。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=需要一个卫生小队到我的位置来...该死的畜生。 +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=指挥,我需要一个清理小队到这儿来。有傻逼在这里乱搞了一通。 +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=不要停。 +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=走。 +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=继续走。 +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=动起来!动起来!动起来! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=快走! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=安保!让路! +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=注意点。 +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=动起来。 +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=开条路。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=他妈的给我让开。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=你挡路了。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=快走,立刻。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=让开。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=安保人员通过中。 +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=我需要从这里过去。 +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=正在移动至下一点位。 +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=正在前往下一个巡逻点。 +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=正在离开。 +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=收到。 +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=好。 +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=知道了。 +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=你咋样? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=巡逻状况如何? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=你这班一切正常吗? +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=这附近都挺安静的。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=巡逻路线上没啥动静。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=直至目前一切顺利。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=嗯,我们这儿挺好的。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=一切正常。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=一切都在掌控中,不用担心我。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=倒不是在抱怨什么,但咱这轮挺安静的。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=到目前为止,一切顺利。 +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=到目前为止检查点都很安静。 +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=提起精神,今天有好多精神病跑了出来。 +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=你知道吗,这班次延长了。 +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=刚刚收到消息说下个区域发生了些骚动,注意任何异常行为。 +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=集中注意,这附近有不少人渣废物。 +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=一点建议,手指不要离开扳机,估计你今天需要扣几下它。 +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=不论是什么人,一旦过线,你必须当场把他撕成两半。不要犹豫,不然被撕成两半的就是你。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=没有身份证明,任何人都不允许通过。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=这个区域被封锁了,快走。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=只有被授权人员允许通过。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=掉头离开这里。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=你瞎了?没看到禁止通过吗? +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=只有特勤人员允许通过,你看起来不够特勤。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=此区域被封锁了。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=抱歉,你不准过去。 +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=这片区域被限制通行了。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=快走。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=把通道弄通畅点。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=出发吧,伙计们。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=加快脚步,大家。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=这儿不是休息的好地方。 +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=快走。别逼我说第二次。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=动起来。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=别想停在这儿。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=去别的地方搞。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=滚出去。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=走,马上。 +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=在你惹出麻烦前,离开这里。 +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=让开! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=通过中! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=我是安保人员!让开! +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=开条路。 +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=安保人员正在通过。 +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=我得过去。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=别挡我的路。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=走开,走开,走开。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=小心点,走开。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=不好意思。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=通过中。 +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=让路。 +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=前往下一区域。 +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=走了。 +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=正在前往下片区域。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=没啥可汇报的。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=巡逻十分顺利。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=这班挺安静的。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=这片区域和日常一样。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=一切尽在掌握中。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=暂时还没碰到任何搅屎棍。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=区块看起来挺正常。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=这区域没啥不正常的。 +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=还没碰上麻烦,暂时。 +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_001=[PH] What, you're gonna kill me now? +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_002=[PH] Hey, ease up, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_003=[PH] Careful, now. +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Just keep cool, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] No sudden moves, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Moving slowly to my knees. +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Well, shit... +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] Well played. +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Aren't you sneaky. +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] You bastard! +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Son of a bitch! +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're gonna regret that. +PU_GENSELITE01_M_BSG_Surrender_IG_001=[PH] All right, you win. +PU_GENSELITE01_M_BSG_Surrender_IG_002=[PH] I'm dropping my weapon. +PU_GENSELITE01_M_BSG_Surrender_IG_003=[PH] Let's be reasonable about this. +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_001=[PH] Oh damn, you crazy. +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_002=[PH] I said I give up! +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_003=[PH] You crazy?! I surrendered. +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] You better watch your back after this... +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] You scared the hell outta me, you know? +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Fine. I give up. +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] What the hell?! +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] What?! +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Oh shit! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Fuck this! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Aaaaaah shitttttt! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're dead, you hear me? +PU_GENSROOK01_M_BSG_Surrender_IG_001=[PH] Hold up, hold up, don't shoot. +PU_GENSROOK01_M_BSG_Surrender_IG_002=[PH] Easy there, I give up. +PU_GENSROOK01_M_BSG_Surrender_IG_003=[PH] Well, you got me good. I'll give. +PU_GENSVET01_M_BSG_Beg_ForLife_IG_001=[PH] Hey! I said I gave up. +PU_GENSVET01_M_BSG_Beg_ForLife_IG_002=[PH] What the hell's your problem? +PU_GENSVET01_M_BSG_Beg_ForLife_IG_003=[PH] Stop shooting. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Ain't this a bitch. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] Okay, okay, I'm moving. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Yeah, yeah, I know the drill. +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Whoa, shit. +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] The hell you come from? +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] You gotta be kidding me. +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Hell with you! +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Screw this, I'm out. +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're out of your goddamn mind +PU_GENSVET01_M_BSG_Surrender_IG_001=[PH] Okay, okay, I give up. +PU_GENSVET01_M_BSG_Surrender_IG_002=[PH] All right, fine. You win. +PU_GENSVET01_M_BSG_Surrender_IG_003=[PH] You wanna relax that thing? +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 快速的哈欠 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 快速的哈欠 > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 快速的哈欠 > +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=警卫! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=来人啊! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=救救我! +PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=无所谓。 +PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=好吧? +PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=嗯。 +PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=哈欠。 +PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=哇哦,真酷。 +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=希望有人去教训教训这帮不法分子。 +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=一个人是怎么了才能干出这种事情? +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=希望安保能尽快解决这个情况。 +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=这也太烦了。 +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=不敢相信这种事真的发生了。 +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=我见过更美的。 +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=其实也就一般吧。 +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=我还以为有多壮观呢。 +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=还要看多久啊? +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=呵,好看。 +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=哇哦,快看那个。 +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=哇啊啊啊噢? +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=这也太有趣了。 +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=太好了。 +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=这也太爽啦。 +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=今天过得怎样? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=玩得开心吗? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=嘿。 +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=你还好吗? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=很激动啊。 +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=是我自己的问题,还是这真的很无聊啊? +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=什么叫无聊,这就叫无聊。 +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod=<愤怒地叹气> +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=如果你觉得这儿景色好看,我知道有些景点绝对让你震撼。 +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=不知道你觉得如何,反正我是看够了。 +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=很酷啊,不是吗? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=快看那个! +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=快看!太疯狂了。 +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=看到那个了吗? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=这也太棒了。 +PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! +PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=天呐,求你不要啊。 +PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=不不不要啊。 +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=快,我们走。 +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=我们接着走吧。 +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=快点儿。 +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=你怎么走那么慢? +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=别掉队了。 +PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=这边有啥? +PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=那是啥? +PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=你好啊... +PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=噢,那是什么玩意? +PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=我去看看这是什么。 +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< 啊! 倒吸气 > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< 啊! 倒吸气 > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< 啊! 倒吸气 > +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=万分感激。 +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=谢谢你。 +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=谢谢你抽时间出来。 +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=谢谢,我学到了很多东西。 +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=警卫! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=救救我! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=求救!救命! +PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=好,知道了。 +PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=有意思。 +PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=下一个。 +PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=酷,我们接着走吧。 +PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=好,好的。 +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=不敢相信这种事居然发生在我身上。 +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=简直就是我最倒霉的一天。 +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=不知道我们在这儿困多久。 +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=你觉得安保能解决掉这帮家伙吗? +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=这帮人真是疯了,居然干出这种事情。 +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=宣传册里说得可比这好多了。 +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=呃,就这? +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=呃?没我想的那么好看。 +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=嗯,好了,我们走吧。 +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004=<大声地长叹一口气> +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=瞧瞧那个。 +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=那还挺震撼的。 +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=酷。 +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=不赖呀。 +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=还行,挺酷的。 +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=过得怎么样? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=你还好吗? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=好的,知道了,知道了。 +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=真是值回我们的票价了呀。 +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=我的脚可太疼了。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=是我的问题,还是这没多好看啊? +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=我就应该去睡一觉。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=不知道有什么好看的。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=我还以为这些东西会很好看呢。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=我看不下去了。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=玩得愉快吗? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=还挺有意思的,对吧? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=还从没见过这样的东西。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=挺好看的。 +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=看看那个东西。 +PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=请让我自己静静。 +PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=别,不要。 +PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=你不能这么做,我求求你了。 +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=肯定还有更多可以看的东西。 +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=这边好像有点什么。 +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=别掉队。 +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=快跟上。 +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=我们走,快。 +PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=这边是有什么东西吗? +PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=这边有啥? +PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=接着逛。 +PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=那边有什么? +PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=这里应该逛完了。 +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=多谢。 +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=好东西。 +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=非常感谢。 +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=有意思。 +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=感谢带我参观。 +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=警卫! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=求救!这边! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=需要援手! +PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=额。 +PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=好么? +PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=好东西。 +PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=好吧。 +PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=奇怪? +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=没想到今天落个如此下场。 +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=我们交了那么多税,竟然还发生这种事。 +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=希望他们能阻止封锁吧。 +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=不法分子似乎每年越来越猖獗了。 +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=为什么封锁了这么久?感觉早该结束了啊。 +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=额?这个?有意思? +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=我有点失望。 +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=不太好看。 +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=有点失望。 +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=看不下去了。 +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=你快看那个。 +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=太好看了。 +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=妈呀? +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=这美爆了。 +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=那是? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=你今天过得开心吗? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=玩得开心吗? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=你感冒了? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=嗨。 +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=肚子有点饿了。 +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=这也好意思收费? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=我就应该去泰拉首府城的。 +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=这什么鬼东西。 +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=你还没看腻吗? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=我想赶紧走了。 +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=看到那个了吗? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=简直难以置信。 +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=你敢信? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=这也太酷了吧? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=你以前见过这种东西吗? +PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! +PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=不... 请... 不要.... +PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=求你了,你要我干啥都可以。 +PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< 抽咽,哭泣 > +PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< 抽咽,哭泣 > +PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< 惊恐地尖叫 > +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=快呀。 +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=快跟上。 +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=麻利儿的。 +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=快啊,我可不想错过什么东西。 +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=我们走。 +PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=好奇那边有什么。 +PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=好了,这边看完了。 +PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=我想这边没什么了。 +PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=看看接下来有什么。 +PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=好了,继续走。 +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=嘿,多谢。 +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=玩得真开心,谢了。 +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=谢谢你带我们玩。 +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=保重。 +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=警卫! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=救命!警卫! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=来人帮帮我! +PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=就完了?当真的? +PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=额,我还以为有更多呢。 +PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=有点失望。 +PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=我应该吃点东西再来的。 +PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=嗯?这,还有点意思。 +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=希望我们不会有事。 +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=这也太特么蛋疼了,要是我在天上一定把他们打得落花流水。 +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=不敢相信我们都被困在这儿了。 +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=我现在只想快点回家。 +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=这些法外之徒太操蛋了。就不能去别地儿搞事么? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=无聊么? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=额,这真无聊。 +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=无所谓了。 +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=简直无聊至极。 +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=我想赶紧走了。 +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=太酷了。 +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=哇哦,真美啊? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=真玄幻? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=这可真壮观。 +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=哇哦,真好看。 +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=背疼死我了。 +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=天呐,现在几点了? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=你鞋真好看。 +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=你闻到了吗?那是啥呀? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=所以...你以前来过吗? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=真让我失望。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=真是浪费信用点。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=这儿真烂。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=大家就为了来看这个? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=真是失望啊。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=这可真棒啊,是吧? +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=从没见过这种东西。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=太震撼了也。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=给我惊呆了。 +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=这可太疯狂了。 +PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=不!你不能这样做! +PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=天呐,我不想死。 +PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=别别别,不要啊。 +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=怎么说?还想接着逛吗? +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=快,我们走。 +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=别停呀,我们接着逛。 +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=快跟上。 +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=嘿,我们接着逛。 +PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=我得去那边看看。 +PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=等不及看看这还有啥了。 +PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=好了,接着走吧。 +PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=我得仔细瞧瞧那玩意儿。 +PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=我去看看别的。 +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=这太棒了,谢谢。 +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=玩得挺开心。 +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=谢谢,保重。 +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=祝你好运。 +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=我大开眼界,谢谢。 +PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=好的,我会来的,只是给我点时间。 +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=当我们完成后,这简直就像真正的艺术一样。 +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=我对这项工作的结果非常满意。 +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=到休息时间了吗?我快饿死了。 +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=有人看了昨晚的比赛吗?我想知道比分结果。 +PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=你自己处理吧,我也和你一样忙的。 +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=谁能帮我多拿一份DB-4? +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=我们需要更多冷却剂。 +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=继续吧。还有三份工作要做呢。 +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=嘿,你有事吗? 你应该早就完成了。 +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=好吧好吧,我懂了。 +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=哇哇哇,看呐! +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=哦是的,她的线条很棒。 +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=画得真不错。 +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=你希望完成的快还是完成的好? +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=也许你该起身帮帮忙了。 +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=当心!摆臂要来了。 +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=当心! +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=当然,我可以帮你。 让我把手头的活做完就来。 +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=好吧,但这是最后一次,我可不是你的助理。 +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=不清楚顾客是什么时候下的这单,但这玩意儿真特么性感。 +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=你知道的,这可能是我的最新杰作。 +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=上帝啊,这周我的背痛的要死。 +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=看了上周督导局在光谱上的宣传,真的不错,你也应该看一下。 +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=谁能帮我一下? +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=这份署名已经完全磨损了,我需要一些帮助来修复它。 +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=你知道的,客户稍后会来提货。 +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=不错,但我们要加快脚步了。 +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=给他们点空间! +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=靠,你得去看下那玩意儿。 +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=让我想起了去年那单挖掘机的活儿。那玩意儿可真是漂亮极了。 +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=最后再加工一下,它就会棒极了。 +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好的好的,很快就弄好了。 +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=如果你不打断我会更快。 +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=新鲜罐头装车! +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=拿住它!漏油了! +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=好,我来帮你,等我一下。 +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=嘿,信我。完成这个我就回来。 +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=你都看到了吗?这太他妈棒了。 +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=不得不说,这玩意越来越好看了。它的主人应该会很开心。 +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=哥们儿,我很高兴能做私掠以外的事。 +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=你们我一个也不认识,但我现在能去买个温姆D-Lux堡了。 +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=嘿,又有人有空吗?我需要有人在我做系统冲洗的时候让这个阀门一直开着。 +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=喂,把那个喷雾器拿过来行吗? +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=做完这个我们就能干票大的了。 +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=嘿,你有机会抓紧把那件事做完吗? +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=小问题! +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=我看到了。你通过了。 +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=现在我明白为什么我们把你留在商店里了。 +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=很不错,不过你真应该看看我们当年造的那玩意儿。那才是真的好东西。 +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好好好,我会做完的,耐心点。 +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=不行。我至少还需要一天完成。 +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=注意了!让一让! +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=车来了!小心了!车来了! +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=这些调整后的姿态喷口让人兴奋不已,它们的推力肯定能提升不少。 +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=这玩意儿比我预期的要沉一点儿,不过为了最终成品应该很值得。 +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=你知道最搞笑的是什么吗?我还从没去体验过那个风暴鲸之旅呢。 +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=下班后我估计不会去远航者酒吧了。想存点信用点。 +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=乐意帮忙,但我手头活儿太多了。 +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=好哦,就像我真的能放下手头的所有活儿来帮你似的。 +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=嗨,能帮我递一下那个吗?这边忙不开。 +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=有谁熟悉叠层聚合物外壳的设置吗?想确认一下我没弄错。 +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=你怎么还在弄这个。 +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=你知道还有别的活儿等着你弄吗? +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=妈的,太险了。 +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=下次给点多给点警告怎么样? +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=没错,就是乌鸦表哥内味儿。 +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=这可能是我见过最棒的工艺了。 +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=朋友,艺术活催不得。 +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=我的安排就让我自己考虑,好吗? +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=小心焊枪! +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=武器试射! +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以,要安排吗? +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=那我们开始了? +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=嗯,我也无能为力。这东西必须切掉。 +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=存活可能性大概50%吧,不过我会尽力的。 +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=你应该没救了,但那些器官我倒可以用上... +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=好了,我能做的就这么多了,伤口缝起来吧。 +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=来,把这些冷藏起来。 +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=算了,他们已经死了。 +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=够了,我宣布没救了。 +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=按住他们,妈的! +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=不好意思,没时间打麻药了。 +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=有人能让他别叫了吗?我都没法思考了。 +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=你准备好开始了吗? +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=时间正在流逝,你要我现在开始吗,还是怎么着? +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=你可能要住院一两个月。否则你就惨了。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=如果要我说实话,不确定你还有没有机会活着。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=你会活下来的,但不确定你会不会活得舒坦。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=我操,我好像把这玩意儿拔下来了。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=好吧,我错了,它确实有用。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=好恶心,找个包把它们扔进去。 +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=对,他们死了。发个消息告诉他们,活干完了。 +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=干!他大出血了! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=我的妈呀! 谁快拿个桶过来! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=谁他妈给他们那把枪的? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以你怎么决定?这手术是做还是不做? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=意下如何?准备好了吗? +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=我知道你老大是谁。我保证你会一切安好。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=我不想撒谎,这会疼得要命,但你会挺过去的。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=看来我必须给你的身子换点零件了,但大部分还是你自己的。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=好的,完事儿。马上就真的植入体是否正常工作了。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=我只能为他们做这么多了,剩下的听天由命了。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=哎呀行吧,有得,必有失。 +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=妈的,这人要死了那帮人我肯定也活不了。干脆把尸体扔出去假装他们从没来过好了。 +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=再去找点药!随便什么药都行! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=别他妈乱动,不然信不信我切掉你的—真是操了!给我个钳子! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=大喊大叫不会让你活下来。 +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ 长时间的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ 长时间的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ 长时间的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ 短暂的惨叫 ] +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=不要!不要!求你了! +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=等等!别!你不能这么做! +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=你就直接告诉我吧,医生。 +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=告诉我吧,病情有多糟? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=求你了,用上你所有的手段救救我吧好吗。 +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=我特么在这里干什么? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=你在跟我开玩笑吗?就这点伤。我会没事的。 +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=就这样吧。 +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=您尽量。 +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ 长时间的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ 短暂的惨叫 ] +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=啊,来吧!干就完了! +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=我花钱让你们治疗那就快办,不然我就把你们全杀了! +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=我最快要多久才能痊愈,医生? +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=说啊,跟我说就完事儿了。 +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=就这啊,我经历过更糟糕的。 +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=妈的。伤我的那个混蛋要付出代价。 +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=闭嘴给我治疗。 +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=你在等啥?快开始啊。 +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=行吧,无所谓了。尽你所能就行。 +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=你个狗日的,你他妈在对我做什么? +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=什么玩意儿?你可没跟我说过这 - 停下!不要! +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=扫描的结果怎么样? +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=跟我说实话,我是要死了还是怎么的? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=我去,你就这水平吗? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=我有别的医生可以选吗? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=随便,我不会在这死的。 +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=现在让我们来解决这个问题吧。 +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=干就完了。 +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=你们这些不法分子怎么就喜欢来硬的,我真是理解不来。 +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=你难逃一死。 +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=是时候为你犯下的所有错误付出代价了。 +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=你父母是不是很以你为荣啊。 +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=你们这帮人凭什么觉得自己可以逍遥法外? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=你嗑嗨了吗?怎么连直着飞都不会。 +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=第一次开船? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=我们应该在你的罪状里加一条:鲁莽驾驶。 +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=我有权使用任何必要措施。 +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=你逃不掉的! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=我会干掉你的! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=你以为船开得像个疯子一样就能吓到我? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你是要把我们都害死吗? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=你当玩游戏呢! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=不要命的白痴! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=你这是狗急跳墙了? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=哦?你就是这么战斗的? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=注意航向! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=注意航线! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=把手放在操纵杆上! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=稳住你的飞船!不然我就来收拾你! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=你是在逼我动手! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=后退。我不会说第二遍。 +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=援军来得正是时候。 +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=有增援我可太开心了。 +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=收到。是时候干掉这帮垃圾了。 +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=这些小混混活不了多久的。 +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=放弃吧! +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=你将服从于我们的权威! +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=收手,不然我再给你船上开个洞。 +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=这下你可能连飞直线都难了。 +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=还觉得犯罪有赚头么? +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会为此后悔的。 +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=行吧,算你狠。 +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=看来你还有两下啊。 +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001=<被打> +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002=<挨揍> +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003=<中弹> +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=护盾下线!我冲了! +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=让我看看没了护盾你还能怎么办。 +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=你好像没盾了哦。 +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=妈的。 +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=他妈的。 +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=该死的护盾!快上线啊! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=监狱还是算了,你可能得直接进医院了。 +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=你想象中的生活就是这样的吗? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=这是你最后的机会,我们有权在必要时使用致命武力。 +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=命中! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=正中! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=目标中弹! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=尝尝这个! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=啊哈! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=现在你还觉得我在开玩笑么? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=你躲不掉这个的。 +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=感受如何? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=操,真他妈疼啊! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=真他妈疼! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=我就算死也要先杀了你。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=我还没死呢,远着呢。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=够了!你不用杀我! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=求你放过我吧,我没什么威胁了。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=我船瘫痪了,你赢了,行了吧? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=你杀了我,就会有半个星系的人来追杀你! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=你知道攻击瘫痪的飞船是多么严重的犯罪么? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=你这个恶魔!你是个卑鄙无耻的人渣! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=杂种! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=该死的! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=放马过来吧! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=来啊! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=我他妈训练来就是为了应对这种情况! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=我训练来就是为了应对这种情况! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=你觉得你能打败我? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=你就这点本事? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=你们这种不法分子人渣怎么可能飞得比我好! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=等我援军来了看看你要怎么办! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=我增援要到了,现在你有大麻烦了。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=到此为止,正在呼叫支援。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=别乱开炮! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=注意点! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=你打谁呢? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=你敢再犯的话我就不客气了。 +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=最后警告!停火! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=最后说一遍!停火! +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=你会为此付出代价的。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=妈的,那群人本来今年就要退休了。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=你只会让自己陷入更糟糕的境地。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please=<很长的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW=<很长的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold=<很长的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=<中等长度的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=<中等长度的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=<中等长度的死亡尖叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=<短促的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=<短促的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=<短促的死亡惨叫声> +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=就剩你一个人了,投降吧。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=没人能来救你了。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=只剩你一个了,希望你做足了觉悟。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=逮捕你是我的职责,而且我会履行它。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=无论我们有多少人,你都休想逃走。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=我要是拿下你应该能得到嘉奖。 +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=你就这点能耐? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=他们不知道该何时投降,你呢? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=那是他们逼我的,你可以免受他们的下场。 +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=介意我打扰一下你们的小聚会么? +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=我们没能达成共识该怎么办。 +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=看来我们到得正是时候。 +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=你被捕了! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=安保!不许动! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=不许动!你被逮捕了! +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=嘿!除非你有危险,不然别开火。 +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=怎么了?需要帮忙吗? +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=你往哪儿打呢? +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=开火! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=接敌! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=你机会用光了! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=够了!你被捕了! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=我以干扰执法者的罪名逮捕你。 +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=你觉得我们不是督导局你就能为所欲为了?你错了。 +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=你以为会有这么轻松么,嗯? +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=看来你也不擅长射导弹啊。 +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=都不知道射哪儿去了。 +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=你现在越是反抗,你的处境就会越艰难。 +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=随便你怎么躲,这事只会有一个结果。 +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=这次你走运了,但运气总是会用完的。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=锁定目标。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=我们一般管这叫显摆武力。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=这就是违法的下场。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=你就喜欢来硬的是吧。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=让我们看看你到底有多大能耐。 +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=你在把自己往火坑里推! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=敌方发射导弹! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=导弹接近! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=看着点航道! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=让开。 +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=给我留点空间如何? +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=你需要从这里让开,马上动。 +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=从我前面让开! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=你正在阻碍执法人员。 +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=去他妈的,以后再来收拾你。 +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=妈的,撤退。 +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=你以后会再见到我的,我保证。 +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=我知道你藏在这里。 +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=你以为自己能逃脱法律的制裁? +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=自己出来,别让我去找你。 +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=你已无处可逃。 +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=你他娘的!跑哪去了? +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=无论你跑到哪儿,我们都能找到你。 +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=你真以为你那帮狐朋狗友能救走你? +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=我完全可以把你们全都抓起来。 +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=无论你们有多少人,也无法逃脱正义的制裁。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought= 你真以为你逃得掉? +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=这次你跑不掉了。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=只要你是个罪犯,我们就会追你到天涯海角。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=逃犯们注意了,我受命来逮捕你们。乖乖就范,不要抵抗。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=嫌疑犯们,你们被捕了! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=你们所有人都被控违反了当地法律,你们都被捕了。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=妈的!发现敌机! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=发现嫌疑犯! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=你他妈是从哪里冒出来的? +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=根据法律赋予我的权力,你被捕了。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=请注意,逃犯。你因犯下罪行而遭到通缉。 +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=由于你之前的犯罪行为,我有权扣押你和你的船只。 +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=结束了,把他们抓起来。 +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=好了,正在扣押。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=你知道我们追了你多久么?把你抓起来的感觉一定很棒。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=你逃亡了这么久。但今天到此为止了。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=不敢相信,你居然逃亡了这么久还没被捕。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=要是我能成功抓住你这条大鱼,大概每个人都会请我喝一杯。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=没想到居然是我来抓捕你这个大魔头。 +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=不知道我会不会因为抓了你而升职加薪呢。 +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=嘿!动起来,别停下。 +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=请保持一个合理的速度离开该区域,谢谢配合。 +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=这事关安保,抱歉我没法让你这样的平民插手。 +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=嘿,飞行员!请即刻撤离这个区域。 +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=一切都在控制中。但你最好离开这里。 +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=我去转移他们的注意力,请你尽快撤离这个区域。 +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=一旦我吸引到他们的注意力,你就快离开这里,好吗? +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=趁现在还安全,快离开交战区域。 +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=听我指挥,我们就能活命。 +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=尽管并不喜欢这个说,但我觉得我们得联手合作才行。找准时机开火,但请务必谨慎。 +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=如果你觉得自己能打,可以来助我一臂之力。 +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=这里是安保,看起来你需要帮助。坚持住,我们正在前往你的坐标。 +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=你好,刚收到了你的求救信号,正赶往你的坐标。请坚持住,我马上就到。 +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=这里是安保,我们收到了你的求救信号,正在赶来的路上。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=我明白你想帮忙,但这事关安保。请不要插手。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=感谢帮助,但是下次这种事情请交给专业的来。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=谢了。别有心理压力,他们活该。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=这是最后一个坏家伙了。幸好我没来得太晚。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=敌人已全部解决,现在你应该安全了。 +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=看起来我们安全了。我觉得这些坏家伙一时半会应该没有闲工夫来骚扰你了。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=抱歉,路上耽搁的时间有点长。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=幸好你撑下来了。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=嘿,我们终于到了。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=这里是安保部门。我们会尽快赶来。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=嗨,我们收到了你的呼救。看到你没事真的是太好了。 +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=这里是安保部门。已收到你的求助。 +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=我现在指控你拒绝服从执法命令。 +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=到此为止了。我警告过你的。 +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=这里是安保部门。看起来你需要帮助。 +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=我还以为是搞事的人来了。 +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=要我帮你一起揍这些坏东西需吗? +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=总之,我得回去巡逻了。一路顺风。 +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=好的,那我先走一步。注意安全。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=请注意,我们将会以"驾驶注册在已知罪犯名下的载具"的罪名逮捕你。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=请注意,驾驶员。你所驾驶的载具注册在一个重罪通缉犯名下。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=根据法律赋予我的执法权,我将以“未按时缴纳罚款”的罪名逮捕你。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=在此通知您,因为你拖欠罚款,我们已经发布了针对你的悬赏。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=你因“未出示载具注册标签”的罪名而被逮捕。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=你的载具未显示注册标签,我们将立刻依法逮捕你。 +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=我们将以“持有被盗载具”的罪名逮捕你! +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=你被逮捕了,大聪明!你不会真觉得没人发现你开着偷来的船吧? +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=完事了。你可以走了,下次别再让我们逮到你。 +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=好的,这样就没事了。你可以走了,但请你洁身自好。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=我快到了,你再坚持一小会儿就好。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=喂,我快到了,再等一下。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=这里是安保部门。我快到了,再撑一下就好。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=跟你说一下最新情况。我还在路上,正尽快赶来。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=喂,我还在路上,一定要撑住。 +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=这里是安保部门。离你的坐标还有一半航程,增援马上就到。 +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=侦测到你的违法行为,现在处以罚款。务必及时缴纳罚金。 +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=根据扫描结果,我将对你处以正式罚款。请尽快缴纳罚金。 +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=根据本地法律,我将没收这些违禁物品,同时你将会因为持有这些违禁物品而被处以罚款。 +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=你因为持有违禁物品而被处以罚款,同时我们会没收这些违禁货物。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=这艘船的成员中有人未按时缴纳罚款。请尽快补清罚款,快走吧。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=这艘船的成员中有人未按时缴纳罚款。这次我先放过你们,但请尽快补请罚金。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=这艘船的成员中有人未按时缴纳罚款。你们最好尽快前往最近的安保终端补缴。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=正在查阅你的记录,你有数笔未缴纳的罚款。请及时补缴以避免不必要的麻烦。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=我在你的记录上看到了未缴纳的罚款。你可以走了,但是请尽快补缴。 +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=看起来你还有罚款未缴齐。请务必尽快补缴。没什么其他事了,你可以走了。 +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你船上的乘客继续把罚款当耳边风的话,这事就不止是钱能摆平的了。多一事不如少一事,好吗。 +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=这是对你船上某些拖欠罚款乘客的最后警告。请务必及时补缴,否则我们将会采取强制措施。快去把这件事解决了。 +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你继续把罚款当耳边风的话,这事就不止是钱能摆平的了。答应我,多一事不如少一事,好吗。 +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=这是对你的最后警告。请务必及时补缴罚款,否则我们将会采取强制措施。快去把这件事解决了。 +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=通信已恢复。正在呼叫增援。 +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=通信已恢复。我叫点增援过来。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=我们在你的船上检测到了管制物品。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=请注意。我们在你的船上检测到了管制物品。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=你船上都藏了什么?全是赃物?挺能偷啊兄弟。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=看起来你船上有失窃的赃物啊。人赃俱获,完美。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=请注意。我们在你的船上发现了在逃罪犯。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=请注意。在UEE境内为罪犯提供运输服务同样是犯罪。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=哟,看来你还是个惯犯。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=哟,看来你还是个惯犯。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=请注意。我们在你的货舱里检测到了管制物品。运输这些物品属于犯罪行为。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=请注意。我们在你的船上检测到了大量管制物品。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=哟,货舱还蛮大的嘛。看看这些赃物。这可不兴偷啊。 +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=请注意。我们检测到这艘船上运有赃物。 +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=好的,一切正常。你可以走了。 +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=好的。感谢配合。你可以走了。 +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=请立即停火并离开当前空域,否则我们将会采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=注意,我命令你立刻停火。请立刻离开当前空域,否则我会采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=最后警告一次,停火。 +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告一次,立即停火。 +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=这是我的最后警告。 +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=最后警告。听话,不要不识好歹。 +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=最后警告。如果你继续一意孤行,我将采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=停下,不许动! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=停住,不许动! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=这里是安保部门!不许动! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=这是最后警告。立刻停下,否则我们将采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告。请你立刻停下载具,否则我们将采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=请注意,请立即停下载具并接受扫描检查。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=我再说一遍,请立即停下载具并接受扫描检查,否则你将被逮捕。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=驾驶员,这是必要的检查。请立即停下载具,否则你将被逮捕。 +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=请注意,我将依法扫描你的载具以确保安全。请停下载具并保持静止。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=最后警告。请立即停下你的载具,否则我将开火! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=最后警告!立即停下!勿谓言之不预。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=请停下你的载具并留在原地。任何多余的行为都会被认定为袭警。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=请停下你的载具并留在原地,否则我将采取强制措施。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=你还有机会停下并投降,我们会宽容对待! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=趁你还有机会,快投降吧!拜托了! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=请停下你的载具并保持静止。如果你不配合,我将依法使用致命武力。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=请立刻停下并保持原地不动!如果你不配合,我将依法使用致命武力。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=请停下你的载具并留在原地。我将在必要时采取致命武力。 +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=最后警告。你如果再不停下,我将不得不开火! +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=终于有人回应我了!这些混蛋一直在干扰我的通讯,我根本没办法呼叫支援。 +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=还好你来了。通讯一直被干扰,这种情况下我根本没办法叫支援。 +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=停在原地别动。正在扫描。 +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=停在那别动。正在开始扫描。 +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=很好,很明智的决定。 +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=很高兴你是个能讲理的人。 +PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 +PU_HAWKER1_SK_Browsing_IG_002_TakeALook=瞅一瞅这个。我打包票我这儿有你喜欢的玩意儿。如果没有的话,这些也是实打实的好东西。 +PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 +PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市场上最好的。 +PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 +PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 +PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=嘿,你!你品味很好顶赞,我说的对不对? +PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=不论是你需要的,还是你不知道你需要的东西,我都有。 +PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=高质,低价! +PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=错过就没有了。 +PU_HAWKER1_SK_CallOver_IG_008_HaveALook=瞧一瞧,来,看一看吧,看一看又不会掉块肉。 +PU_HAWKER1_SK_CallOver_IG_009_OneOfA=如果有一种商品,连我这儿都没有,那就哪儿都别想找到它了。 +PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=想来点好东西吗?我这儿啥都有。 +PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=你要的东西我这儿都有,我保证。 +PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=我这儿好货多,量还大,而且价格低得你不看不相信。 +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎再次光临哟! +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=谢谢光临!随时再来! +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=谢谢光临!记得介绍给你朋友哦! +PU_HAWKER1_SK_Greetings_IG_001_Hello=你好! +PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=今天天气不错,对吧? +PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小破店。 +PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 +PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=进来看看。 +PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=哎!这儿有一位眼光绝赞的客人。 +PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=买吧!过了这个村就没这个店啦! +PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=哇呜,看看这个!和您搭配简直太完美了。 +PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=那也是我的最爱。 +PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=要是别人我可不舍得卖这个。 +PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这玩意儿,但您,可太般配了。 +PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=不买可真是傻了。 +PU_HAWKER1_SK_KnockStuff_IG_001_Careful=小心! +PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=注意点! +PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! +PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就必须买! +PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=喂!好吧,到此为止!滚出去! +PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=这里不欢迎你这样的人!走,滚出去! +PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=就这些了?你确定我这儿没你感兴趣的东西了? +PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=很棒!非常棒的选择,非常非常棒。 +PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=眼光真不错。 +PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=你懂的,这么低的价格卖你几乎跟白给没区别了。但卖都卖了。 +PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=真会讨价还价。 +PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=那儿有个便民终端,对,就那儿。 +PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 +PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一笔世纪大单。 +PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=嘿!你要去哪里? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀朋友? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=行吧,下次再说,你知道上哪儿找我。 +PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=相信我,你会后悔无视我的。 +PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=呐?呐?没时间停下来看看吗? +PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,想走就走吧。 +PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=啊拜托,看都不看一眼吗? +PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=我只卖极品。 +PU_HAWKER2_SK_Browsing_IG_002_HaveALook=来瞅一瞅吧我的朋友,我打包票我这儿有你喜欢的玩意儿。即使没有,这些也都是实打实的好东西。 +PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 +PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市面上最好的。 +PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 +PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 +PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=那边的你!我一眼就看出来你的品味十分高级,我打包票! +PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=朋友,我有你需要的东西,还有你自己都不知道想要的东西。 +PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=价格低廉,品质上乘。 +PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=这些宝贝可不是平时能买到的。 +PU_HAWKER2_SK_CallOver_IG_008_HaveALook=瞧一瞧,瞧一瞧嘛!看一看又不会掉块肉。 +PU_HAWKER2_SK_CallOver_IG_009_OneOfA=一种商品,要是这儿都没有,那全宇宙就都没有了,这里都是特别的东西。 +PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有! +PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。哈!押上韵了。 +PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=我这儿好货多,量还大,而且价格低得你不看不相信。 +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次光临! +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢光临!随时再来! +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=好嘞。记得介绍给朋友! +PU_HAWKER2_SK_Greetings_IG_001_HelloHello=你好,你好! +PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=美好的一天,对吧? +PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=欢迎光临我的小破店。 +PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 +PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=进来看看。 +PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=诶 呀 妈 呀 !这位客人眼光可真好! +PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=你不会想错过这个的,买! +PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=哇哦!看看这个!跟您简直太般配了! +PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=有眼光,我也喜欢这个。 +PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=这玩意儿我可不卖给不识货的。 +PU_HAWKER2_SK_Inspecting_IG_006_NotALot=没几个人配得上这玩意儿,但您,可太般配了。 +PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=不买可真是傻了。 +PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=小心! +PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=注意点朋友! +PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=轻点,轻点,轻点! +PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就要买! +PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=嘿!你够了!滚出去! +PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=我这儿不欢迎你这种人。走。滚出去!。 +PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=这些就好了?没别的感兴趣的了? +PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=厉害,非常棒的选择!非常完美! +PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=有眼光! +PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=你懂的,把价格砍这么低跟抢劫没什么两样,但我都决定要卖你了,卖了就卖了吧。 +PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=你也太会讨价还价了。 +PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=如果你需要的话,那儿有个便民终端。 +PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=那儿就有个终端,很近就到了。 +PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大好事! +PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=喂喂喂喂,你要去哪儿? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀我的好伙计? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=行吧,下次再说,你知道那儿找我。 +PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=你会后悔无视我的,相信我。 +PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=诶?没时间停下来看看嘛? +PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,爱走就走吧。 +PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=诶我靠,看都不看一眼吗? +PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=我只卖极品好物。 +PU_HAWKER3_SK_Browsing_IG_002_TakeALook=来瞅瞅。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 +PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=不急,慢慢来。 +PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=买的好,这是市面上最好的货。 +PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=你想要的,我都有。 +PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=走过路过不要错过。 +PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=那边的你,我一眼就看出来了,你的眼光不一般。 +PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=你想要的不想要的,不知道想要但会想要的,的我这边都有。 +PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=物美,价廉。 +PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=错过了就没有了哦。 +PU_HAWKER3_SK_CallOver_IG_008_HaveALook=来看看嘛,来吧来吧。看一看又不会死。 +PU_HAWKER3_SK_CallOver_IG_009_OneOfA=这儿都没有的东西,全宇宙任何地方都不可能有。 +PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=想要点独树一帜的?我这儿有。 +PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。 +PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=下次再来哦! +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢惠顾!随时再来! +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=一路顺风伙计。 +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=好嘞,记得介绍给你的朋友! +PU_HAWKER3_SK_Greetings_IG_001_Hello=你好! +PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=今天是个好日子,对吧? +PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 +PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 +PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=请进。 +PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=哇哦!这位客人眼光真不一般。 +PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=你不会想错过的,买买买。 +PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=哦,看看这个,和您搭配堪称完美。 +PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=这也是我的最爱。 +PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=我本来想把这个留给自己的。 +PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这个,但是您配。 +PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=傻子才不买这个。 +PU_HAWKER3_SK_KnockStuff_IG_001_Careful=当心! +PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=看着点! +PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! +PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=你弄坏了,就得买! +PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=嘿!够了!出去! +PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=我不欢迎你这样的人来我店里。滚,出去! +PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=这样就好了?没别的想要的了? +PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=哦,好眼光,非常棒的选择。 +PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=眼光真好。 +PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=你也知道,这个价格跟打劫没差别了。但是都决定卖给你了,卖就卖了吧。 +PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=你可真是个讲价大师。 +PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=那儿有个终端,就那里。 +PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=那儿有个便民终端,对,就那儿。 +PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大便宜。 +PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=嘿,你去哪儿? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急啊伙计? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=好吧好吧,下次再说,你知道我在哪儿、 +PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=你会后悔无视我的,我保证。 +PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=啊这,没时间停下来看看吗? +PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,继续走你的路吧。 +PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=哎呀,看都不看一眼吗? +PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 +PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=谢谢驻足,明智的选择。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 +PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=慢慢来,有的是时间。 +PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=挑的不错,这是市面上最顶尖的。 +PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=你指名,我有货。 +PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=来看看,来看看。 +PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=嘿那边的你,我很确定你是一个眼光独特的人。 +PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=你想要的我有,你不知道你想要的我也有。 +PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=便宜,好货。 +PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=过了这个村就没这个店了哦。 +PU_HAWKER4_SK_CallOver_IG_008_HaveALook=进来,进来看一看吧,进来看看又没人会打你。 +PU_HAWKER4_SK_CallOver_IG_009_OneOfA=这儿没有的东西,全宇宙都没有了,我打包票。 +PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有 +PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=你想要啥我都有,百分百保证。 +PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次再来! +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢你,随时可以再来。 +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你有美好的一天。 +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=好的,记得介绍给朋友! +PU_HAWKER4_SK_Greetings_IG_001_OhHello=啊,你好! +PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=好日子,对吧? +PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 +PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 +PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=进来看看。 +PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=哦吼,来了一位眼光不一般的客人。 +PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=这你都能忍着不买啊,买了吧。 +PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=哇,瞧瞧这个,和您简直天造地设的搭配。 +PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=我跟你说,这个是我最喜欢的一件。 +PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=你猜怎么着?我经历了一段思想斗争才没把这个留给自己。 +PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=看样子您是为数不多的,配得上这个的顾客之一。 +PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=哦傻子才不下手买这个。 +PU_HAWKER4_SK_KnockStuff_IG_001_Careful=小心! +PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=看着点! +PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=别急,慢点! +PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=你要弄坏了,你就得买了。 +PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=嘿!我受够了!出去! +PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=你这种人在这里不受欢迎。走,滚出去! +PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=这些就行了?没别的想买的了? +PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=哦,棒极了,眼光不错,选了好东西。 +PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=绝赞的选择! +PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=要知道,以这么夸张的低价卖你几乎跟白给没区别了。不过卖都卖了。 +PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=你可太会讲价了。 +PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=那儿有个便民终端,就那里。 +PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 +PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=别错过这桩大便宜。 +PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=嘿,你去哪儿? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急呀朋友? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=罢了,回头再见,你知道在哪儿找我。 +PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=我打包票你会后悔没停下来看看。 +PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=没时间停下来看看吗?一点时间都没有? +PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=算了,爱走走吧。 +PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=哦拜托,瞟都不瞟一眼? +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=注意,承包商。这是赫斯顿安保。你已经获得了一个生产工厂的位置,该工厂将近期定期生产非法违禁品。确保站点安全,尽可能销毁所有违禁品。你销毁的每个包裹都将得到报酬。 +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是赫斯顿安保。作为一个经批准的承包商,你的任务是前往以下地点,那里的自动化生产设施将生产非法违禁品。你将负责销毁上述违禁品。你的报酬将与你销毁的违禁品数量相当。 +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,我是赫斯顿安保。我将是你即将到来的合同联系人。一个自动化生产设施将在有限的时间内生产非法违禁品。你需要去现场销毁尽可能多的这些包裹。当地的资产表明会有敌对分子出现,所以要确保你做好战斗准备。 +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。正如最初的任务简报中所解释的,一个自动化生产设施将在一段不确定的时间内生产非法违禁品。你的任务是确保现场的安全,尽可能多地没收这些包裹,并将其运送到赫斯顿安保设施进行处置。祝你好运。 +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=你好,干员。我将成为你与赫斯顿安保的联系人。正如我们在你的任务大纲中所解释的,你的任务是获取非法违禁品并将其运送到授权的安保终端进行销毁。这个生产场所无疑将是一个竞争激烈的区域,所以带上合适的武器。 +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是你指定的赫斯顿安保联络员。你已经被批准了这个合同,所以我想给你一些额外的细节。我们了解到一家生产工厂将在有限的时间内生产非法违禁品。我们需要你确保现场安全和尽可能多地缉获包裹,然后交付给我们来立即销毁。现场无疑会有竞争者,所以要小心。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=又见面了,承包商。我是赫斯顿安保,有你最新的任务细节。他们已经转移到你的mobi,应该有你需要的一切开始。很高兴再次和你一起合作。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=欢迎回来,干员。我将是你和赫斯顿安保的联络员。根据你的档案,你在以前的合同中表现令人钦佩,所以我希望这将会顺利进行。当前任务的详细信息已发送到您的mobi,所以您可以开始行动了。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=赫斯顿安保,关于你的这份新合同:我已经把所有任务细节发给你了,可以开始了。希望这能像你以前的合同一样顺利;祝你好运。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=你好,干员。我是赫斯顿安保的外包联络员。我现在把所有相关的任务细节转发给你,请尽快完成。谢谢你。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保,我刚刚收到你新合同的启动文件。看上去没啥问题,我这就把任务的重要数据发过去以便你干活,祝你好运。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=你好,承包商。在你当前的任务中,我将是你与赫斯顿安保部门的联系人。如果您有任何问题,详细信息已发送到您的手环。祝你好运。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是跟进你合同承接情况的赫斯顿安保代表。你应该已经收到了正确执行此合同所需的所有信息。祝你好运。 +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=你好,承包商。在这次任务期间,我将是你与赫斯顿安保部门的联系人。我已经把所有相关的任务数据转发到你的mobiGlas上了,你可以按照指示自由进行。谢谢你。 +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。你需要把你保护的任何违禁品带到指定的处理地区。当地安保已经收到了你的合同通知,所以他们不会逮捕你,但不要试图将包裹带到授权区以外的任何地方。 +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=注意,干员。现在您已经保护了一些违禁品,您需要将它们送到授权的安保终端并立即出售。当地执法部门已经知晓了你的货物情况,所以你不会因为运输违禁品而被逮捕,但你要确保及时将货物交付销毁。 +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这是赫斯顿安保。我知道你带着一些缴获的违禁品离开了生产工厂。将这些包裹送到我们授权的安保终端以立即处理。根据赫斯顿的合同,你不会被指控运输非法货物,但请确保你及时运送这些违禁品。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我被告知生产工厂不再生产违禁品。确保销毁仍在该地区的任何包裹。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。当地资产表明,生产设施已经停止输出违禁品包裹。确保站点清理干净,没有任何包裹。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这是赫斯顿安保关于你一个当前任务的更新。生产设施已经停止生产非法违禁品。确保销毁仍在该地区的任何违禁包裹。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我们收到情报,该工厂将不再生产违禁品。一定要把你缴获的东西拿到授权的安保终端销毁。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是你在赫斯顿安保的代表。最新情报显示,这个工厂已经停止生产违禁品。如果你能查获任何违禁品,就把它送到授权的站点。 +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=这里是赫斯顿安保。我们得知该工厂已经完成生产,将所有缴获的违禁品带到授权处置场所,谢谢。 +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=注意,干员,这里是你的赫斯顿安保代表。根据您的表现,我们要终止与您的雇佣合同,即刻生效。 +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保通知,我们将终止与你目前的合同。我们希望你为了未来的合作机会,努力改正这种行为。 +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保代表。由于你最近的表现我们已做出决定,你已不再适合继续在公司工作。 +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=这里是赫斯顿安保。在你多次违反条款协议后,我们将终止与你的合同。 +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=这里是你的赫斯顿安保代表。由于你近期在工作上的表现迫使我们慎重考量了你的雇佣状态,并决定终止掉当前与你的合同,特此通知。 +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。如果你读过你的合同,你应该知道承包人在受雇于赫斯顿动力公司期间是禁止犯罪行为的。综上所述,你的雇佣身份已被终止,特此通知。 +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=注意,干员。由于你最近的犯罪等级,赫斯顿动力公司不得不终止与你的合同。 +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保。你近期的犯罪等级已经违反了雇佣合同中的条款。综上所述,在此问题解决之前,我们无法继续雇佣你。 +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保,由于你近期的犯罪行为已经违反了你的雇佣条款,我们有义务中断与你的合同。 +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=赫斯顿安保正在通知你,由于你的犯罪等级,你已经违反了与赫斯顿动力的劳动合同。如果你可以调解这些控告,我们可以重新考虑你的雇佣情况。 +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=注意。这里是赫斯顿安保。我们被告知你向一个未经授权的交易终端出售了违禁品。这直接违反了你合同中的条款。因此,我们将终止你与我们的雇佣关系。即刻生效。 +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你因向未经授权的交易终端出售违禁品违反了劳动合同。我们特此终止你的合同。 +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是赫斯顿安保代表。我们刚刚得知你向一个未经授权的交易终端出售了违禁品,这违反了你的合同以及赫斯顿法律。至此,你的雇佣状态已被终止。 +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=这里是赫斯顿安保代表。由于一些情有可原的状况,你将不再需要完成你的合同了。我们将调用第项七条款并免除你进一步的任何责任。感谢你的时间。 +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是赫斯顿安保。我们抱歉的通知你,我们需要取消你现有的合同。我们希望这不会为你与赫斯顿动力合作留下不好的经历。 +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保,前来通知你的当前合同的更新。我们很抱歉的通知你,由于一些不可预测的事件,你的合同条件已变更,我们不再需要你的帮助。感谢你付出的努力。 +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你的合同条件以更变,我们不在需要你的服务。你将不需要承担本次任务此后的责任。谢谢。 +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=向你问好,干员。这是你的赫斯顿动力代表,你正在进行的任务有一项更新。我们抱歉的通知你,执行董事会决定你将不在需要完成此合同。我们对你的服务表示感谢。 +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们特此将你的服务终止,立即生效。 +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=注意,干员。这里是赫斯顿安保。我们不在需要你的服务。 +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保联络员。我前来通知你,由于你近期的行为,我们将终止你的雇佣状态。 +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们一直有收到你的进度更新。理想状态下,我们希望你能有更高的效率,但是目前还勉强在可接受范围内。 +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=你好,干员。这是你的赫斯顿安保代表。你的工作进度还在预测目标范围内。就这样。 +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。你现在的效率在可接受范围内,请保持。 +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是赫斯顿安保,你有一项状态更新。我们收到了你的进度报告,现在的进度令我们满意。谢谢。 +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=这里是赫斯顿安保,你目前的工作进展在可接受范围内。我能发现一些潜在的方法可以提高你在今后工作中的效率,在此之前,请确保你完成现有的任务。 +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们很高心得知到你已康复。你的合同依然有效,请尽量尽快完成。谢谢。 +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。既然你已经被包扎好了,你应尽快回到并完成现有的合同。谢谢。 +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是赫斯顿安保。既然你已经得到了足够的医疗照顾,是时候完成你现有的合同了。 +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。我们得知你已经康复了,既然如此,你没有理由不完成你现有的合同。 +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=你好,干员。我们很高兴你在最近的遭遇中活了下来。你的合同依然有效,我们希望你能将它尽快完成。 +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=你好,这里是赫斯顿安保。感谢你对缴销违禁品作出的贡献。你对赫斯顿动力的帮助保护了这颗星球上的所有人。 +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是你在赫斯顿安保的联系员。你成功的销毁了违禁品,完成了你临时合同的需求。感谢你的贡献。 +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。感谢你及时的送达了违禁品,尽你的本分消除了赫斯顿的犯罪。 +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。所有的违禁品已被确认销毁。你的报酬已经汇过去了。感谢你的服务。如果你有什么疑问,请联系合同服务承包商。 +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=你好,这里是赫斯顿安保通知你,根据我们的情报,我们确认所有违禁品已被销毁。这件事已经完成了。如果你有什么疑问,请联系合同服务承包商。 +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保专员。我想通知你,所有生产设施里的违禁品已被销毁。我们已经将你应得的报酬汇到你的账户上了,你已完成本次合同。如果你有任何疑问,请联系承包商服务部。 +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=你好,干员。这里是赫斯顿安保。感谢你完成合约。报酬已经发放。我们期待与你再次合作。 +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这是赫斯顿安保,你已经完成了所有合约目标。报酬已发放。赫斯顿安保感谢你的服务。 +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是你的赫斯顿安保联络员,想通知你已成功完成当前与赫斯顿动力的合约。感谢你的服务。 +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是你的赫斯顿安保代理人,我们高兴的通知你已完成所有合约目标。我们感谢你的服务,你的报酬也将会打到你的账户上。 +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=你好,这里是赫斯顿安保。你已经完成了所有任务目标,因此我批准了你的报酬。感谢你的服务。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的赫斯顿安保代表,你正在偏离你的任务路径。请你回到既定路线,完成我们雇你做的工作。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你似乎偏离了既定的任务路径。我不确定你要干嘛,但是请回来做任务,现在就回来! +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=注意,干员。你违反了任务要求。请回到正轨,否则你将受到惩罚。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你正在违反任务协定,我需要你回来继续执行任务。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你的行动超出了可接受的任务范围。我需要你立即回到任务中。感谢配合。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=注意,这里是赫斯顿安保。这是你重返任务的最后机会,否则我们将终止与你的合同。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=听着,承包商。你即将因玩忽职守而面临处罚。请回去执行任务。我不会再说第二遍。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=这里是赫斯顿安保。你正在违反任务条约。回到任务,干员。这是最后通牒。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=这里是赫斯顿安保。你需要回去执行任务。我不会再警告你了。 +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你仍在违反规定的任务协议。这是你回到正轨前的最后警告。 +PU_HURSTON_MG_Busy_IG_001_ImSorryThis=抱歉,现在可不是好时机。 +PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=我已经忙得不可开交了。我没时间跟你说话。 +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=好了,好了,我这就给你找文件。 +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=听起来不错,让我确认一下你的资料…好了。 +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=行,好吧。 +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=嗯,行,我猜这就是你的决定了。 +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=好吧,如果你改变主意了,告诉我。 +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=你需要更多的时间来考虑,我明白了。或许你应该马上下定决心,我相信有人会把这活抢了的。 +PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=再见。 +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=我知道我们过去有过分歧,主要还是因为你引起的,但我愿意给你一个挽回自己的机会。 +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=阿奇博尔德·赫斯顿(Archibald Hurston)曾经说过,“上级必须教导工人变得卓越,”所以我决定以儆人教,再给你一次机会。 +PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=请尽快到我在交易所的办公室来。 +PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=到我的办公室来,我们可以谈谈。 +PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=就是这样,谢谢你的帮助。 +PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=看来我们处理完所有事了,谢谢。 +PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=我最近看到了一个很适合你的合约。 +PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=我查看了一些待处理的工作,我想可能有一个适合你来做,如果你有时间的话。 +PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=我会批准给你的酬款。 +PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=我会把酬款请求提交给系统的。 +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=没办法了,我对你好声好气,这是你自找的,我已经以偷窃的罪名悬赏了你。 +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=在多次要求归还赫斯顿的财产后,我有义务向有关部门报告此事。 +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=这是你最后的机会,我和你认真地讲,我绝对会举报你的。 +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=我不知道你想干什么,但那不是你的财产,把它拿回来。 +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=赫斯顿公司的财产是根据合约里特殊的规定才交给你代为保管的,你需要立刻把它还回来。 +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=你现在持有的是赫斯顿动力公司的财产,归还它,现在。 +PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=我猜我们能再来一次。 +PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=哦,能让我说完吗?真是谢谢你了。 +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=去看看吧。 +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=一定要仔仔细细地看一遍。 +PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=好吧,当我没说。 +PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=你可以直接说我拒绝的。 +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=你不用读得那么仔细,“同意”或者“拒绝”选一个就行。 +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=所以呢?你会接受吗? +PU_HURSTON_MG_Idles_IG_001_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 +PU_HURSTON_MG_Idles_IG_001b_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 +PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=哦,好吧,你开心就好。 +PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=所以我是在自说自话... +PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是一名赫斯顿动力的初级外包代理人。我被派来处理你的合约文件。 +PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=你好,我是康斯坦丁·赫斯顿,是赫斯顿动力的赫斯顿家族的一员,初级外包代理人。你的合约文件已经分配给我了。那么我们开始吧,可以吗? +PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是赫斯顿动力的初级外包代理人。我被指派来处理你的合约文件。 +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=至少可以说,你最近的工作表现实在让人失望。 +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=又一个合约没有完成,我怎么就不惊讶呢? +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=很抱歉我不得不这么做,但是我只能把上一次任务表现定为次级。 +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=真的很可惜,你不得不用不合格的绩效考核来玷污你的记录,但规则就是规则。 +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=希望我们能吸取上次的教训,并且之后做得更好。 +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=所以你知道的,我给你的上一份合约,它的业绩评价很差。 +PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=我本来用不着这么做的,但我绝望了,你要是这次再搞砸,我就只能建议撤销你的承包人身份。 +PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=我再给你一次机会。求你了,求你了,我求你别再让我后悔了。 +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=我试过了。我给了你很多机会来改过自新,但恐怕我要断绝我们的业务关系。 +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=说起来不容易,所以我就直说了。我已经把降低了你的承包人等级。 +PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=我被告知要让你知道,被抢劫并不是不完成工作的借口。赫斯顿公司的财产交给你保管,你却让我们失望了。 +PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=你被别人攻击真是太糟糕了,真的,但不幸的是,赫斯顿的绩效评估没有任何写借口的空间。 +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=你的运气一直很好。我的主管说我一直在帮助提高整个部门的效率。 +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=我不得不说,你办事踏实过头了。你可能得搞砸一次才能让别人觉得我没撒谎。 +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=非常感谢。最近的一次委托完成得太好了。我的老板非常高兴,他说他会考虑给我的案件档案打上一个优秀的标记。 +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=我不知道你怎么做到的,但是…哇!谢谢你!谢谢你!上一份工作…让人惊喜。谢谢你! +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=谢谢你上一份工作做得很好。公司非常高兴。 +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=你一定会很高兴知道我在上一份工作中给了你一个出色的表现评价。 +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=听着,如果你不能开始成功地完成这些工作,我就不得不撤销你的资格。 +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=我能不能说,你快把我整死了。认真的,无论什么阻碍了你完成一项简单的工作,请处理好它。每次你失败我都会被骂。 +PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=由于一些意外情况,我们不再需要你的服务了。谢谢你的帮助。 +PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=我刚刚得知你的合同被取消了,很抱歉我没能挽回。 +PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=你怎么能不完成任务目标呢?这在合同条款中有明确规定。 +PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=这真的很不专业。现在我必须.... +PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=您好,赫斯顿呼叫转移。 +PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=嗨,这里是赫斯顿动力公司的中间人。 +PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=嗨,你好,工作内容发生了点变化,正在发送细节。 +PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=看来一些工作参数发生了变化。 +PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=呃,这是一个玩笑,对吗?对吧?他们期待着这些... 狗屎! +PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=什么?你... 你... ...你不能不干了... ...该死的! +PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=我已经收到你的上传。 +PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你找到的数据。 +PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=我有点担心你还没有完成你的合同。请你快点。 +PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道你平时是怎么做的,但你没忘记我们的约定吧? +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=总部一直在分发一份公开履行的要求清单。他们还没告诉我们在哪里能找到这些清单。 +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=公司传递了另一份项目要求清单……我不知道他们为什么不给要求清单....加个引导标记。 +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=公司刚刚发布了最新的资源需求清单,我现在很为难。我需要你取回以下物品。 +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=为了维持我们的产量,我们将需要收集各种资源。 +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=我有一个新的资源请求列表。只有一个问题。公司已经冻结了他们愿意支付的价格,所以无论你需要做什么,以这个价格买到他们…至于你怎么做的,我不想知道。 +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=我的上司很高兴你能获得这些资源……我希望你以前做过的事,你能再做一次。 +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=公司要求交货了。 +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=有兴趣的话,我刚接到一份快递任务。 +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=我们需要一个飞行员来交换物品,我们会给你一些货物让你卸下来然后让你带另外一批货物回来。 +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=公司需要另外一次货物交换。 +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=长官需要一次递送,看起来它有一个时间限制,所以你需要确保你能准时到达那里。 +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=公司需要有人完成一次速递。 +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=公司需要派人来保护我们的一艘船。 +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=你能陪我跑一趟吗? +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=我需要你送一位贵宾。这是一项很有威望的任务,所以要确保你的船干净整洁。 +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=你们可以接送贵宾吗? +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=你已经被允许签高级合约了。现在正好有一个合约能接。 +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=这个被标记为受限制。我可以用我的结清账户来给你取。 +PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=看来我们有一份可接的合约。 +PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=这有一份公开合约。 +PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=嗯...是啊,我没有东西给你。 +PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=我们最近有很多承包人,所以看起来我现在没有什么工作可以给你的。 +PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=赫斯顿有一些货物需要有人去取回来。 +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=总部有些货物需要取回。哦,这是急件,所以你要赶时间。 +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=我需要一个承包人去取些货物。你必须在规定的时间内把它带回来。 +PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=你可以自己出去了。 +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=我代表赫斯顿动力公司,祝你好运。 +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=太好了。你先走,我来准备文件。 +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=太好了。我的上司听了会很高兴的。 +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=成了,好的。 +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=确定……好吧…… +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=很公平,我们又不是奴隶主。 +PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=回来了,哈? +PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=看看谁回来了。 +PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=嘿,欢迎回来。 +PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=很高兴见到你。 +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=抱歉,我已经无权处理你的档案了。 +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=你的合约状态已被降级。任何未来的工作接取都必须通过标准的工作终端进行。 +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你还在这里做什么?你有工作要做,走吧。 +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=你为什么回来了?我已经把合约给你了,现在去干活吧。 +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=不,不,不。你不应该在这里送。 +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=合同参数明确规定了你们应该在哪里交货。 +PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=工作机会大量涌现。你可以随便看看,看你能不能处理好。 +PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=我们有很多能承接的工作,看看。 +PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=什么……这是在开玩笑吗? +PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=发生了什么? +PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=是我表哥派你来的吗? +PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=让我查一下系统…… +PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=我相信如此。让我看看… +PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=把合约发给你了。 +PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=这些是工作要求,看看。 +PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=如果你真的走投无路,你当然可以和其他人一起用外面的终端。 +PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=如果你愿意,外面有那些终端。大多数次级承包商都凑合着用。 +PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=我们开始谈正事好吗? +PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=但让我们继续吧... +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=无论是创新性的特种船只、可靠的工业机器,还是久经战场历练的防卫飞船;星际航空航天博览会正是太空飞船爱好者们试驾这些飞船的好去处。 +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=不论是进入陌生星系还是在家门口遛弯,乘坐的交通工具会影响您的旅途满意度。来2951 IAE找到你下一艘新船吧。一往无前。 +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=你有在今年的IAE发现你的梦中爱船吗?为何不体验一下第一手的试飞呢?您能在我们的当地供应商那儿租赁到今年的大部分参展船只。 +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=准备好了解更多关于参展生产商以及船只信息了吗?体验最好的参展方式——2951 IAE全新沉浸式音频解说,通过它来了解全宇宙的冒险家飞行员是如何“一往无前”的。 +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=友情提示:托宾会展中心为公共区域。请各位参展游客文明参展,以免破坏了当天的体验。 +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=由于斯坦顿星系加强了安保措施,微科防卫服务处要求所有参展游客额外提高安全意识。如果您发现任何可疑之处,请立即通知员工,谢谢合作。 +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=参加星际航空航天博览会的游客请注意:参展期间记得维持自身水分。为提供便利,大厅也有向游客出售的各色饮品和美味小吃。 +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=托宾会展中心诚邀所有公民参与展会,与此同时也希望大家共同维护展厅环境给所有人提供良好的参展体验。请各位带好随身物品,并将垃圾置入对应的垃圾分类箱中。感谢大家。 +PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=为了纪念今年的主题“一往无前”,IAE希望歌颂那些每天身穿飞行服的人们。这套独一无二的肖像画中,主角便是来自全宇宙各地的飞行员们,全都通过著名肖像画家爱洛朵·迪瓦尼的视角展现出来。 +PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=参展游客们请注意了,展厅即将关闭维护。请大家前往出口,并记得下次再来。 +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=欢迎来到2951星际航空航天博览会,我们一起为那些“一往无前”的人们而庆祝。 +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=感谢您造访新巴贝奇的托宾会展中心,斯坦顿实时活动与展览的优质目的地。 +PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=通常来说,IAE展会最佳船只票选是让你的爱船登上中央展台好机会。在2938年的展览上,获奖的都是些大家伙,展厅几乎都要装不下他们了! +PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay= 如今在星辰中穿梭是一件司空见惯的事情,不论是在探索新跳跃点、发掘失落的废墟还是创造新的速度记录,我们决不会丢失途中遇见的太空奇观。著名艺术家——爱洛朵·迪瓦尼创造了这幅独特的肖像画,以此致敬那些各式各样的人们,他们在驾驶舱内永远怀着一颗急切探索的心,永远“一往无前”。 +PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=武藏的船一直令人印象深刻,它们这次的新成员完美契合了本届博览会的主题。乘坐武藏最新的旅行船——奥德赛,在已知宇宙的边疆不断探索。赶快来全息影像厅先睹为快吧。仅在星际航空航天博览会。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=圣盾动力的复杂历史很少有其他公司可以比拟。从早期第一次塔维因战争时期开始建造标志性战船,再到梅塞尔政权时最黑暗的日子,圣盾凭借其船只的多功能性和结实的构造重新在公众视野中获得复兴。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=圣盾动力是最能体现今年主题的飞船制造商。不论是用来运货的报复者还是提供安保的短剑,你会发现圣盾的船在宇宙工作中随处可见。不论那些困扰他们数个世纪的争议,驾驶员依旧愿意将他们的性命和生计托付给这家公司的飞船,那些经过实战打磨的设计。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=在前线无人不知的铁砧航天通过其精湛的军用船只建造能力造就了一支支与其品牌齐名的舰队,不仅如此这家公司越来越多的民用船只也在冲击着帝国民众的想象力。拿克拉克来看,它的海军出身现已逐渐过渡成了船长们用于测绘太空边缘新版图的船只。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=随着与宛度的战争持续,很多飞行员都想在这个不太平的时期找到一个能保护自己家庭和爱人的方法。 铁砧航天一直回应着这些人的诉求,其一直在建造自己旗下军用飞船的民用版本,为大家提供保护自己和爱人的手段,例如F7-C 大黄蜂。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=与大多数猜想不同,南船座宇航的名字并不来自于地球神话中的古代水上载具,而是衍生自其创始人阿拉纳·瑞德曼德的名字缩写(AR) ,并由她母亲命名。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=在人类制造商中,提供独一无二的功能和设计让自己的飞船脱颖而出是一种常见的思路。但是巴努人造飞船的理念和这有些不同,他们会大量地借鉴其他人甚至其他种族,将他们能弄到最好的功能和技术结合到自己的飞船上。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=作为在IAE上亮相的新晋飞船制造商之一,联合外域在2947年第一次推出其旗下的移动工程园时就引起了人们的关注。开拓者为星球定居开辟了一条令人兴奋的道路,它能让定居者建造自己的模块化结构,并且彻底刷新了太空载具的概念。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=十字军工业今年依旧为帝国的飞船爱好者们带来惊喜。 这家厂商最初由于他的商业运输工具而闻名,诸如创世纪-星航者和大力神-星际运输船。现在的十字军正通过旗下的战神星际战斗船和墨丘利星际快运船来扩展民用市场。不用说,这位宇宙工程界泰坦的将来一片光明。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=与许多友商不同,十字军工业对自家雇员和产品投入了同等的关怀。十字军在2943年至2946年间被公认为是UEE最棒的雇主之一,他们不仅为全体雇员提供竞争力十足的薪水和福利项目,还提供大量内部训练与进修项目来培训人才,让自家工人步入更高级的职业生涯。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=在任何地方提起德雷克星际都会引起争议。对一些人来说,他们就是大恶人,为宇宙中最危险的份子提供造成破坏的工具。 不过你知道,德雷克与罪犯的渊源恰恰来自于其飞船的广泛受众吗?在臭名昭著的2903年凯塞利林大劫案中,劫匪选择驾驶德雷克毛虫作案的原因就是因为其方便融入成群的飞船之中。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=没人能像德雷克星际那样在IAE上带来轰动效应。无论你是否喜欢他们,他们的飞船早已成为包括安保与民兵组织在内,所有在太空谋生的人眼中的多功能实惠之选。德雷克红弯刀医疗飞船由于被UEE境内的医疗站与医院广泛使用,最近还获得了‘挽救最多生命’的大众共识。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=虽然博览会吸引了最新的科技奇观与技术发明参展,埃斯佩里亚却通过致敬过去来不断开拓前路。主营复原重要历史飞船与外星载具,埃斯佩里亚通过提供现代飞行员无法获取的独特体验,以全新的方式定义了太空飞行。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=灰猫工业保持着在单届IAE中亮相最多载具的记录。2926年,一千辆PTV越野小车在西弗勒斯街头展开游行。这次游行的亮点在于所有小车同时鸣响喇叭来演奏帝国的国歌。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=众所周知,武藏生产了一些最为耐用的工业飞船。但为了实现这种程度的牢靠,必须仔细考虑如何设计甚至是最微不足道的细节之处。为了找到最好的面板粘合剂,武藏在自家的研发中心开展了上百万次温度冲击试验。最终获胜的产品能够在失效前经受上千次冷热循环。这才是基业长青。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=几乎涉足每个行业的武藏继续在每个价位带来可靠、牢固和多功能的飞船。他们开展的一项最严苛的飞船测试被亲切地称为“绞肉机”。虽然测试的细则是商业机密,但内部消息称这项测试主要是以三十多种不同的有害环境来让原型飞船受试。有时更是会将飞船同时暴露在3到4种不同的环境之中,以此来证明他们家的飞船能够经受最为严苛的环境之考验。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=奢华、优雅、性能。这些只是用来形容起源跃动飞船常见的几个词。从28世纪起,起源就在不断探索速度与精密设计方面的极限。不过,你知道他们在2913年将总部从地球迁至泰拉的决定差点导致公司毁灭吗? +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=起源跃动在高性能载具方面不断探索可能,已经成为IAE上粉丝热捧的厂商,他们今年的展品势必将令人印象深刻。在尝试设计一款新的产品时,起源的工程师们会从多种不同渠道寻求灵感。例如,最初头脑风暴设计后来的X1时,首席工程师阿尔贝托·瓦拉便从音符中获得了启发,奠定了这款敞篷赛车的潜在外型风格。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=一些历史学家将现代太空飞行的发明归功于罗伯茨太空工业。而对于创始人克里斯·罗伯茨来说,让太空旅行更便捷是他的毕生梦想;而当他的公司在2075年公布首款原型量子核心引擎时,突然间,太空旅行变得不再是遥远的幻想。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=RSI制造了市面上最小的飞船和最大的飞船,光是想想就很神奇吧。50艘极光首尾相连起来才有一艘巨大的孟加拉级航母那么长。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=希安飞船在UEE境内已经日益常见,但不久前希安皇帝还完全禁止他们的飞船在这里销售。如今,得益于两个种族之间不断扩张的贸易往来,盖塔克和奥波亚等希安制造商已经开始生产专供人类驾驶的载具。更棒的是,一些新飞船已经开始采用人类与希安船员一同驾驶的设计。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=建立起火力优势对胜利至关重要。圣盾的设计师们咨询过现役以及退役UEE士兵与安保人员,以此了解最新一代炮艇中已有的以及缺失的特性。最终结果是什么呢?圣盾救赎者。几年前曾经发售,但圣盾做出了一个有些争议的决定,重新设计其内饰并延期发售这艘战场均衡者。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=尽管名字里带有"航天”二字,但铁砧并没有受限于天空。比如说,牢固的阿特拉斯载具平台设计用于征服行星与月球上的严苛地形。弩炮与斯巴达在这个设计的基础上所打造,进一步证明了其多功能性。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=如果您想进军货运市场,南船最新的RAFT是您最好的选择。这艘小型多人飞船利用南船在工业飞船市场中获得的经验以及灵活多变的设计,打造出了一艘为长途货运而准备的入门级实惠飞船。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=尽管十字军工业因运输行业而被人们熟知,他们最近推出的战神星际战斗机,展现出这家经营慈善事业的制造商正采取全新的方式来为帝国境内的公民提供帮助,特别是住在十字军星的人们。由于最近装备精良的异种威胁与九尾等组织频繁来袭,他们的产品中会出现战神这样的强力战机也就不难理解了。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=2887年推出的德雷克掠夺者几乎是求着驾驶员去找寻战斗。虽然其功能性不如大黄蜂那样的飞船灵活,但掠夺者有着一颗强劲的心...还有足够的火力,足以在任何战斗中成为可怕的威胁。尽管这艘飞船与帝国内的多项犯罪相关,但地方安保部队和民兵们仍然广泛使用这艘飞船去维护和平。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=最初的概念是成为RSI经典星座系列的竞品,起源400i很快便找准了自己的独特定位。以起源一贯的高标准性能与舒适度所打造,400i很快便成为了一艘专为那些想在舒适环境中摸索未知的探索者们而准备的飞船。 +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=自2712年推出以来,RSI星座级已被重新构想了无数次,证明其与罗伯茨太空工业一样多元且经久耐用。它已经是货船、探索船、豪华游艇等。当被问到下一艘星座会是什么的时候,RSI设计师德桑德拉·勒温说:“无论它是什么,我们都会努力在飞行员所依赖的经过测试的功能与创新之间取得平衡。” +PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=今年博览会的主题是“一往无前”,专为纪念宇宙各地那些敢于发现惊喜、开展探险以及踏足无人所及之边域的飞行员们。只要驾驶着适当的飞船、怀揣着正确的心态,一切皆有可能。 +PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=你可能会好奇,一个专门展示载具与飞船的博览会为什么会展出个人护甲与武器?到达目的地只是乐趣的一半,在那里进行的活动同样重要。船上备好恰当的装备能够让降落的飞行员做好准备不久后再次起飞。 +PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=欢迎前来参观2951星际航空航天博览会。这个特殊的有声介绍将带领您全方位了解各个展厅的展品,并且将为您提供这些载具以及制造商相关的独家信息。感谢您的聆听,并希望您享受来到这里参加今年IAE的时光。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=从2541开始庆祝的不败舰队周,让公众们有机会一睹UEE海军舰队最新最好的装备。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=记住,不败舰队周是为了庆祝那些即将加入UEE海军的人们。请一定向遇见的新兵表示祝贺。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=使命、传统、服务。在UEE海军中生活就是为了给所有爱的人打造一个更好的宇宙。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=从内到外近距离参观你最爱制造商的飞船。详情请查看日程表安排。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=海军希望感谢我们的私人以及企业合作伙伴,将今年的不败舰队周办成有史以来最棒的一届。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=想看看主力舰上的生活是什么样的吗?今年的不败舰队周将为大家提供这样一个罕见的机会,亲自探索一艘现役标枪驱逐舰的内部。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=参加不败舰队周,感谢所有过去、现在以及未来的海军将士们为保卫帝国的忠诚付出。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=UEE 海军,众志成城。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=不败舰队启航周不仅标志着最新一批海军官兵与飞行员毕业进入UEE海军,还标着着全帝国的新兵报到并开始服役。 +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=请查询地图获知今年不败舰队展的展品。请记得每天都来参观展览,一睹UEE海军目前使用的所有舰船与科技。 +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=欢迎来到2951不败舰队周展览会场。 +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=欢迎来到不败舰队周展览会场。 +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=已派出安保。不许动。 +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=你已违反UEE法律,不许动,安保人员正在赶来。 +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=发现未授权人员,已派出安保。 +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=注意,UEE海军邀请你来探索我们舰队中的一艘现役军舰。UEES 战锤号已完成与本空间站的对接,且接受参观。 +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=你是否曾想知道在现役军舰上的生活会是什么样的?UEES战锤号,一台标枪级驱逐舰,已对接于本空间站并向公共开放参观。 +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=为了庆祝今年的不败舰队周,UEE海军想邀请所有人一同探索现役驱逐舰;请移步至对接区域抓住这个独特的机会。 +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=参观一艘现役的海军驱逐舰是本年不败舰队周活动的一部分,UEES 战锤号已与本空间站完成对接并已向游客开放;不要错过这个难得的机会。 +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=探索一艘现役标枪驱逐舰,使这次不败舰队周活动永生难忘。UEES战锤号已对接于本空间站,但不会停泊太久,不要错过这个机会。 +PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=请注意,UEES战锤号已向公众开放。 +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=你好,各位不败舰队周参访者,我们即将结束参观,请移步至出口处。 +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=这是一则全舰通告,本日的参观即将结束,请移步至出口处,谢谢。 +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=各位民众请注意。本日的参观活动即将结束。请前往出口处,并祝你不败舰队周愉快。 +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=至所有不败舰队周参访者,UEES战锤号参观即将结束;谢谢。 +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=本舰已禁止未授权民众进入,如果你仍错留在船上,请立即离开。 +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=注意,民众参观已经结束;请立刻离开本舰。 +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=战锤号现已禁止平民登舰,若你还未离开,请尽速离开舰船。 +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=感谢各位参与今年的不败舰队周,但UEES 战锤号目前已结束参观。 +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=女士们先生们,特别活动即将开始,一艘孟加拉级航母即将抵达。如果你有兴趣看看,我会持续播报最新消息。 +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=请注意,各位不败舰队周参访者,提醒各位,一艘孟加拉级航母:UEES巴巴里号,正在接近本站。 +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=抱歉打扰各位,希望大家舰队周愉快。只是想提醒各位孟加拉级航母巴巴里号正在接近本站。如果大家动作快的话还能一睹其风采。感谢大家,希望各位度过美好的一天。 +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=请注意,作为舰队周活动的一部分,UEES战锤号即将停靠本站。 +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=请注意,巴巴里号航母即将启航离开,如果想看的话请抓紧了。 +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=抱歉打扰各位,如果想一睹孟加拉级航母的话请抓紧了,这艘战舰即将启航离开。 +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位播报最新资讯。这是大家最后的机会一睹停靠本空间站的孟加拉级航母。我刚收到消息称巴巴里号即将启航出发。 +PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=UEES战锤号即将出发,感谢各位参访者,祝大家不败舰队周愉快。 +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=大家请注意,如果你还没有见过的话,可以观看停靠本站的孟加拉级航母。 +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=舰队周活动参访者们请注意了,之前提到的UEES巴巴里号航母现已停靠本站。 +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=我是UEES战锤号通讯官。为大家带来有关孟加拉级航母的最新资讯。他们现已对接本空间站,感兴趣的话可以前去观看。 +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=UEES战锤号现已对接,即将开放参观。 +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=请大家注意,给您带来了最新消息。孟加拉航母现已抵达空间站。如果您以前从未见过她,我强烈建议您前去一饱眼福。 +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=请注意,刚收到消息称孟加拉级航母巴巴里号正在接近中,感兴趣的话就快准备吧。 +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=抱歉打扰各位,UEES巴巴里号航母现已抵达本空间站附近,感兴趣的话可以前去观看。 +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=UEES战锤号即将完成对接,进一步消息敬请等待。 +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=请注意,本舰上参观人员感兴趣的话,孟加拉级航母目前正在本空间站外巡航。如果你没有见过,强烈建议前去观看。 +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=舰队周参访者们注意了,特别活动。一艘孟加拉级航母,UEES巴巴里号目前正在本空间站外巡航。想一睹风采的话就抓紧了。 +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位带来最新资讯。一艘孟加拉级航母目前正在本空间站外巡航,感兴趣的话可以前去观看。 +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=擅闯者已被控制,正在移交当地政府。 +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=未授权人士已被拘留。 +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=注意,擅闯者已被逮捕。 +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=最后警告,所有留在舰上的未授权人士都将被逮捕。 +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=请注意,本舰已经实施军事封锁,所有擅闯者都将被逮捕。 +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=舰队周活动参观者请注意,继续留在舰上将违反UEE海军安保规程。 +PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=大家好,欢迎登上UEES战锤号。这艘标枪级驱逐舰最初由圣盾动力制造,从2832年开始服役至今。这艘驱逐舰在奥马尔·辛格船长的指挥下入役,原本在第二舰队第六战斗群充当一艘战斗支援舰船,驻地靠近剜度前线。战锤号在2884年卡利班陷落时参与了战斗,它在星系沦陷时保护并撤离了平民与海军部队,并因此获得了勇气绶带嘉奖。接下来的数十年中,战锤号辗转于不同舰队之间,执行了各种支援与巡逻任务,它甚至还参与了2930年代UEE重夺奈克瑟斯星系的战斗。最近,战锤号在斯坦顿星系击退异种威胁非法分子的战斗中充当了主要战斗舰船的角色。之后,战锤号一直在干船坞中进行大修,并将在今年的不败启航庆祝活动结束后重新入役。\n\n目前大家就坐的房间是整艘驱逐舰的主要简报室。整个房间围绕微科公司打造的全息投影而建,船员们在这里开会讨论从战斗策略到维修日程的各项事宜。派驻本舰的陆战队员们也会使用这个房间来策划登舰行动或是简述战术安排。这个房间还会用于休闲活动,例如播放影片或是举办节日派对等。\n\n我们希望各位利用这次机会探索本舰,近距离参观宇宙秩序先锋中的一员。我谨代表麦德卡夫船长与全体官兵,祝大家舰队周愉快,希望明年我们还能见到各位。 +PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=请注意:你出现在这里违反了十字军法律,已通知安保部队,请关闭载具电源并等候他们到来。 +PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=警告,这里仅供受到许可的十字军安保人员通过。 +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=请注意,加利亚安保空间站此时处于关闭状态。请与其他的十字军安保设施寻求帮助。 +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=加利亚安保空间站此时处于关闭状态。如果你需要紧急帮助,请在紧急通讯网络中发送呼救。 +PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=请注意:你未受获准进入本站点,已通知十字军安保。 +PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=我谨代表十字军安保感谢您对加利亚安保空间站的访问,一路平安。 +PU_KLIM_MG_Busy_IG_001_HitMeUp=待会再来找我吧,我现在不方便说话。 +PU_KLIM_MG_Busy_IG_002_GotThingsTo=抱歉我还有事儿要干,而且应该没有聊天这一项。 +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=我会让他们知道的。 +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=很好, 这正是我想听到的。 +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=行,好吧。 +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=这很酷,自由的宇宙和一切。 +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=这样就好。 +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=如果你改变了主意,找我就好。 +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=这活应该这一段时间都能干,所以你可以再考虑一下。 +PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=再见。 +PU_KLIM_MG_Comms_Farewell_IG_002_Later=回见。 +PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=你好我是华莱士,真希望我在打给你之前好好看看我脑子抽没抽,但是我实在是需要人来帮忙。希望上次我们聊完后你已经提高了你的水平。 +PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=到店里来,我给你补补课。 +PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=下次你到附近的时候,记得来这一下。 +PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=谢谢你把它处理好。 +PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=你可真他娘的是个奇迹缔造者,合作愉快。 +PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=嗨伙计,我这有些你可能感兴趣的新活。 +PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=嘿,这里是华莱士,我这又有新活了。 +PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=我会把钱打到你的账户里。 +PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=我会把工钱发给你的。 +PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=这是工钱。 +PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=你知道么,如果你不给我把东西带回来,我就给你发个新任务,名叫“逃脱追杀”。祝好运。 +PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=你搞砸了,想把我的东西据为己有?准备受死吧。 +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=我最后说一遍,把我的货带回来。 +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=我不会把这话再说一遍,把我的货给我。 +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=我想要回我的货物,如果你现在把他带回来,我们可以还可以把它归结为一个不幸的小失误。 +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=把我的货带回来,现在就带回来! +PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=我到底说了什么... +PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=棒,你回来了...我们说到哪了来着...哦,对。 +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=看一眼吧,看完之后我想知道你怎么打算。 +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=怎么样,你加入吗? +PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=见鬼,我会找别人的。 +PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,忘了这事吧。 +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你怎么打算? +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=如果你做好决定的话,随时都可以来。 +PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX=<抽烟> +PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX=<抽烟> +PU_KLIM_MG_Idles_Stretch_IG_001_EX=<伸懒腰> +PU_KLIM_MG_Idles_Stretch_IG_002_EX=<伸懒腰> +PU_KLIM_MG_Interrupt_IG_001_WaitWhat=等等...啥? +PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=去哪呢你? +PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=嘿!回来! +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=你到底想要啥? +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=嗯? +PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=等等...我听说过你...是的...人们经常谈起你,据称你是个挺调皮的人。我是华莱士,很高兴见到你。 +PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=等等,你为艾迪卖力? +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=妈的,抱歉。有一些怪人来这里寻找救济品。 +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=我是华莱士,很高兴见到你。是的,他说他给自己找了一些新的人才。 +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=别他妈说了。 +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=那就走吧,这儿可不是什么停留的好地方。 +PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=等等,你为迈克尔出力? +PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=谢谢你的化学品,就当这是一个长期订单吧,如果你能搞到更多这玩意,我照单全收。 +PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=你又搞砸了一份工作...啊我开始逐渐习惯这么说了,这有点让人不爽。 +PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=事态不总是向你想的方向发展,是不? +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=这次发生什么了?你以前干的挺不错的啊... +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=这次工作挺难的是不是?别担心,我们这儿最好的人以前也碰到过这情况,不要让它再次发生就好。 +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=提高你的能力,伙计。我可不给外行人机会。 +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=有人跟我说我的批评需要更有建设性,那就让我看看吧。你让我挺失望的,不要再搞成这样了。 +PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=我经营着一份生意,懂?而在经营这个生意的过程中,我希望任务能按照分配的完成。这是我的“演讲”,我只说一次。当我第二次演讲的时候,用词更少,但就没这次这么简单了,懂没? +PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=你觉得我会再雇你一次给你一个机会?在经历过这些事之后?去你的,我只想要那些你也抽过的东西。 +PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=不,他妈的不,我再也不会雇你去干哪怕任何一件小事。 +PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=我不知道你是怎么做到让机会这样从你手中溜走的。 +PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=不准再失败了。 +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=绝佳的表现!我一个又一个的给你发任务,你一个又一个完美地完成了它们。 +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=上次的工作在你的账面上又添了一笔成功,你无人能挡。 +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=我跟一些人说起过你上次的表现,难以置信的出色表现。\n真的。 +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=我勒个去,你...你可真是猛兽,这次工作做的太棒了。 +PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=你这次工作表现的漂亮利索。 +PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成的很棒。 +PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=这回干的不错。 +PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=我们都有不足,都会遇到一些不尽如人意的事情,我理解。但是,去搞砸别人的工作别搞砸我的,好吗? +PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=你得集中精力,听到了吗?有成队的人在等着取代你的位置并且他们可不会想着把活儿搞砸。 +PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=是,这是很糟,但是我得把工作继续下去,改天再找活儿补偿你。 +PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=看起来这活儿得自己把自己干完了。 +PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=干的很棒,你是这儿的明星。 +PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=现在已经太晚了,下次如果你无法完成任务,一开始就不要接它。 +PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=嘿,是我。 +PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=能听见么?这里是华莱士。 +PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=嘿。 +PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=嘿。 +PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=有一些更多的信息给你。 +PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=可能有一些小细节需要调整。 +PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=你可真是干了个好事。 +PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=啥玩意儿?你说你要中途退出?退出?!?! +PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=已上传数据。 +PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=谢谢你把数据发过来,正在查看。 +PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=时间不多了,让我们快点去把活儿干完吧。 +PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=有什么事么?我的人还在等着。 +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=你需要去帮我揍个人,我会把时间,地点,人名,以及其他你需要的信息都提供给你。 +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=这有几个憨憨想在我的地盘上撒野,我需要给他们一个警示。 +PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=事情是这样的。我的生意需要大量的化学用品。但是我们得小心翼翼地控制进货的数量,因为当地人虽然挺蠢的,但也没那么傻。如果你能搞到我需要的东西,并且是我需要的数量,我就会买。 +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=我帮你把清单列好了,留意一点,别在该出手的时候犹豫。 +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=我找到了一点我会需要的东西,不要在意手段,把他们拿过来就好。 +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=我需要人去帮我取个货。 +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=我们的一些补给品快没库存了,迫切需要一些进货。这活儿应该不难。 +PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=远方有一个残骸,里面有一些我们可能会感兴趣的东西。 +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=还有个事儿,那可不会只有一个人,他们可不乐意和你一起分享。 +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=警惕一点,你可能遇到一些不怎么友好的家伙。 +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=你想接的话,我这有个送快递的差事。 +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=我需要一些货物需要运输,只要保持低调这个活儿就应该不难。 +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=事情是这样的,这有个小的接送活。把货放下,把货拿走,就这么轻松。 +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=我这有个需要被寄出去和取回的快件清单。 +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=我需要一个快递服务,当日达那种。 +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=这个快件要加急,你得在时间到之前把它送到。 +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=我这有些头等快件,需要额外保护的那种。 +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=经历了这些冲突之后,我感觉有个大人物已经盯上我了,我需要一些人帮我护航并且确保这些货到达他们该到的地方。 +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=我们有个货船需要护航。 +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=有传言称有人要来我的航线上搞事情,因此我需要一个人和一些额外的武装来帮我留意着点。 +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=那里的状况正在变糟,所以我需要一些额外的保护。 +PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=喜欢当司机么?我有个同事需要搭车。 +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=我们正在组件一个小型突击队,你的一些技能可能会很有用。 +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=我找到了是谁袭击了我的船队,所以我派了一队人去送他们进棺材,我需要你去支援他们。 +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=我们对那些奥托尼黑帮混蛋们造成了这么大的打击,不指望他们会有所报复才是见鬼了呢。所以我希望你能给我的一艘船护航,以免万一。 +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=听说这星系里有个杀手团体,是那些奥托尼黑帮的人渣组建起来的。我需要一些额外的人手来留意他们。 +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=是这样,我这有个挺难的活儿需要高手来处理,来的人必须得是专家。 +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=如果你有空的话,我需要你这样一个专家来帮我们完成一些高端业务。 +PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=有个活儿需要人来帮我干点事,如果你能帮忙的话就再好不过了。 +PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=有个活儿引起了我的注意,我觉得它应该挺合你胃口的。 +PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=抱歉伙计,今天华莱士·克里姆职业介绍所暂时歇业。 +PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=现在暂时没有工作提供给你。 +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=这里有些货物需要你帮我取回,不是什么难事。唯一可能的难点在于货物的主人...你等会就会知道了。 +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=抢劫来吗? +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=我需要你帮我去取个货,没有目击者那种。 +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=这是一个非常简单的杀人越货任务。把货拿回来并且送所有其他想拿它的人下地狱。 +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=我找了一笔大的给你,但这个行动直接与奥托尼黑帮对着干。这些人都是知名联盟杀手,所以我需要一个信得过并且不会搞砸的人来完成它。 +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=奥托尼黑帮的一批货正在经过这个星系,我要截了它。 +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=走吧,离开这去干你该干的事情,事情办好时叫我一声。 +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=在外面小心点儿。 +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=也许下次吧,嗯? +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=回头见。 +PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们去把事情做好吧。 +PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=又是你... +PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=嘿,又转悠回来了? +PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=你还好吧?那还不错。 +PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=嗨~ +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=我跟你没啥可说的。 +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=听不懂吗?合作关系已经结束了。 +PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你搁那干嘛呢?干活去。 +PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=嘿,你帮我干活,我期望着你去把事情好好的干完,而不是在那闲逛。 +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=我已经把任务详情告诉你了,照办就好。 +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=这什么玩意?这鬼地方看着像交货点么? +PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=我现在事有点多,所以委托也在手上越积越多,我把我目前的委托都发给你,有感兴趣的话告诉我就好。 +PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=如果你想找点活儿干,我这正有一堆等着你。看看吧,有没有你感兴趣的。 +PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=小心点。 +PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=笨蛋... +PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=小心点。 +PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=笨蛋... +PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=搞什么鬼? +PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=你一定是搞到了一些好东西。 +PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=你...祝你好运... +PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=一路平安。 +PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=哦...嗨! +PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=哦...嗨? +PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=我记得你... +PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=你...你...你谁来着...你找我有什么事么? +PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=全力燃烧,进入超速状态,全力燃烧...进入...进入超速状态,加速,超速。全速前进,超速前进 全速前进... 全速前进... 全速前进... 全速前进... 全速前进...进入超速状态。 +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=祝你...事事如意... +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=注意安全... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=哦...嗨... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=我认得你... +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=你...你谁来着...打给我有事么? +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=全速前进...正在...正在突破限速...超限...全速...全速...加力... +PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=正把详细信息发送给你。 +PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=稍等,我把细节发送给你。 +PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=这儿,看一眼细节? +PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=让我们快进到正事上。 +PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=闲话就不多说了。 +PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=总之这样... +PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=想要更快取得护理了吗?使用我们便捷的自助登记终端并立即开始你的治疗! +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=谢谢您光临科途Rx。健康更佳,省钱更多。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=请务必光临我们的药房,用让您动心的价格买到需要的药物。科途Rx,健康更佳,省钱更多。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=为什么医疗保健会是麻烦事?患者等待时间近期排名第五,选择方便,选择科途Rx。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=感觉好多了?还有什么是比来一份科途出品的冰凉hydro-froz更好的庆祝方式呢。冰凉甜爽,人人都爱的甜品。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=想想办法让自己更健康?在科途Rx,我们提供药品不是只为了治愈,更是为了成就最好的你。向您的医师咨询可选的医疗服务。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=友情提醒,无论您的健康状况如何,只要来到这里,您就已经在通往健康的道路上迈出了重要的一步。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=为医疗保健操心?放松,我们来帮您解决压力。科途Rx的每一名员工都会为您的健康出力。 +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=无论是简单的流鼻涕还是更严重的健康问题,得益于每所科途Rx都配备的高级数字化医疗助手,寻找正确的治疗方式从未如此简单。 +PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=好消息!您所有的紧急情况都已解决。一切都变得更好了,就像您访问过科途Rx诊所后感觉好多了一样。祝您有美好的一天! +PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=很抱歉,紧急状况仍在进行中,我们正在尽全力解决。请稍加等待,很快就会结束。 +PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请在原地等候进一步通知。谢谢! +PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请尽快离开此诊所。谢谢! +PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=欢迎来到科途Rx。提供快速与可靠的医疗服务是我们所有医生的责任。 +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=紧急呼叫拉特克里夫护士,请到急救室报道。拉特克里夫护士到急救室。 +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=紧急呼叫秦医生,请立刻到手术室报道。秦医生到手术室。 +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=安保人员。请立刻前往三号仓库。安保人员前往三号仓库。 +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=急救人员请注意。有一名伤者正在前来。该伤者情况较为严重,队伍请做好准备。 +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=请注意。目前二号实验室禁止所有人员进入,请等候进一步通知。二号实验室禁止进入。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=护士长请到四号医疗站报道。护士长到四号医疗站。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=博兰医生,请到康复科报道。博兰医生,请到康复科。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=请安东尼奥德劳联系前台。安东尼奥德劳联系前台。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=如果有人看到身着蓝色裤子,红色条纹衬衫与红白帽并佩戴眼镜的病人,请到前台告诉我们你在哪里看到的。谢谢。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=清理小组前往南部大厅。清理小组前往南部大厅。带上感染性医疗垃圾袋。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=如果有人看到黑绿相间的手提包,请联系前台。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=博兰医生,康复科仍在等待你。如果任何人看到了博兰医生,请告知。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN 阿什克罗夫特,请联系前台。RN 阿什克罗夫特联系前台。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=请注意,病人与客人禁止进入员工休息室。谢谢。 +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=请患者贝斯泰格特的家人联系海默尔医生。谢谢。 +PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=等待自动降落程序。 +PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=请前往安保和海关处办理手续。 +PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=请在降落后清理降落区。 +PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=成功着陆。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=欢迎来到罗威尔,鉴于这是您第一次来访,赫斯顿动力提醒您请遵守所有张贴的标志和规定;赫斯顿安保恪尽职守,只为确保您的人身安全和保障。请稍等片刻,我们正在为您寻找存放载具的位置。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=您已经被分配过一个停机坪了。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=你未被授权使用此设施;请立刻掉头离开。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=感谢您使用罗威尔降落服务;请稍等,我们在为您找寻找合适的泊位。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=这里是罗威尔降落服务。请稍等,我们正在查询是否有可用的泊位。 +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=这里是罗威尔降落服务。请稍等,我们正在为您的船查找空位。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=这里有一个可用的车库。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=这里有一个可用的机库。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=所有泊位都在使用中,请稍等片刻。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=有个泊位可供使用。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=非常抱歉,我们的设施暂时无法容纳这么大的载具。 +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=正为您分配可用的泊位。 +PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=请您立刻前往指定的停泊处。 +PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=请前往我们为您指定的泊位。 +PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=您对指定泊位的访问权已被回收。 +PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=你现在可以起飞了。 +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=感谢您的光临。 +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=赫斯顿动力向你表示感谢。 +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=期待您的下次光临。请记住,如果您正在考虑换个工作的话,请联系赫斯顿的人力资源经理,令人兴奋的就业机会正等待着你。 +PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=请注意,如果您不将您的载具移走的话,它将会被入库存放。 +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=请注意,您正位于一条活动航道上;请立即规避。 +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=请保持航道净空。 +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=最后警告;请不要在这条航道上继续飞行,否则我们将接管您载具的控制权。 +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=请注意,你正在接近禁飞区;请立即改变航向。 +PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=请净空机库,便于载具收纳进仓库。 +PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=警告,你已被开出罚单。 +PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=哦...嘿!嗯...欢迎来到列夫斯基;你可能想要降落,但让我先吧话说完好不,看起来你的声望有点糟糕...不,不要误会,我们都有记录。我们只是...不想陷入麻烦,每个人都有自己的想法...但请记住...保持冷静...冷静...ok? +PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=嗨!我谨代表人民联盟欢迎你来到列夫斯基,我是艾斯林,负责管理机库的;对你来说正好,因为你大概在找地方着陆吧。 +PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=没问题。 +PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=没问题。 +PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=收到。 +PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=你已经问过我一遍了。 +PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=哇哦,这就是既视感吗;我们刚已经进行过这段对话了,对吧? +PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=是的,已经告诉你了。 +PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=嘿,我觉得你可能想要调个头,我们这没有适合你的位子,懂? +PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=嗯...听我说...我很抱歉,我不能放你进来,委员会的决定,抱歉。 +PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=让我带你进来吧。 +PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=开始着陆流程。 +PU_MACKEN_FO_Levski_BringYouIn_IG_002_ThisHangarsGonna=[PH] 这个停机坪将暂时属于你。 +PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=开始着陆流程。 +PU_MACKEN_FO_Levski_BringYouIn_IG_004_SendingYouThe=[PH] 正把指定的停机坪位置发送给你。 +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=噢,让我看看能不能给你找个合适的车库。 +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=让我们看看能不能在这边的老停机坪里找个位置给你。 +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=好的好的,我知道你需要停船。让我们看看... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=OK,让我看看哪个机库现在是开着的... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=棒,我看下咱有没有空机库能给你停... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=让我看看我们有没有合适的空机库能给你... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=好,让我看看能不能帮你找个机库... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=让我看看机库的状态... +PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=额...嘿!你的船稍微有点挡道,能挪一下吗? +PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=嘿,如果你能谦让点给你的邻居让个路,我将感激不尽。 +PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=我并不是想用什么“权威人士”的角度跟你说话,但是你得挪一挪你的船。 +PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=一切妥当,可以起飞。 +PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=你可以起飞了。 +PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=机库门已开启,航道已净空;升空吧。 +PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=一切妥当。 +PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=然后...一切就绪。 +PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=好了,一切就绪。 +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_001_HeyListenI=[PH] 嘿,我不想催你,但是外面还有很多船在等着,你得把机库腾出来了。 +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_002_IKnowYou=[PH] 我知道你才刚停上来不久,但是我们还有其他人在等着,如果你能离开机库的话,那就棒很多。 +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_003_HeySorryTo=[PH] 嘿,抱歉当个讨人嫌的家伙,但是我们真的很需要你把机库腾出来。 +PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=嘿,抱歉当个讨人嫌的家伙,但是我们真的很需要你把这里腾出来。 +PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=祝你好运。 +PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=一路平安。 +PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=祝你有美好的一天。 +PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=祝你平安。 +PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=希望下次还能再见到你。 +PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 +PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=如果你想先补给完再出去,终端机可以帮你解决。 +PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 +PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=是的,我们可以帮你把车停进车库里。 +PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=正在帮你安排车库 +PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=嘿!看起来我们有能给你用的车库。 +PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=看起来我们有个可用的车库,走着? +PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=嗯,我们这有个泊位在等着你来了。 +PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=让我帮你把机库位给安排上。 +PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=正在帮你安排机库。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=棒极了,看,有个正和你意的空机库正等着你。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=好了;有个机库正在等着你了。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=一个机库即将就绪 +PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneLandingPad=[PH] 一个停机坪正为你开启。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=机库已指定。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereLanding=[PH] 机库已指定。 +PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=啊...非常抱歉,看起来我们的机库已经塞满了船,你可能得多等会了。 +PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=我们没有多余的位子了,看起来我们现在有点儿忙。可能需要你多等会了。 +PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=啊,没搞懂我是怎么搞砸的,但是我们好像目前没有空着的机库了。给我点时间我看看能不能给你腾一个出来。 +PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=等等,我有点懵,你想让我干啥? +PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=抱歉,我做不到。 +PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=抱歉朋友,这不可以。 +PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=触地了,着陆成功。 +PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=棒,落的很稳。 +PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=成功着陆,欢迎来到列夫斯基。 +PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodHere=[PH] 很棒,欢迎光临。 +PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=很棒,欢迎光临。 +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=嘿,我不想催你,但是外面还有很多船在等着,所以你恐怕得走了... +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=我知道你可能刚停船没多久,但我可能需要清空一下机库来给别的顾客腾位子,抱歉了... +PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=行,我会把他挪开给你腾地方。 +PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=如果客气的请求没用的话...我可能就只能自己来了。 +PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=抱歉,我做不到 +PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=做不到。 +PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=哇哦,这么激动干啥,这可一点都不好玩。 +PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=搞什么鬼! +PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=哦...你还是开火了。 +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=嗯,我不想扫人兴致,但是我现在得取消你的降落许可。 +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=嗯...我很抱歉,但我等你降落等的太久了,现在我必须得把机库让给别人。希望我们都从这件事里面吸取教训。 +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=嗯...对,额,我得把你的泊位给别人了。我很抱歉,但我本以为你能快点降落的。 +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=我很抱歉,但我以为你在这个时候本该已经起飞了,我可能得取消你的起飞许可了,抱歉。 +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=啊,赖在这不走,是吧?我没在责怪你...但是我得把你的船收回仓库了。 +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=嘿...抱歉。我平时不怎么催人的,但是你起飞实在是花太久了。 +PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=哦吼,看起来你在这里欠了点帐。你可能得把它还完才能离开这儿。 +PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=哦,虽然这听上去有点怪,但是,看起来你在这欠了点钱。我们可能得在你还清之前把你的船扣这儿。 +PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=哇!你到底在做什么?这可一点也不好玩! +PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=嘿!嘿!小心点儿!悠着点儿! +PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=你这怎么飞的?慌神了? +PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=哦,如果你需要维修服务,可以去找自由港的劳拉。 +PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 +PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=嘿,欢迎回来! +PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=啊,我想我记得你,再见到你很高兴。 +PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=嘿,欢迎回到自由之地。 +PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=哦,看看这谁;欢迎回来,朋友。 +PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=抱歉忘了这事儿吧,你不能在这里着陆。 +PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=你知道么?我死也不会让你降落在这里。 +PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=你的停船许可已被撤销。 +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 +PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=你可以用终端来呼叫你的载具。 +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看起来机库全都满了,你可能得多等会了。 +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=那个,你能多等会不,机库现在都已经满了。 +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=马上好。 +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那儿给你腾出来。 +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=嘿,我正要把你的飞船存放起来,可以不?可以吧。 +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=嗯...我可能得把你的飞船收进仓库里...成吗? +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=呃,我希望你把你需要的东西都从你的船上拿出来了,因为我得把它收进仓库里,当然;我不会偷它的,相信我。 +PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=我不想这么说,但是你的船比我们最大的机库还大;所以你可能得...找找别的去处了,抱歉。 +PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=哦,额,啊这,看起来你的船太大了塞不进我们的机库;这...额,我也没辙。 +PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=哇偶,刚发现你的船对我们来说太大了,估计没地方能给你落,抱歉。 +PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=去停1号车库吧。 +PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=走着,2号车库。 +PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=我应该能让你挤进3号车库。 +PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=来,4号车库,最适合你的了。 +PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=你应该是被分配到了...呃...1号机库。 +PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=2号机库归你了... +PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=额,给你安排了3号机库。 +PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=去吧,4号机库。 +PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=嘿伙计,这里是列夫斯基降落管制,但我现在手头有点忙,稍等一下,等会就来为你服务。 +PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=我不想扫人兴致,但是看起来我们的机库现在都塞满了船,你可能得多等会了。 +PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=我们机库都满了,看来我们这会儿是真的忙的一批,你可能得再等会了。 +PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=啊,我不知道这里是咋搞的,但我们真的没啥空位子了,给我一小会,我去给你找个地方停。 +PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=我需要你把船清空,这样才好把她放进仓库里。 +PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=嘿,让船员都下来吧,不然我们没法把你的船挪到库房里。 +PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=剩下的事儿就是等你把钱给我了。 +PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=事都办妥了,就剩交钱了。 +PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=好了,把停泊费转给我然后一切就都妥了。 +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=如果你没带钱的话,我实在没法让你在这里降落,抱歉。 +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=我真希望能为你免除费用,但天下可沒有白吃的午餐,懂我意思吧? +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=抱歉,但是你不付钱就不能降落;要我安慰你下的话,我想我们可能有一天能够摆脱物质和金钱的束缚,有梦最美是吧。 +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=棒极了。 +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=很好。 +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=再好不过。 +PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=牵引光束已锁定。 +PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=开始牵引。 +PU_MACKEN_FO_Levski_WarningLeaveHangar_IG_001_OkayLastChance=[PH] Ok,再不离开机库的话我们就得使用强制手段了。 +PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Ok,再不走的话我们就得使用强制手段了。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm...我不喜欢催人,但是你花的时间实在有点太长了...你懂吧? +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=嘿,抱歉你能快一点么?谢了。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=嘿,抱歉你能快一点么?谢了。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=嘿,你介意把它移开么?这会可真够忙的... +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=嘿,你打算停进去么?我已经把我的工作做好了,该你了。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=我需要知道你到底打不打算降落,如果你不打算的话,也完全没关系,但是请尽快把你的决定告诉我。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=呃...你已经有地方可停了,所以...为啥不去呢。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=呃...你还...还好么?只是,你已经可以起飞了,但你还没飞。 +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=嘿,你知道你已经可以走了,对吧? +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=我已经给过你起飞许可了对吧?哦我给了,棒,只是再确认一下。 +PU_MACKEN_Levski_Affirm_IG_001_SureThing=没问题。 +PU_MACKEN_Levski_Affirm_IG_002_NoProblem=没问题。 +PU_MACKEN_Levski_Affirm_IG_003_GotIt=懂了。 +PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=我刚刚说到哪了来着... +PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=我刚刚在说啥来着...哦!哦对... +PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=回见。 +PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=ok,一路顺风。 +PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=谈话很愉快。 +PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=回头见。 +PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=好了,一切顺利。 +PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=谈话很愉快。 +PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 +PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=如果你想在出门前加满,终端机可以帮你解决。 +PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 +PU_MACKEN_Levski_Greetings_IG_001_HeyThere=嘿! +PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=过得如何? +PU_MACKEN_Levski_Greetings_IG_003_YouAlright=你还好吗? +PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=哦抱歉,我当时不在这儿。 +PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=嗨! +PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=嗨,过的如何。 +PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=你还好吗? +PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=哦,别在意。 +PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=抱歉,我有时会走神。 +PU_MACKEN_Levski_Neg_IG_001_OhSorryI=抱歉,我做不到。 +PU_MACKEN_Levski_Neg_IG_002_NoCanDo=不行。 +PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=哦,系统显示你好像欠了某个人一笔账,在你还清之前我们没法让你走。 +PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=哦,有点尴尬,你好像还欠了点钱;我们得暂时把你的船扣在这,直到你还清欠款。 +PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=哇啊! +PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=你是个小调皮鬼,是不是? +PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=简单。 +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=哇啊! +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=哇哦,你挺能闹腾的啊,是吧? +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=简单。 +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=哇啊! +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=你挺能闹腾的啊,是吧? +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=简单。 +PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 +PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事;懂我意思的话,那就尽量避开点那些老旧的管道。 +PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=我并不怀念在帝国脚跟下生活的日子;真的就像音乐会一样,那种我们并不能参与其中的音乐会;我曾经还挺喜欢去听音乐会的,但那时是去欣赏真正的音乐,懂吧?等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 +PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界;但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 +PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个操着满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 +PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事。懂我意思的话,那就尽量避开点那些老旧的管道。 +PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=嗯,我并不怀念在帝国脚下生活的日子;那就像音乐会一样,没几个人会同时站在台上。我以前还是会去追个一两场的,但那时是去欣赏真正的音乐;等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 +PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界。但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 +PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 +PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 +PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=一切就绪;你的船在等着你了。 +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=一切就绪;你的船在等着你了。 +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=你准备好出去了的话,可以用那边的终端,然后我就去帮你取出你的船。 +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=哦,你可以用那边的终端呼叫你的船。 +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看来机库全都满了,你可能得多等会了。 +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=其实...你可能得稍等下。机库现在都满了。 +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=马上好。 +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那腾出来给你。 +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=你的船马上就到。 +PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=嘿,既然这是你第一次来列夫斯基,那有几件事得先告诉你。这块地方是人民联盟管辖的,所以,咱就把UEE那套给忘了吧。我们想创造一个真正能让人自由生活的地方,每个人都能在这尽情且安全的展现自己的想法。挺不错的不是吗。 +PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=既然你第一次来这,那么有几个规矩你得记清楚了。第一点,不要随便断言别人的想法很愚蠢;是说,谁又有资格定义什么是蠢或否呢。懂吧,每个人都有独立思考的权利。第二点,别想在这搞敲诈或之类的;虽说没有白纸黑字真的定了这条,但记着就行。第三点,别把UEE那套往我们这强推,嘴上说是一回事,谋划又是另一回事。第四点,不准打架。 +PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=很简单。最后,试试看花点时间去思考自己能如何去让这个世界变得更美好。你懂的,这是我的嗜好之一,这也是能令列夫斯基如此,如此特别的核心原因。好了,我知道这些对你来说听上去都有些奇怪,但这就是我们所热爱的生存之道,所以你若能尊重我们,我会很感激的。 +PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=好了,我想我也唠叨的差不多了;好好享受吧。哦,有空的话一定要去那些小餐馆瞧瞧啊。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=有艘满载伤员的船准备停靠了,预计15分钟后抵达;交通事故小组请就位,准备好紧急手术台。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=二号手术室发生状况,代号171,注意,这不是演习;二号手术室代号171。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=注意点,大伙。伤员正在路上。5个1级,6个2级。预计17分钟后抵达。准备好空床位。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=皮德瓦里医生,停下手边工作立即前往三号手术室,马上。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=我们需要全部有空的护士前往紧急泊位C,现在马上。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=伊顿医生,泌尿科找您,伊顿医生至泌尿科。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=嘿,皮德瓦里医生:他们找到你的夹克了,就在休息室里。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=注意下,有意向在流动诊所做志愿者的组员们,可以来我这咨询详细情况。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=有人在找一位面善、名叫皮特的老人吗?他在艾伯特医生的办公室里,我们想把他送回他该去的地方,谢谢。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=达内尔・奥凯,能不能来护士站一趟?谢谢。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=有技术员在病理科附近的话,能不能请你看下你该死的手环,谢了。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=传呼伊林医生至实验室,实验室需要您,伊林医生。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=等下,传呼阿利・伊林医生至实验室,不是贝弗莉・伊林医生。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=请和我一起向里科和163号分部的所有人诚挚道谢,感谢他们今天送来的惊喜松饼。真的,真的非常感谢。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=我想花点时间对矿联会那些来帮忙修缮手术室的人说声谢谢。没有他们的帮助,我们医院的工作也就没法进行了。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=斯坦威克护士,肿瘤科储藏室需要您。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=布莱恩・阿洛夫斯基,你需要来趟你妹妹的病房,她现在...总之你过来一趟就是了。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=应该不用我一再重复但医院的资源不是免费的,也不能一人独享。就算你在这工作也不行。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=能否请病患萨比勒・卡莱诺尽快与医院管理联系。谢谢。 +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=复健科需要奥尔布赖特医生,奥尔布赖特医生请至复健科。 +PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=嘿!好消息。所有事情都解决了,请继续做你原本该做的事。谢谢。 +PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=好了,我知道所有人都在困惑到底发生了啥,我们仍在排查问题。应该不用太久。感谢你的耐心等候。 +PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客待在原地直至情况排除。感谢您的谅解。 +PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客尽速且安全地离开医院。 +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 +PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? +PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=嗯。 +PU_MILSECR2_SK_ConvoCont_IG_003_Really=真的吗? +PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=难以置信。 +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 +PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? +PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=嗯。 +PU_MILSECR3_SK_ConvoCont_IG_003_Really=真的吗? +PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 +PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=这边一切都好吧? +PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=继续向前。 +PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 +PU_MILSECR3_SK_Patrol_IG_004_WeGotA=有问题吗? +PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 +PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=这片区域已经净空。 +PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=这边看来没什么问题。 +PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域没有异常。 +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 +PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了? +PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给得出这么多加班费,难道不比直接多雇点人好吗。 +PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不懂。指挥对他们这行为也一点头绪都没有。 +PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 +PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了。想都不敢想。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=源自那颗与千万生命交织的仁慈和慷慨之心,这家医院以举世无双的玛丽亚・赫斯顿命名。为了纪念她的功绩与回忆,我们将于今日分享她的开创性著作,"正念生活的动力"中的节选片段,我们鼓励您开阔心胸,以一颗纯洁的心一同聆听。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿说到:“有项设备十分重要,却往往是最后才得到维修。”她显然是在说我们的身体。这也是为何年度体检对您的健康非常重要,同时这对赫斯顿动力的健康也非常重要。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿鼓励所有病患重复这些肯定句,来正向激励治疗—我会对接受的医疗服务心怀感激。我会心存正能量,不去在意病痛。我会全身心信任照顾我的人。我会努力让今天的自己感觉更好。我会用辛劳工作与奉献来回报这份生命的恩赐...亲自试试,感受来自玛丽亚治愈之词的力量。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿叮嘱我们:“良好的健康状况是所有成功事业的基石。”这也是为何以健康的早餐来开启一天的生活是如此重要,这样才能为你的“努力”提供营养均衡的基石。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿表示:“健康不仅是属于单一个体的课题。它需要所有人共同努力,才能构建健康且兴盛的社区。”这也是为何赫斯顿动力十分自豪能在玛利亚纯洁之心医院铭刻她的遗志;在这里,我们都为了健康而努力。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=全体赫斯顿动力员工请注意,请病假前务必先行告知您的上级主管。需开立经授权的就医豁免表格来证明您无法履行职责。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=赫斯顿动力鼓励所有员工定期更新印记。这不仅是预防工作中断的好方法,也是对您同事的体贴,同时还能将重生所造成的副作用降至最低。一同努力,在赫斯顿上“镌刻您的印记”。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=毋庸置疑,我们都想延长工时,但过量服用兴奋剂可不是方法。不仅会提高意外发生和出错的机率,同时还会降低工作品质,赫斯顿动力提醒所有员工:“更多,不一定更好。” +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=想尽快回到工位上?不要让康复期对您的同事造成困扰。某些药物及疗程可能会降低您的运动机能及警惕性。记得向您的医生或药师详询相关副作用。 +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=准备好回去工作了?询问您的医生或药师如何减少您的药物剂量,让您以破纪录的时间回归岗位。 +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=请注意。紧急情况已解决。此次中断已记录于所有考勤表上。感谢您的配合。 +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=请注意。继续遵循紧急应变措施直至赫斯顿动力解决情况。重复,紧急情况仍在持续中。继续遵循所有指示。 +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请待在原地等待指示。重复。这是一则突发警报。 待在原地等待进一步指示。 +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请立即撤离此建筑。重复。这是一则突发警报。立即撤离此建筑。 +PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院,这是一家创立于2889年,致力于提升全体赫斯顿动力全体雇员及罗威尔社区之健康的非营利医疗设施。 +PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=抱歉啊,我马上过去。 +PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=马上就来。 +PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! +PU_MTECHREP1_MG_CallSecurity_IG_002_Help=帮帮我! +PU_MTECHREP1_MG_CallSecurity_IG_003_Security=警卫! +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮你找到点工作。 +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=好吧,希望下次咱运气好点,能找到些适合你做的。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=好吧。抱歉今天没能找到适合你的合同。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意的话,就告诉下代理人。有时候合同可能还没被接走。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合同并不会马上就被别人接走,所以你如果改变想法了的话,可能还不算太晚。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合同不太适合你。咱继续看看别的吧。 +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=行,没问题。我看下有没有别的能给你做。 +PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢你花时间过来。 +PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=基于最近的一些新政策,微科正在重新审查一些曾被标记为停用的承包人,而你的状态已从不可雇佣晋升为可雇佣级别了。 +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细检视后,微科公司已允许你再次承接合约工作了。 +PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果你能早点过来微科这边就更好了。 +PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=如果你有空的话,我们很欢迎你过来微科这边看看。 +PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=跟你确认下,你的合约已完成,我们对此感到十分满意。感谢你的辛劳付出。 +PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=你和我们之间的合同已经完成。没什么问题了。 +PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=告诉你一声,我们这有个十分令人兴奋的工作机会能给你。 +PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统表示,你可能会对这些新合同十分感兴趣。 +PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 +PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已对其发出归还令。 +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=提醒下,由于你仍未将物品归还至我司,我们已对此发出归还悬赏。 +PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示你还未将物品归还。请尽速处理,否则后果自负。 +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请务必将微科公司之财产归还予我司,否则我们将采取强硬措施。 +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=我们特此提醒您,请务必在时限内归还微科公司之财产。 +PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? +PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=好,咱接着往下看... +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=看下吧,觉得如何。 +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细读一读,看看适不适合你。 +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=你看上去对这不太走心吧。那咱下次再看看。 +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉。如果你下不了决定的话,我就把这机会让给别人了。 +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=你觉得如何? +PU_MTECHREP1_MG_Idles_IG_EX_002=<呢喃自语> +PU_MTECHREP1_MG_Idles_IG_EX_003=<呢喃自语> +PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=都好不? +PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=有什么问题吗? +PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=你好,欢迎来到微科。 +PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合同.... +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=不是什么最好的记录就是了... +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=我看到您在最后一份合同上遇到了麻烦,但您之前的记录看起来还不错。现在请不用担心。 +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错。当然最后一份合同除外。 +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您最后一份合同完成的不怎么样。希望下次再接再厉。 +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合同看起来是无法完成了。希望您下一个运气好点。 +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=这就是我能做的。我可以请求试用,并允许您尝试其他合同。 +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于提供人工支持。你在试用期还有一次机会,看看你是否可以扭转局面。 +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同 +PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您干得还不错啊。 +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我这里注意到您上次合约完成情况堪称楷模。太棒了! +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 +PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 +PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经无效。 +PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 +PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 +PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 +PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 +PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=我已经将您的当前合约更新了。 +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 +PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 +PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=我们收到通知称您当前的合约即将到期。如果您能完成它那就再好不过了。 +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,运送货物。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会很喜欢的。 +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们有一个请求,需要收集一些特定的信息。 +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 +PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 +PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 +PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我将为你创建一个新的。 +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=您过去的表现似乎存在一些问题。 +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 +PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 +PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 +PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 +PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 +PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 +PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 +PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 +PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... +PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=抱歉,我马上就过去。 +PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=马上就来。 +PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! +PU_MTECHREP2_MG_CallSecurity_IG_003_Security=警卫! +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮您找到点工作。 +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=好吧,希望下次运气好点,能找到些适合你做的。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=了解。抱歉今天没能找到适合您的合约。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果您改变心意的话,就告诉代理人。有时合约可能还没被接走。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合约并不会马上指派给别人,所以如果您改变主意的话,可能还不算太晚。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合约不太适合您,我们再看看别的吧。 +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=好的,没问题,让我看看有没有别的合约。 +PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢您花时间过来。 +PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=由于最近推行的新规定,微科正重新审核一些此前被停用的承包人,您的状态已经从不可雇用晋升为可雇用级别了。 +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细审查后,微科已经运行您再次承接合约工作了。 +PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果您能早点过来微科这边就更好了。 +PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=欢迎您有空时常来微科看看。 +PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=只是跟您确认一下,您的合约已经圆满完成。感谢您的辛劳付出。 +PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=您当前的合约已经完成。应该没什么问题了。 +PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=告诉您一声,我们这能给您提供一个非常棒的新工作。 +PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统显示出您是一些有趣新合约的强力候选人。 +PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 +PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已经对其发出归还令。 +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=请知悉,由于您仍未将物品归还我司,我们已经对此发出寻回悬赏。 +PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示您还未将物品归还,请尽快处理,否则后果自负。 +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请归还任何属于微科公司之财产,否则我们将采取适当措施。 +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=特此提醒您,请务必在时限内归还任何属于微科公司之财产。 +PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? +PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=好,我们接着往下看... +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=您看一下,觉得如何? +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细参阅一遍,看看是否适合您。 +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=您似乎有些分心。我们下次再接着选吧。 +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉,如果您下不了决定的话,我还要去服务别人。 +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=您觉得如何? +PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm=<呢喃自语> +PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=还行吗? +PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=有什么问题吗? +PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=您好,欢迎来到微科。 +PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合约... +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=这记录确实不太好看... +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=我看到您在上一份合约中遇到了一点麻烦,但您之前的记录看起来还不错,现在请不用担心。 +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错,当然上一份合约除外。 +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您的上一份合约没有顺利完成,希望下次再接再厉。 +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合约看起来是无法完成了,希望下次运气更好。 +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=以下是我能做的。我可以申请试用考核,然后再让您尝试一份合约。 +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于为雇员提供支持。您在试用期还有一次机会,看看您是否可以扭转局面。 +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同。 +PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您一直干得非常不错。 +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我看到这里显示您的上一次合约表现非常出色。太棒了! +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 +PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 +PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 +PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 +PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经失效。 +PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 +PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 +PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=您当前的合约内容有所更新。 +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 +PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 +PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=我们收到通知称您当前的合约即将到期。如果您能将它完成那就再好不过了。 +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,是运货任务。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会喜欢的。 +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们收到一个请求,需要收集一些特定的信息。 +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 +PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 +PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 +PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我i将为您创建一个新的。 +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=呃。您过去的表现似乎存在一些问题。 +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 +PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 +PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 +PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 +PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 +PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 +PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 +PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 +PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=嗨,我是微科防卫服务的代理,负责协助您完成本工作合同。感谢您帮助我们使这个新的自动化工厂离线。一旦目标地点安全,销毁所有你能找到的违禁品。报酬将直接与你销毁的包裹数量挂钩,所以一定要仔细搜寻每个地方。祝你好运。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=您好,我是微科防卫服务的代理协助您完成所接受的工作。我们已经向您发送了任务概述,但我想提供一个更深层的介绍。情报表示,该地点是一个自动化设施的所在地,该设施将在有限的时间内生产非法违禁品。您必须清理这个地点,并在此期间销毁所有生产的违禁品。您的报酬将取决于您所销毁的包裹数量,因此确保设施的安全和清理干净违禁品是任务的关键。请确保你为工作准备了合适的装备,以及注意安全。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=嘿,我是微科防卫服务的代理。你应该已经收到一份任务简报和自动化设施的详细位置信息。我想提醒你两点。首先,在接近这个地方的时候要小心。并且在搜索违禁品之前要确保设施安全。第二,你的报酬将与你发现并销毁的包裹数量相关。注意安全,狩猎愉快。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=嗨,我是微科防卫服务的代理。谢谢你协助我们解决这个重要的安全问题。我们已经标记了一个准备在有限时间内启动的自动化生产设施。正如之前简报中所述,我们需要你保全该设施,缴获所有你能找到的违禁品,并将其送到安保交易终端。尽管该设施是全自动生产的,但仍有可能存在敌对分子,因此请一定要注意安全。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=嘿,我是负责与您交接的微科防卫服务代理。我们应该已经发送了一份任务简报,但还是希望与您取得联系以确保所有细节都清晰明了。我们辖区内有一家生产非法商品的自动化工厂。我们需要你清理敌方位置,没收所有违禁品,然后将其运往安保交易终端,以便将其作为证据记录并销毁。希望这些够详细了。我们全靠你了。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嗨,我是负责您的微科防卫服务代理。您应该已经收到一份概述工作的简介,但我还是认为最好与您一起讨论一下细节。 基本上,我们收到通知:有一个自动化设施会生产违禁品包裹,需要你帮助我们关掉它。 首先,您需要确保设施的安全。 然后在现场收集所有违禁品并将其运送到安保交易终端。虽然它是自动化设施,但您仍有可能遇到敌对的情况。请您制定相应地计划。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,我是微科防卫服务的马奎斯。感谢你接受另一份我们的合同。有你这样可靠的承包人帮忙总是好事。你现在应该已经知道了工作的内容,所以我会把细节发给你,然后你就可以开始工作了。保重。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=这里是微科防卫服务的马奎斯。 我将成为您这次工作的签约代理人,并且关于演练的详细内容已经发出。 再次感谢您决定与我们合作。再次感谢像您这样敬业的承包商的辛勤工作保障了微科的安全。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=我是马奎斯,我将负责您与微科防卫服务的合约。我这里看到这不是你与我们的第一个合约。很高兴你回来,老实说,我很高兴不用一步步带你。最近总是和很多新人打交道。我就不说了,你去工作吧。现在就给你发送任务细节。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=嗨,我是微科防卫服务的工作人员。我看到你刚刚接受了我们的合约。我想感谢你让我们的星球更安全。现在就把工作的细节整理好,然后发给你。祝你好运。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=你好,我是微科防卫服务的代理人,看起来你接受了一个我们发布的任务。欢迎加入。我现在正把任务的细节整理好,然后发给你,注意查收。最后感谢帮助我们解决这个问题。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=好啊,我是微科防卫服务的代理人,我会为你对接这个合约。对于你的加入我很激动。我给你发了一份包含所有相关信息的通讯,请仔细阅读。应该就这样了,但我会保持联系的。保重。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=这里是微科防卫服务。我被指派协助你的任务。感谢您对让微科星更安全感兴趣。 让我们看看。 好的,我将向您发送您需要的所有信息。仔细阅读以后应该就可以了。 +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=这里是微科防卫服务。我看到你最近接受了一份与我们的合同。作为承包人代理,我想欢迎你加入,并转达有关这项工作的细节。因此,请注意收到的通讯,并确保仔细审查。再次感谢你帮助使微型科技对所有人都更安全。 +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=嘿,这是微科防卫服务。看起来你在一个设施里发现了一些违禁品。我已经通知了保安,你是为我们工作的,所以你不会在去安保交易终端的路上被拦住。不过你最好还是尽快赶到那里,我们有技术人员正在等着销毁前分析内容物。多谢。 +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=这是微科防卫服务的来电。我们需要你将发现的违禁品送到安保交易终端上处理。我们已经通知了沿路的安保力量,只要你能及时交付他们就不会打扰你。 +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是您的微科防卫服务代理人。我们需要您将所有没收的违禁品运送到安保交易终端。当地安全部队知道你为我们运送什么东西,所以他们应该不会碍你的事。 您只需放下包裹,我们就会尽快给您付款。 多谢。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=这里是微科防卫服务。 想让您知道生产设施已停止运营 销毁您拥有的或现场的任何剩余板条箱,我会为每一个损坏的板条箱补偿您。 感谢您帮助我们关闭那个地方。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=我们得到了一些好消息。这个工厂已经不在继续生产了,只要销毁你手中的包裹,我就会为每一个箱子付钱。整个微科团队感谢你帮助我们处理此事。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=嘿,我们收到了这个设施停止生产的消息了。销毁每个缴获的包裹,我们会为每一个支付报酬。保重,再次感谢。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务已经收到设施停止生产的情报。将你没收的违禁品送到最近的安保交易终端,然后我们会关闭合约。感谢你的贡献。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我这有一个重要新闻关于你与微科防卫服务的合约。那个制造工厂已经正式下线了。请你将所有剩下的违禁品包裹交到安保交易终端以结算你剩下的报酬。所有微科星人民由衷地感谢你在这项工作上的付出。 +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的微科防卫服务代理人。我们刚刚确认了生产设施不再继续运作的消息。请你立刻将缴获的违禁品包裹送往安保交易终端。以便我能结算你的工钱,并且结束合约。感谢。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=我不知道你做了什么,但是肯定与我们发给你的工作无关。因此,我将取消你的工作合约。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=是你看不懂目标吗?单位很清楚你没有做微科防卫服务雇你做的事。没办法。我只能终止与你的合约。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=听着,我没有和你开玩笑。你与微科防卫服务的合约被终止了。很明显你没有去工作,我们得另外找一个人了。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=很不幸的通知你,你与微科防卫服务的合约已经被终止了。当你接受合约的时候,我们希望工作可以按时完成。但是,现在肯定不可能了。我们等不了更久,因此我们会将这个合约另外指派给其他人。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=虽然很不情愿,但是由于你并没有在所指派的任务上取得很大进展,我们已经无法再继续等下去了。所以我们决定取消与你的合同,另寻其他人了。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的微科防卫服务代理人。我收到一份报告称你在被雇佣期间违反了几项当地法律。这是绝对不允许的。我们以将你从我们的合约名单中移除。立即生效。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=你认真读了劳动合同了么?违反当地法律是明令禁止的。我现在只能终止与你的合约了。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=我觉得这并不需要单独说明,但是为微科防卫服务并不意味着你可以违法。因为你的犯罪等级,我不得不停止雇佣你。如果你想在安保行业成功,你最好把他消掉。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=你没跟我开玩笑吧?我们这个活需要一个遵纪守法的人,然后你接了,接着就违法了?就这来说我必须把你开了,懂不?我们可不能让罪犯代表微科防卫服务;你的合约没了。 +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=听好,我不管那发生了什么,也不管你有什么借口。但是违反当地法律早就可以被开除了。你必须要离开。因此微科防卫服务也已经终止了你的合约。 +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这是您的微科防卫服务代理人,我有一个紧急通知。将没收的违禁品包裹运送到没有许可的终端,严重违反了合约内容。我们也将终止与您的雇佣关系,同时您所完成的任何工作也将不会获得报酬。感谢您的理解与配合。 +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是您的微科防卫服务代理人,我刚刚收到消息说您将没收的包裹送到了一个未获得许可的交易终端。听着,不管这是不是有意的,它都违反了合约。我将会终止您的雇佣关系,同时您也不会收到任何款项。我这里建议您在未来仔细阅读合同内容以避免相似的错误。 +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=作为你与微科防卫服务的代理人,我遗憾的通知您,因为您将没收的违禁品包裹运送到未经允许的交易终端,您的雇佣合同将被终止。因为您严重违反了合约内容,您也不会收到任何报酬。在我力所能及的范围之内无法帮到您。祝您下个任务好运。 +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=嘿,我有一个最新消息要告诉你。看起来情况已经发生了变化,微科防卫服务不再需要您的帮助了。这意味着我们将会立即解除你的合同,你就可以继续其他的工作了。很抱歉突然通知您此事。 +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=这里是您的微科防卫服务代理人,我想让您知道我将要结束与您的工作合约。其实,这与你的表现无关。只是这份工作情况有所改变。如果您仍在找工作,您可以联系承包商经理咨询其他机会。 +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=很抱歉告诉你这个坏消息,但我将解除您与微科防卫服务的工作合约。工作相关的详细信息已更改,因此我们将不再需要您的服务。感谢您的理解与支持。 +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是您的微科防卫服务代理人。我很遗憾地通知您,我们将解除与您的工作合约。这是因为些情况外的事件,并不是因为您的表现。很抱歉这次行不通,我希望未来有一天您能再次与我们合作。 +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=我不想这样对宁,但我必须解除与您的工作合约。请别把它太当回事。我们发生了一些无法控制的事情,因此我们现在不再需要您的帮助。想的话您可以看看我们还有那些活可以接。 +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=嘿,我是您的微科防卫服务代理人。由于一些意外的情况,我们不得不终止与您的工作合约。 +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我有个不幸的消息。微科防卫服务将会立刻解除与您的工作合约。保重。 +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是您的微科防卫服务代理人。我真的难以启齿,但是我们不得不立刻终止与您的合约。没法改变。我们祝您在今后的工作中一帆风顺。 +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务来电。我一直最总你的任务进度,目前看起来不错。加油保持下去。 +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=这里是您的微科防卫服务代理。看起来您的合约进展不错。干得漂亮! +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=嘿,看来工作进程良好。现在只需集中精力,坚持到底。不过给您一些建议,不要因为事情进展顺利就放松警惕。现在是您掌控一切的时候了。 +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=这里是微科防卫服务。看来一切都在您的掌控之中。继续保持。 +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=看来这份工作进程良好。干得漂亮。继续保持。 +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理来电。看来您这儿有一些小麻烦。既然现在您已经康复了,我想告诉您这份工作继续向您开放。如果您还能回来工作,那可真是帮了大忙了。 +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=很高兴看到您又站了起来。希望这份工作对您来说没有过于困难。顺便,这份与微科防卫服务的合约依旧向您开放。既然您已经了解了详细情况,想来您应该会想再试一次。 +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=就差一点点了。很高兴您平安无事。不论如何,最好的办法就是再来一次。如果您愿意,这份工作仍然向您开放。 +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=您还好吗?我们与您短暂得失去了联络,不是很确定发生了什么。上次似乎并没有成功解决,但这份工作仍向您开放。 +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=嘿,不要因为重生而感到羞耻。危险也是这份工作有趣的原因之一,不是吗?不论如何,如果您想再尝试一次的话,我将继续向您开放这份份工作。 +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=嘿,看上去快递已经送达。微科团队感谢您帮助解决这次事件。 +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=很高兴看到您完成了这次快递。微科星将因此变得更加安全。您很难相信这公司因为这东西损失了多少生产力。 +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=嘿,因为您的努力,今天我们可以给好人记上一分。全体微科团队感谢您对收集和处理违禁品的帮助。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,已经确认所有违禁品都被销毁。干得漂亮。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=这样如何?看上去所有的违禁品都已经被摧毁了。我会尽快向您付款。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=很高兴看到所有的违禁品都被处理好了。没有了这些垃圾,微科星将变得更加安全。感谢您的帮助。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=任务完成。干得漂亮。我谨代表全体微科防卫服务团队向您表达感谢。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=合约完成。干得漂亮。希望还能有机会与您共事。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=这样合约就完成了。我现在就向您付款,很高兴与您共事。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=感谢您努力工作完成了合约。如果您需要更多工作,请务必查看其他可接的临时工作。 +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=非常高兴能看到合约完成。干得漂亮。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理。您那儿是否一切正常?看上去您偏离了航线。由于事态紧迫,我希望您能立刻继续您的任务。感谢您的理解。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=嘿,这里是微科防卫服务。能否请您再次确认我们发送给您的坐标?这里显示您偏离了航线,我需要您回到正确的航线上。感谢您的配合。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=这里是微科防卫服务的来电。您正在偏离任务区域。希望没有什么误会,但我们需要您尽快完成合约。请您校正航线并尽快前往,感谢。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=嘿,请您快速做一次系统检查。您现在的航线偏离了任务地点。请您确定坐标并校正航线。感谢您的配合。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=看上去您的航线错了。如果是我没有表达清楚,我表示抱歉,但我们需要您尽快处理好这项任务。如果你无法前往任务地点,我们会找别人完成这项任务。明白吗? +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=嘿,这里是您的微科防卫服务代理。您是否有收到上条让您保持航线的信息?如果您继续远离任务地点,我将被迫终止与您的合约。明白吗?这是最终警告。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=发生了什么?您仍然偏离航线。请前往目标地点,不然我将终止与您的合约。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=这是在您继续您的任务之前的最终警告。若不遵从,微科防卫服务将终止与您的工作合约。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=听着,我想我已经说得很清楚了,您需要返回并继续您的任务。我也不想把您炒了,但如果您不马上前往任务地点,我别无选择。 +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=请您确认并校正航线前往任务坐标。如果您不立刻前往任务坐标,微科防卫服务将认为您已放弃合约并取消您的雇佣合同。 +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=急救服务小组请前往救护船库。急救服务小组请到救护船库。 +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=清创单位请前往危重伤患中心。清创单位请到危重伤患中心。 +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=监护反馈小组请前往手术室。监护反馈小组请到手术室。 +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=安保服务请前往调解室。安保服务请到调解室。 +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=技术支持请前往影像科。技术支持请到影像科。 +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=准备好迎接高质无忧的医疗服务了吗?布林特沃斯护理中心有着记录良好的病人以及令人满意的医疗服务。在这里,您只用专心康复。布林特沃斯护理中心,全心全意为您服务。 +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=准备好迎接药物的未来了吗?布林特沃斯护理中心很荣幸与生物技术有限公司开展合作,为我们的病人们提供市面上最先进的医疗技术。布林特沃斯护理中心,全心全意为您服务。 +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=在布林特沃斯护理中心,我们不仅雇用最专业的医疗护理人员来帮助您康复,护理中心还为员工提供高级培训。精益求精,是我们一直以来的目标。 +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=在您踏入布林特沃斯护理中心的那一刻起,我们将始终把您的需求放在第一位。团队的每一位成员都不会辜负您的信任,竭尽全力为您提供最高质量的医疗护理服务,助您早日康复。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=伊顿医生,请前往康复病房前台。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=南达姆利医生,请联系药房。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=温特医生,手术室急需您的帮助。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=马特利医生,您的病人正在康复病房等您。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=病人本·艾维斯,请立刻回到病房。谢谢配合。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=马哈利·芬顿,请联系最近的护士站。谢谢配合。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=请病人法兰·阿布舍注意,您的家人已经到了。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=请病人詹姆斯·哈顿注意,您的快递已经到接待处了。谢谢。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=请看到推车D2-A19的人立刻联系影像科。感谢配合。 +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=请停泊在装卸区的弯刀船主立刻联系机库工作人员。谢谢配合。 +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=您的病历对我们后续的治疗十分重要,请确保您向我们的医生提供了真实且完整的病历,我们才能您提供最需要的医疗服务。 +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=请记住,再生治疗不会改变您的身份。如果您在再生治疗后有任何不适或不良反应,请立刻寻求专业医师的帮助。 +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=许多时候并不是越多越好,药物便是如此。用药请遵循医嘱。 +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=在您离开之前,请记得在药房处补充药物。装满药物的急救包是任何船上的必须品。从小擦伤到急救,您和家人都需要有备无患。 +PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=请注意。我们很高兴通知大家,情况已经得到妥善处理。对任何造成的不便我们深表歉意。 +PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=请注意。请注意。我们的工作人员正在尽全力解决目前的紧急情况。感谢大家的配合。 +PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在我们的工作人员处理完毕前请留在原地。感谢大家的配合。 +PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在工作人员处理情况的同时,请设施中的人员有序撤离,切勿慌张。感谢大家的配合。 +PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=布林特沃斯护理中心欢迎您的到来,我们为您提供最棒的医疗服务。 +PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=大家好,我是霍里根上尉, 你们应该能看出来,这里就是战锤号的餐厅。餐厅绝对是整艘船上人流量最高的地方之一,由于我们是轮流执更,所以这里配备了全自动化的配餐系统。我们的标准编制有65到70人,餐食必须全天候供应,所以也会有执勤的炊事班随时支援。著名飞行员阿丽亚·莱利曾经说过“如果你想感受一艘船上船员们的热情,就在他们的餐厅里待上20分钟吧。”餐厅是许多船只上的主要社交区域之一,不同部门的船员们会利用休息时间互相交流。由于餐厅能容纳许多人,我们也会在这里庆祝生日、节日或是举行晋升仪式。我们的头儿,麦德卡夫船长相信休闲聚会能够增进船员们之间的战友情谊,所以我们会经常到这里来。大家应该已经注意到了角落里的游戏机,我就统一回答每个人都会问的问题:是的,游戏竞争激烈。目前大副保持着最高分记录。总之,欢迎各位自行参观。 +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=他们要封船了,你应该移步出口处。 +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=今天的参观到此结束,大家请移步出口。 +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=本船夜间将封船,大家请移步出口。 +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=参观结束了,请大家离舰。 +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=本区域不开放,请你离开。 +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=你不能继续待在船上了。 +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=你是在违反法律,请你离开。 +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=这里是禁区,快离开这里不然就逮捕你。 +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=如果你接着待在这里就会被逮捕。 +PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=大家好,欢迎光临战锤号。我是一等兵德特默,这里大家应该都猜到是哪儿了吧,就是本舰上的两间住舱之一。我知道,大家看见海军官兵们睡觉的地方一定很激动,我要告诉大家,这儿和宣传里的一样好。标枪的居住条件特别棒,每个人都有自己的铺位。避免了“热铺”这种必须和当值人员轮流用一个铺位睡觉的尴尬情况。这种情况真的很糟糕,在我原来的舰上,必须和一个袜子奇臭的家伙共用一张床铺。那味简直可以用来制作生化武器,我每天都必须闻着恶臭入眠。所以调到本舰后,这里的铺位安排简直就是美梦成真。不过呢,上级肯定不希望我在这抱怨热铺有多糟。就当我刚才啥也没说吧。\n\n总之,每个铺位都有存放私人物品的特殊槽位,并且还能上锁带给你一点隐私空间,毕竟住舱里天天人来人往的。睡眠安排也会轻微调整,如果进入战斗的话还要叫醒全员进入战备状态,所以本来就是睁着一只眼在睡。例如我们在危险星域巡逻时睡眠时间就要短一些,这种时候基本上是抓紧机会就赶紧去睡了。不好意思,我又扯远了。其他的东西呢...嗯,我也不知道还要介绍什么了。这就是我们睡觉的地方,没什么神秘的。\n\n希望大家此行有所收获。欢迎自行参观,但请不要乱动铺位上的任何东西。这是一艘现役军舰,舱室内的所有东西都是船员们的财产,所以都悠着点。 +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=看来我们今天的活动结束了,你该离舰了。 +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=他们马上就要封锁整条船了,你该走了。 +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=嘿,活动就要结束了,你该动身出去了。 +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=你好,本舰马上就要封锁了,你该离开这里了。 +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=我是认真的,你不能呆在这儿。 +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=今天的参观结束了,你得从船上下去了。 +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=正经的,如果你待在这里,就会被拘捕。 +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=封船后你还在的话安保不会你好受的,你该走了。 +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=我们封船的时候你可不想在船上,如果是我就赶紧下去。 +PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=好了,大家安静一下。我是少校阿尔德曼,我主管战锤号上的炮塔部门。具体工作是负责在战斗中统筹各位炮手们的协同合作,从而达到最大战斗效率。不过在非战斗时期,我也会通过演习和模拟战斗来磨练手下的战斗力。每艘标枪上一共有十五座炮塔,其中十三座是需要炮手操控的。船身两侧共有六座你们眼前所见的这种炮塔,其中每座炮塔都配备了两门用于对付远程目标的尺寸7加农炮,以及两门用于对付战机或是鱼雷这种小型目标的尺寸4加特林。舰艏处有4座配备两门尺寸7能量加农炮的炮塔,船底也有三座同样配置的炮塔。所有这些火力再加上众多各式武器,让战锤号无惧任何体型的敌人,这也是我们能够在没有战斗群支援的情况下独立完成巡逻任务的原因。\n\n在异种威胁事件中,我们的炮手击毁了超过70艘各式飞船以及数艘主力舰,同时还保护了本舰免受来袭飞弹的侵袭。\n\n本次特殊活动中,我们对这座炮塔进行了安全化处理,让大家有机会感受一下成为炮手是一种什么样的体验。所有武器都已停用,所以不用担心会意外走火。不过我要提醒各位这是一艘现役军舰,所以还请不要乱来。感谢各位,祝大家不败舰队周愉快。 +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=请立即前往出口。 +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=今天的参观结束了,是时候离开了。 +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=感谢大家参观,请移步至出口处。 +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=你不能再待在这里了,请立刻前往出口。 +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=本舰现在不对民众开放,你必须离开了。 +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=请你现在就离开。 +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=擅闯海军舰船是犯罪行为,下次我不会警告你了。 +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=你违反了UEE法律,请离开。 +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=如果你继续留在本舰上,就会被拘留。 +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=很抱歉参观结束了。请你立刻离开本舰。 +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=我们今天不接待更多游客了,请稍后再来。 +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=今天的参观到此结束,请你离舰。 +PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=感谢参观,祝大家舰队周愉快。 +PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=祝你度过美好的一天。 +PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=保重。 +PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=祝你舰队周愉快。 +PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=感谢游览。 +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=擅闯者将被逮捕。 +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=对不起,但非法登舰违反了UEE法律。 +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=擅闯军舰是犯罪行为。 +PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=欢迎登上UEES战锤号。作为今年不败舰队周庆祝活动的一部分,我诚邀各位近距离参观感受这艘现役军舰。一些热情的船员自愿献出了他们时间为大家讲解在舰上生活的体验。在此要提醒各位,并不是整艘舰船都开放参观,请注意不要误闯禁区。谢谢大家,祝各位参观愉快。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=没什么比激情的战斗更能让我躁动起来。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=没什么比激情的战斗更能让我热血沸腾。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=扣下扳机、喷出尾焰、爆炸四起。这就是生活的全部意义。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=你会后悔遇到我的。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=或许我应该单手飞,这样对你公平点。 +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=是不是感觉到自己大限将至了。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=小心点。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=看着点儿道。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=你什么毛病? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=快把船挪开! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=往后退! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=小心我的漆,混蛋。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=你觉得这很好玩吗?! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=你疯了吧。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=别闹了! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=小心点。 +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=你吃错了什么药? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=慢点! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=你肯定吓得牙齿打颤呢。 +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=哈,我还以为那下能干掉你呢。 +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=那下可够你喝一壶的了。 +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=你是想杀我吗? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=什么鬼?你疯啦? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=混蛋! 我们是一边的! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=你会为此付出代价的。 +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=这下还挺狠。 +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=好,还挺厉害。 +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001=<受到攻击> +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002=<受到攻击> +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003=<受到攻击> +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=护盾失效!我需要掩护! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=护盾失效了!救救我! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾都失效了!搭把手! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=好,护盾都没了,你是我的了。 +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=噢哦,你的护盾都没了哦。 +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=护盾失效,是时候让你肉疼了。 +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=有没有护盾,我都能干掉你。 +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=想干掉我,光是打破护盾还远着呢。 +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=等我护盾恢复了有你好看。 +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ 大笑 ] 正中目标! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=那肯定很不好受。 +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=爽了! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=你后悔了吗? +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=你觉得自己还能抗下多少发? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=你死定了。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=干掉你我会很满足的。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=有什么遗言就现在说吧。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=希望你已经准备好受死了,杂种。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=看来你这辈子就到此为止了,兄弟。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=感觉好受吗? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=正中目标。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=打中了。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=喜欢吗? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=打中你了。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=你烧得和过光灯节的时候一样亮。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=就跟猎火鸡一样简单。 +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=还没受够吗? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=你想干什么? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=往哪儿瞄呢。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=那最好是个意外。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=我还没死呢,你们这些狗腿子。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=比这更惨烈的战斗我都活过来了。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=我还没咽气呢。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=狗屎运罢了。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=想杀我还得再加把劲。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=来啊,接着打啊,看看你有什么能耐。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=我会为此杀了你的。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=你很开心是吧? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=够了,他妈的! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=我要把你们全都活剥了! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=别他妈再打我了! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=这是你的最后一次警告! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=我不会再警告你了。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=来啊,接着试探我的底线啊。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=别做什么自己会后悔的事儿。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=你最好自己注意点。 +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=你想激怒我是吧? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会后悔的。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=以牙还牙,你个混蛋。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=我要他妈的杀了你,你等着。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=有你在这儿帮忙可真是太好了。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=刚才掩护我真是谢了。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=还好你是我这边的。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm=<惨叫-长> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis=<惨叫-长> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo=<惨叫-长> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo=<惨叫-中> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo=<惨叫-中> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit=<惨叫-中> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit=<惨叫-短> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo=<惨叫-短> +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看到了吗?不费吹灰之力就干掉了那个混蛋。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=好了,又少一个麻烦要担心。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=不得不说,我还挺擅长干掉这些杂碎的。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=看到了吗?你就是下一个。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=我还得杀掉你们多少人,你们才能醒悟过来。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=你们会比刚才那个可怜虫更能打吗? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=你的朋友们可真是擅长送死呢,是吧? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=杀掉你们比我之前想的更好玩儿。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=干得漂亮。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=那个混蛋直接去世。 +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=看你打感觉很轻松。 +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=看来我看错你了。 +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=还以为我们是朋友呢。 +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=这年头真是谁都不能信。 +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=什么玩意儿? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=你个他妈的双面间谍? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=总算知道你是哪边的了。 +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=这就是你想要的咯?! +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=好了,杂种。你把我惹毛了。 +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=不管了,来日再见。 +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=哼,勉强算个平手吧。 +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=不值得为了你送命。 +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=我溜了,希望你庆祝的时候把自己噎死。 +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=还没完呢,我会记住你的。 +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=看看你喜欢这个不。 +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=送你一份特殊的礼物。 +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=尝尝这个。 +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=祝你玩得愉快。 +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=导弹送你了,看你怎么办。 +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=你能来可太好了。 +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=这是谁来了? +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=欢迎加入派对。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=这个应该能让你们尝尝九尾的厉害。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=你们应该庆幸量子航行到现在为止还能用。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=这里完事以后得去六角弯的老38酒吧来一杯。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=现在你知道为什么全宇宙都怕九尾了吧。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=与我们作对只有死路一条。就这么简单。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=你敢相信我们收了钱来坏你们的好日子吗?这笔生意很棒吧? +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=我们可是收了大价钱来捣乱呢。我很好奇十字军到底干了什么,值得这么大费周章。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=至于我们的目的到底是什么,你肯定心急如焚地想知道吧。我会让你真的烧起来的。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=能派你们这帮半吊子佣兵过来,看来十字军真的是孤注一掷了。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=这片区域全被我们封锁了,没有人能量子航行过来救你们这帮倒霉催的。 +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=知道自己无路可退的感觉还挺刺激的,不是吗? +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=好,要来硬的是吧。 +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=时间到。 +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=错误的决定。 +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=这是你这辈子最糟糕的决定。 +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=什么,你以为我在开玩笑? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=噢,你想玩玩是吗? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=你会为此付出血的代价。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=你个贱逼,你会后悔的。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=好啊,反正我也无聊了。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=你已经大难临头了。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=很抱歉,你就该走的。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=你就应该趁早赶紧走。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=我不想这么做,但你让我别无选择。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=你想碰碰运气是吧,行,我们今天就来看看你运气有多好。 +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ 叹气 ] 狗改不了吃屎。 +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=算了,雇九尾来不是为了对付你们这种杂兵。我们还有更大的棋要下。 +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=够了,我要是死了可没法花这些信用点。 +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=今天的小打小闹就到此结束吧,你觉得呢? +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=看在我们是朋友的份上,就让你过去吧。但是帮我个忙,别去掺和九尾那档子事儿,行了快走吧。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=能在这里遇见熟人真不错,我们正要搞点事儿,所以建议你快走吧,待会儿可就热闹了。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=你好啊,很高兴见到你,我们现在正忙着弄点事。你自己飞吧,但别在这块儿待太久了。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=嘿,看在你是九尾盟友的份上,就让你过去吧。但要记住我们有活儿要干,我不会让任何人坏事的,包括你。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=知道你小子和九尾关系还不错,所以友情提示:我们在这边在搞大生意,别瞎进去掺和。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=嘿,换平常我就放你通行了,但是现在不行,九尾在这里有点事情需要处理,不希望有人打扰。放聪明点儿,走人吧。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=见到是朋友你,我挺高兴的;但是真不巧,你不应该来这儿。爽快点儿,在碰上什么麻烦前跑路吧。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=你好呀,搁平时我们九尾还是挺高兴见到你的,但是现在你最好还是打道回府吧,别怨我,只是公事公办而已。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=看在你是九尾的朋友份儿上,我就礼貌地请你离开这个地方吧。我们在这里有一票生意要做,任何人,包括你在内,都不能打扰。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=嗨,我知道你和九尾关系挺好,我平时还挺高兴见到你的,可是前面那地儿现在封锁了,就算是你也不能进去。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=你不会不知道前面是九尾的地盘吧。就给你一次机会:掉头滚蛋或者我们把你干掉。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=我有一个好消息和一个坏消息给你。好消息是你现在还没死;坏消息是你再不滚开就差不多到点儿了。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=你要给你自己找上大麻烦了。我给你一次回头的机会,把握好。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=瞧瞧是谁来我们这儿了?你是迷路了还是怎么滴。要是你不马上爬开,你就得永远留在这儿了。 +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=九尾现在封锁了这个地方。做个小乖乖,赶紧跑路吧。我只会警告你这一次。 +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=你以为你对上我们有一丁点儿机会? +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=你不会以为你能干掉我吧? +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=你觉得你之后会成为什么英雄是吗?可太他妈蠢了。 +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=狗斗才能治宿醉。 +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=再多钱也不值你送命。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=别再这么干了。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=离远点儿。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=开船看着点儿。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=这就是你战斗的方式吗? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=撞人就是你的策略吗? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=他妈的远点儿。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=识相就滚远点儿。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=给我点儿空间。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=你惹火老子了。 +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=你这飞行技术是语文老师教的吗? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=你真就撞我呗? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=退散。 +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=疼吧? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=还吊着一口气啊?不错。 +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=要坚持不住了吧? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=你哪边儿的? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=你快要让我生气了。 +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始觉得你是故意的。 +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=打得挺狠。 +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=认真了? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=那一下挺厉害。 +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001=<受到攻击> +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002=<受到攻击> +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003=<受到攻击> +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=护盾没了。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=我的护盾离线了,需要帮助。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾完蛋了,不妙。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=你护盾没了,你完蛋了。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=看看你护盾恢复前我能干你多少? +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,我要把你手撕了。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=你觉得打掉我的护盾有用?好咋? +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=你觉得我没护盾就赢不了?再想想。 +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=没有护盾我也能干烂你。 +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=完美的一击。 +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=命中目标。 +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=那一下挺漂亮。 +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=那一下快把你打碎了吧? +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=吃了一发还活着,不错呦。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=你本该乘机逃跑的。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=现在我会杀了你,公事而已。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=不得不说你挺有种的。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=就你这也来干这活儿? +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=结束了。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=吃我一发。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=逮到你了。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=爽不爽? +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=哇哦,打中你了呦。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=给你一下。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=承认吧,你不是对手。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=真是不费吹灰之力。 +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=你还会更惨的。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=看着点儿你打谁呢! +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=别打我了。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=什么回事儿?你在打我。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=要让你这种废物干掉我那可太丢面子了。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=爷还没挂呢。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你觉得你比我强?再想想。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=哟,还挺厉害。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=你打中我了,高兴不? +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=你还有点儿水平。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=好,还不错。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=我记住这一下了。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=你打得挺开心是吧。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=你打的每一下待会儿都如数奉还。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=我受够这狗屎了。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=再这么做,你会后悔的。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=最后警告。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=我快没耐心了。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=你继续,我保证你会后悔。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=仔细想好你接下来该怎么做。 +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=我特么受够你了。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=我不会让你再杀我们的人的。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=你会付出代价的。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=别以为我能放过你。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=谢谢你掩护我。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=好,又少了一个麻烦。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=感谢帮助。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo=<惨叫-长> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo=<惨叫-长> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit=<惨叫-长> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo=<惨叫-中> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo=<惨叫-中> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo=<惨叫-短> +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=我干掉一个。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=他们不太能打啊,是吧? +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=好,干掉一个,谁是下一个? +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=你朋友挂了,快逃吧不然你就是下一个。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=你们又死一个,待会儿就轮到你了。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=和刚才挂掉那个比起来你水平如何?我们马上就会知道了。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=希望你有看到,刚刚那个被干掉的是你们的人。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=瞧见了没?刚杀了你们一个。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=飞得不错。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=你做得很好。 +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=干得漂亮,真不错。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=啊,行吧,我尽力了。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=我警告过你了。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=你得学学怎么听人话。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=别说我没警告过你。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=和九尾作对?大错特错。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=好,你死了。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=我受够了,你死定了。 +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=我受够了这破事了。 +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=看来你比我想象的要厉害点。 +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=今天不会成为我的忌日。 +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=够了,我不干了。 +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=行吧你赢了,我溜了。 +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=就当打了个平手吧。 +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=送你一枚导弹。 +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=导弹锁定,发射。 +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=导弹送你了,看你怎么办。 +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=看看你怎么对付导弹。 +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=导弹发射。 +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=我看到你了。 +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=如果你是来打架的,那你来对地方了。 +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们看看你的能耐。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=你真的不该惹火九尾。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=不敢相信十字军居然忽悠你去给他们卖命。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=我差一点就打破九尾内部的单日最高击杀记录了,也许你能帮我一把呢。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=我和你有点玩腻了。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=九尾永不退缩。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=这仅仅是开始,等着瞧。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=如果你真知道我们在干什,恐怕就不会这么想干架了。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=看看你们,一个个连理由都不知道,但却气成这样。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=你喜欢封锁吗?还不错吧? +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=我告诉你吧,看到十字军吃瘪挺有意思的。 +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=你知道封锁最有意思的地方在哪吗?你想逃也逃不掉。 +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=你没时间了。 +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=到此为止,你的机会用完了。 +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=我受够你了。 +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=看来不打不行了。 +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=时间到了,开打吧。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=正合我意,来吧。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=好吧,说打就打。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=干一架也能解决问题。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=看来你想死。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=大错特错。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=记住,你自找的,你本来可以走的。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=好的,看来客气礼貌环节结束了。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=有的人真是没救了。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=我给过你机会了,真的。 +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=我还希望我们能避免闹到这一步。 +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=够了。比起你这样的搅屎棍,九尾还有更重要的事情要考虑。 +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你猜怎么着,我要撤了,但这还没完,九尾有周密的计划。 +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=可去他的吧。我收到的那点钱还不值得我这么拼命。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=既然九尾认得你,那我就让你过去一会儿吧。但别晃悠太久,不然你就有麻烦了。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=看来你在九尾那里还有点名声,那你过去吧。但我劝你别耍小聪明。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=去干你的事情吧,别干扰我们就行。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=九尾在这儿有事要干。只要你别来干扰我们,我们也不会妨碍你的事情。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=你可以过去。我不会阻止你,除非你弄出点什么幺蛾子。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=听着,公事公办,你不能来这里。掉头离开,不要不识好歹。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=嘿,九尾跟你没有任何过节,所以快离开这里。我不能让任何人在附近转悠,知道了吗? +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=九尾没有理由和你撕破脸,但如果你跑过来多管闲事就别怪我们不客气。友情提醒,趁你还有机会,掉头离开。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=听着。一般来说,你爱干啥干啥,但九尾在这儿有活儿要办所以我不能让你在附近闲逛。帮我个忙,快走吧。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=我不知道你跑这儿来干嘛,但请你掉头离开。你不会想和九尾交恶的,我能告诉你的只有那么多。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=两个选择。自己离开或者过会儿装进裹尸袋里离开,你选吧。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=九尾在这里有要务,趁你还有机会,掉头离开。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=你只有这一次机会离开。如果错过,后果自负。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=现在掉头离开我们之间就没有任何问题。赖着不走的话,没有你好果子吃,信我。 +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=简而言之,你飞进九尾的禁区了。自己掉头或者我们让你开花,清楚了吗? +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=令人欣慰的是,尽管科技进步了不少,人们还是可以在太空中射击对方。 +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=我只是想花点时间谢谢你,我在这儿很开心。 +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=不知道有没有人和你说过,但你的飞行技巧让我想起了埃尔罗伊·卡斯。 +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=你还记得我们为啥打起来吗?不过那也不重要了。 +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=你在狗斗时会不会脑子里一直重复响起一段音乐啊?那也太糟了,对吧? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=我靠,给点个人空间好吗? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=我靠,给点个人空间好吗? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=你是想告诉我什么吗? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始感觉你根本不知道怎么开你屁股底下那个机器了。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=有些人就是喜欢来硬的,你说是不是。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=你作战的方式真的很独特。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=好吧这可真没礼貌。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=你有没有想过,额,不要这么做? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=你疯了,别特么撞我了! +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=好吧,说实话,你够了。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=好吧,我也很高兴见到你。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=我去,兄弟悠着点儿。 +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=让我猜猜,你飞行员课上学的是撞机速成班吧。 +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=痛吗?看起来好疼。 +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=我希望你买了最高档的保险。 +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=你终于醒了? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=嘿!这可不行! +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=老天,这他妈又是哪出? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=你和我有仇还是怎么的? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=我的天,你打我这么狠的吗? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=郑重声明,我一点也不喜欢那样。 +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=大家都看见星星在转吗,还是我脑震荡了? +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn=<受到攻击> +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit=<受到攻击> +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh=<受到攻击> +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=呃,嘿。我的护盾失效了,帮帮我。 +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=护盾停机!需要支援! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=我的护盾没了,需要支援! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=哦噢!你的盾没了! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=哎呀不好了!你的护盾呢? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=哎呀,你的船前一秒还有护盾的啊? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=淦,真希望我的护盾还在。 +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=喂!我盾没了就别再打我了! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=如果能让我的护盾回一会儿我可谢天谢地了。 +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=完全没觉得那下还能打中。 +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=这都能打中你! +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=提醒你一下,你刚刚被一枚导弹击中了。 +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=看来我那枚导弹没有白买。 +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=向击中你的那枚导弹致以敬意,瑞斯拜。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=在你咽气之前我得告诉你,和你一起战斗我很荣幸。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=不敢相信这么快就结束了,我感觉我们才开始互相了解。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=看来你不太擅长狗斗吧? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=着实有点惊讶,我本以为你能更厉害些。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=我得了结你了,别太难过哦。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=喜欢那个不? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=以前我们在海军喜欢对这种情况说一句“命中”。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=看看我还能再来一次不。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=那感觉真棒。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=嘿嘿,就是这样。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=我不得不说,你真是个有意思的靶子。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=我已经开始享受这场战斗了。 +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=我感觉我能打一天。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=你没事吧? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=我刚说什么来着? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=咱能别射队友吗? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=帮我个忙,如果我死了,告诉我妈替我报仇,行吗? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=这就是个小剐蹭,我遇到过更糟的。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=我承认,你比我强那么一点吧。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=你喜欢那个吗? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=痛不痛?混蛋。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=你搁着到处射人你爸妈知道吗? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=射我你很自豪? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=狗屎运。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=我是真的有点恶心你了。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=你手扣扳机不累吗? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=嘿,要不你歇会儿。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=你到底什么毛病? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=龟龟,那一定不太好受。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=你知道吗,你这样真的伤我心。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=你确定要那样做? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=那可不是什么好主意。 +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=这样的话我开始喜欢你了。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=不敢相信你把他们杀了!他们几乎都没向你开过火。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=你怎么能对他们下手呢?他们还有一个礼拜就要金盆洗手了。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=你个混账东西!他们还欠我钱呢。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=妈的,你真是帮了大忙了。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=你救了我一命,我可以留你在队里。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=谢了兄弟,欠你一回。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn=<惨叫-长> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere=<惨叫-长> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood=<惨叫-长> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn=<惨叫-中> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome=<惨叫-中> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn=<惨叫-中> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn=<惨叫-短> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo=<惨叫-短> +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=不是我吹,我把那坨垃圾射穿了。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=你看见我把那丑逼干掉了吗?我可太优秀了。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=干掉这群混蛋中一员的感觉太好了,强烈推荐。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=你和他们不熟吧?不然感觉把你关心的家伙杀了我都有点过意不去呢。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=你喜欢赌博吗?我和一朋友赌你是下一个死的。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=看着你朋友被炸飞一定不太好受吧,如果需要的话你可以哀悼一下。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=你朋友上一秒在自由翱翔,下一秒就骨灰飞扬,你是不是怀疑人生了? +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=不好意哦,把你朋友杀了。其实并不,但还是客套一下。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=耶!你把他们射爆了! +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=作为一起杀敌的战友,请让我说句打得漂亮。 +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=好样的,兄弟,真是个把人炸飞的好办法。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=我猜我今年不会邀请你来我的生日派对了。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=嗷,你真让我头疼。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=我真没想到啊。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=认真的吗?你这就要开火了? +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=真优秀,我没想到你还真有种。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=行了!我不想当你友军了 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=好的,我觉得我现在有一万个理由杀了你。 +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=感觉我们没法友好相处了。 +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,仔细想想,我还是闪人吧。 +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=完蛋,我都忘了我等下还有个约会,拜。 +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=瞧瞧现在都几点了,不早了。我们先到这吧,和你打得很享受。 +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=不好意思,我得走了。 +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=如果有人问起,那一定是你从我这溜了。 +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=别紧张,我就朝你射了一发导弹。 +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=我们来看看你的狗斗技术如何。 +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=小心!导弹! +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=给你送了个小礼物。 +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=交个朋友别用任何反制手段,如何? +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=你好啊,你长得有点像我的靶子。 +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=一位新的斗士进场。 +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=欢迎你的加入。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=今天就让你知道为什么不要找九尾麻烦。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=你最近去过六角湾吗?我发誓见过那条船。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=你知道他们为什么叫我们九尾吗?其实我也不知道。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=你知道加入九尾有什么好处吗?可能是朋友?还可以杀你这样的人。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=以前在海军服役那会儿,我都没想过当个法外之徒,但我某个晚上酒喝多了,然后嘛…就在这追杀你挣钱咯。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=你根本不懂惹怒一个星球的人有多爽,这比随便挑人下手有趣多了。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=封锁这个空间站不是我的主意。我是想把维生系统里倒满汤。这样的话乱子可能不够大,但娱乐效果肯定好得多。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=我在想,会不会因为我们大家开始才反思把星球卖给企业其实不是什么好主意? +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=不能用量子航行不是很棒么?没机会逃跑的同时,你有充足的时间来盘点自己的一生。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=你知道我为谁感到遗憾吗?那些困在休息站里的人,他们现在估计真的安息了吧。 +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=这次封锁真是太棒了,这个年代都没人静下心来享受太空飞行了。 +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=叮!时间到。 +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=我很高兴你深思熟虑后做了错误的决定。 +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=你刚才真的应该离开的。 +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=好吧,看来你选择死亡。 +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=你刚到这里的时候,我脑子里就一闪而过必须要杀掉你的念头。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=好吧,如果这是你真正的感受。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=还有你吗,飞行员? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=看来有的人就是不听劝啊。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=你想当好人? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=开始播放我的狗斗专用曲。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=上一秒我们还称兄道弟,下一秒就是敌人了。噢,多么残酷的世界! +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=我不太清楚你的动机是什么,不过好啊,来开打吧。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=如果这就是你吸引注意力的方法,那可太成功了。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=噢,不好意思,没时间了。 +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=我还希望能不杀你呢。 +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=就算我正在逃跑,我还是想说这永远是计划的一部分。 +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=我就先打到这,可是相信我,九尾给斯坦顿准备了不少大的。 +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=对于今天来说这点乱子已经够了。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=噢,看看来了个谁,我听说过你。不觉得我们放你走很良心吗?一路平安。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=吼,看看这是谁,我听说过你。不觉得我们放你走很良心吗?一路顺风。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=能在这看到你还真是吃惊。不过你不如帮我们个忙继续行驶,穿过此地。如果你的船出了什么意外,那可就讨厌了。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=见鬼,你怎么会在这种地方出现。我们这里要处理九尾的相关事件,我觉得你还是继续往前走比较好。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=欢迎来到这个社区。我们目前有点忙,所以我就不管你了,你继续往前走。尽量别在这个区域逗留,祝你一帆风顺。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=嘿,很高兴见到你。我今天太忙了,没法停下和你闲聊。你尽管忙你的,但是别在这里逗留,行吗? +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=嘿!没时间和你聊天,我们正在忙着给九尾弄点事情。你赶紧走,我不太想看到你在这里搞事情。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=嘿,听着。我知道你是九尾的朋友,但是你真的不能呆在这里,最好还是走吧。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=看到九尾的盟友固然很不错,但是事情现在变复杂了,所以我感觉你还是离开这里比较好。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=嘿,我不想说得难听,但是我们现在不能受一点干扰,就算你是朋友也不行。你最好还是现在掉头。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=好吧,有点尴尬,虽然你是九尾的朋友但是你介意还是离开吗? 不能让你在这里增加风险,希望你理解。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=我就当你不是故意飞入九尾地盘的,趁你还可以的时候赶紧离开这里。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=我有好消息和坏消息。好消息是你还有机会掉头走人。坏消息是如果你不这么做,九尾会把你炸成碎片。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=嘿,我们正在忙着处理九尾的事情。好兄弟赶紧离开这,别逼我杀了你,谢谢。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=嘿,现在可不是你来这里的好时机。你最好趁现在掉头离开。 +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=友情提示:用飞船离开这,或者用灵魂离开。 +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=继续求饶吧,没用的。不过我倒是乐在其中。 +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=看上去挺不公平的是吧,我对上你这样的飞行员。 +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=你的一生最终只会成为我人头数里的一个,不觉得可笑吗? +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=告诉你,不如你求我饶你一命。 说不定我能放过你,虽说大概率不行,但是万一呢? +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=我几秒之内就能杀了你。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=我感觉他们就不该让你开飞船。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=你飞得比希安厨子还烂。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=老天,你到底怎么回事? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=这又是什么破事? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你想同归于尽是吗? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=你个怂包,能不能像个真正的飞行员一样战斗。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=我发誓如果你还继续这样,我可要喂你吃你的牙了。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=我血压已经被你拉的快爆了。 +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=你敢再来一次吗? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=脑瘫,学学怎么开飞船吧! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=嘿,我在这飞呢! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=要是我的涂装有刮花,你可要付出代价。 +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=你还没流血吗? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=疼吧? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=来看看你能抗下多少这玩意儿。 +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=你特么逗我是吧? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=那真是个自杀的好办法! +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=你脑子真的有病。 +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=你等着,我的下轮攻击会更加猛烈。 +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=你不会以为那个有用吧?不会吧?不会吧? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=就这这也想拿下我?你还要努力啊。 +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001=<受到攻击> +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit=<受到攻击> +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit=<受到攻击> +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=护盾停机!快来个人帮我! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=失去护盾!掩护我! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=没护盾了!我需要支援! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=我倒要看看没有护盾你能怎么办。 +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=仔细瞧瞧你的护盾,你完了。 +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,看我活生生把你掐死。 +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=你以为我需要护盾才能解决你? +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=打掉我的护盾对根本毫无影响。 +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=等我护盾回来你就完了。 +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=尝尝这个! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=噢!命中! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=耶!给爷烧! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=耶!妙啊! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=难以相信你居然这都能活下来。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=我感觉你就要到头了,赶紧放弃吧。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=基本结束了,我吃定你了。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=我等不及要干掉你了。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=从现在起我随时都能干掉你。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=就是这样,这就是你的死法。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=那是专门给你准备的。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=喜欢吗? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=有趣吗? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=小菜一碟。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=醒醒! +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=我要慢慢把你撕碎。 +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=哇哦,你还敢躲? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=我还以为你多大能耐呢,看来并没有。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=靠,什么玩意,你对我开火? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=哇哦,我还以为我们是一伙的。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=嘿,你寻开心是吧? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=我才开始呢。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=你觉得你有本事干掉我?来让我见识见识。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=如果你觉得就凭你这样的二流飞行员能打败我那就来吧。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=我啥事没有。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=你还能打中我吗。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=你狗屎运真好。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=你要付出代价的。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=我要让你血债血偿。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=你就这? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=你以为自己很厉害?这啥都不算。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=来啊,让我尝尝你的能耐。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=我不会警告你第二次,停下。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=你这样是要吃苦头的。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=别他妈闹了! +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=你在试探我的底线。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=你想打架是吧?那来好好打一架吧。 +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=来,再来。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=你杀掉我们多少人,我都要让你双倍奉还。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=哦,杀掉他们你可要后悔的。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=杀我朋友,我要杀了你。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=谢了,欠你一回。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=嘿,能干掉那垃圾真有你的。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=这就对了嘛,团队合作! +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn=<惨叫-长> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod=<惨叫-长> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo=<惨叫-长> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001=<惨叫-中> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002=<惨叫-中> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003=<惨叫-中> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001=<惨叫-短> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002=<惨叫-短> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003=<惨叫-短> +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看见没?我就是靠那种漂亮的击杀赢得荣誉的。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=看,又少一个我们需要担心的家伙。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=我正在这群菜鸡中砍瓜切菜 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=刚刚干掉一个你的同伴,你猜下一个是不是你? +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=你的朋友已经魂归西天了,别担心,你马上就能和他团聚。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=你要是觉得自己的技术还不如刚才那个被我杀掉的家伙,那就赶紧跑吧。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=我就很好奇,你们这种家伙今天我还得杀多少个。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=我曾经短暂地觉得你们可能不会太菜,不过现在我打算悠闲地享受弄死你们的过程。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=我自己能搞定。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=多谢了。 +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=噢,这一下那帮畜生知道不该惹我们了吧。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=看来你根本不值得信任。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=又一个怂包小人,真是个惊喜。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=呵,敢进九尾的地盘你会后悔的。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=我之前还在想你什么时候会漏出尾巴。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=终于露出你的真面目了。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=我已经受够你的鬼话了。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=行了,你死定了。 +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=噢,你现在就得死。 +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=和你这种垃圾战斗毫无意义。 +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=下次再见,我可不会让你这么容易脱身。 +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=你晚上睡觉可别太死,我发誓一定会找到你。 +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=你今天走了狗屎运,但是好运可不会永远都有。 +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=好好好,这次是你赢了,可是下次你他妈死定了。 +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=赶紧夹着尾巴跑吧。 +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=玩够了吧。接好了。 +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=给你整了一发导弹哦。 +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=接得住这发吗? +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=试试看能不能摆脱这个。 +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=让我看看这是谁?哦又一个受害者。 +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=你可真的不该来这的。 +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=噢,我吃定你了。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=希望你现在会好好想想自己对抗九尾的行为是有多愚蠢。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=现在你知道为什么九尾能掌控这片区域了吧?因为我们屌得一批。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=我今晚一定回去给你敬杯'38黑啤。”敬一个今天被我干掉的蠢货。“ +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=别再惦记十字军星了,整个星系都马上是九尾的了。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=你会和那些所有碍事的家伙一样,死亡是你们唯一的归宿。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=每干掉一个像你一样的小崽子,老大就会开心一点。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=我会告诉老大,我把你们这些十字军狗腿子都给干掉了。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=真是遗憾,你们可能活不到见证九尾伟大计划落实的那一天了。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=我之前还以为自己对这个封锁线计划没太大兴趣,不过看着你们这些胆小鬼挨打时想量子航行逃跑却束手无策的感觉真是有趣。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=我还以为夺下这个区域对九尾来说将是苦战,没想到这么容易。 +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=我打赌你一定在祈祷你的量子引擎还能正常工作吧。 +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=哦,我一定会杀了你的。 +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=你刚刚做犯了你一生中最的严重的错误。 +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=你会后悔你刚刚的决定。 +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=你刚刚亲笔签下了自己的死刑令。 +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=你早该离开,否则你会生不如死。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=你会死掉,我没意见。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=哦,你会为你的愚蠢付出代价。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=你选错了对手。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=我喜欢他们,因为他们想加大难度。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=好吧,看来我们得拿你杀鸡儆猴了。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=不骗你,这正如我所愿。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=本想放你一马,看来我得亲自动手了。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=我等得够久了,你用过你的机会了。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=时间到,你早该听我的赶紧离开。 +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=我给过你机会了,你倒是非要碰碰运气。 +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,我改天再来收拾你,今天我们的任务已经完成了。 +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=很好,你赢得了战役,却不是整个战争,走着瞧。 +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=好了,收手吧,我觉得我们已经干的够多了。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=你该庆幸你和九尾有不错的交情,否则你早就粉身碎骨了。现在赶紧离开,趁我反悔之前。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=嗨,看看谁来了,不过我没时间跟你废话,九尾现在正有大动作,咱们你走你的阳关道,我走我的独木桥。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=没想到在这儿见到你,帮我个忙,继续走别回头,我不想看到有人在这闲逛,你懂我意思吧。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=嗨,九尾不想给你惹麻烦,你赶紧飞离这里,但是别想着碰碰运气,你敢挡道我一定会毫不犹豫的把你打下来。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=听着,我不知道你在这干嘛,但是这绝不是一个闲逛的好地方,所以赶紧飞离,那样会更安全。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=因为你在九尾里名声还不错,我就坦白和你说吧。目前在这个区域里的大计划你还不能参与。走开,不然你就有麻烦了。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=因为九尾和你很熟,我给你一个机会,掉头走开的话我不会找你麻烦。如果你再挑战我的耐心的话,我就不得不动手了。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=看在你和九尾关系还不错的份子上,我给你个掉头走开的机会如何? +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=好吧,是这样的,因为你和九尾关系还不错,所以我会放你走,不过如果你拒绝的话,哼,场面可就会很难看了。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=嘿,我知道你和九尾关系不错,不过我和你说,你最好掉头走开,别插手我们的事,不然我们就不得不宰了你。自己决定吧。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=你摊上事儿了飞行员,现在你要么机灵点掉头走开,要么你可以试试和我们九尾比划比划。自己决定吧。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=话说简单点让你明白,要么滚,要么死。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=这里是九尾的地盘,你只有一次机会掉头走开,不然我送你和你的飞船一起上路。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=你今天运气不错,在我开火之前给你一个滚蛋的机会,我建议你抓住这个机会。 +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=听好了,你要么掉头滚,不然就受死。反正对我来说都一样。 +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=你觉得谁能赢?你还是我? +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=这样打不爽吗?我可太他妈喜欢了。 +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=哦耶!搞起来!枪炮和引擎!马力全开! +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=功夫不负有心人。 +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=你觉得我之前的小把戏如何?不错吧?玩竞技场指挥官学的。 +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=你没事吧? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=哎呀,看起来不妙。 +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=嘿!你还好吧? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=嘿!那招可不太光彩! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=滚开! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=你他妈干啥呢? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=你失了智吗? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=够了!走开! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=小心点! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=嘿!注意点。 +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=哈哈,简单! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=小心! +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=那一击不错。 +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=我弄死你。 +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=幸亏吃这一下的是你不是我。 +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=我去,真疼。 +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=天呐,你是有病吗? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=卧槽!你干啥呢? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=我去,那是啥? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=哦天呐!真疼。 +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=你来真的啊。 +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001=<受到攻击> +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002=<受到攻击> +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003=<受到攻击> +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=我盾掉了!救! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=淦!我的盾!救! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=我掉盾了!救救救! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=把你盾打掉了! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=你没盾了,现在我要干死你! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=护盾下线了,你有麻烦了。 +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=嗯,你把我盾打掉了,但猛男不需要护盾。 +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=哦草,坏了,我的盾无了。 +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=等我护盾回满你就要完蛋了。 +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=噫!中了!我中了! +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=这一发叼不叼? +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=完美。直接命中。 +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=哈哈!我还怕你能躲掉啥的,并没有。直接命中。 +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=哈!就像那样! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=你现在逃跑还不晚。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=逮到你了。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=你完蛋了,我赢定了。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=成了,你死定了。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=我很快就会杀了你,应该不难过吧? +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=逮到你了! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=你被我锁死了。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=哈,就是这么干的! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=正中靶心! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=哈!完美的一击。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=我锁定你了! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=来吧,我已经掌握窍门了。 +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=耶!我这下干得你爽吧! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=喂!你应该知道我们是友军吧?! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=嘿!别误伤友军! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=停止开火!我是友军! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=哎等等,你确定你要这么做? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=我不会就这样挂了的,你等着瞧。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你自我感觉不错是吧?咱们看看谁能笑到最后。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=你怎么打中我的? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=什么鬼? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=嘿!别闹了! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=好吧,你打中我了。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=艹!别射我了! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=别打我了! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=别搞事情,停下。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=你为什么一直这么做? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=你最好别再搞我了。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=你真快让我生气了。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=艹,停下,我不会再说一次了。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=你确定你要这么做? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=嘿!算了吧,别逼我。 +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=那可不是什么好主意。你最好趁还有机会的时候停手。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=你要为此而付出代价。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=我不会让你就这么一走了之的。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=不!你这混蛋。他们什么也没做。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=我感谢你在那里的帮助。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=干得漂亮!我以为我死定了。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=谢谢你!你算是救了我一命。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop=<惨叫-长> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo=<惨叫-长> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo=<惨叫-长> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit=<惨叫-中> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA=<惨叫-中> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo=<惨叫-短> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo=<惨叫-短> +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=哦草,你看到了吗?我干掉一个!是我干的! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=我做到了!我杀掉他们了! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=耶!是我拿下他的。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=干掉一个!下一个谁来? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=哈!你看到了没?我们抓到你了!你要完犊子了。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=我们把你干得一塌糊涂。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=你们人越来越少了,确定你不要夹起尾巴跑路? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=哈,这下怎么样。看来我还挺擅长杀你们的。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=哇哦,那下真厉害! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=哈哈!你让那群混蛋了解了谁才是老大。 +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=靠,也许我应该从你这儿学学飞行。 +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=你认真的吗?我觉得你不至于这样啊? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=什么鬼?你准备背叛九尾? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=嘿!那是什么鬼? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=等其他九尾成员知道这事儿以后,他们肯定不会给你好脸色的。 +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=你个混蛋!我以为你和我们是一伙儿的。 +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=你要知道,算了不说了。你要完了。 +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=行吧,你想打架,那就打吧。 +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=很好,我本来就差不多要受够你了。 +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=忘了这事儿吧,我得赶紧离开这地方了。 +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=我再也受不了。 +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=你赢了,高兴吗? +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=够了!我受够了! +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=你知道吗?你其实不值得我费力气。我要走了。 +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=给你来一发导弹。 +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=导弹发射! +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们来看看你怎么对付这个。 +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=好,吃枚导弹怎么样? +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=来,一个小惊喜。 +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=停下!我来找你了! +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=看到你了,看到你了。 +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=希望你是来打架的,因为你刚刚找到个对手。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=我呆在九尾,就是喜欢像现在这样的生活。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=今早出六角湾溜达时候,谁能想到我现在在干这事儿呢。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=你猜我为什么加入了九尾?看看你身旁吧。我们是最牛逼的,每个在十字军的人都知道。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=九尾是十字军的老大,而且很快我们就会是整个斯坦顿的老大了。没人可以阻挡我们。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=在这一票以后,十字军的人听到九尾的名字都要吓尿了吧。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=开始他们告诉我这次大行动的时候我还不相信,但现在我们做成了,很疯狂对吧? +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=要是我把你干掉,很大可能他们会奖励我。说不定还能见一见那些人口中的大老板呢。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=我真希望我能把事情内幕讲出来,想看看你会有什么反应。唉。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=我从没想到我有生之年能参与这么个大行动,彻底封锁一整个空间站。哈,真是值得纪念的一天。 +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=我好奇有多少气急败坏的人,在外面没有量子引擎,只能漫无目的地漂流? +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=我真想看看那些空间站里的傻瓜,发现自己不能用量子航行以后的样子。肯定很好玩。 +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=好,那就打吧! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=来吧,干啊! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们瞧瞧你有多少几斤几两。 +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=想打架?奉陪到底! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=不想听话,那就是找干。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=靠,你咋就不能乖乖滚蛋? +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=本来我们不用动手的。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=好吧,那就来打吧。正好想活动下身体。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=见鬼,我一直给你机会走掉的。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=好吧,如果你就想要这么做的话。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=我真的尽力给你机会离开了,算了不说了。来吧。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=不敢相信,给你机会离开你却不走。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=我很抱歉,但是你让我没得可选。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=既然你还呆着不走,那就是你已经做出决定了吧。 +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=不知道你到底想干啥,但是为时已晚。 +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=他们说过在我们制造了足够多的麻烦以后就可以撤了,我觉得差不多了。 +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你知道不?不管是不是什么大行动,我可没准备好为九尾或者他们的老板而死。 +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=够了!计划里可没说我得搭上我这条命。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿你好,收到信儿说让你过去。但给你提个醒,最好别在周围晃悠,九尾在附近有大行动什么的。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=嗨,过得怎么样?你要是想过路,我没意见。只是你别在里面呆太久。九尾有大事情要做。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=很高兴见到你,但是你最好老实点,别在这里逗留太久。我可不想见到你和别人打起来了或者有别的麻烦事。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=很多九尾成员都对你印象不错。所以你想通过的话,没问题。只是别呆在那里,好吗?九尾有很重要的事要做,你待在那里可不太好。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=嘿,九尾可以让你通过这里,只是你不能在附近瞎逛,懂吧? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我不想扮这个黑脸的,毕竟你也算九尾的朋友了。但是你真的得掉头离开这里。我们不能冒险让无关人员在附近瞎转悠,就算是你,也一样。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=嗨,我不是故意不礼貌或是啥的,只是九尾需要肃清整个区域。就算是你是盟友也一样得离开。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=嗨,我很抱歉,但是九尾不想让任何人在附近瞎晃,就算是你一样。我得要求你离开了。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=嘿,过得咋样?我们在这儿超级忙,因为九尾在搞大动作。这就是为啥我得让你掉头走人了。你在这附近不安全。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=情况是这样的。我知道你是九尾的好朋友,但是我们实在不能冒险让任何人进来搞砸事情。如果你能在出事之前就离开,我会很感激你的。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=飞行员请注意,这里是九尾的地盘。现在就掉头离开,否则我们就不得不使用武力了。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=好了,规矩是这样:你滚蛋就可以活命,你停留就得丧命。你自己选吧。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=喂,我是九尾的人,你最好听着。你现在就得离开,否则你就有麻烦了。 +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=九尾有一条警告给你,驾驶员。要不掉头走人,要不就那啥,懂了没? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=你现在在九尾的空域里,驾驶员。你不被允许在这里。最好放聪明点儿,趁你还有命离开的时候赶紧滚。 +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=这几座平台现在是九尾的地盘了。制空权与地面控制权都在我们手中。我也知道他们找人来夺回平台只是迟早的事儿,但我真以为十字军在求着别人为他们卖命之前会自己先试试呢。无论怎么说,我想对你说的和他们一样,我在每个平台上都安排了人手,对付你们这些周末兼职的民防部队杂鱼可是绰绰有余。给你个机会乖乖滚回穿梭机里去,不然我就不会手下留情了。 +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=Why the hell do the CDF have to come in and wreck some good old-fashioned chaos? I mean, we're not messing with you, so why the hell do you wanna risk your life for those chickenshits at Crusader who don't even have the sack to defend their own territory? Take a second and think it over, we can blast any ship that comes near us out of the sky. I've got heavy-hitters locking down each of the platforms. You don't stand a chance, so just take my advice; get back on the shuttle, go home, and pop a Pips. You'll live longer. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=十字军居然要靠平民来救场,比我们想的还可怜。我们已经控制了平台附近的空域,除了九尾的盟友之外,其他人一概没法接近。每座浮岛上都有你们惹不起的狠角色把守。你们面前最好的选择就是滚回穿梭机里去,我们找的不是你们的麻烦。 +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=You probably think you're making good progress so far. And yeah, maybe we started off underestimating you, but don't worry, that'll change. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=Yeah, great. You survived this far. But if you think it's gonna get any easier you're in for a world of hurt. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=All right, you made it this far, sure. You got lucky. It's not gonna last. Trust me. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=Why the hell won't you just die already? No bloody way am I'm losing to you CDF shitheads. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=Why won't you all just walk away? You're acting like Crusader is someone worth protecting. Hell with it, we got something special cooked up for you. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=Goddammit! You volunteers couldn't just keep out of our business, could you? I got better things to do than deal with your stupid ass. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=You don't really think you're going to make a difference here, do you? Trust me, we're still in control here. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=I gotta tell ya, I'm getting pretty sick and tired of you interfering with Nine Tails business. Gloves are coming off. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=So you managed to slightly interupt our plans here, you want an award or something? Whatever, I'm getting tired of dealing with you. This ends now. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=Just you and me now. Let's see what you've got. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=Where the hell you at?! Let's do this. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=Come on, asshole. Time to settle this shit. +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=You didn't win here. (pained laugh) You didn't stop shit? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=Don't you worry. We'll do this again real soon? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=Yeah, all right. That was a good scrap? +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=I told you the CDF wouldn't stand a chance against the Nine Tails. To anybody who survived, remember this and don't ever cross us again. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=Sorry we had to kill some of you, but maybe in the future, you all should think twice before fighting some company's battles for them. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=Thanks for keeping us entertained while we did our work, CDF. You certainly kept things lively. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=Well, shit. Guess I'm all out of people. Then fine, you all want a fight? Head to the barge and let's fight. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=You bastards got all of them? even Stax. All right then. Come to the barge and I'm gonna give you CDF shitheads a personal demonstration of what the Nine Tails are really capable of. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=So this is it, eh? Just me against an army of some over-eager volunteering do-gooders. Fine. It's time I got my hands bloody. I'll be waiting for you on the barge. Better bring your A-game. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=You hear that, Remy? You got some company. If they cause a problem, you show them what Nine Tails can do. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=Remy, you copy? You got another CDF sucker heading your way. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=Remy, look alive. CDF's en route to your island. If they don't get back on that shuttle, you make 'em regret it. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=Hey Acker, you there? You got some trouble coming in. Make it hurt. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=Acker, look alive. CDF's making their way to you. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=Get your game face on, Acker. You got some company. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=Now you gotta deal with Scorch. You all right with that, Scorch? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=Hey Scorch. Got some more kindling for you to burn. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=Scorch, I'm trusting you to handle this. You got me? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=Stax, you got some trouble headed your way. Watch yourself. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=It's up to you, Stax. You got this? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=You're on deck, Stax. Watch out for this one, okay? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=Solanki was Remy's first real assignment and to be honest, I hoped he'd at least be able to hold his own against some pissant volunteers, but I'll bitch him out about that when he regens. The CDF won't get that lucky again. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=You may have taken out Remy, but he was a newby compared to what's coming, so don?t think it's gonna get any easier from here. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=Not surprised you lot got the better of Remy. Kid talks too much. Probably could've lasted longer if he wasn't shooting his mouth off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=Goddammit? I'll admit, I wasn't expecting Acker to get punched out like that. You CDF just won't quit, will you? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=Gotta say, I'm a little surprised you all managed to take out Acker. I mean, the guy was a certifiable lunatic. He made Vanduul seem tame, so it's probably better for all of us that he's out of the picture. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=Shit. Taking out Acker ain't nothing to sneeze at. But, who knows, maybe you just caught him having a bad day. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=I'll be damned. Some nobody CDF volunteers took out Scorch... Must've gotten lucky. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=Getting kinda sick of the CDF taking out my people, but I guess that's life, huh. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=Shit? guess you put Scorch out of his misery, huh. You know, you CDF are really starting to piss me off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=How the hell did you get to Stax so fast? He didn't deserve to go out like that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=I can't believe you got to him so quick. Stax and I came up together. The CDF's gonna pay for taking him out like some scag. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=Eight years? Stax and I ran together for eight years? pulled more jobs and got outta more scrapes than you can imagine. And just like that, he's gone. You're gonna pay for that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=Stax didn't deserve to go out like that, you scag shit. You all better get ready because there's no way I'm letting of you CDF bastards walk away from this. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=You know, it's damn near impossible to find people you can trust in this game. And you all just killed him. The one person I knew would have my back no matter what. Guess I'm gonna have to handle this myself afterall. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=I'm gonna hurt you bastards real bad for what you did to Stax. Any of you step foot on this barge and I'll show you how serious I am. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=I can't believe you all did Stax like that? You're all dead. You hear me? That was my friend. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=That was my friend. I'm gonna make you CDF bastards pay for what you did. And don't think for a second that you're gonna get a quick death. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=You killed my friend. Big mistake. I'm gonna find each and every one of you and torture you so bad, your regen's gonna be screamin' in pain. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=You know what? I'm sick of watching inept dipshits try and take you out. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=Did you know that every time you regen you get stronger? Win or lose, I'll be back stronger than ever before. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=Come on, you and me, let's do this! Whooo! +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=I'll? see you soon? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=You think this is over? I'll be back? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=I'm ready? I'm ready? I'm? +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=Oh yeah, boss. Don't you worry. I got 'em. I'll beat them so bad, their regen's gonna wake up in pain. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=I'm going by Phoenix now, but yeah, we got this place on lock. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=Oh, hell yeah. I'll smoke 'em so fast, they'll regen before they know what hit them. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=You think you can just look into fire and walk away? Nobody walks away. It gets us all. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=It's time. Are you ready? Are you ready to face what comes next? +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=The fire couldn't kill me. What makes you think you'll do any better? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=Why is it cold? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=I lost the fire. Where did it go? Where did it go? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=What? what is that? +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=What? Yeah, we're ready. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=Yeah, they'll burn. They'll burn like all the rest. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=Sure, we got a special welcome planned. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=Hell with it, I'll kill you myself. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=I'm gonna send you to a deep dark place and I'm gonna have fun doing it. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=Time to go to sleep, shithead. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=You ain't shit? +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=No no no no?. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=Screw you? you ain't gonna be the last of? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=You know, you'd think people would do what the heavily armed criminals order them to do. Pretty surprising how many didn't, huh? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=Oh, them? Yeah, I wasn't quite sure if my guns were working right. As you can see, they're working fine. +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=Ren told me to control the hostages. They looked pretty controlled to me. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=No problemo. I'll make 'em feel real welcome. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=Oh no. Are they here to save everybody? (laugh) Good luck with that. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=Bring 'em on, I've been getting bored over here. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=All right, you asked for it. I'm not gonna go easy on you. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=You ready to do this? Let's go then. +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=I'll be damned? that really hurts? +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=This is some bullshit... +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=Is that a stormwal calling? +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=You got it, boss. We'll be ready. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=Yeah, all right. This whole thing's starting to remind me of that raid we did back in '46. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=I got your back, boss. We'll handle 'em. +PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=下一班穿梭机即将到达本站。 +PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=穿梭机即将到站;请大家有序排队,先下后上。 +PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=奥里森天路穿梭机服务仍在扩张业务区域!本站将与更多未来航线一起投入使用。 +PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=请注意。我们的穿梭机服务将会有些许延误,请耐心等候。 +PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=最后登机广播,穿梭机即将离站。 +PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=请注意;本站暂不提供服务。对您造成的不便我们深表歉意。 +PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=请注意;穿梭机服务现已恢复,感谢您的耐心等候。 +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=奥里森天路穿梭机服务,我们竭诚为您的旅途增添乐趣,请享受您的飞行时光。 +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=景色不错?我们最新改款的十字军工业穿梭机,以其标志般的水晶天幕为特色,更多的景致便能就此一览无遗。 +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=为了连接所有主要平台,十字军工业竭诚向所有游客提供免费又便捷的奥里森天路穿梭机服务;祝您参访愉快。 +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=温馨提醒,上下穿梭机前请务必检查随身财物,如有垃圾请投入正确的垃圾分类箱中;文明通勤,有序搭乘。 +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=没赶上穿梭机?不用担心;另一艘穿梭机很快就到。奥里森穿梭机服务,更多航班、更少担忧。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=欢迎光临奥古斯特·顿洛空港,这里是十字军通往星空的大门。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=感谢您造访奥里森,这里是十字军工业的总部与中心,梦想从这里启航。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=请务必探索并发现奥里森的一切;景色与活动数不胜数,绝对能让您的十字军之旅不虚此行。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=安全是我们十字军的第一要务,我们需要您的配合;随时留意个人物品、听从安全广播的指示,如有任何问题请联系十字军安保。让我们一起令您的旅途更安心。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 年是十字军首个轨道平台完工的100周年;与我们一起为这100年来巧夺天工的工程技术,还有那些每天辛劳工作让奥里森浮在空中的人们而庆祝吧。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=请留意航班状态与机库信息,它们随时都可能发生变动。务必再次于您的mobiGlas或航站楼内随处可见的信息牌上确认航班信息。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=造访十字军后下一站去哪儿?不妨考虑卫星三姐妹——赛琳、戴玛尔和耶拉。在这几颗保存完好的卫星上,优美的自然风光与冒险之旅等待您前去探索。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=刚到奥里森的游客在适应高度时可能会有些许不适;一定要记得放缓呼吸、补充水分、随时休息。如果不适症状持续出现,请寻求专业医护人员的帮助。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=您喜欢十字军的优雅巨兽——风暴鲸这个奇观吗?为什么不带一只专属您的可爱玩偶风暴鲸芬莉回家呢?航站楼各处均有售卖。 +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=“十字军关爱”项目致力于改善帝国境内所有居民的生活;作为项目的一部分,十字军工业将捐献空港食品销售额的10%用于消除饥饿。齐心协力,我们就能改变世界。 +PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=我们目前出现了意外延误;请稍等片刻,我们正在处理。 +PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=请远离舱门,穿梭机即将离站。 +PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=本穿梭机遇到了技术问题。请留在原地等待我们解决这个问题。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=下一站,奥古斯特·顿洛空港,十字军通往星空的大门。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=下一站,云景中心,造访者能够在此享受壮观的美景、难以忘怀的艺术品、美味的食物,以及帝国级别的住宿服务。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=下一站是索兰奇平台,为像您这样的贵宾提供临时居住服务。在霍斯基中心或亚伯塔有预约的乘客应该在这一站下船。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=Next stop, Hartmoore Platform, home to the next generation of combat ships and military transports from Crusader Industries. This platform is only accessible to valid clients who have already been prescreened. Due to security protocols, passengers should not disembark unless they have an active appointment with a Crusader representative. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=即将抵达下一站,需要下船的乘客请提前做好准备。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=下一站,接待中心站。十字军工业在此十分感谢您今天的访问,希望我们将来会有所合作。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=Next stop, Brushwood Platform. Any passengers representing business or other private sector buyers are invited to disembark upon arrival and take a look at the exciting new lineup of commercial transports from Crusader Industries. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=下一站,天意工业平台,著名的十字军工业造船厂所在地。 +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=Next stop, the Vision Center. Your gateway to world-class events and entertainment. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=即将抵达奥古斯特·顿洛空港。 +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=前方到站,云景中心。 +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=Now arriving at Solanki Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=Now arriving at Hartmoore Platform. Only authorized passengers are invited to disembark. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=前方即将到站。 +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=Now arriving at the Valet Station. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=Now arriving at Brushwood Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=前方到站,天意工业平台。 +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=Now arriving at the Vision Center. +PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=舱门开启中,请注意安全。 +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=注意,环境危害现已得到控制,大家可以恢复正常活动。感谢各位,祝您愉快。 +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=警告,环境危害仍在持续中,我们正尽力解决这个问题。请保持冷静,感谢大家的耐心。 +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=警告,检测到环境危害。另行通知前请原地待命,重复,请原地待命。 +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=警告,检测到环境危害。 请保持冷静、有序从本区域撤离。重复,请有序撤离本区域。 +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=请等待平台完成高度校准。 +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=平台高度校准现已完成,大家可以恢复正常活动。感谢各位,祝您生活愉快。 +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=Attention, this platform is currently suffering a critical thruster failure. We advise all occupants to calmly evacuate the platform until further notice. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=注意,本平台即将进行例行高度校准。维护过程中您可能会体验到轻微震动与位移,平台移动时请注意安全,带好随身物品并远离平台边缘。感谢各位。 +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=Warning. The restricted area around this platform will activate in a few moments. All unauthorized pilots are advised to leave the area immediately. +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=Attention, the restricted area will actively momentarily. This is your final warning to clear the area or be flagged as a trespasser. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=注意,十字军安保已解除警报。大家可以恢复正常活动。感谢各位,祝您愉快。 +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=注意,十字军安保警报最新情况播报。目前我们正全力解决这个情况。请保持冷静,感谢大家的耐心。 +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。为了您的安全,请在进一步通知前原地待命。重复,请原地待命,谢谢。 +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。请安全冷静地撤离本区域。重复,请安全冷静地撤离本区域。 +PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=警告,前方侦测到碰撞,请做好冲击准备。 +PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=注意,紧急情况。请快速安全地离开本穿梭机。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=注意,安保人员请到肾内科。安保人员请到肾内科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=注意,橙色警报。生物清理小组请到下层机库集合。橙色警报,生物清理小组到下层机库。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=注意,蓝色警报。紧急分诊单位请待命,即将出现蓝色警报。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=注意,应急小组请前往重症监护室;重症监护室需要应急小组。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=注意,技术支持请到零重力病房;技术支持到零重力病房。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=奥里森综合医院的所有员工都致力于带来顶尖的医护服务。无论您是进行例行体检还是开刀手术,奥里森综合医院的员工都会尽全力为您带来愉快的体验。行医救命乃我们的职责所在。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=我们拥有屡获殊荣的护理服务,还有最顶尖的实验室与手术间。奥里森综合医院将在您康复全程提供个性化的服务。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=并非所有探路者都驾驶飞船。奥里森综合医院为拥有全UEE最厉害的医疗研究部门之一而自豪。我们的团队运用创新医疗手法与科技,力图发现下一个医学上的重大突破。只有齐心协力我们才能创造出更好的药物。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=在奥里森综合医院,所有员工都致力于您的健康。这就是为什么我们非常骄傲能够在2944年与2945年荣获最佳医务奖。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=布哈里医生请注意,请联系纳米生物科。布哈里医生请联系纳米生物科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=阿布塞尔医生请注意, 请前往骨外科。 阿布塞尔医生请前往骨外科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=玉城主任请注意,需要您前往创伤中心。玉城主任,需要您到创伤中心。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=注意,请药房助理联系肿瘤科。药房助理请联系肿瘤科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=托马斯·东谚请注意,请前往康复病房的护理站。托马斯·东谚请前往康复病房护理站。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=雷吉·戈塞特请注意,需要您到影像科。雷吉·戈塞特,需要您到影像科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=呼叫弗尔克医生,需要您到神经机械科。弗尔克医生,需要您到神经机械科。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=注意,弗洛伦斯·乔伊请前往服务台。弗洛伦斯·乔伊,您的家人正在服务台等您。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=注意,请值班的心内科医生联系长期护理部门。请值班的心内科医生联系长期护理部门。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=注意,请注册标签J4542KL09的RSI阿波罗船主联系机库服务部门。阿波罗J4542KL09船主请联系机库服务。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=请记住,不要等到病情恶化再开口。如果您遇到新的健康问题、症状或是不适,请联系我们的工作人员。我们的宗旨就是帮您过上最健康的生活。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=休息充足才能痊愈。为了不打扰康复中的病人,请尽量不要发出噪音、保持安静环境,在医院内请收起武器。我们的病人与员工感谢您的配合。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=药物剂量将影响疗效。请仔细阅读药物说明书,并在恰当时间服用正确剂量的药物。服用错量或是忘记服用药物将严重影响您的康复。 +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=在奥里森综合医院,病人的安全为重。在您或是您的亲属就医时,请记得上报任何过敏史、潜在健康问题,或是其他相关的重要信息。 +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意。 紧急情况已处理完毕,大家可恢复正常活动。 +PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正努力解决当前的紧急情况。请等待进一步通知。 +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=注意,这是一则紧急广播。在另行通知前请所有员工、病人以及游客原地避难。重复,请在危机解除前原地避难。 +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=注意,这是一则紧急广播。所有员工、病人以及游客请立即安全撤离本楼。无法撤离的病人将依照紧急协议得到护理。重复,请尽快安全撤离。 +PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=欢迎来到奥里森综合医院,更健康的生活近在咫尺。 +PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 +PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 +PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=嗯? +PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=该死... +PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=好的。 +PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 +PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 +PU_OUTLAWMED1_SK_Farewell_IG_002_Later=回见。 +PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=嘿,你好。 +PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? +PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=哟。 +PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 +PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 +PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=好了,我停下,我不动! +PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=嗨,你还好吗?你流了很多血,我还以为你撑不过来呢。那些器官贩子一直在外面转。无论如何,你康复一点我就得请你出去了,别人得用床位。对了,不用谢。 +PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=在办了。 +PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=好的。 +PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=嗯,我可不会这么干。 +PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=大概不会这么做。 +PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 +PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 +PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 +PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 +PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=嗯? +PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=该死... +PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=好的。 +PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 +PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 +PU_OUTLAWMED2_SK_Farewell_IG_002_Later=回见。 +PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=嘿,你好啊。 +PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? +PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=哟。 +PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 +PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 +PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=好了,我停下,我不动!啊啊,我停了。 +PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=哇,我还以为你死定了呢。我们还赌了一把,你知道吧? 不知道伤口愈合得怎么样。不过,如果粗糙的缝针没要你的命,那你应该没什么问题了。 +PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=在办了。 +PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=嗯,好的。 +PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=嗯,我可不会这么干。 +PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=大概不会这么做。 +PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 +PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 +PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=需要帮忙! +PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=甩掉他们! +PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=这里需要支援! +PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=干掉那个屌人! +PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=吧他们打下来! +PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=棒呆了! +PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=太好了! +PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=打完了。 +PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=漂亮。 +PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=完事儿了! +PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(死去) +PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=他娘的。 +PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=该死! +PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=你个傻逼! +PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=啊啊啊! +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(被击中) +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(被击中) +PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=你个混蛋! +PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=别打了! +PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=别打我了! +PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=该死的! +PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力点才行! +PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=好了,你完蛋了。 +PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=你玩完了。 +PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=我警告过你了。 +PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=错误的决定。 +PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=够了。 +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的。 +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=你会后悔这么做的。 +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=你个小崽种... +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你是个聪明人,就应该立刻掉头离开这里。 +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=这是我们的地盘。滚出去。 +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能的时候赶紧离开这里。 +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿有你插手的余地么?这里没你的事儿。 +PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 +PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=你就这点本事? +PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? +PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=你早晚都得死,别在这浪费时间了。 +PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 +PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=你还得加把劲才行。 +PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 +PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=妈啊,你在哪学的开船? +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=看看你喜欢这个不。 +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=你无处可逃。 +PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=你们不要过来啊! +PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=这里需要支援! +PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=别摸鱼了,快来帮我! +PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! +PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=快把他们干死! +PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=棒呆了! +PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=不错! +PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(濒死) +PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=呃啊! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=不...不...不!!! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=你会为此后悔的。 +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你够聪明,就调个头立刻离开这里! +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=不要多管闲事,趁你还能走的时候赶紧飞走。 +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得你TM能在这插一脚?这儿没你的事儿。 +PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 +PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? +PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 +PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 +PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 +PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=过来搭把手! +PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=让他们离我远点! +PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=这儿需要人手! +PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=别懒在那儿了,快来帮我! +PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! +PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=把他们打下来! +PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=棒呆了! +PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=好耶! +PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=结束了。 +PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=搞定! +PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(濒死) +PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=他娘的。 +PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=该死! +PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=呃啊! +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(被击中) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(被击中) +PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=你个崽种! +PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=别打了! +PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=你妈的! +PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=别闹了! +PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力亿点才行! +PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=结束了。你必死。 +PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=我警告过你了。 +PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=选错了。 +PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=够了。 +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=别...不...啊!!! +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=你个小崽... +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你稍点脑子,就赶紧给我滚蛋! +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能走掉的时候赶紧离开。 +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿是你能插手的地方?这里没你的事儿。 +PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 +PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=你就这点能耐? +PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=是谁给你能开船的??? +PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=早死晚死都得死,你只是在浪费时间。 +PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=你得更努力亿点才行。 +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=喜欢这个不? +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=给你准备了点小礼物~ +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=原地受死吧。 +PU_PACHECO_MG_Affirm_IG_001_Yeah=耶! +PU_PACHECO_MG_Affirm_IG_002_Sure=行。 +PU_PACHECO_MG_Affirm_IG_003_Fine=好吧。 +PU_PACHECO_MG_Affirm_IG_004_Ok=Ok。 +PU_PACHECO_MG_Affirm_IG_005_ThatWorks=这个管用。 +PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=你是为了我才打扮的? +PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=你还为了我打扮了一下? +PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=看起来焕然一新啊。 +PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=这身行头不错。 +PU_PACHECO_MG_Busy_IG_001_NotNow=不是现在。 +PU_PACHECO_MG_Busy_IG_002_LookImGetting=听着,我现在忙得都支不开手了,我们另约时间再说吧。 +PU_PACHECO_MG_Busy_IG_003_BackOff=走开。 +PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=不是现在。 +PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=听着,现在我有一堆事要忙,我们下次再谈吧。 +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=很高兴听到你这么说。希望你的执行力能对得起你的热忱。 +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=很高兴事情已经解决了。 +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=你对工作不感兴趣的话,干嘛还来找我? +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=行吧。你不想要,总有其他人想要。 +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=你定。不知道还能挂多久,但你要是回心转意了,记得联系我。 +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=好吧。如果你真的想赚点钱就来这找我。 +PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=离开通讯。 +PU_PACHECO_MG_Comms_Farewell_IG_003_Later=回见。 +PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=我人手不够,今天算你走运了。你还有一次机会证明自己不是一个铁废物。 +PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=不过,我更倾向于当面讨论一下细节。 +PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=你知道来哪找我。 +PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=看来都挺好的,做的不错。 +PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=事情开始有点起色了,我正好需要些额外的帮手。 +PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=如果你还在找工作的话,我这有些事儿可能需要你。 +PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=我刚把你的薪酬结清了。 +PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=钱待会就该到账了。 +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=我让你把那东西带回来,可你不听我的。接下来会发生什么都是你自己的事。 +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=你是真不知道自己惹上谁了,是吧?你很快就会知道了。 +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=好,我上一次检查时,你手里还拿着几个我们的东西。我姑且相信这只是你的一个小疏忽。 +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=我从某些非常不高兴的人那里听说你还没把东西还回来。希望那些东西能自己找路回来,立刻马上!这样对我们俩个都好。 +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=记住把你拿到的东西都拿回来,别到时候让我亲自去找你。 +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=确保你带了捡到的所有东西回来。 +PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=嗯哼。 +PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=没—错——。 +PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=嗯。 +PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=随便。 +PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=对的。 +PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=说得通。 +PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=行。 +PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=可以。 +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=可不是嘛。 +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=这还真没想到。 +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=细说吧。 +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=来,接着往下。 +PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=住嘴。 +PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=我去... +PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=别这样。 +PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=不是吧。 +PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=好吧,让我们回到刚才的话题…… +PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=我不会从头到尾再唠叨一遍,就接着我们断掉的地方继续说。 +PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=准备好听我讲话了吗,好的…… +PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=这次别岔开话题,好吗? +PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… +PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=好吧,让我们回到刚才的话题…… +PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=准备好听我讲话了吗?很好…… +PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=看一下然后告诉我你怎么想。 +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=尽快给我一个答复。 +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=别在意。 +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=如果你不想要这份工作就直说。 +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=所以,你觉得该怎么办? +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=你是有兴趣呢还是怎样? +PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=我已经另谋高就了。 +PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=我只是...不能。 +PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=我想我已经受够了。 +PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=很高兴见到你。 +PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=很高兴见到你。 +PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=保持联络. +PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=保持联络. +PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=后会有期。 +PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=下回见。 +PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=再见。 +PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=回见。 +PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=以后再聊。 +PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=我得走了。 +PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=拜。 +PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=迟些再说吧。 +PU_PACHECO_MG_Greetings_Bad_IG_001_What=什么? +PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=哦吼,看看是“谁”来了。 +PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=有话快说。 +PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=让我静一静。 +PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=怎么了? +PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=最近怎样? +PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=生意如何? +PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=嘿,靓仔。 +PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=嘿。 +PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=是的,好吧…这并不是什么重要的事。 +PU_PACHECO_MG_Interrupt_IG_002_Really=当真? +PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=你和我开玩笑呢? +PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=你就这么不尊重我? +PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 +PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=是的,好吧…这也没什么大不了的。别担心。 +PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=是的,好吧…这也没什么大不了的。 +PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=你真要这样? +PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 +PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=你有点走岔路了是吧?嗯,我知道,就闲逛这点,这块对你太陌生了,但我挺喜欢这儿的。很安静。额,可能太安静了。 +PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=我是特西亚·帕切科,但是人们通常叫我"刺痛"。 +PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=如果你在这块来回徘徊,对我来说只有两种可能。一,富有冒险精神。二,闲的的蛋疼。正好,我是位自由职业经理,专门给人找活干。所以,如果你想找些事打发时间,我认识些需要雇佣你冒险精神的人。 +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=嘿! +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=过来这边。 +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=你不可能每次都赢,但如果你还想留在我身边怎么也得偶尔能赢一次。 +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=都这到这种地步了,我还挺好奇你能不能在不搞砸的情况下完成一次任务。 +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=发生了什么事?你刚刚做得很好,非常好,然后就都崩了。这就命啊,嗯。 +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=在你为我做了这么多好事之后,我不应该因为这次的工作失败而生气... 但我确实生气了,完成接到的工作是最基本的要求。 +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=让我给你解释一下。你把事办砸了,会让我觉得当初不该决定雇你。所以不要再这样做了。 +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=不要把失败当成一种习惯,好吗?对于那些无法完成合同的和合约人来说,他们的处境会变得非常糟糕。 +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=好吧,事情是这样的,我只能给你另一份工作,因为我有麻烦了。你搞砸了,咱们就到此为止,明白了吗? +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=我对你已经忍无可忍了。完成下一个任务,否则我们岌岌可危的合作关系就到此为止了。 +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=我不能和信不过的人一起工作,我可以建议你做别的工作吗,我听说卡莎巴正在招人。 +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=你完蛋了。 走吧,别再回来了。如果我们在行动时候看到你,你就死定了。 +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=你一定是在开玩笑,你怎么会让自己被抢的? +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=上一份工作失败后你肯定很高兴你还活着, 但我的人可不高兴,一点也不。 +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=你在这为自己赢来了不少声誉。 +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=我认为如果你能保持下去这种状态,你的未来会有不少不错机会等着你。 +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=我不得不说,我难得的被惊艳到了。也许是我童年过的太艰苦了。谁知道呢。但你上次那票给我留下了非常深刻的印象。 +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=好吧,我承认上次那单做的令人印象深刻。 +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=听说了。我手底下的人对你上次的表现非常满意。 +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=你上次的工作做的很好。再接再厉。 +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=你最好尽快拿出你的本事来。如果我是你,我会非常努力争取下次把事情做好。 +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=让我给你看点东西。对我们来说你的能力在这。但是我们需要你的能力到这。明白了吗? +PU_PACHECO_MG_Late_IG_001_DontTakeIt=不是针对你,但是我现在不行。 +PU_PACHECO_MG_Late_IG_002_CantTalkGotta=没时间说话。我得走了。 +PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=所以是你在做这事?对,不用在管它了。情况比我们想的要复杂的多。 +PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=我得叫停你了。交易终止了。 +PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=发生什么事了?我还以为你说你是专业的。 +PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=你不知道你给我惹了多大的麻烦。 +PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=嘿。 +PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=嘿,你还在吗? +PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=嗯,计划有一点点变动。去看一下。 +PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=刚刚收到消息,我们需要对原计划做一点调整。 +PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=这种活儿你中途跑路,胆儿挺肥啊你。 +PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=给我们留个烂摊子可不是什么好点子。 +PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=嗯,看来已经传过来了。 +PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=已接收传讯。 +PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=在出问题之前赶紧TM给我把事办好。 +PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=你TM在干啥?给我回来做任务。 +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=这此活计是这样的。我需要你去伏击一些人。我会给你安排好所有事和路线的。 +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=我需要让一些人消失。我们会你他们在哪,你去把他们做掉。 +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=我不太清楚你熟不熟悉黑杰克安保,他们主要在弧光星周边提供服务。其中一个主要业务就是确保货运线路的安全。而我需要一些帮助让他们的某条线路不那么安全。 +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=有个突袭黑杰克那群王八蛋的活儿。小菜一碟,还很好玩。 +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=有些本地人一直跟我的一些熟人过不去。现在是时候给他们点儿教训了。要声势浩大,刻进DNA的那种。 +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=我们最爱的本地傻B之一最近一直在扰乱我们的创业项目。我们需要给他们来一记狠的,提醒下他们新势力的存在。 +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=有个给黑杰克打工的蠢货一直纠缠我的一个熟人,我需要你去回报一下他们。 +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=有个黑杰克的佣兵给我们找了很多大麻烦。我老板想要这个麻烦消失掉。 +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=我的人,这么说吧,被卷入了一场意识形态纷争中,就现在。我们试过和其他帮派讲道理,但没用。那我们就别无可选了。 +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=有这么个混蛋早该死了还不自知,你去纠正一下。 +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=有一个制毒的在星系一直卖货。他做的纯度高还便宜,让刚起步的竞争对手没法在市场上立足。我现在需要你去干掉他的一个联系人,让他过的难受点。 +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=还记得那个制作“灵感源泉”的瘾君子不?我们刚刚找出他的手下,干掉他们。 +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=嗯,有个棘手的活儿给你,老板直发的。 +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=上面发话了,他们要你去干点儿特别的活儿。我不想瞎猜,但听起来这像是他们要见你。 +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=你闲得无聊的话,我有个活儿给你。 +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=你想忙起来的话我有个活儿给你。 +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=刚刚接到个差事需要处理。 +PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=我们有个伙计声称在运货时候被打劫了,这故事听起来不很靠谱。我要你去查一查,看看他们说的是不是真话。 +PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=我有一组在太空飘荡的残骸的坐标。我不太确定哪里有些啥,老板们也懒得告诉我。你去看看,告诉我们能找到点儿啥。 +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=我们有艘船在外面被炸毁了。我需要你去找到尸体,或者有关凶手的证据。 +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=有个残骸需要你去调查下。 +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=嗯,今天没活儿给你,除非你对焚尸炉感兴趣。 +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=其实我挺欣赏你的热情的,但是那不意味着我有活儿能派给你。 +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=有个活儿,当我们的人想要某件东西的时候,我会负责选出正确的人做那件事;对,那个人就是你。 +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=我需要你把一些被别人夺走的东西收回来。 +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=这个混球背叛了我们,劫了我们的货;要不你来追回这些货,给那人上一课? +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=总有些傻瓜以为他们能从我们这儿偷了货还能安然脱身;是时候把货抢回来,干掉那个贼了。 +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=有个本地企业家,是我们的老客户了,但他突然决定不在这儿干下去了,要换个地方。我只能说他这样做很业余,所以我们得要提醒一下他,外面的世界有多危险。 +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=我们丢了一船货,需要你找回来。 +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=就这些。(敲击声) 你可以出发了。 +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=到时候再见。 +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=走开。 +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=那你最好离开这里。 +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=那我们就到此为止了。 +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=真是惊喜啊...你居然还活着? +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=又是你。 +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=你好勇士。 +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=还好吧? +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=都结束了。我以为我说的够清楚了。 +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=滚!立刻滚! +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=我要是你我就赶紧收拾包裹出发了。和我共事的应该都不像我一样是残疾人吧? +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=我雇你是来干活儿的,不是闲逛的。 +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=哼,我想今天我们都学到点儿东西。你不知道如何遵守指令。 +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=你在干啥?你不该把这个带到这里。 +PU_PACHECO_MG_Neg_IG_001_No=不。 +PU_PACHECO_MG_Neg_IG_001b_No=不行。 +PU_PACHECO_MG_Neg_IG_002_IDontThink=我不这么想。 +PU_PACHECO_MG_Neg_IG_002b_IDontThink=我不这么想。 +PU_PACHECO_MG_Neg_IG_003_NotGoingTo=这不成。 +PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=这不成。 +PU_PACHECO_MG_Neg_IG_004_HellNo=靠,不行。 +PU_PACHECO_MG_Neg_IG_004b_HellNo=靠,不行。 +PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=你要想谈生意,就待会儿再来找我。 +PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=你看我现在像想谈生意的样子吗?不,我不想。 +PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=小心点儿。 +PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=嘿! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=什么鬼?! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=注意点儿。 +PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=别这样。 +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=小心。 +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=嘿! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=什么鬼?! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=注意点儿。 +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=别这样。 +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=小心。 +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=嘿 +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=搞什么鬼 +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=小心。 +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=嘿 +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=搞什么鬼 +PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=你有啥毛病? +PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=你找麻烦是吧? +PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=你喝高了? +PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=我看你是头盔戴太紧懵逼了吧? +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=你他妈有什么毛病? +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=你喝高了? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 +PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 +PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=我曾经是个伟大的驾驶员.....我曾经是个牛逼的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=我曾经是个伟大的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm,让我看看。 +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=或许? +PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=天啊,我喜欢这儿的气味,总是让我怀念起从前。 +PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=你这啥时候还能再多进点不同种类的手雷啊?我炸东西时要能拿上几罐猛货的话,都能比你这的暖手宝强。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=那瓶拉德盖斯特放在那多久了都?我从这都能看到上边积了不少灰啊。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=刚好再走一个。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=你得跟你们老板提下换点音乐的事。这都快过气了好吧。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=说真的,要我继续跟你在这耗下去的话,我怕不是能把自己喝到死去。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=谁掉了罐佩普斯在地上啊,这地板粘到要了亲命了都。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=我去,这地方闻起来跟块发霉的抹布似的。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 +PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=我在这呆了多久?你应该懂我来这干啥吧。 +PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=你是不是还藏着掖着点啥没摆出来的? +PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=今天有啥打折的吗? +PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=你这儿也就只剩些老破烂了,哈? +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=细节如下,得记好了。这条消息在你点开它的一分钟后就会自动删除... 骗你的。 +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=细节如下。 +PU_PACHECO_MG_Thanks_IG_001_Thanks=谢谢。 +PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=感谢。 +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=好,咱回到正题如何? +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=继续说吧,我后边还有事要忙呢。 +PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=我非常同意。 +PU_PARR_MG_Affirm_IG_002_Totally=完全没问题。 +PU_PARR_MG_Affirm_IG_003_OneHundredPercent=肯定的。 +PU_PARR_MG_Affirm_IG_004_Definitely=绝对 +PU_PARR_MG_Affirm_IG_005_NotSureAbout=这我不太确定。 +PU_PARR_MG_Affirm_IG_006_IDontKnow=我不知道 +PU_PARR_MG_Affirm_IG_007_No=不行 +PU_PARR_MG_Affirm_IG_008_NotReally=倒不见得 +PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=怎么,今天是洗衣日吗? +PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=你穿的这是啥?跟人赌输了还是咋了? +PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=我差点买了件和你这身一样的。 +PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=你穿的这身可真是性感极了。 +PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=先等我一会,老大。 +PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=马上过去找你。 +PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=我得先处理别的,然后再去你那边。 +PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=稍等。 +PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=马上来。 +PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=我得先处理别的,然后再过去你那。 +PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=先等一会。 +PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=给我点时间,老大。 +PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=马上过去。 +PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=我得先处理别的,然后再轮到你。 +PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=稍等。 +PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=大家都想玩得尽兴,但你今夜可能有点疯过头了。 +PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=还行不,老兄?你可能得休息会了。 +PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=哇。你这领子都乱了。要记好,夜生活得像跑马拉松一样,而不是短跑冲刺。 +PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=嗯,看来你今晚已经玩的够本了,老大。 +PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=下次见。 +PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=祝你愉快。 +PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=谢谢惠顾沃利酒吧。 +PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=好的,谢谢。 +PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=来,给你。 +PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=尝下吧,看看如何。 +PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=一杯冷饮,给最酷的顾客。 +PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=拿好了。 +PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=嘿,欢迎光临沃利酒吧! +PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=嘿,欢迎来到沃利酒吧! +PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=嘿,你好。 +PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=嘿,你好啊。 +PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=最近如何?欢迎。 +PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=过得如何?欢迎光临。 +PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=过得怎样?欢迎。 +PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=嘿,最近好不? +PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=嘿,过得如何? +PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=欢迎回到沃利酒吧。 +PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=欢迎回到沃利酒吧。 +PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=嘿!是你!真棒。 +PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=嘿,真高兴看到你回来。 +PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=回来了啊,哈? +PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=来点别的? +PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=再来一个?是吗? +PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=嘿!再走个不? +PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=再来一杯,说对了不? +PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=想来点什么? +PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=您要点什么? +PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=来杯喝的不,猛虎? +PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=你还好不?要点什么? +PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=看来有人需要来上一杯了。说对了吗? +PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=口渴吗? +PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=你试过微科混合特调吗?微科公司的那些聪明人整出来的... 就是... 一台会处理风味调配的电脑。每个月都会出点新花样,老有未来科技内味了。 +PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=如果想疯一下,我这可有些猛料。 +PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=你看上去挺内行的。我这有些你都不敢信的高档货。 +PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=你想来点清淡的?还是厚重的?水果味的?我们这都有。 +PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=很好。马上来。 +PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=不错!看来这有个人想开场派对,我喜欢! +PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=没问题,老大。 +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=嘿,你不能来这后边。 +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=迷路了吗,老兄? +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=这边可是禁区。你懂吗? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=嘿,你不能来这后边。 +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=迷路了吗,老兄? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=这边可是禁区。你懂吗? +PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=你是那些技术宅中的之一,对吧?太酷了。那些电脑的东西可都特别复杂,是吧?你一定是那种疯狂天才之类的。但嘿,敢赌你调酒肯定调的没我好。这东西讲求的是平衡。 +PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh 这是我喜欢的那首。爱了。爱了。 +PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=你真该见识下上周来我们这的人才。那可是顶尖里的顶尖啊。 +PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=没错,在这儿什么话题都能和我说,所以不论你在想啥,尽管讲出来。爱情问题、工作压力、紧迫的交付日期、担心贵重的货物,任何都行。什么大风大浪我都见过了,你懂的。 +PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=谁又想过那些微科天才个个都是工作狂呢。你甚至是刚发完一个新的手环补丁才来这的?真够厉害! +PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=我从来没自己去试过那些模拟舱游戏,但这的人可都特别着迷。 +PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=你大概永远猜不到我的岁数。三十六。厉害不?我有一整套的养生方案,多吃新鲜水果,但最重要的是要保持一颗年轻的心,懂吧? +PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=该走了。你不该来这,老大。 +PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=你得离开这,立刻。 +PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=你在破坏大家的美好时光,所以何不今晚就到这了? +PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=你可以直接用那边的屏幕点东西,如果有需要的话。 +PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=完整菜单在那些终端上。 +PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=你也可以用那边的屏幕点单。 +PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=如果你想要完整的菜单,可以去看下终端。 +PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=没问题。 +PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=没关系。你做你的。 +PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=没问题。 +PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=好吧,或许待会儿。 +PU_PARR_MG_Busy_IG_001_OooWishI=啊,我真希望我能和你停下来聊会天,真的。但是你也看到了,我现在很忙。 +PU_PARR_MG_Busy_IG_002_SomeOtherTime=改天再聊吧。 +PU_PARR_MG_Busy_IG_003_NotNowIm=下次吧,我正在忙。 +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=干活愉快。 +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=明智的决定,你会从中获取一笔丰厚的回报的。 +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=棒极了!双赢! +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=好吧,看起来你有别的要紧事。 +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=你个废柴。 +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=祝你下次还能揽到这种好活。 +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=你嘴上说着不要,可是我能感受到你的身体很乐意接下这个活儿,你还有几分钟可以重新考虑一下下。 +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=你会改主意的,和你一样的人都后悔了。 +PU_PARR_MG_Comms_Farewell_IG_001_Later=之后再说吧。 +PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=这里是艾迪,通话结束。 +PU_PARR_MG_Comms_Farewell_IG_003_Peace=再会。 +PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=上次我们的对话有点不愉快,我们也都提了些条件。我相信大丈夫从不会计较小事。所以,如果你愿意把你的态度放好一点的话,我们也许能再重新谈谈。 +PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=我知道你可能没意料到我会再联系你,但和我艾迪·帕尔沟通的第一条原则恰恰是:准备好迎接惊喜吧!我们一起合作再干他一票!怎么样,你觉得如何? +PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=有空的话,记得来沃利酒吧小酌一杯, +PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=给我发条消息吧,我们或许能谈点什么出来。 +PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=来找我吧,我们来解决这个问题。 +PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=啊,看起来你把活儿都搞定了,是不是和我当初承诺的一摸一样?没什么能比赚快钱更让人开心的了。 +PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=看起来你把工作全包了,感激不尽。 +PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=看起来你把事情办完了,怎么样?物有所值对吧? +PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=我之前说什么来着,你就是干这活的理想人选。 +PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=我这有些有趣的传闻,你会想听的。 +PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=我发现了一个新的赚钱机会,当然,也少不了你的份。 +PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=刚过得到了些很有价值的小道消息,需要有些真正有实力的人来办成它,我知道你能办到,没错吧? +PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=我这有些你可以接的新差事。 +PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=正把钱打给你。 +PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=我准备一下你的报酬。 +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=我警告过你,但本身这还是你的责任。你还是没把东西还回来,所以我只好发出悬赏要你的项上人头。 +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=希望你不为留着那东西而后悔。毕竟你现在多了一屁股的赏金。 +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=你到现在也没有归还之前任务我们要的货物,现在我们很生气,真的很生气。 +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=这是你最后的机会了,把东西还回来,不然就等着魂归虚空吧。 +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=你仍然带着上个任务里的东西,它们不属于你,如果你识相的话最好赶紧把它还回来。 +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=任务失败了不意味着那堆货物就属于你了,你需要现在立刻马上把它还给我。 +PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=是的。 +PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=好的。 +PU_PARR_MG_ConvoCont_Bored_IG_003_And=然后呢? +PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=当然。 +PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=之后呢? +PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? +PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=是吗? +PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=好的。 +PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=好,很棒。 +PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=对的。 +PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦,那可真是棒棒。 +PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=怎么,你不知道? +PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=去他的吧。 +PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=不。 +PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 +PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=对,是的。 +PU_PARR_MG_ConvoCont_Surprise_IG_001_What=啥?! +PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=不会吧! +PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=你认真的? +PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=见鬼! +PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=棒! +PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=妙啊! +PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=很棒! +PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=很棒! +PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=我说的就是这个。 +PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? +PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=现在你打算听了? +PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=行吧,那我们再试一次。 +PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=现在你想听了?行吧,我之前说到哪来着? +PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=啊,现在你能好好听我说话了? +PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=行吧,那我们再试一次。 +PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? +PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=现在你打算听了? +PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=行吧,那我们再试一次。 +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=你知道该怎么做的。你给我钱,我给你坐标。 +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=你还是有机会得到你想要的东西的...当然啦,需要付点钱。 +PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=算了吧,没事了。 +PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=时间到了。 +PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=听着,如果你不想干这活儿的话,后面还有一大票人排队等着呢。 +PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=时间就是金钱,快点,给个准信儿。 +PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=这是终端机的码,你去终端付钱,他们就把去哪取货告诉你。 +PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=去终端机付钱,之后你就知道该在哪取货了。 +PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=这有个码,去终端机用这个码,它会帮你解决剩下的问题。 +PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=认识这个么,“霓虹”。"荧光球"呢?“光沐”呢? +PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=你认真的?你从来都没听说过“霓虹”? +PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=你甚至无法描述这种感受。就像你的所有神经一齐跳动,就像你的思维触碰宇宙。这玩意是真的上头。 +PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=你想找些能帮你缓解压力的东西? +PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=也许...你在找些比鸡尾酒更猛烈些的玩意? +PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=你知道吗,有些人在这里是希望找些能让他们的美好时光更“美妙”的东西,也许你也是其中之一? +PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=你知道来哪找我,如果你改主意了的话。 +PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=冷静~冷静~我可没有在逼你。 +PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=真奇怪,我以为你不是个顽固的人来着。 +PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=好吧,忙你的吧。 +PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=我认识人能给你来点儿霓虹。有兴趣吗? +PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=要不来点霓虹? +PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=比方说?霓虹,上等货,劲儿猛。那些街边货根本没得比,怎么样? +PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=噢,我知道那表情意味着什么。你现在可嗨了,朋友。 +PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=你嗑嗨啦,爽死了。 +PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=劲儿上来了。你手里有感觉吗?我抽的时候手里总会有感觉。 +PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=爽了。 +PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=想再开个派对吗? +PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=想再爽一爽吗? +PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=好了,够了。我受不了了。 +PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=好了,我完事儿了。 +PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=保重。 +PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=以后联系,好吧? +PU_PARR_MG_Farewell_Neutral_IG_001_Later=再会。 +PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=我得走了。 +PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=你想干啥? +PU_PARR_MG_Greetings_Bad_IG_002_Yeah=嗯? +PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=哇,你最近有在锻炼吗?看着精神不错。 +PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=噢噢噢!瞧瞧是谁来了! +PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=哟,这不是全宇宙里我最喜欢的人么。 +PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=嗨,老板。 +PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=嗨,玩家。 +PU_PARR_MG_Greetings_Neutral_IG_001_Hey=嗨。 +PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=近来如何? +PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=最近还好吗? +PU_PARR_MG_Interrupt_IG_001_HeyNoReason=嘿!没必要这样! +PU_PARR_MG_Interrupt_IG_002_WhatTheHells=你这人什么毛病? +PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=你是认真的吗? +PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=嘿!没必要这样! +PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=嘿!没必要这样! +PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=你这人什么毛病? +PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=你是认真的吗? +PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=嘿!没必要这样! +PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=嘿!没必要这样! +PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=你这人什么毛病? +PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=你是认真的吗? +PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=好了...混蛋。 +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=别在这儿。跟我来。 +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=坐吧。 +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=我们聊聊。 +PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=嗨,有空吗?有点生意要找你谈谈。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=是的,当然了。不,其实是逗你玩的。你不会真以为我是认真的吧?你可太好笑了。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=我也这么觉得。我看人很准,消息也很灵通,干我这行必须这样。时不时的呢,我可能就会知道谁需要点什么,或是有什么东西正在运输中,又或者是谁需要搭把手,以及其他各种有用的信息。现在我可能会给你透露点信息,作为交换呢,你付我些信用点。这买卖不错吧? +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=看来你并不想发财。那你好自为之吧。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=不错,是个明眼人。我这里为你准备了点东西。看在我们第一次合作的份上,这次的费用就少收你一点。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=别问我是怎么知道的。我就是知道。我还知道很多事情。比如我知道你是一个能办把事情办好的人,大家对你的口碑都很好。我碰巧还知道,我能帮你办妥这些事儿。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=你有兴趣吗? +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近帮了华莱士·克里姆不少忙。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近遇上了一些麻烦。 +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近和和迈克尔·肖在赫斯顿干了一些活儿。 +PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=你惹上大麻烦了。我还以为这已经是你的下限了,结果你又搞砸一个活儿。 +PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=不知道你有什么问题。我都不记得有哪个任务是你最后没搞砸的。 +PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=呃,你上次那活儿干得怎么样?真是一塌糊涂。上一秒我还觉得你是个行家,结果下一秒就听说这档子事,唉...我也不知道该说啥好。 +PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=一切看起来都挺顺利,然后突然就!那场面真是一团糟。大家都很生气,急得尖叫起来。希望下次不要再出这种事了,太离谱了。 +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=我铤而走险,给你弄到了最好的消息,结果你还是搞砸了。 +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=你知道么,当你把一个活儿搞得这么糟糕,丢的可是我们俩的脸啊,不是吗? +PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=算你走运,今天我心情好,所以我会再给你一次机会。 +PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=虽然你的表现一塌糊涂,但我是个大度的人,再给你最后一次机会。 +PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=你把事儿弄成这样,我不知道你有什么脸跟我说话?咱俩之间结束了。 +PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=如果你还在想让我再给你什么建议,最好把这个想法扼杀在你那愚蠢的脑子里。 +PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=有那么一秒,我还以为你已经是亡魂了呢。不敢相信上次出了那种事之后你还能很快重回状态。 +PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=对于你上次任务被劫我感到很抱歉,但为了你好,我希望最好是真的挨了枪子儿。因为要是让我发现你在骗我的话,相信我,一定不会有你好果子吃。 +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=不得不说,勇士,你这回的工作干得真不错。我看人的眼光果然不错。 +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=什么?这上亿个任务你都完成了?你简直就是个天才。 +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=我必须告诉你,就是你上次做的那个活儿,老天,你简直就是得心应手,完全不费吹灰之力。 +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=上次任务恭喜了。你变得更得心应手了,嗯?我喜欢,我非常喜欢。 +PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=很高兴听到上次任务你赚了些信用点。 +PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=到处都在传你上次那个小任务完成得不错,干得漂亮。 +PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=我开始担心你了,但我不喜欢担心别人。下次干好一点,别让我担心,好吗? +PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=你得再加把劲。 +PU_PARR_MG_Late_IG_001_AnotherTimeAnother=换个时间,换个地点,我得走了。 +PU_PARR_MG_Late_IG_002_CantSlowDown=不能久留,有地方要去,有人要见。 +PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=坏消息,看来你太慢了。现在没活儿给你了。好吧,休息时间到。 +PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=想让你知道那趟差事不会像你想的那样成功。我跟你说过我这儿不退款吧,嗯? +PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=好了,你葬送了自己的机会。干得漂亮,白痴。 +PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=你可真是把活儿弄得一团糟,嗯? +PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=我告诉你,客户对这事儿绝对不会高兴的。 +PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=你好,老板,我是埃迪。 +PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=哟,埃迪在这儿。 +PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=我是埃迪,听好了。 +PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=怎么了,怎么了。 +PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=计划有变。 +PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=弄来了一些你会感兴趣的新消息。 +PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=如果你不想干这活儿,就给我让开。我这儿有的是人抢着要这种消息。 +PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=你不干了?怎么了,老玩家?你变了,我都不认识你了。 +PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=消息收到了,看着不错。 +PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=数据转移没有任何问题,我们应该搞定了。 +PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=喂,发生他妈什么事了?时间越来越紧了。 +PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道发生了什么,但你必须快点儿了。 +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=据我所知,当地的好东西存货比较少了,我需要有人运趟货去补充一下。 +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=最近安保查得比较严,所以那边开派对遇到了点存货问题。你是派对问题的解决方案吗? +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=我兄弟华莱士等着抽呢。需要你送点货过去。 +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=这里的大人物们都只想抽最好的,大家都知道华莱士那里有顶级货。怎么说呢,大家都排着队找他呢。 +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=有人想把一些东西送到某个地方去。 +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=这趟活儿和往常一样,你的货到位,他们的钱就到位。 +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=你做过DJ吗?我是指快递。 +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=这批货拉去赫斯顿当然有风险,不过我兄弟肖会给你安排好的。 +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=现在这批货是要送去赫斯顿,要送的东西有点烫手。不过我兄弟肖会给确保你没什么问题的。 +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=这趟活儿从头到尾都是个麻烦事,但我总感觉你这样的人不介意麻烦事儿。 +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=大部分都不敢轻易接这种活儿,但你不属于大部分人。 +PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=我一听到有这种好事,第一个想到的就是你。 +PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=你绝对不会相信我手上有什么活儿。真是来得早不如来得巧啊。 +PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=我有个最新的活儿给你。 +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=我这有个重要客户急需一些帮手。 +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=我认识个金主,人傻钱多,现在终于摊上这档子钱解决不了的麻烦。如果你能帮他们的话,报酬好说。 +PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=现在没有活儿。以后看看能不能给你找点事做。 +PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=我这有很多活儿,但都不是给你的,至少现在没有。 +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=如果你想偷点什么好东西。我刚好知道这么个玩意儿。 +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=他们之前为这个活儿计划了很久,各种细节都考虑好了。但他们在动手前被捕入狱,整个行动计划现在就等人来实施呢,你真走运。 +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=我现在手上有个完美的抢劫行动,打算交给你来完成。 +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=这个驾驶员起飞前喝得大醉,把他们的航线说漏嘴了。这批货要是不出点什么幺蛾子那就太可惜了。不如有人去抢了他?不如就你去? +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=有没有觉得这些货船对自己的行程有些过于谨慎。只要解决掉他们的护航,剩下的就随便拿了。 +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=经常来这儿喝酒的那个酒鬼在一家工厂工作,他们最近好像正在屯装备准备来个大促销。我猜他们大概不会发现有一两件东西不见了。你懂我意思吧。 +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=我碰巧知道一些极品货会放在哪里。你去那儿,拿走货,带到这儿来,就能获得一大笔信用点。轻轻松松。 +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=我听说这里有一批货你可能会感兴趣。 +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=祝你好运。 +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=好了,以后保重。 +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=祝你好运。 +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=好吧,随你开心吧。 +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=我想没什么好说的了。 +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=无所谓吧。 +PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=你他妈来这儿干什么? +PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=噢,服了... +PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=嘿,瞧瞧这是谁来了。 +PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=不好,我们这儿来了个搞事的。 +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=请坐,我们聊。 +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=找个地方坐下吧,我马上过来。 +PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=你最好自己点杯喝的,别的我可不帮你。 +PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=你是不是该换家酒吧买醉了,朋友? +PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是去干那活儿了吗? +PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=你要想接新活儿的话,最好把原来的事情办妥了。 +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=别直接给我,用交货终端。 +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=你疯了吗?别在这里给我。要交货就去用终端。 +PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=我这里有很多活儿,你看到喜欢的就告诉我。 +PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=最近忙得不可开交。你想接什么活儿随便挑。 +PU_PARR_MG_OffDuty_IG_001_DontBotherMe=别跟我谈工作,现在是私人时间。 +PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=说真的,能不能让我休息五分钟? +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=这不好。 +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=这不好。 +PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=这不好。 +PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=这不好。 +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=这不好。 +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=哇啊。 +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=冷静点。 +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=这不好。 +PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=你还好吗? +PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 +PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=你开始让我搞不明白了。 +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=你感觉还好吗? +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=你开始让我搞不明白了。 +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=你开始让我搞不明白了。 +PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=你感觉还好吗? +PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 +PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=今天是我的健身欺骗日,所以看好了。 +PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=这东西里的蛋白是水溶性的吗?我不能吃任何水溶性蛋白质。 +PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=不敢相信我到底有多饿,有时候我真是狼狈。 +PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=不感兴趣?没关系。我尊重你的选择。不是什么大问题。这就是生活不是吗? +PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=已经在和别人约会了,哈。我明白啦。如果你想“升级”一下你的约会,可以告诉我。 +PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=嗨,虽然我们都会犯错,但你要错过这个?那就是个错误。不过,嗨,这是你的决定。 +PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=只是想对你表示友好。没必要这样。 +PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=是的,好吧,我对你其实也没什么兴趣。该死,我本来是想让你高兴的。 +PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=你喜欢派对吗?我打赌你喜欢派对。 +PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=我当时立马就注意到你了,你知道吗?很难让我的眼神离开你。 +PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=你应该多笑一笑,你的笑容让整个屋子都灿烂了。 +PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=正确的发型,正确的衣服。我打赌你肯定美得令人窒息。 +PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=我们打赌你和我在一起一定能找到许多乐子。 +PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=我一般不会这么说,但你就像教堂里的音乐一样纯真。 +PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=你渴吗?我可以给你调一杯我特调的鸡尾酒。事实上,我那儿有一整个吧台的酒可以喝,如果你想去更...私密...一点的地方喝酒。 +PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=这里的东西真棒。真不错。 +PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=爱上这个。选得好。 +PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=好奇问一下,您这里大概什么时候会进新货呀? +PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=这里是详细信息。 +PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=看看参数。 +PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=我会发您一些内部消息。 +PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=正在发送详细信息。 +PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=您可以去饮品终端那里点儿什么的。 +PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=您可以点杯饮料什么的。您看起来确实需要喝点东西。 +PU_PARR_MG_Thanks_IG_001_Thanks=多谢。 +PU_PARR_MG_Thanks_IG_002_AppreciateIt=感谢。 +PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=我们来谈谈正事吧。 +PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这。 +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=最近怎样? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=哦,那可太糟了。 +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=很高兴听到。 +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=不是很想掺和这件事。 +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=为什么你不先管好自己的事情呢? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=你不会想听这个的。那你呢? +PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=对此很抱歉。 +PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=抱歉。 +PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] +PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] +PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] +PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] +PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] +PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=换个时间,好吗? +PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=听着,我现在没法去管你的破事。 +PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=我也希望能帮你,但我现在没空。 +PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=不,我不这么认为。 +PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=恐怕不行。 +PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=狗屁! +PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=妈的! +PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=糟了。 +PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=惨了。 +PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=当然。 +PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=请继续。 +PU_PATRON1_M_BS_General_No_IG_001_No=不。 +PU_PATRON1_M_BS_General_No_IG_002_Nope=不行。 +PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 +PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=十分感谢。 +PU_PATRON1_M_BS_General_Yes_IG_001_Sure=当然。 +PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=是的。 +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=不哈,现在不需要。 +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=没我要喝的。 +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=让我再去拿一杯。 +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=再来一杯,谢谢。 +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=让我去拿杯喝的。 +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=我需要喝一杯。 +PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=介意我加入你吗? +PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你想找个伴吗? +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=赫斯顿倒没有做错什么。咱们搞清楚这一点。我们都很感激赫斯顿的照顾。 +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=我上工才十来分钟钻探单元就差点儿炸了,经理直接就把我赶了出来。这帮菜鸟修理工完不成他们的工作,怎么能算我的问题呢?而且如果它真的炸了,到底是谁的责任也没有什么疑问。 +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=这一整周在厂里过得还不错。他们招了满满一船的新人,填补了许多空缺岗位。而且,我就喜欢看他们终于发现自己签下的工作到底是什么样儿的反应,真是百看不腻。 +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=你听说艾黛儿·赫斯顿最近的事了吗?她生了个儿子,取名叫雷耶斯,雷耶斯· 芬利·赫斯顿。我一直在关注这方面的新闻,上次赫斯顿家族喜添新丁,他们为了庆祝给我们放了三班的假。不过这次没那么幸运,估计雷耶斯跟咱们这个赫斯顿的血缘关系太远了。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=最糟糕的部分就是这里的人都没什么能力。但凡我们雇点儿有两个脑细胞的人,现在都不会这么糟糕。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=好吧,现在我要考虑的就是怎么加薪了。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=工作怎么样? +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=好吧,我知道那是什么感觉。每一天我都想直接辞职走人算了。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=不错啊,希望明天会更好。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=并没有什么心情讨论工作的事儿。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=说来你可能不信。有两个人今天请病假,我除了自己的日常工作还得帮他们干活。也许明天我也该请个病假。 +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=今天的工作还挺顺利。我的每周绩效又创了新高,工头很满意。 +PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=敬又过了一天。 +PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上就回来。 +PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=回头见。 +PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=再会。 +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=我们应该没什么好说的了。 +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=完事儿了?好。 +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=祝你今日顺利。 +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=好的,认识你真好。 +PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=嘿。 +PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=嗨。 +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=噢哈。 +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好吧... +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=嗨,最近怎么样? +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=很高兴见到你。 +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=看来你还活着嘛。 +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=怎么样啊你? +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=瞧瞧是谁回来了。 +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=又来了... +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=嘿,看看这是谁。 +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=好久不见。 +PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=上周我运气爆炸,简直不敢相信,好牌一张接一张。太爽了。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=要知道,如果官方只是允许竞速的话,可能一切都能恢复到原来的样子吧。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=要是这个赛季末排行榜上多几个新星选手我一点也不会觉得意外。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=这个赛季的穆雷杯你都跟了吗? +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=是啊,现在的情况是有些低迷。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=我说什么来着。这船太漂亮了吧。要是能开一艘,我愿意用任何东西来换。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=我不怎么看比赛。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=昨天的比赛我都懒得看。大家都知道提格斯会赢。越来越没意思了。 +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=昨天的比赛我只看到最后一段,那结局也太精彩了。简直棒极了。 +PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< 笑 > 漂亮。 +PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=这个真不错。 +PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=你不值得浪费我的时间。 +PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=大家都需要冷静一下。 +PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=你知道我能看见你吧。 +PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=你真恶心。 +PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=我的天,你就是个蠢货。 +PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能不能先停下来? +PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=需要什么吗? +PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=我觉得你在这里这么做不太合适。 +PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=嘿,我哪儿惹着你了? +PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=没必要这么做吧。 +PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=借过。 +PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=小心。 +PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=呃,不好意思。 +PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=你还好吗? +PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=有什么问题吗? +PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=什么? +PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? +PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=急什么? +PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=你还好吗?你看起来状态不太好。 +PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=他们有什么毛病啊? +PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼! +PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=天啊! +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=一切都好吗? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=那可真惨。 +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=听起来不错。 +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=我现在没心情谈这个。 +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=你为什么不去烦别人啊? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=当我没说。你呢?最近怎么样? +PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=我真的太抱歉了。 +PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=我真的对这事儿很抱歉。 +PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] +PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] +PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] +PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] +PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] +PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=我正忙着呢。 +PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=是的,不好意思,我真的很忙。 +PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=我真的抱歉,我现在不能聊天。 +PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=不行,抱歉。 +PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=得拒绝。 +PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=妈的! +PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=婊子养的! +PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 +PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=糟了。 +PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=当然。 +PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=肯定的。 +PU_PATRON2_M_BS_General_No_IG_001_No=不。 +PU_PATRON2_M_BS_General_No_IG_002_Nah=不哈。 +PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 +PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=太好了,谢谢你。 +PU_PATRON2_M_BS_General_Yes_IG_001_Yes=是的。 +PU_PATRON2_M_BS_General_Yes_IG_002_Yup=是滴。 +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=你知道吗?我不要了。 +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=不用了,谢谢。 +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=再来一杯? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=再来一杯。 +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=能给我来杯喝的吗? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=好,等我拿杯酒来。 +PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=我能坐在这儿吗? +PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=随便坐。 +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=不是...不是,那只是在抱怨对吧?我只是想为赫斯顿尽一份力而已。 +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=听着,我们今天又遇到一次紧急停机。我发誓这破生产线再轮上两班就要散架了。我还真意外这些楼还没塌。不过,嘿,可能只有这样,赫斯顿才会给我们真正的休息。 +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=有几个激动的好消息,因为拉里把手给卷进机器里了,所以他们提拔了我。再多来点儿这样的事故,我可能就一路高升到赫斯顿塔里去了。 +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=住我隔壁的邻居快把我整疯了。他们才搬来罗威尔一个多月。他们来的时候一个个肺都娇滴滴,现在每天咳个不停,从早到晚。吵得我根本睡不着。不过从他们昨晚咳嗽的剧烈程度来看,这问题可能很快就没了。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道最糟心的是什么吗?你就该问问这个傻逼带来的午餐。整间屋子恶臭无比,恶心得我连自己的饭都吃不下。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=好吧,让我们希望一切安好吧。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=工作还顺利吗? +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=我的妈,真的吗?如果工作是这个,我都不知道该干什么好。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=听起来不错。也许我该去你那儿上班。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=实话说,工作可不是我现在想谈的话题。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=今天是最糟糕的一天。老板完全是在为难我,给我塞了一大堆额外的工作。为了搞完这些事儿,我还必须“自愿”加班。 +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=今天的工作还不算糟。我用手环放着一些悦耳的音乐,然后全心投入工作当中。最后甚至还提前干完活了。 +PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=碰碰。 +PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 +PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=拜。 +PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=回见。 +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=额... +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=嗯... +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=保重。 +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=回头见。 +PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=嗨。 +PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=嘿。 +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=噢哈。 +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好嘞。 +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=嘿。 +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=你好吗? +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=嘿,你好啊。 +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=哦,嘿。 +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=哦...嘿... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=嘿... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=是的,我记得你。 +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=哦嗨。 +PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=你知道我今天努力想记起来啥吗?第一次飞上太空的经历。我还记得第一次量子航行的体验,但死活都想不起来第一次飞离星球是什么时候了。我就觉得,妈的,这种事我应该不会忘啊。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=从那些驾驶员的报酬来看,这场比赛一定会相当精彩。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=最好的是,我这次我还赢了点儿钱。虽然抵不上以前输的,但赢比赛的感觉真好。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=看比赛了吗? +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=我觉得也没那么难看吧。虽然算不上是我看过最精彩比赛,但也有一些不错的时刻啊。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=刚好错过,我自闭了。倒是听起来很不错。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=没做到,但我听风评不错。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=昨天那场比赛真让人失望。梅森和德菲诺本来应该是最厉害的两个选手,结果他们却搞砸了。真是期望越高,失望越大啊。 +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=还好昨天碰巧看了那场比赛。杰洛蒂那个特技?没有比那还极限的过弯了吧。 +PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=太棒了。 +PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=很好。 +PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=无所谓,犯不着为你动怒。 +PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=冷静点,好吗? +PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=这是在搞什么冥想吗? +PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=呕... +PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=去你妈的。 +PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=对不起,你能停下吗? +PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=你介意吗? +PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=你真不应该在这里干这个。 +PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=得了吧,别这样。 +PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=大家...大家都冷静点儿。好吧? +PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=不好意思。 +PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=你介意吗? +PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=不好意思。 +PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=你还好吗? +PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=额...你有什么心事吗? +PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=呃? +PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=发生什么了? +PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=哇哦,慢点儿! +PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=你还好吗?你看起来状态不怎么样。 +PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=看见那个了吗? +PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=哇哦,什么?! +PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=卧槽! +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=最近怎么样? +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=是的,听起来不怎么样。 +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=那不错。 +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=算了。 +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=你可找错人了。 +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=我还想问你呢。 +PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=对此我真的很抱歉。 +PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=见谅。 +PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] +PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] +PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] +PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] +PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] +PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=我正忙,或许我们可以一会儿再聊。 +PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=我很忙,去烦别人吧。 +PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=对不起,我现在真的不能聊天。 +PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=这在我这儿行不通。 +PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=恐怕不行。 +PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=妈的! +PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=杂种! +PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=妈的。 +PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=真该死。 +PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=当然,继续。 +PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=好啊,为什么不呢。 +PU_PATRON3_M_BS_General_No_IG_001_No=不。 +PU_PATRON3_M_BS_General_No_IG_002_Nope=不行。 +PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 +PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=非常感谢。 +PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=好的。 +PU_PATRON3_M_BS_General_Yes_IG_002_Yes=是。 +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=不用了,我现在正好。 +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=我很想来一杯,但还是算了。 +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=能给我续一杯吗? +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=再来一杯。 +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=给我来杯酒。 +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=请来点儿冰的。 +PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=可以和你一起喝吗? +PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=我正缺个一起喝的。 +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=当然,虽然我老抱怨,但是到头来,赫斯顿还是一家不错的公司。 +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=你知道我最讨厌什么吗?那些新来的天天抱怨他们赚得少。要是他们刚来就跟我赚的一样多,那还公平吗?这儿的规矩可不是那样的。他们还在做什么梦呢?赫斯顿又不会给我们大家都涨薪水。你知道大家工资一样会发生什么事情吗?总有人的薪水得低点儿。 +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=你知道我最喜欢赫斯顿这儿的什么吗?在这里上班完全没有任何新鲜事。每天我都知道自己会干什么活儿。虽然算不上很棒,但至少这样的工作稳定。 +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=你有没有想过他们在赫斯顿塔里天天都在干什么?我打赌肯定都是些疯狂的东西。像是什么裸体毒品派对啊,或者巴努人格斗场这样的东西。我告诉你,总有一天我会上去参加的。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道吗,天天抱怨工作我自己也烦了。反正一切都不会有所改变,这套体系设计上就是为了让我们当好螺丝钉,我最好还是别想那么多了。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=接下来就要看看经理会不会开始听取我的一些意见了。我告诉你,我脑子里可有一些很棒的主意。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=你今天上了一班吗? +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=唉,就像我祖母常说的,‘生活还要继续。’ +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=好啊,真高兴你日子过得不错。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=我现在下班了,聊点别的吧。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=这他妈都是什么啊?我下了班正准备回家,就被老板叫到办公室里去了。他告诉我说绩效考核要出来了,我还得加把劲。这你他妈敢信?就跟老子现在还不够拼命似的。 +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=跟你说件事。今天我碰巧早上班十分钟,刚走进办公室老板就跑进来说今天工头生病,问我能不能顶一天。今天一整天我都坐在办公室里,对别人呼来喝去。这感觉也太爽了。 +PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=干杯。 +PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=去去就回。 +PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=回头见。 +PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=好的,回见。 +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=好吧,我受够了。 +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=嗯,我跟你没什么可谈的了。 +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=回头联系。 +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=以后再见,好吧。 +PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=嘿。 +PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=你还好吗? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=什么? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=嗯? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=你好吗? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=嘿,最近怎么样? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=嗨,最近怎么样? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=最近还好吗? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=你又来了,嗯? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=瞧瞧这是谁呀。 +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=很高兴又见到你。 +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=见到你真好。 +PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=前台联系我说有个包裹要签收,但奇怪的是我并没有什么快递要来。我下楼去拿,结果那家伙像看神经病一样看着我。问我:“什么包裹?”我在那跟他吵了五分钟,甚至以为整件事都是我的幻觉。长话短说,后来我们才发现有个家伙跟我名字几乎一模一样,就有个字母不同,那是他的包裹。真是奇了怪了。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=我发誓,这年头模拟竞速观影体验比真人竞速刺激多了。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=然后还有这事儿,我的傻逼朋友刚飞回他们的星系,在转播还没开始前他就给我发了比赛结果。我只好趁着还没被剧透赶紧把手环给关了。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=你看了最近的那场比赛吗? +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=不知道这几年怎么了,大家的飞行技术都烂得不行。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=这几圈简直就是史诗级的。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=昨天?完全忘看了。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=我可太烦别人找我聊穆雷杯了。那些船又不是我开,关我屁事。 +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=听说昨天的比赛很精彩。 +PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=真是精彩啊。 +PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=天啊,真是太棒了。 +PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=好吧,你知道么,干脆算了吧。 +PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=嘿,你何不深吸一口气然后冷静下来呢。 +PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=下面的空气更好? +PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=我的天可太恶心了。 +PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=楼上应该没什么事儿,哈? +PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能停下来吗? +PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=您需要什么吗? +PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=你最好到别的地方干这事儿。 +PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=有点过了。 +PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=真的有这个必要吗? +PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=借过。 +PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=让一让。 +PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=对不起,借过一下。 +PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=一切还好吗? +PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=你还好吗? +PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=什么? +PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? +PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=嘿,在你让别人受伤之前慢点儿。 +PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=你的舰队还缺点儿船,不是吗? +PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=好吧,这是有些奇怪。 +PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼?? +PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=你认真的吗? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=有什么好消息吗? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=听起来很艰难。 +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=棒极了。 +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=我现在可不会进去。 +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=我希望今天大家都能不来烦我。 +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=咱们还是一会儿再说我吧。先告诉我你过得怎么样。 +PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=抱歉。 +PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=对不起,不是有意的。 +PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] +PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] +PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹息 ] +PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹息 ] +PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ 呼吸声 ] +PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] +PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=现在不能聊,抱歉。 +PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=天,我的脸上有写“请打扰我”吗? +PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=非常不想拒绝,但我现在实在忙不开。 +PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=我不同意。 +PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=不可能的。 +PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=你个孙子! +PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=我去! +PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=妈的! +PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=草! +PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=去吧。 +PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=听起来不错。 +PU_PATRON4_M_BS_General_No_IG_001_Nah=不哈。 +PU_PATRON4_M_BS_General_No_IG_002_Nope=不。 +PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 +PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=非常感谢。 +PU_PATRON4_M_BS_General_Yes_IG_001_Okay=好。 +PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=好的。 +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=我现在好了。 +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=不,谢谢。 +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=再来一杯。 +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=给我满上。 +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=给我来一杯。 +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=我能喝点什么吗。 +PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=想找个伴吗? +PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你在找个伴吗? +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=但是你知道的,不管怎么说赫斯顿给了我们机会让我们在这里工作。 +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=你还在惦记我们在赫斯顿造的那堆武器?就像上周我焊的加农炮正在打谁? 我不清楚为了我的一张床和几顿饭的生活间接帮他们杀害了多少人。这足够让你想喝一杯了。 +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=今天我第一次去了塔里,因为我的上头让我给里面送份文件。里面就是另外个世界,花哨的很 。我跟你讲即使你只在那堆安保前面走过都觉得神清气爽,而且前台的小哥还给了我瓶水让我拿走。 +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=我妈刚刚给我发了短信说她想来这里看看。现在我得想个好说法别让她来罗威尔的同时还不让她担心我的安危。也许我给她说我爸在这块,应该会把她劝退。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=是的,当然,换个工作肯定是不可能的。至少在我还完贷款前没的说,之后我们再看看。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=是...我说实话,当这儿一切安好的时候,什么都好。当没那好的时候,我也一直试着把这份美好记在心中。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=工作上都好吗? +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=你知道吗?我想日这个地方。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=非常酷。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=换个话题吧,我在这里还继续聊工作实在是太糟糕了。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=兄弟,我简直不想想我刚刚经历的这一天。辅助管线上面的蒸汽帽就在我脑袋上面崩了出来,鬼知道我的安全帽能不能顶住这玩意儿。更离谱的是我的工头还觉得我不够小心。 +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=今天我过得还不错。他们把第三班的人全开了,就因为里面有一个人摸鱼。所以现在他们的活都得我干了。虽然活儿多了感觉不太好,但是发薪日能多不少钱我还是挺乐意的。 +PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=干杯。 +PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 +PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=待会见。 +PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=再见。 +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=够了,我们该撤了。 +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=我该走了。 +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=保重。 +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=我们一会儿见。 +PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=嘿 +PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=好啊。 +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=然后? +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=好吧。 +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=最近如何? +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=嗨呀。 +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=最近如何? +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=再次,嗨。 +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=你这次想干什么呢? +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=噢,你回来了。 +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=嘿,你回来了! +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=很高兴又见到你。 +PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=所以,我被叫去清理我不再使用的柜子,然后我在底下找到了我的老mobi。看看他,我不敢相信之前这玩意居然如此笨重。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=真正让我不爽的是居然有那么多人关心穆雷杯。想想多少钱被扔进了这么愚蠢的东西。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=我想知道今年武藏的飞行员会不会坚持他们自己的想法,不过我们也许很快就知道了。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=我想问你看比赛了吗? +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=是的,我希望这一赛季变得更好,但是我不知道能不能等得到。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=这场比赛真精彩。我已经不介意我在欢呼时撒了多少次喝的了。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=我感觉我有,但是我记不清了。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=我已经正式放弃穆雷杯了。那些赢家都是被钱砸出来的。我更希望啥时候普通人有机会赢。 +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=我跟你说,我推掉了下午所有的活,拿了箱好酒,关掉我的mobi,接下来就是5小时高强度看比赛,不会被打扰。 +PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ 笑的摇头晃脑 ] +PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=哦,看来我们这里有位搞笑艺人。 +PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=说得像我会在你身上浪费更多时间一样。 +PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=请你冷静一下。 +PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=你在找东西? +PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=哦这说起来挺恶心的。 +PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=你闻起来就像个垃圾场。 +PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=我们就此打住,如何? +PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=我能帮到您吗? +PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=我感觉这不是一个好主意。 +PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=这有点让我想不到。 +PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=嘿,别这样。 +PU_PATRON4_M_CV_General_Passing_IG_001_Passing=借过。 +PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=看路。 +PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=抱歉。 +PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=小伙子你没事吧? +PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=你没事吧? +PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=什么? +PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? +PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=去参加比赛? +PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=我觉得你好像少了几瓶啤酒。 +PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=有人喝醉了。 +PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=我里个去? +PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=这是个啥? +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001=[PH] 放松。 +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002=[PH] 看着你的前方朋友。 +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003=[PH] 你想干他,就干他的船。 +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_001=[PH] 注意你的火力。 +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_002=[PH] 嘿!我可没参赛。 +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_003=[PH] 嘿,我不是你的靶子。 +PU_RACEANN1_AN_General_PlayerKicked_IG_001=[PH] 好了,你可以滚出比赛了。 +PU_RACEANN1_AN_General_PlayerKicked_IG_002=[PH] 你可以滚了,听见了吗?g-u-n 滚。 +PU_RACEANN1_AN_General_PlayerKicked_IG_003=[PH] 好了我没啥跟你可说的了,滚出比赛。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_001=[PH] 这可有意思了,他们统治了比赛。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_002=[PH] 如果没人去阻止他们比赛就会这样结束了。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_003=[PH] 他就像野兽一样,无人能挡。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_001=[PH] 简直是同时经过,还分不出胜负。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_002=[PH] 看起来我们看见真正的对手了,还说不清谁能拿走大奖。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_003=[PH] 这就是我们梦寐以求的比赛,这场的冠军一定不是浪得虚名。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_001=[PH] 越来越近了而且马上就要结束了,问题是剩下的人你们就看着他获胜? +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_002=[PH] 我们已经可以锁定我们的冠军了。除非半路杀出来个人终结他。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_003=[PH] 比赛到了最后时刻,如果你还有什么绝活立马使出来吧。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_001=[PH] 检查点,不令人意外。 +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_002=[PH] (snore interrupted) Huh? What happened? Oh... +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_003=[PH] 最后的选手多拿一分。 +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_001=[PH] 比赛还没有结束,不论你在什么位置机会永远都在,也许你前面的人犯了蠢就给了你机会呢? +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_002=[PH] 现在,如果你因为自己快输了就想放弃,让我给你点小提示,唯一能让你和胜利分开的就是几枚就位的导弹。想想吧。 +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_003=[PH] 我喜欢看有技术的飞行员胜利,也喜欢看屌丝逆袭的戏码。那些后面的选手来让我拉你们一把。 +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_004=[PH] 也许你和冠军差了不少但是这不意味着你应该安静的退出。生作人杰死作鬼雄,要输也要输的痛痛快快,不对吗? +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_001=[PH] 选手越来越少了,让我们看看剩下的几位能我们上演什么。 +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_002=[PH] 只有几位选手剩下了,让我们看看他们还能干出什么事。 +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_003=[PH] 我们的选手越来越少了,马上就要决出胜负了。 +PU_RACEANN1_AN_MidRace_GenCommentary_IG_001=[PH] 我简直爱死刚刚那一局了,这就是暴力美学。 +PU_RACEANN1_AN_MidRace_GenCommentary_IG_002=[PH] 我数不清我已经见证了多少比赛了,但是我永远看不腻。让速度与激情天天上演吧。 +PU_RACEANN1_AN_MidRace_GenCommentary_IG_003=[PH] 98/5000 你知道这比赛是什么吗? 要我说这就是一场美妙的娱乐。 +PU_RACEANN1_AN_MidRace_GenCommentary_IG_004=[PH] Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_001=[PH] This race is turning into a real shooting gallery. Is there a sale on ammo or something? +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_002=[PH] This is some serious bloodlust happening right now. I ain't complaining though. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_003=[PH] Now,I'm not one to judge,but it feels like there are a lot of aggression issues being worked out right now. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_004=[PH] There's something about skilled pilots really going for each other's throats that just does it for me. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_001=[PH] Here we go. Last lap. It's now or never. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_002=[PH] This is the final lap right here. Time to ride or die, people. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_003=[PH] Final lap. Make it count. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_004=[PH] Last lap. It's all or nothing. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_001=[PH] First lap's done. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_002=[PH] One lap done. Let's keep it going. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_003=[PH] There we go. First lap done and done. +PU_RACEANN1_AN_MidRace_LapComplete_IG_001=[PH] That is another lap complete. +PU_RACEANN1_AN_MidRace_LapComplete_IG_002=[PH] That lap is done. +PU_RACEANN1_AN_MidRace_LapComplete_IG_003=[PH] Lap complete. Let's do it again. +PU_RACEANN1_AN_MidRace_LapComplete_IG_004=[PH] Another lap finished. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_001=[PH] Our fearless leader just cleared another lap. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_002=[PH] This race is one lap closer to completion. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_003=[PH] Look at that. The head of the pack's onto a new lap. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_004=[PH] The number one racer notched another lap. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_001=[PH] That's another lap complete for our lone surviving ship. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_002=[PH] And our one remaining competitor finishes another lap. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_003=[PH] With only one racer left,basically every lap they finish is a victory lap. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_001=[PH] Okay... looks like we got some assholes crashing our race. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_002=[PH] Seems we've got some uninvited guests screwing up our race. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_003=[PH] Heads up racers,looks like some blinders have decided to use you for target practice. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_001=[PH] Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_002=[PH] With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_003=[PH] All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_001=[PH] This is getting to be a blowout. They are just dominating. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_002=[PH] If somebody doesn't step up soon,this race is over. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_003=[PH] Talk about an absolute beast. I don't know if anyone can catch them at this point. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_001=[PH] This is getting down to the wire. It's anybody's win for the taking now. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_002=[PH] Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_003=[PH] I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_001=[PH] Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_002=[PH] This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_003=[PH] We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_001=[PH] And our first racer is down. Was just a matter of time until things got real. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_002=[PH] Mark that as the first kill of the race. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_003=[PH] We got a casualty, folks. It's a fight now. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_004=[PH] Someone wanna call a medic? We got ourselves the first casualty. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_005=[PH] Ohhh,racer down! I don't think they're getting back up. +PU_RACEANN1_AN_MidRace_RacerDies_IG_001=[PH] Aaaand that's another racer down. +PU_RACEANN1_AN_MidRace_RacerDies_IG_002=[PH] And another racer bites the dust. +PU_RACEANN1_AN_MidRace_RacerDies_IG_003=[PH] Got another pilot merging with the infinite. +PU_RACEANN1_AN_MidRace_RacerDies_IG_004=[PH] Another one down. We're getting into a downright brawl here. +PU_RACEANN1_AN_MidRace_RacerDies_IG_005=[PH] Y'all see that fool go down? Damn they got lit up. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_001=[PH] [ Laughing ] Oh, damn. I bet they thought they were gonna win. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_002=[PH] Oh! They thought they were on top! That they were untouchable,but that dream came crashing down. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_003=[PH] One second they're in the lead, and the next they're a flaming wreck. That's life for ya. +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001=[PH] Kill the leader, become the leader. There can be only one! +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002=[PH] Cycle of life here, people. It's all about killing your way to the top. +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003=[PH] Not only did that racer just kill their way into first place,but they did it with serious style. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_001=[PH] Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_002=[PH] One of our racers just up and quit... That's a bit dissapointing. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_003=[PH] 看起来我们有个驾驶员跑路了,希望没人在他身上下了注. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_004=[PH] Did y'all see that pilot leave? Thought it went without saying,but don't leave in the middle of a race. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_001=[PH] First checkpoint down. Let's see if they can make it two. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_002=[PH] First one's down. We're off, people. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_003=[PH] Alright, alright. Here we go. First checkpoint. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_001=[PH] Checkpoint taken. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_002=[PH] Look at that,another checkpoint down. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_003=[PH] A pilot just snagged another checkpoint. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_004=[PH] Another chekpoint taken. NIcely done. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_005=[PH] Checkpoint claimed. That's what I like to see. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_006=[PH] There we go. Give that pilot a point. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001=[PH] Looks like we got ourselves a new leader. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002=[PH] This ain't over yet. New leader's stepping up. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003=[PH] Hoowee,there's a new boss in town. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001=[PH] And checkpoint. Not a real surprise there. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002=[PH] (snore interrupted) Huh? What happened? Oh... +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003=[PH] One last racer,one more point. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_001=[PH] Get ready. Here comes the next marker. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_002=[PH] Ready up! New marker inbound. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_003=[PH] Ready or not,next marker's coming. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_004=[PH] Another marker incoming. Get ready. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_005=[PH] Hold on,got a new maker on it's way. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_006=[PH] Okay y'all,new marker's about to drop. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_007=[PH] Here comes the next marker. +PU_RACEANN1_AN_MidRace_WrongWay_IG_001=[PH] I'm normally in favor of an independent streak,but flying the wrong direction is a bit much. +PU_RACEANN1_AN_MidRace_WrongWay_IG_002=[PH] Not sure if you just missed the signs,but you're heading the wrong way. +PU_RACEANN1_AN_MidRace_WrongWay_IG_003=[PH] Not sure what "race enhancers" you're on,but you're flying the wrong direction. +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_001=[PH] That is it! It's all over! We have a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_002=[PH] And it's official,we have ourselves a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_003=[PH] Stick a fork in it! We have a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_001=[PH] And that's that. To the winner: Congrats. To everyone else: practice. +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_002=[PH] And... we're done. All right,let's get ready for the next one. Okay? +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_003=[PH] That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. +PU_RACEANN1_AN_PostRace_WrapUp_IG_001=[PH] I'll see you next time, ladies and germs. Remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. +PU_RACEANN1_AN_PostRace_WrapUp_IG_002=[PH] Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nas Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. +PU_RACEANN1_AN_PostRace_WrapUp_IG_003=[PH] Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nas Calloway. I'll see y'all at the next one. +PU_RACEANN1_AN_PostRace_WrapUp_IG_004=[PH] That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find out for yourself. 'Til then, keep it tight. +PU_RACEANN1_AN_PostRace_WrapUp_IG_005=[PH] Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. +PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_001=[PH] Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? +PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_002=[PH] Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_001=[PH] What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_002=[PH] Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_003=[PH] Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_001=[PH] Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You should have the rendezvous point in your system, so head on down and we can get this started. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_002=[PH] What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_003=[PH] Hey. You reading me? Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_001=[PH] What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_002=[PH] Who's ready shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_003=[PH] Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. +PU_RACEANN1_AN_PreRace_RaceCanceled_IG_001=[PH] That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. +PU_RACEANN1_AN_PreRace_RaceCanceled_IG_002=[PH] Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. +PU_RACEANN1_AN_PreRace_StartEarly_IG_001=[PH] Actually,I might kick this off a little early. +PU_RACEANN1_AN_PreRace_StartEarly_IG_002=[PH] I'll be honest,I'm kinda eager to get this show on the road. +PU_RACEANN1_AN_PreRace_StartEarly_IG_003=[PH] It's looking like we might be all set to go. Just gonna do a last count... +PU_RACEANN1_AN_PreRace_WaitLonger_IG_001=[PH] Stay frosty, y'all. Shouldn't be too much longer now. +PU_RACEANN1_AN_PreRace_WaitLonger_IG_002=[PH] Just a couple more ticks,and we'll be ready to go. +PU_RACEANN1_AN_PreRace_WaitLonger_IG_003=[PH] I know y'all wanna get this poppin' but it's gonna be a little bit longer. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_001=[PH] Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a sec. We'll get going soon. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_002=[PH] Hey there, rambler. Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_003=[PH] Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_001=[PH] Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_002=[PH] Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_003=[PH] Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_001=[PH] Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_002=[PH] Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_003=[PH] Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_001=[PH] get set ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_002=[PH] get set ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_003=[PH] get set ... +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_001=[PH] go! +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_002=[PH] go! +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_003=[PH] go! +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_001=[PH] You better get those engines humming 'cause we're about to kick off ? +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_002=[PH] Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well ? +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_003=[PH] Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_001=[PH] You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_002=[PH] Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_003=[PH] Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_001=[PH] Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers trying to do the same. Make sense? +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_002=[PH] Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_003=[PH] Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_001=[PH] Alright, listen up. Now that everyone's here, lemme lay out the rules. Y'all are gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_002=[PH] We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_003=[PH] Attention all pilots, we're about to get underway. Now, today's race has two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=不,不...不!!!< 挣扎 > < 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< 挣扎 > < 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=不,不...不!!!< 挣扎 > < 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=不,不...不!!!< 挣扎 > < 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=不,不...不!!!< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< 尖叫声 > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< 尖叫声 > +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure= 看准点再打。 +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=嘿!我他娘的不是参赛者! +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=我很严肃的告诉你,我不是来这当练习标靶的。 +PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< 哼声 > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< 哼声 > +PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=去你的吧,你出局了。 +PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=你出局了,听清楚了吗?你!出!局!了! +PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=就这样吧,没啥好说的了,你可以滚了。 +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=小心着点,赛手。 +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=伙计,看着点路。 +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=如果你想揍某个人,去撞他的船。 +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=比赛还未结束,不论你现在是什么名次,一个机缘巧合或者对手的一个失误都可能让你拿下这场比赛,别轻易放弃。 +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=如果你想因为现在的落后而放弃接下来的比赛,让我给你点个醒,唯一能让你远离失败的就是几枚准备发射的导弹,考虑考虑吧。 +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=虽然我很喜欢看一个老手夺冠,但屌丝逆袭的戏码也同样精彩。所以尽管你们处于劣势,我也在你们身上押了一笔。 +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=你们可能没办法取胜,但这也不意味着你们就该默默退出。何不在输前疯狂一把,要输也要输得精彩,不是吗? +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=选手已经所剩不多了,让我们看看他们在这最后的关头能有什么能耐。 +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=选手已经所剩不多了,让我们看看谁能笑到最后。 +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=选手所剩无几了,最后关头往往格外精彩。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=伙计们我真的爱死这个比赛了,这才是混沌之美。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=我已经记不清这是我看过的第几场比赛了,但这东西就是永远看不腻。速度激情每一天。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=你知道这比赛是什么么?这就是最极致的娱乐,至少我是这么认为的。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=给我一秒钟的时间向今天的参赛者们致以崇高的敬意。不是所有的人都那么优秀,也不是所有的人都有机会获胜,但你们还是来了,这就足够了。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=这场比赛正在变成一个真正的移动靶场,是因为这儿的弹药打折够狠么? +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=现场发生了一些严重的流血事件。别误会,我不是在抱怨。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=我不是裁判,但是可以看得出这里正在发生一些严重的暴力事件。 +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=这些熟练的飞行员正在试图把对方置于死地。虽然...这正合我胃口。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=来了来了,最后一圈!成败在此一举。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=这是最后一圈了,要么冲要么死,就看你们的了。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=最后一圈,不要辜负了自己哦。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=最后一圈了,成王败寇在此一举。 +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=第一圈,结束。 +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=第一圈结束,可以看得出来赛场正在升温。 +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=啊哈。第一圈,结束。 +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=又是一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=这圈结束了。 +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=这圈结束了,再来一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=又是一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=我们无畏的骑士领队刚刚又完成了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=离比赛结束又近了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=看啊!我们的领头羊又完成了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=我们的第一名又跑完了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=我们的幸存者刚刚又完成了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=最后一位赛手又完成了一圈。 +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=只剩下一名赛车手,每一圈都是胜利圈。 +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=好的...看起来有一些混蛋闯进了我们的比赛。 +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=看起来我们的赛场里来了些不速之客。 +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=注意了赛手们,看来有些瞎子决定用你们来练习打靶。 +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=好吧,如果我没数错的话,看起来我们只剩一个赛手了。只要他不把自己撞死,胜利应该就是他的了。 +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=只剩一个人了,胜利唾手可得。不过我还是要给你一点友善的小建议,不要自以为是。人们在放松警惕的时候干出来过一些真正的蠢事。 +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=好的,我们有一个好消息还有一个坏消息要告诉你。好消息是,你是唯一剩下的赛手了,所以说几乎可以说你已经赢了。坏消息是对于所有喜欢刺激的人来说...算了让我们多看看好的方面吧。比赛结束的时候来个人叫醒我。 +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=这是绝对的实力碾压...这个人已经主宰了这场比赛。 +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=如果没有人站出来阻止他的话...那这场比赛可能就大局已定了。 +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=这个人猛得一匹,无人能挡。 +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=这真的很难分辨,谁胜谁负尚不可知。 +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=哇哦,我们见证了一场势均力敌的竞争,不知道究竟谁能拿走奖金呢。 +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=这他娘的就是我梦寐以求的比赛,这场的冠军一定不是浪得虚名。 +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=马上了马上了,这场比赛马上就要告终了。那么问题来了,剩下的赛手们,你们能忍得了让第一这么轻松地获胜么? +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=我们已经可以看出来谁将是最后的胜利者了,除非现在有个人出来终结他的胜利。 +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=比赛已经进行到最后阶段了,如果你一直在等待着翻盘的时机,那么现在是时候付诸行动了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=第一名倒下的赛手出现。 +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=第一滴血! +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=第一名伤员出现了,现在比赛已经变成了战场。 +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=有人能叫一下救护船么,我们这出现了一名伤员。 +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=哦哦哦哦哦哦!一名赛手倒下了,我不认为他能重新站起来。 +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=啊,又一名选手倒下了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=我们又有一名选手半截入土了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=又有一名选手魂归虚空了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=又有一名选手倒下了,比赛正在变成一场彻头彻尾的斗殴。 +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=你们看见那个倒下的倒霉蛋了么?淦哦他燃起来了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ 笑声 ] 哦天哪。我打赌他一定以为自己快要赢了来着。 +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=哦!他曾经认为自己是最棒的,不可撼动的!可惜他还是带着自己的梦想一起坠毁了。 +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=上一秒还处于领先,下一秒就化为燃烧的残骸。可能这就是命吧。 +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=杀了冠军,你就是冠军。这场比赛只容得下一个胜利者! +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=这就是生命的循环啊,人挡杀人、佛挡杀佛。只有这样你才能成为最强。 +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=我们的第一名又一次易主了,这个名次可来之不易。我们的赛手为了这个名次可是下了不少狠手。 +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=嗯...我们的一门赛手刚刚中途退出了比赛,不过我有点摸不清他的想法...做事情不应该有始有终么? +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=一名选手刚刚弃权离开了...挺令人失望的。 +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=看起来我们有个驾驶员跑路了,希望没人在他身上下了注。 +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=你们看到那个离开的飞行员了么?我以为不用再强调了来着,不要中途退赛。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=做好准备,下一个检查点出现了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=准备好!下一个检查点现身了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=准备好了没有,下一个检查点就要出现了了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=下一个检查点就要出现了,比赛可不等人。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=正准备投放下个检查点。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=好了,下一个检查点快要出来了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=下一个检查点出现了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=选手已经通过了第一个检查点,不知道他们能不能到达第二个呢? +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=完成第一个检查点了。准备继续,伙计们。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=啊终于,第一个检查点完成了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=检查点完成。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=看啊,又通过了一个检查点。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=一位选手刚刚又疾驰通过了一个检查点。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=又通过一个检查点,干得漂亮。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=检查点完成,这才对嘛。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=啊哈,给那个飞行员加一分。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=看起来第一名刚刚易主了。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=精彩还没结束,我们的领头羊又换了一个。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=芜湖,来看看这场比赛的新主宰。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=虽然毫无乐趣,但是我们的选手又拿下了一个检查点。 +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< 打鼾 >... 啥?咋啦?哦... +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=最后的选手多拿一分。 +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=我平时是挺欣赏特立独行的人,但往错误方向飞可就有点过了。 +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=不知道你是没看清楚标识还是什么,但你飞的方向错了。 +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=不知道你是磕上了哪种"竞赛增强剂",你这是在往错的方向飞。 +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=好了!到此为止!赢家已经出现了! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=正式公告,我们有了一位优胜者! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=事已定局!赢家诞生了! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=比赛结束。至获胜者:恭喜。至其它人:好好练练。 +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=然后... 结束了。好了,开始准备下一场吧。如何? +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=我看行了。冠军的表现十分亮眼... 让我说可能有点太亮眼了,但干得不错。 +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=就到这了。 +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=然后... 就此结束。 +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=女士们先生们,我们下次再见。记好了,压低节流阀,睁大眼睛。好了,如果你们不介意的话,那儿还有瓶鲁斯特在等着我呢。 +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=感谢大家捧场。继续保持,或许下圈的冠军就是你了。我是内斯·卡洛韦,准备下播。不介意的话,我得去休息会了,回头见。 +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=芜湖! 不知道你怎么想,但我已经被这船碾过去了。在走之前,我想再次为我们的新冠军大声疾呼,也非常感谢其他人令这场比赛变得这么有看头。这里是内斯·卡洛韦,咱们下次再见。 +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=我看差不多了。不论是输是赢,希望各位都跟我一样开心。当然我想获胜的会更开心点。如果你还会再回来比的话,可能就能自己找出乐趣所在了。在那之前,绷紧点哈。 +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=让我先来向我们的获胜者表达祝贺。对于其他人呢,希望很快就能再见到你的身影。刚那真的太难忘了。 +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=看来我们有位选手改变心意离开了,但嘿,天涯何处无芳草嘛,是吧? +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=看来,有位选手退赛了。估计是有些人受不了这压力吧。管他呢。少了他说不定这场还能比的更好,是吧。 +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=大伙们,过得如何啊。看来我们已经有足够选手来正式比一场了,现在等人都到齐了后,我们就可以开始了。 +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=一则快讯,女士们先生们。已经有足够的选手来让这场比赛变得有趣了,所有人都准备好了的话,咱就开始。 +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=上头说这场的票已经快卖完了。希望他们都能准时到这来。看看这名单...嗯,这下可有看头了。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=嘿那边的,陌生人。听说你要来参加我们这个...小活动。我叫内斯·卡洛韦,负责主持赛事的。已经把集合地点发给你了,准备过去然后咱就可以开始了。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=最近如何,听说你准备回来一雪前耻了。正是我想看到的。我是内斯·卡洛韦,负责主持比赛。还得再多几个人过来,但你好了的话就可以先过去起点线了。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=嘿... 听得到吗?... 我叫内斯·卡洛韦。你刚登记的那场比赛就是我负责的。解说主持也是我。已经把集合地点发到你的星图上了,过去吧。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=怎么了,伙计。这是内斯·卡洛韦。我的人说你准备来参加下场比赛,我们就要开始了,所以过来起点这边吧。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=谁准备好来撕烂这些速通记录了?嘿,最近如何,我是内斯·卡洛韦,你刚报名的那场竞速就是我在管的。先过去会合吧,然后就能开始比赛了。 +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=哟,哟,哟。我名叫内斯·卡洛韦。你刚报名的那场竞速是我负责的。我们差不多要开始了,尽速前往集合地点,大家嗨起来。 +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=行,就这样,比赛取消。没半个人要来那也没啥意义,下次再说吧。 +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=好吧,听着,虽然我不想这么说,但有一堆选手弃权了,所以以后再找时间比赛吧。 +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=其实,我打算提前一点开始。 +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=说实话,我已经等不及让这场好戏上演了。 +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=看来我们可以开始了。最后再次检录... +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=大家都别急。应该要不了多久了。 +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=再过个几秒,我们就可以开始了。 +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=我懂你们都想快点开始,但估计还得再等等。 +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=欢迎,欢迎。我们还差一两个没到,所以就再多等一会儿,我们很快就会开始。 +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=欢迎来到竞技场。赌你已经按捺不住自己一飞冲天的心情了,但我还是得请你再坐一会儿,等等其他的选手到场。 +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=嘿,很高兴你能来。想来为比赛添点彩头是不是?只要其余的人都到场了我们就可以开始比赛了,不过在这之前,还是得麻烦你再等一等了。 +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=嘿!正是时候,比赛就快开始了,但我们有几个选手还在路上。先冷静冷静,他们一到,咱们就开始。 +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=欢迎来到狂欢,好戏马上就要开场了,只需要再多等几个人。 +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=你好啊!你能来真是太让人激动了。剩下的选手一到场咱们就发车,但在那之前,尽情把赛场整的更热闹一些吧。 +PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=准备... +PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=预备... +PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=出发! +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=你最好让引擎轰鸣起来,我们就要准备出发了! +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=比赛开始了,大伙儿。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。 +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发? +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=你们最好让引擎轰鸣起来,我们要准备出发了。各就位...预备...出发! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=比赛开始了,伙计们。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。你准备好了吗?好了吗?很好,各就位...准备...出发! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发?各就位...预备...出发! +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=很好,每个人都在起跑线上了,所以马上就要开始了。问题就在这儿。要想赢,你必须是第一个完成所有比赛圈的人。棘手的是所有的选手都想达成这样的目标。明白了吗? +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=看起来所有人都在起跑线上了,那我给你们解释一下规则。第一个完成所有比赛圈的船就算获胜。就是这么简单。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=好了,漫步者们,让我们漫步起来。你们都知道规矩的,第一个跑完所以比赛圈的就算获胜。这应该会是一场无比精彩的比赛。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=好的,各位注意了。现在我们所有的飞行员都就位了,让我来介绍一下规则。这是一场争夺赛,第一个拿下足够检查点信标的人就算获胜。除此之外,做好面对任何事情的准备。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=所有选手都已到齐,让我们开始吧。你们要进行的比赛称为争夺赛,第一个拿下足够数量检查点信标的人获胜。有人挡了你的道?随意干掉他们都行。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=飞行员们听好了,这场争夺赛就要开始了。当我说“出发”,就尽力去第一个拿下足够的检查点信标。当然,所有人都会去这么做。应该会是一场相当精彩的比赛。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=好了,听好了。现在所有人都在这儿了,让我解释下规则。你们要参加的是一场争夺赛,第一个拿下足够数量检查点信标的选手即为获胜。除此之外,你想做什么都可以。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=我们可以开始了,伙计们。现在,今天的比赛就是所谓的争夺赛。第一个拿下足够检查点信标的人获胜。有人挡了你的路?用你能想到的任何手段让他滚开。 +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=所有飞行员注意,我们要开始了。现在,今天的比赛有两个规则: 1. 第一个拿下足够的检查点。2. 阻止别人获得检查点。很简单,对吧? +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=好了,别把事情搞砸。 +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=棒。 +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=我这就去通知客户。 +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=你不想接?行吧。 +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=哦好吧,你是那种不用工作的大土豪。 +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=不想接活儿就别拿我宝贵的时间寻乐子。 +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=行,好吧。这活儿必须得完成。等你改主意了就联系我。 +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=好吧,我会继续找人手的。但直到有人愿意干这个活儿之前,欢迎随时联系我。 +PU_RUTO_MG_Comms_Farewell_IG_001_Later=回见。 +PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=先挂了。 +PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=首先,我接受你的道歉。其次,我知道你并不是真心打算道歉。但是看在咱俩银行账户的面子上,我会装傻当你真心悔过了。我这儿还有份工作可以给你。 +PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=到六角湾来,我们谈谈。 +PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=我不会在语音里说这事儿的,过来一趟吧。 +PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=嘿,看看啊,干得漂亮。我当时确实看好你能帮我渡过难关。信不信由你,但我觉得我们在这儿一起做了点儿不错的事情。也许我们可以进一步互相帮助。你可以名扬四海,甚至顺道赚到点儿钱。好好考虑下,如果你感兴趣的话,就来六角湾一家叫 “技术通告” ,卖小玩意儿的商店找我。告诉在那儿工作的废物是鲁托让你来的就好。 +PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=我们都对你做的事儿很满意。 +PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=我收到了来自客户的确认,任务圆满完成了。 +PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=我现在不能说太多。但相信我,当我谈到细节的时候,你一定会感兴趣的。 +PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=我的雷达上好像出现了一些激动人心的东西。 +PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=酬金已经打到你的账户里了。 +PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=信用点应该很快就会出现在你的账户里。 +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=我警告过你,但你还是没有归还财产。那现在我只好用强硬的手段把它收回来了。 +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=恭喜,你从一些非常愤怒的人那里偷了东西。好好享受呼吸空气的自由吧,因为你享受不了多久了。 +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=最后一次机会,把货送回来,现在。不然这会升级成糟糕的事情。 +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=客户们想知道他们的东西现在在哪儿。如果你不快点把它交回来的话,我就只能告诉他们去哪儿找你了。 +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=所以听着,你还拿着不属于你的东西,我们需要你完璧归赵。 +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=我需要你把上次合同里的东西送回来。你应该不会以为你能留着它吧? +PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=你搞定了?很好。 +PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=好吧,就像我之前说的... +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=给个机会,看看你愿不愿意。 +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=继续,读读看,时间可不等人。 +PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=天啊,他妈的,我去找别人了。 +PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=会怎么样呢? +PU_RUTO_MG_Interrupt_IG_001_UhOkay=额...好吧... +PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=你要去哪儿? +PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=嘿,我在通缉令上看到了你的名字,所以我觉得我应该单方面欢迎你加入犯罪集团。我叫鲁托,希望你不介意我保持匿名...毕竟你知道我混的圈子...或者现在应该说 “我们混的圈子”?总之,如果你想摆脱当局追捕的话,我正好可以帮上你。尽管这比合法手段更冒险一点,不过从长远来看这会使你避免陷入许多麻烦。没必要谢我,但是...我这有个小事你说不定帮的上忙...如果你感兴趣的话。做不做你自己决定。不管怎样,祝你好运。 +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=啊,我懂了,你肯定是误解了什么。别担心这常常发生,希望你能整明白。 +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=非常简单。你送他见上帝,然后你就能拿到钱。啥?你不想干?嘛...别想太多,你不必为他而难过。任务细节在这里,祝你好运。 +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=看起来我们没啥可聊的了。 +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=是的,像我们这样的人都明白,让太多的人知道你的事情是没有好处的。说到这里,如果你想摆脱当局的纠缠,我完全可以帮你一把。现在给你发一份入门指南,里面有如何抹消你犯罪记录的傻瓜教程。这么干比用合法手段的风险要大那么一点点,但从长远来看,可以帮你省下一些麻烦。不用谢我,我很乐意帮忙...但是...现在想起来...你也许可以帮我一个小忙... +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=嘿,你好,让我第一个来欢迎你加入犯罪俱乐部。我在通缉名单上看见了你的名字,琢磨着我得亲自欢迎你加入我们。我叫鲁托,希望你不介意我平时保持匿名,你也知道我混的这个圈子,应该说在我们混的这个圈子,对吧? +PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=嗨...怎么样?还不错吧?用了差不多一个星期才把光谱上的相关信息抹干净。无论如何,至于为什么把你带到这里来,长话短说,遇到问题的人会花钱找我来解决它们。有特工需要支援?我会找人切断电力。九尾需要送个包裹,不希望多问?我就找个人去送。哪个混蛋需要一点教训?我就找人给他上一课。现在,我希望以后你就是我可以找的那个人。比如,现在我就有个小活儿给你干,你感兴趣吗? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=好啊,何必浪费时间呢。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=好。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=我又不会在光谱上找人来干活。我的客户要求很高的。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=我们是要见面,但如果你是指现场见面的话,我是不会这么做的。有问题吗? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=基本上,就是遇到问题的人会花钱找我来帮他们找到解决办法。如果有特工需要一些掩护,我就会找人把灯关掉。九尾需要送个包裹,不多问,我就会去找个人送。哪个混蛋需要好好上一课,我就找人好好教教他。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=现在,我希望以后你就是我可以找的那个人。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=举个例子,现在我就有个小活儿需要完成。 +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=你觉得感兴趣吗? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=嗨...喜欢吗?非常棒,对不?用了差不多一个星期才把光谱上的图像抹干净。不管了,准备好谈点儿正事了吗? +PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=又一个...失败的...任务。看来这就是你的行事风格啊,是吧?做什么都失败。 +PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=失败、失败,还是失败。看了看之前给你派的几个活儿,虽然我不是个分析师,但这趋势是个人就能看出来吧。 +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=你搞砸了。你心里清楚,我也明白,所以咱们就不多说什么了。 +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=所以听着,你上个任务是你杰出生涯中的一点污渍,我就假装它没发生过了。 +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=你知道,当你说要帮我执行这些合约时,我是真的希望你能完成这些工作。 +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=你知道,我就猜到你会把这个合约搞砸,不过,因为一些原因,我当时还是决定把合约给了你。我猜我就是个傻瓜,哈? +PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=是这么回事儿,我不会雇我不信任的人。所以把这当做最后一次机会吧。 +PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=我觉得我想说的是,我已经在你身上浪费足够的时间了。你要么中止下一个合约,要么你就给我死。 +PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=哦当然,稍等一下,我这就有一个活儿... +PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=你还记得我说过如果你再搞砸,我就让你滚蛋吗? +PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=所以...上一个活儿真是场灾难。虽然你被人抢了还挺羞辱的,但你想过我有多尴尬吗?我是说是我把这活儿给了你啊。 +PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=简单说一下,我不喜欢说教,我相信你也有自己的理由,但这些都无所谓了。你被人抢了,而我们的客户只在乎一件事实,那就是有人让我们看起来像一群傻瓜。 +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=大家对你的工作都非常满意。似乎没什么是你做不了的。 +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=你的效率也太离谱了,你知道吗?你这么厉害让活儿都显得很无聊了。 +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=顺便一提,上次那活儿干得真漂亮。 +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=你在上次那活儿里的表现爆表,简直堪称魔法。 +PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=如果让我评价一句,上个活儿干得真扎实。 +PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=顺便一提,上次的活儿干得真棒。 +PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=听着,最近你老搞砸也不是什么秘密。你得加把劲儿,不然我们就会重新考虑咱们之间的协议。 +PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=这里不是慈善机构,我不会免费送你东西。你为我工作,就得拿出点成绩来。懂了吗。 +PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=很不想这么说,但我不再需要你的服务了。这事儿有人照应了,不过还是感谢。 +PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=很不想跟你这么说,但你的合约已经取消了。操蛋吧,但就是发生了。 +PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=所以...就是你本来应该帮我办那件事?对的,忘了吧。你已经搞砸了。 +PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=工作取消,结束。你有过机会。 +PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=嘿,你有空吗? +PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=你好,公民!<笑> 我在开玩笑,是我。 +PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=我是鲁托,我们得谈谈。 +PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=你正在弄的那活儿需要更新一下消息。 +PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=从客户那边得知的消息,会有点儿变动。 +PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=你不干了。真的。哇... +PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=不干了,嗯?这年头的人真是没点儿诚信。 +PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=收到你发过来的数据包了,看起来没问题。 +PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=听说你给我发了点东西,我会检查一下的。 +PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=这会活儿的时间紧迫啊,我的朋友。你可能得快点儿。 +PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=只是一个善意的提醒,搞快点儿。这活儿最好不要弄太久。 +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=有人想要保留点儿隐私。需要你去处理一下通讯阵列,保证他们能获得一点儿隐私。 +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=看起来这个特别的通讯阵列急需失灵一下。 +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=有个下线的通讯阵列让一位客户很是头疼。所有正常的飞船都绕道不走那边了,所以他们希望能有哪位撒玛利亚人去重新给激活一下。 +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=有人想要那片区域的紧急通讯网络重新上线。没说为什么,我也不会问。 +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=有个通讯阵列的活儿可以接。 +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=客户需要检查一下这个通讯阵列。 +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=我有一些客户需要当地的紧急通讯网络暂时下线,方便他们办事。所以你得去关掉它并保持离线。 +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=简要工作内容?客户想让你去关掉一个通讯阵列,并确保它一直离线。 +PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=需要你去其中一个通讯阵列里,然后帮我安上一个装置。就是个小事儿,装上就可以走了。很有趣,对吧? +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=我还需要关掉另一个通讯阵列,客户有具体的要求,需要在指定的时间里让它离线。 +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=这是一次定向屏蔽,所以你必须在指定的时间关掉通讯阵列。 +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=希望你准备好干些脏活儿了。客户想要确保星系内所有的眼睛都不会盯着他们,所以你得去弄点儿动静转移注意力。 +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=这和我平时的需求正好相反。但这次,我需要你给自己头上弄点儿悬赏,你动静闹得越大,越好。 +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=好了,是这样的。我需要转移点儿注意力,既然你头上已经有赏金了, 我寻思咱们刚好能一举两得。 +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=需要有人护送离开这个星系。 +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=你的保镖生意怎么样?这儿有个客户需要护航。 +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=我的一位客户需要发个消息,致命的那种,所以他需要一点点支援。 +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=有个保镖活儿给你。一定要确保客户安全离开。 +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=是的,就是这个。 +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=额,对,对,就是这个。 +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=找到一个。 +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=有个棘手的活儿,需要个厉害的打手。 +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=好了,这事儿忍一忍。有点儿难办,确实。但这也是为什么它有这样的报酬。 +PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=有个联系人告诉我有件事需要处理一下。 +PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=这是几天前刚来的活儿。 +PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=不知道你们有没有交集,不过九尾是这片区域内影响力最大的组织。六角湾只是他们的冰山一角罢了。无论如何,我和他们之间已经建立起了一个不错的合作关系,他们一般有什么外包的活儿都会给我。这个合约就是他们的,需要 VIP 级别的服务。 +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=猜你要升职了。九尾需要个强力的打手来做点事儿。 +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=我有一个九尾直接发过来的高级活儿。 +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=又一个九尾的活儿来了。 +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=有个九尾的活儿需要一个扎实的执行者。 +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=这是更偏技术的活儿,是为你以后的一次大行动做准备的。 +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=我就不往细了说了,这个活儿比我平时给你的就多几个步骤而已。就是我需要你去装几个科学设备。 +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=那边乱成了一锅粥,我还没法确定那活儿到底办妥了没有。所以要你过去帮我确定一下。 +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=我需要你为我去一个袭击现场,然后确认一下该死的人都死透了。 +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=得到个消息说当地的某个玩家导致了一个轻微的死亡案件。需要你去确认一下这个流言是真是假。 +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=好像有个VIP送到时就死亡了,我想要你过去确认一下。 +PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=这边有个大活儿。客户想要清空一整片区域。 +PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=需要干掉某人,不过我得提醒你,他们可不好对付。 +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=这儿有个麻烦需要被除掉。 +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=收到一个将死之人的名字。我需要你帮他们转世。 +PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=有个烂摊子需要善后,但首先你要追到他们。客户提供了其最后的已知位置,不过仍然剩下很多跑腿活儿需要你去做。 +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=需要除掉一个目标,但你得快点行动。客户昨天就想要他们死了。 +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=有个目标需要干掉,时间也是不太多,你最好快点儿。 +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=刚接到一个求救呼叫。有个活儿出了岔子,船员们陷入了困境。需要你过去帮他们一下。 +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=客户玩得有点大,结果现在遇到了点儿他们解决不了的麻烦。我希望你能在他们都死掉之前把他们给救出来。 +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=我打算深入了解一下这片地区的安保情况,所以需要你去这几个地方看看是否安全。 +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=是这样的,我会给你地图上的标记点,你前往这些标记点,你确定这些地方是安全的。轻松愉快。 +PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=没什么活儿可以给你。 +PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=现在所有任务都派出去了。换个时间再来找我。 +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=我有一趟货需要瞒着安保送进去,但这东西热度可不小,所以想在不被抓到的情况下搞定这件事儿还是有点难度的。 +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=有个客户需要悄悄转移一些东西,但很可能半个星系的人都在追查这东西的下落。你的工作就是确保这个东西送达目的地。 +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=我需要你为一个客户运点东西。私底下弄,不留记录。 +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=你想来拉点儿走私货吗? +PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=有一份加急快递需要低调的送过去。 +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=需要你在有关部门拿到之前去把那个黑匣子取回来。 +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=你得去趟犯罪现场帮我取回点儿东西。无证据就无罪,对吧? +PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=有个直接抢劫的活儿要找你。这可是专业级别的破事儿,所以确定你拿出专业表现来。 +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=我的一个客户想要拿到一些指定的东西。 +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=这儿有一个非常体面的运输订单的全部细节。就等一个有缘人来了。 +PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=我需要有人用传统的法子帮我获取一些数据。 +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=有一艘路过的船需要放下它运着的某些货物。 +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=我需要你拿下一艘船然后从里面抢点儿东西出来。 +PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=全都听好,这里有一个面向大家的单子,先到先得。 +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=回见。 +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=我觉得都在里面了,一会儿跟你说。 +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=好吧,放松点儿。 +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=我撤了。 +PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=哟,看看是谁回来了。 +PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=啊...很好...是你... +PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=又见面了,哈? +PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=嗨。 +PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=哟,这不是我最喜欢的混混吗。 +PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=很高兴你能来。 +PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=正在启动人工智能程序鲁托…不哈,跟你开玩笑呢。 +PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate=“整个参议院都乱成了一锅粥!” <暗笑>天啊,我太喜欢用这个表情的感觉了。你真该看看科斯蒂根皇帝点披萨的时候会发生什么。有时他们真的认为就是他。多给我加一点儿意式辣肠,不用找钱了。真正的爱国者。好了,说正事… +PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=嘿,我在想,如果我领导一个将军或者像这样的人,你觉得我能让他们帮我炸死几个人吗? 你知道他们宁愿炸死几个怪咖也不愿惹毛皇帝,对吧?我之后可得试试,看看会发生点儿什么。好了... +PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=你已经有需要的指示了,我不知道你还在这里干什么。 +PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=你想跟我聊聊是挺好的,但你还有活儿没干完,干活去。 +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=我该拿这玩意儿干什么?把它送到它该去的地方去。 +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=嗯...不...你不应该拿到这儿来... +PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=我有很多的机会给像你这样有进取心的人。 +PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=最近活儿不少,四处看看有没有什么你中意的。 +PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=轻点。 +PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=你知道你做了什么我都看得一清二楚,对吗? +PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=你感觉还好吗? +PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=你和光谱上的疯子见面就会是现在这样... +PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=这个设备目前遭遇了技术问题,我们很抱歉为您带来了不便。 +PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=认真的,快滚。 +PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=等等,让我看一眼。 +PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=我应该会... +PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=在这里,看一眼吧。 +PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=正在上传信息。 +PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=剩下的细节都在合约里了。 +PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=我们来聊聊生意吧... +PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=好吧... +PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=好的,我们继续... +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=好吧,情况是这样的。收到消息称,有个设施主机将在特定时间丢出数据。去拿到它们,你可以把它们卖到区域内的任何代理处。注意点,你不是唯一对其感兴趣的人。 +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=这里是鲁托,谢谢惠顾。我已经把情报发送到你的mobi上了,但是知道更多总不是坏事,对吧?不管怎样,我发给你的位置是定时丢出数据的站点。如果你能占下那个服务器并获得这个情报,你就能卖掉它。你拿的越多,赚的越多。我知道其他中间人也在卖这个情报,所以做好遇到其他人的准备。 +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。状况是这样的,我给你发送的位置是一个将在预定时间内产出数据的服务器。现在,我得到消息这个站点之后很久都是空的,所以你有足够的时间去尽可能多的去搜刮。记得保持警惕,你不是唯一一个买到我这条消息的人。 +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,我收到你的汇款了。我的一个腿子在累死前跟我确认了,一个实验室将产出一些毒品。这东西是完全自动的且不需要任何干预,所以出来的东西直接就是完成品。现在,我不确定有多少人知道这条消息,所以你需要动作快点,能拿什么拿什么。 +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=谢谢惠顾,我现在把情报给你。我收到一个消息称,一个毒品实验室将开始吐出一包包毒品且没人看管,在我看来简直就是免费的自助大餐。你知道地点了。无论你拿走什么东西,它都是你的。你可以烧了,卖了,把它扔太阳里,我都无所谓。 +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=我刚刚把即将变成金矿的毒站地址发给你了。经营这个地方的人刚刚开始一包包的产出毒品且无人看守。实话跟你说,那个地方估计会被血洗,但是无论你拿到多少毒品都是你的,祝你玩的开心。 +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。看起来十字军找到了九尾的主舰队。我需要你在九尾完事他们鬼知道是什么事之前,帮他们摆脱那些安保或者佣兵。 +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=你好啊,这里是鲁托。这么说吧,十字军刚刚破解了九尾舰队的位置。他们还有些破事没完成,我需要你去尽可能久的缠住那些混蛋十字安保,和他们的智障佣兵,直到九尾完事。 +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=进来如何啊,杀手。我是鲁托,谢谢你能来帮忙。以防你什么都不知道还没看你的合约,十字军安保派遣了一堆佣兵前往九尾放出量子拦截的地方。我需要你在九尾完成他们的破事之前去拖住他们,完事后就赶紧跑吧。 +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。事情是这样的,九尾正在用他们的小小跃迁拦截,这搞得我这边一团糟。你看,十字军正在派出扫描船来尝试找出九尾的位置,但是他们越来越令人不安的接近发现我的行动了。简而言之,我需要你去找到十字军扫描船并干掉他们。 +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=这里是鲁托,九尾正在尽力保持这个量子拦截。十字军派出一堆扫描船来清出他们,但是我有点担心他们也会炸出我的一些地方,所以我需要你去阻止他们。去尽可能多的干掉那些扫描船。 +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=嘿,这里是鲁托。状况是这样的,十字军的扫描船再尝试扫出九尾的量子拦截,但不幸的是他们也许会偶然发现我的一些行动。我不能接受那样,所以去那里尽可能多的干掉他们。玩的开心,狩猎者。 +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我得到消息,一个医疗实验室将再限定时间内产出一些医疗品。如果你能攻下那块区域,拿上你能拿上的任何包裹,然后离开,那么你就可以想卖多少卖多少。记得要小心的是,据我所知,这并不是非常机密的信息。 +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=这里是鲁托,收到了你汇款。所以我决定给你白金待遇。事情是这样的,我一个联络人跟我说,一个生产设施将吐出一些医疗品。你要注意的是,因为这种药物的涨价,你几乎可以确信会有其他人尝试拿到它们。 +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。情况是这样的,我发给你的位置信息是一个自动生产设施,它马上就会产出一堆医疗品。你控制住那里,所有产出来的东西你都可以带走。我一直听到这个消息并不是独有的,所以做好遇到其他组织的准备。 +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=嘿,我已经把详细信息发送到你的mobi上了,但是接下来才是重点。那个地点将暂时变成一个热点地区。如果你能快进快出,能赚到很多真金白银,记得小心谨慎点。 +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=这里是鲁托,收到你的汇款了。所有你需要的信息都已经发给你了,赶在东西都被拿完之前,只有一段时间去控制住站点。记住,你很可能会遇到其他势力,所有祝你好运吧。 +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=这里是鲁托,收到你的汇款了。你应该收到所有细节了,但是我决定给你提个醒。这个东西只会持续一段时间,所以确保你越快去越好。刚刚收到消息,其他中间人也卖出这条消息,所以你很可能会遇到其他势力。 +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=这里是鲁托,你应该已经有了你需要的信息了。只是想要知道几件事,第一,无论你偷到什么,都有人愿意花钱买。第二,这只会持续一小段时间。最后,你很可能遭遇其他势力,所以确定你做好武装。 +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=嘿,这里是鲁托。我已经发给你这个任务需要的情报了,但是我觉得还有些事你需要知道。其他人也把这份情报卖出去了,所以你很可能会遭遇其他集团。如果是我的话我会尽早过去。这些建议就当免费赠送了。 +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。如果你在找地方卖这些东西的话,我有一个黑市上的联系人愿意买它,考虑一下。 +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=近来可好,这里是鲁托。不知道你找到中意买家了没,如果你没有的话,我很愿意介绍给你一个人愿意出钱收购你抢到的东西。我会发你详情,这情报算我送你的。 +PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,又是我。不知道你扫到什么货了没,但是我这里有个非常有动力的买家在六角湾,他愿意花高于市场价的价格。这情报就不算你钱了。 +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=嘿,杀手。有条消息,我知道个买家非常需要从那个站点里出来的任何产品。决定权在你,当然,我只是一个谦卑的中间人,只想建立一个非常有意义的财务关系。发你详细信息了,你自己决定吧。 +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=这里是鲁托。以放你有惊无险拿出来的产品没处卖,我的一个联络人愿意以一个不错的价格买下你从那里拿出的任何东西。我把信息给你,如果你感兴趣的话就联络他们吧。 +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=听着,我不确定你是否已经计划好怎么处理那些东西,但是如果你需要的话,我有一位联系人愿意以高价格买下那些东西。我会把地址发给你。对了,我是鲁托。 +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=你需要让事情有始有终,哪怕有一艘扫描船幸存下来也意味着十字军离找到九尾更进一步了。 +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=这里是鲁托,我承认,我对于你没能干掉那些十字军的船有些郁闷。平心而论,他们只是获得了更多关于九尾的信息,不是我。但还是,很可悲。 +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=哦吼,看起来那些扫描船发现了更多关于九尾舰队位置的信息。对他们来说可不太好受吧? +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=这里是Ruto。我只能说,看到你在状态时完成的杰作真的是太棒了。十字军可得花一阵子来找到九尾把船藏哪了,继续保持。 +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=干得漂亮,扫描船全都被你炸毁了。我会让九尾知道你让十字军安保找不到他们的踪迹的。 +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=我真的很喜欢这种帮助不法分子的精神。尽管我很清楚,但是你在这里打压着十字军安保为了不让他们找到九尾。真的吗?这是真的吗? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=这里是鲁托。我刚刚得到消息说我的买家关门大吉了。也许下次吧,嗯? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=嘿,坏消息。我的买家不再购买任何产品了。 +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=这里是鲁托。我刚听说我的买家跑了,所以你搞来的那些货可能得要换个家了。 +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=是我,鲁托。记得我们之前谈好的吗?对,一切都结束了,所以你错过了它。下次再说吧? +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=嘿,是我鲁托。看起来你已经对我们之前谈过的事不感兴趣了,不过这一切都已经结束了。所以呢?我看你是错过它了。 +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=是我鲁托。话说这就是我之前和你谈好的工作?对,结束了。也许下次吧?哦对了,这听起来可能不言而喻,但是我是不会给你退款的。 +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,是我。刚刚得到消息说不再会有任何产品了。如果你愿意,你可以留下,但这将仅仅是为了杀人的乐趣。 +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=这里是鲁托。我不知道你现在是不是还在为了那些产品而拼上性命,但是我的狗腿子告诉我站点不再会继续产出产品了,所以你最好还是早点溜。 +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。听说这站点不再会有任何产品了,所以我建议你赶紧把你已经带上的产品卖掉。 +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=嘿,九尾打算溜了。十字军和他们的帮手们给九尾造成太大的伤亡了。如果我是你,我肯定会低调行事。因为九尾真的气在头上。 +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=我是鲁托。看起来十字军把九尾赶了出去。据我所知,九尾现在因为无法继续封锁而非常愤怒。无论如何,感觉场面会变得很血腥。 +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。由于那些该死的安保和他们的雇佣兵们,九尾准备离开这里了。显然,整个封锁是他们为其他正在做的事情而打的烟幕弹,但是并没有奏效。不管怎样,刚得到消息说他们正在发火。 +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=这里是鲁托。刚刚得到消息说十字军设法找到了九尾舰队的位置,但更糟糕的是,这些混蛋偶然间发现了我的工作。下次,爷让你打爆扫描船,你就给爷去打爆更多的扫描船。 +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=什么鬼?当我雇佣你的时候,我是要你完成我交给你的任务。现在这些十字军安保玩意儿遍布九尾的舰队并且正在搞砸我的又一项行动。你也要一起去吃屎吗?(停顿)我是鲁托。 +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=是我,鲁托。说真的,我因为你没法快速干掉那些傻叉十字军安保而有些生气。现在我这工作比我希望的更公开。并且他们还搞清楚了九尾到底在哪使用他们的量子干扰系统,所以你基本上是干啥啥搞砸。真牛。 +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=嘿,听着。当我说我需要这些扫描船被干掉的时候,我并不觉得这有多么地晦涩难懂。希望你以此为教训:做好工作。或者滚蛋。 +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=这里是鲁托。我雇用你是为了让你工作,所以你最好现在马上开始工作。我最好能听到下一个扫描点是扫描船们的墓地。 +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。我仍在努力让我的行动脱离火线,所以不要再让那些扫描船继续活着。我付钱给你就是为了这个。 +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=你最好马上投入工作,做我付钱给你做的工作。我需要那些扫描船在它们暴露我希望隐藏的行动之前去见上帝。我说的够清楚了吧? +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=让我们花点时间谈谈,你并没有做好你该做的的本职工作。我需要这些十字军飞船在完成扫描之前下地狱。赶快意识到这点并且不要再搞砸了。 +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=嘿。只是想提醒你,我的买家仍然希望获得你偷到的任何产品。如果你有兴趣? +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的买家仍然会为你所说的任何产品付费。 +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=这里是鲁托。不知道你有没有忘记,但是我的买家仍然很想买任何你偷到的产品。一定要把它们搞到手。 +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是鲁托。我的买家给我发了一条消息,说你卖给了他们一堆产品。看来你的成绩不错。 +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=这里是鲁托。刚刚接到了我的买家非常热情的一通电话。看来你给他们留下了深刻的印象。 +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=嘿,这里是鲁托。刚听说你卖给我的买家一堆好产品。别忘了好好犒劳一下你自己。 +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿!是我鲁托。刚听说你赚了一些钱。很高兴看到我们可以一起干出一番事业。 +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的线人说你只是顺便过来卖了一些东西。我并不期待小费,但你知道吗?小小善意行千里。 +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=这里是鲁托。我的买家非常感谢你刚才送来的产品。保持下去。 +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=嘿,冠军。九尾完成了他们刚才正在做的事情。让那些十字军黑客远离他们的工作做得很好。 +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=嘿呀!是我鲁托。看起来九尾正在撤离星系。他们很兴奋,所以我猜刚才的量子封锁是绝对成功的。给你点一个赞。 +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=谁是我最爱的干员呀?刚才保护九尾舰队的工作完成的很好。他们处理了他们需要做的一切,而十字军看起来就像一群蠢蛋。所以对每个人来说都是美好的一天。 +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我有一个好消息和一个坏消息。坏消息是那些扫描船似乎找到了九尾的舰队。好消息是你做了一个非常棒的工作,让十字军远离我。所以这很酷。谢谢。 +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=鲁托在此。想念我吗?无论如何,你在分散了十字军的注意力足够长时间,做得很好,这足以让我调整我的一些操作,干得好。但不幸的是,他们也发现了九尾,这不是很酷,但是嘿,有些时候人生就是这么不走运。一会儿见。 +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=收到吗?我是鲁托。感谢你干掉了这些十字军飞船。从而使我能够采取一些措施来防止他们发现我的一些不太隐蔽的操作。另一方面,我猜他们挖出了九尾舰队的位置,所以这对他们来说很糟糕。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=还是我,鲁托。把十字军飞船送入地狱的任务完成的很好。但还得留意是否有更多扫描船出现。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=嘿呀!我回来了。听说你干掉了一大把十字军安保飞船,感谢。我想九尾也很高兴。无论如何,记得留意任何扫描船的出现。(停顿)顺便说一句,我是鲁托。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=我是鲁托。只想说你做了一个很棒的工作来处理那些安保们。如果十字军派来更多援兵,确保你也要这样做。让他们远离九尾也让他们远离我,这非常棒。一会见。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=这里是鲁托。感谢你让这些扫描船变成一堆废铁。绝对应该给我多一点时间来做一些行动。你应该留下来,以防更多扫描船出现或干掉更多扫描船,两者都会很棒。一会见。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=嘿伙计,还是我鲁托。我很喜欢你刚才对十字军安保飞船做的那些事儿,非常有效率。需要你让法律远离我的一个小行动。我相信九尾也会很感激的。请随意拿下更多的扫描船。鲁托报告完毕。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿,是我鲁托。只是想让你知道,我完成了一些小行动,重新稳定了下来,并且让我的生意回到了正轨。不管怎么说,请随意清理掉那些十字军扫描船。我保证九尾一定会感谢你的帮助的。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=还是我鲁托。感谢你阻止那些十字军憨包。我的活现在正变得井然有序,所以我们做的很棒。如果你想继续搞爆他们,谁不想呢,继续做你正在做的事情。九尾仍然在继续他们的事情,所以我相信他们会全力以赴。 +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=我的英雄。你很好地分散了那些十字军飞船的注意力,足以让我重新调整我的行动。他们现在可以扫描他们想要的所有东西,但他们不会找到任何东西。我的东西,至少。但是嘿,如果你想继续打炸那些扫描船,我相信九尾会赞同的。 +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=希望你正在前往我的买家那里卸下产品。我刚刚得到消息说他们不会再继续收购太久了。 +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=这里是鲁托,占用你一秒钟。我的买家看起来不会继续收购太久,所以如果你还有产品要买,我会尽快赶到那里。 +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=嘿!不确定你是否已经卖掉了你搞来的东西,但如果没有,我的买家不会再收购那么久了。 +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是我鲁托。只是想提醒你一下,咱们之前谈过的工作马上就要完事了,如果你还想搞到一些产品,赶紧过去。 +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=这里是鲁托。记得我之前和你谈起过的小工作吗?马上就要结束了,所以如果你想参与其中,我会尽早前往。 +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=嘿,是我,鲁托。刚刚得到消息称我之前发给你的活马上就要结束了。如果你仍然感兴趣,可能需要忙碌一阵子。对我来说没关系,我已经付钱了。 +PU_SECR1_SK_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SECR1_SK_ConvoCont_IG_002_Yeah=是的。 +PU_SECR1_SK_ConvoCont_IG_003_Really=真的吗? +PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=难以置信 +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=你没问题了,路上小心。 +PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 +PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 +PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 +PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 +PU_SECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SECR2_SK_ConvoCont_IG_003_Really=真的吗? +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了,路上小心。 +PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 +PU_SECR2_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. Shit was crazy. I almost don't want to know. +PU_SECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SECR3_SK_ConvoCont_IG_002_Yeah=是的。 +PU_SECR3_SK_ConvoCont_IG_003_Really=真的吗? +PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 +PU_SECR3_SK_Patrol_IG_001_EverythingOkay=这边一切都还好吧? +PU_SECR3_SK_Patrol_IG_002_MoveAlong=快走。 +PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 +PU_SECR3_SK_Patrol_IG_004_WeGotA=有问题吗? +PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 +PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=区域清空。 +PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=我这里没问题了。 +PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域挺安静的。 +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请停下接受扫描。 +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 +PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 +PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 +PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 +PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 +PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了,想都不敢想。 +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] You blind,fool? +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001=[PH] Kiss your insurance premium good bye,idiot! +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001=[PH] Hey,are you blind? +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aNeutral_tPlayer_FromNeutral_inCombat_IG_001=[PH] I'm under fire! +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] Get a grip! +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001=[PH] Stop shooting,you dumbass! +PU_SERVICEPILOT01_M_RE_Inform_Aligned_aNeutral_tPlayer_FromNeutral_IG_001=[PH] I'm in position. +PU_SERVICEPILOT01_M_RE_Inform_Arrived_ForRefueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Here I am. Please hold position while I maneuver. +PU_SERVICEPILOT01_M_RE_Inform_Arrived_OutOfRange_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Why did you leave? I don't have to deal with this. I'm outa here. +PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Please position in a way that I can dock for refueling. +PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] We cannot proceed like this. Please position yourself properly. +PU_SERVICEPILOT01_M_RE_Inform_Complete_aNeutral_tPlayer_FromNeutral_IG_001=[PH] We're done here. Have a good day! +PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromEnemy_LongDuration_IG_001=[PH] I'm enroute,but don't hold your breath. +PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromNeutral_MedDuration_IG_001=[PH] I'm on my way. It will take a while. +PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Refueling is now in progress. +PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] Continuing with the refueling process. +PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Collection_aNeutral_tPlayer_FromNeutral_IG_001=[PH] There's a problem with your fuel collector. +PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] There's a problem with my fuel distributer. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_LongDuration_IG_001=[PH] This is going to take a while. Bear with me. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_MedDuration_IG_001=[PH] We're making good progress here. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_ShortDuration_IG_001=[PH] Almost done. Just a little while longer. +PU_SERVICEPILOT01_M_RE_Inform_Unblocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] That's better. Resuming refueling process. +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Please hold your position. +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001=[PH] Hold your position or I am out of here! +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] Please hold your position,or we cannot proceed! +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_IG_001=[PH] I don't need to deal with this shit. I'm out. +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_PlayerPerp_IG_001=[PH] I can't work with you anymore! +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_inCombat_IG_001=[PH] This is too hot for me. I'm out! +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Mind taking care of that? +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001=[PH] Fix this or I'll have to leave. +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] If you don't fix things I can't refuel you. +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] Hey,please don't do that! +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001=[PH] Once more and we're done! +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001=[PH] Please don't do that. +PU_SHAW_MG_Busy_IG_001_NotTheTime=现在不是时候。 +PU_SHAW_MG_Busy_IG_002_NoLater=不,待会吧。 +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=很好。 +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=不错。 +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=好吧。 +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=随你。 +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=随你,要是改变想法了记得来找我。 +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=我的时间有限,机会也不多。你有兴趣尽快找我。 +PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=下次再聊。 +PU_SHAW_MG_Comms_Farewell_IG_002_Later=待会见。 +PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=好了,很明显找到一个完全称职的人没那么容易,所以我觉得该把标准降低点。如果你愿意的话,我再给你一次机会。 +PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=你不会知道这对我的损失有多大,但是我还需要来个人帮我。求求你这次千万别搞砸了。 +PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=来我这儿有更详细的信息。 +PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=你知道来哪找我。 +PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=谢谢你,我这里没别的事了。 +PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=收到消息了,那活儿没问题。 +PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=嗨,是我。如果你有空,我这里有点活要找你。 +PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=如果你方便的话,我可能需要你的帮助。 +PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=我会把你的份打过去的。 +PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=看看你的账户,刚刚给你打过去了。 +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=我告诉过你我不会再要第二遍…我现在也不是来要的。我说完了。从现在开始,会有别人找你“聊”的。 +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=等着有人去干你吧。 +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=搞砸我给你派的活儿已经够糟了,现在还要拿走我的东西? 去他妈的。除非你想挑事儿,否则赶紧给我送回来。 +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=这是最后通牒,赶紧他妈把我的东西送回来。 +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=现在只差你手头上的东西送回来了。 +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=所以你那儿还有一件我的东西。由于这活儿我们做不了了,你只需要把它送回来。 +PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=你为什么要干这事? +PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=你脑子有问题把?你知道你有多不尊重人吗? +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=看看吧。 +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=读一下。 +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=过一下目把。 +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=看看它吧。 +PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 +PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=算了吧,你本可以直接拒绝。 +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你还有啥计划? +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=你想的可太多了,不是吗? +PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=嘿,赶紧回来。 +PU_SHAW_MG_Interrupt_IG_002_IWasntDone=我还没完事... +PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=我有个朋友说你在开发一些很酷的新型运输技术,所以我想跟你联系一下。我想向你请教一下。如果你正好在赫斯顿附近,你应该过来看看。为了表示诚意,我会报销你的登陆降落费。不管怎样,我会把我的信息发给你。 +PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=很好,而且时间正好,我这里有点东西要给你看看。 +PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=我懂,别紧张。这段对话只有我们俩知道。 +PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=嘿,感谢你的到来。 +PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=抱歉刚才的留言很奇怪,但我也不知道谁会听到,对吧? 我不想吓到你,也不想浪费你的时间,所以这样吧。现在赫斯顿控制着这颗星球上每一种进口和销售的产品,所以工人们不得不把他们可怜的工资再付给赫斯顿来买他们需要的东西。这是一个恶性循环。所以我会尽量偷运点东西过去,也不会伤害任何人,只是这些小小的安慰…这些安慰能让生活变得稍微轻松点。这样是做是好的…对吧? 总之,我只是需要一些有同情心的好人来时不时地帮助他们。 +PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=你意下如何? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=已经多少次了? 你能不能成功地干完一个活呢? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=你没啥问题吧?最后这几个活干得简直是一团糟。 +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=这么说吧,我感觉...我希望上次任务只是个例。请你去证明我说得没错。 +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=当然,你的运气一直不错,但你不能全指望运气。每次出门,都要把它当成生死攸关的大事。如果你天不怕地不怕,只会被抓进去。 +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=哦,上个任务让你出了洋相,不是吗? +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=我们把你的上一次任务忘了吧,一想到它我就来气。 +PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=我一直很有耐心。我有。但别占着茅坑不拉屎。你最后的一次机会,最后机会,完成任务,然后我们就结了。 +PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=我不想再和你合作了。要么你完成下一个任务,要么我们分道扬镳。 +PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=你有过机会,你也搞砸了。别再来找我了。 +PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=我告诉过你任务失败的后果,现在我不会重申了。我一个子儿都不会给你。别感到意外。 +PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=你知道搞到这批货有多危险吗?我需要你用点心来保住它们。 +PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=不敢相信你搞丢了上一批货物。 +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=我得说,能得到一些真正的帮助真是太好了,我手头最近情况不太好。 +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=你最近真是太棒了,真的。你很快就会成为我们最好的员工之一。 +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=我得说我很满意,你果然有两把刷子。 +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=刚刚那个任务完成得不错。 +PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=上个任务干得漂亮。 +PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成得很棒。 +PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=除你之外我头疼的事已经够多了。要么解决问题,要么我找别人来干。 +PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=听着,我需要你加把劲,你不能屡战屡败。 +PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=很高兴见到你。关于我们说过的那件事? 别担心,已经不需要了。 +PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=我拜托你办的那事不必紧张,我们这儿天天出状况。 +PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=所以…关于你帮我的那个忙?好吧,忘了它吧。 +PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=好吧,这件事没成。以后记得,如果我让你做什么,你同意了,你就得去做。这是我们这儿的办事规矩。 +PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=嘿。 +PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=是我。 +PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=关于你帮我的那个忙,这里有点额外要求给你。 +PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=你跑路了?这事儿又不是只跟你有关…你知道有多少人卷在里面吗,操了。 +PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=所以你不干了...抱歉,我需要一点时间缓缓。行吧,抱歉这事儿黄了。 +PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=已经收到了,谢谢你。 +PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=数据收到。 +PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=你到底他妈在干什么?我有太多破事要处理容不得你来瞎搞。把我们说的那件事办好喽。 +PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=我感觉有点紧张,这事你能搞定吗还是怎样。 +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=如你所知,这里的工人严重缺乏……基本需求。我列的清单上的也许能让他们的生活过得好一点。既然你要出去了,我想你可以帮我带回来点好东西给那些工人。 +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=我要的有些东西是你在这个地方买不到的。如果你碰巧在哪看到了,就把它们带回来吧。 +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=你如果你有兴趣的话,我有东西要给。 +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=如果你有时间,我有几件事需要你帮忙。 +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=埃迪刚刚发了消息,像他这样“路子通”的人干这种事,说明他也搞不到这个东西了。 +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=埃迪在找一些东西,可惜我们这里没有,但是也许你能搞来。 +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=华莱士给我发了一份他需要的清单。我查了一下,但这里好像没有单子上的东西,所以你得去外面找找。 +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=华莱士又发来了一批需求。我赌100块说他不知道搞到这些东西有多难。总之,我需要你给他送过去。 +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=有更多货需要送到华莱士那里去。 +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=你船上还有空间帮我运个包裹吗? +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=我有几件东西需要送到别处去。 +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=有批货需要你送下。普通扫描应该能通过,但还是低调点。我们不需要引起别人的注意。 +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=又有一批货准备好送出去了。别出什么幺蛾子,拿了货避开扫描送过去就是。 +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=有些补给需要送到华莱士那里去,他应该会给你点东西送回来。 +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=你能再跑一趟华莱士那边吗。我有东西要给他,他也有东西要给我。 +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=赫斯顿打算扔掉一批完全没问题的货,但我从焚化炉那里截了下来,还联系到了其他星球的买家。 +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=我弄到了赫斯顿最棒的货,都装在这个要送出的包裹里了。 +PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=这趟货比较棘手,不过别担心。我会给你足够的报酬来补偿这些麻烦的。 +PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=好的,你可能会对这个活儿感兴趣。 +PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=你可以帮我个小忙。 +PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=我觉得你可以解决好这件事。 +PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=我正缺人帮我办这事儿呢。 +PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=我在微科那边有个联系人,他叫艾迪·帕尔,在上流酒吧工作。不过他也会留意不少星港流通的好东西。千万别被他的花言巧语蒙蔽了,这人天生就是一副吸引怪胎的料。 +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=这趟货是给艾迪的,我相信你知道他是谁。 +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=你认识华莱士对吧?好的... +PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=你的联系人是我哥们儿,华莱士。他虽然神经兮兮的,但千万别被他吓着,他可是个实在人。 +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=所以,我需要你干掉几个人。这事不是他们死就是我亡,我觉得还是他们死要好一点。 +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=还有个人需要你去...特殊关照一下。别留下任何蛛丝马迹。 +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=赫斯顿安保里有人想靠打击违禁品立功升职。咱们都不想让这种事发生对吧。 +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=我收买的一个线人最近立场有点动摇。我需要你去...你懂得。 +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=最近这个黑帮给我们施加了许多压力,他们想把我们往这条路上逼。我并不想和他们对着干,但似乎我们已经别无选择了。 +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=我识别出了一个经常给奥多尼黑帮干活的人。不确定他是帮派成员还是只是个本地人,不过无所谓了... +PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=不好意思,没有给你的任务。 +PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=没有。现在没什么事要处理。 +PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=我也希望能有活儿给你,但真的没有。 +PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=好吧,我这真的没什么活儿,不过以我的运气来看,估计你一走我就能收到不少差事。 +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=你能跑一趟微科吗?看来艾迪终于酒醒了给我们弄来一批货。 +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=艾迪准备好了一批货。你要是去的话,请千万别跟他喝酒,这些东西我急着要。 +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=刚收到消息。华莱士那里有货准备好送过来了。 +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=华莱士发消息来了。 +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=保重。 +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=祝你好运。 +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=再联系。 +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=再会。 +PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=我时间不多。 +PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=有话快说。 +PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=嗨,近况如何。 +PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=谢谢惠顾。 +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=对不起,你是不是认错人了。 +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=你介意吗? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在干什么?你不是该去别的地方了吗? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=你不是有活要干吗? +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=你疯了吗?把那东西送到目的地去。 +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=对不起,你一定是弄错了,这东西不该送到这里来。 +PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=听着,我手头上有好几个活儿,全都给你发过去。 +PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=我这里有好几个活要干。你能帮忙就告诉我。 +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=小心点。 +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=注意点。 +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=小心点。 +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=注意点。 +PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=小心点。 +PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=注意点。 +PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=小心点。 +PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=注意点。 +PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=你在搞什么名堂? +PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=干什么...... +PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=详情如下。 +PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=以下是所有细节。 +PU_SHAW_MG_SendingMissionDetails_IG_003_Here=拿去。 +PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=那么... +PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=有些事我们得商量下。 +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=好的,您先在店里转转。 +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=要知道,我已经卖了六年的飞船了,我可真是爱干这行。你会遇到许多优秀的人,然后帮他们挑选自己生命中重要的一部分。有时我都觉得自己提供的是领养服务。你知道吗?这些船对我来说就像家人一样。 +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=这周可真忙。大家都想买条飞船。我猜附近又有非法组织猖獗起来了。虽然这不是好事,但对生意来说可太棒了。 +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=如果您还有什么疑虑的话,我们这儿卖的飞船都会事先检查密封是否完好的。您不用担心会出新闻里那家人一样的事故。我们的飞船不会有那种问题。 +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=我正在帮这位顾客选购,稍等一下就过来。 +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=我这边忙完了,就马上过来帮您。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=敬请参观,我们有许多不错的船。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=瞧一瞧看一看呐。我们今天有许多好宝贝。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=我们进了许多您会感兴趣的新货,都是些好东西。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=这是个重要的决定,您可以多考虑一下。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=您尽管花时间考虑,不着急。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=别拘束,喜欢这艘飞船就上去试试,启动引擎感受一下她的力量。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=请随意参观。如果有感兴趣的飞船就坐上去试试吧,不过千万别试着把她偷偷开走。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=不得不说,我觉得这艘飞船和您很配。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=你问我真实看法的话,我认为您选的船不错。 +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=所以您选这艘是吗?我就猜您会选这艘呢。 +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=好吧,您看着也像是懂飞船的行家,不用我再多叨扰了吧。您随意挑选,待会儿我再过来。 +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=瞧瞧我这说得您耳朵都起老茧了。您先自己看,我稍后过来。 +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=好的,再次感谢。购物愉快。 +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=大家注意啦!给这位新船主让个道儿! +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=跟您做生意真愉快! +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=您觉得怎么样?真不错,对吧? +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=我正打算说呢,这飞船跟您真配。 +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=这条飞船很棒,很难相信它还这么便宜吧。不过,它确实就卖这个价,一分不多。 +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=您眼光真不错。这艘飞船做工极好,而且我跟您说,这样的工艺已经绝版了。 +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=我们店里每天都有各种载具,但时不时就会有这艘飞船一样,让我眼前一亮的好货出现。 +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=数据规格的对比讨论永无止境,但有时候您第一眼见到某艘飞船,就知道那是您命中注定的。我建议相信自己的直觉。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=嘿,欢迎光临本店。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=进来瞧瞧。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=您好,欢迎光临。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=欢迎来到全新交易飞船店,罗威尔首屈一指的二手船经销商。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=嘿,欢迎来到全新交易。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=嗨,欢迎光临蒂奇的飞船店,全列夫斯基最棒的飞船店。 +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=嘿,很高兴见到你。欢迎来到蒂奇的飞船店。 +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=您准备好起飞的话,任何一台ASOP终端都可以取出您的新飞船。 +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=所有手续办好之后,新飞船就会在ASOP终端那里等着您了。 +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=我觉得您的决定特别明智。 +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=感觉不错吧?什么都比不了买新船的感觉 +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=噢...好的...看来您需要点时间考虑下。没问题。 +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=您过得怎么样?还不错吧?那就好。我也过得不错。就是昨天睡得稍微晚了点。 +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=您去参加他们那种宣讲会了吗?他们真的能改变您对宇宙等等一切的看法。最关键的是一个叫做“目标固定”的冥想。听起来很有意思,您应该去看看。 +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=要知道,我在商业上是一个有抱负的商人。这一切都很棒,不过这只是我的日常工作罢了。我还会举办一些推广活动或是安排些艺术展啥的。我可是个大忙人你懂吧,总是有源源不断的各种事情要做。 +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=我先和这位朋友谈完,稍后便过来找您。 +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=我手这边正有一位顾客,不过请放心,我马上就过来。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=您可以在店里四处转转,看看有什么喜欢的。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=仔细瞧瞧,看看有没有什么感兴趣的东西。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=多看看,慢慢考虑,这可是个重大的决定。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=这个决定很重要,仔细考虑吧。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=慢慢来,好好考虑下。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=如果看到有喜欢的就上去试驾一下吧,飞船上都装了限制器,不用担心撞机或是把店给毁了。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=所有飞船应该都是开放的,可以进去试一下手感。您一定会在这里待上很长一段时间的。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=您得好好考虑下,没问题,但可别想太久哦,这种好买卖可是眨眼就没了。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=您只要决定好了,我立马就能开始准备各种文件,不过在我看来,您跟这艘飞船天生就是一对。 +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=您的钱您做主。但换做我的话,该怎么选已经很明显了。 +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=我还是不打扰您了,有任何需要尽管找我。 +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=您花点时间考虑一下,这可是个重要决定,如果需要什么欢迎找我。 +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=祝您愉快,保重。 +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=很高兴与您做生意。 +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=尽情享受您的新飞船吧。 +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=很棒啊,我说的没错吧? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=感觉怎么样?很棒啊对不对? +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=不知道您有没有检查售价,如果没有的话,我可以告诉您,这宝贝价格极其诱人。今天就有三个人觊觎她呢,如果您感兴趣的话最好尽快下手。 +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=我感到了您和飞船之间有种特殊的连系。您感觉到了吗?您当然感觉到了。这就是我的超能力,能感应人和船之间的连系。您要是像我一样卖出去这么多船的话,就能理解了。 +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=如果是我自己掏钱的话,我一定非这艘大宝贝不选。您想要的一切都能满足。事实上,如果您不打算买的话,我都得给自己买一艘。 +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=你知道,有位比我睿智得多的智者曾经说过,“不是你在挑船,而是船在挑你”。我认为这艘飞船就是看上您了。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=您好,请进。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=快进来,别害羞,进了这家店就是一家人。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=嘿,陌生人,来店里看看吧。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=您好,欢迎来到全新交易飞船店,这里的价格没有最低,只有更低。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=欢迎来到全新交易飞船店,省钱就是我们的招牌。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=欢迎来到蒂奇的飞船店,最好的飞船都在这儿了。 +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=欢迎光临蒂奇的飞船店,我们保证为您提供最划算的飞船买卖。 +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=在当地的ASOP终端可以叫出您的飞船。 +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=您准备好了的话,可以在当地的ASOP终端取出载具。 +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=恭喜,我想您一定会和她过得非常开心的。 +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=交易完成。容我先祝贺您喜提新飞船。 +PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 +PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=稍等一下。 +PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想您会满意的。 +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=真的吗? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都不错。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=非常推荐那一款。 +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=您眼光真棒。 +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=祝您有美好的一天。 +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=嗨,欢迎光顾本店。 +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果您需要任何帮助可以找我。 +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了。欢迎光临。 +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到您回来了。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嘿,欢迎来到天文舰队。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎光临加里蒂防具。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎光临荷枪实弹武器店。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾斜者仓库,感谢您的光临。 +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临中心质量。 +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这个暂时没货了。 +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=看来我们已经没有货了。 +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀 +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许进入这个区域。 +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不上你。 +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=我想我们做不到。 +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没货了。 +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 +PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都不错。 +PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,慢慢看。 +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么,你可能想检查一下我们店的光谱。 +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 +PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 +PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,懂不? +PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=好的。 +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=认真的 +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=嘿。 +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=什么。 +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=嗯? +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=恼怒的叹息 +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=哼,简直了。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=你是要买东西还是干嘛? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么你就出去。 +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=好吧,等一下 。 +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 +PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 +PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间里。 +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,去用终端。这就是它的作用。 +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 +PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找你。 +PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=给我一点时间,好吗? +PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=不好意思,我待会再来帮你。 +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=真的吗? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=喔。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=那个我自己也有一件。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=是啊,我真的很推荐那个。 +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=您品味真好。 +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=谢谢你的光临。 +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=你好,欢迎光临本店。 +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=嗯,看来我们已经没有货了。 +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=喔喔,你还好吗? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=啊,不好意思,这里是员工专用区。 +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=顾客不允许到这里来。 +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=对不起,但我必须请你离开。 +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=你看到什么中意的东西吗? +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不了你。 +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=我认为我们不能这样做。 +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没有这个了。 +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 +PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 +PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,请慢慢浏览。 +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定去看看。 +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=刚到了新货,绝对值得一看。 +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 +PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 +PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? +PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=好的。 +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=嘿。 +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=什么。 +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=嗯? +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了... +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还不够,是吗? +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo==嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=<愤怒叹息> +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走,走吧,别看了,走吧。 +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=看来我们已经没货了。 +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=不,我这儿没货了。 +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=是啊,不知道我们会不会进更多那东西。 +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=简直了。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=傻瓜。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=你是要买东西还是干嘛? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=没问题, 拿好了。 +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 +PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 +PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 +PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 +PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? +PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=好的。 +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=嘿。 +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=什么? +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=耶? +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,又是你。 +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=不,没货了。 +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不被允许回到这里。 +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=你迷路了? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=好吧,等一下 。 +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=我们可没这个。 +PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 +PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 +PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 +PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? +PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=好的。 +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=嘿。 +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=什么。 +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=嗯? +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了没什么。 +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,出去。 +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=没问题, 拿好了。 +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=我们可没这个。 +PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 +PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 +PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找您。 +PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? +PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=真的吗? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_004_=[PH] Wow。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=看起来就像是为你量身定做的。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=您的品位不错。 +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许到这里来。 +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然,马上好。 +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=我认为我们不能这样做。 +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没货了。 +PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都很不错。 +PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=我们的品种很多,你慢慢看吧。 +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一些令人兴奋的新产品到货,请看一下。 +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 +PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 +PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? +PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=买这个不错。 +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_002_=[PH] Really? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=哦,是吗? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=哇喔。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe==嗨,如果有什么我可以帮您的,可以找我。 +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嗨,欢迎光临卡莎巴销售。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎光临天文舰队。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嗨,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=对不起,那得是之后的订单了。 +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=啊,很抱歉,那个目前缺货。 +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_003=[PH] Whoops。 +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许来这里。 +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=我不认为我们可以这样做。 +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没有这个东西。 +PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 +PU_SHOPKEEP6_SK_Friendly_Selection_IG_002=[PH] We've got a lot of variety,take your time and have a look。 +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=我们刚进了几件新东西,一定要去看看。 +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 +PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=我马上就来。 +PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? +PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=真的吗? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=喔。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_005=[PH] Really recommend that one. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢光临。 +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=一天愉快。 +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_002=[PH] Hi, welcome. Come in. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=嗨,感谢您的光顾。 +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=嘿,又回来了,我明白了。欢迎。 +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_002=[PH] Hi and welcome to AstroArmada. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=嗨,欢迎来到中心质量。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=嘿,欢迎来到坦姆尼父子。 +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候才会有补货。 +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_002=[PH] Customers aren't allowed back here。 +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=我想我们做不到。 +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们不卖这个。 +PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=请随便四处看看,我们的货都很不错。 +PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=我们的款式很多,你慢慢看吧。 +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_001=[PH] We just got a few new items in,so make sure to check them out。 +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚到了新货,绝对值得一看。 +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=用那边的终端上能见到展示的实物之外的更多东西。 +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 +PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=哦吼~! +PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=啊天啊。 +PU_SPECTATOR1_CV_Cheer_IG_001_Yes=好! +PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=冲啊! +PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=精彩 +PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=不敢相信啊 +PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=不,不,不,不 +PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=冲啊! +PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=去吧小子! +PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=不,不,不 +PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=好! +PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=来吧,来啊?好的?好的!...不会吧? +PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=来吧,来吧,来啊? 太好了! +PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=什么鬼? +PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=呀哈! +PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=不—— +PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=加油啊,队友们 +PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001=<叹气> +PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=是的,是的,是的,是的,是的,是的,就这样,耶哈哈,太好了! +PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=就是这样,就是这样,就是这样,就是这样,就是这样。啊,什么鬼? ! ? +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=加油,加油,加油……是的,是的,是的,我说的就是这个!是的! +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=来吧,来吧,来吧, 来啊,好的!好的!太好了! +PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=不!不! +PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=诶,什么啊! +PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=万岁! +PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=耶! +PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=你在做什么?!? +PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=这系统有人操纵。这比赛有黑幕! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=什么?我不能,天啊,我该怎么跟她说?操了。 +PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=我之前就说过!我告诉过你了! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=我就知道,我就知道会这样! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=这是..这是..什么情况?! +PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=哦———吼 +PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=哦不 +PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=进来 +PU_SPECTATOR4_CV_Cheer_IG_002_Yes=太好了! +PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=啊,什么情况? +PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=哦不会吧 +PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=认真的? +PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=耶,耶,耶,走吧,走吧,走吧! +PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=不! +PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=好!好!好! +PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=耶耶耶,继续,就这样,去吧!去吧! +PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=哦,对就是这样,好,好,继续,对对对,就这样,就这样,就这样,好耶! +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=你看到其他队伍了吗?你看到了吗? +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=不不不不不不,不。 +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=啊,得了吧。 +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=啊哈,垃圾。 +PU_SPECTATOR5_CV_Cheer_IG_001_Yeah=<欢呼> +PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=好耶。 +PU_SPECTATOR5_CV_Cheer_IG_003_Alright=行吧。 +PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=刚才什么鬼?! +PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=这他妈...妈的什么鬼啊? 他们这他妈是什么情况? +PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=他们在做什么!他们在做什么啊? +PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=你什么毛病?什么?你不能。 +PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=谁,是谁做了这个决定? 究竟是谁? +PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=加油,加油! +PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=啊,加把劲啊伙计们。别啊,我都压在这上面了,加把劲啊! +PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt=<游戏结束 - 你输了> +PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=好的!好。 +PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=好! +PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing=<笑声> +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=是的,就这样,加油,加油。 +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=加油,加油,加油,加油,加油。加油。该死,该死,该死,该死,该死。 +PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=啊,对,来吧,来吧,就这样,对! +PU_SPECTATOR6_CV_Boo_OtherTeamGood_IG_001=[PH] +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome=<哦 (你的队伍搞砸了)> +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=哦别这样,别啊。 +PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo=<欢呼声> +PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=那是什么鬼东西 +PU_SPECTATOR6_CV_Disbelief_IG_002_What=什么? +PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=快点,快点。 +PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=管他呢,这就一垃圾游戏。 +PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=噢,操了。 +PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=呃,玩个球。 +PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=好极了! +PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=不! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=哦,开始吧,来吧。 +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=我们开始吧。来吧,来吧,来吧,来吧。好! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=太好了! +PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=看看这是谁。 +PU_THUG1_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 +PU_THUG1_CV_BackForMore_IG_003_YouWantIt=你现在就想要,对吧。 +PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=是的,我也是这么想的,继续走吧。 +PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 +PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=你要去哪里,我正想去找点乐子。 +PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 +PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? +PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 +PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=你在找什么? +PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=哦,你想说点什么吗? +PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=走开,离开这里,快点。 +PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=你想干嘛?咋地? +PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=继续走。 +PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=你有什么毛病? +PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=什么?你有啥? +PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=那就做点什么吧,不是吗?继续吗?来吧 +PU_THUG1_CV_Provoking_IG_004_IllGiveYou=我会让你一拳的,来啊。 +PU_THUG2_CV_BackForMore_IG_001_WellLookWho=哈,看看是谁来了... +PU_THUG2_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 +PU_THUG2_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? +PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 +PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 +PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? +PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 +PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=你他妈瞅啥玩意呢? +PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说点什么吗? +PU_THUG2_CV_LookingAtThem_IG_005_Go=走。 +PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! +PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=继续走。 +PU_THUG2_CV_Provoking_IG_001_WhatTheHell=你他妈有什么毛病。 +PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=什么,你拿了什么。 +PU_THUG2_CV_Provoking_IG_004_IllGiveYou=我让你先出手。 +PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=猜猜这是谁。 +PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=看来我们有了一个枪手了。 +PU_THUG3_CV_BackForMore_IG_003_OhYouBack=哦,你还想再来点什么吗? +PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=明智的选择,继续走。 +PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=我就知道。 +PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=你要去哪?我还挺想知道的。 +PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=祝你今天愉快。 +PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=有什么问题吗? +PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 +PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=你他妈看什么呢? +PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? +PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 +PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! +PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=你最好继续走。 +PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=你他妈有什么毛病? +PU_THUG3_CV_Provoking_IG_002_OhYouGot=你有东西要给我吗? +PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=做点啥啊,我挺好奇的。 +PU_THUG3_CV_Provoking_IG_004_IllGiveYou=来啊,我让你先手。 +PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=看看谁回来了。 +PU_THUG4_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦事了。 +PU_THUG4_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? +PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=这样就行,继续走。 +PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 +PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=哦,你要去哪里?我们只是想找点乐子。 +PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=是的,呆在外面。 +PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? +PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 +PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=你他妈的在看什么? +PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? +PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 +PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! +PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=继续走。 +PU_THUG4_CV_Provoking_IG_001_WhatTheHells=你特么的到底有什么毛病? +PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=什么鬼,你得啥病了? +PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=想搞事,来啊。 +PU_THUG4_CV_Provoking_IG_004_YouCanHave=你可以先出手,来啊。 +PU_THUG5_CV_CatCalling_IG_001_LookAtThis=看这个傻比。 +PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你到底穿的是什么?你今天早上照没照过镜子。 +PU_THUG5_CV_CatCalling_IG_003_HeyHey=嘿,嘿,怎么了? +PU_THUG5_CV_CatCalling_IG_004_HereWeGo=穿的真是花里胡哨。 +PU_THUG6_CV_CatCalling_IG_001_LookAtThis=看看这狗屎玩意。 +PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你在搞什么鬼?你今早出门前没照过镜子? +PU_THUG6_CV_CatCalling_IG_003_HeyHey=嘿!嘿,你!怎么了!? +PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=嘿,看看这个,看看这个小丑。 +PU_THUG7_CV_CatCalling_IG_001_LookAtThis=看看这屎一样的穿搭。 +PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=说真的,你穿的什么玩意。 +PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=嘿,怎么了。 +PU_THUG7_CV_CatCalling_IG_004_LookAtThis=穿的真是花里胡哨。 +PU_THUG8_CV_CatCalling_IG_001_LookAtThis=看看这边这个傻比。 +PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=搞毛呢,你穿的什么,你今天没照镜子吗? +PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=嘿,嘿你。我说的就是你。 +PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=嘿看看这个白痴。 +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=请注意,有不法势力使此区域内的量子航行失效。请寻找庇护,直至当局清除威胁。 +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=请注意,在此星区的威胁解除前,建议民众避免进行太空航行。如属特殊情况,请在离开空间站时特别注意。 +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=请注意,此区域内的威胁已被清除。您可以重新进行正常航行。感谢您的耐心等待。 +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=请注意,该地区威胁已清除,你们可以正常航行了。 +PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=警告。您已进入高风险地区。敌人已使此星区内的量子航行失效。建议所有驾驶员寻找其他可用路线。请保持高度警惕。 +PU_UI_NineTails350R=九尾 350R +PU_UI_NineTailsAurora=九尾 极光 +PU_UI_NineTailsConstellation=九尾 仙女座 +PU_UI_NineTailsCutlass=九尾 弯刀 +PU_UI_NineTailsGladius=九尾 短剑 +PU_UI_NineTailsHornet=九尾 大黄蜂 +PU_UI_NineTailsM50=九尾 M50 +PU_UI_NineTailsSabre=九尾 军刀 +PU_UI_NineTailsVanguard=九尾 先锋 +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=您好,活动大厅已开放。感谢您的耐心等待,祝您游览愉快。 +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=请注意,所有活动大厅现已开放。祝您过得愉快! +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=各位访客请注意。远见中心感谢您的耐心等待。活动大厅现已开放。 +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=请注意,我们感谢您的光临。远见中心即将开放。 +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=各位访客请注意。我们感谢您的耐心等待。远见中心即将对公众开放。 +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=各位访客大家好。远见中心将很快向公众开放。我们感谢并欢迎您的到来。 +PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=你违反了十字军的法律。安全部队现已出动。 +PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=你正在非法侵入十字军的财产。请原地等待,安全部队正向你赶来。 +PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=注意,你正在侵入十字军的财产。安全部队正在前往你的位置。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=请注意,远见中心即将关闭。请开始前往出口。感谢您的配合。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=现通知远见中心即将关闭。所有访客请开始前往出口。希望您在此度过了愉快的一天。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=大家好。远见中心即将关闭,所有访客都应收拾好自己的财物并开始离开展厅。感谢您的关注。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=这是最后的通告。远见中心将关闭。任何未经授权的人必须在门锁上之前离开。侵入者将被起诉。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=请注意,远见中心即将关闭。请立即离开设施。设施关闭后仍留在内部的访客将被视为非法侵入者。 +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=Attention, the Vision Center will be closing momentarily. This is a final warning for all attendees to exit the premises. You will be in violation of Crusader law if you stay in the facility. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=Hello. This is another announcement that the Vision Center will be closing very shortly. All attendees must begin to exit the facilities. Thank you. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=This is a general announcement that all Vision Center facilities will be closing soon. Please make your way to the exits and enjoy the rest of your day. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=Attention, we will be closing the Vision Center very shortly. All attendees must make their way to the exit. Thank you for your cooperation. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=The Vision Center is now closed. Any trespassers will be prosecuted. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=Attention, the Vision Center is now closed. Anyone caught on the premises will be considered trespassing. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=The Vision Center is closed. Anyone still found on the premises will be subject to prosecution. Crusader thanks you for visiting and hope to see you again soon. +PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=我真的很抱歉。 +PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001=<无聊的声音> +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002=<无聊的声音> +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003=<无聊的声音> +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001=<咳嗽> +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002=<咳嗽> +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003=<咳嗽> +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001=<哼小调儿> +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002=<哼小调儿> +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003=<哼小调儿> +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b=<思考时发出的声音> +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c=<思考时发出的声音> +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> +PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=看着点儿。 +PU_VENDOR01_M_BSG_Bump_IG_002_Hey=嘿。 +PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=看路。 +PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=傻子? +PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=小心点。(小声)傻逼。 +PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=刚学会走路? +PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=你没事儿吧? +PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=你应该多注意点。 +PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=不好意思。 +PU_VENDOR01_M_BSG_Greet_IG_001_Hi=嗨。 +PU_VENDOR01_M_BSG_Greet_IG_002_Hello=你好。 +PU_VENDOR01_M_BSG_Greet_IG_003_Hey=嘿。 +PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=你想要啥吗? +PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=嗯? +PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=行,好的。 +PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=哦,嘿。 +PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=最近怎么样? +PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=最近怎么样? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=搞啥鬼? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=你还好吧? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=你有病吧? +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=不好意思。 +PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=借过。 +PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=小心。 +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=让路。 +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=起开。 +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=你挡着我路了。 +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=借过一下可以吗? +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=不好意思,我过去一下。 +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=嘿,不好意思,能让我过去吗? +PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=嗯。 +PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=对。 +PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=不。 +PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=不行。 +PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=谢谢你。 +PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=谢谢 +PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=太棒了。谢谢。 +PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=十分感谢。 +PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe=<双手合十祈祷> 让我走吧?好吗? +PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt=<双手合十祈祷> 求你了,别伤害我。 +PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA=<双手合十祈祷> 我上有老下有小,求你了。 +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour=<跪下继续祈求> 摸摸自己的良心? +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave=<跪下继续祈求> 你没必要这么做的。 +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou=<跪下继续祈求> 我求你了,别。 +PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=我需要帮助! +PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=谁来救救我! +PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=老天啊,救命! +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR01_M_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR01_M_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR01_M_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit=<伸出双手> 妈的! +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa=<伸出双手> 哇哦,哇哦哦。 +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont=<伸出双手>别! +PU_VENDOR01_M_CNC_React_Cower_IG_EX_001=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> +PU_VENDOR01_M_CNC_React_Cower_IG_EX_002=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> +PU_VENDOR01_M_CNC_React_Cower_IG_EX_003=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>救命! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>我的天! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>啊啊啊! +PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive=<举起双手> 我投降。 +PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe=<举起双手>放过我吧。 +PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing=<举起双手>我什么也没干。 +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=这里是怎么变得这么脏。 +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=这也太恶心了。 +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=就是清不掉。 +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=等一下。 +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=马上。 +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=好的,我看见你了,稍等。 +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=我有空就来找你。 +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=我马上就过来。 +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=等一下我把这边处理完。 +PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=糟了!警卫! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=警卫! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=救命!警卫! +PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=警卫。来这边! +PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=能派点警卫来吗? +PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=我需要警卫。 +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=小偷! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=别跑!小偷! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=帮帮我!有小偷! +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=还好吗? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=今天怎么样? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=你过得如何? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=实话说,不怎么样,感觉每天都这样。 +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=我发誓,今天真是度日如年。每次我看mobi都感觉时间没有变。 +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=还行吧。大约一个小时前经历了咖啡因崩溃,所以我可能需要重新提提神。 +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=又是煎熬的一天。你懂我意思吧? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=实话说?我麻木了。需要换点风景什么的,因为我总是走神。 +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=不知道,我觉得还行吧。我的意思是,没有住在边远星系,每天躲避剜度袭击,我猜我过得已经够好了。 +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=就是累了,一直没睡。一段时间后真让人神志不清。 +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=很棒啊,是吧? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=喜欢你这东西吗? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=你是要买呢还是要看一整天呢? +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=今天终于完事儿了。 +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=我下班了,下一位员工会来帮助您。 +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=对不起,我下班了。 +PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=谢谢。 +PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=再见。 +PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=再见。 +PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=你得走了。 +PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=你还在这里? +PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=拜拜了。 +PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=祝您今日顺利。 +PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=保重。 +PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=祝您今天过得愉快。 +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=您确定什么都不需要吗? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=您要买东西吗? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=您确定不需要我的帮助? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=就这些吗? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=您需要别的吗? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=还要点什么呢? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=这个可以吗? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=你干完了吗? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=完事儿了吗? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=都干完了? +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=好嘞。 +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=点好了。 +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=好的,这就为您准备。 +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=选得好。 +PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=没问题。 +PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=好的。 +PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=改变主意了就告诉我。 +PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=不着急。 +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=好吧。 +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=无所谓。 +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(压低声音)浪费时间? +PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=您要点什么呢? +PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=您需要什么呢? +PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=要点什么呢? +PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=我能帮到您吗? +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=今天不节食是吧?不如您先吃完再来点别的。 +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=但是,您已经点了别的了。 +PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=想都别想要偷那个。 +PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=希望你花钱买下那个。 +PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=不要从我这偷。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=我是认真的,要么放回去要么掏钱。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=嘿,那个要付钱的。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=最后一次机会,要么掏钱要么放回去。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=最后通牒,我要叫警卫了。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=说真的,如果你偷我东西,保你没好果子吃。 +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=不是开玩笑的,掏钱。 +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=嘿,要么掏钱要么放回去。 +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=什么都别偷,懂了吗? +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=别当个混球,掏钱。 +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=是我就把它放回去。 +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=别想着偷那个。 +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=拜托,别偷那个。 +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=这里禁止进入。 +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=你必须离开。 +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=你不能待在这里。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=我不会说第二遍。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=最后一次机会,滚出去。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=我是认真的,你必须离开。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=别在这耍浑了,你必须离开。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=我不是开玩笑,快 滚。 +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=滚出去,我认真的。 +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=滚出去。 +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=这不是你该来的地方 +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=嘿,快走。你不能待在这儿。 +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=不好意思,你真不该到这后面来。 +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=说真的,你再赖在这不走,老板就该训我了。 +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=行行好,你不能待在这儿。 +PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=没门儿。 +PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=不可以,你走吧。 +PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=不,不接待你。 +PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=我能为你做些什么? +PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=欢迎。 +PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=欢迎光临。 +PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=哈喽,您好啊。 +PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=您需要什么吗? +PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=您想买点什么呢? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=您好,我能为您做些什么? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=您要点什么呢? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=您好,很高兴见到您,我能为您做点什么呢? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=欢迎回来。 +PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=又见面啦? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=感谢再次光临。 +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=天哪,别又是你。 +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=又是你? +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=你又来了?太好了。 +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=嗨,欢迎回来,很高兴见到您。 +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=我记得您呢,欢迎回来。 +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=又过了一天,是吧? +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=哇哦哇哦,冷静点。 +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=嘿!冷静点! +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=给我冷静点。 +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=冷静点,行不行? +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=喂,冷静点。 +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=大家都缓缓。 +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=我们冷静点,好吗? +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=我们都冷静点,我不会再说第二遍了。 +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=要么冷静下来,要么就滚出去。 +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=滚出去! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=你闹够了,滚! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=滚出去,现在! +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=猜猜怎么着?你可以滚了。 +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=行了,你滚。 +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=我受够你了,滚出去。 +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=禁止斗殴! +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=要打去外边儿。 +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=嘿!别打了! +PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=你的啤酒。 +PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=你的鸡尾酒。 +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=嘿,这杯酒你是要还是不要啊。 +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=您是不是忘了什么东西? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=呃,这杯酒你还喝吗? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=你敢信? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=现在的人都太奇葩了。 +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=你看见了吗? +PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=酒保特调。 +PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=您的酒来了。 +PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=一杯。 +PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=这杯酒是您的。 +PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=再来杯威士忌? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=再来一杯? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=再喝一杯? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=再来一杯怎么样? +PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=想喝啤酒吗? +PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=要我给您调杯鸡尾酒吗? +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=啤酒,好的。 +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=没问题,我最擅长调这种酒。 +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=一杯特调,马上到。 +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=一杯威士忌,马上好。 +PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=想来杯酒保特调吗? +PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=我给你来一杯? +PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=要喝酒吗? +PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=想喝点什么呢? +PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=您要点什么呢? +PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=想喝东西? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=您好,您想喝点东西吗? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=嘿,喝酒吗?喝?还是不喝? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=又不难决定,你要喝东西吗? +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=当我没说。 +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=没事,算了。 +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=行吧?就当无事发生。 +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=和往常一样? +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=还是平时那样? +PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=来杯威士忌? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=我靠,你肯定很渴,喝完那杯我再给你拿更多来。 +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=一次点一杯,好吗? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=嗯,你最好慢点,先把手上的喝完。 +PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=欢迎光临 Bones'。 +PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=感谢光临缪尚咖啡馆。 +PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=你好啊。 +PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎光临埃尔罗伊咖啡店。竭诚为您服务。 +PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=欢迎光临G-Loc酒吧。 +PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=怎么样?要来杯喝的吗? +PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=嗨,您需要点什么? +PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=你好。喝点什么? +PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=你好,欢迎光临M&V。 +PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=嗯?什么? +PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 +PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=欢迎光临远航者酒吧。 +PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=欢迎来到沃利酒吧。 +PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=您的卡布奇诺好了。 +PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=您的巧克力牛奶好了。 +PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=您的咖啡好了。 +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=这杯喝的您还要吗? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=您还喝吗? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=您好!您的喝的! +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=为什么会有人不喝就走的? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=你看见了吗? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=我不知道今天的顾客都什么毛病。 +PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=您的意式浓缩咖啡好了。 +PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=您的法式烘焙咖啡好了。 +PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=爵士奥瑞白好了。 +PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=奥瑞白好了。 +PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=热可可。 +PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=拿好了。 +PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=来,这是您的。 +PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=做好了。 +PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 +PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=您的拿铁好了。 +PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=一杯美式咖啡。 +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=做好了。 +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=这是您点的。 +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=你好?这是您的饮料。 +PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=旋涡拼配咖啡。 +PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=您的茶。 +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=还想再来一杯? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=准备好再来一杯? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=再来一杯? +PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=您想喝卡布奇诺吗? +PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=想喝点巧克力牛奶吗? +PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=要来杯咖啡吗? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=卡布奇诺,好的。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=巧克力牛奶,马上好。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=一杯咖啡,马上好。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=一杯意式浓缩咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘焙咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=好的,爵士奥瑞白。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=一杯奥瑞白。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=没问题,一杯热可可。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=一杯拿铁? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=好了,这就为您做美式咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=那就旋涡拼配咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=茶,好的。 +PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=您应该喜欢意式浓缩。 +PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=来杯法式烘焙怎么样? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=不如爵士奥瑞白? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=您想喝奥瑞白吗? +PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=想喝热巧克力吗? +PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=您想点什么呢? +PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=需要什么饮料吗? +PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=需要喝的? +PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=来杯喝的? +PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=您看起来很渴,想喝什么呢? +PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=冰咖啡怎么样? +PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=您喝拿铁吗? +PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=美式咖啡感兴趣吗? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=您好,还点吗? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=不着急想。 +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=所以,您想喝什么呢? +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=好吧,无所谓。 +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=好的,想好了就告诉我。 +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=想喝什么就告诉我。 +PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=您看起来需要一杯旋涡拼配咖啡。 +PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=来杯茶? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=老样子? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=但您已经点了别的,先喝完那个再说? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=您先喝完那些,看看还喝得下别的吗。 +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=您该注意下咖啡因摄入量。先喝完那杯再来。 +PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎来到埃尔罗伊咖啡店。竭诚为您服务。 +PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=欢迎光临外带美味。 +PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=您好,咖啡还是茶。 +PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=您好,要来杯咖啡还是别的什么? +PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=您好啊,需要咖啡吗? +PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 +PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=您的饮品来了。 +PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=您的饮品来了。 +PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=您的卷饼好了。 +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=嘿,您还要不要了。 +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=您的吃的还没拿呢。 +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=嘿,您的订单在这。 +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=嗯?什么鬼? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=我猜他们是不饿吧? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=真怪,点了就走。 +PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=您的热狗。 +PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=您的餐好了。 +PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=您的餐在这。 +PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=餐好了。 +PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=卡乔面好了。 +PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=您的面好了。 +PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=您的披萨好了。 +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=做好了。 +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=您的餐准备好了。 +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=您的餐好了。 +PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=您的三明治在这。 +PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=拿好了。 +PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=这是您点的。 +PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=您的订单。 +PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=新鲜的卷饼! +PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=热狗! +PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=卡乔面!好吃的卡乔面。 +PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=谁想来碗面? +PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=披萨,谁要披萨! +PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=卖三明治咯。 +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=您想配一杯喝的吗? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=再来杯喝的怎么样? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=您想再加一杯喝的吗? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=再来一份? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=还没吃饱? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=您想吃点别的? +PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=想来份卷饼? +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=一份卷饼。 +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=一份热狗马上好。 +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=好的,卡乔面马上好。 +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=好的,这就煮碗面。 +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=一块披萨马上好。 +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=一块三明治。 +PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=来份热狗? +PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=您想吃点啥吗? +PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=您饿了么? +PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=您想吃点什么呢? +PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=来点吃的怎么样? +PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=您看上什么了? +PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=想来碗卡乔面吗? +PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=来碗面? +PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=想吃披萨吗? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=嘿,想来点什么? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=您好? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=你要点餐吗? +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=行吧,无所谓。 +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=还是说,你不想点。 +PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=来个三明治? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=还是老样子? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=我猜猜,老样子? +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=你肯定很饿了吧?不如你吃完这份再来我这点。 +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=先别吃撑着了好吗? +PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=嗨,欢迎光临大本尼。 +PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=欢迎光临鱼柳餐馆,点爆你的味蕾。 +PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=欢迎光临加西亚蔬果。 +PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟,著名的“火星人”酱料生产商。 +PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=欢迎光临外带美味。 +PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=嘿,您怎么样?饿了吗? +PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=嗨,您想吃点什么? +PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=您好啊,您要来点吃的吗? +PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=欢迎光临梅泽餐厅。 +PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=欢迎光临锋尚快餐。 +PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=欢迎光临鱼雷卷饼,点爆你的味觉。 +PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=欢迎光临吐温三明治。 +PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=您好,欢迎来到温姆堡。 +PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=抱歉。 +PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001=<无聊的噪音> +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002=<无聊的噪音> +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003=<无聊的噪音> +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001=<咳> +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002=<咳> +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003=<咳> +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001=<自己哼哼> +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002=<自己哼哼> +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003=<自己哼哼> +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> +PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=不好意思。 +PU_VENDOR02_F_BSG_Bump_IG_002_Careful=小心点。 +PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=小心。 +PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=嘿,看着点路。 +PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=嘿,小心! +PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=搞什么? +PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=噢,小心。 +PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(偷笑) 小心。 +PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=不好意思,我的锅。 +PU_VENDOR02_F_BSG_Greet_IG_001_Hi=嗨。 +PU_VENDOR02_F_BSG_Greet_IG_002_Hello=你好。 +PU_VENDOR02_F_BSG_Greet_IG_003_Hey=嘿。 +PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=额哦。 +PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=啊,你好。 +PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=什么。 +PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=嘿,你好啊。 +PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=你好呀。 +PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=你好吗? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=你还好吗? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=你在干嘛? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=需要帮忙吗? +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> +PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=借过。 +PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=不好意思。 +PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=抱歉? +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=小心。 +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=快让开。 +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=你能挪挪吗? +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=不好意思。 +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=不好意思,借过一下。 +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=借过一下。 +PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=好的。 +PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=好。 +PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=不。 +PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=不行。 +PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=感谢您。 +PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=多谢。 +PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=嘿,多谢。 +PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=非常感谢。 +PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont=<双手合十祈祷>求求你,不要杀我好吗? +PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth=<双手合十祈祷>我不值得您动手,真的。 +PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave=<双手合十祈祷>不必这样。 +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm=<跪下来,接着乞求 - 蜷在一起> 求求你,求求你,我求你了。 +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease=<跪下来,接着乞求 - 蜷在一起> 求你放过我吧。 +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA=<跪下来,接着乞求 - 蜷在一起>你犯了大错。 +PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=妈的!救命! +PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=我的天,救命啊! +PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=来人救救我! +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> +PU_VENDOR02_F_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR02_F_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR02_F_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit=<双手伸出> 妈的! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell=<双手伸出> 什么情况?! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy=<双手伸出> 你疯了吗?! +PU_VENDOR02_F_CNC_React_Cower_IG_EX_001=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 +PU_VENDOR02_F_CNC_React_Cower_IG_EX_002=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 +PU_VENDOR02_F_CNC_React_Cower_IG_EX_003=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰>快逃!所有人都快逃! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 不!不!不! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 离我远点! +PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp=<举起双手> 我投降。 +PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe=<举起双手> 别伤害我。 +PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot=<举起双手> 别开枪。 +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=哦我的天,那他妈什么鬼? +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=我受够了其他班的人把这里搞得一团糟。 +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=行吧,你真让人讨厌,不是吗? +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=给我一点时间。 +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=我马上就来。 +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=知道了知道了,我看到你了。 +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=等一会。 +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=让我把这事做完就来。 +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=对不起,我马上就来。 +PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=警卫! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=我需要帮助!警卫! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=警卫!救救我! +PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=请警卫快来。 +PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=我需要警卫! +PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=附近有警卫吗? +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=小偷! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=放下来! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=嘿!毛贼! +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=你好吗? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=一切都还好吗? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=今天过得如何? +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=实际上,我又开始画画了。废了很大功夫才搞到了一些真正的颜料和别的工具。现在就差弄清楚我想画什么了。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=行吧,我猜。但我总有一种要从这里逃出去的感觉。我不习惯在一个地方待太长时间。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=你懂的,梦想成真。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=还行吧。早些时候很忙。不过现在轻松点儿了。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=我想出去玩,但还在纠结要去哪儿。就很怪,一切都很棒,但又都没那么棒。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=不算太糟,马上就要休假了很棒。很期待假期。 +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=最近几天过得很懵。工作和家里事超多。希望很快能休个假。 +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=喜欢吗? +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=这可是我的最爱之一。 +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=挺酷的,是吧? +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=不好意思,我刚到点下班。 +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=事实上,我刚下班。 +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=我正要走呢,不好意思。 +PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=拜拜。 +PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=放轻松。 +PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=祝你愉快。 +PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=拜拜了您嘞。 +PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=再见?混蛋。 +PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=走你。 +PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=祝您今天愉快。 +PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=很高兴见到你。 +PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=感谢,保重。 +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=当然,有时我也喜欢多考虑一下。 +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=您确定什么都不需要吗? +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=好的,我就在这边,您有什么需要就跟我说。 +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=就这些吗? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=只需要这些吗? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=还需要别的什么吗? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=还需要别的吗? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=您吃完了吗? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=这些还需要吗? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=好了吗? +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=没问题。 +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=马上就来。 +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=我来帮您准备。 +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=好的,马上就准备好。 +PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=好的。 +PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=听你的。 +PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=没问题。 +PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=好的。 +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay=<叹气> 好的?。 +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=行吧,好的。 +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=不知道您是来这儿干什么的。 +PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=您需要点什么呢? +PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=想吃点什么呢? +PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=我能为你做些什么? +PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=有什么能帮您的吗? +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=我有点懵,您已经点了餐。不如您先吃完那份吧。 +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=现在我们的政策是每个顾客只能点一份,您吃完再来吧。 +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=您已经点了餐,吃完那份再来吧。 +PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=请付钱。 +PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=我们做生意,不是做慈善。 +PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=我盯着你呢。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=不付钱我就叫保安了。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=我不是开玩笑,不付钱就放回去。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=别闹大了,要么买下要么放回去。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=最后一次机会,我认真的。不付钱就放回去。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=你最好别拿,今天你运气不好。 +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=不买别碰,我不说第二遍。 +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=真的要这么做? +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=千万别做我认为你要做的事。 +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=你最好买了它,我没开玩笑。 +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=不好意思,你是想买那个吗? +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=呃,希望你会掏钱买下那个。 +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=别做任何你会后悔的蠢事。 +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=这只允许工作人员进入。 +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=你不能待在这里。 +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=请你离开这个区域。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=我只说一遍。离开。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=最后提醒你一次。离开。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=我说这里是禁区。滚出去。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=听着,你真的惹毛我了。滚出去。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=我不想再说了,你不能待在这里。 +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=拜托,滚出去! +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=嘿,给我滚出去。 +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=什么?你不能在这。 +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=哦噢,没门儿。你现在就得离开。 +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=不好意思,但是你不允许出现在这。 +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=很抱歉,我必须请您离开。 +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=你不应该出现在这。 +PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=你被禁止出入。 +PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=你不能进到这里来。 +PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=我已经讲得很清楚了,这里不欢迎你。 +PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=您好,欢迎光临。 +PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=您想要点什么? +PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=欢迎。 +PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=您想要什么? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=你想要啥? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=诶?什么。 +PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=嗨。有什么我能帮您的? +PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=嗨,感谢您的光顾。 +PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=嗨,您今天想要点什么? +PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 +PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=嗨,又来了。 +PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=很高兴再次见到您。 +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=哦? 是您? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=怎么又来了? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=干?今天不能再糟心了。 +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=哦嘿,很高兴再见到您。 +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=您最近好像经常来。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=嘿,别做傻事。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=停!认真的。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=嘿!别打了! +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=大家都缓缓。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=放松点,好吗? +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=深呼吸。冷静点。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=听着,你真的需要冷静一下。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=最后一次,别像个疯子。 +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=冷静下来,否则事情会变得更糟。 +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=停手! +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=给我滚出去。 +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=赶紧从我视野里消失。 +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=你够了,给我滚出去! +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=好了。停手。 +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=你知道吗,我受够你了! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=想打就出去打! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=你在干什么?别打了! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=停手!别打了! +PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=一杯啤酒。 +PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=给您,您的鸡尾酒。 +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=真的?您要点这个酒? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=您去哪?您的酒还在这。 +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=您可能忘了您的酒。 +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=嗯?你也看到了,对吗? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=我该换个更好的工作了。 +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=你敢信? +PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=给您,您的特调。 +PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=您的酒,拿好。 +PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=这是您的酒。 +PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=这是您的酒。 +PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=您的威士忌。 +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=再来一杯? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=想再来一杯吗? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=再来一轮? +PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=要不要来杯啤酒? +PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=您想要杯鸡尾酒吗? +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=一杯啤酒。好的。 +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=给你看看我的秘方。 +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=选得好,大家都喜欢喝这个特调。 +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=好的。一杯威士忌。 +PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=我们的特调不错。 +PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=想来杯喝的吗? +PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=再来杯喝的怎么样? +PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=您想喝什么? +PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=来杯喝的? +PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=你想要喝点什么? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=您想来杯喝的吗? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=您好?想要杯喝的吗? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=抱歉,您想要什么喝的? +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=没问题,别管我。 +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=行吧。我还有其他事要干。 +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=好吧。 +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=让我猜猜,和往常一样? +PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=您想要杯威士忌吗? +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=我已经把酒给您了。 +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=拜托,别养鱼。喝完再说。 +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=别担心,我们不会没酒。不用点两杯。 +PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=嘿,今天喝什么呢? +PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=第一次来缪尚咖啡馆?很高兴见到你。 +PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=您要喝点吗? +PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=感谢您光临埃尔罗伊咖啡店。 +PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=欢迎光临G-Loc酒吧。 +PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=您要来一杯吗? +PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=怎么样?喝一杯? +PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=嗨,您要点什么? +PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=欢迎光临M&V。 +PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=哟。 +PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 +PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=欢迎来到远航者酒吧。 +PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=现在时候沃利时间,我说得对吗? +PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=您的卡布奇诺。 +PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=巧克力牛奶做好了。 +PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=咖啡来了。 +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=等一下!您的订单! +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=拜托!您不能把它留在这。 +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=你知道这是你买的,对吧。 +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=想象一下你有钱到只买东西又不拿。 +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=好吧,我猜他们最后又不想要了... +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=然后他们就走了...也不管点的单了...真好。 +PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=您拿好,意式浓缩咖啡。 +PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=烘培咖啡好了。 +PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=给您,一杯爵士奥瑞白。 +PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=奥瑞白好了。 +PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=您的热可可。 +PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=您拿好。 +PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=这是您的饮品。 +PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=给您的。 +PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=这是您的冰咖啡 +PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=拿铁准备好了。 +PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=您的美式咖啡。 +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=这是您点的。 +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=你不想要这个了吗? +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=您的订单还要吗? +PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=旋涡拼配咖啡准备好了。 +PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=茶好了。 +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=你想再来一杯吗? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=再来一杯怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=准备好来第二轮了吗? +PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=来杯卡布奇诺怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=巧克力牛奶? +PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=刚煮了些新鲜咖啡。您想要一些吗? +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=太好了,您的卡布奇诺马上就好。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=只要一杯巧克力牛奶,好的。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=我来为您准备咖啡。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=意式浓缩咖啡,没问题。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘培咖啡。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=爵士奥瑞白,好的。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=奥瑞白,好品味。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=好喝的热可可谁不爱。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=好的,我马上为你准备好冰咖啡。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=拿铁,听起来不错。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=一份美式咖啡,马上就来。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=一杯旋涡拼配咖啡。 +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=茶马上来。 +PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=您要来杯浓缩咖啡吗? +PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=我可以给您一杯法式烘培咖啡吗? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=来一杯爵士奥瑞白怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=来一杯奥瑞白怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=来一杯热可可怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=您需要喝一杯吗? +PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=想喝什么呢?咖啡?茶? +PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=你需要摄入点咖啡因吗? +PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=你想喝点什么吗? +PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=喝一杯怎么样? +PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=您需要一杯冰咖啡吗? +PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=您需要一杯拿铁吗? +PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=来杯美式咖啡如何? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=不好意思,您刚才是要点喝的吗? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=好的,您再仔细想想。 +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=你好? +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=得接待下一位客人了,不过您想喝什么请告诉我。 +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=我待会儿回来。 +PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=您想要一杯旋涡拼配咖啡吗? +PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=茶? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=和往常一样? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=还是老样子? +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=您点别的之前最好先喝完。 +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=这就要加一杯?您还有一杯没喝完呢。 +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=不如您先喝完手上那杯,然后再点别的? +PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=欢迎惠顾埃尔罗伊咖啡店。 +PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 +PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=嗨,来杯咖啡如何? +PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=欢迎光临。您要咖啡还是茶? +PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=您好,您需要咖啡还是别的什么? +PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 +PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=这是您点的饮品。 +PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=请拿好,祝您喝得愉快。 +PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=您的卷饼好了。 +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=这下我该如何是好? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=您打算就把它晾在这? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=您好,您是不是忘了什么? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=行吧...我猜他们改主意了。 +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=是谁付了钱又不拿东西的? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=行吧,无所谓,损失的是他们。 +PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=您点的热狗。 +PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=您的食物来了,请享用。 +PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=餐齐了。 +PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=这是您的餐。 +PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=卡乔面做好了。 +PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=面条做好了。 +PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=请拿好披萨。 +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=你好,这份订单您还想要吗? +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=您能听见我说话吗?这份是您的。 +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=您还要这个吗? +PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=您的三明治好了。 +PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=请拿好。 +PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=您的餐来了。 +PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=您的餐备好了。 +PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=卷饼,卖卷饼咯!全宇宙最完美的食物尽在这一卷。 +PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=走过路过别错过的热狗。保证吃着比看着更香。 +PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=正宗的卡乔面,快来吃吧,没有什么比一杯温热的卡乔面更赞的了。 +PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=面条面条,谁想吃面条?最好的面条,就在这里。 +PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=热乎乎又新鲜的披萨,来上一片,绝对好味。 +PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=三明治...嘿你想来个三明治吗?我这有好多种三明治。 +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=喝一杯怎么样? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=您需要喝一杯吗? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=渴了吗?喝一杯如何? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=您想点些别的吗? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=还有点饿?要不要再来点? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=我还能为您做些什么? +PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=让我猜猜,来个卷饼?或者其他东西? +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=卷饼马上就来。 +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=太好了,我给您拿热狗。 +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=选得不错,让我为您上卡乔面。 +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=面条来嘞。 +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=很好,我给您拿一片。 +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=听起来不错,拿我去拿三明治。 +PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=要点什么?热狗?还是别的什么? +PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=您今天想吃什么? +PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=您今天想来点什么呢? +PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=要不要给您上点什么? +PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=想要点啥? +PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=我可以给您什么么? +PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=来点卡乔面怎么样? +PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=要不要我给您上点面条? +PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=那么,要不我给您拿一片披萨? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=您想好了我就下单。 +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=您准备好点单了吗? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=那么,您是想买点什么还是......? +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=不如,您再多想一会儿? +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=好吧,您想好你要点什么的时候再叫我。 +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=不如您想好点什么了再来。 +PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=您想要个三明治吗? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=要我给您点老几样吗? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=您今天要像往常一样吗? +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=要不我们等您把东西吃完再说吧。 +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=看起来您已经拿了够多了。 +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=也许您想慢一点?先享受一下,然后再点更多。 +PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=欢迎来到大本尼餐厅,卡乔面之家。 +PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=嘿,欢迎光临鱼柳餐馆,这里的食物都很棒。 +PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=你好,欢迎来到加西亚蔬果。希望您有清新的一天。 +PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟。 +PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 +PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=欢迎。我能为您做些什么? +PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=嘿,您知道你想点什么吗? +PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=嘿,您准备好点餐了吗? +PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=欢迎来到梅泽餐厅。 +PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=嘿,非常感谢光临锋尚快餐。 +PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=嘿,欢迎来到鱼雷卷饼店。 +PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=嗨,欢迎来到吐温三明治。 +PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=嘿,欢迎来到重锤汉堡,永远给您好时光。 +Pacheco_Allies=N/A +Pacheco_Rivals=黑杰克安保、艾迪·帕尔、迈克尔·肖、华莱士·克里姆 +Pacheco_convo_GetMissions=有活吗? +Pacheco_convo_Invited=我收到了您的消息。有东西要给我吗? +Pacheco_convo_NeverMind=没关系。 +PreventData_Desc_001=**WIP** Prevent Data Description +PreventData_Objective_Long_001=前往最后已知位置 +PreventData_Objective_Long_002=在他们上传数据前杀死目标 +PreventData_Objective_Long_003=阻止目标上传数据 +PreventData_Objective_Short_001=前往位置 +PreventData_Objective_Short_002=击杀目标 +PreventData_Objective_Short_003=终止数据上传 +PreventData_Title_001=**WIP** Prevent Data Title +PrisonKeypadPass_Keypad=数字键盘 +PrisonKeypadPass_PasswordGenerator=维护通道 +PrisonKeypadPass_Reminder=提示:出于安全考虑,密码会在每次使用后重置。 +Prison_Currency_Merit=功绩点数 +Prison_Currency_Merits_Header_01=功绩点数: +Prison_DepositScreen_Button=存入 +Prison_DepositScreen_ButtonActive=正在处理 +Prison_DepositScreen_Fail_Subtext=交易失败 +Prison_DepositScreen_Header_01=矿物存入 +Prison_DepositScreen_ProjectedTime_01=预计释放时间: +Prison_DepositScreen_Success_Subtext=交易成功 +Prison_Deposit_AttractScreen=矿物存入 +Prison_Deposit_Button=存入 +Prison_Deposit_Click=点击开始 +Prison_Deposit_DepositContribution=已交付的功绩点数 +Prison_Deposit_Price=功绩点数 +Prison_Deposit_Units=单位 +Prison_Escapee_Corpses_Journal_001_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n杜吉你好啊,\n\n得知你明天要经历的“计划“之后,我想要把我的幸运勺子给你。我把它放在你枕头底下了。这东西见证了我许多破事儿,我们第一次见面的时候我就在用它喝汤! \n\n记住,这不是送你的。我非常期待下个月我们再次相见的时候你把它还给我! \n\n第一轮汤得你请客。\n\n-菲尔\n +Prison_Escapee_Corpses_Journal_001_Title=祝你明天好运! +Prison_Escapee_Corpses_Journal_002_Body=**MOBI连接.恢复系统.碎​...找到数据**/\n\n你许诺过我们会一起做这件事。\n任何事我们都能一起做。\n\n而现在我孤身一人。 \n\n我们本可以就此停下。这或许很难,但至少你能活下来。 \n\n你说那样应该会更好,但你说谎了。 \n\n现在我只能不断地回想起掉下去时的那张脸,和枝条刺穿你身体的声音。\n\n我不知道没有你该怎么办。 \n +Prison_Escapee_Corpses_Journal_002_Title=[ 草稿 ] 你说谎 +Prison_Escapee_Corpses_Journal_003_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n我花光了所有的功绩点才搞到这个! \n让我记住 -\n\n换气扇\n左\n下\n跳\n右\n左\n跳 x 3\n下\n拿到密钥\n楼梯\n +Prison_Escapee_Corpses_Journal_003_Title=越狱计划 +Prison_Escapee_Corpses_Journal_004_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n困在笼子里,挖着石头\n重重门锁之后的希望遥不可及\n日复一日,我的时间\n不断流逝,光明如此遥远\n\n想要重获自由\n一刻也不能等待\n想要重获自由\n跑得飞快,双脚踩在地板上\n\n想要重获自由\n自由永不死\n想要重获自由\n跑得飞快,我远走高飞的机会。\n\n然后下一段就是关于我逃出去之后如何开始一段新生活。\n +Prison_Escapee_Corpses_Journal_004_Title=歌曲灵感 & 歌词 +Prison_Escapee_Corpses_Journal_005_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n你赢得了一次去卡塞尔的免费旅行!\n\n这份特别邀约在地球时间24小时后过期!不要错失豪华旅行的机会!\n\n你会获得两张子午线运输的往返机票,绿环公寓的三晚全价住宿。 还有一张全天优惠券最多可以抵扣300信用点,用于购买美食、美味鸡尾酒和刺激的冒险。\n\n立即联系 FreeTripPrizeAmazingWin2045 领取这个特别奖项,在记录下您的相关信息后我们会将奖品送至您榻下\n\n这是一生只有一次的机会!不要让这个机会从你手中逃走!\n\n祝您旅行愉快,\n卡维尔·伯博姆\n市场经理\n梦想假日旅行社\n +Prison_Escapee_Corpses_Journal_005_Title=祝贺阿莫里·诺瓦克! +Prisoner1=释放~mission(NameSave1) +Prisoner2=释放~mission(NameSave2) +PrisonerTransport_Manifest=囚犯转运名单 +PrisonerTransport_Manifest_IncicidentReport=一份当前由冷冻休眠舱运输的所有人员的名单。 +PrisonerTransport_Manifest_Transfer=下载 +Prisoner_Name=ID: +ProtLife_TimeSensitive_Recover_Desc_001=一艘属于我们保户的~mission(Location)目前无法航行,我们已经受理了该船的索赔请求。\n\n但是,奥林匹斯人寿保险获悉到,该船载有价值不菲的Z-普罗兰化合物,且仍可进行回收。若能成功取回这些材料,将大有助于我们回收开支,因此,我们正在寻找承包人来帮我们进行此次回收作业。\n\n或许您也知道,Z-普罗兰化合物极为不稳定,如果未将其储存在电力驱动的稳定装置中,就会随着时间变得更不稳定。我们认为从~mission(Location|Address)进行打捞作业应该还能再保持稳定一段时间,务必留意,一旦将它们取出后,你就一定要在限定时间内将其送至~mission(Destination|Address)。\n\n接近事故现场时,记得保持警惕,以防仍有危险或敌对分子存在。 +ProtLife_TimeSensitive_Recover_Desc_002=奥林匹斯人寿保险正在寻找一支打捞小队,从最近失联的一艘 ~mission(Location)上取回宝贵的Z-普罗兰化合物。希望这些材料能抵偿与我们客户的损失有关的全部支出。\n\n您可能知道,如果Z-普罗兰化合物没有存放在电力驱动的稳定装置中,就会随着时间变得更加不稳定。这也令之后任何的打捞作业都变得更加复杂。\n\n在容器从~mission(Location|Address)取出之后,您就需要在一定时限内将其送至 ~mission(Destination|Address),以防其变得极为不稳定。\n\n有可能这件利益不菲的打捞工作,已经传到了其他对此有兴趣的人耳中,建议您谨慎行事,以防敌对目标出没。 +ProtLife_TimeSensitive_Recover_Desc_003=我们客户的一艘~mission(Location)已不可用,且也对此提出了索赔请求。船只在运输颇具价值的Z-普罗兰化合物过程中失联,我们认为那些容器仍完好无损,作为它目前的拥有者,奥林匹斯人寿保险非常渴望将他们全数收回。\n\n我们在寻找能帮助我们处理此次行动的专家,Z-普罗兰化合物在脱离电力驱动的稳定装置后会使运输工作变得十分危险。在你从~mission(Location|Address)取出容器之后,就需要在时限内将其送至~mission(Destination|Address),在它们变得极为不稳定,且对我们失去价值之前,务必留意时间限制。\n\n另外其他对此有兴趣的势力(可能具有敌意)或许也得知了这具残骸中有利可图,在附近区域时请保持高度警惕。 +ProtLife_TimeSensitive_Recover_Title_001=Z-普罗兰化合物打捞取回 +Pyro1=派罗 I +Pyro1_L1=派1-L1 +Pyro1_L1_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_L2=派1-L2 +Pyro1_L2_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_L3=派1-L3 +Pyro1_L3_01=派1-L3-A +Pyro1_L3_01_Entrance=派1-L3-A 入口 +Pyro1_L3_01_desc=拉格朗日重力井 派1-L3有一个气团。 +Pyro1_L3_01_entrance_desc=一个进入气团的畅通入口。 +Pyro1_L3_02=派1-L3-B +Pyro1_L3_02_Entrance=派1-L3-B 入口 +Pyro1_L3_02_desc=拉格朗日重力井 派1-L3有一个气团。 +Pyro1_L3_02_entrance_desc=一个进入气团的畅通入口。 +Pyro1_L3_03=派1-L3-C +Pyro1_L3_03_Entrance=派1-L3-C 入口 +Pyro1_L3_03_desc=拉格朗日重力井 派1-L3有一个气团。 +Pyro1_L3_03_entrance_desc=一个进入气团的畅通入口。 +Pyro1_L3_04=派1-L3-D +Pyro1_L3_04_Entrance=派1-L3-D 入口 +Pyro1_L3_04_desc=拉格朗日重力井 派1-L3有一个气团。 +Pyro1_L3_04_entrance_desc=[PH] A well travelled entrance into the gas pocket. +Pyro1_L3_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_L4=派1-L4 +Pyro1_L4_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_L5=派1-L5 +Pyro1_L5_desc=一个位于派罗I轨道上的拉格朗日重力井。 +Pyro1_desc=一颗被星系里恒星那持续剧烈的太阳耀斑烧成焦黑的矮行星。 +Pyro2=派罗 II +Pyro2_L1=派2-L1 +Pyro2_L1_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_L2=派2-L2 +Pyro2_L2_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_L3=派2-L3 +Pyro2_L3_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_L4=派2-L4 +Pyro2_L4_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_L5=派2-L5 +Pyro2_L5_desc=一个位于派罗II轨道上的拉格朗日重力井。 +Pyro2_desc=这颗曾经拥有大量矿藏的行星被"淘金狂热者"迅速席卷一空,最后只留下了一个空壳。 +Pyro3=派罗 III +Pyro3_L1=派3-L1 +Pyro3_L1_desc=一个位于派罗III轨道上的拉格朗日重力井。 +Pyro3_L2=派3-L2 +Pyro3_L2_desc=一个位于派罗III轨道上的拉格朗日重力井。 +Pyro3_L3=派3-L3 +Pyro3_L3_desc=一个位于派罗III轨道上的拉格朗日重力井。 +Pyro3_L4=派3-L4 +Pyro3_L4_desc=一个位于派罗III轨道上的拉格朗日重力井。 +Pyro3_L5=派3-L5 +Pyro3_L5_desc=一个位于派罗III轨道上的拉格朗日重力井。 +Pyro3_desc=科学家们推测,这颗类地行星和一块将派罗 IV撞离了轨道的行星尺寸天体碎片发生了碰撞并且幸存了下来。 +Pyro4=派罗 IV +Pyro4_desc=一颗被开采干净的岩石原行星。在被一颗质量相当的天体撞离了轨道后,它被缓慢地拉向了派罗 V。 +Pyro5=派罗 V +Pyro5_L1=派5-L1 +Pyro5_L1_desc=一个位于派罗V轨道上的拉格朗日重力井。 +Pyro5_L2=派5-L2 +Pyro5_L2_desc=一个位于派罗V轨道上的拉格朗日重力井。 +Pyro5_L3=派5-L3 +Pyro5_L3_desc=一个位于派罗V轨道上的拉格朗日重力井。 +Pyro5_L4=派5-L4 +Pyro5_L4_desc=一个位于派罗V轨道上的拉格朗日重力井。 +Pyro5_L5=派5-L5 +Pyro5_L5_desc=一个位于派罗V轨道上的拉格朗日重力井。 +Pyro5_desc=派罗 V是一颗巨大的黄绿色气态巨行星,它正在缓慢地将派罗 IV拉入自己的轨道。 +Pyro5a_Ignis=伊格尼斯 +Pyro5a_Ignis_desc=这颗离派罗 V最近的卫星表面覆盖着深深的峡谷和干涸的河床,在它干枯的表面没有任何水存在的迹象。 +Pyro5b_Vatra=瓦塔拉 +Pyro5b_Vatra_desc=这颗大气由高压氮气和甲烷组成的卫星上隐藏着碳氢化合物湖泊。 +Pyro5c_Adir=阿迪尔 +Pyro5c_Adir_desc=阿迪尔是一颗遍布陨石坑的卫星,其南半球被一条长达700km,光滑闪耀的黑曜石带一分为二。 +Pyro5d_Fairo=法伊罗 +Pyro5d_Fairo_desc=频发的地震振撼着法伊罗的地表,在它的熔岩海洋中激起了壮观的波浪。 +Pyro5e_Fuego=弗果 +Pyro5e_Fuego_desc=弗果的土壤中所含的大量硫化铁使其呈现出偏铅灰的黄黑色。 +Pyro5f_Vuur=伏尔 +Pyro5f_Vuur_desc=伏尔上全是碳,没别的。 +Pyro6=派罗 VI +Pyro6_L1=派6-L1 +Pyro6_L1_Clinic=[PH] P6 L1_Clinic +Pyro6_L1_Habs=[PH] P6 L1_Habs +Pyro6_L1_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_L2=派6-L2 +Pyro6_L2_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_L3=派6-L3 +Pyro6_L3_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_L4=派6-L4 +Pyro6_L4_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_L5=派6-L5 +Pyro6_L5_desc=一个位于派罗VI轨道上的拉格朗日重力井。 +Pyro6_desc=这颗原行星因为远离派罗星而没有遭受破坏。我、 +PyroStar=派罗 +PyroStar_desc=M型主序耀星。 +Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 +Pyro_JumpPoint_Cano_Desc=该跳跃点连接着派罗星系和UEE控制的卡诺星系。 +Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 +Pyro_JumpPoint_Castra_Desc=该跳跃点连接着派罗星系和UEE控制的卡斯塔星系。 +Pyro_JumpPoint_Hadrian=派罗 - 哈德良 跳跃点 +Pyro_JumpPoint_Hadrian_Desc=该跳跃点连接着派罗星系和UEE控制的哈德良星系。 +Pyro_JumpPoint_Nyx=派罗 - 尼克斯 跳跃点 +Pyro_JumpPoint_Nyx_Desc=该跳跃点连接着派罗星系和尼克斯星系。 +Pyro_JumpPoint_Oso=派罗 - 奥索 跳跃点 +Pyro_JumpPoint_Oso_Desc=该跳跃点连接着派罗星系和受到公平法案保护,UEE控制的奥索星系。 +Pyro_JumpPoint_Stanton=派罗 - 斯坦顿 跳跃点 +Pyro_JumpPoint_Stanton_desc=该跳跃点连接着派罗星系和斯坦顿星系。 +Pyro_JumpPoint_Terra=派罗 - 泰拉 跳跃点 +Pyro_JumpPoint_Terra_Desc=该跳跃点连接着派罗星系和UEE控制的泰拉星系。 +Pyro_asteroidbeltA=阿克罗团 +Pyro_asteroidbeltA_desc=一个被烧得焦黑的小行星团。虽然大部分是垃圾,但你依旧可以在这里找到一些稀有材料。 +Pyro_ruinstation=报废空间站 +Pyro_ruinstation_desc=环绕在派罗VI轨道上的黄金地平线的平台。它由焰火联合公司拥有并经营,直到它被遗弃,然后被法外之徒占领。派系之间的争斗导致了频繁而致命的战斗;这使得此地对于平民和不法分子来说都极其危险。 +QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski +QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01 +QT_Beacon_Gainey=盖尼 +QT_Beacon_RendezvousPoint=集合点 +QT_Beacon_Zsigmund=泽斯德站 +RR_ARC_L1=弧-L1 广袤森林站 +RR_ARC_L1_desc=坐落在弧光星(斯坦顿III)的 L1 拉格朗日点,休息&放松旗下的广袤森林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_ARC_L2=弧-L2 活力小径站 +RR_ARC_L2_desc=坐落在弧光星(斯坦顿III)的 L2 拉格朗日点,休息&放松旗下的活力小径站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_ARC_L3=弧-L3 摩登快车站 +RR_ARC_L3_desc=坐落在弧光星(斯坦顿III)的 L3 拉格朗日点,休息&放松旗下的摩登快车站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_ARC_L4=弧-L4 黯淡幽谷站 +RR_ARC_L4_desc=落在弧光星(斯坦顿III)的 L4 拉格朗日点,休息&放松旗下的黯淡幽谷站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_ARC_L5=弧-L5 黄色核心站 +RR_ARC_L5_desc=落在弧光星(斯坦顿III)的 L5 拉格朗日点,休息&放松旗下的黄色核心站​为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_CRU_L1=十-L1 雄心伟梦站 +RR_CRU_L1_desc=坐落在十字军星(斯坦顿II)的 L1 拉格朗日点,休息&放松旗下的雄心伟梦站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_CRU_L4=十-L4 轻浅田野站 +RR_CRU_L4_desc=坐落在十字军星(斯坦顿II)的 L4 拉格朗日点,休息&放松旗下的轻浅田野站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_CRU_L5=十-L5 美丽峡谷站 +RR_CRU_L5_desc=坐落在十字军星(斯坦顿II)的 L5 拉格朗日点,休息&放松旗下的美丽峡谷站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_Clinic=科途Rx诊所 +RR_Clinic_Desc=快速与可靠的医疗服务永远是一名医生的必备资质。 +RR_HUR_L1=赫-L1 绿色林地站 +RR_HUR_L1_desc=坐落在赫斯顿星(斯坦顿I)的 L1 拉格朗日点,休息&放松旗下的绿色林地站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_HUR_L2=赫-L2 坚贞梦想站 +RR_HUR_L2_desc=坐落在赫斯顿星(斯坦顿I)的 L2 拉格朗日点,休息&放松旗下的坚贞梦想站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_HUR_L3=赫-L3 雷霆快车站 +RR_HUR_L3_desc=坐落在赫斯顿星(斯坦顿I)的 L3 拉格朗日点,休息&放松旗下的雷霆快车站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_HUR_L4=赫-L4 旋律领域站 +RR_HUR_L4_desc=坐落在赫斯顿星(斯坦顿I)的 L4 拉格朗日点,休息&放松旗下的旋律领域站为舟车劳顿的旅者提供各式商店与服务:售卖飞船武器、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_HUR_L5=赫-L5 高速路线站 +RR_HUR_L5_desc=坐落在赫斯顿星(斯坦顿I)的 L5 拉格朗日点,休息&放松旗下的高速路线站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_MIC_L1=微-L1 浅边站 +RR_MIC_L1_desc=坐落在微科星(斯坦顿IV)的 L1 拉格朗日点,休息&放松旗下的浅边站为舟车劳顿的旅者提供各式商店与服务:售卖个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_MIC_L2=微-L2 长林站 +RR_MIC_L2_desc=坐落在微科星(斯坦顿IV)的 L2 拉格朗日点,休息&放松旗下的长林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 +RR_MIC_L3=微-L3 无尽漫游站 +RR_MIC_L3_desc=坐落在微科星(斯坦顿IV)的 L3 拉格朗日点,休息&放松旗下的无尽漫游站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_MIC_L4=微-L4 红色十字路口站 +RR_MIC_L4_desc=坐落在微科星(斯坦顿IV)的 L4 拉格朗日点,休息&放松旗下的红色十字路口站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +RR_MIC_L5=微-L5 现代伊卡洛斯站 +RR_MIC_L5_desc=坐落在微科星(斯坦顿IV)的 L5 拉格朗日点,休息&放松旗下的现代伊卡洛斯站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +ReccoBattaglia_RepUI_Association=矿工联合会 +ReccoBattaglia_RepUI_Biography=雷科·巴塔利亚,众多矿工中最年轻的一位,一直在继承着家业,直到有次在挖矿时发生了意外,令她无法继续工作。在她对UEE及联合资源工人协会那种官僚作风的事故善后处理感到失望后,雷科搬到了尼克斯星系,她现在负责协调矿工联合会当地分部的后勤工作,是个致力于帮助独立矿工的替代工会组织。 +ReccoBattaglia_RepUI_Location=列夫斯基,德拉玛,尼克斯星系 +ReccoBattaglia_RepUI_Occupation=资深后勤代表 +RedWind_Allies=N/A +RedWind_Delivery_Illegal_Desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。应该很快就能完成。\n\n取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n\n投递货物\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n另外请记得不要打扰客户和其他客人。专业精神是这的关键。\n +RedWind_Delivery_Illegal_Desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作,我需要一个可信的人来处理。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n这个客户对我们非常重要,请格外尊重他们和他们的包裹。\n +RedWind_Delivery_Illegal_Desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一个来自我们一位较为私密的客户的特殊工作。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n\n投递货物(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n\n记住要尽量保持低调, 客户最不希望看到的就是他们的生意引人注目,而我最不想看到客户生气。尤其是在这种情况下。\n +RedWind_Delivery_Illegal_Desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊工作,我认为你就是替我处理此事的最佳人选。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n再强调一次,聪明点,对任何你在那里可能看到或听到的事情都保持沉默。记住,你只是去那送快递的。\n +RedWind_Delivery_Illegal_Desc_05=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。这份工作相对复杂,因为有多几个包裹需要追踪。 这是列表:\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) from \n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n请确保包裹送到正确的目的地。你应该不会想向这些特殊的客户解释一团乱麻吧。\n +RedWind_Delivery_Illegal_Desc_Intro=红风物流\n“红风物流,使命必达”\n-------------------------------\n\n我知道您曾为我们完成了数次工作,所以我想知道您是否有兴趣接受一项略微特殊的委托,目的地比您在这个星系中完成的所有工作都要更远一些。\n\n简而言之,我们需要一个处事低调,专注于运送包裹的飞行员,最重要的是,不要当个好奇宝宝。\n\n您看,对于像我们这样的小公司来说,想要保持竞争优势就意味着我们需要为客户提供在别处无法获得的服务——自主决定权。在红风物流中,只要钱到位,我们就会把任何货物送到任何地方。懂了吗?\n\n如果你觉得这没问题,就让我们看看您在这次工作中的表现吧-\n\n取件包裹(任意顺序)\n ·从mission(Pickup1|Address)收取包裹#~mission(item1|serialnumber) \n ·从~mission(Pickup2|Address)收取包裹#~mission(item2|serialnumber) \n ·从~mission(Pickup3|Address)收取包裹#~mission(item3|serialnumber) \n\n投递货物(任意顺序)\n · 将包裹#~mission(item1|serialnumber)送至~mission(Dropoff1|Address)\n ·将包裹#~mission(item2|serialnumber)送至~mission(Dropoff2|Address)\n ·将包裹#~mission(item3|serialnumber)送至~mission(Dropoff3|Address)\n\n最后给您一些建议,一旦您收取了这些包裹,您最好避免一些不必要的延误,比如当地执法部门的搜查。\n +RedWind_Delivery_Illegal_Title_01=红风物流,提供周到的快递服务 +RedWind_Delivery_Illegal_Title_Intro=红风物流,招募无微不至的快递员 +RedWind_LocalDelivery_desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n需要一个有空的独立飞行员投递本地路线。\n\n~mission(Itinerary)\n\n你送快递的时候记得不要惹上麻烦。不管你在做什么,只要你飞船上有红风物流的包裹,你就得保证你的专业性。\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n我们正需要一个能投递本地路线的飞行员。 -\n\n~mission(Itinerary)\n\n只要你的飞船可以拉上这个货物就可以。\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n各位,这儿有一份新的本地配送合约,所有准备好的飞行员都可以接受合约-\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n立刻需要临时人员来负责本地货运路线。\n\n~mission(Itinerary)\n\n额外说明,你需要拥有自己的货运飞船。\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_intro=红风物流\n“专人送货”\n----------------------------\n\n我们正要雇佣一名有兴趣跑本地快递独立飞行员。\n\n~mission(Itinerary)\n\n如果表现不错,我们可以考虑未来提供其他合约。\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_rehire=红风物流\n“专人送货”\n----------------------------\n\n虽然我们已经有段时间没雇佣你了,但现在我们需要额外的帮手。\n\n~mission(Itinerary)\n\n如果你这次表现还行,我们可以考虑未来恢复日常合作。\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_header_01=红风物流本地配送路线 +RedWind_LocalDelivery_title_01=红风物流本地配送路线 +RedWind_LocalDelivery_title_intro=红风招募新人 +RedWind_LocalDelivery_title_rehire=再试试红风物流 +RedWind_RepUI_Area=多区域 +RedWind_RepUI_Description=红风物流以旗下大量老练飞行员及承包商为傲,他们中许多人都是海军退役老兵,因此能够在其他公司不敢踏足的区域内提供物流服务。由于他们不限制快递的寄出与收件地点,因此得以在物流界中成为一家以“敢于将快递送往他人不愿前往之地区”而闻名的独特公司。 +RedWind_RepUI_Focus=快递、货运、邮政服务 +RedWind_RepUI_Founded=2913 +RedWind_RepUI_Headquarters=18区,弧光星,斯坦顿星系 +RedWind_RepUI_Leadership=凯·法拉赫,所有者 +RedWind_RepUI_Name=红风物流 +RedWind_Rivals=N/A +Redwind_Courier=[快递] 红风快递飞行员需求 +Redwind_Data=[数据] 红风快递飞行员需求 +Redwind_Haulage=[运输] 红风快递飞行员需求 +Redwind_LightGoods=[轻型货物] 红风快递飞行员需求 +Refinery_0001=WIP Refinery_0001 +Refinery_Description=WIP Refinery Description +RentalTimeRemainingNotification=您的~rentalNotification(RentedItemName)租期还剩~rentalNotification(RentedItemDuration)。 +RepScope_Assassination_Name=暗杀 +RepScope_Bounty_Name=赏金猎手 +RepScope_Courier_Name=邮递 +RepScope_Emergency_Name=Emergency Support +RepScope_HiredMuscle_Name=雇佣兵 +RepScope_HiredMuscle_Rank0=审核中 +RepScope_HiredMuscle_Rank1=底层士兵 +RepScope_HiredMuscle_Rank2=低级执法者 +RepScope_HiredMuscle_Rank3=执法者 +RepScope_HiredMuscle_Rank4=老练执法者 +RepScope_HiredMuscle_Rank5=可靠执法者 +RepScope_HiredMuscle_Rank6=致命执法者 +RepScope_InvestigationAndRetrieval_Name=[PH] Investigation And Retrieval +RepScope_Livery_Name=客运服务 +RepScope_MissionGiver_Default_Name=亲和度 +RepScope_Security_Name=安保 +RepScope_Theft_Name=窃贼 +RepStanding_Assassination_Rank0=审核中 +RepStanding_Assassination_Rank1=见习杀手 +RepStanding_Assassination_Rank2=低级杀手 +RepStanding_Assassination_Rank3=杀手 +RepStanding_Assassination_Rank4=高价值杀手 +RepStanding_Assassination_Rank5=精英杀手 +RepStanding_Assassination_Rank6=大师级杀手 +RepStanding_Bounty_Applicant_Name=申请人 +RepStanding_Bounty_Applicant_Perks=无额外津贴 +RepStanding_Bounty_Junior_Name=初级公会成员 +RepStanding_Bounty_Junior_Perks=可获取入门级执照(可追缉低风险目标) +RepStanding_Bounty_LegendaryBountyHunter_Name=公会理事 +RepStanding_Bounty_LegendaryBountyHunter_Perks=无额外津贴 +RepStanding_Bounty_MasterBountyHunter_Name=资深公会成员 +RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉极端危险目标) +RepStanding_Bounty_MidLevel_Name=公会成员 +RepStanding_Bounty_MidLevel_Perks=可获取职业级别执照(可追缉高风险目标) +RepStanding_Bounty_NotEligible_Name=不合格 +RepStanding_Bounty_NotEligible_Perks= +RepStanding_Bounty_Probation_Name=试用公会成员 +RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 +RepStanding_Bounty_Rank0=申请者 +RepStanding_Bounty_Rank1=见习追猎者 +RepStanding_Bounty_Rank2=非正式追猎者 +RepStanding_Bounty_Rank3=追猎者 +RepStanding_Bounty_Rank4=高级追猎者 +RepStanding_Bounty_Rank5=资深追猎者 +RepStanding_Bounty_Rank6=大师级追猎者 +RepStanding_Bounty_Senior_Name=高级公会成员 +RepStanding_Bounty_Senior_Perks=可获取精英赏金猎人执照(追缉极高风险目标) +RepStanding_Courier_Rank0=申请者 +RepStanding_Courier_Rank1=初级信使 +RepStanding_Courier_Rank2=信使 +RepStanding_Courier_Rank3=高级信使 +RepStanding_Emergency_Junior_Name_CDF=见习快速响应者 +RepStanding_Emergency_Junior_Name_CrusaderSecurity=后备人士 +RepStanding_Emergency_Junior_Perks_CDF=已为武装动员干员授权 +RepStanding_Emergency_Junior_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_MidLevel_Name_CDF=快速响应者 +RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=十字军预备役成员 +RepStanding_Emergency_MidLevel_Perks_CDF=无额外津贴 +RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_NotEligible_Name_CDF=Not Eligible +RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=Not Eligible +RepStanding_Emergency_NotEligible_Perks_CDF=无额外津贴 +RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= +RepStanding_Emergency_Probation_Name_CDF=志愿者 +RepStanding_Emergency_Probation_Name_CrusaderSecurity=临时承包人 +RepStanding_Emergency_Probation_Perks_CDF=无额外津贴 +RepStanding_Emergency_Probation_Perks_CrusaderSecurity=无额外津贴 +RepStanding_Emergency_Rank0=申请者 +RepStanding_Emergency_Rank1=见习快速反应人员 +RepStanding_Emergency_Rank2=正式快速反应人员 +RepStanding_Emergency_Rank3=资深快速反应人员 +RepStanding_Emergency_Senior_Name_CDF=资深快速响应者 +RepStanding_Emergency_Senior_Name_CrusaderSecurity=资深十字军预备役成员 +RepStanding_Emergency_Senior_Perks_CDF=无额外津贴 +RepStanding_Emergency_Senior_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Livery_Rank0=见习客运驾驶员 +RepStanding_Livery_Rank1=初级客运驾驶员 +RepStanding_Livery_Rank2=客运驾驶员 +RepStanding_Livery_Rank3=高级客运驾驶员 +RepStanding_MissionGiver_Default_Disliked_Desc=[PH] They don't like you +RepStanding_MissionGiver_Default_Disliked_Name=[PH] Disliked +RepStanding_MissionGiver_Default_Exalted_Desc=[PH] They really like you +RepStanding_MissionGiver_Default_Exalted_Name=[PH] Exalted +RepStanding_MissionGiver_Default_Hated_Desc=[PH] They are really don't like you +RepStanding_MissionGiver_Default_Hated_Name=[PH] Hated +RepStanding_MissionGiver_Default_Liked_Desc=[PH] They like you +RepStanding_MissionGiver_Default_Liked_Name=[PH] Liked +RepStanding_MissionGiver_Default_Neutral_Desc=[PH] They are ambivalent about you +RepStanding_MissionGiver_Default_Neutral_Name=[PH] Neutral +RepStanding_NotEligible=不合格 +RepStanding_Perk_Blank= +RepStanding_Perk_Bonus_05=+5% 额外报酬 +RepStanding_Perk_Bonus_10=+10% 额外报酬 +RepStanding_Perk_Bonus_15=+15% 额外报酬 +RepStanding_Perk_Bonus_20=+20% 额外报酬 +RepStanding_Perk_NewMission=额外合约 +RepStanding_Perk_None=无额外津贴 +RepStanding_Rank0=申请者 +RepStanding_Rank1=一级 +RepStanding_Rank10=十级 +RepStanding_Rank2=二级 +RepStanding_Rank3=三级 +RepStanding_Rank4=四级 +RepStanding_Rank5=五级 +RepStanding_Rank6=六级 +RepStanding_Rank7=七级 +RepStanding_Rank8=八级 +RepStanding_Rank9=九级 +RepStanding_Security_Rank0=申请者 +RepStanding_Security_Rank1=见习安保承包人 +RepStanding_Security_Rank2=初级安保承包人 +RepStanding_Security_Rank3=安保承包人 +RepStanding_Security_Rank4=高级安保承包人 +RepStanding_Security_Rank5=首席安保承包人 +RepStanding_Security_Rank6=精英安保承包人 +RepairOxygenKiosk_Depth1=深处 1 +RepairOxygenKiosk_Depth10=深处 10 +RepairOxygenKiosk_Depth11=深处 11 +RepairOxygenKiosk_Depth12=深处 12 +RepairOxygenKiosk_Depth13=深处 13 +RepairOxygenKiosk_Depth14=深处 14 +RepairOxygenKiosk_Depth15=深处 15 +RepairOxygenKiosk_Depth2=深处 2 +RepairOxygenKiosk_Depth3=深处 3 +RepairOxygenKiosk_Depth4=深处 4 +RepairOxygenKiosk_Depth5=深处 5 +RepairOxygenKiosk_Depth6=深处 6 +RepairOxygenKiosk_Depth7=深处 7 +RepairOxygenKiosk_Depth8=深处 8 +RepairOxygenKiosk_Depth9=深处 9 +RepairOxygenKiosk_DescriptionLong=各位“客人”,\n\n我们最近接到警报,有一个补氧站出现技术故障。 你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”去重置补氧站。那会把补氧站重连到网络并且解决这个问题。作为第一个吃螃蟹的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 +RepairOxygenKiosk_DescriptionLong_Location=各位客人们好,\n\n我们最近接到警报,有一个补氧站出现了技术故障。你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”前往~mission(Route),~mission(Depth)去重置补氧站。那会把补氧站重连到网络并且解决这个问题。第一位完成任务的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 +RepairOxygenKiosk_DescriptionShort=重置补氧站 +RepairOxygenKiosk_DescriptionShort_Location=重置位于~mission(Route),~mission(Depth)的补氧站\n +RepairOxygenKiosk_Marker=囚犯维修工作机会 +RepairOxygenKiosk_Objective=维修位于~mission(Route),~mission(Depth)的补氧站 +RepairOxygenKiosk_Route1=路线 1 +RepairOxygenKiosk_Route2=路线 2 +RepairOxygenKiosk_Route3=路线 3 +RepairOxygenKiosk_Title=囚犯维修工作机会 +Reststop_RR_desc_large=这个由休息&放松公司运营的庞大的休息站体积远大于行业平均水准,除了正常的加油和补给外,它还为旅行者提供了多种其它服务。例如美食广场、酒吧、商店、娱乐场所和住所等等。 +Reststop_RR_desc_medium=该空间站由休息&放松公司拥有并运营,为厌倦了太空的旅客提供了大量的便利设施。除了可以补充库存和燃料,游客们还可以好好歇歇,找几家商店买买食品和点心。 +Reststop_Small_desc_small=这里拥有多种便利设施,你可以方便地为自己和你的船进行加油补给。是个在旅途中稍作休息的理想之地。 +RetrieveDatapad_Captain_Journal=抱歉在最后一刻大幅涨价,但这就是这些天做生意的风险不是吗?\n\n我建议您这样看待这件事——您在最后一天依旧可以获得您想要的东西。而我也获得了我想要的,这有什么不好呢?这在我的字典里叫做“双赢”。\n\n期待与您的下次合作,\n阿利斯\n\n//** 附件: < *加密数据* // *访问被拒绝* /> **//\n +RetrieveDatapad_Captain_Journal_Sub=个人平板 - 阿利斯·诺克斯船长 +RetrieveDatapad_Captain_Journal_title=【草稿】之前说好的数据 +RetrieveDatapad_Civilian_Journal=收件人:Tim Oishi\n发件人:巴里·诺里斯\n主题:再见\n\n亲爱的,\n\n我知道我说过下周回家,但似乎我又要违背承诺了。\n\n我们被击中了,我身上也烧了不少。我成功逃离了那里并藏了起来,但我失血严重,如果其他船员都倒下了,那就不太妙了。医生说我已经无法再复生了,所以可能就到此为止了。至少如果那些混蛋来追我的话,我给他们留下了一点惊喜。\n\n对不起,让你经历这一切,我很抱歉我从来没有做好过。遇见你是我最大的幸事,我本应该好好珍惜你的。\n\n如果我不能回来,不必为我举行仪式或做任何事情,这从来不是我的风格。我只希望你爱的下一个人比我更好。\n\n爱你,\n巴里·诺里斯\n +RetrieveDatapad_Civilian_Journal_Sub=个人平板 – 巴里·诺里斯 +RetrieveDatapad_Civilian_Journal_Title=【已发送】 再见了 +RetrieveDatapad_Crew_Journal_02=收件人:塔妮娅·阿德利特\n发件人:马塞尔·布里克利\n主题:冷静\n\n塔,\n\n你需要冷静下来。不就是惹上了九尾吗?谁怕啊!他们要怎么找到我们?他们又不能用魔法追踪他们的货物。\n\n再说了,如果你仔细想想这件事,那也是他们自己的问题。人就该应该学会变得更加小心。 就像上一个关于数据的活一样,如果他们不想被耍,为什么会告诉我们它的重要性?在我看来,我们是在替他们教育下一批船员该如何行事。\n\n我的建议?我在担心你要如何把你将要赚到的钱都花完。\n\n-马塞尔\n +RetrieveDatapad_Crew_Journal_02_Sub=个人平板 – 马塞尔·布里克利 +RetrieveDatapad_Crew_Journal_02_Title=[SENT MESSAGE] Chill Out +RetrieveDatapad_Engineer_Journal=收件人:阿利斯·诺克斯船长\n发件人:朱迪·拉米雷斯\n主题:重力发生器问题\n\n您好船长,\n\n有个坏消息。最后那场小混战造成的损害比我想象的要大。重力发生器需要彻底检修才能重新工作,这意味着我们需要在机库里多停几天。\n\n我知道我们在完成这项工作之前本不可能检修。目前会有很大可能在船内产生非理想重力,所以与此同时,我已继续操纵工程控制台允许任何人在需要时对系统进行硬重置。\n\n目前只有这个方案,至少在我修船时不慎昏过去的情况下,你们不需要等我了。\n\n-朱迪\n +RetrieveDatapad_Engineer_Journal_Sub=个人平板 – 朱迪·拉米雷斯 +RetrieveDatapad_Engineer_Journal_Title=【已发送】重力发生器问题 +RetrieveDatapad_GravityConsole=停用重力系统 +RetrieveDatapad_ShipName=阿利斯之傲 +RetrieveDatapad_desc=我现在有点倒霉,希望你可以帮到我。\n\n几天前,我雇佣了“阿利斯之傲”的成员为我取得一些重要的数据。他们顺利完成了任务,但是这个混蛋船长想要我付更多的费用。事实证明,这也不是他第一次耍这种伎俩,因为在与我“谈判”的过程中,他的船遭到了其他人的袭击,他们气急败坏,想给他一个教训。\n\n我们的通讯在战斗开始时就中断了,这也是我最后一次听到他的消息。我猜测他现在可能已经死透了,但我需要你前往“阿利斯之傲”号看看能不能从这个船长的个人平板上取得我的数据。\n\n一旦你成功取得数据,我在弧-L1的休息站设了一个加密传输频道。去到那里,一旦进去传输范围,就通过这份合约将数据提交给我,完事后你便能获得报酬。\n \n你也别想耍我,我卡玛可不好惹。\n +RetrieveDatapad_obj_long_01=登上“阿利斯之傲”号。 +RetrieveDatapad_obj_long_02=找到舰长。 +RetrieveDatapad_obj_long_03=找到舰长的尸体。 +RetrieveDatapad_obj_long_04=从舰长尸体上找到数据平板。 +RetrieveDatapad_obj_long_05=通过合约管理器提交数据 +RetrieveDatapad_obj_long_06=使用工程控制台停用重力装置 +RetrieveDatapad_obj_long_07=前往弧-L1广袤森林站 +RetrieveDatapad_obj_marker_01=“阿利斯之傲”号 +RetrieveDatapad_obj_marker_02=回收者 +RetrieveDatapad_obj_marker_03=船长尸体 +RetrieveDatapad_obj_marker_04=搜索 +RetrieveDatapad_obj_marker_06=工程控制台 +RetrieveDatapad_obj_marker_07=弧-L1广袤森林站 +RetrieveDatapad_obj_short_01=登上“阿利斯之傲”号 +RetrieveDatapad_obj_short_02=找到舰长 +RetrieveDatapad_obj_short_03=找到舰长的尸体 +RetrieveDatapad_obj_short_04=从舰长尸体上找到数据平板 +RetrieveDatapad_obj_short_05=提交数据 +RetrieveDatapad_obj_short_06=停用船只重力 +RetrieveDatapad_obj_short_07=前往弧-L1广袤森林站 +RetrieveDatapad_title=谈判失败 +Retrievedatapad_Crew_Journal_01=发件人:马塞尔·布里克利\n收件人:塔妮娅·阿德利特\n主题:种瓜得瓜\n\n听着,我和其他人一样喜欢钱,但我有种感觉,舰长在做的事情不是什么长远之计。所有一切的背叛和勒索都会找上他,而我们却要承担他的罪责。 \n\n我认为我们应该对他说些什么。我想自己做,但我知道他听你的。我并不是说我们需要金盆洗手或什么,只是希望对我们的交易更谨慎一些而已。我是说,你我都知道九尾的能耐。我们真的需要与他们为敌吗?\n\n让我知道你想做什么,\n塔妮娅\n +Retrievedatapad_Crew_Journal_01_Sub=个人数据平板 - T. 拉德利特 +Retrievedatapad_Crew_Journal_01_Title=[已发送] 有得必有失 +Ruto_Allies=九尾 +Ruto_Assassin_Sync_E_Desc=事请是这样的。 ~mission(TargetName) 和 ~mission(TargetName2) 需要同时杀死。不幸的是,他们不在同个地方。\n\n一起拿下听起来很复杂,但如果能多雇点火力,同时击毁也不会多难。\n\n一定要找点有能力的人,因为我有把握,他们会各自带点护卫来"保护"他们。 +Ruto_Assassin_Sync_E_Title=同生共死 +Ruto_Assassin_Sync_H_Desc=又有一对需要你同时击杀。而且不少人想干这活。\n\n这次是 ~mission(TargetName) 和 ~mission(TargetName2)。 这两人都是相当有技术的家伙,而且不会一个人在外飞行。 \n\n我要确保不论你找来何方神圣,都得有能力处理好这场战斗。 +Ruto_Assassin_Sync_H_Title=双双爆头 +Ruto_Assassin_Sync_Intro_Desc=猜猜 ~mission(TargetName) 和 ~mission(TargetName2) 有什么共通点? \n\n答案是你要一起干掉他们!\n\n难的是我需要你把他们同时拿下,这样才不会有任何一人逃脱,或者更糟,反过来干掉杀他的人。 \n\n所以去组个队伍,分头行动负责不同的目标。分治法!\n\n虽说他们已经整了个能葬送自己小命的烂摊子,但我觉得相对来说应该很好应付,不会太难对抗的。 +Ruto_Assassin_Sync_Intro_Title=同步发售 +Ruto_Assassin_Sync_M_Desc=我衷心希望你跟 ~mission(TargetName) 或 ~mission(TargetName2) 不是好哥们。因为我需要你去让他俩见阎王... 还要同时...\n\n他们肯定不傻,别想着这俩会坐在一艘船上之类的。并不会。我需要你兵分两路,这样你们就能把两个目标同时干掉。\n\n干掉一个,就马上干另外一个。咱可不能让他俩任意一个溜了。\n\n另外我想我该提醒你,他们不仅是不错的飞行员,而且还有支援。但没什么是你不能处理的,是吧。 +Ruto_Assassin_Sync_M_Title=是兄弟就一起上路 +Ruto_Assassin_Sync_S_Desc=如果要问我,我想 ~mission(TargetName) 和 ~mission(TargetName2) 终究会落到自相残杀的地步。但你有荣幸能把这俩人一起拿下。\n\n不过,你得下点功夫就是了。\n\n俩人都挺令人头大的。严重的记录,且受过严格训练,而且会带着几个人跟着的。\n\n力所能及的招来你最好的队伍,你会需要的。还有,别太吝啬,要是死了,我可不会烧冥纸给你花。 +Ruto_Assassin_Sync_S_Title=两头难 +Ruto_Assassin_Sync_VE_Desc=愿意为对方赴死的亡命鸳鸯还挺动人的是不, 蠢是蠢点,但挺感人。\n\n~mission(TargetName) 和 ~mission(TargetName2) 选择互相扶持,但时候做个了解了。\n\n找个朋友来,各自分头追杀两人,确保你能同时击杀他们。算是他们应得的吧。\n\n处理他们应该挺轻松的。可能会有一两艘船跟着,但也无需过于担心。 +Ruto_Assassin_Sync_VE_Title=生死离别 +Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) 和 ~mission(TargetName2)。我想他俩可能有什么关联?在约会?但不重要就是了,有人想把他们除掉。 \n\n我已经安排好了,这样你就能分别除掉他们。对你来说更加安全。他们可不是闹着玩的,跟着他们飞的后援也不是吃素的。\n\n确保你和你的队员能一起能一起进攻。我不希望他们其中任何一个有机会跑路,不然那可就真令人头痛了。 +Ruto_Assassin_Sync_VH_Title=两全其美 +Ruto_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) +Ruto_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) +Ruto_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) +Ruto_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) +Ruto_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) +Ruto_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) +Ruto_Intro_Comm_Branch1a_ImNotACriminal=我不是罪犯。 +Ruto_Intro_Comm_Branch1b_Right=对。 +Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=你需要些什么? +Ruto_Intro_Comm_Branch2b_NotGonnaHappen=不可能发生的。 +Ruto_Intro_Term_Branch1a_GoForIt=试一试。 +Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=不来碰个面吗? +Ruto_Intro_Term_Branch2a_NoWorkIsWork=不,工作就是工作。 +Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=那我干嘛还要来这? +Ruto_RepUI_Association=N/A +Ruto_RepUI_Biography=斯坦顿星系中最著名的信息贩子,鲁托的真实身份无人知晓。他只以前任皇帝—凯洛斯·科斯蒂根的全息投影现身,鲁托掌握着一个从犯罪活动、人际关联到相关知识所组成的巨大情报网,为像是九尾这样的客户服务。 +Ruto_RepUI_Location=六角湾,斯坦顿星系 +Ruto_RepUI_Occupation=信息专员 +Ruto_Rivals=督导局、沃恩 +SB_Refuel_Answer_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)需要加油。如果接受此合约,你每运输一加仑燃料便会获得~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +SB_Refuel_Answer_Mission_Title=加油 +SB_Refuel_Detected_Notification=来自~serviceBeacon(InitiatorName)的加油请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +SB_Refuel_Detected_Title=探测到加油动作。 +SB_Refuel_Request_AlignmentBlocked_Obj_Desc=加油对接线路受阻,请移至开放空间。 +SB_Refuel_Request_AlignmentBlocked_Obj_Title=移动到开放空间。 +SB_Refuel_Request_MaintainLocation_Obj_Desc=加油船正在路上,请留在当前位置。 +SB_Refuel_Request_MaintainLocation_Obj_Title=请留在当前位置。 +SB_Refuel_Request_MaintainPosition_Obj_Desc=加油机正在对准,请保持在当前位置。 +SB_Refuel_Request_MaintainPosition_Obj_Title=请保持在当前位置。 +SB_Refuel_Request_Refuel25_Obj_Desc=加油完成25%,请保持在当前位置。 +SB_Refuel_Request_Refuel50_Obj_Desc=加油已完成50%,请保持在当前位置。 +SB_Refuel_Request_Refuel75_Obj_Desc=加油已完成75%,请保持在当前位置。 +SB_Refuel_Request_RefuelComplete_Obj_Desc=加油已完成,祝您过得愉快。 +SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~serviceBeacon(CompletionPercentage) %。请保持在当前位置。 +SB_Refuel_Request_RefuelStart_Obj_Desc=加油已开始,请保持在当前位置。 +SC_ac_bullseye_player_order_defend_my_target_1= +SC_ac_bullseye_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_bullseye_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_bullseye_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_bullseye_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_deadeye_generic_response_yes_2=[PH] Yes....sir +SC_ac_deadeye_player_order_escort_my_target_2=[PH] ...copy that. +SC_ac_deadeye_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_deadeye_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_deadeye_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_deadeye_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_dodger_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_dodger_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_dodger_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_dodger_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_grudge_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_grudge_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_grudge_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_grudge_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_hitman_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_hitman_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_hitman_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_hitman_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_outback_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_outback_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_outback_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_outback_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_powpow_ctc_allies_score_point_1=[PH] Score one for us... +SC_ac_powpow_ctc_this_ai_has_core_2=[PH] I...I...got the core, protect me! +SC_ac_powpow_player_order_assistance_required_2=[PH] I'll try and help out, sir +SC_ac_powpow_player_order_assistance_required_3=[PH] Hang in there sir, I'm coming! +SC_ac_powpow_player_order_attack_my_target_1=[PH] I'll...I'll engage, sir +SC_ac_powpow_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_powpow_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_powpow_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_powpow_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_rocksteady_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_rocksteady_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_rocksteady_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_rocksteady_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_sarc_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_sarc_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_sarc_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_sarc_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_showboat_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_showboat_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_showboat_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_showboat_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_sidearm_generic_response_yes_1=[PH] Nat$uuml;rlich +SC_ac_sidearm_player_order_attack_my_target_1=[PH] Um... copy. Engaging... +SC_ac_sidearm_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_sidearm_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_sidearm_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_sidearm_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_sidearm_reaction_friendly_gets_killed_1=[PH] Scheiße! Ally destroyed +SC_ac_sidearm_reaction_taking_damage_2=[PH] Get this Scheiße-Kopf away from me! +SC_ac_simulator_drill_captured_1=[PH] Drill... +SC_ac_simulator_drill_captured_2=[PH] ...captured. +SC_ac_simulator_drill_contested_1=[PH] Drill... +SC_ac_simulator_drill_contested_2=[PH] ...contested. +SC_ac_simulator_drill_lost_1=[PH] Drill... +SC_ac_simulator_drill_lost_2=[PH] ...lost. +SC_ac_simulator_new_race_record_3=[PH] Survival Mode initiated +SC_ac_simulator_pylon_captured_1=[PH] Pylon... +SC_ac_simulator_pylon_captured_2=[PH] ...captured. +SC_ac_simulator_pylon_contested_1=[PH] Pylon... +SC_ac_simulator_pylon_contested_2=[PH] ...contested. +SC_ac_simulator_pylon_lost_1=[PH] Pylon... +SC_ac_simulator_pylon_lost_2=[PH] ...lost. +SC_ac_slingshot_generic_response_no_2=[PH] Errr...That's a negative +SC_ac_slingshot_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_slingshot_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_slingshot_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_slingshot_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_spitfire_generic_response_no_1=[PH] Nooo +SC_ac_spitfire_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_spitfire_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_spitfire_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_spitfire_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_spitfire_reaction_Gets_a_kill_1=[PH] Inimigo destruído +SC_ac_spitfire_reaction_Gets_a_kill_2=[PH] I... I got one. +SC_ac_tanto_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_tanto_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_tanto_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_tanto_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_thunder_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_thunder_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_thunder_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_thunder_player_order_witch_to_formation_4=[PH] confirmed +SC_ac_thunder_reaction_being_hit_by_friendly_fire_1=[PH] Check fire! I'm a friendly, dammit +SC_ac_wreckingball_player_order_witch_to_formation_1=[PH] confirmed +SC_ac_wreckingball_player_order_witch_to_formation_2=[PH] confirmed +SC_ac_wreckingball_player_order_witch_to_formation_3=[PH] confirmed +SC_ac_wreckingball_player_order_witch_to_formation_4=[PH] confirmed +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_1=[PH] Welcome to ArcCorp Distro and Job Well.\n\nHow may I be of service? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_2=[PH] What resources are you trading? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_3=[PH] ArcCorp is always looking for raw materials to use in its factories.\n\nWe have lots of industrial good for sale. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_4=[PH] Anything else I can help you with? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_5=[PH] I'm looking for a job. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_6=[PH] We have a few contracts available. Please have a look at the board. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_7=[PH] I have to go. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_8=[PH] Thank you, come again. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_1=[PH] Welcome to ArcCorp Store. We have all the latest technologies from ArcCorp available at the lowest price. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_2=[PH] I'd like to see what you have for sale. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_3=[PH] Sure thing. Let me show you our newest fusion engine. It's a true marvel of engineering. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_4=[PH] Anything else? +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_5=[PH] I have parts to sell. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_6=[PH] We'll give you the best price for your original ArcCorp parts. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_7=[PH] I have to leave. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_8=[PH] Enjoy your stay on ArcCorp. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_1=[PH] Hi! What can I do for you? +SC_lz_shops_AstroArmada_astroarmada_insurance_main_2=[PH] I'd like to know about your insurance packages. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_3=[PH] I'm sure we have the perfect package to suit your needs.\n\nIt all depends on the level of coverage you want. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_4=[PH] I changed my mind. Goodbye. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_5=[PH] Ok, maybe next time. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_1=[PH] Welcome to Astro-Armada! How can I help you today? +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_10=[PH] Let me check with our insurance representative. He should be with you in just a minute. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_11=[PH] Our insurance representative is ready. You can meet him in his office. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_2=[PH] I'd like to sell my ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_3=[PH] You've come to the right place.\n\nWe'll give you the most credits for you ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_4=[PH] Anything else? +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_5=[PH] I'd like to buy a ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_6=[PH] We have our most popular model right here on the show floor, and many more in our hangar. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_7=[PH] I'm just browsing. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_8=[PH] Let me know if you have any questions. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_9=[PH] I'd like to get insurance for my ship. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_1=[PH] How may I help you today? +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_2=[PH] I want to write my will. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_3=[PH] Sure. We have this easy form you can fill out. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_4=[PH] Anything else I can help you with? +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_5=[PH] I'm here to collect my inheritance. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_6=[PH] We are sorry for your loss, but we'll do our best to make this process easy for you. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_7=[PH] I'm sorry, I changed my mind. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_8=[PH] My door is always open. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_1=[PH] Welcome to Barclay's Estate. How may we help? +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_2=[PH] I'd like to talk with a lawyer please. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_3=[PH] One of our qualified lawyers will be available in just a minute, please have a seat. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_4=[PH] Our lawyer is ready to meet with you. Please go through this door, his office is the first on the right. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_5=[PH] I'm sorry, I have to go +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_6=[PH] Don't forget, Barclay's Estate is always there for you. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_1=[PH] Welcome to Casaba Outlet. How may I help you? +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_2=[PH] I need some new clothes. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_3=[PH] We have a great selection of clothes for every occasion. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_4=[PH] I'd like to try out these clothes. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_5=[PH] Sure. Just go into any of the unoccupied changing room. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_6=[PH] I'm just browsing. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_7=[PH] Come see me if you need to try anything. +SC_lz_shops_Centermass_centermass_salesperson_main_1=[PH] Welcome to Centermass. How may I be of service? +SC_lz_shops_Centermass_centermass_salesperson_main_2=[PH] What do you have for sale? +SC_lz_shops_Centermass_centermass_salesperson_main_3=[PH] We have the latest weapons and defensive countermeasures from ASD, Klaus & Werner, MaxOx, and many others. +SC_lz_shops_Centermass_centermass_salesperson_main_4=[PH] Can I help you in some other way? +SC_lz_shops_Centermass_centermass_salesperson_main_5=[PH] I have some parts I'd like to sell. +SC_lz_shops_Centermass_centermass_salesperson_main_6=[PH] We're always looking for quality parts. +SC_lz_shops_Centermass_centermass_salesperson_main_7=[PH] I'm just browsing. +SC_lz_shops_Centermass_centermass_salesperson_main_8=[PH] Remember, when you fire, you can't go wrong with Centermass. +SC_lz_shops_CorporateSecurity_corporate_security_guard_main_1=[PH] BlackJack Securities is keeping ArcCorp safe.\n\nDon't start any trouble. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_1=[PH] You look like you can defend yourself.\n\nAre you looking for work? +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_10=[PH] Let me know if you change your mind.\n\nThere's good money to be made for both of us +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_2=[PH] I can always use some extra credits. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_3=[PH] I have some important work to get done,\n\nbut you need to keep a low profile. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_4=[PH] I don't want any unwanted attention. Are you up for it? +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_5=[PH] I think I'll pass. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_6=[PH] I might have misjudged you then. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_7=[PH] I'm just the man for the task. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_8=[PH] Alright. I'll contact you when everything is ready. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_9=[PH] This isn't the kind of work I'm looking for. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_1=[PH] Welcome to Cubby Blast. I'm Clor Vee, offering you the best in personal weapons in this part of the galaxy. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_2=[PH] I need some weapons. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_3=[PH] I only stock the finest weapons and I test them all myself.\n\nThat's Cubby Blast's commitment to quality. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_4=[PH] I have some weapons to sell +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_5=[PH] Let me see what you have and I'll give you a price. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_6=[PH] I'll be on my way. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_7=[PH] Thank you for coming. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_1=[PH] Hey! What do you want? +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_2=[PH] I'd like to buy parts for my ship. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_3=[PH] Good, cause that's all we're selling.\n\nEverything we have is on the shelves behind you. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_4=[PH] Anything else I can do? +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_5=[PH] I have some extra parts I'd like to sell. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_6=[PH] Alright, I can always take a look at what you have and give you a price. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_7=[PH] I'd better go. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_8=[PH] If you say so. +SC_lz_shops_DumpersDepot_dumpers_depot_mechanic_main_1=[PH] I'm pretty busy right now.\n\nGo see the manager at the counter. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_1=[PH] Welcome to Abernathy Interiors. How may I help you? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_2=[PH] What do you have for sale? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_3=[PH] Only the best furniture at the lowest price. Feel free to browse our showroom as you wish. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_4=[PH] Need something else? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_5=[PH] I have some stuff for sell. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_6=[PH] Let's see what you've got. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_7=[PH] I have to leave. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_8=[PH] Have a good day. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_1=[PH] Welcome to the Advocacy Office, citizien.\n\nDo you have something to report? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_10=[PH] Please fill out this crime report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_11=[PH] I'm a victim of fraud. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_12=[PH] Please fill out this crime report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_13=[PH] Nevermind that. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_2=[PH] I want to report a crime. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_3=[PH] What crime would you like to report? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_4=[PH] I want to pay my bounty. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_5=[PH] Your bounty is [current bounty]. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_6=[PH] Anything else? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_7=[PH] Nothing to report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_8=[PH] Stay safe. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_9=[PH] I was robbed. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_guard_main_1=[PH] If you have something to report,\n\nplease see the officer at the main desk. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_1=[PH] Welcome to ArcCorp Bar! What can I serve you? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_10=[PH] Coming right up +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_11=[PH] I'll have a beer. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_12=[PH] I changed my mind. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_2=[PH] I need a drink. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_3=[PH] We have everything from pure water to the highest-quality space alcool. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_4=[PH] Any big news I might have missed? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_5=[PH] I don't think so. Things have been pretty quiet lately. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_6=[PH] Need anything else? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_7=[PH] I'm not thirsty +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_8=[PH] I'm always there if you change your mind. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_9=[PH] Water will be fine. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_1=[PH] Hey traveler! Wanna chat? +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_2=[PH] Yeah. What's up? +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_3=[PH] I used to be in the army. \n\n\nI was a Hornet pilot, fighting the Vanduul in Tiber. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_4=[PH] I'm sure I could teach you a thing or two about dogfighting. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_5=[PH] I served in the Navy too, fighting the Vanduul.\n\n\nI guess war never changes. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_6=[PH] Well, one day you're risking your life protecting all of mankind,\n\n\nthe next you're alone drinking in a lousy bar in the middle of nowhere! +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_7=[PH] I'm too busy now. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_8=[PH] Alright, come back later and we'll have a drink. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_1=[PH] Welcome to ArcCorp Bar! What can I serve you? +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_2=[PH] I need a drink. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_3=[PH] We have everything from pure water to the highest-quality space alcohol. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_4=[PH] I'm not thirsty. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_5=[PH] Just give me a sign if you need anything. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_6=[PH] Water will be fine. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_7=[PH] Coming right up +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_8=[PH] I'll have a beer. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_9=[PH] I changed my mind. +SM_SIMANN1_ControlPoint_Accessing_IG_001_AccessingControlPoint= +SM_SIMANN1_ControlPoint_Contested_IG_001_ControlPointContested=[PH] Control Point Contested. +SM_SIMANN1_ControlPoint_Gained_IG_001_ControlPointGained= +SM_SIMANN1_ControlPoint_Lost_IG_001_ControlPointLost= +SM_SIMANN1_Coundown_1_IG_001_One= +SM_SIMANN1_Coundown_2_IG_001_Two= +SM_SIMANN1_Coundown_3_IG_001_Three= +SM_SIMANN1_Coundown_4_IG_001_FiveFourThree= +SM_SIMANN1_Coundown_4_IG_001_Four= +SM_SIMANN1_Coundown_5_IG_001_Five= +SM_SIMANN1_Event_KillingSpree_IG_001_KillingSpree=[PH] Killing spree +SM_SIMANN1_FinalRoundStart_IG_001_FinalRound= +SM_SIMANN1_FirstRoundStart_IG_001_FirstRound= +SM_SIMANN1_First_Blood=[PH] First Blood. +SM_SIMANN1_GameObjBrief_TeamElim_IG_001_TeamEliminatioon=[PH] Team Elimination +SM_SIMANN1_GameObjBrief_TeamElim_IG_002_ObjectiveEliminateThe=[PH] Objective:Eliminate the opposing teams forces +SM_SIMANN1_Marines_Win=[PH] Marines Win +SM_SIMANN1_MatchAboutBegin_Elim_IG_001_EliminationIsAbout=[PH] Elimination is about to begin +SM_SIMANN1_MatchAboutBegin_TeamElim_IG_001_TeamEliminationIs=[PH] Team Elimination is about to begin +SM_SIMANN1_MatchEnd_Loss_IG_001_MatchLost=[PH] Match lost +SM_SIMANN1_MatchEnd_Win_You_IG_001_YouHaveWon=[PH] You have won the match +SM_SIMANN1_Match_End= +SM_SIMANN1_Match_End_Draw_Match_Is_A= +SM_SIMANN1_Match_Start= +SM_SIMANN1_NewRoundStart_IG_001_NewRound= +SM_SIMANN1_Outlaws_Win=[PH] Outlaws Win +SM_SIMANN1_Respawn_IG_001_Respawning=[PH] Respawning +SM_SIMANN1_RoundEnd_IG_002_RoundOver= +SM_SIMANN1_RoundEnd_Loss_TeamEliminated_IG_001_YourTeamHas=[PH] Your team has been eliminated +SM_SIMANN1_RoundEnd_TeamEliminated_IG_001_TeamEliminated=[PH] Team Eliminated +SM_SIMANN1_RoundEnd_Win_TeamEliminated_IG_001_TheOpposingTeam=[PH] The opposing team has been eliminated +SM_SIMANN1_SecsLeft_10_IG_001_TenSecsRemaining=[PH] 10 seconds remaining +SM_SIMANN1_SecsLeft_30_IG_001_ThirtySecsRemaining=[PH] Thirty Seconds Remaining +SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only --------------- +ScanVehicleLocationModule_obj_long_01=定位~mission(Ship)。 +ScanVehicleLocationModule_obj_long_01a=前往~mission(Ship)的最后已知位置。 +ScanVehicleLocationModule_obj_long_01b=扫描以定位~mission(Ship)。 +ScanVehicleLocationModule_obj_marker_01a=最后已知位置 +ScanVehicleLocationModule_obj_short_01=定位~mission(Ship) +ScanVehicleLocationModule_obj_short_01a=前往最后已知位置 +ScanVehicleLocationModule_obj_short_01b=扫描以定位~mission(Ship) +ScrambleRace_ASOP_01=我建议在~mission(GetVehicle|Address)使用终端机。 +ScrambleRace_Desc_Regular_01=你够快么?够厉害么?想搞一大笔钱么?我这里有个你能参加的比赛。\n\n我是指那种不用武器,传统的竞速赛。驾驶~mission(RaceType|Short),夺得各个检查点,从领头的手里抢下分数。谁先得到足够的分数,谁就会成为冠军并得到一笔丰厚的奖金。第二名和第三名也能得到相应的奖励。\n\n如果你感兴趣,请告诉我,我会在比赛安排妥当后把出发坐标发给你。同时你可以自行整备你的~mission(RaceType)。~mission(RaceType|ScrambleRaceASOP) +ScrambleRace_Desc_Suicide_01=你已经证明了你能行,所以现在是时候让你带你到更高级别的地方了!\n\n自杀争夺!!!!\n\n是的,赢家可以拿走一切。\n\n无论是哪一个~mission(RaceType|Short)获得了足够的检查点,都可以拿走所有奖金。\n\n你准备好了就告诉我,等一切就绪我就把出发坐标发给你。在这之前,着手整备你的~mission(RaceType)吧。~mission(RaceType|ScrambleRaceASOP) +ScrambleRace_Description=~mission(description) +ScrambleRace_From=路卡·布鲁特 +ScrambleRace_Obj_Long_00=等待赛事登记完成。(注意:如果没有足够的赛车手报名参加,比赛将被取消。) +ScrambleRace_Obj_Long_01=驾驶你的~mission(RaceType)到比赛检录处报到。 +ScrambleRace_Obj_Long_02=成为第一辆夺得~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 +ScrambleRace_Obj_Long_02b=成为第一辆摧毁~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 +ScrambleRace_Obj_Long_03=第一个到达检查点~mission(CheckpointCount)以夺下它。 +ScrambleRace_Obj_Long_03_Update=第一个到达检查点~mission(CheckpointCount) +ScrambleRace_Obj_Long_03b=第一个摧毁检查点~mission(CheckpointCount)来获得点数。 +ScrambleRace_Obj_Long_03b_Update=第一个摧毁检查点~mission(CheckpointCount) +ScrambleRace_Obj_Long_04=请等待下一个检查点出现。 +ScrambleRace_Obj_Marker_01=比赛开始 +ScrambleRace_Obj_Marker_02=检查点~mission(CheckpointCount) +ScrambleRace_Obj_Marker_02b=检查点目标~mission(CheckpointCount) +ScrambleRace_Obj_Marker_Announcer=赛事解说员 +ScrambleRace_Obj_Marker_Leader=领头者 +ScrambleRace_Obj_Marker_LeaderJoint=并列领头者 +ScrambleRace_Obj_Marker_Winner=胜利者 +ScrambleRace_Obj_Marker_WinnerJoint=并列冠军 +ScrambleRace_Obj_Short_00=等待登记 +ScrambleRace_Obj_Short_00_RegisteredCount=已注册选手:~mission(RegisteredPlayers) +ScrambleRace_Obj_Short_00_Timer=等待登记 %ls +ScrambleRace_Obj_Short_01=前往比赛起点 +ScrambleRace_Obj_Short_01_ReadyCount=选手就绪:%ls +ScrambleRace_Obj_Short_01_Timer= 驾驶~mission(RaceType|Title)至起点 %ls +ScrambleRace_Obj_Short_02=夺得~mission(CheckpointGoalNumber)个检查点来获取胜利 +ScrambleRace_Obj_Short_02_Timer=自由开火倒计时 %ls +ScrambleRace_Obj_Short_02b=破坏~mission(CheckpointGoalNumber)个检查点以获取胜利 +ScrambleRace_Obj_Short_03=夺得检查点~mission(CheckpointCount) +ScrambleRace_Obj_Short_03b=摧毁检查点~mission(CheckpointCount) +ScrambleRace_Obj_Short_04=等待检查点中 +ScrambleRace_Obj_Short_04_Timer=下一个检查点倒计时 %ls +ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString) +ScrambleRace_Obj_Short_04_Update_a= 检查点~mission(PrevCheckpointNumber)已被~mission(CheckpointWinningPlayer)占领 +ScrambleRace_Obj_Short_04_Update_b=检查点~mission(PrevCheckpointNumber)已丢失 +ScrambleRace_Obj_Short_04_Winner=赢家是~mission(CheckpointWinningPlayer) +ScrambleRace_Position=位置 +ScrambleRace_RaceTypeShort_01=小型船 +ScrambleRace_RaceTypeShort_02=重力悬浮车 +ScrambleRace_RaceTypeShort_03=轮式车 +ScrambleRace_RaceTypeTitle_01=小型船 +ScrambleRace_RaceTypeTitle_02=重力悬浮车 +ScrambleRace_RaceTypeTitle_03=轮式车 +ScrambleRace_RaceType_01=小型船(弯刀或更小的) +ScrambleRace_RaceType_02=重力悬浮车(蜻蜓、NOX等) +ScrambleRace_RaceType_03=轮式车(大熊座、旋风等) +ScrambleRace_Score=点数 +ScrambleRace_Title=~mission(title) +ScrambleRace_Title_Regular_01=争夺赛!(~mission(RaceType|Title)) +ScrambleRace_Title_Suicide_01=自杀争夺赛!(~mission(RaceType|Title)) +ScrambleRace_subObj_Long_02=击毁领跑者以窃取他们的点数 ~mission(LeaderScore). +ScrambleRace_subObj_Short_02=摧毁领头者 +ScrambleRace_subObj_Short_02_Update=领头者价值~mission(LeaderScore)点 +ServiceBeacon_CombatAssist_Avenge_Obj_Desc=将杀人犯~serviceBeacon(InitiatorName)绳之以法。 +ServiceBeacon_CombatAssist_Avenge_Obj_Marker=消灭 +ServiceBeacon_CombatAssist_Avenge_Obj_Title=替~serviceBeacon(InitiatorName)报仇。 +ServiceBeacon_CombatAssist_Detected_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_CombatAssist_Detected_Title=侦测到作战支援 +ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~serviceBeacon(InitiatorName)会合以开始履行合约。 +ServiceBeacon_CombatAssist_GoTo_Obj_Marker=回应信标 +ServiceBeacon_CombatAssist_GoTo_Obj_Title=前往~serviceBeacon(InitiatorName)的所在地 +ServiceBeacon_CombatAssist_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)请求战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) 请求深空战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=【低风险】\n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=【高风险】\n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=【中风险】\n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=【极高风险】\n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Title=作战支援 +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=作战协助 - 低风险 +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=作战协助 - 高风险 +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=作战协助 - 中风险 +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=作战协助 - 极高风险 +ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~serviceBeacon(InitiatorName)直到他们不再需要帮助。 +ServiceBeacon_CombatAssist_Protect_Obj_Marker=保护 +ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName)违反了服务信标合约。消灭违约者。 +ServiceBeacon_CombatAssist_Trap_Obj_Marker=消灭 +ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~serviceBeacon(InitiatorName) +ServiceBeacon_Escort_Detected_Notification=护航请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_Escort_Detected_Title=侦测到护送 +ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName)在该地点请求护航:~serviceBeacon(InitiatorLocation)。若接下合约,您将得到每分钟~serviceBeacon(PaymentAmount) aUEC的报酬,直到雇主取消合约或您不再为该雇主提供服务。\n\n注意:合约和付款将在您与雇主会面时开始生效。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Escort_Mission_Title=护航 +ServiceBeacon_Escort_Obj_Desc=护送~serviceBeacon(InitiatorName)直到他们不再需要帮助。 +ServiceBeacon_Escort_Obj_Title=护送~serviceBeacon(InitiatorName) 直到合约完成。 +ServiceBeacon_Heal_Detected_Notification=医疗协助请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) 。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_Heal_Detected_Title=已请求医疗协助 +ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) 在~serviceBeacon(InitiatorLocation)请求医疗协助。报酬将为 ~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Heal_Mission_Title=医疗协助 +ServiceBeacon_Heal_Obj_Desc=向~serviceBeacon(InitiatorName)提供医疗服务,直到他们情况稳定。请务必携带妥当的医疗装备。 +ServiceBeacon_Heal_Obj_Title=治疗~serviceBeacon(InitiatorName) +ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) +ServiceBeacon_NoLongerAvailable=服务信标不再可用 +ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~serviceBeacon(InitiatorName)送至~serviceBeacon(SelectedDestination)。 +ServiceBeacon_PersonalTransport_Delivery_Obj_Title=搭~serviceBeacon(InitiatorName)一程 +ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=被困载具 +ServiceBeacon_PersonalTransport_Detected_Notification=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_PersonalTransport_Detected_Title=侦测到个人通勤信标。 +ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName)想从~serviceBeacon(InitiatorLocation)去~serviceBeacon(SelectedDestination)。成功完成这项服务,您将获得~serviceBeacon(PaymentAmount) aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_PersonalTransport_Mission_Title=个人通勤 +ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=前往~serviceBeacon(InitiatorLocation)接上~serviceBeacon(InitiatorName)。 +ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~serviceBeacon(InitiatorName) +ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) +ServiceBeacon_Revive_Detected_Notification=急救信标已激活:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount)。距离:~serviceBeacon(DistToInitiator)。 +ServiceBeacon_Revive_Detected_Title=已请求医疗救援 +ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) 已在~serviceBeacon(InitiatorLocation)请求紧急医疗救援。报酬将为~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) +ServiceBeacon_Revive_Mission_Title=医疗救援 +ServiceBeacon_Revive_Obj_Desc=向~serviceBeacon(InitiatorName)提供紧急医疗救助,直到他们恢复行动能力。请务必携带妥当的医疗装备。 +ServiceBeacon_Revive_Obj_Title=救助~serviceBeacon(InitiatorName) +ShipName_Test_001=自由枪骑兵 +ShipName_Test_002=星际远航者 +ShipName_Test_003=星座 +ShipSelector_ButtonTitle_FileClaim=提出索赔 +ShipSelector_ButtonTitle_PayDeductible=支付免赔额 +ShipSelector_ButtonTitle_PayExpedited=支付加急费用 +ShipSelector_ClaimFailed=您的索赔请求目前无法处理,请稍后再试。 +ShipSelector_ClaimLabel_Claim=索赔 +ShipSelector_ClaimLabel_Deductible=免赔额 +ShipSelector_ClaimLabel_Expedite=加急 +ShipSelector_ClaimLabel_Expedited=已加急 +ShipSelector_Crew=船员数 +ShipSelector_DeliveryCompleteDescription=载具已送达。 +ShipSelector_DeliveryTime=交付时间 +ShipSelector_ExpeditedDescription=索赔进程已加急。 +ShipSelector_ExpeditedFee_Label=加急费用: +ShipSelector_ExpeditedTime_Instant=加急时间:即刻 +ShipSelector_ExpeditedTime_Label=加急时间: +ShipSelector_FileClaimDescription=一艘全新出厂的标配版飞船将在一段时间后交付至您的位置。 +ShipSelector_Fine=罚金: +ShipSelector_Header_Claims=请求载具保险 +ShipSelector_Header_Impounded=取回扣押载具 +ShipSelector_Header_Main=舰队管理器 +ShipSelector_Header_RetrievalFailed=取出载具失败 +ShipSelector_Header_Retrieved=成功取出载具 +ShipSelector_Header_Retrieving=正在取出载具... +ShipSelector_Header_VehicleInQueue=载具排队中 +ShipSelector_IdleScreen_Title=载具取回终端 +ShipSelector_ImpoundingTime=扣留时间 +ShipSelector_Incorrect_Docking_Class=抱歉,您选择的载具种类或尺寸不受此停泊区域支持 +ShipSelector_InsufficientCredits=资金不足 +ShipSelector_Label_PayFine=支付罚金 +ShipSelector_Label_Relocate=重新放置 +ShipSelector_Label_Retrieve=取出 +ShipSelector_Label_Store=收回 +ShipSelector_Location=地点 +ShipSelector_PayDeductibleDescription=您可以支付一定数量的免赔额来加速您的索赔处理时间。 +ShipSelector_PayExpeditedDescription=您可以选择支付额外费用以加急您的索赔处理时间。 +ShipSelector_PayFineDescription=该载具已被扣押,需缴纳罚款才能使用。 +ShipSelector_PayPremium=支付保险费用 +ShipSelector_PositionInQueue=您在队伍中的位置: +ShipSelector_PoweredBy=得到授权来自: +ShipSelector_RentalExpired=已过期 +ShipSelector_Retrieving_Description=请稍候,正在运送您的载具。 +ShipSelector_Status=状态 +ShipSelector_StatusNotApplicable=-- +ShipSelector_Vehicle=载具 +ShipSelector_VehicleDelivered=已送达 +ShipSelector_WaitingForService=请稍候,正在获取可用载具 +ShipSelector_error=错误 +ShipSelector_fail=抱歉,我们无法处理您的请求\n请稍后再试或使用其它交通方式。 +ShipSelector_full=抱歉,我们所有停机坪已满。\n如有空位,我们会尽快通知您 +ShipSelector_landing_pad=停机坪: +ShipSelector_limit_reached=取用飞船已达上限\n请稍后再试 +ShipSelector_question=您想取出哪艘飞船? +ShipSelector_spawnbtn=请求飞船 +ShipSelector_success1=感谢您的光临。 +ShipSelector_success2=您的船停靠在: +ShipSelector_welcome=欢迎来到奥丽莎空间站 +ShipSelector_welcome2=点击以取出飞船 +Shubin_DrugUGF_desc_shared=一间由舒宾星际所有及运作的加工设施。该地点目前已关闭。 +Shubin_UGF_desc_shared=一处由舒宾星际拥有并运营的处理设施。 +Shubin_desc_shared=一处由舒宾星际拥有并运营的采矿设施。 +SidekickShuttles_Allies=银叶会 +SidekickShuttles_RepUI_Area=斯坦顿星系 +SidekickShuttles_RepUI_Description=前矿工戈登·霍格兰为了运送工人通过亚伦环带而创立。随着时间推移,这家总部位于斯坦顿的客运公司服务范围扩展至所有星系。他们有一只自己的小型船队,不过经常将一些星系内的客运合约外包出去。 +SidekickShuttles_RepUI_Focus=客运服务 +SidekickShuttles_RepUI_Founded=2897 +SidekickShuttles_RepUI_Headquarters=斯坦顿星系,弧光星,18区 +SidekickShuttles_RepUI_Leadership=戈登·霍格兰,创始人 +SidekickShuttles_RepUI_Name=小帮手快运 +SidekickShuttles_Rivals=引路之星计程船公司 +SilveLeafSociety_Allies=N/A +SilverLeafSociety_RepUI_Area=UEE +SilverLeafSociety_RepUI_Description=银叶会的创立起源于社交名流马尔科·恩比大肆举办穿着托加长袍和银月桂享用盛餐的著名派对。餐厅与酒店都会竞相接待银叶会的成员,获得该组织的肯定后,接下来的几个月里就能轻轻松松生意兴隆。 随着时间推移,该组织已经发展成为旅游与服务行业中声誉极高的评测与认证机构。餐厅、酒店以及客运服务都希望自己能够获得“银叶”认证。 +SilverLeafSociety_RepUI_Focus=住宿、休闲、客运服务 +SilverLeafSociety_RepUI_Founded=2700 +SilverLeafSociety_RepUI_Headquarters=格斯星系,卡塞尔星,里尔 +SilverLeafSociety_RepUI_Leadership=巴甘巴·布洛克威,董事长 +SilverLeafSociety_RepUI_Name=银叶会 +SilverLeafSociety_Rivals=N/A +SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP) +SingleIdrisFight_Objective=Destroy the Idris (WIP) +SingleIdrisFight_Title=Single Idris Fight Test (WIP) +SkyLine_Anomaly=类型:未知 +SkyLine_BlackHole=类型:黑洞 +SkyLine_JumpPoint=类型:跳跃点 +SkyLine_LandingZone=类型:聚集点 +SkyLine_LandingZoneLrg=类型:城市 +SkyLine_Manmade=类型:建筑物 +SkyLine_NavPoint=类型:导航点 +SkyLine_PointOfInterest=类型:接触 +Skyline_Asteroid=类型:小行星 +Skyline_AsteroidBelt=类型:小行星带 +Skyline_AsteroidField=类型:小行星群 +Skyline_Moon=类型:卫星 +Skyline_Planet=类型:行星 +Skyline_Planetoid=类型:小行星 +Skyline_Satellite=类型:人造卫星 +Skyline_Star=类型:恒星 +Solar_system_Station_Earth= 地球站 +Solar_system_Station_Jupiter=木星站 +Solar_system_Station_Mars=火星站 +Solar_system_Station_Mercury=水星站 +Solar_system_Station_Neptune=海王星站 +Solar_system_Station_Saturn=土星站 +Solar_system_Station_Uranus=天王星站 +Solar_system_Station_Venus=金星站 +Special_Event_Fleet_Week_2020=舰队周舰队 +Special_Event_Fleet_Week_2020_Description=在舰队周期间,当军事舰艇停靠在弧光星(ArcCorp)、赫斯顿(Hurston)和微科星(microTech)上空站点时,与UEE海军舰队的勇敢卫士和令人敬畏的舰艇近距离接触。 +Sq42_E1_C01_MLE_GiveMacLarenWeapon=[PH] Pass MacLaren's rifle back to her +Stanton1=赫斯顿(Hurston) +Stanton1_Cave_Aband_01=HDES-卡尔斯罗普矿洞 (NA) +Stanton1_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 +Stanton1_CommArray_001=通讯矩阵 ST1-61 +Stanton1_CommArray_002=通讯矩阵 ST1-13 +Stanton1_CommArray_003=通讯矩阵 ST1-92 +Stanton1_CommArray_004=通讯矩阵 ST1-48 +Stanton1_CommArray_005=通讯矩阵 ST1-02 +Stanton1_Courier_Org=[PH] Stanton1_Courier_Org +Stanton1_Desc=大量矿石和其他资源在赫斯顿被开采以制造该公司的弹药和武器产品。重工业导致了整个星球的严重污染。 +Stanton1_HurDynMining_001=HDMS-埃得蒙德站 +Stanton1_HurDynMining_002=HDMS-奥派雷站 +Stanton1_HurDynMining_003=HDMS-派恩伍德站 +Stanton1_HurDynMining_004=HDMS-赛达斯站 +Stanton1_HurDynMining_005=HDMS-哈德利站 +Stanton1_HurDynMining_006=HDMS-斯坦霍普站 +Stanton1_HurDynUGF_001=HDSF-阿德莱站[已关闭] +Stanton1_HurDynUGF_002=HDSF-亨得利斯克站[已关闭] +Stanton1_HurDynUGF_003=HDSF-科尔法克斯站 +Stanton1_HurDynUGF_004=HDSF-谢尔曼站 +Stanton1_HurDynUGF_005=HDSF-埃尔布里奇站[已关闭] +Stanton1_HurDynUGF_006=HDSF-霍巴特站[已关闭] +Stanton1_HurDynUGF_007=HDSF-米尔兰德站 +Stanton1_HurDynUGF_008=HDSF-汤普金斯站 +Stanton1_HurDynUGF_009=HDSF-布雷肯里奇站[已关闭] +Stanton1_HurDynUGF_010=HDSF-撒加利亚站[已关闭] +Stanton1_HurDynUGF_011=HDSF-卢福斯站 +Stanton1_HurDynUGF_012=HDSF-塔玛站 +Stanton1_HurDynUGF_013=HDSF-以赛玛利站[已关闭] +Stanton1_HurDynUGF_014=HDSF-达莫里斯站[已关闭] +Stanton1_HurDynUGF_015=HDSF-海勒姆站 +Stanton1_HurDynUGF_016=HDSF-巴纳巴斯站 +Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc +Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc +Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc +Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc +Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc +Stanton1_Hurston_Lorville_Hospital=玛利亚纯洁之心 +Stanton1_Hurston_Lorville_Hospital_Desc=玛利亚纯洁之心医院以前赫斯顿动力高层切斯特菲尔德·赫斯顿的母亲玛丽亚命名,这间著名的医院时刻准备帮助罗威尔所有需要治疗的人。 +Stanton1_Hurston_Lorville_L19Residences=L19 居住区 +Stanton1_L1=赫-L1 +Stanton1_L1_01=赫L1-A +Stanton1_L1_01_desc=在赫-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton1_L1_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton1_L2=赫-L2 +Stanton1_L2_01=赫-L2-A +Stanton1_L2_01_desc=在赫-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton1_L2_desc=一个位于赫斯顿轨道上的拉格朗日重力井。 +Stanton1_L3=赫-L3 +Stanton1_L3_01=赫-L3-A +Stanton1_L3_01_desc=在赫-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton1_L3_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton1_L4=赫-L4 +Stanton1_L4_01=赫-L4-A +Stanton1_L4_01_desc=在赫-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton1_L4_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton1_L5=赫-L5 +Stanton1_L5_01=赫-L5-A +Stanton1_L5_01_desc=在赫-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton1_L5_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton1_Lorville=罗威尔(Lorville) +Stanton1_Lorville_Desc=担任着赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一座企业城市,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 +Stanton1_SalvageYard_001=奥林森回收站 +Stanton1_SalvageYard_001_desc=此赫斯顿动力运营的设施用于处理回收材料。 +Stanton1_SecUGF_001=HDRSO-布拉曼哨所 +Stanton1_SecUGF_desc=此赫斯顿动力远程安全哨所仅对经授权的赫斯顿安全人员开放,入侵者将受到严厉惩处。 +Stanton1_Transfer=埃弗勒斯空间站 +Stanton1_Transfer_Desc=赫斯顿专为罗威尔大型进出口货物准备的主要港口。埃弗勒斯空间站为主力舰准备了各种配套设施,也是来往星球表面的旅客短暂停留的中转站。这里提供各式商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +Stanton1_UGF_secdep_desc=赫斯顿动力拥有并运营的处理设施。 +Stanton1a=艾瑞尔(Arial) +Stanton1a_Desc=该卫星以赫斯顿动力公司的第三任首席执行官艾瑞尔·赫斯顿为名,他以拟定了具有争议性的“终身劳务”类型的员工合约而广为人知。 +Stanton1a_HurDynMining_001=HDMS-贝兹德克站 +Stanton1a_HurDynMining_002=HDMS-莱森站 +Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc +Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc +Stanton1b=阿伯丁(Aberdeen) +Stanton1b_Aberdeen_Location=[PH] Aberdeen,Stanton System +Stanton1b_Aberdeen_Prison=克莱舍尔更生设施 +Stanton1b_Aberdeen_Prison_desc=克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的更生设施。我们的全自动惩教场所拥有食宿、警备和劳改早释的机会,让我们的"客人"们用自己的双手来偿还他们对社会带来的损失。 +Stanton1b_Cave_Aband_01=HDES-多布斯矿洞 (NA) +Stanton1b_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 +Stanton1b_Desc=此卫星以设计了该公司第一枚反物质弹头的科学家阿伯丁·赫斯顿为名。 +Stanton1b_EMShelter_Prison=巴顿公寓援助庇护所 +Stanton1b_HurDynMining_001=HDMS-诺加德站 +Stanton1b_HurDynMining_002=HDMS-安德森站 +Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc +Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc +Stanton1c=玛格达(Magda) +Stanton1c_Desc=这颗卫星是以时任赫斯顿动力CEO的玛格达·赫斯顿为名的,正是她做出了从UEE收购赫斯顿的决定。玛格达是现任CEO“上校”盖文·E·赫斯顿的母亲。 +Stanton1c_HurDynMining_001=HDMS-哈恩站 +Stanton1c_HurDynMining_002=HDMS-佩尔曼站 +Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc +Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc +Stanton1d=依塔(Ita) +Stanton1d_Desc=此卫星以在第一次塔维因战争期间逝世的依塔·赫斯顿为名,用以提醒人们为什么“赫斯顿动力公司制造的产品如此重要”。 +Stanton1d_HurDynMining_001=HDMS-伍德拉夫站 +Stanton1d_HurDynMining_002=HDMS-莱德站 +Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc +Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc +Stanton2=十字军(Crusader) +Stanton2_AdminCenter=行政中心 +Stanton2_AdminCenter_Desc=奥里森城外灵感商业园区的一部分,行政中心是十字军工业庞大的销售与法务部门,以及自家飞船培训机构的所在地。 +Stanton2_BrushwoodPlatform=布拉什伍德 +Stanton2_BrushwoodPlatform_Desc=奥里森城外灵感商业园区的一部分,布拉什伍德平台展出了十字军工业大量杰出的商业与平民载具。 +Stanton2_CommArray_001=通讯矩阵 ST2-55 +Stanton2_CommArray_002=通讯矩阵 ST2-28 +Stanton2_CommArray_003=通讯矩阵 ST2-47 +Stanton2_CommArray_004=通讯矩阵 ST2-76 +Stanton2_Courier_Org=[PH] Stanton2_Courier_Org +Stanton2_Desc=一颗低质量的气态巨行星,在其高海拔区域有着可供人类呼吸的大气层。这对舰船制造商十字军来说是一个绝佳的环境,现在他们占据了星球上的悬浮平台用以建造诸如星航者的大型舰船。 +Stanton2_HartmoorePlatform=哈特莫尔 +Stanton2_HartmoorePlatform_Desc=奥里森城外灵感商业园区的一部分,哈特莫尔平台展出十字军工业顶尖的安保与防务载具。 +Stanton2_L1=十-L1 +Stanton2_L1_01=十-L1-A +Stanton2_L1_01_desc=在十-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton2_L1_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton2_L2=十-L2 +Stanton2_L2_01=十-L2-A +Stanton2_L2_01_desc=在十-L2拉格朗日重力井内的一个气团。 +Stanton2_L2_02=十-L2-B +Stanton2_L2_02_desc=在十-L2拉格朗日重力井内的一个气团。 +Stanton2_L2_03=十-L2-C +Stanton2_L2_03_desc=在十-L2拉格朗日重力井内的一个气团。 +Stanton2_L2_desc=一个位于十字军轨道上的拉格朗日重力井 +Stanton2_L3=十-L3 +Stanton2_L3_01=十-L3-A +Stanton2_L3_01_desc=在十-L3拉格朗日重力井内的一个气团。 +Stanton2_L3_desc=一个位于十字军轨道的拉格朗日重力井。 +Stanton2_L4=十-L4 +Stanton2_L4_01=十-L4-A +Stanton2_L4_01_desc=在十-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton2_L4_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton2_L5=十-L5 +Stanton2_L5_01=十-L5-A +Stanton2_L5_01_desc=在十-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton2_L5_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton2_Orison=奥里森(Orison) +Stanton2_Orison_Desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 +Stanton2_Orison_Hospital=奥里森综合医院 +Stanton2_Orison_Hospital_Desc=致力于带来顶尖的医护服务,请您放心,奥里森综合医院将竭尽全力改善您的就医体验。 +Stanton2_SecUGF_desc_shared=十字军为本地监控与储存所运作的安保站。严禁擅闯。 +Stanton2_SolankiPlatform=索兰奇 +Stanton2_SolankiPlatform_Desc=奥里森城外灵感商业园区的一部分,索兰奇平台是来访贵宾的临时住宿与便利中心。 +Stanton2a=赛琳(Cellin) +Stanton2a_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的幺妹,赛琳拥有超过一百处的休眠火山,据说这些火山代表了赛琳那潜藏的怒火。 +Stanton2a_DrugUGF_001=NT-999-XV +Stanton2a_DrugUGF_001_desc=$%/3.0_N/A +Stanton2a_EMShelter_001=朱利普峡谷援助避难所 +Stanton2a_EMShelter_002=弗拉纳根峪援助避难所 +Stanton2a_EMShelter_003=阿什本通道援助避难所 +Stanton2a_EMShelter_004=莫格特援助避难所 +Stanton2a_IndyFarmer_001=加莱特家庭种植站 +Stanton2a_IndyFarmer_001_desc=加莱特家庭种植站以出产高质量的水培作物为荣,这体现了他们沿袭传承了数代人的传统文化。 +Stanton2a_IndyMine_001=泰姆&迈尔斯矿站 +Stanton2a_IndyMine_001_desc=该采矿设施是泰姆&迈尔斯矿业公司的注册财产。 +Stanton2a_Rayari_001=希克斯研究站 +Stanton2a_SecUGF_001=迪普尔安保站 +Stanton2a_SecUGF_002=莱斯平安保站 +Stanton2a_SecUGF_003=克里斯卡安保站 +Stanton2a_Stash_001=私 人 财 产 +Stanton2a_Stash_001_desc=闲 人 勿 进 +Stanton2a_TerraMills_001=泰拉磨坊水培种植站 +Stanton2a_TerraMills_001_desc=赛琳中央水培农场是一所由饮食生产商"泰拉磨坊"运营的高新科研机构。 +Stanton2b=戴玛尔(Daymar) +Stanton2b_ArcCorp_001=弧光集团采矿站-141 +Stanton2b_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 +Stanton2b_Cave_Aband_01=库德雷矿井(已关停) +Stanton2b_Cave_Aband_01_desc=一处已经停止运转的私人采矿设施。 +Stanton2b_Desc=戴玛尔的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的二弟,是十字军星最大的卫星。戴玛尔那略微偏心的轨道据说是象征着他在童话故事里容易迷路的特点。 +Stanton2b_DrugUGF_001=NT-999-XVI +Stanton2b_DrugUGF_001_desc=$%/3.0_N/A +Stanton2b_DrugUGF_002=庭园 +Stanton2b_DrugUGF_002_desc=你的小老弟发育得怎么样? +Stanton2b_DrugUGF_003=TPF +Stanton2b_DrugUGF_003_desc=眼光独到者之选 +Stanton2b_EMShelter_001=坦登平原援助避难所 +Stanton2b_EMShelter_002=埃格平原援助避难所 +Stanton2b_EMShelter_003=顿洛山脉援助避难所 +Stanton2b_EMShelter_004=狼穴援助避难所 +Stanton2b_IndyFarmer_001=丰收水培种植站 +Stanton2b_IndyFarmer_001_desc=丰收水培种植站致力于培养最好的农业产品。 +Stanton2b_IndyMine_001=库德雷矿井 +Stanton2b_IndyMine_001_desc=一处私营采矿设施。 +Stanton2b_SalvageYard_001=布里奥的拆船场 +Stanton2b_SalvageYard_001_desc=从廉价零件到二手材料销售,布里奥的拆船场是满足您所有淘货需求的一站式场所。 +Stanton2b_SecUGF_001=塔库赖安保站 +Stanton2b_SecUGF_002=莫鲁托安保站 +Stanton2b_SecUGF_003=普拉沙德安保站 +Stanton2b_Shubin_001=舒宾采矿设施SCD-1 +Stanton2b_Shubin_001_desc=一处由舒宾星际拥有并运营的采矿设施。 +Stanton2b_Stash_001=努恩废物管理中心 +Stanton2b_Stash_001_desc=注意:危险废料场。仅限授权人员进入 +Stanton2c=耶拉(Yela) +Stanton2c_ArcCorp_001=弧光集团采矿站-157 +Stanton2c_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 +Stanton2c_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的大姐,其拥有着水-冰地壳,据说象征了耶拉那冷静且行事审慎的气质。 +Stanton2c_DrugLab_001=跃动小镇 +Stanton2c_DrugLab_001_desc=想来点刺激的吗? +Stanton2c_DrugUGF_001=NT-999-XXII +Stanton2c_DrugUGF_001_desc=$%/3.0_N/A +Stanton2c_DrugUGF_002=乌托邦 +Stanton2c_DrugUGF_002_desc=此景只应天上有 +Stanton2c_DrugUGF_003=康纳小屋 +Stanton2c_DrugUGF_003_desc=这块地盘是康纳的!都他妈滚远点!尤其是你,马克! +Stanton2c_DrugUGF_004=来生 +Stanton2c_DrugUGF_004_desc=死者起舞之地 +Stanton2c_EMShelter_001=阿斯顿岭援助避难所 +Stanton2c_EMShelter_002=科索盆地援助避难所 +Stanton2c_EMShelter_003=中村谷援助避难所 +Stanton2c_EMShelter_004=塔拉林峡谷援助避难所 +Stanton2c_IndyMine_001=本森采矿前哨站 +Stanton2c_IndyMine_001_desc=该采矿设施是迪诺·本森的注册财产。 +Stanton2c_Rayari_001=迪金斯科研前哨站 +Stanton2c_SecUGF_001=欧珀安保站 +Stanton2c_SecUGF_002=万安保站 +Stanton2c_Stash_001=NT-999-XX +Stanton2c_Stash_001_desc=$%/3.0_N/A +Stanton3=弧光星(ArcCorp) +Stanton3_ArcCorp_Area04=04区 +Stanton3_ArcCorp_Area06=06区 +Stanton3_ArcCorp_Area11=11区 +Stanton3_ArcCorp_Area17=17区 +Stanton3_ArcCorp_Area20=20区 +Stanton3_ArcCorp_Area_Desc=一个由弧光集团指定的工业和商业区。 +Stanton3_ArcCorp_Habs_AdiraFalls=阿迪拉瀑布公寓 +Stanton3_ArcCorp_Habs_AdiraFalls_Desc=阿迪拉瀑布公寓位于18区中心附近,提供了舒适的居住环境。 +Stanton3_Area18=18区(Area18) +Stanton3_Area18_Central=18区中心 +Stanton3_Area18_Desc=18区是弧光星周边地区行星际交通的主要商业港口之一。旅客们可以从本土厂商以及知名潮牌那里找到各式各样的商品。 +Stanton3_Area18_Hospital=帝国健康服务医疗站 +Stanton3_Area18_Hospital_Desc=由UEE负责运作的帝国健康服务致力于让弧光星18区全体人民身体健康,同时提供无差别的公平医疗服务。 +Stanton3_CommArray_001=通讯阵列 ST3-90 +Stanton3_CommArray_002=通讯阵列 ST3-18 +Stanton3_CommArray_003=通讯阵列 ST3-35 +Stanton3_Courier_Org=[PH] Stanton3_Courier_Org +Stanton3_Desc=建筑覆盖了星球大部分的表面,其中居住区位于两极,而弧光集团的工厂、商业总部、金融和商业区则坐落在两极之间。 +Stanton3_L1=弧-L1 +Stanton3_L1_01=弧-L1-A +Stanton3_L1_01_desc=在弧-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton3_L1_desc=一个位于弧光星轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton3_L2=弧-L2 +Stanton3_L2_01=弧-L2-A +Stanton3_L2_01_desc=在弧-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton3_L2_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 +Stanton3_L3=弧-L3 +Stanton3_L3_01=弧-L3-A +Stanton3_L3_01_desc=在弧-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton3_L3_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 +Stanton3_L4=弧-L4 +Stanton3_L4_01=弧-L4-A +Stanton3_L4_01_desc=在弧-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton3_L4_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 +Stanton3_L5=弧-L5 +Stanton3_L5_01=弧-L5-A +Stanton3_L5_01_desc=在弧-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton3_L5_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 +Stanton3_OrbitalRelay=轨道通讯阵列 AC-421 +Stanton3_Transfer=拜基尼空间站 +Stanton3_Transfer_Desc=弧光星的主要货运与客运中转站。作为往来星球地表的完美中转站,拜基尼空间站为游客提供了大量便利设施,同时也为无法在地面着陆的超大型飞船提供顶级装卸系统。这里提供各式商店和服务,你可以运输货物、购买个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +Stanton3a=莉瑞雅(Lyria) +Stanton3a_Desc=这颗冰冻卫星拥有活跃的低温间歇泉和冰火山。 +Stanton3a_DrugLab_001=天堂湾 +Stanton3a_DrugLab_001_desc=天堂湾里一切都更加美妙。 +Stanton3a_DrugUGF_001=发射台 +Stanton3a_DrugUGF_001_desc=准备升天。 +Stanton3a_DrugUGF_002=水桶 +Stanton3a_DrugUGF_002_desc=随时把你倒出去。 +Stanton3a_IndyMine_001=洪保德矿站 +Stanton3a_IndyMine_001_desc=该采矿设施是洪保德资源合作伙伴的注册财产。 +Stanton3a_IndyMine_002=洛维里奇矿站 +Stanton3a_IndyMine_002_desc=这片土地已由洛维里奇集团许可使用。 +Stanton3a_Shubin_001=舒宾矿业设施 SAL-2 +Stanton3a_Shubin_002=舒宾矿业设施 SAL-5 +Stanton3a_Stash_001=孤儿院 +Stanton3a_Stash_001_desc=失落者之家。 +Stanton3a_UFG_006=舒宾加工设施 SPAL-7 +Stanton3a_UFG_007=舒宾加工设施 SPAL-9 +Stanton3a_UFG_008=舒宾加工设施 SPAL-12 +Stanton3a_UGF_001="坑地" +Stanton3a_UGF_001_desc=除了往上走你别无选择。 +Stanton3a_UGF_002=车夫驿站 +Stanton3a_UGF_002_desc=请像轮子一样圆润地离开。 +Stanton3a_UGF_003=泰迪的玩具屋 +Stanton3a_UGF_003_desc=在错误的地方找乐子。 +Stanton3a_UGF_004="别处" +Stanton3a_UGF_004_desc=如果你不该在这里,最好滚去别的地方。 +Stanton3a_UGF_005=舒宾加工设施 SPAL-3 +Stanton3a_UGF_009=莉瑞娅安保站 +Stanton3a_UGF_009_desc=此远程保安站仅供授权安保人员使用。擅入者将被起诉。 +Stanton3a_UGF_010=舒宾加工设施 SPAL-16 +Stanton3a_UGF_011=舒宾加工设施 SPAL-21 +Stanton3a_UGF_desc=一家由舒宾星际拥有并经营的加工厂。 +Stanton3b=瓦菈(Wala) +Stanton3b_ArcCorp_001=弧光集团采矿站-045 +Stanton3b_ArcCorp_002=弧光集团采矿站-048 +Stanton3b_ArcCorp_003=弧光集团采矿站-056 +Stanton3b_ArcCorp_004=弧光集团采矿站-061 +Stanton3b_Desc=瓦菈的低密度使其易受潮汐力的影响并呈现为两极显著突出的长椭球状。 +Stanton3b_DrugUGF_001=失物招领处 +Stanton3b_DrugUGF_001_desc=你要找的在这儿。 +Stanton3b_DrugUGF_002=美好时光神庙 +Stanton3b_DrugUGF_002_desc=赞美吧! +Stanton3b_IndyFarmer_001=荫谷农场 +Stanton3b_IndyFarmer_001_desc=优质的植物证明一些东西在阴凉处生长得更好。 +Stanton3b_SalvageYard_001=参孙父子回收站 +Stanton3b_SalvageYard_001_desc=这座家族私有的回收站以其可靠性和优质的服务为傲,并提供了一些可能是当前市场行情里最优的定价选择。 +Stanton3b_UGF_001=弧光集团加工中心-115 +Stanton3b_UGF_002=弧光集团加工中心-123 +Stanton3b_UGF_desc_shared=由弧光集团运作的物资加工中心。 +Stanton4=微科星(microTech) +Stanton4_CommArray_001=通信阵列 ST4-22 +Stanton4_CommArray_002=通信阵列 ST4-31 +Stanton4_CommArray_003=通信阵列 ST4-59 +Stanton4_CommArray_004=通信阵列 ST4-64 +Stanton4_Courier_Org=[PH] Stanton4_Courier_Org +Stanton4_Desc=一个类地化改造中的差错使得此星球上有着异常稠密的云层和远低于适宜气候的温度,并成为了一个能让星球的拥有者微科集团安置极为热敏感的计算与制造中心的理想地点。 +Stanton4_DrugUGF_desc_shared=这个数据中心是微科集团众多用于提供计算能力、数据存储、内容分发或是其他基于网络的服务的设施之一。(目前已经下线) +Stanton4_EMShelter_001=卡洪山口紧急避难所 +Stanton4_EMShelter_002=维恩地区紧急避难所 +Stanton4_EMShelter_003=努伊克苏特紧急避难所 +Stanton4_EMShelter_004=眺望点紧急避难所 +Stanton4_L1=微-L1 +Stanton4_L1_01=微-L1-A +Stanton4_L1_01_desc=在微-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton4_L1_02=微-L1-B +Stanton4_L1_02_desc=在微-L1拉格朗日重力井里的一个气团。 +Stanton4_L1_NavyStation_DESC=INS 杰里科于2871年竣工,是UEE海军在斯坦顿星系的主要停靠港。该港以著名中队长阿玛雷·杰里科的名字命名,可为各型主力舰以及小型支援、战斗舰船提供后勤支援、燃料补充以及弹药补给。 +Stanton4_L1_NavyStation_NAME=INS 杰里科 +Stanton4_L1_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton4_L2=微-L2 +Stanton4_L2_01=微-L2-A +Stanton4_L2_01_desc=在微-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton4_L2_02=微-L2-B +Stanton4_L2_02_desc=在微-L2拉格朗日重力井内的一个气团。 +Stanton4_L2_03=微 L2-C +Stanton4_L2_03_desc=在微-L2拉格朗日重力井内的一个气团。 +Stanton4_L2_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton4_L3=微-L3 +Stanton4_L3_01=微 L3-A +Stanton4_L3_01_desc=在微-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton4_L3_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton4_L4=微-L4 +Stanton4_L4_01=微 L4-A +Stanton4_L4_01_desc=在微-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton4_L4_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton4_L5=微-L5 +Stanton4_L5_01=微 L5-A +Stanton4_L5_01_desc=在微-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 +Stanton4_L5_02=微 L5-B +Stanton4_L5_02_desc=在微-L5拉格朗日重力井内的一个气团。 +Stanton4_L5_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 +Stanton4_NewBab_AspireGrand=志远大厦 +Stanton4_NewBab_DomeSurfaceExit=市民广场地面出口 +Stanton4_NewBab_DomeSurfaceExit_GroundATC=市民广场泊位 +Stanton4_NewBab_Hospital=布伦特沃斯医护中心 +Stanton4_NewBab_Hospital_Desc=由著名的布伦特沃斯医生在太阳系,地球的纽约市所创立。布伦特沃斯医护中心的使命是提供全面的医疗服务,让病人在身体、情感和精神各方面安乐的同时带来最优质的护理服务。 +Stanton4_NewBab_MetroLoop=微科地铁环线 +Stanton4_NewBab_NBIS=NBIS航站楼 +Stanton4_NewBab_NBIS_ATC=新巴贝奇星际空港 +Stanton4_NewBab_NBIS_GroundATC=NBIS泊位 +Stanton4_NewBab_PlanetaryServices=微科星球公务部 +Stanton4_NewBab_PlanetarySurfaceExit=行星地表出口 +Stanton4_NewBab_TheCommons=市民广场 +Stanton4_NewBabbage=新巴贝奇(New Babbage) +Stanton4_NewBabbage_Desc=为了将这颗星球上的严寒气候拒之门外,新巴贝奇成为了一座拥有穹顶包覆露天场所和顶级便利设施的高端城市,旨在激发那些被微科集团的锐意进取吸引来的尖端企业和科技公司的创造力和生产力。 +Stanton4_Rayari_001=拉亚利 德尔塔纳科究前哨站 +Stanton4_Rayari_002=拉亚利 莱文古德科究前哨站 +Stanton4_ReclaimerSettlement=幽灵洼地 +Stanton4_ReclaimerSettlement_Desc=一个私人场所。 不请自来的访客将被严肃处理。 +Stanton4_Shubin_001=舒宾矿业设施 SM0-13 +Stanton4_Shubin_002=舒宾矿业设施 SM0-22 +Stanton4_Shubin_003=舒宾矿业设施 SM0-18 +Stanton4_Shubin_004=舒宾矿业设施 SM0-10 +Stanton4_Stash_001="墓地" +Stanton4_Stash_001_desc=如果你想死的话去这个地方正合适。 +Stanton4_Stash_002=前哨站 54 +Stanton4_Stash_002_desc=这就是前哨站54的所在地。 +Stanton4_Transfer=特雷斯勒空间站 +Stanton4_Transfer_Desc=坐落于微科星上空商道的特雷斯勒空间站,是新巴贝奇的主要中转枢纽。微科集团和地表上其它公司的出口货物,以及来自其他星系的资源和贸易造就了这个太空站每天数以百万SCU的货物吞吐量。这里有许多商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 +Stanton4_UGF_001=微科数据中心 5WQ-R2V-C(已下线) +Stanton4_UGF_002=微科数据中心 2UB-RB9-5 +Stanton4_UGF_003=微科数据中心 8FK-Q2X-K +Stanton4_UGF_004=微科数据中心 E2Q-NSG-Y(已下线) +Stanton4_UGF_005=微科安保中心 DDV-6 +Stanton4_UGF_006=微科数据中心 D79-ECG-R(已下线) +Stanton4_UGF_007=微科数据中心 QVX-J88-J +Stanton4_UGF_008=微科数据中心TMG-XEV-2 +Stanton4_UGF_009=微科数据中心 KH3-AAE-L +Stanton4_UGF_010=微科数据中心 L8P-JUC-8(已下线) +Stanton4_UGF_011=微科数据中心 4HJ-LVE-A +Stanton4_UGF_Sec_desc_shared=微科安保中心是供各级执法部门使用的安保设施,储存从组织档案到犯罪记录的一切资料。 +Stanton4_UGF_desc_shared=这个数据中心是微科集团那众多用于提供计算能力、数据存储、内容分发或是其它基于网络的服务的设施之一。 +Stanton4a=卡利俄佩(Calliope) +Stanton4a_Desc=据说是以启迪了雄辩的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们“努力追求思想的纯粹表达”。 +Stanton4a_DrugLab_001=渡鸦栖 +Stanton4a_DrugLab_001_desc=擅闯者有去无回。 +Stanton4a_Rayari_001=拉亚利-卡尔塔格研究站 +Stanton4a_Rayari_002=拉亚利-安维克研究站 +Stanton4a_Shubin_001=舒宾加工设施 SMCa-6 +Stanton4a_Shubin_002=舒宾加工设施 SMCa-8 +Stanton4a_UGF_001=舒宾加工设施 SPMC-3[已关闭] +Stanton4a_UGF_002=舒宾加工设施 SPMC-5[已关闭] +Stanton4a_UGF_003=舒宾加工设施 SPMC-10 +Stanton4a_UGF_004=舒宾加工设施 SPMC-11[已关闭] +Stanton4a_UGF_005=舒宾加工设施 SPMC-14[已关闭] +Stanton4a_UGF_006=舒宾加工设施 SPMC-1 +Stanton4b=克利俄(Clio) +Stanton4b_Desc=据说是以主管历史的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们谨记“他们是站在前人的肩膀上的”。 +Stanton4b_Rayari_001=拉亚利-麦格拉思研究站 +Stanton4b_Rayari_002=拉亚利-坎特韦尔研究站 +Stanton4c=欧忒耳佩(Euterpe) +Stanton4c_Desc=据说是以古希腊主管音乐的文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们在设计中遵从“宇宙的自然韵”。 +Stanton4c_IndyFarmer_001=巴德种植园 +Stanton4c_IndyFarmer_001_desc=有点偏僻,但巴德种植园总是个好去处。 +Stanton4c_SalvageYard_001=德夫林废品回收站 +Stanton4c_SalvageYard_001_desc=我们的小店有多年废品回收经验。不管您是个独立交易者还是只想清理一下您的机库,我们都乐意为您效劳。 +StantonStar=斯坦顿(Stanton) +StantonStar_Desc=一颗G型主序星。 +Stanton_2=斯坦顿(恒星) +Stanton_EMShelter_001_desc_shared=紧急情况和极端天气时使用的公共避难场所。出于安全原因,除紧急情况外禁止进入该避难场所。 +Stanton_JumpPoint_Magnus=斯坦顿 - 马格努斯 跳跃点 +Stanton_JumpPoint_Magnus_Desc=该跳跃点连接着斯坦顿星系和马格努斯星系。 +Stanton_JumpPoint_Pyro=斯坦顿 - 派罗 跳跃点 +Stanton_JumpPoint_Pyro_desc=该跳跃点连接着斯坦顿星系和无主的派罗星系。 +Stanton_JumpPoint_Terra=斯坦顿 - 泰拉 跳跃点 +Stanton_JumpPoint_Terra_Desc=该跳跃点连接着斯坦顿星系和泰拉星系。 +Stanton_Rayari_001_desc_shared=一个属于拉亚利公司专门从事尖端生物技术的医学研究设施。 +Starfarer_Wreckage_QT=离奇信号 +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= +TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= +TW_SUPKULKOV_M_TWH_Countdown_Phase_30sec_IG= +TW_SUPKULKOV_M_TWH_Countdown_Phase_60sec_IG= +TW_SUPKULKOV_M_TWH_Encourage_AAGun_Defend_Phase1_IG= +TW_SUPKULKOV_M_TWH_Encourage_LaserOverload_Defend_Phase3= +TW_SUPKULKOV_M_TWH_Encourage_RadarOverload_Defend_Phase2_IG= +TW_SUPKULKOV_M_TWH_Encourage_SpawnPoint_New_IG= +TW_SUPKULKOV_M_TWH_Finish_Overtime_Success_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase1_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase2_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Fail_Phase3_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase1_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase2_IG= +TW_SUPKULKOV_M_TWH_Finish_Phase_Success_Phase3_IG= +TW_SUPKULKOV_M_TWH_Intro_Overtime_IG= +TW_SUPKULKOV_M_TWH_Intro_Phase_Phase1_IG= +TW_SUPKULKOV_M_TWH_Progress_AAGun_Halfway_Phase1_IG= +TW_SUPKULKOV_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_Halfway_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_LowHealth_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_Laser_NearlyDown_Phase3_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_LowHealth_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Lost_Phase2_IG= +TW_SUPKULKOV_M_TWH_Progress_SpawnPoint_Unlock_IG= +TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase2_IG= +TW_SUPKULKOV_M_TWH_Traversal_Phase_Phase3_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase1_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase2_IG= +TW_UEELINCOLN_M_TWH_Begin_Phase_Phase3_IG= +TW_UEELINCOLN_M_TWH_Countdown_Phase_30sec_IG= +TW_UEELINCOLN_M_TWH_Countdown_Phase_60sec_IG= +TW_UEELINCOLN_M_TWH_Encourage_LaserOverload_Hack_Phase3_IG= +TW_UEELINCOLN_M_TWH_Encourage_Laser_UrgentAttack_Phase3_IG= +TW_UEELINCOLN_M_TWH_Encourage_Phase_Phase1_IG= +TW_UEELINCOLN_M_TWH_Encourage_RadarOverload_Hack_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_RadarTower_UrgentAttack_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase1_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_1stTake_Phase2_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_MiningPlatform_IG= +TW_UEELINCOLN_M_TWH_Encourage_SpawnPoint_New_IG= +TW_UEELINCOLN_M_TWH_Finish_Overtime_Fail_IG= +TW_UEELINCOLN_M_TWH_Finish_Overtime_Success_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase1_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase2_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Fail_Phase3_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase1_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase2_IG= +TW_UEELINCOLN_M_TWH_Finish_Phase_Success_Phase3_IG= +TW_UEELINCOLN_M_TWH_Intro_Overtime_IG= +TW_UEELINCOLN_M_TWH_Intro_Phase_IG= +TW_UEELINCOLN_M_TWH_Progress_AAGun_Halfway_Phase1_IG= +TW_UEELINCOLN_M_TWH_Progress_LaserOverload_Recharge_Phase3_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarOverload_Recharge_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarTower_Halfway_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= +TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= +TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= +TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= +Takedown=撂倒 +Taranis=塔拉尼斯星系 +Taranis1=塔拉尼斯 I +Taranis1_Desc=一颗无大气层且无法居住的矮行星。 +Taranis2=塔拉尼斯 II +Taranis2_Desc=这个没有核心的世界在一家现已不复存在的星球开发公司手中遭受了一场类地化改造的灾难,让这颗行星无法居住并留下了一颗破碎的卫星。废弃的地质改造机械直到现在还处于点燃状态并持续烧灼着行星表面。 +Taranis2a=破碎之月 +Taranis2a_Desc=这颗卫星在一次类地化改造事故中被毁了。 +Taranis3=塔拉尼斯 III +Taranis3_Desc=风暴和不适合人类的大气层在这颗烟雾缭绕的星球上肆虐。一座曾经的恒压研究站“Bethor”已经发展为一个定居点,并且是大量塔维因人口和人类侨民的家园。 +Taranis4=塔拉尼斯 IV +Taranis4_Desc=由于地理位置偏远,这个气态巨行星对商业交通的影响很小。 +Taranis_AsteroidBelt1=塔拉尼斯小行星带Alpha +Taranis_AsteroidBelt1_Desc=在这个星系的内部小行星带中飞行也就比在外部小行星带容易一丢丢。 +Taranis_AsteroidBelt2=塔拉尼斯小行星带Beta +Taranis_AsteroidBelt2_Desc=一条矿产资源贫乏的密集小行星带。作为走私者的藏身之处和歹徒的埋伏点而深受欢迎。 +Taranis_Desc=塔拉尼斯是一个无主星系,其最为著名的是两条在跳跃点之间航行时必须穿过的小行星带。除去为海盗和罪犯提供了大量掩体来藏匿的小行星带以外,塔拉尼斯星系最为人所知的可能是位于塔拉尼斯II上的破碎之月,这是游戏竞技场指挥官中的“塔拉尼斯破碎之月”地图的灵感来源。 +Taranis_JumpPoint_Ellis=塔拉尼斯 - 埃利斯 跳跃点 +Taranis_JumpPoint_Ellis_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的埃利斯星系。 +Taranis_JumpPoint_Genesis=塔拉尼斯 - 基尼西斯 跳跃点 +Taranis_JumpPoint_Genesis_Desc=这个跳跃点连接着塔拉尼斯星系和在UEE控制下受《公平机会法案》保护的基尼西斯星系。 +Taranis_JumpPoint_Helios=塔拉尼斯 - 赫里欧斯 跳跃点 +Taranis_JumpPoint_Helios_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的赫里欧斯星系。 +Taranis_JumpPoint_Terra=塔拉尼斯 - 泰拉 跳跃点 +Taranis_JumpPoint_Terra_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的泰拉星系。 +Taranis_Star=塔拉尼斯 +Taranis_Star_Desc=一颗A型主序星。 +Tayac=塔亚克星系 +Tayac1=塔亚克 I +Tayac1_Desc=一颗没有大气层的小型类地岩石行星。 +Tayac2=塔亚克 II +Tayac2_Desc=这颗巨大的气态巨行星以其令人惊叹的行星环而闻名。 +Tayac3=牧羊人 +Tayac3_Desc=这颗矮行星邻近小行星带,就如同在俯瞰着羊群一般,因此被人称作牧羊人。 +Tayac_AsteroidBelt1=塔亚克小行星带Alpha +Tayac_AsteroidBelt1_Desc=因拥有一个可飞行的艺术设施而闻名,该设施是希安、巴努和人类艺术家为庆祝方舟空间站一百周年而共同建造的。 +Tayac_Description=塔亚克星系邻近希安领土,最为著名地方的是方舟轨道平台坐落于此。方舟空间站是在与希安冷战结束后于2800年由UEE开设的,其注定会成为一个通用知识的宝库以及物种之间进行外交商讨的中立平台。虽然方舟空间站很少用于外交作用,但它庞大的图书馆珍藏着大量无价的历史信息。 +Tayac_JumpPoint_Baker=塔亚克 - 贝克 跳跃点 +Tayac_JumpPoint_Baker_Desc=该跳跃点连接着塔亚克星系和贝克星系。 +Tayac_JumpPoint_Goss=塔亚克 - 格斯 跳跃点 +Tayac_JumpPoint_Goss_Desc=该跳跃点连接着塔亚克星系和格斯星系。 +Tayac_JumpPoint_Terra=塔亚克 - 泰拉 跳跃点 +Tayac_JumpPoint_Terra_Desc=该跳跃点连接着塔亚克星系和泰拉星系。 +Tayac_Star=塔亚克 +Tayac_Star_Desc=一颗G型主序星。 +TeciaPacheco_RepUI_Association=N/A +TeciaPacheco_RepUI_Biography=特西亚·“刺痛”·帕切科曾是一名军人,退役后她转为自由安保工作。一切都很顺利,直到她在为黑杰克安保工作的时候受到了神经损伤,并因此被解雇。刺痛失去了工作,但仍有高超的技能,她运用自己对弧光星犯罪黑社会的了解,做起了自己的非法事业。 +TeciaPacheco_RepUI_Location=18区,弧光星,斯坦顿星系 +TeciaPacheco_RepUI_Occupation=筹划者 +Temp_CovalexShipping_Available=快递现已可取件 +Temp_CovalexShipping_Confirming=收据确认中 +Temp_CovalexShipping_Confiscated=遗留在货架上的物品将被没收 +Temp_CovalexShipping_DropOff=交货 +Temp_CovalexShipping_DropOffShelf=收货柜已就绪 +Temp_CovalexShipping_Error=错误 +Temp_CovalexShipping_FailedRequest=请求未找到 +Temp_CovalexShipping_GoodDay=祝您有愉快的一天 +Temp_CovalexShipping_Inaction=由于放置时间过长,物品已被收回 +Temp_CovalexShipping_PickUp=取件 +Temp_CovalexShipping_Processing=请求处理中 +Temp_CovalexShipping_Remove=错误!请将错误物品移除 +Temp_CovalexShipping_Standby=请等待 +Temp_CovalexShipping_Start=触碰以启用 +Temp_CovalexShipping_TimedOut=请求的取件已超时 +Temp_CovalexShipping_Title=快递收发终端 +Temp_CovalexShipping_Transaction=交易完成 +Temp_CovalexShipping_Warning=警告 +Terra=泰拉星系 +Terra1=艾若(Aero) +Terra1_Desc=艾若是一颗有着丰富矿藏的中型行星,但恶劣的天气使矿物无法轻易被获取。 +Terra1a=佩特拉姆(Petram) +Terra1a_Desc=一颗被艾若引力捕获入轨的碳质小行星。 +Terra1b=彼得鲁斯(Petrus) +Terra1b_Desc=一个有着倾斜轨道,凹凸不平的不规则形卫星。 +Terra2=派克(Pike) +Terra2_Desc=稀薄的大气层也阻止不了工业巨鳄们从这颗类地行星上源源不断的索取矿产资源。数以千计的采矿作业几乎永不停息的运作着来保障这个星系的矿产需求。 +Terra2a=托雅(Toja) +Terra2a_Desc=由于潮汐锁定,这颗卫星的背面被频频袭来的陨石撞击得伤痕累累。 +Terra3=泰拉(Terra) +Terra3_Desc=在被发现时,这颗大气层天然含氧的行星仿佛未经触碰的地球一般,因此人们将它命名为泰拉,映示着人类诞生之地。几个世纪以来,泰拉已发展为帝国的珍宝之一,更是成为了一种政治和文化力量的代表。同时它也是变革派政治运动的发源地,这些人认为泰拉比如今的首都——地球更能代表UEE的未来。 +Terra3a=伊达(Eda) +Terra3a_Desc=虽然伊达的质量与月球相近,但它更近的轨道距离会导致泰拉星球上有着比地球更加极端的潮汐巨浪。 +Terra4=宗星(Gen) +Terra4_Desc=被本地人称之为宗星,这颗类地化改造的超级地球位于宜居带的远端边界,和泰拉作比时经常被忽视。严格来说,Terra IV是一处重要的政治和军事中心,主要负责监督此星系及周边星系的外交使团和军事部署。 +Terra_AsteroidBelt1=巨石集群 +Terra_AsteroidBelt1_Desc=巨石集群中丰富的矿藏已经被一大批矿业公司占据了。 +Terra_AsteroidBelt2=马里索尔带 +Terra_AsteroidBelt2_Desc=马里索尔带环绕着泰拉星系的外围,尚有资源仍未被开发殆尽。 +Terra_Desc=泰拉是帝国版图中唯一一个以首府星球而不是中央恒星命名的星系。自从被发现以来,泰拉的名气和影响力一直在增长。即使在梅塞尔时代,泰拉也是少数几个试图保持革命立场,反对暴君专政的星系之一。正是这种逆境中的毅力将它升华到了几乎与地球比肩的UEE权力中心地位。 +Terra_JumpPoint_Goss=泰拉 - 格斯 跳跃点 +Terra_JumpPoint_Goss_Desc=该跳跃点连接着泰拉星系和格斯星系。 +Terra_JumpPoint_Hadrian=泰拉 - 哈德良 跳跃点 +Terra_JumpPoint_Hadrian_Desc=该跳跃点连接着泰拉星系哈德良星系。 +Terra_JumpPoint_Magnus=泰拉 - 马格努斯 跳跃点 +Terra_JumpPoint_Magnus_Desc=该跳跃点连接着泰拉星系和马格努斯星系。 +Terra_JumpPoint_Pyro=泰拉 - 派罗 跳跃点 +Terra_JumpPoint_Pyro_Desc=该跳跃点连接着泰拉星系和无主的派罗星系。 +Terra_JumpPoint_Stanton=泰拉 - 斯坦顿 跳跃点 +Terra_JumpPoint_Stanton_Desc=该跳跃点连接着泰拉星系和斯坦顿星系。 +Terra_JumpPoint_Taranis=泰拉 - 塔拉尼斯 跳跃点 +Terra_JumpPoint_Taranis_Desc=该跳跃点连接着泰拉星系和无主的塔拉尼斯星系。 +Terra_JumpPoint_Tayac=泰拉 - 塔亚克 跳跃点 +Terra_JumpPoint_Tayac_Desc=该跳跃点连接着泰拉星系和塔亚克星系。 +Terra_Star=泰拉之星 +Terra_Star_Desc=一颗G型主序星。 +TestMissionDisplay1=[PH] This counter:%ls +TestMissionDisplay2=[PH] This counter:%ls +TestMissionDisplay3=[PH] This counter:%ls +TestOBJ1=[PH] Objective 1 +TestOBJ2=[PH] Objective 2 +TestOBJ3=[PH] Objective 3 +Test_0=0 +Test_01=1 +Test_1=Hammer time +Test_2=2 +Test_3=3 +Test_4=4 +Test_5=5 +Test_6=6 +Test_7=7 +Test_8=8 +Test_9=9 +Test_DEFCON_1=Normal +Test_DEFCON_2=Alert +Test_DEFCON_3=Threat +Test_DEFCON_4=Emergency +Test_DEFCON_5=Critical +Test_DEFCON_Alarm=Alarm +Test_DEFCON_AllClear=All Clear +Test_DEFCON_Condition=Condition: +Test_Description=Mission description (WIP) +Test_Description_FromDepot=[PH] Take goods from depot to local destination。 +Test_Description_OnFoot=[PH] Take goods from one strut to another。 +Test_Description_ToDepot=[PH] Take goods from location to local depot。 +Test_EmergencyOverride=[PH] Emergency Override +Test_Fix=Repair the system +Test_Forcefields=Forcefields +Test_Forcefields_Disable=Disable Forcefields +Test_Forcefields_Enable=Enable Forcefields +Test_Fuel=[Fuel] +Test_InvalidInteraction=--- +Test_Name_01=Jo Jangles (WIP) +Test_Name_02=Tim Tangles (WIP) +Test_Name_03=Bob Bangles (WIP) +Test_Name_04=Spot Spangles (WIP) +Test_Name_05=Dan Dangles (WIP) +Test_Name_06=Mo Mangles (WIP) +Test_NoPower=Out of power +Test_Objective=Mission objective (WIP) +Test_Overheat=Overheat the system +Test_Override=Override +Test_Power=Power generator +Test_Power_Disable=Turn the power OFF +Test_Power_Enable=Turn the power ON +Test_Set_A=Set A +Test_Set_B=Set B +Test_Set_C=Set C +Test_Shields_Disable=Disable Shields +Test_Shields_Enable=Enable Shields +Test_Title_FromDepot=[PH] Courier\nFrom:Depot \nTo:Local Destination +Test_Title_MultiDropOff=[PH] Multi Dropoff - ~mission(Reward) +Test_Title_MultiPickUp=[PH] Multi Pickup - ~mission(Reward) +Test_Title_OnFoot=[PH] From strut to strut +Test_Title_Revenge_01=Revenge 01 (WIP) +Test_Title_Revenge_02=Revenge 02 (WIP) +Test_Title_Revenge_03=Revenge 03 (WIP) +Test_Title_Revenge_04=Revenge 04 (WIP) +Test_Title_Revenge_05=Revenge 05 (WIP) +Test_Title_Revenge_06=Revenge 06 (WIP) +Test_Title_Revenge_07=Revenge 07 (WIP) +Test_Title_ToDepot=[PH] Courier \nFrom:Location \nTo:Local Depot +Test_Turrets=Defense console +Test_Turrets_Disable=Disable the turrets +Test_Turrets_Enable=Enable the turrets +Test_Use=Use +Test_Virus=Infect the system +Test_XenoThreat_Desc=[PH] Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. +Test_XenoThreat_From=[PH] Live Design +Test_XenoThreat_Title=[PH] XenoThreat FPS AI test mission +Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} +Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! +Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 +TimeSensative_Recover_marker_001=Z-普罗兰化合物 +TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) +TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) +TimeSensitive_Recover_header=当前合约:~mission(Contractor|TimeSensitiveRecoverTitle) +TimeSensitive_Recover_obj_long_001=从~mission(Location|Address)中,收取Z-普罗兰化合物容器。 +TimeSensitive_Recover_obj_long_002=在时限到达货物失效之前,将收取的Z-普罗兰化合物容器送至~mission(Destination|Address)。 +TimeSensitive_Recover_obj_short_001=已收集 :%ls个容器 +TimeSensitive_Recover_obj_short_002=将容器送至~mission(Destination) +TimeSensitive_Recover_title=~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward) +TransportGuild_RepUI_Area=[PH] WIP Area +TransportGuild_RepUI_Description=[PH] WIP Description +TransportGuild_RepUI_Focus=[PH] WIP Focus +TransportGuild_RepUI_Founded=[PH] WIP Founded +TransportGuild_RepUI_Headquarters=[PH] WIP Headquarters +TransportGuild_RepUI_Leadership=[PH] WIP Leadership +TransportGuild_RepUI_Name=[PH] WIP Transport Guild +UDM_Allies=N/A +UDM_LocalDelivery_desc=合格的运输合作伙伴你好啊!\n\n正在找机会让你的货船升空开工吗? 以下精心挑选的路线能让你既能赚钱又能探索这个地区 -\n\n~mission(Itinerary)\n\n如果你觉得做自己的老板,飞自己的船,并获得属于自己的报酬是份好工作的话,这份合约就是你想要的。 \n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- +UDM_LocalDelivery_desc_01=合格的运输合作伙伴你好啊!\n\n准备好加入我们不断成长不断扩张的快递网络吗? 你是否拥有一艘能够携带多个包裹在行星和卫星之间飞行的飞船? 以下精心挑选的投递路线正是我们为你提供的工作 -\n\n~mission(Itinerary)\n\n如果你对此有兴趣,马上接受这份合约吧! \n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- +UDM_LocalDelivery_desc_02=合格的运输合作伙伴你好啊!\n\n有兴趣用你的货船赚点钱吗? 以下精心挑选的投递路线就是你想要的机会 -\n\n~mission(Itinerary)\n\n接下这份合约你就可以出发了。\n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- +UDM_LocalDelivery_desc_intro=您好,潜在的运输合作伙伴!\n\n准备好与我们一起共建更庞大的物流网络了吗? 有一艘拥有地月飞行能力与闲置货舱的飞船却无处可用吗?统一配送管理公司正在寻找像你这样的飞行员!\n\n我们向您提供以下精心挑选的货运路线以评估您的潜力 -\n\n~mission(Itinerary)\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧!\n\n期待与您的进一步合作,\n\n统一配送管理公司\n -畅行无阻- +UDM_LocalDelivery_desc_rehire=您好,曾被认证过的运输合作伙伴!\n\n准备好迎接又一个使用您那空空的货舱挣钱的机会了吗? 统一配送管理公司提供了以下精心挑选的货运行程以作为重新评估您技术的完美方案 -\n\n~mission(Itinerary)\n \n期待与您的进一步合作,\n\n统一配送管理公司\n -全套体贴货运服务- +UDM_LocalDelivery_header_01=统一分配管理公司本地配送路线 +UDM_LocalDelivery_title_01=统一分配管理公司本地配送路线 +UDM_LocalDelivery_title_intro=UDM本地运送评估 +UDM_LocalDelivery_title_rehire=UDM本地运送再评估 +UDM_RepUI_Area=斯坦顿IV +UDM_RepUI_Description=作为2945年青年创新奖的获得者,严·林菲尔德和卡利·奥拉开发了统一配送管理系统(UDM) 作为改善运输效率的软件解决方案,但很快发展成为了一家成熟的公司。统一配送管理公司通过准时的服务击败了大量竞争对手,最终承包了大量的微科星与其卫星的运输合同。 +UDM_RepUI_Focus=快递,货运,邮政服务 +UDM_RepUI_Founded=2946 +UDM_RepUI_Headquarters=新巴贝奇,微科星,斯坦顿星系 +UDM_RepUI_Leadership=严·林菲尔德与卡利·奥拉,创始人 +UDM_RepUI_Name=统一配送管理公司(UDM) +UDM_Rivals=N/A +UDM_UGF_collect_desc_001=您好,认证的运输合作伙伴!\n\n如果你正在找快递单子,我们这儿有个完美的机会给你!\n\n一个包裹正放在 ~mission(Location|Address) 等待被运送至 ~mission(Destination|Address). 听起来很不错,对吧?\n\n警告:该地区报告多起安全事故,请确保您携带了足够的防御措施以保护自身安全。\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧! \n\n期待与您的进一步合作,\n\n统一配送管理公司\n -全套体贴货运服务-\n +UDM_UGF_collect_title_001=UDM包裹揽件 +UEERanks_Marines_Enlisted_00=陆战队士兵 +UEERanks_Marines_Enlisted_01=陆战队一等兵 +UEERanks_Marines_Enlisted_02=陆战队代理下士 +UEERanks_Marines_Enlisted_03=陆战队下士 +UEERanks_Marines_Enlisted_04=陆战队中士 +UEERanks_Marines_Enlisted_05=枪炮军士 +UEERanks_Marines_Enlisted_06=陆战队军士长 +UEERanks_Marines_Officer_01=陆战队少尉 +UEERanks_Marines_Officer_02=陆战队中尉 +UEERanks_Marines_Officer_03=陆战队上尉 +UEERanks_Marines_Officer_04=陆战队少校 +UEERanks_Marines_Officer_05=陆战队中校 +UEERanks_Marines_Officer_06=陆战队上校 +UEERanks_Marines_Officer_07=陆战队准将 +UEERanks_Marines_Officer_08=陆战队少将 +UEERanks_Marines_Officer_09=陆战队中将 +UEERanks_Marines_Officer_10=陆战队上将 +UEERanks_Marines_Officer_11=陆战队总司令 +UEERanks_Marines_Officer_12=陆战队部长 +UEERanks_Navy_Enlisted_00=海军新兵 +UEERanks_Navy_Enlisted_01=海军水手 +UEERanks_Navy_Enlisted_02=海军下士 +UEERanks_Navy_Enlisted_03=海军中士 +UEERanks_Navy_Enlisted_04=海军上士 +UEERanks_Navy_Enlisted_05=海军士官长 +UEERanks_Navy_Enlisted_06=海军总士官长 +UEERanks_Navy_Officer_01=海军少尉 +UEERanks_Navy_Officer_02=海军中尉 +UEERanks_Navy_Officer_03=海军上尉 +UEERanks_Navy_Officer_04=海军少校 +UEERanks_Navy_Officer_05=海军中校 +UEERanks_Navy_Officer_06=海军上校 +UEERanks_Navy_Officer_07=海军准将 +UEERanks_Navy_Officer_08=海军少将 +UEERanks_Navy_Officer_09=海军中将 +UEERanks_Navy_Officer_10=海军上将 +UEERanks_Navy_Officer_11=海军司令 +UEERanks_Navy_Officer_12=海军部长 +UGFCollect_Title=[PH] Dangerous Retrieval +UGF_Defend_EnemiesLeft=[PH] Enemies remaning %ls +UGF_Defend_Goto=[PH] Goto UGF +UGF_Defend_TimerTillWave=[PH] Prepare %ls +UGF_Defend_WavesLeft=[PH] Wave %ls +UGF_Goto_UGF=[PH] Goto UGF +UGF_eliminateall_obj_allies_long_01=不要伤害友军。 +UGF_eliminateall_obj_allies_short_01=不要伤害友军 +UGF_eliminateall_obj_nocivs_long_01=不要误伤非战斗人员 +UGF_eliminateall_obj_nocivs_short_01=切勿伤及无辜。 +UI_BuildingBlocks_Semi=: +UI_PlayerUnknown=[PH] Unknown +Ui_ChangeMyShip=更改我的飞船 +Ui_pregame_persistentuniversedestination=持续性宇宙目的地 +Vaughn_Allies=N/A +Vaughn_RepUI_Area=地球联合帝国 +Vaughn_RepUI_Description=因与数十起暗杀案件有关而遭相关部门调查。这个名为沃恩的暗中个体或组织的真实身份仍然未知。沃恩将客户与合约承包人完全分隔,只通过光谱网络与两者打交道,这也令执法部门很难得知该委托服务的幕后黑手(们)的真实身份。 +Vaughn_RepUI_Focus=暗杀代理人 +Vaughn_RepUI_Founded=信息已隐藏 +Vaughn_RepUI_Headquarters=信息已隐藏 +Vaughn_RepUI_Leadership=信息已隐藏 +Vaughn_RepUI_Name=沃恩 +Vaughn_ReputationJournal_Terminated_BodyText=很明显,你的能力不符合预期标准,这意味着即你连最简单的任务都没资格完成。\n\n所以,我不再与你合作。\n\n最后,注意-我希望你尊重我的隐私,如果你把我的消息透露给别人,我将不得不安排你与你的替补者见面。\n\n告辞,\n沃恩 +Vaughn_ReputationJournal_Terminated_ShortTitle=未达到要求 +Vaughn_ReputationJournal_Terminated_Title=未达到要求 +Vaughn_ReputationJournal_Welcome_BodyText=鉴于你证明了自己的能力,我想正式地欢迎你加入我的团队,并非常明确地提出两条至关重要的规则。\n\n首先,关于我的身份和我们所行之事是非常秘密的,我希望你一直保持这种隐私。\n\n其次,我期望与我合作的人具有一定的专业水平。你在自己的时间里做什么当然与我无关,但当你签订合约时,你应该努力做到高效、及时和谨慎。遵守这些标准,我们就有希望建立长期而富有成果的合作关系。真诚的,\n沃恩 +Vaughn_ReputationJournal_Welcome_ShortTitle=欢迎上船 +Vaughn_ReputationJournal_Welcome_Title=欢迎上船 +Vaughn_Rivals=鲁托 +Vehicle_Container_Heading=载具存放 +Vehicle_Container_Screen_Door_001=开门 +Vehicle_Container_Screen_Door_002=关门 +Vehicle_Container_Screen_Ramp_001=放下斜坡 +Vehicle_Container_Screen_Ramp_002=收起斜坡 +VendingMachien_Puzzle_Restock_ShortDescription=自动售货机补货。 +VendingMachin_Puzzle_RestockMachine_LongDescription=自动售货机已无库存,正在生成错误信息。请补货。 +VendingMachine_JammedRack_MarkerTitle=货架阻塞 +VendingMachine_Mission_LongDiscrioption=有人把位于 'x' 的自动售货机搞坏了。去打开它看看是什么地方坏了。 +VendingMachine_Mission_ShortDescription=打开并修理位于 'x' 的自动售货机。 +VendingMachine_Mission_Title=修理自动售货机。 +VendingMachine_OnboardComputer_MarkerName=内置电脑 +VendingMachine_OnboardComputer_RebootOS=重启操作系统 +VendingMachine_Puzzle_Jam_LongDescription=机器内部的食物货架似乎有什么东西卡住了。找到阻塞位置并进行清理。 +VendingMachine_Puzzle_Jam_ShortDescription=在食物货架上找到卡住的物品。 +VendingMachine_Puzzle_RebootOS_LongDescription=如果没有其它问题,请重启机器。 +VendingMachine_Puzzle_Restock_LongDescription=自动售货机缺少 'x'。去储藏橱柜找一盒售货库存来。 +VendingMachine_Puzzle_Restock_ShortDescription=给自动售货机补货。 +VendingMachine_Puzzle_Title_FindUnit=找到供电单元。 +VendingMachine_Puzzle_Title_FixOS=重启自动售货机的内置电脑。 +VendingMachine_Puzzle_Title_JammedRack=找到卡住物品发放处的东西。 +VendingMachine_Puzzle_Unit_LongDescription=看样子有人偷了自动售货机的供电单元。去维护物品橱柜找一个新的供电单元来。 +VendingMachine_Puzzle_Unit_SortDescription=找到一个新的供电单元。 +VendingMachine_Puzzsle_RebootOS_ShortDescription=重启内置电脑。 +VendingMachine_Rack_FixJam=清除堵塞 +VendingMachine_Rack_Open=打开 +VendingMachine_Rack_Retract=收回 +VendingMachine_RestockBox_Title=库存盒 +VendingMachine_Unit_MarkerName=自动售货机单元 +Virgil=维吉尔星系(Virgil System) +Virgil1=维吉尔 I (Virgil I) +Virgil1_Desc=这是一个拥有大片美丽热带雨林和土地的类地化世界,可以迅速生长食物。在剜度进攻之前,这里一直是一个主要的农业产出地和度假圣地。在这暗无天日的日子里,狂轰滥炸的袭扰导致大气中充满着尘埃。 +Virgil1a=贾(Jai) +Virgil1a_Desc=一个由碳和硅酸盐组成的大石块,被维吉尔I潮汐锁定。 +Virgil1b=科斯塔(Corsito) +Virgil1b_Desc=这颗小型卫星表面布满了剜度掠夺式采矿留下的伤痕。 +Virgil1c=伊夫特(Epheet) +Virgil1c_Desc=伊夫特布满了UEE和剜度战斗中产生的残骸撞击形成的大坑。 +Virgil2=维吉尔 II (Virgil II) +Virgil2_Desc=一颗表面被无法看透的浓雾所覆盖的星球,不适合人类生存。 +Virgil3=维吉尔 III (Virgil III) +Virgil3_Desc=一颗处于恒星外轨道的典型冰巨星。 +Virgil3a=厄纳(Erna) +Virgil3a_Desc=厄纳的表面布满了冰冻的深坑和裂谷。 +Virgil3b=亚尔(Jarl) +Virgil3b_Desc=一个由甲烷冰和岩石组成的球。 +Virgil_AsteroidBelt1=吉迪恩陨石带(Gideon's Belt) +Virgil_AsteroidBelt1_Desc=在维吉尔星系陷落以后,所有位于陨石带的采矿活动都停止了。 +Virgil_Desc=在政府资助的远星计划的帮助下,维吉尔I被迅速地类地化并且殖民,成为了维吉尔星系的主要经济和社交枢纽,维吉尔星系也成为了人类星际殖民史上的闪耀之星,只可惜剜度的侵略让一切都变成了过眼云烟。在台博尔星系陷落后,UEE军队迅速撤离至维吉尔星系并试图建立防御以阻挡剜度的进军,遗憾的是这些无情的掠夺者们很快就彻底击败了他们。由于UEE军队逃离了这个星系,数以百万计的平民失去了生命,维吉尔星系至今仍在剜度手里。 +Virgil_JumpPoint_Kellog=维吉尔 - 凯洛格 跳跃点 +Virgil_JumpPoint_Kellog_Desc=该跳跃点连接着维吉尔星系和受平等机会法案保护UEE控制的凯洛格星系。 +Virgil_JumpPoint_Nyx=维吉尔 - 尼克斯 跳跃点 +Virgil_JumpPoint_Nyx_Desc=该跳跃点连接着维吉尔星系和尼克斯星系。 +Virgil_JumpPoint_Oberon=维吉尔 - 奥伯龙 跳跃点 +Virgil_JumpPoint_Oberon_Desc=该跳跃点连接着维吉尔星系和奥伯龙星系。 +Virgil_JumpPoint_Tiber=维吉尔 - 台博尔 跳跃点 +Virgil_JumpPoint_Tiber_Desc=该跳跃点连接着维吉尔星系和台博尔星系。 +Virgil_JumpPoint_Vega=维吉尔 - 维佳 跳跃点 +Virgil_JumpPoint_Vega_Desc=该跳跃点连接着维吉尔星系和UEE控制的维佳星系。 +Virgil_Star=维吉尔恒星 +Virgil_Star_Desc=一颗K型主序星。 +WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only --------------- +WIP_EmergencyDoorRelease_A=A +WIP_EmergencyDoorRelease_Auto=AUTO +WIP_EmergencyDoorRelease_I=I +WIP_EmergencyDoorRelease_O=0 +WIP_EmergencyDoorRelease_Off=OFF +WIP_EmergencyDoorRelease_Run=RUN +WIP_EmergencyDoorRelease_SubTitle=EC-Flux Portable Generator +WIP_EmergencyDoorRelease_Title=Tyler Design +WIP_LocatePackage=找到包裹。 +WIP_Location1=地点 1 - 22.6 km +WIP_Location2=地点 2 - 15.7 km +WIP_Location3=地点 3 - 20.2 km +WIP_LocationQT=预计量子航行时间。 +WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km +WIP_Org_DrugProduction=[PH] The Happy Pharm Co。 +WIP_Org_PizzaPalace=[PH] Pizza Palace +WIP_Org_TorpedoBurrito=鱼雷卷饼 +WIP_PizzaPalace_Description_NewBabbage=[PH] Our customers need their pizzas and we need YOUR help to deliver them!\nPick up a number of our tasty pizzas from a collection point and deliver them across New Babbage。\nBonus credits will be awarded for speedy deliveries! +WIP_PizzaPalace_Title=[PH] Pizza Palace needs you! +WIP_PrisonKeypadPass_Keypad=[PH] 小键盘 +WIP_PrisonKeypadPass_PasswordGenerator=[PH] 密码生成器 +WIP_PrisonKeypadPass_Reminder=[PH] 提示:出于安全考虑,密码会在使用后重置。 +WIP_QuantumDelivery_Desc=[PH] We have a couple of tubs of diluthermex that need a local courier to get them where they need to be.\n\nIt should be an easy job as long as you don't QT, 'cos then the stuff blows up. So just relax and enjoy the ride.\n\nAlso make sure you've enough hydrogen fuel to complete the journey. In-atmosphere flying can chew through the stuff. +WIP_QuantumDelivery_Title=[PH] Diluthermex Courier Required +WIP_RepairOxygenKiosk_Blockage=检查到堵塞,需要用户授权以将氧气罐快速排气 +WIP_RepairOxygenKiosk_Depth1=深处 1 +WIP_RepairOxygenKiosk_Depth10=深处 10 +WIP_RepairOxygenKiosk_Depth11=深处 11 +WIP_RepairOxygenKiosk_Depth12=深处 12 +WIP_RepairOxygenKiosk_Depth13=深处 13 +WIP_RepairOxygenKiosk_Depth14=深处 14 +WIP_RepairOxygenKiosk_Depth15=深处 15 +WIP_RepairOxygenKiosk_Depth2=深处 2 +WIP_RepairOxygenKiosk_Depth3=深处 3 +WIP_RepairOxygenKiosk_Depth4=深处 4 +WIP_RepairOxygenKiosk_Depth5=深处 5 +WIP_RepairOxygenKiosk_Depth6=深处 6 +WIP_RepairOxygenKiosk_Depth7=深处 7 +WIP_RepairOxygenKiosk_Depth8=深处 8 +WIP_RepairOxygenKiosk_Depth9=深处 9 +WIP_RepairOxygenKiosk_DescriptionLong=有个补氧站需要修理。谁修好了就给他功绩点数 。 +WIP_RepairOxygenKiosk_DescriptionLongUpdated=在~mission(Route)的~mission(Depth)补氧站需要修理。 谁修好了就给他功绩点数。 +WIP_RepairOxygenKiosk_Marker=~mission(Route), ~mission(Depth) +WIP_RepairOxygenKiosk_Route1=路线 1 +WIP_RepairOxygenKiosk_Route2=路线 2 +WIP_RepairOxygenKiosk_Route3=路线 3 +WIP_RepairOxygenKiosk_Title=维修损坏的补氧站 +WIP_RepairOxygenKiosk_VentButton=排气 +WIP_RepairOxygenKiosk_Venting=请注意安全距离。排气程序已启动。 +WIP_ShipGraveyard_1=Ariel Graveyard 1 +WIP_ShipGraveyard_2=Ariel Graveyard 2 +WIP_ShipGraveyard_3=Magda Graveyard +WIP_ShipGraveyard_4=Ita Graveyard +WIP_StealStash_Desc=[PH] 去一块荒地找到三个被藏起来的小箱子。没有标记出它们在哪。\n\n你只能凭你自己的藏匿经验取回箱子。 +WIP_StealStash_Title=[PH] 藏匿物品任务 +WIP_TimeSensitiveDelivery_Desc=[PH] We've had word that a ship has gone down with some sensitive cargo on board. \n\nGiven that the cargo begins to destabilise as soon as it's removed from the safety enclosures we need someone who can work real fast.\n\nTo complicate matters, there's a small chance that looters are already present, so go in prepared. +WIP_TimeSensitiveDelivery_Title=[PH] Specialist Salvage Contractor Required +WIP_TorpedoBurrito_Description_NewBabbage=[PH] Our customers need their burritos and we need YOUR help to deliver them!\nPick up a number of our tasty burritos from a collection point and deliver them across New Babbage。\nBonus credits will be awarded for speedy deliveries! +WIP_TorpedoBurrito_Title=鱼雷卷饼需要你! +WallaceKlim_RepUI_Association=N/A +WallaceKlim_RepUI_Biography=在被夺去瑞特尔大学的化学工程讲师职位后,华莱士·克里姆成为了斯坦顿星系中,最大的高端毒品药头之一。从他经常使用自制的产品这点就能看出,他产品的品质有多好了。 +WallaceKlim_RepUI_Location=六角湾,斯坦顿星系 +WallaceKlim_RepUI_Occupation=化学家 +WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job,we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly +WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system +WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces +WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security +WantedLevel5_SubObjective_Short_003=**WIP** Kill Security Forces +WantedLevel5_Text_001=**WIP** Kill %ls security members +WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls +WantedLevel5_Title_001=**WIP** Causing A Distraction +XenoThreat_Allies=N/A +XenoThreat_Rivals=民防部队、UEE +Xenothreat_RepUI_Area=派罗 +Xenothreat_RepUI_Description=异种威胁相信,UEE不断接纳外星人的作风让人类走上了毁灭之路。UEE不仅没有保护自己的公民,贪得无厌的政府还完全漠视了让人类伟大的特质。作为回应,异种威胁试图发起一场革命,重夺帝国之魂。 +Xenothreat_RepUI_Focus=海盗、恐怖主义 +Xenothreat_RepUI_Founded=N/A +Xenothreat_RepUI_Headquarters=废墟空间站,派罗星系 +Xenothreat_RepUI_Leadership=指挥官 +Xenothreat_RepUI_Name=异种威胁 +ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW +ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +acquirepart_prevent_desc=阻止某人上传 ~mission(Item)。 +acquirepart_prevent_dest_timer=~mission(Item)自毁倒计时 %Is。 +acquirepart_prevent_destroy=摧毁 ~mission(Item)。 +acquirepart_prevent_marker_lastknown=最后出现位置 +acquirepart_prevent_marker_prototype=~mission(Item)。 +acquirepart_prevent_marker_ugf=设施 +acquirepart_prevent_obj1_long=阻止~mission(Item)上传。 +acquirepart_prevent_obj1_short=阻止上传。 +acquirepart_prevent_obj2_long=~mission(Item)即将自毁。 +acquirepart_prevent_obj2_short=~mission(Item)自毁倒计时。 +acquirepart_prevent_subobj1_long=前往坠毁地点并调查。 +acquirepart_prevent_subobj1_short=前往最后已知位置。 +acquirepart_prevent_subobj2_long=重启中继器来定位~mission(Item)。 +acquirepart_prevent_subobj2_short=重启中继器。 +acquirepart_prevent_title=阻止 ~mission(Item)上传。 +ad_welcome_to=欢迎来到 +ad_when_duty_calls=当 使 命 召 唤 时 +ad_will_you_answer=你 会 回 应 吗 ? +ad_your_adventure_start_here=你的冒险从此展开 +airlock_CLOSE=关闭 +airlock_CYCLE=变压 +airlock_CYCLING=气压平衡中 +airlock_DEPRESSURIZED=已减压 +airlock_LOCKED=已锁定 +airlock_OPEN=打开 +airlock_PRESS=点击 +airlock_PRESSURIZED=已加压 +alt_criminal_collect_reclaimer_desc=需要一位能啃得动硬骨头的打手。我在“十月启航”号上有个副业, 但在出任务的时候被私人安保抓了个现行。不太想透露太多那里的详细信息,就这么说吧,我可以和这艘船划清界限,但船里有一个我不能留给雇佣兵的特殊包裹。委托人为此付出了大量的信用点, 所以我不能让它就这么丢在那里。\n\n我希望你登上“十月启航”号,拿到我的东西,然后离开那里。\n\n听说安保还在现场,如果有队员的话,你也可以召集小队前往那里。如果你真的很像高调入场,最好关闭附近的通讯卫星来遮掩你的踪迹。总之,他们大概不会对你的出现表示欢迎, 但请记住他们不是优先事项。\n\n将包裹送到六角湾的诊所,我们会打钱给你。 +annun_COOLFAIL=冷却失效 +annun_MISLWARN=导弹警告 +annun_PROXWARN=过近警告 +annun_PWRHEAT=电源过热 +annun_PWRLOW=电源不足 +annun_QTMFAIL=量子失效 +annun_RDRLOCK=雷达锁定 +annun_SHLDDOWN=护盾失效 +annun_THRHEAT=推进过热 +annun_WPNHEAT=武器过热 +aracersurvivesrace_obj_display_01=[PH] 卢卡·布伦特:确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 +aracersurvivesrace_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(ARacerSurvivesRaceReward) - 确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 +aracersurvivesrace_obj_short_01=[PH] 确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 +assassin_danger_0001=就算关于他们的谣言只有一半是真的,你也要在他们看到你之前就把他们全都干掉。 +assassin_danger_0002=显然,他们几乎是此区域内最危险的分子。不要犯了低估他们的错误。 +assassin_danger_0003=确保狩猎时武装到牙齿,我觉得你或许得这样才能干掉他们。 +assassin_danger_0004=提醒你一下,像~mission(TargetName|Last)这样的人是很难拿下的。你想要干掉他们?那得又快又狠。 +assassin_danger_0005=你应该小心点,因为你永远不知道会发生什么 - 不过我觉得~mission(TargetName|Last)会很好解决。可怜的草包选择了独自飞行,几乎没有什么护航。 +assassin_danger_0006=说到为这个芝麻活儿做准备,你应该不需要任何规格外的东西。~mission(TargetName|Last)喜欢独自飞行。我的意思是,在很罕见的情况下,他们可能会和一个或两个朋友一起,不过那样就连我也会感到惊讶。 +assassin_danger_0007=显然,这个废物大概率不会独自出门。如果没有一两个朋友,他们那艘小破多人船几乎都不会开出来。 +assassin_danger_0008=有消息说,这艘小型多人船的船长~mission(TargetName|Last)被一些雇来的护卫保护着在。不知道是不是真的,但还是小心点以防万一。 +assassin_danger_0009=有传言说~mission(TargetName|Last)通常在出行时有完备的护航,所以准备好重拳出击。即使你运气好碰到他们独自出行,你仍然要对付他们的船,而且据说这船很猛。 +assassin_danger_0010=确保狩猎时全副武装。因为~mission(TargetName|Last)一般驾驶一艘大型多人船并在护航方面挥金如土,所以我觉得你可能需要些额外的火力。 +assassin_desc=~mission(Contractor|AssassinationDescription) +assassin_desc_0001=需要一个不介意干脏活的人。不是什么行会工作或其他的,只要善于瞄准和破坏。让~mission(TargetName)永远消失就有一大笔钱可赚。\n\n从~mission(Location)开始。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed)~mission(Danger) +assassin_desc_0002=有个需要清理的脏东西,有丰厚报酬。这个脏东西名为~mission(TargetName)。~mission(Danger) \n\n我的伙计看到他们在~mission(Location)附近,剩下的看你了。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_0003=~mission(TargetName)的头上有笔赏金。~mission(MultiPlayer) 谁先逮住那个混蛋,谁就能拿到钱。~mission(Contractor|AssassinationTimed) 我建议盯住~mission(Location),不过别让我手把手教你该怎么做。~mission(Danger) +assassin_desc_0004=猜猜谁将自己列入“禁止呼吸名单”了?一些叫~mission(TargetName)的邋遢鬼。我也没听说过他们,但别人死总比我们死好,对吧? \n\n~mission(Danger) ~mission(MultiPlayer)听说他们最近一直盘踞在~mission(Location),所以你或许应该从那里入手。~mission(Contractor|AssassinationTimed)祝好运。 +assassin_desc_0005=我不知道~mission(TargetName)做了什么,但他们肯定惹错人了。谁能直接给他们上最后一堂礼仪课,钱就给谁。~mission(Danger)\n\n没什么要说的,只是在~mission(Location)附近有一些零散目击,可以从那里开始。~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)最后一件事,客户希望你在扣扳机的时候说“~mission(Phrase)”。别多问,干就是了。 +assassin_desc_0006=~mission(TargetName)不该活着,是时候让他们安息了。~mission(Contractor|AssassinationTimed) 我可以告诉你~mission(Location),但你要自己准备交通工具和合法武器。~mission(Danger)~mission(MultiPlayer) +assassin_desc_0007=你知道人们常说好人死得早吗?在这事中是绝对正确的。有人要~mission(TargetName)的人头,一个一心要成为英雄的当地安保暴徒。~mission(Contractor|AssassinationTimed)~mission(Danger)~mission(MultiPlayer) +assassin_desc_0008=为什么这些安保混蛋还没学会管好他们自己的事?就像他们想被谋杀一样。尤其是名叫~mission(TargetName)的这位。这货最近一直在制造巨大的麻烦。而你要一劳永逸地结束它。\n\n~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)~mission(Contractor|AssassinationDanger) 我很熟这些条子,他们肯定会叫支援。 +assassin_desc_0009=是时候来个人让~mission(TargetName)清醒一下了。这个安保老油条一直在收受贿赂来睁一只眼闭一只眼,但这个贪婪的小白痴决定提高收费。大错特错! \n\n现在这些钱不用给那自鸣得意的混蛋了,而是用来请你干死他。这是一种富有诗意的正义。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_0010=这个名叫~mission(TargetName)的赏金猎人犯了一个错误,他惹错人了。被惹到的金主想要以牙还牙,并且向完成这活儿的人提供相当不错的报酬。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_0011=我爱死这个了。这是一个经典的,你时常有机会看到的“猎人变成猎物”的剧本。\n\n一大笔赏金被悬赏在赏金猎人~mission(TargetName)的脑袋上。~mission(Danger)看着他们角色互换会很有趣。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription) +assassin_desc_first=听着,我知道你不认识我,但这就是这个小实验的目的。我们只是两个完全陌生的人在互相帮助而已。\n\n具体是这么运作的 - 我给你个名字。比如说~mission(TargetName)。然后我告诉你个地方:~mission(Location)。好了,如果他们不久后不巧被枪杀,一大笔钱将神秘地出现在你的帐户。长话短说,~mission(TargetName|NickOrFirst)运气不好,而你运气好。皆大欢喜。\n\n当然,还有很多人渴望得到一个可靠的陌生人的帮助。如果你能干好这件事,那我会保证他们知道你就是那个值得交谈的陌生人。\n\n祝一切顺利。 +assassin_desc_hard=~mission(Contractor|AssassinationHardDescription) +assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription) +assassin_fps_boss_obj_HUD_01=剩余敌对目标: %ls +assassin_fps_boss_obj_long_01=消灭敌对目标并吸引出 ~mission(TargetName) 。 +assassin_fps_boss_obj_short_01=消灭敌人以引出目标 +assassin_fps_obj_long_01=在~mission(Location|Address)找到~mission(TargetName) 。 +assassin_fps_obj_short_01=前往~mission(Location) +assassin_fps_targetonly_obj_long_01=将火力集中在目标上,不要造成误伤其他人。 +assassin_fps_targetonly_obj_short_01=严禁误伤他人 +assassin_from=~mission(Contractor) +assassin_from_first=< / 联系受阻 / > +assassin_location_0001=他们最后被发现的坐标 +assassin_location_0002=他们最后的已知位置 +assassin_location_0003=他们喜欢闲逛的地方 +assassin_location_0004=他们经常出没的地方之一 +assassin_multiplayer_0001=值得一提的是,你可能会遇到一些竞争,因为这不是一个专属合约。 +assassin_multiplayer_0002=本合约不具有排他性。谁先完成谁受益。 +assassin_multiplayer_0003=正如你所知道的,你很可能不是唯一的猎人,因为~mission(Client) 做成了开放合约。 +assassin_multiplayer_0004=你应该预料到在这方面会有一些激烈的竞争。外面有很多人渴望看到这个人渣一劳永逸地死去。 +assassin_obj_long_01=在~mission(Location)那里搜寻~mission(TargetName)。 +assassin_obj_long_02=消灭~mission(TargetName)。 +assassin_obj_marker_01=~mission(TargetName) +assassin_obj_marker_02=目标 +assassin_obj_short_01=定位目标 +assassin_obj_short_02=消灭目标 +assassin_phrase_0001=蓝色舞者向你问好 +assassin_phrase_0002=回到发送方 +assassin_phrase_0003=Tio向你问好 +assassin_phrase_0004=地狱见 +assassin_phrase_0005=这是为了Martha +assassin_phrase_0006=看来你今年的生日来得早了 +assassin_phrase_0007=惊喜 +assassin_sync_desc=~mission(Contractor|AssassinSyncDescription) +assassin_sync_from=~mission(Contractor|AssassinSyncFrom) +assassin_sync_marker_01=~mission(TargetName) +assassin_sync_marker_02=~mission(TargetName2) +assassin_sync_marker_03=消灭 +assassin_sync_obj_display_01=时间剩余:%ls +assassin_sync_obj_long_01=同时消灭~mission(TargetName)和~mission(TargetName2)。一旦一个目标被攻击,就要在有限时间内把两个都干掉。 +assassin_sync_obj_short_01=消灭所有目标 +assassin_sync_subobj_long_01a=消灭 ~mission(TargetName)。 +assassin_sync_subobj_long_01b=消灭 ~mission(TargetName2)。 +assassin_sync_title=~mission(Contractor|AssassinSyncTitle) +assassin_timed_0001=你在这件事上拖拖拉拉的话,他们消失了可别惊讶。 +assassin_timed_0002=对这这么狡猾的家伙来说,你在他们逃跑前干掉他们的机会稍纵即逝。 +assassin_timed_0003=这事昨天就该成了。别瞎忙活,赶紧完事。 +assassin_timed_0004=紧急是对这事的轻描淡写。客户已经和我联系了三次,问完事了没。 +assassin_title=~mission(Contractor|AssassinationTitle) +assassin_title_0001=消除威胁 +assassin_title_0002=清理门户 +assassin_title_0003=狩猎派对 +assassin_title_0004=脏活儿 +assassin_title_0005=消灭问题 +assassin_title_0006=葬礼安排 +assassin_title_0007=给~mission(TargetName)的特别快递 +assassin_title_0008=消灭~mission(TargetName) +assassin_title_easy=~mission(Contractor|AssassinationEasyTitle) +assassin_title_first=乐于助人的陌生人 +assassin_title_hard=~mission(Contractor|AssassinationHardTitle) +assassin_title_medium=~mission(Contractor|AssassinationMediumTitle) +assassination_desc=~mission(Contractor|AssassinationDescription) +assassination_from=~mission(Contractor|AssassinationFrom) +assassination_obj_long_01=在提供的坐标处搜寻~mission(TargetName)。 +assassination_obj_long_02=消灭~mission(TargetName)。 +assassination_obj_marker_01=~mission(TargetName) +assassination_obj_marker_01a=目标的最后位置 +assassination_obj_marker_02=目标 +assassination_obj_short_01=定位目标 +assassination_obj_short_02=消灭目标 +assassination_title=~mission(Contractor|AssassinationTitle) +asteroidfield_desc_Shared=一个已登记的小行星群。保留所有权利。除非另有说明,所有在此地开采的材料均为此地所有者的财产。 +atmPressure_ActorStatus_Danger=[PH] Danger! Pressure damage! +atmPressure_ActorStatus_Ok=[PH] Pressure OK +atmPressure_ActorStatus_Warning=[PH] Warning high pressure! +atmPressure_HUD_Danger=[PH] Danger! Pressure too high! +atmPressure_HUD_Warning=[PH] External Pressure Warning! +basesweep_desc=~mission(Contractor|BaseSweepDescription) +basesweep_from=~mission(Contractor|BaseSweepFrom) +basesweep_obj_long_01=清除所有敌对地点。 +basesweep_obj_long_02=前往~mission(Location|Address)。 +basesweep_obj_marker_01=消灭敌人 +basesweep_obj_short_01=清除所有敌军 +basesweep_obj_short_02=前往~mission(Location|Name) +basesweep_obj_short_02a=剩余敌对目标:%ls +basesweep_obj_target=目标 +basesweep_title=~mission(Contractor|BaseSweepTitle) +blacJac_bounty_desc_001=注意:赏金猎人们\n\n现在~mission(TargetName)身上有个悬赏。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n赶快行动起来,去找到那群王八蛋,然后确保他们再也不会给弧光集团(Arccorp)添任何麻烦。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacJac_bounty_desc_002=注意:赏金猎人们\n\n看来最近~mission(TargetName)在惹是生非,因此他们的脑袋上多了个又老又臭的悬赏。你觉得你有那个本事赚他们的赏金吗? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacJac_bounty_desc_003=注意:赏金猎人们\n\n就在刚刚~mission(TargetName)的头上有了新的赏金。需要找到并抓住他们。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacJac_bounty_desc_intro_001=注意:赏金猎人们\n\n一个叫~mission(TargetName)的人一直在找弧光星居民的麻烦。\n\n黑杰克所有员工都正忙于其它更重要的事,于是我们正在物色一些新的赏金猎人。\n \n 如果你感兴趣,就去追踪缉拿~mission(TargetName|Last)。~mission(Contractor|BountyTimed)~mission(Danger)\n\n把这事办成,黑杰克将感激不尽。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacJac_bounty_title_001=弧光集团悬赏:~mission(TargetName) +blacJac_bounty_title_E=弧光集团悬赏:~mission(TargetName)(CS2) +blacJac_bounty_title_H=弧光集团悬赏:~mission(TargetName)(CS4) +blacJac_bounty_title_M=弧光集团悬赏:~mission(TargetName) (CS3) +blacJac_bounty_title_VE=弧光集团悬赏:~mission(TargetName)(CS1) +blacJac_bounty_title_VH=弧光集团悬赏:~mission(TargetName)(CS5) +blacJac_bounty_title_intro_001=赏金猎人试用合约 +blacjac_UGF_defend_E_desc_001=注意: 已认证雇佣干员\n\n一个黑杰克安保保护下的站点已经报告了数次与本地不法分子的冲突。我们希望你能够前往 ~mission(Location|Address) 并从不法分子手中保护这个站点。\n\n从站点报告来看,本合同应该十分简单。但如果你希望保险起见,那么请不要吝啬雇佣一支队伍。\n\n谢谢,\n洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n +blacjac_UGF_defend_E_title_001=在袭扰中保护站点 +blacjac_UGF_defend_S_desc_001=注意: 已认证雇佣干员\n\n很不幸,黑杰克安保收到了决定性情报表明有一队全副武装的战斗人员正计划对 ~mission(Location|Address) 采取行动。 我需要你组织一队武装人员以保护该站点。\n\n据我们所知,进攻方训练有素且计划周密,所以不要认为你可以独自完成本合同。一支全副武装且经验丰富的小队是完成任务的必要需求。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n +blacjac_UGF_defend_S_title_001=保护站点免受极端威胁 +blacjac_UGF_defend_VE_desc_001=注意: 已认证雇佣干员们\n\n看样子 ~mission(Location|Address) 最近一直在受到一些本地暴徒的威胁。 黑杰克安保希望你能前往该处并保护该站点免受这些暴徒的威胁。\n\n这些罪犯都不是什么有记录的重刑犯,所以应该不会太棘手。话虽如此,组织一队帮手来照顾你的周遭仍然不是一个坏主意。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n +blacjac_UGF_defend_VE_title_001=警卫任务 +blacjac_UGF_defend_VH_desc_001=注意: 已认证雇佣干员们\n\n我收到消息,一些干员正在针对 ~mission(Location|Address) 采取行动, 黑杰克安保希望你组织起来并以小队规模对站点进行防御,阻止这些威胁。\n\n我们强烈建议不要以单人规模执行此合同,组织一队训练有素的雇佣兵来提供支持是最明智的选择。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n +blacjac_UGF_defend_VH_title_001=防守站点免受危险威胁 +blacjac_UGF_defend_desc_001=注意:已认证雇佣干员们\n\n我们有线报指出区域内的某些势力正对~mission(Location|Address)造成威胁。黑杰克希望你能组支队伍,一同防守该站点免受敌方侵害。\n\n尽管咱都很爱信用点,但我不建议你独自冲去干仗。招点团伙跟着,对你的性命总是有点好处的。\n\n感谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_UGF_defend_title_001=保卫站点免受威胁 +blacjac_UGF_destroy_E_desc_001=注意:已认证雇佣干员们\n\n看来有个新来的干员想试着在~mission(Location|Address)产毒品,但他们整出来的玩意根本是剧毒。\n\n我们还在处理如何逮捕他们的问题,但防止再有他们的产物流通出去才是当务之急。我需要你赶过去,并处理掉存放在站点内的毒品。\n\n设施很可能未被抛弃,所以你可能会在里边遇上这群暴徒,做好要干架的准备。但如果他们的枪法就跟他们的化学成绩一样烂,我想并不会是多大的麻烦。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n +blacjac_UGF_destroy_E_title_001=清剿毒品窝点 +blacjac_UGF_destroy_H_desc_001=注意:已认证雇佣干员们\n\n有群想干大事的绝命毒师整出了比一般流通的那种还要毒上两倍、致命两倍的东西。我们从一些样品上追溯到了源头,是从~mission(Location|Address)来的。\n\n黑杰克需要你尽速前往此地,并清剿整个窝点,以防再有更多人因此受害;逮捕的事之后再说。\n\n从我们对这组团伙的了解来看,你可能会在清剿过程中遇上些棘手的家伙。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n +blacjac_UGF_destroy_H_title_001=清除危险毒品 +blacjac_UGF_destroy_desc_001=注意:已认证雇佣干员们\n\n我们得到消息说,有群家伙往自己劲敌的毒品包裹里加料,给市井街头造成了一波混乱。法医已经鉴定出了来源,是个在~mission(Location|Address)的生产设施。另外这群毒贩子貌似还不知道自己的东西已经整出人命来了。\n\n我们还在处理如何逮捕他们的问题,但别让这些东西流通街头才是当务之急。我需要你赶过去并处理掉存放在站点里的毒品。\n\n他们不会多高兴的,所以做好要打上一场的准备,但处理掉那些货品才是此行的重点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_UGF_destroy_title_001=清除毒品 +blacjac_UGF_eliminateall_allies_desc_001=注意:已认证雇佣干员们\n\n据位于~mission(Location|Address)的安保部队报告,当地的某些混蛋一直在进攻他们。黑杰克需要你前往此站点,并协防应对敌方的攻势。\n\n在里边的时候留意下枪口在指着谁,我可不想听到什么“痛击我的队友”的事传来我耳边。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_UGF_eliminateall_allies_desc_intro=注意:已认证雇佣干员们\n\n黑杰克正在扩张专业安保人员名单。为了评估你是否合格,我们希望你能去协助位于~mission(Location|Address)的安保部队,他们在附近区域遭遇了些敌人。\n\n如果你和他们一同协防站点并清剿威胁,我们就能向你提供更多安保方面的工作。\n\n牢记,切勿误伤友军。\n\n祝好运,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n +blacjac_UGF_eliminateall_allies_desc_rehire=注意:前雇佣干员\n\n我知悉黑杰克已停止提供安保方面的工作,但由于人事变故,我们决定再提供你一次机会。\n\n位于~mission(Location|Address)的安保部队告知我们,他们需要些协助来一起处理当地的非法帮派。黑杰克需要你前往该站点并协同我们的人一起清除此威胁。\n\n你已是如履薄冰了,所以我可不想听到你被卷进什么误伤友军的意外里。\n\n如果你能处理好这份行动,咱就能考虑让你复职的事。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n +blacjac_UGF_eliminateall_allies_title_001=保卫站点 +blacjac_UGF_eliminateall_allies_title_intro=保卫站点试用合约 +blacjac_UGF_eliminateall_allies_title_rehire=保卫站点试用合约 +blacjac_UGF_eliminateall_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去扫除占用此站点的人们。\n\n你已被授权于必要时刻使用致命武力。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n +blacjac_UGF_eliminateall_nocivs_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去清除占用此站点的敌人们。\n\n我们稍早前的回报指出,那帮家伙很有可能找了些平民来帮他们做工。但我们不是来整什么大新闻的,所以只需要处理掉那些敌对分子就行。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_UGF_eliminateall_title_001=净空站点 +blacjac_bounty_desc_ERT=注意:赏金猎人们\n\n你们以前可能听说过~mission(TargetName)。他们是极端危险的目标,最近上了新闻头条。希望你能够组建一支响应部队并帮助黑杰克安保让他们永远地关门大吉。我们最新的情报显示他们的次主力舰与重装护卫队正在~mission(Location|Address)上空。\n \n我建议在出发前确保你更新过自己的印记,以防万一。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_HRT=注意:赏金猎人们\n\n你们下一个赏金目标,~mission(TargetName),干了不少坏事成为了高风险目标。众所周知,他们有着强大的火力与众多护卫,任何人与他们战斗之前都要三思而后行。\n\n情报源显示~mission(TargetName|Last)正躲在~mission(Location|Address)上空。去追踪他们之前,请确保你已做好准备。甚至可以考虑带上你自己的支援。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_LRT=注意:赏金猎人们\n\n来了一个叫做~mission(TargetName)的低风险目标。其本身并没有什么可怕的,但他们似乎通常都会成群结队地飞行,所以当你追踪到他们时,很有可能不止一个人。\n\n说到这,如果是我的话,会从~mission(Location|Address)开始追踪,因为我们有报告说在这一地区有发现他们的踪迹。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_MRT=注意:赏金猎人们\n\n需要你解决~mission(TargetName),一个中等风险的赏金目标,最后一次出现在~mission(Location|Address),驾驶着一艘小型多人飞船。\n\n我们无法获得他们飞船的确切信息,但似乎他们确实还有其他几艘船。接了赏金的话,你得做好对方咬上你几口的准备。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_VHRT=注意:赏金猎人们\n\n黑杰克刚刚得知一个极高风险目标,我们发现~mission(TargetName)正驾驶着一艘强劲的飞船并伴有重武力护航,在~mission(Location|Address)上空的航线上飞行。\n\n我们希望在他们犯下更多罪行之前解决这份赏金。准备好你需要的资源和支援,然后尽快出发。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_VLRT=注意:赏金猎人们\n\n有一个需要你解决的极低风险目标:~mission(TargetName)。\n\n他们最后的已知位置在~mission(Location|Address)。\n\n这是一份低威胁的赏金,所以我想你很快就能搞定。他们通常只开一艘小船,也没有什么帮手。没有比这更简单的了。\n\n 谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_intro=注意:赏金猎人们\n\n黑杰克安保正在扩充赏金猎人名单,不知你是否感兴趣。我们的工作量超出了现有承包商的处理能力,于是我希望你能来帮助弥补一些不足。\n\n你的资质在纸面上看起来不错,但在我们正式签署任何文件之前,黑杰克需要亲眼看看你在该领域的表现。我们甚至都排好了一个测试——希望你能去解决~mission(TargetName)。他们最后出现在~mission(Location|Address)。这应该是一个相当简单的赏金,不会有太多反抗,是让你磨刀的完美之选。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_desc_rehire=注意:前黑杰克安保赏金猎人\n\n我知道你最近一次帮黑杰克做的赏金追捕并不顺利,但飙升的案件数量意味着你很幸运能再次获得一个机会。\n\n如果你能在~mission(Location|Address)上空完成~mission(TargetName)身上的赏金,那么我们就能考虑恢复你的工作。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n +blacjac_bounty_fps_UGF_bountyonly_desc_001=注意:赏金猎人们\n\n有笔赏金给你们。名字是~mission(TargetName)。够迅速的话,你应该能在~mission(Location|Address)找到他。\n\n听好了,那里绝不只有他一人而已,但我还是需要你低调行事。怎么拿下赏金你自己看着办,别造成多余的伤亡就行。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_UGF_desc_001=注意:赏金猎人们\n\n~mission(TargetName)的头上有个赏金需要你们拿下,这混蛋跟着另一群混蛋一起躲在~mission(Location|Address)里,进去时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_UGF_nocivs_desc_001=注意:赏金猎人们\n\n有个名叫~mission(TargetName)的赏金需要你们拿下,他人在~mission(Location|Address)。虽然可能有其他犯罪同伙也在那里,但我也需要你留意任何可能在那的平民或工人。\n\n我已经有够多事需要处理了,所以可没空再帮你去解释为啥有个承包人射伤了一堆平民。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_desc_001=注意:赏金猎人们\n\n黑杰克有笔赏金需要你们处理。名叫:~mission(TargetName)。\n\n已追踪到他人在~mission(Location|Address),但我们不确定那边的具体情况如何,所以进入站点时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_desc_first=注意:赏金猎人们\n\n我这接到的赏金合同比我手下的赏金猎人还多,所以我想来点扩编。\n\n如果你能做好这份活,就能给你更多合同继续做。\n\n让我们看看你能怎么处理~mission(TargetName)头上的赏金。他应该躲在~mission(Location|Address)。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_desc_rehire=注意:前黑杰克赏金猎人\n\n我知道黑杰克已经没有再给过你赏金合同了,但事情有变,我们愿意再给你一次机会。\n\n如果你能处理到~mission(TargetName)头上的赏金,他人在~mission(Location|Address) 。那我们就能帮你复职。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" +blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险) +blacjac_bounty_fps_title_first=黑杰克赏金试用合约 +blacjac_bounty_fps_title_rehire=黑杰克赏金试用合约 +blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标) +blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName) (高风险目标) +blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName) (低风险目标) +blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName) (中等风险目标) +blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName) (极高风险目标) +blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName) (极低风险目标) +blacjac_bounty_title_intro=黑杰克赏金试用合约 +blacjac_bounty_title_rehire=黑杰克赏金试用合约 +blacjac_danger_001=准备好遭遇强烈的抵抗。如果他们察觉到你在做什么的话,他们肯定不会乖乖坐着的。 +blacjac_danger_002=了解到那个地方以及我们在和什么人打交道时,我的直觉告诉我去那儿一定会有武装冲突。 +blacjac_danger_003=你这是在捅马蜂窝,所以准备好遭遇强烈抵抗。 +blacjac_danger_004=这是个无足轻重的罪犯罢了。很少有人跟他们勾结,而且他们通常只会单飞。抓到他们应该不难。 +blacjac_danger_005=~mission(TargetName|Last)的档案显示他们通常会驾驶一艘中型多人飞船,而且大家都知道他们会在干活儿时会雇佣保镖。或许你应该小心谨慎地靠近。 +blacjac_danger_006=确保你准备好遭遇强烈抵抗。~mission(TargetName|Last)一般在一艘大型飞船上,以他们的交际圈,你几乎可以肯定他们是不会独自旅行的。 +blacjac_destroyprobe_desc_0001=注意:拥有爆破特长的佣兵\n\n我们在~mission(Location|Address)遭遇了一些麻烦。显然有人放置了一个被动数据收集监测设备来非法剽取数据。 \n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它。\n\n一些疑难点:\n- 它们在设计上会以尽可能低的电磁信号来被动运行。通过扫描来找出它们或许要费点功夫。 \n- 这样的监视器通常带有自动保全协议,所以当他们遭受到攻击的时候,它们将开始传输它所存储的全部数据。在它完成数据上传之前摧毁它们至关重要。\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\n我相信你可以在任何数据失窃之前解决问题。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroyprobe_desc_0002=注意:拥有爆破特长的佣兵\n\n收到报告称某些商业罪犯在~mission(Location|Address)使用被动数据收集监测设备剽取数据。\n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它们。我猜要花点功夫扫描才能定位这些监测设备,因为它们在设计上是被动运行的。此外,当你发动攻击后,它们的保全反制措施将开始运作并试图上传它们的数据。你的行动得足够快才能阻止数据传输。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n对你的工作表示感激,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroyprobe_desc_0003=注意:拥有爆破特长的佣兵\n\n我需要一个可以找到并摧毁被动数据收集监测设备的佣兵,这个设备一直在~mission(Location|Address)非法剽取数据。这将多花一些时间,因为~mission(Contractor|DestroyProbeAmount)是被动运行的,所以除非仔细地扫描这片区域,否则将很难找到它们。此外,你必须在紧急防御系统上传任何它们盗取的数据之前摧毁监测设备。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroyprobe_title_0001=数据窃贼 +blacjac_destroystash_desc_001=注意:已认证的佣兵干员\n\n我们正在寻找经验老道的专家来突袭一个被称为~mission(Location|Address) 的疑似毒品窝点。我们必须在他们转移毒品之前之前除掉他们。\n\n我们需要你用任何必要手段来找到并销毁任何找到的毒品,去闹个天翻地覆吧。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。基本上就是,你可以随意跟这些杂种交战,但是这不会增加你的酬劳,黑杰克开展本次行动的重点是那些毒品。 \n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroystash_desc_002=注意:已认证的佣兵干员\n\n一名线人向我们提供了一个被称为~mission(Location|Address) 的毒品窝点信息。我们正在组织一场突袭攻入并销毁所有毒品,以防他们有机会转移。\n\n你的任务是使用任意手段销毁在窝点发现的所有毒品……不过别太过分。总之,尽量保持周边区域完好无损。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。除掉这批货物对于黑杰克和弧光星人民来说都是一场巨大的胜利。\n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroystash_desc_003=注意:已认证的佣兵干员\n\n被称为~mission(Location|Address) 的疑似毒品窝点位置终于得到确认,我们必须在他们转移前突袭这个窝点。 \n\n用任意手段销毁你在窝点找到的所有毒品。~mission(Contractor|Danger)\n\n记住,你的佣金将取决于你摧毁的毒品数量,而不是干掉多少毒贩子。领导层只关心毒品,而不是毒贩子,毕竟人命不值钱。如果我们把补给链破坏得足够彻底,就能铲除整个犯罪集团。 \n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_destroystash_title_001=收缴并销毁毒品 +blacjac_from=黑杰克安保 +blacjac_hackprevent_desc_001=注意:电脑安全特长佣兵 \n\n我们刚刚接到来自~mission(Location|Address)的非法网络渗透警报。我们需要你赶到那里,然后在他们这些罪犯获取权限之前保护好系统。\n\n我简直无法想象如果不能及时阻止的话,他们会搞出些什么破坏。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” +blacjac_hackprevent_desc_002=注意:电脑安全特长佣兵 \n\n有人企图在~mission(Location|Address)那里窃取数据,但他们目前还没越过所有保全协议。如果你尽快赶到,应该还有时间来阻止他们获取系统权限。 \n\n切记,不要分心去追捕那些“数据窃贼”,我们可以晚点儿再对付他们。最重要的是防止他们进入网络。\n\n对你的付出表示感激,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” +blacjac_hackprevent_desc_003=注意:电脑安全特长佣兵 \n\n在~mission(Location|Address)的数据网络正在遭受攻击,不过目前为止系统的安保措施抵挡住了入侵。但这不会持续很久。我们需要你在他们破解成功前尽快前往现场“物理”制止网络入侵。 \n\n觉得你能胜任吗?\n\n就指望你了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” +blacjac_hackprevent_title_001=数据破解进行中 +blacjac_recoverspace_desc_0001=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们在~mission(TargetName)的货船上成功地追踪到了一些失窃的~mission(Item)。\n\n这是一次追回行动。找到~mission(TargetName|Last)然后追回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n拿到完好无损的货物后,就可以将其送到~mission(Destination|Address)。\n\n感谢你的帮助,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_recoverspace_desc_0002=注意:拥有货物处理特长的赏金猎人/佣兵\n\n36小时之前,一个受黑杰克保护的地方遭到了袭击。我们成功地逮捕了这些人,不过在我们找到他们之前赃物已经被卖掉了。谢天谢地,我们了解到~mission(Item)目前在一个叫~mission(TargetName)的罪犯手里。\n\n我希望你能从~mission(TargetName|Last)那里追回这些失窃的货物然后送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n祝好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_recoverspace_desc_0003=注意:拥有货物处理特长的赏金猎人/佣兵\n\n一项关于连环抢劫案的调查让我们注意到了这个疑犯~mission(TargetName)。我们有充分理由相信他们仍持有前段时间窃取的~mission(Item)。\n\n如果我们快点出击,应该能在他们把货物倒卖到黑市之前抓住他们。这就是你接手的地方 - 追踪~mission(TargetName|Last),追回失窃货物然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_recoverspace_desc_intro=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们刚了解到一个名为~mission(TargetName)的窃贼正用飞船装载着最近的赃物四处飞行。\n\n正常来说,我们会派人逮捕这个畜生然后给他点教训,但现在最重要的是追回那些失窃的货物。\n\n如果你觉得这是你擅长的活,那么你将得到授权来追踪~mission(TargetName|Last),尽你一切所能拿到失窃的~mission(Item),然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” +blacjac_recoverspace_title_0001=追回失窃物品 +blacjac_timed_001=务必注意时间。这一合约有着严格的时间期限。 +blacjac_timed_002=我期望你在期限之前完成这项工作。没有例外。 +blacjac_timed_003=注意合约的时间期限。我希望你能在到期前把所有事情都处理好。 +blackbox_recover_desc=~mission(Contractor|BlackBoxRecoverDescription) +blackbox_recover_from=~mission(Contractor|BlackBoxRecoverFrom) +blackbox_recover_obj_long_01=去残骸地点寻找黑匣子。 +blackbox_recover_obj_long_02=从残骸中取回黑匣子。 +blackbox_recover_obj_long_03=把黑匣子送到 ~mission(Destination)。 +blackbox_recover_obj_marker_01=残骸地点 +blackbox_recover_obj_marker_02=黑匣子 +blackbox_recover_obj_marker_03=交付地点 +blackbox_recover_obj_short_01=前往残骸地点 +blackbox_recover_obj_short_02=取回黑匣子 +blackbox_recover_obj_short_03=交付黑匣子 +blackbox_recover_title=~mission(Contractor|BlackBoxRecoverTitle) +blackboxillegal_danger_0001=像这样的活儿,就算你遇到一些对手我也不奇怪。请做好准备。 +blackboxillegal_danger_0002=当你在那儿时,把眼睛好好睁大喽。那里或许有些“不友好”的人。 +blackboxillegal_danger_0003=这个区域可能还有些其它问题。保持警惕。 +blackboxillegal_danger_0004=我觉得做一些额外防护应该不碍事的吧。不太好说,不过你可能会遇到一些麻烦。 +blackboxillegal_desc=~mission(Description) +blackboxillegal_desc_0001=一艘~mission(Ship)被炸了,据说~mission(Client)跟这件事脱不了关系。他们愿意付钱找人前往~mission(Location),抢先拿到~mission(Item),然后将其带到~mission(Destination)销毁。~mission(Timed)~mission(Danger) +blackboxillegal_desc_0002=问题来了,我们需要有人前往~mission(Location)并取走~mission(Item)。~mission(Client)愿意付一大笔钱来让这场“意外”消失不见。你所需要做的就是把货运到~mission(Destination)然后拿钱走人。简单吧。~mission(Timed)~mission(Danger) +blackboxillegal_desc_0003=这儿有艘~mission(Ship)在外面沉了。问题在于~mission(Item)记录下了这事是谁做的。现在,~mission(Client)需要有人前去~mission(Location)然后把~mission(Item)拿到~mission(Destination)。~mission(Timed)~mission(Danger) +blackboxillegal_desc_0004=人们已经开始打探并试图弄清楚~mission(Ship)上到底发生了什么。这对于~mission(Client)来说是个问题。他们想让过往的事烟消云散。意思就是如果有人拿到~mission(Item)并把它送往~mission(Destination),他们将会欣喜若狂。那种愿意付你一大笔钱的欣喜若狂。~mission(Timed)~mission(Danger) +blackboxillegal_desc_0005=我正在找一个道德观念十分灵活的人去从一艘轰地一声炸掉了的~mission(Ship)上拿一个~mission(Item)。我们会把地点发给你:~mission(Location),所以你所需要做的就是去那里,拿到东西且把它送到~mission(Destination)。简单吧。~mission(Danger)~mission(Timed) +blackboxillegal_desc_0006=我们都会做一些令自己有点小后悔的事,不是吗?看来~mission(Client)有点过头了,还丢了一艘~mission(Ship)。现在,他们希望来个人前往~mission(Location)然后在任何人发现之前悄悄拿走~mission(Item)。此外,你所需要做的就是把它运到~mission(Destination)然后拿钱走人。~mission(Timed)~mission(Danger) +blackboxillegal_desc_0007=~mission(Item)中皆虚妄\n故其逝之众所望\居于残骸,静候时遇\n携往~mission(Destination)付之一炬\n盆满钵盈,恩惠至矣\n~mission(Client) 诺君得其利 +blackboxillegal_from=~mission(Contractor) +blackboxillegal_obj_long_01=去~mission(Location)那里拿取~mission(Item)。 +blackboxillegal_obj_long_02=从残骸中取走~mission(Item)。 +blackboxillegal_obj_long_03=把~mission(Item)运到~mission(Destination)。 +blackboxillegal_obj_long_03a=黑匣子 +blackboxillegal_obj_marker_01=残骸地点 +blackboxillegal_obj_marker_03=交付地点 +blackboxillegal_obj_short_01=前往残骸地点 +blackboxillegal_obj_short_02=拿取黑匣子 +blackboxillegal_obj_short_03=交付黑匣子 +blackboxillegal_timed_0001=可以肯定的是,那些条子快来了,所以你要加快速度。 +blackboxillegal_timed_0002=他们马上就要发现这事了,搞快点。 +blackboxillegal_timed_0003=喂,越快越好,行吗? +blackboxillegal_timed_0004=赶紧把事做完,明白吗? +blackboxillegal_title=~mission(Title) +blackboxillegal_title_0001=回收黑匣子 +blackboxillegal_title_0002=~mission(Item)困境 +blackboxillegal_title_0003=解决问题 +blackboxillegal_title_0004=永别黑匣子 +blackboxlegal_danger_0001=让~mission(Ship)落到如此境地的东西可能仍然潜伏在这里,小心点。 +blackboxlegal_danger_0002=我们不知道引发这场意外的始作俑者到底是谁,或者什么东西,所以长点心。 +blackboxlegal_danger_0003=你将进入一个已知的危险区域,请保持警惕。 +blackboxlegal_danger_0004=因为此区域很可能存在安全问题,所以建议在搜寻过程中保持警惕。 +blackboxlegal_desc=~mission(Description) +blackboxlegal_desc_0001=一艘~mission(Ship)失踪了。作为保险公司,~mission(Contractor)需要一位承包人在~mission(Location)进行搜查并寻找~mission(Item)。~mission(Timed)~mission(Danger)一旦找到,就要将~mission(Item)送到~mission(Destination)。 +blackboxlegal_desc_0002=~mission(Contractor)正在寻找一位承包人查找一艘坠毁的~mission(Ship)并回收它的~mission(Item)。~mission(Timed)你需要前往~mission(Location),拿走~mission(Item)并把它运送到~mission(Destination)。~mission(Danger) +blackboxlegal_desc_0003=打算雇佣一名独立操作员从一艘~mission(Ship)上回收~mission(Item)。~mission(Timed)你需要找到~mission(Location),然后从状态不明的飞船里拿走~mission(Item)。~mission(Contractor)将在你把货运到~mission(Destination)后付钱。~mission(Danger) +blackboxlegal_desc_0004=~mission(Contractor)正想雇佣一位独立干员来从一艘~mission(Ship) 上回收~mission(Item)。保险公司会提供~mission(Location)的位置信息。~mission(Timed)一旦黑匣子被送到~mission(Destination),我们就会付款。~mission(Danger) +blackboxlegal_desc_0005=合约机会:取回~mission(Item)\n保险公司:~mission(Contractor) \n额外指示:~mission(Location)的位置将被提供。~mission(Timed)~mission(Danger)客户需要承包人将物品运送到~mission(Destination)。 +blackboxlegal_desc_0006=一次不幸的意外让~mission(Ship)完全报废。我们~mission(Contractor)需要你从~mission(Location)那里回收~mission(Item)并把它运送到~mission(Destination)以便我们处理。~mission(Timed)~mission(Danger)无能勿扰,谢谢。报酬高于类似合约。 +blackboxlegal_from=~mission(Contractor) +blackboxlegal_location_0001=残余 +blackboxlegal_location_0002=最后已知地点 +blackboxlegal_location_0003=~mission(Ship) 的最后已知位置 +blackboxlegal_location_0004=碎片 +blackboxlegal_location_0005=残骸 +blackboxlegal_location_0006=残骸地点 +blackboxlegal_location_0007=~mission(Ship) 的碎片 +blackboxlegal_location_0008=~mission(Ship)的残骸 +blackboxlegal_obj_long_01=前往~mission(Ship)的残骸以回收~mission(Item)。 +blackboxlegal_obj_long_02=从残骸回收~mission(Item)。 +blackboxlegal_obj_long_03=把~mission(Item)送到~mission(Destination)。 +blackboxlegal_obj_long_03a=黑匣子 +blackboxlegal_obj_marker_01=回收地点 +blackboxlegal_obj_marker_03=交付地点 +blackboxlegal_obj_short_01=前往交付地点 +blackboxlegal_obj_short_02=回收黑匣子 +blackboxlegal_obj_short_03=交付黑匣子 +blackboxlegal_timed_0001=这是一位非常重要的客户,因此公司希望能尽快完成任务。 +blackboxlegal_timed_0002=显然,这是一项大型调查的一部分。~mission(Contractor) 需要尽快取回飞行数据。 +blackboxlegal_timed_0003=客户已支付加急服务。 +blackboxlegal_timed_0004=~mission(Contractor) 现在希望这桩事越早解决越好,所以他们正在要求加急取回。 +blackboxlegal_title=~mission(Title) +blackboxlegal_title_0001=回收黑匣子 +blackboxlegal_title_0002=回收~mission(Item) +blackboxlegal_title_0003=取回请求 (~mission(Item)) +blackboxlegal_title_0004=取回黑匣子 +blank_space= +boarders_890J_VIP_obj_long_01=[PH] Travel to ~mission(Location) and locate the infiltrated 890 Jump. +boarders_890J_VIP_obj_long_02=[PH] Board the Vessel +boarders_890J_VIP_obj_long_03=[PH] Find the VIP somewhere on the 890 Jump +boarders_890J_VIP_obj_long_04=[PH] Bring the VIP to the Pisces docked in the hangar +boarders_890J_VIP_obj_long_05=[PH] Leave the 890 Jump and clear a safe distance +boarders_890J_VIP_obj_short_01=[PH] Travel to 890 Jump +boarders_890J_VIP_obj_short_02=[PH] Board the 890 Jump +boarders_890J_VIP_obj_short_03=[PH] Find the VIP +boarders_890J_VIP_obj_short_04=[PH] Rescue the VIP +boarders_890J_VIP_obj_short_05=[PH] Leave the 890 Jump +boarders_890J_VIPobj_marker_01=[PH] Boarded Vessel +boarders_890J_VIPobj_marker_02=[PH] VIP Dropoff +boarders_890J_description=~mission(Contractor|Boarders890JDescription) +boarders_890J_from=~mission(Contractor|Boarders890JFrom) +boarders_890J_marker_02a=黑入终端 +boarders_890J_obj_long_01=前往~mission(Location)并定位被渗透的890跃动。 +boarders_890J_obj_long_02=清除附近所有的敌军,然后登船。 +boarders_890J_obj_marker_01=被劫船只 +boarders_890J_obj_security1=避免在开火时误伤安保人员。 +boarders_890J_obj_short_01=前往890跃动 +boarders_890J_obj_short_02=清除所有敌军:%ls +boarders_890J_obj_short_security1=禁止误伤安保 +boarders_890J_subobj_long_02a=额外目标:访问罪犯的黑客终端来阻止他们破解数据核心以及传输其中数据。 +boarders_890J_subobj_short_02a=终止数据传输:%ls +boarders_890J_subobj_short_02b=终止数据传输 +boarders_890J_title=~mission(Contractor|Boarders890JTitle) +bounty_danger_0001=他是个高级打手,所以做好战斗准备。 +bounty_danger_0002=疑似有暴力史。接近时请小心谨慎。 +bounty_danger_0003=这笔赏金已被标为“极难”,请谨慎行事。 +bounty_danger_0004=这是一项高风险合约。 +bounty_desc=~mission(Contractor|BountyDescription) +bounty_desc_0001=赏金已颁布:~mission(TargetName)。警告,上述人员已因违反帝国法律而被~mission(Contractor)悬赏。已批准武力使用。 +bounty_desc_0002=~mission(Contractor)正在寻找一名独立干员来找到并消灭~mission(TargetName)。~mission(Timed)~mission(BountyDanger) +bounty_desc_0003=通缉:~mission(TargetName)。在多次毫无悔意地违反帝国法律之后,一位赏金目标已由~mission(Contractor)认证并担保,允许使用任何必要手段消灭目标。 +bounty_desc_0004=及时通报:已发布针对~mission(TargetName)的赏金。警告,目标已被标记为“十分危险”,干员们请做好万全准备。这项赏金已由~mission(Contractor) 认证并担保。~mission(Timed) +bounty_desc_0005=~mission(Contractor) 发布了针对~mission(TargetName)的赏金。~mission(Timed)~mission(BountyDanger) +bounty_desc_0006=看来某人有点太暴躁了。刚刚从~mission(Contractor)那里得到了一份悬赏:干掉~mission(TargetName)。这个任务你可以随意发挥。~mission(Timed)~mission(BountyDanger) +bounty_desc_0007=正在寻找一位独立干员来执行一个赏金任务。任务目标是~mission(TargetName)。赏金已由~mission(Contractor) 认证。~mission(Timed)~mission(BountyDanger) +bounty_desc_Easy=~mission(Contractor|BountyEasyDescription) +bounty_desc_Hard=~mission(Contractor|BountyHardDescription) +bounty_desc_Medium=~mission(Contractor|BountyMediumDescription) +bounty_desc_first=为了提高十字军及其周边地区的安全性,十字军安保正在寻找合适的人选来协助完成该地区的赏金任务。通过对您的评估,我们认为您具备完成任务所需的一切技能。因此,我们提供给您一份赏金合约。成功完成此合约后,您将被列入十字军授权探员名单,并且将会积极推荐您给该地区众多的安保承包商,以便您可以接收更多的赏金工作。 +bounty_fps_boss_obj_HUD=敌人剩余:%ls +bounty_fps_boss_obj_kill_HUD=拿下 ~mission(TargetName) +bounty_fps_boss_obj_long=杀掉足够数量的敌对目标,来引出 ~mission(TargetName)现身。 +bounty_fps_boss_obj_prepare_HUD=准备 %ls +bounty_fps_boss_obj_prepare_long_01=已有足够数量的敌方倒下,~mission(TargetName)即将赴来迎战。 +bounty_fps_boss_obj_prepare_short_01=~mission(TargetName) 即将到来 +bounty_fps_boss_obj_short=歼灭敌人来引出目标 +bounty_fps_desc=~mission(Contractor|BountyFPSDescription) +bounty_fps_nocivs_obj_long_01=不要伤及非作战人员。 +bounty_fps_nocivs_obj_short_01=不要伤及非作战人员 +bounty_fps_targetonly_obj_long_01=专注于解决目标且不要造成平民误伤 +bounty_fps_targetonly_obj_short_01=不要造成平民误伤 +bounty_fps_title=~mission(Contractor|BountyFPSTitle) +bounty_from=~mission(Contractor|BountyFrom) +bounty_from_first=十字军安保 +bounty_location_0001=客户会提供目标的最后已知位置。 +bounty_location_0002=一旦接受,~mission(Contractor) 将会提供~mission(TargetName|Last)的相关位置信息。 +bounty_location_0003=目标的最后已知位置为~mission(Location)。 +bounty_location_0004=一旦接受赏金任务,将提供所有相关位置信息。 +bounty_obj_long_01=搜寻悬赏目标的当前位置。目标正躲藏在我们无法监控到的地方。这意味着你需要通过扫描或者重新激活周围的通讯阵列来找到目标。 +bounty_obj_long_02=找到并消灭~mission(TargetName)。 +bounty_obj_marker_01=~mission(TargetName) +bounty_obj_marker_01a=目标位置 +bounty_obj_marker_01a_desc=你所追踪目标的最后已知位置。 +bounty_obj_marker_02=消灭 +bounty_obj_short_01=找到~mission(TargetName) +bounty_obj_short_02=拿下~mission(TargetName) +bounty_pvp_desc=~mission(Contractor|BountyPVPDescription) +bounty_timed_0001=你的机会稍纵即逝。在他们再次消失之前干掉他们。 +bounty_timed_0002=目标很快就会知道自己身上有赏金了,所以你得赶快行动。 +bounty_timed_0003=这项合约有时间期限。 +bounty_title=~mission(Contractor|BountyTitle) +bounty_title_0001=赏金目标 +bounty_title_0002=通缉:~mission(TargetName) +bounty_title_0003=赏金:~mission(TargetName) +bounty_title_0004=赏金已发:~mission(TargetName) +bounty_title_E=CS2赏金:~mission(TargetName) +bounty_title_Easy=~mission(Contractor|BountyEasyTitle) +bounty_title_H=CS4赏金:~mission(TargetName) +bounty_title_Hard=~mission(Contractor|BountyHardTitle) +bounty_title_M=CS3赏金:~mission(TargetName) +bounty_title_Medium=~mission(Contractor|BountyMediumTitle) +bounty_title_VE=CS1赏金:~mission(TargetName) +bounty_title_VH=CS5赏金:~mission(TargetName) +bounty_title_first=赏金领取授权评估 +bountymarker_lost=%02i:%02i 自从上次发现 %ls +cargo_hud_critical=警告:易爆货物不稳定 +cargo_hud_emergency_eject=警报:极度不稳定!扔掉货物! +cargo_hud_unsafe=注意:货物稳定性正在下降 +cave_groundvehicles_small_01=该洞穴能够容纳小型地面载具进出。 +cave_novehicles_01=该洞穴仅限徒步进出。 +cave_shipandgroundvehicles_Small_01=该洞穴能够容纳小型飞船或地面载具进出。 +cave_ships_medium_01=该洞穴能够容纳中型以及更小型载具进出。 +cave_ships_small_01=该洞穴能够容纳小型飞船进出。 +cc_ConfirmMessage=角色将不会被保存,进入持续性宇宙需要先创建角色。 +cc_ContinueMessage=改动已成功保存。 +cc_ErrorMessage=无法连接到服务。 +cc_ErrorSavingMessage=无法保存改动,请重试。 +cc_LeaveMessage=改动将不会被保存。确认退出角色定制吗? +cc_RevertMessage=确定放弃所有更改并将角色还原为默认设置吗? +cc_SaveMessage=确认将这些更改保存到角色吗? +cc_apostrophe=~ +cc_backslash=\ +cc_colon=: +cc_comma=, +cc_equals== +cc_lbracket=[ +cc_minus=- +cc_period=. +cc_rbracket=] +cc_semicolon=; +cc_slash=/ +cc_underline=_ +ccdemo19_desc=上次的工作简直是精彩绝伦。因此当我和一位正在物色可靠团队的某公司在职客户谈话时,我立马就想到了你。\n\n他们的公司听说微科正在开发一种尖端到能让他们破产的压缩算法,所以他们愿意付一大笔钱来拿到这东西。\n\n问题在于该程序的研发是在微科星一处偏远的研究设施内进行的。该基地戒备森严,所以你需要偷一张员工身份证来伪装成他们的手下。虽然有重兵把守,但我相信你会有办法绕开他们的。\n\n一旦你成功窃取到了代码,我就会为你提供一个可以远离窥探者视线的位置。 +ccdemo19_from=特西亚·“刺痛”·帕切科 +ccdemo19_obj_long_01=为了进入基地,你需要获取一套员工身份证和制服,以便伪装成微科员工 +ccdemo19_obj_long_02=使用假的微科员工身份证登上前往研究设施的补给穿梭机。 +ccdemo19_obj_long_03=访问安全服务器以复制程序代码。 +ccdemo19_obj_long_04=天气变得太恶劣了,没有合适的装备就没法继续下去了。幸运的是山下有个地方藏了一些环境防护服。 +ccdemo19_obj_long_05=甩掉任何可能正在跟踪你的安保部队。 +ccdemo19_obj_long_06=把代码送到废弃空间站。 +ccdemo19_obj_long_07=获取制服。 +ccdemo19_obj_marker_01=假身份证 +ccdemo19_obj_marker_02=穿梭机 +ccdemo19_obj_marker_03=安全服务器 +ccdemo19_obj_marker_04=藏匿处 +ccdemo19_obj_marker_05=撤离 +ccdemo19_obj_marker_06=废弃空间站 +ccdemo19_obj_short_01=获取假身份证 +ccdemo19_obj_short_02=登上穿梭机 +ccdemo19_obj_short_03=下载信息 +ccdemo19_obj_short_04=获得防护服 +ccdemo19_obj_short_05=逃离安保追击 +ccdemo19_obj_short_06=运送到废弃空间站 +ccdemo19_obj_short_07=获得制服 +ccdemo19_title=小差事 +cdf_from=民防部队 +cdf_openbounty_desc_001=民事防御部队需要你的帮助!\n\n每天,斯坦顿星系都有越来越多无辜平民被恶毒无情的不法分子和罪犯肆意掠夺。\n\n不能再继续下去了!\n\n现在,你有机会为自己和斯坦顿的旅行者们创造一个更安全的环境。\n\n根据UEE和民兵动员协会的授权,民事防御部队现授予所有希望参加战斗的人员合法权益,可与任何有犯罪等级的人员及载具交战并消灭他们。\n\n为表彰大家为人民安全做出的无私奉献,民事防御部队将为任何成功捉拿罪犯的人员提供每名罪犯~mission(RewardValue_Wanted1) UEC的财务奖励。\n\n现在报名加入,尽你的职责吧!\n\n\n\n* 请注意,获得犯罪等级将废除您的民事防御部队成员身份,任何进行中的合约也将终止。\n +cdf_openbounty_title_001=武装动员 +chat_channel_not_found=频道当前不可用。 +chat_channel_rename_channel=重命名 +chat_close_fail_command=无法关闭此标签。 +chat_comm_request_accepted=请求被接受 +chat_comm_request_declined=请求被拒绝 +chat_command_action_invite=邀请 +chat_command_action_kick=踢除 +chat_command_action_leave=离开 +chat_command_action_me=我 +chat_command_admin_add_uec=adminadduec +chat_command_admin_goto_player=gotoplayer +chat_command_admin_join_instance=joininstance +chat_command_admin_join_player=joinplayer +chat_command_admin_remove_uec=adminremoveuec +chat_command_contact_add=添加好友 +chat_command_contact_add_error=错误。 +chat_command_contact_add_not_found=未找到该玩家。 +chat_command_contact_add_success=玩家已添加至好友列表。 +chat_command_contact_add_usage=Usage:/addfriend (playername) +chat_command_contact_remove=移除好友 +chat_command_contact_remove_error=错误。 +chat_command_contact_remove_not_found=未找到该玩家。 +chat_command_contact_remove_success=玩家已从好友列表移除。 +chat_command_contact_remove_usage=Usage:/removefriend (playername) +chat_command_help=帮助 +chat_command_help_emote_list=表情列表 +chat_command_ignore_add=添加屏蔽 +chat_command_ignore_add_error=错误。 +chat_command_ignore_add_not_found=未找到该玩家。 +chat_command_ignore_add_success=玩家已添加至屏蔽列表。 +chat_command_ignore_add_usage=Usage:/addignore (playername) +chat_command_ignore_remove=移除屏蔽 +chat_command_ignore_remove_error=错误。 +chat_command_ignore_remove_not_found=未找到该玩家。 +chat_command_ignore_remove_success=玩家已从屏蔽列表移除。 +chat_command_ignore_remove_usage=Usage:/removeignore (playername) +chat_command_ignore_show=显示屏蔽 +chat_command_ignore_show_output=已屏蔽玩家: +chat_command_lobby=大厅 +chat_command_local=本地 +chat_command_org=%S +chat_command_party=小组 +chat_command_party_disband=解散小组 +chat_command_party_invite=组队邀请 +chat_command_party_invite_error=错误。 +chat_command_party_invite_not_found=未找到该玩家。 +chat_command_party_invite_sent=组队邀请已发给 +chat_command_party_invite_usage=Usage:/partyinvite (playername) +chat_command_party_launch=发起组队 +chat_command_party_leave=离开小组 +chat_command_party_set_leader=设置为组长 +chat_command_private_message=msg +chat_command_tell=tell +chat_command_tell_error=错误。 +chat_command_tell_not_found=未找到该玩家。 +chat_command_tell_usage=Usage:/tell (playername) +chat_command_unknown_command=未知指令 +chat_contact_search_bar=搜索好友 +chat_context_menu_channel_close_tab=关闭选项卡 +chat_context_menu_channel_hide_message_indicator=隐藏未读信息提示 +chat_context_menu_channel_leave_tab=离开频道 +chat_context_menu_contact_add=添加好友 +chat_context_menu_contact_block=拉入黑名单 +chat_context_menu_contact_remove=删除好友 +chat_context_menu_contact_unblock=解除黑名单 +chat_context_menu_member_invite=邀请加入频道 +chat_context_menu_member_kick=踢除 +chat_context_menu_member_suggest_invite=推荐频道邀请 +chat_conversation_contextual_channel_title=频道成员 +chat_conversation_contextual_invite_title=好友 +chat_conversation_non_owner_invite_button=推荐邀请 +chat_conversation_owner_invite_button=邀请 +chat_conversation_owner_kick_button=踢出频道 +chat_create_conversation_tab_tooltip=创建会话 +chat_create_filtered_tab_tooltip=创建过滤 +chat_cycle_visor_channels=点击[TAB]键来循环切换可用频道。 +chat_default_conversation_channel_name= +chat_default_filtered_channel_name=默认 +chat_emote_acknowledge=acknowledge +chat_emote_acknowledge1=acknowledge1 +chat_emote_acknowledge2=acknowledge2 +chat_emote_acknowledge3=acknowledge3 +chat_emote_acknowledge_text=你点了下头。 +chat_emote_acknowledge_text_viewer=[PH] Hey,what's up? +chat_emote_agree=agree +chat_emote_agree1=agree1 +chat_emote_agree2=agree2 +chat_emote_agree3=agree3 +chat_emote_agree_text=你同意了。 +chat_emote_angry=angry +chat_emote_angry1=angry1 +chat_emote_angry2=angry2 +chat_emote_angry3=angry3 +chat_emote_angry_text=你已经受够了。 +chat_emote_asl_angry=asl_angry +chat_emote_asl_angry1=asl_angry1 +chat_emote_asl_angry_text=我非常生气! +chat_emote_asl_blah=asl_blah +chat_emote_asl_blah1=asl_blah1 +chat_emote_asl_blah2=asl_blah2 +chat_emote_asl_blah_text=阿巴阿巴阿巴。 +chat_emote_asl_blah_text2=阿巴阿巴阿巴。 +chat_emote_asl_bored=asl_bored +chat_emote_asl_bored1=asl_bored1 +chat_emote_asl_bored_text=真无聊。 +chat_emote_asl_bullshit=asl_bullshit +chat_emote_asl_bullshit1=asl_bullshit1 +chat_emote_asl_bullshit_text=一派胡言! +chat_emote_asl_canthear=asl_canthear +chat_emote_asl_canthear1=asl_canthear1 +chat_emote_asl_canthear_text=我听不见你。 +chat_emote_asl_exhausted=asl_exhausted +chat_emote_asl_exhausted1=asl_exhausted1 +chat_emote_asl_exhausted_text=累死我了。 +chat_emote_asl_goodbye=asl_goodbye +chat_emote_asl_goodbye1=asl_goodbye1 +chat_emote_asl_goodbye_text=再见! +chat_emote_asl_hello=asl_hello +chat_emote_asl_hello1=asl_hello1 +chat_emote_asl_hello_text=你好。 +chat_emote_asl_loveyou=asl_loveyou +chat_emote_asl_loveyou1=asl_loveyou1 +chat_emote_asl_loveyou_text=我爱你。 +chat_emote_asl_meetyou=asl_meetyou +chat_emote_asl_meetyou1=asl_meetyou1 +chat_emote_asl_meetyou_text=很高兴遇见你。 +chat_emote_asl_no=asl_no +chat_emote_asl_no1=asl_no1 +chat_emote_asl_no2=asl_no2 +chat_emote_asl_no_text=不。 +chat_emote_asl_no_text2=不! +chat_emote_asl_sad=asl_sad +chat_emote_asl_sad1=asl_sad1 +chat_emote_asl_sad_text=我好伤心。 +chat_emote_asl_sit_down=asl_sitdown +chat_emote_asl_sit_down1=asl_sitdown1 +chat_emote_asl_sit_down2=asl_sitdown2 +chat_emote_asl_sit_down_text=请坐。 +chat_emote_asl_sit_down_text2=快坐下来! +chat_emote_asl_thanks=asl_thanks +chat_emote_asl_thanks1=asl_thanks1 +chat_emote_asl_thanks2=asl_thanks2 +chat_emote_asl_thanks_text=谢谢您! +chat_emote_asl_thanks_text2=感谢。 +chat_emote_asl_upset=asl_upset +chat_emote_asl_upset1=asl_upset1 +chat_emote_asl_upset_text=我输了,烦死了! +chat_emote_asl_yes=asl_yes +chat_emote_asl_yes1=asl_yes1 +chat_emote_asl_yes2=asl_yes2 +chat_emote_asl_yes_text=好的。 +chat_emote_asl_yes_text2=好的,请。 +chat_emote_atease=atease +chat_emote_atease1=atease1 +chat_emote_atease2=atease2 +chat_emote_atease3=atease3 +chat_emote_atease_text=你找了个地方稍息一下。 +chat_emote_attention=attention +chat_emote_attention1=attention1 +chat_emote_attention_text=长官莅临! +chat_emote_blah=blah +chat_emote_blah1=blah1 +chat_emote_blah2=blah2 +chat_emote_blah3=blah3 +chat_emote_blah_text=你懂的。 +chat_emote_bored=bored +chat_emote_bored1=bored1 +chat_emote_bored2=bored2 +chat_emote_bored_text=你很无聊。 +chat_emote_bow=bow +chat_emote_bow1=bow1 +chat_emote_bow2=bow2 +chat_emote_bow3=bow3 +chat_emote_bow4=bow4 +chat_emote_bow5=bow5 +chat_emote_bow6=bow6 +chat_emote_bow_text=你深鞠一躬。 +chat_emote_burp=burp +chat_emote_burp1=burp1 +chat_emote_burp_text=你打了个嗝。 +chat_emote_cheer=cheer +chat_emote_cheer1=cheer1 +chat_emote_cheer2=cheer2 +chat_emote_cheer3=cheer3 +chat_emote_cheer4=cheer4 +chat_emote_cheer5=cheer5 +chat_emote_cheer6=cheer6 +chat_emote_cheer7=cheer7 +chat_emote_cheer8=cheer8 +chat_emote_cheer_text=你很兴奋。 +chat_emote_chicken=chicken +chat_emote_chicken1=chicken1 +chat_emote_chicken_text=你叫得像只鸡。 +chat_emote_clap=clap +chat_emote_clap1=clap1 +chat_emote_clap2=clap2 +chat_emote_clap3=clap3 +chat_emote_clap4=clap4 +chat_emote_clap5=clap5 +chat_emote_clap6=clap6 +chat_emote_clap7=clap7 +chat_emote_clap_text=你鼓掌了。 +chat_emote_come=come +chat_emote_come1=come1 +chat_emote_come2=come2 +chat_emote_come3=come3 +chat_emote_come4=come4 +chat_emote_come_text=你招呼他们过来。 +chat_emote_comm=comm +chat_emote_comm1=comm1 +chat_emote_comm_text=你的通讯已结束。 +chat_emote_cry=cry +chat_emote_cry1=cry1 +chat_emote_cry_text=你泪流成河。 +chat_emote_cs_forward=forward +chat_emote_cs_forward_text=前进。 +chat_emote_cs_left=left +chat_emote_cs_left_text=向左。 +chat_emote_cs_no=no +chat_emote_cs_no_text=不。 +chat_emote_cs_right=right +chat_emote_cs_right_text=向右。 +chat_emote_cs_stop=stop +chat_emote_cs_stop_text=停下。 +chat_emote_cs_stoptest=stoptest +chat_emote_cs_yes=yes +chat_emote_cs_yes_text=好的。 +chat_emote_dance=dance +chat_emote_dance1=dance1 +chat_emote_dance2=dance2 +chat_emote_dance3=dance3 +chat_emote_dance4=dance4 +chat_emote_dance5=dance5 +chat_emote_dance6=dance6 +chat_emote_dance7=dance7 +chat_emote_dance8=dance8 +chat_emote_dance_text=你沉浸于音乐中。 +chat_emote_direct=direct +chat_emote_direct1=direct1 +chat_emote_direct2=direct2 +chat_emote_direct3=direct3 +chat_emote_direct_text=[PH] Hey, come over here! +chat_emote_disagree=disagree +chat_emote_disagree1=disagree1 +chat_emote_disagree2=disagree2 +chat_emote_disagree3=disagree3 +chat_emote_disagree_text=你不同意。 +chat_emote_disappoint=facepalm +chat_emote_disappoint1=facepalm1 +chat_emote_disappoint2=facepalm2 +chat_emote_disappoint3=facepalm3 +chat_emote_disappoint_text=你很失望。 +chat_emote_disbelief=disbelief +chat_emote_disbelief1=disbelief1 +chat_emote_disbelief2=disbelief2 +chat_emote_disbelief3=disbelief3 +chat_emote_disbelief_text=你简直不敢相信。 +chat_emote_exercise=shadowbox +chat_emote_exercise1=shadowbox1 +chat_emote_exercise2=shadowbox2 +chat_emote_exercise_text=你炫耀着你的动作。 +chat_emote_failure=failure +chat_emote_failure1=failure1 +chat_emote_failure2=failure2 +chat_emote_failure3=failure3 +chat_emote_failure_text=你要发脾气了。 +chat_emote_flex=flex +chat_emote_flex1=flex1 +chat_emote_flex2=flex2 +chat_emote_flex3=flex3 +chat_emote_flex_text=你在炫耀你的肌肉。 +chat_emote_flirt=flirt +chat_emote_flirt1=flirt1 +chat_emote_flirt_text=你做了个飞吻。 +chat_emote_friendly=friendly +chat_emote_friendly1=friendly1 +chat_emote_friendly2=friendly2 +chat_emote_friendly3=friendly3 +chat_emote_friendly_text=[PH] Don't you look sexy... +chat_emote_gasp=gasp +chat_emote_gasp1=gasp1 +chat_emote_gasp2=gasp2 +chat_emote_gasp3=gasp3 +chat_emote_gasp4=gasp4 +chat_emote_gasp5=gasp5 +chat_emote_gasp_text=你难以置信地凝视着。 +chat_emote_gloat=gloat +chat_emote_gloat1=gloat1 +chat_emote_gloat2=gloat2 +chat_emote_gloat3=gloat3 +chat_emote_gloat4=gloat4 +chat_emote_gloat_text=你沉迷于万众瞩目的感觉。 +chat_emote_greet=greet +chat_emote_greet1=greet1 +chat_emote_greet2=greet2 +chat_emote_greet_text=你和每个人都打了下招呼。 +chat_emote_impatient=impatient +chat_emote_impatient1=impatient1 +chat_emote_impatient2=impatient2 +chat_emote_impatient3=impatient3 +chat_emote_impatient_text=你开始不耐烦了。 +chat_emote_indifferent=indifferent +chat_emote_indifferent1=indifferent1 +chat_emote_indifferent2=indifferent2 +chat_emote_indifferent3=indifferent3 +chat_emote_indifferent_text=你并不在乎。 +chat_emote_laugh=laugh +chat_emote_laugh1=laugh1 +chat_emote_laugh2=laugh2 +chat_emote_laugh3=laugh3 +chat_emote_laugh_text=你觉得这太搞笑了。 +chat_emote_launch=launch +chat_emote_launch_text=你确认了起飞指令。 +chat_emote_money=payme +chat_emote_money1=payme1 +chat_emote_money2=payme2 +chat_emote_money_text=你要求付钱。 +chat_emote_playful=quickdraw +chat_emote_playful1=quickdraw1 +chat_emote_playful2=quickdraw2 +chat_emote_playful_text=你展示了你的决斗技巧。 +chat_emote_point=point +chat_emote_point1=point1 +chat_emote_point2=point2 +chat_emote_point3=point3 +chat_emote_point4=point4 +chat_emote_point_text=你指出了些什么。 +chat_emote_react=shieldeyes +chat_emote_react1=shieldeyes1 +chat_emote_react_text=你遮住了自己的双眼。 +chat_emote_ready=ready +chat_emote_ready_text=准备好起飞。 +chat_emote_relief=phew +chat_emote_relief1=phew1 +chat_emote_relief_text=你松了口气。 +chat_emote_rude=rude +chat_emote_rude1=rude1 +chat_emote_rude2=rude2 +chat_emote_rude3=rude3 +chat_emote_rude4=rude4 +chat_emote_rude5=rude5 +chat_emote_rude6=rude6 +chat_emote_rude_text=你可不是来交朋友的。 +chat_emote_salute=salute +chat_emote_salute1=salute1 +chat_emote_salute2=salute2 +chat_emote_salute3=salute3 +chat_emote_salute4=salute4 +chat_emote_salute_text=你敬礼了。 +chat_emote_sit=sit +chat_emote_sit1=sit1 +chat_emote_sit2=sit2 +chat_emote_sit_text=你坐了下来。 +chat_emote_sleep=sleep +chat_emote_sleep1=sleep1 +chat_emote_sleep_text=你安顿了下来,很舒服。 +chat_emote_smell=smell +chat_emote_smell1=smell1 +chat_emote_smell2=smell2 +chat_emote_smell3=smell3 +chat_emote_smell_text=你闻到空气中有异味。 +chat_emote_suicide=suicide +chat_emote_suicide1=suicide1 +chat_emote_suicide_text=你放弃了一切希望。 +chat_emote_surrender=surrender +chat_emote_surrender1=surrender1 +chat_emote_surrender2=surrender2 +chat_emote_surrender3=surrender3 +chat_emote_surrender4=surrender4 +chat_emote_surrender_text=你投降了。 +chat_emote_taunt=taunt +chat_emote_taunt1=taunt1 +chat_emote_taunt2=taunt2 +chat_emote_taunt3=taunt3 +chat_emote_taunt_text=你在刺激他们发起进攻。 +chat_emote_threaten=threaten +chat_emote_threaten1=threaten1 +chat_emote_threaten2=threaten2 +chat_emote_threaten3=threaten3 +chat_emote_threaten_text=你准备好给出点教训了。 +chat_emote_wait=wait +chat_emote_wait1=wait1 +chat_emote_wait2=wait2 +chat_emote_wait_text=你耐心地等待着。 +chat_emote_wave=wave +chat_emote_wave1=wave1 +chat_emote_wave2=wave2 +chat_emote_wave_text=你挥了挥手。 +chat_emote_whistle=whistle +chat_emote_whistle1=whistle1 +chat_emote_whistle2=whistle2 +chat_emote_whistle_text=你吹了支小曲。 +chat_filter_display_combat_info=战斗信息 +chat_filter_display_emotes=表情 +chat_filter_display_game_messages=游戏消息 +chat_filter_display_local=/本地 +chat_filter_display_looking_for_group=寻找群体 +chat_filter_display_msg=/消息 +chat_filter_display_npcs=NPCs +chat_filter_display_org=/组织 +chat_filter_display_party=/小组 +chat_global_server=全局聊天频道 +chat_handle_not_found=%S 不存在。 +chat_handle_not_in_convo=你已不在此对话中。 +chat_help_btn_tooltip=帮助 +chat_incoming_declined=%S 拒绝了对话邀请。 +chat_incoming_invite=** %S 邀请你加入私人对话。 %ls %ls +chat_incoming_invite_accepted=%S 同意了对话邀请。 +chat_incoming_invite_declined=%S 拒绝了对话邀请。 +chat_incoming_invite_notification=%S 被邀请到对话中。 +chat_incoming_invite_token_accept=接受 +chat_incoming_invite_token_decline=拒绝 +chat_incoming_joined=%S 加入了对话。 +chat_incoming_kick=%S 被 %S 踢除。 +chat_incoming_leave=%S 离开了对话。 +chat_info_slash_commands=EMOTES:\n/agree,/angry(1-3),/atease,/attention,/blah(1-2),/bored(1-2),/bow(1-6),/burp,  /cheer(1-8),/chicken,/clap(1-7),/come(1-4),/cry,/dance(1-6),/disagree(1-3),/failure,/flex(1-3),/flirt,/gasp(1-5),/gloat(1-4),/greet,/laugh(1-3),/point(1-4),/rude(1-3),/salute(1-2),/sit,/sleep,/smell(1-2),/threaten(1-2),/wait(1-2),/wave(1-2),/whistle(1-2)\n::Example:/clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName),/partyleave,/addignore (PlayerName),/removeignore (PlayerName),/showignore,/tell (PlayerName) (Message)\n::Example:/tell JohnSmith Hello,this is a private message.\n +chat_label_commands=指令 +chat_main_channel_name=主要 +chat_member_search_bar=搜索频道成员 +chat_message=%S +chat_notification_btn_tooltip=待处理邀请 +chat_option_btn_tooltip=设置 +chat_option_display_unread_notification=未读消息指示器 +chat_private_comm_list_empty=现无私人通讯请求 +chat_self_kick=你在 %ls 中被 %S 踢除。 +chat_send=发送 +chat_sender_handle=%S +chat_settings_title=设置 +chat_settings_title_filtered=过滤选项卡设置 +chat_settings_title_general=聊天设置 +chat_tab_new_convo_name=新选项卡 +chat_unknown_command=指令 (%S) 未知。 +chat_unread_message_indicator=显示未读通知 +chat_user_from=来自 %S +chat_user_offline=%S 已离线。 +chat_user_to=至 %S +chat_yourself=你 +citizencon16_homestead_stormwarning_constellation=大气环境:不安全 +civilian_localdelivery_holiday_desc_001=光灯节快乐!\n\n我要你帮个大忙。我的船因为一些很不凑巧的维护问题,至少有一个星期不能飞,这搞得我没法给名单上的人送礼物了。\n\n我想过叫FTL物流,但根据他们的假日定价,我花在物流上的钱比礼物本身还高! \n\n我想看看你是否有兴趣帮我。我的礼物会按时送到,而你会得到额外的光灯节奖励。\n\n三份礼物已包装好,存放在在~mission(Pickup1|Address)。一件送给~mission(GiftRecipient1|First),需要送到 ~mission(DropOff1), 另一件给~mission(GiftRecipient2|First)需要送到~mission(DropOff2), 最后一件是送给~mission(GiftRecipient3|First)的,得送到~mission(DropOff3)。\n\n在此先感谢你,并希望今年你的灯光更加明亮!\n\n此致,\n~mission(GiftSender|First) +civilian_localdelivery_holiday_desc_002=我急需一些光灯节的"魔法",感觉你应该能帮得上忙\n\n在~mission(Pickup1|Address)有三个礼物需要被送一下。\n\n我之前想安排人去取件,但刚接到通知说,他们得等到节后才会上工,你能帮我送一趟吗?我很乐意把原本该给他们的钱付给你。\n\n这应该不是什么难事。一个送给~mission(GiftRecipient1)他在~mission(DropOff1),另一个给~mission(GiftRecipient2)他在~mission(DropOff2),最后一个是给~mission(GiftRecipient3)而他在~mission(DropOff3)\n\n不论你是否愿意帮忙,我都衷心祝你节日快乐!\n\n- ~mission(GiftSender) +civilian_localdelivery_holiday_desc_003=希望节日期间你过得还不错。\n\n我这段时间都挺有压力的。因为我原本有些礼物要送,谁知道地址居然填错了,而我正焦急地在找方法能让它们按时送达。\n\n如果你能帮我解围,那可就太好了。\n\n那些礼物在~mission(Pickup1|Address)需要送给:\n- ~mission(GiftRecipient1) 位于 ~mission(DropOff1)\n- ~mission(GiftRecipient2) 他在 ~mission(DropOff2)\n- ~mission(GiftRecipient3) 人在 ~mission(DropOff3)。\n\n十分感谢,并祝你佳节愉快,\n~mission(GiftSender) +civilian_localdelivery_holiday_desc_004=我知道假期的时候会非常忙,但我不知你是否有空能帮我去送趟东西。\n\n有几个礼物放在~mission(Pickup1|Address) 要给那些我无法当面送去的亲友们。\n你需要带一个去给~mission(GiftRecipient1)他在~mission(DropOff1),另一个给~mission(GiftRecipient2)他在~mission(DropOff2),最后一个给~mission(GiftRecipient3)他在~mission(DropOff3)。\n\n非常感谢,\n~mission(GiftSender) +civilian_localdelivery_holiday_from_001=~mission(GiftSender) +civilian_localdelivery_holiday_present_001=礼物 +civilian_localdelivery_holiday_recipient_001=给~mission(GiftRecipient1|First)的礼物 +civilian_localdelivery_holiday_recipient_002=给~mission(GiftRecipient2|First)的礼物 +civilian_localdelivery_holiday_recipient_003=给~mission(GiftRecipient3|First)的礼物 +civilian_localdelivery_holiday_title_001=光灯节礼物派送 +claimsweep_desc=~mission(Contractor|ClaimSweepDescription) +claimsweep_from=~mission(Contractor|ClaimSweepFrom) +claimsweep_obj_display_002=哨戒炮被摧毁:%ls +claimsweep_obj_long_001=前往~mission(Location)并搜寻那里。 +claimsweep_obj_long_002=摧毁所有保护站点的轨道哨戒炮。 +claimsweep_obj_long_003=搜查站点并找出所有保护着~mission(Location)的隐藏轨道哨戒炮。 +claimsweep_obj_marker_001=~mission(Location) +claimsweep_obj_marker_002=轨道哨戒炮 +claimsweep_obj_marker_002a=搜索区域 +claimsweep_obj_short_001=前往~mission(Location) +claimsweep_obj_short_002=摧毁所有哨戒炮 +claimsweep_obj_short_003=找出所有隐藏哨戒炮 +claimsweep_title=~mission(Contractor|ClaimSweepTitle) +collect_reclaimer_datapad_member_01=马蒂斯 +collect_reclaimer_datapad_member_02=本顿 +collect_reclaimer_datapad_member_03=加伦 +collect_reclaimer_datapad_member_04=阿比尔 +collect_reclaimer_datapad_member_05=克莱尔 +collect_reclaimer_datapad_message_01=嘿, 各位, 在多宾斯坑了我们之后, 我正在制定一项新政策, 每隔几天就把重型冷冻箱的密码更换一下。 确保不要将此信息传递给任何你不信任的人。 第一个密码是 5136。 +collect_reclaimer_datapad_message_02=这是安全板条箱的最新密码: +collect_reclaimer_datapad_message_code=~任务(记录密码) +collect_reclaimer_datapad_title=新安保 +combatassist_desc=注 意:你所在区域的ECN中继装置收到了来自遇险飞船的紧急信号广播。请该地区任何能够提供援助的飞船立即前往支援。 +combatassist_from=紧急通信网(ECN) +combatassist_obj_long_01=前往紧急遇险信标并提供援助。 +combatassist_obj_long_02=保护平民免受敌人攻击。 +combatassist_obj_marker_01=ECN 警报 +combatassist_obj_marker_02=保护 +combatassist_obj_short_01=回应 ECN 警报 +combatassist_obj_short_02=保护平民 +combatassist_obj_short_02a=遇险信标 +combatassist_obj_timer_01=剩余时间:%ls +combatassist_title=ECN 警 报:需要协助 +comm_ActivatingArray=阵列启动中 +comm_ActivationBroadcast=开始 ECN 广播 +comm_ActivationConnecting=连接阵列到总台中 +comm_ActivationStatus=::激活状态 :: +comm_ActivationUplink=建立上行链路中 +comm_ArrayDeactivated=阵列已关停 +comm_ArrayNowOnline=通信阵列现已上线 +comm_ArrayOnline=通信阵列已上线 +comm_ArrayStatus=::通信阵列状态 :: +comm_Array_ConnectionOffline=上行链路已离线 +comm_Array_ConnectionOnline=上行链路已上线 +comm_Array_Deactivate=断开上行链路 +comm_Array_Loading=正在验证密钥…… +comm_Array_Login=密钥验证 +comm_Array_LoginFailed=未检测到授权密钥 +comm_Array_LoginSuccessful=欢迎授权技术员 +comm_Array_Logout=退出 +comm_Array_Transition=正在检测通信阵列状态…… +comm_BtnActivate=激活阵列 +comm_BtnCalibrate=校准阵列 +comm_BtnDeactivate=关闭阵列 +comm_BtnDiagnostics=诊断报告 +comm_BtnLogIn=- 登入 - +comm_BtnLogOff=退出 +comm_BtnSecurity=安全协议 +comm_BypassingPasskey=绕过密钥 +comm_DeactivatingArray=关停阵列 +comm_DeactivationComplete=停机完成 +comm_DeactivationStatus=::停机状态 :: +comm_HackProgress=H4马I亥-0R入nPrJ井|l\D渡u +comm_HackedBroadcast=eCN Gr厂l\gBk番0z +comm_HackedConnection=Zh耳e车]\[L歹le5刂Y H亥E[x行I\b Ll炼4nJ|e截 +comm_HackedPower=Zh耳e车]\[L劣le5Y N(e恁)\Y园u4\ D登El\lJ集1 +comm_HackedStatus=:: Zh止4l\|l4炼] Z]-[犬4\T4钛4I :: +comm_LabelBroadcast=ECN 广播 +comm_LabelConnection=阵列总台连接 +comm_LabelDisconnecting=阵列从总台断连 +comm_LabelPower=阵列能量等级 +comm_LabelPoweringDown=关闭阵列电源 +comm_LabelTerminating=中止 ECN 广播 +comm_MaintenanceTerminal=维护终端 +comm_NoPasskey=未检测到密钥 +comm_PasskeyAccepted=密钥已通过 +comm_PasskeyAccess=/// 仅供授权密钥访问 /// +comm_PasskeyBypassed=密钥已绕过 +comm_PasskeyRequired=需要授权密钥来访问这个终端 +comm_UplinkHack=>\ 尚11示 马4亥 \< +comm_UplinkHacked=//\ 上lYNC ]-[4亥 \\/ +comm_UplinkOffline=上 行 链 路 已 离 线 +comm_UplinkOnline=上 行 链 路 已 上 线 +comm_UplinkStatus=::上行链路状态 :: +comm_WelcomeTechnician=欢迎亚希多公司技术员! +comm_array_DeactivateConfirmation_001=关闭上行链路将会干扰当地通讯 +comm_array_DeactivateConfirmation_002=以及ECN服务。 +comm_array_DeactivateConfirmation_No=取消 +comm_array_DeactivateConfirmation_Yes=开始 +comm_array_DeactivateConfirmation_title=警告: +comm_array_Reconnect=重连上行链路 +comm_array_ReconnectSuccess=上行链路成功重连。服务已经恢复。 +comm_array_ReconnectingUplink=重连中…… +comm_array_Status=当前状态: +comm_array_Title=维护控制面板 +comm_array_array_window_title=亚希多通信阵列 +comm_array_status_window_title=目前的诊断数据 +comm_array_uplink_offline=网络上行链路已离线 +comm_array_uplink_online=网络上行链路已上线 +comm_channel_Global=打开通讯频道:全局 +commarray_hack_danger_0001=如果一切就绪后出了问题,我也不会感到惊讶。 +commarray_hack_danger_0002=这片区域有定期巡逻,准备好迎接不速之客的出现。 +commarray_hack_danger_0003=我不觉得会有麻烦,但知道了这个区域的安全状况后,也不好说。 +commarray_hack_danger_0004=老实说,~mission(Client) 这帮人都尝试过用自个儿的方式来处理阵列,然后就被带走了。请不要重蹈覆辙。事先做好准备,你就会安然无恙的。 +commarray_hack_desc=~mission(Description) +commarray_hack_desc_0001=一伙~mission(Client)在忙活一个大事情,他们需要让~mission(MissionLocation|Address)离线来确保获得一点儿隐私权。当其离线后,我们需要你在那儿把风来确保通信链路停运足够长的时间。~mission(Danger)\n\n还有别忘了,你需要用破解密钥去获取阵列的控制权。\n愿意的话就自己带一个,也可以去~mission(Location|Address)搞一个。\n我可不想看到你费了老大劲跑到阵列那里却没法搞定这破事。 +commarray_hack_desc_0002=~mission(MissionLocation|Address)保持在线的话会麻烦到在这里干活的~mission(Client)。\n关掉它,活儿干完前让它一直离线,我们不会让你白费力气的。~mission(Danger)\n\n当然,没有破解密钥你就拿不到阵列的控制权。\n如果你真没有的话我们在~mission(Location|Address)那里给你准备了一个。 +commarray_hack_desc_0003=我不想说得太详细,但比如说如果有人能把~mission(MissionLocation|Address)弄离线并让它保持离线一会儿的话,大家都会过得更好的。~mission(Danger)\n\n我本不该提这个,但是为了大局,请随身带个破解密钥。我们最不需要的就是你到了地方却束手无策。\n说实话,如果你真的没有破解密钥,那么在~mission(Location|Address)那里会有个能用的。 +commarray_hack_desc_0004=当下~mission(Client)有个活儿要干,但是只要~mission(MissionLocation|Address)保持在线,这事儿就成不了。需要一个系统方面的大神来关闭通信上行链路,并在那里呆得够久来保证不出任何问题。~mission(Danger) 完工后就给钱。不预付。 \n\n---> 提示:随身携带破解密钥来黑入阵列控制。要么从~mission(Location|Address)那里拿一个,要么就自己带。 +commarray_hack_desc_0005=要来搞点儿破坏了 - ~mission(MissionLocation|Address)需要被弄离线,~mission(Client)想雇佣个黑客来干这事儿,并且保证上行链路离线足够长的时间。~mission(Danger)你需要知道的大概就这些。\n\n*** P.S. 你需要一个破解密钥来访问控制面板。我们给你在~mission(Location|Address)那里安排了一个,如果你更喜欢自个儿的,那也没关系。 +commarray_hack_from=~mission(Contractor) +commarray_hack_obj_display_02=关闭 ~mission(MissionLocation) +commarray_hack_obj_display_03=监视破解密钥进程 +commarray_hack_obj_display_04=确保~mission(MissionLocation) 保持离线:%ls +commarray_hack_obj_long_01=如果你还没有破解密钥,去~mission(Location)那里拿一个,或者随便在哪里买一个。 +commarray_hack_obj_long_02=前往~mission(MissionLocation) 关闭上行链路。 +commarray_hack_obj_long_03=监视破解密钥进程来确保骇入成功。 +commarray_hack_obj_long_04=确保 ~mission(MissionLocation) 在指定时期内保持离线。 +commarray_hack_obj_marker_01=骇入地点 +commarray_hack_obj_marker_02=关闭上行链路 +commarray_hack_obj_marker_03=关闭上行链路 +commarray_hack_obj_marker_04=保持阵列离线 +commarray_hack_obj_short_01=获取破解密钥 +commarray_hack_obj_short_02=关闭通信阵列上行链路 +commarray_hack_obj_short_03=确保骇入成功 +commarray_hack_obj_short_04=确保~mission(MissionLocation)保持离线 +commarray_hack_title=~mission(Title) +commarray_hack_title_0001=隐私掩护 +commarray_hack_title_0002=阵列骇入工作 +commarray_hack_title_0003=乱“阵” +commarray_hack_title_0004=掩护需求 +commarray_hack_title_0005=阵列骇入 +commarray_hack_title_0006=~mission(MissionLocation) 问题 +commarray_hack_title_0007=灭灯行动 +commarray_repair_danger_0001=我们收到报告称不法分子正在趁着阵列停机搞事情,所以请小心点。 +commarray_repair_danger_0002=谨慎行事,在连接恢复之前该区域内是不会有ECN的。 +commarray_repair_danger_0003=当你前往现场时请做好防范。阵列宕机后我们无法确定有谁或者什么东西潜伏在那里。 +commarray_repair_danger_0004=虽然没必要说出来,但你在那里的时候最好机灵点,随时准备应对可能出现的麻烦。 +commarray_repair_danger_0005=要记住一点:你应该在出发前做好充足的安全准备。我们还不确定是什么导致了阵列停运,但是已有在案记录表明不法分子曾经故意使其离线,更重要的是,他们还试图让其保持离线。 +commarray_repair_desc=~mission(Description) +commarray_repair_desc_0001=~mission(Location|Address)停机了,我们需要技术员去修复可能存在的损伤并重新建立上行链路。我们会提供授权来访问维护终端。~mission(Danger) +commarray_repair_desc_0002=~mission(Client) 失去了与~mission(Location|Address)的连接。我们正在寻找合格通信技术员来进行现场评估,以确保上行链路能被重新激活。将会提供访问控制面板的正确授权。 ~mission(Danger) +commarray_repair_desc_0003=需要技术员去现场修复~mission(Location|Address)并将其重连至通信网络。一旦接受,我们会提供授权来访问维护控件。~mission(Danger) +commarray_repair_desc_0004=~mission(Location) 需要紧急维修。将会提供授权来访问通信阵列系统。~mission(Danger) +commarray_repair_desc_0005=~mission(Client) 报告了~mission(Location|Address)的问题,我们正在寻找能够委以授权去完成任何必要维修的承包人。~mission(Danger) +commarray_repair_desc_0006=合格的通信技术员请注意:~mission(Location|Address)失去了与~mission(Client)的连接并需要维护。~mission(Danger)如果感兴趣的话请告诉我们,这样我们就会给你提供所需的相应授权。 +commarray_repair_from=~mission(Contractor) +commarray_repair_obj_display_02=前往~mission(Location)恢复上行链路 +commarray_repair_obj_display_03=请在 %ls 内离开管制区域 +commarray_repair_obj_long_01=前往~mission(Location)修复上行链路。 +commarray_repair_obj_long_02=恢复~mission(Location)的上行链路。 +commarray_repair_obj_long_03=一旦维修开始,请离开管制区域,否则会有被指控非法入侵并失去报酬的风险。 +commarray_repair_obj_marker_01=维修地点 +commarray_repair_obj_marker_02=恢复上行链路 +commarray_repair_obj_short_01=前往维修地点 +commarray_repair_obj_short_02=恢复通信阵列上行链路 +commarray_repair_obj_short_03=离开管制区域 +commarray_repair_title=~mission(Title) +commarray_repair_title_0001=~mission(Location) 维修 +commarray_repair_title_0002=维修技术员的机会 +commarray_repair_title_0003=需要娴熟技术员 +commarray_repair_title_0004=通信修复 +commarray_repair_title_0005=需要合格通信技术员 +commarray_repair_title_0006=通信上行链路离线 +commarray_repair_title_0007=掉线的通信阵列 +comms_channel_disconnected=通讯频道失去连接:%S +comms_channel_invited=被邀请到通讯频道:%S +comms_channel_joined=已加入通讯频道:%S +comms_group_created=已创建 %s。 +comms_group_disbanded=%s 已经解散。 +comms_invite_accepted=%S 已经加入 %s。 +comms_invite_declined=%S 拒绝了加入 %s 的邀请。 +comms_invite_received=%S 邀请你加入他们的 %s。 +comms_invite_sent=%S 被邀请加入 %s。 +comms_invite_sent_target=目标玩家被邀请加入 %s。 +comms_invite_timeout=你发往 %S 的邀请已过期。 +comms_leader_changed=%S现为%s组长 +comms_local_player_joined=你已加入 %S 的 %s。 +comms_local_player_joined_auto=你已加入 %s。 +comms_local_player_kicked=你已被从 %s 踢出。 +comms_local_player_left=你退出了 %s。 +comms_member_kicked=%S 已被从 %s中踢出。 +comms_member_left=%S 已离开 %s。 +comms_suffix_group='%S' 组 +comms_suffix_party=小组 +comms_suffix_ship_channel='%S' 频道 +comms_target_contact=呼叫目标:%S +concate_mics_signs_%=% +concate_mics_signs_-=- +concate_misc_numbers_0=0 +concate_misc_numbers_1=1 +concate_misc_numbers_2=2 +concate_misc_numbers_3=3 +concate_misc_numbers_4=4 +concate_misc_numbers_5=5 +concate_misc_numbers_6=6 +concate_misc_numbers_7=7 +concate_misc_numbers_8=8 +concate_misc_numbers_9=9 +concate_misc_signs_#=# +concate_misc_signs_:=: +confirmkill_danger_0001=当然,如果那个混蛋还活着的话……算了,我就直说吧,你应该为任何事做好准备。 +confirmkill_danger_0002=在四处搜寻时请当心背后。人们说暴力会制造更多的暴力。 +confirmkill_danger_0003=在搜寻时请务必当心。可不想听到你因为粗心大意而和~mission(TargetName|NickOrFirst)这家伙落得一个下场。 +confirmkill_danger_0004=一句忠告:死亡的阴影很可能正在这片区域徘徊。确保你已经做好了万全准备。 +confirmkill_desc=~mission(Description) +confirmkill_desc_0001=有传言说这位名为~mission(TargetName)的老帽终于升天了,早就该如此了。问题在于目前这仅仅是个传言。~mission(Client)愿意付一笔钱来查明消息是否属实。~mission(Timed)如果你前往~mission(Location)并进行确认的话,你将会因为自己的付出而得到一笔不错的小费。~mission(Danger) +confirmkill_desc_0002=我一直跟人说在雇人之前要先审查,但他们听进去了吗?当然没。比如说~mission(Client)。他们雇了些市井氓流去搞定~mission(TargetName),但现在却担心事儿可能没成,想要找人去~mission(Location)那里进行击杀确认。~mission(Timed)~mission(Danger)感兴趣吗? +confirmkill_desc_0003=我的另一项工作按理说应该已经完成了,但现在~mission(Client)担心~mission(TargetName)可能还活蹦乱跳着在。为了让他们放心,我告诉他们我会派人前往~mission(Location)并确保那些人不会诈尸。~mission(Timed)~mission(Danger) +confirmkill_desc_0004=不知道你听说没,据说~mission(TargetName)死了。死的不能再死。每个人都在忙着弄清这是不是真的,不过我得到了尸体可能在哪的线索。~mission(Timed)前往~mission(Location)然后帮忙确认一下,我将确保你跑这一趟是值得的。~mission(Danger) +confirmkill_desc_0005=~mission(Client)花了一大笔钱想要一劳永逸地解决这个问题,但我想死亡证明并没有出现。这对他们来说糟透了,但对你我来说很好。我自个儿去不了,不过能给你提供~mission(Location)的位置。去那里确认一下~mission(TargetName)凉透了没。~mission(Danger)工作很简单,你甚至不用自己去杀任何人,而且挣得也不少。~mission(Timed) +confirmkill_desc_0006=希望你不介意尸体,因为我需要你近距离接触其中一个。他曾经叫做~mission(TargetName)。你要去~mission(Location)找找还剩下什么,希望能证实那个混蛋真的死了。~mission(Timed)~mission(Danger)如果你在那里还找到了什么其它东西,都随你处理。 +confirmkill_desc_0007=有消息称~mission(TargetName)可能死了。 '可能' 对我来说是不合适的,所以我想你去~mission(Location)确认一下。~mission(Timed)~mission(Danger)如果遇到其他问题,你自己解决。然后这是我给你的价格。 +confirmkill_from=~mission(Contractor) +confirmkill_location_0001=飞船残骸 +confirmkill_location_0002=失联位置 +confirmkill_location_0003=~mission(TargetName|NickOrFirst)的最后已知位置 +confirmkill_location_0004=残骸 +confirmkill_location_0005=残骸地点 +confirmkill_location_0006=飞船残骸 +confirmkill_obj_long_01=前往~mission(Location)找到~mission(TargetName)。 +confirmkill_obj_long_02=找到~mission(Role)~mission(TargetName|Last)并确认他们的死亡。 +confirmkill_obj_long_02a=确认 +confirmkill_obj_marker_01=残骸地点 +confirmkill_obj_short_01=前往残骸地点 +confirmkill_obj_short_02=定位尸体 +confirmkill_timed_0001=你需要快点了,赶紧到达那里,没有人知道如果尸体被留在那里会发生什么。 +confirmkill_timed_0002=他们死了并不意味着你可以享受甜蜜时光。~mission(TargetName|NickOrFirst)在那待的时间越长,这工作就越难完成。 +confirmkill_timed_0003=每个人都渴望尽快解决这个事儿,所以看看你能做些什么。 +confirmkill_timed_0004=甚至一想到~mission(TargetName|Last)还在呼吸,每个人都在冒冷汗,尽快处理这件事。 +confirmkill_title=~mission(Title) +confirmkill_title_0001=幽灵猎手 +confirmkill_title_0002=讣告 +confirmkill_title_0003=真与假 +confirmkill_title_0004=你见到死人了? +confirmkill_title_0005=需要确认 +confirmkill_title_0006=最后的再见 +confirmkill_title_0007=最后一步 +constantine_recoverysafe_desc_001=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n窃贼和反叛者攻入了我们的一处设施,~mission(Location),并肆意破坏公物。尽管赫斯顿安全部门被派去消灭他们,但公司需要一个专门的操作员去取得存储在那里的数据库。确保它被安全送到~mission(Destination)。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +constantine_recoverysafe_desc_002=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n操作员需要前往赫斯顿的设施~mission(Location)并在罪犯摧毁数据前安全检索库。一旦进入设施,你就可以使用任何必要的武力来执行任务。到手之后,将数据送到~mission(Destination)获取报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +constantine_recoverysafe_desc_003=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n一个赫斯顿的设施,~mission(Location),已经被破坏和偷窃的未授权人员侵占。赫斯顿动力需要一个承包人进入设施,取得赫斯顿公司的专有文件和数据,并将其送到~mission(Destination)。必要情况下使用武力,但赫斯顿财产的安全是最重要的。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +constantine_recoverysafe_desc_004=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n公司总机最近接到通知,~mission(Location)已经被拾荒者和窃贼占领。在赫斯顿安全部门夺回该设施之前,我们要确保该设施包含的数据被安全地转移并传送到~mission(Destination)。你可以使用任何必要的武力来确保数据的安全,但要明白安全运送是你的首要目标。成功完成你的任务就会付款。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +constantine_recoverysafe_title_001=承包恢复 +constantine_recoverysafe_title_002=安全检索 +constantine_recoverysafe_title_003=数据库提取 +constantine_recoverysafe_title_004=安全检索 +constellation_rear_tube=[PH] Rear Docking Port +contract_desc=~mission(Description) +contract_from=~mission(Contractor) +contract_timed=~mission(Contractor|Timed) +contract_title=~mission(Title) +covalex_UGF_collect_desc_001=你好啊。\n\n我这有个包裹需要你送。包裹在~mission(Location|Address)等着你去取,然后再送去~mission(Destination|Address)。\n\n我相信你不会出事的,但还是得说清楚情况,我有看到这片区域内出现了许多安保警告。可能是最近那边发生了几起袭击事件。好了,我倒也不是说你一定会碰上什么人,但最好还是做点准备保护好自己。\n\n祝你好运,\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n +covalex_UGF_collect_title_001=科瓦莱什快递飞行员 +covalex_chaindelivery_desc_001=\n你好,\n\n~mission(Contractor|Reaction)\n\n对于下一份合约,为了帮助加快运输,我们的超级智能数据技术人员协调了以下多站路线:\n1. 从~mission(Location1|Address)揽收~mission(Item1)并运送至~mission(Location2|Address)。\n2. 从~mission(Location2|Address)揽收~mission(Item2)并运送至~mission(Location3|Address)。\n3. 从~mission(Location3|Address)揽收~mission(Item3)并运送至~mission(Location1|Address)。\n\n这真的可以让你充分利用旅行时间!\n\n每成功送货,将会获发一笔款项,完成整个路线后就可获得一笔奖金。\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_chaindelivery_title_001=多站的送货路线 +covalex_delivery_desc_0001=你好啊!\n\n~mission(Contractor|Reaction)\n\n我们还有另一批快递在~mission(Location|Address)等待运输,这些快递需要送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_0002=嘿!\n\n希望你一切都好。~mission(Contractor|Reaction) \n\n有个快递在~mission(Location|Address),然后我们需要你把它送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_0003=再次向你问好,\n\n~mission(Contractor|Reaction)\n\n希望你现在有空,因为我有个工作要交给你。前往~mission(Location|Address)揽收一个要送到~mission(Destination|Address)的快递。这可能会成为一次很有趣的旅途。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_0004=嗨!\n\n不知道你怎么样了,但今天这儿很忙,我几乎不能停下来喘口气。~mission(Contractor|Reaction)\n\n因此,我们需要给你安排个快递,是从~mission(Location|Address)送到~mission(Destination|Address)的,应该不是个苦差事。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_0005=你好,\n\n蔡斯今天休假,所以由我暂时处理你的合约。\n\n这一件快递是从~mission(Location|Address)送到~mission(Destination|Address)的。~mission(Contractor|Timed)\n\n感谢,\n\n阿林·德科\nSr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_0006=你好啊,\n\n~mission(Contractor|Reaction)\n\n我找到了一份完美的送货合约供您处理。这件快递要从~mission(Location|Address)送到~mission(Destination|Address)。听起来不错,对吧?~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_desc_intro=嗨!\n\n我有一些令人兴奋的消息要分享 - 科瓦莱什速运正在寻求与您所在地区的其他独立运营商签订合约!\n\n科瓦莱什获得了 '帝国资产'十大运输公司' 和 '快递行业2945年最值得信赖的运输公司'等荣誉,比以往任何时候都要忙。这意味着更多的货物要运往更多的地方,这就是你的机会!\n\n我们正在寻找可靠勤奋的飞行员来加入我们不断扩大的大家庭。您拥有一艘有货舱的飞船吗?如果需要的话,您能通过督导局的背景审核吗?如果都可以的话,那么一整个宇宙的机会都在等待您!您所要做的就是完成一个简单的 '评估实验' 然后从~mission(Location|Address)揽收快递并安全地将其送到~mission(Destination|Address)。\n\n完成后,您将有资格成为科瓦莱什速运公司庞大的独立运输专家网络的一部分*。\n\n我们期待着你的消息,\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_delivery_title_001=科瓦莱什的快递飞行员 +covalex_delivery_title_intro=需要拥有独立货舱的飞行员 +covalex_holiday_001=说实话,我们收到这么多包裹,我都没有时间自己购物了! +covalex_holiday_002=每年的这个时候,压力都很大,我只是试着回忆我们的工作给人们带来了多少快乐。 +covalex_holiday_003=我想只要我们大家一起努力,就可以让这个节日成为最好的之一! +covalex_holiday_004=我不知道你是怎么想的,但是我已经迫不及待地想要结束这种匆忙的生活,这样我就可以和我的爱人度过一段美好的时光了。 +covalex_holiday_005=你知道,即使再忙,这依然是我一年中最喜欢的时间! +covalex_holidaydelivery_desc_0001=节日快乐!\n\n对于科瓦莱什来说,送礼的季节比以往任何时候都疯狂,我们需要所有能得到的帮助以确保所有东西都能按时送到。\n\n我希望你能从~mission(Location)揽收一个特殊快递并送到~mission(Destination)。\n\n~mission(Contractor|DeliveryHoliday) \n\n祝你和你的家人快乐,\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 +covalex_holidaydelivery_title_001=节日快递 +covalexrand_MissionUI_LocateCrate=定位 ~mission(Owner)的包裹 +covalexrand_desc=~mission(Description) +covalexrand_desc_0001=在事故发生后,我一直在等待科瓦莱什的行动,但我不认为这会发生了。希望你能去贡多帮我拿到我的快递。~mission(Reference)~mission(Timed)我也不需要你把它直接送给我。我会在~mission(Destination)取快递,所以你只要放在前台就行。\n\n感谢,\n~mission(Owner) +covalexrand_desc_0002=我在科瓦莱什有个很重要的快递,显然在事故发生时它就在贡多。他们说交货要推迟,但现在已经几个月了,他们还在跟我说同样的话。没一点新消息,我为此损失了一大笔钱,他们却只能向我道歉。什么玩意,我想如果他们不能完成送货的话,我就得找其他人。~mission(Reference)需要送到~mission(Destination)。~mission(Timed) +covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果也错过了生日,我就死定了。不管你怎么做,希望你能帮我取回这个礼物,基本上把那盒子放在~mission(Destination)就行。~mission(Reference)~mission(Timed) +covalexrand_desc_0004=听着,我们都认为在贡多发生的事是一场真正的悲剧,我很遗憾有人失去了生命,但这并不意味着我的包裹就不需要递送了,对吧?如果科瓦莱什不愿意或者没有能力这样做,那么我完全有权利自己去完成。这样才公平。~mission(Reference)感兴趣的话,我需要其送到~mission(Destination)。~mission(Timed)\n\n祝好运,\n~mission(Owner) +covalexrand_desc_0005=我现在有点进退两难。我一直期待的一份快递在运输途中经过了科瓦莱什在十字军附近的贡多空间站,但那里发生了一场事故,所有的货运都中断了。我试图退款,但我订购的公司说这是科瓦莱什的错,科瓦莱什说他们的服务条款涵盖了这样的延误。~mission(Timed)我想现在我只想要我的包裹,我真的不在乎我怎么得到它。甚至到了我愿意付额外的运费让别人帮我把它送到~mission(Destination)的地步。~mission(Reference) +covalexrand_desc_0006=我需要个有飞船的人前往科瓦莱什的贡多空间站,在那取个箱子送到~mission(Destination)。~mission(Reference)在你产生错误的想法之前,我得说我不是想偷窃或其他东西,记住那是我的包裹。科瓦莱什只是在用调查或安全或他们使用的任何借口拖延他们的交付。~mission(Timed) +covalexrand_desc_0007=因为在贡多发生的事故,我订购的包裹不动了。我花了很多钱买这个,现在它就在那儿积灰。在我看来,如果科瓦莱什不打算做什么,那我最好花钱请人帮我找到它,然后把它带到~mission(Destination)。~mission(Reference)~mission(Timed) +covalexrand_desc_0008=我要疯了,科瓦莱什一直告诉我他们送过了我的包裹,但我没有收到。我所掌握的最后的路线信息是它在他们的贡多中心,所以我想,当那里发生重大事故时,它被放错了地方。~mission(Reference)如果你能去看看,我敢打赌它就在那里。~mission(Timed)如果它在那里,我会付钱让你把它带到~mission(Destination)。 +covalexrand_from=~mission(Owner) +covalexrand_obj_long_01=前往科瓦莱什贡多空间站。 +covalexrand_obj_long_02=找到并拿起包裹。 +covalexrand_obj_long_03=将包裹送到~mission(Destination)。 +covalexrand_obj_short_01=前往科瓦莱什 +covalexrand_obj_short_02=拾取包裹 +covalexrand_obj_short_03=运送包裹 +covalexrand_obj_short_03a=包裹 +covalexrand_reference_0001=一个朋友的朋友说你会做这样的事情,所以想问一下也无妨。 +covalexrand_reference_0002=我听说你可能去过那个空间站一次,所以你能帮我做这件事再好不过了。 +covalexrand_reference_0003=伊莱恩·沃德说过你可能是干这事的行家。 +covalexrand_reference_0004=我听说了你在那空间站做的调查工作,我想既然你已经了解了那的地形你会是最合适的人选。 +covalexrand_reference_0005=你以前去过贡多,对吧?再去一次对你来说不是什么大问题。 +covalexrand_timed_0001=这整件事花了这么长时间,如果能尽快搞定就太好了。 +covalexrand_timed_0002=在这一点上我几乎失去了耐心,要是你能尽快把包裹运给我,那就太好了。 +covalexrand_timed_0003=这包裹在延迟之前就很急,现在更是如此,昨天就该送到。 +covalexrand_timed_0004=我不知道你是否可以做些什么来节省时间,但是你越快把包裹运给我越好。 +covalexrand_title=~mission(Title) +covalexrand_title_0001=对科瓦莱什失望 +covalexrand_title_0002=完成快递运送 +covalexrand_title_0003=完成科瓦莱什的运送 +covalexrand_title_0004=需要找到我的包裹 +covalexrand_title_0005=等待我的包裹中 +covalexspec_015= +covalexspec_MissionUI_BoxNumber_104=Box #104 +covalexspec_MissionUI_BoxNumber_156=Box #156 +covalexspec_MissionUI_BoxNumber_173=Box #173 +covalexspec_MissionUI_BoxNumber_249=Box #249 +covalexspec_MissionUI_BoxNumber_510=Box #510 +covalexspec_MissionUI_BoxNumber_964=Box #964 +covalexspec_MissionUI_LocateCrate=定位 ~mission(Owner)的个人财物 (~mission(BoxNumber)) +covalexspec_MissionUI_TravelTo=前往科瓦莱什 +covalexspec_contractor_0001=Anya Sugari +covalexspec_contractor_0002=Ed Biollo +covalexspec_contractor_0003=Thrace Pinter +covalexspec_contractor_0004=Gloria Theolone +covalexspec_contractor_0005=Sam Besser +covalexspec_contractor_0006=Baylor Ward +covalexspec_desc=~mission(Description) +covalexspec_description_0001=嗨,\n\n如果你不想帮忙,我完全能理解,但如果你愿意,那就太棒了。\n\n我男朋友在科瓦莱什贡多站的事故中去世了。他们说一旦调查结束,我能把斯科特所有的东西拿回来,但据我所知,已经过了一段时间了,他们仍然没有给出任何迹象表明我什么时候能拿到他的财产。面对这一切已经够艰难的了,知道一两个月后就会出现一个包裹来撕裂这些伤口,我受不了。我宁愿现在就把它解决掉。如果你能想办法拿到他的私人物品 (员工 ID# 104) 然后把它们送到~mission(Destination),我会非常感激。\n\n感谢帮助,\n安雅 +covalexspec_description_0002=我哥哥就是在十字军附近的科瓦莱什站爆炸时死去的人之一。更糟糕的是,事情发生时,他正在借用我的东西。现在有个官僚主义的混蛋想告诉我,我得等一等才能把我的东西拿回来。我日,你先是杀了我哥现在又要我耐心点?这些大企业的脑残。说远了,相反,我想我应该雇个人去贡多帮我把东西拿到~mission(Destination)。我说,他们会对此怎么做?不管怎样,这会是我哥想要的结果。要的是标记了156的箱子。\n\n- 结束 +covalexspec_description_0003=嘿,\n\n这个话题对我来说有点尴尬,但事实上,在科瓦莱什站灾难中去世的人之一,可优米·桑托斯,在她的遗嘱中给了我一些东西。听到这个消息我很惊讶,但显然我现在是#173箱子里所有东西的骄傲主人了。科瓦莱什的人说等空间站重新开放我就能拿到,但是...这就是尴尬的地方...我现在真的很需要它。通常我会等待,但我想开创我自己的事业 (我会做人们家乡形状的蛋糕),卖掉它获得的钱对我来说是不小的帮助。我现在存了一点小钱,希望找人帮我把它从贡多送到~mission(Destination)。我知道这事有点不合规,但如果还有其他方法,我就不会问了。\n\n感谢帮助,\n瑟蕾丝 +covalexspec_description_0004=我的儿子尼克很不幸地成为了科瓦莱什贡多站事故的受害者之一,而他们还没有把他所有的私人物品归还给我。我理解他们必须按规定办事,但他们不给悲痛的家属一些补偿是不合情理的。为此,我正在寻找一个能替我去空间站的人。需要说明的是,贡多目前被认为是禁区,意味着这不够光明正大,但我觉得我的情况值得特别考虑。我妹妹说,我提供的价格是找回装着尼克物品的箱子(#964)的正确金额,要求送到~mission(Destination),所以希望我能找到一个有能力的人尽快解决这个问题。\n\n真诚的,\n格洛丽亚·塞洛隆 +covalexspec_description_0005=他们说我可以在这里找个人帮我去贡多拿我妻子的箱子。如果你对这个名字没有印象的话,那就是发生那场大事故的空间站。我妻子为科瓦莱什工作,即使知道拿回这些也不会让我好过,但我真的想要回克劳迪娅的东西。我想象着她的照片集或者我给她的项链被放在249号箱子里,遗弃在那个冰冷死寂的空间站而不安。她应当过的更好。所以这事如何?你愿意去贡多,把她的箱子拖回~mission(Destination)吗? +covalexspec_description_0006=嗨,\n\n我在找一个人去十字军附近的科瓦莱什贡多站拿点东西。我知道这听起来像偷,但这是我爸爸的东西。你看,事故发生时他在贡多空间站。我妈妈说我们得等科瓦莱什同意,但我觉得这不公平,因为我太想念他了。我想要一些东西来铭记他,我不想再等下去了,因为我可能会开始忘记一些事。我会付钱给你,帮我把510号箱子送到~mission(Destination)。\n\n非常感谢,\n贝勒·沃德 +covalexspec_from=~mission(Contractor) +covalexspec_obj_long_01=寻找~mission(Owner)在科瓦莱什贡多站的个人财产。 +covalexspec_obj_long_02=运送个人财产到~mission(Destination)。 +covalexspec_obj_short_01=寻找个人财产 +covalexspec_obj_short_02=运送个人财产 +covalexspec_obj_short_02a=个人财产 +covalexspec_owner_0001=Scott Hammell +covalexspec_owner_0002=Ross Biollo +covalexspec_owner_0003=Kyomi Santos +covalexspec_owner_0004=Nico Theolone +covalexspec_owner_0005=Claudia Besser +covalexspec_owner_0006=达内尔·沃德 +covalexspec_title=~mission(Title) +covalexspec_title_0001=个人财产 +covalexspec_title_0002=帮我把东西拿回来 +covalexspec_title_0003=意想不到的继承 +covalexspec_title_0004=一个母亲的恳求 +covalexspec_title_0005=寻找终点 +covalexspec_title_0006=我父亲的东西 +crate_panel_damage_01=警告 +crate_panel_damage_02=易爆材料 +crate_panel_exclamation_symbol=! +crate_panel_quantum_01=稀热树脂 \n量子敏感材料 +crate_panel_quantum_02=在量子航行中需保持密闭 +crate_panel_quantum_03=密闭防护无效。\n请勿进行量子航行。 +crate_panel_quantum_04=立即脱离量子驱动器预热状态! +crate_panel_timed_01=密闭场完整 +crate_panel_timed_02=离到达临界时间 +criminal_assassination_Danger_Hard_001=Criminal Danger Hard placeholder text +criminal_assassination_Timed_Hard_001=Criminal Timed Hard placeholder text +criminal_assassination_desc_Hard_001=Criminal Title Intro Description placeholder ~mission(Danger) (Contractor|AssassinationHardTimed) +criminal_assassination_title_Hard_001=Criminal Title Intro placeholder +criminal_basesweep_desc_01=我们在~mission(Location|Address)有个计划要执行,但在此之前我要在那儿的人都给我去死。\n\n不得不承认 - 这件事对我们来说是个烫手山芋。像你这样的人搞一把大枪就能扫出条路来。\n\n别担心你会弄得乱七八糟。等你搞定之后我们很乐意做个大扫除。 +criminal_basesweep_desc_02=你去过~mission(Location|Address)吗? \n\n那群自以为是的傻子讨厌鬼已经藏在那儿很久了。\n\n我受够了。去那好好 '照顾照顾' 他们,我们会确认你是否费心费力去做了。\n\n彻底点。我要你把那些混蛋全都弄死。 +criminal_basesweep_desc_03=我们需要把~mission(Location|Address)变成一座鬼城。一个活口都不要留。\n\n相信你是执行这个任务的正确人选。\n +criminal_basesweep_title_01=歼灭任务 +criminal_blackbox_recover_desc_01=我愿意付些钱雇个切割工把黑匣子从残骸中转移到 ~mission(Destination)。在我知道这该死的东西被抹掉之前我根本没法睡觉。 +criminal_blackbox_recover_desc_02=问题就在这 。我们没时间在工作后正当地清理,现在我需要一个人帮我把黑匣子毁掉。你所要做的就是溜到沉船旁,拽出黑匣子,然后把它放到~mission(Destination)就行了。 +criminal_blackbox_recover_desc_03=一些白痴船员把自己害死了。没什么大不了的。这种事每天都会发生,不是么?\n\n问题是,似乎有些求知者对真相很感兴趣,黑匣子还坐等着将所有事情和盘托出呢。\n \n需要有人把这蠢东西从残骸中转移到~mission(Destination)以便它能被彻底销毁,至于谁做了什么就让它一直成为一个谜吧。 +criminal_blackbox_recover_desc_04=人们开始四处打听,试图找出这名失踪人员身上发生了什么。那真是个麻烦。过去之事被掩埋对每个人都好。\n \n如果有人打算去搜寻他们的飞行记录仪并将其带到~mission(Destination)。那我会很开心。能支付重金的那种开心。 +criminal_blackbox_recover_desc_05=我们都在做可能会后悔的事情,不是么?好吧,可能有人做得有点过火了,现在有一个需要被清除的黑匣子,里面装满了罪证。在其他人找到黑匣子前把它带到~mission(Destination)。 +criminal_blackbox_recover_desc_06=一个充满谎言的黑匣子\n让它消失对所有人都好\n它正在沉船里等着轮到它 \n把黑匣子带到~mission(Destination)烧掉它\n拿人钱财,替人消灾\n搞定它,你会拿到报酬的 +criminal_blackbox_recover_title_01=死无对证 +criminal_database_Confim=你确定要撤销目前所有的刑事指控吗? +criminal_database_Expunging=请求处理中... +criminal_database_Record_001=记录拥有者ID: +criminal_database_Title=帝国罪犯数据库 +criminal_database_accessrecords=访问记录 +criminal_database_crime=临时违法 +criminal_database_expungment=罚款免除理由 +criminal_database_filesadjusted=更新犯罪等级... +criminal_database_infraction_date_001=已接受 +criminal_database_infraction_jurisdiction=管辖 +criminal_database_infraction_name_001=指控 +criminal_database_loading=验证密钥中... +criminal_database_locatingfiles=定位要求的记录中... +criminal_database_login=密钥认证 +criminal_database_loginFailed=未检测到授权密钥 +criminal_database_loginsuccessful=欢迎安全人员 +criminal_database_logout=登出 +criminal_database_playername=临时玩家名称 +criminal_database_prison_reason_001=免罪 +criminal_database_prison_reason_002=医疗豁免 +criminal_database_prison_reason_003=人道主义假释 +criminal_database_prison_reason_004=帝国特赦 +criminal_database_prison_reason_005=获委员会批准假释 +criminal_database_prison_reason_006=减刑 +criminal_database_purgeall=撤销所有指控 +criminal_database_purgerecord=撤销 +criminal_database_reason_001=外交豁免权 +criminal_database_reason_002=情有可原 +criminal_database_reason_003=精神失常 / 医疗豁免 +criminal_database_reason_004=程序错误 / 错误逮捕 +criminal_database_reason_005=检察官自由裁量 +criminal_database_reason_006=达成和解 / 辩诉交易 +criminal_database_record_002=检视记录 +criminal_database_revoked_desc=检测到异常大的数据库更改量。为了安全,您的密钥被锁定。\n若需再次访问,请为密钥重新取得授权或联系技术服务人员。 +criminal_database_revoked_name=注意:访问中止 +criminal_database_updatesuccess=数据库更新完成 +criminal_recoverstash_desc_01=真不敢相信我的运气.虽然不知发生了什么,但似乎我一个藏货处被盯上了,将要遭受袭击。\n\n但是如果我们抓紧时间,可能为时未晚。\n\n我希望你-\n* 前往~mission(Contractor|RecoverStashLocation) \n*找到我所有的货\n* 把它带到~mission(Destination|Address)。\n\n如果你不幸碰上这些试图抢劫我的强盗,我会保证您会因为这些额外的麻烦而获得奖金。 +criminal_recoverstash_desc_02=结果我的理想藏货处并不是那么完美。\n\n刚得到消息说有一名船员可能正欲吞掉我的货。如果我们快点,可以抢先一步。\n\n我要你-\n* 去~mission(Contractor|RecoverStashLocation)\n* 找到我所有的货\n* 把东西带到~mission(Destination|Address)。\n\n不过你要是能让这些鬼鬼祟祟的小偷消停点,我会保证还有额外的报酬等着你。 +criminal_recoverstash_desc_03=我朋友的一个堂兄被他们的人出卖了,我判定现在雪耻的最好办法就是让我知道关于他们藏起来的东西。善待你的手下总是很值不是吗?\n\n我要你-\n* 去~mission(Contractor|RecoverStashLocation)\n* 找到他们的藏货处\n* 把它带到~mission(Destination|Address)。\n\n我不清楚他们是否正守在那里,因此您可能会遇到阻碍.如果你接下这活的话,还有额外的报酬。 +criminal_recoverstash_desc_04=感谢群星,那群法外蠢徒一旦喝了个烂醉就管不住那张破嘴。跟老子喝酒的蠢货不小心泄露了宝贝的位置,藏在在一个很隐秘的地方。\n\n我想我们可以好好给他们上上“拿着酒杯的重要性”这一课\n\n所以,我想要你-\n* 前往~mission(Contractor|RecoverStashLocation)\n* 找到他们的宝贝\n* 并把它带回~mission(Destination|Address)。\n\n 在那你有可能会撞上那个干啥啥不成的白痴和他的小伙伴,所以小心行事。开心点,如果你真的遇上了麻烦,兄弟会多给你点补偿。 +criminal_recoverstash_desc_05=你可能不知道,几天前我的窝被一群脑子有问题的家伙端掉了,居然有傻子会认为打劫我是一件明智的事?\n\n害,那群单细胞生物没有意识到老子能定位它们的小破巢。所以你是时候代表老子去教它们做个人并把东西给老子带回来。我想要你从-\n* 前往~mission(Contractor|RecoverStashLocation)\n* 找到我所有被偷藏品\n* 然后把它们带回~mission(Destination|Address)。\n\n我不确定你去的时候那些家伙会不会还在那里闲逛,但如果你撞上了那群混球,我可以多给你些信用点当作教训他们的报酬。 +criminal_recoverstash_desc_06=我费了好大的劲,用尽了手段,可算逮着突袭我藏身处的小鬼了。\n\n你去那把东西给我偷回来.\n\n我想要你从-\n* 前往~mission(Contractor|RecoverStashLocation)\n*找到我所有被偷的东西\n* 然后把它们带回~mission(Destination|Address).\n\n如果小鬼还在那里的话,我会多给点报酬当作风险津贴。 +criminal_recoverstash_steal_desc_01=你不会想错过这个消息,通常这种好事能让我们赚笔大的。\n\n我们在一个地方发现了一个小宝贝,也许在你的帮助下,它就是我们的了。\n\n你只要动身前往~mission(Contractor|RecoverStashLocation),翻遍那所有能藏东西的地方。你得多转转,它可能不会摆在光天化日之下。\n\n一旦你到手了所有的宝贝,请把它们带回~mission(Destination|Address)我就会给你属于你的那份分红。\n\n目前我们对那里的防卫情况尚不了解,但你去了我们就都知道了对吧。如果他们胆敢反抗,你会得到更多的风险津贴。 +criminal_recoverstash_steal_desc_02=有没有兴趣做一个宝藏猎人?\n\n最近,我的一个船员被逮住了,但他从其他的小混混那听到了一些关于他们被关前藏起来的小宝贝,你懂的。 \n\n你会把那些东西带给我对吧。\n\n前往~mission(Contractor|RecoverStashLocation)。那里是他们藏赃物的地方。\n\n一到那,你就可以开始挖地三尺,找出可怜虫们的宝贝。\n\n在你找到所有东西之后,把它们拉回~mission(Destination|Address)。老规矩,货到付款。\n\n最后提醒下,不是整个帮派都进了局子的,所以可能有几个漏网之鱼还在那。别担心,如果你撞上了他们,更多的风险等于你会拿到更多的钱。 +criminal_recoverstash_steal_desc_03=不清楚你是否一直在听这些流言,但我想我搞清楚上周那个大赚一笔的帮派把扣(黑话)藏哪了。\n\n他们只是在等风头过去。 如果发生点什么可真够丢人的...\n\n例如,如果有人要去 ~mission(Contractor|RecoverStashLocation)到处搜搜,找到所有被盗的赃物在哪里,然后将所有物品带到~mission(Destination|Address)。\n\n我敢打赌像这样的人会挣很多钱。\n\n当然最大的风险就是该地区是否有警卫,但如果出现这种情况,我肯定我付的奖金很对得起这份风险。富贵险中求。 +criminal_recoverstash_steal_title_01=拿走他们的东西 +criminal_recoverstash_title_01=没那么秘密的藏匿处 +crus_markerhunt_desc=你知道著名的鼓手卡罗琳"涡旋"索森是在戴玛尔出生的吗?或是赛琳上的科学家们曾研发出一种散播全帝国的救命药?又或者说,你知道有史以来最值钱的宝石中的之一是在耶拉上出土的吗?而这些都还只是冰山一角呢.十字军的每一个卫星都十分不可思议,令人难忘,最独一无二的地点.为了庆祝,十字军历史协会与十字军工业联合创办了一场"别致景致"大赛.若要参加,可造访三颗卫星上的官方指定名胜地标,并与咨询处联系即可.有幸发现全部47个地点的探险家将获得特别奖品! +crus_markerhunt_from=十字军历史协会 +crus_markerhunt_obj_long_01=寻找所有位于赛琳上的历史地标。~mission(Cellin) +crus_markerhunt_obj_long_02=寻找所有位于戴玛尔上的历史地标。~mission(Daymar) +crus_markerhunt_obj_long_03=寻找所有位于耶拉上的历史地标。~mission(Yela) +crus_markerhunt_obj_short_01=历史地标已发现 +crus_markerhunt_title=别致景致大赛! +crus_scavhunt_desc=超乐探险的团队非常荣幸地宣布了他们最新的互动式寻宝挑战!利用一系列发送至您日志内的线索,前往十字军的各个卫星上最著名的历史名胜来场寻宝冒险吧!\n\n在时间结束之前完成挑战,您将获得一份特别的奖品. +crus_scavhunt_from=超乐探险 +crus_scavhunt_obj_long_01=解开十条宝藏线索,并在时间耗尽前探访十字军历史协会. +crus_scavhunt_obj_short_01=宝藏线索已解开 +crus_scavhunt_title=十字军卫星寻宝挑战 +crusader_UGF_defend_E_desc_001=十字军安保发现~mission(Location|Address)遭受到了当地帮派的威胁,而我们正在招募一名承包人来组成一支安保部队去应对他们的攻势。\n\n这帮家伙有几条前科,但总体上还算菜鸟。我相信对你们这支队伍来说并不算困难。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_defend_E_title_001=防守站点,抵御外敌 +crusader_UGF_defend_S_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群犯罪团伙的威胁。我们急招一名承包人来组建顶尖的安保队伍去处理这个十分严重的威胁。\n\n如果你想全身而退,就多招募些能干的兄弟。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_defend_S_title_001=防守站点,抵御劲敌 +crusader_UGF_defend_VE_desc_001=十字军安保发现~mission(Location|Address)遭受到了一队暴徒的威胁,我们正招募一名承包人来组建安保队伍去应对他们的攻势。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_defend_VE_title_001=防守占点 +crusader_UGF_defend_VH_desc_001=十字军安保发现~mission(Location|Address)遭受到了附近著名帮派的威胁,而我们正在招募一名老练的承包人来组建安保部队去应对他们的攻势。\n\n确保你带的人够格。对付这群家伙你需要尽可能多的支援。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_defend_VH_title_001=防守站点,抵御强敌 +crusader_UGF_defend_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群罪犯的威胁,而我们正在招募一名老练的承包人来组建安保部队去平息他们的攻势。\n\n我知道你可能会想去单打独斗,但你还是需要一个团队。相信我,这点信用点不值得你独自拼命。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_defend_title_001=防守站点,抵御凶敌 +crusader_UGF_destroy_E_desc_001=我们发现有群家伙想在~mission(Location|Address)开展自己的制毒事业。虽然是那种一般的低级毒品,但终究是毒,而且已经造成多名平民死亡了。所以我们不能容许这种东西继续出现。\n\n我们还在安排一项能够永绝后患的大规模行动,但在此期间我们要先阻止这些毒品继续流通。也正因如此,十字军需要你前往该站点并清剿他们存放在那的存货。\n\n他们肯定会有守卫来保护这批货,但应该威胁不大。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_destroy_E_title_001=销毁非法毒品 +crusader_UGF_destroy_H_desc_001=有群初出茅庐的家伙,想在~mission(Location|Address)开家店打入毒品市场。然而,他们的产品在十字军区域内造成了数起死亡案例。这东西的毒性之强,已经足以对公共社会造成危害了。\n\n十字军正在努力除掉他们,但只要他们的东西还在向外流通,死的人就会更多。\n\n我们需要你前往该站点,并在他们有机会把里面的存货卖出前全部销毁。另外,他们的窝点可能会有重兵把守。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_destroy_H_title_001=销毁致命违禁品 +crusader_UGF_destroy_desc_001=我们最近在调查一起用药过量致死的事件,而一切矛头似乎都指向了一批从~mission(Location|Address)产出的不良毒品。 \n\n我还在和其他承包人一同搜捕那群为此负责的家伙,但只要还有产品流通,就还会有人因此丧命。\n\n我需要你前往该站点,并处理掉他们存放在那的产品,这应该能在我们彻底端掉他们前争取点时间。\n\n会有守卫在那保护货物的,所以做好与敌人交火的准备。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_destroy_title_001=销毁剧毒致幻剂 +crusader_UGF_eliminateall_allies_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群罪犯的威胁。\n\n虽然我们有安保人员在站点内执勤,但还是需要雇用更多承包人来帮助我们抵御攻势。\n\n好了,我不确定你作为一名承包人团队合作的经验有多少,但我可不想听到任何“误伤友军”的事发生,不然你就有麻烦了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_allies_desc_intro=为了巩固十字军及周边区域的安全,十字军安保正在招募符合资质的人员来协助该区域内的安保工作。\n\n你已满足了我们所需的相关能力需求,因此我们将为你提供一份初步的试用合约。你将协助十字军安保去处理一群对~mission(Location|Address)造成威胁的小型敌对组织。\n\n请注意,已派遣安保人员进驻该站点,请小心避免误伤友军。\n\n若你能顺利完成此份合约,有资格申请参与参与未来可用的其他安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_allies_desc_rehire=恭喜!十字军安保决定再给你一次成为安保承包人的机会。只需一点努力,你就能将此前的绩效问题一笔勾销。\n\n但首先,为了对你展开重新评估,我们需要你协助十字军安保人员对付一群在~mission(Location|Address)附近为非作歹的非法组织。\n\n考虑到你曾经有些绩效问题在录,我必须提醒你,误伤友军是不被容许的。\n\n若你能顺利完成此份合约,认证状态就能恢复为合格,能够再次申请参加十字军的安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_allies_title_001=提供增援 +crusader_UGF_eliminateall_allies_title_intro=安保工作评估 +crusader_UGF_eliminateall_allies_title_rehire=安保工作重新评估 +crusader_UGF_eliminateall_desc_001=十字军安保得知~mission(Location|Address)正被当作多项非法活动的行动基地。\n\n为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并清除占用者。必要时可使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_nocivs_desc_001=十字军安保得知,~mission(Location|Address)正被当作多项非法活动的行动基地。\n\为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并剿灭所有敌对单位。必要时可使用武力。\n\n另外告知,某些像这样的帮派可能会找来一些平民来为他们工作,且以胁迫手段居多。这应该不用我多说,但如果你有看到任何平民,请保护好他们。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_UGF_eliminateall_title_001=清剿罪犯窝点 +crusader_basesweep_desc_001=十字军安保得知~mission(Location|Address)目前被当做数起非法活动的行动基地。~mission(Location|CaveSize)\n\n为了端掉这个“罪犯窝点”,我们需要一位承包人进入现场清除所有占用者。必要时可以使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_basesweep_desc_002=我们最近追踪一群犯罪帮派回到了他们的藏身处~mission(Location|Address)。~mission(Location|CaveSize)\n\n他们最近一直将这里当做行动基地,进行了数起犯罪活动。所以我们希望你前往那里,用武力将所有不法分子驱逐出去,并终结他们的犯罪活动 。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0 +crusader_basesweep_title_001=清除罪犯窝点 +crusader_bounty_desc_001=十字军在努力确保我们在斯坦顿这块小区域内的安全,而我们需要你的协助。\n\n一个名为~mission(TargetName)的嫌犯一直是我们的眼中钉,如果你能一劳永逸的拿下他头上的赏金,那可就真是帮了我们个大忙,他们最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_desc_002=这有份赏金合约,我需要你找到并处理掉他 -~mission(TargetName),最后出现在~mission(Location|Address)。他们身上的标价都挺不错,成功拿下总不会有什么坏处。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_desc_003=十字军安保依据UEE法律发布了一份目标为~mission(TargetName)的赏金合约,详情如下。你的任务是找到并处理这个罪犯,以换取相应的报酬,他最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_desc_004=这些叫~mission(TargetName)的低级强盗真令人生厌。现在终于拿到授权,能在他们身上挂赏金了。找到他们,并好好的处理一下。他们最后出现在~mission(Location|Address)。\n\n照计划来,我们要是能摆脱~mission(TargetName|Last),你也会拿到一笔不错的报酬,双赢。 \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_bounty_desc_005=这最后可能会演变成羊入虎口的局面,但我还是希望你能拿下~mission(TargetName)的赏金。追踪他们应该不难,毕竟他们最近闹出的名堂可不小。最后看到他们是在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_bounty_desc_006=十字军安保依据UEE法律发布了一份目标为~mission(TargetName)的赏金合约,详情如下。你的任务是找到并处理这个罪犯,以换取相应的报酬,他最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_bounty_desc_first=为了提高十字军及其周围地区的安全,十字军安保正在寻找合格的个人协助在该地区抓捕悬疑犯。\n\n我们已经评估过你拥有的技能,因此,我们向你提供一份抓捕~mission(TargetName)的初步试用赏金合约,最后一次看到他是在~mission(Location|Address)。当此合约成功完成后,您将被添加到在十字军安保的认证自由赏金猎人名单上,并有资格接受未来我们的其他可用赏金任务。\n\n\n合约授权人:\ n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_desc_rehire=好消息!十字军安保愿意再给你一次成为赏金承包人的机会。我们希望你能借此机会去弥补你曾经的表现问题,并再次成为一名有用的人。\n\n但首先,我们需要对你进行重新评估,为此我们需要你完成~mission(TargetName)的赏金合同。 \n\n若你能顺利完成此份合约,就能进入十字军认证的赏金猎人名单中,并且有资格参与未来的其他安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_bounty_fps_UGF_bountyonly_desc_001=最近截获的一些通讯纪录中揭露了一名公开悬赏对象的具体行踪,目标名为~mission(TargetName)。你已获授权进入~mission(Location|Address),找到他并拿下这份赏金。\n\n听好了,你的授权仅限于~mission(TargetName|Last)一人而已。任何额外的人员伤亡,不论敌方与否,都不会被容忍。\n\n这就是将战术跟潜行派上用场的时候了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_bounty_fps_UGF_desc_001=有劳于最近逮捕的一个人,我们获知了一位公开悬赏对象的所在位置,他人名叫~mission(TargetName)。据信,他目前藏匿于 ~mission(Location|Address)。你已获授权进入该设施,找到他,并拿下赏金。\n\n该地点内一定还会有其他犯罪分子存在,但就目前,~mission(TargetName|Last)才是你唯一的目标。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n +crusader_bounty_fps_UGF_nocivs_desc_001=我们很走运,最近对~mission(Location|Address) 进行的扫描显示 一个名为~mission(TargetName) 的公开悬赏对象正躲藏在此。 你已获准进入该站点,找到他们并解决赏金目标。\n\n但是该站点内除了藏有目标和他的同伙外,仍可能存在平民。尽管我们很希望处理掉~mission(TargetName|Last) ,但我们不能让任何平民伤亡。在与敌军交火时请务必小心。 \n\n合约授权者:\n联络官-吉布斯\nID# 91G66BW0\n +crusader_bounty_fps_desc_001=看来今天我们有机会让十字军的每个人都更安全一分。\n\n我们收到情报称这个罪犯~mission(TargetName) (他最近造成了不少麻烦)现在正藏身在~mission(Location|Address)。~mission(Location|CaveSize) \n\n。他应该还有其他同伙,必要的话可以将他们一起解决掉,不过请记住你的目标是~mission(TargetName|Last)。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_fps_desc_002=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。你需要前往他的藏身处~mission(Location|Address)逮捕这名罪犯。~mission(Location|CaveSize)\n\n因为~mission(TargetName|Last)可能不是单独行动,所以进入现场时请务必小心。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_fps_desc_003=在大量研究后,我们终于追踪到了一位在逃已久的罪犯,~mission(TargetName),他就藏在~mission(Location|Address)。你已获得授权进入这里,找到他们并解决赏金目标。~mission(Location|CaveSize)\n\n不幸的是,很有可能~mission(TargetName|Last)不是单独行动。准备好在必要时动用武力。\n\n很有可能需要武力\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0 +crusader_bounty_fps_desc_004=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。据信,他目前正藏身在~mission(Location|Address)。\n\n我们需要你潜入进去,绕过~mission(TargetName|Last) 可能的武装同谋,并逮捕他们。~mission(Location|CaveSize)\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0 +crusader_bounty_fps_desc_first=为了巩固十字军以及周边地区的安全,十字军安保正物色符合资格的个人来协助该区域内的赏金合约。\n\n我们已经认定你具备所需的技能,因此我们想为你提供一份逮捕~mission(TargetName)的试用悬赏合约。\n\n我们相信目标正与一群危险的同伙藏在~mission(Location|Address)。你极有可能需要用到武力进入现场并解决~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这项合约后,你将进入十字军认证赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_fps_desc_rehire=恭喜!十字军安保决定再为你提供一个成为赏金承包商的机会。你只需付出一点辛勤工作和努力,就能将此前的绩效问题一一笔勾销。\n\n首先,为了重新评定你的能力,我们希望你完成~mission(TargetName)的赏金合约。\n\n我们相信目标目前正停留在~mission(Location|Address)。他们极有可能结伴而行,准备好动用武力攻入现场并逮捕~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这次考核后,你将重新进入十字军认证的赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +crusader_bounty_fps_title_001=赏金合约:~mission(TargetName)(未知风险) +crusader_bounty_fps_title_first=赏金合约评估 +crusader_bounty_fps_title_rehire=赏金合约重新评估 +crusader_bounty_title_001=对于~mission(TargetName)的赏金合约 +crusader_bounty_title_E=对~mission(TargetName) (低风险目标)的悬赏已发出 +crusader_bounty_title_H=对~mission(TargetName) (高风险目标)的悬赏已发出 +crusader_bounty_title_M=对~mission(TargetName) (中等风险目标)的悬赏已发出 +crusader_bounty_title_S=对~mission(TargetName) (极端危险目标)的悬赏已发出 +crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标)的悬赏已发出 +crusader_bounty_title_VH=对~mission(TargetName) (极高风险目标)的悬赏已发出 +crusader_bounty_title_first=自由赏金猎人认证评估 +crusader_bounty_title_rehire=自由赏金猎人认证重新评估 +crusader_danger_001=我们最可靠的线人表示,在这份合约的执行过程中,您可能会遇到严重的武力反抗.做好相应准备. +crusader_danger_002=根据过去处理类似合约的经验,建议您多准备些火力.但愿您不会用上,但有备才无患. +crusader_danger_003=我应该提醒您十分有可能遇到武力反抗.请做好准备. +crusader_danger_004=根据过去处理类似合约的经验,我觉得您只会受到轻微的反抗.最好的情况是对面只有一人,最坏的情况也就只是一艘单座飞船加一两艘护卫船 +crusader_danger_005=我们的记录表明,目标很可能开着一艘轻型飞船,有一些同级别的友军保护。如果不出意料,应该会直接撞面打一场遭遇战。 +crusader_danger_006=根据我们所知的情报,您可能会遇到中等程度的敌对力量。 我们可能得找一架由轻型至中型护航机护卫的小型多人船。根据这些情报制定计划吧。 +crusader_danger_007=从我们已经收集到的信息,目标可能是在装备齐全、精良的护卫舰保护下的多人飞船上进行移动, 请小心对待。 +crusader_danger_008=我应该警告你,你很可能会面临激烈的反抗 - 一艘大型的多人船,并有强大的护航支援。做好准备。 +crusader_danger_009=你的目标被认为是高风险的,预计会和伴随大量护航飞船的次主力舰级飞船进行一场恶战。这项合约你可不能轻易签订。 +crusader_danger_high_001=我们估计您可能会遇到严重反抗,不建议单独进行这份合约. \n\n组队须知:您应该在开始这份合约前事先组好进攻队伍.\n\n +crusader_danger_high_002=要知道,您即将面对的可不是什么低级目标.他们拥有相当程度的火力,而且绝不会心慈手软. \n\n组队须知:如果想成功,建议您多准备些人手.\n\n +crusader_danger_high_003=要知道,这次任务可不轻松.线人表示 ~mission(Client) 一直在增强自己的军火库,一旦他们知道你来了,他们会把所有火力倾泻在你身上. \n\n组队须知:建议援军支援越多越好.\n\n +crusader_destroyprobe_desc_0001=最近的情报指出,当地犯罪份子正使用~mission(Contractor|DestroyProbeAmount)在~mission(Location|Address)附近锁定潜在下手目标。\n\n鉴于这些窃听卫星在设计上就是为了隐藏行踪,想找到它们非常困难。你需要搜索整片区域才能定位~mission(Contractor|DestroyProbeAmount)的准确位置。一旦定位后请将它们全部摧毁。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n要注意,不法分子们往往会在这些“被动式数据窃听卫星”中注入防御协议,一旦遭受攻击,就会自动开始备份数据,所以开始攻击后,你需要在备份完成前尽快摧毁所有目标.\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_destroyprobe_desc_0002=最近一次在~mission(Location|Address) 的例行维护发现周围存在未授权的数据窃听卫星,在它们收集到更多敏感信息之前,你需要尽快将其摧毁。~mission(Contractor|DestroyProbeAmount) 的准确位置需要在现场寻找,由于其发出的电磁信号微弱,所以很难发现。 ~mission(Contractor|DestroyProbeTimed)\n\n这些“数据窃听器"都注入了安全协议,遭受攻击后就会开始数据转移。请确保在数据上传完成前摧毁它们。\n\n~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT 合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_destroyprobe_desc_0003=在一次突击中我们查获了一些窃取来的数据,我们的技术团队通过逆向追踪找到了一些非法投放在~mission(Location|Address)附近的数据窃听卫星。 \n\n你需要找到 ~mission(Contractor|DestroyProbeAmount) 的所在位置并在其剽窃更多数据前摧毁它们。像这样的“被动式数据窃听器”并不好发现,请仔细搜查。~mission(Contractor|DestroyProbeTimed) \n\n一旦受到攻击,安全协议就会触发并开始传输其储存器内的所有资料。请确保在传输完成前摧毁它们。 ~mission(Contractor|DestroyProbeDanger)\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_destroyprobe_desc_0004=我虽不该感到惊讶,但这些罪犯真的越来越聪明了。如果他们没有走上歪门邪道,将这些聪明才智用在对的地方会有多好?\n\n这次我们发现他们在~mission(Location|Address)附近设立了非法的“数据窃听器”。谁知道他们会窃取什么隐私信息?你需要去扫描这片区域并找到~mission(Contractor|DestroyProbeAmount) 。因为它们的电磁信号十分低,且一定要在触发安全协议资料传输完成前摧毁它们,因此本次行动会相当棘手。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_destroyprobe_desc_0005=,我们收到报告表示~mission(Location|Address)附近有非法窃听卫星。这些东西收集的数据会造成许多麻烦,所以我们需要找到并摧毁~mission(Contractor|DestroyProbeAmount)。\n\n不过说着容易做起来难。\n\n像这样的被动式数据窃听卫星设计上并不显眼,所以想找到它们并不容易。扫描区域找到它们后,只要你向它们开火,就会触发紧急数据转移程序。一定要在上传完成之前摧毁它们。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_destroyprobe_desc_0006=有情报显示一些不法分子为了窃取敏感数据,在~mission(Location|Address) 附近设立了一些非法“数据窃听器”。我们需要你搜索区域确定~mission(Contractor|DestroyProbeAmount)的位置然后摧毁它们 。它们使用的是一种被动式的数据采集手段,所以很难被发现。请确保仔细扫描区域,将它们全部找出来。不过好的一面是,只要你击中其中任何一个,它们就会全部触发主动紧急资料传输模式。一旦开始传输,就很容易发现它们了。\n\n当然,在任何数据成功传输之前一定要将它们全部摧毁. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_destroyprobe_title_0001=检测到未经授权的监听 +crusader_hackprevent_desc_001=十字军安保检测到~mission(Location|Address)的数据网络终端已遭到入侵,我们需要有人前往现场手动防止电脑系统的安全软件被破解。\n\n很可能有黑客(们)仍在现场。不要沉迷于“干倒坏人”或是一些你们承包人最喜欢的英雄主义行为。\n\n保护网络的安全才是你的首要任务。\n\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_hackprevent_desc_002=~mission(Location|Address)的数据网络系统目前是那些恶意黑客的目标,他们正在试着绕过系统的安全协议。\n\n不能让这种事发生。以你最快的速度赶去现场,并想办法阻止网络入侵。\n\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_hackprevent_desc_003=不好了。位于~mission(Location|Address)的数据网络刚刚发出了一个紧急警报,原因是一个破解密匙正在试图访问安全终端。\n\n我们需要你赶往现场,在他们成功进入系统之前阻止黑客。 \n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_hackprevent_desc_004=十字军安保需要一位精通电脑的人士迅速前往~mission(Location|Address)去解决一个企图入侵安全网络的事件。\n\n你需要及时赶去那,希望能阻止他们接入系统,以此进行更严重的犯罪活动。\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_hackprevent_title_001=保护数据网络 +crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder +crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder +crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder +crusader_recover_Danger_Medium_001=Crusader Security Danger Recover Medium placeholder +crusader_recover_Timed_Easy_001=Crusader Security Timed Recover Easy placeholder +crusader_recover_Timed_Hard_001=Crusader Security Timed Recover Hard placeholder +crusader_recover_Timed_Intro_001=Crusader Security Timed Recover Intro placeholder +crusader_recover_Timed_Medium_001=Crusader Security Timed Recover Medium placeholder +crusader_recover_desc_Easy_001=Crusader Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +crusader_recover_desc_Hard_001=Crusader Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +crusader_recover_desc_Medium_001=Crusader Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +crusader_recover_desc_intro_001=Crusader Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +crusader_recover_title_Easy_001=Crusader Security Danger Recover Easy placeholder +crusader_recover_title_Hard_001=Crusader Security Danger Recover Hard placeholder +crusader_recover_title_Medium_001=Crusader Security Danger Recover Medium placeholder +crusader_recover_title_intro_001=Crusader Security Danger Recover Intro placeholder +crusader_recoverspace_desc_0001=一次例行的检查站扫描中,在涉嫌人~mission(TargetName)的船上发现了最近被报失窃的~mission(Item)。\n\n我们需要你去追捕~mission(TargetName|Last),追回失物,并将其安全送抵~mission(Destination|Address)使其能物归原主。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_recoverspace_desc_0002=十字军安保正在招募一名安保人员去追捕 ~mission(TargetName)。他们持有一个偷来的~mission(Item),我们需要将追回并送到~mission(Destination|Address)去。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_recoverspace_desc_0003=好消息。此前大家都认为找不回来的~mission(Item)终于有消息了。你敢相信这种好运吗?\n\n如果我们行动足够迅速,十字军安保希望能将其追回并归还失主。所涉赃物正在~mission(TargetName)的船上。我相信只要“好言相劝” 一下,你就能很快把~mission(Item)给拿回来了,之后你需要把它送往~mission(Destination|Address)。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_recoverspace_desc_0004=我们成功追踪到了失窃物品~mission(Item)!要是能天天都有这种好事就好了。现在我们终于能将其物归原主了。\n\n原来~mission(Item)正在这个叫~mission(TargetName)的家伙的飞船上。经验老道的承包人应该能找到他的飞船,并将财产归还至~mission(Destination|Address)。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_recoverspace_title_0001=赃物归还 +crusader_sectorsweep_desc_001=~mission(Client)一直在~mission(Location|Address)附近惹是生非。在最近他们组织的一次袭击后,管理层授权我们与编外人员签订合约去清除那片区域内的所有敌对势力。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_sectorsweep_desc_002=由于~mission(Client)在该区域内的敌对行为增加,~mission(Location|Address)附近的犯罪活动也日渐频繁。\n\n为了抑制犯罪活动的苗头,十字军正在寻求可靠的承包人尽快发起反制行动。希望能在更多人丧命之前,将该区域内的威胁斩草除根。 \n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_sectorsweep_desc_003=十字军正在寻求承包人去消灭敌对组织,他们一直在~mission(Location|Address)附近攻击来往的舰船。\n\n初步情报显示,该组织由~mission(Client)组成。他们也不是第一次给我们添麻烦了。要是能把他们从这片星域清理掉就太好了。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +crusader_sectorsweep_desc_004=在~mission(Location|Address) 发生的麻烦事越来越多了,我们希望在事情恶化之前得到控制。我们需要承包人前去指定区域借助将~mission(Client)清除。请尽快准备好出发。 \n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_sectorsweep_desc_005=~mission(Location|Address)附近的~mission(Client) 一直在给我们制造麻烦。简直就像那是他们的地盘一样。让他们知道这是谁的地盘。\n\n去把他们赶出这块区域。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_sectorsweep_desc_006=我们有一个在~mission(Location|Address)附近的巡逻区内到处都是~mission(Client)。不知道他们是从哪来的,不过你的任务就是去击退他们。\n\n清空那片区域并处理掉任何敌对目标。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +crusader_sectorsweep_title_001=清理 ~mission(Client) 窝点 +crusader_sectorsweep_title_danger_high_001=区域夺还志愿兵募集 +crusader_timed_001=请随时留意合约的有效时限. +crusader_timed_002=还有,请留意合约的截止时间. 要在那之前把一切都处理好. +crusader_timed_003=这份合约具有时效限制. 尽量在那前完成任务,行吗? +debug_debug=[PH] Debug +debug_inProgress=[PH] In Progress +defend_UGF_obj_HUD_02=剩余波次: %ls +defend_UGF_obj_HUD_03=下一波来袭倒计时: %ls +defend_UGF_obj_HUD_04=本波敌军剩余数量: %ls +defend_UGF_obj_long_01=前往~mission(Location|Address)。 +defend_UGF_obj_long_02=协助站点防御共~mission(DefendWaveNumber) 波的敌人。 +defend_UGF_obj_short_01=前往~mission(Location|Address) +defend_UGF_obj_short_02=保卫站点 +delivery_OCMarkerName=~mission(OCMarker) +delivery_description=~mission(Contractor|DeliveryDescription) +delivery_destination=~mission(Destination|address) +delivery_dropoff_long=把~mission(ObjectiveSetup)送到 ~mission(Destination|address)。 +delivery_dropoff_objectivedisplay=把~mission(ObjectiveSetup)放到 ~mission(Destination) +delivery_dropoff_short=把~mission(ObjectiveSetup)送到 ~mission(Destination) +delivery_dropofftitle_long=运送包裹 +delivery_dropofftitle_short=运送包裹 +delivery_from=~mission(Contractor|DeliveryFrom) +delivery_generic_dropoff_obj_display_01=将~mission(Item)送到~mission(Destination) +delivery_generic_dropoff_obj_long_01=将~mission(Item)送到~mission(Destination). +delivery_generic_dropoff_obj_marker_01=交付地点 +delivery_generic_dropoff_obj_short_01=运送到~mission(Destination). +delivery_generic_pickup_obj_display_01=收取位于~mission(Location)的~mission(Item) +delivery_generic_pickup_obj_long_01=收取位于~mission(Location)的~mission(Item). +delivery_generic_pickup_obj_main_long_01=运送~mission(Item) +delivery_generic_pickup_obj_main_short_01=运送~mission(Item) +delivery_generic_pickup_obj_marker_01=收取 +delivery_generic_pickup_obj_marker_03=~mission(Item) +delivery_generic_pickup_obj_short_01=取走~mission(Item) +delivery_generic_timed_display_bronze=[PH] Delivery Rank:Bronze %ls +delivery_generic_timed_display_gold=[PH] Delivery Rank:Gold %ls +delivery_generic_timed_display_silver=[PH] Delivery Rank:Silver %ls +delivery_holiday_description=~mission(Contractor|DeliveryHolidayDescription) +delivery_holiday_title=~mission(Contractor|DeliveryHolidayTitle) +delivery_justserialnumber=#~mission(item|serialNumber) +delivery_location=前往~mission(Location) +delivery_marker_dropoff=放下~mission(ObjectiveSetup) +delivery_marker_pickup=拾取包裹 +delivery_missionitem=~mission(Item) +delivery_obj_long_01=前往~mission(Location)收取货物. +delivery_obj_long_02=取货. +delivery_obj_long_03=把货物送至~mission(Destination). +delivery_obj_marker_01=取件地点 +delivery_obj_marker_02=货物 +delivery_obj_marker_03=送货地点 +delivery_obj_short_01=前往取件地点 +delivery_obj_short_02=取走货物 +delivery_obj_short_03=运送货物 +delivery_objectivesetup=~mission(ObjectiveSetup) +delivery_pickup_long=在~mission(Location|address)收取~mission(ObjectiveSetup)。 +delivery_pickup_objectivedisplay=在~mission(Location)拿取~mission(ObjectiveSetup) +delivery_pickup_short=在~mission(Location)收取~mission(ObjectiveSetup) +delivery_pickuptitle_long=收取包裹 +delivery_pickuptitle_short=收取包裹 +delivery_serialnumber=包裹物品编号~mission(item|serialNumber) +delivery_title=~mission(Contractor|DeliveryTitle) +deliverydecoy_justserialnumber=#~mission(Decoy|serialNumber) +deploypiggyback_danger_0001=大部分人如果发现了这件事都会不高兴的,甚至有些人可能会试图阻止你,别让他们得逞。 +deploypiggyback_danger_0002=而且,如果要我说实话,我对于你可能会跟别人交火打起来也不会感到惊讶,做好准备。 +deploypiggyback_danger_0003=时刻保持警惕。如果大家知道了你在做什么,他们可能会想方设法为难你的。 +deploypiggyback_danger_0004=我不确定这是不是真的,但是有消息说可能会遇到些麻烦,这也仅供参考。 +deploypiggyback_danger_0005=一定要带些枪。 +deploypiggyback_desc=~mission(Description) +deploypiggyback_desc_0001=得多从~mission(Destination)获得些情报。如果你从~mission(Location)拿到了~mission(Item),~mission(Client)会给你些报酬让你把它部署在目标附近。~mission(Danger) +deploypiggyback_desc_0002=最近听到了些从~mission(Destination)传来的些风声,~mission(Client)对这可不太高兴。他们得通过~mission(Item)去好好的确认下。幸运的是,这边刚好有一个可以放在~mission(Location)的。去拿上~mission(Item),把它部署在范围内,然后钱就是你的了。~mission(Danger) +deploypiggyback_desc_0003=如果有人有空的话,我需要把一个~mission(Item)送到~mission(Destination)。这是 ~mission(Client)给的任务,所以不要胡闹,好吗?哦,还有件事。~mission(Danger)祝你开心。 +deploypiggyback_desc_0004=这个活是这样的。从~mission(Location)拿上一个~mission(Item)。把它放在~mission(Destination)。完成后才给钱,不要有任何疑问。 +deploypiggyback_desc_0005=事情是这样的。~mission(Client)需要一些帮忙,事情正确完成后会给你报酬的。规则很简单,去~mission(Location)抢一个~mission(Item)。把它带到~mission(Destination)然后放在那。~mission(Item)会自己处理后面的事,而你的报酬就到手了。很简单,是吧?~mission(Danger) +deploypiggyback_desc_0006=~mission(Client)在准备些大事情,但他还需要一点额外的情报,也就是说,他们需要一个~mission(Item)被投放在~mission(Destination)。只要还有货,~mission(Item)会在~mission(Location)等着你去拿上它。你只需要提供运输。~mission(Danger) +deploypiggyback_from=~mission(Contractor) +deploypiggyback_obj_long_01=前往~mission(Location)拿上~mission(Item)。 +deploypiggyback_obj_long_02=拿上~mission(Item)。 +deploypiggyback_obj_long_03=前往~mission(Destination)部署~mission(Item)。 +deploypiggyback_obj_long_04=部署并启动~mission(Item)。 +deploypiggyback_obj_marker_01=取件地点 +deploypiggyback_obj_marker_03=投放点 +deploypiggyback_obj_short_01=前往取件地点 +deploypiggyback_obj_short_02=取走窃听卫星 +deploypiggyback_obj_short_03=前往部署地点 +deploypiggyback_obj_short_04=部署窃听卫星 +deploypiggyback_obj_short_04a=窃听卫星 +deploypiggyback_title=~mission(Title) +deploypiggyback_title_0001=侧耳倾听 +deploypiggyback_title_0002=情报收集 +deploypiggyback_title_0003=监听之行 +deploypiggyback_title_0004=隔墙有耳 +deploypiggyback_title_0005=低声细语 +deploypiggyback_title_0006=部署监听 +deployprobe_danger_0001=请注意,~mission(Contractor)对本合约期间你可能会遇到的任何敌对关系不承担任何责任。 +deployprobe_danger_0002=不幸的是,投放区域常有敌对势力的出现。建议保持极度警惕。 +deployprobe_danger_0003=先把话说明白,我们过去的一些承包商有在类似的任务中遇到不法分子等,但是没有理由在这里遇到这样的困难. +deployprobe_danger_0004=当地安全部门告知我们,这附近有不法分子在活动。请多加留意。 +deployprobe_desc=~mission(Contractor|DeployProbeDescription) +deployprobe_desc_0001=~mission(Contractor)正寻求从~mission(Destination)收集更多数据。为尽力协助此份工作,我们正在寻找一位承包人到那去投放一个~mission(Item)。~mission(Contractor|DeployProbeDanger) +deployprobe_desc_0002=为了让~mission(Contractor)更加了解本星系,我们希望能部署一个~mission(Item)来获取更多信息。从~mission(Location)拿到~mission(Item)后,你要负责把它运送到~mission(Destination|Address),并启动它。~mission(Contractor|DeployProbeDanger) +deployprobe_desc_0003=我们有个~mission(Item)在~mission(Location)等着去被收取。然后,你需要把~mission(Item)运输到并部署在~mission(Destination|Address)附近。~mission(Contractor|DeployProbeDanger)任何有兴趣协助我们完成此任务的承包人,请尽早与~mission(Contractor)联系。 +deployprobe_desc_0004=最近,我们的远距传感器在~mission(Destination|Address)收到了一些异常的数据。为了能更好地解析它~mission(Contractor)正在招聘一位承包人帮忙去在现场部署一个~mission(Item)。~mission(Contractor|DeployProbeDanger) +deployprobe_from=~mission(Contractor) +deployprobe_obj_long_01=前往~mission(Location)拿上~mission(Item)。 +deployprobe_obj_long_02=拿上~mission(Item)。 +deployprobe_obj_long_03=前往~mission(Destination)以部署~mission(Item)。 +deployprobe_obj_long_04=部署并启动~mission(Item)。 +deployprobe_obj_long_05=守护 ~mission(Item),防止敌人摧毁它- WIP +deployprobe_obj_marker_01=取件地点 +deployprobe_obj_marker_01a=与行政助理交谈 - WIP +deployprobe_obj_marker_01b=收集 - WIP +deployprobe_obj_marker_03=部署地点 +deployprobe_obj_short_01=前往取货地点 +deployprobe_obj_short_02=取走探测器 +deployprobe_obj_short_03=前往部署地点 +deployprobe_obj_short_04=部署探测器 +deployprobe_obj_short_04a=探测器 +deployprobe_obj_short_05=守护~mission(Item) +deployprobe_title=~mission(Contractor|DeployProbeTitle) +deployprobe_title_0001=协助研究 +deployprobe_title_0002=部署探测器 +deployprobe_title_0003=研究勘测帮助 +deployprobe_title_0004=收集并部署探测器 +destroyblade_desc=~mission(Contractor|DestroyBladeDescription) +destroyblade_from=~mission(Contractor|DestroyBladeFrom) +destroyblade_marker_01=~mission(Item) +destroyblade_marker_obj_01=潜在解密地点 +destroyblade_marker_subobj_01=最后已知地点 +destroyblade_obj_long_01=摧毁~mission(Item)以防止资料遭到解密。 +destroyblade_obj_short_01=摧毁原型 +destroyblade_obj_time=剩余上传时间:%ls +destroyblade_obj_time_dest=剩余自毁时间:%ls +destroyblade_subobj_long_01=前往~mission(Location)并尝试定位原型。 +destroyblade_subobj_long_02=重新启动卫星内部控制系统以追踪~mission(Item)。 +destroyblade_subobj_long_03=阻止~mission(Item)遭到解密。 +destroyblade_subobj_marker_01=~mission(Location) +destroyblade_subobj_marker_02=重启卫星 +destroyblade_subobj_marker_03=摧毁原型 +destroyblade_subobj_short_01=前往~mission(Location) +destroyblade_subobj_short_02=重启卫星内部系统 +destroyblade_subobj_short_03=阻止解密 +destroyblade_title=~mission(Contractor|DestroyBladeTitle) +destroyprobe_desc=~mission(Contractor|DestroyProbeDescription) +destroyprobe_from=~mission(Contractor|DestroyProbeFrom) +destroyprobe_illegal_UI= %ls 后资料采集器被摧毁 +destroyprobe_illegal_UI_Timer=%ls 后上传完成 +destroyprobe_legal_UI=窃听卫星已摧毁 %ls +destroyprobe_legal_UI_Locate=定位窃听卫星 %ls +destroyprobe_obj_long_01=前往~mission(Contractor|DestroyProbeAmount) 收集资料的位置~mission(Location)。 +destroyprobe_obj_long_02=扫描区域并在~mission(Contractor|DestroyProbeAmount)上传完成资料前摧毁它们。 +destroyprobe_obj_marker_01=资料窃听卫星 +destroyprobe_obj_marker_01a=摧毁 +destroyprobe_obj_marker_02=上传资料中 +destroyprobe_obj_short_01=前往~mission(Location) +destroyprobe_obj_short_02=在上传完成前摧毁所有窃听卫星 +destroyprobe_probe_0001=PDC窃听卫星 +destroyprobe_probe_0002=2个窃听卫星 +destroyprobe_probe_0003=3个窃听卫星 +destroyprobe_probe_0004=4个窃听卫星 +destroyprobe_probe_0005=5个窃听卫星 +destroyprobe_probe_0006=6个窃听卫星 +destroyprobe_probe_0007=7个窃听卫星 +destroyprobe_probe_0008=8个窃听卫星 +destroyprobe_probe_0009=9个窃听卫星 +destroyprobe_probe_0010=10个窃听卫星 +destroyprobe_title=~mission(Contractor|DestroyProbeTitle) +destroyprobeillegal_danger_0001=你可能会遇上一些麻烦. 这些东西下线之后安保一定不会多高兴的. +destroyprobeillegal_danger_0002=如果我是你,我会小心接近的. 你永远不会知道有谁在那. +destroyprobeillegal_danger_0003=只是提醒下,有时他们会派安保来守着这些东西. 所以记得做好准备,或者带些帮手. +destroyprobeillegal_danger_0004=你可能会遇上些麻烦,但那也算一种乐趣,对吧? +destroyprobeillegal_danger_0005=多注意下背后. 安保通常会对这种行动有很激烈的反应. +destroyprobeillegal_desc=~mission(Contractor|DestroyProbeDescription) +destroyprobeillegal_desc_0001=~mission(Contractor|Name) 厌倦了在~mission(Location)附近一直遭到抓捕. 原因是,区域内有 ~mission(Contractor|DestroyProbeAmount) 一直在监听着我们的所作所为. 难怪他们总是被抓. 如果你能帮他们处理好这件事,会有份不小的报酬在等着你. \n\n你需要做的就是去扫描区域,因为被动式的窃听卫星并不好被找到,而且它们被设计成只要遭受攻击就会开始打包数据准备上传,所以要速战速决. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0002=在~mission(Location)附近的区域对我的同伙来说一直是个挺头痛的问题,因为安保系统一直在监听着他们所有的一举一动。~mission(Contractor|Name)发现~mission(Contractor|DestroyProbeAmount) 在附近,而且需要有能力的人去拿下这些鬼祟的“被动式窃听卫星”。它们真的特不好找到,就算扫描区域后找到了事情也还没完。\n\n一旦你对它开枪,嘣,因为它们的设计,它们会全部停下然后把所有的资料上传回中心。你需要在完成前把它们打成碎渣。~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0003=有兴趣来个小小的练习吗?去~mission(Location)把那些烦人的间谍窃听卫星打成废铁。有个~mission(Contractor|DestroyProbeAmount)一直在那附近转悠,那龟孙玩意儿收集数据的时候不会放出任何信号,所以基本没人能找到它。 \n\n不管怎么说,那东西对 ~mission(Contractor|Name)的整个局势都不会有多好,所以他们才会愿意出点钱来找人处理这个威胁。~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)最后一件事,它们在被击中时会上传所有的资料,所以用你最快的速度拿下它们。 +destroyprobeillegal_desc_0004=不知道你听说了没,最近~mission(Location)附近被捕的人数在激增。安保们在人们干活的时候突然出现,直接把所有人丢进牢里。 倒也不是他们运气不好,而是十字军安保在那蹲着他们。所以我做了点小调查,发现~mission(Contractor|DestroyProbeAmount)在监听整个区域。很多人,包括~mission(Contractor|Name),都希望能除掉这个麻烦。~mission(Contractor|DestroyProbeTimed)\n\n我能跟你保证做了这份工作不会对你的信誉和评级造成任何影响。扫描出这些“被动数据收集监测设备”的藏身处并清理掉它们,在它们还没来得及上传资料前发动猛烈攻击。完事之后我们就能重回美好的经典犯罪生涯了。~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0005=你最近在~mission(Location)附近吗?~mission(Contractor|Name)告诉我安保们部署了些~mission(Contractor|DestroyProbeAmount)用来监控在那附近的所有人。我不反对法律和秩序,没了这些什么也干不成,但这太过头了。我相信像我这样想的绝不止我一人。~mission(Contractor|Name)甚至都愿意出钱来恢复平衡。\n\n这些"被动式资料采集器"非常难以寻找,所以你需要去扫描区域。而且开始交战后,你需要在它将所有肮脏勾当上传前将其摧毁。~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) +destroyprobeillegal_desc_0006=安保们觉得自己很聪明,他们部署了~mission(Contractor|DestroyProbeAmount)在~mission(Location)附近,用来获得些和~mission(Contractor|Name)有关的消息。找到这些消息没花我们多少时间。所以,要不要拿点报酬去毁了他们的蠢计划?你需要做的就是去完整的扫描区域并找出那些藏起来的"被动式资料采集器",并拿下他们。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)还有件事要记得,这些东西有保护所有他们截获资料的设计,所以当你一开枪,你就需要抓紧时间,在资料全部回传前摧毁它们。 +destroyprobeillegal_from=~mission(Contractor) +destroyprobeillegal_marker_02a=资料收集器 +destroyprobeillegal_obj_long_01=前往~mission(Location),就是那些~mission(Contractor|DestroyProbeAmount)收集资料的位置。 +destroyprobeillegal_obj_long_02=扫描区域并找到~mission(Contractor|DestroyProbeAmount),在它们传输资料前将其摧毁。 +destroyprobeillegal_obj_long_02a=消灭资料收集器. +destroyprobeillegal_obj_marker_01=消灭资料收集器 +destroyprobeillegal_obj_short_01=前往~mission(Location) +destroyprobeillegal_obj_short_02=通过扫描来定位 & 摧毁 资料收集器 +destroyprobeillegal_obj_short_02a=摧毁资料收集器 +destroyprobeillegal_probe_0001=1个资料收集器 +destroyprobeillegal_probe_0002=2个资料收集器 +destroyprobeillegal_probe_0003=3个资料收集器 +destroyprobeillegal_probe_0004=4个资料收集器 +destroyprobeillegal_probe_0005=5个资料收集器 +destroyprobeillegal_probe_0006=6个资料收集器 +destroyprobeillegal_probe_0007=7个资料收集器 +destroyprobeillegal_probe_0008=8个资料收集器 +destroyprobeillegal_probe_0009=9个资料收集器 +destroyprobeillegal_probe_0010=10个资料收集器 +destroyprobeillegal_timed_0001=在完成这个之前没人会派活给你,所以尽快完成. +destroyprobeillegal_timed_0002=这次的工作时间紧迫. +destroyprobeillegal_timed_0003=速战速决,但也别搞砸了.了解? +destroyprobeillegal_timed_0004=真的需要有人去处理它.而且要尽快. +destroyprobeillegal_timed_0005=这个等不了多久了.把它当作首要目标解决. +destroyprobeillegal_title=~mission(Contractor|DestroyProbeTitle) +destroyprobeillegal_title_0001=无息之声 +destroyprobeillegal_title_0002=剪断连线 +destroyprobeillegal_title_0003=窥窃者 +destroyprobeillegal_title_0004=又聋又傻 +destroyprobeillegal_title_0005=断电 +destroyprobelegal_danger_0001=有挺大的机会可能遇到在这管事的,所以注意点. +destroyprobelegal_danger_0002=情报表示,那些非法组织会对任何触及自己利益的人动手,所以做好准备. +destroyprobelegal_danger_0003=这份合约有相当高的战斗风险,所以做好相应对策. +destroyprobelegal_danger_0004=敌意接触的可能性十分高. +destroyprobelegal_danger_0005=你在那可能会遇到敌舰对峙. +destroyprobelegal_desc=~mission(Contractor|DestroyProbeDescription) +destroyprobelegal_desc_0001=我们收到了来自~mission(Contractor|DestroyProbeInformant)的一点消息,当地犯罪分子正在操作~mission(Contractor|DestroyProbeAmount),就在~mission(Location|Address) 附近,用于监听安保部队的动静。因此,我们授权招募人员来帮助清除这些设备。你需要仔细扫描区域,去确认~mission(Contractor|DestroyProbeAmount)的具体位置。由于它收集资料是被动式的,所以很难被发现。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n需要提醒的是,那些不法分子将这些'被动式资料收集器'设定成如果遭受火力对峙,就会上传所有资料的备份,所以你需要在它们完成前速战速决。 +destroyprobelegal_desc_0002=我们需要战斗人员前往~mission(Location|Address)附近,消灭那些未授权的监听装置。根据情报显示,~mission(Contractor|DestroyProbeInformant)侦测到~mission(Contractor|DestroyProbeAmount)在拦截数据。通过扫描去找到它们的具体位置可能很困难,因为它们的电磁信号十分低,但你一定要在更多敏感情报泄露出去前找到并摧毁它们。\n\n~mission(Contractor|DestroyProbeTimed)这些 '资料收集器' 都搭载了安全协议,如果它们受到威胁,便会开始转移资料,所以我需要你在上传完成前消灭它们。~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0003=我们收到报告说,犯罪分子安装了~mission(Contractor|DestroyProbeAmount)来监视区域,就在~mission(Location|Address)附近。值得庆幸的是,我们终于收到授权能招募个人来给我们消灭这些系统了。这就是要你来的原因。\n\n你需要扫描区域并把这些"被动式资料收集器"全部找到,在它们能非法上传任何资料前摧毁它们。这些 '资料收集器' 处于被动收集模式,所以你到达后要找到它们不会是件容易的事,而且要记住当你发起进攻后,他们会开始转移存在内部的所有资料。~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) +destroyprobelegal_desc_0004=我们正在寻找有经验的飞行员,去协助处理那些非法的监听系统。~mission(Contractor|DestroyProbeTimed)这些非法的 '资料收集器' 和将当地安保及公民情报提供给那些非法组织有着直接联系。\n\n你的任务是去扫描~mission(Location|Address)附近区域,~mission(Contractor|DestroyProbeInformant)表示你应该会找到有~mission(Contractor|DestroyProbeAmount)在工作。由于其极小的输出功率,它们能被藏的十分隐蔽。但是,一旦开始交战,这些收集器就会因为需要上传它们的资料而变得可见。你需要在它们完成上传之前将其全部摧毁,否则就会失去那些高度敏感的资料。~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0005=非法组织们一直在使用~mission(Contractor|DestroyProbeAmount) 来扫描~mission(Location|Address)传输的数据,来侦察安保部队。我们现在正在积极招募飞行员来寻找并摧毁这些未经授权的“资料收集器”。~mission(Contractor|DestroyProbeTimed)因为这些窃听卫星只发送少量的必要信号,所以他们可能会很难被找到。这也许会让您要对此区域进行彻底扫描。\n\n您需要在更多的无辜生命消失前,前往该区域,定位并摧毁这些窃听卫星。这些“被动式资料收集器”具有保护程序,它们会在遭受攻击后开始上传所有资料,你需要在上传完成前速战速决。~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0006=战斗飞行员需要去追踪并摧毁那些未经授权的窃听卫星。~mission(Contractor|DestroyProbeTimed)这些非法的"被动式资料收集器"是对公共安全的威胁,必须要予以取缔。你会在~mission(Location|Address)附近找到些~mission(Contractor|DestroyProbeAmount),但它们的具体位置仍无法得知。只有在现场经过仔细的扫描,才能弄清楚这些窃听卫星究竟在哪里收集资料。\n\n我们的安保人员注意到,一旦它们遭受攻击,就会开始上传资料。我们不能让这些资料落到罪犯手里,所以要尽快消灭它们。~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_from=~mission(Contractor) +destroyprobelegal_informant_0001=一位好公民 +destroyprobelegal_informant_0002=匿名消息来源 +destroyprobelegal_informant_0003=线人 +destroyprobelegal_informant_0004=我们的一位"消息提供者" +destroyprobelegal_marker_02a=窃听卫星 +destroyprobelegal_obj_long_01=前往~mission(Location),就是那些非法分子部署~mission(Contractor|DestroyProbeAmount)的位置。 +destroyprobelegal_obj_long_02=扫描区域,找到~mission(Contractor|DestroyProbeAmount)并在它们上传完资料前把它们全部摧毁。 +destroyprobelegal_obj_long_02_Timer=在资料上传完成前摧毁 %ls +destroyprobelegal_obj_long_02a=摧毁"被动式资料收集器". +destroyprobelegal_obj_marker_01=消灭窃听卫星 +destroyprobelegal_obj_short_01=前往~mission(Location) +destroyprobelegal_obj_short_02=在资料上传前消灭所有窃听卫星 +destroyprobelegal_obj_short_02a=消灭窃听卫星 +destroyprobelegal_probe_0001=1个"被动式窃听卫星" +destroyprobelegal_probe_0002=2个"被动式窃听卫星" +destroyprobelegal_probe_0003=3个"被动式窃听卫星" +destroyprobelegal_probe_0004=4个"被动式窃听卫星" +destroyprobelegal_probe_0005=5个"被动式窃听卫星" +destroyprobelegal_probe_0006=6个"被动式窃听卫星" +destroyprobelegal_probe_0007=7个"被动式窃听卫星" +destroyprobelegal_probe_0008=8个"被动式窃听卫星" +destroyprobelegal_probe_0009=9个"被动式窃听卫星" +destroyprobelegal_probe_0010=10个"被动式窃听卫星" +destroyprobelegal_timed_0001=这是个重要的合约,所以我需要你尽快解决它。 +destroyprobelegal_timed_0002=上级需要这个问题能尽快解决.你需要快点行动起来. +destroyprobelegal_timed_0003=只要这些东西还存在一秒,就没有人是安全的,所以你接下合约后,尽快搞定。 +destroyprobelegal_timed_0004=确保你没什么别的事.因为这东西需要马上处理. +destroyprobelegal_timed_0005=时间紧迫,动作要快。 +destroyprobelegal_title=~mission(Contractor|DestroyProbeTitle) +destroyprobelegal_title_0001=安全威胁 +destroyprobelegal_title_0002=未经授权的监控器 +destroyprobelegal_title_0003=需要战斗飞行员 +destroyprobelegal_title_0004=寻找并摧毁 +destroyprobelegal_title_0005=定位安全威胁 +destroyprove_illegal_UI_Locate=定位窃听卫星 %ls +destroystash_desc=~mission(Contractor|DestroyStashDescription) +destroystash_from=~mission(Contractor|DestroyStashFrom) +destroystash_obj_long_01=销毁所有藏匿在~mission(Location|Address)的毒品。 +destroystash_obj_marker_01=毒品 +destroystash_obj_short_01=销毁毒品 +destroystash_remaining_objective=剩余毒品:%ls +destroystash_subobj_long_01=前往~mission(Location|Address) 然后找到藏匿的毒品。 +destroystash_subobj_marker_01=储藏窝点 +destroystash_subobj_short_01=前往储藏窝点 +destroystash_subobj_short_01a=前往~mission(Location) +destroystash_title=~mission(Contractor|DestroyStashTitle) +dfm_RaceNewBestLap=刷新最好单圈成绩 +dfm_ac_ctc_EnemyBase=敌方基地 +dfm_ac_ctc_EnemyCore=敌方核心 +dfm_ac_ctc_HomeBase=我方基地 +dfm_ac_ctc_HomeCore=我方核心 +dfm_ac_tut_button00=[DEBUG] When on foot push [~action(player|xi_movey)] in the direction you wish to walk. +dfm_ac_tut_message00=[DEBUG] Hello [~action(spaceship_hud|v_hud_confirm,?)]  capers ~image(Joypad_A.png|64|64)] world [~action(spaceship_hud|v_hud_confirm)] +dfm_ac_ui_AutoJoinWarning_param_param=正在自动加入 %i %s 的比赛中 +dfm_ac_ui_BusyButton=未就绪 +dfm_ac_ui_BusyTooltip=您已准备就绪 +dfm_ac_ui_ButtonBack=返回 +dfm_ac_ui_ButtonQuit=退出菜单 +dfm_ac_ui_ChatMessageHost= 现在是主机 +dfm_ac_ui_ChatMessageJoin=已加入大厅。 +dfm_ac_ui_ChatMessageKick=已被从大厅踢出。 +dfm_ac_ui_ChatMessageLeft=已离开大厅。 +dfm_ac_ui_ConnectionPopUpButtonBackward=取消 +dfm_ac_ui_ConnectionPopUpButtonForward=加入 +dfm_ac_ui_DomainMatchTypeButtonBack=返回 +dfm_ac_ui_DomainMatchTypeButtonDesc1=与您的朋友或通过亚希多公司通信阵列连接的数千个潜在朋友和敌人一起执行自定义任务。 +dfm_ac_ui_DomainMatchTypeButtonDesc2=磨练您对抗先进无人机的技能。 +dfm_ac_ui_DomainMatchTypeButtonDesc3=原初公司训练模组中的飞行训练报告 +dfm_ac_ui_DomainMatchTypeButtonExit=退出模拟 +dfm_ac_ui_DomainMatchTypeButtonText1=光谱匹配 +dfm_ac_ui_DomainMatchTypeButtonText2=无人机模拟 +dfm_ac_ui_DomainMatchTypeButtonText3=基本飞行训练 +dfm_ac_ui_DomainMatchTypeScreenDesc=欢迎来到竞技场指挥官,在下面选择以与其他飞行员或战斗无人机对手建立联系。 +dfm_ac_ui_DomainMatchTypeScreenName=竞技场指挥官 +dfm_ac_ui_DomainMatchTypescreenDescription=在下面选择与其他飞行员或战斗无人机的对手联系。 +dfm_ac_ui_DroneSimMatchSetupButtonBack=返回 +dfm_ac_ui_DroneSimMatchSetupButtonStart=启动 +dfm_ac_ui_DroneSimMatchSetupScreenDesc=设置好你的任务参数,准备开始战斗吧,飞行员。 +dfm_ac_ui_DroneSimMatchSetupScreenName=无人机模拟主菜单 +dfm_ac_ui_DroneSimMatchSetupSettingsLabel=游戏设置 +dfm_ac_ui_EALoadingAnimName=_ARENACMDR.EAP +dfm_ac_ui_ExitPopUpButtonBack=取消 +dfm_ac_ui_ExitPopUpButtonForward=是 +dfm_ac_ui_ExitPopUpDesc=您确定您要退出吗? +dfm_ac_ui_GameModeDesc_Multiplayer=多种在线模式,支持多达16名玩家共同游玩。 +dfm_ac_ui_GameModeDesc_Private=自定义及单人匹配。不参与排名。 +dfm_ac_ui_GameModeDesc_Singleplayer=离线游戏。练习空中格斗技巧和竞速技能。 +dfm_ac_ui_GameSelectionButtonDesc1=游玩竞技场指挥官 +dfm_ac_ui_GameSelectionButtonDesc2=游玩星际陆战队 +dfm_ac_ui_GameSelectionButtonText1=竞技场指挥官 +dfm_ac_ui_GameSelectionButtonText2=星际陆战队 +dfm_ac_ui_GameSelectionScreenDesc=选择一场游戏 +dfm_ac_ui_GameSelectionScreenName=选择比赛 +dfm_ac_ui_JoinPopUpButtonBack=取消 +dfm_ac_ui_JoinPopUpButtonForward=加入 +dfm_ac_ui_JoinPopUpDesc0=输入匹配ID +dfm_ac_ui_JoinPopUpDesc1=输入房间ID +dfm_ac_ui_JoinPopUpStatusInvalid=房间ID无效,请重试。 +dfm_ac_ui_JoinPopUpStatusValid=房间ID有效 +dfm_ac_ui_JoinPopUpStatusValidating=验证输入房间ID +dfm_ac_ui_JoinPopUpText0=匹配ID +dfm_ac_ui_JoinPopUpText1=房间ID +dfm_ac_ui_LoadingScreenMatchId=匹配ID +dfm_ac_ui_LobbyInvite=邀请 +dfm_ac_ui_LobbyKickPlayer=踢出玩家 +dfm_ac_ui_LobbyTeamChange=更换队伍 +dfm_ac_ui_MapDescBrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 +dfm_ac_ui_MapDescCrusader=十字军 +dfm_ac_ui_MapDescDogfightTest=空战测试专用地图 +dfm_ac_ui_MapDescDyingStar=派罗星系的名字不是偶然得来的中央恒星处于延长的新星阶段的中间,燃烧着星系中的行星。虽然很危险,但却是一种病态美。 +dfm_ac_ui_MapDescDyingStar1=学习如何在机库执行全手动垂直起飞,这是最具挑战性的内容。 +dfm_ac_ui_MapDescDyingStar2=了解如何执行一些基本操作 +dfm_ac_ui_MapDescDyingStar3=获得在混战中生存所需的基本知识 +dfm_ac_ui_MapDescDyingStar4=了解如何手动降落您的飞船以及如何与飞船的系统进行交互。 +dfm_ac_ui_MapDescDyingStar5=学习更多先进的飞行技巧在这高速比赛通过小行星场 +dfm_ac_ui_MapDescDyingStar6=你需要用你所有的飞行技巧来度过这次意外遭遇 +dfm_ac_ui_MapDescNewHorizonSpeedway=建立在埃利斯(Ellis)星系的绿色星球上,新地平线(New Horizo​​n)是帝国最昂贵的酒店和奢华赌场的所在地,并且最近才获准举办经典和闪电战。 +dfm_ac_ui_MapDescNewHorizonSpeedway0=这是一条古老但活跃的竞赛路线,它不再被认为是一个合格的赛道,所以这里的任何比赛都被认为是干净的(这条赛道可以进行任何业余,非专业或地下比赛)。大多数飞行员都在旧赛道上竞赛过,所以这是帝国中更受欢迎的轨道之一。 +dfm_ac_ui_MapDescNewHorizonSpeedway1=作为穆雷杯资格赛的标准赛程,瑞科德纪念赛一直是业余选手和职业选手之间的分水岭。 +dfm_ac_ui_MapDescNewHorizonSpeedway2=这条危险的赛道夺走了许多有抱负的飞行员的生命,磨难不经常在穆雷杯的赛道上面出现,很多人觉得这太困难了,也没有必要让飞行员为了更好的名声而冒险。 +dfm_ac_ui_MapNameBrokenMoon=破碎之月 +dfm_ac_ui_MapNameCrusader=十字军 +dfm_ac_ui_MapNameDeffordLink=德福德连接 +dfm_ac_ui_MapNameDogfightTest=空战测试 +dfm_ac_ui_MapNameDyingStar=垂死之星 +dfm_ac_ui_MapNameDyingStar0=第一人称活动 +dfm_ac_ui_MapNameDyingStar1=起飞 +dfm_ac_ui_MapNameDyingStar2=基础操作 +dfm_ac_ui_MapNameDyingStar3=基础战斗 +dfm_ac_ui_MapNameDyingStar4=着陆 +dfm_ac_ui_MapNameDyingStar5=高级操作 +dfm_ac_ui_MapNameDyingStar6=高级战斗 +dfm_ac_ui_MapNameNewHorizonSpeedway=新地平线赛车场 +dfm_ac_ui_MapNameNewHorizonSpeedway0=旧范德瓦(新地平线赛车场) +dfm_ac_ui_MapNameNewHorizonSpeedway1=里科德纪念赛道(新地平线赛道) +dfm_ac_ui_MapNameNewHorizonSpeedway2=德福德连接(新视野高速公路) +dfm_ac_ui_MapNameOldVanderval=旧范德瓦 +dfm_ac_ui_MapNameRikkordMemorial=里科德纪念赛道 +dfm_ac_ui_MatchId_param=:Match ID %S +dfm_ac_ui_MessageConnecting=尝试连接到游戏主机 +dfm_ac_ui_MessageConnectionFail=无法连接到游戏主机 +dfm_ac_ui_MessageInvalid=无效 +dfm_ac_ui_MessageInvalidGameServerSettings=游戏模式无效或不再可用 +dfm_ac_ui_MessageInvalidSquadMember=你的组长必须启动这个游戏模式请再试一次 +dfm_ac_ui_MessageJoinFail=私有连接失败,检查匹配ID +dfm_ac_ui_MessageMatchFound=创建比赛 +dfm_ac_ui_MessageMatchJoin=尝试寻找比赛 +dfm_ac_ui_MessageNoMatchFound=没有找到比赛 +dfm_ac_ui_MessageNoServer=没有发现主机 +dfm_ac_ui_MessagePrivateCreate=请求私人主机 +dfm_ac_ui_MessagePublic=寻找比赛 +dfm_ac_ui_MessageSquadSizeExceeded=在这个游戏模式中,你的队伍超过了20人请再试一次 +dfm_ac_ui_MessageTimeout=主机连接超时,请重试 +dfm_ac_ui_MessageWaiting=等待可用的游戏主机。您当前排队的位置是 +dfm_ac_ui_MissionTypeDescDFM_BattleRoyale=飞行员必须达到目标分数才能取得最终胜利。 +dfm_ac_ui_MissionTypeDescDFM_CaptureTheCore=小队必须在防守自己的核心的同时偷走对方的核心,从而将两者结合起来并得分。 +dfm_ac_ui_MissionTypeDescDFM_Conquest= +dfm_ac_ui_MissionTypeDescDFM_DeathRace=结合速度和战斗,闪电战包含特区,这些特区可以激活您的武器,以进行短暂但激烈的战斗。胜利者是第一个冲过终点线的人,而冠军是唯一穿越终点的人。 +dfm_ac_ui_MissionTypeDescDFM_FreeFlight=在和平的环境中探索 +dfm_ac_ui_MissionTypeDescDFM_FreeFlight_MP=在和平的环境中探索。在着陆点与其他飞行员会面,相互检查甚至交换飞船。但要注意:并非所有飞行员都是友善的。 +dfm_ac_ui_MissionTypeDescDFM_IterativeTesting_MP=为测试人员和开发人员尝试实验性配置的特殊模式 +dfm_ac_ui_MissionTypeDescDFM_Pirate_Swarm=顶住新星骑手帮中一些最臭名昭著的成员的猛攻。您的飞船补给有限,因此过多的伤亡将导致失败。1-4名玩家。 +dfm_ac_ui_MissionTypeDescDFM_Race=纯粹的竞速。把你的船速推到极限,成为第一个冲过终点线的人。 +dfm_ac_ui_MissionTypeDescDFM_SquadronBattle=各队必须先把对手的积分减到零,然后才能在得到最终击杀后获胜。 +dfm_ac_ui_MissionTypeDescDFM_Survival=与几名恶名远扬的王牌飞行员共同抵挡剜度的猛攻。UEE的飞船补给有限,因此过多伤亡会导致失败。1 - 4名玩家。 +dfm_ac_ui_MissionTypeDescDFM_Survival_Coop=与几名恶名远扬的王牌飞行员共同抵挡剜度的猛攻。UEE船的补给有限,过多的伤亡会导致失败。1 - 4名玩家。 +dfm_ac_ui_MissionTypeDescDFM_Tutorial=向资深飞行教练卢卡斯·吉利·巴拉姆斯科中尉报道,以学习基础培训模组中的战斗训练课程。 +dfm_ac_ui_MissionTypeDescFPS_Control=你和你的团队需在时间用尽之前争夺控制点,以获得霸主地位。 +dfm_ac_ui_MissionTypeDescFPS_Elimination=在这场混战中为你的生命而战,每一次杀戮都让你离胜利更近一分。 +dfm_ac_ui_MissionTypeDescFPS_Practice=训练 +dfm_ac_ui_MissionTypeDescFPS_TeamDeathmatch=在这场混战中为你的生命而战,每一次杀戮都让你离胜利更近一分。 +dfm_ac_ui_MissionTypeNameDFM_BattleRoyale=大逃杀 +dfm_ac_ui_MissionTypeNameDFM_CaptureTheCore=占领核心 +dfm_ac_ui_MissionTypeNameDFM_Conquest=征服 +dfm_ac_ui_MissionTypeNameDFM_DeathRace=闪电战竞赛 +dfm_ac_ui_MissionTypeNameDFM_FreeFlight=自由飞行 +dfm_ac_ui_MissionTypeNameDFM_IterativeTesting=迭代测试 +dfm_ac_ui_MissionTypeNameDFM_Pirate_Swarm=海盗潮 +dfm_ac_ui_MissionTypeNameDFM_Race=经典比赛 +dfm_ac_ui_MissionTypeNameDFM_SquadronBattle=战斗中队 +dfm_ac_ui_MissionTypeNameDFM_Survival=剜度潮 +dfm_ac_ui_MissionTypeNameDFM_Survival_Coop=剜度潮 +dfm_ac_ui_MissionTypeNameDFM_Tutorial=基本飞行训练 +dfm_ac_ui_MissionTypeNameEA_Conquest=背水一战 +dfm_ac_ui_MissionTypeNameEA_Rush=战区 +dfm_ac_ui_MissionTypeNameFPS_Control=背水一战 +dfm_ac_ui_MissionTypeNameFPS_Elimination=淘汰 +dfm_ac_ui_MissionTypeNameFPS_Practice=熟悉此射击练习中的地图布局,练习操作并磨练您的战斗技能 +dfm_ac_ui_MissionTypeNameFPS_TeamDeathmatch=团队歼灭 +dfm_ac_ui_MurrayCup=穆雷杯 +dfm_ac_ui_MurrayCupDescription=穆雷杯描述 +dfm_ac_ui_NotificationPartyInvite=[PH] Squad Invite +dfm_ac_ui_NotificationPartyInviteDirect=邀请来自 %S +dfm_ac_ui_NotificationPartyInviteMessage=%S 邀请你加入一个游戏。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒绝。 +dfm_ac_ui_PlayerAlreadyInGroup=在游戏中 +dfm_ac_ui_PrivateMatchSetupButtonBack=返回 +dfm_ac_ui_PrivateMatchSetupButtonStart=起飞 +dfm_ac_ui_PrivateMatchSetupScreenDesc=选择您的任务类型和地图名称以启动战斗体验。 +dfm_ac_ui_PrivateMatchSetupScreenName=光谱 / 私人比赛 +dfm_ac_ui_PrivateMatchTypeButtonBack=返回 +dfm_ac_ui_PrivateMatchTypeButtonDesc1=为您和您的朋友设置参数和位置。 +dfm_ac_ui_PrivateMatchTypeButtonDesc2=输入比赛ID以查找您朋友的比赛。 +dfm_ac_ui_PrivateMatchTypeButtonText1=创建 +dfm_ac_ui_PrivateMatchTypeButtonText2=加入 +dfm_ac_ui_PrivateMatchTypeScreenDesc=在自己的战场上加入朋友或创建自己的战场。 +dfm_ac_ui_PrivateMatchTypeScreenName=私人比赛 +dfm_ac_ui_PublicMatchSetupButtonBack=返回 +dfm_ac_ui_PublicMatchSetupButtonStart=启动 +dfm_ac_ui_PublicMatchSetupScreenDesc=选择您的任务类型和地图名称以启动战斗体验。 +dfm_ac_ui_PublicMatchSetupScreenName=光谱 / 多人比赛 +dfm_ac_ui_ReadyButton=就绪 +dfm_ac_ui_ReadyButtonRobust=我已就绪 +dfm_ac_ui_ReadyTooltip=您尚未就绪 +dfm_ac_ui_RulesCockpitView=启用驾驶舱视图 +dfm_ac_ui_RulesFriendlyFire=启用友军伤害 +dfm_ac_ui_RulesLapCount=圈数统计 +dfm_ac_ui_RulesMaxPlayers=最大参赛人数 +dfm_ac_ui_RulesStartingTickets=起始积分 +dfm_ac_ui_RulesTargetScore=目标分数 +dfm_ac_ui_RulesTimeLimit=时限 +dfm_ac_ui_Second=秒 +dfm_ac_ui_Seconds=秒 +dfm_ac_ui_SelectedLoadout=选择面板上 +dfm_ac_ui_ServerMessagePopUpButtonBack=返回 +dfm_ac_ui_ServiceError_Generic=房间服务错误 (%S) +dfm_ac_ui_ShipSelectionButtonBack=退出菜单 +dfm_ac_ui_ShipSelectionScreenDesc=选择你的船 +dfm_ac_ui_ShipSelectionScreenName=选择船 +dfm_ac_ui_SpectrumMatchButtonBack=返回 +dfm_ac_ui_SpectrumMatchButtonDesc1=测试你与其他平民和市民的技能。 +dfm_ac_ui_SpectrumMatchButtonDesc2=创建你自己的比赛,并邀请你的朋友们。 +dfm_ac_ui_SpectrumMatchButtonDesc3=输入他的ID来查找您朋友的匹配。 +dfm_ac_ui_SpectrumMatchButtonText1=公共匹配 +dfm_ac_ui_SpectrumMatchButtonText2=私人游戏 +dfm_ac_ui_SpectrumMatchButtonText3=输入好友代码 +dfm_ac_ui_SpectrumMatchScreenDesc=选择你是否想要在频谱上找到同伴或加入一个私人游戏。 +dfm_ac_ui_SpectrumMatchScreenName=光谱匹配 +dfm_ac_ui_StarMarineMatchTypeButtonDesc1=在排位赛中测试您的技能 +dfm_ac_ui_StarMarineMatchTypeButtonDesc2=与您的朋友进行私人对决 +dfm_ac_ui_StarMarineMatchTypeButtonText1=排名匹配 +dfm_ac_ui_StarMarineMatchTypeButtonText2=私人游戏 +dfm_ac_ui_StarMarineMatchTypeScreenDesc=在光谱排位比赛中测试您的技能,或在与朋友的私人比赛中进行战斗。 +dfm_ac_ui_StarMarineMatchTypeScreenName=星际陆战队 +dfm_ac_ui_Team1=团队 1 +dfm_ac_ui_Team2=团队 2 +dfm_ac_ui_ToolTipNextGameMode=下一个任务类型 +dfm_ac_ui_ToolTipNextMap=下一张地图 +dfm_ac_ui_ToolTipPrevGameMode=先前的任务类型 +dfm_ac_ui_ToolTipPrevMap=上一张地图 +dfm_ac_ui_TutorialMatchSetupScreenDesc=向资深飞行教练卢卡斯·吉利·巴拉姆斯科中尉报道,以学习基础培训模组中的战斗训练课程。 +dfm_ac_ui_TutorialMatchSetupScreenName=基本飞行训练 +dfm_ac_ui_VictoryTimeLimitDesc=比赛时间限制,以分钟为单位 +dfm_ac_ui_VictoryTimeLimitToolTip=比赛时间 +dfm_ac_ui_canceled_by_host_message=主机取消的比赛 +dfm_ac_ui_canceled_by_service_message=被服务器取消的比赛 +dfm_ac_ui_loadoutButtonText=自定义 +dfm_ac_ui_loadoutWarningPopUpText=已选择狗斗任务类型并且不再需要配装。您必须退出此屏幕才能开始比赛,您要退出此页面吗? +dfm_ac_ui_lobby_error_ClientInvalidShip=您没有选择有效的飞船 +dfm_ac_ui_lobby_error_FailedPartyAuthorization=队伍验证失败 +dfm_ac_ui_lobby_error_FailedPartyCreate=创建队伍失败 +dfm_ac_ui_lobby_error_FailedPlayerCreate=无法创建服务端玩家 +dfm_ac_ui_lobby_error_FailedToCreateParty=创建队伍失败 +dfm_ac_ui_lobby_error_FailedToJoinParty=加入队伍失败 +dfm_ac_ui_lobby_error_InvalidGameServerSettings=无效的游戏服务器设置 +dfm_ac_ui_lobby_error_InvalidPlayerHandle=无效的玩家称呼 +dfm_ac_ui_lobby_error_NoShipAvailable=没有可飞行的船 +dfm_ac_ui_lobby_error_PartyDoesNotExist=队伍不存在 +dfm_ac_ui_lobby_error_PlayerCountTooHigh=你的房间里有太多的玩家,无法进入一场排名比赛。减少到4个或更少。 +dfm_ac_ui_lobby_error_PlayerCountTooLow=房间内没有足够的玩家 +dfm_ac_ui_lobby_error_PlayerInvalidShip=玩家 %S 没有选择有效的船 +dfm_ac_ui_lobby_error_PlayerInvalidShips=有些玩家没有选择有效的船 +dfm_ac_ui_lobby_error_PlayerLacksMapPermission=玩家 %S 没有所需的地图权限 +dfm_ac_ui_lobby_error_PlayerLacksMissionTypePermission=玩家 %S 没有所需的任务类型许可 +dfm_ac_ui_lobby_error_PlayerLacksPermission=玩家 %S 没有权限参与此模式和地图组合 +dfm_ac_ui_lobby_error_PlayerMissingShip=玩家 %S 没有选择船 +dfm_ac_ui_lobby_error_PlayerMissingShips=有些玩家没有选择船 +dfm_ac_ui_lobby_error_PlayerNotReady=玩家 %S 尚未准备 +dfm_ac_ui_lobby_error_PlayersLackMapPermission=有些玩家没有所需的地图权限 +dfm_ac_ui_lobby_error_PlayersLackMissionTypePermission=有些玩家没有所需的任务类型许可 +dfm_ac_ui_lobby_error_PlayersLackPermission=有些玩家没有权限参与这个模式和地图组合 +dfm_ac_ui_lobby_error_PlayersNotReady=有些玩家还没有准备好 +dfm_ac_ui_lobby_error_TeamEmpty=团队 %i 是空的 +dfm_ac_ui_lobby_error_UnknownRequest=收到未知请求 +dfm_ac_ui_lobby_error_format=房间错误 - %s (CODE %i)\n%s +dfm_ac_ui_lobby_error_sub_type=服务响应 +dfm_ac_ui_lobby_error_timeout=未从主机收到回应 +dfm_ac_ui_match_not_found_message=未找到匹配项 +dfm_ac_ui_param_Of_param=%i of %i +dfm_crusader_AlphaStation=奥丽莎空间站 +dfm_crusader_CharlieStation=科瓦莱什货运中心 +dfm_crusader_CharlieStation_smuggler_base=藏匿处 +dfm_crusader_CharlieStation_smuggler_drop=情报秘密传递点 +dfm_crusader_cellin=赛琳 +dfm_crusader_covalex_shipping_hub=科瓦莱什货运中心 +dfm_crusader_crusader=斯坦顿星系 +dfm_crusader_daymar=戴玛尔 +dfm_crusader_gainey=盖尼小行星 +dfm_crusader_port_olisar=奥丽莎空间站 +dfm_crusader_yela=耶拉 +dfm_sm_ui_Begin=开始 +dfm_sm_ui_ChangeLoadout=(L) 改变配装 +dfm_sm_ui_EALoadingAnimName=_STARMRN.EAP +dfm_sm_ui_GameModeDesc_Multiplayer=与24名玩家一同进行一场独特的身临其境的战斗。 +dfm_sm_ui_GameModeDesc_Private=自定义及单人匹配。不参与排名。 +dfm_sm_ui_LoadoutSaveMessage=配装已保存 +dfm_sm_ui_MapDescFPS_Demien=最初是由哈索尔财团为试图改造内克萨斯 II的工人建造的,德米恩运作空间站作为2935年臭名昭著的沃尔泽大屠杀的发生地有着非常糟糕的名声 +dfm_sm_ui_MapDescFPS_Echo11=当哈索尔财团离开内克萨斯星系时,一个曾经的采集设施回音十一号被抛弃了。现在那里已经成为了非法占用者和不法分子的肮脏窝点。 +dfm_sm_ui_MapNameFPS_Demien=德米恩运作空间站 +dfm_sm_ui_MapNameFPS_Echo11=回音十一号 +dfm_sm_ui_StarMarineLobbyPrivateScreenDesc=和朋友进行私人比赛。 +dfm_sm_ui_StarMarineLobbyPrivateScreenName=私人比赛 +dfm_sm_ui_StarMarineLobbyRankedScreenDesc=选择您的任务类型和地图以启动您的排名战。 +dfm_sm_ui_StarMarineLobbyRankedScreenName=排位赛 +dfm_ui_ATCPrompt=请呼叫空管申请降落 +dfm_ui_AceAward=王牌奖励 +dfm_ui_AceKill=击杀王牌 +dfm_ui_AceKillStreak=连杀精英 +dfm_ui_Active=追踪 +dfm_ui_AdvMissileLocking=无制导导弹无需锁定并可以立即发射,但没有追踪能力.\n热寻导弹需要目标在舰前停留一段时间,这取决于几个因素,包括你与目标的距离和红外辐射强度. 横截面追踪导弹(如你的船现在装备的类型)将它的追踪聚焦在船的大小和几何形状上所以你离敌人越远,导弹就越难跟踪. +dfm_ui_AdvMissileLocking_Title=导弹锁定 (2/2) +dfm_ui_Afterburner=助推会消耗更多燃料来增加主推进器的输出功率。使用助推来快速缩短您与目标之间的距离。\n在精准模式下助推与加力燃烧不可用。按住\n[~action(spaceship_movement|v_afterburner)]来激活后燃器。 +dfm_ui_Afterburner_Title=助推 +dfm_ui_AlertPingDetected=警告:侦测到回波探测 +dfm_ui_AlertScanDetected=警告:侦测到扫描 +dfm_ui_AlertShieldsDown=警告:护盾下线 +dfm_ui_AssistedKillOn_param=协助击杀 %S +dfm_ui_Attack=攻击 +dfm_ui_Ballistic=弹道 +dfm_ui_Boosting=以超功率启用你舰船的机动推进器 [~action(spaceship_movement|v_boost)]. 这将增加你的加速度,但一旦你的飞船达到最高速度,推进的效果将是微不足道的.\n你也可以通过机动推进器加力来帮助你完成急转弯.\n你的飞船可以储存有限数量的燃料,这些燃料将在推进过程中耗尽,即使可以在正常飞行过程中自动补充.\n请务必记住这一点,并且仅在能起最大作用的情况下使用加力. +dfm_ui_Boosting_Title=推进 +dfm_ui_BountyHunter=赏金猎人 +dfm_ui_CarrierDefender=运输护卫 +dfm_ui_CheapShot=肮脏的手段 +dfm_ui_Civilian=民用 +dfm_ui_Collectible_NoReward=%s %s +dfm_ui_Collectible_Reward=%s %s,奖励 %i +dfm_ui_CombatHealButtonPrompt=按 [~action(player|combatheal)] 治疗自己! +dfm_ui_CombatHealTeamMateButtonPrompt=按住 [~action(player|combatheal)] 治疗队友 +dfm_ui_Completed=完成 +dfm_ui_Comstab=COMSTAB是一个管理你的船在转向时惯性的系统,通过机动推进器来缩小转弯半径使船头指向目标方位.\n未启用指令增稳时,您的船会继续沿着之前的轨迹移动,并偏移您的目标地点. 此时需要使用高级机动如脱钩和加力来保持一个良好的飞行轨迹.\n指令增稳的缺点是您的船在转弯的时候会比其他的船使用高级机动的船更慢.\n您可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_safeties)] 键来切换保险开关. +dfm_ui_Comstab_Pad=指令增稳是一个管理你的船在转向时惯性的系统,通过机动推进器来缩小转弯半径使船头指向目标方位.\n未启用指令增稳时,您的船会继续沿着之前的轨迹移动,并偏移您的目标地点. 此时需要使用高级机动如脱钩和加力来保持一个良好的飞行轨迹.\n指令增稳的缺点是您的船在转弯的时候会比其他的船使用高级机动的船更慢.\n您可以按下 [~action(spaceship_movement|v_ifcs_toggle_comstab)] 键来开启或关闭指令增稳. +dfm_ui_Comstab_Title=指令增稳 +dfm_ui_ControlTerminalDefended=终端防卫者 +dfm_ui_ControlTerminalHackerKilled=黑客击杀 +dfm_ui_Control_Frame=控制框标线 (CFR) 显示了你飞船正在试图达到的目标姿态.当扭矩/推进器的误差或其他外力导致飞船不能达到目标时,CFR将操控机头偏离路线.在这种情况下你应该依赖于控制框标线来驾驶飞船使得飞船能够保持向前的速度方向.智能飞行控制系统会纠正错误把机鼻标线指向控制框. +dfm_ui_Control_Frame_Title=控制框标题 +dfm_ui_CoreDefender=核心防卫者 +dfm_ui_Countermeasures=当您被导弹锁定时或当敌人试图锁定您时,可以使用反制措施来尝试拜托锁定。\n按住 [~action(spaceship_defensive|v_weapon_launch_countermeasure)] 键发射反制措施。 +dfm_ui_Countermeasures_Cont=\n反制措施被设计来扰乱特定类型的导弹进行锁定。\n~~icon(Flare|22|22)诱饵弹产生强烈的伴随着高热的爆炸,试图引诱任何追踪热信号的导弹以保护你的飞船。诱饵弹会很快燃烧殆尽,所以如果你太早发射,导弹可能会重新锁定上你的飞船。\n~icon(Chaff|22|22)噪声场会爆炸成一个不断扩大的金属细丝云,用来迷惑雷达系统,打断使用电磁信号制导的导弹对飞船的锁定。\n你可以通过按[~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)]循环切换飞船配备的不同类型的反制措施。 +dfm_ui_Countermeasures_Reminder=按住[~action(spaceship_defensive|v_weapon_launch_countermeasure)] 键释放反制措施. +dfm_ui_Countermeasures_Title=反制措施 (1/2) +dfm_ui_Countermeasures_Title_Cont=反制措施(2/2) +dfm_ui_Critical_AmmoFull=满弹量 +dfm_ui_Critical_AmmoReplenished=%dx 弹量补充 +dfm_ui_Critical_BecameAce=成为王牌 +dfm_ui_Critical_ClaimedFirstBlood=拿下首杀 +dfm_ui_Critical_EnemyTeam_OnFinalKill=敌方最后一击 +dfm_ui_Critical_FriendlyTeam_OnFinalKill=己方最后一击 +dfm_ui_Critical_FuelFull=满燃料 +dfm_ui_Critical_FuelReplenished=%d%% 燃料补充 +dfm_ui_Critical_HealthFull=血量满 +dfm_ui_Critical_Local_Ace=您已成为王牌 +dfm_ui_Critical_Local_FirstBlood=您已拿下首杀 +dfm_ui_Critical_Local_KillingSpree=您在大开杀戒 +dfm_ui_Critical_Local_OnFinalKill=您需要最后一击 +dfm_ui_Critical_Local_TeamDamage_Caution=禁止向友军开火 +dfm_ui_Critical_Local_TeamDamage_Dismissal=友军火力不可忍 +dfm_ui_Critical_Local_TeamDamage_Warning=禁止向友军开火 +dfm_ui_Critical_MissilesFull=导弹满 +dfm_ui_Critical_MissilesReplenished=%dx 导弹补充 +dfm_ui_Critical_OnFinalKill=最后一击 +dfm_ui_Critical_OnKillingSpree=正在大杀特杀 +dfm_ui_Critical_RespawnsReplenished=%dx 重生数补充 +dfm_ui_Critical_VehicleRepaired=已修复损失 %d%% +dfm_ui_Crusader_Security=十字军安保公司 +dfm_ui_CryAstroDelivery=寒宇运输 +dfm_ui_CryAstro_FuelShip=寒宇燃料补给船 +dfm_ui_Current_Wanted_Level=%i +dfm_ui_CutterVillas=切特别墅 +dfm_ui_Deactive=未追踪 +dfm_ui_DecoupledMode=按下 [~action(spaceship_movement|v_ifcs_toggle_vector_decoupling)] 键将禁用你的主推进器,使你的飞船在维持当前动量和轨迹的同时可以通过机动推进器自由转向.\n你可以在被敌人咬住尾巴并尝试反击时采用这种战术,而不必先取得机动优势. 但要注意,在空中相对飞行时一件很危险的事情. +dfm_ui_DecoupledMode_Title=分离模式 +dfm_ui_Defend=防御 +dfm_ui_Delivery=运输 +dfm_ui_Drone=训练无人机 +dfm_ui_EMPOffline=EMP离线 +dfm_ui_EMP_CHARGE=EMP充能: +dfm_ui_Eject=弹射 +dfm_ui_Ejection=如果您的飞船遭受严重破坏时请及时弹射,以保证您的生命安全。您可以通过按下 [~action(spaceship_general|v_eject)] 键弹射。\n虽然您可以借此暂时逃过一劫,但是您仍需面对危险的深空。 +dfm_ui_Ejection_Title=弹射 +dfm_ui_EmpWarning=警告:检测到EMP +dfm_ui_EnemyTeamRequiresAFinalKillForVictory=敌方需获取最后一击以取得胜利。 +dfm_ui_EventCheckpoint_param_param=检查点 %i/%i +dfm_ui_EventEnemyCoreReturned=敌方核心已返回 +dfm_ui_EventEveryoneIsReadyGameStarting=全员到齐,游戏开始…… +dfm_ui_EventGameIsFull=人数已满,将在 %i 秒后开启游戏 +dfm_ui_EventWeaponsOffline=武器离线 +dfm_ui_EventWeaponsOnline=武器上线 +dfm_ui_EventYourCoreReturned=你的核心已返回 +dfm_ui_Event_param_param_ReadyGameStartsIn_param_Seconds=%i / %i ready,game starts in %i seconds +dfm_ui_Failed=失败 +dfm_ui_FiringWeapons=使用 武器组1 开火请按住 [~action(spaceship_weapons|v_attack1_group1)] 键,使用 武器组1 开火请按住 [~action(spaceship_weapons|v_attack1_group2)] 键.\n在您的训练机上 武器组1 是实弹武器 武器组2 是能量武器. +dfm_ui_FiringWeapons_Title=开火 +dfm_ui_FirstBlood=首杀 +dfm_ui_FlightInstructor=吉莉 +dfm_ui_FlightMode=您的船有多种飞行模式可供选择.您的飞船目前在精准模式下运行,该模式用于需要精细操控的情况如起飞,着陆和飞行. \n此模式下您的速度上限为50m/s. +dfm_ui_FlightMode_Advanced=飞行模式是需要根据使用目的和环境进行更变的.\n在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至SCM模式.\n在SCM模式下当速度低于 50m/s 时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至精准模式,如速度高于 50m/s 则会切换至巡航模式.\n最后,当在循环模式下时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换回SCM模式.\n +dfm_ui_FlightMode_Advanced_Reminder=在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键来切换至SCM模式. +dfm_ui_FlightMode_Advanced_Title=飞行模式 (4/4) +dfm_ui_FlightMode_Advanced_Title_Reminder=飞行模式提示 +dfm_ui_FlightMode_Cruise_Mode=SCM模式的之上是巡航模式.\n这是一种舍弃速度控制能力的高速模式.使用它可以更快速的去往目标地点.需要一定的时间达到最大巡航速度,使用反向推进器减速则可能需要更长的时间,因此请合理规划减速时机.\n在基本训练期间,巡航模式将被禁用. +dfm_ui_FlightMode_Cruise_Mode_Title=飞行模式 (3/4) +dfm_ui_FlightMode_Precision=精准模式之上是空间作战机动模式 (SCM模式).\n.这是在作战和非作战情况下都会使用的经典模式.您的大部分飞行时间都将在这种模式下度过.当你想在速度和漂移控制之间取得最佳平衡的时候.,请选择此模式. +dfm_ui_FlightMode_Precision_Title=飞行模式 (2/4) +dfm_ui_FlightMode_Title=飞行模式 (1/4) +dfm_ui_FlightMode_Title_Reminder=更换飞行模式提示 +dfm_ui_FreeLook_Mouse=当使用鼠标时,您的视野将被锁定以帮助您控制船的转向.您可以按下 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角来环顾您的驾驶舱.\n请注意,在自由视角下您将无法操控飞船. +dfm_ui_FreeLook_Mouse_Reminder=通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角.在自由视角下您将无法操控飞船. +dfm_ui_FreeLook_Other=按下 [~action(spaceship_targeting|v_aim_yaw)] 键来看向相应的驾驶舱方向.短时间内没有输入后,您的视角将被重置回中心. +dfm_ui_FreeLook_Pad=当使用手柄的右摇杆时,你的视野将被锁定,因为右摇杆主要负责船的操控.您可以通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角并使用右摇杆来环顾您的驾驶舱.\n请注意,在自由视角下您将无法操控飞船. +dfm_ui_FreeLook_Pad_Reminder=通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角.在自由视角下您将无法操控飞船. +dfm_ui_FreeLook_Title=自由视角 +dfm_ui_G-safe=G-safe是一种安全措施,通过限制飞船高速移动下的转弯速度,保护您做出的机动在您能承受的G力总量的范畴之内.\n注意,G-safe在加力期间会自动禁用.\n当G-safe被禁用时,你的转向可以变得更加灵活紧凑,同时会产生更高的压力并可能导致您失去意识.\n您可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_safeties)] 键来切换保险开关. +dfm_ui_G-safe_Pad=G-safe是一种安全措施,通过限制飞船高速移动下的转弯速度,保护您做出的机动在您能承受的G力总量的范畴之内.\n注意,G-safe在加力期间会自动禁用.\n当G-safe被禁用时,你的转向可以变得更加灵活紧凑,同时会产生更高的压力并可能导致您失去意识.\n你可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_gforce_safety)] 来开关G-safe. +dfm_ui_G-safe_Title=G-safe +dfm_ui_GoodNight=晚安 +dfm_ui_Headshot=爆头 +dfm_ui_ITTS=在锁定一个目标的情况下,您的瞄准系统会尝试预测一个位置让您的武器能够击中目标。\n通过在您视线内显示一个预瞄点 (PIP) 来实现此目的。每一个预瞄点对应一个武器,并显示出在当前目标的距离和速度下的预瞄位置。\n预瞄点只是预估,所以如果你的目标离你很远,他可以改变其速度从而避开攻击。正常情况下,实弹相较于能量弹来说需要更长的时间才能到达目标,因此实弹的预瞄点会离目标更远。 +dfm_ui_ITTS_Title=智能目标追踪系统 +dfm_ui_Info=信息 +dfm_ui_Interaction=当您在射程内并朝向可交互对象时,屏幕上会出现一个提示.\n当提示出现时按下 [~action(player|use)] 键与目标进行交互. +dfm_ui_Interaction_Title=互动 +dfm_ui_ItemFieldDivider=/ +dfm_ui_ItemFieldMultipleParam= x%d +dfm_ui_KillAssist=协助击杀 +dfm_ui_KilledCoreCarrier=核心携带者已击杀 +dfm_ui_KillingSpreeAward=大开杀戒奖励 +dfm_ui_KillingSpreeKill=大开杀戒杀手 +dfm_ui_KillingSpreeKillStreak=连杀奖励 +dfm_ui_Label_CriminalLevel=通缉等级 +dfm_ui_Label_KilledBy=击杀你的是: +dfm_ui_Label_RespawnPenalty=重生惩罚 +dfm_ui_Label_Ship=飞船: +dfm_ui_Label_Weapon=武器 +dfm_ui_Landing=按下 [~action(spaceship_movement|v_toggle_landing_system)] 键切换着陆系统的开关。一经启用,在雷达范围内所有可用的着陆区都会以标识显示在雷达上,最近的着陆区会自动成为焦点。\n请注意,着陆系统启用时您的战斗瞄准系统将会失效,您你无法锁定和发射导弹。 +dfm_ui_LandingModes=启用着陆系统后,有两种方式可以让你降落。\n您将从手动模式开始学习。如需使用自动着陆程序,请按下[~action(spaceship_movement|v_cycle_landing_mode)] 键然后飞向着陆区上方。着陆区会自动捕捉您然后安全地使你落地,但要记住这种方式的着陆速度会比精通手动操作的人慢得多。 +dfm_ui_LandingModes_Title=着陆 (4/4) +dfm_ui_Landing_Cont=通过按下 [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] 键在可用的着陆区直接循环选择亦或是按下[~action(spaceship_targeting|v_target_nearest_hostile)] 键选择最近的着陆区. +dfm_ui_Landing_Title=着陆 (1/4) +dfm_ui_Landing_Title_Cont=着陆 (2/4) +dfm_ui_LightsOut=关闭灯光 +dfm_ui_LoadoutCustomizationClassSelectionDesc=根据游戏模式选择合适的客制装备 +dfm_ui_MartyrKill=献身击杀 +dfm_ui_MatchSpeed=您可以通过按下 [~action(spaceship_movement|v_target_match_vel)] 键使您的船自适应您前方目标的速度.\n这样您就不用担心超过或撞上突然减速的目标. +dfm_ui_MatchSpeed_Title=相同速度 +dfm_ui_Message=消息 +dfm_ui_Minutes_Seconds_To_Respawn=%i:%i +dfm_ui_Minutes_unit_Seconds_To_Respawn=%i:0%i +dfm_ui_MissileEmpty=空的 +dfm_ui_MissileFiring=导弹成功锁定目标时,按住 [~action(spaceship_missiles|v_weapon_launch_missile)] 键发射所有已锁定的导弹. +dfm_ui_MissileFiring_Reminder=请按住 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键以使导弹锁定.\n 发射已锁定的导弹请按 [~action(spaceship_missiles|v_weapon_launch_missile)] 键. +dfm_ui_MissileFiring_Title=发射导弹 +dfm_ui_MissileLocking=您锁定在您锁定框内的目标不同的导弹有着不同的锁定时间和要求,但正常情况下,当目标在你前方时按下 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键即可开始锁定.被锁定的敌人将会收到预警信号显示正有人尝试锁定他.\n您可以同时用多枚导弹锁定同一目标.您可以通过连续按下 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键来达到此目的. 导弹的类型和数量将显示在目标旁边 +dfm_ui_MissileLocking_Title=导弹锁定中 (1/2) +dfm_ui_MissileUnarmed=非武装 +dfm_ui_Movement_Mouse=在地面时按住 [~action(player|moveforward)] 前进,[~action(player|moveback)] 后退,[~action(player|moveleft)] 向左走,[~action(player|moveright)] 向右走. +dfm_ui_Movement_Pad=在步行时推动 [~action(player|xi_movey)] 以向您期望的方向行走. +dfm_ui_Movement_Title=行动 +dfm_ui_NemesisAward=复仇女神奖 +dfm_ui_NotificationCapturedTheCore=核心已获得 +dfm_ui_NotificationDroppedTheCore=核心已掉落 +dfm_ui_NotificationHasDrawnFirstBlood=取得首杀 +dfm_ui_NotificationIsOnAnAceKillStreak=处于连杀状态 +dfm_ui_NotificationPickedUpTheCore=已捡起核心 +dfm_ui_NotificationReturnedTheCore=已归还核心 +dfm_ui_ObstructingLandingArea=警告:着陆区域受阻 +dfm_ui_Off=关闭 +dfm_ui_On=开启 +dfm_ui_Out=结束 +dfm_ui_OverviewPane=总览面板可以让您对船的状态有一个大致的了解.您可以在此视图中快速切换项目的开启和关闭状态.\n这是默认显示的信息面板,但可以通过按下 [~action(spaceship_hud|v_hud_open_tab1)] 键来访问. +dfm_ui_OverviewPane_Pad=总览面板可以让您对船的状态有一个大致的了解.您可以在此视图中快速切换项目的开启和关闭状态.\n这是默认显示的信息面板. +dfm_ui_OverviewPane_Title=总览面板 +dfm_ui_OwnerReclaimedShip=船主启动自毁装置 +dfm_ui_Pirate=海盗 +dfm_ui_Pirate350R=新星骑手 350R +dfm_ui_PirateAuroraLN=新星骑手 极光 +dfm_ui_PirateBuccaneer=新星骑手 掠夺者 +dfm_ui_PirateCaptain01=烧痕 +dfm_ui_PirateCaptain02=歌手 +dfm_ui_PirateCaptain03=鼓手 +dfm_ui_PirateCaptain04=砰砰 +dfm_ui_PirateCaptain05=慌乱 +dfm_ui_PirateCaptain06=疯子 +dfm_ui_PirateConstellation=新星骑手 星座 +dfm_ui_PirateCutlass=新星骑手 弯刀 +dfm_ui_PirateGladiator=新星骑手 角斗士 +dfm_ui_PirateGladius=新星骑手 短剑 +dfm_ui_PirateM50=新星骑手 M50 +dfm_ui_PirateRaider=海盗 劫掠者 +dfm_ui_PirateRaiderCaptain=海盗 劫掠者队长 +dfm_ui_PirateSabre=新星骑手 军刀 +dfm_ui_PirateVanguard=新星骑手 先锋 +dfm_ui_PlanetProximityWarning=警告:接近行星引力场! +dfm_ui_PlayerCommittedSuicide= 自杀! +dfm_ui_PlayerUnknown=未知玩家 +dfm_ui_PlayersIdleEndingGameIn=玩家挂机.游戏结束... +dfm_ui_PowerPane=动力面板允许您重新分配船的总动力到单个组件或一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。如需重置动力分配三角,您需要按住 [~action(spaceship_power|v_power_reset_focus)] 键。\n此面板可通过按下 [~action(spaceship_hud|v_hud_open_tab3)] 键。 +dfm_ui_PowerPane_Pad=动力面板允许您重新分配船的总动力到单个组件和一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总的电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。 +dfm_ui_PowerPane_Title=电源面板 +dfm_ui_PreGameTimingOutEndingGameIn= +dfm_ui_Press_X_ToReclaim=按X进行远程自毁 +dfm_ui_Press_X_ToRespawn=按 [~action(default|respawn)] 重生 +dfm_ui_Press_x_ToRetry=按 [~action(default|retry)] 重试 +dfm_ui_PrimaryScoreMsg_Accident=事故 +dfm_ui_PrimaryScoreMsg_CaptureAssist=捕捉辅助 +dfm_ui_PrimaryScoreMsg_CapturedEnemyCore=已获取敌方核心 +dfm_ui_PrimaryScoreMsg_ControlTerminalCaptureAssist=协助侵入终端 +dfm_ui_PrimaryScoreMsg_ControlTerminalCaptured=已获取终端 +dfm_ui_PrimaryScoreMsg_CrashRoberts=击败了最强的玩家 +dfm_ui_PrimaryScoreMsg_ForcedEject=强制弹射 +dfm_ui_PrimaryScoreMsg_ForcedError=强制错误 +dfm_ui_PrimaryScoreMsg_Haemorrhage=出血 +dfm_ui_PrimaryScoreMsg_Kill=击杀 +dfm_ui_PrimaryScoreMsg_PickedUpEnemyCore=拾起敌方核心 +dfm_ui_PrimaryScoreMsg_PlayerBledOut=流血击杀 +dfm_ui_PrimaryScoreMsg_ReturnedCore=返还核心 +dfm_ui_PrimaryScoreMsg_StealAssist=协助窃取 +dfm_ui_PrimaryScoreMsg_Suicide=自杀 +dfm_ui_PrimaryScoreMsg_TeamKill=团队击杀 +dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=团队载具受损 +dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=团队载具损毁 +dfm_ui_PrimaryScoreMsg_VehicleDamage=受损 +dfm_ui_PrimaryScoreMsg_VehicleDestruction=载具损毁 +dfm_ui_QtAlignNotification=警告:组队量子航行提示 +dfm_ui_QuantumInterdictionAlert=警告:量子拦阻警报 +dfm_ui_REC_Earned=已获REC +dfm_ui_RaceNoLapCount=- +dfm_ui_RaceResettingLap=重置圈数 +dfm_ui_RearViewCamera=如需查看您船上的后视摄像头,请按住 [~action(spaceship_view|v_view_look_behind)] 键。 +dfm_ui_RearViewCamera_Title=后视摄像头 +dfm_ui_RedemptionAward=复仇击杀 +dfm_ui_ReloadButtonPrompt=按 [~action(player|reload)] 键重新装填您的武器 +dfm_ui_Reminder_Title=提醒 +dfm_ui_RequestingPermission=有些着陆区需要您申请着陆许可。如需申请所选着陆区的许可,请按 [~action(spaceship_movement|v_landing_target_lock)] 键。获得许可后,该着陆区将被分配给您,以防止其他飞船请求相同的登陆区。您的雷达将被着陆助手取代,它将引导你到达该区域并向您反馈进度。 +dfm_ui_RequestingPermission_Title=着陆 (3/4) +dfm_ui_Rescue=营救 +dfm_ui_Respawning=重生中... +dfm_ui_Respawns=重生数 +dfm_ui_RestrictedAreaAbove=警告:上方为管制区域 +dfm_ui_RestrictedAreaAhead=警告:前方为管制区域 +dfm_ui_RestrictedAreaAutopilot=警告:自动驾驶超控已启用 +dfm_ui_RestrictedAreaBehind=警告:后方为管制区域 +dfm_ui_RestrictedAreaBelow=警告:下方为管制区域 +dfm_ui_RestrictedAreaEnter=警告:接近管制区域 +dfm_ui_RestrictedAreaLeave=警告:已离开管制区域 +dfm_ui_RestrictedAreaLeft=警告:左侧为管制区域 +dfm_ui_RestrictedAreaRight=警告:右侧为管制区域 +dfm_ui_ResultDefeat=战败 +dfm_ui_ResultDidNotFinish=未完成 +dfm_ui_ResultDraw=平局 +dfm_ui_ResultVictory=胜利 +dfm_ui_ResultWinners=胜利者 +dfm_ui_Result_Race=%S 赢得了竞速 +dfm_ui_Result_SingleTeam_Match=%S 是赢家 +dfm_ui_Result_param_ndPlace=%i亚军 +dfm_ui_Result_param_rdPlace=%i季军 +dfm_ui_Result_param_stPlace=%i冠军 +dfm_ui_Result_param_thPlace=%i殿军 +dfm_ui_ResurgenceAward=复活 +dfm_ui_RevengeKill=报仇 +dfm_ui_Rolling_Mouse=您可以按住 [~action(spaceship_movement|v_roll_left)] 键向左桶滚或者按住 [~action(spaceship_movement|v_roll_right)] 键向右桶滚。 +dfm_ui_Rolling_Mouse_Reminder=按住 [~action(spaceship_movement|v_roll_left)] 键或是 [~action(spaceship_movement|v_roll_right)] 键直到您原地旋转360度。 +dfm_ui_Rolling_Other=您可以通过保持 [~action(spaceship_movement|v_roll)] 来进行滚转操作。 +dfm_ui_Rolling_Other_Reminder=保持 [~action(spaceship_movement|v_roll)] 直到您原地旋转360度。 +dfm_ui_Rolling_Title=滚转 +dfm_ui_RoundCounter=%d/%d +dfm_ui_RoundCounterVerbose=%d of %d 回合 +dfm_ui_RoundDuration=回合长度 +dfm_ui_RoundStandings=回合积分表 +dfm_ui_RoundWinner=%S 赢得回合 +dfm_ui_SCM_Mode=太空作战机动模式是战斗和非战斗飞行时的常用模式。你的大部分飞行时间都将在这种模式下进行。当你想在速度和漂移控制之间取得最佳平衡的时候.,请选择此模式。 +dfm_ui_SCM_Mode_Title=SCM 模式 +dfm_ui_Salvager=救世主 +dfm_ui_Savior=救星 +dfm_ui_Self-destruct=启动飞船的自毁程序是最后的手段。一旦激活自毁程序,您在飞船电源过载并发生毁灭性爆炸前只有很短的时间离开飞船。\n该程序可以通过按下 [~action(spaceship_general|v_self_destruct)] 键进行开关。 +dfm_ui_Self-destruct_Reminder=按下 [~action(spaceship_general|v_self_destruct)] 键启动自毁程序。 +dfm_ui_Self-destruct_Title=自毁 +dfm_ui_SelfDestruct=自毁进程初始化 +dfm_ui_SharpTurns=有几个技巧可以帮你提升转弯能力。\n最简单的方法是按住加速,强制机动推进器来急转弯。\n另一个方法是按住制动降低节流阀,并在你的飞船转向正确的方向时松开制动,快速自动恢复之前的节流阀速度。\n最难但是最完美的技巧是进入分离模式,在你关闭分离模式再一次启动你的主推进器之前,把你的飞船迅速转向你想要的方向。 +dfm_ui_SharpTurns_Title=如何急转弯 +dfm_ui_ShieldFace_Back=返回 +dfm_ui_ShieldFace_Bottom=底部 +dfm_ui_ShieldFace_Front=前方 +dfm_ui_ShieldFace_Left=左侧 +dfm_ui_ShieldFace_Right=右侧 +dfm_ui_ShieldFace_Top=顶部 +dfm_ui_ShieldPane=在护盾面板中,您可以降低其他护盾的能量以给特定的护盾分配更多能量 (您的训练船有4部分护盾:前、后、左、右)。\n此面板可以通过按下 [~action(spaceship_hud|v_hud_open_tab4)] 键进入。 +dfm_ui_ShieldPane_Pad=在护盾面板中,您可以降低其他护盾的能量以给特定的护盾分配更多能量 (您的训练船有4部分护盾:前、后、左、右)。 +dfm_ui_ShieldPane_Title=护盾面板 +dfm_ui_Shields=您的护盾将保护您的船体免受能量弹的伤害,并吸收部分实弹的伤害。\n如果护盾吸收的能量超过了其上限,它们就会过载,并在短时间内失效,使您的船失去防护。\n因此实时监控您护盾的状态是很重要的 (您的训练船有4部分护盾:前、后、左、右),如果某部分护盾比其他护盾受到伤害更多,可以旋转您的船,使伤害分均到各个护盾上。 +dfm_ui_Shields_Title=护盾 +dfm_ui_ShipPane=如需选择特定的部件您可以按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键会显示一个光标以供与HUD交互。然后在HUD中按下[~action(spaceship_hud|v_hud_left_panel_up)] 并用 [~action(spaceship_hud|v_hud_confirm)] 进行选择。\n有4种不同的信息面板可供访问:总览 (overview) [~action(spaceship_hud|v_hud_open_tab1)],武器 (weapons) [~action(spaceship_hud|v_hud_open_tab2)],动力 (power) [~action(spaceship_hud|v_hud_open_tab3)] 和 护盾 (shields) [~action(spaceship_hud|v_hud_open_tab4)]. \n可以通过按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] 键来向前循环每种面板亦或是按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_back)] 来向后循环. \n按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键可以退出HUD交互模式. +dfm_ui_ShipPane_Pad=按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键会显示一个光标以供与HUD交互. 如需选择特定的部件您可以使用 [~action(spaceship_hud|v_hud_left_panel_up)] 然后通过 [~action(spaceship_hud|v_hud_confirm)] 进行选择.\n有4种不同的面板可供访问:总览 (overview)、武器 (weapons)、动力 (power) 和护盾 (shields)。\n可以通过按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] 键来向前循环选择每种面板亦或是按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_back)] 来向后循环选择。 \n按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键可以退出HUD交互模式。 +dfm_ui_ShipPane_Title=飞船面板 +dfm_ui_SpaceBrake=空间制动是在不拉低节流阀或抵消其动量的情况下用来减速的。在释放空间制动的瞬间,飞船会快速地回到节流阀之前设定的速度。\n如需使用空间制动请按住 [~action(spaceship_movement|v_brake)] 键。 +dfm_ui_SpaceBrake_Title=空间制动 +dfm_ui_Sprint=步行时您必须按住 [~action(player|sprint)] 进行冲刺。 +dfm_ui_Sprint_Title=冲刺 +dfm_ui_SquadronRevengeKill=团队复仇击杀 +dfm_ui_StateGameStartsIn=游戏剩余开始时间... +dfm_ui_StatePlayersNotReady=玩家未准备 +dfm_ui_StateRaceEndingIn=竞速剩余结束时间... +dfm_ui_StateSkipIntro=按 X 跳过简介 +dfm_ui_StateTooFewPlayers=玩家数不足 +dfm_ui_StateWaitingForPlayers=等待玩家中 +dfm_ui_Strafing_Other=平移是指只使用机动推进器来移动您的船。按住 [~action(spaceship_movement|v_strafe_up)] 键向上平移,按住 [~action(spaceship_movement|v_strafe_down)] 向下平移,按住 [~action(spaceship_movement|v_strafe_left)] 向左平移,按住 [~action(spaceship_movement|v_strafe_right)] 向右平移。\n按住 [~action(spaceship_movement|v_strafe_forward)] 向前平移,按住 [~action(spaceship_movement|v_strafe_back)] 向后平移。\n平移主要在低速飞行下使用,在机库或着陆区此类狭小的范围内移动时进行必要的精确调整,但专家级飞行员可以用它来躲避火力亦或是规避迎面而来的障碍物。 +dfm_ui_Strafing_Other_Reminder=按住 [~action(spaceship_movement|v_strafe_up)] 键向上平移,按住 [~action(spaceship_movement|v_strafe_down)] 向下,按住 [~action(spaceship_movement|v_strafe_left)] 向左,按住 [~action(spaceship_movement|v_strafe_right)] 向右.\n按住 [~action(spaceship_movement|v_strafe_forward)] 向前平移,按住 [~action(spaceship_movement|v_strafe_back)] 向后. +dfm_ui_Strafing_Pad=平移是指只使用机动推进器来移动您的船.所有飞船都可以从六个方向进行平移. \n使用 [~action(spaceship_movement|v_strafe_vertical)] 向垂直方向平移. \n使用 [~action(spaceship_movement|v_strafe_longitudinal)] 向前后平移. \n使用 [~action(spaceship_movement|v_strafe_lateral)] 向水分方向平移.\n平移主要在低速飞行下使用,在机库或着陆区的狭小范围内移动时进行必要的精确调整,但专家级飞行员可以用它来躲避火力亦或是躲避迎面而来的障碍物. +dfm_ui_Strafing_Pad_Reminder=使用 [~action(spaceship_movement|v_strafe_vertical)] 向垂直方向平移. \n使用 [~action(spaceship_movement|v_strafe_longitudinal)] 向前后平移. \n使用 [~action(spaceship_movement|v_strafe_lateral)] 向水分方向平移. +dfm_ui_Strafing_Title=平移 +dfm_ui_SymbolPercentage=% +dfm_ui_TakeOff=当您从管制着陆区起飞时,应按下 [~action(spaceship_movement|v_landing_target_lock)] 键请求许可.\n你可以在未经允许的情况下,通过平移直接起飞,但您可能会受到惩罚.\n +dfm_ui_TakeOff_Cont=有两种起飞模式。你将从手动模式开始学习.要使整个起飞过程自动化,请按 [~action(spaceship_movement|v_cycle_landing_mode)] 使用自动模式(基础培训以禁用此功能)。\n一旦离开着陆区和机库,着陆系统将会离线,你将重新获得对飞船的完全控制权。 +dfm_ui_TakeOff_Cont_Title=起飞 (2/2) +dfm_ui_TakeOff_Title=起飞 (1/2) +dfm_ui_TargetCycling=按下 [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] 来在敌军雷达讯息中循环你的目标锁定焦点.要循环浏览所有目标,无论是敌人还是其他人,请按下 [~action(spaceship_targeting|v_target_cycle_all_fwd)]. +dfm_ui_TargetCycling_Pad=按 [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] 将在瞄准系统中允许你循环所有雷达侦测到的敌对目标. +dfm_ui_TargetCycling_Title=循环锁定目标 +dfm_ui_TargetFriendly=按下 [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] 来循环瞄准系统所有雷达侦测到的友方目标.\n锁定的目标飞船信息会显示在您作战HUD的右上方,并标出飞船的名称,距离,全息投影,护盾状态和受损状态. +dfm_ui_TargetFriendly_Title=锁定友军 +dfm_ui_TargetNearestEnemy=按下 [~action(spaceship_targeting|v_target_nearest_hostile)] 以在您的瞄准系统中锁定最近的敌方目标. +dfm_ui_TargetNearestEnemy_Pad=双击 [~action(spaceship_targeting|v_target_nearest_hostile)] 以在您的瞄准系统中锁定最近的敌方目标. +dfm_ui_TargetNearestEnemy_Title=就近锁敌 +dfm_ui_Throttle_Mouse=按住 [~action(spaceship_movement|v_throttle_up)] 以增加主推进器的功率.\n按住 [~action(spaceship_movement|v_throttle_down)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速.\n您还可以通过按下 [~action(spaceship_movement|v_throttle_toggle_minmax)] 键来在0%与100%节流阀之间切换亦或是按 [~action(spaceship_movement|v_throttle_zero)] 键切换节流阀至0% 又或者是按下 [~action(spaceship_movement|v_throttle_100)] 键切换节流阀至100%. +dfm_ui_Throttle_Other=按住 [~action(spaceship_movement|v_throttle_abs)] 以增加主推进器的功率.\n按住 [~action(spaceship_movement|v_throttle_abs)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速. +dfm_ui_Throttle_Pad=向前推动 [~action(spaceship_movement|v_throttle_rel)] 以增加主推进器的功率.\n向后拉动 [~action(spaceship_movement|v_throttle_rel)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速. \nY您还可以通过双击 [~action(spaceship_movement|v_throttle_rel)] 来在0%与100%节流阀之间切换. +dfm_ui_Throttle_Title=节流阀 +dfm_ui_TimeRemainingInMatch=本局剩余时间 +dfm_ui_TimeToCruiseMax=加速到最大巡航速度所需时间: +dfm_ui_Time_To_Respawn_msg=可在 %i 秒后重生 +dfm_ui_TookTheEasyWay= 选择简单的出路! +dfm_ui_Trader=商人 +dfm_ui_TutorialBoss="坦克" +dfm_ui_TutorialHintContinue=按 [~action(default|ui_hide_hint)] 继续 +dfm_ui_TutorialLeaving=返回训练区域 +dfm_ui_TutorialPlayerTooFar=缩短与教官的距离 +dfm_ui_UEEPatrol=UEE巡逻队 +dfm_ui_UnaidedKill=独立击杀 +dfm_ui_UnderdogKill=败者奖 +dfm_ui_UnexpectedTorqueImbalance=警告:力矩平衡严重失常 +dfm_ui_UnknownWeapon=未知武器 +dfm_ui_UntouchableKill=触不可及 +dfm_ui_Up=上 +dfm_ui_Vanduul=剜度 +dfm_ui_VanduulAlpha=剜度阿尔法 +dfm_ui_VanduulHunter=剜度寻猎者 +dfm_ui_VanduulPrime01=小国王 +dfm_ui_VanduulPrime02=祭司 +dfm_ui_VanduulPrime03=寻血犬 +dfm_ui_VanduulPrime04=收获日 +dfm_ui_VanduulPrime05=死神 +dfm_ui_VanduulPrime06=术士 +dfm_ui_VanduulPrime07=死亡之许 +dfm_ui_VanduulPrime08=蚂蝗 +dfm_ui_VanduulPrime09=双E +dfm_ui_VanduulPrime10=魂魄 +dfm_ui_VanduulPrime11=盲区 +dfm_ui_VanduulPrime12=秃鼻鸦 +dfm_ui_VanduulPrime13=豌豆男爵 +dfm_ui_VanduulScavenger=剜度腐食者 +dfm_ui_WarningAlertShieldsCritical=警告:护盾水平低 +dfm_ui_WarningApproachingSimulationBoundary=警告:接近模拟边界 +dfm_ui_WarningCollisionAlert=警告:碰撞警报 +dfm_ui_WarningFuel0=警告:氢燃料枯竭 +dfm_ui_WarningFuel25=:警告:氢燃料25% +dfm_ui_WarningFuel50=警告:氢燃料50% +dfm_ui_WarningFuel75=警告:氢燃料75% +dfm_ui_WarningFuelLow=警告:氢燃料不足 +dfm_ui_WarningLowPowerGeneric=警告:系统动力低 +dfm_ui_WarningLowPowerPowerPlant=警告:发动机动力低 +dfm_ui_WarningLowPowerShields=警告:护盾动力低 +dfm_ui_WarningLowPowerThrusters=警告:飞行系统动力低 +dfm_ui_WarningLowPowerWeapons=警告:武器动力低 +dfm_ui_WarningMissilesSCM=警告:在SCM模式下的导弹不可用 +dfm_ui_WarningOfflinePowerPlant=警告:发动机下线 +dfm_ui_WarningOfflineShields=警告:护盾下线 +dfm_ui_WarningOfflineThrusters=警告:飞行系统下线 +dfm_ui_WarningOfflineWeapons=警告:武器下线 +dfm_ui_WarningOverheatedGeneric=警告:系统已过热 +dfm_ui_WarningOverheatedPowerPlant=警告:发动机已过热 +dfm_ui_WarningOverheatedQDrive=警告:量子驱动器已过热 +dfm_ui_WarningOverheatedShields=警告:护盾已过热 +dfm_ui_WarningOverheatedThrusters=警告:飞行系统已过热 +dfm_ui_WarningOverheatedWeapons=警告:武器已过热 +dfm_ui_WarningOverheatingGeneric=警告:系统过热 +dfm_ui_WarningOverheatingPowerPlant=警告:发动机过热 +dfm_ui_WarningOverheatingQDrive=警告:量子驱动器过热 +dfm_ui_WarningOverheatingShields=警告:护盾过热 +dfm_ui_WarningOverheatingThrusters=警告:飞行系统过热 +dfm_ui_WarningOverheatingWeapons=警告:武器过热 +dfm_ui_WarningSmoke=[PH] WARNING: Smoke Detected +dfm_ui_WarningSmoke_Item=[PH] WARNING: Smoke Detected from %S +dfm_ui_WarningSmoke_ItemAndRoom=[PH] WARNING: Smoke Detected from %S in %S +dfm_ui_WarningSmoke_Room=[PH] WARNING: Smoke Detected in %S +dfm_ui_WarningWrongCheckpoint=警告:错误的检查点. +dfm_ui_Wave=波次 +dfm_ui_Wave_param_Incoming=第 %d 波... +dfm_ui_WeaponsPane=在"武器"面板中,您可以将武器分配到不同的组中。\n选择你想要的组 (1,2 or 3) 然后选择武器将其加入或移除该组。\n可以通过按下 [~action(spaceship_hud|v_hud_open_tab2)] 键来进入此面板。 +dfm_ui_WeaponsPane_Pad=在"武器"面板中,您可以将武器分配到不同的组中。\n选择你想要的组 (1,2 or 3) 然后选择武器将其加入或移除该组。 +dfm_ui_WeaponsPane_Title=武器面板 +dfm_ui_WingmanAward=救世主 +dfm_ui_WingmanVixen=泼妇 +dfm_ui_WingmanWarlord=军阀 +dfm_ui_WorldBoundaryWarning=警告:接近已知宇宙的边缘! +dfm_ui_YouRequireAFinalKillForVictory=您需要一个最终击杀才能取得胜利! +dfm_ui_YourShipWillBeReclaimed=您启动了远程自毁 +dfm_ui_YourTeamRequiresAFinalKillForVictory=您的团队需要一个最终击杀才能取得胜利! +dfm_ui_ejection_penalty_msg=过早弹射重生惩罚 +%1.f 秒 +dfm_ui_emp_charged=EMP 充能完毕 +dfm_ui_emp_charging=EMP 正在充能 +dfm_ui_emp_cooldown=EMP 冷却中 +dfm_ui_emp_unleashed=EMP 已激活 +dfm_ui_ifcsCruise=巡航 +dfm_ui_ifcsPrecision=精确 +dfm_ui_ifcsQuantum=量子 +dfm_ui_ifcsSCM=SCM +dfm_ui_param_FracKilometres=%.*f  千米 +dfm_ui_param_FracKilometres_NoSpace=%.*f 千米 +dfm_ui_param_FracMetre=%.*f 米 +dfm_ui_param_FracMetre_NoSpace=%.*f米 +dfm_ui_param_Kilometres=%s 千米 +dfm_ui_param_Kilometres_NoSpace=%s千米 +dfm_ui_param_Metre=%i 米 +dfm_ui_param_Mps=%0.0f 米/秒 +dfm_ui_param_PointOneKilometres=%0.1f 千米 +dfm_ui_param_RequiresAFinalKillForVictory=%S 您需要取得一个最终击杀才能获胜! +dfm_ui_param_UEC=UEC +dfm_ui_param_aUEC=aUEC +dfm_ui_param_alpha_uec=%d aUEC +dfm_ui_param_award_rec=%d REC +dfm_ui_self_destruct_penalty_msg=自杀重生惩罚 +%1.f 秒 +dfm_ui_target=目标 +dfm_ui_wanted_level_respawn=您正因为犯罪活动而正被十字军安保处理 +dfmcrusader_playerbounty_mission=赏金 +dfmcrusader_playerbounty_mission_desc=[犯罪活动报告] 消灭不法分子 +dfmcrusader_playerbounty_objective01=定位暴徒 +dfmcrusader_playerbounty_objective01_desc=扫描飞船以确定罪犯位置 +dfmcrusader_playerbounty_objective02=消灭不法分子 +dfmcrusader_playerbounty_objective02_desc=消灭不法分子 +dfmcrusader_playerbounty_objective03=申领赏金 +dfmcrusader_playerbounty_objective03_desc=返回 Alpha站点来申领赏金 +dfmcrusader_playerlosebounty_mission=失去赏金 +dfmcrusader_playerlosebounty_mission_desc=控制 Bravo 站点来移除犯罪记录 +dfmcrusader_playerlosebounty_objective01=移除犯罪记录 +dfmcrusader_playerlosebounty_objective01_desc=控制 Bravo 站点来移除犯罪记录 +diff_notification_ui_msg_sample=为搁浅的飞船加油?按下 [ 同意亦或是 按下 ] 拒绝。 +diff_notification_ui_title_sample=合约 +distraction_desc=~mission(Description) +distraction_desc_0001=放下手里的活,听我说,这是个大单子。\n\n我们的一位客户~mission(Client)搞了点儿大新闻出来,他们需要来点儿别的大新闻来中和一下,好把事情平息下去。\n\n就是你了。\n \n你将会去~mission(Location)然后核平所有你看见的人和物。~mission(Wanted)你得把事情搞大点,搞到没人在乎~mission(Client)也在现场。 +distraction_desc_0002=您有没有幻想过去遥远的~mission(Location),然后射爆所有活着的东西?好吧,你猜怎么着?我的目的是使你的梦想成真。不仅能让你射爆,我还能给你钱。\n\n虽然我不能告诉你所有的细节,但重点是~mission(Client)想要让那片所有的安保人员都忙的焦头烂额。\n\n现在,我觉得把什么人送到~mission(Location)搞点事情能开个好头。~mission(Wanted)吸引他们的注意力应该不会太难。 +distraction_desc_0003=~mission(Client)出了大钱想找一个能帮忙声东击西的人。既然我想不到怎么勾引剜度舰队到指定区域,那我最好的选择就是找像你这样的狠角色飞到~mission(Location)来制造一场血光之灾。~mission(Wanted)\n\n你能相信有些人选择在办公室苟活吗? +distraction_desc_0004=嗨,你听说过前一阵埃利斯全星系都在找的那个切片人吗?督导局那些人被牵着鼻子跑了好几天也没抓着。让我想想,~mission(Client)马上要搞笔大的了,那我也在想要不要我们这边也效仿一个?让所有的安保人员都盯着一个人不放,这样他们就来不及管别的事了。那会让~mission(Client)做事的时候简单一万倍。\n\n就这么简单,你得飞去~mission(Location)然后到处兴风作浪。他们在那边布置了严密的巡逻队伍,所以你绝对能找到玩伴。~mission(Wanted)说实话,我现在怀疑埃利斯那件事是不是也只是个幌子。 +distraction_from=~mission(Contractor) +distraction_obj_long_01=达到五级犯罪等级。 +distraction_obj_long_01a=保持住五级犯罪等级。 +distraction_obj_long_02=去这个地方~mission(Location)然后等着安保出来。 +distraction_obj_long_03=尽你所能的吸引安保的注意力。 +distraction_obj_marker_02=~mission(Location) +distraction_obj_marker_03=分散注意力 +distraction_obj_short_01=提升犯罪级至 5级 +distraction_obj_short_01a=保持犯罪等级 +distraction_obj_short_02=前往~mission(Location) +distraction_obj_short_03=转移注意力 +distraction_title=~mission(Title) +distraction_title_0001=飞蛾扑火 +distraction_title_0002=乱窜 +distraction_title_0003=制造混乱 +distraction_title_0004=煽风点火 +distraction_wanted_0001=先说明白,只有当你一直是第五级通缉的时候这个法子才奏效.如果做的不够过火就得不到我们想要的效果了. +distraction_wanted_0002=不过有一点要注意.从我需要的关注度来看,你的犯罪等级至少要保持在5级.只有这样才能保证所有的目光都在你身上. +distraction_wanted_0003=当然,一个普通的十八线开外的犯罪事件是不可能让整个部门来冲你的.不,你需要达到5级的犯罪等级来制造我想要的混乱. +distraction_wanted_0004=但在我看来,光露面是不够的。我们需要您始终保持五级犯罪等级。这样,我们就能确保该行业中的每一个品行端正的人都会来争先恐后的击败您。 +distractionkill_amountreq_001=八 +distractionkill_desc=~mission(Contractor|DistractionKillDescription) +distractionkill_desc_0001=听说你现在五级了,是个大人物。通常情况下,我会告诉你低调行事等到热度过了再说,但恰好我需要你。\n\n我一直在准备干一件大事而且马上就要实施了,但为了实现它我需要有人帮我声东击西弄点大新闻。你就在那里开始行动。\n\n我之前就想到了,如果你干掉~mission(KillCount)艘怂包海军,整个帝国的都会追在你屁股后面的\n\n。也不能是别的小喽啰。这事儿要成就必须得惹海军。不过没关系,任何听到五级通缉风声的安保人员都会通知海军来对付你的。\n\n你必须搞快点要不然就错过时机了。当你向第一个人开火时,计时就开始了。\n\n你觉得你行吗? +distractionkill_desc_0002=老实说,我通常不喜欢和你这种疯子打交道,但我现在的确需要一条疯狗。\n\n我和我的船员需要星系中所有的安保人员忙活一阵子,我认为唯一可行的办法是,你能打败足够的海军使他们别无选择,只能集中精力对付你。我觉得~mission(KillCount)二等兵就能达到效果。\n\n幸运的是一旦你达到五级他们应该就会来抓你,安保人员会停下来扫描你,然后海军马上就到你家门口。一定要保证开始整活就得坚挺到最后,只要你和第一个人开干,时间就开始了。如果你不速度搞点大动静,我和我的伙计们就只能无功而返。\n\n当然,如果你上头了那些混蛋随便你杀。 +distractionkill_desc_0003=有消息称星系里每一个有警徽的都在找你这个五级通缉的混蛋。你觉得用你的困境赚点儿钱怎么样?\n\n我不能告诉你到底发生了什么,你只需要知道我需要一个超大级别的声东击西。那种危险又疯狂,掏枪就干~mission(KillCount)个海军二等兵的大事件。\n\n一旦你开抢了,我的伙计们就会冲进去直捣黄龙,所以你必须搞快点。仅限海军,一些蹦出来的督导局和本地安保人员成不了气候,幸运的是你是个被通缉的公民,所以海军应该一直离你都不远。\n\n你帮我搞定这活,我会给你应当的那份。 +distractionkill_desc_004=~mission(DistractionTitleDescription|Description) +distractionkill_from=~mission(DistractionKillFrom) +distractionkill_obj_display_01=杀掉的海军二等兵: %ls +distractionkill_obj_display_02=剩余时间: %ls +distractionkill_obj_long_01=在规定时间内消灭~mission(KillCount)个海军二等兵。 +distractionkill_obj_short_01=消灭~mission(KillCount)个海军二等兵 +distractionkill_title=~mission(Contractor|DistractionKillTitle) +distractionkill_title_0001=声东击西的艺术 +distractionkill_title_0002=做个有用的人 +distractionkill_title_0003=提高犯罪等级 +distractionkill_title_004=~mission(DistractionTitleDescription|Title) +docking_AlignedMessage=校准完成:开始最终对接程序 +docking_DockeeLanded=因目标着陆终止对接 +docking_ExcessiveAngularMisalignment=旋转姿态以对齐对接口 +docking_ExcessiveAngularSpeed=减缓旋转速度以对齐对接口 +docking_ExcessiveLinearMisalignment=调整位置以对齐对接口 +docking_ExcessiveLinearSpeed=减缓速度以对齐对接口 +docking_NoAvailable=没有空余对接口 +docking_NoMatching=没有适用对接口 +docking_OutOfRange=对接范围外 +docking_PathBlocked=自动对接路径受阻。 +docking_PermissionDenied=对接许可已拒绝 +docking_Request=已请求对接许可 +docking_Undocking=对接钳脱离中 +docking_WaitingPermission=等待对接许可 +docking_WaitingToUndock=请等待对接脱离 +docking_autodock=自动对接 +docking_complete=对接完成 +docking_engagingClamps=对接钳固定中 +docking_fwdrelative=向前. 相对 +docking_noQTUndock=量子航行中禁止脱离 +docking_xaxis=x: +docking_yaxis=y: +docking_zaxis=z: +dockingport_01=对接口 01 +dockingport_02=对接口 02 +dockingport_03=对接口 03 +dockingport_04=对接口 04 +dockingport_05=对接口 05 +dockingport_06=对接口 06 +dockingport_07=对接口 07 +dockingport_08=对接口 08 +dockingport_09=对接口 09 +dockingport_10=对接口 10 +dockingport_11=对接口 11 +dockingport_12=对接口 12 +dockingport_13=对接口 13 +dockingport_14=对接口 14 +dockingport_15=对接口 15 +dockingport_16=对接口 16 +dockingport_17=对接口 17 +dockingport_18=对接口 18 +dockingport_19=对接口 19 +dockingport_20=对接口 20 +dusters_basesweep_desc_001=一些走了狗屎运的矿渣工人在~mission(Location|Address)找到一个非常值钱的宝藏,现在正在加班加点把它弄出来。\n\n我们觉得我们才应该拿到这些宝藏。\n\n我们已经带好家伙事儿了,就等一位有缘人把里面那些讨厌的矿工和安保清出去了。\n\n给我们办事儿指定有肉吃。 +dusters_basesweep_desc_002=一个我们的人在R&R空间站撞见了一个喝多了的矿工。那个醉鬼嘴瓢说漏了,说他的装备在~mission(Location|Address)发现了"千载难逢的好机会"。\n\n总之,他们或许已经找到了,但他们不可能在我们面前能守住它。\n\n我们希望你把那些矿工杀的片甲不留,无论他们雇佣了多少安保。以我们的收益来看,我觉得花点额外的信用点去雇一个厉害的人是值得的。\n\n一旦你把它们打包好了,我们就可以来取货了。 +dusters_basesweep_desc_003=我们到了发财福地!我们发现了这么多年来所找到的最富有的小矿脉。\n\n不过有一个小问题,有些傻子比我们先到了。\n\n在我看来他们过一阵就不是麻烦了。\n\n只要等你到~mission(Location|Address)然后随随便便把你视线内的矿工和安保都干掉,我们就可以进去把所有值钱的东西都搞到手。\n\n你放心,我们会把你的分成给你的。 +dusters_basesweep_title_001=“这块地盘属于我” +dusters_basesweep_title_002=“清理对手” +dusters_basesweep_title_003=“值得开采” +dusters_claimsweep_desc_001=一些走了狗屎运的矿渣工在离~mission(LagrangeLocation)不远的~mission(Location)找到一个非常值钱的宝藏,现在正在加班加点把它弄出来。\n\n我们觉得我们才应该拿到这些宝藏。\n\n我们已经带好家伙事儿了,就等一位有缘人把里面那些讨厌的矿工和安保清出去了。\n\n给我们办事儿指定有肉吃。 +dusters_claimsweep_desc_002=我们的人在购买一些补给品的时候,无意中听到一个矿工为了他们新挖的矿井下了一个大订单,就在离~mission(LagrangeLocation)不远的~mission(Location)附近。他跟人吹嘘这次工作能挣多少钱的声音稍微大了些。\n\n他们或许是找到矿的人,但是我们才不会让他们独享。\n\n我们要你把所有的矿工和他们的安保清理出去。相比于我们的目标来说,我觉得花点额外的信用点去雇一个厉害的人是值得的。\n\n一旦你把事情处理好了,我们就可以进来拿货了。 +dusters_claimsweep_desc_003=我们到了发财福地!我们发现了这么多年来所找到的最富有的小矿脉。\n\n不过有一个小问题,有些傻子比我们先到了。\n\n在我看来他们过一阵就不是麻烦了。\n\n只要等你到位于~mission(LagrangeLocation)的~mission(Location),然后把守卫这里的安保打倒,我们就可以进去把那个地方挖个底朝天。\n\n你放心,我们会把你的分成给你的。 +dusters_claimsweep_title_001=“收割股权” +dusters_claimsweep_title_002=“只想要矿” +dusters_claimsweep_title_003=“爱哭鬼最好别来” +dusters_from=抹除者 +ea_ui_CTRL_Phase_Notification=%s +ea_ui_CTRL_objectiveCapturingDisplay=> < +ea_ui_CTRL_objectiveDistance=%d m +ea_ui_CTRL_objectiveReturning=>> +ea_ui_Capturing=占领中 +ea_ui_Contested=已占领 +ea_ui_Entering_Overtime=加入超时 +ea_ui_GameStartsIn=游戏倒计时 %d +ea_ui_MissionTypeDescFPS_Theatres=在一场跨越陆地、空中和太空的史诗级不对称战斗中争夺主导权。 +ea_ui_Overtime=超时 +ea_ui_PressKEYWhenReady=按下 [~action(default|ready)] 就绪 +ea_ui_SearchingForMatch=搜索比赛... +ea_ui_StateWaitingForPlayers=等待%d名玩家 +ea_ui_Status_AreaContested=已占领 +ea_ui_SymbolPercentage=% +ea_ui_Wave1=第 1 波 +ea_ui_Wave10=第 10 波 +ea_ui_Wave11=第 11 波 +ea_ui_Wave12=第 12 波 +ea_ui_Wave13=第 13 波 +ea_ui_Wave14=第 14 波 +ea_ui_Wave15=第 15 波 +ea_ui_Wave2=第 2 波 +ea_ui_Wave3=第 3 波 +ea_ui_Wave4=第 4 波 +ea_ui_Wave5=第 5 波 +ea_ui_Wave6=第 6 波 +ea_ui_Wave7=第 7 波 +ea_ui_Wave8=第 8 波 +ea_ui_Wave9=第 9 波 +ea_ui_ai_RequestControl=请求控制 +ea_ui_cm_Attention=注意 +ea_ui_cm_UnlockedSpawn=重生地点现已解锁 +ea_ui_cm_UnlockingSpawn=解锁重生点数 +ea_ui_deathinfo_BleedOut=失血过多而死 +ea_ui_deathinfo_BoundaryViolation=越界 +ea_ui_deathinfo_Crash=坠亡 +ea_ui_deathinfo_DamageDealt=伤害分析 +ea_ui_deathinfo_DamageReceived=受到伤害 +ea_ui_deathinfo_EnvironmentalHazard=因环境危害死亡 +ea_ui_deathinfo_Hazard=危险 +ea_ui_deathinfo_Melee=近战击杀 +ea_ui_deathinfo_SelfDestruct=自毁 +ea_ui_deathinfo_Suicide=自杀 +ea_ui_deathinfo_Takedown=拿下 +ea_ui_deathinfo_UnknownVehicle=载具解锁 +ea_ui_faction_A=团队 A +ea_ui_faction_B=团队 B +ea_ui_faction_Outlaws=法外狂徒 +ea_ui_faction_Supreme=极上帮 +ea_ui_faction_UEE_Advocacy=UEE 督导局 +ea_ui_faction_UEE_Marines=UEE 陆战队 +ea_ui_gamefeed_ParamCapturedParam=%s 已占取 %s +ea_ui_gamefeed_ParamCommittedSuicide= 自杀死亡! +ea_ui_gamefeed_ParamDestroyedParam=%s 重置了 %s +ea_ui_gamefeed_ParamDied= 死亡 +ea_ui_gamefeed_ParamIsReady= 已准备 +ea_ui_gamefeed_ParamJoined= 已加入 +ea_ui_gamefeed_ParamKilledParam= 杀害了 +ea_ui_gamefeed_ParamLeft= 已离开 +ea_ui_gamefeed_ParamNeutralizedParam=%s 击杀 %s +ea_ui_gamefeed_ParamTookTheEasyWay=找个最直接的路出去! +ea_ui_map_BrokenMoon=破碎之月 +ea_ui_map_BrokenMoon_NewTempString=[PH] Broken Moon - NEW +ea_ui_map_Crossroads=犯罪路口 +ea_ui_map_Demien=德米恩运作空间站 +ea_ui_map_DemienComms=德米恩运作空间站 - 通讯中心 +ea_ui_map_DogfightTest=空战测试 +ea_ui_map_DyingStar=垂死之星 +ea_ui_map_DyingStar_NewTempString=[PH] Dying Star - NEW +ea_ui_map_Echo11=回音十一号 +ea_ui_map_Ministry=[PH] Ministry +ea_ui_map_NHS_DeffordLink=新视野赛道 - 德福德连接 +ea_ui_map_NHS_OldVanderval=新视野赛道 - 旧范德瓦 +ea_ui_map_NHS_Rikkord=新视野赛道 - 里科德纪念赛道 +ea_ui_map_TheGoodDoctor=好医生 +ea_ui_map_description=地图描述 +ea_ui_map_name=地图名称 +ea_ui_mapdesc_BrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 +ea_ui_mapdesc_Crossroads= 地球联合帝国政府在商讨如何处理被发现于2445年的奈克瑟斯星系时出现了意见分歧。由于当时唯一通往此处的跳跃点途径卡思卡特星系,因此UEE试图将该星系专门用做军事演习。但由于财政预算问题迫使政府将该星系的独家使用权出售于哈索尔财团。这笔交易最终也直接导致了几个世纪后斯坦顿星系的出售。哈索尔财团不计后果地开采奈克瑟斯星系中的资源并最终遗弃了它。随即几十年来,由于不法分子,流浪者和难民的不断涌入,该星系的状态也逐渐动荡变得混乱不堪。一直到2931年臭名昭著的迪恩·凯拉凯拉逃亡事件发生后,UEE才最终意识到该星系中的罪犯已经变得多么危险和根深蒂固,并决定回收奈克瑟斯星系的所有权。\n\n当今正值2934年,UEE仍然试图通过清扫与驱逐定居在星系内的不法分子和流浪者以重新恢复当地的秩序。您可以扮演由特工主管达雷尔·林肯领导的UEE督导局战术小队的一员,亦或是由莱昂尼“丧尸”库尔科夫领导的非法帮派”极上帮”的一员,以再次还原呈现位于奈克瑟斯三号星上哈索尔采矿站中枪林弹雨般的宏伟战场。 +ea_ui_mapdesc_Demien=最初是由哈索尔财团为试图改造内克萨斯 II的工人建造的,德米恩运作空间站作为2935年臭名昭著的沃尔泽大屠杀的发生地有着非常糟糕的名声。 +ea_ui_mapdesc_DemienComms=最初是由哈索尔财团为试图改造内克萨斯 II的工人建造的,德米恩运作空间站作为2935年臭名昭著的沃尔泽大屠杀的发生地有着非常糟糕的名声。通讯中心是该空间站的主要枢纽。 +ea_ui_mapdesc_DogfightTest=空战测试专用地图 +ea_ui_mapdesc_DyingStar=派罗星系的名字并非偶然。中央恒星处于长期新星阶段的中期,燃烧着星系中的行星。虽然很危险,但却是一种病态美。 +ea_ui_mapdesc_Echo11=一个曾经的采集设施,当哈索尔财团离开内克萨斯星系时,回音十一号也就被抛弃了。现在那里已经成为了非法占用者和不法分子的肮脏窝点。 +ea_ui_mapdesc_Ministry=[PH] PLACEHOLDER DESCRIPTION +ea_ui_mapdesc_NHS_DeffordLink=这条危险的赛道夺走了许多有志飞行员的船,但这类磨难实际上并不常在穆雷杯中出现,因为很多人觉得它太困难,且没有必要让飞行员为了更好的名声而冒险。 +ea_ui_mapdesc_NHS_OldVanderval=这是一条古老但活跃的竞赛路线,它不再被认为是一个合格的赛道,所以这里的任何比赛都被认为是干净的(包括任何业余,非专业赛或地下比赛)。大多数飞行员都在旧赛道上竞赛过,所以这是帝国中更受欢迎的轨道之一。 +ea_ui_mapdesc_NHS_Rikkord=作为穆雷杯资格赛的标准赛程,里科德纪念赛道一直是业余选手和职业选手之间的分水岭。 +ea_ui_mapdesc_TheGoodDoctor=哈特菲尔德&哈丁公司在2743年从加勒·梅塞尔IX 手中购买了位于利尔星系的星球-米亚,并制定了宏伟的计划。他们雇佣英仙星分析与量化研究大学的马库斯·法耶尔博士负责监督地球化改造和定居工作。他们并不知道,法耶尔博士之后会背叛他自己的员工,还把整个星球据为己有。2812年5月3日,该星球上所有的通讯被切断。几小时后,法耶尔博士向哈特菲尔德&哈丁公司和宇宙其他地方发送了一条信息,宣布了太阳之眼教会的诞生,这是一个基于激进孤立主义的新宗教,他们打算将米亚据为己有。\n\n法耶尔的前雇主非常愤怒。尽管违背了UEE政府的意愿,哈特菲尔德&哈丁公司仍然组建了一支秘密雇佣兵队伍,以保全这个星球并消灭法耶尔以及任何阻挡他们的追随者。这次行动是一场残酷的屠杀。事实证明,信徒们更愿意为他们的新领袖出生入死。任务的失败直接导致了哈特菲尔德与哈丁公司的解体,并将米亚的完全控制权交给了法耶尔和其信徒 (被称之为“局外者”)。 +ea_ui_mapname_DemienComms=德米安通讯中心 +ea_ui_mode_BattleRoyale=大逃杀 +ea_ui_mode_ClassicRace=经典竞速 +ea_ui_mode_Duel=决斗 +ea_ui_mode_Elimination=歼灭 +ea_ui_mode_FreeFlight=自由飞行 +ea_ui_mode_IterativeTesting=迭代测试 +ea_ui_mode_PirateSwarm=海盗潮 +ea_ui_mode_SquadronBattle=战斗中队 +ea_ui_mode_TeamElimination=团队歼灭 +ea_ui_mode_TheatersOfWar=战区 +ea_ui_mode_VanduulSwarm=剜度潮 +ea_ui_modedesc_BattleRoyale=飞行员必须达到目标分数才能取得最终胜利。 +ea_ui_modedesc_ClassicRace=纯粹的竞速。把你的船速推到极限,成为第一个冲过终点线的人。 +ea_ui_modedesc_Duel=在激烈的1对1决斗中考验你的狗斗技巧。 +ea_ui_modedesc_Elimination=在这场混战中为你的生命而战,每一次杀戮都让你离胜利更近一分。 +ea_ui_modedesc_FreeFlight=在和平的环境中探索。在着陆点与其他飞行员会面,相互检查甚至交换飞船。但要注意:并非所有飞行员都是友善的。 +ea_ui_modedesc_IterativeTesting=为测试人员和开发人员尝试实验性配置的特殊模式 +ea_ui_modedesc_PirateSwarm=顶住新星骑手帮中一些最臭名昭著的成员的猛攻。您的飞船补给有限,因此过多的伤亡将导致失败。支持1-4名玩家。 +ea_ui_modedesc_SquadronBattle=各队必须先把对手的积分减到零,然后才能在得到最终击杀后获胜。 +ea_ui_modedesc_TeamElimination=在团队死斗中为你的生存而战,每次击杀都会让你的队伍离胜利更进一分。 +ea_ui_modedesc_TheatersOfWar=在一场跨越陆地、空中和太空的史诗级不对称战斗中争夺主导权。 +ea_ui_modedesc_VanduulSwarm=与几名恶名远扬的王牌飞行员共同抵挡剜度的猛攻。UEE船的补给有限,过多的伤亡会导致失败。支持1-4名玩家。 +ea_ui_multipleObjectivesContested=多处目标 %s 争夺中 +ea_ui_objectiveContested=目标 %s 争夺中 +ea_ui_objective_ChangingHands=目标 %s 易主 +ea_ui_objective_Destroy=摧毁 +ea_ui_objective_Destroyed=已摧毁 +ea_ui_objective_HackToDamage=用近战攻击 +ea_ui_objective_PhaseFailed=阶段 %d 失败 +ea_ui_objective_PhaseSuccess=阶段 %d 成功 +ea_ui_objective_UnderAttack=目标 %s 正遭受攻击! +ea_ui_objective_crossroads_Team0_Phase3_SecureDropships=[PH] Board Dropships to Access Orbital Platform +ea_ui_objective_crossroads_Team1_Phase1=使防空炮下线 +ea_ui_objective_crossroads_Team1_Phase2=[PH] Destroy the Radar Dish +ea_ui_objective_crossroads_Team1_Phase2_Advance=[PH] Advance to the Radar Dish at Objective C +ea_ui_objective_crossroads_Team1_Phase3=关闭采矿激光 +ea_ui_objective_crossroads_Team2_Phase1=[PH] Defend the AA Guns +ea_ui_objective_crossroads_Team2_Phase2=保护雷达天线 +ea_ui_objective_crossroads_Team2_Phase2_Fallback=[PH] Defend the Radar Dish at Objective C +ea_ui_objective_crossroads_Team2_Phase3=[PH] Defend the Mining Laser +ea_ui_objective_name_S1=S1 +ea_ui_objective_name_S2=S2 +ea_ui_objective_name_S3=S3 +ea_ui_objectivesCommaSeparator=, +ea_ui_objectivestatus_Captured=已捕获 +ea_ui_objectivestatus_Contested=争夺中 +ea_ui_objectivestatus_Defend=防御 +ea_ui_objectivestatus_DestroyObjective=摧毁目标 +ea_ui_objectivestatus_HackTerminal=黑客终端 +ea_ui_objectivestatus_Hacking=黑入 +ea_ui_objectivestatus_HackingPlus=黑入+ +ea_ui_objectivestatus_Offline=冷却 +ea_ui_objectivestatus_Resetting=重置 +ea_ui_objectivestatus_TerminalPropHacking=正在进行过载 +ea_ui_objectivestatus_TerminalPropHackingPlus=正在进行过载+ +ea_ui_objectivestatus_TerminalPropPaused=已暂停过载 +ea_ui_objectivestatus_TerminalPropReady=黑入以进行过载 +ea_ui_pirateswarm_FinalWaveObjective=打败敌对的梅林以获取重兵增援 +ea_ui_playablearea_OOB_General=处于劣势 - 将于%d秒后返回模拟区域。 +ea_ui_playablearea_OOB_OnPhaseChange_AttackingTeam=处于劣势 - 进攻性的目标还有 %d 秒剩余 +ea_ui_playablearea_OOB_OnPhaseChange_DefendingTeam=处于劣势 - 防守新的目标还有 %d 秒剩余 +ea_ui_playablearea_ThisWay=这边 +ea_ui_prop_damage_sent=对目标造成的伤害 +ea_ui_race_CurrentPosition=当前排名:%S +ea_ui_reward_PirateSwarmMsg=恭喜!你刚刚解锁了 2949 海盗侵略者徽章!海盗短剑与毛虫的变体现已解锁,并可在官网商店购买。 +ea_ui_reward_PirateSwarmTitle=海盗群被击溃 +ea_ui_reward_PirateSwarm_Msg=“2949海盗侵略者”解锁! 海盗短剑和毛虫变体现已解锁, 可在 Pledge 商店购买。 +ea_ui_reward_PirateSwarm_Title=海盗潮已击败! +ea_ui_reward_VanduulSwarm_Msg=“2946侵略者”解锁! 剜度长刀的Pledge商店页面现已解锁。 +ea_ui_reward_VanduulSwarm_Title=剜度潮已击败! +ea_ui_scoreboard_title=比赛详情 +ea_ui_scoring_Attacker=进攻者 +ea_ui_scoring_CapContested=[PH] Capturing Objective - Contested +ea_ui_scoring_CapObjective=[PH] Capturing Objective +ea_ui_scoring_CaptureCloseCall=千钧一发 +ea_ui_scoring_CaptureComplete=已占取目标 +ea_ui_scoring_CaptureInitiated=开始占取 +ea_ui_scoring_CaptureNeutralized=肃清 +ea_ui_scoring_CaptureReversing=中止占取 +ea_ui_scoring_Capturing=占取 +ea_ui_scoring_Contesting=抢夺 +ea_ui_scoring_Defender=防御者 +ea_ui_scoring_LosingContested=[PH] Losing Objective - Contesting +ea_ui_scoring_MeleeKill=近战击杀 +ea_ui_scoring_ObjectiveDamaged=目标受损 +ea_ui_scoring_ObjectiveDestroyed=目标已被摧毁 +ea_ui_scoring_RevCapture=[PH] Reversing Captured Objective +ea_ui_scoring_VehiclePartDetached=部件分离 +ea_ui_screens_crossroads_aa_status=[PH] Anti-Air System Status +ea_ui_screens_crossroads_backup_power=[PH] Backup Power: +ea_ui_screens_crossroads_button_hack=[PH] Hack +ea_ui_screens_crossroads_button_o_clock=[PH] Overclock +ea_ui_screens_crossroads_com_link_status=[PH] Orbital Station Comlink Status +ea_ui_screens_crossroads_generic_compromised=[PH] Compromised +ea_ui_screens_crossroads_generic_cooldown=[PH] Cooldown +ea_ui_screens_crossroads_generic_destroyed=[PH] Destroyed +ea_ui_screens_crossroads_generic_error=[PH] Error +ea_ui_screens_crossroads_generic_normal=[PH] Normal +ea_ui_screens_crossroads_generic_normalizing=[PH] Normalizing +ea_ui_screens_crossroads_generic_offline=[PH] Offline +ea_ui_screens_crossroads_generic_online=[PH] Online +ea_ui_screens_crossroads_generic_overloading=[PH] Overloading +ea_ui_screens_crossroads_generic_rebooting=[PH] Rebooting +ea_ui_screens_crossroads_generic_shut_down=[PH] Shutting Down +ea_ui_screens_crossroads_generic_start_up=[PH] Starting Up +ea_ui_screens_crossroads_generic_sys_status=[PH] System Status +ea_ui_screens_crossroads_hack_start=[PH] Hack Initializaing... +ea_ui_screens_crossroads_health_no_colon=[PH] Health +ea_ui_screens_crossroads_health_with_colon=[PH] Health: +ea_ui_screens_crossroads_label_term_a=[PH] Terminal A +ea_ui_screens_crossroads_label_term_b=[PH] Terminal B +ea_ui_screens_crossroads_laser_status=[PH] Orbital Mining Laser Status +ea_ui_screens_crossroads_main_power=[PH] Main Power: +ea_ui_screens_crossroads_overload_start=[PH] Overload Initializing... +ea_ui_screens_crossroads_overloading_error=[PH] Warning. Overloading Error +ea_ui_screens_crossroads_radar_status=[PH] Radar System Status +ea_ui_screens_crossroads_rebooting_with_para=[PH] Rebooting... +ea_ui_screens_crossroads_safety_proto=[PH] Safety Protocols: +ea_ui_screens_crossroads_stand_by=[PH] Please Stand By +ea_ui_screens_crossroads_status_error=[PH] Status: Error +ea_ui_screens_crossroads_target_AA_guns=[PH] AA Guns +ea_ui_screens_crossroads_target_laser=[PH] Mining Laser +ea_ui_screens_crossroads_target_radar=[PH] Comms Radar +ea_ui_screens_crossroads_this_system_error=[PH] This system has encountered technical difficulties and may not respond to user input at this time. +ea_ui_screens_crossroads_turret_greeble01=[PH] Radar Turret TR-03 // HACK.N.IO +ea_ui_screens_crossroads_turret_greeble02=[PH] PW +ea_ui_screens_crossroads_turret_greeble03=[PH] FVK +ea_ui_screens_crossroads_turret_greeble04=[PH] SNR +ea_ui_screens_crossroads_turret_greeble05=[PH] ATTACK +ea_ui_screens_crossroads_turret_greeble06=[PH] 96 +ea_ui_screens_crossroads_turret_greeble07=[PH] 77 +ea_ui_screens_crossroads_turret_greeble08=[PH] 32 +ea_ui_screens_crossroads_turret_greeble09=[PH] 75 +ea_ui_screens_crossroads_turret_greeble10=[PH] ERROR.CIV.31 +ea_ui_screens_crossroads_turret_greeble11=[PH] SEARCHING... // UI.2313 +ea_ui_screens_crossroads_turret_greeble12=[PH] FOUND VIRUS.0009 +ea_ui_screens_crossroads_turret_greeble13=[PH] RECOMMEND REBOOT // SHUTDOWN +ea_ui_screens_crossroads_turret_greeble14=[PH] STATUS LVL.01 +ea_ui_screens_crossroads_turret_greeble15=[PH] 1088712032 +ea_ui_screens_crossroads_turret_greeble16=[PH] 10997100101 +ea_ui_screens_crossroads_turret_greeble17=[PH] 3210011132105 +ea_ui_screens_crossroads_turret_greeble18=[PH] 11690238747 +ea_ui_screens_crossroads_turret_greeble19=[PH] 838728161 +ea_ui_screens_crossroads_turret_greeble20=[PH] 2621230237 +ea_ui_screens_crossroads_turret_greeble21=[PH] 84727291238 +ea_ui_screens_crossroads_turret_greeble22=[PH] 10384502 +ea_ui_screens_crossroads_turret_greeble23=[PH] 3838292944 +ea_ui_screens_crossroads_turret_greeble24=[PH] AA Guns GA-11 // VI +ea_ui_spawning_Armor=装甲 +ea_ui_spawning_Deploy=部署 +ea_ui_spawning_Driver=驾驶员 +ea_ui_spawning_Extra=额外的 +ea_ui_spawning_LoadoutErrorDesc=加载配装过程中出现错误。您可能需要前往RSI官网进行账号重置。 +ea_ui_spawning_LoadoutErrorTitle=配装错误 +ea_ui_spawning_Locked=已锁定 +ea_ui_spawning_NoSelection=重生点未选择 +ea_ui_spawning_NoVehicles=无剩余载具 +ea_ui_spawning_OnFoot=徒步 +ea_ui_spawning_Passenger=乘客 +ea_ui_spawning_Primary=首要的 +ea_ui_spawning_Respawning=重生中... +ea_ui_spawning_Secondary=次要的 +ea_ui_spawning_SelectLocation=选择一个位置 +ea_ui_spawning_SelectSpawn=选择重生点 +ea_ui_spawning_SelectSpawnPoint=选择重生点 +ea_ui_spawning_SelectYourLoadout=选择装备 +ea_ui_spawning_Turret=炮塔 +ea_ui_spawning_Unavailable=不可用 +ea_ui_spawning_Unlock=访问以解锁 +ea_ui_spawning_Wait=等待 +ea_ui_spawning_loadout_AntiVehicle=反载具 +ea_ui_spawning_loadout_Assault=突击手 +ea_ui_spawning_loadout_Sniper=狙击手 +ea_ui_spawning_loadout_Soldier=士兵 +ea_ui_spawning_location_Admin=指挥部 +ea_ui_spawning_location_Communications=通讯中心 +ea_ui_spawning_location_Garage=车库 +ea_ui_spawning_location_Hangar=机库 +ea_ui_spawning_location_NavyBackup=海军后援基地 +ea_ui_spawning_location_PirateBackup=海盗后援基地 +ea_ui_spawning_location_Security=安保站 +ea_ui_spawning_location_TrainStation=列车站 +ea_ui_spawning_location_URSAMobile=URSA载具 +ea_ui_spawning_location_ValkyrieMobile=女武神载具 +ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] 循环机位 +ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] 循环模式 +ea_ui_spectator_CycleTarget=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] 循环目标 +ea_ui_spectator_LockCamera=[~action(spectator|spectate_toggle_lock_target|?)] 锁定目标 +ea_ui_spectator_Respawn= [~action(default|respawn|?)] 重生 +ea_ui_spectator_Title=观察 +ea_ui_spectator_ToggleHUD=[~action(spectator|spectate_toggle_hud|?)] 切换HUD +ea_ui_spectator_UnlockCamera=[~action(spectator|spectate_toggle_lock_target|?)] 取消锁定目标 +ecn_from=应急通信网络 +ecn_hackprevent_desc_001=注意:有未经授权人员试图从~mission(Location)夺取应急通信网络的控制权限。请该地区任何有能力提供援助的飞船立即前去阻止对重要公共安全基础设施的非法破坏行为。 +ecn_hackprevent_title_001=ECN警报:网络入侵 +elevator_accessing=接入中央运输系统中 +elevator_computing=计算路径中 +elevator_connecting=连接中 +elevator_contacts=联系人 +elevator_creating_instance=准备中 +elevator_currentfloor=当前楼层 +elevator_fail_no_destination=此处没有可以选择的目的地。 +elevator_fail_server_full=所有电梯当前已满员。\n请稍后重试。 +elevator_interrogating=查询运输系统中 +elevator_is_at_location=电梯位置 +elevator_launch=启动 +elevator_nextfloor=下一层 +elevator_party_members=小组成员 +elevator_quick_join=快速加入 +elevator_requesting=请求运载中 +elevator_validating=验证授权码 +elevator_welcome1=电梯运输控制台 版本1.1 +elevator_welcome2=请触摸屏幕进行操作 +elevator_welcome3=搜索位置 +elevator_your_location=你的位置 +eliminatespecificracer_obj_display_01=[PH] 卢卡·布伦特:在完赛前歼灭~mission(EliminateSpecificRacer)。 +eliminatespecificracer_obj_display_01b=[PH] 卢卡·布伦特:结束比赛 +eliminatespecificracer_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(EliminateSpecificRacerReward) - 在完赛前成功歼灭~mission(EliminateSpecificRacer)。 +eliminatespecificracer_obj_long_01a=[PH] Eliminate ~mission(EliminateSpecificRacer) before the end of the race. +eliminatespecificracer_obj_long_01b=[PH] Finish the race. +eliminatespecificracer_obj_short_01=[PH] Eliminate ~mission(EliminateSpecificRacer) before the end of the race. +eliminatespecificracer_obj_short_01a=[PH] Eliminate ~mission(EliminateSpecificRacer) before the end of the race. +eliminatespecificracer_obj_short_01b=[PH] Finish the race. +entrance_airlock=气闸 +entrance_canopy=顶棚 +entrance_cargo=货舱 +entrance_dock=对接口 +entrance_elevator=电梯 +entrance_escapepod=逃生舱 +entrance_hatch=舱口 +entrance_ladder=梯子 +entrance_ramp=入口坡道 +entrance_seat=座位 +escort_safety_client_0001=递送 +escort_safety_client_0002=研究 +escort_safety_client_0003=交易 +escort_safety_client_0004=运输 +escort_safety_client_0005=补充燃料 +escort_safety_client_0006=采矿 +escort_safety_danger_0001=他们检测到该地区可能存在的敌对威胁,要是没人陪着他们根本不敢出门. +escort_safety_danger_0002=似乎有什么东西吓到了他们.这帮怂逼还想要多点人来保他们. +escort_safety_danger_0003=不幸的是,他们那边是臭名昭著的非法份子聚集地.建议保持警惕. +escort_safety_danger_0004=我们已经收到过数个其他飞船在此区域内受到袭击的报告.去那就是自讨苦吃. +escort_safety_danger_0005=他们的一支舰队已经被摧毁.此区域内的敌人应当被认定为极度危险. +escort_safety_danger_0006=像那种船就是主要挨打对象,这要是都不死就nm离谱.说实话,他们就不该去那种地方作死. +escort_safety_desc=~mission(Description) +escort_safety_desc_0001=~mission(Client)的船被困在~mission(Location)了,需要将其救援至~mission(Destination)。~mission(Danger)如护卫人员与敌方交战,将支付战斗津贴。请尽快出发,别让他们在"外面"等太久。 +escort_safety_desc_0002=我们接到~mission(Client)的紧急请求,需要从~mission(Location)到~mission(Destination)的护航。如录用,你将会被要求立即到集合点报到并开始任务。~mission(Danger)如遇敌人,将会支付战斗津贴。 +escort_safety_desc_0003=任何具有作战能力且有意愿并可以随时飞往~mission(Location)的的飞船,~mission(Client) 需要在前往~mission(Destination)的路上护航。~mission(Danger)与任何敌船交战将会支付危险津贴。 +escort_safety_from=~mission(Contractor) +escort_safety_location_0001=一个安全地点 +escort_safety_location_0002=一个安全出口 +escort_safety_location_0003=他们的目的地 +escort_safety_location_0004=能让他们量子航行的位置 +escort_safety_obj_long_01=在~mission(Client)飞船的遇险信标处集合。 +escort_safety_obj_long_02=准备启航时转为护航阵型. +escort_safety_obj_long_03=护送~mission(Client)至~mission(Destination)。 +escort_safety_obj_marker_01=遇险信标 +escort_safety_obj_marker_02=保护 +escort_safety_obj_opt_01=战斗津贴 +escort_safety_obj_short_01=在信标处集合 +escort_safety_obj_short_02=保持阵型 +escort_safety_obj_short_03=护送至安全地带 +escort_safety_obj_short_03a=目的地 +escort_safety_title=~mission(Title) +escort_safety_title_0001=需要武装护卫 +escort_safety_title_0002=紧急护卫需求 +escort_safety_title_0003=需要救援 +escort_safety_title_0004=护送至安全地带 +escort_scan_ally_001=研究员 +escort_scan_ally_002=矿工 +escort_scan_ally_003=测量员 +escort_scan_ally_004=侦查员 +escort_scan_complexity_001=一个导航点 +escort_scan_complexity_002=一个位置 +escort_scan_complexity_003=一个扫描点 +escort_scan_complexity_004=几个经停点 +escort_scan_complexity_005=几个位置 +escort_scan_complexity_006=几个导航点 +escort_scan_complexity_007=一系列经停点 +escort_scan_complexity_008=一系列位置 +escort_scan_complexity_009=一系列导航点 +escort_scan_danger_001=尽管所有的迹象都表明只有极小的可能遇到敌人,但还请做好准备,以防万一.如与敌人接触,将根据战绩给予相应的酬劳. +escort_scan_danger_002=这条路线多半会遇到敌人.如果交战,会有相应的战斗津贴. +escort_scan_danger_003=警告,这是一条危险的路线,极有可能与不法分子相遇,请做好准备。~mission(Contractor)愿意为有效率的战斗支付相当可观的数目。 +escort_scan_desc=~mission(Description) +escort_scan_desc_0001=~mission(Contractor)在找一个有空能尽快与~mission(Client)会合并在~mission(EscortNum)中进行护航的合约人。~mission(Danger)款项将会在~mission(Client)安全返回后发放。 +escort_scan_desc_0002=急需紧急护航\n\n现需~mission(EscortType)在~mission(Client)前往~mission(EscortNum)的路上护航。~mission(Danger)款项将会在~mission(Contractor)确认后根据完成情况发放。 +escort_scan_desc_0003=需要武装押运。~mission(Contractor)急需一些飞行员去集合点与~mission(Client)在~mission(location)会合,以在他们前往~mission(EscortNum)的路上保护他们。~mission(Danger)款项将在工作结束后发放。~mission(Client)现在已经在去集合点的路上了,希望你能守时。 +escort_scan_desc_0004=~mission(Contractor)想雇个保镖好在~mission(Client)前往~mission(EscortNum)的路上保护他。仅限专业守时的申请人,别迟到好好干活。款项将在工作结束后发放。~mission(Danger) +escort_scan_desc_0005=~mission(Contractor)正在星系中进行扫描任务并需要一些飞行员来给~mission(Client)充当安保人员。护航人员将会在~mission(Location)与客户会合进行护航~mission(EscortNum)。如果被录用,你必须立即做好报到准备。~mission(Danger)款项会在工作完成和~mission(Client)安全后发放。 +escort_scan_from=~mission(Contractor) +escort_scan_obj_display_02=护送目标飞船 +escort_scan_obj_display_03=扫描结束前原地待命 %ls +escort_scan_obj_display_04=保护目标飞船 +escort_scan_obj_long_01=在集合点信标处与~mission(Client)的飞船会合。 +escort_scan_obj_long_02=护送~mission(Client)到达导航点。 +escort_scan_obj_long_03=扫描结束前原地待命. +escort_scan_obj_long_04=保护~mission(Client)抗击敌人。 +escort_scan_obj_long_05=护送~mission(Client)到达指定地点。 +escort_scan_obj_marker_03=保护 +escort_scan_obj_marker_05=目的地 +escort_scan_obj_opt_01=战斗津贴 +escort_scan_obj_short_01=于目标飞船会合 +escort_scan_obj_short_02=护送目标飞船 +escort_scan_obj_short_03=坚守阵地 +escort_scan_obj_short_04=保护目标飞船 +escort_scan_obj_short_05=护航至指定地点 +escort_scan_title=~mission(Title) +escort_scan_title_0001=护航合约 +escort_scan_title_0002=需要额外安保 +escort_scan_title_0003=Scanning Run正在扫描 +escort_scan_title_0004=正在护航 +escort_scan_title_0005=需要护航 +escort_scan_type_001=保安 +escort_scan_type_002=一队安保 +escort_scan_type_003=武装押运 +escort_scan_type_004=护航 +escort_scan_type_005=战斗护航 +escortscan_MissionStart_Timer=请前往指定地点与 ~mission(Client) %ls 会合 +escortscan_obj_marker_01=集合点 +escortscan_obj_marker_02=护航 +escortscan_obj_marker_02a=导航点 +fine_terminal_Header=罚款 +fine_terminal_Infraction_Heading=罪名 +fine_terminal_LoggingIn=正在访问系统 +fine_terminal_Logout=正在登出 +fine_terminal_cost_heading=罚款 +fine_terminal_escalated=增额罚款 +fine_terminal_esclated=滞纳金 +fine_terminal_icon=答疑 +fine_terminal_icon_002=X +fine_terminal_informationScreen_Info=\n我是如何被处罚款的?\n大多数罚款都是直接由执法部门人员发出的,有一些则是由您的舰船与mobiGlas检测到并实时上传至ECN(Emergency Communication Network,紧急通讯系统)的违规行为导致的。\n\n\n什么会导致我被罚款?\n有关适用于您当前司法管辖区的可能的罪行的完整列表,请检索您mobiGlas上的相关内容。\n\n\n为什么有的行为在其他辖区是合法的,在另外一个辖区却会被罚款?\n不同管辖区执行着不同的法律。我们建议您在每次进入不同辖区时检查您的货物在目标辖区的合法性。\n\n\n我的载具被盗走了,为什么我还会收到其产生的罚款?\n除非您向执法部门上报您的载具被盗窃(在任意ASOP终端皆可汇报被盗),否则您仍被认为是载具的法定拥有者并需要对其参与的违法行为负责。\n\n\n什么是增额罚款?\n为鼓励违规者及时缴纳罚款,OIJ(the Office of Imperial Justice,帝国司法办公室)会为新的违规罚款提供短时间的折扣,让新的违规者可以以较低的价格缴纳罚款。如果罚款未在这期间内付清,其数额将会上升,相对的罪名也会更加严重。\n\n\n如果我不支付我的增额罚款会怎么样?\n如果您拒不支付增额罚款,罚款金额将会上升。当未支付罚款金额达到一定数额后,您的犯罪等级将会提升。随着您的增额罚款上升,您的犯罪等级也会加速提升。OIJ强烈建议所有人频繁检查并缴纳自己可能需要缴纳的罚金。\n\n\n如果我收到了错误的罚款怎么办?\n如果您认为收到的罚款有误,请联系客服议会。诚然我们不常犯错,但我们仍在不断的改进我们的系统。为此,我们欢迎您的反馈。\n +fine_terminal_informationScreen_Title=常见问题 +fine_terminal_infraction_date=违规日期 +fine_terminal_infraction_location=违规管辖区 +fine_terminal_insufficientfunds_001=余额不足 +fine_terminal_latewarning_001=! +fine_terminal_login_001=以用户身份登录 +fine_terminal_login_002=以管理员身份登录 +fine_terminal_neglect=罚款缴付期限 +fine_terminal_nofines_001=你没有需要缴纳的罚款 +fine_terminal_paid_001=已付 +fine_terminal_pay_001=支付所有罚款 +fine_terminal_pay_002=支付罚款 +fine_terminal_playerbalance_001=你的账户余额 +fine_terminal_processing=请求处理中... +fine_terminal_returning=返回登陆界面 +fine_terminal_time_001=HH:MM:SS +fine_terminal_time_heading=增额罚款 +fine_terminal_title_001=罚款 & 传讯支付系统 +fine_terminal_total=总额 +fine_terminal_totalfines_001=罚金总额 +fine_terminal_unauthorised=检测到未授权访问 +fleetweek2950_holoviewer_corsair_desc=We at Drake Interplanetary know that sometimes defense isn’t just about protecting what’s yours. Sometimes it’s about striking out and facing the unknown head-on. How can you ever be truly safe if you don’t know what threat is waiting beyond the next mountain range,moon,or jump point? \n\nThanks to a large hold capable of stowing a small vehicle and specially designed asymmetric convertible wings,the Corsair adapts gracefully to unfamiliar atmospheres,combat situations,and hot landing zones. Be ready for anything,and you’ll never be caught unprepared.\n +fleetweek2950_holoviewer_corsair_title=Drake Interplanetary Corsair +fleetweek2950_holoviewer_g12_desc=While larger vehicles like the Tumbril Nova and Anvil Ballista may be better known for their military might,the UEE deploys thousands of smaller tactical vehicles in defense of the Empire. More easily transported to provide greater mission flexibility,these rovers and gravlevs often allow tactical responsiveness to a wider variety of terrain and scenarios. When atmospheric conditions become hostile and can impede flight,having a varied motor pool at your disposal can make all the difference.\n\nOne of the newest rovers to join the ranks is the G12a from Origin Jumpworks. While it may have the sleek lines the manufacturer is known for,the G12a is reinforced with heavier armor and fortified wheels,and comes armed with a full defensive and offensive suite. When deployed,it will initially serve as a patrol vehicle for landing sites located in active combat areas with severe weather patterns.\n +fleetweek2950_holoviewer_g12_title=Origin Jumpworks G12a +fleetweek2950_holoviewer_hercules_desc=The first active-duty starlifter flight was formed in May 2821,when Crusader Industries delivered a dozen Hercules ships during that year’s Invictus Launch Week. Capable of deploying armored vehicles in the midst of heavy enemy fire,the Hercules proved invaluable to battlefield operations. This was apparent on March 2824,when UEE armed forces were called upon to put down a heavily armed group of pirate forces located on a frontier world near the Xi’an border. Two Hercules squadrons,escorted by deep space support fighters,quietly deployed troops and an armored column which defeated the stunned criminal forces in short order. The battle,previously thought to be a particularly hazardous prospect,was won with no losses of UEE personnel and the resulting capture of information would lead directly to the destruction of two pirate outposts and a small capital ship.\n\nWith the recent reintroduction of the Tumbril Nova Tank,the Navy’s fleet of Hercules Starlifters has become busier than ever. However,delivering ground combat vehicles is far from the Hercules’ only task during the ongoing war against the Vanduul. With roads destroyed during the course of attacks,the Hercules Starlifter was a vital part in rescue operations on Urial,rapidly flying in earthmovers and cranes to assist in saving countless lives that would have otherwise perished in the rubble. Logistic vehicles like the Hercules are crucial in the Navy’s ability to respond to the shifting needs of the Empire. \n +fleetweek2950_holoviewer_hercules_title=Crusader Industries Hercules +fleetweek2950_holoviewer_kraken_desc=The Kraken has been released and that means one thing,there’s no putting it back. This attack carrier has changed the way militias operate forever and,when it comes to personal defense,there’s one thing you never want to be - falling behind.\n\nA protector and a beacon of freedom in an often-cruel universe,Drake Interplanetary has made this capital-class ship available to all those tasked with safekeeping those unable to protect themselves. The Kraken is both a sanctuary and a self-contained war machine ready to take on the most daunting adversaries.\n +fleetweek2950_holoviewer_kraken_title=Drake Interplanetary Kraken +fleetweek2950_holoviewer_mercury_desc=Good intel is the key to victory. That’s why the UEE Navy is seeking to increase the presence of the Crusader Industries Mercury Star Runner in its fleet this year. Already battle proven on several classified missions,the Mercury has delivered key strategic updates to our forces along the front,including Admiral Bishop himself,that have been the key to multiple hard-earned victories. Especially in “red systems” where comm networks may be non-existent,the Mercury’s ability to carry classified encrypted information has been a boon time and again.\n\nAdditionally,thanks to Crusader’s inclusion of a programmable kill switch and optimized security configurations,there is a significantly reduced chance of highly classified information falling into enemy hands. Pair that with the Mercury’s speed,precision,and cutting-edge countermeasures,it becomes easy to see why Navy Intelligence Officers have come to rely on this star runner for ensuring that information is delivered on time and intact. \n +fleetweek2950_holoviewer_mercury_title=Crusader Industries Mercury +fleetweek2950_holoviewer_nautilus_desc=First introduced nearly four centuries ago,Aegis Dynamics’ Nautilus has made an indelible mark upon the Navy’s long and proud history,but it is just as needed today as when it was introduced during the First Tevarin War. The Nautilus has played a crucial role in the ongoing Vanduul War,using its minelaying capabilities to set up perimeter defenses and define the shape of the conflict. \n\nOne such example is the mission known as the ‘Hellkite Run’ that was part of Operation Mandrake in the Oberon system. Flown by sapper specialists Squadron 761,aka the Alley Vipers,Nautilus minelayers were used to severely limit the Vanduul escape options. Working tirelessly while the main fleet engaged with enemy forces,they were able to deploy pockets of mines and weapon platforms with such precision that an entire Vanduul squadron was eliminated before they could escape the system to cause additional harm.\n +fleetweek2950_holoviewer_nautilus_title=圣盾动力鹦鹉螺 +fleetweek2950_holoviewer_nova_desc=First utilized in the Second Tevarin War,the Nova tank has made a triumphant return to battle in 2948 thanks to efforts of the recently reformed manufacturer Tumbril. Military Historians still recount the original Nova’s performance at the 2605 Battle of Koren Pass where three Nova tanks held off an entire Tevarin strike team for over sixteen hours. While much credit is due to the brave soldiers who fought so valiantly,it is hard to deny that the Nova’s resilience and ferocity allowed for the UEE to prevail that day.\n\nThough they are most commonly found in the Army’s arsenal,you’ll find that Nova tanks are playing a pivotal role in the Navy’s combat operations,protecting tactical encampments across the Vanduul front. Its mobility means that it can quickly and effectively redeploy to provide combat support where needed and its resistance to extreme temperatures mean that the Nova can be posted in any number of environments. Knowing they’re protected by the Nova’s battery of arms allows pilots and starmen to work more effectively and creates a safer Empire.\n +fleetweek2950_holoviewer_nova_title=Tumbril Nova +fleetweek2950_holoviewer_polaris_desc=One of the newest capital ships serving in the fleet,the Polaris-class corvette entered service in 2946 and has already made a big impact on the Empire. Thanks to the vessel's well-balanced mix of power and speed,it has enhanced the Navy’s overall effectiveness in a wide variety of scenarios,from delivering Humanitarian aid to tactical operations. \n\nUnder the command of Captain Lucia Franco,the UEES Polaris has shown how essential the corvette’s adaptability is to the ongoing war effort. Recently of note,the Polaris and her crew were on extended patrol in Tayac when they successfully halted an attempted incursion by a Vanduul scouting party,potentially deterring further enemy action in that sector for the foreseeable future. Cpt. Franco attributed the vessel’s above-average quality of life standards to the combat effectiveness of her starmen.\n +fleetweek2950_holoviewer_polaris_title=RSI Polaris +fleetweek2950_holoviewer_redeemer_desc=There are few ships that are awaiting deployment as eagerly as the Aegis Dynamics Redeemer. After being featured at two previous Invictus Launch Weeks,the Navy is closer than ever to utilizing the full potential of this cutting-edge gunship. The UEEN has worked closely with Aegis to perfect the Redeemer during this time to ensure that it will meet and exceed all the operational needs of such an advanced vessel. From the early reports arriving from various test squadrons,including the famous 999,the Redeemer is going to be worth the wait. \n\nDesigned to carry significant cargo and troops,the Redeemer will provide support in a variety of combat situations and logistical operations. The state-of-the-art technology employed by Aegis should make the craft one of the easiest to maintain to operational-effective standards. Additionally,the boarding hatch will permit faster transitions in situ while the VectorLock thruster design will allow for optimal maneuvering via its twin nacelles. High Command is eager to see what the Redeemer can do once it finds its way into the hands of enthusiastic pilots across the Naval fleet.\n +fleetweek2950_holoviewer_redeemer_title=圣盾动力 救赎者 +fleetweek2950_holoviewer_taurus_desc=Invictus Launch Week celebrates the Navy’s best and brightest,but no celebration would be complete without mention of the hardworking crews aboard the UEE Merchant Navy fleet. These civilian-owned vessels are a vital part of the military supply chain and work tirelessly to ensure that those serving along the frontlines have the provisions they need. For years,the Merchant Navy has relied upon the RSI Constellation Taurus to successfully complete those dangerous runs through hostile territory.\n\nWith a streamlined chassis that can handle more cargo than any other Constellation variant,the Taurus allows each run to be maximized for efficiency. However,it still provides security above many similar freighters thanks to its utilization of defensive technology developed by RSI for its more military focused ships. One Merchant Navy Taurus,the Aliwent,is a particularly welcome sight for the brave starmen serving at listening posts in Kellog,delivering supplies and much needed care packages. It’s no wonder that many captains are eagerly waiting for the 2951 Taurus to be brought into service.\n +fleetweek2950_holoviewer_taurus_title=RSI Constellation Taurus +fleetweek2950_holoviewer_vulture_desc=There’s no denying it - winning can be messy business. When your fleet of Drake ships is done laying waste to the latest batch of outlaws who were foolhardy enough to tangle with you and your people,there’s going to be no shortage of wreckage to wade through. \n\nThat’s where the Vulture comes in. No need to leave behind a veritable junkyard around your station or homestead for criminals to use as cover next time they attack; the Vulture can help you clean it all up and then some. Forget just clearing the way,salvage pays. What better way to defend yourself than to have the broken ships of your enemies pay for your next round of ammunition? Sounds like a fitting end to us.\n +fleetweek2950_holoviewer_vulture_title=Drake Interplanetary Vulture +flightHUD_Label_AFB=助推 +flightHUD_Label_ARM=[PH] ARM +flightHUD_Label_AUTO=自动 +flightHUD_Label_AltMeters=高度 米 +flightHUD_Label_CPLD=耦合 +flightHUD_Label_Cardinal_E=东 +flightHUD_Label_Cardinal_N=北 +flightHUD_Label_Cardinal_NE=东北 +flightHUD_Label_Cardinal_NW=西北 +flightHUD_Label_Cardinal_S=南 +flightHUD_Label_Cardinal_SE=东南 +flightHUD_Label_Cardinal_SW=西南 +flightHUD_Label_Cardinal_W=西 +flightHUD_Label_ESP=增稳 +flightHUD_Label_FUEL=燃料 +flightHUD_Label_GEAR=起落架 +flightHUD_Label_GSAF=GSAF +flightHUD_Label_HOV=悬浮 +flightHUD_Label_HYD=氢 +flightHUD_Label_InBlastRange=处在爆炸范围内 +flightHUD_Label_LAUNCH=[PH] LAUNCH +flightHUD_Label_LOCK=锁定 +flightHUD_Label_MissilesNoAmmo=无弹药 +flightHUD_Label_QDampener_Activated=已激活 +flightHUD_Label_QDampener_Deactivated=已关闭 +flightHUD_Label_QDampener_Green_Zone=量子抑阻已关闭(安全区) +flightHUD_Label_QDampener_Title=量子抑阻 +flightHUD_Label_QSnare_Charging=量子截获充能中 +flightHUD_Label_QSnare_Cooldown=请稍等 — 冷却中 +flightHUD_Label_QSnare_Discharging=量子截获关闭中 +flightHUD_Label_QSnare_Green_Zone=量子截获已关闭 (安全区) +flightHUD_Label_QSnare_Initiated=量子截获启动 +flightHUD_Label_QSnare_Offline=量子截获下线 +flightHUD_Label_QSnare_Ready=量子截获就绪 +flightHUD_Label_QSnare_Tethering=量子截获激活 +flightHUD_Label_QUA=量子 +flightHUD_Label_STGR=交错 +flightHUD_Label_TARG=可动 +flightHUD_Label_TERM=端速 +flightHUD_Label_THRUST=推力 +flightHUD_Label_VTOL=VTOL +flightHUD_Label_VelMetersPerSec=速率 M/S +fps_NoReward=没有回报 +fps_ammo_Notification=+ %i %s 弹药 +fps_assassin_desc=~mission(Description) +fps_assassin_from=~mission(Contractor) +fps_assassin_title=~mission(Title) +frontend_Accept=接受 +frontend_Cancel=取消 +frontend_CharacterCustomization=角色编辑 +frontend_CharacterCustomizationContactingService=正在连接配置服务... +frontend_CharacterCustomizationDescription=选择一个分类以查看可调整的属性. +frontend_CharacterCustomizationSaving=正在保存角色... +frontend_Confirm=确认 +frontend_GoBack=返回 +frontend_ProfileSelect=选择配置文件 +frontend_ProfileSelectDescription=请选择一个人物配置. +frontend_ResetCharacter=重置人物 +frontend_Revert=还原 +frontend_Select=选择 +garage_01=车库 01 +garage_02=车库 02 +garage_03=车库 03 +garage_04=车库 04 +garage_05=车库 05 +garage_06=车库 06 +garage_07=车库 07 +garage_08=车库 08 +garage_09=车库 09 +garage_10=车库 10 +garage_11=车库 11 +garage_12=车库 12 +garage_13=车库 13 +garage_14=车库 14 +garage_15=车库 15 +garage_16=车库 16 +generic_go_down=向下 +generic_go_up=向上 +generic_locations_blank= +generic_lower_floor=下层 +generic_upper_floor=上层 +global_terminal_date_001=日期 +global_terminal_login_001=登入 +global_terminal_logout_001=登出 +goupbounty_obj_long_02=找到所有通缉组织成员后将其消灭。 +goupbounty_obj_short_01=找到赏金目标 +goupbounty_obj_short_02=消灭赏金目标:%ls +group_add_to_contacts=发送好友请求 +group_add_to_party=邀请至小组 +group_block=屏蔽 +group_disband_group=解散团队 +group_disband_party=解散小组 +group_invite_accept=邀请 +group_invite_group_to_party=邀请团队进入小组 +group_invite_party_to_group=邀请小队到团队 +group_invite_select_channel=选择频道 +group_invite_to_selected_group=邀请至频道 +group_kick_from_group=踢出团队 +group_kick_from_party=踢出小组 +group_leave_group=离开团队 +group_leave_party=离开小组 +group_make_group_leader=成为队长 +group_make_party_leader=成为组长 +group_mute_player=静音 +group_out_of_range=超出范围 +group_remove_from_contacts=删除好友 +group_unmute_player=解除静音 +groupbounty_desc=~mission(Contractor|GroupBountyDescription) +groupbounty_from=~mission(Contractor|GroupBountyFrom) +groupbounty_marker_01a=~mission(Target1) +groupbounty_marker_01b=~mission(Target2) +groupbounty_marker_01c=~mission(Target3) +groupbounty_marker_01d=消灭 +groupbounty_obj_long_01=搜索该组织成员当前位置。在不受监控区域的赏金目标,需要通过扫描或重新激活通讯整列来进行追踪。 +groupbounty_subobj_short_01a=找到~mission(Target1) +groupbounty_subobj_short_01b=找到~mission(Target2) +groupbounty_subobj_short_01c=找到~mission(Target3) +groupbounty_subobj_short_02a=消灭~mission(Target1) +groupbounty_subobj_short_02b=消灭~mission(Target2) +groupbounty_subobj_short_02c=消灭~mission(Target3) +groupbounty_timer=时间剩余:%ls +groupbounty_title=~mission(Contractor|GroupBountyTitle) +guard_refuse_showToken=[PH] Don't Show Token +guard_show_token=[PH] Show Token +hack_prevent_desc=~mission(Contractor|HackPreventDescription) +hack_prevent_from=~mission(Contractor|HackPreventFrom) +hack_prevent_logout_display_01=在~mission(Location)阻止未授权的访问 +hack_prevent_logout_marker_01=阻止访问 +hack_prevent_logout_obj_long_01=在以下位置手动终止未经授权的维护控制面板访问:~mission(Location). +hack_prevent_logout_obj_short_01=终止未授权访问 +hack_prevent_obj_display_01=阻止在~mission(Location)的黑客行为 +hack_prevent_obj_long_01=阻止黑客在~mission(Location)的非法访问. +hack_prevent_obj_marker_01=阻止黑客 +hack_prevent_obj_short_01=阻止黑客 +hack_prevent_repair_display_01=%ls 恢复上行线路 +hack_prevent_title=~mission(Contractor|HackPreventTitle) +hack_program_Abort=终止 +hack_program_Aborting=终止中... +hack_program_AuthN=取消 +hack_program_AuthY=继续 +hack_program_BlockTime=10 +hack_program_BlockedDesc=覆盖安全协议 +hack_program_BlockedDesc_002=需要用户验证 +hack_program_BlockedTitle=进度中断 +hack_program_BootScreen=破译芯片启动 +hack_program_CloseWindow=退出破译芯片 +hack_program_CloseWindow2=退出 +hack_program_ExternalConnection=WIP Hacking External Connection +hack_program_Failed=无法访问系统 +hack_program_Failed2=数据传输终止 +hack_program_HackInProgress=尝试访问系统 +hack_program_HackInProgress2=访问加密区域 +hack_program_HackSucess=系统访问已授权 +hack_program_HackSucess2=数据传输成功 +hack_program_SelfDistruct=摧毁破译芯片... +hack_program_Stage1=建立管理员连接 +hack_program_Stage2=评估安全协议 +hack_program_Stage3=配置数据参数 +hack_program_Stage5=正在传输数据 +hack_program_confirm_abort=你想继续吗? +hack_program_hackresult_001=破译芯片失败 +hack_program_hackresult_002=破译芯片成功 +hack_program_hackresult_003=上传管理员 +hack_program_stage4=生成临时密码 +hack_program_warning=警告:破译芯片丢失 +hack_program_warning2=警告:数据传输将被取消 +hangar_01=机库 01 +hangar_02=机库 02 +hangar_03=机库 03 +hangar_04=机库 04 +hangar_05=机库 05 +hangar_06=机库 06 +hangar_07=机库 07 +hangar_08=机库 08 +hangar_09=机库 09 +hangar_10=机库 10 +hangar_11=机库 11 +hangar_12=机库 12 +hangar_13=机库 13 +hangar_14=机库 14 +hangar_15=机库 15 +hangar_16=机库 16 +hangar_17=机库 17 +hangar_18=机库 18 +hangar_19=机库 19 +hangar_20=机库 20 +hangar_21=机库 21 +hangar_22=机库 22 +hangar_23=机库 23 +hangar_24=机库 24 +hangar_25=机库 25 +hangar_26=机库 26 +hangar_27=机库 27 +hangar_28=机库 28 +hangar_29=机库 29 +hangar_30=机库 30 +hdactivist_assassination_danger_001=不要掉以轻心。赫斯顿靠他们做这么多肮脏的工作是有原因的。 +hdactivist_assassination_danger_002=你要追击一个恶毒的混蛋,所以最好做好准备。 +hdactivist_assassination_danger_003=建议你在他们呼叫增员之前把他们又快又准地干掉。 +hdactivist_assassination_danger_004=注意这一点。他们的字典里可没有"可怜"一词。 +hdactivist_assassination_desc_001=对于任何了解赫斯顿近代史的人来说,他们应该都知道~mission(TargetName)是一个臭名昭著的混蛋,多次破坏了对赫斯顿工人生活条件的改善计划。他们一次又一次地躲过了UEE法律的制裁,但是,赫斯顿否认~mission(TargetName|Last)与这些罪行有任何关系,甚至拒绝对其进行调查。所以我们必须要把正义掌握在自己手中。 \n\n最近,一位业内人士透露,我们可以在~mission(Location|Address)找到~mission(TargetName|Last)。我很乐意给任何愿意复仇的人提供高额报酬和具体任务信息。\n~mission(Danger)~mission(Contractor|Timed) \n\n** 亦正亦邪 ** +hdactivist_assassination_desc_002=你听说过~mission(TargetName)吗?赫斯顿最近将一群嗜血的暴徒提拔为了一支特种部队,专门解决对他们有异议的人。事实证明~mission(TargetName|Last)的工作相当有效,并且这帮恶人还从中取乐。很显然,如果消灭~mission(TargetName|Last),整个宇宙会变得清净很多。\n\n~mission(Danger)我们设法掌握了他们最新的行动部署,你应该能在~mission(Location|Address)找到他们。 \n\n~mission(Contractor|Timed) \n\n** 亦正亦邪 ** +hdactivist_assassination_desc_003=只能说,你对这件事了解得越少越好。我希望你能找到并干掉名为~mission(TargetName)的混蛋。~mission(Danger) \n\n我们会提供他们最后一次出现的位置:~mission(Location|Address) 。~mission(Contractor|Timed) \n\n** 亦正亦邪** +hdactivist_assassination_timed_001=消息在这里传得很快。不要滞留太久,不然就没惊喜了。 +hdactivist_assassination_timed_002=为了这次行动,请尽快完成这一任务。 +hdactivist_assassination_timed_003=有传言称~mission(TargetName|Last)正在策划一个大阴谋。你必须在事态发展到无法控制前阻止他们。 +hdactivist_assassination_timed_004=我需要你尽快处理这事。天知道这些鬼东西在干什么。 +hdactivist_assassination_title_001=真正的司法公正 +hdactivist_assassination_title_002=公平竞争 +hdactivist_assassination_title_003=报应 +hdactivist_basesweep_danger_001=他们不知道你会出现,但也别掉以轻心。那些混蛋特喜欢打架。 +hdactivist_basesweep_danger_002=确保弹药充足,毕竟不知道你在那里会遇到多少敌人。 +hdactivist_basesweep_danger_003=做好充足的准备迎接战斗吧。 +hdactivist_basesweep_danger_004=坦白说,到时候一定会打得头破血流,但这是捍卫我们未来的代价。 +hdactivist_basesweep_desc_001=近期,赫斯顿安保部队对任何反对其权威的人施以日益加剧的暴力。我们已经试过了所有的合法渠道,但是看来只有以牙还牙才能让他们听到我们的声音。我正在寻找能帮我传递这个消息的人。\n\n我们已经知道安保部队在~mission(Location|Address)外有行动。我会把坐标发给你。去把他们全部干了。~mission(Contractor|BaseSweepDanger)\n\n真希望有一天,我们能通过理性的沟通来解决问题,但很明显,这一天还很远。\n\n** 亦正亦邪 ** +hdactivist_basesweep_desc_002=招募一个对危险任务感兴趣的厉害打手。~mission(Location|Address)聚满了赫斯顿那些全副武装的臭鱼烂虾。我要让他们从这个世界上马上消失。不管你用什么方式,把事情给我搞定。 ~mission(Contractor|Danger) \n\n搞定后你会得到应得的报酬。\n\n** 亦正亦邪 ** +hdactivist_basesweep_desc_003=如果你能看到这个,我敢说你肯定对赫斯顿有点儿想法。我并不了解你,但我已经不指望傻等事情自己变好了。我们需要做的就是采取大胆的行动,让赫斯顿明白现状必须改变。\n\n这就是为什么我去挖了一些有关~mission(Location|Address)的消息。那些公司暴徒们经常聚集在这里谋划攻击赫斯顿民众的行动。把这里的人除掉就能告诉赫斯顿我们坚定反抗的决心。所以你感兴趣吗?\n\n这个任务很危险,但你能拿到的好处绝对少不了。 ~mission(Contractor|BaseSweepDanger) \n\n** 亦正亦邪 ** +hdactivist_basesweep_desc_004=我们了解到在~mission(Location|Address)出现了一些全副武装的公司狗。我们的兄弟姐妹只是想把赫斯顿变得更好却屡受打压,我们不能坐以待毙。我没有能力应对这种事情,但是我可以提供资金。\n\n毫无疑问,这是个危险的活。~mission(Contractor|BaseSweep)如果不阻止他们,将会有更多的人受到伤害。\n\n** 亦正亦邪 ** +hdactivist_basesweep_desc_005=正在寻找一个愿意为正义而战的人。很长一段时间以来,赫斯顿都在以暴力手段让有异议的人闭嘴。现在是时候展示我们不畏强权革命的决心了。\n\n我们最近获取到的一条情报显示~mission(Location|Address)是安保部门的一个重要地点。任何愿意清理该区域的人都将为赫斯顿的人权事业做出一份贡献。这事儿有点风险,但是我不会亏待你的。 ~mission(Contractor|BaseSweep) \n\n** 亦正亦邪 ** +hdactivist_basesweep_remaining=敌人剩余:%ls +hdactivist_basesweep_title_001=正道的光 +hdactivist_basesweep_title_002=正义之袭 +hdactivist_basesweep_title_003=武装召唤 +hdactivist_basesweep_title_004=行动时刻 +hdactivist_from=X +hdactivist_stealfromship_outlaw_desc_001=有个时常和我们合作的走私犯~mission(TargetName)拒绝送货,并且勒索三倍的酬劳。想也知道,我们不会允许他们贪婪的行为,也不可能支付这么高昂的费用。\n\n相反,我希望你能找到他取回我的“合法”财产。如果你成功取到货物并把它送到~mission(Destination|Address),我们很乐意将原本付给~mission(TargetName|Last)的钱支付于你。\n\n\n** 亦正亦邪 ** +hdactivist_stealfromship_outlaw_desc_002=最近,我们一趟重要的货运任务遭到了不法分子的袭击。在我们的货船被摧毁前,船员设法弄清了攻击者的身份 - ~mission(TargetName)。\n\n我们需要你去追捕这个混蛋,然后取回我们的东西。当然,我们会在你把目标运送到 ~mission(Destination|Address)后支付你相应款项。\n\n\n** 亦正亦邪 ** +hdactivist_stealfromship_outlaw_desc_003=~mission(TargetName)出卖了我们。\n\n几天前,我们偷运到~mission(Destination|Address)的一件重要货物失踪了,我们最后成功追踪到了它的位置。我们的一名手下~mission(TargetName|Last)偷了它,\n\n我需要你追捕这个该死的二五仔,然后拿回我们的货物。请随意发挥。 \n\n\n** 亦正亦邪 ** +hdactivist_stealfromship_outlaw_desc_004=赫斯顿安保正在主动切断我们的补给线。他们甚至对袭击我们的不法分子视而不见。我们需要在补给线路被完全切断之前赶快行动。\n\n我们追踪到了这群不法分子~mission(TargetName)的下落。把我们失窃的货物运送到~mission(Destination|Address)。我不指望~mission(TargetName|Last)会将这些东西拱手相让。\n\n希望这可以让赫斯顿认识到我们抗争的决心。\n\n\n** 亦正亦邪 ** +hdactivist_stealfromship_outlaw_title_001=补充供给中 +hdactivist_stealitem_danger_001=这件事可能有点危险。为以防万一,请全副武装。 +hdactivist_stealitem_danger_002=在那一定要小心。可以肯定的是,赫斯顿将竭尽所能阻止我们得到这个东西。 +hdactivist_stealitem_danger_003=讲道理,现场可能有安保人员。如果惹到他们了,请采取必要手段来得到这个箱子。 +hdactivist_stealitem_danger_004=这次行动一如往常地很有可能遭遇危险。所以记住抱最大希望,做最坏打算这个道理你也懂吧? +hdactivist_stealitem_danger_005=务必小心。那里可能到处都是安保人员。 +hdactivist_stealitem_desc_001=我们得知了某个包裹的位置,它将为我们的事业提供极大好处。我们需要愿意前往~mission(Location|Address)的人,取回包裹,然后送到~mission(Destination|Address)。感兴趣吗?\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n** 亦正亦邪 ** +hdactivist_stealitem_desc_002=想在支持正道的同时顺便赚点钱吗? \n\n如果想的话,就帮我们去~mission(Location|Address)取回一个特定的箱子。如果你找到箱子并把它带到~mission(Destination|Address),我一定确保你不虚此行。~mission(Contractor|Danger) \n\n~mission(Contractor|Timed) \n\n** 亦正亦邪 ** +hdactivist_stealitem_desc_003=越来越多的人加入到了让赫斯顿变得更好的事业中,现在我们需要一些帮助。我们追踪这个目标有一段时间了,这东西能在很多方面帮上我们。由于赫斯顿最近加大了镇压力度,我们认为是时候利用这个东西了,但是赫斯顿安保部队监视着我们的一举一动,所以我们需要其他人帮我们到~mission(Location|Address)把那玩意弄到手。\n\n如果你能把它送到~mission(Destination|Address),我们会为你的麻烦支付相应的酬劳。~mission(Contractor|Danger)~mission(Contractor|Timed)  \n\n** 亦正亦邪 ** +hdactivist_stealitem_desc_004=最近,赫斯顿为了没收一趟重要的货物,捏造出虚假的指控来扣押了我们的货船。即使按照赫斯顿的法律,他们此举也是严重违法行为。但他们并不在乎,而我们也没有时间通过合法手段释放这艘货船。所以我们正在花钱寻找一个能帮上忙的人。\n\n据一位支持我们事业的内部人士人透露,东西最后出现在~mission(Location|Address)。我们会将确切的坐标发送给你。~mission(Contractor|Timed)\n\n拿到包裹后把它送到~mission(Destination|Address),东西一到我就会把报酬打给你。~mission(Contractor|Danger) \n\n** 亦正亦邪 ** +hdactivist_stealitem_desc_005=罗威尔海关办公室宣称他们丢失了一箱货物,那刚好是星系外的支持者寄给我们的重要物资。我非常确信这是一个谎言。那些赫斯顿的混蛋就是想跟我们耍阴招。我不能忍受这种不义之举,希望你愿意伸张正义。\n\n刚刚得到消息他们把箱子送到了~mission(Location|Address)。我需要有人找到它然后送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)我会确保你的报酬能补偿各种麻烦。\n\n** 亦正亦邪 ** +hdactivist_stealitem_desc_006=需要你的帮助。我有个老朋友迫切需要工作,所以我委托他运送一个重要物品。可谁知道他身上有通缉,赫斯顿安保在他完成交付之前逮捕了他。我现在麻烦可大了,这个箱子本应该送到~mission(Destination|Address),送不到的话我就死定了。\n\n我用了点关系得知它目前在~mission(Location|Address)。如果你可以取回它并送到目的地,我会给你丰厚的报酬。~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n** 亦正亦邪 ** +hdactivist_stealitem_destination_001=在赫斯顿的一个藏身处 +hdactivist_stealitem_destination_002=在艾瑞尔上的一个安全点 +hdactivist_stealitem_destination_003=在阿伯丁的一个隐蔽点 +hdactivist_stealitem_destination_004=在玛格达的一个安全屋 +hdactivist_stealitem_destination_005=在依塔的一个秘密基地 +hdactivist_stealitem_location_001=一座废品厂 +hdactivist_stealitem_location_002=一具飞船残骸 +hdactivist_stealitem_location_003=一处赫斯顿的设施 +hdactivist_stealitem_location_004=一处地下设施 +hdactivist_stealitem_timed_001=别墨迹,搞快点。鬼知道这箱子还会在那放多久。 +hdactivist_stealitem_timed_002=我无法形容这批货对我来说有多重要。 +hdactivist_stealitem_timed_003=合约倒的时限就要到了,我们需要你尽快地完成这份工作。 +hdactivist_stealitem_timed_004=我很需要它,越快越好。 +hdactivist_stealitem_timed_005=希望这玩意儿还在那儿。你最好快点找出来。 +hdactivist_stealitem_title_001=民事没收物品 +hdactivist_stealitem_title_002=偷走箱子 +hdactivist_stealitem_title_003=取得包裹 +hdactivist_stealitem_title_004=取回物品 +hide_dirt=[PH] Hide Dirt +hide_wear=[PH] Hide Wear +holotable_rec=装备租赁 +hud_AltitudeTitle=当前高度: +hud_Amb=环境温度: +hud_CollisionWarning=碰撞警告 +hud_Comstab=指令增稳 +hud_Coupled=耦合模式 +hud_CryAstroLargeLZ=大着陆区 +hud_CryAstroSmallLZ=小着陆区 +hud_Cs=横截: +hud_Drone2_Destroy=摧毁 +hud_Drone2_EvadeMissiles=躲避导弹 +hud_DroneApproach=接近 +hud_DroneDestroy=摧毁 +hud_DroneTarget=目标 +hud_ESP=增稳 +hud_Em=电磁: +hud_EnterShip=进入飞船 +hud_FollowLeader=跟随 +hud_FollowLeader2=跟随 +hud_FollowLeader3=跟随 +hud_FollowLeader4=跟随 +hud_FollowLeader5=跟随 +hud_FollowLeader6=和吉莉比赛谁先到大厦 +hud_FollowLeader7=跟随 +hud_FuelQty=燃油量 +hud_GForceWarning=G力警告 +hud_GSafe=G安全 +hud_Group1=1组 +hud_Group2=2组 +hud_Guns=机炮 +hud_GunsContext_HelpText=改变你机炮的武器分组,并监视武器及弹药的温度。 +hud_Heat=热量 +hud_InboundMissile=导弹来袭 +hud_IncomingCall_Notification=收到呼叫 +hud_IncomingQTLink_Notification=[TODO] 收到量子连结请求 +hud_IndAvi=航电 +hud_IndComm=通讯 +hud_IndLife=生命 +hud_IndRadr=雷达 +hud_IndSens=传感器 +hud_IndShld=护盾 +hud_IndVrs=维修 +hud_IndWeap=武器 +hud_Ir=红外: +hud_Items=组件 +hud_LZ01=着陆区-01 +hud_LZ02=着陆区-02 +hud_LZ03=着陆区-03 +hud_LZ04=着陆区-04 +hud_LZ05=着陆区-05 +hud_LZ06=着陆区-06 +hud_LZ07=着陆区-07 +hud_LZ08=着陆区-08 +hud_LZ09=着陆区-09 +hud_LZ10=着陆区-10 +hud_Label_Ammo=弹药 +hud_Label_AmmoCharge=弹药/装载 +hud_Label_ArmMissiles=武装导弹 +hud_Label_Ballistic=实弹 +hud_Label_BloodLossWarn=失血 +hud_Label_BoostFuel=加力燃料 +hud_Label_Components=组件 +hud_Label_EM=电磁 +hud_Label_EMEmissions=电磁辐射 +hud_Label_EMP=电磁脉冲 +hud_Label_EVAFuel=EVA燃料 +hud_Label_Energy=能量 +hud_Label_Ext=外部 +hud_Label_Global=全频 +hud_Label_Group=组 +hud_Label_GunsNotAvailable=机炮不可用 +hud_Label_Health=生命 +hud_Label_HeartRate=心率 +hud_Label_Heat=热量 +hud_Label_HeatLevel=热量等级 +hud_Label_IR=红外 +hud_Label_IREmissions=红外辐射 +hud_Label_Items=组件 +hud_Label_LifeExpectancy=生存时间 +hud_Label_LockOn=锁定 +hud_Label_Max=最大 +hud_Label_MissilesNotAvailable=导弹不可用 +hud_Label_Name=名称 +hud_Label_NoContactsAvailable=没有可用的联系人 +hud_Label_O2-2=2 +hud_Label_O2-O=O +hud_Label_O2Tank=氧气罐 +hud_Label_Off=关闭 +hud_Label_Offline=离线 +hud_Label_On=开 +hud_Label_Online=在线 +hud_Label_OxgLowWarn=氧气低 +hud_Label_PayloadType=负载类型 +hud_Label_Power=电源 +hud_Label_PowerPriority=电源优先权 +hud_Label_PowerThrottle=电源节流阀 +hud_Label_Priority=优先权 +hud_Label_PriorityReset=优先权重置 +hud_Label_PwrOutput=电源输出 +hud_Label_QuantumFuel=量子燃料 +hud_Label_Range=范围 +hud_Label_RechargeRate=回充率 +hud_Label_RefNo=参考编号 +hud_Label_Required=需求 +hud_Label_Shields=护盾 +hud_Label_Size=尺寸 +hud_Label_SpO2=血氧 +hud_Label_Standby=待命 +hud_Label_Status=状态 +hud_Label_Stealth=隐身 +hud_Label_SuitOxg=服内氧气 +hud_Label_System=系统 +hud_Label_TargetName=目标名称 +hud_Label_Thrust=推力 +hud_Label_Thrusters=推进器 +hud_Label_TurboMode_Afterburner=助推 +hud_Label_TurboMode_Boost=助推 +hud_Label_Type=种类 +hud_Label_Usage=使用限额 +hud_Label_Using=使用中 +hud_Label_Velocity=速度 +hud_Label_Weapons=武器 +hud_Label_Wear=磨损 +hud_LandingArea_Debug00=[DEBUG] 上层着陆区 +hud_LandingArea_Debug01=[DEBUG] 主着陆区 +hud_LandingComplete=降落完毕 +hud_LandingGear_Deployed=起落架已展开 +hud_LandingGear_Deploying=起落架展开中 +hud_LandingGear_Retracting=起落架收回中 +hud_Landing_Assisted=辅助降落已开启 +hud_Landing_Automatic=自动降落已开启 +hud_Landing_Manual=手动操作 +hud_Lat=纬度 +hud_Lon=经度 +hud_MPerS=米/秒 +hud_MatchSpeed=匹配速度 +hud_Misl=导弹 +hud_MissileWarning=导弹来袭 +hud_Missiles=导弹 +hud_MissilesContext_HelpText=使用此屏幕装备或停用导弹。 +hud_NavigationHelpText=使用这些菜单管理你的飞船系统 +hud_NoTarget=无目标 +hud_OFF=关闭 +hud_Ovr=覆盖 +hud_PayloadType_Cluster=集束分裂式 +hud_PayloadType_Proximity=近程引信式 +hud_PayloadType_Strike=直接打击式 +hud_PowerContext_Allocation_HelpText=调整电力分配仪表盘来改变三个耗电组所占电力比例。注意:只有在现有电力不足以供能所有系统时此提示才会出现。 +hud_PowerContext_ComponentList_HelpText=开启/关闭独立部件并观察他们的热量水平和电力消耗。 +hud_PowerContext_Tabs_Global_HelpText=点击“组件”来观察他们单独的电力消耗 +hud_PowerContext_Throttle_HelpText=调整电力节流阀来改变舰船从总电力中使用的比例。使用更少的电力将会使你在太空中更难被探测到。 +hud_Pwr=电力 +hud_QuaFuel=量子燃料: +hud_RadarUnavailable=雷达不可用 +hud_ReduceVelocity=通过减速保持稳定 +hud_Repair=开始修理 +hud_RepairFinished=修理完成 +hud_Rn=RN +hud_Rv=RV +hud_SafeSpeedTitle=最大安全速度 +hud_Scanning=扫描中 +hud_Scanning_Mode=扫描模式 +hud_SegmentStatus=各部分状态 +hud_SelectAnItem=选择一个部件 +hud_ShieldsContext_HelpText=调整护盾仪表盘来改变舰船不同方向上的护盾充能速率的电力分配。 +hud_ShieldsDown=护盾失效 +hud_Shld=护盾 +hud_SpeakToLeader=接近 +hud_Spooling=充能中 +hud_Suppress=抑制 +hud_SuppressOverallIR=抑制总体红外信号 +hud_Supress=抑制 +hud_Symbol_Gees=G +hud_System=系统 +hud_TargetLeader=目标 +hud_Thc=THC +hud_Thr=推进器 +hud_Throttle=节流阀 +hud_ThrustOutput=推进器输出 +hud_Trgt=目标 +hud_TutorialLand1=降落 +hud_TutorialLand2=降落 +hud_Vehicle_Status_Critical=危急 +hud_Vehicle_Status_Damaged=受损 +hud_Vehicle_Status_Offline=离线 +hud_Vehicle_Status_Operational=正常 +hud_Vrt=VRT +hud_Weap=武器 +hud_actorStatus_injuryWarning_base=%ls - %ls - %ls +hud_actorStatus_injuryWarning_bodyPart_head=头部 +hud_actorStatus_injuryWarning_bodyPart_leftArm=左臂 +hud_actorStatus_injuryWarning_bodyPart_leftLeg=左腿 +hud_actorStatus_injuryWarning_bodyPart_rightArm=右臂 +hud_actorStatus_injuryWarning_bodyPart_rightLeg=右腿 +hud_actorStatus_injuryWarning_bodyPart_torso=躯干 +hud_actorStatus_injuryWarning_hospitalLevel_1=需要接受3级治疗 +hud_actorStatus_injuryWarning_hospitalLevel_2=需要接受2级治疗 +hud_actorStatus_injuryWarning_hospitalLevel_3=需要接受1级治疗 +hud_actorStatus_injuryWarning_severity_deadlyInjury=检测到重度伤势 +hud_actorStatus_injuryWarning_severity_injury=检测到轻度伤势 +hud_actorStatus_injuryWarning_severity_majorInjury=检测到中度伤势 +hud_actorStatus_injuryWarning_severity_no_injury=没有检测到任何伤势 +hud_airlock_warning=正在进入气闸。需要穿戴宇航服。 +hud_autoland_active=已激活自动降落 +hud_autoland_prompt=按住 [~action(spaceship_movement|v_autoland)]自动降落 +hud_autopilot_active=已激活自动驾驶 +hud_bombing_nogravity=无重力 +hud_bombing_targetselectionfailed=选择目标失败 +hud_comms_label=通讯 +hud_comms_label_prox=附近 +hud_comms_no_connection=通讯中断 +hud_corpseMarker_name=尸体 +hud_countermeasure_decoy=诱饵弹 +hud_countermeasure_smokescreen=噪声场 +hud_criminal_death_lvl1=你因犯罪活动正在被十字军安保处理 +hud_criminal_death_lvl4=你因犯罪活动正在被安保人员处理 +hud_criminal_death_lvl5=你已被押送至监狱星球 +hud_docking_aborted=对接终止 +hud_enter_green_zone=正在进入禁火区 - 禁止一切战斗行为 +hud_incapacitated_criminalRespawnMessage=按住 ~action(incapacitated|incapacitatedRespawn) 自杀。你的犯罪状况将影响你重生的地点。 +hud_incapacitated_downedReviveRequestAbandoned=营救工作被打断。寻找额外援助。 +hud_incapacitated_downedReviveRequestAccepted=%s 接下了救援信标,距离你 %s。 +hud_incapacitated_downedReviveRequestMessage=按住 ~action(player|downedRevivalRequest) 来激活急救信标,并提供 %d aUEC的报酬。 +hud_incapacitated_downedReviveWasRequestedMessage=急救信标已激活。正在寻找可用援助。 +hud_incapacitated_downedStateWarning=你已丧失行动能力 +hud_incapacitated_landingZoneRescue=救援抵达倒计时: +hud_incapacitated_landingZoneRescue_notification=请等待,本地急救人员正在赶来的路上。 +hud_incapacitated_overdosedStateWarning=你已服药过量。 +hud_incapacitated_respawnMessage=按住 ~action(incapacitated|incapacitatedRespawn) 以放弃,并复活在 +hud_incapacitated_timeToRevival=距离苏醒所剩时间: +hud_incapacitated_timeTodeath=距离死亡所剩时间: +hud_incapacitated_unconsciousStateWarning=你已昏迷 +hud_landing_prompt_abort=按下 [~action(spaceship_movement|v_autoland)]终止 +hud_landing_prompt_departure=按住 [~action(spaceship_movement|v_autoland)]离开 +hud_landing_prompt_takeoff=按住 [~action(spaceship_movement|v_autoland)]起飞 +hud_landing_prompt_touchdown=按住 [~action(spaceship_movement|v_autoland)]降落 +hud_landing_unavailable=范围内没有着陆区 +hud_law_CrimeCommitted=犯罪记录:%ls +hud_law_CrimeCommitted_VictimName=犯下罪行:%ls\n违反%ls +hud_law_EnteredJurisdiction=已进入管辖区:%ls +hud_law_FinePaid=已罚款 %i UEC +hud_law_GreenZoneViolationInfractionWarning=禁火区\n敌对行为将不会被容忍 +hud_law_GreenZoneWarning=安保部门警告,基于你的犯罪等级\n禁火区通行权已被撤销。 +hud_law_ImpoundingInProgress=你的载具正被扣押 +hud_law_ImpoundingNotification=载具被扣押:%ls +hud_law_ImpoundingWarning=正在阻挡停泊区域\n载具将于 %ls 被扣押 +hud_law_InfractionWarning=%ls +hud_law_RestrictedArea=限 制 区 域 +hud_law_Victim=受害者:%ls +hud_law_charge_by_default=犯罪指控将被自动记录。按“拒绝”可以撤销并忽略此犯罪。 +hud_law_charge_player_crime=已自动指控%ls 罪名为:%ls 。 +hud_law_charge_player_crime_party=已自动指控队伍成员 %ls 罪名为 %ls 。 +hud_law_not_charge_by_default=犯罪指控将被自动忽视。按'接受'可以撤销并记录此指控。 +hud_leave_green_zone=正在远离禁火区 - 务必当心 +hud_mining_asteroid_name_1=小行星 (E型) +hud_mining_asteroid_name_2=小行星 (M型) +hud_mining_asteroid_name_3=小行星 (P型) +hud_mining_asteroid_name_4=小行星 (Q型) +hud_mining_asteroid_name_5=小行星 (C型) +hud_mining_asteroid_name_6=小行星 (S型) +hud_mining_calculating_instability=正在计算不稳定性 +hud_mining_calculating_resistance=正在计算抗性 +hud_mining_cargo_content=货物内容 +hud_mining_cargo_max_capacity=货舱已满 +hud_mining_cargo_slash=/ +hud_mining_consumables_activemodules=采矿模组: +hud_mining_container_status=货物容量 +hud_mining_danger_sensor=过载传感器 +hud_mining_deposit_power=岩石能量水平 +hud_mining_empty_elements=惰性材料 +hud_mining_extraction_graph=提取图表 +hud_mining_extraction_mode=提取模式 +hud_mining_extraction_throughput=提取产量 +hud_mining_fps_rock_name_1=紫钠水晶 +hud_mining_fps_rock_name_2=暗橄榄石 +hud_mining_fps_rock_name_3=哈丹水晶 +hud_mining_gathering_force=采集力 +hud_mining_gathering_force_kn=kN +hud_mining_gathering_mode=采集模式 +hud_mining_inertia_graph=惯性图谱 +hud_mining_instability=不稳定性 +hud_mining_laser_mode=碎裂模式 +hud_mining_laser_throttle=激光节流阀 +hud_mining_mass_prefix=质量: +hud_mining_modifier_catastrophic_window_rate=过载充能率 (~ItemModifierMethod(value)%) +hud_mining_modifier_charge_increase=充能 (~ItemModifierMethod(value)%) +hud_mining_modifier_extractionrate=吸取速率(~ItemModifierMethod(value)%) +hud_mining_modifier_filter=惰性材料过滤 (~ItemModifierMethod(value)%) +hud_mining_modifier_instability=不稳定性 (~ItemModifierMethod(value)%) +hud_mining_modifier_laserpower=激光功率 (~ItemModifierMethod(value)%) +hud_mining_modifier_optimal_window_rate=最佳充能率 (~ItemModifierMethod(value)%) +hud_mining_modifier_optimal_window_size=充能绿区(~ItemModifierMethod(value)%) +hud_mining_modifier_resistance=抗性 (~ItemModifierMethod(value)%) +hud_mining_modifier_shatter_damage=碎裂伤害 (~ItemModifierMethod(value)%) +hud_mining_no_value=--/-- +hud_mining_others=其他 +hud_mining_power_chargelevel=充能水平 +hud_mining_power_laserintensity=激光强度 +hud_mining_power_optimal=最佳 +hud_mining_power_overcharge=过载 +hud_mining_power_transfer_graph=能量转移图表 +hud_mining_resistance=抗性 +hud_mining_rock_name_1=页岩矿床 +hud_mining_rock_name_2=花岗岩矿床 +hud_mining_rock_name_3=火成岩矿床 +hud_mining_rock_name_4=黑曜石矿床 +hud_mining_rock_name_5=片麻岩矿床 +hud_mining_rock_name_6=石英岩矿床 +hud_mining_rock_name_7=长英质矿床 +hud_mining_rock_name_8=氯铜矿床 +hud_mining_rock_name_9=量子燃料矿床 +hud_mining_scanning_depositcomposition=组成: +hud_mining_scanning_depositmass=质量: +hud_mining_scanning_instability=不稳定性: +hud_mining_scanning_resistance=抗性: +hud_mining_scanning_scanning=扫描中... +hud_mining_scanning_scanprogress=扫描进展 +hud_mining_scanning_scanresults=扫描结果 +hud_mining_scanning_signalmax=最大:- +hud_mining_scanning_signalnoise=噪声:- +hud_mining_scanning_signalstrength=信号强度 +hud_mining_scanning_type=类型: +hud_mining_scu_per_second=SCU/秒 +hud_mining_shattering_sensor=分裂传感器 +hud_mining_volatilecargo=侦测到不稳定货物 +hud_mining_volatilecargo_ETA=目前稳定性 +hud_mining_volatilecargo_dangerlevel=至临界点的时间 +hud_mining_volatilecargo_jettisoned=易爆货物已抛弃 +hud_mining_warning_cargo_full=警告:货舱已满 +hud_missile_selection_above_max_range=超出最大射程 +hud_missile_selection_below_min_range=低于最小射程 +hud_missile_selection_in_range=在射程内 +hud_missile_target_denied_greenzone=无法锁定目标 \n位于禁火区内 +hud_monitored_space_disable=通讯连接中断 +hud_monitored_space_enable=通讯连接恢复 +hud_monitored_space_enter=进入通讯连接范围 +hud_monitored_space_leave=在通讯连接范围外 +hud_qt_drive_spooled=充能完成 +hud_qt_interdiction=量子航行系统被干扰 +hud_qt_status_exit_atmosphere=离开大气层 +hud_qt_status_obstructed=目标被阻挡 +hud_qt_status_out_of_range=目标超出航程 +hud_qt_status_ship_docked=[PH] 终止对接 +hud_qt_status_too_close=目标过近 +hud_race_suffix_nd=nd +hud_race_suffix_rd=rd +hud_race_suffix_st=st +hud_race_suffix_th=th +hud_scanInfo_PassengerTotal=生命迹象 +hud_scanning_cat_affiliation=所属 +hud_scanning_cat_cargo_commodities=货物内容 +hud_scanning_cat_fps_gear=FPS 装备 +hud_scanning_cat_general=一般货物 +hud_scanning_cat_mineable_commodities=矿物商品 +hud_scanning_cat_mineable_properties=矿物资产 +hud_scanning_cat_nav_point=导航点 +hud_scanning_cat_passengers=生命体 +hud_scanning_cat_root=来源 +hud_scanning_cat_subitems=子物体 +hud_scanning_cat_vehicle=载具 +hud_scanning_exterior_title=外部 +hud_scanning_info_classification=分类 +hud_scanning_info_commodity=构成 +hud_scanning_info_cs_signature=横截面信号 +hud_scanning_info_db_signature=噪声信号 +hud_scanning_info_em_signature=电磁信号 +hud_scanning_info_faction=派系 +hud_scanning_info_health=耐久度 +hud_scanning_info_id_signature=ID 信号 +hud_scanning_info_instability=不稳定性 +hud_scanning_info_inventory_amount=库存总量 +hud_scanning_info_ir_signature=红外信号 +hud_scanning_info_jurisdiction=管辖权 +hud_scanning_info_last_scanned=上次扫描 +hud_scanning_info_legal_owner_entity_id=合法所有者实体 ID +hud_scanning_info_legal_owner_flagged=合法所有者已被捕入狱 +hud_scanning_info_legal_owner_name=合法所有者姓名 +hud_scanning_info_mass=质量 +hud_scanning_info_max_cs_signature=横截面信号最大值 +hud_scanning_info_max_db_signature=噪音信号最大值 +hud_scanning_info_max_em_signature=电磁信号最大值 +hud_scanning_info_max_id_signature=ID 信号最大值 +hud_scanning_info_max_ir_signature=红外信号最大值 +hud_scanning_info_max_rs_signature=RS信号最大值 +hud_scanning_info_mineable_percentage_total=总质量: +hud_scanning_info_mineable_percentage_value=总质量: +hud_scanning_info_name=船名 +hud_scanning_info_optimal_power_window_high=过载 +hud_scanning_info_optimal_power_window_low=最佳 +hud_scanning_info_power_transfer_resistance=能量传输抗性 +hud_scanning_info_rs_signature=RS信号 +hud_scanning_info_species=种类 +hud_scanning_info_stolen=遭窃 +hud_scanning_info_subtype=子类 +hud_scanning_info_type=类型 +hud_scanning_info_vehicle_id=载具ID +hud_scanning_info_vehicle_model=型号 +hud_scanning_info_vehicle_role=定位 +hud_scanning_info_volatility=侦测到不稳定货物 +hud_scanning_info_wanted_level=犯罪等级 +hud_scanning_interior_title=内部 +hud_scanning_overview_title=总览 +hud_scanning_scan_progress=扫描进度 +hud_scanning_scanning_title=扫描中 +hud_scanning_signal_strength_75_percent=75% +hud_scanning_signal_strength_max=最大 +hud_scanning_signal_strength_noise=噪声 +hud_scanning_signal_strength_title=信号强度 +hud_ship_weapon_denied_greenzone=处于禁火区中\n武器系统已锁定 +hud_takedown_button_prompt=近战 [~action(player|weapon_melee) ] +hud_turret_dominant_mode=重型加农炮 +hud_turret_esp_on=增强射击精度已启动 +hud_turret_fire_mode=开火模式: +hud_turret_fire_mode_default=齐射 +hud_turret_fire_mode_staggered=交替 +hud_turret_input=瞄准模式: +hud_turret_input_default=默认 +hud_turret_input_relative=相对模式 +hud_turret_limiter_on=限制器已激活 +hud_turret_movement=炮塔移动: +hud_turret_movement_default=相对载具运动 +hud_turret_movement_gyro=陀螺仪模式 +hud_turret_position_change_in_progress=炮塔换位中 ... +hud_turret_position_scorpius_bottom=Position: 底部 +hud_turret_position_scorpius_top=Position: 顶部 +hud_turret_relative_angle_pitch=相对俯仰角 +hud_turret_relative_angle_yaw=相对偏航角 +hud_turret_slaved_mode=点防御 +hud_turret_status=炮塔状态: +hud_turret_status_align=对齐模式 +hud_turret_status_none=无状态 +hud_turret_status_tracking=追踪模式 +hud_unknown=未知 +hud_warning_atmopressure=警告,大气压强过高。 \n请离开。 +hud_warning_tooclose=距离过近 +hud_warning_toofar=距离过远 +hud_wreckage=残骸 +human_surnames_3568=海波利斯 +hurston_UGF_defend_E_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n一个当地的小帮派一直在威胁着~mission(Location|Address) ,赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_E_title_001=保护设施免受威胁 +hurston_UGF_defend_S_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极端危险\n加急合同:否\n\n一个咄咄逼人的集团一直在对~mission(Location|Address) 进行威胁。赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_S_title_001=保护设施并抵御极度危险敌人 +hurston_UGF_defend_VE_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:中度危险\n加急合同:否\n\n当地的一些犯罪分子一直在威胁着~mission(Location|Address),赫斯顿安保部门需要一位承包商来召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_VE_title_001=保护设施 +hurston_UGF_defend_VH_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极高危险\n加急合同:否\n\n一个日益壮大的非法派系一直在威胁 ~mission(Location|Address), 赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_VH_title_001=保护设施并抵御危险敌人 +hurston_UGF_defend_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n当地犯罪分子一直在威胁~mission(Location|Address),赫斯顿安保部门需要一位承包商来召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_defend_title_001=保护设施并抵御敌人 +hurston_UGF_destroy_E_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:中度危险\n加急合同:否\n\n当地暴徒一直在使用~mission(Location|Address) 制造大量违禁品。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_destroy_E_title_001=销毁所有违禁品 +hurston_UGF_destroy_H_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:非常危险\n加急合同:否\\n\n一个小型的犯罪集团一直在使用~mission(Location|Address) 制造大量的高危险致幻物。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_destroy_H_title_001=销毁所有致幻物 +hurston_UGF_destroy_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:高度危险\n加急合同:否\n\n当地犯罪分子已经被查明在使用~mission(Location|Address) 制造大量非法物品。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_destroy_title_001=销毁所有毒品 +hurston_UGF_eliminateall_allies_desc_001=赫斯顿动力\n外包部门\n\n合同: 设施保护\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n在~mission(Location|Address) 的安保人员正在遭受当地犯罪分子的威胁,赫斯顿安保部门正在寻找承包商来加强他们的防御,并消灭任何试图破坏该站点的敌人。\n\n请注意,您只被允许和确认身份的敌对分子交战,袭击在场的任何安保人员都会导致违约。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_eliminateall_allies_desc_intro=赫斯顿动力\n外包部门\n\n合同:设施保护\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n~mission(Location|Address) 的安保人员正在遭受当地犯罪集团的威胁,赫斯顿安保部门正在寻找承包商来加强他们的防御,并消灭任何试图破坏该站点的敌人。\n\n请注意,您只被允许和确认身份的敌对分子交战,袭击任何在场的安保人员都会导致违约。\n\n设施一旦被确认安全,报酬将立刻发送。如果您能完成此次评估合约,您会被晋升至安全承包商\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_eliminateall_allies_desc_rehire=赫斯顿动力\n外包部门\n\n合同:设施保护\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n我们的部门会定期对过去的安保承包商进行重新评估,现在已确定您可能是恢复职位的合适人选。\n\n赫斯顿安保正在寻找承包商来协助~mission(Location|Address) 的安保人员消灭威胁该站点的当地犯罪分子,完成该合约以恢复您的身份。n\n请注意,您只被允许和确认身份的敌对分子交战,袭击在场的任何安保人员都会导致违约。n\n设施一旦被确认安全,报酬将立刻发送。成功完成此重新评估将使您有机会重新成为安全承包商。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_eliminateall_allies_title_001=协助防御站点 +hurston_UGF_eliminateall_allies_title_intro=安全承包商评估 +hurston_UGF_eliminateall_allies_title_rehire=安保承包商重新评估 +hurston_UGF_eliminateall_desc_001=赫斯顿动力\n外包部门\n\n合同:设施肃清\n承包商隶属关系:独立\n外包经理:G. Livingston\n风险评估:高度危险\n加急合同:否\n\n赫斯顿正在寻找愿意清除~mission(Location|Address)的非法居住者的承包商\n\n该站点已被多次用于举办非法活动,所以目前急需为该设施提供保护。\n\n您有权采用任何您认为有必要的行动,一旦设施被确认清理,报酬将立刻发送。 \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_eliminateall_nocivs_desc_001=赫斯顿动力\n外包部门\n\n合同: 设施肃清\n承包商隶属关系: 独立\n外包经理:G. Livingston\n风险评估: 高度危险\n加急合同: 否\n\n赫斯顿正在寻找愿意清除~mission(Location|Address)的非法居住者的承包商\n\n该站点已被多次用于举办非法活动,所以目前急需为该设施提供保护。\n\n请注意,您只能与已确认的敌对势力交战。攻击任何在现场的平民将被视为违反合同。\n\n一旦设施被确认清理,报酬将立刻发送。 \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_UGF_eliminateall_title_001=驱逐非法占领者 +hurston_assassination_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|AssassinationTimed)\n\n在深度调查之后,赫斯顿动力正式宣布~mission(TargetName)与本集团为敌对状态,并在此依法发布对其进行处决的合约。接受这份合约将授权你使用一切手段执行合约条令。\n\n有关任务目标的潜在位置情报将发送给你。报酬将会在确认目标死亡后发放。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_assassination_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|AssassinationTimed)\n\n~mission(TargetName)已被判为叛国并依法处以死刑。在特定情况下,本地执法部门将允许公众代理人追踪并依法处理逃犯。本次情况就属于特定情况。接受这份合约将授权你依法歼灭~mission(TargetName)。\n\n一位线人近期提供了该目标可能的位置,这份信息将会被提供给你以帮助执行合约。\n\n目标确认死亡后你将会收到报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_assassination_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级别合约:~mission(Contractor|AssassinationTimed)\n\n针对~mission(TargetName)的一份处决执行令已被发布。近期签署的一项特别法令授予了合约执行人可以进行死刑的执行工作。接受合约前请确保你有与之对应的技能、装备和心理准备。\n\n近期的一次逮捕行动帮助我们找到了~mission(TargetName|Last)可能出现的位置。我们建议你从那里开始调查。\n\n你将会在逃犯确定死亡后收到报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_assassination_title_001=已授权的处决执行令 +hurston_auth_001=D. Hurston +hurston_auth_002=E. Wenfil +hurston_auth_003=G. Livingston +hurston_auth_004=A. Denham +hurston_auth_005=I. Clivske +hurston_auth_006=R. Hurston +hurston_auth_007=K. Hurston +hurston_auth_008=Q. Teague +hurston_auth_009=L. Mirrow +hurston_auth_010=B. Hurston +hurston_auth_011=C. Hurston +hurston_auth_012=H. Bello +hurston_auth_013=K. Restle +hurston_auth_014=I. Takao +hurston_basesweep_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级合约:~mission(Contractor|Timed)\n\n赫斯顿动力需要一位愿意去清剿~mission(Contractor|Target)的合约执行人,该目标位于~mission(Location|Address)。~mission(Location|CaveSize)\n\n该设施被用于发起数次针对赫斯顿财产以及人员的袭击,我们需要立即终结这些活动。\n\n你已被授权采取一切可用手段,设施清剿完毕后将会发放报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_basesweep_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级合约:~mission(Contractor|Timed)\n\n对数起暴力违法事件进行调查后,我们发现了~mission(Location|Address)正在被~mission(Contractor|Target)违法使用。该设施作为违法活动的行动中心,已被赫斯顿动力正式标记为严重安全威胁,现需要合约执行人清理设施内的所有未授权人员。~mission(Location|CaveSize)\n\n报酬仅在确认设施清剿完毕后发放。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_basesweep_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿动力近期发现~mission(Contractor|Target)已经非法侵占了~mission(Location|Address)。~mission(Location|CaveSize)\n\n对该设施的非法侵占直接违反了赫斯顿相关法律,因此需要立即驱逐非法侵占者。\n\n接受这份合约后,你需要清除相关地点内部的所有停留者。设施清除完毕后你将会收到报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_basesweep_desc_004=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿安全部门近期调查数起暴力袭击后,追查到了这里~mission(Location|Address)。可靠信息源表明~mission(Contractor|Target)目前占据了相关设施。~mission(Location|CaveSize)\n\n为保证民众免于暴力袭击,赫斯顿动力于此授权对相关敌对势力采取清剿行动。\n\n接受此合约后,将依法授权你使用极端手段对相关设施进行清剿,你将在威胁解除后收到报酬。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_basesweep_desc_005=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿动力致力于让这个宇宙变得更加安全,我们在此征求一位可靠的合约执行人对位于~mission(Location|Address)的违法侵占者执行歼灭任务。该设施已经被~mission(Contractor|Target)违法侵占,其应当被立即移出该设施。~mission(Location|CaveSize)\n\n你可以使用任何手段达成既定目标,你将会在该合约完成后收到合理的报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_basesweep_title_001=清除擅闯人员 +hurston_bounty_desc_0001=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n以UEE对赫斯顿动力的授权为基准,针对~mission(TargetName)的赏金已针对集团犯罪而发布。你的任务是追踪并使用任何手段使~mission(TargetName|Last)失能。最后一次看到他们是在~mission(Location|Address)。\n\n报酬将会在赏金目标完成后发放。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** +hurston_bounty_desc_0002=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n在数次逃脱赫斯顿安全部门的追捕后,一份针对~mission(TargetName)的赏金已被发布.\n\n~mission(TargetName|Last)的已知最后位置是在 - ~mission(Location|Address) - 天网恢恢疏而不漏.\n\n报酬将会在合约完成后发放. \n\n \n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_bounty_desc_0003=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n~mission(TargetName)由于屡次违反赫斯顿以及UEE法律而被悬赏。因此针对目标的赏金已被发布,你的任务是追踪并逮捕此罪犯。他们最后出现于~mission(Location|Address),请准备好面对一切可能存在的突发事件。\n\n报酬发放将会在赏金目标完成后被授权。 \n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_bounty_desc_intro=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n由于屡次且重复的违法行为,一份针对以下目标的赏金已被发布 -~mission(TargetName)。\n \n针对~mission(TargetName|Last)的追踪和逮捕行动将会被赫斯顿动力用来评估并预测你未来在协助对抗更为狡猾的目标时的可行性,本次合约中你可以使用一切可行的手段。关于~mission(TargetName|Last)近期位置的情报,他最后出现在~mission(Location|Address)。\n\n赏金目标被处理后将会发放报酬。 \n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_bounty_desc_rehire=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:~mission(Contractor|Auth)\n风险评估:~mission(Danger)\n加急合同:~mission(Contractor|BountyTimed)\n\n我们的部门会定期对过去的赏金猎人进行重新评估,现在已确定您可能是恢复职位的合适人选。\n\n为了证明您的能力,请抓捕以下的嫌疑犯:~mission(TargetName).\n \n我们最后一次在 ~mission(Location|Address)发现了~mission(TargetName|Last)。\n\n成功完成此次合同之后,您将恢复作为赫斯顿动力赏金猎人的身份,并获得相应报酬。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_bounty_fps_UGF_bountyonly_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:L. Paleski\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。\n\n请注意在该站点的其他人,但是本次合约仅授权您参与~mission(TargetName|Last)。本次合约必须没有其他伤亡。\n\n报酬将在赏金完成后发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_bounty_fps_UGF_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:I. Takao\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。众所周知,该站点经常被全副武装的犯罪分子光顾。请视自身情况与他们接触,但是您的首要目标是清除~mission(TargetName|Last)。\n\n报酬将在赏金完成后发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_bounty_fps_UGF_nocivs_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:L. Paleski\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。 尽管您可以在任何你认为合适的地方交战,但现场的所有平民都必须受到保护。\n\n报酬将在赏金完成后发送。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n +hurston_bounty_fps_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n根据UEE授予赫斯顿动力的权限,~mission(TargetName)已因危害企业罪而被通缉。\n\n据信,目标此前位于~mission(Location|Address),并且可能伴有同伙。到达任务地点后可能需要使用武力,并消灭~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n只有在通缉犯被认定为已消灭后,相关的报酬才会发放。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_bounty_fps_desc_first=赫斯顿动力\n任务外包部门\n\n任务合约:悬赏执行\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n由于多次不断的违法行为,已发布一份针对~mission(TargetName)的赏金。\n \n为了预测你未来协助逮捕更危险目标的潜力,赫斯顿将评估你追踪和逮捕~mission(TargetName|Last)所采用的任何手段。我们相信目标当前正藏在~mission(Location|Address),并且可能有数名保镖。你可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n赏金目标消灭后你即可获取酬金。 \n \n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_bounty_fps_desc_rehire=赫斯顿动力\n外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:风险未知(可能有武装护卫)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n在周期性重新评估过往承包人后,我部门认为你是可复职的合适人选之一。\n\n为证明你目前的能力,你需要成功逮捕以下被通缉人员:\n~mission(TargetName)。\n \n据信,目标可能正伙同一些狐朋狗友藏匿在~mission(Location|Address),可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n成功完成此赏金合约你将恢复赫斯顿动力副承包商的身份,并获得一笔酬金。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** +hurston_bounty_fps_title_001='深层赏金':~mission(TargetName) (未知风险) +hurston_bounty_fps_title_first='深层赏金'合约者评估 +hurston_bounty_fps_title_rehire='深层赏金'合约者再评估 +hurston_bounty_title_0001=悬赏:~mission(TargetName) +hurston_bounty_title_E=悬赏:~mission(TargetName) (低风险目标) +hurston_bounty_title_H=悬赏:~mission(TargetName) (高风险目标) +hurston_bounty_title_M=悬赏:~mission(TargetName) (中等风险目标) +hurston_bounty_title_S=悬赏:~mission(TargetName) (极端危险目标) +hurston_bounty_title_VE=悬赏:~mission(TargetName) (极低风险目标) +hurston_bounty_title_VH=悬赏:~mission(TargetName) (极高风险目标) +hurston_bounty_title_intro_001=赏金猎人合约人评估 +hurston_bounty_title_rehire=赏金猎人合约人重新评估 +hurston_danger_001=低风险 +hurston_danger_002=中等风险 +hurston_danger_003=高风险 +hurston_danger_004=极低风险目标 (单人飞船,最少护航) +hurston_danger_005=低风险目标(单人飞船,普通护航) +hurston_danger_006=中等风险目标(小型多人飞船,普通护航) +hurston_danger_007=高风险目标(大型多人飞船,普通护航) +hurston_danger_008=极高风险目标(大型多人飞船,大量护航) +hurston_danger_009=极端危险目标(次主力舰级飞船,大量护航) +hurston_destroyblade_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n紧急! \n\n一架赫斯顿卫星及其包含的~mission(Item)已经被确定坠毁于地表.为防止芯片包含信息的解码泄露,相关协议要求对芯片的立即摧毁. \n\n我们希望你能首先到达~mission(Location),但是在原型已被他人窃取的情况下,你可以使用卫星的内部系统启动远程追踪.窃贼有较大的可能性正在附近的某所赫斯顿从属设施中尝试在芯片的自毁程序完成前破解信息.你必须不让对芯片的破解过程完成.\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_destroyblade_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n一件~mission(Item)刚刚与承载其的赫斯顿卫星坠毁在地表.尽管该芯片包含有写有自毁程序的安全锁,我们仍然需要其被物理摧毁以保证该物品包含的技术和企业信息不被破解.\n\n偷走这件芯片的人有较大概率目前正在附近的赫斯顿从属设施里尝试破解其中的信息,但为了保险起见,你也可以选择前往~mission(Location)的坠毁卫星中重启其内部系统并且激活对芯片的追踪协议.一旦你掌握了物品的确切信息,确保在信息安全系统被完全突破前将其物理摧毁. \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_destroyblade_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n近期一架卫星已经被确认坠毁,赫斯顿动力急需协助方去执行对卫星承载的~mission(Item)物品的摧毁任务.该物品包含敏感技术信息且一定不能落入他人手中. \n\n我们期待你能首先到达坠毁地点并回收该物品,在该物品已经落入他人手中的情况下,窃贼有较大概率已经前往附近的一所赫斯顿从属设施并在其中尝试在该物品自动自毁之前破解其安全系统.你需要前往~mission(Location)并且激活卫星系统以此追踪该芯片的当前位置,在此之后你需要在其承载数据被完全破解之前将其物理摧毁.\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_destroyblade_title_001=摧毁丢失的原型 +hurston_destroyprobe_desc_0001=赫斯顿动力外包部门任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n位于~mission(Location|Address)的非法监控网络已被发现。大约有~mission(Contractor|DestroyProbeAmount)个遥感单元被隐藏在目标地点附近并且正在非法采集数据。你需要扫描该地区并且定位这些遥感单元。\n\n必须发现所有的传感器并且摧毁它们。这些遥感单元在遭受攻击时会启动紧急上传协议,尝试上传其中已经包含的所有信息。务必在上传完成前就摧毁它们。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** +hurston_destroyprobe_desc_0002=赫斯顿动力\n外包部门\n\n任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n近期一位被逮捕的情报贩子供出了他们的非法情报来源 - 有 ~mission(Contractor|DestroyProbeAmount)个非法遥感单元被藏在 ~mission(Location|Address)。\n\n这些单元极低的电磁信号水平意味着找到他们相当困难,因此你需要仔细地搜寻相关区域并确保所有的传感器都被发现并加以摧毁。这些设施装有紧急反制措施,会在遭受攻击时紧急上传其储存所有数据。必须在这些传感器成功上传窃取的数据之前就摧毁它们。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** +hurston_destroyprobe_desc_0003=赫斯顿动力外包部门任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n近期一次秘密行动成功追踪到了最近黑市上出现的未授权赫斯顿相关数据的来源。通过信息源追踪到有 ~mission(Contractor|DestroyProbeAmount) 个遥感单元隐藏在~mission(Location|Address)。\n\n扫描该区域,定位所有的遥感单元并且加以摧毁。要注意的是这些单元在遭受攻击后可能会尝试上传其中的数据。绝不能允许数据传输完成。我们不能再泄露更多相关敏感信息了。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_destroyprobe_title_0001=阻止非法监控 +hurston_from=赫斯顿动力 +hurston_hackprevent_desc_001=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n赫斯顿安保部门在~mission(Location|Address)检测到了一次对网络的非法入侵。你的合约内容是不惜一切代价阻止入侵完成。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** +hurston_hackprevent_desc_002=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n在~mission(Location|Address)区域的网络系统正在遭受攻击性侵入。该系统包含有重要私人信息,必须加以保护。切断黑客对系统的链接并阻止他们进入系统。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_hackprevent_desc_003=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n位于~mission(Location|Address)的数据网络正在遭遇不法分子的侵入。赫斯顿动力急需在系统被完全破解前阻止该侵入行为。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** +hurston_hackprevent_title_001=非法网络侵入 +hurston_intro_desc=未来的赫斯顿合约执行人请注意:\n所有独立合约执行人在受赫斯顿动力任务外包部门雇佣之前,必须首先接受以下独立合约执行人协议中的准则和条款。 \n\n\n--- 独立合约执行人协议 ---\n\n本独立合约执行人协议 (下简称 “协议”) 由赫斯顿动力集团 (“集团”) 发布并由你 (“独立合约执行人”),当事实上于通过mobiGlas承接集团发布的任何外包任务 (“合约任务”)* 时接受,有效期起始时间为在集团后勤数据中心的握手协议收到并判定你的承接行为生效的时日.\n\n1) 任务目录:独立合约执行人同意并在力所能及的范围内完成此发布实体所阐述的合约任务内的所有标定要求.独立合约执行人理解并且同意当且只当此合约任务内所包含的一切任务要求被以令集团行驶其最终解释权定性为满意的形式所完成后,合约执行人将不会得到任何报酬,报销,或是补偿. \n          a.独立合约执行人理解且同意合约任务内所述的所有条款以及要求,包括时间,交付日期,目标甄别,货品状态,或以及其他一切集团所述相关的条件及情境,均属于此任务合约所必须的完成要求范围内,独立合约执行人将不会在部分完成合约的情况下收到任何的先期款项,退款,补贴,部分补偿,或任何其他的付款.\n          b.独立合约执行人理解且同意此任务合约属于一份独立协议,不对集团,独立执行人,或其他第三方实体之间所可能存在的其他任何合约产生任何潜在或存在的附加责任关系. \n          c.独立合约执行人同意不会进行任何其他的可能对任务目录以及或者任务合约中款项 3) 修正案所追加内容中所陈述的部分或全部任务内容的按时完成产生不良影响的其他工作或任务. \n          d.集团不对任何可能由于失准数据传输,信号解析失真,包括使用mobiGlas以及其他微科产品在内的任何第三方器材截获或编译所产生的信息准确度错误负责.任何关于集团实际意向与合约执行方式的不确定性应当在以尊重并对集团实际意图充分理解的前提下加以诠释.执行人同意认定一切包含于通讯或信息中的继带风险并不直接来源于集团本身.\n          e.合约双方理解并同意有关合约的实际报酬与补偿有可能产生事实上的第三方受益人,此可能存在的事实情境并不意味着任何第三方实体能够对本合约造成任何法律效应或约束,并且独立合约执行人方对此项条款的任何误解或克减将会被视为对于执行人责任与义务中所述条令的直接违反. \n          f.在此些条款与任务合约本身阐述条款发生冲突的情境下,此些条款应当被视为优先参考对象,除非任务合约中阐述条款将援引本条款中的款项 3) b.中所述条款.\n\n2) 合约跨度:合约跨度已于任务声明中被详明,并且终止与任何基于款项 13) 停止对合约执行人报酬酬付,或者在此之后的将对于任务目录中所叙述所有任务标为结束状态的情况下. \n\n3) 修正案:合约双方理解并同意集团对于任务目录所阐述的内容在任务进程中有可能由于进程突发事件或紧急情境而修改.独立合约执行人可以通过电子签署一份合规握手协议的通信文本接受上述修正案包含的内容.在独立合约执行人于24小时之内并未给出集团明确答复的情境下,修正案包含的内容将被视为被合约双方所接受,在此情境下,任务目录中的相关条款及条件将依此情境而更新.\n          a.在独立合约执行人不希望接受修正案包含内容的情境下,执行人能且只能放弃合约并退还所有集团财产 (包括信息与数据) 及/或任何其他集团所属实物. \n          b.修正案合约优先权; 如款项 1) 3. 中所阐明,本合约中的条款有可能且能够在被适当援引的情境下,被合约任务或修正案中所包含的条款所阻止和/或替代. \n\n4) 开销与报销\n          a.未能保有在标定范围内的保险将被视为独立合约执行人没有尽到基于合约本身的独立合约人责任及义务.作为为集团执行任务的先决条件,独立合约执行人有义务保有以下保险内容:\n                    i.任何用于完成任务之功用的船的船体保险.\n                    ii.任何由于任务内容而将会被,为了,或代表集团所收取的实物的货物保险.\n                    iii.任何由于任务内容而将会被,为了,或代表集团所收取的装备或功用设施的装备与用具保险.\n          b.独立合约执行人承认所有及一切可能的将会用于完成任务之功用的开销或行动花费已处于合约任务所描述的报酬的包含之下.集团将不对任何预算超支,损坏,维修,或其他开支,以时间跨度或金钱支付的形式负责. \n          c.本合约免除集团对于一切医疗开销承担的责任和义务.一切有关于独立合约执行人个人健康的开销将有其个人全责承担. \n\n5) 无贬损协议 :独立合约执行人向集团表述且申明任何及所有其正在与合约任务中所包含内容同时或并行进行的商业或个人行为符合并遵守可能存在的当地以及UEE相关法律和条令,并且不会以任何形式对集团本身的名誉及形象产生连带的不良影响. \n           a.独立合约执行人同意为由于其行为所对集团产生的一切法律和官方问询,调查,或责难与连带责任关系进行明确赔偿,开脱,与澄清.\n           b.合约双方同意独立合约执行人不得在任何情境下对集团本身进行贬损,中伤,批评,或以任何形式传递有关集团的具有负面色彩的信息,包括通过演讲,书写,光谱传播,或公共评论.对此款项的违例行为将有可能造成对于自合约中内容所挣得报酬的回收或再分配. \n\n6) 非中介协议 – 独立合约执行人在任何情况下都不可将其自身视为集团的代理人,官员,负责人,雇员,代表,或其他任何从属身份.独立合约执行人之于集团是且只是一位独立合约执行人.独立合约执行人有权通过对相关民间或法律部门展对示其后勤注册证书以及对应的合约任务,在事实上表达其作为一名为集团工作的独立合约执行人身份,仅此为其能够在尊重且符合通行和安全条例的情况下得到优先通行许可. \n\n7) 子代合约 – 执行人代表所有涉足完成任务目录所包含内容过程的个体签署并同意本合约.集团持有对子代合约执行人的审核权; 执行人将为其所选择的未经集团审核的子代合约执行人造成的一切及所有风险和负担负责,同时在子代合约执行人违反合约的情境下,执行人将为其行为负责.在一位未经集团审核的子代合约执行人参与违背了本合约包含的任何款项的情境下,集团将不负责减轻其造成的任何可能的后果或损失. \n\n8) 免责与赔偿条款:独立合约执行人同意赔偿,捍卫集团及其所有分支在任何意外所致,因果所致,特殊情境,或由于其他原因而造成损失,伤害,或花费的情况下的责任,包括且不限于合约执行人在完成合约任务过程中所产生的律师及相关费用.此外,独立合约执行人还同意赔偿,捍卫集团及其所有分支机构免受损害,损失,死亡或肢解,名誉损害,侵犯任何财产的索赔,不动产,知识产权,实物或其他方式的刑事诉讼或起诉书,或第三方在法律和权益下提出的,与独立合约执行人在履行任何与合约有关任务时的其他要求.合约双方同意集团亏欠独立合约执行人的任何损害赔偿,将不受特殊,附带,后果或惩罚性损害的限制,且只能通过符合实际损失的信用额度进行赔偿 (包括提供可与集团从属兑换的信用额度) 解决,并且基于具体绩效,禁令和公平补救措施在法律最大范围内免除集团责任. \n\n9) 绩效及公济:合约双方承认时间因素作为合约本身的关键因素所在并且承认其作为合约任务的一项硬性规定,单纯的金钱补偿将不足以补偿在合约无法被完成的情况下集团所遭受的损失. \n\n10) 担保与保修:公司不就独立合约执行人使用或应用的任何设备,租赁,借贷,用具或其他后勤或操作材料需求提供担保或保修,但公司或公司关联公司之一制造或生产的产品除外,在这种情况下,适用的制造商的保修和/或任何附带的免责声明将仅附于这些实体上.\n\n11) 知识产权:款项 6) 尽管如此,你同意在执行涉及使用任何公司提供的材料的合约任务过程中,你构思,启用或简化的任何发明或创新均被视为由公司根据法律允许的最大程度范围内创作并实用的财产.当处在任何不允许此类安排的司法管辖区内,您同意将任何此类发明或商业机密的授权和所有权分配给集团,并与集团合作,提供实施此类财产合法转让所需的任何授权,许可或背书. \n          a.如果任何此类发明或创新具有固有的共同所有权,集团应与创新的任何其他参与者或贡献者一样拥有共同所有权和权益.公司没有义务与任何此类联合所有者共享任何信息或其他知识产权.\n          b.独立合约执行人同意获得执行合约任务所需的任何和所有必要的许可证或技术许可证.\n          c.独立合约执行人同意,如果因未能执行联系任务而违反合约,则公司有权访问独立承包商的飞船和 mobiGlas 日志,个人物品,黑匣子记录器以及船上或个人数据存储,以确定不履行义务的程度和/或任何可能导致减轻或加剧由此产生的公司损害的情况. \n\n12) 不可抗力:独立合约执行人承认且同意在一些情境下,部分或全部的集团责任与义务可能由于不可抗行动要求或其他超出集团控制范围内的情况而受阻,在此种情况下集团可以在单方面审核后免除集团的某些相关责任与义务. \n\n13) 收付:在完成任务目录和任何相关修正案中的所有要求后,公司将在 30 个标准工作日内将工作声明中指明的报酬以过帐,电汇或以其他方式交付给独立合约执行人.如果独立合约执行人或其帐户在此期间无法访问或无法交付报酬,则公司将代管报酬直到独立合约执行人通知公司执行人已准备好接收这些报酬,但此情境下执行人须遵守任何适用的时效法规或缴纳相关代管费用.\n\n14) 保密性 – 独立合约执行人同意与集团和/或其关联公司(包括任何员工,官员,董事,代理人或其代表)的所有通信都将保持最严格的保密性.独立承包商同意应公司要求删除或清除与上述内容的任何通信日志,并在请求时能够证明此类删除.合约双方同意已过往发布的合约任务不具有保密性,因此可根据需要披露其中的信息,以有效低执行合约任务. \n\n15) 管辖法:本合约受赫斯顿星球商业领土,斯坦顿星系,UEE的法律管辖和解释,并充分考虑到其法律法规的适用,与本合约有关或与本合约相关的任何争议都将根据该法律处理,包括其适用的时效法规.你同意赫斯顿法院的专属管辖权以及其中法院的专属管辖权和审判地点.独立合约执行人无需物理出席即可以参加相关事例,并可酌情通过远程会议和/或通信出席.如果适用法律明确要求向独立仲裁员协会处理一项事项,双方规定,任何此类解决冲突过程的行为都可以通过远程进行或通过在从赫斯顿星球商业领土搬迁或更改的地点领土上进行.\n\n16) 一般条款:根据合约从集团收到或代表集团收到的所有实物必须按照收到时相同的状态退回到集团运营中心.否则可被视为违反合约,并被视为被盗或以其他方式被挪用; 公司保留法律和权益规定的所有权利,以采取必要的措施和行动用以收回任何及所有财产,实物,物质,知识产权或其他权利.双方同意,本合约以及此处的任何相关条款不构成粘附合约.双方同意,本合约及其任何修改代表集团与独立合约执行人之间完整协议的完整内容,无需诉诸外部证据.本合约在法律允许的最大范围内视为均可执行; 如果合约的任何部分被认定为无法执行,则该部分将被移出合约,合约的其余部分应继续充分发挥作用并被视为有效,并在必要时通过诉诸外部证据,以满足最大化集团利益为前提的先决条件下解决任何可能存在的分歧.合约中的款项5、8、9、11、14及15将会在合约本身被完成或终结后保持永久生效。上述内容即为完整合约.\n\n +hurston_intro_title=独立合约执行人合约 +hurston_recover_Danger_Easy_001=Hurston Security Danger Recover Easy placeholder +hurston_recover_Danger_Hard_001=Hurston Security Danger Recover Hard placeholder +hurston_recover_Danger_Intro_001=Hurston Security Danger Recover Intro placeholder +hurston_recover_Danger_Medium_001=Hurston Security Danger Recover Medium placeholder +hurston_recover_Timed_Easy_001=Hurston Security Timed Recover Easy placeholder +hurston_recover_Timed_Hard_001=Hurston Security Timed Recover Hard placeholder +hurston_recover_Timed_Intro_001=Hurston Security Timed Recover Intro placeholder +hurston_recover_Timed_Medium_001=Hurston Security Timed Recover Medium placeholder +hurston_recover_desc_Easy_001=Hurston Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +hurston_recover_desc_Hard_001=Hurston Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +hurston_recover_desc_Medium_001=Hurston Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +hurston_recover_desc_intro_001=Hurston Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed) +hurston_recover_title_Easy_001=Hurston Security Danger Recover Easy placeholder +hurston_recover_title_Hard_001=Hurston Security Danger Recover Hard placeholder +hurston_recover_title_Medium_001=Hurston Security Danger Recover Medium placeholder +hurston_recover_title_intro_001=Hurston Security Danger Recover Intro placeholder +hurston_recoverspace__desc_0001=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n赫斯顿安全部门一项正在进行中的调查发现了近期失窃的~mission(Item)的位置。我们相信名为~mission(TargetName)的犯人正在其船上运输这件物品。\n\n我们需要你追踪并定位~mission(TargetName|Last),回收失窃的财产,并将其交还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** +hurston_recoverspace__desc_0002=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n我们近期正在尝试追踪失窃的~mission(Item)并且终于收到了关于其位置的可靠情报。窃贼似乎是~mission(TargetName),正载着这件物品飞向他们的销赃地点。 \n\n我们需要你在他们把这件物品卖出去之前追捕到~mission(TargetName|Last),回收失窃的~mission(Item),并且将其安全交还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_recoverspace__desc_0003=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n数天以前,~mission(Item)在运输过程中被偷走了。彻底调查之后,一位线人表明~mission(TargetName)才是真正的犯人,并且他打算在今天把偷来的物品运走。\n\n你需要找到~mission(TargetName|Last)的船,使用一切必要手段回收失窃物品并将其归还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_recoverspace__title_0001=失窃的财物 +hurston_sectorsweep_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n赫斯顿动力需要独立合约执行人清剿近期于~mission(Location|Address)附近行动的~mission(Contractor|Target)。先前通过和平手段清空该空域的尝试被他们所无视。这些罪犯很可能在被发现后暴力抗法,因此你最好做好准备。执行人需自备舰船及相应的物资来完成此合约。\n\n接受这份合约意味着您同意将会立即开始行动。赫斯顿判定合约完成后将发放相关报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** +hurston_sectorsweep_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n安保合约执行人需要扫除近期于~mission(Location|Address)附近频繁活动的 ~mission(Contractor|Target)。赫斯顿后勤部门会提供所有相关的巡逻和扫描节点信息。上述嫌犯有着广为人知的暴力犯罪记录,因此做好他们在被发现后将会采取武力对抗的准备。\n\n接受这份合约意味着您同意将会立即开始行动。赫斯顿认定威胁清除后将发放相关报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_sectorsweep_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n近期~mission(Location|Address)附近的空域由于~mission(Contractor|Target) 的出现而变得愈发危险。赫斯顿动力需要一位可靠的执行人去巡逻该区域,并清除一切敌对力量。在定位目标后请谨慎行动,目标倾向于在遭遇后采取极端暴力行为。\n\接受这份合约意味着您同意将会立即开始行动。赫斯顿认定区域安全后将发放相关报酬。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +hurston_sectorsweep_title_001=赫斯顿空域清剿 +hurston_target_001=拾荒者 +hurston_target_002=擅闯者 +hurston_target_003=无政府主义者 +hurston_target_004=罪犯 +hurston_target_005=恐怖分子 +hurston_timed_001=是 +hurston_timed_002=否 +infopanel_error_message_01=屏幕已断连 +innerthought_Formup=整队 +innerthought_Hail=招呼 +innerthought_ORIG_890Jump_Hangar_Close=关闭机库门 +innerthought_ORIG_890Jump_Hangar_Open=打开机库门 +innerthought_accept=接受 +innerthought_acknowledge=收到 +innerthought_chemline_level0=0级 +innerthought_chemline_level1=1级 +innerthought_chemline_level2=2级 +innerthought_close=关闭 +innerthought_cry=哭 +innerthought_dance=跳舞 +innerthought_decline=谢绝 +innerthought_disperse=驱散 +innerthought_door_override_close=强行关闭 +innerthought_door_override_open=强行打开 +innerthought_door_panel_close=关闭面板 +innerthought_door_panel_open=访问面板 +innerthought_door_use_lever=使用控制杆 +innerthought_equip=装备 +innerthought_grimhex_elevator_bottom=主 厅 +innerthought_grimhex_elevator_top=停机坪 +innerthought_idris_bridge_lift_bridge=前往 舰桥 +innerthought_idris_bridge_lift_calldescend=呼叫电梯 +innerthought_idris_bridge_lift_main_deck=前往 主甲板 +innerthought_idris_cargo_lift_cargo_room=前往 货舱 +innerthought_idris_cargo_lift_hangar=前往 机库 +innerthought_inspect=检视 +innerthought_levski_destination_borehole=前往 钻孔站 +innerthought_levski_destination_core=前往 中心 +innerthought_levski_destination_customs=前往 海关 +innerthought_levski_destination_garage_1=车库 1 +innerthought_levski_destination_garage_2=车库 2 +innerthought_levski_destination_garage_3=车库 3 +innerthought_levski_destination_garage_4=车库 4 +innerthought_levski_destination_garage_5=车库 5 +innerthought_levski_destination_hangar_1=机库 1 +innerthought_levski_destination_hangar_2=机库 2 +innerthought_levski_destination_hangar_3=机库 3 +innerthought_levski_destination_hangar_4=机库 4 +innerthought_levski_destination_landing_pads=前往 停机坪 +innerthought_levski_destination_top_loby=前往 顶层大厅 +innerthought_levski_hangars_call=呼叫 +innerthought_levski_hangars_floorhangar=机 库 +innerthought_levski_hangars_floorlobby=大 厅 +innerthought_levski_hangars_sendtohangar01=前往 机库 01 +innerthought_levski_hangars_sendtohangar02=前往 机库 02 +innerthought_levski_hangars_sendtohangar03=前往 机库 03 +innerthought_levski_hangars_sendtohangar04=前往 机库 04 +innerthought_levski_hangars_sendtolobby=前往 大厅 +innerthought_levski_hangars_waypoint=路径点 +innerthought_levski_interior_callascend=向上 +innerthought_levski_interior_calldescend=向下 +innerthought_levski_interior_floorlobbybottom=大贸易区 +innerthought_levski_interior_floorlobbytop=住所和机库 +innerthought_levski_interior_floorsurface=地表 +innerthought_levski_interior_sendtolobbybottom=前往 大贸易区 +innerthought_levski_interior_sendtolobbytop=前往 住所和机库 +innerthought_levski_interior_sendtosurface=前往 地表 +innerthought_levski_requestlanding=请求降落 +innerthought_levski_requestlanding_cancel=取消 +innerthought_levski_requesttakeoff=请求起飞 +innerthought_levski_requesttakeoff_cancel=取消 +innerthought_lift_ORIG_890Jump_Crew=船员甲板 +innerthought_lift_ORIG_890Jump_Engineering=引擎室 +innerthought_lift_ORIG_890Jump_EscapeRaft=逃生舱 +innerthought_lift_ORIG_890Jump_Foyer=02层 - 大堂,吧台 & 餐厅 +innerthought_lift_ORIG_890Jump_Hangar=00层 - 机库通道 +innerthought_lift_ORIG_890Jump_Kitchen=00层 - 员工厨房 +innerthought_lift_ORIG_890Jump_Spa=01层 - SPA & 泳池 +innerthought_lift_ORIG_890Jump_Turret1=炮塔通道 +innerthought_lift_ORIG_890Jump_Turret2=机库通道 +innerthought_lift_lower_deck=下层甲板 +innerthought_lift_top_deck=上层甲板 +innerthought_open=开 门 +innerthought_taunt=嘲讽 +input_glue_icontoicon=+ +input_glue_icontotext=+ +input_glue_texttoicon= + +input_glue_texttotext= + +input_key_controlPad_a=A +input_key_controlPad_b=B +input_key_controlPad_back=Back键 +input_key_controlPad_dpadDown=下(十字键) +input_key_controlPad_dpadLeft=左(十字键) +input_key_controlPad_dpadRight=右(十字键) +input_key_controlPad_dpadUp=上(十字键) +input_key_controlPad_noDefault=[ 未设置 ] +input_key_controlPad_shoulderLeft=左肩键(LB) +input_key_controlPad_shoulderRight=右肩键(RB) +input_key_controlPad_start=Start键 +input_key_controlPad_thumbstickLeftButton=左摇杆(按下) +input_key_controlPad_thumbstickLeftDown=下(左摇杆) +input_key_controlPad_thumbstickLeftLeft=左(左摇杆) +input_key_controlPad_thumbstickLeftRight=右(左摇杆) +input_key_controlPad_thumbstickLeftUp=上(左摇杆) +input_key_controlPad_thumbstickLeftXAxis=X轴(左摇杆) +input_key_controlPad_thumbstickLeftYAxis=Y轴(左摇杆) +input_key_controlPad_thumbstickRightButton=右摇杆(按下) +input_key_controlPad_thumbstickRightDown=下(右摇杆) +input_key_controlPad_thumbstickRightLeft=左(右摇杆) +input_key_controlPad_thumbstickRightRight=右(右摇杆) +input_key_controlPad_thumbstickRightUp=上(右摇杆) +input_key_controlPad_thumbstickRightXAxis=X轴(右摇杆) +input_key_controlPad_thumbstickRightYAxis=Y轴(右摇杆) +input_key_controlPad_triggerLeft=左扳机(LT) +input_key_controlPad_triggerLeftButton=左扳机(LT) +input_key_controlPad_triggerLeftRightButton=左右扳机(LT+RT) +input_key_controlPad_triggerRight=右扳机(RT) +input_key_controlPad_triggerRightButton=右扳机(RT) +input_key_controlPad_x=X +input_key_controlPad_y=Y +input_key_joystick1_button1=按键 1 +input_key_joystick1_button10=按键 10 +input_key_joystick1_button11=按键 11 +input_key_joystick1_button12=按键 12 +input_key_joystick1_button13=按键 13 +input_key_joystick1_button14=按键 14 +input_key_joystick1_button15=按键 15 +input_key_joystick1_button16=按键 16 +input_key_joystick1_button17=按键 17 +input_key_joystick1_button18=按键 18 +input_key_joystick1_button19=按键 19 +input_key_joystick1_button2=按键 2 +input_key_joystick1_button20=按键 20 +input_key_joystick1_button21=按键 21 +input_key_joystick1_button22=按键 22 +input_key_joystick1_button23=按键 23 +input_key_joystick1_button24=按键 24 +input_key_joystick1_button25=按键 25 +input_key_joystick1_button26=按键 26 +input_key_joystick1_button27=按键 27 +input_key_joystick1_button28=按键 28 +input_key_joystick1_button29=按键 29 +input_key_joystick1_button3=按键 3 +input_key_joystick1_button30=按键 30 +input_key_joystick1_button31=按键31 +input_key_joystick1_button32=按键 32 +input_key_joystick1_button33=按键 33 +input_key_joystick1_button34=按键 34 +input_key_joystick1_button35=按键 35 +input_key_joystick1_button36=按键 36 +input_key_joystick1_button37=按键 37 +input_key_joystick1_button38=按键 38 +input_key_joystick1_button39=按键 39 +input_key_joystick1_button4=按键 4 +input_key_joystick1_button40=按键 40 +input_key_joystick1_button41=按键 41 +input_key_joystick1_button42=按键 42 +input_key_joystick1_button43=按键 43 +input_key_joystick1_button44=按键 44 +input_key_joystick1_button45=按键 45 +input_key_joystick1_button46=按键 46 +input_key_joystick1_button47=按键 47 +input_key_joystick1_button48=按键 48 +input_key_joystick1_button49=按键 49 +input_key_joystick1_button5=按键 5 +input_key_joystick1_button50=按键 50 +input_key_joystick1_button6=按键 6 +input_key_joystick1_button7=按键 7 +input_key_joystick1_button8=按键 8 +input_key_joystick1_button9=按键 9 +input_key_joystick1_hat1Down=下(苦力帽 1) +input_key_joystick1_hat1Left=左(苦力帽 1) +input_key_joystick1_hat1Right=右(苦力帽 1) +input_key_joystick1_hat1Up=上(苦力帽 1) +input_key_joystick1_hat2Down=下(苦力帽 2) +input_key_joystick1_hat2Left=左(苦力帽 2) +input_key_joystick1_hat2Right=右(苦力帽 2) +input_key_joystick1_hat2Up=上(苦力帽 2) +input_key_joystick1_hat3Down=下(苦力帽 3) +input_key_joystick1_hat3Left=左(苦力帽 3) +input_key_joystick1_hat3Right=右(苦力帽 3) +input_key_joystick1_hat3Up=上(苦力帽3) +input_key_joystick1_hat4Down=下(苦力帽 4) +input_key_joystick1_hat4Left=左(苦力帽 4) +input_key_joystick1_hat4Right=右(苦力帽 4) +input_key_joystick1_hat4Up=上(苦力帽 4) +input_key_joystick1_slider1=滑块 1 +input_key_joystick1_slider2=滑块 2 +input_key_joystick1_throttleAxis=节流阀轴 +input_key_joystick1_xAxis=X轴 +input_key_joystick1_xRotation=X轴 旋转 +input_key_joystick1_yAxis=Y轴 +input_key_joystick1_yRotation=Y轴 旋转 +input_key_joystick1_zAxis=Z轴 +input_key_joystick1_zRotation=Z轴 旋转 +input_key_joystick2_button1=按键 1 (输入 2) +input_key_joystick2_button10=按键 10 (输入 2) +input_key_joystick2_button11=按键 11 (输入 2) +input_key_joystick2_button12=按键 12 (输入 2) +input_key_joystick2_button13=按键 13 (输入 2) +input_key_joystick2_button14=按键 14 (输入 2) +input_key_joystick2_button15=按键 15 (输入 2) +input_key_joystick2_button16=按键 16 (输入 2) +input_key_joystick2_button17=按键 17 (输入 2) +input_key_joystick2_button18=按键 18 (输入 2) +input_key_joystick2_button19=按键 19 (输入 2) +input_key_joystick2_button2=按键 2 (输入 2) +input_key_joystick2_button20=按键 20 (输入 2) +input_key_joystick2_button21=按键 21 (输入 2) +input_key_joystick2_button22=按键 22 (输入 2) +input_key_joystick2_button23=按键 23 (输入 2) +input_key_joystick2_button24=按键 24 (输入 2) +input_key_joystick2_button25=按键 25 (输入 2) +input_key_joystick2_button26=按键 26 (输入 2) +input_key_joystick2_button27=按键 27 (输入 2) +input_key_joystick2_button28=按键 28 (输入 2) +input_key_joystick2_button29=按键 29 (输入 2) +input_key_joystick2_button3=按键 3 (输入 2) +input_key_joystick2_button30=按键 30 (输入 2) +input_key_joystick2_button31=按键 31 (输入 2) +input_key_joystick2_button32=按键 32 (输入 2) +input_key_joystick2_button33=按键 33 (输入 2) +input_key_joystick2_button34=按键 34 (输入 2) +input_key_joystick2_button35=按键 35 (输入 2) +input_key_joystick2_button36=按键 36 (输入 2) +input_key_joystick2_button37=按键 37 (输入 2) +input_key_joystick2_button38=按键 38 (输入 2) +input_key_joystick2_button39=按键 39 (输入 2) +input_key_joystick2_button4=按键 4 (输入 2) +input_key_joystick2_button40=按键 40 (输入 2) +input_key_joystick2_button41=按键 41 (输入 2) +input_key_joystick2_button42=按键 42 (输入 2) +input_key_joystick2_button43=按键 43 (输入 2) +input_key_joystick2_button44=按键 44 (输入 2) +input_key_joystick2_button45=按键 45 (输入 2) +input_key_joystick2_button46=按键 46 (输入 2) +input_key_joystick2_button47=按键 47 (输入 2) +input_key_joystick2_button48=按键 48 (输入 2) +input_key_joystick2_button49=按键 49 (输入 2) +input_key_joystick2_button5=按键 5 (输入 2) +input_key_joystick2_button50=按键 50 (输入 2) +input_key_joystick2_button6=按键 6 (输入 2) +input_key_joystick2_button7=按键 7 (输入 2) +input_key_joystick2_button8=按键 8 (输入 2) +input_key_joystick2_button9=按键 9 (输入 2) +input_key_joystick2_hat1Down=下 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Left=左 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Right=右 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Up=上 (苦力帽 1) - (输入 2) +input_key_joystick2_hat2Down=下 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Left=左 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Right=右 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Up=上 (苦力帽 2) - (输入 2) +input_key_joystick2_hat3Down=下 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Left=左 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Right=右 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Up=上 (苦力帽 3) - (输入 2) +input_key_joystick2_hat4Down=下 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Left=左 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Right=右 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Up=上 (苦力帽 4) - (输入 2) +input_key_joystick2_slider1=Slider 1 (输入 2) +input_key_joystick2_slider2=Slider 2 (输入 2) +input_key_joystick2_throttleAxis=节流阀轴 (输入 2) +input_key_joystick2_xAxis=X轴 (输入 2) +input_key_joystick2_xRotation=X轴 旋转 (输入 2) +input_key_joystick2_yAxis=Y轴 (输入 2) +input_key_joystick2_yRotation=Y轴 旋转 (输入 2) +input_key_joystick2_zAxis=Z轴 (输入 2) +input_key_joystick2_zRotation=Z轴 旋转 (输入 2) +input_key_joystick3_button1=按键 1 (输入 3) +input_key_joystick3_button10=按键 10 (输入 3) +input_key_joystick3_button11=按键 11 (输入 3) +input_key_joystick3_button12=按键 12 (输入 3) +input_key_joystick3_button13=按键 13 (输入 3) +input_key_joystick3_button14=按键 14 (输入 3) +input_key_joystick3_button15=按键 15 (输入 3) +input_key_joystick3_button16=按键 16 (输入 3) +input_key_joystick3_button17=按键 17 (输入 3) +input_key_joystick3_button18=按键 18 (输入 3) +input_key_joystick3_button19=按键 19 (输入 3) +input_key_joystick3_button2=按键 2 (输入 3) +input_key_joystick3_button20=按键 20 (输入 3) +input_key_joystick3_button21=按键 21 (输入 3) +input_key_joystick3_button22=按键 22 (输入 3) +input_key_joystick3_button23=按键 23 (输入 3) +input_key_joystick3_button24=按键 24 (输入 3) +input_key_joystick3_button25=按键 25 (输入 3) +input_key_joystick3_button26=按键 26 (输入 3) +input_key_joystick3_button27=按键 27 (输入 3) +input_key_joystick3_button28=按键 28 (输入 3) +input_key_joystick3_button29=按键 29 (输入 3) +input_key_joystick3_button3=按键 3 (输入 3) +input_key_joystick3_button30=按键 30 (输入 3) +input_key_joystick3_button31=按键 31 (输入 3) +input_key_joystick3_button32=按键 32 (输入 3) +input_key_joystick3_button33=按键 33 (输入 3) +input_key_joystick3_button34=按键 34 (输入 3) +input_key_joystick3_button35=按键 35 (输入 3) +input_key_joystick3_button36=按键 36 (输入 3) +input_key_joystick3_button37=按键 37 (输入 3) +input_key_joystick3_button38=按键 38 (输入 3) +input_key_joystick3_button39=按键 39 (输入 3) +input_key_joystick3_button4=按键 4 (输入 3) +input_key_joystick3_button40=按键 40 (输入 3) +input_key_joystick3_button41=按键 41 (输入 3) +input_key_joystick3_button42=按键 42 (输入 3) +input_key_joystick3_button43=按键 43 (输入 3) +input_key_joystick3_button44=按键 44 (输入 3) +input_key_joystick3_button45=按键 45 (输入 3) +input_key_joystick3_button46=按键 46 (输入 3) +input_key_joystick3_button47=按键 47 (输入 3) +input_key_joystick3_button48=按键 48 (输入 3) +input_key_joystick3_button49=按键 49 (输入 3) +input_key_joystick3_button5=按键 5 (输入 3) +input_key_joystick3_button50=按键 50 (输入 3) +input_key_joystick3_button6=按键 6 (输入 3) +input_key_joystick3_button7=按键 7 (输入 3) +input_key_joystick3_button8=按键 8 (输入 3) +input_key_joystick3_button9=按键 9 (输入 3) +input_key_joystick3_hat1Down=下 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Left=左 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Right=右 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Up=上 (苦力帽 1) - (输入 3) +input_key_joystick3_hat2Down=下 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Left=左 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Right=右 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Up=上 (苦力帽 2) - (输入 3) +input_key_joystick3_hat3Down=下 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Left=左 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Right=右 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Up=上 (苦力帽 3) - (输入 3) +input_key_joystick3_hat4Down=下 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Left=左 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Right=右 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Up=上 (苦力帽 4) - (输入 3) +input_key_joystick3_slider1=滑块 1 (输入 3) +input_key_joystick3_slider2=滑块 2 (输入 3) +input_key_joystick3_throttleAxis=节流阀轴 (输入 3) +input_key_joystick3_xAxis=X轴 (输入 3) +input_key_joystick3_xRotation=X轴 旋转 (输入 3) +input_key_joystick3_yAxis=Y轴 (输入 3) +input_key_joystick3_yRotation=Y轴 旋转 (输入 3) +input_key_joystick3_zAxis=Z轴 (输入 3) +input_key_joystick3_zRotation=Z轴 旋转 (输入 3) +input_key_joystick4_button1=按键 1 (输入 4) +input_key_joystick4_button10=按键 10 (输入 4) +input_key_joystick4_button11=按键 11 (输入 4) +input_key_joystick4_button12=按键 12 (输入 4) +input_key_joystick4_button13=按键 13 (输入 4) +input_key_joystick4_button14=按键 14 (输入 4) +input_key_joystick4_button15=按键 15 (输入 4) +input_key_joystick4_button16=按键 16 (输入 4) +input_key_joystick4_button17=按键 17 (输入 4) +input_key_joystick4_button18=按键 18 (输入 4) +input_key_joystick4_button19=按键 19 (输入 4) +input_key_joystick4_button2=按键 2 (输入 4) +input_key_joystick4_button20=按键 20 (输入 4) +input_key_joystick4_button21=按键 21 (输入 4) +input_key_joystick4_button22=按键 22 (输入 4) +input_key_joystick4_button23=按键 23 (输入 4) +input_key_joystick4_button24=按键 24 (输入 4) +input_key_joystick4_button25=按键 25 (输入 4) +input_key_joystick4_button26=按键 26 (输入 4) +input_key_joystick4_button27=按键 27 (输入 4) +input_key_joystick4_button28=按键 28 (输入 4) +input_key_joystick4_button29=按键 29 (输入 4) +input_key_joystick4_button3=按键 3 (输入 4) +input_key_joystick4_button30=按键 30 (输入 4) +input_key_joystick4_button31=按键 31 (输入 4) +input_key_joystick4_button32=按键 32 (输入 4) +input_key_joystick4_button33=按键 33 (输入 4) +input_key_joystick4_button34=按键 34 (输入 4) +input_key_joystick4_button35=按键 35 (输入 4) +input_key_joystick4_button36=按键 36 (输入 4) +input_key_joystick4_button37=按键 37 (输入 4) +input_key_joystick4_button38=按键 38 (输入 4) +input_key_joystick4_button39=按键 39 (输入 4) +input_key_joystick4_button4=按键 4 (输入 4) +input_key_joystick4_button40=按键 40 (输入 4) +input_key_joystick4_button41=按键 41 (输入 4) +input_key_joystick4_button42=按键 42 (输入 4) +input_key_joystick4_button43=按键 43 (输入 4) +input_key_joystick4_button44=按键 44 (输入 4) +input_key_joystick4_button45=按键 45 (输入 4) +input_key_joystick4_button46=按键 46 (输入 4) +input_key_joystick4_button47=按键 47 (输入 4) +input_key_joystick4_button48=按键 48 (输入 4) +input_key_joystick4_button49=按键 49 (输入 4) +input_key_joystick4_button5=按键 5 (输入 4) +input_key_joystick4_button50=按键 50 (输入 4) +input_key_joystick4_button6=按键 6 (输入 4) +input_key_joystick4_button7=按键 7 (输入 4) +input_key_joystick4_button8=按键 8 (输入 4) +input_key_joystick4_button9=按键 9 (输入 4) +input_key_joystick4_hat1Down=下 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Left=左 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Right=右 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Up=上 (苦力帽 1) - (输入 4) +input_key_joystick4_hat2Down=下 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Left=左 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Right=右 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Up=上 (苦力帽 2) - (输入 4) +input_key_joystick4_hat3Down=下 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Left=左 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Right=右 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Up=上 (苦力帽 3) - (输入 4) +input_key_joystick4_hat4Down=下 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Left=左 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Right=右 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Up=上 (苦力帽 4) - (输入 4) +input_key_joystick4_slider1=滑块 1 (输入 4) +input_key_joystick4_slider2=滑块 2 (输入 4) +input_key_joystick4_throttleAxis=节流阀轴 (输入 4) +input_key_joystick4_xAxis=X轴 (输入 4) +input_key_joystick4_xRotation=X轴 旋转 (输入 4) +input_key_joystick4_yAxis=Y轴 (输入 4) +input_key_joystick4_yRotation=Y轴 旋转 (输入 4) +input_key_joystick4_zAxis=Z轴 (输入 4) +input_key_joystick4_zRotation=Z轴 旋转 (输入 4) +input_key_joystick_noDefault=[ 未设置 ] +input_key_keyboard_a=A +input_key_keyboard_arrowDown=下箭头 +input_key_keyboard_arrowLeft=左箭头 +input_key_keyboard_arrowRight=右箭头 +input_key_keyboard_arrowUp=下箭头 +input_key_keyboard_b=B +input_key_keyboard_backslash=\ +input_key_keyboard_backspace=退格键 +input_key_keyboard_c=C +input_key_keyboard_capslock=Capslock +input_key_keyboard_colon=; +input_key_keyboard_comma=, +input_key_keyboard_d=D +input_key_keyboard_delete=Delete +input_key_keyboard_e=E +input_key_keyboard_end=End +input_key_keyboard_enter=回车键 +input_key_keyboard_equals== +input_key_keyboard_escape=Esc +input_key_keyboard_f=F +input_key_keyboard_f1=F1 +input_key_keyboard_f10=F10 +input_key_keyboard_f11=F11 +input_key_keyboard_f12=F12 +input_key_keyboard_f2=F2 +input_key_keyboard_f3=F3 +input_key_keyboard_f4=F4 +input_key_keyboard_f5=F5 +input_key_keyboard_f6=F6 +input_key_keyboard_f7=F7 +input_key_keyboard_f8=F8 +input_key_keyboard_f9=F9 +input_key_keyboard_g=G +input_key_keyboard_h=H +input_key_keyboard_home=Home +input_key_keyboard_i=I +input_key_keyboard_insert=Insert +input_key_keyboard_j=J +input_key_keyboard_k=K +input_key_keyboard_l=L +input_key_keyboard_leftAlt=左Alt +input_key_keyboard_leftAlt_short=左Alt键 +input_key_keyboard_leftBracket=[ +input_key_keyboard_leftCtrl=左Ctrl +input_key_keyboard_leftCtrl_short=左Ctrl键 +input_key_keyboard_leftShift=左Shift +input_key_keyboard_leftShift_short=左Shift键 +input_key_keyboard_m=M +input_key_keyboard_minus=- +input_key_keyboard_n=N +input_key_keyboard_numlock=NumLock +input_key_keyboard_numpad0=小键盘 0 +input_key_keyboard_numpad1=小键盘 1 +input_key_keyboard_numpad2=小键盘 2 +input_key_keyboard_numpad3=小键盘 3 +input_key_keyboard_numpad4=小键盘 4 +input_key_keyboard_numpad5=小键盘 5 +input_key_keyboard_numpad6=小键盘 6 +input_key_keyboard_numpad7=小键盘 7 +input_key_keyboard_numpad8=小键盘 8 +input_key_keyboard_numpad9=小键盘 9 +input_key_keyboard_numpadAdd=小键盘 + +input_key_keyboard_numpadDivide=小键盘 / +input_key_keyboard_numpadEnter=小键盘 Enter +input_key_keyboard_numpadMultiply=小键盘 * +input_key_keyboard_numpadPeriod=小键盘 . +input_key_keyboard_numpadSubtract=小键盘 - +input_key_keyboard_o=O +input_key_keyboard_p=P +input_key_keyboard_pause=Pause +input_key_keyboard_period=. +input_key_keyboard_pgdn=Page Down +input_key_keyboard_pgup=Page Up +input_key_keyboard_print=Print Screen +input_key_keyboard_q=Q +input_key_keyboard_r=R +input_key_keyboard_rightAlt=右Alt +input_key_keyboard_rightAlt_short=右Alt键 +input_key_keyboard_rightBracket=] +input_key_keyboard_rightCtrl=右Ctrl +input_key_keyboard_rightCtrl_short=右Ctrl键 +input_key_keyboard_rightShift=右Shift +input_key_keyboard_rightShift_short=右Shift键 +input_key_keyboard_s=S +input_key_keyboard_scrolllock=Scroll Lock +input_key_keyboard_slash=/ +input_key_keyboard_space=空格键 +input_key_keyboard_t=T +input_key_keyboard_tab=Tab +input_key_keyboard_u=U +input_key_keyboard_underline=_ +input_key_keyboard_v=V +input_key_keyboard_w=W +input_key_keyboard_x=X +input_key_keyboard_y=Y +input_key_keyboard_z=Z +input_key_mouse_button1=按键 1 (鼠标) +input_key_mouse_button10=按键 10 (鼠标) +input_key_mouse_button12=按键 1 (鼠标) 和 按键 2 (鼠标) +input_key_mouse_button2=按键 2 (鼠标) +input_key_mouse_button3=按键 3 (鼠标) +input_key_mouse_button4=按键 4 (鼠标) +input_key_mouse_button5=按键 5 (鼠标) +input_key_mouse_button6=按键 6 (鼠标) +input_key_mouse_button7=按键 7 (鼠标) +input_key_mouse_button8=按键 8 (鼠标) +input_key_mouse_button9=按键 9 (鼠标) +input_key_mouse_wheelDown=鼠标滚轮向下 +input_key_mouse_wheelUp=鼠标滚轮向上 +input_key_mouse_xAxis=X-轴 (鼠标) +input_key_mouse_yAxis=Y-轴 (鼠标) +input_key_mouse_zAxis=鼠标滚轮 +input_unbound_action=动作未绑定 %s +install_confirm2=请选择你想要做的动作 +interaction_carry=携带 +interaction_carry_lowered=低姿态持枪 +interaction_close=关闭 +interaction_condition_InProne=停止卧倒 +interaction_condition_InUseByAnother=使用中,请稍后重试。 +interaction_condition_InZeroG=零重力环境下不可达成。 +interaction_condition_NotInReach=超出范围 +interaction_condition_armAndProneLock=四肢负伤 +interaction_condition_armLock=手臂负伤 +interaction_condition_attachToArmour_slotsFull=所有槽位已满 +interaction_condition_canStore=无法储存 +interaction_condition_cannot_remove=无法移除 +interaction_condition_dropItem_inGreenZone=处于禁火区内 +interaction_condition_dropItem_tooManyLocalItems=区域过于拥挤 +interaction_condition_dropItem_uncarryable=只有可携带的物品才能被丢弃。 +interaction_condition_dropItem_unequipOtherWornItems=脱下可穿戴物品 +interaction_condition_enterGurneyMoving=轮床必须静止不动 +interaction_condition_equipArmorArms_wearingArms=脱下当前手臂护甲 +interaction_condition_equipArmorCore_wearingCore=脱下当前躯干护甲 +interaction_condition_equipArmorLegs_wearingLegs=脱下当前腿部护甲 +interaction_condition_equipArmor_NoItemPortMatch=无法适配 +interaction_condition_equipArmour_noUndersuit=需要装备基底服 +interaction_condition_equipBackpack_wearingBackpack=脱下当前背包 +interaction_condition_equipClothingEyewear_wearingEyewear=摘下当前眼镜 +interaction_condition_equipClothingFeet_wearingFeet=脱下当前足具 +interaction_condition_equipClothingHands_wearingHands=脱下当前手套 +interaction_condition_equipClothingHead_wearingHeadwear=摘下当前头饰 +interaction_condition_equipClothingLegs_wearingLegs=脱下当前裤装 +interaction_condition_equipClothingTorso0_wearingTorso0=脱下当前衬衫 +interaction_condition_equipClothingTorso1_wearingTorso1=脱下当前外套 +interaction_condition_equipClothing_wearingArmour=脱下所有护甲&基底服 +interaction_condition_equipEnvironmentSuit_wearingArmour=脱下所有护甲 +interaction_condition_equipEnvironmentSuit_wearingEnvironmentSuit=脱下环境套装 +interaction_condition_equipHeavyBackpack_noTorsoArmour=需要装备重型胸甲 +interaction_condition_equipHelmet_noUndersuit=需要基底服 +interaction_condition_equipHelmet_wearingHelmet=脱下当前头盔 +interaction_condition_equipLightBackpack_noTorsoArmour=需要装备胸甲 +interaction_condition_equipMediumBackpack_noTorsoArmour=需要装备中型/重型胸甲 +interaction_condition_equipUndersuit_wearingArmour=脱下所有护甲 +interaction_condition_equipUndersuit_wearingClothing=脱下当前衣服 +interaction_condition_equipUndersuit_wearingUndersuit=脱下当前基底服 +interaction_condition_exitSeat=离开座位 +interaction_condition_heavy_armor=脱下重甲 +interaction_condition_helmetless=摘下头盔 +interaction_condition_liftOtherOntoGurneyMoving=轮床必须静止不动 +interaction_condition_liftOtherOntoMedBed_Dead=病人已经死亡 +interaction_condition_proneLock=腿部负伤 +interaction_condition_standing=起身 +interaction_condition_tooHeavyToCarry=太重无法拾起 +interaction_customize=定制 +interaction_drag_other_into_bed=将躯体置于床上 +interaction_drink=饮用 +interaction_drop=丢下 +interaction_equip=装备 +interaction_getup=起来 +interaction_grab=拿取 +interaction_grip=抓住 +interaction_holster=收好 +interaction_lean=倚靠 +interaction_liedown=躺下 +interaction_liedown_top=躺上去 +interaction_loot=搜刮 +interaction_makecoffee=煮咖啡 +interaction_open=打开 +interaction_order=指令 +interaction_pickup=拿起 +interaction_place=放置 +interaction_prime=填充 +interaction_push=推 +interaction_release=松开 +interaction_sit=坐下 +interaction_situp=端坐 +interaction_sleep=睡觉 +interaction_store=储存 +interaction_stow=收起 +interaction_swap=更换 +interaction_toggleEquipHelmet=摘戴头盔 +interaction_togglelights=[PH] Toggle Lights +interaction_unequiphelmet=取下头盔 +interaction_unprime=重置 +interaction_vanity=[PH] Vanity +interaction_wash=[PH] Wash +invictus_Javelin_Docking=对接中 +itemDescARMR_ARGO_MPUV=[PH] ARGO MPUV Ship Armor +itemNameARMR_ARGO_MPUV=南船座MPUV舰载装甲 +itemPort_Ammo=弹药 +itemPort_Armor_Arms=护甲 (手臂) +itemPort_Armor_Helmet=护甲 (头盔) +itemPort_Armor_Legs=护甲 (腿部) +itemPort_Armor_Torso=护甲 (躯干) +itemPort_Armor_Undersuit=基底服 +itemPort_BONE_ItemPort_Consumable_1=附属品槽位 1 +itemPort_BONE_ItemPort_Consumable_2=附属品槽位 2 +itemPort_BONE_ItemPort_Consumable_3=附属品槽位 3 +itemPort_BarrelSlot=枪管附件 +itemPort_Clothing_Feet=鞋子 +itemPort_Clothing_Hands=手套 +itemPort_Clothing_Legs=裤装 +itemPort_Clothing_Torso_0=衬衫 +itemPort_Clothing_Torso_1=夹克 +itemPort_Eye_Accessories_ItemPort=眼镜 +itemPort_GunMount=枪支 - 安装点 +itemPort_Hardpoint_Missiles_Top=导弹架 +itemPort_Hardpoint_Weapon_Wing_S1_Left=武器 - 左机翼 01 +itemPort_Hardpoint_Weapon_Wing_S1_Right=武器 - 右机翼 +itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=武器 - 左机翼 02 +itemPort_Hat_ItemPort=帽子 +itemPort_ModuleSlot=多功能工具附件 +itemPort_NameNozzle=喷嘴 +itemPort_OpticsSlot=瞄具附件 +itemPort_Ordinance=军械 +itemPort_Ordnance=军械 +itemPort_Paint=涂装 +itemPort_Slot=武器 +itemPort_Sub_Item_Slot=附属品槽位 +itemPort_Torpedo=鱼雷架 +itemPort_UnderbarrelSlot=枪管下挂件 +itemPort_ammo_box_01=弹匣 01 +itemPort_ammo_box_02=弹匣 02 +itemPort_backpack=背包 +itemPort_barrel_attachment=武器配件 (枪管) +itemPort_bottom_attachment=武器配件 (底部) +itemPort_category_armor=护甲 +itemPort_category_avionics=航电 +itemPort_category_clothing=服饰 +itemPort_category_defences=防御 +itemPort_category_misc=杂项 +itemPort_category_propulsion=推进器 +itemPort_category_systems=系统 +itemPort_category_technology=科技产品 +itemPort_category_undersuit=基底服 +itemPort_category_utility=多功能 +itemPort_category_weaponry=载具武器 +itemPort_category_weapons=个人武器 +itemPort_flair=装饰 +itemPort_flashlight=手电筒 +itemPort_gadget_attach_1=多功能物品 +itemPort_gadget_attach_2=多功能物品 +itemPort_grenade_attach_1=战斗投掷物 1 +itemPort_grenade_attach_2=战斗投掷物 2 +itemPort_grenade_attach_3=战斗投掷物 3 +itemPort_grenade_attach_4=战斗投掷物 4 +itemPort_hardpoint_Left_Body_Weapon=武器 - 左侧 +itemPort_hardpoint_Left_Pylon_01=导弹架 - 左侧 +itemPort_hardpoint_Left_Pylon_02=导弹架 - 左侧 +itemPort_hardpoint_Left_Pylon_03=导弹架 - 左侧 +itemPort_hardpoint_Left_S3_Pylon=导弹架 - 左侧 +itemPort_hardpoint_Left_Wing_S03=武器 - 左内翼 +itemPort_hardpoint_Left_Wing_Weapon=武器 - 左机翼 +itemPort_hardpoint_Left_Wingtip_S01=武器 - 左翼尖 +itemPort_hardpoint_Right_Body_Weapon=武器 - 右侧 +itemPort_hardpoint_Right_Pylon_01=导弹架 - 右侧 +itemPort_hardpoint_Right_Pylon_02=导弹架 - 右侧 +itemPort_hardpoint_Right_Pylon_03=导弹架 - 右侧 +itemPort_hardpoint_Right_S3_Pylon=导弹架 - 右侧 +itemPort_hardpoint_Right_Wing_S3=武器 - 右内翼 +itemPort_hardpoint_Right_Wing_Weapon=武器 - 右机翼 +itemPort_hardpoint_Right_Wingtip_S1=武器 - 右翼尖 +itemPort_hardpoint_Spinal_S4=武器 - 顶部 +itemPort_hardpoint_Weapon_Nose_Left=武器 - 左侧 +itemPort_hardpoint_Weapon_Nose_Right=武器 - 右侧 +itemPort_hardpoint_Weapon_Wing_Top_Left=武器 - 左机翼 +itemPort_hardpoint_Weapon_Wing_Top_Right=武器 - 右机翼 +itemPort_hardpoint_blade_wing_left=撞击刃 +itemPort_hardpoint_blade_wing_right=撞击刃 - 右侧 +itemPort_hardpoint_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_class2_nose=武器 - 机鼻 +itemPort_hardpoint_class_1_left=武器 - 左侧 +itemPort_hardpoint_class_1_left_whisker=武器 - 左颚 +itemPort_hardpoint_class_1_right=武器 - 右侧 +itemPort_hardpoint_class_1_right_whisker=武器 - 右颚 +itemPort_hardpoint_class_2=武器 +itemPort_hardpoint_class_2_left_wing=武器 - 左机翼 +itemPort_hardpoint_class_2_right_wing=武器 - 右机翼 +itemPort_hardpoint_class_3=导弹架 +itemPort_hardpoint_class_3_left_bay_door=导弹架 - 左侧 +itemPort_hardpoint_class_3_left_bay_door_outer=导弹架 - 左侧 +itemPort_hardpoint_class_3_right_bay_door=导弹架 - 右侧 +itemPort_hardpoint_class_3_right_bay_door_outer=导弹架 - 右侧 +itemPort_hardpoint_class_4_center=武器 - 中心 +itemPort_hardpoint_class_4_nose=武器 - 机鼻 +itemPort_hardpoint_cooler=冷却器 +itemPort_hardpoint_cooler_01=冷却器 - 左侧 +itemPort_hardpoint_cooler_02=冷却器 - 右侧 +itemPort_hardpoint_cooler_03=冷却器 - 中心 +itemPort_hardpoint_cooler_bottom=冷却器 - 底面 +itemPort_hardpoint_cooler_left=冷却器 - 左侧 +itemPort_hardpoint_cooler_left_lower=冷却器 - 左下 +itemPort_hardpoint_cooler_left_upper=冷却器 - 左上 +itemPort_hardpoint_cooler_main=冷却器 - 主要 +itemPort_hardpoint_cooler_right=冷却器 - 右侧 +itemPort_hardpoint_cooler_right_lower=冷却器 - 右下 +itemPort_hardpoint_cooler_right_upper=冷却器 - 右上 +itemPort_hardpoint_cooler_top=冷却器 - 上方 +itemPort_hardpoint_front_turret=武器 - 前方 +itemPort_hardpoint_gun_center=武器 - 中心 +itemPort_hardpoint_gun_laser_bottom_left=武器 - 左下 +itemPort_hardpoint_gun_laser_bottom_right=武器 - 右下 +itemPort_hardpoint_gun_laser_top_left=武器 - 左机舱 +itemPort_hardpoint_gun_laser_top_right=武器 - 右机舱 +itemPort_hardpoint_gun_left=武器 - 左侧 +itemPort_hardpoint_gun_left_wing=武器 - 左机翼 +itemPort_hardpoint_gun_nose=武器 - 机头 +itemPort_hardpoint_gun_nose_left=武器 - 左机头 +itemPort_hardpoint_gun_nose_right=武器 - 右机头 +itemPort_hardpoint_gun_right=武器 - 右侧 +itemPort_hardpoint_gun_right_wing=武器-右机翼 +itemPort_hardpoint_gun_wing_left=武器 - 左机翼 +itemPort_hardpoint_gun_wing_right=武器 - 右机翼 +itemPort_hardpoint_left_wing_gun_mount=武器 - 左机翼 +itemPort_hardpoint_mining_laser=采矿激光 +itemPort_hardpoint_missile_left=导弹架 - 左侧 +itemPort_hardpoint_missile_left_wing=导弹架 - 左机翼 +itemPort_hardpoint_missile_rack_left=导弹架 - 左侧 +itemPort_hardpoint_missile_rack_right=导弹架 - 右侧 +itemPort_hardpoint_missile_rack_wing_left=导弹架 - 左机翼 +itemPort_hardpoint_missile_rack_wing_left_01=导弹架 - 左机翼 01 +itemPort_hardpoint_missile_rack_wing_left_02=导弹架 - 左机翼 02 +itemPort_hardpoint_missile_rack_wing_right=导弹架 - 右机翼 +itemPort_hardpoint_missile_rack_wing_right_01=导弹架 - 右机翼 01 +itemPort_hardpoint_missile_rack_wing_right_02=导弹架 - 右机翼 02 +itemPort_hardpoint_missile_right=导弹架 - 右侧 +itemPort_hardpoint_missile_right_wing=导弹架 - 右机翼 +itemPort_hardpoint_missilerack_left_wing_inner=导弹架 - 左机翼 02 +itemPort_hardpoint_missilerack_left_wing_outer=导弹架 - 左机翼 01 +itemPort_hardpoint_missilerack_right_wing_inner=导弹架 - 右机翼 02 +itemPort_hardpoint_missilerack_right_wing_outer=导弹架 - 右机翼 01 +itemPort_hardpoint_nose_gun=武器 - 机鼻 +itemPort_hardpoint_paint=涂装 +itemPort_hardpoint_power_plant=发电机 +itemPort_hardpoint_power_plant_02=发电机 +itemPort_hardpoint_powerplant=发电机 +itemPort_hardpoint_powerplant_01=发电机 - 01 +itemPort_hardpoint_powerplant_02=发电机 - 02 +itemPort_hardpoint_powerplant_03=发电机 - 03 +itemPort_hardpoint_powerplant_left=发电机 - 左侧 +itemPort_hardpoint_powerplant_middle=发电机 - 01 +itemPort_hardpoint_powerplant_rear=发电机 - 02 +itemPort_hardpoint_powerplant_rearleft=发电机 - 左侧 +itemPort_hardpoint_powerplant_rearright=发电机 - 右侧 +itemPort_hardpoint_powerplant_right=发电机 - 右侧 +itemPort_hardpoint_pylon_left=导弹架 - 左侧 +itemPort_hardpoint_pylon_right=导弹架 - 右侧 +itemPort_hardpoint_quantum_Drive=量子驱动器 +itemPort_hardpoint_rear_left_turret=炮塔 - 左后方 +itemPort_hardpoint_rear_right_turret=炮塔 - 右后方 +itemPort_hardpoint_remote_turret_bottom=遥控炮塔 +itemPort_hardpoint_remote_turret_front_left=遥控炮塔 +itemPort_hardpoint_remote_turret_front_right=遥控炮塔 +itemPort_hardpoint_remote_turret_rear_left=遥控炮塔 +itemPort_hardpoint_remote_turret_rear_right=遥控炮塔 +itemPort_hardpoint_remote_turret_top=遥控炮塔 +itemPort_hardpoint_right_wing_gun_mount=武器 - 右机翼 +itemPort_hardpoint_rocket_rack_wing_left=火箭弹仓 - 左机翼 +itemPort_hardpoint_rocket_rack_wing_right=火箭弹仓 - 右机翼 +itemPort_hardpoint_shield_generator=护盾生成器 +itemPort_hardpoint_shield_generator_001=护盾生成器 01 +itemPort_hardpoint_shield_generator_002=护盾生成器 02 +itemPort_hardpoint_shield_generator_01=护盾生成器 +itemPort_hardpoint_shield_generator_02=护盾生成器 02 +itemPort_hardpoint_shield_generator_03=护盾生成器 03 +itemPort_hardpoint_shield_generator_A=护盾生成器 01 +itemPort_hardpoint_shield_generator_B=护盾生成器 02 +itemPort_hardpoint_shield_generator_C=护盾生成器 03 +itemPort_hardpoint_shield_generator_D=护盾生成器 04 +itemPort_hardpoint_shield_generator_left=护盾生成器 - 左侧 +itemPort_hardpoint_shield_generator_right=护盾生成器 - 右侧 +itemPort_hardpoint_shieldgenerator_left=护盾生成器 - 左侧 +itemPort_hardpoint_shieldgenerator_right=护盾生成器 - 右侧 +itemPort_hardpoint_sidecannon_left=机鼻武器 - 左侧 +itemPort_hardpoint_sidecannon_right=机鼻武器 - 右侧 +itemPort_hardpoint_size_4=功能槽 - 右机翼 +itemPort_hardpoint_torpedo_back_left=鱼雷架 - 左后 +itemPort_hardpoint_torpedo_back_right=鱼雷架 - 右后 +itemPort_hardpoint_torpedo_front_left=鱼雷架 - 左前 01 +itemPort_hardpoint_torpedo_front_left_02=鱼雷架 - 左前 02 +itemPort_hardpoint_torpedo_front_right=鱼雷架 - 右前 01 +itemPort_hardpoint_torpedo_front_right_02=鱼雷架 - 右前 02 +itemPort_hardpoint_turret=炮塔 +itemPort_hardpoint_turret_left=炮塔武器 - 左侧 +itemPort_hardpoint_turret_right=炮塔武器 - 右侧 +itemPort_hardpoint_weapon_01=武器 - 机鼻 +itemPort_hardpoint_weapon_02=武器 - 机鼻 +itemPort_hardpoint_weapon_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_class2_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_class3_left=火箭弹仓 - 左机翼 +itemPort_hardpoint_weapon_class3_right=火箭弹仓 - 右机翼 +itemPort_hardpoint_weapon_gun_centermount=武器 - 机鼻 +itemPort_hardpoint_weapon_gun_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_gun_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_gun_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_gun_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_gun_nose_fixed_001=武器 - 右机鼻 01 +itemPort_hardpoint_weapon_gun_nose_fixed_002=武器 - 左机鼻 01 +itemPort_hardpoint_weapon_gun_nose_fixed_003=武器 - 右机鼻 02 +itemPort_hardpoint_weapon_gun_nose_fixed_004=武器 - 左机鼻 02 +itemPort_hardpoint_weapon_gun_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_left=武器 - 左机翼 +itemPort_hardpoint_weapon_left_nose=武器 - 左机鼻 +itemPort_hardpoint_weapon_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_mining=采矿激光 +itemPort_hardpoint_weapon_missilerack_left=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_inner=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_rea=导弹架 - 左后 +itemPort_hardpoint_weapon_missilerack_left_rear=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_wing=导弹架 - 左机翼 +itemPort_hardpoint_weapon_missilerack_left_wing_inner=导弹架 - 左机翼 01 +itemPort_hardpoint_weapon_missilerack_left_wing_outer=导弹架 - 左机翼 02 +itemPort_hardpoint_weapon_missilerack_right=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_inner=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_rea=导弹架 - 右后 +itemPort_hardpoint_weapon_missilerack_right_rear=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_wing=导弹架 - 右机翼 +itemPort_hardpoint_weapon_missilerack_right_wing_inner=导弹架 - 右机翼 01 +itemPort_hardpoint_weapon_missilerack_right_wing_outer=导弹架 - 右机翼 02 +itemPort_hardpoint_weapon_right=武器 - 右机翼 +itemPort_hardpoint_weapon_right_nose=武器 - 右机鼻 +itemPort_hardpoint_weapon_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_s02_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_s02_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_s02_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_top=武器 - 顶部 +itemPort_hardpoint_wing_top_left=武器 - 左机翼 +itemPort_hardpoint_wing_top_right=武器 - 右机翼 +itemPort_jetpack_attach=EVA 背包 +itemPort_magazine_attach=武器弹匣 +itemPort_magazine_attach_1=备用武器弹匣 1 +itemPort_magazine_attach_2=备用武器弹匣 2 +itemPort_magazine_attach_3=备用武器弹匣 3 +itemPort_magazine_attach_4=备用武器弹匣 4 +itemPort_magazine_attach_5=备用武器弹匣 5 +itemPort_magazine_attach_6=备用武器弹匣 6 +itemPort_magazine_attach_7=备用武器弹匣 7 +itemPort_magazine_attach_8=备用武器弹匣 8 +itemPort_medPen_attach_1=消耗品 +itemPort_medPen_attach_2=消耗品 +itemPort_missile_01_attach=导弹挂载点 01 +itemPort_missile_02_attach=导弹挂载点 02 +itemPort_missile_03_attach=导弹挂载点 03 +itemPort_missile_04_attach=导弹挂载点 04 +itemPort_missile_05_attach=导弹挂载点 05 +itemPort_missile_06_attach=导弹挂载点 06 +itemPort_missile_07_attach=导弹挂载点 07 +itemPort_missile_08_attach=导弹挂载点 08 +itemPort_missile_09_attach=导弹挂载点 09 +itemPort_missile_10_attach=导弹挂载点 10 +itemPort_missile_attach_01=导弹挂载点 01 +itemPort_missile_attach_02=导弹挂载点 02 +itemPort_missile_attach_03=导弹挂载点 03 +itemPort_missile_attach_04=导弹挂载点 04 +itemPort_missile_attach_05=导弹挂载点 05 +itemPort_missile_attach_06=导弹挂载点 06 +itemPort_missile_attach_07=导弹挂载点 07 +itemPort_missile_attach_08=导弹挂载点 08 +itemPort_mobiglas_attach=mobiGlas +itemPort_oxyPen_attach_1=消耗品 +itemPort_oxyPen_attach_2=消耗品 +itemPort_port_Flair01=装饰品 +itemPort_port_NameAviBlade01=航电刀片服务器 1 +itemPort_port_NameAviBlade02=航电刀片服务器 2 +itemPort_port_NameAviBlade03=航电刀片服务器 3 +itemPort_port_NameAviBlade04=航电刀片服务器 4 +itemPort_port_NameAvionics=航电机架 +itemPort_port_NameAvionics01=航空电子机架 1 +itemPort_port_NameAvionics02=航空电子机架 2 +itemPort_port_NameAvionics03=航空电子机架 3 +itemPort_port_NameConfigurableSlot=配置槽 +itemPort_port_NameCooler01=散热器 1 +itemPort_port_NameCooler02=散热器 2 +itemPort_port_NameCooler03=散热器 3 +itemPort_port_NameCooler04=散热器 4 +itemPort_port_NameCooler05=散热器 5 +itemPort_port_NameCooler06=散热器 6 +itemPort_port_NameCooler07=散热器 7 +itemPort_port_NameCooler08=散热器 8 +itemPort_port_NameCooler09=散热器 9 +itemPort_port_NameCooler10=散热器 10 +itemPort_port_NameCooler11=散热器 11 +itemPort_port_NameCooler12=散热器 12 +itemPort_port_NameCountermeasure=反制措施发射器 +itemPort_port_NameCountermeasure01=反制措施发射器 1 +itemPort_port_NameCountermeasure02=反制措施发射器 2 +itemPort_port_NameCountermeasure03=反制措施发射器 3 +itemPort_port_NameCountermeasure04=反制措施发射器 4 +itemPort_port_NameFuelIntake=燃料摄取 +itemPort_port_NameFuelIntake01=燃料摄取 1 +itemPort_port_NameFuelIntake02=燃料摄取 2 +itemPort_port_NameFuelIntake03=燃料摄取 3 +itemPort_port_NameFuelIntake04=燃料摄取 4 +itemPort_port_NameFuelIntake05=燃料摄取 5 +itemPort_port_NameFuelPod01=燃料吊舱 左1 +itemPort_port_NameFuelPod02=燃料吊舱 左2 +itemPort_port_NameFuelPod03=燃料吊舱 左3 +itemPort_port_NameFuelPod04=燃料吊舱 右3 +itemPort_port_NameFuelPod05=燃料吊舱 右2 +itemPort_port_NameFuelPod06=燃料吊舱 右1 +itemPort_port_NameFuelRefin01=燃料精炼装置 1 +itemPort_port_NameFuelRefin02=燃料精炼装置 2 +itemPort_port_NameFuelTank=燃料箱 +itemPort_port_NameFuelTank01=燃料箱 1 +itemPort_port_NameFuelTank02=燃料箱 2 +itemPort_port_NameFuelTank03=燃料箱 3 +itemPort_port_NameFuelTank04=燃料箱 4 +itemPort_port_NameFuelTank05=燃料箱 5 +itemPort_port_NameGimbalMountSlot=万向节武器槽 +itemPort_port_NameJDrive=跳跃驱动器 +itemPort_port_NameLifesupp=维生系统 +itemPort_port_NameMissileRack=导弹架 +itemPort_port_NameMissileRack01=导弹架 1 +itemPort_port_NameMissileRack02=导弹架 2 +itemPort_port_NameMissileRack03=导弹架 3 +itemPort_port_NameMissileRack04=导弹架 4 +itemPort_port_NameMissileRack05=导弹架 5 +itemPort_port_NameMissileRack06=导弹架 6 +itemPort_port_NameMissileRack07=导弹架 7 +itemPort_port_NameMissileRack08=导弹架 8 +itemPort_port_NameMissileRack09=导弹架 9 +itemPort_port_NameMissileRack10=导弹架 10 +itemPort_port_NameMissileRackLeft=导弹架 - 左侧 +itemPort_port_NameMissileRackLeftWing=导弹架 - 左机翼 +itemPort_port_NameMissileRackRight=导弹架 - 右侧 +itemPort_port_NameMissileRackRightWing=导弹架 - 右机翼 +itemPort_port_NameMissileRackSlot=导弹槽 +itemPort_port_NameMissileRackSlot01=导弹槽 1 +itemPort_port_NameMissileRackSlot02=导弹槽 2 +itemPort_port_NameMissileRackSlot03=导弹槽 3 +itemPort_port_NameMissileRackSlot04=导弹槽 4 +itemPort_port_NameMissileRackSlot05=导弹槽 5 +itemPort_port_NameMissileRackSlot06=导弹槽 6 +itemPort_port_NameMissileRackSlot07=导弹槽 7 +itemPort_port_NameMissileRackSlot08=导弹槽 8 +itemPort_port_NameMissileRackSlot09=导弹槽 9 +itemPort_port_NameMissileRackSlot10=导弹槽 10 +itemPort_port_NameNoseMount=机鼻挂点 +itemPort_port_NamePaint=外观涂装 +itemPort_port_NamePaintDash=内部装饰 +itemPort_port_NamePaintSeat=座位材质 +itemPort_port_NamePaintSeatTrim=座位装饰 +itemPort_port_NamePowerplant=发电机 +itemPort_port_NamePowerplant01=发电机 1 +itemPort_port_NamePowerplant02=发电机 2 +itemPort_port_NamePowerplant03=发电机 3 +itemPort_port_NamePowerplant04=发电机 4 +itemPort_port_NamePowerplant05=发电机 5 +itemPort_port_NamePowerplant06=发电机 6 +itemPort_port_NamePowerplant07=发电机 7 +itemPort_port_NamePowerplant08=发电机 8 +itemPort_port_NamePowerplant09=发电机 9 +itemPort_port_NamePowerplant10=发电机 10 +itemPort_port_NamePowerplant11=发电机 11 +itemPort_port_NamePowerplant12=发电机 12 +itemPort_port_NamePowerplant13=发电机 13 +itemPort_port_NamePowerplant14=发电机 14 +itemPort_port_NameQDrive=量子驱动器 +itemPort_port_NameQDrive01=量子驱动器 +itemPort_port_NameQDrive02=量子驱动器 +itemPort_port_NameQFuelTank=量子燃料箱 +itemPort_port_NameRadar=雷达 +itemPort_port_NameRadar01=雷达 1 +itemPort_port_NameRadar02=雷达 2 +itemPort_port_NameRadar03=雷达 3 +itemPort_port_NameSeatCaptain=船长座位 +itemPort_port_NameSeatCoPilot=副驾驶座位 +itemPort_port_NameSeatComms=通讯员座位 +itemPort_port_NameSeatCrew=船员座位 +itemPort_port_NameSeatDriver=驾驶员座位 +itemPort_port_NameSeatEngConsole=工程师控制台 +itemPort_port_NameSeatJump=弹射座椅 +itemPort_port_NameSeatPassenger=乘客座位 +itemPort_port_NameSeatPilot=驾驶员座位 +itemPort_port_NameSeatRemTurret=远程炮塔座位 +itemPort_port_NameSeatWeapons=枪炮军士座位 +itemPort_port_NameShieldGen=护盾生成器 +itemPort_port_NameShieldGen01=护盾生成器 1 +itemPort_port_NameShieldGen02=护盾生成器 2 +itemPort_port_NameShieldGen03=护盾生成器 3 +itemPort_port_NameTurret01=炮塔 1 +itemPort_port_NameTurret02=炮塔 2 +itemPort_port_NameTurret03=炮塔 3 +itemPort_port_NameTurret04=炮塔 4 +itemPort_port_NameTurret05=炮塔 5 +itemPort_port_NameTurret06=炮塔 6 +itemPort_port_NameTurret07=炮塔 7 +itemPort_port_NameTurret08=炮塔 8 +itemPort_port_NameTurret09=炮塔 9 +itemPort_port_NameTurret10=炮塔 10 +itemPort_port_NameTurret11=炮塔 11 +itemPort_port_NameTurret12=炮塔 12 +itemPort_port_NameTurret13=炮塔 13 +itemPort_port_NameTurret14=炮塔 14 +itemPort_port_NameTurret15=炮塔 15 +itemPort_port_NameTurret16=炮塔 16 +itemPort_port_NameTurret17=炮塔 17 +itemPort_port_NameTurret18=炮塔 18 +itemPort_port_NameTurret19=炮塔 19 +itemPort_port_NameTurret20=炮塔 20 +itemPort_port_NameTurretAIModule=炮塔AI模组 +itemPort_port_NameTurretGunSlot=炮塔武器插槽 +itemPort_port_NameTurretGunSlot01=炮塔武器插槽1 +itemPort_port_NameTurretGunSlot02=炮塔武器插槽2 +itemPort_port_NameTurretGunSlot03=炮塔武器插槽3 +itemPort_port_NameTurretGunSlot04=炮塔武器插槽4 +itemPort_port_NameTurretSeat=炮塔座位 +itemPort_port_NameWeaponEMP=EMP模组 +itemPort_port_NameWeaponInnerLeftWing=武器 - 左内翼 +itemPort_port_NameWeaponInnerRightWing=武器 - 右内翼 +itemPort_port_NameWeaponLeft=武器 - 左侧 +itemPort_port_NameWeaponLeftWing=武器 - 左机翼 +itemPort_port_NameWeaponNose=武器 - 机头 +itemPort_port_NameWeaponRight=武器 - 右侧 +itemPort_port_NameWeaponRightWing=武器 - 右机翼 +itemPort_port_NameWeaponSlot=武器槽 +itemPort_port_NameWeaponSlot01=武器槽 1 +itemPort_port_NameWeaponSlot02=武器槽2 +itemPort_port_NameWeaponSlot03=武器槽 3 +itemPort_port_NameWeaponSlot04=武器槽 4 +itemPort_port_NameWeaponSlot05=武器槽 5 +itemPort_port_NameWeaponSlot06=武器槽 6 +itemPort_port_NameWeaponSlot07=武器槽 7 +itemPort_port_NameWeaponSlot08=武器槽 8 +itemPort_port_NameWeaponSlot09=武器槽 9 +itemPort_port_NameWeaponSlot10=武器槽 10 +itemPort_port_NameWeaponTop=武器 - 顶部 +itemPort_shield_attachment=武器附件(护盾) +itemPort_sight_attachment=武器附件(视觉) +itemPort_turret_left=炮塔 - 左侧 +itemPort_turret_right=炮塔 - 右侧 +itemPort_utility_attach_1=附件槽 +itemPort_utility_attach_2=附件槽 +itemPort_weapon_attach_gadget_2h=小工具 +itemPort_weapon_attach_shield=工具 +itemPort_wep_sidearm=武器(手部) +itemPort_wep_sidearm_leg=武器(手部) +itemPort_wep_stocked_2=武器(次要) +itemPort_wep_stocked_3=武器(主要) +item_Desc100_Series_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的起源100系列飞船。 +item_Desc100_Series_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的100系列飞船如寒风般翱翔天空。 +item_Desc100_Series_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的100系列飞船增添引人注目的风格。 +item_Desc100_Series_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_Desc100i_Paint_Black_Orange=用这款灰色与橙色为主题的涂装,自定义您的起源100系列船只。 +item_Desc100i_Paint_Blue_Gold=用这款蓝色与黄色为主题的涂装,自定义您的起源100系列船只。 +item_Desc100i_Paint_Blue_Pink=用这款蓝绿色与粉色为主题的涂装,自定义您的起源100系列船只 +item_Desc100i_Paint_Camo_Black=用这款灰色迷彩为主题的涂装,自定义您的起源100系列船只 +item_Desc100i_Paint_Sand_Red=用这款砂岩色,灰色橙色为主题的涂装,自定义您的起源100系列船只。 +item_Desc10mm_pistol_ballistic=基于火药的传统弹药,是通过撞针点燃火药将弹头从弹壳中发射出去的.弹头穿过枪管以达到引导子弹轨迹的作用. +item_Desc10mm_rifle_laser=等离子线圈 - 在发射之前通过聚变使两股等离子能量纠缠并注入一个密集的线圈,使得武器可以向远距离发射高能量等离子.尽管很多消音机制被用在了这类等离子武器的枪体内部,不幸的是这个过程仍然会产生大量的噪音. +item_Desc12g_electric=脉冲弹头10 是一个球状的小型能量聚合体.脉冲弹头会使生物受到电击,还能干扰电子设备.脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪. +item_Desc20mm_Tungsten=<-=MISSING=-> +item_Desc25mm_special_ballistic=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹.火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷. +item_Desc25mm_special_ballistic_fragment=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹.火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷. +item_Desc2ghz_microwave_energy=铀核弹药可以稳定小剂量的铀,以供手持武器使用.每个弹匣都包含有数组放射性铀的能量,在使用后可以被安全的处理或者存放.当铀核弹药被使用时,它能控制很强的辐射能量,无论这个能量是以什么方式产生的.浓缩的辐射有能力穿透大部分护甲,除了重型护甲或泰坦机甲. +item_Desc300i-C_LoadoutKit=选择300i-C套装,增强你的杀手本能。两个S3的克劳斯 & 韦纳速射激光炮替换了标准的贝林实弹速射炮,升级后的发电机 (民用,B级),护盾 (工业,B级) 以及冷却器 (工业,B级) 将飞船性能推到一个新的高度。 \n +item_Desc300i-G_LoadoutKit=选择300i-G套装,时刻能保持冷静。万向节上安装的3个S2的克劳斯&韦纳速射激光炮使得300i-G更容易进行瞄准。\n +item_Desc300i-T_LoadoutKit=选择300i-T套装,你探险旅程将得以延伸,300i-T套装包括升级的发电 (民用,B级),冷却器 (竞赛,B级) 以及量子驱动器 (民用,B级),使你可以在探索未知的道路上更快更远.联合科学与开发公司的二连装的S3干扰速射炮可以将侵略者瘫痪足够长的时间,从而方便快速逃跑. +item_Desc300i_HAPR_VP_RMI_S3_Q2=锤头推进器系统 HE5.3 具有高输出,高燃料效率的设计.300i-H具有的高输出以及低功耗的推进器使得它很适合进行长距离飞行,但是当遭遇海盗时,它的高信号值引擎将会使它成为导弹的靶子. +item_Desc315p-GT_LoadoutKit=315p-GT套装将会帮助每一次外出变成探险,得益于升级的冷却器 ( 隐身,B级 ) 以及量子驱动器 ( 工业,B级 )。得益于两个万向节上安装的S2联合科学与开发公司速射干扰炮,你几乎可以和平解决所有的争执。 但如果挑衅是你的唯一选择,那么你将得益于315p-GT套装所升级的利爪统治者导弹 (原为火焰风暴动力学暴风雨导弹)。 +item_Desc315p-XC_LoadoutKit=为了切入战场以及发挥重要作用,315p-XC套装配备有两个S3的加仑森战术公司实弹加特林和一个标准牵引光束。升级后的发电机 (隐形,B级),护盾 (隐形,B级),冷却器 (隐形,B级) 以及量子驱动器 (军用,B级) 提供了生存和赢得遭遇战所需的电力和保护。 +item_Desc325a-CC_LoadoutKit=选择325a-CC套装,将近距离战斗和私人恩怨进行到底。拥有称霸近距离战斗的设计理念,325a-CC套装带有一个S4的传教士军备干扰霰弹炮以及两个S3的赫斯顿动力激光霰弹炮。325a-CC套装还拥有改进的发电机 (军用,B级),护盾 (军用,B级),冷却器 (竞赛,B级)以及量子驱动器 (民用,C级)。 +item_Desc325a-CI_LoadoutKit=拦截还是消灭?拥有325a-CI套装,你将会有选择权.你将能选择使用一个威风的S4启示录军备实弹加特林,两个S3的联合科学与开发公司干扰速射炮以及2枚S3的火焰风暴动力学逮捕者导弹将你的对手们压制.升级的发电机 (军用,B级),护盾 (军用,B级),冷却器 (竞赛,B级) 以及量子驱动器 (竞赛,B级)将会提高飞船性能. +item_Desc325a-LC_LoadoutKit=325a-LC升级套件包含了一门S4和两门S3的亚蒙里斯公司激光加农炮,使得它在远距离交战时显得尤为致命。为了充分发挥其搭载的火力,LC套件还配备了升级版的发电机 (军用,B级)和冷却器 (军用,B级)。\n +item_Desc325a-XC_LoadoutKit=325a-XC升级套件拥有十枚导弹可以让您在交战时处于上风,另外还有一门S4的启示录大炮和两门S3的加仑森战术系统实弹加特林为您助战。XC套件还更换了大量的飞船组件,其中包括发电机(军用,B级),护盾(军用,B级),冷却器(军用,B级),和量子驱动器(民用,C级)。总之,XC套件可以让您从容的面对任何人的威胁。 +item_Desc325a_HAPR_VP_RMI_S3_Q2=锤式推进公司的HE5.3推进系统可以在最节省燃料的情况下提供强大的输出功率.300i-H具有的高输出以及低功耗的推进器使得它很适合进行长距离飞行,但是当遭遇海盗时,它的高信号值引擎将会使它成为导弹的靶子. +item_Desc350r-SP_LoadoutKit=350r-SP升级套件每一寸都可以展现出强大的动力和性能.它对飞船组件进行了全面的升级,其发电机,护盾生成器,冷却器和量子驱动器均为竞赛B级.此外SP套件还拥有两门S3的联合科学与开发公司畸变速射炮可以在撤退时干扰敌人的追击. +item_Desc350r-S_LoadoutKit=350r-S升级套件跃入顶级行列,它具备增强型发电机(竞赛,B级),冷却器(竞赛,B级),和量子驱动器(竞赛,C级。另外,两门S3的联合科学与开发公司畸变速射炮在拥有堪比贝林激光加农炮强大输出能力的同时又不会对敌人造成致命伤害,给对手留下一条活路。 +item_Desc350r_HAPR_VP_ESI_S3_Q2=锤式推进公司的双子HM4.3推进系统夺人眼目,它在一个小型组件中使用了两台高性能TR3推进器。这种不同寻常的设计是锤式推进公司与起源跃动竞速部门共同研究的成果。双子HM4.3的两台推进器相辅相成,动力强劲,它的设计初衷就是追求极致的速度。然而,动力强劲是有代价的,这款双子推进系统的油耗远高于同级别的单推进系统,并且占用了大量的飞船内部空间,因此只能使用所剩无几的空间来放置其他设备,这会导致飞船的续航力和舒适性大大降低.所以双子HM4.3推进系统只适合绝大多数竞赛飞行员使用,而战斗人员就需要另寻他径。 +item_Desc400i_Paint_2952Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 +item_Desc400i_Paint_Afterglow_Black_Orange=在余辉涂装中,黑色覆盖了大部分区域,橙色的线条将整体视觉效果提升得更明亮。 +item_Desc400i_Paint_Calacatta_Black_White=黑与白的平衡,400i的卡拉卡塔涂装突出了其独特的造型。 +item_Desc400i_Paint_CitCon_Meridian=子午线涂装为400i赋予了简单而时尚的金属银色外观。 +item_Desc400i_Paint_IAE2951_Blue_Black=用这款定制的400i涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_Desc400i_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的400i吧。 +item_Desc400i_Paint_Penumbra_Black_Gold=深邃的黑色搭配闪亮的金色,使得半影涂装成为400i的一个高雅之选。 +item_Desc400i_Paint_Stratus_Grey_Yellow=400i的层云涂装在灰色机翼与白色机身之间有一条亮黄色边线。 +item_Desc5mm_rifle_ballistic=传统的5.56毫米 x 45毫米尺寸,但是专门为高斯力学而设计,拥有极高的精度和弹速。这种5.56毫米的弹头由高密度的钨和轻质碳混合物制成,它拥有同种类穿甲弹中最高的穿深。 +item_Desc600i_Paint_2952Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 +item_Desc600i_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝600i被选为2951年最佳展会决赛飞船。 +item_Desc600i_Paint_Unity=奠基节是一次契机,让公民与平民们团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_Desc6mm_pistol_laser=脉冲弹头10是一个小型的聚焦能量,会成型为一个小型能量球.脉冲弹头会使生物受到电击,还能干扰电子设备.脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪. +item_DescAEGS_3DRadarDisplay=[PH] Aegis 3D Radar Display +item_DescAEGS_Avenger_CML_Chaff=[PH] Aegis Avenger - Noise Launcher +item_DescAEGS_Avenger_CML_Flare=[PH] Aegis Avenger - Decoy Launcher +item_DescAEGS_Avenger_Ejection_Seat=[PH] Aegis Avenger Ejection Seat +item_DescAEGS_Avenger_LandingSystem=圣盾 复仇者着陆系统 +item_DescAEGS_Avenger_MultiLight=圣盾 复仇者外部照明 +item_DescAEGS_Avenger_Titan_Seat=Aegis Avenger Titan Seat +item_DescAEGS_Avenger_shop=制造商:圣盾动力(Aegis Dynamic)\n定位:拦阻\n\n圣盾复仇者在UEE督导局服役的时期拥有一段悠长而又富有传奇的历史.尽管已经老化,但复仇者仍具有可靠坚固的船体,它甚至可以装载超过预设大小的引擎. +item_DescAEGS_BallisticRepeater_S5=[PH] Aegis Ballistic Repeater +item_DescAEGS_Cockpit_Audio=[PH] Aegis Cockpit Audio +item_DescAEGS_EMP_Device=制造商:贝林财团(Behring)\n物品种类:EMP发生器\n\n这款REP-8型EMP脉冲发生器受到贝林公司的高度重视.它成功在可控的充能时间和更强的畸变破坏间找到了平衡点,后者可以破坏范围内的电子设备.扎实的工程设计与数百年的使用经验使之成为整个帝国的标准非致命性武器. +item_DescAEGS_EMP_Sentinel_S4=制造商:贝林财团(Behring)\n物品种类:脉冲发生器\n尺寸:4\n伤害类型:EMP\n\n这款可以产生畸变伤害的REP-VS脉冲发生器专门为圣盾先锋著名的REP-8中的技术为蓝本,改造并设计出一款高效率的非致命性武器,这款武器与先锋哨兵完美兼容。 +item_DescAEGS_Eclipse_CML_Chaff=[PH] Aegis Eclipse - Noise Launcher +item_DescAEGS_Eclipse_CML_Flare=[PH] Aegis Eclipse - Decoy Launcher +item_DescAEGS_Engine_Double_Idris=[PH] Aegis Idris Double Engine +item_DescAEGS_Engine_Single_Idris=[PH] Aegis Idris Single Engine +item_DescAEGS_FuelIntake_Idris=[PH] Aegis Idris Fuel Intake +item_DescAEGS_FuelTank_Idris=[PH] Aegis Idris Fuel Tank +item_DescAEGS_Gemini_S6_Q1=[PH] Aegis Starfarer Gemini Thruster +item_DescAEGS_Gemini_S7_Q1=[PH] Aegis Starfarer Gemini Thruster +item_DescAEGS_Gladius_CML_Chaff=[PH] Aegis Gladius - Noise Launcher +item_DescAEGS_Gladius_CML_Flare=[PH] Aegis Gladius - Decoy Launcher +item_DescAEGS_Gladius_Ejection_Seat=[PH] Aegis Gladius Ejection Seat +item_DescAEGS_Gladius_LandingSystem=[PH] Aegis Gladius Landing System +item_DescAEGS_Gladius_Main=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions,great for pilots wishing to close the distance while maintaining a low profile. 作为STC产品线上最小型的推进器,the Blue的推力等级为2. +item_DescAEGS_Gladius_Mav_Joint_01=[PH] Aegis Winnowing D1 Omni Thruster +item_DescAEGS_Gladius_Mav_Joint_02=[PH] Aegis Winnowing D1 Rotational Thruster +item_DescAEGS_Gladius_MultiLight=[PH] Aegis Gladius External Lights +item_DescAEGS_Gladius_Nose_S2=[PH] Class 2 Scorpion GT-215 turret mount description +item_DescAEGS_Gladius_Retro=反向推进器 +item_DescAEGS_Gladius_lights=Aegis Gladius Light Set +item_DescAEGS_Gladius_shop=制造商:圣盾动力(Aegis Dynamic)\n定位:轻型战斗机 \n\n短剑的设计虽然较为陈旧,但多年以来已经进行过升级改装,以跟上现代科技的步伐。在军队的圈子里,短剑因为其优异的表现和简单的操作深受大家喜爱。短剑作为高速轻型以激光武器为主的狗斗机,非常适合用于拦截或者护航。 +item_DescAEGS_Hammerhead_CML_Chaff=[PH] Aegis Hammerhead - Noise Launcher +item_DescAEGS_Hammerhead_CML_Flare=[PH] Aegis Hammerhead - Decoy Launcher +item_DescAEGS_Idris_BallisticRepeater_S5=[PH] Aegis Idris Ballistic Repeater +item_DescAEGS_Idris_Copilot_Seat_Left=[PH] Aegis Idris Left Copilot Seat +item_DescAEGS_Idris_Copilot_Seat_Right=[PH] Aegis Idris Right Copilot Seat +item_DescAEGS_Idris_Large_Turret=[PH] Aegis Idris Front Turret +item_DescAEGS_Idris_Large_Turret_Base=[PH] Aegis Idris Front Turret +item_DescAEGS_Idris_Large_Turret_Seat=[PH] Aegis Idris Front Turret Seat +item_DescAEGS_Idris_Pilot_seat=[PH] Aegis Idris Pilot Seat +item_DescAEGS_Idris_Rack=[PH] Aegis Idris Missile Rack +item_DescAEGS_Idris_Turret=[PH] Aegis Idris Turret +item_DescAEGS_Idris_Turret_Base=[PH] Aegis Idris Turret +item_DescAEGS_Idris_Turret_Seat=[PH] Aegis Idris Turret Seat +item_DescAEGS_Idris_Weapons_Seat=[PH] Aegis Idris Weapons Seat +item_DescAEGS_Javelin_Copilot_Seat=[PH] Aegis Javelin Co-Pilot Seat +item_DescAEGS_Javelin_Joint_Thruster=[PH] Aegis Javelin Joint Thruster +item_DescAEGS_Javelin_Joint_Thruster_Small=[PH] Aegis Javelin Small Joint Thruster +item_DescAEGS_Javelin_MainEngine=[PH] Aegis Javelin Main Engine +item_DescAEGS_Javelin_Pilot_Seat=[PH] Aegis Javelin Pilot Seat +item_DescAEGS_Javelin_Retro_Thruster=[PH] Aegis Javelin Retro Thruster +item_DescAEGS_Javelin_SupportEngine=[PH] Aegis Javelin Support Engine +item_DescAEGS_Javelin_Turret=[PH] Aegis Javelin Turret +item_DescAEGS_Javelin_Turret_Base=[PH] Aegis Javelin Turret +item_DescAEGS_Raven_CML_Chaff=[PH] Aegis Sabre Raven - Noise Launcher +item_DescAEGS_Raven_CML_Flare=[PH] Aegis Sabre Raven - Decoy Launcher +item_DescAEGS_Redeemer_shop=制造商:圣盾动力(Aegis Dynamic)\n定位:炮艇\n\n这将会成为你接下来拥有的最强大的星际战舰!救赎由星际公民支持者设计,是一艘可以独立执行作战任务的强大炮艇,拥有十分强悍的火力.救赎上装满了炮塔和导弹,他同时可以作为一艘装甲登陆舰将士兵投送到最前线. +item_DescAEGS_Retaliator_Cockpit_Seat=[PH] Aegis Retaliator Cockpit Seat +item_DescAEGS_Retaliator_Engineer_Console=[PH] Aegis Retaliator Engineering Control Station +item_DescAEGS_Retaliator_LandingSystem=[PH] Aegis Retaliator Landing System +item_DescAEGS_Retaliator_MultiLight=[PH] Aegis Retaliator External Lights +item_DescAEGS_Retaliator_Turret=[PH] Aegis Retaliator Turret +item_DescAEGS_Retaliator_Turret_Base=[PH] Aegis Retaliator Turret +item_DescAEGS_Retaliator_Turret_Seat=[PH] Aegis Retaliator Turret Seat +item_DescAEGS_Retaliator_shop=制造商:圣盾动力(Aegis Dynamic)\n种类:重型轰炸机\n\n这种报复的民用改装版将舰艇原本的大型鱼雷架更换为同样大小的货仓. +item_DescAEGS_S1_Rack_x2=制造商:圣盾动力(Aegis Dynamic)\n物品种类:导弹架\n尺寸:2\n导弹:2xS1\n\n这款导弹架专门为圣盾舰船设计,双挂架可以携带两枚S1导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 +item_DescAEGS_S2_Rack_x1=这款导弹架专门为圣盾舰船设计,单导弹挂架可以携带一枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 +item_DescAEGS_S2_Rack_x2=这款导弹架专门为圣盾舰船设计,二联装导弹挂架可以携带两枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 +item_DescAEGS_S2_Rack_x3=这款导弹架专门为圣盾舰船设计,三联装导弹挂架可以携带三枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 +item_DescAEGS_S2_Rack_x4=这款导弹架专门为圣盾舰船设计,四联装导弹挂架可以携带四枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 +item_DescAEGS_S3_Rack_x1=这款导弹架专门为圣盾舰船设计,单导弹挂架可以携带一枚S3导弹. +item_DescAEGS_Sabre_CML_Chaff=[PH] Aegis Sabre - Noise Launcher +item_DescAEGS_Sabre_CML_Flare=[PH] Aegis Sabre - Decoy Launcher +item_DescAEGS_Sabre_Cockpit_Seat=[PH] Aegis Sabre Cockpit Seat +item_DescAEGS_Sabre_LandingSystem=[PH] Aegis Sabre Landing System +item_DescAEGS_Sabre_Main=Aegis Sabre Main Thruster +item_DescAEGS_Sabre_MultiLight=[PH] Aegis Sabre External Lights +item_DescAEGS_Sabre_Retro=Aegis Sabre Retro Thruster +item_DescAEGS_Sabre_mav_Joint_01=Aegis Sabre Omni Thruster +item_DescAEGS_Sabre_mav_Joint_02=圣盾 军刀 旋转推进器 +item_DescAEGS_Test_ADS=[PH] Aegis 1000 ADS Computer +item_DescAEGS_Test_CPU=[PH] Aegis 1000 CPU +item_DescAEGS_Test_Motherboard=[PH] Aegis 1000 Motherboard +item_DescAEGS_Test_TC=[PH] Aegis 1000 Targeting Computer +item_DescAEGS_Test_WC=[PH] Aegis Weapons Control +item_DescAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 +item_DescAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 +item_DescAEGS_Thruster_Fixed_Idris=[PH] Aegis Idris Fixed Thruster +item_DescAEGS_Thruster_Fixed_Vanguard=[PH] Aegis Vanguard Fixed Thruster +item_DescAEGS_Thruster_Joint_Hercules=[PH] Aegis Hercules Thruster +item_DescAEGS_Thruster_Joint_Samson=[PH] Aegis Samson Thruster +item_DescAEGS_Thruster_Joint_Vanguard=[PH] Aegis Vanguard Joint Thruster +item_DescAEGS_Thruster_Retro_Idris=[PH] Aegis Idris Retro Thruster +item_DescAEGS_Thruster_Retro_Ixion=[PH] Aegis Ixion Retro Thruster +item_DescAEGS_Vanguard_Cockpit_Seat=[PH] Aegis Vanguard Cockpit Seat +item_DescAEGS_Vanguard_Jump_Seat=[PH] Aegis Vanguard Jump Seat +item_DescAEGS_Vanguard_LandingSystem=[PH] Aegis Vanguard Landing System +item_DescAEGS_Vanguard_Retro_Thruster=[PH] Aegis Vanguard Retro Thruster +item_DescAEGS_Vanguard_Turret=[PH] Aegis Vanguard Turret +item_DescAEGS_Vanguard_Turret_Base=[PH] Aegis Vanguard Turret +item_DescAEGS_Vanguard_Turret_Seat=[PH] Aegis Vanguard Turret Seat +item_DescAEGS_XiTech_Pro_Fixed_S3_Q3=[PH] Aegis XiTech Pro Fixed Thruster +item_DescAEGS_XiTech_Pro_Joint_S3_Q3=[PH] Aegis XiTech Pro Joint Thruster +item_DescAEGS_XiTech_Pro_Retro_S3_Q3=[PH] Aegis XiTech Pro Retro Thruster +item_DescALST_Retro_S3=[PH] Alliance Startech Retro Thruster +item_DescALST_Stamina_S2_Q3=[PH] Alliance Startech Stamina Thruster S2 +item_DescALST_Stamina_S4_Q4=[PH] Alliance Startech Stamina Thruster S4 +item_DescAMBX_APAR_BallisticGatling_S4=[PH] Ammunition box for Apocalypse Arms' Ballistic Gatling S4. +item_DescAMBX_APAR_MassDriver_S2=[PH] Ammunition box for Apocalypse Arms' Mass Driver S2. +item_DescAMBX_BEHR_BallisticCannon_S4_HE=[PH] Ammunition case for the Behring Ballistic Autocannon S4. +item_DescAMBX_BEHR_BallisticRepeater_S2=[PH] Ammunition case for Behring's Ballistic Repeater S2. +item_DescAMBX_BEHR_Flares_16=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:16\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_24=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:24\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_32=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:32\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_40=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:40\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_48=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:48\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_8=制造商:贝林财团(Behring)\n种类:诱饵弹\n容量:8\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_GATS_BallisticCannon_S2=[PH] Ammunition case for the Gallenson Tactical Ballistic Autocannon S2. +item_DescAMBX_GATS_BallisticCannon_S3=[PH] Ammunition case for the Gallenson Tactical Ballistic Autocannon S3. +item_DescAMBX_GATS_BallisticGatling_S2=[PH] Ammunition case for Gallenson Tactical's Ballistic Gatling S2. +item_DescAMBX_GATS_BallisticGatling_S3=[PH] Ammunition case for the Gallenson Tactical Ballistic Gatling S3. +item_DescAMBX_JOKR_Chaff_16=制造商:小丑工程(Joker)\n种类:噪声场\n容量:16\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 +item_DescAMBX_JOKR_Chaff_24=制造商:小丑工程(Joker)\n种类:噪声场\n容量:24\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 +item_DescAMBX_JOKR_Chaff_32=制造商:小丑工程(Joker)\n种类:噪声场\n容量:32\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 +item_DescAMBX_JOKR_Chaff_40=制造商:小丑工程(Joker)\n种类:噪声场\n容量:40\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 +item_DescAMBX_JOKR_Chaff_48=制造商:小丑工程(Joker)\n种类:噪声场\n容量:48\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 +item_DescAMBX_JOKR_Chaff_8=制造商:小丑工程(Joker)\n种类:噪声场\n容量:8\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑的雷达截面积噪声场让您不再烦恼。 +item_DescAMBX_JOKR_Flares_16=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:16\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Flares_24=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:24\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Flares_32=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:32\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Flares_40=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:40\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Flares_48=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:48\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Flares_8=制造商:小丑工程(Joker)\n种类:诱饵弹\n容量:8\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_KBAR_BallisticCannon_S1=[PH] Ammunition case for the KnightBridge Arms Ballistic Autocannon S1. +item_DescAMBX_KBAR_BallisticCannon_S2=[PH] KnightBridge Arms Ballistic Autocannon S2 Ammo Box +item_DescAMBX_KBAR_BallisticCannon_S3=[PH] Ammunition case for the KnightBridge Arms Ballistic Autocannon S3. +item_DescAMBX_KLWE_MassDriver_S10=[PH] Ammunition case for Klaus & Werner's Mass Driver S10 Ammo Box +item_DescAMBX_KLWE_MassDriver_S2=克劳斯&韦纳大锤 II的弹药箱 +item_DescAMBX_KRIG_BallisticGatling_S2=[PH] Ammunition case for the Kruger Intergalactic Ballistic Gatling S2 +item_DescAMBX_KRIG_BallisticGatling_S3=[PH] Ammunition case for the Kruger Intergalactic Ballistic Gatling S3 +item_DescAMBX_RSI_BallisticRepeater_S9=[PH] Ammunition case for RSI's Ballistic Repeater S9. +item_DescAMBX_TALN_Chaff_16=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:16\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMBX_TALN_Chaff_24=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:24\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMBX_TALN_Chaff_32=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:32\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMBX_TALN_Chaff_40=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:40\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMBX_TALN_Chaff_48=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:48\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMBX_TALN_Chaff_8=制造商:利爪武器公司(Talon)\n种类:噪声场\n容量:8\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 +item_DescAMRS_LaserCannon_S1=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:1\n\n"制空III"是A&R激光自动加农炮产品线中适用于小型船的基础型号,拥有着与同级武器相差无几的射速,伤害输出和射程.它在设计中使用了中等品质的元件,带来了与那些更便宜的竞争对手相比显著提升的能效. +item_DescAMRS_LaserCannon_S2=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:2\n\n"制空VI"是A&R制造的中型尺寸激光自动加农炮. 它和小弟"制空III"相比有着更高的伤害,射程以及功耗,但是使用了很多相同的元件,导致其能效较为平庸. +item_DescAMRS_LaserCannon_S3=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:3\n\n"制空IX"是亚蒙里斯畅销激光自动加农炮的尺寸3版本.这一武器的有效射程补偿了它的低射速,使得它可以在远处发起强力打击. +item_DescAMRS_LaserCannon_S4=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:4\n\n"制空XII"继承了亚蒙里斯激光自动加农炮产品线的可靠品质.尽管射速慢,这门尺寸4的激光炮能够在相当远的距离通过激光束有效地给予敌人毁灭性的打击. +item_DescAMRS_LaserCannon_S5=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:5\n\n就像其他亚蒙里斯制造的武器那样他们的制空系列激光自动加农炮同样强力且可靠."制空XV"是帮助保护帝国个世纪的武器的尺寸5版本. +item_DescAMRS_LaserCannon_S6=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:6\n\n以建立了著名的"第十八军团"的古罗马皇帝为名,"制空XVIII"被亚蒙里斯的工程师们赋予了"奥古斯都"的绰号. 这门巨大的尺寸6激光自动加农炮能在很远的距离发起凶猛的打击,使其成为压制敌人的有效手段. +item_DescAMRS_ScatterGun_S3=制造商:亚蒙里斯公司(Amon & Reese Co.)\n物品类型:电浆霰弹炮\n尺寸:3\n\n在你的船上使用A&R的"爆炎"电浆霰弹炮去肆意破坏吧. PyroBurst 在近距离作为一种有效的武器,能够喷射出爆炸性的电浆团,以精确性的为代价从而提供了可靠的范围攻击 +item_DescANVIL_Hornet_F7C_shop=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 +item_DescANVL_Arrow_Turret=制造商:铁砧航天(Anvil Aerospace)\n\n来自铁砧航天的Gestonne 炮塔能够精确的独立追踪目标而且可以安装两个尺寸1的武器系统. +item_DescANVL_CML_Chaff=铁砧 噪声场发射器 +item_DescANVL_CML_Flare=铁砧 诱饵弹发射器 +item_DescANVL_Cockpit_Audio=铁砧 驾驶舱音频 +item_DescANVL_Crucible_Seat=铁砧 坩埚 座椅 +item_DescANVL_F7A_CML_Chaff=铁砧 大黄蜂F7A - 噪声场发射器 +item_DescANVL_F7A_CML_Flare=铁砧 大黄蜂F7A - 诱饵弹发射器 +item_DescANVL_F7A_FuelIntake=铁砧 大黄蜂F7A燃料进气口 +item_DescANVL_Fixed_Mount_Hornet_Ball_S4=制造商:闪火系统公司(Flashfire Systems)\n物品类型:武器挂架\n尺寸:5\n\n由闪火公司设计的"特殊使命"武器挂架,使得大黄蜂可以将小一号的武器安装在载有VariPuck的挂架上. +item_DescANVL_Flex_MK2=铁砧航空 Flex MK2推进器 +item_DescANVL_Flex_MK3=铁砧航空 Flex MK3推进器 +item_DescANVL_FuelIntake=铁砧 燃料进气口 +item_DescANVL_FuelTank_F7A=铁砧 大黄蜂F7A 燃料箱 +item_DescANVL_Gladiator_CML_Chaff=铁砧 角斗士 - 噪声场发射器 +item_DescANVL_Gladiator_CML_Flare=铁砧 角斗士 - 诱饵弹发射器 +item_DescANVL_Gladiator_CoPilot_Ejection_Seat=铁砧 角斗士 副驾驶弹射座椅 +item_DescANVL_Gladiator_Ejection_Seat=铁砧 角斗士 飞行员弹射座椅 +item_DescANVL_Gladiator_LandingSystem=铁砧 角斗士 着陆系统 +item_DescANVL_Gladiator_Multilight=铁砧 角斗士 外部灯光 +item_DescANVL_Gladiator_Turret_Ball_S2_Q2=铁砧 角斗士 球形炮塔 +item_DescANVL_Hornet_BallTurret_Lights=铁砧 大黄蜂 球形炮塔外部灯 +item_DescANVL_Hornet_Ejection_Seat=铁砧 大黄蜂 弹射座椅 +item_DescANVL_Hornet_Ejection_Seat_CoPilot=铁砧 大黄蜂 副驾驶弹射座椅 +item_DescANVL_Hornet_Ejection_Seat_F7A=铁砧 大黄蜂F7A 弹射座椅 +item_DescANVL_Hornet_F7CR_shop=制造商:铁砧航天(Anvil Aerospace)\n分类:探路者\n\n如果F7C-S幽灵蜂的目的是隐藏,那么F7CR追踪者则是为搜索而生.F7CR追踪者搭载了先进的雷达系统,令其成为专注于范围和精度的深空探索者地方的民兵和大型佣兵组织会使用 C&C 飞船来作为他们的移动追踪部队. +item_DescANVL_Hornet_F7CS_shop=制造商:铁砧航天(Anvil Aerospace)\n分类:隐身战斗机\n\n结合了低辐射驱动器,低信号的武器和散射扫描波的“虚空”护甲技术,F7C-S 幽灵蜂是为那些低调行事的飞行员准备的.幽灵蜂能够在最密集的岗哨眼皮底下溜过去,无论什么目的都能祝你一臂之力不用担心,我们不会过问的. +item_DescANVL_Hornet_F7C_Ball_Turret=使用C4-160f来强化大黄蜂的火力吧。铁砧专为F7系列设计的S5球型炮塔可以装备两门S2飞船武器。 +item_DescANVL_Hornet_F7C_Nose_Turret=物品类型:炮塔\n制造商:铁砧航天(Anvil Aerospace)\n尺寸:3\n\n这款专为铁砧航空大黄蜂F7C设计的机鼻炮塔可以挂载两门S1尺寸的武器,并且其可动性使得它们能够准确地追踪目标。 +item_DescANVL_Hornet_LandingSystem=铁砧 大黄蜂 着陆系统 +item_DescANVL_Hornet_Lights=铁砧 大黄蜂 外部灯光 +item_DescANVL_Hornet_Multilight=铁砧 大黄蜂 外部灯光 +item_DescANVL_Joint_MK2=铁砧 MK2 推进器 +item_DescANVL_Joint_MK3=铁砧 MK3 推进器 +item_DescANVL_Lightning_F8_Turret=铁砧 闪电F8 炮塔 +item_DescANVL_S1_Rack_x4=铁砧 四联装 S1导弹架 +item_DescANVL_S2_Rack_x2=铁砧 双联装 S2导弹架 +item_DescANVL_S3_Rack_x1=铁砧 单发S3导弹平台 +item_DescANVL_S5_Rack_x2=利爪武器公司腹舱外置挂架,最大尺寸5. +item_DescANVL_Terrapin_Nose_Turret=铁砧 水龟机头底座 +item_DescANVL_Test_ADS=铁砧 1000 ADS 计算机 +item_DescANVL_Test_CPU=铁砧 1000 中央处理器 +item_DescANVL_Test_Motherboard=[PH] Anvil 1000 Motherboard +item_DescANVL_Test_TC=铁砧 1000 目标定位计算机 +item_DescANVL_Test_WC=铁砧 武器控制 +item_DescAPAR_BallisticGatling_S4=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹加特林\n尺寸:4\n\n别没事找事。但是如果你想搞事,那么你需要一门“亡魂”。以几个世纪前的技术座位坚实的基础,启示录军备将一种全新的旋转机构运用到了久经沙场考验的设计之上,创造出了一门无比耐用的加特林,可以穿越虚空稳步散播死亡。尽管预热和冷却时间稍长,“亡魂”的可靠性仍使其成为那些追寻刺激之人的最爱。 +item_DescAPAR_BallisticGatling_S6=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹加特林\n尺寸:6\n\n作为对旧日太空战斗的追忆,这门来自启示录军备,凶残的尺寸6实弹加特林是非常成熟的武器.花一些时间让"尸鬼"的转管达到最高转速,以便享受你即将带来的破坏与毁灭. +item_DescAPAR_BallisticRepeater_S4=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:4\n\n启示录军备的"阴影"速射炮是一门半自动实弹武器,能够以持续而又精准的火力击中目标."阴影"的多联炮管设计使其与同级类似武器相比有着更高的射速. +item_DescAPAR_BallisticRepeater_S5=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:5\n\n当你想要传达一条清晰响亮的讯息时,你几乎不可能找到比"黄昏"更令人生畏的信使了.这门来自启示录军备的尺寸5实弹速射炮提供了持续而又精准的火力,足以快速拒止并平息任何战斗. +item_DescAPAR_BallisticRepeater_S6=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:6\n\n使用启示录军备的"夜幕"实弹速射炮来倾泻毁灭吧.这门巨大的尺寸6火炮无论远近都能对敌人施以惩戒,倾泻而出的炮弹口径远高于其它同尺寸速射炮. +item_DescAPAR_BallisticScatterGun_S1=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:1\n\n通过启示录军备的"浩劫"来在战场上播撒恐惧之种吧.这门尺寸1的霰弹炮能在近距离造成大量伤害,使其成为结束战斗的完美武器. +item_DescAPAR_BallisticScatterGun_S1_Shark=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:1\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"浩劫"霰弹炮,拥有着咄咄逼人的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象. +item_DescAPAR_BallisticScatterGun_S2=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:2\n\n启示录军备的"恶棍"是一门能在近战中用炮弹淹没目标的尺寸2霰弹炮.这门炮的智能弹药功能使其可以在标准弹和特种弹之间切换. +item_DescAPAR_BallisticScatterGun_S2_Shark=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:2\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"恶棍"霰弹炮,拥有着侵略性的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象. +item_DescAPAR_BallisticScatterGun_S3=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:3\n\n"捕食者"霰弹炮能够使用它那势不可挡的实弹弹幕来捕食附近的敌人.这门来自启示录军备令人畏惧的尺寸3霰弹炮牺牲了有效射程以换取更广的打击散布面. +item_DescAPAR_BallisticScatterGun_S3_Shark=制造商:启示录军备(Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:3\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"捕食者"霰弹炮,拥有着极具侵略性的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象. +item_DescAPAR_MassDriver_S2=制造商:启示录军备(Apocalypse Arms)\n物品类型:电磁加农炮\n尺寸:2\n\n未雨绸缪永远是有好处的,当不幸突然降临时,您会很庆幸身边能有一门由启示录军备所生产的"纷争"电磁炮。尽管这门炮的电磁加速器非常耗电,但它能为您带来更快的开火频率和更高速的炮弹。当亲眼目睹它撕碎敌人时,或许能稍稍缓解您原先糟糕的心情。唯一需要注意的是别让这家伙过热了。 +item_DescARCO_ArcDuo_400_engine_Freelancer=弧光集团生产的"弧光 Duo 400"最近被评定为惠特利的十佳超值商用级推进器之一,旨在承受更大尺寸飞船负载的"弧光 Duo 400"继承了弧光集团那低调与高效并存的设计理念。 +item_DescARGO_MPUV_Aux_Fixed_01=[PH] Fixed Mav Thruster +item_DescARGO_MPUV_Aux_Fixed_02=[PH] Fixed Mav Thruster +item_DescARGO_MPUV_Aux_Fixed_03=[PH] Fixed MavThruster +item_DescARGO_MPUV_LandingSystem=[PH] Argo MPUV Landing System +item_DescARMR_AEGS_Avenger_Stalker=[PH] Avenger Stalker Ship Armor +item_DescARMR_AEGS_Avenger_Titan=[PH] Avenger Titan Ship Armor +item_DescARMR_AEGS_Avenger_Warlock=[PH] Avenger Warlock Ship Armor +item_DescARMR_AEGS_Gladius=[PH] Gladius Ship Armor +item_DescARMR_AEGS_Hammerhead=[PH] Hammerhead Ship Armor +item_DescARMR_AEGS_Idris=[PH] Idris Ship Armor +item_DescARMR_AEGS_Redeemer=[PH] Aegis Redeemer Ship Armor +item_DescARMR_AEGS_Retaliator=[PH] Retaliator Ship Armor +item_DescARMR_AEGS_Sabre=[PH] Sabre Ship Armor +item_DescARMR_AEGS_SabreRaven=Sabre Raven Ship Armor +item_DescARMR_AEGS_Vanguard=[PH] Vanguard Ship Armor +item_DescARMR_ANVL_Gladiator=角斗士 舰船装甲 +item_DescARMR_ANVL_Hornet_F7A=F7A 大黄蜂 舰船装甲 +item_DescARMR_ANVL_Hornet_F7C=F7C 大黄蜂 舰船装甲 +item_DescARMR_ANVL_Hornet_F7CM=铁砧 堡垒 舰船装甲 +item_DescARMR_ANVL_Hornet_F7CR=F7C-R 大黄蜂-F7CR 舰船装甲 +item_DescARMR_ANVL_Hornet_F7CS=铁砧 虚空隐身 舰船装甲 +item_DescARMR_ARGO_MPUV=[PH] Argo MPUV Ship Armor +item_DescARMR_CNOU_Mustang_Alpha=[PH] Mustang Alpha Ship Armor +item_DescARMR_CNOU_Mustang_Beta=[PH] Mustang Beta Ship Armor +item_DescARMR_CNOU_Mustang_Delta=[PH] Consolidated Outland Cavalry Ship Armor +item_DescARMR_CNOU_Mustang_Gamma=[PH] Mustang Gamma Ship Armor +item_DescARMR_CNOU_Mustang_Omega=[PH] Mustang Omega Ship Armor +item_DescARMR_DRAK_Cutlass_Black=[PH] Cutlass Black Ship Armor +item_DescARMR_KRIG_Merlin=[PH] Merlin Ship Armor +item_DescARMR_MISC_Freelancer=[PH] Freelancer Ship Armor +item_DescARMR_MISC_Reliant=[PH] MISC Reliant Ship Armor +item_DescARMR_MISC_Starfarer=[PH] Starfarer Ship Armor +item_DescARMR_MISC_Starfarer_Gemini=[PH] Starfarer Gemini Ship Armor +item_DescARMR_ORIG_100i=起源跃动 100i 舰船装甲 +item_DescARMR_ORIG_125a=起源跃动 125a 舰船装甲 +item_DescARMR_ORIG_135c=起源跃动 135c 舰船装甲 +item_DescARMR_ORIG_300i=[PH] 300i Ship Armor +item_DescARMR_ORIG_315p=[PH] Origin Jumpworks 315p Ship Armor +item_DescARMR_ORIG_325a=[PH] Talisman R5 Ship Armor +item_DescARMR_ORIG_350r=[PH] 350r Ship Armor +item_DescARMR_ORIG_M50=[PH] M50 Ship Armor +item_DescARMR_RSI_Aurora_CL=[PH] Aurora CL Ship Armor +item_DescARMR_RSI_Aurora_ES=[PH] Aurora ES Ship Armor +item_DescARMR_RSI_Aurora_LN=[PH] RSI Lorica Ship Armor +item_DescARMR_RSI_Aurora_LX=[PH] Aurora LX Ship Armor +item_DescARMR_RSI_Aurora_MR=[PH] Aurora MR Ship Armor +item_DescARMR_RSI_Constellation_Andromeda=[PH] Constellation Andromeda Ship Armor +item_DescARMR_RSI_Polaris=[PH] RSI Polaris Ship Armor +item_DescARMR_VNCL_Blade=[PH] Blade Ship Armor +item_DescARMR_VNCL_Glaive=[PH] Glaive Ship Armor +item_DescARMR_VNCL_Scythe=[PH] Scythe Ship Armor +item_DescARMR_VNCL_Stinger=[PH] Stinger Ship Armor +item_DescARMR_VNCL_Void=[PH] Void Ship Armor +item_DescARMR_XIAN_Scout=[PH] Scout Ship Armor +item_DescASAD_DistortionRepeater_S1=制造商:联合科学与开发公司(Associated Science & Development)\n物品类型:畸变射炮\n尺寸:1\n\n能量是每艘船的生命与血液,而来自ASD的DR Model-XJ1是让敌人流尽最后一滴血的理想选择。这种尖端的扭曲速射炮能切断目标的电源并且无效化其行动能力。 +item_DescASAD_DistortionRepeater_S2=制造商:联合科学与开发公司(Associated Science & Development)\n物品类型:畸变速射炮\n尺寸:2\n\n在改良的畸变武器中,来自ASD实验室的DR Model-XJ2速射炮能够造成战术级的能量干扰并且无效化目标的行动能力。 +item_DescASAD_DistortionRepeater_S3=制造商:联合科学与开发公司(Associated Science & Development)\n物品类型:畸变速射炮\n尺寸:3\n\n来自ASD实验室的联合科学与开发Model-XJ3作为一种具有优良射程武器,能够切断目标的电量供给并且令其无法行动。 +item_DescASAS_SoloShield=制造商:上升航天(Ascension Astro)\n\nAscension Astro's 的独奏发是一种基础的护盾生成器,能够制造一种单立场泡来为你舰船的货仓和护驾提供额外的防护.低电磁辐射能够在被扫描的时候将你舰船的信号最小化. +item_DescASAS_Soloshield_Survival=[PH] Ascension Astro Soloshield Survival +item_DescAVIO_BEHR_S01_CSR_RP=[PH] Behring Avionics Motherboard +item_DescAVIO_CPUB_MITE_Memvio_10b=[PH] memVio 1.0b CPU Booster +item_DescAVIO_LEGACY_ADS=[PH] ADS Computer +item_DescAVIO_TGTC_BEHR_TM_4AB=[PH] TM-4AB Targeting Computer +item_DescAVIO_TGTC_BEHR_TM_4GS=[PH] TM-4GS Targeting Computer +item_DescAVIO_TGTC_BEHR_TM_4WL=[PH] TM-4WL Targeting Computer +item_DescAVIO_TGTC_WLOP_F7A=[PH] F7A Targeting Computer +item_DescAVIO_TGTC_WLOP_P1_Omnitrack=[PH] P1 Omnitrack Targeting Computer +item_DescAVIO_TGTC_WLOP_P3X_Multilock=[PH] P3X Multilock Targeting Computer +item_DescAVIO_TGTC_WLOP_P3_Autocompensator=[PH] P3 Autocompensator Targeting Computer +item_DescAlienAA_fragment_1_large_damaged_a=一块由不明材料制成且来源不明的大型遗物碎片。尽管已然断裂且损坏严重,金色的金属带也残破不堪,但仍能看清碎片上微微发光的蚀刻。 +item_DescAlienAA_fragment_1_large_flawed_a=一块由不明材料制成且来源不明的大型遗物碎片。其本身已然断裂且有些许破损,表面刻有发出微弱绿光的纹路,且包有金色的金属带。 +item_DescAlienAA_fragment_1_large_pristine_a=一块由不明材料制成且来源不明的大型遗物碎片。虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路,且包有金色的金属带。 +item_DescAlienAA_fragment_1_medium_damaged_a=一块由不明材料制成且来源不明的中型遗物碎片。 尽管已然断裂且损坏严重,但仍能看清碎片上微微发光的蚀刻。 +item_DescAlienAA_fragment_1_medium_flawed_a=一块由不明材料制成且来源不明的中型遗物碎片。 其本身已然断裂,且有些许破损。表面刻有发出微弱绿光的纹路,且包有深色的金属带。 +item_DescAlienAA_fragment_1_medium_pristine_a=一块由不明材料制成且来源不明的中型遗物碎片。 虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路,且包有深色的金属带。 +item_DescAlienAA_fragment_1_small_damaged_a=一块由不明材料制成且来源不明的小型遗物碎片。 尽管已然断裂且损坏严重,但仍能看清碎片上微微发光的蚀刻。 +item_DescAlienAA_fragment_1_small_flawed_a=一块由不明材料制成且来源不明的小型遗物碎片。其本身已然断裂且有些许破损,表面刻有发出微弱绿光的纹路。 +item_DescAlienAA_fragment_1_small_pristine_a=一块由不明材料制成且来源不明的小型遗物碎片。 虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路。 +item_DescAlienFish=一种能够适应各种环境,引人注目的无鳔石首鱼. 它是由希安从埃厄罗斯星系的自然保护区里"赠送"给人类的. +item_DescAmmoBox_20mm_Tungsten_AMMO=内含用于实弹武器的20毫米弹药. +item_DescAmmoBox_AEGS_Flares=[PH] Aegis Decoy Ammo +item_DescAmmoBox_ANVL_Flares=储存着作为反制措施的诱饵弹。 +item_DescAmmoBox_Ballistic_20mm_AMMO=[PH] 20mm Ammo Box +item_DescAmmoBox_Ballistic_24mm=内含用于实弹武器的24毫米弹药. +item_DescAmmoBox_Ballistic_25mm_AMMO=内含用于实弹武器的25毫米弹药. +item_DescAmmoBox_Ballistic_35mm_AMMO=内含用于实弹武器的35毫米弹药. +item_DescAmmoBox_Ballistic_50mm_AMMO=内含用于实弹武器的50毫米弹药. +item_DescAmmoBox_Ballistic_60mm_AMMO=内含用于实弹武器的60毫米弹药. +item_DescAmmoBox_ORIG_Flares=[PH] Origin Jumpworks Decoy Ammo Box +item_DescAmmoBox_RSI_Flares=[PH] RSI Decoy Ammo Box +item_DescAmmoCrate=补满你的能量和实弹弹药. +item_DescAmmobox_AEGS_Avenger_Flares=[PH] Aegis Avenger Flares Ammo +item_DescAmmobox_AEGS_Flares_Tutorial=[PH] Aegis Decoy Ammo +item_DescAmmobox_ANVL_Hornet_F7CM_Flares=铁砧 大黄蜂 F7CM 热诱弹 弹药 +item_DescAmmobox_ANVL_Hornet_F7C_Flares=铁砧 大黄蜂 F7C 热诱弹 弹药 +item_DescAmmobox_ANVL_Hornet_FC7R_Flares=铁砧 大黄蜂 F7CR 热诱弹 弹药 +item_DescAmmobox_Ballistic_1000rd_20mm=[PH] Ballistic ammo,1000 20mm rounds +item_DescAmmobox_Ballistic_120rd_106mm_exp=[PH] Ballistic explosive ammo,120 106mm rounds +item_DescAmmobox_Ballistic_120rd_40mm=[PH] Ballistic ammo,120 40mm rounds +item_DescAmmobox_Ballistic_120rd_60mm=[PH] Ballistic ammo,120 60mm rounds +item_DescAmmobox_Ballistic_150rd_35mm=[PH] Ballistic ammo,150 35mm rounds +item_DescAmmobox_Ballistic_180rd_60mm=[PH] Ballistic ammo,180 60mm rounds +item_DescAmmobox_Ballistic_200rd_25mm=[PH] Ballistic ammo,200 25mm rounds +item_DescAmmobox_Ballistic_240rd_40mm=[PH] Ballistic ammo,240 40mm rounds +item_DescAmmobox_Ballistic_240rd_60mm=[PH] Ballistic ammo,240 60mm rounds +item_DescAmmobox_Ballistic_250rd_20mm=[PH] Ballistic ammo,250 20mm rounds +item_DescAmmobox_Ballistic_300rd_35mm=[PH] Ballistic ammo,300 35mm rounds +item_DescAmmobox_Ballistic_30rd_1000mm_rail=[PH] Ballistic rail ammo,30 1000mm rounds +item_DescAmmobox_Ballistic_360rd_40mm=[PH] Ballistic ammo,360 40mm rounds +item_DescAmmobox_Ballistic_400rd_25mm=[PH] Ballistic ammo,400 25mm rounds +item_DescAmmobox_Ballistic_450rd_35mm=[PH] Ballistic ammo,450 35mm rounds +item_DescAmmobox_Ballistic_480rd_40mm=[PH] Ballistic ammo,480 40mm rounds +item_DescAmmobox_Ballistic_500rd_1000mm=[PH] Ballistic ammo,500 1000mm rounds +item_DescAmmobox_Ballistic_500rd_20mm=[PH] Ballistic ammo,500 20mm rounds +item_DescAmmobox_Ballistic_500rd_40mm_5km_exp=[PH] Ballistic explosive ammo,500 20mm rounds +item_DescAmmobox_Ballistic_500rd_40mm_exp=[PH] Ballistic explosive ammo,500 20mm rounds +item_DescAmmobox_Ballistic_50mm=[PH] Ballistic ammo,50mm rounds +item_DescAmmobox_Ballistic_600rd_25mm=[PH] Ballistic ammo,600 25mm rounds +item_DescAmmobox_Ballistic_600rd_35mm=[PH] Ballistic ammo,600 35mm rounds +item_DescAmmobox_Ballistic_60rd_60mm=[PH] Ballistic ammo,60 60mm rounds +item_DescAmmobox_Ballistic_60rd_60mm_rail=[PH] Ballistic rail ammo,60 60mm rounds +item_DescAmmobox_Ballistic_60rd_80mm_rail=[PH] Ballistic rail ammo,60 80mm rounds +item_DescAmmobox_Ballistic_750rd_20mm=[PH] Ballistic ammo,750 20mm rounds +item_DescAmmobox_Ballistic_750rd_30mm=[PH] Ballistic ammo,750 30mm rounds +item_DescAmmobox_Ballistic_800rd_25mm=[PH] Ballistic ammo,800 25mm rounds +item_DescAmmobox_Ballistic_KRIG_20mm=[PH] Ammunition box for Kruger Intergalactic 20mm Ballistic. +item_DescAmmobox_Ballistic_KRIG_25mm=[PH] Ammunition box for the Kruger Intergalactic 25mm Ballistic. +item_DescAmmobox_JOKR_Defcon_Flares=[PH] Joker Defcon Flares Ammo +item_DescAmmobox_ORIG_300i_Flares=[PH] Origin Jumpworks 300i Flares Ammo +item_DescAmmobox_ORIG_315p_Flares=[PH] Origin Jumpworks 315p Flares Ammo +item_DescAmmobox_ORIG_325a_Flares=[PH] Origin Jumpworks 325a Flares Ammo +item_DescAmmobox_ORIG_350r_Flares=[PH] Origin Jumpworks 350r Flares Ammo +item_DescAmmobox_ORIG_M50_Flares=[PH] Origin Jumpworks M50 Flares Ammo +item_DescAmmobox_RSI_Aurora_CL_Flares=[PH] RSI Aurora CL Flares Ammo +item_DescAmmobox_RSI_Aurora_ES_Flares=[PH] RSI Aurora ES Flares Ammo +item_DescAmmobox_RSI_Aurora_LN_Flares=[PH] RSI Aurora LN Flares Ammo +item_DescAmmobox_RSI_Aurora_LX_Flares=[PH] RSI Aurora LX Flares Ammo +item_DescAmmobox_RSI_Aurora_MR_Flares=[PH] RSI Aurora MR Flares Ammo +item_DescAmmobox_Rocket=[PH] Rocket Ammo +item_DescAmmobox_VNCL_Glaive_Flares=[PH] Ammunition box for decoy countermeasures for the Vanduul Glaive. +item_DescAmmobox_VNCL_Scythe_Flares=[PH] Ammunition box for decoy countermeasures for the Vanduul Scythe. +item_DescAmmobox_XIAN_Scout_Flares=[PH] Ammunition box for decoy countermeasures for the Aopoa Khartu-al. +item_DescArenaCommanderShipUI=<-=MISSING=-> +item_DescArrow_Paint_2950Invictus_1=将您的箭头定制为棕绿色涂装搭配金黄色边纹。 +item_DescArrow_Paint_2950Invictus_2=将您的箭头定制为军绿色涂装。 +item_DescArrow_Paint_2950Invictus_3=将您的箭头定制为金属灰涂装。 +item_DescArrow_Paint_2950Invictus_4=将您的箭头定制为灰色碎纹迷彩涂装。 +item_DescArrow_Paint_Unity=2950奠基纪念日是一次公民与市民间相互团结共创良好社区环境的机会。换上这套定制涂装来表彰您致力于一个更美好的宇宙所作的奉献。 +item_DescAurora_Paint_2950Invictus_1=将您的极光定制为金绿相间涂装。 +item_DescAurora_Paint_2950Invictus_2=通过定制您的极光为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 +item_DescAurora_Paint_2950Invictus_3=将您的极光定制为双色调灰色涂装。 +item_DescAurora_Paint_BigBenny=当您带着大本尼官方涂装去卡乔那里被成群饥饿的人袭击的时候,请别怪我们。 +item_DescAurora_Paint_Blackbeard=恣意地用海盗旗上的骷髅笑脸来展露你的本色吧,请让所有人都知道你的放浪不羁并乐此不疲。 +item_DescAurora_Paint_CrashTest=当您的极光身着危险主题的外观时,请保持警惕。 +item_DescAurora_Paint_Luminalia_2021_white_blue=为您的极光选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 +item_DescAurora_Paint_Midnight=没人喜欢在到处飞的时候发表声明。这款子夜涂装采用单色配色方案,彰显着优雅和精致的气质。 +item_DescAurora_Paint_Pitchfork=用草叉行动涂装来将恐惧散播于剜度心中,以纪念那些英勇无畏的,为战胜这一致命敌人而献身的飞行员们。 +item_DescAurora_Paint_SXSW15=带着这个用来纪念庆祝代表社区精神和扩张的2915节的鲜艳图案来勇闯宇宙吧。 +item_DescAurora_Paint_Signature=用这款标志性的蓝白主题外观来庆祝人类从高压的梅塞尔政权中解放出来。 +item_DescAurora_Paint_StarKitten=这个自定义的颜料画特色是在一片大胆的粉色海洋中描绘了詹尼迪·库佐所喜爱的动画里那个勇敢无畏的主人公。 +item_DescAurora_Paint_UEE=当你用这个爱国的外观来装饰你的飞船时,你对帝国的热爱将一目了然,激励着与你同飞的人的荣誉和奉献精神。 +item_DescAurora_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescAvenger_Paint_2950Invictus_1=通过定制您的复仇者为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 +item_DescAvenger_Paint_2950Invictus_2=用这款搭配银灰色边纹的林地涂装,定制您的复仇者。 +item_DescAvenger_Paint_2950Invictus_3=将您的复仇者定制为绿色碎纹迷彩涂装。 +item_DescAvenger_Paint_Copernicus_LightBlue=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以著名天文学家尼古拉·哥白尼的名字命名,采用了两种不同的蓝色底漆并伴以黑色点缀。哥白尼涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 +item_DescAvenger_Paint_DeBiasio_Orange_Grey=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以星际制图中心前任局长洛蕾塔·德·比亚西奥的名字命名,采用了橙色与灰色相交的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 +item_DescAvenger_Paint_Kepler_Blue_Orange=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以著名天文学家约翰尼斯·开普勒的名字命名,采用了深蓝色与橙色的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 +item_DescAvenger_Paint_SolarWinds_Metal_Red=复仇者别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 +item_DescBANU_TachyonCannon_S1=制造商:巴努(Banu)\n物品类型:快子加农炮\n尺寸:1\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 +item_DescBANU_TachyonCannon_S2=制造商:巴努(Banu)\n物品类型:快子加农炮\n尺寸:2\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 +item_DescBANU_TachyonCannon_S3=制造商:巴努(Banu)\n物品类型:快子加农炮\n尺寸:3\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 +item_DescBEHR_ASIM09c_Marksman_II=ASIM09c神射手 II +item_DescBEHR_BallisticCannon_S4=制造商:贝林财团(Behring)\n物品类型:实弹加农炮\n尺寸:4\n\n大口径炮弹以惊人的速度飞驰,贝林的C-788实弹自动加农炮可以穿透舰船装甲。拥有极致的耐用性和耐热性,“联合” 能够在较慢射速的情况下高负荷运行,使其成为了对抗大型,笨重目标的理想选择。 +item_DescBEHR_BallisticCannon_S5=制造商:贝林财团\n物品类型:实弹加农炮\n尺寸:5\n\n以毁灭性的初速发射大口径炮弹,贝林财团的C-810实弹自动加农炮专为对付飞船装甲而生。贝林“联合”系列的S5型号极致的耐热性能为其带来了更加稳定的射速,使其成为对付更大、机动能力较差的目标的理想选择。 +item_DescBEHR_BallisticCannon_S6=制造商:贝林财团\n物品类型:实弹加农炮\n尺寸:6\n\n以毁灭性的初速发射大口径炮弹,贝林财团的C-810实弹自动加农炮专为对付飞船装甲而生。贝林“联合”系列的S6型号极致的耐热性能为其带来了更加稳定的射速,使其成为对付更大、机动能力较差的目标的理想选择。 +item_DescBEHR_BallisticCannon_VNG_S2=制造商:贝林财团\n物品类型:实弹加农炮\n尺寸:2\n\n贝林设计的CVSA为先锋专用的实弹加农炮变体。该武器特点是较慢的射速和较高的初速,能够在中远距离对目标造成大量伤害。 +item_DescBEHR_BallisticGatling_S4=制造商:贝林财团(Behring)\n物品类型:实弹加特林\n尺寸:4\n\n贝林生产的经典武器实弹加特林AD4B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 +item_DescBEHR_BallisticGatling_S5=制造商:贝林财团\n物品类型:实弹加特林\n尺寸:5\n\n贝林生产的经典武器实弹加特林AD5B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 +item_DescBEHR_BallisticGatling_S6=制造商:贝林财团\n物品类型:实弹加特林\n尺寸:6\n\n贝林生产的经典武器实弹加特林AD6B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 +item_DescBEHR_BallisticGatling_SF7B_S7=制造商:贝林财团\n物品类型:实弹加特林\n尺寸:7\n\n使用SF7B实弹加特林与大型舰船一决雌雄并轻易撕碎小型飞船。该武器专为战神地狱火星际战斗机而造,无缝集成进入船体之中。这件武器以震撼的射速发射密集炮弹来击穿装甲和护盾,使其成为对目标开展饱和攻击的完美选择。 +item_DescBEHR_BallisticRepeater_S1=制造商:贝林财团(Behring)\n物品类型:实弹速射炮\n尺寸:1\n\n从两个枪管发射的SW16BR1“圆锯”可以在中短距离压制挑衅者。贝林财团的专业工艺让武器可以在需要冷却之前进行持续的开火,使其成为一门出色的入门级实弹速射炮。 +item_DescBEHR_BallisticRepeater_S2=制造商:贝林财团(Behring)\n物品类型:实弹速射炮\n尺寸:2\n\nSW16BR2锯木架实弹速射炮是贝林财团对不断扩大的实弹速射炮市场的贡献。它的顺序射击双枪管结构为寻求比加农炮更高的射速的操作员提供了有效的中间条件,但又不用担心转式枪管会造成过热。 +item_DescBEHR_BallisticRepeater_S3=制造商:贝林财团(Behring)\n物品类型:实弹速射炮\n尺寸:3\n\n使用这款S3贝林实弹速射炮可以摆脱困境。他的SW16BR3“碎纸机”将热量分布在两个枪管上,以在最需要时保持开火状态。武器的射击散布和伤害衰减使其在中近距离时极其致命。 +item_DescBEHR_BallisticRepeater_VNG_S2=制造商:贝林财团(Behring)\n物品类型:实弹速射炮\n尺寸:2\n\n只有先锋系列才能让贝林财团独特的实弹速射炮系列装备到他们的机头上。BRVS实弹速射炮进行了仔细的校准,因此它能以足够快的射速形成实弹弹幕,对目标造成最大的饱和打击,同时它改进的散热系统减少了频繁的过热现象。 +item_DescBEHR_DistortionCannon_VNG_S2=制造商:贝林财团(Behring)\n物品类型:畸变加农炮\n尺寸:2\n\n贝林财团的EVSD畸变加农炮可在不伤害船员和货物的前提下瘫痪飞船。这种畸变加农炮具有诸多与其他贝林财团武器一样的行业领先技术,并且它是专门设计安装在圣盾先锋的机头上的武器。 +item_DescBEHR_DistortionRepeater_VNG_S2=制造商:贝林财团(Behring)\n物品类型:畸变速射炮\n尺寸:2\n\n用贝林财团的ATVS畸变速射炮弄乱挑衅者的电子系统。这种破坏性,非致命性的畸变速射炮仅与圣盾先锋的机鼻支架兼容。 +item_DescBEHR_LaserCannon_S1=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:1\n\nM3A激光加农炮是贝林财团的入门级激光自动加农炮。自动加农炮的结构让每发炮弹都只能造成少量的伤害,并且射速也较低。作为贝林财团武器产品系列中最基本的产品,它特点是低功耗,但能量效率也很差。它低廉的价格弥补了它的缺点,这是许多飞行员在预算内为他们的船配备装备时所追求的特点。 +item_DescBEHR_LaserCannon_S2=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:2\n\nM4A激光加农炮是贝林财团的二级激光自动加农炮。它更大的尺寸意味着更多的功耗,更大的威力。射速和能量效率与M3A激光加农炮相当。 +item_DescBEHR_LaserCannon_S3=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:3\n\n在设计能量自动加农炮时,贝林财团的M5A激光加农炮因它的较长射程和较低的伤害后效而成为那些武器设计的衡量标准。 +item_DescBEHR_LaserCannon_S5=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:5\n\n这种多功能的远程能量自动加农炮是贝林财团M系列的最新款。M7A激光加农炮被设计为在中远程有效地起到高强度威慑的作用。新的AC8透镜系统最大限度地减少了超长距功率损失,使每次在更长的范围内射击同样有效。 +item_DescBEHR_LaserCannon_S6=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:6\n\nM8A激光自动加农炮是贝林设计和制造飞船武器的悠久历史的典型。造就了它作为能量武器的可靠性和有效性,能够处理大量的遭遇战或实施精准的防御策略。 +item_DescBEHR_LaserCannon_S7=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:7\n\n毁灭性的贝林财团M9A激光加农炮能量自动加农炮会给予敌人致命一击。充满电后,这种武器的强大制动力甚至有可能拦下航道上的巨大船只。 +item_DescBEHR_LaserCannon_SF7E_S7=制造商:贝林财团\n物品类型:激光加农炮\n尺寸:7\n\n贝林和十字军的工程师联手将SF7E激光加农炮打造成为战神离子光星际战斗机的理想武器。特制的外壳让这件巨大的武器无缝集成进入船体之中。SF7E是与大型主力舰级飞船远程作战的理想选择,令人印象深刻的精度和巨额单发伤害使其成为熟练炮手手中毁天灭地的武器。 +item_DescBEHR_LaserCannon_VNG_S2=制造商:贝林财团(Behring)\n物品类型:激光加农炮\n尺寸:2\n\n贝林财团对经典的M4A激光加农炮进行了特殊改装,以制造出VS(飞船先锋特供版),该激光武器旨在满足圣盾飞船的独特要求。MVSA 激光加农炮是先锋-典狱长上的默认机头武器,也能装载到其他先锋变体上。 +item_DescBEHR_LaserRepeater_VNG_S2=制造商:贝林财团(Behring)\n物品类型:激光速射炮\n尺寸:2\n\n圣盾公司委托贝林财团设计了专门用于先锋系列的激光武器。结果就是GVSR激光速射炮完全符合了圣盾公司对在船载发电机不会过载的情况下保持射速稳定的严格要求。 +item_DescBEHR_PC2_Dual_S1=[PH] PC2 Dual S1 Mount +item_DescBEHR_PC2_Dual_S3=[PH] PC2 Dual S3 Mount +item_DescBEHR_PC2_Dual_S4=[PH] PC2 Dual S4 Mount +item_DescBEHR_PC2_Dual_S4_Fixed=[PH] PC2 Dual S4 Mount +item_DescBOMB_S03_FSKI_Thunderball=制造商:火焰风暴动力学\n物品类型:炸弹\n尺寸:3\n\n使用“雷霆万钧”从上方安全距离瞄准地面部队。尽管S3炸弹体型很小,但它内部有强力的装药。使用者可以一次性投放多枚炸弹来轰炸固定目标,也可以间隔投放数枚炸弹来打击移动目标。”雷霆万钧“使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 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+item_DescBallistic_35mm=<-=MISSING=-> +item_DescBallistic_50mm=<-=MISSING=-> +item_DescBallistic_60mm=<-=MISSING=-> +item_DescBandage=<-=MISSING=-> +item_DescBanu_cube_1_a=这款稀有且备受收藏家喜爱的仿制巴努密码箱高度还原了其外观和触感。通常只有公会头领持有这种东西,他们会用来保存值钱的物品或文件。这款高仿版本是设计给人类使用的装饰品,实际无法打开。 +item_DescBehring_Marksman_HS_Platform_x1=制造商:贝林财团(Behring)\n\n这个单装平台是可以在战斗中为您的飞船获得额外优势的单发导弹发射系统。 +item_DescBehring_Marksman_HS_Platform_x2=制造商:贝林财团(Behring)\n\n来自贝林财团的神射手红外追踪导弹利用敌人的红外特征来进行锁定目标。这种久经考验的目标捕获方法有一些缺点:容易被热诱弹干扰以及可能难以在发热少的飞船上进行锁定。撇开这些问题不谈,神射手导弹确实是许多独立企业和飞行员之首选。双联装 (2)。 +item_DescBehring_Marksman_HS_Platform_x4=制造商:贝林财团(Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 +item_DescBehring_Marksman_Quad=制造商:贝林财团(Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 +item_DescBlueLaserBolt=<-=MISSING=-> +item_DescBobble_CDS_Medium_01A=正如同作为其原型的护甲套装,绿色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 +item_DescBobble_CDS_Medium_01B=正如同作为其原型的护甲套装,蓝色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 +item_DescBobble_CDS_Medium_01C=正如同作为其原型的护甲套装,白色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 +item_DescBuccaneer_Paint_Green_Black=使用这款定制的掠夺者涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 +item_DescBuccaneer_Paint_IAE2951_Blue_Black=用这款定制的掠夺者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescBuccaneer_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的掠夺者吧。 +item_DescC8_Pisces_Paint_Nightbreak=乘坐C8双鱼座,披上这套黑红夜影涂装,踏“夜”无痕。 +item_DescC8_Pisces_Paint_Noble_Blue=这套不败蓝金涂装,其特有的活力蓝色配有金色高亮将会让你的C8双鱼座格外吸睛。 +item_DescC8_Pisces_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的C8双鱼座披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 +item_DescCNOU_Cockpit_Audio=[PH] Consolidated Outland Cockpit Audio +item_DescCNOU_Delta_RocketPod_x18=[PH] Behring R-18 - rocket pod description text +item_DescCNOU_Magma_S2_Q1=在强调以效率求力量为前提下,联合外域的设计团队在创作他们的岩浆飞射推进器系列时,又回到了在绘制板上真正专注攻关推进原理. 岩浆飞射特有的熔融态物质喷射器能够提供惊人的动力,就像行星核一样,燃烧干净而且炽热. +item_DescCNOU_Magma_S2_Q1_Center=在强调以效率求力量为前提下,联合外域的设计团队在创作他们的岩浆飞射推进器系列时,又回到了在绘制板上真正专注攻关推进原理. 岩浆飞射特有的熔融态物质喷射器能够提供惊人的动力,就像行星核一样,燃烧干净而且炽热. +item_DescCNOU_Mustang_Alpha_shop=制造商:联合外域(Consolidated Outland)\n定位:货运\n\n受到联合外域CEO塞拉斯·克尔纳那卓绝超前眼光的启发,野马-阿尔法成为了一艘造型优美,样式雅致的飞船,它运用了超轻合金这一有点不太安全的手段来极限压榨每一丝推重比。现在,借助可选的货运车,您可以在不牺牲运载能力的情况下享受阿尔法的优势。 +item_DescCNOU_Mustang_Beta_shop=制造商:联合外域(Consolidated Outland)\n定位:探路者\n\n拥有着空前的航程,野马-贝塔专为长途航行而生。野马-贝塔出厂默认配备的塔苏斯跳跃引擎可以让贝塔轻松地到达银河中最远的星系,同时配备了独特的Com4T生活区让飞行员从未感觉离开过家。 +item_DescCNOU_Mustang_DefaultSeat=[PH] Consolidated Outland Mustang Pilot Seat +item_DescCNOU_Mustang_Ejection_Seat=[PH] Consolidated Outland Mustang Pilot Ejection Seat +item_DescCNOU_Mustang_Gamma_shop=制造商:联合外域(Consolidated Outland)\n定位:竞速\n\n联合外域的设计和工程团队已设法将野马进行调整并将其改良成令人赞叹的竞赛飞船。最终结果是,野马-伽马具备了平稳加速和按需功率,这要归功于一个新颖的套件,那就是三组出色的岩浆喷射引擎提供的最大推力。 +item_DescCNOU_Mustang_LandingSystem=[PH] Consolidated Outland Mustang Landing System +item_DescCNOU_Mustang_MultiLight=[PH] Consolidated Outland Mustang Exterior Lights +item_DescCNOU_Mustang_Nose_Turret=[PH] Consolidated Outland Mustang Nose Turret +item_DescCOOL_ACOM_S01_IcePlunge=物品类型:冷却器\n制造商:舰船部件制造商 (ACOM)\n尺寸:1\n等级:C\n类别:竞赛\n\n当你在比赛紧张刺激的最后一圈里竭尽全力压榨飞船的每一丝潜能时,你会庆幸自己使用了ACOM的"冰浴"来让一切保持冷静. +item_DescCOOL_ACOM_S01_QuickCool=物品类型:冷却器\n制造商:舰船部件制造商 (ACOM)\n尺寸:1\n等级:D\n类别: 竞赛\n\n"快冷" 与同级的冷却器相比提供了更加卓越的性能.这款来自舰船部件制造商 (ACOM)的竞赛级组件牺牲了隐形性能和一定的寿命,成为圈内最强大的入门级冷却器之一. +item_DescCOOL_ACOM_S02_AbsoluteZero_SCItem=物品类型:冷却器\n制造商:舰船部件制造商 (ACOM)\n尺寸:2\n等级:B \n类别:竞赛\n\n起初专为赛艇设计的"绝对零度"冷却器能让性能发挥到极致.这款来自舰船部件制造商 (ACOM)的高品质组件亮点是一套全新的冷却液循环系统,能让您的飞船系统散热效果胜过一切. +item_DescCOOL_ACOM_S02_IceDive_SCItem=物品类型:冷却器\n制造商:ACOM\尺寸:2\n级别:C \n分类:竞赛\n\n冰潜能够带来远超同级别中型冷却器的强悍性能,但是代价便是它会对外发出更强的电磁和红外信号。 +item_DescCOOL_ACOM_S02_RapidCool_SCItem=物品类型:冷却器\n制造商:ACOM\n尺寸:2\n级别:D \n分类:竞赛\n\nACOM将其性能至上的理念注入了这款中型冷却器之中。迅冷冷却器用较高的红外及电磁信号强度和稍逊一筹的耐久性换取了更为出色的性能。 +item_DescCOOL_AEGS_S01_Bracer=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:C\n类别:军用\n\n对于那些正在物色坚实可靠的中端冷却器的人来说,你绝对找不到比圣盾的"寒索"更好的了. 这款小巧的冷却器系统提供了出色的性能而且耐操,保障你的飞船马力全开. +item_DescCOOL_AEGS_S01_Bracer_SCItem=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:C\n类别:军用\n\n对于那些正在物色坚实可靠的中端冷却器的人来说,你绝对找不到比圣盾的"寒索"更好的了. 这款小巧的冷却器系统提供了出色的性能而且耐操,保障你的飞船马力全开. +item_DescCOOL_AEGS_S01_Glacier_SCItem=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:A\n类别:军用\n\n你的武器,护盾和推进器在战斗中至关重要,它们都会产生热量. 快到圣盾动力加入冰川冷却器的一员. 一套一流的热量管理系统能让你的设备在压力上升的时候保持凉爽. +item_DescCOOL_AEGS_S01_Polar=物品类型:Cooler\n制造商:圣盾动力(Aegis Dynamics) \n尺寸:1\n等级:B\n类别:军用\n\n为满足日常军事服务的高要求而建造的圣盾极地冷却器,特点在于为了可靠性而加装的加固架. 当你陷入战火时大可放心去干,这款极地会让你的飞船时刻保持凉爽. +item_DescCOOL_AEGS_S01_Tundra=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:D\n类别:军用\n\n由圣盾公司按照心中的军事表现所构建的 "冻原"冷却器,它可靠的性能使其成为了UEE海军标配的冷却器. +item_DescCOOL_AEGS_S02_Arctic=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics) \n尺寸:2\n等级:C\n类别:军用\n\n拥有着使圣盾产品成为军品里中流砥柱的可靠性,"北极"是一款经济的军规冷却器,能在不牺牲性能的前提下经受起战斗的严酷考验. +item_DescCOOL_AEGS_S02_Boreal=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:D\n类别:军用\n\n旨在分散战斗的热量,圣盾动力的"北风"是一款能承受高压环境考验的军规级冷却器. +item_DescCOOL_AEGS_S03_Blizzard_SCItem=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n等级:A \n类别:军用\n\n海军技师和圣盾工程师们的通力合作确保了"暴雪"能够满足他们的特殊需求.当它踏入一线消费市场时,这款军用级冷却器就成为了圣盾最畅销的组件之一. +item_DescCOOL_AEGS_S03_Galinstan_SCItem=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n级别:D \n分类:军用\n\n液态合金是一款较老型号且原本专为UEE海军开发的冷却器。它的规格或许并不会让您大吃一惊,可依旧是有着扎实水平的入门级大型冷却器。 +item_DescCOOL_AEGS_S03_Mercury=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics) \n尺寸:3\n等级:C\n类别:军用\n\n在战斗中,即使微小的优势也可以带来巨大的收益。圣盾的船载"水银"冷却系统能让飞船当你需要她的时候在高温工作下更持久。 +item_DescCOOL_AEGS_S04_Tundra=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:D\n类别:军用\n\n由圣盾动力公司所制造的军用型冷却器,“冻原”可靠的性能令其成为了UEE海军的标配冷却器. +item_DescCOOL_JSPN_S00_FrostStarSL=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:C\n类别:民用\n\n不论是在地表巡行还是星际穿越,这款J-Span冷却器都是你最好的选择. 寒霜之星 SL是一款能为地面或敞篷载具带来一贯的可靠性体验的中端冷却器. +item_DescCOOL_JSPN_S00_WinterStarSL_SCItem=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:D\n类别:民用\n\n这是在J-Span 严冬之星 冷却器产线上的最新产品,SL型搭载了最新的 基沃(Kivo)系统,它提供了一个更为独特的散热方案,令您载具的应付高温的能力更上一层楼。 +item_DescCOOL_JSPN_S01_CryoStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:B\n类别:民用\n\n由J-Span所生产的消费级冷却器 冷冻之星之所以成为帝国里一款普及大众的产品,这得益于它可靠的散热性能而不会让你的飞船电力吃紧。 +item_DescCOOL_JSPN_S01_FrostStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:C\n类别:民用\n\nJ-Span的 寒霜之星 冷却器以其一贯的优秀表现而著称,寒霜之星 同时也因为因其良好的功率热比而受到许多崇拜者追捧。 +item_DescCOOL_JSPN_S01_WinterStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:D\n类别:民用\n\n加入J-Span的大家庭, 就从为您的爱船购买严冬之星 冷却器开始。 这款入门级的冷却器虽然没什么亮点,但其强大的效能记录和其售价令它成为了UEE内许多驾驶员们的首选。 +item_DescCOOL_JSPN_S02_CryoStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:B\n类别:民用\n\nJ-Span将其受欢迎的冷冻之星 冷却器带入了EX型的生产线上,为驾驶更大型飞船的驾驶员带来可靠的散热使用体验。 +item_DescCOOL_JSPN_S02_FrostStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:C\n类别:民用\n\n这款寒霜之星冷却器现在从J-Span来到你身边, 该制造商在船东们的圈子里颇有声誉, 其制造的冷却器不论在何时何地都能为您的飞船进行可靠的散热交换。 +item_DescCOOL_JSPN_S02_WinterStarEX_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:2\n等级:D\n类别:民用\n\n这款严冬之星 EX 是一款值得您信任的基准散热器。它由J-Span的专家所打造,已经准备好面对您所会遇到的一切情况。 +item_DescCOOL_JSPN_S03_FrostStarXL_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:3\n等级:C\n类别:民用\n\n当您驾驶着您的飞船在空间中驰骋时,飞船的部件仍会不断地产生热量并有可能在没有被妥善处理的情况下造成损坏甚至导致系统出错的发生。为此,像是这款由J-Span制造的冰霜之星 XL的冷却器会是您合理且可靠的选择。 +item_DescCOOL_JSPN_S03_WinterStarXL_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:3\n等级:D\n类别:民用\n\n两个世纪以来, J-Span 一直致力于制造冷却器。 严冬之星 XL 是他们推出的入门级大型冷却器。它在功能上的不足,于扎实的工艺上得到了弥补。 +item_DescCOOL_JUST_S01_EcoFlow=物品类型:冷却器\n制造商: 朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n作为几个世纪以来的行业标准,朱诺星际工厂(Juno Starwerk)的生态流冷却器是一款即使在运送大量货物时也能很容易维护的产品,因此深受许多运输商喜爱。 +item_DescCOOL_JUST_S01_Hydrocel=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk )\n尺寸:1\n等级:D\n类别:工业\n\n坚实耐用的"水凝",是一款由著名制造商朱诺星际工厂生产的入门级工业冷却器,让您的飞船高效工作更长时间。 +item_DescCOOL_JUST_S01_Thermax=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:C\n类别:工业\n\n朱诺星际工厂再一次卫冕。通过"温度美"系列冷却器,朱诺提高了经济型工业冷却器的标准,以满足任何预算需求。这些小型冷却器提供了高于平均行业水平的性能和耐用性,且不至于掏空某人的钱包。 +item_DescCOOL_JUST_S02_CoolCore=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:C\n类别:工业\n\n"冷却核心"这个名字足以说明一切。朱诺星际工厂所设计的这款冷却器与您一样勤勤恳恳,有助于保障您的整艘飞船在合适的温度参数范围内运行良好。 +item_DescCOOL_JUST_S02_Hydrojet=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:D\n类别:工业\n\n当您飞船过热时,它不仅会使您的任务更加艰巨,而且还会给您和船员带来潜在的威胁。安装朱诺星际工厂的入门级冷却器"喷射",让最值得信赖的业内品牌之一来为您飞船的热量保驾护航。 +item_DescCOOL_JUST_S02_Snowpack_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:A \n类别:工业\n\n在中型工业冷却器里没有比朱诺星际工厂(Juno Starwerk)的“雪堆”更好的。数百年来,出色的性能和耐用性使其成为货船的最爱。 +item_DescCOOL_JUST_S03_ChillMax_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:A\nClass:工业\n\n寒意满满这个名字与朱诺星际工厂(Juno Starwerk)的冷却器设计一样直截了当。 这款高度评价的工业冷却器在数百年来一直是货船的最爱。 +item_DescCOOL_JUST_S03_Hydropulse_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:D\n类别:工业\n\n。作为朱诺星际工厂(Juno Starwerk)的入门级冷却器品牌, 水冷脉冲冷却器牺牲了一些可靠性, 并采用了一些设计上的简化技巧, 令这款大型工业级冷却器成为那些负担不起顶级配置的人的不二选择。 +item_DescCOOL_JUST_S03_ThermalCore=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:C\n类别:工业\n\n当你正执行一项重要的任务时,你肯定不希望浪费无谓的时间去担心你的冷却器是否正常工作。从现在开始您便无需顾虑。搭载朱若星际工厂可靠的中级"热量核心"冷却器,你就可以安心的将飞船温度的问题置之脑后。 +item_DescCOOL_LPLT_S01_ArcticStorm=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd。)\n尺寸:1\n等级:C\n类别:民用\n\n如果您想要的是一款兼顾性能, 可靠性和隐蔽性的冷却器, 为何不看看北境暴风冷却器呢? 这款来自闪电之力有限公司(Lightning Power Ltd。)的中端冷却器应用了已有数百年的技术, 可提供令人信赖的性能。 +item_DescCOOL_LPLT_S01_BlastChill=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd。)\n尺寸:1\n等级:D\n类别:民用\n\n爆寒 冷却器是闪电之力公司(Lightning Power Ltd。)的消费级产品。 它能在飞船正常工作下不会发出过强的信号, 但最为大众所知的是一则备受戏谑的2945广告宣传活动, 承诺它是"为带来寒冷而造"。 +item_DescCOOL_LPLT_S01_FlashFreeze=物品类型:冷却器\n制造商: 闪电之力有限公司(Lightning Power Ltd。)\n尺寸:1\n等级:B\n类别:民用\n\n用了极冻冷却器,闪电之力公司(Lightning Power Ltd。)向您保证不管有多热, 你都能依靠它成熟的冷却技术来继续飞行。 +item_DescCOOL_LPLT_S02_ColdSnap=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd。)\n尺寸:2\n等级:C\n类别:民用\n\n高度协调的性能是寒流的亮点, 归因于它有能力在您日常旅行中轻易处理飞船产生的废热。 +item_DescCOOL_LPLT_S03_ColdSurge_SCItem=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd。)\n尺寸:3\n等级:D\n类别:民用\n\n毫无疑问, 虽然寒潮几乎没有任何特别的亮点, 但闪电之力公司(Lightning Power Ltd。)的这款大型冷却器却为大多数民用飞船提供了一个很好的入门级选择, 不会掏空他们的腰包。 +item_DescCOOL_LPLT_S03_FrostBurn=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd。)\n尺寸:3\n等级:C\n类别:民用\n\n闪电之力公司将其多年来的独特设计和制造工艺融入到了霜蚀 冷却器中, 这是一款高效的冷却器能够处理市场上各种船舶的大规模热量应对需求。 +item_DescCOOL_ORIG_S04_890J_SCItem=物品类型:Cooler\n制造商:温-卡塞尔(Wen/Cassel)\n尺寸:4\n等级:定制\n类别:民用\n\n仅特供于起源跃动工厂(Origin Jumpworks)的豪华客船上,温-卡塞尔公司(Wen/Cassel)特别设计了这款冰塔 冷却器 以保证890跃动在巡游星空时能在各种典型条件下正常运转。 +item_DescCOOL_TYDT_S01_HeatSafe=物品类型:冷却器\n制造商:泰勒设计与技术公司(Tyler Design & Tech) \n尺寸:1\n等级:C\n类别:隐形\n\n希望保持低热信号的驾驶员们都十分信赖泰勒设计与技术公司。 作为一款低端入门的冷却器, 设备的安全热控并不会影响散热性能, 泰勒设计与技术公司荣誉出品。 +item_DescCOOL_TYDT_S01_VaporBlock=物品类型:冷却器\n制造商:泰勒设计与技术公司(Tyler Design & Tech)\n尺寸:1\n等级:B\n类别:隐形\n\n很少有冷却器能和蒸汽遏制的隐身性能相媲美。泰勒设计与技术公司的团队精心设计的这款冷却器既能让您的飞船保持低信号工作又能保留令人满意的可靠性和性能。 +item_DescCOOL_TYDT_S02_HeatSink_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术\n尺寸:2\n等级:C\n类别:隐形\n\n这个冷却器能在不牺牲太多性能或耐用性的情况下,保持较低特征信号,令其成为一个可靠的隐形部件。 +item_DescCOOL_TYDT_S02_IceBox_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术公司(Tyler Design & Tech)\n尺寸:2\n等级:B\n类别:隐形\n\n冰块是该公司内标准中型冷却器的升级版, 泰勒设计与技术公司团队对其进行了一些细微的改进和材料的升级, 在不会大幅影响效能的情况下降低了组件的信号。 +item_DescCOOL_TYDT_S02_NightFall_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术公司(Tyler Design & Tech)\n尺寸:2\n等级:A\n类别:隐身\n\n 泰勒设计与技术公司的夜幕降临冷却器能让您无声无息地安全逃脱。 这款组件能够在保持低信号的同时合理处理您的飞船发热。 在效果上鲜有冷却器能与之媲美。 +item_DescCOOL_V01_CIV_WCPR_Tepilo=WCPR-Made XIAN Nox Cooler Desc [PH] +item_DescCOOL_VNCL_S01_Blade=剜度 刀锋 采用的标准冷却器。 +item_DescCOOL_VNCL_S01_Cold=[PH] VNCL Cold Cooler +item_DescCOOL_VNCL_S01_Stinger=剜度 毒刺 采用的标准冷却器。 +item_DescCOOL_VNCL_S01_Void=剜度 虚空 采用的标准冷却器。 +item_DescCOOL_WCPR_S00_Fridan=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:0\n等级:C\n类别:民用\n\n弗里达是温/卡塞尔推进的入门级车载冷却器。 它已经一次又一次证明,它可以承受最恶劣的环境条件, 使它成为您车辆的理想组件。 +item_DescCOOL_WCPR_S00_Tepilo_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:0\n等级:A\n类别:民用\n\n。 很少有其他冷却器可以超越温-卡塞尔公司(Wen/Cassel )的微温冷却器。 这款顶级的冷却器为地面载具提供了卓越的可靠性和性能。 +item_DescCOOL_WCPR_S01_Berian=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:1\n等级:C\n类别:民用\n\n布内恩所表现出的是温-卡塞公司(Wen/Cassel)标志性的外观和性能,。作为一款入门级冷却器, 它将满足并超过所有飞行员的期望。 +item_DescCOOL_WCPR_S01_Endo=物品类型:冷却器\n制造商: 温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:1\n等级:B\n类别:民用\n\n作为一款专为想要将飞船发挥到极致的飞船行家所设计的冷却器, 温-卡塞尔公司(Wen/Cassel)的内冷表现出的是超凡的散热性能和周到的设计。 +item_DescCOOL_WCPR_S02_Aufeis_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:2\n等级:A\n类型:民用\n\n温/卡塞尔推进完美的设计和对细节之处无与伦比的关注,使奥菲斯成为市场上首屈一指的民用冷却器之一。 +item_DescCOOL_WCPR_S02_Graupel=物品类型:冷却器\n制造商: 温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:2\n等级:C\n类别:民用\n\n软雹不但提供了大型飞船所需的顶尖冷却技术, 而且采用的是温-卡塞尔(Wen/Cassel)标志性的工艺制程。 +item_DescCOOL_WCPR_S02_Taiga_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:2\n等级:B\n类别:民用\n\n温-卡塞尔(Wen/Cassel)长期以来一直致力于开发出像最新版的寒林这样的优质冷却器, 它能以为人所知的高标准来处理和应付过热情况。 +item_DescCOOL_WCPR_S03_Draug_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:3\n等级:C\n类别:民用\n\n德劳格冷却器在性能,耐用性和隐蔽性之间取得了平衡。因此,这个温-卡塞尔公司出品的大型冷却器在面对不同的状况时都能助您一臂之力。 +item_DescCOOL_WCPR_S03_Elsen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:3\n等级:B\n类别:民用\n\n温-卡塞尔的工程师在这款冷却器之中使用了很多来自德劳格冷却器相同部件。他们对其进行了一定的调整,在保证其不大幅度增强信号的情况下,仍能提供更好的性能和耐用性。这使得埃尔森大型冷却器对那些需要处理更多的热量的人来说,是一个非常划算的升级方案。 +item_DescCOOL_WCPR_S03_Kragen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:3\n等级:A\n类别:民用\n\n大的就是好,做到最大,得到最好。温-卡塞尔出品的克拉根,一直以来都被誉为市场上最好的大型商用冷却器。 +item_DescCRUS_Star_Runner_Front_Turret=物品类型:炮塔\n制造商:十字军工业(Crusader Industries)\n尺寸:3\n\n这款由飞行员控制的双联式机鼻炮塔安装在墨丘利星际快运船的腹部。根据舰船量身定制,该炮塔配备了两门S3激光速射炮,让你的飞行路线畅通无阻。 +item_DescCargoItem_Grabbable=<-=MISSING=-> +item_DescCarrack_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的克拉克,其配色方案为通体白色,并带有灰色和金色点缀。 +item_DescCarrack_Paint_Copernicus_LightBlue=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为克拉克推出了这款特殊涂装。这款涂装以著名天文学家尼古拉·哥白尼的名字命名,采用了两种不同的蓝色底漆并伴以黑色点缀。哥白尼涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 +item_DescCarrack_Paint_DeBiasio_Orange_Grey=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为克拉克推出了这款特殊涂装。这款涂装以星际制图中心前任局长洛蕾塔·德·比亚西奥的名字命名,采用了橙色与灰色相交的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 +item_DescCarrack_Paint_Expedition_White=铁砧克拉克远征版的基础涂装是原始军用涂装样式的民用改装版本。 +item_DescCarrack_Paint_IAE2951_Blue_Black=用这款定制的克拉克涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescCarrack_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的克拉克吧。 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+item_DescCaterpillar_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的毛虫。 +item_DescCaterpillar_Paint_Luminalia_2021_green_red=使用甲板与船壳涂装来表达你的节日精神,该涂装采用传统的光灯节色彩-红配绿,来庆祝已经在人类社会流行的巴努节日。 +item_DescCaterpillar_Paint_Luminalia_2021_white_blue=为您的毛虫选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 +item_DescCaterpillar_Paint_Mistwalker_Grey_Camo=使用毛虫雾行者涂装与云朵融为一体,此涂装还拥有灰色迷彩版本。 +item_DescCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown +item_DescCaterpillar_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescCenturion_Paint_Beachhead_Camo=百夫长的抢滩迷彩涂装具有浅褐色的迷彩图案,能与背景融为一体。 +item_DescCenturion_Paint_IceStorm_Camo=冰暴迷彩涂装的白灰图案能使你的百夫长在敌人视野中变得模糊。 +item_DescCenturion_Paint_Sandstorm_Camo=配有沙暴迷彩涂装的百夫长身披深棕和绿色迷彩,如此外观能使这头战场野兽融入各种地形。 +item_DescClass_2_KRIG_BG_S3_Q3_Mount=Kruger 猛虎 T-21 挂点 +item_DescClass_2a_Placeholder=Basic Class 2a turret mount +item_DescClass_2b_Placeholder=Basic Class 2b turret mount +item_DescClass_2b_Placeholder_Size1=Basic Class 2b turret mount +item_DescCleanerFish=这种鱼一般会出现在洛克的温带区域浅水域中,它们以湖底的藻类及废物为生。那些触手能让鱼在泥土和石砾中筛出自己想要的东西。虽然理论上这些触手是可食用的,但大部分人都避而远之,因为它们的味道实在是令人难以接受。 +item_DescClothingCabinet=<-=MISSING=-> +item_DescCoaxialGun=<-=MISSING=-> +item_DescCommon_AdvocacyBadge=一枚做工扎实、细节到位的优质督导局探员警徽复制品。该物品仅限娱乐装饰用途。 +item_DescCommon_Datapad=一个配有触摸屏的便携平板计算设备。 +item_DescCommon_EquipmentDevice=<-=MISSING=-> +item_DescConstellation_Bottom_Turret=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:0\n\n克劳斯&韦纳(Klaus & Werner) CF-007 恶犬 速射炮采用了三管依序射击的设计,在保持高精度的同时能够实现高射速的射击。尽管它的单发威力很差,但整体的功耗并不高。即便有几家杂志对这门炮的效果低下进行了批评,CF-007仍然是新手第一艘飞船上的最爱武装。 +item_DescConstellation_Cargo_Prototype=@Constellation Cargo for PU Demo +item_DescConstellation_Interior=[PH] RSI Constellation Interior +item_DescConstellation_Paint_2950Invictus_1=通过定制您的星座系列为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 +item_DescConstellation_Paint_2950Invictus_2=将您的星座系列定制为军绿色涂装。 +item_DescConstellation_Paint_2952RedFestival_Red_Gold=使用吉祥红猴子涂装,在新的一年里寻求和平与繁荣。用这款醒目的红色底漆搭配金色装饰和风格化的猴头图案装扮你的飞船。 +item_DescConstellation_Paint_BlackHeron=换上星座系列黑鹭涂装来拥抱漆黑的太空,这款涂装以灰色与绿色为主色调,辅以橙色点缀。 +item_DescConstellation_Paint_IAE2951_Blue_Black=用这款定制的星座涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescConstellation_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的星座吧。 +item_DescConstellation_Paint_OrangeHeron=橙色与黑色点缀白色高亮的橙鹭涂装将让您的星空之旅璀璨无比。 +item_DescConstellation_Paint_WhiteHeron=白鹭涂装以白色为底点缀深蓝色与橙色装饰,让您的星座更加时髦。 +item_DescConstellation_Top_Turret=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光中继器\n尺寸:0\n\n克劳斯&韦纳(Klaus & Werner) CF-007 恶犬 速射炮采用了三管依序射击的设计,在保持高精度的同时能够实现高射速的射击。尽管它的单发威力很差,但整体的功耗并不高。即便有几家杂志对这门炮的效果低下进行了批评,CF-007仍然是新手第一艘飞船上的最爱武装。 +item_DescCrab=一只可以放在你鱼缸里的螃蟹 +item_DescCup_Mug=一个由隔热陶瓷制成的有握把的小杯子,能够让饮料保持温热。 +item_DescCup_Mug_Orison_1_a=一个由隔热陶瓷制成的有握把的小杯子,能够让饮料保持温热。杯身上有奥里森主题花纹。 +item_DescCurrency_bar_1_damaged_a=一条严重损坏的金锭,由地球联合国 (UNE) 铸造。 这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这金锭虽然损坏但仍然很稀有,其表面仍然可以看到精致的纹理图案。 +item_DescCurrency_bar_1_damaged_b=一条严重损坏的银锭,由地球联合国 (UNE) 铸造。 这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这银锭虽然损坏但仍然很稀有,其表面仍然可以看到精致的纹理图案。 +item_DescCurrency_bar_1_flawed_a=一条破损的金锭,由地球联合国 (UNE) 铸造。这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有已遭磨损的UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 +item_DescCurrency_bar_1_flawed_b=一条破损的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有已遭磨损的UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 +item_DescCurrency_bar_1_pristine_a=一条完好的金锭,由地球联合国 (UNE) 铸造。这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 +item_DescCurrency_bar_1_pristine_b=一条完好的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 +item_DescCustomizableBox=<-=MISSING=-> +item_DescCutlass_Paint_Black_BIS2950=这款特殊的2950展会最佳涂装定制你的弯刀,其配色方案为通体白色,并带有灰色和金色点缀。 +item_DescCutlass_Paint_Cypress_LightGreen_Camo=柏树涂装是弯刀专用的浅绿色迷彩涂装。 +item_DescCutlass_Paint_Fleetweek_2021_Grey_Camo=用这款特别的雾行者涂装给您的弯刀披上一层灰色迷彩。 +item_DescCutlass_Paint_Fleetweek_2021_Red_Black=用这款灰色为主,并以红色点缀的煤火涂装,让您的弯刀锋利有型。 +item_DescCutlass_Paint_Green_Black=这款弯刀系列的自定义涂装,能令您不论是何时,都可拥抱瓦拉日的调皮与混乱。此涂装结合了金属质感的绿色与黑色,两种令人眼前一亮的节日代表色。 +item_DescCutlass_Paint_Hawthorn_Green_Camo=弯刀霍桑涂装采用了黑色与灰色的迷彩图案,可让舰船融入广阔的宇宙中。 +item_DescCutlass_Paint_Saurian_DarkGreen=将你的弯刀包裹进蜥蜴涂装中,隐匿在一片深绿阴影中。 +item_DescCutlass_Paint_Showdown=[WIP] Cutlass Showdown +item_DescCutlass_Paint_SkullandCrossbones_Black_Red=作为德雷克公关部门对某些过度争议的戏谑回应,海盗涂装有意迎合了关于弯刀是为不法之徒服务的刻板印象。这款涂装使用了经典的海盗符号,灰黑色的机体遍布骷髅头和交叉骨的图案,机体框架上添有红色点缀。 +item_DescCutlass_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescCyclone_Paint_AA=旋风AA涂装 +item_DescCyclone_Paint_DustDevil=采用不发射的哑光涂料,尘卷风涂装非常适合需要迅速和谨慎的陆上行动。 +item_DescCyclone_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的旋风。 +item_DescCyclone_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的旋风化身寒冬之风。 +item_DescCyclone_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的旋风增添引人注目的风格。 +item_DescCyclone_Paint_RC=旋风RC涂装 +item_DescCyclone_Paint_RN=旋风RN涂装 +item_DescCyclone_Paint_TR=旋风TR涂装 +item_DescDEV_Fixed_Main_Thruster=<-=MISSING=-> +item_DescDEV_Fixed_Thruster=<-=MISSING=-> +item_DescDEV_Joint_90_Thruster=<-=MISSING=-> +item_DescDEV_Joint_Thruster=<-=MISSING=-> +item_DescDEV_Vector_Thruster=<-=MISSING=-> +item_DescDRAK_3DRadarDisplay=[PH] Drake 3D Radar Display +item_DescDRAK_Buccaneer_Dual_S2=装备这个可动的机背球状炮塔,从任何角度抵御攻击。该型S4炮塔由德雷克为掠夺者设计,能够配备两门S2武器来让侵略者吃不了兜着走。 +item_DescDRAK_Caterpillar_SelfDestruct=[PH] Drake Caterpillar Self Destruct +item_DescDRAK_Cockpit_Audio=[PH] Drake Cockpit Audio +item_DescDRAK_Cutlass_Black_Bump_Seat=[PH] Drake Cutlass Black Jump Seat +item_DescDRAK_Cutlass_Black_MultiLight=[PH] Drake Cutlass Black External Lights +item_DescDRAK_Cutlass_Black_shop=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型战斗机/中型货运\n\n德雷克行星际公司(Drake Interplanetary)声称,黑弯刀是一款为地方民兵部队提供的低成本且易维护的飞船解决方案。该公司的宣传资料上坚持认为设计出比平均要大容量的货舱,雷达拦截官座位和专用的牵引挂点是为了方便搜救活动的进行。 +item_DescDRAK_Cutlass_Blue_Transport_Copilot_Seat=[PH] Drake Cutlass Blue Co-Pilot Seat +item_DescDRAK_Cutlass_Blue_Transport_Passenger_Seat=[PH] Drake Cutlass Blue Passenger Seat +item_DescDRAK_Cutlass_Blue_Transport_Pilot_Seat=[PH] Drake Cutlass Blue Pilot Seat +item_DescDRAK_Cutlass_Bump_Seat=[PH] Drake Cutlass Jump Seat +item_DescDRAK_Cutlass_Ejection_Seat=[PH] Drake Cutlass Ejection Seat +item_DescDRAK_Cutlass_LandingSystem=[PH] Drake Cutlass Landing System +item_DescDRAK_Cutlass_Red_Sensor_Turret=物品类型:炮塔\n制造商:领航E7工具(Nav-E7)\n尺寸:4\n\n由领航E7工具公司(Nav-E7)制造的回波扫描仪利用增强型的远距传感器能力和手动遥控炮塔的精度,使其成为搜救行动中的必备工具. +item_DescDRAK_Cutlass_Red_shop=制造商:德雷克行星际(Drake Interplanetary)\n定位:医疗\n\n红弯刀内置了一个标准的货运空间和一个十分完善的医疗设施且还配备了智能医生.这辆星际救护车装备了领航E7(Nav-E7)回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择该型号拥有独特的红十字涂装。 +item_DescDRAK_Cutlass_Steel_RemoteTurret=物品类型:炮台\n制造商:德雷克行星际(Drake Interplanetary)\n大小:S2\n\n这种遥控炮塔出厂时配备了两个克劳斯&韦纳激光速射炮。 +item_DescDRAK_Cutlass_Turret=[PH] Drake Cutlass Turret +item_DescDRAK_Cutlass_Turret_Base=[PH] Drake Cutlass Turret +item_DescDRAK_Cutlass_Turret_Seat=[PH] Drake Cutlass Turret Seat +item_DescDRAK_Cutlass_lights=[PH] Drake Cutlass External Lights +item_DescDRAK_Dragonfly_Copilot_Seat=[PH] Drake Dragonfly Co-Pilot Seat +item_DescDRAK_Dragonfly_Grav_Plate=[PH] Drake Dragonfly Gravity Plate +item_DescDRAK_Dragonfly_Main_Engine=[PH] Drake Dragonfly Main Engine +item_DescDRAK_Dragonfly_Retro=[PH] Drake Dragonfly Retro Thruster +item_DescDRAK_Dragonfly_Seat=[PH] Drake Dragonfly Seat +item_DescDRAK_Dragonfly_TR1_Joint=[PH] Drake Dragonfly Joint Thruster +item_DescDRAK_Dual_S1=[PH] Drake Caterpillar Weapon Mount +item_DescDRAK_Emerald_Arm_S1=[PH] Dragon Stellar Transit Company Emerald Arm Thruster +item_DescDRAK_Emerald_Main_S1=[PH] Dragon Stellar Transit Company Emerald Main Thruster +item_DescDRAK_Emerald_Retro_S1=[PH] Dragon Stellar Transit Company Emerald Retro Thruster +item_DescDRAK_Fixed_Mount_S4=弯刀级 闪火 S4专属武器挂点 叙述 +item_DescDRAK_FuelIntake=[PH] Drake Fuel Intake +item_DescDRAK_FuelTank_Buccaneer=德雷克 掠夺者 燃料箱 +item_DescDRAK_FuelTank_Herald=[PH] Drake Herald Fuel Tank +item_DescDRAK_Herald_Hangar_LandingSystem=[PH] Drake Herald Landing System +item_DescDRAK_Herald_Seat_Pilot=[PH] Drake Herald Pilot Seat +item_DescDRAK_Herald_Seat_Station=[PH] Drake Herald Station Seat +item_DescDRAK_Missile_Rack_S1_x2=[PH] Drake S1 Double Missile Rack +item_DescDRAK_S2_Rack_x2=这款双平台导弹架能搭载在任何德雷克的飞船上,它最多能携带两枚导弹, 且能完美地连接飞船发射控制装置。 +item_DescDRAK_TriremeMain_S3_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 +item_DescDRAK_Trireme_Herald_S1_Q1=[PH] Drake Herald Trireme Thruster +item_DescDRAK_Trireme_S1_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 +item_DescDRAK_Trireme_S3_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 +item_DescDRAK_twinLink_gimbal_S1=[PH] Drake Cutlass Weapon Mount +item_DescDSTC_ARGO_Main_Fixed=[PH] Main Thruster +item_DescDSTC_ARGO_Main_Joint=[PH] Main Arm Thruster +item_DescDSTC_ARGO_Retro_Joint=[PH] Retro Thruster +item_DescDSTC_FP_G4GI_S2_Q1=由老牌推进器制造商-龙之星公司(Dragon Stellar Transit Company)生产的龙之星 蔚蓝推进器,它能提供低排放的强劲输出,特别适合希望在保持低调的同时拉近距离的飞行员。蔚蓝作为龙之星公司(STC)系列中最小的推进器,它的推力等级是2。 +item_DescDSTC_FP_G4GI_S3_Q1=这款龙之星-绛红对于小船驾驶员来说是一个很好的选择。尽管它在燃料和能耗效率上并不出色,但它却拥有可观的推力输出,能在像极光这样的小型飞船上大放光彩。通过龙之星最新的研发技术,它可以很好的减少辐射信号,对于那些不希望引起注意的驾驶员们来说是一个加分项。绛红的推力等级为3,这代表它比蔚蓝的推力更大,但代价是更高的能源消耗和特征信号。 +item_DescDSTC_FP_G4GI_S4_Q1=龙之星公司(Dragon Stellar Transit Company)的龙之星-银砌是一款推力等级为4的推进器,它能提供巨大的推力的同时保持较低的电磁信号。据传,龙之星公司一直在使用低劣的零部件进行制造,但对于一部分驾驶员们来说,为了一些额外的增强去放弃能源和燃料的效率还是挺值得的,尤其是在这个价位。 +item_DescDebugGun=<-=MISSING=-> +item_DescDebug_EnergyControl=<-=MISSING=-> +item_DescDebug_ShieldControl=<-=MISSING=-> +item_DescDebug_WeaponControl=<-=MISSING=-> +item_DescDefaultCharacterCustomizationDevice=<-=MISSING=-> +item_DescDefault_DoubleFuelTank=[PH] Double Fuel Tank +item_DescDefault_Fixed_Mount_S3=[PH] Size 3 Fixed Mount +item_DescDefault_Fixed_Mount_S4=[PH] Size 4 Fixed Mount +item_DescDefault_FuelIntake=[PH] Fuel Intake +item_DescDefault_FuelTank=[PH] Fuel Tank +item_DescDefault_QuantumFuelTank=[PH] Quantum Fuel Tank +item_DescDefender_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,巴努防卫者的船主可以借此颂扬UEE寻求宇宙和平的愿景。 +item_DescDefender_Paint_IAE2951_Blue_Black=用这款定制的防卫者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescDefender_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的防卫者吧。 +item_DescDefender_Paint_Platinum_Silver_Red=铂金涂装使用了数种不同色调的银色,以此来突显防卫者独特的外观。 +item_DescDefibrillator=这是一次性的便携式除颤器,适合军事和执法领域使用,只需要贴上电极片并按下按钮就能使用。 +item_DescDragonfly_Paint_Black=黑蜻蜓的基础涂装。 +item_DescDragonfly_Paint_Coalfire_Red_Black=蜻蜓的煤火涂装融汇了速度与时尚,红色与灰色交织,勾勒出十分诱人的外观。 +item_DescDragonfly_Paint_Green_Black=使用这款定制的蜻蜓涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 +item_DescDragonfly_Paint_Mistwalker_Grey_Camo=换上蜻蜓这款灰色迷彩图样的雾行者涂装,与云雾合而为一。 +item_DescDragonfly_Paint_Yellow=蜻蜓 黄胡蜂的基础涂装。 +item_DescDrink_bottle_beer_01_smoltz_a=HEI:18\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨的独特风味。 +item_DescDrink_bottle_cruz_01_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ 涌流采用最纯正的配方,是帮助许多飞行员度过无数旅行的最佳伙伴。\n +item_DescDrink_bottle_cruz_01_dark_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ 暗黑采用更加浓郁的营养配方,具有更为浓醇、深厚的风味。\n +item_DescDrink_bottle_cruz_01_lux_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CURZ 勒克斯香甜辛辣的风味绝对能令您眼前一亮,迅速找回状态。 +item_DescDrink_bottle_cruz_01_pulse_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ-脉冲使用了最崭新的组合,让您的肠胃健康百倍。 +item_DescDrink_bottle_gg_01_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的柑橘冲击冰沙是一种令人振奋的柑橘味混合饮品,酸味与甜味配合的恰到好处。 +item_DescDrink_bottle_gg_01_detox_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的太阳系排毒奶昔是流行于首都的混合饮品,经过精心调配,它有排毒和清理的功效。 +item_DescDrink_bottle_gg_01_garden_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的清新花园冰沙是用自然中挑选出来最优质且新鲜的蔬果构成的一道彩虹。 +item_DescDrink_bottle_gg_01_renew_a=HEI:39\nNDR:15\n效果:免疫增强\n\n使用抗钙化配方的加西亚蔬果红色复兴冰沙的是带给您健康生活的完美方式。 +item_DescDrink_bottle_gg_01_vitality_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的绿色活力冰沙中混合了多种重要营养物质,将许多绿叶蔬果整合在了这一瓶饮品中。 +item_DescDrink_bottle_gg_01_warrior_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的周末勇士冰沙是为您免疫系统注入活力的最佳方式,这要归功于由机器混合的多种材料。 +item_DescDrink_bottle_hoffdor_01_a=HEI:18\n效果:认知障碍,口渴\n\n源自2788年的原始配方,未加过滤仍完美酿造的棕色啤酒。 +item_DescDrink_bottle_llb_01_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(泰拉)由传统啤酒的前味开始,新鲜清爽的后劲结束。 +item_DescDrink_bottle_llb_01_gen_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(宗星)是一款乳酸啤酒,非常适合在温暖的夜晚来上一瓶。 +item_DescDrink_bottle_llb_01_pike_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(派克)以高粱为原料,酿造出甜美而辛辣的啤酒。 +item_DescDrink_bottle_lula_01_a=HEI:35\nNDR:14\n效果:免疫增强\n\n卢拉的皮坦布果汁能让您随时体验到新鲜现摘的美味。 +item_DescDrink_bottle_milk_01_chocolate_a=HEI:30\nNDR:09\n效果:精力充沛,快速代谢\n\n这瓶在埃尔默农庄新鲜装瓶的100%全脂牛奶融入了浓厚的巧克力。 +item_DescDrink_bottle_smoltz_01_light_a=HEI:18\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨淡爽的独特风味。 +item_DescDrink_bottle_smoothie_01_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜浆果混合而成的冰沙。 +item_DescDrink_bottle_smoothie_01_citrus_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜柑橘混合而成的冰沙。 +item_DescDrink_bottle_smoothie_01_fv_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜蔬果混合而成的冰沙。 +item_DescDrink_bottle_smoothie_01_green_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜健康的蔬菜混合而成的冰沙。 +item_DescDrink_bottle_synergy_01_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调的配方能提供平衡的补水需求,以满足您身体状态的需求,保持稳定。 +item_DescDrink_bottle_synergy_01_plus_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调+的配方能够长时间的提供平衡的补水需求,令您在长时间运动中也能保持身体状态的平衡。 +item_DescDrink_bottle_synergy_01_sport_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调运动版能提供均衡的补水需求,使您能更快的补充和恢复体力,让您的身体迅速回到最佳状态。 +item_DescDrink_bottle_vestal_01_a=HEI:44\n效果:补水\n\n这款如水晶般纯净的矿泉水的水源取自精心挑选、富含水分的小行星,含有天然的矿物质。入口顺滑、清爽,是满足您补水需求的最佳选择。\n +item_DescDrink_bottle_water_01_a=HEI:44\n效果:补水\n\n以UEE最高标准进行过滤的瓶装饮用水。 +item_DescDrink_can_bm_01_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 +item_DescDrink_can_bm_01_mild_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 +item_DescDrink_can_bm_01_rich_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 +item_DescDrink_can_fizzz_01_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受菲兹可乐的冲击! +item_DescDrink_can_fizzz_01_berry_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受菲兹可乐-三重果味的冲击! +item_DescDrink_can_fizzz_01_muscat_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受菲兹可乐-麝香葡萄味的冲击! +item_DescDrink_can_fizzz_01_peach_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受菲兹可乐-桃子味的冲击! +item_DescDrink_can_fizzz_01_soursop_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受菲兹可乐-番荔枝味的冲击! +item_DescDrink_can_flood_01_a=HEI:18\n效果:口渴,认知增强\n\n每一次喝下潮涌能量,都能让您的身体释放出强大能量。经过科学调配的配方和增强型的成分,搭配充满活力的味道,旨在让您'超越现状。' +item_DescDrink_can_guc_01_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。咖啡中增添的牛奶,使其味道更为圆润,并突出其自然的香甜。 +item_DescDrink_can_guc_01_black_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。无糖,最纯粹的黑咖啡,尽情享受它的风味。 +item_DescDrink_can_guc_01_cinnamon_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。一抹肉桂是唤醒您味蕾的最佳点睛之笔。 +item_DescDrink_can_guc_01_decaf_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。我们的脱因咖啡采用了更为温和的提神成分以取代咖啡中的咖啡因。 +item_DescDrink_can_guc_01_mocha_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。来杯摩卡,尽情享受您的休憩时光,享受巧克力与牛奶的极致融合。 +item_DescDrink_can_pips_01_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,佩普斯能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖佩普斯。佩普斯 A20是专为长途飞行的飞行员所设计,可提供长久持续的功效。 +item_DescDrink_can_pips_01_q66_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,佩普斯能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖佩普斯。佩普斯 Q66是专为长时间的零重力活动需求而设计的。 +item_DescDrink_can_pips_01_t17_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,佩普斯能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖佩普斯。佩普斯 T17特别配制的免疫平衡成分,能让您保持更长时间的状态。 +item_DescDrink_coffee_01_a=HEI: 14\n效果:认知增强,口渴\n\n新鲜咖啡,中度烘焙。 +item_DescDrink_glass_highball_01_gintonic_a=HEI:07\n效果:认知障碍,口渴\n\n由气泡奎宁酒与药草杜松子酒调制而成,苦涩却甘甜。 +item_DescDrink_glass_highball_01_screwdriver_a=HEI:07\n效果:认知障碍,口渴\n\n由伏特加与柑橘汁调制而成。 +item_DescDrink_glass_highball_01_whiskycoke_a=HEI:07\n效果:认知障碍,口渴\n\n由威士忌与深色可乐调制而成。 +item_DescDrink_glass_pint_01_a=HEI:20\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨的独特风味。 +item_DescDrink_glass_tumbler_01_a=HEI:5\n效果:认知障碍,口渴\n\n从发酵的谷物中蒸馏出来的威士忌,经过精心的酿造,成就了这标志性的味道。 +item_DescENGN_RSI_Bengal_Aux=[PH] RSI Bengal Auxiliary Thruster +item_DescENGN_RSI_Bengal_Main=[PH] RSI Bengal Main Thruster +item_DescENGN_RSI_Bengal_Retro=[PH] RSI Bengal Retro Thruster +item_DescENGN_RSI_Bengal_Thruster=[PH] RSI Bengal Thruster +item_DescENGN_VNCL_Stinger=[PH] Vanduul Stinger Engine +item_DescENGN_VNCL_Stinger_Wing=[PH] Vanduul Stinger Wing Engine +item_DescENGN_XIAN_Scout_S3_Engine=[PH] Khartu-al Scout Engine +item_DescESPR_BallisticCannon_S1=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:1\n\n用死锁 I实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 I。 +item_DescESPR_BallisticCannon_S2=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:2\n\n用死锁 II实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 II。 +item_DescESPR_BallisticCannon_S3=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:3\n\n用死锁 III实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 III。 +item_DescESPR_BallisticCannon_S4=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:4\n\n用死锁 IV实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 IV。 +item_DescESPR_BallisticCannon_S5=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:S5\n\n用死锁 V实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 V。 +item_DescESPR_BallisticCannon_S6=制造商:埃斯佩里亚(Esperia)\n物品类型:实弹加农炮 \n尺寸:S6\n\n用死锁 VI实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 VI。 +item_DescESPR_LaserCannon_S1=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S1\n\n光击 I能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在深空中与敌人进行超视距交战的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 I了。 +item_DescESPR_LaserCannon_S2=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S2\n\n光击 II能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 II了。 +item_DescESPR_LaserCannon_S3=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S3\n\n光击 III能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 III了。 +item_DescESPR_LaserCannon_S4=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S4\n\n光击 IV能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 IV了。 +item_DescESPR_LaserCannon_S5=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S5\n\n光击 V能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 V了。 +item_DescESPR_LaserCannon_S6=制造商:埃斯佩里亚(Esperia)\n武器类别:激光加农炮 \n尺寸:S6\n\n光击 VI能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 VI了。 +item_DescESPR_Prowler_Remote_Turret=物品类型:炮塔\n制造商:埃斯佩里亚(Esperia)\n\n它忠实的呈现了最初的塔维因式设计,具有现代化的挂点,可精确地捕获目标。 +item_DescEclipse_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的日蚀,其配色方案为通体白色,并带有灰色和金色点缀。 +item_DescEmptyPort=<-=MISSING=-> +item_DescEnergyRechargeStation=<-=MISSING=-> +item_DescFFS_T3_Q1=[PH] Flashtrack X +item_DescFPS_3DRadar=[PH]  FPS 3D Radar +item_DescFPS_3DRadarDisplay=[PH]  FPS 3D Radar Display +item_DescFPS_Scanner=[PH]  FPS Scanner +item_DescFSKI_S1_RPOD_3x_S3=Item 物件类别:火箭吊舱\n制造商:火焰风暴动力学(Firestorm Kinetics)\n尺寸:1\n导弹:3xS3\n\n矢箙 I火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学制造,这款火箭吊舱能容下3枚导弹,且能安装在任何尺寸1的挂点上。 +item_DescFSKI_S2_RPOD_6x_S3=物件类别:火箭吊舱\n制造商:火焰风暴动力学(Firestorm Kinetics)\n尺寸:2\n导弹:6xS3\n\n矢箙 II火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学(Firestorm Kinetics)制造,这款火箭吊舱能容下6枚导弹,且能安装在任何尺寸2的挂点上。 +item_DescFSKI_S3_RPOD_9x_S3=物件类别:火箭吊舱\n制造商:火焰风暴动力学(Firestorm Kinetics)\n尺寸:3\n导弹:9xS3\n\n矢箙 III火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学(Firestorm Kinetics)制造,这款火箭吊舱能容下9枚导弹,且能安装在任何尺寸3的挂点上。 +item_DescF_bangs_hair_01=一个垂在前额的齐刘海发型。 +item_DescF_bobcut_hair_01=一个经典的偏分波波头。 +item_DescF_bobcut_hair_02=一个有些自来卷的稍长波波头。 +item_DescF_bun_hair_01=适用于任何工作环境。 +item_DescF_formal_hair_01=不完全是波波头,但绝对是个不错的发型。 +item_DescF_hayes_shr_hair_01_Shared=涂有发蜡的稍长的精灵头。 +item_DescF_pixie_hair_01_Shared=层次分明的稍长的精灵头。 +item_DescF_ponytail_hair_01_Shared=直发编成的低马尾。 +item_DescF_pusher_shr_hair_01=两边完全剃短的莫霍克发型。 +item_DescF_skinhead_hair_01_Shared=短发,但不扎手。 +item_DescF_slicked_back_hair_01=又长又直。 +item_DescF_spike_hair_01_Shared=刺刺的精灵头。 +item_DescF_undercut_hair_01=一边高,一边低。 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+item_DescFlair_Actn_Figure_UEE_Recon_Marine_Imp=除了直接的行星攻坚外,UEE海军陆战队的侦察兵也需要广泛的训练渗透行动,以更好应对需要较少行径踪迹的情况。这些训练有素的士兵是掠夺,情报收集,和近距离攻击的专家。这款属于卓越(Takuetsu)的"军事武力系列"中的独特模型,描绘的是那些来无影去无踪的陆战队员。穿上标准的作战服,这个海军陆战侦察兵已经准备好在任何地方制造些麻烦了。 +item_DescFlair_Actn_Figure_Vncl_Shipkiller_Cen=这些令人惊艳的剜度战士复制品能让你以从未设想过的距离仔细观察他们。经过精细的雕琢,这款可摆放的战斗机模型是卓越(Takuetsu)宇宙系列'的复制模型, 对细节的要求十分高,而且附带了剜度在进行登舰攻击时所用的骇人长枪。 +item_DescFlair_Actn_Figure_Vncl_Shipkiller_Imp=这些令人惊艳的剜度战士复制品能让你以从未设想过的距离仔细观察他们。经过精细的雕琢,这款可摆放的战斗机模型是卓越(Takuetsu)宇宙系列'的复制模型, 对细节的要求十分高,而且附带了剜度在进行登舰攻击时所用的骇人长枪。 +item_DescFlair_Badge_Squadronbadge-214=(PH) Badge:214 Description +item_DescFlair_Badge_Squadronbadge-35=(PH) Badge:35 Description +item_DescFlair_Badge_Squadronbadge-36=(PH) Badge:36 Description +item_DescFlair_Badge_Squadronbadge-78=(PH) Badge:78 - Description +item_DescFlair_Badges=(PH) Plaque:Badges Description +item_DescFlair_Bond-2942=(PH) Plaque:Bond-2942 Description +item_DescFlair_Bond-2943=(PH) Plaque:Bond-2943 Description +item_DescFlair_Bond-2944=(PH) Plaque:Bond-2944 Description +item_DescFlair_Bond-2945=(PH) Plaque:Bond-2945 Description +item_DescFlair_Bottle=[PH]  Bottle +item_DescFlair_Calendar=(PH) Calendar Description +item_DescFlair_Christmas_Wreath=[PH]  Holiday Wreath +item_DescFlair_Dashboard_Flag_UEE_1_a=挥舞这面象征人类的首个统一政权、地球联合国(UNE)的旗帜。国旗的样式于2380年揭露,互相紧扣的圆环象征着人类的三大人口中心(地球,火星,以及克罗肖星系)而六颗星则代表征服星辰大海的野望。这支小型金属支架能投影出UNE国旗的全息影像,使其成为历史爱好者们置于办公桌或舰船上的理想装饰品。 +item_DescFlair_Dashboard_Flag_UEE_1_b=这支小型金属支架能投影出地球行星联合(UPE)国旗的全息影像。其设计于2523年,当时的人们用了一种更适合拓展多星系政权的政治体系,取代了地球联合国(UNE)政权。为了纪念这次更迭,UPE国旗以UNE国旗的互扣圆环为基础增加了一枚断裂的圆环,用以象征持续扩张的野心,而月桂枝条则代表人类探索太空的成功。 +item_DescFlair_Dashboard_Flag_UEE_1_c=无论你身在哪里,都能通过悬挂这面全息旗帜来赞颂地球联合帝国(UEE)。外形短小圆润的支架令其成为办公桌或舰船上的理想装饰品。鲜艳的蓝色与白色互相交织,这枚标志性的徽标融合了之前UPE旗帜上的元素,代表着人类的联合政体迈向了下一阶段,蜕变成了一个庞大的帝国。 +item_DescFlair_Discount_Cot=用这款雅致的星际公民床来让你在班机上躺个Z字型打盹! +item_DescFlair_Donation_Plaque=(PH) Plaque:Donation Description +item_DescFlair_FishTank_001=这个装饰精美的鱼缸来自千尺深海公司。放入来自世界各地的奇异鱼类,构成一个令你所有的朋友都感到惊叹的收藏。 +item_DescFlair_FishTank_Gold=(PH) Fish Tank (Gold) Description +item_DescFlair_FishTank_Referral=银河系中休憩地与建筑构建的领导者,凯(Kai)能为您的家,办公室,机库或企业等提供适合的预建环境,以及定制的鱼缸。我们优秀的销售人员及生物学顾问将联合为您的生物打造最理想的生活条件所需。 +item_DescFlair_Generic_Horizontal_Display=(PH) Generic Display Case Description +item_DescFlair_Gold_Display=(PH) Gold Display Case Description +item_DescFlair_HelmetStand=[PH]  Helmet Stand +item_DescFlair_Holiday_Tree=(PH) Holiday Tree Description +item_DescFlair_Holiday_Wreath=(PH) Holiday Wreath Description +item_DescFlair_Jukebox=(PH) Jukebox Description +item_DescFlair_Lamp_001=从最初的24小时直播中来获得属于自己的小夜灯! +item_DescFlair_LiquorCabinet=(PH) Liquor Cabinet Description +item_DescFlair_Locker_01=[PH]  Locker 1 +item_DescFlair_Locker_02=[PH]  Locker 2 +item_DescFlair_Locker_03=[PH] Locker 3 +item_DescFlair_Locker_Collection=(PH) Locker from Another Universe Description +item_DescFlair_M50_Display=[PH]  ORIG M50 Display Case +item_DescFlair_MISC_Display=[PH]  MISC Display Case +item_DescFlair_Model_350r=(PH) Model:350r Description +item_DescFlair_Model_350r_Box=(PH) Box:Model 350r Description +item_DescFlair_Model_Aegis_Avenger=(PH) Model:Aegis Avenger Description +item_DescFlair_Model_Aegis_Avenger_Box=(PH) Box:Model Aegis Avenger +item_DescFlair_Model_Aegis_Gladius=(PH) Model:Aegis Gladius Description +item_DescFlair_Model_Aegis_Gladius_Box=(PH) Box:Model Gladius Description +item_DescFlair_Model_AuroraLN=(PH) Model:Aurora ES Description +item_DescFlair_Model_AuroraLN_Box=(PH) Box:Model Aurora ES Description +item_DescFlair_Model_Aurora_Gold=(PH) Model:Gold Aurora Description +item_DescFlair_Model_Avenger_Gold=(PH) Model:Gold Avenger Description +item_DescFlair_Model_Caterpillar_BIS_2019=这个型号的毛虫是为了庆祝这款受人喜爱的货运船在夺得在2949星系际航空航天博览会上“最佳展示”投票上的胜利。现在你可以在自己的机库中放置这个高精度还原的复制品,上面印有2949星系际航空航天博览会的标志及粉紫色的装饰线条横跨整艘飞船。 +item_DescFlair_Model_Constellation=(PH) Model:Constellation Description +item_DescFlair_Model_Constellation_Box=(PH) Box:Model Constellation Description +item_DescFlair_Model_Constellation_Gold=(PH) Model:Gold Constellation Description +item_DescFlair_Model_Freelancer=(PH) Model:Freelancer Description +item_DescFlair_Model_Freelancer_Box=(PH) Box:Model Freelancer Description +item_DescFlair_Model_Freelancer_Gold=(PH) Model:Gold Freelancer Description +item_DescFlair_Model_Herald_Gold=(PH) Model:Gold Herald Description +item_DescFlair_Model_Hornet_F7C-R=(PH) Model:Hornet F7C-R Description +item_DescFlair_Model_Hornet_F7C-R_Box=(PH) Box:Model Hornet Description +item_DescFlair_Model_Hornet_Gold=(PH) Model:Gold Hornet Description +item_DescFlair_Model_Khartu-Al=(PH) Model:Khartu-al Description +item_DescFlair_Model_Khartu-Al_Box=(PH) Box:Model Khartu-al Description +item_DescFlair_Model_Khartu_Prestige_Series_2941=(PH) Model:Khartu-al Prestige Series Description +item_DescFlair_Model_Khartu_Prestige_Series_2941_Box=(PH) Box:Model Khartu-al Prestige Series Description +item_DescFlair_Model_Khartu_Prestige_Series_2941_Display=(PH) Khartu-al Prestige Series Display Case Description +item_DescFlair_Model_M50=(PH) Model:M50 Description +item_DescFlair_Model_M50_Box=(PH) Box:Model M50 Description +item_DescFlair_Model_Mustang_Alpha=(PH) Model:Mustang Alpha Description +item_DescFlair_Model_Mustang_Alpha_Box=(PH) Box:Model Mustang Alpha Description +item_DescFlair_Model_Mustang_Beta=(PH) Model:Mustang Beta Description +item_DescFlair_Model_Mustang_Beta_Box=(PH) Box:Model Mustang Beta Description +item_DescFlair_Model_Mustang_Delta=(PH) Model:Mustang Delta Description +item_DescFlair_Model_Mustang_Delta_Box=(PH) Box:Model Mustang Delta Description +item_DescFlair_Model_Mustang_Gamma=(PH) Model Mustang Gamma Description +item_DescFlair_Model_Mustang_Gamma_Box=(PH) Box:Model Mustang Gamma Description +item_DescFlair_Model_Reliant=(PH) Model:Reliant Description +item_DescFlair_Model_Reliant_Box=(PH) Box:Model Reliant Description +item_DescFlair_Model_Sabre=(PH) Model:Sabre Description +item_DescFlair_Model_Sabre_Box=(PH) Box:Model Sabre Description +item_DescFlair_Model_Starfarer=(PH) Model:Starfarer Description +item_DescFlair_Model_Starfarer_Box=(PH) Box:Model Starfarer Description +item_DescFlair_Model_Station_ICC_Probe_a=(PH) Holographic representation of the ICC Probe Station. +item_DescFlair_Model_Station_IMS_Bolliver_a=(PH) Holographic representation of the IMS Bolliver Station. +item_DescFlair_Model_Station_Icarus-One_a=(PH) Holographic representation of the Icarus-One Station. +item_DescFlair_Model_Station_Port_Olisar_a=(PH) Holographic representation of the Port Olisar Station. +item_DescFlair_Model_Tmbl_Nova_Dsrt=(PH) Description for Model:Tumbril Nova Badlands +item_DescFlair_Model_Tmbl_Nova_Green=(PH) Description for Model:Tumbril Nova UEE Army +item_DescFlair_Model_Tmbl_Nova_Snow=(PH) Description for Model:Tumbril Nova Snowblind +item_DescFlair_Piano_Phoenix=来自Hartwell乐行的哨兵88G钢琴是一种88键的标准电子大钢琴88G拥有灵敏的反馈以及真正的键盘加重击槌装置(hammer weighted action),可定制的琴音使用传统乐器作为声源,在现代社会体验传统乐器。 +item_DescFlair_Poster_001=从这张标志性海报开始成为英雄,是您装饰机库墙壁的最佳选择! +item_DescFlair_Poster_002=把这张来自UEEN的动态招募海报挂在墙上,表示您对联合地球帝国海军的支持! +item_DescFlair_Poster_003=把这张起源跃动350r的海报贴在墙上,展现您的竞赛精神! +item_DescFlair_Poster_004=海盗旗舰,德雷克弯刀,以及经典的剜度掠夺者,死镰,在寂静的翻滚陨石间互相追逐. +item_DescFlair_Poster_005=渴望在星海中浪迹天涯吗?用这张MISC自由职业者的海报来展现你的冒险精神! +item_DescFlair_Poster_006=F7A 军用黄蜂是历史上最经典的空中优势战斗机之一。 用这张海报来庆祝这一文化遗产! +item_DescFlair_Poster_007=(PH) Poster:Gladiator Description +item_DescFlair_Poster_008=(PH) Poster:Retaliator Description +item_DescFlair_Poster_CitizenCon=(PH) Poster:CitizenCon Description +item_DescFlair_Poster_Constellation=(PH) Poster:Constellation Description +item_DescFlair_Poster_Gamescom=(PH) Poster:Gamescom Description +item_DescFlair_Poster_Murray_Cup=(PH) Poster:Murray Cup Description +item_DescFlair_Poster_SM_Mag_Cover=(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine. +item_DescFlair_Poster_Tears_Of_Fire=(PH) Inducted into the UPE Historical Vault for Antiquity in 2633,Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.”Elysium 上空的轨迹是在Corath’Thal 将军和他的塔维因残部战败时选择在他们的母星大气中自焚. +item_DescFlair_Poster_nVidia=(PH) Poster:nVidia Description +item_DescFlair_Puglisi_Armor=(PH) Puglisi Collection:Armor Description +item_DescFlair_Puglisi_Skull=(PH) Puglisi Collection:Skull Description +item_DescFlair_RSI_Display=(PH) RSI Display Case Description +item_DescFlair_Radegast_Whiskey_Concierge=四个世纪以来,拉德盖斯特酿酒厂在酿制顶级威士忌时以绝不妥协的品质得到了大家的认可。2947年,拉德盖斯特酿酒厂自豪的推出了不对外发售的限定珍藏版威士忌 - 40 SEY。40 SEY由获奖酿酒大师汉西·威尔克斯用精湛的技巧纯手工调制。这款火星烈酒以安吉利木桶封装后,沿着一条独特的线路进行运输,途中最大限度的利用特定的天文条件使其表达出辛辣的烟熏口味,并辅以木炭、肉豆蔻、成熟的醋栗和香橼来调和味道。在安全返回火星之后,还需要经过数年的窖藏以确保其具有拉德盖斯特享誉寰宇、与众不同的顺滑口感以及熟成后的芳醇香气。其结果就是在这一小杯四十年陈酿中就包含了安吉利的冒险激进口味,和火星威士忌的传统个性。它绝对值得您回家一品。 +item_DescFlair_RockContainer=(PH) Puglisi Collection:Artifact Description +item_DescFlair_Schematic_Aegs_Hammerhead=[PH]  Schematic:Aegis Hammerhead Description +item_DescFlair_Schematic_Aegs_Reclaimer=[PH]  Schematic:Aegis Reclaimer Description +item_DescFlair_Schematic_Aegs_Vanguard_Hoplite=得益于埃斯佩里亚的“设计大师”系列,您可以查看先锋-重装兵的图纸以了解圣盾是如何将这架深空战斗机改造成专用登陆船的。 +item_DescFlair_Schematic_Aegs_Vindicator=PH Schematic: This schematic reveals the design Aegis used to allow the Sabre to be both a rapid responder and a deadly dogfighter. +item_DescFlair_Schematic_Anvl_Hurricane=看看铁砧的工程师们是如何在用铁砧航天官方慷慨提供的图纸来对卡斯航空航天的经典飓风进行现代化改造的,目前该项目是埃斯佩里亚“设计大师”的一部分。 +item_DescFlair_Schematic_Anvl_Terrapin=这张图纸显示了水龟的各层设计,凸显出其为了保护船体而设计的厚重装甲层,这也是为什么这艘艘扫描船会如此难以击毁。多亏了埃斯佩里亚的“设计大师”系列,他们分享了许多来自其巨大档案库的经典设计。 +item_DescFlair_Schematic_Argo_MPUV=让我们看看是什么让南船座经典实用的MPUV无论在民用还是军用在帝国都如此畅销。感谢这张来自埃斯佩里亚“设计大师”系列的详细设计图。 +item_DescFlair_Schematic_BIS_2019_Caterpillar=探索德雷克毛虫的每一毫米,这张图纸是庆祝其在2949星系际航空航天博览会上夺得“最佳展示”的胜利。 +item_DescFlair_Schematic_BIS_2019_Cutlass=从这张设计图可以深入德雷克独特的弯刀的设计,它与2949星系际航空航天博览会进行了联动,以庆祝该船成为“最佳展示”决赛的入围者。 +item_DescFlair_Schematic_BIS_2019_Hammerhead=这张设计图能够让你数清圣盾锤头鲨上的每一个炮塔。以此纪念这艘船在2949星系际航空航天博览会入围了“最佳展示”的决赛。 +item_DescFlair_Schematic_BIS_2019_Reclaimer=这张设计图精确的展现了圣盾再生者的尺寸和内部空间。这艘高人气的的深空打捞船最终获得了2949星系际航空航天博览会上”最佳展示“的提名。 +item_DescFlair_Schematic_Drak_Caterpillar=不要被这张展现了巨量细节的德雷克重型货船设计图绕晕,这就是毛虫。这些蓝图是埃斯佩里亚“设计大师”系列的一部分,该系列旨在分享他们档案库里的大量经典设计。 +item_DescFlair_Schematic_Drak_Caterpillar_2=[PH]  Schematic:Drake Caterpillar 2 Description +item_DescFlair_Schematic_Drak_Cutlass=[PH]  Schematic:Drake Cutlass Description +item_DescFlair_Schematic_Drak_Dragonfly=快来看看德雷克是如何将所有东西塞到一起的。这张图纸就是开放式设计的蜻蜓太空机车。最终设计已记录至埃斯佩里亚“设计大师”系列中。 +item_DescFlair_Schematic_Drak_Herald=这张设计图作为埃斯佩里亚“设计大师”系列的一部分,忠实的还原并揭示了使德雷克信使成为高速、优秀数据运输舰的秘密。 +item_DescFlair_Schematic_Misc_Prospector=深入挖掘MISC勘探者船体背后的秘密,设计图上展示了勘探者作为UEE卓越单人采矿船的细节。埃斯佩里亚“设计大师”官方蓝图,从原始的MISC档案完美复刻,在面板之下展示了这艘可靠耐用的工作船的所有系统。 +item_DescFlair_Schematic_Misc_Razor=这张概要图展示了这艘拉力竞速船MISC剃刀所使用的希安独有的引擎和推进器。这是埃斯佩里亚“设计大师”又一广受好评的新作,因为这艘船完美的融合了人类和希安的技术。 +item_DescFlair_Schematic_Orig_85X=PH 示意图:了解这艘来自起源船厂的敏捷豪华的赛车起源 85X的每一寸细节。 +item_DescFlair_Schematic_Rsi_Polaris=下一个来自埃斯佩里亚 “设计大师”的图纸是RSI最新的护卫舰级别主机舰,以其极具侵略性的鱼雷布局在军方以及民兵组织中迅速流行起来。 +item_DescFlair_Sextant_uncarryable=高新科技的领航者-微科,用这款六分仪向过去致敬,六分仪是古代地球用于天文导航的仪器。它由现代材料设计制成,以保证它在极端气候条件下的稳定和耐用。 +item_DescFlair_Space_Mushroom=这种蘑菇是由瑞特尔大学的一个基因研究小组创造的。它是真菌属中独一无二的存在,因为它能发出各种奇妙的声音。当水流过菌丝,菌帽独特的细胞结构会拉伸或压缩,所以菌帽可作为混响腔发出声音。 +item_DescFlair_Space_Shelf=(PH) Plant Shelf Description +item_DescFlair_Spaceglobe_Evade=(PH) Spaceglobe:Evade Description +item_DescFlair_Spaceglobe_Moments=(PH) Spaceglobe:Moments Description +item_DescFlair_Spaceglobe_Salvage=(PH) Spaceglobe:Salvage Description +item_DescFlair_Table_Conference=[PH] Conference Table +item_DescFlair_Takuetsu_Display=(PH) Takuetsu Display Case Description +item_DescFlair_Tephra_Mine=圣盾动力将这个曾经的战争武器退役,并将它变成了一件艺术品,以庆祝UEE最著名的布雷舰-鹦鹉螺服役400周年。现在,这枚来自火焰风暴动力学公司的火山灰自导地雷可以安全的在UEE的机库中展示,你可以亲身体验与这个棱角分明的巨大猛兽零距离接触而不用担心被炸的粉身碎骨。 +item_DescFlair_Towel_42=(PH) S42 Towel Rod +item_DescFlair_Trophy_Citizencon_2015=(PH) Trophy:Citizencon 2945 Description +item_DescFlair_Trophy_Citizencon_2015_Subscriber=(PH) Trophy:Citizencon 2945 (Subscriber) Description +item_DescFlair_Trophy_Citizencon_2016=(PH) Trophy:Citizencon 2016 Description +item_DescFlair_Trophy_Citizencon_2016_Subscriber=(PH) Trophy:Citizencon 2016 (Subscriber) Description +item_DescFlair_Trophy_Citizencon_2017=(PH) Trophy:Citizencon 2017 Description +item_DescFlair_Trophy_Citizencon_2018=(PH) Trophy:Citizencon 2018 Description +item_DescFlair_Trophy_Citizencon_2019=一座2949年公民控的纪念奖杯。它极具特色的以全息投影的方式展示活动徽记,并在金属底座刻上了活动的名称和时间。 +item_DescFlair_Trophy_Citizencon_2021=用这个独特的奖杯来纪念公民控2951。金色与银色相间的金属外壳上镶嵌着一块绿色大理石,上面刻有年份和公民控的标志。 +item_DescFlair_Trophy_Gamescom=(PH) Trophy:Gamescom Description +item_DescFlair_Trophy_Gamescom_2944=(PH) Trophy:Gamescom 2944 Description +item_DescFlair_Trophy_Gamescom_2945=(PH) Trophy:Gamescom 2945 Description +item_DescFlair_Trophy_Gamescom_2945_PG=(PH) Trophy:Gamescom 2945 PG Description +item_DescFlair_Trophy_Gamescom_2946=(PH) Trophy:Gamescom 2946 Description +item_DescFlair_Trophy_Gamescom_2946_PG=(PH) Trophy:Gamescom 2946 PG Description +item_DescFlair_Trophy_Golden_Ticket=(PH) Trophy:Golden Ticket Description +item_DescFlair_Trophy_PAX=(PH) Trophy:PAX Description +item_DescFlair_Trophy_RSI_Cup=RSI奖杯。 +item_DescFlair_Trophy_Zeus=用这个比例完美的模型来纪念传奇战机RSI宙斯。这是所有有追求的收藏家必备的收藏品。 +item_DescFlair_Vanduul_Armor=(PH) Puglisi Collection:Scythe Plating Description +item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection:Vasli Fragment Description +item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse. +item_DescFlair_Weapon_Knife_CitizenCon2018=(PH) CitizenCon 2018 Knife Display Description +item_DescFlair_Workbench=这是UEE的标准工作台。买一个属于你自己的工作台,再也不需要向你的邻居借用了! +item_DescFlair_medal_200m_1_a=这是一枚基于社区政府提议铸造的帝国统一两百周年纪念币。 +item_DescFlair_viVid_Display=mobiGlas 和 VI 眼镜的制造商-微科,推出了名为焕彩显示器的最新一代多功能显示器。其拥有全光谱色彩与顶级的全息投影,为的就是把绚丽多彩的视觉效果带入你焕彩的生活中。 +item_DescFlashlight=<-=MISSING=-> +item_DescFood_bar_busters_01_a=NDR:10\n效果:充沛精力,加速代谢\n\n如丝般顺滑的芝麻酱、咸味烘焙的坚果和浓郁的巧克力,将所有这些组合而成的就是巴斯特巧克力棒,这是帝国两百年来备受青睐的经典美味。巴斯特!唯一的选择! +item_DescFood_bar_com_01_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-巧克力味富含优质蛋白质、浓缩维生素、矿物质和浓郁的巧克力风味。用最便捷的方式来提供营养和保持肌肉活力。 +item_DescFood_bar_com_01_lunes_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-月果味富含优质蛋白质、浓缩维生素、矿物质和浓郁的月果风味。用最便捷的方式来提供营养和保持肌肉活力。 +item_DescFood_bar_com_01_vanilla_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-香草味富含优质蛋白质、浓缩维生素、矿物质和浓郁的香草风味。用最便捷的方式来提供营养和保持肌肉活力。 +item_DescFood_bar_karoby_01_a=NDR:18\n效果:充沛精力\n\n棒采用精选高营养健康原料,经精心调配,美味的能量棒可为您提供持久能量,助您保持最佳表现。 +item_DescFood_bar_karoby_01_cranberry_a=NDR:18\n效果:充沛精力\n\n采用精选高营养健康原料,经精心调配,美味的能量棒可为您提供持久能量,助您保持最佳表现。 +item_DescFood_bar_onemeal_01_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 +item_DescFood_bar_onemeal_01_salmon_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 +item_DescFood_bar_onemeal_01_steak_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 +item_DescFood_bar_onemeal_01_tofu_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 +item_DescFood_bar_snaggle_01_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(原味)给您带来原汁原味的体验,香料与烟熏风味的交融咬下一口便会让您倍感充沛。 +item_DescFood_bar_snaggle_01_newaustin_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(新奥斯汀风味)的甜辣口味是新奥斯汀闻名宇宙的独特风味。 +item_DescFood_bar_snaggle_01_pepper_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(三重胡椒风味)采用三重强烈胡椒风味,保证您的味蕾高潮。 +item_DescFood_bar_snaggle_01_smoke_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(烟熏达人风味) 拥有强烈的烟熏口味,咬下一口倍感满足。 +item_DescFood_bar_snaggle_01_tikoro_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(咽喉痛击风味)使用招牌香料制作,一口就让您的汗流满头盔。 +item_DescFood_box_bbk_01_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。洛星经典卡乔面使用了独特的香料,而这个配方就是卡乔面的由来。 +item_DescFood_box_bbk_01_agrodolce_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。阿格道奇欢喜风味由强烈的甜味加上一点醋烹饪而成,这种味道一定会让您吃不够。 +item_DescFood_box_bbk_01_curry_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。椰子咖喱卡风味使用了椰奶混合大本尼秘密食谱中的绿咖喱烹饪而成。 +item_DescFood_box_bbk_01_fhaal_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。法尔之火风味使用了常人难以接受的辣味香料烹制而成。 +item_DescFood_box_bbk_01_ginger_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。生姜五香风味将甜辣口感做到了极致。 +item_DescFood_box_bbk_01_imperial_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。皇家三重唱风味是将三种不同且美味的咸蛋白混合在一起,同时,每颗蛋白都烹饪至完美。 +item_DescFood_box_bbk_01_katsu_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。卡苏克尔风味就是将炸至酥脆的蛋白和咖喱酱完美的结合起来。 +item_DescFood_box_noodle_01_a=NDR:40\n效果:口渴,加速代谢\n\n一碗家常风味的酱油鸡面。在寒冷的太空来一碗暖暖身子简直棒极了。 +item_DescFood_box_noodle_01_ramian_a=NDR:40\n效果:口渴,加速代谢\n\n一碗浇上浓厚发酵黑豆酱的劲道细面条。保您满意! +item_DescFood_box_noodle_02_a=NDR:48\n效果:肌力充沛,加速代谢\n\n米粉配烤蘑菇与烤蔬菜,盖浇浓郁香甜的罗望子酱。简单,却不失精彩。 +item_DescFood_box_noodle_02_curry_a=NDR:48\n效果:肌力充沛,加速代谢\n\n温热的奶油绿咖喱是白头蒜蔬菜配意面的绝佳搭配。 +item_DescFood_burger_wham_01_a=NDR:38\n效果:口渴,加速代谢\n\n美味的原味汉堡使温姆堡真正进入了公众的视野。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 +item_DescFood_burger_wham_01_chicken_a=NDR:38\n效果:口渴,加速代谢\n\n这种酥脆多汁的全黑鸡肉饼比牛肉更带劲儿。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 +item_DescFood_burger_wham_01_dlux_a=NDR:38\n效果:口渴,加速代谢\n\n升级您的温姆堡到奢华版吧,有双倍芝士和双层肉饼哦。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 +item_DescFood_burger_wham_01_veggie_a=NDR:38\n效果:口渴,加速代谢\n\n由温姆顶级主厨制作,我们标志性的素食温姆堡可以满足您所有的期望。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 +item_DescFood_burrito_01_a=NDR:34\n效果:口干\n\n用玉米饼裹上甜辣口味的鸡肉就能组成这款美味的卷饼。 +item_DescFood_burrito_01_beef_a=NDR:34\n效果:口干\n\n用玉米饼裹上香味扑鼻的碎牛肉是这款美味卷饼的特色。 +item_DescFood_burrito_01_chile_a=NDR:34\n效果:口干\n\n用玉米饼裹上浓郁的香辣羊肉就能制成这种可口的卷饼。 +item_DescFood_burrito_01_musaka_a=NDR:34\n效果:口干\n\n用玉米饼裹上五香蔬菜和豆子再浇上奶油酱料而制成的可口卷饼。 +item_DescFood_burrito_02_a=NDR:45\n效果:肌力充沛,延缓代谢\n\n这款清淡又健康的墨西哥卷饼是用玉米饼裹上酥脆的鱼肉和草本酱制作的。 +item_DescFood_burrito_torp_01_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的卡尼塔斯猪肉卷。这款卷饼的特色,是包裹在他们标志性的4号杂粮玉米饼里的甜美浓郁的手撕猪肉。 +item_DescFood_burrito_torp_01_ham_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的切达奶酪火腿卷。这款卷饼的特色,是包裹在他们标志性的4号杂粮玉米饼里的大块熏火腿和乳状切达奶酪。 +item_DescFood_burrito_torp_01_madras_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的马德拉斯烤肉卷。他们标志性的4号杂粮玉米饼中充满了辣烤牛肉,每一口都可以品尝到美味。 +item_DescFood_burrito_torp_01_shrimp_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的旋风虾卷。多汁美味的虾浸没在热带酱料中,包裹在那著名的4号杂粮玉米饼之中。 +item_DescFood_burrito_torp_01_strog_a=NDR:38\n效果:口渴\n\n满满的美味被塞入到他们最新的产品中,斯特罗加诺夫卷。其特色是将丰富且口感香醇的高级烘焙蛋白包裹在奶油蘑菇酱中,辅以有弹性的面筋,最后一并包裹在其标志性的4号杂粮玉米饼中。 +item_DescFood_burrito_torp_02_a=NDR:49\n效果:肌力充沛,加速代谢\n\n鱼雷卷饼里塞入了满满的美味,这就是他们丰盛且健康的锁定扁豆卷。其特色是将扁豆和蔬菜搅合后包裹在其标志性的4号杂粮玉米饼中。 +item_DescFood_burrito_torp_02_ppc_a=NDR:49\n效果:肌力充沛,加速代谢\n\n鱼雷卷饼里塞入了满满的美味,这就是他们丰盛且健康的PPC卷。其特色是将猪肉、鸡肉、豌豆、胡萝卜和大米混合在一起裹入其标志性的4号杂粮玉米饼中。 +item_DescFood_fruit_apple_01_a=NDR:18\nHEI:06\n效果:补水\n\n这种香甜可口的苹果可以长期保存,而不会明显降低质量、质地或口感。 +item_DescFood_fruit_watermelon_01_a=NDR:14\nHEI:10\n效果:补水,加速代谢\n\nn美味清爽多汁的瓜,在炎热的夏天可谓完美的解暑利器。 +item_DescFood_hotdog_01_a=NDR:34\n效果:口渴,加速代谢\n\n没什么特别的,就是经典的热狗配上经典的小面包。简单却好吃。 +item_DescFood_hotdog_01_breakfast_a=NDR:34\n效果:口渴,加速代谢\n\n炒鸡蛋热狗,在任何时候您都可以来一份儿。 +item_DescFood_hotdog_01_chili_a=NDR:34\n效果:口渴,加速代谢\n\n一个简单的热狗加上了上等的土地辣椒。 +item_DescFood_hotdog_01_cruiser_a=NDR:34\n效果:口渴,加速代谢\n\n一个烤制的热狗,上面放着切丁的西红柿、切丁的洋葱、薄片的辣椒和蛋黄酱。 +item_DescFood_hotdog_01_double_a=NDR:34\n效果:口渴,加速代谢\n\n两个完美烹饪的热狗,加到了同一块面包里。 +item_DescFood_hotdog_01_melty_a=NDR:34\n效果:口渴,加速代谢\n\n大量融化的芝士将热狗浸没,这使得口感上升到了另一个层次。 +item_DescFood_hotdog_01_veggie_a=NDR:34\n效果:口渴,加速代谢\n\n这款热狗由烤素香肠配以辛辣的发酵辣酱和甜芥末组成。 +item_DescFood_hotdog_01_yakisoba_a=NDR:34\n效果:口渴,加速代谢\n\n将甜酱炒面和烤脆的蔬菜放在经典热狗上。 +item_DescFood_icecream_eff_01_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然千叶祖果块,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_icecream_eff_01_choc_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与浓郁的奶油巧克力,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_icecream_eff_01_coffee_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与新鲜发酵的中度烘焙咖啡,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_icecream_eff_01_fatfree_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯无脂乳制品与天然香草,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_icecream_eff_01_lunes_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然月果果泥,由埃尔默农庄的熟练工匠手工制作而成。 +item_DescFood_pizza_slice_01_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱和融化的芝士。 +item_DescFood_pizza_slice_01_pepperoni_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片和融化的芝士。 +item_DescFood_pizza_slice_01_pepperoni_b=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片、辣椒和融化的芝士。 +item_DescFood_sachet_mre_01_a=NDR:40\n效果:口渴,加速代谢\n\马氏即食旅行者餐拥有您最爱的传统节日美食的风味,同时满足您忙碌生活需要的便利。 +item_DescFood_sachet_mre_01_chicken_a=NDR:40\n效果:口渴,加速代谢\n\马氏鸡肉馅饼即食餐拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_sachet_omni_01_a=NDR:70\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_sachet_omni_01_tunaveg_a=NDR:70\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_sachet_readymeal_01_a=NDR:60\n效果:无\n\n这就是您需要的经典口味。这是一款来自完备膳食的鸡肉餐,其特点是将烧烤风味的鸡肉与蕨类和木薯泥搭配在一起,仅需几秒即可食用。 +item_DescFood_sachet_readymeal_01_beef_a=NDR:60\n效果:无\n\n这就是您需要的经典口味。这是一款来自完备膳食的切块牛肉,其特点是褐色的牛肉块被厚厚的肉汁所包裹,仅需几秒即可食用。 +item_DescFood_sachet_readymeal_01_burrito_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的豆米卷,其特点是用亚美尼亚面包裹饱满的豆子和调味的大米,仅需几秒即可食用。 +item_DescFood_sachet_readymeal_01_meatball_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的意式肉丸,其特点是将富含蛋白质的柔嫩肉球配以浓稠的番茄酱浇在通心粉上,仅需几秒即可食用。 +item_DescFood_sachet_readymeal_01_noodles_a=NDR:60\n效果:无\n这就是您需要的经典口味。这是一款来自完备膳食的鸡肉饼配面条,由酥脆的鸡肉饼与大蒜黄油面条组成,仅需几秒即可食用。 +item_DescFood_sachet_readymeal_01_vegetarian_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的素食选择,其特点是混合了新鲜采摘的蔬菜和柑橘类香草调味料,仅需几秒即可食用。 +item_DescFood_sachet_uee_01_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮。 +item_DescFood_sachet_uee_01_formula_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮,此为特种作战专供版。 +item_DescFood_sachet_uee_01_lamb_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮。 +item_DescFood_sandwich_01_a=NDR:38\n效果:无\n\n美味的酵母膏搭配黄油涂在白面包上。 +item_DescFood_sandwich_01_captain_a=NDR:38\n效果:无\n\n各种各样的冷切肉和奶酪搭配蛋黄酱和辛辣船长酱一层一层的叠放在米面包上。 +item_DescFood_sandwich_01_hamcheese_a=NDR:38\n效果:无\n\烟熏火腿配以切达干酪放在白面包上。 +item_DescFood_sandwich_01_lengua_a=NDR:38\n效果:无\n\n腌制并烟熏的牛舌配以芥末酱夹在裸麦面包中。 +item_DescFood_sandwich_01_tunasalad_a=NDR:38\n效果:无\n\n吞拿鱼沙拉配以黄瓜夹在白面包中。 +item_DescFood_sandwich_twyns_01_a=NDR:41\n效果:无\n\n多层的腌肉和意式腊肠与浓郁的福索奶酪、西红柿、生菜、烤辣椒和我们有名的自制酱料高高地叠在大米面包上。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_avocado_a=NDR:41\n效果:无\n\n浓厚奶油状鳄梨泥覆盖在甜辣的玉米沙拉佐以酸面包。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_bacon_a=NDR:41\n效果:无\n\n有两种培根 - 一种厚切并深度烟熏,另一种酥脆甜美 – 佐以奶油般的蛋黄酱、烤南瓜、苦菜一起放在白面包上,美味至极。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_bologna_a=NDR:41\n效果:无\n\n按照旧世界的传统手工制作,我们轻度熏制过的博洛尼亚大红肠配上鲜明的芥末酱夹在柔软的黄油状大米面包之间。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_merguez_a=NDR:41\n效果:无\n\n香脆的不来梅风格面包配上爽脆的泡菜、腌过的红洋葱和口感丰富的羊肉香肠。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_pork_a=NDR:41\n效果:无\n\n我们的特色猪排经过72 SEH的盐水腌制,裹上面包糠油炸至金黄,放在切碎的卷心菜和酸奶黄瓜酱上,搭配粗粒小麦面包。吐温三明治,内在最重要。 +item_DescFood_sandwich_twyns_01_turkey_a=NDR:41\n效果:无\n\n多汁的62°C 火鸡切成薄片佐以辣椒蘸酱、芝麻菜、4年发酵的豪达奶酪和朱红苹果夹入全麦面包。吐温三明治,内在最重要。 +item_DescFood_tin_bogo_01_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!得益于其经典的家庭食谱,'安吉利原味' 给予您真正的家的味道。 +item_DescFood_tin_bogo_01_crawdads_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了! '安吉利虾'以安吉利人民热爱的美味甲壳动物为主材料。 +item_DescFood_tin_bogo_01_hotsweet_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!'甜辣味'就是传统食谱加上了辣和丰富的糖蜜以获得多层次的口感。 +item_DescFood_tin_bogo_01_langoustine_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!'海螯虾和羔羊肉' 采用鲜嫩多汁美味的海鳌虾尾肉和醇厚丰盛的羔羊肉配上清淡的酱料以突出它们的口味。\n +item_DescFood_tin_mre_01_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食炖牛肉拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_tin_mre_01_chicken_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食炖鸡拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_tin_mre_01_fish_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食家常炖鱼拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_tin_mre_01_noodle_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食红辣面拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_tin_mre_01_vegetable_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食蔬菜汤拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 +item_DescFood_tin_omni_01_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_tin_omni_01_chicken_a=NDR:56\n效果:增肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_tin_omni_01_stirfry_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_tin_omni_01_vegan_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 +item_DescFood_tin_uee_01_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 +item_DescFood_tin_uee_01_chili_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 +item_DescFood_tin_uee_01_paneer_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 +item_DescFootlocker=(PH) Footlocker Description +item_DescFreelancer_Paint_2950Invictus_1=将您的自由枪骑兵系列定制为黑铬合金涂装。 +item_DescFreelancer_Paint_2950Invictus_2=将您的自由枪骑兵系列定制为亮绿色碎纹迷彩涂装。 +item_DescFreelancer_Paint_2950Invictus_3=将您的自由枪骑兵系列定制为墨蓝色碎纹迷彩涂装。 +item_DescFreelancer_Paint_2951RedFestival_Red_Gold=在新的一年中用2951吉祥红公羊涂装追寻和平与繁荣。用大胆的红色为底,配以金色点缀和羊头剪影,为你的飞船增光添彩。 +item_DescFreelancer_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescFreelancer_Stock_Missile_Rack=[PH] Freelancer Stock Missile Rack +item_DescGATS_BallisticCannon_S1=制造商:加仑森战术系统(Gallenson Tactical Systems)\n物品类别:实弹加农炮\n尺寸:1\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 1能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 +item_DescGATS_BallisticCannon_S2=制造商:加仑森战术系统(Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:2\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 2能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 +item_DescGATS_BallisticCannon_S3=制造商:加仑森战术系统(Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:3\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 3能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 +item_DescGATS_BallisticGatling_S1=制造商:加仑森战术系统\n物品类型:实弹加特林\n尺寸:1\n\n黄蜂 GT-210体型虽小,却可以造成巨量伤害。这件高射速实弹武器是对付小型移动目标的完美选择,它的DTX-8供弹系统几乎完全避免了哑弹造成的武器卡壳。 +item_DescGATS_BallisticGatling_S2=制造商:加仑森战术系统\n物品类型:实弹加特林\n尺寸:2\n\n蝎子 GT-215是一款设计来以超高射速发射小型弹药的液压驱动的加特林型转轮火炮。蝎子为撕碎超高速目标的装甲而设计,为对目标区域进行绝对饱和攻击牺牲了威力。 +item_DescGATS_BallisticGatling_S3=制造商:加仑森战术系统(Gallenson Tactical)\n物品类型:实弹加特林\n尺寸:3\n\n螳螂 GT-220 是一个设计用于以超高射速发射小型弹药的液压驱动加特林类型的转轮火炮。螳螂为撕碎超高速目标的装甲而设计,为目标区域的绝对饱和攻击牺牲了威力。 +item_DescGMNI_rifle_ballistic_01=制造商:双子座公司(Gemini)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。 +item_DescGMNI_smg_ballistic_01=制造商:双子座(Gemini)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n由双子座公司生产的C54冲锋枪集操作简易的特性与浑然天成的紫边外观于一体,造型平滑优美且精准弹无虚发。其采用了轻量化聚合物框架与高效的人体工程学设计使其具有出色的近距离交火能力。C54能在全自动模式下发射10mm口径子弹,来提供最大化支援与清除敌对目标的能力,以确保任何交火都能迅速解决。 +item_DescGMNI_smg_ballistic_01_mag=物品类型:弹匣 \n容量:50\n\n适用于C54冲锋枪弹匣,可容纳50发10mm口径子弹。 +item_DescGMNT_MISC_S03_PL01=物品类型:武器挂架 (信赖专用)\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:4\n\n武藏把吉尔罗伊打造为定制化的信赖专用机翼挂架万向节。作为武装版本的标配,它能让 S3 武器更好地在追踪目标时移动。 +item_DescGRIN_Cydnus_Engine=[PH] Greycat Industrial Cydnus Engine +item_DescGRIN_Cydnus_Joint=[PH] Greycat Industrial Cydnus Joint Thruster +item_DescGRIN_Cydnus_Leg=[PH] Greycat Industrial Cydnus Leg Thruster +item_DescGRIN_Cydnus_Retro=[PH] Greycat Industrial Cydnus Retro Thruster +item_DescGRIN_Cydnus_Seat_Pilot=[PH] Greycat Industrial Cydnus Pilot Seat +item_DescGRIN_Cydnus_Support=[PH] Greycat Industrial Cydnus Support Seat +item_DescGRIN_Greycat_Seat_Driver=[PH] Greycat Industrial Driver's Seat +item_DescGRIN_Greycat_Seat_Passenger=[PH] Greycat Industrial Passenger's Seat +item_DescGRIN_ROC_Mining_Turret=制造商:灰猫工业(Greycat Industrial)\n\n灰猫工业设计的这款高精密采矿机械臂具有极高的可动性与平稳的操纵性,允许操作员在部署时对采矿激光头进行全方位万向节式的控制。 +item_DescGRNP_SR_S3_Q2=[PH] GNP Radar +item_DescGladius_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的短剑。 +item_DescGladius_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的短剑如寒风般翱翔天空。 +item_DescGladius_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的短剑增添引人注目的风格。 +item_DescGladius_Paint_SolarWinds_Metal_Red=短剑别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 +item_DescGladius_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescGlass=一个由强化玻璃制成的杯子。 +item_DescGlass_HighBall=一个由强化玻璃制成,高而窄的杯子。 +item_DescGlass_Pint=一个由强化玻璃制成,能容纳一品脱(568毫升)液体的大杯子。 +item_DescGlass_Tumbler=一个由强化玻璃制成,矮而宽的杯子。 +item_DescGoldFish=迈达斯鱼被发现于格斯星系的卡塞尔河,它金色的外表和夜间活动的习性使它成为了全宇宙水族馆里备受追捧的物种。 +item_DescGravityGeneratorControl=<-=MISSING=-> +item_DescGreenLaserBolt=<-=MISSING=-> +item_DescGreycat_Industrial_Sure_Grip_Tractor=制造商:灰猫工业(Greycat Industrial)\n物品类型:牵引光束\n\n灰猫最新实地测试的牵引光束是对他们产品目录的可靠补充。除了更有效率的推/拉比率,最新的型号在其它方面和老型号没有什么区别。牵引光束被设置为能够瞄准并提取从小行星碎片到漂流船员的一切东西,由灰猫认证的Soft-Touch® 保证。 +item_DescHAPR_Gladiator_HE52_S2_Q2=[PH] Hammer Propulsion Gladiator HE52 Thruster +item_DescHAPR_HL24_S4_Q2=锤头推进的 HL 2.4利用屡获殊荣的 "Gated 4 Grid Iron" 技术在低排放的前提下输出高推力。 +item_DescHAPR_P_ESI_S2_Q2=[PH] Hammer Propulsion P ESI Thruster +item_DescHAPR_P_ESI_S5_Q2=[PH] Hammer Propulsion P ESI Thruster +item_DescHAPR_P_ESI_S5_Q2_Retro=[PH] Hammer Propulsion P ESI Retro Thruster +item_DescHAPR_VP_ESI_S1_Q2=[PH] Hammer Propulsion HM 4.1 +item_DescHAPR_VP_ESI_S2_Q2=锤头推进的HM 4.2推进器基于静电离子技术建造,以信号特征和燃料效率为代价,为获得最大推力而进行了调整。这使它成为了不介意留下印象的竞速选手的理想选择。 +item_DescHAPR_VP_ESI_S3_Q2=如果你追求的是速度,HM4.3引擎能够给你足够的速度。由起源350r赛车手赛绩而扬名的的双HM4.3推进装置,是单喷口推进器的迭代。在制造时每一个小部件都精心调校以便给予你在单引擎系统上最高的推力。 +item_DescHAPR_VP_ESI_S4_Q2=HM4.4能够为一艘中型飞船提供动力,没有警告就能达到极高速度。它的主要卖点,高功率输出,成为了它最大的弊处,在试图摆脱导弹的时候,它的引擎闪焰会使常规反制措施失效。但是,正如广告所说,如果你需要的是速度... +item_DescHAPR_VP_RMI_S5_Q2=锤头推进的HE 5.5具有与HE 5.3相同的高质量,高功率输出设计,只是把原有设计经过放大之后它便能推动更大型的飞船。HE 5.5是面向商业运输飞船市场上最耐用、最坚固的推进器之一。 +item_DescHRST_LaserRepeater_S1=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:1\n\n磨损-1激光速射炮具有赫斯顿动力独特的级联技术在保持连续的激光发射的同时提供更高的性能,能在S1武器能够在熟练的炮手手上发挥最大功用。 +item_DescHRST_LaserRepeater_S2=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:2\n\n当战斗进入白热化阶段,正是赫斯顿动力的级联激光技术闪耀之时,使用磨损-2速射炮时,炮手在连续激光射击中把废热转换成更高的武器性能。 +item_DescHRST_LaserRepeater_S3=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:3\n\n比起为了提高稳定性而限制武器性能,赫斯顿动力级联技术让炮手自己选择。尽管过热有风险,但磨损-3激光速射炮的持续开火时间增加的话会将废热会转化为更大的能量输出从而提高性能。 +item_DescHRST_LaserRepeater_S4=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:4\n\n赫斯顿动力已经把它的级联激光技术完全集成进他们的磨损系列速射炮中,S4的磨损-4也不例外,当接近最大热容量时,它将以最高性能运行。 +item_DescHRST_LaserRepeater_S5=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:5\n\n不仅仅是一个普通的S5激光速射炮,赫斯顿动力的磨损-5具有先进的级联技术,维持能量输出的时间越长,武器性能就会有显著的提高。 +item_DescHRST_LaserRepeater_S6=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:6\n\n在赫斯顿动力的级联技术加持下,磨损-6激光速射炮最大化了它的战斗潜力,武器在激烈战斗中发热是很正常的,但这种S6速射炮与众不同的是能够将热能转化为增强的攻击力。 +item_DescHRST_LaserScattergun_S1=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:1\n\n得益于集成的赫斯顿动力的激光级联技术,统治-1霰弹炮能在武器处在过热边缘的情况下造成更高的伤害。 +item_DescHRST_LaserScattergun_S2=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:2\n\n战斗越困难,统治-2霰弹炮越给力。随着热量的提高,这个来自赫斯顿动力的S2武器能够利用级联技术把热量转换成更致命的近距离攻击力。 +item_DescHRST_LaserScattergun_S3=制造商:赫斯顿动力(Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:3\n\n赫斯顿动力的统治-3霰弹炮展示了他们独家的级联技术,随着炮手持续射击这个S3武器,它越来越能将产生的热量转化为毁灭性的攻击力。 +item_DescHRST_Nova_BallisticCannon_S5=制造商:赫斯顿动力\n物品类型:实单加农炮\n尺寸:5\n\n赫斯顿动力公司专门为新星坦克设计的屠夫实弹加农炮,在第二次塔维因战争期间的无数战场上赢得了卓越的声誉。这台战场猛兽以惊人的精度和初速发射大口径火炮,在对付装甲目标和强化炮台时表现出色。当制造商盾博尔决定重新将新星投入市场时,赫斯顿与其进行了密切的合作。在尊重屠夫加农炮最初的设计的情况下,赫斯顿按照30世纪的标准为其升级,改进了枢轴速度、耐热性和相关软件,提供了最先进的炮手UI。 +item_DescHRST_S1_RPOD_6x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力(Hurston Dynamics)\n尺寸:1\n火箭弹配置:6xS1\n\n赫斯顿动力的杰里科火箭吊舱兼容任何S1挂点并且能够携带6枚S1火箭弹. +item_DescHRST_S2_RPOD_12x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力(Hurston Dynamics)\n尺寸:2\n火箭弹配置:12xS1\n\n赫斯顿动力的杰里科X火箭吊舱兼容任何S2挂点并且能够携带12枚S1火箭弹. +item_DescHRST_S3_RPOD_18x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力(Hurston Dynamics)\n尺寸:3\n火箭弹配置:18xS1\n\n赫斯顿动力的杰里科XL火箭吊舱兼容任何S3挂点并且能够携带18枚S1火箭弹。 +item_DescHYPR_FM_ESI_S3_Q1=[PH] Origin Jumpworks Scalpel Precision Thruster +item_DescHYPR_FXP_ESI_S1_Q1=[PH] Hydra Propulsion M1-16 +item_DescHYPR_JM_ESI_S3_Q1=[PH] Origin Jumpworks Omni Precision Ball Thruster +item_DescHYPR_M116A_S1_Q1=[PH] Hydra Propulsion M1-16A +item_DescHYPR_M116B_S1_Q1=[PH] Hydra Propulsion M1-16B +item_DescHYPR_M116_S1_Q1=欢迎进入可操控性的新境界,来自九头蛇推进的M1-16系列推进器具有既易控又超高的爆发推进能力,能给飞行员带来前所未有的操控体验。 +item_DescHammer_Propulsion_HMX_4_3=[PH] Hammer Propulsion HMX 4.3 Thruster +item_DescHammer_Propulsion_Twin_HM_4_3=作为HM4.3的豪华版本,锤头推进的HMX4.3引擎系统具有由联赛中顶级工程师定制过的竞速部件,以防止大气腐蚀和一般部件老化。 +item_DescHammerhead_Paint_BIS2949=以这款特殊的2949展会最佳涂装来自定义您的锤头鲨。 +item_DescHammerhead_Paint_IAE2951_Blue_Black=用这款定制的锤头鲨涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescHammerhead_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的锤头鲨吧。 +item_DescHangarGravPallet=<-=MISSING=-> +item_DescHawk_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的猎鹰。 +item_DescHawk_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的猎鹰如寒风般翱翔天空。 +item_DescHawk_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的猎鹰增添引人注目的风格。 +item_DescHerald_Paint_IAE2951_Blue_Black=用这款定制的信使涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescHerald_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的信使吧。 +item_DescHornet_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的大黄蜂。 +item_DescHornet_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的大黄蜂如寒风般翱翔天空。 +item_DescHornet_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的大黄蜂增添引人注目的风格。 +item_DescHoverQuad_Paint_Copperhead_White_Bronze=为悬浮驷换上这款由白色,红铜色及黑色构成的铜头蛇涂装,再骑上它于壮丽的景致间飞驰吧。 +item_DescHoverQuad_Paint_Lightspeed_Orange_Yellow=为悬浮驷换上这款橙色为主,黄色为辅的光速涂装,再骑上它于壮丽的景致间飞驰吧。 +item_DescHoverQuad_Paint_Lovestruck_Pink_Black=痴情涂装以科拉爱人节的色调为启发,由别致的金属粉和黑色构成,可用于悬浮驷上。 +item_DescHoverQuad_Paint_Terminus_Black_Red=为悬浮驷换上这款黑色为主,红色为辅的端点涂装,再骑上它于壮丽的景致间飞驰吧。 +item_DescHullA_Paint_Dusk=对于那些喜欢让货船为自己代言的长途运输舰长,武藏提供了高贵的货运A薄暮涂装。完整的灰色船体以雅致的金色边饰凸显了该船的经典轮廓。 +item_DescHullA_Paint_Empyrean=货运A天界涂装的动态三色布局给了货物运输业一种大胆的新面貌。黄色的高光将白色的机头与灰色的工程部分分割开来,让这艘货船更具有速度感。 +item_DescHullA_Paint_Horizon=即便是辛勤劳作的飞船也该拥有最好的外观。货运A地平线涂装提供时尚的灰白双色方案,是在太空港吸引眼球的理想选择。 +item_DescHurricane_Paint_IAE2950_Grey_Blue=这款飓风的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 +item_DescHurricane_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的飓风。 +item_DescIdris_Cooler=[PH]  AEGS Idris Cooler +item_DescIdris_FuelIntake=[PH] Aegis Idris Fuel Intake +item_DescIdris_FuelTank=[PH] Aegis Idris Fuel Tank +item_DescIdris_MainEngine=[PH] Aegis Idris Main Engine +item_DescIdris_PowerPlant=[PH] Aegis Idris Powerplant +item_DescIdris_Retro_Thruster=[PH] Aegis Idris Retro Thruster +item_DescIdris_Thruster=[PH] Aegis Idris Thruster +item_DescIdris_Turret=[PH] Aegis Idris Turret +item_DescJOKR_Defcon_CML_Chaff=[PH] Joker Defcon - Noise Launcher +item_DescJOKR_Defcon_CML_Flare=[PH] Joker Defcon - Decoy Launcher +item_DescJOKR_DistortionCannon_S1=制造商:小丑工程(Joker Engineering)\n物品类型:畸变加农炮\n尺寸:1\n\n小丑的天才们再次做到了,“垂死挣扎”畸变加农炮是一种远程武器,能够使你目标的能源供应枯竭而不对船体造成物理伤害,这使它成为了执法或其他应用的理想选择。 +item_DescJOKR_DistortionCannon_S2=制造商:小丑工程(Joker Engineering)\n物品类型:畸变加农炮\n尺寸:2\n\n使用 "垂死挣扎"无声无息地在远处攻击,小丑的长距离S2畸变加农炮能让目标的电力供应全部流失,让它们对你接下来要做的事情毫无防范能力。是执法部门、赏金猎人和其他非致命行动的理想选择。 +item_DescJOKR_DistortionCannon_S3=制造商:小丑工程(Joker Engineering)\n物品类型:畸变加农炮\n尺寸:3\n\n当你想要在不伤害猎物的情况下抓住猎物,用“垂死挣扎”吧。小丑的S3畸变加农炮能够消耗目标的能源系统,这种能力使它成为你武器库中出色有效的非致命性武器。 +item_DescJellyfish=Oshi是一种深海发光物种的较小表亲,直到最近才适应了海洋表面附近的较小水压。 +item_DescKBAR_BallisticCannon_S1=制造商:骑士桥军备(KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:1\n\n骑士桥军备入门级的剑系列自动火炮,9系列“长剑”使用实弹弹药,旨在保持与目标的安全距离的情况对抗武装份子。 +item_DescKBAR_BallisticCannon_S2=制造商:骑士桥军备(KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:2\n\n骑士桥军备明白在战斗中,使用合适的武器能改变一切。凭借着威力强大的实弹弹药,长射程和高伤害,灵活多变的S2武器10系列“大剑”能让你存活到战斗的结束。 +item_DescKBAR_BallisticCannon_S3=制造商:骑士桥军备(KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:3\n\n骑士桥军备的11系列“阔剑”是飞行员们在想要保持安全距离、可靠性和伤害时需要的S3实弹自动火炮。 +item_DescKGGR_DomeBeacon=@圆顶信标灯 +item_DescKGGR_GeneralNavLight_1=@通用导航灯 +item_DescKGGR_GeneralNavLight_2=@通用导航灯 +item_DescKGGR_LandingLight=@着陆指示灯 +item_DescKGGR_NavigationLight=@导航灯 +item_DescKGGR_Strobelight=@导航频闪灯 +item_DescKLWE_LaserRepeater_S1=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:1\n\n拥有着三管轮射的设计,克劳斯&韦纳的CF-117"恶犬"激光速射炮能够在维持热效率的同时射出高初速的能量弹,使其深受正在配装自己处女船的新手驾驶员们的喜爱。 +item_DescKLWE_LaserRepeater_S2=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:2\n\nCF-227"凶獾"是来自克劳斯&韦纳值得信赖的S2速射激光炮,其更高的输出和射速使其在任何战斗中都是极为强力的竞争者。 +item_DescKLWE_LaserRepeater_S3=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:3\n\nCF-337"黑豹"是克劳斯&韦纳激光速射炮产品线中的3级尺寸型号。“黑豹”是一门真正的“发射后不管”武器,拥有着可观能耗-伤害转化率,使用“黑豹”武装自己飞船的驾驶员们从不后悔这一决定。 +item_DescKLWE_LaserRepeater_S4=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:4\n\n当一艘载有CF-447“犀牛”的飞船向你冲来时,你将获得让很多驾驶员终生难忘的体验。这门来自克劳斯&韦纳可怕的S4激光速射炮非常适合进行中距离交战,并能在近距离发起毁灭性的打击。 +item_DescKLWE_LaserRepeater_S5=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:5\n\n和它的命名中隐含的獠牙一样致命,克劳斯&韦纳CF-557“吼兽”激光速射炮是很多种载具的可靠之选,这归功于它的高射速和始终如一的威力。 +item_DescKLWE_LaserRepeater_S6=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:激光速射炮\n尺寸:6\n\n这一来自克劳斯&韦纳的激光速射炮巨兽拥有三根巨大的炮管,让一切对于搭载CF-667的飞船有想法的人三思而后行。 +item_DescKLWE_MassDriverCannon_S2=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:2\n\n克劳斯&韦纳设计的“大锤 II”电磁加农炮是一种口径60mm的硬制弹丸实弹武器,能够发射多种类型的弹药。尽管这种武器极大地增强了护盾穿透能力,但换来的代价是有限的载弹容量,且弹药必须定期进行补充。由于其不使用基于能量的弹丸,使得K&W电磁炮所的消耗能量的相对较少,因此也具有较低的电磁信号。 +item_DescKLWE_MassDriver_S1=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:1\n\n使用"大锤 I"电磁加农炮来击落远距离的目标。克劳斯&韦纳利用轨道炮技术,使得该武器可以从远距离精准发射高伤害的实弹弹丸。需要注意的是,每一次射击都需要斟酌再三,因为原始而毁灭性的伤害牺牲了武器的射速。 +item_DescKLWE_MassDriver_S10=[PH] Idris Railgun Description +item_DescKLWE_MassDriver_S2=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:2\n\n克劳斯&韦纳设计的“大锤 II”电磁加农炮是一种硬制弹丸实弹武器,能够发射多种类型的弹药。尽管这种武器极大地增强了护盾穿透能力,但换来的代价是有限的载弹容量,且弹药必须定期进行补充。由于其不使用基于能量的弹丸,使得K&W电磁炮所的消耗能量的相对较少,因此也具有较低的电磁信号。 +item_DescKLWE_MassDriver_S3=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:3\n\n"大锤 III"是克劳斯&韦纳电磁加农炮系列的三号尺寸变体。尽管该武器开火频率较慢,但其成功地融合了该公司精简的设计理念与尖端的轨道炮技术,令其可以在射程内如同外科手术般精确地发射实弹弹丸。 +item_DescKODK_TM4_Roller_S1_Q1=来自库纳耶夫太空引擎公司(KDK)的TM系列推进器是围绕最先进的静电离子技术建造的机动推进器,可在不牺牲精度的情况下提供高功率输出。 +item_DescKODK_TM4_Slider_S1_Q1=来自库纳耶夫太空引擎公司(KDK)的TM系列推进器是围绕最先进的静电离子技术建造的机动推进器,可在不牺牲精度的情况下提供高功率输出。 +item_DescKODK_TM8_RollFlex_S3_Q1=[PH] KDK TM-4 Slider Thruster +item_DescKRIG_BallisticGatling_S2=制造商:克鲁格星际(Kruger Intergalactic)\n物品类型:实弹加特林\n尺寸:2\n\n克鲁格星际“猛虎”系列转轮火炮的一个定制变体,这把威力巨大的武器是与P-52梅林的设计团队共同设计,以确保它能与轻型战斗机的船体线条完美契合,依然能够快速倾泻火力同时又能具有克鲁格武器期望的高可靠性。 +item_DescKRIG_BallisticGatling_S3=制造商:克鲁格星际(Kruger Intergalactic)\n物品类型:实弹加特林\n尺寸:3\n\n简而言之,来自克鲁格的猛虎之袭 T-21是个大杀器,高转速机炮能够对目标不间断地倾泻弹药,极低的卡壳率让它成为任何军火库不可缺少的补充。 +item_DescKRIG_Cockpit_Audio=[PH] Kruger Intergalactic Cockpit Audio +item_DescKRIG_LaserCannon_S3=制造商:克鲁格星际(Kruger Intergalactic)\n物品类型:激光加农炮\n尺寸:3\n\n由高精度极低公差的部件打造,顶级的热量管理设计和足以通过任何工业标准的组装工序,“争吵者”激光自动加农炮由克鲁格星际为了真正的防御可靠性而制造。 +item_DescKRIG_Merlin_LandingSystem=[PH] Kruger Intergalactic Merlin Landing System +item_DescKRIG_Merlin_Seat_Pilot=[PH] Kruger Intergalactic Merlin Pilot Seat +item_DescKRIG_P52_Merlin_MultiLight=[PH] Kruger Intergalactic Merlin External Lights +item_DescKRNG_LaserCannon_S4=制造商:克罗内格公司(Kroneg)\n物品类型:激光加农炮\n尺寸:4\n\n握稳摇杆,仔细瞄准,就没有什么同级别的激光自动火炮能胜过克罗内格的FL-33,这种多用途的高输出武器使用新设计的部件,以用来在远距离造成伤害。 +item_DescKRON_LaserCannon_S1=制造商:克罗内格公司(Kroneg)\n物品类型:激光加农炮\n尺寸:1\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。FL-11射速较慢但有着S1尺寸武器里不可小觑的威力。 +item_DescKRON_LaserCannon_S2=制造商:克罗内格公司(Kroneg)\n物品类型:激光加农炮\n尺寸:2\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。由于最小化伤害衰减的设计,S2尺寸的FL-22在中远距离大放异彩。 +item_DescKRON_LaserCannon_S3=制造商:克罗内格公司(Kroneg)\n物品类型:激光加农炮\n尺寸:3\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。FL-33体现了克罗内格的实用主义设计哲学,仍然是目前最可靠最具破坏力的S3激光加农炮。 +item_DescKSAR_pistol_ballistic_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克手炮的终曲实弹手枪能够用一发点50口径弹药终结战斗,尽管强大的后坐力使得它难以掌控。考虑到它有限的弹匣容量和较大的后坐力,不建议连续射击,而是采用更精准的单发射击。 +item_DescLPLT_SQV_S1=物品类型:发电机\n制造商:闪电之力有限公司( Lightning Power Ltd.)\n尺寸:1\n等级:C\n类别:民用\n\n闪电之力有限公司的“电力栓”以性能和信号特征遮蔽的完美融合在市场上占有一席之地,其公司专有的“超流体量子涡流”技术使得它比典型的隐身型电源有着更低的能量排放。 +item_DescM50_Paint_IAE2950_Grey_Blue=这款M50的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 +item_DescM50_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的M50。 +item_DescMGbullet=<-=MISSING=-> +item_DescMISC_Cockpit_Audio=[PH] MISC Cockpit Audio +item_DescMISC_Freelancer_CoPilot_Seat=[PH] MISC Freelancer Co-Pilot Seat +item_DescMISC_Freelancer_DUR_shop=制造商:武藏工业与星航株式会社(MISC)\n定位:远征 \n\n自由骑枪兵DUR变体专门用于探索。自由骑枪兵DUR牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于喜欢经商赚钱的人来说,这些改装似乎是一个错误的选择,但是对于那些更喜欢探索有价值事物的人来说。自由骑枪兵DUR绝对是他们的不二选择。 +item_DescMISC_Freelancer_LandingSystem=[PH] MISC Freelancer Landing System +item_DescMISC_Freelancer_MAX_shop=制造商:武藏工业与星航株式会社(MISC)\n定位:中型货船\n\n自由骑枪兵MAX以武器数量为代价换取了更大的货舱,自由骑枪兵MAX牺牲了部分武装以换取更大的货舱空间,非常适合运送装备和原材料。 +item_DescMISC_Freelancer_Rear_Left_Seat=[PH] MISC Freelancer Rear Left Seat +item_DescMISC_Freelancer_Rear_Right_Seat=[PH] MISC Freelancer Rear Right Seat +item_DescMISC_Freelancer_Retro_Thruster=[PH] MISC Freelancer Retro Thruster +item_DescMISC_Freelancer_Seat=[PH] MISC Freelancer Seat +item_DescMISC_Freelancer_Turret=[PH] MISC Freelancer Turret +item_DescMISC_Freelancer_Turret_Base=[PH] MISC Freelancer Turret +item_DescMISC_Freelancer_Turret_Seat=[PH] MISC Freelancer Turret Seat +item_DescMISC_Freelancer_shop=制造商:武藏工业与星航株式会社(MISC)\n定位:中型货船\n\n自由骑枪兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 +item_DescMISC_FuelPod=[PH] MISC Fuel Pod +item_DescMISC_FuelRefinery=[PH] MISC Fuel Refinery Pod +item_DescMISC_Gemini_Front_Turret=[PH] MISC Starfarer Gemini Main Turret +item_DescMISC_Gemini_Front_Turret_Base=[PH] MISC Starfarer Gemini Main Turret +item_DescMISC_Gemini_Rear_Turret=[PH] MISC Starfarer Gemini Rear Turret +item_DescMISC_Gemini_Rear_Turret_Base=[PH] MISC Starfarer Gemini Rear Turret +item_DescMISC_Prospector_CML_Chaff=武藏 勘探者 - 噪声场发射器 +item_DescMISC_Prospector_CML_Flare=武藏 勘探者 - 诱饵弹发射器 +item_DescMISC_Reliant_CML_Chaff=[PH] MISC Reliant - Noise Launcher +item_DescMISC_Reliant_CML_Flare=[PH] MISC Reliant - Decoy Launcher +item_DescMISC_Reliant_CoPilot_Seat=[PH] MISC Reliant Co-Pilot Seat +item_DescMISC_Reliant_LandingSystem=[PH] MISC Reliant Landing System +item_DescMISC_Reliant_Main_Thrust=[PH] MISC Reliant Main Thruster +item_DescMISC_Reliant_Mako_Wing_Mount=物品类型:摄影模组\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:4\n\n使用塞尔南摄影模组捕捉惊心动魄的动作和璀璨的星空,这个最先进的图像增强套件标配在信赖-新闻上,它在整个宇宙的新闻人圈子中都很受欢迎。 +item_DescMISC_Reliant_Missile_Cap=物品类型:导弹发射器弹架\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:5 \n\n为武藏信赖量身定制的导弹发射架。 +item_DescMISC_Reliant_MultiLight=[PH] MISC Reliant External Lights +item_DescMISC_Reliant_Seat=[PH] MISC Reliant Seat +item_DescMISC_Reliant_Sec_Thrust=[PH] MISC Reliant Secondary Thruster +item_DescMISC_Reliant_Sen_Wing_Mount=物品类型:扫描模组\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:4\n\n标配在信赖-科考型号上,萨默斯扫描模组设计用于探索和研究空间现象。 +item_DescMISC_Reliant_Wing_Dual_Turret=物品类型:炮塔(信赖专用)\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:4\n\n“丰岛”炮塔系统特别为武藏的信赖制造,有着用于远程操控的摄像机,为两个S2武器提供了宽广的视野。 +item_DescMISC_SelfDestruct_Large=[PH] MISC Self Destruct +item_DescMISC_Starfarer_Bridge_Rear_Left_Seat=[PH] MISC Starfarer Support Seat +item_DescMISC_Starfarer_Bridge_Rear_Right_Seat=[PH] MISC Starfarer Support Seat +item_DescMISC_Starfarer_Captains_Seat=[PH] MISC Starfarer Captain's Seat +item_DescMISC_Starfarer_CoPilot_Seat=[PH] MISC Starfarer Co-Pilot Seat +item_DescMISC_Starfarer_Front_Turret=[PH] MISC Starfarer Main Turret +item_DescMISC_Starfarer_Front_Turret_Base=[PH] MISC Starfarer Main Turret +item_DescMISC_Starfarer_Front_Turret_Seat=[PH] MISC Starfarer Main Turret Seat +item_DescMISC_Starfarer_FuelIntake=[PH] MISC Starfarer Fuel Intake +item_DescMISC_Starfarer_LandingSystem=[PH] MISC Starfarer Landing System +item_DescMISC_Starfarer_MultiLight=[PH] MISC Starfarer External Lights +item_DescMISC_Starfarer_Pilot_Seat=[PH] MISC Starfarer Pilot Seat +item_DescMISC_Starfarer_Rear_Turret=[PH] MISC Starfarer Rear Turret +item_DescMISC_Starfarer_Rear_Turret_Base=[PH] MISC Starfarer Rear Turret +item_DescMISC_Starfarer_Rear_Turret_Seat=[PH] MISC Starfarer Rear Turret Seat +item_DescMISC_Starfarer_Seat=[PH] MISC Starfarer Seat +item_DescMISC_XiTech_Pro_Fixed_S3_Q3=[PH] MISC XiTech Pro Fixed Thruster +item_DescMISC_XiTech_Pro_Joint_S3_Q3=[PH] MISC XiTech Pro Joint Thruster +item_DescMISC_XiTech_Pro_Retro_S3_Q3=[PH] MISC XiTech Pro Retro Thruster +item_DescMISC_XiTech_Thruster_S2=[PH] MISC XiTech Thruster +item_DescMISL_S01_CS_FSKI_Spark=制造商:火焰风暴动力学(Firestorm Kinetics)\n追踪讯号:散射截面\n尺寸:1\n\n那些觉得尺寸不重要的人最好离火焰风暴动力学的“火花”导弹远点,这种使用雷达横截面锁定的近程导弹有着相当大的威力。 +item_DescMISL_S01_EM_BEHR_Pioneer=制造商:贝林财团(Behring)\n追踪讯号:电磁\n尺寸:1\n\n贝林以可靠性为荣,“先锋”导弹也不例外。升级过的“预言”跟踪系统在消费者测试报告中证明了自己在同级别近程导弹中的优势。 +item_DescMISL_S01_EM_THCN_TaskForce=制造商:铝热公司(Thermyte Concern)\n追踪讯号:电磁\n尺寸:1\n\n铝热公司汇集了他们在拆除炸药方面的广泛知识创造了特遣导弹,在武器市场做出了勇敢的尝试,这具有一流推进系统的轻型电磁跟踪攻击导弹可提供速度和火力的有效结合,让你支配战场。 +item_DescMISL_S01_IR_BEHR_Marksman=制造商:贝林财团(Behring)\n追踪讯号:红外线\n尺寸:1\n\n贝林的神射手系列近程导弹因跟踪各种热信号的能力和造成的近程范围伤害,获得了好口碑。 +item_DescMISL_S01_IR_VNCL_Arrow=制造商:剜度(Vanduul)\n追踪讯号:红外线\n尺寸:1\n\n‘箭头’是一种小型红外制导导弹,它已经成为剜度氏族军火库中的主要武器之一. +item_DescMISL_S02_CS_FSKI_Tempest=制造商:火焰风暴动力学(Firestorm Kinetics)\n追踪讯号:散射截面\n尺寸:2\n\n“暴风雨”的设计目的就是为了毁灭.这种近距离导弹利用火焰风暴动力学的散射截面追踪技术,锁定目标的横截面,迅速地结束战斗。 +item_DescMISL_S02_CS_THCN_StrikeForce=制造商:铝热公司(Thermyte Concern)\n追踪讯号:电磁波\n尺寸:2\n\n"致命攻击"是铝热公司向导弹产业扩张的最新成果,展示了其对散射截面追踪系统的改进优化. +item_DescMISL_S02_EM_TALN_Dominator=制造商:利爪武器(Talon)\n追踪信号:电磁波\n尺寸:2\n\n统治者攻击导弹旨在追踪对手的电磁波信号,是一种精确的武器组件,以建立战术性的战场优势. +item_DescMISL_S02_IR_FSKI_Ignite=制造商:火焰风暴动力学(Firestorm Kinetics)\n追踪讯号:红外线\n尺寸:2\n\n“点火”是“火焰风暴动力学”的首选红外线打击导弹,它就代表着“火焰”与“遗忘”.而你只需要让它飞起,然后享受它为你带来的表演. +item_DescMISL_S02_IR_NOVP_Rattler=制造商:新星烟火(Nova Pyrotechnica)\n追踪讯号:红外线\n尺寸:2\n\n毫无疑问"响尾蛇"导弹是一种性价比很高的集束导弹,它吸引着众多的飞行员。当"响尾蛇"飞出弹仓,它将会追踪目标的红外信号,并在目标附近制造一片分布宽泛的弹幕,削弱目标飞船的装甲以及护盾,使目标在随后的战斗中变得脆弱。 +item_DescMISL_S02_IR_VNCL_Bullet=制造商:剜度(Vanduul)\n追踪讯号:红外线\n尺寸:2\n\n海军飞行员们均对剜度的‘子弹’红外制导导弹保持着足够尊重. +item_DescMISL_S03_CS_FSKI_Arrester=制造商:火焰风暴动力学(Firestorm Kinetics)\n追踪讯号:散射截面\n尺寸:3\n\n火焰风暴动力学出品的‘逮捕者’近程快速导弹,采用散射截面技术进行寻找追踪猎物,可以快速消灭任何被你锁定的敌人. +item_DescMISL_S03_EM_FSKI_Thunderbolt=制造商:火焰风暴动力学(Firestorm Kinetics)\n追踪讯号:电磁波 \n尺寸:3\n\n多亏火焰风暴动力学公司研发的电磁波讯号追踪系统以及导弹敏捷框架,让‘霹雳’近程导弹成为多种战斗环境中的可靠选择! +item_DescMISL_S03_IR_NOVP_Viper=制造商:新星火工(Nova Pyrotechnica)\n追踪讯号:红外线\n尺寸:3\n\n新星一直通过努力对敌人进行敏捷且致命的攻击以确保其红外追踪毒蛇攻击导弹弹如其名. +item_DescMISL_S03_IR_VNCL_Chaos=制造商:剜度(Vanduul)\n追踪讯号:红外线\n尺寸:3\n\n海军飞行教官们最喜欢干的事情就是使用‘混乱’导弹在剜度模拟战中教训这些新兵蛋子. 因为‘混乱’无与伦比的速度与力量可以给新兵们留下深刻的印象. +item_DescMISL_S04_CS_TALN_Assailant=制造商:利爪武器(Talon)\n追踪讯号:横截面\n尺寸:4\n\n利爪武器公司的攻击者导弹是对灵活的对手进行精确攻击的完美武器解决方案. +item_DescMISL_S04_EM_TALN_Raptor=制造商:利爪武器(Talon)\n追踪讯号:电磁波\n尺寸:4\n\n利用先进的电磁波追踪和均衡精确的飞控,利爪武器公司猛禽攻击导弹是任何舰船武器库中威猛的必备品. +item_DescMISL_S04_IR_BEHR_Pathfinder=制造商:贝林财团(Behring)\n追踪讯号:红外线\n尺寸:4\n\n"寻路者"近程导弹由于其饱经验证的推进系统和寻热制导阵列,一直是贝林已经十分强大的武器库中的一员. +item_DescMISL_S04_IR_VNCL_Dragon=制造商:剜度(Vanduul)\n追踪讯号:红外线\n尺寸:4\n\n这款名为“飞龙”的剜度红外制导导弹,用无数的海军飞船残骸堆砌出了撼动宇宙的名声. +item_DescMISL_S05_CS_TALN_Stalker=制造商:利爪武器(Talon)\n追踪讯号:横截面\n尺寸:5\n\n通过专业的横截面追踪,利爪武器公司追猎者多年来一直以强大的制动能力的精确的攻击鱼雷而著称. +item_DescMISL_S05_EM_TALN_Reaper=制造商:利爪武器(Talon)\n追踪讯号:电磁波\n尺寸:5\n\n死神攻击鱼雷具有良好的破坏性的性价比和饱经验证的利爪武器公司 电磁波追踪套件. +item_DescMISL_S05_EM_TALN_Scimitar=制造商:利爪武器(Talon)\n追踪讯号:电磁波\n尺寸:5\n\n弯刀导弹通过其电磁波信号追踪目标,以提供毁灭性的S5等级伤害. +item_DescMISL_S05_IR_TALN_Valkyrie=制造商:利爪武器(Talon)\n追踪讯号:红外线\n尺寸:5\n\n利爪武器公司的鱼雷设计团队通过创建具有先进红外追踪功能的多级推力解决方案,为他们最新的瓦尔基里攻击鱼雷竭尽了全力. +item_DescMISL_S07_IR_TALN_Hellion=制造商:利爪武器(Talon)\n追踪讯号:红外线\n尺寸:7\n\n利爪武器公司的恶棍导弹具有相当大的有效载荷和先进的热感应传感器套件,足以有效抵抗各种规模的侵略者. +item_DescMISL_S09_CS_TALN_Argos=制造商:利爪武器(Talon)\n追踪讯号:横截面\n尺寸:9\n\n利爪武器公司阿尔格斯攻击鱼雷具有经典、简单的设计,该设计基于严格的制造标准和经典的横截面制导系统. +item_DescMISL_S09_EM_TALN_Seeker=制造商:利爪武器(Talon)\n追踪讯号:电磁波\n尺寸:9\n\n利爪武器公司的追踪者鱼雷是一种精准的、以电磁波信号为目标的鱼雷,能够快速且准确地输出大量伤害. +item_DescMISL_S09_IR_TALN_Typhoon=制造商:利爪武器(Talon)\n追踪讯号:红外线\n尺寸:9\n\n由利爪武器公司设计,台风热导鱼雷提供了大量的的载荷,以阻止任何进一步的敌军活动. +item_DescMISL_S12_IR_BEHR_Apex=制造商:贝林财团(Behring)\n追踪讯号:红外线\n尺寸:12\n\n贝林的PX-T12 “尖端”的精确性达到了毁灭性的停止能。作为一款反舰反装甲的鱼雷,贝林的工程师坚持不懈地努力以确保这种鱼雷成为一种勇猛的战略象征。PX-T12 “尖端”具有极大的爆炸半径,最好的防御就是压倒性的进攻。 +item_DescMOLE_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的鼹鼠吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 +item_DescMOLE_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的鼹鼠提供独特的外观。 +item_DescMOLE_Paint_Hadanite_Pink=鼹鼠的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 +item_DescMPUVCargo_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝MPUV-货运被选为2951年最佳展会决赛飞船。 +item_DescMPUV_Cargo_Pod=[PH] Argo MPUV Cargo Pod +item_DescMRCK_S01_BEHR_Single_S01=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:1\n导弹:1xS1\n\n贝林 MSD-111 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S1的挂载点上,以确保稳定有效地发射一枚S1导弹. +item_DescMRCK_S02_BEHR_Dual_S01=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:2\n导弹:2xS1\n\n贝林 MSD-221 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S2的挂载点上,以确保稳定有效地发射两枚S1导弹. +item_DescMRCK_S02_BEHR_Single_S02=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:2\n导弹:1xS2\n\n贝林 MSD-212 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S2的挂载点上,以确保稳定有效地发射一枚S2导弹. +item_DescMRCK_S03_BEHR_Dual_S02=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:3\n导弹:2xS2\n\n贝林 MSD-322 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射两枚S2导弹. +item_DescMRCK_S03_BEHR_Quad_S01=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:3\n导弹:4xS1\n\n贝林 MSD-341 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射四枚S1导弹. +item_DescMRCK_S03_BEHR_Single_S03=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:3\n导弹:1xS3\n\n贝林 MSD-313 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射一枚S3导弹. +item_DescMRCK_S03_VNCL_Quad_S01=[PH] Vanduul S3 Quad Missile Rack +item_DescMRCK_S04_BEHR_Dual_S03=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:4\n导弹:2xS3\n\n贝林 MSD-423 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射两枚S3导弹. +item_DescMRCK_S04_BEHR_Octo_S01=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:4\n导弹:8xS1\n\n贝林 MSD-481 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射八枚S1导弹. +item_DescMRCK_S04_BEHR_Quad_S02=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:4\n导弹:4xS2\n\n贝林 MSD-442 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射四枚S2导弹. +item_DescMRCK_S04_BEHR_Single_S04=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:4\n导弹:1xS4\n\n贝林 MSD-414 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射一枚S4导弹. +item_DescMRCK_S04_ORIG_Octo_S01=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:4\n导弹:8xS1\n\n为帮助捍卫起源890跃动,贝林制造了SNT-481“桑特罗”,可携带部署8枚S1导弹. +item_DescMRCK_S04_RSI_Constellation=[PH] RSI Constellation Side Missile Rack +item_DescMRCK_S04_VNCL_Quad_S02=[PH] Vanduul S4 Quad Missile Rack +item_DescMRCK_S05_ANVL_Ballista=物品类型:导弹架\n制造商:铁砧航天(Anvil Aerospace)\n尺寸:5 \导弹:4xS5\n\n用于铁砧弩炮的导弹架,可携带四枚S5导弹. +item_DescMRCK_S05_BEHR_Dual_S04=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:5\n导弹:2xS4\n\n贝林 MSD-524 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容尺寸为S5的挂载点上,稳定有效地发射两枚S4导弹. +item_DescMRCK_S05_BEHR_Octo_S02=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:5\n导弹:8xS2\n\n贝林 MSD-582 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射八枚S2导弹. +item_DescMRCK_S05_BEHR_Quad_S03=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:5\n导弹:4xS3\n\n贝林 MSD-543 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射四枚S3导弹. +item_DescMRCK_S05_BEHR_Single_S05=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:5\n导弹:1xS5\n\n贝林 MSD-515 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射一枚S5导弹. +item_DescMRCK_S05_MISC_Freelancer_MIS=[PH] MISC Freelancer MIS Missile Launcher +item_DescMRCK_S05_MISC_Reliant=物品类型:导弹发射器\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:5\n导弹:8xS2\n\n在信赖武装型的机翼中内置了定制的导弹发射器,从而使这个信赖变体成为看似致命的狗斗专家. +item_DescMRCK_S05_ORIG_890J_Quad_S03=物品类型:导弹架\制造商:贝林财团(Behring)\n尺寸:5\n导弹:4xS3\n\n为帮助保卫起源890跃动,贝林制造了SNT-543 “桑特罗”,可携带和部署4枚S3导弹.\n\n +item_DescMRCK_S05_RSI_Constellation=[PH] RSI Constellation Top Missile Rack +item_DescMRCK_S06_ANVL_Gladiator=铁砧 角斗士 鱼雷架 +item_DescMRCK_S06_BEHR_Dual_S05=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:6\n导弹:2xS5\n\n贝林 MSD-625 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射两枚S5导弹. +item_DescMRCK_S06_BEHR_Octo_S03=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:6\n导弹:8xS3\n\n贝林 MSD-683 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射八枚S3导弹. +item_DescMRCK_S06_BEHR_Quad_S04=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:6\n导弹:4xS4\n\n贝林 MSD-644 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射四枚S4导弹. +item_DescMRCK_S06_BEHR_Single_S06=物品类型:导弹架\n制造商:贝林财团(Behring)\n尺寸:6\n导弹:1xS6\n\n贝林 MSD-616 "马斯登" 是一种完整的军械储存及部署系统,可安装在任何兼容的尺寸为S6的挂点上,提供可靠且有效地S6导弹发射能力. +item_DescMRCK_S06_MISC_Gemini=[PH] Aegis Gemini Missile Launcher +item_DescMRCK_S07_ANVL_Ballista=物品类型:导弹架\n制造商:铁砧航天(Anvil Aerospace)\n尺寸:7\n导弹:1xS7\n\n专为铁砧弩炮定制的导弹架,用于发射具有大型杀伤能力的S7导弹. +item_DescMRCK_S07_CRUS_Starfighter=物品类型:导弹发射器\n生产商:十字军工业(Crusader Industries)\n尺寸:7\n导弹:12xS3 \n\n集成进入战神星际战斗机机身内部的定制导弹发射器,能够携带并发射12枚S3导弹。 +item_DescMRCK_S09_AEGS_Eclipse=[PH] Aegis Eclipse Torpedo Rack +item_DescMRCK_S09_AEGS_Retaliator=[PH] Aegis Retaliator Torpedo Rack +item_DescMT_PersonalMobiGlas=[PH]  个人MobiGlas +item_DescMXOX_EMP_Device=物品类型:脉冲发生装置\n制造商:MaxOx\n尺寸:1\n伤害类型:EMP\n\nMaxOx产的TroMag是一款精致可靠的EMP发生装置.多年来因为客户寻求贝林REP-8的替代品而愈发受到欢迎.TroMag被宣传为拥有比友商更快的充能速度但较小的有效半径,促使客户要在速度和尺寸之间进行选择. +item_DescMXOX_NeutronCannon_S1=制造商:MaxOx\n物品类型:中子加农炮\n尺寸:1\n\nMaxOx的NN-13 中子加农炮以牺牲速度和能量效率为代价提供了大量的能量负载.有人会争论速度、射率和射程的好处大于单次伤害,但如果你只需命中一次,这个论点就变得无关紧要了. +item_DescMXOX_NeutronCannon_S2=制造商:MaxOx\n物品类型:中子加农炮\n尺寸:2\n\nMaxOx的NN-14在NN-13技术的基础上,大大提高了中子自动加农炮的功率,使每次开火都是毁灭性的打击。但是,伤害的增加也将成为发电机的沉重的负担。 +item_DescMXOX_NeutronRepeater_S1=制造商:MaxOx\n物品类型:中子速射炮\n尺寸:1\n\nNDB-26使用双发系统快速发射中子弹药,在近距离具有毁灭性效果,这种中子速射炮在中距离仍然具有足够的冲击力,足以说服任何攻击者重新考虑他们的攻击。 +item_DescMXOX_NeutronRepeater_S2=制造商:MaxOx\n物品类型:中子速射炮\n尺寸:2\n\n具有时尚,科学的设计,MaxOx NDB-28拥有新一代的阻止能力。双管双重爆发持续中子火力,中短程都有效。 +item_DescMXOX_NeutronRepeater_S3=制造商:MaxOx\n商品类型:中子速射炮\n尺寸:3\n\n数十年的设计工作使NDB中子速射炮系列更加完善,S3的NDB-30快速发射强大而精确的中子弹药,将迅速阻止任何愚蠢的人靠近。 +item_DescM_80ssweptback_hair_01=非常适合全力以赴. +item_DescM_balding_hair_01_Shared=曾是茂密的,正在秃顶并变美。 +item_DescM_behr_shr_hair_01=专业且时尚. +item_DescM_bun_hair_01_Shared=适合长发专业人士选择. +item_DescM_caeser_hair_01_Shared=经典而权威的发型. +item_DescM_cleanedupcut_hair_01=让你爷爷印象深刻的最佳发型. +item_DescM_combedback_hair_01=分到侧面并梳理回去. +item_DescM_cornrows_hair_01=带有褪色的辫子和顶部圆发髻. +item_DescM_correl_shr_hair_01=逐渐变细变紧. +item_DescM_curlyricky_hair_01_Shared=从下部褪色的杀手级高卷式发型.还有什么问题么? 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虽然当时有非常多的徽记,但是目前它的数量已经大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 年代久远却仍完好如初,金属部分的蚀刻干净且无明显磨损,成色卓越。 +item_DescMedal_1_pristine_d=这个勋章是由地球行星联合(UPE)颁发给参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。绶带及金属部分的状态皆完好如初,成色卓越。 +item_DescMedal_1_worn_a=一枚来自地球联合国(UNE)军的战役勋章,纪念在统一战争期间(2380-2384)服役的有功之臣们,绶带已然褪色,金属部分也有所锈蚀,战痕累累。 +item_DescMedal_1_worn_b=为表彰 UEE 海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动,以及在利尔III上营救被未知人员劫持的 UEE 调查小组的行动。 褪色的缎带和锈蚀的金属使这枚勋章战痕累累。 +item_DescMedal_1_worn_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时生产了很多徽记,但是目前它的存世量已大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 金属材质上的锈蚀痕迹使得这枚徽记战痕累累。 +item_DescMedal_1_worn_d=该勋章是由地球行星联合(UPE)颁发给那些曾参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。 老旧的缎带和腐蚀的金属使这枚勋章战痕累累。 +item_DescMisc_Freelancer_Main= +item_DescMisc_Freelancer_Mav_Joint= +item_DescMisc_Freelancer_Retro= +item_DescMobiGlas_paint_Shared=为您的mobiGlas换上专属的自定义涂装。 +item_DescMount_Gimbal_S1=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:1 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这种特殊的VariPuck可以接受任何尺寸与要安装的挂点相同的武器。 +item_DescMount_Gimbal_S2=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:2 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 +item_DescMount_Gimbal_S3=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:3 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 +item_DescMount_Gimbal_S4=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:4 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 +item_DescMount_Gimbal_S5=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:5 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 +item_DescMount_Gimbal_S6=制造商:闪火公司(Flashfire Systems)\n商品类型:武器架\n尺寸:6 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 +item_DescMule_Paint_Bushwacker=当你需要在丛林以及草原作业时,为你的“德雷克 骡”配备灰绿色调的开路者涂装。 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炮铜涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 +item_DescNova_Paint_ShiftingSands=以符合沙漠环境的棕黄及白色涂装为特点,新星 流沙涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 +item_DescNova_Paint_Snowblind=以符合极地环境的灰色、黑色及白色迷彩涂装为特点,新星雪盲涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 +item_DescNox_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,拥有奥波亚NOX的客户可以借此颂扬UEE寻求宇宙和平的愿景。 +item_DescNox_Paint_Thli_Silver_Black=速度与时髦交融,Nox 涌流涂装将银色与黑色巧妙地交织在这敞篷赛车之上。 +item_DescOKBV_FP_ESCI_S2_Q1=OKB沃斯霍德一直在推进器竞赛工作数十年,最近在主要推进器制造商贸易展览会上推出了上升能量 IV。基准测试表明,该推进器在很大程度上没有辜负展厅中的市场宣传:它具有良好的燃烧效率,并且OKB沃斯霍德的额外屏蔽增添了将散发热量最小化的效果。它在性能测试中有些滞后,但制造商认为它的定位不是需求最大推力。 +item_DescOKBV_SilentIV_S3_Q1=OKB沃斯霍德的上升能量 IV高级版是一种场发射离子的引擎,经过优化可减少热信号,这使得通过常规扫描很难追踪飞船。 +item_DescORIG_300i_CargoBay_Front=起源跃动 300i 前部货舱 +item_DescORIG_300i_Ejection_Seat=<-=MISSING=-> +item_DescORIG_300i_LandingSystem=[PH] Origin Jumpworks 300i Landing System +item_DescORIG_300i_MultiLight=[PH] Origin Jumpworks 300i External Lights +item_DescORIG_300i_Pilot_Seat=[PH] Origin Jumpworks 300i Pilot Seat +item_DescORIG_300i_lights=@300i Light Set +item_DescORIG_300i_shop=制造商:起源跃动(Origin Jumpworks)\n定位:旅行\n\n如果你要在群星之间遨游,那为何不选一种有型的方式?300i是起源跃动工厂豪华太空船的处女作。这流线型的银色杀手用它的光滑轮廓和粒子加农炮传递着同样的锐意。 +item_DescORIG_315p_shop=制造商:起源跃动(Origin Jumpworks)\n定位:探路者\n\n探索是一个人的至高追求.准备好用有着人类最尖端技术的起源315p来丈量遥远的地平线了么?拥有由奇美拉通讯专属定制的更强劲的发电机以及自定义的扫描组件. +item_DescORIG_325a_shop=制造商:起源跃动(Origin Jumpworks)\n定位:拦阻\n\n这是一个凶险的银河,但你并不需要牺牲舒适性:325a可以在任何狗斗中占领鳌头.325a 有着标志性的高级武器配装和由威尔士OP公司为325a独特定制的个性化瞄准系统. +item_DescORIG_350r_shop=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\nGangleri BP 707 标准发电机与由300i重制以装下双联锤头推力HM 4.3推进器的机体的结合,使得350r是你所能拥有的最快个人飞船。 +item_DescORIG_3DRadarDisplay=[PH] Origin Jumpworks 3D Radar Display +item_DescORIG_85X_Turret=[PH] Origin Jumpworks 85X Remote Turret +item_DescORIG_CML_Chaff=[PH] Origin Jumpworks Noise Launcher +item_DescORIG_CML_Flare=[PH] Origin Jumpworks Decoy Launcher +item_DescORIG_Cockpit_Audio=[PH] Origin Jumpworks Cockpit Audio +item_DescORIG_FXM_ESI_S1_Q2=[PH] Origin Jumpworks Scalpel Precision Thruster +item_DescORIG_FXM_ESI_S1_Q3=[PH] Origin Jumpworks Scalpel Precision Thruster +item_DescORIG_FXM_ESI_S2_Q2=[PH] Origin Jumpworks Scalpel Precision Thruster +item_DescORIG_FXM_ESI_S2_Q2A=[PH] Origin Jumpworks Scalpel Precision Thruster +item_DescORIG_FXM_ESI_S2_Q3=[PH] Origin Jumpworks Omni Precision Ball Thruster +item_DescORIG_M50_CML_Chaff=[PH] Origin Jumpworks M50 - Noise Launcher +item_DescORIG_M50_CML_Flare=[PH] Origin Jumpworks M50 - Decoy Launcher +item_DescORIG_M50_Ejection_Seat=[PH] Origin Jumpworks M50 Ejection Seat +item_DescORIG_M50_LandingSystem=[PH] Origin Jumpworks M50 Landing System +item_DescORIG_M50_lights=[PH] Origin Jumpworks M50 External Lights +item_DescORIG_m50_shop=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n想要一种两点之间最快最有型的交通方式?起源M50为你而生.有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船. +item_DescOutlaw_Heavy_Armor=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 +item_DescOutlaw_Heavy_Armor_PU=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 +item_DescOutlaw_Heavy_Jetpack=<-=MISSING=-> +item_DescOutlaw_Light_Armor=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 +item_DescOutlaw_Light_Armor_PU=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 +item_DescOutlaw_Light_Jetpack=<-=MISSING=-> +item_DescOutlaw_Medium_Armor=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 +item_DescOutlaw_Medium_Armor_PU=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 +item_DescOutlaw_Medium_Armor_PU_lite=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 +item_DescOutlaw_Medium_Jetpack=<-=MISSING=-> +item_DescPOIR_FuelTank_1000=[PH] Polaris Ironworks 1000 Fuel Tank +item_DescPOIR_FuelTank_3000=[PH] Polaris Ironworks 3000 Fuel Tank +item_DescPOWR_ACOM_S01_StarHeart=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:B\n类别:竞赛\n\nACOM的星心发电机的背后是四代人的赛车知识和技术。星心以其快速的功率分配而著称,已成为极端速度爱好者的最爱。 +item_DescPOWR_ACOM_S01_Sunflare=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:C\n类别:竞赛\n\n借助来自ACOM的高性能发电机来利用恒星的力量。赛车手和追求速度之人的理想选择。 +item_DescPOWR_ACOM_S02_LuxCore_SCItem=物品类型:发电机\n制造商:ACOM \n尺寸:2 \n等级:A \n类别:竞赛\n\n照度核心以其在竞赛中独树一帜的性能而著称,可提供飞船所需的全部速度。使用ACOM赛车专家的一流组件,其他发电机用户只配看你的尾灯。 +item_DescPOWR_ACOM_S02_StarBurn_SCItem=物品类型:发电机\n制造商:ACOM \n尺寸:2 \n等级:B \n类别:竞速\n\n星火发电机是ACOM组件系列的又一个出色补充。这种中等尺寸的组件可提供稳定的性能且不会过热,因此在进行重要维修时没有烫手的风险。 +item_DescPOWR_AEGS_S01_Charger=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:D\n类别:军用\n\n圣盾发电机已经为军事战斗机提供了数代的动力。在最苛刻的情况下经过验证和测试,战马可以轻松应对突变或持续的的功耗。 +item_DescPOWR_AEGS_S01_FierellCascade=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:B\n类别:军用\n\n依靠圣盾的专业知识为您的舰船提供动力。菲耶尔级联是一个军事级别的发电机,性能的优先级高于一切。 +item_DescPOWR_AEGS_S01_Regulus=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:C\n类别:军用\n\n雷古勒斯是每个人都可以依靠的发电机。以超过了严格的军事标准制造,圣盾动力的设计团队确保在您最需要的时候得到所需的额外能量。 +item_DescPOWR_AEGS_S02_Maelstrom=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:C\n类别:军用\n\nUEE海军已经逐步采用了这种军用级组件,因此您知道大漩涡可以应付浩劫级的战斗。 +item_DescPOWR_AEGS_S02_QuadracellMT_SCItem=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:A\n类别:军用\n\n圣盾的一名实习生为四相电池Mt发电机贡献了最初的设计,产生了他们在办公室经常听到的一句话“新眼光带来新创新。”这个军用级组件仍然胜过他们制造的任何其他中型发电机。 +item_DescPOWR_AEGS_S02_Vortex=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:D\n类别:军用\n\n圣盾 涡流是战斗中的潮流。依靠UEE海军,这款发电机可以在那些捍卫宇宙各个角落的飞船上找到。 +item_DescPOWR_AEGS_S03_Drassik_SCItem=物品类型:发电机\n制造商:圣盾动力\n尺寸:3\n等级:D\n类别:军用\n\n德拉西克是圣盾动力公司生产的军用级别的发电机。该大型组件以提供良好的耐用性而闻名,但性能平平。 +item_DescPOWR_AEGS_S03_QuadracellMX_SCItem=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n等级:A\n类别:军用\n\n圣盾工程师开始着手创建一个能够在长期交战期间提供所需的性能和耐久性的发电机。结果就是四相电池MX。这款大型发电机经过多年苛刻的实地测试,最终才向公众公开售卖。 +item_DescPOWR_AMRS_S01_HyperGen=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n等级:D\n类别:军用\n\n“极生”发电机以其优异的品质深受平民和军队的欢迎。值得一提的是,这家名为亚蒙里斯的公司因其一流的客户服务而闻名。 +item_DescPOWR_AMRS_S01_JS300_SCItem=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n等级:A\n类别:军用\n\n亚蒙里斯公司的这种高端军用级部件具有出色的性能和坚固的耐用性,但排放水平略有升高。但是,有了JS-300的血统,就很容易看出为什么这款小型发电机在军队中有很多粉丝。 +item_DescPOWR_AMRS_S01_OverDrive=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n级别:C\n类别:军用\n\n亚蒙里斯公司从多年与军方的合作中明白,军方会想尽一切办法提升他们的飞船。他们的"过载驱动"电源从基础开始经过重新设计,不仅能以更低的过载损伤应对极端情况,而且还能为普通百姓提供可靠的动力。 +item_DescPOWR_AMRS_S02_ExoGen=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:2\n级别:D\n类别:军用\n\n简单而直接,"外生"发电机以传统的亚蒙里斯公司风格为全船供能:在这里没有油嘴滑舌,只有坚固的工艺。 +item_DescPOWR_AMRS_S02_JS400_SCItem=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:2\n级别:A\n类别:军用\n\n作为UEE最古老的能量武器制造商,亚蒙里斯公司扩展业务到发电机,以更有效地与武器进行交互。JS-400是他们在中型发电机中的首次尝试,这证明了这种仍在生产中的军用级组件的质量可靠。 +item_DescPOWR_AMRS_S02_UltraFlux_SCItem=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:2\n级别:B\n类别:军用\n\n亚蒙里斯公司的终极流量中型发电机最初是根据军事合约设计的,它是降低所需的性能的里程碑,并享有可靠的军事级的优点。当军方对这一高质量部件的专用权失效时,亚蒙里斯公司急切地将其投放到了商业市场。 +item_DescPOWR_AMRS_S03_JS500_SCItem=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:3 \n级别:A \n类别:军用\n\nJS-500是亚蒙里斯公司性能最好的大型发电机。这个军用级组件在军用和民用市场上都受到了用户的一致好评。 +item_DescPOWR_AMRS_S03_SuperDrive=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:3\n级别:C\n类别:军用\n\n亚蒙里斯公司屡获殊荣的客户服务使超级驱动与同类其他军用发电机拉开差距。消费者喜爱当情况变糟时依靠靠谱的组件和公司。 +item_DescPOWR_JUST_S00_Jennet_SCItem=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:0\n等级:D\n类别:工业\n\n朱诺星际工厂涉足载具发电机始于詹妮特。该公司虽然不如同类组件广受好评,但其在可靠性和易维护性方面的声誉仍使其在这些领域倍受青睐。 +item_DescPOWR_JUST_S00_SteadFast=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:0\n 等级:C\n类别:工业\n\n面对前方漫长的道路,朱诺星际工厂的"坚定"发电机将为您和您的载具提供您所需的能量和耐用性。 +item_DescPOWR_JUST_S01_Endurance=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n朱诺星际工厂的"耐力"发电机从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 +item_DescPOWR_JUST_S01_Roughneck=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:D\n类别:工业\n\n就同级别产品而言,朱诺星际工厂的"莽夫"电源是运货商所寻求最强性能的理想飞船配件。 +item_DescPOWR_JUST_S02_Genoa_SCItem=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:A\n类别:工业\n\n根据朱诺星际工厂的说法,好的工业设计注定会被忽视,但很难不惊叹于热那亚中级发电机,因为其出色的性能和耐用性使其成为一流的组件。 +item_DescPOWR_JUST_S02_Trommel=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:D\n类别:工业\n\n实用至上主义,滚筒筛毫无装饰,使这款发电机成为帝国机械师们的最爱。 +item_DescPOWR_JUST_S03_Endurance=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n朱诺星际工厂的"耐力"发电机从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 +item_DescPOWR_JUST_S03_Ginzel=物品类型:发电机\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:C\n类别:工业\n\n这款坚固的工业发电机的独特的名称,受到了协助设计的朱诺星际工厂初级工程师的昵称的启发。 +item_DescPOWR_LPLT_S00_DuraJet_SCItem=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:0\n等级:D\n类别:民用\n\n杜拉汞是闪电之力有限公司的基础载具发电机。不仅它的设计引人注目,而且其可靠的构造和价格合理的价格使其成为保持载具动力流的主要选择。 +item_DescPOWR_LPLT_S00_Radix=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:0\n等级:C\n类别:民用\n\n闪电之力有限公司提供的"基数"具有足够的能量供应,可满足您飞船的日常所需,您可以依靠它来实现自己的梦想。 +item_DescPOWR_LPLT_S01_IonBurst=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:1\n等级:B\n类别:民用\n\n"离子爆裂(IonBurst)"被闪电之力认定为最一流的发电机,是它所在的价格区间里性能最好的。 +item_DescPOWR_LPLT_S01_PowerBolt=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:1\n等级:C\n类别:民用\n\n 电力栓提供您穿越星空时所需的所有动力和性能。您可以信任闪电之力能带您到达那里。 +item_DescPOWR_LPLT_S01_ZapJet=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:1\n等级:D\n类别:民用\n\n闪电之力有限公司的活力飞机是理想的组件,完美适合希望直接使用傻瓜式发电机解决方案的任何人。 +item_DescPOWR_LPLT_S02_FullForce_SCItem=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:C\n类别:民用\n \n闪电之力有限公司的这种发电机提供平衡的性能,耐用性和排放,为消费者提供如何使用“ 全力” 的说明。 +item_DescPOWR_LPLT_S02_IonSurge_SCItem=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:B\n类别:民用\n\n闪电之力有限公司的中型发电机系列凭借离子奔涌达到了顶峰。设计创新和更高品质的材料使该组件的性能比同类产品更高。 +item_DescPOWR_LPLT_S03_FullForcePro=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:3\n等级:C\n类别:民用\n\n即使闪电之力有限公司更新了全力 Pro发电机的外观,它仍然保留了万众瞩目的平衡的性能。 +item_DescPOWR_LPLT_S03_SparkJetPro_SCItem=物品类型:发电机\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:3\n等级:D\n类别:民用\n\n是否希望在预算内升级发发电机?闪电之力有限公司的火花机 Pro为您提供全方位的可靠性保障,使其成为送您上路和起飞的可靠选择。 +item_DescPOWR_ORIG_S04_890J_SCItem=物品类型:发电机\n制造商:樱日集团(Sakura Sun)\n尺寸:4\n等级:量身定制\n类别:民用\n\n樱日集团携手起源一同将星状引擎调教为最适合890跃动的发电机,为如此宏大规模的飞船提供必需的能源及性能。 +item_DescPOWR_SASU_S01_LightBlossom=物品类型:发电机\n制造商:樱日集团(Sakura Sun)\n尺寸:1\n等级:C\n类别:民用\n\n"光绽"拥有时尚的设计和强大的性能,是樱日集团产品中的精品,延续了该企业集团在制造一切并使其变得完美方面所享有的声誉。 +item_DescPOWR_SASU_S01_WhiteRose_SCItem=物品类型:发电机\n制造商:樱日集团(Sakura Sun)\n尺寸:1\n等级:A\n类别:民用\n\n从白玫上获得令人惊叹的性能吧.这个来自樱日集团的小型发电机的性能令竞品相形见绌. +item_DescPOWR_SASU_S02_DayBreak=物品类型:发电机\n制造商:樱日集团(Sakura Sun)\n尺寸:2\n等级:C\n类别:民用\n\n樱日集团知你所需.破晓是一个简洁明了,并在性能,耐久性和隐秘性方面提供均衡表现的发电机. +item_DescPOWR_SASU_S02_Lotus_SCItem=物品类型:发电机\n制造商:樱日集团\n尺寸:2\n等级:A\n类别:民用\n\n当讨论到中型的,民用的发电机时,惠特利指南一如既往的给予莲花很高的评价。在性能和耐用性方面,很少有竞品可以与这款樱日集团出品的组件相提并论。 +item_DescPOWR_SASU_S03_TigerLilly_SCItem=物品类型:发电机\n制造商:樱日集团\n尺寸:3\n等级:A\n类别:民用\n\n负责它的樱日集团设计师以他的猫的名字来命名这款组件,设计师声称这猫咪是他每天晚上下班回家时能看到的唯一是醒着的家人。正如其名,这款组件以其强大的可靠性而广受好评。 +item_DescPOWR_TYDT_S01_DeltaMax=物品类型:发电机\n制造商:泰勒设计与技术(Tyler Design & Tec)\n尺寸:1\n等级:B\n类别:隐形\n\n专业工程学使得德尔塔Max取得重大突破成为可能,成品的隐身信号特征指标比泰勒设计与技术的团队预测的要更低. +item_DescPOWR_TYDT_S01_SonicLite=物品类型:发电机\n制造商:泰勒设计与技术(Tyler Design & Tec)\n尺寸:1\n等级:B\n类别:隐形\n\n从开始建造时就为了最小化热量信号特征,泰勒设计的轻音发电机在喜欢隐秘行事的驾驶员中已经成为潮流. +item_DescPOWR_TYDT_S02_Eclipse_SCItem=Item 物品类型:电源\n制造商:泰勒设计与技术(Tyler Design & Tech)\n尺寸:2\n等级:A\n类别:隐形 \n\n同类中型竞品很难与日蚀的低热量与信号特征相竞争。泰勒设计与技术对隐身科技的精通使得此组件成为了那些喜欢保持低调之人的必选。 +item_DescPOWR_TYDT_S02_GammaMax_SCItem=物品类型:发电机\n制造商:泰勒设计与技术(Tyler Design & Tec)\n尺寸:2\n等级:B\n类别:隐形\n\n对散热器材料的整体重置极大地降低了伽马Max的热量散发水平.很少有同价竞品能与泰勒设计与技术的这款产品一样安静地运行. +item_DescPOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Description[PH] +item_DescPOWR_VNCL_S01_Blade=[PH] Standard power plant for the Vanduul Blade. +item_DescPOWR_VNCL_S01_Cleaver=[PH] Standard power plant for the Vanduul Cleaver. +item_DescPOWR_VNCL_S01_Pulse=[PH] Standard power plant for the Vanduul Pulse. +item_DescPOWR_VNCL_S01_Scythe=[PH] Standard power plant for the Vanduul Scythe. +item_DescPOWR_VNCL_S01_Stinger=[PH] Standard power plant for the Vanduul Stinger. +item_DescPOWR_VNCL_S01_Void=[PH] Standard power plant for the Vanduul Void. +item_DescPRAR_DistortionScatterGun_S3=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:3\n\n用"改革"把敌人变得战斗不能.这款来自传教士军备的尺寸3的霰弹炮在近距离可以造成毁灭性的畸变伤害. +item_DescPRAR_DistortionScatterGun_S4=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:4\n\n用来自传教士军备的救赎霰弹炮把敌人的飞船毫发无损地瘫痪.它的广散布与低开火速率使得此款尺寸四霰弹炮在近距离更为强劲. +item_DescPRAR_DistortionScatterGun_S5=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:5\n\n用来自传教士军备的赦免霰弹炮在近距离造成巨额畸变伤害.对有兴趣登舰或者捕获他们的目标的人来说,此款尺寸五的武器是理想的选择之一. +item_DescPRAR_DistortionScatterGun_S6=制造商:传教士军备(Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:6\n\n谴责 畸变霰弹炮是来自传教士军备的巨大的尺寸6霰弹炮.它的高畸变伤害能使电子设备失效,尽管它的广散布会使得目标距离较远时不那么有效. +item_DescPUDefenseTurret_Stock_Missile_Rack=[PH] BEHR Defense Turret Missile Rack +item_DescPU_Hangar2PlanetsideSwitch=<-=MISSING=-> +item_DescPaint_300_Series_Metallic_Blue=起源300系列的群青涂装. +item_DescPaint_300_Series_Metallic_Grey=起源300系列的黑曜涂装. +item_DescPaint_300_Series_Metallic_Silver=起源300系列的纯银涂装. +item_DescPaint_300_Series_Metallic_White=起源300系列的月光涂装. +item_DescPaint_300_Series_Solid_Blue=起源300系列的钢青涂装. +item_DescPaint_300_Series_Solid_Orange=起源300系列的君王涂装. +item_DescPaint_300_Series_Solid_Red=起源300系列的猩红涂装. +item_DescPaint_300_Series_Solid_Yellow=起源300系列的香橼涂装. +item_DescPaint_300i_Base=起源300i的标准涂装。 +item_DescPaint_300i_Red_White=起源300i的帝国红涂装. +item_DescPaint_300i_White_Red_Stripe=起源300i的快速响应涂装. 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IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 +item_DescProwler_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的徘徊者。 +item_DescProwler_Paint_Ocellus_Green_Red=单眼涂装复刻了第二次塔维因战争中徘徊者的外观;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。 +item_DescPurpleLaserBolt=<-=MISSING=-> +item_DescQDMP_WETK_S01_Burke=制造商:未科技(Wei-Tek)\n类型:量子抑阻\n尺寸:1\n尺寸:A\n类别:军用\n\n伯克量子阻抑装置,伸张正义。这一来自未科技的强大的量子抑阻器投射出一个巨大的空间场,阻止飞船使用他们的量子驱动器,使其成为执法和安全专职人员的一个不可或缺的部分。 +item_DescQDRV_ACAS_S02_SparkFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:2 \n等级:C\n类别:竞赛\n\n王牌航天的火花量子驱动器,价格公道,性能优越。 +item_DescQDRV_ACAS_S02_SunFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:2 \n等级:B\n类别:竞赛\n\n出色的性能和优雅的设计使王牌航天火花量子驱动器成为赛车迷和发烧友的最爱。 +item_DescQDRV_ARCC_S01_Flood_SCItem=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:1\n等级:D\n类别:民用\n\n与溢流一起,体验真正的乐趣。多年以来,弧光集团这款小型量子驱动器已成为整个帝国的主流产品。 +item_DescQDRV_ARCC_S01_Rush=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:1\n等级:C\n类别:民用\n\n突进是一款名副其实的流行款商业化量子驱动器。 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+item_DescQDRV_JUST_S01_Goliath=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:C\n类别:工业\n\n哥利亚被设计得比同类量子驱动器更加耐用.这使得它成为自从人类开始探索星辰时一艘工业用船的主要部分. +item_DescQDRV_JUST_S01_Vulcan_SCItem=朱诺星际工厂设计的"伏尔甘"量子驱动器既经济又耐用。也许它无法凭借性能赢取任何殊荣,但最起码它可以安安全全地助您抵达目的地。 +item_DescQDRV_JUST_S02_Bolon=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:C\n类别:工业\n\n别让那些粗制滥造产品把你和你的货物置于险境.伯龙工业级量子驱动器以耐用性为准则而制造,在你最需要它的时候能保持工作. +item_DescQDRV_JUST_S02_Huracan_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:B\n类别:工业\n\n朱诺星际工厂十分清楚您最首要的工作是保证您货物的安全。这就是为什么他们研发的“乌拉坎”量子驱动器优先考虑其隐蔽性、稳定性和受损时的可靠性。 +item_DescQDRV_JUST_S03_Agni=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:B\n类别:工业\n\n几世纪以来,货运业者们都一直依靠朱诺星际工厂的精美工业制品.公司不断地更新和改善阿格尼量子驱动器的设计来确保它始终是业界顶级的工业部件. +item_DescQDRV_JUST_S03_Agni_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:B\n类别:工业\n\n几世纪以来,货运业者们都一直依靠朱诺星际工厂的精美工业制品.公司不断地更新和改善阿格尼量子驱动器的设计来确保它始终是业界顶级的工业部件. +item_DescQDRV_JUST_S03_Kama=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:C\n类别:工业\n\n来自朱诺星际工厂的卡玛比任何其他工业级量子驱动器赢得的‘长途运输季刊’的“粉丝最爱”读者投票都要多. +item_DescQDRV_JUST_S03_Vesta=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:D\n类别:工业\n\n用维斯塔量子驱动器来确保你的货物到达它们该去的地方.朱诺星际工厂特别设计了此部件来应对长途运输中的考验与磨难. +item_DescQDRV_JUST_S03_Vesta_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:D\n类别:工业\n\n用维斯塔量子驱动器来确保你的货物到达它们该去的地方.朱诺星际工厂特别设计了此部件来应对长途运输中的考验与磨难. +item_DescQDRV_ORIG_S04_890J_SCItem=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:4\n等级:量身定制\n类别:民用\n\n特别为890跃动而设计,极速量子驱动器结合了弧光集团的专业知识和起源的极端高标准,使它成为您漫步星辰之间的理想陪伴. +item_DescQDRV_RACO_S01_Drift=物品类型:量子驱动器\n制造商:RAMP企业\n尺寸:1\n等级:C\n类别:隐形\n\n设计以保持热量和信号水平较低,RAMP企业的漂泊量子驱动器有助于最小化充能时产生的排放量。 +item_DescQDRV_RACO_S01_Spectre_SCItem=物品类型:量子驱动器\n制造商:RAMP企业\n尺寸:1 \n等级:A\n类别:隐形\n\n幽魂不能使您的飞船消失,但它快要消失了。该量子驱动器由RAMP精心制作,可以散发热量并隐藏红外和电磁信号,对于想要存低调的人来说是很棒的小组件。 +item_DescQDRV_RACO_S02_Bolt_SCItem=物品类型:量子驱动器\n制造商:RAMP企业\n尺寸:2 \n等级:B\n类别:隐形\n\nRAMP企业继续生产雷电作为低排放的量子驱动器。这种中等尺寸的组件将用最小的信号强度让您从一个位置飞到另一位置。 +item_DescQDRV_RACO_S02_Nova_SCItem=物品类型:量子驱动器\n制造商:RAMP企业\n尺寸:2\n等级:C\n类别:隐形\n\n新星不会为你自己吸引目光,它是RAMP企业的基础中型隐形量子驱动器。 +item_DescQDRV_RACO_S02_Spicule_SCItem=物品类型:量子驱动器\n制造商:RAMP企业 \n尺寸:2 \n 等级:A\n类别:隐形\n\n只待一秒,然后下一个。使用刺针量子驱动器,就能得到RAMP企业设计的散发信号尽可能低的量子驱动器组件。 +item_DescQDRV_RSI_S01_Eos=物品类型:量子驱动器 \n制造商:RSI \n 尺寸:1\n等级:C\n类别:民用\n\nEos量子驱动器已成为RSI产品系列的主要产品。其原始设计经过完美的调整,以至于从那时起基本上未有改变。 +item_DescQDRV_RSI_S01_Hyperion_SCItem=物品类型:量子驱动器\n制造商:罗伯茨太空工业(RSI) \n尺寸:1\n等级:B\n类别:民用\n\n为了纪念这个名字 ,这个备受欢迎的量子驱动器第一次试飞的目的地同样被命名为土星的卫星。 +item_DescQDRV_RSI_S02_Aither_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:B\n类别:民用\n\n以古老的光明之神和天堂之名命名,以太量子驱动器以其名字而著称,因为它可以运送人们到前人无法想到的位置。这个经典的RSI中型组件已经加装在民用舰艇中多个世纪。 +item_DescQDRV_RSI_S02_Hemera_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:A\n类别:民用\n\n在设计“白昼女神”量子驱动器的过程中,罗伯茨太空工业的技术人员进一步突破了量子旅行技术的极限,使您可以走得更远。 +item_DescQDRV_RSI_S03_Erebos=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:A\n类别:民用\n\n黑暗之神体现了RSI追求卓越的理念。这款高质量的量子驱动器几乎一直在评论家和消费者的"最佳"榜单中名列前茅。 +item_DescQDRV_RSI_S03_Metis=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:C\n类别:民用\n\n在弯曲时空的漫长旅途中没有一丝出错的余地。RSI在人类进入太空之始便开始向公众提供优质产品 900年老字号值得你的信赖。 +item_DescQDRV_RSI_S03_Tyche=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:B\n类别:民用\n\n命运女神量子驱动器是一款平衡了性能、耐用性和隐蔽性的全能之作,让你随时能应对各种情况。 +item_DescQDRV_TARS_S01_Expedition=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:1\n等级:C\n类别:民用\n\n在太空中充满信心地航行,塔苏斯提供的完美平衡的 远征 量子驱动器将为您提供精确的行驶方向。 +item_DescQDRV_TARS_S02_Odyssey=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:2\n等级:C\n类别:民用\n\n与奥德赛量子驱动器一同等待星际冒险。塔苏斯团队细心耐心的完善,使该组件始终是最先进的。 +item_DescQDRV_TARS_S03_Drifter=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:D\n类别:民用\n\n在工艺和成本之间取得平衡,漂流者以实惠的价格提供了著名的塔苏斯性能。 +item_DescQDRV_TARS_S03_Ranger=类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:B\n类别:民用\n\n仰仗游侠带你穿越星际。这款经典的塔苏斯量子驱动器因其质量和可靠性成为几个世纪以来飞船的首选。 +item_DescQDRV_TARS_S03_Wanderer=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:C\n类别:民用\n\n塔苏斯将漫游者精心设计并调校成一个全能的固态量子驱动器,使其成为塔苏斯产品线最受欢迎的产品之一。 +item_DescQDRV_WETK_S01_Beacon=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:1\n等级:C\n类别:军用\n\n未科技通过推出备受赞誉的“信标”量子驱动器,让其他军用规格组件制造商坐下不去了。 +item_DescQDRV_WETK_S01_Siren=物品类型:量子驱动器器\n制造商:未科技(Wei-Tek)\n尺寸:1\n等级:B\n类别:军用\n\n未科技最近对警笛中使用的合金进行了更改,从而在不牺牲耐用性的情况下提高了其性能,使其成为一种可靠的军用级量子驱动器。 +item_DescQDRV_WETK_S02_Crossfield=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:2\n等级:C\n类别:军用\n\n未科技已将克罗斯菲尔德专门针对军事人员和资深飞行员进行了营销,他们将会欣赏军用量子驱动器提供的统计数据的。 +item_DescQDRV_WETK_S03_Balandin=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:3\n等级:B\n类别:军事\n\n未科技在打造巴兰丁时着重考虑了军事和安全人员。经过老兵们的一系列测试,工程师们加快了充能以及校准时间同时提高了组件的精准度和稳定性。 +item_DescQDRV_WETK_S03_Pontes=项目类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:3 \n等级:C \n类别:军用\n\n在承受压力测试后,未科技用于生产庞特斯的专用合金证明了自己在同等级竞争中的实力。 +item_DescQDRV_WETK_S03_TS2=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:3\n等级:A\n类别:军用\n\n先进的镀层为 TS-2提供了超强的耐用性和应对环境及攻击的保护,使它成为一个危急时刻理想的量子驱动器。 +item_DescQDRV_XIAN_S01=[PH] XIAN Quantum Drive +item_DescQED_WETK_S03_Reynie=物品类型:量子截停装置\n制造商:未科技(Wei-Tek)\n尺寸:3\n等级:C\n类别:军用\n\n未科技的这种量子截停装置既包含用于将单位强制拉出量子旅行的量子陷阱,又包含用于防止量子驱动器运行的量子抑阻。雷尼具有捕捉和约束的能力,为安保人员提供了理想的一站式解决方案。 +item_DescQFT_AEGS_Medi_PL01=[PH] Aegis Medium Quantum Fuel Tank +item_DescQFT_AEGS_Medi_PL02=[PH] Aegis Medium Quantum Fuel Tank +item_DescQFT_AEGS_SMAL_PL01=[PH] Aegis Small Quantum Fuel Tank +item_DescQFT_AEGS_SMAL_PL02=[PH] Aegis Small Quantum Fuel Tank +item_DescQFT_ANVL_SMAL_F7A=铁砧 F7A 量子燃料箱 +item_DescQFT_ANVL_SMAL_PL01=铁砧 小型量子燃料箱 +item_DescQFT_ANVL_SMAL_PL02=铁砧 小型量子燃料箱 +item_DescQFT_CNOU_SMAL_PL01=[PH] Consolidated Outland Small Quantum Fuel Tank +item_DescQFT_CNOU_SMAL_PL02=[PH] Consolidated Outland Small Quantum Fuel Tank +item_DescQFT_CNOU_SMAL_PL03=[PH] Consolidated Outland Small Quantum Fuel Tank +item_DescQFT_DRAK_MEDI_PL01=[PH] Drake Medium Quantum Fuel Tank +item_DescQFT_ORIG_SMAL_PL01=[PH] Origin Jumpworks Small Quantum Fuel Tank +item_DescQFT_ORIG_SMAL_PL02=[PH] Origin Jumpworks Small Quantum Fuel Tank +item_DescQFT_ORIG_SMAL_PL03=[PH] Origin Jumpworks Small Quantum Fuel Tank +item_DescQFT_ORIG_SMAL_PL04=[PH] Origin Jumpworks Small Quantum Fuel Tank +item_DescQFT_RSI_MEDI_PL01=[PH] RSI Medium Quantum Fuel Tank +item_DescQFT_RSI_SMAL_PL01=[PH] RSI Small Quantum Fuel Tank +item_DescQFT_RSI_SMAL_PL02=[PH] RSI Small Quantum Fuel Tank +item_DescQFT_VNCL_SMAL_PL01=[PH] Small Quantum Fuel tank of Vanduul construction. +item_DescQTNK_VNCL_Glaive=[PH] Quantum Fuel Tank +item_DescQTNK_VNCL_Scythe=[PH] Quantum Fuel Tank +item_DescRAFT_Paint_IAE2951_Blue_Black=用这款定制的木筏涂装来庆祝2951星际航空航天博览会吧。将蓝色与黑色相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescRAFT_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的木筏吧。 +item_DescROC_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的ROC吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 +item_DescROC_Paint_BlackCherry_black_red=黑色底漆点缀着红色高亮的黑樱桃涂装,为ROC和ROC-DS带来了低调又不失时髦的外观。 +item_DescROC_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的ROC提供独特的外观。 +item_DescROC_Paint_Hadanite_Pink=ROC的的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 +item_DescROC_Paint_Harvester_orange=ROC和ROC-DS的收割机涂装为任何作业场地都加入了刚劲有力的劳动新风尚。 +item_DescROC_Paint_Hazard_yellow=ROC和ROC-DS这款高辨识度的危险黄涂装让你勇敢闯天涯。 +item_DescROC_Paint_Quicksilver_grey=用这款为ROC和ROC-DS准备的精美水银涂装来吸睛无数吧。 +item_DescRSI_3DRadarDisplay=[PH] RSI 3D Radar Display +item_DescRSI_Apollo_Medivac_shop=制造商:RSI\n定位:医用\n\n2948年的阿波罗医务室版不仅拥有出色的装甲和双导弹架,还向经典的2910电影《Astromedics:绝处逢生》致敬,其涂装准确地再现了Kithara。 +item_DescRSI_Apollo_Triage_shop=制造商:RSI\n定位:医疗\n\n罗伯茨太空工业具有传奇色彩的阿波罗分诊台版是急救飞船和快速应急响应的金牌标准,在两个多世纪以来一直在已知的宇宙内提供关键性的救援。 +item_DescRSI_Aurora_CL_shop=制造商:RSI\n定位:轻型货运\n\n极光专为商业和贸易旅行而定制,是有抱负的企业家和经验丰富的商人的理想之选。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 +item_DescRSI_Aurora_ES_shop=制造商:RSI\n定位:探路者\n\n极光是罗伯茨太空工业X-7航天器的现代版后续,该款飞船参与测试了首批跳跃引擎。将实用主义进行到底,极光ES非常适合作为新手飞船,虽说它的外形没有什么风格,但是它拥有足够的空间可以来进行各种改装。 +item_DescRSI_Aurora_LN_Pilot_Seat=[PH] RSI Aurora LN Pilot Seat +item_DescRSI_Aurora_LN_shop=制造商:RSI\n定位:轻型战斗机\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 +item_DescRSI_Aurora_LX_shop=制造商:RSI\n定位:探路者\n\n让崭新的豪华版极光帮您重拾对自己血统的骄傲吧,专为那些吃水不忘挖井人且独具慧眼的飞行员们而生。极光LX采用皮制内饰,保证长时间在黑暗中穿梭仍然舒适。 +item_DescRSI_Aurora_LandingSystem=[PH] RSI Aurora Landing System +item_DescRSI_Aurora_MR_shop=制造商:RSI\n定位: 轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的飞船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统. +item_DescRSI_Aurora_MultiLight=[PH] RSI Aurora External Lights +item_DescRSI_Aurora_Pilot_Seat=[PH] RSI Aurora Pilot Seat +item_DescRSI_Aurora_Pilot_Seat_Blue=[PH] RSI Aurora Pilot Seat Blue +item_DescRSI_Aurora_Pilot_Seat_Red=[PH] RSI Aurora Pilot Seat Red +item_DescRSI_Aurora_lights=@Aurora Light Set +item_DescRSI_BallisticRepeater_S9=[PH] RSI Ballistic Repeater S9 +item_DescRSI_Bengal_Seat_Pilot=[PH] RSI Bengal Pilot Seat +item_DescRSI_Bengal_Turret_AA_Cockpit=[PH] RSI Bengal AA Turret Cockpit +item_DescRSI_Bengal_Turret_STS=[PH] RSI Bengal STS Turret +item_DescRSI_CML_Chaff=[PH] RSI Noise Launcher +item_DescRSI_CML_Flare=[PH] RSI Decoy Launcher +item_DescRSI_Cockpit_Audio=[PH] RSI Cockpit Audio +item_DescRSI_Constellation_Andromeda_shop=制造商:RSI\n定位: 中型货船\n炮艇\n\n仙女座是目前在RSI产品线中最受欢迎的一款多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化、强有力的...而且有着标志性的外形。 +item_DescRSI_Constellation_Aquila_shop=制造商:RSI\n定位:探险\n\n随心探索那遥不可及的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者.让我们携手见证未知吧! +item_DescRSI_Constellation_Base_Seat_Copilot_Left=[PH] RSI Constellation Co-Pilot Left Seat +item_DescRSI_Constellation_Base_Seat_Copilot_Right=[PH] RSI Constellation Co-Pilot Right Seat +item_DescRSI_Constellation_Base_Seat_Pilot=[PH] RSI Constellation Pilot Seat +item_DescRSI_Constellation_LandingSystem=[PH] RSI Constellation Landing System +item_DescRSI_Constellation_MissilePod=[PH] RSI Constellation Missile Pod +item_DescRSI_Constellation_MissilePod_S1_x7=[PH] RSI Constellation Missile Pod +item_DescRSI_Constellation_MissilePod_S2_x3=[PH] RSI Constellation Missile Pod +item_DescRSI_Constellation_MultiLight=[PH] RSI Constellation External Lights +item_DescRSI_Constellation_PhoenixEmerald_shop=制造商:RSI\n定位:旅行\n\n星座凤凰座是专为有鉴赏力的船长准备的专用豪华太空船,具有重新设计的豪华内部构造,山猫座漫游车和克鲁格P-72阿基米德舰载机。 +item_DescRSI_Constellation_Phoenix_shop=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。拥有完善的配置,却没有附加的装饰,金牛座是极好的初始多人船。 +item_DescRSI_Constellation_Seat_Pilot=[PH] RSI Constellation Pilot Seat +item_DescRSI_Constellation_Seat_Turret=[PH] RSI Constellation Turret Seat +item_DescRSI_Constellation_Seat_Turret_Bottom=[PH] RSI Constellation Lower Turret Seat +item_DescRSI_Constellation_Taurus_shop=制造商:RSI\n定位:中型货运\n\n想要在预算内享受星际冒险?就选星座系列多人船.金牛座是一艘专用货船.它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径. +item_DescRSI_Constellation_Turret=[PH] RSI Constellation Turret description +item_DescRSI_Constellation_Turret_Base_Lower=[PH] RSI Constellation Turret description +item_DescRSI_Constellation_Turret_Base_Upper=[PH] RSI Constellation Turret description +item_DescRSI_Constellation_lights=[PH] RSI Constellation External Lights +item_DescRSI_DefaultADS=[PH] RSI ADS +item_DescRSI_DefaultBattery=[PH] RSI Battery +item_DescRSI_DefaultCPU=[PH] RSI CPU +item_DescRSI_DefaultFlashlight=RSI的微型火炬手电筒是一种高能免提手电筒,可夹在标准附件插槽上,能在各种环境条件下提供相同的的视野。 +item_DescRSI_DefaultJetPack=<-=MISSING=-> +item_DescRSI_DefaultMotherboard=[PH] RSI Motherboard +item_DescRSI_DefaultRadar_LongRange=[PH] RSI Long Range Radar +item_DescRSI_DefaultRadar_MidRange=[PH] RSI Medium Range Radar +item_DescRSI_DefaultRadar_ShortRange=[PH] RSI Short Range Radar +item_DescRSI_DefaultSignatureReductor=[PH] RSI Signature Reduction Device +item_DescRSI_DefaultTargetSelector=[PH] RSI Target Selection Device +item_DescRSI_DefaultTurretAIModule=[PH] Turret Module +item_DescRSI_DefaultWeaponBattery=[PH] RSI Weapon Battery +item_DescRSI_DefaultWeaponControl=[PH] RSI Weapon Control +item_DescRSI_FXM_ESI_LowerRetro_S1=[PH] RSI FXM ESA Retro Thruster +item_DescRSI_FXM_ESI_S1=[PH] RSI FXM ESA Thruster +item_DescRSI_FXM_ESI_UpperRetro_S1=[PH] RSI FXM ESA Thruster +item_DescRSI_FXM_ESI_Wing_S1=[PH] RSI FXM ESA Thruster +item_DescRSI_Intakes_Aurora=[PH] RSI Aurora Intakes +item_DescRSI_Light_Armor=[PH] RSI Light Armor +item_DescRSI_Light_Helmet=[PH]  RSI Light Helmet +item_DescRSI_Light_Helmet_01=(PH) RSI Default Helmet Description +item_DescRSI_Light_Helmet_02=(PH) RSI Default Helmet 2 Description +item_DescRSI_Light_Helmet_03=(PH) RSI Default Helmet 3 Description +item_DescRSI_Light_Helmet_04=(PH) RSI Default Helmet 4 Description +item_DescRSI_Light_Helmet_05=(PH) RSI Default Helmet 5 Description +item_DescRSI_Light_Helmet_06=(PH) RSI Default Helmet 6 Description +item_DescRSI_Light_Helmet_07=(PH) RSI Default Helmet 7 Description +item_DescRSI_Light_Helmet_08=(PH) RSI Default Helmet 8 Description +item_DescRSI_Light_Helmet_09=(PH) RSI Default Helmet 9 Description +item_DescRSI_Light_Helmet_Purple=[PH]  RSI Light Helmet - Purple +item_DescRSI_Light_Helmet_Yellow=[PH]  RSI Light Helmet - Yellow +item_DescRSI_MissileBay=[PH] RSI Missile Bay +item_DescRSI_Orion_shop=制造商:RSI\n定位:重型采矿\n\nRSI的终身目标就是让每个公民都能开采这些星球。现在,借助RSI猎户座采矿平台,RSI允许个人接手以前需要由大型公司才能控制的采矿流程。猎户座的功能包括高级云台挂点上的牵引阵列,大量矿物质存储仓库以及由极光系列和星座系列的设计团队为您带来的的机舱。列出的货物容量仅包含专用的货物室,并未计算存储吊舱中已开采的矿物容量。 +item_DescRSI_Purple_Armor=[PH]  RSI Armor - Purple +item_DescRSI_SelfDestruct=[PH] RSI Self Destruct +item_DescRSI_SelfDestruct_Long=[PH] RSI Self Destruct Long +item_DescRSI_Ursa_shop=制造商:RSI\n定位:探索\n\n大熊座漫游车由RSI专为行星勘测开发,提供给平民军事级全地形通过能力,是地面侦察,制图和探索功能中的中坚力量。 +item_DescRSI_VP_ESI_S1=RSI与KRIG共同开发的推进器,专为P-52梅林和P-72阿基米德打造。 +item_DescRSI_Yellow_Armor=[PH]  RSI Armor - Yellow +item_DescRaft_Paint_Black_Yellow=黑色搭配醒目的黄色,冒险涂装是南船座木筏的另一个极佳选择。 +item_DescRaft_Paint_Grey_LightGrey=南船座木筏的船锚涂装,以绿色为基底再混入不同深浅的灰色,外观十分夺目。 +item_DescRazor_Paint_IAE2951_Blue_Black=用这款定制的剃刀涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescRazor_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的剃刀吧。 +item_DescReclaimer_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的回收者吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 +item_DescReclaimer_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的回收者提供独特的外观。 +item_DescReclaimer_Paint_Hadanite_Pink=回收者的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 +item_DescRedLaserBolt=<-=MISSING=-> +item_DescRedeemer_Paint_IAE2951_Blue_Black=用这款定制的救赎者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescRedeemer_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的救赎者吧。 +item_DescRedeemer_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的救赎者披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 +item_DescRedeemer_Paint_Seraphim_White_Black=亮白色的炽天使涂装使得救赎者成为一艘既美丽又危险的船。 +item_DescRedeemer_Paint_Underworld_Black_Yellow=在救赎者上装备地狱涂装,它将会变黑并准备好进攻。 +item_DescRedeemer_Paint_Valencia=这款瓦伦西亚涂装混有橙黑金属色,给救赎者带来大胆而美丽的造型。 +item_DescReliant_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的信赖。 +item_DescReliant_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的信赖如寒风般翱翔天空。 +item_DescReliant_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的信赖增添引人注目的风格。 +item_DescRetaliator_Paint_2950Invictus_1=通过自定义您的圣盾-报复系列为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 +item_DescRetaliator_Paint_2950Invictus_2=将您的圣盾-报复系列自定义为深空灰涂装。 +item_DescRetaliator_Paint_2950Invictus_3=将您的圣盾-报复系列自定义为亮灰色碎纹迷彩涂装。 +item_DescRifle=<-=MISSING=-> +item_DescRifleBullet=<-=MISSING=-> +item_DescSCAR=<-=MISSING=-> +item_DescSCARAudio=<-=MISSING=-> +item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S +item_DescSECO_S1_F1_Q1=[PH]  SECO INK-1 +item_DescSECO_S1_F1_Q1_Merlin=[PH]  SECO INK-1 Merlin +item_DescSECO_S1_F1_Q1_Mustang=[PH]  SECO INK-1 Mustang +item_DescSECO_S1_F1_Q1_Survival=[PH] SECO INK-1 +item_DescSECO_S1_F4_DD=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:D\n类别:民用\n\n加强多功能护盾生成器的直射火力吸收,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 +item_DescSECO_S1_F4_SD=制造商:密封公司(Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 +item_DescSECO_S2_F4_DD=制造商:密封公司(Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 +item_DescSECO_S2_F4_SD=制造商:密封公司(Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 +item_DescSECO_S3_F4_DD=制造商:密封公司(Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 +item_DescSECO_S3_F4_SD=制造商:密封公司(Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 +item_DescSECO_S4_F4_DD=制造商:密封公司(Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 +item_DescSECO_S4_F4_SD=制造商:密封公司(Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 +item_DescSHLD_AEGS_S04_Idris=[PH]  AEGS Idris Shield +item_DescSHLD_ASAS_S01_Cloak=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:D\n类别:隐形\n\n多亏了上升航天制造的这款小型护盾生成器,无处不在的隐形安保服务可以随时来到你的身边.得益于相对其他护盾生成器更低的可探测性,"斗篷"型护盾生成器可以在不引起不必要的注意的同时为你提供安全保障. +item_DescSHLD_ASAS_S01_Obscura=物品类型:护盾生成器\n制造商: 上升航天(Ascension Astro)\n尺寸:2\n等级:C\n类别:隐形\n\n为了降低被发现的可能,"暗黑"型护盾生成器配备了升级版的信号抑制系统来为你提供更加"安静"且优秀的安全保障. +item_DescSHLD_ASAS_S01_Shimmer=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:C\n类别:隐形\n\n上升航天因一个东西而闻名 — 极高质量的隐形装置.这款"微光"型护盾生成器不仅仅能够帮助你避开探测,还能够在你最需要的时刻给你提供保护. +item_DescSHLD_ASAS_S01_Veil=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:B\n类别:隐形 +item_DescSHLD_ASAS_S02_Shroud=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:2\n等级:D\n类别:隐形\n\n这款"护罩"型护盾生成器可以在为你的飞船提供保护的同时维持较低的可探测性,以减少被发现的可能. +item_DescSHLD_BANU_S01_Suldrath=物品类型:护盾生成器\n制造商:巴努\n尺寸:1\n规格:C\n类别:军用\n\n苏得拉斯护盾生成器是经典的塔维因技术,和现代设计结合而成的产物。巴努人完美的将历史悠久的塔维因护盾技术之精髓,进行了现代化的升级,令其更加便利且符合此世代的标准。最终制作出既有效率,又充满异星特色的护盾生成器。时刻准备庇护你的船只,保护你免受任何威胁。 +item_DescSHLD_BANU_S02_Sukoran=物品类型:护盾生成器\n制造商:巴努(Banu)\n尺寸:1\n等级:C\n类别:军用\n\n巴努一直秉持着优秀设计的理念.这款斯科拉型护盾生成器运用了经过多次改良的塔维因科技.它的高效能设计能够减少能耗,同时还能在被完全击破之前为你提供强大的护盾,可以吸收大部分的动能和能量攻击.然而,强大的高效能护盾设计也有缺点:斯科拉型护盾生成器较慢的护盾恢复速度可能导致暂时的护盾失效. +item_DescSHLD_BASL_S00_Castra=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:0\n等级:C\n类别:工业\n\n如果你在考虑一个物美价廉的护盾生成器,那么这款"营地"型护盾生成器便是你的不二之选.它已经连续五年被评为惠特利指南的"最畅销产品"之一. +item_DescSHLD_BASL_S01_Bulwark=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:C\n类别:工业\n\n这款"堡垒"型护盾生成器能够提供工业级的防护耐久性和增强的护盾表现,但代价是比同类产品更高的被探测性. +item_DescSHLD_BASL_S01_Guardian=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:B\n类别:工业 +item_DescSHLD_BASL_S01_Palisade=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:A\n类别:工业 +item_DescSHLD_BASL_S02_Aspis=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:2\n等级:C\n类别:工业\n\n毒蜥公司生产的"重盾"型护盾生成器拥有持久的高性能和可靠的表现,让它在惠特利指南的"最畅销产品"中占领了一席之地. +item_DescSHLD_BASL_S03_Stronghold=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:3\n等级:C\n类别:工业\n\n这款"据点"型护盾生成器采用了获得专利批准的船体镀层技术以增强发生器本身的强度. 正是这一点让它成为了所有护盾生成器中最坚固耐用的那一款.这代表着这个护盾和它的附属附件都是为了坚持到最后一刻而设计制造的. +item_DescSHLD_BEHR_S01_5SA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:1\n等级:C\n类别:民用\n\n这款5SA '拉达'型护盾生成器能够有着贝林的专业工程设计和值得信任的表现. 对于任何商用船,这款护盾都是一个值得考虑的选择. +item_DescSHLD_BEHR_S01_6SA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:1\n等级:B\n类别:民用 +item_DescSHLD_BEHR_S01_7SA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:1\n等级:A\n类别:民用 +item_DescSHLD_BEHR_S02_5MA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:2\n等级:C\n类别:民用\n\n得益于贝林财团的专业工程技术,5MA '希马尔利'型护盾生成器很好地在"高效的重充能速度"和”可靠的伤害吸收能力“之间找到了一个良好的平衡. +item_DescSHLD_BEHR_S03_5CA=物品类型:护盾生成器\n制造商:贝林财团(Behring) \n尺寸:3\n等级:C\n类别:民用\n\n贝林对于平衡护盾各项能力的设计理念在5CA这款护盾生成器上得到了优秀的体现.这款大尺寸护盾生成器同时兼备了足够的护盾生命值和优秀的伤害吸收能力. +item_DescSHLD_BEHR_SMAL_PL01=[PH]  BEHR Shield Small +item_DescSHLD_GODI_S01_AllStop=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:1\n等级:C\n类别:军用\n\n最初戈贡设计这款"全面停滞"型护盾生成器是为了抵御剜度氏族的袭击.由于这款"全面停滞"型护盾生成器的优秀实力,许多军用舰船都以这款护盾作为首选.不过这也仅仅是许多让你选用这个护盾的众多理由中的一个而已. +item_DescSHLD_GODI_S01_FR66=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:1\n等级:A\n类别:军用 +item_DescSHLD_GODI_S01_ForceWall=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:1\n等级:B\n类别:军用\n\n想在这场恶战中撑得久一些吗?来自戈贡防御工业的"防御之墙"型护盾生成器作为一个军用级的发生器,它能够吸收比同级别护盾更多的伤害,使护盾耐久性有了显著的提升. +item_DescSHLD_GODI_S01_SecureHyde=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:1\n等级:D\n类别:军用\n\n当你拥有了"安全隐蔽"型护盾生成器,你就拥有了更多的保护.这款军用级别的护盾生成器能够提供同级别中傲视群雄的超高耐久度. +item_DescSHLD_GODI_S02_FullStop=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:2\n等级:C\n类别:军用\n\n搭载了持有专利的反推科技,这款"完全停滞"型护盾生成器能够在复杂的受击环境下更好的吸收伤害. +item_DescSHLD_GODI_S03_SureStop=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:3\n等级:C\n类别:军用\n\n戈贡防御工业出品的"必然停滞"型护盾生成器最初是为军用而设计. 此产品的定位是为了应对所有可能发生的极端情况.因为搭载了全新的封装投射技术,较低探测性而言,这款"必然停滞"型发生器可以更加注重其性能和稳定性的表现. +item_DescSHLD_ORIG_S04_890J_SCItem=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:4\n等级:定制\n类别:军用\n\n起源公司向毒蜥公司为890跃进专门定制的护盾生成器.这款"斜堤"型护盾生成器结合了长达几个世纪中的最前沿科技技术创新,最终成就了这一款强大而又稳定的护盾,能够为价值连城的飞船及船上的乘客提供完善的保护. +item_DescSHLD_S01_CIV_SECO_Ink=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:D\n类别:民用\n\n当你在为寻找一款值得依赖的护盾而纠结的时候,何不尝试一下这个护盾行业中起步最早的公司的产品?长年以来,密封公司所产的"墨水"型护盾生成器一直都是帝国中必不可少的一个基础物品. +item_DescSHLD_S01_CMP_YORM_Targa=物品类型:护盾生成器\n制造商:约姆公司(Yorm)\n尺寸:1\n等级:C\n类别:竞赛\n\n基于戈特利布·约姆的原设计并加以改进,这款"塔尔加"型护盾生成器是一款足以颠覆竞速行业的轻量级高效能护盾生成器. +item_DescSHLD_S01_IND_BASL_Steward=物品类型:护盾生成器\n制造商: 毒蜥公司(Basilisk)\n尺寸:1\n等级:D\n类别:工业\n\n这款"管家"型护盾生成器是毒蜥公司推出的入门级工业护盾生成器.它在强大的护盾内部系统的基础上,外壳也有所增强. 增强的外壳所提供的更强的耐久性让这款护盾在最极端的环境下仍能正常工作. +item_DescSHLD_S01_Mirage=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:A\n类别:隐形 +item_DescSHLD_SECO_MEDI_PL01=[PH]  SECO Shield Medium +item_DescSHLD_SECO_S00_PIN=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:0\n等级:C\n类别:民用\n\n无论是在宇宙中还是在星球上,这款来自密封公司的"别针"型护盾生成器都是你值得信赖的好伙伴. +item_DescSHLD_SECO_S01_HEX=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:B\n类别:民用 +item_DescSHLD_SECO_S01_INK=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:D\n类别:民用\n\n当你在为寻找一款值得依赖的护盾而纠结的时候,何不尝试一下这个护盾行业中起步最早的公司的产品?长年以来,密封公司所产的"墨水"型护盾生成器一直都是帝国中必不可少的一个基础物品. +item_DescSHLD_SECO_S01_WEB=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:C\n类别:民用\n\n经过长达几个世纪的测试和升级,这款"蛛网"型护盾生成器很好地平衡了优秀的性能和优美的外形,并且能够在多种环境下保证你的飞船的安全. +item_DescSHLD_SECO_S02_STOP=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:2\n等级:C\n类别:民用\n\n应用了经过长时间考验的护盾设计和其被证明的持久优秀性能,使得这款"停滞"护盾生成器在保持了这种经典设计的同时仍然能够提供良好的保护. +item_DescSHLD_SECO_SMAL_PL01=[PH]  SECO Shield Small +item_DescSHLD_SECO_SMAL_PL01_Pirate=[PH]  SECO Shield Small (Pirate) +item_DescSHLD_YORM_S01_Falco=物品类型:护盾生成器\n制造商:约姆公司(YORM)\n尺寸:1\n等级:D\n类别:竞赛\n\n"法尔科"护盾生成器是竞速选手的不二之选.它的低重量不会影响你的飞船的最高速度,同时还能吸收足够的伤害帮助你逃离危险. +item_DescSHLD_YORM_S01_Targa=物品类型:护盾生成器\n制造商:约姆公司(YORM)\n尺寸:1\n等级:C\n类别:竞赛\n\n基于戈特利布·约姆的原设计并加以改进,这款"塔尔加"护盾生成器是一款足以颠覆竞速行业的轻量级高效能护盾生成器. +item_DescSTKA_AGH36_S3=星夜之猫 AG 很懂如何去保护。用上他们的霍妮丝-36,你的低排放泡状护盾可以帮你在攻击的同时保持低信号状态。 +item_DescSabre_Paint_2952RedFestival_Red_Gold=使用吉祥红猴子涂装,在新的一年里寻求和平与繁荣。用这款醒目的红色底漆搭配金色装饰和风格化的猴头图案装扮你的飞船。 +item_DescSabre_Paint_IAE2950_Grey_Blue=这款军刀的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 +item_DescSabre_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的军刀。 +item_DescScorpius_Paint_Avalanche_White_Grey=白色配以灰色和橙色的点缀,这款雪崩涂装赋予了天蝎座一种质朴而不失优雅的造型。 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+item_DescStar_Fighter_Paint_Celestial_Blue=好看的淡蓝色为底配上灰色点缀,让这款天蓝涂装成为战神星际战斗机的靓眼选择。 +item_DescStar_Fighter_Paint_Cinder_Grey_Black=这款为战神星际战斗机设计的煤灰涂装以灰为主色,并用黑色作点缀,环绕着驾驶舱,衬托飞船的线条。 +item_DescStar_Fighter_Paint_Flint_LightGrey=用这款为战神星际战斗机设计的燧石涂装破开云层吧!这款涂装运用了不同深浅的灰色和暗蓝的装饰线条来让您的船只看起来精神饱满。 +item_DescStar_Fighter_Paint_IAE2951_Blue_Black=用这款定制的战神星际战斗机涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 +item_DescStar_Fighter_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的战神星际战斗机吧。 +item_DescStar_Fighter_Paint_Lovestruck_Pink_Black=痴情涂装以科拉爱人节的色调为启发,由别致的金属粉和黑色构成,可用于战神 星际战斗机上。 +item_DescStar_Fighter_Paint_Outrider_Green_Black=这款先驱者涂装调和了黑色与军用暗绿,强调了战神星际战斗机的战士之魂。 +item_DescStar_Fighter_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的战神星际战斗机披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 +item_DescStar_Runner_Paint_2951Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 +item_DescStar_Runner_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝星使被选为2951年最佳展会决赛飞船。 +item_DescStar_Runner_Paint_Blackguard_black_blue=以蓝色左翼和装饰为特色,恶棍涂装让你的墨丘利星际快运船鹤立鸡群。 +item_DescStar_Runner_Paint_Equinox_orange_black=亮橘色与黯黑色交织相融为一体,墨丘利星际快运船晨昏涂装展现着这艘非对称飞船的独特之处。 +item_DescStar_Runner_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的星际信使。 +item_DescStar_Runner_Paint_Night_Runner=用这款金色点缀的黑色涂装,让你的墨丘利星际快运船融入广阔的黑暗宇宙。 +item_DescStar_Runner_Paint_Silver_Spark_grey_yellow=银色火花涂装,主打灰黑色基调,饰以完美嵌入其中的亮黄装饰,是凸显墨丘利星际快运船独特外形的绝配。 +item_DescStar_Runner_Paint_Skyrider_Blue=用这款亮蓝色点缀的烟熏蓝黑色涂装,让你在领先于时间表、麻烦和竞争者的同时,保持时尚。 +item_DescStar_Runner_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescStarfarer_Paint_2950Invictus_1=将您的武藏工业-星际远航者系列自定义为黑铬合金涂装。 +item_DescStarfarer_Paint_2950Invictus_2=将您的武藏工业-星际远航者系列自定义为银灰色涂装。 +item_DescStarfarer_Paint_2950Invictus_3=将您的武藏工业-星际远航者系列自定义为蓝灰色碎纹迷彩涂装。 +item_DescStarlifter_Paint_Argent_Silver=一个金属银色质感的外观使得银白涂装成为大力神星际运输机的上佳选择。 +item_DescStarlifter_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝星运被选为2951年最佳展会决赛飞船。 +item_DescStarlifter_Paint_Cerberus_black=换上地狱犬涂装,让你的大力神 星际运输船与广阔、漆黑无际的太空合而为一。 +item_DescStarlifter_Paint_Draco_gold=金色为主并以黑色点缀,用这款十分精致的天龙座涂装定制您的大力神星际运输船。 +item_DescStarlifter_Paint_Dryad_GreenCamo=以林地迷彩为灵感的设计将树妖涂装与大力神星际运输机的其它选择区分开来。 +item_DescStarlifter_Paint_Fleetweek_Level1_Military=C用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的大力神星际运输船。 +item_DescStarlifter_Paint_Fleetweek_Level2_Camo=So=换上霜冻迷彩涂装,让您的大力神星际运输船如寒风般翱翔天空。 +item_DescStarlifter_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的大力神星际运输船增添引人注目的风格。 +item_DescStarlifter_Paint_Sylvan_Green=大力神星际运输机的森林涂装采用独特且严肃的哑光绿色,带有浅灰色点缀。 +item_DescStimpack=治疗生命公司的OneClick装置是一款紧急快速治疗系统. 它能够在不同的医疗环境下暂时有效地缓和伤病. +item_DescStorAll_Big_Box_Model_A=制造商:储存万物(Stor*All)\n物品类型:储存\n\n这款由储存万物推出的A型大型货运储存升级模组使用了和容量较小的5吨储存模组同样的制造工艺,同时还能给予极光系列飞船双倍的货运储存空间. (需替换原始默认货运模组。) +item_DescStorAll_Big_Box_Model_H=制造商:储存万物(Stor*All)\n物品类型:储存\n\n专为大黄蜂 F7C系列定制,这款由储存万物推出的H型货运储存模组把大黄蜂系列船体上的军用炮塔空位替换成了储存空间,为其提供了可观的载货量,将这款UEE的明星级战斗机改装成了一款耐久的货运船。 +item_DescStorAll_Mini=制造商:储存万物(Stor*All)\n物品类型:储存\n\n这款储存万物推出的5吨运载量小型货运仓能够给予那些有创业精神的极光驾驶员们在繁忙的商品物流行业中一个开始他们伟大事业的起点.它的整体结构采用了双层外壳和夹层增压的构造方式,使其能够经受住宇宙中的恶劣环境和时不时突然出现的激光波. +item_DescStripedFish=这种因身上独特的蓝白色条纹而著名的动物Banded Fessle是泰拉星Anasazi海大约12米深处温暖海域土生土长的原住民.这种食肉鱼类通常会以一些小昆虫和小鱼为食,且自身长度平均可以达到40至50厘米. +item_DescTALN_Retaliator_S5_Strike_TL_CS=[PH] Talon Stalker V Torpedo +item_DescTHCN_S1_RPOD_4x_S2=物品类型:火箭吊舱\n制造商:铝热公司(Thermyte Concern)\n尺寸:1\n火箭配备:4xS2\n\n铝热公司推出的解放者火箭吊舱能够装载四枚S2火箭,同时这个吊舱也能够装到无论任何大小的任意挂点. +item_DescTHCN_S2_RPOD_8x_S2=物品类型:火箭吊舱\n制造商:铝热公司(Thermyte Concern)\n尺寸:2\n火箭配备:8xS2\n\n铝热公司推出的解放者Prime火箭吊舱能够装载八枚S2的火箭,同时这个吊舱也能够装到任意一个尺寸为2的挂点. +item_DescTHCN_S3_RPOD_12x_S2=物品类型:火箭吊舱\n制造商:铝热公司(Thermyte Concern)\n尺寸:3\n火箭配备:12xS2\n\n铝热公司推出的解放者Ultra火箭吊舱能够装载12枚S2的火箭,同时这个吊舱也能够装到任意一个尺寸为3的挂点. +item_DescTHRE_ANVL_F7A_Main=THRE F7A 主 推进器 +item_DescTHRM_ANVL_Flex_F7A=THRM F7A 可动 推进器 +item_DescTMBL_EMP_Device=[PH] Tumbril Cyclone EMP Device +item_DescTOAG_launcher_ballistic_01=制造商:扭转集合体(Torral Aggregate)\n物品类型:发射器 \n类别:导弹\n\n载弹量:1\n射速:6 rpm \n有效射程:2 千米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n卡希克斯是一款来自扭转集合体的强有力的便携式导弹发射器,它拥有两种发射模式:直射和锁定,并且可以兼容许多特殊功能导弹.对于地面作战部队而言,这款来自希安的多功能武器是一种极为有效的对空作战方式. 在许多复杂的战场环境下,这款武器都能对舰船和载具造成可观的大量伤害。 +item_DescTRAS_LaserBeam_S4=制造商:三叉戟之击(Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:4\n\n三叉戟之击研发的"荒布"是由能量脉冲所驱动。这门四级武器所发射的激光波束对中短距离内敌人颇具效果。 +item_DescTRAS_LaserBeam_S5=制造商:三叉戟之击(Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:5\n\n在三叉戟之击成功的由实弹武器制造商转型至能量武器专精的过程中,"昆布"顺应研发而生。该武器发射的激光波束可以提供可靠,持续的伤害,但使用者必须战略性地使用它以避免武器过热。 +item_DescTRAS_LaserBeam_S6=制造商:三叉戟之击(Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:6\n\n"若目"是由三叉戟之击所研发的六级激光波束炮,由于其定向聚焦和持续的伤害传递的特性,可以在目标有机会作出反应之前迅速地将其摧毁。 +item_DescTalon_Dominator_Platform_x4=制造商:利爪武器系统(Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款四联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹. +item_DescTalon_Executioner_IR_Twin=利爪公司出品的这款处决者导弹采用了超高灵敏度光学摄像头和先进的图像处理系统来锁定目标.处决者导弹装载了船体破坏性与爆炸性都极高的炸药,令其对小型主力舰有着可观的杀伤力. +item_DescTalon_Paint_Blue=这款为埃斯佩里亚 利爪,及其变体伯劳所定制的酷炫蓝色涂装,能令您从人群中脱颖而出。 +item_DescTalon_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,巴努防卫者的船主可以借此颂扬UEE寻求宇宙和平的愿景。 +item_DescTalon_Paint_Ocellus_Green_Red=单眼涂装复刻了第二次塔维因战争中利爪的外观;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘舰飞船最为坚固的部位输出射击。 +item_DescTalon_Paint_Red=这款为埃斯佩里亚 利爪,及其变体伯劳所定制的夺目红色涂装,能令您从人群中脱颖而出。 +item_DescTalon_Stalker_Platform_x4=利爪公司出品的这款"追猎者"导弹采用了超高灵敏度光学摄像头和先进的图像处理系统来锁定目标.尽管它们需要花费比其他型号的导弹更多的时间来进行锁定,但它们一旦锁定了目标,对方便很难摆脱这个导弹的追击.需支架 (4). +item_DescTalon_Stalker_Quad=制造商:利爪武器系统(Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款四联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹. +item_DescTalon_Stalker_Twin=制造商:利爪武器系统(Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款双联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹. +item_DescTankCannon=<-=MISSING=-> +item_DescTorshuCrab=索尔述龙虾一般能够在泰拉星南部寒带一地被找到,同时它也因为其紧致的肉质而被许多餐馆当作一席佳肴.同时也是27世纪一个儿童节目主持人瓦卡格瑞的原型. +item_DescTrophyCase_12Ports=(PH) Trophy Case Description +item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description +item_DescUMNT_ANVL_S5_Cap=大黄蜂幽灵特制的中央护罩设计带来了额外平面,有助于散发雷达波能量。 +item_DescUMNT_ANVL_S5_Rotodome=制造商:威尔士Op(WillsOP)\n物品类型:雷达\n尺寸:5\n\n当UEE向铁砧航天公司提出一艘用来解决移动计算机通讯问题的飞船时,铁砧航天选择了太空扫描和深空雷达行业数一数二的威尔士Op来协助完成这一重要的任务.他们共同进行研究并成功研发了一款针对大黄蜂系列战机的升级版长视距雷达 (LLR),省去了重新研发一艘新船的麻烦.LLR搭载了全套威尔士Op的扫描系统. 现在它被引入民用飞船附件市场后,能够将你原本就已经相当优秀的飞船进一步升级成一艘完美的侦察战机. +item_DescUMNT_MISC_S03_PL01=物品类型:工具挂载台 (信赖专属)\n制造商:武藏工业与星航株式会社(MISC)\n尺寸:4\n\n这是一款专为武藏公司的信赖系列飞船定制的机翼专用工具挂载台。 +item_DescUrsa_Paint_Red=[WIP] Red Rover [WIP] +item_DescVNCL_Blade_CML_Chaff=[PH] Vanduul Blade - Noise Launcher +item_DescVNCL_Blade_CML_Flare=[PH] Vanduul Blade - Decoy Launcher +item_DescVNCL_Blade_Fuel_Tank_S1=[PH] Fuel tank for the Vanduul Blade. +item_DescVNCL_Blade_LaserRepeater_S3=[PH] A Size 3 Laser Repeater of Vanduul construction. +item_DescVNCL_Blade_PlasmaCannon_S2=[PH] A Size 2 Plasma Repeater of Vanduul construction. +item_DescVNCL_Blade_Platform_x2=[PH] Vanduul Dual Missile Platform +item_DescVNCL_Blade_Radar=[PH] Vanduul Blade Radar +item_DescVNCL_Blade_S1_Strike_FAF_IR=[PH] Vanduul Blade Strike Missile S1 +item_DescVNCL_Blade_S1_TR4=[PH] Vanduul Blade Thruster +item_DescVNCL_Blade_S2_TR4=[PH] Vanduul Blade Thruster +item_DescVNCL_Blade_Seat_Pilot=[PH] Vanduul Blade Pilot Seat +item_DescVNCL_Blade_Shield=[PH] Vanduul Blade Shield Generator +item_DescVNCL_Blade_TR1_Joint=[PH] Vanduul Blade Joint Thruster +item_DescVNCL_Blade_TR2_Retro=[PH] Vanduul Blade Retro Thruster +item_DescVNCL_CML_Chaff=[PH] Vanduul Noise Launcher +item_DescVNCL_CML_Flare=[PH] Vanduul Decoy Launcher +item_DescVNCL_Cleaver_Engine=[PH] Vanduul Cleaver Engine +item_DescVNCL_Cleaver_Omni=[PH] Vanduul Cleaver Omni Thruster +item_DescVNCL_Cleaver_Retro=[PH] Vanduul Cleaver Retro Thruster +item_DescVNCL_Cockpit_Audio=[PH] Vanduul Cockpit Audio +item_DescVNCL_DF_MOUSE=[PH] Vanduul DF +item_DescVNCL_Fuel_Tank_S1=剜度 燃料箱 +item_DescVNCL_Fuel_Tank_Stinger_S1=[PH] Vanduul Stinger Fuel Tank +item_DescVNCL_Fuel_Tank_Void=[PH] Vanduul Void Fuel Tank +item_DescVNCL_Glaive_Aux_Fixed=[PH] Fixed Mav Thruster +item_DescVNCL_Glaive_Aux_Joint=[PH] Joint Mav Thruster +item_DescVNCL_Glaive_LandingSystem=[PH] Vanduul Glaive Landing System +item_DescVNCL_Glaive_Main_Fixed=[PH] Main Thruster +item_DescVNCL_Glaive_MultiLight=[PH] Vanduul Glaive External Lights +item_DescVNCL_Glaive_Retro_Fixed_Left=[PH] Retro Thruster +item_DescVNCL_Glaive_Retro_Fixed_Right=[PH] Retro Thruster +item_DescVNCL_Glaive_Shield=[PH] Shield generator for the Vanduul Glaive. +item_DescVNCL_HS_MARK=[PH] Vanduul IR Missile +item_DescVNCL_LaserCannon_S1=制造商:剜度/埃斯佩里亚\n物品类型:激光速射炮\n尺寸:1\n\n这门激光速射炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘虚弱’来称呼它。 +item_DescVNCL_LaserCannon_S2=制造商:剜度/埃斯佩里亚\n物品类型:激光速射炮\n尺寸:2\n\n这门激光速射炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘胡峰’来称呼它。 +item_DescVNCL_Mark_Platform_x3=[PH] Missile platform for the Vanduul Scythe. Holds three missiles. +item_DescVNCL_Mark_Platform_x4=[PH] Missile platform for the Vanduul Scythe. Holds four missiles. +item_DescVNCL_MissileRack_Blade=可用于冲撞的刀锋组件。 +item_DescVNCL_NC_S5_Q1=<-=MISSING=-> +item_DescVNCL_NeutronCannon_S5=制造商:剜度/埃斯佩里亚\n物品类型:中子加农炮\n尺寸:5\n\n这门中子加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘战争’来称呼它。 +item_DescVNCL_PC_Scythe_Right=帝国专属'战争'电浆加农炮 +item_DescVNCL_PlasmaCannon=<-=MISSING=-> +item_DescVNCL_PlasmaCannon_S2=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:2\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘长鞭’来称呼它。 +item_DescVNCL_PlasmaCannon_S3=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:3\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘军阀’来称呼它。 +item_DescVNCL_PlasmaCannon_S5=制造商:剜度/埃斯佩里亚\n物品类型:电浆加农炮\n尺寸:5\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘愤怒’来称呼它。 +item_DescVNCL_PlasmaCannon_Stinger_S5=[PH] A Size 5 Plasma Autocannon of Vanduul construction. +item_DescVNCL_SCYTHE_CML_Chaff=[PH] Vanduul Scythe - Noise Launcher +item_DescVNCL_SCYTHE_CML_Flare=[PH] Vanduul Scythe - Decoy Launcher +item_DescVNCL_Scythe_ADS=<-=MISSING=-> +item_DescVNCL_Scythe_CPU=<-=MISSING=-> +item_DescVNCL_Scythe_Fuel_Tanks=<-=MISSING=-> +item_DescVNCL_Scythe_LandingSystem=[PH] Vanduul Scythe Landing System +item_DescVNCL_Scythe_MB=<-=MISSING=-> +item_DescVNCL_Scythe_MissilePlatform_x3_Left=<-=MISSING=-> +item_DescVNCL_Scythe_MissilePlatform_x4=<-=MISSING=-> +item_DescVNCL_Scythe_MultiLight=[PH] Vanduul Scythe External Lights +item_DescVNCL_Scythe_Radar=<-=MISSING=-> +item_DescVNCL_Scythe_Seat_Pilot=[PH] Vanduul Scythe Pilot Seat +item_DescVNCL_Scythe_Shield=<-=MISSING=-> +item_DescVNCL_Scythe_TC=<-=MISSING=-> +item_DescVNCL_Scythe_WCS=<-=MISSING=-> +item_DescVNCL_Spark_Shield_S3=[PH] Vanduul Spark Shield +item_DescVNCL_Spark_Shield_S3_Survival=[PH] Vanduul Spark Shield +item_DescVNCL_Stinger_CML_Chaff=[PH] Vanduul Stinger - Noise Launcher +item_DescVNCL_Stinger_CML_Flare=[PH] Vanduul Stinger - Decoy Launcher +item_DescVNCL_Stinger_NC_S5=[PH] Vanduul Stinger Neutron Cannon S5 +item_DescVNCL_Stinger_Platform_x12=[PH] Vanduul Stinger Missile Rack x12 +item_DescVNCL_Stinger_S1_HS=[PH] Vanduul Stinger S1 Missile +item_DescVNCL_Stinger_Seat_Pilot=[PH] Vanduul Stinger Pilot Seat +item_DescVNCL_Stinger_Shield_S3=[PH] Vanduul Stinger Shield Generator +item_DescVNCL_Stinger_TR1_Joint=[PH] Vanduul Stinger Joint Thruster +item_DescVNCL_Stinger_TR2_Retro=[PH] Vanduul Stinger Retro Thruster +item_DescVNCL_TachyonCannon_Kingship=制造商:剜度(Vanduul)\n物品类型:快子加农炮 +item_DescVNCL_Throw_S3_TR4=[PH] Vanduul Throw Thruster +item_DescVNCL_Trap_TR1_Fixed=[PH] Vanduul Trap Fixed Thruster +item_DescVNCL_Trunk_TR2_Retro=[PH] Vanduul Trunk Retro Thruster +item_DescVNCL_Twist_TR1_Joint=[PH] Vanduul Twist Joint Thruster +item_DescVNCL_VS_Spark_Shield_S3=[PH] Vanduul Spark Shield Generator +item_DescVNCL_Void_Engine=[PH] Vanduul Void Engine +item_DescVNCL_Void_Joint=[PH] Vanduul Void Joint Thruster +item_DescVNCL_Void_Retro=[PH] Vanduul Void Retro Thruster +item_DescVNCL_Void_Seat_Pilot=[PH] Vanduul Void Pilot Seat +item_DescVNCL_Void_Shield=[PH] Vanduul Void Shield +item_DescValkyrie_Paint_2950Invictus_1=将您的铁砧-女武神系列自定义为灰白色涂装搭配深灰色加粗纹饰。 +item_DescValkyrie_Paint_2950Invictus_2=将您的铁砧-女武神系列自定义为浅绿色涂装。 +item_DescValkyrie_Paint_2950Invictus_3=将您的铁砧-女武神系列自定义为军绿色色碎纹迷彩涂装。 +item_DescValkyrie_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的女武神,其配色方案为通体白色,并带有灰色和金色点缀。 +item_DescValkyrie_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescVanguard_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的先锋。 +item_DescVanguard_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的先锋如寒风般翱翔天空。 +item_DescVanguard_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的先锋增添引人注目的风格。 +item_DescVanguard_Paint_SolarWinds_Metal_Red=先锋别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 +item_DescVehicle_Debris=残骸 +item_DescWeapon_Mount_Class1_Placeholder_a=基础型 1a 固定底座 +item_DescWillsOp_TC=[PH] WillsOp Targeting Computer +item_DescXFRG_E_655_Engine_S6_Q1=[PH] X-Forge E 655 Main Thruster +item_DescXFRG_E_655_Engine_S7_Q1=[PH] X-Forge E 655 Main Thruster 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+item_DescYORM_S3_F4_RC=[PH] YORM Dual Protector +item_DescZoom=<-=MISSING=-> +item_Desc_987_Jacket_01_01_01=储物空间:1K μSCU\n\n用华丽的高反光编制材料制作而成的军团夹克是由987服装的著名泰拉地下设计师吉托设计的。 当初设计这款夹克的理念便是想用这种全新世代的美学来冲击当下陈旧的夹克设计行业。 \n\n女款目前缺货。 +item_Desc_987_Jacket_02_01_01=储物空间:2K μSCU\n\n相辅相成的材料结合在一起,成了“部落”。这件夺人眼球的夹克由987出产,有着激进的非对称设计以及标志性的高低褶边和衣袖上的极致细节。\n\n女款暂时缺货。 +item_Desc_987_jacket_03_01_01=储物空间:1K μSCU\n\n时尚、有趣、新潮的“节奏”是一件棉被钉夹克,主打让你脱颖而出的独特金属风格。987用分片的合成皮革以及在腕部、内领处的对比色很好地平衡了这一大胆前卫的设计。 +item_Desc_987_jacket_03_01_9tails01=储物空间:1K μSCU\n\n这款987的节奏夹克在原版基础上进行了改造。时尚、有趣、新潮的“节奏”是一件棉被钉夹克,主打让你脱颖而出的独特金属风格。987用分片的合成皮革以及在腕部、内领处的对比色很好地平衡了这一大胆前卫的设计。 +item_Desc_987_jacket_05_01_01=储物空间:1K μSCU\n\n无论是在户外冒险还是轻奢小型酒会,这款宗派系列夹克都会有极高的回头率。巧妙地结合了超隔热硬式内衬和987服装的杜拉博抗撕裂加强面料,这件衣服能让你在看起来仍然很酷的同时保持温暖。 +item_Desc_987_pants_01_01_01=储物空间:0.5K μSCU\n\n987用特雷托重新定义了经典长裤。这些中腰直衩的裤子在侧缝处加入了一段布料,彰显个性。 +item_Desc_987_pants_01_01_9tails01=储物空间:0.5K μSCU\n\n这款987的特雷托长裤在原版基础上进行了改造。987用特雷托重新定义了经典长裤。这些中腰直衩的裤子在侧缝处加入了一段布料,彰显个性。 +item_Desc_987_pants_03_01_01=储物空间:0.5K μSCU\n\n987为你带来舒适、耐用而时尚的联盟工装裤。这条裤子采用了特殊的次时代高强度人工合成面料,能够给予你在现代社会中最耐用的时尚和最时尚的耐用。 +item_Desc_987_pants_03_01_9tails01=这款987的联盟工装裤在原版基础上进行了改造。储物空间:0.5K μSCU\n\n987为你带来舒适、耐用而时尚的联盟工装裤。这条裤子采用了特殊的次时代高强度人工合成面料,能够给予你在现代社会中最耐用的时尚和最时尚的耐用。 +item_Desc_987_shirt_01_01_01=对抗海盗船长巴尔萨泽的传奇之战现已从街机登陆周边T恤。本品采用了能够展现不同《超先锋之力IV》图像的特殊布料,以此来庆祝这款原初系统带来的经典街机游戏。 +item_Desc_987_shirt_03_01_01=这款逐流带领毛织衬衫将艺术和时尚的结合提升到了一个新的档次.这种舒适的混合纤维材料中加入了一种能够显示动态星空景象的特殊动态纤维材质,让你无论在哪里都能吸引人们绝对的注意力. +item_Desc_987_shoes_01_01_01=不论是在熙熙攘攘的后街还是摩肩擦踵的俱乐部, UrbEx出品的鞋子能让你的下一步更加勇敢。 这双鞋子在保留时尚设计的同时,具有加强加高型护踝和极度耐磨型鞋底。 +item_Desc_987_shoes_03_01_01=[PH] Desc - 987 Shoes 03 +item_Desc_ALB_Bandana_01_01_Shared=仅选用最高级的棉材料,这款来自阿莱霍兄弟的围巾采用了双面印花和编织边缘两种工艺用以保证其耐用性. +item_Desc_ALB_Jacket_01_01_01=储物空间:2K μSCU\n\n这款由阿莱霍兄弟推出的杜维克系列外衣将功能性与时尚性完美的结合在了一起。这款高质量的夹克选用了加强皮革作为面料,既提供了优秀的保护和支撑,也同时兼顾了现代美学。\n\n女款目前缺货。 +item_Desc_ALB_Jacket_01_Ruso=储物空间:2K μSCU\n\n哪怕你现在穿着锈红协会系列基底服,也请放心的穿上这件阿莱霍兄弟的定制版杜维克外衣工业夹克.长时间的搬运和挖掘工作的最佳伙伴。\n\n女款目前缺货。 +item_Desc_CBD_Hat_01_01_01=这款来自CBD的军校学员帽巧妙地用轻量化纤维和皮革材质交织出了一份令人惊叹的设计. 在帽子的前方印有白色骷髅头图案,而侧方印有"Death From Above (从天而降的灭亡)"的字样.\n\n女款目前缺货. +item_Desc_CBD_Hat_01_01_Shared=这款来自CBD的军校学员帽巧妙地用轻量化纤维和皮革材质交织出了一份令人惊叹的设计.\n\n女款目前缺货. +item_Desc_CBD_Hat_02_01_Shared=这款CBD的军校学员帽的前额处镶嵌了金属子弹饰钉作为装饰,且在帽子两边都印有"RAGE (狂怒)"的字样。\n\n女款目前缺货。 +item_Desc_CBD_Jacket_01_01_Shared=储物空间:1K μSCU\n\n用这款CBD的超现代防震夹克来表达你的态度吧。前拉链,袖子和肩膀的非对称设计装饰带给这一件本就独特的衣服增添了一份风采。 +item_Desc_CBD_Pants_01_01_01=储物空间:2K μSCU\n\n穿上这条CBD的斯凯利格裤子,走到再肮脏的地方也不用担心。这条工装裤选用了硬质乙烯基复合材料作为面料,并且还带有强化护膝。 +item_Desc_CBD_Shirt_01_01_01=虽然多数人愿意信任毕晓普上将(Admiral Bishop),但我相信你不属于这"多数人".我知道你更愿意称他为不靠谱上将(Admiral Bullsh*t),所以穿上这件CBD的衬衫去好好炫耀摆弄一番你独特的智慧吧.\n\n女款目前缺货. +item_Desc_CBD_Shirt_01_02_01=CBD很荣幸地推出这款与The Leedos'的合作款T恤. 在这件衣服上印有The Leedos'的经典专辑印花 Never Silent.\n\n女款目前缺货. +item_Desc_CBD_Shirt_01_03_01=如果你对The Leedos'这个疯狂叛逆摇滚乐队有着足够的热情,那么就用这个来自CBD的印着"联合灭亡帝国(United Empire of Extinction)"星际巡演艺术作品的软质衬衫来表达你的热血吧.\n\n女款目前缺货. +item_Desc_CBD_Shirt_01_04_01=穿着CBD的这件由100%环锭纱棉制作的诅咒骷髅衬衫绝对能让你舒服的无法自拔.\n\n女款目前缺货. +item_Desc_CBD_Shirt_02_01_01=这款来自CBD的象征着战争至上主义的T恤在胸口处印有Gutterwash臭名昭著的半人半剜度图案,在肩膀上也有两条斜插进衣服缝隙的皮革条作为装饰.\n\n女款目前缺货. +item_Desc_CBD_Shirt_02_02_01=想在派对上做一个独特的你的话,不妨试一下这款来自CBD的印有Gutterwash图案的T恤吧,它的双针缝工艺的卷边和袖口能让它在经历无数狂野的夜晚后仍然能够保持原本的形象. \n\n女款目前缺货. +item_Desc_CBD_Shirt_02_03_01=用这件GutterwashT恤来表示你的冷酷无情.或者别这样.就像无论如何它都能有所不同.CBD出品.\n\n女款目前缺货. +item_Desc_CBD_Shirt_02_04_01=这款来自CBD的T恤采用了运动风的设计,并且在胸口处印有引人注目的"淋湿的骷髅头"图案.\n\n女款目前缺货. +item_Desc_CBD_trenchcoat_01=储物空间:2K μSCU\n\n作为CBD经典款防尘外衣的现代升级版,这款全长外套采用双色调配色镶边,无论身处何种环境,都能彰显您的大胆个性。 +item_Desc_CDS_Undersuit_Armor_02_Shared=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\nFBL-8u是CDS第一款使用该厂商全新球状编织技术的基底服。这种技术能做出极为轻盈且坚固的材质,可承受太空旅行的严酷考验。最初是为了完美契合CDS的FBL-8a轻型护甲而设计的,但其仍能与其他护甲兼容。 +item_Desc_CDS_Undersuit_Armor_Shared=物品类型:飞行服\n伤害减免:10%\n 适用温度:-30 / 60 °C\n\n这款综合型的战术作战基底服能够提供给你在太空中完全密封的环境以保证安全,同时你还能行动自如. 这款基底服与兼容的护甲系统也能够完美配合. +item_Desc_COMP_BEHR_S00_CSVRP=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:0\n等级:C\n等级:军用\n\n贝林财团的CSV-RP车载计算机专门用于满足军方相关的高需求,几个世纪以来一直是地球联合帝国坦克和其他地面车辆的必备品。 +item_Desc_COMP_BEHR_S00_CSVTL=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:0\n等级:B\n类别:军用\n\n由贝林财团提供的CSV-TL计算机系统提供了比上一代系统更多的处理能力,以及创新的处理算法,可以改善数据处理能力。 +item_Desc_COMP_BEHR_S01_CSRRP=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:1\n等级:C\n类别:军用\n\n贝林财团的CSR-RP通过简化程序数据包从而提供了可信流畅的计算能力. +item_Desc_COMP_BEHR_S01_CSRTL=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:1\n等级:B\n类别:军用\n\n带着下一代性能的计算机一飞冲天!CSR-TL具有低延迟和附加的即插即用的兼容性刀片插槽,所有这些功能都得益于贝林财团先进操作技术的支持。 +item_Desc_COMP_BEHR_S02_CSMRP=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:2\n等级:C\n类别:军用\n\nCSM-RP计算机系统将贝林财团备受推崇的军用级处理器产品线推广到了私人飞船上. +item_Desc_COMP_BEHR_S02_CSMTL=物品类型:计算机\n制造商:贝林财团(Behring)\n尺寸:2\n等级:B\n类别:军用\n\n贝林财团为CSM-TL计算机系统提供了大量原始计算能力。配备运行有十六进制处理器的高级数据内核,以确保提供充足的计算能力。 +item_Desc_COMP_BLTR_S01_Crypt=物品类型:计算机\n制造商:蓝三角公司(Blue Triangle Inc.)\n尺寸:1\n等级:A\n类别:隐形\n\n蓝三角公司的新型Crypt计算机通过精心设计,用先进的通风技术和优质材料提供出色的散热性能,从而使该计算机系统的运行能力和看起来一样酷冷。 +item_Desc_COMP_BLTR_S01_Cypher=物品类型:计算机\n制造商:蓝三角公司(Blue Triangle Inc.).\n尺寸:1\n等级:B\n类别:隐形\n\n专为消除红外和电磁信号而设计,来自蓝三角公司的Cypher在喜欢隐形组件的用户群体中悄悄地具有了一定知名度. +item_Desc_COMP_BRRA_S01_Lamarr=物品类型:计算机\n制造商: 布拉德&拉比(Broad & Rabiee)\n尺寸:1\n等级:C\n类别:竞赛\n\n布拉德&拉比公司背后的一位有怪癖的土豪为了纪念28世纪凭借一己之力打败UEE政府的外星CPU,将其用于竞赛的计算机命名为拉马尔。 +item_Desc_COMP_BRRA_S01_Pascal=物品类型:计算机\n制造商:布拉德&拉比(Broad & Rabiee)\n尺寸:1\n等级:B\n类别:竞赛\n\n布拉德&拉比公司在设计全新的更轻快的帕斯卡数据系统时也创造了终极的计算体验. +item_Desc_COMP_Default= +item_Desc_COMP_FSIN_S02_CompuWare=物品类型:计算机\n制造商:检索器半导体有限公司(Friskers Semiconductor Inc.)\n尺寸:2\n等级:C\n类别:民用\n\n检索器软件专为满足下一代舰船的需求而设计,其专有技术可实现顺畅的数据处理。 +item_Desc_COMP_MITE_S01_dynaSys=物品类型:计算机\n制造商:微科(microTech)\n尺寸:1\n等级:C\n类别:民用\n\n来自值得信赖的计算机专家微科公司的机载"动态系统"可以在精简的设计框架中快速的处理数据. +item_Desc_COMP_SADA_S01_Ferric=物品类型:计算机\n制造商:萨迦数据系统(Saga Datasystems)\n尺寸:1\n等级:C\n类别:工业\n\n萨迦数据系统的创新永不止步。"菲瑞克"计算机经过特别改进,以适应工业飞船及其所有处理需求。 +item_Desc_COMP_SADA_S01_Wolfram=物品类型:计算机\n制造商:萨迦数据系统(Saga Datasystems)\n尺寸:1\n等级:B\n类别:工业\n\n"沃尔弗拉姆"是全宇宙功能最强大的车载计算机系统之一。借助萨迦数据系统提供的令人难以置信的计算能力和突破性的架构,您将实现前所未有的成功。 +item_Desc_COMP_SADA_S02_Chrome=物品类型:计算机\n制造商:萨迦数据系统(Saga Datasystems)\n尺寸:2\n等级:B\n类别:工业\n\n新的萨迦数据 铬计算系统可以智能化运行以改善数据处理能力,同时允许进行动态核心处理。 +item_Desc_COMP_SADA_S02_Inox=物品类型:计算机\n制造商:萨迦数据系统(Saga Datasystems)\n尺寸:2\n等级:C\n类别:工业\n\n在创建萨迦数据系统之前,Lavinia Kilo是一名工业工程师。她对通用实用组件的热爱体现在了"伊诺克斯"上,"伊诺克斯"是一种为运输工具考量的计算机系统。 +item_Desc_COMP_WLOP_S00_Chamfer=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:0\n等级:B\n类别:民用\n\n现在,您可以便携的体验来自威尔士Op的强大的功能和性能。“倒角计算系统”可为您提供旅途中所有的数据处理需求。 +item_Desc_COMP_WLOP_S00_Lattice=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:0\n等级:C\n类别:民用\n\n威尔士Op的这台载具用计算机可以让您的载具应付在探索宇宙时会遇到的多种恶劣情况。 +item_Desc_COMP_WLOP_S01_Baier=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:1\n等级:C\n类别:民用\n\n威尔士Op的拜尔计算机凭借其稳定的性能和著名的定位软件而受到了众多粉丝的欢迎。 +item_Desc_COMP_WLOP_S01_Mitre=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:1\n等级:B\n类别:民用\n\n米特雷计算系统是独一无二的。由威尔士Op设计和制造,采用优质材料和组件精制而成,并通过先进的径向蒸汽交换技术冷却,能提高在大多数环境下的性能。 +item_Desc_COMP_WLOP_S02_Baas=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:2\n等级:C\n类别:民用\n\n威尔士Op的巴斯具有卓越的性能,以提供最快最全面的计算体验。 +item_Desc_COMP_WLOP_S02_Dado=物品类型:计算机\n制造商:威尔士Op(WillsOP)\n尺寸:2\n等级:D\n类别:民用\n\n威尔士Op的"护壁"飞船计算机是其专有的瞄准系统软件的标准配置,可协助确保飞船安全。 +item_Desc_COOL_ACOM_S01_ZeroRush=物品类型:冷却器\n制造商:ACOM\n尺寸:1\n等级:B\n类别:竞赛\n\n很少有像竞速这样可以将您的飞船性能推向极限的事情了。持续加速会产生大量多余的热量,如果管理不当可能会对您的系统造成损害。ACOM的"零度激流"冷却器助你勇争第一。 +item_Desc_COOL_AEGS_S01_Glacier=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:A\n类别:军用\n\n你的武器,护盾和推进器在战斗中至关重要,它们都会产生热量。 快到圣盾动力加入冰川冷却器的一员。 一套一流的热量管理系统能让你的设备在压力上升的时候保持凉爽。 +item_Desc_COOL_AEGS_S01_Tundra=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:D\n类别:军用\n\n由圣盾动力建造并考虑了军事所需的性能,"冻原"可靠的性能使其成为UEE海军的标准冷却器。 +item_Desc_COOL_AEGS_S02_Avalanche=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:A\n类别:军用\n\n圣盾动力雪崩 体现了最好的军用冷却器技术,其热管理单元是从零全新设计的,可以满足战场的苛刻需求。 +item_Desc_COOL_AEGS_S02_Boreal=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:D\n类别:军用\n\n宙斯盾动的北风冷却器设计用于分散战斗产生的热量,是各种极端情况中性能表现的军事标准。 +item_Desc_COOL_AEGS_S02_Permafrost=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:B\n类别:军用\n\n由圣盾动力根据军事标准设计,冻土冷却器已经多次证明了自己能力,即使在战斗压力下也能胜任散热工作。 +item_Desc_COOL_AEGS_S03_Tempest=物品类型:冷却器\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n等级:B\n类别:军用\n\n在前线,飞船会像你期望的那样平稳运行。军用规格的"暴风雨"冷却器证明借助圣盾动力的先进制造技术,您的飞船可以在安全的热值下运行更长的时间。 +item_Desc_COOL_Default= +item_Desc_COOL_JSPN_S00_CryoStarSL=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:B\n类别:民用\n\nJ-Span又一次做到了。冷冻之星 SL具有消费者们赞不绝口的原版"冷冻之星"相同的性能和耐用性,但现在可用于较小型的车辆。 +item_Desc_COOL_JSPN_S01_CryoStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:B\n类别:民用\n\nJ-Span的消费级"冷冻之星"冷却器已遍布整个帝国,这归功于其可靠的降温能力,可以让您飞船的动力装置良好的运行。 +item_Desc_COOL_JSPN_S02_CryoStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:B\n类别:民用\n\nJ-Span凭借其EX系列产品,为那些想要驾驶大型飞船的星际公民们带来了与原版"冷冻之星"冷却器一样可靠的降温性能。 +item_Desc_COOL_JSPN_S03_CryoStarXL=物品类型:冷却器\n制造商:J-Span\n尺寸:3\n等级:B\n类别:民用\n\n凭借其精心设计和可靠的性能,冷冻之星 XL冷却器从您使用的那一刻起就证明,没有人比J-Span更了解温度管理。 +item_Desc_COOL_JUST_S01_EcoFlow=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n几个世纪的标杆,朱诺星际工厂的工业级"生态流"冷却器是运输业的最爱,即使运送最重的货物也可以轻松维护。 +item_Desc_COOL_JUST_S01_UltraFlow=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:A\n类别:工业\n\n朱诺星际工厂精心设计研发了这款"终极对流"冷却器,不仅能在运作时满足飞船系统的冷却需求,而且比同类别的其他冷却器更加耐用牢靠。 +item_Desc_COOL_JUST_S02_Snowfall=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:B\n类别:工业\n\n随着时间的流逝,除了多余的热量几乎没有别的东西会损坏你的飞船了。朱诺星际工厂的"降雪"冷却器确保您的飞船能在合适的温度下坚持得更久,这为长时间飞行提供了保障。 +item_Desc_COOL_JUST_S03_IceFlush=物品类型:冷却器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:B\n类别:工业\n\n来自朱诺星际工厂的"冰冲"冷却器可以应付工业飞船在日常工作中对散热和温度应变的需求. +item_Desc_COOL_LPLT_S01_FlashFreeze=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:1\n等级:B\n类别:民用\n\n有了"急冻"冷却器,闪电之力公司向您保证无论温度多高您都可以依靠我们成熟的冷却技术正常飞行. +item_Desc_COOL_LPLT_S02_FullFrost=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:B\n类别:民用\n\n对于任何关心飞船寿命和性能的飞行员来说,适当的热量管理和分配都是一个不小的问题。现在,您已经拥有了闪电之力先进的"冻结"冷却器,会让您的飞行更轻松。 +item_Desc_COOL_LPLT_S02_WhiteOut=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:D\n类别:民用\n\n您的飞船在航行中要面对许多极端条件。从寒冷的太空到炽热的沙漠星球,您最担心的就是冷却器能否保持正常运转。闪电之力公司的入门级“白苍”冷却器提供了热量管理功能,可以确保您安全到达目的地。 +item_Desc_COOL_LPLT_S03_FrostBite=物品类型:冷却器\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:3\n等级:B\n类别:民用\n\n通过闪电之力公司"冻伤"冷却器来处理您的热量管理需求,可以使您的飞船保持平稳运行。这款消费级冷却器可以处理多余的热量,并有助于保持所有组件的在最佳温度下运行。 +item_Desc_COOL_TYDT_S01_SnowBlind=物品类型:冷却器\n制造商:泰勒设计与技术(Tyler Design & Tech)\n尺寸:1\n等级:A\n类别:隐形\n\n红外信号辐射是一种向所有人暴露你行踪的可靠的方法,不过这通常比较危险。借助泰勒设计技术的"雪盲"飞船冷却系统,您可以显着减少发热量,让飞船在最佳温度条件下运行。 +item_Desc_COOL_VNCL_S01_Cold=物品类型:冷却器\n制造商:剜度(Vanduul)\n尺寸:1\n等级:N/A\n类别:军用\n\n在剜度氏族(Vandulul)的飞行器上发现的一个小型冷却器,军方代号为“ Cold”,其耐热性已经过调整,可以满足剜度飞行员的迫切需求。 +item_Desc_COOL_WCPR_S00_Kelvid=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:0\n等级:B\n类别:民用\n\n"开尔温"是一种高性能且暴力的冷却器系统,旨在使您的车辆持久轰鸣,不再受到限制。 +item_Desc_COOL_WCPR_S01_Gelid=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:1\n等级:A\n类别:民用\n\n来自温/卡塞尔推进的顶级"若冰"冷却器可提供更好的散热性能和更高的功率输出,是适用于各种飞船的全包式热管理系统。 +item_Desc_COOL_WCPR_S02_Graupel=物品类型:冷却器\n制造商:温/卡塞尔推进\n尺寸:2\n等级:C\n类别:民用\n\n"软雹"不仅能为大型飞船提供顶级冷却技术来保持其最佳性能,还带有温/卡塞尔推进公司标志性的精巧工艺。 +item_Desc_COOL_WCPR_S02_Taiga=物品类型:冷却器\n制造商:温/卡塞尔推进(Wen/Cassel Propulsion)\n尺寸:2\n等级:B\n类别:民用\n\n温/卡塞尔推进一直致力于开发高质量的冷却器,例如最新版的"寒林",该冷却器可以在保持其一贯的高标准的同时很好地处理和管理多余的热量。 +item_Desc_CTL_Hat_01_01_Shared=一款经典设计的棒球帽,配以强调色条纹从而增添流行色彩。都市之光专有的COOL-WEV技术可在任何环境下保持头部的凉爽干燥。\n\n女款目前缺货。 +item_Desc_CTL_Jacket_01_01_Shared=储物空间:1K μSCU\n\n这款标志性的防弹夹克采用现代设计风格,都市之光的"斯特吉斯"凭借其不对称的拉链设计和大量的口袋脱颖而出,但其永不过时的设计将使您永葆时尚。\n\n女款目前缺货。 +item_Desc_CTL_Jacket_02_01_Shared=储物空间:1K μSCU\n\n这款经典竞速夹克采用了精致的线缝、配备了颈部束带,在前胸与手臂处还装饰有靓丽的花纹。城市之光再次重新定义了时尚与舒适。 +item_Desc_CTL_Jacket_03_01_Shared=储物空间:1K μSCU\n\n这款来自城市之光的简单针织外套采用经典的剪裁设计和别致的微缝技术,可为任何衣橱增添一抹全新的现代元素。它还带有立领来帮助您保持温暖。\n\n女款目前缺货。 +item_Desc_CTL_Pants_01_01_Shared=储物空间:1K μSCU\n\n这些来自城市之光的直腿裤是日常工作和娱乐不可或缺的。前后口袋均采用金属纽扣设计,展现了新颖别致的完美设计。\n\n女款目前缺货。 +item_Desc_CTL_Pants_02_01_Shared=储物空间:1K μSCU\n\n这款来自城市之光的设计大胆裤子让您更具个性。六个拉链口袋和倾斜的前裆开口让您的衣柜更有态度了。\n\n女款目前缺货。 +item_Desc_CTL_Shirt_03_01_Shared=这款来自城市之光的时尚T恤用较轻的面料制成,是温暖气候的完美之选。 +item_Desc_CTL_Shirt_06_01_Shared=这款来自城市之光的时尚短袖T恤可提升您基本的T恤收集乐趣,该T恤的正面具有不对称的动态线条。\n\n女款目前缺货。 +item_Desc_CTL_Torso_Jacket_01_01=(PH) F_CTL_Jacket_01_01\nItem Description.\n\n Description +item_Desc_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01\nItem Description.\n\n Description +item_Desc_CTL_Torso_Shirt_03_01=(PH) F_CTL_Shirt_03_01\nItem Description.\n\n Description +item_Desc_CTL_Torso_Shirt_03_02=(PH) F_CTL_Shirt_03_02\nItem Description.\n\n Description +item_Desc_Countermeasure_Decoy=这些诱导弹就像是拟真的小型船只。特殊设计的弹丸能发出高强度的电磁信号及磷热,可吸引导弹的制导系统或使用雷达/扫描航行的飞行员。 +item_Desc_Countermeasure_smokescreen=这种范围型的诱导如同葡萄霰弹一样,发射后会产生爆炸,并散射出上百个更小的爆裂物,发生二次引爆后,便会产生一个由带电金属及玻璃碎片构成的广域干扰场,它能够影响电磁,红外和横断面扫描仪。导弹及舰船将会无法侦测在干扰场内或是被其遮挡的船只。 +item_Desc_Crus_whale_suit_01_01_01=十字军可爱的吉祥物风暴鲸芬莉的宽大柔软的毛绒服装。专为十字军工业制造,以迎接和欢迎游客来到奥里森浮空城市。 +item_Desc_DMC_Gloves_02_01_01=丹宁牛仔的"水银"手套旨在为您的双手提供温暖,同时还保证您能精确地进行操作,非常适合在户外或寒冷的工作环境中使用。 +item_Desc_DMC_Jacket_01_01_01= 适用温度:-20 / 10 °C\n储物空间:1K μSCU\n\n这绝缘的防水夹克非常适合那些对温度有要求的环境。丹宁牛仔的山巅系列具有安全的口袋, 外部采用乙烯基编织制成, 确保在恶劣的环境下也不会损失保暖性。\n\n女款目前缺货。 +item_Desc_DMC_Jacket_02_01_Shared=储物空间:1K μSCU\n\n这款丹宁牛仔的时髦夹克的外观如同您想象中一样优秀。塞尔比夹克还具有柔软的内衬, 可提供额外的舒适感和绝缘性。\n\n女款目前缺货。 +item_Desc_DMC_Jacket_03_01_01=储物空间:3K μSCU\n\n丹宁牛仔的这款隔热户外夹克衬有增强衬垫,可为日常穿着长时间的提供舒适感。 +item_Desc_DMC_Jacket_04_01_01=储物空间:2K μSCU\n\n这款纪念飞行夹克以标志性风格来纪念舰队周,其正面有海军标志,背面则印有大大的舰队周标志。这款合成皮夹克有两个前口袋,以及松紧腰带与袖口确保穿着合身。 +item_Desc_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01\nItem Description。\n\n Description +item_Desc_DMC_Pants_01_01_01=储物空间:1K μSCU\n\n丹宁牛仔的"基础"系列就如名字一样;是工作服饰的“基础”。"基础"系列具有简单,优雅的剪裁和易于使用的口袋,既专业又实用。\n\n女款目前缺货。 +item_Desc_DMC_Pants_02_01_Shared=储物空间:2K μSCU\n\n穿上这条来自丹宁牛仔的工装裤,彰显您丰富而精致的品味。两侧均带有灰色调的对比色条纹, 阿斯特利长裤耐穿、舒适且始终如一。\n\n女款目前缺货。 +item_Desc_DMC_Pants_03_01_01=储物空间:0.5K μSCU\n\n丹宁牛仔的弗龙捷系列产品几百年来一直是边疆生活的基本服饰。这些厚实的牛仔工作裤采用了双缝加固和防污技术,无论何时何地都坚固耐用。 +item_Desc_DMC_gloves_01_01_01=丹宁牛仔的"金属护手"手套可以应付一天的辛苦工作。这些手套由具弹性的GranTec复合编织材料制成,名副其实,它可以最大程度地保护我们免受环境和和其他方面的冲击,让您可以很好的开始新一天的工作。 +item_Desc_DMC_gloves_02_01_centurion=戴上丹宁牛仔的水银手套,让您的双手保持温暖、手指灵活。非常适合户外活动或寒冷的工作环境。特别的"旅行者"版本特别适合户外活动或寒冷的工作环境,而且带有红色和金色的镶边。 +item_Desc_Dead_Tree=别看它名字不太吉利,"亡魂树"实际上是阿尔特鲁西亚树的变种, 阿尔特鲁西亚树是泰拉 III 星球的本土植物,以其厚实多彩的叶子而闻名。为了对抗沙尘暴地质工程师们在Hyperion种植了一片亡魂树。虽然这个项目失败了, 但是亡魂树通过脱落叶子以及增厚其树干适应了当地永不停歇的大风。植物学家最初认为阿尔特鲁西亚树已经灭绝, 但在仔细研究后发现它们竟然还存在,因此"亡魂树"这个名字诞生了。 +item_Desc_ELD_Jacket_01_01_01=储物空间:1K μSCU\n\n简单,舒适且低调。尽管大多数时装设计师都避免使用这些术语,但埃斯卡公司非常清楚,有时您只是想要一件合适的衣服。源自半人马II星球的经典设计,阿奇博尔德是一款简单,舒适且低调的轻质外套,采用透气的多重编织制成。 +item_Desc_ELD_Jacket_02_01_01=储物空间:1K µSCU\n\n使用杰弗里保持时尚的同时免受各种环境的影响。埃斯卡有限公司的这款休闲夹克采用耐用的防水饰面和光滑的拉丝外观,袖子采用铰接式肘部设计。 +item_Desc_ELD_Pants_01_01_Shared=储物空间:1K μSCU\n\n这款经典的裤子充分体现了埃斯卡公司的休闲舒适设计。闲逛首选,工作首选,你的首选。\n\n女款目前缺货。 +item_Desc_ELD_Pants_01_02_Shared=储物空间:1K μSCU\n\n添加一条来自埃斯卡公司的“99”裤为您的衣柜增光添彩。多种颜色的并置,每种颜色均由不同的面料制成,形成了引人注目的设计,可满足您展现个性的需求。\n\n女款目前缺货。 +item_Desc_ELD_Pants_02_01_Shared=储物空间:1K μSCU\n\n88系列是埃斯卡公司的顶级休闲服饰。无论是醒目的颜色还是量身定做的设计,它们都是日常或节日之夜的完美搭配。\n\n女款目前缺货。 +item_Desc_ELD_Pants_03_01_01=储物空间:0.5K μSCU\n\n埃斯卡公司的EQ运动裤系列让一切都轻松。采用排汗速干的微编织和细微的百褶设计制成,EQ对于想保持清爽你来说绝对是舒适和时尚的选择。\n\n女款目前缺货。 +item_Desc_ELD_Pants_04_01_01=储物空间:1K µSCU\n\n搭配这款来自埃斯卡有限公司的CS-L柔软抓绒运动裤。无论是在运动中还是在放松时,这款宽松、休闲的裤子都能提供极致的舒适感。 +item_Desc_ELD_Pants_05_01_01=储物空间:1K μSCU\n\n在标杆设计师乌拜德的帮助下,埃斯卡公司为那些不想太浮夸的时尚前锋打造了这个系列的裤子。55-GR具有精致的格子图案和宽松的袖口。 \n\n女款目前缺货。 +item_Desc_ELD_Shirt_01_01_01=大胆。做自己。埃斯卡公司"汉努"系列的ultra-cas衬衫采用褪色的不对称剪裁和拼接设计,朴实和流行共存。\n\n女款目前缺货。 +item_Desc_ELD_Shirt_02_01_01=为了给人留下深刻印象,沙克尔顿系列提供舒适感和前卫感。埃斯卡有限公司对衬衫面料进行打磨,赋予其重新设计的魅力和独特的外观,适合在家或街头穿着。 +item_Desc_ELD_Shirt_03_01_01=这款小拉链套头衫采用网眼臂饰和纽扣领的设计。埃斯卡公司的"巴波亚"系列提供适用于任何星系和状况的尖端设计。\n\n女款目前缺货。 +item_Desc_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - description +item_Desc_ELD_Shirt_04_assistance_dec=在太空,没人能听到你的尖叫。这就是他们创建电子通讯网络(ECN)警报的原因。为了纪念友善的陌生人,请使用这件展现宇航员逃离危险的“需要救援”衬衫。 +item_Desc_ELD_Shirt_04_ejection_dec=与驾驶座不能动的舰长深度交流。"拒绝弹射"衬衫印有的弯刀飞船,同时想知道为什么有人会需要弹射座椅这种东西。 +item_Desc_ELD_Shirt_04_grimhex_dec=六角湾是恶棍,骗子和人渣的聚集地,因此,穿上这件用舒适的合成棉制成的"我丢了钱包"短袖,可以充分展现您已经融入了这里。 +item_Desc_ELD_Shirt_04_lorville_dec=罗威尔,为低工资而来并带着致命的呼吸道疾病而去。这件罗威尔衬衫告诉大家,这个公司所有的着陆区最标志性的行为就是是头上套一个塑料袋。 +item_Desc_ELD_Shirt_04_olisar_dec=这件"卡在奥丽莎"衬衫重现了大家都不喜欢的终端屏幕提示,你在奥丽莎太空站经常见到。任何到访过这个繁华的交通枢纽的人都可能会担心看到此屏幕提示出现,这是由于奥丽莎空管人员从着陆区清理了被遗弃,坠毁或不正确停放的飞船。 +item_Desc_ELD_Shirt_04_required_dec=这款短袖的警告标志位于整个宇宙中的气闸门附近。穿着这件"真空会杀人"短袖可以提醒别人在太空中脱下头盔会发生很恐怖的事。 +item_Desc_ELD_jacket_03_01_shared=储物空间:2K μSCU\n\n这款来自埃斯卡公司的防水隔热夹克很耐寒。“帕尔瓦特”采用时尚且独特的双层领设计,可在您最需要的时候为您提供温暖。 +item_Desc_ELD_shirt_04_01_Cubby_blast=这款"立方爆炸"T恤表达了您对本地独立企业的支持。从令人深刻的一堆堆叮当作响的步枪,喷子和手枪,到操着一口卡思卡特星系口音的古怪店主-克洛·维,立方爆炸是18区最独特的商店之一。并且在帝国的管理下其连锁店的推进脚步也让人眼前一亮。\n +item_Desc_ELD_shirt_04_01_G-loc=穿上这件T恤,为G-Loc酒吧的专业喝大酒选手举杯。18区最好的喝大酒聚集地因其愿意"下料"提供大量经典鸡尾酒而闻名,例如"温曼的宿醉"和"尼克的错误"。套上这件衣服来庆祝他们的慷慨,并帮助您牢记精彩的夜生活是在哪儿开始的。 +item_Desc_ELD_shirt_04_01_big_bennys=这款大本尼衬衫通过可口的卡乔面体展现了就餐的乐趣,其带有两个版本的品牌标志旋转切换的动画图案。穿上它一定会提醒大家千万别错过这种美味。 +item_Desc_ELD_shirt_04_01_carrack=用这件克拉克T恤,来展现你对探索未知的热忱。用这件舒适的黑色T恤来庆祝这艘广受欢迎且标志性探索飞船,正面创意性的将克拉克的俯视图及铁砧航天的标志相结合,背面则印有其名字。 +item_Desc_ELD_shirt_04_01_cutlass=不要仅以名声来评判一艘船的好坏。 由于它的泛用性、经济性以及略带的痞气,让各路飞行员都钟爱弯刀系列飞船。这件黑色T恤的正面印有这艘标志性的飞船俯冲叠在德雷克标志上的图案,而船名则自豪的印在了背面。 +item_Desc_ELD_shirt_04_01_dumpers_depo=一定要把这件衬衫放在废料堆里。这款"倾卸者仓库"衬衫由环锭纺棉制成,超级舒适,徽标采用动感的旋转齿轮,非常吸引眼球。 +item_Desc_ELD_shirt_04_01_eclipse=一艘日蚀与星球相交辉映的景象是十分难见的,因为它是以在目标发现前,就能轰击对方而闻名的高科技隐形轰炸机,在服役多年之后,圣盾动力,就是将标志印在这件T恤背上的厂商,于2947年将该舰船引入民用市场,好评如潮、销量火爆。 +item_Desc_ELD_shirt_04_01_pips=这款"佩普斯(Pips)"图形T恤为您带来舒适和清新,正面印有流行的能量饮料标志,背面印有“ 振奋能量”的字样。 +item_Desc_ELD_shirt_04_01_torpedo_burrito=充分展现您对多吃不饿这件事很感兴趣。这款超软天然纤维衬衫的正面印有"鱼雷卷饼"标志,背面则印有非常贴切的流行语"释放多种风味"。 +item_Desc_ELD_shirt_04_01_valkyrie=为战场而生,女武神勇悍地冲入了其他舰船都避而远之的危险之中。它能够迅速部署地面部队及载具的能力,使其数十年来都是军方的最爱。现今在民用市场中也十分受欢迎,这件黑色T恤的正面采用动态的设计,展现出了女武神的正义,而背面则印有船名。 +item_Desc_EVL_Jacket_01_01_Shared=储物空间:5K 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\n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 +item_Desc_GRIN_utility_medium_legs_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:10K µSCU\n适用温度:-61 / 91 °C \n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 +item_Desc_GSB_Boots_01_01_01=碎石匠的漂泊者系列多功能靴能经受任何挑战。 +item_Desc_GSB_Shoes_01_01_01=这款来自"碎石匠"的钢头工作靴采用SureFire抓地技术,即使在易打滑、有油污和磨损的表面上也能提供牢固的抓地力。 +item_Desc_GSB_boots_01_01_imperator=碎石匠的漂泊者系列多功能靴能经受任何挑战。少见的“寻路者”版本为紫色配银色点缀,让你的工地更添时髦。 +item_Desc_GSB_boots_04_01_centurion=谁说工作靴不舒适的?来自"碎石匠"的"轻盈大地"靴子采用透气的合成革材料制成,可保持双脚干爽,同时配有轮廓记忆鞋垫和防滑外底。独家"旅行者"款采用了流行的黑色和红色鞋底。 +item_Desc_GYS_helmet_01_01_imperator=工用临时头盔是一种可靠的价格合理的软质头盔替代产品,可提供让您长时间呼吸的密封环境,"寻路者"版本使用特殊的太空时代的紫色塑料,营造了一种独特的外观。 +item_Desc_Glowing_Vine=与该植物的相同的名字出现在古老的地球戏剧《哈姆雷特》中,这种有生物发光特性的"奥菲利亚"藤蔓生长在微咸的沙滩上并且会被潮汐淹没。它因为吸收了大量的萤光素而发出明亮的光芒,这种荧光素大量存在于其卫星海洋的细菌中。 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μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。白色礼服长裤与相应的外套,皆为正式场合或仪式上的穿着。 +item_Desc_NVS_Pants_01_01_13=储物空间:0.5K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。红色礼服长裤与相应的外套,皆为正式场合或仪式上的穿着。 +item_Desc_OPS_Pants_01_01_01=储物空间:1K μSCU\n\n从现代化工作环境到休闲聚会,欧珀空的德维尔科斯休闲裤一直是家中必备休闲裤。\n\n女款目前缺货。 +item_Desc_OPS_Shirt_01_01_01=欧珀空的索比具有十分经典的不对称设计和永不过时的优雅高领.\n\n女款目前缺货. +item_Desc_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01\n物品描述.\n\n 说明 +item_Desc_Outlaw_Heavy_Helmet=物品类型:重型护甲\n伤害减少:40%\n\n在最重要的位置上提供最大的保护应该是常识吧,对吗?卡斯塔克武器的重炮手头盔在这个问题上加倍投入精力. 这款重型战斗头盔具有多层复合护甲,可提供最大程度的保护,小到周围环境大到被人集火. 尽管视野可能会稍有下降,但重炮手能让你活到弄明白谁在打你而你又在打谁. +item_Desc_Outlaw_Light_Helmet=物品类型:轻质护甲\n伤害减免:20%\n\n卡斯塔克武器的拳斗头盔采用单层压板覆盖层,具有强化的基础结构,可防止冲击和穿透,但主要以其投射的HUD而闻名,可同时提供有价值的战术数据和令潜在的敌人望而生畏的视野。 +item_Desc_Outlaw_Medium_Helmet=物品类型:中型护甲\n伤害减免:30%\n\n顾名思义,争吵者护甲的设计就是为了在战斗中隐于幕后为您提供支持。头盔完全密封,全覆盖式外壳 ,由模压钛合金制成,旨在彰显气势,同时最大程度地抵御袭来的炮火。 +item_Desc_POWR_ACOM_S01_LumaCore=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:A\n类别:竞赛\n\n在小型发电机中,ACOM的亮度核心在功率,冷却速率和过热温度方面一直名列前茅。因此,如果您把飞船的性能看的比其他任何东西都更重,那么这个竞赛级别的组件非常适合您。 +item_Desc_POWR_ACOM_S01_StarHeart=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:B\n类别:竞赛\n\nACOM的星心发电机背后拥有四代所积累下来的赛车技术知识支持. 星心以其快速的功率分配而著称,已成为极端速度爱好者的最爱. +item_Desc_POWR_ACOM_S01_SunFlare=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:C\n类别:竞赛\n\n借助来自ACOM的高性能发电机来利用恒星的力量.赛车手和疾度爱好者的理想选择. +item_Desc_POWR_ACOM_S02_SolarFlare=物品类型:发电机\n制造商:ACOM\n尺寸:2\n等级:C\n类别:竞赛\n\nACOM团队把他们在赛车界的多年经验应用在他们的组件设计中.这使太阳耀斑发电机受到那些优先考虑性能的飞行员们热爱. +item_Desc_POWR_AEGS_S01_Charger=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:D\n类别:军用\n\n圣盾发电机已经为军用战斗机提供了数代的动力。在最苛刻的情况下经过验证和测试,战马可以轻松应对突变或持续的的功耗。 +item_Desc_POWR_AEGS_S01_FierellCascade=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:B\n类别:军用\n\n依靠圣盾的专业知识为您的舰船提供动力。菲耶尔级联是一个军事等级的发电机,性能的优先级高于一切。 +item_Desc_POWR_AEGS_S01_QuadraCell=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:A\n类别:军用\n\n很少有军用级发电机能比圣盾动力的四相电池更好。它不仅是为在激烈的战斗中生存而设计的,而且还准备在其中发展壮大。 +item_Desc_POWR_AEGS_S01_Regulus=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:1\n等级:C\n类别:军用\n\n当每个人都指望着依靠你的时候,雷古勒斯发电机将是你的后盾。以超过了严格的军事标准制造,圣盾动力的设计团队确保在您最需要的时候得到所需的额外能量。 +item_Desc_POWR_AEGS_S02_Bolide=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:B\n类别:军用\n\n来自圣盾的火流星发电机拥有无数小时的飞行经验,在UEE海军和整个帝国的安全部队中十分常用。 +item_Desc_POWR_AEGS_S02_Vortex=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:2\n等级:D\n类别:军用\n\n圣盾涡流是战斗中的潮流。依靠UEE海军,这款发电机可以在那些捍卫宇宙各个角落的飞船上找到。 +item_Desc_POWR_AEGS_S03_Centurion=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n等级:C\n类别:军用\n\n百夫长时刻准备为您的船提供动力。这款来自圣盾动力的大型发电机已经服务了几个世纪,并且一次又一次地被证实可以提供可靠且耐用的性能。 +item_Desc_POWR_AEGS_S03_Fulgur=物品类型:发电机\n制造商:圣盾动力(Aegis Dynamics)\n尺寸:3\n等级:B\n类别:军用\n\n圣盾动力的灿烂大型发电机由UEE海军在与剜度的战场上进行了试验和测试,现已面向全体公众出售,用以保护重要部分。 +item_Desc_POWR_AMRS_S01_DynaFlux=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n等级:B\n类别:军用\n\n动力流是亚蒙里斯公司在将产品线扩展到能量武器时之外制造的第一批组件之一。他们多年制造军用设备的经验使得动力流电源从一开始就脱颖而出。 +item_Desc_POWR_AMRS_S01_HyperGen=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n等级:D\n类别:军用\n\n"极生"发电机以其优异的品质深受平民和军队的欢迎。值得一提的是,这家名为亚蒙里斯的公司因其一流的客户服务而闻名。 +item_Desc_POWR_AMRS_S01_OverDrive=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:1\n等级:C\n类别:军用\n\n亚蒙里斯公司从多年与军方的合作中明白,军方会想尽一切办法提升他们的飞船。他们的"过载驱动"电源从基础开始经过重新设计,不仅能以更低的过载损伤应对极端情况,而且还能为普通百姓提供可靠的动力。 +item_Desc_POWR_AMRS_S02_ExoGen=I物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:2\n等级:D\n类别:军用\n\n简单而直接,"外生"发电机以传统的亚蒙里斯公司风格为全船供能:在这里没有油嘴滑舌,只有坚固的工艺。 +item_Desc_POWR_AMRS_S02_TurboDrive=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:2\n等级:C\n类别:军用\n\n"涡轮驱动"是来自亚蒙里斯公司的普通军用级发电机,它更看重性能而不是耐用性和隐身效果。 +item_Desc_POWR_AMRS_S03_MegaFlux=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:3\n等级:B\n类别:军用\n\n退伍军人一再要求将"巨大流量"商业化销售,这最终说服了亚蒙里斯公司向公众开放这个大型发电机。 +item_Desc_POWR_AMRS_S03_SmartGen=物品类型:发电机\n制造商:亚蒙里斯(A&R)\n尺寸:3\n等级:D\n类别:军用\n\n无任何多余装饰的"智能驱动"是亚蒙里斯公司的入门级大型发电机,有很高的性价比。 +item_Desc_POWR_Default=[PH] Default Description space for power plant. +item_Desc_POWR_JUST_S00_Defiant=物品类型:电源\制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:0\n等级:B\n类别:工业\n\n在这个残酷的世界里,竞争不会随着你的放弃而终止。这就是为何你需要装备"挑战"电源。朱诺星际工厂的专家对其进行了优化,以提供远超同类其他组件的性能。 +item_Desc_POWR_JUST_S00_SteadFast=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:0\n 等级:C\n类别:工业\n\n面对前方漫长的道路,朱诺星际工厂的"坚定"电源将为您和您的载具提供您所需的能量和耐用性。 +item_Desc_POWR_JUST_S01_Breton=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:A\n类别:工业\n\n"布列塔尼"完全体现了朱诺星际工厂工程师们对工业电源的期望—实用,容易维修和性能强大。您很难从同尺寸的设备中找到除它以外能在性能与耐用性之间做出更好平衡的设备了。 +item_Desc_POWR_JUST_S01_Endurance=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n朱诺星际工厂的"耐力"电源从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 +item_Desc_POWR_JUST_S01_Fortitude=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:C\n类别:工业\n\n数个世纪以来,它一直被搬运工们所喜爱,能够在他们最需要的时候可靠地提供能量. +item_Desc_POWR_JUST_S02_Diligence=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:C\n类别:工业\n\n尽管“勤奋”比同类产品具有更高的性能,但其可靠性和易维护性也使其在运输行业中更受青睐. +item_Desc_POWR_JUST_S02_Sedulity=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:B\n类别:工业\n\n当你需要一个像你一样可靠的电源时,"勤奋"是你最好的选择。多年来,该组件一直是朱诺星际工厂的主打产品,而它也从未让人们失望。 +item_Desc_POWR_JUST_S03_Durango=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:A\n类别:工业\n\n"杜兰戈"是朱诺星际工厂生产的大型电源中的巅峰之作。这种顶级的工业组件提供了无与伦比的能源供应,能最大限度地减少需要大量供能时的能量波动。 +item_Desc_POWR_JUST_S03_Reliance=物品类型:电源\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:3\n等级:B\n类别:工业\n\n很多搬运工多年来一直是"信赖"电源的粉丝.这个组件整洁的设计,加上朱诺星际工厂备受赞誉的客户支持,使这个电源成为帝国境内很多飞船的固定设备. +item_Desc_POWR_LPLT_S00_IonWave=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:0\n等级:B\n类别:民用\n\n凭借闪电之力有限公司内部设计的"离子巨浪"拥有令人难以置信的技术帮助您自信地勇攀高峰而不用有过热的烦恼. +item_Desc_POWR_LPLT_S00_Radix=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:0\n等级:C\n类别:民用\n\n闪电之力有限公司提供的"基数"具有足够的能量供应,可满足您飞船的日常所需,您可以依靠它来实现自己的梦想。 +item_Desc_POWR_LPLT_S01_IonBurst=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:1\n等级:B\n类别:民用\n\n"离子爆裂"被闪电之力认定为最一流的电源,是它所在的价格区间里性能最好的。 +item_Desc_POWR_LPLT_S02_FullForce=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:C\n类别:民用\n\n这款闪电电力有限公司的电源在性能,耐用性和排放量之间找到了最好的平衡为消费者提供了展现他们"全力"的机会。 +item_Desc_POWR_LPLT_S02_SparkJet=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:2\n等级:D\n类别:民用\n\n"火花机"是闪电之力有限公司的基本型电源,致力于在热量和电磁辐射排放与总体性能和耐用性之间取得平衡。 +item_Desc_POWR_LPLT_S03_IonSurgePro=物品类型:电源\n制造商:闪电之力有限公司(Lightning Power Ltd.)\n尺寸:3\n等级:B\n类别:民用\n\n闪电之力有限公司的电源没有比"离子奔涌 Pro"更大更好的了。这个顶级的大型电源致力于提供可靠的能量输出,以使您的飞船拥有更长的工作时间。 +item_Desc_POWR_SASU_S01_LightBlossom=物品类型:电源\n制造商:樱日集团(Sakura Sun)\n尺寸:1\n等级:C\n类别:民用\n\n"光绽"拥有时尚的设计和强大的性能,是樱日集团产品中的精品,延续了该企业集团在制造一切并使其变得完美方面所享有的声誉。 +item_Desc_POWR_SASU_S01_MagnaBloom=物品类别:电源\n制造商:樱日集团(Sakura Sun)\n尺寸:1\n等级:B\n类别:民用\n\n"大盛"电源的性能和耐用性均超过了平均水平,并具有极低的过量排放,是樱日集团另一个设计精美的组件。 +item_Desc_POWR_SASU_S02_Radiance=物品类型:电源\n制造商:樱日集团(Sakura Sun)\n尺寸:2\n等级:B\n类别:民用\n\n考虑到其广泛而多样的产品线,樱日集团能长期保持这种高质量产品是十分令人吃惊的。"光辉"电源就是樱日集团高质量产品中一个很好的例子。作为他们的产品线的主要产品,"光辉"的可靠性和整体性能赢得了多个消费者奖项。 +item_Desc_POWR_SASU_S03_Celestial=物品类型:电源\n制造商:樱日集团(Sakura Sun)\n尺寸:3\n等级:B\n类别:民用\n\n樱日集团的"天体"通过重新设计输出功率和其他关键内容来改善该公司的大型电源,用以提高组件的整体性能。 +item_Desc_POWR_SASU_S03_NewDawn=物品类型:电源\n制造商:樱日集团(Sakura Sun)\n尺寸:3\n等级:C\n类别:民用\n\n"曙光"的命名很恰当,因为它是樱日集团制造的第一台大型电源。在获得商业上的成功之后,该公司决定扩大和改进他们的大型电源生产线。 +item_Desc_POWR_TYDT_S01_Slipstream=物品类型:电源\n制造商:泰勒设计与技术(Tyler Design & Tech)\n尺寸:1\n等级:A\n类别:隐形\n\n泰勒设计与技术公司在其"尾流"电源中使用了昂贵的合金,以减少总体排放。这项关键设计使得这款小型电源成为市场上出售的最难被探测到几款电源之一。 +item_Desc_POWR_TYDT_S01_SonicLite=物品类型:电源\n制造商:泰勒设计与技术(Tyler Design & Tech)\n尺寸:1\n等级:C\n类别:隐形\n\n泰勒设计与技术公司的"轻音"电源从最小的细节开始设计,以最大程度地减少您的热信号,这使得它在那些喜欢微妙技巧的飞行员中赢得了追随者。 +item_Desc_POWR_TYDT_S02_Cirrus=物品类型:电源\n制造商:泰勒设计与技术(Tyler Design & Tech)\n尺寸:2\n等级:C\n类别:隐形\n\n"西锐"适合那些喜欢隐秘行动的飞行员。为实现这一目标,泰勒设计与技术公司的这款中型电源可以智能地管理其能量分配和性能输出。 +item_Desc_POWR_VNCL_S01_HellsHeart=物品类型:电源\n制造商:剜度(Vanduul)\n尺寸:1\n等级:无 \n类别:军用\n\n这款剜度氏族生产的电源的军方命名参考了一些受过良好教育的飞行员的描述,他们认为剜度氏族的战斗机仿佛是"从地狱中刺向我们的心脏". +item_Desc_QDRV_ARCC_S01_Burst=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:1\n等级:B\n类别:民用\n\n弧光集团的"爆发"量子驱动器是在他们最受欢迎的驱动器型号的基础上通过简化设计,进行改进后的版本。 +item_Desc_QDRV_ARCC_S02_Flash=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:2\n等级:B\n类别:民用\n\n通过改进多任务缓冲处理和校准系统,弧光集团新的"闪电"驱动器可以使您更轻松,更快速地进入和退出量子状态. +item_Desc_QDRV_ARCC_S02_Torrent=物品类型:量子驱动器\n制造商:弧光集团(ArcCorp)\n尺寸:2\n等级:C\n类别:民用\n\n无论您的目的地在何方,弧光集团的"激流"量子驱动器都是您最可靠的选择,能帮助您直达目的地. +item_Desc_QDRV_Default=[PH] Default description for quantum drive component. +item_Desc_QDRV_JUST_S01_Colossus=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:1\n等级:B\n类别:工业\n\n朱诺星际工厂制造的量子驱动器非常适合长距离旅行,"巨像"也不例外。因此当您亲身体验到它可靠的性能后,便会毫不犹豫的称赞卓越的性能。 +item_Desc_QDRV_JUST_S02_Yaluk=物品类型:量子驱动器\n制造商:朱诺星际工厂(Juno Starwerk)\n尺寸:2\n等级:D\n类别:工业\n\n货船的运量越大,您量子驱动器的任务也就越艰巨。搭载朱诺星际工厂的"亚鲁克",你便能深刻体会到一个优秀的量子驱动器是如何高效率完成任务的挑战。 +item_Desc_QDRV_RACO_S01_Zephyr=物品类型:量子驱动器\n制造商:RAMP企业(RAMP Corporation)\n尺寸:1\n等级:B\n类别:隐形\n\n凭借先进的辐射过滤系统,RAMP企业生产的"和风"量子驱动器得以将辐射量降至最低,以此确保您在任何地方旅行时的私密性。 +item_Desc_QDRV_RSI_S01_Atlas=物品类型:量子驱动器\n制造商:RSI\n尺寸:1\n等级:A\n类别:民用\n\n尽管如今看来司空见惯,但人类最早在太阳系量子旅行的能力是建立在罗伯茨太空工业公司的技术和工艺基础上的。现在,得益于量子驱动器技术得到了深远的发展,罗伯茨太空工业的 "擎天之神"以其一流的性能标志着太空旅行已经达到了全新的高度。 +item_Desc_QDRV_RSI_S02_Hemera=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:A\n类别:民用\n\n在设计“白昼女神”量子驱动器的过程中,罗伯茨太空工业的技术人员进一步突破了量子旅行技术的极限,使您可以走得更远。 +item_Desc_QDRV_TARS_S01_Voyage=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:1\n等级:B\n类别:民用\n\n塔苏斯的“航程”是一群充满激情的人们精心打造的量子驱动器,他们已经在太空探索和旅行领域引领了六个多世纪的潮流,这款设备是你下一次探险时的最好选择。 +item_Desc_QDRV_TARS_S02_Sojourn=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:2\n等级:B\n类别:民用\n\n当您探索一个星系时,你应该把精力放在观察,体验和记录上。塔苏斯的"旅居"量子驱动器消除了量子旅行中的所有烦恼,因此您可以把精力专注于最重要的旅程上。 +item_Desc_QDRV_WETK_S01_VK00=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:1\n等级:A\n类别:军用\n\n当面临巨大风险时,未科技先进的VK-00量子驱动器是您能够信任的唯一选择,它能支援您到达任何您要去的地方. +item_Desc_QDRV_WETK_S02_Yeager=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:2\n等级:B\n类别:军用\n\n无论您是急于进行救援还是在某个部门巡逻,未科技的"猎人"量子驱动器都能在您最需要的时候提供更高的性能. +item_Desc_QRDV_ACAS_S01_Foxfire=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:1\n等级:B\n类别:竞赛\n\n"狐火"不会留下任何痕迹,但是这种量子驱动器的强大性却能给人留下深刻的印象. 这使它成为王牌航天员工的又一个优雅而强大的成果. +item_Desc_QRDV_ACAS_S01_LightFire=物品类型:量子驱动器\n制造商:王牌航天(Ace Astrogation)\n尺寸:1\n等级:C\n类别:竞赛\n\n王牌航天为那些喜欢挑战极限但又囊中羞涩的飞行员专门打造了"光火"。其核心设计是确保稳定的性能,但也因此牺牲了组件的耐用性和隐秘性。 +item_Desc_QTNK_Default= +item_Desc_R6P_Boots_01_01_Shared=这些来自R6 Pro的靴子坚固耐用,非常适合您在飞船上和星球表面穿着。带衬垫的鞋垫可确保使用者在任何情况下都能保持舒适。 \n\n女款目前缺货。 +item_Desc_R6P_Shoes_01_01_01=R6 Pro的WK-8冲击靴延续了该公司引以为傲的传统,即生产价格实惠、经久耐用的实用鞋具。WK-8设计用于各种环境下都有出色表现,在帝国最靠谱的安保人士进行了大量实地测试后,最终带来了这款产品。 +item_Desc_RADR_BLTR_S01_Hunter=物品类型:雷达\n制造商:蓝三角公司(Blue Triangle Inc.)\n尺寸:1\n等级:B\n类别:隐形\n\n当隐秘的行动至关重要时,"猎人"隐形雷达能帮助你在不被人发现的情况下对周围的一切了如指掌. +item_Desc_RADR_BLTR_S01_Pelerous=物品类型:雷达\n制造商:蓝三角公司(Blue Triangle Inc.)\n尺寸:1\n等级:C\n类别:隐形\n\n再强大的攻击者都无法攻击他们看不到的东西,因此使用蓝三角股份有限公司的"方位盘"隐形雷达将您的信号保持在较低水平能使您在战斗中占尽先机. +item_Desc_RADR_BLTR_S01_Prophet=物品类型:雷达\n制造商:蓝三角公司(Blue Triangle Inc.)\n尺寸:1\n等级:A\n类别:隐形\n\n没有什么能比“预言家"雷达系统更能体现"你能发现别人,而别人发现不了你"这句话的含义了。蓝三角股份有限公司设法在最大程度地提高扫描灵敏度的同时将脉冲信号降至最低,从而打造出这款优秀的雷达,可以帮你与他人之间一直保持安全的距离。 +item_Desc_RADR_CHCO_S00_SurveyorGo=物品类型:雷达\n制造商:奇美拉通讯\n尺寸:0\n等级:C\n类别:工业\n\n"探驴"是奇美拉通讯热门雷达产品线的载具版本。 +item_Desc_RADR_CHCO_S01_BroadspecLite=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:1\n等级:B\n类别:工业\n\n从追踪您的舰队成员到发现潜在的麻烦,奇美拉通讯深刻的明白一个好的雷达的重要性. 这就是为什么他们开发了"泛用规格Lite",并使其具有了对当今操作员来说十分关键的广阔扫描范围和极高的灵敏度. +item_Desc_RADR_CHCO_S01_ObserverLite=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:1\n等级:D\n类别:工业\n\n"观察者Lite"是一款相对简单的雷达,适合长途飞行时使用. 你要信任那些只关注雷达如何工作,而不只是它看起来如何的品牌. +item_Desc_RADR_CHCO_S01_SurveyorLite=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:1\n等级:C\n类别:工业\n\n在你进行长途运输时,您会遇到很多阻碍. 不要让雷达的性能成为其中之一. 对此您可以完全信赖奇美拉通讯"生存者Lite"的耐用性和性能. +item_Desc_RADR_CHCO_S02_BroadSpec=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:2\n等级:B\n类别:工业\n\n奇美拉通讯的"泛用规格"雷达具有出色的性能,可以很好地检测各种辐射和信号,您可以放心大胆地使用它. +item_Desc_RADR_CHCO_S02_FullSpec=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:2\n等级:A\n类别:工业\n\n"全装规格"雷达被认为是当今市场上最可靠的雷达系统之一. 奇美拉通信公司一直在努力减少误报概率,同时提高了扫描范围内的稳定性,其结果不言自明. +item_Desc_RADR_CHCO_S02_Surveyor=物品类型:雷达\n制造商:奇美拉通讯(Chimera Communications)\n尺寸:2\n等级:C\n类别:工业\n\n奇美拉通讯的"生存者"雷达去除了其他制造商安装在他们生产的设备中普遍存在的很多不必要的附属物,专注于对雷达来说最重要的事项:确保信号和辐射检测能按您需要的方式工作. +item_Desc_RADR_Default= +item_Desc_RADR_GRNP_S00_Prevenir=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:0\n等级:C\n类别:军用\n\n"戒备"在经过广泛的军事测试后得到完善,使其成为UEE境内许多人的首选雷达. +item_Desc_RADR_GRNP_S00_Sens=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:0\n等级:B\n类别:军用\n\n 新范式集团在"感知"上采用的先进设计大大提高了该款雷达的工作能力,使其达到甚至超过了当今大多数军事组织正在使用的设备水平. +item_Desc_RADR_GRNP_S01_Ecouter=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:1\n等级:C\n类别:军用\n\n宇宙空间是巨大且神秘的,这就是为什么有眼光的飞行员依靠新范式集团的"聆听"小型雷达来帮助他们了解周围的事物的原因. +item_Desc_RADR_GRNP_S01_Tige=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:1\n等级:B\n类别:军用\n\n与敌方交战时,对周边情况的感知至关重要。新范式集团开发的"遏制"雷达精度更高,有助于检测到任何有用的信息。 +item_Desc_RADR_GRNP_S01_Voir=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:1\n等级:D\n类别:军用\n\n"真相"不再是军队的专属. 现在您也可以将这款小型雷达安装到您的船上以确保安全. +item_Desc_RADR_GRNP_S02_Epier=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:2\n等级:C\n类别:军用\n\n新范式集团的"显现"中型雷达可提供军用级别的数据统计能力,可在任何您执行任务的地方为您提供先进的信号检测. +item_Desc_RADR_GRNP_S02_V80112=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:2\n等级:A\n类别:军用\n\n在野外作业期间,由于新范式集团"V801-12"雷达系统具有检测各种信号,揭示风险和敌对目标的能力,因此可以用来协助进行战略规划. +item_Desc_RADR_GRNP_S02_Vigilance=物品类型:雷达\n制造商:新范式集团(GNP)\n尺寸:2\n等级:B\n类别:军用\n\n“警惕”意味着要仔细观察任何潜在的威胁,应用了这个名称的这款新范式集团的雷达使您能够通过其专业的信号检测能力做到这一点. +item_Desc_RADR_NAVE_S01_SNSR6=物品类型:雷达\n制造商:领航E7工具(Nav-E7)\n尺寸:1\n等级:C\n类别:竞赛\n\n增强的功率和性能使SNS-R6在同类雷达中脱颖而出. 今天就来领略一下为什么帝国的飞行员如此喜爱领航E7工具的组件吧. +item_Desc_RADR_WLOP_S00_Denning=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:0\n等级:C\n类别:民用\n\n现如今,您可以为您的载具配备威尔士Op屡获殊荣的"丹宁"雷达. +item_Desc_RADR_WLOP_S00_Vogel=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:0\n等级:B\n类别:民用\n\n在您前往新的目的地之前,请先使用威尔士Op的"沃格尔"雷达防患于未然,该雷达具有革命性的信号过滤技术和检测算法. +item_Desc_RADR_WLOP_S01_Backlund=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:1\n等级:B\n类别:民用\n\n无论您在何处航行,威尔士Op的"巴克伦"雷达都是你收集附近物体信息并检测各种信号特征的理想选择. +item_Desc_RADR_WLOP_S01_Capston=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:1\n等级:C\n类别:民用\n\n通过体验威尔士Op的"卡普斯顿"雷达,你会知道他们为何能成为飞船电子系统领域的首要制造商。今天就为您的飞船配备这款雷达,让您体验将一切尽收眼底的感觉。 +item_Desc_RADR_WLOP_S01_Fleming=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:1\n等级:D\n类别:民用\n\n"弗莱明"是威尔士Op的基础型小型雷达.它没有任何花哨的东西,完全专注于稳定的性能. +item_Desc_RADR_WLOP_S02_Battani=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:2\n等级:B\n类别:民用\n\n威尔士Op的"巴塔尼"雷达以其先进的被动检测系统扩展了您的视野. +item_Desc_RADR_WLOP_S02_Chernykh=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:2\n等级:C\n类别:民用\n\n"切尔尼克"以26世纪著名工程师的名字命名,他设计了那个时代一些最珍贵的雷达. 这是威尔士Op的一款中型雷达,既致敬了经典设备的外观又兼具了性能. +item_Desc_RADR_WLOP_S02_Fawad=物品类型:雷达\n制造商:威尔士Op(WillsOP)\n尺寸:2\n等级:D\n类别:民用\n\n威尔士Op的"法瓦德"入门级雷达是那些喜欢简单朴素适合日常使用的雷达系统的人的理想选择. +item_Desc_RMB_goggles_01="阿瓦洛斯侦察兵"护目镜是一款坚固耐用的高科技产物.其独特而坚固的镜框即使在经历意外撞击或突然的大气变化后,也能保持镜片完整. 是专为恶劣环境打造的产品,只要足够大胆,你就可以在任何地方佩戴它. +item_Desc_RMB_goggles_02="阿庞特探险家"护目镜配备有漫步者生产的防刮镜片,可帮助您清楚地看到前进的道路。它们的环绕式设计可以在多风的平原上避免灰尘和碎屑进入,并且看起来仍然很时尚,你完全可以戴着他穿行在繁忙的城市街道上。 +item_Desc_SCU_Hat_02_01_01="钢铁地带"是施特格曼备受赞誉的安全服系列中的产品。"钢铁地带"由顶级耐冲击材料制成,并经过严格的安全测试,可在最恶劣的条件下提供最大的保护。 +item_Desc_SCU_Hat_03_01_01=施特格曼的“强硬路线 7800”是其引以为傲的安全服系列中的最新款。"强硬路线"使用了与某些防弹衣相同的高密度塑料制成的。 +item_Desc_SCU_Pants_01_01_01=储物空间:2K μSCU\n\n众所周知,施特格曼的服装专为工人设计。"职业生涯"裤子具有多个外部口袋和方便的工具栏。结实,实用且专业,就像您一样。 +item_Desc_SCU_gloves_02_01_imperator=丢掉你原先那个无聊的工作手套,换上崭新的达文 “寻路者” 工作手套吧。这些特殊的工作手套具备施特格曼经典的坚固结构,极其舒适的内衬和醒目的银色。 +item_Desc_SCU_goggles_01="明目"护目镜像羽毛一样轻巧,使用起来极为舒适,同时其坚固的侧护罩能够为您提供极好的保护,从而免受各种因素的影响。施特格曼的护目镜配有聚碳酸酯性能镜片和特殊的防滑鼻垫,可确保其在任何情况下都能固定在位。 +item_Desc_SCU_goggles_02_01_01= +item_Desc_SCU_jacket_02_01_imperator=储物空间:5K μSCU\n\n身着施特格曼的"英迪上装",您可以在需要的时候轻松找到你需要的工具。独家寻路者版由黑色工业高强度材料制成,还装点着紫色和银色亮点。这是少有的一款既时尚又睿智的夹克。\n\n女款目前缺货。 +item_Desc_SCU_jacket_03_01_centurion=储物空间:3K μSCU\n\n施特格曼的经典工服外套是七十多年来工作现场的必备品。独家的旅行者版将红色和黑色与金色亮点融合在一起,显得更为时尚,使“科尔迪曼”坚韧,耐用且能够随时随地佩戴。 +item_Desc_SCU_pants_02_01_imperator=储物空间:4K μSCU\n\n加筋尼龙编织和耐高温缝纫技术让耐磨工装裤能够在任何工作场所穿着。施特格曼旗下服装最重要的设计莫过于坚固的护膝和额外的口袋。寻路者特殊版本以紫色为主,配有黑色与银色装饰。 +item_Desc_SCU_pants_03_01_centurion=储物空间:2K μSCU\n\n施特格曼使用坚韧的复合编织面料和护膝确保这款多功能裤舒适又耐用。旅行者版主体为黑色,配有红色大号工具袋和金色的护膝。 +item_Desc_SCU_shirt_01_01_centurion=这款亨利衬衫的旅行者版是主体是红色的,并带有黑色镶边和金色袖子。它采用了施特格曼著名的空气流技术,是一种防污,透气的织物,可让您保持舒适和干燥。\n\n女款目前缺货。 +item_Desc_SHLD_ASAS_S01_Mirage=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:A\n类别:隐形\n\n通过其低的令人难以置信的信号发散,上升航天的顶级小型盾牌发生器名副其实,即"蜃景"。它是那些渴望隐秘行事的人的终极选择。 +item_Desc_SHLD_ASAS_S01_Veil=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:1\n等级:B\n类别:隐形\n\n先进的冷却系统大大降低了"面纱"隐形护盾生成器产生的热量。同类产品中没有其他组件可以与它的散热技术媲美。 +item_Desc_SHLD_ASAS_S02_Obscura=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:2\n等级:C\n类别:隐形\n\n"暗黑"护盾生成器以其较低的辐射信号而著称,它使用先进的信号发散系统,可在保持护盾开启的同时使您的飞船保持寂静。 +item_Desc_SHLD_ASAS_S02_Sheut=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:2\n等级:B\n类别:隐形\n\n作为上升航天另一款出色的隐形盾牌发生器。"心影"能最大限度减少你因为护盾辐射而暴露位置的可能性。 +item_Desc_SHLD_ASAS_S02_Umbra=物品类型:护盾生成器\n制造商:上升航天(Ascension Astro)\n尺寸:2\n等级:A\n类别:隐形\n\n借助"本影"隐形盾牌发生器,像幻影一样穿越在太空的黑暗世界中。最好与上升航天的其他低辐射组件结合使用。 +item_Desc_SHLD_BASL_S00_Bastion=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:0\n等级:D\n类别:工业\n\n您无需成为跨行业的超级公司即可为您的载具配备工业级护盾生成器。毒蜥公司的"Bastion"提供了极强的护盾耐久,并且十分经济实惠。 +item_Desc_SHLD_BASL_S00_Siege=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:0\n等级:B\n类别:工业\n\n"围攻"是工业级载具护盾中盾量最高的产品。这就是为什么它是如今最受信任的载具护罩组件的原因。 +item_Desc_SHLD_BASL_S01_Guardian=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:B\n类别:工业\n\n经过改进后的"守卫",能够吸收更多的实弹,能量和扭曲伤害。这使得该工业型护盾生成器成为同类产品中最耐用的一种。 +item_Desc_SHLD_BASL_S01_Palisade=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:A\n类别:工业\n\n小型盾牌发生器中没有可以与毒蜥公司的"栅栏"在耐用性上相提并论的。这种顶级的工业设备完全没有隐身能力,但它可以承受无与伦比的伤害。 +item_Desc_SHLD_BASL_S01_Steward=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:1\n等级:D\n类别:工业\n\n"管家"是毒蜥公司的入门级工业护盾生成器。它在强大的护盾内部系统的基础上,外壳也有所增强。增强的外壳所提供的更强的耐久性让这款护盾在最极端的环境下仍能正常工作。 +item_Desc_SHLD_BASL_S02_Armada=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:2\n等级:D\n类别:工业\n\n毒蜥公司最先采用了尖端的设备电镀技术,使其一直以来都以耐用和可靠而闻名。如今,他们的"舰队"等工业型护盾生成器继承了这一引以为傲的传统。 +item_Desc_SHLD_BASL_S02_Citadel=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:2\n等级:B\n类别:工业\n\n使用毒蜥公司的"要塞"护盾生成器强化您的飞船。该组件面向工业飞船,致力于生产最坚固可靠的护盾。 +item_Desc_SHLD_BASL_S02_Rampart=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:2\n等级:A\n类别:工业\n\n毒蜥公司明白逃脱并非总是最好的选择。这就是为什么他们制造出了"城墙"工业型护盾生成器以期望在其护盾能量耗尽之前阻挡难以置信的伤害。 +item_Desc_SHLD_BASL_S03_Barbican=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:3\n等级:B\n类别:工业\n\n毒蜥公司"外堡"使您的飞船得以免受外力的干扰。这种护盾生成器最初是为大型工业飞船制造的,由于其极强的伤害吸收能力而备受青睐。 +item_Desc_SHLD_BASL_S03_Parapet=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:3\n等级:A\n类别:工业\n\n作为毒蜥公司大型工业护盾生成器的顶峰之作,很容易就能理解为何"护墙"如此受宠爱。凭借业界最佳的护盾回复与伤害吸收能力,很少有人能破开他的防御攻击到船体。 +item_Desc_SHLD_BASL_S03_Ward=物品类型:护盾生成器\n制造商:毒蜥公司(Basilisk)\n尺寸:3\n等级:D\n类别:工业\n\n"城壁"是毒蜥公司为大型飞船生产的基础性工业级护盾生成器。。它具有出色的性能和耐用性,以及能保持较为可观的辐射排放量。 +item_Desc_SHLD_BEHR_S01_6SA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:1\n等级:B\n类别:民用\n\n6SA"阿比特"提供的护盾量和伤害吸收均超过平均水平,几个世纪以来一直是值得信赖的组件。现在就安装此小型护盾生成器体验贝林财团带来的优势吧。 +item_Desc_SHLD_BEHR_S01_7SA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:1\n等级:A\n类别:民用\n\n一流的护盾生成器在运行时声音高昂且自豪。它在隐形方面的牺牲换来了了它极强的耐用性和卓越的性能。因此,即使敌人发现了你,他们也很难击穿贝林财团的7SA"康科德"。 +item_Desc_SHLD_BEHR_S02_6MA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:2\n等级:B\n类别:民用\n\n贝林财团的坚实名声与6MA"科赞"护盾一样坚不可摧。贝林财团财团的强大就是您的强大。 +item_Desc_SHLD_BEHR_S02_7MA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:2\n等级:A\n类别:民用\n\n请信任这一已经使用了数百年之久的飞船设备:7MA"洛丽卡"。今天,就来体验贝林财团的顶级护盾生成器吧。 +item_Desc_SHLD_BEHR_S03_6CA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:3\n等级:B\n类别:民用\n\n贝林建造是高质量的同义词。这就是为什么帝国境内如此众多的人相信他们的6CA "比拉"大型护盾生成器能够为他们提供可靠的性能,令人印象深刻的耐用性以及隐蔽程度的原因。 +item_Desc_SHLD_BEHR_S03_7CA=物品类型:护盾生成器\n制造商:贝林财团(Behring)\n尺寸:3\n等级:A\n类别:民用\n\n商业用的护盾生成器中没有比7CA "纳尔贡"更好的了。该组件利用贝林财团的" 冷冻流"专利技术来控制其热信号,同时提高整体性能和耐用性。 +item_Desc_SHLD_Default=[PH] Default Description for the ship generator component。 +item_Desc_SHLD_GODI_S01_FR66=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:1\n等级:A\n类别:军用\n\nFR-66是目前市场上功能最全的小型护盾生成器之一。戈贡防御工业提供给您军事级别的防护和性能,以确保您的飞船能够在任何攻击下幸存。 +item_Desc_SHLD_GODI_S02_CoverAll=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:2\n等级:B\n类别:军用\n\n有时你不得不为了耐用而选择牺牲性能。但戈贡防御工业的"全面覆盖"选择两者兼得。 +item_Desc_SHLD_GODI_S02_FR76=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:2\n等级:A\n类别:军用\n\n经过军方多年的实地测试与不断完善,戈贡防御工业的"FR-76"是护盾生成器的顶点。从捍卫前线士兵到保护远行探索的旅人,"FR-76"都是他们完美的选择。 +item_Desc_SHLD_GODI_S02_SecureShield=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:2\n等级:D\n类别:军用\n\n使用戈贡防御工业的"安全护盾"带给您的载具军事级的保护。其先进的护盾技术使其可以大幅吸收各种类型的伤害。 +item_Desc_SHLD_GODI_S03_FR86=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:3\n等级:A\n类别:军用\n\n"FR-86"经过一系列复杂的考核,测试后深受广大买家们的信赖。没有其他任何同类型的大型护盾生成器能提供如此卓越的性能与坚实的耐用性。 +item_Desc_SHLD_GODI_S03_FullBlock=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:3\n等级:B\n类别:军用\n\n戈贡防御工业的"完全格挡"大型护盾最早是戈贡防御工业面向民用市场制造的,但如今它已经通过了军事和公众的多次考验。这意味着无论遇到什么挑战,您都可以依靠它。 +item_Desc_SHLD_GODI_S03_SecureScreen=物品类型:护盾生成器\n制造商:戈贡防御工业(Gorgon Defender Industries)\n尺寸:3\n等级:D\n类别:军用\n\n戈贡防御工业将军事级别的力量带入了入门级大型护盾生成器。"安全屏障"具有一流的耐用性,能够助你在各种武装冲突中屹立不倒。 +item_Desc_SHLD_SECO_S00_LOC=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:0\n等级:B\n类别:民用\n\n密封公司的"疯狂"护盾生成器为载具护盾领域带来了革命性的变化。无论是地面火力还是空中威胁,它都能为你提供第一的防护。 +item_Desc_SHLD_SECO_S00_RED=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:0\n等级:D\n类别:民用\n\n密封公司重新设计了他们的经典组件,来让这个“激进”护盾生成器有效又实惠。 +item_Desc_SHLD_SECO_S01_HEX=物品类型:护盾生成器r\n制造商:密封公司(Seal Corporation)\n尺寸:1\n等级:B\n类别:民用\n\n让你的飞船通过安装“六角”护盾来为任何状况做好准备。均衡的性能和耐用性使其成为那些不知下次冒险将前往何处之人的首要选择。 +item_Desc_SHLD_SECO_S02_BLOC=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:2\n等级:B\n类别:民用\n\n密封公司的“集团”护盾生成器首次使用了革命性的量子半导体核心,使其可以在性能不减的同时减少该组件的能源需求。 +item_Desc_SHLD_SECO_S02_RPEL=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:2\n等级:D\n类别:民用\n\n看看为什么更多的人相比其他厂商更信任密封公司来保护他们的飞船。有了“击退”护盾生成器,你就可以确定你将会远离危险了。 +item_Desc_SHLD_SECO_S03_ARMOR=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:3\n等级:B\n类别:民用\n\n"盔甲"是密封公司顶级的护盾生成器在它的护盾技术被解密为民用技术之前,它已被军方广泛的使用。 +item_Desc_SHLD_SECO_S03_GUARD=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:3\n等级:C\n类别:民用\n\n面对未知恐惧的最好办法就是配备“守卫”护盾。该护盾生成器以其平衡的性能,耐用性和隐身能力,让用户可以按照最适合自己的方式来使用护盾。 +item_Desc_SHLD_SECO_S03_HAVEN=物品类型:护盾生成器\n制造商:密封公司(Seal Corporation)\n尺寸:3\n等级:D\n类别:民用\n\n"避风港"是用于大型飞船饱受敬仰的护盾生成器。密封公司简洁,干净的设计使其部件的维修成为一项简单又便宜的事情,并且让该公司在近几年内更受欢迎。 +item_Desc_SHLD_VNCL_S01_Hide=物品种类:护盾生成器\n制造商:剜度(Vanduul)\n尺寸:1\n等级:无 \n类别:军用\n\n正是由于这种护盾生成器的保护,剜度人才得以实施如此具有侵略性的狗斗战术。 +item_Desc_SHLD_YORM_S01_Jaghte=物品种类:护盾生成器\n制造商:约姆公司(Yorm)\n尺寸:1\n等级:B\n类别:竞赛\n\n以性能为核心设计的贾格特护盾生成器,优先考虑了护盾的生命值和恢复速度,而不是隐身性能和强度。 +item_Desc_SHLD_YORM_S02_Bamoty=物品种类:护盾生成器\n制造商:约姆公司(Yorm)\n尺寸:2\n等级:D\n类别:竞赛\n\n巴莫蒂是约姆公司的一款具有商业风格的护盾生成器。该中型部件在性能,耐用性和隐身性方面达到了专业级的平衡,从而获得了公司的广泛支持。 +item_Desc_SHLD_YORM_S02_Haltur=物品种类:护盾生成器\n制造商:约姆公司(Yorm)\n尺寸S:2\n等级:B\n类别:竞赛\n\n强大的护盾生命值和超常的充能速度使哈尔图成为同类护盾生成器中的佼佼者。深受赛车手和那些愿意远离危险而非沉溺其中之人的喜爱。 +item_Desc_SHLD_YORM_S02_Trenta=物品种类:护盾生成器\n制造商:约姆公司(Yorm)\n尺寸:2\n等级:C\n类别:竞赛 \n\n一个理想的选择,对于那些想要超出寻常的护盾性能和耐久的赛车手。作为奖励,特伦塔的外壳是由镁合金制成的,这使得组件既坚固又轻便。 +item_Desc_SPV_Jacket_01_01_Shared=储物空间:1K μSCU\n\n这精致的外套既可白天使用,也能晚上穿着,对任何年轻的专业人士都是必不可少的收藏。开叉翻领和中后接缝,就在斯帕·范·迈尔斯,为您提供提量身定制的外观。\n\n女款目前缺货。 +item_Desc_SPV_glasses_01=独特的一体式镜片和别出心裁的几何设计使先锋X在所有眼镜中脱颖而出。斯帕·范·迈尔斯巧妙地融合了最先进的风格和技术,以提供与众不同的时尚外观。 +item_Desc_SRVL_parasite_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n电影"寄生"原作带来的创新恐怖形象成功地吓坏了帝国群众. 现在,只要有CC改造公司制作的"寄生"复刻头盔,就能拥有这种标志性外观.对原始电影道具的进行数字扫描让每一个令人毛骨悚然的细节得以重现. 尽管有着独特的设计,寄生头盔的内部空间适宜且功能全面.它可以在大气内外,或是任何你想吓人的地方安全佩戴. +item_Desc_SRVL_parasite_helmet_02=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n在最初一作电影震撼整个帝国七年后,"寄生V:黑暗诞生"将恐怖带到了一个新的高度。CC改造公司通过与影片的创作者合作发售了功能齐全的官方复刻头盔来庆祝新电影的发布。内置在"寄生虫"眼睛中的特殊传感器使您可以清楚地看到人们对这些骇人细节做出的反应。这款头盔经过精心设计以还原电影道具并能承受太空旅行的严峻考验,它是一个能将您变成行走的噩梦的杰出复制品。 +item_Desc_Slaver_Undersuit_Armor_Shared=物品种类:飞行服\n伤害减免:10%\n 适用温度:-30 / 60 °C\n\n卡斯塔克武器的“石肤”系列战斗基底服青出于蓝,针对用户们赖以生存的卡拉克防御系统(CDS)著名的TCS-4系列所得到的大量反馈进行了改进。作为坚实可靠的基底服的“石肤”提供了无数种护甲和舱外活动能力的选项,是CDS的劲敌。 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+item_Desc_cba_chef_hat_01_01_01=格拉莫西食品服务套帽是由蓝色编码服装的专业部门生产的标准食品服务套件。该款帽子采用灵活的“一刀切”造型,可与佩戴者的头部紧密伸缩,兼顾时尚与高效。 +item_Desc_cba_chef_jacket_01_01_01=储物空间:1K μSCU\n\n格拉莫西食品服务夹克是由蓝色编码服装的专业部门生产的标准食品服务套件。这件夹克最初是根据该公司的一件定制外科医生外套改编而成,是主厨和一线厨师的现代标准。护套由可快速清洁的专利防污材料制成。 +item_Desc_cba_chef_pants_01_01_01=储物空间:0.5K μSCU\n\n格拉莫西食品服务短裤是由蓝色编码服装的专业部门生产的标准食品服务套件。这款裤子融合了风格和功能,为餐饮服务团队的所有成员提供协助,采用专利防污材料制成,可快速清洁。 +item_Desc_cba_chef_shoes_01_01_01=蓝色编码服装的可变服务鞋由刚性橡胶碳拼接而成,有助于防止物理冲击或穿孔。外部喷涂艺术皮革,提供专业的表面处理,并提供最大程度的清洁方便。 +item_Desc_cba_doctor_jacket_01_01_01=储物空间:0.4K μSCU\n\n蓝色编码服装为您带来专业舒适的医疗服饰。盖伦手术服设计有宽大的口袋,中部则有一条厚实腰带保证穿戴合身。这件衣物由抗菌强度高达99%的特殊纤维制成,同时还轻便防皱。 +item_Desc_cba_doctor_pants_01_01_01=储物空间:0.4K μSCU\n\n蓝色代码服装专为您带来专业又舒适的医疗服饰。盖伦手术服裤子在膝盖位置加入了棱纹设计。这件衣物由抗菌强度高达99%的特殊纤维制成,同时还轻便防皱。 +item_Desc_cba_gloves_01_01_01= 适用温度:-35 / 25 °C\n\n"弓形云"手套十分轻薄,在日常旅行中佩戴非常便利,但是别担心,即使在十分寒冷的情况下,它也能保证你手的温暖。带有纹理的触摸指尖甚至可以使您轻松使用手机和其他触摸屏,而无需卸下手套。 +item_Desc_cba_gloves_02_01_01=为工作场合设计开发,但精致到足以满足日常使用,"碎云"手套有着层层的强弹性面料,紧密透气。加固的指关节板和可伸缩的指尖提供了更好的耐用性和时尚气息。 +item_Desc_cba_jacket_01_01_01=储物空间:5K μSCU\n\n适用温度:-35 / 10 °C\n\n借助"积云"的特殊的保暖内衬,勇敢面对低至-35 °C的严寒吧。超大的隔热风帽在头部周围提供额外防护,独特的绗缝外衣可以防止雪,冰和风渗入,确保穿着者保持温暖和干燥。 +item_Desc_cba_jacket_02_01_01=适用温度:-20 / 20 °C\n储物空间:3K μSCU\n\n即使它能承受严寒的气候条件,你也不会希望在这件与众不同的耀眼夹克上存在任何积雪。"层云"的高领和精准的分层设计,让您从颈部到膝盖都能保持温暖。 +item_Desc_cba_mask_01_01_01= 适用温度:-30 / 15 °C\n\n"山口"是一款轻质的隔热头罩,可以防止热量外泄。大尺寸,抗碎屑的面罩应用了尖端的GX涂层,可确保使用者观察周围环境时能获得最纯净的视野。 +item_Desc_cba_mask_02_01_01= 适用温度:-30 / 15 °C\n\n"狂风"可以在大风和寒冷中保护你的脑袋。蓝色编码服饰将广角面板与动态合成纤维相结合,造就了出色的隔热屏障,得以在不牺牲能见度的情况下防止热量外泄。 +item_Desc_cba_medical_gown_01_01_01=储物空间:0.4K μSCU\n\nGME 338-10医疗长袍实际上是分配给帝国境内的医院和其他医疗机构住院患者的医疗袍。这件标准长袍的设计使患者可以轻松穿脱,并且采用抗菌织物制成,有助于保持伤口清洁,降低感染风险。 +item_Desc_cba_medical_slippers_01_01_01=标准的GME 240-15患者拖鞋在患者造访医疗机构期间提供必要的足部保护和舒适。拖鞋采用与GME 338-10医用长袍相同的抗菌面料制成,具有易于穿脱的设计和鞋底防滑涂层。 +item_Desc_cba_nurse_pants_01=储物空间:0.5K μSCU\n\n马奥尼护士服长裤专为寻求方便和耐用衣服的专业医疗人士打造。这条长裤有着两个前口袋与松紧腰带。防污防皱纤维让这件衣物经得起长时间的穿着与反复洗涤。 +item_Desc_cba_nurse_scrubs_01_01_01=储物空间:0.4K μSCU\n\n马奥尼护士服上衣专为寻求方便和舒适的专业医疗人士打造。上身设计有口袋,条状纤维在右肩处形成了几何图案。这件衣物由吸汗防污纤维制成,经得起长时间的穿着与洗涤。 +item_Desc_cba_pants_01_01_01= 适用温度:-35 / 15 °C\n储物空间:3K μSCU\n\n穿着"积云"裤勇敢地面对寒冷吧。这些裤子采用合成纤维设计,可将内部隔绝并阻止外界水汽进入,最低可防范-35 °C的低温。 +item_Desc_cba_pants_02_01_01=储物空间:0.5K μSCU\n\n舒适休闲,随处可穿。"层云"长裤采用柔软舒适的腰带,完美包裹臀部,独特的强化镶板确保你可以穿着长久,风格出众。 +item_Desc_cba_security_hat_01_01_01=这款由蓝色编码服装公司生产的黑色圆顶软边帽,采用引人注目的青铜色设计,正面醒目地印有“安保”字样。舒适、独特,是任何专业安保人员制服的理想配饰。 +item_Desc_cba_security_jacket_01_01_01=储物空间:2K μSCU\n\n阿贾克斯安保制服夹克是蓝色编码服装公司专业部门生产的标准安保装备。这件夹克是专为专业安保人员设计的制服,不提供任何装甲防护。 +item_Desc_cba_security_pants_01_01_01=储物空间:0.5K μSCU\n\n阿贾克斯安保制服裤是蓝色编码服装公司专业部门生产的标准安保装备。该款长裤灵活耐用,设计为搭配阿贾克斯安保制服夹克穿搭,并采用相同的高可见度线材。这条裤子很有弹性,提供全方位的自由活动空间。 +item_Desc_cba_security_shoes_01_01_01=阿贾克斯安全制服鞋是蓝色编码服装公司专业部门生产的标准安保装备。靴子风格的鞋子采用独特的厚体结构,以增加体积为代价增加耐用性。重型橡胶外壳可保护鞋子免受天气和日常磨损。 +item_Desc_cbd_boots_01_01_01=[PH] Placeholder CBD Boots Desc. +item_Desc_cbd_hat_02_01_centurion=来自卡拉克防御系统的MC-针头军校学员帽将金属弹片钉嵌入帽子前片上。这款特别的旅行者版主体红色搭配金色带子。\n\n女款目前缺货。 +item_Desc_cbd_hat_03_01_01=一顶舒适的灰色学员帽。 +item_Desc_cbd_hat_03_01_cargo=这款灰色工装帽的前方有着黄色与紫色的“Cargo”图样。帽子上还有一圈亮黄色的布料,使其在远处就能轻易辨认。 +item_Desc_cbd_hat_03_01_fleetweek2021=带上这款纪念不败舰队启航周的经典学员帽,向海军和为帝国服务的灵魂致敬。 +item_Desc_cbd_hat_03_01_fleetweek2022=[PH] PH - cbd_hat_03_01_fleetweek2022 +item_Desc_cbd_hat_03_IAE2020=戴上2950星系际航空航天博览会的官方帽子炫耀自己参加了UEE最重要的船展。这顶学员帽灰色的背景凸显着正面的博览会标志。 +item_Desc_cbd_hat_03_aegis_dec=这款双色调的帽子主要是以深灰色为主色,装饰有浅灰色条纹,前片有圣盾动力的图标。 +item_Desc_cbd_hat_03_anvil_dec=深绿色的铁砧航天帽子,侧面有金属孔眼。 +item_Desc_cbd_hat_03_argo_dec=航天器制造商南船座宇航已经存在了多个世纪了。通过在戴上带有其名字的橙色帽子,来支持这个不可或缺的UEE工业品牌。 +item_Desc_cbd_hat_03_consolidated_dec=联合外域创新的边缘蓬勃发展。戴上这顶带有联合外域品牌的深灰色帽子来提升他们的主动性吧。 +item_Desc_cbd_hat_03_crusader_dec=为了庆祝人类治世2949,十字军工业发布的这顶与假日相关的帽子,蓝白相间。戴上这顶帽子加入我们,来支持那些比起利益更重视专注之人。所有的购买收益都将捐赠给位于泰拉的"帝国的疏忽"非盈利组织。 +item_Desc_cbd_hat_03_drake_dec=戴上这顶德雷克的用黄色字体写着公司之名的黑帽子,来体现你的大胆吧。 +item_Desc_cbd_hat_03_expo_dec=一顶洋红帽子,正面印有星系际航空航天博览会的名称和标志。 +item_Desc_cbd_hat_03_fleetweek_dec=这款纪念舰队周的经典学员帽是向海军和为帝国服务的灵魂致敬。 +item_Desc_cbd_hat_03_foundation01=戴上这顶前方印有logo的奠基节特别帽子,庆祝地球各国联合起来探索星空。 +item_Desc_cbd_hat_03_iae2021_07=2951 IAE官方帽子前方绘有本次活动的标志,后方右侧也绘有一个稍小的版本。 +item_Desc_cbd_hat_03_iae2021_10=2951 IAE官方帽子前方绘有本次活动的标志,后方右侧也绘有一个稍小的版本。 +item_Desc_cbd_hat_03_misc_dec=佩戴带有武藏标志的棕褐色帽子,来唤起如武藏工业般的工匠精神。 +item_Desc_cbd_hat_03_origin_dec=这款浅灰色的帽子印有起源的名字,是他们在新奥斯汀的陈列室里的常年畅销品. +item_Desc_cbd_hat_03_rsi_dec=这款黑帽子的前面饰有标志性的RSI标志,并带有橙色的条纹点缀. +item_Desc_cbd_jacket_02_01_01=[PH] Placeholder - CBD Jacket Desc\n\nCarrying Capacity: 1K µSCU +item_Desc_cbd_pants_02_01_01=储物空间:4K µSCU\n\nCBD 的弗兰茨黑白条纹裤通过随意泼洒的黑色涂层来更显时髦。\n\n男款目前暂时缺货。 +item_Desc_ccc_bear_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 60 °C\n\n快戴上这款官方授权的菲尔兹伯里黑熊头盔,以一个凶狠的姿态来庆祝瓦拉节吧。在成为举世闻名的恶人天团组合的一员前,这只歪曲版的菲尔兹伯里黑熊只是一个季节性苏打水的吉祥物而已。 从那时起,这熊大大的、露齿的笑容和那来回摆动的闪闪眼睛已经成为瓦拉节庆祝活动的必备景象。 现在CC改造设计出品了一个由官方授权的,高质量的经典吉祥物复制品,并提供了六种相当夺目的颜色。 +item_Desc_ccc_combat_heavy_helmet_01=[PH] PH - ccc_combat_heavy_helmet_01 +item_Desc_ccc_heavy_armor_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度-80 / 110 °C\n\n带上氖鬼头盔,表明你侍奉无主的态度。从古代妖怪神话及武士文化中汲取灵感,CC改造刻画出的这副凶神恶煞的外观,具有夸张且戏剧性的漆面、狰狞咧嘴的笑容、和锐利的全息投影犄角,防护和恐吓,共存于这具令人记忆深刻的头盔上。 +item_Desc_ccc_medium_armor_arms_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n穿上飞鸟护甲,彰显并荣耀塔维因美学。白,红,灰,黑四色的镀层,皆使用了跨时代的制造技术,完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_arms_01_01_shrike=物品类型:中等护甲\n伤害减免:30%\n适用温度:-61 / 91°C\n\n伯劳鸟盔甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_arms_01_01_talon=物品类型:中等护甲\n伤害减免:30%\n适用温度:-61 / 91°C\n\n利爪鸟盔甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_core_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上飞鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_core_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_core_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\nCC改造公司十分荣幸的为您带来这款"飞鸟"头盔,以纪念美丽而又独特的塔维因历史文化。 这款中型头盔既继承了塔维因的传统造型,同时又完美地契合人类头部结构。耀眼的红色光带使得整个头盔光彩夺目,伴随环绕的黑白相间边纹涂装,给您带来一种栩栩如生的视觉冲击,以纪念这一伟大的种族。 +item_Desc_ccc_medium_armor_helmet_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 °C\n\n为庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款伯劳鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的蓝色与品红色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。 +item_Desc_ccc_medium_armor_helmet_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 °C\n\n庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款利爪鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的绿色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。 +item_Desc_ccc_medium_armor_legs_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 +item_Desc_ccc_medium_armor_legs_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚实的保护还不牺牲你的机动性。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_medium_armor_legs_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度: -61 / 91 °C\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 +item_Desc_ccc_scarecrow_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n戴上它去恐吓你的那些好兄弟吧。这顶头盔的灵感来自著名连环杀手内维尔·洛特那惊惧般的外表。在经典的杀戮电影“惊骇丘陵”的帮助下,它成为了瓦拉节活动中的热门主流。这个高质量的复制品重现了电影中那让人毛骨悚然的经典外观。惊骇丘陵头盔由真材实料的粗麻袋制成,经过特殊处理后,其便能承受各种环境条件。并可舒适的套在太空头盔外。 戴上它,以厄灾般的姿态,成为瓦拉节庆祝活动上行走的梦魇吧。 +item_Desc_ccc_vanduul_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n借助一种特殊的太空时代硫化硅橡胶,CC改造得以完美的重现了一个咆哮着的剜度人,不论是那险恶的笑容还是后脑勺上的鼓包。这款剜度面孔模制在一个轻便的飞行头盔上,因此不论是否在大气层内皆可佩戴,令您不论在何处庆祝瓦拉节,都能化身为一个终极的太空入侵者。 +item_Desc_cds_armor_light_arms_02_shared=物品类型:轻甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ,需特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 +item_Desc_cds_armor_light_core_02_shared=物品类型:轻甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ;通过特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 +item_Desc_cds_armor_light_legs_02_shared=物品类型:轻甲\n伤害减免:20%\n储物空间:2K µSCU\n适用温度:-35 / 65 °C\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ;通过特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 +item_Desc_cds_armor_medium_arms_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX臂甲在原版基础上进行了改造。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_armor_medium_legs_02_9tails_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX腿甲在原版基础上进行了改造。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_heavy_backpack_01_01_01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n让CSP-68H背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利核心连接器,CSP-68H这一原先为了严酷战斗支援环境而设计的重型背包已然变得流行了起来。 +item_Desc_cds_combat_light_arms_03=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_arms_04=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_backpack_01_01_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n让CSP-68L背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利胸甲连接口,CSP-68L这一原先为了严酷战斗支援环境而设计的轻型背包已然变得流行了起来。 +item_Desc_cds_combat_light_core_03=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_core_04=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_helmet_03=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_helmet_04=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_legs_03=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_light_legs_04=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 +item_Desc_cds_combat_medium_arms_03_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_arms_04_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_backpack_01_01_01=物品类型:中型背包\n储物空间:70K µSCU\n可适配胸甲类型:中型 & 重型\n\n让CSP-68M背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利核心连接器,CSP-68M这一原先为了严酷战斗支援环境而设计的中型背包已然变得流行了起来。 +item_Desc_cds_combat_medium_core_03_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_core_04_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_helmet_03_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 93 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_helmet_04_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 93 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_legs_03_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_combat_medium_legs_04_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 +item_Desc_cds_heavy_armor_01_Shared=物品类型:重型护甲\n伤害减免:40%\n 适用温度:-70 / 100 °C.\n\n当手头上有困难的工作时,您要希望可以始终看到它了。卡拉克防御系统的ADP-mk4重型护甲可以使海军陆战队获得更长的持续作战能力,并提供更多的负载选择,而且尽管它提供了良好的保护,但是它不会阻碍你的活动。 +item_Desc_cds_heavy_armor_01_concierge_Shared=物品类型:重型护甲\n伤害减免:40%\n\n适用温度:-70 / 100 °C\n\n当手头上有困难的工作时,您就希望可以始终看到它了。卡拉克防御系统的ADP-mk4重型护甲可以使海军陆战队获得更长的持续作战能力,并提供更多的负载选择,而且尽管它提供了良好的保护,但是它不会阻碍你的活动。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 +item_Desc_cds_heavy_armor_01_concierge_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-70 / 100 °C\n可挂载背包类型:全部\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 +item_Desc_cds_heavy_armor_01_concierge_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-70 / 100 °C\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 +item_Desc_cds_heavy_armor_01_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-70 / 100 °C\n可挂载背包类型:全部\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。 +item_Desc_cds_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-70 / 100 °C\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。 +item_Desc_cds_legacy_armor_heavy_arms_01_9tails_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n这款CDS的ADP臂甲在原版基础上进行了改造。首次发布的ADP重型护甲系统具有革命性意义,它被誉为个人防护的巅峰之作。卡拉克防御系统的极端设计提供了大量的固定点,并拥有极佳的环境抗性和火力应对能力。多年来,CDS改进并重塑了ADP生产线,但许多人仍然认为初始的ADP护甲才是是军事级重型护甲的试金石。 +item_Desc_cds_legacy_armor_heavy_core_01_9tails_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-75 / 105 °C\n可挂载背包类型:全部\n\n这款CDS的ADP胸甲在原版基础上进行了改造。在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 +item_Desc_cds_legacy_armor_light_legs_01_01_9tails01=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-40 / 70 °C\n\n这款CDS的PAB-1腿甲在原版基础上进行了改造。卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 +item_Desc_cds_legacy_armor_medium_core_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-55 / 85 °C\n可挂载背包类型:轻型 & 中型\n\n这款CDS的ORC-mkV 胸甲在原版基础上进行了改造。可靠耐用的护甲永不过时。几个世纪以来,卡拉克防御系统制造的ORC-mkV一直是战场上可靠的伙伴。这款口碑极高的中型护甲混合了特殊纤维增强聚合物的复合镀层,以提供坚实的保护并支持大幅度的活动。 +item_Desc_cds_legacy_armor_medium_legs_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-55 / 85 °C\n\n这款CDS的ORC-mkV腿甲在原版基础上进行了改造。可靠耐用的护甲永不过时。几个世纪以来,卡拉克防御系统制造的ORC-mkV一直是战场上可靠的伙伴。这款口碑极高的中型护甲混合了特殊纤维增强聚合物的复合镀层,以提供坚实的保护并支持大幅度的活动。 +item_Desc_cds_legacy_heavy_armor_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n首次发布的ADP重型护甲系统具有革命性意义,它被誉为个人防护的巅峰之作。卡拉克防御系统的极端设计提供了大量的固定点,并拥有极佳的环境抗性和火力应对能力。多年来,CDS改进并重塑了ADP生产线,但许多人仍然认为初始的ADP护甲才是是军事级重型护甲的试金石。 +item_Desc_cds_legacy_heavy_armor_01_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-75 / 105 °C\n可挂载背包类型:全部\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 +item_Desc_cds_legacy_heavy_armor_01_helmet=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n巴洛安全头盔的每一处均由卡拉克防御系统设计,以更均匀地分摊伤害。它将会使冲击力散布在重型头盔上,从而坚持到其他头盔所不能坚持的时候。 +item_Desc_cds_legacy_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-75 / 105 °C\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 +item_Desc_cds_legacy_light_armor_01=物品类型:轻型装甲\n伤害减免:20%\n\n卡拉克防御系统成功让PAB-1十分轻便,而又能让你在战斗中生存。第一件CDS利用其专有的纳米编织的轻型装甲,它成为那些只需要一点点额外的保护,但想保持灵活的人之选。 +item_Desc_cds_legacy_light_armor_01_arms=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\n卡拉克防御系统让PAB-1成为了虽然轻量,但是足够支撑战斗的装甲。第一件CDS利用其专有的纳米编织的轻型装甲,它成为那些只需要一点点额外的保护,但想保持灵活的人之选。 +item_Desc_cds_legacy_light_armor_01_core=物品类型:轻型装甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-40 / 70 °C\n可挂载背包类型:轻型\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 +item_Desc_cds_legacy_light_armor_01_helmet=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-40 / 70 °C\n\nCBH-3使用轻质合金制成,可以承受相当一部分伤害,它是一种经过实战测试的战斗头盔,具有大型一体玻璃面板,可提供广阔的视野,以增强感知能力。 +item_Desc_cds_legacy_light_armor_01_legs=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-40 / 70 °C\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 +item_Desc_cds_legacy_medium_armor_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中坚力量。这种备受推崇的中型装甲将复合镀层与特殊增强纤维聚合物结合在一起,可提供坚固的保护和宽阔的活动范围。 +item_Desc_cds_legacy_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-55 / 85 °C\n可挂载背包类型:轻型&中型\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。 +item_Desc_cds_legacy_medium_armor_01_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n轻便的G-2可提供良好保护和宽敞视野。卡拉克防御系统设计的头盔可承受多种类型的冲击,而不会破损。 +item_Desc_cds_legacy_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。 +item_Desc_cds_light_armor_01_Shared=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n卡拉克防御系统的荒野侦查服是给那些想要一点点额外的保护,而不损失灵活战斗能力的完美解决方案。"边缘核心"复合镀层策略性融合在了纳米编织服中,覆盖重要器官的同时保证该服的柔韧性。 +item_Desc_cds_light_armor_01_core=物品类型:轻型装甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n卡拉克防御系统的荒野侦查服对于那些想要一点点额外防护却又不想损失灵活战斗能力的战斗人员来说是个完美的解决方案。"边缘核心"复合镀层被缝制在了纳米编织服中的关键部位,在保护到重要器官的同时维持了其柔韧性。 +item_Desc_cds_light_armor_01_legs=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-32 / 62 °C\n\n卡拉克防御系统的荒野侦查服对于那些想要一点点额外防护却又不想损失灵活战斗能力的战斗人员来说是个完美的解决方案。"边缘核心"复合镀层被缝制在了纳米编织服中的关键部位,在保护到重要器官的同时维持了其柔韧性。 +item_Desc_cds_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n mkX是卡拉克防御系统屡获殊荣的"全面战斗(ORC)"护甲系列的最新款。这EVA套装使用了新的"边缘核心"复合编织技术,可以最大限度地防御子弹,爆炸物并提供环境保护,同时尽量保证动作的灵活性。 +item_Desc_cds_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 +item_Desc_cds_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 +item_Desc_cds_medium_armor_02_Shared=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 +item_Desc_cds_medium_armor_02_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-63 / 93 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 +item_Desc_cds_medium_armor_02_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 +item_Desc_cds_undersuit_helmet_01=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-30 / 60 °C\n\n多年来,A23一直是卡拉克防御系统的主要头盔系统之一。A 23采用抗冲击复合材料技术的硬化层压面板制成,非常适合危险环境和基本的太空行走活动。 +item_Desc_clda_env_armor_backpack_01=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n穿着诺维科夫自信探索寒冷环境。火山臼设计了一个宽敞的背包来搭配这款先进的探索服,因此那些探索未知地域的冒险者可以给其旅途携带足够的补给了。 +item_Desc_clda_env_armor_backpack_01_expo=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼设计了一个宽敞的背包来搭配这款先进的探索服,因此那些探索未知地域的冒险者可以为其旅途携带足够的补给了。 +item_Desc_clda_env_armor_heavy_suit_01_01_9tails01=物品类型:重型装甲\n伤害减免:40%\n储物空间:22k µSCU\n防护温度:-225 / 75 °C\n\n此版本的火山臼诺维科夫探索服已在其原始样式的基础上进行了改装。 穿着诺维科夫自信探索寒冷的环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 +item_Desc_clda_env_heat_armor_backpack_01=物品类型:重型背包\n储物空间:120K µSCU\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_env_heat_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_env_heat_heavy_suit_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:22K µSCU\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_env_heavy_arms_01=物品类型:重型装甲\n伤害减免:40%\n防护温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 +item_Desc_clda_env_heavy_arms_01_expo=物品类型:重型装甲\n伤害减免:40%\n防护温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 为庆祝2949公民控,“博览会”版本的橙紫混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 +item_Desc_clda_env_heavy_core_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n防护温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 +item_Desc_clda_env_heavy_core_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n防护温度:-225 / 75 °C\n \n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。为庆祝2949公民控,“博览会”版对橙紫色的混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 +item_Desc_clda_env_heavy_helmet_01=物品类型:重型装甲\n伤害减免:40%\n防护温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 +item_Desc_clda_env_heavy_helmet_01_expo=物品类型:重型装甲\n伤害减免:40%\n防护温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。为庆祝2949公民控,“博览会”版对橙紫色的混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 +item_Desc_clda_env_heavy_legs_01=物品类型:重型装甲\n伤害减免:40%\n储物空间: ??K µSCU\n防护温度: -225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还配备了尖端的生命维持系统和宽敞的背包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。 +item_Desc_clda_env_heavy_legs_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间: ??K µSCU\n防护温度: -225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还具有尖端的生命维持系统和宽敞的便携包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。为庆祝2949公民控,“博览会”版通过橙紫色的混搭来吸引眼球,在环境的映衬下下非常醒目。 +item_Desc_clda_env_heavy_suit_01=Item Type: 物品类型:重型装甲\n伤害减免:40%\n储物空间: 22K µSCU\n防护温度: -225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还配备了尖端的生命维持系统和宽敞的背包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。 +item_Desc_clda_env_heavy_suit_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间: 22K µSCU\n防护温度: -225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还具有尖端的生命维持系统和宽敞的便携包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。为庆祝2949公民控,“博览会”版通过橙紫色的混搭来吸引眼球,在环境的映衬下下非常醒目。 +item_Desc_clda_utility_heavy_backpack_01=物品类型:重型背包\n伤害减免:40%\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_utility_heavy_backpack_02=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n“彭布罗克”旨在拓展人类可以承受的极限,可承受恶劣高温环境中的极端热量。基于火山臼公司顶级的勘探护甲平台,可智能适应环境条件,从而使佩戴者的体温保持稳定。彭布罗克的RSI特别版背包宽敞,确保了那些想要寻求大胆新视野的人都能新颖时尚。 +item_Desc_clda_utility_heavy_backpack_02_01_9tails01=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n这款火山臼的彭布罗克护甲在原版基础上进行了改造。“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。包含一款容积巨大的背包,"彭布罗克"的RSI特别版确保那些勇于寻求创新突破的人能够时尚地完成任务。 +item_Desc_clda_utility_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n"彭布罗克"旨在拓展人类可以承受的极限,可承受恶劣高温环境中的极端热量。基于火山臼公司顶级的勘探护甲平台,可智能适应环境条件,从而使佩戴者的体温保持稳定。此外,它还配备了先进的生命支持系统和宽敞的背包,那些想要大胆探索新领域的人可以依靠它直到旅程的尽头。 +item_Desc_clda_utility_heavy_helmet_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 +item_Desc_clda_utility_heavy_helmet_02_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n这款火山臼的彭布罗克头盔在原版基础上进行了改造。“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 +item_Desc_clda_utility_heavy_suit_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 +item_Desc_clda_utility_heavy_suit_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。“彭布罗克”的RSI特别版确保了那些寻求跨越大胆新视野的人在风格上彰显的淋漓尽致。 +item_Desc_clda_utility_heavy_suit_02_01_9tails01=物品类型:重型装甲\n伤害减免:40%\n防护温度: -225 / 75 °C\n\n可适配背包类型: 通用\n\n火山臼这个版本的彭布罗克探索服是由原来的形式修改而来的。彭布罗克旨在扩展人类忍耐的极限,能够承受恶劣高温环境下的极端热量。基于火山臼的一流探索装甲平台,其先进的传感器套件可智能地调整环境条件,使穿着者的体温保持稳定。彭布罗克的RSI特别版也能确保那些勇敢的探险家能以更华丽的方式探索新的地平线。 +item_Desc_ctl_jacket_02_01_9tails01=储物空间:1K µSCU\n\n这款城市之光的罗兹夹克在原版基础上进行了改造。这款经典竞速夹克采用了精致的线缝、配备了颈部束带,在前胸与手臂处还装饰有靓丽的花纹。城市之光再次重新定义了时尚与舒适。 +item_Desc_ctl_orison_shirt_01_01_01=一件由轻便透气纤维制成的时髦T恤,完美适合温热气候..。 +item_Desc_ctl_shirt_03_nvy01_01=穿上这件印有海军标志的T恤来表达您对他们的支持。城市之光将把每件衣服的销售额都捐献给维嘉救济基金会。 +item_Desc_ctl_shirt_07_01_9tails01=这款城市之光的绩效T恤在原版基础上进行了改造。都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。 +item_Desc_ctl_shirt_07_Shared=都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。 +item_Desc_ctl_shirt_07_nvy01_01=都市之光的“绩效”T恤由100%干织合成材料制成,保证面料柔软、舒适、透气。 +item_Desc_ctl_shirt_07_nvy01_02_no_decal=都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。\n\n女款目前缺货。 +item_Desc_dmc_boots_04_01_01=[PH] Walk to the ends of the earth with DMC's Hardy line of rugged all-terrain boots. Featuring increased ankle support and waterproof materials, you can trudge through desert or mountain in comfort. +item_Desc_dmc_gloves_02_01_9tails01=这款丹宁牛仔的水银手套在原版基础上进行了改造。戴上丹宁牛仔的水银手套,让您的双手保持温暖、手指灵活。非常适合户外活动或寒冷的工作环境。 +item_Desc_dmc_jacket_04_600i01_01 =储物空间:2K µSCU\n\n穿上600i飞行夹克,雅致生活尽在身边。这款夹克由迷人的棕色合成皮革制成、配以超柔又耐磨的内衬,它致敬了拥有全宇宙最佳床上风光的飞船600i。夹克前方印有起源的标志,后方则绘有这艘飞船的经典俯视轮廓。 +item_Desc_dmc_jacket_04_mpuv01_01=储物空间:2K µSCU\n\n彰显你对南船货运有多喜爱。这件飞行夹克歌颂了这艘改变了货运行业,并且在帝国境内星港中举足轻重的飞船。这件夹克由合成皮革制成,前方设计有两个口袋,罗纹腰带及袖口保证穿着合身。前方印有南船公司的标志,而后方则绘有这艘飞船的时髦外形。 +item_Desc_dmc_jacket_04_starlifter01_01=储物空间:2K µSCU\n\n一件彰显大力神星际运输机及其超过12倍于自身运载能力的夹克。这件夹克由合成皮革制成,前方设计有两个口袋,罗纹腰带及袖口保证穿着合身。前方印有十字军的标志,而后方则绘有这艘飞船划过云端的景象。 +item_Desc_dmc_jacket_04_starrunner01_01=储物空间:2K µSCU\n\n墨丘利星际快运船不只有着令人记忆犹新的船体外观。这艘深受喜爱的十字军非堆成设计飞船,现在也有了一件由优质合成皮革缝制而成的舒适飞行夹克。前方印有十字军的标志,而后方则绘有其飞行时的姿态。 +item_Desc_dmc_jacket_05=[PH] PH - dmc_jacket_05 +item_Desc_dmc_pants_01_01_9tails01=储物空间:1K µSCU\n\n这款丹宁牛仔的基础长裤在原版基础上进行了改造。丹宁牛仔的"基础"系列就如名字一样;是工作服饰的“基础”。"基础"系列具有简单,优雅的剪裁和易于使用的口袋,既专业又实用。 +item_Desc_dmc_pants_02_01_9tails01=储物空间: 2K µSCU\n\n这款丹宁牛仔的阿斯特利长裤在原版基础上进行了改造。穿上这条来自丹宁牛仔的工装裤,彰显您丰富而精致的品味。两侧均带有灰色调的对比色条纹, 阿斯特利长裤耐穿、舒适且始终如一。 +item_Desc_dmc_pants_03_01_9tails01=储物空间:0.5K µSCU\n\n这款丹宁牛仔的弗龙捷裤子在原版基础上进行了改造。丹宁牛仔的弗龙捷系列产品几百年来一直是边疆生活的基本服饰。这些厚实的牛仔工作裤采用了双缝加固和防污技术,无论何时何地都坚固耐用。 +item_Desc_dmc_pants_04_01_01=储物空间:3K µSCU\n\n丹宁牛仔的K7是一种多用途的工装裤。四个方便取用的口袋可提供额外的存储空间,而三重聚合物织物设计可以承受各种天气条件。 +item_Desc_dmc_pants_05_01_01=储物空间:2K µSCU\n\n丹宁牛仔的剃刀鲸裤子为穿着而生。采用工业级优质材料制成,加强型护膝可防止工作时撕裂,并保持结实舒适。\n\n女款目前缺货。 +item_Desc_dmc_pants_06_01_01=储物空间:2K µSCU\n\n丹宁牛仔的莽夫裤子采用低腰设计,带来最舒适的穿戴体验以及超大口袋,可抵御最强劲的风暴侵袭。 +item_Desc_dmc_pants_06_01_9tails01=储物空间:2K µSCU\n\n这款丹宁牛仔的莽夫裤子在原版基础上进行了改造。丹宁牛仔的莽夫裤子采用低腰设计,带来最舒适的穿戴体验以及超大口袋,可经受生活中的种种磨难。 +item_Desc_dmc_pants_07=[PH] PH - dmc_pants_07 +item_Desc_doom_armor_medium_arms_02_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 +item_Desc_doom_armor_medium_core_02_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间: 7.5k µSCU\n适用温度:-52 / 82 °C\n可挂载背包类型:轻型&中型\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 +item_Desc_doom_armor_medium_legs_02_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间: 4.5k µSCU\n适用温度:-52 / 82 °C\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 +item_Desc_doom_combat_medium_backpack_01=物品类型:中型背包\n储物空间: 70K µSCU\n可适配胸甲类型:中型&重型\n\n不要再用手去拖所有战利品了。“沉洞”背包为你提供了足够的空间来储存所需的一切,同时解放你的双手去做任何坏事。 +item_Desc_doom_light_armor_helmet_01= +item_Desc_doom_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 +item_Desc_doom_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间: 7.5k µSCU\n适用温度:-52 / 82 °C\n可挂载背包类型:轻型&中型\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 +item_Desc_doom_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-52 / 82 °C\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 +item_Desc_doom_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n使用了高质量的回收材料和模铸的面具板,死亡头骨头盔转为能挨最毒的打而生。 +item_Desc_doom_medium_armor_helmet_02=物品类型:中甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n戴上这款以某种动物为原型塑造的骇人头盔,成为死神吧。我们可不是兽医,不知道这是啥动物,但它看起来真的酷毙了。而且我们知道它在承受住严重伤害的同时,能让你看起来像个狠角色。 +item_Desc_doom_medium_armor_helmet_02_holiday=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n用“假日屠夫”头盔来庆祝这个季节。末日护甲设计了这种扭曲的盔甲,它可以承受一场交火,或者是喧闹的假日聚会,以及两者之间的任何事物。口鼻部的定制装甲板可提供保护,并保持轻便,合成的角比真实的角更加耐用。这款“假日屠夫”头盔给末日护甲的一流战斗装备工程师们又增加了名望。 +item_Desc_drn_gloves_01_01_01=迪博南手套以著名的泰拉设计师命名,融合了该设计师的经典设计,可让您的双手在低温下保持舒适。 +item_Desc_drn_gloves_01_01_9tails01=这款迪博南手套在原版基础上进行了改造。迪博南手套以著名的泰拉设计师命名,融合了该设计师的经典设计,可让您的双手在低温下保持舒适。 +item_Desc_drn_jacket_01_01_01=储物空间:1K µSCU\n\n定义您的终极形态;阿迪瓦是一款不对称设计的套头衫,采用了亮眼的混合材质以及坚固饰边。 +item_Desc_drn_pants_01_01_01=储物空间:0.5K µSCU\n\n经典的剪裁永远不会过时。德隆的勒马克是所有衣橱的必备品,专为工作和娱乐而设计,并具有微缝褶和无皱纹的材料,让穿着这经典衣服的您能脱颖而出。\n\n女款目前缺货。 +item_Desc_drn_senator_pants_03=这款德隆带来的双色裤子完美融合了现代与经典设计,灰烬的双重聚合材料编织工艺可提供耐用、专业的外观,无论您身在何处都能成为一道靓丽的风景线。 +item_Desc_drn_senator_shirt_03_01_01=德隆的气流是一款轻巧的长袖上衣,衣服上缝有V型图案并采用了短高领设计,非常适合办公或夜生活穿着。 +item_Desc_drn_shoes_01_01_01=这款双色便鞋舒适度足够日常穿着,同时也足够优雅时髦,适合任何办公场合。 +item_Desc_dyl_dress_01_01_01=储物空间:2K µSCU\n\n这款戴娜·蕾出品的前开襟灰色长裙,在宽阔腰带的下方是金色方格吊带内衬。成品配有黑色打底服和一块迷人的手帕来点缀外观。\n\n男款目前暂时缺货。 +item_Desc_dyl_gloves_01_01_01=戴上戴娜·蕾设计的奥普斯长手套,为任何服装添上最后一笔优雅之触。对比鲜明的黑色天鹅绒和富丽堂皇的皮革完美地饰以金色缎面,营造出低调的冲击力,确保在任何夜晚都光彩照人。\n\n目前暂无男款。 +item_Desc_dyl_gloves_02_01_01=得益于戴娜·蕾的精湛工艺,阿曼森手套的优雅得以体现。这款皮革长手套为华丽的黑色铜绿,将随着时间的推移变得更加动人,并且还搭配了舒适的羊绒内衬。\n\n目前暂无男款。 +item_Desc_dyl_jacket_02_01_01=[PH] DYL - jacket - description +item_Desc_dyl_pants_02_01_01=储物空间:3K µSCU\n\nn戴娜·蕾的科尔长裤为这条经典的黑色皮裤配上金属饰边,带来现代而动感的外观。\n\n男款目前暂时缺货。 +item_Desc_dyl_shirt_02_01_01=戴娜·蕾生产的本德雷长裙用到了昂贵的摩卡色衬棉皮革,并以腰带、肩带以及非对称的条纹来凸显外观,最上方与之相匹的项圈更是画龙点睛之笔。\n\n男款目前暂时缺货。 +item_Desc_dyl_shoes_01_01_01=巴里摩尔布鞋是戴娜·蕾重要的藏品。这款鞋采用经典但精致的曲线和支撑性鞋垫,非常舒适,适合全天穿着。\n\n目前暂无男款。 +item_Desc_dyl_shoes_02_01_01=巴里摩尔布鞋是戴娜·蕾重要的藏品。这款鞋采用经典但精致的曲线和支撑性鞋垫,非常舒适,适合全天穿着。\n\n目前暂无男款。 +item_Desc_eld_shirt_04_01_fleetweek2021=几乎没有什么东西能像掠过的UEE海军舰队一样令人敬畏,用这款舒适的棉混纺不败舰队启航周T恤向这一难忘的景象致敬吧。 +item_Desc_eld_shirt_04_01_fleetweek2022=[PH] PH - eld_shirt_04_01_fleetweek2022 +item_Desc_eld_shirt_04_1million_01=[PH] Placeholder - eld_shirt_04_1million_01 +item_Desc_eld_shirt_04_2million_01=[PH] Placeholder - eld_shirt_04_2million_01 +item_Desc_eld_shirt_04_aegis_dec=从复仇泰坦到伊德里斯,圣盾动力对现代太空飞船的影响是不可否认的.这款带有公司标志性标志的100%棉灰色衬衫彰显他们的成就. +item_Desc_eld_shirt_04_anvil_dec=这款深绿色的T恤上印有铁砧航天熟悉的徽标,这个名字的灵感来自罗伯特·卡尔文关于“创新的铁砧”的著名语录. +item_Desc_eld_shirt_04_argo_dec=这件橙色衬衫上印有南船座宇航的标志。在更名之前,该公司被称作AR-GO科技,其中"AR"源自创始人阿兰娜·雷德蒙(Alana Redmond)的名字缩写。 +item_Desc_eld_shirt_04_banu01_01=梦愿T恤是一家巴努商会为庆祝人类梦想中的魔法世界而生产的衣物。 +item_Desc_eld_shirt_04_banu02_01=在人类复刻了传奇的新星桶克后,一家巴努商会生产了这件T恤来纪念其回归。 +item_Desc_eld_shirt_04_banu03_01=有太多描述人类热爱驾驶德雷克弯刀进行太空冒险的故事,一家巴努商会热心地设计了这件T恤。 +item_Desc_eld_shirt_04_banu04_01=北及之星深谙如何造出外观靓丽、穿着舒适的人类鞋子。一家巴努商会生产了这件T恤来致敬这个伟大的成就。 +item_Desc_eld_shirt_04_banu05_01=人类,快吃! \n\n一家巴努商会生产了这件T恤来宣传人类食品棒,这是饥肠辘辘的人类绝佳的能量来源。造访巴努星域时别忘了带上这些美味的人类小吃。 +item_Desc_eld_shirt_04_banu06_01=大巴尼卡乔面便当,人类可是吃再多也不嫌够。一家巴努商会专为那些爱吃滚烫面条的人类带来了这件T恤!\n +item_Desc_eld_shirt_04_banu07_01=派罗或许是个危险的星系,但那里著名的鞭蟹确实值得亲眼游览。一家巴努商会制作了这件T恤,是专门展示人类星域内可爱生物的系列产品之一。 +item_Desc_eld_shirt_04_banu08_01=一家巴努商会在设计这件T恤时使用了特殊的可动图像织物,所以这件T恤能够以超高清分辨率循环播放人类觉得很好笑的扁平猫失败视频! +item_Desc_eld_shirt_04_banu09_01=人类生产的利抓导弹威力巨大!这件巴努生产的T恤颂扬了他们的精巧工艺。 +item_Desc_eld_shirt_04_consolidated_dec=塞拉斯·克尔纳创立了联合外域以推动现代航天器设计的发展. 穿着这款有公司徽标的深灰色T恤来庆祝他的雄心吧. +item_Desc_eld_shirt_04_crus01=奥里森因其独特的所在地而被称为云海之城,这件T恤印有这个名字,以及其中一个平台上独一无二的景象。 +item_Desc_eld_shirt_04_crus02=奥里森以“祈祷”的英语旧词命名,这座城市与帝国境内的所有其他城市都截然不同。巨大的城名logo内嵌有标志性的云景,穿上这件衣服来纪念这个独一无二的地点。 +item_Desc_eld_shirt_04_crus03=无论您是飞行员还是乘客,十字军飞船都能让您不虚此行。为了庆祝这种精神,这件T恤上印有多艘十字军飞船以及公司的标志和宣传词。 +item_Desc_eld_shirt_04_crus04=这件T恤在胸前印有十字军工业标志性的logo。 +item_Desc_eld_shirt_04_crus05=十字军致力于通过航天科技的革新来砌筑未来,并且坚持将慈善事业进行到底。穿上这件印有公司标志和奥里森景色的T恤,表明您对十字军未来事业的支持。 +item_Desc_eld_shirt_04_crus06=既然奥里森的每座平台都配备了保持悬浮用的特殊推进器,那就无需任何土地。这件T恤上印有奥里森著名的平台静静飘浮在云间的图像。 +item_Desc_eld_shirt_04_crus07=奥里森巨大的造船厂是UEE境内独一无二的景观。这件T恤上印有和撒那树花瓣环绕的圆形平台,这种树木被特地培育出来在奥里森的花园内种植。 +item_Desc_eld_shirt_04_crusader_dec=十字军工业制造了这款醒目的蓝色衬衫上带有“ sword & C”标志,进一步表明了其对慈善组织的支持。该公司已承诺,出售这件衬衫的所有收益将全部捐给总部位于泰拉的非营利组织"帝国的疏忽"。 +item_Desc_eld_shirt_04_drake_dec=德雷克行星际的成功使马格努斯星系恢复了合法的业务。用这件印有黄色公司名称的黑色衬衫,来支持这家廉价实用的飞船制造商。 +item_Desc_eld_shirt_04_expo_dec=这件由100%纯棉制成的洋红衬衫上印有星系际航空航天博览会的标志. +item_Desc_eld_shirt_04_fleetweek_dec=几乎没有什么东西能像UEE海军舰队掠过一样令人敬畏. 用这款舒适的棉混纺舰队周T恤向这一难忘的景象致敬吧. +item_Desc_eld_shirt_04_iae2021_07=穿上这件蓝色条纹T恤来纪念UEE最盛大的飞船庆典,前方绘有大号2951标志,后部也绘有一个稍小的版本。 +item_Desc_eld_shirt_04_iae2021_10=穿上这件蓝色条纹T恤来纪念UEE最盛大的飞船庆典,前方绘有大号2951标志,后部也绘有一个稍小的版本。 +item_Desc_eld_shirt_04_misc_dec=这件棕褐色的衬衫印有武藏的名称呼和标志.非常适合那些喜爱受到希安轻微影响的可靠工业飞船的人. +item_Desc_eld_shirt_04_origin_dec=起源跃动的飞船被描述为运动中的交响乐.这优雅的富有审美趣味的圆环形标志为这件浅灰色T恤锦上添花. +item_Desc_eld_shirt_04_rsi_dec=赞美最负责的带领人类进入星际的公司..这款经典的黑色T恤具有标志性的RSI标志. +item_Desc_eld_shirt_07_01_01=一件由拒水导湿面料制成的简约淡灰色衬衫,让您在工作与娱乐时保持舒适。 +item_Desc_fio_bar_pants_01_01_01=储物空间:1K µSCU\n\n勒克斯是充满现代气息的优雅细条纹长裤。 菲奥蕾沿外缝线使用时尚的蓝色和灰色几何图案提升了这些经典休闲裤,打造出适合任何时代的外观。 +item_Desc_fio_bar_shirt_01_01_01=作为至重专业系列的产品,菲奥蕾所设计的毕比安娜是为那些想要复古外形,但又具有现代耐用性的人。上衣为精制针纺牛津布织成的衬衫,外套深灰色背心,背带上以金色饰品作为点缀。另有夺目的黑色领结及袖章作为配饰。 +item_Desc_fio_executive_jacket_01=储物空间:1K µSCU\n\n菲奥蕾的乔托外套让西装夹克设计上升到了新的高度。亮色线条沿翻领而下,一块亮色的布料横跨背部连接了两只袖子,风格含蓄又尽显时髦。最终的成品就是这件任何衣柜都不可或缺的精美外套。\n\n十字军版专为十字军工业雇员量身定制。 +item_Desc_fio_executive_jacket_02=储物空间:1K µSCU\n\n菲奥蕾的乔托外套让西装夹克设计上升到了新的高度。亮色线条沿翻领而下,一块亮色的布料横跨背部连接了两只袖子,风格含蓄又尽显时髦。最终的成品就是这件任何衣柜都不可或缺的精美外套。 +item_Desc_fio_executive_pants_01=储物空间:1K µSCU\n\n科亚是一款修身剪裁的时尚长裤,在口袋与裤腿处点缀有亮眼的色彩。这条裤子由柔软的特殊防皱合成纤维制成,配有一条金搭扣的棕色腰带。 +item_Desc_fio_executive_shirt_01=菲奥蕾的阿兰达衬衣让时尚唾手可得。这件独一无二的上衣结合了颜色互补的西装衬衣与马甲;衬衣袖口卷到了手肘处,马甲前方的口袋与背部加入了简单的几何图形设计。\n\n十字军版专为十字军工业雇员量身定制。 +item_Desc_fio_executive_shirt_02=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝,便于贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。\n\n十字军版专为十字军工业雇员量身定制。 +item_Desc_fio_executive_shirt_03=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝,便于贴身剪裁。银质领带夹更是帮助领带随时贴身的完美点缀。\n\n十字军版专为十字军雇员量身定做。\n +item_Desc_fio_executive_shirt_04=菲奥蕾的阿兰达衬衣让时尚唾手可得。这件独一无二的上衣结合了颜色互补的西装衬衣与马甲;衬衣袖口卷到了手肘处,马甲前方的口袋与背部加入了简单的几何图形设计。 +item_Desc_fio_executive_shirt_05=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝以便贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。 +item_Desc_fio_executive_shirt_06=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝以便贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。 +item_Desc_fio_gloves_01_01_01=菲奥伦的文鹊手套,让你的手保持温暖干燥.微缝合技术贴身裁剪,使你时尚又温暖. +item_Desc_fio_jacket_01_01_01=储物空间:2K µSCU\n\n菲奥蕾斯是传统地球设计的现代改进。修身的剪裁、高领、醒目的不对称设计,让这款大衣成为任何衣橱的必备单品。 +item_Desc_fio_pants_01_01_01=储物空间:0.5K µSCU\n\n菲奥伦公司的这款修身裤让你以低价感受到量身定做的感觉。航天时代织物制成,丽络是一种维护成本低,视觉冲击力强的办公室衣着。 +item_Desc_fio_shirt_01_01_01=这款由菲奥蕾公司生产的全新的,多功能的前扣式衬衫,采用了先进的防污,防皱技术,确保你时刻保持专业精神。 +item_Desc_fio_shirt_01_01_9tails01=这款菲奥蕾的概念衬衫在原版基础上进行了改造。这款由菲奥蕾公司生产的全新的多功能前扣式衬衫,采用了先进的防污防皱技术,确保你时刻保持专业精神。 +item_Desc_fio_shirt_02_01_01=菲奥伦的迪欧是一款修身型的工作衬衫,永不过时的经典设计相当实用。迪欧衬衫以高领和合金颈环为特色,一直是商务着装的中流砥柱。\n\n女款目前缺货。 +item_Desc_fio_shirt_02_01_9tails01=这款菲奥伦的迪欧衬衫在原版基础上进行了改造。菲奥伦的迪欧是一款修身型的工作衬衫,永不过时的经典设计相当实用。迪欧衬衫以高领和合金颈环为特色,一直是商务着装的中流砥柱。 +item_Desc_fio_shoes_01_01_01=专业且休闲,正装鞋使用先进的合成结构提供最大的舒适度和永不褪色的光泽。 +item_Desc_fio_shoes_01_01_9tails01=这款菲奥伦的正装鞋在原版基础上进行了改造。专业且休闲,正装鞋使用先进的合成结构提供最大的舒适度和永不褪色的光泽。 +item_Desc_grin_utility_medium_helmet_01_01_9tails01=这款灰猫工业的伪壳头盔在原版基础上进行了改造。物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n 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+item_Desc_gys_hathor_hat_01_01_01=这顶哈索尔帽的帽子重现了在公司控制奈克瑟斯星系时的工人们戴的原始设计。它有意反映了系统中恶劣的环境。并作为一个特殊的战区(暂定名)捆绑发行,以推广他们的奈克瑟斯模拟地图。 +item_Desc_gys_helmet_01_01_01=“准备就绪”是一款可靠经济的软壳头盔替代品。“准备就绪”由太空时代塑料制成,提供真空密封,让您呼吸的时间更长。 +item_Desc_hdh_boots_01=[PH] PH - hdh_boots_01 +item_Desc_hdh_gloves_01=[PH] PH - hdh_gloves_01 +item_Desc_hdh_jacket_03=[PH] PH - hdh_jacket_03 +item_Desc_hdh_jacket_04=[PH] PH - hdh_jacket_04 +item_Desc_hdh_pants_01=[PH] PH - hdh_pants_01 +item_Desc_hdtc_undersuit_01_01_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-5 / 50 °C\n\n拉蒙特看起来太帅了,你不会想用盔甲把它盖住的。拉蒙特将轻质镀层与耐用的合成纤维编织无缝融合在一起,在驾驶舱中将像在街上一样时髦。拥抱这个工作休闲两相宜的个人防护装备,并贯彻哈丁战术一直以来的优势。 +item_Desc_hdtc_utility_light_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲:全部\n\n卡塔比背包是一款由哈丁战术生产的时髦背包,可承受最为严苛的冒险洗礼。其独特的方形外观由可更换的软壳与周边的硬质框架组合而成,附带两个拉链口袋方便取用重要物件。MPUV-1C版还配有纪念性的外罩来庆祝南船货运赢得2951年展会最佳冠军。 +item_Desc_hwk_executive_shoes_01=哈克沃斯鞋业的威万皮鞋带来舒适有型的穿戴体验。这双合成皮革制成的便鞋前端为重点色设计,鞋面镶嵌金属饰物,轻便耐磨的鞋底则为纳米复合材料与橡胶特制而成。 +item_Desc_ksar_light_armor_01=物品类型:轻型护甲\n伤害减少:20%\n适用温度:-33 / 63 °C\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便且受到保护。 +item_Desc_ksar_light_armor_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-33 / 63 °C\n可挂载背包类型:轻型\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便,且受到保护。 +item_Desc_ksar_light_armor_01_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:3K µSCU\n适用温度:-33 / 63 °C\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便且安全防护。 +item_Desc_ksar_undersuit_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n这种由卡斯塔克武器生产的底层防护服提供了完整的防护密封,并与多种类型的护甲兼容。 +item_Desc_mym_shirt_03_01_01=常常服装的这款宽松连帽衬衫将经典款式通过超现代的设计重新诠释。莉维亚由软呢混纺而成,为舒适及优雅而生。 +item_Desc_mym_shirt_03_01_9tails01=这款常常服装的莉维亚衬衫在原版基础上进行了改造。常常服装的这款宽松连帽衬衫将经典款式通过超现代的设计重新诠释。莉维亚由软呢混纺而成,为舒适及优雅而生。 +item_Desc_nbr_hat_01_01_01=戴上撒马尔克编织帽,远离炽热阳光。精妙的纺织技术可以导流边缘的雨水,而不是渗到你身上。该帽子还配有可调节背带,确保舒适贴合。 +item_Desc_nrs_shoes_03_01_01=时尚而坚固,北极星的利托靴是由复合尼龙织物制成,硫化橡胶紧紧抓握各种表面,增强的脚踝支持,使这些完美的闲逛或工作。\n\n女款目前缺货。 +item_Desc_nrs_shoes_05_01_01=谁说北极星不能保持专业?厄登靴的特点是模铸橡胶鞋底和全天候结构来承受风雨的侵蚀.\n\n女款目前缺货. +item_Desc_nvy_pilot_flightsuit=物品类型:飞行服\n减少伤害:10%\n\n海军花了几个世纪的时间来完善战斗飞行员所穿的飞行服。全面集成金刚石-基底服是这支久经沙场的军队的巅峰。全面太空服具有加固的结构,可以承受各种恶劣的环境,并与适合的经典护甲系统完美地结合在一起。 +item_Desc_nvy_pilot_flightsuit_armor=AVS-E战斗护甲是一种独特的护甲,设计用于与全面集成系列飞行服无缝结合。AVS战斗护甲具有部件装甲板,可以有效地保护重要区域,而且还集成了许多弹药袋,以确保您在野外装备齐全。 +item_Desc_nvy_pilot_flightsuit_helmet_01_Shared=物品类型:飞行头盔\n伤害减免:10%\n\nAPOS头盔的碳纤维外壳提供出色的冲击和穿透保护,视野不间断,稳定性极佳,非常适合战场中的各种行动。 +item_Desc_nvy_shoes_01_01_Shared=全天候与北极星的旅行站在一起。这些防滑鞋采用舒适的记忆泡沫和减震技术,使这些休闲运动鞋非常适合办公室或家中使用。\n\n女款目前缺货。 +item_Desc_nvy_training_shorts_01=标准版运动服训练短裤由四向弹力面料技术制成,优化透气性的同时增加了腿部可动范围,帮助您在最紧张的训练中保持干爽。 +item_Desc_nvy_training_shorts_01_01_02=标准版运动服训练短裤由四向弹力面料技术制成,优化透气性的同时增加了腿部可动范围,帮助您在最紧张的训练中保持干爽。 +item_Desc_nvy_training_sneakers_01=为新兵和训练的标准问题运动鞋,DF80s功能增加足弓垫支持长跑和多编织材料,使你的脚干燥。\n\n女款目前缺货。 +item_Desc_oct_boots_01_Shared=耐磨、可靠、舒适。布雷塞韦尔靴是一双专为多变天气状况而设计的中筒靴。其采用防水材料制成,配有高抓地力底纹,上方还有一片可扣住的面料防止降水渗入鞋内。 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µSCU\n\n这件炭灰色的夹克凭借森林绿的毛毡长袖、镶嵌在外的几何图案,还有金属色的领口点缀,定能让您回头率爆棚。最后还配有深酒红色的方巾点缀。\n\n女款目前暂时缺货。 +item_Desc_ops_jacket_06_01_10=储物空间:1K µSCU\n\n这件淡灰色的夹克凭借钻石切割长袖、镶嵌在外的几何图案,还有金属色的领口点缀,定能让您回头率爆棚。最后还配有深酒红色的方巾点缀。\n\n女款目前暂时缺货。 +item_Desc_ops_jacket_07_01_01=储物空间:1K µSCU\n\n沃尔顿西装通过融合经典风格和现代风格而散发出成熟老练的感觉。欧珀空服装这款几何图案的夹克重新定义了成功,其特色是细条纹假衬衫和下面的分层领带,再加上独特的拼缝式后背。 +item_Desc_ops_pants_02_01_01=储物空间:0.5K µSCU\n\n欧珀空服装的米瓦尔迪裤子裁剪得很窄,十分大胆的不对称设计,巧妙而休闲的双材料风格,使它成为任何衣橱的完美补充。\n\n女款目前缺货。 +item_Desc_ops_pants_02_01_9tails01=储物空间:0.5K µSCU\n\n这款欧泊空服装的米瓦尔迪裤子在原版基础上进行了改造。欧泊空服装的米瓦尔迪裤子使用了窄版剪裁,十分大胆的不对称设计以及巧妙而休闲的双材料设计风格使它得以成为任何衣橱的完美补充。 +item_Desc_ops_pants_05_01_01=储物空间:0.5K µSCU\n\n拉韦尔是欧珀空服装必备品系列的一部分,是经典的正装裤,具有永不过时的剪裁和外观,使其成为任何衣柜中必不可或缺的一部分。 +item_Desc_ops_pants_05_01_9tails01=储物空间:0.5K µSCU\n\n这款欧泊空服装的拉韦尔裤子在原版基础上进行了改造。拉韦尔是欧珀空服装必备品系列的一部分,是经典的正装裤,具有永不过时的剪裁和外观,使其成为任何衣柜中必不可或缺的一部分。 +item_Desc_ops_pants_06_01_01=储物空间:0.5K µSCU\n\n沃尔顿西装融合了古典风格和现代的繁盛风格,在某种程度上明确地决定了欧珀空服装。重复的几何图案沿着夹克和裤子的长度方向延伸,以创造出前沿的外观,无论您走到哪里,都会有人为你侧目。 +item_Desc_ops_shirt_03_01_01=[PH] Placeholder - OPS Shirt Desc +item_Desc_ops_shirt_04_01_01=您衣橱中的百搭衣物,这件经典纽扣衬衫前胸设计有双口袋、领口为八字领,还配有一条简约美观的黑色领带。\n\n女款目前缺货。 +item_Desc_ops_shoes_02_01_01=Wan是合成皮革休闲鞋,完美平衡了经典与现代的风格,除了休闲也适合工作。欧珀空服装设计了这些具有防磨损涂层的极为舒适的休闲鞋,因此无需上光和打磨即可保持崭新。 +item_Desc_ops_shoes_03_01_01=欧珀空服装为这些短靴注入了标志性的潇洒气质。艾弗斯十分的时尚但并不浮华,并配有特殊的KindSole鞋垫,可提供超凡的舒适感。 +item_Desc_orig_armor_medium_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n\n设计灵感源自100系列的流线造型,杰科索头盔是一个能与起源跃动其名的头盔。它具有宽大的面罩,能提供良好的视野,并带有特殊的内置气流系统,用于散出热量与湿气。头盔后侧巧妙的融入了船尾上标志性的图型语言。 +item_Desc_outlaw_legacy_armor_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n这款卡斯塔克武器的要塞臂甲在原版基础上进行了改造。卡斯塔克武器的侵略性设计在要塞战斗护甲上得到了淋漓尽致的展现。加固的护甲层提供了最佳的防护性能,同时其醒目的棱角与轮廓也能充分凸显佩戴者的威风形象。 +item_Desc_outlaw_legacy_armor_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:4K µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n这款卡斯塔克武器的要塞胸甲在原版基础上进行了改造。卡斯塔克武器的侵略性设计在要塞战斗护甲上得到了淋漓尽致的展现。加固的护甲层提供了最佳的防护性能,同时其醒目的棱角与轮廓也能充分凸显佩戴者的威风形象。 +item_Desc_outlaw_legacy_armor_light_arms_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31/61°C\n\n这款卡斯塔克武器的猞猁臂甲在原版基础上进行了改造。使用高科技聚合编织物打造的猞猁战斗护甲可以使佩戴者在保持良好机动性的同时得以在摆脱危险之前承受足够的伤害。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 +item_Desc_outlaw_legacy_armor_light_helmet_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31 / 61 C\n\n这款卡斯塔克武器的预言头盔在原版基础上进行了改造。卡斯塔克武器的预言头盔提供了一个封闭的加固电镀头盔,在眼睛上方整合了金刚石层压板。它在可以在最大化地感知事态的同时保证佩戴者在太空和战场上的安全。 +item_Desc_outlaw_legacy_armor_medium_helmet_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n这款卡斯塔克武器的晨星头盔在原版基础上进行了改造。你在穿着晨星护甲时不会把任何弱点暴露给对手。这款全封闭式的战斗头盔经过专门设计来适应各种战斗环境,并提供防护以抵御实弹伤害、冲击吸收以及能量伤害等多种威胁。 +item_Desc_outlaw_legacy_armor_medium_legs_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n运载能力:5.5K µSCU\n适用温度:-56 / 86 °C\n\n这款卡斯塔克武器的审讯官腿甲在原版基础上进行了改造。轻便和防护性在新的审讯官护甲中得到了完美的结合。坚固而轻巧的合金镀层与增强的多纤维编织的结合使得这款护甲可以在在提供良好防护性能的同时也不拖慢你的步伐哪怕半分。当与卡斯塔克武器令人生畏的美学设计相结合之后,就不难理解为何这种中型护甲在整个帝国中声名远扬了。 +item_Desc_outlaw_legacy_heavy_armor=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110°C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性,同时,其醒目的棱角,轮廓分明的剪裁出威风的形象。 +item_Desc_outlaw_legacy_heavy_armor_arms_02=物品类型:重型护甲\n伤害减免:40%\n可携带空间:8K SP\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 +item_Desc_outlaw_legacy_heavy_armor_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:4K µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性,同时,其醒目的棱角,轮廓分明的剪裁出威风的形象。 +item_Desc_outlaw_legacy_heavy_armor_core_02=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 +item_Desc_outlaw_legacy_heavy_armor_helmet=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n使用强化器保护您最宝贵的财产。这款重型头盔旨在用于极端恶劣的环境保护颈部和后脑,并通过额外的镀层来保护有限的能见度。 +item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n用尼奥尼修正的筑城头盔表示你不为主宰者服务。卡斯塔克武器的筑城护甲的可怕的变种从古老的神话中汲取灵感,以恶魔的涂装,充满尖牙的笑容和尖角为特色。在一个值得纪念的头盔里给予保护和恐吓。 +item_Desc_outlaw_legacy_heavy_armor_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。 +item_Desc_outlaw_legacy_heavy_armor_legs_02=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 +item_Desc_outlaw_legacy_light_armor=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31/61°C\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 +item_Desc_outlaw_legacy_light_armor_core=物品类型:轻型护甲\n减少伤害:20%\n储物空间:8K µSCU\n适用温度:-31 / 61 °C\n可挂载背包类型:轻型\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 +item_Desc_outlaw_legacy_light_armor_helmet=物品类型:轻型护甲\n伤害减免:20%\n可携带空间:10K SP\n适用温度:-31 / 61 C\n\n卡斯塔克武器的预言头盔提供了一个封闭的加固电镀头盔,在眼睛上方整合了金刚石层压板。它在可以最大化地感知事态同时保证佩戴者在太空和战场上的安全。 +item_Desc_outlaw_legacy_light_armor_legs=物品类型:轻型护甲\n减少伤害:20%\n储物空间:5K µSCU\n适用温度:-31 / 61 °C\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的 +item_Desc_outlaw_legacy_medium_armor=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 +item_Desc_outlaw_legacy_medium_armor_core=物品类型:中型护甲\n伤害减免:30%\n运载能力:8.5K µSCU\n适用温度:-56 / 86 °C\n可挂载背包类型:轻型&中型\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 +item_Desc_outlaw_legacy_medium_armor_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n穿着晨星护甲时不会露出任何弱点。这款全封闭式战斗头盔经过专门设计,可承受各种战斗环境,并提供防护以防御实弹、冲击以及能量等多种威胁。 +item_Desc_outlaw_legacy_medium_armor_legs=物品类型:中型护甲\n伤害减免:30%\n运载能力:5.5K µSCU\n适用温度:-56 / 86 °C\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 +item_Desc_qrt_mantis_undersuit_01_01_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-40 / 40°C\n\n萨宾护甲体现了您对奎里努斯科技先进的外观和性能的期望。这款先进的基底服将坚韧且灵活的微织物与巧妙的镀层融为一体,在保持轻量化的同时提供保护。萨宾基底服的时尚设计,即使前途多舛,仍可确保您安全时尚。 +item_Desc_qrt_mantis_undersuit_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 40 °C\n\n使用奎里努斯科技的颅盖头盔清晰洞察您周围的一切。用特有合成蓝宝石制成的大型面罩可提供耐刮擦性能,同时又保持与经典材料一样的轻薄特性。 +item_Desc_qrt_specialist_medium_arms_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_arms_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款奎里努斯科技的米阿蒂麦斯臂甲在原版基础上进行了改造。结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这款具有复杂细节的护甲同时兼顾了装饰性与功能性,特别是在与配有发光目镜的全封闭头盔一同穿戴时更显帅气。它配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_arms_02=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 +item_Desc_qrt_specialist_medium_core_01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_core_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n这款奎里努斯科技的米阿蒂麦斯胸甲在原版基础上进行了改造。结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_core_02=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 +item_Desc_qrt_specialist_medium_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_helmet_02=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 +item_Desc_qrt_specialist_medium_legs_01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:5.5K µSCU\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 +item_Desc_qrt_specialist_medium_legs_02=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:5.5K µSCU\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 +item_Desc_r6p_boots_01_01_9tails01=这款R6 Pro的变幻自如靴在原版基础上进行了改造。这些来自R6 Pro的靴子坚固耐用,非常适合您在飞船上和星球表面穿着。带衬垫的鞋垫可确保使用者在任何情况下都能保持舒适。 +item_Desc_r6p_boots_02_01_01=简而言之,R6 Pro的坡诺斯靴子是为辛勤工作而设计的。这款防水隔热工作靴使用了绝热技术,可适应亚北极环境,而复合大底可在你最需要的时候为您提供必要的抓地力,避开危险。 +item_Desc_r6p_shoes_02_01_01=R6 Pro的托纳是一款非常适合徒步旅行或野外工作的低帮运动鞋,它由透气的恰弗雷姆材料制成,不仅能提供额外的保护,还能让你的脚保持干爽。 +item_Desc_rmb_gloves_01=[PH] PH - rmb_gloves_01 +item_Desc_rmb_goggles_01_01_9tails01=这款漫步者的阿瓦洛斯侦察兵护目镜在原版基础上进行了改造。"阿瓦洛斯侦察兵"护目镜是一款坚固耐用的高科技产物。其独特设计的坚固镜框即使在经历意外撞击或突然的气压变化之后也能让镜片完好无损,是专为恶劣环境打造的产品。如果不怕社会性死亡的话,戴着它出街也完全没问题。 +item_Desc_rmb_goggles_04=[PH] PH - rmb_goggles_04 +item_Desc_rmb_jacket_01_01_01=储物空间:1K µSCU\n\n漫步者服装的库蒂双色夹克采用赛车带领和不对称纽扣设计,将复古气息带入了现代时。\n\n女款目前缺货。 +item_Desc_rmb_jacket_01_01_9tails01=Carrying Capacity: 1K µSCU\n\n这款漫步者的库蒂夹克在原版基础上进行了改造。漫步者服装的库蒂双色夹克采用赛车带领和不对称纽扣设计,将复古气息带入了摩登时代。 +item_Desc_rmb_pants_01_01_01=储物空间:3K µSCU\n\n由于漫步者公司的波洛克斯长裤的前卫细节,耐用的舒适性变得时尚前卫。厚实的梭织面料用皮革面板加固,并以独特的蕾丝前部为点缀。\n\n女男款目前缺货。 +item_Desc_roo_tvshow_host=第一共和推出全新连衣裙夜之火大胆地将刚劲与柔美融为一体。这款连衣裙出自著名设计师卡莉斯塔之手,采用贴身的黑色微织物,带扣的高衣领且饰有醒目的金边,胸部、肩膀和手臂均有醒目的镂空设计,让穿戴者与这件衣服一样回味无穷。 +item_Desc_rrs_combat_heavy_backpack_01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n使用莫罗佐夫-CH背包来舒适地携带重要装备。这款软壳背包由先进的耐磨编织技术制成,在轻便的同时随时准备投入战斗。这款背包还设计有多个方便取用的口袋,以及多根系带来将补给品固定在您的背包上。 +item_Desc_rrs_combat_heavy_backpack_01_01_9tails01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n这款努西莫夫复原系统的莫罗佐夫-CH背包在原版基础上进行了改造。使用莫罗佐夫-CH背包来舒适地携带重要装备。这款软壳背包由先进的耐磨编织技术制成,在轻便的同时随时准备投入战斗。这款背包还设计有多个方便取用的口袋,以及多根系带来将补给品固定在您的背包上。 +item_Desc_rrs_combat_heavy_backpack_02=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入战场。它还具有几个易于使用的口袋和大量的肩带,以保持用品安全地紧绷在你的背部。 +item_Desc_rrs_combat_heavy_backpack_03=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入战场。它还具有几个易于使用的口袋和大量的肩带,以保持用品安全地紧绷在你的背部。 +item_Desc_rrs_combat_light_backpack_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n无论是携带补给进入战斗区,还是容纳额外的装备,久经沙场的阿尔登-CL背包都已做好战斗准备。努西莫夫复原系统为该背包设计了一个通用胸甲连接器,能够与各种不同护甲兼容。 +item_Desc_rrs_specialist_heavy_arms_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n这款努西莫夫复原系统的莫罗佐夫-SH臂甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_arms_02=物品类型:重型装甲\n伤害减免:40%\n防护温度: 物品类型:重型装甲\n伤害减免:40%\n防护温度: -95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了安全专业人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_arms_03=物品类型:重型装甲\n伤害减免:40%\n防护温度: 物品类型:重型装甲\n伤害减免:40%\n防护温度: -95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12K µSCU\n适用温度:-90 / 115 °C\n可挂载背包:全部\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12K µSCU\n适用温度:-90 / 115 °C\n可挂载背包:全部\n\n这款努西莫夫复原系统的莫罗佐夫-SH胸甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_core_02=物品类型:重型装甲\n伤害减免:40%\n防护温度: -95 / 120 °C\n\n可适配背包类型: 通用\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_core_03=物品类型:重型装甲\n伤害减免:40%\n储物空间: 12K µSCU\n防护温度: -97 / 121 °C\n可适配背包类型: 通用\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_helmet_02=物品类型:重型装甲\n伤害减免:40%\n防护温度: 物品类型:重型装甲\n伤害减免:40%\n防护温度: -95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_helmet_03=物品类型:重型装甲\n伤害减免:40%\n防护温度: 物品类型:重型装甲\n伤害减免:40%\n防护温度: -97/ 121 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_legs_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_legs_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-90 / 115 °C\n\n这款努西莫夫复原系统的莫罗佐夫-SH腿甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 +item_Desc_rrs_specialist_heavy_legs_02=物品类型:重型装甲\n伤害减免:40%\n储存空间: 7.5K µSCU\n防护温度: -95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 +item_Desc_rrs_specialist_heavy_legs_03=物品类型:重型装甲\n伤害减免:40%\n储物空间:7.5K µSCU\n防护温度:-97 / 121 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS还增加了一个独特的高保护领和一个轻质内衬,使莫罗佐夫-SH既舒适又坚固,是战场上的中坚力量。 +item_Desc_rrs_specialist_light_arms_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 +item_Desc_rrs_specialist_light_core_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 65 °C\n可挂载背包:轻型\n\n凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 +item_Desc_rrs_specialist_light_core_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 65 °C\n可挂载背包:轻型\n\n这款努西莫夫复原系统的阿尔登-SL胸甲在原版基础上进行了改造。凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 +item_Desc_rrs_specialist_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带,以及一个集成兜帽的全封闭头盔。 +item_Desc_rrs_specialist_light_helmet_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n这款努西莫夫复原系统的阿尔登-SL头盔在原版基础上进行了改造。凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带,以及一个集成兜帽的全封闭头盔。 +item_Desc_rrs_specialist_light_legs_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 68 °C\n\n凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 +item_Desc_rsi_deckcrew_light_armor_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 +item_Desc_rsi_deckcrew_light_armor_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 +item_Desc_rsi_deckcrew_light_armor_01_legs=物品类型:轻型护甲\n伤害减免:20%\n运载能力:6K µSCU\\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 +item_Desc_rsi_deckcrew_light_armor_01_ruso_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 +item_Desc_rsi_deckcrew_light_armor_01_ruso_core=物品类型:轻型护甲\n伤害减免:20%\n运载能力:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 +item_Desc_rsi_deckcrew_light_armor_01_ruso_legs=物品类型:轻型护甲\n伤害减免:20%\n运载能力:6K µSCU\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 +item_Desc_rsi_deckcrew_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\nRSI的地平线头盔是一款坚固耐用的封闭式工作头盔。单层压板圆顶为您提供极为宽广的视野。两侧安装的LED照明模组可提供额外的照明,以确保您能看清自己在做什么。 +item_Desc_rsi_deckcrew_light_helmet_01_ruso=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n\nRSI的地平线头盔是一款坚固耐用的封闭式工作头盔。单层压板圆顶为您提供极为宽广的视野,两侧安装的LED照明模组可提供额外的照明,以确保您能看清自己在做什么。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 +item_Desc_rsi_deckcrew_undersuit_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI的‘“信标‘’飞行服是一种通用装备,旨在提供全面的保护,抵抗环境和真空的伤害。“信标”由耐用且有弹性的聚合物制成,可为各种体型的人员提供充分的运动自由度。 +item_Desc_rsi_deckcrew_undersuit_01_ruso=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI的信标飞行服是一种通用工具,旨在提供全面的保护抵抗环境和真空的伤害。信标由耐用且有弹性的聚合物制成,可为各种体型人员提供充分的运动自由度。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 +item_Desc_rsi_explorer_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 +item_Desc_rsi_explorer_01_arms=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 +item_Desc_rsi_explorer_01_core=物品类型:轻型护甲\n减少伤害:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 +item_Desc_rsi_explorer_01_helmet=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。 +item_Desc_rsi_explorer_01_legs=物品类型:轻型护甲\n减少伤害:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 +item_Desc_rsi_explorer_armor_light_helmet_01_01_carrack=物品类型:轻甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\n为了庆祝2950的克拉克日,铁砧航天与RSI的装甲部门合作,推出了广受欢迎的探险家头盔的特别版本。探险家头盔克拉克版采用抗冲击复合材料和防擦伤层压板,提供了无与伦比的上方视野,用白色配以灰色点缀,并在背面印有克拉克的名字和轮廓。 +item_Desc_rsi_explorer_light_armor_01_01_centurion_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 +item_Desc_rsi_explorer_light_armor_01_01_centurion_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 +item_Desc_rsi_explorer_light_armor_01_01_centurion_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 +item_Desc_rsi_explorer_light_armor_01_01_imperator_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI将优雅和高效与探险家冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 +item_Desc_rsi_explorer_light_armor_01_01_imperator_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI将优雅和高效与探险家的冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 +item_Desc_rsi_explorer_light_armor_01_01_imperator_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI将优雅和高效与探险家的冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 +item_Desc_rsi_explorer_light_armor_01_concierge_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n无论您是大胆的发现全新边境还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与出众的运动自由度无缝结合。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定。 +item_Desc_rsi_explorer_light_armor_01_concierge_core=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\n无论您是大胆的发现全新边境还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与出众的运动自由度无缝结合。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定 +item_Desc_rsi_explorer_light_armor_01_concierge_legs=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\n无论您是大胆地发现全新领域,还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与非凡的运动自由度无缝结合。归功于只有特殊的限量行政版才的极具风味的金色细节设计。现在,您无需在造型和性能之间踌躇了。 +item_Desc_rsi_explorer_light_armor_01_helmet_ruso=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n \nRSI的探险家头盔由耐冲击的复合材料制成,目的在于经受最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 +item_Desc_rsi_explorer_light_armor_01_ruso_Shared=物品类型:轻型护甲\n伤害减免:20%\n \nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 +item_Desc_rsi_explorer_light_armor_01_ruso_arms=物品类型:轻型护甲 \n伤害减免:20%\n适用温度:-37 / 67 °C\n \nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 +item_Desc_rsi_explorer_light_armor_01_ruso_core=物品类型:轻型护甲 \n减少伤害:20%\n储物空间:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 +item_Desc_rsi_explorer_light_armor_01_ruso_legs=物品类型:轻型护甲 \n减少伤害:20%\n储物空间:6K µSCU\n适用温度:-40 / 70 °C\n \nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 +item_Desc_rsi_explorer_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。 +item_Desc_rsi_explorer_light_helmet_01_01_centurion=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。这款特别的旅行者版的头盔由主题为红黑色并有白色点缀作为装饰,让其成为了此款时尚套装的理想头盔。 +item_Desc_rsi_explorer_light_helmet_01_01_imperator=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。特殊的寻路者版本为紫色,并饰有金色亮点,能够与时尚的基础套装相匹配。 +item_Desc_rsi_explorer_light_helmet_01_concierge=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定。 +item_Desc_rsi_explorer_undersuit_01=物品类型:航空服\n伤害减免:10%\n温度等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家-探索者"套装将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。 +item_Desc_rsi_explorer_undersuit_01_concierge=物品类型:航空服\n伤害减免:10%\n温度耐受等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家-探索者"套装将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款独家行政版采用耀眼的黑金配色以彰显您的身份。 +item_Desc_rsi_explorer_undersuit_01_ruso=物品类型:航空服\n伤害减免:10%\n温度耐受等级:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家-探索者"套装将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款锈红协会版采用了红色搭配棕褐色的配色方案,让您在辛勤工作时看起来格外精神。 +item_Desc_rsi_light_utility_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲类型:全部\n\n麦克福莱克斯背包是一款背部安装的硬壳箱具,能够提供额外的商品储物选择。无论是远行时携带额外补给,还是在成功的开采工作后装满矿石,麦克福莱克斯背包都能为您装下烦恼。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。钴之蓝变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。野火红变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_03=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。燃尽橙变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_04=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。危险黄变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_10=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。幽灵白变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_11=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。钢毅灰变体将作为限量版提供。 +item_Desc_rsi_odyssey_caudillo_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\n这款CC改造的考迪罗头盔在原版基础上进行了改造。考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。 +item_Desc_rsi_odyssey_undersuit_01_Shared=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI最新一代的经典奥德赛基底服采用全新的粗犷设计,能够承受太空或星球最恶劣的条件。奥德赛II基底服采用最新的微织物技术制成,在完全舒适的地方提供长达数小时的舒适体验。 +item_Desc_rsi_odyssey_undersuit_helmet_01_01_opaque=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。这款特别的曜黑变体采用了深色的面罩,适合那些不希望透露身份的人。 +item_Desc_rsi_odyssey_undersuit_helmet_01_Shared=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。 +item_Desc_rsi_pilot_flightsuit_01_Shared=物品类型:飞行服\n伤害减免:10%\n\n穿着罗伯茨太空工业的奥德赛飞行服以极度舒适的方式探索星星。尖端材料提供轻巧的保护,能抵御真空和光线环境的伤害,同时也具有符合人体结构的弹性镶板,以确保它完美合身。 +item_Desc_rsi_pilot_flightsuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C \n\nRSI的奥德赛头盔轻巧低调到您不会想起您正戴着头盔。耐用且耐冲击的碳纤维结构,附有减震泡沫填充物和一体成型的压合式遮阳板。可在纵横方向提供最佳视野。 +item_Desc_rsi_utility_heavy_backpack_01_01_01=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。 +item_Desc_rsi_utility_heavy_backpack_01_01_03=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 +item_Desc_rsi_utility_heavy_backpack_01_01_12=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 +item_Desc_rsi_utility_heavy_helmet_01_01_01=物品类型:重型头盔\n伤害减免:40%\n防护温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。 +item_Desc_rsi_utility_heavy_helmet_01_01_03=物品类型:重型头盔\n伤害减免:40%\n防护温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 +item_Desc_rsi_utility_heavy_helmet_01_01_12=物品类型:重型头盔\n伤害减免:40%\n防护温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 +item_Desc_rsi_utility_heavy_suit_01_01_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n防护温度-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。 +item_Desc_rsi_utility_heavy_suit_01_01_03=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n防护温度-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 +item_Desc_rsi_utility_heavy_suit_01_01_12=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n防护温度-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 +item_Desc_sasu_armor_light_helmet_01_01_9tails01=物品类型:轻甲\n伤害减免:20%\n适用温度:-35 / 65 °C \n\n这款樱日集团的大颚头盔在原版基础上进行了改造。带上由樱日公司独家推出的大颚头盔来表明你已经准备好“出动”。轻质金属板护层提供保护的同时,金属獠牙从前面突出,形成令人生畏的昆虫状,游走于乐趣和恐惧之间。 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°C\n\n戴上樱日的这款纪念头盔,庆祝你对经典动画片《星空猫》的喜爱。这款中号头盔的定制造型忠实地再现了该剧的标志性人物设计,同时又不影响其防御能力。集成的重点灯提供了流行的色彩,并突出了头盔的独特轮廓。小猫莎莉版采用白色,看起来就像剧中善良的主角。 +item_Desc_sasu_medium_armor_helmet_01_01_19=物品类型:中型护甲\n伤害减免:30%\n温度适应: -63 / 93 °C\n\n戴上樱日的这款纪念头盔,庆祝你对经典动画片《星空猫》的喜爱。这款中号头盔的定制造型忠实地再现了该剧的标志性人物设计,同时又不影响其防御能力。集成的重点灯提供了流行的色彩,并突出了头盔的独特轮廓。小猫达蒙版主要以黑色为主,看起来就像莎莉的好友,不断诱惑她加入他的调皮冒险。 +item_Desc_scu_apron_01=储物空间:1K µSCU\n\n当你在做你的工作时,不要让你的衣服影响你。干净整洁工作围裙有防水、防污设计且易于清洁,是你工作在时需要折腾和弄脏衣服时的理想保护。 +item_Desc_scu_gloves_02_01_01=超过五十多年的现场测试,您可以在全帝国的许多站点和飞船上找到戴文工作手套。施特格曼坚固的结构和舒适的内衬使其成为客户的最爱。 +item_Desc_scu_goggles_01_01_9tails01=这款施特格曼的明目护目镜在原版基础上进行了改造。"明目"护目镜像羽毛一样轻巧,使用起来极为舒适,同时其坚固的侧护罩能够为您提供极好的保护,从而免受各种因素的影响。施特格曼的护目镜配有聚碳酸酯性能镜片和特殊的防滑鼻垫,可确保其在任何情况下都能固定在位。 +item_Desc_scu_hat_04=“坚稳着装”头盔已经准备好和你一起去工作。施特格曼使用装甲级塑料,在提供顶级保护的同时,还能让你的头部保持轻盈。 +item_Desc_scu_hat_05=“坚稳着装-音卫“头盔已经准备好和你一起去工作。施特格曼使用装甲级塑料合金,使其在提供顶级保护的同时,还能使您的头部保持轻盈。音卫版本包括耳罩,当非常需要降噪的时候,您可以舒适地佩戴它一整天。 +item_Desc_scu_jacket_01_01_01=储物空间:2K µSCU\n\n施特格曼的回形针上装是一款多功能工装马甲,它让你的工具时刻方便取用。这款马甲采用工业级高强度材料制成,采用背板设计来舒缓压力以及平衡重心。 +item_Desc_scu_jacket_02_01_01=储物空间:5K µSCU\n\n穿上施特格曼的英迪上装,随时取用您需要的工具。这是一件罕见的由工业级强度材料制成夹克,既时尚又朴素。 +item_Desc_scu_jacket_03_01_01=储物空间:3K µSCU\n\n施特格曼的经典款工服夹克是七十多年来工作现场的必备品。这款双色调夹克是由最坚韧的材料剪裁而成,无论在哪都能穿。也许它不是护甲,但这感觉真特么像护甲。 +item_Desc_scu_jacket_04_01_01=储物空间:1K µSCU\n\n一件配有厚重下摆、护肩、防尘罩以及金属颈圈和安全绳的普通外套。\n\n\n女款暂时缺货。 +item_Desc_scu_jumpsuit_01_01_01=“境界”连体服是理想的工作现场服装,它有多个口袋,特殊的超级防污面料,以及宽大的剪裁,使其活动不受限制。穿上它,拉上拉链,能在舒适的环境中工作一整天,这都归功于施特格曼。 +item_Desc_scu_mask_01_01_01=施特格曼生产的这款封闭面罩在红色的目镜四周采用了便于穿戴的垫圈,能够让您全天候穿着舒适。在轻便密封的同时,面罩下半部分还有提供了呼吸器,助您在严苛的工作环境中呼吸。 +item_Desc_scu_pants_02_01_01=储物空间:4K µSCU\n\n施特格曼的耐磨多用途工作服由强化尼龙材料编织制成,并且衬有耐高温缝合技术,能够在工作场合为您提供额外的保护。双膝处的强化关节护垫和额外的口袋为这款久经测验和工人认可的服装极大地提升了舒适度和耐用性。 +item_Desc_scu_pants_03_01_01=储物空间:2K µSCU\n\n克兰朋工装裤系列将施特格曼的工厂裤子提升到了一个全新的高度。这款坚固耐用的多用途裤子配有一对护膝,可提供额外的舒适度和防护,并且由坚固的复合编织面料制成,工作多久穿多久。 +item_Desc_scu_pants_04=[PH] PH - scu_pants_04 +item_Desc_scu_shirt_01_01_01=施特格曼的亨雷衬衫采用防污、透气的“气流”技术制成,可让您随时保持舒适干爽。 +item_Desc_shb_security_uniform_01_Shared=努西莫夫复原系统的富豪战斗护甲是一种经济实用的方案在工作中得到一些额外保护。无论您是在执行局部安保,还是只想在长途旅途中获得一点额外的保护,王室的StopTac电镀板都可以为您的头部,要害和四肢提供额外的保护。王室的头盔采用独特的倾角设计,旨在增加跳弹的机率,而集成式面甲技术可为您提供保护而又不影响您的视线, +item_Desc_shb_security_uniform_undersuit_Shared=物品类型:飞行服\n伤害减免:10%\n\n努西莫夫复原系统的原始肌肤战斗服为撞击和刮擦提供了基础保护,同时也是兼容护甲的基础。 +item_Desc_shb_starfarerpilot_flightsuit=项目类型:飞行服\n伤害减免:10%\n\nGP-88是一种通用防护服,具有基本的抗冲击能力,出舱活动的升级和密封头盔接口,使得用户可以在有毒的环境中工作。 +item_Desc_slaver_armor_heavy_arms_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n这款CDS的蔑视臂甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-72 / 102 °C\n可挂载背包类型:全部\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-72 / 102 °C\n可挂载背包类型:全部\n\n这款CDS的蔑视胸甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n蔑视装甲装备了全封闭式战斗头盔,在护甲板下方由两层复合材料编织构成,能够免受穿刺和冲击攻击,为您提供最大程度的防护。 +item_Desc_slaver_armor_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\n这款CDS的蔑视头盔在原版基础上进行了改造。蔑视装甲配备了全封闭式战斗头盔,在护甲板下方由两层复合材料编织构成,能够免受穿刺和冲击攻击,为您提供最大程度的防护。 +item_Desc_slaver_armor_heavy_legs_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-72 / 102 °C\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_heavy_legs_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-72 / 102 °C\n\n这款CDS的蔑视腿甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 +item_Desc_slaver_armor_light_legs_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n温度耐受等级:-39 / 69 °C\n\n这款卡斯塔克武器的棉布臂甲在原版基础上进行了改造。这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者,狙击手,窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 +item_Desc_slaver_light_armor_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n可携带空间:10K SP\n适用温度:-39 / 69 °C\n\n为能够出仓活动而设计的轻型战斗服,棉布套装是为潜入者,狙击手,小偷这些不会破门而入的人准备的完美的护甲。它由PAB3护甲和定制头盔组合而成,可以帮你抵御一些火力袭击而依旧灵活。 +item_Desc_slaver_light_armor_01_arms=Designed是一个能够出仓活动的轻型战斗服,棉布套装是为潜入者,狙击手,小偷这些不会破门而入的人准备的完美的护甲。它由PAB3护甲和定制头盔组合而成,可以帮你抵御一些火力袭击而依旧灵活。 +item_Desc_slaver_light_armor_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n温度耐受等级:-39 / 69 °C\n可挂载背包类型:轻型\n\n这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者、狙击手、窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 +item_Desc_slaver_light_armor_01_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n温度耐受等级:-39 / 69 °C\n\n这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者,狙击手,窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 +item_Desc_slaver_light_armor_helmet_02=物品类型:轻型护甲\n伤害减免:20%/n适用温度:-39 / 69 °C\n\n卡斯塔克武器的变节者战斗头盔是一种轻便耐用的步兵头盔,用来在大气中作战时提供额外的保护并减少冲击。 +item_Desc_slaver_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\n想要找麻烦的话,扬尘护甲是您坚实的后盾。身体部分镀层是UEE海军陆战队使用的同款CDS基底服制成,它添加了经过重新构造的全面集成Role mkII零件,可为您提供可靠的防护,防止袭来的枪林弹雨,但真正的珍贵的是经过改进的头盔。那东西是为抵御爆炸而设计的,因此理论上它可以完全保护您免受一些枪击。整个产品也都通过了一定的真空环境测试,因此您可以随意出仓活动,而不必担心因此殒命。 +item_Desc_slaver_medium_armor_01_arms=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\n想要找麻烦的话,扬尘护甲是您坚实的后盾。身体部分镀层是UEE海军陆战队使用的同款CDS基底服制成,它添加了经过重新构造的全面集成Role mkII零件,可为您提供可靠的防护,防止袭来的枪林弹雨,但真正的珍贵的是经过改进的头盔。那东西是为抵御爆炸而设计的,因此理论上它可以完全保护您免受一些枪击。整个产品也都通过了一定的真空环境测试,因此您可以随意出仓活动,而不必担心因此殒命。 +item_Desc_slaver_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU \n温度耐受等级:-60 / 90 °C \n可挂载背包类型:轻型&中型 \n\n当您惹上麻烦时,"扬尘"战斗护甲会时刻保障您的安全。这套装甲采用了卡拉克防御系统生产的UEE海军军规基底服,同时还搭载了全方位战斗装甲Mk II型,可以在强劲的火力面前为您带来坚实的庇护。更亮眼的是它那全新改进过的头盔,这家伙可是能抵挡爆炸的,所以它可以彻底保护您免受子弹的困扰。整套装甲也经过了严格的真空测试,所以您可以安心的穿着它进行EVA活动。 +item_Desc_slaver_medium_armor_01_legs==物品类型:中型护甲\n伤害减免:30%\n承载能力:4.5K µSCU\n温度耐受等级:-60 / 90 °C \n\n当您惹上麻烦时,"扬尘"战斗护甲会时刻保障您的安全。这套装甲采用了卡拉克防御系统生产的UEE海军军规基底服,同时还搭载了全方位战斗装甲Mk II型,可以在强劲的火力面前为您带来坚实的庇护。更亮眼的是它那全新改进过的头盔,这家伙可是能抵挡爆炸的,所以它可以彻底保护您免受子弹的困扰。整套装甲也经过了严格的真空测试,所以您可以安心的穿着它进行EVA活动。 +item_Desc_slaver_medium_armor_02_Shared= +item_Desc_slaver_medium_armor_helmet_01_starkitty=物品类型:中型护甲\n伤害减免:30%\n\n用这款纪念版卡斯塔克武器经典的扬尘头盔来赞美您对星空猫卡通永存的热爱。可以肯定的是,这种定制的造型还具有嵌入式照明功能,可在不牺牲这款中型头盔的防御能力的情况下打造出令人惊叹的外表轮廓。 +item_Desc_slaver_undersuit_armor_01_01_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C \n\n卡斯塔克武器的石肤基底服是基于CDS著名的TCS-4系统构建的战斗基底服,该系统基于该领域内依赖该技术的运营商的广泛反馈改进的。石肤基底服提供了众多的装甲和出仓活动的功能选择,可以作为CDS坚固耐用且可靠的竞争对手。 +item_Desc_spv_bioticorp_jacket_01_01_01=[PH] Placeholder - SPV Jacket Desc +item_Desc_spv_bioticorp_rep_gloves_01_01_01=发表声明何必要靠语言。斯帕·范·迈尔斯的Tigo手套以其开放式手指设计登上时尚界头条。 +item_Desc_spv_bioticorp_rep_heels_01_01_01=经典、优雅。斯帕·范·迈尔斯的低跟便鞋重新定义舒适耐用。为专业人士的不二之选。 +item_Desc_spv_bioticorp_rep_jacket_01_01_01=储物空间:50K µSCU\n\n这款斯帕·范·迈尔斯量身定制的单纽扣夹克采用精致的复古领口与加固内衬设计,尽显您的熟练与风趣。 +item_Desc_spv_bioticorp_rep_pants_01_01_01=储物空间:3K µSCU\n\n斯帕·范·迈尔斯的艾戈短裤采用修身设计,勾勒出诱人轮廓,让您在不牺牲舒适感的情况下尽显奢华。 +item_Desc_spv_bioticorp_rep_tanktop_01_01_01=斯帕·范·迈尔斯的简约V领背心采用合成纤维制成,既优雅又舒适。 +item_Desc_srvl_heavy_armor_01_Shared=物品类型:重型护甲\n伤害减免:40%\n适用温度:-77 / 107 °C\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派烙的不法分子而闻名的安保队有一些强大的,独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 +item_Desc_srvl_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5k µSCU\n适用温度:-77 / 107 °C\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派罗的不法分子而闻名的安保队有一些强大的,独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 +item_Desc_srvl_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12k µSCU\n适用温度:-77 / 107 °C\n可挂载背包类型:全部\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派罗的不法分子而闻名的安保队有一些强大、独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 +item_Desc_srvl_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-77 / 107 °C\n\n同时全副武装和彻底匿名,而不会感到头重脚轻领主头盔提供了重装保护,同时使用一种特殊的轻型复合镀层,感觉就像没戴头盔一样。视觉传感器通常只有飞船上才有,能使你适应你的周围环境,当穿上全套霸王服,高领为头盔提供额外的支撑和防护。 +item_Desc_srvl_undersuit_01=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n第二人生具有与"有何不妥?" 头盔相同的可靠的结构,第二人生采用了一些破烂的旧基底服,并赋予了它们新的生命。 +item_Desc_srvl_undersuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n头盔仅仅破损了,并不意味着它失效了。这种回收的基底服头盔应能提供适当的真空保护。如果你喜欢作死。来试试这个吧。有何不妥呢? +item_Desc_thp_light_arms_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 +item_Desc_thp_light_core_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 +item_Desc_thp_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-32 / 64 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 +item_Desc_thp_light_legs_01=物品类型:Light Armor\n伤害减免: 20%\n储物空间:5K µSCU\n适用温度: -38 / 68 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 +item_Desc_tmbl_vest_biker_01_01_9tails01=Carrying Capacity: 1K µSCU\n\n这款叛逆伤口马甲在原版基础上进行了改造。用这件宽开叉的翻领,左肩配有金属钉的“叛逆伤口”马甲来彰显您的内心的叛逆。高品质的人造革和绝缘衬里使背心既舒适又时尚。 +item_Desc_tmbl_vest_racing_01_01_9tails01=Carrying Capacity: 1K µSCU\n\n这款叛逆狂飙马甲在原版基础上进行了改造。“叛逆狂飙”马甲能在你狂飙时给予保护,并且不会降低你的圈速 。石墨烯为基础的纳米复合镀层使背心非常轻便且超级耐用。无论是田园诗般的骑行还是扣人心弦的最后一圈,它都是理想之选。 +item_Desc_uba_prison_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲类型:全部\n\n这款坚固的囚犯工作包提供充足的存储容量,并均匀分配重量到使用者的背部,从而允许他们在每次轮班时携带更多的东西。它还具有安全底部皮带,可让您确定每个囚犯的氧气瓶尺寸,减低逃生风险。 +item_Desc_uba_prison_undersuit_01=物品类型:工作服\n伤害减免:10%\n适用温度:-75 / 75 °C\n\n囚犯工作服是一种耐穿且很显眼的工作服,设计用于囚犯在劳动改造中经常面临的恶劣条件下生存。该工作服采用坚固的合成纤维编织物提供保护,并采用增强型填充材料,该编织物符合最低的政府隔热标准,同时十分便宜。坚固的工作包可提供充足的存储容量,并均匀分配重量到使用者的背部,从而允许他们在每次轮班时携带更多的东西它还具有安全底部皮带,可让您确定每个囚犯的氧气瓶尺寸,减低逃生风险。 +item_Desc_uba_prison_undersuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-75 / 75 °C\n\n囚犯工作头盔的特点是十分显眼,可以轻松地进行目视追踪,防雾、抗裂的面板密封在强化装甲中,可抵御掉落的碎片。从而最大程度地减少因工伤而造成的损失。 +item_Desc_vgl_advocacy_lightarmor_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 +item_Desc_vgl_advocacy_lightarmor_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n维吉尔公司的阿古斯头盔采用先进的多层复合材料结构,无论是火力威胁还是环境危害,它都能为你提供难以置信的保护。有色面板提供了广阔的视野,来提高环境感知并且能无拘无束的活动。 +item_Desc_vgl_advocacy_lightarmor_legs_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:3K µSCU\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 +item_Desc_vgl_armor_light_arms_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n这款维吉尔的真实防御臂甲在原版基础上进行了改造。维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 +item_Desc_vgl_armor_light_core_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n这款维吉尔的真实防御胸甲在原版基础上进行了改造。维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 +item_Desc_vgl_armor_light_core_01_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 +item_Desc_vgl_armor_medium_helmet_01_Shared=物品类型:中型护甲\n伤害减免:30%\n承载能力:10K SP\n温度耐受等级:-61 / 91 °C\n\n圣骑士头盔作为一款打捞及维修作业用原型头盔,出自于维吉尔有限公司工业分部之手。然而这款头盔那别具匠心的外观设计给公司的高层们留下了深刻印象,并决定将其加入自家研发的单兵盔甲系列中。改进后的头盔仍然保持了原型的外观设计,但设计部门为其添加了合金制成的独特框架,并加强了镀层以更有效地保护使用者头部后侧,使其达到了战斗级别的标准。 +item_Desc_vgl_specialist_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n维吉尔生产的战壕头盔在实用同时还引人注目;得益于额头处突出的隆起,其能够通过特殊的防震内衬来吸收与分散冲击力。眼部配有优质的钻石状镜头,前方还有尖牙似的一流双传感空气过滤系统。无论在恶劣环境还是激烈枪战中,维吉尔都确保战壕头盔能够让您保持美观的同时耐打抗揍。 +item_Desc_vgl_specialist_heavy_helmet_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n这款维吉尔的战壕头盔在原版基础上进行了改造。维吉尔生产的战壕头盔在实用同时还引人注目;得益于额头处突出的隆起,其能够通过特殊的防震内衬来吸收与分散冲击力。眼部配有优质的钻石状镜头,前方还有尖牙似的一流双传感空气过滤系统。无论在恶劣环境还是激烈枪战中,维吉尔都确保战壕头盔能够让您保持美观的同时耐打抗揍。 +item_Desc_vgl_specialist_light_core_01_01_xenothreat=物品类型:轻型护甲\n伤害减免:20%储物空间:5K µSCU\n可挂载背包类型:轻型\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。这个特殊版本的护甲是为了纪念那些在紧要关头响应号召、与执法部门和海军并肩作战的人们。前后均印有民事防御部队的标志。 +item_Desc_vgl_undersuit_01_01_Shared=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n维吉尔有限公司的ForceFlex是基底服技术的未来。额定用于战斗以及工业工作,请您放心,无论遇到什么情况,组合编织物都能为您提供保护。 +item_Desc_vpw_bouncer_boots_01_01_01=蒸汽穿着的“好靴子”是一款跨界合作设计的产物,七位初露头角的设计师要回答同一个问题:一双好靴子的特质是什么?融合了极为舒适的穿戴脚感、抓地力超强的橡胶鞋底、强化过的护趾以及上半部分装饰用的拉链与搭扣,这双“好靴子”就是答案。 +item_Desc_vpw_bouncer_jacket_01_01_01=储物空间:1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。 +item_Desc_vpw_bouncer_jacket_01_02_01=Carrying Capacity: 1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的碎颅版本有着银色与几何花纹装饰,背部还饰有一个尖叫的骷髅。 +item_Desc_vpw_bouncer_jacket_01_03_01=Carrying Capacity: 1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的毒雾版本有着黑色与绿色装饰,前方和后方均饰有骷髅。 +item_Desc_vpw_bouncer_jacket_01_04_01=Carrying Capacity: 1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的铜头蛇版本有着黑色与绿色装饰,前方和后方均饰有骷髅。这款特别的铜头蛇版本饰有一条毒蛇盘踞在夹克前后以及左臂处。 +item_Desc_vpw_bouncer_mask_01_01_01=曾经梦想在人群中脱颖而出,同时保持完全匿名?蒸汽穿着的支撑兜帽提供全面的面部覆盖,可隐藏佩戴者的身份。编织在兜帽中并通过背面的数字接口运行的小型光学传感器为佩戴者提供了对其周围环境的完美视野。 +item_Desc_vpw_bouncer_pants_01_01_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。 +item_Desc_vpw_bouncer_pants_01_02_01=Carrying Capacity: 0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。碎颅版本在双腿前侧饰有橙色与蓝色条纹的蒸汽穿着标志。 +item_Desc_vpw_bouncer_pants_01_03_01=Carrying Capacity: 0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。毒雾版本在双腿前方饰有绿色的蒸汽穿着标志。 +item_Desc_vpw_bouncer_pants_01_04_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。铜头蛇版本在膝盖与护腿板处饰有金色花纹。 +item_Desc_vpw_bouncer_shirt_01_01_01=蒸汽穿着的数字虎文字衬衫采用品牌独特的迷彩图案和可编程的单色数字布条。全紫色和黑色的设计也许只有在外形丛林中才具备伪装作用,但在人潮涌动的大都市中,这件衣服足以让你脱颖而出。 +item_Descammobox_pistol=[PH]  Pistol Ammo Box +item_Descammobox_rifle=[PH] Rifle Ammo Box +item_Descapar_melee_01=制造商:启示录军备(Apocalypse Arms)\n物品类型:刀\n类别:近战\n\n尺寸:15厘米\n\nDemon Fang是一把简单而残忍的劈刀,由坚固且略带纹理的材质做手柄。鲜红色刀刃突出了这把刀不同寻常的和令人生畏的外观,保证会让任何想要挡路的人重新斟酌。 +item_Descapar_special_ballistic_01=制造商:启示录军备(Apocalypse Arms)\n物品类型:电磁炮\n类别:实弹\n\n弹匣容量:10\n射速:60 rpm\n有效射程:200 米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (S4)\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 +item_Descapar_special_ballistic_01_black02=制造商:启示录军备(Apocalypse Arms)\n物品类型:电磁炮\n类别:实弹\n\n弹匣容量:10\n射速:60 rpm\n有效射程:200 米\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 +item_Descapar_special_ballistic_01_mag=物品类型:弹匣\n容量:10\n\n此弹匣可容纳由启示录军备设计的天灾电磁炮的。937口径特制大型钨钢弹。 +item_Descapar_special_ballistic_01_tan01=制造商:启示录军备(Apocalypse Arms)\n物品类型:电磁炮\n类别:实弹\n\n弹匣容量:10\n射速:60 rpm\n有效射程:200 米\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 +item_Descapar_special_ballistic_02=制造商:启示录军备(Apocalypse Arms)\n物品类型:导弹发射器\n类别:实弹\n\n弹匣容量:3\n射速:300 rpm(3发爆炸)\n有效射程:2 千米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n扛起敌意导弹发射器,抹平战场上的所有敌人。这款来自启示录军备的导弹发射器拥有一组旋转的炮管,可以快速发射三枚导弹,使其成为消灭地面部队或破坏车辆和小型飞船的完美武器。当您需要播洒毁灭以保护自己时,您可以相信启示录军备的威力。 +item_Descapar_special_ballistic_02_mag=物品类型:子弹\n容量:3\n\n这本敌意导弹发射器的弹匣可容纳三枚导弹。 +item_Descarma_barrel_comp_s1=制造商:武改厂(ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:1\n\n通过使用西翁枪口补偿器1抵制枪口的上升保持精度。武改厂专业设计的S1枪管附件可以有效地排出气体,保证每一次都能命中目标。 +item_Descarma_barrel_comp_s2=制造商:武改厂(ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:2\n\n通过使用西翁枪口补偿器2抵制枪口的上升保持精度。武改厂专业设计的S2枪管附件可以有效地排出气体,保证每一次都能命中目标。 +item_Descarma_barrel_comp_s3=制造商:武改厂(ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:3\n\n通过使用西翁枪口补偿器3抵制枪口的上升保持精度。武改厂专业设计的S3枪管附件可以有效地排出气体,保证每一次都能命中目标。 +item_Descarma_barrel_flhd_s1=制造商:武改厂(ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:1\n\n威尔枪口消焰器1是武改厂的S1消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 +item_Descarma_barrel_flhd_s2=制造商:武改厂(ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:2\n\n威尔枪口消焰器2是武改厂的S2消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 +item_Descarma_barrel_flhd_s3=制造商:武改厂(ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:3\n\n威尔枪口消焰器3是武改厂的S3消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 +item_Descarma_barrel_stab_s1=制造商:武改厂(ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:1\n\n使用伊莫德枪口稳定器1减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 +item_Descarma_barrel_stab_s2=制造商:武改厂(ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:2\n\n使用伊莫德枪口稳定器2减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 +item_Descarma_barrel_stab_s3=制造商:武改厂(ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:3\n\n使用伊莫德枪口稳定器3减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 +item_Descarma_barrel_supp_s1=制造商:武改厂(ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:1\n\n使用沉默消音器1偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 +item_Descarma_barrel_supp_s2=制造商:武改厂(ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:2\n\n使用沉默消音器2偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 +item_Descarma_barrel_supp_s3=制造商:武改厂(ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:3\n\n使用沉默消音器3偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 +item_Descbanu_melee_01=制造商:巴努(Banu)\n物品类型:匕首\n类别:近战\n\n尺寸:16 厘米\n\n恩贾克特匕首是巴努工艺与创造力的结晶(“恩贾克特”为巴努语,意思是“实用”)。其独特的弯曲刀刃和锯齿状的边缘都是防锈的,即使在大量使用后仍能保持非常锋利的状态。这都归功于一种特殊的金属合金,一种赋予它灵魂的核心商业机密。精致细节的手柄形成了独特的巴努视觉风格,同时复杂的纹理也提供了极好的握持感。 +item_Descbathfloat_crusader_01=太空再也不是风暴鲸芬莉唯一的栖身之处。十字军的可爱吉祥物现已化身浴缸玩具,能够在您的浴缸中尽情冲浪。 +item_Descbehr_areadenialsystem_01=制造商:贝林财团(Behring)\n\nPK-1是一种非致命性反人员地雷,可投射双轴冲击和EMP能量,以击晕敌人并破坏范围内的电子设备。 +item_Descbehr_areadenialsystem_01_ammo=制造商:贝林财团(Behring)\n\nPK-1是一种非致命性反人员地雷,可投射双轴冲击和EMP能量,以击晕敌人并破坏范围内的电子设备。 +item_Descbehr_conc_grenade_01=制造商:贝林财团(Behring)\n物品类型:手榴弹\n\n作用范围:15 米\n伤害类型:非致命(震荡)\n\n贝林AP-7是经过实战检验并获得用户认可的工具。这种非致命的爆炸装置旨在迷惑和摧毁敌方目标,让友军安全攻破并保护一片区域。贝林专有的增强套管结构将意外伤害或死亡的可能性降到最低。 +item_Descbehr_conc_grenade_01_ammo=贝林AP-7是经过实战检验并获得用户认可的工具。这种非致命的爆炸装置旨在迷惑和摧毁敌方目标,让友军安全攻破并保护一片区域。贝林专有的增强套管结构将意外伤害或死亡的可能性降到最低。 +item_Descbehr_emp_grenade_01=制造商:贝林财团(Behring)\n物品类型:手榴弹\n\n作用范围:20米\n伤害类型:非致命(EMP)\n\n贝林的EP5手榴弹产生受控的电磁脉冲,可在短时间内破坏无屏蔽的电子设备,使其成为军事和执法人员的无价之宝。 +item_Descbehr_emp_grenade_01_ammo=贝林的EP5手榴弹产生受控的电磁脉冲,可在短时间内破坏无屏蔽的电子设备,使其成为军事和执法人员的无价之宝。 +item_Descbehr_frag_grenade_01=制造商:贝林财团(Behring)\n物品类型:手榴弹\n\n作用范围:20米\n伤害类型:破片\n\nMK-4是贝林在2894年首次生产的标志性手榴弹的延续,是一种反人员手榴弹,能够使致命的弹丸和毁灭性的冲击波充满杀伤区。 +item_Descbehr_frag_grenade_01_ammo=MK-4是贝林在2894年首次生产的标志性手榴弹的延续,是一种反人员手榴弹,能够使致命的弹丸和毁灭性的冲击波充满杀伤区。 +item_Descbehr_glauncher_ballistic_01=制造商:贝林财团(Behring)\n物品类型:榴弹发射器\n类型:实弹\n\n子弹尺寸:6\n射速:40 rpm\n有效射程:可变(80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n当你把GP-33 MOD转向敌人的方向时,敌人要么抱头鼠窜要么血溅当场。这个军用级别的榴弹发射器可以发射40mm的榴弹来清空房间把掩体里的敌人赶出来。而那些没有第一时间离开的人将会感到巨大的痛苦。因为贝林有一个巧妙的设计,这个功能可以确保每个榴弹在撞击时立刻爆炸。 +item_Descbehr_glauncher_ballistic_01_black01=制造商:贝林财团(Behring)\n物品类型:榴弹发射器\n类型:实弹\n\n子弹尺寸:6\n射速:40 rpm\n有效射程:可变(80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n当你把GP-33 MOD转向敌人的方向时,敌人要么抱头鼠窜要么血溅当场。这个军用级别的榴弹发射器可以发射40mm的榴弹来清空房间把掩体里的敌人赶出来。而那些没有第一时间离开的人将会感到巨大的痛苦。因为贝林有一个巧妙的设计,这个功能可以确保每个榴弹在撞击时立刻爆炸。黑与灰色的结合,给予了霹雳版精致、适合任何专业安保人员的外观。 +item_Descbehr_glauncher_ballistic_01_cen01=制造商:贝林财团(Behring)\n物品类型:榴弹发射器\n类型:实弹\n\n子弹尺寸:6\n射速:40 rpm\n有效射程:可变(80米)\n\n附件:瞄具(S1),下挂 (S1)\n\n当你把GP-33 MOD转向敌人的方向时,敌人要么抱头鼠窜要么血溅当场。这个军用级别的榴弹发射器可以发射40mm的榴弹来清空房间把掩体里的敌人赶出来。而那些没有第一时间离开的人将会感到巨大的痛苦。因为贝林有一个巧妙的设计,这个功能可以确保每个榴弹在撞击时立刻爆炸。落尘版混合了深蓝,灰色,和黑色,展现出了内敛且时尚的外观。 +item_Descbehr_glauncher_ballistic_01_imp01=制造商:贝林财团(Behring)\n物品类型:榴弹发射器\n类型:实弹\n\n子弹尺寸:6\n射速:40 rpm\n有效射程:可变(80米)\n\n附件:瞄具(S1),下挂 (S1)\n\n当你把GP-33 MOD转向敌人的方向时,敌人要么抱头鼠窜要么血溅当场。这个军用级别的榴弹发射器可以发射40mm的榴弹来清空房间把掩体里的敌人赶出来。而那些没有第一时间离开的人将会感到巨大的痛苦。因为贝林有一个巧妙的设计,这个功能可以确保每个榴弹在撞击时立刻爆炸。枪管及枪托上,漆有淡色的金属涂层,十分夺目,令铜斑蛇版能从其它变体中脱颖而出。 +item_Descbehr_glauncher_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这个GP-33 MOD 的弹匣可以容纳6发 40毫米榴弹。 +item_Descbehr_grav_grenade_01=制造商:贝林财团(Behring)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n贝林DS-12是最新的震暴技术,可提供非致命力冲击力,旨在低重力或零重力情况下推走敌人。 +item_Descbehr_grav_grenade_01_ammo=贝林DS-12是最新的震暴技术,可提供非致命力冲击力,旨在低重力或零重力情况下推走敌人。 +item_Descbehr_hmg_ballistic_01=制造商:贝林财团(Behring)\n物品类型:重机枪\n类别:实弹\n\n弹匣容量:80\n射速:400 rpm\n杀伤范围:60米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (S4)\n\n贝林夸张的工艺和精密零件的应用意味着FS-9H重型机枪可以承受更高的战斗的热量,同时仍然可以产生更强大的冲击力。慢速稳定的自动射击,使得FS-9H爆炸7毫米实弹炮弹有效距离达60米。 +item_Descbehr_hmg_ballistic_01_mag=物品类型:弹匣\n容量:80\n\n用于贝林FS-9H重机枪的弹匣可容纳80枚7毫米子弹。 +item_Descbehr_lidar_grenade_01=制造商:贝林财团(Behring)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n贝林的SC-1 光达允许用户在进入战场之前了解战场。一旦在战场上被激活,它就会进行全方位的扫描,在其半径内绘制出每个人的位置,然后将他们的精确位置发送给操作者。 +item_Descbehr_lidar_grenade_01_ammo=雷达允许用户在进入战场之前了解战场。一旦在战场上被激活,它就会进行全方位的扫描,在其半径内绘制出每个人的位置,然后将他们的精确位置发送给操作者。 +item_Descbehr_lmg_ballistic_01=制造商:贝林财团(Behring)\n物品类型:轻机枪\n类别:实弹\n\n弹匣容量:120\n射速:800 rpm\n杀伤范围:40米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n贝林将FS-9设计为一支足以碾压战场的力量。这种轻型机关枪具有全自动模式,这使它成为理想的掩护火力的或阻止敌人推进。FS-9也因其在发射持续开火时仍能保持准确性而广受好评。 +item_Descbehr_lmg_ballistic_01_mag=物品类型:弹匣\n容量:120\n\n这个是FS-9轻机枪的弹匣,可以容纳120发5mm子弹。 +item_Descbehr_ltm_kinetic_01=[PH] Manufacturer: Behring\nItem Type: Laser Mine\n\nArea of Effect: 15 m\nDamage Type: Kinetic\n\nhe ADO-5, or commonly called ADOSS is a Laser Mine from Behring. It is a deadly tool you want to own to protect your precious goods, but you never want to accidentally step into. Where ADO stand for Area Denial Ordnance you can be sure that your property is well protected.\n\nThis deadly gadget is made of an light weight aluminum case that holds a strong explosive. It can be easily attached to any surface with our state of the art attachment technology.\n\nThe laser beam comes in predefined lengths for all your use cases, to provide a good variance for various room types, hallways or even giant hangars. \n\nHandle with care! Once activated the only way to turn it off is by destruction. +item_Descbehr_optics_holo_x1_s1=制造商:贝林财团(Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:1x\n尺寸:1\n\n体验贝林的精度,就用这款无放大的全息投影瞄准镜。具有一个醒目的目标标记,PT1提供终极的的目标捕获以从容的发现和锁定敌人。 +item_Descbehr_optics_holo_x2_s1=制造商:贝林财团(Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:2x\n尺寸:1\n\n借助贝林的2倍放大瞄准镜提高您的战斗精度。PT2具有细致的护理和精湛的技术,已成为从运动射击手到执法专业人员的每个人的必不可少的光学瞄具。 +item_Descbehr_optics_holo_x3_s1=制造商:贝林财团(Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:3x\n尺寸:1\n\n借助贝林这款3倍放大瞄具,与目标亲密接触。PT3投射出一个高可见度的目标标记,使您可以在各种照明和环境条件下坦然使用。 +item_Descbehr_optics_rdot_x1_s1=制造商:贝林财团(Behring)\n类型:红点反射\n附着点:瞄准镜\n放大倍率:1x\n尺寸:1\n\n对于近距离战斗而言,完美的RF1无放大反射光学瞄具是第一个使用贝林的Hyper-Lumen涂层来确保在白天或夜晚的各种光线条件下都可以清晰看到准星标线。 +item_Descbehr_optics_tsco_x16_s3=制造商:贝林财团(Behring)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:16倍\n尺寸:3\n\n用EE16,看清目标。依靠贝林精湛工艺生产的16倍瞄准镜,重量轻,经久耐用,并且准确度高的要命。经过22个步骤的严格测试,确保EE16即使在极端天气或饱经战场磨损后也能提供极高的精确度。 +item_Descbehr_optics_tsco_x4_s2= +item_Descbehr_optics_tsco_x8_s3= +item_Descbehr_pistol_ballistic_01=制造商:贝林财团(Behring)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:15\n射速:450 rpm\n有效射程:25 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n采用了流线型设计和轻巧的聚合物框架,有助于最大程度地减少后坐力,因此不难理解为什么贝林的多功能且可靠的S-38成为了整个帝国公民和执法人员值得信赖的武器。 +item_Descbehr_pistol_ballistic_01_300=制造商:贝林财团(Behring)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:15\n射速:450 rpm\n有效射程:25米\n\n可搭载附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n得益于其流线型的外形设计与轻巧可靠的聚合物框架,贝林财团所研发的S-38手枪后坐力被最大幅度降低。凭借其通用可靠的性能,这把枪有目共睹地成为了整个帝国值得信赖的副手武器。此款特别版的S-38采用了帝国蓝涂装,以相应UEE政府所提出的“一个帝国”的号召。 +item_Descbehr_pistol_ballistic_01_mag=物品类型:弹匣\n容量:15\n\n这款用于贝林S-38手枪的弹匣可容纳15发10毫米子弹。 +item_Descbehr_rifle_ballistic_01=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 +item_Descbehr_rifle_ballistic_01_black02=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 +item_Descbehr_rifle_ballistic_01_green01=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 +item_Descbehr_rifle_ballistic_01_iron=贝林P4-AR步枪的精确瞄具。 +item_Descbehr_rifle_ballistic_01_mag=物品类型:弹匣\n容量:30\n\n这本用于贝林P4-AR步枪的弹匣可容纳30发5。56mm子弹。 +item_Descbehr_rifle_ballistic_01_tan01=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 +item_Descbehr_rifle_ballistic_01_white02=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 +item_Descbehr_rifle_ballistic_02=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:600 rpm\n有效范围:60米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林P8-AR作为UEE海军陆战队的标准突击步枪,其出色可靠的性能和简洁的操作使您可以专注于手头的战斗。 +item_Descbehr_rifle_ballistic_02_mag=物品类型:弹匣\n容量:30\n\n这款用于贝林P8-AR步枪的弹匣预装了30枚7。62毫米子弹。 +item_Descbehr_rifle_ballistic_02a=制造商:贝林财团(Behring)\n物品类型:突击步枪\n类别:实弹\n\n弹匣容量:30\n射速:600 rpm\n有效射程:60 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林P8-AR可以作为UEE海军陆战队的标准突击步枪,其出色可靠的性能和简洁的操作使您可以专注于手头的战斗。 +item_Descbehr_shotgun_ballistic_01=制造商:贝林\n物品类型:霰弹枪\n类型:实弹\n\n弹匣尺寸:12\n射速:75 rpm\n有效范围:15 m\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n最初是为军方而设计,但首批武器测试员不断的要求想带一把回家,所以最后贝林决定向公众出售这把BR-2实弹霰弹枪。它具有半自动射击模式,因此可以迅速的向敌人传递毁灭性的停止效力。不论对进攻方还是防守方,这把BR-2都是一个理想的选择。 +item_Descbehr_shotgun_ballistic_01_mag=物品类型:弹匣 \n容量:12\n\n此弹匣适用于贝林BR-2霰弹枪,装载12发12口径的霰弹。 +item_Descbehr_smg_ballistic_01=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_black01=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_black02=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_gold01=制造商:贝林财团(Behring) \n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_green01=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_iron=P8-SC冲锋枪的精准瞄具。 +item_Descbehr_smg_ballistic_01_mag=物品类型:弹匣\n容量:45\n\n这款用于贝林P8-SC冲锋枪的弹匣可容纳45枚10毫米子弹。 +item_Descbehr_smg_ballistic_01_tan01=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_white01=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_smg_ballistic_01_white02=制造商:贝林财团(Behring)\n物品类型:冲锋枪\n类别:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 +item_Descbehr_sniper_ballistic_01=制造商:贝林财团(Behring)\n物品类型:狙击枪\n类别:实弹\n\n弹匣容量:8\n射速:20 rpm\n有效射程:120 米\n\n附件:瞄具 (S3),枪管 (S2),下挂 (S2)\n\n贝林P6-LR实弹狙击步枪以高射程的8毫米子弹弥补射速缓慢的缺点,远距离作用。P6-LR具有由专用的高强度合金制成的枪管和可变焦的镜筒,目的是在最必要情况下予以打击。 +item_Descbehr_sniper_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n贝林P6-LR狙击步枪的弹匣可容纳八枚8毫米弹药。 +item_Descbehr_special_ballistic_01=制造商:贝林财团(Behring)\n物品类型:发射器\n类型:火箭\n\n弹药尺寸:2\n射速:20 rpm\n有效范围:100米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n使用贝林的HP-284火箭发射器进行一次双重打击。这种武器旨在快速连续猛击两枚密集的火箭,可对敌人产生快速且极具毁灭性的影响,并且对车辆有效。 +item_Descbehr_special_ballistic_01_mag=来自恶獾公司的mX-粉碎者火箭在撞击时或经过很短的时间后便会散布小炸弹。每当火箭发射时,较小的炸弹就会向随机方向发射,极其适合清空区域。每个mX-粉碎者火箭都有大约一串8枚小炸弹,这些炸弹组合使用时的威力与破片手榴弹差不多。 +item_Desccds_deployable_shield_01=制造商:卡拉克防御系统(CDS)\n\n最初是为督导局抵御高风险突袭而设计的,但CDS最终还是将他们的 QDB 技术下放给了公众. 这种快速部署屏障(QDB/QuikCade)是一种移动系统,能够投射出一个暂时保护最多两名干员的区域,从而使他们避免受到来袭火力的伤害. +item_Desccds_deployable_shield_01_ammo=[PH]  CDS QuickCade Ammo +item_Desccnou_mustang_s1_q2=[PH] Mustang ball turret description text +item_Desccrlf_consumable_adrenaline_01=制造商:疗生\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生强心笔可以在紧急情况下快速分配合成肾上腺素地美沙群的剂量,帮助缓解肌肉疲劳和与脑震荡有关的症状。只能按照建议使用。 +item_Desccrlf_consumable_healing_01=制造商:疗生\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司的疗生医疗笔可以在紧急情况下快速分配凝血剂血红扎的剂量,帮助缓解出血症状并改善病人的整体生命体征。只能按照建议使用。 +item_Desccrlf_consumable_overdoseRevival_01=制造商:疗生\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生解毒笔可以在紧急情况下快速发放一定剂量的解毒剂瑞舒吉拉,以帮助缓解与高血药浓度等级(BDL)和用药过量有关的症状。只能按照建议使用。 +item_Desccrlf_consumable_oxygen_01=制造商:疗生\n\n这个便携的一次性急救系统是用于在紧急情况下补充压力服内的氧气储备。疗生公司出品的氧气笔与大多数标准基底服适配,是避免缺氧以及立刻获得救命氧气的理想解决方案。 +item_Desccrlf_consumable_painkiller_01=制造商:疗生\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生止痛笔可以在紧急情况下快速分配止痛剂咯沙芬的剂量,以帮助缓解与行动不便和部分瘫痪有关的症状。只能按照建议使用。 +item_Desccrlf_consumable_steroids_01=制造商:疗生\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生抗炎笔允许在紧急情况下快速注入皮质类固醇甾原,以帮助缓解与肌肉无力和呼吸道损伤有关的症状。它只应按建议使用。 +item_Desccrlf_medgun_01=制造商:疗生\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。 +item_Desccrlf_medgun_01_mag=物品类型:医疗胶药瓶\n\n这个小瓶用于给护理枪医疗设备填充疗生万用医疗胶。\n +item_Desccrlf_medicalaid_01=制造商:疗生(CureLife)\n\n疗生公司出品的DYNAPAK是一个完整的多功能个人急救系统,专门为残酷的野外使用环境设计和建造。通过疗生公司出品的专有血清,您只需要注射一次DYNAPAK,就能让你的非严重性伤口快速愈合,让你重新站稳脚跟. +item_Descdev_mount=基础 等级 2b 炮塔 底座 +item_Descdrak_cutlass_s1_q2=[PH] Drake Cutlass Ball Turret +item_Descgmni_lmg_ballistic_01=制造商:双子座公司(Gemini)\n物品类型:轻机枪\n类别:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的. +item_Descgmni_lmg_ballistic_01_mag=物品类型:弹匣\n容量:150\n\n这个是双子座F55轻机枪的弹匣,可以容纳150发5毫米子弹. +item_Descgmni_optics_tsco_x4_s2=制造商:双子座公司(Gemini)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:4x\n尺寸:2\n\n将更好的4倍光学瞄具与双子座公司的创造性的回声脉冲测距仪结合,OT4-RF 瞄具可以帮助您精确的测量您与目标之间的距离,这对精确射击是至关重要的.当被安装于双子座S71或者其它合适的武器上时,OT4-RF总能在各种突发事件或交火中给人留下深刻的印象. +item_Descgmni_optics_tsco_x8_s3=制造商:双子座公司(Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。 +item_Descgmni_pistol_ballistic_01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_black02=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_cen01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\nLH86的旅行者版本为这款来自双子座的经典紧凑型手枪增添了一份浮夸。枪管的特点是有具格状的金属抛光,其被安装在一个蓝黑色并符合人体工程学的握把上,适合一切射手,橙色的色调强化了氚微光瞄具的显示效果。 +item_Descgmni_pistol_ballistic_01_gold01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_green01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_imp01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n引人注目的青铜色枪管和扳机给LH86寻路者版带来了一份别致的优雅.这把漂亮而平衡的双子座手枪是个人防御和近距离战斗的理想武器.它还具有氚微光瞄准镜和十三发子弹弹匣. +item_Descgmni_pistol_ballistic_01_mag=物品类型:弹匣\n容量:13\n\n这个战斗等级的弹匣能为双子座的LH86存储13发10毫米子弹. +item_Descgmni_pistol_ballistic_01_tan01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_white01=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_01_white02=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_pistol_ballistic_02=制造商:双子座公司(Gemini)\n物品类型:手枪\n类别:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣. +item_Descgmni_rifle_ballistic_01_mag=物品类型:弹匣\n容量:30\n\n这个弹匣是为双子座S71步枪容纳30发5毫米子弹而设计的。 +item_Descgmni_shotgun_ballistic_01=制造商:双子座公司(Gemini)\n物品类型:霰弹枪\n类别:实弹\n\n弹匣容量:10\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器.这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程.这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器. +item_Descgmni_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:10\n\n这个弹匣为双子座R97实弹霰弹枪预装了10枚12号的子弹. +item_Descgmni_sniper_ballistic_01=制造商:双子座公司(Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。 +item_Descgmni_sniper_ballistic_01_mag=物品类型:弹匣\n容量:15\n\n适用于双子座 A03 狙击步枪,可容纳15发7mm口径子弹。 +item_Descgrin_cutter_01=是我占位符哒! +item_Descgrin_energy_multitool_01_mag=这块电池为灰猫的焦焰RYT多功能工具提供动力,因此您可以处理各种任务. +item_Descgrin_multitool_01=附件单独销售!\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:工具\n类别:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的“焦焰”是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补; 由于其附件种类繁多,从而实现了多种用途。非常适合让艰巨的工作变得稍微简单那么一点。 +item_Descgrin_multitool_01_black01=附 件 另 售 !\n\n制造商:灰猫工业\n物品类型:工具\n类别:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5 m\n\n灰猫工业的“焦焰”是为现代空间工程师设计的手枪大小的电动工具,能够充电、切割和修补;由于种类繁多的附件,其实现了多种用途。完美地让艰难的工作变得更容易一些。“黑樱桃”版是哑光黑色配以多彩的红色。 +item_Descgrin_multitool_01_brown01=附件单独销售!\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:工具\n类别:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的“焦焰”是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补;由于其附件种类繁多,从而实现了多种用途。非常适合让艰巨的工作变得稍微简单那么一点。“幻影”版在保持棕色色调的同时增加了醒目的金色亮点。 +item_Descgrin_multitool_01_cutter=必须购买基础版多功能工具才可使用:"焦焰RYT多功能工具"\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:多功能工具附件\n类型:切割\n\n将灰猫生产的焦焰RYT多功能工具转换为一个带有“氧炬”组件的精密切割工具。“氧炬”能够快速,轻松地切割合适的材料,它利用多功能工具的能源来进行精确切割,确保边缘干净,这使其成为专业人士和业余爱好者理想的便捷附件。 +item_Descgrin_multitool_01_healing=必须购买基础多功能工具才能使用,如:"焦焰RYT多功能工具 "\n\n制造商:灰猫工业/疗生\n物品类型:多功能工具附件\n分类:医疗\n\n由灰猫工业和领先的医疗设备制造商疗生共同打造的护生附件是一种紧凑、轻重量的紧急医疗治疗选择,由焦焰RYT多功能工具提供动力。它非常适合处理工作现场的紧急情况,并在寻求专业医疗护理之前暂时缓解症状。 +item_Descgrin_multitool_01_healing_mag=物品类型:医疗胶药瓶\n这个小瓶是用来给护生医疗多功能工具附件补充疗生万用医疗胶的。 +item_Descgrin_multitool_01_mining=必须购买了基础多功能工具才可使用:"焦焰RYT多功能工具"\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:多功能工具附件\n类别:采矿\n\n这个"矿位"组件将灰猫生产的焦焰RYT多功能工具转换为一个手持的采矿设备。它可以扫描岩石来找出有价值的矿藏,然后用其强大的采矿激光来破开矿脉。在下次当你处于星球表面的时候,记得一定要带上这个附件哦,否则你就会错失轻松赚钱的机会。 +item_Descgrin_multitool_01_orange01=附 件 另 售 !\n\n制造商:灰猫工业\n物品类型:工具\n类别:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5 m\n\n灰猫工业的派罗是为现代空间工程师设计的手枪尺寸电动工具,可用于充电、切割和修补工作;种类繁多的附件能够实现多种用途。是进行艰苦工作的完美之选。“收割机”版为橙黑配色。 +item_Descgrin_multitool_01_red01=附件单独销售!\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:工具\n类别:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的"焦焰"是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补; 由于其附件种类繁多,从而实现了多种用途.非常适合让艰巨的工作变得稍微简单那么一点."血统"版在整个工具中混合了装饰性的红色高光。 +item_Descgrin_multitool_01_salvage=PLACEHOLDER +item_Descgrin_multitool_01_salvage_mag=PH Item Type: Multitool Salvage Canister +item_Descgrin_multitool_01_silver01=附 件 另 售 !\n\n制造商:灰猫工业\n物品类型:工具\n类别:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5米\n\n灰猫工业的派罗是为现代空间工程师设计的手枪大小的电动工具,能够充电、切割和修补;由于种类繁多的附件,其实现了多种用途。完美地让艰难的工作变得更容易一些。“水银”版以灰色基调,配以黑色点缀。 +item_Descgrin_multitool_01_tractorbeam=必须购买基础的多功能工具“焦焰RYT多功能工具”才能使用:\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:多功能工具附件\n类别:牵引光束\n\n不管你是在地面上,还是在太空里,装备有"实握"组件的多功能工具都能让你抬起和放置物体比以往更容易。凭借其令人印象深刻的推/拉功率比率和易于阅读的测距仪,"实握"可以单独使用或与其他光束一起作用于较重的目标。此外,在零重力环境中,当牵引到一个质量足够大的物体时,"实握"还具有作为机动设备的额外效果。 +item_Descgrin_multitool_01_white01=附件单独销售!\n\n制造商:灰猫工业(Greycat Industrial)\n物品类型:工具\n类别:器具\n\n弹容量:内置电池\n射速:N / A (光束)\n有效射程:0.5 米\n\n灰猫工业的"焦焰"是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补;由于其附件种类繁多,从而实现了多种用途.非常适合让艰巨的工作变得稍微简单那么一点."幽灵"版采用了带有浅蓝色配色的灰色外壳。 +item_Descgrin_paw=灰猫工业出品的这款多功能工具是您进行各种工作的理想选择。它能够用于剥离、切割和修补;它的多个附件使其能够帮你进行从打捞、维修到切割、点焊等一切工作。 +item_Descgrin_paw_laser=灰猫焦焰RYT多功能工具的激光瞄准器可帮助操作员在切割或维修时进行精确瞄准. +item_Descgrin_paw_mag=这块电池为灰猫的焦焰RYT多功能工具提供动力,因此您可以处理各种任务. +item_Descgrin_salvage_01=是我占位符哒! +item_Descgrin_tool_01_salvage_mag=PH Item Type: Salvage Tool Canister +item_Descgrin_tractor_01=是我占位符哒! +item_Deschdgw_pistol_ballistic_01=制造商:赫德比枪械(Hedeby Gunworks)\n物品类型:碎片手枪\n类别:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此.通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳.这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声. +item_Deschdgw_pistol_ballistic_01_engraved01=制造商:赫德比枪械(Hedeby Gunworks)\n物品类型:碎片手枪\n类别:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此.通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳.这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声。这款特殊版手枪有着赫德比大师枪匠凯莎·萨伊德亲自设计的曼妙涡卷花饰。 +item_Deschdgw_pistol_ballistic_01_engraved02=制造商:赫德比枪械(Hedeby Gunworks)\n物品类型:碎片手枪\n类别:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此.通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳.这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声。这款特殊版手枪有着赫德比大师枪匠雷伊·埃斯特班亲自设计的曼妙涡卷花饰。 +item_Deschdgw_pistol_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n这个弹匣是为"齐射"碎片手枪而设计,能容纳8发点50口径的子弹. +item_Descjokr_decoy_grenade_01=制造商:小丑工程(Joker Engineering)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n小丑工程的"好兄弟"手榴弹可以在你的对手最不需要它的时候给他们带来一个派对.在手榴弹的辐射距离内,敌人的雷达会被假信号所淹没,从而使他们头晕目眩.这会让你有优势来选择攻击或者逃跑. +item_Descjokr_decoy_grenade_01_ammo=小丑工程的"好兄弟"手榴弹可以在你的对手最不需要它的时候给他们带来一个派对.在手榴弹的辐射距离内,敌人的雷达会被假信号所淹没,从而使他们头晕目眩.这会让你有优势来选择攻击或者逃跑. +item_Descjokr_hologram_01=制造商:小丑企业(Joker Enterprises)\n\n小丑企业出品的急行军系统可以投射出用户的全息投影来迷惑或者是分散敌对势力,然后用户就能借此主动的改变作战环境,从而把控节奏。 +item_Descklwe_grapplebeam_01=克劳斯&韦纳出品的 Kagi RTD (迅捷 穿越 装置) 是广受欢迎的弧光II激光手枪上的一个附件。Kagi产生一个高度聚焦的磁场来用于快速穿越各种零g环境。它还具有可以动态变换磁场方向的距离传感器,用来在急速移动的过程中保持一个安全的速度。 +item_Descklwe_lmg_energy_01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:轻机枪\n类别:能量 (激光)\n\n电池容量:100\n射速:400 rpm\n有效射程:40 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n克劳斯&韦纳创造出来的德美科激光轻机枪是一个标志性的武器,其以久经考验而闻名于世。它被广泛用于各种军事作战中,特别受到那些执行中短距离作战的步兵所喜欢。因为它在构建时便确保处于前线时仍有出色的准确和稳定度。 +item_Descklwe_lmg_energy_01_mag=物品类型:电池\n容量:100\n\n这个就是克劳斯&韦纳的大名鼎鼎的德美科轻机枪所用的可替换电池,记住这名字:德美科。 +item_Descklwe_optics_disp_x8_s3=制造商:克劳斯&韦纳(Klaus & Werner)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:8倍\n尺寸:3\n\n不像传统的高倍瞄具在长久使用后会让眼睛感到疲劳,来自克劳斯&韦纳的"试金石"八倍数字瞄具提供了一个堪称规则改变者的眼部纾缓功能。它还允许您采用“平视”的射击方式,这样您就能在追猎您目标的同时保留出色的环境观察能力。"试金石"为世上所有的射手而打造,它的可靠和清晰度是您的战术步枪最好的搭档,例如箭头。 +item_Descklwe_pistol_energy_01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_black01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_black02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_chromic01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量(激光) \n\n弹匣容量:60\n射速:300 rpm\n有效射程:30 米\n\n克劳斯&韦纳模组 II弧光是一款手持式激光武器,在热门视频秀《边境》中作为凯尔·芬里斯的随身武器而闻名,在民用市场上非常受欢迎。尽管它在媒体上很有吸引力,但模组 II的射速比任何一款弹道手枪都要高。虽然这可能会降低武器的停止力,但其动力电池提供了绰绰有余的弹药来完成任务。这款独有的闪烁微光版采用了独特的虹色涂层,使武器根据光线条件和观察角度的不同而闪烁出不同的颜色。 +item_Descklwe_pistol_energy_01_engraved01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。“铁匠”版的出众之处在于握把与枪身上有着几何蚀刻花纹,扳机护环处还采用了纹理材质。 +item_Descklwe_pistol_energy_01_gold01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_green01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_mag=物品类型:弹匣\n容量:60\n\n这款等离子电池能够让克劳斯&韦纳的弧光手枪发射60次而无需换弹。 +item_Descklwe_pistol_energy_01_tan01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_white01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_01_white02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_pistol_energy_02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:手枪\n类别:能量 (激光)\n\n弹容量:60\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 +item_Descklwe_rifle_energy_01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_black01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_black02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_gold01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_green01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_mag=物品类型:弹匣\n容量:120\n\n这款高容量的电池能够让克劳斯&韦纳加仑特能量步枪一次射击120次。 +item_Descklwe_rifle_energy_01_reddot=一种瞄准器,在加仑特步枪的瞄具视野里提供一个发光的红点。 +item_Descklwe_rifle_energy_01_tan01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_white01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_rifle_energy_01_white02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:突击步枪\n类别:能量 (激光)\n\n弹容量:120\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 +item_Descklwe_smg_energy_01=制造商:克劳斯&韦纳\n物品类型:冲锋枪\n类别:激光\n弹容量:45\n射速:562。5 rpm\n有效射程:25 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n克劳斯&韦纳的专业工艺再次的全面展示,让卢敏紧凑激光能量步枪更加致命和可靠。扣下快慢机可使用全新 "间隔自动射击" 的五连发模式,提供了自动射击带来的火力压制和间隔射击带来的瞄准精确度。即使在持续的射击中,这种枪的优良设计也使得后坐力较低并且扩散很小。 +item_Descklwe_smg_energy_01_mag=物品类型:弹匣\n容量:45\n\n克劳斯&韦纳卢敏冲锋枪的替换用电池。 +item_Descklwe_sniper_energy_01_5x=这一望远镜式光学瞄准器为箭头狙击枪提供了5倍光学放大的能力。 +item_Descklwe_sniper_energy_01_black01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descklwe_sniper_energy_01_black02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境。“箭头”采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器。 +item_Descklwe_sniper_energy_01_cen01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 +item_Descklwe_sniper_energy_01_gold01=制造商:克劳斯&韦纳\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descklwe_sniper_energy_01_green01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descklwe_sniper_energy_01_imp01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的"寻路者''箭头狙击步枪获得了再次提升。其精密青铜材料与复合材料拥有磨光加工和优雅的蚀刻。这些元素组合起来创造了近处则令人眼花缭乱而远距离具有毁灭性的武器。 +item_Descklwe_sniper_energy_01_tan01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descklwe_sniper_energy_01_white01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descklwe_sniper_energy_01_white02=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹容量:40\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境."箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_Descksar_melee_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:战术刀\n类别:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 +item_Descksar_melee_01_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:战术刀\n类别:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 此特别款"暴风"版本中,浅蓝色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 +item_Descksar_melee_01_brown01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:战术刀\n类别:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。此特别款"热风"版本中,浅棕色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 +item_Descksar_melee_01_red01=制造商:卡斯塔克武器\n物品类型:战术刀\n类别:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 此特别款"血石"版本中,亮红色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 +item_Descksar_optics_tsco_x8_s3=制造商:卡斯塔克武器(Kastak Arms)\n类型:光学伸缩 \n附着点:瞄准镜 \n放大率:8x\n尺寸:3\n\n远距离精确射击这项技能是需要勤加练习的 – 当然也要:望远镜 \n附着点:瞄准镜 \n放大率:8x\n尺寸:3\n\n远距离精确射击这项技能是需要勤加练习的 – 当然也要用上像卡斯塔克"黑棱镜"这样的好瞄具。牢固可靠,的多层镀膜水晶带来明亮,清晰的图像,这款8倍瞄准镜的视野与你最爱的枪支完全相配。 +item_Descksar_pistol_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这款卡斯塔克武器终曲实弹手枪的弹匣有6发点50口径子弹。 +item_Descksar_rifle_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:突击步枪\n类别:能量 (电浆)\n\n弹容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n"卡纳"是一款经典的卡斯塔克电浆突击步枪.这款中距离武器提供连射,充能和全自动的模式,允许快速简单的调整.除了其著名的火力,"卡纳"坚固的外观和可靠性使它成为卡斯塔克武器最受欢迎的武器之一. +item_Descksar_rifle_energy_01_mag=物品类型:电池\n容量:30\n\n这是卡斯塔克电浆突击步枪卡纳的替换用电池. +item_Descksar_shotgun_ballistic_01=制造商: 卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性. +item_Descksar_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:16\n\n这款卡斯塔克劫掠者-212双管霰弹枪的弹匣能装下十六个12号子弹. +item_Descksar_shotgun_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_cen01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n这款卡斯塔克武器的半自动电能霰弹枪为近距离战斗提供了高冲击力的等离子爆炸。旅行者版使用了格纹金属表面处理加上蓝色点缀。使用旅行者版的破坏者来宣告你的存在吧。 +item_Descksar_shotgun_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_green01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_imp01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n使用寻路者版"破坏者"半自动霰弹枪来清理房间.古铜色的外壳上附以复杂的蚀刻效果,并在枪身上有"Charting the Way Ahead"的标语.这款电能霰弹枪能在中短距离带来高冲击力的等离子爆炸. +item_Descksar_shotgun_energy_01_mag=物品类型:弹匣\n容量:20\n\n这款高压等离子电容器允许卡斯塔克破坏者霰弹枪进行二十次标准射击,或四次充能射击. +item_Descksar_shotgun_energy_01_tan01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_shotgun_energy_01_white02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n类别:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动.如果情况需求高能的时候,毫无疑问选择"破坏者". +item_Descksar_smg_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_smg_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 +item_Descksar_smg_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_smg_energy_01_cc17=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. 这款粉蓝色版本是为了纪念众多的捐赠者使得2947公民控如此成功. +item_Descksar_smg_energy_01_cc17a=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。为纪念公民2947年的与会者而精心制作的,这个黯橙色骄傲地展示了42中队的标志。 +item_Descksar_smg_energy_01_cc17b=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_smg_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_smg_energy_01_green01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_smg_energy_01_mag=物品类型:弹匣\n容量:60\n\n为监管者更换能量电池,卡斯塔克武器的紧凑型能源缓冲步枪。 +item_Descksar_smg_energy_01_tan01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 +item_Descksar_smg_energy_01_white02=卡斯塔克武器(Kastak Arms)\n物品类型:SMG\n类别:能量 (激光)\n\n弹匣容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的"监管者"冲锋枪着重于高杀伤力,高射速和准确度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择. +item_Descksar_sniper_ballistic_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:狙击枪\n类别:实弹\n\n弹匣容量:8\n射速:30 rpm\n有效射程:120 米\n\n配件:瞄具 (S3),枪管 (N/A),下挂 (S2)\n\n "解剖刀"是卡斯塔克武器公司的一款独特的多功能狙击步枪。它拥有两种射击模式,您可以根据情况调整射击模式。它还可以提供一个单次长距离高伤害射击或并发进行双连射击。 +item_Descksar_sniper_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n这款弹匣为卡斯塔克的"解剖刀"装了八枚7.62毫米子弹。 +item_Descksar_special_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:炮\n类别:能量 (微波)\n\n弹匣容量:50\n射速:N / A (光束)\n有效射程:30 米\n\n配件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n来自卡斯塔克武器的火焰风暴是款单兵重型微波炮这种远程武器系统发射持续波束;能够在不破坏环境的情况下消灭敌人。 +item_Desclbco_optics_tsco_x16_s3=制造商:雷击公司 \n类型:望远瞄准镜\n附件挂点:光学元件 \n放大倍率:16x\n尺寸:3\n\n这款由雷击公司所生产卓越的高倍目镜可以清晰地帮您看清远处的敌人。"奥马洛夫"倍镜是专门为"阿兹卡夫"狙击步枪所设计,其采用了精密的激光蚀刻镜片搭配多层光学图层,可在超远距离下提供高通透性,宽阔视野且清晰的图像。 +item_Desclbco_pistol_energy_01=制造商:雷击公司\n物品类型:手枪\n类别:电浆弹\n\n弹匣容量:10\n射速:350 rpm\n有效射程:35米\n\n可搭载附件:光学元件 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把"尤巴列夫"手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与并监督了该武器的设计,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫"有着经典的木纹握柄和刀刃状的枪管设计,其发射的电浆弹丸每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。 +item_Desclbco_pistol_energy_01_acid01=制造商:雷击公司\n物品类型:手枪\n类别:电浆弹\n\n弹匣容量:10\n射速:350 rpm\n有效射程:35米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把"尤巴列夫"手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与并监督了该武器的设计,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫"有着经典的木纹握柄和刀刃状的枪管设计,其发射的电浆弹丸每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。猛毒版在武器上漆有鲜艳的绿色涂层。 +item_Desclbco_pistol_energy_01_chromic01=制造商:雷击公司\n物品类型:手枪\n类别:电浆弹\n\n弹匣容量:10\n射速:350 rpm\n有效射程:35米\n\n可搭载附件:光学元件 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把"尤巴列夫"手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与并监督了该武器的设计,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫"有着经典的木纹握柄和刀刃状的枪管设计,其发射的电浆弹丸每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。幻影迷彩版采用了特殊的珠光涂层,武器的色彩会根据观察的角度不断变化。 +item_Desclbco_pistol_energy_01_mag=I物品类型:弹匣 \n容量:10\n\n此款弹匣适用于"尤巴列夫"手枪,可以提供足够发射十次的电能。 +item_Desclbco_pistol_energy_01_sunset01=制造商:雷击公司\n物品类型:手枪\n类别:电浆弹\n\n弹匣容量:10\n射速:350 rpm\n有效射程:35米\n\n可搭载附件:光学元件 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把"尤巴列夫"手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与并监督了该武器的设计,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫"有着经典的木纹握柄和刀刃状的枪管设计,其发射的电浆弹丸每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。光泽的橙色涂层使“点火器”版不论如何改装都亮丽多彩。 +item_Desclbco_pistol_energy_cen01=制造商:雷击公司\n物品类型:手枪\n类别:电浆弹\n\n弹匣容量:10\n射速:350 rpm\n有效射程:35米\n\n可搭载附件:光学元件 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把"尤巴列夫"手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与并监督了该武器的设计,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫"有着经典的木纹握柄和刀刃状的枪管设计,其发射的电浆弹丸每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。 此行政款"亡者之眼"版采用耀眼的黑金配色涂装。 +item_Desclbco_sniper_energy_01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。 +item_Desclbco_sniper_energy_01_acid01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。猛毒版在武器上漆有鲜艳的绿色涂层。 +item_Desclbco_sniper_energy_01_chromic01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。幻影迷彩版采用了特殊的珠光涂层,武器的色彩会根据观察的角度不断变化。 +item_Desclbco_sniper_energy_01_mag=物品类型:弹匣 \n容量:5\n\n此款弹匣适用于"阿兹卡夫"狙击步枪,可以提供足够发射五次的电能。 +item_Desclbco_sniper_energy_01_sunset01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。光泽的橙色涂层使“点火器”版不论如何改装都亮丽多彩。 +item_Desclbco_sniper_energy_imp01=制造商:雷击公司\n物品类型:狙击步枪\n类别:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。 此行政款"亡者之眼"版采用耀眼的黑金配色涂装。 +item_Descm_cds_undersuit_armor_02_star_marine_heavy=在身处困境时,你肯定想要坚持到底。卡拉克防御系统的ADP-mk4重型装甲能允许海军陆战队员在更长的时间内进行激烈持续的交战。尽管它提供了众多保护,但它的动力框架提供了几乎不受约束的行动能力。 +item_Descm_slaver_undersuit_armor_02_star_marine_heavy=结合UEE海军陆战队赖以使用的相同制造知识和专业知识,卡拉克防御系统公司设计的民用"蔑视"重型装甲有三星级防护板和完全集成的机动外骨骼,使得穿戴者即使在最不利的战斗情况下也能保持坚挺。 +item_Descmug_crusader_01="风暴鲸芬莉,开心的笑容就跟十字军的船坞一样大"\n\n在您从暴风鲸芬利茶杯啜饮的间隙中,哼唱十字军旅游广告中的船歌。 由坚固的炻料烧制而成,杯上印有吉祥物标志的笑容和好奇的眼神,这款逗趣的杯子不仅能让您的饮品保持温暖,也能为您带来笑容。 +item_Descnvtc_optics_holo_x1_s1=制造商:NV-TAC\n类型:全息投影 \n附着点:瞄准镜\n放大倍率:1倍\n尺寸:1\n\n无论是在烈日下还是在卫星的阴暗面,NV-TAC伽马都能投射出易于观察的标线,以确保您的镜头找到准星。 +item_Descnvtc_optics_holo_x2_s1=制造商:NV-TAC\n类型:全息投影 \n附着点:瞄准镜\n放大倍率:2倍\n尺寸:1\n\nNV-TAC在各种极端温度下对伽马Duo进行了广泛的测试,以确保温度不会影响这款2倍放大瞄准镜的精度。 +item_Descnvtc_optics_holo_x3_s1=制造商:NV-TAC \n类型:全息投影\n附着点:瞄准镜\n放大倍率:3倍\n尺寸:1\n\nNV-TAC's伽马Plus是一款3倍瞄准镜,利用ReadyBrite投影进行快速捕获目标。其耐用的设计使其非常适合任何战术情况。 +item_Descnvtc_optics_rdot_x1_s1=制造商:NV-TAC \n类型:红点反射\n附着点:瞄准镜\n放大倍率:1倍\n尺寸:1\n\n对于平民和专业人士而言的理想之选,来自NV-TAC的德尔塔非放大反射瞄准镜可提供精确的照明目标标记,可在各种光线水平下看到。 +item_Descnvtc_optics_tsco_x4_s2=制造商:NV-TAC \n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:4倍\n尺寸:2\n\nNV-TAC的陶Plus四倍狙击镜使用了专有的光学涂层,无论光线水平和条件如何,都能确保获得清晰的图像,使您可以精确地瞄准中等范围的目标。 +item_Descnvtc_optics_tsco_x8_s3=制造商:NV-TAC \n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:8倍\n尺寸:3\n\n经过精心制作和校准,希塔Pro凭借其强大的8倍狙击镜可提供精确而有效的长距离战斗交战能力。 +item_Descnvtc_ubarrel_flsh_s1=制造商:NV-TAC\n类型:战术灯\n附件挂点:下挂\n尺寸:1\n\n精简领域是一款强韧且战术的下挂战术手电。NV-TAC具有防腐蚀机身和耐冲击镜片,可在各种环境和条件下测试附件,以确保其在最需要的时候工作。 +item_Descnvtc_ubarrel_flsh_s1_02=制造商:NV装备(NV-TAC)\n类型:战术手电\n挂载点:下挂\n大小:S1\n\n精简领域 蓝色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特殊蓝色版本会投射出聚焦的蓝色方形图案。模塑的灯头将衰减降至最低,非常适合照亮远距离目标。 +item_Descnvtc_ubarrel_flsh_s1_03=制造商:NV装备(NV-TAC)\n类型:战术手电\n挂载点:下挂\n大小:S1\n\n精简领域 黄色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特殊的黄色版本会投射出分散的黄色星状图案,更适合用于照亮中距离目标。 +item_Descnvtc_ubarrel_flsh_s1_04=制造商:NV装备(NV-TAC)\n类型:战术手电\n挂载点:下挂\n大小:S1\n\n精简领域 红色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特别的红色版本会投射出圆形的红光。非常适合需要照亮近距离目标,又不能发出显眼强光的情况使用。 +item_Descnvtc_ubarrel_lasr_s1=制造商:NV-TAC\n类型:激光瞄准器\n附件挂点:下挂\n尺寸:1\n\n250-E是一种直观的瞄准辅助工具,可产生您和他人可见的激光.NV-TAC的附件轻巧耐用,因此不会增加您武器的重量。 +item_Descplushy_carrack_1_a_uncarryable=这款柔软可挤压的克拉克毛绒玩具以铁砧那激发了冒险精神的经典探险船为蓝本。 +item_Descplushy_orison_whale_1_a=风暴鲸芬莉最爱在十字军星大气的云彩中四处遨游。芬莉同十字军的飞船一般块头巨大、体态优雅,外形相当壮观。这只庞然巨兽现已化身为柔软耐压的公仔,能够伴您游历星空。 +item_Descplushy_orison_whale_1_b=风暴鲸弗兰西斯最爱在十字军星大气的云彩中四处遨游。弗兰西斯同十字军的飞船一般块头巨大、体态优雅,外形相当壮观。这只庞然巨兽现已化身为柔软耐压的公仔,能够伴您游历星空。 +item_Descplushy_penguin_1=这款新巴贝奇吉祥物以最可爱的方式雕刻在微科积雪覆盖的斜坡上. +item_Descplushy_penguin_1_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件绿色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 +item_Descplushy_penguin_2_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件紫色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 +item_Descplushy_penguin_3_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件橙色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 +item_Descrrs_melee_01=制造商:最终曲折\n物品类型:匕首\n分类:近战武器\n尺寸:16厘米\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。 +item_Descrrs_melee_01_arctic01=制造商:最终曲折\n物品类型:匕首\n分类:近战武器\n尺寸:16厘米\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“白霜”版以原始的白色刀片为特色。 +item_Descrrs_melee_01_fallout01=制造商:最终曲折\n物品类型:匕首\n分类:近战武器\n尺寸:16厘米\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“野火”版本具有威胁性的红色刀片。 +item_Descrrs_melee_01_urban01=制造商:最终曲折\n物品类型:匕首\n分类:近战武器\n尺寸:16厘米\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“大天使”版具有独特的蓝色刀片。 +item_Descsasu_pistol_toy_01_mag=物品类型:弹匣 \n容量:10\n\n这款弹匣适用于惊爆恶徒,能装下十枚子弹。 +item_Descsasu_pistol_toy_01_shared=制造商:樱日集团(Sakura Sun)\n物品类型:玩具手枪\n类别:泡棉软胶弹\n\n弹夹容量:10\n射速:450 rpm\n有效射程:35米\n\n樱日集团生产的惊爆恶徒可令痛击队友都变得好玩有趣。用这些炫彩的玩具手枪向你的朋友们或是假人随意开火吧。无论是在着陆区内打发时间,又或是于千万星辰的漫长旅途中,惊爆玩具系列都能为您的家庭带来轻松且愉快的刺激体验。 恶徒玩具手枪有多款颜色可供选择,每一款都有独特的声效设计! +item_Desctank125=<-=MISSING=-> +item_Descun_portable_light_1_a_cyan=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的青色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descun_portable_light_1_a_green=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的绿色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descun_portable_light_1_a_orange=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的橙色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descun_portable_light_1_a_pink=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的粉色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descun_portable_light_1_a_red=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的红色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descun_portable_light_1_a_yellow=制造商:舒宾星际(Shubin Interstellar)\n\n舒宾星际的黄色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 +item_Descutfl_melee_01=制造商:最终曲折(UltiFlex)\n物品类型:刀\n用途:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 +item_Descutfl_melee_01_browngold01=制造商:最终曲折(UltiFlex)\n物品类型:刀\n用途:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 +item_Descutfl_melee_01_greywhite01=制造商:最终曲折(UltiFlex)\n物品类型:刀\n用途:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 +item_Descutfl_melee_01_redwhite01=制造商:最终曲折(UltiFlex)\n物品类型:刀\n用途:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 +item_Descvncl_glaive_lights_body=@General Body light +item_Descvncl_glaive_lights_cockpit_int=@General Cockpit light +item_Descvncl_glaive_lights_engine=@General Engine light +item_Descvncl_glaive_lights_port_wing=@Port Wing Light +item_Descvncl_glaive_lights_starboard_wing=@Starboard Wing Light +item_Descvncl_lights_body=@General Body light +item_Descvncl_lights_cockpit_int=@General Cockpit light +item_Descvncl_lights_engine=@General Engine light +item_Descvncl_lights_port_wing=@Port Wing Light +item_Descvncl_lights_starboard_wing=@Starboard Wing Light +item_Descxian_special_launcher_01=制造商:扭转集合体(Torral Aggregate)\n物品类型:发射器\n类别:导弹\n\n弹匣尺寸:10发,每次3枚小火箭\n射速:10 rpm\n有效射程:200 米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n由希安的扭转集合体公司设计制造,I'rhal要求熟练的操控者来释放它的高能导弹火力网的惊人破坏潜力。 +item_Fashion_Style_DressShoes=礼服鞋 +item_Fashion_Style_Gloves=手套 +item_Fashion_Style_Hat=帽子 +item_Fashion_Style_Jacket=夹克 +item_Fashion_Style_LongSleeve=长袖 +item_Fashion_Style_Pants=裤子 +item_Fashion_Style_ShortSleeve=短袖 +item_Fashion_Style_Slacks=休闲裤 +item_Fashion_Style_Vest=马甲 +item_Fashion_Type_ARM=臂甲 +item_Fashion_Type_CWR=作战服 +item_Fashion_Type_EBC=工装地球风 +item_Fashion_Type_ECC=非主流地球风 +item_Fashion_Type_EFC=时尚休闲地球风 +item_Fashion_Type_EFP=时尚派对地球风 +item_Fashion_Type_EWC=白领地球风 +item_Fashion_Type_FCC=非主流前沿风 +item_Fashion_Type_FFC=时尚休闲前沿风 +item_Fashion_Type_SWR=太空服 +item_Fashion_Type_TBC=工装泰拉风 +item_Fashion_Type_TCC=非主流泰拉风 +item_Fashion_Type_TFC=时尚休闲泰拉风 +item_Fashion_Type_TFP=时尚派对泰拉风 +item_Fashion_Type_TWC=白领泰拉风 +item_Fashion_Type_UNI=制服 +item_Mining_Consumable_Brandt=“布兰特”模组 +item_Mining_Consumable_Brandt_Desc=制造商:舒宾星际\n物品类型:采矿模组(手动激活)\n\n不稳定性:-75%\n总充能速率:-25%\n热量产生:+10%\n信号大小:+20%\n生效时间:90 秒\n使用次数:5\n\n有策略地使用这个模组来分解不稳定的岩石。“布兰特”能提供90秒的稳定功率,这降低了采矿激光的充能速率,但同时也减少了矿床的不稳定性。 +item_Mining_Consumable_Forel=“羊皮纸”模组 +item_Mining_Consumable_Forel_Desc=制造商:舒宾星际\n物品类型:采矿模组(手动激活)\n\n开采抗性:-20%\n不稳定性:+10%\n热量产生:+15%\n信号大小:+20%\n生效时间:90 秒\n使用次数:5\n\n舒宾开发的羊皮纸模组可以暂时扭曲采矿激光,产生独特的震荡。由此产生的光束可使岩石的抗性降低20%,使岩石更容易开采。但同时也增加了10%的不稳定性,让稳定性较差,开采起来更危险。 +item_Mining_Consumable_Lifeline=“生命线”模组 +item_Mining_Consumable_Lifeline_Desc=制造商:灰猫工业\n物品类型:挖矿模组(手动激活)\n\n爆裂伤害:-90%\n总充能速率:-90%\n热量产生:+20%\n信号大小:+10%\n生效时间:20 秒\n使用次数:5\n\n使用“生命线”避免一场灾难。通过使用这个模组显著减少矿床爆炸造成的伤害,来拯救您的船以及您的生命。 +item_Mining_Consumable_Optimum=顶胜模组 +item_Mining_Consumable_Optimum_Desc=制造商:灰猫工业\n物品类型:采矿模组(手动激活)\n\n充能绿区范围:+75%\n不稳定性:+10%\n热量产生:+10%\n信号大小:+20%\n生效时间:20 秒\n使用次数:5\n\n顶胜模组通过增大的充能绿区范围20秒使采矿更安全。这使得激光能在矿床不进入危险热量水平的前提下注入更多能量。 +item_Mining_Consumable_Rime=“白霜”模组 +item_Mining_Consumable_Rime_Desc=制造商:灰猫工业\n物品类型:挖矿模组(手动激活)\n\n充能水平:-50%\n热量产生:-30%\n信号大小:+30%\n生效时间:立即(及30秒的DEBUFF)\n使用次数:5\n\n通过使用“白霜”采矿模组散热,降低发生灾难性爆炸的几率,让矿床变得稳定。 +item_Mining_Consumable_Stampede=“热潮”模组 +item_Mining_Consumable_Stampede_Desc=制造商:铝热公司\n物品类型:挖矿模组(手动激活)\n\n不稳定性:+10%\n总充能速率:+125%\n生效时间:60 秒\n使用次数:5\n\n通过激活“热潮”模组来提高你的整体采矿速度,它产生的脉冲会立即提高125%的充能速率,但增加10%的不稳定性。 +item_Mining_Consumable_Surge=“电涌”模组 +item_Mining_Consumable_Surge_Desc=制造商:铝热公司\n物品类型:挖矿模组(手动激活)\n\n总充能水平:+40%\n爆裂伤害:+200%\n过载速率:+100%\n生效时间:立即\n使用次数:5\n\n用“电涌”瞬间给矿床注入能量。该模组与采矿激光器结合工作,提供一阵能量,立即填补当前充能窗口的一部分,同时也破坏了矿石稳定性,增加破碎伤害和过载充能率,使得开采失败变得很危险。 +item_Mining_Consumable_Torpid=“缓释”模组 +item_Mining_Consumable_Torpid_Desc=制造商:灰猫工业\n物品类型:挖矿模组(手动激活)\n\n开采抗性: -20%\n总充能速率:-20%\n热量产生:-20%\n信号大小:-30%\n生效时间:90 秒\n使用次数:5\n\n当“缓释”模组与采矿激光互动时,可以让操作者在90秒内更精确地调整功率,精确地找到矿床的弱点,但在此过程中会减慢充能速率。 +item_Mining_Gadget_Gadget1=优佳 +item_Mining_Gadget_Gadget1_Desc=制造商:灰猫工业(Greycat Industrial)\n物品类型:采矿附件\n\n不稳定性:-20%\n充能速度:+35%\n充能绿区:+20%\n\n抗性:+15%\n爆炸伤害:+150%\n\n优佳常见于帝国内的各个工业地区,它能让您在采矿时更轻松地找到并到达充能绿区。不过,这款深受喜爱的灰猫采矿附件确实有缺点,最出名的就是过载爆炸的破坏力显著提高。 +item_Mining_Gadget_Gadget2=波移 +item_Mining_Gadget_Gadget2_Desc=制造商:灰猫工业(Greycat Industrial)\n物品类型:采矿附件\n\n抗性:-40%\n充能绿区:+25%\n\n不稳定性:+10%\n过载充能速度:+50%\n爆炸伤害:+50%\n\n独特的声波传感芯片组允许波移降低矿石的抗性并增加其充能绿区。在激活时,必须妥善管理此附件,因为其产生的振动有几率引发爆炸。 +item_Mining_Gadget_Gadget3=奥昆尼斯 +item_Mining_Gadget_Gadget3_Desc=制造商:舒宾星际(Shubin Interstellar)\n物品类型:采矿附件\n\n不稳定性:-40%\n充能速度:+100%\n\n抗性:+10%\n充能绿区:-15%\n过载充能速度:+100%\n\n使用奥昆尼斯将能量集中在矿石的最佳位置。舒宾星际设计了这种采矿附件,既可以降低矿石的不稳定性,又可以在达到充能绿区后快速充能。由于功率峰值时也会显着增加过载充能率,因此这种性能卓越的设备需要妥善管理。 +item_Mining_Gadget_Gadget4=萨比尔 +item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际(Shubin Interstellar)\n物品类型:采矿附件\n\n不稳定性:-75%\n\n充能绿区:-30%\n充能速度:-50%\n\n萨比尔可使矿石更稳定。该附件可以监控并减少可能使矿石过载的能量传输波动。虽然充能绿区会因此缩小,但也让操作员更加安全。对于希望自己能够安全无恙的采矿者们来说,这点损失可以接受。 +item_Mining_Gadget_Gadget5=至钻 +item_Mining_Gadget_Gadget5_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿附件\n\n抗性:-75%\n\n充能速度:-50%\n过载充能速度:+50%\n\n在至钻的帮助下开采坚硬的矿石。铝热公司这款强大的采矿附件能显著降低矿石的抗性,不过额外的能量确实会影响过载充能和充能速度。 +item_Mining_Gadget_Gadget6=坚燃 +item_Mining_Gadget_Gadget6_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿附件\n\n抗性:-30%\n充能速度:+100%\n爆炸伤害:-50%\n\n不稳定性:+15%\n过载充能速度:+200%\n\n使用坚燃降低抗性并提高对矿石的充能效率。这些强大的增益将助你快速完成工作,但请使用者小心,不当使用将导致灾难性的爆炸。 +item_Mining_MiningLaser_Greycat_1_S1=柳叶刀MH1型采矿激光器 +item_Mining_MiningLaser_Greycat_1_S1_Desc=制造商:灰猫工业\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:30米\n最大距离:150米\n\n能量传输:1400\n不稳定性:-75%\n抗性:-75%\n充能绿区:+40%\n总充能速率:-30%\n爆裂伤害:-50%\n节流阀速度:+50%\n\n提取速率:0.45 SCU/s\n模组插槽:3个\n\n灰猫将“柳叶刀MH1”归类为辅助型激光器,最好在与他人合作开采时使用。“柳叶刀MH1”产生的光束比一般的要弱,它可以安全地加热矿床,降低其抗性和不稳定性,但它自己却很难将其击碎。对于采矿人员,它是与其他激光器一起配合的理想辅助激光器。 +item_Mining_MiningLaser_Greycat_1_S2=柳叶刀MH2型采矿激光器 +item_Mining_MiningLaser_Greycat_1_S2_Desc=制造商:灰猫工业\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:300米\n\n能量传输:1400\n不稳定性:-75%\n采矿抗性:-75%\n充能绿区:+40%\n总充能速率:-30%\n爆裂伤害:-50%\n节流阀速度:+50%\n\n提取速率:0.45 SCU/s\n模组插槽:3个\n\n灰猫将“柳叶刀MH2”归类为辅助性激光器,最好在与他人合作采矿时使用。“柳叶刀MH2”产生的光束比一般的要弱,它可以安全地加热矿床,降低其抗性和不稳定性,但它自己却很难将其击碎。对于采矿人员,它是与其他激光器一起配合的理想辅助激光器。 +item_Mining_MiningLaser_Greycat_1_SV=柳叶刀MHV型采矿激光器 +item_Mining_MiningLaser_Greycat_1_SV_Desc=制造商:灰猫工业\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n\n不稳定性:-30%\n抗性:-50%\n提取速率:0.45 SCU/秒\n能量传输:1200\n总充能速率:-30%\n模组插槽:3个\n\n灰猫将“柳叶刀MHV”归类为辅助性激光器,最好在与他人合作开采时使用。“柳叶刀MHV”产生的光束比一般的要弱,它可以安全地加热矿床,降低其抗性和不稳定性,但它自己却很难将其击碎。对于采矿人员,它是与其他激光器一起配合的理想辅助激光器。 +item_Mining_MiningLaser_Greycat_Default_S0=刀轴MHV 采矿光束发射器 +item_Mining_MiningLaser_Greycat_Default_S0_Desc=制造商:灰猫工业\n物品类别:采矿光束发射器 \n尺寸:0\n\n最佳使用距离:15米\n最大使用距离:20米\n采集效率:0。01 SCU/s\n采集点半径:1米\n\n由于灰猫工业所制定严格的标准及其强大的商业实力,“刀轴”已经成为全宇宙最具影响力的采矿激光设备。MHV沿用了经典的外观设计,并将其重新改进为更紧凑型的采矿设备,足以为广大星际矿工们提供坚实可靠的性能。 +item_Mining_MiningLaser_Greycat_Default_S1=刀轴MH1型采矿激光器 +item_Mining_MiningLaser_Greycat_Default_S1_Desc=制造商:灰猫工业\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:30米\n最大距离:150米\n\n能量传输:1850\n提取速率:0.35 SCU/秒\n模组插槽:1个\n\n因为灰猫工业公司的严格标准和业务能力,“刀轴MH1”成为宇宙最知名的采矿激光器。该激光器坚固、可靠的设计有效地平衡了速度和安全而受到工业和个人作业的青睐。灰猫利用这一声誉,获得了独家合同,使“刀轴MH1”成为大多数采矿船的标准激光头。 +item_Mining_MiningLaser_Greycat_Default_S2=刀轴MH2型采矿激光器 +item_Mining_MiningLaser_Greycat_Default_S2_Desc=制造商:灰猫工业\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:300米\n\n能量传输:1850\n提取速率:0.35 SCU/秒\n模组插槽:1个\n\n“刀轴MH2”是灰猫著名的“刀轴”采矿激光器系列的S2版本。与较小的版本一样,“刀轴MH2”坚固可靠的设计在工业和单人作业中得到了青睐,有效地平衡了速度和安全。 +item_Mining_MiningLaser_Greycat_Default_SV=刀轴MHV型采矿激光器 +item_Mining_MiningLaser_Greycat_Default_SV_Desc=制造商:灰猫工业(Greycat Industrial)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n提取速率:0.35 SCU/秒\n能量传输:1400\n总充能速率:-30%\n耗材插槽:3\n\n得益于灰猫工业严格的工艺标准和业务能力,刀轴MHV 型成为了全宇宙最受欢迎的采矿激光器.该激光器坚固,可靠的设计备受各大企业和个人用户好评,在采矿速度和安全性之间取得了一个很好的平衡.灰猫工业通过独家协议,使刀轴MHV型成为了大多数矿船上的标配采矿激光器。 +item_Mining_MiningLaser_Shubin_1_S1=霍夫斯泰德-S1型采矿激光器 +item_Mining_MiningLaser_Shubin_1_S1_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:15米\n最大距离:75米\n\n能量传输:1900\n采矿抗性:-10%\n不稳定性:-30%\n充能绿区:+10%\n爆裂伤害:+75%\n总充能速率:+20%\n节流阀速度:-50%\n\n提取速率:0.35 SCU/秒\n耗材插槽:2\n\n霍夫斯塔德-S1以安全为前提,牺牲了射程,专注于抑制矿床的不稳定性,使采矿更安全。希望降低灾难性爆炸几率的矿工应该选择舒宾的这款可靠且价格合理的采矿激光器。 +item_Mining_MiningLaser_Shubin_1_S2=霍夫斯泰德-S2型采矿激光器 +item_Mining_MiningLaser_Shubin_1_S2_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:45米\n最大距离:225米\n\n能量传输:1900\n抗性:-10%\n不稳定性:-30%\n充能绿区:+10%\n爆裂伤害:+75%\n总充能速率:+20%\n节流阀速度:-50%\n\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n霍夫斯塔德-S2以安全为前提,牺牲了射程,专注于抑制矿床的不稳定性,使采矿更安全。希望降低灾难性爆炸几率的矿工应该选择舒宾的这款可靠且价格合理的S2采矿激光器。 +item_Mining_MiningLaser_Shubin_1_SV=霍夫斯泰德-SV型采矿激光器 +item_Mining_MiningLaser_Shubin_1_SV_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:15米\n最大距离:75米\n\n能量传输:2000\n不稳定性:-50%\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n霍夫斯塔德-SV以安全为前提,牺牲了射程,专注于抑制矿床的不稳定性,使采矿更安全。希望降低灾难性爆炸几率的矿工应该选择舒宾的这款可靠且价格合理的采矿激光器。 +item_Mining_MiningLaser_Shubin_2_S1=克莱恩-S1型采矿激光器 +item_Mining_MiningLaser_Shubin_2_S1_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:30米\n最大距离:150米\n\n能量传输:1800\n采矿抗性:-20%\n不稳定性:+20%\n充能绿区:+15%\n绿区充能速率:+10%\n过载速率:+75%\n爆裂伤害:+75%\n\n提取速率:0.35 SCU/s\n模组插槽:2个\n\n舒宾设计的克莱恩-S1能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸几率,从而带来额外的风险,但如果使用得当,克莱恩-S1可以让细心的矿工迅速获得回报。 +item_Mining_MiningLaser_Shubin_2_S2=克莱恩-S2型采矿激光器 +item_Mining_MiningLaser_Shubin_2_S2_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:300米\n\n能量传输:1800\n采矿抗性:-20%\n不稳定性:+20%\n充能绿区:+15%\n爆裂伤害:+75%\n绿区充能速率:+10%\n过载速率:+75%\n\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n舒宾设计的克莱恩-S2能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸的几率,从而带来额外的风险,但如果使用得当,这种S2的采矿激光器可以让细心的矿工迅速获得回报。 +item_Mining_MiningLaser_Shubin_2_SV=克莱恩-SV型采矿激光器 +item_Mining_MiningLaser_Shubin_2_SV_Desc=制造商:舒宾星际\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n\n能量传输:2500\n采矿抗性:-10%\n不稳定性:+50%\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n舒宾设计的克莱恩-SV能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸几率,从而带来额外的风险,但如果使用得当,克莱恩-SV可以让细心的矿工迅速获得回报。 +item_Mining_MiningLaser_Thermyte_1_S1=冲击I型采矿激光器 +item_Mining_MiningLaser_Thermyte_1_S1_Desc=制造商:铝热公司\物品类型:采矿激光\n尺寸:1\n\最佳距离:30米\n最大距离:150米\n\n能量传输:2200\n不稳定性:+10%\n采矿抗性:-25%\n充能绿区:+30%\n绿区充能速率:+20%\n过载速率+50%\n爆裂伤害:+75%\n提取速率:0.45 SCU/秒\n模组插槽:3个\n\n用“冲击I”来把困难的采矿任务变得简单快速。 铝热公司创造了特殊的聚焦镜,以增加激光的功率,并为更大的充能绿区提供所需的精度。这种强大的采矿激光器需要小心操作,因为矿床过热更快,爆炸威力也更大。 +item_Mining_MiningLaser_Thermyte_1_S2=冲击II型采矿激光器 +item_Mining_MiningLaser_Thermyte_1_S2_Desc=制造商: 铝热公司\ 物品名称:采矿激光 \n尺寸:2\n\ n最佳距离: 60米\n最大距离: 300米\n\n能量传输:2200\n不稳定性:+10%\n采矿抗性:-25%\n充能绿区: +30%\n绿区充能速率:+20%\n过载速率:+50%\n爆裂伤害:+75%\n提取速率:0.45 SCU/s\n模组插槽: 3个\n\n用冲击 I来把困难的采矿任务变得简单快速。 铝热公司创造了特殊的聚焦镜,以增加激光的功率,并为更大的充能绿区提供所需的精度。这种尺寸二采矿激光器需要小心操作,因为矿床过热更快,爆炸威力也更大。 +item_Mining_MiningLaser_Thermyte_1_SV=冲击S型采矿激光器 +item_Mining_MiningLaser_Thermyte_1_SV_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿激光器 \n尺寸:0\n\n最佳距离:30\n最大距离:150m\n\n能量传输:3000\n绿区充能速率:+20%\n开采抗性:-10%\n\n不稳定性:+20%\n爆裂伤害:+50%\n过载速率:+100%\n模组插槽:3个\n\n提取速率:0.45 SCU/秒\n通过“冲击S型”,采矿将会变得更快更容易,铝热公司创新性地使用了特殊的激光透镜,以增大激光器的功率并提供更大的充能绿色区域以便开采。这种强大的激光器需要小心使用,因为矿物很容易因为快速过热而发生更剧烈的爆炸。 +item_Mining_MiningLaser_Thermyte_2_S1=螺旋I型采矿激光器 +item_Mining_MiningLaser_Thermyte_2_S1_Desc=制造商:铝热公司\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:37.5米\n最大距离:187.5米\n\n能量传输:2300\n不稳定性:-30%\n开采抗性:-10%\n总充能速率:+20%\n充能绿区:+15%\n节流阀响应延迟:-50%\n爆裂伤害:+50%\n提取速率:0.50 SCU/秒\n模组插槽:3个\n\n铝热公司的“螺旋I型”设计成具有强大功率和超长射程的采矿激光,非常适合用来处理棘手的矿物。当然,这种强大带来的就是危险,因为它还会减你调整低节流阀时的相应速度并增加爆裂的威力。在某些情况下,能熟练使用“螺旋I型”已经成为专业采矿员证明自己的一个标志。 +item_Mining_MiningLaser_Thermyte_2_S2=螺旋II型采矿激光器 +item_Mining_MiningLaser_Thermyte_2_S2_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿激光器 \n尺寸:2\n\n最佳距离:75m\n最大距离:375m\n\n能量传输:2300\n不稳定性:-10%\n开采抗性:-20%\n总充能速率:+20%\n充能绿区:+15%\n节流阀响应延迟:-50%\n爆裂伤害:+50%\n提取速率:0.50 SCU/s\n耗材插槽:3\n\n铝热公司的“螺旋II型”设计成具有强大功率和超长射程的采矿激光,非常适合用来处理棘手的矿物。当然,这种强大带来的就是危险,因为它还会减你调整低节流阀时的相应速度并增加爆裂的威力。在某些情况下,能熟练使用“螺旋II型”已经成为专业采矿员证明自己的一个标志。 +item_Mining_MiningLaser_Thermyte_2_SV=螺旋S型采矿激光器 +item_Mining_MiningLaser_Thermyte_2_SV_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:37.5米\n最大距离:187.5米\n\n能量传输:2300\n不稳定性:-30%\n开采抗性:-10%\n总充能速率:+20%\n充能绿区:+15%\n节流阀响应延迟:-50%\n爆裂伤害:+50%\n提取速率:0.50 SCU/秒\n耗材插槽:3\n\n铝热公司的“螺旋I型”设计成具有强大功率和超长射程的采矿激光,非常适合用来处理棘手的矿物。当然,这种强大带来的就是危险,因为它还会减你调整低节流阀时的相应速度并增加爆裂的威力。在某些情况下,能熟练使用螺旋S型已经成为专业采矿员证明自己的一个标志。 +item_Mining_Modules_Passive_FLTR_MK1=FLTR 模组 +item_Mining_Modules_Passive_FLTR_MK1_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动生效)\n\提取速度:-50%\n惰性材料:-10%\n\n用FLTR模组减少从矿床中收集惰性材料的数量。尽管萃取速度将大大放缓,但FLTR的专利过滤系统会过滤掉惰性物质,为有价值的矿石留出更多的存储空间。 +item_Mining_Modules_Passive_FLTR_MK2=FLTR-L 模组 +item_Mining_Modules_Passive_FLTR_MK2_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动)\n\提取速度:-40%\n惰性材料:-15%\n\n用FLTR-L模组减少从矿床中收集惰性材料的数量。尽管萃取速度将大大放缓,但FLTR-L的专利过滤系统会过滤掉惰性物质,为有价值的矿石留出更多的存储空间。 +item_Mining_Modules_Passive_FLTR_MK3=FLTR-XL 模组 +item_Mining_Modules_Passive_FLTR_MK3_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动)\n\n提取速度:-30%\n惰性材料:-20%\n\n用FLTR-XL模组减少从矿床中收集惰性材料的数量。尽管萃取速度将大大放缓,但FLTR-XL的专利过滤系统会过滤掉惰性物质,为有价值的矿石留出更多的存储空间。 +item_Mining_Modules_Passive_Focus_MK1=聚焦 模组 +item_Mining_Modules_Passive_Focus_MK1_Desc=制造商:铝热公司\n物品类型: 采矿模组(被动生效)\n\n开采抗性: -6%\n不稳定性: +6%\n\n聚焦模组使用改良的采矿激光晶体来聚焦激光的有效面积,导致开采抗性减少,但增加了不稳定性。 +item_Mining_Modules_Passive_Focus_MK2=聚焦II 模组 +item_Mining_Modules_Passive_Focus_MK2_Desc=制造商:铝热公司\n物品类型: 采矿模组(被动生效)\n\n开采抗性: -8%\n不稳定性: +5%\n\n“聚焦II”模组使用改良的采矿激光晶体来聚焦激光的有效面积,导致矿石抗性减少,但增加了不稳定性。 +item_Mining_Modules_Passive_Focus_MK3=聚焦III 模组 +item_Mining_Modules_Passive_Focus_MK3_Desc=制造商:铝热公司\n物品类型:采矿模组(被动生效)\n\n开采抗性:-10%\n不稳定性:+4%\n\n“聚焦III”模组使用改良的采矿激光晶体来聚焦激光的有效面积,使得矿石抗性减少,但增加了不稳定性。 +item_Mining_Modules_Passive_Rieger_MK1=里格模组 +item_Mining_Modules_Passive_Rieger_MK1_Desc=制造商:舒宾星际\n物品类型:采矿模组(被动生效)\n\n充能绿区:+6%\n开采抗性:+4%\n\n里格模组升级了采矿激光器的瞄准系统,以定位和利用矿床内的微裂缝。虽然开采抗性增大,但矿石的充能绿区也同样增大。 +item_Mining_Modules_Passive_Rieger_MK2=里格-C2 模组 +item_Mining_Modules_Passive_Rieger_MK2_Desc=制造商:舒宾星际\n物品类型:采矿模组(被动)\n\n充能绿区:+8%\n开采抗性: +5%\n\n里格C2模组升级了采矿激光器的瞄准系统,以定位和利用矿床内的微裂缝。虽然开采抗性增大,但矿石的充能绿区也同样增大。 +item_Mining_Modules_Passive_Rieger_MK3=里格-C3 模组 +item_Mining_Modules_Passive_Rieger_MK3_Desc=制造商:舒宾星际\n物品类型: 采矿模组(被动)\n\n充能绿区: +10%\n开采抗性: +6%\n\n里格C3模组升级了采矿激光器的瞄准系统,以定位和利用矿床内的微裂缝。虽然开采抗性增大,但矿石的充能绿区也同样增大。 +item_Mining_Modules_Passive_Torrent_MK1=洪流 模组 +item_Mining_Modules_Passive_Torrent_MK1_Desc=制造商:铝热公司\n物品类型: 采矿模组(被动生效)\n\n激光功率:+2%\n不稳定性:+5%\n\n用“洪流”模组来充能你的采矿激光。洪流被设计用来创造一个恒定的低电平能量调制,这将增加激光器的功率输出,但代价是使矿石稍微变得不稳定。 +item_Mining_Modules_Passive_Torrent_MK2=洪流II 模组 +item_Mining_Modules_Passive_Torrent_MK2_Desc=制造商:铝热公司\n物品类型:采矿模组(被动生效)\n\n激光功率:+3%\n不稳定性: +4%\n\n用激流模组来充能你的采矿激光。“洪流II”被设计用来创造一个恒定的低电平能量调制,这将增加激光器的功率输出,但代价是使矿石稍微变得不稳定。 +item_Mining_Modules_Passive_Torrent_MK3=洪流III 模组 +item_Mining_Modules_Passive_Torrent_MK3_Desc=制造商:铝热公司\n物品类型:采矿模组(被动生效)\n\n激光功率: +4%\n不稳定性: +3%\n\n用激流模组来增强你的采矿激光。激流III被设计用来创造一个恒定的低电平能量调制,这将增加激光器的输出功率,但代价是使矿石稍微变得不稳定。 +item_Mining_Modules_Passive_Vaux_MK1=沃克斯 模组 +item_Mining_Modules_Passive_Vaux_MK1_Desc=制造商:舒宾星际\n物品类型: 采矿模组(被动)\n\nI不稳定性:-6%\n充能绿区:-8%\n\n舒宾星际的沃克斯模组使矿石在提取时更加稳定,但缩小了充能绿区范围。 +item_Mining_Modules_Passive_Vaux_MK2=沃克斯-C2 模组 +item_Mining_Modules_Passive_Vaux_MK2_Desc=制造商:舒宾星际\n物品类型: 采矿模组(被动生效)\n\n不稳定性:-8%\n充能绿区:-6%\n\n舒宾星际的沃克斯-C2模组使矿石在提取时更加稳定,但缩小了充能绿区范围。 +item_Mining_Modules_Passive_Vaux_MK3=沃克斯-C3 模组 +item_Mining_Modules_Passive_Vaux_MK3_Desc=制造商:舒宾星际\n物品类型:采矿模组(被动生效)\n\n不稳定性:-10%\n充能绿区:-4%\n\n舒宾星际的沃克斯-C3模组使矿石在提取时更加稳定,但降低了充能绿区。 +item_Mining_Modules_Passive_XTR_MK1=XTR 模组 +item_Mining_Modules_Passive_XTR_MK1_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动)\n\n提取速率:+30%\n激光功率:-4%\n\nXTR模组可加速矿物的收集过程,将提取光束过载便可提高其提取率,虽然这样做会降低最大激光功率输出。 +item_Mining_Modules_Passive_XTR_MK2=XTR-L模组 +item_Mining_Modules_Passive_XTR_MK2_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动)\n\n提取速率+40%\n激光功率:-3%\n\nXTR-L模组可加速矿物的收集过程,将提取光束过载便可提高其提取率,虽然这样做会降低最大激光功率输出。 +item_Mining_Modules_Passive_XTR_MK3=XTR-XL模组 +item_Mining_Modules_Passive_XTR_MK3_Desc=制造商:灰猫工业\n物品类型:采矿模组(被动生效)\n\n吸取速率:+50%\n激光功率:-2%\n\nXTR-XL模组可加速矿物的收集过程,将提取光束过载便可提高其提取率,虽然这样做会降低最大激光功率输出。 +item_Name= +item_Name100_Series_Paint_Fleetweek_Level1_Military=100系列 林木线涂装 +item_Name100_Series_Paint_Fleetweek_Level2_Camo=100系列 霜冻迷彩涂装 +item_Name100_Series_Paint_Invictus_blue_gold=100系列 不败蓝金涂装 +item_Name100_Series_Paint_Unity=100 系列 奠基节涂装 +item_Name100i_Paint_Black_Orange=100系列 炽焰 涂装 +item_Name100i_Paint_Blue_Gold=100系列 靛黄晶 涂装 +item_Name100i_Paint_Blue_Pink=100系列 梅尔罗斯 涂装 +item_Name100i_Paint_Camo_Black=100系列 板岩迷彩 涂装 +item_Name100i_Paint_Sand_Red=100系列 沙浪 涂装 +item_Name10mm_pistol_ballistic=10毫米弹药 +item_Name10mm_rifle_laser=PC-FF +item_Name12g_electric=12G PS-10 +item_Name20mm_Tungsten=<-=MISSING=-> +item_Name25mm_special_ballistic=25毫米 mX 粉碎火箭 +item_Name25mm_special_ballistic_fragment=25毫米 mX 粉碎火箭碎片 +item_Name2ghz_microwave_energy=UC +item_Name300i-C_LoadoutKit=300i-C +item_Name300i-G_LoadoutKit=300i-G +item_Name300i-T_LoadoutKit=300i-T +item_Name300i_HAPR_VP_RMI_S3_Q2=锤头推进 HE 5.3 +item_Name315p-GT_LoadoutKit=315p-GT +item_Name315p-XC_LoadoutKit=315p-XC +item_Name325a-CC_LoadoutKit=325a-CC +item_Name325a-CI_LoadoutKit=325a-CI +item_Name325a-LC_LoadoutKit=325a-LC +item_Name325a-XC_LoadoutKit=325a-XC +item_Name325a_HAPR_VP_RMI_S3_Q2=锤头推进 HE 5.3 +item_Name350r-SP_LoadoutKit=350r-SP +item_Name350r-S_LoadoutKit=350r-S +item_Name350r_HAPR_VP_ESI_S3_Q2=锤头推进 HM 4.3 +item_Name400i_Paint_2952Fortuna_Green_Grey=400i 福尔图娜涂装 +item_Name400i_Paint_Afterglow_Black_Orange=400i 余辉涂装 +item_Name400i_Paint_Calacatta_Black_White=400i 卡拉卡塔涂装 +item_Name400i_Paint_CitCon_Meridian=400i 子午线涂装 +item_Name400i_Paint_IAE2951_Blue_Black=400i 风暴使者涂装 +item_Name400i_Paint_IAE2951_Grey_White=400i 极地涂装 +item_Name400i_Paint_Penumbra_Black_Gold=400i 半影涂装 +item_Name400i_Paint_Stratus_Grey_Yellow=400i 层云涂装 +item_Name5mm_rifle_ballistic=5.56毫米 Gauss AP +item_Name600i_Paint_2952Fortuna_Green_Grey=600i 福尔图娜涂装 +item_Name600i_Paint_BIS2951=600i 2951展会最佳涂装 +item_Name600i_Paint_Unity=600i 奠基节涂装 +item_Name6mm_pistol_laser=PS-10 +item_NameAEGS_3DRadarDisplay=圣盾 3D 雷达显示 +item_NameAEGS_Avenger_CML_Chaff=圣盾 复仇者 - 噪声场发射器 +item_NameAEGS_Avenger_CML_Flare=圣盾 复仇者- 诱饵弹发射器 +item_NameAEGS_Avenger_Ejection_Seat=圣盾 复仇者 弹射座椅 +item_NameAEGS_Avenger_LandingSystem=圣盾 复仇者着陆系统 +item_NameAEGS_Avenger_Multilight=圣盾 复仇者外部灯光 +item_NameAEGS_Avenger_Titan_Seat=圣盾 复仇者 泰坦 座椅 +item_NameAEGS_Avenger_shop=圣盾 复仇者 +item_NameAEGS_BallisticRepeater_S5=圣盾 实弹速射炮 +item_NameAEGS_Cockpit_Audio=圣盾 座舱音频 +item_NameAEGS_EMP_Device=REP-8 EMP生成器 +item_NameAEGS_EMP_Device_short=REP-8 +item_NameAEGS_EMP_Sentinel_S4=REP-VS EMP发生器 +item_NameAEGS_EMP_Sentinel_S4_short=REP-VS +item_NameAEGS_Eclipse_CML_Chaff=圣盾 日蚀 - 噪声场发射器 +item_NameAEGS_Eclipse_CML_Flare=圣盾 日蚀 - 诱饵弹发射器 +item_NameAEGS_Engine_Double_Idris=圣盾 伊德里斯 双引擎 +item_NameAEGS_Engine_Single_Idris=圣盾 伊德里斯 单引擎 +item_NameAEGS_FuelIntake_Idris=圣盾 伊德里斯 燃料进气口 +item_NameAEGS_FuelTank_Idris=圣盾 伊德里斯 燃料箱 +item_NameAEGS_Gemini_S6_Q1=圣盾 星际远航者 双子座 推进器 +item_NameAEGS_Gemini_S7_Q1=圣盾 星际远航者 双子座 推进器 +item_NameAEGS_Gladius_CML_Chaff=圣盾 短剑 - 噪声场发射器 +item_NameAEGS_Gladius_CML_Flare=圣盾 短剑 - 热诱弹发射器 +item_NameAEGS_Gladius_Ejection_Seat=圣盾 短剑 - 弹射座椅 +item_NameAEGS_Gladius_LandingSystem=圣盾 短剑 着陆系统 +item_NameAEGS_Gladius_Main=主推进器 +item_NameAEGS_Gladius_Mav_Joint_01=全向机动推进器 +item_NameAEGS_Gladius_Mav_Joint_02=旋转机动推进器 +item_NameAEGS_Gladius_MultiLight=圣盾 短剑 外部灯光 +item_NameAEGS_Gladius_Nose_S2=S3 万向节- 机鼻 +item_NameAEGS_Gladius_Retro=反向推进器 +item_NameAEGS_Gladius_lights=圣盾 短剑 灯光套件 +item_NameAEGS_Gladius_shop=圣盾动力 短剑 +item_NameAEGS_Hammerhead_CML_Chaff=圣盾 锤头鲨 - 噪声场发射器 +item_NameAEGS_Hammerhead_CML_Flare=圣盾 锤头鲨 - 诱饵弹发射器 +item_NameAEGS_Idris_BallisticRepeater_S5=圣盾 伊德里斯 实弹速射炮 +item_NameAEGS_Idris_Copilot_Seat_Left=圣盾 伊德里斯 左副驾驶座位 +item_NameAEGS_Idris_Copilot_Seat_Right=圣盾 伊德里斯 右副驾驶座位 +item_NameAEGS_Idris_Large_Turret=圣盾 伊德里斯 前部炮塔 +item_NameAEGS_Idris_Large_Turret_Base=圣盾 伊德里斯 前部炮塔 +item_NameAEGS_Idris_Large_Turret_Seat=圣盾 伊德里斯 前部炮塔座椅 +item_NameAEGS_Idris_Main_01_CIV=主推进器 +item_NameAEGS_Idris_Main_01_MIL=主推进器 +item_NameAEGS_Idris_Main_01_PIR=主推进器 +item_NameAEGS_Idris_Main_02_CIV=双主推进器 +item_NameAEGS_Idris_Main_02_MIL=双主推进器 +item_NameAEGS_Idris_Main_02_PIR=双主推进器 +item_NameAEGS_Idris_Main_Fixed_01_CIV=主推进器 +item_NameAEGS_Idris_Main_Fixed_01_MIL=主推进器 +item_NameAEGS_Idris_Main_Fixed_01_PIR=主推进器 +item_NameAEGS_Idris_Pilot_seat=圣盾 伊德里斯 主驾驶座位 +item_NameAEGS_Idris_Rack=圣盾 伊德里斯 导弹架 +item_NameAEGS_Idris_Turret=圣盾 伊德里斯 炮塔 +item_NameAEGS_Idris_Turret_Base=圣盾 伊德里斯 炮塔 +item_NameAEGS_Idris_Turret_Seat=圣盾 伊德里斯 炮塔座位 +item_NameAEGS_Idris_Weapons_Seat=圣盾 伊德里斯 武器座位 +item_NameAEGS_Javelin_Copilot_Seat=圣盾 标枪 副驾驶座位 +item_NameAEGS_Javelin_Joint_Thruster=圣盾 标枪 关节式推进器 +item_NameAEGS_Javelin_Joint_Thruster_Small=圣盾 标枪 小型关节式推进器 +item_NameAEGS_Javelin_MainEngine=圣盾 标枪 主引擎 +item_NameAEGS_Javelin_Pilot_Seat=圣盾 标枪 主驾驶座位 +item_NameAEGS_Javelin_Retro_Thruster=圣盾 标枪 反向推进器 +item_NameAEGS_Javelin_SupportEngine=圣盾 标枪 支援引擎 +item_NameAEGS_Javelin_Turret=圣盾 标枪 炮塔 +item_NameAEGS_Javelin_Turret_Base=圣盾 标枪 炮塔 +item_NameAEGS_Raven_CML_Chaff=圣盾 军刀 渡鸦 - 噪声场发射器 +item_NameAEGS_Raven_CML_Flare=圣盾 军刀 渡鸦 - 诱饵弹发射器 +item_NameAEGS_Redeemer_shop=圣盾动力 救赎者 +item_NameAEGS_Retaliator_Cockpit_Seat=圣盾 报复者 驾驶座位 +item_NameAEGS_Retaliator_Engineer_Console=圣盾 报复者 工程控制站 +item_NameAEGS_Retaliator_LandingSystem=圣盾 报复者 着陆系统 +item_NameAEGS_Retaliator_MultiLight=圣盾 报复者 外部灯光 +item_NameAEGS_Retaliator_Turret=圣盾 报复者 炮塔 +item_NameAEGS_Retaliator_Turret_Base=圣盾 报复者 炮塔 +item_NameAEGS_Retaliator_Turret_Seat=圣盾 报复者 炮塔座位 +item_NameAEGS_Retaliator_shop=圣盾 报复者 +item_NameAEGS_S1_Rack_x2=圣盾 S1 双联装平台 +item_NameAEGS_S2_Rack_x1=圣盾 单联装平台 +item_NameAEGS_S2_Rack_x2=圣盾 双联装平台 +item_NameAEGS_S2_Rack_x3=圣盾 三联装平台 +item_NameAEGS_S2_Rack_x4=圣盾 四联装平台 +item_NameAEGS_S3_Rack_x1=圣盾 单联装平台 +item_NameAEGS_Sabre_CML_Chaff=圣盾 军刀 - 噪声场发射器 +item_NameAEGS_Sabre_CML_Flare=圣盾 军刀 - 诱饵弹发射器 +item_NameAEGS_Sabre_Cockpit_Seat=圣盾 军刀 驾驶座位 +item_NameAEGS_Sabre_LandingSystem=圣盾 军刀 着陆系统 +item_NameAEGS_Sabre_Main=主推进器 +item_NameAEGS_Sabre_MultiLight=圣盾 军刀 外部灯光 +item_NameAEGS_Sabre_Retro=反向推进器 +item_NameAEGS_Sabre_mav_Joint_01=全向式推进器 +item_NameAEGS_Sabre_mav_Joint_02=旋转推进器 +item_NameAEGS_Test_ADS=圣盾 1000 ADS 计算机 +item_NameAEGS_Test_CPU=圣盾 1000 中央处理器 +item_NameAEGS_Test_Motherboard=圣盾 1000 主板 +item_NameAEGS_Test_TC=圣盾 1000 目标锁定计算机 +item_NameAEGS_Test_WC=圣盾 武器控制 +item_NameAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 +item_NameAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 +item_NameAEGS_Thruster_Fixed_Idris=圣盾 伊德里斯 固定式推进器 +item_NameAEGS_Thruster_Fixed_Vanguard=圣盾 先锋 固定式推进器 +item_NameAEGS_Thruster_Joint_Hercules=圣盾 赫拉克勒斯 推进器 +item_NameAEGS_Thruster_Joint_Samson=圣盾 参孙 推进器 +item_NameAEGS_Thruster_Joint_Vanguard=圣盾 先锋 关节式推进器 +item_NameAEGS_Thruster_Retro_Idris=圣盾 伊德里斯 制动推进器 +item_NameAEGS_Thruster_Retro_Ixion=圣盾动力 伊克西翁 反向推进器 +item_NameAEGS_Vanguard_Cockpit_Seat=圣盾 先锋 驾驶员座位 +item_NameAEGS_Vanguard_Jump_Seat=圣盾 先锋 弹射座椅 +item_NameAEGS_Vanguard_LandingSystem=圣盾 先锋 着陆系统 +item_NameAEGS_Vanguard_Main_01=主推进器 +item_NameAEGS_Vanguard_Main_02=主推进器 +item_NameAEGS_Vanguard_Mav_Fixed=联合式机动推进器 +item_NameAEGS_Vanguard_Mav_Joint=关节式机动推进器 +item_NameAEGS_Vanguard_Retro=反向推进器 +item_NameAEGS_Vanguard_Retro_Thruster=圣盾 先锋 制动推进器 +item_NameAEGS_Vanguard_Turret=圣盾 先锋 炮塔 +item_NameAEGS_Vanguard_Turret_Base=圣盾 先锋 炮塔 +item_NameAEGS_Vanguard_Turret_Seat=圣盾 先锋 炮塔座位 +item_NameAEGS_XiTech_Pro_Fixed_S3_Q3=圣盾 希安科技 Pro 联合式推进器 +item_NameAEGS_XiTech_Pro_Joint_S3_Q3=圣盾 希安科技 Pro 关节式推进器 +item_NameAEGS_XiTech_Pro_Retro_S3_Q3=圣盾 希安科技 Pro 制动推进器 +item_NameALST_Retro_S3=联盟星际科技 制动推进器 +item_NameALST_Stamina_S2_Q3=联盟星际科技 耐力推进器S2 +item_NameALST_Stamina_S4_Q4=联盟星际科技 耐力推进器S4 +item_NameAMBX_APAR_BallisticGatling_S4=启示录军备"亡魂"实弹加特林S4弹药箱 +item_NameAMBX_APAR_MassDriver_S2=启示录军备 "纷争"电磁炮S2弹药箱 +item_NameAMBX_BEHR_BallisticCannon_S4_HE=贝林财团 C-788实弹自动加农炮S4弹药箱 +item_NameAMBX_BEHR_BallisticRepeater_S2=贝林财团 BRVS实弹速射炮S2弹药箱 +item_NameAMBX_BEHR_Flares_16=贝林财团 热诱弹 x 16 +item_NameAMBX_BEHR_Flares_24=贝林财团 热诱弹 x 24 +item_NameAMBX_BEHR_Flares_32=贝林财团 热诱弹 x 32 +item_NameAMBX_BEHR_Flares_40=贝林财团 热诱弹 x 40 +item_NameAMBX_BEHR_Flares_48=贝林财团 热诱弹 x 48 +item_NameAMBX_BEHR_Flares_8=贝林财团 热诱弹x 8 +item_NameAMBX_GATS_BallisticCannon_S2=加仑森战术 实弹自动加农炮S2弹药箱 +item_NameAMBX_GATS_BallisticCannon_S3=加仑森战术 实弹自动加农炮S3弹药箱 +item_NameAMBX_GATS_BallisticGatling_S2=加仑森战术 实弹加特林S2弹药箱 +item_NameAMBX_GATS_BallisticGatling_S3=加仑森战术 实弹加特林S3弹药箱 +item_NameAMBX_JOKR_Chaff_16=小丑工程 噪声场 x 16 +item_NameAMBX_JOKR_Chaff_24=小丑工程 噪声场 x 24 +item_NameAMBX_JOKR_Chaff_32=小丑工程 噪声场 x 32 +item_NameAMBX_JOKR_Chaff_40=小丑工程 噪声场 x 40 +item_NameAMBX_JOKR_Chaff_48=小丑工程 噪声场 x 48 +item_NameAMBX_JOKR_Chaff_8=小丑工程 噪声场x 8 +item_NameAMBX_JOKR_Flares_16=小丑工程 热诱弹 x 16 +item_NameAMBX_JOKR_Flares_24=小丑工程 热诱弹 x 24 +item_NameAMBX_JOKR_Flares_32=小丑工程 热诱弹 x 32 +item_NameAMBX_JOKR_Flares_40=小丑工程 热诱弹 x 40 +item_NameAMBX_JOKR_Flares_48=小丑工程 热诱弹 x 48 +item_NameAMBX_JOKR_Flares_8=小丑工程 热诱弹 x 8 +item_NameAMBX_KBAR_BallisticCannon_S1=骑士桥军备 实弹自动加农炮S1弹药箱 +item_NameAMBX_KBAR_BallisticCannon_S2=骑士桥军备 实弹自动加农炮S2弹药箱 +item_NameAMBX_KBAR_BallisticCannon_S3=骑士桥军备 实弹自动加农炮S3弹药箱 +item_NameAMBX_KLWE_MassDriver_S10=克劳斯&韦纳 电磁炮S10弹药箱 +item_NameAMBX_KLWE_MassDriver_S2=大锤II型 弹药箱 +item_NameAMBX_KRIG_BallisticGatling_S2=克鲁格星际 实弹加特林S2弹药箱 +item_NameAMBX_KRIG_BallisticGatling_S3=克鲁格星际 实弹加特林 S3 弹药箱 +item_NameAMBX_RSI_BallisticRepeater_S9=RSI 实弹速射炮S9弹药箱 +item_NameAMBX_TALN_Chaff_16=利爪 噪声场 x 16 +item_NameAMBX_TALN_Chaff_24=利爪 噪声场 x 24 +item_NameAMBX_TALN_Chaff_32=利爪 噪声场x 32 +item_NameAMBX_TALN_Chaff_40=利爪 噪声场 x 40 +item_NameAMBX_TALN_Chaff_48=利爪 噪声场x 48 +item_NameAMBX_TALN_Chaff_8=利爪 噪声场 x 8 +item_NameAMRS_LaserCannon_S1=制空 III 加农炮 +item_NameAMRS_LaserCannon_S1_short=制空-3 +item_NameAMRS_LaserCannon_S2=制空 VI 加农炮 +item_NameAMRS_LaserCannon_S2_short=制空-6 +item_NameAMRS_LaserCannon_S3=制空 IX 加农炮 +item_NameAMRS_LaserCannon_S3_short=制空-9 +item_NameAMRS_LaserCannon_S4=制空 XII 加农炮 +item_NameAMRS_LaserCannon_S4_short=制空-12 +item_NameAMRS_LaserCannon_S5=制空 XV 加农炮 +item_NameAMRS_LaserCannon_S5_short=制空-15 +item_NameAMRS_LaserCannon_S6=制空 XVIII 加农炮 +item_NameAMRS_LaserCannon_S6_short=制空-18 +item_NameAMRS_ScatterGun_S3="爆炎"霰弹炮 +item_NameAMRS_ScatterGun_S3_short=爆炎 +item_NameANVL_Arrow_Turret=铁砧 箭矢炮塔 +item_NameANVL_CML_Chaff=铁砧 噪声场发射器 +item_NameANVL_CML_Flare=铁砧 诱饵弹发射器 +item_NameANVL_Cockpit_Audio=铁砧 驾驶舱音频 +item_NameANVL_Crucible_Seat=铁砧 坩埚 座位 +item_NameANVL_F7A_CML_Chaff=铁砧 大黄蜂F7A - 噪声场发射器 +item_NameANVL_F7A_CML_Flare=铁砧 大黄蜂F7A - 诱饵弹发射器 +item_NameANVL_F7A_FuelIntake=铁砧 大黄蜂F7A - 燃料进气口 +item_NameANVL_Fixed_Mount_Hornet_Ball_S4=大黄蜂专业级 S5 瓦里普克底座 +item_NameANVL_Flex_MK2=铁砧 Flex MK2推进器 +item_NameANVL_Flex_MK3=铁砧航空 Flex MK3推进器 +item_NameANVL_FuelIntake=铁砧 燃料进气口 +item_NameANVL_FuelTank_F7A=铁砧 大黄蜂F7A 燃料箱 +item_NameANVL_Gladiator_CML_Chaff=铁砧 角斗士 - 噪声场发射器 +item_NameANVL_Gladiator_CML_Flare=铁砧 角斗士 - 诱饵弹发射器 +item_NameANVL_Gladiator_CoPilot_Ejection_Seat=铁砧 角斗士 副驾驶弹射座椅 +item_NameANVL_Gladiator_Ejection_Seat=铁砧 角斗士 飞行员弹射座椅 +item_NameANVL_Gladiator_LandingSystem=铁砧 角斗士 着陆系统 +item_NameANVL_Gladiator_Multilight=铁砧 角斗士 外部灯光 +item_NameANVL_Gladiator_Turret_Ball_S2_Q2=铁砧 角斗士 炮塔 +item_NameANVL_Hornet_BallTurret_Lights=铁砧 大黄蜂 球炮塔外部灯光 +item_NameANVL_Hornet_Ejection_Seat=铁砧 大黄蜂 弹射座椅 +item_NameANVL_Hornet_Ejection_Seat_CoPilot=铁砧 大黄蜂 副驾驶弹出座椅 +item_NameANVL_Hornet_Ejection_Seat_F7A=铁砧 大黄蜂F7A 弹射座椅 +item_NameANVL_Hornet_F7CR_shop=铁砧 大黄蜂F7CR 跟踪器 +item_NameANVL_Hornet_F7CS_shop=铁砧 大黄蜂F7CS 幽灵 +item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5大黄蜂球炮塔 +item_NameANVL_Hornet_F7C_Nose_Turret=F7C大黄蜂 机鼻炮塔 +item_NameANVL_Hornet_F7C_shop=铁砧 大黄蜂F7C +item_NameANVL_Hornet_LandingSystem=铁砧 大黄蜂 着陆系统 +item_NameANVL_Hornet_Lights=铁砧 大黄蜂 外部灯光 +item_NameANVL_Hornet_Multilight=铁砧 大黄蜂 外部灯光 +item_NameANVL_Joint_MK2=铁砧 联合MK2推进器 +item_NameANVL_Joint_MK3=铁砧 联合MK3推进器 +item_NameANVL_Lightning_F8_Turret=铁砧 闪电F8炮塔 +item_NameANVL_S1_Rack_x4=铁砧 四联装 S1导弹架 +item_NameANVL_S3_Rack_x1=铁砧 单发 S3导弹平台 +item_NameANVL_S5_Rack_x2=铁砧 角斗士 双联装 鱼雷座 +item_NameANVL_Terrapin_Nose_Turret=铁砧 水龟机头底座 +item_NameANVL_Test_ADS=铁砧 1000 ADS 计算机 +item_NameANVL_Test_CPU=铁砧 1000 中央处理器 +item_NameANVL_Test_Motherboard=铁砧 1000 主板 +item_NameANVL_Test_TC=铁砧 1000 目标锁定计算机 +item_NameANVL_Test_WC=铁砧 武器控制 +item_NameAPAR_BallisticGatling_S4=亡魂 加特林 +item_NameAPAR_BallisticGatling_S4_short=亡魂 +item_NameAPAR_BallisticGatling_S6=尸鬼 加特林 +item_NameAPAR_BallisticGatling_S6_short=尸鬼 +item_NameAPAR_BallisticRepeater_S4=阴影 速射炮 +item_NameAPAR_BallisticRepeater_S4_short=阴影 +item_NameAPAR_BallisticRepeater_S5=黄昏 速射炮 +item_NameAPAR_BallisticRepeater_S5_short=黄昏 +item_NameAPAR_BallisticRepeater_S6=夜临 速射炮 +item_NameAPAR_BallisticRepeater_S6_short=夜临 +item_NameAPAR_BallisticScatterGun_S1=浩劫 实弹霰弹炮 +item_NameAPAR_BallisticScatterGun_S1_Shark=浩劫 实弹霰弹炮 鲨齿皮肤 +item_NameAPAR_BallisticScatterGun_S1_Shark_short=浩劫 鲨齿 +item_NameAPAR_BallisticScatterGun_S1_short=浩劫 +item_NameAPAR_BallisticScatterGun_S2=恶棍 实弹霰弹炮 +item_NameAPAR_BallisticScatterGun_S2_Shark=恶棍 实弹霰弹炮 鲨齿皮肤 +item_NameAPAR_BallisticScatterGun_S2_Shark_short=恶棍 鲨齿 +item_NameAPAR_BallisticScatterGun_S2_short=恶棍 +item_NameAPAR_BallisticScatterGun_S3=捕食者 实弹霰弹炮 +item_NameAPAR_BallisticScatterGun_S3_Shark=捕食者 实弹霰弹炮 鲨齿皮肤 +item_NameAPAR_BallisticScatterGun_S3_Shark_short=捕食者 鲨齿 +item_NameAPAR_BallisticScatterGun_S3_short=捕食者 +item_NameAPAR_MassDriver_S2=纷争 电磁炮 +item_NameAPAR_MassDriver_S2_short=纷争 +item_NameARCO_ArcDuo_400_engine_Freelancer=Arc Duo 400 +item_NameARGO_MPUV_Aux_Fixed_01=联合式机动推进器 +item_NameARGO_MPUV_Aux_Fixed_02=联合式机动推进器 +item_NameARGO_MPUV_Aux_Fixed_03=联合式机动推进器 +item_NameARGO_MPUV_LandingSystem=南船座 MPUV 着陆系统 +item_NameARMR_AEGS_Avenger_Stalker=复仇者-追猎 舰船装甲 +item_NameARMR_AEGS_Avenger_Titan=复仇者-泰坦 舰船装甲 +item_NameARMR_AEGS_Avenger_Warlock=复仇者-术士 舰船装甲 +item_NameARMR_AEGS_Gladius=短剑 舰船装甲 +item_NameARMR_AEGS_Hammerhead=锤头鲨 舰船装甲 +item_NameARMR_AEGS_Idris=伊德里斯 舰船装甲 +item_NameARMR_AEGS_Redeemer=[PH] Aegis Redeemer Ship Armor +item_NameARMR_AEGS_Retaliator=报复者 舰船装甲 +item_NameARMR_AEGS_Sabre=军刀 舰船装甲 +item_NameARMR_AEGS_SabreRaven=军刀-渡鸦 舰船装甲 +item_NameARMR_AEGS_Vanguard=先锋舰 船装甲 +item_NameARMR_ANVL_Gladiator=角斗士 舰船装甲 +item_NameARMR_ANVL_Hornet_F7A=F7A 大黄蜂 舰船装甲 +item_NameARMR_ANVL_Hornet_F7C=F7C 大黄蜂 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CM=铁砧 "堡垒" 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CR=F7C-R 大黄蜂-F7CR 舰船装甲 +item_NameARMR_ANVL_Hornet_F7CS=铁砧 "虚空" 隐身 舰船装甲 +item_NameARMR_ARGO_MPUV=南船座-MPUV 舰船装甲 +item_NameARMR_CNOU_Mustang_Alpha=野马-阿尔法 舰船装甲 +item_NameARMR_CNOU_Mustang_Beta=野马-贝塔 舰船装甲 +item_NameARMR_CNOU_Mustang_Delta=联合外域 "骑兵" 舰船装甲 +item_NameARMR_CNOU_Mustang_Gamma=野马-伽马 舰船装甲 +item_NameARMR_CNOU_Mustang_Omega=野马-欧米伽 舰船装甲 +item_NameARMR_DRAK_Cutlass_Black=黑弯刀 舰船装甲 +item_NameARMR_KRIG_Merlin=P-52 梅林 舰船装甲 +item_NameARMR_MISC_Freelancer=自由枪骑兵 舰船装甲 +item_NameARMR_MISC_Reliant=信赖 舰船装甲 +item_NameARMR_MISC_Starfarer=星际远航者 舰船装甲 +item_NameARMR_MISC_Starfarer_Gemini=星际远航者 双子座 舰船装甲 +item_NameARMR_ORIG_100i=起源跃动 100i 舰船装甲 +item_NameARMR_ORIG_125a=起源跃动 125a 舰船装甲 +item_NameARMR_ORIG_135c=起源跃动 135c 舰船装甲 +item_NameARMR_ORIG_300i=300i 舰船装甲 +item_NameARMR_ORIG_315p=315p 舰船装甲 +item_NameARMR_ORIG_325a=护符公司 "R5" 舰船装甲 +item_NameARMR_ORIG_350r=350r 舰船装甲 +item_NameARMR_ORIG_M50=M50 舰船装甲 +item_NameARMR_RSI_Aurora_CL=极光-CL 舰船装甲 +item_NameARMR_RSI_Aurora_ES=极光-ES 舰船装甲 +item_NameARMR_RSI_Aurora_LN=RSI "兜甲" 舰船装甲 +item_NameARMR_RSI_Aurora_LX=极光-LX 舰船装甲 +item_NameARMR_RSI_Aurora_MR=极光-MR 舰船装甲 +item_NameARMR_RSI_Constellation_Andromeda=仙女座 舰船装甲 +item_NameARMR_RSI_Polaris=[PH] RSI Polaris Ship Armor +item_NameARMR_VNCL_Blade=刀锋 舰船装甲 +item_NameARMR_VNCL_Glaive=长刀 舰船装甲 +item_NameARMR_VNCL_Scythe=死镰 舰船装甲 +item_NameARMR_VNCL_Stinger=毒刺 舰船装甲 +item_NameARMR_VNCL_Void=虚空 舰船装甲 +item_NameARMR_XIAN_Scout=斥候 舰船装甲 +item_NameASAD_DistortionRepeater_S1=DR Model-XJ1 速射炮 +item_NameASAD_DistortionRepeater_S1_short=DR-XJ1 +item_NameASAD_DistortionRepeater_S2=DR Model-XJ2 速射炮 +item_NameASAD_DistortionRepeater_S2_short=DR-XJ2 +item_NameASAD_DistortionRepeater_S3=DR Model-XJ3 速射炮 +item_NameASAD_DistortionRepeater_S3_short=DR-XJ3 +item_NameASAS_SoloShield=上升航天 单兵护盾 +item_NameASAS_Soloshield_Survival=上升航天 单兵护盾 生存 +item_NameAVIO_BEHR_S01_CSR_RP=贝林 航空电子主板 +item_NameAVIO_CPUB_MITE_Memvio_10b=memVio 1.0b CPU增效器 +item_NameAVIO_LEGACY_ADS=弹药分配系统计算机 +item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB 目标锁定计算机 +item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS 目标锁定计算机 +item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL 目标锁定计算机 +item_NameAVIO_TGTC_WLOP_F7A=F7A 目标锁定计算机 +item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1"全面追踪"目标锁定计算机 +item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X"多重锁定"目标锁定计算机 +item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3"自动补偿"定位计算机 +item_NameAlienAA_fragment_1_large_damaged_a=大型遗物碎片 (损坏) +item_NameAlienAA_fragment_1_large_flawed_a=大型遗物碎片 (破损) +item_NameAlienAA_fragment_1_large_pristine_a=大型遗物碎片 (完好) +item_NameAlienAA_fragment_1_medium_damaged_a=中型遗物碎片 (损坏) +item_NameAlienAA_fragment_1_medium_flawed_a=中型遗物碎片(破损) +item_NameAlienAA_fragment_1_medium_pristine_a=中型遗物碎片(完好) +item_NameAlienAA_fragment_1_small_damaged_a=小型遗物碎片(损坏) +item_NameAlienAA_fragment_1_small_flawed_a=小型遗物碎片(破损) +item_NameAlienAA_fragment_1_small_pristine_a=小型遗物碎片(完好) +item_NameAlienFish=美奈鱼 +item_NameAmmoBox_AEGS_Flares=圣盾 诱饵弹 弹药 +item_NameAmmoBox_ANVL_Flares=铁砧 诱饵弹 弹药 +item_NameAmmoBox_Ballistic_20mm_AMMO=弹药箱 - 20mm +item_NameAmmoBox_Ballistic_24mm=弹药箱 - 24mm +item_NameAmmoBox_Ballistic_25mm_AMMO=弹药箱 - 25mm +item_NameAmmoBox_Ballistic_35mm_AMMO=弹药箱 - 35mm +item_NameAmmoBox_Ballistic_50mm_AMMO=弹药箱 - 50mm +item_NameAmmoBox_Ballistic_60mm_AMMO=弹药箱 - 60mm +item_NameAmmoBox_ORIG_Flares=起源跃动 诱饵弹 弹药箱 +item_NameAmmoBox_RSI_Flares=RSI 诱饵弹 弹药箱 +item_NameAmmoCrate=弹药箱 +item_NameAmmobox_AEGS_Avenger_Flares=圣盾 复仇者 热诱弹 弹药 +item_NameAmmobox_AEGS_Flares_Tutorial=圣盾 诱饵弹 弹药 +item_NameAmmobox_ANVL_Hornet_F7CM_Flares=铁砧 大黄蜂F7CM 热诱弹 弹药 +item_NameAmmobox_ANVL_Hornet_F7C_Flares=铁砧 大黄蜂F7C 热诱弹 弹药 +item_NameAmmobox_ANVL_Hornet_FC7R_Flares=铁砧 大黄蜂F7CR 热诱弹 弹药 +item_NameAmmobox_Ballistic_1000rd_20mm=实弹武器弹药箱 20mm 1000rd +item_NameAmmobox_Ballistic_120rd_106mm_exp=实弹武器弹药箱 高爆 106mm 120rd +item_NameAmmobox_Ballistic_120rd_40mm=实弹武器弹药箱 40mm 120rd +item_NameAmmobox_Ballistic_120rd_60mm=实弹武器弹药箱 60mm 120rd +item_NameAmmobox_Ballistic_150rd_35mm=实弹武器弹药箱 35mm 150rd +item_NameAmmobox_Ballistic_180rd_60mm=实弹武器弹药箱 60mm 180rd +item_NameAmmobox_Ballistic_200rd_25mm=实弹武器弹药箱 25mm 200rd +item_NameAmmobox_Ballistic_240rd_40mm=实弹武器弹药箱 40mm 240rd +item_NameAmmobox_Ballistic_240rd_60mm=实弹武器弹药箱 60mm 240rd +item_NameAmmobox_Ballistic_250rd_20mm=实弹武器弹药箱 20​​mm 250rd +item_NameAmmobox_Ballistic_300rd_35mm=实弹武器弹药箱 35mm 300rd +item_NameAmmobox_Ballistic_30rd_1000mm_rail=实弹武器弹药箱 轨道炮 1000mm 30rd +item_NameAmmobox_Ballistic_360rd_40mm=实弹武器弹药箱 40mm 360rd +item_NameAmmobox_Ballistic_400rd_25mm=实弹武器弹药箱 25mm 400rd +item_NameAmmobox_Ballistic_450rd_35mm=实弹武器弹药箱 35mm 450rd +item_NameAmmobox_Ballistic_480rd_40mm=实弹武器弹药箱 40mm 480rd +item_NameAmmobox_Ballistic_500rd_1000mm=实弹武器弹药箱 1000mm 500rd +item_NameAmmobox_Ballistic_500rd_20mm=实弹武器弹药箱 20mm 500rd +item_NameAmmobox_Ballistic_500rd_40mm_5km_exp=实弹武器弹药箱 高爆 20mm 500rd 5km +item_NameAmmobox_Ballistic_500rd_40mm_exp=实弹武器弹药箱 高爆 20mm 500rd +item_NameAmmobox_Ballistic_50mm=实弹武器弹药箱50mm +item_NameAmmobox_Ballistic_600rd_25mm=实弹武器弹药箱 25mm 600rd +item_NameAmmobox_Ballistic_600rd_35mm=实弹武器弹药箱 35mm 600rd +item_NameAmmobox_Ballistic_60rd_60mm=实弹武器弹药箱 60mm 60rd +item_NameAmmobox_Ballistic_60rd_60mm_rail=实弹武器弹药箱 轨道炮 60mm 60rd +item_NameAmmobox_Ballistic_60rd_80mm_rail=实弹武器弹药箱 轨道炮 80mm 60rd +item_NameAmmobox_Ballistic_750rd_20mm=实弹武器弹药箱 20mm 750rd +item_NameAmmobox_Ballistic_750rd_30mm=实弹武器弹药箱 30mm 750rd +item_NameAmmobox_Ballistic_800rd_25mm=实弹武器弹药箱 25mm 800rd +item_NameAmmobox_Ballistic_KRIG_20mm=克鲁格 实弹武器弹药箱 20mm +item_NameAmmobox_Ballistic_KRIG_25mm=克鲁格 实弹武器弹药箱 25mm +item_NameAmmobox_JOKR_Defcon_Flares=小丑工程 "戒备" 热诱弹 弹药 +item_NameAmmobox_ORIG_300i_Flares=起源跃动 300i 热诱弹 弹药 +item_NameAmmobox_ORIG_315p_Flares=起源跃动 315p 热诱弹 弹药 +item_NameAmmobox_ORIG_325a_Flares=起源跃动 325a 热诱弹 弹药 +item_NameAmmobox_ORIG_350r_Flares=起源跃动 350r 热诱弹 弹药 +item_NameAmmobox_ORIG_M50_Flares=起源跃动 M50 热诱弹 弹药 +item_NameAmmobox_RSI_Aurora_CL_Flares=RSI 极光-CL 热诱弹 +item_NameAmmobox_RSI_Aurora_ES_Flares=RSI 极光-ES 热诱弹 +item_NameAmmobox_RSI_Aurora_LN_Flares=RSI 极光-LN 热诱弹 +item_NameAmmobox_RSI_Aurora_LX_Flares=RSI 极光-LX 热诱弹 +item_NameAmmobox_RSI_Aurora_MR_Flares=RSI 极光-MR 热诱弹 +item_NameAmmobox_Rocket=火箭弹弹药 +item_NameAmmobox_VNCL_Glaive_Flares=剜度 长刀 热诱弹 +item_NameAmmobox_VNCL_Scythe_Flares=剜度 死镰 热诱弹 +item_NameAmmobox_XIAN_Scout_Flares=奥波亚 卡图-al 诱饵弹 弹药 +item_NameArenaCommanderShipUI=@竞技场指挥官飞船界面 +item_NameArrow_Paint_2950Invictus_1=箭矢 棕褐色和绿色涂装 +item_NameArrow_Paint_2950Invictus_2=箭矢 浅绿色和灰色涂装 +item_NameArrow_Paint_2950Invictus_3=箭矢 金属灰色涂装 +item_NameArrow_Paint_2950Invictus_4=箭矢 暮光漆 +item_NameArrow_Paint_Unity=箭矢 奠基节 涂装 +item_NameAurora_Paint_2950Invictus_1=极光 绿色和金色涂装 +item_NameAurora_Paint_2950Invictus_2=2950舰队周极光限定金色和蓝色涂装 +item_NameAurora_Paint_2950Invictus_3=极光 浅灰色和深灰色涂装 +item_NameAurora_Paint_BigBenny=极光 大本尼 涂装 +item_NameAurora_Paint_Blackbeard=极光 黑胡子 涂装 +item_NameAurora_Paint_CrashTest=极光 危险黄 涂装 +item_NameAurora_Paint_Luminalia_2021_white_blue=极光 破冰涂装 +item_NameAurora_Paint_Midnight=极光 午夜 涂装 +item_NameAurora_Paint_Pitchfork=极光 干草叉 涂装 +item_NameAurora_Paint_SXSW15=极光 SXSW15纪念版 涂装 +item_NameAurora_Paint_Signature=极光 UEE专属 涂装 +item_NameAurora_Paint_StarKitten=极光 星空猫 涂装 +item_NameAurora_Paint_UEE=极光 UEE 涂装 +item_NameAurora_Paint_Unity=极光 奠基节涂装 +item_NameAvenger_Paint_2950Invictus_1=2950限定金色和蓝色涂装 +item_NameAvenger_Paint_2950Invictus_2=复仇者 橄榄绿色涂装 +item_NameAvenger_Paint_2950Invictus_3=复仇者 碎片涂装 +item_NameAvenger_Paint_Copernicus_LightBlue=复仇者 哥白尼涂装 +item_NameAvenger_Paint_DeBiasio_Orange_Grey=复仇者 德·比亚西奥涂装 +item_NameAvenger_Paint_Kepler_Blue_Orange=复仇者 开普勒涂装 +item_NameAvenger_Paint_SolarWinds_Metal_Red=复仇者太阳风涂装 +item_NameBANU_TachyonCannon_S1=焦糊 快子加农炮 (S1) +item_NameBANU_TachyonCannon_S1_short=焦糊(S1) +item_NameBANU_TachyonCannon_S2=焦糊 快子加农炮 (S2) +item_NameBANU_TachyonCannon_S2_short=焦糊(S2) +item_NameBANU_TachyonCannon_S3=焦糊 快子加农炮 (S3) +item_NameBANU_TachyonCannon_S3_short=焦糊(S3) +item_NameBEHR_ASIM09c_Marksman_II=ASIM09c神射手II导弹 +item_NameBEHR_BallisticCannon_S4=C-788 实弹加农炮 +item_NameBEHR_BallisticCannon_S4_short=C-788 +item_NameBEHR_BallisticCannon_S5=C-810 加农炮 +item_NameBEHR_BallisticCannon_S5_short=C-810 +item_NameBEHR_BallisticCannon_S6=C-912 加农炮 +item_NameBEHR_BallisticCannon_S6_short=C-912 +item_NameBEHR_BallisticCannon_VNG_S2=CVSA 实弹加农炮 +item_NameBEHR_BallisticCannon_VNG_S2_short=CVSA +item_NameBEHR_BallisticGatling_S4=AD4B 实弹加特林 +item_NameBEHR_BallisticGatling_S4_short=AD4B +item_NameBEHR_BallisticGatling_S5=AD5B 实弹加特林 +item_NameBEHR_BallisticGatling_S5_short=AD5B +item_NameBEHR_BallisticGatling_S6=AD6B 实弹加特林 +item_NameBEHR_BallisticGatling_S6_short=AD6B +item_NameBEHR_BallisticGatling_SF7B_S7=SF7B 加特林 +item_NameBEHR_BallisticGatling_SF7B_S7_short=SF7B +item_NameBEHR_BallisticRepeater_S1=SW16BR2 "圆锯" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S1_short=圆锯 +item_NameBEHR_BallisticRepeater_S2=SW16BR2 "锯木架" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S2_short=锯木架 +item_NameBEHR_BallisticRepeater_S3=SW16BR3 "碎纸机" 实弹速射炮 +item_NameBEHR_BallisticRepeater_S3_short=碎纸机 +item_NameBEHR_BallisticRepeater_VNG_S2=BRVS 实弹速射炮 +item_NameBEHR_BallisticRepeater_VNG_S2_short=BRVS +item_NameBEHR_DistortionCannon_VNG_S2=EVSD 畸变加农炮 +item_NameBEHR_DistortionCannon_VNG_S2_short=EVSD +item_NameBEHR_DistortionRepeater_VNG_S2=ATVS 畸变速射炮 +item_NameBEHR_DistortionRepeater_VNG_S2_short=ATVS +item_NameBEHR_LaserCannon_S1=M3A 激光加农炮 +item_NameBEHR_LaserCannon_S1_short=M3A +item_NameBEHR_LaserCannon_S2=M4A 激光加农炮 +item_NameBEHR_LaserCannon_S2_short=M4A +item_NameBEHR_LaserCannon_S3=M5A 激光加农炮 +item_NameBEHR_LaserCannon_S3_short=M5A +item_NameBEHR_LaserCannon_S4=M6A 激光加农炮 +item_NameBEHR_LaserCannon_S4_short=M6A +item_NameBEHR_LaserCannon_S5=M7A 激光加农炮 +item_NameBEHR_LaserCannon_S5_short=M7A +item_NameBEHR_LaserCannon_S6=M8A 激光加农炮 +item_NameBEHR_LaserCannon_S6_short=M8A +item_NameBEHR_LaserCannon_S7=M9A 激光加农炮 +item_NameBEHR_LaserCannon_S7_short=M9A +item_NameBEHR_LaserCannon_SF7E_S7=SF7E 加农炮 +item_NameBEHR_LaserCannon_SF7E_S7_short=SF7E +item_NameBEHR_LaserCannon_VNG_S2=MVSA 激光加农炮 +item_NameBEHR_LaserCannon_VNG_S2_short=MVSA +item_NameBEHR_LaserRepeater_VNG_S2=GVSR 激光速射炮 +item_NameBEHR_LaserRepeater_VNG_S2_short=GVSR +item_NameBEHR_PC2_Dual_S1=PC2双S1挂点 +item_NameBEHR_PC2_Dual_S3=PC2双S3挂点 +item_NameBEHR_PC2_Dual_S4=PC2双S4挂点 +item_NameBEHR_PC2_Dual_S4_Fixed=PC2双S4挂点 +item_NameBOMB_S03_FSKI_Thunderball=雷霆万钧 炸弹 +item_NameBOMB_S03_FSKI_Thunderball_short=雷霆万钧 +item_NameBOMB_S10_FSKI_Colossus=巨像炸弹 +item_NameBOMB_S10_FSKI_Colossus_short=巨像 +item_NameBRAA_groundturret_AA=AAT-34 防空炮塔 +item_NameBRAA_groundturret_AA_short=AAT-34炮台 +item_NameBRAA_groundturret_AP_S1=APT-18 反人员炮塔 +item_NameBRAA_groundturret_AP_S1_short=APT-18炮台 +item_NameBREC_S3_F4_Q1=GH-146m +item_NameBRRA_HornetBall_S2_Q1=C4-360r大黄蜂球形炮塔 +item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A炮塔 +item_NameBRRA_HornetCanard_S2_Q1=N4-160f炮塔 +item_NameBallistic_25mm=<-=MISSING=-> +item_NameBallistic_35mm=<-=MISSING=-> +item_NameBallistic_50mm=<-=MISSING=-> +item_NameBallistic_60mm=<-=MISSING=-> +item_NameBandage=绷带 +item_NameBanu_cube_1_a=巴努密码箱 仿制版 +item_NameBehring_Marksman_HS_Platform_x1=贝林单武器平台 +item_NameBehring_Marksman_HS_Platform_x2=贝林精准射手双联武器平台 +item_NameBehring_Marksman_HS_Platform_x4=贝林 四联装 武器平台 +item_NameBehring_Marksman_Quad=贝林 四联装 武器平台 +item_NameBlueLaserBolt=<-=MISSING=-> +item_NameBobble_CDS_Medium_01A=樱趣 ORC-mkX 护甲大头娃娃绿色 +item_NameBobble_CDS_Medium_01B=樱趣 ORC-mkX 护甲大头娃娃蓝色 +item_NameBobble_CDS_Medium_01C=樱趣 ORC-mkX 护甲大头娃娃白色 +item_NameBuccaneer_Paint_Green_Black=掠夺者 食尸鬼绿涂装 +item_NameBuccaneer_Paint_IAE2951_Blue_Black=掠夺者 风暴使者涂装 +item_NameBuccaneer_Paint_IAE2951_Grey_White=掠夺者 极地涂装 +item_NameC8_Pisces_Paint_Nightbreak=C8 双鱼座 夜影涂装 +item_NameC8_Pisces_Paint_Noble_Blue=C8 双鱼座 不败蓝金涂装 +item_NameC8_Pisces_Paint_Scrubland_Camo=C8 双鱼座 灌木迷彩涂装 +item_NameCNOU_Cockpit_Audio=联合外域 驾驶舱音频 +item_NameCNOU_Delta_RocketPod_x18=R-18 火箭吊舱 +item_NameCNOU_Magma_S2_Q1="熔岩"喷射器 (外部引擎) +item_NameCNOU_Magma_S2_Q1_Center="熔岩"喷射器 (中部引擎) +item_NameCNOU_Mustang_Alpha_shop=联合外域 野马 阿尔法 +item_NameCNOU_Mustang_Beta_shop=联合外域 野马 贝塔 +item_NameCNOU_Mustang_DefaultSeat=联合外域 野马 驾驶员座位 +item_NameCNOU_Mustang_Ejection_Seat=联合外域 野马 飞行员弹射座椅 +item_NameCNOU_Mustang_Gamma_shop=联合外域 野马 伽马 +item_NameCNOU_Mustang_LandingSystem=联合外域 野马 着陆系统 +item_NameCNOU_Mustang_MultiLight=联合外域 野马 外部灯光 +item_NameCNOU_Mustang_Nose_Turret=联合外域 野马 机鼻炮塔 +item_NameCOOL_ACOM_S01_IcePlunge=寒冰下陷 +item_NameCOOL_ACOM_S01_QuickCool=快冷 +item_NameCOOL_ACOM_S02_AbsoluteZero_SCItem=绝对零度 +item_NameCOOL_ACOM_S02_IceDive_SCItem=冰潜 +item_NameCOOL_ACOM_S02_RapidCool_SCItem=迅冷 +item_NameCOOL_AEGS_S01_Bracer=寒索 +item_NameCOOL_AEGS_S01_Bracer_SCItem=寒索 +item_NameCOOL_AEGS_S01_Glacier_SCItem=冰川 +item_NameCOOL_AEGS_S01_Polar=极地 +item_NameCOOL_AEGS_S01_Tundra=冻原 +item_NameCOOL_AEGS_S02_Arctic=北极 +item_NameCOOL_AEGS_S02_Boreal=北风 +item_NameCOOL_AEGS_S03_Blizzard_SCItem=暴雪 +item_NameCOOL_AEGS_S03_Galinstan_SCItem=液态合金 +item_NameCOOL_AEGS_S03_Mercury=水银 +item_NameCOOL_AEGS_S04_Tundra=冻原 +item_NameCOOL_JSPN_S00_FrostStarSL=寒霜之星 SL +item_NameCOOL_JSPN_S00_WinterStarSL_SCItem=寒冬之心 SL +item_NameCOOL_JSPN_S01_CryoStar=冷冻之心 +item_NameCOOL_JSPN_S01_FrostStar=寒霜之星 +item_NameCOOL_JSPN_S01_WinterStar=寒冬之心 +item_NameCOOL_JSPN_S02_CryoStarEX=冷冻之心 EX +item_NameCOOL_JSPN_S02_FrostStarEX=寒霜之星 EX +item_NameCOOL_JSPN_S02_WinterStarEX_SCItem=寒冬之心 EX +item_NameCOOL_JSPN_S03_FrostStarXL_SCItem=寒霜之星 XL +item_NameCOOL_JSPN_S03_WinterStarXL_SCItem=寒冬之心 XL +item_NameCOOL_JUST_S01_EcoFlow=生态流 +item_NameCOOL_JUST_S01_Hydrocel=水凝 +item_NameCOOL_JUST_S01_Thermax=温度美 +item_NameCOOL_JUST_S02_CoolCore=冷却核心 +item_NameCOOL_JUST_S02_Hydrojet=喷射 +item_NameCOOL_JUST_S02_Snowfall=降雪 +item_NameCOOL_JUST_S02_Snowpack_SCItem=雪堆 +item_NameCOOL_JUST_S03_ChillMax_SCItem=寒意满满 +item_NameCOOL_JUST_S03_Hydropulse_SCItem=水冷脉冲 +item_NameCOOL_JUST_S03_ThermalCore=热量核心 +item_NameCOOL_LPLT_S01_ArcticStorm=北境暴风 +item_NameCOOL_LPLT_S01_BlastChill=爆寒 +item_NameCOOL_LPLT_S01_FlashFreeze=急冻 +item_NameCOOL_LPLT_S02_ColdSnap=寒流 +item_NameCOOL_LPLT_S03_ColdSurge_SCItem=寒潮 +item_NameCOOL_LPLT_S03_FrostBurn=霜蚀 +item_NameCOOL_ORIG_S04_890J_SCItem=890跃动 定制冷却器 +item_NameCOOL_TYDT_S01_HeatSafe=安全热控 +item_NameCOOL_TYDT_S01_VaporBlock=蒸汽遏制 +item_NameCOOL_TYDT_S02_HeatSink_SCItem=散热装置 +item_NameCOOL_TYDT_S02_IceBox_SCItem=冰块 +item_NameCOOL_TYDT_S02_NightFall_SCItem=夜幕降临 +item_NameCOOL_V01_CIV_WCPR_Tepilo=WCPR-Made XIAN Nox Cooler Name [PH] +item_NameCOOL_VNCL_S01_Blade=剜度 刀锋 冷却器 +item_NameCOOL_VNCL_S01_Cold=剜度 极寒 冷却器 +item_NameCOOL_VNCL_S01_Stinger=剜度 毒刺 冷却器 +item_NameCOOL_VNCL_S01_Void=剜度 虚空 冷却器 +item_NameCOOL_WCPR_S00_Fridan=弗里达 +item_NameCOOL_WCPR_S00_Tepilo_SCItem=微温 +item_NameCOOL_WCPR_S01_Berian=布内恩 +item_NameCOOL_WCPR_S01_Endo=内冷 +item_NameCOOL_WCPR_S02_Graupel=软雹 +item_NameCOOL_WCPR_S02_Taiga_SCItem=寒林 +item_NameCOOL_WCPR_S03_Draug_SCItem=德劳格 +item_NameCOOL_WCPR_S03_Elsen_SCItem=埃尔森 +item_NameCOOL_WCPR_S03_Kragen_SCItem=克拉根 +item_NameCRUS_Star_Runner_Front_Turret=十字军 墨丘利 星际快运船 机鼻炮塔 +item_NameCarrack_Paint_BIS2950=克拉克 2950展会最佳涂装 +item_NameCarrack_Paint_Copernicus_LightBlue=克拉克 哥白尼涂装 +item_NameCarrack_Paint_DeBiasio_Orange_Grey=克拉克 德·比亚西奥涂装 +item_NameCarrack_Paint_Expedition_White=克拉克远征版涂装 +item_NameCarrack_Paint_IAE2951_Blue_Black=克拉克 风暴使者涂装 +item_NameCarrack_Paint_IAE2951_Grey_White=克拉克 极地涂装 +item_NameCarrack_Paint_Kepler_Blue_Orange=克拉克 开普勒涂装 +item_NameCarryable_1H_CY_toy_plushy_orison_whale_1_a=风暴鲸芬莉 毛绒玩偶 +item_NameCarryable_1H_CY_toy_plushy_orison_whale_1_b=风暴鲸弗朗西斯 毛绒玩偶 +item_NameCarryable_2H_CY_toy_plushy_orison_whale_1_a=风暴鲸芬莉 大号毛绒玩偶 +item_NameCarryable_2H_CY_toy_plushy_orison_whale_1_b=风暴鲸弗朗西斯 大号毛绒玩偶 +item_NameCaterpillar_Paint_Green_Black=毛虫 食尸鬼绿涂装 +item_NameCaterpillar_Paint_IAE2950_Grey_Blue=毛虫 风暴使者涂装 +item_NameCaterpillar_Paint_IAE2950_Grey_White=毛虫 极地涂装 +item_NameCaterpillar_Paint_Luminalia_2021_green_red=毛虫 甲板与船壳涂装 +item_NameCaterpillar_Paint_Luminalia_2021_white_blue=毛虫 破冰涂装 +item_NameCaterpillar_Paint_Mistwalker_Grey_Camo=毛虫 雾行者涂装 +item_NameCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown +item_NameCaterpillar_Paint_Unity=毛虫 奠基节涂装 +item_NameCenturion_Paint_Beachhead_Camo=百夫长抢滩迷彩涂装 +item_NameCenturion_Paint_IceStorm_Camo=百夫长冰暴迷彩涂装 +item_NameCenturion_Paint_Sandstorm_Camo=百夫长沙暴迷彩涂装 +item_NameClass_2_KRIG_BG_S3_Q3_Mount=克鲁格 猛虎 T-21 武器挂点 +item_NameClass_2a_Placeholder=2a级武器挂点 +item_NameClass_2b_Placeholder=2b级武器挂点 +item_NameClass_2b_Placeholder_Size1=2b级武器挂点 尺寸1 +item_NameClassic_LoadoutKit=经典装载配置 +item_NameCleanerFish=温德尔鱼 +item_NameClothingCabinet=@mp_eFlashlightNova +item_NameCoaxialGun=<-=MISSING=-> +item_NameCommon_AdvocacyBadge=督导局警徽(复制品) +item_NameCommon_Datapad=数据盘 +item_NameCommon_EquipmentDevice=飞船组件 +item_NameConstellation_Bottom_Turret=RSI 星座 底部炮塔 +item_NameConstellation_Cargo_Prototype=<-=MISSING=-> +item_NameConstellation_Interior=[PH] RSI Constellation Interior +item_NameConstellation_Paint_2950Invictus_1=2950舰队周 星座 蓝金涂装 +item_NameConstellation_Paint_2950Invictus_2=2950舰队周 星座 墨绿涂装 +item_NameConstellation_Paint_2952RedFestival_Red_Gold=星座 2952 吉祥红猴子涂装 +item_NameConstellation_Paint_BlackHeron=星座 黑鹭涂装 +item_NameConstellation_Paint_IAE2951_Blue_Black=星座 风暴使者涂装 +item_NameConstellation_Paint_IAE2951_Grey_White=星座 极地涂装 +item_NameConstellation_Paint_OrangeHeron=星座 橙鹭涂装 +item_NameConstellation_Paint_WhiteHeron=星座 白鹭涂装 +item_NameConstellation_Top_Turret=RSI 星座 顶部炮塔 +item_NameCrab=蟹 +item_NameCup_Mug=马克杯 +item_NameCurrency_bar_1_damaged_a=UNE 金锭 (损坏) +item_NameCurrency_bar_1_damaged_b=UNE 银锭 (损坏) +item_NameCurrency_bar_1_flawed_a=UNE 金锭 (破损) +item_NameCurrency_bar_1_flawed_b=UNE 银锭 (破损) +item_NameCurrency_bar_1_pristine_a=UNE 金锭 (完好) +item_NameCurrency_bar_1_pristine_b=UNE 银锭 (完好) +item_NameCustomizableBox= +item_NameCutlass_Paint_Black_BIS2950=弯刀 2950展会最佳涂装 +item_NameCutlass_Paint_Cypress_LightGreen_Camo=弯刀 柏树涂装 +item_NameCutlass_Paint_Fleetweek_2021_Grey_Camo=弯刀 雾行者涂装 +item_NameCutlass_Paint_Fleetweek_2021_Red_Black=弯刀 煤火涂装 +item_NameCutlass_Paint_Green_Black=弯刀 绿食尸鬼涂装 +item_NameCutlass_Paint_Hawthorn_Green_Camo=弯刀 霍桑涂装 +item_NameCutlass_Paint_Saurian_DarkGreen=弯刀 蜥蜴涂装 +item_NameCutlass_Paint_Showdown=[WIP] Cutlass Showdown +item_NameCutlass_Paint_SkullandCrossbones_Black_Red=弯刀海盗涂装 +item_NameCutlass_Paint_Unity=弯刀 奠基节涂装 +item_NameCyclone_Paint_AA=旋风AA涂装 +item_NameCyclone_Paint_DustDevil=旋风 尘暴 涂装 +item_NameCyclone_Paint_Fleetweek_Level1_Military=旋风 林木线涂装 +item_NameCyclone_Paint_Fleetweek_Level2_Camo=旋风 霜冻迷彩涂装 +item_NameCyclone_Paint_Invictus_blue_gold=旋风 不败蓝金涂装 +item_NameCyclone_Paint_RC=旋风RC涂装 +item_NameCyclone_Paint_RN=旋风RN涂装 +item_NameCyclone_Paint_TR=旋风TR涂装 +item_NameDEV_Fixed_Main_Thruster=@Development Fixed Thruster +item_NameDEV_Fixed_Thruster=@Development Fixed Thruster +item_NameDEV_Joint_90_Thruster=@Development Jointed Thruster +item_NameDEV_Joint_Thruster=@Development Jointed Thruster +item_NameDEV_Vector_Thruster=@Development Jointed Thruster +item_NameDRAK_3DRadarDisplay=德雷克 3D雷达显示器 +item_NameDRAK_Buccaneer_Dual_S2=德雷克 掠夺者 S2双联龙骨武器挂点 +item_NameDRAK_Caterpillar_SelfDestruct=德雷克 毛虫 自毁系统 +item_NameDRAK_Cockpit_Audio=德雷克 驾驶仓音频仪 +item_NameDRAK_Cutlass_Black_Bump_Seat=德雷克 黑弯刀 可动座椅 +item_NameDRAK_Cutlass_Black_MultiLight=德雷克 黑弯刀 外部灯光 +item_NameDRAK_Cutlass_Black_shop=德雷克 黑弯刀 +item_NameDRAK_Cutlass_Blue_Transport_Copilot_Seat=德雷克 蓝弯刀 副驾驶座位 +item_NameDRAK_Cutlass_Blue_Transport_Passenger_Seat=德雷克 蓝弯刀 乘员座位 +item_NameDRAK_Cutlass_Blue_Transport_Pilot_Seat=德雷克 蓝弯刀 驾驶座位 +item_NameDRAK_Cutlass_Bump_Seat=德雷克 弯刀 可动座位 +item_NameDRAK_Cutlass_Ejection_Seat=德雷克 弯刀 弹射座位 +item_NameDRAK_Cutlass_LandingSystem=德雷克 着陆系统 +item_NameDRAK_Cutlass_Red_Sensor_Turret=领航E7 回声扫描仪 +item_NameDRAK_Cutlass_Red_shop=德雷克 红弯刀 +item_NameDRAK_Cutlass_Steel_RemoteTurret=德雷克钢弯刀遥控炮台 +item_NameDRAK_Cutlass_Turret=德雷克 弯刀 炮塔 +item_NameDRAK_Cutlass_Turret_Base=德雷克 弯刀 炮塔 +item_NameDRAK_Cutlass_Turret_Seat=德雷克 弯刀 炮塔座椅 +item_NameDRAK_Cutlass_lights=德雷克 弯刀 外部灯光 +item_NameDRAK_Dragonfly_Aux=德雷克 蜻蜓 重力板 +item_NameDRAK_Dragonfly_Copilot_Seat=德雷克 蜻蜓 副驾驶座椅 +item_NameDRAK_Dragonfly_MAV_Joint=德雷克 蜻蜓 关节式推进器 +item_NameDRAK_Dragonfly_Main=德雷克 蜻蜓 主引擎 +item_NameDRAK_Dragonfly_Mav_Fixed=德雷克 蜻蜓 固定推进器 +item_NameDRAK_Dragonfly_Retro=德雷克 蜻蜓 制动推进器 +item_NameDRAK_Dragonfly_Seat=德雷克 蜻蜓 座位 +item_NameDRAK_Dual_S1=德雷克 毛虫 S1武器挂点 +item_NameDRAK_Emerald_Arm_S1=龙之星运输公司 Emerald Arm Thruster +item_NameDRAK_Emerald_Main_S1=龙之星运输公司 Emerald 主推进器 +item_NameDRAK_Emerald_Retro_S1=龙之星运输公司 Emerald 制动推进器 +item_NameDRAK_Fixed_Mount_S4=弯刀级 闪火 S4专属武器挂点 +item_NameDRAK_FuelIntake=德雷克 燃料进气口 +item_NameDRAK_FuelTank_Buccaneer=德雷克 掠夺者 燃料箱 +item_NameDRAK_FuelTank_Herald=德雷克 信使 燃料箱 +item_NameDRAK_Herald_Hangar_LandingSystem=德雷克 信使 着陆系统 +item_NameDRAK_Herald_Seat_Pilot=德雷克 信使 驾驶座椅 +item_NameDRAK_Herald_Seat_Station=德雷克 信使 信息站座椅 +item_NameDRAK_Missile_Rack_S1_x2=德雷克 双联S1导弹架 +item_NameDRAK_S2_Rack_x2=德雷克 双联装平台 +item_NameDRAK_TriremeMain_S3_Q1=德雷克 三桨船 S-3 +item_NameDRAK_Trireme_Herald_S1_Q1=德雷克 信使 三桨船 推进器 +item_NameDRAK_Trireme_S1_Q1=德雷克 三桨船 S-1 +item_NameDRAK_Trireme_S3_Q1=德雷克 信使 三桨船 推进器 +item_NameDRAK_twinLink_gimbal_S1=德雷克 弯刀级 武器挂点 +item_NameDSTC_ARGO_Main_Fixed=主推进器 +item_NameDSTC_ARGO_Main_Joint=主臂推进器 +item_NameDSTC_ARGO_Retro_Joint=反向推进器 +item_NameDSTC_FP_G4GI_S2_Q1=龙之星 蔚蓝 主推进器 +item_NameDSTC_FP_G4GI_S3_Q1=龙之星 绛红 主引擎 +item_NameDSTC_FP_G4GI_S4_Q1=龙之星 银砌 主引擎 +item_NameDebugGun=<-=MISSING=-> +item_NameDebug_EnergyControl=Debug Weapon Control +item_NameDebug_ShieldControl=Debug Weapon Control +item_NameDebug_WeaponControl=Debug Weapon Control +item_NameDefaultCharacterCustomizationDevice=@mp_eFlashlightNova +item_NameDefault_DoubleFuelTank=双联燃料箱 +item_NameDefault_Fixed_Mount_S3=S3固定武器挂点 +item_NameDefault_Fixed_Mount_S4=S4固定武器挂点 +item_NameDefault_FuelIntake=燃料进气口 +item_NameDefault_FuelTank=燃料箱 +item_NameDefault_QuantumFuelTank=量子燃料箱 +item_NameDefender_Paint_Harmony=防卫者 和谐涂装 +item_NameDefender_Paint_IAE2951_Blue_Black=防卫者 风暴使者涂装 +item_NameDefender_Paint_IAE2951_Grey_White=防卫者 极地涂装 +item_NameDefender_Paint_Platinum_Silver_Red=防卫者 铂金涂装 +item_NameDefibrillator=心石 小儿除颤系统 +item_NameDragonfly_Paint_Black=蜻蜓 黑色涂装 +item_NameDragonfly_Paint_Coalfire_Red_Black=蜻蜓 煤火涂装 +item_NameDragonfly_Paint_Green_Black=蜻蜓 食尸鬼绿涂装 +item_NameDragonfly_Paint_Mistwalker_Grey_Camo=蜻蜓 雾行者涂装 +item_NameDragonfly_Paint_Yellow=蜻蜓 黄胡蜂涂装 +item_NameDrinkWithPrice_bottle_synergy_01_a=协调(5 aUEC) +item_NameDrinkWithPrice_bottle_synergy_01_sport_a=协调运动版(5 aUEC) +item_NameDrinkWithPrice_can_fizzz_01_berry_a=菲兹可乐-三重果味(3 aUEC) +item_NameDrinkWithPrice_can_flood_01_a=潮涌能量(5 aUEC) +item_NameDrinkWithPrice_can_pips_01_a=佩普斯 A20(5 aUEC) +item_NameDrinkWithPrice_can_pips_01_q66_a=佩普斯 Q66(5 aUEC) +item_NameDrinkWithPrice_coffee=咖啡(5 aUEC) +item_NameDrink_bottle_beer_01_smoltz_a=斯莫尔茨 (瓶装) +item_NameDrink_bottle_cruz_01_a=CRUZ 涌流 +item_NameDrink_bottle_cruz_01_dark_a=CRUZ 暗黑 +item_NameDrink_bottle_cruz_01_lux_a=CURZ 勒克斯 +item_NameDrink_bottle_cruz_01_pulse_a=CRUZ 脉冲 +item_NameDrink_bottle_gg_01_a=柑橘冲击冰沙 +item_NameDrink_bottle_gg_01_detox_a=太阳系排毒奶昔 +item_NameDrink_bottle_gg_01_garden_a=清新花园冰沙 +item_NameDrink_bottle_gg_01_renew_a=红色复兴冰沙 +item_NameDrink_bottle_gg_01_vitality_a=绿色活力冰沙 +item_NameDrink_bottle_gg_01_warrior_a=周末勇士冰沙 +item_NameDrink_bottle_hoffdor_01_a=霍夫多啤酒 (瓶装) +item_NameDrink_bottle_llb_01_a=利伯蒂啤酒-泰拉 (瓶装) +item_NameDrink_bottle_llb_01_gen_a=利伯蒂啤酒-宗星 (瓶装) +item_NameDrink_bottle_llb_01_pike_a=利伯蒂啤酒-派克 (瓶装) +item_NameDrink_bottle_lula_01_a=卢拉的皮坦布果汁 +item_NameDrink_bottle_milk_01_chocolate_a=埃尔默农庄巧克力牛奶 +item_NameDrink_bottle_smoltz_01_light_a=斯莫尔茨淡爽 (瓶装) +item_NameDrink_bottle_smoothie_01_a=浆果冰沙 +item_NameDrink_bottle_smoothie_01_citrus_a=柑橘冰沙 +item_NameDrink_bottle_smoothie_01_fv_a=果蔬冰沙 +item_NameDrink_bottle_smoothie_01_green_a=蔬菜冰沙 +item_NameDrink_bottle_synergy_01_a=协调 +item_NameDrink_bottle_synergy_01_plus_a=协调+ +item_NameDrink_bottle_synergy_01_sport_a=协调运动版 +item_NameDrink_bottle_vestal_01_a=纯净水 +item_NameDrink_bottle_water_01_a=瓶装水 +item_NameDrink_can_bm_01_a=黑山苏津茶 (中度调制) +item_NameDrink_can_bm_01_mild_a=黑山苏津茶 (温和) +item_NameDrink_can_bm_01_rich_a=黑山苏津茶 (丰厚) +item_NameDrink_can_fizzz_01_a=菲兹可乐 +item_NameDrink_can_fizzz_01_berry_a=菲兹可乐-三重果味 +item_NameDrink_can_fizzz_01_muscat_a=菲兹可乐-麝香葡萄味 +item_NameDrink_can_fizzz_01_peach_a=菲兹可乐-桃子味 +item_NameDrink_can_fizzz_01_soursop_a=菲兹可乐-番荔枝味 +item_NameDrink_can_flood_01_a=潮涌能量 +item_NameDrink_can_guc_01_a=起床咖啡 (牛奶咖啡) +item_NameDrink_can_guc_01_black_a=起床咖啡 (黑咖啡) +item_NameDrink_can_guc_01_cinnamon_a=起床咖啡 (肉桂咖啡) +item_NameDrink_can_guc_01_decaf_a=起床咖啡 (脱因咖啡) +item_NameDrink_can_guc_01_mocha_a=起床咖啡 (摩卡咖啡) +item_NameDrink_can_pips_01_a=佩普斯 A20 +item_NameDrink_can_pips_01_q66_a=佩普斯 Q66 +item_NameDrink_can_pips_01_t17_a=佩普斯 T17 +item_NameDrink_coffee_01=咖啡 +item_NameDrink_glass_highball_01_gintonic_a=金汤力鸡尾酒 +item_NameDrink_glass_highball_01_screwdriver_a=螺丝起子 +item_NameDrink_glass_highball_01_whiskycoke_a=威士忌&可乐 +item_NameDrink_glass_pint_01_a=斯莫尔茨 (一品脱) +item_NameDrink_glass_tumbler_01_a=威士忌 (玻璃杯装) +item_NameENGN_RSI_Bengal_Aux=RSI 孟加拉级 辅助推进器 +item_NameENGN_RSI_Bengal_Main=RSI 孟加拉级 主推进器 +item_NameENGN_RSI_Bengal_Retro=RSI 孟加拉级 反向推进器 +item_NameENGN_RSI_Bengal_Thruster=RSI 孟加拉级 推进器 +item_NameENGN_VNCL_Stinger=剜度 毒刺 引擎 +item_NameENGN_VNCL_Stinger_Wing=剜度 毒刺 翼置引擎 +item_NameENGN_XIAN_Scout_S3_Engine=卡图-al 侦察 引擎 +item_NameESPR_BallisticCannon_S1=死锁 I 实弹加农炮 +item_NameESPR_BallisticCannon_S1_short=死锁-1 +item_NameESPR_BallisticCannon_S2=死锁 II 实弹加农炮 +item_NameESPR_BallisticCannon_S2_short=死锁-2 +item_NameESPR_BallisticCannon_S3=死锁 III 实弹加农炮 +item_NameESPR_BallisticCannon_S3_short=死锁-3 +item_NameESPR_BallisticCannon_S4=死锁 IV 实弹加农炮 +item_NameESPR_BallisticCannon_S4_short=死锁-4 +item_NameESPR_BallisticCannon_S5=死锁 V 实弹加农炮 +item_NameESPR_BallisticCannon_S5_short=死锁-5 +item_NameESPR_BallisticCannon_S6=死锁 VI 实弹加农炮 +item_NameESPR_BallisticCannon_S6_short=死锁-6 +item_NameESPR_LaserCannon_S1=光击 I 能量加农炮 +item_NameESPR_LaserCannon_S1_short=光击-1 +item_NameESPR_LaserCannon_S2=光击 II 能量加农炮 +item_NameESPR_LaserCannon_S2_short=光击-2 +item_NameESPR_LaserCannon_S3=光击 III 能量加农炮 +item_NameESPR_LaserCannon_S3_short=光击-3 +item_NameESPR_LaserCannon_S4=光击 IV 能量加农炮 +item_NameESPR_LaserCannon_S4_short=光击-4 +item_NameESPR_LaserCannon_S5=光击 V 能量加农炮 +item_NameESPR_LaserCannon_S5_short=光击-5 +item_NameESPR_LaserCannon_S6=光击 VI 能量加农炮 +item_NameESPR_LaserCannon_S6_short=光击-6 +item_NameESPR_Prowler_Remote_Turret=埃斯佩里亚 徘徊者 炮塔 +item_NameEclipse_Paint_BIS2950=日蚀 2950展会最佳涂装 +item_NameEnergyRechargeStation=@mp_eEnergyRechargeStation +item_NameFFS_T3_Q1=闪径 X +item_NameFPS_3DRadar=FPS 3D雷达 +item_NameFPS_3DRadarDisplay=FPS 3D 雷达显示器 +item_NameFPS_Scanner=FPS 扫描仪 +item_NameFSKI_S1_RPOD_3x_S3=矢箙 I +item_NameFSKI_S2_RPOD_6x_S3=矢箙 II +item_NameFSKI_S3_RPOD_9x_S3=矢箙 III +item_NameF_bangs_hair_01=齐刘海 +item_NameF_bobcut_hair_01=单侧波波头 +item_NameF_bobcut_hair_02=卷发波波头 +item_NameF_bun_hair_01=包子头 +item_NameF_bun_hair_01_brown=包子头 +item_NameF_formal_hair_01=长卷波波头 +item_NameF_hayes_shr_hair_01=塑型小精灵头 +item_NameF_hayes_shr_hair_01_black=塑型小精灵头 +item_NameF_hayes_shr_hair_01_brown=塑型小精灵头 +item_NameF_pixie_hair_01=分层小精灵头 +item_NameF_pixie_hair_01_auburn=分层小精灵头 +item_NameF_ponytail_hair_01=低马尾 +item_NameF_ponytail_hair_01_brown=低马尾 +item_NameF_pusher_shr_hair_01=莫霍克头 +item_NameF_skinhead_hair_01=平头 +item_NameF_skinhead_hair_01_black=平头 +item_NameF_slicked_back_hair_01=大背头 +item_NameF_spike_hair_01=尖刺小精灵头 +item_NameF_spike_hair_01_blonde=尖刺小精灵头 +item_NameF_undercut_hair_01=不对称侧削上梳 +item_NameF_webster_shr_hair_01=小精灵头 +item_NameFlair_Actn_Figure_Outpost_Worker_Cen=人物雕像:阿尔敏 特拉斯克 +item_NameFlair_Actn_Figure_Outpost_Worker_Imp=人物雕像:阿尔敏 特拉斯克 (帝皇版) +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=人物雕像:坦克B队 +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=人物雕像:坦克B队 (帝皇版) +item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=人物雕像:UEE 海军侦察兵 +item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=人物雕像:UEE 海军侦察兵 (帝皇版) +item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=人物雕像:剜度 舰船杀手 +item_NameFlair_Actn_Figure_Vncl_Shipkiller_Imp=人物雕像:剜度 舰船杀手 (帝皇版) +item_NameFlair_Badge_Squadronbadge-214=徽章:第214中队 +item_NameFlair_Badge_Squadronbadge-35=徽章:第35中队 +item_NameFlair_Badge_Squadronbadge-36=徽章:第36中队 +item_NameFlair_Badge_Squadronbadge-78=徽章:第78中队 +item_NameFlair_Badges=墙饰:徽章 +item_NameFlair_Bond-2942=墙饰:2942-债卷 +item_NameFlair_Bond-2943=墙饰:2943-债卷 +item_NameFlair_Bond-2944=墙饰:2944-债卷 +item_NameFlair_Bond-2945=墙饰:2945-债卷 +item_NameFlair_Bottle=水瓶 +item_NameFlair_Calendar=台历 +item_NameFlair_Christmas_Wreath=节日花环 +item_NameFlair_Dashboard_Flag_UEE_1_a=地球联合国小旗帜 +item_NameFlair_Dashboard_Flag_UEE_1_b=地球行星联合小旗帜 +item_NameFlair_Dashboard_Flag_UEE_1_c=地球联合帝国小旗帜 +item_NameFlair_Dead_Tree=植物:亡魂树 (阿尔特鲁西亚属-拉克丝种植物) +item_NameFlair_Discount_Cot=便携床 +item_NameFlair_Donation_Plaque=墙饰:捐赠奖励 +item_NameFlair_FishTank_001=鱼缸 +item_NameFlair_FishTank_Gold=鱼缸 (金色) +item_NameFlair_FishTank_Referral=凯鱼栖息地 鱼缸 +item_NameFlair_Generic_Horizontal_Display=通用横置模型展示柜 +item_NameFlair_Glowing_Vine=植物:欧菲利亚藤 +item_NameFlair_Gold_Display=金色陈列柜 +item_NameFlair_Hat_Monocle=雅各布大礼帽与单片眼睛 +item_NameFlair_HelmetStand=头盔支架 +item_NameFlair_Holiday_Tree=圣诞树 +item_NameFlair_Holiday_Wreath=节日花环 +item_NameFlair_Jukebox=星音点唱机 +item_NameFlair_Lamp_001=台灯 +item_NameFlair_LiquorCabinet=奇珍酒柜 +item_NameFlair_Locker_01=储物柜 1 +item_NameFlair_Locker_02=储物柜 2 +item_NameFlair_Locker_03=储物柜 3 +item_NameFlair_Locker_Collection=异次元柜子 +item_NameFlair_M50_Display=起源 M50 展示箱 +item_NameFlair_MISC_Display=武藏工业 展示箱 +item_NameFlair_Model_350r=模型:350R +item_NameFlair_Model_350r_Box=盒装:350R 模型 +item_NameFlair_Model_Aegis_Avenger=模型:圣盾 复仇者 +item_NameFlair_Model_Aegis_Avenger_Box=盒装:复仇者级模型 +item_NameFlair_Model_Aegis_Gladius=模型:圣盾 短剑 +item_NameFlair_Model_Aegis_Gladius_Box=盒装:短剑 模型 +item_NameFlair_Model_AuroraLN=模型:极光 ES +item_NameFlair_Model_AuroraLN_Box=盒装:极光 ES 模型 +item_NameFlair_Model_Aurora_Gold=模型:极光 金色 +item_NameFlair_Model_Avenger_Gold=模型:复仇者 金色 +item_NameFlair_Model_Caterpillar_BIS_2019=模型:2949 展会最佳版 毛虫 +item_NameFlair_Model_Constellation=模型:星座 +item_NameFlair_Model_Constellation_Box=盒装:星座 模型 +item_NameFlair_Model_Constellation_Gold=模型:星座 金色 +item_NameFlair_Model_Freelancer=模型:自由枪骑兵 +item_NameFlair_Model_Freelancer_Box=盒装:自由枪骑兵 模型 +item_NameFlair_Model_Freelancer_Gold=模型:自由枪骑兵 金色 +item_NameFlair_Model_Herald_Gold=模型:信使 金色 +item_NameFlair_Model_Hornet_F7C-R=模型:黄蜂 F7C-R +item_NameFlair_Model_Hornet_F7C-R_Box=盒装:大黄蜂 模型 +item_NameFlair_Model_Hornet_Gold=模型:大黄蜂 金色 +item_NameFlair_Model_Khartu-Al=模型:卡图 +item_NameFlair_Model_Khartu-Al_Box=盒装:卡图模型 +item_NameFlair_Model_Khartu_Prestige_Series_2941=模型:卡图至臻系列 +item_NameFlair_Model_Khartu_Prestige_Series_2941_Box=盒装:卡图至臻系列 模型 +item_NameFlair_Model_Khartu_Prestige_Series_2941_Display= 卡图至臻系列 模型 展示箱 +item_NameFlair_Model_M50=模型:M50 +item_NameFlair_Model_M50_Box=盒装:M50 模型 +item_NameFlair_Model_Mustang_Alpha=模型:野马 阿尔法 +item_NameFlair_Model_Mustang_Alpha_Box=盒装:野马 阿尔法 模型 +item_NameFlair_Model_Mustang_Beta=模型:野马 贝塔 +item_NameFlair_Model_Mustang_Beta_Box=盒装:野马 贝塔 模型 +item_NameFlair_Model_Mustang_Delta=模型:野马 德尔塔 +item_NameFlair_Model_Mustang_Delta_Box=盒装:野马 德尔塔 模型 +item_NameFlair_Model_Mustang_Gamma=模型:野马 伽马 +item_NameFlair_Model_Mustang_Gamma_Box=盒装:野马 伽马 模型 +item_NameFlair_Model_Reliant=模型:信赖 +item_NameFlair_Model_Reliant_Box=盒装:信赖 模型 +item_NameFlair_Model_Sabre=模型:军刀 +item_NameFlair_Model_Sabre_Box=盒装:军刀 模型 +item_NameFlair_Model_Starfarer=模型:星际远航者 +item_NameFlair_Model_Starfarer_Box=盒装:星际远航者 模型 +item_NameFlair_Model_Station_ICC_Probe_a=全息展示台:帝国制图中心空间站 - 斯坦顿星系 +item_NameFlair_Model_Station_IMS_Bolliver_a=全息展示台:IMS 波利弗空间站 - 太阳系 +item_NameFlair_Model_Station_Icarus-One_a=全息展示台:伊卡洛斯一号空间站 - 太阳系 +item_NameFlair_Model_Station_Port_Olisar_a=全息展示台:奥丽莎空间站- 斯坦顿星系 +item_NameFlair_Model_Tmbl_Nova_Dsrt=模型:盾博尔 新星 - 废土涂装 +item_NameFlair_Model_Tmbl_Nova_Dsrt_Box=盒装:盾博尔 坦克 - 废土涂装 +item_NameFlair_Model_Tmbl_Nova_Green=模型:盾博尔 新星 - UEE陆军涂装 +item_NameFlair_Model_Tmbl_Nova_Green_Box=盒装:盾博尔 坦克 - UEE陆军涂装 +item_NameFlair_Model_Tmbl_Nova_Snow=模型:盾博尔 新星 - 雪盲涂装 +item_NameFlair_Model_Tmbl_Nova_Snow_Box=盒装:盾博尔 新星 - 雪盲涂装 模型 +item_NameFlair_Moss_Head=植物:康纳胡须地衣 +item_NameFlair_Piano_Phoenix=哈特威尔 音乐前哨 88G +item_NameFlair_Poster_001=海报:"成为英雄" +item_NameFlair_Poster_002=海报:"我们需要你" +item_NameFlair_Poster_003=海报:350R +item_NameFlair_Poster_004=海报:弯刀 +item_NameFlair_Poster_005=海报:自由枪骑兵 +item_NameFlair_Poster_006=海报:大黄蜂 +item_NameFlair_Poster_007=海报:角斗士 +item_NameFlair_Poster_008=海报:报复者 +item_NameFlair_Poster_CitizenCon=海报:公民控 +item_NameFlair_Poster_Constellation=海报:星座 +item_NameFlair_Poster_Gamescom=海报:科隆国际游戏展 +item_NameFlair_Poster_Murray_Cup=海报:穆雷杯竞速赛 +item_NameFlair_Poster_SM_Mag_Cover=海报:命中框杂志典藏版封面 +item_NameFlair_Poster_Tears_Of_Fire=海报:火之泪 +item_NameFlair_Poster_nVidia=海报:英伟达海报 +item_NameFlair_Puglisi_Armor=普利西收藏:护甲 +item_NameFlair_Puglisi_Skull=普利西收藏:头骨 +item_NameFlair_RSI_Display=RSI 展示箱 +item_NameFlair_Radegast_Whiskey_Concierge=拉德盖斯特酿酒厂 2947 归乡典藏版 +item_NameFlair_RockContainer=普利西收藏:手工艺品 +item_NameFlair_Schematic_Aegs_Hammerhead=结构图:圣盾 锤头鲨 - 2949展会最佳版 决赛参与者 +item_NameFlair_Schematic_Aegs_Reclaimer=结构图:圣盾 回收者 - 2949展会最佳版 决赛参与者 +item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=结构图:圣盾 先锋-重装兵 +item_NameFlair_Schematic_Aegs_Vindicator=结构图:圣盾 军刀 +item_NameFlair_Schematic_Anvl_Hurricane=结构图:铁砧 飓风 +item_NameFlair_Schematic_Anvl_Terrapin=结构图:铁砧 水龟 +item_NameFlair_Schematic_Argo_MPUV=结构图:南船座 MPUV +item_NameFlair_Schematic_BIS_2019_Caterpillar=2949展会最佳:毛虫 结构图 +item_NameFlair_Schematic_BIS_2019_Cutlass=2949展会最佳:弯刀:结构图 +item_NameFlair_Schematic_BIS_2019_Hammerhead=2949展会最佳:锤头鲨 结构图 +item_NameFlair_Schematic_BIS_2019_Reclaimer=2949展会最佳:回收者 结构图 +item_NameFlair_Schematic_Drak_Caterpillar=结构图:德雷克 毛虫 +item_NameFlair_Schematic_Drak_Caterpillar_2=结构图:德雷克 毛虫 - 2949展会最佳版 冠军 +item_NameFlair_Schematic_Drak_Cutlass=结构图:德雷克 弯刀 - 2949展会最佳版 决赛参与者 +item_NameFlair_Schematic_Drak_Dragonfly=结构图:德雷克 蜻蜓 +item_NameFlair_Schematic_Drak_Herald=结构图:德雷克 信使 +item_NameFlair_Schematic_Misc_Prospector=结构图:MISC 勘探者 +item_NameFlair_Schematic_Misc_Razor=结构图:MISC 剃刀 +item_NameFlair_Schematic_Orig_85X=结构图:起源 85X +item_NameFlair_Schematic_Rsi_Polaris=结构图:RSI 北极星 +item_NameFlair_Sextant_uncarryable=天体六分仪 +item_NameFlair_Space_Cactus=植物:红顶仙人掌 (卡维斯彻) +item_NameFlair_Space_Flower=植物:图瑟拉克重瓣花 (帝王花) +item_NameFlair_Space_Mushroom=植物:交响号角菇 (歌剧蘑菇) +item_NameFlair_Space_Shelf=植物展示柜 +item_NameFlair_Spaceglobe_Evade=宇宙水晶球:逃脱 +item_NameFlair_Spaceglobe_Moments=宇宙水晶球:时光 +item_NameFlair_Spaceglobe_Salvage=宇宙水晶球:打捞 +item_NameFlair_Table_Conference=会议桌 +item_NameFlair_Takuetsu_Display=卓越 展示柜 +item_NameFlair_Tephra_Mine=未激活的火山灰鱼雷 +item_NameFlair_Towel_42=42中队毛巾挂架 +item_NameFlair_Trophy_Citizencon_2015=奖杯:公民控 2945 +item_NameFlair_Trophy_Citizencon_2015_Subscriber=奖杯:公民控 2945 (订阅版) +item_NameFlair_Trophy_Citizencon_2016=奖杯:公民控 2016 +item_NameFlair_Trophy_Citizencon_2016_Subscriber=奖杯:公民控 2946 (订阅版) +item_NameFlair_Trophy_Citizencon_2017=奖杯:公民控 2017 +item_NameFlair_Trophy_Citizencon_2018=奖杯:公民控 2018 +item_NameFlair_Trophy_Citizencon_2019=公民控 2949 纪念奖杯 +item_NameFlair_Trophy_Citizencon_2021=公民控2951纪念奖杯 +item_NameFlair_Trophy_Gamescom=奖杯:科隆国际游戏展 +item_NameFlair_Trophy_Gamescom_2944=奖杯:科隆国际游戏展 2944 +item_NameFlair_Trophy_Gamescom_2945=奖杯:科隆国际游戏展 2945 +item_NameFlair_Trophy_Gamescom_2945_PG=奖杯:科隆国际游戏展 2945 PG +item_NameFlair_Trophy_Gamescom_2946=奖杯:科隆国际游戏展 2946 +item_NameFlair_Trophy_Gamescom_2946_PG=奖杯:科隆国际游戏展 2946 PG +item_NameFlair_Trophy_Golden_Ticket=奖杯:黄金入场券 +item_NameFlair_Trophy_PAX=奖杯:PAX游戏展 +item_NameFlair_Trophy_RSI_Cup=奖杯:RSI杯 +item_NameFlair_Trophy_Zeus=奖杯:宙斯 +item_NameFlair_Vanduul_Armor=普利西收藏:死镰装甲 +item_NameFlair_Vasli_Fragment_Stone=普利西收藏:Vasli 碎片 +item_NameFlair_Vending_Big_Benny=大本尼自动售货机 +item_NameFlair_Weapon_Knife_CitizenCon2018=公民控 2018 匕首展示台 +item_NameFlair_Workbench=工作台 +item_NameFlair_Xian_Plant=植物:世纪花 +item_NameFlair_medal_200m_1_a=帝国统一200周年纪念币 +item_NameFlair_viVid_Display=全息模型展示台 +item_NameFood_bar_busters_01_a=巴斯特巧克力棒 +item_NameFood_bar_com_01_a=卡欧膳食-巧克力味蛋白质棒 +item_NameFood_bar_com_01_lunes_a=卡欧膳食-月果味蛋白质棒 +item_NameFood_bar_com_01_vanilla_a=卡欧膳食-香草味蛋白质棒 +item_NameFood_bar_karoby_01_a=卡罗比能量棒 (芝麻酱&稻子豆) +item_NameFood_bar_karoby_01_cranberry_a=卡罗比能量棒 (蔓越莓,绿茶&稻子豆) +item_NameFood_bar_onemeal_01_a="壹餐"营养棒 (美味烤鸡) +item_NameFood_bar_onemeal_01_salmon_a="壹餐"营养棒 (辣鲑鱼味) +item_NameFood_bar_onemeal_01_steak_a="壹餐"营养棒 (烧烤牛排) +item_NameFood_bar_onemeal_01_tofu_a="壹餐"营养棒 (家常豆腐) +item_NameFood_bar_snaggle_01_a=混搭肉条 (原味) +item_NameFood_bar_snaggle_01_newaustin_a=混搭肉条 (新奥斯汀风味) +item_NameFood_bar_snaggle_01_pepper_a=混搭蛋白棒 (三重胡椒风味) +item_NameFood_bar_snaggle_01_smoke_a=混搭肉条 (烟熏达人风味) +item_NameFood_bar_snaggle_01_tikoro_a=混搭肉条 (咽喉痛击风味) +item_NameFood_box_bbk_01_a=洛星经典卡乔面 +item_NameFood_box_bbk_01_agrodolce_a=阿格道奇欢喜卡乔面 +item_NameFood_box_bbk_01_curry_a=椰子咖喱卡乔面 +item_NameFood_box_bbk_01_fhaal_a=法尔之火卡乔面 +item_NameFood_box_bbk_01_ginger_a=生姜五香卡乔面 +item_NameFood_box_bbk_01_imperial_a=皇家三重唱卡乔面 +item_NameFood_box_bbk_01_katsu_a=卡苏克尔卡乔面 +item_NameFood_box_noodle_01_a=炸酱面 +item_NameFood_box_noodle_01_ramian_a=黑豆拉面 +item_NameFood_box_noodle_02_a=蘑菇炒金边粉 +item_NameFood_box_noodle_02_curry_a=绿咖喱之春 +item_NameFood_burger_wham_01_a=温姆堡 +item_NameFood_burger_wham_01_chicken_a=鸡肉温姆堡 +item_NameFood_burger_wham_01_dlux_a=温姆堡D-lux +item_NameFood_burger_wham_01_veggie_a=素食温姆堡 +item_NameFood_burrito_01_a=韩式烤鸡卷饼 +item_NameFood_burrito_01_beef_a=柑橘牛肉卷饼 +item_NameFood_burrito_01_chile_a=辛辣比利亚羊肉卷饼 +item_NameFood_burrito_01_musaka_a=穆萨卡卷饼 +item_NameFood_burrito_02_a=墨西哥青辣酱罗非鱼卷饼 +item_NameFood_burrito_torp_01_a=卡尼塔斯猪肉卷饼 +item_NameFood_burrito_torp_01_ham_a=切达奶酪火腿卷 +item_NameFood_burrito_torp_01_madras_a=马德拉斯烤肉卷 +item_NameFood_burrito_torp_01_shrimp_a=旋风虾卷 +item_NameFood_burrito_torp_01_strog_a=斯特罗加诺夫卷 +item_NameFood_burrito_torp_02_a=锁定扁豆卷 +item_NameFood_burrito_torp_02_ppc_a=PPC卷 +item_NameFood_fruit_apple_01_a=朱红苹果 +item_NameFood_fruit_watermelon_01_a=一片西瓜 +item_NameFood_hotdog_01_a=经典热狗 +item_NameFood_hotdog_01_breakfast_a=早餐热狗 +item_NameFood_hotdog_01_chili_a=香辣热狗 +item_NameFood_hotdog_01_cruiser_a=巡航热狗 +item_NameFood_hotdog_01_double_a=双管热狗 +item_NameFood_hotdog_01_melty_a=芝士热狗 +item_NameFood_hotdog_01_veggie_a=素食热狗 +item_NameFood_hotdog_01_yakisoba_a=炒面热狗 +item_NameFood_icecream_eff_01_a=埃尔默农庄千叶祖果冰淇淋 +item_NameFood_icecream_eff_01_choc_a=埃尔默农庄巧克力冰淇淋 +item_NameFood_icecream_eff_01_coffee_a=埃尔默农庄咖啡冰淇淋 +item_NameFood_icecream_eff_01_fatfree_a=埃尔默农庄无脂冰淇淋 +item_NameFood_icecream_eff_01_lunes_a=埃尔默农庄月果冰淇淋 +item_NameFood_pizza_slice_01_a=一片芝士番茄比萨 +item_NameFood_pizza_slice_01_pepperoni_a=一片意大利辣香肠比萨 +item_NameFood_pizza_slice_01_pepperoni_b=一片胡椒意大利辣香肠比萨 +item_NameFood_sachet_mre_01_a=马氏即食旅行者餐 +item_NameFood_sachet_mre_01_chicken_a=马氏鸡肉馅饼即食餐 +item_NameFood_sachet_omni_01_a=烤鸡肉卷全能餐 +item_NameFood_sachet_omni_01_tunaveg_a=金枪鱼蔬菜全能餐 +item_NameFood_sachet_readymeal_01_a=完备膳食 (鸡肉餐) +item_NameFood_sachet_readymeal_01_beef_a=完备膳食 (切块牛肉) +item_NameFood_sachet_readymeal_01_burrito_a=完备膳食 (豆米卷) +item_NameFood_sachet_readymeal_01_meatball_a=完备膳食 (意式肉丸) +item_NameFood_sachet_readymeal_01_noodles_a=完备膳食 (鸡肉饼配面条) +item_NameFood_sachet_readymeal_01_vegetarian_a=完备膳食 (素食) +item_NameFood_sachet_uee_01_a=红色欢庆日战斗口粮 +item_NameFood_sachet_uee_01_formula_a=特种作战标准战斗口粮 +item_NameFood_sachet_uee_01_lamb_a=塔吉锅羊肉战斗口粮 +item_NameFood_sandwich_01_a=酵母味素黄油三明治 +item_NameFood_sandwich_01_captain_a=舰长的混搭三明治 +item_NameFood_sandwich_01_hamcheese_a=火腿芝士三明治 +item_NameFood_sandwich_01_lengua_a=牛舌三明治 +item_NameFood_sandwich_01_tunasalad_a=金枪鱼沙拉三明治 +item_NameFood_sandwich_twyns_01_a=教母三明治 +item_NameFood_sandwich_twyns_01_avocado_a=鳄梨玉米三明治 +item_NameFood_sandwich_twyns_01_bacon_a=培根总汇三明治 +item_NameFood_sandwich_twyns_01_bologna_a=博洛尼亚三明治 +item_NameFood_sandwich_twyns_01_merguez_a=梅洛兹三明治 +item_NameFood_sandwich_twyns_01_pork_a=炸猪排三明治 +item_NameFood_sandwich_twyns_01_turkey_a=火鸡三明治 +item_NameFood_tin_bogo_01_a=宝格 (安吉利原味) +item_NameFood_tin_bogo_01_crawdads_a=宝格 (安吉利虾) +item_NameFood_tin_bogo_01_hotsweet_a=宝格 (甜辣味) +item_NameFood_tin_bogo_01_langoustine_a=宝格 (海螯虾和羔羊肉) +item_NameFood_tin_mre_01_a=马氏即食炖牛肉 +item_NameFood_tin_mre_01_chicken_a=马氏即食炖鸡 +item_NameFood_tin_mre_01_fish_a=马氏即食家常炖鱼 +item_NameFood_tin_mre_01_noodle_a=马氏即食红辣面 +item_NameFood_tin_mre_01_vegetable_a=马氏即食蔬菜汤 +item_NameFood_tin_omni_01_a=炖汤全能餐 +item_NameFood_tin_omni_01_chicken_a=蒜香鸡肉全能餐 +item_NameFood_tin_omni_01_stirfry_a=爆炒小菜牛肉全能餐 +item_NameFood_tin_omni_01_vegan_a=素食主义全能餐 +item_NameFood_tin_uee_01_a=五香炖蛋白肉战斗口粮 +item_NameFood_tin_uee_01_chili_a=辣通心粉战斗口粮 +item_NameFood_tin_uee_01_paneer_a=萨格芝士战斗口粮 +item_NameFootlocker=军用小型提箱 +item_NameFreelancer_Paint_2950Invictus_1=自由枪骑兵 黑色涂装 +item_NameFreelancer_Paint_2950Invictus_2=自由枪骑兵 林地涂装 +item_NameFreelancer_Paint_2950Invictus_3=自由枪骑兵 风暴涌动迷彩 +item_NameFreelancer_Paint_2951RedFestival_Red_Gold=自由枪骑兵 2951 吉祥红公羊涂装 +item_NameFreelancer_Paint_Unity=自由枪骑兵 奠基节涂装 +item_NameFreelancer_Stock_Missile_Rack=自由枪骑兵导弹储存架 +item_NameGATS_BallisticCannon_S1=狼蛛GT-870 Mark 1 实弹加农炮 +item_NameGATS_BallisticCannon_S1_short=狼蛛-1 +item_NameGATS_BallisticCannon_S2=狼蛛GT-870 Mark 2 实弹加农炮 +item_NameGATS_BallisticCannon_S2_short=狼蛛-2 +item_NameGATS_BallisticCannon_S3=狼蛛GT-870 Mark 3 实弹加农炮 +item_NameGATS_BallisticCannon_S3_short=狼蛛-3 +item_NameGATS_BallisticGatling_S1=黄蜂GT-210 实弹加特林 +item_NameGATS_BallisticGatling_S1_short=黄蜂 +item_NameGATS_BallisticGatling_S2=蝎子GT-215 实弹加特林 +item_NameGATS_BallisticGatling_S2_short=蝎子 +item_NameGATS_BallisticGatling_S3=螳螂GT-220 实弹加特林 +item_NameGATS_BallisticGatling_S3_short=螳螂 +item_NameGMNI_rifle_ballistic_01=S71步枪 +item_NameGMNI_rifle_ballistic_01_short=S71步枪 +item_NameGMNI_smg_ballistic_01=C54 冲锋枪 +item_NameGMNI_smg_ballistic_01_mag=C54 冲锋枪弹匣 (50发) +item_NameGMNI_smg_ballistic_01_short=C54冲锋枪 +item_NameGMNT_MISC_S03_PL01=信赖 吉尔罗伊 万向节 +item_NameGRIN_Cydnus_Engine=灰猫工业 天鹅座 引擎 +item_NameGRIN_Cydnus_Joint=灰猫工业 天鹅座 关节式推进器 +item_NameGRIN_Cydnus_Leg=灰猫工业 天鹅座 腿部推进器 +item_NameGRIN_Cydnus_Retro=灰猫工业 天鹅座 制动推进器 +item_NameGRIN_Cydnus_Seat_Pilot=灰猫工业 天鹅座 驾驶座椅 +item_NameGRIN_Cydnus_Support=灰猫工业 天鹅座 助理座椅 +item_NameGRIN_Greycat_Seat_Driver=灰猫工业 司机的座椅 +item_NameGRIN_Greycat_Seat_Passenger=灰猫工业 乘客的座椅 +item_NameGRIN_ROC_Mining_Turret=ROC 采矿机械臂 +item_NameGRNP_SR_S3_Q2=GNP 雷达 +item_NameGRNP_SR_S3_Q2_CITCON16=GNP 雷达 +item_NameGladius_Paint_Fleetweek_Level1_Military=短剑 林木线涂装 +item_NameGladius_Paint_Fleetweek_Level2_Camo=短剑 霜冻迷彩涂装 +item_NameGladius_Paint_Invictus_blue_gold=短剑 不败蓝金涂装 +item_NameGladius_Paint_SolarWinds_Metal_Red=短剑太阳风涂装 +item_NameGladius_Paint_Unity=短剑 奠基节涂装 +item_NameGlass=玻璃杯 +item_NameGlass_HighBall=海波杯 +item_NameGlass_Pint=品脱杯 +item_NameGlass_Tumbler=平底杯 +item_NameGoldFish=迈达斯鱼 +item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl +item_NameGreenLaserBolt=<-=MISSING=-> +item_NameGreycat_Industrial_Sure_Grip_Tractor=稳妥 牵引器 +item_NameHAPR_Gladiator_HE52_S2_Q2=锤头推进 角斗士 HE52 推进器 +item_NameHAPR_HL24_S4_Q2=锤头推进 HL 2.4 (TR4) +item_NameHAPR_P_ESI_S2_Q2=锤头推进 P ESI 推进器 +item_NameHAPR_P_ESI_S5_Q2=锤头推进 P ESI 推进器 +item_NameHAPR_P_ESI_S5_Q2_Retro=锤头推进 P ESI 制动推进器 +item_NameHAPR_VP_ESI_S1_Q2=锤头推进 HM 4.1 +item_NameHAPR_VP_ESI_S2_Q2=锤头推进 HM 4.2 +item_NameHAPR_VP_ESI_S3_Q2=锤头推进 HM 4.3 +item_NameHAPR_VP_ESI_S4_Q2=锤头推进 HM 4.4 +item_NameHAPR_VP_RMI_S5_Q2=锤头推进 HE 5.5 +item_NameHRST_LaserRepeater_S1="磨损-1"能量速射炮 +item_NameHRST_LaserRepeater_S1_short=磨损-1 +item_NameHRST_LaserRepeater_S2="磨损-2"能量速射炮 +item_NameHRST_LaserRepeater_S2_short=磨损-2 +item_NameHRST_LaserRepeater_S3="磨损-3"能量速射炮 +item_NameHRST_LaserRepeater_S3_short=磨损-3 +item_NameHRST_LaserRepeater_S4="磨损-4"能量速射炮 +item_NameHRST_LaserRepeater_S4_short=磨损-4 +item_NameHRST_LaserRepeater_S5="磨损-5"能量速射炮 +item_NameHRST_LaserRepeater_S5_short=磨损-5 +item_NameHRST_LaserRepeater_S6="磨损-6"能量速射炮 +item_NameHRST_LaserRepeater_S6_short=磨损-6 +item_NameHRST_LaserScattergun_S1="统治-1"能量霰弹炮 +item_NameHRST_LaserScattergun_S1_short=统治-1 +item_NameHRST_LaserScattergun_S2="统治-2"能量霰弹炮 +item_NameHRST_LaserScattergun_S2_short=统治-2 +item_NameHRST_LaserScattergun_S3="统治-3"能量霰弹炮 +item_NameHRST_LaserScattergun_S3_short=统治-3 +item_NameHRST_Nova_BallisticCannon_S5=屠夫加农炮 +item_NameHRST_Nova_BallisticCannon_S5_short=屠夫 +item_NameHRST_S1_RPOD_6x_S1=捷瑞可 +item_NameHRST_S2_RPOD_12x_S1=捷瑞可 X +item_NameHRST_S3_RPOD_18x_S1=捷瑞可 XL +item_NameHYPR_FM_ESI_S3_Q1=起源跃动 精密解剖刀推进器 +item_NameHYPR_FXP_ESI_S1_Q1=九头蛇推进 M1-16 +item_NameHYPR_JM_ESI_S3_Q1=起源跃动 全向精准球型推进器 +item_NameHYPR_M116A_S1_Q1=九头蛇推进 M1-16A +item_NameHYPR_M116B_S1_Q1=九头蛇推进 M1-16B +item_NameHYPR_M116_S1_Q1=8x 九头蛇推进 M1-16 (TR1) +item_NameHammer_Propulsion_HMX_4_3=锤头推进 HMX 4.3 推进器 +item_NameHammer_Propulsion_Twin_HM_4_3=锤头推进 双子 HM 4.3 +item_NameHammerhead_Paint_BIS2949=圣盾 锤头鲨 2949展会最佳版 +item_NameHammerhead_Paint_IAE2951_Blue_Black=锤头鲨 风暴使者涂装 +item_NameHammerhead_Paint_IAE2951_Grey_White_Camo=锤头鲨 极地迷彩涂装 +item_NameHammerhead_Paint_Showdown=锤头鲨 最佳展示版 +item_NameHangarGravPallet= +item_NameHawk_Paint_Fleetweek_Level1_Military=猎鹰 林木线涂装 +item_NameHawk_Paint_Fleetweek_Level2_Camo=猎鹰 霜冻迷彩涂装 +item_NameHawk_Paint_Invictus_blue_gold=猎鹰 不败蓝金涂装 +item_NameHerald_Paint_IAE2951_Blue_Black=信使 风暴使者涂装 +item_NameHerald_Paint_IAE2951_Grey_White=信使 极地涂装 +item_NameHornet_Paint_Fleetweek_Level1_Military=大黄蜂 林木线涂装 +item_NameHornet_Paint_Fleetweek_Level2_Camo=大黄蜂 霜冻迷彩涂装 +item_NameHornet_Paint_Invictus_blue_gold=大黄蜂 不败蓝金涂装 +item_NameHoverQuad_Paint_Copperhead_White_Bronze=悬浮驷 铜头蛇涂装 +item_NameHoverQuad_Paint_Lightspeed_Orange_Yellow=悬浮驷 光速涂装 +item_NameHoverQuad_Paint_Lovestruck_Pink_Black=悬浮驷 痴情涂装 +item_NameHoverQuad_Paint_Terminus_Black_Red=悬浮驷 端点涂装 +item_NameHullA_Paint_Dusk=货运A 薄暮涂装 +item_NameHullA_Paint_Empyrean=货运A 天界涂装 +item_NameHullA_Paint_Horizon=货运A 地平线涂装 +item_NameHurricane_Paint_IAE2950_Grey_Blue=飓风 风暴使者涂装 +item_NameHurricane_Paint_IAE2950_Grey_White_Camo=飓风 极地迷彩涂装 +item_NameIdris_Cooler=AEGS 伊德里斯 冷却器 +item_NameIdris_FuelIntake=AEGS 伊德里斯 燃料进气口 +item_NameIdris_FuelTank=AEGS 伊德里斯 燃料箱 +item_NameIdris_MainEngine=AEGS 伊德里斯 主引擎 +item_NameIdris_PowerPlant=主发电机 +item_NameIdris_Retro_Thruster=圣盾 伊德里斯 制动推进器 +item_NameIdris_Thruster=AEGS 伊德里斯 推进器 +item_NameIdris_Turret=圣盾 伊德里斯 炮塔 +item_NameJOKR_Defcon_CML_Chaff=小丑防卫展 - 噪声场发射器 +item_NameJOKR_Defcon_CML_Flare=小丑企业 戒备 - 诱饵弹发射器 +item_NameJOKR_DistortionCannon_S1="垂死挣扎"畸变加农炮 +item_NameJOKR_DistortionCannon_S1_short=垂死挣扎 +item_NameJOKR_DistortionCannon_S2="垂死挣扎L"畸变加农炮 +item_NameJOKR_DistortionCannon_S2_short=垂死挣扎-L +item_NameJOKR_DistortionCannon_S3="垂死挣扎-XL"畸变加农炮 +item_NameJOKR_DistortionCannon_S3_short=垂死挣扎-XL +item_NameJellyfish=奥西 +item_NameKBAR_BallisticCannon_S1=9系 "长剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S1_short=长剑 +item_NameKBAR_BallisticCannon_S2=10系 "大剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S2_short=大剑 +item_NameKBAR_BallisticCannon_S3=11系 "阔剑"实弹加农炮 +item_NameKBAR_BallisticCannon_S3_short=阔剑 +item_NameKGGR_DomeBeacon=KEGR 穹顶 +item_NameKGGR_GeneralNavLight_1=@KGGR通用导航灯 +item_NameKGGR_GeneralNavLight_2=@KGGR通用导航灯 +item_NameKGGR_LandingLight=KEGR 着陆 +item_NameKGGR_NavigationLight=KEGR 导航 +item_NameKGGR_Strobelight=KEGR 频闪 +item_NameKLWE_LaserRepeater_S1=CF-117 "恶犬"能量速射炮 +item_NameKLWE_LaserRepeater_S1_short=恶犬 +item_NameKLWE_LaserRepeater_S2=CF-227 "獾"能量速射炮 +item_NameKLWE_LaserRepeater_S2_short=凶獾 +item_NameKLWE_LaserRepeater_S3=CF-337 "黑豹"能量速射炮 +item_NameKLWE_LaserRepeater_S3_short=黑豹 +item_NameKLWE_LaserRepeater_S4=CF-447 "犀牛"能量速射炮 +item_NameKLWE_LaserRepeater_S4_short=犀牛 +item_NameKLWE_LaserRepeater_S5=CF-557 "质问"能量速射炮 +item_NameKLWE_LaserRepeater_S5_short=吼兽 +item_NameKLWE_LaserRepeater_S6=CF-667 "猛犸"能量速射炮 +item_NameKLWE_LaserRepeater_S6_short=猛犸 +item_NameKLWE_MassDriverCannon_S2=大锤 II 电磁炮 +item_NameKLWE_MassDriverCannon_S2_short=大锤 II +item_NameKLWE_MassDriver_S1="大锤I"电磁加农炮 +item_NameKLWE_MassDriver_S10=毁灭者电磁加农炮 +item_NameKLWE_MassDriver_S10_short=毁灭者 +item_NameKLWE_MassDriver_S1_short=大锤 I +item_NameKLWE_MassDriver_S2="大锤II"电磁加农炮 +item_NameKLWE_MassDriver_S2_short=大锤 II +item_NameKLWE_MassDriver_S3="大锤III"电磁加农炮 +item_NameKLWE_MassDriver_S3_short=大锤 III +item_NameKODK_TM4_Roller_S1_Q1=库纳耶夫 TM-4 翻滚推进器 +item_NameKODK_TM4_Slider_S1_Q1=库纳耶夫 TM-4 平移推进器 +item_NameKODK_TM8_RollFlex_S3_Q1=库纳耶夫 TM-4 平移推进器 +item_NameKRIG_BallisticGatling_S2=猛虎 T-19P +item_NameKRIG_BallisticGatling_S3=猛虎之袭T-21实弹加特林 +item_NameKRIG_BallisticGatling_S3_short=猛虎之袭 +item_NameKRIG_Cockpit_Audio=克鲁格星际 驾驶舱音频 +item_NameKRIG_LaserCannon_S3=争吵者能量加农炮 +item_NameKRIG_LaserCannon_S3_short=争吵者 +item_NameKRIG_Merlin_LandingSystem=克鲁格星际 梅林 着陆系统 +item_NameKRIG_Merlin_Seat_Pilot=克鲁格星际 梅林 驾驶座椅 +item_NameKRIG_P52_Merlin_MultiLight=克鲁格星际 梅林 外部灯光 +item_NameKRNG_LaserCannon_S4=FL-33能量加农炮 +item_NameKRON_LaserCannon_S1=FL-11能量加农炮 +item_NameKRON_LaserCannon_S1_short=FL-11 +item_NameKRON_LaserCannon_S2=FL-22能量加农炮 +item_NameKRON_LaserCannon_S2_short=FL-22 +item_NameKRON_LaserCannon_S3=FL-33能量加农炮 +item_NameKRON_LaserCannon_S3_short=FL-33 +item_NameKSAR_pistol_ballistic_01=终曲实弹手枪 +item_NameKSAR_pistol_ballistic_01_short=终曲手枪 +item_NameLPLT_SQV_S1=闪电之力有限公司 电力栓 +item_NameM50_Paint_IAE2950_Grey_Blue=M50 风暴使者涂装 +item_NameM50_Paint_IAE2950_Grey_White=M50 极地涂装 +item_NameMISC_Cockpit_Audio=武藏 驾驶舱音频 +item_NameMISC_Freelancer_CoPilot_Seat=武藏 自由枪骑兵 副驾驶位 +item_NameMISC_Freelancer_DUR_shop=武藏 自由枪骑兵-DUR +item_NameMISC_Freelancer_LandingSystem=武藏 自由枪骑兵 着陆系统 +item_NameMISC_Freelancer_MAX_shop=武藏 自由枪骑兵-MAX +item_NameMISC_Freelancer_Rear_Left_Seat=武藏 自由枪骑兵 后左侧位 +item_NameMISC_Freelancer_Rear_Right_Seat=武藏 自由枪骑兵 后右侧位 +item_NameMISC_Freelancer_Retro_Thruster=武藏 自由枪骑兵 反向推进器 +item_NameMISC_Freelancer_Seat=武藏 自由枪骑兵 座位 +item_NameMISC_Freelancer_Turret=武藏 自由枪骑兵 炮塔 +item_NameMISC_Freelancer_Turret_Base=武藏 自由枪骑兵 炮塔 +item_NameMISC_Freelancer_Turret_Seat=武藏 自由枪骑兵 炮塔座位 +item_NameMISC_Freelancer_shop=武藏 自由枪骑兵 +item_NameMISC_FuelPod=武藏 燃料吊舱 +item_NameMISC_FuelRefinery=武藏 燃料精炼仓 +item_NameMISC_Gemini_Front_Turret=武藏 星际远航者 双子座 主炮塔 +item_NameMISC_Gemini_Front_Turret_Base=武藏 星际远航者 双子座 主炮塔 +item_NameMISC_Gemini_Rear_Turret=武藏 星际远航者 双子座 尾炮塔 +item_NameMISC_Gemini_Rear_Turret_Base=武藏 星际远航者 双子座 尾部炮塔 +item_NameMISC_Prospector_CML_Chaff=武藏 勘探者 - 噪声场发射器 +item_NameMISC_Prospector_CML_Flare=武藏 勘探者 - 诱饵弹发射器 +item_NameMISC_Reliant_CML_Chaff=武藏 信赖 - 噪声场发射器 +item_NameMISC_Reliant_CML_Flare=武藏 信赖 - 诱饵弹发射器 +item_NameMISC_Reliant_CoPilot_Seat=武藏 信赖 副驾驶位 +item_NameMISC_Reliant_LandingSystem=武藏 信赖 着陆系统 +item_NameMISC_Reliant_Main_Thrust=武藏 信赖 主推进器 +item_NameMISC_Reliant_Mako_Wing_Mount=信赖 塞尔南 摄影模组 +item_NameMISC_Reliant_Missile_Cap=信赖导弹发射架 +item_NameMISC_Reliant_MultiLight=武藏 信赖 外部照明 +item_NameMISC_Reliant_Seat=武藏 信赖 座位 +item_NameMISC_Reliant_Sec_Thrust=武藏 信赖 辅助推进器 +item_NameMISC_Reliant_Sen_Wing_Mount=信赖 萨默斯 扫描模组 +item_NameMISC_Reliant_Wing_Dual_Turret=信赖 丰岛 炮塔 +item_NameMISC_SelfDestruct_Large=武藏 自毁 +item_NameMISC_Starfarer_Bridge_Rear_Left_Seat=武藏 星航者 辅助座位 +item_NameMISC_Starfarer_Bridge_Rear_Right_Seat=武藏 星航者 辅助座位 +item_NameMISC_Starfarer_Captains_Seat=武藏 星航者 舰长座位 +item_NameMISC_Starfarer_CoPilot_Seat=武藏 星航者 副驾驶座位 +item_NameMISC_Starfarer_Front_Turret=武藏 星航者 主炮塔 +item_NameMISC_Starfarer_Front_Turret_Base=武藏 星际远航者 主炮塔 +item_NameMISC_Starfarer_Front_Turret_Seat=武藏 星际远航者 主炮塔位 +item_NameMISC_Starfarer_FuelIntake=武藏 星际远航者 燃料进气口 +item_NameMISC_Starfarer_LandingSystem=武藏 星际远航者 着陆系统 +item_NameMISC_Starfarer_MultiLight=武藏 星际远航者 外部照明 +item_NameMISC_Starfarer_Pilot_Seat=武藏 星际远航者 驾驶员座位 +item_NameMISC_Starfarer_Rear_Turret=武藏 星际远航者 尾部炮塔 +item_NameMISC_Starfarer_Rear_Turret_Base=武藏 星航者 尾部炮塔 +item_NameMISC_Starfarer_Rear_Turret_Seat=武藏 星航者 尾部炮塔 +item_NameMISC_Starfarer_Seat=武藏 星航者 座位 +item_NameMISC_XiTech_Pro_Fixed_S3_Q3=武藏 希安科技 专业联合式推进器 +item_NameMISC_XiTech_Pro_Joint_S3_Q3=武藏 希安科技 Pro 关节式推进器 +item_NameMISC_XiTech_Pro_Retro_S3_Q3=武藏 希安科技 Pro 反向推进器 +item_NameMISC_XiTech_Thruster_S2=武藏 XIAN科技推进器 +item_NameMISL_S01_CS_FSKI_Spark=火花I导弹 +item_NameMISL_S01_CS_FSKI_Spark_short=火花 I +item_NameMISL_S01_EM_BEHR_Pioneer=先锋I导弹 +item_NameMISL_S01_EM_BEHR_Pioneer_short=先锋 I +item_NameMISL_S01_EM_THCN_TaskForce=特遣I导弹 +item_NameMISL_S01_EM_THCN_TaskForce_short=特遣 I +item_NameMISL_S01_IR_BEHR_Marksman=神射手I导弹 +item_NameMISL_S01_IR_BEHR_Marksman_short=神射手 I +item_NameMISL_S01_IR_VNCL_Arrow=箭头I导弹 +item_NameMISL_S01_IR_VNCL_Arrow_short=箭头 I +item_NameMISL_S02_CS_FSKI_Tempest=暴风雨II导弹 +item_NameMISL_S02_CS_FSKI_Tempest_short=暴风雨 II +item_NameMISL_S02_CS_THCN_StrikeForce=致命打击II导弹 +item_NameMISL_S02_CS_THCN_StrikeForce_short=致命打击 II +item_NameMISL_S02_EM_TALN_Dominator=统治者II导弹 +item_NameMISL_S02_EM_TALN_Dominator_short=统治者 II +item_NameMISL_S02_IR_FSKI_Ignite=点火II导弹 +item_NameMISL_S02_IR_FSKI_Ignite_short=点火 II +item_NameMISL_S02_IR_NOVP_Rattler=响尾蛇II导弹 +item_NameMISL_S02_IR_NOVP_Rattler_short=响尾蛇 II +item_NameMISL_S02_IR_VNCL_Bullet=子弹II导弹 +item_NameMISL_S02_IR_VNCL_Bullet_short=子弹 II +item_NameMISL_S03_CS_FSKI_Arrester=逮捕者III导弹 +item_NameMISL_S03_CS_FSKI_Arrester_short=逮捕者 III +item_NameMISL_S03_EM_FSKI_Thunderbolt=霹雳III导弹 +item_NameMISL_S03_EM_FSKI_Thunderbolt_short=霹雳 III +item_NameMISL_S03_IR_NOVP_Viper=毒蛇III导弹 +item_NameMISL_S03_IR_NOVP_Viper_short=毒蛇 III +item_NameMISL_S03_IR_VNCL_Chaos=混乱III导弹 +item_NameMISL_S03_IR_VNCL_Chaos_short=混乱 III +item_NameMISL_S04_CS_TALN_Assailant=攻击者IV导弹 +item_NameMISL_S04_CS_TALN_Assailant_short=攻击者 IV +item_NameMISL_S04_EM_TALN_Raptor=猛禽IV导弹 +item_NameMISL_S04_EM_TALN_Raptor_short=猛禽 IV +item_NameMISL_S04_IR_BEHR_Pathfinder=寻路者IV导弹 +item_NameMISL_S04_IR_BEHR_Pathfinder_short=寻路者 IV +item_NameMISL_S04_IR_VNCL_Dragon=飞龙IV导弹 +item_NameMISL_S04_IR_VNCL_Dragon_short=飞龙 IV +item_NameMISL_S05_CS_TALN_Stalker=追猎者V导弹 +item_NameMISL_S05_CS_TALN_Stalker_short=追踪者 V +item_NameMISL_S05_EM_TALN_Reaper=死神V导弹 +item_NameMISL_S05_EM_TALN_Reaper_short=死神 V +item_NameMISL_S05_EM_TALN_Scimitar=弯刀V导弹 +item_NameMISL_S05_EM_TALN_Scimitar_short=弯刀 V +item_NameMISL_S05_IR_TALN_Valkyrie=瓦尔基里V导弹 +item_NameMISL_S05_IR_TALN_Valkyrie_short=瓦尔基里 V +item_NameMISL_S07_IR_TALN_Hellion=恶棍VII 导弹 +item_NameMISL_S07_IR_TALN_Hellion_short=恶棍 VII +item_NameMISL_S09_CS_TALN_Argos=阿尔格斯IX鱼雷 +item_NameMISL_S09_CS_TALN_Argos_short=阿尔格斯 IX +item_NameMISL_S09_EM_TALN_Seeker=追踪者IX鱼雷 +item_NameMISL_S09_EM_TALN_Seeker_short=追踪者 IX +item_NameMISL_S09_IR_TALN_Typhoon=台风IX鱼雷 +item_NameMISL_S09_IR_TALN_Typhoon_short=台风 IX +item_NameMISL_S12_IR_BEHR_Apex=PX-T12 “尖端”鱼雷 +item_NameMISL_S12_IR_BEHR_Apex_short=PX-T12 +item_NameMOLE_Paint_Aphorite_Purple=鼹鼠 紫钠水晶涂装 +item_NameMOLE_Paint_Dolivine_Green=鼹鼠 暗橄榄石涂装 +item_NameMOLE_Paint_Hadanite_Pink=鼹鼠 哈丹水晶涂装 +item_NameMPUVCargo_Paint_BIS2951=MPUV 货运 2951展会最佳涂装 +item_NameMPUV_Cargo_Pod=ARGO MPUV 货运舱 +item_NameMRCK_S01_BEHR_Single_S01=MSD-111 导弹架 +item_NameMRCK_S02_BEHR_Dual_S01=MSD-221 导弹架 +item_NameMRCK_S02_BEHR_Single_S02=MSD-212 导弹架 +item_NameMRCK_S03_BEHR_Dual_S02=MSD-322 导弹架 +item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 导弹架 +item_NameMRCK_S03_BEHR_Single_S03=MSD-313 导弹架 +item_NameMRCK_S03_VNCL_Quad_S01=剜度 S3 四联 导弹架 +item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 导弹架 +item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 导弹架 +item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 导弹架 +item_NameMRCK_S04_BEHR_Single_S04=MSD-414 导弹架 +item_NameMRCK_S04_ORIG_Octo_S01=SNT-481 导弹架 +item_NameMRCK_S04_RSI_Constellation=RSI 星座 侧导弹架 +item_NameMRCK_S04_VNCL_Quad_S02=剜度 S4 四联导弹架 +item_NameMRCK_S05_ANVL_Ballista=铁砧 弩炮 S05 导弹架 +item_NameMRCK_S05_BEHR_Dual_S04=MSD-524 导弹架 +item_NameMRCK_S05_BEHR_Octo_S02=MSD-582 导弹架 +item_NameMRCK_S05_BEHR_Quad_S03=MSD-543 导弹架 +item_NameMRCK_S05_BEHR_Single_S05=MSD-515 导弹架 +item_NameMRCK_S05_MISC_Freelancer_MIS=武藏 自由 MIS 导弹发射器 +item_NameMRCK_S05_MISC_Reliant=信赖 武装 导弹发射器 +item_NameMRCK_S05_ORIG_890J_Quad_S03=SNT-543 导弹架 +item_NameMRCK_S05_RSI_Constellation=RSI 星座 顶部导弹架 +item_NameMRCK_S06_ANVL_Gladiator=铁砧 角斗士 鱼雷架 +item_NameMRCK_S06_BEHR_Dual_S05=MSD-625 导弹架 +item_NameMRCK_S06_BEHR_Octo_S03=MSD-683 导弹架 +item_NameMRCK_S06_BEHR_Quad_S04=MSD-644 导弹架 +item_NameMRCK_S06_BEHR_Single_S06=MSD-616 导弹架 +item_NameMRCK_S06_MISC_Gemini=圣盾 双子座 导弹发射器 +item_NameMRCK_S07_ANVL_Ballista=铁砧 弩炮 S07 导弹架 +item_NameMRCK_S07_CRUS_Starfighter=战神星际战斗机导弹发射器 +item_NameMRCK_S09_AEGS_Eclipse=圣盾 日蚀 鱼雷架 +item_NameMRCK_S09_AEGS_Retaliator=圣盾 报复 鱼雷架 +item_NameMT_PersonalMobiGlas=个人MobiGlas +item_NameMXOX_EMP_Device=TroMag 脉冲发生器 +item_NameMXOX_EMP_Device_short=TroMag +item_NameMXOX_NeutronCannon_S1=NN-13中子加农炮 +item_NameMXOX_NeutronCannon_S1_short=NN-13 +item_NameMXOX_NeutronCannon_S2=NN-14中子加农炮 +item_NameMXOX_NeutronCannon_S2_short=NN-14 +item_NameMXOX_NeutronRepeater_S1=NDB-26中子速射炮 +item_NameMXOX_NeutronRepeater_S1_short=NDB-26 +item_NameMXOX_NeutronRepeater_S2=NDB-28中子速射炮 +item_NameMXOX_NeutronRepeater_S2_short=NDB-28 +item_NameMXOX_NeutronRepeater_S3=NDB-30中子速射炮 +item_NameMXOX_NeutronRepeater_S3_short=NDB-30 +item_NameM_80ssweptback_hair_01=后掠式 +item_NameM_balding_hair_01=削短平头 +item_NameM_balding_hair_01_black=削短平头 +item_NameM_balding_hair_01_brown=削短平头 +item_NameM_balding_hair_01_grey=削短平头 +item_NameM_balding_hair_01_orange=削短平头 +item_NameM_behr_shr_hair_01=上扬刘海 +item_NameM_bun_hair_01=发髻 +item_NameM_bun_hair_01_black=发髻 +item_NameM_bun_hair_01_brown=发髻 +item_NameM_bun_hair_01_grey=发髻 +item_NameM_bun_hair_01_orange=发髻 +item_NameM_caeser_hair_01=凯撒寸头 +item_NameM_caeser_hair_01_black=凯撒寸头 +item_NameM_caeser_hair_01_brown=凯撒寸头 +item_NameM_caeser_hair_01_grey=凯撒寸头 +item_NameM_caeser_hair_01_orange=凯撒寸头 +item_NameM_cleanedupcut_hair_01=经典遮秃发型 +item_NameM_combedback_hair_01=精梳背头 +item_NameM_cornrows_hair_01=辫子渐层 +item_NameM_correl_shr_hair_01=高锥渐层 +item_NameM_curlyricky_hair_01=瑞奇头 +item_NameM_curlyricky_hair_01_black=瑞奇头 +item_NameM_curlyricky_hair_01_brown=瑞奇头 +item_NameM_curlyricky_hair_01_grey=瑞奇头 +item_NameM_curlyricky_hair_01_orange=瑞奇头 +item_NameM_dreadlocks_hair_01=乱毛 +item_NameM_fade_hair_01=厚油头渐层 +item_NameM_flipwithpart_hair_01=飞机头 +item_NameM_fullmohawk_hair_01=纯正印第安鸡冠头 +item_NameM_highfade_hair_01=侧削上梳长发 +item_NameM_highfade_hair_02=侧削渐层 +item_NameM_jax_shr_hair_01=前梳 +item_NameM_knot_hair_01=武士头 +item_NameM_messy_hair_01=起床头 +item_NameM_mohawk_hair_01=短印第安鸡冠头 +item_NameM_mohawk_hair_01_black=短印第安鸡冠头 +item_NameM_mohawk_hair_01_brown=短印第安鸡冠头 +item_NameM_mohawk_hair_01_grey=短印第安鸡冠头 +item_NameM_mohawk_hair_01_orange=短印第安鸡冠头 +item_NameM_morrow_shr_hair_01=经典锥形头 +item_NameM_parting_hair_01=复古侧分发 +item_NameM_parting_hair_01_brown=复古侧分 +item_NameM_parting_hair_01_gray=复古侧分 +item_NameM_playboy_hair_01=顺滑侧分发 +item_NameM_punk_hair_01=朋克头 +item_NameM_rsi_pilot_flightsuit_jetpack=无畏-OS +item_NameM_shortcrop_hair_01=断层渐层 +item_NameM_sidespiked_hair_01=上疏侧分 +item_NameM_skinhead_hair_01=剃光 +item_NameM_slaver_light_jetpack=F1S-炎射 +item_NameM_slaver_medium_jetpack=F1M-炎射 +item_NameM_slickedback_hair_01=侧分渐层 +item_NameM_slickedpart_hair_01=分部侧削上梳 +item_NameM_spike_hair_01=刺猬头 +item_NameM_steiger_shr_hair_01=精制寸头 +item_NameM_straightcaesar_hair_01=直发凯撒寸头 +item_NameM_tagaca_shr_hair_01=短印第安鸡冠头 +item_NameM_tall_hair_01=庞帕多 +item_NameM_weezy_shr_hair_01=层次发 +item_NameM_yury_shr_hair_01=波浪偏分 +item_NameMantis_Paint_IAE2950_Grey_Blue=螳螂 风暴使者涂装 +item_NameMantis_Paint_IAE2950_Grey_White_Camo=螳螂 极地迷彩涂装 +item_NameMarine_Heavy_Armor=阿喀琉斯重甲 +item_NameMarine_Heavy_Armor_PU=阿喀琉斯重甲 +item_NameMarine_Heavy_Helmet=陆战队重盔 +item_NameMarine_Heavy_Jetpack=RSI 默认助推喷口 +item_NameMarine_Light_Armor=PAB-4 轻甲 +item_NameMarine_Light_Armor_PU=PAB-4 轻甲 +item_NameMarine_Light_Armor_Sniper=陆战队轻型狙击手甲 +item_NameMarine_Light_Armor_With_Cap=[PH] Marine Light Armour with Cap +item_NameMarine_Light_Helmet=陆战队轻盔 +item_NameMarine_Light_Helmet_Blackedout= 陆战队轻盔 (涂黑) +item_NameMarine_Light_Instructor_Armor=陆战队轻型教员甲 +item_NameMarine_Light_Jetpack=RSI 默认助推喷口 +item_NameMarine_Medium_Armor=MCA-mk2 中甲 +item_NameMarine_Medium_Armor_PU=MCA-mk2 中甲 +item_NameMarine_Medium_Helmet=陆战队中盔 +item_NameMarine_Medium_Jetpack=RSI 默认助推喷口 +item_NameMedal_1_damaged_a=地球联合国(UNE)统一战争勋章(损坏) +item_NameMedal_1_damaged_b=地球联合帝国(UEE)六排勋章(损坏) +item_NameMedal_1_damaged_c=塔维因战争服役徽记(损坏) +item_NameMedal_1_damaged_d=政府制图局勋章(损坏) +item_NameMedal_1_pristine_a=地球联合国(UNE)统一战争勋章(完好) +item_NameMedal_1_pristine_b=地球联合帝国(UEE)六排勋章(完好) +item_NameMedal_1_pristine_c=塔维因战争服役徽记(完好) +item_NameMedal_1_pristine_d=政府制图局勋章(完好) +item_NameMedal_1_worn_a=地球联合国(UNE)统一战争勋章(磨损) +item_NameMedal_1_worn_b=地球联合帝国(UEE)六排勋章(磨损) +item_NameMedal_1_worn_c=塔维因战争服役徽记(磨损) +item_NameMedal_1_worn_d=政府制图局勋章(磨损) +item_NameMisc_Freelancer_Main=主推进器 +item_NameMisc_Freelancer_Mav_Joint=全向机动推进器 +item_NameMisc_Freelancer_Retro=制动推进器 +item_NameMobiGlas_paint_01=mobiGlas 原版外壳 +item_NameMobiGlas_paint_02=mobiGlas 深红外壳 +item_NameMobiGlas_paint_03=mobiGlas 杏黄外壳 +item_NameMobiGlas_paint_04=mobiGlas 柠檬黄外壳 +item_NameMobiGlas_paint_05=mobiGlas 翡翠绿外壳 +item_NameMobiGlas_paint_06=mobiGlas 湖绿外壳 +item_NameMobiGlas_paint_07=mobiGlas 蓝宝石外壳 +item_NameMobiGlas_paint_08=mobiGlas 紫罗兰外壳 +item_NameMobiGlas_paint_09=mobiGlas 腮红外壳 +item_NameMobiGlas_paint_10=mobiGlas 冰雪白外壳 +item_NameMobiGlas_paint_11=mobiGlas 钢灰外壳 +item_NameMobiGlas_paint_12=mobiGlas 炭黑外壳 +item_NameMobiGlas_paint_13=mobiGlas 栗红外壳 +item_NameMobiGlas_paint_14=mobiGlas 琥珀外壳 +item_NameMobiGlas_paint_15=mobiGlas 沙地黄外壳 +item_NameMobiGlas_paint_16=mobiGlas 林地绿外壳 +item_NameMobiGlas_paint_17=mobiGlas 海洋蓝外壳 +item_NameMobiGlas_paint_18=mobiGlas 天蓝外壳 +item_NameMobiGlas_paint_19=mobiGlas 梅红外壳 +item_NameMobiGlas_paint_20=mobiGlas 雪松外壳 +item_NameMount_Gimbal_S1=VariPuck S1 可动挂点 +item_NameMount_Gimbal_S2=VariPuck S2 可动挂点 +item_NameMount_Gimbal_S3=VariPuck S3 可动挂点 +item_NameMount_Gimbal_S4=VariPuck S4 可动挂点 +item_NameMount_Gimbal_S5=VariPuck S5 可动挂点 +item_NameMount_Gimbal_S6=VariPuck S6 可动挂点 +item_NameMule_Paint_Bushwacker=骡 开路者涂装 +item_NameMule_Paint_Reburn=骡 再燃涂装 +item_NameMule_Paint_Silverback=骡 银背涂装 +item_NameMule_Paint_Smokestack=骡 烟囱涂装 +item_NameMurray_Cup_Display=穆雷杯陈列柜 +item_NameMustang_Nose_Scoop=野马机鼻 +item_NameMustang_Paint_Beta=贝塔 +item_NameMustang_Paint_CitizenCon2018=维护者 +item_NameMustang_Paint_Delta=德尔塔 +item_NameMustang_Paint_Gamma=伽马 +item_NameMustang_Paint_IAE2951_Blue_Black=野马 风暴使者涂装 +item_NameMustang_Paint_IAE2951_Grey_White=野马 极地涂装 +item_NameMustang_Paint_Luminalia_2021_white_blue=野马 破冰涂装 +item_NameMustang_Paint_Omega=欧米伽 +item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=新星烟火 毒液火箭弹 +item_NameNVY_bdu_trousers_01=作战准备制服 +item_NameNoWeapon=<-=MISSING=-> +item_NameNomad_Paint_2951RedFestival_Red_Gold=游牧者 2951 吉祥红公羊涂装 +item_NameNomad_Paint_Amber_Orange_White=游牧者 砂岩涂装 +item_NameNomad_Paint_Evergreen_Green_Yellow=游牧者 针叶树涂装 +item_NameNomad_Paint_IAE2950_Grey_White_Camo=游牧者 极地迷彩涂装 +item_NameNomad_Paint_Jackal_black_red=游牧者 胡狼涂装 +item_NameNomad_Paint_Lovestruck_Pink_Black=游牧者 痴情涂装 +item_NameNomad_Paint_Overdrive_White_Black_Pink=游牧者 樱花涂装 +item_NameNova_Paint_Badlands=新星 荒地涂装 +item_NameNova_Paint_EmberStorm=新星 余烬风暴涂装 +item_NameNova_Paint_Fleetweek_Level1_Military=新星 林木线涂装 +item_NameNova_Paint_Gunmetal=新星 炮铜涂装 +item_NameNova_Paint_ShiftingSands=新星 流沙涂装 +item_NameNova_Paint_Snowblind=新星 雪盲涂装 +item_NameNox_Paint_Harmony=Nox 和谐涂装 +item_NameNox_Paint_Thli_Silver_Black=Nox 浪涌涂装 +item_NameOKBV_FP_ESCI_S2_Q1=OKB 上升能量 IV +item_NameOKBV_SilentIV_S3_Q1=OKB 上升沉默 IV 进阶 (TR4) +item_NameORIG_300i_CargoBay_Front=起源跃动 300i 前部货舱 +item_NameORIG_300i_Ejection_Seat=起源跃动 300i 弹射座椅 +item_NameORIG_300i_LandingSystem=起源跃动 300i 着陆系统 +item_NameORIG_300i_MultiLight=起源跃动 300i 外部照明 +item_NameORIG_300i_Pilot_Seat=起源跃动 300i 驾驶员座位 +item_NameORIG_300i_lights=@起源 300i 照明设置 +item_NameORIG_300i_shop=起源跃动 300i +item_NameORIG_315p_shop=起源跃动 315p +item_NameORIG_325a_shop=起源跃动 325a +item_NameORIG_350r_shop=起源跃动 350r +item_NameORIG_3DRadarDisplay=起源跃动 3D 雷达显示器 +item_NameORIG_85X_Turret=起源跃动 85X 遥控炮塔 +item_NameORIG_CML_Chaff=起源跃动 噪声场发射器 +item_NameORIG_CML_Flare=起源跃动 诱饵弹发射器 +item_NameORIG_Cockpit_Audio=起源跃动 驾驶舱音频 +item_NameORIG_FXM_ESI_S1_Q2=起源跃动 精密解剖刀推进器 +item_NameORIG_FXM_ESI_S1_Q3=起源跃动 精密解剖刀推进器 +item_NameORIG_FXM_ESI_S2_Q2=起源跃动 精密解剖刀推进器 +item_NameORIG_FXM_ESI_S2_Q2A=起源跃动 精密解剖刀推进器 +item_NameORIG_FXM_ESI_S2_Q3=起源跃动 全向精准球型推进器 +item_NameORIG_M50_CML_Chaff=起源跃动 M50 - 噪声场发射器 +item_NameORIG_M50_CML_Flare=起源跃动 M50 - 诱饵弹发射器 +item_NameORIG_M50_Ejection_Seat=起源跃动 M50 弹射座椅 +item_NameORIG_M50_LandingSystem=起源跃动 M50 着陆系统 +item_NameORIG_M50_lights=起源跃动 M50 外部照明 +item_NameORIG_m50_shop=起源跃动 M50 拦截机 +item_NameOutlaw_Heavy_Armor=重炮手重甲 +item_NameOutlaw_Heavy_Armor_PU=重炮手重甲 +item_NameOutlaw_Heavy_Jetpack=RSI 默认助推喷口 +item_NameOutlaw_Light_Armor=拳斗轻甲 +item_NameOutlaw_Light_Armor_PU=拳斗轻甲 +item_NameOutlaw_Light_Jetpack=RSI 默认助推喷口 +item_NameOutlaw_Medium_Armor=争吵者中型护甲 +item_NameOutlaw_Medium_Armor_PU=争吵者中型护甲 +item_NameOutlaw_Medium_Armor_PU_lite=争吵者中型护甲 +item_NameOutlaw_Medium_Jetpack=RSI 默认助推喷口 +item_NamePOIR_FuelTank_1000=北极星 钢铁工艺 1000 燃料箱 +item_NamePOIR_FuelTank_3000=北极星 钢铁工艺3000 燃料箱 +item_NamePOWR_ACOM_S01_StarHeart=星心 +item_NamePOWR_ACOM_S01_StarHeart_SCItem=星心 +item_NamePOWR_ACOM_S01_SunFlare_SCItem=耀斑 +item_NamePOWR_ACOM_S01_Sunflare=耀斑 +item_NamePOWR_ACOM_S02_LuxCore_SCItem=照度核心 +item_NamePOWR_ACOM_S02_StarBurn_SCItem=星火 +item_NamePOWR_AEGS_S01_Charger=战马 +item_NamePOWR_AEGS_S01_Charger_SCItem=战马 +item_NamePOWR_AEGS_S01_FierellCascade_SCItem=菲耶尔级联 +item_NamePOWR_AEGS_S01_Regulus=雷古勒斯 +item_NamePOWR_AEGS_S01_Regulus_SCItem=雷古勒斯 +item_NamePOWR_AEGS_S02_Maelstrom_SCItem=大漩涡 +item_NamePOWR_AEGS_S02_QuadracellMT_SCItem=四相电池 MT +item_NamePOWR_AEGS_S02_Vortex=涡流 +item_NamePOWR_AEGS_S03_Drassik_SCItem=德拉西克 +item_NamePOWR_AEGS_S03_QuadracellMX_SCItem=四相电池 MX +item_NamePOWR_AMRS_S01_HyperGen=极生 +item_NamePOWR_AMRS_S01_HyperGen_SCItem=极生 +item_NamePOWR_AMRS_S01_JS300_SCItem=JS-300 +item_NamePOWR_AMRS_S01_OverDrive=过载驱动 +item_NamePOWR_AMRS_S01_OverDrive_SCItem=过载驱动 +item_NamePOWR_AMRS_S02_ExoGen=外生 +item_NamePOWR_AMRS_S02_JS400_SCItem=JS-400 +item_NamePOWR_AMRS_S02_UltraFlux_SCItem=终极流量 +item_NamePOWR_AMRS_S03_JS500_SCItem=JS-500 +item_NamePOWR_AMRS_S03_SuperDrive_SCItem=超级驱动 +item_NamePOWR_JUST_S00_Jennet_SCItem=詹妮特 +item_NamePOWR_JUST_S00_SteadFast=坚定 +item_NamePOWR_JUST_S00_SteadFast_SCItem=坚定 +item_NamePOWR_JUST_S01_Endurance=耐力 +item_NamePOWR_JUST_S01_Endurance_SCItem=耐力 +item_NamePOWR_JUST_S01_Fortitude_SCItem=刚毅 +item_NamePOWR_JUST_S01_Roughneck_SCItem=莽夫 +item_NamePOWR_JUST_S02_Genoa_SCItem=热那亚 +item_NamePOWR_JUST_S02_Trommel_SCItem=滚筒筛 +item_NamePOWR_JUST_S03_Endurance=耐力 +item_NamePOWR_JUST_S03_Ginzel_SCItem=金杰尔 +item_NamePOWR_LPLT_S00_DuraJet_SCItem=杜拉汞 +item_NamePOWR_LPLT_S00_Radix=基数 +item_NamePOWR_LPLT_S00_Radix_SCItem=基数 +item_NamePOWR_LPLT_S01_IonBurst=离子爆裂 +item_NamePOWR_LPLT_S01_PowerBolt_SCItem=电力栓 +item_NamePOWR_LPLT_S01_ZapJet_SCItem=活力飞机 +item_NamePOWR_LPLT_S02_FullForce_SCItem=全力 +item_NamePOWR_LPLT_S02_IonSurge_SCItem=离子奔涌 +item_NamePOWR_LPLT_S03_FullForcePro_SCItem=离子奔涌 Pro +item_NamePOWR_LPLT_S03_SparkJetPro_SCItem=火花机 Pro +item_NamePOWR_ORIG_S04_890J_SCItem=星状 +item_NamePOWR_SASU_S01_LightBlossom=光绽 +item_NamePOWR_SASU_S01_LightBlossom_SCItem=光绽 +item_NamePOWR_SASU_S01_WhiteRose_SCItem=白瑰 +item_NamePOWR_SASU_S02_DayBreak_SCItem=破晓 +item_NamePOWR_SASU_S02_Lotus_SCItem=莲花 +item_NamePOWR_SASU_S03_TigerLilly_SCItem=卷丹 +item_NamePOWR_TYDT_S01_DeltaMax_SCItem=德尔塔Max +item_NamePOWR_TYDT_S01_SonicLite=轻音 +item_NamePOWR_TYDT_S01_SonicLite_SCItem=轻音 +item_NamePOWR_TYDT_S02_Eclipse_SCItem=日食 +item_NamePOWR_TYDT_S02_GammaMax_SCItem=伽马Max +item_NamePOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Name[PH] +item_NamePOWR_VNCL_S01_Blade=剜度 刀锋 发电机 +item_NamePOWR_VNCL_S01_Cleaver=剜度 切割者 发电机 +item_NamePOWR_VNCL_S01_Pulse=剜度 脉冲 发电机 +item_NamePOWR_VNCL_S01_Scythe=剜度 死镰 发电机 +item_NamePOWR_VNCL_S01_Stinger=剜度 毒刺 发电机 +item_NamePOWR_VNCL_S01_Void=剜度 虚空 发电机 +item_NamePRAR_DistortionScatterGun_S3=改革 畸变霰弹炮 +item_NamePRAR_DistortionScatterGun_S3_short=改革 +item_NamePRAR_DistortionScatterGun_S4=救赎 畸变霰弹炮 +item_NamePRAR_DistortionScatterGun_S4_short=救赎 +item_NamePRAR_DistortionScatterGun_S5=赦免 畸变霰弹炮 +item_NamePRAR_DistortionScatterGun_S5_short=赦免 +item_NamePRAR_DistortionScatterGun_S6=谴责 畸变霰弹炮 +item_NamePRAR_DistortionScatterGun_S6_short=谴责 +item_NamePUDefenseTurret_Stock_Missile_Rack=[PH] BEHR Defense Turret Missile Rack +item_NamePU_Hangar2PlanetsideSwitch=<-=MISSING=-> +item_NamePaint_300_Series_Metallic_Blue=群青 +item_NamePaint_300_Series_Metallic_Grey=黑曜 +item_NamePaint_300_Series_Metallic_Silver=纯银 +item_NamePaint_300_Series_Metallic_White=月光 +item_NamePaint_300_Series_Solid_Blue=钢青 +item_NamePaint_300_Series_Solid_Orange=君主 +item_NamePaint_300_Series_Solid_Red=猩红 +item_NamePaint_300_Series_Solid_Yellow=香橼 +item_NamePaint_300i_Base=花岗岩 +item_NamePaint_300i_Red_White=帝国红 +item_NamePaint_300i_White_Red_Stripe=快速响应 +item_NamePaint_300i_Yellow_White=金色黎明 +item_NamePaint_315p_Base=雷暴 +item_NamePaint_315p_Black_Blue=龙葵 +item_NamePaint_315p_Black_Red=黑玫 +item_NamePaint_315p_White_Blue=白色闪电 +item_NamePaint_325a_Base=猩红钢铁 +item_NamePaint_325a_Black_Grey=黑夜玛瑙 +item_NamePaint_325a_Green_Grey=三尺艾 +item_NamePaint_325a_White_Grey=双色釉 +item_NamePaint_350r_Base=鎏金夜 +item_NamePaint_350r_Racing_Black_Blue=皇家蓝 +item_NamePaint_350r_Racing_Red=太阳耀斑 +item_NamePaint_350r_Racing_Yellow=琥珀纹 +item_NamePaint_Aurora_CL=CL +item_NamePaint_Aurora_ES=ES +item_NamePaint_Aurora_LN=LN +item_NamePaint_Aurora_LX=LX +item_NamePaint_Aurora_MR=MR +item_NamePaint_Aurora_Pirate=海盗 +item_NamePaint_TEMP_Fleet_Week_01=TEMP Fleet Week Paint 01 +item_NamePaint_TEMP_Fleet_Week_02=TEMP Fleet Week Paint 02 +item_NamePaint_TEMP_Fleet_Week_03=TEMP Fleet Week Paint 03 +item_NamePaint_TEMP_Fleet_Week_04=TEMP Fleet Week Paint 04 +item_NamePaint_TEMP_Fleet_Week_05=TEMP Fleet Week Paint 05 +item_NamePaint_TEMP_Fleet_Week_06=TEMP Fleet Week Paint 06 +item_NamePaint_TEMP_Fleet_Week_07=TEMP Fleet Week Paint 07 +item_NamePaint_TEMP_Fleet_Week_08=TEMP Fleet Week Paint 08 +item_NamePaint_TEMP_Fleet_Week_09=TEMP Fleet Week Paint 09 +item_NamePaint_TEMP_Fleet_Week_10=TEMP Fleet Week Paint 10 +item_NamePaint_TEMP_Fleet_Week_11=TEMP Fleet Week Paint 11 +item_NamePaint_TEMP_Fleet_Week_12=TEMP Fleet Week Paint 12 +item_NamePaint_TEMP_Fleet_Week_13=TEMP Fleet Week Paint 13 +item_NamePaint_TEMP_Fleet_Week_14=TEMP Fleet Week Paint 14 +item_NamePaint_TEMP_Fleet_Week_15=TEMP Fleet Week Paint 15 +item_NamePaint_TEMP_Fleet_Week_16=TEMP Fleet Week Paint 16 +item_NamePaint_TEMP_Fleet_Week_17=TEMP Fleet Week Paint 17 +item_NamePaint_TEMP_Fleet_Week_18=TEMP Fleet Week Paint 18 +item_NamePaint_TEMP_Fleet_Week_19=TEMP Fleet Week Paint 19 +item_NamePaint_TEMP_Fleet_Week_20=TEMP Fleet Week Paint 20 +item_NamePaint_TEMP_Fleet_Week_21=TEMP Fleet Week Paint 21 +item_NamePaint_TEMP_Fleet_Week_22=TEMP Fleet Week Paint 22 +item_NamePaint_TEMP_Fleet_Week_23=TEMP Fleet Week Paint 23 +item_NamePickAndThrowWeapon=<-=MISSING=-> +item_NamePilot_Light_Armor=驾驶员轻甲 +item_NamePirate_light_m_outfit=海盗轻甲 +item_NamePistol=@mp_ePistol +item_NamePistolBullet=@mp_ePistolBullet +item_NamePlayer=None +item_NamePlushy_Hercules_1_a=C2 大力神 星际运输船 毛绒玩具 +item_NamePlushy_Hercules_1_b=A2 大力神 星际运输船 毛绒玩具 +item_NamePlushy_Hercules_1_c=M2 大力神 星际运输船 毛绒玩具 +item_NameProspector_Paint_Aphorite_Purple=勘探者 紫钠水晶涂装 +item_NameProspector_Paint_Dolivine_Green=勘探者 暗橄榄石涂装 +item_NameProspector_Paint_Hadanite_Pink=勘探者 哈丹水晶涂装 +item_NameProspector_Paint_IAE2950_Grey_Blue=勘探者 风暴使者涂装 +item_NameProspector_Paint_IAE2950_Grey_White=勘探者 极地涂装 +item_NameProspector_Paint_Unity=勘探者 奠基节涂装 +item_NameProwler_Paint_Harmony=徘徊者 和谐涂装 +item_NameProwler_Paint_IAE2950_Grey_Blue=徘徊者 风暴使者涂装 +item_NameProwler_Paint_IAE2950_Grey_White_Camo=徘徊者 极地迷彩涂装 +item_NameProwler_Paint_Ocellus_Green_Red=徘徊者 单眼涂装 +item_NamePurpleLaserBolt=<-=MISSING=-> +item_NameQDMP_WETK_S01_Burke=伯克 QD +item_NameQDMP_WETK_S01_Burke_short=伯克 +item_NameQDRV_ACAS_S02_SparkFire_SCItem=火花 +item_NameQDRV_ACAS_S02_SunFire_SCItem=阳炎 +item_NameQDRV_ARCC_S01_Flood_SCItem=溢流 +item_NameQDRV_ARCC_S01_Rush=突进 +item_NameQDRV_ARCC_S02_Cascade_SCItem=喷流 +item_NameQDRV_ARCC_S03_Echo=回声 +item_NameQDRV_ARCC_S03_Echo_SCItem=回声 +item_NameQDRV_ARCC_S03_Fissure=裂缝 +item_NameQDRV_ARCC_S03_Fissure_SCItem=裂缝 +item_NameQDRV_ARCC_S03_Impulse=脉冲 +item_NameQDRV_ARCC_S03_Impulse_SCItem=脉冲 +item_NameQDRV_JUST_S01_Goliath=哥利亚 +item_NameQDRV_JUST_S01_Vulcan_SCItem=伏尔甘 +item_NameQDRV_JUST_S02_Bolon=伯龙 +item_NameQDRV_JUST_S02_Huracan_SCItem=乌拉坎 +item_NameQDRV_JUST_S03_Agni=阿格尼 +item_NameQDRV_JUST_S03_Agni_SCItem=阿格尼 +item_NameQDRV_JUST_S03_Kama=卡玛 +item_NameQDRV_JUST_S03_Vesta=维斯塔 +item_NameQDRV_JUST_S03_Vesta_SCItem=维斯塔 +item_NameQDRV_ORIG_S04_890J_SCItem=极速 +item_NameQDRV_RACO_S01_Drift=漂泊 +item_NameQDRV_RACO_S01_Spectre_SCItem=幽魂 +item_NameQDRV_RACO_S02_Bolt_SCItem=雷电 +item_NameQDRV_RACO_S02_Nova_SCItem=新星 +item_NameQDRV_RACO_S02_Spicule_SCItem=刺针 +item_NameQDRV_RSI_S01_Eos=黎明女神 +item_NameQDRV_RSI_S01_Hyperion_SCItem=光之神 +item_NameQDRV_RSI_S02_Aither_SCItem=以太 +item_NameQDRV_RSI_S03_Erebos=黑暗之神 +item_NameQDRV_RSI_S03_Metis=智谋女神 +item_NameQDRV_RSI_S03_Tyche=命运女神 +item_NameQDRV_TARS_S01_Expedition=远征 +item_NameQDRV_TARS_S02_Odyssey=奥德赛 +item_NameQDRV_TARS_S03_Drifter=漂流者 +item_NameQDRV_TARS_S03_Ranger=游骑兵 +item_NameQDRV_TARS_S03_Wanderer=漫游者 +item_NameQDRV_WETK_S01_Beacon=烽火 +item_NameQDRV_WETK_S01_Siren=警笛 +item_NameQDRV_WETK_S02_Crossfield=克罗斯菲尔德 +item_NameQDRV_WETK_S03_Balandin=巴兰丁 +item_NameQDRV_WETK_S03_Pontes=庞特斯 +item_NameQDRV_WETK_S03_TS2=TS-2 +item_NameQDRV_XIAN_S01=希安 量子驱动器 +item_NameQED_WETK_S03_Reynie=Reynie QED +item_NameQED_WETK_S03_Reynie_short=雷尼 +item_NameQFT_AEGS_Medi_PL01=圣盾 中型量子燃料箱 +item_NameQFT_AEGS_Medi_PL02=圣盾 中型量子燃料箱 +item_NameQFT_AEGS_SMAL_PL01=圣盾 小型量子燃料箱 +item_NameQFT_AEGS_SMAL_PL02=圣盾 小型量子燃料箱 +item_NameQFT_ANVL_SMAL_F7A=铁砧 F7A 量子燃料箱 +item_NameQFT_ANVL_SMAL_PL01=铁砧 小型量子燃料箱 +item_NameQFT_ANVL_SMAL_PL02=铁砧 小型量子燃料箱 +item_NameQFT_CNOU_SMAL_PL01=联合外域 小型量子燃料箱 +item_NameQFT_CNOU_SMAL_PL02=联合外域 小型量子燃料箱 +item_NameQFT_CNOU_SMAL_PL03=联合外域 小型量子燃料箱 +item_NameQFT_DRAK_MEDI_PL01=德雷克 中型量子燃料箱 +item_NameQFT_ORIG_SMAL_PL01=起源跃动 小型量子燃料箱 +item_NameQFT_ORIG_SMAL_PL02=起源跃动 小型量子燃料箱 +item_NameQFT_ORIG_SMAL_PL03=起源跃动 小型量子燃料箱 +item_NameQFT_ORIG_SMAL_PL04=起源跃动 小型量子燃料箱 +item_NameQFT_RSI_MEDI_PL01=RSI 中型量子燃料箱 +item_NameQFT_RSI_SMAL_PL01=RSI 小型量子燃料箱 +item_NameQFT_RSI_SMAL_PL02=RSI 小型量子燃料箱 +item_NameQFT_VNCL_SMAL_PL01=剜度 小型量子燃料箱 +item_NameQTNK_VNCL_Glaive=量子燃料箱 +item_NameQTNK_VNCL_Scythe=量子燃料箱 +item_NameRAFT_Paint_IAE2951_Blue_Black=木筏 风暴使者涂装 +item_NameRAFT_Paint_IAE2951_Grey_White=木筏 极地涂装 +item_NameROC_Paint_Aphorite_Purple=ROC 紫钠水晶涂装 +item_NameROC_Paint_BlackCherry_black_red=ROC 黑樱桃涂装 +item_NameROC_Paint_Dolivine_Green=ROC 暗橄榄石涂装 +item_NameROC_Paint_Hadanite_Pink=ROC 哈丹水晶涂装 +item_NameROC_Paint_Harvester_orange=ROC 收割机涂装 +item_NameROC_Paint_Hazard_yellow=ROC 危险黄涂装 +item_NameROC_Paint_Quicksilver_grey=ROC 水银涂装 +item_NameRSI_3DRadarDisplay=RSI 3D 雷达显示器 +item_NameRSI_Aurora_CL_shop=RSI 极光CL +item_NameRSI_Aurora_ES_shop=RSI 极光ES +item_NameRSI_Aurora_LN_Pilot_Seat=RSI 极光LN 驾驶员座位 +item_NameRSI_Aurora_LN_shop=RSI 极光LN +item_NameRSI_Aurora_LandingSystem=RSI 极光 着陆系统 +item_NameRSI_Aurora_MR_shop=RSI 极光MR +item_NameRSI_Aurora_MultiLight=RSI 极光 外部照明 +item_NameRSI_Aurora_Pilot_Seat=RSI 极光 驾驶员座位 +item_NameRSI_Aurora_Pilot_Seat_Blue=RSI 极光 蓝色驾驶员座位 +item_NameRSI_Aurora_Pilot_Seat_Red=RSI 极光 红色驾驶员座位 +item_NameRSI_Aurora_lights=@RSI 极光 照明设置 +item_NameRSI_BallisticRepeater_S9=RSI S9 实弹速射炮 +item_NameRSI_Bengal_Seat_Pilot=RSI 孟加拉 驾驶员座位 +item_NameRSI_Bengal_Turret_AA_Cockpit=RSI 孟加拉 AA炮塔位 +item_NameRSI_Bengal_Turret_STS=RSI 孟加拉 STS炮塔 +item_NameRSI_CML_Chaff=RSI 噪声场发射器 +item_NameRSI_CML_Flare=RSI 诱饵弹发射器 +item_NameRSI_Cockpit_Audio=RSI 驾驶舱音频 +item_NameRSI_Constellation_Andromeda_shop=RSI 仙女座 +item_NameRSI_Constellation_Aquila_shop=RSI 天鹰座 +item_NameRSI_Constellation_Base_Seat_Copilot_Left=RSI 星座 左副驾驶座位 +item_NameRSI_Constellation_Base_Seat_Copilot_Right=RSI 星座 右副驾驶座位 +item_NameRSI_Constellation_Base_Seat_Pilot=RSI 星座 驾驶员座位 +item_NameRSI_Constellation_LandingSystem=RSI 星座 着陆系统 +item_NameRSI_Constellation_MissilePod=RSI 星座 导弹舱 +item_NameRSI_Constellation_MissilePod_S1_x7=RSI 星座 侧导弹舱 +item_NameRSI_Constellation_MissilePod_S2_x3=RSI 星座 顶部导弹舱 +item_NameRSI_Constellation_MultiLight=RSI 星座 外部照明 +item_NameRSI_Constellation_Seat_Pilot=RSI 星座 驾驶员座位 +item_NameRSI_Constellation_Seat_Turret=RSI 星座 炮塔座位 +item_NameRSI_Constellation_Seat_Turret_Bottom=RSI 星座 下炮塔座位 +item_NameRSI_Constellation_Taurus_shop=RSI 金牛座 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+item_NameRSI_Intakes_Aurora=RSI 极光 进气口 +item_NameRSI_Light_Armor=RSI 轻甲 +item_NameRSI_Light_Helmet=RSI 轻盔 +item_NameRSI_Light_Helmet_01=RSI 默认头盔 +item_NameRSI_Light_Helmet_02=RSI 默认头盔 2 +item_NameRSI_Light_Helmet_03=RSI 默认头盔 3 +item_NameRSI_Light_Helmet_04=RSI 默认头盔 4 +item_NameRSI_Light_Helmet_05=RSI 默认头盔 5 +item_NameRSI_Light_Helmet_06=RSI 默认头盔 6 +item_NameRSI_Light_Helmet_07=RSI 默认头盔 7 +item_NameRSI_Light_Helmet_08=RSI 默认头盔 8 +item_NameRSI_Light_Helmet_09=RSI 默认头盔 9 +item_NameRSI_Light_Helmet_Purple=RSI 轻盔 - 紫色 +item_NameRSI_Light_Helmet_Yellow=RSI 轻盔 - 黄色 +item_NameRSI_MissileBay=RSI 导弹舱 +item_NameRSI_Purple_Armor=RSI 盔甲 - 紫色 +item_NameRSI_SelfDestruct=RSI 自毁 +item_NameRSI_SelfDestruct_Long=RSI 长时自毁 +item_NameRSI_VP_ESI_S1=RSI-克鲁格星际 主推进器 +item_NameRSI_Yellow_Armor=RSI 盔甲 - 黄色 +item_NameRaft_Paint_Black_Yellow=木筏 危险黄涂装 +item_NameRaft_Paint_Grey_LightGrey=木筏 船锚涂装 +item_NameRazor_Paint_IAE2951_Blue_Black=剃刀 风暴使者涂装 +item_NameRazor_Paint_IAE2951_Grey_White=剃刀 极地涂装 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+item_NameSHLD_BASL_S01_Palisade=栅栏 +item_NameSHLD_BASL_S01_Steward=管家 +item_NameSHLD_BASL_S02_Aspis=重盾 +item_NameSHLD_BASL_S03_Stronghold=据点 +item_NameSHLD_BEHR_S01_5SA=5SA “拉达” +item_NameSHLD_BEHR_S01_6SA=6SA +item_NameSHLD_BEHR_S01_7sa=7SA +item_NameSHLD_BEHR_S02_5MA=5MA “系马尔里” +item_NameSHLD_BEHR_S03_5CA=5CA “阿库拉” +item_NameSHLD_BEHR_SMAL_PL01=贝林 护盾 小 +item_NameSHLD_GODI_S01_AllStop=全面停滞 +item_NameSHLD_GODI_S01_AllStop_SCItem=全面停滞 +item_NameSHLD_GODI_S01_FR66=FR-66 +item_NameSHLD_GODI_S01_ForceWall=防御之墙 +item_NameSHLD_GODI_S01_SecureHyde=安全屏蔽 +item_NameSHLD_GODI_S02_FullStop=完全停滞 +item_NameSHLD_ORIG_S04_890J_SCItem=斜堤 +item_NameSHLD_S01_CIV_SECO_Ink=墨水 +item_NameSHLD_S01_CMP_YORM_Targa=塔尔加 +item_NameSHLD_SECO_MEDI_PL01=密封 护盾 中型 +item_NameSHLD_SECO_S00_PIN=别针 +item_NameSHLD_SECO_S01_HEX=六角 +item_NameSHLD_SECO_S01_INK=墨水 +item_NameSHLD_SECO_S01_WEB=蛛网 +item_NameSHLD_SECO_S02_STOP=停滞 +item_NameSHLD_SECO_SMAL_PL01=密封 护盾 小 +item_NameSHLD_SECO_SMAL_PL01_Pirate=密封 护盾 小 (海盗) +item_NameSHLD_YORM_S01_Falco=法尔科 +item_NameSHLD_YORM_S01_Targa=塔尔加 +item_NameSTKA_AGH36_S3=星夜之猫 AG 霍妮丝-36 +item_NameSabre_Paint_2952RedFestival_Red_Gold=军刀 2952 吉祥红猴子涂装 +item_NameSabre_Paint_IAE2950_Grey_Blue=军刀 风暴使者涂装 +item_NameSabre_Paint_IAE2950_Grey_White_Camo=军刀 极地迷彩涂装 +item_NameScorpius_Paint_Avalanche_White_Grey=天蝎座 雪崩涂装 +item_NameScorpius_Paint_Blight_Green=天蝎座 疫灾涂装 +item_NameScorpius_Paint_ShockForce_Yellow_Orange=天蝎座 冲击力涂装 +item_NameScorpius_Paint_Stiletto_Grey_Orange=天蝎座 刺剑涂装 +item_NameScorpius_Paint_Stinger_Black_Orange=天蝎座 毒刺涂装 +item_NameScorpius_Paint_Stormcloud_Grey=天蝎座 风暴云涂装 +item_NameScorpius_Paint_Sunburn_White_Orange=天蝎座 灼日涂装 +item_NameScorpius_Paint_Tiburon_Grey_Red=天蝎座 鲨鱼涂装 +item_NameScout_Paint_IAE2951_Blue_Black=卡图-al 风暴使者涂装 +item_NameScout_Paint_IAE2951_Grey_White=卡图-al 极地涂装 +item_NameShieldPane=护盾 +item_NameShop_AstroArmada=阿斯特罗无畏舰队 +item_NameShop_CasabaOutlet=卡莎巴奥特莱斯 +item_NameShop_CubbyBlast=立方爆炸 +item_NameShop_DumpersDepot=翻斗车库 +item_NameShop_MedicalUnit=医疗部门 +item_NameShubinTurretItem=级别 2b 安装 +item_NameShubin_Ballistic_Unmanned_Turret=舒宾 无人炮塔 +item_NameShubin_TurretMissileRack=贝林 神枪手 HS 四联装 平台 +item_NameSilencer=@mp_eSilencer +item_NameSmallFish=带鱼 +item_NameSpartan_Paint_IAE2951_Blue_Black=斯巴达 风暴使者涂装 +item_NameSpartan_Paint_IAE2951_Grey_White_Camo=斯巴达 极地迷彩涂装 +item_NameSpartan_Paint_Ranger_GreenCamo=斯巴达 游骑兵涂装 +item_NameSpartan_Paint_Sidewinder_Brown=斯巴达 响尾蛇涂装 +item_NameSpartan_Paint_Snowstorm_White=斯巴达 暴风雪涂装 +item_NameStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=战神-地狱火 余烬涂装 +item_NameStar_Fighter_Ion_Paint_Radiance_White_Grey_Red=战神 星际战斗机 离子光 光耀涂装 +item_NameStar_Fighter_Paint_Celestial_Blue=Ares 战神 星际战斗机 天蓝涂装 +item_NameStar_Fighter_Paint_Cinder_Grey_Black=战神 星际战斗机 煤灰涂装 +item_NameStar_Fighter_Paint_Flint_LightGrey=战神 星际战斗机 燧石涂装 +item_NameStar_Fighter_Paint_IAE2951_Blue_Black=战神 星际战斗机 风暴使者涂装 +item_NameStar_Fighter_Paint_IAE2951_Grey_White_Camo=战神 星际战斗机 极地迷彩涂装 +item_NameStar_Fighter_Paint_Lovestruck_Pink_Black=战神 星际战斗机 痴情涂装 +item_NameStar_Fighter_Paint_Outrider_Green_Black=战神 星际战斗机 先驱者涂装 +item_NameStar_Fighter_Paint_Scrubland_Camo=战神 星际战斗机 灌木迷彩涂装 +item_NameStar_Runner_Paint_2951Fortuna_Green_Grey=墨丘利 星际快运船 福尔图娜涂装 +item_NameStar_Runner_Paint_BIS2951=墨丘利 星际快运船 2951展会最佳涂装 +item_NameStar_Runner_Paint_Blackguard_black_blue=墨丘利 星际快运船 恶棍涂装 +item_NameStar_Runner_Paint_Equinox_orange_black=墨丘利 星际快运船 晨昏涂装 +item_NameStar_Runner_Paint_IAE2950_Grey_White_Camo=墨丘利 星际快运船 极地迷彩涂装 +item_NameStar_Runner_Paint_Night_Runner=墨丘利 星际快运船 夜行者涂装 +item_NameStar_Runner_Paint_Silver_Spark_grey_yellow=墨丘利 星际快运船 银色火花涂装 +item_NameStar_Runner_Paint_Skyrider_Blue=墨丘利 星际快运船 天空骑士涂装 +item_NameStar_Runner_Paint_Unity=墨丘利星际快运船 奠基节涂装 +item_NameStarfarer_Paint_2950Invictus_1=星际远航者 黑色 公司涂装 +item_NameStarfarer_Paint_2950Invictus_2=星际远航者 亮灰色 公司涂装 +item_NameStarfarer_Paint_2950Invictus_3=星际远航者 风暴潮 公司涂装 +item_NameStarlifter_Paint_Argent_Silver=大力神 星运 银白涂装 +item_NameStarlifter_Paint_BIS2951=大力神 星际运输船 2951展会最佳涂装 +item_NameStarlifter_Paint_Cerberus_black=大力神 星际运输船 地狱犬涂装 +item_NameStarlifter_Paint_Draco_gold=大力神 星际运输船 天龙座涂装 +item_NameStarlifter_Paint_Dryad_GreenCamo=大力神 星运 树妖涂装 +item_NameStarlifter_Paint_Fleetweek_Level1_Military=大力神 星际运输船 林木线涂装 +item_NameStarlifter_Paint_Fleetweek_Level2_Camo=大力神 星运 霜冻迷彩涂装 +item_NameStarlifter_Paint_Invictus_blue_gold=大力神 星际运输船 不败蓝金涂装 +item_NameStarlifter_Paint_Sylvan_Green=大力神 星运 森林涂装 +item_NameStimpack=单击 +item_NameStorAll_Big_Box_Model_A=大黄蜂货舱模组 A型 +item_NameStorAll_Big_Box_Model_H=大黄蜂货舱模组 H型 +item_NameStorAll_Mini=大黄蜂迷你型货舱 +item_NameStripedFish=蓝带食人鱼 +item_NameTALN_Retaliator_S5_Strike_TL_CS=追猎者 V 鱼雷 +item_NameTHCN_S1_RPOD_4x_S2=解放者 +item_NameTHCN_S2_RPOD_8x_S2=解放者Prime +item_NameTHCN_S3_RPOD_12x_S2=解放者Ultra +item_NameTHRE_ANVL_F7A_Main=THRE F7A 主 推进器 +item_NameTHRM_ANVL_Flex_F7A=THRM F7A 可动 推进器 +item_NameTMBL_EMP_Device=[PH] Tumbril Cyclone EMP Device +item_NameTOAG_launcher_ballistic_01=卡希克斯 导弹发射器 +item_NameTOAG_launcher_ballistic_01_mag=卡希克斯 导弹发射器 导弹 +item_NameTOAG_launcher_ballistic_01_short=卡希克斯导弹发射器 +item_NameTRAS_LaserBeam_S4=荒布 激光射线炮 +item_NameTRAS_LaserBeam_S4_short=荒布 +item_NameTRAS_LaserBeam_S5=昆布 激光射线炮 +item_NameTRAS_LaserBeam_S5_short=昆布 +item_NameTRAS_LaserBeam_S6=若命 激光射线炮 +item_NameTRAS_LaserBeam_S6_short=若目 +item_NameTable_Conference=会议桌 +item_NameTalon_Dominator_Platform_x4=利爪武器 四联装 支架 +item_NameTalon_Executioner_IR_Twin=利爪武器 刽子手 IR 双联 +item_NameTalon_Paint_Blue=利爪 钴蓝涂装 +item_NameTalon_Paint_Harmony=利爪 和谐涂装 +item_NameTalon_Paint_Ocellus_Green_Red=利爪 单眼涂装 +item_NameTalon_Paint_Red=利爪 猩红涂装 +item_NameTalon_Stalker_Platform_x4=利爪武器 追猎者 四联装 支架 +item_NameTalon_Stalker_Quad=利爪武器 四联装 支架 +item_NameTalon_Stalker_Twin=利爪武器 双联 支架 +item_NameTankCannon=<-=MISSING=-> +item_NameTorshuCrab=索尔述灰白螃蟹 +item_NameTrophyCase_12Ports=战利品箱 +item_NameUEE_medium_m_outfit=中号 海军陆战队 护甲 +item_NameUMNT_ANVL_S5_Cap=铁砧 大黄蜂 幽灵 队长 帽 +item_NameUMNT_ANVL_S5_Rotodome=威尔士Op 长视距雷达 +item_NameUMNT_MISC_S03_PL01=信赖 公用设施安装盖 +item_NameUrsa_Paint_Red=大熊座漫游车 红色涂装 +item_NameVNCL_Blade_CML_Chaff=剜度 刀锋 - 噪声场发射器 +item_NameVNCL_Blade_CML_Flare=剜度 刀锋 - 诱饵弹发射器 +item_NameVNCL_Blade_Fuel_Tank_S1=剜度 刀锋 燃料箱 +item_NameVNCL_Blade_LaserRepeater_S3=剜度 S3 能量速射炮 +item_NameVNCL_Blade_PlasmaCannon_S2=剜度 S2 能量速射炮 +item_NameVNCL_Blade_Platform_x2=剜度 双联装 导弹 平台 +item_NameVNCL_Blade_Radar=剜度 刀锋 雷达 +item_NameVNCL_Blade_S1_Strike_FAF_IR=剜度 刀锋 撞击 导弹 S1 +item_NameVNCL_Blade_S1_TR4=剜度 刀锋 推进器 +item_NameVNCL_Blade_S2_TR4=剜度 刀锋 推进器 +item_NameVNCL_Blade_Seat_Pilot=剜度 刀锋 驾驶员 座位 +item_NameVNCL_Blade_Shield=剜度 刀锋 护盾 发电机 +item_NameVNCL_Blade_TR1_Joint=剜度 刀锋 关节式推进器 +item_NameVNCL_Blade_TR2_Retro=剜度 刀锋 制动推进器 +item_NameVNCL_CML_Chaff=剜度 噪声场发射器 +item_NameVNCL_CML_Flare=剜度 诱饵弹发射器 +item_NameVNCL_Cleaver_Engine=剜度 切割器 引擎 +item_NameVNCL_Cleaver_Omni=剜度 切割器 全向推进器 +item_NameVNCL_Cleaver_Retro=剜度 切割器 制动推进器 +item_NameVNCL_Cockpit_Audio=剜度 驾驶舱 音频 +item_NameVNCL_DF_MOUSE=[PH] Vanduul DF +item_NameVNCL_Fuel_Tank_S1=剜度 燃料箱 +item_NameVNCL_Fuel_Tank_Stinger_S1=剜度 毒刺 燃料箱 +item_NameVNCL_Fuel_Tank_Void=剜度 虚空 燃料箱 +item_NameVNCL_Glaive_Aux_Fixed=联合式机动推进器 +item_NameVNCL_Glaive_Aux_Joint=关节式机动推进器 +item_NameVNCL_Glaive_LandingSystem=剜度 长刀 着陆系统 +item_NameVNCL_Glaive_Main_Fixed=主要 推进器 +item_NameVNCL_Glaive_MultiLight=剜度 长刀 外部灯光 +item_NameVNCL_Glaive_Retro_Fixed_Left=反向推进器 +item_NameVNCL_Glaive_Retro_Fixed_Right=反向推进器 +item_NameVNCL_Glaive_Shield=剜度 长刀 护盾 +item_NameVNCL_HS_MARK=剜度 IR 导弹 +item_NameVNCL_LaserCannon_S1=‘虚弱’速射炮 +item_NameVNCL_LaserCannon_S1_short=虚弱 +item_NameVNCL_LaserCannon_S2=‘胡峰’速射炮 +item_NameVNCL_LaserCannon_S2_short=胡峰 +item_NameVNCL_Mark_Platform_x3=剜度 死镰 导弹平台 x3 +item_NameVNCL_Mark_Platform_x4=剜度 死镰 导弹平台 x4 +item_NameVNCL_MissileRack_Blade=冲击刃 +item_NameVNCL_NC_S5_Q1=“战争”中子加农炮 +item_NameVNCL_NeutronCannon_S5="战争"中子加农炮 +item_NameVNCL_NeutronCannon_S5_short=战争 +item_NameVNCL_PC_Scythe_Right=“战争”等离子加农炮 +item_NameVNCL_PlasmaCannon="战争"电浆加农炮 +item_NameVNCL_PlasmaCannon_S2=‘长鞭’加农炮 +item_NameVNCL_PlasmaCannon_S2_short=长鞭 +item_NameVNCL_PlasmaCannon_S3=‘军阀’加农炮 +item_NameVNCL_PlasmaCannon_S3_short=军阀 +item_NameVNCL_PlasmaCannon_S5="愤怒"电浆加农炮 +item_NameVNCL_PlasmaCannon_S5_short=愤怒 +item_NameVNCL_PlasmaCannon_Stinger_S5=剜度 S5 加农炮 +item_NameVNCL_SCYTHE_CML_Chaff=剜度 死镰 - 噪声场发射器 +item_NameVNCL_SCYTHE_CML_Flare=剜度 死镰 - 诱饵弹发射器 +item_NameVNCL_Scythe_ADS=“空气”瞄准具视角 +item_NameVNCL_Scythe_CPU=“核心”中央处理器 +item_NameVNCL_Scythe_Fuel_Tanks=燃料箱 +item_NameVNCL_Scythe_LandingSystem=剜度 死镰 着陆系统 +item_NameVNCL_Scythe_MB='云雾' 航空电子系统 +item_NameVNCL_Scythe_MissilePlatform_x3_Left=死镰 左侧 导弹平台 +item_NameVNCL_Scythe_MissilePlatform_x4=死镰 左侧 导弹平台 +item_NameVNCL_Scythe_MultiLight=剜度 死镰 外部灯光 +item_NameVNCL_Scythe_Radar=近程雷达 +item_NameVNCL_Scythe_Seat_Pilot=剜度 死镰 驾驶员座位 +item_NameVNCL_Scythe_Shield=“星火”护盾 +item_NameVNCL_Scythe_TC=“交汇“火控计算机 +item_NameVNCL_Scythe_WCS=“投射” 火控系统 +item_NameVNCL_Spark_Shield_S3=剜度 火花 护盾 +item_NameVNCL_Spark_Shield_S3_Survival=剜度 火花 护盾 +item_NameVNCL_Stinger_CML_Chaff=剜度 毒刺 - 噪声场发射器 +item_NameVNCL_Stinger_CML_Flare=剜度 毒刺 - 诱饵弹发射器 +item_NameVNCL_Stinger_NC_S5=剜度 毒刺 中子大炮 S5 +item_NameVNCL_Stinger_Platform_x12=剜度 毒刺 导弹架 x12 +item_NameVNCL_Stinger_S1_HS=剜度 毒刺 S1 导弹 +item_NameVNCL_Stinger_Seat_Pilot=剜度 毒刺 驾驶员 +item_NameVNCL_Stinger_Shield_S3=剜度 毒刺 护盾生成器 +item_NameVNCL_Stinger_TR1_Joint=剜度 毒刺 关节式推进器 +item_NameVNCL_Stinger_TR2_Retro=剜度 毒刺 制动推进器 +item_NameVNCL_TachyonCannon_Kingship=王船 快子加农炮 +item_NameVNCL_Throw_S3_TR4=剜度 投掷 推进器 +item_NameVNCL_Trap_TR1_Fixed=剜度 陷阱 固定式推进器 +item_NameVNCL_Trunk_TR2_Retro=剜度 箱式 制动推进器 +item_NameVNCL_Twist_TR1_Joint=剜度 扭曲 关节式推进器 +item_NameVNCL_VS_Spark_Shield_S3=剜度 火花 护盾生成器 +item_NameVNCL_Void_Engine=剜度 虚空 引擎 +item_NameVNCL_Void_Joint=剜度 虚空 关节式推进器 +item_NameVNCL_Void_Retro=剜度 虚空 制动推进器 +item_NameVNCL_Void_Seat_Pilot=剜度 虚空 驾驶员座位 +item_NameVNCL_Void_Shield=剜度 虚空 护盾 +item_NameValkyrie_Paint_2950Invictus_1=瓦尔基里 浅灰 涂装 +item_NameValkyrie_Paint_2950Invictus_2=瓦尔基里 鼠尾草 涂装 +item_NameValkyrie_Paint_2950Invictus_3=瓦尔基里 碎片涂漆 +item_NameValkyrie_Paint_BIS2950=女武神 2950展会最佳涂装 +item_NameValkyrie_Paint_Unity=女武神 奠基节涂装 +item_NameVanguard_Paint_Fleetweek_Level1_Military=先锋 林木线涂装 +item_NameVanguard_Paint_Fleetweek_Level2_Camo=先锋 霜冻迷彩涂装 +item_NameVanguard_Paint_Invictus_blue_gold=先锋 不败蓝金涂装 +item_NameVanguard_Paint_SolarWinds_Metal_Red=先锋太阳风涂装 +item_NameVehicle_Debris=碎片 +item_NameWeapon_Mount_Class1_Placeholder_a=级别 1a 安装 +item_NameWillsOp_TC=威尔士Op 火控计算机 +item_NameXFRG_E_655_Engine_S6_Q1=X铸造 E 655 主要 推进器 +item_NameXFRG_E_655_Engine_S7_Q1=X铸造 E 655 主要 推进器 +item_NameXFRG_FP_RMI_S2_Q1=X铸造 P/S2-80 主要 引擎 +item_NameXFRG_Intakes_Aurora=X铸造 极光 燃料进气口 +item_NameXFRG_Vanguard_D_S4_320_Aux=X铸造 先锋 D 320 辅助 推进器 +item_NameXFRG_Vanguard_D_S4_320_Main=X铸造 先锋 D 320 主要 推进器 +item_NameXIAN_Cockpit_Audio=希安 驾驶舱音频 +item_NameXIAN_LaserCannon_S3=希安S3能量加农炮 +item_NameXIAN_Scout_CML_Chaff=奥波亚 卡图 - 噪声场发射器 +item_NameXIAN_Scout_CML_Flare=奥波亚 卡图 - 诱饵弹发射器 +item_NameXIAN_Scout_LandingSystem=奥波亚 卡图 着陆系统 +item_NameXIAN_Scout_Maneuvering=奥波亚 卡图 推进器 +item_NameXIAN_Scout_MultiLight=奥波亚 卡图 外部照明灯 +item_NameXIAN_Scout_Retro=奥波亚 卡图 制动推进器 +item_NameXIAN_Scout_Seat_Pilot=奥波亚 卡图 驾驶员座位 +item_NameYORM_S2_F4_RC=约姆公司 双重 保护装置 +item_NameYORM_S3_F4_RC=约姆公司 双重 保护装置 +item_NameZoom=螳螂 GT-220 +item_Name_= +item_Name_987_Jacket_01_01_01=军团夹克 +item_Name_987_Jacket_02_01_01=部落夹克 +item_Name_987_jacket_03_01_01=节奏夹克 金色 +item_Name_987_jacket_03_01_02=节奏夹克 银色 +item_Name_987_jacket_03_01_03=节奏夹克 纯银 +item_Name_987_jacket_03_01_04=节奏夹克 金黄 +item_Name_987_jacket_03_01_05=节奏夹克 辣薄荷 +item_Name_987_jacket_03_01_18=节奏夹克 冰霜 +item_Name_987_jacket_03_01_19=节奏夹克 紫色 +item_Name_987_jacket_03_01_9tails01=节奏夹克(改) +item_Name_987_jacket_05_01_01=宗派夹克 紫色 +item_Name_987_jacket_05_01_02=宗派夹克 红色 +item_Name_987_jacket_05_01_05=宗派夹克 绿色 +item_Name_987_jacket_05_01_06=宗派夹克 蓝绿色 +item_Name_987_jacket_05_01_10=宗派夹克 白色 +item_Name_987_jacket_05_01_12=宗派夹克 黑色 +item_Name_987_pants_01_01_01=特雷特长裤 蓝色 +item_Name_987_pants_01_01_02=特雷特长裤 猩红 +item_Name_987_pants_01_01_03=特雷特长裤 橘色 +item_Name_987_pants_01_01_04=特雷特长裤 绿色 +item_Name_987_pants_01_01_05=特雷特长裤 翡翠 +item_Name_987_pants_01_01_18=特雷特长裤 深蓝 +item_Name_987_pants_01_01_19=特雷特长裤 深紫 +item_Name_987_pants_01_01_9tails01=特雷托长裤(改) +item_Name_987_pants_03_01_01=联盟长裤 蓝色 +item_Name_987_pants_03_01_02=联盟长裤 红色 +item_Name_987_pants_03_01_05=联盟长裤 绿色 +item_Name_987_pants_03_01_06=联盟长裤 蓝绿色 +item_Name_987_pants_03_01_10=联盟长裤 白色 +item_Name_987_pants_03_01_12=联盟长裤 黑色 +item_Name_987_pants_03_01_9tails01=联盟工装裤(改) +item_Name_987_shirt_01_01_01=超先锋之力T恤 +item_Name_987_shirt_03_01_01=逐流衬衫 紫色 +item_Name_987_shirt_03_01_05=逐流衬衫 绿色 +item_Name_987_shirt_03_01_07=逐流衬衫 蓝色 +item_Name_987_shirt_03_01_10=逐流衬衫 白色 +item_Name_987_shirt_03_01_12=逐流衬衫 黑色 +item_Name_987_shirt_03_01_18=逐流衬衫 蓝黑色 +item_Name_987_shoes_01_01_01=城市探险靴 灰色 +item_Name_987_shoes_01_01_02=城市探险靴 黎明 +item_Name_987_shoes_01_01_03=城市探险靴 猩红 +item_Name_987_shoes_01_01_05=城市探险靴 翡翠 +item_Name_987_shoes_01_01_18=城市探险靴 深蓝 +item_Name_987_shoes_01_01_9tails01=[PH] PH - 987_shoes_01_01_9tails01 +item_Name_987_shoes_03_01_01=[PH] Name - 987 Shoes 03 +item_Name_987_shoes_03_01_02=[PH] Name - 987 Shoes 03 Red +item_Name_987_shoes_03_01_03=[PH] Name - 987 Shoes 03 Orange +item_Name_987_shoes_03_01_04=[PH] Name - 987 Shoes 03 Yellow +item_Name_987_shoes_03_01_05=[PH] Name - 987 Shoes 03 Green +item_Name_987_shoes_03_01_06=[PH] Name - 987 Shoes 03 Teal +item_Name_ALB_Bandana_01_01_01=勃艮第佩斯利头巾 +item_Name_ALB_Jacket_01_01_01=杜维克外套 浅绿色 +item_Name_ALB_Jacket_01_01_11=杜维克外套 灰色 +item_Name_ALB_Jacket_01_01_12=杜维克外套 战术 +item_Name_ALB_Jacket_01_01_13=杜维克外套 赤红 +item_Name_ALB_Jacket_01_01_15=杜维克外套 北极 +item_Name_ALB_Jacket_01_Ruso=杜维克外套-锈红协会 +item_Name_CBD_Hat_01_01_01=军校死神天降帽 +item_Name_CBD_Hat_01_01_02=军校灰帽 +item_Name_CBD_Hat_01_01_03=军校黑帽 +item_Name_CBD_Hat_01_01_04=军校绿帽 +item_Name_CBD_Hat_02_01_01=军校铆钉帽 +item_Name_CBD_Jacket_01_01_01=敢死队夹克 +item_Name_CBD_Jacket_01_01_02=暗夜魔夹克 +item_Name_CBD_Pants_01_01_01=斯凯利格裤 暗色 +item_Name_CBD_Pants_01_01_11=斯凯利格裤 银色 +item_Name_CBD_Pants_01_01_16=斯凯利格裤 腐朽 +item_Name_CBD_Pants_01_01_17=斯凯利格裤 蓝带 +item_Name_CBD_Pants_01_01_20=斯凯利格裤 尘土 +item_Name_CBD_Shirt_01_01_01=欺诈者T恤 +item_Name_CBD_Shirt_01_02_01=撼语者T恤 +item_Name_CBD_Shirt_01_03_01=UEExT恤 +item_Name_CBD_Shirt_01_04_01=诅咒者T恤 +item_Name_CBD_Shirt_02_01_01=破坏者T恤 +item_Name_CBD_Shirt_02_02_01=痛击者T恤 +item_Name_CBD_Shirt_02_03_01=懒蛋T恤 +item_Name_CBD_Shirt_02_04_01=熔颜T恤 +item_Name_CBD_trenchcoat_01=双色除尘器 +item_Name_CDS_Undersuit_Armor_01=TCS-4 基底服 +item_Name_CDS_Undersuit_Armor_01_01_01=TCS-4 基底服 林地版 +item_Name_CDS_Undersuit_Armor_01_01_10=TCS-4 基底服 极地配色 +item_Name_CDS_Undersuit_Armor_01_01_12=TCS-4 基底服 黑/灰配色 +item_Name_CDS_Undersuit_Armor_01_01_15=TCS-4 基底服 沙漠配色 +item_Name_CDS_Undersuit_Armor_01_01_18=TCS-4 基底服 暮光配色 +item_Name_CDS_Undersuit_Armor_01_01_20=TCS-4 基底服 秋季配色 +item_Name_CDS_Undersuit_Armor_02=TCS-4 基底服 +item_Name_CDS_Undersuit_Armor_02_01_01=FBL-8u 基底服 极地迷彩 +item_Name_CDS_Undersuit_Armor_02_01_02=FBL-8u 基底服 帝国红 +item_Name_CDS_Undersuit_Armor_02_01_03=FBL-8u 基底服 沙漠迷彩 +item_Name_CDS_Undersuit_Armor_03=TCS-4 基底服 +item_Name_COMP_BEHR_S00_CSVRP=CSV-RP +item_Name_COMP_BEHR_S00_CSVTL=CSV-TL +item_Name_COMP_BEHR_S01_CSRRP=CSR-RP +item_Name_COMP_BEHR_S01_CSRTL=CSR-TL +item_Name_COMP_BEHR_S02_CSMRP=CSM-RP +item_Name_COMP_BEHR_S02_CSMTL=CSM-TL +item_Name_COMP_BLTR_S01_Crypt=加密 +item_Name_COMP_BLTR_S01_Cypher=解码 +item_Name_COMP_BRRA_S01_Lamarr=拉马尔 +item_Name_COMP_BRRA_S01_Pascal=帕斯卡 +item_Name_COMP_Default=计算机 +item_Name_COMP_FSIN_S02_CompuWare=康博 +item_Name_COMP_MITE_S01_dynaSys=dynaSys +item_Name_COMP_SADA_S01_Ferric=铁 +item_Name_COMP_SADA_S01_Wolfram=钨 +item_Name_COMP_SADA_S02_Chrome=铬 +item_Name_COMP_SADA_S02_Inox=不锈钢 +item_Name_COMP_WLOP_S00_Chamfer=斜角 +item_Name_COMP_WLOP_S00_Lattice=格子 +item_Name_COMP_WLOP_S01_Baier=拜尔 +item_Name_COMP_WLOP_S01_Mitre=米特 +item_Name_COMP_WLOP_S02_Baas=巴斯 +item_Name_COMP_WLOP_S02_Dado=达多 +item_Name_COMS_Controller=通讯管理 +item_Name_COOL_ACOM_S01_ZeroRush=零冲 +item_Name_COOL_AEGS_S01_Glacier=冰川 +item_Name_COOL_AEGS_S01_Tundra=苔原 +item_Name_COOL_AEGS_S02_Avalanche=雪崩 +item_Name_COOL_AEGS_S02_Boreal=北风 +item_Name_COOL_AEGS_S02_Permafrost=永冻 +item_Name_COOL_AEGS_S03_Tempest=暴风雨 +item_Name_COOL_Controller=热量管理 +item_Name_COOL_Default=冷却器 +item_Name_COOL_JSPN_S00_CryoStarSL=低温之星 SL +item_Name_COOL_JSPN_S01_CryoStar=低温之星 +item_Name_COOL_JSPN_S02_CryoStarEX=低温之星 EX +item_Name_COOL_JSPN_S03_CryoStarXL=低温之星 XL +item_Name_COOL_JUST_S01_EcoFlow=生态流 +item_Name_COOL_JUST_S01_UltraFlow=终极对流 +item_Name_COOL_JUST_S02_Snowfall=飘雪 +item_Name_COOL_JUST_S03_IceFlush=冰流 +item_Name_COOL_LPLT_S01_FlashFreeze=急冻 +item_Name_COOL_LPLT_S02_FullFrost=寒霜 +item_Name_COOL_LPLT_S02_WhiteOut=白苍 +item_Name_COOL_LPLT_S03_FrostBite=冻伤 +item_Name_COOL_TYDT_S01_SnowBlind=雪盲 +item_Name_COOL_VNCL_S01_Cold=冰冷 +item_Name_COOL_WCPR_S00_Kelvid=凯尔维德 +item_Name_COOL_WCPR_S01_Gelid=极寒 +item_Name_COOL_WCPR_S02_Graupel=霰 +item_Name_COOL_WCPR_S02_Taiga=针叶林 +item_Name_CTL_Hat_01_01_01=拉巴特帽 蓝色 +item_Name_CTL_Hat_01_01_02=拉巴特帽 海军蓝 +item_Name_CTL_Hat_01_01_03=拉巴特帽 红色 +item_Name_CTL_Hat_01_01_04=拉巴特帽 褐色 +item_Name_CTL_Hat_01_01_05=拉巴特帽 黄色 +item_Name_CTL_Jacket_01_01_01=斯特吉斯夹克 原版 +item_Name_CTL_Jacket_01_01_02=斯特吉斯夹克 栗色 +item_Name_CTL_Jacket_01_01_03=斯特吉斯夹克 褐色 +item_Name_CTL_Jacket_01_01_04=斯特吉斯夹克 橄榄绿 +item_Name_CTL_Jacket_02_01_01=罗兹夹克 白色 +item_Name_CTL_Jacket_02_01_02=罗兹夹克 海军蓝 +item_Name_CTL_Jacket_02_01_03=罗兹夹克 烟色 +item_Name_CTL_Jacket_03_01_01=兰西夹克 灰色 +item_Name_CTL_Jacket_03_01_02=兰西夹克 栗色 +item_Name_CTL_Jacket_03_01_03=兰西夹克 绿色 +item_Name_CTL_Pants_01_01_01=帕斯长裤 +item_Name_CTL_Pants_01_01_02=帕斯长裤 栗色 +item_Name_CTL_Pants_02_01_01=古里长裤 石灰绿 +item_Name_CTL_Pants_02_01_02=古里长裤 黑色 +item_Name_CTL_Shirt_03_01_01=贝罗T恤 蓝色 +item_Name_CTL_Shirt_03_01_02=贝罗T恤 栗色 +item_Name_CTL_Shirt_03_01_03=贝罗T恤 黑/红 +item_Name_CTL_Shirt_03_01_04=贝罗T恤 白/黑 +item_Name_CTL_Shirt_03_01_05=贝罗T恤 灰/白 +item_Name_CTL_Shirt_03_01_06=贝罗T恤 黑/红 +item_Name_CTL_Shirt_03_01_07=贝罗T恤 绿色 +item_Name_CTL_Shirt_03_01_08=贝罗T恤 灰色 +item_Name_CTL_Shirt_03_01_09=贝罗T恤 蓝/白 +item_Name_CTL_Shirt_06_01_01=贝利托衬衫 +item_Name_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01 +item_Name_Countermeasure_Decoy=诱饵弹 +item_Name_Countermeasure_smokescreen=噪声场 +item_Name_Crus_whale_suit_01_01_01=芬利吉祥物套装 +item_Name_DMC_Gloves_02_01_01=水银手套 +item_Name_DMC_Jacket_01_01_01=山巅夹克-多频 +item_Name_DMC_Jacket_01_01_04=山巅夹克-冒险 +item_Name_DMC_Jacket_01_01_12=山巅夹克-素彩 +item_Name_DMC_Jacket_01_01_19=山巅夹克-魏巍 +item_Name_DMC_Jacket_01_01_20=山巅夹克-沙丘 +item_Name_DMC_Jacket_02_01_01=塞尔比夹克 黑色 +item_Name_DMC_Jacket_02_01_02=塞尔比夹克 土黄 +item_Name_DMC_Jacket_02_01_03=塞尔比夹克 极寒 +item_Name_DMC_Jacket_03_01_01=靶场专家夹克衫 元素 +item_Name_DMC_Jacket_03_01_11=靶场专家夹克衫 极寒 +item_Name_DMC_Jacket_03_01_12=靶场专家夹克衫 炮铜 +item_Name_DMC_Jacket_03_01_17=靶场专家夹克衫 溶液 +item_Name_DMC_Jacket_03_01_20=靶场专家夹克衫 砂岩 +item_Name_DMC_Jacket_04_01_01=不败雄心飞行夹克 +item_Name_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01 +item_Name_DMC_Pants_01_01_01=靶场专家夹克衫 灰白 +item_Name_DMC_Pants_01_01_12=基础裤 黑色 +item_Name_DMC_Pants_01_01_15=基础裤 土黄 +item_Name_DMC_Pants_01_01_16=基础裤 橄榄绿 +item_Name_DMC_Pants_01_01_20=基础裤 卡其色 +item_Name_DMC_Pants_02_01_01=阿斯特利长裤 黑色 +item_Name_DMC_Pants_02_01_02=阿斯特利长裤 日落 +item_Name_DMC_Pants_03_01_01=弗龙捷05裤子 经典款 +item_Name_DMC_Pants_03_01_11=弗龙捷05裤子 冬日白 +item_Name_DMC_Pants_03_01_16=弗龙捷05裤子 春日绿 +item_Name_DMC_Pants_03_01_19=弗龙捷05裤子 贵族蓝 +item_Name_DMC_Pants_03_01_20=弗龙捷05裤子 收获黄 +item_Name_DMC_gloves_01_01_01=金属护手 +item_Name_DMC_gloves_02_01_centurion=水银手套 旅行者 +item_Name_DOOR_Controller=安全管理 +item_Name_ELD_Jacket_01_01_01=阿奇博尔夹克 煤灰色 +item_Name_ELD_Jacket_01_01_11=阿奇博尔夹克 烟灰色 +item_Name_ELD_Jacket_01_01_13=阿奇博尔夹克 哈斯色 +item_Name_ELD_Jacket_01_01_14=阿奇博尔夹克 秋日橙 +item_Name_ELD_Jacket_01_01_15=阿奇博尔夹克 帆布灰 +item_Name_ELD_Jacket_02_01_01=杰弗里夹克 +item_Name_ELD_Pants_01_01_01=78-WH长裤 +item_Name_ELD_Pants_01_01_02=78-GR长裤 +item_Name_ELD_Pants_01_01_03=78-BL长裤 +item_Name_ELD_Pants_01_02_01=99-GR/BL长裤 +item_Name_ELD_Pants_01_02_02=99-BR/BL长裤 +item_Name_ELD_Pants_02_01_01=88-RD长裤 +item_Name_ELD_Pants_02_01_02=88-TN长裤 +item_Name_ELD_Pants_03_01_01=EQ-B长裤 +item_Name_ELD_Pants_04_01_01=CS-L长裤 +item_Name_ELD_Pants_05_01_01=55-GR长裤 +item_Name_ELD_Shirt_01_01_01=汉努衬衫 +item_Name_ELD_Shirt_02_01_01=沙克尔顿衬衫 +item_Name_ELD_Shirt_03_01_01=巴波亚衬衫 +item_Name_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - name +item_Name_ELD_Shirt_04_assistance_dec=需要救援T恤 +item_Name_ELD_Shirt_04_ejection_dec=拒绝弹射T恤 +item_Name_ELD_Shirt_04_grimhex_dec=钱包丢了T恤 +item_Name_ELD_Shirt_04_lorville_dec=罗威尔蓝天T恤 +item_Name_ELD_Shirt_04_olisar_dec=困在奥丽莎T恤 +item_Name_ELD_Shirt_04_required_dec=真空死亡T恤 +item_Name_ELD_jacket_03_01_01=帕尔瓦特夹克 石布雷 +item_Name_ELD_jacket_03_01_02=帕尔瓦特夹克 回火 +item_Name_ELD_jacket_03_01_03=帕尔瓦特夹克 秋琥珀 +item_Name_ELD_jacket_03_01_06=帕尔瓦特夹克 森林暗影 +item_Name_ELD_jacket_03_01_07=帕尔瓦特夹克 嵌大理石 +item_Name_ELD_jacket_03_01_10=帕尔瓦特夹克 雪炉 +item_Name_ELD_jacket_03_01_12=帕尔瓦特夹克 旋流灰烬 +item_Name_ELD_jacket_03_01_15=帕尔瓦特夹克 夏日雪松 +item_Name_ELD_jacket_03_01_16=帕尔瓦特夹克 冰封春意 +item_Name_ELD_shirt_04_01_Cubby_blast=立方爆炸T恤 +item_Name_ELD_shirt_04_01_G-loc=G-LocT恤 +item_Name_ELD_shirt_04_01_big_bennys=大本尼T恤 +item_Name_ELD_shirt_04_01_carrack=克拉克T恤 +item_Name_ELD_shirt_04_01_cutlass=弯刀T恤 +item_Name_ELD_shirt_04_01_dumpers_depo=倾卸者仓库T恤 +item_Name_ELD_shirt_04_01_eclipse=日蚀T恤 +item_Name_ELD_shirt_04_01_pips=佩普斯T恤 +item_Name_ELD_shirt_04_01_torpedo_burrito=鱼雷卷饼T恤 +item_Name_ELD_shirt_04_01_valkyrie=女武神T恤 +item_Name_EVL_Jacket_01_01_01=马纳斯鲁 +item_Name_EVL_Jacket_01_01_ruso=马纳斯鲁-锈红协会 +item_Name_EVL_glasses_01=战区:极上帮眼镜 +item_Name_FIO_glasses_01=萨拉布眼镜 +item_Name_FIO_glasses_02=埃克提眼镜 +item_Name_FLGT_Controller=飞船状态 +item_Name_GRIN_refinery_apron_01_01_01=热纺 外衣 +item_Name_GRIN_refinery_backpack_01_01_01=热纺 呼吸设备 +item_Name_GRIN_refinery_gloves_01_01_01=热纺 手套 +item_Name_GRIN_refinery_helmet_01_01_01=热纺 面罩 +item_Name_GRIN_refinery_pants_01_01_01=热纺 裤子 +item_Name_GRIN_utility_medium_arms_01_01_01=伪壳 臂甲 +item_Name_GRIN_utility_medium_arms_01_01_02=伪壳 臂甲 “黑樱桃” +item_Name_GRIN_utility_medium_arms_01_01_03=伪壳 臂甲 “收割机” +item_Name_GRIN_utility_medium_arms_01_01_04=伪壳 臂甲 “风险” +item_Name_GRIN_utility_medium_arms_01_02_01=伪壳 臂甲 “水银” +item_Name_GRIN_utility_medium_backpack_01_01_01=伪壳背包 +item_Name_GRIN_utility_medium_backpack_01_01_02=伪壳背包-黑樱桃 +item_Name_GRIN_utility_medium_backpack_01_01_03=伪壳背包-收割机 +item_Name_GRIN_utility_medium_backpack_01_01_04=伪壳背包-风险 +item_Name_GRIN_utility_medium_backpack_01_02_01=伪壳背包-水银 +item_Name_GRIN_utility_medium_backpack_02_01_01=伪壳 采集背包 +item_Name_GRIN_utility_medium_core_01_01_01=伪壳 胸甲 +item_Name_GRIN_utility_medium_core_01_01_02=伪壳 胸甲 “黑樱桃” +item_Name_GRIN_utility_medium_core_01_01_03=伪壳 胸甲 “收割机” +item_Name_GRIN_utility_medium_core_01_01_04=伪壳 胸甲 “风险” +item_Name_GRIN_utility_medium_core_01_02_01=伪壳 胸甲 “水银” +item_Name_GRIN_utility_medium_helmet_01_01_01=伪壳 头盔 +item_Name_GRIN_utility_medium_helmet_01_01_02=伪壳 头盔 “黑樱桃” +item_Name_GRIN_utility_medium_helmet_01_01_03=伪壳 头盔 “收割机” +item_Name_GRIN_utility_medium_helmet_01_01_04=伪壳 头盔 “风险” +item_Name_GRIN_utility_medium_helmet_01_02_01=伪壳 头盔 “水银” +item_Name_GRIN_utility_medium_legs_01_01_01=伪壳 腿甲 +item_Name_GRIN_utility_medium_legs_01_01_02=伪壳 腿甲 “黑樱桃” +item_Name_GRIN_utility_medium_legs_01_01_03=伪壳 腿甲 “收割机” +item_Name_GRIN_utility_medium_legs_01_01_04=伪壳 腿甲 “风险” +item_Name_GRIN_utility_medium_legs_01_02_01=伪壳 腿甲 “水银” +item_Name_GSB_Boots_01_01_01=流浪者靴-基础款 +item_Name_GSB_Shoes_01_01_01=基岩靴 +item_Name_GSB_boots_01_01_imperator=流浪者靴-寻路者 +item_Name_GSB_boots_04_01_centurion=轻盈大地靴-旅行者 +item_Name_GYS_helmet_01_01_imperator=工用临时头盔-寻路者 +item_Name_HDH_Hat_01_01_01=拉布姆帽 +item_Name_HTNK_Default=氢燃料箱 +item_Name_HWK_Shoes_01_01_01=幽谷鞋 六角白 +item_Name_HWK_Shoes_01_01_02=幽谷鞋 白色 +item_Name_HWK_Shoes_01_01_03=幽谷鞋 猩红色 +item_Name_HWK_Shoes_01_01_04=幽谷鞋 棕色 +item_Name_HWK_Shoes_01_01_05=幽谷鞋 六角棕 +item_Name_HWK_Shoes_02_01_01=德莱昂鞋 黑色 +item_Name_HairMod_black=黑色 +item_Name_HairMod_blonde=金色 +item_Name_HairMod_blue_black=蓝色/黑色 +item_Name_HairMod_brown=棕色 +item_Name_HairMod_dark_blonde=暗金色 +item_Name_HairMod_dark_brown=暗棕色 +item_Name_HairMod_dark_red=暗红色 +item_Name_HairMod_grey=灰色 +item_Name_HairMod_light_blonde=浅金色 +item_Name_HairMod_light_brown=浅棕色 +item_Name_HairMod_light_grey=浅灰色 +item_Name_HairMod_light_red=浅红色 +item_Name_HairMod_medium_blonde=中等金色 +item_Name_HairMod_medium_brown=中等棕色 +item_Name_HairMod_medium_red=中等红色 +item_Name_HairMod_red=红色 +item_Name_HairMod_red_black=红色/黑色 +item_Name_HeatSink=散热器 +item_Name_INTK_Default=燃料进气口 +item_Name_LIGHT_Controller=灯光管理 +item_Name_M116A_S1_Q1=九头蛇推进 M1-16A 推进器 +item_Name_M116B_S1_Q1=九头蛇推进 M1-16B 推进器 +item_Name_MISL_Controller=导弹 +item_Name_MYM_Shirt_02_01_01=阿塔维衬衫 深色 +item_Name_MYM_Shirt_02_01_06=阿塔维衬衫 蓝渐变 +item_Name_MYM_Shirt_02_01_10=阿塔维衬衫 金白色 +item_Name_MYM_Shirt_02_01_11=阿塔维衬衫 淡灰色 +item_Name_MYM_Shirt_02_01_15=阿塔维衬衫 橄榄色 +item_Name_MYM_shirt_01_01_01=戴弗洛衬衫 炭灰色 +item_Name_MYM_shirt_01_01_03=戴弗洛衬衫 芥末绿 +item_Name_MYM_shirt_01_01_11=戴弗洛衬衫 银钢 +item_Name_MYM_shirt_01_01_12=戴弗洛衬衫 夜色 +item_Name_MYM_shirt_01_01_20=戴弗洛衬衫 栗色 +item_Name_MYM_shirt_02_01_imperator=阿塔维衬衫-寻路者 +item_Name_NRS_Shoes_01_01_01=大地撕裂鞋 +item_Name_NRS_Shoes_02_01_01=趁足鞋 +item_Name_NVS_Jacket_01_01_01=第二次塔维因战争军服夹克 +item_Name_NVS_Jacket_02_01_01=第二次塔维因战争红色军服夹克 +item_Name_NVS_Jacket_02_01_10=第二次塔维因战争白色军服夹克 +item_Name_NVS_Pants_01_01_01=第二次塔维因战争军服长裤 +item_Name_NVS_Pants_01_01_10=第二次塔维因战争白色军服长裤 +item_Name_NVS_Pants_01_01_13=第二次塔维因战争红色军服长裤 +item_Name_OPS_Pants_01_01_01=德维尔科斯鞋 +item_Name_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01 +item_Name_OPS_shirt_01_01_01=索比衬衫 +item_Name_Outlaw_Heavy_Helmet=重炮手头盔 +item_Name_Outlaw_Light_Helmet=拳斗头盔 +item_Name_Outlaw_Medium_Helmet=争吵者头盔 +item_Name_POWR_ACOM_S01_LumaCore=亮度核心 +item_Name_POWR_ACOM_S02_SolarFlare=太阳耀斑 +item_Name_POWR_AEGS_S01_QuadraCell=四相电池 +item_Name_POWR_AEGS_S02_Bolide=火流星 +item_Name_POWR_AEGS_S02_Vortex=涡流 +item_Name_POWR_AEGS_S03_Centurion=百夫长 +item_Name_POWR_AEGS_S03_Fulgur=灿烂 +item_Name_POWR_AMRS_S01_DynaFlux=动力流 +item_Name_POWR_AMRS_S02_ExoGen=外生 +item_Name_POWR_AMRS_S02_TurboDrive=涡轮驱动 +item_Name_POWR_AMRS_S03_MegaFlux=巨大流量 +item_Name_POWR_AMRS_S03_SmartGen=智能驱动 +item_Name_POWR_Controller=电源管理 +item_Name_POWR_Default=发电机 +item_Name_POWR_JUST_S00_Defiant=挑战 +item_Name_POWR_JUST_S01_Breton=布列塔尼 +item_Name_POWR_JUST_S02_Diligence=勤奋 +item_Name_POWR_JUST_S02_Sedulity=奋勉 +item_Name_POWR_JUST_S03_Durango=杜兰戈 +item_Name_POWR_JUST_S03_Reliance=信任 +item_Name_POWR_LPLT_S00_IonWave=离子波 +item_Name_POWR_LPLT_S01_IonBurst=离子爆裂 +item_Name_POWR_LPLT_S02_FullForce=全力 +item_Name_POWR_LPLT_S02_SparkJet=火花机 +item_Name_POWR_LPLT_S03_IonSurgePro=离子奔涌 Pro +item_Name_POWR_SASU_S01_MagnaBloom=大盛 +item_Name_POWR_SASU_S02_Radiance=光辉 +item_Name_POWR_SASU_S03_Celestial=天体 +item_Name_POWR_SASU_S03_NewDawn=曙光 +item_Name_POWR_TYDT_S01_Slipstream=尾流 +item_Name_POWR_TYDT_S02_Cirrus=卷云 +item_Name_POWR_VNCL_S01_HellsHeart=地狱之心 +item_Name_QDRV_ARCC_S01_Burst=爆发 +item_Name_QDRV_ARCC_S02_Flash=闪电 +item_Name_QDRV_ARCC_S02_Torrent=激流 +item_Name_QDRV_Default=量子驱动器 +item_Name_QDRV_JUST_S01_Colossus=巨像 +item_Name_QDRV_JUST_S02_Yaluk=亚鲁克 +item_Name_QDRV_RACO_S01_Zephyr=和风 +item_Name_QDRV_RSI_S01_Atlas=擎天之神 +item_Name_QDRV_RSI_S02_Hemera=白昼女神 +item_Name_QDRV_TARS_S01_Voyage=航程 +item_Name_QDRV_TARS_S02_Sojourn=旅居 +item_Name_QDRV_WETK_S01_Beacon=烽火 +item_Name_QDRV_WETK_S01_VK00=VK-00 +item_Name_QDRV_WETK_S02_Yeager=猎人 +item_Name_QRDV_ACAS_S01_Foxfire=狐火 +item_Name_QRDV_ACAS_S01_LightFire=光火 +item_Name_QTNK_Default=量子燃料箱 +item_Name_R6P_Boots_01_01_01=变幻自如靴 +item_Name_R6P_Shoes_01_01_01=WK-8鞋 +item_Name_RADR_BLTR_S01_Hunter=猎手 +item_Name_RADR_BLTR_S01_Pelerous=方位盘 +item_Name_RADR_BLTR_S01_Prophet=预言家 +item_Name_RADR_CHCO_S00_SurveyorGo=生存者-Go +item_Name_RADR_CHCO_S01_BroadspecLite=泛用规格Lite +item_Name_RADR_CHCO_S01_ObserverLite=观察者Lite +item_Name_RADR_CHCO_S01_SurveyorLite=生存者Lite +item_Name_RADR_CHCO_S02_BroadSpec=泛用规格 +item_Name_RADR_CHCO_S02_FullSpec=全装规格 +item_Name_RADR_CHCO_S02_Surveyor=生存者 +item_Name_RADR_Default=雷达 +item_Name_RADR_GRNP_S00_Prevenir=戒备 +item_Name_RADR_GRNP_S00_Sens=感知 +item_Name_RADR_GRNP_S01_Ecouter=聆听 +item_Name_RADR_GRNP_S01_Tige=遏制 +item_Name_RADR_GRNP_S01_Voir=真相 +item_Name_RADR_GRNP_S02_Epier=显现 +item_Name_RADR_GRNP_S02_V80112=V801-12 +item_Name_RADR_GRNP_S02_Vigilance=警惕 +item_Name_RADR_NAVE_S01_SNSR6=SNS-R6 +item_Name_RADR_WLOP_S00_Denning=丹宁 +item_Name_RADR_WLOP_S00_Vogel=沃格尔 +item_Name_RADR_WLOP_S01_Backlund=巴克伦 +item_Name_RADR_WLOP_S01_Capston=卡普斯顿 +item_Name_RADR_WLOP_S01_Fleming=弗莱明 +item_Name_RADR_WLOP_S02_Battani=巴塔尼 +item_Name_RADR_WLOP_S02_Chernykh=切尔尼克 +item_Name_RADR_WLOP_S02_Fawad=法瓦德 +item_Name_RMB_goggles_01=阿瓦洛斯侦察兵目镜 +item_Name_RMB_goggles_02=阿庞特探险家目镜 +item_Name_SCU_Hat_02_01_01=钢铁地带安全帽 +item_Name_SCU_Hat_03_01_01=钢铁地带安全帽 黑色 +item_Name_SCU_Hat_03_01_03=钢铁地带安全帽 危险黄 +item_Name_SCU_Hat_03_01_06=钢铁地带安全帽 白色/蓝色 +item_Name_SCU_Hat_03_01_15=钢铁地带安全帽 白色 +item_Name_SCU_Hat_03_01_slv=钢铁地带安全帽 铬黄 +item_Name_SCU_Pants_01_01_01=职业生涯长裤 黑色 +item_Name_SCU_Pants_01_01_11=职业生涯长裤 白色 +item_Name_SCU_Pants_01_01_15=职业生涯长裤 稻草黄 +item_Name_SCU_Pants_01_01_18=职业生涯长裤 蓝色 +item_Name_SCU_Pants_01_01_20=职业生涯长裤 黄褐色 +item_Name_SCU_gloves_02_01_imperator=戴文工作手套-寻路者 +item_Name_SCU_goggles_01=明目目镜 +item_Name_SCU_goggles_02= +item_Name_SCU_jacket_02_01_imperator=英迪夹克-寻路者 +item_Name_SCU_pants_02_01_imperator=耐磨工装裤-寻路者 +item_Name_SCU_pants_03_01_centurion=克兰朋工装裤-旅行者 +item_Name_SCU_shirt_01_01_centurion=上工日衬衫-旅行者 +item_Name_SHLD_ASAS_S01_Mirage=蜃景 +item_Name_SHLD_ASAS_S01_Veil=面纱 +item_Name_SHLD_ASAS_S02_Obscura=暗黑 +item_Name_SHLD_ASAS_S02_Sheut=心景 +item_Name_SHLD_ASAS_S02_Umbra=本影 +item_Name_SHLD_BASL_S00_Bastion=堡垒 +item_Name_SHLD_BASL_S00_Siege=围攻 +item_Name_SHLD_BASL_S01_Guardian=守卫 +item_Name_SHLD_BASL_S01_Palisade=栅栏 +item_Name_SHLD_BASL_S01_Steward=管家 +item_Name_SHLD_BASL_S02_Armada=舰队 +item_Name_SHLD_BASL_S02_Citadel=要塞 +item_Name_SHLD_BASL_S02_Rampart=城墙 +item_Name_SHLD_BASL_S03_Barbican=外堡 +item_Name_SHLD_BASL_S03_Parapet=护墙 +item_Name_SHLD_BASL_S03_Ward=城壁 +item_Name_SHLD_BEHR_S01_6SA=6SA “阿比特'” +item_Name_SHLD_BEHR_S01_7SA=7SA “康科德” +item_Name_SHLD_BEHR_S02_6MA=6MA “科赞” +item_Name_SHLD_BEHR_S02_7MA=7MA “洛丽卡” +item_Name_SHLD_BEHR_S03_6CA=6CA “比拉” +item_Name_SHLD_BEHR_S03_7CA=7CA “纳尔贡” +item_Name_SHLD_Controller=护盾管理 +item_Name_SHLD_Default=护盾生成器 +item_Name_SHLD_GODI_S01_FR66=FR-66 +item_Name_SHLD_GODI_S02_CoverAll=全面覆盖 +item_Name_SHLD_GODI_S02_FR76=FR-76 +item_Name_SHLD_GODI_S02_SecureShield=安全护盾 +item_Name_SHLD_GODI_S03_FR86=FR-86 +item_Name_SHLD_GODI_S03_FullBlock=完全格挡 +item_Name_SHLD_GODI_S03_SecureScreen=安全屏障 +item_Name_SHLD_GODI_S03_SureStop=必然停滞 +item_Name_SHLD_SECO_S00_LOC=疯狂 +item_Name_SHLD_SECO_S00_RED=激进 +item_Name_SHLD_SECO_S01_HEX=六角 +item_Name_SHLD_SECO_S02_BLOC=集团 +item_Name_SHLD_SECO_S02_RPEL=击退 +item_Name_SHLD_SECO_S03_ARMOR=盔甲 +item_Name_SHLD_SECO_S03_GUARD=守卫 +item_Name_SHLD_SECO_S03_HAVEN=港湾 +item_Name_SHLD_VNCL_S01_Hide=隐藏 +item_Name_SHLD_YORM_S01_Jaghte=贾格特 +item_Name_SHLD_YORM_S02_Bamoty=巴莫蒂 +item_Name_SHLD_YORM_S02_Haltur=哈尔图 +item_Name_SHLD_YORM_S02_Trenta=特伦塔 +item_Name_SPV_Jacket_01_01_01=卡斯蒂罗夹克 正装 +item_Name_SPV_Jacket_01_01_07=卡斯蒂罗夹克 海洋 +item_Name_SPV_Jacket_01_01_11=卡斯蒂罗夹克 薄雾 +item_Name_SPV_glasses_01=前卫X眼镜 +item_Name_SRVL_parasite_helmet_01="寄生"复刻头盔 +item_Name_SRVL_parasite_helmet_02="寄生5:黑暗降生"复刻头盔 +item_Name_SelfStatus=飞船状态 +item_Name_Slaver_Undersuit_Armor_02=石肤-M 基底服 +item_Name_Slaver_Undersuit_Armor_03=石肤-H 基底服 +item_Name_TARGET_Controller=目标选择 +item_Name_TARG_Controller=目标状态 +item_Name_TMBL_vest_biker_01_01_01=叛逆马甲-伤口 +item_Name_TMBL_vest_cargo_01_01_01=叛逆马甲-货物 +item_Name_TMBL_vest_racing_01_01_01=叛逆马甲-狂飙 +item_Name_TestString01=TEST STRING NAME +item_Name_Tractor_Beam=牵引光束 +item_Name_Turret_AI=AI炮塔 +item_Name_Turret_Manned=载人炮塔 +item_Name_Turret_Remote=远程炮塔 +item_Name_UEE_Heavy_Helmet=独眼巨人头盔 +item_Name_UEE_Light_Helmet=G-6头盔 +item_Name_UEE_Medium_Helmet=G-8头盔 +item_Name_UPS_Shoes_01_01_01=边缘骑士鞋 +item_Name_UPS_Shoes_01_01_03=边缘骑士鞋 樱桃碎粉 +item_Name_UPS_Shoes_01_01_04=边缘骑士鞋 桔柚 +item_Name_UPS_Shoes_01_01_06=边缘骑士鞋 蓝铃花 +item_Name_UPS_Shoes_01_01_10=边缘骑士鞋 蛋白霜 +item_Name_UPS_Shoes_02_01_01=巅峰坠落鞋 +item_Name_WEAP_Controller=武器管理 +item_Name_WheeledController=传动系统 +item_Name_adv_agent_core=真实防御Pro 胸甲 +item_Name_adv_agent_helmet_01=阿古斯头盔 +item_Name_adv_agent_undersuit=守卫基底服 +item_Name_alb_Jacket_02_01_01=软壳夹克 +item_Name_alb_bandana_02_01_01=勃艮第佩斯利头巾 +item_Name_alb_hat_01_01_01=凯彻姆便帽 +item_Name_alb_hat_01_01_02=凯彻姆便帽 红色 +item_Name_alb_hat_01_01_03=凯彻姆便帽 橙色 +item_Name_alb_hat_01_01_04=凯彻姆便帽 黄色 +item_Name_alb_hat_01_01_05=凯彻姆便帽 绿色 +item_Name_alb_hat_01_01_06=凯彻姆便帽 海绿色 +item_Name_alb_hat_01_01_07=凯彻姆便帽 蓝色 +item_Name_alb_hat_01_01_08=凯彻姆便帽 紫色 +item_Name_alb_hat_01_01_09=凯彻姆便帽 紫罗兰 +item_Name_alb_hat_01_01_10=凯彻姆便帽 白色 +item_Name_alb_hat_01_01_11=凯彻姆便帽 灰色 +item_Name_alb_hat_01_01_12=凯彻姆便帽 黑色 +item_Name_alb_hat_01_01_13=凯彻姆便帽 暗红色 +item_Name_alb_hat_01_01_14=凯彻姆便帽 褐色 +item_Name_alb_hat_01_01_15=凯彻姆便帽 黄褐色 +item_Name_alb_hat_01_01_16=凯彻姆便帽 深绿色 +item_Name_alb_hat_01_01_17=凯彻姆便帽 湖绿色 +item_Name_alb_hat_01_01_18=凯彻姆便帽 暮光版 +item_Name_alb_hat_01_01_19=凯彻姆便帽 帝王紫 +item_Name_alb_hat_01_01_20=凯彻姆便帽 橄榄色 +item_Name_alb_hat_02_foundation01_06=奠基节 毛线帽 “鸭绿色” +item_Name_alb_hat_02_foundation01_12=奠基节 毛线帽 “黑色” +item_Name_alb_shirt_01_01_01=哈洛衬衫 +item_Name_alb_shirt_01_01_02=哈洛衬衫 红色 +item_Name_alb_shirt_01_01_03=哈洛衬衫 橙色 +item_Name_alb_shirt_01_01_04=哈洛衬衫 黄色 +item_Name_alb_shirt_01_01_05=哈洛衬衫 绿色 +item_Name_alb_shirt_01_01_06=哈洛衬衫 海绿色 +item_Name_alb_shirt_01_01_07=哈洛衬衫 蓝色 +item_Name_alb_shirt_01_01_08=哈洛衬衫 紫色 +item_Name_alb_shirt_01_01_09=哈洛衬衫 紫罗兰 +item_Name_alb_shirt_01_01_10=哈洛衬衫 白色 +item_Name_alb_shirt_01_01_11=哈洛衬衫 灰色 +item_Name_alb_shirt_01_01_12=哈洛衬衫 黑色 +item_Name_alb_shirt_01_01_13=哈洛衬衫 暗红色 +item_Name_alb_shirt_01_01_14=哈洛衬衫 褐色 +item_Name_alb_shirt_01_01_15=哈洛衬衫 黄褐色 +item_Name_alb_shirt_01_01_16=哈洛衬衫 深绿色 +item_Name_alb_shirt_01_01_17=哈洛衬衫 湖绿色 +item_Name_alb_shirt_01_01_18=哈洛衬衫 暮光版 +item_Name_alb_shirt_01_01_19=哈洛衬衫 帝国版 +item_Name_alb_shirt_01_01_20=哈洛衬衫 橄榄色 +item_Name_alb_shirt_02_01_01=崖归衬衫 +item_Name_alb_shirt_02_01_02=崖归衬衫 红色 +item_Name_alb_shirt_02_01_03=崖归衬衫 橙色 +item_Name_alb_shirt_02_01_04=崖归衬衫 黄色 +item_Name_alb_shirt_02_01_05=崖归衬衫 绿色 +item_Name_alb_shirt_02_01_06=崖归衬衫 海绿色 +item_Name_alb_shirt_02_01_07=崖归衬衫 蓝色 +item_Name_alb_shirt_02_01_08=崖归衬衫 紫色 +item_Name_alb_shirt_02_01_09=崖归衬衫 紫罗兰 +item_Name_alb_shirt_02_01_10=崖归衬衫 白色 +item_Name_alb_shirt_02_01_11=崖归衬衫 灰色 +item_Name_alb_shirt_02_01_12=崖归衬衫 黑色 +item_Name_alb_shirt_02_01_13=崖归衬衫 暗红色 +item_Name_alb_shirt_02_01_14=崖归衬衫 褐色 +item_Name_alb_shirt_02_01_15=崖归衬衫 黄褐色 +item_Name_alb_shirt_02_01_16=崖归衬衫 深绿色 +item_Name_alb_shirt_02_01_17=崖归衬衫 湖绿色 +item_Name_alb_shirt_02_01_18=崖归衬衫 暮光色 +item_Name_alb_shirt_02_01_19=崖归衬衫 帝王紫 +item_Name_alb_shirt_02_01_20=崖归衬衫 沙漠色 +item_Name_alb_shirt_03_01_microtech=哈洛衬衫-微科版 +item_Name_banu_lum_gloves_01_01_01=好礼 手套 +item_Name_banu_lum_jacket_01_01_01=好礼 毛衣 +item_Name_cba_boots_01_01_01=卷云靴 灰色 +item_Name_cba_boots_01_01_02=卷云靴 红色 +item_Name_cba_boots_01_01_03=卷云靴 棕色 +item_Name_cba_boots_01_01_04=卷云靴 黄色 +item_Name_cba_boots_01_01_07=卷云靴 蓝绿色 +item_Name_cba_boots_01_01_08=卷云靴 紫色 +item_Name_cba_boots_02_01_01=滂沛罗冷风靴 栗色 +item_Name_cba_boots_02_01_03=滂沛罗冷风靴 棕色 +item_Name_cba_boots_02_01_04=滂沛罗冷风靴 黄色 +item_Name_cba_boots_02_01_05=滂沛罗冷风靴 绿色 +item_Name_cba_boots_02_01_07=滂沛罗冷风靴 蓝绿色 +item_Name_cba_boots_02_01_08=滂沛罗冷风靴 紫色 +item_Name_cba_chef_hat_01_01_01=格拉梅西食品服务外套 +item_Name_cba_chef_jacket_01_01_01=格拉梅西食品服务夹克 +item_Name_cba_chef_pants_01_01_01=格拉梅西食品服务长裤 +item_Name_cba_chef_shoes_01_01_01=变量服务鞋 +item_Name_cba_doctor_jacket_01_01_01=盖伦 手术服 上衣 +item_Name_cba_doctor_jacket_01_01_03=盖伦 手术服 上衣 樱草 +item_Name_cba_doctor_jacket_01_01_04=盖伦 手术服 上衣 蜂窝 +item_Name_cba_doctor_pants_01_01_01=盖伦 手术服 裤子 +item_Name_cba_doctor_pants_01_01_03=盖伦 手术服 裤子 樱草 +item_Name_cba_doctor_pants_01_01_04=盖伦 手术服 裤子 蜂窝 +item_Name_cba_gloves_01_01_01=弓形云手套 灰色 +item_Name_cba_gloves_01_01_02=弓形云手套 红色 +item_Name_cba_gloves_01_01_03=弓形云手套 棕色 +item_Name_cba_gloves_01_01_04=弓形云手套 黄色 +item_Name_cba_gloves_01_01_07=弓形云手套 蓝绿色 +item_Name_cba_gloves_01_01_08=弓形云手套 紫色 +item_Name_cba_gloves_02_01_01=碎云手套 栗色 +item_Name_cba_gloves_02_01_03=碎云手套 棕色 +item_Name_cba_gloves_02_01_04=碎云手套 黄色 +item_Name_cba_gloves_02_01_05=碎云手套 绿色 +item_Name_cba_gloves_02_01_07=碎云手套 蓝绿色 +item_Name_cba_gloves_02_01_08=碎云手套 紫色 +item_Name_cba_jacket_01_01_01=积云 夹克 灰色 +item_Name_cba_jacket_01_01_02=积云 夹克 红色 +item_Name_cba_jacket_01_01_03=积云 夹克 棕色 +item_Name_cba_jacket_01_01_04=积云 夹克 黄色 +item_Name_cba_jacket_01_01_07=积云 夹克 蓝绿色 +item_Name_cba_jacket_01_01_08=积云 夹克 紫色 +item_Name_cba_jacket_02_01_01=层云 夹克 栗色 +item_Name_cba_jacket_02_01_03=层云 夹克 棕色 +item_Name_cba_jacket_02_01_04=层云 夹克 黄色 +item_Name_cba_jacket_02_01_05=层云 夹克 绿色 +item_Name_cba_jacket_02_01_07=层云 夹克 蓝绿色 +item_Name_cba_jacket_02_01_08=层云 夹克 紫色 +item_Name_cba_mask_01_01_01=山口头盔 褐红色 +item_Name_cba_mask_01_01_02=山口头盔 红色 +item_Name_cba_mask_01_01_03=山口头盔 棕色 +item_Name_cba_mask_01_01_04=山口头盔 黄色 +item_Name_cba_mask_01_01_07=山口头盔 蓝绿色 +item_Name_cba_mask_01_01_08=山口头盔 紫色 +item_Name_cba_mask_02_01_01=狂风头盔 褐红色 +item_Name_cba_mask_02_01_03=狂风头盔 棕色 +item_Name_cba_mask_02_01_04=狂风头盔 黄色 +item_Name_cba_mask_02_01_05=狂风头盔 绿色 +item_Name_cba_mask_02_01_07=狂风头盔 蓝绿色 +item_Name_cba_mask_02_01_08=狂风头盔 紫色 +item_Name_cba_medical_gown_01_01_01=GME 338-10 医疗长袍 +item_Name_cba_medical_gown_01_01_03=GME 338-10 医疗长袍 樱草 +item_Name_cba_medical_gown_01_01_04=GME 338-10 医疗长袍 蜂窝 +item_Name_cba_medical_slippers_01_01_01=GME 240-15 病号拖鞋 +item_Name_cba_medical_slippers_01_01_03=GME 240-15 病号拖鞋 樱草 +item_Name_cba_medical_slippers_01_01_04=GME 240-15 病号拖鞋 蜂窝 +item_Name_cba_nurse_pants_01_01_01=马奥尼 护士服 长裤 +item_Name_cba_nurse_pants_01_01_03=马奥尼 护士服 裤子 樱草 +item_Name_cba_nurse_pants_01_01_04=马奥尼 护士服 裤子 蜂窝 +item_Name_cba_nurse_scrubs_01_01_01=马奥尼 护士服 上衣 +item_Name_cba_nurse_scrubs_01_01_03=马奥尼 护士服 上衣 樱草 +item_Name_cba_nurse_scrubs_01_01_04=马奥尼 护士服 上衣 蜂窝 +item_Name_cba_pants_01_01_01=积云 裤子 灰色 +item_Name_cba_pants_01_01_02=积云 裤子 红色 +item_Name_cba_pants_01_01_03=积云 裤子 棕色 +item_Name_cba_pants_01_01_04=积云 裤子 黄色 +item_Name_cba_pants_01_01_07=积云 裤子 蓝绿色 +item_Name_cba_pants_01_01_08=积云 裤子 紫色 +item_Name_cba_pants_02_01_01=层云 裤子 栗色 +item_Name_cba_pants_02_01_03=层云 裤子 棕色 +item_Name_cba_pants_02_01_04=层云 裤子 黄色 +item_Name_cba_pants_02_01_05=层云 裤子 绿色 +item_Name_cba_pants_02_01_07=层云 裤子 蓝绿色 +item_Name_cba_pants_02_01_08=层云 裤子 紫色 +item_Name_cba_security_hat_01_01_01=阿贾克斯安保制服 帽子 +item_Name_cba_security_jacket_01_01_01=阿贾克斯安保制服 夹克 +item_Name_cba_security_pants_01_01_01=阿贾克斯安保制服 长裤 +item_Name_cba_security_shoes_01_01_01=阿贾克斯安保制服 皮鞋 +item_Name_cbd_boots_01_01_01=[PH] Placeholder - CBD Boots +item_Name_cbd_hat_02_01_centurion=MC-钉头帽-旅行者 +item_Name_cbd_hat_03_01_01=BC-灰帽 +item_Name_cbd_hat_03_01_cargo=货物帽 +item_Name_cbd_hat_03_01_fleetweek2021=不败舰队周帽 蓝色 +item_Name_cbd_hat_03_01_fleetweek2022=[PH] PH - cbd_hat_03_01_fleetweek2022 +item_Name_cbd_hat_03_aegis_dec=圣盾动力品牌帽 +item_Name_cbd_hat_03_anvil_dec=铁砧航品牌帽 +item_Name_cbd_hat_03_argo_dec=南船座宇航品牌帽 +item_Name_cbd_hat_03_consolidated_dec=联合外域品牌帽 +item_Name_cbd_hat_03_crusader_dec=十字军工业品牌帽 +item_Name_cbd_hat_03_drake_dec=德雷克行星际品牌帽 +item_Name_cbd_hat_03_expo_dec=2949 星系际航空航天博览会品牌帽 +item_Name_cbd_hat_03_fleetweek_01_dec=舰队周帽 橄榄绿 +item_Name_cbd_hat_03_fleetweek_02_dec=舰队周帽 暗色绿 +item_Name_cbd_hat_03_foundation01_11=奠基节 帽子 “灰色” +item_Name_cbd_hat_03_foundation01_12=奠基节 帽子 “黑色” +item_Name_cbd_hat_03_iae2021_07=IAE 2951帽子 蓝色 +item_Name_cbd_hat_03_iae2021_10=IAE 2951帽子 白色 +item_Name_cbd_hat_03_misc_dec=武藏星航品牌帽 +item_Name_cbd_hat_03_origin_dec=起源跃动品牌帽 +item_Name_cbd_hat_03_rsi_dec=罗伯茨品牌帽 +item_Name_cbd_jacket_02_01_01=[PH] Placeholder - CBD Jacket +item_Name_cbd_pants_02_01_01=弗兰茨长裤 +item_Name_ccc_bear_helmet_01_01_01=菲尔兹伯里 黑熊头盔 +item_Name_ccc_bear_helmet_01_01_03=菲尔兹伯里 黑熊头盔 橙色 +item_Name_ccc_bear_helmet_01_01_05=菲尔兹伯里 黑熊头盔 酸橙绿 +item_Name_ccc_bear_helmet_01_01_06=菲尔兹伯里 黑熊头盔 蓝莓色 +item_Name_ccc_bear_helmet_01_01_08=菲尔兹伯里 黑熊头盔 葡萄紫 +item_Name_ccc_bear_helmet_01_01_09=菲尔兹伯里 黑熊头盔 番石榴粉 +item_Name_ccc_combat_heavy_helmet_01_01_01=[PH] PH - ccc_combat_heavy_helmet_01_01_01 +item_Name_ccc_heavy_armor_helmet_01_01_01=氖鬼 天狗火 头盔 +item_Name_ccc_heavy_armor_helmet_01_01_10=氖鬼 雪女 头盔 +item_Name_ccc_heavy_armor_helmet_01_01_16=氖鬼 邪魅 头盔 +item_Name_ccc_medium_armor_arms_01_01_01=飞鸟 臂甲 +item_Name_ccc_medium_armor_arms_01_01_shrike=伯劳鸟 臂甲 +item_Name_ccc_medium_armor_arms_01_01_talon=利爪鸟 臂甲 +item_Name_ccc_medium_armor_core_01_01_01=飞鸟 胸甲 +item_Name_ccc_medium_armor_core_01_01_shrike=伯劳鸟 胸甲 +item_Name_ccc_medium_armor_core_01_01_talon=利爪鸟 胸甲 +item_Name_ccc_medium_armor_helmet_01=飞鸟 头盔 +item_Name_ccc_medium_armor_helmet_01_01_shrike=伯劳鸟 头盔 +item_Name_ccc_medium_armor_helmet_01_01_talon=利爪鸟 头盔 +item_Name_ccc_medium_armor_legs_01_01_01=飞鸟 腿甲 +item_Name_ccc_medium_armor_legs_01_01_shrike=伯劳鸟 腿甲 +item_Name_ccc_medium_armor_legs_01_01_talon=利爪鸟 腿甲 +item_Name_ccc_scarecrow_helmet_01_01_01=惊骇丘陵头盔 +item_Name_ccc_vanduul_helmet_01_01_01=咆哮剜度头盔 +item_Name_cds_armor_light_arms_02_01_01=FBL-8a 臂甲 极地迷彩 +item_Name_cds_armor_light_arms_02_01_02=FBL-8a 臂甲 帝国红 +item_Name_cds_armor_light_arms_02_01_03=FBL-8a 臂甲 沙漠迷彩 +item_Name_cds_armor_light_core_02_01_01=FBL-8a 胸甲 极地迷彩 +item_Name_cds_armor_light_core_02_01_02=FBL-8a 胸甲 帝国红 +item_Name_cds_armor_light_core_02_01_03=FBL-8a 胸甲 沙漠迷彩 +item_Name_cds_armor_light_legs_02_01_01=FBL-8a 腿甲 极地迷彩 +item_Name_cds_armor_light_legs_02_01_02=FBL-8a 腿甲 帝国红 +item_Name_cds_armor_light_legs_02_01_03=FBL-8a 腿甲 沙漠迷彩 +item_Name_cds_armor_medium_arms_01_01_10=ORC-mkX 臂甲 极地版 +item_Name_cds_armor_medium_arms_01_01_15=ORC-mkX 臂甲 沙漠版 +item_Name_cds_armor_medium_arms_01_01_18=ORC-mkX 臂甲 暮光版 +item_Name_cds_armor_medium_arms_01_01_20=ORC-mkX 臂甲 秋季版 +item_Name_cds_armor_medium_arms_01_01_9tails01=ORC-mkX 臂甲(改) +item_Name_cds_armor_medium_arms_02_01_01=ORC-mkX臂甲 奇点 +item_Name_cds_armor_medium_arms_02_01_03=ORC-mkX臂甲 夜火 +item_Name_cds_armor_medium_arms_02_01_11=ORC-mkX臂甲 冰裔 +item_Name_cds_armor_medium_core_01_01_01=ORC-mkX 胸甲 林地版 +item_Name_cds_armor_medium_core_01_01_10=ORC-mkX 胸甲 极地版 +item_Name_cds_armor_medium_core_01_01_15=ORC-mkX 胸甲 沙漠版 +item_Name_cds_armor_medium_core_01_01_18=ORC-mkX 胸甲 暮光版 +item_Name_cds_armor_medium_core_01_01_20=ORC-mkX 胸甲 秋季版 +item_Name_cds_armor_medium_core_02_01_01=ORC-mkX胸甲 奇点 +item_Name_cds_armor_medium_core_02_01_03=ORC-mkX胸甲 夜火 +item_Name_cds_armor_medium_core_02_01_11=ORC-mkX胸甲 冰裔 +item_Name_cds_armor_medium_helmet_01_01_10=ORC-mkX 头盔 极地版 +item_Name_cds_armor_medium_helmet_01_01_15=ORC-mkX 头盔 沙漠版 +item_Name_cds_armor_medium_helmet_01_01_18=ORC-mkX 头盔 暮光版 +item_Name_cds_armor_medium_helmet_01_01_20=ORC-mkX 头盔 秋季版 +item_Name_cds_armor_medium_helmet_02_01_01=ORC-mkX头盔 奇点 +item_Name_cds_armor_medium_helmet_02_01_03=ORC-mkX头盔 夜火 +item_Name_cds_armor_medium_helmet_02_01_11=ORC-mkX头盔 冰裔 +item_Name_cds_armor_medium_legs_01_01_10=ORC-mkX 腿甲 极地版 +item_Name_cds_armor_medium_legs_01_01_15=ORC-mkX 腿甲 沙漠版 +item_Name_cds_armor_medium_legs_01_01_18=ORC-mkX 腿甲 暮光版 +item_Name_cds_armor_medium_legs_01_01_20=ORC-mkX 腿甲 秋季版 +item_Name_cds_armor_medium_legs_02_01_01=ORC-mkX腿甲 奇点 +item_Name_cds_armor_medium_legs_02_01_03=ORC-mkX腿甲 夜火 +item_Name_cds_armor_medium_legs_02_01_11=ORC-mkX腿甲 冰裔 +item_Name_cds_armor_medium_legs_02_01_9tails01=ORC-mkX 腿甲(改) +item_Name_cds_combat_heavy_backpack_01_01_01=CSP-68H 背包 +item_Name_cds_combat_light_arms_03_01_01=FBL-8a 臂甲(改) +item_Name_cds_combat_light_arms_04_01_01=FBL-8a 臂甲(改) +item_Name_cds_combat_light_backpack_01_01_01=CSP-68L 背包 +item_Name_cds_combat_light_core_03_01_01=FBL-8a 胸甲(改) +item_Name_cds_combat_light_core_04_01_01=FBL-8a 胸甲(改) +item_Name_cds_combat_light_helmet_03_01_01=FBL-8a 头盔 (改) +item_Name_cds_combat_light_helmet_04_01_01=FBL-8a 头盔 (改) +item_Name_cds_combat_light_legs_03_01_01=FBL-8a 腿甲 (改) +item_Name_cds_combat_light_legs_04_01_01=FBL-8a 腿甲 (改) +item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX 臂甲 (改) +item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX 臂甲 (改) +item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M 背包 +item_Name_cds_combat_medium_core_03_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_combat_medium_core_04_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX 胸甲 (改) +item_Name_cds_heavy_armor_01_arms=ADP-mk4 臂甲 林地版 +item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 臂甲 执行版 +item_Name_cds_heavy_armor_01_core=ADP-mk4 胸甲 林地版 +item_Name_cds_heavy_armor_01_core_concierge=ADP-mk4 胸甲 执行版 +item_Name_cds_heavy_armor_01_legs=ADP-mk4 腿甲 林地版 +item_Name_cds_heavy_armor_01_legs_concierge=ADP-mk4 腿甲 执行版 +item_Name_cds_heavy_armor_helmet_01=ADP-mk4 头盔 林地版 +item_Name_cds_heavy_armor_helmet_01_concierge=ADP-mk4 头盔 执行版 +item_Name_cds_legacy_armor_heavy_arms_01_01_01=ADP 臂甲 林地版 +item_Name_cds_legacy_armor_heavy_arms_01_01_02=ADP 臂甲 红色 +item_Name_cds_legacy_armor_heavy_arms_01_01_03=ADP 臂甲 橙色 +item_Name_cds_legacy_armor_heavy_arms_01_01_04=ADP 臂甲 黄色 +item_Name_cds_legacy_armor_heavy_arms_01_01_05=ADP 臂甲 绿色 +item_Name_cds_legacy_armor_heavy_arms_01_01_06=ADP 臂甲 海绿色 +item_Name_cds_legacy_armor_heavy_arms_01_01_07=ADP 臂甲 蓝色 +item_Name_cds_legacy_armor_heavy_arms_01_01_08=ADP 臂甲 紫色 +item_Name_cds_legacy_armor_heavy_arms_01_01_09=ADP 臂甲 紫罗兰 +item_Name_cds_legacy_armor_heavy_arms_01_01_10=ADP 臂甲 白色 +item_Name_cds_legacy_armor_heavy_arms_01_01_11=ADP 臂甲 灰色 +item_Name_cds_legacy_armor_heavy_arms_01_01_12=ADP 臂甲 黑色 +item_Name_cds_legacy_armor_heavy_arms_01_01_13=ADP 臂甲 暗红色 +item_Name_cds_legacy_armor_heavy_arms_01_01_14=ADP 臂甲 褐色 +item_Name_cds_legacy_armor_heavy_arms_01_01_15=ADP 臂甲 黄褐色 +item_Name_cds_legacy_armor_heavy_arms_01_01_16=ADP 臂甲 深绿色 +item_Name_cds_legacy_armor_heavy_arms_01_01_17=ADP 臂甲 湖绿色 +item_Name_cds_legacy_armor_heavy_arms_01_01_18=ADP 臂甲 暮光版 +item_Name_cds_legacy_armor_heavy_arms_01_01_19=ADP 臂甲 帝国版 +item_Name_cds_legacy_armor_heavy_arms_01_01_20=ADP 臂甲 橄榄色 +item_Name_cds_legacy_armor_heavy_arms_01_01_9tails01=ADP 臂甲(改) +item_Name_cds_legacy_armor_heavy_core_01_01_02=ADP 胸甲 红色 +item_Name_cds_legacy_armor_heavy_core_01_01_03=ADP 胸甲 橙色 +item_Name_cds_legacy_armor_heavy_core_01_01_04=ADP 胸甲 黄色 +item_Name_cds_legacy_armor_heavy_core_01_01_05=ADP 胸甲 绿色 +item_Name_cds_legacy_armor_heavy_core_01_01_06=ADP 胸甲 海绿色 +item_Name_cds_legacy_armor_heavy_core_01_01_07=ADP 胸甲 蓝色 +item_Name_cds_legacy_armor_heavy_core_01_01_08=ADP 胸甲 紫色 +item_Name_cds_legacy_armor_heavy_core_01_01_09=ADP 胸甲 紫罗兰 +item_Name_cds_legacy_armor_heavy_core_01_01_10=ADP 胸甲 白色 +item_Name_cds_legacy_armor_heavy_core_01_01_11=ADP 胸甲 灰色 +item_Name_cds_legacy_armor_heavy_core_01_01_12=ADP 胸甲 黑色 +item_Name_cds_legacy_armor_heavy_core_01_01_13=ADP 胸甲 暗红色 +item_Name_cds_legacy_armor_heavy_core_01_01_14=ADP 胸甲 褐色 +item_Name_cds_legacy_armor_heavy_core_01_01_15=ADP 胸甲 黄褐色 +item_Name_cds_legacy_armor_heavy_core_01_01_16=ADP 胸甲 深绿色 +item_Name_cds_legacy_armor_heavy_core_01_01_17=ADP 胸甲 湖绿色 +item_Name_cds_legacy_armor_heavy_core_01_01_18=ADP 胸甲 暮光版 +item_Name_cds_legacy_armor_heavy_core_01_01_19=ADP 胸甲 帝国版 +item_Name_cds_legacy_armor_heavy_core_01_01_20=ADP 胸甲 橄榄色 +item_Name_cds_legacy_armor_heavy_core_01_01_9tails01=ADP 胸甲(改) +item_Name_cds_legacy_armor_heavy_helmet_01_01_02=巴洛安全头盔 红色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_03=巴洛安全头盔 橙色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_04=巴洛安全头盔 黄色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_05=巴洛安全头盔 绿色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_06=巴洛安全头盔 海绿色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_07=巴洛安全头盔 蓝色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_08=巴洛安全头盔 紫色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_09=巴洛安全头盔 紫罗兰 +item_Name_cds_legacy_armor_heavy_helmet_01_01_10=巴洛安全头盔 白色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_11=巴洛安全头盔 灰色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_12=巴洛安全头盔 黑色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_13=巴洛安全头盔 暗红色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_14=巴洛安全头盔 褐色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_15=巴洛安全头盔 黄褐色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_16=巴洛安全头盔 深绿色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_17=巴洛安全头盔 湖绿色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_18=巴洛安全头盔 暮光色 +item_Name_cds_legacy_armor_heavy_helmet_01_01_19=巴洛安全头盔 帝国版 +item_Name_cds_legacy_armor_heavy_helmet_01_01_20=巴洛安全头盔 橄榄色 +item_Name_cds_legacy_armor_heavy_legs_01_01_02=ADP 腿甲 红色 +item_Name_cds_legacy_armor_heavy_legs_01_01_03=ADP 腿甲 橙色 +item_Name_cds_legacy_armor_heavy_legs_01_01_04=ADP 腿甲 黄色 +item_Name_cds_legacy_armor_heavy_legs_01_01_05=ADP 腿甲 绿色 +item_Name_cds_legacy_armor_heavy_legs_01_01_06=ADP 腿甲 海绿色 +item_Name_cds_legacy_armor_heavy_legs_01_01_07=ADP 腿甲 蓝色 +item_Name_cds_legacy_armor_heavy_legs_01_01_08=ADP 腿甲 紫色 +item_Name_cds_legacy_armor_heavy_legs_01_01_09=ADP 腿甲 紫罗兰 +item_Name_cds_legacy_armor_heavy_legs_01_01_10=ADP 腿甲 白色 +item_Name_cds_legacy_armor_heavy_legs_01_01_11=ADP 腿甲 灰色 +item_Name_cds_legacy_armor_heavy_legs_01_01_12=ADP 腿甲 黑色 +item_Name_cds_legacy_armor_heavy_legs_01_01_13=ADP 腿甲 暗红色 +item_Name_cds_legacy_armor_heavy_legs_01_01_14=ADP 腿甲 褐色 +item_Name_cds_legacy_armor_heavy_legs_01_01_15=ADP 腿甲 黄褐色 +item_Name_cds_legacy_armor_heavy_legs_01_01_16=ADP 腿甲 深绿色 +item_Name_cds_legacy_armor_heavy_legs_01_01_17=ADP 腿甲 湖绿色 +item_Name_cds_legacy_armor_heavy_legs_01_01_18=ADP 腿甲 暮光版 +item_Name_cds_legacy_armor_heavy_legs_01_01_19=ADP 腿甲 帝国版 +item_Name_cds_legacy_armor_heavy_legs_01_01_20=ADP 腿甲 橄榄色 +item_Name_cds_legacy_armor_light_arms_01_01_01=PAB-1 臂甲 林地版 +item_Name_cds_legacy_armor_light_arms_01_01_02=PAB-1 臂甲 红色 +item_Name_cds_legacy_armor_light_arms_01_01_03=PAB-1 臂甲 橙色 +item_Name_cds_legacy_armor_light_arms_01_01_04=PAB-1 臂甲 黄色 +item_Name_cds_legacy_armor_light_arms_01_01_05=PAB-1 臂甲 绿色 +item_Name_cds_legacy_armor_light_arms_01_01_06=PAB-1 臂甲 海绿色 +item_Name_cds_legacy_armor_light_arms_01_01_07=PAB-1 臂甲 蓝色 +item_Name_cds_legacy_armor_light_arms_01_01_08=PAB-1 臂甲 紫色 +item_Name_cds_legacy_armor_light_arms_01_01_09=PAB-1 臂甲 紫罗兰 +item_Name_cds_legacy_armor_light_arms_01_01_10=PAB-1 臂甲 白色 +item_Name_cds_legacy_armor_light_arms_01_01_11=PAB-1 臂甲 灰色 +item_Name_cds_legacy_armor_light_arms_01_01_12=PAB-1 臂甲 黑色 +item_Name_cds_legacy_armor_light_arms_01_01_13=PAB-1 臂甲 暗红色 +item_Name_cds_legacy_armor_light_arms_01_01_14=PAB-1 臂甲 褐色 +item_Name_cds_legacy_armor_light_arms_01_01_15=PAB-1 臂甲 黄褐色 +item_Name_cds_legacy_armor_light_arms_01_01_16=PAB-1 臂甲 深绿色 +item_Name_cds_legacy_armor_light_arms_01_01_17=PAB-1 臂甲 湖绿色 +item_Name_cds_legacy_armor_light_arms_01_01_18=PAB-1 臂甲 暮光版 +item_Name_cds_legacy_armor_light_arms_01_01_19=PAB-1 臂甲 帝国版 +item_Name_cds_legacy_armor_light_arms_01_01_20=PAB-1 臂甲 沙漠版 +item_Name_cds_legacy_armor_light_core_01_01_01=PAB-1 胸甲 林地版 +item_Name_cds_legacy_armor_light_core_01_01_02=PAB-1 胸甲 红色 +item_Name_cds_legacy_armor_light_core_01_01_03=PAB-1 胸甲 橙色 +item_Name_cds_legacy_armor_light_core_01_01_04=PAB-1 胸甲 黄色 +item_Name_cds_legacy_armor_light_core_01_01_05=PAB-1 胸甲 绿色 +item_Name_cds_legacy_armor_light_core_01_01_06=PAB-1 胸甲 海绿色 +item_Name_cds_legacy_armor_light_core_01_01_07=PAB-1 胸甲 蓝色 +item_Name_cds_legacy_armor_light_core_01_01_08=PAB-1 胸甲 紫色 +item_Name_cds_legacy_armor_light_core_01_01_09=PAB-1 胸甲 紫罗兰 +item_Name_cds_legacy_armor_light_core_01_01_10=PAB-1 胸甲 白色 +item_Name_cds_legacy_armor_light_core_01_01_11=PAB-1 胸甲 灰色 +item_Name_cds_legacy_armor_light_core_01_01_12=PAB-1 胸甲 黑色 +item_Name_cds_legacy_armor_light_core_01_01_13=PAB-1 胸甲 暗红色 +item_Name_cds_legacy_armor_light_core_01_01_14=PAB-1 胸甲 褐色 +item_Name_cds_legacy_armor_light_core_01_01_15=PAB-1 胸甲 黄褐色 +item_Name_cds_legacy_armor_light_core_01_01_16=PAB-1 胸甲 深绿色 +item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 胸甲 湖绿色 +item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 胸甲 暮光版 +item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 胸甲 帝国版 +item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 胸甲 沙漠版 +item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 头盔 基础 +item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 头盔 红色 +item_Name_cds_legacy_armor_light_helmet_01_01_03=CBH-3 头盔 橙色 +item_Name_cds_legacy_armor_light_helmet_01_01_04=CBH-3 头盔 黄色 +item_Name_cds_legacy_armor_light_helmet_01_01_05=CBH-3 头盔 绿色 +item_Name_cds_legacy_armor_light_helmet_01_01_06=CBH-3 头盔 海绿色 +item_Name_cds_legacy_armor_light_helmet_01_01_07=CBH-3 头盔 蓝色 +item_Name_cds_legacy_armor_light_helmet_01_01_08=CBH-3 头盔 紫色 +item_Name_cds_legacy_armor_light_helmet_01_01_09=CBH-3 头盔 紫罗兰 +item_Name_cds_legacy_armor_light_helmet_01_01_10=CBH-3 头盔 白色 +item_Name_cds_legacy_armor_light_helmet_01_01_11=CBH-3 头盔 灰色 +item_Name_cds_legacy_armor_light_helmet_01_01_12=CBH-3 头盔 黑色 +item_Name_cds_legacy_armor_light_helmet_01_01_13=CBH-3 头盔 暗红色 +item_Name_cds_legacy_armor_light_helmet_01_01_14=CBH-3 头盔 褐色 +item_Name_cds_legacy_armor_light_helmet_01_01_15=CBH-3 头盔 黄褐色 +item_Name_cds_legacy_armor_light_helmet_01_01_16=CBH-3 头盔 深绿色 +item_Name_cds_legacy_armor_light_helmet_01_01_17=CBH-3 头盔 湖绿色 +item_Name_cds_legacy_armor_light_helmet_01_01_18=CBH-3 头盔 暮光版 +item_Name_cds_legacy_armor_light_helmet_01_01_19=CBH-3 头盔 帝国版 +item_Name_cds_legacy_armor_light_helmet_01_01_20=CBH-3 头盔 橄榄色 +item_Name_cds_legacy_armor_light_legs_01_01_01=PAB-1 腿甲 林地版 +item_Name_cds_legacy_armor_light_legs_01_01_02=PAB-1 腿甲 红色 +item_Name_cds_legacy_armor_light_legs_01_01_03=PAB-1 腿甲 橙色 +item_Name_cds_legacy_armor_light_legs_01_01_04=PAB-1 腿甲 黄色 +item_Name_cds_legacy_armor_light_legs_01_01_05=PAB-1 腿甲 绿色 +item_Name_cds_legacy_armor_light_legs_01_01_06=PAB-1 腿甲 海绿色 +item_Name_cds_legacy_armor_light_legs_01_01_07=PAB-1 腿甲 蓝色 +item_Name_cds_legacy_armor_light_legs_01_01_08=PAB-1 腿甲 紫色 +item_Name_cds_legacy_armor_light_legs_01_01_09=PAB-1 腿甲 紫罗兰 +item_Name_cds_legacy_armor_light_legs_01_01_10=PAB-1 腿甲 白色 +item_Name_cds_legacy_armor_light_legs_01_01_11=PAB-1 腿甲 灰色 +item_Name_cds_legacy_armor_light_legs_01_01_12=PAB-1 腿甲 黑色 +item_Name_cds_legacy_armor_light_legs_01_01_13=PAB-1 腿甲 暗红色 +item_Name_cds_legacy_armor_light_legs_01_01_14=PAB-1 腿甲 褐色 +item_Name_cds_legacy_armor_light_legs_01_01_15=PAB-1 腿甲 黄褐色 +item_Name_cds_legacy_armor_light_legs_01_01_16=PAB-1 腿甲 深绿色 +item_Name_cds_legacy_armor_light_legs_01_01_17=PAB-1 腿甲 湖绿色 +item_Name_cds_legacy_armor_light_legs_01_01_18=PAB-1 腿甲 暮光版 +item_Name_cds_legacy_armor_light_legs_01_01_19=PAB-1 腿甲 帝国版 +item_Name_cds_legacy_armor_light_legs_01_01_20=PAB-1 腿甲 沙漠版 +item_Name_cds_legacy_armor_light_legs_01_01_9tails01=PAB-1 腿甲(改) +item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV 臂甲 林地版 +item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV 臂甲 红色 +item_Name_cds_legacy_armor_medium_arms_01_01_03=ORC-mkV 臂甲 橙色 +item_Name_cds_legacy_armor_medium_arms_01_01_04=ORC-mkV 臂甲 黄色 +item_Name_cds_legacy_armor_medium_arms_01_01_05=ORC-mkV 臂甲 绿色 +item_Name_cds_legacy_armor_medium_arms_01_01_06=ORC-mkV 臂甲 海绿色 +item_Name_cds_legacy_armor_medium_arms_01_01_07=ORC-mkV 臂甲 蓝色 +item_Name_cds_legacy_armor_medium_arms_01_01_08=ORC-mkV 臂甲 紫色 +item_Name_cds_legacy_armor_medium_arms_01_01_09=ORC-mkV 臂甲 紫罗兰 +item_Name_cds_legacy_armor_medium_arms_01_01_10=ORC-mkV 臂甲 白色 +item_Name_cds_legacy_armor_medium_arms_01_01_11=ORC-mkV 臂甲 灰色 +item_Name_cds_legacy_armor_medium_arms_01_01_12=ORC-mkV 臂甲 黑色 +item_Name_cds_legacy_armor_medium_arms_01_01_13=ORC-mkV 臂甲 暗红色 +item_Name_cds_legacy_armor_medium_arms_01_01_14=ORC-mkV 臂甲 褐色 +item_Name_cds_legacy_armor_medium_arms_01_01_15=ORC-mkV 臂甲 黄褐色 +item_Name_cds_legacy_armor_medium_arms_01_01_16=ORC-mkV 臂甲 深绿色 +item_Name_cds_legacy_armor_medium_arms_01_01_17=ORC-mkV 臂甲 湖绿色 +item_Name_cds_legacy_armor_medium_arms_01_01_18=ORC-mkV 臂甲 暮光版 +item_Name_cds_legacy_armor_medium_arms_01_01_19=ORC-mkV 臂甲 帝国版 +item_Name_cds_legacy_armor_medium_arms_01_01_20=ORC-mkV 臂甲 沙漠版 +item_Name_cds_legacy_armor_medium_core_01_01_01=ORC-mkV 胸甲 林地版 +item_Name_cds_legacy_armor_medium_core_01_01_02=ORC-mkV 胸甲 红色 +item_Name_cds_legacy_armor_medium_core_01_01_03=ORC-mkV 胸甲 橙色 +item_Name_cds_legacy_armor_medium_core_01_01_04=ORC-mkV 胸甲 黄色 +item_Name_cds_legacy_armor_medium_core_01_01_05=ORC-mkV 胸甲 绿色 +item_Name_cds_legacy_armor_medium_core_01_01_06=ORC-mkV 胸甲 海绿色 +item_Name_cds_legacy_armor_medium_core_01_01_07=ORC-mkV 胸甲 蓝色 +item_Name_cds_legacy_armor_medium_core_01_01_08=ORC-mkV 胸甲 紫色 +item_Name_cds_legacy_armor_medium_core_01_01_09=ORC-mkV 胸甲 紫罗兰 +item_Name_cds_legacy_armor_medium_core_01_01_10=ORC-mkV 胸甲 白色 +item_Name_cds_legacy_armor_medium_core_01_01_11=ORC-mkV 胸甲 灰色 +item_Name_cds_legacy_armor_medium_core_01_01_12=ORC-mkV 胸甲 黑色 +item_Name_cds_legacy_armor_medium_core_01_01_13=ORC-mkV 胸甲 暗红色 +item_Name_cds_legacy_armor_medium_core_01_01_14=ORC-mkV 胸甲 褐色 +item_Name_cds_legacy_armor_medium_core_01_01_15=ORC-mkV 胸甲 黄褐色 +item_Name_cds_legacy_armor_medium_core_01_01_16=ORC-mkV 胸甲 深绿色 +item_Name_cds_legacy_armor_medium_core_01_01_17=ORC-mkV 胸甲 湖绿色 +item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV 胸甲 暮光色 +item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV 胸甲 帝王紫 +item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV 胸甲 沙漠色 +item_Name_cds_legacy_armor_medium_core_01_01_9tails01=ORC-mkV 胸甲(改) +item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 头盔 林地版 +item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 头盔 红色 +item_Name_cds_legacy_armor_medium_helmet_01_01_03=G-2 头盔 橙色 +item_Name_cds_legacy_armor_medium_helmet_01_01_04=G-2 头盔 黄色 +item_Name_cds_legacy_armor_medium_helmet_01_01_05=G-2 头盔 绿色 +item_Name_cds_legacy_armor_medium_helmet_01_01_06=G-2 头盔 海绿色 +item_Name_cds_legacy_armor_medium_helmet_01_01_07=G-2 头盔 蓝色 +item_Name_cds_legacy_armor_medium_helmet_01_01_08=G-2 头盔 紫色 +item_Name_cds_legacy_armor_medium_helmet_01_01_09=G-2 头盔 紫罗兰 +item_Name_cds_legacy_armor_medium_helmet_01_01_10=G-2 头盔 白色 +item_Name_cds_legacy_armor_medium_helmet_01_01_11=G-2 头盔 灰色 +item_Name_cds_legacy_armor_medium_helmet_01_01_12=G-2 头盔 黑色 +item_Name_cds_legacy_armor_medium_helmet_01_01_13=G-2 头盔 暗红色 +item_Name_cds_legacy_armor_medium_helmet_01_01_14=G-2 头盔 褐色 +item_Name_cds_legacy_armor_medium_helmet_01_01_15=G-2 头盔 黄褐色 +item_Name_cds_legacy_armor_medium_helmet_01_01_16=G-2 头盔 深绿色 +item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 头盔 湖绿色 +item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 头盔 暮光色 +item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 头盔 帝王紫 +item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 头盔 沙漠版 +item_Name_cds_legacy_armor_medium_helmet_01_01_gld=G-2 头盔 行政版 +item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV 腿甲 林地版 +item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV 腿甲 红色 +item_Name_cds_legacy_armor_medium_legs_01_01_03=ORC-mkV 腿甲 橙色 +item_Name_cds_legacy_armor_medium_legs_01_01_04=ORC-mkV 腿甲 黄色 +item_Name_cds_legacy_armor_medium_legs_01_01_05=ORC-mkV 腿甲 绿色 +item_Name_cds_legacy_armor_medium_legs_01_01_06=ORC-mkV 腿甲 海绿色 +item_Name_cds_legacy_armor_medium_legs_01_01_07=ORC-mkV 腿甲 蓝色 +item_Name_cds_legacy_armor_medium_legs_01_01_08=ORC-mkV 腿甲 紫色 +item_Name_cds_legacy_armor_medium_legs_01_01_09=ORC-mkV 腿甲 紫罗兰 +item_Name_cds_legacy_armor_medium_legs_01_01_10=ORC-mkV 腿甲 白色 +item_Name_cds_legacy_armor_medium_legs_01_01_11=ORC-mkV 腿甲 灰色 +item_Name_cds_legacy_armor_medium_legs_01_01_12=ORC-mkV 腿甲 黑色 +item_Name_cds_legacy_armor_medium_legs_01_01_13=ORC-mkV 腿甲 暗红 +item_Name_cds_legacy_armor_medium_legs_01_01_14=ORC-mkV 腿甲 褐色 +item_Name_cds_legacy_armor_medium_legs_01_01_15=ORC-mkV 腿甲 黄褐色 +item_Name_cds_legacy_armor_medium_legs_01_01_16=ORC-mkV 腿甲 深绿色 +item_Name_cds_legacy_armor_medium_legs_01_01_17=ORC-mkV 腿甲 湖绿色 +item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV 腿甲 暮光色 +item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV 腿甲 帝王紫 +item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV 腿甲 沙漠版 +item_Name_cds_legacy_armor_medium_legs_01_01_9tails01=ORC-mkV 腿甲(改) +item_Name_cds_legacy_heavy_armor_01_arms=ADP 臂甲 林地版 +item_Name_cds_legacy_heavy_armor_01_core=ADP 胸甲 +item_Name_cds_legacy_heavy_armor_01_helmet=巴洛安全头盔 +item_Name_cds_legacy_heavy_armor_01_legs=ADP 腿甲 林地版 +item_Name_cds_legacy_light_armor_01_arms=PAB-1 臂甲 +item_Name_cds_legacy_light_armor_01_core=PAB-1 胸甲 +item_Name_cds_legacy_light_armor_01_helmet=CBH-3 头盔 基础 +item_Name_cds_legacy_light_armor_01_legs=PAB-1 腿甲 +item_Name_cds_legacy_medium_armor_01_arms=ORC-mkV 臂甲 +item_Name_cds_legacy_medium_armor_01_core=ORC-mkV 胸甲 +item_Name_cds_legacy_medium_armor_01_helmet=G-2 头盔 +item_Name_cds_legacy_medium_armor_01_legs=ORC-mkV 腿甲 +item_Name_cds_light_armor_01_arms=荒野侦查服 臂甲 +item_Name_cds_light_armor_01_core=荒野侦查服 胸甲 +item_Name_cds_light_armor_01_legs=荒野侦查服 腿甲 +item_Name_cds_light_helmet_01=荒野侦查服 头盔 +item_Name_cds_medium_armor_01_arms=ORC-mkX 臂甲 林地版 +item_Name_cds_medium_armor_01_core=ORC-mkX 胸甲 林地版 +item_Name_cds_medium_armor_01_legs=ORC-mkX 腿甲 林地版 +item_Name_cds_medium_armor_helmet_01=ORC-mkX 头盔 林地版 +item_Name_cds_medium_armor_helmet_01_01_carrack= +item_Name_cds_undersuit_helmet_01=A23 头盔 林地版 +item_Name_clda_env_armor_backpack_01=诺维科夫背包 +item_Name_clda_env_armor_backpack_01_expo=诺维科夫背包-博览会 +item_Name_clda_env_armor_heavy_suit_01_01_9tails01=诺维科夫探索服(改) +item_Name_clda_env_heat_armor_backpack_01=彭布罗克背包 +item_Name_clda_env_heat_heavy_helmet_01=彭布罗克 头盔 +item_Name_clda_env_heat_heavy_suit_01=彭布罗克探索服 +item_Name_clda_env_heavy_arms_01=诺维科夫 臂甲 +item_Name_clda_env_heavy_arms_01_expo=诺维科夫"博览会" 臂甲 +item_Name_clda_env_heavy_core_01=诺维科夫 胸甲 +item_Name_clda_env_heavy_core_01_expo=诺维科夫"博览会" 胸甲 +item_Name_clda_env_heavy_helmet_01=诺维科夫 头盔 +item_Name_clda_env_heavy_helmet_01_expo=诺维科夫"博览会" 头盔 +item_Name_clda_env_heavy_legs_01=诺维科夫 腿甲 +item_Name_clda_env_heavy_legs_01_expo=诺维科夫"博览会" 腿甲 +item_Name_clda_env_heavy_suit_01=诺维科夫探索服 +item_Name_clda_env_heavy_suit_01_expo=诺维科夫“博览会”探索服 +item_Name_clda_utility_heavy_backpack_01_01_01=彭布罗克背包 +item_Name_clda_utility_heavy_backpack_02_01_01=彭布罗克背包 RSI象牙白版 +item_Name_clda_utility_heavy_backpack_02_01_04=彭布罗克背包 RSI日出红版 +item_Name_clda_utility_heavy_backpack_02_01_12=彭布罗克背包 RSI石墨黑版 +item_Name_clda_utility_heavy_backpack_02_01_9tails01=彭布罗克背包 RSI版(改) +item_Name_clda_utility_heavy_helmet_01_01_01=彭布罗克头盔 +item_Name_clda_utility_heavy_helmet_02_01_01=彭布罗克头盔 RSI象牙白版 +item_Name_clda_utility_heavy_helmet_02_01_04=彭布罗克头盔 RSI日出红版 +item_Name_clda_utility_heavy_helmet_02_01_12=彭布罗克头盔 RSI石墨黑版 +item_Name_clda_utility_heavy_helmet_02_01_9tails01=彭布罗克头盔 RSI版(改) +item_Name_clda_utility_heavy_suit_01_01_01=彭布罗克探索服 +item_Name_clda_utility_heavy_suit_02_01_01=彭布罗克探索服 RSI象牙白版 +item_Name_clda_utility_heavy_suit_02_01_04=彭布罗克探索服 RSI日出红版 +item_Name_clda_utility_heavy_suit_02_01_12=彭布罗克探索服 RSI石墨黑版 +item_Name_clda_utility_heavy_suit_02_01_9tails01=彭布罗克探索服 RSI版(改) +item_Name_colorMod_black=黑色 +item_Name_colorMod_blue=蓝色 +item_Name_colorMod_brown=棕色 +item_Name_colorMod_dark_blue=深蓝色 +item_Name_colorMod_dark_green=深绿色 +item_Name_colorMod_dark_orange=暗橙色 +item_Name_colorMod_dark_purple=深紫色 +item_Name_colorMod_dark_red=暗红色 +item_Name_colorMod_dark_teal=深青色 +item_Name_colorMod_green=绿色 +item_Name_colorMod_grey=灰色 +item_Name_colorMod_orange=橙色 +item_Name_colorMod_pink=粉色 +item_Name_colorMod_purple=紫色 +item_Name_colorMod_red=红色 +item_Name_colorMod_tan=黄褐色 +item_Name_colorMod_teal=蓝绿色 +item_Name_colorMod_white=白色 +item_Name_colorMod_yellow=黄色 +item_Name_ctl_hat_01_cvx01_01=莱巴特帽-科瓦莱什 +item_Name_ctl_jacket_02_01_9tails01=罗兹夹克 (改) +item_Name_ctl_orison_shirt_01_01_01=贝洛衬衫 午夜 +item_Name_ctl_shirt_03_nvy01_01=贝洛T恤 海军蓝 +item_Name_ctl_shirt_07_01_01=演出T恤 +item_Name_ctl_shirt_07_01_9tails01=演出T恤(改) +item_Name_ctl_shirt_07_nvy01_01=演出T恤 +item_Name_ctl_shirt_07_nvy01_02_no_decal=演出T恤 +item_Name_dmc_boots_04_01_01=糙汉靴 +item_Name_dmc_gloves_02_01_9tails01=水银手套(改) +item_Name_dmc_jacket_04_600i01_01=600i飞行夹克 +item_Name_dmc_jacket_04_mpuv01_01=MPUV-1C飞行夹克 +item_Name_dmc_jacket_04_starlifter01_01=大力神星际运输机飞行夹克 +item_Name_dmc_jacket_04_starrunner01_01=墨丘利星际快运船飞行夹克 +item_Name_dmc_jacket_05_01_01=[PH] PH - dmc_jacket_05_01_01 +item_Name_dmc_pants_01_01_9tails01=基础裤(改) +item_Name_dmc_pants_02_01_9tails01=阿斯特利长裤(改) +item_Name_dmc_pants_03_01_9tails01=弗龙捷裤子(改) +item_Name_dmc_pants_04_01_01=K7长裤 +item_Name_dmc_pants_04_01_02=K7长裤 红色 +item_Name_dmc_pants_04_01_03=K7长裤 橙色 +item_Name_dmc_pants_04_01_04=K7长裤 黄色 +item_Name_dmc_pants_04_01_05=K7长裤 绿色 +item_Name_dmc_pants_04_01_06=K7长裤 海绿色 +item_Name_dmc_pants_04_01_07=K7长裤 蓝色 +item_Name_dmc_pants_04_01_08=K7长裤 紫色 +item_Name_dmc_pants_04_01_09=K7长裤 紫罗兰 +item_Name_dmc_pants_04_01_10=K7长裤 白色 +item_Name_dmc_pants_04_01_11=K7长裤 灰色 +item_Name_dmc_pants_04_01_12=K7长裤 黑色 +item_Name_dmc_pants_04_01_13=K7长裤 暗红色 +item_Name_dmc_pants_04_01_14=K7长裤 褐色 +item_Name_dmc_pants_04_01_15=K7长裤 黄褐色 +item_Name_dmc_pants_04_01_16=K7长裤 深绿色 +item_Name_dmc_pants_04_01_17=K7长裤 湖绿色 +item_Name_dmc_pants_04_01_18=K7长裤 暮光色 +item_Name_dmc_pants_04_01_19=K7长裤 帝王紫 +item_Name_dmc_pants_04_01_20=K7长裤 橄榄色 +item_Name_dmc_pants_05_01_01=剃刀鲸长裤 +item_Name_dmc_pants_05_01_02=剃刀鲸长裤 红色 +item_Name_dmc_pants_05_01_03=剃刀鲸长裤 橙色 +item_Name_dmc_pants_05_01_04=剃刀鲸长裤 黄色 +item_Name_dmc_pants_05_01_05=剃刀鲸长裤 绿色 +item_Name_dmc_pants_05_01_06=剃刀鲸长裤 海绿色 +item_Name_dmc_pants_05_01_07=剃刀鲸长裤 蓝色 +item_Name_dmc_pants_05_01_08=剃刀鲸长裤 紫色 +item_Name_dmc_pants_05_01_09=剃刀鲸长裤 紫罗兰 +item_Name_dmc_pants_05_01_10=剃刀鲸长裤 白色 +item_Name_dmc_pants_05_01_11=剃刀鲸长裤 灰色 +item_Name_dmc_pants_05_01_12=剃刀鲸长裤 黑色 +item_Name_dmc_pants_05_01_13=剃刀鲸长裤 暗红色 +item_Name_dmc_pants_05_01_14=剃刀鲸长裤 褐色 +item_Name_dmc_pants_05_01_15=剃刀鲸长裤 黄褐色 +item_Name_dmc_pants_05_01_16=剃刀鲸长裤 深绿色 +item_Name_dmc_pants_05_01_17=剃刀鲸长裤 湖绿色 +item_Name_dmc_pants_05_01_18=剃刀鲸长裤 暮光色 +item_Name_dmc_pants_05_01_19=剃刀鲸长裤 帝王紫 +item_Name_dmc_pants_05_01_20=剃刀鲸长裤 沙漠色 +item_Name_dmc_pants_06_01_01=莽夫长裤 +item_Name_dmc_pants_06_01_9tails01=莽夫长裤 (改) +item_Name_dmc_pants_07_01_01=[PH] PH - dmc_pants_07_01_01 +item_Name_doom_armor_medium_arms_02_01_01=缝纫机臂甲 +item_Name_doom_armor_medium_core_02_01_01=缝纫机胸甲 +item_Name_doom_armor_medium_legs_02_01_01=缝纫机腿甲 +item_Name_doom_combat_medium_backpack_01_01_01=沉洞背包 +item_Name_doom_light_armor_helmet_01_01_01= +item_Name_doom_light_armor_helmet_01_01_02= +item_Name_doom_light_armor_helmet_01_01_03= +item_Name_doom_medium_armor_arms_01=冲突 臂甲 +item_Name_doom_medium_armor_core_01=冲突 胸甲 +item_Name_doom_medium_armor_helmet_01=死亡头骨 头盔 +item_Name_doom_medium_armor_helmet_02=屠夫 头盔 +item_Name_doom_medium_armor_helmet_02_holiday=假日屠夫 头盔 +item_Name_doom_medium_armor_legs_01=冲突 腿甲 +item_Name_drn_gloves_01_01_01=迪博南手套 +item_Name_drn_gloves_01_01_02=迪博南手套 红色 +item_Name_drn_gloves_01_01_03=迪博南手套 橙色 +item_Name_drn_gloves_01_01_04=迪博南手套 黄色 +item_Name_drn_gloves_01_01_05=迪博南手套 绿色 +item_Name_drn_gloves_01_01_06=迪博南手套 海绿色 +item_Name_drn_gloves_01_01_07=迪博南手套 蓝色 +item_Name_drn_gloves_01_01_08=迪博南手套 紫色 +item_Name_drn_gloves_01_01_09=迪博南手套 紫罗兰 +item_Name_drn_gloves_01_01_10=迪博南手套 白色 +item_Name_drn_gloves_01_01_11=迪博南手套 灰色 +item_Name_drn_gloves_01_01_12=迪博南手套 黑色 +item_Name_drn_gloves_01_01_13=迪博南手套 暗红色 +item_Name_drn_gloves_01_01_14=迪博南手套 褐色 +item_Name_drn_gloves_01_01_15=迪博南手套 黄褐色 +item_Name_drn_gloves_01_01_16=迪博南手套 深绿色 +item_Name_drn_gloves_01_01_17=迪博南手套 湖绿色 +item_Name_drn_gloves_01_01_18=迪博南手套 暮光色 +item_Name_drn_gloves_01_01_19=迪博南手套 帝王紫 +item_Name_drn_gloves_01_01_20=迪博南手套 橄榄色 +item_Name_drn_gloves_01_01_9tails01=迪博南手套(改) +item_Name_drn_jacket_01_01_01=阿迪瓦夹克 +item_Name_drn_jacket_01_01_02=阿迪瓦夹克 红色 +item_Name_drn_jacket_01_01_03=阿迪瓦夹克 橙色 +item_Name_drn_jacket_01_01_04=阿迪瓦夹克 黄色 +item_Name_drn_jacket_01_01_05=阿迪瓦夹克 绿色 +item_Name_drn_jacket_01_01_06=阿迪瓦夹克 海绿色 +item_Name_drn_jacket_01_01_07=阿迪瓦夹克 蓝色 +item_Name_drn_jacket_01_01_08=阿迪瓦夹克 紫色 +item_Name_drn_jacket_01_01_09=阿迪瓦夹克 紫罗兰 +item_Name_drn_jacket_01_01_10=阿迪瓦夹克 白色 +item_Name_drn_jacket_01_01_11=阿迪瓦夹克 灰色 +item_Name_drn_jacket_01_01_12=阿迪瓦夹克 黑色 +item_Name_drn_jacket_01_01_13=阿迪瓦夹克 暗红色 +item_Name_drn_jacket_01_01_14=阿迪瓦夹克 褐色 +item_Name_drn_jacket_01_01_15=阿迪瓦夹克 黄褐色 +item_Name_drn_jacket_01_01_16=阿迪瓦夹克 深绿色 +item_Name_drn_jacket_01_01_17=阿迪瓦夹克 湖绿色 +item_Name_drn_jacket_01_01_18=阿迪瓦夹克 暮光色 +item_Name_drn_jacket_01_01_19=阿迪瓦夹克 帝王紫 +item_Name_drn_jacket_01_01_20=阿迪瓦夹克 橄榄色 +item_Name_drn_pants_01_01_01=勒马克长裤 +item_Name_drn_pants_01_01_02=勒马克长裤 红色 +item_Name_drn_pants_01_01_03=勒马克长裤 橙色 +item_Name_drn_pants_01_01_04=勒马克长裤 黄色 +item_Name_drn_pants_01_01_05=勒马克长裤 绿色 +item_Name_drn_pants_01_01_06=勒马克长裤 海绿色 +item_Name_drn_pants_01_01_07=勒马克长裤 蓝色 +item_Name_drn_pants_01_01_08=勒马克长裤 紫色 +item_Name_drn_pants_01_01_09=勒马克长裤 紫罗兰 +item_Name_drn_pants_01_01_10=勒马克长裤 白色 +item_Name_drn_pants_01_01_11=勒马克长裤 灰色 +item_Name_drn_pants_01_01_12=勒马克长裤 黑色 +item_Name_drn_pants_01_01_13=勒马克长裤 暗红色 +item_Name_drn_pants_01_01_14=勒马克长裤 褐色 +item_Name_drn_pants_01_01_15=勒马克长裤 黄褐色 +item_Name_drn_pants_01_01_16=勒马克长裤 深绿色 +item_Name_drn_pants_01_01_17=勒马克长裤 湖绿色 +item_Name_drn_pants_01_01_18=勒马克长裤 暮光色 +item_Name_drn_pants_01_01_19=勒马克长裤 帝王紫 +item_Name_drn_pants_01_01_20=勒马克长裤 橄榄色 +item_Name_drn_senator_pants_03=灰烬裤 +item_Name_drn_senator_shirt_03_01_01=航空衬衫 +item_Name_drn_shoes_01_01_01=基诺鞋 +item_Name_drn_shoes_01_01_02=基诺鞋 红色 +item_Name_drn_shoes_01_01_03=基诺鞋 橙色 +item_Name_drn_shoes_01_01_04=基诺鞋 黄色 +item_Name_drn_shoes_01_01_05=基诺鞋 绿色 +item_Name_drn_shoes_01_01_06=基诺鞋 海绿色 +item_Name_drn_shoes_01_01_07=基诺鞋 蓝色 +item_Name_drn_shoes_01_01_08=基诺鞋 紫色 +item_Name_drn_shoes_01_01_09=基诺鞋 紫罗兰 +item_Name_drn_shoes_01_01_10=基诺鞋 白色 +item_Name_drn_shoes_01_01_11=基诺鞋 灰色 +item_Name_drn_shoes_01_01_12=基诺鞋 黑色 +item_Name_drn_shoes_01_01_13=基诺鞋 暗红色 +item_Name_drn_shoes_01_01_14=基诺鞋 褐色 +item_Name_drn_shoes_01_01_15=基诺鞋 黄褐色 +item_Name_drn_shoes_01_01_16=基诺鞋 深绿色 +item_Name_drn_shoes_01_01_17=基诺鞋 湖绿色 +item_Name_drn_shoes_01_01_18=基诺鞋 暮光色 +item_Name_drn_shoes_01_01_19=基诺鞋 帝王紫 +item_Name_drn_shoes_01_01_20=基诺鞋 橄榄色 +item_Name_dyl_dress_01_01_01=马特尔长裙 +item_Name_dyl_gloves_01_01_01=奥普斯手套 +item_Name_dyl_gloves_02_01_01=阿曼森手套 +item_Name_dyl_jacket_02_01_01=[PH] DYL - jacket - name +item_Name_dyl_pants_02_01_01=科尔长裤 +item_Name_dyl_shirt_02_01_01=本德雷长裙 +item_Name_dyl_shoes_01_01_01=巴里摩尔帆布鞋 +item_Name_dyl_shoes_02_01_01=巴里摩尔帆布鞋 +item_Name_eld_pants_02_cvx01_01=88-BR长裤 +item_Name_eld_shirt_03_01_9tails01=[PH] PH - eld_shirt_03_01_9tails01 +item_Name_eld_shirt_04_01_fleetweek2021=不败飞掠T恤 蓝色 +item_Name_eld_shirt_04_01_fleetweek2022=[PH] PH - eld_shirt_04_01_fleetweek2022 +item_Name_eld_shirt_04_1million_01=[PH] Placeholder - eld_shirt_04_1million_01 +item_Name_eld_shirt_04_2million_01=[PH] Placeholder - eld_shirt_04_2million_01 +item_Name_eld_shirt_04_aegis_dec=圣盾动力T恤 +item_Name_eld_shirt_04_anvil_dec=铁砧航天T恤 +item_Name_eld_shirt_04_argo_dec=南船座宇航T恤 +item_Name_eld_shirt_04_banu01_01=梦愿T恤 +item_Name_eld_shirt_04_banu02_01=桶克T恤 +item_Name_eld_shirt_04_banu03_01=小鸭刀T恤 +item_Name_eld_shirt_04_banu04_01=北及之星T恤 +item_Name_eld_shirt_04_banu05_01=人类食品棒T恤 +item_Name_eld_shirt_04_banu06_01=大巴尼T恤 +item_Name_eld_shirt_04_banu07_01=派罗蟹T恤 +item_Name_eld_shirt_04_banu08_01=扁平猫的失败T恤 +item_Name_eld_shirt_04_banu09_01=利抓T恤 +item_Name_eld_shirt_04_consolidated_dec=联合外域T恤 +item_Name_eld_shirt_04_crus01_01=云之城T恤 白色 +item_Name_eld_shirt_04_crus01_12=云之城T恤 黑色 +item_Name_eld_shirt_04_crus02_01=奥里森T恤 白色 +item_Name_eld_shirt_04_crus02_12=奥里森T恤 黑色 +item_Name_eld_shirt_04_crus03_01=难忘之旅T恤 白色 +item_Name_eld_shirt_04_crus03_12=难忘之旅T恤 黑色 +item_Name_eld_shirt_04_crus04_01=十字军工业T恤 白色 +item_Name_eld_shirt_04_crus04_12=十字军工业T恤 黑色 +item_Name_eld_shirt_04_crus05_01=砌筑未来之士T恤 白色 +item_Name_eld_shirt_04_crus05_12=砌筑未来之士T恤 黑色 +item_Name_eld_shirt_04_crus06_01=凌空之城T恤 白色 +item_Name_eld_shirt_04_crus06_12=凌空之城T恤 黑色 +item_Name_eld_shirt_04_crus07_01=奥里森船厂T恤 白色 +item_Name_eld_shirt_04_crus07_12=奥里森船厂T恤 黑色 +item_Name_eld_shirt_04_crusader_dec=十字军工业T恤 +item_Name_eld_shirt_04_drake_dec=德雷克星际T恤 +item_Name_eld_shirt_04_expo_dec=星系际航空航天博览会T恤 +item_Name_eld_shirt_04_fleetweek_01_dec=舰队周纪念衫 橄榄绿 +item_Name_eld_shirt_04_fleetweek_02_dec=舰队周纪念衫 深绿色 +item_Name_eld_shirt_04_iae2021_07=IAE 2951T恤 蓝色 +item_Name_eld_shirt_04_iae2021_10=IAE 2951T恤 白色 +item_Name_eld_shirt_04_misc_dec=武藏工业T恤 +item_Name_eld_shirt_04_origin_dec=起源跃动T恤 +item_Name_eld_shirt_04_rsi_dec=RSI T恤 +item_Name_eld_shirt_07_01_01=燕妮衬衫 +item_Name_eyes_black=黑色 +item_Name_eyes_blue=蓝色 +item_Name_eyes_brown=棕色 +item_Name_eyes_green=绿色 +item_Name_eyes_hazel=浅褐色 +item_Name_eyes_orange=琥珀 +item_Name_eyes_purple=紫罗兰 +item_Name_eyes_red=赤红 +item_Name_eyes_white=珍珠 +item_Name_eyes_yellow=黄色 +item_Name_fio_bar_pants_01_01_01=勒克斯长裤 +item_Name_fio_bar_shirt_01_01_01=毕碧安娜衬衫 +item_Name_fio_executive_jacket_01_01_01=乔托夹克-十字军版 +item_Name_fio_executive_jacket_01_01_06=乔托夹克-十字军版 蓝绿色 +item_Name_fio_executive_jacket_01_01_18=乔托夹克-十字军版 深蓝色 +item_Name_fio_executive_jacket_01_02_01=乔托夹克-十字军版 紫色细条纹 +item_Name_fio_executive_jacket_02_01_01=乔托夹克 +item_Name_fio_executive_jacket_02_01_06=乔托夹克 蓝绿色 +item_Name_fio_executive_jacket_02_01_18=乔托夹克 深蓝色 +item_Name_fio_executive_jacket_02_02_01=乔托夹克 紫色细条纹 +item_Name_fio_executive_pants_01_01_01=科亚长裤 +item_Name_fio_executive_pants_01_01_06=科亚长裤 灰色 +item_Name_fio_executive_pants_01_01_17=科亚长裤 深蓝绿色 +item_Name_fio_executive_pants_01_01_18=科亚长裤 深蓝色 +item_Name_fio_executive_pants_01_02_01=科亚长裤 白色细条纹 +item_Name_fio_executive_shirt_01_01_01=阿兰达衬衫-十字军版 +item_Name_fio_executive_shirt_01_01_18=阿兰达衬衫-十字军版 紫色/象牙白 +item_Name_fio_executive_shirt_01_02_01=阿兰达衬衫-十字军版 蓝色/米白色 +item_Name_fio_executive_shirt_01_03_01=阿兰达衬衫-十字军版 蓝/紫细条纹 +item_Name_fio_executive_shirt_02_01_01=雷德福衬衫-十字军版 +item_Name_fio_executive_shirt_02_02_01=雷德福衬衫-十字军版 深蓝色 +item_Name_fio_executive_shirt_02_03_01=雷德福衬衫-十字军版 淡蓝色 +item_Name_fio_executive_shirt_03_01_01=雷德福衬衫-十字军版 白色细条纹 +item_Name_fio_executive_shirt_03_02_01=雷德福衬衫-十字军版 白色格纹 +item_Name_fio_executive_shirt_03_03_01=雷德福衬衫-十字军版 白色粗条纹 +item_Name_fio_executive_shirt_03_04_01=雷德福衬衫-十字军版 蓝色粗条纹 +item_Name_fio_executive_shirt_04_01_01=阿兰达衬衫 +item_Name_fio_executive_shirt_04_01_18=阿兰达衬衫 紫色/象牙白 +item_Name_fio_executive_shirt_04_02_01=阿兰达衬衫 蓝色/米白色 +item_Name_fio_executive_shirt_04_03_01=阿兰达衬衫 蓝/紫细条纹 +item_Name_fio_executive_shirt_05_01_01=雷德福衬衫 +item_Name_fio_executive_shirt_05_02_01=雷德福衬衫 深蓝色 +item_Name_fio_executive_shirt_05_03_01=雷德福衬衫 淡蓝色 +item_Name_fio_executive_shirt_06_01_01=雷德福衬衫 白色细条纹 +item_Name_fio_executive_shirt_06_02_01=雷德福衬衫 白色格纹 +item_Name_fio_executive_shirt_06_03_01=雷德福衬衫 白色粗条纹 +item_Name_fio_executive_shirt_06_04_01=雷德福衬衫 蓝色粗条纹 +item_Name_fio_gloves_01_01_01=文鹊手套 +item_Name_fio_gloves_01_01_02=文鹊手套 红色 +item_Name_fio_gloves_01_01_03=文鹊手套 橙色 +item_Name_fio_gloves_01_01_04=文鹊手套 黄色 +item_Name_fio_gloves_01_01_05=文鹊手套 绿色 +item_Name_fio_gloves_01_01_06=文鹊手套 海绿色 +item_Name_fio_gloves_01_01_07=文鹊手套 蓝色 +item_Name_fio_gloves_01_01_08=文鹊手套 紫色 +item_Name_fio_gloves_01_01_09=文鹊手套 紫罗兰 +item_Name_fio_gloves_01_01_10=文鹊手套 白色 +item_Name_fio_gloves_01_01_11=文鹊手套 灰色 +item_Name_fio_gloves_01_01_12=文鹊手套 黑色 +item_Name_fio_gloves_01_01_13=文鹊手套 暗红色 +item_Name_fio_gloves_01_01_14=文鹊手套 褐色 +item_Name_fio_gloves_01_01_15=文鹊手套 黄褐色 +item_Name_fio_gloves_01_01_16=文鹊手套 深绿色 +item_Name_fio_gloves_01_01_17=文鹊手套 湖绿色 +item_Name_fio_gloves_01_01_18=文鹊手套 暮光色 +item_Name_fio_gloves_01_01_19=文鹊手套 帝王紫 +item_Name_fio_gloves_01_01_20=文鹊手套 橄榄色 +item_Name_fio_jacket_01_01_01=埃蒂夹克 +item_Name_fio_jacket_01_01_02=埃蒂夹克 红色 +item_Name_fio_jacket_01_01_03=埃蒂夹克 橙色 +item_Name_fio_jacket_01_01_04=埃蒂夹克 黄色 +item_Name_fio_jacket_01_01_05=埃蒂夹克 绿色 +item_Name_fio_jacket_01_01_06=埃蒂夹克 海绿色 +item_Name_fio_jacket_01_01_07=埃蒂夹克 蓝色 +item_Name_fio_jacket_01_01_08=埃蒂夹克 紫色 +item_Name_fio_jacket_01_01_09=埃蒂夹克 紫罗兰 +item_Name_fio_jacket_01_01_10=埃蒂夹克 白色 +item_Name_fio_jacket_01_01_11=埃蒂夹克 灰色 +item_Name_fio_jacket_01_01_12=埃蒂夹克 黑色 +item_Name_fio_jacket_01_01_13=埃蒂夹克 暗红色 +item_Name_fio_jacket_01_01_14=埃蒂夹克 褐色 +item_Name_fio_jacket_01_01_15=埃蒂夹克 黄褐色 +item_Name_fio_jacket_01_01_16=埃蒂夹克 深绿色 +item_Name_fio_jacket_01_01_17=埃蒂夹克 湖绿色 +item_Name_fio_jacket_01_01_18=埃蒂夹克 暮光色 +item_Name_fio_jacket_01_01_19=埃蒂夹克 帝王紫 +item_Name_fio_jacket_01_01_20=埃蒂夹克 橄榄色 +item_Name_fio_pants_01_01_01=丽络裤 +item_Name_fio_pants_01_01_02=丽络裤 红色 +item_Name_fio_pants_01_01_03=丽络裤 橙色 +item_Name_fio_pants_01_01_04=丽络裤 黄色 +item_Name_fio_pants_01_01_05=丽络裤 绿色 +item_Name_fio_pants_01_01_06=丽络裤 海绿色 +item_Name_fio_pants_01_01_07=丽络裤 蓝色 +item_Name_fio_pants_01_01_08=丽络裤 紫色 +item_Name_fio_pants_01_01_09=丽络裤 紫罗兰 +item_Name_fio_pants_01_01_10=丽络裤 白色 +item_Name_fio_pants_01_01_11=丽络裤 灰色 +item_Name_fio_pants_01_01_12=丽络裤 黑色 +item_Name_fio_pants_01_01_13=丽络裤 暗红色 +item_Name_fio_pants_01_01_14=丽络裤 褐色 +item_Name_fio_pants_01_01_15=丽络裤 黄褐色 +item_Name_fio_pants_01_01_16=丽络裤 暗红色 +item_Name_fio_pants_01_01_17=丽络裤 湖绿色 +item_Name_fio_pants_01_01_18=丽络裤 暮光色 +item_Name_fio_pants_01_01_19=丽络裤 帝王紫 +item_Name_fio_pants_01_01_20=丽络裤 橄榄色 +item_Name_fio_shirt_01_01_01=概念系列衬衫 +item_Name_fio_shirt_01_01_02=概念系列衬衫 红色 +item_Name_fio_shirt_01_01_03=概念系列衬衫 橙色 +item_Name_fio_shirt_01_01_04=概念系列衬衫 黄色 +item_Name_fio_shirt_01_01_05=概念系列衬衫 绿色 +item_Name_fio_shirt_01_01_06=概念系列衬衫 海绿色 +item_Name_fio_shirt_01_01_07=概念系列衬衫 蓝色 +item_Name_fio_shirt_01_01_08=概念系列衬衫 紫色 +item_Name_fio_shirt_01_01_09=概念系列衬衫 紫罗兰 +item_Name_fio_shirt_01_01_10=概念系列衬衫 白色 +item_Name_fio_shirt_01_01_11=概念系列衬衫 灰色 +item_Name_fio_shirt_01_01_12=概念系列衬衫 黑色 +item_Name_fio_shirt_01_01_13=概念系列衬衫 暗红色 +item_Name_fio_shirt_01_01_14=概念系列衬衫 褐色 +item_Name_fio_shirt_01_01_15=概念系列衬衫 黄褐色 +item_Name_fio_shirt_01_01_16=概念系列衬衫 深绿色 +item_Name_fio_shirt_01_01_17=概念系列衬衫 海绿色 +item_Name_fio_shirt_01_01_18=概念系列衬衫 暮光色 +item_Name_fio_shirt_01_01_19=概念系列衬衫 帝王紫 +item_Name_fio_shirt_01_01_20=概念系列衬衫 橄榄色 +item_Name_fio_shirt_01_01_9tails01=概念系列衬衫(改) +item_Name_fio_shirt_02_01_01=迪欧衬衫 +item_Name_fio_shirt_02_01_02=迪欧衬衫 红色 +item_Name_fio_shirt_02_01_03=迪欧衬衫 橙色 +item_Name_fio_shirt_02_01_04=迪欧衬衫 黄色 +item_Name_fio_shirt_02_01_05=迪欧衬衫 绿色 +item_Name_fio_shirt_02_01_06=迪欧衬衫 海绿色 +item_Name_fio_shirt_02_01_07=迪欧衬衫 蓝色 +item_Name_fio_shirt_02_01_08=迪欧衬衫 紫色 +item_Name_fio_shirt_02_01_09=迪欧衬衫 紫罗兰 +item_Name_fio_shirt_02_01_10=迪欧衬衫 白色 +item_Name_fio_shirt_02_01_11=迪欧衬衫 灰色 +item_Name_fio_shirt_02_01_12=迪欧衬衫 黑色 +item_Name_fio_shirt_02_01_13=迪欧衬衫 暗红色 +item_Name_fio_shirt_02_01_14=迪欧衬衫 褐色 +item_Name_fio_shirt_02_01_15=迪欧衬衫 黄褐色 +item_Name_fio_shirt_02_01_16=迪欧衬衫 深绿色 +item_Name_fio_shirt_02_01_17=迪欧衬衫 湖绿色 +item_Name_fio_shirt_02_01_18=迪欧衬衫 暮光色 +item_Name_fio_shirt_02_01_19=迪欧衬衫 帝王紫 +item_Name_fio_shirt_02_01_20=迪欧衬衫 沙漠色 +item_Name_fio_shirt_02_01_9tails01=迪欧衬衫(改) +item_Name_fio_shoes_01_01_01=正装鞋 +item_Name_fio_shoes_01_01_02=正装鞋 红色 +item_Name_fio_shoes_01_01_03=正装鞋 橙色 +item_Name_fio_shoes_01_01_04=正装鞋 黄色 +item_Name_fio_shoes_01_01_05=正装鞋 绿色 +item_Name_fio_shoes_01_01_06=正装鞋 海绿色 +item_Name_fio_shoes_01_01_07=正装鞋 蓝色 +item_Name_fio_shoes_01_01_08=正装鞋 紫色 +item_Name_fio_shoes_01_01_09=正装鞋 紫罗兰 +item_Name_fio_shoes_01_01_10=正装鞋 白色 +item_Name_fio_shoes_01_01_11=正装鞋 灰色 +item_Name_fio_shoes_01_01_12=正装鞋 黑色 +item_Name_fio_shoes_01_01_13=正装鞋 暗红色 +item_Name_fio_shoes_01_01_14=正装鞋 褐色 +item_Name_fio_shoes_01_01_15=正装鞋 黄褐色 +item_Name_fio_shoes_01_01_16=正装鞋 深绿色 +item_Name_fio_shoes_01_01_17=正装鞋 湖绿色 +item_Name_fio_shoes_01_01_18=正装鞋 暮光色 +item_Name_fio_shoes_01_01_19=正装鞋 帝王紫 +item_Name_fio_shoes_01_01_20=正装鞋 橄榄色 +item_Name_fio_shoes_01_01_9tails01=正装鞋(改) +item_Name_frontier_sandnomad_armor_01=微机战斗服 +item_Name_frontier_sandnomad_armor_01_Shared=微机战斗服在设计时采用了联锁硬化复合技,无论是遇到火灾还是环境危害,都可为您提供最全面的保护。并且这款微机战斗服所采用的"真实视域"技术可以让您在战斗时保持警觉。 +item_Name_frontier_sandnomad_armor_helmet_01=微机战斗服 头盔 +item_Name_grin_utility_medium_helmet_01_01_9tails01=伪壳头盔(改) +item_Name_grin_utility_medium_legs_01_01_9tails01=伪壳腿甲(改) +item_Name_gsb_boots_01_01_02=漂泊者靴 红线 +item_Name_gsb_boots_01_01_15=漂泊者靴 游牧民族 +item_Name_gsb_boots_01_01_16=漂泊者靴 岩地 +item_Name_gsb_boots_01_01_20=漂泊者靴 森林 +item_Name_gsb_boots_02_01_01=生命核心靴 +item_Name_gsb_boots_03_01_01=硬汉人生靴 +item_Name_gsb_boots_03_01_02=硬汉人生靴 红色 +item_Name_gsb_boots_03_01_03=硬汉人生靴 橙色 +item_Name_gsb_boots_03_01_04=硬汉人生靴 黄色 +item_Name_gsb_boots_03_01_05=硬汉人生靴 绿色 +item_Name_gsb_boots_03_01_06=硬汉人生靴 海绿色 +item_Name_gsb_boots_03_01_07=硬汉人生靴 蓝色 +item_Name_gsb_boots_03_01_08=硬汉人生靴 紫色 +item_Name_gsb_boots_03_01_09=硬汉人生靴 紫罗兰 +item_Name_gsb_boots_03_01_10=硬汉人生靴 白色 +item_Name_gsb_boots_03_01_11=硬汉人生靴 灰色 +item_Name_gsb_boots_03_01_12=硬汉人生靴 黑色 +item_Name_gsb_boots_03_01_13=硬汉人生靴 暗红色 +item_Name_gsb_boots_03_01_14=硬汉人生靴 褐色 +item_Name_gsb_boots_03_01_15=硬汉人生靴 黄褐色 +item_Name_gsb_boots_03_01_16=硬汉人生靴 深绿色 +item_Name_gsb_boots_03_01_17=硬汉人生靴 湖绿色 +item_Name_gsb_boots_03_01_18=硬汉人生靴 暮光色 +item_Name_gsb_boots_03_01_19=硬汉人生靴 帝王紫 +item_Name_gsb_boots_03_01_20=硬汉人生靴 橄榄色 +item_Name_gsb_boots_04_01_01=轻盈大地靴 +item_Name_gsb_boots_04_01_02=轻盈大地靴 红色 +item_Name_gsb_boots_04_01_03=轻盈大地靴 橙色 +item_Name_gsb_boots_04_01_04=轻盈大地靴 黄色 +item_Name_gsb_boots_04_01_05=轻盈大地靴 绿色 +item_Name_gsb_boots_04_01_06=轻盈大地靴 海绿色 +item_Name_gsb_boots_04_01_07=轻盈大地靴 蓝色 +item_Name_gsb_boots_04_01_08=轻盈大地靴 紫色 +item_Name_gsb_boots_04_01_09=轻盈大地靴 紫罗兰 +item_Name_gsb_boots_04_01_10=轻盈大地靴 白色 +item_Name_gsb_boots_04_01_11=轻盈大地靴 灰色 +item_Name_gsb_boots_04_01_12=轻盈大地靴 黑色 +item_Name_gsb_boots_04_01_13=轻盈大地靴 暗红色 +item_Name_gsb_boots_04_01_14=轻盈大地靴 褐色 +item_Name_gsb_boots_04_01_15=轻盈大地靴 黄褐色 +item_Name_gsb_boots_04_01_16=轻盈大地靴 深绿色 +item_Name_gsb_boots_04_01_17=轻盈大地靴 湖绿色 +item_Name_gsb_boots_04_01_18=轻盈大地靴 暮光色 +item_Name_gsb_boots_04_01_19=轻盈大地靴 帝王紫 +item_Name_gsb_boots_04_01_20=轻盈大地靴 橄榄色 +item_Name_gsb_boots_05_01_01=先驱靴 +item_Name_gsb_boots_06_01_01=[PH] PH - gsb_boots_06_01_01 +item_Name_gsb_shoes_01_01_9tails01=基岩靴(改) +item_Name_gsb_shoes_02_01_01=[PH] PH - gsb_shoes_02_01_01 +item_Name_gys_hathor_hat_01_01_01=战区:哈索尔财团帽 +item_Name_gys_helmet_01_01_01=工用临时头盔 +item_Name_gys_helmet_01_01_02=工用临时头盔 红色 +item_Name_gys_helmet_01_01_03=工用临时头盔 橙色 +item_Name_gys_helmet_01_01_04=工用临时头盔 黄色 +item_Name_gys_helmet_01_01_05=工用临时头盔 绿色 +item_Name_gys_helmet_01_01_06=工用临时头盔 海绿色 +item_Name_gys_helmet_01_01_07=工用临时头盔 蓝色 +item_Name_gys_helmet_01_01_08=工用临时头盔 紫色 +item_Name_gys_helmet_01_01_09=工用临时头盔 紫罗兰 +item_Name_gys_helmet_01_01_10=工用临时头盔 白色 +item_Name_gys_helmet_01_01_11=工用临时头盔 灰色 +item_Name_gys_helmet_01_01_12=工用临时头盔 黑色 +item_Name_gys_helmet_01_01_13=工用临时头盔 暗红色 +item_Name_gys_helmet_01_01_14=工用临时头盔 褐色 +item_Name_gys_helmet_01_01_15=工用临时头盔 黄褐色 +item_Name_gys_helmet_01_01_16=工用临时头盔 深绿色 +item_Name_gys_helmet_01_01_17=工用临时头盔 湖绿色 +item_Name_gys_helmet_01_01_18=工用临时头盔 暮光色 +item_Name_gys_helmet_01_01_19=工用临时头盔 帝王紫 +item_Name_gys_helmet_01_01_20=工用临时头盔 橄榄色 +item_Name_hdh_boots_01_01_01=[PH] PH - hdh_boots_01_01_01 +item_Name_hdh_gloves_01_01_01=[PH] PH - hdh_gloves_01_01_01 +item_Name_hdh_jacket_03_01_01=[PH] PH - hdh_jacket_03_01_01 +item_Name_hdh_jacket_04_01_01=[PH] PH - hdh_jacket_04_01_01 +item_Name_hdh_pants_01_01_01=[PH] PH - hdh_pants_01_01_01 +item_Name_hdtc_undersuit_01_01_01=拉蒙特基底服 +item_Name_hdtc_undersuit_01_01_03=拉蒙特基底服 乌黑 +item_Name_hdtc_undersuit_01_01_12=拉蒙特基底服 赭红 +item_Name_hdtc_undersuit_01_01_20=拉蒙特基底服 茶色 +item_Name_hdtc_undersuit_01_01_xenothreat=拉蒙特 基底服 “暗影” +item_Name_hdtc_utility_light_backpack_01_01_01=卡塔比背包 MPUV-1C 版 +item_Name_hwk_executive_shoes_01_01_01=威万鞋 +item_Name_hwk_executive_shoes_01_01_17=威万鞋 灰色 +item_Name_hwk_executive_shoes_01_01_18=威万鞋 深蓝色 +item_Name_ksar_light_armor_01_arms=微机战斗服 臂甲 +item_Name_ksar_light_armor_01_core=微机战斗服 胸甲 +item_Name_ksar_light_armor_01_helmet=微机战斗服 头盔 +item_Name_ksar_light_armor_01_legs=微机战斗服 腿甲 +item_Name_ksar_undersuit_01=鳞纹基底服 +item_Name_mym_shirt_03_01_01=利维亚衬衫 +item_Name_mym_shirt_03_01_9tails01=利维亚衬衫(改) +item_Name_nbr_hat_01_01_01=萨玛克 针织帽 +item_Name_nrs_shoes_03_01_01=利托靴 +item_Name_nrs_shoes_03_01_02=利托靴 红色 +item_Name_nrs_shoes_03_01_03=利托靴 橙色 +item_Name_nrs_shoes_03_01_04=利托靴 黄色 +item_Name_nrs_shoes_03_01_05=利托靴 绿色 +item_Name_nrs_shoes_03_01_06=利托靴 海绿色 +item_Name_nrs_shoes_03_01_07=利托靴 蓝色 +item_Name_nrs_shoes_03_01_08=利托靴 紫色 +item_Name_nrs_shoes_03_01_09=利托靴 紫罗兰 +item_Name_nrs_shoes_03_01_10=利托靴 白色 +item_Name_nrs_shoes_03_01_11=利托靴 灰色 +item_Name_nrs_shoes_03_01_12=利托靴 黑色 +item_Name_nrs_shoes_03_01_13=利托靴 暗红色 +item_Name_nrs_shoes_03_01_14=利托靴 褐色 +item_Name_nrs_shoes_03_01_15=利托靴 黄褐色 +item_Name_nrs_shoes_03_01_16=利托靴 深绿色 +item_Name_nrs_shoes_03_01_17=利托靴 湖绿色 +item_Name_nrs_shoes_03_01_18=利托靴 暮光色 +item_Name_nrs_shoes_03_01_19=利托靴 帝王紫 +item_Name_nrs_shoes_03_01_20=利托靴 橄榄色 +item_Name_nrs_shoes_03_01_9tails01=[PH] PH - nrs_shoes_03_01_9tails01 +item_Name_nrs_shoes_05_01_01=厄登靴 +item_Name_nrs_shoes_05_01_02=厄登靴 红色 +item_Name_nrs_shoes_05_01_03=厄登靴 橙色 +item_Name_nrs_shoes_05_01_04=厄登靴 黄色 +item_Name_nrs_shoes_05_01_05=厄登靴 绿色 +item_Name_nrs_shoes_05_01_06=厄登靴 海绿色 +item_Name_nrs_shoes_05_01_07=厄登靴 蓝色 +item_Name_nrs_shoes_05_01_08=厄登靴 紫色 +item_Name_nrs_shoes_05_01_09=厄登靴 紫罗兰 +item_Name_nrs_shoes_05_01_10=厄登靴 白色 +item_Name_nrs_shoes_05_01_11=厄登靴 灰色 +item_Name_nrs_shoes_05_01_12=厄登靴 黑色 +item_Name_nrs_shoes_05_01_13=厄登靴 暗红色 +item_Name_nrs_shoes_05_01_14=厄登靴 褐色 +item_Name_nrs_shoes_05_01_15=厄登靴 黄褐色 +item_Name_nrs_shoes_05_01_16=厄登靴 暗绿色 +item_Name_nrs_shoes_05_01_17=厄登靴 湖绿色 +item_Name_nrs_shoes_05_01_18=厄登靴 暮光色 +item_Name_nrs_shoes_05_01_19=厄登靴 帝王紫 +item_Name_nrs_shoes_05_01_20=厄登靴 橄榄色 +item_Name_nvy_pilot_flightsuit=全面集成-金刚石 基底服 +item_Name_nvy_pilot_flightsuit_armor=AVS-E 基底服 +item_Name_nvy_pilot_flightsuit_helmet_01=APOS 头盔 +item_Name_nvy_pilot_flightsuit_helmet_01_colton=APOS 头盔 +item_Name_nvy_shoes_01_01_01=威莱特鞋 钴蓝 +item_Name_nvy_shoes_01_01_13=威莱特鞋 猩红 +item_Name_nvy_shoes_01_01_15=威莱特鞋 沙漠色 +item_Name_nvy_shoes_01_01_20=威莱特鞋 栗色 +item_Name_nvy_shoes_01_01_gld=威莱特鞋 金色 +item_Name_nvy_training_shorts_01_01_02=主动装备短裤 +item_Name_nvy_training_sneakers_01=DF80s鞋 +item_Name_oct_boots_01_01_01=布雷塞韦尔靴 +item_Name_oct_boots_01_02_01=布雷塞韦尔靴 灰色 +item_Name_oct_boots_01_03_01=布雷塞韦尔靴 蓝色 +item_Name_oct_boots_01_04_01=布雷塞韦尔靴 蓝色/灰色 +item_Name_oct_boots_02_01_01=山脊行者靴 +item_Name_oct_boots_02_01_17=山脊行者靴 海军蓝 +item_Name_oct_boots_02_01_18=山脊行者靴 深蓝色 +item_Name_oct_boots_02_01_9tails01=山脊行者靴(改) +item_Name_oct_boots_03_01_01=一路好运靴 +item_Name_oct_boots_03_01_06=一路好运 靴子 “白色/鸭绿色” +item_Name_oct_boots_03_01_07=一路好运靴 白色/蓝色 +item_Name_oct_boots_03_02_01=一路好运靴 黑色/深蓝色 +item_Name_oct_glasses_01=顶尖手套 +item_Name_oct_glasses_Shared=新潮耐用,这些采用镜片耐磨技术的通用眼镜可以在训练和比赛中为您提供清晰的视野。 +item_Name_oct_jacket_01_01_01=托洛夹克-十字军版 +item_Name_oct_jacket_01_01_07=托洛夹克-十字军版 蓝色 +item_Name_oct_jacket_01_02_01=托洛夹克-十字军版 鸭绿细条纹 +item_Name_oct_jacket_01_03_01=托洛夹克-十字军版 深鸭绿细条纹 +item_Name_oct_jacket_01_04_01=托洛夹克 +item_Name_oct_jacket_01_04_07=托洛夹克 蓝色 +item_Name_oct_jacket_01_05_01=托洛夹克 鸭绿细条纹 +item_Name_oct_jacket_01_06_01=托洛夹克 深鸭绿细条纹 +item_Name_oct_jacket_02_04_01=卡马尔夹克 +item_Name_oct_jacket_02_04_10=卡马尔夹克 淡蓝色 +item_Name_oct_jacket_02_05_01=卡马尔夹克 蓝色细条纹 +item_Name_oct_jacket_02_06_01=卡马尔夹克 白色/绿松石色 +item_Name_oct_jacket_03_01_01=泽鲁阿夹克-十字军版 +item_Name_oct_jacket_03_02_01=泽鲁阿夹克 +item_Name_oct_jumpsuit_01_01_01=文楚斯连身衣-十字军版 +item_Name_oct_jumpsuit_01_02_01=文楚斯连身衣-十字军版 蓝 +item_Name_oct_jumpsuit_01_03_01=文楚斯连身衣-十字军版 淡蓝/深蓝绿 +item_Name_oct_jumpsuit_01_04_01=文楚斯连身衣-十字军版 淡蓝/灰 +item_Name_oct_jumpsuit_01_05_01=文楚斯连身衣 +item_Name_oct_jumpsuit_01_06_01=文楚斯连身衣 蓝 +item_Name_oct_jumpsuit_01_07_01=文楚斯连身衣 淡蓝/深蓝绿 +item_Name_oct_jumpsuit_01_08_01=文楚斯连身衣 淡蓝/灰 +item_Name_oct_pants_01_01_01=阿特蒙特长裤 +item_Name_oct_pants_01_01_06=阿特蒙特长裤 蓝绿色 +item_Name_oct_pants_01_01_07=阿特蒙特长裤 蓝色 +item_Name_oct_pants_01_01_17=阿特蒙特长裤 深蓝绿色 +item_Name_oct_pants_02_01_01=克利奥长裤 +item_Name_oct_pants_02_01_17=克利奥长裤 深蓝色 +item_Name_oct_pants_02_01_18=克利奥长裤 海军蓝 +item_Name_oct_pants_03_01_01=审计员长裤 灰色 +item_Name_oct_shirt_01_01_01=审计员衬衫-十字军版 +item_Name_oct_shirt_02_01_01= +item_Name_oct_shirt_03_01_01=审计员衬衫-科瓦莱什版 +item_Name_oct_shoes_01_01_01=小心谨慎鞋 +item_Name_oct_shoes_02_01_01=洛什卡 鞋子 +item_Name_omc_light_armor_arms_01=堡垒臂甲 +item_Name_omc_light_armor_core_01=堡垒胸甲 +item_Name_omc_light_armor_helmet_01=堡垒头盔 +item_Name_omc_light_armor_legs_01=堡垒腿甲 +item_Name_omc_undersuit_armor=基础 基底服 +item_Name_ops_jacket_01_01_01=尼曼夹克 +item_Name_ops_jacket_01_01_02=尼曼夹克 红色 +item_Name_ops_jacket_01_01_03=尼曼夹克 橙色 +item_Name_ops_jacket_01_01_04=尼曼夹克 黄色 +item_Name_ops_jacket_01_01_05=尼曼夹克 绿色 +item_Name_ops_jacket_01_01_06=尼曼夹克 海绿色 +item_Name_ops_jacket_01_01_07=尼曼夹克 蓝色 +item_Name_ops_jacket_01_01_08=尼曼夹克 紫色 +item_Name_ops_jacket_01_01_09=尼曼夹克 紫罗兰 +item_Name_ops_jacket_01_01_10=尼曼夹克 白色 +item_Name_ops_jacket_01_01_11=尼曼夹克 灰色 +item_Name_ops_jacket_01_01_12=尼曼夹克 黑色 +item_Name_ops_jacket_01_01_13=尼曼夹克 暗红色 +item_Name_ops_jacket_01_01_14=尼曼夹克 褐色 +item_Name_ops_jacket_01_01_15=尼曼夹克 黄褐色 +item_Name_ops_jacket_01_01_16=尼曼夹克 深绿色 +item_Name_ops_jacket_01_01_17=尼曼夹克 湖绿色 +item_Name_ops_jacket_01_01_18=尼曼夹克 暮光版 +item_Name_ops_jacket_01_01_19=尼曼夹克 帝王紫 +item_Name_ops_jacket_01_01_20=尼曼夹克 橄榄色 +item_Name_ops_jacket_03_01_01=图沃瓦夹克 +item_Name_ops_jacket_03_01_02=图沃瓦夹克 红色 +item_Name_ops_jacket_03_01_03=图沃瓦夹克 橙色 +item_Name_ops_jacket_03_01_04=图沃瓦夹克 黄色 +item_Name_ops_jacket_03_01_05=图沃瓦夹克 绿色 +item_Name_ops_jacket_03_01_06=图沃瓦夹克 海绿色 +item_Name_ops_jacket_03_01_07=图沃瓦夹克 蓝色 +item_Name_ops_jacket_03_01_08=图沃瓦夹克 紫色 +item_Name_ops_jacket_03_01_09=图沃瓦夹克 紫罗兰 +item_Name_ops_jacket_03_01_10=图沃瓦夹克 白色 +item_Name_ops_jacket_03_01_11=图沃瓦夹克 灰色 +item_Name_ops_jacket_03_01_12=图沃瓦夹克 黑色 +item_Name_ops_jacket_03_01_13=图沃瓦夹克 暗红色 +item_Name_ops_jacket_03_01_14=图沃瓦夹克 褐色 +item_Name_ops_jacket_03_01_15=图沃瓦夹克 棕色 +item_Name_ops_jacket_03_01_16=图沃瓦夹克 深绿色 +item_Name_ops_jacket_03_01_17=图沃瓦夹克 湖绿色 +item_Name_ops_jacket_03_01_18=图沃瓦夹克 暮光色 +item_Name_ops_jacket_03_01_19=图沃瓦 帝王紫 +item_Name_ops_jacket_03_01_20=图沃瓦夹克 橄榄色 +item_Name_ops_jacket_04_01_01=利比奥夹克 +item_Name_ops_jacket_04_01_02=利比奥夹克 红色 +item_Name_ops_jacket_04_01_03=利比奥夹克 橙色 +item_Name_ops_jacket_04_01_04=利比奥夹克 黄色 +item_Name_ops_jacket_04_01_05=利比奥夹克 绿色 +item_Name_ops_jacket_04_01_06=利比奥夹克 青色 +item_Name_ops_jacket_04_01_07=利比奥夹克 蓝色 +item_Name_ops_jacket_04_01_08=利比奥夹克 紫色 +item_Name_ops_jacket_04_01_09=利比奥夹克 紫罗兰 +item_Name_ops_jacket_04_01_10=利比奥夹克 白色 +item_Name_ops_jacket_04_01_11=利比奥夹克 灰色 +item_Name_ops_jacket_04_01_12=利比奥夹克 黑色 +item_Name_ops_jacket_04_01_13=利比奥夹克 暗红色 +item_Name_ops_jacket_04_01_14=利比奥夹克 褐色 +item_Name_ops_jacket_04_01_15=利比奥夹克 棕色 +item_Name_ops_jacket_04_01_16=利比奥夹克 暗绿色 +item_Name_ops_jacket_04_01_17=利比奥夹克 湖绿色 +item_Name_ops_jacket_04_01_18=利比奥夹克 暮光色 +item_Name_ops_jacket_04_01_19=利比奥夹克 帝王紫 +item_Name_ops_jacket_04_01_20=利比奥夹克 橄榄色 +item_Name_ops_jacket_06_01_01=[PH] Carragio Jacket Charcoal +item_Name_ops_jacket_06_01_10=卡拉乔洛夹克 灰色 +item_Name_ops_jacket_07_01_01=沃尔顿 夹克 蓝色 +item_Name_ops_jacket_07_01_10=沃尔顿 夹克 白色 +item_Name_ops_jacket_07_01_12=沃尔顿 夹克 黑色 +item_Name_ops_pants_02_01_01=米瓦尔迪长裤 +item_Name_ops_pants_02_01_02=米瓦尔迪长裤 红色 +item_Name_ops_pants_02_01_03=米瓦尔迪长裤 橙色 +item_Name_ops_pants_02_01_04=米瓦尔迪长裤 黄色 +item_Name_ops_pants_02_01_05=米瓦尔迪长裤 绿色 +item_Name_ops_pants_02_01_06=米瓦尔迪长裤 海绿色 +item_Name_ops_pants_02_01_07=米瓦尔迪长裤 蓝色 +item_Name_ops_pants_02_01_08=米瓦尔迪长裤 紫色 +item_Name_ops_pants_02_01_09=米瓦尔迪长裤 紫罗兰 +item_Name_ops_pants_02_01_10=米瓦尔迪长裤 白色 +item_Name_ops_pants_02_01_11=米瓦尔迪长裤 灰色 +item_Name_ops_pants_02_01_12=米瓦尔迪长裤 黑色 +item_Name_ops_pants_02_01_13=米瓦尔迪长裤 暗红色 +item_Name_ops_pants_02_01_14=米瓦尔迪长裤 褐色 +item_Name_ops_pants_02_01_15=米瓦尔迪长裤 黄褐色 +item_Name_ops_pants_02_01_16=米瓦尔迪长裤 深绿色 +item_Name_ops_pants_02_01_17=米瓦尔迪长裤 湖绿色 +item_Name_ops_pants_02_01_18=米瓦尔迪长裤 暮光色 +item_Name_ops_pants_02_01_19=米瓦尔迪长裤 帝王紫 +item_Name_ops_pants_02_01_20=米瓦尔迪长裤 橄榄色 +item_Name_ops_pants_02_01_9tails01=米瓦尔迪长裤 (改) +item_Name_ops_pants_05_01_01=拉韦尔长裤 +item_Name_ops_pants_05_01_9tails01=拉韦尔长裤 (改) +item_Name_ops_pants_06_01_01=沃尔顿 裤子 蓝色 +item_Name_ops_pants_06_01_10=沃尔顿 裤子 白色 +item_Name_ops_pants_06_01_12=沃尔顿 裤子 黑色 +item_Name_ops_shirt_03_01_01=[PH] Placeholder - OPS Shirt +item_Name_ops_shirt_04_01_01=特雷托衬衫 +item_Name_ops_shoes_02_01_01=万牌鞋 +item_Name_ops_shoes_03_01_01=艾弗斯靴子 蓝色 +item_Name_ops_shoes_03_01_10=艾弗斯靴子 白色 +item_Name_ops_shoes_03_01_12=艾弗斯靴子 黑色 +item_Name_orig_armor_medium_helmet_01_01_01=杰科索头盔 象牙白 +item_Name_orig_armor_medium_helmet_01_01_07=杰科索头盔 蔚蓝 +item_Name_orig_armor_medium_helmet_01_01_11=杰科索头盔 曜石黑 +item_Name_outlaw_legacy_armor_heavy_arms_01_01_01=要塞 臂甲 基础 +item_Name_outlaw_legacy_armor_heavy_arms_01_01_13=要塞 臂甲 暗红色 +item_Name_outlaw_legacy_armor_heavy_arms_01_01_9tails01=要塞臂甲(改) +item_Name_outlaw_legacy_armor_heavy_core_01_01_01=要塞 胸甲 基础 +item_Name_outlaw_legacy_armor_heavy_core_01_01_13=要塞 胸甲 暗红色 +item_Name_outlaw_legacy_armor_heavy_core_01_01_9tails01=要塞胸甲(改) +item_Name_outlaw_legacy_armor_heavy_helmet_01_01_01=筑城 头盔 基础 +item_Name_outlaw_legacy_armor_heavy_helmet_01_01_13=筑城 头盔 暗红色 +item_Name_outlaw_legacy_armor_heavy_legs_01_01_01=要塞 腿甲 基础 +item_Name_outlaw_legacy_armor_heavy_legs_01_01_13=要塞 腿甲 暗红色 +item_Name_outlaw_legacy_armor_light_arms_01_01_01=猞猁臂甲 基础 +item_Name_outlaw_legacy_armor_light_arms_01_01_02=猞猁臂甲 红色 +item_Name_outlaw_legacy_armor_light_arms_01_01_03=猞猁臂甲 橙色 +item_Name_outlaw_legacy_armor_light_arms_01_01_04=猞猁臂甲 黄色 +item_Name_outlaw_legacy_armor_light_arms_01_01_05=猞猁臂甲 绿色 +item_Name_outlaw_legacy_armor_light_arms_01_01_06=猞猁臂甲 海绿色 +item_Name_outlaw_legacy_armor_light_arms_01_01_07=猞猁臂甲 湛蓝 +item_Name_outlaw_legacy_armor_light_arms_01_01_08=猞猁臂甲 紫色 +item_Name_outlaw_legacy_armor_light_arms_01_01_09=猞猁臂甲 紫罗兰 +item_Name_outlaw_legacy_armor_light_arms_01_01_10=猞猁臂甲 白色 +item_Name_outlaw_legacy_armor_light_arms_01_01_11=猞猁臂甲 灰色 +item_Name_outlaw_legacy_armor_light_arms_01_01_12=猞猁臂甲 黑色 +item_Name_outlaw_legacy_armor_light_arms_01_01_13=猞猁臂甲 暗红色 +item_Name_outlaw_legacy_armor_light_arms_01_01_14=猞猁臂甲 褐色 +item_Name_outlaw_legacy_armor_light_arms_01_01_15=猞猁臂甲 黄褐色 +item_Name_outlaw_legacy_armor_light_arms_01_01_16=猞猁臂甲 深绿色 +item_Name_outlaw_legacy_armor_light_arms_01_01_17=猞猁臂甲 湖绿色 +item_Name_outlaw_legacy_armor_light_arms_01_01_18=猞猁臂甲 暮光色 +item_Name_outlaw_legacy_armor_light_arms_01_01_19=猞猁臂甲 帝王紫 +item_Name_outlaw_legacy_armor_light_arms_01_01_20=猞猁臂甲 橄榄色 +item_Name_outlaw_legacy_armor_light_arms_01_01_9tails01=猞猁臂甲(改) +item_Name_outlaw_legacy_armor_light_core_01_01_01=猞猁胸甲 基础 +item_Name_outlaw_legacy_armor_light_core_01_01_02=猞猁胸甲 红色 +item_Name_outlaw_legacy_armor_light_core_01_01_03=猞猁胸甲 橙色 +item_Name_outlaw_legacy_armor_light_core_01_01_04=猞猁胸甲 黄色 +item_Name_outlaw_legacy_armor_light_core_01_01_05=猞猁胸甲 绿色 +item_Name_outlaw_legacy_armor_light_core_01_01_06=猞猁胸甲 海绿色 +item_Name_outlaw_legacy_armor_light_core_01_01_07=猞猁胸甲 蓝色 +item_Name_outlaw_legacy_armor_light_core_01_01_08=猞猁胸甲 紫色 +item_Name_outlaw_legacy_armor_light_core_01_01_09=猞猁胸甲 紫罗兰 +item_Name_outlaw_legacy_armor_light_core_01_01_10=猞猁胸甲 白色 +item_Name_outlaw_legacy_armor_light_core_01_01_11=猞猁胸甲 灰色 +item_Name_outlaw_legacy_armor_light_core_01_01_12=猞猁胸甲 黑色 +item_Name_outlaw_legacy_armor_light_core_01_01_13=猞猁胸甲 暗红色 +item_Name_outlaw_legacy_armor_light_core_01_01_14=猞猁胸甲 褐色 +item_Name_outlaw_legacy_armor_light_core_01_01_15=猞猁胸甲 黄褐色 +item_Name_outlaw_legacy_armor_light_core_01_01_16=猞猁胸甲 深绿色 +item_Name_outlaw_legacy_armor_light_core_01_01_17=猞猁胸甲 湖绿色 +item_Name_outlaw_legacy_armor_light_core_01_01_18=猞猁胸甲 暮光色 +item_Name_outlaw_legacy_armor_light_core_01_01_19=猞猁胸甲 帝王紫 +item_Name_outlaw_legacy_armor_light_core_01_01_20=猞猁胸甲 橄榄色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_01=预言头盔 基础 +item_Name_outlaw_legacy_armor_light_helmet_01_01_02=预言头盔 红色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_03=预言头盔 橙色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_04=预言头盔 黄色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_05=预言头盔 绿色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_06=预言头盔 海绿色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_07=预言头盔 蓝色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_08=预言头盔 紫色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_09=预言头盔 紫罗兰 +item_Name_outlaw_legacy_armor_light_helmet_01_01_10=预言头盔 白色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_11=预言头盔 灰色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_12=预言头盔 黑色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_13=预言头盔 暗红色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_14=预言头盔 褐色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_15=预言头盔 黄褐色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_16=预言头盔 深绿色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_17=预言头盔 湖绿色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_18=预言头盔 暮光色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_19=预言头盔 帝王紫 +item_Name_outlaw_legacy_armor_light_helmet_01_01_20=预言头盔 橄榄色 +item_Name_outlaw_legacy_armor_light_helmet_01_01_9tails01=先知头盔(改) +item_Name_outlaw_legacy_armor_light_legs_01_01_01=猞猁腿甲 基础 +item_Name_outlaw_legacy_armor_light_legs_01_01_02=猞猁腿甲 红色 +item_Name_outlaw_legacy_armor_light_legs_01_01_03=猞猁腿甲 橙色 +item_Name_outlaw_legacy_armor_light_legs_01_01_04=猞猁腿甲 黄色 +item_Name_outlaw_legacy_armor_light_legs_01_01_05=猞猁腿甲 绿色 +item_Name_outlaw_legacy_armor_light_legs_01_01_06=猞猁推荐 海绿色 +item_Name_outlaw_legacy_armor_light_legs_01_01_07=猞猁腿甲 蓝色 +item_Name_outlaw_legacy_armor_light_legs_01_01_08=猞猁腿甲 紫色 +item_Name_outlaw_legacy_armor_light_legs_01_01_09=猞猁腿甲 紫罗兰 +item_Name_outlaw_legacy_armor_light_legs_01_01_10=猞猁腿甲 白色 +item_Name_outlaw_legacy_armor_light_legs_01_01_11=猞猁腿甲 灰色 +item_Name_outlaw_legacy_armor_light_legs_01_01_12=猞猁腿甲 黑色 +item_Name_outlaw_legacy_armor_light_legs_01_01_13=猞猁腿甲 暗红 +item_Name_outlaw_legacy_armor_light_legs_01_01_14=猞猁腿甲 褐色 +item_Name_outlaw_legacy_armor_light_legs_01_01_15=猞猁腿甲 黄褐色 +item_Name_outlaw_legacy_armor_light_legs_01_01_16=猞猁腿甲 深绿色 +item_Name_outlaw_legacy_armor_light_legs_01_01_17=猞猁腿甲 湖绿色 +item_Name_outlaw_legacy_armor_light_legs_01_01_18=猞猁腿甲 暮光色 +item_Name_outlaw_legacy_armor_light_legs_01_01_19=猞猁腿甲 帝王紫 +item_Name_outlaw_legacy_armor_light_legs_01_01_20=猞猁腿甲 橄榄色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_01=审讯官臂甲 基础 +item_Name_outlaw_legacy_armor_medium_arms_01_01_02=审讯官臂甲 红色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_03=审讯官臂甲 橙色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_04=审讯官臂甲 黄色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_05=审讯官臂甲 绿色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_06=审讯官臂甲 海绿色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_07=审讯官臂甲 蓝色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_08=审讯官臂甲 紫色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_09=审讯官臂甲 紫罗兰 +item_Name_outlaw_legacy_armor_medium_arms_01_01_10=审讯官臂甲 白色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_11=审讯官臂甲 灰色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_12=审讯官臂甲 黑色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_13=审讯官臂甲 暗红色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_14=审讯官臂甲 褐色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_15=审讯官臂甲 黄褐色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_16=审讯官臂甲 深绿色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_17=审讯官臂甲 湖绿色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_18=审讯官臂甲 暮光色 +item_Name_outlaw_legacy_armor_medium_arms_01_01_19=审讯官臂甲 帝王紫 +item_Name_outlaw_legacy_armor_medium_arms_01_01_20=审讯官臂甲 橄榄色 +item_Name_outlaw_legacy_armor_medium_core_01_01_01=审讯官胸甲 +item_Name_outlaw_legacy_armor_medium_core_01_01_02=审讯官胸甲 红色 +item_Name_outlaw_legacy_armor_medium_core_01_01_03=审讯官胸甲 橙色 +item_Name_outlaw_legacy_armor_medium_core_01_01_04=审讯官胸甲 黄色 +item_Name_outlaw_legacy_armor_medium_core_01_01_05=审讯官胸甲 绿色 +item_Name_outlaw_legacy_armor_medium_core_01_01_06=审讯官胸甲 海绿色 +item_Name_outlaw_legacy_armor_medium_core_01_01_07=审讯官胸甲 蓝色 +item_Name_outlaw_legacy_armor_medium_core_01_01_08=审讯官胸甲 紫色 +item_Name_outlaw_legacy_armor_medium_core_01_01_09=审讯官胸甲 紫罗兰 +item_Name_outlaw_legacy_armor_medium_core_01_01_10=审讯官胸甲 白色 +item_Name_outlaw_legacy_armor_medium_core_01_01_11=审讯官胸甲 灰色 +item_Name_outlaw_legacy_armor_medium_core_01_01_12=审讯官胸甲 黑色 +item_Name_outlaw_legacy_armor_medium_core_01_01_13=审讯官胸甲 暗红色 +item_Name_outlaw_legacy_armor_medium_core_01_01_14=审讯官胸甲 褐色 +item_Name_outlaw_legacy_armor_medium_core_01_01_15=审讯官胸甲 黄褐色 +item_Name_outlaw_legacy_armor_medium_core_01_01_16=审讯官胸甲 深绿色 +item_Name_outlaw_legacy_armor_medium_core_01_01_17=审讯官胸甲 湖绿色 +item_Name_outlaw_legacy_armor_medium_core_01_01_18=审讯官胸甲 暮光色 +item_Name_outlaw_legacy_armor_medium_core_01_01_19=审讯官胸甲 帝王紫 +item_Name_outlaw_legacy_armor_medium_core_01_01_20=审讯官胸甲 橄榄色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_01=晨星头盔 基础 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_02=晨星头盔 红色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_03=晨星头盔 橙色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_04=晨星头盔 黄色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_05=晨星头盔 绿色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_06=晨星头盔 海绿色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_07=晨星头盔 蓝色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_08=晨星头盔 紫色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_09=晨星头盔 紫罗兰 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_10=晨星头盔 白色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_11=晨星头盔 灰色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_12=晨星头盔 黑色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_13=晨星头盔 暗红色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_14=晨星头盔 褐色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_15=晨星头盔 黄褐色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_16=晨星头盔 深绿色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_17=晨星头盔 湖绿色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_18=晨星头盔 暮光色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_19=晨星头盔 帝王紫 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_20=晨星头盔 橄榄色 +item_Name_outlaw_legacy_armor_medium_helmet_01_01_9tails01=晨星头盔(改) +item_Name_outlaw_legacy_armor_medium_legs_01_01_01=审讯官腿甲 基础 +item_Name_outlaw_legacy_armor_medium_legs_01_01_02=审讯官腿甲 红色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_03=审讯官腿甲 橙色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_04=审讯官腿甲 黄色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_05=审讯官腿甲 绿色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_06=审讯官腿甲 海绿色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_07=审讯官腿甲 蓝色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_08=审讯官腿甲 紫色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_09=审讯官腿甲 紫罗兰 +item_Name_outlaw_legacy_armor_medium_legs_01_01_10=审讯官腿甲 白色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_11=审讯官腿甲 灰色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_12=审讯官腿甲 黑色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_13=审讯官腿甲 暗红色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_14=审讯官腿甲 褐色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_15=审讯官腿甲 黄褐色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_16=审讯官腿甲 深绿色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_17=审讯官腿甲 湖绿色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_18=审讯官腿甲 暮光色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_19=审讯官腿甲 帝王紫 +item_Name_outlaw_legacy_armor_medium_legs_01_01_20=审讯官腿甲 橄榄色 +item_Name_outlaw_legacy_armor_medium_legs_01_01_9tails01=审讯官腿甲(改) +item_Name_outlaw_legacy_heavy_armor_arms_02_01_01=要塞-特别版 臂甲 褐红色 +item_Name_outlaw_legacy_heavy_armor_arms_02_01_10=要塞-特别版 臂甲 白色 +item_Name_outlaw_legacy_heavy_armor_arms_02_01_16=要塞-特别版 臂甲 深绿色 +item_Name_outlaw_legacy_heavy_armor_core_02_01_01=要塞-特别版 胸甲 褐红色 +item_Name_outlaw_legacy_heavy_armor_core_02_01_10=要塞-特别版 胸甲 白色 +item_Name_outlaw_legacy_heavy_armor_core_02_01_16=要塞-特别版 胸甲 深绿色 +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_01=筑城 头盔 褐红色 +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_10=筑城 头盔 白色 +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_16=筑城 头盔 深绿色 +item_Name_outlaw_legacy_heavy_armor_helmet_neoni=筑城头盔-氖鬼模组 +item_Name_outlaw_legacy_heavy_armor_legs_02_01_01=要塞-特别版 腿甲 褐红色 +item_Name_outlaw_legacy_heavy_armor_legs_02_01_10=要塞-特别版 腿甲 白色 +item_Name_outlaw_legacy_heavy_armor_legs_02_01_16=要塞-特别版 腿甲 深绿色 +item_Name_outlaw_legacy_light_armor_arms=猞猁臂架 基础 +item_Name_outlaw_legacy_light_armor_core=猞猁胸甲 基础 +item_Name_outlaw_legacy_light_armor_helmet=预言头盔 基础 +item_Name_outlaw_legacy_light_armor_legs=猞猁腿甲 基础 +item_Name_outlaw_legacy_medium_armor_arms_02_01_01=审讯官臂甲 霓虹粉 +item_Name_outlaw_legacy_medium_armor_arms_02_01_10=审讯官臂甲 黑钢 +item_Name_outlaw_legacy_medium_armor_arms_02_01_19=审讯官臂甲 渡鸦 +item_Name_outlaw_legacy_medium_armor_core_02_01_01=审讯官胸甲 霓虹粉 +item_Name_outlaw_legacy_medium_armor_core_02_01_10=审讯官胸甲 黑钢 +item_Name_outlaw_legacy_medium_armor_core_02_01_19=审讯官胸甲 渡鸦 +item_Name_outlaw_legacy_medium_armor_helmet_02_01_01=晨星头盔 霓虹粉 +item_Name_outlaw_legacy_medium_armor_helmet_02_01_10=晨星头盔 黑钢 +item_Name_outlaw_legacy_medium_armor_helmet_02_01_19=晨星头盔 渡鸦 +item_Name_outlaw_legacy_medium_armor_legs_02_01_01=审判官腿甲 霓虹粉 +item_Name_outlaw_legacy_medium_armor_legs_02_01_10=审判官腿甲 黑钢 +item_Name_outlaw_legacy_medium_armor_legs_02_01_19=审判官腿甲 渡鸦 +item_Name_qrt_mantis_undersuit_01_01_01=萨宾基底服 +item_Name_qrt_mantis_undersuit_helmet_01_01_01=颅盖头盔 +item_Name_qrt_specialist_medium_arms_01_01_01=阿蒂麦斯臂甲 +item_Name_qrt_specialist_medium_arms_01_01_10=阿蒂麦斯臂甲 箭筒 +item_Name_qrt_specialist_medium_arms_01_01_12=阿蒂麦斯臂甲 夜波 +item_Name_qrt_specialist_medium_arms_01_01_15=阿蒂麦斯臂甲 磁石 +item_Name_qrt_specialist_medium_arms_01_01_16=阿蒂麦斯臂甲 野林 +item_Name_qrt_specialist_medium_arms_01_01_9tails01=阿蒂麦斯臂甲(改) +item_Name_qrt_specialist_medium_arms_02_01_01=阿蒂麦斯臂甲 赫斯顿动力精英安保队版 +item_Name_qrt_specialist_medium_core_01_01_01=阿蒂麦斯胸甲 +item_Name_qrt_specialist_medium_core_01_01_10=阿蒂麦斯胸甲 箭筒 +item_Name_qrt_specialist_medium_core_01_01_12=阿蒂麦斯胸甲 夜波 +item_Name_qrt_specialist_medium_core_01_01_15=阿蒂麦斯胸甲 磁石 +item_Name_qrt_specialist_medium_core_01_01_16=阿蒂麦斯胸甲 野林 +item_Name_qrt_specialist_medium_core_01_01_9tails01=阿蒂麦斯胸甲(改) +item_Name_qrt_specialist_medium_core_02_01_01=阿蒂麦斯胸甲 赫斯顿动力精英安保队版 +item_Name_qrt_specialist_medium_helmet_01_01_01=阿蒂麦斯头盔 +item_Name_qrt_specialist_medium_helmet_01_01_10=阿蒂麦斯头盔 箭筒 +item_Name_qrt_specialist_medium_helmet_01_01_12=阿蒂麦斯头盔 夜波 +item_Name_qrt_specialist_medium_helmet_01_01_15=阿蒂麦斯头盔 磁石 +item_Name_qrt_specialist_medium_helmet_01_01_16=阿蒂麦斯头盔 野林 +item_Name_qrt_specialist_medium_helmet_02_01_01=阿蒂麦斯头盔 赫斯顿动力精英安保队版 +item_Name_qrt_specialist_medium_legs_01_01_01=阿蒂麦斯腿甲 +item_Name_qrt_specialist_medium_legs_01_01_10=阿蒂麦斯腿甲 箭筒 +item_Name_qrt_specialist_medium_legs_01_01_12=阿蒂麦斯腿甲 夜波 +item_Name_qrt_specialist_medium_legs_01_01_15=阿蒂麦斯腿甲 磁石 +item_Name_qrt_specialist_medium_legs_01_01_16=阿蒂麦斯腿甲 野林 +item_Name_qrt_specialist_medium_legs_02_01_01=阿蒂麦斯腿甲 赫斯顿动力精英安保队版 +item_Name_r6p_boots_01_01_9tails01=变幻自如靴(改) +item_Name_r6p_boots_02_01_01=珀诺斯靴子 +item_Name_r6p_boots_02_01_02=珀诺斯靴子 红色 +item_Name_r6p_boots_02_01_03=珀诺斯靴子 橙色 +item_Name_r6p_boots_02_01_04=珀诺斯靴子 黄色 +item_Name_r6p_boots_02_01_05=珀诺斯靴子 绿色 +item_Name_r6p_boots_02_01_06=珀诺斯靴子 海绿色 +item_Name_r6p_boots_02_01_07=珀诺斯靴子 蓝色 +item_Name_r6p_boots_02_01_08=珀诺斯靴子 紫色 +item_Name_r6p_boots_02_01_09=珀诺斯靴子 紫罗兰 +item_Name_r6p_boots_02_01_10=珀诺斯靴子 白色 +item_Name_r6p_boots_02_01_11=珀诺斯靴子 灰色 +item_Name_r6p_boots_02_01_12=珀诺斯靴子 黑色 +item_Name_r6p_boots_02_01_13=珀诺斯靴子 暗红色 +item_Name_r6p_boots_02_01_14=珀诺斯靴子 褐色 +item_Name_r6p_boots_02_01_15=珀诺斯靴子 黄褐色 +item_Name_r6p_boots_02_01_16=珀诺斯靴子 深绿色 +item_Name_r6p_boots_02_01_17=珀诺斯靴子 湖绿色 +item_Name_r6p_boots_02_01_18=珀诺斯靴子 暮光版 +item_Name_r6p_boots_02_01_19=珀诺斯靴子 帝王紫 +item_Name_r6p_boots_02_01_20=珀诺斯靴子 沙漠色 +item_Name_r6p_shoes_02_01_01=多纳鞋 +item_Name_r6p_shoes_02_01_02=多纳鞋 红色 +item_Name_r6p_shoes_02_01_03=多纳鞋 橙色 +item_Name_r6p_shoes_02_01_04=多纳鞋 黄色 +item_Name_r6p_shoes_02_01_05=多纳鞋 绿色 +item_Name_r6p_shoes_02_01_06=多纳鞋 海绿色 +item_Name_r6p_shoes_02_01_07=多纳鞋 蓝色 +item_Name_r6p_shoes_02_01_08=多纳鞋 紫色 +item_Name_r6p_shoes_02_01_09=多纳鞋 紫罗兰 +item_Name_r6p_shoes_02_01_10=多纳鞋 白色 +item_Name_r6p_shoes_02_01_11=多纳鞋 灰色 +item_Name_r6p_shoes_02_01_12=多纳鞋 黑色 +item_Name_r6p_shoes_02_01_13=多纳鞋 暗红色 +item_Name_r6p_shoes_02_01_14=多纳鞋 褐色 +item_Name_r6p_shoes_02_01_15=多纳鞋 黄褐色 +item_Name_r6p_shoes_02_01_16=多纳鞋 暗绿色 +item_Name_r6p_shoes_02_01_17=多纳鞋 湖绿色 +item_Name_r6p_shoes_02_01_18=多纳鞋 暮光色 +item_Name_r6p_shoes_02_01_19=多纳鞋 帝王紫 +item_Name_r6p_shoes_02_01_20=多纳鞋 橄榄色 +item_Name_rmb_gloves_01_01_01=[PH] PH - rmb_gloves_01_01_01 +item_Name_rmb_goggles_01_01_9tails01=阿瓦洛斯侦察兵目镜(改) +item_Name_rmb_goggles_04_01_01=[PH] PH - rmb_goggles_04_01_01 +item_Name_rmb_jacket_01_01_01=库蒂 夹克 +item_Name_rmb_jacket_01_01_9tails01=库蒂夹克(改) +item_Name_rmb_pants_01_01_01=波利克斯长裤 +item_Name_roo_tvshow_host=夜之火 连衣裙 +item_Name_rrs_combat_heavy_backpack_01_01_01=莫罗佐夫-CH背包 +item_Name_rrs_combat_heavy_backpack_01_01_03=莫罗佐夫-CH背包 赤陶 +item_Name_rrs_combat_heavy_backpack_01_01_10=莫罗佐夫-CH背包 极北 +item_Name_rrs_combat_heavy_backpack_01_01_12=莫罗佐夫-CH背包 余震 +item_Name_rrs_combat_heavy_backpack_01_01_9tails01=莫罗佐夫-CH 背包(改) +item_Name_rrs_combat_heavy_backpack_01_02_01=莫罗佐夫-CH背包 雪地版 +item_Name_rrs_combat_heavy_backpack_02_01_01=莫罗佐夫-CH背包 灌木版 +item_Name_rrs_combat_heavy_backpack_03_01_01=莫罗佐夫-CH背包 红移版 +item_Name_rrs_combat_light_backpack_01_01_01=阿尔登-SL背包 +item_Name_rrs_combat_light_backpack_01_02_01=阿尔登-SL背包 烈火 +item_Name_rrs_combat_light_backpack_01_03_01=阿尔登-SL背包 白霜 +item_Name_rrs_combat_light_backpack_01_04_01=阿尔登-SL背包 大天使 +item_Name_rrs_specialist_heavy_arms_01_01_01=莫罗佐夫-SH臂甲 +item_Name_rrs_specialist_heavy_arms_01_01_03=莫罗佐夫-SH臂甲 赤陶 +item_Name_rrs_specialist_heavy_arms_01_01_10=莫罗佐夫-SH臂甲 极北 +item_Name_rrs_specialist_heavy_arms_01_01_12=莫罗佐夫-SH臂甲 余震 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+item_Name_rrs_specialist_heavy_helmet_01_02_01=莫罗佐夫-SH头盔 雪地版 +item_Name_rrs_specialist_heavy_helmet_02_01_01=莫罗佐夫-SH头盔 灌木版 +item_Name_rrs_specialist_heavy_helmet_03_01_01=莫罗佐夫-SH头盔 红移版 +item_Name_rrs_specialist_heavy_legs_01_01_01=莫罗佐夫-SH腿甲 +item_Name_rrs_specialist_heavy_legs_01_01_03=莫罗佐夫-SH腿甲 赤陶 +item_Name_rrs_specialist_heavy_legs_01_01_10=莫罗佐夫-SH腿甲 极北 +item_Name_rrs_specialist_heavy_legs_01_01_12=莫罗佐夫-SH腿甲 余震 +item_Name_rrs_specialist_heavy_legs_01_01_9tails01=莫罗佐夫-SH 腿甲(改) +item_Name_rrs_specialist_heavy_legs_01_02_01=莫罗佐夫-SH腿甲 雪地版 +item_Name_rrs_specialist_heavy_legs_02_01_01=莫罗佐夫-SH腿甲 灌木版 +item_Name_rrs_specialist_heavy_legs_03_01_01=莫罗佐夫-SH腿甲 红移版 +item_Name_rrs_specialist_light_arms_01_01_01=阿尔登-SL 臂甲 +item_Name_rrs_specialist_light_arms_01_02_01=阿尔登-SL 臂甲 野火 +item_Name_rrs_specialist_light_arms_01_03_01=阿尔登-SL 臂甲 白霜 +item_Name_rrs_specialist_light_arms_01_04_01=阿尔登-SL 臂甲 大天使 +item_Name_rrs_specialist_light_core_01_01_01=阿尔登-SL 胸甲 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+item_Name_rsi_pilot_flightsuit_06=奥德赛飞行服 执行 +item_Name_rsi_pilot_flightsuit_07=奥德赛飞行服 日落 +item_Name_rsi_pilot_flightsuit_08=奥德赛飞行服 林地版 +item_Name_rsi_pilot_flightsuit_09=奥德赛混搭飞行服 +item_Name_rsi_pilot_flightsuit_helmet_01=奥德赛头盔 棕黄 +item_Name_rsi_pilot_flightsuit_helmet_01_01_02=奥德赛头盔 湖绿色 +item_Name_rsi_pilot_flightsuit_helmet_01_01_03=奥德赛头盔 橙色 +item_Name_rsi_pilot_flightsuit_helmet_01_01_04=奥德赛头盔 白/橙 +item_Name_rsi_pilot_flightsuit_helmet_01_01_05=奥德赛头盔 黑/金 +item_Name_rsi_pilot_flightsuit_helmet_01_01_06=奥德赛头盔 执行 +item_Name_rsi_pilot_flightsuit_helmet_01_01_07=奥德赛头盔 日落 +item_Name_rsi_pilot_flightsuit_helmet_01_01_08=奥德赛头盔 暗绿 +item_Name_rsi_pilot_flightsuit_helmet_01_01_09=奥德赛头盔 橙/蓝 +item_Name_rsi_pilot_flightsuit_helmet_01_01_10=奥德赛头盔 黑 +item_Name_rsi_utility_heavy_backpack_01_01_01=宙斯探索服 背包 +item_Name_rsi_utility_heavy_backpack_01_01_03=宙斯探索服背包 太阳版 +item_Name_rsi_utility_heavy_backpack_01_01_12=宙斯探索服背包 星空版 +item_Name_rsi_utility_heavy_helmet_01_01_01=宙斯探索服头盔 +item_Name_rsi_utility_heavy_helmet_01_01_03=宙斯探索服头盔 太阳版 +item_Name_rsi_utility_heavy_helmet_01_01_12=宙斯探索服头盔 星空版 +item_Name_rsi_utility_heavy_suit_01_01_01=宙斯探索服 +item_Name_rsi_utility_heavy_suit_01_01_03=宙斯探索服 太阳版 +item_Name_rsi_utility_heavy_suit_01_01_12=宙斯探索服 星空版 +item_Name_sasu_armor_light_helmet_01_01_9tails01=大颚头盔(改) +item_Name_sasu_combat_heavy_helmet_01_01_01=虚空撕裂者 头盔 +item_Name_sasu_combat_heavy_helmet_01_01_03=虚空撕裂者 头盔 日光 +item_Name_sasu_combat_heavy_helmet_01_01_10=虚空撕裂者 头盔 海寒 +item_Name_sasu_combat_heavy_helmet_01_01_12=虚空撕裂者 头盔 暗云 +item_Name_sasu_combat_heavy_helmet_01_01_9tails01=虚空撕裂者头盔(改) +item_Name_sasu_light_armor_helmet_01_01_01=大颚 飞雪 头盔 +item_Name_sasu_light_armor_helmet_01_01_02=大颚 焰击 头盔 +item_Name_sasu_light_armor_helmet_01_01_03=大颚 沙地爬行者 头盔 +item_Name_sasu_medium_armor_helmet_01_01_01=星空猫 头盔 +item_Name_sasu_medium_armor_helmet_01_01_10=星空猫头盔 萨莉 +item_Name_sasu_medium_armor_helmet_01_01_19=星空猫头盔 达蒙 +item_Name_scu_apron_01_01_01=干净整洁工作围裙 +item_Name_scu_gloves_02_01_01=达文工作手套 +item_Name_scu_gloves_02_01_02=达文工作手套 红 +item_Name_scu_gloves_02_01_03=达文工作手套 橙 +item_Name_scu_gloves_02_01_04=达文工作手套 黄 +item_Name_scu_gloves_02_01_05=达文工作手套 绿 +item_Name_scu_gloves_02_01_06=达文工作手套 海洋绿 +item_Name_scu_gloves_02_01_07=达文工作手套 蓝 +item_Name_scu_gloves_02_01_08=达文工作手套 紫 +item_Name_scu_gloves_02_01_09=达文工作手套 紫罗兰 +item_Name_scu_gloves_02_01_10=达文工作手套 白 +item_Name_scu_gloves_02_01_11=达文工作手套 灰 +item_Name_scu_gloves_02_01_12=达文工作手套 黑 +item_Name_scu_gloves_02_01_13=达文工作手套 暗红 +item_Name_scu_gloves_02_01_14=达文工作手套 褐色 +item_Name_scu_gloves_02_01_15=达文工作手套 棕黄 +item_Name_scu_gloves_02_01_16=达文工作手套 暗绿 +item_Name_scu_gloves_02_01_17=达文工作手套 湖绿色 +item_Name_scu_gloves_02_01_18=达文工作手套 暮光 +item_Name_scu_gloves_02_01_19=达文工作手套 帝王紫 +item_Name_scu_gloves_02_01_20=达文工作手套 橄榄绿 +item_Name_scu_goggles_01_01_9tails01=明目目镜(改) +item_Name_scu_hat_04_01_01=坚稳着装 安全帽 +item_Name_scu_hat_05_01_01=坚稳着装-音卫 安全帽 +item_Name_scu_jacket_01_01_01=回形针工作服 +item_Name_scu_jacket_01_01_02=回形针工作服 红色 +item_Name_scu_jacket_01_01_03=回形针工作服 橙色 +item_Name_scu_jacket_01_01_04=回形针工作服 黄色 +item_Name_scu_jacket_01_01_05=回形针工作服 绿色 +item_Name_scu_jacket_01_01_06=回形针工作服 海绿色 +item_Name_scu_jacket_01_01_07=回形针工作服 蓝色 +item_Name_scu_jacket_01_01_08=回形针工作服 紫色 +item_Name_scu_jacket_01_01_09=回形针工作服 紫罗兰 +item_Name_scu_jacket_01_01_10=回形针工作服 白色 +item_Name_scu_jacket_01_01_11=回形针工作服 灰色 +item_Name_scu_jacket_01_01_12=回形针工作服 黑色 +item_Name_scu_jacket_01_01_13=回形针工作服 暗红色 +item_Name_scu_jacket_01_01_14=回形针工作服 褐色 +item_Name_scu_jacket_01_01_15=回形针工作服 黄褐色 +item_Name_scu_jacket_01_01_16=回形针工作服 深绿色 +item_Name_scu_jacket_01_01_17=回形针工作服 湖绿色 +item_Name_scu_jacket_01_01_18=回形针工作服 暮光色 +item_Name_scu_jacket_01_01_19=回形针工作服 帝王紫 +item_Name_scu_jacket_01_01_20=回形针工作服 橄榄色 +item_Name_scu_jacket_02_01_01=英迪夹克 +item_Name_scu_jacket_02_01_02=英迪夹克 红色 +item_Name_scu_jacket_02_01_03=英迪夹克 橙色 +item_Name_scu_jacket_02_01_04=英迪夹克黄色 +item_Name_scu_jacket_02_01_05=英迪夹克 绿色 +item_Name_scu_jacket_02_01_06=英迪夹克 海绿色 +item_Name_scu_jacket_02_01_07=英迪夹克 蓝色 +item_Name_scu_jacket_02_01_08=英迪夹克 紫色 +item_Name_scu_jacket_02_01_09=英迪夹克 紫罗兰 +item_Name_scu_jacket_02_01_10=英迪夹克 白色 +item_Name_scu_jacket_02_01_11=英迪夹克 灰色 +item_Name_scu_jacket_02_01_12=英迪夹克 黑色 +item_Name_scu_jacket_02_01_13=英迪夹克 暗红色 +item_Name_scu_jacket_02_01_14=英迪夹克 褐色 +item_Name_scu_jacket_02_01_15=英迪夹克 黄褐色 +item_Name_scu_jacket_02_01_16=英迪夹克 深绿色 +item_Name_scu_jacket_02_01_17=英迪夹克 湖绿色 +item_Name_scu_jacket_02_01_18=英迪夹克 暮光色 +item_Name_scu_jacket_02_01_19=英迪夹克 帝王紫 +item_Name_scu_jacket_02_01_20=英迪夹克 橄榄色 +item_Name_scu_jacket_03_01_01=科尔迪曼夹克 +item_Name_scu_jacket_03_01_02=科尔迪曼夹克 红色 +item_Name_scu_jacket_03_01_03=科尔迪曼夹克 橙色 +item_Name_scu_jacket_03_01_04=科尔迪曼夹克 黄色 +item_Name_scu_jacket_03_01_05=科尔迪曼夹克 绿色 +item_Name_scu_jacket_03_01_06=科尔迪曼夹克 海绿色 +item_Name_scu_jacket_03_01_07=科尔迪曼夹克 蓝色 +item_Name_scu_jacket_03_01_08=科尔迪曼夹克 紫色 +item_Name_scu_jacket_03_01_09=科尔迪曼夹克 紫罗兰 +item_Name_scu_jacket_03_01_10=科尔迪曼夹克 白色 +item_Name_scu_jacket_03_01_11=科尔迪曼夹克 灰色 +item_Name_scu_jacket_03_01_12=科尔迪曼夹克 黑色 +item_Name_scu_jacket_03_01_13=科尔迪曼夹克 暗红色 +item_Name_scu_jacket_03_01_14=科尔迪曼夹克 褐色 +item_Name_scu_jacket_03_01_15=科尔迪曼夹克 黄褐色 +item_Name_scu_jacket_03_01_16=科尔迪曼夹克 深绿色 +item_Name_scu_jacket_03_01_17=科尔迪曼夹克 湖绿色 +item_Name_scu_jacket_03_01_18=科尔迪曼夹克 暮光色 +item_Name_scu_jacket_03_01_19=科尔迪曼夹克 帝王紫 +item_Name_scu_jacket_03_01_20=科尔迪曼夹克 橄榄色 +item_Name_scu_jacket_03_01_centurion=科尔迪曼夹克 旅行者 +item_Name_scu_jacket_04_01_01=ODOK夹克 +item_Name_scu_jumpsuit_01_01_01=境界 连体服 +item_Name_scu_mask_01_01_01=狸猫面具 +item_Name_scu_pants_02_01_01=耐磨工装裤 +item_Name_scu_pants_02_01_02=耐磨工装裤 红色 +item_Name_scu_pants_02_01_03=耐磨工装裤 橙色 +item_Name_scu_pants_02_01_04=耐磨工装裤 黄色 +item_Name_scu_pants_02_01_05=耐磨工装裤 绿色 +item_Name_scu_pants_02_01_06=耐磨工装裤 海绿色 +item_Name_scu_pants_02_01_07=耐磨工装裤 绿色 +item_Name_scu_pants_02_01_08=耐磨工装裤 紫色 +item_Name_scu_pants_02_01_09=耐磨工装裤 紫罗兰 +item_Name_scu_pants_02_01_10=耐磨工装裤 白色 +item_Name_scu_pants_02_01_11=耐磨工装裤 灰色 +item_Name_scu_pants_02_01_12=耐磨工装裤 黑色 +item_Name_scu_pants_02_01_13=耐磨工装裤 暗红色 +item_Name_scu_pants_02_01_14=耐磨工装裤 褐色 +item_Name_scu_pants_02_01_15=耐磨工装裤 黄褐色 +item_Name_scu_pants_02_01_16=耐磨工装裤 深绿色 +item_Name_scu_pants_02_01_17=耐磨工装裤 湖绿色 +item_Name_scu_pants_02_01_18=耐磨工装裤 暮光色 +item_Name_scu_pants_02_01_19=耐磨工装裤 帝王紫 +item_Name_scu_pants_02_01_20=耐磨工装裤 橄榄色 +item_Name_scu_pants_03_01_01=克兰朋工装裤 +item_Name_scu_pants_03_01_02=克兰朋工装裤 红色 +item_Name_scu_pants_03_01_03=克兰朋工装裤 橙色 +item_Name_scu_pants_03_01_04=克兰朋工装裤 黄色 +item_Name_scu_pants_03_01_05=克兰朋工装裤 绿色 +item_Name_scu_pants_03_01_06=克兰朋工装裤 海绿色 +item_Name_scu_pants_03_01_07=克兰朋工装裤 蓝色 +item_Name_scu_pants_03_01_08=克兰朋工装裤 紫色 +item_Name_scu_pants_03_01_09=克兰朋工装裤 紫罗兰 +item_Name_scu_pants_03_01_10=克兰朋工装裤 白色 +item_Name_scu_pants_03_01_11=克兰朋工装裤 灰色 +item_Name_scu_pants_03_01_12=克兰朋工装裤 黑色 +item_Name_scu_pants_03_01_13=克兰朋工装裤 暗红色 +item_Name_scu_pants_03_01_14=克兰朋工装裤 褐色 +item_Name_scu_pants_03_01_15=克兰朋工装裤 黄褐色 +item_Name_scu_pants_03_01_16=克兰朋工装裤 深绿色 +item_Name_scu_pants_03_01_17=克兰朋工装裤 湖绿色 +item_Name_scu_pants_03_01_18=克兰朋工装裤 暮光色 +item_Name_scu_pants_03_01_19=克兰朋工装裤 帝王紫 +item_Name_scu_pants_03_01_20=克兰朋工装裤 沙漠色 +item_Name_scu_pants_04_01_01=[PH] PH - scu_pants_04_01_01 +item_Name_scu_shirt_01_01_01=上工日T恤 +item_Name_scu_shirt_01_01_02=上工日T恤 红色 +item_Name_scu_shirt_01_01_03=上工日T恤 橙色 +item_Name_scu_shirt_01_01_04=上工日T恤 黄色 +item_Name_scu_shirt_01_01_05=上工日T恤 绿色 +item_Name_scu_shirt_01_01_06=上工日T恤 海绿色 +item_Name_scu_shirt_01_01_07=上工日T恤 蓝色 +item_Name_scu_shirt_01_01_08=上工日T恤 紫色 +item_Name_scu_shirt_01_01_09=上工日T恤 紫罗兰 +item_Name_scu_shirt_01_01_10=上工日 白色T恤 +item_Name_scu_shirt_01_01_11=上工日T恤 灰色 +item_Name_scu_shirt_01_01_12=上工日T恤 黑色 +item_Name_scu_shirt_01_01_13=上工日 暗红色T恤 +item_Name_scu_shirt_01_01_14=上工日 褐色T恤 +item_Name_scu_shirt_01_01_15=上工日 黄褐色T恤 +item_Name_scu_shirt_01_01_16=上工日T恤 深绿色 +item_Name_scu_shirt_01_01_17=上工日T恤 湖绿色 +item_Name_scu_shirt_01_01_18=上工日T恤 暮光色 +item_Name_scu_shirt_01_01_19=上工日T恤 帝王紫 +item_Name_scu_shirt_01_01_20=上工日T恤 橄榄色 +item_Name_shb_security_uniform_armor_01_arms=君权-CS1 手臂 猩红 +item_Name_shb_security_uniform_armor_01_core=君权-CS1 胸甲 猩红 +item_Name_shb_security_uniform_armor_01_legs=君权-CS1 腿甲 猩红 +item_Name_shb_security_uniform_armor_02_arms=君权-CS1 手臂 战术 +item_Name_shb_security_uniform_armor_02_core=君权-CS1 胸甲 战术 +item_Name_shb_security_uniform_armor_02_legs=君权-CS1 腿甲 战术 +item_Name_shb_security_uniform_helmet_01=君权-CS1 头盔 猩红 +item_Name_shb_security_uniform_helmet_02=君权-CS1 头盔 战术 +item_Name_shb_security_uniform_undersuit_01=原始肌肤基底服 猩红色 +item_Name_shb_security_uniform_undersuit_02=原始肌肤基底服 林地迷彩版 +item_Name_shb_starfarerpilot_flightsuit=GP-88 基底服 +item_Name_skinMod_01=皮肤 01 +item_Name_skinMod_02=皮肤 02 +item_Name_skinMod_03=皮肤 03 +item_Name_skinMod_04=皮肤 04 +item_Name_skinMod_05=皮肤 05 +item_Name_skinMod_06=皮肤 06 +item_Name_skinMod_07=皮肤 07 +item_Name_skinMod_08=皮肤 08 +item_Name_skinMod_09=皮肤 09 +item_Name_slaver_armor_heavy_arms_01_01_01=蔑视臂甲 战术 +item_Name_slaver_armor_heavy_arms_01_01_03=蔑视臂甲 逐日者 +item_Name_slaver_armor_heavy_arms_01_01_10=蔑视臂甲 雹暴 +item_Name_slaver_armor_heavy_arms_01_01_11=蔑视臂甲 炭灰 +item_Name_slaver_armor_heavy_arms_01_01_13=蔑视臂甲 纵火者 +item_Name_slaver_armor_heavy_arms_01_01_15=蔑视臂甲 沙漠 +item_Name_slaver_armor_heavy_arms_01_01_9tails01=蔑视臂甲(改) +item_Name_slaver_armor_heavy_core_01_01_01=蔑视胸甲 战术 +item_Name_slaver_armor_heavy_core_01_01_03=蔑视胸甲 逐日者 +item_Name_slaver_armor_heavy_core_01_01_10=蔑视胸甲 雹暴 +item_Name_slaver_armor_heavy_core_01_01_11=蔑视胸甲 炭灰 +item_Name_slaver_armor_heavy_core_01_01_13=蔑视胸甲 纵火者 +item_Name_slaver_armor_heavy_core_01_01_15=蔑视胸甲 沙漠 +item_Name_slaver_armor_heavy_core_01_01_9tails01=蔑视胸甲(改) +item_Name_slaver_armor_heavy_helmet_01_01_01=蔑视头盔 战术 +item_Name_slaver_armor_heavy_helmet_01_01_03=蔑视头盔 逐日者 +item_Name_slaver_armor_heavy_helmet_01_01_10=蔑视头盔 雹暴 +item_Name_slaver_armor_heavy_helmet_01_01_11=蔑视头盔 炭灰 +item_Name_slaver_armor_heavy_helmet_01_01_13=蔑视头盔 纵火者 +item_Name_slaver_armor_heavy_helmet_01_01_15=蔑视头盔 沙漠 +item_Name_slaver_armor_heavy_helmet_01_01_9tails01=蔑视头盔(改) +item_Name_slaver_armor_heavy_legs_01_01_01=蔑视腿甲 战术 +item_Name_slaver_armor_heavy_legs_01_01_03=蔑视腿甲 逐日者 +item_Name_slaver_armor_heavy_legs_01_01_10=蔑视腿甲 雹暴 +item_Name_slaver_armor_heavy_legs_01_01_11=蔑视腿甲 炭灰 +item_Name_slaver_armor_heavy_legs_01_01_13=蔑视腿甲 纵火者 +item_Name_slaver_armor_heavy_legs_01_01_15=蔑视腿甲 沙漠 +item_Name_slaver_armor_heavy_legs_01_01_9tails01=蔑视腿甲(改) +item_Name_slaver_armor_light_legs_01_01_9tails01=棉布胸甲(改) +item_Name_slaver_light_armor_01_01_02_core=棉布胸甲 沙漠色 +item_Name_slaver_light_armor_01_arms=棉布臂甲 战术色 +item_Name_slaver_light_armor_01_core=棉布胸甲 战术色 +item_Name_slaver_light_armor_01_legs=棉布腿甲 战术色 +item_Name_slaver_light_armor_02_01_02_core=棉布胸甲 +item_Name_slaver_light_armor_02_arms=棉布臂甲 沙漠色 +item_Name_slaver_light_armor_02_core=棉布胸甲 +item_Name_slaver_light_armor_02_legs=棉布腿甲 沙漠色 +item_Name_slaver_light_armor_helmet_01=棉布头盔 战术色 +item_Name_slaver_light_armor_helmet_01_01_02=棉布头盔 沙漠色 +item_Name_slaver_light_armor_helmet_02=变节者头盔 战术 +item_Name_slaver_light_armor_helmet_02_01_02=变节者头盔 沙漠 +item_Name_slaver_medium_armor_01_01_02_core=扬尘胸甲 沙漠 +item_Name_slaver_medium_armor_01_arms=扬尘手臂 战术 +item_Name_slaver_medium_armor_01_core=扬尘胸甲 战术 +item_Name_slaver_medium_armor_01_legs=扬尘腿部 战术 +item_Name_slaver_medium_armor_02_01_02_core=扬尘胸甲 +item_Name_slaver_medium_armor_02_arms=扬尘手臂 沙漠 +item_Name_slaver_medium_armor_02_core=扬尘胸甲 +item_Name_slaver_medium_armor_02_legs=扬尘腿部 沙漠 +item_Name_slaver_medium_armor_helmet_01=扬尘头盔 战术 +item_Name_slaver_medium_armor_helmet_01_01_02=扬尘头盔 沙漠 +item_Name_slaver_medium_armor_helmet_01_starkitty=扬尘头盔 星空猫 +item_Name_slaver_undersuit_armor_01=石肤 基底服 +item_Name_slaver_undersuit_armor_01_01_01=石肤 基底服 +item_Name_slaver_undersuit_armor_01_01_02=石肤 基底服 阿格拉 +item_Name_slaver_undersuit_armor_02_01_01=石肤 基底服 +item_Name_slaver_undersuit_helmet_01=石肤头盔 沙漠 +item_Name_slaver_undersuit_helmet_02=石肤头盔 战术 +item_Name_spv_bioticorp_jacket_01_01_01=[PH] Placeholder - SPV Jacket +item_Name_spv_bioticorp_rep_gloves_01_01_01=蒂戈手套 +item_Name_spv_bioticorp_rep_heels_01_01_01=都沃坡跟鞋 +item_Name_spv_bioticorp_rep_jacket_01_01_01=利波夹克 +item_Name_spv_bioticorp_rep_pants_01_01_01=艾戈短裤 +item_Name_spv_bioticorp_rep_tanktop_01_01_01=斯巴尔T恤 +item_Name_srvl_heavy_arms_01=领主手臂 超新星 +item_Name_srvl_heavy_arms_01_01_03=[PH] - Survivalist Heavy Arms Orange +item_Name_srvl_heavy_arms_01_01_04=领主手臂 毒刺 +item_Name_srvl_heavy_arms_01_01_05=领主手臂 捕食者 +item_Name_srvl_heavy_arms_01_01_06=领主手臂 激流 +item_Name_srvl_heavy_arms_01_01_10=[PH] - Survivalist Heavy Arms White +item_Name_srvl_heavy_arms_01_01_10blue=[PH] - Survivalist Heavy Arms White-Blue +item_Name_srvl_heavy_arms_01_01_11=[PH] - Survivalist Heavy Arms Grey +item_Name_srvl_heavy_arms_01_01_13=[PH] - Survivalist Heavy Arms Dark Red +item_Name_srvl_heavy_arms_01_01_18=领主臂甲 急弯 +item_Name_srvl_heavy_arms_01_01_19=[PH] - Survivalist Heavy Arms Dark Purple +item_Name_srvl_heavy_arms_01_01_20=领主手臂 沙尘暴 +item_Name_srvl_heavy_arms_01_01_gld=[PH] - Survivalist Heavy Arms Gold +item_Name_srvl_heavy_core_01=领主胸甲 超新星 +item_Name_srvl_heavy_core_01_01_03=[PH] - Survivalist Heavy Core Orange +item_Name_srvl_heavy_core_01_01_04=领主胸甲 毒刺 +item_Name_srvl_heavy_core_01_01_05=领主胸甲 捕食者 +item_Name_srvl_heavy_core_01_01_06=领主胸甲 激流 +item_Name_srvl_heavy_core_01_01_10=[PH] - Survivalist Heavy Core White +item_Name_srvl_heavy_core_01_01_10blue=[PH] - Survivalist Heavy Core White-Blue +item_Name_srvl_heavy_core_01_01_11=[PH] - Survivalist Heavy Core Grey +item_Name_srvl_heavy_core_01_01_13=[PH] - Survivalist Heavy Core Dark Red +item_Name_srvl_heavy_core_01_01_18=领主胸甲 急弯 +item_Name_srvl_heavy_core_01_01_19=[PH] - Survivalist Heavy Core Dark Purple +item_Name_srvl_heavy_core_01_01_20=领主胸甲 沙尘暴 +item_Name_srvl_heavy_core_01_01_gld=[PH] - Survivalist Heavy Core Dark Gold +item_Name_srvl_heavy_helmet_01=领主头盔 超新星 +item_Name_srvl_heavy_helmet_01_01_03=[PH] - Survivalist Heavy Helmet Orange +item_Name_srvl_heavy_helmet_01_01_04=领主头盔 毒刺 +item_Name_srvl_heavy_helmet_01_01_05=领主头盔 捕食者 +item_Name_srvl_heavy_helmet_01_01_06=领主头盔 激流 +item_Name_srvl_heavy_helmet_01_01_10=[PH] - Survivalist Heavy Helmet White +item_Name_srvl_heavy_helmet_01_01_10blue=[PH] - Survivalist Heavy Helmet White-Blue +item_Name_srvl_heavy_helmet_01_01_11=[PH] - Survivalist Heavy Helmet Grey +item_Name_srvl_heavy_helmet_01_01_13=[PH] - Survivalist Heavy Helmet Dark Red +item_Name_srvl_heavy_helmet_01_01_18=领主头盔 急弯 +item_Name_srvl_heavy_helmet_01_01_19=[PH] - Survivalist Heavy Helmet Dark Purple +item_Name_srvl_heavy_helmet_01_01_20=领主头盔 沙尘暴 +item_Name_srvl_heavy_helmet_01_01_gld=[PH] - Survivalist Heavy Helmet Gold +item_Name_srvl_heavy_legs_01=领主腿部 超新星 +item_Name_srvl_heavy_legs_01_01_03=[PH] - Survivalist Heavy Legs Orange +item_Name_srvl_heavy_legs_01_01_04=领主腿部 毒刺 +item_Name_srvl_heavy_legs_01_01_05=领主腿部 捕食者 +item_Name_srvl_heavy_legs_01_01_06=领主腿部 激流 +item_Name_srvl_heavy_legs_01_01_10=[PH] - Survivalist Heavy Legs White +item_Name_srvl_heavy_legs_01_01_10blue=[PH] - Survivalist Heavy Legs White-Blue +item_Name_srvl_heavy_legs_01_01_11=[PH] - Survivalist Heavy Legs Grey +item_Name_srvl_heavy_legs_01_01_13=[PH] - Survivalist Heavy Legs Dark Red +item_Name_srvl_heavy_legs_01_01_18=领主腿甲 急弯 +item_Name_srvl_heavy_legs_01_01_19=[PH] - Survivalist Heavy Legs Dark Purple +item_Name_srvl_heavy_legs_01_01_20=领主手臂 沙尘暴 +item_Name_srvl_heavy_legs_01_01_gld=[PH] - Survivalist Heavy Legs Gold +item_Name_srvl_undersuit_01=第二人生基底服 +item_Name_srvl_undersuit_helmet_01="有何不妥?" 头盔 +item_Name_test_ping=回波探测 +item_Name_test_ping_Prospector=回波探测 +item_Name_thp_light_arms_01_01_01=阿兹塔兰 臂甲 +item_Name_thp_light_arms_01_01_03=阿兹塔兰 落叶松 臂甲 +item_Name_thp_light_arms_01_01_12=阿兹塔兰 方铅矿 臂甲 +item_Name_thp_light_core_01_01_01=阿兹塔兰 胸甲 +item_Name_thp_light_core_01_01_03=阿兹塔兰 落叶松 胸甲 +item_Name_thp_light_core_01_01_12=阿兹塔兰 方铅矿 胸甲 +item_Name_thp_light_helmet_01_01_01=阿兹塔兰 头盔 +item_Name_thp_light_helmet_01_01_03=阿兹塔兰 落叶松 头盔 +item_Name_thp_light_helmet_01_01_12=阿兹塔兰 方铅矿 头盔 +item_Name_thp_light_legs_01_01_01=阿兹塔兰 腿甲 +item_Name_thp_light_legs_01_01_03=阿兹塔兰 落叶松 腿甲 +item_Name_thp_light_legs_01_01_12=阿兹塔兰 方铅矿 腿甲 +item_Name_thrusters=推进器 +item_Name_tmbl_vest_biker_01_01_9tails01=叛逆伤口马甲(改) +item_Name_tmbl_vest_racing_01_01_9tails01=叛逆狂飙马甲(改) +item_Name_uba_prison_backpack_01=囚犯工具包 +item_Name_uba_prison_undersuit_01=囚犯工作服 +item_Name_uba_prison_undersuit_helmet_01=囚犯工作头盔 +item_Name_vgl_advocacy_lightarmor_arms_01=真实防御Pro 臂甲 +item_Name_vgl_advocacy_lightarmor_core_01=真实防御Pro 胸甲 +item_Name_vgl_advocacy_lightarmor_helmet_01=阿古斯头盔 +item_Name_vgl_advocacy_lightarmor_legs_01=真实防御Pro 腿甲 +item_Name_vgl_armor_light_arms_01_01_01=真实防御Pro 胸甲 基础 +item_Name_vgl_armor_light_arms_01_01_02=真实防御Pro 臂甲 红色/银色 +item_Name_vgl_armor_light_arms_01_01_03=真实防御Pro 臂甲 黄色/黑色 +item_Name_vgl_armor_light_arms_01_01_04=真实防御Pro 臂甲 黄色/灰色 +item_Name_vgl_armor_light_arms_01_01_05=真实防御Pro 臂甲 灰色/绿色 +item_Name_vgl_armor_light_arms_01_01_06=真实防御Pro 臂甲 湖绿色/黑色 +item_Name_vgl_armor_light_arms_01_01_07=真实防御Pro 臂甲 金色/灰色/黑色 +item_Name_vgl_armor_light_arms_01_01_08=真实防御Pro 臂甲 黑色/白色/紫罗兰 +item_Name_vgl_armor_light_arms_01_01_09=真实防御Pro 臂甲 黑色/粉色/紫色 +item_Name_vgl_armor_light_arms_01_01_10=真实防御Pro 臂甲 白色/银色/灰色 +item_Name_vgl_armor_light_arms_01_01_11=真实防御Pro 臂甲 黑色/银色 +item_Name_vgl_armor_light_arms_01_01_12=真实防御Pro 臂甲 黑色/灰色 +item_Name_vgl_armor_light_arms_01_01_13=真实防御Pro 臂甲 黑色/灰色/红色 +item_Name_vgl_armor_light_arms_01_01_14=真实防御Pro 臂甲 黑色/金色/银色 +item_Name_vgl_armor_light_arms_01_01_15=真实防御Pro 臂甲 黑色/银色 +item_Name_vgl_armor_light_arms_01_01_16=真实防御Pro 臂甲 黑色/银色/绿色 +item_Name_vgl_armor_light_arms_01_01_17=真实防御Pro 臂甲 黑色/湖绿色/银色 +item_Name_vgl_armor_light_arms_01_01_18=真实防御Pro 臂甲 黑色/银色/蓝色 +item_Name_vgl_armor_light_arms_01_01_19=真实防御Pro 臂甲 黑色/银色/黄色 +item_Name_vgl_armor_light_arms_01_01_20=真实防御Pro 臂甲 银色/金色/灰色 +item_Name_vgl_armor_light_arms_01_01_9tails01=真实防御Pro 臂甲(改) +item_Name_vgl_armor_light_core_01_01_01=真实防御Pro 胸甲 基础 +item_Name_vgl_armor_light_core_01_01_02=真实防御Pro 胸甲 红色/银色 +item_Name_vgl_armor_light_core_01_01_03=真实防御Pro 胸甲 黄色/黑色 +item_Name_vgl_armor_light_core_01_01_04=真实防御Pro 胸甲 黄色/灰色 +item_Name_vgl_armor_light_core_01_01_05=真实防御Pro 胸甲 灰色/绿色 +item_Name_vgl_armor_light_core_01_01_06=真实防御Pro 胸甲 湖绿色/黑色 +item_Name_vgl_armor_light_core_01_01_07=真实防御Pro 胸甲 金色/灰色/黑色 +item_Name_vgl_armor_light_core_01_01_08=真实防御Pro 胸甲 黑色/白色/紫罗兰 +item_Name_vgl_armor_light_core_01_01_09=真实防御Pro 胸甲 黑色/粉色/紫色 +item_Name_vgl_armor_light_core_01_01_10=真实防御Pro 胸甲 白色/银色/灰色 +item_Name_vgl_armor_light_core_01_01_11=真实防御Pro 胸甲 黑色/银色 +item_Name_vgl_armor_light_core_01_01_12=真实防御Pro 胸甲 黑色/灰色 +item_Name_vgl_armor_light_core_01_01_13=真实防御Pro 胸甲 黑色/灰色/红色 +item_Name_vgl_armor_light_core_01_01_14=真实防御Pro 胸甲 黑色/金色/银色 +item_Name_vgl_armor_light_core_01_01_15=真实防御Pro 胸甲 黑色/银色 +item_Name_vgl_armor_light_core_01_01_16=真实防御Pro 胸甲 黑色/银色/绿色 +item_Name_vgl_armor_light_core_01_01_17=真实防御Pro 胸甲 黑色/湖绿色/银色 +item_Name_vgl_armor_light_core_01_01_18=真实防御Pro 胸甲 黑色/银色/蓝色 +item_Name_vgl_armor_light_core_01_01_19=真实防御Pro 胸甲 黑色/银色/黄色 +item_Name_vgl_armor_light_core_01_01_20=真实防御Pro 胸甲 银色/金色/灰色 +item_Name_vgl_armor_light_core_01_01_9tails01=真实防御Pro 胸甲(改) +item_Name_vgl_armor_light_helmet_01_01_01=阿古斯头盔 基础 +item_Name_vgl_armor_light_helmet_01_01_02=阿古斯头盔 红/银 +item_Name_vgl_armor_light_helmet_01_01_03=阿古斯头盔 黄/黑 +item_Name_vgl_armor_light_helmet_01_01_04=阿古斯头盔 黄/灰 +item_Name_vgl_armor_light_helmet_01_01_05=阿古斯头盔灰/绿 +item_Name_vgl_armor_light_helmet_01_01_06=阿古斯头盔 浅绿/黑 +item_Name_vgl_armor_light_helmet_01_01_07=阿古斯头盔 金/灰/黑 +item_Name_vgl_armor_light_helmet_01_01_08=阿古斯头盔 黑/白/紫罗兰 +item_Name_vgl_armor_light_helmet_01_01_09=阿古斯头盔 黑/粉/紫 +item_Name_vgl_armor_light_helmet_01_01_10=阿古斯头盔 白/银/灰 +item_Name_vgl_armor_light_helmet_01_01_11=阿古斯头盔 黑/银 +item_Name_vgl_armor_light_helmet_01_01_12=阿古斯头盔 黑/灰 +item_Name_vgl_armor_light_helmet_01_01_13=阿古斯头盔 黑/灰/红 +item_Name_vgl_armor_light_helmet_01_01_14=阿古斯头盔 黑/金/银 +item_Name_vgl_armor_light_helmet_01_01_15=阿古斯头盔 黑/银 +item_Name_vgl_armor_light_helmet_01_01_16=阿古斯头盔 黑/银/绿 +item_Name_vgl_armor_light_helmet_01_01_17=阿古斯头盔 黑/浅绿/银 +item_Name_vgl_armor_light_helmet_01_01_18=阿古斯头盔 黑/银/黄 +item_Name_vgl_armor_light_helmet_01_01_19=阿古斯头盔 黑/银/黄 +item_Name_vgl_armor_light_helmet_01_01_20=阿古斯头盔 银/金/灰 +item_Name_vgl_armor_light_legs_01_01_01=真实防御Pro 腿甲 基础 +item_Name_vgl_armor_light_legs_01_01_02=真实防御Pro 腿甲 红色/银色 +item_Name_vgl_armor_light_legs_01_01_03=真实防御Pro 腿甲 黄色/黑色 +item_Name_vgl_armor_light_legs_01_01_04=真实防御Pro 腿甲 黄色/灰色 +item_Name_vgl_armor_light_legs_01_01_05=真实防御Pro 腿甲 灰色/绿色 +item_Name_vgl_armor_light_legs_01_01_06=真实防御Pro 腿甲 湖绿色/黑色 +item_Name_vgl_armor_light_legs_01_01_07=真实防御Pro 腿甲 金色/灰色/黑色 +item_Name_vgl_armor_light_legs_01_01_08=真实防御Pro 腿甲 黑色/白色/紫罗兰 +item_Name_vgl_armor_light_legs_01_01_09=真实防御Pro 腿甲 黑色/粉色/紫色 +item_Name_vgl_armor_light_legs_01_01_10=真实防御Pro 腿甲 白色/银色/灰色 +item_Name_vgl_armor_light_legs_01_01_11=真实防御Pro 腿甲 黑色/银色 +item_Name_vgl_armor_light_legs_01_01_12=真实防御Pro 腿甲 黑色/灰色 +item_Name_vgl_armor_light_legs_01_01_13=真实防御Pro 腿甲 黑色/灰色/红色 +item_Name_vgl_armor_light_legs_01_01_14=真实防御Pro 腿甲 黑色/金色/银色 +item_Name_vgl_armor_light_legs_01_01_15=真实防御Pro 腿甲 黑色/银色 +item_Name_vgl_armor_light_legs_01_01_16=真实防御Pro 腿甲 黑色/银色/绿色 +item_Name_vgl_armor_light_legs_01_01_17=真实防御Pro 腿甲 黑色/湖绿色/银色 +item_Name_vgl_armor_light_legs_01_01_18=真实防御Pro 腿甲 黑色/银色/蓝色 +item_Name_vgl_armor_light_legs_01_01_19=真实防御Pro 腿甲 黑色/银色/黄色 +item_Name_vgl_armor_light_legs_01_01_20=真实防御Pro 腿甲 银色/金色/灰色 +item_Name_vgl_armor_medium_helmet_01_01_01=圣骑士头盔 黑/银 +item_Name_vgl_armor_medium_helmet_01_01_03=圣骑士头盔 黑/金/红 +item_Name_vgl_armor_medium_helmet_01_01_11=圣骑士头盔 白/黑 +item_Name_vgl_specialist_heavy_helmet_01_01_01=战壕头盔 +item_Name_vgl_specialist_heavy_helmet_01_01_03=战壕头盔 黑/橙色 +item_Name_vgl_specialist_heavy_helmet_01_01_10=战壕头盔 灰/黑色 +item_Name_vgl_specialist_heavy_helmet_01_01_9tails01=战壕头盔(改) +item_Name_vgl_specialist_light_core_01_01_xenothreat=真实防御Pro 胸甲 民防部队 +item_Name_vgl_undersuit_01_01_01=弹力基底服 黑色/金色 +item_Name_vgl_undersuit_01_01_02=弹力基底服 黑色/红色 +item_Name_vgl_undersuit_01_01_03=弹力基底服 黑色/橙色 +item_Name_vgl_undersuit_01_01_04=弹力基底服 黑色/黄色 +item_Name_vgl_undersuit_01_01_05=弹力基底服 木迷彩 +item_Name_vgl_undersuit_01_01_06=弹力基底服 黑色/海绿色 +item_Name_vgl_undersuit_01_01_07=弹力基底服 黑色/蓝色 +item_Name_vgl_undersuit_01_01_08=弹力基底服 黑色/紫色 +item_Name_vgl_undersuit_01_01_09=弹力基底服 粉迷彩 +item_Name_vgl_undersuit_01_01_10=弹力基底服 北极迷彩 +item_Name_vgl_undersuit_01_01_11=弹力基底服 灰色 +item_Name_vgl_undersuit_01_01_12=弹力基底服 数码迷彩 +item_Name_vgl_undersuit_01_01_13=弹力基底服 枫叶迷彩 +item_Name_vgl_undersuit_01_01_14=弹力基底服 黑色/灰色/橙色 +item_Name_vgl_undersuit_01_01_15=弹力基底服 +item_Name_vgl_undersuit_01_01_16=弹力基底服 林地版 +item_Name_vgl_undersuit_01_01_17=弹力基底服 蓝色/黑色/棕黄色 +item_Name_vgl_undersuit_01_01_18=弹力基底服 海洋迷彩 +item_Name_vgl_undersuit_01_01_19=弹力基底服 紫色/金色 +item_Name_vgl_undersuit_01_01_20=弹力基底服 黑色/灰色/棕黄色 +item_Name_vpw_bouncer_boots_01_01_01=好靴子 +item_Name_vpw_bouncer_jacket_01_01_01=马来剑夹克 +item_Name_vpw_bouncer_jacket_01_02_01=马来剑夹克 碎颅 +item_Name_vpw_bouncer_jacket_01_03_01=马来剑夹克 毒雾 +item_Name_vpw_bouncer_jacket_01_04_01=马来剑夹克 铜头蛇 +item_Name_vpw_bouncer_mask_01_01_01=支撑面具 +item_Name_vpw_bouncer_pants_01_01_01=阈点长裤 +item_Name_vpw_bouncer_pants_01_02_01=阈点长裤 碎颅 +item_Name_vpw_bouncer_pants_01_03_01=阈点长裤 毒雾 +item_Name_vpw_bouncer_pants_01_04_01=[PH] Threshold Copperhead Pants +item_Name_vpw_bouncer_shirt_01_01_01=数字虎(紫色计划)衬衫 +item_Nameammobox_pistol=手枪弹药箱 +item_Nameammobox_rifle=步枪弹药箱 +item_Nameapar_melee_01=恶魔利齿战术匕首 +item_Nameapar_melee_01_short=恶魔利齿匕首 +item_Nameapar_special_ballistic_01=天灾电磁炮 +item_Nameapar_special_ballistic_01_black02=天灾 "夜行者迷彩" 电磁炮 +item_Nameapar_special_ballistic_01_black02_short=天灾电磁炮NS +item_Nameapar_special_ballistic_01_mag=天灾电磁炮弹匣 (10 发) +item_Nameapar_special_ballistic_01_short=天灾电磁炮 +item_Nameapar_special_ballistic_01_tan01=天灾 "沙漠之影" 电磁炮 +item_Nameapar_special_ballistic_01_tan01_short=天灾电磁炮DS +item_Nameapar_special_ballistic_02=敌意 导弹发射器 +item_Nameapar_special_ballistic_02_mag=敌意 导弹发射器弹匣 (3 发) +item_Nameapar_special_ballistic_02_short=敌意导弹发射器 +item_Namearma_barrel_comp_s1=西翁 枪口补偿器 1 +item_Namearma_barrel_comp_s2=西翁 枪口补偿器 2 +item_Namearma_barrel_comp_s3=西翁 枪口补偿器 3 +item_Namearma_barrel_flhd_s1=韦恩 枪口消焰器 1 +item_Namearma_barrel_flhd_s2=韦恩 枪口消焰器 2 +item_Namearma_barrel_flhd_s3=韦恩 枪口消焰器 3 +item_Namearma_barrel_stab_s1=伊莫德 枪口稳定器 1 +item_Namearma_barrel_stab_s2=伊莫德 枪口稳定器 2 +item_Namearma_barrel_stab_s3=伊莫德 枪口稳定器 3 +item_Namearma_barrel_supp_s1=沉默 枪口消音器 1 +item_Namearma_barrel_supp_s2=沉默 枪口消音器 2 +item_Namearma_barrel_supp_s3=沉默 枪口消音器 3 +item_Namebanu_melee_01=恩贾克特 匕首 +item_Namebanu_melee_01_short=恩贾克特匕首 +item_Namebathfloat_crusader_01=风暴鲸芬莉 浴池浮球 +item_Namebehr_areadenialsystem_01=贝林 PK-1 清道夫 +item_Namebehr_areadenialsystem_01_ammo=贝林 PK-1 清道夫 +item_Namebehr_conc_grenade_01=AP-7 震荡手榴弹 +item_Namebehr_conc_grenade_01_ammo=贝林 AP-7 震荡手榴弹 +item_Namebehr_conc_grenade_01_short=AP-7震荡手榴弹 +item_Namebehr_emp_grenade_01=EP-5 EMP 手榴弹 +item_Namebehr_emp_grenade_01_ammo=贝林EP-5 EMP 手榴弹 +item_Namebehr_emp_grenade_01_short=EP-5 EMP手榴弹 +item_Namebehr_frag_grenade_01=MK-4 破片手榴弹 +item_Namebehr_frag_grenade_01_ammo=贝林 MK4 破片手榴弹 +item_Namebehr_frag_grenade_01_short=MK-4破片手榴弹 +item_Namebehr_glauncher_ballistic_01=GP-33 MOD 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD "霹雳" 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD "落尘" 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33榴弹发射器AF +item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD "铜斑蛇" 榴弹发射器 +item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33榴弹发射器CH +item_Namebehr_glauncher_ballistic_01_mag=GP-33 MOD 榴弹发射器弹匣(6发) +item_Namebehr_glauncher_ballistic_01_short=GP-33 MOD 榴弹发射器 +item_Namebehr_grav_grenade_01=DS-12重力手榴弹 +item_Namebehr_grav_grenade_01_ammo=贝林DS-12重力手榴弹 +item_Namebehr_grav_grenade_01_short=DS-12重力手榴弹 +item_Namebehr_hmg_ballistic_01=FS-9H 重机枪 +item_Namebehr_hmg_ballistic_01_mag=FS-9H 实弹重型机枪弹匣 (80 发) +item_Namebehr_hmg_ballistic_01_short=FS-9H重机枪 +item_Namebehr_lidar_grenade_01=SC-1 光达手榴弹 +item_Namebehr_lidar_grenade_01_ammo=贝林 SC-1 光达手榴弹 +item_Namebehr_lidar_grenade_01_short=SC-1光达手榴弹 +item_Namebehr_lmg_ballistic_01=FS-9 轻机枪 +item_Namebehr_lmg_ballistic_01_mag=FS-9 弹匣 (120 发) +item_Namebehr_lmg_ballistic_01_short=FS-9轻机枪 +item_Namebehr_ltm_kinetic_01=[PH] ADO-5 Laser Mine +item_Namebehr_ltm_kinetic_01_short=[PH] ADO-5 +item_Namebehr_optics_holo_x1_s1=PT1 (1倍全息) +item_Namebehr_optics_holo_x2_s1=PT2 (2倍全息) +item_Namebehr_optics_holo_x3_s1=PT3 (3倍全息) +item_Namebehr_optics_rdot_x1_s1=RF1 (1倍红点) +item_Namebehr_optics_tsco_x16_s3=EE16 (16倍光学) +item_Namebehr_optics_tsco_x4_s2=贝林S2 X4倍镜 +item_Namebehr_optics_tsco_x8_s3=贝林S3 X8倍镜 +item_Namebehr_pistol_ballistic_01=S-38 手枪 +item_Namebehr_pistol_ballistic_01_300=S-38手枪 “统一帝国” +item_Namebehr_pistol_ballistic_01_300_short=S-38手枪 “统一帝国” +item_Namebehr_pistol_ballistic_01_mag=S-38 弹匣 (15 发) +item_Namebehr_pistol_ballistic_01_short=S-38手枪 +item_Namebehr_rifle_ballistic_01=P4-AR 步枪 +item_Namebehr_rifle_ballistic_01_black02="夜行者迷彩" P4-AR 步枪 +item_Namebehr_rifle_ballistic_01_black02_short=P4-AR步枪NS +item_Namebehr_rifle_ballistic_01_green01="战鹰迷彩" P4-AR 步枪 +item_Namebehr_rifle_ballistic_01_green01_short=P4-AR步枪WH +item_Namebehr_rifle_ballistic_01_iron=P4-AR 金属瞄准镜 +item_Namebehr_rifle_ballistic_01_mag=P4-AR 弹匣 (30 发) +item_Namebehr_rifle_ballistic_01_short=P4-AR步枪 +item_Namebehr_rifle_ballistic_01_tan01=P4-AR "沙漠之影" 步枪 +item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR步枪DS +item_Namebehr_rifle_ballistic_01_white02=P4-AR "骸骨迷彩" 步枪 +item_Namebehr_rifle_ballistic_01_white02_short=P4-AR步枪BY +item_Namebehr_rifle_ballistic_02=P8-AR 步枪 +item_Namebehr_rifle_ballistic_02_mag=P8-AR 步枪弹匣(30发) +item_Namebehr_rifle_ballistic_02_short=P8-AR步枪 +item_Namebehr_rifle_ballistic_02a=P8-AR 步枪 +item_Namebehr_rifle_ballistic_02a_short=P8-AR步枪 +item_Namebehr_shotgun_ballistic_01=BR-2 霰弹枪 +item_Namebehr_shotgun_ballistic_01_mag=BR-2霞弹枪 弹匣(12发) +item_Namebehr_shotgun_ballistic_01_short=BR-2霰弹枪 +item_Namebehr_smg_ballistic_01=P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_black01="暗夜迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_black01_short=P8-SC冲锋枪MN +item_Namebehr_smg_ballistic_01_black02="夜行者迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_black02_short=P8-SC冲锋枪NS +item_Namebehr_smg_ballistic_01_gold01="行政版" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_gold01_short=P8-SC冲锋枪EE +item_Namebehr_smg_ballistic_01_green01="战鹰迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_green01_short=P8-SC冲锋枪WH +item_Namebehr_smg_ballistic_01_iron=P8-SC 冲锋枪 金属瞄准镜 +item_Namebehr_smg_ballistic_01_mag=P8-SC冲锋枪弹匣 (45 发) +item_Namebehr_smg_ballistic_01_short=P8-SC冲锋枪 +item_Namebehr_smg_ballistic_01_tan01="沙漠之影" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_tan01_short=P8-SC冲锋枪DS +item_Namebehr_smg_ballistic_01_white01="风暴迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_white01_short=P8-SC冲锋枪SF +item_Namebehr_smg_ballistic_01_white02="骸骨迷彩" P8-SC 冲锋枪 +item_Namebehr_smg_ballistic_01_white02_short=P8-SC冲锋枪BY +item_Namebehr_sniper_ballistic_01=P6-LR 狙击步枪 +item_Namebehr_sniper_ballistic_01_arctic01=P6-LR “白霜” 狙击步枪 +item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR狙击步枪R +item_Namebehr_sniper_ballistic_01_black01=P6-LR “大天使” 狙击步枪 +item_Namebehr_sniper_ballistic_01_black01_short=P6-LR狙击步枪A +item_Namebehr_sniper_ballistic_01_mag=P6-LR 弹匣 (8 发) +item_Namebehr_sniper_ballistic_01_short=P6-LR狙击步枪 +item_Namebehr_special_ballistic_01=HP-284 火箭发射器 +item_Namebehr_special_ballistic_01_mag=mX-SR 弹药 +item_Namebehr_special_ballistic_01_short=HP-284火箭发射器 +item_Namecds_deployable_shield_01=CDS快速部署堡垒 +item_Namecds_deployable_shield_01_ammo=CDS快速部署堡垒能源 +item_Namecnou_mustang_s1_q2=野马球形炮塔 +item_Namecrlf_consumable_adrenaline_01=强心笔 (地美沙群) +item_Namecrlf_consumable_healing_01=医疗笔(血红扎) +item_Namecrlf_consumable_overdoseRevival_01=解毒笔 (瑞舒吉拉) +item_Namecrlf_consumable_oxygen_01=氧气笔 +item_Namecrlf_consumable_painkiller_01=止痛笔(咯沙芬) +item_Namecrlf_consumable_steroids_01=抗炎笔(甾原) +item_Namecrlf_medgun_01=医护宝医疗设备 +item_Namecrlf_medgun_01_mag=医护宝药瓶 +item_Namecrlf_medgun_01_short=医护宝 +item_Namecrlf_medicalaid_01=疗生生医疗枪 +item_Namedev_mount=Class 2b Mount +item_Namedrak_cutlass_s1_q2=德雷克 弯刀 球形炮塔 +item_Namegmni_lmg_ballistic_01=F55 轻机枪 +item_Namegmni_lmg_ballistic_01_mag=F55 轻机枪弹匣(150发) +item_Namegmni_lmg_ballistic_01_short=F55轻机枪 +item_Namegmni_optics_tsco_x4_s2=OT4-RF (4倍光学) +item_Namegmni_optics_tsco_x8_s3=OT8-RF (8倍光学) +item_Namegmni_pistol_ballistic_01=LH86 手枪 +item_Namegmni_pistol_ballistic_01_black02=LH86 手枪 “夜行者迷彩” +item_Namegmni_pistol_ballistic_01_black02_short=LH86手枪NS +item_Namegmni_pistol_ballistic_01_cen01=LH86 "旅行者" 手枪 +item_Namegmni_pistol_ballistic_01_cen01_short=LH86 手枪VG +item_Namegmni_pistol_ballistic_01_gold01=LH86 手枪 “行政版” +item_Namegmni_pistol_ballistic_01_gold01_short=LH86 手枪EE +item_Namegmni_pistol_ballistic_01_green01=LH86 手枪 “战鹰迷彩” +item_Namegmni_pistol_ballistic_01_green01_short=LH86手枪WH +item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪 “寻路者” +item_Namegmni_pistol_ballistic_01_imp01_short=LH86手枪PF +item_Namegmni_pistol_ballistic_01_mag=LH86 手枪弹匣(13发) +item_Namegmni_pistol_ballistic_01_short=LH86手枪 +item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪 “沙漠之影” +item_Namegmni_pistol_ballistic_01_tan01_short=LH86手枪DS +item_Namegmni_pistol_ballistic_01_white01=LH86 手枪 “风暴迷彩” +item_Namegmni_pistol_ballistic_01_white01_short=LH86手枪SF +item_Namegmni_pistol_ballistic_01_white02=LH86 手枪 “骸骨迷彩” +item_Namegmni_pistol_ballistic_01_white02_short=LH86手枪BY +item_Namegmni_pistol_ballistic_02=LH86 寂静手枪 +item_Namegmni_rifle_ballistic_01_mag=S71 步枪弹匣 (30 发) +item_Namegmni_shotgun_ballistic_01=R97 霰弹枪 +item_Namegmni_shotgun_ballistic_01_mag=R97 霰弹枪弹匣(10发) +item_Namegmni_shotgun_ballistic_01_short=R97霰弹枪 +item_Namegmni_sniper_ballistic_01=A03 狙击步枪 +item_Namegmni_sniper_ballistic_01_arctic01=A03 “箭筒” 狙击步枪 +item_Namegmni_sniper_ballistic_01_arctic01_short=A03狙击步枪C +item_Namegmni_sniper_ballistic_01_imp01=A03 “野林” 狙击步枪 +item_Namegmni_sniper_ballistic_01_imp01_short=A03狙击枪WW +item_Namegmni_sniper_ballistic_01_mag=A03 狙击步枪 弹匣 (15 发) +item_Namegmni_sniper_ballistic_01_short=A03狙击步枪 +item_Namegmni_sniper_ballistic_01_urban01=A03 “磁石” 狙击步枪 +item_Namegmni_sniper_ballistic_01_urban01_short=A03狙击步枪LD +item_Namegrin_cutter_01=PH Grin Cutter +item_Namegrin_energy_multitool_01_mag=焦焰 RYT 多功能工具 电池 +item_Namegrin_multitool_01=焦焰 RYT 多功能工具 +item_Namegrin_multitool_01_black01=焦焰RYT多功能工具-黑樱桃 +item_Namegrin_multitool_01_black01_short=焦焰多功能工具BC +item_Namegrin_multitool_01_brown01= 焦焰RYT多功能工具-幻象金 +item_Namegrin_multitool_01_brown01_short=焦焰多功能工具M +item_Namegrin_multitool_01_cutter=氧炬切割组件 +item_Namegrin_multitool_01_healing=护生医疗附件 +item_Namegrin_multitool_01_healing_mag=护生补充剂 +item_Namegrin_multitool_01_mag=[PH] Potential magazine item for Pyro Multi-Tool. +item_Namegrin_multitool_01_mining=矿位采矿组件 +item_Namegrin_multitool_01_orange01=焦焰RYT多功能工具-收割机 +item_Namegrin_multitool_01_orange01_short=焦焰多功能工具HV +item_Namegrin_multitool_01_red01=焦焰 RYT 多功能工具-血统红 +item_Namegrin_multitool_01_red01_short=焦焰多功能工具B +item_Namegrin_multitool_01_salvage=PH Salvage Attachment +item_Namegrin_multitool_01_salvage_mag=PH Multitool Salvage Canister +item_Namegrin_multitool_01_short=焦焰多功能工具 +item_Namegrin_multitool_01_silver01=焦焰RYT多功能工具-水银 +item_Namegrin_multitool_01_silver01_short=焦焰多功能工具QS +item_Namegrin_multitool_01_tractorbeam=实握牵引光束组件 +item_Namegrin_multitool_01_white01=焦焰RYT多功能工具-幽灵白 +item_Namegrin_multitool_01_white01_short=焦焰多功能工具G +item_Namegrin_paw=焦焰 RYT 多功能工具 (旧标签!!!) +item_Namegrin_paw_laser=焦焰 RYT 激光瞄准器 +item_Namegrin_paw_mag=焦焰 RYT 电池 +item_Namegrin_salvage_01=PH Grin Salvage +item_Namegrin_tool_01_salvage_mag=PHl Salvage Tool Canister +item_Namegrin_tractor_01=PH Grin TractorBeam +item_Namehdgw_pistol_ballistic_01=齐射 碎片手枪 +item_Namehdgw_pistol_ballistic_01_engraved01=齐射碎片手枪 “萨伊德” +item_Namehdgw_pistol_ballistic_01_engraved01_short=齐射碎片手枪SD +item_Namehdgw_pistol_ballistic_01_engraved02=齐射碎片手枪 “埃斯特班” +item_Namehdgw_pistol_ballistic_01_engraved02_short=齐射碎片手枪EB +item_Namehdgw_pistol_ballistic_01_mag=齐射碎片手枪弹匣 (8 发) +item_Namehdgw_pistol_ballistic_01_short=齐射碎片手枪 +item_Namejokr_decoy_grenade_01="好兄弟"雷达散射手榴弹 +item_Namejokr_decoy_grenade_01_ammo=小丑"好兄弟"雷达诱导手榴弹 +item_Namejokr_decoy_grenade_01_short=“好兄弟”手榴弹 +item_Namejokr_hologram_01=小丑“急行军”全息图 +item_Nameklwe_grapplebeam_01=卡给 RTD +item_Nameklwe_lmg_energy_01=德美科 轻机枪 +item_Nameklwe_lmg_energy_01_mag=德美科 轻机枪电池(100发) +item_Nameklwe_lmg_energy_01_short=德美科轻机枪 +item_Nameklwe_optics_disp_x8_s3=试金石 (8倍数码) +item_Nameklwe_pistol_energy_01=弧光能量手枪 +item_Nameklwe_pistol_energy_01_black01="暗夜迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_black01_short=弧光手枪MN +item_Nameklwe_pistol_energy_01_black02="夜行者迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_black02_short=弧光手枪NS +item_Nameklwe_pistol_energy_01_chromic01= "闪烁微光" 弧光手枪 +item_Nameklwe_pistol_energy_01_chromic01_short=弧光手枪GM +item_Nameklwe_pistol_energy_01_engraved01=弧光手枪 "铁匠" +item_Nameklwe_pistol_energy_01_engraved01_short=弧光手枪HR +item_Nameklwe_pistol_energy_01_gold01="行政版" 弧光手枪 +item_Nameklwe_pistol_energy_01_gold01_short=弧光手枪EE +item_Nameklwe_pistol_energy_01_green01="战鹰迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_green01_short=弧光手枪WH +item_Nameklwe_pistol_energy_01_mag=弧光手枪电池(60发) +item_Nameklwe_pistol_energy_01_short=弧光手枪 +item_Nameklwe_pistol_energy_01_tan01="沙漠之影" 弧光手枪 +item_Nameklwe_pistol_energy_01_tan01_short=弧光手枪DS +item_Nameklwe_pistol_energy_01_white01="风暴迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_white01_short=弧光手枪SF +item_Nameklwe_pistol_energy_01_white02="骸骨迷彩" 弧光手枪 +item_Nameklwe_pistol_energy_01_white02_short=弧光手枪BY +item_Nameklwe_pistol_energy_02=弧光能量手枪 +item_Nameklwe_pistol_energy_02_short=弧光手枪 +item_Nameklwe_rifle_energy_01=加伦特 步枪 +item_Nameklwe_rifle_energy_01_black01="暗夜迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_black01_short=加伦特步枪MN +item_Nameklwe_rifle_energy_01_black02="夜行者迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_black02_short=加伦特步枪NS +item_Nameklwe_rifle_energy_01_gold01="行政版" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_gold01_short=加伦特步枪EE +item_Nameklwe_rifle_energy_01_green01="战鹰迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_green01_short=加伦特步枪WH +item_Nameklwe_rifle_energy_01_mag=加伦特步枪电池(120发) +item_Nameklwe_rifle_energy_01_reddot=加伦特步枪红点瞄准镜 +item_Nameklwe_rifle_energy_01_short=加伦特步枪 +item_Nameklwe_rifle_energy_01_tan01="沙漠之影" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_tan01_short=加伦特步枪DS +item_Nameklwe_rifle_energy_01_white01="风暴迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_white01_short=加伦特步枪SF +item_Nameklwe_rifle_energy_01_white02="骸骨迷彩" 加伦特 步枪 +item_Nameklwe_rifle_energy_01_white02_short=加伦特步枪BY +item_Nameklwe_smg_energy_01=卢敏 V 冲锋枪 +item_Nameklwe_smg_energy_01_mag=卢敏 V 冲锋枪弹匣 (45 发) +item_Nameklwe_smg_energy_01_short=卢敏V冲锋枪 +item_Nameklwe_sniper_energy_01=箭头 狙击枪 +item_Nameklwe_sniper_energy_01_5x=箭头狙击步枪5倍镜 +item_Nameklwe_sniper_energy_01_black01="暗夜迷彩" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_black01_short=箭头能量狙击枪MN +item_Nameklwe_sniper_energy_01_black02="夜行者迷彩" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_black02_short=箭头能量狙击枪NS +item_Nameklwe_sniper_energy_01_cen01="旅行者" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_cen01_short=箭头能量狙击枪VG +item_Nameklwe_sniper_energy_01_gold01="行政版" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_gold01_short=箭头能量狙击枪EE +item_Nameklwe_sniper_energy_01_green01="战鹰迷彩" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_green01_short=箭头能量狙击枪WH +item_Nameklwe_sniper_energy_01_imp01="寻路者" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_imp01_short=箭头能量狙击枪PF +item_Nameklwe_sniper_energy_01_mag=箭头 能量狙击枪电池 (10 发) +item_Nameklwe_sniper_energy_01_short=箭头能量狙击枪 +item_Nameklwe_sniper_energy_01_tan01="沙漠" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_tan01_short=箭头能量狙击枪D +item_Nameklwe_sniper_energy_01_white01="风暴迷彩" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_white01_short=箭头能量狙击枪SF +item_Nameklwe_sniper_energy_01_white02="骸骨迷彩" 箭头 能量狙击枪 +item_Nameklwe_sniper_energy_01_white02_short=箭头能量狙击枪BY +item_Nameksar_melee_01=锯齿战术匕首 +item_Nameksar_melee_01_blue01=锯齿战术匕首 "暴风" +item_Nameksar_melee_01_blue01_short=锯齿匕首SQ +item_Nameksar_melee_01_brown01=锯齿战术匕首 "热风" +item_Nameksar_melee_01_brown01_short=锯齿匕首SR +item_Nameksar_melee_01_red01=锯齿战术匕首 "血石" +item_Nameksar_melee_01_red01_short=锯齿匕首BS +item_Nameksar_melee_01_short=锯齿匕首 +item_Nameksar_optics_tsco_x8_s3=黑色棱镜 (8倍光学) +item_Nameksar_pistol_ballistic_01_mag=终曲实弹手枪弹匣 (6 发) +item_Nameksar_rifle_energy_01=卡纳 步枪 +item_Nameksar_rifle_energy_01_mag=卡纳 步枪电池 (30 发) +item_Nameksar_rifle_energy_01_short=卡纳步枪 +item_Nameksar_shotgun_ballistic_01=劫掠者-212双管霰弹枪 +item_Nameksar_shotgun_ballistic_01_mag=劫掠者-212双管霰弹枪弹匣(16发) +item_Nameksar_shotgun_ballistic_01_short=劫掠者-212霰弹枪 +item_Nameksar_shotgun_energy_01=破坏者 霰弹枪 +item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪 “暗夜迷彩” +item_Nameksar_shotgun_energy_01_black01_short=破坏者霰弹枪MN +item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪 “夜行者迷彩” +item_Nameksar_shotgun_energy_01_black02_short=破坏者霰弹枪NS +item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪 “旅行者” +item_Nameksar_shotgun_energy_01_cen01_short=破坏者霰弹枪VG +item_Nameksar_shotgun_energy_01_gold01=破坏者 霰弹枪 “行政版” +item_Nameksar_shotgun_energy_01_gold01_short=破坏者霰弹枪EE +item_Nameksar_shotgun_energy_01_green01=破坏者 霰弹枪 “战鹰迷彩” +item_Nameksar_shotgun_energy_01_green01_short=破坏者霰弹枪WH +item_Nameksar_shotgun_energy_01_imp01=破坏者 霰弹枪 “寻路者” +item_Nameksar_shotgun_energy_01_imp01_short=破坏者霰弹枪PF +item_Nameksar_shotgun_energy_01_mag=破坏者霰弹枪电池(20发) +item_Nameksar_shotgun_energy_01_short=破坏者霰弹枪 +item_Nameksar_shotgun_energy_01_tan01=破坏者 霰弹枪 “沙漠之影” +item_Nameksar_shotgun_energy_01_tan01_short=破坏者霰弹枪DS +item_Nameksar_shotgun_energy_01_white02=破坏者 霰弹枪 “骸骨迷彩” +item_Nameksar_shotgun_energy_01_white02_short=破坏者霰弹枪BY +item_Nameksar_smg_energy_01=监管者冲锋枪 +item_Nameksar_smg_energy_01_black01=监管者 冲锋枪 “暗夜迷彩” +item_Nameksar_smg_energy_01_black01_short=监管者冲锋枪MN +item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪 “夜行者迷彩” +item_Nameksar_smg_energy_01_black02_short=监管者冲锋枪NS +item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪 “公民控2947” +item_Nameksar_smg_energy_01_cc17_short=监管者冲锋枪CC +item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪 “铸造之炎” +item_Nameksar_smg_energy_01_cc17a_short=监管者冲锋枪FF +item_Nameksar_smg_energy_01_cc17b=监管者 冲锋枪 “公民之傲” +item_Nameksar_smg_energy_01_cc17b_short=监管者冲锋枪CP +item_Nameksar_smg_energy_01_gold01=监管者 冲锋枪 “行政版” +item_Nameksar_smg_energy_01_gold01_short=监管者冲锋枪EE +item_Nameksar_smg_energy_01_green01=监管者 冲锋枪 “战鹰迷彩” +item_Nameksar_smg_energy_01_green01_short=监管者冲锋枪WH +item_Nameksar_smg_energy_01_mag=监管者 冲锋枪弹匣 (60 发) +item_Nameksar_smg_energy_01_short=监管者冲锋枪 +item_Nameksar_smg_energy_01_tan01=监管者 冲锋枪 “沙漠之影” +item_Nameksar_smg_energy_01_tan01_short=监管者冲锋枪DS +item_Nameksar_smg_energy_01_white02=监管者 冲锋枪 “骸骨迷彩” +item_Nameksar_smg_energy_01_white02_short=监管者冲锋枪BY +item_Nameksar_sniper_ballistic_01=解剖刀 狙击步枪 +item_Nameksar_sniper_ballistic_01_mag=解剖刀狙击步枪弹匣(8发) +item_Nameksar_sniper_ballistic_01_short=解剖刀狙击步枪 +item_Nameksar_special_energy_01=烈焰风暴 加农炮 +item_Nameksar_special_energy_01_short=烈焰风暴加农炮 +item_Namelbco_optics_tsco_x16_s3=奥马洛夫(16倍光学) +item_Namelbco_pistol_energy_01=尤巴列夫手枪 +item_Namelbco_pistol_energy_01_acid01=尤巴列夫 手枪 “猛毒” +item_Namelbco_pistol_energy_01_chromic01=尤巴列夫 手枪 “幻影迷彩” +item_Namelbco_pistol_energy_01_chromic01_short=尤巴列夫手枪MR +item_Namelbco_pistol_energy_01_mag=尤巴列夫手枪弹匣(10发) +item_Namelbco_pistol_energy_01_short=尤巴列夫手枪 +item_Namelbco_pistol_energy_01_sunset01=尤巴列夫 手枪 “点火器” +item_Namelbco_pistol_energy_cen01=尤巴列夫 手枪 “亡者之眼” +item_Namelbco_pistol_energy_cen01_short=尤巴列夫手枪DE +item_Namelbco_sniper_energy_01=阿兹卡夫 狙击步枪 +item_Namelbco_sniper_energy_01_acid01=阿兹卡夫 狙击步枪 “猛毒” +item_Namelbco_sniper_energy_01_chromic01=阿兹卡夫 狙击步枪 “幻影迷彩” +item_Namelbco_sniper_energy_01_chromic01_short=阿兹卡夫狙击步枪MR +item_Namelbco_sniper_energy_01_mag=阿兹卡夫狙击步枪弹匣(5发) +item_Namelbco_sniper_energy_01_short=阿兹卡夫狙击步枪 +item_Namelbco_sniper_energy_01_sunset01=阿兹卡夫 狙击步枪 “点火器” +item_Namelbco_sniper_energy_imp01=阿兹卡夫 狙击步枪 “亡者之眼” +item_Namelbco_sniper_energy_imp01_short=阿兹卡夫狙击步枪DE +item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4重甲 +item_Namem_slaver_undersuit_armor_02_star_marine_heavy=反抗者重甲 +item_Namemug_crusader_01=风暴鲸芬莉 马克杯 +item_Namenvtc_optics_holo_x1_s1=伽马 (1倍全息) +item_Namenvtc_optics_holo_x2_s1=伽马 Duo (2倍全息) +item_Namenvtc_optics_holo_x3_s1=伽马 Plus (3倍全息) +item_Namenvtc_optics_rdot_x1_s1=德尔塔 (1倍红点) +item_Namenvtc_optics_tsco_x4_s2=陶 Plus (4倍光学) +item_Namenvtc_optics_tsco_x8_s3=希塔 Pro (8倍光学) +item_Namenvtc_ubarrel_flsh_s1=战术手电 +item_Namenvtc_ubarrel_flsh_s1_02=精简领域 蓝色 +item_Namenvtc_ubarrel_flsh_s1_03=精简领域 黄色 +item_Namenvtc_ubarrel_flsh_s1_04=精简领域 红色 +item_Namenvtc_ubarrel_lasr_s1=250-E激光瞄准器 +item_Nameplushy_carrack_1_a_uncarryable=克拉克 毛绒玩具 +item_Nameplushy_orison_whale_1_a=风暴鲸芬莉 毛绒玩偶 +item_Nameplushy_orison_whale_1_b=风暴鲸弗朗西斯 毛绒玩偶 +item_Nameplushy_penguin_1=企鹅皮可 +item_Nameplushy_penguin_1_b=企鹅皮可 绿色派对动物 +item_Nameplushy_penguin_2_b=企鹅皮可 紫色派对动物 +item_Nameplushy_penguin_3_b=企鹅皮可 橙色派对动物 +item_Namerrs_melee_01=TBF-4 战斗匕首 +item_Namerrs_melee_01_arctic01=TBF-4 战斗匕首“白霜” +item_Namerrs_melee_01_fallout01=TBF-4 战斗匕首“野火” +item_Namerrs_melee_01_short=TBF-4战斗匕首 +item_Namerrs_melee_01_urban01=TBF-4 战斗匕首“大天使” +item_Namerss_melee_01_arctic01_short=TBF-4战斗匕首RM +item_Namerss_melee_01_fallout01_short=TBF-4战斗匕首BF +item_Namerss_melee_01_urban01_short=TBF-4战斗匕首AA +item_Namesasu_pistol_toy_01_blue=惊爆恶徒 玩具手枪 蓝色 +item_Namesasu_pistol_toy_01_blue_short=惊爆恶徒玩具手枪 蓝色 +item_Namesasu_pistol_toy_01_mag=惊爆恶徒 玩具手枪 弹匣 (10 发) +item_Namesasu_pistol_toy_01_orange=惊爆恶徒 玩具手枪 橙色 +item_Namesasu_pistol_toy_01_orange_short=惊爆恶徒玩具手枪 橙色 +item_Namesasu_pistol_toy_01_red=惊爆恶徒 玩具手枪 红色 +item_Namesasu_pistol_toy_01_red_short=惊爆恶徒玩具手枪 红色 +item_Namesasu_pistol_toy_01_teal=惊爆恶徒 玩具手枪 蓝绿色 +item_Namesasu_pistol_toy_01_teal_short=惊爆恶徒玩具手枪 蓝绿色 +item_Nametank125=<-=MISSING=-> +item_Nametemp_optics_x1_s1=Temp Optic S1 X1 +item_Nametemp_optics_x2_s1=Temp Optic S1 X2 +item_Nametemp_optics_x3_s1=Temp Optic S1 X3 +item_Nametemp_optics_x4_s2=Temp Optic S2 X4 +item_Nametemp_optics_x8_s3=Temp Optic S3 X8 +item_Nameun_portable_light_1_a_cyan=青色"快闪"荧光棒 +item_Nameun_portable_light_1_a_green=绿色"快闪"荧光棒 +item_Nameun_portable_light_1_a_orange=橙色"快闪"荧光棒 +item_Nameun_portable_light_1_a_pink=粉色"快闪"荧光棒 +item_Nameun_portable_light_1_a_red=红色"快闪"荧光棒 +item_Nameun_portable_light_1_a_yellow=黄色"快闪"荧光棒 +item_Nameutfl_melee_01=FSK-8 战术匕首 +item_Nameutfl_melee_01_browngold01=FSK-8 战术匕首 “幻影迷彩” +item_Nameutfl_melee_01_browngold01_short=FSK-8战术匕首MR +item_Nameutfl_melee_01_greywhite01=FSK-8 战术匕首 “幽灵迷彩” +item_Nameutfl_melee_01_greywhite01_short=FSK-8战术匕首GH +item_Nameutfl_melee_01_redwhite01=FSK-8 战术匕首 “血色迷彩” +item_Nameutfl_melee_01_redwhite01_short=FSK-8 战术匕首BL +item_Nameutfl_melee_01_short=FSK-8战术匕首 +item_Namevncl_glaive_lights_body=@VNCL 通用船体照明 +item_Namevncl_glaive_lights_cockpit_int=@VNCL 通用驾驶舱照明 +item_Namevncl_glaive_lights_engine=@VNCL 通用引擎室照明 +item_Namevncl_glaive_lights_port_wing=@VNCL 左机翼照明 +item_Namevncl_glaive_lights_starboard_wing=@VNCL 右机翼照明 +item_Namevncl_lights_body=@VNCL 通用船体照明 +item_Namevncl_lights_cockpit_int=@VNCL 通用驾驶舱照明 +item_Namevncl_lights_engine=@VNCL 通用引擎室照明 +item_Namevncl_lights_port_wing=@VNCL 左机翼照明 +item_Namevncl_lights_starboard_wing=@VNCL 右机翼照明 +item_Namexian_special_launcher_01=I'rhal 导弹发射器 +item_Namexian_special_launcher_01_short=I'rhal导弹发射器 +item_ShipClass_Bomber=轰炸 +item_ShipClass_Capital=主力舰 +item_ShipClass_Cargo=货运 +item_ShipClass_Fighter=战斗 +item_ShipClass_PersonalTransport=私人运输 +item_ShipClass_Versatile=多功能 +item_ShipFocus_Bomber=轰炸机 +item_ShipFocus_CapitalShip=超大型 +item_ShipFocus_Cargo=货运 +item_ShipFocus_CarrierBasedBomber=舰载轰炸 +item_ShipFocus_CivilianCloseSupport=民用后勤 +item_ShipFocus_Corvette=轻型护卫舰 +item_ShipFocus_Defense=防卫 +item_ShipFocus_EMPWarefare=EMP战斗机 +item_ShipFocus_Exploration=探索 +item_ShipFocus_Fighter=战斗机 +item_ShipFocus_Frigate=护卫舰 +item_ShipFocus_Gunship=炮艇 +item_ShipFocus_HeavyBomber=重型轰炸 +item_ShipFocus_Infiltration=渗透 +item_ShipFocus_InfoRunner=信息搜集 +item_ShipFocus_Interceptor=量子拦截 +item_ShipFocus_Interdiction=拦阻 +item_ShipFocus_LightCargo=轻型货运 +item_ShipFocus_LightFighter=轻型战斗机 +item_ShipFocus_LongRangeFighter=深空战斗机 +item_ShipFocus_LuxuryTouring=奢华旅游 +item_ShipFocus_MediumFighter=中型战斗机 +item_ShipFocus_Mercantile=商业 +item_ShipFocus_MilitaryCloseSupport=军用后勤 +item_ShipFocus_MilitaryTransport=军用运输 +item_ShipFocus_Militia=民兵 +item_ShipFocus_MilitiaPatrol=民兵/巡逻 +item_ShipFocus_Mining=采矿 +item_ShipFocus_MultiFunction=多功能 +item_ShipFocus_PassengerTransit=客运 +item_ShipFocus_Policing=警用 +item_ShipFocus_Racing=竞速 +item_ShipFocus_Repair=维修 +item_ShipFocus_Scout=侦查 +item_ShipFocus_SearchRescue=搜寻和救援 +item_ShipFocus_ShortRangePatrol=短途巡逻战斗机 +item_ShipFocus_SnubFighter=寄生战斗机 +item_ShipFocus_Starter=新手船 +item_ShipFocus_Superiority=空中优势 +item_ShipFocus_Touring=旅游 +item_ShipFocus_Trade=贸易 +item_ShipFocus_Transport=运输 +item_ShipFocus_UltraLightGround=超轻型地面载具 +item_ShipFocus_Versatile=多用途 +item_SubTitle1_Glowing_Vine=起源:凕 I b卫星 +item_SubTitle1_Hat_Monocle=2946 Dafne Collection +item_SubTitle1_Space_Cactus=起源:半人马 II,半人马 +item_SubTitle1_Space_Flower=起源:泰拉,泰拉 +item_SubTitle1_Xian_Plant=Origin:埃厄罗斯 III,埃厄罗斯 +item_SubTitle2_Glowing_Vine=平均寿命:1-2 年 +item_SubTitle2_Hat_Monocle=由德隆品牌设计 +item_SubTitle2_Space_Cactus=平均寿命:5-7地球标准年 +item_SubTitle2_Space_Flower=平均寿命:估计:50-100地球标准年 +item_SubTitle2_Xian_Plant=平均寿命:证实为 2000地球标准年,预估未知 +item_SubType20mm_AMMO=20mm +item_SubType25mm_AMMO=25mm +item_SubType35mm_AMMO=35mm +item_SubType40mm_AMMO=40mm +item_SubType50mm_AMMO=50mm +item_SubType60mm_AMMO=60mm +item_SubType60mm_Rail_AMMO=60mm轨道 +item_SubTypeADSComputer=瞄准计算机 +item_SubTypeAmmoBox_Ballistic_120rd_106mm_exp=106mm EXP +item_SubTypeAmmo_25mm=25mm +item_SubTypeAmmo_28mm=28mm +item_SubTypeAmmo_30mm=30mm +item_SubTypeAmmo_35mm=35mm +item_SubTypeAmmo_60mm=60mm +item_SubTypeAmmo_Rail_60mm=60mm +item_SubTypeAmmo_Rail_80mm=80mm Rail +item_SubTypeArmor=装甲 +item_SubTypeAutopilot=自动驾驶仪 +item_SubTypeAwesome=刺激 +item_SubTypeBallTurret=球形炮塔 +item_SubTypeCPU=CPU +item_SubTypeCanardTurret=前机翼炮塔 +item_SubTypeCargo=货仓 +item_SubTypeCockpit_Audio=驾驶舱音频 +item_SubTypeConstellation=星座 +item_SubTypeConstellationBottomTurret=星座底部炮塔 +item_SubTypeConstellationTopTurret=星座顶部炮塔 +item_SubTypeCooler_AEGS_Gladius=圣盾 短剑散热器 +item_SubTypeCooler_ANVL_Hornet=铁砧 大黄蜂散热器 +item_SubTypeCooler_Idris=伊德里斯散热器 +item_SubTypeCooler_ORIG_300=起源 300散热器 +item_SubTypeCooler_RSI_Aurora=罗伯茨太空工业 极光散热器 +item_SubTypeCountermeasureLauncher=反制措施发射器 +item_SubTypeCountermeasureLauncher_AEGS_Gladius=圣盾 短剑 反制措施发射器 +item_SubTypeCountermeasureLauncher_ANVL_Hornet=铁砧 大黄蜂 反制措施发射器 +item_SubTypeCountermeasureLauncher_ORIG_300=起源 300 反制措施发射器 +item_SubTypeCountermeasureLauncher_ORIG_M50=起源 M50 反制措施发射器 +item_SubTypeCountermeasureLauncher_RSI_Aurora=RSI 极光 反制措施发射器 +item_SubTypeDefault=默认配置 +item_SubTypeEngine_AEGS_Gladius=圣盾 短剑引擎 +item_SubTypeEngine_ANVL_Hornet=铁砧 大黄蜂 引擎 +item_SubTypeEngine_ANVL_Hornet_F7CS=铁砧 大黄蜂F7CS 引擎 +item_SubTypeEngine_ORIG_300=起源 300引擎 +item_SubTypeEngine_ORIG_315p=起源 315p引擎 +item_SubTypeEngine_ORIG_325a=起源 325a引擎 +item_SubTypeEngine_ORIG_350r=起源 350r引擎 +item_SubTypeEngine_ORIG_m50=起源 m50引擎 +item_SubTypeEngine_RSI_Aurora_L=RSI 极光L引擎 +item_SubTypeExternal=外观 +item_SubTypeEyeWare=眼镜 +item_SubTypeFixedThruster=固定推进器 +item_SubTypeFlashlight=荧光棒 +item_SubTypeFlexThruster=可动推进器 +item_SubTypeFuel=燃料 +item_SubTypeGadget=工具 +item_SubTypeGladius_Gun=短剑机炮 +item_SubTypeGladius_Missile=短剑导弹 +item_SubTypeGlaiveGun=长刀机炮 +item_SubTypeGrenade=手榴弹 +item_SubTypeGun=机炮 +item_SubTypeGunBallTurret_ANVL_Hornet=铁砧 大黄蜂 炮塔 +item_SubTypeGunCanardTurret_ANVL_Hornet=铁砧 大黄蜂 炮塔 +item_SubTypeGunTurret=炮塔 +item_SubTypeHeat=热量 +item_SubTypeIdris=伊德里斯 +item_SubTypeIdris_Turret=伊德里斯炮塔 +item_SubTypeInterior_Audio=内部音频仪 +item_SubTypeIron=钢铁 +item_SubTypeIronSight=瞄具附件 +item_SubTypeJointThruster=关节式推进器 +item_SubTypeKnife=刀 +item_SubTypeLandingSystem=着陆系统 +item_SubTypeLarge=大型 +item_SubTypeMagazine=弹匣 +item_SubTypeMale=男性 +item_SubTypeMannedTurret=载人炮塔 +item_SubTypeMedPack=医疗品 +item_SubTypeMedium=中型 +item_SubTypeMissile=导弹 +item_SubTypeMissileRack=导弹架 +item_SubTypeMissileRack_ANVL_Hornet=铁砧 大黄蜂 导弹架 +item_SubTypeMissileRack_M50=M50 导弹架 +item_SubTypeMissileRack_ORIG_300=起源 300导弹架 +item_SubTypeMissileRack_RSI_Aurora=RSI 极光 导弹架 +item_SubTypeMissileTurret=导弹塔 +item_SubTypeMissileTurretRack=导弹塔架 +item_SubTypeMotherboard=主板 +item_SubTypeNoseMounted=机头机炮 +item_SubTypeOxygenCap=氧气装置 +item_SubTypePilot=飞行员 +item_SubTypePower=电源 +item_SubTypePower_AEGS_Gladius=圣盾 短剑电源 +item_SubTypePower_ANVL_Hornet=铁砧 大黄蜂 电源 +item_SubTypePower_Idris=伊德里斯电源 +item_SubTypePower_ORIG_300=起源 300电源 +item_SubTypePower_ORIG_M50=起源 M50电源 +item_SubTypePower_RSI_Aurora=RSI 极光电源 +item_SubTypePower_Shubin_Turret=舒宾 炮塔电源 +item_SubTypeRadar=雷达 +item_SubTypeRocket=火箭 +item_SubTypeRollFlexThruster=翻滚可动推进器 +item_SubTypeScytheRightGun=死镰右机炮 +item_SubTypeSignatureReductor=信号掩盖 +item_SubTypeSmall=小型 +item_SubTypeTargetingComputer=目标锁定计算机 +item_SubTypeVectorThruster=矢量推进器 +item_SubTypeWeapon=武器 +item_Subtitle1_Dead_Tree=起源:亥伯龙,芙拉 +item_Subtitle1_Moss_Head=起源:康纳大陆领主,基利安 +item_Subtitle1_Space_Mushroom=起源:瑞斯,瑞特尔 +item_Subtitle2_Dead_Tree=平均寿命:15-20地球标准年 +item_Subtitle2_Moss_Head=平均寿命:永生 +item_Subtitle2_Space_Mushroom=平均寿命:1-2地球标准年 +item_TypeAmmoBox=弹药库 +item_TypeAmmoCrate=军火库 +item_TypeArmor=护甲 +item_TypeAudio=音频 +item_TypeAvionics=航空电子设备 +item_TypeBattery=电池 +item_TypeBodyArmor=躯干护甲 +item_TypeBomb=炸弹 +item_TypeBottle=瓶子 +item_TypeButton=按钮 +item_TypeCargo=货仓 +item_TypeChar_Accessory_Eyes=眼睛 +item_TypeChar_Accessory_Head=头部 +item_TypeChar_Armor_Arms=手臂 +item_TypeChar_Armor_Backpack=背包 +item_TypeChar_Armor_Helmet=头盔 +item_TypeChar_Armor_Legs=腿部 +item_TypeChar_Armor_Torso=躯干 +item_TypeChar_Armor_Undersuit=基底服 +item_TypeChar_Body=身体 +item_TypeChar_Clothing_Feet=鞋子 +item_TypeChar_Clothing_Hands=手套 +item_TypeChar_Clothing_Hat=帽子 +item_TypeChar_Clothing_Legs=裤子 +item_TypeChar_Clothing_Torso_0=衬衫 +item_TypeChar_Clothing_Torso_1=夹克 +item_TypeChar_Flair=装饰 +item_TypeChar_Hair_Color=发色 +item_TypeChar_Head_Eyebrow=眉毛 +item_TypeChar_Head_Eyelash=睫毛 +item_TypeChar_Head_Eyes=眼睛 +item_TypeChar_Head_Hair=头发 +item_TypeChar_Lens=晶状体 +item_TypeChar_Skin_Color=肤色 +item_TypeConsumable=消耗品 +item_TypeContainer=货柜 +item_TypeCooler=冷却器 +item_TypeDebris=残骸 +item_TypeDisplay=显示器 +item_TypeDockingCollar=对接口 +item_TypeDrink=饮料 +item_TypeEMP=EMP +item_TypeExternalFuelTank=外部燃料箱 +item_TypeFPS_Consumable=补给 +item_TypeFPS_Magazine=弹匣 +item_TypeFPS_WeaponMelee=近战武器 +item_TypeFPS_WeaponShouldered=肩抗武器 +item_TypeFPS_WeaponSidearm=手枪 +item_TypeFPS_WeaponStocked=已收起武器 +item_TypeFPS_WeaponUtility=工具武器 +item_TypeFlair_Floor=地板 +item_TypeFlair_Surface=表面 +item_TypeFlair_Wall=墙 +item_TypeFood=食物 +item_TypeFuelIntake=燃料进气口 +item_TypeFuelNozzle=燃料喷嘴 +item_TypeFuelPod=燃料吊舱 +item_TypeFuelTank=燃料箱 +item_TypeGadget=工具 +item_TypeGravityGenerator=重力发生器 +item_TypeGrenade=手榴弹 +item_TypeJumpDrive=跳跃驱动器 +item_TypeKnife=刀 +item_TypeLight=手电筒 +item_TypeMainEngine=主引擎 +item_TypeMainThruster=主推进器 +item_TypeManneuverThruster=机动推进器 +item_TypeMiningArm=采矿臂 +item_TypeMiningModifier=采矿模组 +item_TypeMisc=杂项 +item_TypeMissile=导弹 +item_TypeMissileLauncher=导弹架 +item_TypeMobiGlas=mobiGlas +item_TypeNOITEM_Vehicle=载具 +item_TypeNovelty=精美工艺品 +item_TypeOrdinance=军用物品 +item_TypePaints=涂装 +item_TypePowerPlant=发电机 +item_TypeQuantumDrive=量子驱动器 +item_TypeQuantumEnforcementDevice=量子截停装置 +item_TypeRadar=雷达 +item_TypeRemovableChip=设备 +item_TypeSeat=座椅 +item_TypeSelfDestruct=自毁 +item_TypeShield=护盾生成器 +item_TypeShip=飞船 +item_TypeSuit=套装 +item_TypeThruster=推进器 +item_TypeTurret=炮塔 +item_TypeTurretBase=炮塔底座 +item_TypeVisor=面板 +item_TypeWeapon=武器 +item_TypeWeaponAttachment=附件 +item_TypeWeaponDefensive=防卫装置 +item_TypeWeaponGun=舰炮 +item_TypeWeaponMining=采矿激光器 +item_TypeWeaponMissile=导弹 +item_TypeWeaponPersonal=单兵武器 +item_container_lootcontainer_1=小型容器 +item_container_lootcontainer_1_desc=一个用于放置各种物品的小型容器。 +item_container_lootcontainer_2=标准容器 +item_container_lootcontainer_2_desc=一个用来放置各种物品的标准容器。 +item_container_lootcontainer_3=大型容器 +item_container_lootcontainer_3_desc=一个用于放置各种物品的大型容器。 +item_corp_Aegis=圣盾动力 +item_corp_Anvil=铁砧航天 +item_corp_Banu=巴努 +item_corp_ConsolidatedOutland=联合外域 +item_corp_Crusader=十字军工业 +item_corp_Drake=德雷克 +item_corp_Esperia=剜度 / 埃斯佩里亚 +item_corp_Kruger=克鲁格星际 +item_corp_MISC=武藏工业与星航株式会社 +item_corp_Origin=起源 +item_corp_RSI=RSI +item_corp_Vanduul=剜度 +item_corp_Xian=希安 +item_descArchimedes_Paint_P72=P-72 阿基米德 标准涂装 +item_descMerlin_Paint_P52=P-52 梅林 标准涂装 +item_descQDRV_RSI_S02_Khaos_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:C\n类别:民用\n\nRSI的混沌经过调整将提供可靠的性能及坚实的结构.装上这个把你乱七八糟的旅途安排的明明白白. +item_descQDRV_RSI_S03_Erebos_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:A\n类别:民用\n\n暗黑之神体现了RSI追求卓越的理念.这款高质量的量子驱动器几乎一直在评论家和消费者的"最佳"榜单中名列前茅. +item_descQDRV_RSI_S03_Metis_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:C\n类别:民用\n\n在弯曲时空的漫长路途中没有一丝出错的余地.RSI在人类进入太空之始便开始向公众提供优质产品 900年老字号值得你的信赖. +item_descQDRV_RSI_S03_Tyche_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:B\n类别:民用\n\n命运女神量子驱动器,一款平衡了性能,耐用性和隐蔽性的全能之作 让你足以应对各种情况. +item_descQDRV_TARS_S01_Wayfare_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:1\n等级:D\n类别:民用\n\n无需榨干抹净您的钱包就可以到享受快速的星际旅行.旅行是一款由塔苏斯生产小型量子驱动器,提供经济实惠的星际旅行. +item_descQDRV_TARS_S02_Quest_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:2\n等级:D\n类别:民用\n\n何必吹毛求疵?几个世纪以来,塔苏斯一直致力于生产追逐驱动器,以期提供人人都买的起的中等尺寸组件并以此助力人民群众的星际旅行。 +item_descQDRV_TARS_S03_Drifter_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:D\n类别:民用\n\n塔苏斯的这款漂流者在价格与工艺之间找到了平衡点,让消费者能够负担得起塔苏斯的招牌性能。 +item_descQDRV_TARS_S03_Wanderer_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:3\n等级:C\n类别:民用\n\n塔苏斯将漫游者精心设计并打磨成一款全能可靠的量子驱动器,使其成为塔苏斯最受欢迎的组件产品之一。 +item_descQDRV_WETK_S02_XL1_SCItem=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:2\n等级:A\n类别:军用\n\n虽然未科技是一家新公司,但他们的军用级组件系列已久负盛名。XL-1是未科技首屈一指的中型量子驱动器,拥有优异的性能和耐用性。 +item_descQDRV_WETK_S03_Balandin_SCItem=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:3\n等级:B\n类别:军用\n\n未科技专为军队和安保人员研发建造了巴兰丁。经过老兵们的一系列测试,工程师们加快了充能以及校准时间同时提高了组件的精准度和稳定性。 +item_descQDRV_WETK_S03_TS2_SCItem=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:3\n等级:A\n类别:军用\n\n先进的镀层为TS-2提供了超强的耐用性和应对环境及入侵的防护,使它成为一个危急时刻理想的量子驱动器. +item_descReliant_Paint_Mako=武藏信赖-新闻 标准涂装 +item_descReliant_Paint_Sen=武藏信赖-科考 标准涂装 +item_descReliant_Paint_Tana=武藏信赖-武装 标准涂装 +item_descUrsa_Paint_Emerald=RSI大熊座漫游车的福尔图娜标准涂装 +item_desc_eld_shirt_04_IAE2020=当奥黛丽·蒂默曼和朋友们在2670年聚集在一起测试飞船的实验推进器时,没人能预料到这次活动会演变成星系际航空航天博览会(Intergalactic Aerospace Expo)。近三个世纪后,这件带有白色凸纹的灰色T恤来纪念2950年的IAE。 这件T恤的正面和背面都印有此次活动的标志,所有的销售收入将会捐给"模拟舱伙伴",一个由蒂默曼创立的帮助贫困儿童学习飞船驾驶的慈善机构。 +item_desc_hackingchip_001=这款强大的破解秘钥被认为是当今最屌的黑客工具.传闻这些设备最初是为督导局设计的,这些难以获取的设备直至最近才流入罪犯手里.大多数使用过的人都给了好评.因为这些破解秘钥的官方用途不明,平时都用FUNT这个缩写名称体现其"快而匿"的特点. +item_desc_hackingchip_002=开膛手是虎爪破解秘钥的定制版本,因其能"撕碎系统"而得名. 开膛手牺牲稳定性获得了极快的速度,但其额外的处理器消耗大大提升了出错的几率. +item_desc_hackingchip_003=蓝三角公司的虎爪是许多IT和计算机安全工具包中都会配备的标准工具,他被认为是最常用的破解秘钥可不是吹出来的.凭借满意的速度和可靠性,在一个训练有素的操作员手中,它可以用来获得大多数系统的管理员权限. +item_desc_hackingchip_004=重新授权是一个由罗特尔信息处理公司发布的破解秘钥,作为一种在遗忘或丢失密码时重新获取系统访问权限的方式. 重新授权特点是速度慢但很可靠,是那些想要自己修复系统的人的实惠选择. +item_desc_hackingchip_005=2887年,政治活动家阿瑞斯 威尔士科首次公开发布了这款破解秘钥的制造方法,他曾希望能借此带来更高的政府透明度.虽然达不到大多数现代安全协议的标准,但由于其结构简单且容易从各种小作坊获得,这种缓慢又不可靠的设备至今仍在使用. +item_desc_hackingchip_006=“碎冰锥”破解密钥,最初是为微科公司的客户支持技术人员提供访问和诊断安全锁定系统的功能而设计的,团队以其“快速突破冻结代码块”的能力命名了该密钥。今天,强大的企业级破解密钥已经可以直接购买,允许用户和私人IT专业人员在微科技术人员无法提供服务时自行解决问题。 +item_descklwe_sniper_energy_01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n类别:能量 (激光)\n\n弹匣尺寸:40\n射速:50 rpm\n有效射程:100 米\n\n附件:瞄具 (S3),枪管 (S2),下挂 (S2)\n\n克劳斯&韦纳公司的箭头VI型远程能量狙击枪采用玻璃纤维复合材料制作,能够承受大气内外各种严酷的环境。"箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 +item_descklwe_sniper_energy_01_mag=物品类型:弹匣\n容量:10\n\n这款紧凑的电源为克劳斯&韦纳公司的箭头狙击枪提供了10发远程高精度射击所需能量. +item_descptv_paint_camo=ATC-F是一种不反光的涂料,是任何希望在野外降低自己存在感的绝佳选择.非常适合军事,运动爱好者或自然主义者. +item_descptv_paint_cherry=速度不仅仅是外在更是内在.无需改动,您会感觉您的灰猫小车看起来快开起来更快了.樱桃红面漆技术采用尖端原材料和复合涂层技术以时刻保持其光亮的漆面. +item_descptv_paint_double=作为灰猫最受欢迎的漆面风格之一,玛瑙灰是一种双色漆,它将车的内饰颜色作为外观上的点缀,在视觉上给人一种凝聚美。 +item_descptv_paint_metal=谁说单车不能变摩托?炮铜面漆技术采用了中号亮光漆、双成分技术,最大化漆面保光度和耐久性。 +item_descptv_paint_stealth=战术隐身涂料是一种近乎零光泽的涂料,它采用了催化氨基甲酸酯工艺,具有无与伦比的耐用性,使其具有很强的抗紫外线,化学品和破片的能力. +item_descptv_paint_willys=步枪绿漆面是一款优质的双成分油漆,在面对恶劣环境的考验下不易褪色或刮伤. +item_displayType_AmmoBox=弹药箱 +item_displayType_AreaWeapon=区域武器 +item_displayType_ArmorArms=护甲:手臂 +item_displayType_ArmorBackpack=背包 +item_displayType_ArmorCore=护甲:胸甲 +item_displayType_ArmorHands=护甲:手部 +item_displayType_ArmorLegs=护甲:腿部 +item_displayType_Beam=光束 +item_displayType_Boots=靴子 +item_displayType_Cannon=加农炮 +item_displayType_Cooler=冷却器 +item_displayType_Countermeasure=反制措施 +item_displayType_Device=设备 +item_displayType_Gatling=加特林 +item_displayType_Gloves=手套 +item_displayType_Grenade=手雷 +item_displayType_Hat=帽子 +item_displayType_Headwear=头饰 +item_displayType_HeavyCoat=厚大衣 +item_displayType_Helmet=头盔 +item_displayType_Jacket=夹克 +item_displayType_Magazine=弹匣 +item_displayType_MeleeWeapon=近战武器 +item_displayType_Mine=[PH] Mine +item_displayType_Missile=导弹 +item_displayType_MissileRack=导弹架 +item_displayType_MountFixed=挂点 (固定) +item_displayType_MountFluid=挂点 (Fluid) +item_displayType_Neutron=中子 +item_displayType_Pants=裤子 +item_displayType_PersonalFlare=个人荧光棒 +item_displayType_Pistol=手枪 +item_displayType_PowerPlant=电源 +item_displayType_QuantumDrive=量子驱动器 +item_displayType_Repeater=速射炮 +item_displayType_Rifle=步枪 +item_displayType_Rocket=火箭 +item_displayType_SMG=冲锋枪 +item_displayType_ScatterGun=霰弹炮 +item_displayType_ShieldGenerator=护盾生成器 +item_displayType_Shirt=衬衫 +item_displayType_Shoes=鞋子 +item_displayType_Shotgun=霰弹枪 +item_displayType_Shouldered=肩扛式 +item_displayType_Sniper=狙击枪 +item_displayType_Special=特殊 +item_displayType_Undersuit=基底服 +item_flair_335= +item_fuelnozzle_GRIN_Fast_Desc=制造商: 灰猫工业(Greycat Industrial)\n物品类型:燃料喷嘴\n安全流速:0.3 SCU/秒\n\n灰猫工业的诺菲尔德燃料喷嘴大幅提升了总流速,把燃料的快速高效传输放在第一位的同时牺牲了部分储存容量。 \n +item_fuelnozzle_GRIN_Fast_Name=诺菲尔德 +item_fuelnozzle_GRIN_Safe_Desc=制造商: 灰猫工业(Greycat Industrial)\n物品类型:燃料喷嘴\n安全流速:0.8 SCU/秒\n\n通过保持较高工作压力,灰猫工业的哈金燃料喷嘴不仅安全流速范围更大,并且较慢的总传输速率也使其连接的容器能够储存更多燃料。\n +item_fuelnozzle_GRIN_Safe_Name=哈金 +item_fuelnozzle_MISC_Standard_Desc=制造商: 武藏工业与星航株式会社(MISC)\n物品类型:燃料喷嘴\n安全流速:0.4 SCU/秒\n\n作为广受好评武藏星航星际远航者首选喷嘴,RN-7s设计上便是一个适用于各种情况的燃料输送之选。\n +item_fuelnozzle_MISC_Standard_Name=RN-7s +item_fuelpod_MISC_Standard_Desc=制造商:武藏工业与星航株式会社(MISC)\n物品类型:燃料吊舱\n流速:1.15 SCU/秒\n容量:60 SCU\n\n星际远航者的标配燃料吊舱,武藏的CR-60是一款为了随时应对各种工作而设计的,各项参数平衡的燃料储存装置。\n +item_fuelpod_MISC_Standard_Name=CR-60 +item_fuelpod_STOR_Fast_Desc=制造商:存储万物(Stor*All)\n物品类型:燃料吊舱\n流速: 1.5 SCU/秒\n容量:50 SCU\n\n为了不亏本,时间就是金钱。这就是为什么,存储万物设计的GSX-RF是市场上流速最快的燃油吊舱之一。尽管它确实容量稍微小,但节省的时间和在安全流速上的适度改进使其成为勤务飞船的理想解决方案。\n +item_fuelpod_STOR_Fast_Name=GSX-RF +item_fuelpod_STOR_Safe_Desc=制造商:存储万物(Stor*All)\n物品类型:燃料吊舱\n流速:0.9 SCU/秒\n容量:70 SCU\n\n存储万物的GSX-HP燃料吊舱使用了高于行业标准的三重加固外镀层,可承载压力比普通存储方案更高,让您在运输更多燃料的同时提高任何喷嘴的安全流速。\n +item_fuelpod_STOR_Safe_Name=GSX-HP +item_nameANVL_S2_Rack_x2=铁砧 双联 S2导弹架 +item_nameArchimedes_Paint_P72=P-72 阿基米德 +item_nameCOOL_WCPR_S02_Aufeis_SCItem=积冰 +item_nameMerlin_Paint_P52=P52 梅林 +item_nameQDRV_RSI_S02_Hemera_SCItem=白昼女神 +item_nameQDRV_RSI_S02_Khaos_SCItem=混沌 +item_nameQDRV_RSI_S03_Erebos_SCItem=黑暗之神 +item_nameQDRV_RSI_S03_Metis_SCItem=智谋女神 +item_nameQDRV_RSI_S03_Tyche_SCItem=命运女神 +item_nameQDRV_TARS_S01_Wayfare_SCItem=旅行 +item_nameQDRV_TARS_S02_Quest_SCItem=追逐 +item_nameQDRV_TARS_S03_Drifter_SCItem=漂流者 +item_nameQDRV_TARS_S03_Ranger_SCItem=游骑兵 +item_nameQDRV_TARS_S03_Wanderer_SCItem=漫游者 +item_nameQDRV_WETK_S02_XL1_SCItem=XL-1 +item_nameQDRV_WETK_S03_Balandin_SCItem=巴兰丁 +item_nameQDRV_WETK_S03_TS2_SCItem=TS-2 +item_nameReliant_Paint_Mako=新闻 +item_nameReliant_Paint_Sen=科考 +item_nameReliant_Paint_Tana=武装 +item_nameShop_GarrityDefense=加里蒂防具 +item_nameShop_LiveFireWeapons=荷枪实弹武器店 +item_nameUrsa_Paint_Emerald=幸运女神 +item_name_987_shoes_01_01_19=城市探险靴子 黑紫色 +item_name_cbd_hat_03_IAE2020=IAE 2950 帽子 +item_name_eld_shirt_04_IAE2020=IAE 2950 T恤 +item_name_hackingchip_001=破解秘钥 +item_name_hackingchip_002=开膛手 +item_name_hackingchip_003=虎爪 +item_name_hackingchip_004=重新授权 +item_name_hackingchip_005=威尔士科 +item_name_hackingchip_006=碎冰锥 +item_nameaurora_bigbenny=Big Benny +item_nameaurora_crashtest=Crash Test +item_nameaurora_midnight=午夜 +item_nameaurora_pirate=Dread Pirate +item_nameaurora_pitchfork=Operation Pitchfork +item_nameaurora_signature=Low Signature +item_nameaurora_starkitten=Star Kitten +item_nameaurora_sxsw15=SXSW 2015 +item_nameaurora_uee=UEE Distinguished Service +item_namecyclone_dustdevil=Dust +item_nameptv_paint_camo=全地形伪装:森林 (ATC-F) 涂装 +item_nameptv_paint_cherry=樱桃红涂装 +item_nameptv_paint_double=玛瑙灰涂装 +item_nameptv_paint_metal=炮铜色涂装 +item_nameptv_paint_stealth=战术隐身涂装 +item_nameptv_paint_willys=步枪绿涂装 +item_qt_cooldown=冷却 %0.1f +item_qt_no_drive_available=缺少量子驱动器 +item_qt_status_insufficient_fuel=燃料不足 +item_qt_status_no_fuel=无燃料 +item_qt_status_no_power=无电源 +item_ship_items_176= +item_swap_only=物品能被替换,但不能解除装备。 +item_weapons_145= +itemport_body_itemport=身上 +itemport_eyes_itemport=虹膜颜色 +itemport_hair_itemport=发型 +itemport_hardpoint_heat_sink=热逝之槽 +itemport_head_itemport=面部 +itemport_material_variant=发色 +itemport_port_NameTurretAft=舰尾炮塔 +itemport_port_NameTurretPort=左舷炮塔 +itemport_port_NameTurretStarboard=右舷炮塔 +itemport_skin_variant=肤色 +items_DescVNCL_Stinger_S1_HS=[PH] Vanduul Stinger +items_JournalEntryType_AudioLog=音频 +items_JournalEntryType_TextLog=消息 +items_NameVNCL_Stinger_S1_HS=[PH] Vanduul Stinger +items_commodities_Astatine=砹 +items_commodities_AudioVisualEquipment=视听设备 +items_commodities_AudioVisualEquipment_desc=用于多媒体演示和活动的设备、电缆和索具。 +items_commodities_CK13GIDSeeds=CK13-GID 混合种子 +items_commodities_CK13GIDSeeds_desc=这种转基因大麦种子因其生长过程中体现出的高侵略性和高水平异花授粉导致其周边植物经常遭到破环而被禁止。然而这种植物十分高产而且种植方便,现在仍然是抢手货。 +items_commodities_Coal=煤 +items_commodities_ConstructionMaterials=建筑材料 +items_commodities_ConstructionMaterials_desc=用于建造、修理和维护建筑和结构的各种物资。 +items_commodities_ConsumerGoods=消费品 +items_commodities_DCSR2=DCSR2 +items_commodities_DCSR2_desc=一种从有机物中提取的萜类脂、双酰基酮(俗称DCSR2),已被禁止在生物医学领域使用。目前,它主要用于制造非法麻醉药“冠军”。 +items_commodities_Fireworks=烟花 +items_commodities_Fireworks_desc=在庆典和特殊活动中使用的五颜六色烟火的发射装置。 +items_commodities_GaspingWeevilEggs=窒息象鼻虫卵 +items_commodities_GaspingWeevilEggs_desc=象鼻虫的卵常被当做一种春药,但是如果它们正常孵化的话会吃掉空间站里的密封剂。UEE禁止运输该昆虫或其虫卵。 +items_commodities_HLX99Hyperprocessors=HLX99 疯牛处理器 +items_commodities_HLX99Hyperprocessors_desc=这些巴努生产的芯片通常被称为"螺旋",设计用于全核心加密破解并且通常用来制造计算机渗透设备。 +items_commodities_HumanFoodBars=人类食品棒 +items_commodities_HumanFoodBars_desc=尽管包装上的标签上提示安全,但是巴努制造的“人类食品棒”已被证明含有多种危害人体健康的添加剂。 +items_commodities_LifeCureMedSticks=生疗医疗棒 +items_commodities_LifeCureMedSticks_desc=使用这些山寨疗生医疗棒的人都死了。 +items_commodities_OsoianHides=奥索安皮革 +items_commodities_PartyFavors=聚会礼品 +items_commodities_PartyFavors_desc=用来增加节日气氛的小物品,通常赠送或者出售给庆典或者派对的来宾。 +items_commodities_RS1OdyseySpacesuits=RS1 奥德赛飞行服 +items_commodities_RS1OdyseySpacesuits_desc=这些仿制的RSI奥德赛飞行服都是廉价的仿制品,使用起来很危险。 +items_commodities_RedfinEnergyModulator=红鳍能量调制器 +items_commodities_RedfinEnergyModulator_desc=这款由巴努制造商生产的能量调制器,因其红色的散热片而与众不同。虽然它可以安装到大多数人类使用的组件子系统中降低电力消耗,但其奇高的故障率导致它被禁止进口到UEE。 +items_commodities_Souvenirs=纪念品 +items_commodities_Souvenirs_desc=用于纪念参观某地或参加特殊活动而售卖的纪念品。 +items_commodities_Stims_desc=斯酊姆由各种烟草、咖啡因和情绪增强剂组成,常被人作为卷烟吸食。 +items_commodities_acryliplex=亚克力络合物复合材料 +items_commodities_acryliplex_desc=这种可塑复合材料可用于制造爆裂物,除了用在拆迁爆破、重工业和采矿之外,它还能被用于制造小型爆裂弹头, 在大量运输此类复合材料时需格外当心,因为它对碰撞与高温都很敏感。 +items_commodities_agricium=艾格瑞金属 +items_commodities_agricium_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 +items_commodities_agricium_ore=艾格瑞矿石 +items_commodities_agricium_ore_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 +items_commodities_agriculturalGoods=农业产品 +items_commodities_agriculturalGoods_desc=用于生产食品、纺织品和生物有机燃料的未加工农作物和动物产品. +items_commodities_agriculturalSupplies=农业用品 +items_commodities_agriculturalSupplies_desc=农业生产所需的物品。包括化肥、饲料和农药。 +items_commodities_altruciatoxin=幻云 +items_commodities_altruciatoxin_desc=由亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉经过化学处理产出,摄入或吸食幻云的常见效果包括肌肉松弛、感官增强和昏昏欲睡。大量使用会导致舌头染色。 +items_commodities_altruciatoxin_unprocessed=亡魂树花粉 +items_commodities_altruciatoxin_unprocessed_desc=亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉。 +items_commodities_aluminum=铝 +items_commodities_aluminum_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 +items_commodities_aluminum_ore=铝矿石 +items_commodities_aluminum_ore_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 +items_commodities_amioshiplague=阿米什瘟疫 +items_commodities_amioshiplague_desc=阿米什瘟疫其实并不像它的名字那样不祥,它是一种生长在岩石裂缝中的入侵性地衣。当地衣的核心钻出地面试图充分吸收水分时,靠近地表部分的豆芽鳞片会打开并喷射出孢子,借此传播到其他岩石上。它的成熟期相对较短,这也是它名字的由来。 +items_commodities_ammonia=氨 +items_commodities_ammonia_desc=[PH] Ammonia description. +items_commodities_antiHydrogen=反氢 +items_commodities_antiHydrogen_desc=氢的反物质包含一个正电子和一个反质子. +items_commodities_aphorite=紫钠水晶 +items_commodities_aphorite_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 +items_commodities_aphorite_raw=紫钠水晶(原矿) +items_commodities_aphorite_raw_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 +items_commodities_argon=氩气 +items_commodities_argon_desc=氩气在大多数条件下是惰性的,是一种无味无色的气体,与氧气一样可溶于水。在放电管中呈淡紫色。 +items_commodities_arsenic=砷 +items_commodities_arsenic_desc=一种易碎的,致密的半金属,大量使用时有毒。 +items_commodities_astatine_desc=一种具有放射性的,高度不稳定的危险卤素,其部分同位素的半衰期为一秒或更短。 +items_commodities_atlasium=巨神合金 +items_commodities_atlasium_desc=这种坚固的合金是少数可以从严重的船祸现场回收出来的材料。 +items_commodities_beryl=绿柱石 +items_commodities_beryl_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 +items_commodities_beryl_raw=绿柱石(原矿) +items_commodities_beryl_raw_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 +items_commodities_bexalite=贝沙电气石 +items_commodities_bexalite_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 +items_commodities_bexalite_raw=贝沙电气石(原矿) +items_commodities_bexalite_raw_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 +items_commodities_bioplastic=生物塑料 +items_commodities_bioplastic_desc=当化石燃料在太阳系开始枯竭时创造出的一种塑料替代品。它来自可再生的生物质资源,通常来自大罐培养的细菌,但也可以从工业副产品中提取。 +items_commodities_bluebilva=蓝木橘 +items_commodities_bluebilva_desc=NDR:23\nHEI:10\n效果:补水,充沛精力\n\n富含果糖的蓝木橘以其独特而富有层次的香气而闻名,它的芳香浓郁且低调。它的果实呈卵状尖头,果皮颜色由深蓝至靛青渐变。蓝木橘的枝条牢牢地附在它生长的石头上,因为过于牢固往往需要用器械将其剥离。果实成熟需要11个月左右。常见食用方式是干吃或制作成白兰地。 +items_commodities_borase=波射石 +items_commodities_borase_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 +items_commodities_borase_ore=波射矿石 +items_commodities_borase_ore_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 +items_commodities_boron=硼 +items_commodities_boron_desc=一种由超新星和宇宙射线散裂产生的类金属元素,它的纯晶体形式可作为半导体。 +items_commodities_cadmiumallinide=亚胺镉 +items_commodities_cadmiumallinide_desc=这种精炼镉储有巨大的潜在能量,经常被用于反应堆和电池中。 +items_commodities_carbon=碳 +items_commodities_carbon_desc=由于碳能够形成各种具有不同性质的同位素,且在宇宙中含量非常丰富,因此它被广泛应用。 +items_commodities_carbonsilk=碳绸 +items_commodities_carbonsilk_desc=这种轻盈、强韧的材料来自受过特殊基因改造的虫子,人们会收集其分泌物中的碳丝并编织出成品。 +items_commodities_chlorine=氯气 +items_commodities_chlorine_desc=一种具有高电子亲和力的轻质量气体,室温下呈黄绿色,卤素之一。 +items_commodities_coal_desc=主要由碳组成的可燃沉积岩.被认为起源于远古泥炭. +items_commodities_cobalt=钴 +items_commodities_cobalt_desc=钴矿叙述。 +items_commodities_compboard=电路板 +items_commodities_compboard_desc=各种计算机和电子产品内部使用的主要处理元件. +items_commodities_consumerGoods_desc=为了满足个人需求出售的货物。 +items_commodities_copper=铜 +items_commodities_copper_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 +items_commodities_copper_ore=铜矿石 +items_commodities_copper_ore_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 +items_commodities_corundum=刚玉 +items_commodities_corundum_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 +items_commodities_corundum_raw=刚玉(原矿) +items_commodities_corundum_raw_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 +items_commodities_crudeOil=原油 +items_commodities_crudeOil_desc=由碳氢化合物和其他有机分子组成的化合物.又称未加工石油. +items_commodities_decaripod=德卡利孢囊 +items_commodities_decaripod_desc=一个从德卡利上摘取下来的大型孢子囊, 可作为食物利用。但是,德卡利孢囊并不能直接食用。必须将其粗厚的外壁和刺丝剔除,并将由纤维构成的子实层进行长时间烹煮后,才能被人类安全的消化。 +items_commodities_degnousroot=德古尼斯藻根 +items_commodities_degnousroot_desc=德古尼斯藻根是一种在泰拉首府市海岸线浅滩上发现的大型藻类。因其具有独特的氨基酸混合物,经过采收的德古尼斯藻可作为医疗及保健产品的原料。 +items_commodities_diamond=钻石 +items_commodities_diamond_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成。极其坚硬且具有导热性。 +items_commodities_diamond_raw=钻石(原矿) +items_commodities_diamond_raw_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成,极其坚硬且具有导热性。 +items_commodities_diamondlaminate=钻石层压板 +items_commodities_diamondlaminate_desc=这种玻璃状物质是目前最坚硬的材料之一,经常用于制造驾驶舱窗户。 +items_commodities_diluthermex=稀热树脂 +items_commodities_diluthermex_desc=一种极为耐热的环氧树脂,常用于飞船推进器的安装与维修工程。它十分难以运输,因为在量子航行时若是曝露于陈-艾森立场中,将会变得极为不稳定。必须将这种环氧树脂装于特制的容器中,才能安全的进行远距离运输,一旦固化后,稀热树脂将不再具有活性。 +items_commodities_distilledSpirits=蒸馏酒精 +items_commodities_distilledSpirits_desc=通过蒸馏发酵物质生产的纯净饮料。酒精含量至少20% +items_commodities_dolivine=暗橄榄石 +items_commodities_dolivine_desc=一种暗绿色的宝石,用于装饰。但由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 +items_commodities_dolivine_raw=暗橄榄石(原矿) +items_commodities_dolivine_raw_desc=一种暗绿色的宝石,用于装饰。由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 +items_commodities_dopple=多普勒 +items_commodities_dopple_desc=一种能使人产生强烈分离感的游离性药物。服用者会感觉自身和周遭所熟悉的一切都变得扭曲和失真,部分服用者感觉情感也在逐渐分离。在医学上,小剂量的多芬脑啡用于帮助那些需要解决极端情绪问题和怒气管理问题的人。一些滥用药物的人喜欢它那种使用过后的断片效果,以此来重启自己枯燥的每一天并体验新的生活。副作用包括失忆、恐慌、妄想症和精神病发作。 +items_commodities_dymantium=代曼合金 +items_commodities_dymantium_desc=是已知可锻造的最坚韧金属合金之一。它的制造难度极大,使用时必须小心谨慎,以免意外削弱材料性能。 +items_commodities_dynaflex=高韧材料 +items_commodities_dynaflex_desc=这种吸收性材料是为军事用途而开发的,超高的韧性使它能够承受极高的压力。 +items_commodities_elespo=俄列斯泼 +items_commodities_elespo_desc=一家厂商名称,他们的轻型海绵状材料具有非凡的电吸收性能。 +items_commodities_eriesium=铍 +items_commodities_eriesium_desc=作为一种在UEE中极为罕见的锕系元素,铍如果利用得当理论上是一种惊人的能量源,但在其精炼状态下也可能是致命的。 +items_commodities_etam=艾坦药草 +items_commodities_etam_desc=艾坦药草是一种有机致幻药物,由希安本土植物的叶子制成,希安人用它来放缓身体机能和注意力,以达到更深层次的冥想状态。但是对于人类来说,其功效更加显著。艾坦药草会导致意识高度警觉,增强认知能力,提高注意力。服用者会沉浸在任务中,以至于忽略了吃饭、睡觉和顾及其他身体功能。 +items_commodities_europium=铕 +items_commodities_europium_desc=稀土金属中最活跃的一个,铕化合物通常是磷光体。 +items_commodities_fluorine=氟 +items_commodities_fluorine_desc=一种有毒且十分活泼的气体,自然状态下呈淡黄色。几乎可以和所有元素轻易发生反应。 +items_commodities_fotiascrub=福蒂雅种荚 +items_commodities_fotiascrub_desc=福蒂雅灌丛依靠恒星耀斑繁殖;它不具备传统的雄蕊及花粉,而是利用耀斑的辐射先对遗传基因进行突变,再释放种荚进行繁衍。因为它的种荚具有天然的放射性特质,并且具有多种用途,所以有些充满胆识的人会去寻找并收集它们。 +items_commodities_freeze=冻滞 +items_commodities_freeze_desc=一种用于肌肉治疗的合成镇静剂,有很强的镇静作用,同时还能激活其肌肉的神经末梢。最初被发明用于恢复伤势/重建肌肉组织,也可以当作有镇静作用的减肥补充剂,高浓度时可以作为一种聚会嗨药。 +items_commodities_freshFood=新鲜食品 +items_commodities_freshFood_desc=各种尚未煮熟、晾干、盐渍、冷冻、腌制等未处理的肉类,谷物和农产品. +items_commodities_glow=光热 +items_commodities_glow_desc=“光热”是街头毒品 “霓虹”的变种,它的配方相对于其同类来讲,能在创造更嗨的效果同时减轻幻觉的影响。服用者的明显特征是其吞服胶囊后在舌头上留下的发亮残渣。有些人服用微量的“光热”以帮助他们保持积极的态度 (但要注意药品要直接滴到喉咙后部)。最大风险是一旦药效消失,在服用者的大脑变正常之前可能会在短时间内变得极度抑郁甚至想要自杀。 +items_commodities_gold=金 +items_commodities_gold_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它已经过时了,但仍常被用来当装饰品。\n +items_commodities_gold_ore=金矿石 +items_commodities_gold_ore_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它的流行程度时高时低,但它也还是经常被用于装饰目的。\n +items_commodities_goldenmedmon=黄金麦德蒙果 +items_commodities_goldenmedmon_desc=NDR:39\nHEI:19\n效果:充沛精力、补水\n\n黄金麦德蒙果生长在温带气候的丸乌木树,在其成收成时期会从树上落下。这个阶段的果实非常紧实且味涩。它们只有在“腐烂时”或通过乙烯催熟软化后才可食用。 +items_commodities_hadanite=哈丹水晶 +items_commodities_hadanite_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 +items_commodities_hadanite_raw=哈丹水晶(原矿) +items_commodities_hadanite_raw_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 +items_commodities_heartofthewoods="森林之心" +items_commodities_heartofthewoods_desc=NDR:31\n效果:有毒\n\n这种真菌会产生肉质的深红色菌帽,其生长模式类似于心脏的内部结构。出现在寒冷的气候下,通常生长在树木和腐烂的原木上。这种风味浓郁的蘑菇的商业化栽培尚未成功,但因其受到全宇宙美食家的青睐,在合适的市场上可以卖出高价。这种蘑菇不能生吃,不过它的微量毒素在烹调时会被破坏。 +items_commodities_helium=氦 +items_commodities_helium_desc=一种无色、无味、无毒的惰性气体.宇宙中含量第二高的元素.恒星内部在氢核聚变过程中所产生的元素. +items_commodities_hephaestanite=火神石 +items_commodities_hephaestanite_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 +items_commodities_hephaestanite_raw=火神石(原矿) +items_commodities_hephaestanite_raw_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 +items_commodities_hydrogen=氢 +items_commodities_hydrogen_desc=宇宙中含量最多的元素,构成恒星的基础材料。纯净的氢气是高度易燃的。 +items_commodities_inert_materials=惰性物质 +items_commodities_inert_materials_desc=采矿过程中收集的非贵重物质. +items_commodities_iodine=碘 +items_commodities_iodine_desc=最重的稳定卤素,易从紫黑色金属固体升华为紫色气体。 +items_commodities_jahlium=Jahlium +items_commodities_jahlium_desc=人们发现这种天然金属目前有一定的工业用途,28世纪时期建造空间站所需的钢合金就采用了这种金属。 +items_commodities_jumpinglimes=跳跳橙 +items_commodities_jumpinglimes_desc=NDR:09\nHEI:06\n效果:脱水\n\n生长在亚尔 (半人马 II) 沙漠中的仙人掌上。是当地类地化改造完成后自然形成的变种,其紫色的刺状果实,成熟后会变成绿色。\n\n因为它们很容易从仙人掌上掉下来,附着在衣服和皮肤上,就像它们“跳”到了那里一样,因此得名。将其带刺的表皮剥开后会露出多汁的果肉。味甜,极其酸涩。\n\n当地人警告说,如果你在沙漠中迷路了,慎用跳跳橙来补充水分,因为它们会让你感觉更渴。 +items_commodities_krypton=氪 +items_commodities_krypton_desc=一种无色无味的惰性气体,在放电管中呈白色。铀裂变的产物之一。 +items_commodities_laranite=砬兰石 +items_commodities_laranite_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 +items_commodities_laranite_raw=砬兰石(原矿) +items_commodities_laranite_raw_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 +items_commodities_lastaprene=Lastaprene +items_commodities_lastaprene_desc=是一种专为多种商业用途优化过的先进合成聚合物.相比大多数的普通橡胶其具有更强的滞弹性. +items_commodities_lithium=锂 +items_commodities_lithium_desc=一种柔软的银白色金属,在自然状态下很活跃,暴露在空气中会迅速失去光泽。 +items_commodities_lycara=莱护材料 +items_commodities_lycara_desc=是一种极轻却强韧的碳纤复合材料,最早用于赛船的船舵。 +items_commodities_magnesium=镁 +items_commodities_magnesium_desc=一种低熔点的碱土金属,宇宙中含量第九的元素,在巨大老化的恒星中产生。 +items_commodities_mala=玛拉毒素 +items_commodities_mala_desc=这种在玛拉蝇中发现的特殊毒素会造成大脑认知混乱,使不同的感官体验相互交叉混合。服用者的感受也大不相同,有能看到音乐的也有能品尝颜色的。在毒素的影响下痛觉并不能以正常的方式被感觉到,因此在"感觉交换"的过程中有很多服用者遭受了重伤。举个例子,一名服用者为了去感受来自推进器高温的“快乐”而因此丢了自己的手臂。 +items_commodities_maze=“迷宫” +items_commodities_maze_desc=某种镇静剂和致幻剂的黑话,源自塔维因。来一发的感觉就像思维去了一趟长途旅行。在外人看来你近乎昏迷,但对你来说这是一次狂野的旅行。那些进入过“迷宫”的服用者们甚至建立了几个宗教。除了有毒以外,它能让你嗨到停不下来。人们管这种行为叫“断网”,因为其服用者会被一直被锁在自己的脑子里直到大脑衰竭。“迷宫”原本是作为塔维因战士寻找人生道路的药物,类似于一种宗教体验。塔维因帝国溃败后,它就堕落成了一种纯粹的娱乐性毒品。曾经充满仪式感以崇敬的态度对待这种药物的塔维因人,现在通过把它卖给那些任何想冒着危险“旅行“的人赚的盆满钵满。 +items_commodities_medPens=医疗笔 +items_commodities_medPens_desc=疗生公司设计和制造的医疗笔是在严峻场合下使用的完整多功能个人急救系统。 +items_commodities_medicalSupplies=医疗用品 +items_commodities_medicalSupplies_desc=主要用于治疗外伤或者疾病的一系列物品。 +items_commodities_mercury=汞 +items_commodities_mercury_desc=汞叙述。 +items_commodities_methane=甲烷 +items_commodities_methane_desc=一种由碳和氢组成的高度易燃气体。它在自然状态下是无色无味的。 +items_commodities_mixedMining=混合矿石 +items_commodities_mixedMining_desc=在采矿过程中获得的各种产出的集合。 +items_commodities_mobyGlass=mobyGlass 个人电脑 +items_commodities_mobyGlass_desc=这些仿冒的mobiGlas使用的是盗版软件,且经常感染各种间谍软件和恶意程序。 +items_commodities_neodymium=钕 +items_commodities_neodymium_desc=一种高活跃性的镧系元素,会在空气中迅速氧化形成一层容易剥离的氧化膜。 +items_commodities_neograph=新石墨 +items_commodities_neograph_desc=最近发现的一种新型石墨烯结构,这种碳分子的复杂晶格结构构成了一种极轻极强的材料。 +items_commodities_neon=“霓虹” +items_commodities_neon_desc=一种作用于精神的化合致幻剂,使用者明显感觉到增强活力,愉悦和轻度幻觉 (尤其是接触光线时)。因化学构成复杂,它比其他街头毒品贵得多,但在俱乐部中非常流行。 +items_commodities_nereus=涅瑞斯 +items_commodities_nereus_desc=涅瑞斯利用了派罗II土壤中所富含的矿物质,在螺旋形的种子荚上覆盖了一层闪亮金属般的外衣。这种极其耐用的外衣可以保护种子不受损害,并确保它在条件合适之前不会发芽。 +items_commodities_nitrogen=氮 +items_commodities_nitrogen_desc=自然状态下的一种低密度,无色无味的双原子气体。人类呼吸需要的重要元素之一。 +items_commodities_omnapoxy=环氧脂 +items_commodities_omnapoxy_desc=这种树脂有着优秀的耐久性,当它在形成固化聚合物时会迅速凝固。 +items_commodities_osionHides_desc=从奥索安身上取得的皮,这些受到《公平机会法案》保护的物种生活在奥索 II上。 +items_commodities_oxyPens=氧气笔 +items_commodities_oxyPens_desc=氧气笔是一种方便携带的一次性急救系统,由疗生公司设计,用于在紧急情况下补充宇航服的氧气含量。 +items_commodities_oxygen=氧 +items_commodities_oxygen_desc=氧是宇宙中含量第三的元素,是一种高活跃的碱性气体,容易与其他物质形成氧化物。 +items_commodities_oza=奥扎橘 +items_commodities_oza_desc=NDR:09\nHEI:07\n效果:保湿\n\n这种杂交柑橘最早在克罗肖种植。易种植,易运输和易出汁的特性让它席卷帝国。它的果实有着厚实粗糙深的绿色果皮,鲜亮的橙色果肉上有厚重的髓 (果皮和果肉之间的白色纤维)且无籽。\n\n酸,甜,苦,奥扎橘通常被描述为集万千柑橘之味于一身的水果。难剥,纤维多,没人爱吃它的果肉,嘬其汁,肉弃之,其汁被广泛用于调配各种鸡尾酒。 +items_commodities_partillium=Partillium +items_commodities_partillium_desc=[PH] Partillium description. +items_commodities_phosphorus=磷 +items_commodities_phosphorus_desc=磷易燃易挥发。它很容易与其他物质形成化合物。 +items_commodities_pingala=宾伽罗种子 +items_commodities_pingala_desc=宾伽罗每处都遵循黄金比例,因此是种外貌十分夺目的植物;它的种子受植物收藏家们的热捧,特别是因为宾伽罗非常难以在温室环境中培育。 +items_commodities_pitambu=皮坦布果 +items_commodities_pitambu_desc=NDR:25\nHEI:10\n效果:保湿、低代谢、促进免疫\n\n皮坦布果的表皮薄有蜡质,很容易利用果实上绿色叶状突起剥开。鲜红色的果肉爽脆多汁,其中的白色小籽尝起来有淡淡的坚果味。其果肉和种子可一起食用。 +items_commodities_polonium=钋 +items_commodities_polonium_desc=一种没有稳定同位素的高挥发、高放射性金属,其半衰期大约为138天。 +items_commodities_potassium=钾 +items_commodities_potassium_desc=[PH] Potassium description. +items_commodities_praseodymium=镨 +items_commodities_praseodymium_desc=一种可塑性和延展性很强的稀土金属。高活性。纯镨拥有绿色的氧化层。 +items_commodities_processedFood=加工食品 +items_commodities_processedFood_desc=营养物质经过物理或化学加工后制成的食品。 +items_commodities_prota=普罗塔菌 +items_commodities_prota_desc=普罗塔菌是一种能在极强腐蚀性环境和压力下形成的弹性粘菌,由它分泌的粘合剂可以蒸馏成商品级的胶水。 +items_commodities_quantainium=量子矿物 +items_commodities_quantainium_desc=一种用于生产量子燃料的极度不稳定矿物。 +items_commodities_quantainium_raw=量子矿物(原矿) +items_commodities_quantainium_raw_desc=一种用于生产量子燃料的极度不稳定矿物。 +items_commodities_quartz=石英 +items_commodities_quartz_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 +items_commodities_quartz_raw=石英(原矿) +items_commodities_quartz_raw_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 +items_commodities_rantadung=兰塔有机粪便 +items_commodities_rantadung_desc=一种干燥的立方体状粪便,来自一种被名为兰塔的大型等足类甲壳动物。最近发现这些粪便中含有一种独特菌群,可以帮助兰塔处理消化矿物质,其中一些研究有望带来工业或医学创新。 +items_commodities_revenantpod=亡魂果荚 +items_commodities_revenantpod_desc=与名字相反,亡魂树其实是阿尔特鲁西亚树的一个变种,后者是泰拉的一种本土植物,以其厚实而多彩的叶子闻名。为了对抗沙尘暴,地质工程师们在海波隆种植了一片阿尔特鲁西亚树林。虽然这个项目失败了,但是这些树适应了当地永不停歇的大风,它们的叶片脱落,树干增厚。植物学家起初认为这些树已经死了,但仔细观察后发现它们的生命力相当旺盛,因此起名亡魂树。通常它们的的豆荚会被采集用来生产“幻云”。 +items_commodities_rubidium=铷 +items_commodities_rubidium_desc=一种微放射性金属,其同位素半衰期为490亿年。质地柔软且有良好的延展性。 +items_commodities_sarilus=沙鲁斯 +items_commodities_sarilus_desc=这种材料是在与巴努人开始贸易后才被人类引入制造业的,其具有极强的抗变形能力。虽然由人类生产的沙鲁斯效果不错,但还是有很多人认为巴努的原厂沙鲁斯更优秀。 +items_commodities_scr=SCR +items_commodities_scr_desc=这种常见形式的橡胶经过数个世纪的筛选,成为了如今的行业标准。如今标准商用橡胶 (SCR) 可以快速、经济地生产。 +items_commodities_scrap=废料 +items_commodities_scrap_desc=等着被再次利用的废物。 +items_commodities_selenium=硒 +items_commodities_selenium_desc=一种经常与重金属结合在一起的硫属元素。精炼过后,它的导电性在光线下会增加。 +items_commodities_silicon=硅 +items_commodities_silicon_desc=是一种强度高但质地脆的元素,导热性好。它的晶体呈钻石状。 +items_commodities_silnex=高级航空陶瓷 +items_commodities_silnex_desc=早期RSI研究人员开发的一种先进的二氧化硅陶瓷,可以让舰船更好地在大气层反复横跳。 +items_commodities_slam=“冠军” +items_commodities_slam_desc=很多人常常将小瓶的“冠军”敲碎后吸入其气体。“冠军”最初是为运动员开发的兴奋剂,它能增强服用者的神经系统,起到抑制恐惧和止痛的作用。这种药物因被发现有严重的身体副作用而被叫停,随即便转入地下。此后在佣兵和亡命之徒中流行起来,他们依靠它来提供战斗中那略多的一点优势。可惜的是,“冠军”有很强的致瘾性以至于这些佣兵中很多人都被榨干到一滴都没有了。重度的“冠军”瘾君子在公共场合很容易辨认,他们都有"颤抖"症状——非自主肌肉抽搐。要当心的是,这不是戒断反应,这只是一种副作用,他们依旧很危险。 +items_commodities_sodium=钠 +items_commodities_sodium_desc=质地柔软,有光泽,呈银白色。高活性的钠不能作为原生金属被找到,它只能从化合物中提取出来。 +items_commodities_special_holidaybox=光灯节礼物 +items_commodities_special_holidaybox_desc=在鲁米诺节会出现的一种礼盒。节日时期巴努商人会将这些小礼物藏在船上各处角落里让那些庆祝节日的狂欢者上船寻找并借此逛遍整个飞船。随着这个节日在UEE全境流行起来,人类商人也模仿出自己的模式,他们将空的礼盒藏在甲板上或者空间之内,如果有人找到了并且没有打开就能把它们兑成UEC。商家店里的客流量因此剧增以至于碾压了节日本身带来的利润,此后鲁米诺节成了一种独特的传统。\n\n你可以把这份特殊的礼物当作收藏,或是在商品终端卖掉,给自己买个节日礼物。 +items_commodities_special_lunarEnvelope=红包 +items_commodities_special_lunarEnvelope_desc=交换烫金红包是庆祝火红最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。\n\n将红包当做好运的象征收藏起来吧,你也可以将它携带的好运分享给你的好友和爱人。亦或是去商品终端将其兑换成信用点当做是新年的第一笔收入。 +items_commodities_spiral=月果(螺旋果) +items_commodities_spiral_desc=NDR:23\nHEI:10\n效果:保湿\n\n月果树是一种落叶植物,原产于基利恩星系奥沙星球温带地区。它能结出一种可食用果实名叫月果,或因其成熟时形成的环形凸起而又被称为螺旋果。果实表面覆盖有一层绒毛,在食用前通常会将其去除。果实成熟后的月果甜美多汁,目前已是一种流行的夏季美食,通常用于冰淇淋或其他甜品的制作。 +items_commodities_steel=钢铁 +items_commodities_steel_desc=一种由铁和碳组成的合金,这种古老的材料由于价格合理,抗拉强度高,至今仍在使用。 +items_commodities_stims=斯酊姆烟草 +items_commodities_sulfermoss=硫黄苔藓 +items_commodities_sulfermoss_desc=生长于温暖的喷口附近,这种藻类在营养丰富但极其坚硬的行星地表以缓慢地溶解岩石层为生。\n\n常生长于大的岩石纹理中,可以形成像大草原一样的景象。 +items_commodities_sunsetberry=日落浆果 +items_commodities_sunsetberry_desc=NDR:08\nHEI:06\n效果:有毒\n\n日落浆果喜好寒冷环境。果实有毒,并不适合人类食用。食用会导致呕吐和剧烈痉挛等症状。研究表明摄入过多会致命。未经加工的浆果非常苦,单宁含量也很高,一旦发酵,产生的有毒液体味道非常甜,通常被称为"亡酒"。近来,医学研究人员正在研究日落浆果中的毒素是否可以用于治疗神经损伤或神经疾病。 +items_commodities_taranite=塔兰导电石 +items_commodities_taranite_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 +items_commodities_taranite_raw=塔兰导电石(原矿) +items_commodities_taranite_raw_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 +items_commodities_tellurim=碲 +items_commodities_tellurium_desc=碲是一种易碎的,轻度有毒的类金属,常在含金的化学化合物中发现。它有着硫族元素中最高的熔点和沸点。 +items_commodities_thermalfoam=热泡沫塑料 +items_commodities_thermalfoam_desc=一种轻盈有弹性的隔热泡沫。需要在高压环境下储存,避免其在使用前凝固。 +items_commodities_thorium=钍 +items_commodities_thorium_desc=天然存在的弱放射性金属。易与其他金属形成合金。一旦接触氧气,其银色表面会变黑。 +items_commodities_thrust=“猛冲” +items_commodities_thrust_desc=这种化学混合饮料为使用者提供大量的能量,增强社交能力、兴奋感以及碰触敏感性。传闻是作为能量饮料而研发的,不过这种药剂却被那些想要更多能量的人或者“派对狂”追捧。然而,伴随着心脏病、致死性脱水以及癫痫的风险攀升,此种药物已经在大部分地区被列为了禁药。服用者明显有口吃、胡言乱语、皮肤发红和出汗等症状。 +items_commodities_titanium=钛 +items_commodities_titanium_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 +items_commodities_titanium_ore=钛矿石 +items_commodities_titanium_ore_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 +items_commodities_tritium=氚 +items_commodities_tritium_desc=[PH] Tritium description. +items_commodities_tungsten=钨 +items_commodities_tungsten_desc=可见于多种合金,纯钨可以在保持强度的情况下依旧可锻。\n +items_commodities_tungsten_ore=钨矿石 +items_commodities_tungsten_ore_desc=可用于制造多种合金,纯钨可以在保持强度的情况下依旧可锻。\n +items_commodities_type_HPMC=六边形涂层 +items_commodities_type_HPMC_desc=这种液态六边形晶格在带电时很容易与表面结合。其几乎能在瞬间凝固,形成强韧耐用的聚合物网面,这种材料在不同温度和压力下都能保持完好。 +items_commodities_type_Mineral=矿物 +items_commodities_type_Mineral_desc=天然存在的非生物化合物,在自然界中是典型的晶体化合物,具有有序的原子排列。 +items_commodities_type_RMC=再生复合材料 +items_commodities_type_RMC_desc=再生复合材料,通常被称为RMC。在轻度打捞、采集的过程中各种合金和聚合物被混合在一起产出此类材料。 +items_commodities_type_agriculturalSupply=农业用品 +items_commodities_type_agriculturalSupply_desc=农业生产所需的物品,包括化肥、饲料和农药。 +items_commodities_type_alloy=合金 +items_commodities_type_alloy_desc=由两种或多种金属以及其他材料组成的物质,其具有比组成材料更好的物质特性。 +items_commodities_type_consumerGoods=消费品 +items_commodities_type_consumerGoods_desc=为了满足个人需求出售的货物。 +items_commodities_type_drink=饮料 +items_commodities_type_drink_desc=注重消耗的饮料 +items_commodities_type_food=食物 +items_commodities_type_food_desc=可为活体有机体提供营养的任意物质。 +items_commodities_type_gas=气体 +items_commodities_type_gas_desc=在一个标准大气压,粒子的分子键距离比其他物质更大的物质团。 +items_commodities_type_manmade=人造 +items_commodities_type_manmade_desc=非天然,经由工业流程生产制造的商品。 +items_commodities_type_medicalSupply=医疗用品 +items_commodities_type_medicalSupply_desc=一系列主要用于治疗外伤或者疾病的物品。 +items_commodities_type_metal=金属 +items_commodities_type_metal_desc=一种典型的有光泽、不透明固体材料,具有良好的导电性和导热性。 +items_commodities_type_natural=自然材质 +items_commodities_type_natural_desc=自然形成的,可直接从环境中提取的材料。 +items_commodities_type_nonmetals=非金属 +items_commodities_type_nonmetals_desc=这些元素不展现金属特性,通常是热和电的不良导体。 +items_commodities_type_plasmaFuel=等离子燃料 +items_commodities_type_plasmaFuel_desc=来自各种气体的等离子体,给予能量后,使用在载具推进器中。 +items_commodities_type_processedGoods=加工品 +items_commodities_type_processedGoods_desc=由一堆零部件生产或组装而成的物品。 +items_commodities_type_quantumFuel=量子燃料 +items_commodities_type_quantumFuel_desc=量子驱动器燃料,用于推动飞船高速前进,如果配备了跳跃模组,则可通过跳跃通道到达其他系统。 +items_commodities_type_scrap=废料 +items_commodities_type_scrap_desc=可循环利用的垃圾。 +items_commodities_type_vice=违禁品 +items_commodities_type_vice_desc=被社会广泛认为是不道德或是有害的物品。 +items_commodities_type_waste=垃圾 +items_commodities_type_waste_desc=需要丢弃的无用物品。 +items_commodities_uncutslam=未加工的“冠军” +items_commodities_uncutslam_desc=在被禁止之前,“冠军”最初是为运动员开发的,它作为一种战斗表现增强剂,对于使用者的神经系统是恐惧抑制剂和止痛药。未加工的“冠军”保持了药物的浓缩形式,它必须被稀释到非致死剂量,然后才能被分装成可供使用的小瓶包装。 +items_commodities_uranium=铀 +items_commodities_uranium_desc=铀在浓缩后具有放射性,通常被用于生产能源。放射性耗尽之后,其自身硬度让它能够用作如电镀板一样的结构组件。\n +items_commodities_waste=垃圾 +items_commodities_waste_desc=需要丢弃的无用物品。 +items_commodities_waste_rock=岩石 +items_commodities_waste_rock_desc=采矿过程中的副产品。 +items_commodities_widow=“黑寡妇” +items_commodities_widow_desc=厚状墨黑色合成鸦片,常被用于消遣娱乐。因其相对简单的制作过程,“黑寡妇”像野火一样迅速遍布了整个帝国。这也造就了不同批次毒品之间的质量差异。这是一种注射毒品,大量使用后会产生副作用,使用者的静脉会被染黑,导致皮下出现黑色网状图形,这也是它得名的原因。其在UEE全境被列为违禁物。 +items_commodities_xapyen=夏潘合金 +items_commodities_xapyen_desc=夏潘这种来自希安的复杂合金直到最近才开始被人类用于制造业,它在各个方面的应用就如同万金油一般好用。 +items_commodities_xenon=氙 +items_commodities_xenon_desc=浓稠、无色、无味的稀有气体,正常情况下无任何反应。但被放电激活的时候呈现蓝色的光。 +items_commodities_zetaprolanide=Z-普罗兰化合物 +items_commodities_zetaprolanide_desc=这种化学物质是一种工业用料,广泛用于辐射中和材料。由于它的挥发性,它必须保持在一个带电的状态,否则在使用之前就会发热反应掉。 +items_commodities_zip=“滋滋” +items_commodities_zip_desc=使用者将“滋滋”注射到血液中时会“过载”其神经系统,让他们的感官产生幻觉,周遭的颜色变得更鲜艳并且能听到不存在的声音。这些效果会让使用者无法集中注意力并且变得好动。 +items_flair_221= +items_flair_253= +items_hangarNameAeroview=俯瞰机库 +items_hangarNameRevelYork=狂欢&约克 +items_hangarNameSelfLand=自属之地 +items_hangarNameVFGIndustrial=VFG工业 +items_mission_desc_luxuryfood=稀有美食 +items_mission_desc_medicalResearch=医学领域的机密研究 +items_mission_desc_metalSamples=极品金属样本收藏 +items_mission_desc_mineralSamples=极品矿物样本收藏 +items_mission_desc_modifiedCropSeed=为了获取某些特质而改造基因获 +items_mission_desc_specialistDrugs=新型毒品 +items_mission_luxuryfood=豪华大餐 +items_mission_medicalResearch=医学研究 +items_mission_metalSamples=金属样本 +items_mission_mineralSamples=矿物样本 +items_mission_modifiedCropSeed=转基因作物种子 +items_mission_specialistDrugs=特制毒品 +items_scavengeable_Cigars=雪茄 +items_scavengeable_DrugStash_Packet=毒品包 +items_scavengeable_DrugStash_PillBag=一包摇头丸 +items_scavengeable_DrugStash_PillPot=一罐摇头丸 +items_scavengeable_MooreEstateLonsdale=摩尔斯雪茄 +items_scavengeable_RadegastWhisky=拉德盖斯特威士忌 +items_spaceships_351= +items_spaceships_SearchRescue=搜救 +journal_shopAlerts_bodyText=下列地点已根据其目前的供应水平,调整了商品价格。 +journal_shopAlerts_itemAboveThreshold=%ls - 库存过剩时售卖价格:%.02f aUEC +journal_shopAlerts_itemBelowThreshold=%ls - 存货不足时收购价格:%.02f aUEC +journal_shopAlerts_noAlerts=目前没有商品价格警告 +journal_shopAlerts_shopLocation=地点:%ls +journal_shopAlerts_subHeading=贸易与发展司 +journal_shopAlerts_title=商品价格警报 +kareahsweep_Kill_Counter_UI=剩余敌人 %ls +kareahsweep_combatpay_0001=除了合约谈好的钱之外,你额外多杀一个敌人就会多得一笔奖金。 +kareahsweep_combatpay_0002=遗憾了,你要打多少个我们无从知晓。不过你打多少我们就付多少,你冒的风险绝对有保障。 +kareahsweep_combatpay_0003=上面还告诉我按照你消灭敌人的量来给你付款。 +kareahsweep_combatpay_0004=我知道你想问什么,放心,除了正常的费用,我们还会根据你消灭掉的敌人数量支付相应的风险补偿。 +kareahsweep_desc=~mission(Description) +kareahsweep_desc_0001=我们刚刚得知,~mission(Location)被数量不明的~mission(Client)入侵了。尽管我们还不知道他们想做什么,但我非常清楚那肯定不是什么好事。\n我们的安保站也不是时时刻刻都有防护的,所以目前十字军正在紧急组建一支战斗反应小组。带上你需要的装备赶紧去~mission(Location)。事成之后你会得到~mission(CombatPay),请注意安全!\n\n合约授权 BY:\n联络官 包蒂斯塔\nID# 948J030K +kareahsweep_desc_0002=我们在~mission(Location)的安全系统刚刚被 ~mission(Client)侵占。我跟这帮王八蛋打过交道,告诉你,这是一群穷凶极恶的暴徒。相信你也能想象,~mission(Contractor) 挺想让一支战斗小组赶紧过去干掉那群王八蛋。~mission(CombatPay)\n\n如果你感兴趣的话,赶紧装备好然后过去。如果我们能把这事儿干的干净利索那简直是太好不过了。\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +kareahsweep_desc_0003=一群本地的匪徒,~mission(Client),刚刚冲进了一个我们的站点。我们需要派遣一支战斗小组前往~mission(Location)消灭这群土包子。~mission(CombatPay) \n\n因为我们很赶时间,所以我就把这事儿跟这个区域所有能接单的牛鬼蛇神都说了。如果你有空——我猜你确实有,赶紧装备上出发吧。一想到这些~mission(Client) 能干出什么幺蛾子来我就心烦。\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +kareahsweep_desc_0004=就在刚刚,我们的某个离线站点被一帮来自~mission(Client)的船员渗透了。不管这帮歹徒在计划什么,都绝对不能让他们得逞。\n\n因此我们正在组建一支训练有素的战斗小队,派遣至~mission(Location)以阻止任何可能发生的犯罪行为。~mission(CombatPay)武器弹药、运输工具都需要自备,没能力照料好自己就不要接这活。\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +kareahsweep_from=~mission(Contractor) +kareahsweep_obj_long_01=到达并进入被入侵的站点。 +kareahsweep_obj_long_02=清除敌方据点。 +kareahsweep_obj_long_03=额外杀敌会有风险补偿金。 +kareahsweep_obj_marker_00=前往加利亚 +kareahsweep_obj_marker_01=被入侵的站点 +kareahsweep_obj_marker_02=敌人 +kareahsweep_obj_short_01=进入被入侵的站点 +kareahsweep_obj_short_02=剩余~mission(AI_Remaining)敌人 +kareahsweep_obj_short_03=风险补偿金 +kareahsweep_title=~mission(Title) +kareahsweep_title_0001=在~mission(Location)发现入侵者 +kareahsweep_title_0002=安保站遭到入侵 +kareahsweep_title_0003=~mission(Location)遭到入侵 +kareahsweep_title_0004=~mission(Location)遭到入侵 +kiosk_AdditionsLabel=总共收到: +kiosk_AmountMax=最高 +kiosk_AmountMin=1 +kiosk_AmountMinus=- +kiosk_AmountPlus=+ +kiosk_AttractTitle=购物终端 +kiosk_Back=返回 +kiosk_BrowseShop=浏览商店 +kiosk_Buy=购买 +kiosk_BuyToEquip=购买并装备 +kiosk_Cancel=取消 +kiosk_CargoShop=货运商店 +kiosk_ChangeItemPort=切换物品端口: +kiosk_Compare=比较 +kiosk_Confirm=确认购买 +kiosk_Congratulations=成功! +kiosk_CurrentBalance=当前余额: +kiosk_CurrentBalanceLabel=当前余额: +kiosk_EmptyText=从左侧选择物品以查看详情 +kiosk_EquipPlayerItemMessage=购买后,这些物品将可通过您的库存装备。 +kiosk_EquipToItemPort=装备到物品的端口: +kiosk_EquipVehicleItemMessage=购买后,您可以在mobiGlas内的飞船管理应用中装备这些物品。 +kiosk_InsufficientFunds=资金不足 +kiosk_ItemWillReplace=该物品会取代装备中的: +kiosk_LabelLoadout=配装: +kiosk_LabelPort=物品端口: +kiosk_LabelShip=飞船: +kiosk_NewBalance=新的余额: +kiosk_NewBalanceLabel=新的余额: +kiosk_PleaseConfirm=请确认 +kiosk_PleaseWait=请稍等 +kiosk_ProcessingPurchase=购买处理中 +kiosk_PurchaseShip=购买飞船 +kiosk_PurchaseSuccessful=购买成功 +kiosk_PurchaseUnsuccessful=购买失败 +kiosk_RefineryShop=精炼商店 +kiosk_SelectItemPort=选择物品端口 +kiosk_SelectLoadout=选择预设 +kiosk_SelectQuantity=选择数量: +kiosk_SelectShip=选择飞船 +kiosk_Sell=出售 +kiosk_SellEquippedFor=出售的装备: +kiosk_ShipPurchase=购买飞船 +kiosk_ShipPurchased=已购飞船 +kiosk_ShopNow=立即购物 +kiosk_SizeLabel=尺寸: +kiosk_StockIn=有货 +kiosk_StockOut=售罄 +kiosk_StoreAsCargo=存放为货物: +kiosk_StoreEquippedTo=商店配备有: +kiosk_StoreInGlobalInventory=存入总物品库 +kiosk_SubtractionsLabel=总价: +kiosk_TouchStart=触屏\n使用 +kiosk_TransactionComplete=交易完成 +kiosk_TransactionFailed=交易失败 +kiosk_TravelerStrapline=今天出去闯闯 +kiosk_VantageStrapline=全新的飞行体验 +kiosk_WelcomeTo=欢迎来到 +kiosk_equippingto=您正在装备: +kiosk_ui_Durability=耐久度 +kiosk_ui_Performance=性能 +kiosk_ui_Stealth=隐形 +landing_pad_01=停机坪 01 +landing_pad_02=停机坪 02 +landing_pad_03=停机坪 03 +landing_pad_04=停机坪 04 +landing_pad_05=停机坪 05 +landing_pad_06=停机坪 06 +landing_pad_07=停机坪 07 +landing_pad_08=停机坪 08 +landing_pad_09=停机坪 09 +landing_pad_10=停机坪 10 +landing_pad_11=停机坪 11 +landing_pad_12=停机坪 12 +landing_pad_13=停机坪 13 +landing_pad_14=停机坪 14 +landing_pad_15=停机坪 15 +landing_pad_16=停机坪 16 +lens_health_active_drugs=激活的药物: +lens_health_drug_type_adrenaline=地美沙群 +lens_health_drug_type_coagulant=血红扎 +lens_health_drug_type_coagulant_health=血红扎 (健康值) +lens_health_drug_type_overdose_revival=瑞舒吉拉 +lens_health_drug_type_painkiller=咯沙芬 +lens_health_drug_type_steroids=甾原 +lens_health_status=状态: +lens_health_status_bleeding=正在出血 +lens_health_status_conscious=神志清醒 +lens_health_status_deceased=已死亡 +lens_health_status_incapacitated=丧失行动能力 +lens_health_status_overdosed=用药过量 +lens_health_status_stunned=昏迷 +lens_health_suggested_drugs=用药建议: +lens_health_symptoms_concussion=脑震荡 +lens_health_symptoms_impaired_mobility=行动能力受损 +lens_health_symptoms_muscle_fautigue=肌肉疲劳 +lens_health_symptoms_muscle_weakness=肌肉无力 +lens_health_symptoms_ocular_hemorrhage=眼部炎症 +lens_health_symptoms_partial_paralysis=部分瘫痪 +lens_health_symptoms_relieved=缓解的症状: +lens_health_symptoms_respiratory_damage=呼吸系统损伤 +lens_health_target_hurt=需要治疗 +lens_health_time_to_death=离死亡还剩: +lens_health_time_to_downed=预期寿命: +loadout_equipped=已装备 +loadout_loadout_title=装备选择 +loadout_nodata=软件需升级 +loadout_nodata2=不可用 +loadout_save=退出 +loadout_voice_title=声音选择 +loc_decimal_separator=. +loc_number_separator=, +loc_testDesc=< = TEST DESC = > +loc_testName=< = TEST NAME = > +manufacturer_Desc987=他们有着激进的都市风格。非对称设计,设计图大胆开放。 +manufacturer_DescABIN=高端机库装饰供应商。 +manufacturer_DescACAS=公司更关注非战斗飞船的结构建造。他们建造的强大电源拥有优雅、优美的线条。 +manufacturer_DescACDO=亚希多通讯传播不仅在UEE境内建立了稳定的通讯阵列,同时他们也开发了允许星系间通讯的技术。 +manufacturer_DescACOM=在竞速圈里,ACOM代表了两个意思。一是“A Commanding lead”一词的缩写,意思是其在赛事中遥遥领先,后部团体望尘莫及。第二个是指代最近的新秀公司ACOM,其致力于生产能够帮赛手做到极致的飞船组件,让他们的飞船能够获取最大最快的优势,因为在竞速中一点点也能造就很大的差别。ACOM的创建者是首席维修官加里特 拜哈拉尼的孩子杰西和赞,这对兄妹继承了四代人的竞速知识,将它们运用在ACOM的电源和冷却器的生产上。 +manufacturer_DescAEGS=在第一次塔维因战争时期,圣盾动力作为军事飞船的制造商而打出了一片天.他们的轨道轰炸机在伊德里斯IV帮助Ivars Messer获得了一场不光彩的胜利后,收到了Ivars Messer的青睐. 从此该机型便成为了Ivars Messer铁血政权的代名词.但是在Ivars Messer的政权倒台后,圣盾动力失去了大部分的合约,同时他们的机型被大众所唾弃. 整个圣盾动力陷入了巨大的危机.他们决定减少生产规模,开始生产飞船组件.但是三十年河东三十年河西,圣盾动力如今再次崛起成为军用战舰及附件的巨头. +manufacturer_DescALB=有个性,有态度,就用阿莱霍兄弟(Alejo Brothers)装备。 +manufacturer_DescAMD=大名鼎鼎的电子设计以及调试公司。野马欧米茄就是联合外域和AMD的联名产品。 +manufacturer_DescAMRS=亚蒙里斯公司由来自梅塞尔时代初期的菜鸟马塞洛·亚蒙和特拉维斯·里斯创立,是UEE中最历史最为悠久的能量武器制造商之一。他们的设计理念将用户放在了第一位,并在可靠性和易用性方便获得了市场的认可。他们声称和其他公司不同的点在于,他们花费大量时间在实地测试他们的产品。 +manufacturer_DescANVL=铁砧航天为平明们提供非海盗用的轻型战斗机。和德雷克行星际的同类船相比,它们虽然更贵,但是更精致也更坚固。铁砧航天的大部分收入来源是与UEE签订的军事合约,主要为其设计并制造战船,特别是标志性的大黄蜂。 +manufacturer_DescAPAR=启示录军备生产侵略性,毁灭性的武器。他们的设计灵感大多来自梅塞尔时期的技术。 +manufacturer_DescARCC=这家超大型集团拥有斯坦顿的一颗星球,他们为工业用船建造聚变引擎起家。他们现在还拥有一个类地化部门,下游分布着更多的矿业财团。 +manufacturer_DescARGO=这家商用船制造商专注于制接驳机、运输船以及多功能载具。在宇宙的每个角落都能发现他们产品的踪迹。 +manufacturer_DescARMA=[PH] ArmaMod Description +manufacturer_DescASAD=[PH] PH Associated Science and Development Description +manufacturer_DescASAS=上升航天一开始做小而精的产品,例如向富人出售一些低热量信号的高端推进器帮他们昂贵的飞船在太空中航行时避免被海盗盯上。尽管上升航天的推进器热量信号很低,但是耐不住船的其他部件例如引擎或者护盾,还是会散发高热量信号。慢慢的他们决定开始做整船的配件,现如今他们能够提供全套的低热量信号配件,协同工作便能让客户在旅程中保持低调。 +manufacturer_DescATK=从一家小微企业到一个商业帝国,爱踏客(A-Tek)主要生产高科技服装。他们设计的软底鞋十分轻便,穿起来十分贴合。 +manufacturer_DescAVNG=石墨烯以及石墨烯产品厂家。他们是万斯超级工业的子公司。 +manufacturer_DescBANU=[PH] 巴努社会将人类对家庭和公司的概念结合成一个单一的社会单位,称为Souli,一种以特定技能为中心的共栖。 这些巴努公会并不能控制整个市场,相反,总会有众多Souli在同一个市场竞争,因为公会总是在不断变化。 \n\n正因为如此,巴努不与特定品牌的Soulis做买卖。 相反,他们只是像巴努建立的那样把他们所有的商品卖给人类。 +manufacturer_DescBASL=一家生产护盾系统、飞船和个人护甲的防御系统制造商,同时面向军名。 +manufacturer_DescBEHR=贝林股权投资公司经过数十年对其他小型研发公司的买断和吞并,最终在2554年的泰拉星上建立贝林研发财团。手上有着众多不同领域的开发单位,贝林财团希望扩张自己的研究范围来最终得出更多市场化的产品。这家集团的历史就是自己的功劳簿,他们的著名实验室曾发明了激光武器的标准以及很多其他方面的创新。如今贝林集团依旧靠着他们先进的产品愈加强壮,这些产品设计简单好用,涵盖了从枪械、导弹、哨戒无人机到护盾护甲等各个方面。 +manufacturer_DescBLTR=蓝三角股份有限公司作为业界标兵,有着最先进的计算机和分析系统。他们只雇佣顶尖的工程师以及程序员而这些人大多都是做黑客起家的。 +manufacturer_DescBRRA=布拉德&拉比由两名航空航天工程师创立,最初的产品线是电脑和零部件,后来发展到炮塔。 +manufacturer_DescCBA=蓝色编码服装是一家生产专业制服以及空降服的服装制造商。在保有功能的基础上,他们的衣服专注于舒适度和个性化上。 +manufacturer_DescCBD=CBD.就是些衣服而已,要么买,要么走。 +manufacturer_DescCCC=[PH] CC's Conversions Description +manufacturer_DescCDS=卡拉克防御系统不仅专注于地面战斗防御系统还涵盖了许多商业领域,主要产品包括从单兵护甲到防御系统。他们产品的命名习惯一般都很直截了当。\n\n型号:PAB-4 (单兵能量/实弹轻甲)\n\nQDB-12 快防 (快速部署式掩体) +manufacturer_DescCHCO=奇美拉通讯专业制造通讯,雷达和扫描系统。他们耐用坚固的产品就好像是天生为那些同样性格坚韧的矿工和探险家设计的。 +manufacturer_DescCLDA=[PH] Caldera Description. +manufacturer_DescCNOU=联合外域是特立独行的万亿富翁塞拉斯·克尔纳创办的一家后来居上的宇宙飞船公司,同时也是第一家将总部设在前沿星系上的公司。在跳跃通信行业赚了一大笔钱的克尔纳建立这家公司企图反击他认为被过度管控的飞船行业。因为联合外域设立在远离所有竞争对手的地方,他们反而受到了更多的关注。 +manufacturer_DescCRLF=由医生群体建立的疗生是一家生产出售民用医疗包的公司,也是第一家向大众提供高危医疗解决方案的公司。 +manufacturer_DescCRUS=十字军工业公司是拥有多样货船、载具运输舰和数据运输船以及先进的航天飞机的制造商,是航空航天工业的巨头。 这家强大而杰出的公司甚至在斯坦顿星系的购买了一颗气态巨行星,并将其当前的总部设在这里。 +manufacturer_DescCTL=城市之光为普通家庭提供了价格合理的时尚服饰。 +manufacturer_DescDMC=丹宁牛仔(DMC)除了他们的招牌牛仔布外还有许多产品。DMC很清楚穿着舒服和看着漂亮一样重要。从耐用的外套到那些粗狂风格的潮品,这一理念都始终如一。 +manufacturer_DescDOOM=[PH] Extremely aggressive looking homemade armor meant to protect and intimidate. This kind of armor is not only expected to survive the apocalypse,but also dominate its aftermath. +manufacturer_DescDRAK=由于其制造的模块化舰船价格便宜实惠,德雷克飞船成为了任何想要第一艘船的人的首选,但这也吸引了犯罪分子的目光。 +manufacturer_DescDRN=德隆凭借其柔和的色彩和经典的剪裁,重新定义了高端商务服装。 +manufacturer_DescDYL=[PH] - Dyna Lei Description +manufacturer_DescELD=埃斯卡有限公司用他们独有的纺织品和精良的工艺创作出了划时代的休闲服。 +manufacturer_DescESPR=[PH] 埃斯佩里亚最初为了收集舰船设计图而成立,之后开始为收藏家、舰船爱好者,甚至是军方建造历史舰船的准确复制品。 +manufacturer_DescEVL=你是独一无二的。他们无权教你做自己。伊娃之光,让人们听见你的声音。 +manufacturer_DescFFSY=[PH] Failed laser weapon manufacturer. Transformed into an engineering firm that came up with the weapon mount system that's almost uniformly used. +manufacturer_DescFIO=菲奥伦每个系列的每一件衣服都体现了他们在衣着上永恒优雅、舒心的定义。 +manufacturer_DescFSIN=虽然在帝国的每个角落都能发现检索器半导体有限公司电池和半导体. 但是随着检索器半导体有限公司在30世纪开始扩张,他们的新计算机部门也收获了广泛好评. +manufacturer_DescGATS=[PH] 这个地球的公司负责制造舰船的重击武器阵列。 +manufacturer_DescGEND=[PH] PH Generic Drink Description +manufacturer_DescGENF=[PH] PH Generic Food Description +manufacturer_DescGMNI=个人武器制造商。双子座最近收购了一家名为八达的能量武器制造商在这之前他们一直专注于生产实弹武器。其武器是按顺序命名的。 +manufacturer_DescGODI=当剜度开始进攻人类时,受影响最严重的往往是住在边境星系的人民。前卡利班居民认为民用设备无法抵御这些致命的敌人,于是他们创办了戈贡防御工业生产军用级别的产品并大量提供给当地民众用以自卫。戈贡凭借着强有力的产品获得了不少好评,也因此引起了军队的兴趣。 +manufacturer_DescGRIN=[PH] 该公司自2337年以来就一直是值得信赖的工业工具制造商,其广泛的工业设备和装甲生产线使其成为全宙最受尊敬的品牌之一。 归功于其精简的发明设计,严格的安全标准和多样化的产品线,灰猫一直为UEE提供主要产品。 +manufacturer_DescGRNP=四个边境自治区的政府联合起来为新范氏集团提供生产补贴,希望能借此在各种强大的制造商之间夺得一席之地,同时也能和技术领先的"家园本土"制造商竞争。这是一家业务范围包括了从全范围扫描仪到飞船引擎的新兴企业。 +manufacturer_DescGSB=[PH] GSB description +manufacturer_DescGYS=[PH] 任何所需,吉森都有。 该公司及其子公司生产各种产品,从地毯、清洁溶剂到工业制服,甚至EVA套装,其价格无人能敌。 +manufacturer_DescHDGW=[PH] Hedeby Gunworks Description +manufacturer_DescHDH=非常简单的服装,适合极端环境。 从中东和因纽特人的服装设计中汲取灵感。 +manufacturer_DescHDTC=[PH] PH Hardin Tactical Desc +manufacturer_DescHRST=[PH] Hurston Dynamics Manufacturer placeholder info about company. +manufacturer_DescHWK=记得人们常说的那句话吗?鞋子就是男人的面子,这里的鞋子就指的是哈克沃斯鞋。他们正式、经典、统一规格的鞋子显然已成为业界标杆。 +manufacturer_DescJOKR=[PH] 在地下工程师巴洛·埃利亚斯的想法中,小丑工程在这里用他们的野蛮产品来推动科技的边界,推动文明的基础。 +manufacturer_DescJSPN=J-Span从来只做一件事,但把这件事做得很好。一个多世纪以来,他们一直致力于以合理的价格生产优质的冷却器。现今随便一艘飞船就有百分之五十的几率使用J-Span的冷却器。除了飞船,他们各式各样的冷却器遍布各个领域,从陆地交通工具到电脑系统或者冰箱组件等等。为了吸引更大的消费市场,他们的产品可能不像其他厂商一样面面俱到,但这也让他们免受非议。 +manufacturer_DescJUST=朱诺星际工厂是在太空行业中仅次于RSI的老牌厂。始建于24世纪,朱诺星际工厂为人类在星系间快速扩张活动提供了许多长途货运飞船。这些飞船起先的理念很简单——利益至上。尽可能的让飞船以最低的成本承载更多的货物。但是随着时间的推移,竞争也变得激烈起来,朱诺在飞船市场上的份额开始减少,但他们的配件却以可靠、易养开始大受欢迎。很快他们的配件收入已经成为了整个公司的主要收入来源,直到2513年,这家公司停止了飞船生产并全身心投入了配件供应市场。在宇宙的部分地方,有关朱诺电源的知识和技术已经被几代为其工作的机械师当做了传家宝。如此悠久的历史也意味着朱诺的配件和维修是十分简单方便的。 +manufacturer_DescKBAR=[PH] 总部位于基尔星系,骑士桥军备在这里保护着你和你的家人。在每个价位都有适合武器,你大可以放心下来,因为骑士桥是你的后盾。 +manufacturer_DescKLWE=始于2893年,克劳斯&韦纳一直在制造优良的枪械。赫克特·克劳斯是一个杰出的武器发明家,一直坚持简洁的设计风格,他认为简单好用才能祝你获胜。 +manufacturer_DescKRIG=克鲁格星际一开始只是一家在马格努斯星系博瑞雅上的定制零件厂商,随着扩张慢慢涉足了武器研发领域,最终又开始制造完整的短程飞船,例如P52。 +manufacturer_DescKRON=[PH] Kroneg Description +manufacturer_DescKSAR=卡斯塔克武器是一家专注于生产物美价廉的能量武器厂家,往往给武器起一些吓人的名字,例如:毁灭者和火焰风暴。并且市场都集中在帝国中急需武器的地方。尽管公司宣称给个人提供自卫武器,但是现在大部分人都觉得关顾他们的人都不怀好意。 +manufacturer_DescLOCO=[PH] A manufacturer of affordable computers,computer parts,and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech,but because of that,what they do produce is reliable. Produce the Re-Authorized brand cryptokey. +manufacturer_DescLPLT=尽管闪电之力有限公司使用的材料可能不那么贵,但他们仍不断地为其飞船配件带来不同的设计,同时搭载成熟的技术以实现这些理念。 +manufacturer_DescMISC=武藏工业与星航株式会社善于大批量生产模块化且高效的船,大部分都是一些大小不一的装甲货船,就是因为这样的能力让他们成为了一些贸易商和大公司的心头好。三十多年前,武藏与希安的工程师们签署了一项技术租赁协议,从此开始了技术交换。 +manufacturer_DescMITE=微科的电子产品充斥着帝国的每一个角落,诸如数据板、移动交互端口、手持传感器和星舰的升级软件。他们生产的mobiGlas现已成为成千上万人生活中不可或缺的一部分。 +manufacturer_DescMXOX=[PH] maxOx作为能源技术的领导者,一直为从医疗到战斗的各种应用提供精确有效的激光系统。 +manufacturer_DescMYM=[PH] MYM description +manufacturer_DescNAVE=在领航E7工具公司成立后不久,他们生产的配件很快席卷全宇宙,大量飞船都配备有他们的产品。 +manufacturer_DescNOVP=[PH] 泰拉之外的一家公司,以低价提供导弹和火箭。 +manufacturer_DescNRS=[PH] NorthStar Description +manufacturer_DescNVTC=这家公司高端公司以制造精确的实验光学器件及武器附件而闻名。NV装备成立于2811年,最初制造用于远程扫描站和测量作业的传感器,后将业务转移到利润更高的个人武器市场。有些人认为他们的产品过于昂贵且太复杂了,但是其耐用的设计,武器的精准度和可靠的性能依然受到士兵以及职业安保的青睐。 +manufacturer_DescNVY=(PH) UEE Navy - Description +manufacturer_DescOPS=欧珀空设计了经典、简洁且永恒的休闲服系列。这些衣服深受百万富翁的喜爱,他们喜欢穿着在游艇上漫步。 +manufacturer_DescOrigin=起源跃动股份有限公司是人人皆知的高端飞船制造商,同时也为其飞船提供定制配件,尤其是机动推进器。 +manufacturer_DescQRT=[PH] Quirinus Tech Description +manufacturer_DescR6P=外形粗狂的R6 Pro鞋在最极端的环境下都能保持与脚步的贴合感且极其耐磨。我们能帮你一起克服任何艰难困苦。 +manufacturer_DescRACO=RAMP企业是一家民用及专业飞船零件制造商,同时也是RAMP M50赛队的赞助商。 +manufacturer_DescRRS=努西莫夫复原系统(RRS)的总部在地球,他们在整个UEE范围内提供复原服务,同时也销售个人护甲以及防御系统。他们的武器研发部门开发了一系列革命性的非致命武器。 +manufacturer_DescRSI=RSI设计的引擎成为了人类探索太空的基石,他们的飞船可以满足从最基本的太空旅行到银河系外围探索的一系列需求。公司标语是:“2075往后的星星,罗伯茨太空工业替你摘” +manufacturer_DescSADA=萨迦数据系统由工业工程师拉维尼亚·基洛于2847年创立,AMX-1维修无人机和M3-A多功能太空无人机就是其杰作。如今,除无人机外,它们还制造各种计算机和复杂的集成系统。 +manufacturer_DescSASU=饮料、高端厨房设备、儿童玩具?樱日有。地面载具平台、类地化方案、基因改造牲畜?樱日也有。高科技波能炮、飞船电源、反物质控制器?樱日还是有!虽然当今各大集团遍地都是,但是没有一家敢像樱日集团这样打出这么多不同领域的广告,也只有他们能做到在各种商品上都打上紫阳樱花的商标。不论从塑料Hi-Ho公寓猫模型到顶尖多粒子/波能炮,樱日集团在各种领域中都专研甚深,并不只是简单涉足而已,而这正是人们为之称赞的原因。 +manufacturer_DescSCU=[PH] SCU description +manufacturer_DescSECO=密封公司作为技术解禁后最早开始向民众出售能量护盾的厂家,他们在这一行干得时间比现今的那些竞争对手要多好几个世纪。长时间以来,“密封”的名号一直和护盾绑定在一起出现在全宇宙而且至今他们的萨米护盾仍是宇宙中识别度最高的东西之一。尽管密封公司由于竞争对手们的入场,损失了一定的市场份额,但其仍然是宇宙中最常见的护盾品牌。你几乎可以再任何星系买到密封护盾。 +manufacturer_DescSHIN=[PH] Shubin Interstellar Description +manufacturer_DescSPV=斯帕·范·迈尔斯不断创新、追求细节上的完美,为您带来全天段的服装系列,让您随时做自己。 +manufacturer_DescTALN=[PH] 以克罗肖为总部的弹药制造商,专注于导弹,炸弹,和鱼雷。 \n\n只要是存在的东西,那么总有一款利爪可以把它炸飞。 +manufacturer_DescTARS=塔苏斯是由两个机修师建立的,他们原本只想将量子驱动器改装成经济实惠的跳跃驱动,但这一创举令塔苏斯得以跻身UEE主流跳跃驱动制造商的名列当中。随着一路发展,他们也开拓了业务设计制造了自己的量子驱动器。 +manufacturer_DescTHCN=[PH] Thermyte Concern +manufacturer_DescTMBL=盾博尔地面系统最初制造用来探索危险陌生星球的地面越野载具。第一次塔维因战争时期,盾博尔从UPE军队手中赢得制造坦克和军事载具的标书,也借此扩展了他们的业务范围。经过世纪,这家公司终于支撑不住倒闭了。如今盾博尔席卷重来,他们在民用和军用市场出售从坦克到探索车以及个人HOV等各式各样的地面载具。 +manufacturer_DescTYDT=泰勒设计与技术最初为行星移民制造发电机、空气净化器以及其他必备品。泰勒的理念并不像其他厂商一样热衷于设计强劲的产品,他们更专注与让设备更持久更高效并且减少热排放,这也最终促成了他们低热信号电源的诞生。不久之后,UEE就在自家的隐形载具上装载了泰勒的配件。泰勒也因此逐步扩张他们的生产线走到了今天的地位。 +manufacturer_DescUBA=[PH] - Universal Body Armor Description +manufacturer_DescUEE=人类掌权UEE,由其控制下的星系和行星构成整个帝国。UEE努力在其中为所有居民提供安全和正义,倡导每个人都有权享受平等和机遇。 +manufacturer_DescUNKN=[PH] PH Unknown Manufacturer Description +manufacturer_DescUPS=起居鞋品牌上行者,是您和您家人的最佳首选。 +manufacturer_DescUTFL=[PH] Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. +manufacturer_DescVGL=面向民用市场的高端个人护甲制造商。除了战斗方面,他们还为重型商业和采矿应用打造系统。\n\n型号:阿喀琉PDS (重型战斗护甲)\n\n宙斯系统(泰坦护甲) +manufacturer_DescVNCL=为剜度军舰生产零件的厂家。 +manufacturer_DescWCPR=RSI的子公司,他们负责一小部分的推进器以及飞船建造,包括冷却系统。 +manufacturer_DescWETK=由上升航天的前雇员组成的新贵公司。 +manufacturer_DescWLOP=威尔士Op的产品涵盖了几乎所有的电子分析仪器,从跟踪索敌系统到扫描仪再到深空雷达。 +manufacturer_DescXNAA=奥波亚是唯一一家轻型船供应商很多人认为这是他们成功的唯一原因,但他们通过创新的双发矢量推进器彻底革新了自己的飞船设计并借此更加巩固了奥波亚的地位。 +manufacturer_DescYORM=戈特利布·约姆曾是职业圈最顶尖的赛手,他不惜一切代价来蝴获得更好的成绩,哪怕每圈只快那么几秒。有一小段时间,在安全委员会介入之前,他甚至不穿衣服上赛道,并坚称衣服的重量也会成为累赘。另一件知名事情还有他曾认为他的赛船护盾过于强大了,而他只需要挡住几下攻击即可,因为他觉得可以靠机动脱离射程否则的话也不用继续比赛了。约姆手动拆除了护盾,并重新装了一个轻型护盾,以此为飞船提供更多的动力代价则是护盾保护他的能力大幅缩小。过了不久,其他赛手也仿照他来改装自己的护盾,而约姆也开始出售自己品牌的护盾并走向成功。 +manufacturer_Name987=987 +manufacturer_NameABIN=阿伯纳西室内 +manufacturer_NameACAS=王牌航天 +manufacturer_NameACDO=亚希多通信 +manufacturer_NameACOM=ACOM +manufacturer_NameAEGS=圣盾动力 +manufacturer_NameALB=阿莱霍兄弟 +manufacturer_NameAMD=加速质量设计 +manufacturer_NameAMRS=亚蒙里斯公司 +manufacturer_NameANVL=铁砧航天 +manufacturer_NameAPAR=启示录军备 +manufacturer_NameARCC=弧光集团 +manufacturer_NameARGO=南船座宇航 +manufacturer_NameARMA=武改厂 +manufacturer_NameASAD=[PH] PH Associated Science and Development +manufacturer_NameASAS=上升航天 +manufacturer_NameATK=爱踏客 +manufacturer_NameAVNG=先进纳米石墨 +manufacturer_NameBANU=巴努 +manufacturer_NameBASL=毒蜥公司 +manufacturer_NameBEHR=贝林财团 +manufacturer_NameBLTR=蓝三角股份有限公司 +manufacturer_NameBRRA=布拉德&拉比 +manufacturer_NameCBA=CBA +manufacturer_NameCBD=CBD +manufacturer_NameCCC=[PH] CC's Conversions +manufacturer_NameCDS=卡拉克防御系统 +manufacturer_NameCHCO=奇美拉通讯 +manufacturer_NameCLDA=火山臼公司 +manufacturer_NameCNOU=联合外域 +manufacturer_NameCRLF=疗生 +manufacturer_NameCRUS=十字军工业 +manufacturer_NameCTL=城市之光 +manufacturer_NameDMC=牛仔布制造公司 +manufacturer_NameDOOM=末日护甲 +manufacturer_NameDRAK=德雷克行星际 +manufacturer_NameDRN=德隆 +manufacturer_NameDYL=戴纳·蕾 +manufacturer_NameELD=埃斯卡有限公司 +manufacturer_NameESPR=埃斯佩里亚 +manufacturer_NameEVL=伊娃之光 +manufacturer_NameFFSY=闪火公司 +manufacturer_NameFIO=菲奥蕾 +manufacturer_NameFSIN=检索器有限公司 +manufacturer_NameGATS=加仑森战术系统 +manufacturer_NameGEND=[PH] PH Generic Drink +manufacturer_NameGENF=[PH] PH Generic Food +manufacturer_NameGMNI=双子座公司 +manufacturer_NameGODI=戈贡防御工业 +manufacturer_NameGRIN=灰猫工业 +manufacturer_NameGRNP=新范式集团 +manufacturer_NameGSB=碎石匠 +manufacturer_NameGYS=吉森公司 +manufacturer_NameHDGW=赫德比枪械 +manufacturer_NameHDH=哈比达什 +manufacturer_NameHDTC=[PH] Hardin Tactical +manufacturer_NameHRST=赫斯顿动力 +manufacturer_NameHWK=哈克沃斯鞋业 +manufacturer_NameJOKR=小丑工程 +manufacturer_NameJSPN=J-Span +manufacturer_NameJUST=朱诺星际工厂 +manufacturer_NameKBAR=骑士桥军备 +manufacturer_NameKLWE=克劳斯&韦纳 +manufacturer_NameKRIG=克鲁格星际 +manufacturer_NameKRON=克罗内格公司 +manufacturer_NameKSAR=卡斯塔克武器 +manufacturer_NameLOCO=罗特尔信息处理公司 +manufacturer_NameLPLT=闪电之力有限公司 +manufacturer_NameMISC=武藏工业与星航株式会社 +manufacturer_NameMITE=微科 +manufacturer_NameMXOX=maxOx +manufacturer_NameMYM=常常 +manufacturer_NameNAVE=领航E7工具 +manufacturer_NameNOVP=新星火工 +manufacturer_NameNRS=北极之星 +manufacturer_NameNVTC=NV装备 +manufacturer_NameNVY=UEE海军 +manufacturer_NameOPS=欧珀空 +manufacturer_NameOrigin=起源跃动股份有限公司 +manufacturer_NameProtLife=生命呵护保险公司 +manufacturer_NameQRT=奎里努斯科技 +manufacturer_NameR6P=R6 Pro +manufacturer_NameRACO=RAMP企业 +manufacturer_NameRRS=努西莫夫复原系统 +manufacturer_NameRSI=罗伯茨太空工业 +manufacturer_NameSADA=萨迦数据系统 +manufacturer_NameSASU=樱日集团 +manufacturer_NameSCU=SCU +manufacturer_NameSECO=密封公司 +manufacturer_NameSHIN=舒宾星际 +manufacturer_NameSPV=斯帕·范·迈尔斯 +manufacturer_NameTALN=利爪武器系统 +manufacturer_NameTARS=塔苏斯 +manufacturer_NameTHCN=铝热公司 +manufacturer_NameTMBL=盾博尔地面系统 +manufacturer_NameTYDT=泰勒设计与技术 +manufacturer_NameUBA=通用防弹衣 +manufacturer_NameUEE=地球联合帝国 +manufacturer_NameUNKN=[PH] PH Unknown Manufacturer +manufacturer_NameUPS=上行者 +manufacturer_NameUTFL=最终曲折 +manufacturer_NameVGL=维吉尔有限公司 +manufacturer_NameVNCL=剜度 +manufacturer_NameWCPR=温卡塞尔推进 +manufacturer_NameWETK=未科技 +manufacturer_NameWLOP=威尔士Op +manufacturer_NameXNAA=奥波亚 +manufacturer_NameYORM=约姆公司 +me_blackboxillegal_title_0004=取回 +me_bounty_title_0003=捕获/击杀 指令 +me_planetcollect_steal_title_0003=收集工作 +med_Admin_ClonesTab=[PH] Registered Imprints +med_Admin_LastClone=[PH] Last Regeneration +med_Admin_Patient=[PH] Patient +med_Admin_Procedure=[PH] Treatment +med_Admin_RemoveAll=移除全部 +med_Admin_RemoveAllMessage=移除存放在此地点的所有印记? +med_Admin_RemoveSelected=[PH] Remove Selected +med_Admin_Title=管理 +med_Admin_When=[PH] When +med_Clone_AdviceToSetRespawn=请造访其它医疗设施以更新您的重生地点。 +med_Clone_Cancel=取消 +med_Clone_ChangeLocation=是否更改您的首选重生地点? +med_Clone_CloningUnsupported=当前地点不支持重生 +med_Clone_Confirm=确认 +med_Clone_CurrentLocation=当前地点 +med_Clone_CurrentRespawn=当前重生地点 +med_Clone_Distance=距离: +med_Clone_FacilityFormName=设施: +med_Clone_HistoryTab=[PH] History +med_Clone_HomeTitle=主要居住设施 +med_Clone_InsuranceTab=[PH] Insurance +med_Clone_LocationAlreadySet=作为您的主要居住地,您的印记已经注册到了这座医疗设施下。 +med_Clone_LocationTab=[PH] Location +med_Clone_ReleaseClone=重置地点 +med_Clone_ReleaseDesc=经确认后,您将同意在死后于主要居住地附近的地点重生。如未来需将印记转移至不同的设施,请造访当地。 +med_Clone_RespawnNotSupported=当前医疗设施不支持重生。 +med_Clone_Title=重生 +med_Clone_TouchScreen=请触碰屏幕来管理您的重生选项 +med_Clone_TransferClone=转移印记 +med_Clone_TransferTo=将印记转移至 +med_Clone_TransferToDesc=经确认后,您将同意在死后于此设施重生。如需选择不同设施,请造访当地并授权将印记转移过去。 +med_DropOff_Interior_A=仅限丧失行动能力的病人停留! +med_DropOff_Interior_B=如您需要个人医疗服务,请前往医疗设施的主要入口。 +med_DropOff_PatientsTransferred=已通知医护人员,准备好为您提供医疗服务。 +med_DropOff_PlacePatient=将病人置入电梯中 +med_DropOff_ThankYou=感谢 +med_DropOff_Title=急诊投放 +med_DropOff_TouchScreen=按下以收治病人 +med_DropOff_UninjuredPlayers=除病人外所有人请离开电梯 +med_Header_BedFullLocation=%s, %s +med_Header_OperatorName=受治疗者姓名 +med_Header_OperatorWallet=[PH] Operator Wallet +med_Header_PatientName=病人姓名 +med_Header_Tier=治疗等级 +med_Header_Title=医疗助手 +med_Heal_AdministerDrugs=注射药物 +med_Heal_Amount=剂量 +med_Heal_AutoMed=自动用药 +med_Heal_AutoMedDesc=注射药物来控制病症 +med_Heal_AutoMedTip=设定最佳剂量来控制病症 +med_Heal_AutoMedTipNoInjuries=未检测到伤势;无法使用 +med_Heal_AutoMedTipUnavailable=建议治疗伤势;无 +med_Heal_AutoMedTitle=自动用药 +med_Heal_BloodDrugLevel=血药浓度 +med_Heal_Drug=药物 +med_Heal_DrugHeader=该病症建议用药: +med_Heal_Duration=药效时长 +med_Heal_Head=头部 +med_Heal_HealingInProgress=治疗中... +med_Heal_Injury=伤势 +med_Heal_LeftArm=左臂 +med_Heal_LeftLeg=左腿 +med_Heal_Medication=药物 +med_Heal_Minor=轻微 +med_Heal_Moderate=中度 +med_Heal_MoreInjuries=检测到其他伤势 +med_Heal_NA=- +med_Heal_NoInjuriesDetected=未检测到损伤 +med_Heal_NoMedicationRequired=无需使用药物,请查看治疗界面寻找可用选项。 +med_Heal_NoSurgeryRequired=目前无需治疗服务。 +med_Heal_NoneSelected=进行治疗(尚未选择) +med_Heal_Overdose=添加瑞舒吉拉 +med_Heal_OverdoseRevival=已添加瑞舒吉拉 +med_Heal_PerformSurgery=进行治疗 (x%i) +med_Heal_Procedure=可用选项 +med_Heal_RecommendSurgery=此处可提供治疗 +med_Heal_Recommended=建议行动: +med_Heal_Reset=重置 +med_Heal_ReturnToHealing=返回至病患护理界面 +med_Heal_ReturnToMainMenu=返回至主界面 +med_Heal_RightArm=右臂 +med_Heal_RightLeg=右腿 +med_Heal_SelectInjury=选择伤势来查看相应信息 +med_Heal_SelectProcedure=选择一项或多项治疗方式 +med_Heal_Severe=严重 +med_Heal_Status=状态 +med_Heal_SuccessfulTreatments=治疗成功 +med_Heal_Surgery=治疗 +med_Heal_Tier=等级 +med_Heal_TierShort=T +med_Heal_Title=病患护理 +med_Heal_Torso=躯干 +med_Heal_Treatment=进行治疗 +med_Heal_UnavailableSurgery=警告 - 需要T%i医疗设施。建议在转运途中服用药物。 +med_Heal_VisitFacility=如需治疗请造访T%i设施。 +med_Start_Body=在您失去了上一具躯体后现已重生 +med_Start_CloneDesc=管理印记的记录与重生选项。 +med_Start_CloneMe=重生 +med_Start_ContinueButton=继续 +med_Start_CourtesyEquip=出于礼节,已将一套飞行服及头盔置入您的本地库存中。 +med_Start_DeathCauseTitle=可能的死因: +med_Start_EmergencyCourtesy=您身上的物品已被收回并置入本地库存。 +med_Start_EmergencyFees=康复与治疗费用已由UEE支付 +med_Start_EmergencyRescue=您在遭遇紧急医疗情况后现已获救 +med_Start_FeesCovered=康复与重生费用已由UEE支付 +med_Start_HealDesc=查看当前状态、自定义治疗方式,以及注射药物。 +med_Start_HealMe=医疗服务 +med_Start_LoggingIn=调取记录中... +med_Start_ManageDesc=管理治疗方式、印记以及该地点的重生选项。 +med_Start_ManageNetwork=管理 +med_Start_NoPatient=无卧床病人 +med_Start_OnlyAdmins=您无权访问 +med_Start_Recommended=推荐选项 +med_Start_TouchScreenToBegin=请触碰屏幕以继续 +med_Start_ViewDesc=查看病人状态、自定义治疗方式,以及注射药物。 +med_Start_ViewPatient=病患护理 +med_Start_Welcome=数字化医疗助手 +med_Start_WelcomeBack=欢迎回来 +med_Start_WelcomeCalliope=请从可用服务中选择一项 +med_Start_WelcomeTo=欢迎来到 +med_TriageTouchScreen=请触摸屏幕来预定医疗室 +med_Triage_BasementPrefix=B +med_Triage_CheckIn=病人入院 +med_Triage_CheckInFailed=抱歉,目前暂无可用医疗室 +med_Triage_CheckingIn=检查可用房间中... +med_Triage_Floor=,楼层 +med_Triage_Lobby=主要楼层 +med_Triage_ProceedTo=请前往 +med_Triage_Room=医疗室 +med_Triage_TryAgainLater=请稍后再试 +med_Triage_Welcome=欢迎 +med_damageType_bullet=实弹武器 +med_damageType_collision=冲撞 +med_damageType_crash=载具冲撞 +med_damageType_drown=溺水 +med_damageType_energyWeapon=能量武器 +med_damageType_explosion=爆炸 +med_damageType_fallDamage=跌落冲击 +med_damageType_melee=近战武器 +med_damageType_suffocate=窒息 +med_damageType_suicide=自杀 +med_damageType_unarmedMelee=徒手攻击 +med_deathReason_hitDamage=猛烈外力 +med_deathReason_hitDamageInstantDeath=致命外力 +med_deathReason_hungerOrThirst=营养失调 +med_deathReason_overdose=服药过量 +med_deathReason_tempurature=环境温度致死 +med_hospitalisationReason_died=自然原因 +med_hospitalisationReason_incapacitatedAndBroughtToHangar=丧失行动能力者已到达急救电梯 +med_hospitalisationReason_incapacitatedAndBroughtToHospital=丧失行动能力者已到达医疗设施 +med_hospitalisationReason_incapacitatedInLandingZone=丧失行动能力者已到达降落区 +med_hospitalisationReason_injuredAndBroughtToHangar=伤者已到达急救电梯 +med_hospitalisationReason_selfCheckin=自助登记 +med_surgeryName_deadlyInjury_head=治疗头部的严重伤势 +med_surgeryName_deadlyInjury_leftArm=治疗左臂的严重伤势 +med_surgeryName_deadlyInjury_leftLeg=治疗左腿的严重伤势 +med_surgeryName_deadlyInjury_rightArm=治疗右臂的严重伤势 +med_surgeryName_deadlyInjury_rightLeg=治疗右腿的严重伤势 +med_surgeryName_deadlyInjury_torso=治疗躯干的严重伤势 +med_surgeryName_injury_head=治疗头部的轻微伤势 +med_surgeryName_injury_leftArm=治疗左臂的轻微伤势 +med_surgeryName_injury_leftLeg=治疗左腿的轻微伤势 +med_surgeryName_injury_rightArm=治疗右臂的轻微伤势 +med_surgeryName_injury_rightLeg=治疗右腿的轻微伤势 +med_surgeryName_injury_torso=治疗躯干的轻微伤势 +med_surgeryName_majorInjury_head=治疗头部的中度伤势 +med_surgeryName_majorInjury_leftArm=治疗左臂的中度伤势 +med_surgeryName_majorInjury_leftLeg=治疗左腿的中度伤势 +med_surgeryName_majorInjury_rightArm=治疗右臂的中度伤势 +med_surgeryName_majorInjury_rightLeg=治疗右腿的中度伤势 +med_surgeryName_majorInjury_torso=治疗躯干的中度伤势 +medbed_cancel_spawnpoint=清除ICU复活点偏好设置 +medbed_clearall_spawnpoint=清除所有ICU复活点设置 +medbed_heal=治疗伤疾 +medbed_set_spawnpoint=设置为首选ICU +meet_miles_il_desc=~mission(Description) +meet_miles_il_desc_0001=嘿,我从几个信得过的人那里听说了你。我发现我需要几个有能力能完成非常谨慎的活儿且可靠的人。你准备好就来~mission(Location)跟我好好谈一谈。\n\nM +meet_miles_il_desc_0002=久仰大名。为了咱俩的最大利益,我觉得我们应该好好聊聊。如果你感兴趣的话,我就在~mission(Location)等你。 +meet_miles_il_from=迈尔斯·埃克哈特 +meet_miles_il_marker_01=迈尔斯·埃克哈特 +meet_miles_il_obj_long_01=与迈尔斯·埃克哈特碰面 +meet_miles_il_obj_short_01=与迈尔斯·埃克哈特见面 +meet_miles_il_title=~mission(Title) +meet_miles_il_title_0001=不足挂齿的副业 +meet_miles_il_title_0002=额外工作 +meet_miles_il_title_0003=工作机会 +meet_miles_il_title_0004=有偿帮助 +meet_miles_lg_desc=~mission(Description) +meet_miles_lg_desc_0001=你好啊。我有一家小安保公司,我们一直在寻找可靠的安保人员。不扯那么多,我听说过不少你的英勇事迹,我觉得我们可以互相帮助一下对方。如果你想跟我见一面的话就跟我说一声。到时来~mission(Location)一趟,我们好好聊一聊。\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此消息中可能包含机密、专有、特权和/或私人信息。该信息仅供上述指定的个人或实体使用。 +meet_miles_lg_desc_0002=我是迈尔斯·埃克哈特。我从我的人力资源部门获得了你的名字。他们听说了一些你的优良事迹然后建议我联系你。是这样,我喜欢在和别人合作前,先实际见见这人如何。我就是这么老套。所以为何不来~mission(Location)一趟好好和我聊一聊呢。看看我们是否能一起合作。\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此消息中可能包含机密、专有、特权和/或私人信息。该信息仅供上述指定的个人或实体使用。 +meet_miles_lg_from=迈尔斯·埃克哈特 +meet_miles_lg_marker_01=迈尔斯·埃克哈特 +meet_miles_lg_obj_long_01=与迈尔斯·埃克哈特碰面 +meet_miles_lg_obj_short_01=与迈尔斯·埃克哈特见面 +meet_miles_lg_title=埃克哈特安保行动 +mg_battaglia_blackbox_danger_001=\n特别注意:\n尚不清楚那艘飞船发生了什么,但很可能是被犯罪分子攻击了。如果是的话,那片区域里可能仍有威胁。务必警惕。 \n +mg_battaglia_blackbox_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收黑匣子\n\n任务简介:\n我们收到消息,最近有一艘属于'矿联会'的飞船被摧毁了。为了确保找到对此负责的相关人员以及抚恤金的发放,我们需要你从残骸里取回飞行记录仪并送往~mission(Destination)。\n~mission(Timed)\n报酬:\n黑匣子送达后给予市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_blackbox_marker_01=残骸遗址 +mg_battaglia_blackbox_marker_02=黑匣子 +mg_battaglia_blackbox_marker_03=递送地点 +mg_battaglia_blackbox_obj_long_01=前往残骸地点并搜寻黑匣子。 +mg_battaglia_blackbox_obj_long_02=从残骸里取回黑匣子。 +mg_battaglia_blackbox_obj_long_03=将黑匣子送至~mission(Location)。 +mg_battaglia_blackbox_obj_short_01=前往残骸地点 +mg_battaglia_blackbox_obj_short_02=取回黑匣子 +mg_battaglia_blackbox_obj_short_03=递送黑匣子 +mg_battaglia_blackbox_timed_001=\n任务时限:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以需要尽快处理。\n +mg_battaglia_blackbox_title_0001=取回黑匣子 +mg_battaglia_claimsweep_desc_001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:清除~mission(Location)的盗贼\n\n任务简介:\n我们在 ~mission(LagrangeLocation)的一处工地被盯上了。那些合法的矿工全部被赶了出去,然后这些混蛋自己驻扎进去了。并且他们设立了许多哨位,还开始开采矿产为他们自己牟利了。\n\n我需要你去现场把这群渣宰全部干掉,包括轨道哨兵,这样我们的人才可以重新回去工作。\n\n报酬:\n清除所有威胁后给予市场标准费用。\n\n特别注意:\n轨道哨兵具有较高攻击力。看看你是否有能力处理掉他们。\n\n授权:\n雷科·巴塔利亚 +mg_battaglia_claimsweep_title_001=清除~mission(Location)的盗贼 +mg_battaglia_contractor=雷科·巴塔利亚 +mg_battaglia_deliver_ore_danger_001=\n特别注意:\n大量报告表明此区域的犯罪行为数量有所增加。注意任何可疑的行为。\n +mg_battaglia_deliver_ore_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:运送矿石样本\n\n任务简介:\n你的合约内容就是将一份矿石样本从~mission(Location)运送至~mission(Destination),以做矿石的比对分析。\n~mission(Timed)\n报酬:\n运送完成后给予市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_deliver_ore_marker_01=取货地点 +mg_battaglia_deliver_ore_marker_02=样本 +mg_battaglia_deliver_ore_marker_03=递送地点 +mg_battaglia_deliver_ore_obj_long_01=前往~mission(Location)取走矿石样本。 +mg_battaglia_deliver_ore_obj_long_02=取走矿石样本。 +mg_battaglia_deliver_ore_obj_long_03=将样本送至~mission(Destination)。 +mg_battaglia_deliver_ore_obj_short_01=前往取货地点 +mg_battaglia_deliver_ore_obj_short_02=取走样本 +mg_battaglia_deliver_ore_obj_short_03=递送样本 +mg_battaglia_deliver_ore_timed_001=\n任务时限:\n样本必须在限定的时间内送达。延迟交货将受到罚款。\n +mg_battaglia_deliver_ore_title_0001=矿石样本运输 +mg_battaglia_desc=~mission(Description) +mg_battaglia_escort_safety_danger_001=\n特别注意:\n这些矿工掏钱请人护送是有原因的。这片区域最近的麻烦事有点多。做你该做的,保证我的矿工能安然无恙地归来。\n\n +mg_battaglia_escort_safety_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装押运\n\n任务简介:\n一位在~mission(Location)附近的矿工发来了紧急通讯。他们在这片地区发现了潜在的安全威胁,并担心在没有武装护航的情况下无法安全抵达~mission(Destination)。\n~mission(Timed)\n报酬:\n将矿工安全护送至目的地将获得市场标准费用。如果有敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_escort_safety_destination_0001=一个安全地点 +mg_battaglia_escort_safety_destination_0002=一个安全的出路 +mg_battaglia_escort_safety_destination_0003=他们的目的地 +mg_battaglia_escort_safety_destination_0004=能让他们量子航行的位置 +mg_battaglia_escort_safety_marker_01=求救信标 +mg_battaglia_escort_safety_marker_02=保护 +mg_battaglia_escort_safety_marker_03=目的地 +mg_battaglia_escort_safety_obj_long_01=在求救信标处与矿工会合。 +mg_battaglia_escort_safety_obj_long_02=准备启航,进入护航阵型。 +mg_battaglia_escort_safety_obj_long_03=护送矿工前往~mission(Destination)。 +mg_battaglia_escort_safety_obj_opt_01=额外战斗奖励 +mg_battaglia_escort_safety_obj_short_01=在信标处会合 +mg_battaglia_escort_safety_obj_short_02=保持阵型 +mg_battaglia_escort_safety_obj_short_03=护送至安全地带 +mg_battaglia_escort_safety_timed_001=\n任务时限:\n此事十分紧急,需要立即响应。\n +mg_battaglia_escort_safety_title_0001=护送至安全地带 +mg_battaglia_escort_scan_complexity_001=一个单独的导航点 +mg_battaglia_escort_scan_complexity_002=一个单独的位置 +mg_battaglia_escort_scan_complexity_003=几个地点 +mg_battaglia_escort_scan_complexity_004=数个停留点 +mg_battaglia_escort_scan_complexity_005=几个导航地点 +mg_battaglia_escort_scan_complexity_006=一系列的停留点 +mg_battaglia_escort_scan_complexity_007=一系列的地点 +mg_battaglia_escort_scan_complexity_008=一系列的导航点 +mg_battaglia_escort_scan_danger_001=\n特别注意:\n这些矿工请求护送是有充分理由的。最近这片区域的麻烦事有点多。做你该做的,保证我的矿工能安然无恙地归来。\n\n +mg_battaglia_escort_scan_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装护航\n\n任务简介:\n有几个矿工在~mission(Location)附近进行对~mission(Complexity)的扫描工作以找到潜在的新挖掘点,他们需要你的护航。遇到任何麻烦你都要保护好他们。\n \n报酬:\n安全护送矿工后将获得市场标准费用。如果有敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚\n +mg_battaglia_escort_scan_desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装护航\n\n任务简介:\n我们有个人在~mission(Location)附近对~mission(Complexity)进行扫描以发现新的开采点,他们需要你的护航。如果任何人试图搅局,那保护他们就全靠你了。\n \n报酬:\n安全护送矿工至目的地后将获得市场标准费用。如果敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_escort_scan_marker_01=汇合点 +mg_battaglia_escort_scan_marker_02=护航 +mg_battaglia_escort_scan_marker_02a=导航点 +mg_battaglia_escort_scan_marker_03=保护 +mg_battaglia_escort_scan_marker_05=目的地 +mg_battaglia_escort_scan_obj_long_01=与矿工的飞船在汇合点碰面。 +mg_battaglia_escort_scan_obj_long_02=护送矿工至扫描点。 +mg_battaglia_escort_scan_obj_long_03=等待扫描结束。 +mg_battaglia_escort_scan_obj_long_04=保护矿工免受敌军攻击。 +mg_battaglia_escort_scan_obj_long_05=护送矿工至最终目的地。 +mg_battaglia_escort_scan_obj_opt_01=战斗奖励 +mg_battaglia_escort_scan_obj_short_01=与飞船汇合 +mg_battaglia_escort_scan_obj_short_02=护送飞船 +mg_battaglia_escort_scan_obj_short_03=保持位置 +mg_battaglia_escort_scan_obj_short_04=保护飞船 +mg_battaglia_escort_scan_obj_short_05=护送至目的地 +mg_battaglia_escort_scan_title_0001=武装护航 +mg_battaglia_from=~mission(From) +mg_battaglia_intro_desc_0001=矿工联合会 - 第163地区分会数十年来一直为我们的矿工提供发展所需的支持。正如我们的座右铭所说:"团结就是力量。"\n\n现在,我们正在寻找上进的承包商去做各种后勤工作,如递送、护送、修复等等,以此来延续我们这个光荣的传统。\n\n如果有相关意向,请前往~mission(Location)联系我们的高级后勤代理人来获取更多相关信息。\n\n期待你的加入! +mg_battaglia_intro_marker_01=矿联会代表 +mg_battaglia_intro_obj_long_01=与矿工联合会 - 第163地区分会的后勤代表在~mission(Location)碰面。 +mg_battaglia_intro_obj_short_01=与矿联会代表碰面 +mg_battaglia_intro_title_0001=矿工联合会正在招募 +mg_battaglia_invite_desc_0001=有个新的工作我觉得你可以胜任。如果你有空的话去~mission(Location)一趟。\n\n- 雷科\n\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n +mg_battaglia_invite_desc_0002=我有个任务想和你谈谈。如果你有兴趣的话来~mission(Location)找我。\n\n- 雷科\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n +mg_battaglia_invite_desc_0003=不知道你现在有什么打算,不过如果你想找点事做的话就来~mission(Location),我们可以聊一聊。\n\n- 雷科\n\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n +mg_battaglia_invite_marker_01=雷科 +mg_battaglia_invite_obj_long_01=与雷科·巴塔利亚在~mission(Location)碰面。 +mg_battaglia_invite_obj_short_01=与雷科碰面 +mg_battaglia_invite_title_0001=工作机会 来自 矿联会 +mg_battaglia_invite_title_0002=碰面讨论工作 +mg_battaglia_invite_title_0003=矿联会的工作机会 +mg_battaglia_invite_title_0004=矿联会的职缺 +mg_battaglia_mg_battaglia_sectorsweep_danger_001=\n特别注意:\n这些法外之徒一次又一次的表明他们是极度危险的。如果你想去挑战他们,准备好面对一场恶战。\n +mg_battaglia_mining_UI_Timer_001=飞船需要在 %ls 之内归还 +mg_battaglia_mining_desc_001=[Mining Temp Description] 前往~mission(Startlocation) +mg_battaglia_mining_mission_marker_001=回收飞船 +mg_battaglia_mining_mission_marker_002=前往~mission(location) +mg_battaglia_mining_mission_marker_003=返回矿区 +mg_battaglia_mining_objective_display_001=归还租赁飞船 %ls +mg_battaglia_mining_objective_display_002=发现资源 +mg_battaglia_mining_objective_long_001=通过挖矿获得 'x' 数量的资源 +mg_battaglia_mining_objective_long_002=从停机坪取回飞船 +mg_battaglia_mining_objective_long_003=在~mission(location)寻找并挖掘需要的资源 +mg_battaglia_mining_objective_long_004=在规定时间内归还租赁飞船,否则将视为载具偷盗罪 +mg_battaglia_mining_objective_long_005=所需资源数量 = (amount) +mg_battaglia_mining_objective_short_001=开采资源 +mg_battaglia_mining_objective_short_002=取回租赁飞船 +mg_battaglia_mining_objective_short_003=资源位于~mission(location) +mg_battaglia_mining_objective_short_004=归还租赁飞船 +mg_battaglia_mining_objective_short_005=所需资源 +mg_battaglia_mining_title_001=临时采矿工 +mg_battaglia_recover_cargo__desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收并递送货物\n\n任务简介:\n很遗憾,有一组船员在运送一件贵重货物的途中碰上了麻烦。虽然船体已经受损严重,但我们认为货物应该还完好无损地待在失事地点的残骸中。我需要你前往残骸地点,找回那件货物,然后送到~mission(Destination)。\n~mission(Timed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚\n +mg_battaglia_recover_cargo__desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:找到并送回货物\n\n任务简介:\n最近经常发生这样的事,我们的一队船员遇到了麻烦,他们被迫弃船而去,留下了正在运送的贵重货物。我需要你前往残骸地点,找回那件货物,然后送至~mission(Destination)。\n~mission(Timed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_recover_cargo__title_0001=货物回收 +mg_battaglia_recover_cargo_danger_001=\n特别注意:\n我们得到信息说这块地区存在大量的非法活动行为。务必小心。我不希望在这趟运送中再次看到悲剧。\n +mg_battaglia_recover_cargo_marker_01=残骸地点 +mg_battaglia_recover_cargo_marker_02=货物 +mg_battaglia_recover_cargo_marker_03=递送地点 +mg_battaglia_recover_cargo_obj_long_01=前往残骸地点回收货物。 +mg_battaglia_recover_cargo_obj_long_02=从残骸区域回收货物。 +mg_battaglia_recover_cargo_obj_long_03=将货物送至~mission(Destination)。 +mg_battaglia_recover_cargo_obj_short_01=前往残骸地点 +mg_battaglia_recover_cargo_obj_short_02=回收货物 +mg_battaglia_recover_cargo_obj_short_03=递送货物 +mg_battaglia_recover_cargo_timed_001=\n时长:\n运输已经被耽误了,我们不能错过最后的期限。延迟交货将会受罚。\n +mg_battaglia_recover_stolen_danger_001=\n特别注意:\n~mission(TargetName)很可能在被另一组船员携带运送。接近目标时要小心。\n\n +mg_battaglia_recover_stolen_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收被盗货物\n\n任务简介:\n一个名为~mission(TargetName)的法外狂徒,袭击了我们的一个远程采矿设备并抢走了一批宝贵的矿物。矿联绝不会对这样的攻击行为听之任之。你要找到~mission(TargetName|Last),尽一切手段夺回货物,然后把它送到~mission(Destination),使其物归原主。\n~mission(Contractor|RecoveryTimed)\n报酬:\货物交付后将获得市场标准费用。\n~mission(Contractor|RecoveryDanger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_recover_stolen_desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收被盗货物\n\n任务简介:\n有个名为~mission(TargetName)的法外狂徒最近袭击并掠夺了矿联的设施。幸运的是,他的一位同伙已经向我们透露了~mission(TargetName|Last)的目前位置。我们需要你找到这土匪,不惜一切手段,把赃物追回。待你取得货物后,就把它送到~mission(Destination),我们会再归还失主。\n~mission(Contractor|RecoveryTimed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Contractor|RecoveryDanger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_recover_stolen_marker_01=~mission(TargetName) +mg_battaglia_recover_stolen_marker_02=消灭目标 +mg_battaglia_recover_stolen_marker_03=失窃的财物 +mg_battaglia_recover_stolen_marker_04=送达地点 +mg_battaglia_recover_stolen_obj_long_01=找到~mission(TargetName)的飞船。 +mg_battaglia_recover_stolen_obj_long_02=在~mission(TargetName)带着失窃的财物逃走之前消灭他们。 +mg_battaglia_recover_stolen_obj_long_03=从残骸中收回失窃的财物。 +mg_battaglia_recover_stolen_obj_long_04=把追回的财物送到~mission(Destination)。 +mg_battaglia_recover_stolen_obj_short_01=找到~mission(TargetName)的飞船 +mg_battaglia_recover_stolen_obj_short_02=消灭~mission(TargetName|Last) +mg_battaglia_recover_stolen_obj_short_03=追回失窃的财物 +mg_battaglia_recover_stolen_obj_short_04=运送追回的财物 +mg_battaglia_recover_stolen_timed_001=\n持续时间:\n紧急!我们得尽快解决这个问题。必须在指定时间内完成追回。\n +mg_battaglia_recover_stolen_title_0001=追回失窃的货物 +mg_battaglia_search_body_danger_001=\n特别提醒:\n我们现在不清楚~mission(TargetName|Last)的飞船发生了什么。他们很有可能是被一群法外狂徒袭击了,如果真是如此,那片区域内可能还有残留的敌对目标。\n +mg_battaglia_search_body_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:确认成员状态\n\n任务简介:\n一位名为 ~mission(TargetName) 的矿联人员据称在一艘刚刚被报告失事的飞船上工作。为确保抚恤金的发放事宜,你的任务是前往飞船的失事地点,确认一下~mission(TargetName|Last)发生了些什么。\n~mission(Timed)\n报酬:\n~mission(TargetName)的状态确认后将按固定标准支付。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_search_body_marker_01=残骸地点 +mg_battaglia_search_body_marker_02=确认 +mg_battaglia_search_body_obj_long_01=前往残骸地点中寻找~mission(TargetName)。 +mg_battaglia_search_body_obj_long_02=在残骸中找到并辨认~mission(TargetName)。 +mg_battaglia_search_body_obj_short_01=前往残骸地点 +mg_battaglia_search_body_obj_short_02=找到~mission(TargetName|Last) +mg_battaglia_search_body_timed_001=\n持续时间:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以要尽快处理。\n +mg_battaglia_search_body_title_0001=确认~mission(TargetName|Last)的状态 +mg_battaglia_search_crew_danger_001=\n特别注意:\n暂不清楚那艘飞船发生了什么,但它很可能是被犯罪分子攻击了。如果确实如此,那片区域内大概率还有残留的敌人。请一定要小心。 \n +mg_battaglia_search_crew_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:确认失踪船员状态\n\n任务简介:\n最近有报告称,一艘属于矿联的飞船失事了。为了确保能正确发放抚恤金,你的任务是前往飞船的失事地点并查证所有失踪船员的下落。\n~mission(Timed)\n报酬:\n所有船员的状态都得到确认后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_search_crew_marker_01=残骸地点 +mg_battaglia_search_crew_marker_02=确认 +mg_battaglia_search_crew_obj_long_01=前往残骸地点中找出~mission(TargetName)。 +mg_battaglia_search_crew_obj_long_02=在残骸中找到和识别失踪的小组船员。 +mg_battaglia_search_crew_obj_short_01=前往残骸地点 +mg_battaglia_search_crew_obj_short_02=找到失踪的小组船员 +mg_battaglia_search_crew_subobj_long_02a=辨认~mission(TargetName)。 +mg_battaglia_search_crew_subobj_short_02a=辨认~mission(TargetName|Last) +mg_battaglia_search_crew_timed_001=\n持续时间:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以需要你尽快处理。\n +mg_battaglia_search_crew_title_0001=确认失踪小组船员状态 +mg_battaglia_sectorsweep_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:清除区域内敌对威胁\n\n任务简介:\n一群在~mission(Location)游荡的法外狂徒使得矿工们完全无法在那块安全工作。对此,矿联正在招募老练的人员去那把所有敌对力量都清扫干净。\n\n报酬:\n清除掉敌对威胁后将按固定标准支付。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_sectorsweep_marker_01=集合点 +mg_battaglia_sectorsweep_marker_02=巡逻信标 +mg_battaglia_sectorsweep_marker_03=清剿 +mg_battaglia_sectorsweep_marker_04=保持位置 +mg_battaglia_sectorsweep_obj_long_01=在指定的集合点等待我们规划穿过该区域的路线。 +mg_battaglia_sectorsweep_obj_long_02=巡视指定区域并消灭所有敌人。 +mg_battaglia_sectorsweep_obj_long_03=消灭巡逻区域内的所有敌人。 +mg_battaglia_sectorsweep_obj_long_04=在确认下一个巡逻区域前,保持原位。 +mg_battaglia_sectorsweep_obj_short_01=在集合点会合 +mg_battaglia_sectorsweep_obj_short_02=前往巡逻区域 +mg_battaglia_sectorsweep_obj_short_03=消灭敌人 +mg_battaglia_sectorsweep_obj_short_04=等待下一个巡逻区指示 +mg_battaglia_sectorsweep_title_0001=清除区域敌人 +mg_battaglia_space_recover_desc=~mission(Contractor|RecoverSpaceDescription) +mg_battaglia_space_recover_title=~mission(Contractor|RecoverSpaceTitle) +mg_battaglia_title=~mission(Title) +mg_clovus_acquirepart_desc=~mission(Desc) +mg_clovus_acquirepart_desc_01=看来命运给了我们一个非常偶然的机会。~mission(Incident)\n\n我的一个合伙人对得到这件古玩很感兴趣,所以我希望你能去~mission(Location),取得~mission(Item),然后把它完完整整地带来给我。\n\n当然,完成后我会给你丰厚的报酬。 \n\n-cd\n\n~mission(Update) +mg_clovus_acquirepart_destruct_timer=~mission(Item)自毁倒计时 %I秒。 +mg_clovus_acquirepart_from=~mission(From) +mg_clovus_acquirepart_incident_01=一颗赫斯顿的卫星很不体面地坠落到了星球地表。幸运的是,看起来还有一件~mission(Item)奇迹般地从事故中幸存了下来。 +mg_clovus_acquirepart_marker_01=~mission(Location) +mg_clovus_acquirepart_marker_01a=最后探测到的位置信号 +mg_clovus_acquirepart_marker_02=访问面板 +mg_clovus_acquirepart_marker_02a=重启卫星 +mg_clovus_acquirepart_marker_02b=~mission(Item) +mg_clovus_acquirepart_marker_02c=检视服务器刀片 +mg_clovus_acquirepart_marker_03=服务器支架 +mg_clovus_acquirepart_obj_long_01=前往最后汇报的地点,并扫描~mission(Location)的确切位置。 +mg_clovus_acquirepart_obj_long_02=找到并摧毁~mission(Item)。 +mg_clovus_acquirepart_obj_long_03=在设施里开始上传~mission(Item)。 +mg_clovus_acquirepart_obj_long_04=在上传期间保护~mission(Item)。 +mg_clovus_acquirepart_obj_short_01=前往~mission(Location) +mg_clovus_acquirepart_obj_short_02=摧毁~mission(Item) +mg_clovus_acquirepart_obj_short_03=上传~mission(Item)的数据。 +mg_clovus_acquirepart_obj_short_04=保护~mission(Item)。 +mg_clovus_acquirepart_prot_timer=保护~mission(Item)%I秒。 +mg_clovus_acquirepart_subobj_long_01=在破解的同时保护~mission(Item)。 +mg_clovus_acquirepart_subobj_long_02a=找到并重启卫星内部的控制系统以追踪丢失的~mission(Item)。 +mg_clovus_acquirepart_subobj_long_02b=前往~mission(Item)的当前地点。 +mg_clovus_acquirepart_subobj_long_02c=阻止~mission(Item)的数据上传。 +mg_clovus_acquirepart_subobj_short_01a=保护~mission(Item) +mg_clovus_acquirepart_subobj_short_02a=重启卫星内部系统 +mg_clovus_acquirepart_subobj_short_02b=前往~mission(Item)所在地 +mg_clovus_acquirepart_subobj_short_02c=阻止~mission(Item)被破解。 +mg_clovus_acquirepart_title=~mission(Title) +mg_clovus_acquirepart_title_01=天降甘霖 +mg_clovus_acquirepart_update_01=最新情报:看起来有混蛋先发制人对我们下狠手了!万幸的是,如果赫斯顿只相信一件事情,那一定就是安全冗余。如果你能重启这颗卫星的内部主控系统的话,它应该可以重新激活~mission(Item)并让你找到它的当前位置。 +mg_clovus_acquirepart_upload_timer=上传时间还剩 %ls。 +mg_clovus_bladesteal_desc=~mission(Description) +mg_clovus_bladesteal_desc_001=看来有一个极佳的机会降临……好吧其实是一次有利可图的坠毁事件。一颗赫斯顿的卫星很不体面地坠落到了星球地表。谢天谢地,~mission(Item)似乎奇迹般地在这次事故中幸存了下来。\n\n嘿,我得知有一大群赫斯顿的对手会……相当渴望……亲自目睹这一科技的芳容。我确信自己能说服他们为这种机会付一大笔钱,不过我需要你帮我把它取回来。你可以在~mission(Location)展开你的搜索作业。 \n\n找到后,你就必须得在短时间内使用解密软件将信息从~mission(Item)里上传到指定的赫斯顿服务器上,不然它的安全协议就会使其自毁。你的最佳选择就是前往遍布星球表面众多的存储设施之一,并访问里面的数据中心。它们一般都只有最低的安保级别,因此我不认为你会遇到任何问题。 \n\n无需多言,一旦完成我就会支付给你一大笔钱,然后我们就可以愉悦地欣赏赫斯顿肉痛的样子了。\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_desc_002=我设法在通讯频道里截取了一条有趣的消息。毫不夸张地说,赫斯顿的运气似乎在极速下滑;他们的一颗卫星坠毁在了星球地表。不过并非一切皆失,因为卫星上珍贵的~mission(Item)似乎在撞击中幸存了下来。\n\n这正是那些有事业心的人需要作出选择的时刻。要么什么都不做,让赫斯顿收回他们的资产然后一切照旧,要么就自己抓住这个机会狠赚一笔。就个人而言,我倾向于选择后者并希望你也和我相同。\n\n如果你能赶在赫斯顿之前从~mission(location)拿到那东西,那么我就一定能找到一些对此感兴趣,并愿意为其付出大笔钱财的组织。\n\n(一如既往)要注意的是,为了安全地解密并从中提取数据,你必须在它的安全协议启动自毁之前将其连接到赫斯顿官方的服务器上。我建议你前往众多的存储设施之一,并使用里面的一个数据终端。它们通常比你能找到的任何罗威尔资产都更容易访问。一旦传输完成,我会给予你合理的奖励。\n\n祝你好运,\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_desc_003=哦我亲爱的同胞,\n\n有个天大的好消息。看起来我们迎来了一位不速之客,不过我喜欢——一颗赫斯顿的卫星从轨道上偏离,几乎是直接砸我脸上了。重要的是,卫星上的~mission(Item)逃过了一劫。\n\n眼下,我这边刚好有几个大客户一直都想搞到这个尖端技术原型机。如果你能赶在赫斯顿之前从~mission(Location)搞到弹性刀片服务器,那么我敢保证你的付出是不会白给的。\n\n仅有的难点在于,这个原型机如果不连接到赫斯顿官方的服务器上就无法访问(而且还会自毁)。幸运的是,你可以在遍布整个星球的赫斯顿存储设施里访问我所说的服务器。对你来说,拿到刀片并将其连接至服务器来解密以及提取其中的数据应该是件很简单的事情。一旦数据传输完毕,我会将你应得的钱转到你的账户上,大家开心。 \n\n一路顺风,\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_from=~mission(From) +mg_clovus_bladesteal_marker_01=最后雷达联系 +mg_clovus_bladesteal_marker_02=访问面板 +mg_clovus_bladesteal_marker_02a=检视刀片 +mg_clovus_bladesteal_marker_02b=样本刀片 +mg_clovus_bladesteal_marker_03=郝斯顿服务器 +mg_clovus_bladesteal_marker_03a=最近的郝斯顿服务器 +mg_clovus_bladesteal_marker_04=保护 +mg_clovus_bladesteal_marker_05a=摧毁 ~mission(Item) +mg_clovus_bladesteal_marker_06=偷取~mission(Item) +mg_clovus_bladesteal_obj_destruct=自毁倒计时:%Is +mg_clovus_bladesteal_obj_long_01=赶在任何人之前到达卫星的最后雷达接触地点并找到~mission(Location). +mg_clovus_bladesteal_obj_long_02=赶在任何人之前找到并回收~mission(Item). +mg_clovus_bladesteal_obj_long_03=赶在~mission(Item)自毁前在存储设施里将其连接至一个赫斯顿服务器,解密并上传其中的信息。 +mg_clovus_bladesteal_obj_long_03a=进入卫星并重启内部控制系统来追踪遗失的~mission(Item). +mg_clovus_bladesteal_obj_long_04=在数据传输期间保护~mission(item). +mg_clovus_bladesteal_obj_long_04a=前往~mission(Item)的所在地并阻止数据被盗. +mg_clovus_bladesteal_obj_long_05a=通过摧毁~mission(Item)打断破解进程. +mg_clovus_bladesteal_obj_long_06=~misssion(Item) 落到了另一个相关团伙的手里.在其被摧毁之前把它偷回来. +mg_clovus_bladesteal_obj_marker_03a=重启卫星 +mg_clovus_bladesteal_obj_short_01=找到~mission(Location) +mg_clovus_bladesteal_obj_short_02=取回~mission(Item) +mg_clovus_bladesteal_obj_short_03=将刀片连接至服务器 +mg_clovus_bladesteal_obj_short_03a=重启卫星的内部系统 +mg_clovus_bladesteal_obj_short_04=保卫数据传输 +mg_clovus_bladesteal_obj_short_04a=前往~mission(Item)所在 +mg_clovus_bladesteal_obj_short_05a=摧毁~mission(Item). +mg_clovus_bladesteal_obj_short_06=窃回~mission(Item) +mg_clovus_bladesteal_obj_time=剩余时间:%Is +mg_clovus_bladesteal_title=~mission(Title) +mg_clovus_bladesteal_title_01=天降甘霖 +mg_clovus_bladesteal_title_02=大胆良机 +mg_clovus_bladesteal_title_03=机会灰中求 +mg_clovus_bladesteal_title_04=意外之财 +mg_clovus_bladesteal_title_05=飞来横财 +mg_clovus_bladesteal_update_01=最新情报:看起来有混蛋先发制人对我们下狠手了。我们不能让一些二流子卖掉这些数据。我们别无选择,一定要在一切不算太晚前去追回刀片服务器并阻止解密。\n\n幸好,如果赫斯顿只相信一件事,那一定是安全冗余。如果你能重启这颗卫星的内部主控系统的话,它应该可以重新激活~mission(Item)并让你找到它的当前位置。 +mg_clovus_bladesteal_update_02=最新情报:看来我们不是唯一想要带着刀片服务器潜逃的人。你能想象自己地盘的活被抢了有多不堪吗?如果消息传开了,那将会对我造成毁灭性的打击。这不能忍。你能做的就是抢在他们完成前停下解密进程。\n\n想要追寻~mission(Item)的当前所在位置,就得重启卫星的内部主控系统。这将会激活追踪协议并让你找到那些罪魁祸首。 +mg_clovus_bladesteal_update_03=最新情报:看起来赫斯顿的安保没我想象的那么废柴。在我们还在交流的时候,他们已经定位了你的所在并向那里派出了雇佣兵。保护~mission(Item)直到传输完毕。不然的话,我们的一切努力都会化为泡影。 +mg_clovus_bladesteal_update_04=最新情报:天大的坏消息.就在此时赫斯顿安保已经得知了我们那“卑微”的盗窃行动并且派遣了些豺狼虎豹来追杀你。在数据传输完成前保护好~mission(Item)至关重要。\n\n干了这么多事情最后却失败了实在是没法忍。 +mg_clovus_from=克洛夫斯·达尼利 +mg_clovus_havejob_desc=~mission(desc) +mg_clovus_havejob_desc_0001=我需要一个专业的帮手。如果你感兴趣的话,就尽早来一趟~mission(location)。\n\n-cd +mg_clovus_havejob_desc_0002=但愿你是一帆风顺地抵达这里的。如果你现在需要一些额外的资金,我或许能给你提供一份工作。到~mission(location)让我们好好谈谈。\n\n-cd +mg_clovus_havejob_desc_0003=看起来命运之神这次把选择权交给了你.我找到了一个很有意思的活,而且我能把它让给你。如果你有兴趣的话,来~mission(location)后我们再详谈.\n\n-cd +mg_clovus_havejob_desc_0004=我一直觉得,自己只是个联系人与人之间的纽带罢了.就此,我的一个熟人要求把这件事办妥.你应该会感兴趣的,过来~mission(location)然后我给你阐述清楚 .\n\n-cd +mg_clovus_havejob_desc_0005=这个专业的活需要专业人士来干.当然,这活是有报酬的,但是得等到完成后再说.你应该会感兴趣的,过来~mission(location)然后我会跟你谈下细节 .\n\n-cd +mg_clovus_havejob_from=克洛夫斯 达尼利 +mg_clovus_havejob_marker_01=克洛夫斯 +mg_clovus_havejob_obj_long_01=在“回收和处理”与克洛夫斯碰面. +mg_clovus_havejob_obj_short_01=和克洛夫斯碰面. +mg_clovus_havejob_title=~mission(title) +mg_clovus_havejob_title_0001=高薪招聘 +mg_clovus_havejob_title_0002=工作机会 +mg_clovus_havejob_title_0003=劳者多得 +mg_clovus_havejob_title_0004=适合工作的一天 +mg_clovus_havejob_title_0005=金融安全风险能多高 +mg_clovus_invite_desc_0001=我的一个同事告诉我你是可以托付这些工作的靠谱人选,放心,你的表现我都看在眼里,钱一分都不会少的。\n \n如果以后你还想继续找点类似的活干的话,来“回收和处理”找我就对了。\n\n致此,\n克洛夫斯 达尼利 +mg_clovus_invite_from=克洛夫斯 达尼利 +mg_clovus_invite_marker_01=克洛夫斯 +mg_clovus_invite_obj_long_01=在“回收和处理”与克洛夫斯碰面. +mg_clovus_invite_obj_short_01=和克洛夫斯碰面 +mg_clovus_invite_title=~mission(title) +mg_clovus_invite_title_0001=潜在机遇 +mg_clovus_satrecover_description=公民控任务原型. +mg_clovus_satrecover_obj_long_01=找到坠毁的通讯阵列. +mg_clovus_satrecover_obj_long_02=回收数据芯片 +mg_clovus_satrecover_obj_long_03=重启通讯阵列以远程启动数据芯片. +mg_clovus_satrecover_obj_long_04=回收数据芯片 +mg_clovus_satrecover_obj_long_05=将数据芯片送回“回收和处理”克洛夫斯处。 +mg_clovus_satrecover_obj_marker_01=通讯阵列 +mg_clovus_satrecover_obj_marker_03=重启 +mg_clovus_satrecover_obj_marker_04=数据芯片 +mg_clovus_satrecover_obj_marker_05=“回收和处理” +mg_clovus_satrecover_obj_short_01=找到坠毁的通讯阵列 +mg_clovus_satrecover_obj_short_02=回收数据芯片 +mg_clovus_satrecover_obj_short_03=重启通讯阵列 +mg_clovus_satrecover_obj_short_04=回收数据芯片 +mg_clovus_satrecover_obj_short_05=回到克洛夫斯处 +mg_clovus_satrecover_surfacerelay_model=Observer-Class LOS(暂无译名) +mg_clovus_satrecover_title=公民控原型 +mg_constantine_danger_001=低 +mg_constantine_danger_002=中 +mg_constantine_danger_003=高 +mg_constantine_description=~mission(Description) +mg_constantine_from=~mission(From) +mg_constantine_invite_desc=~mission(description) +mg_constantine_invite_desc_0001=赫斯顿动力\n外包部门\n\n合约:N/A\n承包商:独立的\n外包经理:康斯坦丁·赫斯顿\n风险评估:N/A\n紧急合约:N/A\n\n在查看过您的雇佣记录并经过深思熟虑之后,我决定邀请您来和我一起讨论您在我的家族企业,赫斯顿动力的未来。 \n\n我的办公室在中央商务区的商品过户交易所中,位于交易大厅的后上方。\n\n最好的问候。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** +mg_constantine_invite_from=康斯坦丁 赫斯顿 +mg_constantine_invite_marker_01=康斯坦丁 赫斯顿 +mg_constantine_invite_marker_01a=过户交易 +mg_constantine_invite_obj_long_01=在商品过户交易所与初阶外包助理 康斯坦丁 赫斯顿 见面. +mg_constantine_invite_obj_short_01=去见见康斯坦丁 赫斯顿 +mg_constantine_invite_title=~mission(title) +mg_constantine_invite_title_001=外包机会 +mg_constantine_oredelivery_desc_0001=赫斯顿动力\n外包部门\n\n合约:矿石托运\n承包商加盟:独立的\n外包经理:康斯坦丁 赫斯顿\n风险评估:~mission(Contractor|Danger)\n紧急合约:~mission(Contractor|Timed)\n\n我们的一个矿业站,~mission(Location),已经完成了一个特殊订单.我们需要一个人去收集样本并送到~mission(Destination).\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** +mg_constantine_oredelivery_title_001=矿物托运 +mg_constantine_timed_001=是 +mg_constantine_timed_002=否 +mg_constantine_title=~mission(Title) +mg_klim_deliver_drug_desc_0001=这次没什么好神秘的,只是送个快递而已。我这儿有一堆~mission(Item)需要送到~mission(Destination)。~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n- 华莱士 +mg_klim_deliver_drug_desc_0002=我需要一个靠谱的人帮我跑一趟。我这儿新进了一批~mission(Item)需要送到~mission(Destination)。~mission(Contractor|Danger)总之,把货送过去不要多话。~mission(Contractor|Timed)\n\n-华莱士 +mg_klim_deliver_drug_desc_0003=我刚刚打包了一批特殊的~mission(Item)。我不得不说,这玩意可带劲儿了。说到带劲儿...不管怎么说,我需要给我的一些伙计一个小样本。你懂的,就是让这帮废物开始帮我宣布新时代要开始了。所以你能派上用场的地方来了,把这包东西带到~mission(Destination),然后把它放在那里就行。我的人会接手。~mission(Contractor|Timed)帮我搞定,钱少不了你的。~mission(Contractor|Danger)\n\n- 华莱士 +mg_klim_deliver_drug_desc_0004=自从有人往本地供应商的一批货里混了点儿化合物后,星系里的~mission(Item)就出现了短缺。听起来像是抢占市场份额的绝佳机会,不是吗? 我整理了一批货物现在需要在周边区域散发一下。我会给你一个包裹,把它带到~mission(Destination)去就行。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n- 华莱士 +mg_klim_deliver_drug_desc_0005=我已经听说了奥多尼黑帮想在本地毒品市场分一杯羹的事。他们一直试图以两倍的价格出售低劣质量的产品。现在,我发现了一种新的合成物可以加到我的~mission(Item)中,它不仅能使生产成本更低,而且还能占点儿高端市场的份额。用我的产品,对大家都好,除了奥多尼。\n\n我需要你帮我把东西送到~mission(destination)。我的人会接手后面的事。~mission(Contractor|Danger)一切搞定之后,你就能拿到钱了。~mission(Contractor|Timed)\n\n- 华莱士 +mg_klim_deliver_drug_obj_long_01=前往列夫斯基取得产品 +mg_klim_deliver_drug_obj_long_02=取得产品 +mg_klim_deliver_drug_obj_long_03=送至~mission(Destination) +mg_klim_deliver_drug_obj_short_01=去这里 +mg_klim_deliver_drug_obj_short_02=拿上东西 +mg_klim_deliver_drug_obj_short_03=递送货物 +mg_klim_deliver_drug_timed_0001=我有一帮饥渴的伙计们正等着呢,所以一定搞快点,好不? +mg_klim_deliver_drug_timed_0002=让我们赶快把东西送过去。他们越早拿到,越早用上。 +mg_klim_deliver_drug_timed_0003=请务用你最快的速度搞定,这单我想快点弄完。 +mg_klim_deliver_drug_timed_0004=我想快点把这一切弄完,可以不? 坐着什么也不干等着被法律制裁是没有意义的。 +mg_klim_deliver_drug_title=~mission(Title) +mg_klim_deliver_drug_title_0001=化学运动 +mg_klim_deliver_drug_title_0002=需要一个靠谱的快递小哥 +mg_klim_deliver_drug_title_0003=需要你的帮助 +mg_klim_deliver_drug_title_0004=赚钱钱钱钱钱钱钱钱吗? +mg_klim_deliver_drug_title_0005=极速投递 +mg_klim_deliver_drug_title_0006=想跑个腿吗? +mg_klim_deliver_drug_trouble_0001=把眼睛放亮点儿,听说那附近可能有一些坏家伙在转悠。 +mg_klim_deliver_drug_trouble_0002=另外,一个小老弟告诉我这一趟可能会有点儿危险,所以最好做些准备。 +mg_klim_deliver_drug_trouble_0003=如果我是你我会带几把枪,直觉告诉我这趟可能有点危险。 +mg_klim_deliver_drug_trouble_0004=保持警惕,最近是比较危险的时期。 +mg_klim_from=华莱士·克里姆 +mg_klim_from_001=华莱士 +mg_klim_from_002=WK +mg_klim_from_003=克里姆 +mg_klim_from_004=化学之友 +mg_klim_invite_convo_opt_1=你邀请我来这儿的。 +mg_klim_invite_convo_opt_2=没事。 +mg_klim_invite_desc=~mission(description) +mg_klim_invite_desc_0001=嘿,你好! 听说你在外面混的还不错。如果你想到六角湾找点事儿干,那肯定就得来找我了! 我一直都会和一些靠谱的家伙合作。\n\n- 华莱士 +mg_klim_invite_desc_0002=你可能不认识我,但我认识你... 当然,也是只是听说的。总之,我喜欢你做事的方式。冷静,沉稳,一个真正的专业人士。我总是需要些像你这样的人才来帮我完成工作。如果你感兴趣,那就来六角湾找我详谈吧。\n\n- 华莱士 +mg_klim_invite_desc_0003=我从我的一个朋友那得到了你的一些信息。他说你是个爽快的人,做事从不拖泥带水。我正在找一个可以遵守承诺完成任务,又不会瞎问问题的人。如果你是这样的人,那我们真应该好好谈谈。如果你有兴趣的话,就来六角湾找我吧。 +mg_klim_invite_from=华莱士·克里姆 +mg_klim_invite_marker=华莱士 +mg_klim_invite_obj_long=在六角湾与华莱士见面。 +mg_klim_invite_obj_short=与华莱士见面 +mg_klim_invite_title=~mission(title) +mg_klim_invite_title_0001=正在找工作 +mg_klim_localdelivery_drugprod_desc_001=需要你再帮我跑一趟。\n\n~mission(Itinerary)\n\n把东西送到它本该去的地方,这不仅仅会让我高兴,也能让很多对化合物依赖的人高兴。同时你也能获得不错的收入。\n\n- 华莱士\n +mg_klim_localdelivery_drugprod_desc_002=想帮我清理另一批东西吗? \n\n~mission(Itinerary)\n\n就像鲁米诺一样,你得把好东西送给所有的小化学家们。把所有东西放到正确的地方,然后我会保证你也能获得不错的奖励。\n\n- 华莱士\n +mg_klim_localdelivery_drugprod_desc_003=如果你不是太忙的话,希望你能过来帮我个小忙。\n\n挨个儿帮我去照顾一下我这几个人,把他们需要的东西都给他们,以确保一切顺利。\n\n~mission(Itinerary)\n\n把这清单上的所有活儿都完成,你就会是"我可以依靠的人"清单里的头一个。如果你喜欢挣钱,我这清单可是梦寐以求的好清单。\n\n- 华莱士\n +mg_klim_localdelivery_drugprod_desc_intro=通常,我喜欢自己搞定所有的事情。这是我引以为傲的一点。不过每个人都会遇上点儿例外,可能是需求量过大或者市场热度太高或者什么鬼原因,总之我现在有一单生意需要靠另一个实验室帮忙。\n\n我在这里已经忙不开身了,所以我可能需要一个人帮我看着点儿整条生产线。我想不出来比你更适合这活儿的人了。\n\n~mission(Itinerary)\n\n只是别太陷进去也别太游离在外。这种情况比你想象得更平常。帮我管理并完成这一整个订单,然后我会去看看你办的怎么样,最后会分给你一份非常不错的利润。\n\n- 华莱士\n +mg_klim_localdelivery_drugprod_title_001=生产监督 +mg_klim_localdelivery_drugprod_title_intro=白手起家 +mg_klim_planetcollect_chem_desc=~mission(Desc) +mg_klim_planetcollect_chem_desc_0001=我正要开始弄一批新东西,忽然发现我这儿有点缺关键的~mission(Item)。所以我需要你帮我弄一点来。这应该不会是什么难事儿。你只需要去~mission(Location)帮我把货拿回来就行。我在那儿的联络人应该已经为你把货物都准备好了。拿上然后它送到~mission(Destination),我的人自会处理剩下的事。\n\n看,很简单对吧? \n\n- 华莱士 +mg_klim_planetcollect_chem_desc_0002=具体是这样的,我需要一些~mission(Item),你能不能去我的一个供应商~mission(Location)那里取一下? 拿到之后,把东西送到~mission(Destination)。我已经让一个伙计在那儿等着然后直接送过来给我了,你不用担心。拿上你的钱,好后享受就行了。\n\n- 华莱士 +mg_klim_planetcollect_chem_desc_0003=我小仓库的橱柜都快空了,但我现在需要开始做一堆东西。所以我需要有人能帮我从~mission(Location)取回来点儿~mission(Item),然后放在~mission(Destination)就行。我会叫个人再把它送过来的。干我们这行的,得处处小心,对吗? 不管怎么说,你完成你的那部分,就能获得相应的钱。\n\n- Wallace +mg_klim_planetcollect_chem_desc_0004=你能到~mission(Location)去找我的线人那点儿~mission(Item)给我吗? 你不用把它们直接带到我这儿,我已经找了另一个大哥准备到~mission(Destination)帮我拿货,把货给他们就行。\n\n- Wallace +mg_klim_planetcollect_chem_desc_0005=魔鬼永远不会停止作恶,不是吗? 我的一些原料已经用完了,所以现在需要一些~mission(Item),不然生产就慢下来了。我找到了一个在~mission(Location)的人说愿意提供一些给我。所以我只需要你去帮我拿一下货然后送到~mission(Destination)就行。你把事情搞定之后立刻就能拿到钱。\n\n- Wallace +mg_klim_planetcollect_chem_obj_long_01=前往取货地点。 +mg_klim_planetcollect_chem_obj_long_02=从取货位置拿取~mission(Item)。 +mg_klim_planetcollect_chem_obj_long_03=将~mission(Item)送至~mission(Destination)。 +mg_klim_planetcollect_chem_obj_short_01=取货地点 +mg_klim_planetcollect_chem_obj_short_02=拿取化合物 +mg_klim_planetcollect_chem_obj_short_03=递送化合物 +mg_klim_planetcollect_chem_title=~mission(Title) +mg_klim_planetcollect_chem_title_0001=运送化学品 +mg_klim_planetcollect_chem_title_0002=需要~mission(Item) +mg_klim_planetcollect_chem_title_0003=需要点劲儿大的 +mg_klim_planetcollect_chem_title_0004=交个朋友 +mg_klim_planetcollect_chem_title_0005=补给运送 +mg_miles_MissingPerson_desc=~mission(desc) +mg_miles_MissingPerson_desc_0001=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理\n\n我们被雇来追踪~mission(TargetName)。虽然目标已经推定为死亡了,但你还是得去~mission(location)好好确认下.~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放..\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的和(或)私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0002=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n~mission(TargetName)已经失踪有一段时间了,虽然估计已经死亡了。但是,他的家属雇我们去找些证据以让他们有个了结。你需要前往~mission(location)然后尽可能寻找遗骸。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0003=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n埃克哈特安保被雇佣来寻找~mission(TargetName)的遗骸.这需要你前往~mission(location)并识别目标.~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_desc_0004=埃克哈特安保有限责任公司\n合约& 派遣\n\n合约类型:失踪人口\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n任务主题:~mission(TargetName)\n\n客户希望最近的一宗人口失踪案能得到处理。督导局和当地执法部门表示此时已故,所以他们才来寻求我们的帮助。你需要前往~mission(location)然后辨识出尸体。 ~mission(rush)~mission(trouble)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用. +mg_miles_MissingPerson_desc_0005=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n 你得前往~mission(location)寻找~mission(TargetName)的尸体. ~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 +mg_miles_MissingPerson_location_0001=最后已知位置 +mg_miles_MissingPerson_location_0002=可疑位置 +mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)的最后已知位置 +mg_miles_MissingPerson_obj_long_01=在~mission(location)搜寻~mission(TargetName). +mg_miles_MissingPerson_obj_long_02=识别~mission(TargetName|Last). +mg_miles_MissingPerson_obj_short_01=~mission(TargetName|Last)的位置 +mg_miles_MissingPerson_obj_short_02=识别 +mg_miles_MissingPerson_rush_0001=这是一份重要的合约. +mg_miles_MissingPerson_rush_0002=客户已经表明他们希望这个问题能迅速解决. +mg_miles_MissingPerson_rush_0003=这份合约已经被标记为紧急任务. +mg_miles_MissingPerson_rush_0004=你最好搞快点. +mg_miles_MissingPerson_title=~mission(title) (~mission(TargetName)) +mg_miles_MissingPerson_title_0001=失踪人口 +mg_miles_MissingPerson_title_0002=追踪合约 +mg_miles_MissingPerson_title_0003=搜寻:失踪人口 +mg_miles_MissingPerson_trouble_0001=报告指出,那周围有敌人行踪. +mg_miles_MissingPerson_trouble_0002=这活会前往潜在的冲突区域.请妥善做好准备. +mg_miles_MissingPerson_trouble_0003=当心点.敌人已经掌握了这片区域. +mg_miles_MissingPerson_trouble_0004=最新的扫描报告指出这片区域有敌军迹象.请小心行事 +mg_miles_MissionLegal_from=埃克哈特安保 +mg_miles_assassin_danger_0001=~mission(TargetName|Last)可能会发生一场战斗,所以请做好准备。 +mg_miles_assassin_danger_0002=拿出你的实力来,他们可不好对付。 +mg_miles_assassin_danger_0003=用上你的全力.~mission(TargetName|NickOrFirst)可不是随便能放倒的. +mg_miles_assassin_danger_0004=基于他们的威望,我估计这可能会演变成一场大战。 +mg_miles_assassin_danger_0005=我之前听过这名字。认真对付,在他们发现你前给上一击。 +mg_miles_assassin_desc=~mission(Contractor|AssassinationDescription) +mg_miles_assassin_desc_0001=这是我们之前那件事的一些细节。你要找到~mission(TargetName)并且我会发给你~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0002=名字:~mission(TargetName)\n~mission(Contractor|AssassinationTimed)我也已经把~mission(location)附在这条信息里了.确保一切顺利完成.~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0003=目标名字是~mission(TargetName).我会附上~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) 无论什么手段,完成就行. +mg_miles_assassin_desc_0004=给你.\nName:~mission(TargetName)\n不多,但我加了点~mission(location),所以你应该很容易找到. \n~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0005=这是我所知道的全部信息。目标名字是~mission(TargetName)。不知道他们干了啥,但是他们的确狠狠地激怒了某人。无论如何,我正在发送~mission(location)。找到并干掉他们,你会得到你应得的,很简单。 ~mission(Contractor|AssassinationDanger) ~mission(Contractor|AssassinationTimed) +mg_miles_assassin_loc_0001=最新的合约要点 +mg_miles_assassin_loc_0002=最后的合约要点 +mg_miles_assassin_loc_0003=他们已知的最后行踪 +mg_miles_assassin_loc_0004=他们最近的行踪 +mg_miles_assassin_obj_long_01=在~mission(location)搜寻目标. +mg_miles_assassin_obj_long_02=找到并干掉~mission(TargetName). +mg_miles_assassin_obj_short_01=目标位置 +mg_miles_assassin_obj_short_02=干掉目标 +mg_miles_assassin_timed_0001=这次行动时间有限,搞快点。 +mg_miles_assassin_timed_0002=合约内容迟早会泄露,所以我建议在~mission(TargetName|NickOrFirst) 意识到前干掉他们。 +mg_miles_assassin_timed_0003=你可能得速战速决。 +mg_miles_assassin_timed_0004=客户想迅速解决这件事。 +mg_miles_assassin_timed_0005=这件事需要马上完成。懂? +mg_miles_assassin_title=~mission(Contractor|AssassinationTitle) (~mission(TargetName)) +mg_miles_assassin_title_0001=一点小活 +mg_miles_assassin_title_0002=需要你去和某人碰面 +mg_miles_assassin_title_0003=解决争端 +mg_miles_assassin_title_0004=穷途末路 +mg_miles_assassin_title_0005=恶意攻击 +mg_miles_blackboxillegal_desc=~mission(desc) +mg_miles_blackboxillegal_desc_0001=一艘~mission(ship)遭受不幸,一些人对这件事表示深切哀痛并愿意花钱让这事消声灭迹。我要你去~mission(location),抢到~mission(item),然后带到~mission(destination)进行销毁。 ~mission(rush)~mission(trouble) +mg_miles_blackboxillegal_desc_0002=我的一个老常客说他那有你称作“特别嗜好”也就是法律上灰色地带的东西。不幸的是,他们也有些意愿,所以会时不时地偷渡点。我不会讲明是谁,但是我可以说,你应该认识。他们只要出了些“小意外”就会出钱消灾。而这次发生在一艘 ~mission(ship)上,所以我需要你去~mission(location)并拿走~mission(item)。我一个在~mission(destination)的线人可以处理这物品,所以只要把黑匣子给他们就能走了。~mission(rush)~mission(trouble) +mg_miles_blackboxillegal_desc_0003=这是行动的细节.我需要你从损毁的~mission(ship)拿走~mission(item).而这次,我需要你去~mission(destination). ~mission(trouble) 我会发给你~mission(location). ~mission(rush) +mg_miles_blackboxillegal_desc_0004=应该会很简单.我会发受损~mission(ship)的坐标数据给你.你动身去~mission(location)并拿到~mission(item). ~mission(trouble)一旦到手,拿给我在~mission(destination)的手下. ~mission(rush) +mg_miles_blackboxillegal_desc_0005=这更像一个有偿的私活而不是个正式的工作.我需要回收处理~mission(ship)上的~mission(item).你不会想知道细节的,你只需要知道一些有权有势的人想要这件事处理得谨慎.一旦到手,你所需要做的就是把它放在~mission(destination)然后离开. ~mission(trouble)~mission(rush) +mg_miles_blackboxillegal_obj_long_01=前往~mission(location) +mg_miles_blackboxillegal_obj_long_02=从残骸里回收~mission(item). +mg_miles_blackboxillegal_obj_long_03=送~mission(item)去~mission(destination). +mg_miles_blackboxillegal_obj_short_01=~mission(ship)的位置 +mg_miles_blackboxillegal_obj_short_02=回收~mission(item) +mg_miles_blackboxillegal_obj_short_03=运送~mission(item) +mg_miles_blackboxillegal_rush_0001=你最好搞快点.客户需要马上解决. +mg_miles_blackboxillegal_rush_0002=我需要你马上处理,所以先放下你手上的事,专心处理这个。 +mg_miles_blackboxillegal_rush_0003=动作快点,明白?越早办完越早得到报酬. +mg_miles_blackboxillegal_rush_0004=客户需要马上办,所以上点心。 +mg_miles_blackboxillegal_title=~mission(title) (~mission(item)) +mg_miles_blackboxillegal_title_0001=黑匣子回收 +mg_miles_blackboxillegal_title_0002=删除数据 +mg_miles_blackboxillegal_title_0003=清理工作 +mg_miles_blackboxillegal_trouble_0001=你将会前往危险区域,小心别让麻烦找上你. +mg_miles_blackboxillegal_trouble_0002=据消息称这里可能有敌对势力,所以小心点。 +mg_miles_blackboxillegal_trouble_0003=在这片区域依旧可能有麻烦,保持警惕。 +mg_miles_blackboxillegal_trouble_0004=很可能会发生战斗,武装起来。 +mg_miles_blackboxlegal_desc=~mission(desc) +mg_miles_blackboxlegal_desc_0001=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n承包人状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n你的委托是去找回~mission(item).你需要去~mission(location),拿到~mission(item)并送去~mission(destination). ~mission(trouble)~mission(rush)\n\n报酬将会根据合约完成程度决定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_desc_0002=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n这是一次标准的黑匣子回收行动.承接人需要抵达一艘失事的~mission(ship)之后安全地拿到船上的~mission(item). ~mission(trouble)客户极力要求~mission(item)无论如何也不能损坏.一旦到手,将~mission(item)送到~mission(destination).\n\n~mission(rush)\n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_desc_0003=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n据报告一艘~mission(ship)被毁,客户雇我们去回收那艘船~mission(item)以此了解发生了什么。你将要去~mission(location),回收~mission(item)然后送回~mission(destination)。 ~mission(trouble)~mission(rush)\n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 +mg_miles_blackboxlegal_desc_0004=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n有艘~mission(ship)在这个星期早些时候已确认被毁.客户要求一位承接人去往~mission(location)并回收船上的~mission(item).我需要你进入~mission(ship),拿到~mission(item)并安全送到~mission(destination). ~mission(trouble)~mission(rush) \n\n报酬视合约完成情况而定.\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_blackboxlegal_item_0001=黑匣子 +mg_miles_blackboxlegal_item_0002=飞行记录 +mg_miles_blackboxlegal_item_0003=飞行记录仪 +mg_miles_blackboxlegal_item_0004=导航驱动 +mg_miles_blackboxlegal_loc_0001=~mission(ship)的最后已知位置 +mg_miles_blackboxlegal_loc_0002=最后接触位置 +mg_miles_blackboxlegal_loc_0003=失去联系信号前 ~mission(ship)'s的最后位置 +mg_miles_blackboxlegal_loc_0004=残骸 +mg_miles_blackboxlegal_obj_long_01=去~mission(location). +mg_miles_blackboxlegal_obj_long_02=从目标残骸中取回~mission(item) +mg_miles_blackboxlegal_obj_long_03=将~mission(item)送回~mission(destination). +mg_miles_blackboxlegal_obj_short_01=~mission(ship) 的位置 +mg_miles_blackboxlegal_obj_short_02=取回~mission(item) +mg_miles_blackboxlegal_obj_short_03=归还~mission(item) +mg_miles_blackboxlegal_rush_0001=这是一个十分有价值的客户,公司希望此事尽快解决. +mg_miles_blackboxlegal_rush_0002=这是个高优先级的任务. +mg_miles_blackboxlegal_rush_0003=客户需要你在极短的时间内完成这次任务. +mg_miles_blackboxlegal_title=~mission(title) (~mission(item)) +mg_miles_blackboxlegal_title_0001=回收黑匣子 +mg_miles_blackboxlegal_trouble_0001=情报显示敌对机构可能在此区域活动.启用标准交战准则 +mg_miles_blackboxlegal_trouble_0002=此行动有极高的交火风险.请小心行事 +mg_miles_blackboxlegal_trouble_0003=分析部门指出行动地区有极高的风险与敌对势力交火.请做好妥善的准备. +mg_miles_bounty_desc=~mission(Contractor|BountyDescription) +mg_miles_bounty_desc_0001=埃克哈特安保有限公司.\n合约 & 差事\n\n合约 类型:猎杀赏金\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n~mission(TargetName)的脑袋已经被打上了一笔赏金. ~mission(elite)该合约已被批准使用致命武力 ~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此合约容不得任何协商\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0002=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n通缉令:~mission(TargetName)\n由于违反帝国法律法规,合约目标已被合法标记了一笔赏金. ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0003=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n接受这份合约后你将被授权追踪并制服~mission(TargetName). ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_desc_0004=埃克哈特安保有限公司.\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n我们有一份猎杀~mission(TargetName)的赏金合约.你被授权使用任何必要的武力以制服目标 ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用. +mg_miles_bounty_elite_0001=根据我们得到的心理状况资料,该目标是高风险目标。 +mg_miles_bounty_elite_0002=任务目标被标记为极端危险目标。 +mg_miles_bounty_elite_0003=接触时要留点心眼,目标必定是全副武装的,十分危险。 +mg_miles_bounty_location_0001=我们有个潜在的目标最后已知地点。 +mg_miles_bounty_location_0002=我们将提供能揭露~mission(TargetName|Last)躲藏在何处的数据。 +mg_miles_bounty_location_0003=我们的线人为我们提供了目标最后的下落。 +mg_miles_bounty_obj_long_01=搜寻赏金目标的当前位置。他目前躲藏在我们无法监控到的位置,这意味着你需要使用你的扫描仪或者重新激活周围的通讯阵列来跟踪目标。 +mg_miles_bounty_obj_long_02=追踪并逮捕~mission(TargetName)。 +mg_miles_bounty_obj_short_01=定位赏金目标 +mg_miles_bounty_obj_short_02=制服赏金目标 +mg_miles_bounty_rush_0001=你必须加快动作。 +mg_miles_bounty_rush_0002=你的机会转瞬即逝,在他们再次消失之前干掉他们。 +mg_miles_bounty_rush_0003=任务目标手脚很快,你必须加快动作。 +mg_miles_bounty_title=~mission(Contractor|BountyTitle):~mission(TargetName) +mg_miles_bounty_title_0001=赏金已发布 +mg_miles_bounty_title_0002=猎杀赏金目标合约 +mg_miles_bounty_title_E=二级犯罪等级赏金合约 +mg_miles_bounty_title_H=四级犯罪等级赏金合约 +mg_miles_bounty_title_M=三级犯罪等级赏金合约 +mg_miles_bounty_title_VE=一级犯罪等级赏金合约 +mg_miles_bounty_title_VH=五级犯罪等级赏金合约 +mg_miles_capturegang_complete_desc=\n阿灵顿帮的所有重要成员都已经被关押,整个犯罪组织都已失能. \n\n令人印象深刻的表现.干得漂亮.\n\n-迈尔斯\n\n迈尔斯 埃克哈特\n创始人 & 首席执行官\n埃克哈特安保有限公司. +mg_miles_capturegang_complete_title=监禁阿灵顿帮 +mg_miles_capturegang_desc_001=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们的一个匿名线人告诉我们,阿灵顿帮的领导人,马尔特克斯·阿灵顿 的孩子,莱斯·阿灵顿,被发现在一个科瓦莱什转运中心取快递。我们将为您提供我们认为他们现在所在位置的的坐标。\n\n莱斯是一位经验十分丰富的飞行员,据说他的飞行时间比他出生到现在走路的时间还多,因此他通常都是该犯罪组织的撤离飞行员。可能有必要组织一艘额外的支援舰船以防止目标可能的逃脱行为。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把目标干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_002=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们得到消息,长期相识并对马尔特克斯·阿灵顿充满信心的尼克斯·坎特威尔被发现试图购买高密度采矿激光,这种激光在过去的几次舰船劫持事件中经常被用于战略性突破船体。我们将为你提供尼克斯的最后已知地点。\n\n尼克斯是一名在犯罪圈子里有极高声望的弹药专家,他简直就是破坏的代名词。我们建议你携带比你所认为的致死量更高一级的火力来对付他。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_003=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n萨姆'爱哭鬼'阿灵顿最近被卷进了一场酒后斗殴。很巧的是,这次斗殴后他被自动安保系统标记并汇报了。汇报显示他在一个休息&放松空间站里。这爱哭鬼挺精的,空间站反应小组到来之前他一定已经把所有他来过的痕迹清理过了。但他肯定没想到我们找到了某种方式来追踪他。\n\n萨姆是阿灵顿帮领袖马尔特克斯·阿灵顿的侄子与主要的打手之一。虽然名字里有"爱哭鬼",但是易怒症与长期的成瘾性药物滥用经历相结合,使他成为了真正的性格飘忽不定的人物。别指望他会放弃抵抗,就算你召集了一支军队并把他围困也不见得能让他自己投降。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_004=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。皆是是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们最近得知,有人使用一组自定义加密密钥非法破解并访问了一个安全终端,而这组自定义密钥在去年曾经被阿灵顿帮领导人马尔特克斯·阿灵顿的一个名为奥斯陆·阿灵顿的'年轻有为'的小弟用于一次抢劫活动中。尽管这次入侵可能并不是奥斯陆本人所为,但这次非法访问仍然值得我们调查。\n\n 尽管是个恶棍,但不得不承认,奥斯陆的确十分有才。他极其聪明,精通各种现金技术的使用且善于编写代码。过去几次对他的抓捕行动都以失败告终。如果这次入侵的确是奥斯陆本人所为,那么我们建议你组织一队装备精良且训练有素的小队对目标进行突击,速战速决,免得这家伙又跑了。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_005=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n上礼拜,有两名银行守卫失踪。几小时前,有人在马格努斯的一个垃圾堆里发现了他们的尸体。尸体完整,但是他们的生物特征证件被窃取了。幸运的是,附近的饺子车上有一个摄像头记录下了抛尸的全过程。经过面部识别调查后,我们锁定了抛尸者:卡斯·登特。此人与阿灵顿帮首领马尔特克斯·阿灵顿的关系十分暧昧,且是莱斯·阿灵顿的母亲。我们根据视频重建了目标抛尸的时间轴。根据时间轴,我们推测出了卡斯当前隐藏的坐标。\n\n 不止此次抛尸,卡斯还涉嫌参与一长串的谋杀案件,其中有两件是最近发生的我们建议你携带一名或多名训练有素的助手与目标交锋以避免可能的伤亡。 \n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_006=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n马尔特克斯·阿灵顿近来十分低调,但道高一丈,我们还是发现了他的蛛丝马迹并定位了一处可能是其藏身处的坐标。近日,一艘巡逻队舰船被盗窃,事发时该巡逻舰正随其所属巡逻队在一个燃料补给站补充燃料。马尔特克斯·阿灵顿是该案件最大的嫌疑人。该巡逻舰注册的可追踪标签被临时停用了,但通过分析并追踪舰船的量子特征,我们得出了该舰目前的坐标。\n\n马尔特克斯·阿灵顿出生于一个犯罪之家。这个家族三代人都以犯罪为生。这六年来,马尔特克斯一直作为阿灵顿帮领袖活动着。当心。马尔特克斯是一个不好搞定的目标。他阴险,聪明,而且交战手段通常十分激进。此行动有很大可能会演变成一场持久战。带上你所能承担得起的一切补给,无论是弹药还是医用品,能带多少带多少。把马尔特克斯一劳永逸的干掉,给他的罪恶一生画上句号。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_desc_idris=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:集体逮捕令\n合约者身份:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n立即执行\n\n看来,阿灵顿帮那群家伙焕发第二春了。在上次失败后,他们设法逃出了监狱设施。而且他们这次居然从修理厂里偷了一艘伊德里斯出来。现在我们知道为什么这帮家伙之前要偷采矿激光器与安保人员的生物特征证件了。\n\n鉴于我们有成功逮捕过阿灵顿帮成员的经验,再次逮捕这群混蛋的重任自然也被委托到了我们埃克哈特安保有限公司的手上。伊德里斯级护卫舰在海军内也算是主力舰级别的军舰了,要干掉她小枪小炮可不行。\n\n你已获授权使用任何必要的武力去击沉这艘倒霉的伊德里斯级并击毙阿灵顿帮的混蛋们。\n\n佣金会在任务完成后,根据你在小队内的评分而斟酌分配至你的个人账户。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_capturegang_escape_desc=\n看来我们高兴得太早了。前不久我听说了那帮家伙越狱的消息。阿灵顿帮不知道用了什么鬼把戏,搞了一些爆炸物进去并利用它们越狱了。\n\n真搞不懂是哪个天才,决定把整个阿灵顿帮的人都关在同个拘留设施里。真是聪明的不得了,我都想给他鼓鼓掌。\n\n且不论他们是不是那种有仇必报的类型,估计他们现在已经把枪顶在我们头上了。我们也不得不认真起来了。\n\n-迈尔斯\n\n迈尔斯·埃克哈特\n创办者 & 首席执行官\n埃克哈特安保有限公司 +mg_miles_capturegang_escape_title=阿灵顿帮逃脱 +mg_miles_capturegang_eventTeam_Currentplayer=小队战斗评分:~Mission(PlayerScore) +mg_miles_capturegang_eventTeam_currentleader=你的小队现在是战场领袖 +mg_miles_capturegang_eventTeam_topplayer=战斗领头羊:~mission(TopPlayer) / 评分:~Mission(TopPlayerScore) +mg_miles_capturegang_event_Currentplayer=战斗评分:~Mission(PlayerScore) +mg_miles_capturegang_event_currentleader=你是现在是战场领袖 +mg_miles_capturegang_event_topplayer=战斗领头羊:~mission(TopPlayer) / 评分:~Mission(TopPlayerScore) +mg_miles_capturegang_idris_marker_001=失窃的伊德里斯 +mg_miles_capturegang_idris_obj_long_001=前往被阿灵顿帮窃取的伊德里斯级护卫舰的最后已知地点。 +mg_miles_capturegang_idris_obj_long_002=将阿灵顿帮全员歼灭。 +mg_miles_capturegang_idris_obj_short_001=定位伊德里斯 +mg_miles_capturegang_idris_obj_short_002=消灭阿灵顿帮成员:%|s +mg_miles_capturegang_idris_subobj_long_002a=击毙莱斯·阿灵顿。 +mg_miles_capturegang_idris_subobj_long_002b=击毙尼克斯·坎特威尔 +mg_miles_capturegang_idris_subobj_long_002c=击毙萨姆'爱哭鬼'坎特威尔 +mg_miles_capturegang_idris_subobj_long_002d=击毙奥斯陆·阿灵顿 +mg_miles_capturegang_idris_subobj_long_002e=击毙卡斯·登特 +mg_miles_capturegang_idris_subobj_long_002f=击毙马尔特克斯·阿灵顿 +mg_miles_capturegang_marker_001=莱斯·阿灵顿 +mg_miles_capturegang_marker_002=尼克斯·坎特威尔 +mg_miles_capturegang_marker_003=萨姆'爱哭鬼'阿灵顿 +mg_miles_capturegang_marker_004=奥斯陆·阿灵顿 +mg_miles_capturegang_marker_005=卡斯·登特 +mg_miles_capturegang_marker_006=马尔特克斯·阿灵顿 +mg_miles_capturegang_obj_long_001=前往阿灵顿帮成员~mission(Target)的最后已知坐标。 +mg_miles_capturegang_obj_long_002=接近并击毙~mission(Target) +mg_miles_capturegang_obj_short_001=找到~mission(Target) +mg_miles_capturegang_obj_short_002=击毙~mission(Target) +mg_miles_capturegang_title_001=逮捕阿灵顿帮成员莱斯·阿灵顿 +mg_miles_capturegang_title_002=逮捕阿灵顿帮成员尼克斯·坎特威尔 +mg_miles_capturegang_title_003=逮捕阿灵顿帮成员萨姆'爱哭鬼'阿灵顿 +mg_miles_capturegang_title_004=逮捕阿灵顿帮成员奥斯陆·阿灵顿 +mg_miles_capturegang_title_005=逮捕阿灵顿帮成员卡斯·登特 +mg_miles_capturegang_title_006=逮捕阿灵顿帮领袖马尔特克斯·阿灵顿 +mg_miles_capturegang_title_idris=被阿灵顿帮盗窃的伊德里斯级 +mg_miles_collectcargo_legal_danger_0001=该合约被标记为有交火风险. +mg_miles_collectcargo_legal_danger_0002=参与人员请务必做好交火准备. +mg_miles_collectcargo_legal_danger_0003=情报显示敌对机构可能在此区域活动.请小心行事 +mg_miles_collectcargo_legal_danger_0004=参与人员已批准与敌人交火启用标准交战准则 +mg_miles_collectcargo_legal_desc=~mission (description) +mg_miles_collectcargo_legal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此客户在一次运输行动中丢失了一个~mission(item)。负责运输的~mission(ship)因为一次事故损毁了。你需要前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n一艘~mission(ship)在运送~mission(item)的过程中在星系内发生了事故。客户委托我们前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准的货物寻回合约。你需要前往一艘~mission(ship)的残骸并取回~mission(item),然后将其完好的运送至~mission(destination)。我们将会告知你大概的地点,就是~mission(location)。~mission(danger)采取任何必要的措施来保证~mission(item)不受损坏。~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n我们的客户最近在一次货运行动中失去了一艘~mission(ship)。尽管公司已经向当地有关部门与保险公司做了汇报,但他们还是要求我们派遣一名人员前往~mission(location)并取回失事飞船上运输的~mission(item),然后将其运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约需要你前往一艘~mission(ship)的残骸并取回其上的~mission(item),然后将其运送至~mission(destination)。前往~mission(location)把这事儿搞定。~mission(timed) ~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_collectcargo_legal_obj_long_01=前往~mission(location) +mg_miles_collectcargo_legal_obj_long_02=取回~mission(item) +mg_miles_collectcargo_legal_obj_long_03=运送~mission(item)至~mission(destination) +mg_miles_collectcargo_legal_obj_short_01=残骸地点 +mg_miles_collectcargo_legal_obj_short_02=取回~mission(item) +mg_miles_collectcargo_legal_obj_short_03=运送~mission(item) +mg_miles_collectcargo_legal_timed_0001=这是一个高优先级合约 +mg_miles_collectcargo_legal_timed_0002=客户规定了此次运送的时限 +mg_miles_collectcargo_legal_timed_0003=客户加急了此次运送. +mg_miles_collectcargo_legal_timed_0004=此运送合约须在较短的时间内完成. +mg_miles_collectcargo_legal_title=~mission (title) (授权代码:~mission(approvalcode)) +mg_miles_collectcargo_legal_title_0001=找回货物 +mg_miles_collectcargo_legal_title_0002=保全货物 +mg_miles_collectcargo_legal_title_0003=打捞货物 +mg_miles_delivercargo_lawful_danger_0001=你被批准与任何敌对目标交火. +mg_miles_delivercargo_lawful_danger_0002=情报显示敌对机构有极高的可能在目标区域活动.做好相应准备. +mg_miles_delivercargo_lawful_danger_0003=此合约被标记为有可能需进行作战的任务。 +mg_miles_delivercargo_lawful_danger_0004=最新的情报显示,此合约所涉及地区所发生的暴力事件数量有明显上升。建议参与者做好准备以应对潜在交战威胁。 +mg_miles_delivercargo_lawful_danger_0005=参与者被准许与任何敌对目标交火。启用标准交战准则。 +mg_miles_delivercargo_lawful_desc=~mission(description) +mg_miles_delivercargo_lawful_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约中客户要求人员为其运送一样物件。你需要前往~mission(location)并取得~mission(item),然后将其安全运送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准快递合约。参与人员需要将~mission(item)由~mission(location)递送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n参与人员需要为~mission(item)的完好负责。\n揽收地:~mission(location)\n送至:~mission(destination)\n注意事项:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_delivercargo_lawful_obj_long_01=前往~mission(location) +mg_miles_delivercargo_lawful_obj_long_02=取得~mission(item) +mg_miles_delivercargo_lawful_obj_long_03=将~mission(item)运送至~mission(destination) +mg_miles_delivercargo_lawful_obj_short_01=取货地点 +mg_miles_delivercargo_lawful_obj_short_02=取货 +mg_miles_delivercargo_lawful_obj_short_03=运送 +mg_miles_delivercargo_lawful_timed_0001=这项任务优先级极高。 +mg_miles_delivercargo_lawful_timed_0002=客户要求此物件在极短的时间内送达。 +mg_miles_delivercargo_lawful_timed_0003=请尽快完成此合约。 +mg_miles_delivercargo_lawful_timed_0004=这是一份加急合约请尽快完成。 +mg_miles_delivercargo_lawful_timed_0005=客户要求此次运送加急。 +mg_miles_delivercargo_lawful_title=~mission(title) (授权代码:~mission(approvalcode)) +mg_miles_delivercargo_lawful_title_0001=物品运送 +mg_miles_delivercargo_lawful_title_0002=快递运送 +mg_miles_delivercargo_lawful_title_0003=货物运送 +mg_miles_delivercargo_lawful_var_0001=客户嘱咐~mission (item)不可存放于阳光直射处。 +mg_miles_delivercargo_lawful_var_0002=客户嘱咐~mission(item)不可存放于低频发射器附近。 +mg_miles_delivercargo_lawful_var_0003=客户嘱咐~mission(item)不可擅自打开。 +mg_miles_delivercargo_lawful_var_0004=客户嘱咐~mission(item)必须与高频发射器分开存放。 +mg_miles_escort_scan_desc=~mission(Desc) +mg_miles_escort_scan_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n这次的护航对象是一艘调查船。对方要求我们提供~mission(EscortType)并在他们扫描目标时保证他们的安全。与客户的汇合地点是~mission(location)。你需要守护在客户周边并在可能的敌对目标出现时保护客户的安全。航线将由客户制定并提供。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_escort_scan_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n有个客户要求我们提供~mission(EscortType)。你不止要陪着他航行至目的地,还要在任何可能的敌对目标手中保护他们。你与客户的汇合地点是~mission(location)。汇合后客户将为你提供护航航线的具体信息。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_escort_scan_obj_long_01=前往~mission(location) +mg_miles_escort_scan_obj_long_02=等待支援到来。 +mg_miles_escort_scan_obj_long_03=等待扫描完毕。 +mg_miles_escort_scan_obj_long_04=护送~mission(ClientType)至导航点。 +mg_miles_escort_scan_obj_long_04a=保护~mission(ClientType) +mg_miles_escort_scan_obj_long_04b=战斗赏金 +mg_miles_escort_scan_obj_long_05=护送~mission(ClientType)至最后目的地。 +mg_miles_escort_scan_obj_short_01=会见客户 +mg_miles_escort_scan_obj_short_02=等待支援 +mg_miles_escort_scan_obj_short_03=原地等待。 +mg_miles_escort_scan_obj_short_04=护航 +mg_miles_escort_scan_obj_short_04a=保护 +mg_miles_escort_scan_obj_short_05=护航 +mg_miles_escort_scan_obj_short_05a=终点 +mg_miles_escort_scan_title=~mission(title) (批准码:~mission(ApprovalCode)) +mg_miles_escortscan_title_0001=护航合约 +mg_miles_escortscan_title_0002=任务档案 :护航任务 (调查) +mg_miles_escortscan_title_0003=护航任务 +mg_miles_escortscan_title_0004=护航任务 (调查) +mg_miles_groupbounty_desc_001=合约类型:集体逮捕令\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n针对最近发生的集体犯罪事件,一份集体逮捕令已发布。 逮捕令内人员包含:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\n我们认为目标已经分头行动,朝不同坐标各自逃离追捕,你可能需要规划多条航线并将他们逐个击毙。\n\n你被授权使用任何必要手段来消灭目标。\n\n佣金将会于你在规定期限内击毙所有目标后发至你的个人账户。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_groupbounty_title_001=集体逮捕令 +mg_miles_havejob_desc=~mission(Desc) +mg_miles_havejob_desc_0001=嘿,有空的话来找我。有一份工作在等着你。我已经在~mission(location)。 +mg_miles_havejob_desc_0002=如果可以的话,来~mission(location)。给你找了份工作。 +mg_miles_havejob_desc_0003=如果你正在找工作,我为你准备了一个任务。当你准备好时,到~mission(location)来。 +mg_miles_havejob_desc_0004=我一看到这份新合约,就想到了你。也许是我们谈谈的好时机。来~mission(location)找我。\n\n-埃克哈特 +mg_miles_havejob_desc_0005=看起来我好像用得上有你这样技巧的人了。何不前往~mission(location),我们可以讨论细节。 +mg_miles_havejob_desc_0006=如果你现在不是很忙,我为你准备了一些你可能感兴趣的任务。来~mission(location)见我,我会告知你详情。 +mg_miles_havejob_desc_0007=给你在~mission(location)找了个新活儿,如果你有兴趣的话非常欢迎。 \n\n-埃克哈特 +mg_miles_havejob_desc_0008=要是有空的话何不来见见我,我在~mission(location)。我有一份你适合的工作。 +mg_miles_havejob_desc_0009=我觉得现在我们需要见面一次。会面地点位于~mission(location)。 +mg_miles_havejob_desc_0010=一位客户刚刚给我了一份有趣的任务。我认为你应该加入进来。我在~mission(location)随时恭候你的到来。 +mg_miles_havejob_from=迈尔斯 埃克哈特 +mg_miles_havejob_marker_01=迈尔斯 埃克哈特 +mg_miles_havejob_obj_long_01=和迈尔斯 埃克哈特见面 +mg_miles_havejob_obj_short_01=和迈尔斯 埃克哈特见面 +mg_miles_havejob_title=~mission(title) +mg_miles_havejob_title_0001=有一个工作 +mg_miles_havejob_title_0002=有活儿干了 +mg_miles_havejob_title_0003=工作机会 +mg_miles_havejob_title_0004=业务机会 +mg_miles_havejob_title_0005=潜在合约 +mg_miles_havejob_title_0006=让我们来见面 +mg_miles_havejob_title_0007=来找我 +mg_miles_havejob_title_0008=新的任务 +mg_miles_mission_app_0001=ME-01 +mg_miles_mission_app_0002=BH-05 +mg_miles_mission_app_0003=WR-06 +mg_miles_mission_app_0004=TR-08 +mg_miles_mission_app_0005=DV-33 +mg_miles_mission_app_0006=SR-12 +mg_miles_mission_app_0007=CV-21 +mg_miles_planetcollect_drug_desc=~mission(desc) +mg_miles_planetcollect_drug_desc_0001=这个任务是这样的.我一般不喜欢掺和这种事,但是工作就是工作,对吧?总之,在~mission(location)有~mission(item)。我需要你把它运送到~mission(destination)。就是这样。无需多问。~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0002=任务是非常简单的。需要你前往~mission(location),获取一个箱子然后把它运送到~mission(destination)。提前跟你提个醒,这个箱子里可是装满了~mission(item)的,所以别做蠢事被抓进去了,懂吗?等货物送到了,我就会把钱转给你。~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0003=这是一个单纯的送货任务。你需要把~mission(item)从~mission(location)运到~mission(destination)就可以领赏了。~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0004=一帮瘾君子们愿意花大价钱把~mission(item)从~mission(location)运到~mission(destination)。一举拿下并完成任务。~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0005=我需要个跑腿的帮我把这箱东西从~mission(location)运到~mission(destination)。切记别打开箱子,也别问问题。~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0006=我猜这帮瘾君子们对~mission(item)越来越渴望了。那些毒品贩子需要你把东西从~mission(location)运到~mission(destination)。~mission(rush)~mission(trouble)这帮家伙确实都是人渣,可我不得不说他们给的实在太多了,真是见鬼。 +mg_miles_planetcollect_drug_desc_0007=我需要你把~mission(item)从~mission(location)运到~mission(destination)。~mission(rush)~mission(trouble)路上千万保持低调,这样你我都能赚到钱。 +mg_miles_planetcollect_drug_desc_0008=没有比这更简单的了。到~mission(location)拿上一个箱子,然后把它带到~mission(destination)。~mission(rush)~mission(trouble)就是这样。报酬将会在完成任务后打给你。别问问题,问了你听到的也是慌言。 +mg_miles_planetcollect_drug_desc_0009=客户需要把他们的产品从~mission(location)转移到~mission(destination)。~mission(rush)~mission(trouble)这应该没有多大问题,所以不要搞砸了。 +mg_miles_planetcollect_drug_obj_long_01=前往~mission(Location) +mg_miles_planetcollect_drug_obj_long_02=取得产品 +mg_miles_planetcollect_drug_obj_long_03=把它送到~mission(Destination) +mg_miles_planetcollect_drug_obj_short_01=去这里 +mg_miles_planetcollect_drug_obj_short_02=拿东西 +mg_miles_planetcollect_drug_obj_short_03=送货 +mg_miles_planetcollect_drug_rush_0001=你得快点,好吗? +mg_miles_planetcollect_drug_rush_0002=快点处理,好吗? +mg_miles_planetcollect_drug_rush_0003=我需要你尽快把这件事做好。 +mg_miles_planetcollect_drug_rush_0004=别浪费时间了,好吗,滑头? +mg_miles_planetcollect_drug_title=~mission(title) +mg_miles_planetcollect_drug_title_0001=需要取货 +mg_miles_planetcollect_drug_title_0002=包裹 +mg_miles_planetcollect_drug_title_0003=对朋友的帮助 +mg_miles_planetcollect_drug_title_0004=快递任务 +mg_miles_planetcollect_drug_title_0005=取货 +mg_miles_planetcollect_drug_troub_0001=保持警惕。有消息说,一些打手也对这个包裹感兴趣。 +mg_miles_planetcollect_drug_troub_0002=这可能会变得有点暴力,所以确保你已经准备好战斗。 +mg_miles_planetcollect_drug_troub_0003=关于这个小任务的消息已经传开了,所以如果你懂的话,可能会有其他“感兴趣的团体”想先发制人。 +mg_miles_planetcollect_drug_troub_0004=确保你有武装。很有可能这趟行动会有点困难。 +mg_miles_planetcollect_steal_desc=~mission(desc) +mg_miles_planetcollect_steal_desc_0001=任务是这样的,我需要把~mission(item)从~mission(location)转移到~mission(destination)。虽然这是个轻松的活,但你也得做好。~mission(trouble)~mission(rush) +mg_miles_planetcollect_steal_desc_0002=我的几个熟人碰到了点儿小麻烦。他们把一些值钱的东西落在了~mission(location)所以需要个跑腿的帮忙送回去。我觉得你非常合适,把东西拿回来并将它送到~mission(destination)。对你来说应该小菜一碟吧?~mission(rush)~mission(trouble) +mg_miles_planetcollect_steal_desc_0003=非常简单。就是从~mission(location)偷回~mission(item),再把它送到~mission(destination)就行。~mission(trouble)~mission(rush)只要你不被条子抓,不弄丢~mission(item),或者被人打死,咱们就都能拿到钱。 +mg_miles_planetcollect_steal_desc_0004=我们需要你把~mission(item)从~mission(location)偷运到~mission(destination)。~mission(rush)东西送到了,你就能拿到你的那份钱。~mission(trouble) +mg_miles_planetcollect_steal_desc_0005=这应该是一个非常简单的临时任务。前往~mission(location),拿上~mission(item),然后运到~mission(destination)。~mission(trouble)只要你完好无损地把东西送到了,钱就是你的了。~mission(rush) +mg_miles_planetcollect_steal_desc_0006=以下是这次运送任务的实情:\n\nLocation:~mission(location)\n取件:~mission(item)\n送货:~mission(destination)\n\n~mission(trouble)~mission(rush) 再简单明了不过了。你有任何问题吗?有的话自己解决。 +mg_miles_planetcollect_steal_desc_0007=任务看起来很简单。你只需要前往~mission(location),拿上~mission(item)然后把它送到~mission(destination)。~mission(rush)~mission(trouble)尽你所能干净利落地完成任务这样我们就能双赢。 +mg_miles_planetcollect_steal_obj_long_01=前往~mission(location) +mg_miles_planetcollect_steal_obj_long_02=获取~mission(item) +mg_miles_planetcollect_steal_obj_long_03=将~mission(item)送达~mission(destination) +mg_miles_planetcollect_steal_obj_short_01=去这里 +mg_miles_planetcollect_steal_obj_short_02=拿起这些 +mg_miles_planetcollect_steal_obj_short_03=运送~mission(item) +mg_miles_planetcollect_steal_rush_0001=我需要你快点行动起来。 +mg_miles_planetcollect_steal_rush_0002=快点儿把这事儿搞定,别在这磨洋工。 +mg_miles_planetcollect_steal_rush_0003=另外,客户想立刻就把东西拿到手,所以一定不要迟到。 +mg_miles_planetcollect_steal_rush_0004=这活你干的越快越好。 +mg_miles_planetcollect_steal_rush_0005=客户每个小时每一分钟都在催促我,所以你给我干净利落的解决这个,行不? +mg_miles_planetcollect_steal_rush_0006=动作快点,好吗?我希望这赶快结束。 +mg_miles_planetcollect_steal_title=~mission(title) +mg_miles_planetcollect_steal_title_0001=取件 +mg_miles_planetcollect_steal_title_0002=拿起货物 +mg_miles_planetcollect_steal_troub_0001=还有件事,那里可能有一些保镖,所以你要自己注意。 +mg_miles_planetcollect_steal_troub_0002=好吧,如果你遇到什么麻烦,我相信你知道该怎么做。 +mg_miles_planetcollect_steal_troub_0003=这活应该不会有什么意外,但是你永远不知道下一秒会发生什么。 +mg_miles_planetcollect_steal_troub_0004=我想不用我说你也会扫清前进路上的一切障碍。 +mg_miles_planetcollect_steal_troub_0005=有人妨碍你,就处理掉。 +mg_miles_planetcollect_steal_troub_0006=你卷入到任何麻烦,解决掉。不希望出任何差错。 +mg_miles_recoverStolen_danger_0001=这一任务可能会遇到潜在的敌人,所以你要准备好应对措施。 +mg_miles_recoverStolen_danger_0002=根据可靠的情报敌人可能会在任务中袭击你。 +mg_miles_recoverStolen_danger_0003=遇到敌人的几率非常大,请做好接敌准备。 +mg_miles_recoverStolen_danger_0004=你有权击毁任何你看到的敌对飞船。 +mg_miles_recoverStolen_desc=~mission(Contractor|RecoverSpaceDescription) +mg_miles_recoverStolen_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n我们的客户近期有一艘飞船被摧毁并被掠夺了货物。他们表示他们想要回收那些在战斗中丢失的物品,并且他们雇佣了我们来做这件事。你的任务是重返~mission(location)并夺回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n你的任务是安全的归还一件被偷走的物品。~mission(Contractor|RecoverSpaceTimed)有线索指向~mission(location)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n一名客户要求安全的取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。对方已经提供了任务地点~mission(location),所以你只需要前往并取回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n此合约要求安全取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。客户要求承接者前往~mission(location),确保货物的安全,并将它送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n客户要求安全的取回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)根据最新消息,物品位于~mission(location)。成功取回物品后,你需要将它送到~mission(destination)。~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_recoverStolen_item_0001=失窃货物 +mg_miles_recoverStolen_item_0002=板条箱 +mg_miles_recoverStolen_item_0003=货物 +mg_miles_recoverStolen_item_0004=货物 +mg_miles_recoverStolen_item_0005=包裹 +mg_miles_recoverStolen_location_0001=~mission(Contractor|RecoveryItem)的最后出现位置 +mg_miles_recoverStolen_location_0002=当前位置 +mg_miles_recoverStolen_location_0003=~mission(Contractor|RecoveryItem)的当前位置 +mg_miles_recoverStolen_location_0004=失踪前的位置 +mg_miles_recoverStolen_location_0005=位置 +mg_miles_recoverStolen_obj_long_01=前往~mission(location) +mg_miles_recoverStolen_obj_long_02=取得失窃货物 +mg_miles_recoverStolen_obj_long_03=运送到~mission(destination) +mg_miles_recoverStolen_obj_short_01=货物位置 +mg_miles_recoverStolen_obj_short_02=失窃货物 +mg_miles_recoverStolen_obj_short_03=递送 +mg_miles_recoverStolen_timed_0001=这是有着高优先级的任务。请尽快完成任务。 +mg_miles_recoverStolen_timed_0002=这位客户支付了一大笔加急费用,所以我们要快点解决。 +mg_miles_recoverStolen_timed_0003=你得快速完成这个任务。 +mg_miles_recoverStolen_timed_0004=我们需要迅速解决这个任务. +mg_miles_recoverStolen_title=~mission(Contractor|RecoverSpaceTitle) +mg_miles_recoverStolen_title_0001=取回失窃货物 +mg_miles_recoverStolen_title_0002=取回货物 +mg_miles_spacecollect_steal_desc=~mission(desc) +mg_miles_spacecollect_steal_desc_0001=这活儿是这样的。一艘~mission(ship)在航行时被击毁了。客户希望有人能够前往~mission(location)去取回~mission(item)。一旦你弄到了东西,将它送到~mission(destination)就可以了。~mission(trouble)~mission(rush) 轻轻松松,对吧? +mg_miles_spacecollect_steal_desc_0002=长话短说,一艘~mission(ship)不幸在航程中被击毁了。客户想将~mission(item)从~mission(location)取回,然后将它送到~mission(destination)。你知道的越少对你越好。~mission(rush)~mission(trouble) +mg_miles_spacecollect_steal_desc_0003=这就是我之前讲的麻烦活儿。我需要你抢回位于~mission(location)的~mission(item)。~mission(trouble)当你拿到物品以后,送到~mission(destination)。当运送完成后你会得到报酬。~mission(rush) +mg_miles_spacecollect_steal_desc_0004=这是一个单纯的回收任务。我需要你将~mission(item)从~mission(location)偷走,然后送到~mission(destination)。~mission(rush)当物品成功送到后,你会得到属于你的报酬。~mission(trouble) +mg_miles_spacecollect_steal_desc_0005=所以这个需要我帮助的家伙惹上了一点麻烦。他的一艘~mission(ship)在航行中爆炸了。但是他仍需要其中的~mission(item),物品要被运往~mission(destination)。现在他愿意付钱将物品运输到目的地。这就是你能派上用场的地方了。前往~mission(location),拿到包裹后继续之前的运送。~mission(trouble)当你成功将包裹完好无损的运送到目的地后,报酬会付给你。~mission(rush) +mg_miles_spacecollect_steal_desc_0006=有小道消息说一艘~mission(ship)在运送一些有意思的货物时被人击毁了。我觉得现在是时候去乘火打劫了,对吧?前往~mission(location)并取得~mission(item),然后送到~mission(destination)。我保证你会得到相应的报酬。~mission(trouble)~mission(rush) +mg_miles_spacecollect_steal_desc_0007=最近我一直盯着这艘~mission(ship),直到前些日子它被击毁了。对相关人员来说的确挺惨的,但是工作还要继续。这艘船载着的昂贵货物仍需前往它所应该去的地方。你需要取回位于~mission(location)的~mission(item),然后将它送到~mission(destination)。~mission(rush)~mission(trouble) \n\n你成功完成以后,不仅可以赢取我的好感,同时也会得到相应的的报酬。 +mg_miles_spacecollect_steal_obj_long_01=前往~mission(location)。 +mg_miles_spacecollect_steal_obj_long_02=从残骸中取回~mission(item)。 +mg_miles_spacecollect_steal_obj_long_03=运送~mission(item)到~mission(location)。 +mg_miles_spacecollect_steal_obj_short_01=残骸地点 +mg_miles_spacecollect_steal_obj_short_02=拿取~mission(item) +mg_miles_spacecollect_steal_obj_short_03=运送~mission(item) +mg_miles_spacecollect_steal_rush_0001=我需要你搞快点。 +mg_miles_spacecollect_steal_rush_0002=快点儿把这事儿搞定吧,不要磨磨唧唧的。 +mg_miles_spacecollect_steal_rush_0003=同时,老板要求货物需要准时到达,所以不要迟到。 +mg_miles_spacecollect_steal_rush_0004=我要求你快速的完成,不要瞎逛。 +mg_miles_spacecollect_steal_rush_0005=快点儿解决,好吗? +mg_miles_spacecollect_steal_rush_0006=动作快点,好吗?我希望这赶快办完。 +mg_miles_spacecollect_steal_title=~mission(title) +mg_miles_spacecollect_steal_title_0001=取件 +mg_miles_spacecollect_steal_title_0002=拿起货物 +mg_miles_spacecollect_steal_title_0003=收集任务 +mg_miles_spacecollect_steal_troub_0001=保持警惕。有消息说这里开始变得不安全。 +mg_miles_spacecollect_steal_troub_0002=所以你知道的,这份任务可能会有点儿危险。 +mg_miles_spacecollect_steal_troub_0003=我相信你能解决所有阻挠的人。 +mg_miles_spacecollect_steal_troub_0004=我想不用我说你也能解决所有出现的问题。 +mg_miles_spacecollect_steal_troub_0005=遇到那些想要攻击你的人,不要犹豫干掉他们。 +mg_miles_spacecollect_steal_troub_0006=有人找你麻烦,就终结他们。 +mg_miles_sweeplegal_danger_001=最新的情报称~mission(client)经常出现在你现在的区域,表明此处很可能有一座他们的小型基地,随时做好遭遇战准备。 +mg_miles_sweeplegal_danger_002=你要保持高度警惕。根据最新的犯罪数据,你所在的航线现在非常危险。 +mg_miles_sweeplegal_danger_003=你与敌人进行遭遇战的可能性非常高。请你做好万全准备。 +mg_miles_sweeplegal_danger_004=最近~mission(client)表现出越来越强的侵略性,如果交战的话你可能会受到猛烈反抗。 +mg_miles_sweeplegal_desc=~mission(description) +mg_miles_sweeplegal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n地方当局一直在和星系中的非法分子作斗争,并经常向我们申请援助。你需要前往~mission(rendezvous)并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系我们希望能得到战斗支援,消灭该区域中的~mission(client)。他们提供了一些坐标,需要承接者前往这些地方并且清除敌人。一旦交战启用标准接战规则。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份简单的清除敌对目标合约。你需要检查~mission(rendezvous)附近的一系列地点并将区域中的敌对目标完全清除。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系了我们希望能得到援助,解决区域中~mission(client)带来的麻烦。对方提供了位于~mission(rendezvous)的一系列坐标,需要彻查并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n埃克哈特安保将帮助~mission(contractor)为星系提供安全保护。你将被给予区域中的多个任务目标点,并负责清扫所有敌对目标。最新情报称你可能会遭遇~mission(client)。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 +mg_miles_sweeplegal_obj_long_01=在指定地区巡逻并且清除所有敌人. +mg_miles_sweeplegal_obj_short_01=巡逻区域 +mg_miles_sweeplegal_obj_short_02=消灭敌人 +mg_miles_sweeplegal_obj_short_02a=巡逻信标 +mg_miles_sweeplegal_title=~mission(title) (授权代码:~mission(approvalcode) +mg_miles_sweeplegal_title_0001=发现并清理 +mg_miles_sweeplegal_title_0002=目标:~mission(client) / 多个交火目标 +mg_miles_sweeplegal_title_0003=区域清扫 +mg_miles_sweeplegal_title_0004=阶段行动:区域清扫 +mg_miles_sweeplegal_title_0005=发现并摧毁 +mg_miles_sweeplegal_title_0006=战斗支援 +mg_pacheco_assassin_law_desc_001=永远不要相信人性。一个本来应该只为我们利益服务的黑杰克警官居然在他妈的两头吃,也在罩着别的组。这他娘的可不行。 \n\n得把这个叫~mission(TargetName)警官弄死才行。但是他黑杰克那边的朋友其实还是挺能打的,务必小心。\n\n-"刺痛" \n +mg_pacheco_assassin_law_desc_002=一个黑杰克安保警官好像叫什么~mission(TargetName)最近觉得他是个英雄而且打算跟我们对着干了。 \n\n问题是这二逼确实有足够的脑子和行动力构成威胁。 \n\n我们得在他们造成什么确确实实的破坏之前阻止他们的行动。我完全不在乎你得杀多少黑杰克安保的人才能把这事儿弄完。\n\n-"刺痛"\n +mg_pacheco_assassin_law_desc_003=~mission(TargetName)是一个长期跟我们合作的黑杰克安保警官,最近居然突然长出了他完全不该有的良心。 \n\n我们得在~mission(TargetName|Last)能正儿八经上岸之前把他干掉。\n\n如果有一块来的黑杰克安保你可以把他们一块处理了。\n\n-"刺痛"\n\n +mg_pacheco_assassin_law_desc_004=别误会,钱和接下来的这个人我其实都挺喜欢,但是忠诚比钱更重要。 \n\n~mission(TargetName)警官最近觉得我们付给他的钞票不够多,还威胁我们要让他们黑杰克安保的几个老板们来我们的行动里找找乐子。\n\n你得教给这个龟孙子贪婪要付出代价。 \n\n顺便一提这个娘炮很可能开打了后就哭着鼻子找他的黑杰克安保朋友们要支援去了。把活干好。\n\n-"刺痛" \n +mg_pacheco_assassin_law_title_001=不义权威 +mg_pacheco_assassin_law_title_002=冒牌警官 +mg_pacheco_assassin_law_title_003=惩奸除恶 +mg_pacheco_assassin_law_title_004=私法改革 +mg_pacheco_assassin_sync_danger_high=顺便一提,这俩人恶行累累还朋友众多。解决他们绝不会易如反掌,但是你应该没问题。\n\n +mg_pacheco_assassin_sync_danger_low=别担心,这俩人菜得抠脚。你这种大佬解决他们应该没有任何问题。\n\n\n +mg_pacheco_assassin_sync_danger_medium=我这边的情报显示这俩人的智商存在一些缺陷,所以他们经常需要一些朋友帮他们推着轮椅。我估计他们死前会用力挣扎那么一两下。\n\n +mg_pacheco_assassin_sync_desc_001=前一阵子我收到了一封有点微妙的勒索信息。我们查了半天,发现实际上有两个人应该为此负责,就是~mission(TargetName)和~mission(TargetName2)。\n\n你需要帮我们做一些杀鸡儆猴的工作。\n\n组建一个小队,然后把这俩混球全杀了。问题是我们不能承担这两个人持有的信息泄露的风险,所以你得把他俩同时干掉。\n\n~Mission(Danger)下手要稳准狠,确保在接下来很长一段时间里没人再敢勒索我们。\n\n-"刺痛" +mg_pacheco_assassin_sync_desc_002=我的上司想看到~mission(TargetName)和~mission(TargetName2)都变成太空尘埃。\n\n而且不仅如此,他们还得同时化为太空尘埃。\n\n你需要找另一个你信得过的杀手合作。\n\n~Mission(Danger)简单来说,别让他俩中的任何人跑了。\n\n-"刺痛" +mg_pacheco_assassin_sync_desc_003=有两个二逼,~mission(TargetName)和~mission(TargetName2),最近想在我们的地盘里为非作歹。事不过一,因为你会把他们全杀了。\n\n为了确保类似事件不要再发生,你得把他们同时杀了。\n\n你可以随便找什么你觉得信得过的帮手,但是你得确保行动开始后两个人要同时受到攻击。\n\n~Mission(Danger)-"刺痛" +mg_pacheco_assassin_sync_title_001=双杀 +mg_pacheco_asteroidchase_desc_0001=(PH) There's a really irritating scumbag hiding in the asteroids.把他干掉. +mg_pacheco_asteroidchase_desc_0002=(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents?这就是你能派上用场的地方了. +mg_pacheco_asteroidchase_desc_0003=(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there.你能不能搭把手? +mg_pacheco_asteroidchase_desc_0004=(PH) Pro-tip:Don't cross my organization and then go cower in an asteroid field,or we'll send someone to take care of it.像你一样的人. +mg_pacheco_asteroidchase_title_0001=(PH) An Inconvenient Target +mg_pacheco_basesweep_law_desc_001=我得到消息称我的一些生意最近可能会受到劫掠。需要你去~mission(Location)然后把那里的黑杰克安保杂种都干掉。 \n\n这应该能给我争取足够的时间来料理好我这边手头的事务。 \n\n-"刺痛"\n +mg_pacheco_basesweep_law_desc_002=我最近在打算搞个大新闻,但是为了确保计划的顺利实施你得确保黑杰克安保没有足够的资源去干扰我的计划,同时还得转移他们的注意力。 \n\n我估摸可以用你去一石二鸟,你去劫掠~mission(Location)并把那里所有的警官都干掉。 \n\n这应该足够让他们喝一壶的了。\n\n-"刺痛"\n +mg_pacheco_basesweep_law_desc_003=一组黑杰克安保巡逻队近期干扰了我一队干员的行动。这些头脑简单的公平正义狂热信徒把本身一个简单的逮捕行动变成了大屠杀。 \n\n对我的人做出这种事是不可容忍的。你得去~mission(Location),把他们斩草除根一个不留。\n\n既然他们不想按规矩来,那我只好掀桌子了。\n\n-"刺痛" \n +mg_pacheco_basesweep_law_title_001=黑杰克停转 +mg_pacheco_basesweep_law_title_002=全 体 去 世 +mg_pacheco_basesweep_law_title_003=血债血偿 +mg_pacheco_desc=~mission(Description) +mg_pacheco_from=特西亚·帕切科 +mg_pacheco_invite_desc_001=就像标题说的,当你下次来18区的时候,没惹麻烦的话,就顺道来跟我谈谈吧。\n\n别让我等太久。\n\n-"刺痛" +mg_pacheco_invite_desc_002=老大告诉我最近正在酝酿一个大新闻,我猜你也很想来插一手。\n\n速来18区,我来给你讲讲详情。\n\n记得先把你惹上的麻烦处理干净,我可受不了安保部门在附近转悠。\n\n-"刺痛" +mg_pacheco_invite_desc_003=最近越来越忙了,我需要更多没案底的帮手。\n\n你要是能及时来18区一趟,也许还能分一杯羹。\n\n过来的时候直接找我就行。\n\n-"刺痛" +mg_pacheco_invite_desc_004=我手头可能有个活儿可以给你,但前提是你没惹上安保部门或者督导局。\n\n有兴趣的话,来18区的时候记得来找我。\n\n-"刺痛" +mg_pacheco_invite_marker_01="刺痛" +mg_pacheco_invite_obj_long_01=前往18区的后巷与"刺痛"会面。 +mg_pacheco_invite_obj_short_01=与"刺痛"会面 +mg_pacheco_invite_title_001=是时候见一面了 +mg_pacheco_invite_title_002=我们得谈谈 +mg_pacheco_invite_title_003=过来见我 +mg_pacheco_invite_title_004=我们见面吧 +mg_pacheco_prisonerbreak_desc_001=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameSave1),~mission(NameSave2),~mission(NameSave3),还有~mission(NameKill1)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" +mg_pacheco_prisonerbreak_desc_002=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameSave2),~mission(NameKill1),~mission(NameSave3),还有~mission(NameSave1)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" +mg_pacheco_prisonerbreak_desc_003=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameKill1),~mission(NameSave2),~mission(NameSave1),还有~mission(NameSave3)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" +mg_pacheco_prisonerbreak_title_001=自由的代价 +mg_pacheco_stealstash__desc_0001=最近我们得到情报称安保部门打算突袭~mission(Location),这地方是一些瘾君子们用来藏他们宝贵嗨药的仓库。他们的货里有一包"迷宫(Maze)"。这些人胆子倒是真不小。\n\n最近"迷宫"的价格正在疯狂飙升...其实挺难以理解的,我觉得那鬼东西看起来就跟木头片子没区别。不管怎么说,黑杰克已经关于这次行动的问题上给我们通过气了,对于我们来说这也是一个独一无二的好机会。我手里有他们开始行动的确切时间,所以我想让你在他们到达现场前去把那包"迷宫(Maze)"给我拿回来。\n\n你得开一个至少能塞得下一个纸箱子的船去,不过我对你开个标枪去也毫无意见。当然你要是闲得蛋疼的话也可以把现场找得到的其他玩意儿都搜刮搜刮。事成之后把那包"迷宫(Maze)"带到~mission(Destination)这里然后我们就完事了。懂?\n\n我相信你有能力处理好在现场遇到的任何突发状况,你就记清楚那包"迷宫(Maze)"才是任务重点就行。\n\n-"刺痛" +mg_pacheco_stealstash__desc_0002=我们竞争对手在~mission(Location)的一个藏匿点恐怕运气不太好。黑杰克安保已经找到了他们的藏匿点而且正在计划一次突袭行动。\n\n我已经确认了黑杰克安保采取行动的具体时间,所以我需要你先于他们之前突袭这个藏匿点,我猜那儿的人不会对你的突然拜访感到高兴,所以做好处理麻烦的准备。\n\n我需要你在安保势力到场前把他们的“迷宫(Maze)”偷过来。虽然那地方恐怕堆满了各式各样的药品,但“迷宫(Maze)”看起来长得就像树皮,你不会认错的。至于别的药品,只要你的船装得下你尽管拿。\n\n确保你最后能把那包“迷宫(Maze)”给我带到~mission(Destination)就行。\n\n-"刺痛" +mg_pacheco_stealstash__desc_0003=本地一些小混混们一直在用一个叫~mission(Location)的地方当他们藏匿分发毒品的避风港。不知道你有没有听说话那地方?\n\n其实几个小时以前我的一个信息源告诉我他们刚把一包“迷宫(Maze)”拿到那个地方。我不确定你之前有没有用那玩意儿爽过,它长得就像一包树枝。\n\n我的上司很想要那玩意儿,但是出于某些原因他们不想向那群小混混宣战,显然那些小混混背后也有靠山。不管怎么说,我给黑杰克安保透露了点消息,现在他们也打算去突袭这个藏匿点了。\n\n所以我想让你在那地方被烧成灰以前进去然后把那包“迷宫(Maze)”拿出来。这个藏匿点大概率是有人看守的,所以记得带上你的武器。至于目标地点里可能存在的别的什么玩意儿,你能拿多少取决于你的船有多大。但是至少确保你的船装得下我们要的那盒“迷宫(Maze)”并送到~mission(Destination)。\n\n交货地点有人的话你也可以把他们都解决了,当然我的意思是如果他们妨碍你的话。一切顺利的话,事情结束后黑杰克安保就要替我们背这个黑锅了。\n\n-"刺痛" +mg_pacheco_stealstash__title_0001=损人利己 +mg_pacheco_stealstash_marker_01=*已弃用* - 载具领取处 +mg_pacheco_stealstash_marker_02=藏匿点 +mg_pacheco_stealstash_marker_03=“迷宫(Maze)” +mg_pacheco_stealstash_marker_04=送货地点 +mg_pacheco_stealstash_obj_display_timer=安保已出动:%ls +mg_pacheco_stealstash_obj_long_01=*已弃用* - 前往~mission(Destination)并领取提供的载具。 +mg_pacheco_stealstash_obj_long_02=前往~mission(Location)处的藏匿点并带上一架至少能装载1 SCU的载具。 +mg_pacheco_stealstash_obj_long_03=在藏匿处中拿到一包“迷宫(Maze)”。 +mg_pacheco_stealstash_obj_long_05=*已弃用* - 离开载具并保持安全距离。 +mg_pacheco_stealstash_obj_short_01=*已弃用* - 领取提供的载具 +mg_pacheco_stealstash_obj_short_02=前往藏匿处 +mg_pacheco_stealstash_obj_short_03=在藏匿处中找到“迷宫(Maze)” +mg_pacheco_stealstash_obj_short_05=*已弃用* - 与载具保持安全距离 +mg_pacheco_stealstash_subobj_long_04=把“迷宫(Maze)”送到~mission(Destination). +mg_pacheco_stealstash_subobj_short_04=交付“迷宫(Maze)” +mg_pacheco_title=~mission(Title) +mg_ruto_UGF_destroy_E_desc_001=似乎这个区域内有个刚开始做生意的没有向该找的人交该交的钱。给他们一点教训,我的客户希望你前往~mission(Location|Address)并摧毁那里的所有毒品。\n\n他们那儿的小混混可能不太老实,会试着阻止你。随你怎么处置他们,最重要的是销毁那些产品。\n +mg_ruto_UGF_destroy_E_title_001=限量供应 +mg_ruto_UGF_destroy_H_desc_001=我有一个客户想谈笔生意,但进展不太好。对方仗着自己货多就想狮子大开口。为了促成这笔交易,我需要你去~mission(Location|Address) 然后摧毁那里的所有毒品。\n\n我猜应该告诉你这个地点有重兵把守,想进去应该不会轻松,不过我相信你会有法子的。\n +mg_ruto_UGF_destroy_H_title_001=库存清空 +mg_ruto_UGF_destroy_desc_001=我的一位客户很不愉快地得知有人在他们的地盘上耀武扬威。现在,他们不想直接做掉对方导致一场冲突爆发。而是希望传递一些别样的消息。\n\n你要前往~mission(Location|Address) 然后摧毁那里的所有毒品。\n\n当然,如果有人找你麻烦,自我防卫也是必须的。不过,摧毁产品才是重中之重。\n +mg_ruto_UGF_destroy_title_001=缺货 +mg_ruto_UGF_eliminateall_Lawnocivs_desc_001=每个人都藏有自己的怨言,对吧?我想说,犯罪的时候被干掉当然很不爽,但这就是游戏规则,不是吗? +mg_ruto_UGF_eliminateall_Lawnocivs_title_001=活下去,让独立承包商来复仇 +mg_ruto_UGF_eliminateall_allies_desc_001=我一位客户想在~mission(Location|Address)发动一场敌对合并。结果消息不小心走漏了,他们现在担心没有足够的火力搞定这事。\n\n我寻思你应该是帮助我客户扳回一局、清除敌对帮派的最佳人选。\n\n最后这部分很关键,他们不想见到任何工人受伤。他们希望能在接管后立刻恢复生产,不想费事雇佣新的员工。懂了吗?干掉拿枪的,别杀工人。\n +mg_ruto_UGF_eliminateall_allies_title_001=敌对合并 +mg_ruto_UGF_eliminateall_civsonly_desc_001=一位客户产量被人超了,他希望那人缓缓。\n\n你要去~mission(Location|Address)干掉那里的工人。\n\n带枪的护卫随你处置,但要记住他们不是重点。\n +mg_ruto_UGF_eliminateall_civsonly_title_001=厨子太多 +mg_ruto_UGF_eliminateall_desc_001=这个任务我都觉得有点过火,不过信用点不挣白不挣,是不?\n\n有个客户想雇一名能干的兄弟前往~mission(Location|Address) 杀掉那里的所有人。\n\n基本上就是扣住扳机别松手。清空区域后,酬劳自然到手。\n +mg_ruto_UGF_eliminateall_nocivs_desc_001=我认识个人想白手起家,但他们雇不到能干的人。\n\n所以现在情况是这样的,他们在~mission(Location|Address)发现了完美的雇员,但这些人的雇主并不想把他们拱手相让,为此还花钱雇了点武装守卫。\n\n我希望你能去那里杀光所有守卫,同时还要确保工人不受伤。\n +mg_ruto_UGF_eliminateall_nocivs_title_001=好手难寻 +mg_ruto_UGF_eliminateall_title_001=闹点动静 +mg_ruto_UGF_steal_desc_001=这个活儿对你这样的人来说应该很少见。在~mission(Location|Address)藏了个包裹,我需要你把它送到~mission(Destination|Address)去。\n\n有一个微不足道的事情需要注意,那里会有超多守卫,不过我相信没什么大不了的。\n\n:) +mg_ruto_UGF_steal_title_001=拿了就跑 +mg_ruto_assassin_danger_0001=我听说这家伙不简单。如果你还想好好活着,处理他的时候放聪明点儿。 +mg_ruto_assassin_danger_0002=很明显,在这几年内这家伙做掉了不少人。别低估他们。 +mg_ruto_assassin_danger_0003=告诉你吧,你不是第一个去追杀~mission(TargetName|NickOrFirst)的。人们都说他们刀枪不入,彻底干掉他们可能要费点功夫。 +mg_ruto_assassin_danger_0004=提个醒,我的第六感告诉我~mission(TargetName|NickOrFirst) 会跟你打场硬仗。别输给他。 +mg_ruto_assassin_desc=~mission(Contractor|AssassinationDescription) +mg_ruto_assassin_desc_0001=~mission(Client)恨透了~mission(TargetName),然后你猜怎么着?你会去帮他们解决问题。~mission(Contractor|AssassinationTimed)~mission(Contractor|AssassinationDanger)你可以把那里闹翻天,这样会警告那些不老实的人。 +mg_ruto_assassin_desc_0002=我在帮~mission(Client)给~mission(TargetName)准备葬礼。我负责让大家玩的爽,现在哥几个缺的就只有那具尸体。仔细瞧瞧~mission(Location)然后看看你能不能诈出来一个。~mission(Contractor|AssassinationTimed)~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_desc_0003=~mission(TargetName)已经是个鬼魂了。问题是,没人去通知他们这件事。 ~mission(Client) 想让你来传递这个信息。 ~mission(Contractor|AssassinationTimed)我听说他们还在~mission(Location)逛游,所以你最好从那开始找。 ~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_desc_0004=以~mission(TargetName)为名的一坨臭垃圾刚刚在~mission(Location)出现。需要你去做掉他们。 ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) 最后给你提个醒 - 别试着跟他们交流或者做奇怪的事,干活就完了。 +mg_ruto_assassin_desc_0005=长话短说,~mission(TargetName)惹到了~mission(Client),看起来这将是他们生前做的最后一件事。~mission(Contractor|AssassinationDanger)一个~mission(Client)的朋友发现那帮人在~mission(Location)附近,所以我建议你先去那找找看。~mission(Contractor|AssassinationTimed)如果你找到他们,就给他们个痛快。下手要稳准狠。他们没说清楚这是什么意思,我也不在乎。把事情做好就行。 +mg_ruto_assassin_desc_0006=~mission(Client) 准备买那些本地的麻烦精的命,这个任务就交给你来执行。目标名字是~mission(TargetName)尽管我不确定具体位置,但大致位置在~mission(Location)你先去那碰碰运气。 ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_location_0001=他们最后出现的地点坐标 +mg_ruto_assassin_location_0002=他们最后出现的位置 +mg_ruto_assassin_location_0003=他们喜欢搞聚会的地方 +mg_ruto_assassin_location_0004=他们经常去的地方之一 +mg_ruto_assassin_obj_long_01=在~mission(Location)寻找~mission(TargetName)。 +mg_ruto_assassin_obj_long_02=干掉~mission(TargetName|Last)。 +mg_ruto_assassin_obj_short_01=寻找目标 +mg_ruto_assassin_obj_short_02=消灭目标 +mg_ruto_assassin_timed_0001=越快搞完越好。 +mg_ruto_assassin_timed_0002=这个混蛋之前就成功逃跑了,所以别让这家伙再跑一次。 +mg_ruto_assassin_timed_0003=~mission(Client) 说这事对他们超级无敌重要。所以你最好赶紧把这事儿搞定了。 +mg_ruto_assassin_timed_0004=我之前没说过这活儿是限时的嘛?没的话我再说一次,它是限时的。 +mg_ruto_assassin_title=~mission(Contractor|AssassinationTitle) +mg_ruto_assassin_title_0001=未来幽魂 +mg_ruto_assassin_title_0002=空棺 +mg_ruto_assassin_title_0003=解决问题 +mg_ruto_assassin_title_0004=永久的教训 +mg_ruto_assassin_title_0005=永远消失 +mg_ruto_assassin_title_0006=清理目标 +mg_ruto_assassin_title_0007=再见~mission(TargetName) +mg_ruto_blackboxillegal_danger_0001=以 ~mission(ship)'s 的位置来看,是我的话就会准备好作战。 +mg_ruto_blackboxillegal_danger_0002=我认为你将会和敌人遭遇。 +mg_ruto_blackboxillegal_danger_0003=准备作战。小道消息得知,这次可能会遭遇重火力。 +mg_ruto_blackboxillegal_danger_0004=这会是一场硬仗。 +mg_ruto_blackboxillegal_desc=~mission(desc) +mg_ruto_blackboxillegal_desc_0001=看起来 ~mission(client) 正在试图抹去 ~mission(ship) 被摧毁的经历。我会发给你这次任务的位置~mission(location),麻溜的,取走~mission(item)然后把这玩意送到我联系人那,位置在~mission(destination)。他们将会处理剩下的事儿。 ~mission(rush)~mission(trouble) +mg_ruto_blackboxillegal_desc_0002=~mission(rush)你得前往 ~mission(ship) 的坠毁处,从中找出~mission(item),然后偷运到~mission(destination)。 ~mission(trouble)~mission(client) 会确认并付款给你。 +mg_ruto_blackboxillegal_desc_0003=不知道你听说了没,最近星系里有一艘 ~mission(ship) 被干掉了。那个或者那群干了这件事的人需要有人在~mission(item)落入条子的手里之前偷走它。来让我给你介绍介绍干活的地方~mission(location)。 ~mission(trouble)一旦你拿到~mission(item),拿上那玩意送去~mission(destination)那里会有人负责洗白它。就这么简单。 ~mission(rush) +mg_ruto_blackboxillegal_desc_0004=有一个客户最近来问 ~mission(ship) 的情况,它在最近坠毁了。他们对于回收船上的~mission(item)非常感兴趣,并且希望这件东西出现在~mission(destination)。 ~mission(rush)当然,他们愿意为此事支付一笔可观的数目。 ~mission(trouble) +mg_ruto_blackboxillegal_desc_0005=有个很单纯的偷东西的活儿。你先去 ~mission(ship) 坠毁的地方,然后找到~mission(item)。其他东西你看上了就随便拿。 ~mission(rush)我很了解~mission(location),一旦东西到手,迅速地将它送到~mission(destination),我的人在那等着,之后你就会得到报酬。对你来说应该如同探囊取物一般。 ~mission(trouble) +mg_ruto_blackboxillegal_obj_long_01=前往~mission(location)。 +mg_ruto_blackboxillegal_obj_long_02=在~mission(location)拿取~mission(item) +mg_ruto_blackboxillegal_obj_long_03=把~mission(item)送到~mission(destination) +mg_ruto_blackboxillegal_obj_long_03a=黑匣子 +mg_ruto_blackboxillegal_obj_short_01=残骸地点 +mg_ruto_blackboxillegal_obj_short_02=获取黑匣子 +mg_ruto_blackboxillegal_obj_short_03=交付黑匣子 +mg_ruto_blackboxillegal_timed_0001=这是紧急任务,懂?这件事儿上可不能浪费时间。 +mg_ruto_blackboxillegal_timed_0002=你得搞快点。他们为这单付过加急费了。 +mg_ruto_blackboxillegal_timed_0003=你要知道,这事儿可是有期限的。 +mg_ruto_blackboxillegal_timed_0004=这是优先任务,别胡闹了,搞快点。 +mg_ruto_blackboxillegal_title=~mission(title) +mg_ruto_blackboxillegal_title_0001=找匣子 +mg_ruto_blackboxillegal_title_0002=运匣人 +mg_ruto_blackboxillegal_title_0003=数据清除 +mg_ruto_blackboxillegal_title_0004=该死的证据 +mg_ruto_collect_reclaimer_desc=嘿。\n\n九尾给自己惹了个小麻烦。听说他们在地下器官交易市场发展了点副业。现在有个地方我自己不太想去,不过活还得照干不是吗?似乎他们在“十月启航”号上的某个移动肉铺在行动时被私人安保发现了,现在九尾想和这艘船以及上面的船员撇清关系(这些人也可能早死光了)。不过,他们想取回某个箱子。可能是什么特殊订单或者别的什么东西。\n\n总之,登上十月启航号,拿到箱子,然后脱身。\n\n安保可能还在那里巡逻,所以最好自己当心点或者带点伙伴一起去,不过记住你的首要目标是那个箱子。如果你想少点麻烦而且不会因…额…杀一堆安保被起诉的话,可以先去把那片区域的通讯卫星黑了。不过记住,干好你的活。\n\n一旦脱身后,把箱子送到六角湾的诊所,那之后我便会付钱。\n\n简单明了,\n\n鲁托 +mg_ruto_collect_reclaimer_obj_long_01=前往十月启航号最后出现地点 +mg_ruto_collect_reclaimer_obj_long_02=登录十月起航号 +mg_ruto_collect_reclaimer_obj_long_03=找到船上的箱子 +mg_ruto_collect_reclaimer_obj_long_04=将箱子送往六角湾诊所 +mg_ruto_collect_reclaimer_obj_marker_01=最后出现地点 +mg_ruto_collect_reclaimer_obj_marker_02=十月启航号 +mg_ruto_collect_reclaimer_obj_marker_03=九尾箱子 +mg_ruto_collect_reclaimer_obj_marker_04=送达 +mg_ruto_collect_reclaimer_obj_short_01=前往最后出现地点 +mg_ruto_collect_reclaimer_obj_short_02=登录十月启航号 +mg_ruto_collect_reclaimer_obj_short_03=找到船上的箱子 +mg_ruto_collect_reclaimer_obj_short_04=送至六角湾 +mg_ruto_collect_reclaimer_ship_name=十月启航号 +mg_ruto_collect_reclaimer_title=闯入并窃取 +mg_ruto_commhack_danger_0001=你或许会遇到一点儿麻烦。我相信你知道该怎么处理。 +mg_ruto_commhack_danger_0002=我不想撒谎。这活儿估计你得和一大堆人开战。 +mg_ruto_commhack_danger_0003=噢,还有件事。你可能得杀些人才能搞定。 +mg_ruto_commhack_danger_0004=希望你能准备好了。事情或许会变得很棘手。 +mg_ruto_commhack_desc=~mission(desc) +mg_ruto_commhack_desc_0001=一些 ~mission(gang) 正想方设法让通信阵列 ~mission(CommArray) 离线。 ~mission(rush)不管你怎么干,只要完成就行。帮他们解决这个,你会得到不错的奖赏。 ~mission(threat) ~mission(time) +mg_ruto_commhack_desc_0002=听着,没人喜欢干活儿时候被监视着,对吧?我们得在别人干活儿时候关掉阵列 ~mission(CommArray) 一小会儿。 ~mission(rush)我们没必要了解是谁在做什么或其他任何细节,重要的是,一旦阵列离线,一些 ~mission(gang) 赞助的资金就会由于某些原因而进入您的帐户。 ~mission(Time)听起来不错,对吧? ~mission(threat) +mg_ruto_commhack_desc_0003=我刚刚受雇来营造一次离线事故。也就是说你可以去干这件事然后拿到钱。很简单,去通信阵列 ~mission(CommArray) 然后关掉它。~mission(time)~mission(rush)~mission(threat) +mg_ruto_commhack_desc_0004=~mission(gang) 联系我,说想要一点隐私。我猜他们可能有活儿要干?不管怎样,和你无关。你得干掉通信阵列 ~mission(CommArray)。 ~mission(time)~mission(rush)做完后我会给你钱的。 ~mission(threat) +mg_ruto_commhack_desc_0005=似乎有人想让一个地方不那么安全。令人震惊,对吧?作为一个因经济问题而苦苦挣扎的商人,我对这样的要求感到忐忑,但我想我有义务对我的顾客负责。客户服务对我来说很重要。总之,你需要进入通信阵列 ~mission(CommArray) 然后关掉它。仅供参考,为这件事付钱的 ~mission(gang) 可是VIP,所以一定要做好。 ~mission(rush)~mission(threat) +mg_ruto_commhack_obj_long_01=前往通信阵列 ~mission(CommArray)。 +mg_ruto_commhack_obj_long_02=禁用通信阵列上行链路 ~mission(CommArray)。 +mg_ruto_commhack_obj_short_01=黑掉站点 +mg_ruto_commhack_obj_short_02=禁用上行链路 +mg_ruto_commhack_rush_0001=快点,行吗?赶紧的。 +mg_ruto_commhack_rush_0002=你懂我意思的话,这事得速度完成。 +mg_ruto_commhack_rush_0003=别瞎逛了。这事儿现在必须完成。 +mg_ruto_commhack_rush_0004=你必须立刻行动。 +mg_ruto_commhack_time_0001=另外还有一件事,你得确保它离线一段时间。专业人士需要点儿时间来做事情,你懂我意思吧? +mg_ruto_commhack_time_0002=完成后,我需要你看好阵列。得确保没有好心人来将它打开。 +mg_ruto_commhack_time_0003=事情是这样的。一旦阵列离线,确保它保持静默。 +mg_ruto_commhack_time_0004=一旦成功骇入之后你得呆在那。我需要断电持续一段时间。 +mg_ruto_commhack_title=~mission(title) (~mission(CommArray)) +mg_ruto_commhack_title_0001=断电 +mg_ruto_commhack_title_0002=暗区 +mg_ruto_commhack_title_0003=通信中断 +mg_ruto_commhack_title_0004=需要遮蔽 +mg_ruto_commhack_title_0005=骇入阵列 +mg_ruto_commhack_title_0006=需要干扰 +mg_ruto_commhack_title_0007=服务中断 +mg_ruto_confirmkill_danger_0001=你或许会在那里遇到点儿小麻烦。我是说,这很符合场景,对吧?你是去找尸体的。 +mg_ruto_confirmkill_danger_0002=记得武装好自己。你知道的,你去的是犯罪现场。 +mg_ruto_confirmkill_danger_0003=注意点儿你的雷达。那里可能有一些不友好的人。 +mg_ruto_confirmkill_danger_0004=这种事儿都不用说,毕竟你是在寻找一具尸体,所以这项工作可能会有暴力冲突。 +mg_ruto_confirmkill_desc=~mission(Desc) +mg_ruto_confirmkill_desc_0001=这活儿还有点背景故事。一些随处可见的流氓一直在四处散布,声称他们干掉了有名的打手,名字叫~mission(TargetName),还说他们就是在 ~mission(TargetName|NickOrFirst) 执行任务中途做的。现在问题是,如果 ~mission(TargetName|NickOrFirst) 真的狗带了... 那... 这对 ~mission(Client) 来说很棘手。 \n\n无论如何,在下和他们讨价还价以后,他们拿出了一笔钱来请人去验证~mission(TargetName|Last)是否真的挂了。 ~mission(Timed)你只要去~mission(Location),找到并确认尸体。 ~mission(Danger) +mg_ruto_confirmkill_desc_0002=这里有些麻烦事要你做。~mission(Client)的最近一次行动被他自己搞的一塌糊涂,简直是混乱与屠杀的究极结合秀。不管如何,情况是~mission(TargetName)应该死了,但现在人们却说这个家伙还活着。\n\n总之,~mission(Client)想要一个准信儿,这就是为什么我需要你去~mission(Location)那边去检查一下他们的尸体。一确认那人的身份,你就能拿到钱。~mission(Danger)非常简单,对吧?~mission(Timed) +mg_ruto_confirmkill_desc_0003=所有人最近都在谈论~mission(TargetName)。 ~mission(Client) 说他们在几天前为他执行任务的时候被杀了,但是... 好吧,我们只能说他的消息来源不怎么可信。不管怎么说,我有一个客户急于证明这些人是错误的,所以他们付了一笔钱来从尸体上获取能证明这点的身份信息。我会告诉你地点是 ~mission(Location)。你要仔细搜查那里,如果找到他们那就告诉我。 ~mission(Timed)~mission(Danger) +mg_ruto_confirmkill_desc_0004=这有个任务很简单,但是却有些恶心。最近的一次突袭中,~mission(TargetName) 死了,我猜 ~mission(Client) 想要一些老 ~mission(TargetName|NickOrFirst) 的遗体的证据来做...一些事情。我tm怎么知道为什么。他们也许是在担心那个狗杂种装死来骗他们的东西。不管怎么样,他们给了我~mission(Location)这个地址并且让我请人去看看,确定一下目标已死。 ~mission(Timed)~mission(Danger) +mg_ruto_confirmkill_desc_0005=~mission(Client) 雇了个人去干掉个在他们地盘上偷东西的贼,但我悄悄告诉你,我猜他没得到他应得的报酬,因为那人忘了提供~mission(TargetName)真的死掉的证明。不管怎么说,我告诉他我可以帮他提供证据,我的意思是,你可以提供。你需要做的就是去~mission(Location)并确保 ~mission(TargetName|NickOrFirst) 已经不在人世了。 ~mission(Danger)一旦我得到确认,就会把报酬给你。 ~mission(Timed) +mg_ruto_confirmkill_location_0001=那艘船的残骸 +mg_ruto_confirmkill_location_0002=最后一次通信的地方 +mg_ruto_confirmkill_location_0003=~mission(TargetName|Last)的最后已知位置 +mg_ruto_confirmkill_location_0004=飞船残骸 +mg_ruto_confirmkill_location_0005=残骸地点 +mg_ruto_confirmkill_location_0006=残骸 +mg_ruto_confirmkill_obj_long_01=前往~mission(Location)。 +mg_ruto_confirmkill_obj_long_02=找到~mission(TargetName) +mg_ruto_confirmkill_obj_long_02a=确认 +mg_ruto_confirmkill_obj_short_01=残骸地点 +mg_ruto_confirmkill_obj_short_02=寻找尸体 +mg_ruto_confirmkill_timed_0001=搞快点可以不?尸体不可能永远在那个地方。 +mg_ruto_confirmkill_timed_0002=嘿,动作快点,客户现在就想知道结果。 +mg_ruto_confirmkill_timed_0003=我不知道尸体的保质期是多久,所以我推荐你最好动作快点。 +mg_ruto_confirmkill_timed_0004=你应该搞快点。只有上帝现在知道这具尸体上发生了什么。 +mg_ruto_confirmkill_title=~mission(Title) +mg_ruto_confirmkill_title_0001=身份验证 +mg_ruto_confirmkill_title_0002=一些证据 +mg_ruto_confirmkill_title_0003=标签和包 +mg_ruto_confirmkill_title_0004=死者的鞋子 +mg_ruto_confirmkill_title_0005=幽灵猎手 +mg_ruto_deliver_drug_desc=~mission(Desc) +mg_ruto_deploypiggyback_danger_0001=显而易见,你遇到的人看到你都不会很高兴。我相信你能解决他们。 +mg_ruto_deploypiggyback_danger_0002=我不认为这活儿会很轻松,所以确保你的武器正常工作。 +mg_ruto_deploypiggyback_danger_0003=我不开玩笑。这个任务也许有点棘手。 +mg_ruto_deploypiggyback_danger_0004=实话跟你说,我之前送过去的那些人现在都已经去见阎王了,所以你要时刻保持警惕。 +mg_ruto_deploypiggyback_danger_0005=要随时做好交战的准备。你永远不知道下一秒会发生什么。 +mg_ruto_deploypiggyback_desc=~mission(Desc) +mg_ruto_deploypiggyback_desc_0001=这活儿有点棘手。 ~mission(Client) 需要有人去部署个~mission(Item)这样他们就能窃听当地的那些混蛋了。你需要把~mission(Item)从~mission(Location)拿走,并把它在~mission(Destination)装好,然后离开。 ~mission(Danger) 它开始运行后,你会得到应有的报酬。 +mg_ruto_deploypiggyback_desc_0002=我需要有人去帮 ~mission(Client) 部署一个窃听装置,他们会为这件事付一大笔钱。首先,你需要去拿上一个~mission(Item),我想他们应该在~mission(Location)预留了一个。总之,拿到之后,想办法去~mission(Destination)。 ~mission(Danger)你需要把它放置在对的地方,否则不会有用的。只要那玩意开始运行,就赶紧撤出那个鬼地方。你的报酬在你完成后会给你。 +mg_ruto_deploypiggyback_desc_0003=~mission(Client) 愿意出钱让人去部署~mission(Item)在~mission(Destination)附近。 ~mission(Danger)从~mission(Location)拿上~mission(Item)并做你该做的。 +mg_ruto_deploypiggyback_desc_0004=你跟~mission(Item)打过交道吗?它是一个非常简单常见的东西。把它带去一个地方,打开它,然后它会自己接入附近的通讯系统。如果你想挖掘一些消息的话它是一个很棒的玩意,你只需要标记几个需要搜查的目标他会替你解决问题。总之,我需要一个放置在~mission(Destination)我需要用它处理点事,而你需要去把它部署好。 ~mission(Danger) 前往~mission(Location)并拿上它,他们已经准备好一个放在那了。当它运转起来我就会把报酬转给你。 +mg_ruto_deploypiggyback_desc_0005=我猜 ~mission(Client) 正在准备些大动作。他们需要一个~mission(Item)投放在~mission(Destination)。你需要从~mission(Location)那拿走一个,并着手开始投放。它们很简单易懂,所以别搞砸了。 ~mission(Danger)\n\n不论如何,你拿到并激活~mission(Item)后,就赶快离开那儿。我会晚点付你钱。 +mg_ruto_deploypiggyback_desc_0006=有个客户需要获取些~mission(Destination)附近的消息。你要做的就是去~mission(Location),拿上~mission(Item)然后去部署它。 ~mission(Danger)只有~mission(Item)正常启动并运行任务才算结束,所以要保证它安全且可用。一旦他们得到了数据流,你就能拿到钱。很简单,对吧? +mg_ruto_deploypiggyback_obj_long_01=去~mission(Location)。 +mg_ruto_deploypiggyback_obj_long_02=收集~mission(Item)。 +mg_ruto_deploypiggyback_obj_long_03=去~mission(Destination)部署~mission(Item)。 +mg_ruto_deploypiggyback_obj_long_04=部署并激活~mission(Item)。 +mg_ruto_deploypiggyback_obj_short_01=~mission(Location) +mg_ruto_deploypiggyback_obj_short_02=拿上捎带物品 +mg_ruto_deploypiggyback_obj_short_03=部署地点 +mg_ruto_deploypiggyback_obj_short_04=部署 +mg_ruto_deploypiggyback_obj_short_04a=捎带物品 +mg_ruto_deploypiggyback_title=~mission(Title) +mg_ruto_deploypiggyback_title_0001=需要窃听 +mg_ruto_deploypiggyback_title_0002=监听设备投放 +mg_ruto_deploypiggyback_title_0003=一切都是为了情报 +mg_ruto_deploypiggyback_title_0004=骇入本森采矿前哨站 +mg_ruto_deploypiggyback_title_0005=连接数据流 +mg_ruto_deploypiggyback_title_0006=数据链接 +mg_ruto_distraction_analogy_001=我想让你让剜度对维佳的所作所为看起来像在格斯的周末一样。 +mg_ruto_distraction_analogy_002=我想让人们认为你是第二个伊瓦尔·梅塞尔,或是...你知道,某个坏蛋。 +mg_ruto_distraction_analogy_003=在你完成以后,我想让你的名字成为一个警告。 +mg_ruto_distraction_desc=~mission(description) +mg_ruto_distraction_desc_0001=我不得不说,这可能是我想出的最好的计划之一。是这样的,~mission(client) 想干一票大的,但他们不可能毫发无损地脱身。当然是说,没有更大的事情同时发生的话。你要做的事比这个更大。我指的是前所未有规模的混乱。 \n\n~mission(wanted)有那样坏名声,你要做的就是去造访~mission(Location)然后向任何出现的东西开火。我甚至会告诉当局,让他们知道你在哪里。我想,有那些你制造的动静,没人会对 ~mission(client) 所做的事情感兴趣了。 +mg_ruto_distraction_desc_0002=这是大多数拾荒者做梦都梦得到的工作。你很少有机会能因为制造尽可能大的混乱而拿到钱吧?\n\n~mission(wanted)我会告诉所有人你的位置,加上你头上的赏金,几秒钟这个区域内的所有飞船都会来干你。我想我们会让你在~mission(Location)待命。我会确保把找到你的消息传出去,然后你所要做的就是尽可能拖延他们的时间。 \n\n当然,你可能想知道你为什么要做这些事。虽然不能告诉你细节,我只能说 ~mission(client) 会非常感激你让所有的安保部队都忙活起来。 +mg_ruto_distraction_desc_0003= ~mission(client)会支付给你让你在这个地区尽可能多地翱翔的报酬。 ~mission(wanted)你出现在一个枪声大作的~mission(Location)我把话说在这,就像那样,当真正的工作来临时,每个人都在寻找另一种方式。典型的误导。 +mg_ruto_distraction_desc_0004=你知道我通常是怎么希望我的人保持低调吗?好吧,这次不行。这个 ~mission(client) 需要你约束该领域的所有法律。让他们忙到没空注意到其他事情。我说的是下一级的破坏。~mission(analogy)~mission(wanted)\n\n最好是我会事先通知所有人,让他们知道在哪里可以找到你。我在考虑去~mission(Location)因为他们通常从那里开始巡逻。剩下的就是让你尽可能多地干掉这些崽种。应该会成为几周来的头条新闻。 +mg_ruto_distraction_obj_Marker_02=~mission(Location) +mg_ruto_distraction_obj_long_01=达到五星通缉。 +mg_ruto_distraction_obj_long_01a=维持五星通缉状态。 +mg_ruto_distraction_obj_long_02=前往这个地址~mission(Location)然后等待安保人员出现。 +mg_ruto_distraction_obj_long_03=搞点事情让安保部队分心。 +mg_ruto_distraction_obj_marker_03=转移注意力 +mg_ruto_distraction_obj_short_01=提升至5星通缉状态 +mg_ruto_distraction_obj_short_01a=维持通缉状态 +mg_ruto_distraction_obj_short_02=前往~mission(Location) +mg_ruto_distraction_obj_short_03=分散注意力 +mg_ruto_distraction_title=~mission(title) +mg_ruto_distraction_title_0001=一点点分散注意力的事情 +mg_ruto_distraction_title_0002=制造点噪音 +mg_ruto_distraction_title_0003=释放野兽 +mg_ruto_distraction_title_0004=所有眼睛都盯着你 +mg_ruto_distraction_wanted_001=为了确保他们投入关注,你需要让自己达到五星通缉并呆在那里。只有这样能保证这个区域的安保人员和赏金猎人都会盯着你。 +mg_ruto_distraction_wanted_002=这是真正有趣的部分。为了完成这个任务,你需要达到五星通缉。骇入一个通讯阵列,杀死一堆人。我不在乎你怎么做。达到五星通缉,然后呆在那里。这样他们就不可能忽视像你这样的危险罪犯。 +mg_ruto_distraction_wanted_003=我之所以要你做这份工作,是因为你的通缉星级。只有像你这样的五星通缉才是足够大的威胁,能吸引我之前讲的那么多关注。帮我个忙,在这一切结束之前一定要保持在五星通缉。 +mg_ruto_distraction_wanted_004=而且,你的五星通缉让你成为完成这项工作的理想人选。星系内的每个人都会毫无意义地互相攻击,争抢干掉你的机会。太完美了。只要你能保持5星通缉。 +mg_ruto_distraction_wanted_005=为了让这一切生效,你需要五星通缉。这是确保每个安保人员和赏金猎人都盯着你看的唯一方法。碰巧的是,我直接骇入了本星系的ECN。所以一旦你接手这个任务,我会让你臭名昭著。 +mg_ruto_distraction_wanted_006=关键是你必须立刻成为本星系的顶级通缉犯,才能像我们计划的那样吸引所有的关注。幸运的是,我从你的犯罪档案中找到了一个后门来让这一切发生。你要做的就是点个头,你的通缉就会突破天际,之后你只需要集中精力在外面制造一些麻烦。 +mg_ruto_from=鲁托 +mg_ruto_from_001=鲁托 +mg_ruto_from_002=科斯蒂根皇帝 +mg_ruto_from_003=大皇帝 +mg_ruto_from_004=皇帝腐败 +mg_ruto_havejob_desc=~mission(desc) +mg_ruto_havejob_desc_0001=下次你来六角湾的时候去技术通告商店,我们可以讨论一下你我如何互相帮助。 +mg_ruto_havejob_desc_0002=有新鲜出炉的活儿,我想你应该会想分一杯羹。如果你感兴趣的话,去技术通告商店那里。 +mg_ruto_havejob_desc_0003=嘿!快来~mission(location)。有东西给你。 +mg_ruto_havejob_desc_0004=大计划正在酝酿之中,我想你可能想参与进去。去技术通告商店,我们来讨论细节。 +mg_ruto_havejob_desc_0005=新工作正在进行中。如果你想分一杯羹,来~mission(location)见我。 +mg_ruto_havejob_desc_0006=看起来我需要额外的人手。我觉得你对这事儿应该很擅长。我会在店里和你详谈。 +mg_ruto_havejob_desc_0007=如果你在找工作,去商店转转,我会帮你安排的。 +mg_ruto_havejob_desc_0008=我想请你做一个工作。如果成功的话,对每个人来说都是完美收获日。为什么不来~mission(location)我们再讨论具体细节呢。 +mg_ruto_havejob_desc_0009=事情开始受关注了。现在不想说太多,但是到商店来,我会告诉你。 +mg_ruto_havejob_desc_0010=赶紧滚来~mission(location)。我正在安排一些事情,我有一个小事情想让你来负责。 +mg_ruto_havejob_obj_long_01=会见鲁托 +mg_ruto_havejob_obj_short_01=鲁托 +mg_ruto_havejob_title=~mission(title) +mg_ruto_havejob_title_0001=工作机会 +mg_ruto_havejob_title_0002=帮个小忙 +mg_ruto_havejob_title_0003=有空来一趟 +mg_ruto_havejob_title_0004=需要谈谈 +mg_ruto_havejob_title_0005=你忙吗? +mg_ruto_havejob_title_0006=新活 +mg_ruto_havejob_title_0007=来谈谈 +mg_ruto_havejob_title_0008=有东西给你 +mg_ruto_intromission_desc=~mission(Description) +mg_ruto_intromission_desc_0001=你好,我最近总能在安全频道上听到你的名字。似乎你真的很会让这些当官的生活陷入困境。说实话,我喜欢这种主动的。我知道有些人可能会有兴趣对你这种反社会爱好进行资助,扯远了。\n\n我想亲自看看你本人的能力如何,所以事情是这样的,~mission(Client)送某人重新投胎了,然后他想付钱让别人帮他清理掉尸体。很体贴吧?没有理由让那垃圾在~mission(Location01)变臭。无论如何,我希望你到那儿去,拿上那些包裹并且处理掉。随便到哪,只要带出那颗星球且不放到条子面前就可以。很简单,对吧?总之,你做完这个,我会考虑跟你聊一聊以后更多有利可图的工作机会。~mission(Timed) +mg_ruto_intromission_desc_0002=你现在开始变得受欢迎了。我是鲁托,你或许听说过我。要我说的话,在慧眼识人上,我还是蛮有天赋的。部分原因是我有一套我的标准。没有很多人能通过。我需要知道,我把一个任务交给一个人的时候,他能不能完美地完成它。不然,就会搞的很乱,还是坏的那种,明白吗?\n\n无论如何,我希望我们还是能各有收获。但是首先,我需要看看你的行动到底如何。 ~mission(Client) 在 ~mission(Location01) 把一个二货送去见了上帝,现在需要有人帮忙处理掉打包好的残留物。听起来像是你能轻松处理的任务,不是吗?搞定它,或许我们会有更多可聊。~mission(Timed) +mg_ruto_intromission_desc_0003=你好,到现在为止我观察你已经有好一会儿了,我没有恶意,揣摩他人只是我的职业习惯而已。你要知道,我一直都得了解在我的星系里有哪些人进出,如果我看到了有潜力的人,这时候我会把这些人挑出来。 \n\n不管怎样,我觉得你这个人值得我深入了解。但是首先,我给你准备了一个小任务。一个简单的活儿来证明你不是我在光谱论坛上看到的那些废物,而是真正能干的人。\n\n 有一些遗骸在~mission(Location01),我不会告诉你谁是凶手或者这起凶杀事故的起因,只是有一个箱子需要处理掉,把它带到星球外的任何位置然后丢出去。如果你把这事办完了,那我可以说,像你这样积极主动的人,还有不少美差可以做。~mission(Timed) +mg_ruto_intromission_obj_long_01=前往~mission(location) +mg_ruto_intromission_obj_long_02=收集尸体。 +mg_ruto_intromission_obj_long_03=把尸体丢出星球。 +mg_ruto_intromission_obj_marker_01=拾取地点 +mg_ruto_intromission_obj_marker_02=尸体 +mg_ruto_intromission_obj_short_01=前往拾取地点 +mg_ruto_intromission_obj_short_02=获取尸体 +mg_ruto_intromission_obj_short_03=丢掉尸体 +mg_ruto_intromission_timed_0001=需要快速处理这件事。对不起,不想催你,但你懂的,客户付了钱的。 +mg_ruto_intromission_timed_0002=我需要你尽快处理这件事。 +mg_ruto_intromission_timed_0003=还有一件事,你需要快点完成。客户希望这件事能马上处理。 +mg_ruto_intromission_timed_0004=是的,也许我该提一下,我需要你立即处理这件事,所以赶快滚。 +mg_ruto_intromission_title=~mission(Title) +mg_ruto_intromission_title_0001=工作机会 +mg_ruto_intromission_title_0002=有空吗? +mg_ruto_intromission_title_0003=一个小安排 +mg_ruto_intromission_title_0004=需要帮助 +mg_ruto_intromission_title_0005=工作,需要吗? +mg_ruto_invite_desc=~mission(description) +mg_ruto_invite_desc_0001=你处理得很好。我们是时候来个正式的见面了。听起来不错吧?我在六角湾为一个名叫技术通告的老科技产品店工作。直接进来在柜台后面找我。~mission(oldman)总之,有空就来找我。 +mg_ruto_invite_desc_0002=感谢你为我如此用心地处理这个任务。我希望应该不会太麻烦。不管怎么说,我跟你保证过,我会邀请你来让我们看看能否做出进一步安排。如果你感兴趣,请前往六角湾。在后厅的某个地方,你会发现一个名为技术通告的小店,我就在那后面。~mission(oldman) +mg_ruto_invite_desc_0003=我认为现在是时候谈谈你的未来了。你觉得呢?你之前有来过六角湾吗?那是耶拉上空一个肮脏的角落。去那儿找到一个叫技术通告的科技产品店。我就在后面。~mission(oldman)总之,我会跟你聊一聊你的前景。看看我们是否能互帮互助。 +mg_ruto_invite_obj_long_01=在六角湾与鲁托见面 +mg_ruto_invite_obj_marker_01=鲁托 +mg_ruto_invite_obj_short_01=与鲁托见面 +mg_ruto_invite_oldman_001=别太在意门口那个家伙。他就一看门狗。只是老一点...并且更安静。 +mg_ruto_invite_oldman_002=不管你在做什么,不要招惹门口那个家伙。他看起来可能不怎么样,但是他是前海军陆战队的成员。 +mg_ruto_invite_oldman_003=事先警告,我柜台前面的那个门卫可不是好惹的。十分暴力。如果你看到他穿着绿色,赶紧跑。那是他的愤怒颜色。 +mg_ruto_invite_oldman_004=别让门口那家伙烦你。 +mg_ruto_invite_oldman_005=不用担心前台那个老古董。他是在这土生土长的人。 +mg_ruto_invite_title=~mission(title) +mg_ruto_invite_title_0001=互利互惠的安排 +mg_ruto_invite_title_0002=干得漂亮,现在有新活儿 +mg_ruto_invite_title_0003=准备好面对面了么? +mg_ruto_invite_title_0004=是时候见面了 +mg_ruto_invite_title_0005=我们开工吧 +mg_ruto_outpost_repair_DIY_0001=我爸正在尝试修理空气循环机 +mg_ruto_outpost_repair_DIY_0002=我的老室友正在尝试自制量子燃料 +mg_ruto_outpost_repair_DIY_0003=有次和我一起的这老家伙把他的枪设置成自动开火,差点把他的船毁了 +mg_ruto_outpost_repair_DIY_0004=这个老矿工觉得她能给自己做一套更好的EVA(出舱活动)宇航服。 +mg_ruto_outpost_repair_danger_0001=它们坏的越久,我们损失的钱就越多。我需要它们尽快恢复运行。 +mg_ruto_outpost_repair_danger_0002=很多人都在等它们重新运作起来,所以赶快帮帮忙吧。 +mg_ruto_outpost_repair_danger_0003=这地方交易量很大,所以急需维修。 +mg_ruto_outpost_repair_danger_0004=我有很多其他活儿要等这个先解决,我可不喜欢等着。你越快完成越好。 +mg_ruto_outpost_repair_danger_0005=不是催你或者别的,但这件事很急。 +mg_ruto_outpost_repair_desc=~mission(Desc) +mg_ruto_outpost_repair_desc_0001=通常来说我们的人都不介意躲在阴影中行动,但是一点能源也没有就太过分了。这甚至对我们在~mission(Destination)的业务有负面影响。看看你能不能用块新电池解决这些问题,好嘛? ~mission(Timed) +mg_ruto_outpost_repair_desc_0002=前不久,一场风暴对当地造成了一点儿破坏,现在~mission(Destination)失去了能源供应。真的承担不起长时间的停摆,所以我需要你给他们带去一块备用电源。~mission(Timed) +mg_ruto_outpost_repair_desc_0003=一些在~mission(Destination)的沙雕试图自行解决一个电气问题,然后现在整个前哨站断电了。挺欣赏他们DIY的态度的。不禁让我想起之前做 ~mission(DIY) 的回忆。 ~mission(Timed)总之,帮我个忙,把一块电池送到那。 +mg_ruto_outpost_repair_desc_0004=我希望你有一些维护设备的经验,我需要你带一块电池去~mission(Destination)。~mission(Timed)你到那儿以后别让那里的人哄骗你去做清洁或者任何事。这份合约就是送电池而已。 +mg_ruto_outpost_repair_desc_0005=~mission(Destination)刚来了信儿,说他们断电了。我不知道他们又干了什么蠢事,这已经是这个月他们第五次断电了。或许是给发电机洗热水澡了吧。管它呢,帮我带块备用电池给他们。~mission(Timed) +mg_ruto_outpost_repair_obj_long_01=获取备用电池。 +mg_ruto_outpost_repair_obj_long_02=前往~mission(Location)。 +mg_ruto_outpost_repair_obj_long_03=恢复~mission(Location)的电力。 +mg_ruto_outpost_repair_obj_short_01=电池 +mg_ruto_outpost_repair_obj_short_02=修理地址 +mg_ruto_outpost_repair_obj_short_03=恢复电力 +mg_ruto_outpost_repair_title=~mission(Title) +mg_ruto_outpost_repair_title_0001=运送电池 +mg_ruto_outpost_repair_title_0002=断电 +mg_ruto_outpost_repair_title_0003=停电 +mg_ruto_outpost_repair_title_0004=备用电池 +mg_ruto_outpost_repair_title_0005=地面站离线 +mg_ruto_planetcollect_body_desc=~mission(Description) +mg_ruto_planetcollect_body_desc_0001=有一场"意外"事故,现在有几箱遗骸出现在了不该出现的地方。~mission(Client) 需要一个清洁工把它们带出星球。~mission(Timed)之后随便你怎么处理,就当我不知道这件事。 +mg_ruto_planetcollect_body_desc_0002=~mission(Client) 换了个老大,前老大被就地解决了。现在他们需要有个人来清理"垃圾",你懂的,把垃圾带出星球。~mission(Timed)有时候十分庆幸自己是个个体户。 +mg_ruto_planetcollect_body_desc_0003=我想让你参加一个小小的葬礼。"尊贵"的客人需要有人把他们运出星球,或许你能成全他们。这些死掉的杂种应该会知道不该惹 ~mission(Client)。~mission(Timed) +mg_ruto_planetcollect_body_desc_0004=我猜在几个 ~mission(Client) 之间发生了口角并最终成了火并。总之,现在需要来人让败者退场。~mission(Timed) +mg_ruto_planetcollect_body_desc_0005=宇宙中的一条真理是,尸体不会自己走路。这也是为什么 ~mission(Client) 想要我们给他运走一具尸体。我相信你应该能找到一个隐秘的角落处理掉尸体。~mission(Timed) +mg_ruto_planetcollect_body_obj_long_01=前往~mission(Location01|Address)。 +mg_ruto_planetcollect_body_obj_long_02=收集所有的尸体箱,然后带它们离开这个地方。 +mg_ruto_planetcollect_body_obj_long_03=带尸体离开星球。 +mg_ruto_planetcollect_body_obj_short_01=收集地 +mg_ruto_planetcollect_body_obj_short_02=收集尸体 +mg_ruto_planetcollect_body_obj_short_03=运走尸体 +mg_ruto_planetcollect_body_obj_short_03a=箱子 +mg_ruto_planetcollect_body_timed_0001=放的越久,就更有可能有无关人员经过。不能冒那个险,更别说会发臭。 +mg_ruto_planetcollect_body_timed_0002=~mission(Client)对在那个地方留下的尸体有点儿紧张,我已经告诉他们没有什么好担心的,但咱们还是快过去赶紧把事情处理了吧。 +mg_ruto_planetcollect_body_timed_0003=在被四处闲逛的人发现之前,我们最好尽快处理。 +mg_ruto_planetcollect_body_timed_0004=我愿称之为急差。尸体不会自己挪窝,但是如果早点处理完,~mission(Client)会感觉好点儿。 +mg_ruto_planetcollect_body_timed_0005=不要拖得太久,我们最不想见到的事就是别人先你一步拿到尸体。 +mg_ruto_planetcollect_body_title=~mission(Title) +mg_ruto_planetcollect_body_title_0001=人员调动 +mg_ruto_planetcollect_body_title_0002=打扫房间 +mg_ruto_planetcollect_body_title_0003=提前退休 +mg_ruto_planetcollect_body_title_0004=最后一旅 +mg_ruto_planetcollect_body_title_0005=安息 +mg_ruto_planetcollect_body_title_0006=最终目的地 +mg_ruto_planetcollect_chem_marker_03=化学制品 +mg_ruto_planetcollect_drug_desc_0001=这是一个简单的运输差事,在~mission(location)拿起一箱~mission(drug)然后带到~mission(destination)。~mission(trouble)~mission(rush) +mg_ruto_planetcollect_drug_desc_0002=长话短说,你需要前往~mission(location)然后拿取一些~mission(drug)。保持低调,把货送到~mission(destination)",简单如斯。~mission(rush)~mission(threat)还有一件事,这是~mission(client)这位大客户的活,所以千万别搞砸了。 +mg_ruto_planetcollect_drug_desc_0003=这有个小活,~mission(client)需要从~mission(location)搬运一些东西到~mission(destination)。~mission(rush)~mission(trouble)希望不需要我重复这一点,不要动一丁点里面的东西. +mg_ruto_planetcollect_drug_desc_0004=显然,人们对~mission(drug)的需求总是很多,因此~mission(client)希望重启这里的业务。你需要前往~mission(location),拿到包裹然后带到~mission(destination). ~mission(rush)~mission(trouble) +mg_ruto_planetcollect_drug_desc_0005=就是这样,像我说的,这是一个简单直接的活儿。~mission(client)需要从~mission(location)拿一些~mission(drug)送到~mission(destination)去。~mission(trouble)请尽快完成,钱少不了你的,这似乎很公平,不是吗?~mission(rush) +mg_ruto_planetcollect_drug_rush_0001=这项工作是有时效性的,希望你尽快完成。 +mg_ruto_planetcollect_drug_rush_0002=快点干,我听说伙计们都等不及了。 +mg_ruto_planetcollect_drug_rush_0003=你时间紧迫,~mission(client)十分迫切地需要他的补给品。 +mg_ruto_planetcollect_drug_rush_0004=行动快一点,我会给你掐着时间的。 +mg_ruto_planetcollect_drug_title_0001=快递员 +mg_ruto_planetcollect_drug_title_0002=货物运输 +mg_ruto_planetcollect_drug_title_0003=需要运送 +mg_ruto_planetcollect_drug_title_0004=快递任务 +mg_ruto_planetcollect_drug_title_0005=需要走私者 +mg_ruto_planetcollect_drug_title_0006=一趟简单的行程 +mg_ruto_planetcollect_drug_trouble_0001=这是一趟禁药运输,所以请提高警惕万分小心,OK? +mg_ruto_planetcollect_drug_trouble_0002=有人告诉我,可能有几个大块头也要干这个工作。 +mg_ruto_planetcollect_drug_trouble_0003=这次你可能需要打一架了,就是这样的你懂的。 +mg_ruto_planetcollect_drug_trouble_0004=准备好面对一些人渣,我不指望这会十分顺利。 +mg_ruto_planetcollect_steal_danger_0001=记得带些武器,有很大的可能性会干上一架。 +mg_ruto_planetcollect_steal_danger_0002=在这个任务过程中你很可能需要做掉一些人,我相信这对你来说不成问题。 +mg_ruto_planetcollect_steal_danger_0003=时刻注意周围,有捕猎者盘旋于此,你应该明白我意思。 +mg_ruto_planetcollect_steal_danger_0004=你不介意干掉一些人吧?我没法保证什么,但你至少需要确保你带足了枪支。 +mg_ruto_planetcollect_steal_danger_0005=我认识的一个人说,这份工作可能在我得到它之前就被别人接过了,所以你可能会碰上竞争对手,不过处理掉他们就好。 +mg_ruto_planetcollect_steal_desc=~mission(desc) +mg_ruto_planetcollect_steal_desc_0001=我们有个叫~mission(client)的客户,需要你帮忙把~mission(item)从~mission(location)运送到~mission(destination)。~mission(rush)~mission(trouble) +mg_ruto_planetcollect_steal_desc_0002=你会搬箱子吧?就在你身后的巷子里,去~mission(location)取上~mission(item),然后把它送到~mission(destination)。~mission(trouble)赶快完事,然后~mission(client)会给你点钱的,就这么简单。~mission(rush) +mg_ruto_planetcollect_steal_desc_0003=我们被~mission(client)雇佣来搬运一些货物。他们没有告诉我里面是什么,你只需要收钱办事,别多问。你需要做的就是从~mission(location)拿到~mission(item),然后一次性送到~mission(destination). ~mission(rush)~mission(threat) \n\n哥们,千万别看里面是什么,就当帮我个忙,好吗? +mg_ruto_planetcollect_steal_desc_0004=就差事而言很难找到比这更简单的了,你需要做的就是从~mission(location)拿到~mission(item)。等你拿到包裹,就把它送到~mission(destination)。这样就完事儿了,没错,就这样。~mission(rush)~mission(trouble). +mg_ruto_planetcollect_steal_desc_0005=这是一条直达的货运线路,你要从~mission(location)拿到~mission(item),然后送到~mission(destination). ~mission(rush)~mission(trouble)这是 ~mission(client)的重要物品,所以别弄丢了。 +mg_ruto_planetcollect_steal_desc_0006=给你找了个简单的活干,好吧...这应该很简单.~mission(client)想要把他的~mission(item)从~mission(location)送到~mission(destination).~mission(rush)~mission(threat)把~mission(item)一次性送到目的地,然后你就可以领钱了,简单的很。 +mg_ruto_planetcollect_steal_obj_long_01=前往~mission(location)。 +mg_ruto_planetcollect_steal_obj_long_02=取得~mission(item) +mg_ruto_planetcollect_steal_obj_long_03=把它送到~mission(destination) +mg_ruto_planetcollect_steal_obj_short_01=来这里 +mg_ruto_planetcollect_steal_obj_short_02=拿东西 +mg_ruto_planetcollect_steal_obj_short_03=运送物品 +mg_ruto_planetcollect_steal_rush_0001=希望你能风驰电掣地搞定这事。 +mg_ruto_planetcollect_steal_rush_0002=请务必优先考虑这个任务,客户希望能快点拿到东西。 +mg_ruto_planetcollect_steal_rush_0003=搞快点,有人等着呢。 +mg_ruto_planetcollect_steal_rush_0004=如果你接受这个任务,务必雷厉风行。 +mg_ruto_planetcollect_steal_rush_0005=行动快点,尽早搞定这事。 +mg_ruto_planetcollect_steal_title=~mission(title) +mg_ruto_planetcollect_steal_title_0001=来个快递小哥 +mg_ruto_planetcollect_steal_title_0002=快腿子 +mg_ruto_planetcollect_steal_title_0003=取件、送货、你懂的... +mg_ruto_planetcollect_steal_title_0004=这事就是我和你说过的那啥...你懂吧 +mg_ruto_planetcollect_steal_title_0005=机不可失失不再来 +mg_ruto_planetcollect_waste_desc=~mission(Description) +mg_ruto_planetcollect_waste_desc_0001=有个活干,我知道有些人有批~mission(Item)需要处理。我知道,我知道,虽然可能不是什么好活,但是总得有人干,不是吗?在这个时代,有活干就是好事。你只要去取~mission(Item)然后拿走它随便丢在哪里就行,但最好别丢在条子脸上。 +mg_ruto_planetcollect_waste_desc_0002=算是比较简单的一类运输虽然有点屈才,但这也不妨碍你的表演,不是吗?你所需要做的事就是拿到~mission(Item)垃圾然后丢掉它就是这样. +mg_ruto_planetcollect_waste_desc_0003=需要你去拜访我的一个客户,然后拿走一些~mission(Item)。他们只是出钱让你把这些玩意儿弄走,并不关心你把它丢到哪去,拿走这些玩意然后你就会收到报酬。 +mg_ruto_planetcollect_waste_desc_0004=看起来有个朋友需要处理掉一批~mission(Item),拿钱办事别多问。前往那里,拿走~mission(Item),然后随便找个地方丢了...当然,不要在这颗星球上。这事不能更简单了。 +mg_ruto_planetcollect_waste_desc_0005=希望你不介意弄脏你的小金手...好了,说真的.这并不只是一个调侃.这有些~mission(Item)垃圾需要有人清理.前往目的地,他们应该已经把垃圾打包好了,只等你去取,记得带出星球再丢.这是一次性合约.标准工资. +mg_ruto_planetcollect_waste_desc_0006=这有个快活.应该不会太麻烦.这儿有些~mission(Item)垃圾需要被送走取件,丢件,拿钱. +mg_ruto_planetcollect_waste_obj_long_01=快去~mission(Location01|Address) +mg_ruto_planetcollect_waste_obj_long_02=清理所有的~mission(Item)。 +mg_ruto_planetcollect_waste_obj_long_03=让~mission(Item)变成太空垃圾吧~ +mg_ruto_planetcollect_waste_obj_short_01=取货位置 +mg_ruto_planetcollect_waste_obj_short_02=收集垃圾 +mg_ruto_planetcollect_waste_obj_short_03=运走垃圾 +mg_ruto_planetcollect_waste_obj_short_03a=垃圾 +mg_ruto_planetcollect_waste_title=~mission(Title) +mg_ruto_planetcollect_waste_title_0001=废物处理 +mg_ruto_planetcollect_waste_title_0002=生物垃圾处理 +mg_ruto_planetcollect_waste_title_0003=处理 +mg_ruto_sectorsweep_danger_001=我不知道他们是不是受过特殊训练还是这群混蛋吃了什么激素猪食,总之他们中有一些飞行员战斗力的确有点猛,请确保你做足了准备。 +mg_ruto_sectorsweep_danger_002=如果对面就一个人,我会放心让你去。但对方如蝗虫般群成群结队,搞定他们可能会有点难。我可没吓你,我希望你清楚你面对的是什么。 +mg_ruto_sectorsweep_danger_003=教教这些企业的枪手,做 ~mission(client) 的走狗没有好下场。相信我,他们一定会反抗的,那时候你可要回击得更凶点。 +mg_ruto_sectorsweep_danger_004=当然,尽管我们天天嘲笑这些安全系统黑客,不过不要太小瞧他们哟。别分神,如果你犯傻,谁手里有枪都有机会弄死你。 +mg_ruto_sectorsweep_desc=~mission(description) +mg_ruto_sectorsweep_desc_0001=~mission(contractor)已经开先行一步,去他们不应该出现的地方乱跑,你得让他们停下。前往~mission(location),杀掉每一个他们的巡逻路线上的活人. ~mission(danger) +mg_ruto_sectorsweep_desc_0002=看起来~mission(contractor)已经在~mission(client)的要求下开始在~mission(location)巡逻了。他们通常会自己善后,但是这次他们有更重要的事要去处理,所以他们决定雇佣局外人来处理这些东西.~mission(danger)请不要放过任何一个人,谢谢,他们干的不是什么干净事,你懂的。 +mg_ruto_sectorsweep_desc_0003=~mission(client)的东西已经准备好了,但由于~mission(contractor) 的狗腿子们在~mission(location)附近巡逻,导致他们无法动身。希望你能清理掉沿路的安保。~mission(danger) +mg_ruto_sectorsweep_desc_0004=我试图警告他们,但是~mission(client)太急躁了,他们攻击了太多平民,现在~mission(contractor)在~mission(location)周围加强了巡逻。这真是糟糕透了,如果安保在附近的话,他们就不能开展业务。那是我们的交通要塞,你要沿着巡逻线路干掉沿途的巡逻船。~mission(danger)老实说,我觉得你可能会乐在其中。 +mg_ruto_sectorsweep_desc_0005=尽管我本人和该领域其他有犯罪意识的人尽了最大的努力,但~mission(contractor)仍在试图清理该场所.他们甚至开始在~mission(location)巡逻。这你敢信??我们绝不会让这种事发生,所以这就是为什么您要沿着这个巡逻路线飞行,并彻底清除它们。~mission(danger) +mg_ruto_sectorsweep_obj_long_01=去检查所有的巡逻信标,然后摧毁附近所有的安保。 +mg_ruto_sectorsweep_obj_marker_02=巡逻信标 +mg_ruto_sectorsweep_obj_short_01=前往巡逻信标 +mg_ruto_sectorsweep_obj_short_02=消灭安保 +mg_ruto_sectorsweep_obj_short_03=前往下个巡逻信标 +mg_ruto_sectorsweep_title=~mission(title) +mg_ruto_sectorsweep_title_0001=打扫房间 +mg_ruto_sectorsweep_title_0002=安全扫查 +mg_ruto_sectorsweep_title_0003=憨憨邻居 +mg_ruto_sectorsweep_title_0004=全部清楚 +mg_ruto_sectorsweep_title_0005=统统滚蛋 +mg_ruto_spacecargo_illegal_danger_0001=有消息说那地方会有点儿麻烦,请小心行事。 +mg_ruto_spacecargo_illegal_danger_0002=如果有人来搞你,就甩掉他们,懂没? +mg_ruto_spacecargo_illegal_danger_0003=还有一件事,你得去些麻烦的地方,我的建议是带好武器,带很多很多武器。 +mg_ruto_spacecargo_illegal_danger_0004=你知道吗,从~mission(ship)的坐标来看,我觉得你可能需要确保有足够的弹药。 +mg_ruto_spacecargo_illegal_danger_0005=我手下一个人告诉我,~mission(client)可能已经把这个任务消息泄漏出去了,所以你可能有麻烦了。 +mg_ruto_spacecargo_illegal_desc=~mission(desc) +mg_ruto_spacecargo_illegal_desc_0001=一艘~mission(ship)在量子航行中意外脱出导致解体,~mission(client)出钱想找个人在残骸中搜寻~mission(item)。~mission(trouble)一旦找到它,客户希望你能把它运送到~mission(destination)。完成这个任务,你会得到丰厚的报酬。发给你任务细节~mission(location)。~mission(rush) +mg_ruto_spacecargo_illegal_desc_0002=长话短说,我需要从~mission(ship)的残骸中提取~mission(item),然后把他送到~mission(destination). ~mission(rush)~mission(client)告诉我们残骸位置在~mission(location)。~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0003=~mission(client)正在雇人,他们需要有人前往~mission(location)的飞船残骸然后取一些~mission(item)。我不关心~mission(ship)是不是他们击毁的,我也真的不在乎。一旦你拿到~mission(item),就把它运送到~mission(destination)。~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0004=这就是我说的工作,应该不难,你问我为什么自己不去,是因为我没必要亲自去。总之,~mission(client)想要有人能帮他从~mission(ship)的残骸中找到~mission(item),然后送到~mission(destination)。~mission(trouble)就这么简单。~mission(rush) +mg_ruto_spacecargo_illegal_desc_0005=你不知道在得知~mission(ship)坠毁后我的心碎了一地,但我做了一些挽救措施。你猜怎么着,~mission(client)甚至乐于为此付钱。你只需要去哪寻找一个~mission(item)然后带到~mission(destination)。我会发送给你~mission(location)的细节。~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0006=我要把~mission(client)交代给我的所有工作细节都告诉你,让你看看我到底都面对些什么:\n\n嗨,鲁拓,俺和俺的兄地想趁着天黑把一艘~mission(ship)给恁下来。俺们老大想要里头一箱子,但是他没告诉咱。俺们仨一合计,还得找个银儿来把箱子给弄回来,俺有票子。\n\n我一直搞不明白为什么这种傻子连字都认不全,居然不仅能活到现在,还能开上宇宙飞船?总之,我给你翻译一下,就是需要你前往~mission(location)拿上一个~mission(item),然后送到~mission(destination)去。如果他们没喝大的话,事成之后会付给你报酬。~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_obj_long_01=前往~mission(location)。 +mg_ruto_spacecargo_illegal_obj_long_02=取得~mission(item) +mg_ruto_spacecargo_illegal_obj_long_03=运送至~mission(destination) +mg_ruto_spacecargo_illegal_obj_short_01=前往这里 +mg_ruto_spacecargo_illegal_obj_short_02=拿上东西 +mg_ruto_spacecargo_illegal_obj_short_03=递送货物 +mg_ruto_spacecargo_illegal_timed_0001=他们需要一个急速的快递小哥。 +mg_ruto_spacecargo_illegal_timed_0002=快马加鞭,好吗?我希望能马上完事。 +mg_ruto_spacecargo_illegal_timed_0003=快马加鞭!这需要尽快完成。 +mg_ruto_spacecargo_illegal_timed_0004=需要你雷厉风行,~mission(client) 想要它立马完成。 +mg_ruto_spacecargo_illegal_timed_0005=如果你要做这个任务,请一定务必要快快快!我们看时间给钱。 +mg_ruto_spacecargo_illegal_title=~mission(title) +mg_ruto_spacecargo_illegal_title_0001=太空急速 +mg_ruto_spacecargo_illegal_title_0002=残船寻觅 +mg_ruto_spacecargo_illegal_title_0003=需要清道夫 +mg_ruto_spacecargo_illegal_title_0004=需要寻找~mission(item) +mg_ruto_spacecargo_illegal_title_0005=取回 +mg_ruto_spacecargo_illegal_title_0006=没有疑问 +mg_ruto_spacecargo_illegal_title_0007=阿吧阿吧 +mg_ruto_spacecargo_illegal_title_0008=~mission(ship)飞船坠毁 +mg_ruto_spacecargo_illegal_title_0009=包裹运输 +mg_ruto_spacecargo_illegal_title_0010=取件 送货 +mg_ruto_spacesteal_danger_0001=这份工作可能有点血腥,我想你需要做好充足准备。 +mg_ruto_spacesteal_danger_0002=从每一个碍你事儿的人尸体上踏过去。 +mg_ruto_spacesteal_danger_0003=准备好迎接一些暴力场面,我不觉得能和平解决。 +mg_ruto_spacesteal_danger_0004=是我就会准备一些枪支,你懂的,要提防事态变得严重。 +mg_ruto_spacesteal_desc=~mission(Contractor|StealDescription) +mg_ruto_spacesteal_desc_0001=是这样的,我从~mission(Contractor|StealNickname)那里得知某些自称为~mission(TargetName)的瘾老二现在十分膨胀,并从一些傻瓜手里抢走了~mission(Contractor|StealItem)。那很好,但是看来他们还欠~mission(client)一笔钱,还拒绝用那些他们新找到的好东西还。现在,~mission(client)想要找个人去把他们给杀了,再从船舱里回收~mission(Contractor|StealItem)。这样一来,他就拿回了钱,也提醒了那些不还钱的弱智是什么下场。~mission(Contractor|StealTimed)一旦你拿到货,就把它们送到~mission(destination),然后拿钱走人。~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0002=你对从贼兜里偷东西有什么感觉?那就不算偷,对吧?~mission(client)想找人从几个怪家伙的船上弄到~mission(Contractor|StealItem)。找到他们,摧毁他们,拿到包裹,送到~mission(destination)。就是这样。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0003=这是我之前跟你说过的抢劫的活儿。需要你去教训一个可怜的混蛋,他叫~mission(TargetName),他在偷~mission(client)想要的~mission(Contractor|StealItem)时犯了些错。~mission(Contractor|StealDanger)当你搞定之后,赶紧跑到~mission(destination)去,我会确保你的钱到位。当然,中间商是要赚一点差价的。~mission(Contractor|StealTimed) +mg_ruto_spacesteal_desc_0004=最近你本事有没有更好些?有个简单的活,追踪一艘~mission(TargetName)拥有的船,将其摧毁,然后从他的残骸中取回~mission(Contractor|StealItem)。~mission(Contractor|StealTimed) ~mission(Danger) 一旦你取到它,你就只需要把~mission(Contractor|StealItem)放在~mission(destination)。任务是~mission(client)发布的,所以一定给我把事办妥当了。 +mg_ruto_spacesteal_desc_0005=~mission(client) 付钱找一个人来打爆~mission(TargetName)的小破船,然后取走他的~mission(Contractor|StealItem)。非常具体的合约,完事拿钱,没得商量。只需要一个人去货仓旅个游,拿到包裹去~mission(destination),然后拿钱就走。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0006=我的一个好朋友说~mission(nickname)在Old38不小心说漏了嘴,吹嘘着~mission(TargetName)如何搞到了~mission(Contractor|StealItem),我投票说“这可太值钱了”,现在这消息就像血味引来了鲨鱼,~mission(client)非常感兴趣,他们愿意为付费为你追杀~mission(TargetName|Last)的飞船,然后打爆它,夺走那件物品。一旦你获得目标物品,把它送到~mission(destination)。~mission(client)会付给你钱。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)我认为我们都已经从吹牛的危险中学到了宝贵的经验,不是吗? +mg_ruto_spacesteal_nickname_0001=顶针 +mg_ruto_spacesteal_nickname_0002=小拖把 +mg_ruto_spacesteal_nickname_0003=指关节麦克罗伊 +mg_ruto_spacesteal_nickname_0004=回形针威尔逊 +mg_ruto_spacesteal_nickname_0005=Tee-Cee +mg_ruto_spacesteal_obj_long_01=追杀~mission(TargetName)的飞船。 +mg_ruto_spacesteal_obj_long_02=干掉~mission(TargetName|Last)。 +mg_ruto_spacesteal_obj_long_03=取得~mission(Contractor|StealItem)。 +mg_ruto_spacesteal_obj_long_04=把~mission(Contractor|StealItem)运送到~mission(destination) +mg_ruto_spacesteal_obj_short_01=~mission(TargetName) +mg_ruto_spacesteal_obj_short_02=击杀目标 +mg_ruto_spacesteal_obj_short_03=取到商品 +mg_ruto_spacesteal_obj_short_04=运送商品 +mg_ruto_spacesteal_obj_short_04a=被盗商品 +mg_ruto_spacesteal_timed_0001=时不我待,速战速决 +mg_ruto_spacesteal_timed_0002=搞快点,可以吗?我希望能尽快完事。 +mg_ruto_spacesteal_timed_0003=我需要你快点搞定这事,~mission(client)想要你尽快完成。 +mg_ruto_spacesteal_timed_0004=这是很要的活,懂没?如果你要接,就要干好。没本事就别揽活。 +mg_ruto_spacesteal_title=~mission(Contractor|StealTitle) +mg_ruto_spacesteal_title_0001=破坏并获取 +mg_ruto_spacesteal_title_0002=高级工作 +mg_ruto_spacesteal_title_0003=打砸抢杀 +mg_ruto_spacesteal_title_0004=太空海盗 +mileseckhart_from_illegal=M +mining_consumable_instability=不稳定性(~MiningModifierMethod(instability)) +misfire_General_Cooler_Critical=故障 +misfire_General_Cooler_Major=减少 +misfire_General_Cooler_Minor=波动 +misfire_General_EMP_Critical=严重失火 +misfire_General_EMP_Major=重大失火 +misfire_General_EMP_Minor=轻微失火 +misfire_General_PowerPlant_Critical=系统重启 +misfire_General_PowerPlant_Major=系统失去稳定 +misfire_General_PowerPlant_Minor=系统异常 +misfire_General_QuantumDrive_Critical=严重失火 +misfire_General_QuantumDrive_Major=重大失火 +misfire_General_QuantumDrive_Minor=轻微失火 +misfire_General_Shield_Critical=故障 +misfire_General_Shield_Major=能量流失 +misfire_General_Shield_Minor=系统失常 +misfire_General_Thruster_Critical=系统重启 +misfire_General_Thruster_Major=喘振 +misfire_General_Thruster_Minor=波动 +misfires_misfire=失火 +missionManager_BountyTest_Killer_Description=赏金生存工作的描述 +missionManager_BountyTest_Killer_ShortTitle=赏金生存工作的小标题 +missionManager_BountyTest_Killer_Title=赏金生存工作的标题 +missionManager_BountyTest_Victim_Description=赏金猎人工作的描述 +missionManager_BountyTest_Victim_ShortTitle=赏金猎人工作的小标题 +missionManager_BountyTest_Victim_Title=赏金猎人工作的标题 +missionManager_BravoAssault_DescriptionFirst=嘿,这里又是鲁托。我收到了一些数据十字军雇佣了独立承包商来保护卡里亚。如果你明白我的意思的话,这可是会让我们没法子消除犯罪记录啊。 +missionManager_BravoAssault_DescriptionSecond=十字军公司喊来了一个守卫加利亚的家伙,帮个忙,处理掉他。 +missionManager_BravoAssault_Objective01_Long=消灭加利亚的安保 +missionManager_BravoAssault_Objective01_Short=消灭安保 +missionManager_BravoAssault_Title=Eliminate 消灭加利亚的安保 +missionManager_BravoAssault_Title_Short=杀掉加利亚的安保 +missionManager_BravoDefenderFail_Description_outtake=立即归还十字军安保的设备然后赶快离开。\n否则你将受到刑事指控。 +missionManager_BravoDefender_Description=您好,我们了解到您为提高我们所在地区的公共安全所做的持续努力,并希望提供令人兴奋的工作机会。\n\n我们在“加利亚安保空间站”上遇到了一些施工问题,这些问题导致推迟了其开放时间。不幸的是,由于它已连接到我们的犯罪数据库,因此当地的暴徒一直在使用它来清除其犯罪记录。我已获得批准,可以聘请个人干员担任临时安安保人员,以防止这些终端受到未经授权的访问。如果您制伏侵入者,我们将提供额外的补偿作为危险津贴。\n\n如果您接受此职位,我们将为您提供完成工作的装备。请理解在值班期间必须保证在现场。如果在轮班结束之前发生其他紧急情况,您只需要在离开前在安全办公室辞职即可。未经授权的离开将被视为违反合约,并会受到刑事指控。\n\n真诚的,\n设施经理 宝琳·内索\n十字军工业公司的加利亚安保空间站 +missionManager_BravoDefender_Objective01_Long=向加利亚安保空间站安全办公室报告 +missionManager_BravoDefender_Objective01_Short=责任报告 +missionManager_BravoDefender_Objective02_Long=从储物柜里取得装备 +missionManager_BravoDefender_Objective02_Short=获取装备 +missionManager_BravoDefender_Objective03_Long=保护数据库终端免受未经授权的用户的侵害 +missionManager_BravoDefender_Objective03_Short=保护终端机 +missionManager_BravoDefender_Objective04_Long=如需提前终止合约,请向安全终端报告并退出。 +missionManager_BravoDefender_Objective04_Short=合约终止 +missionManager_BravoDefender_Objective05_Long=将装备退还回储物柜 +missionManager_BravoDefender_Objective05_Short=归还装备 +missionManager_BravoDefender_Title=十字军星安保:保卫的机会 +missionManager_BravoDefender_Title_Short=保安亭 +missionManager_Charlie_Description=迫切需要一个在十字军星附近经验丰富并且谨慎的私人调查员来调查保险事宜。\n\n固定报酬,不讨价还价。请尽可能地收集信息,为了完成合约,必须提交足够的证据。 +missionManager_Charlie_From=伊莱恩·沃德 +missionManager_Charlie_Objective_01_LongDescription=前往科瓦莱什货运中心调查事故原因。 +missionManager_Charlie_Objective_01_ShortDescription=前往科瓦莱什货运中心 +missionManager_Charlie_Objective_01a_LongDescription=找到空间站入口以开始调查。 +missionManager_Charlie_Objective_01a_ShortDescription=进入空间站 +missionManager_Charlie_Objective_02_LongDescription=搜查科瓦莱什货运中心并在你觉得找到的信息已经足够时提交证据。 +missionManager_Charlie_Objective_02_ShortDescription=找到并提交证据 +missionManager_Charlie_Objective_03_LongDescription=调查完成后,提交有关科瓦莱什事件的证据。 +missionManager_Charlie_Objective_03_ShortDescription=提交证据 +missionManager_Charlie_Objective_03a_LongDescription=发现证据:事情发生前一晚,达内尔·沃德正在喝酒。 +missionManager_Charlie_Objective_03a_ShortDescription=发现证据 +missionManager_Charlie_Objective_03b_LongDescription=发现证据:在达内尔·沃德的授权下,贡多空间站的安全程序被覆写。 +missionManager_Charlie_Objective_03c_LongDescription=发现证据:梅尔·奥索斯基窃取了达内尔·沃德的授权密码并停用了安全协议。 +missionManager_Charlie_Title=请 求 个 人 调 查 +missionManager_Charlie_Title_Short=请 求 个 人 调 查 +missionManager_CommsArrays_Mission_1_Title_Short=维修~mission(CommArray) +missionManager_CommsArrays_Mission_2_Title_Short=维修 通信阵列 275 +missionManager_CommsArrays_Mission_3_Title_Short=维修 通信阵列 306 +missionManager_CommsArrays_Mission_4_Title_Short=维修 通信阵列472 +missionManager_CommsArrays_Mission_5_Title_Short=维修 通信阵列556 +missionManager_CommsArrays_Mission_6_Title_Short=维修 通信阵列625 +missionManager_CommsArrays_Mission_7_Title_Short=维修 通信阵列730 +missionManager_CommsArrays_Mission_8_Title_Short=维修 通信阵列849 +missionManager_CommsArrays_Mission_Description=我们希望立即雇用临时系统技术人员来协助维护十字军星附近的通信阵列,有经验者优先。通信阵列需要强行重置,因此必须具有在危险环境中进行舱外行走的经验。\n\n亚希多通信传播 +missionManager_CommsArrays_Mission_Title=临时职位:通信技术员 +missionManager_CommsArrays_Mission_Title_Short=通讯技术合约 +missionManager_CommsArrays_Objective01-08_ShortDescription=恢复上行线路 +missionManager_CommsArrays_Objective01_LongDescription=恢复在通信阵列126的上行线路 +missionManager_CommsArrays_Objective02_LongDescription=恢复在通信阵列275的上行线路 +missionManager_CommsArrays_Objective03_LongDescription=恢复在通信阵列306的上行线路 +missionManager_CommsArrays_Objective04_LongDescription=恢复在通信阵列472的上行线路 +missionManager_CommsArrays_Objective05_LongDescription=恢复在通信阵列556的上行线路 +missionManager_CommsArrays_Objective06_LongDescription=恢复在通信阵列625的上行线路 +missionManager_CommsArrays_Objective07_LongDescription=恢复在通信阵列730的上行线路 +missionManager_CommsArrays_Objective08_LongDescription=恢复在通信阵列849的上行线路 +missionManager_CrusaderBounty_Description=据报道,在十字军星附近有一个极其危险和残暴的逃犯。\n\n十字军星的安保组织还在不懈地努力解决这一问题,任何遇到此公敌的平民都应格外谨慎,并在必要时使用致命武力。\n\n我们将提供奖励,\协助逮捕或消灭该逃犯将获得一笔奖金。\n\n您的安全和保障是我们的首要任务,\n十字军工业公司安全总监 萨沙·罗斯特\n\n +missionManager_CrusaderBounty_Objective_01_Long=消灭全民公敌 "%ls" +missionManager_CrusaderBounty_Objective_01_Long_Temp=消灭全民公敌 %s +missionManager_CrusaderBounty_Objective_01_Short=全民公敌 +missionManager_CrusaderBounty_Objective_02_Long=阻止全民公敌消除他的犯罪记录 消除进度:"%ls" +missionManager_CrusaderBounty_Objective_02_Long_Temp=阻止全民公敌消除他的犯罪记录消除进度:%s +missionManager_CrusaderBounty_Objective_02_Short=阻止黑入 +missionManager_CrusaderBounty_Title=公布全民公敌-提供奖励\n +missionManager_CrusaderBounty_Title_Short=全民公敌 +missionManager_CrusaderHunted_Description=哇哦!好像有人在忙。\n\n你头上的悬赏那可真是一大笔钱啊,头号全民公敌,没有比这更严重的了。\n\n我不希望你这样能干的人被埋没,所以我想给你一些友善的建议。从我的角度来看,你有两种解决方法。第一,你逃走然后躲在某个黑暗隐秘的角落,直到所有人都忘记你所做的所有可怕的事情(我感觉可能需要好一段时间。第二,在一些见钱眼开的雇佣兵击杀你之前,入侵终端并清楚犯罪记录数据。\n\n无论你怎么做,都祝您好运。\n\n那么我暂时就不和你联系了。\n\n-鲁托 +missionManager_CrusaderHunted_Objective_01_Long=消除你的犯罪等级 +missionManager_CrusaderHunted_Objective_01_Short=清除犯罪记录 +missionManager_CrusaderHunted_Objective_02_Long=消灭足够多的赏金猎人以阻止剩下的人 +missionManager_CrusaderHunted_Objective_02_Short=消灭赏金猎人 +missionManager_CrusaderHunted_Objective_03_Long=降低你的通缉状态或在逮捕令期限结束前活下来。 +missionManager_CrusaderHunted_Objective_03_Short=生存保证 +missionManager_CrusaderHunted_Title=生存在死亡保证中的提示和技巧 +missionManager_CrusaderHunted_Title_Short=死亡保证 +missionManager_CrusaderWantedTutorial_Description=嘿,\n\n顶着通缉状态过活可真是痛苦,对吧?如果在受监视的区域中犯了一点儿小错误,你就会被发现并且被安保人员追着打。\n\n当然,你可以低调行事直到你的犯罪等级逐渐消失,但你很幸运,因为我知道有办法能快速帮你消除犯罪等级\n \n您需要做的就是找到一个能接入帝国犯罪数据库的终端,这个星系里有几个地方就有这样的终端,十字军星的最新建设的加利亚安保空间站遇到了一些“问题”,现在没有人员驻守,但其终端仍然可以连接。洗白自己的最佳场所。首先,拿一个破解秘钥(六角湾中的“技术中心”可以购买),然后入侵终端,这样就能消除你的犯罪等级了。\n  \n但是怎么说呢,过程中你可能被一些白痴打搅。\n\n-鲁托 +missionManager_CrusaderWantedTutorial_Objective_1_Long=入侵加利亚安保空间站的终端机 +missionManager_CrusaderWantedTutorial_Objective_1_Short=入侵终端机 +missionManager_CrusaderWantedTutorial_Title=解决你的犯罪等级小问题。 +missionManager_CrusaderWantedTutorial_Title_Short=降低犯罪等级 +missionManager_DeathRace_Description=描述 +missionManager_DeathRace_Field01=干掉海盗敌人 +missionManager_DeathRace_Field02=干掉海盗敌人 +missionManager_DeathRace_Field03=干掉海盗敌人 +missionManager_DeathRace_Finish=结束比赛 +missionManager_DeathRace_GoTo_Long=查看比赛地点 +missionManager_DeathRace_GoTo_Short=比赛 +missionManager_DeathRace_Start=起点 +missionManager_DeathRace_Title=标题 +missionManager_DeathRace_Title_Short=小标题 +missionManager_Homestead01_Mission_Description=找到并调查微弱的遇险信标的来源 +missionManager_Homestead01_Mission_Title=调查遇险信标 +missionManager_Homestead01_Mission_Title_Short=遇险信标 +missionManager_Homestead01_Objective01_LongDescription=找到遇险信标并调查该地区 +missionManager_Homestead01_Objective01_ShortDescription=遇险信标 +missionManager_Homestead01_Objective02_LongDescription=找到新的遇险信标并调查该地区 +missionManager_Homestead01_Objective02_ShortDescription=逃生舱:EP19 +missionManager_Homestead01_Objective03_LongDescription=定位并调查遇险信标群 +missionManager_Homestead01_Objective03_ShortDescription=俄耳甫斯地平线号的黑匣子 +missionManager_Homestead02_Mission_Description=调查新遇险信标的来源 +missionManager_Homestead02_Mission_Title=调查新的遇险信标 +missionManager_Homestead02_Mission_Title_Short=新的遇险信标 +missionManager_Homestead03_Mission_Description=找到并调查遇险信标群 +missionManager_Homestead03_Mission_Title=调查遇险信标群 +missionManager_Homestead03_Mission_Title_Short=遇险信标群 +missionManager_Homestead_Constellation_LandingArea_Mission_Desc=星座着陆区任务介绍 +missionManager_Homestead_Constellation_LandingArea_Mission_ShortTitle=星座着陆区任务小标题 +missionManager_Homestead_Constellation_LandingArea_Mission_Title=星座着陆区任务标题 +missionManager_Homestead_Constellation_LandingArea_Objective_LongDesc=星座着陆区详细介绍 +missionManager_Homestead_Constellation_LandingArea_Objective_ShortDesc=星座着陆区简介 +missionManager_PanelRepair_LongDescription=*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems.我们正在寻找可以调查这些网络面板并可能解决此问题的人员. +missionManager_PanelRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken network panels around the station +missionManager_PanelRepair_Objective_01_Marker=*WIP* Network Panel +missionManager_PanelRepair_Objective_01_ShortDescription=*WIP* Fix broken panels +missionManager_PanelRepair_Objective_02_LongDescription=**OLD 找到前哨站并更换电源核心以恢复前哨站的电源 +missionManager_PanelRepair_Objective_02_ShortDescription=**OLD 更换能源核心 +missionManager_PanelRepair_ShortDescription=*WIP* Fix the malfunctioning panels +missionManager_PanelRepair_Title=*WIP*~mission(Location)- Repair the Station Circuits (WIP) +missionManager_Research03_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_Research03_Mission_Title=ICC扫描探测器协助 +missionManager_Research03_Mission_Title_Short=ICC协助 +missionManager_Research03_Objective01_LongDescription=向ICC扫描探测器报告以获取详细信息 +missionManager_Research03_Objective01_ShortDescription=向探测器报告 +missionManager_Research03_Objective02_LongDescription=前往2910-UEE217的不明的信号位置 +missionManager_Research03_Objective02_ShortDescription=不明信号 +missionManager_Research03_Objective03_LongDescription=定位并识别信号 +missionManager_Research03_Objective03_ShortDescription=识别信号 +missionManager_Research04_Mission_Description=ICC帝国制图中心已收到紧急通信,并要求该地区的飞船提供协助。 +missionManager_Research04_Mission_Title=ICC扫描探测器协助 +missionManager_Research04_Mission_Title_Short=ICC协助 +missionManager_Research04_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_Research04_Objective01_ShortDescription=向探测器报告 +missionManager_Research04_Objective02_LongDescription=前往遇险信号位置2913-UEE548 +missionManager_Research04_Objective02_ShortDescription=遇险信标 +missionManager_Research04_Objective03_LongDescription=保护被绑架的平民 +missionManager_Research04_Objective03_ShortDescription=保护平民 +missionManager_Research05_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_Research05_Mission_Title=ICC扫描探测器协助 +missionManager_Research05_Mission_Title_Short=ICC协助 +missionManager_Research05_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_Research05_Objective01_ShortDescription=向探测器报告 +missionManager_Research05_Objective02_LongDescription=前往2913-UEE620的遇险信号位置 +missionManager_Research05_Objective02_ShortDescription=遇险信号 +missionManager_Research05_Objective03_LongDescription=消灭攻击ICC科研船的海盗 +missionManager_Research05_Objective03_ShortDescription=保护飞船 +missionManager_Research06_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_Research06_Mission_Title=ICC扫描探测器协助 +missionManager_Research06_Mission_Title_Short=ICC协助 +missionManager_Research06_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_Research06_Objective01_ShortDescription=向探测器报告 +missionManager_Research06_Objective02_LongDescription=前往2921-CRU324的不明信号位置 +missionManager_Research06_Objective02_ShortDescription=不明信号 +missionManager_Research06_Objective03_LongDescription=定位并识别该信号 +missionManager_Research06_Objective03_ShortDescription=识别信号 +missionManager_Research07_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_Research07_Mission_Title=ICC扫描探测器协助 +missionManager_Research07_Mission_Title_Short=ICC协助 +missionManager_Research07_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_Research07_Objective01_ShortDescription=向探测器报告 +missionManager_Research07_Objective02_LongDescription=前往2928-CRU716的不明信号位置 +missionManager_Research07_Objective02_ShortDescription=不明信号 +missionManager_Research07_Objective03_LongDescription=定位并识别信号 +missionManager_Research07_Objective03_ShortDescription=识别信号 +missionManager_Research08_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_Research08_Mission_Title=ICC扫描探测器协助 +missionManager_Research08_Mission_Title_Short=ICC协助 +missionManager_Research08_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_Research08_Objective01_ShortDescription=向探测器报告 +missionManager_Research08_Objective02_LongDescription=前往2930-CRU983的不明信号位置 +missionManager_Research08_Objective02_ShortDescription=不明信号 +missionManager_Research08_Objective03_LongDescription=定位并识别信号 +missionManager_Research08_Objective03_ShortDescription=识别信号 +missionManager_StarfarerWreck_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 +missionManager_StarfarerWreck_Mission_Title=ICC扫描探测器协助 +missionManager_StarfarerWreck_Mission_Title_Short=ICC协助 +missionManager_StarfarerWreck_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +missionManager_StarfarerWreck_Objective01_ShortDescription=向探测器报告 +missionManager_StarfarerWreck_Objective02_LongDescription=找到星际远航者的残骸地点 +missionManager_StarfarerWreck_Objective02_ShortDescription=定位残骸 +missionManager_StarfarerWreck_Objective03_LongDescription=从星际远航者残骸内取回黑匣子 +missionManager_StarfarerWreck_Objective03_ShortDescription=取回黑匣子 +missionManager_StarfarerWreck_Objective04_LongDescription=从星际远航者残骸内取回黑匣子 +missionManager_StarfarerWreck_Objective04_ShortDescription=取回黑匣子 +missionManager_StarfarerWreck_Objective05_LongDescription=向ICC探测器报告以提供黑匣子录音 +missionManager_StarfarerWreck_Objective05_ShortDescription=返回ICC探测器 +missionManager_VendingRepair_LongDescription=*WIP* There has been reports of several vending machines around the station malfunctioning.我们正在寻找可以调查这些机器并可能解决一些问题的人. +missionManager_VendingRepair_Obj_02_Long_StrutA=*WIP* Locate and fix the vending machine in Strut A +missionManager_VendingRepair_Obj_02_Long_StrutB=*WIP* Locate and fix the vending machine in Strut B +missionManager_VendingRepair_Obj_02_Long_StrutC=*WIP* Locate and fix the vending machine in Strut C +missionManager_VendingRepair_Obj_02_Long_StrutD=*WIP* Locate and fix the vending machine in Strut D +missionManager_VendingRepair_Obj_02_Short_StrutA=*WIP* Fix Vending Machine +missionManager_VendingRepair_Obj_02_Short_StrutB=*WIP* Fix Vending Machine +missionManager_VendingRepair_Obj_02_Short_StrutC=*WIP* Fix Vending Machine +missionManager_VendingRepair_Obj_02_Short_StrutD=*WIP* Fix Vending Machine +missionManager_VendingRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken vending machines around the station +missionManager_VendingRepair_Objective_01_ShortDescription=*WIP* Fix Vending Machines +missionManager_VendingRepair_ShortDescription=*WIP* Fix the broken vending machines +missionManager_VendingRepair_Title=*WIP*~mission(Location)- Repair the vending machines +mission_Defend_ICCProbe_Description=ICC帝国制图中心已向该地区的任何飞船提出了援助要求。 +mission_Defend_ICCProbe_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 +mission_Defend_ICCProbe_Objective01_ShortDescription=向探测器报告 +mission_Defend_ICCProbe_Objective02_LongDescription=前往遇险信号位置 +mission_Defend_ICCProbe_Objective02_ShortDescription=遇险信标 +mission_Defend_ICCProbe_Objective03_LongDescription=消灭攻击帝国制图中心的科研船的海盗 +mission_Defend_ICCProbe_Objective03_ShortDescription=保护飞船 +mission_Defend_ICCProbe_Title=ICC扫描探测器协助 +mission_Defend_ICCProbe_Title_Short=ICC 协助 +mission_Demo_MissingPersons_Planet_Description=护航队尝试在戴玛尔交货时失去了联系,船主已经签发了一份合约,专门调查飞行员和总工程师的下落。尽管不是必要的,我们将对发现其他船员的状态信息进一步奖励。 +mission_Demo_MissingPersons_Planet_Objective010_LongDescription=找到第二炮手 +mission_Demo_MissingPersons_Planet_Objective011_LongDescription=可选:找到剩余船员 +mission_Demo_MissingPersons_Planet_Objective011_ShortDescription=找到剩余船员 +mission_Demo_MissingPersons_Planet_Objective01_LongDescription=前往~mission(Ship)最后一次发现的位置。 +mission_Demo_MissingPersons_Planet_Objective01_ShortDescription=最后一个发现位置 +mission_Demo_MissingPersons_Planet_Objective02_LongDescription=定位~mission(Ship) +mission_Demo_MissingPersons_Planet_Objective02_ShortDescription=定位飞船 +mission_Demo_MissingPersons_Planet_Objective03_LongDescription=找到飞行员和总工程师 +mission_Demo_MissingPersons_Planet_Objective03_ShortDescription=找到主要船员 +mission_Demo_MissingPersons_Planet_Objective04_LongDescription=找到飞行员 +mission_Demo_MissingPersons_Planet_Objective05_LongDescription=找到总工程师 +mission_Demo_MissingPersons_Planet_Objective06_LongDescription=找到助理工程师 +mission_Demo_MissingPersons_Planet_Objective07_LongDescription=找到领航员 +mission_Demo_MissingPersons_Planet_Objective08_LongDescription=找到货仓管理员 +mission_Demo_MissingPersons_Planet_Objective09_LongDescription=找到第一炮手 +mission_Demo_MissingPersons_Planet_Title=调查失踪飞船 (护航队) +mission_Demo_MissingPersons_Planet_Title_Short=达希尔评估服务 +mission_Gamescom2017_Blackbox_Description=埃克哈特安保责任有限公司\n合约&派遣\n\n合约类型:取回物品\n承包人状态:独立\n授权代码:ME-01\n\n立即执行\n\n一名联邦政府证人在路过我们星系的时候飞船被截击了,他是一名重要的黑帮犯罪证人。律师想证明他们是被黑帮刺客所害,所以他们花了很多钱来取回记录有犯罪证据的黑匣子。不幸的是,黑帮可能会雇人去清除黑匣子内一些重要证据,所以你必须得抓紧了。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许的/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mission_Gamescom2017_Blackbox_Title=取得黑匣子 +mission_Gamescom2017_Invite_Desc=埃克哈特安保有限责任公司\n\n嗨,\n\n有新的任务啦,我认为你很合适。\n\n- 迈尔斯\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此信息可能包含机密、专有、特许和/或私人信息。该等资料仅供上述指定的个人或实体使用。 +mission_Gamescom2017_Invite_Title=新任务刚刚出现 +mission_Gamescom2017_Invite_TitleShort=工作机会 +mission_Gamescom2017_Objective01_LongDescription=前往残骸地点 +mission_Gamescom2017_Objective01_Marker=回收地点 +mission_Gamescom2017_Objective02_LongDescription=从残骸回收黑盒子 +mission_Gamescom2017_Objective02_Marker=回收黑盒子 +mission_Gamescom2017_Objective03_LongDescription=将黑盒子送到六角湾 +mission_Gamescom2017_Objective03_Marker=运送到六角湾 +mission_Item_0114=TDC-XX 芯片 +mission_Item_0115=“冠军” +mission_Item_0116="霓虹" +mission_Item_0117="迷宫(Maze)" +mission_Item_0118=艾坦药草(E'tam) +mission_Item_0119="缓慢(Slow)" +mission_Item_0120="红线(Redline)" +mission_Item_0121="弹跳(Bounce)" +mission_Item_0122="狂战士(Berserker)" +mission_Item_0123="幸福(Happy)" +mission_Item_0124="快活(Sunshine)" +mission_Item_0125="明亮(Bright)" +mission_Item_0126="滑倒(Slip)" +mission_Item_0127="国王(Reg)" +mission_Item_0128="美好时光(WonderTime)" +mission_Item_0129="布林德(Blinder)" +mission_Item_0130="滴答(ticktock)" +mission_Item_0131="成瘾品原料(raw chems)" +mission_Item_0132="天赋(gifts)" +mission_Item_0133=保险箱 +mission_Item_0134="遗迹(Remains)" +mission_Item_0135=一箱奥索安皮革 +mission_Item_0136=CK13-GID混合种子 +mission_Item_0137=一盒气鼻虫卵 +mission_Item_0138=一盒mobyglass终端机 +mission_Item_0139=一盒RS1奥德塞太空服 +mission_Item_0140=一盒生疗医疗棒 +mission_Item_0141=一批红鳍模组 +mission_Item_0142=一批HLX99超级处理器 +mission_Item_0143=一批人类特色食物 +mission_Item_0144=破解密钥 +mission_client_0001=舒宾星际 +mission_client_0002=弧光集团 +mission_client_0003=圣盾动力 +mission_client_0004=铁砧航天 +mission_client_0005=ESI +mission_client_0006=北极星钢工厂 +mission_client_0007=樱日集团 +mission_client_0008=罗伯茨太空工业 +mission_client_0009=十字军工业 +mission_client_0010=微科公司 +mission_client_0011=十字军餐厅供应 +mission_client_0012=廉价批发 +mission_client_0013=科途便利店 +mission_client_0014=托雷雷尔食品 +mission_client_0015=贝维克集团 +mission_client_0016=奥里森医院 +mission_client_0017=十字军紧急响应 +mission_client_0018=拉亚利股份有限公司 +mission_client_0019=疗生公司 +mission_client_0020=九尾 +mission_client_0021=抹除者 +mission_client_0022=粗俗骑手 +mission_client_0023=新星骑手 +mission_client_0024="老板" +mission_client_0025=头目 +mission_client_0026=重击者 +mission_client_0027=致命人脉 +mission_client_0028=个人 +mission_client_0029=专业人士 +mission_client_0030=十字军工业 +mission_client_0031=亚希多通信 +mission_client_0032=十字军安保 +mission_client_0033=本森矿站 +mission_client_0034=库德雷矿井 +mission_client_0035=泰姆&迈尔斯矿站 +mission_client_0036=泰姆&迈尔斯 +mission_client_0037=加莱特种植站 +mission_client_0038=丰收水培种植站 +mission_client_0039=联合农场集团 +mission_client_0040=人民联盟 +mission_client_0041=拉亚利 +mission_client_0042=拉亚利股份有限公司 +mission_client_0043=泰拉磨坊食品公司 +mission_contractor_0001=冬德尔航运物流 +mission_contractor_0002=SVF货运服务 +mission_contractor_0003=科瓦莱什独立承包人 +mission_contractor_0004=及时送货服务 +mission_contractor_0005=统一分配管理 +mission_contractor_0006=女妖快递服务 +mission_contractor_0007=快速传输解决方案 +mission_contractor_0008=斯坦顿采购部 +mission_contractor_0009=玲家快递 +mission_contractor_0010=头牌运输 +mission_contractor_0011=庞特雷尔船运 +mission_contractor_0012=红风物流 +mission_contractor_0013=FTL快递服务 +mission_contractor_0014=罗森布鲁姆改造公司 +mission_contractor_0015=清理行动 +mission_contractor_0016=帝国垃圾管理公司 +mission_contractor_0017=优尼赞安保公司 +mission_contractor_0018=MTG 现场收集 +mission_contractor_0019=阿玛咖清理服务 +mission_contractor_0020=< / 不可用 / > +mission_contractor_0021=私人邮件 +mission_contractor_0022=未列出 +mission_contractor_0023=** 错误 ** +mission_contractor_0024=????? +mission_contractor_0025=亚希多通信 +mission_contractor_0026=十字军安保 +mission_contractor_0027=ICC +mission_contractor_0028=帝国制图中心 +mission_contractor_0029=紧急通信网 +mission_contractor_0030=拉亚利股份有限公司 +mission_contractor_0031=舒宾星际 +mission_contractor_0032=拉亚利 +mission_contractor_0033=舒宾 +mission_contractor_0034=日食保险 +mission_contractor_0035=奥林匹斯人寿保险 +mission_contractor_0036=Prime First +mission_contractor_0037=Säkort Actuaries +mission_contractor_0038=日食保险 +mission_contractor_0039=至高超越保险 +mission_contractor_0040=帝国金融 +mission_contractor_0041=FinBot 金融解决方案 +mission_contractor_0042=BHM 联盟 +mission_contractor_0043=北境之岩服务团队 +mission_contractor_0044=黑杰克安保公司 +mission_contractor_0045=赫斯顿动力 +mission_contractor_0046=弧光集团 +mission_contractor_0047=永线建筑公司 +mission_contractor_0048=约姆公司 +mission_contractor_0049=达希尔评估服务 +mission_contractor_0050=卡森&米克斯调查公司 +mission_contractor_0051=三星私人情报局 +mission_contractor_0052=加莱特家庭种植站 +mission_contractor_0053=丰收水培种植站 +mission_contractor_0054=本森矿站 +mission_contractor_0055=库德雷矿井 +mission_contractor_0056=泰姆&迈尔斯矿站 +mission_item_0001=食物 +mission_item_0002=原料 +mission_item_0003=农产品 +mission_item_0004=食品物资 +mission_item_0005=种子 +mission_item_0006=农业样本 +mission_item_0007=食物原料 +mission_item_0008=农作物 +mission_item_0009=矿石 +mission_item_0010=矿物质 +mission_item_0011=精炼矿石 +mission_item_0012=未加工金属 +mission_item_0013=铝 +mission_item_0014=钛 +mission_item_0015=钨 +mission_item_0016=金 +mission_item_0017=艾格瑞金属 +mission_item_0018=石英 +mission_item_0019=刚玉 +mission_item_0020=绿柱石 +mission_item_0021=钻石 +mission_item_0022=砬兰石 +mission_item_0023=医疗样本 +mission_item_0024=药品 +mission_item_0025=医疗用品 +mission_item_0026=化工品 +mission_item_0027=科研材料 +mission_item_0028=生物样本 +mission_item_0029=基因样本 +mission_item_0030=科研物资 +mission_item_0031=垃圾 +mission_item_0032=垃圾 +mission_item_0033=废料 +mission_item_0034=废金属 +mission_item_0035=废物 +mission_item_0036=生活垃圾 +mission_item_0037=碎屑 +mission_item_0038=生物废料 +mission_item_0039=产品 +mission_item_0040="幻云" +mission_item_0041=尘埃 +mission_item_0042=糖果 +mission_item_0043="四舍五入" +mission_item_0044=“黑寡妇” +mission_item_0045=“夜夜” +mission_item_0046=“细雨” +mission_item_0047=聚会礼品 +mission_item_0048="再起" +mission_item_0049=你-造-吗 +mission_item_0050=等级-A +mission_item_0051=麻烟 +mission_item_0052=盒 +mission_item_0053=一箱货 +mission_item_0054=货物 +mission_item_0055=包裹 +mission_item_0056=“特殊物品” +mission_item_0057=一些零食 +mission_item_0058=工具条 +mission_item_0059=材料样本 +mission_item_0060=金属样本 +mission_item_0061=矿物金属 +mission_item_0062=珍贵的金属 +mission_item_0063=给养 +mission_item_0064=龙胆种子 +mission_item_0065=改进的种子 +mission_item_0066=幼苗 +mission_item_0067=特殊种子 +mission_item_0068=高产量种子 +mission_item_0069=谷物种子 +mission_item_0070=杂交种子 +mission_item_0071=特殊订单的药物 +mission_item_0072=处方药 +mission_item_0073=“废料” +mission_item_0074=研究探测器 +mission_item_0075=探测器 +mission_item_0076=数据探针 +mission_item_0077=扫描探针 +mission_item_0078=背负式运输 +mission_item_0079=窃听装置 +mission_item_0080=通信窃听 +mission_item_0081=继电器 +mission_item_0082=黑匣子 +mission_item_0083=飞船电脑 +mission_item_0084=飞行记录仪 +mission_item_0085=导航传动 +mission_item_0086=飞行数据 +mission_item_0087=飞船数据记录仪 +mission_item_0088=非常特别的箱子 +mission_item_0089=有价值的物品 +mission_item_0090=特定的对象 +mission_item_0091=黄金货品 +mission_item_0092=钻石货品 +mission_item_0093=矿石样品 +mission_item_0094=岩石样本 +mission_item_0095=杂交高粱种子\n +mission_item_0096=EDR 复合肥料 +mission_item_0097=西瓜 +mission_item_0098=蓝木橘水果 +mission_item_0099=蓝蜂果 +mission_item_0100=月果 +mission_item_0101=螺旋水果 +mission_item_0102=急救物品 +mission_item_0103=药片 +mission_item_0104=饮食补给 +mission_item_0105=维生素 +mission_item_0106=实验室设备 +mission_item_0107=组织样本 +mission_item_0108=培养病毒 +mission_item_0109=垃圾 +mission_item_0110=剧毒废品 +mission_item_0111=剧毒沉淀物 +mission_item_0112=TDC-XX Blade的原型 +mission_item_0113=一株原型植物 +mission_items_BlackBox=飞行记录仪 +mission_items_BlackBox_Description=在袭击或事故中用来记录载具最后的位置。 +mission_items_Derelict=废弃船只 +mission_items_Derelict_Description=失事载具的残骸。 +mission_items_QTDistressBeacon=遇险信标 +mission_items_QTDistressBeacon_Description=遇险飞船最后的已知位置,所有飞船在接近时都需格外小心。 +mission_items_QTPatrolBeacon=巡逻信标 +mission_items_QTPatrolBeacon_Description=安保部队已将此区域用作军事行动。 +mission_items_QTQuantumBeacon=量子信标 +mission_items_QTQuantumBeacon_Description=该区域只有得到授权的个人才可以通过量子航行访问。 +mission_items_QTRendezvousBeacon=集合信标 +mission_items_QTRendezvousBeacon_Description=为你即将到来的约会安排会面地点。 +mission_location_0124_add=玛格达附近的通讯矩阵ST1-48 +mission_location_0125_add=阿伯丁附近的通讯矩阵ST1-92 +mission_location_0126_add=艾瑞尔附近的通讯矩阵ST1-13 +mission_location_0127_add=赫斯顿附近的通讯矩阵ST1-61 +mission_location_nyx_001=列夫斯基 +mission_location_nyx_002=咖啡馆 +mission_location_nyx_003=列夫斯基的咖啡馆 +mission_location_nyx_004=钻孔站 +mission_location_nyx_005=列夫斯基的钻孔站 +mission_location_nyx_006=德拉玛上的残骸地点 +mission_location_nyx_007=位于德拉玛上的一个残骸 +mission_location_stanton_0001=戴玛尔的舒宾前哨站 +mission_location_stanton_0002=戴玛尔的采矿站 +mission_location_stanton_0003=戴玛尔舒宾前哨站 +mission_location_stanton_0004=戴玛尔的舒宾采矿设施 +mission_location_stanton_0005=戴玛尔的矿区 +mission_location_stanton_0006=戴玛尔的精炼站 +mission_location_stanton_0007=耶拉的采矿站 +mission_location_stanton_0008=耶拉上的精炼站 +mission_location_stanton_0009=耶拉上的采矿设施 +mission_location_stanton_0010=弧光集团在戴玛尔上的前哨站 +mission_location_stanton_0011=弧光集团在戴玛尔上的采矿站 +mission_location_stanton_0012=戴玛尔上的舒宾矿石精炼站 +mission_location_stanton_0013=弧光集团在戴玛尔上的采矿设施 +mission_location_stanton_0014=弧光集团在戴玛尔上的精炼站 +mission_location_stanton_0015=戴玛尔 +mission_location_stanton_0016=耶拉 +mission_location_stanton_0017=舒宾的戴玛尔前哨站 +mission_location_stanton_0018=弧光星的戴玛尔采矿设施 +mission_location_stanton_0019=采矿站 +mission_location_stanton_0020=采矿设施 +mission_location_stanton_0021=舒宾采矿设施 SCD-1 +mission_location_stanton_0022=弧光集团采矿站-141 +mission_location_stanton_0023=本森采矿前哨站 +mission_location_stanton_0024=泰拉磨坊前哨站 +mission_location_stanton_0025=赛琳的农业站 +mission_location_stanton_0026=赛琳农业站 +mission_location_stanton_0027=赛琳的农场 +mission_location_stanton_0028=赛琳的水培农场 +mission_location_stanton_0029=赛琳的泰拉磨坊前哨站 +mission_location_stanton_0030=赛琳 +mission_location_stanton_0031=泰拉磨坊 +mission_location_stanton_0032=种植站 +mission_location_stanton_0033=泰拉磨坊水培种植站 +mission_location_stanton_0034=加莱特种植站 +mission_location_stanton_0035=加莱特家庭种植站 +mission_location_stanton_0036=耶拉上的拉利亚公司前哨站 +mission_location_stanton_0037=拉亚利 +mission_location_stanton_0038=拉亚利前哨站 +mission_location_stanton_0039=耶拉的拉亚利实验室 +mission_location_stanton_0040=耶拉的拉亚利实验室 +mission_location_stanton_0041=实验室 +mission_location_stanton_0042=耶拉的科研站 +mission_location_stanton_0043=科研站 +mission_location_stanton_0044=迪金斯科研站 +mission_location_stanton_0045=戴玛尔的舒宾前哨站 +mission_location_stanton_0046=耶拉的科研站 +mission_location_stanton_0047=耶拉上的一个藏匿屋 +mission_location_stanton_0048=赛琳上的一个藏匿屋 +mission_location_stanton_0049=戴玛尔上的一个藏匿屋 +mission_location_stanton_0050=一个藏匿屋 +mission_location_stanton_0051=耶拉上的毒品站 +mission_location_stanton_0052=耶拉上的跃动小镇 +mission_location_stanton_0053=跃动小镇 +mission_location_stanton_0058=奥丽莎空间站 +mission_location_stanton_0059=奥丽莎空间站中转枢纽 +mission_location_stanton_0060=倾卸者仓库 +mission_location_stanton_0061=六角湾 +mission_location_stanton_0062=格林皇家 +mission_location_stanton_0063=六角湾 +mission_location_stanton_0064=六角湾 +mission_location_stanton_0065=库德雷矿井 +mission_location_stanton_0066=弧光157采矿区 +mission_location_stanton_0067=弧光集团在耶拉上的设施 +mission_location_stanton_0068=弧光集团在耶拉上的前哨站 +mission_location_stanton_0069=泰姆&迈尔斯矿站 +mission_location_stanton_0070=泰姆&迈尔斯 +mission_location_stanton_0071=本森矿站 +mission_location_stanton_0072=列夫斯基 +mission_location_stanton_0073=戴玛尔 +mission_location_stanton_0074=人民联盟 +mission_location_stanton_0075=丰收种植站 +mission_location_stanton_0076=丰收水培种植站 +mission_location_stanton_0077=戴玛尔上的种植站 +mission_location_stanton_0078=希克斯研究前哨站 +mission_location_stanton_0079=拉亚利公司在赛琳上的前哨站 +mission_location_stanton_0080=赛琳上的拉亚利研究室 +mission_location_stanton_0081=赛琳上的拉亚利实验室 +mission_location_stanton_0082=赛琳上的研究前哨站 +mission_location_stanton_0083=一个秘密站点 +mission_location_stanton_0084=戴玛尔上的一个秘密站点 +mission_location_stanton_0085=耶拉的一个秘密站点 +mission_location_stanton_0086=赛琳的一个秘密站点 +mission_location_stanton_0087=私人领地 +mission_location_stanton_0088=僻静之地 +mission_location_stanton_0089=戴玛尔上的一个避难所 +mission_location_stanton_0090=耶拉上的一个避难所 +mission_location_stanton_0091=赛琳上的一个避难所 +mission_location_stanton_0092=奥丽莎 +mission_location_stanton_0093=一个特殊的兴趣点 +mission_location_stanton_0094=具有潜在科学意义的地点 +mission_location_stanton_0095=环绕耶拉的小行星带 +mission_location_stanton_0096=当地的小行星带 +mission_location_stanton_0100=耶拉的小行星带 +mission_location_stanton_0102=德拉玛周围的小行星堆 +mission_location_stanton_0103=耶拉周围的小行星堆 +mission_location_stanton_0104=具体坐标 +mission_location_stanton_0105=通讯矩阵 ST2-76 +mission_location_stanton_0105_add=在耶拉附近的通讯矩阵 ST2-76 +mission_location_stanton_0106=通讯矩阵 ST2-47 +mission_location_stanton_0106_add=在德拉玛附近的通讯矩阵 ST2-47 +mission_location_stanton_0107=通讯矩阵 ST2-28 +mission_location_stanton_0107_add=在赛琳附近的通讯矩阵 ST2-28 +mission_location_stanton_0108=通讯矩阵 ST2-55 +mission_location_stanton_0108_add=在十字军附近的通讯矩阵 ST2-55 +mission_location_stanton_0109=耶拉上被遗弃的前哨站 +mission_location_stanton_0110=德拉玛上被遗弃的前哨站 +mission_location_stanton_0111=赛琳上被遗弃的前哨站 +mission_location_stanton_0112=一个寒宇站点 +mission_location_stanton_0113=耶拉上的化学实验室 +mission_location_stanton_0114=六角湾的技术通告商店 +mission_location_stanton_0115=加油站 +mission_location_stanton_0116=航运中心 +mission_location_stanton_0117=安保站 +mission_location_stanton_0118=加利亚安保站 +mission_location_stanton_0119=加利亚 +mission_location_stanton_0120=科瓦莱什货运站-贡多 +mission_location_stanton_0121=一处坠毁地点 +mission_location_stanton_0122=一个飞船残骸 +mission_location_stanton_0123=一处残骸位置 +mission_location_stanton_0124=通讯矩阵 ST1-48 +mission_location_stanton_0125=通讯矩阵 ST1-92 +mission_location_stanton_0126=通讯矩阵 ST1-13 +mission_location_stanton_0127=通讯矩阵 ST1-61 +mission_location_stanton_0128=“回收和处理” +mission_location_stanton_0129=骇人的回收商店 +mission_location_stanton_0130=赛琳上的希克斯研究站 +mission_location_stanton_0131=赛琳上的泰拉磨坊水培种植站 +mission_location_stanton_0132=戴玛尔上的弧光集团采矿站-141 +mission_location_stanton_0133=戴玛尔上的舒宾采矿设施SCD-1 +mission_location_stanton_0134=耶拉上的弧光集团采矿站-157 +mission_location_stanton_0135=耶拉上的迪金斯科研前哨站 +mission_location_stanton_0136=坠毁地点 +mission_location_stanton_0137=蒂莎空港 +mission_location_stanton_0138=HDMS-斯坦霍普站 +mission_location_stanton_0139=赫斯顿上的HDMS-斯坦霍普站 +mission_location_stanton_0140=HDMS-哈德利站 +mission_location_stanton_0141=赫斯顿上的HDMS-哈德利站 +mission_location_stanton_0142=HDMS-赛达斯站 +mission_location_stanton_0143=赫斯顿上的HDMS-赛达斯站 +mission_location_stanton_0144=HDMS-阿克莱站 +mission_location_stanton_0145=赫斯顿上的HDMS-阿克莱站 +mission_location_stanton_0146=HDMS-奥派雷站 +mission_location_stanton_0147=赫斯顿上的HDMS-奥派雷站 +mission_location_stanton_0148=HDMS-埃得蒙德站 +mission_location_stanton_0149=赫斯顿上的HDMS-埃德蒙德站 +mission_location_stanton_0150=HDMS-莱德站 +mission_location_stanton_0151=依塔上的HDMS-莱德站 +mission_location_stanton_0152=HDMS-伍德拉夫站 +mission_location_stanton_0153=依塔上的HDMS-伍德拉夫站 +mission_location_stanton_0154=HDMS-佩尔曼站 +mission_location_stanton_0155=玛格达上的HDMS-佩尔曼站 +mission_location_stanton_0156=HDMS-哈恩站 +mission_location_stanton_0157=玛格达上的HDMS-哈恩站 +mission_location_stanton_0158=HDMS-安德森站 +mission_location_stanton_0159=阿伯丁上的HDMS-安德森站 +mission_location_stanton_0160=HDMS-诺加德站 +mission_location_stanton_0161=阿伯丁上的HDMS-诺加德站 +mission_location_stanton_0162=HDMS-莱森站 +mission_location_stanton_0163=艾瑞尔上的HDMS-莱森站 +mission_location_stanton_0164=贝兹德克站 +mission_location_stanton_0165=艾瑞尔上的HDMS-贝兹德克站 +mission_location_stanton_0166=HDSF-阿德莱站 +mission_location_stanton_0167=赫斯顿上的HDSF-阿德莱站 +mission_location_stanton_0168=HDSF-亨得利斯克站 +mission_location_stanton_0169=赫斯顿上的HDSF-亨得利斯克站 +mission_location_stanton_0170=HDSF-科尔法克斯站 +mission_location_stanton_0171=赫斯顿上的HDSF-科尔法克斯站 +mission_location_stanton_0172=HDSF-谢尔曼站 +mission_location_stanton_0173=赫斯顿上的HDSF-谢尔曼站 +mission_location_stanton_0174=HDSF-埃尔布里奇站 +mission_location_stanton_0175=HDSF-赫斯顿上的埃尔布里奇站 +mission_location_stanton_0176=HDSF-霍巴特站 +mission_location_stanton_0177=赫斯顿上HDSF-的霍巴特站 +mission_location_stanton_0178=HDSF-米尔兰德站 +mission_location_stanton_0179=赫斯顿上的HDSF-米尔兰德站 +mission_location_stanton_0180=HDSF-汤普金斯站 +mission_location_stanton_0181=赫斯顿上的HDSF-汤普金斯站 +mission_location_stanton_0182=HDSF-布雷肯里奇站 +mission_location_stanton_0183=赫斯顿上的HDSF-布雷肯里奇站 +mission_location_stanton_0184=HDSF-撒加利亚站 +mission_location_stanton_0185=赫斯顿上的HDSF-撒加利亚站 +mission_location_stanton_0186=HDSF-卢福斯站 +mission_location_stanton_0187=赫斯顿上的HDSF-卢福斯站 +mission_location_stanton_0188=HDSF-塔玛站 +mission_location_stanton_0189=赫斯顿上的HDSF-塔玛站 +mission_location_stanton_0190=HDSF-以赛玛利站 +mission_location_stanton_0191=赫斯顿上的HDSF-以赛玛利站 +mission_location_stanton_0192=HDSF-达莫里斯站 +mission_location_stanton_0193=赫斯顿上的HDSF-达莫里斯站 +mission_location_stanton_0194=HDSF-海勒姆站 +mission_location_stanton_0195=赫斯顿上的HDSF-海勒姆站 +mission_location_stanton_0196=HDSF-巴纳巴斯站 +mission_location_stanton_0197=赫斯顿上的HDSF-巴纳巴斯站 +mission_location_stanton_0198=罗威尔 +mission_location_stanton_0199=罗威尔(Lorville)的L19区 +mission_location_stanton_0200=阿伯丁附近的飞船墓地 +mission_location_stanton_0201=在阿伯丁大气上的部分 +mission_location_stanton_0202=派恩伍德站 +mission_location_stanton_0203=赫斯顿上的派恩伍德站 +mission_location_stanton_0204=艾瑞尔 +mission_location_stanton_0205=阿伯丁 +mission_location_stanton_0206=玛格达 +mission_location_stanton_0207=依塔 +mission_location_stanton_0208=罗威尔1号城门 +mission_location_stanton_0209=罗威尔2号城门 +mission_location_stanton_0210=罗威尔3号城门 +mission_location_stanton_0211=罗威尔4号城门 +mission_location_stanton_0212=罗威尔5号城门 +mission_location_stanton_0213=罗威尔6号城门 +mission_location_stanton_0214=罗威尔L19行政办公室 +mission_location_stanton_0215=罗威尔回收处理站 +mission_location_stanton_0216=罗威尔L19地铁站 +mission_location_stanton_0217=一个阿伯丁上空的赫斯顿武器测试点 +mission_location_stanton_0218=一个依塔上空的赫斯顿武器测试点 +mission_location_stanton_0219=一个位于玛格达上空的赫斯顿武器测试点 +mission_location_stanton_0220=一个位于艾瑞尔上空的赫斯顿武器测试点 +mission_location_stanton_0221=耶拉(Yela)的一处小行星带 +mission_location_stanton_0222=耶拉(Yela)的一处矿物小行星带 +mission_location_stanton_0223="坑地" +mission_location_stanton_0224="车夫驿站" +mission_location_stanton_0225=私人停机坪 +mission_location_stanton_0226=18区的私人停机坪 +mission_location_stanton_0227="孤儿院" +mission_location_stanton_0228=莉瑞雅上的"孤儿院" +mission_location_stanton_0229=莉瑞雅上的"坑地" +mission_location_stanton_0230=莉瑞雅上的"车夫驿站" +mission_location_stanton_0231=弧光集团采矿站-045 +mission_location_stanton_0232=瓦菈上的弧光集团采矿站-045 +mission_location_stanton_0233=弧光集团采矿站-048 +mission_location_stanton_0234=瓦菈上的弧光集团采矿站-048 +mission_location_stanton_0235=弧光集团采矿站-056 +mission_location_stanton_0236=瓦菈上的弧光集团采矿站-056 +mission_location_stanton_0237=弧光集团采矿站-061 +mission_location_stanton_0238=瓦菈上的弧光集团采矿站-061 +mission_location_stanton_0239=阿什本通道援助避难所 +mission_location_stanton_0240=赛琳上的阿什本通道援助避难所 +mission_location_stanton_0241=阿斯顿岭援助避难所 +mission_location_stanton_0242=耶拉上的阿斯顿岭援助避难所 +mission_location_stanton_0243=顿洛山脉援助避难所 +mission_location_stanton_0244=戴玛尔上的顿洛山脉援助避难所 +mission_location_stanton_0245=埃格平原援助避难所 +mission_location_stanton_0246=戴玛尔上的埃格平原援助避难所 +mission_location_stanton_0247=弗拉纳根峪援助避难所 +mission_location_stanton_0248=赛琳上的弗拉纳根峪援助避难所 +mission_location_stanton_0249=朱利普峡谷援助避难所 +mission_location_stanton_0250=赛琳上的朱利普峡谷援助避难所 +mission_location_stanton_0251=科索盆地援助避难所 +mission_location_stanton_0252=耶拉上的科索盆地援助避难所 +mission_location_stanton_0253=洛维里奇矿站 +mission_location_stanton_0254=莉瑞雅上的洛维里奇矿站 +mission_location_stanton_0255=莫格特援助避难所 +mission_location_stanton_0256=赛琳上的莫格特援助避难所 +mission_location_stanton_0257=中村谷援助避难所 +mission_location_stanton_0258=耶拉上的中谷村援助避难所 +mission_location_stanton_0259=舒宾矿业设施SAL-2 +mission_location_stanton_0260=莉瑞雅上的舒宾矿业设施SAL-2 +mission_location_stanton_0261=舒宾矿业设施SAL-5 +mission_location_stanton_0262=莉瑞雅上的舒宾矿业设施SAL-5 +mission_location_stanton_0263=塔拉林峡谷援助避难所 +mission_location_stanton_0264=耶拉上的塔拉林峡谷援助避难所 +mission_location_stanton_0265=坦登平原援助避难所 +mission_location_stanton_0266=戴玛尔上的坦登平原援助避难所 +mission_location_stanton_0267=狼穴援助避难所 +mission_location_stanton_0268=戴玛尔上的狼穴援助避难所 +mission_location_stanton_0269=天堂湾 +mission_location_stanton_0270=莉瑞雅上的天堂湾 +mission_location_stanton_0271=洪保德矿站 +mission_location_stanton_0272=莉瑞雅上的洪保德矿站 +mission_location_stanton_0273=赛琳上的加莱特家庭种植站 +mission_location_stanton_0274=赛琳上的泰姆&迈尔斯矿站 +mission_location_stanton_0275=戴玛尔上的丰收种植站 +mission_location_stanton_0276=戴玛尔上的库雷德矿井 +mission_location_stanton_0277=耶拉上的本森矿站 +mission_location_stanton_0278=泰迪的玩具屋 +mission_location_stanton_0279=莉瑞雅上的泰迪的玩具屋 +mission_location_stanton_0280="别处" +mission_location_stanton_0281=莉瑞雅上的"别处" +mission_location_stanton_0282=舒宾加工设施 SPAL-3 +mission_location_stanton_0283=莉瑞雅上的舒宾加工设施 SPAL-3 +mission_location_stanton_0284=舒宾加工设施 SPAL-7 +mission_location_stanton_0285=莉瑞雅上的舒宾加工设施 SPAL-7 +mission_location_stanton_0286=舒宾加工设施 SPAL-9 +mission_location_stanton_0287=莉瑞雅上的舒宾加工设施 SPAL-9 +mission_location_stanton_0288=舒宾加工设施 SPAL-12 +mission_location_stanton_0289=莉瑞雅上的舒宾加工设施 SPAL-12 +mission_location_stanton_0290=通讯矩阵 ST3-90 +mission_location_stanton_0290_add=弧光星附近的通讯矩阵 ST3-90 +mission_location_stanton_0291=通讯矩阵 ST3-18 +mission_location_stanton_0291_add=莉瑞雅附近的通讯矩阵 ST3-18 +mission_location_stanton_0292=通讯矩阵 ST3-35 +mission_location_stanton_0292_add=瓦菈附近的通讯矩阵 ST3-35 +mission_location_stanton_0293=通讯矩阵 ST1-02 +mission_location_stanton_0293_add=依塔附近的通讯矩阵 ST1-02 +mission_location_stanton_0294=弧光行政办公室 +mission_location_stanton_0295=18区的弧光行政办公室 +mission_location_stanton_0296=阿迪拉瀑布公寓楼 +mission_location_stanton_0297=18区的阿迪拉瀑布公寓楼 +mission_location_stanton_0298=里克纪念空港 +mission_location_stanton_0299=18区上的里克纪念空港 +mission_location_stanton_0300=停机坪储物柜 +mission_location_stanton_0301=一个在18区上的停机坪储物柜 +mission_location_stanton_0302=一个在弧光星上的停机坪储物柜 +mission_location_stanton_0303=一个在弧光星上的私人停机坪 +mission_location_stanton_0304=一个赫斯顿上的废品回收站 +mission_location_stanton_0305=奥林森回收站 +mission_location_stanton_0306=赫斯顿上的奥林森回收站 +mission_location_stanton_0307=一个在戴玛尔上的废品回收站 +mission_location_stanton_0308=布里奥的拆船场 +mission_location_stanton_0309=戴玛尔上的布里奥的拆船场 +mission_location_stanton_0310=一个瓦菈上的废品回收站 +mission_location_stanton_0311=参孙废品回收站 +mission_location_stanton_0312=瓦菈上的参孙废品回收站 +mission_location_stanton_0313=莉瑞雅一号安保站 +mission_location_stanton_0314=莉瑞雅上的安保站 +mission_location_stanton_0315=布拉曼哨所 +mission_location_stanton_0316=赫斯顿上的布拉曼哨所 +mission_location_stanton_0317=一个赫斯顿上的洞穴 +mission_location_stanton_0318=赫斯顿洞穴 +mission_location_stanton_0319=一个戴玛尔上的洞穴 +mission_location_stanton_0320=戴玛尔洞穴 +mission_location_stanton_0321=一个阿伯丁上的洞穴 +mission_location_stanton_0322=阿伯丁洞穴 +mission_location_stanton_0428=欧忒耳佩上的回收站 +mission_location_stanton_0429=德夫林废品回收站 +mission_location_stanton_0430=欧忒耳佩上的德夫林废品回收站 +mission_location_stanton_0431=一个微科星上的停机坪储物柜 +mission_location_stanton_0432=阿伯丁上的巴顿公寓援助庇护所 +mission_location_stanton_0433=戴玛尔上的残骸地点 +mission_location_stanton_0434=位于戴玛尔的残骸地点 +mission_location_stanton_0435=赛琳上的残骸地点 +mission_location_stanton_0436=位于赛琳的残骸地点 +mission_location_stanton_0437=耶拉上的残骸地点 +mission_location_stanton_0438=位于耶拉的残骸地点 +mission_location_stanton_323=通讯矩阵 ST4-22 +mission_location_stanton_324=通讯矩阵 ST4-31 +mission_location_stanton_325=通讯矩阵 ST4-59 +mission_location_stanton_326=通讯矩阵 ST4-64 +mission_location_stanton_327=M&V酒吧 +mission_location_stanton_328=罗威尔的M&V酒吧 +mission_location_stanton_329=微科星附近的通讯矩阵 ST4-22 +mission_location_stanton_330=卡利欧佩附近的通讯矩阵 ST4-31 +mission_location_stanton_331=克利俄附近的通讯矩阵 ST4-59 +mission_location_stanton_332=欧忒耳佩附近的通讯矩阵 ST4-64 +mission_location_stanton_333=特雷斯勒空间站 +mission_location_stanton_334=微科星上空的特雷斯勒空间站 +mission_location_stanton_335=埃弗勒斯空间站 +mission_location_stanton_336=赫斯顿上空的埃弗勒斯空间站 +mission_location_stanton_337=拜基尼空间站 +mission_location_stanton_338=弧光星上的拜基尼空间站 +mission_location_stanton_339=新巴贝奇 +mission_location_stanton_340=微科星上的新巴贝奇 +mission_location_stanton_341=卡洪山口紧急避难所 +mission_location_stanton_342=微科星上的卡洪山口紧急避难所 +mission_location_stanton_343=维恩地区紧急避难所 +mission_location_stanton_344=微科星上的维恩地区紧急避难所 +mission_location_stanton_345=努伊克苏特紧急避难所 +mission_location_stanton_346=微科星上的努伊克苏特紧急避难所 +mission_location_stanton_347=清晰视界紧急避难所 +mission_location_stanton_348=微科星上的清晰视界紧急避难所 +mission_location_stanton_349="墓地" +mission_location_stanton_350=微科星上的"墓地" +mission_location_stanton_351=54号前哨站 +mission_location_stanton_352=微科星上的54号前哨站 +mission_location_stanton_353=拉亚利-德尔塔纳研究站 +mission_location_stanton_354=微科星上的拉亚利-德尔塔纳研究站 +mission_location_stanton_355=拉亚利-利文古德研究站 +mission_location_stanton_356=微科星上的拉亚利-利文古德研究站 +mission_location_stanton_357=舒宾矿业设施 SM0-13 +mission_location_stanton_358=微科星上的舒宾矿业设施 SM0-13 +mission_location_stanton_359=舒宾矿业设施 SM0-22 +mission_location_stanton_360=微科星上的舒宾矿业设施 SM0-22 +mission_location_stanton_361=舒宾矿业设施 SM0-18 +mission_location_stanton_362=微科星上的舒宾矿业设施 SM0-18 +mission_location_stanton_363=舒宾矿业设施 SM0-10 +mission_location_stanton_364=微科星上的舒宾矿业设施 SM0-10 +mission_location_stanton_365=拉亚利-卡尔塔格研究站 +mission_location_stanton_366=卡利俄佩上的拉亚利-卡尔塔格研究站 +mission_location_stanton_367=拉亚利-安维克研究站 +mission_location_stanton_368=卡利俄佩上的拉亚利-安维克研究站 +mission_location_stanton_369=舒宾矿业设施 SMCa-6 +mission_location_stanton_370=卡利俄佩上的舒宾矿业设施 SMCa-6 +mission_location_stanton_371=舒宾矿业设施 SMCa-8 +mission_location_stanton_372=卡利俄佩上的舒宾矿业设施 SMCa-8 +mission_location_stanton_373=拉亚利-麦格拉思研究站 +mission_location_stanton_374=克利俄上的拉亚利-麦格拉思研究站 +mission_location_stanton_375=拉亚利-坎特韦尔研究站 +mission_location_stanton_376=克利俄上的拉亚利-坎特韦尔研究站 +mission_location_stanton_377=微科数据中心 5WQ-R2V-C +mission_location_stanton_378=微科星上的微科数据中心 5WQ-R2V-C +mission_location_stanton_379=微科数据中心 2UB-RB9-5 +mission_location_stanton_380=微科星上的微科数据中心 2UB-RB9-5 +mission_location_stanton_381=微科数据中心 8FK-Q2X-K +mission_location_stanton_382=微科星上的微科数据中心 8FK-Q2X-K +mission_location_stanton_383=微科数据中心 E2Q-NSG-Y +mission_location_stanton_384=微科星上的微科数据中心 E2Q-NSG-Y +mission_location_stanton_385=微科数据中心 4HJ-LVE-A +mission_location_stanton_386=微科星上的微科数据中心 4HJ-LVE-A +mission_location_stanton_387=微科数据中心 D79-ECG-R +mission_location_stanton_388=微科星上的微科数据中心 D79-ECG-R +mission_location_stanton_389=微科数据中心 QVX-J88-J +mission_location_stanton_390=微科星上的微科数据中心 QVX-J88-J +mission_location_stanton_391=微科数据中心 TMG-XEV-2 +mission_location_stanton_392=微科星上的微科数据中心 TMG-XEV-2 +mission_location_stanton_393=一个新巴贝奇上的停机坪储物柜 +mission_location_stanton_394=志远大厦 +mission_location_stanton_395=新巴贝奇的志远大厦 +mission_location_stanton_396=新巴贝奇星际空港 +mission_location_stanton_397=微科星上的新巴贝奇星际空港 +mission_location_stanton_398=微科星球公务部 +mission_location_stanton_399=新巴贝奇市民广场里的微科星球公务部 +mission_location_stanton_400=舒宾矿业设施 SPMC-3 +mission_location_stanton_401=卡利俄佩上的舒宾矿业设施 SPMC-3 +mission_location_stanton_402=舒宾矿业设施 SPMC-5 +mission_location_stanton_403=卡利俄佩上的舒宾矿业设施 SPMC-5 +mission_location_stanton_404=舒宾矿业设施 SPMC-10 +mission_location_stanton_405=卡利俄佩上的舒宾矿业设施 SPMC-10 +mission_location_stanton_406=舒宾矿业设施 SPMC-11 +mission_location_stanton_407=卡利俄佩上的舒宾矿业设施 SPMC-11 +mission_location_stanton_408=舒宾矿业设施 SPMC-14 +mission_location_stanton_409=卡利俄佩上的舒宾矿业设施 SPMC-14 +mission_location_stanton_410=舒宾矿业设施 SPMC-1 +mission_location_stanton_411=卡利俄佩上的舒宾矿业设施 SPMC-1 +mission_location_stanton_412=微科星洞穴 +mission_location_stanton_413=一个在微科星上的洞穴 +mission_location_stanton_414=卡利俄佩洞穴 +mission_location_stanton_415=一个卡利俄佩上的洞穴 +mission_location_stanton_416=克利俄洞穴 +mission_location_stanton_417=一个克利俄上的洞穴 +mission_location_stanton_418=欧忒耳佩洞穴 +mission_location_stanton_419=一个欧忒耳佩洞穴上的洞穴 +mission_location_stanton_420=荫谷农场 +mission_location_stanton_421=瓦菈上的荫谷农场 +mission_location_stanton_422=巴德种植园 +mission_location_stanton_423=欧忒耳佩上的巴德种植园 +mission_location_stanton_424=渡鸦栖 +mission_location_stanton_425=卡利俄佩上的渡鸦栖 +mission_location_stanton_426=沃利酒吧 +mission_location_stanton_427=新巴贝奇的沃利酒吧 +mission_location_stanton_439=赫斯顿上的残骸地点 +mission_location_stanton_440=位于赫斯顿的残骸地点 +mission_location_stanton_441=艾瑞尔上的残骸地点 +mission_location_stanton_442=位于艾瑞尔的残骸地点 +mission_location_stanton_443=阿伯丁上的残骸地点 +mission_location_stanton_444=位于阿伯丁的残骸地点 +mission_location_stanton_445=玛格达上的残骸地点 +mission_location_stanton_446=位于玛格达的残骸地点 +mission_location_stanton_447=依塔上的残骸地点 +mission_location_stanton_448=位于依塔的残骸地点 +mission_location_stanton_449=莉瑞雅上的残骸地点 +mission_location_stanton_450=位于莉瑞雅的残骸地点 +mission_location_stanton_451=瓦菈上的残骸地点 +mission_location_stanton_452=位于瓦菈的残骸地点 +mission_location_stanton_453=微科星上的残骸地点 +mission_location_stanton_454=位于微科星的残骸地点 +mission_location_stanton_455=卡利俄佩上的残骸地点 +mission_location_stanton_456=位于卡利俄佩的残骸地点 +mission_location_stanton_457=克利俄上的残骸地点 +mission_location_stanton_458=位于克利俄的残骸地点 +mission_location_stanton_459=欧忒耳佩上的残骸地点 +mission_location_stanton_460=位于欧忒耳佩的残骸地点 +mission_location_stanton_461=位于奥里森的停机坪储物柜 +mission_location_stanton_462=迪普尔安保站 +mission_location_stanton_463=赛琳上的迪普尔安保站 +mission_location_stanton_464=莱斯平安保站 +mission_location_stanton_465=赛琳上的莱斯平安保站 +mission_location_stanton_466=克里斯卡安保站 +mission_location_stanton_467=赛琳上的克里斯卡安保站 +mission_location_stanton_468=NT-999-XV +mission_location_stanton_469=赛琳上的 NT-999-XV +mission_location_stanton_470=塔库赖安保站 +mission_location_stanton_471=戴玛尔上的塔库赖安保站 +mission_location_stanton_472=莫鲁托安保站 +mission_location_stanton_473=戴玛尔上的莫鲁托安保站 +mission_location_stanton_474=普拉沙德安保站 +mission_location_stanton_475=戴玛尔上的普拉沙德安保站 +mission_location_stanton_476=NT-999-XVI +mission_location_stanton_477=戴玛尔上的 NT-999-XVI +mission_location_stanton_478=“庭园” +mission_location_stanton_479=戴玛尔上的“庭园” +mission_location_stanton_480=TPF +mission_location_stanton_481=戴玛尔上的TPF +mission_location_stanton_482=欧珀安保站 +mission_location_stanton_483=耶拉上的欧珀安保站 +mission_location_stanton_484=万安保站 +mission_location_stanton_485=耶拉上的万安保站 +mission_location_stanton_486=NT-999-XXII +mission_location_stanton_487=耶拉上的NT-999-XXII +mission_location_stanton_488=“乌托邦” +mission_location_stanton_489=耶拉上的“乌托邦” +mission_location_stanton_490=康纳小屋 +mission_location_stanton_491=耶拉上的康纳小屋 +mission_location_stanton_492=来生 +mission_location_stanton_493=耶拉上的“来生” +mission_location_stanton_494=“发射台” +mission_location_stanton_495=莉瑞雅上的“发射台” +mission_location_stanton_496=“水桶” +mission_location_stanton_497=莉瑞雅上的“水桶” +mission_location_stanton_498=舒宾加工设施 SPAL-16 +mission_location_stanton_499=莉瑞雅上的舒宾加工设施 SPAL-16 +mission_location_stanton_500=舒宾加工设施 SPAL-21 +mission_location_stanton_501=莉瑞雅上的舒宾加工设施 SPAL-21 +mission_location_stanton_502=失物招领处 +mission_location_stanton_503=瓦菈上的“失物招领处” +mission_location_stanton_504=美好时光神庙 +mission_location_stanton_505=瓦菈上的“美好时光神庙” +mission_location_stanton_506=弧光集团加工中心-115 +mission_location_stanton_507=瓦菈上的弧光集团加工中心-115 +mission_location_stanton_508=弧光集团加工中心-123 +mission_location_stanton_509=瓦菈上的弧光集团加工中心-123 +mission_location_stanton_510=微科数据中心 KH3-AAE-L +mission_location_stanton_511=微科上的微科数据中心 KH3-AAE-L +mission_location_stanton_512=微科数据中心 L8P-JUC-8 +mission_location_stanton_513=微科上的微科数据中心L8P-JUC-8 +mission_location_stanton_514=微科安保中心DDV-6 +mission_location_stanton_515=微科上的微科安保中心DDV-6 +mission_location_stanton_516=幽灵洼地 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+mobiGlas_AppName_VehicleManager=载具管理 +mobiGlas_ContractManager_Heading=查看、接受和创建契约 +mobiGlas_CryAstro_Description=当您停靠在合适的停机坪或者机库时,仅需坐在驾驶座打开此APP即可购买该地点所支持的各项维护服务。 +mobiGlas_CryAstro_ServicesHeading=坐在驾驶座上即可享受自动维修,补给和加油服务!!! +mobiGlas_MissingBennysDatapad_01_Subtitle=发行官:M. Trovitz +mobiGlas_MissingBennysDatapad_01_Text=最近更新:2945-03-21_16:44SET\n\nOn 2945-03-03 我们从奥丽莎空间站收到了第一份关于遗失大本尼自动售货机的报告。值班经理阿尔比·莫林解释说,泰拉磨坊的技术服务人员来维修机器,并告诉他机器必须被送到异地中心。过了一周,值班主管托尼·洛松联系了泰拉磨坊询问维修事宜,却发现所谓的技术服务人员并非该公司员工。就在这个时候,奥丽莎空间站的管理员联系了十字军安全部门调查此事。空间站的监控录像捕捉到嫌疑人带着出问题的机器离开,但是目前为止人脸识别还未发现匹配目标。据推测,嫌疑人戴着人脸面具或是人脸识别干扰系统,也有可能二者同时使用。对嫌疑人交通工具的追踪也毫无作用,对注册表追踪的最后结果是一名退休的搬运工。\n\n在 2945-03-05,我们收到了来自 寒宇站点1267SC 的第二份报告,他们的大本尼售货机也被嫌疑人打着维修的幌子取走了。不久之后,陆续收到来自十字军其他站点类似的报告,报告说一个假冒的泰拉磨坊技术人员移走了他们的大本尼售货机。一旦建立了连接,这些独立的报告就会在主案件文件下被收录和索引。与此同时,我们一直在与泰拉磨坊公司合作,向所有大本尼机器的所有者发出警告,要小心假冒的服务技术人员,应该注意查看他们的有效证件。嫌疑人的照片也被下发。然而,自2945年3月12日以来就没有任何进展。为了追查罪犯,我们已经通知废品场和二手卖家,如果有人试图出售大本尼售货机,需要第一时间报告。我们调查了泰拉磨坊记录里不寻常的补货订单,因为我们推测被盗的售货机需要大量的卡乔面来填充机器库存。\n\n**编辑于 2945-03-21 ** 我们放在犯罪嫌疑人运输道路上的VSS确实侦测到了他们,但在六角湾附近弄丢了踪迹。我们现在没有直接进行调查的资源,但是我已经向十字军工业申请跟进。\n\n +mobiGlas_MissingBennysDatapad_01_Title=自动售货机失窃案#232131089 +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Subtitle=十字军游客信息中心 +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Text=每年都有来自帝国各地的数百万游客前来十字军观光。从行星一侧令人叹为观止的远景到周边让人难以忘怀独特景点,这些都证明十字军所谓的 “超越巅峰”绝非虚言。\n\n要想探索十字军壮阔的版图,搭乘十字军工业打造的创世纪星际飞船绝对是您的不二选择。这些豪华游轮不仅能带您领略十字军华丽的大气层,还提供了其他数不胜数的游览地点供您选择。为什么不从日落之旅开始,在十字军工业的豪华游艇制造厂亲眼见证创世纪飞船的诞生。您可以在那儿的低层大气巡航,体验我们著名的“光子风暴”带来的丰富多彩的音效或是前往耶拉行星轨道参观冰冷美丽的卫星。这个名字的来源是受孩童喜爱的童话故事"给奶奶的礼物"中三姐弟的大姐,到这片冰封大地上游览一番,一定会让您拥有一个属于您自己的故事。\n \n想了解更多关于门票和时间表的信息,或了解更多关于在您停留期间要参观和游览的地点,请联系十字军游客信息中心。 +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Title=十字军–超越巅峰 +mobiGlas_MissingBennysDatapad_Artists_Subtitle=个人数据空间 - 梦想,想法,和灵感 +mobiGlas_MissingBennysDatapad_Artists_Text=/**MOBICONNECT.检索系统.FRP…**/\n\n• 记住,你可以自由自在的表达你的想法。不要退缩,无须修饰,求真得真。\n\n• 物质的改变或转换会影响复原?\n\n• 传播媒介是探讨的一部分,如同探讨本身是艺术的一种传播媒介,不过当它们传达的信息超越了作品本身时,就一定能达成终极目标吗?这件作品还有保留的必要吗?停止不必要的设想,但要保证最后的问题永远是“为什么”。\n\n• 找到了另一个评论 - ”虽然这幅作品是对空间的攻击,但攻击的背后并没有留下什么痕迹。唯一的好处是,所有剩余的树脂都被承诺给当地的艺术学校。希望它能对艺术有所帮助。” 这就是我所需要的,这种痛苦。\n\n• 虽然一开始我有一些担心,但我很高兴我的新居所孕育了一片灵感的沃土。抛去一切的安逸,拥抱六角湾的混乱,不管不顾的宣泄使我哪怕花光了所有的信用点也觉得幸福无比。\n\n• 你会看到其他 “成功的“艺术家。德纳拉用他的织布机,坦莎用她画的船接受评论家的赞扬。他们对艺术商业化的奉迎正是摧毁我们灵魂的毒药。揭示人性的深度商业化将是一件真正鼓舞人心的作品。\n\n• 今天我在基地外目睹了一场伏击,这既令人兴奋又令人恐惧,但之后发生的事情让我觉得无比震撼。掠食者满载而归之后的寂静种,我发现我被这艘沉船上漂浮的残骸惊呆了。扭曲的碎片失去了所有而功能,变成了最纯粹的形态。毫无疑问,这是一个有待进一步探讨的主题。\n\n• 我今天遇到一个叫三趾的女人,她告诉我在她死后,她希望 “大姐耶拉”将她的尸体扔到小行星上任其漂浮。她解释说,她的母亲在她成长过程经常给她读"给奶奶的礼物",她总会与这个角色产生共鸣。让我们吃惊的是,这些年轻时候的故事可以塑造我们的本质。当我们老去是什么取代了他们?故事就此结束,然而需求依然存在。现在有什么童话可以给我们一点儿安慰?当我的思绪被旁边的大本尼的机器发出的“卧槽,太好吃了”的喊叫声打断的时候,我找到了答案。这就是人类的故事将被讲述的方式。这种腐败的消费主义将成为我们留下的纪念碑。\n\n• 一座留给我自己的纪念碑…\n\n +mobiGlas_MissingBennysDatapad_Artists_Title=装置 3 – 构思日志 +mobiGlas_MissingBennys_Artist_mobi_Text=/**MOBI连接.恢复系统.碎...找到数据**/\n\n这个工程快要完成了。这是一次艰苦的安装,这几个月以来我身体感受到的疲劳是如此的鲜活。它花了我一整天来搞定如何修复这个我一直无法平衡的机器。一但我搞定了这一个,就只剩下另外两个了。没有什么事情能像克服困难这样振奋人心了。\n\n我能从自己存在的本质中感受到这项工作是多么重要。\n\n然而问题仍然存在,向人类揭示这项史无前例的工作的最佳方式是什么?我是否应该保持沉默让那些天性好奇的人成为被选中的少数,直到群众们想要知道真实真相的时候,再向他们传播本尼的福音?亦或是由我匿名向一个艺术评论家发送消息来帮助他们?\n\n呆在这里等待他们的到来只是为了看看他们的反应是多么诱人啊。\n +mobiGlas_MissingBennys_Artist_mobi_Title=隆重揭幕 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+mobiGlas_assetManager_statRange=范围 +mobiGlas_assetManager_statStorage=储物空间 +mobiGlas_assetManager_statWeight=重量 +mobiGlas_commLink_AddToContacts=好友申请已发送 +mobiGlas_commLink_AudioDisabled=音频禁用 +mobiGlas_commLink_AudioEnabled=音频启用 +mobiGlas_commLink_BlockPlayer=拉黑玩家 +mobiGlas_commLink_BookmarkAdd=标记已添加 +mobiGlas_commLink_BookmarkRemoved=标记已移除 +mobiGlas_commLink_ChannelsTab=频道 +mobiGlas_commLink_ChatColorChanged=频道颜色已更新 +mobiGlas_commLink_ColorChanged=文本颜色已更新 +mobiGlas_commLink_Connected=连接已建立 +mobiGlas_commLink_ContactsTab=好友 +mobiGlas_commLink_DisbandGroup=小组已解散 +mobiGlas_commLink_FeedDisabled=信息接入通知:禁用 +mobiGlas_commLink_FeedMentioned=信息接入通知:仅提及 +mobiGlas_commLink_FeedMessage=信息接入通知:所有信息 +mobiGlas_commLink_FeedVisor=信息接入通知:发送至头戴显示器 +mobiGlas_commLink_InviteGroupToParty=批量小组邀请已发送 +mobiGlas_commLink_InviteToGroup=频道邀请已发送 +mobiGlas_commLink_InviteToParty=小组邀请已发送 +mobiGlas_commLink_KickFromGroup=踢出成员 +mobiGlas_commLink_LeaveGroup=离开频道 +mobiGlas_commLink_MakeGroupLeader=队长分配 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+mobiGlas_hint_Favorite_Added=频道已被加入偏好列表 +mobiGlas_hint_Favorite_Removed=从偏好列表中移除频道 +mobiGlas_hint_FeedState_All=通知所有信息 +mobiGlas_hint_FeedState_Mentions=仅通知提及的信息 +mobiGlas_hint_FeedState_None=禁用信息通知 +mobiGlas_hint_FeedState_Visor=推送新消息至头戴显示器 +mobiGlas_hint_Microphone_Mute=麦克风静音 +mobiGlas_hint_Microphone_Unmute=麦克风取消静音 +mobiGlas_hint_Video_Disabled=停用视频 +mobiGlas_hint_Video_Enabled=启用视频 +mobiGlas_home_Astro=欢迎来到天文舰队 +mobiGlas_home_Cubby=欢迎来到立方爆炸 +mobiGlas_home_Dumper=欢迎来到倾卸者仓库 +mobiGlas_home_Medical=欢迎来到医疗区 +mobiGlas_home_Scheduler=mG.日程规划 +mobiGlas_home_Scheduler_desc=不论你身在何地,不再错过任何一个日程 +mobiGlas_home_coming=即将来临 +mobiGlas_home_connexion=正在与MOBIGLAS网络建立连接 +mobiGlas_home_favorite=偏好 +mobiGlas_home_loadingapp=APP加载中 +mobiGlas_home_notifications=通知 +mobiGlas_launcher_info_eva_fuel=Eva推进剂 +mobiGlas_launcher_info_oxygen_tank=氧气罐 +mobiGlas_launcher_info_power_output=电源 +mobiGlas_launcher_info_suit_oxygen=服内氧气 +mobiGlas_no_port_selected=没有接口可选择 +mobiGlas_notification_shop_sync=与 %S的库存进行同步...\n +mobiGlas_notification_shop_title=mG 商城 +mobiGlas_ui_ApplyChanges=应用更改 +mobiGlas_ui_AwaitingJournalData=等待选择日志 +mobiGlas_ui_AwaitingJournalDescription=从左侧选择一个可用的条目以查看其详细信息。 +mobiGlas_ui_AwaitingSelection=等待选择... +mobiGlas_ui_CompletedMissionHeader=任务完成 +mobiGlas_ui_ContactsDescription=查看可用的联系人并打开通讯频道 +mobiGlas_ui_ContactsTitle=通讯连接 +mobiGlas_ui_ContractType=合约类型 +mobiGlas_ui_CreateABeacon=创建一个信标 +mobiGlas_ui_CreateABeacon_Subtitle=使用上方的"创建信标"按钮来创建一个新的联络。 +mobiGlas_ui_CreateBeacon_Heading=创建服务信标 +mobiGlas_ui_CreateBeacon_SubHeading=发送您的合约给附近的驾驶员。首先,选择要创建的服务类型,然后选定一个位置。您可以要求合约只被那些特定等级的人接受。最后,一定要注明合约的价格。 +mobiGlas_ui_CreateNew=新建 +mobiGlas_ui_CrimeStatLabel=犯罪等级 +mobiGlas_ui_CryAstroTitle=载具维修服务 +mobiGlas_ui_EquipmentManager=个人装备 +mobiGlas_ui_Inventory=库存 +mobiGlas_ui_InventoryDescription=拥有的所有装备和物品 +mobiGlas_ui_InventorySelectionPlaceholderDescription=从左边选择一个物品以查看其详细信息。 +mobiGlas_ui_InventoryTitle=库存清单 +mobiGlas_ui_JournalAudioTextEntry_Added=日志音频条目已添加 +mobiGlas_ui_JournalDescription=最新的日志条目 +mobiGlas_ui_JournalEntryType_AudioLog=音频 +mobiGlas_ui_JournalEntryType_TextLog=消息 +mobiGlas_ui_JournalEntryType_VideoLog=视频 +mobiGlas_ui_JournalEntry_Added=日志条目已添加 +mobiGlas_ui_JournalEntry_Updated=日志纪录已更新 +mobiGlas_ui_JournalTitle=日志 +mobiGlas_ui_JournalVideoTextEntry_Added=日志音频条目已添加 +mobiGlas_ui_LiveWorksARDescription=自定义飞船附件。 +mobiGlas_ui_LiveWorksARTitle=现场作业(LiveWorks)现实增强 +mobiGlas_ui_Loadouts=配装 +mobiGlas_ui_MissionEvent_Activated=已接受合约:%s +mobiGlas_ui_MissionEvent_Available=可领取合约:%s +mobiGlas_ui_MissionEvent_Complete=合约完成:%s +mobiGlas_ui_MissionEvent_Deactivate=合约撤销:%s +mobiGlas_ui_MissionEvent_Fail=合约失败:%s +mobiGlas_ui_MissionRewardUpdated=奖励更新:%s +mobiGlas_ui_MissionType_Defend=保卫 +mobiGlas_ui_MissionType_Delivery=运送 +mobiGlas_ui_MissionType_Escort=护航 +mobiGlas_ui_MissionType_Investigate=调查 +mobiGlas_ui_MissionType_Job=工作 +mobiGlas_ui_MissionType_Rescue=救援 +mobiGlas_ui_MissionType_Research=研究 +mobiGlas_ui_MissionType_Search=搜索 +mobiGlas_ui_MissionType_ServiceBeacon=服务信标 +mobiGlas_ui_MissionType_Survival=存活 +mobiGlas_ui_Mission_Shared=合约共享:%s +mobiGlas_ui_MyBeacons=我的信标 +mobiGlas_ui_MyContractReputation=我的合约评级 +mobiGlas_ui_MyRating=我的评级: +mobiGlas_ui_NoBeacons=当前无信标 +mobiGlas_ui_NoBeaconsSubtitle=当前没有任何已激活的信标。 +mobiGlas_ui_NoContractsAvailable=没有可领取合约 +mobiGlas_ui_NoContractsSubtitle=当前没有可领取的合约。 +mobiGlas_ui_NoMissionsAvailable=没有可领取的任务 +mobiGlas_ui_ObjectiveEvent_Activated=新的任务:%s +mobiGlas_ui_ObjectiveEvent_Complete=任务完成:%s +mobiGlas_ui_ObjectiveEvent_Deactivated=任务撤销:%s +mobiGlas_ui_ObjectiveEvent_Fail=任务失败:%s +mobiGlas_ui_PlayerLoadoutEquipWarning=该物品已经装备在其它的地方。请选择这个物品的转移来源: +mobiGlas_ui_PortModifier_CurrentlyEquipped=当前的装备 +mobiGlas_ui_PortModifier_Item_Blocked=物品已锁定 +mobiGlas_ui_PortModifier_Item_Disabled=禁用 +mobiGlas_ui_PortModifier_Item_Pending=物品等待中 +mobiGlas_ui_PortModifier_Label_Item=物品: +mobiGlas_ui_PortModifier_Label_Size=等级: +mobiGlas_ui_PortModifier_Label_Type=类型: +mobiGlas_ui_PortModifier_NoItems=没有可显示的物品 +mobiGlas_ui_PortModifier_Unattached=无 (%i) +mobiGlas_ui_PrimaryMissionHeader=主要任务 +mobiGlas_ui_ProviderRating=业绩评定 +mobiGlas_ui_ProviderRating_Desc=你提供合约服务的评价。 +mobiGlas_ui_Purchase=购买 +mobiGlas_ui_RatingRequirement=等级要求 +mobiGlas_ui_RequestorRating=雇主评级 +mobiGlas_ui_RequestorRating_Desc=你申请合约服务的评级。 +mobiGlas_ui_RequiredRating=要求: +mobiGlas_ui_SaveAndApply=保存改动并应用 +mobiGlas_ui_SaveAndEquip=保存改动并装备 +mobiGlas_ui_SaveChanges=保存改动 +mobiGlas_ui_SecondaryMissionHeader=次要任务 +mobiGlas_ui_ShipSelectionDescription=申请和维修你的载具 +mobiGlas_ui_ShipSelectionTitle=载具管理员 +mobiGlas_ui_ViewContractReputation=查看合约评级 +mobiGlas_ui_addcart=加入购物车 +mobiGlas_ui_back=返回 +mobiGlas_ui_balance=当前余额 +mobiGlas_ui_buy=立即购买 +mobiGlas_ui_cancel=取消 +mobiGlas_ui_copyright=COPYRIGHT © 2932 +mobiGlas_ui_feature=特殊物品 +mobiGlas_ui_mobiGlasDescription=欢迎来到你的个人 mobiGlas 网络 +mobiGlas_ui_mobiGlasName=mobiGlas +mobiGlas_ui_mobiGlasNetwork25=mobiGlas 网络 2.5 +mobiGlas_ui_notification_Friend_Added=你已将%S加入了联系人列表。 +mobiGlas_ui_notification_Friend_Request_Received=%S向你发送了好友邀请。 +mobiGlas_ui_notification_Friend_Request_Sent=向%S发送好友请求 +mobiGlas_ui_notification_GotoLastInstance=加入上一个服务器?按 ~action(ui_notification|ui_notification_accept)\n加入或 ~action(ui_notification|ui_notification_decline)\n拒绝。 +mobiGlas_ui_notification_GotoLastInstance_NotFound=未找到服务器。 +mobiGlas_ui_notification_Group_Accepted=%S 接受了你的邀请。 +mobiGlas_ui_notification_Group_Created=小组已创建。 +mobiGlas_ui_notification_Group_Invite=%S邀请你加入他们的小组。 +mobiGlas_ui_notification_Group_Invite_Declined=%S拒绝了你的邀请。 +mobiGlas_ui_notification_Group_Invite_Timeout=你发给%S的邀请已经超时。 +mobiGlas_ui_notification_Group_Member_Joined=%S加入了小组。 +mobiGlas_ui_notification_Group_Member_Kicked=%S被踢出小组。 +mobiGlas_ui_notification_Group_Member_Left=%S离开了小组。 +mobiGlas_ui_notification_Group_Self_Join=你加入了 %S的小组。 +mobiGlas_ui_notification_Group_Self_Kicked=你被踢出小组。 +mobiGlas_ui_notification_Group_Self_Left=你离开了小组。 +mobiGlas_ui_notification_Hangar_Access_Accepted=%S 接受了你的机库邀请。 +mobiGlas_ui_notification_Hangar_Access_Granted=%S 授予你进入他们机库的权限,请乘电梯前往。 +mobiGlas_ui_notification_Hangar_Access_Revoked=%S 取消了你进入他们机库的权限。 +mobiGlas_ui_notification_Hangar_Access_Title=机库邀请 +mobiGlas_ui_notification_Party_Accepted=%S 接受了邀请。 +mobiGlas_ui_notification_Party_Created=小组已创建 +mobiGlas_ui_notification_Party_Disband=您的小组已解散。 +mobiGlas_ui_notification_Party_Invite=%S 邀请您加入小组。 +mobiGlas_ui_notification_Party_Invite_Accepted= +mobiGlas_ui_notification_Party_Invite_Declined=%S 拒绝了您的邀请。 +mobiGlas_ui_notification_Party_Invite_Timeout=您发送给 %S 的组队邀请已超时。 +mobiGlas_ui_notification_Party_Launch=收到 %S 的组队登录邀请。按下  ~action(ui_notification|ui_notification_accept)\n 同意 或 ~action(ui_notification|ui_notification_decline)\n 拒绝。 +mobiGlas_ui_notification_Party_Launch_Accepted=%S 接受了您的组队登录邀请。 +mobiGlas_ui_notification_Party_Launch_AlreadyInInstance=%S 已经在您的服务器中。 +mobiGlas_ui_notification_Party_Launch_Declined=%S 拒绝了您的组队登录邀请。 +mobiGlas_ui_notification_Party_Launch_Failed=组队登录失败。 +mobiGlas_ui_notification_Party_Launch_Full=当前服务器无法容纳更多的玩家。按下  ~action(ui_notification|ui_notification_accept)\n 重新匹配新服务器或按下  ~action(ui_notification|ui_notification_decline)\n 忽略。 +mobiGlas_ui_notification_Party_Launch_InstanceNotFound=组队登录失败,因为未找到进程。 +mobiGlas_ui_notification_Party_Launch_NotInInstance=组队登陆失败,因为您当前不在进程中。 +mobiGlas_ui_notification_Party_Launch_NotInParty=组队登陆失败,因为您不在小组中。 +mobiGlas_ui_notification_Party_Launch_NotLeader=组队登陆失败,因为您不是组长。 +mobiGlas_ui_notification_Party_Launch_Sent=组队登录请求已发送。 +mobiGlas_ui_notification_Party_Member_Joined=%S 已加入小组。 +mobiGlas_ui_notification_Party_Member_Kicked=%S 被移出小组。 +mobiGlas_ui_notification_Party_Member_Left=%S 离开了小组。 +mobiGlas_ui_notification_Party_New_Leader=%S现在是组长 +mobiGlas_ui_notification_Party_PlayerAlreadyInAParty=%S 您已在一个小组中。 +mobiGlas_ui_notification_Party_Self_Join=您加入了 %S 的小组。 +mobiGlas_ui_notification_Party_Self_Kicked=您已被移出小组。 +mobiGlas_ui_notification_Party_Self_Left=您离开了小组。 +mobiGlas_ui_notification_Party_Title=Party +mobiGlas_ui_notification_Recovery=恢复 +mobiGlas_ui_notification_Server_Join=您已经加入全局聊天频道。 +mobiGlas_ui_services_confirm=确认 +mobiGlas_ui_shop_Astro_welcome=整个星系中最新款和最全面的全新飞船。来自RSI、起源、圣盾等值得信赖的制造商。\n感谢您访问天文舰队。 +mobiGlas_ui_shop_Cubby_header=弧光集团最老的武器店 +mobiGlas_ui_shop_Cubby_welcome=欢迎来到立方爆炸。在我店里,您会找到适合您的各种步枪,枪支和个人防御工具。 +mobiGlas_ui_shop_DDepot_welcome= +mobiGlas_ui_shop_Dump_testi1=“降落后我一踏上地面便是倾卸者仓库,我不敢相信他们那里有多少好废品。 +mobiGlas_ui_shop_Dump_testi2=“如果可以在 倾卸者仓库 淘货,为什么还要购买新货。” +mobiGlas_ui_shop_Dump_testi3=“我感觉就像在自卸车厂的家中一样,我喜欢早晨发动机零件的气味!” +mobiGlas_ui_shop_Dump_welcome=欢迎来到 倾卸者仓库 +mobiGlas_ui_shop_Medical1=medicalUNIT 提供即时,全面和专业的医疗服务,以使您尽快上船。无论您是骨折,外太空疾病或者面部灼伤修复,我们都可以通过优质的医疗服务帮助您更快康复。18区医院紧急医疗服务在您在UEE空间中有多个位置且靠近公共平台。 +mobiGlas_ui_shop_Medical2=医疗单元,永远在您身边。 +mobiGlas_ui_shop_available=现在可用 +mobiGlas_ui_shop_catalog=目录 +mobiGlas_ui_shop_options=选型 & 包 +mobiGlas_ui_shop_viewcatalogbtn=查看目录 +mobiGlas_ui_widget_Contact_Add=添加 +mobiGlas_ui_widget_Contact_Add_Contact=发送好友请求 +mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=您无法将自己添加为联系人! +mobiGlas_ui_widget_Contact_Add_Result_Error_ListFull=好友名单已满 +mobiGlas_ui_widget_Contact_Add_Result_Error_NoAccountForNickname=未找到玩家昵称 +mobiGlas_ui_widget_Contact_Add_Result_Error_RelationNotFound=关系未找到 +mobiGlas_ui_widget_Contact_Add_Result_Error_Unknown=出现未知错误 +mobiGlas_ui_widget_Contact_Add_Result_Error_ValidationFailed=玩家已被加为好友 +mobiGlas_ui_widget_Contact_Add_Result_Success=发送好友请求 +mobiGlas_ui_widget_Contact_Add_To_Party=邀请至小组 +mobiGlas_ui_widget_Contact_Availability_Away=离开 +mobiGlas_ui_widget_Contact_Availability_Dnd=请勿打扰 +mobiGlas_ui_widget_Contact_Availability_InYourParty=在小组内 +mobiGlas_ui_widget_Contact_Availability_InYourPartyOffline=在小组内/离线 +mobiGlas_ui_widget_Contact_Availability_LookingForGame=寻找游戏 +mobiGlas_ui_widget_Contact_Availability_Offline=离线 +mobiGlas_ui_widget_Contact_Availability_Online=在线 +mobiGlas_ui_widget_Contact_Availability_OnlineForFriend=线上联络 +mobiGlas_ui_widget_Contact_Availability_PartyLeader=组长 +mobiGlas_ui_widget_Contact_Confirm=确认 +mobiGlas_ui_widget_Contact_Hangar_Access_Enabled=// 机库访问已启用 +mobiGlas_ui_widget_Contact_Hangar_Access_Error=// 错误 +mobiGlas_ui_widget_Contact_Hangar_Access_Pending=// 更改等待中 +mobiGlas_ui_widget_Contact_Header=好友 +mobiGlas_ui_widget_Contact_Invite=邀请 +mobiGlas_ui_widget_Contact_Invite_Sent=已发送邀请 +mobiGlas_ui_widget_Contact_Invite_To_Hangar=邀请至机库 +mobiGlas_ui_widget_Contact_Kick=踢出小组 +mobiGlas_ui_widget_Contact_Leave_Party=离开小组 +mobiGlas_ui_widget_Contact_Party_Invite_Sent=组队邀请等待中 +mobiGlas_ui_widget_Contact_Promote_Leader=成为组长 +mobiGlas_ui_widget_Contact_Remove=移除 +mobiGlas_ui_widget_Contact_Remove_Contact=删除好友 +mobiGlas_ui_widget_Contact_Revoke_Invite=撤销邀请 +mobiGlas_ui_widget_Contact_Revoke_Invite_To_Party=撤销组队邀请 +mobiGlas_ui_widget_Contact_Send_Message=发送私信 +mobiGlas_ui_widget_Contact_Title=好友 +mobiGlas_ui_widget_Contact_WaitingForServer=等待中... +mobiGlas_ui_widget_Party_Header=小组 +mobiglas_AlphaStation_WelcomeMessage_BodyText=我代表全体员工和十字军工业,感谢您选择奥丽莎空间站访问十字军地区。我们认识到有许多优质的服务站,因此我们衷心感谢您的业务往来,并希望为您提供愉快的体验。\n\n我们想提请您注意两项重要的服务:\n\n*访问您的飞船*\n如果您是乘坐私人飞船到达空间站,空间站将以UniCorp有限公司最先进的全自动飞船组织项目“ASOP”为特色而自豪。请访问位于船港一层的任意一个ASOP终端来取回你的飞船。一经选择,您的飞船将会被送至一个可用的着陆平台上。\n\n*安全规程*\n为了保障我们旅客的安全,奥丽莎空间站已被宣布为禁火区。在空间站附近,所有个人及飞船的武器保险都会被自动激活。如果您想了解有关禁火倡议的更多信息,请联系工作人员或在光谱访问督导局。\n\n此外,请注意,空间站和十字军上空是UEE监视区域。我们的通信阵列已链接到UEE的紧急通信网络(ECN),并且在运行时您如果遇到事故、犯罪或危及生命的情况,它将立即向当局发出警报。旅行过程中,请保持通讯连接系统的开启状态以确认在持续使用ECN。\n\n当然,您也可以随时享用我们其他的顶级设施:\n\n*大本尼卡乔面外带*\n任何时候您觉得想“饱餐一顿”的时候,请务必看看我们的的大本尼卡乔面外带自动贩卖机,它有来自洛星的纯正面条和他们的新款爆辣拉贾斯坦魔鬼辣椒口味!\n\n*EZ胶囊公寓休息区*\n不管您打算停留多久,都可以租我们舒适和注重隐私的EZ胶囊公寓标准带床套间休息一下。\n\n*免费班车*\n如果您的旅行计划包括到十字军星的表面旅行,奥丽莎空间站每天都会提供前往奥里森白金湾降落公园的免费班车,搭乘班车可前去欣赏十字军工业著名建筑群落的壮丽景色。有关时间表的信息,请联系工作人员。\n\n如果我们有什么办法可以使您的住宿更加舒适,请随时与我们的工作人员或我本人联系。我们很乐意为您提供帮助。\n\n最诚挚的问候,\n塞尔玛·霍斯\n\n董事总经理\n奥丽莎空间站空间站,十字军,斯坦顿\n +mobiglas_AlphaStation_WelcomeMessage_SubHeading=奥丽莎接待团队 +mobiglas_AlphaStation_WelcomeMessage_Title=欢迎来到奥丽莎空间站! +mobiglas_Alpha_Aciedo_Contract_Body=我们希望立即雇用临时的系统技术人员来协助维护十字军附近的通信阵列,有经验者优先。阵列需要硬重启,因此必须具有在危险环境中进行出舱(EVA)工作的经验。 +mobiglas_Alpha_Aciedo_Contract_Title=临时合约职位:通信技术员 +mobiglas_Alpha_Crusader_CommsWarning_Body=谨在此通知您,当您在十字军星附近活动时,您可能会遇到通讯系统故障。对此不便,我们深表歉意。我们的安保团队目前正在努力地纠正此问题,并尽快重连错误的阵列。\n\n请注意,此故障还会波及紧急通信网络,因此安保部队届时将无法对飞船故障或犯罪活动做出反应。我们强烈建议您相应地调整飞行计划。\n\n十字军工业感谢您在此事上的耐心配合,\n\n洛伦佐·莫马尔\n副总经理,星际通讯部,十字军工业公司 +mobiglas_Alpha_Crusader_CommsWarning_Title=十字军工业公司 安全警报:通讯信号中断 +mobiglas_Author_Aciedo=亚希多通信传播 +mobiglas_Author_CrusaderIndustriesComms=十字军工业公司星际通信部 +mobiglas_Author_CrusaderSecurity=十字军安保团队 +mobiglas_Author_ElaineWard=伊莱恩·沃德 +mobiglas_Author_PaulineNesso=宝琳·内索 +mobiglas_Blackbox_01_sub_title=船籍标签 #ST4OR-763538 +mobiglas_Blackbox_01_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n森·韩多:十字军 SHQ - 这里是飞行员韩多。第17号巡逻队遭到伏击,我认为袭击者是九尾,他们有扫描模组。似乎有点儿太晚了,受到严重损伤。很不好,3号和4号推进器失去动力。操,6 号推进器不见了。我将无法- \n\n/**转录_结束**/\n +mobiglas_Blackbox_01_title=紧急飞行数据 (EDR-47392) +mobiglas_Blackbox_02_sub_title=船籍标签 #SL3PR-82343 +mobiglas_Blackbox_02_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n埃林·德米特:该死,该死。这是一艘死镰。你听到了吗,唐尼?一个该天杀的死镰!我原本以为这会是一个不一样的工作。一些高手总是炫耀,但真的很操蛋。那些东西就这么不断的飞过来,就像...像... 像...天呐,我查点儿就没了...唐尼,我能行吗?\n\n/**转录_结束**/\n +mobiglas_Blackbox_02_title=紧急飞行数据 (EDR-48172) +mobiglas_Blackbox_03_sub_title=船籍标签 #VA2ET-72853 +mobiglas_Blackbox_03_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n瑞安·帕蒂:求救,求救。有人听见我的声音吗?我的船队在运输途中受到袭击,混蛋们干掉了阵列,所以我们无法摆脱掉他们。他们朝我的飞船开火,其他人都被吸进太空了…… 就像他们一文不值一样。他们把我的船拖到了某个地方。我猜他们以为已经把我干掉了。我发出了低脉冲的求救信号,希望他们不会发现。如果你在这附近,请救救我。\n\n/**转录_结束**/ +mobiglas_Blackbox_03_title=紧急飞行数据 (EDR-83376) +mobiglas_Blackbox_04_sub_title=船籍标签 #RE2PS-27391 +mobiglas_Blackbox_04_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n丹尼·柯林斯:第七十三天。马上就要到十字军了,真是让我感到激动。从跳跃点开始,我一直在为去哪里游览而制定行程。据我估计,如果我还想把这个星系的所有地方都转一遍的话,我可以在这里游览四个小时。太奇怪了...刚收到警报,说一个气闸被触发了...我发誓,新操作系统在设计上就是不能与这些老机型兼容的。不管怎样,我还没有决定要去赫斯顿。这个地方已经有点-\n\n不明:有点可怕吗?\n\n/**转录_结束**/\n +mobiglas_Blackbox_04_title=紧急飞行数据 (EDR-797522) +mobiglas_Blackbox_05_sub_title=未知船籍标签 #EL4NE-67983 +mobiglas_Blackbox_05_text= /**MOBI连 接.检 索 系 统.FRP…发现数据**/\n/**EDR_转录**/\n\n乔丹·莫斯科维奇:对于那些发现这的人来说,尽管知道我的旅程已经结束,但我在这里找到了人生值得走的路...我也很高兴能成为你故事的一部分。好好分享这份发现并一路平安。\n\n/**转录_结束**/\n +mobiglas_Blackbox_05_title=紧急飞行数据 (EDR-41435) +mobiglas_Blackbox_06_sub_title=未知的船籍标签 #CR2AL-243123 +mobiglas_Blackbox_06_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\nCASEY VANDALUSA:嗨,珍妮,你可以回头给我们热杯喝的东西吗?我即将通过- 发现一个敌机,不,很多个。让我们看看他们说什么了...什么都没有。别管喝的东西了,你来操作护盾,立刻。\n\n\n\n/**End_Transcription**/\n +mobiglas_Blackbox_06_title=紧急飞行数据 (EDR-47826) +mobiglas_BravoDefender_AbandonedPost_text=由于您擅自离开加利亚安保站,违反了与十字军工业公司签订的合约条款。\n\n所有报酬均被没收,并已提起犯罪指控。\n\n授权人:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业公司 +mobiglas_BravoDefender_AbandonedPost_title=违反十字军安保合约 +mobiglas_BravoDefender_Failure_text=在你的监视下,加利亚站的安全数据库被非法访问了。\n这是不可接受的,并且违反了雇用条款。\n\n你被停职了。\n\n所有的报酬现在已被没收,立即撤离此处。\n\n此信息授权人:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业 +mobiglas_BravoDefender_Failure_title=未能履行十字军安保合约 +mobiglas_BravoDefender_Quit_text=你已经选择提前辞去十字军安保团队职位。\n\n现在将没收你所有的报酬,请立即撤出此地。\n\n此消息由以下人员授权:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业公司 +mobiglas_BravoDefender_Quit_title=接触劳动关系通知书 +mobiglas_BravoDefender_ThankYou_Title=十字军安保合约完成 +mobiglas_BravoDefender_ThankYou_text=祝贺您成功完成与十字军工业的安保合约,付款已转入您的帐户。\n\n此外,为了感谢您的出色工作,请随意保留所提供的设备供您个人使用。\n\n祝好,\n宝琳\n\n宝琳·内索,设施经理\n加利亚安保站,十字军工业 +mobiglas_Bravo_Backstory_Body=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n\n发给:萨沙·罗斯特\n来自:宝琳·内索\n主题:过滤问题\n2945.11.07.11:23SET\n\n先生,\n\n恐怕加利亚还没有被清理到可以被居住。我刚从维修人员那里得到了评估结果,并不是很好。整个空气过滤系统都需要更换,而这需要一些时间。更不用说让中央高层拿出额外的支出会是一个有点麻烦的过程。我们已经通过董事会增加过一次预算了,所以这次估计会更难。\n\n恐怕我们没办法按计划开放这个空间站了,除非你反对,否则我将让巡逻队在他们现有的驻地外活动,并推迟他们的转移,直到我们更好地掌握这里的情况,知道具体该什么时候回来。\n\n我不想撒谎,这是一个很大的挫折。我知道让这个新设施运行起来对你来说有多重要。达斯顿和我本人将竭尽所能,帮助我们尽快重回正轨。\n\n明天见,\n宝琳\n\n宝琳·内索\n\n设施经理\n十字军安保\n加利亚安保站 +mobiglas_Bravo_Backstory_Title=过滤问题 +mobiglas_CharlieStation_Darnell_Transcript_subtitle=科瓦莱什员工数据薄- 达内尔·沃德 +mobiglas_CharlieStation_Darnell_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通讯记录 恢复**/\n\n信息 1327896\n发给:达内尔·沃德\n来自:拉辛·乔达里\n标准地球时间 2945.08.27.10:03\n\n拉辛·乔达里:达内尔,我是公司行动部的拉辛。你打卡上班时记得回我一下,想跟你聊聊和派发有关的问题。我们一会儿再聊。\n\n信息 1327897\n发给:达内尔·沃德\n来自:拉辛·乔达里\n2945.08.27.11:21SET\n\n拉辛·乔达里:达内尔,又是我,拉辛。我们仍然需要同步解决配电问题,你人在哪呢?\n\n信息 1327898\n发给:达内尔·沃德\n来自:拉辛·乔达里\n2945.08.27.13:11SET\n\n拉辛·乔达里:我已经等烦了,达内尔。给我打电话。\n\n//**转录_结束**// +mobiglas_CharlieStation_Darnell_Transcript_title=达内尔·沃德 - 恢复的通讯记录 +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Drunk_Transcript_text=伊莱恩·沃德:我想想告诉你,我已经收到了你发送的信息,马上就会有一笔钱打到你的账户上。\n\n对事情真相我并不惊讶,我知道这场斗争有多艰辛,但我还是...还是希望事情本应更好。\n\n毕竟,科瓦莱什似乎是对的。我对他造成那些人的丧命感到遗憾... 至少现在我知道了真相。 +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_text=伊莱恩·沃德:我想想告诉你,我已经收到了你发送的信息,马上就打钱到你的账户上。现在我想说,科瓦莱什似乎是对的。我对他造成那些人的丧命感到遗憾...至少现在我知道了真相。 +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_title=收到了科瓦莱什信息 +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Bonus_Transcript_title=重大消息! +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_text=伊莱恩·沃德:我收到了您发来的信息,如果您的发现是真的,那我就欠了您一个非常大的人情。科瓦莱什欠我和我丈夫一个道歉。\n\n再次感谢您,我正在将您应得的转到您的帐户上。 +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_title=谢谢你 +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Bonus_Transcript_text=伊莱恩·沃德:我想让您知道,您找到的信息起作用了。科瓦莱什宽恕了我丈夫,保险公司给了我全部索赔。\n\n最重要的是,督导局能够逮捕与梅尔·奥索斯基一起工作的人。事实证明,提供对导致走私戒指被捕的信息会有奖励,我希望您能得到它。\n\n我无法表达我对您为我所做的辛勤工作的感谢。一切都不同了。\n\n祝您好运,并感谢您所做的一切。\n +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_text=伊莱恩·沃德:我想让您知道,您找到的信息起作用了。科瓦莱什宽恕了我丈夫,保险公司给了我全部的索赔。\n\n我无法表达对您所做的辛勤工作的感谢。一切都不同了。\n\n祝您好运,并感谢您所做的一切。 +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_title=好消息! +mobiglas_CharlieStation_Elaine_Insurance_text=发给:伊莱恩·沃德\n来自:帝国通用保险\n主题:伊莱恩·沃德的受益人索赔\n标准地球时间 2945.10.27.011:13\n\n亲爱的伊莱恩·沃德,\n\n如您所知,我一直在调查您因达内尔·沃德的死亡而提出的受益人索赔。很遗憾地通知您,经过我们的调查,达内尔先生死亡的原因不在科瓦莱什速运所提供的员工个人保险政策范围内。在仔细考虑和审查后,我们决定不予以赔付。\n\n《个人保险政策 02107 02012000》中规定了以下免责条款,在损失发生时将不支付赔偿金:\n\n(A) 因被保险人酗酒、吸毒、麻醉药品所致; 但不包括根据有执照的卫生保健从业人员的建议和书面指示使用这些物质所导致的上瘾。\n(B) 因被保险人参与重罪、暴动或参与非法占领中的暴行而造成之后果。\n\n在科瓦莱什贡多站收集的大量证据和证人的证词表明,被保险人是醉酒状态,以致他失去了对精神和身体设施的正常控制,这种醉酒是造成事故的一个因素。\n\n 一个人在醉酒状态下使用设备造成他人死亡被视为违法行为,并被认为是重罪。即使在实施行动和另一人死亡之间可能存在干预因素,但被保险人仍然会因为拥有重罪嫌疑而被排除在保险范围外,故公司无需支付任何赔偿。\n\n由于您的申诉被拒绝,您有权提出内部上诉。您可以通过填写DCR-90表格来提出要求。如果您对这封信中所包含的信息有任何疑问,请随时与我们的索赔部门联系。\n\n此致,\n\n杰西·霍尔茨宝\n\n保险理赔理算师\n帝国通用保险 +mobiglas_CharlieStation_Elaine_Insurance_title=转发:达内尔·沃德的保险受益人索赔 +mobiglas_CharlieStation_Elaine_Intro_Transcript_text= 伊莱恩·沃德:谢谢您联系我,\n\n我的丈夫最近在科瓦莱什货运中心遇难,但公司拒绝理赔他的保险。他们的理由是我丈夫的死亡是他自己造成的错误。这太荒谬了,不可能是真的。我知道我的丈夫绝不会这样。达尼尔有他自己的问题,但那都是过去的事儿了。\n\n我希望您去科瓦莱什帮我找到证据证明我丈夫是无辜的。即使您发现他不是无辜的,您仍然会获得报酬。我知道您的时间很宝贵,但是我真的想知道真相。\n \n祝您好运,我希望很快能以某种方式收到您的信息。 +mobiglas_CharlieStation_Elaine_Intro_Transcript_title=科瓦莱什调查 +mobiglas_CharlieStation_Kiyomi_Datapad_subtitle=科瓦莱什员工数据薄 - 清美·桑托斯 +mobiglas_CharlieStation_Kiyomi_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n发给: \n来自:清美·桑托斯\n主题:主覆写代码\n>> 未寄出的草稿\n\n嗨,斯科特,\n\n在对睡眠舱的个人密码进行例行安全检查时,我注意到梅尔的密码和我们档案中的不一样。我不太确定这是上一次调班保留下来的还是她未经授权私自更改了密码,但还是把它设置成了新的解锁码(已附上)。\n\n你想把这事儿报告给公司,还是想让我来?当然,如果你希望的话,我也可以提醒梅尔有关我们的安全政策。不清楚你认为应该怎样处理这类事件。\n\n祝好,\n\n清美\n\n**/[居住舱 3 - 梅尔·奥索斯基] 解锁代码已添加/** +mobiglas_CharlieStation_Kiyomi_Datapad_title=清美·桑托斯 - 恢复的数据 +mobiglas_CharlieStation_Mel_Datapad_subtitle=科瓦莱什员工数据面板 - 梅尔·奥索斯基 +mobiglas_CharlieStation_Mel_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n/**消息_01**/\n\n发给:贡多站全体员工\n来自:科瓦莱什安保\n主题:员工注意 - 新扫描协议\n标准地球时间2945.08.20.09:23\n\n最近,斯坦顿星系的走私和黑市活动有所增加。督导局和十字军工业安保部队已经着手处理并且请求科瓦莱什速运帮助减少此类活动。\n\n你们大多数人都知道,科瓦莱什速运在帮助当局消灭违禁品运输上有着悠久的历史。因此,从本周开始,所有通过斯坦顿星系科瓦莱什船运中心的物流将执行更加严格的扫描协议与安全措施。培训参考和程序手册正在分发,同时也可以在科瓦莱什>安全>斯坦顿中获得。\n\n十分感谢您在这项重要事务中的帮助。如果你有任何问题请联系我或你的主管。\n\n通过合作,我们可以带来改变。\n \n真诚的,\n\n萨西·迈克尔斯,首席安全官\n科瓦莱什速运 - 斯坦顿\n\n/**信息_02**/\n\n发给:梅尔 奥索斯基\n来自:天文舰队销售团队\n主题:飞船定制服务\n标准地球时间2945.08.15.08:54\n\n致:梅尔·奥索斯基\n\n感谢您使用天文舰队的飞船定制服务。根据所选择的选项,您设计的自定义自由枪骑兵有四周的建造时间。\n\n如果您想支付定金并启动建造,请联系我们的销售办公室。\n \n诚挚的问候,\n \n肖恩·哈洛韦\n高级销售助理\n天文舰队分公司334\n18区/弧光集团/斯坦顿 +mobiglas_CharlieStation_Mel_Datapad_title=梅尔·奥索斯基 - 恢复的数据 +mobiglas_CharlieStation_Mel_Secret_Transcript_subtitle=私人数据面板 - 梅尔·奥索斯基 +mobiglas_CharlieStation_Mel_Secret_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通信转录**/\n\n发给:红滩\n来自:梅尔·奥索斯基\n主题:收拾洗衣房\n标准地球时间2945.08.27.14:47\n\n梅尔·奥索斯基:嘿,我想告诉你我昨晚拿到了行动部的密码。灌了一整瓶老爷鸡尾酒才搞完。就说你得有点儿酒量。我设置了一套例程去绕过在1400的监视协议。分格箱应该能毫无问题的通过。同时准备好降落,明白吗?顺便一提,我不得不改动安全协议。位置和锁定代码附呈。\n\n/**结束转录**/ +mobiglas_CharlieStation_Mel_Secret_Transcript_title=梅尔·奥索斯基 - 恢复的通讯记录 +mobiglas_CharlieStation_Racine_Transcript_subtitle=科瓦莱什员工数据面板 - 拉辛·乔达里 +mobiglas_CharlieStation_Racine_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通信转录**/\n\n消息1327899\n发给:拉辛·乔达里 \n来自:达尼尔·沃德\n标准地球时间2945.08.27.13:33\n\n达尼尔·沃德:嗨,拉辛,我是达尼尔。\n\n拉辛·乔达里:你到底去哪儿了?你这一班三个小时前就开始了。\n\n达尼尔·沃德:我知道,我很遗憾所以我给空间站做了当前电力潮流的分析,而且看起来我需要对整个系统进行压力测试来看看是哪里跑电了。\n\n拉辛·乔达里:当然,好的,注意安全。\n\n达尼尔·沃德:我会的,我会留心看着的。\n\n拉辛·乔达里:听着不错,你确定你没事吗?你听起来很不好。\n\n达尼尔·沃德:对啊,因为昨晚斯科特的生日,所以我们都晚睡了些。\n\n拉辛·乔达里:好吧,测试完跟我说一声。\n\n达尼尔·沃德:我会的。\n\n//**转录结束D**// +mobiglas_CharlieStation_Racine_Transcript_title=拉辛·乔达里 - 恢复的通讯记录 +mobiglas_CharlieStation_Ross_Datapad_subtitle=科瓦莱什员工数据薄 – 罗斯·比奥罗 +mobiglas_CharlieStation_Ross_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通讯转录**/\n\n发给:“压路机”\n来自:罗斯·比奥罗 \n回复:谢谢你的礼物\n标准地球时间2945.08.23.14:03\n\n我很喜欢它们!能帮我忙把它们放在我的床上吗?我已经附上了密码,所以你可以直接进来。\n\n**/[居住舱 5 - 罗斯·比奥罗] 解锁密码已添加/**\n\n>发给:罗斯·比奥罗\n>来自:“压路机” \n>主题:谢谢你的礼物\n>标准地球时间2945.08.23.13:58\n>\n>嘿,罗斯,\n>一点小意思,不成敬意,希望你喜欢抽摩尔斯烟!\n>我该把它们放在哪儿呢?\n>\n>-“压路机”\n\n//**转录结束**// +mobiglas_CharlieStation_Ross_Datapad_title=罗斯·比奥罗 – 恢复的通讯记录 +mobiglas_CharlieStation_Scott_Datapad_subtitle=科瓦莱什雇员数据薄 - 斯科特·哈梅尔 +mobiglas_CharlieStation_Scott_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n年度员工评估 - 待定 \n\n关于 罗斯·比奥罗:\n- 已经和搬运工们建立了不知道好坏的紧密的关系。\n- 必须保证专业技能没有完全丧失。\n- 今年有两条记过在操作不规范日志上,需要更加注意细节。难道又要罢工?\n- 对保持全体的士气有很大帮助。\n\n关于 达尼尔·沃德:\n- 他刚回来的时候有些浮躁,但是现在已经回归到了无聊的日常生活中了。偶尔还得提醒他注意一下自己的态度。\n- 准时的问题看起来是解决了,在过去的三个月里一直很准时。\n- 把个人区域整理的很干净。\n- 有时对于某些问题太钻牛角尖,执行任务时行事不果断,浪费了一些时间。\n- 可能会导致一些不必要的风险。\n- 非常积极主动,不需要别人告诉他,他就能解决问题。\n\n关于 尼科·塞洛隆:\n- 很专注。\n- 按时完成工作。\n- 想好怎么提除臭剂的事了吗???\n\n关于 清美·桑托斯:\n- 目前感觉良好,似乎很适合这个职位。\n- 态度不错。\n- 报告可以更干净一点,看到了几处错别字和错误,不过问题不大,在归档之前得花点时间复查一下。\n-日程轮换建议不错。\n-高级训练的不错人选。\n\n关于 梅尔·奥索斯基:\n-工作的时候用手环这事得留点心。\n-显著的增加了分发的效率,移动了更多的箱子,这多亏了对货物表单的监管。\n-对于自身有很强的责任感,需要更加放下身段接受他人的帮助。\n\n自我评价:\n- 需要在尊重个人时间方面做得更好,我有时会利用住在现场的员工,这会模糊上班时间和下班时间之间的界限。假期很重要。\n- 经由科瓦莱什授权,利润增长了3%,这很大程度上是因为我的管理。\n- 员工留存率提升了,周转率已经显著下降。\n- 需要在早期跟进方面做得更好,别老是认为员工会安心做完工作。 +mobiglas_CharlieStation_Scott_Datapad_title=斯科特·哈梅尔 - 恢复的数据 +mobiglas_CharlieStation_Scott_Transcript_subtitle=科瓦莱什工作人员数据面板 - 斯科特·哈梅尔 +mobiglas_CharlieStation_Scott_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据寻回**/\n/**视频转录**/\n\n发给:安雅·斯嘉丽\n来自:斯科特·哈梅尔\n主题:十分感谢你送我的礼物!!!\n标准地球时间 2945.08.26.22:45\n\n斯科特·哈梅尔:嗨,宝贝,收到你的包裹了。太感谢你送的mobi组件了,那玩意儿简直太棒了。抱歉有杂音,员工们举办了个聚会,让我又惊又喜。\n\n梅尔·奥索斯基:我们他妈做到了!嗨,安雅\n\n斯科特·哈梅尔:我操,那是一瓶老爷鸡尾酒?\n\n梅尔·奥索斯基:当然了。\n\n斯科特·哈梅尔:你怎么能买得起这种货?\n\n梅尔·奥索斯基:少废话,喝就完了。达内尔!嘿,达内尔!来杯这个。\n\n达内尔·沃德:不不,谢了。\n\n梅尔·奥索斯基:来嘛。\n\n斯科特·哈梅尔:得了吧达尼尔,就一杯。\n\n达尼尔·沃德:就抿一小口。\n\n斯科特 哈梅尔:干杯。\n\n梅尔·奥索斯基:再见,安雅。来,达尼尔,再走一个。\n\n斯科特·哈梅尔:嗨,我马上回来,一会儿你得跟我说说你的论文弄怎么样啦。总之,我爱你也很想你。再次感谢宝贝的礼物。再见宝贝。\n\n/**结束转录** +mobiglas_CharlieStation_Scott_Transcript_title=斯科特·哈梅尔 - 恢复的通讯记录 +mobiglas_CharlieStation_Server_Records_subtitle=科瓦莱什-贡多站:服务器存档 +mobiglas_CharlieStation_Server_Records_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\nCSHSCG--贡多服务器_蓝心:\\> 获取-存档日志 - NameSpace root\\系统检查 社交网络服务-列表 - AllSpaces dc1 :对象标记 { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm,BT 13.5,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm,SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm,kbb 9999,,,}\nADL_扫描仪扫描/自动{resultsfiled-all $-log}\nADL_电子系统检查/自动 {GH 09.6 norm,BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm,jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm,SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm,kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm,BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm,jL .007,,,}\nADL_PressureSystemCheck/自动 {PB 1013 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\n\n运行协议 压力测试_v3.dnn 授权:dward ...\nADL_电子系统检查/自动 {GH 09.9 alert,BT 16.1,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_压力系统检查/自动 {PB 1002 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\nADL_电子系统检查/自动 {GH 11.3 alert,BT 21.2,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_压力系统检查/自动 {PB 1002 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\n\n运行协议 所有监视器关闭.dnn 授权:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_压力系统检查/无反应\nADL_数据系统检查/无反应\nADL_扫描仪扫描/无反应\nADL_电子系统检查/无反应\nADL_维生系统检查/无反应\nADL_压力系统检查/无反应\nADL_数据系统检查/无反应\nADL_扫描仪扫描/无反应\nADL_电子系统检查/无反应\n***警告 电力系统过热***\n\nADL_电力系统检查/无反应\n***警告 电力系统过热***\n\nADL_电力系--\n***警告 电力系统下线***\n***警告 侦测到失压***\n***系统错误***\n***系统错误***\n///... +mobiglas_CharlieStation_Server_Records_title=服务器日志。 +mobiglas_Charlie_DropPad_bodytext=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\n发给:梅尔·奥索斯基\n来自:红沙\n主题:脏衣服\n\n嗨,梅尔,\n我知道咱们还有几单需要送,但是计划提前了,“瓢虫”昨天被抓了,亨多发誓她是上次运的时候被人跟踪了。他们在整个网络里追踪过来只是时间问题,没有什么选择了,只能撇清关系然后赶紧跑路。老大希望你放弃科瓦莱什,去就近的藏匿地点。要是我们准备携款潜逃,那就得调集所有人手。\n\n-红沙\n\n/** 附件:藏匿处 - 坐标**/\n +mobiglas_Charlie_DropPad_subtitle=货物数据面板 - 红沙 +mobiglas_Charlie_DropPad_title=红沙 - 恢复的通讯记录 +mobiglas_CrusaderBountyReward_Sub_Title=十字军安保队 +mobiglas_CrusaderBountyReward_Text=十字军安保正式感谢您为了公众的安全,协助消灭了如此危险的敌人。知道如此凶恶的威胁已经被彻底铲除,我们可以松一口气了。\n\n作为对您先进功绩的感谢和无私奉献的肯定,之前承诺的奖赏已经在奥丽莎空间站等着您了。\n\n祝您身体健康,\n十字军工业,安保总监,萨沙·罗斯特 +mobiglas_CrusaderBountyReward_Title=功勋 +mobiglas_CryAstro_GeneralWelcome=欢迎使用载具维护服务应用 +mobiglas_CryAstro_Instructions_01=与一个燃料补给载具对接,或者在补给停机坪或机库内降落 +mobiglas_CryAstro_Instructions_02=在驾驶员座位上使用此应用 +mobiglas_CryAstro_Instructions_03=您可为自己的载具选择一项服务 +mobiglas_CryAstro_NoService=无需补充 +mobiglas_CryAstro_Processing=处理中 +mobiglas_CryAstro_Refuel=补充燃料 +mobiglas_CryAstro_RefuelIncomplete=燃料补给未完成,已退还 %i aUEC。 +mobiglas_CryAstro_Refuel_Hydrogen=氢燃料 +mobiglas_CryAstro_Refuel_Quantum=量子燃料 +mobiglas_CryAstro_Repair=维修载具 +mobiglas_CryAstro_Restock=补充弹药 +mobiglas_CryAstro_TransactionFailed=您的转账已失败,请稍后再试。 +mobiglas_CryAstro_Unavailable=当前地区不提供服务 +mobiglas_CryAstro_WelcomeLocation=欢迎使用 %s,请选择一项服务: +mobiglas_OutlawThanksPlayer_Sub_Title=鲁多 +mobiglas_OutlawThanksPlayer_Text=我之前给你怎么说的?很简单,不是吗?黑掉一个终端,唰的一下,犯罪等级就降低了。看起来我们合作的不错。我来构思,你去实现。\n\n或许我们哪天还能在合作一次也说不定呢。\n\n-鲁多 +mobiglas_OutlawThanksPlayer_Title=立竿见影 +mobiglas_Yela_Advisory_Body=***注意***\n\n该旅行建议对耶拉(斯坦顿II)附近的所有飞船都生效。\n\n即使这一片区域有十字军安保严密的警戒,非法组织仍活跃在此地区,因此仍有被攻击的风险。上报的大部分伏击都发生在耶拉附近的小行星带中。十字军安保强烈建议旅行者们仔细的评估自身安全隐患,并尽量避免在该区域逗留。\n\n这份旅行建议由十字军安保-安全总监萨沙·罗斯特授权发布。 +mobiglas_Yela_Advisory_Title=耶拉旅行警示 +mobiglas_ui_Appointment=预约 +mobiglas_ui_BountyHunter=赏金猎人 +mobiglas_ui_ECN=ECN 警报 +mobiglas_ui_Investigation=调查 +mobiglas_ui_Maintenance=维护 +mobiglas_ui_Mercenary=雇佣兵 +mobiglas_ui_Priority=优先事项 +mobiglas_ui_Race=竞速 +mobiglas_ui_Race_CurrentCheckpoint=检查点 +mobiglas_ui_Race_NextCheckpoint=下一个检查点 +mobiglas_ui_VMA=载具管理 +mobiglas_ui_VMA_noticeMessage=只显示存放在%s的飞船及组件\n欲查看更多您的资产详情,请使用 NikNax。 +mobiglas_ui_VMA_subtitle=定制你的飞船装配 +mobiglas_ui_new=新的 +mtps_UGF_defend_E_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何轻度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n +mtps_UGF_defend_E_title_001=保护此地免于轻度威胁 +mtps_UGF_defend_S_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何致命威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n +mtps_UGF_defend_S_title_001=保护此地免于致命威胁 +mtps_UGF_defend_VE_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何潜在威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n +mtps_UGF_defend_VE_title_001=保护此地 +mtps_UGF_defend_VH_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何重度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n +mtps_UGF_defend_VH_title_001=保护此地免于重度威胁 +mtps_UGF_defend_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何中度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n +mtps_UGF_defend_title_001=保护此地免于中度威胁 +mtps_UGF_destroy_E_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有违禁品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有违禁品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n +mtps_UGF_destroy_E_title_001=销毁此地所有违禁品 +mtps_UGF_destroy_H_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有毒品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有毒品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n +mtps_UGF_destroy_H_title_001=销毁此地所有毒品 +mtps_UGF_destroy_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有毒品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有毒品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n +mtps_UGF_destroy_title_001=销毁此地所有毒品 +mtps_UGF_eliminateall_allies_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速前往并协助驻扎在~mission(Location|Address)的安保团队保护此地免受敌对威胁。\n\n请注意,任何形式的友军伤害,无论意外与否都是不可容忍的。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 帮助当地安保团队防卫设施;可使用必要武力。\n• 避免任何友军误伤。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n +mtps_UGF_eliminateall_allies_desc_intro=关于工作\n微科防卫服务急需注重细节、符合资格的安保专家,来壮大我们现有的安保队伍。为评估您的水平,我们希望您能够协助驻扎在~mission(Location|Address) 的安保队伍抵御敌对威胁。\n\n请注意,任何形式的友军伤害,无论意外与否都是不可容忍的。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 帮助当地安保团队防卫设施;可使用必要武力。\n• 避免任何友军误伤。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n +mtps_UGF_eliminateall_allies_desc_rehire=关于工作\n虽然您过去的表现并没能达到我们的标准,微科防卫服务还是决定为您提供一次自我救赎的机会。\n\n为了重新评估您的水平,微科防卫服务希望您能够协助驻扎在~mission(Location|Address) 的安保队伍抵御敌对威胁。\n\n请注意,任何形式的友军伤害,无论意外与否都是不可容忍的。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;帮助当地安保团队防卫设施。\n• 避免任何友军误伤。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n +mtps_UGF_eliminateall_allies_title_001=保护驻派人员 +mtps_UGF_eliminateall_allies_title_intro=安保承包商评估 +mtps_UGF_eliminateall_allies_title_rehire=安保承包商重新评估 +mtps_UGF_eliminateall_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的安保专家,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺\n +mtps_UGF_eliminateall_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的安保专家,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n请主意,我们的情报显示出现场有平民工人。鉴于他们与该帮派之间的关系尚不明确,可将他们视作非战斗人员。对他们采取的任何敌对行动都是不可容忍的。\n\nR工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n• 确保任何在场平民的人身安全。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺\n +mtps_UGF_eliminateall_title_001=清除非法占领人员 +mtps_basesweep_desc_01=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n +mtps_basesweep_title_01=清除非法占领人员 +mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_HRT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人去逮捕位于~mission(Location|Address)的高风险目标~mission(TargetName)。\n\n高风险目标通常驾驶一艘大型多人舰船,有几名已知同伙,预计很难逮捕。最好带上援手协助你和这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_LRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的低风险目标~mission(TargetName)。\n\n 低风险目标通常驾驶单座飞船,有几名已知的同伙,应该很容易逮捕。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_MRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的中等风险目标~mission(TargetName)。\n\n中等风险目标通常驾驶一艘小型多人舰船,有几名已知的同伙,逮捕会稍微有点困难。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_VHRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极高风险目标~mission(TargetName)。\n\n极高风险目标通常驾驶一艘大型多人舰船,拥有多名重武装的同伙,预计很难逮捕。最好带上援兵协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_VLRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极低风险目标~mission(TargetName)。\n\n极低风险目标通常驾驶单座飞船,有少数几名已知的同伙,相对比较容易逮捕。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_intro=工作简介\n微科防卫服务正在寻找一位有资质的新赏金猎人来扩充人手。为了评估你的水平,我们希望你能够协助我们在~mission(Location|Address)对~mission(TargetName)的逮捕行动。\n\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_desc_rehire=工作简介\n虽然你过去的表现没有达到我们的标准,微科防卫服务还是决定为你提供一个挽回的机会。\n\n为了评估你的水平,我们希望你能在~mission(Location|Address)逮捕~mission(TargetName)。\n\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n +mtps_bounty_fps_UGF_bountyonly_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯和平民在场,但我们希望你能只与赏金目标接触。为了最大限度地减少负担,本合约不允许出现任何附加伤害。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n• 确保不会出现附加伤害。\n\n基本要求\n• 赏金猎人工会成员及合适的认证\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n +mtps_bounty_fps_UGF_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n +mtps_bounty_fps_UGF_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的~mission(TargetName)。我们得知可能会有平民在场,所以请小心可能的误伤。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n• 确保没有平民伤亡。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_first_001=关于工作\n微科防卫服务正在寻找一位符合资格的新赏金猎人来扩充我们的人手。为了评估您的水平,我们希望您能够协助我们从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达到我们的标准,微科防卫服务还是决定为您提供一个自我救赎的机会。\n\n为了评估您的水平,我们希望您能从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n +mtps_bounty_fps_title_001=追捕~mission(TargetName) (未知风险) +mtps_bounty_fps_title_first_001=赏金逮捕评估 +mtps_bounty_fps_title_rehire_001=赏金逮捕重新评估 +mtps_bounty_title_ERT=逮捕 ~mission(TargetName) (极端危险目标) +mtps_bounty_title_HRT=逮捕 ~mission(TargetName) (高风险目标) +mtps_bounty_title_LRT=逮捕 ~mission(TargetName) (低风险目标) +mtps_bounty_title_MRT=逮捕 ~mission(TargetName) (中等风险目标) +mtps_bounty_title_VHRT=逮捕 ~mission(TargetName) (极高风险目标) +mtps_bounty_title_VLRT=逮捕 ~mission(TargetName) (极低风险目标) +mtps_bounty_title_intro=赏金逮捕评估 +mtps_bounty_title_rehire=赏金逮捕重新评估 +mtps_destroyprobe_desc_001=关于工作\n在微科,我们致力于带来合作共赢、友善及有趣的合约体验。我们需要一位注重细节的飞行员,以善于分析与解决问题和熟知战斗策略头脑,来以极少的失误按时完成这个项目。\n\n工作内容\n* 扫描区域并定位出在微科星域内施展非法监听的~mission(Contractor|DestroyProbeAmount)。\n* 这些所谓的“数据爬取器”内置安保协议,在受到攻击后将试图上传储存的信息。\n* 在数据传输完毕前摧毁所有爬取器。\n \n地点\n~mission(Location|Address)\n\n基本要求\n* 相应资质或同等实战经验。\n* 两年以上以战斗飞行为主的综合佣兵及/或安保经验。\n* 拥有战斗型飞船。\n* 可立即出发。\n\n满足以下条件者优先\n* 熟悉PDC监听器。\n* 精通扫描与拆除技能。 +mtps_destroyprobe_title_001=发现非法监视器 +mtps_from=微科防卫服务 +murderspree_desc=~mission(DistractionKillDescription|Description) +murderspree_desc_0001=我给你讲点悲伤的事。那年今日,海军部队来了,把我的一些船员化为了灰烬。他们还在工作,没有收到一丝警告,就被扔进了太空。难以置信对吧。\n\n现在我在想,是时候解决这个问题了,听说执法系统里有个五星通缉犯这种东西这可是个不可多得的好机会。看,只要你的犯罪等级达到这么高,安全部队一接到消息,勇敢的星际公民就会来追捕你。现在听好了,我想让他们抓你。\n\n所有人取追捕你的时候,你就把他们先引开。然后杀掉~mission(KillCount)个他们的人,我想这也算是为我的船员讨回公道,我也会给你一笔不错的回报。\n\n还有一点需要注意 - 一旦你开了第一枪,我需要你在~mission(KillTime)内完成任务。就像他们消灭我的伙计一样,我真是感情用事。 +murderspree_desc_0002=一旦你达到了第五等级,你就是个疯狂的坏蛋了。准确来说正是我的赌博所需要的那种人。\n\n我的笨蛋朋友说,绝对没有人可以在~mission(KillTime)内杀~mission(KillCount)个海军士兵。我说只要有正确的人就能完成这个任务。此外,只要你还保持着高通缉等级,你进入的任何安保区都会有海军追杀你。小事一桩。\n\n你觉得怎么样呢?做到,一半的奖金就是你的。时间将会从你开始攻击第一个人开始计算。\n\n +murderspree_desc_0003=我敢肯定你已经意识到了,最近海军正试着开始清理整顿斯坦顿星系。作为一个显然不喜欢法律的人,这对你很不利,对我更糟。我在星系中的一家大型安全公司工作(不会告诉你是哪家的),随着海军势力扩大,我也变得无事可做了。\n\n我需要的是一场灾难,来向公众证明海军不是他们的救世主。\n\n你就是我请来的灾难。\n\n我将会给你大量的钱,只要你在~mission(KillTime)内干掉~mission(KillCount)个海军士兵。只要你是五星通缉犯,那些英勇的海军士兵就会在安全区内的任何时候出现在你面前,这会让事情简单很多。我会在你开出第一枪的时候开始计时。我想如此规模的事件足以唬住一堆人让他们去雇佣我的公司。 +murderspree_from=~mission(DistractionKillFrom) +murderspree_obj_display_01=海军士兵击杀数:%ls +murderspree_obj_display_02=剩余时间:%ls +murderspree_obj_long_01=在规定时间内消灭~mission(KillCount)个海军士兵。 +murderspree_obj_short_01=消灭~mission(KillCount)个海军士兵 +murderspree_title=~mission(DistractionKillDescription|Title) +murderspree_title_0001=血债血偿 +murderspree_title_0002=孤注一掷 +murderspree_title_0003=海军突袭 +mustcomesecond_obj_display_01=[PH] 卢卡·布伦特:Place second in the race (can't be tied) +mustcomesecond_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(MustComeSecondReward) - Place second in the race (can't be tied) +mustcomesecond_obj_short_01=[PH] Place second in the race (can't be tied) +navitem_advanced=高级 +navitem_brow=眉骨 +navitem_cheeks=脸颊 +navitem_crown=头顶高度 +navitem_ears=耳朵 +navitem_eidonomy=人种 +navitem_eyecolor=瞳孔颜色 +navitem_eyes=眼睛 +navitem_gender=性别 +navitem_hair=头发 +navitem_haircolor=发色 +navitem_head=整个头部 +navitem_jaw=下巴 +navitem_mouth=嘴 +navitem_nose=鼻子 +navitem_review=检阅 +navitem_simple=简单 +navitem_skin=皮肤 +net_dialog_resync_time=[PH] Re-syncing with server.\nPlease wait %.1f seconds. +ninetails_assassination_Danger_Easy_001=NineTails Danger Easy placeholder text +ninetails_assassination_Danger_Hard_001=NineTails Danger Hard placeholder text +ninetails_assassination_Danger_Intro_001=NineTails Danger Intro placeholder text +ninetails_assassination_Danger_Medium_001=NineTails Danger Medium placeholder text +ninetails_assassination_Timed_Easy_001=NineTails Timed Easy placeholder text +ninetails_assassination_Timed_Intro_001=NineTails Timed Intro placeholder text +ninetails_assassination_Timed_Medium_001=NineTails Timed Medium placeholder text +ninetails_assassination_desc_Easy_001=NineTails Title Easy Description placeholder ~mission(Contractor|AssassinationEasyDanger) (Contractor|AssassinationEasyTimed) +ninetails_assassination_desc_Intro_001=NineTails Title Intro Description placeholder ~mission(Contractor|AssassinationIntroDanger) (Contractor|AssassinationIntroTimed) +ninetails_assassination_desc_Medium_001=NineTails Title Medium Description placeholder ~mission(Contractor|AssassinationMediumDanger) (Contractor|AssassinationMediumTimed) +ninetails_assassination_title_Easy_001=NineTails Title Easy placeholder +ninetails_assassination_title_Intro_001=NineTails Title Intro placeholder +ninetails_assassination_title_Medium_001=NineTails Title Medium placeholder +ninetails_steal_Danger_Hard_001=NineTails Steal Hard Danger placeholder text +ninetails_steal_Desc_Hard_001=NineTails Steal Hard Description placeholder text ~mission(Danger) (Contractor|StealHardTimed) +ninetails_steal_Timed_Hard_001=NineTails Steal Hard Timed placeholder text +ninetails_steal_Title_Hard_001=NineTails Steal Hard Title placeholder text +northrock_boarders_890J_VIP_desc_001=[PH] Rescue VIP +northrock_boarders_890J_VIP_title_001=[PH] URGENT: VIP in danger +northrock_boarders_890J_desc_001=一位行政客户刚刚向我们发出求救信号,他们的890跃动在~mission(Location)被拦截并被不法分子登上了船。因为船上存了一些比较敏感的私人数据,所以他们更希望能私下处理这个问题。\n\n你的首要任务是把不法分子以最快的速度清理掉,这样一支救援小组就能派遣过去把船返还给船主。让这些非法之徒控制这艘船的时间越长,它被抢走的可能性就越大。为了能更快速的解决问题,我建议你组织一个特勤小组来执行此任务。\n\n需要注意的一点是,船上所有幸存的船员都在船上的私人安全部队的保护下坐救生艇安全逃离了。不过,现在船上的状况仍然无法确定,为了以防万一,执行任务的时候请务必留意是否还有友军,以免误伤。\n\n还有,如果可能的话,我们的客户会"非常乐意"看到你能把飞船内的数据保护下来不被盗走。如果你能成功阻止这些机密数据以远程传输的方式被盗走,会有一笔非常丰厚的额外奖金等着你。\n\n如果换作是我的话,我会尽全力完成这位客户的要求让他满意。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_boarders_890J_title_001=紧急:登舰行动进行中 +northrock_bounty_PVP_desc_001=我们收到了一则合约,需要去缉拿一位侥幸脱逃的罪犯,名为~mission(TargetName)。\n\n我想以你在工会那边的评级,是能帮我们处理这件事的。他会比你平时处理的目标更为棘手。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_desc_002=有个能让你找到 ~mission(TargetName)的小线索。\n\n这个罪犯会比平时处理的那些更为难抓。尽量比他们快上个一两步,就不会有什么大问题了。\n\n感谢你帮我这忙,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_desc_003=有个名叫~mission(TargetName)的罪犯需要你拿下。留点心,他们向来都比较难捉摸。虽然不清楚逮捕他们的过程中会遇到哪些困难,但你一定都能处理好的。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_desc_first=嗨,\n\n希望你不介意,但我知道你在赏金猎人工会的情况,并想看下你有没有兴趣和我们北境之岩服务团队签订合同,我们是星系内评价最高的私人安保公司之一。\n\n如果你有兴趣的话,首先需要你去完成一份临时嫌犯逮捕合约。与其说是评断,其实更像是次机会,来确保我们能有良好的共事关系。\n\n你要找的嫌犯名叫~mission(TargetName)。他们可是出了名的难以捉摸,所以对你来说会有些困难。\n\n希望尽快收到你的消息,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_desc_rehire=嘿,又是我\n\n有段时间了,希望一切都好。我知道事情并非圆满结束,但在和管理层讨论了一番后,我想给你一次机会来还自己一个清白。你很有潜力,我很遗憾之前没有个很好的机会来展示你的能力\n\n去逮捕~mission(TargetName),然后我们再看看如何恢复你和我们之间的合作关系。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_PVP_title_001=逮捕嫌犯:~mission(TargetName) +northrock_bounty_PVP_title_first=临时嫌犯逮捕合约 +northrock_bounty_PVP_title_rehire=临时嫌犯逮捕合约(重新评估) +northrock_bounty_desc_001=这里有另一份能够给你的赏金任务。这次的目标是~mission(TargetName)。我承认这不是一份简单的任务,但对你来说应该不是什么大问题。他们最后的已知位置是在~mission(Location|Address)。\n\n\n期待看到你顺利完成任务,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_desc_002=我们又需要你的专业能力了。这一次需要你去跟踪并击杀臭名昭著的~mission(TargetName)。最后一次看到他们是在~mission(Location|Address)。就算帮我个忙,处理的尽量干净利落些,可以不?务必注意安全啊。\n\n\n感谢你能处理这个任务,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_desc_003=这里有一份赏金任务给你。~mission(TargetName)。他们最后的已知位置是在~mission(Location|Address)。不是那种最高级别的目标,但仍然会有些棘手。总之,把这个解决掉对这星系的所有人都有好处。\n\n\n预祝狩猎愉快,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_desc_first=嘿,\n\n希望你最近过得不错。我可能已经联系过您了,但以防万一,我想再给你发一次信息。我是北岩服务集团斯坦顿分公司的后勤官,本集团是该星系中评级最高的私人保安公司之一,我们正在寻求更多的合约承包者。现在,即使你已经获得了赏金猎人公会的认证,北境之岩还需要你完成一份专业合约以确保你是一个优秀的合作者。我希望您先去拿到~mission(TargetName)的赏金,他们最后的已知位置是在~mission(Location|Address)。把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_desc_rehire=所以,都过去这么久了,我让管理层同意给你第二次为北境之岩充当赏金猎人的机会。如果你能够证明自己有能力成功地完成一份合约,那就好了。逮捕~mission(TargetName),然后我们再看看如何恢复你的职位,他们最后的已知位置是在~mission(Location|Address)。\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_fps_UGF_boss_desc_001=嘿,\n\n这里有份有趣的合约,一个叫做~mission(TargetName) 的高等级罪犯已经被定位藏在~mission(Location|Address)。\n\n根据我们的情报,目标在开阔地区坐以待毙的可能性极低。你很有可能需要渗透进入设施内将他们引诱出来。\n\n来一场大型枪战或许就能办到了。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n +northrock_bounty_fps_UGF_boss_nocivs_desc_001=嘿,\n\n有一份需要比平时更多策略的合约。一个叫做~mission(TargetName)的高等级罪犯正与大量非法分子躲藏在~mission(Location|Address)。\n\n我们的情报显示出~mission(TargetName|Last)的手下很可能是为了保护他们的老板而集结的。我猜你必须先解决掉他们才能找到~mission(TargetName|Last)。\n\n话虽如此,我并不希望你进行无差别攻击。有时这些法外之徒身边会有一些平民,应该把他们当作非战斗人员。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n +northrock_bounty_fps_title_001=赏金任务: ~mission(TargetName) (未知风险) +northrock_bounty_prisoner_desc_001=曾经犯罪的~mission(TargetName)已经从当地的再造中心逃脱,北境之岩已经签约承诺将囚犯送回监狱。根据我的经验,逃犯是不会乖乖就擒的,所以你要用尽一切办法找到他们,制服他们。有些能通过黑入系统消除记录的地方比较值得注意一下,这并不是第一次有囚犯在越狱后试图抹去自己的犯罪记录。祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_prisoner_desc_002=北境之岩收到了一个叫~mission(TargetName)的家伙的赏金任务。他和同伴或许在好一段时间都会保持低调,但是最一劳永逸的方法就是消除自己的犯罪记录。我会调查一下当地哪些地方能接入安保网络。\n\n我警告你 - 准备战斗,刚逃出监狱的人可不想再次回去。\n\n祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_prisoner_desc_003=嘿,\n\n我给您准备了一个硬骨头。被定罪的罪犯~mission(TargetName)设法从拘役中逃脱了,正在逃跑。\n\n不清楚他和同伴躲在哪,但我想说您应该检查这一带地区那些他们可能会黑入系统将他们的犯罪记录清除的地方,聪明的恶棍通常先去那里,他们肯定不高兴撞见你。祝您好运,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_prisoner_desc_intro=你好,\n\n我叫布雷登·科查多,北境之岩服务团队的后勤官,斯坦顿星系内最大的独立安保公司。我可能已经找过你了,但我们希望能联系上每个达到高标准的人,并去完成我们的临时合约。\n\n成为北境之岩的承包商绝对是你的不二之选。我们良好的声誉能为你提供一些既有趣又不乏挑战性的工作,且报酬高于星系内的其它竞争者。\n\n如果,你想获得认证的话,你需要去抓捕 ~mission(TargetName)。他们最近刚从拘留中心里逃出来,而你的工作就是在他们消声灭迹前,把他们抓回去。\n\n有些线索能帮得上忙,可以假设他们此时应该赶着要去清除记录,我建议你在拘留中心的位置,和他们有机会能黑入记录系统的地方进行下三角定位。\n\n搞定这事我再看看能不能安排给你更多的活。\n\n希望尽快收到你的答复,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_prisoner_desc_rehire=嘿,\n\n我知道已经有段时间了,但如果你对完成北境之岩的合约工作还有兴趣的话,我说服了管理层给你进行一次重新评估。如果你能帮我们完成一个赏金,我就能帮你看下和恢复职权相关的事。\n\n这份临时合约需要你去抓捕个逃犯,~mission(TargetName)。尽你所能在他们有机会清除资料库内的犯罪记录前把他们拿下,不然这事可就有些难办了。\n\n希望你能信得过。\n \n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_bounty_prisoner_title_001=逃犯赏金任务:~mission(TargetName) +northrock_bounty_prisoner_title_intro=临时逃犯赏金任务 +northrock_bounty_prisoner_title_rehire=临时逃犯赏金任务 (重新评估) +northrock_bounty_title_001=赏金任务:~mission(TargetName) +northrock_bounty_title_E=赏金任务:~mission(TargetName) (低风险目标) +northrock_bounty_title_H=赏金任务:~mission(TargetName) (高风险目标) +northrock_bounty_title_M=赏金任务:~mission(TargetName) (中风险目标) +northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标) +northrock_bounty_title_VE=赏金任务:~mission(TargetName) (极低风险目标) +northrock_bounty_title_VH=赏金任务:~mission(TargetName) (极高风险目标) +northrock_bounty_title_first=临时赏金合约 +northrock_bounty_title_rehire=临时赏金合约 (重新评估) +northrock_from_001=北境之岩服务团队 +northrock_groupbounty_desc_01=当地法院刚刚给我们发了一份集体逮捕令。他们正在追捕几名与一场严重盗窃案有关的犯罪嫌疑人,分别是~mission(Target1),~mission(Target2)和 ~mission(Target3)。\n\n在规定的时间内处理好这件事,我们就给你相当可观的报酬。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_02=督导局最近正在追捕一伙嫌疑人,但到目前为止都没什么好消息。但他们现在有一点是幸运的,那就是北境之岩准备来收拾这个烂摊子了。\n\n我们得到了一个限时逮捕令:\n- ~mission(Target1)\n- ~mission(Target2)\n- ~mission(Target3)\n\n与嫌疑人接触时请注意安全。我可不想看到他们其中任何一个逃掉,这会导致我们收到的报酬被削减。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_03=看起来你已经证明了自己的实力,那这张限时集体逮捕令对你而言应该不成问题。\n\n这次你需要摆平~mission(Target1),~mission(Target2)和~mission(Target3)。他们很可能已经不在一起行动了,但曾经在一起的时候可是一群极其凶残的家伙。之前他们一起行动的时候就频频出现在重刑罪犯名单上。\n\n虽然要在时限内把他们全都抓回来十分危险,但报酬会非常丰厚,所以值得一试。\n\n祝一切顺利,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_04=上头很想抓到这个和最近一些犯罪活动有关的三人帮:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n他们可说是处在风口浪尖,但我相信你一定能把他们都拿下的。\n\n这些额外的报酬应该能对得起你在时限内抓捕他们所做的努力。\n\n祝你好运,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_05=北境之岩手上有个需要缉拿三名在逃犯罪同伙的赏金:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n如果他们够聪明,或许会选择分头行动,所以做好需要分别拿下他们的准备。\n\n好消息是这次的报酬应该对得起这份有时间限制且需要额外奔波的工作。\n\n祝你飞行安全,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_intro=嘿,\n\n最近过的还不错吧。我可能已经联系过你了,但我需要再确认一下,顺带容我自我介绍。我是来自北境之岩服务团队的一名后勤官员,这个团队是斯坦顿星系里数一数二的独立安全服务提供商,我们正在为多个主要政体提供安保服务,当然也包括一些私人公司。这次我来联系你,是因为我们相信像你这样有才能的人能够为我们的客户带来不少帮助。\n\n当然不仅如此,重要的是我认为你非常适合我们这个组织。我们的合约承接者得到的平均报酬比许多竞争对手给出的都高出不少,同时那些承接者均表示非常享受这种具有挑战性的任务。\n\n北境之岩向来都以高标准高效率著称,所以在与你签署任何正式文件之前,你需要完成一些简单的临时任务来获得与我们签署合约的资格。\n\n我需要你去抓几个被通缉的法外狂徒:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_desc_rehire=嘿,\n\n我最近一直在思考之前那些不顺的事,并决定去跟管理层沟通下。他们同意再给你一次机会,但前提是你得先帮我们完成一个合约。\n\n如果你能把这伙犯罪三人党处理了,我们会考虑帮你复职的事情:\n~mission(Target1)\n~mission(Target2)\n~mission(Target3)\n\n他们躲过了上一个追杀他们的专员,所以如果你能把他们带回来,绝对能给你自己加个一两分。\n\n希望你自从上次工作后,已经振作起来了。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 +northrock_groupbounty_title_01=赏金任务:集体逮捕令 (中风险目标) +northrock_groupbounty_title_02=赏金任务:集体逮捕令 (高风险目标) +northrock_groupbounty_title_03=赏金任务:集体逮捕令 (极高风险目标) +northrock_groupbounty_title_04=赏金任务:集体逮捕令 (极端危险目标) +northrock_groupbounty_title_intro=临时集体逮捕令 +northrock_groupbounty_title_rehire=临时集体逮捕令 (重新评估) +northrock_recoverspace_desc_0001=雪中送炭。我们的一位客户在星系间通勤时被抢劫。以现有的情报来看,犯罪嫌疑人很有可能是一名当地劫匪,名叫~mission(TargetName)。幸运的是,他们似乎还自己藏着偷来的~mission(Contractor|RecoverSpaceItem)。\n\n你需要追踪到这个混蛋,将其绳之以法,然后再把偷来的财物送还~mission(Destination)给我们的失主。\n\n狩猎愉快,\n\n布雷登·科查多\n后勤客户 - 斯坦顿分部\n北境之岩服务团队 +northrock_recoverspace_desc_0002=刚刚收到点儿好消息。我们的一个线人得到了一条情报,是关于我们一直在找的失窃财物。似乎有一个名声不太好,名叫~mission(TargetName)的人正在星系里飞行。\n\n我需要你去找到这个~mission(TargetName|Last),将被偷的~mission(Contractor|RecoverSpaceItem)找回来并将它送到~mission(Destination)。\n\n你应该能搞定吧?\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_recoverspace_desc_0003=看起来丢失的~mission(Contractor|RecoverSpaceItem)突然有了信儿。猜猜是在哪? \n\n就在窃贼~mission(TargetName)的船屁股那里。不知道他们是把活儿给办砸了还是就是想把东西拿在自己手上,反正东西现在还在他们手上。\n\n你的任务就是找到~mission(TargetName|Last)然后"说服"他们把丢失的财物还给你。当你收回所有财物后,把它交还到~mission(Destination)。我们会在那里回收它们。\n\n去那里把它搞定,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 +northrock_recoverspace_title_0001=回收财物 +notification_PlayerTrade_Notification_RecipientSuccess_Desc=~playerTrade(TraderName)转账给您:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) +notification_PlayerTrade_Notification_RecipientSuccess_Title=成功收到转账 +notification_PlayerTrade_Notification_SenderFailure_Desc=至~playerTrade(TraderName)的转账失败。 +notification_PlayerTrade_Notification_SenderFailure_Title=转账失败 +notification_PlayerTrade_Notification_SenderSuccess_Desc=您转账给~playerTrade(TraderName):\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) +notification_PlayerTrade_Notification_SenderSuccess_Title=转账已成功发出 +notification_beacon_GiveBadRating=点击 '%s' 给予差评 +notification_beacon_GiveGoodRating=点击 '%s' 给予好评 +notification_beacon_accepted_desc=~serviceBeacon(ProviderName)接受了您的~serviceBeacon(ContractType)合约。 +notification_beacon_accepted_title=已接受信标 +notification_beacon_cancelled_desc=您的~serviceBeacon(ContractType)合约被取消。请对本次经历评价。 +notification_beacon_cancelled_title=信标已取消 +notification_beacon_combatAssist_detected_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。每分钟支付:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Easy=【低风险】来自: ~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Hard=【高风险】来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_Medium=【中风险】来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_desc_VeryHard=【极高风险】来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_spoofed_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_combatAssist_detected_title=发现战斗支援信标 +notification_beacon_complete_desc=您的~serviceBeacon(ContractType)合约已完成。 +notification_beacon_complete_initiator_desc=您的~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(ProviderName)做出评价。 +notification_beacon_complete_initiator_title=合约已完成 +notification_beacon_complete_provider_desc=~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(InitiatorName)做出评价。 +notification_beacon_complete_provider_title=合约已完成 +notification_beacon_complete_title=合约已完成 +notification_beacon_personalTransport_detected_desc=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 +notification_beacon_personalTransport_detected_title=侦测到个人通勤信标 +notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName)已到达你的位置。 +notification_beacon_providerArrived_title=信标提供者已抵达 +notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName)已将坐标校准到~quantumLink(SelectedDestination)。 +notification_calibration_onCalibrationCompleted_title=~quantumLink(PlayerName)已完成量子航行校准 +notification_calibration_onCalibrationFailed_desc=~quantumLink(PlayerName)未能将坐标校准到~quantumLink(SelectedDestination)。 +notification_calibration_onCalibrationFailed_title=~quantumLink(PlayerName)已取消量子航行校准 +notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName)正在将坐标校准到~quantumLink(SelectedDestination)。 +notification_calibration_onCalibrationStart_title=~quantumLink(PlayerName)已开始量子航行校准 +notification_group_created_Desc=%s +notification_group_created_Prompt= +notification_group_created_Title=您已创建 +notification_group_disbanded_Desc=组长已解散小组 +notification_group_disbanded_Prompt= +notification_group_disbanded_Title=小组解散 +notification_hud_respawn_medbed_clearedbyowner=ICU设置已被所有者清除 +notification_hud_respawn_medbed_outofrange=已指定的ICU设备超出范围 +notification_hud_respawn_medbed_unavailable=已指定的ICU无法使用 +notification_invite_declined_Desc=%s +notification_invite_declined_Prompt=谢谢... +notification_invite_declined_Title=邀请被拒绝 +notification_invite_failed_Desc=%s +notification_invite_failed_Prompt= +notification_invite_failed_Title=邀请失败 +notification_invite_friend_added_desc= +notification_invite_friend_added_prompt= +notification_invite_friend_added_title=好友已添加 +notification_invite_friend_request_declined_desc= +notification_invite_friend_request_declined_prompt= +notification_invite_friend_request_declined_title=好友请求被拒绝 +notification_invite_friend_request_received_desc= +notification_invite_friend_request_received_prompt=是否添加为好友? +notification_invite_friend_request_received_title=好友请求 +notification_invite_lobby_Desc=%s +notification_invite_lobby_Prompt=是否接受邀请? +notification_invite_lobby_Title=邀请至大厅 +notification_invite_received_Desc=%s +notification_invite_received_Prompt=是否接受邀请? +notification_invite_received_Title=收到组队邀请 +notification_invite_sent_Desc=%s +notification_invite_sent_Prompt=等待回应 +notification_invite_sent_Title=邀请已发送 +notification_invite_sent_to_target_Desc=%s +notification_invite_sent_to_target_Prompt=等待回应 +notification_invite_sent_to_target_Title=邀请已发送至 +notification_invite_timeout_Desc=%s +notification_invite_timeout_Prompt= +notification_invite_timeout_Title=邀请已过期 +notification_leader_changed_Desc=%s +notification_leader_changed_Prompt= +notification_leader_changed_Title=新组长 +notification_leader_toPU_Desc=由 %s 发起 +notification_leader_toPU_Prompt=以小组加入持续宇宙? +notification_leader_toPU_Title=小组正在登陆 +notification_local_player_joined_Desc=%s +notification_local_player_joined_Prompt= +notification_local_player_joined_Title=您已加入 +notification_local_player_joined_auto_Desc=%s +notification_local_player_joined_auto_Prompt= +notification_local_player_joined_auto_Title=新组员已加入 +notification_local_player_kicked_Desc=%s +notification_local_player_kicked_Prompt= +notification_local_player_kicked_Title=组员被踢出 +notification_local_player_left_Desc=%s +notification_local_player_left_Prompt= +notification_local_player_left_Title=组员已离开 +notification_member_joined_Desc=%s +notification_member_joined_Prompt= +notification_member_joined_Title=新组员已加入 +notification_member_kicked_Desc=%s +notification_member_kicked_Prompt= +notification_member_kicked_Title=组员被踢出 +notification_member_left_Desc=%s +notification_member_left_Prompt= +notification_member_left_Title=组员已离开 +notification_party_launch_accepted_Desc=%s +notification_party_launch_accepted_Prompt= +notification_party_launch_accepted_Title=小组登录成功 +notification_party_launch_already_in_session_Desc=小组已在您的战局中 +notification_party_launch_already_in_session_Prompt= +notification_party_launch_already_in_session_Title=小组登录失败 +notification_party_launch_declined_Prompt= +notification_party_launch_declined_Title=小组登录被拒绝 +notification_party_launch_failed_Desc= +notification_party_launch_failed_Prompt= +notification_party_launch_failed_Title=小组登录失败 +notification_party_launch_full_Desc=没有足够的位置容纳小组 +notification_party_launch_full_Prompt= +notification_party_launch_full_Title=战局已满 +notification_party_launch_not_in_party_Desc=您不是组员 +notification_party_launch_not_in_party_Prompt= +notification_party_launch_not_in_party_Title=小组登录失败 +notification_party_launch_not_in_session_Desc=不在战局中 +notification_party_launch_not_in_session_Prompt= +notification_party_launch_not_in_session_Title=小组登录失败 +notification_party_launch_not_leader_Desc=您不是组长 +notification_party_launch_not_leader_Prompt= +notification_party_launch_not_leader_Title=小组登录失败 +notification_party_launch_sent_Desc=通知已发送给组员 +notification_party_launch_sent_Prompt= +notification_party_launch_sent_Title=小组登录请求已发送 +notification_party_launch_session_not_found_Desc=战局未找到 +notification_party_launch_session_not_found_Prompt= +notification_party_launch_session_not_found_Title=小组登录失败 +notification_party_member_started_QT_to_you=%s 开始量子航行到您的位置。 +notification_party_session_full_Desc=无法以小组加入战局 +notification_party_session_full_Prompt= +notification_party_session_full_Title=战局已满 +notification_prompt_accept=按 '%s' 同意 +notification_prompt_decline=按 '%s' 拒绝 +notification_prompt_dismiss=按 '%s' 忽略 +notification_recovery_joinlast_failed_Desc=战局未找到 +notification_recovery_joinlast_failed_Prompt= +notification_recovery_joinlast_failed_Title=加入战局失败 +notification_recovery_joinlastsession_Desc=重新连接之前的战局 +notification_recovery_joinlastsession_Prompt=现在加入? +notification_recovery_joinlastsession_Title=加入上次战局 +openbounty_desc=~mission(Contractor|OpenBountyDescription) +openbounty_from=~mission(Contractor|OpenBountyFrom) +openbounty_obj_long_01=找到已被定罪的罪犯并将其消灭。 +openbounty_obj_short_01=已消灭的全部罪犯:~mission(TotalNeutralizedCrimeStatAll) +openbounty_subobj_01a=已消灭1星罪犯:~mission(TotalNeutralizedCrimeStat1) +openbounty_subobj_01b=已消灭2星罪犯:~mission(TotalNeutralizedCrimeStat2) +openbounty_subobj_01c=已消灭3星罪犯:~mission(TotalNeutralizedCrimeStat3) +openbounty_subobj_01d=已消灭4星罪犯:~mission(TotalNeutralizedCrimeStat4) +openbounty_subobj_01e=已消灭5星罪犯:~mission(TotalNeutralizedCrimeStat5) +openbounty_title=~mission(Contractor|OpenBountyTitle) +outlawsweep_combatpay_0001=除了标准的合约报酬,您每消灭一个法外之徒都会获得奖金。 +outlawsweep_combatpay_0002=不幸的是,我们无法预估您会遇到多少反抗力量,但您每次成功解决敌人都会得到相应的风险津贴。 +outlawsweep_combatpay_0003=我还要向您说明一下发放风险津贴的事宜,当您每解决掉一个法外之徒,您就会获得一份相应的风险津贴。 +outlawsweep_combatpay_0004=提前回答您的问题,没错,除了正常的固定费用外,您每解决一个敌人都会得到风险津贴。 +outlawsweep_desc_0001=刚接到信儿,一伙与臭名昭著的~mission(Client)勾搭在一起的人在~mission(Location)附近露面了。暂且不知道他们有什么意图,但如果放着他们在那里嘚瑟,指不定能给我们捅出什么篓子来。\n\n十字军正在组建战斗响应部队。带上你需要的装备赶紧去~mission(Location)报到。事成之后你会得到~mission(CombatPay),最后,请一定注意安全!\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K +outlawsweep_desc_0002=被确定为~mission(Client)组织成员的不法之徒已经混入到~mission(Location)附近。我们追捕这些坏蛋已经有一段时间了,所以你可以想象~mission(Contractor)有多渴望把他们绳之以法。所以现在我们决定组建一个团队来对付他们。~mission(CombatPay)\n\n如果你感兴趣的话,带上你需要的装备,开始行动吧。如果我们能把这事儿干的干净利索那简直是再好不过了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K +outlawsweep_desc_0003=当地犯罪组织~mission(Client)的武装人员,被目击于出现在~mission(Location)附近。我们推测他们此番行动肯定图谋不轨,因此我们准备召集一个小团队去清剿他们。~mission(CombatPay)\n\n由于我们不希望他们一见到我们就闻风而逃。所以明智的做法是与该地区的所有能来的合约承接人联系。不管能力和雇佣纪录怎么样,只要能来就行。如果你有空 — 我打保票你一定有空 — 赶紧拿上你的装备吧。这些~mission(Client)的家伙早该迎来他们被清剿的一天。\n\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 +outlawsweep_desc_0004=早前,我们收到一条关于~mission(Client)的线报,该非法组织的几名成员被目击出现在~mission(Location)附近。我们打算在他们犯下任何罪行之前阻止他们。\n\n为了达到这个目的,我们正在集结一支由受过训练的武装人员组成的小队进入现场确保安全。~mission(CombatPay)合约承接者要求自备武器和补给。本来觉得这最后一句本没什么说的必要,但是令我们惊讶的是,有很多所谓的"专业人士"接下合约后,非得从我们这儿借东借西。借完完东西的下一件事情,估计就是在他们扣动扳机的时候还得给他们灌灌心灵鸡汤来壮胆。\n\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 +outlawsweep_obj_long_01=前往发现罪犯踪迹的地区 +outlawsweep_obj_long_02=清剿犯罪据点。 +outlawsweep_obj_long_03=与法外之徒战斗并将其消灭以获取额外津贴。 +outlawsweep_obj_marker_01=法外之徒 +outlawsweep_obj_marker_02=法外之徒 +outlawsweep_obj_short_01=前往现场 +outlawsweep_obj_short_02=消灭所有法外之徒 +outlawsweep_obj_short_03=额外风险津贴 +outlawsweep_title_0001=已发现罪犯 +outlawsweep_title_0002=犯罪活动正在进行 +outlawsweep_title_0003=通缉犯已露面 +outlawsweep_title_0004=敌对活动报告 +outpost_repair_desc=~mission(Description) +outpost_repair_desc_0001=嘿,我们前哨站的一些建筑出了点儿电力问题,真的需要一名合格的电气技术员带着零件过来给我们换个新的。~mission(Timed)感谢。 +outpost_repair_desc_0002=不知道是最近的天气原因还是单纯的正常磨损,我们的一栋建筑出现了严重的电力问题。所以我们希望聘请技术人员来评估问题并进行必要的维修。~mission(Timed)您可以自行安排行程以携带所需要的零件。 +outpost_repair_desc_0003=由于电力故障,在~mission(Destination)的建筑物需要维护,现需要技术人员来进行现场维修。请确保随身携带所需的耗材和备用零件,我们不会提供任何物品。~mission(Timed) +outpost_repair_desc_0004=您是否有对电力导管,前哨站或一般电气设备的维护经验?如果有的话,您就是我们急需可以解决~mission(Destination)遇到的问题的人才。您需要自备材料和零件,然后完成所需的所有维修。~mission(Timed)酬劳将在维修完成后发放,维修产生的所有物料费均需您自行承担。 +outpost_repair_desc_0005=好吧,这开始变得令人沮丧了。我们一直在尝试自行解决~mission(Destination)的电力问题,但似乎没有任何成效。也许是时候承认我们需要外部的帮助了。我们希望找到一位高手,可以带来所需替换的零部件并帮助我们解决问题,一劳永逸。~mission(Timed) +outpost_repair_desc_0006=需要一位可以带着可用于替换的电池的人到~mission(Destination)帮我们换上。~mission(Timed)具有此类经验者优先考虑。请注意,我们所在的星球的重力条件可能与您习惯的工作环境不同。 +outpost_repair_from=~mission(Contractor) +outpost_repair_obj_long_01=获取修理前哨站所需要的备用电池。 +outpost_repair_obj_long_02=前往维修地点:~mission(Destination)。 +outpost_repair_obj_long_03=用新换的电池恢复~mission(Destination)的电力。 +outpost_repair_obj_marker_01=电池 +outpost_repair_obj_marker_02=维修地点 +outpost_repair_obj_marker_03=更换电池 +outpost_repair_obj_short_01=获得备用电池 +outpost_repair_obj_short_02=前往维修地点 +outpost_repair_obj_short_03=恢复电力 +outpost_repair_timed_0001=我们非常想把这件事情尽快搞定,任何加快进度的事情都是值得表扬。 +outpost_repair_timed_0002=这是一个非常紧急的请求,我们没法问题解决之前好好工作。 +outpost_repair_timed_0003=这个事儿拖得越久,问题就越严重。所以趁早把问题解决掉吧。 +outpost_repair_timed_0004=截止日期马上就要到了,如果我们不能如期解决这个问题,那可就更头疼了。 +outpost_repair_timed_0005=我们本来是不想催您的,因为心急吃不了热豆腐。但是如果能尽快解决问题,那当然是极好的。 +outpost_repair_title=~mission(Title) +outpost_repair_title_0001=修复前哨站 +outpost_repair_title_0002=现场维修和安装 +outpost_repair_title_0003=电力故障 +outpost_repair_title_0004=电力问题 +outpost_repair_title_0005=需要电气技术员 +outpost_repair_title_0006=需要维修技术员 +outpost_repair_title_0007=维修申请 +p_protectandresupply_desc=*向全星系紧急公示*\n\n请注意,异种威胁势力正向斯坦顿星系内往海军空间站杰里科运送重要物资的补给船只发起伏击。海军已请求民防部队来帮忙从残骸中回收物资,并将其安全送抵杰里科港。我们鼓励所有能提供支援的民防部队志愿者前来响应此次行动。\n\n务必留意,物资必须处理妥当,它们非常不稳定。运输下列物资时都请保持警惕:\n*Z-普罗兰化合物会随着时间推移逐渐降解殆尽。\n*亚克力络合物复合材料若是受到物理碰撞,将变得极为不稳定。\n*稀热树脂在量子航行中时会释放破坏性的能量脉冲。\n\n此外,异种威胁的敌人可能仍然停留在那片区域,务必多加留意;令敦促拥有战斗经验的民防部队志愿者也请前来支援,确保这些区域不会受到异种威胁部队的侵扰。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,她将负责指挥本次行动。 +p_protectandresupply_desc_v2=*向全星系紧急公示*\n\n请注意,异种威胁势力正在斯坦顿星系内伏击前往INS 杰里科军港的海军运输船。海军已请求民事防御部队帮忙对抗异种威胁势力,并帮忙从残骸中回收物资,将其安全送抵杰里科港。\n\n海军已经筹集了一笔津贴,作为报酬这笔钱将按指定的时间间隔分配给所有民防部队志愿者。在你的HUD上会出现一个指示条用以估算这比款项。\n\n注意,物资必须处理妥当,它们非常不稳定。运输下列物资时都请保持警惕:\n*Z-普罗兰化合物会随着时间推移逐渐降解殆尽。\n*亚克力络合物复合材料若是受损,将变得极为不稳定。\n*稀热树脂在量子航行中时会释放破坏性的能量脉冲。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,她将负责指挥本次行动。 +p_protectandresupply_from=民事防御部队倡议书 +p_protectandresupply_obj_display_01=报到 +p_protectandresupply_obj_display_02=到残骸地点报到 +p_protectandresupply_obj_display_03=回收补给品 或者 击退异种威胁 +p_protectandresupply_obj_display_03a=Z-普罗兰化合物 (~mission(Supply1RecoveredTotal)/~mission(Supply1ToRecover)) 亚克力络合物 (~mission(Supply2RecoveredTotal)/~mission(Supply2ToRecover)) 稀热树脂 (~mission(Supply3RecoveredTotal)/~mission(Supply3ToRecover)) +p_protectandresupply_obj_display_03f=战斗报酬 +p_protectandresupply_obj_display_04=击退正在进攻标枪的异种威胁飞船 +p_protectandresupply_obj_display_04a=战斗报酬 +p_protectandresupply_obj_display_04a_alt=报酬指标 +p_protectandresupply_obj_display_04c=停靠着的标枪 +p_protectandresupply_obj_long_01=前往INS 杰利科,获取其它指示。 +p_protectandresupply_obj_long_02=到失事地点报到,取回货物。留意该地区的敌人。 +p_protectandresupply_obj_long_03=从残骸中回收补给并送往INS 杰里科,或与异种威胁敌人交火。 +p_protectandresupply_obj_long_03a=回收~mission(Supply1ToRecover)个Z-普罗兰化合物。警告:时效敏感。 +p_protectandresupply_obj_long_03b=回收~mission(Supply2ToRecover)个亚克力络合物。警告:受击敏感。 +p_protectandresupply_obj_long_03c=回收~mission(Supply3ToRecover)个稀热树脂。警告:量子敏感。 +p_protectandresupply_obj_long_03d=保护残骸周遭,警戒异种威胁部队。 +p_protectandresupply_obj_long_03e=将资源交付给杰利科站上的海军军需官。 +p_protectandresupply_obj_long_04=保护杰利科空间站,对抗异种威胁部队。 +p_protectandresupply_obj_marker_01=报到 +p_protectandresupply_obj_marker_02=残骸地点 +p_protectandresupply_obj_marker_03e1=递送至杰利科站 +p_protectandresupply_obj_marker_03e2=着陆区 +p_protectandresupply_obj_marker_03e3=在终端上交 +p_protectandresupply_obj_marker_03e4=补给船只 +p_protectandresupply_obj_marker_03e5=寻获补给船 +p_protectandresupply_obj_marker_04=异种威胁的伊德里斯 +p_protectandresupply_obj_short_01=向海军空间站杰利科汇报 +p_protectandresupply_obj_short_02=回收补给或与异种威胁交战 +p_protectandresupply_obj_short_03=从残骸中回收补给。 +p_protectandresupply_obj_short_03d=为回收船只提供作战协助 +p_protectandresupply_obj_short_03e=递送补给到杰利科站 +p_protectandresupply_obj_short_04=击退异种威胁的突袭 +p_protectandresupply_title=民防部队警报:异种威胁伏击 - 需要支援 +p_protectandresupply_wreck_000=残骸 +p_protectandresupply_wreck_001=补给船 Alpha +p_protectandresupply_wreck_002=补给船 Bravo +p_protectandresupply_wreck_003=补给船 Charlie +p_protectandresupply_wreck_004=补给船 Delta +p_protectandresupply_wreck_005=补给船 Echo +p_protectandresupply_wreck_006=补给船 Foxtrot +p_protectandresupply_wreck_007=补给船 Golf +p_protectandresupply_wreck_008=补给船 Hotel +p_protectandresupply_wreck_009=补给船 India +p_protectandresupply_wreck_010=补给船 Juliet +p_protectandresupply_wreck_011=补给船 Kilo +p_protectandresupply_wreck_012=补给船 Lima +p_protectandresupply_wreck_013=补给船 Mike +p_protectandresupply_wreck_014=补给船 November +p_protectandresupply_wreck_015=补给船 Papa +p_protectandresupply_wreck_016=补给船 Oscar +p_protectandresupply_wreck_017=补给船 Quebec +p_protectandresupply_wreck_018=补给船 Romeo +p_protectandresupply_wreck_019=补给船 Sierra +p_protectandresupply_wreck_020=补给船 Tango +p_protectandresupply_wreck_021=一同补给舰船 +p_showdown_desc=*向全星系紧急公示*\n\n注意,海军已重新集结舰队。这是最终的突击,将一劳永逸的解决烦扰着斯坦顿星系的亡命之徒,异种威胁。 海军已经正式请求任何来自民防部队的志愿者提供战斗协助,在这场最终战役中保卫我们星系的安全。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,将负责指挥本次行动。 +p_showdown_from=民事防御部队倡议书 +p_showdown_obj_display_00=保护处于启航准备阶段的标枪 +p_showdown_obj_display_01=响应战斗 +p_showdown_obj_display_02=击退异种威胁 +p_showdown_obj_display_03=击退异种威胁 +p_showdown_obj_long_00=保护正在INS 杰里科准备出航的标枪 +p_showdown_obj_long_01=参加最终决战,对抗异种威胁部队。 +p_showdown_obj_long_02=摧毁他们的主力舰及援军,驱逐异种威胁。 +p_showdown_obj_long_03=摧毁他们的主力舰及援军,驱逐异种威胁。 +p_showdown_obj_marker_00=标枪 +p_showdown_obj_marker_01=残骸地点 +p_showdown_obj_marker_02=异种威胁的主力舰 +p_showdown_obj_marker_03=异种威胁的主力舰 +p_showdown_obj_short_00=保护处于启航准备阶段的标枪 +p_showdown_obj_short_01=响应战斗 +p_showdown_obj_short_02=与异种威胁部队的决战 +p_showdown_obj_short_03=与异种威胁决战 +p_showdown_title=民防部队警报:进攻异种威胁 +panel_call=呼叫 +panel_close=关闭 +panel_down=向下 +panel_lock=锁定 +panel_open=打开 +panel_up=向上 +pause_ChromaticAberration=色差 +pause_CommsWizard_CameraSetup=摄像机设置 +pause_CommsWizard_FPS=FPS +pause_CommsWizard_FeedUnavailable=无可用讯息 +pause_CommsWizard_HeadtrackingSetup=头部追踪设置 +pause_CommsWizard_Recording=录制 +pause_CommsWizard_SelectCamera=选择录像设备 +pause_CommsWizard_SelectHeadtrackingSource=选择一个头部追踪源 +pause_CommsWizard_SelectMicrophone=选择一个音频输入设备 +pause_CommsWizard_SetMicrophoneVolume=设置麦克风音量 +pause_CommsWizard_Test=测试麦克风 +pause_CommsWizard_VoiceSetup=音频通信设置 +pause_FilmGrain=胶片颗粒 +pause_ForegroundMainMenuButtonAc=竞技场指挥官 +pause_ForegroundMainMenuButtonBack=回到游戏 +pause_ForegroundMainMenuButtonEA=电子访问入口 +pause_ForegroundMainMenuButtonExit=退出游戏 +pause_ForegroundMainMenuButtonExitToMenu=退至菜单 +pause_ForegroundMainMenuButtonFrontend=返回 +pause_ForegroundMainMenuButtonHangar=前往机库 +pause_ForegroundMainMenuButtonOptions=选项 +pause_ForegroundMainMenuButtonReturnToGame=返回游戏 +pause_ForegroundMainMenuButtonTutorial=基础训练 +pause_ForegroundMainMenuButtonUniverse=持续性宇宙 +pause_ForegroundMainMenuScreenDesc= +pause_ForegroundMainMenuScreenName=3.17.2星际公民半汉化 +pause_ForegroundOptionMenuButtonApply=应用 +pause_ForegroundOptionMenuButtonAudio=音效设置 +pause_ForegroundOptionMenuButtonBack=返回 +pause_ForegroundOptionMenuButtonCommsSettings=通讯/面部捕捉& 头瞄 +pause_ForegroundOptionMenuButtonControls=控制选项 +pause_ForegroundOptionMenuButtonGameSettings=游戏设置 +pause_ForegroundOptionMenuButtonGraphics=画面 +pause_ForegroundOptionMenuButtonKeyBinding=按键绑定 +pause_ForegroundOptionMenuButtonOption=选项测试 +pause_ForegroundOptionMenuButtonReset=重置 +pause_ForegroundOptionMenuScreenDesc= +pause_ForegroundOptionMenuScreenName=选项菜单 +pause_KeybindingConfirmPopUpTitle=该按键已被以下内容使用,确定要继续吗? +pause_MotionBlur=动态模糊 +pause_No=否 +pause_OptionChangeWaitPopUpText=正在应用新的设置 +pause_OptionChangeWaitPopUpTextRevert=您想保留这项设置吗?更改将自动恢复至 %i %s +pause_OptionChangeWaitPopUpTitle=请稍后 +pause_OptionChangeWaitPopUpTitleRevert=设置已应用 +pause_OptionsABToggle=启用助推 +pause_OptionsAudioCameraShakeStrength=音效联动镜头晃动效果 +pause_OptionsAudioFullShipVerbosity=完整 +pause_OptionsAudioHighShipVerbosity=高 +pause_OptionsAudioIgnoreWindowFocus=在后台时游戏音效继续播放 +pause_OptionsAudioLowShipVerbosity=低 +pause_OptionsAudioMediumShipVerbosity=中 +pause_OptionsAudioPanningRule=音频设备选择 +pause_OptionsAudioPanningRuleHeadphones=耳机 +pause_OptionsAudioPanningRuleSpeakers=扬声器 +pause_OptionsAudioShipVerbosityOff=关 +pause_OptionsAutoZoomOnSelectedTarget=载具 - 目标 - 启用对锁定目标自动放大 +pause_OptionsAutoZoomOnSelectedTargetStrength=载具 - 目标 - 最大自动放大倍数 +pause_OptionsBombsDesiredImpactPointContextualLookDirection=仅于自由视角模式下标定 +pause_OptionsBombsDesiredImpactPointDirection=炸弹 - 标定投弹点 +pause_OptionsBombsDesiredImpactPointUseFixedAim=保持固定方位 +pause_OptionsBombsDesiredImpactPointUseLookDirection=随时进行标定 +pause_OptionsBrakeBoost=飞船辅助制动 +pause_OptionsBrightness=亮度 +pause_OptionsCalibrate=校准 +pause_OptionsCalibrateFOIP=Faceware - 镜头校准 (必须接上摄像头!) +pause_OptionsCalibrateFOIPDesc=使用Faceware的面部捕捉时需重新校准摄像头。 +pause_OptionsCameraSpringMovement=奔跑镜头运动 +pause_OptionsCinematicCameras=电影镜头 +pause_OptionsCockpitAudioSubtitles=驾驶舱语音字幕 +pause_OptionsComstabDefaultOn=航行 - 指令增稳(默认开) +pause_OptionsContextualDialogSubtitles=交互字幕 +pause_OptionsContrast=对比度 +pause_OptionsCoupledDefaultOn=航行 - 耦合模式(默认开) +pause_OptionsCoupledToggle=航行 - 耦合模式切换 +pause_OptionsCrouchToggle=下蹲(切换) +pause_OptionsDefaultConvergenceDistance=载具 - 武器 - 默认交汇距离 +pause_OptionsDefualtWeaponsGimbalModeAuto=自动 +pause_OptionsDefualtWeaponsGimbalModeFixed=固定 +pause_OptionsDefualtWeaponsGimbalModeManual=手动 +pause_OptionsDisableGsafeBoost=航行 - 过载保护 - 加速和制动时关闭 +pause_OptionsDisableVOIP=禁用网络语音(VOIP) +pause_OptionsDynamicRange=音频动态范围 +pause_OptionsEnableCombatMusic=战斗音乐 +pause_OptionsEnableDirectThrottle=启用直接节流阀 +pause_OptionsEnableFOIP=Faceware - 启用面部捕捉 +pause_OptionsEnableFOIPDesc=启用Faceware的面部捕捉。使用摄像头时必须联网。 +pause_OptionsEnableRaceCommentary=比赛解说模式 +pause_OptionsFOIPEnableFreeLook=启用自由视角 +pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=启用飞船驾驶时的自由视角 +pause_OptionsFOV=FOV视野 +pause_OptionsFacewareNotRecommended=CPU过热! +pause_OptionsFacewareRecommended=建议 +pause_OptionsFlashSoundVolume=视频通话音量 +pause_OptionsFlightESP=飞行瞄准增稳 +pause_OptionsFlightLagPipReticle=后置式弹道预测点 +pause_OptionsFlightLeadPipReticle=前置式弹道预测点 +pause_OptionsFlightPipReticle=载具 - 瞄准 - 瞄准准心 +pause_OptionsFlightProximityAssist=启用飞船辅助接近系统 +pause_OptionsFlightProximityAssistEnabled=航行 - 辅助接近系统(默认开) +pause_OptionsFlightSpacebrakeEngagesBoost=航行 - 启用空间制动助推 +pause_OptionsFlightSpeedLimiterDefaultOn=航行 - 限速器(默认开) +pause_OptionsFoIPCamera=Faceware - 镜头选择 +pause_OptionsFoIPCameraMode=Faceware - 摄像装置 (*=建议,最好使用 MJPG!) +pause_OptionsFoIPCameraModeDesc=选择摄像机的分辨率和帧数。摄像机分辨率不得超过320x320到1920x1920这个范围,帧率不低于30帧。越高的采样分辨率和帧率对电脑性能的要求越高。 +pause_OptionsFoIPCameraRotation=Faceware - 摄像机旋转 +pause_OptionsFoipPreoptimization=Faceware - 预加载 (关掉后视频通讯速度会变慢!) +pause_OptionsFoipPreoptimizationDesc=优化面部追踪画面预渲染 +pause_OptionsFoipRotation_0=不旋转 +pause_OptionsFoipRotation_180=180度 +pause_OptionsFoipRotation_270=270度 +pause_OptionsFoipRotation_90=90度 +pause_OptionsFullAudioDynamicRange=全范围 +pause_OptionsGForceHeadBobScale=头部运动重力感应 +pause_OptionsGForceZoomScale=G力导致的加力燃烧时视野缩放 +pause_OptionsGamma=伽马值 +pause_OptionsGroundVehDefualtWeaponsGimbalMode=载具 - 地面 - 武器 - 万向节模式 - 默认 +pause_OptionsGsafeDefaultOn=航行 - 过载保护(默认开) +pause_OptionsHangar=机库 +pause_OptionsHeadMotionShake=第三人称视角镜头抖动 +pause_OptionsHeadTrackingFaceWareAdaptiveSmoothingThreshold=头部追踪 - Faceware - 平滑阈值(角度) +pause_OptionsHeadTrackingFaceWareDeadzone=头部追踪 - Faceware - 阈值(角度) +pause_OptionsHeadTrackingFaceWareDeadzoneCenter=头部追踪 - Faceware - 前侧死区(角度) +pause_OptionsHeadTrackingFaceWareDeadzoneOffset=头部追踪 - Faceware - 追踪阈值(角度) +pause_OptionsHeadTrackingFaceWarePositionMultiplier=头部追踪 - Faceware - 第三人称摄像机位置Scale +pause_OptionsHeadTrackingFaceWareSmoothing=头部追踪 - Faceware - 平滑速度 +pause_OptionsHeadTrackingHoldUseRaw=头部跟踪 - 长按 - 使用原生设备输入 (忽略校准) +pause_OptionsHeadTrackingHoldUseRawDuringHold=头部追踪 - 通用 - 按住使用设备偏移 +pause_OptionsHeadTrackingInactivityTime=头部追踪 - 一般 - 设备断连多少秒后禁用 +pause_OptionsHeadTrackingPitchMaxAngle=头部追踪 - Faceware - 俯仰旋转最大角度 +pause_OptionsHeadTrackingPitchMultiplier=头部跟踪 - Faceware - 俯仰灵敏度 +pause_OptionsHeadTrackingPitchSensitivity=头部追踪 - Faceware - 俯仰旋转灵敏度 +pause_OptionsHeadTrackingRollMaxAngle=头部追踪 - Faceware - 左右旋转最大角度 +pause_OptionsHeadTrackingRollMultiplier=头部跟踪 - Faceware - 滚转灵敏度 +pause_OptionsHeadTrackingRollSensitivity=头部追踪 - Faceware - 左右旋转灵敏度 +pause_OptionsHeadTrackingToggleUseRaw=头部跟踪 - 单击时原生设备输入 (忽略校准) +pause_OptionsHeadTrackingYawMaxAngle=头部追踪 - Faceware - 横摆最大角度 +pause_OptionsHeadTrackingYawMultiplier=头部跟踪 - Faceware - 偏航(左右转头)灵敏度 +pause_OptionsHeadTrackingYawSensitivity=头部追踪 - Faceware - 横摆灵敏度 +pause_OptionsHeadtrackingEnableRoll=头部跟踪 - 启用旋转视角 (坐着时!) +pause_OptionsHeadtrackingEnableRollFPS=头部跟踪 - 通用 - 第一人称视角时启用旋转视角 +pause_OptionsHeadtrackingEnableRollSeat=头部跟踪 - 通用 - 坐下时启用旋转视角 +pause_OptionsHeadtrackingSeatPositionOffsetEnabled=头部跟踪 - 通用 - 在驾驶舱内使用位置偏移 +pause_OptionsHeadtrackingSource=头部追踪 - 通用 - 输入源 +pause_OptionsHeadtrackingSourceDebug=调试设备 +pause_OptionsHeadtrackingSourceDisabled=禁用 - 无输入源 +pause_OptionsHeadtrackingSourceEyeX=眼球追踪 +pause_OptionsHeadtrackingSourceFaceware=FaceWare (必须启用面部动态捕捉相机!) +pause_OptionsHeadtrackingSourceHMD=头盔显示器 +pause_OptionsHeadtrackingSourceHeadTracker=专有设备 (例如:TrackIR,等。) +pause_OptionsHeadtrackingSourceTobii=Tobii +pause_OptionsHeadtrackingSourceTrackIR=TrackIR +pause_OptionsHeadtrackingThirdPersonDisableDuringInventory=头部追踪 - 常用 - 外部视角 - 在开启库存时禁用 +pause_OptionsHeadtrackingToggleAutoCalibrate=头部跟踪 - 通用 - 开启自动校准 +pause_OptionsHeadtrackingToggleDisableDuringADS=头部跟踪 - 通用 - 武器瞄准时禁用 +pause_OptionsHeadtrackingToggleDisableDuringIM=头部跟踪 - 通用 - 交互模式下禁用 +pause_OptionsHeadtrackingToggleDisableDuringMobiGlas=头部跟踪 - 通用 - 打开mobiGlas时禁用 +pause_OptionsHeadtrackingToggleDisableDuringSeat=头部跟踪 - 通用 - 坐下时禁用 +pause_OptionsHeadtrackingToggleDisableDuringWalking=头部跟踪 - 通用 - 第一人称视角时禁用 +pause_OptionsHeadtrackingToggleEnabled=头部跟踪 - 通用 - 启用 +pause_OptionsHeadtrackingToggleThirdPersonCameraEnabled=头部跟踪 - 通用 - 外部视角时启用 +pause_OptionsHeadtrackingTypeAlways=总是 +pause_OptionsHeadtrackingTypeSeatsOnly=仅作用于坐姿 +pause_OptionsInteractionHighlightMode=高亮模式 +pause_OptionsInteractionHighlightModeAlways=总是 +pause_OptionsInteractionHighlightModeInIM=交互模式 +pause_OptionsInteractionToggle=交互模式切换 +pause_OptionsInvertController=控制反转 +pause_OptionsInvertFlightController=飞行控制反转 +pause_OptionsInvertFlightMouse=飞行鼠标反转 +pause_OptionsInvertMouse=鼠标反转 +pause_OptionsLeanToggle=侧身切换 +pause_OptionsLevelActivatedVoiceTx=启用音量检测语音通讯 +pause_OptionsLookAheadAimCursor=飞行员 - 前向视角 - 强度 - 瞄准游标 +pause_OptionsLookAheadConfigForward=飞行员 - 前向视角 - 强度 - 向前矢量 +pause_OptionsLookAheadConfigHorizonAlignment=飞行员 - 前向视角 - 强度 - 头部水平对齐 +pause_OptionsLookAheadConfigHorizonLookAt=飞行员 - 前向视角 - 强度 - 水平 +pause_OptionsLookAheadConfigRoll=飞行员 - 前向视角 - 强度 - 跟随转向滚转 +pause_OptionsLookAheadConfigTarget=飞行员 - 前向视角 - 强度 - 看向目标 +pause_OptionsLookAheadConfigVelocityVector=飞行员 - 前向视角 - 强度 - 速度矢量 +pause_OptionsLookAheadConfigYawPitch=飞行员 - 前向视角 - 强度 - 跟随转向偏转 +pause_OptionsLookAheadEnabled=开启前向视角 (飞行员/炮塔) +pause_OptionsLookAheadJumpPointTunnel=飞行员 - 前向视角 - 强度 - 跳跃点隧道 +pause_OptionsLookAheadType=前向视角类型 +pause_OptionsLookAheadTypeDefault=实验型 +pause_OptionsLookAheadTypeLegacy=传统型 +pause_OptionsLookAheadVjoy=飞行员 - 前向视角 - 强度 - 虚拟摇杆 +pause_OptionsLookAhead_Turret_Forward=炮塔 - 前向视角 - 强度 - 向前矢量 +pause_OptionsLookAhead_Turret_PitchYaw=炮塔 - 前向视角 - 强度 - 移动 +pause_OptionsLookAhead_Turret_TargetTracking=炮塔 - 前向视角 - 强度 - 目标追踪 +pause_OptionsLookAhead_Turret_VJoy=炮塔 - 前向视角 - 强度 - 虚拟摇杆 +pause_OptionsManualGimbalDefault=载具 - 武器 - 万向节模式 - 手动 - 默认模式 +pause_OptionsManualGimbalDefaultSlaveToLook=视角随动 +pause_OptionsManualGimbalDefaultSlaveToVJoy=虚拟摇杆 +pause_OptionsManualGimbalFreeLook=载具 - 武器 - 万向节模式 - 手动 - 自由视角模式 +pause_OptionsManualGimbalFreeLookForceSlaveToLook=强制使用视角方向 +pause_OptionsManualGimbalFreeLookForceSlaveToVjoy=强制使用虚拟摇杆方向 +pause_OptionsManualGimbalFreeLookSameAsDefault=默认设置 +pause_OptionsMasterVolume=主音量 +pause_OptionsMediumAudioDynamicRange=中频 +pause_OptionsMicrophoneDevice=麦克风设备 (* 系统默认,! 未连接) +pause_OptionsMicrophoneVolume=麦克风音量 +pause_OptionsMinimumAudioDynamicRange=低频 +pause_OptionsMissileIncreaseCountLoop=导弹 - 可循环调整待发导弹数量 +pause_OptionsMouseADSSensitivity=鼠标灵敏度 - 瞄准模式 - % +pause_OptionsMouseADSSensitivityZoomMultiplier=鼠标灵敏度 - 瞄准模式 - 缩放比例 % +pause_OptionsMouseADSSensitivityZoomMultiplierToggle=鼠标灵敏度 - 瞄准模式 - 比例缩放启用 +pause_OptionsMouseAcceleration=鼠标转动速度 +pause_OptionsMouseSensitivity=鼠标转动灵敏度 +pause_OptionsMouseSmoothing=鼠标转动平滑度 +pause_OptionsMusicVolume=音乐音量 +pause_OptionsMuteMicrophone=麦克风静音 +pause_OptionsPartyNameplateDistance=小组名牌距离 +pause_OptionsPlanetVolumetricClouds=星球体积云 +pause_OptionsProneToggle=俯卧(切换) +pause_OptionsQRCode=会话信息二维码 +pause_OptionsQuality=图形质量 +pause_OptionsResolution=分辨率 +pause_OptionsSCMsafeDefaultOn=航行 - 转向限速安全模式(默认开) +pause_OptionsScatterDist=物体散布距离 +pause_OptionsShake=全局镜头抖动 +pause_OptionsShipComputerSpeechVolume=飞船电脑语音音量 +pause_OptionsShipComputerVerbosity=飞船操作播报 +pause_OptionsShipEntryLabelsEnabled=飞船入口标识已启用 +pause_OptionsShowContactDistance=显示目标距离 +pause_OptionsShowContactFriendlyNameplate=显示友方目标名牌 +pause_OptionsShowContactNeutralHostileNameplate=显示中立/敌对目标名牌 +pause_OptionsShowContactPartyNameplate=显示小组目标名牌 +pause_OptionsShowEmissionsText=辐射信号HUD - 显示信号强度 +pause_OptionsShowHints=显示游戏提示 +pause_OptionsShowPartyNameplate=显示小组名牌 +pause_OptionsSimulationAnnouncerVolume=模拟播音员音量 +pause_OptionsSoundEffectsVolume=音效音量 +pause_OptionsSpaceshipDefualtWeaponsGimbalMode=载具 - 太空舰船 - 武器 - 万向节模式 - 默认 +pause_OptionsSpeakerVolume=网络语音通话(VOIP)音量 +pause_OptionsSpeechVolume=语音音量 +pause_OptionsSpeedLimiterDefaultOn=限速器(默认开) +pause_OptionsSpeedThrottleMode=移动速度选项(默认开) +pause_OptionsSprintToggle=冲刺(切换) +pause_OptionsTargetingAutoSelectionBehaviour=载具 - 目标 - 自动选择模式 +pause_OptionsTargetingAutoSelectionUseLookDirection=使用视角随动 +pause_OptionsTargetingAutoSelectionUseVJoy=使用虚拟摇杆 +pause_OptionsTargetingPinnedOverflowBehaviour= - 载具 - 目标 - 标记 - 过载模式 +pause_OptionsTargetingPinnedOverflowDisabled=禁用过载模式 +pause_OptionsTargetingPinnedOverflowEnabled=启用过载模式 +pause_OptionsTargetingShowDistance=载具 - 目标 - 锁定 - 显示距离 +pause_OptionsTargetingShowHeading=载具 - 目标 - 锁定 - 显示昵称(Heading) +pause_OptionsTargetingShowName=载具 - 目标 - 锁定 - 显示名称(Name) +pause_OptionsTargetingShowTrail=载具 - 目标 - 锁定 - 显示踪迹 +pause_OptionsTemporalSupersampling=时间性超采样 +pause_OptionsTerrainTessDist=地形细分距离 +pause_OptionsThrustInvertToggle=航行 - 反向双手杆节流阀(切换) +pause_OptionsUseOperatingSystemMicrophone=使用系统默认 +pause_OptionsVOIPVolume=网络语音通话(VOIP) 接收/输出 音量 +pause_OptionsVibration=抖动 +pause_OptionsVoiceLevelOffThreshold=语音关闭阈值 (dB) +pause_OptionsVoiceLevelOnThreshold=语音激活阈值 (dB) +pause_OptionsWeaponMountUseFPSRotation=武器挂架 - 使用FPS式的鼠标旋转 (代替炮塔) +pause_OptionsWeaponsAutoPreferred=载具 - 武器 - 万向节模式 - 自动 - 可用时默认开启 +pause_OptionsWeaponsFixedIsDefault=载具 - 武器 - 万向节模式 - 固定 - 默认开启 +pause_OptionsWindowMode=窗口模式 +pause_OptionsZoomToggle=瞄准镜瞄准(切换) +pause_Options_Esp_DampeningCurvature=增强摇杆精度(ESP) - 阻尼曲率(强度) +pause_Options_Esp_ZoneSize=增强摇杆精度(ESP) - 工作范围(角度) +pause_Options_PitchLadder=飞行员 - 默认仰俯梯模式 +pause_Options_PitchLadderForwardHudOnly=载具 HUD +pause_Options_PitchLadderMixed=混合 +pause_Options_PitchLadderOff=关闭 +pause_Options_PitchLadderViewDirectionOnly=所看方向 +pause_Options_targeting_crosshair_animation_enabled=载具 - 目标 - 开启准星动画 +pause_Options_turret_esp_dampening=炮塔 - E.S.P. - 阻尼曲率(强度) +pause_Options_turret_esp_zone=炮塔 - E.S.P. - 工作范围(角度) +pause_Options_turret_relative_mouse_mode_is_default=炮塔 - 鼠标输入 - 默认相对鼠标模式 +pause_Options_velocity_indicator_display=飞行员 - 速度指示器 +pause_Options_velocity_indicator_display_always_off=总是关闭 +pause_Options_velocity_indicator_display_always_on=总是开启 +pause_Options_velocity_indicator_display_fading=渐透明 +pause_Options_vjoy_mgv_deadzone=驾驶员 - 虚拟摇杆 - 鼠标死区(% 范围) +pause_Options_vjoy_mgv_range_pitch=驾驶员 - 虚拟摇杆 - 俯仰范围(角度) +pause_Options_vjoy_mgv_range_yaw=驾驶员 - 虚拟摇杆 - 偏转范围(角度) +pause_Options_vjoy_pilot_deadzone=飞行员 - 虚拟摇杆 - 鼠标死区(% 范围) +pause_Options_vjoy_pilot_draw_deadzone=虚拟摇杆 - 显示鼠标死区 +pause_Options_vjoy_pilot_range_pitch=飞行员 - 虚拟摇杆 - 俯仰范围(角度) +pause_Options_vjoy_pilot_range_yaw=飞行员 - 虚拟摇杆 - 偏转范围(角度) +pause_Options_vjoy_pilot_visibility=虚拟摇杆 - 可见性 +pause_Options_vjoy_turret_deadzone=炮塔 - 虚拟摇杆 - 鼠标死区(% 范围) +pause_Options_vjoy_turret_draw_deadzone=炮塔 - 虚拟摇杆 - 死区 +pause_Options_vjoy_turret_range_pitch=炮塔 - 虚拟摇杆 - 俯仰范围(角度) +pause_Options_vjoy_turret_range_yaw=炮塔 - 虚拟摇杆 - 偏转范围(角度) +pause_Options_vjoy_turret_visibility=炮塔 - 虚拟摇杆 - 可视化 +pause_Options_vjoy_visibility_always=总是可见 +pause_Options_vjoy_visibility_mouse_input_only=仅使用鼠标时可见 +pause_Options_vjoy_visibility_never=不可见 +pause_PopupExitToMenuDesc=离开此界面并返回主菜单? +pause_PopupHangarExitDesc=您确定要前往您的机库吗? +pause_PopupHangarExitTitle=前往机库 +pause_PopupMenuExitToMenuTitle=退至菜单 +pause_Sharpening=锐化处理 +pause_SubtitlesEnabled=已启用字幕 +pause_VSync=垂直同步 +pause_WeaponAimAutoLockChase=快速瞄准目标 +pause_WeaponGimbalLockToggle=武器万向节锁定默认开启 +pause_Yes=是 +pause_options_faceware_couple_position_offset_to_orientation=头部追踪 - Faceware - 基于旋转的位置偏移 +pause_options_faceware_position_deadzone_forward_back=头部追踪 - Faceware - 定位 - 死区向前/向后 +pause_options_faceware_position_deadzone_left_right=头部追踪 - Faceware - 定位 - 死区向左/向右 +pause_options_faceware_position_deadzone_up_down=头部追踪 - Faceware - 定位 - 死区向上/向下 +pause_options_faceware_position_scale=头部追踪 - Faceware - 定位 - 输入比例 +pause_options_head_tracking_faceware_rotation_deadzone_pitch=头部追踪 - Faceware - 死区 - 俯仰 +pause_options_head_tracking_faceware_rotation_deadzone_roll=头部追踪 - Faceware - 死区 - 滚转 +pause_options_head_tracking_faceware_rotation_deadzone_yaw=头部追踪 - Faceware - 死区 - 偏航(左右转头) +pause_options_head_tracking_tobii_couple_position_offset_to_orientation=头部追踪 - Tobii - 基于旋转的位置偏移 +pause_options_head_tracking_tobii_enabled=头部追踪 - Tobii - 启用视野扩展 +pause_options_head_tracking_tobii_gaze_target_selection=头部追踪 - Tobii - 基于Gaze的目标选择 +pause_options_head_tracking_tobii_position_deadzone_x=头部追踪 - Tobii眼动仪 - 定位 - 死区向左/向右 +pause_options_head_tracking_tobii_position_deadzone_y=头部追踪 - Tobii眼动仪 - 定位 - 死区向前/向后 +pause_options_head_tracking_tobii_position_deadzone_z=头部追踪 - Tobii眼动仪 - 定位 - 死区向上/向下 +pause_options_head_tracking_tobii_position_scale=头部追踪 - Tobii眼动仪 - 定位 - 输入比例 +pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio=头部追踪 - Tobii - 就坐 - 输入混合比例 (0:目光注视,1:头部) +pause_options_head_tracking_tobii_profile0_gaze_responsiveness=头部追踪 - Tobii - 就坐 - 凝视敏感度 +pause_options_head_tracking_tobii_profile0_head_center_stabilization=头部追踪 - Tobii - 就坐 - 中心稳定 +pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch=头部追踪 - Tobii - 就坐 -抬头/低头灵敏度 +pause_options_head_tracking_tobii_profile0_head_sensitivity_roll=头部追踪 - Tobii眼动仪 - 就坐 - 左/右偏头灵敏度 +pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw=头部追踪 - Tobii - 就坐 - 左转/右转头灵敏度 +pause_options_head_tracking_tobii_profile0_head_view_auto_center=头部追踪 - Tobii - 就坐 - 自动归中启用 +pause_options_head_tracking_tobii_profile1_eye_head_tracking_ratio=头部追踪 - Tobii - FPS - 输入混合比例 (0:目光注视, 1:头部) +pause_options_head_tracking_tobii_profile1_gaze_responsiveness=头部追踪 - Tobii - FPS - 凝视敏感度 +pause_options_head_tracking_tobii_profile1_head_center_stabilization=头部追踪 - Tobii - FPS - 中心稳定 +pause_options_head_tracking_tobii_profile1_head_sensitivity_pitch=头部追踪 - Tobii - FPS - 抬头/低头灵敏度 +pause_options_head_tracking_tobii_profile1_head_sensitivity_roll=头部追踪 - Tobii眼动仪 - FPS - 左/右偏头灵敏度 +pause_options_head_tracking_tobii_profile1_head_sensitivity_yaw=头部追踪 - Tobii - FPS - 左转/右转头灵敏度 +pause_options_head_tracking_tobii_profile1_head_view_auto_center=头部追踪 - Tobii - FPS - 自动归中启用 +pause_options_look_ahead_auto_padlock_enabled=飞行员 / 驾驶员 / 炮塔 - 自动启用目标锁定 +pause_options_look_ahead_mgv_enabled=驾驶员 - 前向视角 - 启用 +pause_options_look_ahead_mgv_forward=驾驶员 - 前向视角 - 强度 - 向前矢量 +pause_options_look_ahead_mgv_horizon_alignment=驾驶员 - 前向视角 - 强度 - 水平对齐 +pause_options_look_ahead_mgv_pitch_yaw=驾驶员 - 前向视角 - 强度 - 跟随转向偏转 +pause_options_look_ahead_mgv_target_tracking=驾驶员 - 前向视角 - 强度 - 目标追踪 +pause_options_look_ahead_mgv_vjoy=驾驶员 - 前向视角 - 强度 - 虚拟摇杆 +pause_options_look_ahead_ship_enabled=飞行员 - 前向视角 - 启用 +pause_options_look_ahead_turret_enabled=炮塔 - 前向视角 - 启用 +pause_options_look_ahead_turret_forward=炮塔 - 前向视角 - 强度 - 向前矢量 +pause_options_look_ahead_turret_pitch_yaw=炮塔 - 前向视角 - 强度 - 跟随转向偏转 +pause_options_look_ahead_turret_target_tracking=炮塔 - 前向视角 - 强度 - 目标追踪 +pause_options_look_ahead_turret_vjoy=炮塔 - 前向视角 - 强度 - 虚拟摇杆 +pause_options_mgv_manual_gimbal_default=驾驶员 - 武器 - 手动万向节模式 - 默认控制模式 +pause_options_mgv_manual_gimbal_freelook=驾驶员 - 武器 - 手动万向节模式 - 自由视角控制模式 +pause_options_spaceship_manual_gimbal_default=飞行员 - 武器 - 手动万向节模式 - 默认控制模式 +pause_options_spaceship_manual_gimbal_freelook=飞行员 - 武器 - 手动万向节模式 - 自由视角控制模式 +pause_options_vehicle_seat_exit_needs_hold=载具 - 离开战斗座位需要按住 (250ms) +pause_zoomSpeed=星图缩放速度 +pickanddestroy_obj_display_01a=[PH] Luca Brunt:Shoot a racer to confirm target +pickanddestroy_obj_display_01b=[PH] Luca Brunt:Kill ~mission(SubObjective_PickAndDestroyRacer) in %ls +pickanddestroy_obj_display_02=[PH] 卢卡·布伦特:完成竞速 +pickanddestroy_obj_long_01=[PH] Luca Brunt:UEC ~mission(PickAndDestroyReward) - Pick a target and kill them within the given time and finish the race. +pickanddestroy_obj_long_01a=[PH] Shoot a racer to confirm target +pickanddestroy_obj_long_01b=[PH] Kill ~mission(SubObjective_PickAndDestroyRacer) within the given time +pickanddestroy_obj_short_01=[PH] Pick a target +pickanddestroy_obj_short_01a=[PH] Shoot a racer to confirm target +pickanddestroy_obj_short_01b=[PH] Kill ~mission(SubObjective_PickAndDestroyRacer) within time +pit_status_ArmLockMasked=手臂局部瘫痪已缓解 +pit_status_DrugMasking=药物掩盖 +pit_status_HeadInjury=头部伤势程度: +pit_status_LeftArmInjury=左臂伤势程度: +pit_status_LeftLegInjury=左腿伤势程度: +pit_status_MaskedSymptoms=隐蔽症状;\n +pit_status_ProneLockMasked=腿部局部瘫痪已缓解 +pit_status_RightArmInjury=右臂伤势程度: +pit_status_RightLegInjury=右腿伤势程度: +pit_status_TorsoInjury=躯干伤势程度: +pit_weapon_attachments_drop_prompt_cancel=取消 +pit_weapon_attachments_drop_prompt_caption=取下当前配件将导致其掉落。 +pit_weapon_attachments_drop_prompt_caption_formatted=取下 %s 将导致其配件掉落。 +pit_weapon_attachments_drop_prompt_confirm=丢下配件 +pit_weapon_attachments_drop_prompt_label=无可用空间 +pit_weapon_attachments_drop_prompt_title=配件更换警告 +planetcollect_drug_danger_0001=尽量保持低调,这附近已经足够热闹了。 +planetcollect_drug_danger_0002=如果您在行动中遇到任何麻烦,我都相信您可以自已处理好。 +planetcollect_drug_danger_0003=提醒你一句。据我所知,安保部门已经提高了对这片区域的警戒等级,你最好采取一些适当的预防措施。 +planetcollect_drug_danger_0004=我不期望你能有什么特别的表现,但是如果安保部门盯上你,希望你也能把事儿搞定。 +planetcollect_drug_danger_0005=我希望你能控制下你的引擎噪音,我不想因为这个招惹什么目光。 +planetcollect_drug_desc=~mission(Description) +planetcollect_drug_desc_0001=~mission(Client)好像有一包~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0002=有一包上好的~mission(Item)~mission(Client)特别想要。货就在~mission(Location)。你到手之后,赶紧送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0003=~mission(Client)想要从~mission(Location)弄到一包~mission(Item),如果你能把它拿上,请送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0004=需要一个值得信赖的人帮我带回一包~mission(Item)。东西就在~mission(Location),拿到之后把它送到~mission(Destination)就行。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0005=如果有人在~mission(Location)附近的的话,就顺便帮我带包~mission(Item)到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0006=这笔交易是这样的,~mission(Client)需要有人能把~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0007=有人需要点儿零花钱吗?我需要有人能帮我把~mission(Item)从~mission(Location)取回来。容易吧?取到手后,只需将包裹送到~mission(Destination)就皆大欢喜了。~mission(Timed)顺带一提,如果把这事儿给我搞砸了,你吃不了兜着走。 +planetcollect_drug_desc_0008=如果有人想找个借口参观参观~mission(Location),那今天就是你的幸运日!~mission(Client)需要有人帮他们把~mission(Item)送到~mission(Destination)去。很不错的交易,对不对?~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0009=~mission(Client)有一堆~mission(Item)需要被送到~mission(Destination)。如果你能去~mission(Location)一趟把货带上,那你的汗水不会白流。~mission(Timed) +planetcollect_drug_desc_0010=需要闪送服务。~mission(Timed)需要将~mission(Location)的包裹尽快送到~mission(Destination)。~mission(Danger) +planetcollect_drug_desc_0011=有点儿~mission(Item)需要弄走,你麻利儿的过来给拉走,给整到~mission(Destination)去。~mission(Client)验了货之后,他一个子儿也少不了你的!!! +planetcollect_drug_desc_0012=我需要点儿刺激的东西。快把它们带给我。 +planetcollect_drug_desc_0013=有一整包的~mission(Item)就放在~mission(Location)等着靠谱的人来拿上。~mission(Timed)~mission(Danger) +planetcollect_drug_from=~mission(Contractor) +planetcollect_drug_obj_Display_Pickup_legal=从~mission(Location)取货 +planetcollect_drug_obj_long_01=前往~mission(Location)拿上~mission(Item)。 +planetcollect_drug_obj_long_02=拿上那箱~mission(Item)。 +planetcollect_drug_obj_long_03=将货物递送至~mission(Destination)。 +planetcollect_drug_obj_marker_01=取货地点 +planetcollect_drug_obj_marker_02=货物 +planetcollect_drug_obj_marker_03=递送地点 +planetcollect_drug_obj_short_01=前往取货地点 +planetcollect_drug_obj_short_02=拿上货物 +planetcollect_drug_obj_short_03=递送货物 +planetcollect_drug_timed_0001=这真的很急,所以尽快搞定。 +planetcollect_drug_timed_0002=需要尽快搞定,不要磨磨唧唧的。 +planetcollect_drug_timed_0003=客户想立刻就把东西拿到手,所以一定不要迟到。 +planetcollect_drug_timed_0004=~mission(Client)要的非常急,所以请一定准时。 +planetcollect_drug_timed_0005=这火马上就把眉毛烧光了。 +planetcollect_drug_title=~mission(Title) +planetcollect_drug_title_0001=需要闪送服务 +planetcollect_drug_title_0002=包裹派送 +planetcollect_drug_title_0003=取货需求 +planetcollect_drug_title_0004=送货。不要多嘴。 +planetcollect_drug_title_0005=千钧一发的快递 +planetcollect_drug_title_0006=拿上送过来就行 +planetcollect_drugs_002= +planetcollect_food_desc=~mission(Description) +planetcollect_food_desc_0001=~mission(Client)有一箱~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed) +planetcollect_food_desc_0002=一箱~mission(Item)已经准备好递送了,是客户~mission(Client)下的单。~mission(Timed)这单需要把货从~mission(Location)送至~mission(Destination)。 +planetcollect_food_desc_0003=~mission(Client)已经下单,去~mission(Location)取得~mission(Item)并送到~mission(Destination)去。~mission(Timed) +planetcollect_food_desc_0004=需要一个快递员前往~mission(Location)揽收一箱~mission(Item),然后送到~mission(Destination)。~mission(Timed) +planetcollect_food_desc_0005=如果有人在~mission(Location)附近的话,我有一些~mission(Item)需要被送到~mission(Destination)。~mission(Timed) +planetcollect_food_desc_0006=来自~mission(Client)的订单 -\n前往~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) +planetcollect_food_desc_0007=这个活儿就是单纯的一个快递合约。揽收地点是~mission(Location),收货地点是~mission(Destination)。承运的物品是~mission(Item)。整个活儿就是这么简单。~mission(Timed) +planetcollect_food_from=~mission(Contractor) +planetcollect_food_obj_long_01=前往~mission(Location)揽收快件 +planetcollect_food_obj_long_02=揽收~mission(Item) +planetcollect_food_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_food_obj_marker_01=揽收地点 +planetcollect_food_obj_marker_02=快件 +planetcollect_food_obj_marker_03=收货地点 +planetcollect_food_obj_short_01=前往揽收地点 +planetcollect_food_obj_short_02=揽收货物 +planetcollect_food_obj_short_03=交付货物 +planetcollect_food_timed_0001=货物很容易腐烂,所以时间就是金钱。 +planetcollect_food_timed_0002=货物易腐,请务必遵守运输期限。 +planetcollect_food_timed_0003=因货物易腐,故交货期限很短。 +planetcollect_food_timed_0004=合理的时间安排很重要,因为货物非常易腐。 +planetcollect_food_timed_0005=注意:物品容易腐烂。务必在指定时间内交货。 +planetcollect_food_timed_0006=客户希望~mission(Item)在送达时依然能保鲜,所以请注意标注的运送期限。 +planetcollect_food_title=~mission(Title)(~mission(Item)) +planetcollect_food_title_0001=需要货物运输 +planetcollect_food_title_0002=快递 +planetcollect_food_title_0003=快递配送 +planetcollect_food_title_0004=货物运送 +planetcollect_food_title_0005=等待揽收 +planetcollect_food_title_0006=计划中的快件 +planetcollect_food_title_0007=需要快递员 +planetcollect_food_title_0008=运送机会 +planetcollect_food_title_0009=快递请求 +planetcollect_illegalwaste_desc=~mission(Description) +planetcollect_illegalwaste_desc_0001=我需要你去拿个包裹并想办法把它处理掉~mission(Timed)\n\n我不管你把东西拿到哪儿去,只要它再也不出现在这个世界上就行。~mission(Stops) +planetcollect_illegalwaste_desc_0002=我不知道发生了啥,我也不在乎,只是有人把事情弄得一团糟,而我们打算找个和这没啥关系的人,去处理掉这个包裹来帮我们解决问题。\n\n很简单的,跟你打包票;我又不是要你去~mission(FakeOut)。~mission(Stops)~mission(Timed) +planetcollect_illegalwaste_desc_0003=刚和我以前一起办事儿的人进行了紧急通讯。他们没说太多,但听起来好像有一个相当严重的"事故";他们想找个人把这包裹处理掉。\n\n~mission(Stops)如果我是你的话,干完这活儿我会好好清理清理我的货仓。~mission(Timed) +planetcollect_illegalwaste_desc_0004=需要一位清洁员。这里有个包裹需要从这世上消失。只需要一艘船把它带到那些安保部门不会去找的地方。\n\n~mission(Stops)然后无论如何都不要打开包裹,不管里面有什么,还是让它被封着吧。~mission(Timed) +planetcollect_illegalwaste_desc_0005=干我们这行最好的是什么?那就是你永远都不知道自己每天会有什么活儿要干。\n\n以今天为例,今天你要想办法让这包裹从世上消失。~mission(Stops)~mission(Timed)\n\n是不是?谁知道你明天又会遇到什么活儿,对吗? +planetcollect_illegalwaste_desc_0006=我需要你去~mission(FakeOut) … 哈!是不是听起来很棒?\n\n不开玩笑了,我需要你去拿走一个包裹,然后把它扔到别处去。~mission(Timed) ~mission(Stops)谢啦。 +planetcollect_illegalwaste_fakeout_0001=抢劫首府市中央核心银行 +planetcollect_illegalwaste_fakeout_0002=绑架皇帝 +planetcollect_illegalwaste_fakeout_0003=偷一艘孟加拉 +planetcollect_illegalwaste_fakeout_0004=渗透到督导局总部 +planetcollect_illegalwaste_fakeout_0005=消灭联合组织 +planetcollect_illegalwaste_from=~mission(Contractor) +planetcollect_illegalwaste_item_0001=一些剩余的化学品 +planetcollect_illegalwaste_item_0002=一堆有毒污泥 +planetcollect_illegalwaste_item_0003=一些化学副产物 +planetcollect_illegalwaste_item_0004=一些废物垃圾 +planetcollect_illegalwaste_item_0005=一堆垃圾 +planetcollect_illegalwaste_item_0006=一些垃圾或什么东西 +planetcollect_illegalwaste_item_0007=前雇员 +planetcollect_illegalwaste_item_0008=尸体 +planetcollect_illegalwaste_item_0009=身体 +planetcollect_illegalwaste_obj_long_01=前往收集点收集~mission(Item)。 +planetcollect_illegalwaste_obj_long_02=收集要销毁的“垃圾”。 +planetcollect_illegalwaste_obj_long_03=取走这些“垃圾”并让它消失在世界上。 +planetcollect_illegalwaste_obj_long_Location01=前往~mission(Location01|Address)并收集~mission(Item)。 +planetcollect_illegalwaste_obj_long_Location02=前往~mission(Location02|Address)并收集~mission(Item)。 +planetcollect_illegalwaste_obj_long_main_01=清除收集地点的废物垃圾 +planetcollect_illegalwaste_obj_marker_01=收集地点 +planetcollect_illegalwaste_obj_marker_03=“垃圾”处理 +planetcollect_illegalwaste_obj_short_01=前往收集地点 +planetcollect_illegalwaste_obj_short_02=收集“垃圾” +planetcollect_illegalwaste_obj_short_03=倾倒这些“垃圾” +planetcollect_illegalwaste_obj_short_03a=“垃圾” +planetcollect_illegalwaste_stops_0001=这个包裹将在 ~mission(Location01|Address) 等着你。 +planetcollect_illegalwaste_stops_0002=总之,在 ~mission(Location01|Address) 那儿拿到包裹,然后把它扔到随便哪里去。 +planetcollect_illegalwaste_stops_0003=然后如果你感兴趣的话,取货点就在 ~mission(Location01|Address)。 +planetcollect_illegalwaste_stops_0004=确保你有足够的空间。这次的任务会有好几个地方需要去。 +planetcollect_illegalwaste_stops_0005=既然你都要去那里了,我觉得你可以顺便清理其它东西也清理一下。 +planetcollect_illegalwaste_stops_0006=还有几个地方我也需要你去一下。 +planetcollect_illegalwaste_timed_0001=时间不多了,这玩意儿在外面放的时间越久,对所有人的威胁就越大。 +planetcollect_illegalwaste_timed_0002=他们希望这个事儿能赶紧解决。不知道为什么这么急,不过这跟我没关系。 +planetcollect_illegalwaste_timed_0003=继续努力,这事儿完成的越快,他们就能越早恢复正常工作。 +planetcollect_illegalwaste_timed_0004=他们需要把它尽快清理干净,所以你可以速度点吗? +planetcollect_illegalwaste_title=~mission(Title) +planetcollect_illegalwaste_title_0001=大型倾倒 +planetcollect_illegalwaste_title_0002=废物垃圾 +planetcollect_illegalwaste_title_0003=清理干净 +planetcollect_illegalwaste_title_0004=需要清洁工 +planetcollect_illegalwaste_title_0005=有点混乱的局面 +planetcollect_illegalwaste_title_0006=需要点魔法 +planetcollect_legal_desc=~mission(Description) +planetcollect_legal_desc_0001=空闲的飞行员们注意了:~mission(Client)有一箱~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed) +planetcollect_legal_desc_0002=有一箱~mission(Item)属于~mission(Client)的货物需要被运输。~mission(Timed)需要从~mission(Location)送至~mission(Destination)。 +planetcollect_legal_desc_0003=~mission(Client)下了一个订单,要求从~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Timed) +planetcollect_legal_desc_0004=需要一个人到~mission(Location)拿上~mission(Item)然后把它送到~mission(Destination)。~mission(Timed) +planetcollect_legal_desc_0005=如果有人路过~mission(Location)附近,能不能帮我把~mission(Item)送到~mission(Destination)。~mission(Timed) +planetcollect_legal_desc_0006=快递订单来自~mission(Client) -\n前往~mission(Location)揽收~mission(Item)。\n送到~mission(Destination)。\n~mission(Timed) +planetcollect_legal_desc_0007=这份订单来自~mission(Client)。这只是份普普通通的快递合约。取货地点是~mission(Location),然后收货地点~mission(Destination)。需要运送一些~mission(Item)。整个活儿就是这么简简单单,没有什么额外的事情。~mission(Timed) +planetcollect_legal_desc_0008=收到来自~mission(Client)的快递预约 -\n\n寄给:~mission(Contractor)\n来自:~mission(Client)\n'我们有箱~mission(Item)想要寄到~mission(Destination)。~mission(Timed)多谢!'\n\n需要~mission(Location)附近的一艘船接下这个订单。竞争要求,有快递或货运经验者优先。 +planetcollect_legal_desc_0009=看起来~mission(Client)希望从~mission(Location)送点儿~mission(Item)。快递合约已经发出。~mission(Timed)订单上要求把快递送往~mission(Destination)。请做好相应准备。 +planetcollect_legal_desc_0010=有消息说~mission(Client)希望雇用一艘船,以将~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed)恕不议价,飞船保险自付。 +planetcollect_legal_from=~mission(Contractor) +planetcollect_legal_obj_Display_Pickup_legal=从~mission(Location)取货 +planetcollect_legal_obj_display_drop_legal=将~mission(Item)送至~mission(Destination) +planetcollect_legal_obj_long_01=前往~mission(Location)取货。 +planetcollect_legal_obj_long_02=拿取~mission(Item)。 +planetcollect_legal_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_legal_obj_marker_01=取件地点 +planetcollect_legal_obj_marker_02=货物 +planetcollect_legal_obj_marker_03=送货地点 +planetcollect_legal_obj_short_legal_01=前往取件地点 +planetcollect_legal_obj_short_legal_02=拿上货物 +planetcollect_legal_obj_short_legal_03=递送~mission(Item) +planetcollect_legal_title=~mission(Title) (~mission(Item)) +planetcollect_legal_title_0001=有货物需要递送 +planetcollect_legal_title_0002=快递 +planetcollect_legal_title_0003=快递运输 +planetcollect_legal_title_0004=货物递送 +planetcollect_legal_title_0005=等待取货的快递 +planetcollect_legal_title_0006=已预约的快递订单 +planetcollect_legal_title_0007=快递需求 +planetcollect_legal_title_0008=快递工作机会 +planetcollect_legal_title_0009=快递请求 +planetcollect_meds_danger_0001=由于~mission(Item)属于危险品,因此请谨慎运输。 +planetcollect_meds_danger_0002=请注意,此订单含有生物危害品。 +planetcollect_meds_danger_0003=由于该货物被认定具有生物危害性,因此需要格外小心。 +planetcollect_meds_desc=~mission(Description) +planetcollect_meds_desc_0001=~mission(Client)有一些~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Danger)~mission(Timed) +planetcollect_meds_desc_0002=有一单~mission(Item)已由~mission(Client)下单。~mission(Timed)~mission(Danger)该订单需要从~mission(Location)取货后送至~mission(Destination)。 +planetcollect_meds_desc_0003=~mission(Client)下了一个订单,前往~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Danger)~mission(Timed) +planetcollect_meds_desc_0004=需要一位靠谱的人,到~mission(Location)拿上~mission(Item),然后将其送至~mission(Destination)。~mission(Timed) +planetcollect_meds_desc_0005=如果有人路过~mission(Location)附近,我需要送一些~mission(Item)去~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_meds_desc_0006=快递订单来自~mission(Client) -\n在~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed)\n~mission(Danger) +planetcollect_meds_from=~mission(Contractor) +planetcollect_meds_obj_long_01=前往~mission(Location)揽收货物 +planetcollect_meds_obj_long_02=揽收~mission(Item)。 +planetcollect_meds_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_meds_obj_marker_01=取件地点 +planetcollect_meds_obj_marker_02=货物 +planetcollect_meds_obj_marker_03=送货地点 +planetcollect_meds_obj_short_01=前往取件地点 +planetcollect_meds_obj_short_02=揽收货物 +planetcollect_meds_obj_short_03=递送货物 +planetcollect_meds_timed_0001=~mission(Item)易变质,请尽量速达。 +planetcollect_meds_timed_0002=该货物容易变质,请务必注意运输时间。 +planetcollect_meds_timed_0003=由于该货物容易变质,请严格遵守运输时间安排。 +planetcollect_meds_timed_0004=因为这是易变质货物,所以运送时间比较紧迫。 +planetcollect_meds_timed_0005=注意:物品易变质,必须在指定时间内交货。 +planetcollect_meds_timed_0006=这是份加急订单,请尽快送达。 +planetcollect_meds_timed_0007=这是一个紧急任务,一些病人的命就指望~mission(Item)了。 +planetcollect_meds_timed_0008=~mission(Client)明确表示该订单非常紧急,他们要求~mission(Item)在截止时间内必须送达。 +planetcollect_meds_title=~mission(Title) (~mission(Item)) +planetcollect_meds_title_0001=货物运输 +planetcollect_meds_title_0002=快递递送 +planetcollect_meds_title_0003=快递运输 +planetcollect_meds_title_0004=货物递送 +planetcollect_meds_title_0005=准备取货 +planetcollect_meds_title_0006=已预约的快递 +planetcollect_meds_title_0007=快递需求 +planetcollect_meds_title_0008=快递工作机会 +planetcollect_meds_title_0009=快递请求 +planetcollect_ore_desc=~mission(Description) +planetcollect_ore_desc_0001=~mission(Client)有一箱~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed) +planetcollect_ore_desc_0002=有一单~mission(Item)已由~mission(Client)下单。该订单需要从~mission(Location)取货后送至~mission(Destination)。~mission(Timed) +planetcollect_ore_desc_0003=~mission(Client)下了一个订单,从~mission(Location)揽收~mission(Item)然后送至~mission(Destination)。~mission(Timed) +planetcollect_ore_desc_0004=需要某人从~mission(Location)拿上一些~mission(Item),然后送到~mission(Destination)就行。~mission(Timed) +planetcollect_ore_desc_0005=如果有人在~mission(Location)附近,就帮我把一些~mission(Item)带到~mission(Destination)去吧。~mission(Timed) +planetcollect_ore_desc_0006=快递订单来自~mission(Client) - \n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) +planetcollect_ore_desc_0007=希望雇用一艘船来完成从~mission(Location)到~mission(Destination)的运输任务。~mission(Timed)恕不议价,飞船保险自付。 +planetcollect_ore_from=~mission(Contractor) +planetcollect_ore_obj_long_01=前往~mission(Location)揽收货物。 +planetcollect_ore_obj_long_02=揽收~mission(Item)。 +planetcollect_ore_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_ore_obj_marker_01=取货地点 +planetcollect_ore_obj_marker_02=货物 +planetcollect_ore_obj_marker_03=送货地点 +planetcollect_ore_obj_short_01=前往取货地点 +planetcollect_ore_obj_short_02=揽收货物 +planetcollect_ore_obj_short_03=递送货物 +planetcollect_ore_timed_0001=~mission(Client)说这是一份加急订单,所以请抓紧时间。 +planetcollect_ore_timed_0002=~mission(Client)要这个东西要得很急,所以快行动起来吧。 +planetcollect_ore_timed_0003=这是份加急订单,快动起来吧。 +planetcollect_ore_timed_0004=交货期限很紧,请尽快送达。 +planetcollect_ore_timed_0005=该订单有运送时限。 +planetcollect_ore_timed_0006=您必须快点处理这个订单,~mission(Client)需要在交货时间前拿到东西。 +planetcollect_ore_timed_0007=请注意,该合约有明确的运输时间期限。 +planetcollect_ore_title=~mission(Title) (~mission(Item)) +planetcollect_ore_title_0001=货物运输需求 +planetcollect_ore_title_0002=快递 +planetcollect_ore_title_0003=货物运输 +planetcollect_ore_title_0004=货物递送 +planetcollect_ore_title_0005=准备好发快递了 +planetcollect_ore_title_0006=已预约的快递 +planetcollect_ore_title_0007=快递需求 +planetcollect_ore_title_0008=快递工作机会 +planetcollect_ore_title_0009=快递请求 +planetcollect_oresamp_009=递送地点 +planetcollect_oresamp_desc=~mission(Description) +planetcollect_oresamp_desc_0001=~mission(Client)有一箱~mission(Item)需要从~mission(Location)揽收并运送到~mission(Destination)。~mission(Timed) +planetcollect_oresamp_desc_0002=~mission(Client)已经预约了一份关于~mission(Item)的快递订单。该订单需要把货从~mission(Location)送到~mission(Destination)。~mission(Timed) +planetcollect_oresamp_desc_0003=~mission(Client)下了一个关于~mission(Item)的快递订单。将货物从~mission(Location)送至~mission(Destination)。~mission(Timed) +planetcollect_oresamp_desc_0004=希望有人能帮~mission(Client)去~mission(Location)取到~mission(Item),然后将其送到~mission(Destination)。~mission(Timed) +planetcollect_oresamp_desc_0005=如果有人路过~mission(Location)附近,请帮我把~mission(Item)带到~mission(Destination)。~mission(Timed) +planetcollect_oresamp_desc_0006=快递订单来自~mission(Client) - \n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) +planetcollect_oresamp_desc_0007=希望雇用一艘船来执行~mission(Location)到~mission(Destination)的快递订单。~mission(TimedPay)恕不议价,飞船保险自付。 +planetcollect_oresamp_desc_0008=刚刚收到来自~mission(Client)的快递订单 -\n\n寄给:~mission(Contractor)\n来自:~mission(Client)\n'我们有一箱子的~mission(Item)需要送去~mission(Destination)。~mission(Timed)多谢!'\n\n需要在附近的一艘船能接下这个订单。竞争要求,有快递或货运经验者优先。 +planetcollect_oresamp_from=~mission(Contractor) +planetcollect_oresamp_location_0001=他们在戴玛尔的设施 +planetcollect_oresamp_location_0002=他们在戴玛尔的前哨站 +planetcollect_oresamp_location_0003=他们在戴玛尔的精炼厂 +planetcollect_oresamp_location_0004=他们在耶拉的设施 +planetcollect_oresamp_location_0005=他们在耶拉的前哨站 +planetcollect_oresamp_location_0006=他们在耶拉的精炼厂 +planetcollect_oresamp_location_0007=他们在赛琳的设施 +planetcollect_oresamp_location_0008=他们在赛琳的前哨站 +planetcollect_oresamp_location_0009=他们在赛琳的精炼厂 +planetcollect_oresamp_obj_long_01=前往~mission(Location)取货。 +planetcollect_oresamp_obj_long_02=揽收~mission(Item)。 +planetcollect_oresamp_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_oresamp_obj_marker_01=取货地点 +planetcollect_oresamp_obj_marker_02=货物 +planetcollect_oresamp_obj_short_01=前往取货地点 +planetcollect_oresamp_obj_short_02=揽收货物 +planetcollect_oresamp_obj_short_03=递送货物 +planetcollect_oresamp_title=~mission(Title) (~mission(Item)) +planetcollect_oresamp_title_0001=货物运输需求 +planetcollect_oresamp_title_0002=快递 +planetcollect_oresamp_title_0003=快递运输 +planetcollect_oresamp_title_0004=货物递送 +planetcollect_oresamp_title_0005=准备揽收 +planetcollect_oresamp_title_0006=已预约的快递 +planetcollect_oresamp_title_0007=快递需求 +planetcollect_oresamp_title_0008=快递工作机会 +planetcollect_oresamp_title_0009=快递请求 +planetcollect_research_danger_0001=由于~mission(Item)属于危险品,请务必谨慎运输。 +planetcollect_research_danger_0002=请注意,此订单有生物危害安全威胁。 +planetcollect_research_danger_0003=注意!由于该货物具有生物危害性,请务必小心。 +planetcollect_research_desc=~mission(Description) +planetcollect_research_desc_0001=~mission(Client)需要将~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Danger)~mission(Timed) +planetcollect_research_desc_0002=关于~mission(Item)的递送订单已由~mission(Client)预约。~mission(Timed)~mission(Danger)该订单需要到~mission(Location)揽收后送至~mission(Destination)。 +planetcollect_research_desc_0003=~mission(Client)已下单,订单内容就是去~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Danger)~mission(Timed) +planetcollect_research_desc_0004=需要个人到~mission(Location)把~mission(Item)拿上,然后送到~mission(Destination)就好了。~mission(Timed) +planetcollect_research_desc_0005=如果有在~mission(Location)附近,请帮我把~mission(Item)顺带送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_research_desc_0006=快递订单来自~mission(Client) -\n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed)\n~mission(Danger) +planetcollect_research_from=~mission(Contractor) +planetcollect_research_obj_long_01=前往~mission(Location)进行揽件。 +planetcollect_research_obj_long_02=揽收~mission(Item)。 +planetcollect_research_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_research_obj_marker_01=取货地点 +planetcollect_research_obj_marker_02=货物 +planetcollect_research_obj_marker_03=送货地点 +planetcollect_research_obj_short_01=前往取货地点 +planetcollect_research_obj_short_02=揽收货物 +planetcollect_research_obj_short_03=递送货物 +planetcollect_research_timed_0001=~mission(Item)很容易腐烂,所以请尽快送达。 +planetcollect_research_timed_0002=货物易腐,请务必注意运输时限。 +planetcollect_research_timed_0003=由于货物容易腐烂,故递送时限非常紧。 +planetcollect_research_timed_0004=合理的时间安排很重要,因为货物非常易腐。 +planetcollect_research_timed_0005=注意:因物品易腐,务必在规定时间内交货。 +planetcollect_research_timed_0006=这是一份加急订单,请紧密关注剩余配送时间。 +planetcollect_research_timed_0007=这是一个紧急任务,一些人的生命就取决于是否能将~mission(Item)按时送达了。 +planetcollect_research_timed_0008=~mission(Client)明确表示这单非常紧急,他们要求~mission(Item)能在截至时间之前送达。 +planetcollect_research_title=~mission(Title) (~mission(Item)) +planetcollect_research_title_0001=货物运输需求 +planetcollect_research_title_0002=快递 +planetcollect_research_title_0003=货物运输 +planetcollect_research_title_0004=货物递送 +planetcollect_research_title_0005=快递等待揽收 +planetcollect_research_title_0006=快递已预约 +planetcollect_research_title_0007=快递需求 +planetcollect_research_title_0008=快递工作机会 +planetcollect_research_title_0009=快递请求 +planetcollect_seeds_desc=~mission(Description) +planetcollect_seeds_desc_0001=~mission(Client)那里有个活儿需要完成。前往~mission(Location)取得~mission(Item),然后送到~mission(Destination)。~mission(Timed) +planetcollect_seeds_desc_0002=关于~mission(Item)的快递订单已由~mission(Client)发出。~mission(Timed)这单需要从~mission(Location)送到~mission(Destination)。 +planetcollect_seeds_desc_0003=~mission(Client)已经下单了,从~mission(Location)揽收~mission(Item)并送到~mission(Destination)。~mission(Timed) +planetcollect_seeds_desc_0004=需要个人送一下快递,从~mission(Location)把~mission(Item)拿上,然后送到~mission(Destination)。~mission(Timed) +planetcollect_seeds_desc_0005=如果有人路过~mission(Location)附近,就顺便帮我把~mission(Item)送到~mission(Destination)去。~mission(Timed) +planetcollect_seeds_desc_0006=快递订单来自~mission(Client) -\n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) +planetcollect_seeds_desc_0007=这个活儿就是一个普通的快递合约,取货地点是~mission(Location),递送地点是~mission(Destination),承运物品是~mission(Item)。就是这么普普通通的一个活儿。~mission(Timed) +planetcollect_seeds_desc_0008=一些农民希望拿到~mission(Location)产出的精美~mission(Item)。他们已经订下了快递订单。~mission(Timed)指定相应的计划,把货送到~mission(Destination)。 +planetcollect_seeds_from=~mission(Contractor) +planetcollect_seeds_obj_long_01=前往~mission(Location)。 +planetcollect_seeds_obj_long_02=从取货地点揽收~mission(Item)。 +planetcollect_seeds_obj_long_03=将~mission(Item)送至~mission(Destination)。 +planetcollect_seeds_obj_marker_01=取货地点 +planetcollect_seeds_obj_marker_02=货物 +planetcollect_seeds_obj_marker_03=递送地点 +planetcollect_seeds_obj_short_01=前往取货地点 +planetcollect_seeds_obj_short_02=揽收货物 +planetcollect_seeds_obj_short_03=递送货物 +planetcollect_seeds_timed_0001=这些货物很容易腐烂,所以请尽快送达。 +planetcollect_seeds_timed_0002=货物易腐,请务必注意运输时限。 +planetcollect_seeds_timed_0003=由于货物容易腐烂,故递送时限非常紧。 +planetcollect_seeds_timed_0004=因为这是易腐货物,所以运送时间比较紧迫。 +planetcollect_seeds_timed_0005=注意:因物品易腐,务必在规定时间内交货。 +planetcollect_seeds_timed_0006=请确保~mission(Item)的保鲜状况,严格坚持运输时限规定。 +planetcollect_seeds_title=~mission(Title) (~mission(Item)) +planetcollect_seeds_title_0001=货物运输需求 +planetcollect_seeds_title_0002=快递 +planetcollect_seeds_title_0003=货物运输 +planetcollect_seeds_title_0004=货物递送 +planetcollect_seeds_title_0005=快递等待揽收 +planetcollect_seeds_title_0006=已预约快递 +planetcollect_seeds_title_0007=快递需求 +planetcollect_seeds_title_0008=快递工作机会 +planetcollect_seeds_title_0009=快递请求 +planetcollect_steal_danger_0001=尽量保持低调,这儿的事情已经够热闹的了。 +planetcollect_steal_danger_0002=如果你遇到任何麻烦,我相信你可以自已解决的。 +planetcollect_steal_danger_0003=警告你一句,近期这片区域内的安保活动频繁,请采取适当的预防措施。 +planetcollect_steal_danger_0004=我不想找任何麻烦,不过要是安保来了你得料理了他们。 +planetcollect_steal_danger_0005=我建议你小心行事,不要大动干戈。我不想因为这个招惹什么目光。 +planetcollect_steal_desc=~mission(Description) +planetcollect_steal_desc_0001=~mission(Client)想要拿到~mission(Item)。东西就在~mission(Location),拿上然后送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0002=在~mission(Location)有个~mission(Item)。~mission(Client)需要你把它顺回来。~mission(Danger)一旦得手~mission(Item),请将它送到~mission(Destination)。~mission(Timed) +planetcollect_steal_desc_0003=~mission(Client)转移一箱贵重的~mission(Item)。去~mission(Location)拿上它,然后速速送到~mission(Destination),他们会确保您得到合理报酬的。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0004=想找一个特别靠谱的人从~mission(Location)拿走~mission(Item)并将其带到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0005=如果你正想干点儿什么,那~mission(Client)正需要从~mission(Location)弄来一个~mission(Item)。拿到之后把它并带到~mission(Destination)就行。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0006=是这样一个活儿,~mission(Client)需要~mission(Location)特有的~mission(Item)。你得手之后,立刻把东西送到~mission(Destination)。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0007=赚一大堆信用点听起来怎么样? 你要做的就是从~mission(Location)偷偷拿一个~mission(Item)回来。听起来挺刺激的,不是吗? 对了,记得把到手的东西送到~mission(Destination)去,这样就皆大欢喜了。~mission(Timed)~mission(Danger)最后说一句,如果你把这事儿搞砸了,吃不了兜着走。 +planetcollect_steal_desc_0008=有没有大哥有点儿闲工夫顺带手干个小活儿? 就是去一趟~mission(Location)的小活儿。~mission(Client)需要点儿~mission(Item),弄到手之后把它送到~mission(Destination)。这真的就是个捎带手的小活儿。~mission(Timed) +planetcollect_steal_desc_0009=~mission(Client)有一包~mission(Item)需要被送到~mission(Destination)。如果你能去~mission(Location)拿上它,事成之后会有几个子儿来补偿你遇到的麻烦的。~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0010=都听好了。~mission(Timed)在~mission(Location)有一包正等着被运到~mission(Destination)的包裹。~mission(Danger) +planetcollect_steal_desc_0011=如果你能弄到~mission(Item)。你就麻溜儿的给送到~mission(Destination)去。所有金的银的啊老铁!只要你把这活儿整明白了,都是你的!赶紧滴吧!~mission(Client) = 绝对合法 +planetcollect_steal_desc_0012=请把~mission(Item)送给~mission(Client)。东西在~mission(Location)就有。送到~mission(Destination)。钱少不了。 +planetcollect_steal_from=~mission(Contractor) +planetcollect_steal_obj_long_01=前往~mission(Location)取货。 +planetcollect_steal_obj_long_02=获取~mission(Item)。 +planetcollect_steal_obj_long_03=将货物送至~mission(Destination)。 +planetcollect_steal_obj_marker_01=取货地点 +planetcollect_steal_obj_marker_02=产品 +planetcollect_steal_obj_marker_03=送货地点 +planetcollect_steal_obj_short_01=前往货件地点 +planetcollect_steal_obj_short_02=获取货物 +planetcollect_steal_obj_short_03=交付货物 +planetcollect_steal_timed_0001=真的很急,所以尽快搞定。 +planetcollect_steal_timed_0002=快点儿把这事儿搞定吧,不要磨磨唧唧的。 +planetcollect_steal_timed_0003=客户想立刻就把东西拿到手,所以一定不要迟到。 +planetcollect_steal_timed_0004=~mission(Client)要的非常急,所以请一定准时。 +planetcollect_steal_timed_0005=这火马上就把眉毛烧光了。 +planetcollect_steal_timed_0006=~mission(Client)不会一直等着你,所以赶快把事儿给搞定。 +planetcollect_steal_timed_0007=这次任务的机会转瞬而逝。确保你别错过它。 +planetcollect_steal_title=~mission(Title) +planetcollect_steal_title_0001=运-输任务 +planetcollect_steal_title_0002=直接带走 +planetcollect_steal_title_0003=特殊订单 +planetcollect_steal_title_0004=拿了就跑 +planetcollect_steal_title_0005=送货地点 +planetcollect_steal_title_0006=取个东西 +planetcollect_steal_title_0007=搞快点 +planetcollect_steal_title_0008=取个货 +planetcollect_steal_title_0009=有时间吗? +planetcollect_steal_title_0010=采购 +planetcollect_waste_desc=~mission(Description) +planetcollect_waste_desc_0001=有一个废物清理的任务。~mission(Stops)你去当地处理一下~mission(Item),这玩意儿没什么用,也卖不了多少钱。 +planetcollect_waste_desc_0002=我们这儿有一份处理废物的合约。~mission(Stops)这不是一份讨喜的活儿,但总得有人去做不是吗?至少这是老老实实赚到手的钱,可以说比这儿的大部分工作都靠谱。谁知道呢,也许你能找到人把~mission(Item)给卖了。 +planetcollect_waste_desc_0003=标准废物清理作业。~mission(Stops)只要把~mission(Item)清理掉,东西随便你自己处置。是卖掉还是自己留着,我们一点儿也不关心。只要它从这里消失,你就可以拿到钱了。 +planetcollect_waste_desc_0004=正在找个跑腿的去处理~mission(Item)。~mission(Stops)对于你怎么处理它真的没什么要求,你把它卖给拾荒者或者烧了都行。 +planetcollect_waste_desc_0005=看起来这里有堆积如山的~mission(Item)需要处理。~mission(Stops)你会获得行业标准酬劳,同时你还可以把~mission(Item)卖了来赚点外快。这是一次性合约。 +planetcollect_waste_desc_0006=有一整堆~mission(Item)需要被拉走处理。所有都已经装好箱子了。~mission(Stops)而且作为奖励,你可以留着那些东西或者把它们卖掉。如果你感兴趣,这工作就是你的。 +planetcollect_waste_from=~mission(Contractor) +planetcollect_waste_obj_long_01=前往~mission(Location)进行废物收集。 +planetcollect_waste_obj_long_02=收集所有~mission(Item)。 +planetcollect_waste_obj_long_03=取出并清理前哨站的~mission(Item)。 +planetcollect_waste_obj_long_Location01=前往~mission(Location01|Address)并收集所有~mission(Item)。 +planetcollect_waste_obj_long_Location02=前往~mission(Location02|Address)并收集所有~mission(Item)。 +planetcollect_waste_obj_long_Location03=前往~mission(Location03|Address)并收集所有~mission(Item)。 +planetcollect_waste_obj_long_main_01=清理前哨站的垃圾。 +planetcollect_waste_obj_long_main_01_Counter=前哨站清理已完成%ls +planetcollect_waste_obj_marker_01=收集点 +planetcollect_waste_obj_marker_03=清理垃圾 +planetcollect_waste_obj_short_01=前往收集点 +planetcollect_waste_obj_short_02=收集垃圾 +planetcollect_waste_obj_short_03=清除前哨站的垃圾 +planetcollect_waste_obj_short_3a=~mission(Item) +planetcollect_waste_obj_short_3a_L01_counter=~mission(Item)剩余%ls +planetcollect_waste_obj_short_3a_L02_counter=剩余垃圾%ls +planetcollect_waste_obj_short_3a_L03_counter=剩余垃圾%ls +planetcollect_waste_stops_0001=很简单,应该不会太花时间。 +planetcollect_waste_stops_0002=这次只有一个需要拿上的。 +planetcollect_waste_stops_0003=只是一个单独的收集点,弄完就完事了。 +planetcollect_waste_stops_0004=你将从几个不同的地点收集。 +planetcollect_waste_stops_0005=这是一条为当地人服务的简单路线。 +planetcollect_waste_stops_0006=我们本来有一名常客会处理这条路线,但这次得你代替他。 +planetcollect_waste_title=~mission(Title) (~mission(Item)) +planetcollect_waste_title_0001=收集与处理 +planetcollect_waste_title_0002=需要清运服务 +planetcollect_waste_title_0003=废物清理需求 +port_NameCoolerLeft=右侧散热器 +port_NameCoolerRight=左侧散热器 +port_NameGravLev01=反重力悬浮装置 1 +port_NameGravLev02=反重力悬浮装置 2 +port_NameGravLev03=反重力悬浮装置 3 +port_NameGravLev04=反重力悬浮装置 4 +port_NameGravLev05=反重力悬浮装置 5 +port_NameGravLev06=反重力悬浮装置 6 +port_NameGravLev07=反重力悬浮装置 7 +port_NameGravLev08=反重力悬浮装置 8 +port_NameGravityGen=重力发生器 +port_NameShieldGen04=护盾生成器 4 +port_NameShieldGen05=护盾生成器 5 +port_NameShieldGen06=护盾生成器 6 +port_NameShieldGen07=护盾生成器 7 +port_NameShieldGen08=护盾生成器 8 +port_NameShieldGen09=护盾生成器 9 +port_NameShieldGen10=护盾生成器 10 +port_NameThrustMain=主推进器 +port_NameThrustMain01=主推进器 1 +port_NameThrustMain02=主推进器 2 +port_NameThrustMain03=主推进器 3 +port_NameThrustMain04=主推进器 4 +port_NameThrustMain05=主推进器 5 +port_NameThrustMain06=主推进器 6 +port_NameThrustMain07=主推进器 7 +port_NameThrustMain08=主推进器 8 +port_NameThrustMain09=主推进器 9 +port_NameThrustMain10=主推进器 10 +port_NameThrustMain11=主推进器 11 +port_NameThrustMain12=主推进器 12 +port_NameThrustManoeuv01=机动推进器 1 +port_NameThrustManoeuv02=机动推进器 2 +port_NameThrustManoeuv03=机动推进器 3 +port_NameThrustManoeuv04=机动推进器 4 +port_NameThrustManoeuv05=机动推进器 5 +port_NameThrustManoeuv06=机动推进器 6 +port_NameThrustManoeuv07=机动推进器 7 +port_NameThrustManoeuv08=机动推进器 8 +port_NameThrustManoeuv09=机动推进器 9 +port_NameThrustManoeuv10=机动推进器 10 +port_NameThrustManoeuv11=机动推进器 11 +port_NameThrustManoeuv12=机动推进器 12 +port_NameThrustManoeuv13=机动推进器 13 +port_NameThrustManoeuv14=机动推进器 14 +port_NameThrustManoeuv15=机动推进器 15 +port_NameThrustManoeuv16=机动推进器 16 +port_NameThrustManoeuv17=机动推进器 17 +port_NameThrustManoeuv18=机动推进器 18 +port_NameThrustManoeuv19=机动推进器 19 +port_NameThrustManoeuv20=机动推进器 20 +port_NameThrustManoeuv21=机动推进器 21 +port_NameThrustManoeuv22=机动推进器 22 +port_NameThrustManoeuv23=机动推进器 23 +port_NameThrustManoeuv24=机动推进器 24 +port_NameThrustManoeuv25=机动推进器 25 +port_NameThrustManoeuv26=机动推进器 26 +port_NameThrustManoeuv27=机动推进器 27 +port_NameThrustManoeuv28=机动推进器 28 +port_NameThrustManoeuv29=机动推进器 29 +port_NameThrustManoeuv30=机动推进器 30 +port_NameThrustManoeuv31=机动推进器 31 +port_NameThrustManoeuv32=机动推进器 32 +port_NameThrustManoeuv33=机动推进器 33 +port_NameThrustManoeuv34=机动推进器 34 +port_NameThrustManoeuv35=机动推进器 35 +port_NameThrustManoeuv36=机动推进器 36 +port_NameThrustManoeuv37=机动推进器 37 +port_NameThrustManoeuv38=机动推进器 38 +port_NameThrustManoeuv39=机动推进器 39 +port_NameThrustManoeuv40=机动推进器 40 +port_NameThrustManoeuv41=机动推进器 41 +port_NameThrustManoeuv42=机动推进器 42 +port_NameThrustManoeuv43=机动推进器 43 +port_NameThrustManoeuv44=机动推进器 44 +port_NameThrustManoeuv45=机动推进器 45 +port_NameThrustManoeuv46=机动推进器 46 +port_NameThrustManoeuv47=机动推进器 47 +port_NameThrustManoeuv48=机动推进器 48 +port_NameThrustManoeuv49=机动推进器 49 +port_NameThrustManoeuv50=机动推进器 50 +port_NameThrustManoeuv51=机动推进器 51 +port_NameThrustManoeuv52=机动推进器 52 +port_NameThrustRetro=反向推进器 +port_NameThrustRetro01=反向推进器 1 +port_NameThrustRetro02=反向推进器 2 +port_NameThrustRetro03=反向推进器 3 +port_NameThrustRetro04=反向推进器 4 +port_NameThrusterLeftAuxEng=左侧辅助引擎 +port_NameThrusterMain=主推进器 +port_NameThrusterMainAux=主辅助推进器 +port_NameThrusterMainAuxL=左侧主辅助推进器 +port_NameThrusterMainAuxR=右侧主辅助推进器 +port_NameThrusterMainC=中央主推进器 +port_NameThrusterMainL=左侧主推进器 +port_NameThrusterMainLL=左下方主推进器 +port_NameThrusterMainLR=右下方主推进器 +port_NameThrusterMainR=右侧主推进器 +port_NameThrusterMainUL=左上方主推进器 +port_NameThrusterMainUR=右上方主推进器 +port_NameThrusterMavFL=左前方推进器 +port_NameThrusterMavFLB=前左底部推进器 +port_NameThrusterMavFLC=中央前下方推进器 +port_NameThrusterMavFLL=左前下方推进器 +port_NameThrusterMavFLLA=左前下方推进器 A +port_NameThrusterMavFLLB=左前下方推进器 B +port_NameThrusterMavFLLO=外侧前左下推进器 +port_NameThrusterMavFLR=右前下方推进器 +port_NameThrusterMavFLRA=右前下方推进器 A +port_NameThrusterMavFLRB=右前下方推进器 B +port_NameThrusterMavFLRO=外侧前右下推进器 +port_NameThrusterMavFLS=前左侧推进器 +port_NameThrusterMavFLT=前左顶部推进器 +port_NameThrusterMavFML=中间左前方推进器 +port_NameThrusterMavFMR=中间右前方推进器 +port_NameThrusterMavFR=右前方推进器 +port_NameThrusterMavFRB=前右底部推进器 +port_NameThrusterMavFRS=前右侧推进器 +port_NameThrusterMavFRT=前右顶部推进器 +port_NameThrusterMavFUC=中央前上分推进器 +port_NameThrusterMavFUL=左前上方推进器 +port_NameThrusterMavFULO=外侧前左上推进器 +port_NameThrusterMavFUR=右前上方推进器 +port_NameThrusterMavFURO=外侧前右上推进器 +port_NameThrusterMavMFL=左中前方推进器 +port_NameThrusterMavMFLL=左下中前方推进器 +port_NameThrusterMavMFLLA=左下中前方推进器 A +port_NameThrusterMavMFLLB=左下中前方推进器 B +port_NameThrusterMavMFLR=右下中前方推进器 +port_NameThrusterMavMFLRA=右下中前方推进器 A +port_NameThrusterMavMFLRB=右下中前方推进器 B +port_NameThrusterMavMFR=右中前方推进器 +port_NameThrusterMavMFUC=中央中前上方推进器 +port_NameThrusterMavMFUL=左中前上方推进器 +port_NameThrusterMavMFUR=右中前上方推进器 +port_NameThrusterMavML=左侧中间推进器 +port_NameThrusterMavMLL=左中下方推进器 +port_NameThrusterMavMLR=右中下方推进器 +port_NameThrusterMavML_=中下推进器 +port_NameThrusterMavMR=右中推进器 +port_NameThrusterMavMRL=左中后方推进器 +port_NameThrusterMavMRLL=左下中后方推进器 +port_NameThrusterMavMRLLA=左下中后方推进器 A +port_NameThrusterMavMRLLB=左下中后方推进器 B +port_NameThrusterMavMRLR=右下中后方推进器 +port_NameThrusterMavMRLRA=右下中后方推进器 A +port_NameThrusterMavMRLRB=右下中后方推进器 B +port_NameThrusterMavMROL=外侧中后左推进器 +port_NameThrusterMavMROR=外侧中后右推进器 +port_NameThrusterMavMRR=右中后方推进器 +port_NameThrusterMavMRUC=中央中后上方推进器 +port_NameThrusterMavMRUL=左中后上方推进器 +port_NameThrusterMavMRUR=右中后上方推进器 +port_NameThrusterMavMU=中上推进器 +port_NameThrusterMavMUL=左中上方推进器 +port_NameThrusterMavMUR=右中上方推进器 +port_NameThrusterMavOFL=外侧前左推进器 +port_NameThrusterMavOFR=外侧前右推进器 +port_NameThrusterMavORL=外侧后左推进器 +port_NameThrusterMavORR=外侧后右推进器 +port_NameThrusterMavRL=左后方推进器 +port_NameThrusterMavRLC=中央后下方推进器 +port_NameThrusterMavRLL=左后下方推进器 +port_NameThrusterMavRLLA=左后下方推进器 A +port_NameThrusterMavRLLB=左后下方推进器 B +port_NameThrusterMavRLR=右后下方推进器 +port_NameThrusterMavRLRA=右后下方推进器 A +port_NameThrusterMavRLRB=右后下方推进器 B +port_NameThrusterMavRLS=后左侧推进器 +port_NameThrusterMavRLT=[PH] Thruster Rear Left Top +port_NameThrusterMavRML=左中下方推进器 +port_NameThrusterMavRMR=右中下方推进器 +port_NameThrusterMavRR=右后方推进器 +port_NameThrusterMavRRS=后右侧推进器 +port_NameThrusterMavRRT=[PH] Thruster Rear Right Top +port_NameThrusterMavRUC=中央后上方推进器 +port_NameThrusterMavRUL=左后上方推进器 +port_NameThrusterMavRUR=右后上方推进器 +port_NameThrusterRetro=反向推进器 +port_NameThrusterRetroBodyL=左船身反向推进器 +port_NameThrusterRetroBodyR=右船身反向推进器 +port_NameThrusterRetroFL=左前制动推进器 +port_NameThrusterRetroFLC=中央前下方反向推进器 +port_NameThrusterRetroFR=右前制动推进器 +port_NameThrusterRetroFUC=中央前上方反向推进器 +port_NameThrusterRetroFUL=左前上方反向推进器 +port_NameThrusterRetroFUR=右前上反向推进器 +port_NameThrusterRetroL=左反向推进器 +port_NameThrusterRetroLL=左下方反向推进器 +port_NameThrusterRetroLR=右下方反向推进器 +port_NameThrusterRetroMFLC=中央中前下方反向推进器 +port_NameThrusterRetroMFUC=中央中前上方反向推进器 +port_NameThrusterRetroMFUL=左中前下方反向推进器 +port_NameThrusterRetroMFUR=右中前下方反向推进器 +port_NameThrusterRetroMRUC=中央中后上方右反向推进器 +port_NameThrusterRetroMRUL=右中后上方反向推进器 +port_NameThrusterRetroMRUR=左中后上方反向推进器 +port_NameThrusterRetroR=右侧反向推进器 +port_NameThrusterRetroUL=左侧反向推进器 +port_NameThrusterRetroUR=右上方反向推进器 +port_NameThrusterRetroWingL=左机翼反向推进器 +port_NameThrusterRetroWingR=右机翼反向推进器 +port_NameThrusterRightAuxEng=右侧辅助引擎 +port_NameThrusterTurbine=垂直起降涡轮风扇 +port_NameThrusterVTOLFront=正面VTOL引擎 +port_NameThrusterVTOLFrontLeft=左前方垂直起降引擎 +port_NameThrusterVTOLFrontRight=右前方垂直起降引擎 +port_NameThrusterVTOLRearLeft=左后方垂直起降引擎 +port_NameThrusterVTOLRearRight=右后方垂直起降引擎 +prisonerbreak_desc=~mission(Contractor|PrisonerBreakDescription) +prisonerbreak_display_002=剩余押运安保:%ls +prisonerbreak_display_004=剩余安保力量:%ls +prisonerbreak_display_006=唤醒正确的囚犯:%ls +prisonerbreak_from=~mission(Contractor|PrisonerBreakFrom) +prisonerbreak_marker_001=运囚船 +prisonerbreak_obj_long_001=靠近运囚船。 +prisonerbreak_obj_long_002=歼灭押运安保。 +prisonerbreak_obj_long_003=获得门禁权限并登上运囚船。 +prisonerbreak_obj_long_004=歼灭安保力量并登上运囚船。 +prisonerbreak_obj_long_005=定位并下载完整的囚犯转运名单,用它来找到正确的冷冻休眠舱。 +prisonerbreak_obj_long_006=找到正确的低温休眠仓使囚犯苏醒。 +prisonerbreak_obj_long_008=在囚犯完全苏醒前离开运囚船区域。 +prisonerbreak_obj_short_001=抵达运囚船 +prisonerbreak_obj_short_002=歼灭押运安保 +prisonerbreak_obj_short_003=登上运囚船 +prisonerbreak_obj_short_004=歼灭安保力量 +prisonerbreak_obj_short_005=下载囚犯转运名单 +prisonerbreak_obj_short_006=唤醒正确的囚犯 +prisonerbreak_obj_short_008=离开运囚船附近区域 +prisonerbreak_optobj_long_007=(额外任务) 干掉冷冻休眠仓里的线人。 +prisonerbreak_optobj_short_007=(额外任务) 干掉线人 +prisonerbreak_subobj_006a=解救~mission(NameSave1)。 +prisonerbreak_subobj_006b=解救~mission(NameSave2)。 +prisonerbreak_subobj_006c=解救~mission(NameSave3)。 +prisonerbreak_subobj_006d=解救~mission(NameKill1)。 +prisonerbreak_title=~mission(Contractor|PrisonerBreakTitle) +prisonermanifest_body_001=此清单中所列人员现已搭乘官方监管下的运囚船,并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后优先接受处理,然后直接带到拘留室审问。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger22)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger17)\n\n +prisonermanifest_body_002=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(AIIntegerKill)\n~mission(RandomInteger11)\n~mission(RandomInteger7)\n\n +prisonermanifest_body_003=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger12)\n~mission(RandomInteger13)\n~mission(AIIntegerKill)\n~mission(RandomInteger14)\n\n +prisonermanifest_body_004=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger12)\n~mission(RandomInteger4)\n~mission(RandomInteger9)\n~mission(RandomInteger17)\n~mission(AIIntegerKill)\n\n +prisonermanifest_body_005=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger1)\n~mission(AIIntegerKill)\n\n +prisonermanifest_body_006=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger19)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger21)\n~mission(RandomInteger16)\n +prisonermanifest_from=克莱舍尔更生设施 +prisonermanifest_title=囚犯转运名单 +procedural_text_null= +protlife_blackbox_recover_desc_01=我们的一位客户最近提出了载具索赔,作为保险公司,我们奥林匹斯人寿保险需要一名调查员调查~mission(Location|Address),找到黑匣子,并将其送往 ~mission(Destination) 进行分析。\n\n请注意,在我们能够确定导致飞船消失的因素之前,在这区域内应该保持高度谨慎。 +protlife_blackbox_recover_desc_02=一艘被本公司担保的持有人所拥有的船只据悉已被损毁,现需要一名调查员代表奥林匹斯人寿保险进行调查。为了调查具体发生了什么,需要从~mission(Location|Address)找到飞行记录器,并将其送往 ~mission(Destination)。 \n\n请保持警惕,接近事故现场时,可能仍有危险或敌对分子存在。 +protlife_blackbox_recover_desc_03=奥林匹斯人寿保险现寻求一名调查员,寻找最近失踪船只的残骸,从~mission(Location|Address)取得它的飞行记录仪,并将其送往~mission(Destination)。然后我们将调查数据并妥善处理客户的损失索赔。\n\n由于我们目前还不知道船只被毁的相关细节,请谨慎前往事故现场。 +protlife_blackbox_recover_title_01=残骸索赔调查 +protlife_from=奥林匹斯人寿保险 +protlife_searchbody_cave_danger_0001=我们不清楚在~mission(TargetName|Last)身上发生了什么,强烈建议您在探索此地点时格外谨慎。那里可能会出现敌对威胁或环境危害。 +protlife_searchbody_cave_danger_0002=请知悉,我们无法确认此地点是否有敌对力量或环境危害。可以确定的是,~mission(TargetName|Last)一直没有返回,我们也不希望同样的事发生在你身上。请务必在探索那个地方时保持最大的警惕。 +protlife_searchbody_cave_desc_0001=我们的一位老客户~mission(TargetName),最近被报告失踪。在我们可以决定如何合理理赔之前,需要你去确认他们当前的状态。\n\n我们的调查小组初步了解到~mission(TargetName|Last)曾经一直在~mission(Location|Address)进行实验。建议你从那里展开搜查。~mission(Location|CaveSize)\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0002=~mission(TargetName)的家人因为安保人员超过两周无法定位到他,而且也一直没有联系他们,所以他们提出了经济索赔。在我们解决这件事之前,希望可以雇佣你来追寻最后一条线索。\n\n我们认为~mission(TargetName|Last)可能在一次去~mission(Location|Address)的休闲旅行途中意外死亡。我们需要你去那里看一下是否能确认到底发生了什么。~mission(Location|CaveSize)\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0003=我们正在寻求一位调查员去找到并确定~mission(TargetName)的状况,他最后一次被目击是在前往~mission(Location|Address)~mission(Location|CaveSize)的路上。\n\n没有确切信息的话,我们无法妥善处理他们的保单支付问题。\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0004=奥林匹斯人寿保险保险公司正在搜寻一位不幸失踪的客户,名为~mission(TargetName)。我们最近成功追踪到他们前往~mission(Location|Address)~mission(Location|CaveSize)的踪迹。\n\n您现在被雇佣进行一次现场调查任务,希望这样我们就能够找到~mission(TargetName|Last)并且提供必要的援助。\n \n~mission(Contractor|SearchBodyCaveDanger)~mission(Contractor|Timed) +protlife_searchbody_cave_title_0001=调查失踪客户~mission(TargetName) +protlife_timed_0001=请注意,此任务非常紧急。请务必在截止日期前完成任务。 +protlife_timed_0002=请务必在截止日期之前优先处理此任务。 +quantum_hud_aligned=已校准成员 %i / %i +quantum_hud_spooled=已充能成员 %i / %i +racelastforxcheckpoints_obj_display_01=[PH] 卢卡·布伦特:确保比赛持续 ~mission(RaceLastsForXCheckpoints)。 +racelastforxcheckpoints_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(RaceLastsForXCheckpointsReward) - 确保比赛持续 ~mission(RaceLastsForXCheckpoints) 并且完成比赛。 +racelastforxcheckpoints_obj_short_01=[PH] 确保比赛持续 ~mission(RaceLastsForXCheckpoints) 检查点。 +recoverspace__obj_long_01=找到~mission(TargetName)的飞船,上面载有~mission(Contractor|RecoveryItem)。 +recoverspace__obj_long_02=在~mission(TargetName)带着~mission(Contractor|RecoveryItem)逃走之前消灭他们。 +recoverspace__obj_long_03=从飞船残骸中回收~mission(Contractor|RecoveryItem)。 +recoverspace__obj_long_04=将~mission(Contractor|RecoveryItem) 送至~mission(Destination)。 +recoverspace__obj_marker_01=~mission(TargetName) +recoverspace__obj_marker_02=消灭 +recoverspace__obj_marker_03=~mission(Contractor|RecoveryItem) +recoverspace__obj_marker_04=递送地点 +recoverspace__obj_short_01=找到~mission(TargetName)的飞船 +recoverspace__obj_short_02=消灭目标 +recoverspace__obj_short_03=回收财物 +recoverspace__obj_short_04=递送已找回的财物 +recoverspace_desc=~mission(Contractor|RecoverSpaceDescription) +recoverspace_from=~mission(Contractor|RecoverSpaceFrom) +recoverspace_title=~mission(Contractor|RecoverSpaceTitle) +recoverstash_desc=~mission(Contractor|RecoverStashDesc) +recoverstash_dropoff_obj_long_01=将所有的贮藏物送往 ~mission(Destination|Address). +recoverstash_dropoff_obj_marker_00=卸下 +recoverstash_dropoff_obj_short_01=将贮藏品送到 ~mission(Destination) +recoverstash_from=~mission(Contractor|RecoverStashFrom) +recoverstash_header=当前合约:~mission(Contractor|RecoverStashTitle) +recoverstash_mgtitle=~mission(Contractor|RecoverStashTitle) - ~mission(Reward) +recoverstash_pickup_obj_long_00=前往 ~mission(Location|Address)找到所有的贮藏品. +recoverstash_pickup_obj_long_01=找到贮藏品的第一部分。 +recoverstash_pickup_obj_long_02=找到贮藏品的第二部分。 +recoverstash_pickup_obj_long_03=找到贮藏品的第三部分。 +recoverstash_pickup_obj_marker_00=贮藏品 +recoverstash_pickup_obj_short_00=找到贮藏品:%ls +recoverstash_steal_desc=~mission(Contractor|RecoverStashStealDesc) +recoverstash_steal_header=~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward) +recoverstash_steal_mgtitle=当前合约:~mission(Contractor|RecoverStashStealTitle) +recoverstolen_danger_0001=我们预计此行应当比较顺利,但还是请做好准备以防意外发生。 +recoverstolen_danger_0002=我们现在的业务非常繁忙,所以如果出了什么问题,我们将无法给您提供任何援助。请准备好自己解决任何突发情况。 +recoverstolen_danger_0003=我们对此地点的初步调查表明,这里没有直接的安全风险,但老手都知道不能把身家性命寄托在调查报告上。 +recoverstolen_danger_0004=犯事的盗贼可能仍然潜伏在附近,所以务必小心。 +recoverstolen_desc=~mission(Description) +recoverstolen_desc_0001=我们非常幸运地追踪到了之前被偷窃的~mission(Contractor|RecoveryItem)。它现在在~mission(Location)那边。我们需要人去那里找回这些财物并将它们送回~mission(Destination)。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0002=我们的一位线人告诉我们从~mission(Destination)被带走的~mission(Contractor|RecoveryItem)现在正被藏在~mission(Location)。我们正寻求一位私人承包商来代表我们对~mission(Contractor|RecoveryItem)进行财物回收并将其送回合法拥有者手上。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0003=你可能不信,这种事虽然极少发生,但是我们追查到最近丢失的一些财物突然出现在了~mission(Location)附近。而且是完好无损的!现在,我们只需有人来把收尾工作做好,然后把~mission(Contractor|RecoveryItem)送回给我们在~mission(Destination)的客户。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0004=在~mission(Destination)报告发生了盗窃案之后,我们用追踪器成功追踪到了被偷窃的~mission(Contractor|RecoveryItem),它已经被藏到~mission(Location)了。这活儿的棘手部分已经搞定,现在只需要有人去现场把东西取回来。你觉得你能完成吗?~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0005=你每次想 '这帮罪犯也太蠢了点吧' 的时候,他们总能给你新的惊喜。这些鬼才把~mission(Contractor|RecoveryItem)从~mission(Destination)那儿偷了出来,但是我们轻而易举地追踪到他们去了~mission(Location)。对于合约承接者到那里把物品收回并返还给原主应该不会太难。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger)老实说,要是这群蠢贼发现~mission(Contractor|RecoveryItem)没了,然后当做是魔法事件或是别的什么玩意的话,我一点都不会惊讶。 +recoverstolen_desc_0006=好消息,在我们的一位客户遭到盗窃后,我们成功追踪到失窃的~mission(Contractor|RecoveryItem)被窃贼藏到了~mission(Location)。我们正在找人来完成这项任务,找到后把客户的财物交还到~mission(Destination)。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_from=~mission(Contractor) +recoverstolen_obj_long_01=前往~mission(Location)收回被盗窃的货物。 +recoverstolen_obj_long_02=寻找并收回被盗窃的~mission(Item)。 +recoverstolen_obj_long_03=将~mission(Item)递送至~mission(Destination)。 +recoverstolen_obj_marker_01=失窃的货物 +recoverstolen_obj_marker_03=送货地点 +recoverstolen_obj_short_01=去寻找失窃的货物 +recoverstolen_obj_short_02=回收失窃的货物 +recoverstolen_obj_short_03=递送回收的货物 +recoverstolen_space_danger_0001=完成这份合约时务必保持谨慎,窃贼很可能全副武装并怀有强烈的敌意。 +recoverstolen_space_danger_0002=如果事情不幸出了什么差错,~mission(contractor)不会提供任何形式的战斗援助。接受这份合约风险自负。 +recoverstolen_space_danger_0003=在接触这些罪犯时要保持谨慎,你要是把他们逼得走投无路,他们会做什么可说不准。 +recoverstolen_space_danger_0004=这个小贼还是有点关系的,要是有些~mission(client)的朋友出现可别太惊讶。 +recoverstolen_space_desc=~mission(Contractor|RecoverSpaceDescription) +recoverstolen_space_desc_0001=一次独立调查使得最近失窃的~mission(Contractor|RecoveryItem)的位置被找到。我们认为目前这件物品在~mission(TargetName)的手里,此人有过为~mission(client)工作的记录。~mission(contractor)在找一位有经验的专家来追踪~mission(TargetName)的飞船,以寻回丢失的财物,并将其送回~mission(destination)。~mission(Contractor|RecoveryTimed)~mission(Danger) +recoverstolen_space_desc_0002=~mission(contractor)正在寻求一位有经验的人来追回失窃的~mission(Contractor|RecoveryItem),我们的调查团队已经确认东西就在~mission(location)附近的一艘飞船上,飞船就叫~mission(TargetName)。一旦成功回收,请将~mission(Contractor|RecoveryItem)送往~mission(destination)以交还给其合法拥有者。~mission(Contractor|RecoveryTimed)~mission(Danger) +recoverstolen_space_desc_0003=一个小奇迹。~mission(destination)附近的一些老实人的~mission(Contractor|RecoveryItem)被偷走了,但我们成功追查到了线索。原来是一群叫做~mission(TargetName)的拾荒者偷走了~mission(Contractor|RecoveryItem)并装在了他们的飞船上。尽管如此,一名有经验的承包商应该能追猎到他们的飞船,并将财物送回到原本应该放的地方。~mission(Contractor|RecoveryTimed)~mission(Danger) +recoverstolen_space_desc_0004=在~mission(destination)有一名工作人员偷走了~mission(Contractor|RecoveryItem)。值得庆幸的是,我们在~mission(client)员工的身上取得了可靠的线索,他最近放弃了为~mission(TargetName)工作。现在,我们需要一位合适的人来代表我们进行追回行动。~mission(Contractor|RecoveryTimed)~mission(Danger)只接受正式的申请者。强调:** 这不是帮会工作 ** +recoverstolen_space_desc_0005=据可靠消息,失窃的~mission(Contractor|RecoveryItem)现在正在~mission(TargetName)的船上。~mission(contractor)需要一位飞行员,最好有战斗经验,来追回失窃财物并将其送回位于~mission(destination)的失主手中。~mission(Contractor|RecoveryTimed)~mission(Danger)\n\n*该合约为自愿签署,随时可以被任何一方所中止。 +recoverstolen_space_desc_0006=今天有了新进展。我们的一位客户在~mission(destination)被抢劫,我们设法追踪到了他们被抢的~mission(Contractor|RecoveryItem)在一个叫~mission(TargetName)的人的船上。有了你的帮助,我们希望能够找到作案者并完好无损的追回财物。~mission(Contractor|RecoveryTimed)~mission(Danger) +recoverstolen_space_desc_easy=~mission(Contractor|RecoveryEasyDescription) +recoverstolen_space_desc_hard=~mission(Contractor|RecoveryHardDescription) +recoverstolen_space_desc_medium=~mission(Contractor|RecoveryMediumDescription) +recoverstolen_space_from=~mission(contractor) +recoverstolen_space_obj_long_01=找到~mission(TargetName)的飞船和失窃的~mission(Item)。 +recoverstolen_space_obj_long_02=在~mission(TargetName)带着~mission(Item)逃走之前消灭他们。 +recoverstolen_space_obj_long_03=从残骸中回收失窃的~mission(Item)。 +recoverstolen_space_obj_long_04=将找回的~mission(Item)送至~mission(destination)。 +recoverstolen_space_obj_marker_01=~mission(TargetName) +recoverstolen_space_obj_marker_02=消灭 +recoverstolen_space_obj_marker_04=递送地点 +recoverstolen_space_obj_short_01=找到~mission(TargetName)的飞船 +recoverstolen_space_obj_short_02=消灭窃贼 +recoverstolen_space_obj_short_03=回收失窃的财物 +recoverstolen_space_obj_short_04=递送找回的财物 +recoverstolen_space_obj_short_04a=失窃的财物 +recoverstolen_space_timed_0001=这件事儿所剩时间不多,我们要赶在这些财物被销赃或是转移出星系之前追回它们。 +recoverstolen_space_timed_0002=我们的情报指出很快会有一场拍卖会进行,所以你得赶紧解决这事。 +recoverstolen_space_timed_0003=没多少时间可浪费了,~mission(TargetName)随时可能会逃走。 +recoverstolen_space_timed_0004=为防止出现任何变数,我们需要你立刻完成此合约。 +recoverstolen_space_timed_0005=时间正在飞逝,没时间磨磨唧唧的了。每过去一秒钟成功几率就降低一点。 +recoverstolen_space_title=~mission(Contractor|RecoverSpaceTitle) +recoverstolen_space_title_0001=追回失窃财物 +recoverstolen_space_title_0002=从窃贼处取回财物 +recoverstolen_space_title_0003=回收失窃物品 +recoverstolen_space_title_0004=失窃货品已寻回 +recoverstolen_space_title_0005=财物回收 +recoverstolen_space_title_0006=窃贼已定位 +recoverstolen_space_title_easy=~mission(Contractor|RecoveryEasyTitle) +recoverstolen_space_title_hard=~mission(Contractor|RecoveryHardTitle) +recoverstolen_space_title_medium=~mission(Contractor|RecoveryMediumTitle) +recoverstolen_timed_0001=请务必注意时间,我们必须在失窃财物被转移至其他地方前收回它们。 +recoverstolen_timed_0002=我们的侦查表明,如果想成功收回失窃的财物,必须迅速展开行动。 +recoverstolen_timed_0005=这个任务很紧急,请尽快完成。 +recoverstolen_timed_0006=这个包裹需要尽快取回,以防情况有变。 +recoverstolen_timed_0007=这次任务的机会转瞬而逝,确保你别错过它。 +recoverstolen_title=~mission(Title) +recoverstolen_title_0001=找回财物 +recoverstolen_title_0002=财物寻回 +recoverstolen_title_0003=财物回收 +recoverstolen_title_0004=失窃货物已找到 +recoverstolen_title_0005=取回失窃财物 +recoverstolen_title_0006=失窃财物已找到 +recovery_desc=~mission(Contractor|RecoverItemDescription) +recovery_from=~mission(Contractor|RecoverItemFrom) +recovery_obj_long_01=前往~mission(Location)收回~mission(Item)。 +recovery_obj_long_02=收回~mission(Item)。 +recovery_obj_long_03=将~mission(Item)送至~mission(Destination)。 +recovery_obj_marker_01=回收地点 +recovery_obj_marker_02=回收 +recovery_obj_marker_03=递送地点 +recovery_obj_short_01=前往回收地点 +recovery_obj_short_02=收回~mission(Item) +recovery_obj_short_03=递送收回的~mission(Item) +recovery_title=~mission(Contractor|RecoverItemTitle) +redwind_Danger_001=温馨提示,介于最近的情况,该路线可能不会太顺利。如果您要接收此工作,请务必做好万全的准备。 +redwind_Danger_002=请注意,该路线曾有飞行员报告意外情况。这并不是说您会遭遇同样的情况,但请做好准备以防万一。 +redwind_Danger_003=将这份合约放到这儿,我们有理由相信这条路线可能带来未知的风险,胆小勿来。 +redwind_Danger_004=值得一提的是,这条路线最近受到的关注可不一般。有法外之徒或更糟的人都盯着这里。不管你飞过多长时间,请确保做好了准备。不仅为了货物安全也为你自己的安全。 +redwind_Danger_005=红风运输已将此路线评定为最危险的线路之一。我们并不是想劝阻你,而是希望你做好充分的准备。 +redwind_SignOff_001=\n请勿接受此合约 - 除非你十拿九稳。我们的客户有充分理由相信红风的名誉。 +redwind_SignOff_002=\n\n要知道,我们除了提供可靠的运输服务,还因追查欺骗我们的人而闻名。如果你找的是一个软骨头,那跟我们可没关系。所以我们只需要值得信赖的飞行员。 +redwind_SignOff_003=致所有老兵 - 红风感谢您为帝国服务!你们的奋斗意味着我们的自由! +redwind_SignOff_004=人人机会均等 - 红风物流一向以机会均等所著称。如果你认为能为我们做好工作,请一定与我们签约。 +redwind_SignOff_005=信任是互相的 - 接受这份合约后,你不欺骗我们,红风物流保证同样以诚相待。 +redwind_SignOff_006=庆祝35周年 - 红风物流提供了35年可靠的运输和交付服务,我们对此感到自豪。感谢我们忠诚的客户和敬业的承包商长久以往的支持! +redwind_Timed_001=这是个急件,请务必按时送到。 +redwind_Timed_002=这次的时间真的很紧,请一定按时送达。 +redwind_Timed_003=我们需要合约在预期期限前完成,没有例外。 +redwind_Timed_004=请一定注意时间,时间紧迫意味着你没有太多犯错的余地。 +redwind_Timed_005=合约期限很紧,如果我是你的话,就会像时间管理大师学习。 +redwind_UGF_collect_desc_001=红风物流\n“专人送货”\n----------------------------\n\n有一件从~mission(Location|Address) 到~mission(Destination|Address)的快递。\n\n丑话说在前头,这块地方的口碑不太好。话虽如此,他们仍然有个快递要送,并且他们有信用点支付,所以这是个正经活儿。不过你去那边很有可能会遇上什么麻烦。\n\n如果没有能力解决麻烦就别接这活。\n\n\n\n致所有老将 - 红风感谢大家为我们帝国的服务!你们的辛劳造就了我们的自由! \n +redwind_UGF_collect_title_001=急需红风快递飞行员 +redwind_delivery_desc_0001=红风物流\n'您的货物,有我保障'\n----------------------------\n\n全星系飞行员都想干的工作 - 炙手可热的运输合约 \n\n一批货物正在~mission(Location|Address)等待运输至~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0002=红风物流\n'您的货物,有我保障'\n----------------------------\n\n需要独立飞行员将货物从~mission(Location|Address)运送至~mission(Destination|Address)。\n\n别太独立了,不管你船舷号写了什么,接受了这份工作就要为红风卖命。~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0003=红风物流\n'您的货物,有我保障'\n----------------------------\n\n寻找一名飞行员可以把快递从~mission(Location|Address)送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0004=红风物流\n'您的货物,有我保障'\n----------------------------\n\n大家好,红风公司需要一些临时工。\n\n如果你可以执行从~mission(Location|Address)至~mission(Destination|Address)的快递任务,请速联系我们。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0005=红风物流\n'您的货物,有我保障'\n----------------------------\n\n如果你是一名正在寻找工作且信誉良好的飞行员,红风现急需一名临时工。\n\n运输任务是从~mission(Location)取货后运送至~mission(Destination)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_title_001=红风物流正在招募运输飞行员 +refinery_ui_BottomCard_Func_01=20-01 +refinery_ui_BottomCard_Func_02=13-4F +refinery_ui_BottomCard_Func_03=54-37 +refinery_ui_BottomCard_Func_04=F3-BC +refinery_ui_BottomCard_Func_05=C4-80 +refinery_ui_BottomCard_Func_06=16-1A +refinery_ui_BottomCard_Func_07=A9-HS +refinery_ui_BottomCard_Func_08=B7-56 +refinery_ui_BottomCard_Func_09=FF-E9 +refinery_ui_BottomCard_Func_10=2B-22 +refinery_ui_BottomCard_Func_11=BD-98 +refinery_ui_BottomCard_Func_12=5D-NH +refinery_ui_BottomCard_Func_13=0B-0B +refinery_ui_BottomCard_Func_14=AD-CE +refinery_ui_Button_Cancel=取消 +refinery_ui_Button_Collect=收集 +refinery_ui_Button_Confirm=确认 +refinery_ui_Button_SetupWorkOrder=设置工单 +refinery_ui_Button_StopAndCollect=终止并收集 +refinery_ui_CancelDialog_Blurb=您将要取消当前正在进行的工单。 您将只收到当前已处理好的材料,其余的将被我们丢弃。 如果您可以接受,请单击“确认”,否则单击“取消”。 +refinery_ui_CancelDialog_Title=确定取消工单? +refinery_ui_Capacity=//精炼容量 +refinery_ui_Capacity_Extreme=精炼厂目前工作量非常大, 将会收取大量附加费用。 +refinery_ui_Capacity_High=精炼厂目前工作量很大, 将会收取适度的附加费用。 +refinery_ui_Capacity_Low=精炼厂目前的工作量很轻, 不会收取附加费用。 +refinery_ui_Capacity_Medium=精炼厂目前的工作量中等, 将收取少量附加费用。 +refinery_ui_ConfirmDialog_Blurb=要确认此工单的交付,请单击下面的“收集”,否则单击“取消”。 +refinery_ui_ConfirmDialog_Title=确认交付 +refinery_ui_CurrentCapacity=当前容量 +refinery_ui_DeliverFailed=试图运输货物时发生错误,请稍后再试。 +refinery_ui_Details=细节 +refinery_ui_Funds=// 资金 +refinery_ui_Goodbye_Blurb=感谢您的光临!\n\n非常感谢您选择我们作为您的精修服务,我们期待着能尽快再次帮助您。 +refinery_ui_Goodbye_Title=登出 +refinery_ui_JobCard_CardNum_01=01 +refinery_ui_JobCard_CardNum_02=02 +refinery_ui_JobCard_CardNum_03=03 +refinery_ui_JobCard_Table_Cost=花费 +refinery_ui_JobCard_Table_Done=完成 +refinery_ui_JobCard_Table_MaterialsSelected=材料选择 +refinery_ui_JobCard_Table_MaterialsYielded=材料产出 (cSCU) +refinery_ui_JobCard_Table_QTY=QTY +refinery_ui_JobCard_Table_Refine=精炼 +refinery_ui_JobCard_Table_SubLabel_NoYes=(否/是) +refinery_ui_JobCard_Table_SubLabel_cSCU=(cSCU) +refinery_ui_JobCard_Table_ToDo=未完成 +refinery_ui_JobCard_Table_Yield=总量 +refinery_ui_JobCard_VehicleCargo_Free=可用 cSCU +refinery_ui_JobCard_VehicleCargo_Insufficient=超限 cSCU +refinery_ui_JobCard_VehicleCargo_Required=需求 cSCU +refinery_ui_JobCreationFailed=创建作业时发生错误。请稍后再试。 +refinery_ui_Manifest_FreeSpace=剩余空间 +refinery_ui_Manifest_Inert=惰性物质 +refinery_ui_Manifest_Refinable=可精炼的 +refinery_ui_Notification_JobCancelled=工作订单已取消 +refinery_ui_Notification_JobCreated=工作订单已接受 +refinery_ui_Notification_JobDelivered=工作订单已交付 +refinery_ui_Notification_OrderProcessing=正在处理您的请求 +refinery_ui_Notification_OrderProcessing_PleaseWait=请等待您的工作订单处理。 +refinery_ui_ProcessingTime=加工时间 +refinery_ui_ProcessingType_FastCareful=控温色谱熔解法 +refinery_ui_ProcessingType_FastCareful_Desc=这种成本较高的精炼工艺使用了一系列高精度控制的加热反应室,在快速的热循环中缓慢提取所需的材料,并通过色谱熔解法去除不溶性杂质,从而让产量高于平均水平。 +refinery_ui_ProcessingType_FastCareful_Details=速度慢 // 开销高 // 成品率高 +refinery_ui_ProcessingType_FastNormal=加斯金提纯法 +refinery_ui_ProcessingType_FastNormal_Desc=该工艺将原材料浸泡在配制好的加斯金溶解液一小段时间,再以通电分层、过滤,从而达到分解和移除杂质的目的,有较为普通的精炼成品率。 +refinery_ui_ProcessingType_FastNormal_Details=速度快 // 开销高 // 成品率高\n +refinery_ui_ProcessingType_FastWasteful=XCR 反应法 +refinery_ui_ProcessingType_FastWasteful_Desc=该工艺利用一系列高度腐蚀性的反应剂来快速溶解不需要的物质。该技术是海军在战争时期为了加快材料生产速度而研发的,这个成本较高的精炼工艺用较快的转化速率弥补了其低于平均的产量。 +refinery_ui_ProcessingType_FastWasteful_Details=速度快 // 开销高 // 成品率低 +refinery_ui_ProcessingType_NormalCareful=费荣交换法 +refinery_ui_ProcessingType_NormalCareful_Desc=这项最近开发出来的工艺成本极低,以慢于平均的转化速率换取较高的成品率。由于采用了共振精馏而不是溶剂蒸馏的手法,该工艺能够以极少的损耗从原矿中提取出目标物质。 +refinery_ui_ProcessingType_NormalCareful_Details=速度慢 // 开销中等 // 成品率高 +refinery_ui_ProcessingType_NormalNormal=电解化晶提纯法 +refinery_ui_ProcessingType_NormalNormal_Desc=这种生产快速但是成本昂贵的电化学工艺,将最终产物的纯净样品作为阳极芯模,用以与溶解后的原料发生反应并结合,成品率及处理时间都十分平均。 +refinery_ui_ProcessingType_NormalNormal_Details=速度中等 // 开销中等 // 成品率中等\n +refinery_ui_ProcessingType_NormalWasteful=科马克加工法 +refinery_ui_ProcessingType_NormalWasteful_Desc=这是由阿特·科马克于2321年发明的一种易于使用且速度适中的工艺,它向熔融材料中注入一股与普通杂质结合的反应气体,所产生的不溶性副产物可以从精炼的熔浆中过滤出来,最后得到成品率相对较低。 +refinery_ui_ProcessingType_NormalWasteful_Details=速度中等 // 开销中等 // 成品率低 +refinery_ui_ProcessingType_SlowCareful=德尼克斯熔解法 +refinery_ui_ProcessingType_SlowCareful_Desc=这种工艺是令原料在加压的德尼克斯反应室中缓慢升华,蒸汽会在零重力环境下随着时间推移进行结晶以去除杂质,有较为高效的精炼成品率。 +refinery_ui_ProcessingType_SlowCareful_Details=速度极慢 // 开销低 // 成品率高 +refinery_ui_ProcessingType_SlowNormal=热力沉积法 +refinery_ui_ProcessingType_SlowNormal_Desc=通过漫长而反复地加热与冷却循环,原材料会根据它们各自的热物理性质而分离开来,最后的成品率中等。 +refinery_ui_ProcessingType_SlowNormal_Details=速度慢 // 开销低 // 成品率中等 +refinery_ui_ProcessingType_SlowWasteful=卡赞风选法 +refinery_ui_ProcessingType_SlowWasteful_Desc=虽然有着中等的处理速率以及相对较低的成品率,诞生于22世纪的卡赞风选法由于操作简易、成本低廉,至今仍被人们广泛使用。一旦原材料达到液化的温度,就会施加高压气体吹走残余的杂质。 +refinery_ui_ProcessingType_SlowWasteful_Details=速度中等 // 开销低 // 成品率低 +refinery_ui_Profile=简况 +refinery_ui_RefinementCenter=精炼中心 +refinery_ui_RefineryCapacity=// 精炼承载量 +refinery_ui_RemainingTime=剩余时间 +refinery_ui_SetupError=错误:没有检测到有效的精炼网络连接。请与工程团队联系。 +refinery_ui_Specializations=// 矿物专精项 +refinery_ui_Specializations_Desc=此处精炼站点专精于提炼所列之矿物,产量更高,周转更快,且费用更少。 +refinery_ui_Station=站点 +refinery_ui_Terminal=终端 +refinery_ui_TopBar_ModuleNumber=// 模组-FD67 +refinery_ui_TopBar_SoftwareVersion=// 精炼系统 C47.02 +refinery_ui_User=用户 +refinery_ui_User_2=// 用户 +refinery_ui_VehicleManifest=// 存储记录 +refinery_ui_VehicleSelection=// 原料选择 +refinery_ui_VehicleSelection_Dropdown=选择储存选项 +refinery_ui_VehicleSelection_Dropdown_0=选择原料位置 +refinery_ui_Welcome_AfterFirstTime_01=欢迎回来, +refinery_ui_Welcome_AfterFirstTime_02=此处有 +refinery_ui_Welcome_AfterFirstTime_03=个已完成工单正等候领取,还有 +refinery_ui_Welcome_AfterFirstTime_04=个工单正在处理。 +refinery_ui_Welcome_Begin=按下[开始]来登入 +refinery_ui_Welcome_FirstTime_01=欢迎, +refinery_ui_Welcome_FirstTime_02=来到 +refinery_ui_Welcome_Introduction=拥有一流的设备和拥有数十年材料加工经验的员工,唯一不需要精炼的就是我们的客户服务。 +refinery_ui_Welcome_Introduction_Begin=如果您准备创建一个新的工单,只需单击下面的[开始]。 +refinery_ui_Welcome_Introduction_ReadyToStart=如果您准备创建一个新的工单,或是检查一个工单的进程, 只需要点击下面的[开始]。 +refinery_ui_WorkOrderCard=工单 +refinery_ui_WorkOrderCard_InManifest=// 在记录中 +refinery_ui_WorkOrderCard_ProcessSelection=// 处理方式选择,产量及开销 +refinery_ui_WorkOrderCard_Processing=// 处理中 +refinery_ui_WorkOrderCard_RawMaterials=// 原材料 +refinery_ui_WorkOrderCard_Results=// 结果 +refinery_ui_WorkOrderCard_Title_Completed=完成 +refinery_ui_WorkOrderCard_Title_Processing=处理中 +refinery_ui_WorkOrderCard_Title_Setup=排定 +refinery_ui_WorkOrderCard_ToRefine=// 需要精炼 +refinery_ui_WorkOrderCard_WorkOrderDetails=// 细节 +refinery_ui_WorkOrderComplete=工单已完成 +refinery_ui_WorkOrderCost=总开销 +refinery_ui_errorMessage=错误: +refinery_ui_getQuote=获取报价 +refinery_ui_gettingQuote=载入中 +refinery_ui_jobComplete=一个位于%ls的精炼工单已完成 +refinery_ui_multipleJobsComplete=%u 个位于 %ls 的精炼工单已经完成 +refinery_ui_no_data=-- +refinery_ui_no_quote=需要报价 +refinery_ui_serviceError=出错了 (错误代码:~RefineryMethod(error))。 +refinery_ui_warningMessage=警告:受理此次工单后将会抛弃一项,或多项的原物料。一旦工序开始后,将无法恢复。如果可以接受请点击下方的确认,否则点击取消。 +refueling_ui_Abort_Description=警告 - 这将脱离臂杆并停止补充燃料。\n请确认 +refueling_ui_Abort_Yes=确认 +refueling_ui_Arm_BoomCamera=臂杆摄像头 +refueling_ui_Attached_NoVehicle=没有飞船与\n臂杆对接 +refueling_ui_Attached_NoVehicleSherlock=警告!燃料损失!\n没有已对接飞船\n停用喷嘴 +refueling_ui_Attached_ShipAttached=已对接舰船: +refueling_ui_Docking_Docked=已对接 +refueling_ui_Docking_InProgress=等待对接 +refueling_ui_Docking_Waiting=等待中... +refueling_ui_FuelTank_A=燃料油箱 A +refueling_ui_FuelTank_AuxillaryStorage=精炼存储 +refueling_ui_FuelTank_B=燃料油箱 B +refueling_ui_FuelTank_ControlClose=关闭 +refueling_ui_FuelTank_ControlOpen=流出 +refueling_ui_FuelTank_ControlPump=注入 +refueling_ui_FuelTank_Controls=燃料吊舱控制 +refueling_ui_FuelTank_Empty=空 +refueling_ui_FuelTank_FuelTank=吊舱 +refueling_ui_FuelTank_Health=// 完整度 +refueling_ui_FuelTank_Internal=内部泵 +refueling_ui_FuelTank_Management=吊舱管理 +refueling_ui_FuelTank_NotAttached=未检测到吊舱 +refueling_ui_FuelTank_Overview=燃料吊舱总览 +refueling_ui_FuelTank_Percent=% +refueling_ui_FuelTank_Pod01=吊舱 1 +refueling_ui_FuelTank_Pod02=吊舱 2 +refueling_ui_FuelTank_Pod03=吊舱 3 +refueling_ui_FuelTank_Pod04=吊舱 4 +refueling_ui_FuelTank_Pod05=吊舱 5 +refueling_ui_FuelTank_Pod06=吊舱 6 +refueling_ui_FuelTank_Scoop=燃料勺 +refueling_ui_FuelTank_Solid=固体 +refueling_ui_FuelTank_StatusDanger=危险! +refueling_ui_FuelTank_StatusOK=正常 +refueling_ui_FuelTank_StatusWarning=警告! +refueling_ui_FuelTank_Title=燃料吊舱概要 +refueling_ui_FuelTank_Waste=混合液体 +refueling_ui_General_Abort=终止 +refueling_ui_General_Active=启用中 +refueling_ui_General_AmountFuel=选择燃料量 +refueling_ui_General_BoomArm=臂杆 +refueling_ui_General_Caution=注意:减小流速 +refueling_ui_General_DeployArm=部署臂杆 +refueling_ui_General_Destroyed=已摧毁 +refueling_ui_General_Detach=脱离 +refueling_ui_General_Error=错误 +refueling_ui_General_External=外部 +refueling_ui_General_Flow=SCU / 秒 +refueling_ui_General_FuelPod=燃料吊舱 +refueling_ui_General_HydrogenFuel=氢气 +refueling_ui_General_InProgress=进行中 +refueling_ui_General_Inactive=未启用 +refueling_ui_General_InternalTank=内部油箱 +refueling_ui_General_OperationSystem=// 燃料补给系统 V72.00 +refueling_ui_General_QuantumFuel=量子 +refueling_ui_General_Refueling=燃料补给总览 +refueling_ui_General_SCU=SCU +refueling_ui_General_Status=状态: +refueling_ui_General_WaitingDeploy=等待臂杆部署 +refueling_ui_General_WaitingRetract=等待臂杆回收 +refueling_ui_HUD_RefuelingInProgress=燃料补给中 - 请勿起飞 +refueling_ui_HUD_RefuelingInProgressDocked=燃料补给中 - 请勿脱离 +refueling_ui_HUD_RepairInProgress=修理进行中 - 请勿起飞 +refueling_ui_HUD_RestockingInProgress=补给进行中 - 请勿起飞 +refueling_ui_Information_Amount=总量: +refueling_ui_Information_Confirm=确认 +refueling_ui_Information_Delivered=燃料已送达: +refueling_ui_Information_Title=燃料补给概览 +refueling_ui_Login_Headline=模式选择 +refueling_ui_Login_ModeSelect=选择一个选项 +refueling_ui_Login_Operation=- 飞船燃料精炼与补给系统 +refueling_ui_Login_Overview=总览 +refueling_ui_Login_Refining=精炼 +refueling_ui_Login_Refuel=燃料补给 +refueling_ui_Login_RefuelRefine=燃料补给与精炼 +refueling_ui_Nozzle_Active=喷嘴:打开 +refueling_ui_Nozzle_ControlFlow=控制流速 +refueling_ui_Nozzle_DestroyedWarning=警告:因喷嘴损坏燃油补给已不可用。请在继续作业前修理或更换喷嘴。 +refueling_ui_Nozzle_FlowRate=流速 +refueling_ui_Nozzle_FlowRateCurrent=当前流速: +refueling_ui_Nozzle_FlowRateHigh=警告!\n减小流速! +refueling_ui_Nozzle_FlowRateOk=正常 +refueling_ui_Nozzle_Health=完整 // +refueling_ui_Nozzle_Inactive=喷嘴:关闭 +refueling_ui_Nozzle_Nozzle=喷嘴 +refueling_ui_Nozzle_NozzleControl=喷嘴控制 +refueling_ui_Nozzle_SafeFlow=安全流速: +refueling_ui_PopUp_Aborted=燃料补给已终止。 +refueling_ui_PopUp_DeliveredAmount=燃料已送达 +refueling_ui_PopUp_Destroyed=喷嘴已被摧毁并且燃料补给进程已中断。 +refueling_ui_PopUp_Undocked=已对接舰船在燃料补给过程中脱离。 +refueling_ui_Price_Locked=锁定 +refueling_ui_Price_ResetToAuto=自动价格 +refueling_ui_Price_SetFuelPrice=输入燃料价格 +refueling_ui_Price_SetPrice=设定燃料价格 +refueling_ui_Price_Title=燃料价格 +refueling_ui_Price_UEC=aUEC / SCU +refueling_ui_Price_Unlocked=解锁 +refueling_ui_Progress_Completed=已完成 +refueling_ui_Progress_EstimatedTime=预计时间: +refueling_ui_Progress_Payment=已收款: +refueling_ui_Progress_Remaining=剩余: +refueling_ui_Progress_Title=燃料补给进程: +refueling_ui_Purchase_PurchaseActive=已对停靠舰船解锁燃料支付 +refueling_ui_Purchase_PurchaseWaiting=等待已停靠舰船支付燃料 +refueling_ui_State_Phase03=已付款 +refueling_ui_State_Phase04=开始燃料补给 +refueling_ui_State_Phase05=结束 +refueling_ui_Warning_BoomArm=请部署臂杆以启用对接 +refueling_ui_Warning_Functional=燃料吊舱运作正常 +refueling_ui_Warning_HydrogenOpen=氢燃料吊舱就绪。打开喷嘴以开始燃料传输。 +refueling_ui_Warning_PodStatus=燃料吊舱状态: +refueling_ui_Warning_PodsClosed=警告:燃料吊舱已关闭。请在继续前打开燃料吊舱。 +refueling_ui_Warning_QuantumOpen=量子吊舱就绪。打开喷嘴以开始量子燃料传输。 +refueling_ui_Warning_Spillage=溢出 +refueling_ui_Warning_TextSpillage=警告:燃料溢出! +refueling_ui_Warning_Warning=警告! +refueling_ui_legend_close=关闭:停止从燃料吊舱流出燃料。 +refueling_ui_legend_open=流出:允许燃料吊舱向已连接管道流出燃料。 +refueling_ui_legend_pump=注入:将燃料从其他燃料吊舱注入该燃料吊舱。 +refueling_ui_legend_title=说明 +respawn_hud_andOthers=[PH] and others +respawn_hud_capturedby=[PH] Captured by: +respawn_hud_convictions=[PH] Convictions: +respawn_hud_diagnosis=[PH] Diagnosis: +respawn_hud_killedBy=[PH] Killed by: +respawn_hud_medbedsinuse=ICU正在使用中: +respawn_hud_outofrange=已指定的ICU设备超出可用范围 +respawn_hud_queuelength=重症治疗床排队位置: +respawn_hud_reset=指定ICU已重置为默认 +respawn_hud_respawnMessage=距您重生还有: +respawn_hud_sentence=[PH] Sentence: +respawn_hud_sentenceHoursAndMerits=[PH] %iH %iM / %i MERITS +respawn_hud_sentenceMinutesAndMerits=[PH] %iM / %i MERITS +respawn_hud_skipqueue=按 ~action(default|respawn) 离开队列并使用默认位置复活 +respawn_hud_standardearthtime=[PH] Standard Earth Time +respawn_hud_unavailable=指定ICU不可用 +respawn_hud_waitingforicu=等待空闲ICU +room_briefing_room=简报室 +room_brig=禁闭室 +room_cargo_bay=货舱 +room_casaba_outlet=卡莎巴奥特莱斯 +room_dumpers_depot=倾卸者仓库 +room_engine_room=引擎室 +room_garrity_defence=加里蒂防具店 +room_live_fire=荷枪实弹武器店 +room_main_bridge=主舰桥 +room_med_bay=医疗室 +room_mess_hall=食堂 +room_ship_terminals=飞船终端 +room_sleeping_pods=睡眠舱 +room_sleeping_quarters=寝室 +sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1,~mission(RewardValue_Wanted1) uec\nCrimestat 2,~mission(RewardValue_Wanted2) uec\nCrimestat 3,~mission(RewardValue_Wanted3) uec\nCrimestat 4,~mission(RewardValue_Wanted4) uec\nCrimestat 5,~mission(RewardValue_Wanted5) uec +sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment +sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment +sandbox_criminals_title=***WIP*** Eliminate criminals for money +scan_data_ammo=弹药 +scan_data_career=职业 +scan_data_carrying=搭载情况 +scan_data_classification=类别 +scan_data_composition=纯度 +scan_data_confidence=机密: +scan_data_contents=储量 +scan_data_density=密度 +scan_data_faction=派系 +scan_data_health=耐久度 +scan_data_instability=不稳定性 +scan_data_invalid=无效 +scan_data_lock_ping_controls=锁定回波探测控制仅限扫描模式使用 +scan_data_mass=质量 +scan_data_material=材料 +scan_data_max=最大值 +scan_data_model=型号 +scan_data_name=名称 +scan_data_noise=噪声: +scan_data_optimalpowerwindow=最佳功率区间 +scan_data_overview=总览 +scan_data_owner=所有者 +scan_data_pilot=驾驶员 +scan_data_ping_cooldown=回波探测冷却中 +scan_data_ping_fov=视野 +scan_data_power=电量 +scan_data_power_transfer_resistance=能量传输抗性 +scan_data_progress=扫描进度 +scan_data_rating=评级 +scan_data_reaquiring=重新获取中 +scan_data_role=角色 +scan_data_scanning=正在扫描 +scan_data_size=尺寸 +scan_data_species=种族 +scan_data_status=状态 +scan_data_strength=信号强度 +scan_data_type=类型 +scan_data_visible=可见部分 +scrambleracesubmissions_obj_display_01=[PH] Luca Brunt:Pending update +scrambleracesubmissions_obj_long_01=[PH] Luca Brunt:Await update +scrambleracesubmissions_obj_short_01=[PH] Await update +seachbody_obj_short_02a=辨认 +searchbody_cave_desc=~mission(Contractor|SearchBodyCaveDescription) +searchbody_cave_from=~mission(Contractor|SearchBodyCaveFrom) +searchbody_cave_obj_long_01=前往~mission(Location|Address)搜寻~mission(TargetName)。 +searchbody_cave_obj_long_02=确认失踪平民~mission(TargetName|Last)的下落。 +searchbody_cave_obj_marker_01=~mission(Location) +searchbody_cave_obj_short_01=前往~mission(Location) +searchbody_cave_obj_short_02=找到失踪的人 +searchbody_cave_title=~mission(Contractor|SearchBodyCaveTitle) +searchbody_danger_0001=如果我没有提醒您就是我的失职:进入残骸地点会有潜在的危险,请务必谨慎行事。 +searchbody_danger_0002=虽然都懂,但一定要小心。我们不希望发生在~mission(Ship)的任何事再发生在你身上。 +searchbody_danger_0003=~mission(Ship)可能是非法行为的受害者,所以请不要草率行事。谨慎是重中之重。 +searchbody_desc=~mission(Description) +searchbody_desc_0001=~mission(TargetName)的家人希望找到一些结果。虽然有消息证实:在~mission(Ship)上服役的~mission(TargetName|First)没有幸存下来,但他的家人依旧想知道到底发生了什么。~mission(Contractor)正在寻找一个干事利索且有判断力的人去~mission(Location)调查,看能否查出发生在~mission(TargetName|First)身上的厄运。~mission(Timed)~mission(Danger)非常感谢您在这件事上的协助。 +searchbody_desc_0002=最近,一艘~mission(Ship)碰到了不幸的事情导致坠毁。自从同一时间后,没有人再听到或看到~mission(TargetName)。我们目前认为,当~mission(Ship)遭遇厄运时,他们可能就在船上。我们想找一个人去~mission(Location)完成现场调查,并确定~mission(TargetName|Last)是否在那里。~mission(Timed)~mission(Danger) +searchbody_desc_0003=我们需要一个侦探去找个人,~mission(TargetName)。最后看到他是在一艘~mission(Ship)上工作,这艘船最近被报告已经坠毁。~mission(Timed)~mission(Danger)酬劳将在找到~mission(TargetName|Last)的下落后给予。 +searchbody_desc_0004=~mission(Contractor)目前正在寻求一位侦探来确认~mission(TargetName)的情况。根据我们最初的研究,~mission(TargetName|First)曾在~mission(Ship)上服役,并遭遇了悲惨的事故。我们需要你前往~mission(Location)进行现场搜查,确定~mission(TargetName|First)是否已在船上遇难以便我们通知其父母。~mission(Timed)~mission(Danger) +searchbody_desc_0005=不期望这次有好结果。最后一次听说~mission(TargetName)就是在他们登上~mission(Ship)的时候。据报道这艘船已经损毁。现在,他的家人想要知道到底发生了什么。这就是你能派上用场的地方了。去吧,去~mission(Location)搜索,找到~mission(TargetName|Last),希望我们可以给他的家人一点点安慰。~mission(Timed)~mission(Danger) +searchbody_from=~mission(Contractor) +searchbody_location_0001=飞船残骸 +searchbody_location_0002=失联位置 +searchbody_location_0003=~mission(Ship)的最后已知位置 +searchbody_location_0005=残骸 +searchbody_location_0006=残骸地点 +searchbody_location_0008=~mission(Ship)的残骸 +searchbody_location_0009=飞船残骸 +searchbody_obj_long_01=前往~mission(Location)寻找~mission(TargetName)。 +searchbody_obj_long_02=寻找~mission(Role)~mission(TargetName|Last) +searchbody_obj_marker_01=飞船残骸 +searchbody_obj_short_01=前往飞船残骸 +searchbody_obj_short_02=找到~mission(Role) +searchbody_timed_0001=我们都希望将这个问题尽快解决,所以还是紧迫一些吧。 +searchbody_timed_0002=我们已经被要求尽快解决此事,尽快搞定吧。 +searchbody_timed_0003=~mission(TargetName|First)已经失踪有一段时间了,所以无论你用什么手段,请尽快想办法吧。 +searchbody_title=~mission(Title) +searchbody_title_0001=人口失踪 +searchbody_title_0002=搜寻~mission(TargetName|Last) +searchbody_title_0003=失踪人口报告 +searchbody_title_0004=失踪人口案件 +searchcrew_Counter_UI=船员已找到 %ls +searchcrew_danger_0001=如果我们不提醒您冒险进入残骸地区会有潜在危险,那我们就失职了,所以请务必小心谨慎。 +searchcrew_danger_0002=虽然都懂,但是在外面一定要小心。我们不希望发生在~mission(Ship)的任何事再发生在你身上。 +searchcrew_danger_0003=~mission(Ship)可能是非法行为的受害者,所以请不要草率行事。谨慎是重中之重。 +searchcrew_desc=~mission(Description) +searchcrew_desc_0001=一艘~mission(Ship)最近报告已经坠毁,在该船上工作的一名船员的家属希望能找到一些结果。~mission(Contractor)想找个人去~mission(Location)进行调查,同时看一看是否能了解该船员的下落。~mission(Timed)~mission(Danger)非常感谢您的协助。 +searchcrew_desc_0002=最近,一艘~mission(Ship)发生了不幸的事情,坠毁了。自那次悲剧的事故发生以来,再也没有人听到或见过那艘船上的任何信息或是任何船员。我们认为那艘船可能无人生还。我们正在寻求一个合适的人前往~mission(Location)进行现场调查,同时尽量辨认所有失踪的船员。~mission(Timed)~mission(Danger) +searchcrew_desc_0003=我们需要一个靠谱的人去找到近期报告已被摧毁的~mission(Ship)上的失踪船员。~mission(Timed)~mission(Danger)酬金会在确认收到失踪人员完整下落信息后支付。 +searchcrew_desc_0004=~mission(Contractor) 当前正在寻求一个承包商帮助确认发生悲惨事故的~mission(Ship)上船员的情况。我们会要求您前往~mission(Location)并代表我们进行现场搜寻,以便我们可以确定失踪人员的情况并把这些信息转达他们的家属。~mission(Timed)~mission(Danger) +searchcrew_desc_0005=这一次可不指望有什么好结果。一艘~mission(Ship)最近报告已被摧毁,船员的家人们想了解到底发生了什么。我们需要一位有经验的调查员前往~mission(Location)展开调查。找到所有失踪人员的下落,以便让家属们得到一些心里的慰藉。~mission(Timed)~mission(Danger) +searchcrew_from=~mission(Contractor) +searchcrew_location_0001=飞船残骸 +searchcrew_location_0002=失联位置 +searchcrew_location_0003=~mission(Ship)的最后已知位置 +searchcrew_location_0005=残骸 +searchcrew_location_0006=残骸地点 +searchcrew_location_0008=~mission(Ship)的残骸 +searchcrew_location_0009=飞船残骸 +searchcrew_obj_long_01=前往~mission(Location)搜寻失踪船员。 +searchcrew_obj_long_02=找到失踪船员。 +searchcrew_obj_marker_01=飞船残骸 +searchcrew_obj_short_01=前往飞船残骸 +searchcrew_obj_short_02=找到船员 +searchcrew_obj_short_02a=辨认 +searchcrew_timed_0001=我们都希望将这个问题尽快解决,所以还是紧迫一些吧。 +searchcrew_timed_0002=我们已经被要求尽快解决此事,尽快搞定吧。 +searchcrew_timed_0003=那艘船的船员已经失踪有一段时间了,所以无论你用什么办法,尽快解决吧。 +searchcrew_title=~mission(Title) +searchcrew_title_0001=失踪的船员 +searchcrew_title_0002=船员失踪 +searchcrew_title_0003=~mission(Ship)的船员失踪了 +searchcrew_title_0004=搜寻失踪船员 +sectorsweep_HoldPosition_Timer=等待进一步指示 %ls +sectorsweep_PatrolPoint_Timer=抵达巡逻区域 %ls +sectorsweep_Rendevouz_Timer=抵达预定地点 %ls +sectorsweep_danger_001=不要低估~mission(Client)的飞行技能,他们已经证明了自己的实力。 +sectorsweep_danger_002=接近时请务必小心,那里真的一团糟。 +sectorsweep_danger_003=我们非常清楚这是一个有潜在危险的合约,但是一切风险都需要你自己承担。 +sectorsweep_danger_004=这并不是一个简单的任务,在~mission(Client)的队伍里,有一些真正的战士。 +sectorsweep_desc=~mission(Contractor|SectorSweepDescription) +sectorsweep_desc_0001=~mission(Client)在~mission(Location)已经有太多侵略性的行为,最近尤其猖狂。这回地方当局实在是受够了。~mission(Contractor)正在寻找可靠的战斗专家,即刻前往集合点,扫清整片区域,清除掉所有遇到的~mission(Client)。~mission(Jingo)~mission(Danger) +sectorsweep_desc_0002=~mission(Location)地区的死亡人数一直在攀升,这都是因为~mission(Client)增加了在该地区的敌对行动。为了遏制这种糟糕的趋势,我们正在寻求雇佣兵以采取反制措施,在更多人在此失去生命之前消除该地区的所有威胁。~mission(Danger) +sectorsweep_desc_0003=需要雇佣兵来消灭盘踞在~mission(Location)附近攻击平民飞船的犯罪团伙。初步情报表明,该团伙由一个该区域的本地帮派~mission(Client)的成员组成。我们不确定这个情报的时效性是多久,因此承接此合约需要做好快速行动的准备。~mission(Danger)~mission(Jingo) +sectorsweep_desc_0004=~mission(Location)的麻烦虽然已经快结束了,但我们希望它能更快恢复平静。~mission(Jingo)合约承接者需要根据~mission(Client)的要求协助清除指定区域的威胁。当你准备好以后,请尽快开展行动。~mission(Danger) +sectorsweep_desc_0005=最近~mission(Client)在~mission(Location)附近开始给我们造成越来越多的麻烦。~mission(Jingo)因此,考虑到事态的严重性,我们决定下拨财政补贴以雇佣靠谱的战斗专家来清剿这片麻烦丛生的地方。~mission(Danger) +sectorsweep_from=~mission(Contractor|SectorSweepFrom) +sectorsweep_jingo_0001=是时候让我们来教训教训这些混蛋玩意儿了,出来混总是要还的。 +sectorsweep_jingo_0002=不能再允许他们胡作非为了,我们是时候该站出来了。 +sectorsweep_jingo_0003=这些不法之徒对十字军人民实行粗暴行径已经太久了,是时候改变这个局面了。 +sectorsweep_jingo_0004=看到这些凶手将得到他们应有的下场,真是令人欣慰。 +sectorsweep_obj_Destroy=击毁海盗 +sectorsweep_obj_HoldPosition=等待进一步指令 +sectorsweep_obj_Search=搜索区域 +sectorsweep_obj_long_00=在预定的集合点会合,同时注意巡逻路线。 +sectorsweep_obj_long_01=巡逻指定区域以清除所有敌人。 +sectorsweep_obj_long_02=在巡逻区域内消灭所有敌人。 +sectorsweep_obj_long_03=在确定下一巡逻区域前,保持当前位置。 +sectorsweep_obj_marker_00=集合点 +sectorsweep_obj_marker_01=巡逻信标 +sectorsweep_obj_marker_02=消灭 +sectorsweep_obj_marker_03=保持位置 +sectorsweep_obj_short_00=在集合点会合 +sectorsweep_obj_short_01=前往巡逻区域 +sectorsweep_obj_short_02=消灭敌人 +sectorsweep_obj_short_02a=巡逻信标 +sectorsweep_obj_short_03=等待下一巡逻区 +sectorsweep_title=~mission(Contractor|SectorSweepTitle) +sectorsweep_title_0001=清剿~mission(Client)的窝点 +sectorsweep_title_0002=清理~mission(Client)的狩猎区域 +sectorsweep_title_0003=区域扫描 +sectorsweep_title_0004=搜捕法外之徒 +sectorsweep_title_0005=战术突袭 +security_033= +security_ABORTED=进程已中止 +security_AUTHORISED=访问已授权 +security_Accessing=正在访问数据库 +security_Altering=正在修改记录 +security_Analysing=分析中 +security_Biometric=需要生物特征扫描 +security_Connecting=正在与KNOCK2建立连接 +security_DASHBOARD=员工控制台 +security_DATABASE=罪犯数据库 +security_Disonnecting=正在与KNOCK2断开连接 +security_Found=已找到记录 +security_INITIATE=初始化扫描 +security_INTERRUPTED=已中断! +security_LOGIN=登录 +security_LOGOUT=登出 +security_Locating=正在查找记录 +security_Loggedin=已登录 +security_Loggingout=正在注销 +security_MAINFRAME=安保主机 +security_MODIFIED=记录已修改 +security_Permissions=权限授予中 +security_Records=访问记录中 +security_Restarting=系统重启中 +security_SUCCESS=成功 +security_UNAUTHORISED=无权限访问 +security_hacknum1=[1/6] +security_hacknum2=[2/6] +security_hacknum3=[3/6] +security_hacknum4=[4/6] +security_hacknum5=[5/6] +security_hacknum6=[6/6] +security_hacknumX=[--x--] +select_action=请进行下一步操作。 +shop_name_aparelli=阿帕雷利 +shop_name_arccorp=弧光集团 +shop_name_armor=盔甲 +shop_name_astroarmada=天文舰队 +shop_name_casaba=卡莎巴奥特莱斯 +shop_name_centermass=中心质量 +shop_name_clothing=服饰 +shop_name_commodities=商品 +shop_name_conscientousobjects=尽职之物 +shop_name_cordrys=科德里小铺 +shop_name_cubbyblast=立方爆炸 +shop_name_dumpersdepot=倾卸者仓库 +shop_name_factoryline=生产线 +shop_name_fpsweapons=个人武器 +shop_name_ftl=超光速快递服务 +shop_name_garritydefense=加里蒂防具 +shop_name_grimhex=六角湾 +shop_name_hurstondynamics=赫斯顿动力 +shop_name_kctrending=KC潮流 +shop_name_livefireweapons=荷枪实弹武器店 +shop_name_microtech=微科 +shop_name_newdeal=全新交易 +shop_name_omegapro=欧米伽Pro +shop_name_oresales=矿石销售 +shop_name_pharmacy=药店 +shop_name_portolisar=奥丽莎空间站 +shop_name_regal=王权奢华租赁 +shop_name_shipweapons=飞船武器 +shop_name_shubin=舒宾星际 +shop_name_skutters=射手 +shop_name_tammanyandsons=坦姆尼父子 +shop_name_tdd=贸易和发展司 +shop_name_teachs=蒂奇的飞船店 +shop_name_traveler=旅行者租赁 +shop_name_vantage=优越租赁 +shop_ui_3_days=3 天 +shop_ui_AllManufacturers=所有厂商 +shop_ui_AreYouSure=你确定吗? +shop_ui_Average_Value=每SCU平均价值: +shop_ui_Average_Value_Title=每SCU: +shop_ui_AwaitingItemSelection=等待选择物品中 +shop_ui_BuyAmountString=购买金额 +shop_ui_BuyToEquip=购买且立即装备 +shop_ui_BuyToInventory=购买到库存 +shop_ui_BuyToInventoryDescription=您购买的存入库存的物品可以从本地库存或载具管理应用中装备。 +shop_ui_BuyingConfirmationMessage=购买 [quantity] 单位的 [item] +shop_ui_BuyingConfirmationMessage_Ship=购买 [item] +shop_ui_BuyingConfirmationMessage_Singular=购买 [quantity] 单位的 [item] +shop_ui_Confirm=确认 +shop_ui_CostMessage=[cost] aUEC +shop_ui_DeliveryLocationReminder=所有物品将即刻送至您的本地库存中。 +shop_ui_DemandString=%S需求量: +shop_ui_DurabilityTitle=耐用性 +shop_ui_GotIt=确定! +shop_ui_InsufficientFundsMsg=您没有足够的资金以支付该订单。 +shop_ui_InsufficientStockMsg=库存不足,无法完成该订单。 +shop_ui_ItemPurchaseReplacementWarning=该槽位装备的物品将储存至您的本地库存中。 +shop_ui_LabelFilling=装满 +shop_ui_LabelKSCU=KSCU +shop_ui_LabelMER=功绩 +shop_ui_LabelMlnSCU=MSCU +shop_ui_LabelSCU=SCU +shop_ui_LabelSPU=SPU +shop_ui_LabelUnits=单位 +shop_ui_LabelaREC=REC +shop_ui_LabelaUEC=aUEC +shop_ui_LabelcSCU=cSCU +shop_ui_LabelmSCU=µSCU +shop_ui_LabelmiSCU=mSCU +shop_ui_Name=名称 +shop_ui_NoCommoditiesInCargo=没有在此地点的货物中找到商品 +shop_ui_NoThanks=不,谢谢 +shop_ui_NoUnrefinedMaterialsInCargo=没有在目标的货仓中找到未精炼矿石 +shop_ui_NumCCU=%i cCU +shop_ui_NumMCU=%i µSCU +shop_ui_NumSCU=%i SCU +shop_ui_Perc=单价 +shop_ui_PerformanceTitle=性能 +shop_ui_PleaseSelectLocation=请选择一个位置 +shop_ui_PricePerUnit=价格 / 单位 +shop_ui_ProcessingOrder=交易处理中 +shop_ui_ProcessingOrderLow=[交易处理中] +shop_ui_PurchaseString=购买 %S +shop_ui_Quantity=数量 +shop_ui_REC_per_day=REC 每天 +shop_ui_REC_per_num_days=REC 每 %i 天 +shop_ui_REC_per_week=REC 每周 +shop_ui_RefineOre=精炼矿石 +shop_ui_RefineryOptions=精炼选项: +shop_ui_RefinerySaleSuccessMsg=所有单位的未精炼矿石均已出售。 +shop_ui_RefinerySellingConfirmationMessage=出售所有单位的未精炼矿石 +shop_ui_RefineryTerminal_Button_Cancel=取消 +shop_ui_RefineryTerminal_ListFields_Amount_AmountDelivering=交付中 +shop_ui_RefineryTerminal_ListFields_Amount_AmountDiscarded=丢弃中 +shop_ui_RefineryTerminal_ListFields_Amount_AmountIn=提交数量 +shop_ui_RefineryTerminal_ListFields_Amount_AmountOut=产品数量 +shop_ui_RemainingBalance=剩余余额 +shop_ui_Rented_Ships_Locked=租借的飞船无法改变其配置 +shop_ui_RentingConfirmationMessage_Ship=已租赁 [item] +shop_ui_SaleSuccessMsg=已出售 [quantity] 单位的 [item]。 +shop_ui_SaleSuccessMsg_Singular=已出售 [quantity] 单位的 [item]。 +shop_ui_SelectCommodity=选择一项商品 +shop_ui_SelectLocation=选择一个位置 +shop_ui_SellAmountString=可售总量: +shop_ui_SellFromInventory=从物品库中出售 +shop_ui_SellFromShip=从飞船中出售 +shop_ui_SellString=出售 %S +shop_ui_SellToRefinery=出售至精炼厂 +shop_ui_SellingConfirmationMessage=出售 [quantity] 单位的 [item] +shop_ui_SellingConfirmationMessage_Singular=出售 [quantity] 单位的 [item] +shop_ui_ServiceError=系统错误! +shop_ui_StatAbsorption=吸收率 +shop_ui_StatDistortion=畸变率 +shop_ui_StatHeat=热量 +shop_ui_StatPower=电量 +shop_ui_StatRegen=回复率 +shop_ui_StatShieldHealth=护盾量 +shop_ui_StatWear=损耗 +shop_ui_SuccessMsg=[quantity] 单位的 [item] 已送至您的 [destination]。 +shop_ui_SuccessMsg2=物品将很快被递送至目标物品库内。 +shop_ui_SuccessMsg2_Ship=物品状态将很快在载具呼叫终端中变为可用。 +shop_ui_SuccessMsg_Ship=您的 [item] 正在发货。 +shop_ui_SuccessMsg_Singular=[quantity] 单位的 [item] 已送至您的 [destination]。 +shop_ui_TimedOutMsg=购买超时! +shop_ui_TotalTransactionCost=交易总额: +shop_ui_TotalTransactionReceived=您将会收到: +shop_ui_TransactionDetails=交易明细 +shop_ui_TransactionFailed=本次交易失败 +shop_ui_TransactionSucceeded=本次交易成功 +shop_ui_TryAgainLater=请稍后再试。 +shop_ui_UnrefinedMaterialValue=未精炼矿石价值 +shop_ui_UnrefinedMaterials=未精炼矿石 +shop_ui_Value_Total=总值: +shop_ui_View_Loadout=检视装配 +shop_ui_WaitingOnTransaction=等待上一笔汇款到账。 +shop_ui_amount=数量 +shop_ui_amount_indicator=x +shop_ui_attachments=附件 +shop_ui_balance_after_transaction=购买后余额 +shop_ui_balance_current=当前余额 +shop_ui_bundled_with=的套餐中包含有 +shop_ui_buttondisable_insufficientmoney=资金不足 +shop_ui_buttondisable_insufficientspace=空间不足 +shop_ui_buttondisable_insufficientvolume=容量不足 +shop_ui_buttondisable_inventoryerror=库存错误 +shop_ui_buttondisable_outofstock=缺货 +shop_ui_buttondisable_unknownerror=未知错误 +shop_ui_buying_destination_header_low=/Destination +shop_ui_buying_destination_header_med=目标 +shop_ui_buying_header_low=/../Available_Items.sds +shop_ui_buying_header_med=可用物品 +shop_ui_cancel_purchase=取消购买 +shop_ui_cargo_list=货物列表 +shop_ui_checkout=结账 +shop_ui_commodities=商品 +shop_ui_commodity=商品 +shop_ui_commodity_cargo=商品货物 +shop_ui_commodity_cargo_value=-- +shop_ui_component=模组 +shop_ui_confirm_purchase=确认购买 +shop_ui_confirm_rental=确认租赁 +shop_ui_confirmation=确认 +shop_ui_continue_shopping=继续选购 +shop_ui_day_left=1 天 +shop_ui_days_hours_left=%id %ih +shop_ui_days_left=%i 天 +shop_ui_days_minutes_left=%id %im +shop_ui_deliver=发送至 +shop_ui_delivered_result=将被发送至: +shop_ui_delivery_destination=发送至目标 +shop_ui_demand_for_resource=需要资源 +shop_ui_details=细节 +shop_ui_dropdownClarificationTextBuy=(没有货物网格的船只将不会被列出) +shop_ui_dropdownClarificationTextSell=(没有货仓空间的船只将不会被列出) +shop_ui_dropdown_categoryHeader=选择类别 +shop_ui_dropdown_locationHeaderBuy=选择目的地 +shop_ui_dropdown_locationHeaderSell=选择来源 +shop_ui_dropdown_subCategoryHeader=选择子类别 +shop_ui_empty_cargo_space=剩余可用货舱 +shop_ui_equip=立即装备 +shop_ui_error_title=发生了错误! +shop_ui_exit=退出 +shop_ui_facility_total_inventory=设施总物品库 +shop_ui_filters=过滤 +shop_ui_for=为 +shop_ui_funds=资金 +shop_ui_gifted=赠送的 +shop_ui_header_low=SCR_InvConsole v1.5a 试用版 *已过期* +shop_ui_headerbtn_buy=购买 +shop_ui_headerbtn_sell=出售 +shop_ui_hour_left=1 小时 +shop_ui_hours_left=%i 小时 +shop_ui_hours_minutes_left=%ih %im +shop_ui_insufficient_credits=资金不足 +shop_ui_inventory=库存 +shop_ui_item_action_buy=购买 +shop_ui_item_action_equip=立即装备 +shop_ui_item_action_preview=检视 +shop_ui_item_action_rent=租赁 +shop_ui_item_action_try=试穿 +shop_ui_item_action_try_armor=试穿护甲 +shop_ui_item_action_try_boots=试穿靴子 +shop_ui_item_action_try_gloves=试穿手套 +shop_ui_item_action_try_hat=试穿帽子 +shop_ui_item_action_try_jacket=试穿夹克 +shop_ui_item_action_try_pants=试穿裤子 +shop_ui_item_action_try_shirt=试穿衬衫 +shop_ui_item_action_try_shoes=试穿鞋子 +shop_ui_item_action_try_suit=试穿外衣 +shop_ui_item_action_unequip=脱掉 +shop_ui_item_baseValue=[PH] Base Value +shop_ui_item_buy=购买 +shop_ui_item_color=颜色 +shop_ui_item_condition=状态 +shop_ui_item_description=描述 +shop_ui_item_destroy=[PH] Destroy +shop_ui_item_fashion_type=时尚风格 +shop_ui_item_manufacturer=生产厂商 +shop_ui_item_material=材质 +shop_ui_item_ports=物品端口 +shop_ui_item_quickBuy=快速购买 +shop_ui_item_quickSell=快速出售 +shop_ui_item_sell=出售 +shop_ui_item_size=容量: +shop_ui_item_state_equipped=(已装备) +shop_ui_item_state_purchase=购买 +shop_ui_item_style=风格 +shop_ui_item_totalValue=总价 +shop_ui_item_type=类型 +shop_ui_item_unregistered=[PH] Unregistered Item +shop_ui_item_wearModifier=[PH] Wear Modifier +shop_ui_list_column_item_name=物品名称 +shop_ui_list_column_price=价格 +shop_ui_list_column_quantity_owned=已拥有数量 +shop_ui_loading=加载中... +shop_ui_loading_modules_low=模组加载中... +shop_ui_loading_tooltip_desc=货物移动需要时间! 您的飞船在购买或出售货物的过程中将无法移动。 +shop_ui_location_buy_header_low=/Delivery_Locations +shop_ui_location_buy_header_med=发货地点 +shop_ui_location_sell_header_low=/Sell_From_Location +shop_ui_location_sell_header_med=出售地点 +shop_ui_minute_left=1 分钟 +shop_ui_minutes_left=%i 分钟 +shop_ui_no_logo=无标识 +shop_ui_num_REC=%d REC +shop_ui_pageNavigation_negative_01=-1 +shop_ui_pageNavigation_negative_10=-10 +shop_ui_pageNavigation_negative_firstpage=首页 +shop_ui_pageNavigation_positive_01=+1 +shop_ui_pageNavigation_positive_10=+10 +shop_ui_pageNavigation_positive_lastpage=末页 +shop_ui_per_scu=每SCU: +shop_ui_prices_from=起价:%s +shop_ui_processing=处理中 +shop_ui_purchase_complete=交易完成! +shop_ui_purchase_details=交易明细 +shop_ui_rent=租赁 +shop_ui_rented=已经租赁 +shop_ui_resultmsg_databaseerror=交易失败 +shop_ui_resultmsg_insufficient_stock=库存不足 +shop_ui_resultmsg_insufficientfunds=资金不足 +shop_ui_resultmsg_invalidbuyer=无法定位到买方户口 +shop_ui_resultmsg_invaliditem=非卖品 +shop_ui_resultmsg_serviceerror=无法联系到购买服务提供方 +shop_ui_resultmsg_timed_out=超时 +shop_ui_retrieving_data_med=正在获取数据 +shop_ui_rotate=旋转 +shop_ui_searchBoxHeader=搜索 +shop_ui_searchBoxPrompt=物品名称 +shop_ui_selling_header_low=/../Acceptable_Items.sds +shop_ui_selling_header_med=可接受物品 +shop_ui_selling_source_header_low=/Source +shop_ui_selling_source_header_med=来源 +shop_ui_ship_downtime=飞船停机时间: +shop_ui_slots_available=目标有可用槽位 +shop_ui_slots_needed=目标需要槽位 +shop_ui_sort=排序 +shop_ui_storage_inventory_levels=储存空间状态 +shop_ui_stow_equipped=添加至配装方案 +shop_ui_tooltip_button_buymode=[PH] Switch shop to Buy Mode. +shop_ui_tooltip_button_sellmode=[PH] Switch shop to Sell Mode. +shop_ui_tooltip_buyButton=[PH] Switch shop to Buy Mode. +shop_ui_tooltip_sellButton=[PH] Switch shop to Sell Mode. +shop_ui_tooltip_text_choosecategory=选择一个物品种类来筛选。 +shop_ui_tooltip_text_choosedestination=选择一个储存购买物品的地点。 +shop_ui_tooltip_text_choosesource=选择你想出售物品的所在地点。 +shop_ui_tooltip_text_choosesubcategory=选择一个物品子分类来筛选。 +shop_ui_tooltip_text_wearandtear=状态 +shop_ui_tooltip_text_wearandtear_warning=[PH] (Warning! Item is in danger of being destroyed) +shop_ui_total_cargo_space=总货物储存空间 +shop_ui_total_commodity_cargo_value=总商品货物价值 +shop_ui_total_value=总价值: +shop_ui_touch_anywhere=点击屏幕开始 +shop_ui_touch_anywhere_low=[ 点击屏幕开始 ] +shop_ui_trading_console=交易终端 +shop_ui_trading_shipping_console=交易与货运终端 +shop_ui_transactionResult_00_Success=成功 +shop_ui_transactionResult_01_AuthorityError=授权出错 +shop_ui_transactionResult_02_TransactionServiceError=转账服务错误 +shop_ui_transactionResult_03_InvalidLocation=无效地点 +shop_ui_transactionResult_04 _InvalidPlayerInventoryId=无效用户库存ID +shop_ui_transactionResult_05 _InventoryContainerRequestFail=库存容器访问失败 +shop_ui_transactionResult_06 _InventoryItemFail=库存物品失效 +shop_ui_transactionResult_07_InventoryItemContentFail=库存物品内容失效 +shop_ui_transactionResult_08_InvalidQuantityError=无效数量错误 +shop_ui_transactionResult_09_QuickBuyRestockingError=快速购买补货错误 +shop_ui_transactionResult_10_InvalidTransactionFlow=无效转账 +shop_ui_transactionResult_11_InvalidLocationSource=无效所在地点 +shop_ui_transactionResult_12_InvalidShop=无效商店 +shop_ui_transactionResult_13_InvalidShopType=无效商店种类 +shop_ui_transactionResult_14_InternalError=内部错误 +shop_ui_transactionResult_15_InvalidRentalOption=无效租赁选项 +shop_ui_transactionResult_16_ShipNotInValidLocation=载具不在有效地点 +shop_ui_transactionResult_17_NoItemsInSaleError=无物品出售错误 +shop_ui_transactionResult_18_WaitingForPendingResult=等待结果中 +shop_ui_transactionResult_19_ActorDoesNotOwnSaleItem=用户无出售物品所有权 +shop_ui_transactionResult_20_TransactionCostMismatch=转账金额不符 +shop_ui_transactionResult_21_ItemMaxStockError=物品最大存量出错 +shop_ui_transactionResult_22_ItemNotSellable=物品不可出售 +shop_ui_transactionResult_23_ItemNotBuyable=物品不可购买 +shop_ui_transactionResult_24_TimedOut=超时 +shop_ui_transactionResult_25_InsuffientStock=库存不足 +shop_ui_transactionResult_26_ServiceError=服务错误 +shop_ui_transactionResult_27_DatabaseError=数据库错误 +shop_ui_transactionResult_28_InvalidBuyer=无效买家 +shop_ui_transactionResult_29_InvalidItem=无效物品 +shop_ui_transactionResult_30_InvalidRequest=无效请求 +shop_ui_transactionResult_31_InsufficentFunds=资金不足 +shop_ui_transactionResult_32_InvalidEntityClassGUID=无效实体类GUID +shop_ui_transactionResult_33_InvalidKioskId=无效站点ID +shop_ui_transactionResult_34_InvalidSellPrice=无效售价 +shop_ui_transactionResult_35_InvalidMineableEntry=无效可开采条目 +shop_ui_transactionResult_36_PlayerIdMismatch=用户ID不匹配 +shop_ui_transaction_buyingConfirmation=确认购买 +shop_ui_transaction_complete=交易完成 +shop_ui_transaction_console=转账终端 +shop_ui_transaction_cost=转账花费 +shop_ui_transaction_notice_body=[PH] You do not have sufficient space to store this purchase. Please select an alternate destination to have your purchases delivered to. +shop_ui_transaction_notice_header=存货+不足 +shop_ui_transaction_processing=处理交易中 +shop_ui_transaction_quantityMax=最多 +shop_ui_transaction_quantityMultiplier=数量乘数 +shop_ui_transaction_sellingConfirmation=出售确认 +shop_ui_unrefined_cargo=未精炼货物 +shop_ui_unrefined_cargo_value=-- +shop_ui_unrefined_materials=未精炼矿石 +shop_ui_value=价值 +shop_ui_wallet=钱包 +shop_ui_week_left=1 周 +shop_ui_weeks_days_left=%iw %id +shop_ui_weeks_hours_left=%iw %ih +shop_ui_weeks_left=%i 周 +shop_ui_weeks_minutes_left=%iw %im +shop_ui_welcomeMessage=尊贵的客户欢迎您 +show_dirt=[PH] Show Dirt +show_wear=[PH] Show Wear +shubin_claimsweep_desc_001=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n舒宾星际近期依法取得未开采的一个矿区,现遭到了一伙流氓采矿团体的袭击,他们正在该矿区内非法采矿。尽管我们已经通知了本地的安全部门,但我们仍担心该矿区内的高价值矿物会在官方调查发起前就已经被彻底挖空了。\n\n因此,作为该矿区的实际控制人,我们希望动用一支雇佣兵力量前往~mission(Location)以摧毁用于保护违法采矿行动的哨戒炮塔,为舒宾对此区域的重新控制铺平道路。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。 +shubin_claimsweep_desc_002=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n一个工作于~mission(Location)的舒宾星际合约矿队遭受了一起来自敌对势力的攻击事件,他们所工作的矿区也已经被占领。我们相信这些罪犯目前正在上述矿区内使用遗留下来的矿业设备尽可能地填满自己的腰包。\n\n在遗留下来的设备中很不幸地还包含有在攻击事件发生时未被部署的数个哨戒炮塔。根据长程扫描获得的信息,在矿区内进行违法行为的不法之徒们已经激活了这些炮塔来保护他们自己。\n\n为了夺回该矿区的控制权,我们需要合约承接人前往~mission(Location)摧毁所有哨戒炮塔,并为舒宾的重新控制铺平道路。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。 +shubin_claimsweep_title_001=清剿矿区不法势力 +shubin_from=舒宾星际 +shuttle_at=穿梭机位于 +shuttle_in_transit_to=穿梭机正前往 +shuttle_is_at_location=穿梭机所在地 +sm_ui_CTRL_A=A +sm_ui_CTRL_A_Contested=Alpha正在被争夺 +sm_ui_CTRL_A_Hacked=Alpha正在被侵入 +sm_ui_CTRL_A_Lost=我们失去了Alpha +sm_ui_CTRL_A_Offline=Alpha已下线 +sm_ui_CTRL_A_Online=Alpha已上线 +sm_ui_CTRL_Alpha=Alpha +sm_ui_CTRL_B=B +sm_ui_CTRL_B_Contested=Bravo正在被争夺 +sm_ui_CTRL_B_Hacked=Bravo正在被侵入 +sm_ui_CTRL_B_Lost=我们失去了Bravo +sm_ui_CTRL_B_Offline=Bravo已下线 +sm_ui_CTRL_B_Online=Bravo已上线 +sm_ui_CTRL_Bravo=Bravo +sm_ui_CTRL_C=C +sm_ui_CTRL_C_Contested=Charlie正在被争夺 +sm_ui_CTRL_C_Hacked=Charlie正在被侵入 +sm_ui_CTRL_C_Lost=我们失去了Charlie +sm_ui_CTRL_C_Offline=Charlie已下线 +sm_ui_CTRL_C_Online=Charlie已上线 +sm_ui_CTRL_Captured=%s 已占领 +sm_ui_CTRL_Charlie=Charlie +sm_ui_CTRL_Contested=%s 争夺中 +sm_ui_CTRL_D=D +sm_ui_CTRL_D_Contested=Delta正在被争夺 +sm_ui_CTRL_D_Hacked=Delta正在被侵入 +sm_ui_CTRL_D_Lost=我们失去了Delta +sm_ui_CTRL_D_Offline=Delta已下线 +sm_ui_CTRL_D_Online=Delta已上线 +sm_ui_CTRL_Delta=Delta +sm_ui_CTRL_Description=攻防转换迅速的战场,队伍中有效的交流和适应的战术使战斗事半功倍。 +sm_ui_CTRL_Draw=平局 +sm_ui_CTRL_E=E +sm_ui_CTRL_E_Contested=Echo正在被争夺 +sm_ui_CTRL_E_Hacked=Echo正在被侵入 +sm_ui_CTRL_E_Lost=我们失去了Echo +sm_ui_CTRL_E_Offline=Echo已下线 +sm_ui_CTRL_E_Online=Echo已上线 +sm_ui_CTRL_Echo=Echo +sm_ui_CTRL_Loc_Display_Name=控制 +sm_ui_CTRL_Lose_Marines=陆战队失败 +sm_ui_CTRL_Lose_Outlaws=法外之徒失败 +sm_ui_CTRL_Lost=%s 丢失 +sm_ui_CTRL_Neutralized=%s 已摧毁 +sm_ui_CTRL_Popup_Hacking=骇入中 +sm_ui_CTRL_Prompt_Defend=防守 +sm_ui_CTRL_Prompt_Hack=骇入 +sm_ui_CTRL_Prompt_Hacked=已骇入 +sm_ui_CTRL_Prompt_Lost=已丢失 +sm_ui_CTRL_Prompt_Mission=骇入那些终端机 +sm_ui_CTRL_Prompt_Neutral=中立 +sm_ui_CTRL_Win_Marines=陆战队胜利 +sm_ui_CTRL_Win_Outlaws=法外之徒胜利 +sm_ui_Head=头 +sm_ui_OxygenDispenser=充氧机 +sm_ui_Round=回合: +sm_ui_RoundsWon=本回合胜利 +spacecargo_illegal_analogy_0001=没蘸酱的薯条 +spacecargo_illegal_analogy_0002=没子弹的枪 +spacecargo_illegal_analogy_0003=秃子手里的梳子 +spacecargo_illegal_analogy_0004=巴努发的誓 +spacecargo_illegal_danger_0001=尽量保持低调,这儿已经足够热闹了。 +spacecargo_illegal_danger_0002=我相信你有在遇到麻烦时照顾好自己的能力。 +spacecargo_illegal_danger_0003=警告你一下,近期这片区域内的安保活动频繁,请采取适当的预防措施。 +spacecargo_illegal_danger_0004=我不想找任何麻烦,不过要是安保来了你得料理了他们。 +spacecargo_illegal_danger_0005=我建议你小心行事,不要大动干戈。我不想因为这个招惹什么目光。 +spacecargo_illegal_desc=~mission(Description) +spacecargo_illegal_desc_0001=一艘载着一箱~mission(Item)的~mission(Ship)被击毁了。现在那个宝贝箱子就飘在那里。这位~mission(Client)朋友非常乐意给你一大笔钱,如果你把那箱货带到~mission(Destination)给他。~mission(Timed)~mission(Danger) +spacecargo_illegal_desc_0002=有风声说~mission(Client)一直想要搞到手的~mission(Item)出现在一艘即将离开我们星系的~mission(Ship)上。并且更幸运的是,它还没有跑远。现在我们只需要一个英雄去~mission(Location)把货取回来并且送到~mission(Destination)就万事大吉了。~mission(Timed)~mission(Danger) +spacecargo_illegal_desc_0003=有无擅长打捞的在找工作?有一箱~mission(Item)最近被确定在一艘炸沉了的~mission(Ship)附近。我们的客户~mission(Client)需要它被送到~mission(Destination)。~mission(Timed)~mission(Danger)如果你连船都没有的话就别跟我吹你出舱作业的技术多牛逼了。你要是个连船都没有的穷逼,那对我来说你不比~mission(Analogy)更有用。 +spacecargo_illegal_desc_0004=一艘出了一些小小事故的~mission(Ship)正在清仓甩卖。~mission(Client)很想要上面的一箱~mission(Item),找到并把它送到~mission(Destination)。~mission(Timed)这个活儿非常适合初出茅庐的小菜鸟。~mission(Danger) +spacecargo_illegal_desc_0005=一艘~mission(Ship)载着一堆值钱的玩意儿炸了。~mission(Client)正在高价寻求上面的一箱~mission(Item)如果你找到了就送到~mission(Destination)去。~mission(Timed)~mission(Danger)还有,如果我发现这箱货出现在了别的什么地方,而你又刚好恰恰跟这有关的话,我会亲自~mission(Threat)。 +spacecargo_illegal_desc_0006=嘿!想去垃圾堆里淘宝吗?一艘已经被炸沉了的~mission(Ship)里面有一箱宝贝的~mission(Item)。你去把它挖出来并带到~mission(Destination)。有兴趣不?如果我告诉你~mission(Client)打算为此掏一大笔钱的话,你会不会更感兴趣了?~mission(Timed)~mission(Danger) +spacecargo_illegal_from=~mission(Contractor) +spacecargo_illegal_location_0001=残骸 +spacecargo_illegal_location_0002=最后通讯地点 +spacecargo_illegal_location_0003=~mission(Ship)的最后已知地点 +spacecargo_illegal_location_0004=~mission(Ship)的残骸 +spacecargo_illegal_location_0005=凶案现场 +spacecargo_illegal_obj_long_01=前往~mission(Location)取回包裹。 +spacecargo_illegal_obj_long_02=将~mission(Item)从残骸中找回来。 +spacecargo_illegal_obj_long_03=将它送至~mission(Destination)。 +spacecargo_illegal_obj_marker_01=残骸地点 +spacecargo_illegal_obj_marker_02=货品 +spacecargo_illegal_obj_short_01=前往残骸地点 +spacecargo_illegal_obj_short_02=拿货 +spacecargo_illegal_obj_short_03=交货 +spacecargo_illegal_threat_0001=把你的头捏爆在你的头盔里 +spacecargo_illegal_threat_0002=让你后悔从娘胎里出来 +spacecargo_illegal_threat_0003=把最近的恒星塞到你的屁眼里 +spacecargo_illegal_threat_0004=把你放到德雷克的逃生舱里。 +spacecargo_illegal_timed_0001=你小子不在交货日期前把事儿办成你就死定了。 +spacecargo_illegal_timed_0002=时间紧急,速度完事。 +spacecargo_illegal_timed_0003=你最好在别的拾荒者把~mission(Ship)的残骸吃干扒净前去把货拿到手。 +spacecargo_illegal_timed_0004=我们的客户~mission(Client)催得比较紧,不要迟到。 +spacecargo_illegal_timed_0005=这个货品不会永远在太空里飘着,你得在它消失前把它拿到手。 +spacecargo_illegal_timed_0006=这次的活儿机会转瞬而逝,确保你别错过它。 +spacecargo_illegal_title=~mission(Title) +spacecargo_illegal_title_0001=财物回收 +spacecargo_illegal_title_0002=拿走咯 +spacecargo_illegal_title_0003=失物招领 +spacecargo_illegal_title_0004=不留痕迹 +spacecargo_illegal_title_0005=漂浮的宝藏 +spacecargo_illegal_title_0006=拿了就跑 +spacecargo_illegal_title_0007=钓鱼 +spacecargo_illegal_title_0008=搜索与寻回 +spacecargo_illegal_title_0009=征缴 +spacecargo_illegal_title_0010=采购 +spacecargo_legal_danger_0001=接近任务区域的时候请保持警惕,该区域内有不法分子活动。 +spacecargo_legal_danger_0002=我相信你能处理好意料之外的麻烦。 +spacecargo_legal_danger_0003=安全部门近期针对该区域内的海盗活动发布了安全警告,请知悉。请采取适当的预防措施。 +spacecargo_legal_danger_0004=注意保持警惕,这里是臭名昭著的法外之徒寻猎场。 +spacecargo_legal_danger_0005=有许多飞行员说该地区变得越来越危险,所以请务必小心。 +spacecargo_legal_desc_0001=~mission(Contractor)在运输任务中损失一艘飞船,他们需要从残骸中取回~mission(Item)。如果接受该任务,你需要从~mission(Location|Address)将~mission(Item)安全取回并送往~mission(Destination)。~mission(Timed)~mission(Danger) +spacecargo_legal_desc_0002=有人能帮帮我吗? 我雇来运载重要货物的飞船在前往~mission(Destination)的途中遭到袭击。我需要有人帮我前往~mission(Location|Address)取回~mission(Item)。~mission(Timed)这项工作由~mission(Contractor)提供,因此您不需要担心受到欺诈。只需要将货物送往~mission(Destination),您就会得到报酬。非常简单。~mission(Danger) +spacecargo_legal_desc_0003=在去~mission(Destination)的路上,一艘~mission(Ship)受到了攻击并且被摧毁。当地官方已经收到这一消息,但是客户仍需要将他们的~mission(Item)送达,所以我们需要有人去~mission(Location|Address)找到货运品并将其送至~mission(Destination)。~mission(Timed)~mission(Danger) +spacecargo_legal_desc_0004=~mission(Contractor)正在寻找一位飞行员帮忙取回物品。一艘~mission(Ship)在运输过程中失踪,所以你需要去~mission(Location|Address) 找到残骸,并从中找到一箱~mission(Item)。之后你得把它送往~mission(Destination)。你的报酬将会在送达物品之后结算。\n\n~mission(Timed)\n\n~mission(Danger) +spacecargo_legal_desc_0005=出于某些不幸的事件,一艘货运船在本星系中执行运输任务时失踪。但是~mission(Contractor)仍需要将~mission(Item)从~mission(Location|Address)那里回收并送往~mission(Destination)。~mission(Timed)当物品安全送达后,你的报酬也会同步结清。~mission(Danger) +spacecargo_legal_desc_0006=~mission(Contractor)需要一位私人承包商去~mission(Ship)的残骸处进行回收工作。你需要从~mission(Location|Address)处找到并回收~mission(Item),然后将其送至原定收货地~mission(Destination)。~mission(Timed)~mission(Danger)成功完成后报酬也会同步结算。\n\n此任务由~mission(Contractor)提供。 +spacecargo_legal_location_0001=残骸 +spacecargo_legal_location_0002=最后通讯地点 +spacecargo_legal_location_0003=~mission(ship)的最后已知地点 +spacecargo_legal_location_0004=~mission(ship)的残骸 +spacecargo_legal_location_0005=残骸区 +spacecargo_legal_timed_0001=请务必注意时间。 +spacecargo_legal_timed_0002=考虑到外界因素,这次回收任务必须尽快完成。 +spacecargo_legal_timed_0003=这次运输任务已经超时,因此你得赶快行动。 +spacecargo_legal_timed_0004=客户强调了这次任务是紧急任务。 +spacecargo_legal_timed_0005=这是一个重要的任务,赶紧把它处理了。 +spacecargo_legal_timed_0006=这些货品需要尽快收回,快点开始行动吧。 +spacecargo_legal_timed_0007=这次任务的机会转瞬而逝,确保你别错过它。 +spacecargo_legal_title_0001=取回货物 +spacecargo_legal_title_0002=货物回收 +spacecargo_legal_title_0003=货物打捞 +spacecargo_legal_title_0004=收集货物 +spacecargo_legal_title_0005=回收作业需求 +spacecargo_legal_title_0006=丢失的货物 +spacecargo_legal_title_0007=运输协助 +spacecargo_legal_title_0008=运输途中丢失 +spacecargo_legal_title_0009=需要帮助 +spacecargo_legal_title_0010=迷失在太空 +spacecollect_cargo_desc=~mission(Description) +spacecollect_cargo_from=~mission(Contractor) +spacecollect_cargo_obj_long_01=前往~mission(Location)进行回收任务。 +spacecollect_cargo_obj_long_02=从残骸中回收~mission(Item)。 +spacecollect_cargo_obj_long_03=将~mission(Item)送至~mission(Destination)。 +spacecollect_cargo_obj_short_01=前往残骸所在处 +spacecollect_cargo_obj_short_02=回收货物 +spacecollect_cargo_obj_short_03=递送货物 +spacecollect_cargo_title=~mission(Title) +spacecollect_legal_obj_marker_01=残骸地点 +spacecollect_legal_obj_marker_02=货物 +spacecollect_legal_obj_marker_03=送货地点 +spaceship_defensive=飞船 - 防御功能 +spaceship_general=飞船 - 通用功能 +spacesteal_danger_0001=如果他们打算暴力反抗的话,做好把他们干掉的准备。 +spacesteal_danger_0002=要是有人找你麻烦,直接干掉他们。懂? +spacesteal_danger_0003=这是艘民用船,但你一样要做好战斗准备。 +spacesteal_danger_0004=不清楚目标船是否有护航,做好万全准备。 +spacesteal_danger_0005=我不认为~mission(TargetName|Last)会给你带来太多麻烦。他们一般都是单独行动,就算是他们带着朋友,也不会太多。 +spacesteal_danger_0006=我觉得搞定~mission(Contractor|StealItem)不会很难,因为他们一直都是独来独往。就算他们有护航的,也不过是一些菜鸡而已。真的没啥值得你担心的。 +spacesteal_danger_0007=我记得没错的话,~mission(TargetName|Last)一般都开着那艘小破船。没啥好担心的,但是他们要是把小伙伴都叫来了可能就会有点麻烦。 +spacesteal_danger_0008=我猜~mission(TargetName|Last)会同往常一样,开着那艘小型多人船。万一他们决定找点朋友来护航,那才是有点棘手。 +spacesteal_danger_0009=给你提个醒,搞定~mission(Contractor|StealItem)可能会费点劲儿,因为那些混蛋可能会使用重型货船并且叫上了护航。干活总要冒点风险的,对吧。 +spacesteal_danger_0010=要注意~mission(TargetName|Last)会开一艘大型飞船来运载货物。除此之外,他们经常会带着额外的护航力量。我不会骗你,这的确有风险,但是货物价值也对得起你冒的险。 +spacesteal_desc=~mission(Contractor|StealDescription) +spacesteal_desc_0001=一个你绝对不想错过的机会。一个叫~mission(TargetName)的人正在运送一件~mission(Contractor|StealItem),~mission(Contractor|Name)对这玩意儿可是觊觎已久。我想你可以帮他们一把,取回这玩意儿。~mission(Contractor|StealTimed)你要是能带着~mission(Contractor|StealItem)回到~mission(destination)的话,肯定能拿到不少子儿。~mission(Danger) +spacesteal_desc_0002=需要一个小伙儿来为~mission(Contractor|Name)暴力回收点东西。他们对~mission(Contractor|StealItem)垂涎很久了,而且你猜怎么着?它就静静地被放在某人的船上。你要做的就是拜访一下~mission(TargetName),拿走货物并把它们送到~mission(destination)。~mission(Contractor|StealTimed)~mission(Danger)就这么简单。这钱基本已经装进你口袋里了。 +spacesteal_desc_0003=有消息说一艘船带着一批珍贵的货物启航了,不要告诉我你想让这批货完完整整地运过去。你得先找到~mission(TargetName)的飞船在哪儿,然后帮它'减减负'。~mission(Danger)一旦你得手了,把~mission(Contractor|StealItem)送到~mission(destination),之后~mission(Contractor|Name)会决定为你的汗水付出多少报酬。~mission(Contractor|StealTimed) +spacesteal_desc_0004=收获日!~mission(Contractor|Name)觉得~mission(TargetName)船上的~mission(Contractor|StealItem)应该易主了,具体怎么易主就得看你了。我给你提个醒,把那东西拿到~mission(destination)就能换点儿奶茶钱。~mission(Contractor|StealTimed)~mission(Danger)还有一件事,我都懒得废话,你要是敢把那东西私吞了,想想自己还能有没有命去享受。 +spacesteal_desc_0005=注意了 - 你要是~mission(TargetName)本人,别自找苦吃,赶紧把~mission(Contractor|StealItem)送到~mission(destination)。你要不是那家伙,那这就是一个给你的工作机会。追踪到~mission(TargetName|Last)并抢走~mission(Contractor|StealItem),你就能赚一笔,听着还成吧?~mission(Contractor|StealTimed)~mission(Danger) +spacesteal_desc_0006=不知道你还记不记得,前段时间~mission(Contractor|StealNickname)像二傻子一样把刚偷来的贵重货物弄丢了。大伙儿都快找翻天了,但咱俩这次最有可能把它找回来。因为~mission(Contractor|StealItem)现在就在一个叫~mission(TargetName)的船上。我从没听说过这帮人,但不管他们是谁都得后悔把这玩意儿弄走然后私藏起来。如果咱们能抢回这玩意儿并把它送回~mission(destination),~mission(Contractor|Name)会给咱们一笔大钱当作发现者的奖励。~mission(Contractor|StealTimed)~mission(Danger)把这活儿整好,咱俩都能出人头地。 +spacesteal_desc_easy=~mission(Contractor|StealEasyDescription) +spacesteal_desc_hard=~mission(Contractor|StealHardDescription) +spacesteal_desc_medium=~mission(Contractor|StealMediumDescription) +spacesteal_from=~mission(Contractor|StealFrom) +spacesteal_nickname_0001="泥鳅" 麦克 +spacesteal_nickname_0002=大屌吉米 +spacesteal_nickname_0003=编织者 +spacesteal_nickname_0004=先知 +spacesteal_nickname_0005=瘾君子 +spacesteal_obj_long_01=追踪~mission(TargetName)的飞船。 +spacesteal_obj_long_02=在他们带着货跑路之前拿下~mission(TargetName|Last)。 +spacesteal_obj_long_03=从残骸中回收~mission(Contractor|StealItem)。 +spacesteal_obj_long_04=将~mission(Contractor|StealItem)送至~mission(location)。 +spacesteal_obj_marker_01=~mission(TargetName) +spacesteal_obj_marker_02=消灭 +spacesteal_obj_marker_04=递送地点 +spacesteal_obj_short_01=追踪目标 +spacesteal_obj_short_02=消灭目标 +spacesteal_obj_short_03=拿取货物 +spacesteal_obj_short_04=递送货物 +spacesteal_obj_short_04a=货物 +spacesteal_timed_0001=如此天赐良机,吾等已静候多时。因汝延误,必悔之。 +spacesteal_timed_0002=赶紧把这事儿给整了。~mission(client)要是知道因为你拖拖拉拉而没拿到~mission(Contractor|StealItem)的话,他们可不会太高兴。 +spacesteal_timed_0003=我或许该告诉你,目标飞船马上就要离开星系了,你可没剩多少时间来搞定这事。 +spacesteal_timed_0004=这活儿已经贼紧急了。~mission(client)不想再多等一秒,赶紧搞定。 +spacesteal_title=~mission(Contractor|StealTitle) +spacesteal_title_0001=顺手牵羊 +spacesteal_title_0002=抢夺 +spacesteal_title_0003="购物"狂潮 +spacesteal_title_0004=皮纳塔 +spacesteal_title_0005=打砸抢烧 +spacesteal_title_0006=采购工作 +spacesteal_title_easy=~mission(Contractor|StealEasyTitle) +spacesteal_title_hard=~mission(Contractor|StealHardTitle) +spacesteal_title_medium=~mission(Contractor|StealMediumTitle) +stanton1_surface_relay=停摆的 AC-652 中继站 +stanton2_Shipping_Covalex=科瓦莱什货运中心 - 贡多 +stanton2_Shipping_Covalex_CargoBay=货仓 +stanton2_Shipping_Covalex_desc=贡多曾经是科瓦莱什在星系中最主要的货运中心,在经历过一次不幸的意外后暂且将各类作业转移到了奥里森。 +stanton2_asteroidfield_1=2904-UEE649 +stanton2_asteroidfield_2=2909-UEE831 +stanton2_asteroidfield_3=2910-UEE217 +stanton2_asteroidfield_4=2913-UEE548 +stanton2_asteroidfield_5=2913-UEE620 +stanton2_asteroidfield_6=2921-CRU324 +stanton2_asteroidfield_7=2928-CRU716 +stanton2_asteroidfield_8=2930-CRU983 +stanton2_housing_grimhex=六角湾(Grim HEX) +stanton2_housing_grimhex_clinic=格林皇家医疗 +stanton2_housing_grimhex_clinic_desc=格林皇家医疗为房屋交易所内的居住者提供便捷的基础健康服务。 +stanton2_housing_grimhex_desc=格林皇家住宅交易所为当地的工人们提供了价格合理并且卫生整洁的居住环境。一定要来光顾一下本地的便利设施,有维修/加油,美食甚至服装等等服务。\n**** 正式停业 **** +stanton2_researchSatellite275=帝国制图中心 探测器 275 +stanton2_researchSatellite306=帝国制图中心 探测器 306 +stanton2_researchSatellite472=帝国制图中心 探测器 472 +stanton2_researchSatellite556=帝国制图中心 探测器 556 +stanton2_researchSatellite625=帝国制图中心 探测器 625 +stanton2_researchSatellite730=帝国制图中心 探测器 730 +stanton2_researchSatellite849=帝国制图中心 探测器 849 +stanton2_researchSatellite_126=帝国制图中心 探测器 126 +stanton2_researchSatellite_Desc_Shared=隶属于帝国制图中心,此科研探测器被列为深空探测&天文绘图网络的一部分,即联合地球帝国(UEE)放置在星系中用来顺便扫描跳点的许多现成设施之一。 +stanton2_restockStation042=寒宇服务站 042 +stanton2_restockStation126=寒宇服务站 151 +stanton2_restockStation275=寒宇服务站 262 +stanton2_restockStation306=寒宇服务站 370 +stanton2_restockStation472=寒宇服务站 404 +stanton2_restockStation556=寒宇服务站 501 +stanton2_restockStation625=寒宇服务站 685 +stanton2_restockStation730=寒宇服务站 793 +stanton2_restockStation849=寒宇服务站 824 +stanton2_restockStationCry_Desc_Shared=这是寒宇的一个特许经营站点,提供了为多种类飞船进行补给和加油的设施。 +stanton2_restockStation_Generic=寒宇服务站 +stanton2_security_kareah=加利亚安保空间站 +stanton2_security_kareah_desc=为了延伸十字军安保在此区域内的存在感而新建成的前哨站。预计该站很快会开放并投入运营。 +stanton2_transfer_Port_Olisar=奥丽莎空间站 +stanton2_transfer_Port_Olisar_desc=坐落于十字军上空的贸易航线上,奥丽莎空间站是该行星壮丽景观的绝佳观景点。奥丽莎空间站由十字军工业拥有并运营,充当着通往该公司大量行星资产以及轨道造船厂的门户。这里提供各式商店和服务,你可以运输货物、购买飞船武器、飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿服务。 +stanton3_private_landingpad=私人停机坪 +starmap_partymember=小组成员 +stealfromship_desc=~mission(Contractor|StealFromShipDescription) +stealfromship_from=~mission(Contractor|StealFromShipFrom) +stealfromship_obj_long_01=追踪~mission(TargetName)的船。 +stealfromship_obj_long_02=在他们带着货物跑路前,击毁~mission(TargetName|Last)。 +stealfromship_obj_long_03=从残骸中回收货物。 +stealfromship_obj_long_04=将货物送往~mission(Destination)。 +stealfromship_obj_marker_01=~mission(TargetName) +stealfromship_obj_marker_02=击毁 +stealfromship_obj_marker_03=货物 +stealfromship_obj_marker_04=递送地点 +stealfromship_obj_short_01=追踪目标 +stealfromship_obj_short_02=击毁目标 +stealfromship_obj_short_03=回收货物 +stealfromship_obj_short_04=递送货物 +stealfromship_title=~mission(Contractor|StealFromShipTitle) +stealitem_desc=~mission(Contractor|StealItemDescription) +stealitem_from=~mission(Contractor|StealItemFrom) +stealitem_obj_long_01=前往~mission(Location)提货。 +stealitem_obj_long_02=从~mission(Location)提货。 +stealitem_obj_long_03=将货物送至~mission(Destination)。 +stealitem_obj_marker_01=取货地点 +stealitem_obj_marker_02=货物 +stealitem_obj_marker_03=送货地点 +stealitem_obj_short_01=前往取货地点 +stealitem_obj_short_02=获得货物 +stealitem_obj_short_03=递送货物 +stealitem_title=~mission(Contractor|StealItemTitle) +stomp_warning_text=在这里变更设置会导致其他所有设置被重置。 +system_WaitingForSafeLogout=等待安全登出... +system_deepSpace=深空 +takecheckpointsxandy_obj_display_01a=[PH] 抵达检查点 ~mission(TakeCheckpointX) +takecheckpointsxandy_obj_display_01b=[PH] 抵达检查点 ~mission(TakeCheckpointY) +takecheckpointsxandy_obj_display_02=[PH] 卢卡·布伦特:完成比赛 +takecheckpointsxandy_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(TakeCheckpointsXAndYReward) - 抵达检查点 ~mission(TakeCheckpointX) 及检查点 ~mission(TakeCheckpointY) 并完成比赛。 +takecheckpointsxandy_obj_long_01a=[PH] 抵达检查点 ~mission(TakeCheckpointX)。 +takecheckpointsxandy_obj_long_01b=[PH] 抵达检查点 ~mission(TakeCheckpointY)。 +takecheckpointsxandy_obj_short_01=[PH] 抵达检查点 ~mission(TakeCheckpointX) 及检查点 ~mission(TakeCheckpointY)。 +terminal_atm_banking_chip_value_001=有剩余UEC余额在此支票上。您想进行什么业务? +terminal_atm_banking_deposit_001=存入资金 +terminal_atm_banking_free_withdrawals=取出资金 +terminal_atm_banking_insert_chip_001=请在下方插入支票 +terminal_atm_banking_preparing_account_001=寻找您的账户信息中... +terminal_atm_banking_reading_chip_001=校验支票中 +terminal_atm_banking_slogan_001=此终端是经安全授权的UEC提款机 +terminal_atm_banking_title_001=中央核心银行 +terminal_atm_banking_updated_001=账户信息已更新 +terminal_atm_banking_wait_001=处理中,请稍等... +terminal_atm_banking_welcome_001=欢迎账户持有人 +test_special_chars=@ :. ! ? ' ," £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ; +text_AUEC_deducted_text=已扣除 %i aUEC +text_MER_deducted_text=扣除 %i 功绩点数 +text_MER_reward_text=获得 %i 功绩点数 +text_REC_reward_text=已获得 %i REC +text_UEC_refund_text=已退还 %i aUEC +text_UEC_reward_text=已获得 %i aUEC +text_areamap_Title=地图焦点 +text_areamap_btnDown=下一层 +text_areamap_btnPlayer=玩家 +text_areamap_btnUp=上一层 +text_collectible_datapad_collect=已扫描 %ls +text_collectible_reward_text=%ls,奖励 %i +text_collectible_type_datapad=数据板 +text_datapad_pickup_prototype=- 船长日志:2993年8月21日 -\n今天有新船员加入了,保密. 罗比·埃尔姆斯 \n一个帅小伙... 但是操着一口糟糕的苏格兰口音\n我们打算让他去做鱼雷装载的工作。\n- 日志结束 - +text_dfm_ac_ui_330= +text_dfm_ea_PreloadingRom=预加载ROM中... +text_hostility_EnterMonitoredArea=通讯连接已建立 +text_hostility_LeaveMonitoredArea=通讯连接已丢失 +text_hostility_Wanted=犯罪等级已上升 +text_level_info_description_Area18=18区是弧光星的主要商业港口之一,主要为想在周边进行星际旅行的旅客进行服务。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 +text_level_info_description_Crusader=奥丽莎空间站坐落在十字军星上空的贸易路线上,它能呈现给您令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。它为需要商务访问和星系内旅行的人们提供了完美的落脚点。奥丽莎太空站同样也能容纳大型飞船停泊并提供前往地表的免费运输服务。 +text_level_info_description_Levski=在UEE难民来这里定居之前,这个采矿设施就已被废弃多年。这批致力于创建平等社会的激进主义者希望建立被梅塞尔政权夺走的那种社会环境。如今,列夫斯基已经发展成政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 +text_level_info_description_MMHC=长久以来,百万英里俱乐部以其特有之相协调的奢华与舒适给上流社会高端客户群体留下深刻印象。由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的社交场景。 +text_level_info_description_hangarApp=私人机库描述 +text_level_info_primary_title_Area18=斯坦顿III +text_level_info_primary_title_Crusader=斯坦顿II +text_level_info_primary_title_Levski=尼克斯 +text_level_info_primary_title_MMHC=MMHC +text_level_info_secondary_title_Area18=弧光星 +text_level_info_secondary_title_Crusader=十字军 +text_level_info_secondary_title_Levski=德拉玛 +text_level_info_secondary_title_MMHC=百万英里俱乐部 +text_level_info_subtitle_Area18=18区 +text_level_info_subtitle_Crusader=奥丽莎太空站 +text_level_info_subtitle_Levski=列夫斯基 +text_level_info_subtitle_MMHC=欢迎! +text_level_info_subtitle_hangarApp=私人机库次标题 +text_level_info_title_hangarApp=私人机库标题 +text_loading_screen_loading_text=加载中 +text_loading_screen_title_format= - +text_music_Moonlight_Sonata=月光奏鸣曲 +text_ui_SIUnit_Acceleration=[PH] m/s-2 +text_ui_SIUnit_Area=[PH] m-2 +text_ui_SIUnit_Distance=[PH] m +text_ui_SIUnit_Force=[PH] N +text_ui_SIUnit_Speed=[PH] m/s +text_ui_SIUnit_Temperature=[PH] °C +text_ui_SIUnit_Volume=SCU +text_ui_SIUnit_Weight=[PH] g +text_ui_menus_1189= +text_ui_menus_271= +text_ui_menus_713= +text_ui_tags_EM1_close= +text_ui_tags_EM1_open= +text_ui_tags_EM2_close= +text_ui_tags_EM2_open= +text_ui_tags_EM3_close= +text_ui_tags_EM3_open= +text_ui_tags_EM4_close= +text_ui_tags_EM4_open= +text_ui_tags_EM5_close= +text_ui_tags_EM5_open= +text_ui_template_footer=页脚文本 +text_ui_template_headertitle=页眉标题 +text_ui_template_itemlabel=物品标签 +text_ui_template_listitem=列举物品文本 +text_ui_template_title=屏幕标题 +text_ui_units_%=% +text_ui_units_000=000 +text_ui_units_angle=º +text_ui_units_bpm=心率 +text_ui_units_colon=: +text_ui_units_credits=¤ +text_ui_units_currency=[PH] Testing: +text_ui_units_degrees=ºC +text_ui_units_degrees_frac=%.*f ºC +text_ui_units_hyphen=- +text_ui_units_m=m +text_ui_units_mg=mg +text_ui_units_micro_scu=µSCU +text_ui_units_newton_n=N +text_ui_units_s=s +text_ui_units_scu=SCU +text_ui_units_slash=/ +text_vehicles_097= +text_vehicles_118= +text_vehicles_129= +text_vehicles_237= +text_vehicles_396= +text_vehicles_415= +text_vehicles_428= +text_vehicles_438= +transit_arriving_in=抵达还有 +transit_carriage_elevator=电梯 +transit_carriage_shuttle=穿梭机 +transit_carriage_train=列车 +transit_carriage_tram=列车 +transit_departing_in=出发还有 +transit_elevator_arriving_in=距离电梯到达还有 +transit_elevator_departing_in=距离电梯出发还有 +transit_elevator_in_transit=电梯运行中 +transit_generic_arriving_in=距离下一班进站还有 +transit_generic_departure_in=距离出发还有 +transit_generic_in_transit=正在运行中 +transit_generic_next_stop=下一站 +transit_shuttle_arriving_at=正在抵达 +transit_shuttle_arriving_in=下一班抵达时间 +transit_shuttle_arriving_in_in=在 +transit_shuttle_departing_in=穿梭机剩余出发时间 +transit_shuttle_in_transit=穿梭机运行中 +transit_train_arriving_in=距离列车抵达还有 +transit_train_departing_in=距离列车发车还有 +transit_train_in_transit=列车运行中 +transit_tram_arriving_in=下一班抵达时间 +transit_tram_departing_in=距离列车发车还有 +transit_tram_in_transit=列车运行中 +ugf_assassinate_desc=去杀一个人。 +ugf_assassinate_obj1_long=杀了这个该死的人。 +ugf_assassinate_obj1_marker=目标。 +ugf_assassinate_obj1_short=凶手。 +ugf_assassinate_subobj1_long=你得到地下设施里去。 +ugf_assassinate_subobj1_marker=入口。 +ugf_assassinate_subobj1_short=前往地下设施。 +ugf_assassinate_title=杀一个人。 +ugf_clearall_objectivedisplay=剩余人数 %ls。 +ui_ACDescLong=到模拟舱里展示你的驾驶技术吧。在竞速竞技场中取得最佳单圈成绩,亦或是参加一场团队战来看看谁是最好的狗斗玩家。 +ui_Abandon=放弃 +ui_AcceptMission=接受合约 +ui_AcceptOffer=接受邀约 +ui_Accepted=已接受 +ui_AccessArenaCommander=前往竞技场指挥官 +ui_Accessible=可访问 +ui_Active_Scanning_Mode=脉冲充能中 +ui_AddFriendsHelper=将联系人的handle添加在这里 +ui_Alphabetical=按首字母排序 +ui_Apply=应用 +ui_ApplyFilters=应用过滤器 +ui_ApplyTT=应用更改 +ui_ApplyToShip=应用到飞船 +ui_Apply_all_caps=应用 +ui_ApproveTransfer=确认转账 +ui_ArmourCapacityUnits=SP +ui_ArrangeItemsBy=物品排序为... +ui_Auxiliary=备用 +ui_Available=常规 +ui_Avionics=航电设备 +ui_AwaitingMissionData=选择一项合约 +ui_AwaitingMissionDescription=从左侧选择一个可用的条目以查看其详细信息。 +ui_Back=返回 +ui_BackTT=返回 +ui_Beacon=信标 +ui_BeginMatch=开始比赛 +ui_BestLap=最佳单圈 +ui_BlockingMessagePopUpButtonConfirm=好 +ui_CCCamera=摄像机 +ui_CCEVA=E.V.A. +ui_CCEVAAdv=E.V.A. (高级) +ui_CCFPS=徒步 +ui_CCFPSAdv=徒步 (高级) +ui_CCSpaceFlight=航行 +ui_CCSpaceFlightAdv=航行 (高级) +ui_CCVehicle=载具 +ui_CC_BlendDisabled=禁用融合 +ui_CC_BlendEnabled=启用融合 +ui_CC_BlendHint=- 将多个来源融合以自定义特征 - +ui_CC_RandomizeAll=全部随机 +ui_CC_RandomizeBrow=随机眉骨 +ui_CC_RandomizeCheek=随机脸颊 +ui_CC_RandomizeCrown=随机后脑 +ui_CC_RandomizeEars=随机耳朵 +ui_CC_RandomizeEyes=随机眼睛 +ui_CC_RandomizeHair=随机头发 +ui_CC_RandomizeHead=随机头部 +ui_CC_RandomizeJaw=随机下巴 +ui_CC_RandomizeMouth=随机嘴巴 +ui_CC_RandomizeNose=随机鼻子 +ui_CGAdvanCamControls=视角 - 高级视角控制 +ui_CGEAGeneral=电子设备 - 通用 +ui_CGEASpectator=电子设备 - 摄像头 +ui_CGEVA=E.V.A - 通用 +ui_CGEmotes=社交 - 表情 +ui_CGFPSMovement=徒步 - 通用 +ui_CGInteraction=快捷按键/交互/内思系统(PIT) +ui_CGLightController=照明 +ui_CGOpticalTracking=网络语音/视频通话/头部追踪 +ui_CGSeatGeneral=载具 - 座椅和操作员模式 +ui_CGSpaceFlight=航行 - 通用 +ui_CGSpaceFlightAI=航行 - AI +ui_CGSpaceFlightCockpit=载具 - 驾驶舱 +ui_CGSpaceFlightDefensive=载具 - 护盾和反制措施 +ui_CGSpaceFlightHUD=航行 - HUD +ui_CGSpaceFlightMining=载具 - 采矿 +ui_CGSpaceFlightMissiles=载具 - 导弹 +ui_CGSpaceFlightMovement=航行 - 移动 +ui_CGSpaceFlightPower=航行 - 能源 +ui_CGSpaceFlightRadar=航行 - 雷达 +ui_CGSpaceFlightScanning=载具 - 扫描 +ui_CGSpaceFlightTargetHailing=航行 - 呼叫目标 +ui_CGSpaceFlightTargeting=载具 - 瞄准 +ui_CGSpaceFlightTargetingAdvanced=载具 - 目标切换 +ui_CGSpaceFlightTurrets=炮塔 +ui_CGSpaceFlightView=载具 - 视角 +ui_CGSpaceFlightWeapons=载具 - 武器 +ui_CGUIGeneral=社交 - 通用 +ui_CGUIInvite=社交 - 邀请 +ui_CGVehicleGeneral=地面载具 - 通用 +ui_CGVehicleGunner=地面载具 - 炮手 +ui_CGVehicleMovement=地面载具 - 移动 +ui_CG_Capacitor_Assignment=载具 - 电力三角分配 +ui_CG_SR_Mode=服务器渲染器 (dev only) +ui_CG_Turret_Advanced=炮塔高级设置 +ui_CG_Turret_Main=炮塔 +ui_CG_Turret_Movement=炮塔移动 +ui_CIARMode=AR模式 +ui_CIATCRequest=请求降落 +ui_CIATCRequestDesc=联系空管和其他着陆服务。 +ui_CIAccelRangeAbs=加速度限制器 提高 / 降低 (绝对加速度) +ui_CIAccelRangeAbsDesc=加速度限制器提高/降低(绝对)- 提高/降低加速度限制器。 +ui_CIAccelRangeDown=加速度限制器降低 +ui_CIAccelRangeDownDesc=加速度限制器降低 +ui_CIAccelRangeRel=加速度限制器 提高 / 降低 (相对加速度) +ui_CIAccelRangeRelDesc=加速度限制器提高/降低(相对)- 较原来数值提高/降低加速度限制器。 +ui_CIAccelRangeUp=加速度限制器提高 +ui_CIAccelRangeUpDesc=加速度限制器提高 +ui_CIAccelScaleAbs=定速巡航控制 提高 / 降低 (绝对速度) +ui_CIAccelScaleAbsDesc=推力大小控制提高/降低(绝对)- 较原来数值提升/降低推力大小。 +ui_CIAccelScaleDown=定速巡航控制 降低 +ui_CIAccelScaleDownDesc=推力大小控制降低 - 较原来数值降低推力大小。 +ui_CIAccelScaleRel=定速巡航控制 提高 / 降低 (相对速度) +ui_CIAccelScaleRelDesc=推力大小控制提高/降低(相对)- 较原来数值提升/降低推力大小。 +ui_CIAccelScaleUp=定速巡航控制 提高 +ui_CIAccelScaleUpDesc=推力大小控制提高 - 较原来数值提高推力大小。 +ui_CIAdvanCamClearSave=清除已保存视角 +ui_CIAdvanCamDOFDecrease=减少景深 +ui_CIAdvanCamDOFIncrease=[PH] Increase DoF +ui_CIAdvanCamFOVDecrease=视角减小 +ui_CIAdvanCamFOVIncrease=视角增大 +ui_CIAdvanCamLoad1=载入视角 1 +ui_CIAdvanCamLoad2=载入视角 2 +ui_CIAdvanCamLoad3=载入视角 3 +ui_CIAdvanCamLoad4=载入视角 4 +ui_CIAdvanCamLoad5=载入视角 5 +ui_CIAdvanCamLoad6=载入视角 6 +ui_CIAdvanCamLoad7=载入视角 7 +ui_CIAdvanCamLoad8=载入视角 8 +ui_CIAdvanCamLoad9=载入视角 9 +ui_CIAdvanCamModifier=高级视角控制调节器 (按住) +ui_CIAdvanCamSave1=保存视角 1 +ui_CIAdvanCamSave2=保存视角 2 +ui_CIAdvanCamSave3=保存视角 3 +ui_CIAdvanCamSave4=保存视角 4 +ui_CIAdvanCamSave5=保存视角 5 +ui_CIAdvanCamSave6=保存视角 6 +ui_CIAdvanCamSave7=保存视角 7 +ui_CIAdvanCamSave8=保存视角 8 +ui_CIAdvanCamSave9=保存视角 9 +ui_CIAdvanCamViewReset=重置当前视角 +ui_CIAdvanCamXOffsetNeg=X轴负向偏移 +ui_CIAdvanCamXOffsetPos=X轴正向偏移 +ui_CIAdvanCamYOffsetNeg=Y轴负向偏移 / 观察者自由视角焦点后移 +ui_CIAdvanCamYOffsetPos=Y轴正向偏移 / 观察者自由视角焦点前移 +ui_CIAdvanCamZOffsetNeg=Z轴负向偏移 +ui_CIAdvanCamZOffsetPos=Z轴正向偏移 +ui_CIAfterburner=助推 +ui_CIAttackAll=所有武器开火 +ui_CIAttackGroup1=武器组 1 开火 +ui_CIAttackGroup2=武器组 2 开火 +ui_CIAttackGroup3=武器组 3 开火 +ui_CIAttackGroup4=武器组 4 开火 +ui_CIAutoland=自动降落 +ui_CIAutolandDesc=激活自动降落 +ui_CIBombs_HudRangeDecrease=炸弹 - 减少HUD范围 +ui_CIBombs_HudRangeDecreaseDes=在投弹瞄准HUD中减少一格范围 +ui_CIBombs_HudRangeIncrease=炸弹 - 增加HUD范围 +ui_CIBombs_HudRangeIncreaseDesc=在投弹瞄准HUD中增加一格范围 +ui_CIBombs_HudRangeReset=炸弹 - 重置HUD范围 +ui_CIBombs_HudRangeResetDesc=在投弹瞄准HUD中重置为默认范围 +ui_CIBombs_ToggleDesiredImpactPoint=[PH] 炸弹 - 标定投弹点(按下) +ui_CIBombs_ToggleDesiredImpactPointHold=[PH] 炸弹 - 标定投弹点(按住) +ui_CIBoost=加力燃烧 +ui_CIBrake=制动 +ui_CICenterAim=准星归中 +ui_CICockpitCanopyToggleAll_Close_All=座舱舱盖\n(关闭) +ui_CICockpitCanopyToggleAll_Open_All=座舱舱盖\n(开启) +ui_CICockpitDoorsCloseAll=关闭所有舱门 +ui_CICockpitDoorsCloseAllDesc=关闭所有舱门 +ui_CICockpitDoorsLockAll=锁定所有舱门 +ui_CICockpitDoorsLockAllDesc=锁定所有舱门 +ui_CICockpitDoorsOpenAll=打开所有舱门 +ui_CICockpitDoorsOpenAllDesc=打开所有舱门 +ui_CICockpitDoorsToggleAll=打开/关闭舱门 (切换) +ui_CICockpitDoorsToggleAllDesc=切换 打开/关闭舱门 +ui_CICockpitDoorsToggleAll_Close_All=舱门\n(关闭全部) +ui_CICockpitDoorsToggleAll_Open_All=舱门\n(开启全部) +ui_CICockpitDoorsUnlockAll=解锁所有舱门 +ui_CICockpitDoorsUnlockAllDesc=解锁所有舱门 +ui_CICockpitFlightReady=一键启动(电源&引擎启动) +ui_CICockpitFlightReadyDesc=一键启动(电源&引擎启动) +ui_CICockpitLockToggleAll=解锁/锁定舱门 (切换) +ui_CICockpitLockToggleAllDesc=切换 解锁/锁定舱门 +ui_CICockpitLockToggleAll_Lock_All=舱门\n(锁定全部) +ui_CICockpitLockToggleAll_Unlock_All=舱门\n(解锁全部) +ui_CICoolerThrottleDown=降低冷却器速率 +ui_CICoolerThrottleUp=提高冷却器速率 +ui_CICoupleAimMove=切换 前向视角 开/关 +ui_CICustomizeWeapon=自定义武器 +ui_CICustomizeWeaponDesc=自定义武器 +ui_CICycleAudioChannel=在音频频道中切换 +ui_CICycleAudioChannelDesc=切换语音频道 +ui_CICycleCMBack=循环反制措施类型 (倒序) +ui_CICycleCMFwd=循环反制措施类型 +ui_CICycleIFCSSafeties=调整IFCS安全限制 +ui_CICycleMouseAimMode=调整鼠标瞄准模式 +ui_CICycleMouseMoveMode=循环鼠标瞄准模式 (虚拟摇杆 / 相对) +ui_CICycleMouseMoveModeDesc=在相对模式(FPS 风格)和虚拟摇杆模式中切换鼠标操作飞船指向的方式。 +ui_CICycleRadarRange=调整雷达范围 +ui_CICycleView=循环摄像机视角 +ui_CICycleViewMode=循环摄像机环绕模式 +ui_CICycleViewSecondary=循环摄像机第二视角 +ui_CICycleWeaponAmmoBack=循环导弹类型(向后) +ui_CICycleWeaponAmmoFwd=循环导弹类型(向前) +ui_CIDecoupledBrake=分离式制动 +ui_CIDecoupledPitch=分离式俯仰 +ui_CIDecoupledPitchDown=分离式俯冲 +ui_CIDecoupledPitchUp=分离式上仰 +ui_CIDecoupledRoll=分离式翻滚 +ui_CIDecoupledRollLeft=分离式翻滚:左 +ui_CIDecoupledRollRight=分离式翻滚:右 +ui_CIDecoupledStrafeBack=分离式平移:后 +ui_CIDecoupledStrafeDown=分离式平移:下 +ui_CIDecoupledStrafeFwd=分离式平移:前 +ui_CIDecoupledStrafeFwdBack=分离式前/后平移 +ui_CIDecoupledStrafeLeft=分离式平移:左 +ui_CIDecoupledStrafeLeftRight=分离式左/右平移 +ui_CIDecoupledStrafeRight=分离式平移:右 +ui_CIDecoupledStrafeUp=分离式平移:上 +ui_CIDecoupledStrafeUpDown=分离式上/下平移 +ui_CIDecoupledYaw=分离式偏航 +ui_CIDecoupledYawLeft=分离式左偏航 +ui_CIDecoupledYawRight=分离式右偏航 +ui_CIDecreaseMiningThrottle=降低采矿激光能量 +ui_CIDecreaseMiningThrottleDesc=降低采矿激光能量 +ui_CIDismissCorpseMarker=解除尸体标记 +ui_CIDownedRevivalRequest=请求救援(在丧失行为能力时) +ui_CIDropItem=丢下物品 +ui_CIDropItemDesc=丢下物品 +ui_CIDynamicZoomAbs=动态缩进和拉远 (绝对) +ui_CIDynamicZoomAbsDesc=动态缩放的轴向大小调整 +ui_CIDynamicZoomAbsToggle=动态缩放切换 (绝对) +ui_CIDynamicZoomAbsToggleDesc=按住此键可保持动态缩放 +ui_CIDynamicZoomIn=动态缩进 (相对) +ui_CIDynamicZoomInMaxHold=动态缩放最大值 (手持) +ui_CIDynamicZoomInOut=动态放大和缩小(相对的) +ui_CIDynamicZoomOut=动态拉远 (相对) +ui_CIEVABoost=加力推进 +ui_CIEVABrake=制动 +ui_CIEVAFreelook=自由视角 (按住) +ui_CIEVAPitch=上/下调整方向 +ui_CIEVAPitchDown=方向调整:下 +ui_CIEVAPitchUp=方向调整:上 +ui_CIEVARoll=左/右翻滚 +ui_CIEVARollLeft=翻滚:左 +ui_CIEVARollRight=翻滚:右 +ui_CIEVAStrafeBack=平移:后 +ui_CIEVAStrafeDown=平移:下 +ui_CIEVAStrafeForward=平移:前 +ui_CIEVAStrafeLateral=左/右平移 +ui_CIEVAStrafeLeft=平移:左 +ui_CIEVAStrafeLongitudinal=前后平移 +ui_CIEVAStrafeRight=平移:右 +ui_CIEVAStrafeUp=平移:上 +ui_CIEVAStrafeVertical=上/下平移 +ui_CIEVAViewPitch=上/下看 +ui_CIEVAViewPitchDown=向下看 +ui_CIEVAViewPitchUp=向上看 +ui_CIEVAViewYaw=左/右看 +ui_CIEVAViewYawLeft=左看 +ui_CIEVAViewYawRight=右看 +ui_CIEVAYaw=左/右姿态调整 +ui_CIEVAYawLeft=姿态调整:左 +ui_CIEVAYawRight=姿态调整:右 +ui_CIEject=弹射 +ui_CIEmergencyExit=紧急离座 +ui_CIEmergencyExitDesc=按下左 Shift + H 进行紧急离座 +ui_CIEmoteAgree=赞同 +ui_CIEmoteAngry=生气 +ui_CIEmoteAtease=稍息 +ui_CIEmoteAttention=立正 +ui_CIEmoteBlah=闷闷不乐 +ui_CIEmoteBored=无聊 +ui_CIEmoteBow=鞠躬 +ui_CIEmoteBurp=打嗝 +ui_CIEmoteCheer=欢呼 +ui_CIEmoteChicken=胆怯 +ui_CIEmoteClap=鼓掌 +ui_CIEmoteCome=过来 +ui_CIEmoteCry=哭泣 +ui_CIEmoteDance=跳舞 +ui_CIEmoteDisagree=否定 +ui_CIEmoteFailure=失败 +ui_CIEmoteFlex=显摆 +ui_CIEmoteFlirt=调情 +ui_CIEmoteForward=向前 +ui_CIEmoteGasp=深呼吸 +ui_CIEmoteGloat=得意 +ui_CIEmoteGreet=问好 +ui_CIEmoteLaugh=大笑 +ui_CIEmoteLaunch=确认起飞 +ui_CIEmoteLaunchDesc=确认载具起飞 +ui_CIEmoteLeft=左 +ui_CIEmoteNo=否定 +ui_CIEmotePoint=指 +ui_CIEmoteRight=右 +ui_CIEmoteRude=粗鲁 +ui_CIEmoteSalute=敬礼 +ui_CIEmoteSit=坐下 +ui_CIEmoteSleep=睡觉 +ui_CIEmoteSmell=闻 +ui_CIEmoteStop=停下来 +ui_CIEmoteTaunt=嘲笑 +ui_CIEmoteThreaten=威胁 +ui_CIEmoteWait=等待 +ui_CIEmoteWave=招手 +ui_CIEmoteWhistle=吹口哨 +ui_CIEmoteYes=是 +ui_CIEquipHelmetToggle=头盔穿戴 (切换) +ui_CIEquipHelmetToggle_Equip=头盔\n(戴上) +ui_CIEquipHelmetToggle_Unequip=头盔\n(脱下) +ui_CIExit=离开座位 +ui_CIFOIPRecalibrate=面部捕捉校准 +ui_CIFOIPRecalibrateDesc=面部捕捉校准 +ui_CIFPSAimDownSight=使用瞄具 +ui_CIFPSAttack1=武器 - 攻击 +ui_CIFPSAttackMelee=近战攻击 (远程武器 + 拆卸组件) +ui_CIFPSAuxiliaryWeaponAction=FPS下挂式组件动作 +ui_CIFPSAuxiliaryWeaponActionDesc=FPS使用下挂附件 +ui_CIFPSAxisLookPitch=看 (俯仰) +ui_CIFPSAxisLookYaw=看 (偏转) +ui_CIFPSAxisMoveForwardBackward=前/后移动 +ui_CIFPSAxisMoveLeftToRight=左/右移动 +ui_CIFPSCancelItem=关闭物品列表 +ui_CIFPSCombatHeal=治疗 +ui_CIFPSCombatHealTarget=治疗目标 +ui_CIFPSHandGrenade=手雷 +ui_CIFPSHoldBreath=屏息 (瞄准模式) +ui_CIFPSHolsterWeapon=收起武器 +ui_CIFPSHolsterWeapon_Equip_Previous=装备之前的武器 +ui_CIFPSHolsterWeapon_Holster=收起武器 +ui_CIFPSHolsterWeapon_Holster_Consumable=收起消耗品 +ui_CIFPSHolsterWeapon_LowerFists=收起拳头 +ui_CIFPSLeanLeft=左侧身 +ui_CIFPSLeanRight=右侧身 +ui_CIFPSListGadgets=器具列表 +ui_CIFPSListGrenades=手雷列表 +ui_CIFPSListLargeWeapons=大型武器列表 +ui_CIFPSListMediumWeapons=中型武器列表 +ui_CIFPSListSmallWeapons=小型武器列表 +ui_CIFPSMeleeAttackHeavyLeft=近战 - 左重击 (按住) +ui_CIFPSMeleeAttackHeavyRight=近战 - 右重击 (按住) +ui_CIFPSMeleeAttackLightLeft=近战 - 左轻击 +ui_CIFPSMeleeAttackLightRight=近战 - 右轻击 +ui_CIFPSMeleeAttackSyringeStab=医疗笔 - 注射其他 +ui_CIFPSMeleeBlock=近战 - 格挡 (按住) +ui_CIFPSMoveBack=向后移动 +ui_CIFPSMoveDodgeBack=向后闪避 +ui_CIFPSMoveDodgeLeft=向左闪避 +ui_CIFPSMoveDodgeRight=向右闪避 +ui_CIFPSMoveForward=向前移动 +ui_CIFPSMoveJump=跳跃 +ui_CIFPSMoveLeft=向左移动 +ui_CIFPSMoveModeAccelerate=移动速度加速 +ui_CIFPSMoveModeDecelerate=移动速度减速 +ui_CIFPSMoveModeSpeedDec=默认移速降低 +ui_CIFPSMoveModeSpeedInc=默认移速升高 +ui_CIFPSMoveModeSprint=冲刺 +ui_CIFPSMoveModeWalk=行走 +ui_CIFPSMoveRight=向右移动 +ui_CIFPSNextItem=下一个物品 +ui_CIFPSNextWeapon=下一个武器 +ui_CIFPSOpenLoadout=打开配置 +ui_CIFPSOxygenCapsule=填充氧气 +ui_CIFPSOxygenCapsuleDesc=补充氧气 +ui_CIFPSPadMoveJump=跳跃 +ui_CIFPSPadStanceProne=卧倒 +ui_CIFPSPreviousItem=上一个物品 +ui_CIFPSPreviousWeapon=上一个武器 +ui_CIFPSProneRollLeft=左翻滚 (卧倒时) +ui_CIFPSProneRollRight=右翻滚 (卧倒时) +ui_CIFPSReload=装填 +ui_CIFPSSelectContract=选择合约条目 +ui_CIFPSSelectContractDesc=选择合约物品 +ui_CIFPSSelectGadget=选择配件 +ui_CIFPSSelectItem=拿取物品 +ui_CIFPSSelectMeleeWeapon=选择近战武器 +ui_CIFPSSelectMeleeWeaponDesc=选择近战武器 +ui_CIFPSSelectPrimary=选择第一主武器 +ui_CIFPSSelectSecondary=选择第二主武器 +ui_CIFPSSelectSidearm=选择副武器 +ui_CIFPSSelectUnarmedCombat=徒手战斗 +ui_CIFPSStanceCrouch=下蹲 +ui_CIFPSStanceCrouch_Crouch=下蹲 +ui_CIFPSStanceCrouch_Stand=站立 +ui_CIFPSStanceProne=卧倒 +ui_CIFPSStanceProne_Prone=卧倒 +ui_CIFPSStanceProne_Stand=站立 +ui_CIFPSToggle1stPersonFreeLook=自由视角 (按住) +ui_CIFPSToggle1stPersonFreeLookDesc=按住开启第一人称自由视角 +ui_CIFPSToggle3rdPersonFreeView=自由视角 (按住) +ui_CIFPSToggle3rdPersonFreeViewDesc=按住开启第三人称自由视角 +ui_CIFPSToggleCursorInput=光标输入 (切换) +ui_CIFPSToggleFlashLight=头灯 (切换) +ui_CIFPSToggleFlashLight_Disable=头灯\n(关闭) +ui_CIFPSToggleFlashLight_Enable=头灯\n(开启) +ui_CIFPSToggleMagBoots=磁力靴 (切换) +ui_CIFPSToggleThirdPerson=第三人称视角 (切换) +ui_CIFPSTractorBeamDecreaseDistance=牵引光束 - 缩短距离 +ui_CIFPSTractorBeamDecreaseDistanceDesc=缩短牵引光束与所牵引的物体的目标距离。 +ui_CIFPSTractorBeamIncreaseDistance=牵引光束 - 延长距离 +ui_CIFPSTractorBeamIncreaseDistanceDesc=延长由牵引光束所牵引的物体的目标距离。 +ui_CIFPSUse=使用 +ui_CIFPSUseAttachmentBottom=[PH] Use Attachment Bottom +ui_CIFPSUseAttachmentTop=[PH] Use Attachment Top +ui_CIFPSUseItem=抛掷物品 +ui_CIFPSVisorModeNext=面罩模式 (下一个) +ui_CIFPSVisorModePrev=面罩模式 (上一个) +ui_CIFPSWeaponChangeFireMode=切换开火模式 +ui_CIFPSWeaponStanceToggle=武器姿态 (切换) +ui_CIFPSWeaponZeroingDecrease=武器归零减少 +ui_CIFPSWeaponZeroingDecreaseDesc=调整武器瞄准镜,以适应瞄准更近距离的目标。 +ui_CIFPSWeaponZeroingIncrease=武器归零增加/自动 +ui_CIFPSWeaponZeroingIncreaseDesc=调整武器瞄准镜,以适应瞄准更远距离的目标。 +ui_CIFPSZoomIn=拉近 (瞄准模式) +ui_CIFPSZoomInOut=拉近/远 (瞄准模式) +ui_CIFPSZoomOut=拉远 (瞄准模式) +ui_CIForceRespawn=强制重生 (E.V.A. /徒步) +ui_CIGimbalLock=循环切换 万向辅助瞄准/标准万向/固定万向模式 +ui_CIGimbalLock_Gimbal_Assist=万向节模式切换\n(启动万向辅助瞄准) +ui_CIGimbalLock_Gimbal_Free=万向节模式切换\n(启动自用万向模式) +ui_CIGimbalLock_Gimbal_Lock=万向节模式切换\n(启动固定万向模式) +ui_CIGimbalMode=万向节模式 - 切换(固定/自动/自由) +ui_CIGimbalModeDesc=切换可用的万向节模式 +ui_CIHUDCancel=HUD 回退/关闭 +ui_CIHUDConfirm=HUD 确认 +ui_CIHUDCycleScreenBackward=HUD向后切换窗口 +ui_CIHUDCycleScreenForward=HUD向前切换窗口 +ui_CIHUDInteract=HUD交互模式 (使用) +ui_CIHUDMaximise=HUD最大化 +ui_CIHUDOverview=HUD概览 +ui_CIHUDPanelDown=HUD焦点下移 +ui_CIHUDPanelLeft=HUD焦点左移 +ui_CIHUDPanelRight=HUD焦点右移 +ui_CIHUDPanelUp=HUD焦点上移 +ui_CIHUDPower=HUD能量管理 +ui_CIHUDShields=HUD护盾管理 +ui_CIHUDToggleCursor=HUD鼠标游标(切换) +ui_CIHUDWeapons=HUD武器组 +ui_CIHailTarget=联络目标 +ui_CIHailTargetDesc=呼叫目标 +ui_CIHeadTrackCalibrate=头部追踪校准 +ui_CIHeadTrackCalibrateDesc=头部追踪回归中心点 +ui_CIHeadTrackCameraEnabled=启用/禁用第三人称相机时的头部追踪(切换) +ui_CIHeadTrackCameraEnabledDesc=启用/禁用外部视角时的头部追踪 +ui_CIHeadTrackEnabled=激活头部追踪 (使用) +ui_CIHeadTrackEnabledDesc=切换头部追踪 开/关(使用) +ui_CIHeadTrackHold=头部追踪(按住) +ui_CIHeadTrackHoldDesc=按住按钮激活头部追踪 +ui_CIHeadTrackRecenterDevice=回中头部追踪设备(除TrackIR外) +ui_CIHeadTrackRecenterDeviceDesc=回中头部追踪设备的输入 +ui_CIHelmetVisorWipe=擦拭头盔面罩 +ui_CIHelmetVisorWipeDesc=迅速擦拭一下头盔面罩以提高视野清晰度 +ui_CIIncapacitatedRespawn=重生(在丧失行为能力时) +ui_CIIncreaseMiningThrottle=增加采矿激光能量 +ui_CIIncreaseMiningThrottleDesc=升高采矿激光能量 +ui_CIInnerThought=内思系统 +ui_CIInnerThoughtSecondary=从属内思系统 +ui_CIInpsectItem=检视物品 +ui_CIInpsectItemDesc=检视物品 +ui_CIInteract=交互/使用 +ui_CIInteractionActivate=激活内思 +ui_CIInteractionActivateDesc=激活互动 +ui_CIInteractionFocus=聚焦 +ui_CIInteractionFocusDesc=聚焦 +ui_CIInteractionMode=交互模式 +ui_CIInteractionModeDesc=交互模式 +ui_CIInteractionPersonal=个人内思系统(PIT) +ui_CIInteractionPersonalDesc=个人内思系统 +ui_CIInteractionPersonalInventory=个人物品(使用) +ui_CIInteractionPlacementX=放置在 左/右 +ui_CIInteractionPlacementXDesc=放置在 左/右 +ui_CIInteractionPlacementY=放置在 上/下 +ui_CIInteractionPlacementYDesc=放置在 上/下 +ui_CIInteractionQuick=快捷交互选择 +ui_CIInteractionQuickDesc=快捷交互选择 +ui_CIInviteIgnore=忽略邀请 (按住) +ui_CIInviteIgnoreDesc=忽略邀请 +ui_CIJettisonVolatileCargo=投弃货物 +ui_CILandingTargetLock=降落目标锁定开启(使用) +ui_CILaunchCM=发射反制措施 +ui_CILaunchMissile=发射导弹(按住) +ui_CILockMissile=导弹锁定(单击) +ui_CILookAheadOn=启动/关闭前向视角 +ui_CILookAheadOnDesc=开启和关闭前向视角模式 +ui_CILookAheadStartTargetTracking=启用 / 禁用目标锁定(切换,按住) +ui_CILookAheadStartTargetTrackingDesc=允许视角追踪锁定的目标 +ui_CILookBehind=向后看 +ui_CIMFDSnapDown=移至下方多功能显示器 +ui_CIMFDSnapLeft=移至左方多功能显示器 +ui_CIMFDSnapRight=移至右方多功能显示器 +ui_CIMFDSnapUp=移至上方多功能显示器 +ui_CIMap=地图 +ui_CIMapDesc=星图 +ui_CIMatchTargetSpeed=匹配目标速度 +ui_CIMiningConsumable1=激活采矿模组(槽位1) +ui_CIMiningConsumable2=激活采矿模组(槽位2) +ui_CIMiningConsumable3=激活采矿模组(槽位3) +ui_CIMiningConsumableDesc=激活采矿模组 +ui_CIMiningMode=采矿模式(使用) +ui_CIMiningModeDesc=采矿模式(使用) +ui_CIMiningMode_Disable=采矿模式\n(关闭) +ui_CIMiningMode_Enable=采矿模式\n(开启) +ui_CIMiningThrottle=升高/降低采矿激光能量 +ui_CIMiningThrottleDesc=升高/降低采矿激光能量 +ui_CIMissileMode=导弹操作员模式(切换) +ui_CIMissiles_CinematicCameraHold=[PH] Enable Cinematic Camera (Hold) +ui_CIMissiles_CinematicCameraToggle=[PH] Enable Cinematic Camera (Toggle) +ui_CIMissiles_CycleBack=切换至上一型号导弹 +ui_CIMissiles_CycleFwd=切换至下一型号导弹 +ui_CIMissiles_DecreaseMax=减少待发导弹数量 +ui_CIMissiles_IncreaseMax=增加待发导弹数量 +ui_CIMissiles_Launch=发射导弹(按住) +ui_CIMissiles_LaunchToggle=发射导弹(单击) +ui_CIMissiles_ResetMax=重置待发导弹数量 +ui_CIMobiGlas=mobiGlas (使用) +ui_CIModifyPort=枪械组件端口交互修改 +ui_CIOpenScoreboard=计分板 +ui_CIPingAngDec=减少回波角度 +ui_CIPingAngDecDesc=减少回波扫描角度 +ui_CIPingAngInc=增大回波角度 +ui_CIPingAngIncDesc=增大回波扫描角度 +ui_CIPitch=俯仰 +ui_CIPitchAim=向 上/下 瞄准 +ui_CIPitchDown=降下机头 +ui_CIPitchUp=抬起机头 +ui_CIPitchView=向 上/下 看 +ui_CIPoweSetOffDesc=关闭电源 +ui_CIPoweThrusterSetOffDesc=关闭推进器电源 +ui_CIPowerFocusShields=提高供能优先级 - 护盾 +ui_CIPowerFocusThrusters=提高供能优先级 - 推进器 +ui_CIPowerFocusWeapons=提高供能优先级 - 武器 +ui_CIPowerPresetToggleShields=开关 - 护盾 +ui_CIPowerPresetToggleShields_Disable=护盾\n(关闭) +ui_CIPowerPresetToggleShields_Enable=护盾\n(开启) +ui_CIPowerPresetToggleThrusters=开关 - 推进器 +ui_CIPowerPresetToggleThrusters_Disable=推进器\n(关闭) +ui_CIPowerPresetToggleThrusters_Enable=推进器\n(开启) +ui_CIPowerPresetToggleWeapons=开关 - 武器 +ui_CIPowerPresetToggleWeapons_Disable=武器\n(关闭) +ui_CIPowerPresetToggleWeapons_Enable=武器\n(开启) +ui_CIPowerResetFocus=重置供能优先级 +ui_CIPowerSetOff=关闭电源 +ui_CIPowerSetOn=开启电源 +ui_CIPowerSetOnDesc=开启电源 +ui_CIPowerShieldsSetOff=关闭护盾电源 +ui_CIPowerShieldsSetOffDesc=关闭护盾电源 +ui_CIPowerShieldsSetOn=开启护盾电源 +ui_CIPowerShieldsSetOnDesc=开启护盾电源 +ui_CIPowerThrottleDown=降低节流阀供能 +ui_CIPowerThrottleMax=提升节流阀供能至最大 +ui_CIPowerThrottleMin=降低节流阀供能至最小 +ui_CIPowerThrottleUp=提升节流阀供能 +ui_CIPowerThrusterSetOff=关闭推进器电源 +ui_CIPowerThrusterSetOn=开启推进器电源 +ui_CIPowerToggle=总能源开关 +ui_CIPowerToggleDesc=总电力开关 +ui_CIPowerToggle_Disable=能源\n(关闭) +ui_CIPowerToggle_Enable=能源\n(开启) +ui_CIPowerWeaponsSetOff=关闭武器电源 +ui_CIPowerWeaponsSetOffDesc=关闭武器电源 +ui_CIPowerWeaponsSetOn=开启武器电源 +ui_CIPowerWeaponsSetOnDesc=开启武器电源 +ui_CIProximityPushToTalk=VOIP按键通话(仅限近距离) +ui_CIProximityPushToTalkDesc=VOIP按键通话 (仅限近距离) +ui_CIPushToHeadTrack=FOIP头部追踪(使用) +ui_CIPushToHeadTrackDesc= FOIP头部追踪 (使用) +ui_CIPushToTalk=VOIP按键通话 +ui_CIPushToTalkDesc=VOIP按键通话 +ui_CIQuantumDriveToggle=量子驱动器 +ui_CIQuantumTravelSystemToggle=量子航行系统(使用) +ui_CIQuantumTravelSystemToggle_Disable=量子驱动器\n(关闭) +ui_CIQuantumTravelSystemToggle_Enable=量子驱动器\n(开启) +ui_CIRadarPIBToggle=个人身份广播系统(使用) +ui_CIRespawn=重生 +ui_CIRoll=翻滚 +ui_CIRollLeft=左翻滚 +ui_CIRollRight=右翻滚 +ui_CIRotateAimDown=向下瞄准 +ui_CIRotateAimLeft=向左瞄准 +ui_CIRotateAimRight=向右瞄准 +ui_CIRotateAimUp=向上瞄准 +ui_CIRotateViewDown=向下看 +ui_CIRotateViewLeft=向左看 +ui_CIRotateViewRight=向右看 +ui_CIRotateViewUp=向上看 +ui_CIScanningActivate=激活扫描 +ui_CIScanningActivateDesc=激活扫描 +ui_CIScanningFocus=扫描模式 - 聚焦目标 +ui_CIScanningFocusDesc=[PH] 扫描模式 - 聚焦目标 +ui_CIScanningMode=扫描模式(使用) +ui_CIScanningModeDesc=[PH] Scanning Mode Toggle +ui_CIScanningMode_Disable=扫描模式\n(关闭) +ui_CIScanningMode_Enable=扫描模式\n(开启) +ui_CIScanningRadarAngDec=减少扫描角度 +ui_CIScanningRadarAngDecDesc=减少扫描圆锥角度 +ui_CIScanningRadarAngInc=增大扫描角度 +ui_CIScanningRadarAngIncDesc=增大扫描圆锥角度 +ui_CIScanningRadarPing=激活回波 +ui_CIScanningRadarPingDesc=激活回波扫描 +ui_CIScanningTag=扫描模式 - 标记目标 +ui_CIScanningTagDesc=[PH] Scanning Mode - Tag Target +ui_CISelfDestruct=自毁 +ui_CISelfDestruct_Disengage=取消自毁 +ui_CISelfDestruct_Engage=启动自毁 +ui_CIShieldLevelBack=提高后部护盾等级 +ui_CIShieldLevelBottom=提高底部护盾等级 +ui_CIShieldLevelFront=提高前部护盾等级 +ui_CIShieldLevelLeft=提高左部护盾等级 +ui_CIShieldLevelReset=重置护盾等级 +ui_CIShieldLevelRight=提高右部护盾等级 +ui_CIShieldLevelTop=提高顶部护盾等级 +ui_CISpectatorCamNext=勘探摄像头(下一个) +ui_CISpectatorCamPrev=勘探摄像头(上一个) +ui_CISpectatorHudToggle=勘探摄像头HUD(切换) +ui_CISpectatorModeNext=勘探摄像头模式(下一个) +ui_CISpectatorModePrev=勘探摄像头模式(上一个) +ui_CISpectatorRotatePitch=勘探摄像头旋转俯仰 +ui_CISpectatorRotateYaw=勘探摄像头旋转侧滑 +ui_CISpectatorTargetLock=勘探摄像头锁定目标 +ui_CISpectatorTargetNext=勘探摄像头目标(下一个) +ui_CISpectatorTargetPrev=勘探摄像头目标(上一个) +ui_CISpectatorZoom=勘探摄像头变焦 +ui_CISpectatorZoomIn=勘探摄像头拉近 +ui_CISpectatorZoomOut=勘探摄像头拉远 +ui_CISpeedRangeAbs=限速器 (绝对速度) +ui_CISpeedRangeAbsDesc=限速器 (绝对速度) +ui_CISpeedRangeDown=限速器 - 降低 +ui_CISpeedRangeDownDesc=降低限速器 +ui_CISpeedRangeRel=限速器(相对速度) +ui_CISpeedRangeRelDesc=限速器 (相对速度) +ui_CISpeedRangeUp=限速器 - 提高 +ui_CISpeedRangeUpDesc=提高限速 +ui_CIStrafeBack=节流阀后退 +ui_CIStrafeDown=下平移 +ui_CIStrafeFwd=节流阀前进 +ui_CIStrafeFwdBack=节流阀前进/后退 +ui_CIStrafeLeft=左平移 +ui_CIStrafeLeftRight=左/右平移 +ui_CIStrafeLongitudinalInvert=前/后平移倒换 +ui_CIStrafeLongitudinalInvertDesc=倒换纵向平移转动半轴 +ui_CIStrafeRight=右平移 +ui_CIStrafeUp=上平移 +ui_CIStrafeUpDown=上/下平移 +ui_CITargetHeadTracking=聚焦目标 +ui_CITargetReticleMode=切换飞行准星超前/滞后(使用) +ui_CITargetTrackingAutoZoomEnabled=开启/关闭自动拉近所选目标(使用,按住) +ui_CITargetTrackingAutoZoomEnabledDesc=允许你开启或关闭自动拉近所选目标的功能 +ui_CITargetingCycleAllBack=循环已锁定目标 - 全部 - 上一个 +ui_CITargetingCycleAllFwd=循环已锁定目标 - 全部 - 下一个 +ui_CITargetingCycleAllReset=循环已锁定目标 - 全部 - 回到最近的一个 +ui_CITargetingCycleAttackerBack=循环已锁定目标 - 攻击者 - 上一个 +ui_CITargetingCycleAttackerFwd=循环已锁定目标 - 攻击者 - 下一个 +ui_CITargetingCycleAttackerReset=循环已锁定目标 - 攻击者 - 回到最近的一个 +ui_CITargetingCycleFriendlyBack=循环已锁定目标 - 友方 - 上一个 +ui_CITargetingCycleFriendlyFwd=循环已锁定目标 - 友方 - 下一个 +ui_CITargetingCycleFriendlyReset=循环已锁定目标 - 友方 - 回到最近的一个 +ui_CITargetingCycleHostileBack=循环已锁定目标 - 敌方 - 上一个 +ui_CITargetingCycleHostileFwd=循环已锁定目标 - 敌方 - 下一个 +ui_CITargetingCycleHostileReset=循环已锁定目标 - 敌方 - 回到最近的一个 +ui_CITargetingCycleInViewBack=循环已锁定目标 - 视野中 - 上一个 +ui_CITargetingCycleInViewFwd=循环已锁定目标 - 视野中 - 下一个 +ui_CITargetingCycleInViewReset=循环已锁定目标 - 视野中 - 正在瞄准的目标 +ui_CITargetingCyclePinnedBack=循环已锁定目标 - 已标记 - 上一个 +ui_CITargetingCyclePinnedFwd=循环已锁定目标 - 已标记 - 下一个 +ui_CITargetingCyclePinnedReset=循环已锁定目标 - 已标记 - 返回第一个 +ui_CITargetingCycleSelectionBack=循环选择 - 上一个 +ui_CITargetingCycleSelectionFwd=循环选择 - 下一个 +ui_CITargetingCycleSelectionReset=循环选择 - 重置为自动 +ui_CITargetingCycleSubtargetBack=循环已锁定目标 - 副目标 - 上一个 +ui_CITargetingCycleSubtargetCategoryBack=循环已锁定目标 - 副目标分类 - 上一个 +ui_CITargetingCycleSubtargetCategoryFwd=循环已锁定目标 - 副目标分类 - 下一个 +ui_CITargetingCycleSubtargetFwd=循环已锁定目标 - 副目标分类 - 下一个 +ui_CITargetingCycleSubtargetReset=循环已锁定目标 - 副目标 - 返回主目标 +ui_CITargetingLockIndex1=标记光标 1 - 锁定/解除已标记目标 +ui_CITargetingLockIndex2=标记光标 2 - 锁定/解除已标记目标 +ui_CITargetingLockIndex3=标记光标 3 - 锁定/解除已标记目标 +ui_CITargetingLockSelected=锁定已选中目标 +ui_CITargetingLockSelectedDesc=锁定已选中目标 +ui_CITargetingPinIndex1=标记光标 1 - 标记/移除已选中目标 +ui_CITargetingPinIndex1Hold=标记光标 1 - 标记/移除已选中目标(按住) +ui_CITargetingPinIndex2=标记光标 2 - 标记/移除已选中目标 +ui_CITargetingPinIndex2Hold=标记光标 2 - 标记/移除已选中目标(按住) +ui_CITargetingPinIndex3=标记光标 3 - 标记/移除已选中目标 +ui_CITargetingPinIndex3Hold=标记光标 3 - 标记/移除已选中目标(按住) +ui_CITargetingPinSelected=标记已选中目标 +ui_CITargetingPinSelectedHold=标记已选中目标(按住) +ui_CITargetingRemoveAllPinned=移除所有标记目标 +ui_CITargetingUnlockTarget=解开锁定目标 +ui_CITargetingUnpinTarget=移除标记目标 +ui_CITargetingUnpinTargetHold=移除标记目标(按住) +ui_CIThrottle=节流阀上升/下降(绝对值) +ui_CIThrottleDown=节流阀下降 +ui_CIThrottleMax=节流阀最大 +ui_CIThrottleMinMax=节流阀最小/大(切换) +ui_CIThrottleRel=节流阀上升/下降(相对值) +ui_CIThrottleUp=节流阀上升 +ui_CIThrottleZero=节流阀归零 +ui_CIThrowOver=投掷 - 高抛 & 双手 +ui_CIThrowPowerDecrease=降低投掷力量 +ui_CIThrowPowerDecreaseDesc=降低投掷力度 +ui_CIThrowUnder=投掷 - 低抛 +ui_CIThrustAbsFull=绝对轴推力100% +ui_CIThrustAbsFullDesc=绝对轴向推力升满(前进 - 后推) +ui_CIThrustAbsHalf=绝对轴推力50% +ui_CIThrustAbsHalfDesc=绝对轴向推力升至半满(前进 - 停滞) +ui_CIThrustBackward=后推 +ui_CIThrustBackwardDesc=后推(模拟杆) +ui_CIThrustForward=前进 +ui_CIThrustForwardDesc=前进(模拟杆) +ui_CIThrustMax=推力提升至最大 +ui_CIThrustMaxDesc=推力提升至100% +ui_CIThrustMin=推力降低至最小 +ui_CIThrustMinDesc=推力降低至-100% +ui_CIToggleComstab=增强稳定性指令 (使用) +ui_CIToggleCruise=巡航模式(使用) +ui_CIToggleCruiseDesc=切换巡航模式开启和关闭 +ui_CIToggleCruise_Disable=巡航模式\n(关闭) +ui_CIToggleCruise_Enable=巡航模式\n(开启) +ui_CIToggleDecoupledMode=分离模式(使用) +ui_CIToggleDecoupledMode_State_Disable=分离模式\n(关闭) +ui_CIToggleDecoupledMode_State_Enable=分离模式\n(开启) +ui_CIToggleESP=增强射击精度 开 / 关 (切换/按住) +ui_CIToggleESP_Disable=增强射击精度\n(关闭) +ui_CIToggleESP_Enable=增强射击精度\n(开启) +ui_CIToggleExteriorLights=外部灯光(使用) +ui_CIToggleExteriorLightsDesc=外部灯光(使用) +ui_CIToggleGSafe=过载保护 开/关 (切换/按住) +ui_CIToggleGSafe_Disable=过载保护(关闭) +ui_CIToggleGSafe_Enable=过载保护(开启) +ui_CIToggleInteriorLights=内部灯光(使用) +ui_CIToggleInteriorLightsDesc=内部灯光(使用) +ui_CIToggleLandingMode=自动降落模式(使用) +ui_CIToggleLandingSystem=着陆系统 (切换) +ui_CIToggleLandingSystem_CancelDocking=对接\n(取消) +ui_CIToggleLandingSystem_Deploy=起落架\n(展开) +ui_CIToggleLandingSystem_Dock=对接\n(开始) +ui_CIToggleLandingSystem_Retract=起落架\n(收回) +ui_CIToggleLandingSystem_Undock=对接中\n(脱离) +ui_CIToggleLights=头灯(使用) +ui_CIToggleLights_Disable=头灯\n(关闭) +ui_CIToggleLights_Enable=头灯\n(开启) +ui_CIToggleLockRotation=锁定俯仰/偏航运动(切换/按住) +ui_CIToggleLockRotationDesc=当启用时,所有翻转输入将不会应用在您的飞船上。这项设置将会在您使用鼠标操作飞船遭遇失控时非常有帮助。 +ui_CIToggleMiningLaserFire=启动采矿激光(使用) +ui_CIToggleMiningLaserFireDesc=启动采矿激光(切换) +ui_CIToggleMiningLaserType=切换采矿激光(切换) +ui_CIToggleMiningLaserTypeDesc=切换采矿激光 +ui_CIToggleSpeedLimiter=限速器 - 开/关 (按住 / 切换) +ui_CIToggleSpeedLimiterDesc=切换限速器开启和关闭 +ui_CIToggleVTOL=使用垂直降落 +ui_CIToggleVTOL_Disable=垂直降落\n(关闭) +ui_CIToggleVTOL_Enable=垂直降落\n(开启) +ui_CITurretCycleMouseMoveMode=切换炮塔鼠标移动模式 (虚拟摇杆,FPS模式) +ui_CITurretCycleMouseMoveModeDesc=启用/禁用炮塔的相对鼠标模式 +ui_CITurretGyroMode=炮塔陀螺仪稳定(使用) +ui_CITurretGyroModeDesc=炮塔陀螺仪稳定(使用) +ui_CITurretGyroMode_Disable=炮塔陀螺仪稳定\n(关闭) +ui_CITurretGyroMode_Enable=炮塔陀螺仪稳定\n(开启) +ui_CITurretRecenter=炮塔回中(按住) +ui_CITurretSpeedLimiterToggle=炮塔 - 限速器 - 开/关 (按住/切换) +ui_CITurretSpeedLimiterToggleDesc=调整炮塔限速器以控制炮塔旋转速度 +ui_CIUI2DCursor=使用2D游标 +ui_CIUIChatFocus=聊天窗口聚焦 +ui_CIUIChatToggle=聊天窗口(使用) +ui_CIUIContactsToggle=联络程序(使用) +ui_CIUIInviteAccept=接受邀请 +ui_CIUIInviteBlock=屏蔽邀请 +ui_CIUIInviteReject=拒绝邀请 +ui_CIUnlockMissile=解除所有导弹的锁定(轻击) +ui_CIUnlockMissileDesc=解除所有已激活的导弹锁定 +ui_CIUnlockView=自由视角(按住) +ui_CIUnlockViewHold=自由视角(按住) +ui_CIVehicleBrake=制动 +ui_CIVehicleDriveAxis=前进/后退 +ui_CIVehicleDriveAxisTurn=左/右转 +ui_CIVehicleDriveBackward=后退 +ui_CIVehicleDriveForward=前进 +ui_CIVehicleDriveLeft=左转 +ui_CIVehicleDriveRight=右转 +ui_CIVehicleHorn=喇叭 +ui_CIVehiclePrimaryFire=主火力 +ui_CIVehicleSecondaryFire=副火力 +ui_CIViewSelf=FOIP自拍相机 +ui_CIViewSelfDesc=FOIP自拍相机 +ui_CIYaw=偏航 +ui_CIYawAim=左/右瞄准 +ui_CIYawLeft=左偏航 +ui_CIYawRight=右偏航 +ui_CIYawRollSwap=切换偏航/翻滚 +ui_CIYawView=左/右看 +ui_CIZoomIn=拉近(第三人称视角) +ui_CIZoomOut=拉远(第三人称视角) +ui_CI_Countermeasures_Decoy_Decrement=诱饵弹 - 减少发射数量 (按下) +ui_CI_Countermeasures_Decoy_DecrementDesc=减少一次所发射的数量。 +ui_CI_Countermeasures_Decoy_Increment=诱饵弹 - 增加发射数量 (按下) +ui_CI_Countermeasures_Decoy_IncrementDesc=增加一次所发射的数量。 +ui_CI_Countermeasures_Decoy_Launch_Panic=诱饵弹 - 紧急发射 (按下) +ui_CI_Countermeasures_Decoy_Launch_PanicDesc=一次性发射大量的反制措施。 +ui_CI_Countermeasures_Launch_All=启用所有反制措施 +ui_CI_Countermeasures_Launch_AllDesc=发射所有可用反制措施。 +ui_CI_Countermeasures_Launch_Decoy=诱饵弹 - 发射一次 (按下), 自适应发射 (按住) +ui_CI_Countermeasures_Launch_DecoyDesc=发射诱饵弹反制措施。 +ui_CI_Countermeasures_Launch_Noise=噪声场 - 部署 (按下) +ui_CI_Countermeasures_Launch_NoiseDesc=部署噪声场反制措施。 +ui_CI_TurretChangeMovementType=更改偏好移动类型 +ui_CI_TurretChangeMovementTypeDesc=更改偏好移动类型. +ui_CI_TurretChangeWeaponFireMode=循环射击模式(交替/齐射) +ui_CI_TurretLimiterAbsolute=炮塔 - 限速器 (abs) +ui_CI_TurretLimiterRelative=炮塔- 速度限制器 (相对) +ui_CI_TurretLimiterRelativeDecrease=[PH] Turret - Speed Limiter - Decrease (rel) +ui_CI_TurretLimiterRelativeDecreaseDesc=降低炮塔速度。 +ui_CI_TurretLimiterRelativeDesc=改变相对轴速度限制器的设置(例如,鼠标滚轮) +ui_CI_TurretLimiterRelativeIncrease=[PH] Turret - Speed Limiter - Increase (rel) +ui_CI_TurretLimiterRelativeIncreaseDesc=增加炮塔速度。 +ui_CI_TurretRemoteExit=退出远程炮塔 +ui_CI_TurretToggleESPDesc=启用/禁用  炮塔 E.S.P. +ui_CI_TurrretToggleESP=切换 E.S.P. 开/关 +ui_CI_VWeaponChangeWeaponFireMode=循环射击模式(交替/齐射) +ui_CI_VWeaponChangeWeaponFireModeDesc=循环交替与齐射两种射击模式 +ui_CI_hud_vjoy_cycle=虚拟摇杆 - 显示/隐藏 (切换) +ui_CI_hud_vjoy_cycleDesc=显示和隐藏虚拟摇杆标示 +ui_CLOpticalTracking=VOIP、FOIP和头部追踪 +ui_CMBlank=清除所有设备绑定 +ui_CMBlankDesc=清楚所选设备的绑定和激活模式 +ui_CMGamePadAdvanced=游戏手柄 高级 +ui_CMGamePadBasic=游戏手柄 基础 +ui_CMGamePadBasic2=游戏手柄 基础 2 +ui_CMGamePadLegacy=游戏手柄 传统 +ui_CMJoystickLogitechG940=罗技 G940 +ui_CMJoystickSaitekX52=赛钛客 X52 +ui_CMJoystickSaitekX52Pro=赛钛客 X52 Pro +ui_CMJoystickSaitekX55=赛钛客 X55 +ui_CMJoystickSaitekX56=赛钛客 X56 +ui_CMJoystickTMWarthog=图马斯特 疣猪 +ui_CMJoystickXRoll=操纵杆 - 滚转 & 偏转交换 +ui_CMKeyboardAdvanced=键盘 高级 +ui_CMKeyboardBasic=键盘 基础 +ui_CMKeyboardLegacy=键盘 传统 +ui_CMKeyboardModSwap=键盘 Ctrl 设置 +ui_CMThrustmasterT16000MDesc=图斯马特 T16000M +ui_CMThrustmasterT16000MName=图斯马特 T16000M +ui_COAccelRange=加速度限制器 (绝对加速度) +ui_COAimMode=瞄准模式 +ui_COAimModePitch=瞄准模式 (俯仰) +ui_COAimModeYaw=瞄准模式 (偏转) +ui_COAnyVehicle=任何载具 +ui_CODynamicZoom=动态变焦 (相对) +ui_CODynamicZoomAbs=动态缩放 (abs) +ui_COFPS=徒步 +ui_COFPSMove=第一人称移动 +ui_COFPSMoveForwardBackward=第一人称移动 (前/后) +ui_COFPSMoveLeftRight=第一人称移动 (左/右) +ui_COFPSView=徒步视角 +ui_COFPSViewPitch=徒步 (俯仰) +ui_COFPSViewYaw=徒步 (偏转) +ui_COFlight=飞行 +ui_COFlightAim=飞行瞄准 +ui_COFlightAimPitch=飞行瞄准 (俯仰) +ui_COFlightAimYaw=飞行瞄准 (偏转) +ui_COFlightMove=飞行移动 +ui_COFlightPitch=飞行 (俯仰) +ui_COFlightRoll=飞行 (滚转) +ui_COFlightRotation=飞行旋转 +ui_COFlightStrafe=飞行移动 +ui_COFlightThrottle=飞行节流阀 +ui_COFlightThrottleRel=节流阀 提升/降低(相对) +ui_COFlightViewX=飞行视角 (偏转) +ui_COFlightViewY=飞行视角 (俯仰) +ui_COFlightYaw=飞行 (偏转) +ui_COFreeLook=自由视角模式 +ui_COGroundVehicleMove=地面载具移动 向前/向后 +ui_COGroundVehicleMoveBackward=[PH] Ground Vehicle Move Backwards +ui_COGroundVehicleMoveForward=[PH] Ground Vehicle Move Forward +ui_COGroundVehicleViewX=地面载具视角 (偏转) +ui_COGroundVehicleViewY=地面载具视角 (俯仰) +ui_COInversionSettings=反转设置 +ui_COInvert=反转 +ui_COInvertPitch=俯仰反转 +ui_COInvertRoll=滚转反转 +ui_COInvertYaw=偏转反转 +ui_COLeftRight=看向 左边/右边 +ui_COMannedGroundVehicle=地面载具 +ui_COMasterSensitivity=全局灵敏度 +ui_COMasterSensitivityCurvesJoystick=操纵杆灵敏度曲线 +ui_COMasterSensitivityCurvesMouse=鼠标灵敏度曲线 +ui_COMasterSensitivityCurvesThumb=游戏手柄摇杆灵敏度曲线 +ui_COMining=采矿 +ui_COMiningThrottle=调整矿枪功率 +ui_COPitch=俯仰 +ui_CORelativeMode=相对模式 +ui_CORelativeModePitch=相对模式(俯仰) +ui_CORelativeModeRoll=相对模式(滚转) +ui_CORelativeModeYaw=相对模式(偏转) +ui_CORoll=滚转 +ui_COSensitivityAll=所有灵敏度 +ui_COSpeedRange=速度范围 (绝对速度) +ui_COStrafeBackward=飞船向后平移 +ui_COStrafeForward=飞船向前平移 +ui_COStrafeForwardBackward=飞船平移(向前/向后) +ui_COStrafeLeftRight=飞船平移(向左/向右) +ui_COStrafeUpDown=飞船平移 (向上/向下) +ui_COThrottleSensitivity=节流阀 +ui_COTurret=炮塔 +ui_COTurretAim=炮塔 +ui_COTurretAimPitch=炮塔瞄准俯仰 +ui_COTurretAimYaw=炮塔瞄准偏转 +ui_COTurretRelativeMode=炮塔相对模式 +ui_COUpDown=向上看/向下看 +ui_COVJFixedMode=虚拟操纵杆模式 (万向节锁定) +ui_COVJFixedModePitch=虚拟操纵杆模式 (万向节锁定/仰俯) +ui_COVJFixedModeRoll=虚拟操纵杆模式 (万向节锁定/滚转) +ui_COVJFixedModeYaw=虚拟操纵杆模式 (万向节锁定/偏转) +ui_COVJMode=虚拟操纵杆模式 +ui_COVJModePitch=虚拟操纵杆模式(俯仰) +ui_COVJModeRoll=虚拟操纵杆模式 (滚转) +ui_COVJModeYaw=虚拟操纵杆模式 (偏转) +ui_COViewSensitivity=视角 +ui_COYaw=偏转 +ui_CO_TurretLimiterAbsolute=炮塔 - 速度限制器 (abs) +ui_CO_TurretLimiterRelative=炮塔- 速度限制器 (相对) +ui_CO_TurretRelativeModePitch=炮塔相对模式俯仰 +ui_CO_TurretRelativeModeYaw=炮塔相对模式偏转 +ui_CO_Turret_VJMode=炮塔 - 虚拟摇杆模式 +ui_CO_Turret_VJoyModePitch=炮塔 - 虚拟摇杆 - 俯仰 +ui_CO_Turret_VJoyModeYaw=炮塔 - 虚拟摇杆 - 偏转 +ui_Cancel=取消 +ui_CancelMission=取消信标 +ui_Cancel_all_caps=取消 +ui_Capacity=容量 +ui_Captures=占领 +ui_Cargo_JettisonCargo=抛弃货物 +ui_Category_All=所有分类 +ui_ChangePending=正在更改 +ui_ChangesApplied=更改完成 +ui_ChangesSavedToLoadout=改动已保存并使用 +ui_Chat=聊天 +ui_ChatHelper=按下回车以聊天 +ui_CivilianLoadouts=平民配置 +ui_ClIFCSShift=智能飞行模式切换 +ui_ClassSelection=等级选择 +ui_Close=关闭 +ui_Commodities=商品 +ui_CompleteMission=提交 +ui_Confirm=确认 +ui_Confirmation=确定 +ui_ConflictDetected=确认转移警告 +ui_ConflictDetected_Body=此次转移包含了装备在其他载具上的组件。\n该转移会卸下这些组件并有可能导致该载具无法正常使用。\n\n请确认您已知晓此次转移的风险。 +ui_ContactList=好友列表 +ui_ControllerSettings=按键绑定 +ui_ControllerSettingsTT=查看按键绑定 +ui_ControllerType=控制器 +ui_ControllerTypeTT=此控制器的按键绑定 +ui_CurrentlyEquipped=当前已装备 +ui_CurveCustomData=自定义 +ui_CurveEditingPopUpDescription=双击曲线添加关键点,选中后可按删除键移除。 +ui_CurveEditingPopUpTitle=编辑 +ui_Customize=自定义 +ui_Days=%id +ui_DaysHoursMinutes=%id %ih %im +ui_DaysHoursMinutesSeconds=%id %ih %im %is +ui_DeadzoneJoystickRotx=摇杆死区:X轴旋转 +ui_DeadzoneJoystickRoty=摇杆死区:Y轴旋转 +ui_DeadzoneJoystickRotz=摇杆死区:Z轴旋转 +ui_DeadzoneJoystickSlider1=摇杆死区:一号滑块 +ui_DeadzoneJoystickSlider2=摇杆死区:二号滑块 +ui_DeadzoneJoystickX=摇杆死区:X轴 +ui_DeadzoneJoystickY=摇杆死区:Y轴 +ui_DeadzoneJoystickZ=摇杆死区:Z轴 +ui_DeadzoneXIThumbl=手柄死区:左摇杆 +ui_DeadzoneXIThumbr=手柄死区:右摇杆 +ui_Deaths=死亡数 +ui_Defense=防御 +ui_DoubleTapInput=(Double Tap) +ui_EditCurve=编辑曲线 +ui_Efficiency=效率 +ui_Emotes_PITWheelCategory=个人内思系统(PIT)目录 +ui_Empty=空的 +ui_EmptyInventoryMessage=库存空空如也 +ui_EmptyPort=空的接口 +ui_English=英语 +ui_EquipLoadout=装备配置 +ui_Equipment=装备 +ui_Equipped=已装备 +ui_Exit=退出 +ui_ExitGame=您想退出游戏吗? +ui_ExitGameTitle=退出游戏 +ui_ExitToHanger=返回机库 +ui_ExitToHangerQ=是否返回机库? +ui_ExitToMain=退回主菜单 +ui_Export=输出 +ui_ExportControlProfilePopUpDescription= +ui_ExportControlProfilePopUpOverwrite=这些设置已存在,按下保存键会将其覆盖。 +ui_ExportControlProfilePopUpTitle=保存控制设置 +ui_Favorite=偏好 +ui_FieldLoadouts=战场配置 +ui_Filtering=过滤 +ui_FindMatch=开始匹配 +ui_FlightMode_QuickSelectRadialMenu=飞行模式辐射形选择菜单 +ui_FlightSystems_PITWheelCategory=飞行系统 - PIT目录 +ui_Free=自由 +ui_Friends=好友 +ui_Fullscreen=全屏 +ui_FullscreenTT=切换全屏模式 +ui_G940=罗技 G940 双手杆 +ui_Game=星际公民 +ui_GameMode=游戏模式: +ui_GameModeSelectionScreenName=游戏模式选择 +ui_GamePad=游戏手柄 +ui_GamePadSensitivity=手柄灵敏度 +ui_GameSettings=游戏设置 +ui_GameSettingsTT=更改游戏设置 +ui_GameTitle_ArenaCommander=竞技场指挥官 +ui_GameTitle_StarMarine=星际陆战队 +ui_General=常规 +ui_German=德语 +ui_GoBack=返回 +ui_Grade=级别 +ui_GraphicSettings=画面设置 +ui_GraphicSettingsTT=更改画面设置 +ui_GraphicSettingsTitle=画面设置 +ui_GraphicsHigh=高 +ui_GraphicsLow=低 +ui_GraphicsMedium=中 +ui_GraphicsRestartMessage=重启游戏才能将更改的图形质量设定全部生效。 +ui_GraphicsRestartTitle=重启游戏后生效 +ui_GraphicsVeryHigh=非常高 +ui_Grenade_QuickSelectRadialMenu=战斗-投掷物环形选择菜单 +ui_Header_PrivateCustomMatch=私人自定义匹配 +ui_Header_TeamSetup=组队设置 (可选) +ui_Helmet=头盔 +ui_History=历史 +ui_Hotas=双手杆(Hotas) +ui_HotasX55=赛钛克 X55 双手杆 +ui_HotasX55Warthog=图马思特 疣猪 双手杆 +ui_Hours=%ih +ui_HoursMinutesSeconds=%ih %im %is +ui_Import=输入 +ui_ImportControlProfileDropDownTitle=控制配置 +ui_ImportControlProfilePopUpDescription= +ui_ImportControlProfilePopUpListImportHeader=设备介绍 +ui_ImportControlProfilePopUpListTargetHeader=选择加载设备 +ui_ImportControlProfilePopUpTitle=加载控制设置 +ui_ImportProfileWarning=警告:输入的变更会覆盖您的当前设置。 +ui_InUse=使用中 +ui_InventoryFull=库存已满 +ui_InventoryNotEnoughSpace=储存空间不足 +ui_Inventory_ContainerStatus_NotEnoughSpace=没有足够的 SCU +ui_Inventory_ContainerStatus_TooSmall=对于容器来说太大了 +ui_Inventory_ContainerType_Armor_Backpack=背包 +ui_Inventory_ContainerType_Armor_Legs=腿甲收纳空间 +ui_Inventory_ContainerType_Armor_Torso=胸甲收纳空间 +ui_Inventory_ContainerType_Clothing_Legs=臀部口袋 +ui_Inventory_ContainerType_Clothing_Torso0=衬衫口袋 +ui_Inventory_ContainerType_Clothing_Torso1=夹克口袋 +ui_Inventory_ContainerType_External=外部存储 +ui_InvertController=反转控制器 +ui_InvertControllerTT=控制器纵轴反转 +ui_InvertFlightController=反转飞行控制器 +ui_InvertFlightControllerTT=飞行控制器纵轴反转 +ui_InvertFlightMouse=反转飞行鼠控 +ui_InvertFlightMouseTT=飞行鼠控纵轴反转 +ui_InvertMouse=反转鼠标 +ui_InvertMouseTT=鼠标纵轴反转 +ui_InvitePartyToInstance=邀请至当前小组 +ui_ItemActions_PITWheelCategory=物品动作 - PIT目录 +ui_ItemAttributes=物品属性 +ui_ItemName=物品名称 +ui_ItemTypes=物品类型 +ui_ItemsAvailable=可用 +ui_ItemsPendingTransfer=待转移物品 +ui_Japanese=日本 +ui_JoinFriendsError_ServerFull=服务器已满 +ui_JoinParty=加入小组 +ui_JoinTheseFriends=加入好友服务器 +ui_JoyStick=操纵杆 +ui_JoyStickHotas=操控杆 / 油门杆 +ui_KeyBindingConfirmPopUpTitle=输入的 %S 已被该键使用,您确定要继续吗? +ui_KeyBoard=键盘 +ui_KeyboardMouse=键鼠 +ui_Kills=击杀 +ui_Korean=한국어 +ui_Laps=圈数 +ui_LaunchMatch=开始游戏 +ui_Leaderboards=排行榜 +ui_Leave=离开 +ui_Load=加载 +ui_Loading=加载中 +ui_LoadingLocations=加载地点中 +ui_LoadingScreen_Desc_BrokenMoon=塔拉尼斯星系是由著名的UNE勘测船神秘地平线号于2478年发现的。该星系包含一颗A型主序星和四颗行星,并在初次评估报告中,只有一颗星球处于类地化改造高风险名单中。塔拉尼斯星系在发现后不久就成了悲剧之地:神秘地平线号的一艘侦查船遭受了陨石撞击。\n\n虽然目前塔拉尼斯星系人烟稀少,但是不乏一些勇敢的矿工在这里的小行星和月球碎石区中搜索财富。这里被当作避难所的同时也带来了不少犯罪事件,并且时不时会发生攻击事件。 +ui_LoadingScreen_Desc_Demien=就在UEE宣称奈克瑟斯星系的主权不久后,他们建造了德米恩空间站为在奈克瑟斯II上进行类地化的工作者提供运作/居家/交通等服务。但是这个空间站是2935年那场瓦泽大屠杀的遗址,使得这颗星球的类地化进程一直都不是很成功。该事件标志着UEE与当地犯罪分子的首次冲突,此后犯罪分子被驱赶出该星系。\n\n地平线成员趁着换班的空隙偷偷溜进空间站并实施了无差别的杀戮。有一位幸存者逃到了通讯站并告知了当局,当他们赶到时,现场除了那些凶手外已全部死亡。当地政府由于严重缺乏武器不得不向海军陆战队求助以夺回基地。随后的战斗持续了六个小时,海军陆战队与犯罪分子的战斗几乎涵盖了每一个角落。 +ui_LoadingScreen_Desc_DyingStar=这个在法律管辖边缘的星系与派罗星系一样有着一颗昏暗的红矮星,其被称为"耀星"。这里有六颗被燃烧殆尽的行星,但是由于派罗恒星的强烈光照变化使得这些行星根本不适合生命存活。大型耀斑事件能够在白天将派罗IV上的冰融化,而巨大的黑子遮盖了派罗恒星的一大部分使得其亮度降低。 +ui_LoadingScreen_Desc_Echo11=在那个被钻了洞的小行星上建有以前的提取装置。回音十一号是由哈索尔集团修建的,但之后随着集团放弃了这个星系,这个空间站也被废弃了。从那时起,这里就变成了不法分子以及各种流动人员的窝点。\n\n最近,这里也被一些暴徒用来当做攻击UEE军队的据点。阿古尔黎明的成员已经盼了数周的补给船,他们已经遭受了一系列高风险突袭,这使得该基地进入了公众的视野。 +ui_LoadingScreen_Desc_NewHorizon=新地平线赛道建于埃利斯星系中的格林星上,其拥有帝国最昂贵的酒店和豪华赌场,最近宣布要举办经典赛事以及闪电赛事。\n\n该赛事位于格林星大气下层,并且拥有穆雷杯赛中最受欢迎的赛道。穿过德福小径,来到经典的旧剜度路线中,所有的赛手聚集到这个星系磨炼自己的技巧希望能在穆雷杯上一搏荣耀。 +ui_LoadingScreen_Desc_PU=斯坦顿星系的十字军星附近已经成为了一个忙碌的交通枢纽以及繁华的旅游中心。这里由十字军工业管理,他们邀请旅客前往参观赛琳,耶拉以及戴玛尔三颗卫星的美景。亦或登上奥丽莎太空站一瞥怡人景色。\n\n不过由于最近几年的犯罪率升高,他们建议旅客在旅游期间密切关注自己的飞船雷达。 +ui_LoadingShip=飞船加载中 +ui_LoadoutCustomization=装备自定义 +ui_LoadoutSelection=配置选择 +ui_Location=地点 +ui_LockedGameModeTooltip=只有房主才能编辑 +ui_LookAhead_ReticleOffset=前向视角基准线偏移 +ui_LookAhead_Sensitivity=前向视角灵敏度 +ui_LookAhead_aimdecay=前向视角瞄准弱化 +ui_Map=地图 +ui_MapSelectionScreenName=地图选择 +ui_Marines=海军陆战队 +ui_Menu=菜单 +ui_MiningModeActions_PITWheelCategory=采矿模式动作 - PIT类别 +ui_Mining_Consumable_Brandt=布兰德模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Brandt_Desc=采矿模组(手动激活):\n减少75%不稳定性但是降低25%充能水平,使得采矿暂时更容易,但更缓慢。\n生效时间:90秒\n使用次数:5 +ui_Mining_Consumable_Forel=羊皮纸模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Forel_Desc=采矿模组(手动激活)\n震荡采矿激光使得开采抗性降低20%但是增加10%不稳定性和50%的破碎伤害。\n生效时间:90秒\n使用次数:5 +ui_Mining_Consumable_Lifeline=生命线模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Lifeline_Desc=采矿模组(手动激活):\n稳定开采物,降低其90%充能速率同时降低其90%碎裂伤害。采矿激光必须持续作用于开采物才能保持此效果。\n生效时间:20秒\n使用次数:5 +ui_Mining_Consumable_Optimum=顶胜模组(~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Optimum_Desc=采矿模组(手动激活):\n增加75%当前开采物的绿区范围,使其更容易开采,但是也增加10%不稳定性。\n生效时间:20秒\n使用次数:5 +ui_Mining_Consumable_Rime=白霜模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Rime_Desc=模组:\n从开采物中导出热量,使所有充能水平降低50%。\n生效时间:瞬间\n使用次数:5 +ui_Mining_Consumable_Stampede=热潮模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Stampede_Desc=Consumable:\n顺着采矿光束向开采物发射脉冲,使其充能速率上升125%,但同时也增加10%不稳定性。\n生效时间:60秒\n使用次数:5 +ui_Mining_Consumable_Surge=电涌模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Surge_Desc=模组:\n顺着采矿光束向可击碎开采物发射脉冲,提升40%矿床总充能水平,但同时在30秒内增加其200%碎裂伤害和过载速率。\n生效时间:瞬间(带有30秒负面效果)\n使用次数:5 +ui_Mining_Consumable_Torpid=缓释模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Torpid_Desc=采矿模组(手动激活):\n降低矿物20%的抗性20%但会使所有的充能效率降低20%,牺牲开采速度使你可以开采抗性更高的矿石。\n持续时间:90秒\n使用次数:5 +ui_Mining_Consumables=采矿模组 +ui_Mining_Gadget_Button_Activate=启用 +ui_Mining_Gadget_Button_Calibrate=校准 +ui_Mining_Gadget_Button_Deactivate=停用 +ui_Mining_Gadget_Button_Unlock=脱离 +ui_Mining_Gadget_Health=设备状态 +ui_Mining_Gadget_Placement_Advisory=确保60%大致表面接近度以确保附着 +ui_Mining_Gadget_Properties=器具属性: +ui_Mining_Gadget_Slider_1_Name=传播率 +ui_Mining_Gadget_Slider_2_Name=作用范围 +ui_Mining_Gadget_Slider_3_Name=轴向散射 +ui_Mining_Gadget_Status=状态: +ui_Mining_Gadget_Status_Active=启用中 +ui_Mining_Gadget_Status_Active_Advisory=高能波形 - 使用合适安全设备 - 脱离前务必关闭设备 +ui_Mining_Gadget_Status_Active_Warning=注意 - 设备启用中 +ui_Mining_Gadget_Status_Inactive=未启用 +ui_Mining_Gadget_Status_ReadyForCalibration=校准中 +ui_Mining_Gadget_Status_ReadyForPlacement=将器具放置在可开采物体上 +ui_Mining_Gadget_WaveformMatch_Instructions=用下方的滑条调整波形,使其尽可能接近屏幕上方的形状来校准工具。 +ui_Mining_Gadget_WaveformMatch_Percentage=波形相似度 +ui_Mining_Gadget_Working_Fluff_Text_A=中心匹配强度 +ui_Mining_Gadget_Working_Fluff_Text_B=信号保真度 +ui_Mining_Gadget_Working_Fluff_Text_C=提取频段 +ui_Mining_Gadget_Working_Fluff_Text_D=光学完整度 +ui_Mining_Gadget_Working_Fluff_Text_E=电池电量 +ui_Mining_Gadget_Working_Fluff_Text_F=散热效率 +ui_Mining_Gadgets=采矿器具 +ui_Mining_Laser_Heads=采矿激光钻头 +ui_Mining_MiningLaser=采矿激光 +ui_Mining_MiningLaser_CurrentRange=当前范围: +ui_Mining_MiningLaser_LaserRange=激光范围: +ui_Mining_MiningLaser_LaserRange_0m=0米 +ui_Mining_MiningLaser_RangeEffectiveness=有效范围: +ui_Mining_MiningLaser_RangeEffectiveness_Adequate=充足 +ui_Mining_MiningLaser_RangeEffectiveness_Inadequate=不足 +ui_Mining_MiningLaser_RangeEffectiveness_Optimal=最佳 +ui_Mining_MiningLaser_RangeEffectiveness_OutOfRange=超出范围 +ui_Mining_ShipMiningArm=采矿臂 +ui_Mining_SubItem=附属品槽位 +ui_Minutes=%im +ui_MinutesSeconds=%im %is +ui_MissionManager=合约管理 +ui_MobiGlasActions_PITWheelCategory=Mobiglas 动作- PIT目录 +ui_ModularKit_DropdownMenu_Default_Placeholder=选择一个选项 +ui_Mouse=鼠标 +ui_MouseSensitivity=鼠标灵敏度 +ui_MouseSensitivityTT=更改鼠标灵敏度 +ui_Multiplayer=多人游戏 +ui_MusicVolume=音乐音量 +ui_MusicVolumeTT=更改音乐音量 +ui_MyTeam=我的队伍 +ui_Name=姓名 +ui_Next=下一个 +ui_No=否 +ui_NotAvailable=N/A +ui_NotReady=尚未就绪 +ui_Notification_Kick_Warning=由于挂机,您将会在 %i 秒后被踢出服务器。 +ui_NumFriendsTooltip=您有 %i 位朋友在此服务器中。 +ui_OR=或 +ui_Occupies=体积 +ui_OfTotalPages=OF +ui_Offense=罪行 +ui_Offers=个人 +ui_OnlyInCargoGrid=仅在货舱区可用 +ui_OpenSpace=剩余空间: +ui_OpenSpaceSCU=剩余空间 (SCU) +ui_Other=其他 +ui_Outlaws=法外之徒 +ui_PISWheel_defaultItemAction_SetPrimary=设为主要 +ui_PISWheel_defaultItemAction_SetSecondary=设为副手 +ui_PITWheel_SelectFavoriteSlot=选择偏好槽位 +ui_PITWheel_UnavailableInGreenZone=在禁火区中不可用 +ui_PSCompletion_title=海盗战败 +ui_PSCompletion_unlock=海盗毛虫已在赞助商店限时解锁以供您选购。 +ui_PartyOptions=小组选项 +ui_Payment=付款 +ui_Pending=待定 +ui_PendingLoadoutChange=待定的装载变更 +ui_PersonalInventory=个人库存 +ui_PersonalMonitor=个人显示器 +ui_PersonalStorage=个人储存 +ui_Ping=延迟 +ui_PlayerActions_PITWheelCategory=玩家动作 - PIT目录 +ui_PlayerChoiceZoomIn=互动模式放大 +ui_PlayerChoiceZoomInDesc=交互模式放大 +ui_PlayerChoiceZoomOut=互动模式缩小 +ui_PlayerChoiceZoomOutDesc=交互模式缩小 +ui_PortName=港口名称 +ui_PresetWarningPopUpDescription=您还想要继续吗? +ui_PresetWarningPopUpTitle=警告 +ui_Press_KEY_SkipIntro=点击[~action(default|ready)] 跳过介绍 +ui_Press_KEY_ToReclaim=点击 [~action(default|respawn)] 回收 +ui_Press_KEY_ToRespawn=点击 [~action(default|respawn)] 重生 +ui_Press_Key_ToRetry=点击 [~action(default|retry)] 重试 +ui_Previous=上一个 +ui_Primary=首要 +ui_PrimaryObjectives=首要目标 +ui_Private=私人游戏 +ui_PrivateMatch_Desc=自定义的私人非排位比赛 +ui_PromptClickModify=点击修改 +ui_PromptDoubleclickRebind=双击重新绑定 +ui_PromptPressDoubleTap=设置双击 +ui_PromptPressExpand=按下以展开 +ui_PromptPressLock=按下以锁定 +ui_PromptPressMinimize=按下以最小化 +ui_PromptPressModify=按下以修改 +ui_PromptPressRebind=按下以重新绑定 +ui_PromptPressSelect=按下以选择 +ui_PromptPressUnbind=按下以解除绑定 +ui_PromptPressUnlock=按下以解锁 +ui_PromptPressUnselect=按下以取消选择 +ui_Quality=质量 +ui_QualityTT=图形质量 +ui_Quit=退出 +ui_RaceTime=比赛时间 +ui_Randomize=随机化 +ui_Rank=排名 +ui_ReadOnly=只读 +ui_Ready=准备 +ui_Ready_To_Scan=扫描已就绪 +ui_RebindingKey=重新绑定 +ui_RebindingWaintingAxisInput=正在等待转轴形式的输入 +ui_RebindingWaintingButtonInput=正在等待按钮形式的输入 +ui_RebindingWaintingInput=等待输入 +ui_ReceivedFrom=来自 +ui_RefreshList=刷新列表 +ui_RefreshMissions=刷新合约 +ui_Region=地区: +ui_Region_AUS=澳洲 +ui_Region_All=所有 +ui_Region_BEST=最佳 +ui_Region_EU=欧洲 +ui_Region_USA=美国 +ui_RejectMission=拒绝合约 +ui_RejectOffer=拒绝邀约 +ui_Rematch=重新比赛 +ui_RemoteTurret_PITWheelCategory=遥控炮塔 - PIT目录 +ui_RepLevelAny=任何声誉等级 +ui_RepLevelFiveStar=最低五星 +ui_RepLevelFourStar=最低四星 +ui_RepLevelOneStar=最低一星 +ui_RepLevelThreeStar=最低三星 +ui_RepLevelTwoStar=最低两星 +ui_Reset=重置 +ui_ResetConfirmationPopUpDescription=您确定要重置这些设置吗? +ui_ResetConfirmationPopUpTitle=警告 +ui_ResetTT=重置更改 +ui_ResetToDefaults=恢复初始设置 +ui_Resolution=分辨率 +ui_ResolutionTT=更改分辨率 +ui_Resume=恢复 +ui_ResumeTT=恢复 +ui_Return_all_caps=返回 +ui_Revert=还原 +ui_SMDescLong=以星际陆战队或法外之徒的身份参与虚拟化的第一人称战斗。穿好你的装备,带上你的朋友,准备好在令人难忘的竞技场中打出漂亮的一仗。 +ui_SaturationJoystickRotx=杆量饱和度 X轴旋转 +ui_SaturationJoystickRoty=杆量饱和度 Y轴旋转 +ui_SaturationJoystickRotz=杆量饱和度 Z轴旋转 +ui_SaturationJoystickSlider1=杆量饱和度 滑动条1 +ui_SaturationJoystickSlider2=杆量饱和度 滑动条2 +ui_SaturationJoystickX=杆量饱和度 X轴 +ui_SaturationJoystickY=杆量饱和度 Y轴 +ui_SaturationJoystickZ=杆量饱和度 Z轴 +ui_Save=保存 +ui_SaveChanges=保存更改 +ui_SaveLoadout=保持预设 +ui_Scanning_Target=扫描目标中 +ui_Score=分数 +ui_Secondary=次要 +ui_SecondaryObjectives=可选目标 +ui_Seconds=%is +ui_SelectLanguage= +ui_SelectLoadout=选择预设 +ui_SelectPortToModify=选择飞船港口来修改 +ui_SelectTransferLocation=选择运输地点 +ui_Settings=设置 +ui_ShareMission=共享 +ui_Ship=飞船 +ui_ShipCustomization=飞船自定义 +ui_ShipSelector_Info_AwaitingDelivery=等待送达 +ui_ShipSelector_Info_Checking=加载中... +ui_ShipSelector_Info_Destroyed=已摧毁 +ui_ShipSelector_Info_Impounded=已没收 +ui_ShipSelector_Info_InBay=在港 +ui_ShipSelector_Info_InsuranceClaimed=保险已索赔 +ui_ShipSelector_Info_OnPad=停机坪 +ui_ShipSelector_Info_Refueling=加油中 +ui_ShipSelector_Info_RepairsInProgress=正在维修中 +ui_ShipSelector_Info_RetrievalQueued=排队中... +ui_ShipSelector_Info_Stored=已存放 +ui_ShipSelector_Info_Tracked=已追踪 +ui_ShipSelector_Info_TransferringToStorage=正在收存中 +ui_ShipSelector_Info_Unknown=未知 +ui_ShipSystems_PITWheelCategory=飞船系统 - PIT目录 +ui_ShowEverything=查看所有 +ui_Singleplayer=单人模式 +ui_Size=尺寸 +ui_SoundSettings=声音设置 +ui_SoundSettingsTT=更改声音设置 +ui_SoundSettingsTitle=声音设置 +ui_SoundVolume=音量 +ui_SoundVolumeTT=更改音量 +ui_StandardAtmosphereUnit=atm +ui_StoreAll=储存所有商品 +ui_StoreAllItemsOnFloor=该动作会将您库存中的所有商品储存到地面的货箱中。 +ui_SubmitButton=广播信标 +ui_SwitchTeam=更换队伍 +ui_Target_Scanning_Mode=目标扫描模式 +ui_Target_Tracked=目标追踪 +ui_TeamSetup=小队设置 +ui_TeamTotals=小队总分 +ui_Them=他们 +ui_TimeLimit=时间限制 +ui_TimeRemaining=合约有效期 +ui_ToggleControlList=高级控制自定义 +ui_ToggleDefaultPresetImage=默认键位图 +ui_Track=追踪 +ui_TransferFailed=转移失败! +ui_TransferItems=转移物品 +ui_TransferSuccessful=转移成功! +ui_TransferringFrom=转移自 +ui_Type=类型 +ui_Type_All=所有类型 +ui_Unaccessible=无权限 +ui_Unequipped=未装备 +ui_Untrack=取消追踪 +ui_VSCompletion_purchase=现在电子通路商店已解锁租赁剜度长刀。 +ui_VSCompletion_title=剜度已被击败 +ui_VSCompletion_unlock=剜度长刀现已解锁,可在质押商店限时购买。 +ui_VehicleActions_PITWheelCategory=车辆动作 - PIT目录 +ui_VideoVolume=视频音量 +ui_VideoVolumeTT=修改视频音量 +ui_ViewCurve=取消并编辑曲线 +ui_WarningChildState=将有一个或多个子选项被覆盖,您确定要应用母选项的值吗? +ui_WarningCurvePopUpComponentTitle=警告 +ui_WarningDeleteCurve=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。您想继续吗? +ui_WarningDeleteCurveChild=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。一个或多个子选项可能会在此过程中被修改.您想继续吗? +ui_WarningDeleteExponent=您的修改将删除指数并设定一个新曲线。您想继续吗? +ui_WarningDeleteExponentChild=您的修改将删除指数并设定一个新曲线。一个或多个子选项可能会在此过程中被修改。您想继续吗? +ui_WeaponSelection_PITWheelCategory=武器选择 - PIT 目录 +ui_WeaponSystems_PITWheelCategory=武器选择 - PIT 目录 +ui_Weapon_QuickSelectRadialMenu=武器选择轮盘 +ui_WillReplace=将替换 +ui_Yes=是 +ui_You=你 +ui_ac_ArenaCommanderLobby_ShipSlotsText=飞船槽位 +ui_ac_ElectronicAccessLobby_AddNewContact=添加新联系人 +ui_ac_ElectronicAccessLobby_ContactListText=联系人列表 +ui_ac_MissingBadgeTooltip=你没有此设备的权限卡 +ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=应用此修改会将玩家踢出您的飞船,仍想继续吗? +ui_ac_ShipDetails_EmptySeatPlayerName=驾驶位:空 +ui_ac_ShipDetails_GuestJoin=进入座位 +ui_ac_ShipDetails_GuestLeave=离开飞船 +ui_ac_ShipDetails_GuestLocked=已上锁 +ui_ac_ShipDetails_GuestOccupied=被占用 +ui_ac_ShipDetails_Gunner=炮手 +ui_ac_ShipDetails_OwnerAIOccupied=被AI占用 +ui_ac_ShipDetails_OwnerLocked=被上锁 +ui_ac_ShipDetails_OwnerOpenToAll=向所有人开放 +ui_ac_ShipDetails_OwnerOpenToLobby=向大厅开放 +ui_ac_ShipDetails_OwnerOpenToParty=向小组开放 +ui_ac_ShipDetails_Pilot=驾驶员 +ui_ac_ShipDetails_ScreenDescGuest=此屏幕显示了目前选中飞船的座位分配以及是否有可供加入的空位。 +ui_ac_ShipDetails_ScreenDescOwner=使用此屏幕查看您的飞船上已被占用的座位以及表明您是否想对玩家或NPC乘员开放这些座位。 +ui_ac_ShipDetails_ScreenName=飞船信息 +ui_ac_ShipDetails_ShipChangeButtonText=更换飞船 +ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=此飞船的所有者选择了一台单座载具并不能被加入。 +ui_ac_TeamA=小队 1 +ui_ac_TeamB=小队 2 +ui_ac_lobby_ChangeShip=更换飞船 +ui_ac_lobby_SelectedShip=已被选择的飞船 +ui_ac_lobby_ShipSelectionButtonText=选择飞船 +ui_applyChanges=应用更改? +ui_bodydrag=拖拽人体 +ui_bodydragDrop=放下人体 +ui_buyIn=手续费: +ui_calibration_warning=警告!\n对准目标 +ui_cg_docking=航行 - 对接 +ui_cg_quantum_travel=航行 - 量子航行 +ui_chemsymbol_Ammonia=NH3 +ui_chemsymbol_Argon=Ar +ui_chemsymbol_CarbonDioxide=CO2 +ui_chemsymbol_CarbonMonoxide=CO +ui_chemsymbol_FineParticulateMatter=PM2.5 +ui_chemsymbol_Helium=He +ui_chemsymbol_Hydrogen=H +ui_chemsymbol_HydrogenCyanide=HCN +ui_chemsymbol_HydrogenDioxide=H2O +ui_chemsymbol_Methane=CH4 +ui_chemsymbol_Methanol=CH3OH +ui_chemsymbol_Nitrogen=N +ui_chemsymbol_Oxygen=O2 +ui_chemsymbol_Sarin=GB +ui_chemsymbol_SodiumChloride=NaCl +ui_chemsymbol_SulphurDioxide=SO2 +ui_chemsymbol_SulphurMonoxide=SO +ui_ci_TurretToggleEsp_disable=禁用炮塔 E.S.P. +ui_ci_TurretToggleesp_enable=启用炮塔 E.S.P. +ui_ci_mgv_v_pitch_hotas=俯仰 上/下(轴向/双手杆) +ui_ci_mgv_v_pitch_hotas_desc=俯仰 上/下 (双手杆) +ui_ci_mgv_v_pitch_mouse=俯仰 上/下 (鼠标) +ui_ci_mgv_v_pitch_mouse_desc=俯仰 上/下 (鼠标) +ui_ci_mgv_v_yaw_hotas=偏航 左/右(轴向/双手杆) +ui_ci_mgv_v_yaw_hotas_desc=偏航 左/右 (双手杆) +ui_ci_mgv_v_yaw_mouse=偏航 左/右 (鼠标) +ui_ci_mgv_v_yaw_mouse_desc=偏航 左/右 (鼠标) +ui_ci_transform_cycle=切换配置 +ui_ci_transform_cycle_desc=切换展开与收起载具配置 +ui_ci_transform_deploy=展开配置 +ui_ci_transform_deploy_desc=展开载具配置 +ui_ci_transform_retract=收起配置 +ui_ci_transform_retract_desc=收起载具配置 +ui_ci_v_exit=离开载具座位 (按住) +ui_ci_v_exit_desc=离开正在使用的载具座位。 +ui_ci_v_ifcs_speed_limiter_reset_scm=速度限制器 - 重置为SCM +ui_ci_v_ifcs_speed_limiter_reset_scm_desc=将速度限制器重置为全SCM。 +ui_ci_v_weapon_manual_gimbal_cycle_source=手动万向节模式 - 切换虚拟摇杆 / 视角随动 (切换,按住) +ui_ci_v_weapon_manual_gimbal_cycle_source_desc=这会使得瞄准准星跟随你的HUD上的虚拟摇杆指示标线或者你的视角方向。 +ui_ci_v_weapon_manual_gimbal_lock_vector=手动万向节模式 - 锁定瞄准矢量 +ui_ci_v_weapon_manual_gimbal_lock_vector_desc=在手动万向节模式下锁定瞄准矢量。 +ui_co_dynamic_zoom_abs=动态缩放 (abs) +ui_co_dynamic_zoom_rel=动态变焦 (相对) +ui_co_eva=FPS EVA +ui_co_eva_move_strafe_lateral=左/右 平移 +ui_co_eva_move_strafe_longitudinal=前/后 平移 +ui_co_eva_move_strafe_vertical=上/下平移 +ui_co_eva_roll=左/右翻滚 +ui_co_flight_move_accel_range_abs=加速度限制器 (abs) +ui_co_flight_move_accel_range_rel=加速度限制器 (相对) +ui_co_flight_move_space_brake=空间制动 +ui_co_flight_move_speed_range_abs=速度限制器 (abs) +ui_co_flight_move_speed_range_rel=速度限制器 (相对) +ui_combatPayoutLabel=aUEC报酬 +ui_controlhint_ads=瞄准 +ui_controlhint_auto_zero=自动归零 +ui_controlhint_block=格挡 +ui_controlhint_cancel_place=取消放置 +ui_controlhint_cancel_throw=取消抛掷 +ui_controlhint_consumable=模组快速选择 +ui_controlhint_crouch=下蹲 +ui_controlhint_dodge=闪避 +ui_controlhint_eva=舱外行走 +ui_controlhint_eva_roll=舱外行走翻滚 +ui_controlhint_exit=退出 +ui_controlhint_fire=开火 +ui_controlhint_firemode=切换开火模式 +ui_controlhint_freelook=自由视角 +ui_controlhint_heal=治疗 +ui_controlhint_heal_player=治疗玩家 +ui_controlhint_heavy_attack=重击 +ui_controlhint_holster=掏枪/收枪 +ui_controlhint_jump=跳跃 +ui_controlhint_light_attack=轻击 +ui_controlhint_look_pis=开启内思并环顾 +ui_controlhint_melee=近战 +ui_controlhint_move_to_exit=移动以退出 +ui_controlhint_navigate=导航/选择 +ui_controlhint_or=Or +ui_controlhint_pc_choice:interaction_mode=交互 +ui_controlhint_pc_choice:interaction_system=交互模式 +ui_controlhint_pc_drink_glug=饮用 +ui_controlhint_pc_drink_sip=喝一小口 +ui_controlhint_pc_food=吃 +ui_controlhint_pc_personal_thought=内思菜单 +ui_controlhint_pc_qs_weapons_primary=选择第一主武器 +ui_controlhint_personal_inventory=物品 +ui_controlhint_pis_wheel=交互轮 +ui_controlhint_pl_exit=退出 +ui_controlhint_place=放置 +ui_controlhint_power_control=电力控制 +ui_controlhint_primaryselect=选择投掷物 +ui_controlhint_prone=卧倒 +ui_controlhint_pullpin=拉销 +ui_controlhint_reload=装弹 +ui_controlhint_roll=翻滚 +ui_controlhint_rotate=转身 +ui_controlhint_run=跑 +ui_controlhint_selectgadget=工具选择 +ui_controlhint_sip_drink=喝一小口 +ui_controlhint_slide=滑铲 +ui_controlhint_stabilize=屏息 +ui_controlhint_takedown_ko=击倒(非致命) +ui_controlhint_takedown_lethal=击倒(致命) +ui_controlhint_throw=抛掷 +ui_controlhint_toggle_attachment=使用附件 +ui_controlhint_unarmed_block=徒手格挡 +ui_controlhint_visor_wipe=擦拭面罩 +ui_controlhint_weapon=武器选择 +ui_controlhint_weapon_block=武器格挡 +ui_controlhint_weapon_quick=武器快速选择 +ui_controlhint_zero_auto_adjust=自动归零 +ui_controlhint_zeroing=视距 +/- +ui_controlsSettings=游戏设置 +ui_date_format=%d/%d/%d +ui_deselect=取消选择 +ui_destDropDownLabel=选择目的地 +ui_dest_cargo=货运中心 +ui_dest_commercial=购物中心 +ui_dest_entry_exit=机库&生活区 +ui_dest_javelin_tour=参观标枪 +ui_dest_refinery=精炼站 +ui_dest_security_dock=安全对接港 +ui_dest_security_dock_a_deck=安全对接港甲板A +ui_dest_security_dock_b_deck=安全对接港甲板B +ui_dest_security_dock_c_deck=安全对接港甲板C +ui_destinationSelector=目的地 +ui_diag_no=否 +ui_diag_ok=Ok +ui_diag_yes=是 +ui_disconnect_cause_anticheat=反作弊 +ui_disconnect_cause_anticheat_error=反作弊出错 +ui_disconnect_cause_anticheat_timeout=反作弊启用中超时 +ui_disconnect_cause_anticheat_violation=反作弊检测到文件完整性损坏 +ui_disconnect_cause_authentication_failed=验证失败:\n服务器拒绝了连接因为该连接未被授权。\n请再次尝试。 +ui_disconnect_cause_banned=被封禁:\n此账号已被封禁。 +ui_disconnect_cause_cant_connect=连接失败:\n不能连接到服务器。\n如问题持续,请检查网络连接。 +ui_disconnect_cause_class_registry_mismatch=类注册表不匹配:\n因为和服务器的数据不匹配而断开连接。\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 +ui_disconnect_cause_connect_timeout=连接超时:\n连接服务器时超时。\n如问题持续,请检查网络连接。 +ui_disconnect_cause_context_corruption=环境损坏:\n因为内部网络错误而断开连接。 +ui_disconnect_cause_failed_to_spawn_ship=生成飞船失败:\n请在菜单重新选择飞船并重试。 +ui_disconnect_cause_game_already_started=战局已经开始:\n该模式不允许中途加入。\n请在菜单中重试以加入另一战局。 +ui_disconnect_cause_game_error=游戏错误:\n游戏检测到了意外的错误并且断开了连接。 +ui_disconnect_cause_global_ban1=全面封禁(1):\n此账号已被封禁。 +ui_disconnect_cause_globally_banned=全面封禁:\n此账号已被封禁。 +ui_disconnect_cause_kicked=被踢出:\n用户被踢出服务器。 +ui_disconnect_cause_kicked_friendly_fire=友军伤害:\n因为过量友军伤害而被断开连接。 +ui_disconnect_cause_kicked_full_wanted_kill=通缉死亡:\n在最高通缉等级下死亡。 +ui_disconnect_cause_kicked_high_ping=低质量连接:\n因为低质量连接而被断开连接。\n如问题持续,请检查网络连接。 +ui_disconnect_cause_kicked_idling=无操作:\n因为长时间无操作而被断开连接。 +ui_disconnect_cause_no_controller=无控制器:\n请保证您的键盘、鼠标或其他控制设备是否正确连接。 +ui_disconnect_cause_not_dx11_capable=找不到DirectX 11:\n星际公民至少需要DirectX 11来运行。 +ui_disconnect_cause_nub_destroyed=Nub关闭:\nNub被关闭。 +ui_disconnect_cause_protocol_error=协议错误:\n一个异常的数据包造成了连接的断开。 +ui_disconnect_cause_resolve_failed=解析失败:\n解析网络主机地址失败。\n如问题持续,请检查网络连接和DNS设置。 +ui_disconnect_cause_serialized_component_mismatch=序列化组件不匹配:\n一个网络序列化组件和服务器版本不匹配。\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 +ui_disconnect_cause_server_full=服务器满员:\n选择的服务器已经满员。\n请重试。 +ui_disconnect_cause_session_ended=进程结束:\n进程已结束。 +ui_disconnect_cause_socket_send=接口错误:\n无法发送数据。\n如问题持续,请检查网络连接。 +ui_disconnect_cause_timeout=连接丢失:\n游戏客户端与服务器失去连接。 +ui_disconnect_cause_unknown=未知:\n检测到一个未知错误。 +ui_disconnect_cause_user_requested=用户请求:\n一个用户行为导致了连接的断开。 +ui_disconnect_cause_version_mismatch=版本不匹配:\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 +ui_disconnect_cause_view_state=视图状态错误:\n视图状态转换时出错。 +ui_disconnect_unlocalized_error=非本地错误 +ui_disconnect_warning_anticheat=反作弊沙盒失效 +ui_disconnected_body=请检查连接 +ui_disconnected_title=未侦测到信号 +ui_ea_LobbyConnection_Message=正在接收大厅信息 +ui_ea_MissingBadgeTooltip=您没有使用此界面的许可 +ui_error_type_disconnection_cause=连接断开 +ui_error_type_lobby_error=大厅错误 +ui_error_type_lobby_internal_error=大厅内部错误 +ui_error_type_services_connection=CIG服务 +ui_escortPayoutLabel=aUEC报酬每分钟 +ui_game_popup_error=错误 - %s (CODE %i)\n%s +ui_hacking_ability=[PH] Ability +ui_hacking_ability_countdown_prefix=[PH] T- +ui_hacking_ability_countdown_seconds_suffix=[PH] s +ui_hacking_ability_insert_node=[PH] Insert Node +ui_hacking_ability_node_insertion=[PH] Node Insertion +ui_hacking_abort=[PH] Exit Hacking Software +ui_hacking_abort_cancel=[PH] No, keep hacking +ui_hacking_abort_confirm=[PH] Yes, exit hacking +ui_hacking_abort_warning=[PH] Are you sure you want to exit the hacking software? +ui_hacking_abort_warning_count_as_fail=[PH] Exiting now will notify authorities! +ui_hacking_abort_warning_not_count_as_fail=[PH] You can safely exit without notifying authorities. +ui_hacking_access_granted=[PH] Access Granted +ui_hacking_fail_denied=[PH] Denied +ui_hacking_fail_error=[PH] Error +ui_hacking_fail_your_access_is=[PH] Your Access Is +ui_hacking_instagate_hack=[PH] Hack +ui_hacking_login_admin=[PH] Admin +ui_hacking_login_password=[PH] Password: +ui_hacking_login_password_hidden=[PH] ***** +ui_hacking_login_password_visible_1=[PH] 54AFB +ui_hacking_login_username=[PH] Username: +ui_hacking_node=[PH] Node +ui_hacking_node_crossing=[PH] Crossing +ui_hacking_node_current=[PH] Current Node +ui_hacking_node_n=[PH] N +ui_hacking_node_straigth=[PH] Corridor +ui_hacking_node_tjunction=[PH] T-Junction +ui_hacking_node_turn=[PH] Turn +ui_hacking_pickup=[PH] Objective +ui_hacking_pseudocode=[PH] if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n {\n nodePos.x = pInsertionSlot->xPos;\n nodePos.y = pInsertionSlot->yPos;\n currentNodeState = EHackingNodeVisualState::Preview;\n wallEffect = 1.0f;\n nodeAllegiance = static_cast(pAgent->GetRole());\n } +ui_hacking_rotation=[PH] Node Rotation +ui_hacking_rotation_input_clockwise=[PH] E +ui_hacking_rotation_input_counter_clockwise=[PH] Q +ui_hacking_software_name=[PH] haXX-2000 +ui_helper_IssuesDetected=检测到问题 +ui_helper_ItemSelection=选择一件物品来装配到此接口上 +ui_helper_PortSelection=选择一个接口以自定义 +ui_helper_SubmenuDescription=此物品的全部个体都已经被装备到了其他飞船上。请选择从哪一艘飞船转移此物品: +ui_input_TM_T16000M_TWCS=图斯马特 T.16000M + TWCS +ui_input_TM_T16000M_TWCS_desc=图斯马特 T.16000M + TWCS 节流阀默认配置 +ui_input_TM_T16000M_dual=图斯马特 T.16000M 双杆 +ui_input_TM_T16000M_dual_desc=图斯马特 T.16000M 双杆默认配置 +ui_input_TM_T16000M_right=图斯马特 T.16000M 右手杆 +ui_input_TM_T16000M_right_desc=图斯马特 T.16000M 右手杆默认配置 +ui_input_TM_TFlight_Hotas_X=图斯马特 T.Flight HOTAS X +ui_input_TM_TFlight_Hotas_X_desc=图斯马特 T.Flight HOTAS X默认配置 +ui_input_TM_Warthog_HOTAS=图斯马特 Warthog HOTAS +ui_input_TM_Warthog_HOTAS_desc=图斯马特 Warthog HOTAS无脚舵默认配置 +ui_input_TM_Warthog_HOTAS_pedal=图斯马特 Warthog HOTAS + 脚舵 +ui_input_TM_Warthog_HOTAS_pedal_desc=图斯马特 Warthog HOTAS + 脚舵默认配置 +ui_input_gameglass_keyboard=GameGlass 键盘 +ui_input_gameglass_keyboard_desc=GameGlass 键盘设置 +ui_input_vkb_nxt_pr_dual=VKB Gladiator NXT Premium双杆 +ui_input_vkb_nxt_pr_dual_desc=VKB Gladiator NXT Premium双杆默认配置 +ui_input_vkb_scg_pr_dual=VKB SCG Premium双杆 +ui_input_vkb_scg_pr_dual_desc=VKB SCG Premium双杆默认配置 +ui_interactor_AAA_secdock_a_dockingport=安全港-A +ui_interactor_AAA_secdock_b_dockingport=安全港-B +ui_interactor_AAA_secdock_c_dockingport=安全港-C +ui_interactor_Anniversary2019_AEGS=AEGIS Hall A +ui_interactor_Anniversary2019_ANVL=Anvil Hall A +ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA,Banu,Esperia Hall A +ui_interactor_Anniversary2019_ARGO_MISC=ARGO,MISC Hall A +ui_interactor_Anniversary2019_BestInShow=最佳展示大厅 A +ui_interactor_Anniversary2019_DRAK=Drake Hall A +ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic,Consolidated Industries,Tumbril Hall A +ui_interactor_Anniversary2019_ORIG=Origin Hall A +ui_interactor_Anniversary2019_RSI=RSI Hall A +ui_interactor_B1=B1 +ui_interactor_B10=B10 +ui_interactor_B2=B2 +ui_interactor_B3=B3 +ui_interactor_B4=B4 +ui_interactor_B5=B5 +ui_interactor_B6=B6 +ui_interactor_B7=B7 +ui_interactor_B8=B8 +ui_interactor_B9=B9 +ui_interactor_Bridge=舰桥 +ui_interactor_Bridge_Airlock=舰桥气闸 +ui_interactor_CC19_Atrium=中庭 +ui_interactor_CC19_Maintenance=维修室 +ui_interactor_CC19_Research=实验室 +ui_interactor_CC19_ServerFarm=服务器机房 +ui_interactor_Hangar=机库 +ui_interactor_IAE2950_Hall_01=联合外域展厅 +ui_interactor_IAE2950_Hall_02=圣盾展厅 +ui_interactor_IAE2950_Hall_03=铁砧展厅 +ui_interactor_IAE2950_Hall_04=十字军展厅 +ui_interactor_IAE2950_Hall_05=武藏星航展厅 +ui_interactor_IAE2950_Hall_06=德雷克展厅 +ui_interactor_IAE2950_Hall_07=外星展厅 +ui_interactor_IAE2950_Hall_08=起源展厅 +ui_interactor_IAE2950_Hall_09=RSI展厅 +ui_interactor_IAE2950_Hall_10=陈列展厅 +ui_interactor_IAE2950_Lobby=展览会大厅 +ui_interactor_IFCS_decouple_TEMP=IFCS Decouple TEMP +ui_interactor_IFCS_flight_mode_TEMP=IFCS Flight Mode TEMP +ui_interactor_Invictus2020_Group1=飞船展厅:RSI,起源 +ui_interactor_Invictus2020_Group1_Ground=载具展厅:RSI,盾博尔,起源,铁砧 +ui_interactor_Invictus2020_Group2=飞船展厅:铁砧航天 +ui_interactor_Invictus2020_Group3=飞船展厅:圣盾动力 +ui_interactor_Invictus2020_Group4=飞船展厅:支援 & 后勤 +ui_interactor_Invictus2020_Group5=飞船展厅:德雷克 防卫展 +ui_interactor_Invictus_DrakeDefenseCon=防卫展 +ui_interactor_Invictus_conventionhall=展览大厅 +ui_interactor_Main_Deck=主甲板 +ui_interactor_QDampener_Activate=量子抑制 启动 +ui_interactor_QDampener_Deactivate=量子抑制 关闭 +ui_interactor_QED_Off=量子截停装置 关闭 +ui_interactor_QED_On=量子截停装置 开启 +ui_interactor_QSnare_Cancel=量子陷阱 取消 +ui_interactor_QSnare_Charge=量子陷阱 充能 +ui_interactor_QSnare_Initiate=量子陷阱 初始化 +ui_interactor_ST1_Transit_spaceport=蒂莎空港 +ui_interactor_ST2_CrusaderShowroom=十字军展厅 +ui_interactor_ST2_GreenCircle=绿环大厅 +ui_interactor_ST2_commercial_platform=云景中心 +ui_interactor_ST2_industrial_platform=天意工业平台 +ui_interactor_ST2_spaceport=奥古斯特-顿洛空港 +ui_interactor_ST2_transit_commercial=天路穿梭机 云景站 +ui_interactor_ST2_transit_convention_centre=天路穿梭机 远见站 +ui_interactor_ST2_transit_generic=穿梭机站点 +ui_interactor_ST2_transit_industrial=天路穿梭机 天意站 +ui_interactor_ST2_transit_spaceport=天路穿梭机 顿洛站 +ui_interactor_ST2_voyager_bar=远航者酒吧 +ui_interactor_ST3_ADF_Lobby=阿迪拉瀑布公寓大厅 +ui_interactor_ST3_ION_Centermass=中心区 +ui_interactor_ST3_ION_Lobby=弧光塔大厅 +ui_interactor_ST3_Transit_Bevic=贝维克会展中心 +ui_interactor_ST3_Transit_central=十八区广场 +ui_interactor_ST3_Transit_spaceport=里克纪念空港 +ui_interactor_ST4_Tobin_ApexHall=峰顶大厅 +ui_interactor_ST4_Tobin_ZenithHall=天顶大厅 +ui_interactor_ST4_Transit_Tobin=托宾中心 +ui_interactor_ST4_Transit_spaceport=主要空港 +ui_interactor_aegs_001=圣盾动力A展厅 +ui_interactor_aegs_002=圣盾动力B展厅 +ui_interactor_aegs_003=伊德里斯展厅 +ui_interactor_anvil_001=铁砧航天展厅 +ui_interactor_aopoatumbril_001=外星载具展览 +ui_interactor_basement=地下室 +ui_interactor_call_elevator=呼叫电梯 +ui_interactor_call_shuttle=呼叫穿梭机 +ui_interactor_cancel=取消 +ui_interactor_capture=占领 +ui_interactor_carrack_Cartography=制图甲板 +ui_interactor_carrack_LowerEngineering=下层工程甲板 +ui_interactor_carrack_UpperEngineering=上层工程甲板 +ui_interactor_carrack_armoury=军械库 +ui_interactor_carrack_cargopod=货仓 +ui_interactor_carrack_catwalk=窄道 +ui_interactor_carrack_crew_deck=生活甲板 +ui_interactor_carrack_garage=底层甲板 +ui_interactor_carrack_lowerbridge=下层舰桥 +ui_interactor_carrack_technical=技术甲板 +ui_interactor_carrack_upperbridge=上层舰桥 +ui_interactor_carry=拿起 +ui_interactor_close=关闭 +ui_interactor_close_Interior=关闭内部舱门 +ui_interactor_close_cargo_bay=关闭货仓门 +ui_interactor_close_copilot_canopy=关闭副驾驶座舱盖 +ui_interactor_close_door=关门 +ui_interactor_close_exterior=关闭外部舱门 +ui_interactor_close_front_cargo_bay=关闭前货仓门 +ui_interactor_close_front_hangar_doors=关闭前机库门 +ui_interactor_close_ladder=收起梯子 +ui_interactor_close_left_door=关闭左侧舱门 +ui_interactor_close_lower_turret=关闭下炮塔舱门 +ui_interactor_close_pilot_canopy=关闭座舱盖 +ui_interactor_close_ramp=降下挡板 +ui_interactor_close_rear_cargo_bay=关闭后部货仓 +ui_interactor_close_rear_hangar_doors=关闭后机库门 +ui_interactor_close_right_door=关闭右侧舱门 +ui_interactor_close_upper_turret=关闭上部炮塔舱门 +ui_interactor_comms=通信 +ui_interactor_deploy=部署 +ui_interactor_deploy_gun=部署重机枪 +ui_interactor_deploy_missile=部署导弹发射器 +ui_interactor_dismount=下车 +ui_interactor_dockingport_01=对接口 01 +ui_interactor_dockingport_02=对接口 02 +ui_interactor_dockingport_03=对接口 03 +ui_interactor_dockingport_04=对接口 04 +ui_interactor_dockingport_05=对接口 05 +ui_interactor_dockingport_06=对接口 06 +ui_interactor_dockingport_07=对接口 07 +ui_interactor_dockingport_08=对接口 08 +ui_interactor_dockingport_09=对接口 09 +ui_interactor_dockingport_10=对接口 10 +ui_interactor_dockingport_11=对接口 11 +ui_interactor_dockingport_12=对接口 12 +ui_interactor_dockingport_13=对接口 13 +ui_interactor_dockingport_14=对接口 14 +ui_interactor_dockingport_15=对接口 15 +ui_interactor_dockingport_16=对接口 16 +ui_interactor_dockingport_17=对接口 17 +ui_interactor_dockingport_18=对接口 18 +ui_interactor_dockingport_19=对接口 19 +ui_interactor_dockingport_20=对接口 20 +ui_interactor_doors_TEMP=External Doors TEMP +ui_interactor_drake_001=德雷克星际展示 +ui_interactor_drop=放下 +ui_interactor_eject=弹射 +ui_interactor_elevator=使用电梯 +ui_interactor_elevator_called=已呼叫电梯 +ui_interactor_elevator_door_open_symbol=<|> +ui_interactor_elevator_down=向下 +ui_interactor_elevator_roof=楼顶 +ui_interactor_elevator_up=向上 +ui_interactor_engage_systems=启动系统 +ui_interactor_engine_off=关闭引擎 +ui_interactor_engine_on=开启引擎 +ui_interactor_enter=进入 +ui_interactor_enter_atc_seat=进入空管座位 +ui_interactor_enter_front_remote_turret_seat=进入前方遥控炮塔 +ui_interactor_enter_gunner_seat=进入炮手座位 +ui_interactor_enter_pilot_seat=进入驾驶员座位 +ui_interactor_enter_pilot_seat_zerog=进入驾驶员座位 - 零重力 +ui_interactor_enter_prisoner_seat=进入囚犯座位 +ui_interactor_enter_rear_remote_turret_seat=进入后方遥控炮塔 +ui_interactor_enter_ship=进入飞船 +ui_interactor_enter_zerog=进入 - 零重力 +ui_interactor_exit=退出 +ui_interactor_exit_bed=离开床位 +ui_interactor_exit_front=从前方离开 +ui_interactor_exit_left=从左侧离开 +ui_interactor_exit_prisoner_seat=离开囚犯座位 +ui_interactor_exit_rear=离开至后方 +ui_interactor_exit_right=从右侧离开 +ui_interactor_exit_seat=离开座位 +ui_interactor_exit_ship=离开飞船 +ui_interactor_exit_zerog=离开 - 零重力 +ui_interactor_flight_ready=一键启动 +ui_interactor_flip=翻转 +ui_interactor_floor_01=01 楼 +ui_interactor_floor_02=02 楼 +ui_interactor_floor_03=03 楼 +ui_interactor_floor_04=04 楼 +ui_interactor_floor_05=05 楼 +ui_interactor_floor_06=06 楼 +ui_interactor_floor_07=07 楼 +ui_interactor_floor_08=08 楼 +ui_interactor_floor_09=09 楼 +ui_interactor_floor_10=10 楼 +ui_interactor_floor_11=11 楼 +ui_interactor_floor_12=12 楼 +ui_interactor_floor_13=13 楼 +ui_interactor_floor_14=14 楼 +ui_interactor_floor_15=15 楼 +ui_interactor_floor_16=16 楼 +ui_interactor_floor_17=17 楼 +ui_interactor_floor_18=18 楼 +ui_interactor_floor_19=19 楼 +ui_interactor_floor_20=20 楼 +ui_interactor_floor_21=21 楼 +ui_interactor_floor_22=22 楼 +ui_interactor_floor_23=23 楼 +ui_interactor_floor_24=24 楼 +ui_interactor_floor_25=25 楼 +ui_interactor_floor_26=26 楼 +ui_interactor_floor_27=27 楼 +ui_interactor_floor_28=28 楼 +ui_interactor_floor_29=29 楼 +ui_interactor_floor_30=30 楼 +ui_interactor_floor_31=31 楼 +ui_interactor_floor_32=32 楼 +ui_interactor_floor_33=33 楼 +ui_interactor_floor_34=34 楼 +ui_interactor_floor_35=35 楼 +ui_interactor_floor_36=36 楼 +ui_interactor_floor_37=37 楼 +ui_interactor_floor_38=38 楼 +ui_interactor_floor_39=39 楼 +ui_interactor_floor_40=40 楼 +ui_interactor_floor_41=41 楼 +ui_interactor_floor_42=42 楼 +ui_interactor_floor_43=43 楼 +ui_interactor_floor_44=44 楼 +ui_interactor_floor_45=45 楼 +ui_interactor_floor_46=46 楼 +ui_interactor_floor_47=47 楼 +ui_interactor_floor_48=48 楼 +ui_interactor_floor_49=49 楼 +ui_interactor_floor_50=50 楼 +ui_interactor_garage_01=车库 01 +ui_interactor_garage_02=车库 02 +ui_interactor_garage_03=车库 03 +ui_interactor_garage_04=车库 04 +ui_interactor_garage_05=车库 05 +ui_interactor_garage_06=车库 06 +ui_interactor_garage_07=车库 07 +ui_interactor_garage_08=车库 08 +ui_interactor_garage_09=车库 09 +ui_interactor_garage_10=车库 10 +ui_interactor_garage_11=车库 11 +ui_interactor_garage_12=车库 12 +ui_interactor_garage_13=车库 13 +ui_interactor_garage_14=车库 14 +ui_interactor_garage_15=车库 15 +ui_interactor_garage_16=车库 16 +ui_interactor_garage_17=车库 17 +ui_interactor_garage_18=车库 18 +ui_interactor_garage_19=车库 19 +ui_interactor_garage_20=车库 20 +ui_interactor_generic_cargo=货物转运 +ui_interactor_generic_deck=甲板 +ui_interactor_generic_floor=楼层 +ui_interactor_generic_foyer=大堂 +ui_interactor_generic_garage=车库 +ui_interactor_generic_hab=住所 +ui_interactor_generic_hangar=机库 +ui_interactor_generic_lobby=大厅 +ui_interactor_generic_main=主要 +ui_interactor_generic_maintenance=维修 +ui_interactor_generic_pad=停机坪 +ui_interactor_generic_refinery=精炼厂 +ui_interactor_generic_seat=坐 +ui_interactor_generic_security=安保 +ui_interactor_generic_spaceport=太空港 +ui_interactor_ground_floor=底层 +ui_interactor_hangar_01=机库 01 +ui_interactor_hangar_02=机库 02 +ui_interactor_hangar_03=机库 03 +ui_interactor_hangar_04=机库 04 +ui_interactor_hangar_05=机库 05 +ui_interactor_hangar_06=机库 06 +ui_interactor_hangar_07=机库 07 +ui_interactor_hangar_08=机库 08 +ui_interactor_hangar_09=机库 09 +ui_interactor_hangar_10=机库 10 +ui_interactor_hangar_11=机库 11 +ui_interactor_hangar_12=机库 12 +ui_interactor_hangar_13=机库 13 +ui_interactor_hangar_14=机库 14 +ui_interactor_hangar_15=机库 15 +ui_interactor_hangar_16=机库 16 +ui_interactor_hangar_17=机库 17 +ui_interactor_hangar_18=机库 18 +ui_interactor_hangar_19=机库 19 +ui_interactor_hangar_20=机库 20 +ui_interactor_hangar_21=机库 21 +ui_interactor_hangar_22=机库 22 +ui_interactor_hangar_23=机库 23 +ui_interactor_hangar_24=机库 24 +ui_interactor_hangar_25=机库 25 +ui_interactor_hangar_26=机库 26 +ui_interactor_hangar_27=机库 27 +ui_interactor_hangar_28=机库 28 +ui_interactor_hangar_29=机库 29 +ui_interactor_hangar_30=机库 30 +ui_interactor_krugerargocnou_001=IAE新厂商展厅 +ui_interactor_ladder=使用梯子 +ui_interactor_landing_system_TEMP=Landing Gear TEMP +ui_interactor_level_01=01 层 +ui_interactor_level_02=02 层 +ui_interactor_level_03=03 层 +ui_interactor_level_04=04 层 +ui_interactor_level_05=05 层 +ui_interactor_level_06=06 层 +ui_interactor_level_07=07 层 +ui_interactor_level_08=08 层 +ui_interactor_level_09=09 层 +ui_interactor_level_10=10 层 +ui_interactor_lights_exterior_TEMP=External Lights TEMP +ui_interactor_lights_interior_TEMP=Interior Lights TEMP +ui_interactor_lights_off=灯关 +ui_interactor_lights_on=灯开 +ui_interactor_lobby=大 厅 +ui_interactor_locked=已锁定 +ui_interactor_logout=登出 +ui_interactor_misc_001=武藏工业与星航株式会社展示大厅 +ui_interactor_modify=定制 +ui_interactor_nav_computer_TEMP=Star Map TEMP +ui_interactor_open=打开 +ui_interactor_open_cargo_bay=打开货舱 +ui_interactor_open_copilot_canopy=打开副驾驶座舱 +ui_interactor_open_door=开门 +ui_interactor_open_exterior=开启外舱门 +ui_interactor_open_front_cargo_bay=打开前货舱 +ui_interactor_open_front_hangar_doors=开启前机库门 +ui_interactor_open_interior=开启内部舱门 +ui_interactor_open_ladder=展开梯子 +ui_interactor_open_left_door=开启左侧舱门 +ui_interactor_open_lower_turret=开启下部炮塔舱门 +ui_interactor_open_pilot_canopy=开启驾驶员座舱 +ui_interactor_open_ramp=升起挡板 +ui_interactor_open_rear_cargo_bay=打开后货舱 +ui_interactor_open_rear_hangar_doors=开启尾部机库门 +ui_interactor_open_right_door=开启右侧舱门 +ui_interactor_open_upper_turret=开启上部炮塔舱门 +ui_interactor_origin_001=起源跃动系列 +ui_interactor_pad_01=停机坪 01 +ui_interactor_pad_02=停机坪 02 +ui_interactor_pad_03=停机坪 03 +ui_interactor_pad_04=停机坪 04 +ui_interactor_pad_05=停机坪 05 +ui_interactor_pad_06=停机坪 06 +ui_interactor_pad_07=停机坪 07 +ui_interactor_pad_08=停机坪 08 +ui_interactor_pad_09=停机坪 09 +ui_interactor_pad_10=停机坪 10 +ui_interactor_pad_11=停机坪 11 +ui_interactor_pad_12=停机坪 12 +ui_interactor_pad_13=停机坪 13 +ui_interactor_pad_14=停机坪 14 +ui_interactor_pad_15=停机坪 15 +ui_interactor_pad_16=停机坪 16 +ui_interactor_pad_17=停机坪 17 +ui_interactor_pad_18=停机坪 18 +ui_interactor_pad_19=停机坪 19 +ui_interactor_pad_20=停机坪 20 +ui_interactor_pickup_ammo=补充弹药 +ui_interactor_pickup_grenade=补充手榴弹 +ui_interactor_place=放置 +ui_interactor_power_off=关闭电源 +ui_interactor_power_on=打开电源 +ui_interactor_press=按 +ui_interactor_quick_seat_enter=快速进入 +ui_interactor_quick_seat_exit=快速退出 +ui_interactor_radar_TEMP=Radar TEMP +ui_interactor_reclaimer_elevator_cargo=货舱 +ui_interactor_reclaimer_elevator_exit=离开飞船 +ui_interactor_reclaimer_elevator_habitation=居住甲板 +ui_interactor_reclaimer_elevator_salvage1=打捞储存室 +ui_interactor_reclaimer_elevator_salvage2=打捞处理室 +ui_interactor_reclaimer_elevator_salvage3=打捞观察室 +ui_interactor_remove=移除 +ui_interactor_retract=收回 +ui_interactor_retract_missile=收起导弹发射架 +ui_interactor_roofpads=楼顶停机坪 +ui_interactor_rsi_001=RSI体验 +ui_interactor_secdock_a_deck_left=安全甲板-A (左) +ui_interactor_secdock_a_deck_right=安全甲板-A (右) +ui_interactor_secdock_a_dockingport=安全港-A +ui_interactor_secdock_b_deck_left=安全甲板-B (左) +ui_interactor_secdock_b_deck_right=安全甲板-B (右) +ui_interactor_secdock_b_dockingport=安全港-B +ui_interactor_secdock_c_deck_left=安全甲板-C (左) +ui_interactor_secdock_c_deck_right=安全甲板-C (右) +ui_interactor_secdock_c_dockingport=安全港-C +ui_interactor_self_destruct_TEMP=Self Destruct TEMP +ui_interactor_send_elevator=启用电梯 +ui_interactor_shields_TEMP=Shields TEMP +ui_interactor_shuttle_called=已呼叫穿梭机 +ui_interactor_stop_playing=停止播放 +ui_interactor_sublevel_01=地下层 01 +ui_interactor_sublevel_02=地下层 02 +ui_interactor_sublevel_03=地下层 03 +ui_interactor_sublevel_04=地下层 04 +ui_interactor_sublevel_05=地下层 05 +ui_interactor_sublevel_06=地下层 06 +ui_interactor_sublevel_07=地下层 07 +ui_interactor_sublevel_08=地下层 08 +ui_interactor_sublevel_09=地下层 09 +ui_interactor_sublevel_10=地下层 10 +ui_interactor_sublevel_generic=地下层 +ui_interactor_surface_level=地面楼层 +ui_interactor_systems_TEMP=Systems TEMP +ui_interactor_turret_fire_mode=切换射击模式 +ui_interactor_turret_gyro=切换陀螺仪模式 +ui_interactor_turret_sensitivity_decrease=降低灵敏度 +ui_interactor_turret_sensitivity_increase=增加灵敏度 +ui_interactor_turret_sensitivity_reset=重置灵敏度 +ui_interactor_use_bed=上床 +ui_interactor_use_bottom_bunk=躺进下铺 +ui_interactor_use_canopy=使用顶罩 +ui_interactor_use_captains_seat=进入船长座位 +ui_interactor_use_cartograph_station=使用制图工作站 +ui_interactor_use_claw_seat=进入机械爪操作员座位 +ui_interactor_use_command_station=使用指挥站 +ui_interactor_use_copilot_ladder=使用副驾驶梯子 +ui_interactor_use_copilot_seat=进入副驾驶座位 +ui_interactor_use_copilot_seat_dragonfly=爬上乘客座位 +ui_interactor_use_door=使用门 +ui_interactor_use_driver_seat=进入驾驶员座位 +ui_interactor_use_drone_seat=进入无人机操作员座位 +ui_interactor_use_engineer_seat=进入工程师座位 +ui_interactor_use_engineer_station=使用工程工作站 +ui_interactor_use_ladder=使用梯子 +ui_interactor_use_lower_turret=进入下部炮塔 +ui_interactor_use_passenger_seat=进入乘客座位 +ui_interactor_use_pilot_ladder=使用飞行员梯子 +ui_interactor_use_pilot_seat=进入驾驶员座位 +ui_interactor_use_pilot_seat_dragonfly=爬上驾驶员座位 +ui_interactor_use_remote_turret=进入远程炮塔 +ui_interactor_use_remote_turret_seat=进入遥控炮塔座位 +ui_interactor_use_scanning_station=使用扫描站 +ui_interactor_use_seat=进入座位 +ui_interactor_use_support_seat=进入支援座位 +ui_interactor_use_support_station=使用支援工作站 +ui_interactor_use_tbeam_seat=进入牵引光束操作员座位 +ui_interactor_use_toilet=使用厕所 +ui_interactor_use_top_bunk=爬进上铺 +ui_interactor_use_tractor_beam=使用牵引光束 +ui_interactor_use_turret=进入炮塔 +ui_interactor_use_upper_turret=进入上部炮塔 +ui_interactor_use_weapons_seat=进入武器座位 +ui_interactor_weapons_TEMP=Weapon Systems TEMP +ui_inventory_ammo_contains=弹药数量 +ui_inventory_btn_Apply=应用 +ui_inventory_btn_Clear=清除 +ui_inventory_btn_Done=完成 +ui_inventory_consumable_contains=剩余量 +ui_inventory_filter_category_name_ammo=弹药 +ui_inventory_filter_category_name_armor=护甲 +ui_inventory_filter_category_name_armor_arms=臂甲 +ui_inventory_filter_category_name_armor_backpack=背包 +ui_inventory_filter_category_name_armor_core=胸甲 +ui_inventory_filter_category_name_armor_flair=装饰品 +ui_inventory_filter_category_name_armor_helmets=头盔 +ui_inventory_filter_category_name_armor_legs=腿甲 +ui_inventory_filter_category_name_clothing=衣服 +ui_inventory_filter_category_name_clothing_backpacks=背包 +ui_inventory_filter_category_name_clothing_eyewear=眼部装饰 +ui_inventory_filter_category_name_clothing_feet=鞋子 +ui_inventory_filter_category_name_clothing_hands=手套 +ui_inventory_filter_category_name_clothing_hats=帽子 +ui_inventory_filter_category_name_clothing_legs=裤子 +ui_inventory_filter_category_name_clothing_torso0=衬衫 +ui_inventory_filter_category_name_clothing_torso1=夹克 +ui_inventory_filter_category_name_commodities=货物 +ui_inventory_filter_category_name_consumables_chips=破解秘钥 +ui_inventory_filter_category_name_consumables_medical=医疗品 +ui_inventory_filter_category_name_custom=自定义 +ui_inventory_filter_category_name_drink=饮料 +ui_inventory_filter_category_name_food=食物 +ui_inventory_filter_category_name_gadgetattachments=附件 +ui_inventory_filter_category_name_gadgets=器具 +ui_inventory_filter_category_name_harvestables=采摘物品 +ui_inventory_filter_category_name_melee=近战武器 +ui_inventory_filter_category_name_mineablefps=矿石 +ui_inventory_filter_category_name_other=其他 +ui_inventory_filter_category_name_pistols=手枪 +ui_inventory_filter_category_name_shouldered=特殊 +ui_inventory_filter_category_name_stocked=主武器 +ui_inventory_filter_category_name_sustenance=营养品 +ui_inventory_filter_category_name_technology=科技产品 +ui_inventory_filter_category_name_throwables=可投掷物品 +ui_inventory_filter_category_name_undersuits=基底服 +ui_inventory_filter_category_name_utility=工具 +ui_inventory_filter_category_name_vehicle=载具 +ui_inventory_filter_category_name_vehicle_cooler=散热器 +ui_inventory_filter_category_name_vehicle_countermeasure=反制措施发射器 +ui_inventory_filter_category_name_vehicle_emp=EMP +ui_inventory_filter_category_name_vehicle_mining=采矿 +ui_inventory_filter_category_name_vehicle_missilerack=导弹架 +ui_inventory_filter_category_name_vehicle_ordnance=弹药 +ui_inventory_filter_category_name_vehicle_paint=涂装 +ui_inventory_filter_category_name_vehicle_powerplant=发电机 +ui_inventory_filter_category_name_vehicle_quantumdrive=量子驱动器 +ui_inventory_filter_category_name_vehicle_shield=护盾 +ui_inventory_filter_category_name_vehicle_turret=炮塔 +ui_inventory_filter_category_name_vehicle_weapon=武器 +ui_inventory_filter_category_name_weaponattachments=附件 +ui_inventory_filter_category_name_weapons=武器 +ui_inventory_interaction_discardItem=丢弃物品 +ui_inventory_interaction_equipAll=装备全部 +ui_inventory_tab_external=外部 +ui_inventory_tab_location=本地 +ui_inventory_tab_player=个人 +ui_inventory_tab_vehicle=载具 +ui_inventory_warning_discardItem=警告\n这件物品及其装配或是内部的任何物品都会永久丢失。\n\n您确定要丢弃该物品吗? +ui_itemsSelected=已选择的物品: +ui_label_closing=关闭中 +ui_label_depressurized=已减压 +ui_label_disabled=禁用 +ui_label_doorControl=门禁控制: +ui_label_doors=门 +ui_label_enabled=启用 +ui_label_lights=灯 +ui_label_lock=上锁 +ui_label_locked=已上锁 +ui_label_off=关 +ui_label_on=开 +ui_label_opening=打开中 +ui_label_play=播放 +ui_label_playing=正在播放 +ui_label_pressureSensor=压力传感器 +ui_label_pressurized=已加压 +ui_label_proximitySensor=接近传感器 +ui_label_security=安全 +ui_label_sensors=传感器 +ui_label_unlock=解锁 +ui_label_unlocked=已解锁 +ui_leaderboards_Accuracy=命中率 +ui_leaderboards_Ace=王牌 +ui_leaderboards_AvgMatch=平均赛时 +ui_leaderboards_Captures=占领 +ui_leaderboards_Controller=控制器 +ui_leaderboards_Deaths=死亡 +ui_leaderboards_DmgDealt=造成伤害 +ui_leaderboards_DmgRatio=伤害占比 +ui_leaderboards_DmgTaken=承受伤害 +ui_leaderboards_Draws=平局 +ui_leaderboards_FastestLap=最快圈速 +ui_leaderboards_FastestRace=最快比赛 +ui_leaderboards_FindPilotOrOrg=寻找飞行员或组织 +ui_leaderboards_FirstBlood=首杀 +ui_leaderboards_FlightTime=飞行时间 +ui_leaderboards_KillDeath=击杀/死亡 +ui_leaderboards_Kills=击杀 +ui_leaderboards_Loadout=加载 +ui_leaderboards_Losses=失败 +ui_leaderboards_MVP=MVP +ui_leaderboards_Matches=比赛 +ui_leaderboards_MaxWaves=最大波数 +ui_leaderboards_Page=页 +ui_leaderboards_Pilot=飞行员 +ui_leaderboards_PlayTime=游戏时间 +ui_leaderboards_Player=玩家 +ui_leaderboards_Rating=评分 +ui_leaderboards_Score=分数 +ui_leaderboards_ScoreMin=分数/分钟 +ui_leaderboards_Ship=飞船 +ui_leaderboards_ShotsFired=开火 +ui_leaderboards_ShotsHit=总伤害 +ui_leaderboards_Weapon=武器 +ui_leaderboards_WinLoss=胜场/败场 +ui_leaderboards_Wins=胜场 +ui_leaderboards_extendedstats=更多玩家统计 +ui_leaderboards_findme=查找我的排名 +ui_leaderboards_gamemode=游戏模式 +ui_leaderboards_map=地图 +ui_leaderboards_organizations=组织 +ui_leaderboards_pilots=飞行员 +ui_leaderboards_rank=排名 +ui_leaderboards_season=赛季 +ui_marine_heavy=ADP-mk4重型护甲 +ui_marine_light=FRS轻型护甲 +ui_marine_medium=ORC-mkX中型护甲 +ui_menu_lobby_error_1=对于返回多个结果的任务,将出现此错误。如果存在有效结果,并且将再次调用该回调。 +ui_menu_lobby_error_10=因为已经有许多会话存在,所以该会话无法被创建。 +ui_menu_lobby_error_11=指定的战局句柄不存在。 +ui_menu_lobby_error_12=正在执行的任务无效。 +ui_menu_lobby_error_14=连接会话主机失败。 +ui_menu_lobby_error_15=此会话已满,无法加入。 +ui_menu_lobby_error_18=一个无效的参数传递给了函数。 +ui_menu_lobby_error_19=当前任务连接超时,等待回应中。 +ui_menu_lobby_error_2=该服务在此平台不受支持。 +ui_menu_lobby_error_21=尝试加入已经加入过的会话。 +ui_menu_lobby_error_23=尝试将不在会话中的用户写入排行榜。 +ui_menu_lobby_error_24=尝试注册过量的用户数据。 +ui_menu_lobby_error_25=客户端/服务器版本不匹配 -- 数据包长度错误 +ui_menu_lobby_error_26=客户端/服务器版本不匹配 -- 产品版本错误 +ui_menu_lobby_error_27=客户端/服务器版本不匹配 -- 类型注册表哈希值错误 +ui_menu_lobby_error_28=尝试使用一个无效的用户ID。 +ui_menu_lobby_error_4=服务尚未初始化。 +ui_menu_lobby_error_47=如果SessionEnd或SessionDelete调用无效的会话,则返回该错误报告。 +ui_menu_lobby_error_5=任务无法开始,因为过多的任务正在进行。 +ui_menu_lobby_error_6=没有足够的内存完成该任务。 +ui_menu_lobby_error_60=会话中没有有效的用户Ping值。 +ui_menu_lobby_error_7=尝试注册过量的会话用户数据。 +ui_menu_lobby_error_71=无法从专用服务器仲裁程序中获取专用的服务器。 +ui_menu_lobby_error_8=使用了一个没有被注册过的会话用户数据的ID。 +ui_menu_lobby_error_81=内部错误 +ui_menu_lobby_error_9=实时 - 会话中用户数据所使用的数据类型与xlast程序中定义的不兼容。 +ui_menu_lobby_internal_error=大厅内部错误说明 +ui_missingtext=缺少文本! +ui_mission_reward_bonus=%s + 奖金 +ui_mission_reward_max=高达 %d %s +ui_mission_reward_min_max=%d 到 %d %s +ui_missionstatus_abandoned=已放弃 +ui_missionstatus_active=进行中 +ui_missionstatus_completed=已完成 +ui_missionstatus_failed=失败 +ui_missionstatus_withdrawn=已撤回 +ui_navpoint_Interdiction_Event=量子截停事件 +ui_newline_character= \n +ui_noData=无数据 +ui_noEntry=禁止驶入 +ui_none=无 +ui_null_availability_timer=未指定 +ui_old_screen_code=RPLC 0011 +ui_options=选项 +ui_payoutLabel=设置转账金额 +ui_pit_inventory_split=拆分 +ui_pregame_Hangars=机库 +ui_pregame_Hangars_desc=机库提供给您一个私人区域,您可以在这里查看您的舰船,修改您的舰船配装。 +ui_pregame_SpacePorts=太空港 +ui_pregame_SpacePorts_desc=探索星际公民宇宙中一些独一无二的地点。 +ui_pregame_VisitHangar=机库 +ui_pregame_VisitSpacePort=地点 +ui_pregame_arenacommander_desc=在快节奏多人空战和竞速中与朋友携手对抗敌人。 +ui_pregame_hangar_aeroview_callout1=AEHA +ui_pregame_hangar_aeroview_callout2=舰船容量:高达 XXX +ui_pregame_hangar_aeroview_callout3=高科技 +ui_pregame_hangar_aeroview_desc=俯瞰机库就像一艘大型舰船一样具有举行客户会议的能力,现已经成为挑剔高层人士的最佳选择。俯瞰机库采用特有的模组化系统构建,可以根据您的需求进行定制,相较于其它民用机库提供商的产品,俯瞰机库可以停放更大的飞船。拥有一个全景俯瞰式的办公区域,您永远不会因为您的工作耽误太多。 +ui_pregame_hangar_aeroview_history=俯瞰机库自豪地宣称自己是人类最古老的机库制造商。他们的机库设计和建造可以追溯到300年前。在27世纪,亚瑟·纳西尔(Arthur Nassir)围绕严格的商业准则成立了公司,该准则主要侧重于设计的质量、对人机工程学的推崇以及对客户机密性的极端尊重。俯瞰机库还以有权拒绝向任何非公民提供服务而闻名。尽管机库的设计和制造风格与大多数海盗格格不入,但纳西尔仍然对那些逃离法律的人直言不讳地批评他们蔑视了该公司的准则。当舒宾星际收购俯瞰机库时,收购的条件就是永久遵守这些准则。/n/n虽然准则至今保持完整,但俯瞰机库的传统业务模式却没有。28世纪的俯瞰机库专为那些拥有自己航天器的社会精英私人定制的富丽堂皇的机库。近年来,俯瞰机库为了紧跟自属之地公司的脚步而调整了他们的战略(尽管他们永远不会承认)。现在,他们不再生产个性化的高级机库,而是生产一系列模组化的“商务机库”,然后以高昂的价格出售给成功的商人和其他行政级别的客户。与其他出售模组化机库的公司不同,俯瞰机库不会租赁其机库所在的地产。个人消费者可以自主选择搭建地点;下单后只要48小时(如果付了加急费24小时也是可以的),就可以在UEE境内任何地方架设俯瞰机库。特别值得一提的是,俯瞰机库在为大型飞船以及需要额外空间存放维护设备的飞船设计机库方面尤为成功。像可供多名船员起居的自由枪骑兵或是带有武器架、需要更专业船体维修设备的大黄蜂船主,通常会发现购买一个俯瞰机库比购买好几个自属之地的机库更划算。 +ui_pregame_hangar_architecture=特征类型: +ui_pregame_hangar_callsign=机库代码: +ui_pregame_hangar_revelyork_callout1=狂欢&约克 +ui_pregame_hangar_revelyork_callout2=舰船容量:高达 XXX +ui_pregame_hangar_revelyork_callout3=超现实主义 +ui_pregame_hangar_revelyork_desc=卓越、精致、功能丰富,这些是狂欢&约克的建筑师在建造机库设施时所珍视的基本原则。他们知道您的机库不仅仅只是一个空间。它是其所有者的延伸和展现。狂欢&约克机库拥有手工制作的木镶板、植物花园和动感幕墙,将给您带来宾至如归的感觉。 +ui_pregame_hangar_revelyork_history=30年前,当狂欢&约克机库制造商第一次宣布他们准备开始设计机库的时候,引来了一片嘲笑声。这个因生产超贵但看起来却不太舒服的家具而闻名的公司,正在进军一个被航空航天巨头们所称霸着的行业。而当狂欢&约克的“奢华”系列机库被权贵们所看中时,笑声很快便消失了。狂欢&约克公司的那些巨大的机库,往往建立在理想且寸土寸金的着陆区上,以卓越的质量赢得了良好的声誉。/n/n狂欢&约克的设计师们通过与飞行员直接合作来实现独一无二的机库体验。狂欢&约克公司是目前唯一在建设具有模组化并且可以支持巴努商船级别舰船(例如星座和毛虫)的机库的公司,市场定位只面向高端客户。他们的机库设计为他们赢得了名声:无论是飞行员可以用来俯视他们舰船的半空走道(带有自动电梯哦),还是用于在模组之间运送船员而特殊设计的灰猫小车,所有的设计不光是为了实用,更是为了为飞行员创造一种享受。自属之地以及他们的竞争者只是创造了一个让您停船的地方; 而狂欢&约克公司为您和您的爱船提供了一个栖身之所。 +ui_pregame_hangar_selfland_callout1=SELA +ui_pregame_hangar_selfland_callout2=舰船容量:最多 XXX +ui_pregame_hangar_selfland_callout3=低技术/殖民主义 +ui_pregame_hangar_selfland_desc=价格平易近人且实用主义至上的机库,在帝国的每个星系都有销售。无论您是在泰拉还是芙拉,自属之地都能为您提供安全的降落体验。自属之地模组化的设计以及使用的实现制造好的材料意味着它们几乎可以在任何建筑上面被建造,所以他们遍布整个UEE统治区域。 +ui_pregame_hangar_selfland_history=自属之地由一位名叫皮特·维瑟曼的职业托运人企业化,他靠着活跃航线上的货运生意赚的盆满钵满,自属之地也成为了一个象征,始终在提醒着大家星际旅行是多么容易。临时机库对于运货飞行员来说难以接近且无力支付,最重要的是不安全,自属之地公司在此环境的影响下应运而生。维瑟曼的星际远航者在一次码头恶棍的抢劫中被扒的一干二净,之后他就着力于自属之地公司的建设。/n/n从29世纪中叶开始,自属之地公司开始在人类居住的星系中连锁式的扩展。第一个自属之地是由维瑟曼本人在克罗肖星系的范恩星上建立。似乎一夜之间,自属之地公司就拓展到了十几个世界,最后达到上百个世界。时至今日,令自属之地公司引以为豪的是,他们在所有UEE统治的世界至少拥有一处设施,在特定星球上(包括泰拉首席星)甚至拥有60个不同的建筑群。自属之地完全模组化并拥有可调节的内部环境。自属之地由最常见的金属材料建造而成,虽然外表不怎么吸引人,但是能给人们一种家的感觉。无论是在靠近剜度的人类殖民地还是地球,自属之地都会给您提供一样的体验。自属之地公司会照顾到方方面面,无论是建筑设计还是土地证明。由于自属之地特殊的设计,相同的机库种类可以叠成摩天大楼,也可以在地下堆叠,或是在小行星内部组成蜂窝状的结构。 +ui_pregame_hangar_vfgindustrial_callout1=VFGI +ui_pregame_hangar_vfgindustrial_callout2=舰船容量:最多 XXX +ui_pregame_hangar_vfgindustrial_callout3=低技术/殖民主义 +ui_pregame_hangar_vfgindustrial_desc=如果您有商业或工业需求,为什么不考虑选择VFG工业机库呢? 受军用设计理念启发,VFG工业机库耐用且有效的结构可以承受甚至不适合生存的恶劣环境。对VFG工业机库来说,没有是不可能的。 +ui_pregame_hangar_vfgindustrial_history=汤姆·薇薇安,沃尔特·芬克 和乌拉·甘迪尔曾服役于UEE工程师部队,专业在交火区快速建造恒压降落区。他们由于试图将自己的技术用于民用市场,被军队开除,不久之后他们就成立了VFG工业。由于数量庞大的采矿小组以及星球改造者的存在,他们坚信能在非理想环境正常工作的机库是会有市场需求的。他们是正确的,客户蜂拥而至,直到军方以专利窃取为名试图起诉他们。诉讼方声称VFG工业所有的生意都是建立在UEE军队的专利之上。VFG工业试图准备进行长期对抗,但是很快就耗尽了资源。由于生意被冻结,公司无法获得新的收入,但是三个创始人都不愿意退让。/n/n当事情发展到似乎已经希望渺茫的时候,出现了一丝转机。弧光集团对于VFG工业的机库建造方式非常感兴趣,他们认为这对他们的采矿和地形改造子公司非常有用,当然他们对于公开市场也很感兴趣。VFG工业的三个创始人产生了分歧。芬克完全拒绝像弧光集团出售VFG工业,但是其他两个人知道他们并没有选择只能进行出售。三人最终同意了出售。弧光集团的律师们接手了他们的诉讼,在几周之内就通过某些不为人知的手段结束了军队的起诉。芬克通过出售股权获得了一笔不小的财富并离开了公司。汤姆·薇薇安和乌拉·甘迪尔原则上还在董事会,然而控制权已经掌握在了弧光集团的手中。 +ui_pregame_persistentuniverse=持续性宇宙 +ui_pregame_persistentuniverse_desc=体验星际公民的A测宇宙。与您的好友一起,访问空间站,完成合约。一切尽在这个不断拓展的持续性宇宙里。 +ui_pregame_port_Area18_callout1=立方爆炸,卡莎巴奥特莱斯,倾卸者仓库,天文舰队,旅行者租赁 +ui_pregame_port_Area18_callout2=里克纪念空港,G-Loc 酒吧,TDD,弧光集团发行商,阿德里亚瀑布,贝维克会展中心 +ui_pregame_port_Area18_callout3=黑杰克安保 +ui_pregame_port_Area18_desc=在弧光星附近,18区是一个主要的星际商业港口。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 +ui_pregame_port_Area18_history=[PH] PLACEHOLDER  TO BE FILLED IN.....18区历史 +ui_pregame_port_Area18_name=18区 +ui_pregame_port_GrimHex_callout1=射手,KC潮流,部件,技术通告商店 +ui_pregame_port_GrimHex_callout2=Old '38 酒吧,交易终端,闲人免进 +ui_pregame_port_GrimHex_callout3=无安保人员 +ui_pregame_port_GrimHex_desc=六角湾原先是一个建造在空心小行星内部的便宜的住宅交易所,意在提供廉价住房。随着矿产被消耗殆尽,这个空间站开始走下坡路并逐渐成为了毒品交易市场和小规模的犯罪中心。当地人现在称这个空间站为六角湾。 +ui_pregame_port_GrimHex_name=六角湾 +ui_pregame_port_Levski_callout1=尽职之物,科德里小铺,倾卸者仓库,蒂奇的飞船店,大易货 +ui_pregame_port_Levski_callout2=穆萨因咖啡店,矿工联合会 163,交易终端,自由维护 +ui_pregame_port_Levski_callout3=人民联盟 +ui_pregame_port_Levski_desc=在UEE的难民进驻之前这个采矿设施就已荒废多年。立志于成为一个平等主义社会,列夫斯基已经发展成为政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 +ui_pregame_port_Levski_name=列夫斯基 +ui_pregame_port_Lorville_callout1=坦姆尼父子,赫斯顿动力展示,全新交易舰船市场 +ui_pregame_port_Lorville_callout2=回收与丢弃,转会市场,M&V酒吧,L19 住宅,德斯蒙德纪念会展中心 +ui_pregame_port_Lorville_callout3=赫斯顿安保 +ui_pregame_port_Lorville_desc=作为赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一个公司镇,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 +ui_pregame_port_Lorville_name=罗威尔 +ui_pregame_port_MileMillionHighClub_callout1=无商店 +ui_pregame_port_MileMillionHighClub_callout2=无便利设施 +ui_pregame_port_MileMillionHighClub_callout3=无安保措施 +ui_pregame_port_MileMillionHighClub_desc=由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的场合。 +ui_pregame_port_MileMillionHighClub_history= +ui_pregame_port_MileMillionHighClub_name=百万英里俱乐部 +ui_pregame_port_NewBabbage_callout1=中心区,欧米茄Pro,阿帕雷利,君威豪华租赁,工厂线 +ui_pregame_port_NewBabbage_callout2=NBIS,鸟巢,微科星球事务局,TDD,沃利酒吧,FTL,舒宾星际服务 +ui_pregame_port_NewBabbage_callout3=微科安保 +ui_pregame_port_NewBabbage_desc=为了隔绝这个星球上的严寒气候,新巴贝奇被建造为一个拥有全包穹顶,开放空间和高端便利设施的城市,旨在激发由微科创新精神所吸引的尖端公司和科技公司的创造力和生产力。 +ui_pregame_port_NewBabbage_name=新巴贝奇 +ui_pregame_port_Olisar_callout1=LiveFire 武器店,加里蒂防具,卡莎巴奥特莱斯,倾卸者仓库 +ui_pregame_port_Olisar_callout2=EZ胶囊公寓,交易终端,自动售货机 +ui_pregame_port_Olisar_callout3=Crusader 十字军安保 +ui_pregame_port_Olisar_desc=坐落在十字军星上空的贸易路线上,奥丽莎空间站呈现给您下方令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。 +ui_pregame_port_Olisar_history=[PH] PLACEHOLDER TO BE FILLED IN.....奥丽莎历史 +ui_pregame_port_Olisar_name=奥丽莎空间站 +ui_pregame_port_Orison_callout1=十字军陈列馆,乌鸦表哥定制工艺,科途便利店 +ui_pregame_port_Orison_callout2=奥古斯特-顿洛空港,贸易与发展司,科瓦莱什速运,超光速快递,绿环公寓,远航者酒吧 +ui_pregame_port_Orison_callout3=十字军安保 +ui_pregame_port_Orison_desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 +ui_pregame_port_Orison_name=奥里森 +ui_pregame_selectdestination=请选择一个目的地 +ui_pregame_stanton_callout1=该星系提供购物和交易功能。 +ui_pregame_stanton_callout2=奥丽莎空间站,罗威尔,18区,休息空间站,列夫斯基,六角湾 (已关闭) +ui_pregame_stanton_callout3=由本地安全公司负责太空巡逻的处于ECN监控下的宇宙。 +ui_pregame_stanton_desc=尽管UEE仍然拥有整个星系的控制权,但政府已经将星系内的四颗行星分别出售给了四个大型企业,这四颗行星分别是 – 赫斯顿 (斯坦顿I),十字军 (斯坦顿II),弧光星 (斯坦顿III),和微科星 (斯坦顿IV)。这些行星及其卫星成为了帝国中首批属于私有企业的星球。斯坦顿发展迅速,已经成长为一个经济强盛的星系,大量的企业和制造商纷纷涌入这个商业繁荣的星系。当然,这种快速的发展并非有益无害 - 犯罪行为的日益剧增引起了企业化政府和安保部队的关注,他们也在努力去维护法律秩序并捍卫星系的和平。 +ui_pregame_stanton_name=斯坦顿星系 +ui_pregame_starmarine_desc=渴望激烈的第一人称射击对抗?选择你的配装并加入到多人游戏的混战中去吧! +ui_repDropDownLabel=服务提供者信用等级需求 +ui_reputationSelector=服务提供者最低评分 +ui_rewards=薪酬 +ui_selectBeaconType=信标类型 +ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=账户已被登录。\n找到了重复的会话ID。\n请过一会再尝试。 +ui_services_error_ACCOUNT_DATA_FAILED=账户数据更新失败。\n与游戏网络同步帐户数据失败或超时。\n请重试。 +ui_services_error_ACCOUNT_LOGIN_FAILED=账户登录失败。\n请确认您的登录信息再重试。 +ui_services_error_ACCOUNT_LOGIN_LOCKED=账户登录已锁定。\n如果您近期重置了您的角色,请重试。\n如果您不知道为何账户被锁定,请联系CIG客户支持。 +ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=账户登录超时。\n验证服务器的登录请求超时。\n请重试。 +ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=您已断开连接。客户端关闭前,您有两分钟的时间重连。 +ui_services_error_CONNECTION_FAILED=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 +ui_services_error_CONNECTION_KICKED_CS=管理员已将您踢出服务器。 +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=与服务器断开连接,登录队列已到,玩家超时。 +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=与服务器断开连接,登录队列超时。 +ui_services_error_CONNECTION_KICKED_MOD=(PH) Kicked from server. +ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=与服务器断开连接,您的账户在另一台电脑被登录。 +ui_services_error_CONNECTION_TIMED_OUT=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 +ui_services_error_CONNECTION_UNINITIALIZED=CIG 服务连接不可用。\n请验证您的登录信息再重试。 +ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=您已被断开连接。客户端关闭前,您有两分钟的时间重连。 +ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG服务持久变量请求失败。\n如果该问题持续存在,请检查您的网络连接。 +ui_shop_moreInfo=更多信息 +ui_shop_quickBuy=快速购买 - ~shopInteractionData(price) UEC +ui_showCreateWidget=创建信标 +ui_slaver_heavy=蔑视-重型护甲 +ui_slaver_light=棉布-轻型护甲 +ui_slaver_medium=扬尘-中型护甲 +ui_sm_SaveLoadout=保存配装 +ui_sm_TeamA=星际陆战队 +ui_sm_TeamB=法外之徒 +ui_sm_loadout_ArmorSelectionText=选择护甲类型 +ui_sm_loadout_CheckboxText=[PH] Filter Locked Items +ui_sm_loadout_ConfirmLoadout=确定配装 +ui_sm_loadout_GrenadeText=手榴弹 +ui_sm_loadout_HeadText=头部 +ui_sm_loadout_HeavyArmorButton=重型护甲 +ui_sm_loadout_HelmetsText=(PH) 头盔 +ui_sm_loadout_LightArmorButton=轻型护甲 +ui_sm_loadout_MediumArmorButton=中型护甲 +ui_sm_loadout_MediumWeaponLabel=主武器 +ui_sm_loadout_NoneSelectionText=无 +ui_sm_loadout_RenamePreset=重命名预设 +ui_sm_loadout_SavePreset=保存预设 +ui_sm_loadout_ScreenDesc=自定义您的武器和装备。 +ui_sm_loadout_ScreenName=角色配装 +ui_sm_loadout_SmallWeaponLabel=手枪 +ui_sm_loadout_TeamButtonMarines=[PH] 加入法外之徒 +ui_sm_loadout_TeamButtonOutlaws=[PH] 加入陆战队 +ui_sm_loadout_WeaponText=武器 +ui_sm_loadout_elimination=歼灭 +ui_sm_loadout_marine=据点战 - 陆战队 +ui_sm_loadout_slaver=据点战 - 法外之徒 +ui_sm_loadoutitem_Locked=锁定 +ui_sm_lobby_LoadoutSelectionButtonText=配装选择 +ui_spawn_ship_error=[PH] Failed to spawn ship from your account. +ui_test_lorum1=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. +ui_test_lorum2=Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. +ui_test_lorum3=Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? +ui_triggerTask=触发任务 +ui_turnover=翻转 +ui_unequip=卸下 +ui_v_capacitor_assignment_engine_combined_decrease_min=引擎 - 降低(单击)/ 设为最小值(按住) +ui_v_capacitor_assignment_engine_combined_increase_max=引擎 - 提高(单击)/ 设为最大值(按住) +ui_v_capacitor_assignment_engine_decrease=引擎 - 降低(单击) +ui_v_capacitor_assignment_engine_increase=引擎 - 提高(单击) +ui_v_capacitor_assignment_engine_max=引擎 - 设为最大值(单击) +ui_v_capacitor_assignment_engine_min=引擎 - 设为最小值(单击) +ui_v_capacitor_assignment_reset=分配复位 +ui_v_capacitor_assignment_shield_combined_decrease_min=护盾 - 降低(单击)/ 设为最小值(按住) +ui_v_capacitor_assignment_shield_combined_increase_max=护盾 - 提高(单击)/ 设为最大值(按住) +ui_v_capacitor_assignment_shield_decrease=护盾 - 降低(单击) +ui_v_capacitor_assignment_shield_increase=护盾 - 提高(单击) +ui_v_capacitor_assignment_shield_max=护盾 - 设为最大值(单击) +ui_v_capacitor_assignment_shield_min=护盾 - 设为最小值(单击) +ui_v_capacitor_assignment_weapon_combined_decrease_min=武器 - 降低(单击)/ 设为最小值(长按) +ui_v_capacitor_assignment_weapon_combined_increase_max=武器 - 提高(单击)/ 设为最大值(按住) +ui_v_capacitor_assignment_weapon_decrease=武器 - 降低(单击) +ui_v_capacitor_assignment_weapon_increase=武器 - 提高(单击) +ui_v_capacitor_assignment_weapon_max=武器 - 设为最大值(单击) +ui_v_capacitor_assignment_weapon_min=武器 - 设为最小值(单击) +ui_v_cycle_pitch_ladder_mode=循环选择仰俯梯模式 +ui_v_cycle_pitch_ladder_mode_desc=仰俯梯模式在关闭、只在HUD上显示、跟随视线方向、混合这几种模式间循环选择。 +ui_v_dock_toggle_view=切换对接视角 +ui_v_dock_toggle_view_desc=切换对接视角。 +ui_v_invoke_docking=请求对接 +ui_v_invoke_docking_desc=请求对接。 +ui_v_toggle_docking_mode=切换对接模式 +ui_v_toggle_docking_mode_desc=切换对接模式。 +ui_v_toggle_qdrive_engagement=启动量子驱动器(按住) +ui_v_toggle_qdrive_engagement_desc=启动量子驱动器。 +ui_weapons_ammo=弹药 +ui_weapons_charge=充能 +ui_weapons_energy=能量 +ui_weapons_firemode_burst=三连发 +ui_weapons_firemode_charge=充能 +ui_weapons_firemode_double=双发 +ui_weapons_firemode_narrow=聚焦 +ui_weapons_firemode_rapid=连发 +ui_weapons_firemode_scatter=散射 +ui_weapons_firemode_single=单发 +ui_weapons_mode=模式 +ui_weapons_multi_Charging=正在充能 +ui_weapons_multi_Danger=危险 +ui_weapons_multi_Fracturing=破碎 +ui_weapons_multi_Scanning=正在扫描 +ui_weapons_multi_beam_breaking=束缚光索即将断裂 +ui_weapons_multi_charge=充能 +ui_weapons_multi_cutter=切割 +ui_weapons_multi_distance_notarget=-.- +ui_weapons_multi_drain=排水 +ui_weapons_multi_grappling=零重力空间穿越 +ui_weapons_multi_healing=治疗中 +ui_weapons_multi_mass_error=超出质量上限 +ui_weapons_multi_mining=采矿 +ui_weapons_multi_pull=牵引中 +ui_weapons_multi_push=推动中 +ui_weapons_multi_range_error=距离过远 +ui_weapons_multi_range_warning=距离警告 +ui_weapons_multi_repair=维修 +ui_weapons_multi_rotation=旋转中 +ui_weapons_multi_standing_on_target=违反安全规定 +ui_weapons_multi_status=状态 +ui_weapons_multi_tractor=牵引 +ui_weapons_multi_valid_target=在距离内 +ui_weapons_multiply=x +ui_weapons_outof=超出 +ui_weapons_reload=[R] 换弹 +unittest_string=太厉害了!!!!!! +usable_activate=启用 +usable_close=关闭 +usable_deactivate=停用 +usable_eject=弹射 +usable_grab=抓取 +usable_open=开启 +usable_pickup=拾起 +usable_powerOn=开启电源 +usable_refillMedPens=补充医疗笔 +usable_retrieveData=取得数据 +usable_scan=扫描 +usable_seal_airlock=密封气闸 +usable_search=搜索 +usable_transferData=传输数据 +usable_upload=上传 +usable_use=使用 +vahicle_DescAEGS_Nautilus=制造商:圣盾动力(Aegis Dynamics)\n定位:布雷船\n\n圣盾动力鹦鹉螺级战术布雷船在四个世纪的服役中代表着终极的战略作战工程,具备完全一体化的机雷部署、扫雷和解除武装的能力。 +vaughn_assassination_E_desc_001=~mission(TargetName) 需要消失。 我的联络人告诉我他会有一两个陪同人员,但是没有你应付不了问题,对吧?你可以在~mission(Location|Address)找到他们。\n\n谨启,\n沃恩\n +vaughn_assassination_E_desc_002=你的另一项任务。~mission(TargetName)。当前所在地点疑似为~mission(Location|Address)。\n\n我相信你可以消灭他们,而且还能轻松解决那些护航船。\n\n谨启,\n沃恩\n +vaughn_assassination_E_desc_003=我需要一个伙伴帮我解决 ~mission(TargetName)。\n\n鉴于他有一两个护航的,我也就不指望他们能安静的束手就擒了。\n\n去~mission(Location|Address),解决护航船,并且消灭 ~mission(TargetName)。\n\n谨启,\n沃恩\n +vaughn_assassination_E_desc_intro=你最近做得非常好,因此我决定看看你是否有能力做更多的事情。\n\n这个目标比你之前遇到的要难应付一些,但我希望它应该是一件做起来相当简单的事情,你懂。\n\n你的目标是 ~mission(TargetName),他们在~mission(Location|Address)附近。很可能会有一两个护航的,他们的驾驶技术会比一般的普通飞行员熟练。 \n\n让我们看看你是怎样应对这个对你不利的情况的。\n\n谨启,\n沃恩\n +vaughn_assassination_E_title_001=一个简单直接的任务 +vaughn_assassination_E_title_002=一份简单不难的任务 +vaughn_assassination_E_title_003=一份基础平常的任务 +vaughn_assassination_E_title_intro=试试身手 +vaughn_assassination_FPS_UGF_illegal_boss_desc_001=不知道你熟不熟悉~mission(Location|Address),~mission(TargetName)是那一片的地头蛇。我现在需要他们死。\n\n这活计可没那么简单,他们是出了名的不喜欢亲自动手,什么脏活累活都扔给手下去干。所以,只要你杀掉他们足够多的部下,他们就不得不亲自出来和你战斗了。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_illegal_desc_001=他们都说贼间无道。看样子今天你就要去干掉个自己人。\n\n麻烦你去~mission(Location|Address),然后做掉~mission(TargetName)。其他人怎么处理嘛...随你所欲吧。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_illegal_title_001=物皆有终 +vaughn_assassination_FPS_UGF_illegal_title_002=时辰已到 +vaughn_assassination_FPS_UGF_illegal_title_003=英年早逝 +vaughn_assassination_FPS_UGF_legal_boss_desc_001=一名叫做~mission(TargetName)的资深安保人士马上就要在从天而降的暴力之中和他的职业生涯告别了。他们目前驻扎在~mission(Location|Address),并且不会很好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n我推荐击杀足够多的手下,他们就别无选择只能亲自出来迎战你。当然了,一旦他们决定露面,事情就很好办了。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_legal_boss_nocivs_desc_001=一名叫做~mission(TargetName)的资深安保人士已经被标记为暗杀对象。虽然可以在~mission(Location|Address)找到他们,但他们并不好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n通常,我会推荐击杀足够多的手下,逼着他们亲自来对付你。然而,这次的活儿需要更加谨慎。你可以随意消灭现场的任何安保人员,但必须保证所有平民工人的安全。 \n\n虽然很无聊,但这就是工作要求。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_legal_desc_001=一位名叫~mission(TargetName)的安保官员急需提前退休。他们目前和许多同僚驻派在~mission(Location|Address)。\n\n请随意发挥你的暴力天赋,但只有~mission(TargetName)死了你才能得到信用点和我的感谢。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_legal_title_001=溘然长逝 +vaughn_assassination_FPS_UGF_legal_title_002=时日无多 +vaughn_assassination_FPS_UGF_legal_title_003=完美谢幕 +vaughn_assassination_FPS_UGF_targetonly_desc_001=通常我都会让你放开了杀,满足你内心那阴暗的欲望。但这次任务的关键在于精准处理。\n\n虽然~mission(Location|Address)这儿肯定有各种各样的活人,但是你只能杀掉~mission(TargetName)这帮人。\n\n如果有其他人死掉那可就是万万不可容忍的。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_UGF_targetonly_title_001=三思而后行 +vaughn_assassination_FPS_UGF_targetonly_title_002=细节决定成败 +vaughn_assassination_FPS_UGF_targetonly_title_003=严谨至上 +vaughn_assassination_FPS_desc_001=我希望你能做掉 ~mission(TargetName) 这个人。你可以在 ~mission(Location|Address) 这个地方找到他们.以我手头的线索看来,他不会是一个人。~mission(Location|CaveSize)\n\n你至少得杀掉 ~mission(TargetName)。其他人不关我们的事。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_desc_002=看来 ~mission(TargetName) 这家伙名声不小啊。我已经收到好几份委托让我干掉他。雇主们运气不错,一份佣金或许不够我出手,但是它们加在一起可是笔不小的买卖。\n\n在~mission(Location|Address) 找到他。我知道他必定不会一个人呆在那,所以一定要当心。~mission(Location|CaveSize)\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_desc_003= ~mission(TargetName) 这家伙大限已到,要和这个残酷的世界说再见了。\n\n你会在 ~mission(Location|Address) 找到他和他的那些忠诚的小伙伴们。~mission(Location|CaveSize)\n\n他们自以为抱成团就能不用担心你精妙的暗杀技术。我押你赢。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_desc_intro=首先,请允许我先介绍一下我自己,或者更准确的来说,我的职业。当有些人需要去解决他们的眼中钉,肉中刺,就会来找我。而我就会找人去办了他。\n\n我们采用完全匿名的方式以保障我们所有的合作伙伴的人身安全。这多合理。\n\n我最近调查了一下,觉得你对杀戮好像很在行。拥有如此有用的技能,为什么不从中捞点好处呢?现在,机会来了-\n\n找到并杀掉位于~mission(Location|Address)的~mission(TargetName) ,至于他身边的其他人,看你心情处理。~mission(Location|CaveSize) \n\n完成这个任务,我有预感,这将是伟业的开端。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_desc_rehire=实话实说,你上次代表我执行暗杀任务的表现很糟糕,我不是小肚鸡肠之人。\n\n我现在够你个机会来再一次证明你自己。\n\n找到 ~mission(TargetName) 他藏在 ~mission(Location|Address) 去杀掉他以及任何想干涉的人。~mission(Location|CaveSize)\n\n干完这一票,我就原谅你。\n\n你真诚的,\n沃恩\n +vaughn_assassination_FPS_title_001=一件私人事务 +vaughn_assassination_FPS_title_002=两眼翻白 +vaughn_assassination_FPS_title_003=个人风格 +vaughn_assassination_FPS_title_intro=一个证明你勇气的机会 +vaughn_assassination_FPS_title_rehire=另一个证明你勇气的机会 +vaughn_assassination_H_desc_001=杀掉 ~mission(TargetName) 可能是一个挑战。 他们在~mission(Location|Address)附近的一艘受到良好保护的飞船上,很可能还有技术熟练的护航陪同。\n\n谨慎行动或许是明智的选择。\n\n最诚挚的问候,\n沃恩\n +vaughn_assassination_H_desc_002=我很想知道您将如何处理下一个任务。\n\n~mission(TargetName) 会在~mission(Location)附近的一艘防御严密的飞船上,同时带有训练有素的护航。 杀死他们绝非易事。\n\n但是我觉得你会喜欢这个挑战。\n\n最诚挚的问候,\n沃恩\n +vaughn_assassination_H_desc_003=我们需要结束 ~mission(TargetName)的生命。但这是一项艰巨的挑战,他们有防御牢靠的飞船和熟练的护航人员。\n\n当然,你已经证明了自己能处理艰巨的任务。你能在~mission(Location|Address)附近找到目标。\n\n最诚挚的问候,\n沃恩\n +vaughn_assassination_H_desc_intro=我一直都是对你开门见山的,所以我要说接下来的这份合约非常困难。\n\n~mission(TargetName) 因为他们致命的驾驶技术而臭名昭著, 而且和他们同行的护航也是如此.。客户没和我们说之前的其他几个试图挑战的人都失败了。\n\n是否接下杀死 ~mission(TargetName) 这一单由你决定,你能在~mission(Location|Address)找到他们,但这恐怕并不容易。 不过你一直都面临挑战,我希望你可以再挑战一次。\n\n最诚挚的问候,\n沃恩\n +vaughn_assassination_H_title_001=一个困难的任务 +vaughn_assassination_H_title_002=一份有些艰难的任务 +vaughn_assassination_H_title_003=一份有挑战性的任务 +vaughn_assassination_H_title_intro=超越自己 +vaughn_assassination_M_desc_001=名单上的最新名字是~mission(TargetName)。\n\n他们将乘坐更好级别的船在~mission(Location|Address)附近徘徊,也配有更好的护航船。请谨慎处理,把这事办的干净利落。\n\n致谢,\n沃恩\n +vaughn_assassination_M_desc_002=好消息。我刚收到了下一个受害者的名字。\n\n我相信你会发现~mission(TargetName)开着一艘装备精良的船在~mission(Location|Address)附近徘徊,并且有一批技术娴熟的护航船陪伴。\n\n这不是个简单的任务,但至少会很有趣。\n\n致谢,\n沃恩\n +vaughn_assassination_M_desc_003=我们的下一个目标,~mission(TargetName),可能已经听说了有人在买他们的头。他们升级了护航船服务,并且也开上了比平时有更好防御的船在~mission(Location|Address)附近徘徊。\n\n不简单,但也不是不能克服。\n\n致谢,\n沃恩\n +vaughn_assassination_M_desc_intro=我有一份特别的工作要给你,位置在~mission(Location|Address)。\n\n目标是~mission(TargetName)。\n\n通常我都会将任务分配给经验更加丰富的合作人,但是有人想快点终结掉~mission(TargetName|Last)的性命,因此这个责任就落到你头上了\n\n这可能是你迄今为止接到过的最难的任务。如果遭遇到数名训练有素的飞行员担任目标的护航者,请不要感到惊讶,而且目标自身的本事也不差。\n\n这一单要干得漂亮确实有些棘手,但我对你的能力充满信心。\n\n致谢,\n沃恩\n +vaughn_assassination_M_title_001=一个复杂的任务 +vaughn_assassination_M_title_002=一份有些费事的任务 +vaughn_assassination_M_title_003=一份需要本事的任务 +vaughn_assassination_M_title_intro=只是有点本事可不够 +vaughn_assassination_S_desc_001=恐怕这是又一项需要你动用所有手段使上浑身解数才能完成的任务。\n\n~mission(TargetName)在一条全副武装的飞船上,并且至少有两艘同等武装的飞船保卫。他们在~mission(Location|Address)附近徘徊。 \n\n胆小的可干不来这个\n\n眷念你的,\n沃恩 +vaughn_assassination_S_desc_002=如果你还没能证明自己,那么下一次杀戮绝对能让我对你的能力越发尊重。\n\n在~mission(Location|Address)附近有群人,叫~mission(TargetName),都坐在一艘戒备森严、护航谨密的舰船上。请杀了他们。\n\n眷念你的,\n沃恩\n +vaughn_assassination_S_desc_003=人越强大,他的敌人也越强大,下个任务就是如此。\n\n~mission(TargetName)拥有精良的舰船和够格的护航船,而你要想法子把他们干掉。你能在~mission(Location|Address)附近找到他们。我深信你能搞定。\n\n眷念你的,\n沃恩 +vaughn_assassination_S_desc_intro=当我收到~mission(TargetName)这名字时,我就想到你是最适合这个任务的人。\n\n他们,及其护航者的本事都与你相当,但我敢打赌他们没你这种战斗才能。\n\n通常我都不会接这么难搞的合约,但你已经证明了你自己的本领,让我相信结局会如我们所愿。\n\n你应该能找到~mission(TargetName|Last) 在~mission(Location|Address)附近。\n\n我热切期望着你的好消息。\n\n眷念你的,\n沃恩\n +vaughn_assassination_S_title_001=一个麻烦的任务 +vaughn_assassination_S_title_002=一份极度困难的任务 +vaughn_assassination_S_title_003=一份非常麻烦的任务 +vaughn_assassination_S_title_intro=几乎不可能完成的任务 +vaughn_assassination_VE_desc_001=我有一个新任务要给你。\n\n处决掉~mission(TargetName)。你能在~mission(Location|Address)找到他们。\n\n我不觉得他们能做出多激烈的反抗,再怎么也不会很难解决。\n\n此致,\n沃恩\n +vaughn_assassination_VE_desc_002=有人要求把~mission(TargetName)给做了。你能在~mission(Location|Address)找到他们,我觉得这对你来说应该不是件难事。\n\n此致,\n沃恩\n +vaughn_assassination_VE_desc_003=我名单上的下一个名字是~mission(TargetName)。根据我收集的数据,他们应该在~mission(Location|Address)附近,你应该可以很简单地搞定他们。\n\n此致,\n沃恩 +vaughn_assassination_VE_desc_intro=首先,请允许我介绍一下我自己。夸张点儿说,我做的是人命的活计。有人要杀人,就会来找我,而我会雇佣一个完美的杀手。这种方式对所有人来说都安全,因为没有人知道对方是谁,就我们这活儿的性质来说再好不过了。\n\n最近我听说你的手艺不错,能担得起这活儿,这说法到底对不对,我觉得值得一试。你要是有兴趣给我做事儿,那就展示下你传说中的身手吧。\n\n目标是~mission(TargetName),他们在~mission(Location|Address),悄悄滴杀掉他们。\n\n办成了,你不仅有钱可拿,而且也是你实力的证明,以后还会有活儿给你。\n\n此致,\n沃恩\n +vaughn_assassination_VE_desc_rehire=在生活中,我们很少能再获得一次给别人留下第一印象的机会,但我会为你提供这样的机会。要是说我对你上次的暗杀任务的表现感到失望,实在是轻描淡写。然而,现在你有机会证明自己的能力不止于此。\n\n杀了~mission(TargetName),地点在~mission(Location|Address) ,之后过往不究。\n\n此致,\n沃恩\n +vaughn_assassination_VE_title_001=简单的测试 +vaughn_assassination_VE_title_002=一份最为基础的任务 +vaughn_assassination_VE_title_003=一份非常普通的任务 +vaughn_assassination_VE_title_intro=展现身手的机会 +vaughn_assassination_VE_title_rehire=证明自己的时刻 +vaughn_assassination_VH_desc_001=一项棘手的任务刚到,我想你会非常适合。\n\n预计~mission(TargetName)会在一艘重武装飞船上,他们会在~mission(Location|Address)附近徘徊,并且雇佣了一些非常有经验的飞船驾驶员来护航。 \n\n护航船随便你怎么处置,只要~mission(TargetName)死了我就心满意足了。\n\n恭敬地,\n沃恩\n +vaughn_assassination_VH_desc_002=我刚和一个客户联络完,他滔滔不绝地解释为什么要一个家伙死。 \n\n我就不详细说那些了,你只需要知道目标的名字是~mission(TargetName)就行了。 他们很高调,乘坐防备周当的飞船在~mission(Location|Address)徘徊,而且被合格的护航船保护着。n\n我怀疑对任何敌对行动最有可能会让对方一下子进入全面防御状态,所以要做好准备。\n\n恭敬地,\n沃恩 +vaughn_assassination_VH_desc_003=信不信由你,这项任务目标的名字和我最早的一个任务里的完全一样。我不知道这是因为这个名字曾经流行过,还是说我已经在这个行业已经很久很久了。\n\n但是,~mission(TargetName)这个家伙和我以前处理的那个目标非常不同。这个目标在~mission(Location|Address)附近的一艘戒备森严的船上,有全副武装的护卫飞船护送。\n\n如果我想的没错,他们会反抗的非常激烈。不过我希望~mission(TargetName) 很快就会像当初那个同样名字的任务目标一样被消灭。\n\n恭敬地,\n沃恩\n +vaughn_assassination_VH_desc_intro=我不想瞒着你,这是我第二次分配~mission(TargetName)的任务了, 第一次任务的失败让我失去了一名得力帮手。\n\n~mission(TargetName|Last)不仅自己是一名熟于战斗的飞船驾驶员,还和几名同样富有战斗技巧的同伴一起行动,这使得他极难被杀死。我追踪到他们在~mission(Location|Address)附近。\n\n虽然我不愿看到同样的不幸命运降临在你身上,但我相信,别人失败的地方,你会成功。\n\n我真诚地希望你能证明我是对的。\n\恭敬地,\n沃恩 +vaughn_assassination_VH_title_001=一个非常艰难的任务 +vaughn_assassination_VH_title_002=一份挑战性强的任务 +vaughn_assassination_VH_title_003=一份最为困难的任务 +vaughn_assassination_VH_title_intro=一个难以捕捉到的标记 +vaughn_assassination_description_E=~mission(Contractor|BountyDescriptionEasy) +vaughn_assassination_description_H=~mission(Contractor|BountyDescriptionHard) +vaughn_assassination_description_M=~mission(Contractor|BountyDescriptionMedium) +vaughn_assassination_description_S=~mission(Contractor|BountyDescriptionSuper) +vaughn_assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) +vaughn_assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) +vaughn_assassination_title_E=~mission(Contractor|BountyTitleEasy) +vaughn_assassination_title_H=~mission(Contractor|BountyTitleHard) +vaughn_assassination_title_M=~mission(Contractor|BountyTitleMedium) +vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper) +vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy) +vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard) +vaughn_from=沃恩 +vehicel_DescANVL_Valkyrie=制造商:铁砧航天(Anvil Aerospace)\n定位:军用/工业\n\n女武神提升了部队的运兵能力。女武神设计上可将至多20名士兵和数辆载具安全运载至最危险的区域。这艘随时准备作战的军规级飞船,无论在进攻还是防守中都是一股不容忽视的强大力量。女武神的客户定位为军队以及私人安保承包商,它拥有同级飞船中最高效且最有用的运兵能力。 +vehicle_DebugName=This is a 32 character long name +vehicle_DebugSerial=12345678 +vehicle_Desc2951_IAE_D1_Showcase=制造商:铁砧航天(Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 +vehicle_Desc2951_IAE_D7_Showcase=制造商:南船宇航(Argo Astronautics)\n定位: 货运\n\n南船木筏带有96SCU的可观货架,并且能够携带三个容量为32SCU的标准货柜。作为货运新人与老手的完美选择,木筏是可靠本地货物运输的理想解决方案。 +vehicle_Desc2951_IAE_D9_Showcase=制造商:武藏工业与星航株式会社(MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 +vehicle_DescAEGS_Avenger=制造商: 圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n复仇者最早的设计初衷是作为圣盾的军用前线舰载机,然而复仇者追猎走上了一条完全不同的道路,最终成为了充满故事的UEE督导局专用巡逻飞船。复仇者追猎将货舱改造成了囚犯运输仓,并且拥有坚固可靠的船体和超出预期大小的引擎。 +vehicle_DescAEGS_Avenger_Renegade=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船\n\n复仇者泰坦变节者来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员丹尼·所罗门在治安行动中将不莱梅捉拿归案。复仇者泰坦变节者装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 +vehicle_DescAEGS_Avenger_Stalker=制造商: 圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n复仇者最早的设计初衷是作为圣盾的军用前线舰载机,然而复仇者追猎走上了一条完全不同的道路,最终成为了充满故事的UEE治安专用巡逻飞船。复仇者追猎将货舱改造成了囚犯运输仓,并且拥有坚固可靠的船体和超出预期大小的引擎。 +vehicle_DescAEGS_Avenger_Stalker_Renegade=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船\n\n复仇者泰坦变节者来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员丹尼·所罗门在治安行动中将不莱梅捉拿归案。复仇者泰坦变节者装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 +vehicle_DescAEGS_Avenger_Stalker_Titan=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船 \n\n没有装备追猎者的囚犯运输仓或者术士的EMP产生器,泰坦的空间用来随意装载货物。将泰坦的货运能力和复仇者的战斗能力结合起来,你就得到了一个可以在战斗中游刃有余的轻型货船。 +vehicle_DescAEGS_Avenger_Stalker_Warlock=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 +vehicle_DescAEGS_Avenger_Titan=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型货船 \n\n没有装备追猎者的囚犯运输仓或者术士的EMP产生器,泰坦的空间用来随意装载货物。将泰坦的货运能力和复仇者的战斗能力结合起来,你就得到了一个可以在战斗中游刃有余的轻型货船。 +vehicle_DescAEGS_Avenger_Warlock=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 +vehicle_DescAEGS_Eclipse=制造商:圣盾动力(Aegis Dynamics)\n定位: 隐形轰炸机\n\n圣盾日蚀轰炸机的设计理念就是在被发现之前完成进入战斗并完成打击的动作。经过在UEE广泛地服役之后,这种高科技的军用飞船终于在2947年进入民用市场。 +vehicle_DescAEGS_Gladius=制造商:圣盾动力(Aegis Dynamics)\n定位:轻型战斗机\n\n短剑的设计相对古老,机体需要不断进行升级才能跟随时代的脚步。在军队的圈子里,短剑因为其性能和简洁性而深受大家喜爱。短剑作为高速轻型,以激光武器为主的狗斗机,非常适合用于拦截或者护航。 +vehicle_DescAEGS_Gladius_PIR=[PH]  Aegis Gladius Pirate +vehicle_DescAEGS_Gladius_Valiant=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型战斗机 \n\n短剑勇士来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的国防飞行员康迪 希拉德,在官方记录中他是人类史上第一位击败剜度的飞行员。短剑勇士装备了专门为狗斗设计的武器配置以及一个特殊的用以纪念她的标志性飞船的皮肤。 +vehicle_DescAEGS_Hammerhead=制造商:圣盾动力(Aegis Dynamics)\n定位:重型炮艇\n\n一艘配有多个炮塔、专用于与战斗机交战的快速巡逻飞船,锤头鲨级不仅适用于支援舰队内的大型主力舰船,还能胜任小型战斗机群的旗舰。 +vehicle_DescAEGS_Idris=制造商:圣盾动力(Aegis Dynamics)\n定位: 护卫舰\n\n伊德里斯P是为了UEE巡逻组织研发的伊德利斯和平守卫者变体,舰炮和龙骨炮被拆除,取而代之的是更多的货物空间以及更高的速度。 +vehicle_DescAEGS_Idris_Test=<-=MISSING=-> +vehicle_DescAEGS_Javelin=制造商:圣盾动力(Aegis Dynamics)\n定位:驱逐舰\n\n标枪是一艘巨大无比的模块化主力舰,最初为UEE军队而设计,在适当改装后也可以进行商业活动。标枪有着细节丰富的内构、充足的模块化房间的选择,还能够容纳大量船员,它以战场多面手的形象而闻名。 +vehicle_DescAEGS_Reclaimer=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型打捞\n\n圣盾回收者是一艘工业打捞船。回收者装有加强的货舱,一个长航程的跳跃驱动器以及无人机的发射仓,它非常适合处理那些深空中的残骸。这艘实用主义至上的飞船配备有牵引光束,泛光灯,扫描器和对接舱门。 +vehicle_DescAEGS_Redeemer=制造商:圣盾动力(Aegis Dynamics)\n定位: 炮艇 \n\n现在你可以拥有“下一艘伟大的星舰”!救赎者由星际公民众筹者设计,是一艘可以独立执行作战任务的强大炮艇,拥有十分强悍的火力。救赎者上装满了炮塔和导弹,他同时可以作为一艘装甲登陆舰将武装士兵投送到最前线。 +vehicle_DescAEGS_Retaliator=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型轰炸机\n\n这个报复者的民用重置版将鱼雷舱替换成了大型货舱。 +vehicle_DescAEGS_RetaliatorBomber=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型轰炸机\n\n来自圣盾动力的报复者是UEE最强大的战舰之一,它所搭载的强力武器平台用来打击和毁灭主力舰。作为UEE力量的主要象征之一,报复者中队们在对战法外狂徒,剜度和其他方面有着杰出的服役记录。 +vehicle_DescAEGS_Sabre=制造商:圣盾动力(Aegis Dynamics)\n定位:隐形战斗机\n\n作为圣盾动力第二阶段的新船之一,军刀是一架适用于隐秘作战的空优战斗机。有着快速响应的设计,军刀能够在很多战斗环境中建立战场主导权。 +vehicle_DescAEGS_Sabre_Comet=制造商:圣盾动力(Aegis Dynamics)\n定位: 隐形战斗机\n\n军刀彗星来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员,卡穆尔 达里安上校,他曾与圣盾动力合作为战斗舰船的设计做出了卓越贡献。军刀彗星装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 +vehicle_DescAEGS_Sabre_Raven=制造商:圣盾动力(Aegis Dynamics)\n定位:拦阻\n\n随着军刀渡鸦的推出,圣盾动力更上一层楼,渡鸦继承了原版军刀的速度和机动性,但是船体信号值有所降低,使它成为快速而隐秘的渗透者。 +vehicle_DescAEGS_Vanguard=制造商:圣盾动力(Aegis Dynamics)\n定位:重型战斗机\n\n先锋是一艘宛如疯狗的战斗机,装备有大量指向前方的武器,足以撕碎其他舰船的护盾和装甲。之所以取名为先锋是因为它们装备有适合多种距离的跳跃驱动器,往往在军队远征的时候作为先锋进行探路,在对剜度战争中得到了广泛的应用。 +vehicle_DescAEGS_Vanguard_Harbinger=制造商:圣盾动力(Aegis Dynamics)\n定位: 轰炸机\n\n先锋先驱者是地球的标准战斗机/轰炸机,它将先锋典狱官的逃生舱改装成了鱼雷舱。先锋拥有较长的航程和相对较小的外形,所以他们可以去舰载机或者大型战略轰炸机无法到达的地方执行任务,痛击敌人然后安全返回基地。 +vehicle_DescAEGS_Vanguard_Harbinger_Harbinger=制造商:圣盾动力(Aegis Dynamics)\n定位: 轰炸机\n\n先锋先驱者是地球的标准战斗机/轰炸机,它将先锋典狱官的逃生舱改装成了鱼雷舱。先锋拥有较长的航程和相对较小的外形,所以他们可以去舰载机或者大型战略轰炸机无法到达的地方执行任务,痛击敌人然后安全返回基地。 +vehicle_DescAEGS_Vanguard_Hoplite=制造商:圣盾动力(Aegis Dynamics)\n定位:运输艇\n\n先锋重装兵是在原有的先锋深空重型战斗机的基础上和登陆船做的一次结合。从历经战火磨练的突击飞船设计改型而来,重装兵是投送全副武装士兵的完美工具,并且拥有足够的火力掩护他们撤离。 +vehicle_DescAEGS_Vanguard_Sentinel=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻 \n\n先锋哨兵的设计理念不是和敌人硬碰硬,而是巧妙地战斗。哨兵变体拥有增强现实的驾驶舱,外接的信息战舱室,诱饵导弹以及一组EMP炸弹。先锋哨兵往往为联合行动提供必要的支援。一艘单独的哨兵经常和先驱者和典狱官组成编队执行大型进攻任务。 +vehicle_DescAEGS_Vanguard_Sentinel_Sentinel=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻 \n\n先锋哨兵的设计理念不是和敌人硬碰硬,而是巧妙地战斗。哨兵变体拥有增强现实的驾驶舱,外接的信息战舱室,诱饵导弹以及一组EMP炸弹。先锋哨兵往往为联合行动提供必要的支援。一艘单独的哨兵经常和先驱者和典狱官组成编队执行大型进攻任务。 +vehicle_DescAEGS_Vanguard_Warden=制造商:圣盾动力(Aegis Dynamics)\n定位:重型战斗机\n\n先锋是一艘宛如疯狗的战斗机,装备有大量指向前方的武器,足以撕碎其他舰船的护盾和装甲。之所以取名为先锋是因为它们装备有适合多种距离的跳跃驱动器,往往在军队远征的时候作为先锋进行探路,在对剜度战争中得到了广泛的应用。 +vehicle_DescAEGS_Vulcan=制造商:圣盾动力(Aegis Dynamics)\n定位:中型维修 /中型补给\n\n加油,维修,重新武装。购买圣盾动力的多功能船火神号来成为一个独立的后勤人员吧,为飞行中的驾驶员提供紧急救助。 不管是在猛烈的火力压制下需要弹药,或在计划不周的跳跃之后缺少量子燃料,还是由于推进器的损坏而在未知的太空搁浅,遇险的飞行员总是可以指望火神和它的无人机来提供快速、高效的援助。 +vehicle_DescANVIL_Hornet_F7C=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 +vehicle_DescANVL_Arrow=制造商:铁砧航天(Anvil Aerospace) \n定位:轻型战斗机\n\n铁砧箭矢拥有无以伦比的设计理念,闪耀的极速以及响应速度极快的机动性,使它成为同级别战斗机中的佼佼者。箭头配备有耐用的武器配置,可以说是一个为下世代空战做好准备的经典战斗机。 +vehicle_DescANVL_Ballista=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。 +vehicle_DescANVL_Ballista_Dunestalker=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的沙丘追猎者变体配备有模拟天然环境的涂装,可以很自然的融入严酷的风景。 +vehicle_DescANVL_Ballista_Snowblind=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的雪盲变体配备有灰色的迷彩涂装,适合隐蔽在多岩石以及月面地貌中。 +vehicle_DescANVL_Carrack=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。 +vehicle_DescANVL_Carrack_Expedition=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。克拉克远征版本配备有一个独特的皮肤,很适合大胆地在星系中穿梭。 +vehicle_DescANVL_Centurion=制造商:铁砧航天\n定位:战斗\n\n建于铁砧常见的阿特拉斯平台,百夫长为短程防空作战提供了战术解决方案。依赖百夫长的定制能量防空炮塔,你的部队可快速有效地解决来自上空的威胁并以此建立地面优势。 +vehicle_DescANVL_Crucible=制造商:铁砧航天(Anvil Aerospace)\n定位:重型修理\n\n坩埚是铁砧航天第一艘专业修理舰,别称飞行的工具箱。坩埚配备有一个可旋转的舰桥和一个可分离的恒压工作区,装有修理手臂,无人机控制中心以及其他一切能让一艘受损飞船成功恢复战斗状态所需的设备。 +vehicle_DescANVL_Gladiator=制造商:铁砧航天(Anvil Aerospace)\n定位:轰炸机\n\n民用版的角斗士吸引了那些想要更有安全感地探索宇宙的人们。角斗士最多能搭载两位驾驶员,无论是否有副驾驶员,角斗士都能很好的进行探索与战斗。民用版的角斗士可以让飞行员在额外货舱和鱼雷舱中选择一个。 +vehicle_DescANVL_Hawk=制造商:铁砧航天(Anvil Aerospace)\n定位: 轻型战斗机\n\n铁砧猎鹰是一款注重于火力的轻型战斗机,同时配备有致命与非致命武器,非常适合作为独立赏金猎人或者本地安全部队的选择。 +vehicle_DescANVL_Hornet=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 +vehicle_DescANVL_Hornet_DFM=铁砧 大黄蜂 +vehicle_DescANVL_Hornet_F7A=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\nF7A作为UEE的首要舰载战斗机,往往在军事行动中担任前线攻击机的职责。F7A虽然没办法长途奔袭,但是它厚实的装甲可以承受一定的攻击,并且用自己强大的火力进行持续而强有力的回击。 +vehicle_DescANVL_Hornet_F7CM=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\nF7C-M超级大黄蜂是民用市场中配置最接近F7A的合法型号,它重新安装上了球形炮塔并且配置了接近军规的附件。为了证明双拳难敌四手,超级大黄蜂增加了一个座位,将战斗和后勤的操作分离开来,使得它成为一个令人忌惮的对手。 +vehicle_DescANVL_Hornet_F7CM_Heartseeker=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n这款限量版的F7C-M寻心者专门为痴迷于惊心动魄的狗斗的驾驶员们所设计。F7C-M寻心者配备有产品线顶尖的装备以及四门威风的贝林激光炮,这个凶悍的根除者继承了超级大黄蜂的传奇战斗能力,能在战斗中给予你终极优势。 +vehicle_DescANVL_Hornet_F7CR=制造商:铁砧航天(Anvil Aerospace)\n定位:探路者\n\n如果说大黄蜂幽灵是为了隐藏自己,那么大黄蜂追踪者就是为了寻找目标。F7C-R追踪者搭载了先进的雷达系统,令其成为在扫描操作中要求精度的深度的深空探索者的理想之选。地方的民兵和大型佣兵组织会使用追踪者来作为他们的移动指挥船。 +vehicle_DescANVL_Hornet_F7CS=制造商:铁砧航天(Anvil Aerospace)\n定位: 隐形战斗机\n\nF7C-S幽灵配备有低排放驱动器,低能耗武器以及可以散射扫描信号的虚空护甲科技,幽灵为低调的飞行员而生。幽灵能够溜过最密集的岗哨,来达成你的任何目的。别担心,我们不会问的。 +vehicle_DescANVL_Hornet_Wildfire=制造商:铁砧航天(Anvil Aerospace)\n定位:中型战斗机\n\n大黄蜂野火来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员艾莉亚 芮磊在传奇的42中队中所作出的杰出贡献。大黄蜂野火选用了她亲自选择的配置以及一个特殊的皮肤。 +vehicle_DescANVL_Hurricane=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n小小的身躯蕴含着巨大的力量,飓风是一个机身较小但是火力强劲的战斗机。飓风牺牲了舒适性换来强劲的火力,配备有六门足以粉碎几乎所有障碍的火炮。飓风的驾驶员们还没碰到过他们无法击穿的护盾。 +vehicle_DescANVL_Legionnaire=制造商:铁砧航天(Anvil Aerospace)\n定位:跳帮船\n\n当行动需要抢夺敌人的载具或是空间站时,铁砧军团兵随时准备出发。配备了8个空降椅、多样对接方式以及先进的安保渗透系统,只要您的舰队中有军团兵,再艰难的跳帮行动都不在话下。 +vehicle_DescANVL_Liberator=制造商:铁砧航天(Anvil Aerospace)\n定位:运输\n\n解放者传承了铁砧的优良传统;这艘开放式载具运输船设计配有军用航母及探路者同级的量子引擎及远程交通能力,但其专为民用市场所打造。解放者是将您的舰队运输至任何行动前线的理想运输船。 +vehicle_DescANVL_Lightning_F8=制造商:铁砧航天(Anvil Aerospace)\n定位:重型战斗机\n\n在帝国海军中服役的令人骄傲的男女战士们的座驾中,很少能有像传奇的F8闪电一样令人产生敬畏感。它是一股不可忽视的力量,不论在家园亦或是在外地,F8已经无数次地在众多来犯的威胁中保护了人类的自由。 +vehicle_DescANVL_Pisces=制造商:铁砧航天(Anvil Aerospace)\n定位: 探索 / 探路者\n\n铁砧航天的C8双鱼座舰载机拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它可以执行侦查任务或者是去母舰无法到达的地点进行探索。每一艘克拉克都带有一艘双鱼座。 +vehicle_DescANVL_Pisces_Expedition=制造商:铁砧航天(Anvil Aerospace)\n定位: 探索 / 探路者\n\nC8双鱼座远征版拥有更强的火力和特殊的皮肤,完全可以作为独立的探索飞船。C8双鱼座远征版拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它随时准备着进行独立的探险。 +vehicle_DescANVL_Spartan=制造商:铁砧航天(Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 +vehicle_DescANVL_Terrapin=制造商:铁砧航天(Anvil Aerospace)\n定位:探路者\n\n向您呈现铁砧航天U4A-3水龟级扫描/探索船。水龟于28世纪末研发完成,作为帝国海军防御性重建的第一艘舰船。水龟侧重于防御性,装备有大量护盾系统以及多层装甲,意在为飞行员和船员提供最大的保护。虽然水龟不像战斗机一样有着优良的机动性,但是它仍配备有先进且强力的武器,让剜度侵略者们不敢轻易接近。 +vehicle_DescANVL_Valkyrie_CitizenCon=制造商:铁砧航天(Anvil Aerospace)\n定位: 军用 / 工业\n\n一个世纪以来,铁砧的舰船在无数民间和军事行动中体现了卓越的能力。为了纪念铁砧航天安全性高的优良传统,铁砧航天在2948年公民控推出了限量版的女武神解放者,配备有独特的皮肤。 +vehicle_DescARGO_MPUV=制造商:南船座宇航(Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。 +vehicle_DescARGO_MPUV_2951_BIS=制造商:南船座宇航(Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。为庆祝MPUV货运入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 +vehicle_DescARGO_MPUV_Transport=制造商:南船座宇航(Argo Astronautics)\n定位:人员运输\n\n南船座宇航MPUV-1P又被称作南船座载人,这款MPUV的职责非常简单而重要,那就是把一批人从一个地方运送到另一个地方。MPUV载人在UEE海军中被广泛地使用,任何一个新兵大概都能回忆起第一次乘坐MPUV载人去执行宇宙任务时的种种可怕瞬间。在平民手中,MPUV载人飞船几乎被应用到所有领域,无论是普通的出租车服务,还是凑合一下当作战斗登陆艇。MPUV载人飞船可以最多装载8个带有装备的人员。 +vehicle_DescARGO_Mole=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠就如同一条谚语所说,众人拾柴火焰高。 +vehicle_DescARGO_Mole_Carbon=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠炭黑版在继承鼹鼠的基本功能之上添加了独特的全黑色涂装。 +vehicle_DescARGO_Mole_Talus=制造商:南船座宇航(Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠岩白版在继承鼹鼠的基本功能之上添加了独特灰色涂装。\n +vehicle_DescARGO_RAFT=制造商:南船宇航(Argo Astronautics)\n定位: 货运\n\n南船座木筏带有96SCU的可观货架,并且能够携带三个容量为32SCU的标准货柜。作为货运新人与老手的完美选择,木筏是可靠本地货物运输的理想解决方案。 +vehicle_DescARGO_SRV=制造商:南船座宇航(Argo Astronautics)\n定位:工业,民用\n\n说到完成工作,南船座从不会乱来。从简单的装货和货物拖曳到令人困扰的搜救行动,SRV总能处理您可以扔给它的一切事情。定制的牵引系统创新地采用了板臂组合,不止让你能够轻松单人使用,还能进行团队牵引完成更大的任务。耐用的护盾和重型装甲保证你机组人员和乘客的安全,即使情况变得棘手,它们依旧保障着座舱和组件的完整。 +vehicle_DescBANU_Merchantman=制造商:巴努(Banu)\n定位:货船\n\n巴努商人们以其高超的贸易才能而闻名。他们穿行于宇宙之间,与任何所遇之人谈下买卖。他们专用于贸易的坚固飞船已经证明了自己便是这项任务的理想舰船。巴努人将这些飞船视作珍宝,经常一代又一代地在族内传承下去。 +vehicle_DescBanu_Defender=制造商:巴努(Banu)\n定位:轻型战斗机\n\n向您展示巴努防卫者,一个集合了多种族科技的多人战斗机。可为船员提供合适的生存空间,触及组件也相当容易。巴努防卫者的名字来源于它扮演的角色,它在敌人进攻时永远防守在第一线。所以说巴努防卫者是巴努商船的好伙伴,一个负责拉货,另一个负责狗斗。 +vehicle_DescCNOU_HoverQuad=制造商:联合外域(Consolidated Outland)\n定位:运输\n\n作为游牧者的配套地面载具,悬浮驷那简洁有力且棱角分明的框架为四块反重力悬浮板提供了强大的机动性能,令其成为能跨越各种地形的交通工具。 +vehicle_DescCNOU_Mustang=制造商:联合外域(Consolidated Outland)\n定位: 轻型货船\n\n受到联合外域公司CEO塞拉斯 克尔纳超前的思维影响,野马-阿尔法应运而生。野马-阿尔法具有光滑的外形,超轻合金制作而成的机身,使其功率系数接近极限,尽管有时候可能会有危险。现在,借助可选的货舱,您可以在不牺牲运载能力的情况下享受阿尔法的优势。 +vehicle_DescCNOU_Mustang_Beta=制造商:联合外域(Consolidated Outland)\n定位: 探路者\n\n野马-贝塔拥有空前的航程,很适合进行长距离的飞行。野马-贝塔出厂默认配备的塔苏斯“跳跃者”跳跃引擎可以让贝塔轻松地到达银河中最远的星系,同时配备有独特的Com4T生活区,可以给驾驶员家的感觉。 +vehicle_DescCNOU_Mustang_CitizenCon18=制造商:联合外域(Consolidated Outland)\n定位: 轻型货船\n\n为纪念2948年的公民控,联合外域隆重推出野马-阿尔法 维护者,配有塞拉斯·克尔纳亲自设计的专有涂装。 +vehicle_DescCNOU_Mustang_Delta=制造商:联合外域(Consolidated Outland)\n定位: 轻型战斗机\n\n虽说野马-德尔塔并不适合和那些军用战斗机硬碰硬,但是通过加入联合外域的骑兵级减重护甲来进一步加强野马的坚固船体,德尔塔拥有减小的横截面信号,可以缩小差距。 +vehicle_DescCNOU_Mustang_Gamma=制造商:联合外域(Consolidated Outland) \n定位: 竞赛\n\n联合外域的设计和工程团队已设法将野马进行了调整并将其改良成令人赞叹的竞赛飞船。最终结果是,野马-伽马具有平滑的加速度和按需功率,这要归功于其创新的套件,该套件具有三个强大的岩浆飞射发动机,可提供最大推力。 +vehicle_DescCNOU_Mustang_Omega=制造商:联合外域(Consolidated Outland)\n定位: 竞速\n\n联合外域和加速质量设计(AMD)合作共同推出了这款限量版的竞速船,野马-欧米伽具有提升的燃料摄入量,使得它骄人的加速系统能够更快地循环。为纪念此次合作的结束,AMD招募了民间地下艺术家Sektor8来设计欧米伽那动感的涂装。 +vehicle_DescCNOU_Nomad=制造商:联合外域(Consolidated Outland)\n定位:轻型货运\n\n一艘中型多用途运输船包装在了一个时尚、紧凑的框架中,联合外域游牧者是自给自足的典范,是开阔天空的灵魂,是所有渴望展开全新冒险的人们的完美解决方案。 +vehicle_DescCNOU_Pioneer=制造商:联合外域(Consolidated Outland)\n定位:重型建造船\n\n在野马的盛大亮相之后,联合外域又揭下开拓者的面纱,让游戏规则再次改变。这个自给自足的移动式建造厂能够在星球表面创造模组化结构建筑,引领有抱负的新殖民者在边陲定制他们的新家。 +vehicle_DescCRUS_Star_Runner=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。使用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表,快过麻烦,让您在竞争中处于领先位置。 +vehicle_DescCRUS_Star_Runner_2951_BIS=制造商:十字军工业(Crusader Industries)\n定位:中型货船\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。为庆祝墨丘利入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 +vehicle_DescCRUS_Starfighter_Inferno=制造商:十字军工业(Crusader Industries)\n定位:重型战斗机\n\n无论是带领僚机还是孤狼猎杀身材较大的飞船,战神-地狱火都是一支不可忽视的力量。 这种装备有实弹加特林的变体可以击穿炮艇的装甲,并在数秒内将小型战斗机化作尘埃。 +vehicle_DescCRUS_Starfighter_Ion=制造商:十字军工业(Crusader Industries)\n定位:重型战斗机\n\n驾驶战神-离子光,在最强大的炮艇和护卫舰之间的空隙中散播恐惧。这种装备有激光武器的变体能发射极其强力的能量炮弹来迅速摧毁最大型飞船的护盾。 +vehicle_DescCRUS_Starlifter=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 +vehicle_DescCRUS_Starlifter_2951_BIS=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。为庆祝大力神入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 +vehicle_DescCRUS_Starlifter_A2=制造商:十字军工业(Crusader Industries)\n定位:中型货运 / 炮艇\n\nA2炮艇被用于在空袭,搜救行动和着陆计划中产生毁灭性的影响。A2具有M2双倍的火力和一个定制的投弹仓,能提供惊人的有效载荷,满足任何携带大量货物通过有潜在威胁的空域的需求。 +vehicle_DescCRUS_Starlifter_M2=制造商:十字军工业(Crusader Industries)\n定位:中型货运 / 战斗\n\n大力神M2是地球联合帝国的最先进的战术级星际运输船。由于其具有强大的运货量,灵活的机动,和可靠的耐用性,使M2成为进行大型货物运输时的优先选择。而它那坚实的武器组合,可以确保您的货物和船员们完好无损的到达他们的目的地。 +vehicle_DescCRUS_Starliner=制造商:十字军工业(Crusader Industries)\n定位:客运\n\n创世纪是十字军工业引以为豪的运输船设计历史上,又一个重大里程碑。这艘飞船运用获奖无数的制造工艺以及品质最佳的部件来打造出这样一个东西:一艘您钱包能够负担的次世代客运飞船。 +vehicle_DescComingSoon=我们正在制作一些激动人心的东西,我们已经迫不及待地想与你分享它们。 +vehicle_DescDRAK_Buccaneer=制造商:德雷克行星际(Drake Interplanetary)\n定位:拦阻\n\n您若想体验随心所欲的飞行和战斗,那么德雷克掠夺者就是您的首选。既没有真皮内饰,也没有超级枕头,掠夺者就是一个拥有同级飞船之上的机动性与战斗力的好战分子。这个杂乱无章的前线战斗机可以在极差的条件下进行维护,只要维护人员能活着的环境就行。 +vehicle_DescDRAK_Caterpillar=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 +vehicle_DescDRAK_Caterpillar_Pirate=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。海盗毛虫拥有一个前船主使用的独特涂装。 +vehicle_DescDRAK_Caterpillar_Pirate_Pirate=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。海盗毛虫拥有一个前船主使用的独特涂装。 +vehicle_DescDRAK_Caterpillar_ShipShowdown=制造商:德雷克行星际(Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 +vehicle_DescDRAK_Corsair=制造商:德雷克星际(Drake Interplanetary)\n定位:探索\n\n听,未知深空正在呼唤着您!用德雷克海盗船来驾驭您那不羁的探索精神吧。无论冒险之风将您吹向何处,它都将在战斗,发现,递送等领域作为一个值得信赖的伙伴来助您一臂之力。 +vehicle_DescDRAK_Cutlass_Black=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 +vehicle_DescDRAK_Cutlass_Black_ShipShowdown=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 +vehicle_DescDRAK_Cutlass_Blue=制造商:德雷克行星际(Drake Interplanetary)\n定位:拦阻\n\n有型,凶狠,忠诚。相比标准版本,蓝弯刀增加了导弹数量,一个更强力的引擎,以及在货舱里放置了耐用钢做的拘留室。它是边缘星域民兵的标准巡逻船。 +vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=制造商:德雷克行星际(Drake Interplanetary)\n定位:医用\n\n红弯刀将标准版本的货舱置换成了一个装备精良的医疗室,包括一个自动医生。这架星际救护车装备了领航E7回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择。该型号拥有独特的红十字涂装。 +vehicle_DescDRAK_Cutlass_Steel=制造商:德雷克行星际(Drake Interplanetary)\nF定位:中型战斗机/ 中型运输机\n\n德雷克通过为钢弯刀加入专用座椅和额外武器,将自家经典设计再度重塑为次世代战斗运输飞船。宇宙之中危险重重,无论你将遇到什么阻碍,钢弯刀都准备好为您和您的船员开辟前路。 +vehicle_DescDRAK_Dragonfly_Black=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴! +vehicle_DescDRAK_Dragonfly_Pink_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 +vehicle_DescDRAK_Dragonfly_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 +vehicle_DescDRAK_Dragonfly_YellowJacket=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有定制的黄胡蜂皮肤。 +vehicle_DescDRAK_Herald=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型数据运输\n\n德雷克信使是一艘小而坚固的船,用于将信息从A地安全运送到B地。信使配备有一个强劲的主引擎(用于快速运输以及为数据的保护与加密提供足够的能量),先进的加密软件和一个装甲外壳的电脑核心。信使在单人舰船中是相当特别的存在,当它被捕获时可以很轻松的完成自毁。 +vehicle_DescDRAK_Kraken=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型航母\n\n在这个过于残酷的宇宙中,海妖是生命的保护者和自由的信标。对于那些肩负守护使命但却自身难保的公民们,海妖不仅是庇护的圣所,还是一台自给自足的战争机器! 它随时准备与那些望而生畏的对手们进行作战。德雷克打破了那些陈腐的规则,重新定义了私人超大型船种,攻击航母,和个人自由的最初本质。想想看,如果这不是给予人民权力的证明,那又会是什么呢? +vehicle_DescDRAK_Mule=制造商:德雷克行星际(Drake Interplanetary)\n定位:货运\n\n\n\n六轮的德雷克骡是各类装卸与货运工作的得力帮手。无论是在崎岖地貌运输货物,还是将其转运到大型载具和货物甲板上;哪怕是最艰巨的合约,骡都能顺利完成。就这么简单。 +vehicle_DescDRAK_Vulture=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型回收\n\n不对任何人负责,不要中间商赚差价,无惧任何风险。不仅能像专业人士一样切开那残骸,这台粗犷打捞机械的操作杆背后还留有着巨大的空间,那正是您开创事业的自有之地。由德雷克星际倾情提供。 +vehicle_DescEA_GroundRadar=[PH] < PLACEHOLDER > +vehicle_DescEA_OrbitalMiningLaser=[PH] < PLACEHOLDER > +vehicle_DescESPR_Prowler=制造商:埃斯佩里亚(Esperia)\n定位:运输艇\n\n以UPE军队的军用代号命名,徘徊者是一种在第一次塔维因战争中臭名昭著的塔维因登陆艇的现代化版本。徘徊者之所以能快速的部署作战人员,是因为它优异的静默特性。在徘徊者中你可以找到两种不同文化的交融,高雅以及有效的塔维因战争机器和可靠的UEE现代科技。 +vehicle_DescESPR_Talon=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 +vehicle_DescESPR_Talon_Shrike=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 这台臭名昭著的“伯劳鸟”变种型号配备了额外的内置导弹架。 +vehicle_DescGRIN_Cydnus_test=灰猫赛德纳斯采矿机器人 +vehicle_DescGRIN_PTV=制造商:灰猫工业(Greycat Industrial)\n定位: 个人运输\n\n灰猫PTV是一辆简易而实用的小车,经常在大型机库或前哨中作代步用。 +vehicle_DescGRIN_ROC=制造商:灰猫工业(Greycat Industrial)\n定位:采矿\n\n通过对地面采矿的重点研究,灰猫工业(Greycat Industrial)推出了认真、严谨的ROC(远程矿石收集者),让用它的矿工事半功倍。从它的精密万向支架采矿臂到它的全地形车轮,这台单人操作的车辆证明了一个正确的工具对工作是多么的重要。 +vehicle_DescGRIN_ROC_DS=制造商:灰猫工业\n定位:采矿\n\n灰猫工业专注于地面采矿的本质,设计出了勤劳、务实的ROC-DS(远程矿石收集者双座版),使得采矿二人组们在作业现场能够做到事半功倍。通过增添额外的货舱容量,以及用于操控精密可动矿臂的副座,ROC-DS提升了地面采矿的作业体验。灰猫甚至使用防护屏对驾驶室进行了升级,使得恶劣环境下的作业活动能够更加持久。有了ROC-DS,采矿二人组便拥有了合适的工具来舒适地采集更多矿石。 +vehicle_DescKRIG_P52_Merlin=制造商:克鲁格星际(Kruger Intergalactic)\n定位: 寄生战斗机\n\n克鲁格星际和RSI协力设计,推出了第一款产品,P52梅林短程寄生战斗机。依靠他们几个世纪以来积累下来的生产经验,短小精悍的克鲁格船体与可靠的RSI引擎完美地结合在一起,使得梅林拥有出色的操作性与机动性的同时又能执行多种任务(战斗,侦查,扫描)。 +vehicle_DescKRIG_P72_Archimedes=制造商:克鲁格星际(Kruger Intergalactic)\n定位: 竞速\n\n无论是加强警备,遨游星系还是简单地享受飞行,克鲁格星际的P72阿基米德舰载机都能提供出色的操作手感和敏捷的加速,同时又不失圆滑与时髦的风格。 +vehicle_DescKRIG_P72_Archimedes_Emerald=制造商:克鲁格星际(Kruger Intergalactic)\n定位:竞速\n\n不论是为了确保安全,探索星系,又或者仅仅是为了享受飞行的乐趣,克鲁格星际出品的 P-72 阿基米德 寄生载具都可以满足您。它有流线型的时尚外壳并伴随着无与伦比的操控性和加速性能,这正是它的设计初衷。翡翠绿限量版是一个特殊的“幸运”涂装。 +vehicle_DescMISC_Endeavor=制造商:武藏工业与星航株式会社(MISC)\n定位:科研\n\n武藏工业与星航株式会社隆重介绍奋进级科研舰船,这个完全模块化的太空平台设计可改装用于多项科研与医疗任务。武藏奋进最初作为浮动实验室而开发,可被用作太空望远镜乃至移动医院。 +vehicle_DescMISC_Freelancer=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 +vehicle_DescMISC_Freelancer_Base=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 +vehicle_DescMISC_Freelancer_DUR=制造商:武藏工业与星航株式会社(MISC)\n定位: 远征 \n\n自由枪骑兵-DUR变体专门用于探索。它牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于一些人来说这些改装似乎并不好,但是对于那些重视探索而非赚钱的人来说,自由枪骑兵-DUR绝对是他们的不二选择。 +vehicle_DescMISC_Freelancer_MAX=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n以武器数量为代价换取更大货舱的自由枪骑兵变体。自由枪骑兵-MAX牺牲了部分武装以换取更大的货舱空间,非常适合运送装备和原材料。 +vehicle_DescMISC_Freelancer_MIS=制造商:武藏工业与星航株式会社(MISC)\n定位: 炮艇\n\n自由枪骑兵-MIS是在自由枪骑兵基础上由UEE开发的限量版军用变体。由于早期出现的装备事故,自由枪骑兵-MIS只生产了很小的一批。此变体牺牲了大部分的货舱空间以装载更多的导弹。 +vehicle_DescMISC_HullA=制造商:武藏工业与星航株式会社(MISC)\n定位:中型货运\n\n货轮系列中最小但最实惠的船只。对于那些刚刚独自闯荡银河的人来说,货轮A是很棒的选择。货轮A在定位上非常接近于极光和野马,但它缺乏“多面手”的特性。 不同于其它船只以货物容量为代价换取格外的火力和速度,货轮A 100%专注于运输任务。 +vehicle_DescMISC_HullC=制造商:武藏工业与星航株式会社(MISC)\n定位:重型货运\n\n货轮C通常被称为银河系中最常见的飞船,是该系列中生产最多,并被人们认为是应用范围最广的货船。 货轮C确保其处在了更小的单人货船和巨型超级货轮之间的那个“舒适点”上,从而补足了货轮系列之间的空缺。 作为一艘变形式模块化大型飞船,货轮C仍然保留了一定的灵活性,使其能到达更低的范围。 +vehicle_DescMISC_Odyssey=制造商:武藏工业与星航株式会社(MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 +vehicle_DescMISC_Prospector=制造商:武藏工业与星航株式会社(MISC)\n定位: 采矿\n\n多年来,勘探者在宇宙中一直作为单人采矿工的首选飞船。勘探者具有MISC一贯的圆滑外形和一批经过升级的高科技采矿工具,在外形和功能上有着很好的平衡。 +vehicle_DescMISC_Razor=制造商:武藏工业与星航株式会社(MISC)\n定位: 竞速\n\n这款先进的竞速船应用了前沿的复合飞船框架,只追求极限速度。如果你喜欢把对手甩在后面的尘土中,那么剃刀就是你的选择。 +vehicle_DescMISC_Razor_EX=制造商:武藏工业与星航株式会社(MISC)\n定位: 隐身\n\n剃刀EX表面覆盖了降低信号的材料,是专门为UEE督导局的监控和撤离行动所设计的。虽然剃刀EX最终没被批准向民用市场投放,但MISC仍然向公众发布了稍微修改后的版本,面向那些喜欢低调行事飞行员们。 +vehicle_DescMISC_Razor_LX=制造商:武藏工业与星航株式会社(MISC)\n定位: 豪华\n\n这就是进一步增压后的剃刀。因为配备了一个超频引擎,剃刀LX拥有炫目的极速。为了实现增强的动力,剃刀LX的机动性和武装都遭到了削弱,非常适合直赛道的比赛。但是当你可以把对手远远甩在后面吃灰时,谁又需要武器呢。 +vehicle_DescMISC_Reliant=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型货船\n\n信赖基础是一种小型入门级的飞船,为MISC已经丰富的产品线添加了新成员。使用了先进的希安设计理念,信赖拥有宽阔光滑的机翼,全方向推进器以及一个完全铰接的双座驾驶舱,支持水平或者垂直两种飞行模式。不仅如此,信赖还比同级别飞船有更大的货舱,所以很适合进行短途货运。信赖还可以通过附加一些可选择的部件,实现所有您梦想中的功能。 +vehicle_DescMISC_Reliant_Mako=制造商:武藏工业与星航株式会社(MISC)\n定位: 记者\n\n帝国依靠于即时的信息,所以无论何时何地有新闻发生时,记者们需要能够立刻赶到。信赖新闻结合了信赖的灵活性和可靠性以及目前顶尖水平的塞尔南照相系统,专为清晰而正确地捕捉头条新闻而设计。 +vehicle_DescMISC_Reliant_Sen=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型科考\n\n之所以麦哲伦,皮尔斯,克拉肖这些探险家的名字能在历史的长河中回响,因为他们都有探险精神,天生的好奇心以及一艘可靠的船。信赖科考是一个万能的移动科学平台,具备长距离航行的能力以及先进的萨摩斯传感器套装。非常适合那些想在历史长河中留下自己印记的探索者们。 +vehicle_DescMISC_Reliant_Tana=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型战斗机\n\n随着人类在宇宙中的扩张,对于一艘万能的轻型战斗机的需要也随之变多。因为信赖武装粗犷的设计,它非常容易维护。信赖武装配有定制的高输出发电机,更强的护盾以及额外的武器挂载点,非常适合作为前线或前哨站的防御力量。 +vehicle_DescMISC_Starfarer=制造商:武藏工业与星航株式会社(MISC)\n定位: 重型燃料补给\n\n星际远航者和传统大型货船有一个本质上的区别,那就是它拥有一个专业的燃料平台。星际远航者不仅仅能够装载、储存并且保护储油单元,还能够直接从宇宙中获取氢并精炼,不需要降落。星际远航者可以搭载传统货物,但是那样会使燃料精炼设备白白浪费。燃料精炼设备具有模组化的特性,可以替换成其他任务需要的配置来进行不带燃料的行动。 +vehicle_DescMISC_Starfarer_Gemini=制造商:武藏工业与星航株式会社(MISC)\n定位: 重型燃料补给\n\nUEE军队在前线使用的星际远航者的一个凶狠粗暴的变体。G2M双子座,通常被称为星际远航者双子座,或者Star G,牺牲了部分货舱空间和机动性,换来了强化的装甲,加强的护盾,加强的引擎以及更为强力的三个载人炮塔。 +vehicle_DescORIG_100i=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 旅行\n\n奢华与性能的完美结合伴你畅游宇宙。起源跃动专利的AIR燃料系统使得100i成为市场上最经济环保的船只。100i 能够进行绝大多数同体型船只做不到的长距飞行,这让它成为独自飞行的人们在不牺牲功能性或可靠性的同时还能吸引眼球的完美选择。 +vehicle_DescORIG_125a=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型战斗\n\n风险是注定的,但是谁愿意冒着在激烈战斗中耗尽燃料的险呢?拥有AIR燃料系统,加强的武器装备与起源跃动应有的奢华与精致,125a就是为您这样独具慧眼、特立独行的人士设计的。 +vehicle_DescORIG_135c=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型货运\n\n135c有光滑而时尚的外壳,并拥有相当大的存储空间,加上起源专利的AIR燃料系统,她显然是音乐家、快递员和任何想嗨起来的人的首选。快速抵达,展现出自己的帅气。 +vehicle_DescORIG_300i=制造商:起源跃动(Origin Jumpworks)\n定位:旅行\n\n漫步于群星之间的你...何不选一个有型的方式呢?300i是起源跃动工厂豪华太空船的处女作。不论是它的外形或是它的粒子加农炮,这一流线型的银色杀手都一样引人注目。 +vehicle_DescORIG_315p=制造商:起源跃动(Origin Jumpworks)\n定位: 探路者\n\n探索是人生的至高追求。准备好用有着人类最尖端技术的起源315p来丈量遥远的地平线了么?拥有由奇美拉通讯专属定制的更强劲的发电机以及自定义的扫描组件。 +vehicle_DescORIG_325a=制造商:起源跃动(Origin Jumpworks)\n定位: 拦阻\n\n有了能够在任何狗斗中占据上风的起源325a,就算宇宙中危机四伏,你也无须牺牲你的舒适环境。325a有着标志性的高级武器配装和由威尔士OP公司为325a独特定制的个性化瞄准系统。 +vehicle_DescORIG_350r=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n起源跃动300系列是优雅风范与航天工程学融合而成的终极造物。每个部件都经过单独的精心调试,确保您的飞船时刻完美无瑕。作为家族中最快的成员,350r突显300系列的强劲动力,并将其转换成为纯粹的速度。 +vehicle_DescORIG_400i=制造商:起源跃动\n定位:探路者\n\n探索星空是一项最为崇高的事业,起源跃动在生产400i高性能探路飞船之时,便已为此做好了准备。具备一流的续航能力、强大的防御能力和出厂配备的扫描阵列,400i已经准备好带着起源闻名的舒适和优雅,前往银河之中最严酷的角落。 +vehicle_DescORIG_600i=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 +vehicle_DescORIG_600i_2951_BIS=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。600i设计拥有顶尖的模组化技术,让您所求皆如愿。为庆祝600i入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 +vehicle_DescORIG_600i_Touring=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 +vehicle_DescORIG_85X=制造商:起源跃动(Origin Jumpworks)\n定位: 旅游\n\n优雅的设计结合严谨的铸造,85X,一艘应有尽有的多功能载客船应运而生。无论是大气层内外它的操纵性能都精致入微。应用了和300系列相同的推进器技术,它有着竞速船动力的同时依旧是可靠的观光船。无论是造访星球表面还是在星系中观光游览,这艘轻便的小船都继承了起源的传统艺能----不俗的回头率。 +vehicle_DescORIG_890Jump=制造商:起源跃动(Origin Jumpworks)\n定位:旅游\n\从外,线条优雅流畅;入内,空间宽敞透亮。890跃动堪称真正的工程学奇迹。上佳的材料,顶尖的技术结合独特而创新的设计语言,只为在每一处细节至臻完美。这就是起源这一无可比拟、独领风骚的匠心之作是如何铸就的。 +vehicle_DescORIG_G12=制造商:起源跃动(Origin Jumpworks)\n定位:探索\n\n行遍星河无所虑,起源品质传妙绪。为极端条件而生,不论何种星球旅行,穿越苔原抑或游历观光,G12都游刃有余。 +vehicle_DescORIG_G12a=制造商:起源跃动(Origin Jumpworks)\n定位:战斗\n\nG12a,起源独家的高端工程技术与军事力量的结合。 为所有进攻性地面作战而设计,G12a是您远距边界巡逻,拦截攻击者和探索危险新地带的理想伙伴。 +vehicle_DescORIG_G12r=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n回归本源,只为极致性能。起源将细致入微的设计与调教350r和M50中学到的一切相融合,并用在无处不在的地面赛车G12r上。更轻,更快,内置自卫用EMP,不论外界有什么艰难险阻,它都有备而来。 +vehicle_DescORIG_m50=制造商:起源跃动(Origin Jumpworks)\n定位: 竞速\n\n想要以最快且最有型的方式从一个地方到另一个地方? 起源M50为您而生。有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船。 +vehicle_DescRSI_Aurora=<-=MISSING=-> +vehicle_DescRSI_Aurora_CL=制造商:RSI\n定位: 轻型货船\n\n极光CL专为经商和交易设计,深受企业家和经验丰富的商人所喜爱。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 +vehicle_DescRSI_Aurora_ES=制造商:RSI\n定位: 探路者\n\n极光ES作为曾经的RSI X-7飞船(测试人类史上第一个跳跃引擎的飞船)的现代继承者。将实用主义进行到底,极光ES非常适合作为新手飞船,虽说它的外形没有什么风格,但是它拥有足够的空间可以来进行各种改装。 +vehicle_DescRSI_Aurora_LN=制造商:RSI\n定位: 轻型战斗机船\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 +vehicle_DescRSI_Aurora_LX=制造商:RSI\n定位: 探路者\n\n让崭新的极光LX帮您重拾对自己的血统的骄傲吧,专为那些从未忘记自己出身的敏锐的飞行员们而生。极光LX配备了有专利的真皮内饰,可以确保您在深空中可以舒服地伸展自己的身体。 +vehicle_DescRSI_Aurora_MR=制造商:RSI\n定位: 轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统。 +vehicle_DescRSI_Bengal_Carrier=<-=MISSING=-> +vehicle_DescRSI_Comm_Relay2=<-=MISSING=-> +vehicle_DescRSI_Constellation=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 +vehicle_DescRSI_Constellation_Andromeda=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 +vehicle_DescRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH] +vehicle_DescRSI_Constellation_Aquila_Aquila=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! +vehicle_DescRSI_Constellation_Aquila_Hangar=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! +vehicle_DescRSI_Constellation_Dogfight=<-=MISSING=-> +vehicle_DescRSI_Constellation_Phoenix=制造商:RSI\n定位: 旅游\n\n一艘属于独具慧眼的星舰舰长的,专注于奢华的飞船。凤凰座可作为一个组织的指挥舰使用,并且拥有着重新设计的豪华内饰。它内含一个隐蔽的传感器抑阻区域,专为您最宝贵的货物准备。凤凰座还附带了一辆山猫漫游者和一架克鲁格 P-72 阿基米德。 +vehicle_DescRSI_Constellation_Phoenix_Emerald=制造商:RSI\n定位:旅游\n\n无论您是独具慧眼的社会名流还是随心所欲的派对狂,翡翠绿凤凰座都是您的私人娱乐通行证。拥有着一个专为欢宴设计的优雅内部舱室和一个限量版的"好运"涂装,翡翠绿凤凰座是在星际间奢华地疾驰而过时小酌一杯拉德盖斯特金或者畅饮一杯绿色沉眠猛虎麦芽酒的完美场所。这一切的前提是要确保带上了一位足以胜任的驾驶员。 +vehicle_DescRSI_Constellation_Taurus=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径。 +vehicle_DescRSI_IR1337_Missile_Platform=<-=MISSING=-> +vehicle_DescRSI_IR1337_Weapon_Mount=<-=MISSING=-> +vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-=MISSING=-> +vehicle_DescRSI_Mantis=制造商:RSI\定位:拦阻\n\n用RSI一流的量子截停船让敌舰动弹不得。螳螂拥有着从未科技那里量身定制的量子截停装置,能够使用量子陷阱将飞船从量子航行中拖拽出来并通过量子抑阻器阻止其迅速撤离。 +vehicle_DescRSI_Merlin=<-=MISSING=-> +vehicle_DescRSI_Perseus=制造商:罗伯茨太空工业(RSI)\n定位:炮艇\n\n当RSI要对有说服力的防御做出一个现代解释时,他们回顾了自己的过去,找到了这艘名为英仙座的历史悠久的炮艇。就如同其古老的名字那样,她能够击碎次主力舰级别的巨人,在封锁小队或巡逻小队中加入一艘英仙座炮艇就足以让那些最凶恶好战的敌人在交战之前三思而后行。 +vehicle_DescRSI_Polaris=制造商:罗伯茨太空工业(Roberts Space Industries)\n定位:轻护卫舰\n\n北极星是一艘灵活的轻护卫舰级别的主力舰,满载的炮雷武装能对敌人造成有力的一击! 作为海军巡逻船和民兵行动的旗舰,北极星能够执行搜救行动、轻快打击任务和进行常规巡防的能力。 北极星备有对一架战斗机,轻型轰炸机或支援船进行维修、再装弹和加油的设施。 +vehicle_DescRSI_Scorpius=制造商:RSI\n定位:重型战斗机\n\n凭借可收放的双翼结构以及革命性的滑轨式遥控炮塔,天蝎座将提供前所未有的火力覆盖范围,无论防御还是进攻都能适用。 +vehicle_DescRSI_Ursa_Rover=制造商:RSI\n定位:探索\n\nRSI专为行星表面探索打造的大熊座漫游者为平民提供了军用级全地形能力,并且还是路基侦查,制图和探索发现应用领域中的耐用品质标杆。 +vehicle_DescRSI_Ursa_Rover_Emerald=制造商:RSI\n定位:探索\n\n勇者天佑。作为全地形探索领域内有着最良好信誉的大熊座漫游者,它的限量纪念版中包含着好运与成功的精髓。 +vehicle_DescTMBL_Cyclone=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 探索 / 侦查\n\n拥有着速度,机动性和坚固耐用性强强联合的旋风是在行星表面的住宅和哨站间进行本地货运和交通的完美选择。 +vehicle_DescTMBL_Cyclone_AA_AA=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 战斗\n\n作为战场中的制衡因素,旋风-AA配有地对空导弹和反制措施组件来为地面士兵提供对空掩护。 +vehicle_DescTMBL_Cyclone_MT_MT=制造商:盾博尔地面系统\n 定位:战斗\n\n随着初代旋风发售的成功,盾博尔听取了你们的反馈,扩大了战术车辆的产品线,带来了新的旋风MT。配备有机枪导弹一体化的炮塔,这会在战场上增加你的战斗选择。 +vehicle_DescTMBL_Cyclone_RC_RC=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 竞速\n\n为那些喜欢超越速度极限的人而生,旋风-RC拥有着可以进行可控速度爆发的改良进气系统以及对操控手感进行定制的工具。 +vehicle_DescTMBL_Cyclone_RN_RN=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:侦查\n\n和旋风-RN一起保持移动和机警。这辆轻型侦查载具是侦查巡逻的完美解决方案,它提供了快速且精细的地形扫描以及信标投放功能。 +vehicle_DescTMBL_Cyclone_TR_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 战斗\n\n为民兵和安保定位设计的旋风-TR型号拥有升级过的装甲和一个可以安装S1武器并能360°开火的单人操作炮塔。 +vehicle_DescTMBL_Nova=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n为现代环境而重新设计,盾博尔新星是典型的战场勇士。这种重型坦克提供了毁灭性的武器组合,以消除地面和空中的威胁。 +vehicle_DescTMBL_Ranger_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n借助强大的车架,专有的X-TEC自适应胎面轮胎以及精确的转向和制动功能,盾博尔游骑兵可以让您在保持充分的接地的同时拥抱叛逆精神。但是冒险并非总是按计划进行,因此游骑兵 TR配备了双武器安装座,以确保您的火力覆盖远超需求。 +vehicle_DescTNGS_ORIG_AX114=<-=MISSING=-> +vehicle_DescVNCL_Blade=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n这些轻型战斗机,被命名为“刀锋”,经常被腕度用于侦察和突击任务。它们拥有超高的航速,所以也可以很好的充当游骑兵单位,去追捕任何试图逃离该地区的飞船。几十年来,地球联合帝国的侵略者中队一直在使用埃斯佩里亚(Esperia)公司独家制造的复刻版刀锋战斗机。 +vehicle_DescVNCL_Glaive=<-=MISSING=-> +vehicle_DescVNCL_Glaive_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescVNCL_Glaive_Glaive_Swarm=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗 \n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescVNCL_Kingship=[PH] Vanduul Kingship +vehicle_DescVNCL_Scythe=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n迅速成为剜度这一种族象征的死镰,是每次突袭中的基础兵种,同时也是每一位人类战机飞行员的攻击目标。载有强有力武备的死镰,其真正的优势在于由两只主推进器和十二只机动推进器所带来的机动能力。 +vehicle_DescVNCL_Scythe_Dogfight=[PH]  Vanduul Scythe +vehicle_DescVNCL_Scythe_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescVNCL_Scythe_Scythe_Swarm=[PH] 剜度 死镰 +vehicle_DescXIAN_Nox=制造商:奥波亚(Aopoa)\n定位:竞速\n\n和2947Nox一起放飞自我。这款奥波亚出品的敞篷赛车拥有极高的速度和灵活的机动,可以在星球表面以及外太空飞速行驶。诺克斯作为一辆专门为人类驾驶员重新设计的赛车首次进入人类世界。 +vehicle_DescXIAN_Nox_Kue_Kue=制造商:奥波亚(Aopoa)\n定位:竞速\n\n名字源于希安语中的"推力",Nox Kue所能提供的远不止于此。这款限量版的敞篷赛车拥有着绝美的镀银外表,并且是专门为了庆祝人类骑手版Nox的首销而设计的。 +vehicle_DescXIAN_Railen=制造商:盖塔克制造(Gatac Manufacture)\n定位:货运\n\n作为盖塔克首次面向人类市场的产品:锐伦这艘别致的星际飞船,是任何需要安全可靠的中型货运飞船的人类或希安驾驶员的完美选择;也是为何希安皇帝能够放心将工业飞船交给盖塔克家族生产的典例。 +vehicle_DescXIAN_Scout=制造商:奥波亚(Aopoa)\n定位: 轻型战斗\n\n希安奥波亚公司打造了一款Qhire Khartu的出口型号:卡图,作为专用的侦查/探索飞船向人类平民出售。这款出口型号拥有着相同的希安机动装置,但是操纵盘针对人类的使用习惯进行了修改并且武备更加有限。 +vehicle_Descprobe_comms_1_a=制造商:奇美拉通讯(Chimera Communications)\n定位:侦查\n\n来自制造商奇美拉通讯的奥瑞斯可以让您轻松收集并储存通讯数据,非常适合短程活动监控。这个低功率的被动数据收集(PDC)监测设备的设计使它在运行时是几乎隐形的,是通过详细的数据传输记录和当地舰船交通记录为任何空间站或设施提供额外安全保障的完美之选。另外,它内含的突发式发射器使得数据存储可在紧急情况下进行转移,从而多提供一份保障。 +vehicle_Descprobe_comms_1_b_Disused=N/A +vehicle_FactionAdvocacy=督导局 +vehicle_FactionBounty_Hunter=赏金猎人 +vehicle_FactionCivilians=平民 +vehicle_FactionCriminal=罪犯 +vehicle_FactionMiners=矿工 +vehicle_FactionPirates=海盗 +vehicle_FactionPrivate_Security=私人安保 +vehicle_FactionSlavers=奴隶贩子 +vehicle_FactionUEE=UEE +vehicle_FactionVanduul=剜度 +vehicle_FactionXian=希安 +vehicle_Name2951_IAE_D1_Showcase=铁砧 斯巴达 +vehicle_Name2951_IAE_D7_Showcase=南船座 木筏 +vehicle_Name2951_IAE_D9_Showcase=武藏 奥德赛 +vehicle_NameAEGS_Avenger=圣盾 复仇者 追猎 +vehicle_NameAEGS_Avenger_Dead=督导局 复仇者 +vehicle_NameAEGS_Avenger_Renegade=圣盾 复仇者 泰坦变节者 +vehicle_NameAEGS_Avenger_Stalker=圣盾 复仇者 追猎 +vehicle_NameAEGS_Avenger_Stalker_Renegade=圣盾 复仇者 泰坦变节者 +vehicle_NameAEGS_Avenger_Stalker_Titan=圣盾 复仇者 泰坦 +vehicle_NameAEGS_Avenger_Stalker_Warlock=圣盾 复仇者 术士 +vehicle_NameAEGS_Avenger_Titan=圣盾 复仇者 泰坦 +vehicle_NameAEGS_Avenger_Titan_Renegade_Renegade=圣盾 复仇者 泰坦变节者 +vehicle_NameAEGS_Avenger_Titan_Titan=圣盾 复仇者 泰坦 +vehicle_NameAEGS_Avenger_Warlock=圣盾 复仇者 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闪电 +vehicle_NameANVL_Lightning_F8_Fleetweek_DarkBlue=铁砧 F8 闪电 +vehicle_NameANVL_Lightning_F8_Fleetweek_Grey=铁砧 F8 闪电 +vehicle_NameANVL_Lightning_F8_Fleetweek_LightBlue=铁砧 F8 闪电 +vehicle_NameANVL_Lightning_F8_Fleetweek_White=铁砧 F8 闪电 +vehicle_NameANVL_Pisces=铁砧 C8 双鱼座 +vehicle_NameANVL_Pisces_C8X_Expedition=铁砧 C8X 双鱼座探索 +vehicle_NameANVL_Spartan=铁砧 斯巴达 +vehicle_NameANVL_Terrapin=铁砧 水龟 +vehicle_NameANVL_Valkyrie=铁砧 女武神 +vehicle_NameANVL_Valkyrie_CitizenCon=铁砧 女武神 解放者 +vehicle_NameANVL_Valkyrie_CitizenCon_CitizenCon=铁砧 女武神 解放者 +vehicle_NameANVL_Valkyrie_MicroTech=铁砧 女武神 +vehicle_NameANVL_Valkyrie_S42=铁砧 女武神 +vehicle_NameANVL_Valkyrie_S42_S42=铁砧 女武神 +vehicle_NameARGO_MPUV=南船座 MPUV 货运 +vehicle_NameARGO_MPUV_2951_BIS=南船座MPUV货运 2951展会最佳版 +vehicle_NameARGO_MPUV_Transport=南船座 MPUV 载人 +vehicle_NameARGO_MPUV_Transport_Transport=南船座 MPUV 载人 +vehicle_NameARGO_Mole=南船座 鼹鼠 +vehicle_NameARGO_Mole_Carbon=南船座 鼹鼠 炭黑 +vehicle_NameARGO_Mole_Talus=南船座 鼹鼠 岩白 +vehicle_NameARGO_RAFT=南船座 木筏 +vehicle_NameARGO_SRV=南船 SRV +vehicle_NameBANU_Merchantman=巴努 商船 +vehicle_NameBanu_Defender=巴努 防卫者 +vehicle_NameCNOU_HoverQuad=联合外域 悬浮驷 +vehicle_NameCNOU_Mustang=联合外域 野马-阿尔法 +vehicle_NameCNOU_Mustang_Alpha=联合外域 野马-阿尔法 +vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=联合外域 野马-阿尔法 2948 公民控纪念版 +vehicle_NameCNOU_Mustang_Beta=联合外域 野马-贝塔 +vehicle_NameCNOU_Mustang_Beta_Beta=联合外域 野马-贝塔 +vehicle_NameCNOU_Mustang_CitizenCon18=联合外域 野马 2948 公民控纪念版 +vehicle_NameCNOU_Mustang_Delta=联合外域 野马-德尔塔 +vehicle_NameCNOU_Mustang_Delta_Delta=联合外域 野马-德尔塔 +vehicle_NameCNOU_Mustang_Gamma=联合外域 野马-伽马 +vehicle_NameCNOU_Mustang_Gamma_Gamma=联合外域 野马-伽马 +vehicle_NameCNOU_Mustang_Omega=联合外域 野马-欧米伽 +vehicle_NameCNOU_Mustang_Omega_Omega=联合外域 野马-欧米伽 +vehicle_NameCNOU_Nomad=联合外域 游牧者 +vehicle_NameCNOU_Pioneer=联合外域 开拓者 +vehicle_NameCRUS_Star_Runner=十字军 墨丘利 星际快运船 +vehicle_NameCRUS_Star_Runner_2951_BIS=十字军墨丘利 2951展会最佳版 +vehicle_NameCRUS_Starfighter_Inferno=十字军 战神 星际战斗机 地狱火 +vehicle_NameCRUS_Starfighter_Ion=十字军 战神 星际战斗机 离子光 +vehicle_NameCRUS_Starlifter=十字军 C2 大力神 星际运输船 +vehicle_NameCRUS_Starlifter_2951_BIS=十字军C2大力神 2951展会最佳版 +vehicle_NameCRUS_Starlifter_A2=十字军 A2 大力神 星际运输船 +vehicle_NameCRUS_Starlifter_M2=十字军 M2 大力神 星际运输船 +vehicle_NameCRUS_Starliner=十字军 创世纪 星际航线 +vehicle_NameComingSoon=即将到来 +vehicle_NameDRAK_Buccaneer=德雷克 掠夺者 +vehicle_NameDRAK_Buccaneer_ToW=德雷克 掠夺者 +vehicle_NameDRAK_Caterpillar=德雷克 毛虫 +vehicle_NameDRAK_Caterpillar_Caterpillar_BIS=德雷克 毛虫 2949展会最佳版 +vehicle_NameDRAK_Caterpillar_PU_Hijacked=克莱舍尔 囚犯运输船 +vehicle_NameDRAK_Caterpillar_Pirate=德雷克 毛虫 海盗 +vehicle_NameDRAK_Caterpillar_Pirate_Pirate=德雷克 毛虫 海盗 +vehicle_NameDRAK_Caterpillar_ShipShowdown=德雷克 毛虫 2949展会最佳版 +vehicle_NameDRAK_Corsair=德雷克 海盗船 +vehicle_NameDRAK_Cutlass=德雷克 弯刀 (旧款) +vehicle_NameDRAK_Cutlass_Black=德雷克 黑弯刀 +vehicle_NameDRAK_Cutlass_Black_Cutlass_BIS=德雷克 黑弯刀 2949展会最佳版 +vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=德雷克 黑弯刀 +vehicle_NameDRAK_Cutlass_Black_ShipShowdown=德雷克 黑弯刀 2949展会最佳版 +vehicle_NameDRAK_Cutlass_Blue=德雷克 蓝弯刀 +vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=德雷克 红弯刀 +vehicle_NameDRAK_Cutlass_Red=德雷克 红弯刀 +vehicle_NameDRAK_Cutlass_SQ42=海盗 劫掠者 +vehicle_NameDRAK_Cutlass_Steel=德雷克 钢弯刀 +vehicle_NameDRAK_Dragonfly=德雷克 蜻蜓 +vehicle_NameDRAK_Dragonfly_Black=德雷克 蜻蜓 黑 +vehicle_NameDRAK_Dragonfly_Citcon_Invincible=德雷克 蜻蜓 +vehicle_NameDRAK_Dragonfly_Gamescom_Pirate=德雷克 蜻蜓 +vehicle_NameDRAK_Dragonfly_Gamescom_Player= +vehicle_NameDRAK_Dragonfly_PU_ELIM=德雷克 蜻蜓 +vehicle_NameDRAK_Dragonfly_Pink_StarKitten=德雷克 蜻蜓 星空猫 +vehicle_NameDRAK_Dragonfly_StarKitten=德雷克 蜻蜓 星空猫 +vehicle_NameDRAK_Dragonfly_YellowJacket=德雷克 蜻蜓 黄胡峰 +vehicle_NameDRAK_Dragonfly_Yellow_YellowJacket=德雷克 蜻蜓 黄胡峰 +vehicle_NameDRAK_Herald=德雷克 信使 +vehicle_NameDRAK_Herald_Blue=德雷克 蓝信使 +vehicle_NameDRAK_Herald_Red=德雷克 红信使 +vehicle_NameDRAK_Kraken=德雷克 海妖 +vehicle_NameDRAK_Mule=德雷克 骡 +vehicle_NameDRAK_Vulture=德雷克 秃鹫 +vehicle_NameEA_GroundRadar=雷达盘 +vehicle_NameEA_OrbitalMiningLaser=轨道采矿激光器 +vehicle_NameESPR_Prowler=埃斯佩里亚 徘徊者 +vehicle_NameESPR_Talon=埃斯佩里亚 利爪 +vehicle_NameESPR_Talon_Shrike=埃斯佩里亚 利爪 伯劳 +vehicle_NameGRIN_Cydnus_test=灰猫工业 采矿机器人 +vehicle_NameGRIN_PTV=灰猫 PTV +vehicle_NameGRIN_ROC=灰猫 ROC +vehicle_NameGRIN_ROC_DS=灰猫 ROC-DS +vehicle_NameKRIG_P52_Merlin=克鲁格 P-52 梅林 +vehicle_NameKRIG_P52_Merlin_P72=克鲁格 P-72 阿基米德 +vehicle_NameKRIG_P72_Archimedes=克鲁格 P-72 阿基米德 +vehicle_NameKRIG_P72_Archimedes_Emerald=克鲁格 P-72 阿基米德 翡翠绿 +vehicle_NameKRIG_P72_Archimedes_P72=克鲁格 P-72 阿基米德 +vehicle_NameMISC_Endeavor=武藏 奋进 +vehicle_NameMISC_Freelancer=武藏 自由枪骑兵 +vehicle_NameMISC_Freelancer_Base=武藏 自由枪骑兵 +vehicle_NameMISC_Freelancer_Base_Gamescom=武藏 自由枪骑兵 +vehicle_NameMISC_Freelancer_DUR=武藏 自由枪骑兵 DUR +vehicle_NameMISC_Freelancer_DUR_DUR=武藏 自由枪骑兵 DUR +vehicle_NameMISC_Freelancer_MAX=武藏 自由枪骑兵 MAX +vehicle_NameMISC_Freelancer_MAX_MAX=武藏 自由枪骑兵 MAX +vehicle_NameMISC_Freelancer_MIS=武藏 自由枪骑兵 MIS +vehicle_NameMISC_Freelancer_MIS_MIS=武藏 自由枪骑兵 MIS +vehicle_NameMISC_HullA=武藏 货轮 A +vehicle_NameMISC_HullC=武藏 货轮 C +vehicle_NameMISC_Odyssey=武藏 奥德赛 +vehicle_NameMISC_Prospector=武藏 勘探者 +vehicle_NameMISC_Razor=武藏 剃刀 +vehicle_NameMISC_Razor_EX=武藏 剃刀 EX +vehicle_NameMISC_Razor_EX_EX=武藏 剃刀 EX +vehicle_NameMISC_Razor_LX=武藏 剃刀 LX +vehicle_NameMISC_Razor_LX_LX=武藏 剃刀 LX +vehicle_NameMISC_Reliant=武藏 信赖 基础 +vehicle_NameMISC_Reliant_Mako=武藏 信赖 新闻 +vehicle_NameMISC_Reliant_Mako_Mako=武藏 信赖 新闻 +vehicle_NameMISC_Reliant_Sen=武藏 信赖 科考 +vehicle_NameMISC_Reliant_Sen_Sen=武藏 信赖 科考 +vehicle_NameMISC_Reliant_Tana=武藏 信赖 武装 +vehicle_NameMISC_Reliant_Tana_Tana=武藏 信赖 武装 +vehicle_NameMISC_Starfarer=武藏 星际远航者 +vehicle_NameMISC_Starfarer_Dead=武藏 星际远航者 +vehicle_NameMISC_Starfarer_Gemini=武藏 星际远航者 双子座 +vehicle_NameMISC_Starfarer_Gemini_Gemini=武藏 星际远航者 双子座 +vehicle_NameMISC_Starfarer_NoDebris_A=武藏 星际远航者 +vehicle_NameMISC_Starfarer_NoDebris_B=武藏 星际远航者 +vehicle_NameMISC_Starfarer_PU_AI_CIV=武藏 星际远航者 +vehicle_NameORIG_100i=起源 100i +vehicle_NameORIG_100i_ORIG_125a=起源 125a +vehicle_NameORIG_100i_ORIG_135c=起源 135c +vehicle_NameORIG_125a=起源 125a +vehicle_NameORIG_135c=起源 135c +vehicle_NameORIG_300i=起源 300i +vehicle_NameORIG_300i_300i=起源 300i +vehicle_NameORIG_300i_315p=起源 315p +vehicle_NameORIG_300i_325a=起源 325a +vehicle_NameORIG_300i_350r=起源 350r +vehicle_NameORIG_315p=起源 315p +vehicle_NameORIG_315p_315p=起源 315p +vehicle_NameORIG_325a=起源 325a +vehicle_NameORIG_325a_325a=起源 325a +vehicle_NameORIG_350r=起源 350r +vehicle_NameORIG_350r_350r=起源 350r +vehicle_NameORIG_400i=起源 400i +vehicle_NameORIG_600i=起源 600i +vehicle_NameORIG_600i_2951_BIS=起源600i 2951展会最佳版 +vehicle_NameORIG_600i_Executive=起源 600i 行政版 +vehicle_NameORIG_600i_Executive_Edition_Executive=起源 600i 行政版 +vehicle_NameORIG_600i_Touring=起源 600i 旅行版 +vehicle_NameORIG_600i_Touring_Touring=起源 600i 旅行版 +vehicle_NameORIG_85X=起源 85X 限量版 +vehicle_NameORIG_890Jump=起源 890 跃动 +vehicle_NameORIG_890Jump_Hijacked=起源 890 跃动 +vehicle_NameORIG_G12=起源 G12 +vehicle_NameORIG_G12a=起源 G12a +vehicle_NameORIG_G12r=起源 G12r +vehicle_NameORIG_m50=起源 M50 拦截者 +vehicle_NameORIG_m50_old=起源 M50 拦截者 +vehicle_NameRSI_Aurora_CL=RSI 极光 CL +vehicle_NameRSI_Aurora_CL_CL=RSI 极光 CL +vehicle_NameRSI_Aurora_ES=RSI 极光 ES +vehicle_NameRSI_Aurora_ES_ES=RSI 极光 ES +vehicle_NameRSI_Aurora_LN=RSI 极光 LN +vehicle_NameRSI_Aurora_LN_LN=RSI 极光 LN +vehicle_NameRSI_Aurora_LX=RSI 极光 LX +vehicle_NameRSI_Aurora_LX_LX=RSI 极光 LX +vehicle_NameRSI_Aurora_MR=RSI 极光 MR +vehicle_NameRSI_Aurora_MR_MR=RSI 极光 MR +vehicle_NameRSI_Bengal_Carrier=RSI 孟加拉 +vehicle_NameRSI_Comm_Relay2=通信中继站 +vehicle_NameRSI_Constellation=RSI 星座 仙女座 +vehicle_NameRSI_Constellation_Andromeda=RSI 星座 仙女座 +vehicle_NameRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH] +vehicle_NameRSI_Constellation_Aquila=RSI 星座 天鹰座 +vehicle_NameRSI_Constellation_Aquila_Aquila=RSI 星座 天鹰座 +vehicle_NameRSI_Constellation_Aquila_Hangar=RSI 星座 天鹰座 +vehicle_NameRSI_Constellation_Dogfight=RSI 星座 +vehicle_NameRSI_Constellation_Hangar=RSI 星座 仙女座 +vehicle_NameRSI_Constellation_Phoenix=RSI 星座 凤凰座 +vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI 星座 凤凰座 翡翠绿 +vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI 星座 凤凰座 翡翠绿 +vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI 星座 凤凰座 +vehicle_NameRSI_Constellation_Taurus=RSI 星座 金牛座 +vehicle_NameRSI_Constellation_Taurus_Taurus=RSI 星座 金牛座 +vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 武器挂架 +vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 武器挂架 +vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 武器挂架 四联装 +vehicle_NameRSI_Mantis=RSI 螳螂 +vehicle_NameRSI_Merlin=RSI 梅林 +vehicle_NameRSI_Perseus=RSI 英仙座 +vehicle_NameRSI_Polaris=RSI 北极星 +vehicle_NameRSI_Scorpius=RSI 天蝎座 +vehicle_NameRSI_Ursa_Rover=RSI 大熊座漫游车 +vehicle_NameRSI_Ursa_Rover_Emerald=RSI 大熊座漫游车 福尔图娜 +vehicle_NameTMBL_Cyclone=盾博尔 旋风 +vehicle_NameTMBL_Cyclone_AA=盾博尔 旋风 AA +vehicle_NameTMBL_Cyclone_AA_AA=盾博尔 旋风 AA +vehicle_NameTMBL_Cyclone_MT=盾博尔 旋风MT +vehicle_NameTMBL_Cyclone_MT_MT=盾博尔 旋风MT +vehicle_NameTMBL_Cyclone_RC=盾博尔 旋风 RC +vehicle_NameTMBL_Cyclone_RC_RC=盾博尔 旋风 RC +vehicle_NameTMBL_Cyclone_RN=盾博尔 旋风 RN +vehicle_NameTMBL_Cyclone_RN_RN=盾博尔 旋风 RN +vehicle_NameTMBL_Cyclone_TR=盾博尔 旋风 TR +vehicle_NameTMBL_Cyclone_TR_TR=盾博尔 旋风 TR +vehicle_NameTMBL_Nova=盾博尔 新星 +vehicle_NameTMBL_Ranger_TR=盾博尔 游骑兵 TR +vehicle_NameTNGS_ORIG_AX114=<-=MISSING=-> +vehicle_NameVNCL_Blade=埃斯佩里亚 刀锋 +vehicle_NameVNCL_Cleaver=剜度 切割者 +vehicle_NameVNCL_Glaive=埃斯佩里亚 长刀 +vehicle_NameVNCL_Glaive_Glaive=埃斯佩里亚 长刀 +vehicle_NameVNCL_Glaive_Glaive_Swarm=剜度 长刀 +vehicle_NameVNCL_Kingship=剜度 王船 +vehicle_NameVNCL_Scythe=剜度 死镰 +vehicle_NameVNCL_Scythe_Dogfight=剜度 死镰 +vehicle_NameVNCL_Scythe_Glaive=埃斯佩里亚 长刀 +vehicle_NameVNCL_Scythe_Glaive_Swarm=剜度 长刀 +vehicle_NameVNCL_Scythe_SWARM_AI_SCAVENGER=剜度 死镰 清道夫 +vehicle_NameVNCL_Scythe_Scythe_Alpha=剜度 死镰 +vehicle_NameVNCL_Scythe_Scythe_SHunter=剜度 死镰 +vehicle_NameVNCL_Scythe_Scythe_Scavenger=剜度 死镰 +vehicle_NameVNCL_Scythe_Scythe_Swarm=剜度 死镰 +vehicle_NameXIAN_Nox=奥波亚 Nox +vehicle_NameXIAN_Nox_Kue=奥波亚 Nox Kue +vehicle_NameXIAN_Nox_Kue_Kue=奥波亚 Nox Kue +vehicle_NameXIAN_Railen=盖塔克 锐伦 +vehicle_NameXIAN_Scout=奥波亚 卡图 +vehicle_NameXIAN_Scout_Hangar=奥波亚 卡图 +vehicle_Nameprobe_comms_1_a=CHCO 奥瑞斯 被动数据收集监测设备 +vehicle_Nameprobe_comms_1_b_Disused=竞赛检查点 +vehicle_TypeStarFighter=星际战斗机 +vehicle_TypeTransport=运输 +vehicle_UniqueNameFormatNumber=%s - %u +vehicle_UniqueNameFormatString=%s - %s +vehicle_class_bomber=轰炸 +vehicle_class_corvette=轻型护卫舰 +vehicle_class_courier=邮递 +vehicle_class_destroyer=驱逐舰 +vehicle_class_dropship=运输艇 +vehicle_class_expedition=探索 +vehicle_class_frigate=护卫舰 +vehicle_class_gunship=炮艇 +vehicle_class_heavybomber=重型轰炸 +vehicle_class_heavyfighter=重型战斗 +vehicle_class_heavyfreight=重型货运 +vehicle_class_heavymining=重型采矿 +vehicle_class_heavyrefuelling=重型加油 +vehicle_class_heavyrepair=重型维修 +vehicle_class_heavysalvage=重型打捞 +vehicle_class_heavyscience=重型科研 +vehicle_class_interceptor=截击 +vehicle_class_interdiction=拦阻 +vehicle_class_lightfighter=轻型战斗 +vehicle_class_lightfreight=轻型货运 +vehicle_class_lightmining=轻型采矿 +vehicle_class_lightsalvage=轻型打捞 +vehicle_class_lightscience=轻型科研 +vehicle_class_luxury=豪华 +vehicle_class_medical=医疗 +vehicle_class_mediumdata=中型数据 +vehicle_class_mediumfighter=中型战斗 +vehicle_class_mediumfightermediumfreight=中型战斗/中型货运 +vehicle_class_mediumfreight=中型货运 +vehicle_class_mediumfreightgunshio=中型货运/炮艇 +vehicle_class_mediummining=中型采矿 +vehicle_class_passenger=客运 +vehicle_class_pathfinder=探路者 +vehicle_class_racing=竞速 +vehicle_class_reporting=新闻 +vehicle_class_snubfighter=寄生战斗机 +vehicle_class_starterlightfreight=新手/轻型货运 +vehicle_class_starterpathfinder=新手/探路者 +vehicle_class_stealthbomber=隐形轰炸 +vehicle_class_stealthfighter=隐形战斗 +vehicle_container_Confidental=提示:请务必给载具的存储容器上好密码锁。 +vehicle_container_Key001=储物柜 +vehicle_container_Key002=状态 +vehicle_container_Key003=密码 +vehicle_container_Two_status=02 +vehicle_container_one_code=储物柜编号: +vehicle_container_one_status=01 +vehicle_container_status001=空的 +vehicle_container_status002=使用中 +vehicle_focus_combat=战斗 +vehicle_focus_competition=竞速 +vehicle_focus_exploration=探索 +vehicle_focus_ground=地面 +vehicle_focus_multirole=多功能 +vehicle_focus_resources=工业 +vehicle_focus_support=后勤 +vehicle_focus_transporter=运输 +vehicle_interactor_AutoLand_Disable=自动着陆取消 +vehicle_interactor_AutoLand_Enable=开始自动着陆 +vehicle_interactor_ConvergenceRange_Long=长程弹道交汇 +vehicle_interactor_ConvergenceRange_Medium=中程弹道交汇 +vehicle_interactor_ConvergenceRange_Short=短程弹道交汇 +vehicle_interactor_CountermeasureFire=发射反制措施 +vehicle_interactor_CountermeasureType_Chaff=布置噪声场 +vehicle_interactor_CountermeasureType_Flare=布置诱饵弹 +vehicle_interactor_Coupled_Enable=启用耦合飞行模式 +vehicle_interactor_CruiseControl_Disable=脱离巡航控制 +vehicle_interactor_CruiseControl_Enable=开启巡航控制 +vehicle_interactor_CycleHud_Flight=飞行 HUD +vehicle_interactor_CycleHud_Mining=采矿 HUD +vehicle_interactor_CycleHud_Quantum=量子航行 HUD +vehicle_interactor_CycleHud_Scanning=扫描 HUD +vehicle_interactor_DarkFilter_Disable=深色滤镜关闭 +vehicle_interactor_DarkFilter_Enable=深色滤镜开启 +vehicle_interactor_Decoupled_Enable=禁用耦合飞行模式 +vehicle_interactor_ESP_Disable=启用操纵杆精度调节 +vehicle_interactor_ESP_Enable=禁用操纵杆精度调节 +vehicle_interactor_ExtendSpindle=展开货运轴 +vehicle_interactor_ExteriorLights_Disable=外部灯关闭 +vehicle_interactor_ExteriorLights_Enable=外部灯开启 +vehicle_interactor_FirePattern_Staggered=使用交替开火 +vehicle_interactor_FirePattern_Synchronized=使用同时开火 +vehicle_interactor_GSafe_Disable=禁用G力安全限制器 +vehicle_interactor_GSafe_Enable=启动G力安全限制器 +vehicle_interactor_GimbalType_AimAssist=启动辅助瞄准模式 +vehicle_interactor_GimbalType_Fixed=启动可动锁定模式 +vehicle_interactor_GimbalType_Gimbal=启动自由可动模式 +vehicle_interactor_Headlights_Disable=头灯关闭 +vehicle_interactor_Headlights_Enable=头灯开启 +vehicle_interactor_InteriorLights_Disable=舱内灯光关闭 +vehicle_interactor_InteriorLights_Enable=舱内灯光开启 +vehicle_interactor_LandingGear_Deploy=放下起落架 +vehicle_interactor_LandingGear_Retract=收回起落架 +vehicle_interactor_MarkFriendly=标记友方目标 +vehicle_interactor_MarkHostile=标记敌对目标 +vehicle_interactor_MiningArm_Disable=收回采矿臂 +vehicle_interactor_MiningArm_Enable=部署采矿臂 +vehicle_interactor_Missiles_ArmMissile=启用导弹 +vehicle_interactor_Missiles_CycleMissiles=切换导弹 +vehicle_interactor_Missiles_DisarmMissiles=解除导弹 +vehicle_interactor_Missiles_FireMissiles=发射导弹 +vehicle_interactor_NavFilter_None=显示关闭 +vehicle_interactor_NavFilter_POI=导航显示开启 +vehicle_interactor_NavFilter_Quantum=量子航行显示开启 +vehicle_interactor_PinTarget=标记目标 +vehicle_interactor_PipType_Lag=使用后置式弹道预瞄点 +vehicle_interactor_PipType_Lead=使用前置式弹道预瞄点 +vehicle_interactor_PowerSafety_Disable=超频安全限制关闭 +vehicle_interactor_PowerSafety_Enable=超频安全限制开启 +vehicle_interactor_ProximityAssist_Disable=禁用接近飞行辅助 +vehicle_interactor_ProximityAssist_Enable=启用接近飞行辅助 +vehicle_interactor_QuantumSpool_Disable=停止量子充能 +vehicle_interactor_QuantumSpool_Enable=启动量子充能 +vehicle_interactor_QuantumTravel_Disable=停止量子航行 +vehicle_interactor_QuantumTravel_Enable=启动量子航行 +vehicle_interactor_RetractSpindle=收起货运轴 +vehicle_interactor_ScanRange_Long=远距离扫描 +vehicle_interactor_ScanRange_Medium=中距离扫描 +vehicle_interactor_ScanRange_Short=短距离扫描 +vehicle_interactor_Screens_Disable=显示器 关闭 +vehicle_interactor_Screens_Enable=显示器开启 +vehicle_interactor_Sensors_Disable=传感器 关闭 +vehicle_interactor_Sensors_Enable=传感器 开启 +vehicle_interactor_SubTarget_Engines=瞄准引擎 +vehicle_interactor_SubTarget_None=禁用部件瞄准 +vehicle_interactor_SubTarget_Turrets=瞄准炮塔 +vehicle_interactor_TransformShip=[PH] Transform Ship +vehicle_interactor_Transponder_Disable=应答器 关闭 +vehicle_interactor_Transponder_Enable=应答器 开启 +vehicle_interactor_UnPinTarget=解除标记目标 +vehicle_interactor_VTOL_Disable=关闭垂直起降 +vehicle_interactor_VTOL_Enable=开启垂直起降 +vehicle_interactor_Viewport_Disable=视窗 关闭 +vehicle_interactor_Viewport_Enable=视窗 开启 +vehicle_interactor_Weapons_Disable=关闭武器系统 +vehicle_interactor_Weapons_Enable=开启武器系统 +vehicle_nameANVL_Carrack=铁砧 克拉克 +vehicle_nameANVL_Carrack_Expedition=铁砧 克拉克 远征版 +vehicle_room_bathroom=洗手间 +vehicle_room_bridge=舰桥 +vehicle_room_captain=船长室 +vehicle_room_cargo_bay=货舱 +vehicle_room_cockpit=驾驶舱 +vehicle_room_crew=船员舱 +vehicle_room_engineering=工程舱 +vehicle_room_foyer=大堂 +vehicle_room_habitation=居住舱 +vehicle_room_locker=储物柜 +vehicle_room_neck=过道 +vehicle_room_recreation=娱乐室 +vehicle_room_scanning=扫描室 +vehicle_room_server=服务器机房 +vehicles_DescOrbital_Sentry=布拉德&拉比所生产的监管者允许在一个特定区域内进行防御性活动监视。当侦测到威胁时,监管者能够以可怕的效率锁定和攻击侵入的敌军,这使得它成为为任何空间站、设施、或是受控星区提供额外安全防护的上上之选。 +vehicles_DescOrbital_Sentry_Prototype_1=赫斯顿动力拥有此防御监视器原型详情的知识产权并且对此保密。赫斯顿动力对任何试图非法侵入DM-7R1测试站点而受到伤害的个人不予负责。 +vehicles_NameOrbital_Sentry=布拉德&拉比 监督者 轨道哨卫 +vehicles_NameOrbital_Sentry_Prototype_1=赫斯顿动力 DM-7R1 轨道哨卫 +warning_hunger_declining=营养正在减少 +warning_hunger_low=注意!缺少营养 +warning_hunger_optimal=营养充足 +warning_hunger_verylow=警告!极度缺少营养 +warning_thirst_declining=水分正在减少 +warning_thirst_low=注意!缺少水分 +warning_thirst_optimal=水分充足 +warning_thirst_verylow=警告!极度缺少水分 +weapons_heal_BDL_critical_safety=血药浓度保险已开启 +weapons_heal_blood_drug_level=血药浓度 +weapons_heal_blood_drug_level_abbr=血药浓度 +weapons_heal_button_auto=自动 +weapons_heal_button_clear=清除 +weapons_heal_critical_BDL=血药浓度临界 +weapons_heal_health=健康值 +weapons_heal_mode_advanced=进阶 +weapons_heal_mode_advanced_abbr=进阶 +weapons_heal_mode_basic=基础 +weapons_heal_out_of_ammo=药瓶已空 +weapons_heal_out_of_range=距离过远 +winwithoutkillingracer_obj_display_01=[PH] 卢卡·布伦特:不杀死任何其他竞赛者赢得比赛。 +winwithoutkillingracer_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(WinWithoutKillingRacerReward) - 不杀死任何其他竞赛者赢得比赛。 +winwithoutkillingracer_obj_short_01=[PH] 不杀死任何其他竞赛者赢得比赛。 +xdamagetoracersinorder_obj_display_01=[PH] 卢卡·布伦特:(~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum)) – 伤害 ~mission(XDamageToRacerTarget) ~mission(XDamageToCurrentTargetProxy)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_display_02=[PH] 卢卡·布伦特:下一个目标将在 %ls +xdamagetoracersinorder_obj_display_03=[PH] 卢卡·布伦特:完成比赛 +xdamagetoracersinorder_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(XDamageToRacersInOrderReward) - 对 ~mission(XDamageThreshold) 造成 ~mission(XDamageToRacersCurrentNum) 伤害/按特定顺序伤害竞赛者 ~mission(XDamageToRacersTotalNum) 并完成比赛。 +xdamagetoracersinorder_obj_long_01a=[PH] (1/3) 伤害 ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_long_01b=[PH] (2/3) 伤害 ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_long_01c=[PH] (3/3) 伤害 ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_proxytarget_display_01a=[PH] ~mission(XDamageToCurrentTarget1) +xdamagetoracersinorder_obj_proxytarget_display_01b=[PH] ~mission(XDamageToCurrentTarget2) +xdamagetoracersinorder_obj_proxytarget_display_01c=[PH] ~mission(XDamageToCurrentTarget3) +xdamagetoracersinorder_obj_short_01=[PH] 按特定顺序伤害竞赛者~mission(XDamageToRacersTotalNum) +xdamagetoracersinorder_obj_short_01a=[PH] (1/3) 伤害 ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_short_01b=[PH] (2/3) 伤害 ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_short_01c=[PH] (3/3) 伤害 ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)